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54 Commits

Author SHA1 Message Date
Chih-Wei Huang
2af6b7090a android: enlarge cache_resources 2014-06-05 10:51:43 +08:00
Chih-Wei Huang
06a2d36edc android: get rid of HAL pixelformats 5551 and 4444 2014-01-23 09:24:32 +08:00
Chih-Wei Huang
a48404d26d android: set driver name to debug.mesa.driver 2014-01-23 09:21:39 +08:00
Chih-Wei Huang
9cc0a0d2b0 android: remove log2, log2f
The functions are already defined in the latest bionic.
2013-07-24 01:16:55 +08:00
Chih-Wei Huang
b68e24c438 android: add CleanSpec.mk
To ensure all mesa libs are properly rebuilt.
2013-07-24 01:16:54 +08:00
Chih-Wei Huang
2ed885535b android: fix for jb-x86
Fix the building errors of gallium drivers

* Ensure libmesa_glsl is built with stlport
* Implement program_invocation_short_name for android
* Add libmesa_pipe_radeon for r600g
2013-07-24 01:16:52 +08:00
Chih-Wei Huang
c9f20a7c91 r600g/sb: Fix Android build v2
Add the sb CXX files to the Android Makefile and also stop using some
c++11 features.

v2 (Vadim Girlin): use &bc[0] instead of bc.begin()
2013-07-24 01:16:51 +08:00
Chih-Wei Huang
f5158a9510 android: fix i915_dri build
The error was introduced by the commit 34d4216e64
"Merge per-type *_FILES variables in intel drivers".
2013-07-24 01:16:50 +08:00
Chih-Wei Huang
8a786becea Revert "Only build when BOARD_USE_MESA is true"
This reverts commit 2e6d9f9b5f.
2013-07-24 01:16:03 +08:00
Sean V Kelley
604d73de88 i915: Support Android RGBX8888 format for EGL generated images
Enabled MESA_FORMAT_RGBX8888_REV for RGBX with i915.  Android software
requires RGBX8888 format to be supported for software rendering.
Previously had done so for i965 but have requests for i915 support.

Change-Id: I87c3a8e3f206d75d58b63182ed94851749740762
Signed-off-by: Sean V Kelley <sean.v.kelley@linux.intel.com>
2013-07-23 23:30:49 +08:00
Chia-I Wu
c505b6b604 intel: add support for GL_OES_EGL_image_external
The changes to i965 are untested.
2013-07-23 23:30:28 +08:00
Chia-I Wu
2145cc57d4 i915: enable GL_APPLE_texture_2D_limited_npot
Enable GL_ARB_texture_non_power_of_two for GLESv1 to advertise
GL_APPLE_texture_2D_limited_npo.  The former is actually a superset of
the latter, but we really want to enable NPOT support in some way.
2013-07-23 23:30:06 +08:00
Chia-I Wu
e5fcf46723 android: disable SSE translate
It does not support FIXED and will fail anyway.
2013-07-23 23:30:04 +08:00
Chia-I Wu
03cd5b7ef8 android: advertise GL_ARB_texture_non_power_of_two
It maps to DisplayHardware::NPOT_EXTENSION in SurfaceFlinger.  Does not
seem to matter when EGL_ANDROID_image_native_buffer is available.
2013-07-23 23:30:03 +08:00
Ian Romanick
1aa54e3ac2 glsl: Move all of the var decls to the front of the IR list in reverse order.
This has the (intended!) side effect that vertex shader inputs and
fragment shader outputs will appear in the IR in the same order that
they appeared in the shader code.  This results in the locations being
assigned in the declared order.  Many (arguably buggy) applications
depend on this behavior, and it matches what nearly all other drivers
do.

Fixes the (new) piglit test attrib-assignments.

NOTE: This is a candidate for stable release branches.

Change-Id: I9ee61278dd975eb02f04d5227ea60c0dda0c76e9
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Chad Versace <chad.versace@linux.intel.com>
Issue: AXIA-2742
2013-06-13 08:18:48 -07:00
Ian Romanick
ea2e80e1d0 glsl: Generate smaller values for uniform locations
Previously we would generate uniform locations as (slot << 16) +
array_index.  We do this to handle applications that assume the location
of a[2] will be +1 from the location of a[1].  This resulted in every
uniform location being at least 0x10000.  The OpenGL 4.3 spec was
amended to require this behavior, but previous versions did not require
locations of array (or structure) members be sequential.

We've now encountered two applications that assume uniform values will
be "small."  As far as we can tell, these applications store the GLint
returned by glGetUniformLocation in a int16_t or possibly an int8_t.

THIS BEHAVIOR IS NOT GUARANTEED OR IMPLIED BY ANY VERSION OF OpenGL.

Other implementations happen to have both these behaviors (sequential
array elements and small values) since OpenGL 2.0, so let's just match
their behavior.

Fixes "3D Bowling" on Android.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit cfa3c5ad82)
2013-06-13 08:18:19 -07:00
Ian Romanick
c8cc27c980 glsl: Add gl_shader_program::UniformLocationBaseScale
This is used by _mesa_uniform_merge_location_offset and
_mesa_uniform_split_location_offset to determine how the base and offset
are packed.  Previously, this value was hard coded as (1U<<16) in those
functions via the shift and mask contained therein.  The value is still
(1U<<16), but it can be changed in the future.

The next patch dynamically generates this value.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 26d86d26f9)
2013-06-13 08:18:04 -07:00
Ian Romanick
fb494ce303 glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset
This will be used in the next commit.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 5097f35841)
2013-06-13 08:17:56 -07:00
Chad Versace
e81df76f28 Merge freedesktop/master into otc-private/master 2013-06-11 16:54:51 -07:00
Chad Versace
83c1d4c961 i965: Fix glColorPointer(GL_FIXED)
When a gl_client_array is created with glColorPointer,
gl_client_array::Normalized is true. This caused the translation from the
gl_client_array's type to a BRW_SURFACEFORMAT to assertion fail.

Fixes the spinning cube's color in Android 4.2's ApiDemos.apk,
"Graphics > OpenGL ES".

Fixes assertion failure in mesa-demos/src/egl/opengles1/tri_x11 on Haswell
and Ivybridge:
  brw_draw_upload.c:287: get_surface_type: Assertion `0' failed.

No Piglit regressions on Haswell.

Note: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42182
Issue: AXIA-2954
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 7a9f4d3e71)
2013-06-03 13:08:59 -07:00
Chad Versace
04ba428a6e Merge branch freedesktop/master into otc-private/master
Topi's GL_OES_EGL_image_external patches and Anholt's miptree cleanups
conflicted nontrivially in {brw,gen7}_wm_surface_state.c

Conflicts:
    src/mesa/drivers/dri/i965/brw_clear.c
	Anholt removed the 8x4 alignemtn restriction, and Tapani added
        a workaround below it.

    src/mesa/drivers/dri/i965/brw_wm_surface_state.c
    src/mesa/drivers/dri/i965/gen7_wm_surface_state.c
        Topi's GL_OES_EGL_image_external patches conflicted with Anholt's
        miptree cleanups.

    src/mesa/drivers/dri/intel/intel_mipmap_tree.c
    src/mesa/drivers/dri/intel/intel_mipmap_tree.h
        Trivial conflicts.
2013-05-31 14:52:36 -07:00
Chad Versace
0b3146348b i965: Fix segfault by checking for null pointer
Commit 055f3e8 introduced a segfault in gles2_conform/depth_texture for
some EGLConfigs. That commit should have checked for a null pointer.

Issue: AXIA-2689
Change-Id: Ie059fb0647e5880b1ddc60341b102d0283eee9ca
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-05-24 13:21:21 -07:00
Chad Versace
7dc74b79bb mesa: Expose GL_OES_texture_npot on GLES1
Mesa's extension table incorrectly lists this GL_OES_texture_npot as
ES2-only. It's also an ES1 extension. This patch adds ES1 to the
extensions API mask.

From the GL_OES_texture_npot spec:
    OpenGL ES 1.0 or OpenGL ES 2.0 is required. This extension is
    written against OpenGL ES 1.1.12 and OpenGL ES 2.0.25.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Change-Id: Ia8a8f6a239156dd95b4085b9290316900f764e6a
2013-05-22 10:18:05 -07:00
Chad Versace
072a4fba46 egl/android: Fix error condition for EGL_ANDROID_image_native_buffer
Emit EGL_BAD_CONTEXT if the user passes a context to
eglCreateImageKHR(type=EGL_ANDROID_image_native_buffer).

From the EGL_ANDROID_image_native_buffer spec:
  * If <target> is EGL_NATIVE_BUFFER_ANDROID and <ctx> is not
    EGL_NO_CONTEXT, the error EGL_BAD_CONTEXT is generated.

Note: This is a candidate for the stable branches.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Change-Id: I01c4f09aaa13fc01a75b5a721b85df6a99e2072a
2013-05-22 10:17:44 -07:00
Rodrigo Vivi
aec0139c83 i965: Add missing Haswell GT3 Desktop to IS_HSW_GT3 check.
NOTE: This is a candidate for stable branches.

Signed-off-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-16 14:20:53 -07:00
Paulo Zanoni
c5b49e93d1 i965: make GT3 machines work as GT3 instead of GT2
We were not allowed to say the "GT3" name, but we really needed to
have the PCI IDs because too many people had such machines, so we had
to make the GT3 machines work as GT2.

Let's just say that GT2_PLUS was a short for GT2_PLUS_1 :)

NOTE: This is a candidate for stable branches.

Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-01 09:46:48 -07:00
Kenneth Graunke
04b776caae i965: Add chipset limits for the Haswell GT3 variant.
NOTE: This is a candidate for stable branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
2013-05-01 09:46:43 -07:00
Kenneth Graunke
f878d95d27 i965: Update URB partitioning code for Haswell's GT3 variant.
Haswell's GT3 variant offers 32kB of URB space for push constants, while
GT1 and GT2 match Ivybridge, providing 16kB.  Update the code to reserve
the full 32kB on GT3.

v2: Specify push constant size correctly.  I thought GT3 reinterpreted
    the value as multiples of 2kB, but it doesn't.  You simply have to
    program an even number.

NOTE: This is a candidate for stable branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2013-05-01 09:46:37 -07:00
Chad Versace
669fdaffe1 Merge otc-private/master into freedesktop/master
* otc-private/master
  i965: Fix Linux build
  intel: Fall back to X-tiling when larger than estimated aperture size.
  intel: Refactor code in intel_miptree_choose_tiling().
  intel: Move the max_gtt_map_object_size estimation to intel_context.
  mesa: Insert custom text into version string at buildtime
  android: NV12 support in buffer creation
  YV12 support for Android
  i965: enable image external textures
  i965: support for YUV formatted external textures
  gbm: dri: support for creating YUV formatted buffers
  dri: introduce YVU420 (YV12)
  intel: refactor planar format lookup
  i965: support for setting surfaces for planar external
  i965: refactor sampling engine surface state setup
  intel: treat mip-tree as constant when resolving offsets
  i965: re-compile shader if external texture unit changes
  i965: support for reserving surfaces for planar textures
  intel: support for creating planar external image textures
  i965: extend VS sampler to surface relation to 1:N
  i965: extend FS sampler to surface relation to 1:N
  dri2: x11: remove compiler warnings when converting native/opaque
  enable S3TC always
  i965: fast clear depth only if depth equals to color buffer depth
  Only build when BOARD_USE_MESA is true
  i915: Create mock implementation of GL_OES_image_external

Conflicts:
	src/mesa/drivers/dri/i965/brw_context.h
	src/mesa/drivers/dri/i965/brw_vs.c
	src/mesa/drivers/dri/intel/intel_mipmap_tree.c
	src/mesa/drivers/dri/intel/intel_screen.c
2013-05-01 09:18:01 -07:00
Chad Versace
f498624254 i965: Fix Linux build
Fix the following errors:

  brw_state_cache.c:352:1: error: no previous prototype for 'brw_clear_cache' [-Werror=missing-prototypes]

  brw_program.c: In function 'brwProgramStringNotify':
  brw_program.c:138:7: error: implicit declaration of function 'brw_clear_cache' [-Werror=implicit-function-declaration]

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-05-01 08:43:08 -07:00
Kenneth Graunke
d7a06ebcaa intel: Fall back to X-tiling when larger than estimated aperture size.
If a region is larger than the estimated aperture size, we map/unmap it
by copying with the BLT engine.  Which means we can't use Y-tiling.

Fixes Piglit max-texture-size and tex3d-maxsize, which regressed in my
recent change to use Y-tiling by default on Gen6+.  This was due to a
botched merge conflict resolution.

v2: Return a mask of valid tilings from intel_miptree_select_tiling.
    This allows us to avoid the X-tiling fallback if Y-tiling is actually
    mandatory.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-26 10:03:15 +02:00
Kenneth Graunke
2b4b6e00e3 intel: Refactor code in intel_miptree_choose_tiling().
This reduces the nesting level slightly, and in my opinion, makes it a
bit easier to follow.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-26 10:03:15 +02:00
Kenneth Graunke
4cfad2dc94 intel: Move the max_gtt_map_object_size estimation to intel_context.
We need know this in order to decide what tiling mode to use.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2013-04-26 10:03:15 +02:00
Chad Versace
e6a5c78510 mesa: Insert custom text into version string at buildtime
This allows maintainers/packagers/testers to tag the build with custom
information that will be reported by GL_VERSION.

If during build time (not configure time), the environemt variable or make
variable MESA_VERSION_STRING_EXTRA is set, then its value will appear in
the GL_VERSION string immediately after "Mesa X.Y" and before
"(git-xxxxxxx)".

This patch implements support for MESA_VERSION_STRING_EXTRA only for
Android.  Other build systems are left as an excercise.

Change-Id: I06432f6bd66546a3a62abf22347a2a0fb381ab74
CC: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-04-10 12:08:29 -07:00
Juha-Pekka Heikkila
96ba7df413 android: NV12 support in buffer creation
Change-Id: I5e0afe862aa0b73fc315c9b9f39f9c0b6dd39613
Signed-off-by: Juha-Pekka Heikkila <juha-pekka.heikkila@linux.intel.com>
2013-04-10 12:08:29 -07:00
Juha-Pekka Heikkila
5522a3eec0 YV12 support for Android
Enable YV12 buffers on Android.

Issue: AIA-416
Change-Id: Icce005884bebf6ee934ad879c52c145bf7125103
Signed-off-by: Juha-Pekka Heikkila <juha-pekka.heikkila@linux.intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
2013-04-10 12:08:29 -07:00
Topi Pohjolainen
abb80d88e6 i965: enable image external textures
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2013-04-10 12:08:29 -07:00
Topi Pohjolainen
e9a56dba2c i965: support for YUV formatted external textures
Namely YUV420, YVU420 (YV12) and NV12. Here one extends the shader
program with instructions that sample the separate Y- and U/V-planes
and convert the YUV to RGB as specified by ITU-R BT.601. Packed
formats are handled through the normal paths.
Here is only support for fragment shaders for now. I'm yet to study
the vec4-backend in order to add the support for vertex shaders.
(There aren't any tests or examples for them available anyway).

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2013-04-10 12:08:29 -07:00
Topi Pohjolainen
ec048ea12b gbm: dri: support for creating YUV formatted buffers
Specifically YUV420, YVU420 (YV12) and NV12 formatted. The logic is
pretty much taken from Kristian Hogsberg [1]. All the planes are
back-to-back but each starts at page boundary. Horizontal and
vertical alignment are set according to sampling engine constraints.
This is to serve piglit testing of the image external extension as
one needs a way of creating and writing YUV formatted buffers that
can be further passed to EGL as images.

[1] http://cgit.freedesktop.org/~krh/simple-yuv

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2013-04-10 12:08:29 -07:00
Topi Pohjolainen
e3f7da8985 dri: introduce YVU420 (YV12)
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2013-04-10 12:08:29 -07:00
Topi Pohjolainen
25ae4f440d intel: refactor planar format lookup
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2013-04-10 12:08:29 -07:00
Topi Pohjolainen
240f2ea392 i965: support for setting surfaces for planar external
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2013-04-10 12:08:29 -07:00
Topi Pohjolainen
20f26275dc i965: refactor sampling engine surface state setup
This prepares for image external textures having multiple planes
and hence calling for one to set up more than one surface per
texture.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2013-04-10 12:08:29 -07:00
Topi Pohjolainen
b397ce7dd6 intel: treat mip-tree as constant when resolving offsets
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2013-04-10 12:08:29 -07:00
Topi Pohjolainen
d3174a03c3 i965: re-compile shader if external texture unit changes
Both sampling and possible conversion to RGB are dependent on the
format of the DRI image representing the pixel source. In order to
accomodate this one re-compiles the program upon any changes.

Altering the program key effectively kicks off the re-compilation
as part of brw state uploading.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2013-04-10 12:08:29 -07:00
Topi Pohjolainen
53aa7234b2 i965: support for reserving surfaces for planar textures
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2013-04-10 12:08:29 -07:00
Topi Pohjolainen
6dd7173146 intel: support for creating planar external image textures
One needs to check here if the shader compiler backend is capable of
producing the extra instructions for the given format. One is not
allowed to fail in the code generation phase anymore and it is
probably better from the shader author point of view also to know as
soon as possible.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2013-04-10 12:08:29 -07:00
Topi Pohjolainen
db848452a5 i965: extend VS sampler to surface relation to 1:N
In preparation for supporting external image textures consisting of
multiple planes (YUV).

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2013-04-10 12:08:29 -07:00
Topi Pohjolainen
d2f1855025 i965: extend FS sampler to surface relation to 1:N
In preparation for supporting external image textures consisting of
multiple planes (YUV). One now reserves entries in the sampling engine
surface state table only for those samplers that are really used in the
current program using a binding table associating a sampler with a slot
in the state table. Previously the slot in the state table was
determined using the sampler id as the state table index directly. This
arrangement allows one to reserve continuous ranges in the state table
instead of fixed single entries.
Note that one does not have zero pointers in the state table anymore
as one only uses as many slots from the beginning that are really
needed by the program.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2013-04-10 12:08:29 -07:00
Topi Pohjolainen
adba4d4405 dri2: x11: remove compiler warnings when converting native/opaque
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2013-04-10 12:08:29 -07:00
Tapani Pälli
8de19279bd enable S3TC always
This makes DXT using applications work on Android, such as Epic
Citadel demo and GLBenchmark2.5 DXT1 tests.

Change-Id: I8b6d49f54e816ab9c5da137962bb7c294b40a6de
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
2013-04-10 12:08:29 -07:00
Tapani Pälli
055f3e8934 i965: fast clear depth only if depth equals to color buffer depth
Patch makes GLBenchmark 2.1.x, An3DBenchXL and BasemarkES2 work with
Android on Ivybridge. In all failing cases color buffer is 16bit and
depth buffer 24bit. I did not find limitations on fast depth clear with
this combination though.

Change-Id: I76603141908855f0d1581427b48c67f29411bab7
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
2013-04-10 12:08:29 -07:00
Daniel Leung
2e6d9f9b5f Only build when BOARD_USE_MESA is true
This causes emulator builds to fail. So only build this
when board config specifies the need for this module.

Change-Id: Iad623b13a8ea568830c6729efdfb41890c9ede13
Depends-Change-Id: I574e53bbefad16e7b866c550df46f4f52c831ddd
Signed-off-by: Daniel Leung <daniel.leung@intel.com>
2013-04-10 12:08:29 -07:00
Chad Versace
e8c790caa5 i915: Create mock implementation of GL_OES_image_external
(See also similar commit 7420c9dab4aaf87e6b840410226c296c4668a48f.)

In Android IceCreamSandwich, SurfaceFlinger requires
GL_OES_image_external for basic compositing tasks. Without the extension,
SurfaceFlinger fails to start.

Despite the incompleteness of the extension's implementation introduced by
this patch, it is good enough to enable SurfaceFlinger and to unblock the
people who need to begin testing Mesa on IceCreamSandwich on i915.

To enable the extension, set the environment variable
MESA_EXTENSION_OVERRIDE="+GL_OES_EGL_image_external". Ideally, Android
should set this in init.rc.

WARNING: This implementation of GL_OES_EGL_image_external is not complete.
Some of it is even incorrect. The Intel Mesa team has no intention of
really implementing GL_OES_image_external for the i915 driver. This is
just a workaround for people who want to experiment with Android on i915.

