Commit Graph

101784 Commits

Author SHA1 Message Date
Samuel Pitoiset
584d1f2711 radv: merge radv_handle_{dcc,cmask}_image_transition() functions
Into radv_handle_color_image_transition().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Niuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-16 14:20:56 +02:00
Samuel Pitoiset
d5812b900b radv: add radv_init_color_image_metadata() helper
In order to separate initialization from decompression. In the
future, that will allow us to init DCC/FMASK/CMASK in one shot.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Niuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-16 14:20:54 +02:00
Samuel Pitoiset
fde7b90ecf radv: make radv_initialise_cmask() static
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Niuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-16 14:20:51 +02:00
Samuel Pitoiset
790f6e4718 radv: clean up radv_handle_image_transition() a bit
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Niuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-16 14:20:49 +02:00
Samuel Pitoiset
6967d32beb radv: add radv_handle_color_image_transition() helper
To handle CMASK, FMASK and DCC transitions in the same place.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Niuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-16 14:20:45 +02:00
Samuel Pitoiset
c6b1f1c97a radv: handle DCC image transitions before CMASK/FMASK transitions
Mostly because DCC implies a fast-clear eliminate and we
should be able to skip some DCC decompressions by setting
a predicate like for CMASK and FMASK.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Niuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-16 14:20:42 +02:00
Samuel Pitoiset
79c87a45b6 radv: disable prediction only if it has been enabled
When decompressing DCC we don't enable it, so it's useless
to disable it. This reduces the number of prediction packets
sent to the GPU when performing color decompression passes.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Niuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-16 14:20:39 +02:00
Bas Nieuwenhuizen
b0e3a9b19f ac/nir: Make the GFX9 buffer size fix apply to image loads/atomics too.
No clue how I missed those ...

Fixes: 4503ff760c "ac/nir: Add workaround for GFX9 buffer views."
CC: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105320
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2018-04-16 11:55:48 +02:00
Brian Paul
6a519a157b gallium/osmesa: link with winsock2 library on Windows
To fix the MSVC build.  The build broke because we started to compile
the ddebug code on Windows after the mtypes.h changes.  Building ddebug
caused us to also use the u_network.c code for the first time.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-04-13 19:06:55 -06:00
Brian Paul
201c08c463 gallium/util: put (void) in a few function signatures
To match the header file.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-04-13 19:06:55 -06:00
Brian Paul
65d1040435 ddebug: add PIPE_OS_UNIX/LINUX checks to fix MSVC build
Don't include Unix headers or use Unix functions when building with MSVC.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-04-13 19:06:55 -06:00
Brian Paul
6d41edbf8a mesa: protect #include of unistd.h with _MSV_VER check
unistd.h is unix only.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2018-04-13 19:06:55 -06:00
Brian Paul
bf67fec235 mesa: remove unused 'i' in dimensions_error_check()
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-04-13 19:06:55 -06:00
Marek Olšák
976db661ff radeonsi: restore si_emit_cache_flush call at the end of IBs
Fixes: 918b798668 "radeonsi: make sure CP DMA is idle at the end of IBs"
2018-04-13 20:05:53 -04:00
Daniel Schürmann
f2c6a55061 radv: enable subgroup capabilities
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-14 01:03:15 +02:00
Daniel Schürmann
4b0616e533 ac: handle subgroup intrinsics
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-14 01:03:15 +02:00
Daniel Schürmann
d5f7ebda3e ac: add LLVM build functions for subgroup instrinsics
Co-authored-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-14 01:03:09 +02:00
Daniel Schürmann
d19f20e793 ac: make ballot and umsb capable of 64bit inputs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-14 00:52:22 +02:00
Daniel Schürmann
79701b414c nir: lower 64bit subgroup shuffle intrinsics
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-14 00:52:22 +02:00
Daniel Schürmann
fd5b0e0a64 nir/spirv: Fix warning and add missing breaks.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-14 00:52:22 +02:00
Daniel Schürmann
54937d820d nir: use ballot_bit_size when lowering ballot_bitfield_extract
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-14 00:52:22 +02:00
Daniel Schürmann
4d802df3aa nir: subgroups instructions for 64bit ballot sizes
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2018-04-14 00:52:22 +02:00
Brian Paul
1098c18af3 glsl: #undef THIS macro to fix MSVC build
THIS is a macro in one of the MSVC header files.  It's also a token
in the GLSL lexer.  This causes a compilation failure with MSVC.
This issue seems to be newly exposed after the recent mtypes.h removal
patches.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-04-13 13:53:12 -06:00
Brian Paul
5dc7233f44 glsl: rename 'interface' var to 'iface' to fix MSVC build
The recent mtypes.h removal patches seems to have exposed a MSVC
issue where 'interface' is defined as a macro in an MSVC header file.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-04-13 13:53:08 -06:00
Brian Paul
73f1e33d34 mesa: remove snprintf macro in imports.h to fix MSVC build
snprintf is a macro in the MSVC stdio.h header and we needed to
include that header before imports.h where we also defined an
snprintf macro.  Otherwise, the MSVC build would fail.  The recent
mtypes.h removal patches seems to have exposed this issue.

