Commit Graph

123659 Commits

Author SHA1 Message Date
Nanley Chery
4192483838 dri_util: Update internal_format to GL_RGB8 for MESA_FORMAT_B8G8R8X8_UNORM
Port the change done for RGBX8888 in
02a1f95386.

If XR24 images are considered to be VIEW_CLASS_24_BITS-compatible, it's
reasonable to assume that XB24 images would be as well.

Fixes: bf576772ab ("dri_util: add driImageFormatToSizedInternalGLFormat function")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6095>
(cherry picked from commit 8abf59ff98)
2020-08-19 22:28:29 +02:00
Daniel Schürmann
042c2c6e68 aco: execute branch instructions in WQM if necessary
It could happen that only the branch condition was computed in WQM
and not the branch instruction.
There is now some rendundancy which should be cleaned up.

Fixes: 3817fa7a4d ('aco: fix WQM handling in nested loops')
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6260>
(cherry picked from commit fdb97d3d29)
2020-08-19 22:28:29 +02:00
Samuel Pitoiset
24b70deaa8 radv: limit LATE_ALLOC_GS to prevent a GPU hang on GFX10
Found by inspection, doesn't fix anything known.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6279>
(cherry picked from commit e4c6204d65)
2020-08-19 22:28:29 +02:00
Samuel Pitoiset
32c9d3af6a radv/gfx10: add missing initialization of registers
Found by inspection.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6277>
(cherry picked from commit 0256250547)
2020-08-19 22:28:29 +02:00
Christian Gmeiner
2aef2efac6 etnaviv: completely turn off MSAA
MSAA worked before etnaviv landed in upstream mesa but got
broken over time. Disable MSAA completely until it is fixed again.

Fixes problems/crashes with applications that want to make use of MSAA.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5608>
(cherry picked from commit 044b238507)
2020-08-19 22:28:29 +02:00
Rhys Perry
d4880d7500 aco: set constant_data_offset correctly in the case of merged shaders
setup_nir() is done for all shaders before any of them are selected, so
constant_data_offset could be incorrect for the first shader.

Fixes incorrect geometry in Mafia III and Max Payne 3.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2768
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6205>
(cherry picked from commit 6e70508151)
2020-08-19 22:28:29 +02:00
Bas Nieuwenhuizen
f9c5c668de radv: Do not consider layouts fast-clearable on compute queue.
We cannot decompress from the compute queue. While I'm pretty sure
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL is only useful on the
graphics queue, I cannot find a VU that prevents the transition
from happening on another queue, so we need to be careful here.

This patch ensures we do the decompression on the barrier that changes
the queue ownership.

Another problem was that DCC images were considered fast-clearable
when not DCC compressed, which resulted in a mess with concurrent
queue ownership.

Cc: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3387
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6252>
(cherry picked from commit e362ccb20c)
2020-08-19 22:28:29 +02:00
Marcin Ślusarz
da36f4f356 intel/perf: fix performance counters availability after glFinish
Currently Linux kernel gathers performance counters at fixed
intervals (~5-10ms), so if application uses AMD_performance_monitor
extension and immediately after glFinish() asks GL driver for HW
performance counter values it might not get any data (values == 0).

Fix this by moving the "read counters from kernel" code from
"is query ready" to "get counter values" callback with a loop around
it. Unfortunately it means that the "read counters from kernel"
code can spin for up to 10ms.

Ideally kernel should gather performance counters whenever we ask
it for counter values, but for now we have deal with what we have.

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5788>
(cherry picked from commit 2fbab5a1b3)
2020-08-19 22:28:29 +02:00
Eric Engestrom
204b736d19 driconf: fix force_gl_vendor description
The option is not a toggle to "allow GPU vendor to be overridden", it
*is* the override.

