Commit Graph

174123 Commits

Author SHA1 Message Date
Iago Toral Quiroga
dcc6288a13 broadcom/compiler: free defin and defout arrays if they already exist
Just like we do for everything else here, since we are going to realloc
them again right below. Notice this is not exactly a memory leak, since
all these arrays are allocated with ralloc using v3d_compile as context,
so all allocations will be eventually freed when the context is destroyed.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24001>
2023-07-05 21:52:01 +00:00
Danylo Piliaiev
b9de7da421 tu: Add missing dbg reg stomping to tu_CmdBeginRendering
Also we shouldn't stomp PC_DRAW_INDX_BASE - we never use it and
stomping it together with some other reg leads to a fault.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23993>
2023-07-05 21:24:12 +00:00
Konstantin Seurer
39427352f6 llvmpipe,lavapipe: Relayout lp_descriptor
This is more robust in case of a descriptor type mismatch.

Fixes test_null_descriptor_mismatch_type (vkd3d-proton).

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23996>
2023-07-05 20:52:06 +00:00
Konstantin Seurer
7b1a1e2163 llvmpipe: Allocate more dummy sample functions for FORMAT_NONE
When a null texture is sampled with a non-null sampler, having only one
set of sample functions would lead to an OOB read.

Fixes test_null_srv (vkd3d-proton).

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23996>
2023-07-05 20:52:06 +00:00
Konstantin Seurer
91d090f0e7 llvmpipe: Allow comparison sampling for float formats
Fixes test_gather_c (vkd3d-proton).

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23996>
2023-07-05 20:52:06 +00:00
Konstantin Seurer
9caf625490 lavapipe: Set the descriptor count to what vkd3d-proton requires
vkd3d-proton tries to allocate a maximum size descriptor set. The
previous limits were to high for that to work reliably.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23996>
2023-07-05 20:52:06 +00:00
Konstantin Seurer
f281290005 gallivm: Fix atomic_global types
Passes LLVM validation on the test_mesh_shader_rendering vkd3d-proton
test.

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23996>
2023-07-05 20:52:06 +00:00
Sviatoslav Peleshko
791785c2b4 glsl: Fix yylloc.source propagation in YYLLOC_DEFAULT
Currently, it's always initialized to 0, but we should take the value from
the grouping passed to the macro. This way parser will have the full
location info, and errors originating from it will show the correct
source file number.

Fixes: a0cfe8c4 ("glsl: Fix missing initialization of yylloc.source")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9229
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23966>
2023-07-05 20:22:27 +00:00
Patrick Lerda
80ccc3f822 radeonsi: fix refcnt imbalance related to util_blitter_save_fragment_constant_buffer_slot()
Indeed, util_blitter_clear() requires a call to
util_blitter_save_fragment_constant_buffer_slot(),
but most other blitter functions do not.

For instance, this issue is triggered with:
"piglit/bin/object-namespace-pollution glDrawPixels buffer -auto -fbo"
while setting GALLIUM_REFCNT_LOG=refcnt.log.

Fixes: 03bc7503d4 ("radeonsi: save the fs constant buffer to the util blitter context")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23856>
2023-07-05 20:01:09 +00:00
Dave Airlie
fb5ecbb4fe clc: llvm 17 requires opaque pointers.
You can't turn this off for llvm17+, this at least makes things
run against llvm git now instead of blowing up in clang.

Reviewed-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24000>
2023-07-05 19:21:49 +00:00
Pavel Ondračka
b392d3ac27 r300: assert that every writer has a reader
Dead writes can lead to problems with regalloc, so add a safety assert
to catch such cases in the vertex shaders at least in the meantime.

Additionally we could think there are no readers due to some shortcoming
of out dataflow analysis or some other bug which we would also like to
know about.

Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23927>
2023-07-05 18:34:37 +00:00
Pavel Ondračka
5716700bbf r300: disable ntt regalloc for vertex shaders
We have much better regalloc in the backend, and additionally having
a close to ssa form means some optimizations can be more effective.