This patch simply removes our snprintf macro and replaces one use
of it in teximage.c with _mesa_snprintf().  There are other calls
to snprintf() in DRI drivers, but none of them are built on Windows.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2018-04-13 13:52:57 -06:00
Lionel Landwerlin
0a6547014f anv: fix number of planes for depth & stencil
We're not counting correctly with depth & stencil images.

Additionally we need to move an assert that is meant just for color
attachments.

v2: Move an assert() (Reported by Craig)
    Change aspect mask checks (Francesco)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a62a979335 ("anv: enable multiple planes per image/imageView")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105994
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
2018-04-13 11:44:53 -07:00
Marek Olšák
6ff0c6f4eb gallium: move ddebug, noop, rbug, trace to auxiliary to improve build times
which also simplifies the build scripts.
2018-04-13 14:08:14 -04:00
Marek Olšák
918b798668 radeonsi: make sure CP DMA is idle at the end of IBs 2018-04-13 14:07:20 -04:00
Marek Olšák
b6ad7075b9 gallium/hud: add a simple HUD view that only draws text
Add this prefix to the env var: "simple," For example:
    GALLIUM_HUD=simple,fps

The X coordinates are the same, but the Y coordinates are different, because
there is only text.

'+' happens to behave the same as "\n".
',' happens to behave the same as "\n\n".
2018-04-13 14:07:20 -04:00
Dylan Baker
506671594a mesa: Include unistd.h in program_lexer
Which was previously provided implicitly by mtypes.h

CC: Marek Olšák <marek.olsak@amd.com>
CC: Mark Janes <mark.a.janes@intel.com>
Fixes: 43d66c8c2d
       ("mesa: include mtypes.h less")
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-04-13 11:03:37 -07:00
Marek Olšák
9a1363427e radeonsi: always prefetch later shaders after the draw packet
so that the draw is started as soon as possible.

v2: only prefetch the API VS and VBO descriptors

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-13 12:31:04 -04:00
Marek Olšák
e4b7974ec7 radeonsi: emit shader pointers before cache flushes & waits
This code was written with the constant engine in mind.
We can simplify it now.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-13 12:31:04 -04:00
Marek Olšák
82799c5035 radeonsi/gfx9: don't use the workaround for gather4 + stencil
it doesn't seem to be needed.

Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-13 12:31:04 -04:00
Marek Olšák
1372ccfe6f radeonsi: disable TC-compat HTILE on Tonga and Iceland
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-13 12:31:04 -04:00
Marek Olšák
afe0bd2c55 radeonsi: force 2D tiling on VI only when TC-compat HTILE is really enabled
just pass the flag that indicates it.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-13 12:31:04 -04:00
Marek Olšák
29a09e1d38 radeonsi: don't flush HTILE if there is no HTILE clear
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-13 12:31:04 -04:00
Marek Olšák
5fb31a1734 radeonsi: merge 2 identical if statements in si_clear
and other cleanups

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-13 12:31:04 -04:00
Marek Olšák
8a28679987 radeonsi: don't do GFX-specific texture decompression for compute
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-13 12:31:04 -04:00
Marek Olšák
307bccc6df radeonsi: simplify generating the renderer string
HAVE_LLVM > 0 is a tautology.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-13 12:31:04 -04:00
Marek Olšák
a3b785be4d winsys/amdgpu: allow local BOs on APUs
Local BOs ignore BO priorities, and we don't need those on APUs.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-04-13 12:31:04 -04:00
Juan A. Suarez Romero
b37b35a5d2 getteximage: assume texture image is empty for non defined levels
Current code is returning an INVALID_OPERATION when trying to use
getTextureImage() on a level that has not been explicitly defined.