Fixes: dca119f12c ("mesa/gallium: add dric option to allow overriding GL vendor string")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6207>
(cherry picked from commit 7fbadfc385)
2020-08-19 22:28:29 +02:00
Eric Engestrom
f54be7f135 egl/entrypoint-check: add check that GLVND and plain EGL have the same entrypoints
Cc: mesa-stable
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4448>
(cherry picked from commit 800816d70b)
2020-08-19 22:28:28 +02:00
Eric Engestrom
6720062df1 egl/entrypoint-check: split sort-check into a function
Cc: mesa-stable
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4448>
(cherry picked from commit 351d513e30)
2020-08-19 22:28:28 +02:00
Eric Engestrom
ebfe0698ca pick-ui: specify git commands in "resolve cherry pick" message
Cc: mesa-stable
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6134>
(cherry picked from commit e3069c4257)
2020-08-19 22:28:28 +02:00
Marek Olšák
cad3caba1a radeonsi: fix applying the NGG minimum vertex count requirement
The code applied the restriction too late, which could overflow LDS size,
which started happening more often after the minimum vertex count was
increased for Sienna.

Incorporate the clamping into the previous code for rounding up the counts.
Now the LDS size can never overflow, but it may use vector lanes less
efficiently (max_gsprims can be decreased more), which will be addressed
in the next commit.

Fixes: 4ecc39e1aa ("radeonsi/gfx10: NGG geometry shader PM4 and upload")

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6137>
(cherry picked from commit 64c741ffb7)
2020-08-19 22:28:28 +02:00
Marek Olšák
a4dfa2bdf8 radeonsi: use correct wave size in gfx10_ngg_calculate_subgroup_info
Fixes: 88efb63caf ("radeonsi/gfx10: implement Wave32")

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6137>
(cherry picked from commit b6fb09fd84)
2020-08-19 22:28:28 +02:00
Lionel Landwerlin
2c898a8f3f anv: fix incorrect realloc failure handling
We don't want to leak in case of failure.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reported-by: Ivan Briano <ivan.briano@intel.com>
Fixes: 246261f0ad ("anv: prepare the driver for delayed submissions")
Fixes: 34f32a6d66 ("anv: implement VK_KHR_timeline_semaphore")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6200>
(cherry picked from commit b43bcb05a1)
2020-08-19 22:28:28 +02:00
Danylo Piliaiev
bcf1a7a87d st/mesa: Treat vertex outputs absent in outputMapping as zero in mesa_to_tgsi
After updating vertex outputs being written based on optimized NIR, they may
go out of sync with outputs in mesa IR. Which is translated to TGSI and used
together with NIR if draw doesn't have llvm.

It's much easier to treat such outputs as zero because there is no pass to
entirely get rid of them.

Similar to eeab9c93db but now for outputs.

Fixes: d684fb37bf
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3365
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6187>
(cherry picked from commit 782ba8d3ae)
2020-08-19 22:28:28 +02:00
Jason Ekstrand
3dc4e3764f anv: Advertise shaderIntegerFunctions2
We advertised the extension string but never the feature bit.  Doh!

Fixes: c57338b924 "anv: Enable SPV_INTEL_shader_integer_functions2..."
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6033>
(cherry picked from commit 7f06d194fd)
2020-08-19 22:28:28 +02:00
Icenowy Zheng
6320e4672f panfrost: signal syncobj if nothing is going to be flushed
When nothing is going to be flushed, the kernel will get no job that
signals the syncobj.

Signal it by ourselves, otherwise it will never get signaled.

Closes: #3371

Signed-off-by: Icenowy Zheng <icenowy@aosc.io>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6190>
(cherry picked from commit 9e397956b0)
2020-08-19 22:28:28 +02:00
Eric Engestrom
e99e81ecea .pick_status.json: Mark e03622e50f as denominated 2020-08-19 22:28:28 +02:00
Eric Engestrom
150abdd012 .pick_status.json: Update to a880f97d59 2020-08-19 22:28:14 +02:00
Eric Engestrom
2858b432f4 docs/relnotes: add sha256 sums to 20.1.5 2020-08-05 23:08:10 +02:00
Eric Engestrom
3ba7f954b8 VERSION: bump to release 20.1.5 mesa-20.1.5 2020-08-05 22:33:25 +02:00
Eric Engestrom
8a71ecb28b docs: add release notes for 20.1.5 2020-08-05 22:23:43 +02:00
Marek Olšák
d03bf3ece5 radeonsi: disable SDMA on gfx9
Fixes: 9680a75489 "radeonsi/gfx9: enable SDMA buffer copying & clearing"
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4895>
(cherry picked from commit 07a49bf597)
2020-08-05 22:23:21 +02:00
Kristian H. Kristensen
65a6b36802 anv: Pass device to setup_gralloc0_usage for error reporting
Otherwise it doesn't compile.

Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: aba57b11ee ("anv: support GetSwapchainGrallocUsage2ANDROID for Android")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6112>
(cherry picked from commit ff0dbf2096)
2020-08-05 22:23:21 +02:00
Jason Ekstrand
d1ac2ffeb6 nir/deref: Don't try to compare derefs containing casts
One day, we may want copy_prop_vars or other passes to be able to see
through certain types of casts such as when someone casts a uint64_t to
a uvec2.  However, for now we should just avoid casts all together.

Fixes: d8e3edb784 "nir/deref: Support casts and ptr_as_array in..."
Tested-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6072>
(cherry picked from commit 611f654fcf)
2020-08-05 22:23:21 +02:00
Jason Ekstrand
d23bbc8c28 intel/eu: Use non-coherent mode (BTI=253) for stateless A64 messages
We don't care about full IA coherency since we always have the
opportunity in GL or Vulkan to flush the data cache.  Using IA-coherent
mode is likely just making A64 access slower than it needs to be.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4819>
(cherry picked from commit 4985e380dd)
2020-08-05 22:23:21 +02:00
Alyssa Rosenzweig
8202415ebc pan/mdg: Test for SSA before chasing addresses
It's possible an SSA value depends on a register; in this case, chasing
the source would result in a crash as the chase helper in NIR asserts
is_ssa. Instead we should check a priori that all the argments are in
fact SSA, bailing otherwise.

In the piglit shader exhibiting this bug (by looping over the index),
bailing on the ishl instruction is -necessary-. This is not merely us
being cowardly to avoid seeing through the registers; indeed, if we
wrote away the ishl instruction, the shift itself would have to be
stored in a load/store register (r26/r27) which would preclude reading
it in the loop, creating a register allocation failure later in the
compile. So this is the correct solution due to the restricted
semantics.

Closes #3286

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reported-by: Icecream95 <ixn@keemail.me>
Fixes: f5401cb886 ("pan/midgard: Add address analysis framework")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6144>
(cherry picked from commit b2f475251e)
2020-08-05 22:23:21 +02:00
Alyssa Rosenzweig
3be7fca3ee pan/mdg: Mask spills from texture write
This prevents RA failures the results of reading multiple textures that
require less than 4 channels, as seen in a number of GL 3 WebRender shaders.

Closes: #3342

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reported-by: Icecream95 <ixn@keemail.me>
Tested-by: Icecream95 <ixn@keemail.me>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6144>
(cherry picked from commit b4de9e035a)
2020-08-05 22:23:21 +02:00
Bas Nieuwenhuizen
440275b3e2 mesa/st: Actually free the driver part of memory objects on destruction.
_mesa_delete_memory_object(ctx, obj) == free(obj) but doesn't free the
part of the gallium driver.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/1206
Fixes: 49f4ecc677 "mesa/st: start adding memory object support"
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6148>
(cherry picked from commit 99cf910834)
2020-08-05 22:23:21 +02:00
Mauro Rossi
4fb918f456 radv: fix build on Android 7 (v2)
Fixes the following building error:

external/mesa/src/amd/vulkan/radv_android.c:28:10: fatal error:
'vndk/hardware_buffer.h' file not found
         ^~~~~~~~~~~~~~~~~~~~~~~~

(v2) use the existing preprocessor condition #if ANDROID_API_LEVEL >= 26

Fixes: f36b527 "radv/android: Add android hardware buffer queries."
Reported-and-tested-by: youling 257 <youling257@gmail.com>
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6051>
(cherry picked from commit 80c135e6a6)
2020-08-05 22:23:21 +02:00
Marcin Ślusarz
d7158dcc12 intel/vec4: fix out of bounds read
NIR_MAX_VEC_COMPONENTS was bumped from 4 to 16 in a8ec4082
(2019.03.09, merged 2019.12.21)

float[4] array was added in acd7796a
(2019.06.11, merged 2019.07.11)

Found by Coverity.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3014

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Fixes: a8ec4082a4 ("nir+vtn: vec8+vec16 support")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6067>
(cherry picked from commit cb19fe24d3)
2020-08-05 22:23:21 +02:00
Marcin Ślusarz
3af72354fe mesa: fix out of bounds access in glGetFramebufferParameterivEXT
ColorDrawBuffer is an array of MAX_DRAW_BUFFERS == 8.

