123689 Commits

Author SHA1 Message Date
Eric Engestrom
bdf94921c0 docs/relnotes: add sha256 sums to 20.1.10 2020-10-14 20:53:24 +02:00
Eric Engestrom
5fa3aae868 VERSION: bump to release 20.1.10 mesa-20.1.10 2020-10-14 19:44:22 +02:00
Eric Engestrom
8e440c86a3 docs: add release notes for 20.1.10 2020-10-14 19:44:16 +02:00
Tony Wasserka
830dc7c722 aco/isel: Always export position data from VS/NGG
AMD ISA docs explicitly require this for VS, and this likely extends to
NGG too.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3615
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7102>
(cherry picked from commit bf51b11c04)
2020-10-14 19:29:35 +02:00
Bas Nieuwenhuizen
8e6aa247c1 radv: Fix mipmap extent adjustment on GFX9+.
With arrays we really have to use the correct size for the base
mipmap to get the right array pitch. In particular, using
surf_pitch results in pitch that is bigger than the base mipmap
and hence results in wrong pitches computed by the HW.

It seems that on GFX9 this has mostly been hidden by the epitch
provided in the descriptor but this is not something we do on
GFX10 anymore.

Now this has some draw-backs:

1. normalized coordinates don't work
2. Bounds checking uses slightly bigger bounds.

2 mostly is not an issue as we still ensure that they're within
the texture memory and not overlapping other layers/mips, but
we can't properly ignore writes.

1 is kinda dead in the water ... On the other hand I'd argue that
using normalized coords & a filter for sampling a block view of
a compressed format is extraordinarily useless.

The old method we employed already had these drawbacks for everything
except the base miplevel of the imageview.

AFAICT this is the same tradeoff AMDVLK makes and no CTS test hits
this. (once it does I think the HW is dead in the water ... Only
workaround I can think of is shader processing which is hard because
we don't know texture formats at compile time.)

I also removed the extra calculations when the image has only 1 mip
level because they ended up being a no-op in that case.

CC: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2292
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2266
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2483
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2906
Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3607
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7090>
(cherry picked from commit 1fb3e1fb70)
2020-10-14 19:29:35 +02:00
Rhys Perry
b6d8865630 scons: fix SPIR-V -> NIR build
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Fixes: 18f9fc919e ('spirv: add and use a generator id enum')
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7096>
(cherry picked from commit 044d213086)
2020-10-14 19:29:35 +02:00
Rhys Perry
36dc0d8355 android: fix SPIR-V -> NIR build
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Mauro Rossi <issor.oruam@gmail.com>
Fixes: 18f9fc919e ('spirv: add and use a generator id enum')
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7097>
(cherry picked from commit 1070bba19e)
2020-10-14 19:29:34 +02:00
Rhys Perry
7bf69260cd spirv: replace discard with demote for incorrect HLSL->SPIR-V translations
Fixes artifacts on decals in Path of Exile.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3610
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7062>
Cherry picked from 037d9fb278
2020-10-14 19:29:34 +02:00
Rhys Perry
fe37936890 spirv: add and use a generator id enum
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7062>
(cherry picked from commit 18f9fc919e)
2020-10-14 19:29:33 +02:00
Alyssa Rosenzweig
77ba26fc94 pan/bi: Handle vector moves
And fix the bad assertion that let this slip.

Like combines, nir_op_vec can be vector, and we need to lower this
ourselves. Thankfully, the lowering is simple.

Fixes
dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.nested_tricky_dataflow_1_*

Fixes: b2c6cf2b6d ("pan/bi: Eliminate writemasks in the IR")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7081>
(cherry picked from commit a204eac759)
2020-10-14 19:29:33 +02:00
Nanley Chery
3d194ae1e5 anv: Enable multi-layer aux-map init for HIZ+CCS
Fixes rendering corruption in the shadowmappingcascade Sascha Willems
Vulkan demo. To see the corruption, I adjusted the demo options as
follows:

 1. Enable "Display depth map"
 2. Set "Split lambda" to 0.100
 3. Make "Cascade" non-zero.

Fixes: 80ffbe915f ("anv: Add support for HiZ+CCS")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7046>
(cherry picked from commit cce6fc3b5c)
2020-10-14 19:29:32 +02:00
Jason Ekstrand
7412517bd7 intel/nir: Don't try to emit vector load_scratch instructions
In 53bfcdeecf, we added load/store_scratch instructions which deviate
a little bit from most memory load/store instructions in that we can't
use the normal untyped read/write instructions which can read and write
up to a vec4 at a time.  Instead, we have to use the DWORD scattered
read/write instructions which are scalar.  To handle this, we added code
to brw_nir_lower_mem_access_bit_sizes to cause them to be scalarized.
However, one case was missing: the load-as-larger-vector case.  In this
case, we take small bit-sized constant-offset loads replace it with a
32-bit load and shuffle the result around as needed.