RV370:
total instructions in shared programs: 82500 -> 81645 (-1.04%)
instructions in affected programs: 32147 -> 31292 (-2.66%)
helped: 396
HURT: 1
total temps in shared programs: 12355 -> 12465 (0.89%)
temps in affected programs: 368 -> 478 (29.89%)
helped: 5
HURT: 96

GAINED: shaders/trine/vp-237.shader_test VS
GAINED: shaders/trine/vp-79.shader_test VS

RV530:
total instructions in shared programs: 130706 -> 129684 (-0.78%)
instructions in affected programs: 40902 -> 39880 (-2.50%)
helped: 428
HURT: 1
total temps in shared programs: 16811 -> 16920 (0.65%)
temps in affected programs: 421 -> 530 (25.89%)
helped: 7
HURT: 89

The instruction decrease is from the channel merging pass which can be
much more agressive when we have ssa-like form.

The temp regressions are cases where we merge something like
  3: MAD output[1].xy, const[8].xy__, input[1].ww__, temp[0].xy__;
 ....
 12: MOV output[1].zw, none.__00;

We always merge the first instruction into the second one, which means
the liverange for temp[0] will be unnecessarily extended here.
This can be fixed with the following draft MR
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19790
however if we ever get a VS pair scheduling support this will be solved
as well as a consequence, so let it be for now.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7693
Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23927>
2023-07-05 18:34:37 +00:00
Pavel Ondračka
7c291fca15 r300: remove most of backend contant folding
This is now done in NIR. The remaining one for ADD + 0 to MOV is kept
until we move some remaining part of FS lowering to NIR.

There single regressions is in one d3d->glsl shader from Wine.
Wine sets invariant for glPosition which translates to exact bit for all
calculations leading to it (or the TGSI PRECISE flag). r300 backend
ignores is completelly, so removing the backend optimizations should
even make us more correct in this regards.

RV530:
total instructions in shared programs: 130705 -> 130706 (<.01%)
instructions in affected programs: 16 -> 17 (6.25%)
helped: 0
HURT: 1

RV370: no change

Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23927>
2023-07-05 18:34:37 +00:00
Pavel Ondračka
41f1dd89a3 r300: add some early safe bool lowering
This lowers some of the bool-producing comparisons and following bcsels
if the bool comparison results is only used in the bcsel.
This is a temporary solution before we can fork ntt and optimize
the pass sequence there. Right now if we have something like
bcsel(a,b,0.0) we lower it to flrp in nir_lower_bool_to_float. The
flrp goes to backend where it will be lowered to 2 MADs. However in this
case with one of the arguments being a constant one MAD is enough. The
backend can figure this out in the constant folding pass, however this
is actually one of the last things we need it for. So if we do early
translation of the bcsels, than the algebraic pass can clean it up and
we can remove more backend code in the next patch.

no significant change with RV370 shader-db:
total instructions in shared programs: 82497 -> 82496 (<.01%)
instructions in affected programs: 1029 -> 1028 (-0.10%)
helped: 4
HURT: 3
total temps in shared programs: 12351 -> 12355 (0.03%)
temps in affected programs: 10 -> 14 (40.00%)
helped: 0
HURT: 4

Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23927>
2023-07-05 18:34:37 +00:00
Pavel Ondračka
0bf6dcb785 r300: lower undefs to zero
They will get translated to read from random register otherwise, which is
not problematic per se, but they will not be regalloced and if the
initial register index was too high, we can fail the shader compilation
because we think we run out of registers.

Almost no effect with shader-db on RV530:
total instructions in shared programs: 130707 -> 130705 (<.01%)
instructions in affected programs: 1012 -> 1010 (-0.20%)
helped: 2
HURT: 1

Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23927>
2023-07-05 18:34:37 +00:00
Yonggang Luo
ba83c1e254 radeonsi: Use ALIGN_POT instead ALIGN_TO
ALIGN_POT would be a bit faster as it's have no divide arithmetic

Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23987>
2023-07-05 18:04:27 +00:00
Friedrich Vock
4880c827d6 radv: Re-enable RT pipeline capture/replay handles
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
169583a4ad radv/rt: Rework radv_GetRayTracingCaptureReplayShaderGroupHandlesKHR
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
fccf6fbeec radv/rt: Replay shader allocations according to capture/replay handle
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
3e9bd821f1 radv/rt: Associate capture/replay handles with stages
For stages where the capture/replay handle is only known after compiling
and uploading the shader, the shader needs to be relocated to the VA
corresponding to the capture/replay address.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
eee0068943 radv/rt: Only compare the non-recursive capture/replay handle
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
59d269c48e radv: Add radv_rt_capture_replay_handle
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
e3bd54d2a8 radv: Add support for creating capture/replay shaders
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
4f192b9af4 radv: Split up implementation of radv_shader_create
This will make it easy to re-use the split-up parts for creating
replayed shaders.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
51f2fa1a5e radv: Break up radv_shader_nir_to_asm
radv_shader_nir_to_asm actually had 3 functions: compiling the NIR to
asm, uploading the shaders and generating debug info for them.
This reduces the functionality of radv_shader_nir_to_asm to only compile
NIR to asm. Uploading the shader and generating debug info is split into
separate functions.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
878a731c77 radv: Add radv_shader_reupload
Used for relocating RT shaders with capture/replay.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:24 +00:00
Friedrich Vock
744357477e radv: Add utilities to serialize and deserialize shader allocation info
Can be used to capture/replay an arbitrary sequence of shader
allocations while preserving VAs.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:24 +00:00
Friedrich Vock
d23e41de6c radv: Add option to allocate shaders in replayable VA range
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:24 +00:00
Friedrich Vock
ec9f5b7777 radv: Move shader arena allocation to a separate function
The arena size is also needed for capture/replay.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:24 +00:00
Friedrich Vock
91241014e8 radv: Add radv_shader_free_list
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:24 +00:00
José Roberto de Souza
5cc9569b5b iris: Convert slab address to canonical
This was the only missing case of bo->address that could possibly not
formated as canonical.

Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23994>
2023-07-05 13:18:50 +00:00
Alyssa Rosenzweig
0e7e6f2a0d nir: Fix breaking in nir_foreach_phi(_safe)
When I reading through some of my older commits I noticed that `break` in
`nir_foreach_phi` is broken because I used the two-loop trick wrong. Rewrite the
macros to fix this, and also to generally be a lot cleaner.

Fixes: 7dc297cc14 ("nir: Add nir_foreach_phi(_safe) macro")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23957>
2023-07-05 08:42:23 -04:00
Michael Tretter
ee62f4629a kmsro: assert that scanout refcount is larger than 0
The dumb buffer backing the renderonly_scanout is only destroyed if the
refcount reaches zero. If a driver does not correctly initialize the
refcount, the refcount may be negative and the buffer will never be
freed.

Add an assert to ensure that drivers correctly initialize the refcount.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23743>
2023-07-05 12:10:18 +00:00
Michael Tretter
279d08a18a panfrost: remove BO from cache before closing GEM
If the GEM is closed before setting the BO in the sparse array to zero,
a newly allocated GEM may be associated with a stale BO that is left in
the cache reusing an old BO.

Zero the BO before closing the GEM to make sure that the BO is removed
from the cache and won't be associated with a different GEM.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23744>
2023-07-05 11:50:59 +00:00
Boris Brezillon
7a0033a1c9 winsys/panfrost: Make sure we reset scanout on error in create_kms_dumb_buffer_for_resource()
If an error occured, make sure we reset the scanout object before
leaving, otherwise the next user of this handle will hit the
refcnt == 0 assert.

Fixes: ad4d7ca833 ("kmsro: Fix renderonly_scanout BO aliasing")
Cc: mesa-stable
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23746>
2023-07-05 06:22:22 +00:00
Boris Brezillon
45a27adc3b renderonly: Make sure we reset scanout on error in create_kms_dumb_buffer_for_resource()
If an error occured, make sure we reset the scanout object before
leaving, otherwise the next user of this handle will hit the
refcnt == 0 assert.

Fixes: ad4d7ca833 ("kmsro: Fix renderonly_scanout BO aliasing")
Cc: mesa-stable
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23746>
2023-07-05 06:22:21 +00:00
Boris Brezillon
8568a46c1c renderonly: Fix potential NULL deref in the error path
scanout can be NULL.

Fixes: ad4d7ca833 ("kmsro: Fix renderonly_scanout BO aliasing")
Cc: mesa-stable
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23746>
2023-07-05 06:22:21 +00:00
Robert Beckett
8087f784e4 winsys/panfrost: Fix a scanout resource leak
Use ro->bo_map to alloc scanout and make sure we initialize the refcnt
to one.

This fixes leaking the scanout object and the underlying dumb-buffer.