Found by Coverity.

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Fixes: 7534c536ca ("mesa: add EXT_dsa (Named)Framebuffer functions")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6067>
(cherry picked from commit 0906d5d504)
2020-08-05 22:23:21 +02:00
Marcin Ślusarz
f2de23e785 util: fix possible buffer overflow in util_get_process_exec_path
Found by Coverity.

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Fixes: f8f1413070 ("util/u_process: add util_get_process_exec_path")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6067>
(cherry picked from commit f13042ec7e)
2020-08-05 22:23:21 +02:00
Marcin Ślusarz
75e81ff0d7 util: fix possible fd leaks in os_socket_listen_abstract
Found by Coverity.

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Fixes: ef5266ebd5 ("util/os_socket: Add socket related functions.")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6067>
(cherry picked from commit eac0ba7fc1)
2020-08-05 22:23:21 +02:00
Frank Binns
d0adfbc984 egl/dri2: only take a dri2_dpy reference when binding a new context/surfaces
This effectively reverts part of 2907faee, which changed dri2_make_current() to
always take a dri2_dpy reference regardless of whether or not a new context or
surface(s) were being bound. This led to a reference count imbalance as there
was no corresponding code added to drop a reference on the dri2_dpy. As a
consequence, any application that called eglInitialize() on a default/native
display after having called eglTerminate() would always get back the old
dri2_dpy, inheriting its previous state.

As the reference count is there to prevent the dri2_dpy from being destroyed
between eglTerminate() and eglInitialize() calls when a context is still bound,
a reference should only be taken when a successful call to
dri2_dpy->core->bindContext() has been made. Fix the issue by restoring the old
reference counting behaviour.

Fixes: 4e8f95f64d ("egl_dri2: Always unbind old contexts")
Fixes: 2907faee7a ("egl/dri2: try to bind old context if bindContext failed")
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Luigi Santivetti <luigi.santivetti@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Nicolas Cortes <nicolas.g.cortes@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3328
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6105>
(cherry picked from commit d0e32e5f81)
2020-08-05 22:23:20 +02:00
Kenneth Graunke
17991448a2 iris: Delete shader variants when deleting the API-facing shader
We were space-leaking iris_compiled_shader objects, leaving them around
basically forever - long after the associated iris_uncompiled_shader was
deleted.  Perhaps even more importantly, this left the BO containing the
assembly referenced, meaning those were never reclaimed either.  For
long running applications, this can leak quite a bit of memory.

Now, when freeing iris_uncompiled_shader, we hunt down any associated
iris_compiled_shader objects and pitch those (and their BO) as well.

One issue is that the shader variants can still be bound, because we
haven't done a draw that updates the compiled shaders yet.  This can
cause issues because state changes want to look at the old program to
know what to flag dirty.  It's a bit tricky to get right, so instead
we defer variant deletion until the shaders are properly unbound, by
stashing them on a "dead" list and tidying that each time we try and
delete some shader variants.

This ensures long running programs delete their shaders eventually.

Fixes: ed4ffb9715 ("iris: rework program cache interface")
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6075>
(cherry picked from commit 128cbcd3a7)
2020-08-05 22:23:20 +02:00
Daryl W. Grunau
414247c1ad prevent multiply defined symbols
Without this patch applied gcc@10.1.0 fails to compile with the following
error (note mesa@18.3.6 but the latest release also posseses this problem):

