Commit Graph

123425 Commits

Author SHA1 Message Date
Bas Nieuwenhuizen
59ffb5f8bd radv: Handle mmap failures.
Which can happen if we have to many mmaps active in the process.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit a5cb88eea4)
2020-06-24 23:03:52 +02:00
Bas Nieuwenhuizen
44ed7fba6a radv/winsys: Deal with realloc failures in BO lists.
Otherwise if realloc fails we silently try to use it. Make recording fail instead.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5578>
(cherry picked from commit 04765e6a9a)
2020-06-24 23:03:52 +02:00
Bas Nieuwenhuizen
3d42029c44 vulkan/wsi/x11: Ensure we create at least minImageCount images.
Doom Eternal happily creates a swapchain with 2 images for IMMEDIATE...

This fixes a 10% performance issues with Doom Eternal for me.

Since the game only sets a minImageCount increasing till our own minimum
is totally okay.

CC: <stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2684
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3156
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4368>
(cherry picked from commit 5f97dfc4c8)
2020-06-24 23:03:52 +02:00
Kristian H. Kristensen
b0634507ea freedreno: Handle DRM_FORMAT_MOD_INVALID in shared code
layout_resource_for_modifier() needs to handle DRM_FORMAT_MOD_INVALID
as well, since src/gallium/frontends/dri/dri2.c uses this to indicate
"no modifier" when it's called through the older non-modifier entry
points.

This is similar to 334788d4 ("freedreno: allow INVALID modifier") but
for the generic implementation.

Fixes: 98910626 ("freedreno/a6xx: Implement layout for DRM_FORMAT_MOD_QCOM_COMPRESSED")
Closes: #3154
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5611>
(cherry picked from commit bf92f041fe)
2020-06-24 23:03:51 +02:00
Jose Maria Casanova Crespo
f95011ba91 nir: only uniforms with dynamically_uniform offset are dynamically_uniform
Previously all nir_intrinsic_load_uniform that were used as sources were
considered to be dynamically_uniform but when offsets of load_uniform
are indirect it can not be determined.

This fixes artefacts in Google Maps 3D view in V3D.

Fixes: 886d46b089 ("nir: Add a function to determine if a source is dynamically uniform")
Reviewed-by: Neil Roberts <nroberts@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5587>
(cherry picked from commit ba15bb383f)
2020-06-24 23:03:51 +02:00
Marek Olšák
3856293246 ac/nir: fix 64-bit division for GL CTS
This fixes: KHR-GL45.gpu_shader_fp64.builtin.mod_*

Fixes: ba2ec1f3 "ac/nir: use llvm.amdgcn.rcp in ac_build_fdiv()"

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5531>
(cherry picked from commit 2b8b62c55b)
2020-06-24 23:03:51 +02:00
Eric Anholt
d664ba0b88 freedreno/ir3: Fix register allocation assertion failures.
We were failing to tell the allocator about the restriction that scalar
texture instructions (allocated as scalar regs) couldn't be allocated such
that the start of the full unwritemasked vector started before r0.  There
was a patch in select_reg_callback on a6xx that tried to work around that,
but you could still end up backed into a corner you shouldn't be because
we didn't tell the RA what it needed.

Fixes compiler assertion failures on a300-a400's blit_z shader, used for
Z32F gmem blits.

Looks like as a result we get tighter register allocation but more nops:

instructions in affected programs: 757945 -> 760356 (0.32%)
nops in affected programs: 317983 -> 320468 (0.78%)
non-nops in affected programs: 27525 -> 27451 (-0.27%)
mov in affected programs: 3098 -> 3023 (-2.42%)
dwords in affected programs: 109664 -> 110656 (0.90%)
last-baryf in affected programs: 112701 -> 112847 (0.13%)
full in affected programs: 4326 -> 4011 (-7.28%)
sstall in affected programs: 120550 -> 120836 (0.24%)
(ss) in affected programs: 13939 -> 13918 (-0.15%)
(sy) in affected programs: 3006 -> 2786 (-7.32%)

(cherry picked from commit b420d04e1f)

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5612>
2020-06-24 23:03:51 +02:00
Eric Anholt
00975465ac freedreno/ir3: Fix register allocation assertion failures.
We were failing to tell the allocator about the restriction that scalar
texture instructions (allocated as scalar regs) couldn't be allocated such
that the start of the full unwritemasked vector started before r0.  There
was a patch in select_reg_callback on a6xx that tried to work around that,
but you could still end up backed into a corner you shouldn't be because
we didn't tell the RA what it needed.

