I didn't backport this correctly, and then accidentally pushed to the
stable (not staging branch) so now we have to carry a fixup to avoid
force pushing on the stable branch.
Several optimization paths, including constant folding, can lead to
indexing vector with an out of bounds index.
Out-of-bounds writes could be eliminated per spec:
Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
"In the subsections described above for array, vector, matrix and
structure accesses, any out-of-bounds access produced undefined
behavior.... Out-of-bounds writes may be discarded or overwrite
other variables of the active program."
Fixes piglit tests:
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-1
spec@glsl-1.20@execution@vector-out-of-bounds-access@fs-vec4-out-of-bounds-6
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6363>
(cherry picked from commit 5922d57a18)
If you have a sequence where there is a single buffer associated with
the current render target, and then you end up shadowing it on the 3d
pipe (u_blitter), because of how we swap the new shadow and rsc before
the back-blit, you could end up confusing things into thinking that
the blitters framebuffer state is the same as the current framebuffer
state.
Re-organizing the sequence to swap after the blit is complicated when
also having to deal with CPU memcpy blit path, and the batch/rsc
accounting. So instead just detect this case and flush if we need to.
Fixes:
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6434>
(cherry picked from commit 1fa43a4a8e)
https://github.com/KhronosGroup/EGL-Registry/pull/95 has moved
a couple of extensions defines and functions to the upstream `eglext.h`,
but when 9a74746bd1 sync'ed these files we broke compilation
of apps that require these symbols on systems that don't have the
updated Khronos headers.
On non-GLVND builds, we still provide these headers, so everything's
fine, but on GLVND builds the Khronos headers are external so we need to
make sure we have a libglvnd version that's recent enough.
Fixes: 9a74746bd1 ("EGL: sync headers with Khronos")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6069>
(cherry picked from commit dd003abd2f)
Some changes unintendedly slipped into an unrelated commit before it was
merged.
This caused kernel modules to be built and installed in the ramdisk,
which caused some devices to fail to boot due to the ramdisk size limit
being surpassed.
These changes weren't in effect until a subsequent commit triggered a
rebuild of the ramdisks.
Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Fixes: a9560939e0 ("ci: Build-test Panfrost tools")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6167>
A630 doesn't have the HW format we use to sample stencil, so it needs a
workaround. It also has a bug around the AS_R8G8B8A8 format, which doesn't
work when UBWC is disabled, so use 8_8_8_8_UNORM instead when UBWC is
disabled (using AS_R8G8B8A8 or 8_8_8_8_UNORM should only matter with UBWC)
Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5438>
Connor recently ran into an issue where the chezas were hanging where his
GPUs weren't, and was blocked on getting some feedback on what was
happening. A devcoredump will help non-cheza-having devs debug (or
hopefully with other intermittent fails).
Closes: #3187
Reviewed-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6036>
This also tunes `.freedreno-rules` a bit so that it isn't triggered by
various tools that don't effect the driver build.
The .gitlab-ci directory is kept separate from the toplevel one so that
updates to (for example) reference decode output do not trigger all the
other-driver jobs to run.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6070>
Note that there are some extra tess fails, but they're probably
unrelated to the actual feature. There were also some xfails that were
created as part of an earlier attempt to enable the feature which were
fixed in the meantime, so remove them.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5738>
If another MR was merged while these were still running for the main
project, the result could be no updated images in the main project
registry (forcing a rebuild of the new images in all forked projects) or
an outdated Mesa website.
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6011>
/glcts --deqp-surface-width=1024 --deqp-surface-height=64 --deqp-case=KHR-GL45.texture_view.view_sampling --deqp-surface-type=fbo
was failing but only for width 1024.
The test was filling a 4x4 ms texture, but leaving the viewport set to 1024x64.
This was resulting in this code incorrectly sign extending a value, and passing
it into the mask generator and getting the wrong values. Explicit cast
avoids the sign extension and fixes the above test.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6006>
Turning on robust buffer access enables GLES 3.2, also
finished GL 4.3 support.
The post depth coverage fail is expected, it's a test bug
This also introduce a fail in the invalid flag test that I can't reproduce out of CI.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5971>
SMEM does the addition with 64-bits, not 32. So if the original code
relied on wrapping around (for example, for subtraction), it would break.
Apparently swizzled MUBUF accesses also have issues with combining
additions that could overflow. Normal MUBUF accesses seem fine.
fossil-db (Navi):
Totals from 27219 (20.02% of 135946) affected shaders:
CodeSize: 128303256 -> 131062756 (+2.15%); split: -0.00%, +2.15%
Instrs: 24818911 -> 25280558 (+1.86%); split: -0.01%, +1.87%
VMEM: 162311926 -> 177226874 (+9.19%); split: +9.36%, -0.17%
SMEM: 18182559 -> 20218734 (+11.20%); split: +11.53%, -0.34%
VClause: 423635 -> 424398 (+0.18%); split: -0.02%, +0.20%
SClause: 865384 -> 1104986 (+27.69%); split: -0.00%, +27.69%
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2748
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2720>