  ld: ../../../../src/gallium/auxiliary/.libs/libgallium.a(u_debug_symbol.o):/tmp/spack/spack-stage/spack-stage-mesa-18.3.6-be7kyg2dyxwktir3zrai27n6a6coadab/spack-src/src/galli um/auxiliary/util/u_debug_symbol.c:273: multiple definition of `symbols_hash'; ../../../../src/gallium/auxiliary/.libs/libgallium.a(u_debug_stack.o):/tmp/spa ck/spack-stage/spack-stage-mesa-18.3.6-be7kyg2dyxwktir3zrai27n6a6coadab/spack-src/src/gallium/auxiliary/util/u_debug_stack.c:49: first defined here
  collect2: error: ld returned 1 exit status
  make[4]: *** [libGL.la] Error 1
  make[4]: Leaving directory `/tmp/spack/spack-stage/spack-stage-mesa-18.3.6-be7kyg2dyxwktir3zrai27n6a6coadab/spack-src/src/gallium/targets/libgl-xlib'
  make[3]: *** [all-recursive] Error 1
  make[3]: Leaving directory `/tmp/spack/spack-stage/spack-stage-mesa-18.3.6-be7kyg2dyxwktir3zrai27n6a6coadab/spack-src/src/gallium'
  make[2]: *** [all-recursive] Error 1
  make[2]: Leaving directory `/tmp/spack/spack-stage/spack-stage-mesa-18.3.6-be7kyg2dyxwktir3zrai27n6a6coadab/spack-src/src'
  make[1]: *** [all] Error 2
  make[1]: Leaving directory `/tmp/spack/spack-stage/spack-stage-mesa-18.3.6-be7kyg2dyxwktir3zrai27n6a6coadab/spack-src/src'
  make: *** [all-recursive] Error 1

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3298
Cc: mesa-stable
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6053>
(cherry picked from commit a400c2ff22)
2020-08-05 22:23:20 +02:00
Lionel Landwerlin
b1442e2a6b anv: fix descriptor set free
Once we start going through the free list of the descriptor set pool,
we might use a free entry larger than the descriptor set we want to
allocate. When we free that descriptor set, we use the size of the set
rather than the size of the entry that was picked. This leads to leaks
of some amount of descriptor set pool.

This fix saves the size of the entry in the descriptor set so we know
what amount of the pool needs to freed.

v2: Don't bother adding a new size field

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Cc: <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3324
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6084>
(cherry picked from commit 1cdd161a30)
2020-08-05 22:23:20 +02:00
Yevhenii Kolesnikov
370bd3ba47 nine: fix incorrect calculation of layer count for 3D textures
Volume textures don't have a concept of "layers"

v1: set last_layer to zero for 3D textures (Axel Davy)

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Yevhenii Kolesnikov <yevhenii.kolesnikov@globallogic.com>
Reviewed-by: Axel Davy <davyaxel0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5808>
(cherry picked from commit 845a50ee25)
2020-08-05 22:23:20 +02:00
Marcin Ślusarz
33d59a3609 i965: propagate error from gen_perf_begin_query to glBeginPerfQueryINTEL
Otherwise mesa will crash in glEndPerfQueryINTEL because OA BO is NULL.

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6094>
(cherry picked from commit 884718313c)
2020-08-05 22:23:20 +02:00
Marcin Ślusarz
e650150c81 iris: propagate error from gen_perf_begin_query to glBeginPerfQueryINTEL
Otherwise mesa will crash in glEndPerfQueryINTEL because OA BO is NULL.

Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6094>
(cherry picked from commit 627c01977c)
2020-08-05 22:23:20 +02:00
Bas Nieuwenhuizen
6c1358b024 radv: Fix host->host signalling with legacy timeline semaphores.
Fixes: 88d41367b8 "radv: Add timelines with a VK_KHR_timeline_semaphore impl."
Reviewed-by: Dave Airlie <airlied@redhat.com>
Tested-by: Andres Rodriguez <andresx7@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6097>
(cherry picked from commit 05b2783270)
2020-08-05 22:23:20 +02:00
Bas Nieuwenhuizen
92c179f52a radv: Fix uninitialized variable in renderpass.
Fixes some dEQP-VK.renderpass2.* flakes. Valgrind:

Test case 'dEQP-VK.renderpass2.dedicated_allocation.attachment.8.724'..
==754520== Conditional jump or move depends on uninitialised value(s)
==754520==    at 0x575B21C: radv_layout_is_htile_compressed (radv_image.c:1690)
==754520==    by 0x572F470: radv_handle_depth_image_transition (radv_cmd_buffer.c:5855)
==754520==    by 0x572F2F2: radv_handle_image_transition (radv_cmd_buffer.c:6123)
==754520==    by 0x572EEC6: radv_handle_subpass_image_transition (radv_cmd_buffer.c:3385)
==754520==    by 0x572A104: radv_cmd_buffer_begin_subpass (radv_cmd_buffer.c:4843)
==754520==    by 0x572A007: radv_CmdBeginRenderPass (radv_cmd_buffer.c:4913)
==754520==    by 0x572A197: radv_CmdBeginRenderPass2 (radv_cmd_buffer.c:4921)

Why false?

