Commit Graph

94787 Commits

Author SHA1 Message Date
Nicolai Hähnle
46cfefc5be glsl/linker: fix output variable overlap check
Prevent an overflow caused by too many output variables. To limit the
scope of the issue, write to the assigned array only for the non-ES
fragment shader path, which is the only place where it's needed.

Since the function will bail with an error when output variables with
overlapping components are found, (max # of FS outputs) * 4 is an upper
limit to the space we need.

Found by address sanitizer.

Fixes dEQP-GLES3.functional.attribute_location.bind_aliasing.*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 15cae12804)

Squashed with commit:

glsl/linker: properly fix output variable overlap check

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102904
Fixes: 15cae12804 ("glsl/linker: fix output variable overlap check")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit df8767a14e)

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-09-28 13:54:56 +00:00
Józef Kucia
6121bc3150 anv: Fix descriptors copying
Trivial.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 65a09f98ad)
2017-09-28 13:54:56 +00:00
Dave Airlie
488460b1ef ac/surface: handle S8 on gfx9
If we don't have a depth piece, we don't get a correct
swizzle mode and we hit an assert in addrlib.

In case of no depth get the preferrred swizzle mode for
stencil alone.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit c4ac522511)

Squashed with commit:

ac/surface: handle error when choosing preferred swizzle mode

CID: 1418140
Fixes: c4ac522511 ("ac/surface: handle S8 on gfx9")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit eb71394ff3)

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-09-28 13:54:56 +00:00
Alexandru-Liviu Prodea
3c54a77d08 Scons: Add LLVM 5.0 support
1 new required library - LLVMBinaryFormat

Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org=/show_bug.cgi?id=3D102318
Signed-off-by: Alexandru-Liviu Prodea <liviuprodea@yahoo.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit c1b0137048)
2017-09-28 13:54:56 +00:00
Nicolai Hähnle
891627ec0f amd/common: add workaround for cube map array layer clamping
Fixes dEQP-GLES31.functional.texture.filtering.cube_array.*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 94736d31c3)

Squashed with commit:

amd/common: add chip_class to ac_llvm_context

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 3db86d86ed)

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
2017-09-28 13:54:56 +00:00
Nicolai Hähnle
688f8415f7 amd/common: round cube array slice in ac_prepare_cube_coords
The NIR-to-LLVM pass already does this; now the same fix covers
radeonsi as well.

Fixes various tests of
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit e0af3bed2c)
[Juan A. Suarez: resolve trivial conflicts]
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Conflicts:
	src/amd/common/ac_nir_to_llvm.c
2017-09-28 13:54:55 +00:00
Nicolai Hähnle
54915ee52f radeonsi: workaround for gather4 on integer cube maps
This is the same workaround that radv already applied in commit
3ece76f03d ("radv/ac: gather4 cube workaround integer").

Fixes dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i/ui.*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 6fb0c1013b)
2017-09-28 13:54:55 +00:00
Jason Ekstrand
da517431f6 i965/blorp: Set r8stencil_needs_update when writing stencil
This fixes a crash on Haswell when we try to upload a stencil texture
with blorp.  It would also be a problem if someone tried to texture from
stencil after glBlitFramebuffers.

Cc: "17.2 17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit a43d379000)
2017-09-28 13:54:55 +00:00
Matt Turner
3b4a6dbe93 util/u_atomic: Add implementation of __sync_val_compare_and_swap_8
Needed for 32-bit PowerPC.

Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Fixes: a6a38a038b ("util/u_atomic: provide 64bit atomics where
they're missing")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>

(cherry picked from commit 1bbe180873)
2017-09-28 13:54:55 +00:00
Matt Turner
d2dca92a6c util: Link libmesautil into u_atomic_test
Platforms without particular atomic operations require the
implementations in u_atomic.c

Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Fixes: a6a38a038b ("util/u_atomic: provide 64bit atomics where
they're missing")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit d075a4089e)
[Juan A. Suarez: resolve trivial conflicts]
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Conflicts:
	src/util/Makefile.am
2017-09-28 13:54:55 +00:00
Emil Velikov
d41d54b061 automake: enable libunwind in `make distcheck'
Enable the toggle to catch when the library is missing from the link
path. Better to test, fail and address before releasing Mesa ;-)

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 9aba643e3c)
2017-09-28 13:54:55 +00:00
Gert Wollny
5d16640ea1 travis: Add libunwind-dev to gallium/make builds
libunwind is a optional dependency used by the gallium aux module
(libgallium) and consequently the final binaries must be linked against
it. To test whether the library is properly specified in the link pass
add it to the travis-ci build environment and force its use.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 39fe51c1e3)
2017-09-26 12:17:33 +02:00
Gert Wollny
6024a95198 travis: force llvm-3.3 for "make Gallium ST Other"
In Ubuntu Trusty the default version of llvm is 3.4 and the build was
actually randomly picking 3.5 or 3.9. Adding libunwind would then result
is build success or failure depending of what version was picked.

