This ensures that everything gets cleaned up properly. In particular,
it fixes a memory leak where we were leaking the push constants
structs.
Valgrind stats on
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_128 :
Before:
HEAP SUMMARY:
in use at exit: 2,467,513 bytes in 1,305 blocks
total heap usage: 697,853 allocs, 696,530 frees, 138,466,600 bytes allocated
LEAK SUMMARY:
definitely lost: 1,068 bytes in 11 blocks
indirectly lost: 24,669 bytes in 412 blocks
possibly lost: 0 bytes in 0 blocks
still reachable: 2,441,776 bytes in 882 blocks
suppressed: 0 bytes in 0 blocks
After:
HEAP SUMMARY:
in use at exit: 2,467,381 bytes in 1,304 blocks
total heap usage: 697,853 allocs, 696,531 frees, 138,466,600 bytes allocated
LEAK SUMMARY:
definitely lost: 936 bytes in 10 blocks
indirectly lost: 24,669 bytes in 412 blocks
possibly lost: 0 bytes in 0 blocks
still reachable: 2,441,776 bytes in 882 blocks
suppressed: 0 bytes in 0 blocks
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "17.2 17.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0763f814d7)
When writing to set > 0, we were just wrongly writing to set 0. This
commit fixes this by lazily allocating each set as we write to them.
We didn't go for having them directly into the command buffer as this
would require an additional ~45Kb per command buffer.
v2: Allocate push descriptors from system memory rather than in BO
streams. (Lionel)
Cc: "17.2 17.1" <mesa-stable@lists.freedesktop.org>
Fixes: 9f60ed98e5 ("anv: add VK_KHR_push_descriptor support")
Reported-by: Daniel Ribeiro Maciel <daniel.maciel@gmail.com>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit d296dea54e)
In check_os_altivec_support(), allow control of Altivec (first PPC vector
instruction set) code generation via a new environmental control,
GALLIVM_ALTIVEC, which is expected to take on a value of 1 or 0.
The default is to enable Altivec code generation.
This environmental control of Altivec code generation is initially
available only #ifdef DEBUG.
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Crocker <bcrocker@redhat.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 1359af930e)
In init_native_targets, allow the passing of additional options to
the LLC compiler via new GALLIVM_LLC_OPTIONS environmental control.
This option is available only #ifdef DEBUG, initially.
At top, add #include <llvm-c/Support.h> for LLVMParseCommandLineOptions()
declaration.
v2: Fix compile error with old llvm versions (sroland)
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Crocker <bcrocker@redhat.com>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 5c75f0c8bb)
For Vulkan SPIR-V the spec states
fma() Inherited from OpFMul followed by OpFAdd.
Matt says the backend will do the right thing depending on the
hardware being compiled for, if you use the fmuladd intrinsic.
Using the Mad Max pts test, on high settings at 4K:
CHP: 55->60
HGDD: 46->50
LM: 55->60
No change on Stronghold.
Thanks to Feral for spending the time to track this down.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4e93d6baae)
[Emil Velikov: s/ac_to_float_type/to_float_type/]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/amd/common/ac_nir_to_llvm.c
Use st_egl_image instead. radeonsi doesn't like when we create
a pipe_surface with PIPE_FORMAT_NV12.
This fixes NV12 texturing on radeonsi using kmscube.
Cc: 17.1 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 2d62817da9)
Per the SPIR-V spec 2.11 Structured Control Flow:
"The only blocks in a construct that can branch outside the construct are
...
- a break block for the innermost loop it is inside of.
..."
With
"Break block: A block containing a branch to the Merge Block of a loop header's merge instruction."
Note that it puts no restriction on not being in an if or switch within the innermost loop.
This passes the loop_break block to the switch body so it can properly detect loop breaks.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit ef61d09d5b)
Similar to the way width/pitch alignment works, it seems like we need to
do similar for height. Otherwise the BLIT from system memory to GMEM
can over-fetch beyond the end of the buffer, triggering a fault.
I'm not sure if there is a better solution yet. Possibly we could fall
back to pre-a5xx style DRAW packets for cases where BLIT might over-
fetch. (We in theory have that problem already with rendering to higher
mipmap levels, although fortunately those tend to use GMEM bypass.)
This fixes issues reported with glamor.
Reported-by: don.harbin@linaro.org
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit 16ac70bdcf)
The hardware registers store the half-size/width in 12.4 fixed point
format, so 8192 is the maximum.
