this otherwise treates begin/end/begin the same as begin/pause/resume
cc: mesa-stable
fixes:
KHR-GL46.texture_view.view_classes
KHR-GL46.transform_feedback.capture_geometry_separate_test
KHR-GL46.transform_feedback.capture_vertex_separate_test
KHR-GL46.transform_feedback.query_geometry_separate_test
KHR-GL46.transform_feedback.query_vertex_separate_test
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15020>
(cherry picked from commit e8ba9cee27)
by initializing this on context creation, we can ensure that the correct
value is always here
cc: mesa-stable
fixes:
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_only
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_only
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_only
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_only
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14974>
(cherry picked from commit 8ff96efcfd)
Commit 38800b38 changed nir_opcodes.py, but that doesn't seem to have
triggered nir_opt_algebraic.py. The change in 75ef5991 depends on
opt_algebraic lowering 16-bit versions of slt, but if opt_algebraic is
not rebuilt, this may not happen. This resulted in some people seeing
assertion failures in, for example,
dEQP-VK.spirv_assembly.instruction.compute.float16.arithmetic_3.step,
due to the backend seeing nir_op_slt that it didn't know how to handle.
v2: Add nir_opcodes.py to nir_algebraic_py so that all the per-driver
algebraic passes pick up the dependency too. Rename it to
nir_algebraic_depends. Suggested by Emma.
Closes: #6047
Fixes: d1992255bb ("meson: Add build Intel "anv" vulkan driver")
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15050>
(cherry picked from commit a01b262990)
memcpy is divided into chunks that are vec4 sized max. The problem
here happens with a structure of 24 bytes :
struct {
float3 a;
float3 b;
}
If you memcpy that struct, the lowering will emit 2 load/store, one of
sized 8, next one sized 16. But both end up located at offset 0, so we
effectively drop 2 floats.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a3177cca99 ("nir: Add a lowering pass to lower memcpy")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15049>
(cherry picked from commit 768930a73a)
With the recent addition of the shortcuts aiming to avoid atomic
operations, the reference count on resources can become unbalanced
in the Tegra driver since they are wrapped and then proxied to the
Nouveau driver.
Fix this by keeping a private reference count.
Fixes: 7688b8ae98 ("st/mesa: eliminate all atomic ops when setting vertex buffers")
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Tested-by: Karol Herbst <kherbst@redhat.com>
(cherry picked from commit 108e6eaa83)
With the recent addition of the shortcuts aiming to avoid atomic
operations, the reference count on sampler views can become unbalanced
in the Tegra driver since they are wrapped and then proxied to the
Nouveau driver.
Fix this by keeping a private reference count.
Fixes: ef5d427413 ("st/mesa: add a mechanism to bypass atomics when binding sampler views")
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Tested-by: Karol Herbst <kherbst@redhat.com>
(cherry picked from commit e8ce0a3357)
Once we simplified a phi node, we never updated the definition it points
to, which meant that it could become out of date if that definition were
also simplified, and we didn't check that when rewriting sources. That
could happen when there are multiple nested loops with phi nodes at the
header.
Fix it by updating the phi's pointer. Since we always update sources
after visiting the definition it points to, when we go to rewrite a
source, if that source points to a simplified phi, the phi's pointer
can't be pointing to a simplified phi because we already visited the phi
earlier in the pass and updated it, or else it's been simplified in the
meantime and this isn't the last pass. This way we don't need to
keep recursing when rewriting sources.
Fixes: 613eaac7b5 ("ir3: Initial support for spilling non-shared registers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15035>
(cherry picked from commit 3ef858a6f6)
This fixes artifacts seen in games when using ASTC transcoding,
we need to use DXT5 for proper alpha channel support.
Number of components is a block specific property, there is no easy
way to see if we will require >1bit alpha support or not, so simply
use DXT5 to have support in place.
Fixes: 91cbe8d855 ("gallium: Add a transcode_astc driconf option")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15029>
(cherry picked from commit d3b4202b63)
This wasn't much of a problem before because vk_command_buffer_finish()
doesn't do much on an empty command buffer. However, it's about to be
responsible for managing the pool's list of command buffers so it will
be critical to get this right.
