Commit Graph

94621 Commits

Author SHA1 Message Date
Juan A. Suarez Romero
bc12538a8e docs: add release notes for 17.2.2
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
mesa-17.2.2
2017-10-02 17:26:10 +02:00
Juan A. Suarez Romero
98dce315c8 Update version to 17.2.2
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-10-02 17:15:13 +02:00
Bas Nieuwenhuizen
1535e8a5d4 radv: Check for GFX9 for 1D arrays in image_size intrinsic.
Only on GFX9 we implement them as 2D images.

This fixes:
dEQP-VK.image.image_size.1d_array.readonly_12x34
dEQP-VK.image.image_size.1d_array.readonly_1x1
dEQP-VK.image.image_size.1d_array.readonly_32x32
dEQP-VK.image.image_size.1d_array.readonly_7x1
dEQP-VK.image.image_size.1d_array.readonly_writeonly_12x34
dEQP-VK.image.image_size.1d_array.readonly_writeonly_1x1
dEQP-VK.image.image_size.1d_array.readonly_writeonly_32x32
dEQP-VK.image.image_size.1d_array.readonly_writeonly_7x1
dEQP-VK.image.image_size.1d_array.writeonly_12x34
dEQP-VK.image.image_size.1d_array.writeonly_1x1
dEQP-VK.image.image_size.1d_array.writeonly_32x32
dEQP-VK.image.image_size.1d_array.writeonly_7x1

Fixes: 1bcb953e16 "radv: handle GFX9 1D textures"
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 979978ee06)
2017-10-02 17:12:17 +02:00
Nicolai Hähnle
a66a70480f radeonsi: fix a regression in integer cube map handling
A recent commit fixed the case of 8888 integer cube maps, which need the
workaround of replacing the data format with USCALED/SSCALED. However,
this broke the case of non-8888 integer cube maps; those still need the
fix of shifting the texture coordinates.

Fixes KHR-GL45.texture_gather.plain-gather-int-cube-array and similar.

Fixes: 6fb0c1013b ("radeonsi: workaround for gather4 on integer cube maps")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 6d23f7c65d)
2017-10-02 17:12:17 +02:00
Nicolai Hähnle
bd522741c4 amd/common: move ac_build_phi from radeonsi
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 052b974fed)
[Juan A. Suarez: resolve trivial conflicts]
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Conflicts:
	src/amd/common/ac_llvm_build.c
	src/amd/common/ac_llvm_build.h
2017-10-02 17:12:17 +02:00
Jason Ekstrand
b78c664115 vulkan/wsi/wayland: Return better error messages
Reviewed-by: Daniel Stone <daniels@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4fe3913b96)
2017-09-28 13:54:58 +00:00
Jason Ekstrand
2467b50e45 vulkan/wsi/wayland: Copy wl_proxy objects from oldSwapchain if available
This should save us some round trips while resizing.

Reviewed-by: Daniel Stone <daniels@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 537b9bc3e4)
2017-09-28 13:54:58 +00:00
Jason Ekstrand
b5a70210af vulkan/wsi/wayland: Stop caching Wayland displays
We originally implemented caching to avoid unneeded round-trips to the
compositor when querying surface capabilities etc. to set up the
swapchain.  Unfortunately, this doesn't work if vkDestroyInstance is
called after the Wayland connection has been dropped.  In this case, we
end up trying to clean up already destroyed wl_proxy objects which leads
to crashes.  In particular most of dEQP-VK.wsi.wayland is crashing
thanks to this problem.

This commit gets rid of the cache and simply embeds the wsi_wl_display
struct in the swapchain.  While we're at it, we can get rid of the
wl_event_queue that we were storing in the swapchain because we can just
use the one in the embedded wsi_wl_display.

Reviewed-by: Daniel Stone <daniels@collabora.com>
Bugzilla: https://bugs.freedesktop.org/102578
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4369102498)
2017-09-28 13:54:58 +00:00
Jason Ekstrand
5edc4dc080 vulkan/wsi/wayland: Refactor wsi_wl_display code
We convert it over to an inti/finish model and make create/destroy
wrappers for the former.

Reviewed-by: Daniel Stone <daniels@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 77181d9580)
2017-09-28 13:54:57 +00:00
Ian Romanick
6587cbfca2 nv20: Fix GL_CLAMP
v2: Force T and R wrap modes to GL_CLAMP_TO_EDGE for 1D textures.
This fixes a regression in tex1d-2dborder.  The test uses a 1D texture
but it provides S and T texture coordinates.  Since the T wrap mode
would (correctly) be set to GL_CLAMP, the texture would gradually
blend (incorrectly) with the border color.