Change-Id: Id2fce598a749a20d0fe78a0ac574937ec35d3545
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2013-04-10 12:08:29 -07:00
2666 changed files with 119686 additions and 201476 deletions

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@@ -8,5 +8,4 @@
(c-set-offset 'innamespace '0)
(c-set-offset 'inline-open '0)))
)
(makefile-mode (indent-tabs-mode . t))
)

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@@ -33,10 +33,9 @@ endif
LOCAL_C_INCLUDES += \
$(MESA_TOP)/include
MESA_VERSION=$(shell cat $(MESA_TOP)/VERSION)
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
LOCAL_CFLAGS += \
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_VERSION=\"9.2.0-devel\" \
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\" \
-DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)

View File

@@ -78,7 +78,6 @@ endif
ifneq ($(strip $(MESA_GPU_DRIVERS)),)
SUBDIRS := \
src/loader \
src/mapi \
src/glsl \
src/mesa \

49
CleanSpec.mk Normal file
View File

@@ -0,0 +1,49 @@
# Copyright (C) 2013 The Android-x86 Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# If you don't need to do a full clean build but would like to touch
# a file or delete some intermediate files, add a clean step to the end
# of the list. These steps will only be run once, if they haven't been
# run before.
#
# E.g.:
# $(call add-clean-step, touch -c external/sqlite/sqlite3.h)
# $(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/STATIC_LIBRARIES/libz_intermediates)
#
# Always use "touch -c" and "rm -f" or "rm -rf" to gracefully deal with
# files that are missing or have been moved.
#
# Use $(PRODUCT_OUT) to get to the "out/target/product/blah/" directory.
# Use $(OUT_DIR) to refer to the "out" directory.
#
# If you need to re-do something that's already mentioned, just copy
# the command and add it to the bottom of the list. E.g., if a change
# that you made last week required touching a file and a change you
# made today requires touching the same file, just copy the old
# touch step and add it to the end of the list.
#
# ************************************************
# NEWER CLEAN STEPS MUST BE AT THE END OF THE LIST
# ************************************************
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/libdrm_*intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/i9?5_dri_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/libglapi_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/gralloc.drm_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/libgralloc_drm_intermediates)
$(call add-clean-step, rm -rf $(OUT_DIR)/host/$(HOST_OS)-$(HOST_ARCH)/obj/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(OUT_DIR)/host/$(HOST_OS)-$(HOST_ARCH)/obj/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(OUT_DIR)/host/$(HOST_OS)-$(HOST_ARCH)/obj/STATIC_LIBRARIES/libmesa_glsl_utils_intermediates)

View File

@@ -26,6 +26,12 @@ ACLOCAL_AMFLAGS = -I m4
doxygen:
cd doxygen && $(MAKE)
check-local:
$(MAKE) -C src/mapi/glapi/tests check
$(MAKE) -C src/mapi/shared-glapi/tests check
$(MAKE) -C src/mesa/main/tests check
$(MAKE) -C src/glx/tests check
.PHONY: doxygen
# Rules for making release tarballs
@@ -45,13 +51,18 @@ EXTRA_FILES = \
bin/ltmain.sh \
bin/missing \
bin/ylwrap \
bin/test-driver \
src/glsl/glsl_parser.cpp \
src/glsl/glsl_parser.h \
src/glsl/glsl_lexer.cpp \
src/glsl/glcpp/glcpp-lex.c \
src/glsl/glcpp/glcpp-parse.c \
src/glsl/glcpp/glcpp-parse.h \
src/mesa/main/api_exec_es1.c \
src/mesa/main/api_exec_es1_dispatch.h \
src/mesa/main/api_exec_es1_remap_helper.h \
src/mesa/main/api_exec_es2.c \
src/mesa/main/api_exec_es2_dispatch.h \
src/mesa/main/api_exec_es2_remap_helper.h \
src/mesa/program/lex.yy.c \
src/mesa/program/program_parse.tab.c \
src/mesa/program/program_parse.tab.h \
@@ -64,7 +75,7 @@ IGNORE_FILES = \
parsers: configure
$(MAKE) -C src/glsl glsl_parser.cpp glsl_parser.h glsl_lexer.cpp glcpp/glcpp-lex.c glcpp/glcpp-parse.c glcpp/glcpp-parse.h
$(MAKE) -C src/mesa program/lex.yy.c program/program_parse.tab.c program/program_parse.tab.h
$(MAKE) -C src/mesa/program lex.yy.c program_parse.tab.c program_parse.tab.h
# Everything for new a Mesa release:
ARCHIVES = $(PACKAGE_NAME).tar.gz \

View File

@@ -69,10 +69,8 @@ if env['gles']:
#######################################################################
# Environment setup
with open("VERSION") as f:
mesa_version = f.read().strip()
env.Append(CPPDEFINES = [
('PACKAGE_VERSION', '\\"%s\\"' % mesa_version),
('PACKAGE_VERSION', '\\"9.2.0-devel\\"'),
('PACKAGE_BUGREPORT', '\\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\\"'),
])

View File

@@ -1 +0,0 @@
10.1.6

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@@ -1,28 +0,0 @@
# This patch does not apply cleanly, author says it can be skipped.
dff3eccd158d648482bb47118ef5d57a9186e5a4
# And this one depends on the above, author says it too can be skipped.
ac35ded4733883037316d556af596524e5e02535
# This patch introduces some regressions. See:
# https://bugs.freedesktop.org/show_bug.cgi?id=77443
1afe3359258a9e89b62c8638761f52d78f6d1cbc
# Author retracted this from consideration for stable branch
3e817e7e56806d8adb8f16c35136045c29908944
# And this one was simply a bug fix for the previously-retracted commit
2bab95973d8ad3a84f62670143d6f26c230d9582
# Here we have a commit, and its subsequent "revert" both proposed within a
# single window of the stable release. So we can achieve the same final effect
# by ignoring both of the commits.
e3cc0d90e14e62a0a787b6c07a6df0f5c84039be
0d5ec2c615784929be095951f9269773a790a2dd
# The function being modified here (_eglCreateWindowSurfaceCommon) does not
# exist in the 10.1 branch.
91ff0d4c6510dc38f279c586ced17fba917873e7
# This patch is not needed (modifies work only in 10.2)
6980cae6aeb6671b6b0245e20a2d34957c1fff0a

View File

@@ -14,7 +14,7 @@ git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*10\.1.*mesa-stable\)' HEAD..origin/master |\
git log --reverse --pretty=%H -i --grep='^[[:space:]]*NOTE: .*[Cc]andidate' HEAD..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.

View File

@@ -100,4 +100,4 @@ def AddOptions(opts):
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
if host_platform == 'windows':
opts.Add(EnumOption('MSVC_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0', '10.0', '11.0', '12.0')))
opts.Add(EnumOption('MSVC_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0', '10.0', '11.0')))

File diff suppressed because it is too large Load Diff

View File

@@ -7,177 +7,153 @@ infrastructure is complete but it may be the case that few (if any) drivers
implement the features.
OpenGL Core and Compatibility context support
OpenGL 3.1 and later versions are only supported with the Core profile.
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
version with all deprecated features is 3.0. Some of the later GL features
are exposed in the 3.0 context as extensions.
Feature Status
----------------------------------------------------- ------------------------
GL 3.0 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL 3.0:
GLSL 1.30 DONE ()
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE (r300, swrast)
Map buffer subranges (GL_ARB_map_buffer_range) DONE (r300, swrast)
Clamping controls (GL_ARB_color_buffer_float) DONE (r300)
Float textures, renderbuffers (GL_ARB_texture_float) DONE (r300)
GL_EXT_packed_float DONE ()
GL_EXT_texture_shared_exponent DONE (swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE ()
Framebuffer objects (GL_ARB_framebuffer_object) DONE (r300, swrast)
GL_ARB_half_float_pixel DONE (r300, swrast)
GL_ARB_half_float_vertex DONE (r300, swrast)
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (swrast)
GL_EXT_texture_compression_rgtc DONE (r300, swrast)
GL_ARB_texture_rg DONE (r300, swrast)
Transform feedback (GL_EXT_transform_feedback) DONE ()
Vertex array objects (GL_ARB_vertex_array_object) DONE (all drivers)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (r300)
GLSL 1.30 DONE
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, swrast)
Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, swrast)
Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600)
Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600)
GL_EXT_packed_float DONE (i965, r600)
GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
Half-float DONE
Non-normalized Integer texture/framebuffer formats DONE (i965, r600)
1D/2D Texture arrays DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
Red and red/green texture formats DONE (i965, swrast, gallium)
Transform feedback (GL_EXT_transform_feedback) DONE (i965, r600)
Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE
GLX_ARB_create_context (GLX 1.4 is required) DONE
GL 3.1 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL 3.1:
GLSL 1.40 DONE ()
Forward compatible context support/deprecations DONE ()
Instanced drawing (GL_ARB_draw_instanced) DONE (swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (r300, swrast)
Primitive restart (GL_NV_primitive_restart) DONE (r300)
16 vertex texture image units DONE ()
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts ()
Rectangular textures (GL_ARB_texture_rectangle) DONE (r300, swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (swrast)
Signed normalized textures (GL_EXT_texture_snorm) DONE (r300)
GLSL 1.40 DONE (i965, r600)
Forward compatibile context support/deprecations DONE (i965, r600)
Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast)
Primitive restart (GL_NV_primitive_restart) DONE (i965, r600)
16 vertex texture image units DONE
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965, r600)
Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965, r600, swrast)
Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
GL 3.2 --- all DONE: i965, nv50, nvc0, radeonsi
GL 3.2:
Core/compatibility profiles DONE
GLSL 1.50 DONE ()
Geometry shaders DONE ()
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (r300, r600, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (r300, r600, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, r600, swrast)
Provoking vertex (GL_ARB_provoking_vertex) DONE (r300, r600, swrast)
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (r600)
Multisample textures (GL_ARB_texture_multisample) DONE (r600)
Frag depth clamp (GL_ARB_depth_clamp) DONE (r600, swrast)
Fence objects (GL_ARB_sync) DONE (r300, r600, swrast)
GLX_ARB_create_context_profile DONE
Core/compatibility profiles DONE
GLSL 1.50 in progress
Geometry shaders (GL_ARB_geometry_shader4) partially done
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast)
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
Multisample textures (GL_ARB_texture_multisample) DONE (i965)
Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast)
Fence objects (GL_ARB_sync) DONE (i965, r300, r600, swrast)
GLX_ARB_create_context_profile DONE
GL 3.3 --- all DONE: i965, nv50, nvc0, radeonsi
GL 3.3:
GLSL 3.30 DONE ()
GL_ARB_blend_func_extended DONE (r600, softpipe)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE (r300, r600, swrast)
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE (r600)
GL_ARB_texture_rgb10_a2ui DONE (r600)
GL_ARB_texture_swizzle DONE (r300, r600, swrast)
GL_ARB_timer_query DONE (r600)
GL_ARB_instanced_arrays DONE (r300, r600)
GL_ARB_vertex_type_2_10_10_10_rev DONE (r600)
GLSL 3.30 new features in this version pretty much done
GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast)
GL_ARB_sampler_objects DONE (i965, r300, r600)
GL_ARB_shader_bit_encoding DONE
GL_ARB_texture_rgb10_a2ui DONE (i965, r600)
GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast)
GL_ARB_timer_query DONE (i965, r600)
GL_ARB_instanced_arrays DONE (i965, r300, r600)
GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600)
GL 4.0:
GLSL 4.0 not started
GL_ARB_texture_query_lod DONE (i965)
GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
GL_ARB_draw_indirect DONE (i965)
GL_ARB_gpu_shader5 started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading DONE (i965)
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, radeonsi, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nvc0, r600, softpipe)
GL_ARB_texture_gather DONE (i965)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
GLSL 4.0 not started
GL_ARB_texture_query_lod DONE (i965)
GL_ARB_draw_buffers_blend DONE (i965, r600, softpipe)
GL_ARB_draw_indirect started (Christoph)
GL_ARB_gpu_shader5 started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading not started
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 DONE (i965, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, softpipe)
GL_ARB_texture_gather started (Maxence, Chris)
GL_ARB_transform_feedback2 DONE
GL_ARB_transform_feedback3 DONE
GL 4.1:
GLSL 4.1 not started
GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects started (Ian Romanick, Gregory Hainaut)
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array DONE (i965)
GLSL 4.1 not started
GL_ARB_ES2_compatibility DONE (i965, r300, r600)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects some infrastructure done
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array not started
GL 4.2:
GLSL 4.2 not started
GL_ARB_texture_compression_bptc not started
GL_ARB_compressed_texture_pixel_storage not started
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_image_load_store in progress (curro)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_map_buffer_alignment DONE (all drivers)
GLSL 4.2 not started
GL_ARB_texture_compression_bptc not started
GL_ARB_compressed_texture_pixel_storage not started
GL_ARB_shader_atomic_counters not started
GL_ARB_texture_storage DONE (i965, r300, r600, swrast, gallium)
GL_ARB_transform_feedback_instanced DONE
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_image_load_store not started
GL_ARB_conservative_depth DONE (softpipe)
GL_ARB_shading_language_420pack started (Todd)
GL_ARB_internalformat_query DONE (i965, gallium)
GL_ARB_map_buffer_alignment DONE (r300, r600, radeonsi)
GL 4.3:
GLSL 4.3 not started
GL_ARB_arrays_of_arrays started
GL_ARB_ES3_compatibility DONE (i965)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader started (Paul Berry)
GL_ARB_copy_image not started
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location not started
GL_ARB_fragment_layer_viewport not started
GL_ARB_framebuffer_no_attachments not started
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965)
GL_ARB_program_interface_query not started
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size not started
GL_ARB_shader_storage_buffer_object not started
GL_ARB_stencil_texturing not started
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi)
GL_ARB_texture_query_levels DONE (i965)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view started (Courtney Goeltzenleuchter, Chris Forbes)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4:
GLSL 4.4 not started
GL_MAX_VERTEX_ATTRIB_STRIDE not started
GL_ARB_buffer_storage not started
GL_ARB_clear_texture not started
GL_ARB_enhanced_layouts not started
GL_ARB_multi_bind started (Fredrik Höglund)
GL_ARB_query_buffer_object not started
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
GL_ARB_texture_stencil8 not started
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, r600)
GLSL 4.3 not started
ARB_arrays_of_arrays not started
ARB_ES3_compatibility DONE (i965)
ARB_clear_buffer_object not started
ARB_compute_shader started (gallium)
ARB_copy_image not started
KHR_debug some work done (ARB_debug_output)
ARB_explicit_uniform_location not started
ARB_fragment_layer_viewport not started
ARB_framebuffer_no_attachments not started
ARB_internalformat_query2 not started
ARB_invalidate_subdata not started
ARB_multi_draw_indirect not started
ARB_program_interface_query not started
ARB_robust_buffer_access_behavior not started
ARB_shader_image_size not started
ARB_shader_storage_buffer_object not started
ARB_stencil_texturing not started
ARB_texture_buffer_range DONE (nv50, nvc0)
ARB_texture_query_levels not started
ARB_texture_storage_multisample DONE (i965)
ARB_texture_view not started
ARB_vertex_attrib_binding not started
More info about these features and the work involved can be found at

256
docs/README.CYGWIN Normal file
View File

@@ -0,0 +1,256 @@
Mesa Cygwin/X11 Information
WARNING
=======
If you installed X11 (packages xorg-x11-devel and xorg-x11-bin-dlls ) with the
latest setup.exe from Cygwin the GL (Mesa) libraries and include are already
installed in /usr/X11R6.
The following will explain how to "replace" them.
Installation
============
How to compile Mesa on Cygwin/X11 systems:
1. Shared libs:
type 'make cygwin-sl'.
When finished, the Mesa DLL will be in the Mesa-x.y/lib/ and
Mesa-x.y/bin directories.
2. Static libs:
type 'make cygwin-static'.
When finished, the Mesa libraries will be in the Mesa-x.y/lib/ directory.
Header and library files:
After you've compiled Mesa and tried the demos I recommend the following
procedure for "installing" Mesa.
Copy the Mesa include/GL directory to /usr/X11R6/include:
cp -a include/GL /usr/X11R6/include
Copy the Mesa library files to /usr/X11R6/lib:
cp -a lib/* /usr/X11R6ocal/lib
Copy the Mesa bin files (used by the DLL stuff) to /usr/X11R6/bin:
cp -a lib/cyg* /usr/X11R6/bin
Xt/Motif widgets:
If you want to use Mesa or OpenGL in your Xt/Motif program you can build
the widgets found in either the widgets-mesa or widgets-sgi directories.
The former were written for Mesa and the later are the original SGI
widgets. Look in those directories for more information.
For the Motif widgets you must have downloaded the lesstif package.
Using the library
=================
Configuration options:
The file src/mesa/main/config.h has many parameters which you can adjust
such as maximum number of lights, clipping planes, maximum texture size,
etc. In particular, you may want to change DEPTH_BITS from 16 to 32
if a 16-bit depth buffer isn't precise enough for your application.
Shared libraries:
If you compile shared libraries (Win32 DLLS) you may have to set an
environment variable to specify where the Mesa libraries are located.
Set the PATH variable to include /your-dir/Mesa-2.6/bin.
Otherwise, when you try to run a demo it may fail with a message saying
that one or more DLL couldn't be found.
Xt/Motif Widgets:
Two versions of the Xt/Motif OpenGL drawing area widgets are included:
widgets-sgi/ SGI's stock widgets
widgets-mesa/ Mesa-tuned widgets
Look in those directories for details
Togl:
Togl is an OpenGL/Mesa widget for Tcl/Tk.
See http://togl.sourceforge.net for more information.
X Display Modes:
Mesa supports RGB(A) rendering into almost any X visual type and depth.
The glXChooseVisual function tries its best to pick an appropriate visual
for the given attribute list. However, if this doesn't suit your needs
you can force Mesa to use any X visual you want (any supported by your
X server that is) by setting the MESA_RGB_VISUAL and MESA_CI_VISUAL
environment variables. When an RGB visual is requested, glXChooseVisual
will first look if the MESA_RGB_VISUAL variable is defined. If so, it
will try to use the specified visual. Similarly, when a color index
visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL
variable.
The format of accepted values is: <visual-class> <depth>
Here are some examples:
using the C-shell:
% setenv MESA_RGB_VISUAL "TrueColor 8" // 8-bit TrueColor
% setenv MESA_CI_VISUAL "PseudoColor 12" // 12-bit PseudoColor
% setenv MESA_RGB_VISUAL "PseudoColor 8" // 8-bit PseudoColor
using the KornShell:
$ export MESA_RGB_VISUAL="TrueColor 8"
$ export MESA_CI_VISUAL="PseudoColor 12"
$ export MESA_RGB_VISUAL="PseudoColor 8"
Double buffering:
Mesa can use either an X Pixmap or XImage as the backbuffer when in
double buffer mode. Using GLX, the default is to use an XImage. The
MESA_BACK_BUFFER environment variable can override this. The valid
values for MESA_BACK_BUFFER are: Pixmap and XImage (only the first
letter is checked, case doesn't matter).
A pixmap is faster when drawing simple lines and polygons while an
XImage is faster when Mesa has to do pixel-by-pixel rendering. If you
need depth buffering the XImage will almost surely be faster. Exper-
iment with the MESA_BACK_BUFFER variable to see which is faster for
your application.
Colormaps:
When using Mesa directly or with GLX, it's up to the application writer
to create a window with an appropriate colormap. The aux, tk, and GLUT
toolkits try to minimize colormap "flashing" by sharing colormaps when
possible. Specifically, if the visual and depth of the window matches
that of the root window, the root window's colormap will be shared by
the Mesa window. Otherwise, a new, private colormap will be allocated.
When sharing the root colormap, Mesa may be unable to allocate the colors
it needs, resulting in poor color quality. This can happen when a
large number of colorcells in the root colormap are already allocated.
To prevent colormap sharing in aux, tk and GLUT, define the environment
variable MESA_PRIVATE_CMAP. The value isn't significant.
Gamma correction:
To compensate for the nonlinear relationship between pixel values
and displayed intensities, there is a gamma correction feature in
Mesa. Some systems, such as Silicon Graphics, support gamma
correction in hardware (man gamma) so you won't need to use Mesa's
gamma facility. Other systems, however, may need gamma adjustment
to produce images which look correct. If in the past you thought
Mesa's images were too dim, read on.
Gamma correction is controlled with the MESA_GAMMA environment
variable. Its value is of the form "Gr Gg Gb" or just "G" where
Gr is the red gamma value, Gg is the green gamma value, Gb is the
blue gamma value and G is one gamma value to use for all three
channels. Each value is a positive real number typically in the
range 1.0 to 2.5. The defaults are all 1.0, effectively disabling
gamma correction. Examples using csh:
% setenv MESA_GAMMA "2.3 2.2 2.4" // separate R,G,B values
% setenv MESA_GAMMA "2.0" // same gamma for R,G,B
The demos/gamma.c program may help you to determine reasonable gamma
value for your display. With correct gamma values, the color intensities
displayed in the top row (drawn by dithering) should nearly match those
in the bottom row (drawn as grays).
Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well
on HP displays using the HP-ColorRecovery technology.
Mesa implements gamma correction with a lookup table which translates
a "linear" pixel value to a gamma-corrected pixel value. There is a
small performance penalty. Gamma correction only works in RGB mode.
Also be aware that pixel values read back from the frame buffer will
not be "un-corrected" so glReadPixels may not return the same data
drawn with glDrawPixels.
For more information about gamma correction see:
http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html
Overlay Planes
Overlay planes in the frame buffer are supported by Mesa but require
hardware and X server support. To determine if your X server has
overlay support you can test for the SERVER_OVERLAY_VISUALS property:
xprop -root | grep SERVER_OVERLAY_VISUALS
HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
If you set the MESA_HPCR_CLEAR environment variable then dithering
will be used when clearing the color buffer. This is only applicable
to HP systems with the HPCR (Color Recovery) system.
Extensions
==========
There are three Mesa-specific GLX extensions at this time.
GLX_MESA_pixmap_colormap
This extension adds the GLX function:
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
Pixmap pixmap, Colormap cmap )
It is an alternative to the standard glXCreateGLXPixmap() function.
Since Mesa supports RGB rendering into any X visual, not just True-
Color or DirectColor, Mesa needs colormap information to convert RGB
values into pixel values. An X window carries this information but a
pixmap does not. This function associates a colormap to a GLX pixmap.
See the xdemos/glxpixmap.c file for an example of how to use this
extension.
GLX_MESA_release_buffers
Mesa associates a set of ancillary (depth, accumulation, stencil and
alpha) buffers with each X window it draws into. These ancillary
buffers are allocated for each X window the first time the X window
is passed to glXMakeCurrent(). Mesa, however, can't detect when an
X window has been destroyed in order to free the ancillary buffers.
The best it can do is to check for recently destroyed windows whenever
the client calls the glXCreateContext() or glXDestroyContext()
functions. This may not be sufficient in all situations though.
The GLX_MESA_release_buffers extension allows a client to explicitly
deallocate the ancillary buffers by calling glxReleaseBuffersMESA()
just before an X window is destroyed. For example:
#ifdef GLX_MESA_release_buffers
glXReleaseBuffersMESA( dpy, window );
#endif
XDestroyWindow( dpy, window );
This extension is new in Mesa 2.0.
GLX_MESA_copy_sub_buffer
This extension adds the glXCopySubBufferMESA() function. It works
like glXSwapBuffers() but only copies a sub-region of the window
instead of the whole window.
This extension is new in Mesa version 2.6
Summary of X-related environment variables:
MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
MESA_GAMMA - gamma correction coefficients (X only)
----------------------------------------------------------------------
README.CYGWIN - lassauge April 2004 - based on README.X11