Fixes: c9189f4813 ("anv: Use a common vk_command_buffer structure")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14917>
(cherry picked from commit 7b0e306854)
Properly handling NaN adversely affects several hundred shaders in
shader-db (lots of Skia and a few others from various synthetic
benchmarks) and fossil-db (mostly Talos and some Doom 2016). Only apply
the NaN handling work-around when the shader demands it.
v2: Add comment explaining the 1.0*y_over_x. Suggested by Caio.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: 2098ae16c8 ("nir/builder: Move nir_atan and nir_atan2 from SPIR-V translator")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
(cherry picked from commit 1cb3d1a6ae)
frexp_sig of ±0, ±Inf, or NaN should just return the input unmodified.
frexp_exp of ±Inf or NaN is undefined, and frexp_exp of ±0 should return
the input unmodified. This seems to already work.
No shader-db or fossil-db changes on any Intel platform.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: 23d30f4099 ("spirv,nir: lower frexp_exp/frexp_sig inside a new NIR pass")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
(cherry picked from commit 7d0d9b9fbc)
NOTE: This commit needs "nir: All set-on-comparison opcodes can take all
float types" or regressions will occur in other Vulkan SPIR-V tests.
No shader-db changes on any Intel platform.
NOTE: This commit depends on "nir: All set-on-comparison opcodes can
take all float types".
v2: Fix handling 16-bit (and presumably 64-bit) values.
About 280 shaders in Talos are hurt by a few instructions, and a couple
shaders in Doom 2016 are hurt by a few instructions.
Tiger Lake
Instructions in all programs: 159893290 -> 159895026 (+0.0%)
SENDs in all programs: 6936431 -> 6936431 (+0.0%)
Loops in all programs: 38385 -> 38385 (+0.0%)
Cycles in all programs: 7019260087 -> 7019254134 (-0.0%)
Spills in all programs: 101389 -> 101389 (+0.0%)
Fills in all programs: 131532 -> 131532 (+0.0%)
Ice Lake
Instructions in all programs: 143624235 -> 143625691 (+0.0%)
SENDs in all programs: 6980289 -> 6980289 (+0.0%)
Loops in all programs: 38383 -> 38383 (+0.0%)
Cycles in all programs: 8440083238 -> 8440090702 (+0.0%)
Spills in all programs: 102246 -> 102246 (+0.0%)
Fills in all programs: 131908 -> 131908 (+0.0%)
Skylake
Instructions in all programs: 134185495 -> 134186618 (+0.0%)
SENDs in all programs: 6938790 -> 6938790 (+0.0%)
Loops in all programs: 38356 -> 38356 (+0.0%)
Cycles in all programs: 8222366923 -> 8222365826 (-0.0%)
Spills in all programs: 98821 -> 98821 (+0.0%)
Fills in all programs: 125218 -> 125218 (+0.0%)
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: 1feeee9cf4 ("nir/spirv: Add initial support for GLSL 4.50 builtins")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
(cherry picked from commit 75ef5991f5)
This (sort of) matches the behavior of nir_opt_algebraic. This ensures
that subnormal values are properly flushed to zero.
With the aid of "nir/search: Float sources of texture instructions are
float users" and "nir/search: Transitively apply is_only_used_as_float",
there would have been no shader-db regressions on Intel platforms.
However, those caused a significant increase in compile time. Since the
instruction regressions were so small, I just dropped those commits
rather than improve them.
All Haswell and newer platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 20125042 -> 20125094 (<.01%)
instructions in affected programs: 7184 -> 7236 (0.72%)
helped: 0
HURT: 32
HURT stats (abs) min: 1 max: 4 x̄: 1.62 x̃: 2
HURT stats (rel) min: 0.11% max: 1.49% x̄: 0.85% x̃: 0.78%
95% mean confidence interval for instructions value: 1.39 1.86
95% mean confidence interval for instructions %-change: 0.74% 0.96%
Instructions are HURT.
total cycles in shared programs: 862745586 -> 862746551 (<.01%)
cycles in affected programs: 109872 -> 110837 (0.88%)
helped: 12
HURT: 23
helped stats (abs) min: 2 max: 774 x̄: 90.83 x̃: 19
helped stats (rel) min: 0.07% max: 25.23% x̄: 3.06% x̃: 0.40%
HURT stats (abs) min: 2 max: 1106 x̄: 89.35 x̃: 12
HURT stats (rel) min: 0.08% max: 45.40% x̄: 3.01% x̃: 0.47%
95% mean confidence interval for cycles value: -60.09 115.23
95% mean confidence interval for cycles %-change: -2.21% 4.07%
Inconclusive result (value mean confidence interval includes 0).