I also tried setting NV20_3D_TEX_FORMAT_DIMS_1D instead of
NV20_3D_TEX_FORMAT_DIMS_2D for 1D textures, but that did not help.

It is possible that the same problem exists for 2D textures with the
R-wrap mode, but I don't think there are any piglit tests for that.

No test changes on NV20 (10de:0201).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit 953a3cf0fd)
2017-09-28 13:54:57 +00:00
Tomasz Figa
6b0ded06b1 egl/dri2: Implement swapInterval fallback in a conformant way
dri2_fallback_swap_interval() currently used to stub out swap interval
support in Android backend does nothing besides returning EGL_FALSE.
This causes at least one known application (Android Snapchat) to fail
due to an unexpected error and my loose interpretation of the EGL 1.5
specification justifies it. Relevant quote below:

    The function

        EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);

    specifies the minimum number of video frame periods per buffer swap
    for the draw surface of the current context, for the current rendering
    API. [...]

    The parameter interval specifies the minimum number of video frames
    that are displayed before a buffer swap will occur. The interval
    specified by the function applies to the draw surface bound to the
    context that is current on the calling thread. [...] interval is
    silently clamped to minimum and maximum implementation dependent
    values before being stored; these values are defined by EGLConfig
    attributes EGL_MIN_SWAP_INTERVAL and EGL_MAX_SWAP_INTERVAL
    respectively.

    The default swap interval is 1.

Even though it does not specify the exact behavior if the platform does
not support changing the swap interval, the default assumed state is the
swap interval of 1, which I interpret as a value that eglSwapInterval()
should succeed if called with, even if there is no ability to change the
interval (but there is no change requested). Moreover, since the
behavior is defined to clamp the requested value to minimum and maximum
and at least the default value of 1 must be present in the range, the
implementation might be expected to have a valid range, which in case of
the feature being unsupported, would correspond to {1} and any request
might be expected to be clamped to this value.

This is further confirmed by the code in _eglSwapInterval() in
src/egl/main/eglsurface.c, which is the default fallback implementation
for EGL drivers not implementing its own. The problem with it is that
the DRI2 EGL driver provides its own implementation that calls into
platform backends, so we cannot just simply fall back to it.

Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2017-09-28 13:54:57 +00:00
Boris Brezillon
d9aba007c0 broadcom/vc4: Fix infinite retry in vc4_bo_alloc()
cleared_and_retried is always reset to false when jumping to the retry
label, thus leading to an infinite retry loop.

Fix that by moving the cleared_and_retried variable definitions at the
beginning of the function.  While we're at it, move the create variable
with the other local variables and explicitly reset its content in the
retry path.

Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Fixes: 78087676c9 "vc4: Restructure the simulator mode."
(cherry picked from commit ef578906d8)
2017-09-28 13:54:57 +00:00
Eric Anholt
e22ab89f9f broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.
I was overwriting view->texture with the shadow resource when we need to
do shadow copies (retiling or baselevel rebase), but that tripped up some
critical new sanity checking in state_tracker (making sure that stObj->pt
hasn't changed from view->texture through TexImage-related paths).

To avoid that, move the shadow resource to the vc4_sampler_view struct.

Fixes: f0ecd36ef8 ("st/mesa: add an entirely separate codepath for setting up buffer views")
(cherry picked from commit 68c91a87d7)
2017-09-28 13:54:57 +00:00
Jason Ekstrand
1b100aae7b vulkan/wsi/wayland: Stop printing out the DRM device
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 016de7e155)
2017-09-28 13:54:57 +00:00
Kenneth Graunke
ec89ab30c9 i965/vec4: Fix swizzles on atomic sources.
Atomic operation sources are scalar values, but we were failing to
select the .x component of the second operand.  For example,

   atomicCounterCompSwapARB(counter, 5u, 10u)

would generate

   mov(8) vgrf4.x:D, 5D
   mov(8) vgrf5.x:D, 10D

   mov(8) vgrf9.x:UD, vgrf4.xyzw:D
   mov(8) vgrf9.y:UD, vgrf5.xyzw:D

which wrongly selects the .y component of vgrf5, so the actual 10u value
would get dead code eliminated.  The swizzle works for the other source,
but both of them ought to be .xxxx.

Fixes the compare and swap CTS tests in:
KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsExchangeTestCase

Cc: "17.2 17.1 17.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 66342c997f)
2017-09-28 13:54:57 +00:00
Kenneth Graunke
8619a6b1cc i965/vec4: Actually handle atomic op intrinsics.
Embarassingly, someone enabled the ARB_shader_atomic_counter_ops
extension for Gen7+ but never added the intrinsics to the switch
statement in the vec4 backend, so they just hit an unreachable()
call and died.

