Commit Graph

6464 Commits

Author SHA1 Message Date
Jerome Glisse
1e42244e82 Added PCI id (0x4152). 2005-02-06 12:37:23 +00:00
Felix Kuehling
66b48d6df6 Disable vertex DMA on SuperSavages. 2005-02-05 22:10:14 +00:00
Felix Kuehling
5bdf2bc6c7 - Fixed scissor rectangle not moving with the window (Xorg bug #1731).
- Flush buffered primitives before changing scissors.
- Require Savage DRM version 2.1.0, so that the broken single-cliprect
  code can finally rest in peace.
- Removed some more dead code.
2005-02-05 21:21:02 +00:00
Brian Paul
d9d972a944 added fbobject.c to sources 2005-02-05 20:00:15 +00:00
Brian Paul
ddc82eefca Some initial work on GL_EXT_framebuffer_object. 2005-02-05 19:56:45 +00:00
Jerome Glisse
2886579324 Added PCI id (0x4152). 2005-02-05 19:52:26 +00:00
Brian Paul
bb7d5f8837 Remove the Shared->TexObjectList pointer and Next field from gl_texture_object.
Was only used by two drivers to walk over all texture objects.  Can do that
via the hash table instead.
Cleaned up some comments for struct gl_texture_object.
2005-02-05 18:12:59 +00:00
Brian Paul
8c3ddf4270 add a few comments 2005-02-05 18:11:05 +00:00
Jerome Glisse
f955218bf1 Modified hw state for big endian computers. 2005-02-05 18:01:21 +00:00
Brian Paul
7aafcc86c7 remove dependency on Shared->TexObjectList 2005-02-05 17:43:33 +00:00
Brian Paul
ce657cf752 remove unneeded code 2005-02-05 17:38:13 +00:00
Brian Paul
cf899d400d removed need for Shared->TexObjectList, walk over texture hash table entries instead 2005-02-05 17:37:00 +00:00
Felix Kuehling
557dce9bc2 Fixed a typo in an assertion. (Don't understand how this ever compiled.)
Found by Andreas Stenglein.
2005-02-05 13:17:34 +00:00
Vladimir Dergachev
b64d4a27cb Warn of unknown texture formats. 2005-02-05 03:13:34 +00:00
Ian Romanick
a02b83115a Fix some mixed spaces / tabs issues in generated code. Commit generated
files that have been trivially changed by other recent commits.
2005-02-05 00:59:57 +00:00
Ian Romanick
0a755ade51 Enable client-side GLX support for texture compression extensions. 2005-02-04 19:29:30 +00:00
Felix Kuehling
19064f818a Added an option texture_heaps that allows selecting which texture heaps
will be used. Implemented this option in the Savage driver. On my
ProSavageDDR uploads to AGP memory are about 1.5 times as fast as
uploads to card memory. On non-IGP hardware the difference may be even
bigger. Now mplayer -gl is getting really usable.
2005-02-04 00:25:41 +00:00
Felix Kuehling
cbff5db516 Made subtile upload a template. This speeds up tiled texture uploads by
about a factor 1.3.
2005-02-04 00:17:21 +00:00
Felix Kuehling
64b85b4563 Use all texture heaps in a fair way when textures need to be kicked in
order to make room for new textures. In particular this fixes texture
trashing on the first heap when the second heap is occupied by
currently unused textures (observed with Torcs and the Savage driver).

