We recently made some effort to reduce the LDS use of TCS:
The lowering no longer uses the same output location mapping when
storing TCS outputs to LDS and VRAM. This means that the same
patch will use a different amount of LDS and VRAM.
Therefore, we need to properly calculate the patch size in VRAM
when determining the number of output patches.
Fixes: 0e481a4adc
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28739>
The blob uses MME shadow scratch 26 to indicate whether or not it is running in
a simulated environment (not real hardware). If true, the SET_FALCON04
firmware method used to modify PRI registers isn't used.
As Nouveau only runs on real hardware, this is useless and can be removed.
Tested by running dEQP-VK.subgroups.vote.frag_helper.subgroupallequal_bvec2_fragment,
which exposes the original issue with a ~50% failure rate on RTX3080
(when disabling the register write altogether). With this change, the
success rate remains at 100%.
Signed-off-by: Arthur Huillet <ahuillet@nvidia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28714>
If an application tries to call
vkGetDeviceImageSparseMemoryRequirements() for an image that's not
supported by Sparse, then anv_image_init_from_create_info() will fail
and we will either hit the assertion in case of a debug build or just
pretend everything works in case of a release build. Properly return
no properties to signal the image is not supported.
The spec is not clear in specifying that this is what should be done
in this case, but this behavior should match the other
query-properties-from-sparse-images-we-didn't-create-yet functions
such as vkGetPhysicalDeviceSparseImageFormatProperties().
No known application outside my computer is tripping on this failure.
I discovered it when writing my own micro test cases for MSAA sparse.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28792>
While it lived inside anv_batch_chain.c it made sense to call this
function xe_exec_fill_sync() because, well, the function was used to
fill the sync objects for the xe execbuf ioctl. Now that the function
is exported to the .h file and accessible to the rest of the driver,
let's give it a name that reflects what it does instead of what it was
used for when it was static: call it vk_sync_to_drm_xe_sync() because
it converts a vk_sync to a drm_xe_sync.
Also let's bikeshed the implementation so that it returns the struct
it builds: this should make callers cleaner and easier to understand.
No functional changes, only bikeshedding.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28792>
The reason we made the vm_bind ioctl return DEVICE_LOST on error is
that we thought there wasn't anything we could do if the ioctl failed.
Thomas Hellstrom pointed us that in case the system is under memory
pressure ENOMEM will be returned and there are things we can try to do
to make it work: either free memory or do fewer bind operations per
ioctl. For now let's just return the appropriate error for the case
(OUT_OF_HOST_MEMORY) so that maybe applications can try to something
about it. In the next patch we'll implement an additional strategy to
try to make things work.
Due to an unrleated failure, our CI system has also pointed out that
we were submitting invalid arguments, so we were getting an EINVAL.
Although we fixed that, these situations really shouldn't happen and
they should be easy to detect, so just put an assertion there, which
will make it easier for us developers to spot any issues.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28792>
Most of the panvk_descriptor_set logic can be re-used, we just need
to provide intermediate helpers that can be used for both the push set
and regular set population logic (which implies passing our own storage
for the SW descriptor UBO instead of assuming it's always backed by a
BO).
Once this is done, we add temporary storage to the panvk_cmd_buffer
object, and populate the push sets at draw time.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28178>
We regressed a pipeline.monolithic test when switching to dynamic
rendering and this went unnoticed because
dEQP-VK.pipeline.monolithic.* is not run.
With this addition, execution time is too long to fit in a single job,
so we split VK tests in 2 and only run half of the tests, which should
be okay as long as we keep the tests manual.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28417>
The previous define was common for all panfrost code, but for Vulkan we
should probably use the real hardware-limits. So let's introduce a
GL-driver specific define here, and use that instead. This lets us
change the other define to the real HW limitation.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28417>