Add the code into its own function and atom, since almost nothing is
shared with GEN >= 6.
v2: Split GEN <=5 and GEN >= 6 into separate functions (Ken).
v3: Minor tidying by Ken.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
When available, use the zwp_linux_dambuf_v1 interface to create buffers,
which allows multiple planes and buffer modifiers to be used.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Now create_wl_buffer is generic enough, we can use it for the
EGL_WL_create_wayland_buffer_from_image extension.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Remove surface-specific code from create_wl_buffer, so it's now just a
generic translation from DRIimage to wl_buffer.
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This was only used in create_dumb() to blacklist planar formats.
However, the start of the function already whitelists ARGB8888 (cursor)
and XRGB8888 (scanout), and nothing else. So this entire function can be
removed.
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Luckily no-one really used the is_format_supported() call, because it
only supported three formats.
Also, since buffers with alpha can be displayed on planes, stop banning
them from use.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Wayland buffers coming from wl_drm use the WL_DRM_FORMAT_* enums, which
are identical to GBM_FORMAT_*. Similarly, FD imports do not need to
convert between GBM and DRI FourCC, since they are (almost) completely
compatible.
This widens the formats accepted by gbm_bo_import() when importing
wl_buffers; previously, only XRGB8888, ARGB8888, RGB565 and YUYV were
supported.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Current logic calls intel_renderbuffer_set_draw_offset() which in
turn tries to calculate x and y offset against layer/level settings
that are against the original miptree actually having sufficient
levels/layers. This returns correctly x=0 y=0 regardless of the given
layer/level only because one calls intel_miptree_get_image_offset()
which goes and consults miptree offset table which in turn luckily
contains entries for max-mipmap levels, all initialised to zero even
in case of non-mipmapped.
This patch stops consulting the table and simply sets the draw
offsets to zero that are compatible with the single slice miptree
backing the renderbuffer.
This prepares for ISL based miptrees that calculate offsets
on-demand and do not tolerate levels beyond what the miptree has.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This will falsely trigger an assert on number of layers once
isl is used for 3D layouts of Gen4 cube maps.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Now that image surface vertical slice calculator doesn't depend
on total_height, total dimensions are only needed when new buffer
objects are created. Therefore one can safely ignore them when
miptrees are created for already exisiting buffer objects.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This helps to drop dependency to miptree::total_height which is
used in brw_miptree_get_vertical_slice_pitch().
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Once the driver moves to ISL both compressed and uncompressed have
the same type. One needs to tell them apart by other means. This
can be done by checking the existence of mcs_buf.
There is a short period of time within intel_miptree_create()
where mcs_buf doesn't exist yet (between calls to
intel_miptree_create_layout() and intel_miptree_alloc_mcs()).
First compute_msaa_layout() makes the decision if compression is
to be used and sets the msaa_layout type. Then based on the type
one sets aux_usage and finally decides if mcs_buf is needed.
This patch duplicates the logic in compute_msaa_layout() and uses
that to make the decision on aux_usage and mcs_buf allocation.
Most of the original logic in compute_msaa_layout() will be gone
in later patch leaving only one version.
Elsewhere only brw_populate_sampler_prog_key_data() needs to know
if compression is used based on the msaa_type. This is now
replaced with consideration for number of samples and existence
of mcs_buf. All other occurrences consider CMS || UMS which can
be represented using single the type of ISL_MSAA_LAYOUT_ARRAY
without any tweaks.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
same as irb::layer_count. In case of copies and blits msaa
surfacas already fall to blorp which natively works with logical
slices.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Checking against zero currently works as single sampling is
represented with zero. Once one moves to isl single sampling
really has sample number of one.
This keeps later patches simpler.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
We don't support the general version yet because that requires us to
lower shared variables up-front in SPIR-V -> NIR. This shouldn't be a
whole lot of work but it's not something we support today.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Now that vtn_type has piles of unions, we should assert sanity before
setting fields that may stomp others.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
The old table based spirv_*_to_string functions would return NULL for
any values "inside" the table that didn't have entries. The tables also
needed to be updated by hand each time a new spirv.h was imported.
Generate the file instead.
v2: Make this script work more like src/mesa/main/format_fallback.py.
Suggested by Jason. Remove SCons supports. Suggested by Jason and
Emil. Put all the build work in Makefile.nir.am in lieu of adding a new
Makefile.spirv.am. Suggested by Emil. Add support for Android builds
based on code provided by Emil.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This query is not allowed in GL core profile 3.3 and later (since
GL_QUADS and GL_QUAD_STRIP are disallowed). The query was (mistakenly)
supported in GL 3.2. This fixes the glGet error test accordingly.
Reviewed-by: Neha Bhende<bhenden@vmware.com>
This looks like a regression from df30123794 ("radv: use
ac_compute_surface"). Before that, the opt4Space addrlib flag was set
to true unless the image has FMASK (ac_compute_surface will similarly
only set that flag for images without FMASK).
This saves multiple gigabytes of VRAM on one of our games, and brings
its VRAM utilisation on RADV in line with AMDGPU-PRO and NVIDIA.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
"...and stay dead!"
Rafael deleted this file in c2b5a26dc2
(i965: Convert SF_STATE to genxml.) but Marek accidentally brought it
back in commit e7a091936f (mesa: replace
ctx->Polygon._FrontBit with a helper function) when resolving conflicts.
It's not actually even compiled, but it's still here trolling people
into thinking it still exists and needs patching.
Translate the NIR variables directly to LLVM instead of lowering to a
TGSI-style giant array of vec4's and then back to a variable. This
should fix indirect dereferences, make shared variables more tightly
packed, and make LLVM's alias analysis more precise. This should fix an
upcoming Feral title, which has a compute shader that was failing to
compile because the extra padding made us run out of LDS space.
v2: Combine the previous two patches into one, only use this for shared
variables for now until LLVM becomes smarter.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Alex Smith <asmith@feralinteractive.com>
Otherwise, if a client gave us a list of modifiers that contained a
modifier we understand but which is not supported on the hardware, we
might return that one and then fail to create the image.
Reviewed-by: Daniel Stone <daniels@collabora.com>
This commit splits the mapping in half. The modifier_infos table now
only contains the modifier and the since_gen field. The tiling bits
have been moved into a table in tiling_to_modifier as that's the only
place it was ever used. The modifier_is_supported function now takes a
devinfo and does the since_gen check.
Reviewed-by: Daniel Stone <daniels@collabora.com>