For scratch, this case is much trickier to get right because it often
emits vec2 or wider which we would then have to lower again.  We did
this for other load and store ops because, for lower bit-sizes we have
to scalarize thanks to the byte scattered read/write instructions being
scalar.  However, for scratch we're not losing as much because we can't
vectorize 32-bit loads and stores either.  It's easier to just disallow
it whenever we have to scalarize.

Fixes: 53bfcdeecf "intel/fs: Implement the new load/store_scratch..."
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6872>
(cherry picked from commit fd04f858b0)
2020-10-14 19:29:32 +02:00
Dylan Baker
a3de6a5869 glsl/xxd.py: fix imports
sys and string are unused, os is needed but not imported

fixes: 412472da5c
       ("glsl: Add utility to convert text files to C strings")

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7034>
(cherry picked from commit 3ff513ee5d)
2020-10-14 19:29:31 +02:00
Lucas Stach
2e1e97c66b etnaviv: stop leaking the dummy texure descriptor BO
Free the dummy texture descriptor BO on context destroy.

Fixes: eda73d7127 (etnaviv: GC7000: Texture descriptors)
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6986>
(cherry picked from commit 9d5ec7f6f2)
2020-10-14 19:29:31 +02:00
Pierre-Eric Pelloux-Prayer
e68b26695a omx/tizonia: fix build
Fixes: 24f2b0a856 ("gallium/video: remove pipe_video_buffer.chroma_format")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3595
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7026>
(cherry picked from commit 8b205402c3)
2020-10-14 19:29:30 +02:00
Nanley Chery
93447c7381 iris: Fix a fast-clear skipping optimization
When support for multi-slice fast-clears was introduced for color
surfaces, an existing optimization for skipping fast-clears was not
updated (this optimization assumed single-slice fast-clears). As a
result, the driver began to skip multi-layer fast-clears if just the
first slice was in the CLEAR state (ignoring the state of the others).

A Civilization VI trace was the only workload I found to make use of
this optimization and it did so for 2D, non-array textures. Therefore,
this fix simply checks that the depth of the clear box is 1. It also
moves the single-slice aux-state query closer to the optimization to
clarify the need for the depth check.

Enables iris to pass a case of the fcc-write-after-clear piglit test,
[fast-clear tracking across layers 0 -> 1 -> (0,1)].

Fixes: 393f659ed8 ("iris: Enable fast clears on other miplevels and layers than 0.")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6973>
(cherry picked from commit 3f3a5f3489)
2020-10-14 19:29:30 +02:00
Lionel Landwerlin
fe747abc7c intel/perf: fix crash when no perf queries are supported
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: ec1fa1d51f ("intel/perf: fix raw query kernel metric selection")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7024>
(cherry picked from commit 79f3544412)
2020-10-14 19:29:29 +02:00
Vinson Lee
bd5400ce98 freedreno: Move rsc NULL check to before rsc dereferences.
Fix defect reported by Coverity Scan.

Dereference before null check (REVERSE_INULL)
check_after_deref: Null-checking rsc suggests that it may be
null, but it has already been dereferenced on all paths leading
to the check.

Fixes: 6173cc19c4 ("freedreno: gallium driver for adreno")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6903>
(cherry picked from commit 0a7bd14dbb)
2020-10-14 19:29:29 +02:00
Jason Ekstrand
fec868f68f intel/fs: Don't use NoDDClk/NoDDClr for split SHUFFLEs
When I copied and pasted the code from MOV_INDIRECT for handling the
dependency controls, I missed a subtle difference between MOV_INDIRECT
and SHUFFLE.  Specifically, MOV_INDIRECT gets lowered to a narrow
instruction on Gen7 by the SIMD width lowering whereas SHUFFLE has to
split it in the generator.  Therefore, the check safety check for
whether or not we can use dependency control has to be based on the
lowered width rather than the width of the original instruction.