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@@ -0,0 +1,102 @@
Mesa 3.0 MITS Information
This software is distributed under the terms of the GNU Library
General Public License, see the LICENSE file for details.
This document is a preliminary introduction to help you get
started. For more detaile information consult the web page.
http://10-dencies.zkm.de/~mesa/
Version 0.1 (Yes it's very alpha code so be warned!)
Contributors:
Emil Briggs (briggs@bucky.physics.ncsu.edu)
David Bucciarelli (tech.hmw@plus.it)
Andreas Schiffler (schiffler@zkm.de)
1. Requirements:
Mesa 3.0.
An SMP capable machine running Linux 2.x
libpthread installed on your machine.
2. What does MITS stand for?
MITS stands for Mesa Internal Threading System. By adding
internal threading to Mesa it should be possible to improve
performance of OpenGL applications on SMP machines.
3. Do applications have to be recoded to take advantage of MITS?
No. The threading is internal to Mesa and transparent to
applications.
4. Will all applications benefit from the current implementation of MITS?
No. This implementation splits the processing of the vertex buffer
over two threads. There is a certain amount of overhead involved
with the thread synchronization and if there is not enough work
to be done the extra overhead outweighs any speedup from using
dual processors. You will not for example see any speedup when
running Quake because it uses GL_POLYGON and there is only one
polygon for each vertex buffer processed. Test results on a
dual 200 Mhz. Pentium Pro system show that one needs around
100-200 vertices in the vertex buffer before any there is any
appreciable benefit from the threading.
5. Are there any parameters that I can tune to try to improve performance.
Yes. You can try to vary the size of the vertex buffer which is
define in VB_MAX located in the file src/vb.h from your top level
Mesa distribution. The number needs to be a multiple of 12 and
the optimum value will probably depend on the capabilities of
your machine and the particular application you are running.
6. Are there any ways I can modify the application to improve its
performance with the MITS?
Yes. Try to use as many vertices between each Begin/End pair
as possbile. This will reduce the thread synchronization
overhead.
7. What sort of speedups can I expect?
On some benchmarks performance gains of up to 30% have been
observerd. Others may see no gain at all and in a few rare
cases even some degradation.
8. What still needs to be done?
Lots of testing and benchmarking.
A portable implementation that works within the Mesa thread API.
Threading of additional areas of Mesa to improve performance
even more.
Installation:
1. This assumes that you already have a working Mesa 3.0 installation
from source.
2. Place the tarball MITS.tar.gz in your top level Mesa directory.
3. Unzip it and untar it. It will replace the following files in
your Mesa source tree so back them up if you want to save them.
README.MITS
Make-config
Makefile
mklib.glide
src/vbxform.c
src/vb.h
4. Rebuild Mesa using the command
make linux-386-glide-mits

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@@ -0,0 +1,207 @@
Info on using Mesa 3.0 with Linux Quake I and Quake II
Disclaimer
----------
I am _not_ a Quake expert by any means. I pretty much only run it to
test Mesa. There have been a lot of questions about Linux Quake and
Mesa so I'm trying to provide some useful info here. If this file
doesn't help you then you should look elsewhere for help. The Mesa
mailing list or the news://news.3dfx.com/3dfx.linux.glide newsgroup
might be good.
Again, all the information I have is in this file. Please don't email
me with questions.
If you have information to contribute to this file please send it to
me at brianp@elastic.avid.com
Linux Quake
-----------
You can get Linux Quake from http://www.idsoftware.com/
Quake I and II for Linux were tested with, and include, Mesa 2.6. You
shouldn't have too many problems if you simply follow the instructions
in the Quake distribution.
RedHat 5.0 Linux problems
-------------------------
RedHat Linux 5.x uses the GNU C library ("glibc" or "libc6") whereas
previous RedHat and other Linux distributions use "libc5" for its
runtime C library.
Linux Quake I and II were compiled for libc5. If you compile Mesa
on a RedHat 5.x system the resulting libMesaGL.so file will not work
with Linux Quake because of the different C runtime libraries.
The symptom of this is a segmentation fault soon after starting Quake.
If you want to use a newer version of Mesa (like 3.x) with Quake on
RedHat 5.x then read on.
The solution to the C library problem is to force Mesa to use libc5.
libc5 is in /usr/i486-linux-libc5/lib on RedHat 5.x systems.
Emil Briggs (briggs@tick.physics.ncsu.edu) nicely gave me the following
info:
> I only know what works on a RedHat 5.0 distribution. RH5 includes
> a full set of libraries for both libc5 and glibc. The loader ld.so
> uses the libc5 libraries in /usr/i486-linux-libc5/lib for programs
> linked against libc5 while it uses the glibc libraries in /lib and
> /usr/lib for programs linked against glibc.
>
> Anyway I changed line 41 of mklib.glide to
> GLIDELIBS="-L/usr/local/glide/lib -lglide2x -L/usr/i486-linux-libc5/lib"
>
> And I started quake2 up with a script like this
> #!/bin/csh
> setenv LD_LIBRARY_PATH /usr/i486-linux-libc5/lib
> setenv MESA_GLX_FX f
> ./quake2 +set vid_ref gl
> kbd_mode -a
> reset
I've already patched the mklib.glide file. You'll have to start Quake
with the script shown above though.
**********************
Daryll Strauss writes:
Here's my thoughts on the problem. On a RH 5.x system, you can NOT build
a libc5 executable or library. Red Hat just doesn't include the right
stuff to do it.
Since Quake is a libc5 based application, you are in trouble. You need
libc5 libraries.
What can you do about it? Well there's a package called gcc5 that does
MOST of the right stuff to compile with libc5. (It brings back older
header files, makes appropriate symbolic links for libraries, and sets
up the compiler to use the correct directories) You can find gcc5 here:
ftp://ecg.mit.edu/pub/linux/gcc5-1.0-1.i386.rpm
No, this isn't quite enough. There are still a few tricks to getting
Mesa to compile as a libc5 application. First you have to make sure that
every compile uses gcc5 instead of gcc. Second, in some cases the link
line actually lists -L/usr/lib which breaks gcc5 (because it forces you
to use the glibc version of things)
If you get all the stuff correctly compiled with gcc5 it should work.
I've run Mesa 3.0B6 and its demos in a window with my Rush on a Red Hat
5.1 system. It is a big hassle, but it can be done. I've only made Quake
segfault, but I think that's from my libRush using the wrong libc.
Yes, mixing libc5 and glibc is a major pain. I've been working to get
all my libraries compiling correctly with this setup. Someone should
make an RPM out of it and feed changes back to Brian once they get it
all working. If no one else has done so by the time I get the rest of my
stuff straightened out, I'll try to do it myself.
- |Daryll
*********************
David Bucciarelli (tech.hmw@plus.it) writes:
I'm using the Mesa-3.0beta7 and the RedHat 5.1 and QuakeII is
working fine for me. I had only to make a small change to the
Mesa-3.0/mklib.glide file, from:
GLIDELIBS="-L/usr/local/glide/lib -lglide2x
-L/usr/i486-linux-libc5/lib -lm"
to:
GLIDELIBS="-L/usr/i486-linux-libc5/lib -lglide2x"
and to make two symbolic links:
[david@localhost Mesa]$ ln -s libMesaGL.so libMesaGL.so.2
[david@localhost Mesa]$ ln -s libMesaGLU.so libMesaGLU.so.2
I'm using the Daryll's Linux glide rpm for the Voodoo2 and glibc (it
includes also the Glide for the libc5). I'm not using the /dev/3Dfx and
running QuakeII as root with the following env. var:
export
LD_LIBRARY_PATH=/dsk1/home/david/src/gl/Mesa/lib:/usr/i486-linux-libc5/lib
I think that all problems are related to the glibc, Quake will never
work if you get the following output:
[david@localhost Mesa]$ ldd lib/libMesaGL.so
libglide2x.so => /usr/lib/libglide2x.so (0x400f8000)
libm.so.6 => /lib/libm.so.6 (0x40244000)
libc.so.6 => /lib/libc.so.6 (0x4025d000)
/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x00000000)
You must get the following outputs:
[david@localhost Mesa]# ldd lib/libMesaGL.so
libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
(0x400f3000)
[root@localhost quake2]# ldd quake2
libdl.so.1 => /lib/libdl.so.1 (0x40005000)
libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x40008000)
libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x40010000)
[root@localhost quake2]# ldd ref_gl.so
libMesaGL.so.2 =>
/dsk1/home/david/src/gl/Mesa/lib/libMesaGL.so.2 (0x400eb000)
libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
(0x401d9000)
libX11.so.6 => /usr/i486-linux-libc5/lib/libX11.so.6
(0x40324000)
libXext.so.6 => /usr/i486-linux-libc5/lib/libXext.so.6
(0x403b7000)
libvga.so.1 => /usr/i486-linux-libc5/lib/libvga.so.1
(0x403c1000)
libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x403f5000)
libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x403fd000)
***********************
Steve Davies (steve@one47.demon.co.uk) writes:
Try using:
export LD_LIBRARY_PATH=/usr/i486-linux-libc5/lib
./quake2 +set vid_ref gl
to start the game... Works for me, but assumes that you have the
compatability libc5 RPMs installed.
***************************
WWW resources - you may find additional Linux Quake help at these URLs:
http://quake.medina.net/howto
http://webpages.mr.net/bobz
http://www.linuxgames.com/quake2/
----------------------------------------------------------------------

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@@ -0,0 +1,52 @@
Mesa Threads README
-------------------
Thread safety was introduced in Mesa 2.6 by John Stone and
Christoph Poliwoda.
It was redesigned in Mesa 3.3 so that thread safety is
supported by default (on systems which support threads,
that is). There is no measurable penalty on single
threaded applications.
NOTE that the only _driver_ which is thread safe at this time
is the OS/Mesa driver!
At present the mthreads code supports three thread APIS:
1) POSIX threads (aka pthreads).
2) Solaris / Unix International threads.
3) Win32 threads (Win 95/NT).
Support for other thread libraries can be added src/glthread.[ch]
In order to guarantee proper operation, it is
necessary for both Mesa and application code to use the same threads API.
So, if your application uses Sun's thread API, then you should build Mesa
using one of the targets for Sun threads.
The mtdemos directory contains some example programs which use
multiple threads to render to osmesa rendering context(s).
Linux users should be aware that there exist many different POSIX
threads packages. The best solution is the linuxthreads package
(http://pauillac.inria.fr/~xleroy/linuxthreads/) as this package is the
only one that really supports multiprocessor machines (AFAIK). See
http://pauillac.inria.fr/~xleroy/linuxthreads/README for further
information about the usage of linuxthreads.
If you are interested in helping with thread safety work in Mesa
join the Mesa developers mailing list and post your proposal.
Regards,
John Stone -- j.stone@acm.org johns@cs.umr.edu
Christoph Poliwoda -- poliwoda@volumegraphics.com
Version info:
Mesa 2.6 - initial thread support.
Mesa 3.3 - thread support mostly rewritten (Brian Paul)

View File

@@ -1,6 +1,6 @@
File: docs/README.WIN32
Last updated: 21 June 2013
Last updated: 23 April 2011
Quick Start
@@ -30,23 +30,6 @@ At this time, only the gallium GDI driver is known to work.
Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.
Recipe
------
Building on windows requires several open-source packages. These are
steps that work as of this writing.
1) install python 2.7
2) install scons (latest)
3) install mingw, flex, and bison
4) install libxml2 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
get libxml2-python-2.9.1.win-amd64-py2.7.exe
5) install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
get pywin32-218.4.win-amd64-py2.7.exe
6) install git
7) download mesa from git
see http://www.mesa3d.org/repository.html
8) run scons
General
-------

View File

@@ -123,6 +123,24 @@ directories.</p>
There are also a few general options for altering the Mesa build:
</p>
<dl>
<dt><code>--with-x</code></dt>
<dd><p>When the X11 development libraries are
needed, the <code>pkg-config</code> utility <a href="#pkg-config">will
be used</a> for locating them. If they cannot be found through
<code>pkg-config</code> a fallback routing using <code>imake</code> will
be used. In this case, the <code>--with-x</code>,
<code>--x-includes</code> and <code>--x-libraries</code> options can
control the use of X for Mesa.</p>
</dd>
<dt><code>--enable-gl-osmesa</code></dt>
<dd><p>The <a href="osmesa.html">OSMesa
library</a> can be built on top of libGL for drivers that provide it.
This option controls whether to build libOSMesa. By default, this is
enabled for the Xlib driver and disabled otherwise. Note that this
option is different than using OSMesa as the driver.</p>
</dd>
<dt><code>--enable-debug</code></dt>
<dd><p>This option will enable compiler
options and macros to aid in debugging the Mesa libraries.</p>
@@ -137,12 +155,12 @@ assembly will not be used.</p>
<dt><code>--enable-32-bit</code></dt>
<dt><code>--enable-64-bit</code></dt>
<dd><p>By default, the build will compile code as directed by the environment
variables
<dd><p>By default, the
build will compile code as directed by the environment variables
<code>CC</code>, <code>CFLAGS</code>, etc. If the compiler is
<code>gcc</code>, these options offer a helper to add the compiler flags
to force 32- or 64-bit code generation as used on the x86 and x86_64
architectures. Note that these options are mutually exclusive.</p>
architectures.</p>
</dd>
</dl>
@@ -153,19 +171,19 @@ architectures. Note that these options are mutually exclusive.</p>
There are several different driver modes that Mesa can use. These are
described in more detail in the <a href="install.html">basic
installation instructions</a>. The Mesa driver is controlled through the
configure options <code>--enable-xlib-glx</code>, <code>--enable-osmesa</code>,
and <code>--enable-dri</code>.
configure option --with-driver. There are currently three supported
options in the configure script.
</p>
<h3 id="xlib">Xlib</h3><p>
<h3 id="xlib">Xlib</h3><p>This is the default mode for building Mesa.
It uses Xlib as a software renderer to do all rendering. It corresponds
to the option <code>--enable-xlib-glx</code>. The libX11 and libXext
to the option <code>--with-driver=xlib</code>. The libX11 and libXext
libraries, as well as the X11 development headers, will be need to
support the Xlib driver.
<h3 id="dri">DRI</h3><p>This mode uses the DRI hardware drivers for
accelerated OpenGL rendering. Enable the DRI drivers with the option
<code>--enable-dri</code>. See the <a href="install.html">basic
<code>--with-driver=dri</code>. See the <a href="install.html">basic
installation instructions</a> for details on prerequisites for the DRI
drivers.
@@ -205,8 +223,7 @@ and <code>/usr/local/lib</code>, respectively.
<h3 id="osmesa">OSMesa </h3><p> No libGL is built in this
mode. Instead, the driver code is built into the Off-Screen Mesa
(OSMesa) library. See the <a href="osmesa.html">Off-Screen Rendering</a>
page for more details. It corresponds to the option
<code>--enable-osmesa</code>.
page for more details.
<!-- OSMesa specific options -->
<dl>

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@@ -19,7 +19,7 @@
<p>
The SGI OpenGL conformance tests verify correct operation of OpenGL
implementations. I, Brian Paul, have been given a copy of the tests
for testing Mesa. The tests are not publicly available.
for testing Mesa. The tests are not publically available.
</p>
<p>
This file has the latest results of testing Mesa with the OpenGL 1.2