Fixes: 40dd45d0c6 (i965: Enable ARB_shader_atomic_counter_ops)
Cc: "17.2 17.1 17.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit a62fe34098)
2017-09-28 13:54:57 +00:00
Samuel Pitoiset
47c8ffe719 radv: fix saved compute state when doing statistics/occlusion queries
We are pushing 16-bytes of constants, so we have to save/restore
the same amount of data to avoid data corruption.

Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4b407a62c7)
2017-09-28 13:54:57 +00:00
Grazvydas Ignotas
84f3374f1c configure: check if -latomic is needed for __atomic_*
On some platforms, gcc generates library calls when __atomic_* functions
are used, but does not link the required library (libatomic) automatically
(supposedly to allow the app to use some other atomics implementation?).

Detect this at configure time and add the library when needed. Tested
on armel (library was added) and on x86_64 (was not, as expected).

Some documentation on this is provided in GCC wiki:
https://gcc.gnu.org/wiki/Atomic/GCCMM

Fixes: 8915f0c0 "util: use GCC atomic intrinsics with explicit memory model"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102573
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 2ef7f23820)
2017-09-28 13:54:57 +00:00
Nicolai Hähnle
5e5882a7aa amd/addrlib: fix missing va_end() after va_copy()
There's no reason to use va_copy here.

CID: 1418113
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Fixes: e7fc664b91 ("winsys/amdgpu: add addrlib - texture
                              addressing and alignment calculator")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 34126ed248)
2017-09-28 13:54:57 +00:00
Juan A. Suarez Romero
89db1532fc cherry-ignore: add "radv: copy the number of viewports/scissors at pipeline bind time"
fixes: This commit addressed earlier commits dcf46e99 and 60878dd0 which
did not land in branch.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-09-28 13:54:57 +00:00
Nicolai Hähnle
5e8ddba33f radeonsi: set MIP_POINT_PRECLAMP to 0
This fixes a bug with nearest ("point") mip selection when the fractional
part of max_lod is in (0.5,1). In this case, the spec mandates that
we still select the mip level ceil(max_lod) in the clamping case. However,
MIP_POINT_PRECLAMP will clamp before the mip selection, which is wrong.

Supposedly this setting was originally copied from the closed Vulkan
driver, but as far as I can tell, closed Vulkan was actually changed back
recently :)

Fixes dEQP-GLES3.functional.texture.mipmap.2d.max_lod.{nearest,linear}_nearest

Fixes: f7420ef5b4 ("radeonsi: enable some sampler fields to match the closed driver")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 704ddbcdf6)
2017-09-28 13:54:57 +00:00
Eric Anholt
fc2b01adc9 broadcom/vc4: Fix use-after-free when deleting a program.
By leaving the compiled shader in the context's stage state, the next
compile of a new FS would look in the old compiled FS for figuring out
whether to set various dirty flags for the VS compile.  Clear out the
pointer when deleting the program, and make sure that we always mark the
state as dirty if the previous program had been lost.  Fixes valgrind
warnings on glsl-max-varyings.

Fixes: 2350569a78 ("vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.")
(cherry picked from commit 3752ad28f2)
2017-09-28 13:54:57 +00:00
Eric Anholt
fe53c8bc21 broadcom/vc4: Fix use-after-free trying to mix a quad and tile clear.
The blitter will bind just the depth buffer, which flushes the current job
if we had both a color and depth/stencil.  If the clear was doing partial
depth/stencil (quad-based) and color (tile-based), we'd go on to try to
set up the rest of the tile clear in the now flushed job.

Instead, move the partial clear up before we start setting up the job for
the current FBO state, and re-fetch the job if we're continuing on to a
tile-based clear.  Fixes valgrind failures in fbo-depthtex.

Fixes: 9421a6065c ("vc4: Fix fallback to quad clears of depth in GLX.")
(cherry picked from commit 9940fb4205)
2017-09-28 13:54:57 +00:00
Eric Anholt
60efffcec0 broadcom/vc4: Fix use-after-free for flushing when writing to a texture.
I was trying to continue the hash table loop, not the inner loop.  This
tended to work out, because we would have *just* freed the job struct.
Fixes some valgrind failures in fbo-depthtex.

Fixes: f597ac3966 ("vc4: Implement job shuffling")
(cherry picked from commit d88a75182d)
2017-09-28 13:54:56 +00:00
Dave Airlie
5d1deeeab3 st/glsl->tgsi: fix u64 to bool comparisons.
Otherwise we end up using a 32-bit comparison which didn't end well.

