Commit Graph

6031 Commits

Author SHA1 Message Date
Roland Scheidegger
7104ce0a0e new version check to allow to test for a range of ddx major versions, instead of just one major version 2005-01-26 18:02:19 +00:00
Brian Paul
914746b400 remove a bunch of temporary #defines, now that glext.h was updated 2005-01-26 14:45:38 +00:00
Roland Scheidegger
0cbc25480f replace magic number with macro constant RADEON_ZBLOCK16 2005-01-26 14:20:14 +00:00
Brian Paul
8f029f175e just comments/clean-up 2005-01-26 14:02:50 +00:00
Brian Paul
7c58a00a50 added mutex to-do comment 2005-01-26 14:01:53 +00:00
Brian Paul
d01292bc54 just fix a comment and update date 2005-01-26 14:01:28 +00:00
Daniel Borca
b07390c8fd RGB/LUMINANCE texelfetchers (float version) returned 255.0F for alpha channel, instead of 1.0F 2005-01-26 09:47:32 +00:00
Ian Romanick
38e6e09cb8 Add a glFunctionIterator class to iterate over the functions stored in a
higher-level API object.  Use this type of object to implement the
printFunctions method.  Modify other functions that iterate over the list of
functions to use this type of object.
2005-01-25 23:53:13 +00:00
Aapo Tahkola
e4d41524a2 Fixes for clamp modes. 2005-01-25 19:09:23 +00:00
Brian Paul
f106493d8b Use the _mesa_HashNextEntry() function to walk over all textures in the
hash table.
Moving toward removing the gl_texture_object's Next pointer (only used by
glide and tdfx drivers).
2005-01-25 15:16:02 +00:00
Ian Romanick
01ec76dbd5 Stupid text editor...convert wayward tabs to spaces. 2005-01-25 01:36:32 +00:00
Ian Romanick
85f0fa3761 Add a "count" attribute to "enums" elements to set the default count
used for "size" sub-elements.  In the future the "count" attribute may
be removed completely from "size" sub-elements, so gl_API.xml was also
updated.

Support was added for a (currently unused) "mode" attribute for "size"
elements.  Basically, functions are marked as either "get" or "set".  This
will be used in generating size functions for the server-side (where the
"get" functions have to know how much data to return).  It could also be
used to help generate code for src/mesa/main/get.c.
2005-01-25 01:20:11 +00:00
Ian Romanick
cb59bd44db Correctly set the name of the generating script. 2005-01-24 22:07:00 +00:00
Ian Romanick
00772ac42f Move all the code for generating "size" related functions to its own
source file.
2005-01-24 21:56:05 +00:00
Ian Romanick
ad15f1bdea Correct some of the dependencies and clean things up a bit. 2005-01-24 21:43:29 +00:00
Ian Romanick
5ff2b94630 Remove glEnum::startElement, but refactor out some of the common code from
there and glXEnum::startElement to glEnum::process_attributes.
2005-01-24 21:29:13 +00:00
Ian Romanick
0246b2a5c0 Since only one of the places that used glXFunction::command_payload_length
actually used both values, it was refactored into command_fixed_length and
command_variable_length.  glXFunction::offset_of_first_parameter was also
added.
2005-01-24 20:59:32 +00:00
Ian Romanick
7f958e9e11 Make sure that functions added to gl_API.xml that do not have any GLX
section are marked as ignored.  Also ignore any functions that don't have
assigned dispatch offsets.