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@@ -17,7 +17,7 @@
<h1>Development Notes</h1>
<h2>Adding Extensions</h2>
<h2>Adding Extentions</h2>
<p>
To add a new GL extension to Mesa you have to do at least the following.
@@ -36,7 +36,7 @@ To add a new GL extension to Mesa you have to do at least the following.
</pre>
</li>
<li>
In the src/mapi/glapi/gen/ directory, add the new extension functions and
In the src/mesa/glapi/ directory, add the new extension functions and
enums to the gl_API.xml file.
Then, a bunch of source files must be regenerated by executing the
corresponding Python scripts.
@@ -155,29 +155,6 @@ of <tt>bool</tt>, <tt>true</tt>, and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</p>
<h2>Submitting patches</h2>
<p>
You should always run the Mesa Testsuite before submitting patches.
The Testsuite can be run using the 'make check' command. All tests
must pass before patches will be accepted, this may mean you have
to update the tests themselves.
</p>
<p>
Patches should be sent to the Mesa mailing list for review.
When submitting a patch make sure to use git send-email rather than attaching
patches to emails. Sending patches as attachments prevents people from being
able to provide in-line review comments.
</p>
<p>
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
etc patches show up as replies to the originals. This usually works well
when you're sending out updates to individual patches (as opposed to
re-sending the whole series). Using --in-reply-to makes
it harder for reviewers to accidentally review old patches.
</p>
<h2>Marking a commit as a candidate for a stable branch</h2>
@@ -190,26 +167,11 @@ you should add an appropriate note to the commit message.
Here are some examples of such a note:
</p>
<ul>
<li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>NOTE: This is a candidate for the 9.0 branch.</li>
<li>NOTE: This is a candidate for the 8.0 and 9.0 branches.</li>
<li>NOTE: This is a candidate for the stable branches.</li>
</ul>
Simply adding the CC to the mesa-stable list address is adequate to nominate
the commit for the most-recently-created stable branch. It is only necessary
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
examples above), if you want to nominate the commit for an older stable
branch. And, as in these examples, you can nominate the commit for the older
branch in addition to the more recent branch, or nominate the commit
exclusively for the older branch.
This "CC" syntax for patch nomination will cause patches to automatically be
copied to the mesa-stable@ mailing list when you use "git send-email" to send
patches to the mesa-dev@ mailing list. Also, if you realize that a commit
should be nominated for the stable branch after it has already been committed,
you can send a note directly to the mesa-stable@lists.freedesktop.org where
the Mesa stable-branch maintainers will receive it. Be sure to mention the
commit ID of the commit of interest (as it appears in the mesa master branch).
<h2>Cherry-picking candidates for a stable branch</h2>
@@ -231,7 +193,15 @@ branch is relevant.
</p>
<h3>Verify and update version info in VERSION</h3>
<h3>Verify and update version info</h3>
<dl>
<dt>SConstruct</dt>
<dt>Android.common.mk</dt>
<dd>PACKAGE_VERSION</dd>
<dt>configure.ac</dt>
<dd>AC_INIT</dd>
</dl>
<p>
Create a docs/relnotes/x.y.z.html file.
@@ -299,10 +269,10 @@ sftp USERNAME,mesa3d@web.sourceforge.net
<p>
Make an announcement on the mailing lists:
<em>mesa-dev@lists.freedesktop.org</em>,
<em>mesa-users@lists.freedesktop.org</em>
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>,
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
and
<em>mesa-announce@lists.freedesktop.org</em>
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
</p>
</div>

View File

@@ -25,7 +25,7 @@ href="#overview">overview of Mesa's implementation</a>.</p>
<h2>1. Complexity of GL Dispatch</h2>
<p>Every GL application has at least one object called a GL <em>context</em>.
This object, which is an implicit parameter to every GL function, stores all
This object, which is an implicit parameter to ever GL function, stores all
of the GL related state for the application. Every texture, every buffer
object, every enable, and much, much more is stored in the context. Since
an application can have more than one context, the context to be used is
@@ -51,7 +51,7 @@ example, <tt>glFogCoordf</tt> may operate differently depending on whether
or not fog is enabled.</p>
<p>In multi-threaded environments, it is possible for each thread to have a
different GL context current. This means that poor old <tt>glVertex3fv</tt>
differnt GL context current. This means that poor old <tt>glVertex3fv</tt>
has to know which GL context is current in the thread where it is being
called.</p>
@@ -207,13 +207,13 @@ few preprocessor defines.</p>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
<li>If <tt>HAVE_PTHREAD</tt> is defined, method #3 is used.</li>
<li>If <tt>WIN32_THREADS</tt> is defined, method #2 is used.</li>
<li>If none of the preceding are defined, method #1 is used.</li>
<li>If none of the preceeding are defined, method #1 is used.</li>
</ul>
<p>Two different techniques are used to handle the various different cases.
On x86 and SPARC, a macro called <tt>GL_STUB</tt> is used. In the preamble
of the assembly source file different implementations of the macro are
selected based on the defined preprocessor variables. The assembly code
selected based on the defined preprocessor variables. The assmebly code
then consists of a series of invocations of the macros such as:
<blockquote>
@@ -242,7 +242,7 @@ first technique, is to insert <tt>#ifdef</tt> within the assembly
implementation of each function. This makes the assembly file considerably
larger (e.g., 29,332 lines for <tt>glapi_x86-64.S</tt> versus 1,155 lines for
<tt>glapi_x86.S</tt>) and causes simple changes to the function
implementation to generate many lines of diffs. Since the assembly files
implementation to generate many lines of diffs. Since the assmebly files
are typically generated by scripts (see <a href="#autogen">below</a>), this
isn't a significant problem.</p>

View File

@@ -88,7 +88,7 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
<dd>
<p>List the platforms (window systems) to support. Its argument is a comma
separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
the main library to decide the native platform: the platform the EGL native
types such as <code>EGLNativeDisplayType</code> or
@@ -223,7 +223,7 @@ the X server directly using (XCB-)DRI2 protocol.</p>
<dd>
<p>This driver is based on Gallium3D. It supports all rendering APIs and
hardware supported by Gallium3D. It is the only driver that supports OpenVG.
hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
The supported platforms are X11, DRM, FBDEV, and GDI.</p>
<p>This driver comes with its own hardware drivers
@@ -273,8 +273,8 @@ longer than the display that creates them.</p>
<p>In EGL, when a display is terminated through <code>eglTerminate</code>, all
display resources should be destroyed. Similarly, when a thread is released
through <code>eglReleaseThread</code>, all current display resources should be
released. Another way to destroy or release resources is through functions
throught <code>eglReleaseThread</code>, all current display resources should be
released. Another way to destory or release resources is through functions
such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p>
<p>When a resource that is current to some thread is destroyed, the resource

View File

@@ -47,7 +47,7 @@ sometimes be useful for debugging end-user issues.
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
<li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
if the application generates a GL_INVALID_ENUM error, a corresponding error
message indicating where the error occurred, and possibly why, will be
message indicating where the error occured, and possibly why, will be
printed to stderr.<br>
If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
generate exceptions.
@@ -121,38 +121,10 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
<h2>i945/i965 driver environment variables (non-Gallium)</h2>
<ul>
<li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware.
This is useful for debugging hangs, etc.</li>
<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
<ul>
<li>tex - emit messages about textures.</li>
<li>state - emit messages about state flag tracking</li>
<li>blit - emit messages about blit operations</li>
<li>miptree - emit messages about miptrees</li>
<li>perf - emit messages about performance issues</li>
<li>perfmon - emit messages about AMD_performance_monitor</li>
<li>bat - emit batch information</li>
<li>pix - emit messages about pixel operations</li>
<li>buf - emit messages about buffer objects</li>
<li>reg - emit messages about regions</li>
<li>fbo - emit messages about framebuffers</li>
<li>fs - dump shader assembly for fragment shaders</li>
<li>gs - dump shader assembly for geometry shaders</li>
<li>sync - emit messages about synchronization</li>
<li>prim - emit messages about drawing primitives</li>
<li>vert - emit messages about vertex assembly</li>
<li>dri - emit messages about the DRI interface</li>
<li>sf - emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</li>
<li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
<li>urb - emit messages about URB setup</li>
<li>vs - dump shader assembly for vertex shaders</li>
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
<li>shader_time - record how much GPU time is spent in each shader</li>
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
</ul>
<li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve
OpenGL conformance. If set to 2, always use software rendering.
<li>INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap,
glCopyPixels, glDrawPixels.
</ul>
@@ -201,14 +173,14 @@ See src/mesa/state_tracker/st_debug.c for other options.
to stderr
<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
<li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
vertex shading processing.
vertex shading procesing.
</ul>
<h3>LLVMpipe driver environment variables</h3>
<ul>
<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
<li>LP_DEBUG - a comma-separated list of debug options is accepted. See the
<li>LP_DEBUG - a comma-separated list of debug options is acceptec. See the
source code for details.
<li>LP_PERF - a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.

View File

@@ -32,7 +32,7 @@ The specifications follow.
<li><a href="specs/MESA_pixmap_colormap.spec">MESA_pixmap_colormap.spec</a>
<li><a href="specs/OLD/MESA_program_debug.spec">MESA_program_debug.spec</a> (obsolete)
<li><a href="specs/MESA_release_buffers.spec">MESA_release_buffers.spec</a>
<li><a href="specs/OLD/MESA_resize_buffers.spec">MESA_resize_buffers.spec</a> (obsolete)
<li><a href="specs/MESA_resize_buffers.spec">MESA_resize_buffers.spec</a>
<li><a href="specs/MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
<li><a href="specs/MESA_shader_debug.spec">MESA_shader_debug.spec</a>
<li><a href="specs/OLD/MESA_sprite_point.spec">MESA_sprite_point.spec</a> (obsolete)

View File

@@ -137,7 +137,7 @@ Just follow the Mesa <a href="install.html">compilation instructions</a>.
<h2>1.6 Are there other open-source implementations of OpenGL?</h2>
<p>
Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html">
OpenGL Sample Implementation (SI)</a> is available.
OpenGL Sample Implemenation (SI)</a> is available.
The SI was written during the time that OpenGL was originally designed.
Unfortunately, development of the SI has stagnated.
Mesa is much more up to date with modern features and extensions.
@@ -353,7 +353,7 @@ That's where Mesa development is discussed.
</p>
<p>
The <a href="http://www.opengl.org/documentation">
OpenGL Specification</a> is the bible for OpenGL implementation work.
OpenGL Specification</a> is the bible for OpenGL implemention work.
You should read it.
</p>
<p>Most of the Mesa development work involves implementing new OpenGL
@@ -375,7 +375,7 @@ For a Gallium3D hardware driver, the r300g, r600g and the i915g are good example
</p>
<p>The DRI website has more information about writing hardware drivers.
The process isn't well document because the Mesa driver interface changes
over time, and we seldom have spare time for writing documentation.
over time, and we seldome have spare time for writing documentation.
That being said, many people have managed to figure out the process.
</p>
<p>
@@ -390,7 +390,7 @@ The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compres
indicates that there are intellectual property (IP) and/or patent issues
to be dealt with.
</p>
<p>We've been unsuccessful in getting a response from S3 (or whoever owns
<p>We've been unsucessful in getting a response from S3 (or whoever owns
the IP nowadays) to indicate whether or not an open source project can
implement the extension (specifically the compression/decompression
algorithms).

View File

@@ -16,76 +16,6 @@
<h1>News</h1>
<h2>January 9, 2014</h2>
<p>
<a href="relnotes/10.0.2.html">Mesa 10.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>December 12, 2013</h2>
<p>
<a href="relnotes/10.0.1.html">Mesa 10.0.1</a>
and <a href="relnotes/9.2.5.html">Mesa 9.2.5</a> are released.
These are both bug-fix releases.
</p>
<h2>November 30, 2013</h2>
<p>
<a href="relnotes/10.0.html">Mesa 10.0</a> is released.
This is a new development release.
See the release notes for more information about the release.
</p>
<h2>November 27, 2013</h2>
<p>
<a href="relnotes/9.2.4.html">Mesa 9.2.4</a> is released.
This is a bug fix release.
</p>
<h2>November 13, 2013</h2>
<p>
<a href="relnotes/9.2.3.html">Mesa 9.2.3</a> is released.
This is a bug fix release.
</p>
<h2>October 18, 2013</h2>
<p>
<a href="relnotes/9.2.2.html">Mesa 9.2.2</a> is released.
This is a bug fix release.
</p>
<h2>October 4, 2013</h2>
<p>
<a href="relnotes/9.2.1.html">Mesa 9.2.1</a> and
<a href="relnotes/9.1.7.html">Mesa 9.1.7</a> are released,
both bug-fix releases.
</p>
<h2>August 27, 2013</h2>
<p>
<a href="relnotes/9.2.html">Mesa 9.2</a> is released.
This is a new development release.
See the release notes for more information about the release.
</p>
<h2>August 1, 2013</h2>
<p>
<a href="relnotes/9.1.6.html">Mesa 9.1.6</a> is released.
This is a bug fix release.
</p>
<h2>July 17, 2013</h2>
<p>
<a href="relnotes/9.1.5.html">Mesa 9.1.5</a> is released.
This is a bug fix release.
</p>
<h2>July 1, 2013</h2>
<p>
<a href="relnotes/9.1.4.html">Mesa 9.1.4</a> is released.
This is a bug fix release.
</p>
<h2>May 21, 2013</h2>
<p>
<a href="relnotes/9.1.3.html">Mesa 9.1.3</a> is released.

View File

@@ -103,9 +103,6 @@ Device drivers src/mesa/drivers/* MIT, generally
Ext headers include/GL/glext.h Khronos
include/GL/glxext.h
C11 thread include/c11/threads*.h Boost (permissive)
emulation
</pre>
<p>

View File

@@ -203,66 +203,11 @@ for posterior analysis, e.g.:
We use LLVM-C bindings for now. They are not documented, but follow the C++
interfaces very closely, and appear to be complete enough for code
generation. See
<a href="http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
this stand-alone example</a>. See the llvm-c/Core.h file for reference.
http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html
for a stand-alone example. See the llvm-c/Core.h file for reference.
</li>
</ul>
<h1 id="recommended_reading">Recommended Reading</h1>
<ul>
<li>
<p>Rasterization</p>
<ul>
<li><a href="http://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602">Rasterization on Larrabee</a> (<a href="http://devmaster.net/posts/2887/rasterization-on-larrabee">DevMaster copy</a>)</li>
<li><a href="http://devmaster.net/posts/6133/rasterization-using-half-space-functions">Rasterization using half-space functions</a></li>
<li><a href="http://devmaster.net/posts/6145/advanced-rasterization">Advanced Rasterization</a></li>
<li><a href="http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
</ul>
</li>
<li>
<p>Texture sampling</p>
<ul>
<li><a href="http://chrishecker.com/Miscellaneous_Technical_Articles#Perspective_Texture_Mapping">Perspective Texture Mapping</a></li>
<li><a href="http://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php">Run-Time MIP-Map Filtering</a></li>
<li><a href="http://alt.3dcenter.org/artikel/2003/10-26_a_english.php">Will "brilinear" filtering persist?</a></li>
<li><a href="http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html">Trilinear filtering</a></li>
<li><a href="http://devmaster.net/posts/12785/texture-swizzling">Texture Swizzling</a></li>
</ul>
</li>
<li>
<p>SIMD</p>
<ul>
<li><a href="http://www.cdl.uni-saarland.de/projects/wfv/#header4">Whole-Function Vectorization</a></li>
</ul>
</li>
<li>
<p>Optimization</p>
<ul>
<li><a href="http://www.drdobbs.com/optimizing-pixomatic-for-modern-x86-proc/184405807">Optimizing Pixomatic For Modern x86 Processors</a></li>
<li><a href="http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html">Intel 64 and IA-32 Architectures Optimization Reference Manual</a></li>
<li><a href="http://www.agner.org/optimize/">Software optimization resources</a></li>
<li><a href="http://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
</ul>
</li>
<li>
<p>LLVM</p>
<ul>
<li><a href="http://llvm.org/docs/LangRef.html">LLVM Language Reference Manual</a></li>
<li><a href="http://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
</ul>
</li>
<li>
<p>General</p>
<ul>
<li><a href="http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="http://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
</ul>
</li>
</ul>
</div>
</body>
</html>

View File

@@ -16,7 +16,7 @@
<h1>OpenGL ES</h1>
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/">
http://www.khronos.org/opengles/</a>.</p>
@@ -48,7 +48,7 @@ EGL drivers for your hardware.</p>
<h3>Dispatch Table</h3>
<p>OpenGL ES has an additional indirection when dispatching functions</p>
<p>OpenGL ES has an additional indirection when dispatching fucntions</p>
<pre>
Mesa: glFoo() --&gt; _mesa_Foo()

View File

@@ -20,7 +20,7 @@
The current version of the OpenVG state tracker implements OpenVG 1.1.
</p>
<p>
More information about OpenVG can be found at
More informations about OpenVG can be found at
<a href="http://www.khronos.org/openvg/">
http://www.khronos.org/openvg/</a> .
</p>

View File

@@ -21,20 +21,7 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
<li><a href="relnotes/10.1.html">10.1 release notes</a>
<li><a href="relnotes/10.0.2.html">10.0.2 release notes</a>
<li><a href="relnotes/10.0.1.html">10.0.1 release notes</a>
<li><a href="relnotes/10.0.html">10.0 release notes</a>
<li><a href="relnotes/9.2.5.html">9.2.5 release notes</a>
<li><a href="relnotes/9.2.4.html">9.2.4 release notes</a>
<li><a href="relnotes/9.2.3.html">9.2.3 release notes</a>
<li><a href="relnotes/9.2.2.html">9.2.2 release notes</a>
<li><a href="relnotes/9.2.1.html">9.2.1 release notes</a>
<li><a href="relnotes/9.2.html">9.2 release notes</a>
<li><a href="relnotes/9.1.7.html">9.1.7 release notes</a>
<li><a href="relnotes/9.1.6.html">9.1.6 release notes</a>
<li><a href="relnotes/9.1.5.html">9.1.5 release notes</a>
<li><a href="relnotes/9.1.4.html">9.1.4 release notes</a>
<li><a href="relnotes/9.1.3.html">9.1.3 release notes</a>
<li><a href="relnotes/9.1.2.html">9.1.2 release notes</a>
<li><a href="relnotes/9.1.1.html">9.1.1 release notes</a>