Fixes: a8ac61b0ee "intel/fs: NoMask initialize the address..."
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3593
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6989>
(cherry picked from commit 8427e56067)
2020-10-14 19:29:28 +02:00
Bas Nieuwenhuizen
ebb438a3d2 radv: Use atomics to read query results.
The volatile pattern gives me flaky results for 32-bit builds on
ChromeOS Android. This is because on 32-bit the volatile 64-bit
loads gets split into 2 32-bit loads each.

So if we read the lower dword first and then the upper dword, it
can happen that the upper dword is already changed but the lower
dword isn't yet. In particular for occlusion queries this gives
false readings, as the upper dword commonly only constains the
ready bit.

With the GCC atomic intrinsics we get a call to __atomic_load_8
in libatomic.so which does the right thing.

An alternative fix would be to  explicitly split the 32-bit loads
in the right order and do a bunch of retries if things change, though
that gets messy quickly and for 32-bit builds only doesn't feel worth
it that much.

CC: mesa-stable
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6933>
(cherry picked from commit 7568c97df1)
2020-10-14 19:29:28 +02:00
Jason Ekstrand
f6dfeec5f4 nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility
Without this, it was checking bit size compatibility with bit sizes such
as 96 which is clearly invalid.

No shader-db changes on Ice Lake

Fixes: ce9205c03b "nir: add a load/store vectorization pass"
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6871>
(cherry picked from commit 57e7c5f05e)
2020-10-14 19:29:27 +02:00
Timothy Arceri
07ba04a35a glsl: don't duplicate state vars as uniforms in the NIR linker
The linker was adding all state vars as uniforms, doubling the storage size
for shaders using only builtin uniforms, which increased CPU overhead for
constant buffer uploads.

When this code was originally ported from the GLSL IR linker we forgot
to exclude builtins because the check was not done in the
add_uniform_to_shader class but rather a check was done when passing
variables to this class for processing.

Fixes: 664e4a610d ("glsl/nir: Fill in the Parameters in NIR linker")

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Tested-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6958>
(cherry picked from commit 038fcbcaed)
2020-10-14 19:29:27 +02:00
Jason Ekstrand
55eed08808 intel/fs: NoMask initialize the address register for shuffles
Cc: mesa-stable@lists.freedesktop.org
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2979
Tested-by: Iván Briano <ivan.briano@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6825>
(cherry picked from commit a8ac61b0ee)
2020-10-14 19:29:27 +02:00
Anuj Phogat
a4a64aba89 intel/gen9: Enable MSC RAW Hazard Avoidance
Workaround # 22011374674
Applied to i965, iris and anv drivers
No performance impact is observed with WA.

Cc: mesa-stable
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 545d852a7a)
2020-10-14 19:29:27 +02:00
Olsak, Marek
0be1a042d8 radeonsi: Fix dead lock with aux_context_lock in si_screen_clear_buffer.
After disable SDMA on Arcturus(gfx9), dead lock with aux_context_lock is
detected since si_screen_clear_buffer is called recursively before
release lock.

The call trace is:
si_clear_render_target->si_compute_clear_render_target->
si_launch_grid_internal->si_launch_grid->si_emit_cache_flush->
si_prim_discard_signal_next_compute_ib_start->u_suballocator_alloc->
si_resource_create->si_buffer_create->si_alloc_resource->
si_screen_clear_buffer->simple_mtx_lock->
si_sdma_clear_buffer->si_pipe_clear_buffer->
si_clear_buffer->si_compute_do_clear_or_copy->
si_launch_grid_internal->si_launch_grid->si_emit_cache_flush->
si_prim_discard_signal_next_compute_ib_start->u_suballocator_alloc->
si_resource_create->si_buffer_create->si_alloc_resource->
si_screen_clear_buffer->simple_mtx_lock

Fixes: 07a49bf597 "radeonsi: disable SDMA on gfx9"
Signed-off-by: James Zhu <James.Zhu@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6941>
(cherry picked from commit 5e8791a0bf)
2020-10-14 19:29:26 +02:00
Jason Ekstrand
8c8bc24be6 nir/cf: Better handle intra-block splits
In the case where end was a instruction-based cursor, we would mix up
our blocks and end up with block_begin pointing after the second split.
This causes a segfault as the cf_node list walk at the end of the
function never terminates properly.  There's also a possibility of
mix-up if begin is an instruction-based cursor which was found by
inspection.