Fold Adam Jackson's changes to indirect_size.c into the generator scripts so
that they don't get lost.  "DO NOT EDIT" really means "DO NOT EDIT". ;)
2005-01-24 20:08:28 +00:00
Aapo Tahkola
f9f2db5132 border_color causes lockups with vertex buffers. Disabling for now. 2005-01-24 19:26:20 +00:00
Vladimir Dergachev
d7d54423a8 Remove lots of old code that dealed with "magic" texture formats. 2005-01-24 17:09:17 +00:00
Brian Paul
5c6b391900 reenable some assertions 2005-01-24 15:41:08 +00:00
Felix Kuehling
428a5e82fc Converted the Savage texture management to use Ian's common texmem code. 2005-01-24 01:15:12 +00:00
Brian Paul
c74ffb8266 Added _mesa_HashNextEntry() function to allow walking over all entries
in a hash table.
Added _mesa_test_hash_functions() for unit testing.
Updated comments, etc.
2005-01-24 00:20:23 +00:00
Dave Airlie
72e3664996 reapply Keiths workaround for zbs emit that got dropped during
state change patches....
2005-01-23 22:09:30 +00:00
Nicolai Haehnle
0b5a5a9efb Remove unused variables from r300_context 2005-01-23 17:35:05 +00:00
Nicolai Haehnle
4ced594aa8 Fix more warnings and compilation issues. 2005-01-23 17:28:04 +00:00
Nicolai Haehnle
cb77dcf0b9 Synchronize r300_reg.h.
Fix unportable whitespace before preprocessor commands.
2005-01-23 17:05:32 +00:00
Dave Airlie
150ed2e43d add sync debugging to the radeon driver 2005-01-23 06:27:08 +00:00
Adam Jackson
999534216d HAVE_ALIAS was never defined anywhere, add some logic to turn it on
automagically.
2005-01-23 03:54:38 +00:00
Adam Jackson
e82d5f2be9 silence makedepend warnings about non-portable whitespace 2005-01-23 02:12:23 +00:00
Felix Kuehling
8736c228cb Fixed initialization of draw destination to front buffer on single
buffered visuals. Also don't change span draw/read buffers in
savageDDDrawBuffer. Now glean's polygon offset test works (and PASSes
with fixed point depth buffer) with single buffered visuals without
winding up in an infinite loop.
2005-01-23 01:46:14 +00:00
Felix Kuehling
3b50f00433 My last attempt to fix polygon offsets with the reversed viewport depth
range used by the savage driver by negating ctx->MRD broke polygon
offsets with software fallbacks. This one adds a REVERSE_DEPTH parameter
to t_dd_tritmp.h (defaults to 0) that allows reversing polygon offsets
for hardware rendering but not for software fallbacks. For software
fallbacks depth values are reversed after polygon offsets have been
applied by the depth span functions.
2005-01-23 01:42:01 +00:00
Keith Whitwell
36a35c5614 Determine ahead of time whether a display list will include vertices
which have to be processed in the 'loopback' path.  If so, send
all vertices that way as the transition from playback->loopback has
several problems.
2005-01-22 14:38:00 +00:00
Vladimir Dergachev
8fca9bdc35 Properly configure routing - based on advice by Keith Whitwell. 2005-01-22 03:33:10 +00:00
Felix Kuehling
f4cafc8d13 Fixed polygon offset with reversed viewport depth range. 2005-01-22 00:52:31 +00:00
Vladimir Dergachev
4ac53aed6c Properly input stencil info contributed by Wladimir. 2005-01-21 21:30:55 +00:00
Brian Paul
1060211918 fix glGetString funniness 2005-01-21 16:35:56 +00:00
Michal Krol
308fbb7b64 add getstring.c; remove arb*.h nv*.h stuff 2005-01-21 15:55:13 +00:00
Michal Krol
8346c5ee1d add slang/traverse_wrap.h 2005-01-21 15:52:17 +00:00
Michal Krol
b39665950e Handy TIntermTraverser class wrapper 2005-01-21 15:51:28 +00:00
Alan Hourihane
e51b0b1d30 silence the 'using AGP/PCI' string unless VIA_DEBUG is used. 2005-01-21 09:50:48 +00:00
Felix Kuehling
fa15f6c840 Small cleanup:
* Remove some unused (mostly empty) functions
* Added context parameter to WAIT_IDLE_EMPTY[_LOCKED] for consistency
* Added debug messages to WAIT_IDLE_EMPTY[_LOCKED]
* Don't flush empty command buffers
2005-01-21 01:39:09 +00:00
Felix Kuehling
677d1d07c4 * Added options for disabling the fast path (render stage) and vertex DMA
* Fixed disabling of the render stage
* Added debug output for per-primitive fallbacks
* Bumped driver date
2005-01-20 15:18:10 +00:00
Brian Paul
14dee36fa7 glext.h version 26 2005-01-20 15:07:42 +00:00
Felix Kuehling
edb9a165c1 Added support for ELTS to the _savage_render_stage. Requires at least
Savage DRM version 2.2.0. Otherwise the render stage is disabled.
2005-01-20 13:59:49 +00:00
Alan Hourihane
ddfa61ee19 Enclose passed macro values in brackets to ensure correct read/write span
values.
2005-01-20 13:24:08 +00:00
Brian Paul
cb3bc2c49a document new glDeleteTextures/Buffers/Programs behaviour 2005-01-20 04:03:37 +00:00
Brian Paul
ea2943efd9 Update glDeletePrograms/Buffers() so that the ID is freed immediately, like
texture objects.
2005-01-20 04:02:02 +00:00
Brian Paul
36da0459e4 Use a simple CSS style sheet. 2005-01-20 03:55:10 +00:00
Brian Paul
10378919d7 Removed gl_texture_object's DeletePending. Changed a comment. 2005-01-19 21:41:24 +00:00