A renderloop happens when the same attachment is both used as input
attachment and output (color, ds) attachment in a subpass. Of course
this doesn't happen outside of a renderpass and hence we can initialize
it to false at the start of the renderpass.

Fixes: 66131ceb8b "radv: Pass through render loop detection to internal layout decisions."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3074
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6068>
(cherry picked from commit 18fe130ec9)
2020-08-05 22:23:20 +02:00
Daniel Schürmann
fcd612ba56 aco: prevent infinite recursion in RA for subdword variables
Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6024>
(cherry picked from commit 4c89bfc4ec)
2020-08-05 22:23:20 +02:00
Daniel Schürmann
692df26b7d aco: don't split store data if it was already split into more elements
Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6024>
(cherry picked from commit 626081fe4b)
2020-08-05 22:23:20 +02:00
Francisco Jerez
797ed40aa7 intel/ir/gen12+: Work around FS performance regressions due to SIMD32 discard divergence.
This avoids some performance regressions on Gen12 platforms caused by
SIMD32 fragment shaders reported in titles like Dota2, TF2, Xonotic,
and GFXBench5 Car Chase and Aztec Ruins.

The most obvious pattern in the regressing shaders I identified among
these workloads is that they all had non-uniform discard statements,
which are handled rather optimistically by the current IR analysis
pass: No penalty is currently applied to the SIMD32 variant of the
shader in the form of differing branching weights like we do for other
control flow instructions in order to account for the greater
likelihood of divergence of a SIMD32 shader.

Simply changing that by giving the same treatment to discard
statements as we give to other branching instructions seemed to hurt
more than it helped on platforms earlier than Gen12, since it reversed
most of the improvement obtained from SIMD32 fragment shaders in
Manhattan for no measurable benefit in other workloads (Manhattan has
a handful of shaders with statically non-uniform discard statements
which actually perform better in SIMD32 mode due to their approximate
dynamic uniformity).  For that reason this change is applied to Gen12+
platforms only.

I've been running a number of tests trying to understand the
difference in behavior between Gen12 and earlier platforms, and most
of the evidence I've gathered seems to point at EU fusion being the
culprit: Unlike previous generations, on Gen12 EUs are arranged in
pairs which execute instructions in lockstep, giving an effective warp
size of 64 threads in SIMD32 mode, which seems to increase the
likelihood for control flow divergence in some of the affected shaders
significantly.

Fixes: 188a3659ae "intel/ir: Import shader performance analysis pass."
Reported-by: Caleb Callaway <caleb.callaway@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5910>
(cherry picked from commit 4d73988f6f)
2020-08-05 22:23:20 +02:00
Eric Engestrom
33f8d25fa4 bin/gen_release_notes: automatically commit release notes
Cc: mesa-stable
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5833>
(cherry picked from commit ae2d045767)
2020-08-05 22:23:20 +02:00
Marek Olšák
402e0f1291 radeonsi/gfx10: set the correct value for OFFCHIP_BUFFERING
Copied from PAL. Higher values break tessellation, which I was only able
to reproduce with register shadowing enabled.

Fixes: 0bf3e6fae7 "radeonsi/gfx10: double the number of tessellation offchip buffers per SE"

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5798>
(cherry picked from commit 1c6eca23fd)
2020-08-05 22:23:20 +02:00
Marek Olšák
684712ef73 radeonsi: add missing initialization of registers
(random initial gfx10 commit:)
Fixes: 78cdf9a99f - amd/addrlib: add gfx10 support

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5798>
(cherry picked from commit d244a25c07)
2020-08-05 22:23:20 +02:00