Timothy caught this while playing around with some opt passes.

Fixes: 278580729a (st/glsl_to_tgsi: add support for 64-bit integers)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit a7a7bf21bd)
2017-09-28 13:54:56 +00:00
Juan A. Suarez Romero
dbccd8465d cherry-ignore: add "radv: Check for GFX9 for 1D arrays in image_size intrinsic."
fixes: This commit addressed earlier commits 61ad2f13 and 6dcc54b4 which
did not land in branch

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-09-28 13:54:56 +00:00
Juan A. Suarez Romero
de44476572 cherry-ignore: add "radeonsi/gfx9: proper workaround for LS/HS VGPR initialization bug"
fixes: This commit addressed an earlier commit c7e9ebb3ab which did not
land in branch

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-09-28 13:54:56 +00:00
Leo Liu
2712e59538 st/va/postproc: use video original size for postprocessing
Otherwise the aligned size will make video scaled

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit eb51838771)
2017-09-28 13:54:56 +00:00
Samuel Iglesias Gonsálvez
e16c31f3fe anv: fix viewport transformation for z component
In Vulkan, for 'z' (depth) component, the scale and translate values
for the viewport transformation are:

pz = maxDepth - minDepth
oz = minDepth

zf = pz × zd + oz

Being zd, the third component in vertex's normalized device coordinates.

Fixes: dEQP-VK.draw.inverted_depth_ranges.*

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d2cd9deeb8)
2017-09-28 13:54:56 +00:00
David Airlie
dbf33a12e1 radv: add gfx9 scissor workaround
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3e54493265)
2017-09-28 13:54:56 +00:00
Lucas Stach
cd9d26c3ef etnaviv: fix 16bpp clears
util_pack_color may leave undefined values in the upper half of the packed
integer. As our hardware needs the upper 16 bits to mirror the lower 16bits,
this breaks clears of those formats if the undefined values aren't masked off.

I've only observed the issue with R5G6B5_UNORM surfaces, other 16bpp
formats seem to work fine.

Fixes: d6aa2ba2b2 (etnaviv: replace translate_clear_color with util_pack_color)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
(cherry picked from commit e9d37d68cf)
2017-09-28 13:54:56 +00:00
Tim Rowley
b378fd5cf3 swr/rast: remove llvm fence/atomics from generated files
We currently don't use these instructions, and since their API
changed in llvm-5.0 having them in the autogen files broke the mesa
release tarballs which ship with generated autogen files.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102847
CC: mesa-stable@lists.freedesktop.org
Tested-by: Laurent Carlier <lordheavym@gmail.com>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
(cherry picked from commit 066d1dc951)
2017-09-28 13:54:56 +00:00
Tapani Pälli
caff607bcb mesa: free current ComputeProgram state in _mesa_free_context_data
This is already done for other programs stages, fixes a leak when using
compute programs.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102844
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 589457d97f)
2017-09-28 13:54:56 +00:00
Nicolai Hähnle
737e2245ce radeonsi: fix array textures layer coordinate
Like for cube map (array) gather, we need to round to nearest on <= VI.

Fixes tests in dEQP-GLES3.functional.shaders.texture_functions.texture.*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 87f7c7bd65)
2017-09-28 13:54:56 +00:00
Nicolai Hähnle
46cfefc5be glsl/linker: fix output variable overlap check
Prevent an overflow caused by too many output variables. To limit the
scope of the issue, write to the assigned array only for the non-ES
fragment shader path, which is the only place where it's needed.

Since the function will bail with an error when output variables with
overlapping components are found, (max # of FS outputs) * 4 is an upper
limit to the space we need.

Found by address sanitizer.

Fixes dEQP-GLES3.functional.attribute_location.bind_aliasing.*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 15cae12804)

Squashed with commit:

glsl/linker: properly fix output variable overlap check

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102904
Fixes: 15cae12804 ("glsl/linker: fix output variable overlap check")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit df8767a14e)

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-09-28 13:54:56 +00:00
Józef Kucia
6121bc3150 anv: Fix descriptors copying
Trivial.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 65a09f98ad)
2017-09-28 13:54:56 +00:00
Dave Airlie
488460b1ef ac/surface: handle S8 on gfx9
If we don't have a depth piece, we don't get a correct
swizzle mode and we hit an assert in addrlib.