Fixes: ad4d7ca833 ("kmsro: Fix renderonly_scanout BO aliasing")
Cc: mesa-stable
Signed-off-by: Robert Beckett <bob.beckett@collabora.com>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23746>
2023-07-05 06:22:21 +00:00
Mike Blumenkrantz
46b488151f aux/trace: fix bindless texture dumping
cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23971>
2023-07-05 05:32:21 +00:00
Alyssa Rosenzweig
a28f9738e1 asahi: Use txf_ms for MSAA background programs
Fixes regression in assorted dEQP tests including:

dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_window

Fixes: d4424950ac ("asahi: Use txf for background program")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23998>
2023-07-05 05:11:49 +00:00
Alyssa Rosenzweig
02ac7305a0 agx: Don't leak ssa_to_reg_out
calloc'd in the RA, should be freed in the RA. Identified with valgrind.

Fixes: 6b13616cba2 ("agx: Implement vector live range splitting")
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23998>
2023-07-05 05:11:49 +00:00
Alyssa Rosenzweig
2a334a9f4d asahi: Take ownership of compute shader NIR
Fixes massive leak of compute shader NIR. Identified with valgrind.

Yes, this requires casting away const *.

Yes, Gallium is dumb.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23998>
2023-07-05 05:11:49 +00:00
Alyssa Rosenzweig
a004d96874 asahi: Use ralloc harder
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23998>
2023-07-05 05:11:49 +00:00
Alyssa Rosenzweig
56461bc0a2 asahi: Fix scissor_culls_everything check
Account for the possibility that the scissor is outside the render area. Fixes
the usual assertion fail:

   glcts: ../src/gallium/drivers/asahi/agx_state.c:1015:
   agx_upload_viewport_scissor: Assertion `maxx > minx && maxy > miny' failed.

on the following dEQP tests with my conformance build:

  dEQP-GLES3.functional.fragment_ops.scissor.outside_render_line
  dEQP-GLES3.functional.fragment_ops.scissor.outside_render_point
  dEQP-GLES3.functional.fragment_ops.scissor.outside_render_tri

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23998>
2023-07-05 05:11:49 +00:00
Alyssa Rosenzweig
98de1b1b95 asahi: Assert we don't transition shared resources
This is an invariant maintained by all current callers and subtly required for
the BO swapping to work. Assert it to make it obvious.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23998>
2023-07-05 05:11:49 +00:00
Asahi Lina
1140bdb783 asahi: Arrange VS varyings in the correct order
The GPU ABI requires varyings to be grouped as follows:

- Position
- Smooth shaded fp32
- Flat shaded fp32
- Linear shaded fp32
- Smooth shaded fp16
- Flat shaded fp16
- Linear shaded fp16
- Point size

Use the flat shaded mask info we now have in the vertex shader key to
sort things properly, and pass the counts to the hardware.
FP16 is still TODO.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23998>
2023-07-05 05:11:49 +00:00
Asahi Lina
2055e03243 asahi: Add flat/linear shaded varyings mask to the VS shader key
We need this information in order to arrange varyings properly, which
means we need shader variants. Add this to the shader key, taking the
value from the FS input info.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23998>
2023-07-05 05:11:49 +00:00
Asahi Lina
4a65b4bb14 asahi: Fix type confusion for fragment shader keys
We can't attempt to access the fs union member if this is not a FS.
That worked so far since there wasn't a VS shader key at all, but we're
about to introduce one.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23998>
2023-07-05 05:11:49 +00:00
Asahi Lina
90834353a1 asahi: Gather flat/linear shaded input info from uncompiled FS
We need to propagate shading model metadata from the FS to the VS in
order to correctly lay out the uniforms in the right order. This means
we need VS variants depending on this data.

We could use the existing shader info structure, but that applies to
compiled shaders which would introduce a dependency from the VS compile
to the FS compile. This information does not change with FS variants, so
we can introduce an agx_uncompiled_shader_info structure and gather it
early at precompilation time.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23998>
2023-07-05 05:11:49 +00:00
Asahi Lina
49994dc8cb asahi: Identify the separate varying count fields
Flat/goraud/linear and 32/16 need to be specified separately. This
change identifies the new fields but should be a functional no-op.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23998>
2023-07-05 05:11:49 +00:00