Make setting the ANGLE_ARCH variable optional by providing a default
based on DEBIAN_ARCH, while keeping it possible to override it, which is
expected to be necessary for the Android-arm64 build.
Exclude unnecessary third party dependencies in the .gclient file, which
allows us to delete our first local patch. Thanks to Yuly Novikov for the
suggestion.
Use -no-history for gclient sync, which is equivalent to git's --depth=1
argument. This greatly speeds up the process of fetching sources.
Thanks to this speedup fetching third_party/catapult is no longer an
issue, allowing us to remove our second local patch.
Since we're no longer applying local patches, use ANGLE_REV and
/angle/version as the base for our version check on Android.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Reviewed-by: Antonio Ospite <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33467>
Prepare for building ANGLE for Android, which requires applying a
patch to fix building with minimal dependencies.
Rework the existing script by allowing passing the ANGLE_TARGET and
ANGLE_ARCH environmental variables to specify the target platform,
Android or Linux, and also allow building for arm64 in addtition to
x64 by setting ANGLE_ARCH.
Also build the GLESv1 compatibility mode library (libGLESv1_CM),
which is required for EGL testing on Android.
Based on work by Antonio Ospite.
Signed-off-by: Valentine Burley <valentine.burley@collabora.com>
Reviewed-by: Eric Engestrom <None>
Reviewed-by: Antonio Ospite <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33377>
After commit 83d1553391 (ci: Don't build Vulkan for GL dEQP, 2025-01-29) deqp
does not build cleanly anymore for the Android target.
Fix that by updating the
build-deqp-gl_Build-Don-t-build-Vulkan-utilities-for-GL-builds.patch patch.
Reviewed-by: Eric Engestrom <None>
Reviewed-by: Antonio Ospite <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33377>
We don't need these Vulkan bits, so let's try not building them. This
might seem kind of petty, but given that we build dEQP four times for GL
(once for GL, once for GLES, once for EGL/X11, and once for
EGL/Wayland), it does actually make a measurable difference to the time
spent rebuilding dEQP.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <None>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33287>
In commit a34982063 (Support standalone executable builds on Android,
2024-09-12) upstream VK-GL-CTS added support for building deqp as an
executable command for Android, this change is included in the vulkan
branch used by build-deqp.sh so the custom patches can be dropped for
the Vulkan CTS build.
After that and by passing -DDEQP_ANDROID_EXE=ON deqp can now be built
with DEQP_API=tools.
[Eric]
Note that the upstream solution seems to be broken on EGL, so GL & GLES
continue to use the local android patches; for more details, see:
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28168#note_2676128
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28168>
VulkanCTS can receive patches from a reference to an upstream commit or by a
file stored in Mesa. Those locally stored patches for VulkanCTS should be
stored in the specific directory for patches with a prefix like skqp does.
The schema of how both sources apply patches has received a slight
modification to resemble each other.
Signed-off-by: Sergi Blanch Torne <sergi.blanch.torne@collabora.com>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Acked-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22463>