Lavapipe has switched to layer push descriptor support atop descriptor
updates internally since 12a7fc51c7, so
it must skip retrieving immutable samplers from the write info even if
the update call itself is blessed by the spec to not hit that case.
Fixes: 12a7fc51c7 ("lavapipe: Rework descriptor handling")
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24263>
(cherry picked from commit 8cb7bab341)
Before this change, anv_get_image_format_features2 reported support for
ASTC formats with any modifier (even those not supported by anv). But,
we didn't intend to support that compressed image format with modifiers.
With this change, the format feature function reports no support for
modifiers on ASTC-formatted images.
This prevents the next patch from causing assertion failures due to
unsupported modifiers.
Fixes: 355f318843 ("anv: Allow transfer-only linear ASTC images")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24120>
(cherry picked from commit e50af52e3d)
Even on Valhall, vertex_id is zero-based in a transform feedback program. Lower
that for transform feedback programs properly since it wouldn't happen
automatically on Valhall. Fixes assertion fails.
Fixes: 91ffd10351 ("pan/bi: Lower gl_VertexID in NIR")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24198>
(cherry picked from commit 64ff2b3ed6)
Without SP_FS_CTRL_REG0.LODPIXMASK quad ops don't get values from
helper invocations, but from the current one.
Fixes:
dEQP-VK.glsl.derivate.dfdxsubgroup.*
dEQP-VK.glsl.derivate.dfdysubgroup.*
Cc: mesa-stable
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24211>
(cherry picked from commit a0d426370d)
That's the "real" name of the field.
It enables ALL helper invocations in a quad, which is necessary for
fine derivatives and quad subgroup ops.
While PIXLODENABLE by itself enables only 3 out 4 fragments in a quad.
Cc: mesa-stable
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24211>
(cherry picked from commit 696f37f5c3)
Some Wayland compositors, notably Exo, do not always release buffers
fast enough, and not in sync with their frame callbacks, to guarantee
that a free buffer is available the next time a client calls
`eglSwapBuffers()`.
This currently leads to a crash in `dri2_wl_swrast_get_backbuffer_data()`
with the swrast backend. To avoid this, simply block until the
compositor releases a buffer eventually.
While arguably compositors should release buffers they don't need any
more for the next frame, this can be quite complex depending on
the architecture - notably multi-process/IPC in case of Exo.
cc: mesa-stable
Signed-off-by: Robert Mader <robert.mader@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24091>
(cherry picked from commit 74451ed3f0)
Do not try to determine the shader stage from the compiled shader
variant, which may be NULL after compile failure. Instead, get it
from the NIR shader.
Fixes a segfault when trying to evaluate etna_shader_stage(NULL)
after compile failure.
Suggested-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Fixes: 3d49619071 ("etnaviv: add support for performance warnings")
Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24178>
(cherry picked from commit f626605cbf)
From OpenGL ES 3.0 spec, page 56:
"Binding more than one attribute name to the same location
is referred to as aliasing, and is not permitted in OpenGL
ES Shading Language 3.00 vertex shaders. LinkProgram will
fail when this condition exists. However, aliasing is
possible in OpenGL ES Shading Language 1.00 vertex shaders.
This will only work if only one of the aliased attributes
is active in the executable program, or if no path through
the shader consumes more than one attribute of a set of
attributes aliased to the same location. A link error can
occur if the linker determines that every path through the
shader consumes multiple aliased attributes, but implemen-
tations are not required to generate an error in this case."
So here we make sure to allow the optimisations before validation
for earlier ES shader versions.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Fixes: 80c001013c ("glsl: do vs attribute validation in NIR linker")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9342
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24205>
(cherry picked from commit c64ad299e4)
It turns out the hardware doesn't save the whole state on a context
switch, as the kernel expects when it creates the golden context.
For some HW units, only the state that was explicitly programmed will be
part of it, so we need to make sure mesh shading is disabled on context
creation, or we risk being context switched with an application that
uses mesh, and when ours gets to run again, the mesh state won't be
reset, and submitting a legacy 3D pipeline while the HW thinks mesh is
enabled causes us to hang.
Cc: 23.2 <mesa-stable>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24150>
(cherry picked from commit 7b0ded0b23)
It turns out the hardware doesn't save the whole state on a context
switch, as the kernel expects when it creates the golden context.
For some HW units, only the state that was explicitly programmed will be
part of it, so we need to make sure mesh shading is disabled on context
creation, or we risk being context switched with an application that
uses mesh, and when ours gets to run again, the mesh state won't be
reset, and submitting a legacy 3D pipeline while the HW thinks mesh is
enabled causes us to hang.
Cc: 23.2 <mesa-stable>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24150>
(cherry picked from commit 50d68f74b5)
It happened because glCallList was restoring varying_vp_inputs, which
caused every glCallList to process the state change again.
This loosely reverts commit 3a294ff01f
"mesa: move the _mesa_set_varying_vp_inputs call to where the state changes".
Fixes: 3a294ff01f - "mesa: move the _mesa_set_varying_vp_inputs call to where the state changes"
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24165>
(cherry picked from commit c97961a855)