Install the llvm-3.3-dev package and force its use: On one hand it is
the minimum required version we want to the build test against, and on
the other hand forcing the version stabilizes the build.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit d3675812b5)
2017-09-26 12:17:33 +02:00
Dave Airlie
996bf9c1cd radv/nir: call opt_remove_phis after trivial continues.
With the shaders in the ssao demo, the nir_opt_if wasn't
working properly without this, after this the if gets optimised
so that loop unrolling gets called.

(loop unrolling fails due to instruction count, but at least
it gets to do that.)

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 64d9bd149a)
[Juan A. Suarez: apply patch over src/amd/vulkan/radv_pipeline.c]
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>

Conflicts:
	src/amd/vulkan/radv_shader.c
2017-09-26 12:17:33 +02:00
Emil Velikov
bd903d4ee1 docs: add sha256 checksums for 17.2.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-09-18 00:12:36 +01:00
Emil Velikov
d6d2b6b5ec docs: add release notes for 17.2.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
mesa-17.2.1
2017-09-17 23:57:32 +01:00
Emil Velikov
cb778d563f Update version to 17.2.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-09-17 23:53:08 +01:00
Bas Nieuwenhuizen
7c3bd519e7 radv: Don't allocate CMASK for linear images.
We can't use it anyway in fast clears, and on GFX9 it seems to
actually hange the card if we specify it.

Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
(cherry picked from commit 1a172fb113)
2017-09-13 21:52:42 +01:00
Bas Nieuwenhuizen
c6b3732967 radv: Disable multilayer & multilevel DCC.
The current DCC init routine doesn't account for initializing a
single layer or level. Multilayer seems hard for small textures on
pre-GFX9 as tre metadata for the layers can be interleaved. For
GFX9 multilevel textures are a problem for similar reasons.

So just disable this for now, until we handle the texture modes
correctly.

Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
(cherry picked from commit bee83b2661)
2017-09-13 21:52:42 +01:00
Eric Engestrom
e012ade1cf docs/egl: remove reference to EGL_DRIVERS_PATH
Support for external egl drivers was dropped a few years ago.

Fixes: 209360bbb9 "egl/main: drop support for external egl drivers"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 85b66d2096)
2017-09-13 21:52:42 +01:00
Dave Airlie
41e691d605 radv/winsys: fix flags vs va_flags thinko.
Fixes: e8d57802f (radv/gfx9: allocate events from uncached VA space)
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a5add6fb30)
2017-09-13 21:52:42 +01:00
Emil Velikov
b6ae4400fc egl/x11/dri3: adding missing __DRI_BACKGROUND_CALLABLE extension
Fixes: 3b7b6adf3a ("egl: Implement __DRI_BACKGROUND_CALLABLE")
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit f24bc18162)
2017-09-13 21:52:42 +01:00
Bas Nieuwenhuizen
c47914276e radv: Fix vkCopyImage with both depth and stencil aspects.
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit ff23e03d60)
2017-09-13 21:52:42 +01:00
Bas Nieuwenhuizen
536f852d42 radv: Actually set the cmd_buffer usage_flags.
Otherwise, the simultaneous uage bit doesn't get set from the begin
info, which we need for batchchaining.

Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit dec7b38fe6)
2017-09-13 21:52:42 +01:00
Grazvydas Ignotas
fdc4f6e684 radv: don't assert on empty hash table
Currently if table_size is 0, it's falling through to:

unreachable("hash table should never be full");

But table_size can be 0 when RADV_DEBUG=nocache is set, or when the
table allocation fails (which is not considered an error).

Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit b8dd69e1b4)
2017-09-13 21:52:42 +01:00
Eric Engestrom
8cf9e5ab56 mesa/st: remove unwanted backup file
Fixes: 0ac78dc925 "util: move string_to_uint_map to glsl"
Cc: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit ac0d8dc3fa)
2017-09-13 21:52:42 +01:00
Samuel Pitoiset
d5c71e44c4 radeonsi: update dirty_level_mask before dispatching
This fixes a rendering issue with Hitman when bindless textures
are enabled.