Fixes: fc7f2d2364 "nir/cf: add new control modification API's"
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6866>
(cherry picked from commit 7dbb1f7462)
2020-10-14 19:29:26 +02:00
Eric Engestrom
6ea486fe47 .pick_status.json: Mark c02e933de4 as applied
It was already part of the backport of 7568c97df1, e7dc7f2a1f7d5a38ec88.
2020-10-14 19:29:26 +02:00
Eric Engestrom
0b80b9f1b5 .pick_status.json: Mark d78df70c2a as denominated 2020-10-14 19:29:25 +02:00
Eric Engestrom
6fff65b363 .pick_status.json: Update to 68daac28df 2020-10-14 19:28:00 +02:00
Eric Engestrom
1329a28904 docs/relnotes: add sha256 sums to 20.1.9 2020-09-30 21:24:06 +02:00
Eric Engestrom
0a443eb1ad VERSION: bump to release 20.1.9 mesa-20.1.9 2020-09-30 20:37:42 +02:00
Eric Engestrom
bc6fd91e68 docs: add release notes for 20.1.9 2020-09-30 20:33:53 +02:00
Connor Abbott
e1f6000b54 nir/lower_io_arrays: Fix xfb_offset bug
I noticed this once I started gathering xfb_info after
nir_lower_io_arrays_to_elements_no_indirect.

Fixes: b2bbd978d0 ("nir: fix lowering arrays to elements for XFB outputs")
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6514>
(cherry picked from commit 5a88db682e)
2020-09-30 11:37:10 +02:00
Erik Faye-Lund
30b256c21e st/mesa: use roundf instead of floorf for lod-bias rounding
There's no good reason not to use a symmetric rounding mode here. This
fixes the following GL CTS case for me:

GTF-GL33.gtf21.GL3Tests.texture_lod_bias.texture_lod_bias_all

Fixes: 132b69c4ed ("st/mesa: round lod_bias to a multiple of 1/256")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6892>
(cherry picked from commit 7685c37bf4)
2020-09-30 11:37:10 +02:00
Pierre-Eric Pelloux-Prayer
71b3582ec1 gallium/vl: add chroma_format arg to vl_video_buffer functions
vl_mpeg12_decoder needs to override the chroma_format value to get the
correct size calculated (chroma_format is used by vl_video_buffer_adjust_size).

I'm not sure why it's needed, but this is needed to get correct mpeg decode.

Fixes: 24f2b0a856 ("gallium/video: remove pipe_video_buffer.chroma_format")
Acked-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6817>
(cherry picked from commit 2584d48b2c)
2020-09-29 22:11:46 +02:00
Pierre-Eric Pelloux-Prayer
fc21ef6b66 gallium/vl: do not call transfer_unmap if transfer is NULL
CC: mesa-stable
Acked-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6817>
(cherry picked from commit b121b1b8b8)
2020-09-29 22:11:42 +02:00
Eric Engestrom
d74c2e743d .pick_status.json: Update to efaea653b5 2020-09-29 22:11:28 +02:00
Eric Engestrom
0dbec6b964 .pick_status.json: Mark 89401e5867 as denominated 2020-09-28 23:04:07 +02:00
Samuel Pitoiset
db4a29d078 spirv: fix emitting switch cases that directly jump to the merge block
As shown in the valid SPIR-V below, if one switch case statement
directly jumps to the merge block, it has no branches at all and
we have to reset the fall variable. Otherwise, it creates an
unintentional fallthrough.

       OpSelectionMerge %97 None
       OpSwitch %96 %97 1 %99 2 %100
%100 = OpLabel
%102 = OpAccessChain %_ptr_StorageBuffer_v4float %86 %uint_0 %uint_37
%103 = OpLoad %v4float %102
%104 = OpBitcast %v4uint %103
%105 = OpCompositeExtract %uint %104 0
%106 = OpShiftLeftLogical %uint %105 %uint_1
       OpBranch %97
 %99 = OpLabel
       OpBranch %97
 %97 = OpLabel
%107 = OpPhi %uint %uint_4 %75 %uint_5 %99 %106 %100

This fixes serious corruption in Horizon Zero Dawn.

