vl_mpeg12_decoder needs to override the chroma_format value to get the
correct size calculated (chroma_format is used by vl_video_buffer_adjust_size).
I'm not sure why it's needed, but this is needed to get correct mpeg decode.
Fixes: 24f2b0a856 ("gallium/video: remove pipe_video_buffer.chroma_format")
Acked-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6817>
(cherry picked from commit 2584d48b2c)
As shown in the valid SPIR-V below, if one switch case statement
directly jumps to the merge block, it has no branches at all and
we have to reset the fall variable. Otherwise, it creates an
unintentional fallthrough.
OpSelectionMerge %97 None
OpSwitch %96 %97 1 %99 2 %100
%100 = OpLabel
%102 = OpAccessChain %_ptr_StorageBuffer_v4float %86 %uint_0 %uint_37
%103 = OpLoad %v4float %102
%104 = OpBitcast %v4uint %103
%105 = OpCompositeExtract %uint %104 0
%106 = OpShiftLeftLogical %uint %105 %uint_1
OpBranch %97
%99 = OpLabel
OpBranch %97
%97 = OpLabel
%107 = OpPhi %uint %uint_4 %75 %uint_5 %99 %106 %100
This fixes serious corruption in Horizon Zero Dawn.
v2: Changed the code to skip the entire if-block instead of resetting
the fallthrough variable.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3460
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6590>
(cherry picked from commit 57fba85da4)
Scratch stores are being lowered to the instructions with side-effects,
however they should be enabled in fs helper invocations, since they
are produced from operations which don't imply side-effects.
To fix this - we move the decision of whether the sample mask predication
is enable to the point where logical brw instructions are created.
GLSL example of the issue:
int tmp[1024];
...
do {
// changes to tmp
} while (some_condition(tmp))
If `tmp` is lowered to scrach memory, `some_condition` would be
undefined if scratch write is predicated on sample mask, making
possible for the while loop to become infinite and hang the GPU.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3256
Fixes: 53bfcdeecf
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 77486db867)
Without this, we end up throwing errors on code along these lines when
rendering using single-buffering:
GLint att;
glGetIntegerv(GL_READ_BUFFER, &att);
glGetFramebufferAttachmentParameteriv(GL_READ_FRAMEBUFFER, att, ...);
This is because we internally translate GL_BACK (which is what
glGetIntegerv returned) to GL_FRONT, which we don't handle in the
Desktop GL case. So let's start handling it.
This fixes the GLTF-GL33.gtf21.GL2FixedTests.buffer_color.blend_color
test for me.
Fixes: e6ca6e587e ("mesa: Handle pbuffers in desktop GL framebuffer attachment queries")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6815>
(cherry picked from commit 9e13a16c97)
Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
"In the subsections described above for array, vector, matrix and
structure accesses, any out-of-bounds access produced undefined
behavior.... Out-of-bounds reads return undefined values, which
include values from other variables of the active program or zero."
Robustness extensions suggest to return zero on out-of-bounds
accesses, however it's not applicable to the arrays of samplers,
so just clamp the index.
Otherwise instr->sampler_index or instr->texture_index would be out
of bounds, and they are used as an index to arrays of driver state.
E.g. this fixes such dereference:
if (options->lower_tex_packing[tex->sampler_index] !=
in nir_lower_tex.c
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6428>
(cherry picked from commit f2b17dec12)
Out-of-bounds writes could be eliminated per spec:
Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
"In the subsections described above for array, vector, matrix and
structure accesses, any out-of-bounds access produced undefined
behavior.... Out-of-bounds writes may be discarded or overwrite
other variables of the active program."
Fixes: 1235850522
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6428>
(cherry picked from commit 0ba82f78a5)
Out-of-bounds writes could be eliminated per spec:
Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
"In the subsections described above for array, vector, matrix and
structure accesses, any out-of-bounds access produced undefined
behavior....
Out-of-bounds writes may be discarded or overwrite
other variables of the active program.
Out-of-bounds reads return undefined values, which
include values from other variables of the active program or zero."
GL_KHR_robustness and GL_ARB_robustness encourage us to return zero
for reads.
Otherwise get_io_offset would return out-of-bound offset which may
result in out-of-bound loading/storing of inputs/outputs,
that could cause issues in drivers down the line.
E.g. this fixes such dereference:
int vue_slot = vue_map->varying_to_slot[intrin->const_index[0]];
in brw_nir.c
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6428>
(cherry picked from commit 66669eb529)
It's not really unordered in the sense that it can still stall on
ordered things and we don't need a SYNC_NOP for that because it is a
SYNC_NOP. However, it also doesn't count when computing instruction
distances.
Fixes: 18e72ee210 "intel/fs: Add FS_OPCODE_SCHEDULING_FENCE"
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6781>
(cherry picked from commit f63ffc18e7)
However complicated DCC addressing is it is still based on tiles.
If we have the intra-tile offsets + tile dimensions we can expand
that to the full image ourselves.
Behavior around ~1080p on a 2500U:
old:
30-60 ms on every miss
new:
5 ms initally (miss in the tile cache)
<0.5 ms afterwards
The most common case is that the tile cache only contains data for
2 tiles, which for Raven/Renoir/Navi14 will be 4 KiB each, so the
size increase is fairly modest.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5865>
(cherry picked from commit a37aeb128d)
syncobj wait takes int64_t timeout and won't clamp it
in kernel code, so we have to pass in INT64_MAX instead
of OS_TIMEOUT_INFINITE which is UINT64_MAX. Otherwise
syncobj wait with OS_TIMEOUT_INFINITE case just return
fail.
Fixes: c638301b42 "radeonsi: fix syncobj wait timeout"
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6676>
(cherry picked from commit ef980ac0c1)