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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.0.1 Release Notes / (December 12, 2013)</h1>
<p>
Mesa 10.0.1 is a bug fix release which fixes bugs found since the 10.0 release.
</p>
<p>
Mesa 10.0.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
0a72ca5b36046a658bf6038326ff32ed MesaLib-10.0.1.tar.bz2
01bde35c912e504ba62caf1ef9f7022c MesaLib-10.0.1.tar.gz
59a174a11a89e6b1b8ee9c3f7e3c388c MesaLib-10.0.1.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64323">Bug 64323</a> - Severe misrendering in Left 4 Dead 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68838">Bug 68838</a> - GLSL: struct declarations produce a &quot;empty declaration warning&quot; in 9.2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69155">Bug 69155</a> - [NV50 gallium] [piglit] bin/varying-packing-simple triggers memory corruption/failures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70250">Bug 70250</a> - weston-terminal rendering corrupted with output transform 90 and 270</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70601">Bug 70601</a> - [SNB Bisected]Piglit spec/ARB_texture_float/multisample-formats 2 GL_ARB_texture_float fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72230">Bug 72230</a> - Unable to extract MesaLib-10.0.0.tar.{gz,bz2} with bsdtar</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72325">Bug 72325</a> - [swrast] piglit glean fbo regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72327">Bug 72327</a> - [swrast] piglit glean pointSprite regression</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following git command:</p>
<pre>
git log mesa-10.0..mesa-10.0.1
</pre>
<p>Axel Davy (2):</p>
<ul>
<li>egl/wayland: Flush the wl_display at the end of SwapBuffers</li>
<li>Enable throttling in SwapBuffers</li>
</ul>
<p>Chad Versace (2):</p>
<ul>
<li>i965/hsw: Apply non-msrt fast color clear w/a to all HSW GTs</li>
<li>i965: Add extra-alignment for non-msrt fast color clear for all hw (v2)</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>swrast: fix readback regression since inversion fix</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>automake: include only one copy VERSION in tarball</li>
</ul>
<p>Ian Romanick (3):</p>
<ul>
<li>docs: Add 10.0 release md5sums</li>
<li>Remove a057b83 from the pick list</li>
<li>glsl: Don't emit empty declaration warning for a struct specifier</li>
</ul>
<p>Ilia Mirkin (8):</p>
<ul>
<li>mesa: don't leak performance monitors on context destroy</li>
<li>nv50: Fix GPU_READING/WRITING bit removal</li>
<li>nouveau: avoid leaking fences while waiting</li>
<li>nv50: wait on the buf's fence before sticking it into pushbuf</li>
<li>nv50: enable h264 and mpeg4 for nv98+ (vp3, vp4.0)</li>
<li>nouveau/video: update h264 picparm field names based on usage</li>
<li>nouveau/video: update a few more h264 picparm field names</li>
<li>nv50: report 15 max inputs for fragment programs</li>
</ul>
<p>Jordan Justen (1):</p>
<ul>
<li>dri megadriver_stub: add compatibility for older DRI loaders</li>
</ul>
<p>Kristian Høgsberg (2):</p>
<ul>
<li>egl/wayland: Damage INT32_MAX x INT32_MAX region for eglSwapBuffers</li>
<li>egl/wayland: Send commit after flushing the driver context</li>
</ul>
<p>Maarten Lankhorst (1):</p>
<ul>
<li>nouveau: Fix compiler warning regression</li>
</ul>
<p>Paul Berry (1):</p>
<ul>
<li>i965/gen6: Fix multisample resolve blits for luminance/intensity 32F formats.</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>st/xa: Bump major version number to 2</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>r300/compiler/tests: Fix segfault</li>
<li>r300/compiler/tests: Fix line length check in test parser</li>
</ul>
</div>
</body>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.0.2 Release Notes / (January 9, 2014)</h1>
<p>
Mesa 10.0.2 is a bug fix release which fixes bugs found since the 10.0.1 release.
</p>
<p>
Mesa 10.0.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
de7d14baf0101b697c140d2f47ef27e9 MesaLib-10.0.2.tar.gz
8544c0ab3e438a08b5103421ea15b6d2 MesaLib-10.0.2.tar.bz2
181b0d6c1afca38e98a930d0e564ed90 MesaLib-10.0.2.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70740">Bug 70740</a> - HiZ on SNB causes GPU hang with WebGL web app</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72026">Bug 72026</a> - SIGSEGV in fs_visitor::visit(ir_dereference_variable*)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72264">Bug 72264</a> - GLSL error reporting</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72369">Bug 72369</a> - glitches in serious sam 3 with the sb shader backend</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following git command:</p>
<pre>
git log mesa-10.0.1..mesa-10.0.2
</pre>
<p>Aaron Watry (8):</p>
<ul>
<li>clover: Remove unused variable</li>
<li>pipe_loader/sw: close dev-&gt;lib when initialization fails</li>
<li>radeon/compute: Stop leaking LLVMContexts in radeon_llvm_parse_bitcode</li>
<li>r600/compute: Free compiled kernels when deleting compute state</li>
<li>r600/compute: Use the correct FREE macro when deleting compute state</li>
<li>radeon/llvm: Free target data at end of optimization</li>
<li>st/vdpau: Destroy context when initialization fails</li>
<li>r600/pipe: Stop leaking context-&gt;start_compute_cs_cmd.buf on EG/CM</li>
</ul>
<p>Alex Deucher (1):</p>
<ul>
<li>r600g: fix SUMO2 pci id</li>
</ul>
<p>Alexander von Gluck IV (1):</p>
<ul>
<li>Haiku: Add in public GL kit headers</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>mesa: Fix error code generation in glBeginConditionalRender()</li>
</ul>
<p>Carl Worth (2):</p>
<ul>
<li>docs: Add md5sums for the 10.0.1 release.</li>
<li>Update version to 10.0.2</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>i965/gen6: Fix HiZ hang in WebGL Google Maps</li>
</ul>
<p>Erik Faye-Lund (1):</p>
<ul>
<li>glcpp: error on multiple #else/#elif directives</li>
</ul>
<p>Henri Verbeet (1):</p>
<ul>
<li>i915: Add support for gl_FragData[0] reads.</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nv50: fix a small leak on context destroy</li>
</ul>
<p>Jonathan Liu (2):</p>
<ul>
<li>st/mesa: use pipe_sampler_view_release()</li>
<li>llvmpipe: use pipe_sampler_view_release() to avoid segfault</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Fix 3DSTATE_PUSH_CONSTANT_ALLOC_PS packet creation.</li>
<li>Revert "mesa: Remove GLXContextID typedef from glx.h."</li>
</ul>
<p>Kevin Rogovin (1):</p>
<ul>
<li>Use line number information from entire function expression</li>
</ul>
<p>Kristian Høgsberg (1):</p>
<ul>
<li>dri_util: Don't assume __DRIcontext-&gt;driverPrivate is a gl_context</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>mesa: fix interpretation of glClearBuffer(drawbuffer)</li>
<li>st/mesa: fix glClear with multiple colorbuffers and different formats</li>
</ul>
<p>Paul Berry (2):</p>
<ul>
<li>glsl: Teach ir_variable_refcount about ir_loop::counter variables.</li>
<li>glsl: Fix inconsistent assumptions about ir_loop::counter.</li>
</ul>
<p>Vadim Girlin (1):</p>
<ul>
<li>r600g/sb: fix stack size computation on evergreen</li>
</ul>
</div>
</body>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.0 Release Notes / (November 30th, 2013)</h1>
<p>
Mesa 10.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 10.0.1.
</p>
<p>
Mesa 10.0 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
b38626b96c664db67a534d7859682436 MesaLib-10.0.0.tar.gz
f3fe55d9735bea158bbe97ed9a0da819 MesaLib-10.0.0.tar.bz2
c6ee1ce51e3bf35947d2978b872daf51 MesaLib-10.0.0.zip
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_AMD_seamless_cubemap_per_texture on i965.</li>
<li>GL_ARB_conservative_depth on i965.</li>
<li>GL_ARB_texture_gather on i965.</li>
<li>GL_ARB_texture_query_levels on i965.</li>
<li>GL_ARB_texture_mirror_clamp_to_edge.</li>
<li>GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, and GL_ARB_transform_feedback_instanced on i965/Gen7 (with appropriate kernel support).</li>
<li>GL_ARB_sample_shading on i965.</li>
<li>GL_ARB_shader_atomic_counters on i965.</li>
<li>GL_ARB_vertex_attrib_binding</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev on i965 and r600g</li>
<li>GL_KHR_debug</li>
<li>GLX_MESA_query_renderer</li>
</ul>
<h2>Bug fixes</h2>
<p>Attempts have been made to <b>not</b> include bugs fixed in previous 9.2
releases or bugs that were regressions during 10.0 development. This list is
likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47755">Bug 47755</a> - [glsl-compiler] no error checking when Interpolation qualifier for built-in variable is different in vertex and fragment shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=52171">Bug 52171</a> - [gallium/r600/clover] Simple benchmarks failed to run</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=53077">Bug 53077</a> - [IVB] Output error with msaa when both of framebuffer and source color's alpha are not 1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54867">Bug 54867</a> - bug in r300 compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60929">Bug 60929</a> - [r600-llvm] mono games with opengl are blocking on start</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62142">Bug 62142</a> - Mesa/demo mipmap_limits upside down with running by SOFTWARE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62698">Bug 62698</a> - [bisected] WebGL demo &quot;Consumed&quot;: texstate.c:628: update_texture_state: Assertion „__builtin_popcount(enabledTargets) == 1“ failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64225">Bug 64225</a> - bfgminer --scyte generates Segmentation Fault on Northern Island</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64226">Bug 64226</a> - python-opencl package generate segmentation fault at pipe_r600.so</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64261">Bug 64261</a> - [SNB Bisected]Ogles3conform GL3Tests_color_buffer_float_color_buffer_float_clamp_fixed.test fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66213">Bug 66213</a> - Certain Mesa Demos Rendering Inverted (vertically)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66806">Bug 66806</a> - [softpipe] glxgears floating point exception</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67921">Bug 67921</a> - [bisected commit 883987] crosscompiling fails with util/u_cpu_detect.c:247:4: error: 'asm' undeclared (first use in this function)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68162">Bug 68162</a> - [radeonsi] texture rendering is broken in Source-Engine games</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68451">Bug 68451</a> - Texture flicker in native Dota2 in mesa 9.2.0rc1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68503">Bug 68503</a> - Graphical glitches in Serious Sam 3 when SB is enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68792">Bug 68792</a> - Problems during playback of h264 files using UVD and VLC on AMD E-350 CPU</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68845">Bug 68845</a> - VDPAU/UVD regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69078">Bug 69078</a> - Modern Warfare (1, 2 and 3) broken in Wine on SNB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69321">Bug 69321</a> - starting openCL crashes/boots system</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70042">Bug 70042</a> - Major texture flickering in Dota 2 (r600g on HD 6950)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70088">Bug 70088</a> - Glamor on r600g crashes Xserver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70123">Bug 70123</a> - Freeze caused by 'winsys/radeon: remove cs_queue_empty' commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70327">Bug 70327</a> - Casting floating point variable to integer not working properly while constant gets converted properly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70891">Bug 70891</a> - CL_INVALID_BUILD_OPTIONS results in CL_INVALID_DEVICE when asking for build log</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70913">Bug 70913</a> - [PIGLIT,radeonsi] crash in &quot;spec/EXT_framebuffer_multisample/sample-alpha-to-coverage 4 depth&quot; (buffer overflow)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71022">Bug 71022</a> - configure: error: Expat required for DRI.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71110">Bug 71110</a> - xorg_driver.c:1030:2: error: too many arguments to function DamageUnregister</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71172">Bug 71172</a> - Segfault when running glxinfo. NV25GL [Quadro4 900 XGL]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71512">Bug 71512</a> - dlopen.h:54: undefined reference to `dlopen'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71870">Bug 71870</a> - Metro: Last Light rendering issues</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Removed X.Org state tracker (unmaintained and broken)</li>
<li>Removed the video-accel r300 targets</li>
<li>Removed the video-accel softpipe targets</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.1 Release Notes / (April 18, 2014)</h1>
<p>
Mesa 10.1.1 is a bug fix release which fixes bugs found since the 10.1 release.
</p>
<p>
Mesa 10.1.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
96e63674ccfa98e7ec6eb4fee3f770c3 MesaLib-10.1.1.tar.gz
1fde7ed079df7aeb9b6a744ca033de8d MesaLib-10.1.1.tar.bz2
e64d0a562638664b13d2edf22321df59 MesaLib-10.1.1.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71547">Bug 71547</a> - compilation failure :#error &quot;SSE4.1 instruction set not enabled&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74868">Bug 74868</a> - r600g: Diablo III Crashes After a few minutes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74988">Bug 74988</a> - Buffer overrun (segfault) decompressing ETC2 texture in GLBenchmark 3.0 Manhattan</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75279">Bug 75279</a> - XCloseDisplay() takes one minute around nouveau_dri.so, freezing Firefox startup</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75543">Bug 75543</a> - OSMesa Gallium OSMesaMakeCurrent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75660">Bug 75660</a> - u_inlines.h:277:pipe_buffer_map_range: Assertion `length' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76323">Bug 76323</a> - GLSL compiler ignores layout(binding=N) on uniform blocks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76377">Bug 76377</a> - DRI3 should only be enabled on Linux due to a udev dependency</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76749">Bug 76749</a> - [HSW] DOTA world lighting has no effect</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77102">Bug 77102</a> - gallium nouveau has no profile in vdpau and libva</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77207">Bug 77207</a> - [ivb/hsw] batch overwritten with garbage</li>
</ul>
<h2>Changes</h2>
<p>Aaron Watry (1):</p>
<ul>
<li>gallium/util: Fix memory leak</li>
</ul>
<p>Alexander von Gluck IV (1):</p>
<ul>
<li>haiku: Fix build through scons corrections and viewport fixes</li>
</ul>
<p>Anuj Phogat (2):</p>
<ul>
<li>mesa: Set initial internal format of a texture to GL_RGBA</li>
<li>mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage{123}D()</li>
</ul>
<p>Brian Paul (12):</p>
<ul>
<li>softpipe: use 64-bit arithmetic in softpipe_resource_layout()</li>
<li>mesa: don't call ctx-&gt;Driver.ClearBufferSubData() if size==0</li>
<li>st/osmesa: check buffer size when searching for buffers</li>
<li>mesa: fix copy &amp; paste bugs in pack_ubyte_SARGB8()</li>
<li>mesa: fix copy &amp; paste bugs in pack_ubyte_SRGB8()</li>
<li>c11/threads: don't include assert.h if the assert macro is already defined</li>
<li>mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up</li>
<li>st/mesa: add null pointer checking in query object functions</li>
<li>mesa: fix glMultiDrawArrays inside a display list</li>
<li>cso: fix sampler view count in cso_set_sampler_views()</li>
<li>svga: replace sampler assertion with conditional</li>
<li>svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create()</li>
</ul>
<p>Carl Worth (3):</p>
<ul>
<li>cherry-ignore: Ignore a few patches</li>
<li>glsl: Allow explicit binding on atomics again</li>
<li>Update VERSION to 10.1.1</li>
</ul>
<p>Chia-I Wu (1):</p>
<ul>
<li>i965/vec4: fix record clearing in copy propagation</li>
</ul>
<p>Christian König (2):</p>
<ul>
<li>st/mesa: recreate sampler view on context change v3</li>
<li>st/mesa: fix sampler view handling with shared textures v4</li>
</ul>
<p>Courtney Goeltzenleuchter (1):</p>
<ul>
<li>mesa: add bounds checking to eliminate buffer overrun</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>nv50: add missing brackets when handling the samplers array</li>
<li>mesa: return v.value_int64 when the requested type is TYPE_INT64</li>
<li>configure: enable dri3 only for linux</li>
<li>glx: drop obsolete _XUnlock_Mutex in __glXInitialize error path</li>
<li>configure: cleanup libudev handling</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>i965: Fix buffer overruns in MSAA MCS buffer clearing.</li>
</ul>
<p>Hans (2):</p>
<ul>
<li>util: don't define isfinite(), isnan() for MSVC &gt;= 1800</li>
<li>mesa: don't define c99 math functions for MSVC &gt;= 1800</li>
</ul>
<p>Ian Romanick (7):</p>
<ul>
<li>linker: Split set_uniform_binding into separate functions for blocks and samplers</li>
<li>linker: Various trivial clean-ups in set_sampler_binding</li>
<li>linker: Fold set_uniform_binding into call site</li>
<li>linker: Clean up "unused parameter" warnings</li>
<li>linker: Set block bindings based on UniformBlocks rather than UniformStorage</li>
<li>linker: Set binding for all elements of UBO array</li>
<li>glsl: Propagate explicit binding information from the AST all the way to the linker</li>
</ul>
<p>Ilia Mirkin (8):</p>
<ul>
<li>nouveau: fix fence waiting logic in screen destroy</li>
<li>nv50: adjust blit_3d handling of ms output textures</li>
<li>loader: add special logic to distinguish nouveau from nouveau_vieux</li>
<li>mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture</li>
<li>nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list</li>
<li>nouveau: there may not have been a texture if the fbo was incomplete</li>
<li>nvc0/ir: move sample id to second source arg to fix sampler2DMS</li>
<li>nouveau: fix firmware check on nvd7/nvd9</li>
</ul>
<p>Johannes Nixdorf (1):</p>
<ul>
<li>configure.ac: fix the detection of expat with pkg-config</li>
</ul>
<p>Jonathan Gray (7):</p>
<ul>
<li>gallium: add endian detection for OpenBSD</li>
<li>loader: use 0 instead of FALSE which isn't defined</li>
<li>loader: don't limit the non-udev path to only android</li>
<li>megadriver_stub.c: don't use _GNU_SOURCE to gate the compat code</li>
<li>egl/dri2: don't require libudev to build drm/wayland platforms</li>
<li>egl/dri2: use drm macros to construct device name</li>
<li>configure: don't require libudev for gbm or egl drm/wayland</li>
</ul>
<p>José Fonseca (4):</p>
<ul>
<li>c11/threads: Fix nano to milisecond conversion.</li>
<li>mapi/u_thread: Use GetCurrentThreadId</li>
<li>c11/threads: Don't implement thrd_current on Windows.</li>
<li>draw: Duplicate TGSI tokens in draw_pipe_pstipple module.</li>
</ul>
<p>Kenneth Graunke (4):</p>
<ul>
<li>i965/fs: Fix register comparisons in saturate propagation.</li>
<li>glsl: Fix lack of i2u in lower_ubo_reference.</li>
<li>i965: Stop advertising GL_MESA_ycbcr_texture.</li>
<li>glsl: Try vectorizing when seeing a repeated assignment to a channel.</li>
</ul>
<p>Marek Olšák (13):</p>
<ul>
<li>r600g: fix texelFetchOffset GLSL functions</li>
<li>r600g: fix blitting the last 2 mipmap levels for Evergreen</li>
<li>mesa: fix the format of glEdgeFlagPointer</li>
<li>r600g,radeonsi: fix MAX_TEXTURE_3D_LEVELS and MAX_TEXTURE_ARRAY_LAYERS limits</li>
<li>st/mesa: fix per-vertex edge flags and GLSL support (v2)</li>
<li>mesa: mark GL_RGB9_E5 as not color-renderable</li>
<li>mesa: fix texture border handling for cube arrays</li>
<li>mesa: allow generating mipmaps for cube arrays</li>
<li>mesa: fix software fallback for generating mipmaps for cube arrays</li>
<li>mesa: fix software fallback for generating mipmaps for 3D textures</li>
<li>st/mesa: fix generating mipmaps for cube arrays</li>
<li>st/mesa: drop the lowering of quad strips to triangle strips</li>
<li>r600g: implement edge flags</li>
</ul>
<p>Matt Turner (4):</p>
<ul>
<li>mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__.</li>
<li>i965/fs: Fix off-by-one in saturate propagation.</li>
<li>i965/fs: Don't propagate saturate modifiers into partial writes.</li>
<li>i965/fs: Don't propagate saturation modifiers if there are source modifiers.</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>r600g: Don't leak bytecode on shader compile failure</li>
</ul>
<p>Mike Stroyan (1):</p>
<ul>
<li>i965: Avoid dependency hints on math opcodes</li>
</ul>
<p>Thomas Hellstrom (5):</p>
<ul>
<li>winsys/svga: Replace the query mm buffer pool with a slab pool v3</li>
<li>winsys/svga: Update the vmwgfx_drm.h header to latest version from kernel</li>
<li>winsys/svga: Fix prime surface references also for guest-backed surfaces</li>
<li>st/xa: Bind destination before setting new state</li>
<li>st/xa: Make sure unused samplers are set to NULL</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>configure: Use LLVM shared libraries by default</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.2 Release Notes / (May 5, 2014)</h1>
<p>
Mesa 10.1.2 is a bug fix release which fixes bugs found since the 10.1.1 release.
</p>
<p>
Mesa 10.1.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
37d79f94b1f41852a89d1fc3900bea76 MesaLib-10.1.2.tar.gz
28b60d15ac9f364da1e0155911eaf44e MesaLib-10.1.2.tar.bz2
05300039085a65fc53c5472c4bb5747a MesaLib-10.1.2.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27499">Bug 27499</a> - [855GM i915] GL_LINE_STIPPLE displays incorrect colors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75723">Bug 75723</a> - (regression since Linux 3.14?) brw_get_graphics_reset_status: Assertion `brw-&gt;hw_ctx != ((void *)0)' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76894">Bug 76894</a> - Piglit/spec/EXT_framebuffer_object/fbo-bind-renderbuffer failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77702">Bug 77702</a> - [i965 Bisected]Piglit spec/NV_conditional_render_blitframebuffer fails</li>
</ul>
<h2>Changes</h2>
<p>Ander Conselvan de Oliveira (2):</p>
<ul>
<li>gbm/dri: Fix out-of-memory error path in dri_device_create()</li>
<li>egl: Protect use of gbm_dri with ifdef HAVE_DRM_PLATFORM</li>
</ul>
<p>Anuj Phogat (27):</p>
<ul>
<li>mesa: Fix glGetVertexAttribi(GL_VERTEX_ATTRIB_ARRAY_SIZE)</li>
<li>swrast: Add glBlitFramebuffer to commands affected by conditional rendering</li>
<li>mesa: Fix error condition for multisample proxy texture targets</li>
<li>i965: Put an assertion to check valid varying_to_slot[varying]</li>
<li>i965: Fix component mask and varying_to_slot mapping for gl_Layer</li>
<li>i965: Fix component mask and varying_to_slot mapping for gl_ViewportIndex</li>
<li>mesa: Add helper function _mesa_is_format_integer()</li>
<li>mesa: Add error condition for integer formats in glGetTexImage()</li>
<li>mesa: Add an error condition in glGetFramebufferAttachmentParameteriv()</li>
<li>mesa: Fix error code generation in glReadPixels()</li>
<li>glsl: Allow overlapping locations for vertex input attributes</li>
<li>mesa: Fix querying location of nth element of an array variable</li>
<li>mesa: Use location VERT_ATTRIB_GENERIC0 for vertex attribute 0</li>
<li>glsl: Compile error if fs defines conflicting qualifiers for gl_FragCoord</li>
<li>glsl: Compile error if fs uses gl_FragCoord before first redeclaration</li>
<li>mesa: Add entry for extension ARB_texture_stencil8</li>
<li>mesa: Add error condition for format=STENCIL_INDEX in glGetTexImage()</li>
<li>i965: Fix crash in do_blit_readpixels()</li>
<li>mesa: Add missing types in _mesa_texstore_xx_xx() functions</li>
<li>mesa: Allow srcFormat=GL_DEPTH_STENCIL in _mesa_texstore_xx_xx() functions</li>
<li>mesa: Add new helper function _mesa_unpack_depth_stencil_row()</li>
<li>mesa: Add support to unpack depth-stencil texture in to FLOAT_32_UNSIGNED_INT_24_8_REV</li>
<li>mesa: Allow FLOAT_32_UNSIGNED_INT_24_8_REV in get_tex_depth_stencil()</li>
<li>i965: Add glBlitFramebuffer to commands affected by conditional rendering</li>
<li>glsl: Use switch to allow adding more shader types</li>
<li>glsl: Link error if fs defines conflicting qualifiers for gl_FragCoord</li>
<li>glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventions</li>
</ul>
<p>Benjamin Bellec (1):</p>
<ul>
<li>mesa: fix GetStringi error message with correct function name</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>swrast: allocate swrast_texture_image::ImageSlices array if needed</li>
</ul>
<p>Carl Worth (4):</p>
<ul>
<li>docs: Add the MD5 sums for the 10.1.1 release tar files.</li>
<li>cherry-ignore: Ignore a patch causing a regression</li>
<li>cherry-ignore: Drop an ignored patch now that piglit has been updated.</li>
<li>Update VERSION to 10.1.2</li>
</ul>
<p>Chris Forbes (1):</p>
<ul>
<li>glsl: Only allow `invariant` on shader in/out between stages.</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>i965: Fix render-to-texture in non-FinishRenderTexture cases.</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>dri3: Enable GLX_MESA_query_renderer on DRI3 too</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Don't enable reset notification support on Gen4-5.</li>
<li>i965: Actually emit PIPELINE_SELECT and 3DSTATE_VF_STATISTICS.</li>
</ul>
<p>Marek Olšák (10):</p>
<ul>
<li>r300g: don't crash when getting NULL colorbuffers</li>
<li>st/mesa: remove trailing NULL colorbuffers</li>
<li>r600g: fix edge flags and layered rendering on R600-R700</li>
<li>r600g: disable async DMA on R700</li>
<li>r600g: fix MSAA resolve on R6xx when the destination is 1D-tiled</li>
<li>r600g: fix flushing on RV670, RS780, RS880 again</li>
<li>r600g: fix buffer copying on R600-R700</li>
<li>r600g: fix for broken CULL_FRONT behavior on R6xx</li>
<li>r600g: fix for an MSAA hang on RV770</li>
<li>r600g: fix hang on RV740 by using DX_RASTERIZATION_KILL instead of SX_MISC</li>
</ul>
<p>Michel Dänzer (2):</p>
<ul>
<li>r600g: Disable LLVM by default at runtime for graphics</li>
<li>st/mesa: Fix NULL pointer dereference for incomplete framebuffers</li>
</ul>
<p>Neil Roberts (1):</p>
<ul>
<li>wayland: Fix the logic in disabling the prime capability</li>
</ul>
<p>Samuel Iglesias Gonsalvez (1):</p>
<ul>
<li>mesa: fix check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>st/xa: Cache render target surface</li>
</ul>
<p>nick (1):</p>
<ul>
<li>swrast: Fix vertex color in _swsetup_Translate()</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.3 Release Notes / (May 9, 2014)</h1>
<p>
Mesa 10.1.3 is a bug fix release which fixes bugs found since the 10.1.2 release.
</p>
<p>
Note: Mesa 10.1.3 is being released sooner than originally scheduled to make
available a fix for a performance rgression that was inadvertently introduced
to Mesa 10.1.2. The performance regression is reported to make vmware
swapbuffers fall back to software.
</p>
<p>
Mesa 10.1.3 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
665fe1656aaa2c37b32042068aff92cb MesaLib-10.1.3.tar.gz
ba6dbe2b9cab0b4de840c996b9b6a3ad MesaLib-10.1.3.tar.bz2
4e6f26330a63d3c47e62ac4bdead39e8 MesaLib-10.1.3.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77245">Bug 77245</a> - Bogus GL_ARB_explicit_attrib_location layout identifier warnings</li>
</ul>
<h2>Changes</h2>
<p>Carl Worth (3):</p>
<ul>
<li>docs: Add MD5 sums for Mesa 10.1.2</li>
<li>get-pick-list.sh: Require explicit "10.1" for nominating stable patches</li>
<li>VERSION: Update to 10.1.3</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>mesa: Fix MaxNumLayers for 1D array textures.</li>
<li>i965: Fix depth (array slices) computation for 1D_ARRAY render targets.</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>glsl: fix bogus layout qualifier warnings</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>st/xa: Fix performance regression introduced by commit "Cache render target surface"</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.4 Release Notes / (May 20, 2014)</h1>
<p>
Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release.
</p>
<p>
Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz
6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2
ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix double-freeing of dispatch tables inside glBegin/End.</li>
</ul>
<p>Carl Worth (3):</p>
<ul>
<li>docs: Add MD5 sums for 10.1.3</li>
<li>cherry-ignore: Roland and Michel agreed to drop these patches.</li>
<li>VERSION: Update to 10.1.4</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>configure: error out if building GBM without dri</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>nv50/ir: make sure to reverse cond codes on all the OP_SET variants</li>
<li>nv50: fix setting of texture ms info to be per-stage</li>
<li>nv50/ir: fix integer mul lowering for u32 x u32 -&gt; high u32</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>radeonsi: Fix anisotropic filtering state setup</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>configure.ac: Add LLVM_VERSION_PATCH to DEFINES</li>
<li>radeonsi: Enable geometry shaders with LLVM 3.4.1</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.5 Release Notes / (June 6, 2014)</h1>
<p>
Mesa 10.1.5 is a bug fix release which fixes bugs found since the 10.1.4 release.
</p>
<p>
Mesa 10.1.5 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
b0aceaa75bc9a9b2d9215a113e2ad488b5cf85c99005a7624f8cf7c37c5d0eaa MesaLib-10.1.5.tar.gz
bc6c5ec7836f254a49d055a29d9aa34c97c54c038f47ad3a00fa57a5fef15bbc MesaLib-10.1.5.tar.bz2
78b7255cab0af7918945452a84de7989096ebcdd27e99b31c56c0589274cbc77 MesaLib-10.1.5.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79115">Bug 79115</a> - </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79421">Bug 79421</a> - </li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>glsl: fix use-after free bug/crash in ast_declarator_list::hir()</li>
</ul>
<p>Carl Worth (5):</p>
<ul>
<li>docs: Add md5sums for 10.1.4 release</li>
<li>Merge remote-tracking branch 'origin/10.1' into 10.1</li>
<li>cherry-ignore: Ignore two commits.</li>
<li>Ignore a patch that is not needed for the 10.1 branch.</li>
<li>Update version to 10.1.5</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>glx: do not leak dri3Display</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv50/ir: fix s32 x s32 -&gt; high s32 multiply logic</li>
<li>nv50/ir: fix constant folding for OP_MUL subop HIGH</li>
</ul>
<p>James Legg (1):</p>
<ul>
<li>mesa: Fix unbinding GL_DEPTH_STENCIL_ATTACHMENT</li>
</ul>
<p>Jeremy Huddleston Sequoia (2):</p>