Fixes: 2263610827 ("radeonsi: flush DB caches only when transitioning from DB to texturing")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 59101e771d)
2017-09-13 21:52:42 +01:00
Nicolai Hähnle
53190187cc glsl: fix glsl_struct_field size calculations for shader cache
Found by address sanitizer:

==22621==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x61400000cbd8 at pc 0x7f561610a4ff bp 0x7ffca85f9d50 sp 0x7ffca85f94f8
READ of size 344 at 0x61400000cbd8 thread T0
    #0 0x7f561610a4fe  (/usr/lib/x86_64-linux-gnu/libasan.so.3+0x5f4fe)
    #1 0x7f560bb305a5 in memcpy /usr/include/x86_64-linux-gnu/bits/string3.h:53
    #2 0x7f560bb305a5 in blob_write_bytes ../../../mesa-src/src/compiler/glsl/blob.c:136
    #3 0x7f560be7d7ff in encode_type_to_blob ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:153
    #4 0x7f560be81222 in write_program_resource_data ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:950
    #5 0x7f560be81222 in write_program_resource_list ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:1118
    #6 0x7f560be81222 in shader_cache_write_program_metadata(gl_context*, gl_shader_program*) ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:1407
    #7 0x7f560b825fdb in link_program ../../../mesa-src/src/mesa/main/shaderapi.c:1163

Fixes: 073a84ff60 ("glsl: stop adding pointers from glsl_struct_field to the cache")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 4da6cf6c98)
2017-09-13 21:52:42 +01:00
Emil Velikov
366e02f992 cherry-ignore: add EGL+gbm swast patches
They depend on an earlier commit which did not land in branch.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-09-13 21:52:41 +01:00
Nicolai Hähnle
5cec093773 ac/surface: match Z and stencil tile config
Fixes various piglit tests on Stoney, see the comment.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit cffc0ae0d9)
[Emil Velikov: attribute for the different gfx6_surface_settings()]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/amd/common/ac_surface.c
2017-09-13 21:52:02 +01:00
Nicolai Hähnle
69394e3517 radeonsi: apply a mask to gl_SampleMaskIn in the PS prolog
gl_SampleMaskIn is supposed to contain set bits only for the samples that
are covered by the current fragment shader invocation, but the VGPR
initialization hardware loads the set of all bits that are covered at the
current pixel.

Fixes various tests in
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 92c4277990)
[Emil Velikov: attribute for the lack of add_arg*checked() API]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeonsi/si_shader.c
2017-09-13 21:52:02 +01:00
Timothy Arceri
c0c1e05fb6 glsl: stop adding pointers from bindless structs to the cache
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 4009370232)
2017-09-13 21:52:02 +01:00
Timothy Arceri
94b656cb5e glsl: stop adding pointers from shader_info to the cache
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit a6618afd27)
2017-09-13 21:52:02 +01:00
Timothy Arceri
5e0b556abc compiler: move pointers to the start of shader_info
This will allow us to easily skip them when writting the struct
to disk cache.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 3ea3f75723)
2017-09-13 21:52:02 +01:00
Timothy Arceri
f087dad40d glsl: always write a name/label string to the cache
In the following patch we will stop writing the pointer to cache.

Unfortunately adding empty strings to that cache seems to be the
only thing we can do here once we no longer have the pointers.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 44918a1979)
2017-09-13 21:52:02 +01:00
Timothy Arceri
83bbfaddf1 glsl: don't write uniform storage offset if there isn't one
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 22154823d2)
2017-09-13 21:52:02 +01:00
Timothy Arceri
a8eea040cd glsl: add has_uniform_storage() helper to shader cache
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 2662269ad7)
2017-09-13 21:52:02 +01:00
Timothy Arceri
15ecbb2c07 glsl: stop adding pointers from glsl_struct_field to the cache
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 073a84ff60)
2017-09-13 21:52:02 +01:00
Timothy Arceri
7fef8d436a glsl: stop adding pointers from gl_shader_variable to the cache
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 37d453b55a)
2017-09-13 21:52:02 +01:00
Timothy Arceri
ea1bcfc063 glsl: allow NULL to be passed to encode_type_to_blob()
This will be used by the following commit.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 37eb67714e)
2017-09-13 21:52:01 +01:00
Eric Engestrom
6e2b9fba21 util: improve compiler guard
Glibc 2.26 has dropped xlocale.h, but the functions needed (strtod_l()
and strdof_l()) can be found in stdlib.h.
Improve the detection method to allow newer builds to still make use of
the locale-setting.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102454
Cc: Laurent Carlier <lordheavym@gmail.com>
Cc: Emil Velikov <emil.l.velikov@gmail.com>
Cc: Rob Herring <robh@kernel.org>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Laurent Carlier <lordheavym@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 49b428470e)
2017-09-13 21:52:01 +01:00
Kenneth Graunke
dcb634df92 i965: Set "Subslice Hashing Mode" to 16x16 on Apollolake.
As of 4.11, the kernel isn't bothering to set the subslice hashing mode
on Apollolake, leaving it at the default of 8x8.  (It initializes it to
16x4 on most platforms.)