Fixes compiler assertion failures on a300-a400's blit_z shader, used for
Z32F gmem blits.

Looks like as a result we get tighter register allocation but more nops:

instructions in affected programs: 757945 -> 760356 (0.32%)
nops in affected programs: 317983 -> 320468 (0.78%)
non-nops in affected programs: 27525 -> 27451 (-0.27%)
mov in affected programs: 3098 -> 3023 (-2.42%)
dwords in affected programs: 109664 -> 110656 (0.90%)
last-baryf in affected programs: 112701 -> 112847 (0.13%)
full in affected programs: 4326 -> 4011 (-7.28%)
sstall in affected programs: 120550 -> 120836 (0.24%)
(ss) in affected programs: 13939 -> 13918 (-0.15%)
(sy) in affected programs: 3006 -> 2786 (-7.32%)

(cherry picked from commit b420d04e1f)

Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5612>
2020-06-24 23:03:51 +02:00
Gert Wollny
5edad5682d r600/sfn: Don't set num_components on TESS sysvalue intrinsics
These instructions are not vectorized, and validation rules added for
this with 167fa2887f
    nir/validate: validate intr->num_components

Fixes: 46a3033b43
    r600/sfn: Emit some LDS instructions

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5575>
(cherry picked from commit 97318994bc)
2020-06-24 23:03:51 +02:00
Rhys Perry
836997bb27 radv: enable radv_no_dynamic_bounds for more Path of Exile executables
It looks like there's also a standalone version and a 32-bit version.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5574>
(cherry picked from commit c977567db6)
2020-06-24 23:03:51 +02:00
Rhys Perry
9487fb561c radv: enable radv_no_dynamic_bounds for Path of Exile
To workaround game bugs. This also enables it for the D3D11 renderer but
that shouldn't be an issue.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3081
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3084
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3080
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5569>
(cherry picked from commit 19b2ac2bb9)
2020-06-24 23:03:51 +02:00
Rhys Perry
921e3d7e32 radv: add new drirc option radv_no_dynamic_bounds
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5569>
(cherry picked from commit f4a643f65e)
2020-06-24 23:03:51 +02:00
Mario Kleiner
052cc3a993 vulkan/wsi: Really terminate DRM lease in wsi_release_display().
wsi_release_display() implements vkReleaseDisplayEXT() which
is supposed to return control to the lessor of an output
upon call.

We need to terminate the wsi->wait_thread when close()'ing
the wsi->fd, otherwise the wait_thread holds another reference
to the wsi->fd, keeping the lease active, and thereby the
leased output blocked, until vkDestroyInstance() is called.

This gives users their GUI back, instead of extended darkness.

Fixes: 352d320a07 ("vulkan: Add EXT_direct_mode_display [v2]")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5396>
(cherry picked from commit 2cc51b0dff)
2020-06-24 23:03:51 +02:00
Pierre-Eric Pelloux-Prayer
175b5ab5d3 st/mesa: make texture views inherit compressed_data storage
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2775
Fixes: c3fafa127a ("st/mesa: generalize code for the compressed texture map/unmap fallback")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5492>
(cherry picked from commit b6db703e0f)
2020-06-24 23:03:51 +02:00
Erik Faye-Lund
c75710a988 mesa/main: fix inverted condition
I accidentally got one of the conditions wrong here. Sorry for the
mixup.

See ttps://gitlab.freedesktop.org/mesa/mesa/-/issues/3134 for details.

Fixes: b112e62ba4 ("mesa/main: do not allow MESA_ycbcr_texture enums on gles")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5532>
(cherry picked from commit 747e808697)
2020-06-24 23:03:51 +02:00
Daniel Schürmann
7b803432e4 aco: fix WQM handling in nested loops
If on a nested loop
- the outer loop needs WQM but
- the inner loop doesn't need WQM and
- the break condition of the inner loop is computed in the outer loop
then it could happen that we transitioned to Exact before entering the inner loop
which could create an empty exec mask and lead to an infinite loop.

Fixes a GPU hang with RDR2

Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5518>
(cherry picked from commit 3817fa7a4d)
2020-06-24 23:03:51 +02:00
Danylo Piliaiev
c80086b494 st/mesa: account for "loose", per-mipmap level textures in CopyImageSubData
We may have "loose", per-image gallium resources. The src_image->Level
may not match the gallium resource texture level. In such case it is
prescribed (in st_AllocTextureImageBuffer) to specify mipmap level
as zero.