<ul>
<li>glapi: Avoid heap corruption in _glapi_table</li>
<li>darwin: Fix test for kCGLPFAOpenGLProfile support at runtime</li>
</ul>
<p>Pavel Popov (2):</p>
<ul>
<li>i965: Properly return *RESET* status in glGetGraphicsResetStatusARB</li>
<li>i965: Fix Line Stipple enable bit in 3DSTATE_SF for Haswell.</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>llvmpipe: fix crash when not all attachments are populated in a fb</li>
</ul>
</div>
</body>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1.6 Release Notes / (June 24, 2014)</h1>
<p>
Mesa 10.1.6 is a bug fix release which fixes bugs found since the 10.1.5 release.
</p>
<p>
Mesa 10.1.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
cde60e06b340d7598802fe4a4484b3fb8befd714f9ab9caabe1f27d3149e8815 MesaLib-10.1.6.tar.bz2
e4e726d7805a442f7ed07d12f71335e6126796ec85328a5989eb5348a8042d00 MesaLib-10.1.6.tar.gz
bf7e3f721a7ad0c2057a034834b6fea688e64f26a66cf8d1caa2827e405e72dd MesaLib-10.1.6.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54372">Bug 54372</a> - GLX_INTEL_swap_event crashes driver when swapping window buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74005">Bug 74005</a> - [i965 Bisected]Piglit/glx_glx-make-glxdrawable-current fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78581">Bug 78581</a> - </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79729">Bug 79729</a> - [i965] glClear on a multisample texture doesn't work</li>
</ul>
<h2>Changes</h2>
<p>Adrian Negreanu (7):</p>
<ul>
<li>add megadriver_stub_FILES</li>
<li>android: adapt to the megadriver mechanism</li>
<li>android: add libloader to libGLES_mesa and libmesa_egl_dri2</li>
<li>android: add src/gallium/auxiliary as include path for libmesa_dricore</li>
<li>android, egl: add correct drm include for libmesa_egl_dri2</li>
<li>android, mesa_gen_matypes: pull in timespec POSIX definition</li>
<li>android, dricore: undefined reference to _mesa_streaming_load_memcpy</li>
</ul>
<p>Beren Minor (1):</p>
<ul>
<li>egl/main: Fix eglMakeCurrent when releasing context from current thread.</li>
</ul>
<p>Carl Worth (3):</p>
<ul>
<li>docs: Add SHA256 checksums for the 10.1.5 release</li>
<li>cherry-ignore: Add a patch to ignore</li>
<li>Update VERSION to 10.1.6</li>
</ul>
<p>Daniel Manjarres (1):</p>
<ul>
<li>glx: Don't crash on swap event for a Window (non-GLXWindow)</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>configure: error out when building opencl without LLVM</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>mesa: Copy Geom.UsesEndPrimitive when cloning a geometry program.</li>
</ul>
<p>José Fonseca (3):</p>
<ul>
<li>mesa/main: Make get_hash.c values constant.</li>
<li>mesa: Make glGetIntegerv(GL_*_ARRAY_SIZE) return GL_BGRA.</li>
<li>mesa/main: Prevent sefgault on glGetIntegerv(GL_ATOMIC_COUNTER_BUFFER_BINDING).</li>
</ul>
<p>Kristian Høgsberg (1):</p>
<ul>
<li>mesa: Remove glClear optimization based on drawable size</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>configure: Only check for OpenCL without LLVM when the latter is certain</li>
</ul>
<p>Neil Roberts (1):</p>
<ul>
<li>i965: Set the fast clear color value for texture surfaces</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>draw: (trivial) fix clamping of viewport index</li>
</ul>
<p>Tobias Klausmann (1):</p>
<ul>
<li>nv50/ir: clear subop when folding constant expressions</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>clover: Prevent Clang from printing number of errors and warnings to stderr.</li>
<li>clover: Don't use llvm's global context</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1 Release Notes / TBD</h1>
<p>
Mesa 10.1 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 10.1.1.
</p>
<p>
Mesa 10.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
TBD.
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_draw_indirect on i965.</li>
<li>GL_ARB_clear_buffer_object</li>
<li>GL_ARB_viewport_array on i965.</li>
<li>GL_ARB_map_buffer_alignment on all drivers that did not previously support
it.</li>
<li>GL_AMD_shader_trinary_minmax.</li>
<li>GL_EXT_framebuffer_blit on r200 and radeon.</li>
<li>Reduced memory usage for display lists.</li>
<li>OpenGL 3.3 support on nv50, nvc0, r600 and radeonsi</li>
</ul>
<h2>Bug fixes</h2>
TBD.
<h2>Changes</h2>
<ul>
<li>Removed support for the GL_MESA_texture_array extension. This extension
enabled the use of texture array with fixed-function and assembly fragment
shaders. No applications are known to use this extension.</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.1.4 Release Notes / July 1st, 2013</h1>
<p>
Mesa 9.1.4 is a bug fix release which fixes bugs found since the 9.1.3 release.
</p>
<p>
Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
a2c4e25d0e27918bc67f61bae04d0cb8 MesaLib-9.1.4.tar.bz2
8c7e9ce5b05cb2223f0587396dd9dc08 MesaLib-9.1.4.tar.gz
020459c5793d4279bdcb2daa1f7dd9f6 MesaLib-9.1.4.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=37871">Bug 37871</a> - [bisected i965] Bus error (core dumped) on oglc texdecaltile</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=42182">Bug 42182</a> - egl/opengles1/tri_x11 renders wrong</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44958">Bug 44958</a> - [SNB IVB HSW] mesa demo test texleak bus error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=53494">Bug 53494</a> - [snb] crash in texsubimage to a large atlas in clutter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60518">Bug 60518</a> - glDrawElements segfault when compiled into display list</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61821">Bug 61821</a> - src/mesa/drivers/dri/common/xmlpool.h:96:29: fatal error: xmlpool/options.h</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=63520">Bug 63520</a> - r300g regression (RV380): Strange rendering of light sources in Penumbra (bisected)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=63701">Bug 63701</a> - [HSW] support new haswell graphics [8086:0a2e]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64727">Bug 64727</a> - [gm45, bisected] some piglit glsl 1.10 built-in-functions tests crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64745">Bug 64745</a> - [llvmpipe] SIGSEGV src/gallium/state_trackers/glx/xlib/glx_api.c:1374</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64934">Bug 64934</a> - [llvmpipe] SIGSEGV src/gallium/state_trackers/glx/xlib/glx_api.c:1363</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65173">Bug 65173</a> - segfault in _mesa_get_format_datatype and _mesa_get_color_read_type when state dumping with glretrace</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.1.3..mesa-9.1.4
</pre>
<p>Alan Coopersmith (2):</p>
<ul>
<li>integer overflow in XF86DRIOpenConnection() [CVE-2013-1993 1/2]</li>
<li>integer overflow in XF86DRIGetClientDriverName() [CVE-2013-1993 2/2]</li>
</ul>
<p>Alex Deucher (3):</p>
<ul>
<li>radeonsi: add support for hainan chips</li>
<li>radeonsi: add Hainan pci ids</li>
<li>winsys/radeon: add env var to disable VM on Cayman/Trinity</li>
</ul>
pp
<p>Andreas Boll (1):</p>
<ul>
<li>glapi: Add some missing static_dispatch="false" annotations to es_EXT.xml</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>intel: Add a null pointer check before dereferencing the pointer</li>
</ul>
<p>Armin K (1):</p>
<ul>
<li>gallivm: Fix build with LLVM 3.3</li>
</ul>
<p>Brian Paul (9):</p>
<ul>
<li>mesa: fix the compressed TexSubImage size checking code</li>
<li>st/mesa: generate GL_OUT_OF_MEMORY if we can't create the index buffer</li>
<li>mesa: fix error checking of DXT sRGB formats in _mesa_base_tex_format()</li>
<li>st/glx/xlib: check for null ctx pointer in glXIsDirect()</li>
<li>xlib: check for null ctx pointer in glXIsDirect()</li>
<li>st/glx: add null ctx check in glXDestroyContext()</li>
<li>xlib: add null ctx check in glXDestroyContext()</li>
<li>meta: move vertex array enables for mipmap generation</li>
<li>mesa: handle missing read buffer in _mesa_get_color_read_format/type()</li>
</ul>
<p>Bryan Cain (1):</p>
<ul>
<li>nv50: initialize kick_notify callback in nv50_create</li>
</ul>
<p>Chad Versace (3):</p>
<ul>
<li>egl/android: Fix error condition for EGL_ANDROID_image_native_buffer</li>
<li>i965: Fix glColorPointer(GL_FIXED)</li>
<li>intel: Return early if miptree allocation fails</li>
</ul>
<p>Chia-I Wu (1):</p>
<ul>
<li>u_vbuf: fix index buffer leak</li>
</ul>
<p>Chris Forbes (8):</p>
<ul>
<li>mesa: add accessor for effective stencil ref</li>
<li>intel: Use accessor for stencil reference values</li>
<li>nouveau: Use accessor for stencil reference values</li>
<li>radeon: Use accessor for stencil reference values</li>
<li>st: Use accessor for stencil reference values</li>
<li>swrast: Use accessor for stencil reference values</li>
<li>mesa: Stop clamping stencil reference value at specification time</li>
<li>mesa: Use accessor for stencil reference values in glGet</li>
</ul>
<p>Chí-Thanh Christopher Nguyễn (1):</p>
<ul>
<li>targets/dri-i915: Force c++ linker in all cases</li>
</ul>
<p>Daniel Martin (1):</p>
<ul>
<li>Fix build of swrast only without libdrm</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>i965: fix problem with constant out of bounds access (v3)</li>
</ul>
<p>Eric Anholt (10):</p>
<ul>
<li>mesa: Make core Mesa allocate the texture renderbuffer wrapper.</li>
<li>mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.</li>
<li>i965/fs: Bake regs_written into the IR instead of recomputing it later.</li>
<li>i965/vs: Fix implied_mrf_writes() for integer division pre-gen6.</li>
<li>intel: Add support for writing to our linear-temporary-CPU-map case.</li>
<li>intel: Do temporary CPU maps of textures that are too big to GTT map.</li>
<li>intel: Avoid making tiled miptrees we won't be able to blit.</li>
<li>intel: Fix MRT handling of glBitmap().</li>
<li>intel: Fix format handling of blit glBitmap()</li>
<li>i965: Shut up the last release build warning.</li>
</ul>
<p>Fabian Bieler (2):</p>
<ul>
<li>mesa/st: Don't copy propagate from swizzles.</li>
<li>mesa/program: Don't copy propagate from swizzles.</li>
</ul>
<p>Frank Henigman (1):</p>
<ul>
<li>intel: initialize fs_visitor::params_remap in constructor</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>docs: Add 9.1.3 release md5sums</li>
<li>mesa: Bump version to 9.1.4</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>scons: Fix implicit python dependency discovery on Windows.</li>
</ul>
<p>Kenneth Graunke (17):</p>
<ul>
<li>mesa: Add i965 varying index patches to .cherry-ignore.</li>
<li>i965: Turn brw-&gt;urb.vs_size and gs_size into local variables.</li>
<li>i965: Use a variable for the push constant size in kB.</li>
<li>i965: Update URB partitioning code for Haswell's GT3 variant.</li>
<li>i965: Add chipset limits for the Haswell GT3 variant.</li>
<li>i965: Enable the Bay Trail platform.</li>
<li>mesa: Add a reverted commit to cherry-ignore.</li>
<li>vbo: Ignore PRIMITIVE_RESTART_FIXED_INDEX for glDrawArrays().</li>
<li>mesa: Add a helper function for determining the restart index.</li>
<li>vbo: Use the new primitive restart index helper function.</li>
<li>i965: Use the correct restart index for fixed index mode on Haswell.</li>
<li>mesa: Cherry-ignore a patch that got picked but squashed.</li>
<li>i965: Fix can_cut_index_handle_restart_index() for byte/short types.</li>
<li>st/mesa: Go back to using ctx-&gt;Array.RestartIndex, not _RestartIndex.</li>
<li>mesa: Ignore fixed-index primitive restart in ArrayElement().</li>
<li>mesa: Delete the ctx-&gt;Array._RestartIndex derived state.</li>
<li>glsl: Bail on parsing if the #version directive is bogus.</li>
</ul>
<p>Lauri Kasanen (1):</p>
<ul>
<li>r600g: Correctly initialize the shader key, v2</li>
</ul>
<p>Maarten Lankhorst (4):</p>
<ul>
<li>nvc0: fix up video buffer alignment requirements</li>
<li>nvc0: kill assert in ppp code</li>
<li>nvc0: set rsvd_kick correctly</li>
<li>nvc0: allow frame dropping in h264</li>
</ul>
<p>Marek Olšák (7):</p>
<ul>
<li>radeonsi: increase array size for shader inputs and outputs</li>
<li>vbo: fix possible use-after-free segfault after a VAO is deleted</li>
<li>glsl: fix the value of gl_MaxFragmentUniformVectors</li>
<li>st/mesa: initialize all program constants and UBO limits</li>
<li>st/mesa: initialize Const.MaxColorAttachments</li>
<li>st/mesa: fix a couple of issues in st_bind_ubos</li>
<li>mesa: declare UniformBufferBindings as an array with a static size</li>
</ul>
<p>Matt Turner (3):</p>
<ul>
<li>configure.ac: Remove redundant checks of enable_dri.</li>
<li>configure.ac: Build dricommon for DRI gallium drivers</li>
<li>i965: NULL check depth_mt to quiet static analysis.</li>
</ul>
<p>Michel Dänzer (3):</p>
<ul>
<li>radeonsi: Fix handling of TGSI_SEMANTIC_PSIZE</li>
<li>radeonsi: Fix user clip planes</li>
<li>mesa: Note that two radeonsi fixes cannot be backported after all</li>
</ul>
<p>Mike Stroyan (1):</p>
<ul>
<li>configure.ac: Build dricommon for gallium swrast</li>
</ul>
<p>Naohiro Aota (1):</p>
<ul>
<li>xmlpool/build: Make sure to set mo properly</li>
</ul>
<p>Paul Berry (2):</p>
<ul>
<li>glsl: Fix error checking on "flat" keyword to match GLSL ES 3.00, GLSL 1.50.</li>
<li>i965/gen7.5: Allow HW primitive restart for all primitive types.</li>
</ul>
<p>Paulo Zanoni (1):</p>
<ul>
<li>i965: make GT3 machines work as GT3 instead of GT2</li>
</ul>
<p>Rodrigo Vivi (2):</p>
<ul>
<li>i965: Add missing Haswell GT3 Desktop to IS_HSW_GT3 check.</li>
<li>i965: Adding more reserved PCI IDs for Haswell.</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>gallivm: fix out-of-bounds access with mirror_clamp_to_edge address mode</li>
</ul>
<p>Stéphane Marchesin (2):</p>
<ul>
<li>st/xlib: Fix upside down coordinates for CopySubBuffer</li>
<li>st/xlib: Flush the front buffer before doing CopySubBuffer</li>
</ul>
<p>Sven Joachim (1):</p>
<ul>
<li>mesa: Fix ieee fp on Alpha</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>mesa: fix type comparison errors in sub-texture error checking code</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>gallivm: Fix build with LLVM &gt;= r180063</li>
<li>r300g/compiler: Prevent regalloc from swizzling texture operands v2</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>radeon: Initialize variables in radeon_llvm_context_init.</li>
</ul>
</div>
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@@ -1,140 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.1.5 Release Notes / July 17, 2013</h1>
<p>
Mesa 9.1.5 is a bug fix release which fixes bugs found since the 9.1.4 release.
</p>
<p>
Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
4ed2af5943141a85a21869053a2fc2eb MesaLib-9.1.5.tar.bz2
47181066acf3231d74e027b2033f9455 MesaLib-9.1.5.tar.gz
4c9c6615bd99215325250f87ed34058f MesaLib-9.1.5.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=58384">Bug 58384</a> - [i965 Bisected]Oglc max_values(advanced.fragmentProgram.GL_MAX_PROGRAM_ENV_PARAMETERS_ARB) segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62647">Bug 62647</a> - Wrong rendering of Dota 2 on Wine (apitrace attached) - Intel IVB HD4000</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=63674">Bug 63674</a> - [IVB]frozen at the first frame when run Unigine-heaven 4.0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65910">Bug 65910</a> - Killing weston-launch causes segv in desktop-shell</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.1.4..mesa-9.1.5
</pre>
<p>Anuj Phogat (1):</p>
<ul>
<li>mesa: Return ZeroVec/dummyReg instead of NULL pointer</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>svga: check for NaN shader immediates</li>
</ul>
<p>Carl Worth (3):</p>
<ul>
<li>cherry-ignore: Ignore previously backported patch</li>
<li>cherry-ignore: Drop two patches which we've decided not to include</li>
<li>mesa: Bump version to 9.1.5</li>
</ul>
<p>Chris Forbes (1):</p>
<ul>
<li>i965: fix alpha test for MRT</li>
</ul>
<p>Christoph Bumiller (1):</p>
<ul>
<li>r600g: x/y coordinates must be divided by block dim in dma blit</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>ra: Fix register spilling.</li>
</ul>
<p>Ian Romanick (6):</p>
<ul>
<li>docs: Add 9.1.4 release md5sums</li>
<li>glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset</li>
<li>glsl: Add gl_shader_program::UniformLocationBaseScale</li>
<li>glsl: Generate smaller values for uniform locations</li>
<li>i965: Be more careful with the interleaved user array upload optimization</li>
<li>glsl: Move all var decls to the front of the IR list in reverse order</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.</li>
</ul>
<p>Kristian Høgsberg (1):</p>
<ul>
<li>wayland: Handle global_remove event as well</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>register_allocate: Fix the type of best_benefit.</li>
</ul>
<p>Paul Berry (1):</p>
<ul>
<li>glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.</li>
</ul>
<p>Richard Sandiford (3):</p>
<ul>
<li>st/xlib Fix XIMage bytes-per-pixel calculation</li>
<li>st/xlib: Fix XImage stride calculation</li>
<li>st/dri/sw: Fix pitch calculation in drisw_update_tex_buffer</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>swrast: Fix memory leak.</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.1.6 Release Notes / August 1, 2013</h1>
<p>
Mesa 9.1.6 is a bug fix release which fixes bugs found since the 9.1.5 release.
</p>
<p>
Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
443a2a352667294b53d56cb1a74114e9 MesaLib-9.1.6.tar.bz2
08d3069cccd6821e5f33e0840bca0718 MesaLib-9.1.6.tar.gz
90aa7a6d9878cdbfcb055312f356d6b9 MesaLib-9.1.6.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47824">Bug 47824</a> - osmesa using --enable-shared-glapi depends on libgl</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62362">Bug 62362</a> - Crash when using Wayland EGL platform</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=63435">Bug 63435</a> - [Regression since 9.0] Flickering in EGL OpenGL full-screen window with swap interval 1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64087">Bug 64087</a> - Webgl conformance shader-with-non-reserved-words crash when mesa is compiled without --enable-debug</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64330">Bug 64330</a> - WebGL snake demo crash in loop_analysis.cpp:506: bool is_loop_terminator(ir_if*): assertion „inst != __null“ failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65236">Bug 65236</a> - [i965] Rendering artifacts in VDrift/GL2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66558">Bug 66558</a> - RS690: 3D artifacts when playing SuperTuxKart</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66847">Bug 66847</a> - compilation broken with llvm 3.3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66850">Bug 66850</a> - glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with compressed internal format</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66921">Bug 66921</a> - [r300g] Heroes of Newerth: HiZ related corruption</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67283">Bug 67283</a> - VDPAU doesn't work on hybrid laptop through DRI_PRIME</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.1.5..mesa-9.1.6
</pre>
<p>Andreas Boll (1):</p>
<ul>
<li>configure.ac: Require llvm-3.2 for r600g/radeonsi llvm backends</li>
</ul>
<p>Brian Paul (4):</p>
<ul>
<li>mesa: handle 2D texture arrays in get_tex_rgba_compressed()</li>
<li>meta: handle 2D texture arrays in decompress_texture_image()</li>
<li>mesa: implement mipmap generation for compressed 2D array textures</li>
<li>mesa: improve free() cleanup in generate_mipmap_compressed()</li>
</ul>
<p>Carl Worth (7):</p>
<ul>
<li>docs: Add 9.1.5 release md5sums</li>
<li>Merge 'origin/9.1' into stable</li>
<li>cherry-ignore: Drop 13 patches from the pick list</li>
<li>get-pick-list.sh: Include commits mentionining "CC: mesa-stable..." in pick list</li>
<li>get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable"</li>
<li>get-pick-list: Ignore commits which CC mesa-stable unless they say "9.1"</li>
<li>Bump version to 9.1.6</li>
</ul>
<p>Chris Forbes (5):</p>
<ul>
<li>i965/Gen4: Zero extra coordinates for ir_tex</li>
<li>i965/vs: Fix flaky texture swizzling</li>
<li>i965/vs: set up sampler state pointer for Gen4/5.</li>
<li>i965/vs: Put lod parameter in the correct place for Gen4</li>
<li>i965/vs: Gen4/5: enable front colors if back colors are written</li>
</ul>
<p>Christoph Bumiller (1):</p>
<ul>
<li>nv50,nvc0: s/uint16/uint32 for constant buffer offset</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>gallium/vl: add prime support</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>egl: Restore "bogus" DRI2 invalidate event code.</li>
</ul>
<p>Jeremy Huddleston Sequoia (1):</p>
<ul>
<li>Apple: glFlush() is not needed with CGLFlushDrawable()</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>glsl: Classify "layout" like other identifiers.</li>
</ul>
<p>Kristian Høgsberg (1):</p>
<ul>
<li>egl-wayland: Fix left-over wl_display_roundtrip() usage</li>
</ul>
<p>Maarten Lankhorst (2):</p>
<ul>
<li>osmesa: link against static libglapi library too to get the gl exports</li>
<li>nvc0: force use of correct firmware file</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>r300g/swtcl: fix geometry corruption by uploading indices to a buffer</li>
<li>r300g/swtcl: fix a lockup in MSAA resolve</li>
<li>Revert "r300g: allow HiZ with a 16-bit zbuffer"</li>
<li>r600g: increase array size for shader inputs and outputs</li>
</ul>
<p>Matt Turner (2):</p>
<ul>
<li>i965: NULL check prog on shader compilation failure.</li>
<li>i965/vs: Print error if vertex shader fails to compile.</li>
</ul>
<p>Paul Berry (1):</p>
<ul>
<li>glsl: Handle empty if statement encountered during loop analysis.</li>
</ul>
</div>
</body>
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@@ -1,168 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.1.7 Release Notes / October 4, 2013</h1>
<p>
Mesa 9.1.7 is a bug fix release which fixes bugs found since the 9.1.6 release.
</p>
<p>
Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
9e4abf7b7a6db762012c3c9917a8e8c7 MesaLib-9.1.7.tar.bz2
f1d4d479d6ce12b9566fdb379960a912 MesaLib-9.1.7.tar.gz
abd612bfc5dd478d04fcc630dd7672f2 MesaLib-9.1.7.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55503">Bug 55503</a> - Constant vertex attributes broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61635">Bug 61635</a> - glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not work</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65958">Bug 65958</a> - GPU Lockup on Trinity 7500G</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66292">Bug 66292</a> - [SNB/IVB/HSW Bisected]Ogles3conform GL3Tests_depth24_depth24_basic.test fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67548">Bug 67548</a> - glGetAttribLocation seems to be broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68195">Bug 68195</a> - piglit tests vs-struct-pad and fs-struct-pad both fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68250">Bug 68250</a> - Automatic mipmap generation with texture compression produces borders that fade to black</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69525">Bug 69525</a> - [GM45, bisected] Piglit tex-shadow2drect fails</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (2):</p>
<ul>
<li>r600g: disable GPUVM by default</li>
<li>radeon/winsys: pad IBs to a multiple of 8 DWs</li>
</ul>
<p>Andreas Boll (2):</p>
<ul>
<li>docs: Fix a typo in the 9.1.6 release notes</li>
<li>mesa: Fix MESA_PATCH version</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>meta: Fix blitting a framebuffer with renderbuffer attachment</li>
</ul>
<p>Carl Worth (5):</p>
<ul>
<li>docs: Add 9.1.6 release md5sums</li>
<li>Use -Bsymbolic when linking libEGL.so</li>
<li>Update get-pick-list to look specifically for "9.1" in NOTE</li>
<li>cherry-ignore: Ignore last two patches in current get-pick-list output</li>
<li>Bump version to 9.1.7</li>
</ul>
<p>Chris Forbes (1):</p>
<ul>
<li>i965/fs: Gen4: Zero out extra coordinates when using shadow compare</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>nv50: handle pure integer vertex attributes</li>
<li>nouveau: initialise the nouveau_transfer maps</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>i965/gen4: Fix fragment program rectangle texture shadow compares.</li>
</ul>
<p>Ian Romanick (11):</p>
<ul>
<li>mesa: Remove stray debug printfs in attachment completeness code</li>
<li>mesa: Validate the layer selection of an array texture too</li>
<li>mesa/vbo: Fix handling of attribute 0 in non-compatibilty contexts</li>
<li>glsl: Add new overload of program_resource_visitor::visit_field method</li>
<li>glsl: Use alignment of container record for its first field</li>
<li>mesa: Remove all traces of GL_OES_matrix_get</li>
<li>mesa: Don't call driver RenderTexture for really broken textures</li>
<li>mesa: Don't call driver RenderTexture for invalid zoffset</li>
<li>mesa: Generate a renderbuffer wrapper even if the texture has no image</li>
<li>glsl: Move and refine test for unsized arrays in GLSL ES</li>
<li>mesa: Don't return any data for GL_SHADER_BINARY_FORMATS</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv30: U8_USCALED only works for size 4</li>
<li>nv30: remove no-longer-used formats from table</li>
</ul>
<p>Joakim Sindholt (1):</p>
<ul>
<li>nvc0: fix blitctx memory leak</li>
</ul>
<p>Johannes Obermayr (1):</p>
<ul>
<li>st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND.</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>meta: Set correct viewport and projection in decompress_texture_image.</li>
</ul>
<p>Maarten Lankhorst (1):</p>
<ul>
<li>nvc0: restore viewport after blit</li>
</ul>
<p>Rico Schüller (1):</p>
<ul>
<li>glx: Initialize OpenGL version to 1.0</li>
</ul>
<p>Tiziano Bacocco (1):</p>
<ul>
<li>nvc0/ir: fix use after free in texture barrier insertion pass</li>
</ul>
<p>Torsten Duwe (1):</p>
<ul>
<li>wayland-egl.pc requires wayland-client.pc.</li>
</ul>
</div>
</body>
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@@ -1,206 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.2.1 Release Notes / (October 4, 2013)</h1>
<p>
Mesa 9.2.1 is a bug fix release which fixes bugs found since the 9.2 release.
</p>
<p>
Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
e6cdfa84dfddd86e3d36ec7ff4b6478a MesaLib-9.2.1.tar.gz
dd4c82667d9c19c28a553b12eba3f8a0 MesaLib-9.2.1.tar.bz2
d9af0f5607f7d275793d293057ca9ac6 MesaLib-9.2.1.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66779">Bug 66779</a> - Use of uninitialized stack variable with brw_search_cache()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68233">Bug 68233</a> - Valgrind errors in mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68250">Bug 68250</a> - Automatic mipmap generation with texture compression produces borders that fade to black</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68637">Bug 68637</a> - [Bisected IVB/HSW]Unigine demo crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68753">Bug 68753</a> - [regression bisected] GLSL ES: structs members can't have precision qualifiers anymore in 9.2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69525">Bug 69525</a> - [GM45, bisected] Piglit tex-shadow2drect fails</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.2..mesa-9.2.1
</pre>
<p>Alex Deucher (1):</p>
<ul>
<li>radeon/winsys: pad IBs to a multiple of 8 DWs</li>
</ul>
<p>Andreas Boll (1):</p>
<ul>
<li>os: First check for __GLIBC__ and then for PIPE_OS_BSD</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>glsl: Allow precision qualifiers for sampler types</li>
</ul>
<p>Brian Paul (2):</p>
<ul>
<li>docs: minor fixes for 9.2 release notes</li>
<li>mesa: check for bufSize &gt; 0 in _mesa_GetSynciv()</li>
</ul>
<p>Carl Worth (3):</p>
<ul>
<li>cherry-ignore: Ignore a commit which appeared twice on master</li>
<li>Use -Bsymbolic when linking libEGL.so</li>
<li>mesa: Bump version to 9.2.1</li>
</ul>
<p>Chris Forbes (3):</p>
<ul>
<li>i965/fs: Gen4: Zero out extra coordinates when using shadow compare</li>
<li>i965: Fix cube array coordinate normalization</li>
<li>i965: fix bogus swizzle in brw_cubemap_normalize</li>
</ul>
<p>Christoph Bumiller (2):</p>
<ul>
<li>nvc0/ir: add f32 long immediate cannot saturate</li>
<li>nvc0: delete compute object on screen destruction</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>st/mesa: don't dereference stObj-&gt;pt if NULL</li>
</ul>
<p>Dominik Behr (1):</p>
<ul>
<li>glsl: propagate max_array_access through function calls</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>nouveau: initialise the nouveau_transfer maps</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>mesa: Rip out more extension checking from texformat.c.</li>
<li>mesa: Don't choose S3TC for generic compression if we can't compress.</li>
<li>i965/gen4: Fix fragment program rectangle texture shadow compares.</li>
<li>i965: Reenable glBitmap() after the sRGB winsys enabling.</li>
</ul>
<p>Ian Romanick (7):</p>
<ul>
<li>docs: Add 9.2 release md5sums</li>
<li>Add .cherry-ignore file</li>
<li>mesa: Note that 89a665e should not be picked</li>
<li>glsl: Reallow precision qualifiers on structure members</li>
<li>mesa: Support GL_MAX_VERTEX_OUTPUT_COMPONENTS query with ES3</li>
<li>mesa: Remove all traces of GL_OES_matrix_get</li>
<li>mesa: Don't return any data for GL_SHADER_BINARY_FORMATS</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv30: find first unused texcoord rather than bailing if first is used</li>
<li>nv30: fix inconsistent setting of push-&gt;user_priv</li>
</ul>
<p>Joakim Sindholt (1):</p>
<ul>
<li>nvc0: fix blitctx memory leak</li>
</ul>
<p>Johannes Obermayr (1):</p>
<ul>
<li>st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND.</li>
</ul>
<p>Kenneth Graunke (5):</p>
<ul>
<li>i965/vs: Detect GRF sources in split_virtual_grfs send-from-GRF code.</li>
<li>i965/fs: Detect GRF sources in split_virtual_grfs send-from-GRF code.</li>
<li>i965/vec4: Only zero out unused message components when there are any.</li>
<li>i965: Fix brw_vs_prog_data_compare to actually check field members.</li>
<li>meta: Set correct viewport and projection in decompress_texture_image.</li>
</ul>
<p>Maarten Lankhorst (2):</p>
<ul>
<li>st/dri: do not create a new context for msaa copy</li>
<li>nvc0: restore viewport after blit</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>r600g: fix constant buffer cache flushing</li>
<li>r600g: fix texture buffer object cache flushing</li>
</ul>
<p>Paul Berry (1):</p>
<ul>
<li>i965: Initialize inout_offset parameter to brw_search_cache().</li>
</ul>
<p>Rico Schüller (1):</p>
<ul>
<li>glx: Initialize OpenGL version to 1.0</li>
</ul>
<p>Tiziano Bacocco (1):</p>
<ul>
<li>nvc0/ir: fix use after free in texture barrier insertion pass</li>
</ul>
<p>Torsten Duwe (1):</p>
<ul>
<li>wayland-egl.pc requires wayland-client.pc.</li>
</ul>
</div>
</body>
</html>