Heaps are weighted by their sizes by default but drivers can override
these and apply their own weights based on relative texture upload
speeds to the respective heaps.
2005-02-03 21:40:21 +00:00
Aapo Tahkola
9ea600ff3f Removing some trash and disabling fog fallback as it seem its causing more harm than good. Tuxracer should now work at least with vbs. Fix for vb colorbuffer clear bug is underway... 2005-02-03 19:51:57 +00:00
Aapo Tahkola
fe58074dea Changing vb code to handle inputs correctly. 2005-02-03 19:43:27 +00:00
Vladimir Dergachev
c326f9ffae Start beginning of pixel shader generator.. 2005-02-03 17:48:32 +00:00
Vladimir Dergachev
54b03eefda Forgot to increase the length. 2005-02-03 16:05:21 +00:00
Vladimir Dergachev
d26e464b6a Looks like we need at least one instruction for pixel shader. 2005-02-03 16:01:46 +00:00
Vladimir Dergachev
4c56261075 Get vertex programs supplied by the user work properly with immediate mode - vertex buffer mode worked by accident.
Fix alu_offset in SINGLE_TEXTURE_PIPELINE.
2005-02-03 15:44:06 +00:00
Vladimir Dergachev
19b260119a Since high bits can be used for flags, mask them out.
This stops arbvpwarpmesh from segfaulting and it actually works - with immediate mode rendering.
2005-02-03 06:33:44 +00:00
Vladimir Dergachev
3f0926b612 Remove redundant instructions from fixed pipelines, looks like they do not do anything, at least on my hardware. 2005-02-03 04:16:59 +00:00
Vladimir Dergachev
cb085044c9 Mark ZBIAS definitions. 2005-02-03 03:48:22 +00:00
Vladimir Dergachev
f350617c24 This was too optimistic sorry - all that register does is something weird with polygon culling. 2005-02-03 03:47:12 +00:00
Vladimir Dergachev
f46de6f23b Get Polygon offset fill to work.
Make WARN_ONCE message more informative.
2005-02-03 03:43:01 +00:00
Ian Romanick
94a20cbadf Added a bunch of extensions that were previously supported but weren't
in the gl_API.xml database.  Add "official" support for SGI_color_matrix
and SGI_texture_color_table.  These were previously supported only by
way of ARB_imaging.
2005-02-03 00:38:40 +00:00
Felix Kuehling
eba5b610b9 Check for heap == NULL before driSetTextureSwapCounterLocation. 2005-02-02 15:57:25 +00:00
Felix Kuehling
2eb9e67a5a Don't try to kick textures from a NULL tex heap. 2005-02-02 15:52:29 +00:00
Felix Kuehling
8b21166c14 Fixed flushing of client-side vertex buffers. 2005-02-02 14:43:03 +00:00
Felix Kuehling
1a141b9161 Fixed some debug output that was unconditionally enabled. 2005-02-02 14:42:00 +00:00
Brian Paul
6286dda286 clamp viewport against ctx->Const.MaxViewportWidth/Height instead of MAX_WIDTH/HEIGHT 2005-02-02 14:12:59 +00:00
Aapo Tahkola
1a1c49f8a6 Changed parts of r300_setup_routing to use WARN_ONCE. 2005-02-02 13:29:11 +00:00
Ian Romanick
3fec8c24ec Small refactor. Add glXFunctionIterator, which derrives from
glFunctionIterator and is used by GlxProto.  The difference between the two
iterator classes is that glXFunctionIterator skips functions that the GLX
protocol code does not care about.

Replace all the remaining occurances of glParameter::p_count_parameters and
glFunction::count_parameters with the count_parameter_list.

Add GlxProto::size_call to generate the C code to calculate 'compsize'.

These trivially modify the generated code.
2005-02-02 00:54:45 +00:00
Aapo Tahkola
6b158a7d23 Add a missing break and a reminder. 2005-02-01 23:12:36 +00:00
Aapo Tahkola
b5c90ca7d9 Implement appropriate src checks for attribs/params. 2005-02-01 22:45:11 +00:00
Aapo Tahkola
b5128c6e82 Implemented bunch of ops. 2005-02-01 19:56:52 +00:00
Aapo Tahkola
7bccfa1026 Vertex programs work now with some restrictions. I expect arbvptorus to work
correctly when normals are delivered. Please note that some programs only
start in vb mode as there is something wrong in immediate mode vb code.
2005-02-01 16:56:52 +00:00
Vladimir Dergachev
5dd4030e76 Make WARN_ONCE messages more informative. jump_and_click 2005-02-01 15:51:54 +00:00
Vladimir Dergachev
6d419feec7 Reduce noiseness of the driver. 2005-02-01 15:46:23 +00:00
Vladimir Dergachev
88e155e353 Get alpha in textures to work properly. 2005-02-01 15:27:36 +00:00
Vladimir Dergachev
d4697b0997 Properly set ABLEND and CBLEND registers. The older code worked, but by accident. 2005-02-01 06:55:58 +00:00
Vladimir Dergachev
4a3c6095fc Looks like we can define FIRE_VERTICES correctly. 2005-02-01 05:59:00 +00:00
Vladimir Dergachev
0ab7fb56f5 It helps to print actual values instead of random ones. 2005-02-01 05:58:27 +00:00
Ian Romanick
c2803587b6 Small refactor. Move several utility functions from glX_XML.py to
FilterGLAPISpecBase (in gl_XML.py).  When these functions are used to emit
common #define lines, the will automatically be undefined in
FilterGLAPISpecBase::printFooter if header_tag is set (i.e., the file is a
header file).

These changes do not modify the generated code.
2005-02-01 00:28:47 +00:00
Ian Romanick
ba09c19ed6 Add GlxProto::createEnumFunction and add a 'context' parameter to the
glXEnumFunction constructor.  The allows sub-classes of GlxProto to
over-ride the concrete class used for glXEnumFunction.

In addition to tracking p_count_parameters in glParameter, break the comma
separated list of parameter names into a Python list called
count_parameter_list.  It is now possible to query if a name is the name of
one of the count parameters just by comparing
param.count_parameter_list.count(n) to zero.  Eventually the remaining uses
of p_count_parameters will be replaced with uses of count_parameter_list.

Make sure that 'void *' parameters are handled correctly in
glParameter::size_string.

Add PrintGlxReqSize_h and PrintGlxReqSize_c.  These classes emit prototypes
and functions used on the server-side to determine the expected size of an
incoming GL command.
2005-02-01 00:13:04 +00:00