* load_uniform for sand8_stride is uint32 instead of int32 and its range
is 4 instead of 1 as it is counted in bytes.
* Now we save and restore constant buffer 1 properly for the ubo used
in the blit. We need to take into account that in V3D the first UBO
with index 0 is stored on constant buffer 1, because gallium uses
internally contant buffer 0 (See for reference commit c8212731e7)
* Removed not needed return.
* Added shader information about uniforms, ubos, inputs and outputs.
* Fixed typos in the comments.
Fixes: 95c4f0f910 "v3d: Enables DRM_FORMAT_MOD_BROADCOM_SAND128 support"
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19639>
(cherry picked from commit c82775e3c7)
Found when 16bit vec3 varying with llvm14 (not found
when llvm15), one 32bit vec4 slot is filled like this:
vec3[0] | undef
vec3[1] | undef
vec3[2] | undef
undef | undef
LLVM error is for the elements with undef:
%287 = insertelement float %280, half %279, i64 0
After this change, we get:
%287 = insertelement <2 x half> %280, half %279, i64 0
Fixes: 279eea5bda ("amd/llvm: Transition to LLVM "opaque pointers"")
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19848>
(cherry picked from commit e3b1f26a2b)
Moving entire chunks of code into a dummy if block is causing issues
in some situations. To work around the issue that we tried to fix in
35d82ecf1e ("nir/lower_shader_calls: put inserted instructions into a
dummy block") which is that we cannot cut and past a block of
instruction that ends with a jump if there are more instruction behind
where we're going to past. We can instead just wraps the jumps into
dummy if blocks.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19820>
(cherry picked from commit 3686d5a312)
__builtin_clz(value - 1) is undefined for with value=1 (because
__builtin_clz(0) is undefined).
Because we set rt_pipeline->stack_size = 1 when a ray tracing pipeline
doesn't need any stack allocation to differentiate from a dynamic size
(rt_pipeline->stack_size = 0) we can run into this undefinied behavior
issue.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: f68d64dac0 ("anv: Add support for vkCmdSetRayTracingPipelineStackSizeKHR")
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19781>
(cherry picked from commit 440da44a84)
This case was missed in
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18826 ,
resulting in native Wayland apps failing with
../src/vulkan/wsi/wsi_common_drm.c:452: wsi_configure_native_image: Assertion `!"Failed to find a supported modifier! This should never " "happen because LINEAR should always be available"' failed.
if the Wayland compositor advertises only the INVALID modifier.
Fixes: c315e20d61 ("vulkan/wsi/wayland: Configure images via params passed to wsi_swapchain_init()")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19795>
(cherry picked from commit 8d7aa4279a)
Refactor accesses to batch->resources to happen through safe helpers
that update the appropriate bookkeeping. This makes it obvious that (in
particular) reference counts are updated when they should be.
The functional change is that we are now correctly unreferencing
resources during shadowing, fixing a leak of shadowed resources.
Closes: #7362
Fixes: 2d8f28df73 ("panfrost: Replace resource shadowing flush")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-by: Mastodon, apparently
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19753>
(cherry picked from commit 42212a9bfd)
In linear PE mode the early and late depth stage do not only disagree
about the cache layout, but they seem to fundamentally disagree about
the buffer layout. When Z was written via the late stage, early tests
always show spurious zfails, even if they are not in the same draw
call. Cache flushing and pipe stalls don't help in that case.
The only option to get reliable Z tests with linear render targets is
to move all Z handling into the PE stage. Even when early Z writes
are possible, we don't know if any other draw to the same surface
needs late Z handling, so we must never use the early stage.
Fixes: 53445284a4 ("etnaviv: add linear PE support")
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19686>
(cherry picked from commit 7fe91c9f66)
Apparently MSAA doesn't only add another input, but it also increases
required temporaries by one. Simple programs where the register demand
is given by the number of inputs did work fine, while more complex ones,
where register demand is given by the number of temporaries exhibit
rendering issues without this fix.
Cc: 22.3 mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19582>
(cherry picked from commit e65d266529)
After 'v3dv: fix debug dump on BO free' we changed the order, and this
lead to the following test
dEQP-VK.api.object_management.multithreaded_per_thread_resources.device_memory_small
v2: Expanded comment just before the reset, explaining that we need to
do the reset before we free the BO from the kernel (Iago)
Raising this assertion:
deqp-vk: ../src/broadcom/vulkan/v3dv_bo.c:281: v3dv_bo_alloc: Assertion `bo && bo->handle == 0' failed.
Fixes: 2c44597181 ('v3dv: fix debug dump on BO free')
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19693>
(cherry picked from commit ec1cdc13d5)
We should not use "nuw" here as negative add positive may wrap
around (negative is 0xffffff??).
This problem can be observed with LLVM15 (I can't see when LLVM14):
%.neg = mul nsw i32 %31, -4
%163 = add nuw nsw i32 %.neg, 16
%164 = lshr i32 257, %.neg
%165 = lshr i32 %164, %163
LLVM just assume %.neg is possitive, so pre-shift 0x01010101 by 16.
This get wrong value because we can't get back the shifted bits with
a negative shift right.
Fixes: 75dbb40439 ("ac/nir: Remove byte permute from prefix sum of the repack sequence.")
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19718>
(cherry picked from commit 982b523769)
This fixes GALLIVM_DEBUG=asm for compute shaders, changing
the hooks after dumping causes a segfault because the
memory has already been finalised. Just add the hooks always,
and before dumping anything.
Fixes: f511d2a553 ("gallivm: rework coroutine malloc/free callouts.")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19714>
(cherry picked from commit fb7de303ba)
The code builds up the dynamic array of objects (spirv_objs) and
collect pointers to each of them into another dynamic
array (spirv_ptr_objs).
If the growth of the first array cause a reallocation, it is
possible that the previous pointers end up invalid.
Fixes: 77e929a527 ("intel/clc: allow multiple CL files to be compiled together")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19730>
(cherry picked from commit 9fd1d47aa0)