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@@ -1,97 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.2.2 Release Notes / (October 18, 2013)</h1>
<p>
Mesa 9.2.2 is a bug fix release which fixes bugs found since the 9.2.1 release.
</p>
<p>
Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69449">Bug 69449</a> - Valgrind error in program_resource_visitor::recursion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70411">Bug 70411</a> - glInvalidateFramebuffer fails with GL_INVALID_ENUM</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.2.1..mesa-9.2.2
</pre>
<p>Brian Paul (3):</p>
<ul>
<li>docs: add missing &lt;pre&gt; tag</li>
<li>svga: fix incorrect memcpy src in svga_buffer_upload_piecewise()</li>
<li>mesa: consolidate cube width=height error checking</li>
</ul>
<p>Carl Worth (3):</p>
<ul>
<li>docs: Add md5sums for 9.2.1 release</li>
<li>Bump version to 9.2.2</li>
</ul>
<p>Constantin Baranov (1):</p>
<ul>
<li>mesa: Add missing switch break in invalidate_framebuffer_storage()</li>
</ul>
<p>Eric Anholt (3):</p>
<ul>
<li>i965: Don't forget the cube map padding on gen5+.</li>
<li>mesa: Fix compiler warnings when ALIGN's alignment is "1 &lt;&lt; value".</li>
<li>i965: Fix 3D texture layout by more literally copying from the spec.</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>glsl: Fix usage of the wrong union member in program_resource_visitor::recursion.</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>radeonsi: Use 'SI' as the LLVM processor for CIK on LLVM &lt;= 3.3</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,115 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.2.3 Release Notes / (November 13, 2013)</h1>
<p>
Mesa 9.2.3 is a bug fix release which fixes bugs found since the 9.2.2 release.
</p>
<p>
Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
66e9a33a414f801e1c33398bf627d56b MesaLib-9.2.3.tar.gz
f56b6beb556e4b9072814419f7c554e3 MesaLib-9.2.3.tar.bz2
ed852dab576faac237ac4298bf55d0a1 MesaLib-9.2.3.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69437">Bug 69437</a> - Composite Bypass no longer works</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.2.2..mesa-9.2.3
</pre>
<p>Brian Paul (2):</p>
<ul>
<li>st/mesa: move out of memory check in st_draw_vbo()</li>
<li>osmesa: fix broken triangle/line drawing when using float color buffer</li>
</ul>
<p>Carl Worth (7):</p>
<ul>
<li>Remove error when calling glGenQueries/glDeleteQueries while a query is active</li>
<li>Bump version to 9.2.3</li>
</ul>
<p>Daniel Vetter (1):</p>
<ul>
<li>i965: CS writes/reads should use I915_GEM_INSTRUCTION</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>i965: Fix texture buffer rendering after a whole buffer replacement.</li>
</ul>
<p>Kenneth Graunke (6):</p>
<ul>
<li>i965: Emit post-sync non-zero flush before 3DSTATE_GS_SVB_INDEX.</li>
<li>i965: Emit post-sync non-zero flush before 3DSTATE_DRAWING_RECTANGLE.</li>
<li>i965: Also guard 3DSTATE_DRAWING_RECTANGLE with a flush in blorp.</li>
<li>i965: Move post-sync non-zero flush for 3DSTATE_MULTISAMPLE.</li>
<li>i965: Also emit HIER_DEPTH and STENCIL packets when disabling depth.</li>
<li>i965: Also emit HiZ and Stencil packets when disabling depth on Gen6.</li>
</ul>
<p>Kristian Høgsberg (1):</p>
<ul>
<li>wayland: Don't rely on static variable for identifying wl_drm buffers</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: fix blitting the last 2 mipmap levels of compressed textures</li>
</ul>
<p>Petr Sebor (1):</p>
<ul>
<li>meta: enable vertex attributes in the context of the newly created array object</li>
</ul>
<p>Scott Graham (1):</p>
<ul>
<li>mesa: fixes for MSVC 2013</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,102 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.2.4 Release Notes / (November 27, 2013)</h1>
<p>
Mesa 9.2.4 is a bug fix release which fixes bugs found since the 9.2.3 release.
</p>
<p>
Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
28190b831b0271d69dbc44b2686eab1c MesaLib-9.2.4.tar.gz
e630c0a307cec4f0f70ddd029d2fe084 MesaLib-9.2.4.tar.bz2
8ef5e1e92e1d30fbedec31f716a7619e MesaLib-9.2.4.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=53077">Bug 53077</a> - [IVB] Output error with msaa when both of framebuffer and source color's alpha are not 1</li>
<li>Fix freedreno to compile with recent libdrm.</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.2.3..mesa-9.2.4
</pre>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: fix GL_FEEDBACK mode inverted Y coordinate bug</li>
</ul>
<p>Paul Berry (2):</p>
<ul>
<li>i965: Fix vertical alignment for multisampled buffers.</li>
<li>glsl: Fix lowering of direct assignment in lower_clip_distance.</li>
</ul>
<p>Rob Clark (17):</p>
<ul>
<li>freedreno/a3xx: fix color inversion on mem-&gt;gmem restore</li>
<li>freedreno/a3xx: fix viewport on gmem-&gt;mem resolve</li>
<li>freedreno: add debug option to disable scissor optimization</li>
<li>freedreno: update register headers</li>
<li>freedreno/a3xx: some texture fixes</li>
<li>freedreno/a3xx/compiler: fix CMP</li>
<li>freedreno/a3xx/compiler: handle saturate on dst</li>
<li>freedreno/a3xx/compiler: use max_reg rather than file_count</li>
<li>freedreno/a3xx/compiler: cat4 cannot use const reg as src</li>
<li>freedreno: fix segfault when no color buffer bound</li>
<li>freedreno/a3xx/compiler: make compiler errors more useful</li>
<li>freedreno/a3xx/compiler: bit of re-arrange/cleanup</li>
<li>freedreno/a3xx/compiler: fix SGT/SLT/etc</li>
<li>freedreno/a3xx: don't leak so much</li>
<li>freedreno/a3xx/compiler: better const handling</li>
<li>freedreno/a3xx/compiler: handle sync flags better</li>
<li>freedreno: updates for msm drm/kms driver</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>mesa: enable GL_TEXTURE_LOD_BIAS set/get</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,120 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.2.5 Release Notes / (December 12, 2013)</h1>
<p>
Mesa 9.2.5 is a bug fix release which fixes bugs found since the 9.2.4 release.
</p>
<p>
Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
9fb4de29ca1d9cfd03cbdefa123ba336 MesaLib-9.2.5.tar.bz2
1146c7c332767174f3de782b88d8e8ca MesaLib-9.2.5.tar.gz
a9a6c46dac7ea26fd272bf14894d95f3 MesaLib-9.2.5.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62142">Bug 62142</a> - Mesa/demo mipmap_limits upside down with running by SOFTWARE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64323">Bug 64323</a> - Severe misrendering in Left 4 Dead 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66213">Bug 66213</a> - Certain Mesa Demos Rendering Inverted (vertically)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68838">Bug 68838</a> - GLSL: struct declarations produce a &quot;empty declaration warning&quot; in 9.2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69155">Bug 69155</a> - [NV50 gallium] [piglit] bin/varying-packing-simple triggers memory corruption/failures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72325">Bug 72325</a> - [swrast] piglit glean fbo regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72327">Bug 72327</a> - [swrast] piglit glean pointSprite regression</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.2.4..mesa-9.2.5
</pre>
<p>Chad Versace (2):</p>
<ul>
<li>i965/hsw: Apply non-msrt fast color clear w/a to all HSW GTs</li>
<li>i965: Add extra-alignment for non-msrt fast color clear for all hw (v2)</li>
</ul>
<p>Chris Forbes (4):</p>
<ul>
<li>i965: Gen4-5: Don't enable hardware alpha test with MRT</li>
<li>i965: Gen4-5: Include alpha func/ref in program key</li>
<li>i965/fs: Gen4-5: Setup discard masks for MRT alpha test</li>
<li>i965/fs: Gen4-5: Implement alpha test in shader for MRT</li>
</ul>
<p>Chí-Thanh Christopher Nguyễn (1):</p>
<ul>
<li>st/xorg: Handle new DamageUnregister API which has only one argument</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>mesa/swrast: fix inverted front buffer rendering with old-school swrast</li>
<li>glx: don't fail out when no configs if we have visuals</li>
<li>swrast: fix readback regression since inversion fix</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>glsl: Don't emit empty declaration warning for a struct specifier</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>nv50: Fix GPU_READING/WRITING bit removal</li>
<li>nouveau: avoid leaking fences while waiting</li>
<li>nv50: wait on the buf's fence before sticking it into pushbuf</li>
<li>nv50: report 15 max inputs for fragment programs</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>r300/compiler/tests: Fix segfault</li>
<li>r300/compiler/tests: Fix line length check in test parser</li>
</ul>
</div>
</body>
</html>