Fixes dEQP-GLES3.functional.rasterization.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 30e37289ea)
This is a bit conservative, but a more precise solution requires access
to the rasterizer state. This is something to tackle after the fork between
r600 and radeonsi.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 4d74432dd3)
We'll use it in the scissors / clip / guardband state.
v2: avoid a performance regression on r600 when applied to
(pre-fork) stable branches
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit f86a112b07)
GLSL ES requires both, and while GLSL explicitly doesn't require correct
overflow handling, it does appear to require handling input inf/denorms
correctly.
Fixes dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.*
Cc: mesa-stable@lists.freedesktop.org
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
(cherry picked from commit 93bf9c114b)
[Emil Velikov: init_num_operands() does not exist on branch]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/compiler/glsl/lower_instructions.cpp
A tempting alternative fix would be adding a lock/unlock pair in
util_queue_fence_is_signalled. However, that wouldn't actually
improve anything in the semantics of util_queue_fence_is_signalled,
while making that test much more heavy-weight. So this lock/unlock
pair in util_queue_fence_destroy for "flushing out" other threads
that may still be in util_queue_fence_signal looks like the better
fix.
v2: rephrase the comment
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
(cherry picked from commit a208cd7ae4)
Fix the custom cube coord selection sequence to be identical to
the hardware v_cubesc/tc and OpenGL spec. Affects texture sampling
with user-provided derivatives.
Fixes dEQP-GLES3.functional.shaders.texture_functions.texturegrad.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
(cherry picked from commit 5be5c1e0fa)
Overriding the default (no-op) swizzle is clearly counter-productive,
since the whole point is putting the destination register as one of
the source operands so that it remains unmodified when the assignment
condition is false.
Fragment depth and stencil outputs are a special case due to how their
source swizzles are manipulated in translate_src when compiling to
TGSI.
Fixes dEQP-GLES2.functional.shaders.conditionals.if.*_vertex
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
(cherry picked from commit 8ea7d3a5c8)
Only on GFX9 we implement them as 2D images.
This fixes:
dEQP-VK.image.image_size.1d_array.readonly_12x34
dEQP-VK.image.image_size.1d_array.readonly_1x1
dEQP-VK.image.image_size.1d_array.readonly_32x32
dEQP-VK.image.image_size.1d_array.readonly_7x1
dEQP-VK.image.image_size.1d_array.readonly_writeonly_12x34
dEQP-VK.image.image_size.1d_array.readonly_writeonly_1x1
dEQP-VK.image.image_size.1d_array.readonly_writeonly_32x32
dEQP-VK.image.image_size.1d_array.readonly_writeonly_7x1
dEQP-VK.image.image_size.1d_array.writeonly_12x34
dEQP-VK.image.image_size.1d_array.writeonly_1x1
dEQP-VK.image.image_size.1d_array.writeonly_32x32
dEQP-VK.image.image_size.1d_array.writeonly_7x1
Fixes: 1bcb953e16 "radv: handle GFX9 1D textures"
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 979978ee06)
A recent commit fixed the case of 8888 integer cube maps, which need the
workaround of replacing the data format with USCALED/SSCALED. However,
this broke the case of non-8888 integer cube maps; those still need the
fix of shifting the texture coordinates.
Fixes KHR-GL45.texture_gather.plain-gather-int-cube-array and similar.
Fixes: 6fb0c1013b ("radeonsi: workaround for gather4 on integer cube maps")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 6d23f7c65d)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 052b974fed)
[Juan A. Suarez: resolve trivial conflicts]
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Conflicts:
src/amd/common/ac_llvm_build.c
src/amd/common/ac_llvm_build.h
We originally implemented caching to avoid unneeded round-trips to the
compositor when querying surface capabilities etc. to set up the
swapchain. Unfortunately, this doesn't work if vkDestroyInstance is
called after the Wayland connection has been dropped. In this case, we
end up trying to clean up already destroyed wl_proxy objects which leads
to crashes. In particular most of dEQP-VK.wsi.wayland is crashing
thanks to this problem.
This commit gets rid of the cache and simply embeds the wsi_wl_display
struct in the swapchain. While we're at it, we can get rid of the
wl_event_queue that we were storing in the swapchain because we can just
use the one in the embedded wsi_wl_display.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Bugzilla: https://bugs.freedesktop.org/102578
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4369102498)
v2: Force T and R wrap modes to GL_CLAMP_TO_EDGE for 1D textures.
This fixes a regression in tex1d-2dborder. The test uses a 1D texture
but it provides S and T texture coordinates. Since the T wrap mode
would (correctly) be set to GL_CLAMP, the texture would gradually
blend (incorrectly) with the border color.