Fixes: f04f13622f
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5477>
(cherry picked from commit 8ce8895b69)
2020-06-24 23:03:51 +02:00
Samuel Pitoiset
94a94e1a09 radv: lower discards to demote to workaround a RDR2 game bug
This fixes some sort of LOD issue.

Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5525>
(cherry picked from commit c4aa64b4c3)
2020-06-24 23:03:51 +02:00
Timothy Arceri
c133b1ba0d st_glsl_to_nir: fix potential use after free
When updating the shader info used by GL for the API we must
remember to make sure to restore the pointers to its own name
and label strings. There are a number of ways in which the nir
copy of these strings can be freed before GL is finished with
them.

Fixes: 36be8c2fcf ("st/glsl_to_nir: use nir_shader_gather_info()")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2875

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5488>
(cherry picked from commit b2e9d21fdd)
2020-06-24 23:03:51 +02:00
Marek Olšák
0f6ba73d3b ac/surface: don't free dcc_retile_map on failure
because the hash table now owns it.

Fixes: bd553f0546 - ac/surface: cache DCC retile maps (v2)

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
(cherry picked from commit 0b3e344212)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5422>
2020-06-24 23:03:51 +02:00
Marek Olšák
86424d8d26 ac/surface: cache DCC retile maps (v2)
This reduces overhead when resizing windows or when allocating
similar image sizes over and over again.

v2: optimize the memory footprint of the cache

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
(cherry picked from commit bd553f0546)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5422>
2020-06-24 23:03:50 +02:00
Marek Olšák
be4a86c9ef ac/surface: add a wrapper structure to hold ADDR_HANDLE
and more things in the future.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
(cherry picked from commit 4cf674c8f7)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5422>
2020-06-24 23:03:50 +02:00
Marek Olšák
7c1ddbc447 amd/addrlib: remove unused members of ADDR2_COMPUTE_DCC_ADDRFROMCOORD_INPUT
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
(cherry picked from commit e6996d6fbd)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5422>
2020-06-24 23:03:50 +02:00
Marek Olšák
2e1ecdc21c amd/addrlib: don't recompute DCC info for every ComputeDccAddrFromCoord call
This decreases the DCC retile map overhead from 23% to 18%.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
(cherry picked from commit a99f4d5382)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5422>
2020-06-24 23:03:50 +02:00
Marek Olšák
84a2442ebf ac/surface: don't recompute the DCC retile map for imported textures
The retile map is not used in this case, and the retile map computation
takes 39% of CPU time when resizing a window.

This brings it down to 23%.

The dcc_retile_use_uint16 setting has to be derived from DCC sizes.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
(cherry picked from commit a1b9eb62f6)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5422>
2020-06-24 23:03:50 +02:00
Jan Beich
b8539e6c80 meson: unbreak sysctl.h detection on BSDs
Code:
 #include <sys/sysctl.h>
Compiler stdout:

Compiler stderr:
 In file included from testfile.c:1:
/usr/include/sys/sysctl.h:1184:40: error: unknown type name 'size_t'
int     sysctl(const int *, u_int, void *, size_t *, const void *, size_t);
                                           ^
/usr/include/sys/sysctl.h:1185:40: error: unknown type name 'size_t'
int     sysctlbyname(const char *, void *, size_t *, const void *, size_t);
                                           ^
/usr/include/sys/sysctl.h:1186:42: error: unknown type name 'size_t'
int     sysctlnametomib(const char *, int *, size_t *);
                                             ^
3 errors generated.

Checking if "sys/sysctl.h" compiles: NO

<https://gitlab.freedesktop.org/mesa/drm/-/commit/1f8ada802391>
<https://gitlab.freedesktop.org/mesa/drm/-/commit/4083e8f2c659>

Reviewed-by: Niclas Zeising <zeising@daemonic.se>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5462>
(cherry picked from commit 63b81c9915)
2020-06-24 23:03:50 +02:00
Jan Beich
ee4e70e314 util: enable futex usage on BSDs after 7dc2f47882
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5460>
(cherry picked from commit 46c368907f)
2020-06-24 23:03:50 +02:00
Erik Faye-Lund
220775b492 gallium/hud: don't use user vertex buffers
This gains back some performance lost in the previous commit, by
bypassing u_vbuf.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5417>
(cherry picked from commit a3d07c4a35)
2020-06-24 23:03:50 +02:00
Erik Faye-Lund
b39f1c6a5e Revert "gallium/hud: don't use user vertex buffers"
The approach taken in this commit only works on drivers that expose
the PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT capability. For drivers
that don't, the buffer has been unmapped by the time we get to
hud_draw_colored_prims, leading to crashes.