All of the shaders hurt are in either UE4 shooter-game or shooter_demo.
Tiger Lake
Instructions in all programs: 159893213 -> 159893290 (+0.0%)
SENDs in all programs: 6936431 -> 6936431 (+0.0%)
Loops in all programs: 38385 -> 38385 (+0.0%)
Cycles in all programs: 7019259514 -> 7019260087 (+0.0%)
Spills in all programs: 101389 -> 101389 (+0.0%)
Fills in all programs: 131532 -> 131532 (+0.0%)
Ice Lake
Instructions in all programs: 143624164 -> 143624235 (+0.0%)
SENDs in all programs: 6980289 -> 6980289 (+0.0%)
Loops in all programs: 38383 -> 38383 (+0.0%)
Cycles in all programs: 8440082767 -> 8440083238 (+0.0%)
Spills in all programs: 102246 -> 102246 (+0.0%)
Fills in all programs: 131908 -> 131908 (+0.0%)
Skylake
Instructions in all programs: 134185424 -> 134185495 (+0.0%)
SENDs in all programs: 6938790 -> 6938790 (+0.0%)
Loops in all programs: 38356 -> 38356 (+0.0%)
Cycles in all programs: 8222366529 -> 8222366923 (+0.0%)
Spills in all programs: 98821 -> 98821 (+0.0%)
Fills in all programs: 125218 -> 125218 (+0.0%)
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: f5dd6dfe01 ("anv: enable VK_KHR_shader_float_controls and SPV_KHR_float_controls")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
(cherry picked from commit 38a94c82e6)
Extend 4195a9450b so that the next poor fool doesn't come along and
say, "sge does the right thing for 16-bit sources, but slt gives a NIR
validation failure. What the deuce?"
NOTE: This commit is necessary to prevent regressions in GLSLstd450Step
tests of 16-bit sources at "spriv: Produce correct result for
GLSLstd450Step with NaN".
Fixes: 4195a9450b ("nir: sge operation is defined for floating-point types")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
(cherry picked from commit 38800b385c)
Fast clear with the resource format instead. This is safe to do because
can_fast_clear_color ensures that the clear color generates the same
pixel with either the view format or the resource format.
On SKL, this prevents us from using an invalid surface state. This platform
doesn't support CCS_E with sRGB formats, but prior to this patch we allowed
fast-clearing with this combination. Piglit's fcc-write-after-clear test
can trigger this.
Fixes: 230952c210 ("iris: Don't support sRGB + Y_TILED_CCS on gen9")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
(cherry picked from commit 6778b3a379)
the idx param for LLVMBuildInsertElement is zero-indexed based on the
value of 'vector_length' (always 4), and the vector length is (obviously)
sized to 'vector_length', so this should be the member of the vec that is being
inserted, not the invocation index
cc: mesa-stable
fixes (zink, but only on my one machine):
KHR-GL46.tessellation_shader.single.max_patch_vertices
KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_write_calls
dEQP-GLES31.functional.tessellation.shader_input_output.barrier
dEQP-GLES31.functional.tessellation.shader_input_output.patch_vertices_5_in_10_out
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_isolines_geometry_output_points
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_isolines_point_mode_geometry_output_triangles
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_quads_geometry_output_points
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_quads_point_mode_geometry_output_lines
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_triangles_geometry_output_points
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_triangles_point_mode_geometry_output_lines
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14949>
(cherry picked from commit 68c1b50e48)
All of the opcodes in nir_opt_algebraic_late are the unsized (1-bit)
versions. If the lowering to int32 happens first, many of the
optimizations and lowerings won't happen.
Of particular importance is the lowering of fisfinite. If a shader
happens to contain fisfinite of an fp16 value, it will assert later
during compliation.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fixes: 78b4e417d4 ("gallivm: handle fisfinite/fisnormal")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14942>
(cherry picked from commit e3cbc328e0)