I also tried setting NV20_3D_TEX_FORMAT_DIMS_1D instead of
NV20_3D_TEX_FORMAT_DIMS_2D for 1D textures, but that did not help.
It is possible that the same problem exists for 2D textures with the
R-wrap mode, but I don't think there are any piglit tests for that.
No test changes on NV20 (10de:0201).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit 953a3cf0fd)
dri2_fallback_swap_interval() currently used to stub out swap interval
support in Android backend does nothing besides returning EGL_FALSE.
This causes at least one known application (Android Snapchat) to fail
due to an unexpected error and my loose interpretation of the EGL 1.5
specification justifies it. Relevant quote below:
The function
EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
specifies the minimum number of video frame periods per buffer swap
for the draw surface of the current context, for the current rendering
API. [...]
The parameter interval specifies the minimum number of video frames
that are displayed before a buffer swap will occur. The interval
specified by the function applies to the draw surface bound to the
context that is current on the calling thread. [...] interval is
silently clamped to minimum and maximum implementation dependent
values before being stored; these values are defined by EGLConfig
attributes EGL_MIN_SWAP_INTERVAL and EGL_MAX_SWAP_INTERVAL
respectively.
The default swap interval is 1.
Even though it does not specify the exact behavior if the platform does
not support changing the swap interval, the default assumed state is the
swap interval of 1, which I interpret as a value that eglSwapInterval()
should succeed if called with, even if there is no ability to change the
interval (but there is no change requested). Moreover, since the
behavior is defined to clamp the requested value to minimum and maximum
and at least the default value of 1 must be present in the range, the
implementation might be expected to have a valid range, which in case of
the feature being unsupported, would correspond to {1} and any request
might be expected to be clamped to this value.
This is further confirmed by the code in _eglSwapInterval() in
src/egl/main/eglsurface.c, which is the default fallback implementation
for EGL drivers not implementing its own. The problem with it is that
the DRI2 EGL driver provides its own implementation that calls into
platform backends, so we cannot just simply fall back to it.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
cleared_and_retried is always reset to false when jumping to the retry
label, thus leading to an infinite retry loop.
Fix that by moving the cleared_and_retried variable definitions at the
beginning of the function. While we're at it, move the create variable
with the other local variables and explicitly reset its content in the
retry path.
Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Fixes: 78087676c9 "vc4: Restructure the simulator mode."
(cherry picked from commit ef578906d8)
I was overwriting view->texture with the shadow resource when we need to
do shadow copies (retiling or baselevel rebase), but that tripped up some
critical new sanity checking in state_tracker (making sure that stObj->pt
hasn't changed from view->texture through TexImage-related paths).
To avoid that, move the shadow resource to the vc4_sampler_view struct.
Fixes: f0ecd36ef8 ("st/mesa: add an entirely separate codepath for setting up buffer views")
(cherry picked from commit 68c91a87d7)
Atomic operation sources are scalar values, but we were failing to
select the .x component of the second operand. For example,
atomicCounterCompSwapARB(counter, 5u, 10u)
would generate
mov(8) vgrf4.x:D, 5D
mov(8) vgrf5.x:D, 10D
mov(8) vgrf9.x:UD, vgrf4.xyzw:D
mov(8) vgrf9.y:UD, vgrf5.xyzw:D
which wrongly selects the .y component of vgrf5, so the actual 10u value
would get dead code eliminated. The swizzle works for the other source,
but both of them ought to be .xxxx.
Fixes the compare and swap CTS tests in:
KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsExchangeTestCase
Cc: "17.2 17.1 17.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 66342c997f)
Embarassingly, someone enabled the ARB_shader_atomic_counter_ops
extension for Gen7+ but never added the intrinsics to the switch
statement in the vec4 backend, so they just hit an unreachable()
call and died.
Fixes: 40dd45d0c6 (i965: Enable ARB_shader_atomic_counter_ops)
Cc: "17.2 17.1 17.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit a62fe34098)
On some platforms, gcc generates library calls when __atomic_* functions
are used, but does not link the required library (libatomic) automatically
(supposedly to allow the app to use some other atomics implementation?).
Detect this at configure time and add the library when needed. Tested
on armel (library was added) and on x86_64 (was not, as expected).
Some documentation on this is provided in GCC wiki:
https://gcc.gnu.org/wiki/Atomic/GCCMM
Fixes: 8915f0c0 "util: use GCC atomic intrinsics with explicit memory model"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102573
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 2ef7f23820)