It's not easy to fix the code, but drivers that do support coherent
mapping will most likely do the right think themseleves, so let's just
go back to using user-buffers here.

This reverts commit 4fe1fd4df4.

Fixes: 4fe1fd4df4 ("gallium/hud: don't use user vertex buffers")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3106
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5417>
(cherry picked from commit 7b86920ae2)
2020-06-24 23:03:50 +02:00
Samuel Pitoiset
1f72235901 spirv: fix using OpSampledImage with OpUndef instead of OpType{Image,Sampler}
This seems valid per the SPIR-V spec to use OpSampledImage with
OpUndef instead of OpTypeImage or OpTypeSampler. When the image
operand is undefined, SPIRV->NIR emits an undef instruction that
can be removed later by the compiler.

This fixes shader compilation crashes with Red Dead Redemption II.

Cc: mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5230>
(cherry picked from commit 9b6a8d1742)
2020-06-24 23:03:50 +02:00
Krzysztof Raszkowski
f79fa7b8e4 gallium/swr: Fix building swr with MSVC
Fix building swr with MSVC by turning off
UNICODE before including windows.h.

Reviewed-by: Jan Zielinski <jan.zielinski@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5166>
(cherry picked from commit 09fc9c5f6c)
2020-06-24 23:03:50 +02:00
Eric Engestrom
6fdd0b39a9 v3d: add missing unlock() in error path
CoverityID: 1435701
Fixes: e5a81ac704 ("broadcom/vc5: Don't forget to get the BO offset when opening a dmabuf.")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5263>
(cherry picked from commit 6456f71f76)
2020-06-24 23:03:50 +02:00
Timothy Arceri
d837260276 glsl: fix incorrect optimisation in opt_constant_variable()
When handling function inputs the optimisation pass incorrectly
assumes the inputs are undefined. Here we simply change things to
assume inputs have always been assigned a value. Any further
optimisations will be taken care of once function inlining takes
place.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2984
Fixes: 65122e9e80 ("ir_constant_variable: New pass to mark constant-assigned variables constant.")

Reviewed-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5413>
(cherry picked from commit b33f811068)
2020-06-24 23:03:50 +02:00
Samuel Pitoiset
4ba703cbf4 radv: set DB_SHADER_CONTROL.CONSERVATIVE_Z_EXPORT correctly
Use the SPIR-V execution modes if set.

Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5404>
(cherry picked from commit 07aefe8065)
2020-06-24 23:03:49 +02:00
Eric Engestrom
c4d1f29bc0 .pick_status.json: Update to 4fc0499049 2020-06-24 23:02:42 +02:00
Eric Engestrom
a0e35d8a41 docs/relnotes: add sha256 sums to 20.1.0
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
2020-06-10 20:18:40 +02:00
Eric Engestrom
127c2be9c5 VERSION: bump to 20.1.1 release mesa-20.1.1 2020-06-10 20:01:55 +02:00
Eric Engestrom
834353e5eb docs: Add release notes for 20.1.1
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
2020-06-10 20:01:30 +02:00
Pierre-Eric Pelloux-Prayer
05d10b257b ac/surface: fix epitch when modifying surf_pitch
This is needed otherwise it can cause bad rendering of UYVY files.
The align(..., 256 / surf->bpe) constraint comes from addrlib.

Fixes: 69aadc4933 ("radeonsi: fix surf_pitch for subsampled surface")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5314>
(cherry picked from commit 8275dc1ed5)
2020-06-10 19:39:17 +02:00
Pierre-Eric Pelloux-Prayer
bd61a3d1e6 ac/surface: set SCANOUT if surf->is_displayable
Fixes: ba10fb3f7f ("radeonsi: preserve the scanout flag for shared resources on gfx9 and gfx10")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5314>
(cherry picked from commit e9826a1bb2)
2020-06-10 19:39:17 +02:00
Andrii Simiklit
bbfdd64865 glsl: fix crash on glsl macro redefinition
In case shader contains two equal macro defines, first one with trailing spaces
and the second one without.
`#define A 1   `
`#define A 1`
The parser crashes

Fixes: 0346ad3774 ("glsl: ignore trailing whitespace when define redefined")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5312>
(cherry picked from commit 2c711beb5c)
2020-06-10 19:39:17 +02:00
Danylo Piliaiev
63e7d62b24 i965: Work around incorrect usage of glDrawRangeElements in UE4
Unreal Engine 4 has a bug in usage of glDrawRangeElements,
causing it to be called with a number of vertices in place
of "end" parameter (which specifies the maximum array index
contained in indices).