In case of no depth get the preferrred swizzle mode for
stencil alone.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit c4ac522511)

Squashed with commit:

ac/surface: handle error when choosing preferred swizzle mode

CID: 1418140
Fixes: c4ac522511 ("ac/surface: handle S8 on gfx9")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit eb71394ff3)

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-09-28 13:54:56 +00:00
Alexandru-Liviu Prodea
3c54a77d08 Scons: Add LLVM 5.0 support
1 new required library - LLVMBinaryFormat

Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org=/show_bug.cgi?id=3D102318
Signed-off-by: Alexandru-Liviu Prodea <liviuprodea@yahoo.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit c1b0137048)
2017-09-28 13:54:56 +00:00
Nicolai Hähnle
891627ec0f amd/common: add workaround for cube map array layer clamping
Fixes dEQP-GLES31.functional.texture.filtering.cube_array.*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 94736d31c3)

Squashed with commit:

amd/common: add chip_class to ac_llvm_context

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 3db86d86ed)

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-09-28 13:54:56 +00:00
Nicolai Hähnle
688f8415f7 amd/common: round cube array slice in ac_prepare_cube_coords
The NIR-to-LLVM pass already does this; now the same fix covers
radeonsi as well.

Fixes various tests of
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit e0af3bed2c)
[Juan A. Suarez: resolve trivial conflicts]
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Conflicts:
	src/amd/common/ac_nir_to_llvm.c
2017-09-28 13:54:55 +00:00
Nicolai Hähnle
54915ee52f radeonsi: workaround for gather4 on integer cube maps
This is the same workaround that radv already applied in commit
3ece76f03d ("radv/ac: gather4 cube workaround integer").

Fixes dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i/ui.*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 6fb0c1013b)
2017-09-28 13:54:55 +00:00
Jason Ekstrand
da517431f6 i965/blorp: Set r8stencil_needs_update when writing stencil
This fixes a crash on Haswell when we try to upload a stencil texture
with blorp.  It would also be a problem if someone tried to texture from
stencil after glBlitFramebuffers.

Cc: "17.2 17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit a43d379000)
2017-09-28 13:54:55 +00:00
Matt Turner
3b4a6dbe93 util/u_atomic: Add implementation of __sync_val_compare_and_swap_8
Needed for 32-bit PowerPC.

Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Fixes: a6a38a038b ("util/u_atomic: provide 64bit atomics where
they're missing")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>

(cherry picked from commit 1bbe180873)
2017-09-28 13:54:55 +00:00
Matt Turner
d2dca92a6c util: Link libmesautil into u_atomic_test
Platforms without particular atomic operations require the
implementations in u_atomic.c

Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Fixes: a6a38a038b ("util/u_atomic: provide 64bit atomics where
they're missing")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit d075a4089e)
[Juan A. Suarez: resolve trivial conflicts]
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Conflicts:
	src/util/Makefile.am
2017-09-28 13:54:55 +00:00
Emil Velikov
d41d54b061 automake: enable libunwind in `make distcheck'
Enable the toggle to catch when the library is missing from the link
path. Better to test, fail and address before releasing Mesa ;-)

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 9aba643e3c)
2017-09-28 13:54:55 +00:00
Gert Wollny
5d16640ea1 travis: Add libunwind-dev to gallium/make builds
libunwind is a optional dependency used by the gallium aux module
(libgallium) and consequently the final binaries must be linked against
it. To test whether the library is properly specified in the link pass
add it to the travis-ci build environment and force its use.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 39fe51c1e3)
2017-09-26 12:17:33 +02:00
Gert Wollny
6024a95198 travis: force llvm-3.3 for "make Gallium ST Other"
In Ubuntu Trusty the default version of llvm is 3.4 and the build was
actually randomly picking 3.5 or 3.9. Adding libunwind would then result
is build success or failure depending of what version was picked.

Install the llvm-3.3-dev package and force its use: On one hand it is
the minimum required version we want to the build test against, and on
the other hand forcing the version stabilizes the build.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit d3675812b5)
2017-09-26 12:17:33 +02:00
Dave Airlie
996bf9c1cd radv/nir: call opt_remove_phis after trivial continues.
With the shaders in the ssao demo, the nir_opt_if wasn't
working properly without this, after this the if gets optimised
so that loop unrolling gets called.

(loop unrolling fails due to instruction count, but at least
it gets to do that.)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 64d9bd149a)
[Juan A. Suarez: apply patch over src/amd/vulkan/radv_pipeline.c]
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Conflicts:
	src/amd/vulkan/radv_shader.c
2017-09-26 12:17:33 +02:00
Emil Velikov
bd903d4ee1 docs: add sha256 checksums for 17.2.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-09-18 00:12:36 +01:00
Emil Velikov
d6d2b6b5ec docs: add release notes for 17.2.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
mesa-17.2.1
2017-09-17 23:57:32 +01:00