v2: Changed the code to skip the entire if-block instead of resetting
    the fallthrough variable.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3460
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6590>
(cherry picked from commit 57fba85da4)
2020-09-28 18:23:20 +02:00
Karol Herbst
4bff9ca691 spirv: extract switch parsing into its own function
v2 (Jason Ekstrand):
 - Construct a list of vtn_case objects

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2401>
(cherry picked from commit 467b90fcc4)
2020-09-28 18:23:20 +02:00
Eric Engestrom
9dcc7d4d41 .pick_status.json: Mark 6b1a56b908 as denominated 2020-09-28 17:00:59 +02:00
Eric Engestrom
3a8ba8ecb3 .pick_status.json: Mark e98c7a6634 as denominated 2020-09-28 17:00:59 +02:00
Eric Engestrom
7e3ed26c28 .pick_status.json: Mark 802d3611dc as denominated 2020-09-28 17:00:59 +02:00
Danylo Piliaiev
79bed11bdd intel/fs: Disable sample mask predication for scratch stores
Scratch stores are being lowered to the instructions with side-effects,
however they should be enabled in fs helper invocations, since they
are produced from operations which don't imply side-effects.

To fix this - we move the decision of whether the sample mask predication
is enable to the point where logical brw instructions are created.

GLSL example of the issue:

 int tmp[1024];
 ...
 do {
   // changes to tmp
 } while (some_condition(tmp))

If `tmp` is lowered to scrach memory, `some_condition` would be
undefined if scratch write is predicated on sample mask, making
possible for the while loop to become infinite and hang the GPU.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3256
Fixes: 53bfcdeecf
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 77486db867)
2020-09-28 17:00:59 +02:00
Dylan Baker
80c6955c23 meson/anv: Use variable that checks for --build-id
fixes: d1992255bb
       ("meson: Add build Intel "anv" vulkan driver")

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6819>
(cherry picked from commit 465460943a)
2020-09-27 11:13:04 +02:00
Nanley Chery
02f2b9fa7b blorp: Ensure aligned HIZ_CCS_WT partial clears
Fixes: 5425fcf2cb ("intel/blorp: Satisfy HIZ_CCS fast-clear alignments")
Reported-by: Sagar Ghuge <sagar.ghuge@intel.com>
Tested-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6854>
(cherry picked from commit 7f3e881c6c)
2020-09-27 11:11:33 +02:00
Jason Ekstrand
083b992f9d nir/liveness: Consider if uses in nir_ssa_defs_interfere
Fixes: f86902e75d "nir: Add an SSA-based liveness analysis pass"
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3428
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Yevhenii Kharchenko <yevhenii.kharchenko@globallogic.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6824>
(cherry picked from commit 0206fb3941)
2020-09-27 11:11:31 +02:00
Marek Olšák
520d023bfb radeonsi: fix indirect dispatches with variable block sizes
The block size input was uninitialized.

Fixes: 77c81164bc "radeonsi: support ARB_compute_variable_group_size"

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6782>
(cherry picked from commit 8be46d6558)
2020-09-27 11:10:03 +02:00
Christian Gmeiner
14c7f4740e etnaviv: simplify linear stride implementation
As documented in the galcore kernel driver "only LOD0 is valid
for this register". This makes sense, as NTE's LINEAR_STRIDE is
only capable to store one linear stride value per sampler.
This fixes linear textures in sampler slot != 0.

Fixes: 34458c1cf6 ("etnaviv: add linear sampling support")
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Michael Tretter <m.tretter@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3285>
(cherry picked from commit a7e3cc7a0e)
2020-09-27 11:10:02 +02:00
Erik Faye-Lund
53356f8972 mesa: handle GL_FRONT after translating to it
Without this, we end up throwing errors on code along these lines when
rendering using single-buffering:

GLint att;
glGetIntegerv(GL_READ_BUFFER, &att);
glGetFramebufferAttachmentParameteriv(GL_READ_FRAMEBUFFER, att, ...);

This is because we internally translate GL_BACK (which is what
glGetIntegerv returned) to GL_FRONT, which we don't handle in the
Desktop GL case. So let's start handling it.

This fixes the GLTF-GL33.gtf21.GL2FixedTests.buffer_color.blend_color
test for me.

Fixes: e6ca6e587e ("mesa: Handle pbuffers in desktop GL framebuffer attachment queries")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6815>
(cherry picked from commit 9e13a16c97)
2020-09-27 11:09:59 +02:00