That is, we define a mipmapped Texture2D with 3 levels, and try to use
GetTextureImage() for the 4th levels, and INVALID_OPERATION is returned.

Nevertheless, such case is not listed as an error in OpenGL 4.6 spec,
section 8.11.4 ("Texture Image Queries"), where all the case errors for
this function are defined. So it seems this is a valid operation.

On the other hand, in section 8.22 ("Texture State and Proxy State") it
states:

  "Each initial texture image is null. It has zero width, height, and
   depth, internal format RGBA, or R8 for buffer textures, component
   sizes set to zero and component types set to NONE, the compressed
   flag set to FALSE, a zero compressed size, and the bound buffer
   object name is zero."

We can assume that we are reading this initialized empty image when
calling GetTextureImage() with a non defined level.

With this assumption, we will reach one of the other error cases defined
for the functions. In the end this means that we would end up returning
INVALID_VALUE to the caller.

This fixes arb_get_texture_sub_image piglit tests.

v2: just return INVALID_VALUE if there is no defined level (Iago)

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-04-13 17:47:37 +02:00
Juan A. Suarez Romero
8d411eb6b3 gettextureimage: verify cube map is complete
According to OpenGL 4.6 spec, section 8.11.4 ("Texture Image Queries"),
relative to errors for GetTexImage, GetTextureImage, and GetnTexImage:

  "An INVALID_OPERATION error is generated by GetTextureImage if the
   effective target is TEXTURE_CUBE_MAP or TEXTURE_CUBE_MAP_ARRAY, and
   the texture object is not cube complete or cube array complete,
   respectively."

This fixes arb_get_texture_sub_image piglit tests.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-04-13 17:47:27 +02:00
Juan A. Suarez Romero
42891dbaa1 gettextsubimage: verify zoffset and depth are correct
According to OpenGL 4.6 spec, section 8.11.4 ("Texture Image Queries"),
relative to errors for GetTextureSubImage() function:

  "An INVALID_VALUE error is generated if the effective target is
   TEXTURE_1D and either yoffset is not zero, or height is not one.

   An INVALID_VALUE error is generated if the effective target is
   TEXTURE_1D, TEXTURE_1D_ARRAY, TEXTURE_2D or TEXTURE_RECTANGLE, and
   either zoffset is not zero, or depth is not one."

The commit fixes the check for height and depth.

This fixes arb_get_texture_sub_image piglit tests.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-04-13 17:47:27 +02:00
Timothy Arceri
a63e69f5f0 mesa: free debug messages when destroying the debug state
Fixes: 04a8baad37 "mesa: refactor _mesa_PopDebugGroup and _mesa_free_errors_data"

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98281
2018-04-13 22:20:48 +10:00
Timothy Arceri
c500ab2735 mesa: fix x86 builds
Fixes: 43d66c8c2d "mesa: include mtypes.h less"
2018-04-13 22:13:46 +10:00
Marek Olšák
e961824ba8 Fix make check 2018-04-12 20:03:13 -04:00
Marek Olšák
6d6b1b3890 Fix scons build 2018-04-12 19:55:01 -04:00
Marek Olšák
43d66c8c2d mesa: include mtypes.h less
- remove mtypes.h from most header files
- add main/menums.h for often used definitions
- remove main/core.h

v2: fix radv build

Reviewed-by: Brian Paul <brianp@vmware.com>
2018-04-12 19:31:30 -04:00
Marek Olšák
57f4268da4 mesa: include dispatch.h less
Reviewed-by: Brian Paul <brianp@vmware.com>
2018-04-12 19:31:28 -04:00
Bas Nieuwenhuizen
6ff98dbf7c radv: Implement VK_EXT_vertex_attribute_divisor.
Pretty straight forward, just pass the divisors through the shader
key and then do a LLVM divide.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
2018-04-12 22:57:23 +02:00