Since there is unknown amount of games affected and we
could not identify that a game is built with UE4 - we are
forced to make a blanket workaround, disregarding max_index
in range calculations. Fortunately all such calls look like:
  glDrawRangeElements(GL_TRIANGLES, 0, 3, 3, ...);
So we are able to narrow down this workaround.

This was uncovered after b684030c3a
broke a bunch of UE4 games.

Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2917
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5203>
(cherry picked from commit a751051248)
2020-06-10 19:39:17 +02:00
Pierre-Eric Pelloux-Prayer
de036fc662 winsys/radeon: do not cast bo->va as void*
Using a util_hash_table_create_ptr_keys to store bo->va address doesn't
work on 32 bits.
This commit makes radeon_drm_winsys::bo_vas a hash_table_u64 instead.

Tested by Miklós Máté.

CC: 20.1 <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3056
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5380>
(cherry picked from commit db57624c0c)
2020-06-10 19:39:17 +02:00
Jonathan Marek
d729e10c7c freedreno/a6xx: use nonbinning VS when GS is used
The current "ds = state->bs" seems broken, and the "vs = state->bs" is
unnecessary (already set above). Since it was added as part of a GS-related
patch, I think this is what was intended.

Note: tesselation disables GMEM rendering so we shouldn't have to worry
about hs/ds + binning interaction.

Fixes: 0eebedb619 ("freedreno/a6xx: Emit program state for GS")

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5370>
(cherry picked from commit 6cc95abb27)
2020-06-10 19:39:17 +02:00
Danylo Piliaiev
c2957cdece glsl: inline functions with unsupported return type before converting to nir
glsl_to_nir doesn't expect non-vector/scalar return types in functions.

Fixes: 7e60d5a501
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3058
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3060
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Tested-by: Witold Baryluk <witold.baryluk@gmail.com>
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5333>
(cherry picked from commit 9f1cf0e491)
2020-06-10 19:39:17 +02:00
Samuel Pitoiset
42cb15a7b3 nir/lower_explicit_io: fix NON_UNIFORM access for UBO loads
Make sure to propagate the NON_UNIFORM access for UBO loads, so
that non-uniform loads are correctly lowered.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5311>
(cherry picked from commit 86f21e4eba)
2020-06-10 19:39:17 +02:00
Charmaine Lee
57675526d6 llvmpipe: do not enable tessellation shader without llvm coroutines support
Tessellation shader in llvmpipe depends on llvm coroutines support. So do not
advertise tessellation shader support in llvmpipe if GALLIVM_HAVE_CORO is FALSE.

This fixes assertion in LLVMTokenTypeInContext() running tessellation shader
tests with llvm version < 6.

Fixes: eb522717 "llvmpipe: add support for tessellation shaders"

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5366>
(cherry picked from commit dd81f4853c)
2020-06-10 19:39:17 +02:00
Dave Airlie
cfd734ef4c llvmpipe: move coroutines out of noopt case
the virgl CI code was using the noopt path and crashing with a
wierd can't select llvm.coro.subfn.addr error, turns out we have
to call the cleanup pass no matter what.

This enable a lot more virgl gles31 passes, but we have
to disable tessellation shaders as now they executed, they
crash due to missing OES_gpu_shader5, I should try and reenable
them when llvmpipe is further along

Fixes: d32690b43c ("gallivm: add coroutine pass manager support")

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Acked-by: Elie Tournier <elie.tournier@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5320>
(cherry picked from commit c8c7450fc7)
2020-06-10 19:39:17 +02:00
Peter Seiderer
9f67806f14 v3d_bufmgr: fix time_t printf
Fixes:

  error: format ‘%ld’ expects argument of type ‘long int’, but argument 3 has type ‘time_t’ {aka ‘long long int’}

Signed-off-by: Peter Seiderer <ps.report@gmx.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4279>
(cherry picked from commit b3beb6207f)
2020-06-10 19:39:17 +02:00
Peter Seiderer
eedeee0094 pan_bo.h: add time.h include for time_t
Fixes:

  ../src/gallium/drivers/panfrost/pan_bo.h:93:9: error: unknown type name ‘time_t’

Signed-off-by: Peter Seiderer <ps.report@gmx.net>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4279>
(cherry picked from commit d512028d06)
2020-06-10 19:39:17 +02:00