Commit Graph

5 Commits

Author SHA1 Message Date
Rob Clark
8f0fa5bf40 freedreno: handle case of shadowing current render target
If you have a sequence where there is a single buffer associated with
the current render target, and then you end up shadowing it on the 3d
pipe (u_blitter), because of how we swap the new shadow and rsc before
the back-blit, you could end up confusing things into thinking that
the blitters framebuffer state is the same as the current framebuffer
state.

Re-organizing the sequence to swap after the blit is complicated when
also having to deal with CPU memcpy blit path, and the batch/rsc
accounting.  So instead just detect this case and flush if we need to.

Fixes:
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6434>
(cherry picked from commit 1fa43a4a8e)
2020-09-02 21:50:43 +02:00
Eric Anholt
658eb691fc ci: Bump the GLES CTS version to 3.2.6.1.
This brings in the surfaceless fixes so we don't need to check out the
whole repo to cherry pick any more (which was bothering me as I debugged
things late in the painfully slow ARM container build process).

Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3662>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3662>
2020-02-06 15:18:24 -08:00
Eric Anholt
1190c81f8e gitlab-ci/a630: Drop the MSAA expected failure.
This hasn't failed for me in ~5 minutes of looping over
dEQP-GLES3.functional.fbo.msaa.*

Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2019-09-13 13:50:54 -07:00
Eric Anholt
7a0fd10ffc gitlab-ci/a630: Drop remaining dEQP-GLES3.functional.draw.random.* xfails.
These haven't failed for me in ~10 minutes of looping over
draw.random.*.

Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2019-09-13 13:50:01 -07:00
Eric Anholt
6f0dc087b7 freedreno: Introduce gitlab-based CI.
Since freedreno's kernel and GPU reset seem to be totally solid, we
don't need to have the complexity of the LAVA setup that panfrost has.
Instead, we can register some boards as shared gitlab runners and have
the jobs run out of a docker container just like we do for llvmpipe.
Just make sure that the DRI device node is passed through to the
containers in the gitlab config ('devices = ["/dev/dri"]' under
runners.docker).

If a runner fails (networking dies, kernel panic, etc.) it'll take out
one build but the rest can keep going since gitlab-runner is what
pulls jobs.  Since the runner pulls jobs, it also means that they can
live behind firewalls instead of needing some public address to be
accessed by gitlab.fd.o.

For now, enable it just on db410c (A307) and cheza (A630) as those are
the hardware that I have plenty of.  A307 is only testing GLES2 since
running all of GLES3 takes too long for the number of boards I've
brought up.

Acked-by: Rob Clark <robdclark@chromium.org>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2019-09-12 10:55:42 -07:00