Performance data for GPUTest Triangle on Apollolake at 1024x640:

   X-tiled RT:
   -----------
   8x8 -> 16x4:   2.4325%  +/- 0.383683% (n=107)
   8x8 -> 8x4:   -3.75105% +/- 0.592491% (n=40)
   8x8 -> 16x16:  6.17238% +/- 0.67157%  (n=30)

   Y-tiled RT:
   -----------
   8x8 -> 16x4:   1.30307%  +/- 0.297292% (n=205)
   8x8 -> 8x4:   -0.769282% +/- 0.729557% (n=35)
   8x8 -> 16x16:  3.00254%  +/- 0.715503% (n=40)

   8x MSAA RT (INTEL_FORCE_MSAA=8):
   --------------------------------
   8x8 -> 16x4:   1.38889% +/- 0.93729%  (n=7)
   8x8 -> 8x4:   -2.10643% +/- 1.15153%  (n=3)
   8x8 -> 16x16:  3.87183% +/- 1.08851%  (n=5)

Based on this, we choose 16x16 for Apollolake.

Skylake GT2 with X-tiled buffers appears to be a toss-up between 16x4
and 16x16, and with Y-tiled buffers it doesn't seem to really matter.
So we'll leave Skylake alone for now.

The hashing mode doesn't seem to make a measurable impact on more
complex benchmarks.

Acked-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit ebd2fd6ef3)
2017-09-13 21:52:01 +01:00
Dave Airlie
20be71ba7c radv/gfx9: fix image resource handling.
GFX9 changes how images are layed out, so this needs updating.

Fixes: dEQP-VK.query_pool.statistics_query.*

Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 3633bae36b)
2017-09-13 21:52:01 +01:00
Dave Airlie
a3d1ea347a radv/ac: bump params array for image atomic comp swap
For the comp_swap case this was overflowing and crashing
sometimes.

Fixes:
dEQP-VK.image.atomic_operations.compare_exchange.*

Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit aba441be44)
2017-09-13 21:52:01 +01:00
Dave Airlie
dc640aab63 radv/gfx9: set mip0-depth correctly for 2d arrays/3d images
This field covers the whole resource.

Fixes:
dEQP-VK.pipeline.image.suballocation.sampling_type.combined.view_type.3d.format.*
dEQP-VK.texture.filtering.3d.combinations.*

Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit ebd2a5354d)
2017-09-13 21:52:01 +01:00
Dave Airlie
c8076c8ea1 radv: handle GFX9 1D textures
As GFX9 can't handle 1D depth textures, radeonsi and
apparantly pro just update all 1D textures to 2D,
and work around it.

This ports the workarounds from radeonsi.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1bcb953e16)

Conflicts:
	src/amd/common/ac_nir_to_llvm.c
2017-09-13 21:52:01 +01:00
Dave Airlie
62f0bb2a87 radv: don't use iview for meta image width/height.
Work out the width/height from the level manually, as on GFX9
we won't minify the iview width/height.

This fixes:
dEQP-VK.api.image_clearing.core.clear_color_image* on gfx9

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 2f5b4490b5)
2017-09-13 21:52:01 +01:00
Emil Velikov
40f06286f9 cherry-ignore: add execution_type() fix to the list
As mentioned by Matt:
 "Without commit 4fab67a441, this patch isn't  needed at all."

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-09-13 21:50:49 +01:00
Nicolai Hähnle
0f79eb7abe st/glsl_to_tgsi: only the first (inner-most) array reference can be a 2D index
Don't get distracted by record dereferences between array references.

Fixes dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 03203b7448)
2017-09-13 21:34:03 +01:00
Dave Airlie
54c5568fa9 radv: use simpler indirect packet 3 if possible.
This fixes some observed hangs on CIK GPUs.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 219d29e4d8)
[Emil Velikov: add the hunk in radv_emit_indirect_draw]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/amd/vulkan/radv_cmd_buffer.c
2017-09-13 21:34:03 +01:00