View File

@@ -14,7 +14,7 @@
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.2 Release Notes / (August 27, 2013)</h1>
<h1>Mesa 9.2 Release Notes / (date TBD)</h1>
<p>
Mesa 9.2 is a new development release.
@@ -33,9 +33,7 @@ because GL_ARB_compatibility is not supported.
<h2>MD5 checksums</h2>
<pre>
4f93c6475ec656fc1f7b93aeffc9b6c4 MesaLib-9.2.0.tar.gz
4185b6aae890bc62a964f4b24cc1aca8 MesaLib-9.2.0.tar.bz2
3bc5339bc98b9c37777ffd14e3a8eca4 MesaLib-9.2.0.zip
tbd
</pre>
@@ -46,179 +44,25 @@ Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_shading_language_420pack in all drivers that support GLSL 1.30.</li>
<li>GL_ARB_texture_buffer_range</li>
<li>GL_ARB_texture_multisample</li>
<li>GL_ARB_texture_storage_multisample</li>
<li>GL_ARB_texture_query_lod</li>
<li>GL_ARB_texture_storage on radeon, r200, and nouveau</li>
<li>GL_EXT_discard_framebuffer in all OpenGL ES (all versions) drivers</li>
<li>GL_EXT_framebuffer_multisample_blit_scaled on i965</li>
<li>Added new freedreno gallium driver</li>
<li>OSMesa interface for gallium llvmpipe/softpipe drivers</li>
<li>Gallium Heads-Up Display (HUD) feature for performance monitoring</li>
<li>Added support for UVD (2.2 and 3.0) video decoding on r600g and radeonsi through VDPAU (requires Kernel 3.10 or later)</li>
</ul>
<h2>Bug fixes</h2>
<p>Attempts have been made to <b>not</b> include bugs fixed in previous 9.1
releases or bugs that were regressions during 9.2 development. This list is
likely incomplete.</p>
<p>TBD -- This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=41787">Bug 41787</a> - [llvmpipe] stencil broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44618">Bug 44618</a> - Cross-compilation broken by glsl builtin_compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46632">Bug 46632</a> - Make the alignment checks for the readpixel blit fastpath a bit more lenient</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47116">Bug 47116</a> - Enemy territory freezes with rs880 and commit fbebd431ec4e2e461a0cbcd5f3a04a000b8f6bbf</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47248">Bug 47248</a> - autogen missing dependency on flex and bison, causes infinite loop in glsl build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=48694">Bug 48694</a> - radeonsi_pipe.c:322:7: error: PIPE_CAP_DUAL_SOURCE_BLEND undeclared</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=50655">Bug 50655</a> - [r600g][RV670 HD3870] Ioquake games causes GPU lockup (waiting for 0x00003039 last fence id 0x00003030)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=51471">Bug 51471</a> - [965gm] Corrupted graphics in corners of screen with pixel shaders enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=51782">Bug 51782</a> - mesa-8.0.3: fails to compile against uclibc</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54240">Bug 54240</a> - [swrast] piglit fbo-generatemipmap-filtering regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55503">Bug 55503</a> - Constant vertex attributes broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55783">Bug 55783</a> - glEnable(GL_FRAMEBUFFER_SRGB) has no effect on the backbuffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55825">Bug 55825</a> - [Bisected i965]Oglc max_values(advanced.fragmentProgram.GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB) causes OOM-killer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=56920">Bug 56920</a> - [sandybridge][uxa] graphics very glitchy and always flickering</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=57753">Bug 57753</a> - leak in loop_analysis</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=57875">Bug 57875</a> - Second Life viewer bad rendering with git-ec83535</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=58666">Bug 58666</a> - rv670 + llvm = errors.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=58680">Bug 58680</a> - [IVB] Graphical glitches in 0 A.D</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=58872">Bug 58872</a> - Mac OS X configure: error: Couldn't find clock_gettime</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59322">Bug 59322</a> - r300g MSAA breaks Half-Life 2 in Wine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59364">Bug 59364</a> - [bisected] Mesa build fails: clientattrib.c:33:22: fatal error: indirect.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59439">Bug 59439</a> - glCopyPixels generates no fragments (occlusion_query_meta_fragments test fails)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59440">Bug 59440</a> - glBitmap generates no fragments (occlusion_query_meta_fragments test fails)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59494">Bug 59494</a> - [Bisected]Piglit glean_depthStencil fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59592">Bug 59592</a> - Radeon HD 5670: reproducable GPU lockups with htile enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59648">Bug 59648</a> - [SNB/IVB/HSW Bisected]Piglit spec/ARB_uniform_buffer/object_layout-std140-base-size-and-alignment fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59701">Bug 59701</a> - lp_test_arit fails on non-sse41 capable machines, breaking make check</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59737">Bug 59737</a> - [bisected] 0d108116bd80b757fb01a84a9f1946ef870b57b8 breaks osmesa when cross compiling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59740">Bug 59740</a> - [i965 Bisected]Oglc api-error(negative.glEvalMesh) fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59851">Bug 59851</a> - AC_ARG_WITH misusage leading to mesa configure failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59873">Bug 59873</a> - [swrast] piglit ext_framebuffer_multisample-interpolation 0 centroid-edges regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=59876">Bug 59876</a> - glGetTexLevelParameteriv broken for indirect rendering</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60038">Bug 60038</a> - [osmesa] [git] building 32-bit mesa on 64 bit fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60047">Bug 60047</a> - [softpipe] piglit masked-clear regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60052">Bug 60052</a> - [Bisected]Piglit glx_extension_string_sanity fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60082">Bug 60082</a> - [ FAILED ] DispatchSanity_test.GL31_CORE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60086">Bug 60086</a> - Wayland platform backend crashes if there's no back buffer during dri2_swap_buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60098">Bug 60098</a> - [softpipe] Unexpected PIPE_CAP 78 query</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60172">Bug 60172</a> - Planeshift: triangles where grass would be</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60200">Bug 60200</a> - radeon_bo with virtual address referencing mismatch</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60212">Bug 60212</a> - [Bisected] Weston black output</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60524">Bug 60524</a> - [softpipe] piglit depthstencil-render-miplevels 146 s=z24_s8 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60527">Bug 60527</a> - [softpipe] fbo-stencil GL_DEPTH24_STENCIL8 clear regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60633">Bug 60633</a> - EXT_texture_sRGB does not work in game The Cave on IvyBridge</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60737">Bug 60737</a> - In GLSL ES, a missing FS precision qualifier does not generate an error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60866">Bug 60866</a> - GLSL performance issues for uniform buffer objects</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61036">Bug 61036</a> - Shader fails to build in LLVMpipe, aborts program</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61200">Bug 61200</a> - insufficient linking of libxatracker.so</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61635">Bug 61635</a> - glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not work</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62466">Bug 62466</a> - r600g hyperz lockups with KSP 0.19</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62669">Bug 62669</a> - HyperZ freeze when playing PrBoom-Plus demo with lots of monsters</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62721">Bug 62721</a> - GPU lockup in Minecraft 1.5.1 with HyperZ</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62830">Bug 62830</a> - [i965 bisected] Wrong Lightning on Freespace 2 SCP (patch attached)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=63124">Bug 63124</a> - [r600g] HyperZ lockup on REDWOOD in Half Life 2 Deathmatch</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=63702">Bug 63702</a> - tiling2d in radeon trash vdpau UVD textures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64935">Bug 64935</a> - [swrast] s_texfetch.c:1335: set_fetch_functions: Assertion `texImage-&gt;FetchTexel' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64959">Bug 64959</a> - Cannot build against EGL without X11</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65112">Bug 65112</a> - glcpp hangs parsing line continuations</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65958">Bug 65958</a> - GPU Lockup on Trinity 7500G</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66450">Bug 66450</a> - JUNIPER UVD accelerated playback of MPEG 1/2 streams does not work</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66606">Bug 66606</a> - [i965 bisected]GLBenchmark 2.5.1/2.7.0 sometimes render error with gnome-session enabling SNA</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66713">Bug 66713</a> - Team Fortress 2 crashes with r600-sb on HD4850</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67354">Bug 67354</a> - glsl_parser.cpp is broken with bison 3.0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67548">Bug 67548</a> - glGetAttribLocation seems to be broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67927">Bug 67927</a> - R600_DEBUG=sb: Celestia show 2 earths, one wrongly rendered</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67934">Bug 67934</a> - [SNB/IVB/HSW 9.2 Bisected]Ogles2conform/GL2Tests/glUniform/glUniform.test fails with gnome-session enable compositing</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68162">Bug 68162</a> - [radeonsi] texture rendering is broken in Source-Engine games</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68195">Bug 68195</a> - piglit tests vs-struct-pad and fs-struct-pad both fail</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Removed d3d1x state tracker (unused, unmaintained and broken)</li>
<li>Removed GL_EXT_clip_volume_hint because no driver had enabled it since
2007.</li>
<li>Removed GL_MESA_resize_buffers because it was only really implemented by
the (unsupported) GDI driver.</li>
<li>GL_EXT_separate_shader_objects has been removed from all Gallium drivers,
because it disallows a critical GLSL shader optimization.
GL_ARB_separate_shader_objects doesn't have this issue.</li>
<li>i965 Gen6+ requires Kernel 3.6 or later. (92d2f5a)</li>
</ul>
</div>

View File

@@ -156,7 +156,7 @@ each time you do a pull.
</p>
<li>Small changes to master
<p>
If you are an experienced git user working on substantial modifications,
If you are an experienced git user working on substancial modifications,
you are probably
working on a separate branch and would rebase your branch prior to
merging with master.

View File

@@ -67,7 +67,7 @@ Example: export MESA_GLSL=dump,nopt
<h2 id="support">GLSL Version</h2>
<p>
The GLSL compiler currently supports version 3.30 of the shading language.
The GLSL compiler currently supports version 1.40 of the shading language.
</p>
<p>
@@ -234,7 +234,7 @@ This option is only relevant if EmitHighLevelInstructions is set.
<dt>EmitComments</dt>
<dd>
If set, instructions will be annotated with comments to help with debugging.
If set, instructions will be annoted with comments to help with debugging.
Extra NOP instructions will also be inserted.
</dd>
</dl>

View File

@@ -59,6 +59,7 @@ each directory.
<li><b>osmesa</b> - off-screen software driver
<li>XXX more
</ul>
<li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
<li><b>math</b> - vertex array translation and transformation code
(not used with Gallium)
<li><b>program</b> - Vertex/fragment shader and GLSL compiler code
@@ -123,7 +124,7 @@ each directory.
Currently there's run-time code generation for x86/SSE, PowerPC
and Cell SPU.
<li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding,
manipulating and interpreting GPU programs.
manipulating and interpretting GPU programs.
<li><b>translate</b> - module for translating vertex data from one format
to another.
<li><b>util</b> - assorted utilities for arithmetic, hashing, surface
@@ -134,6 +135,7 @@ each directory.
<li><b>clover</b> - OpenCL state tracker
<li><b>dri</b> - Meta state tracker for DRI drivers
<li><b>egl</b> - Meta state tracker for EGL drivers
<li><b>es</b> - OpenGL ES 1.x and 2.x state trackers
<li><b>glx</b> - Meta state tracker for GLX
<li><b>vdpau</b> - VDPAU state tracker
<li><b>vega</b> - OpenVG 1.x state tracker

View File

@@ -1,138 +0,0 @@
Name
EXT_shader_integer_mix
Name Strings
GL_EXT_shader_integer_mix
Contact
Matt Turner (matt.turner 'at' intel.com)
Contributors
Matt Turner, Intel
Ian Romanick, Intel
Status
Shipping
Version
Last Modified Date: 09/12/2013
Author Revision: 6
Number
TBD
Dependencies
OpenGL 3.0 or OpenGL ES 3.0 is required. This extension interacts with
GL_ARB_ES3_compatibility.
This extension is written against the OpenGL 4.4 (core) specification
and the GLSL 4.40 specification.
Overview
GLSL 1.30 (and GLSL ES 3.00) expanded the mix() built-in function to
operate on a boolean third argument that does not interpolate but
selects. This extension extends mix() to select between int, uint,
and bool components.
New Procedures and Functions
None.
New Tokens
None.
Additions to Chapter 8 of the GLSL 4.40 Specification (Built-in Functions)
Modify Section 8.3, Common Functions
Additions to the table listing common built-in functions:
Syntax Description
--------------------------- --------------------------------------------------
genIType mix(genIType x, Selects which vector each returned component comes
genIType y, from. For a component of a that is false, the
genBType a) corresponding component of x is returned. For a
genUType mix(genUType x, component of a that is true, the corresponding
genUType y, component of y is returned.
genBType a)
genBType mix(genBType x,
genBType y,
genBType a)
Additions to the AGL/GLX/WGL Specifications
None.
Modifications to The OpenGL Shading Language Specification, Version 4.40
Including the following line in a shader can be used to control the
language features described in this extension:
#extension GL_EXT_shader_integer_mix : <behavior>
where <behavior> is as specified in section 3.3.
New preprocessor #defines are added to the OpenGL Shading Language:
#define GL_EXT_shader_integer_mix 1
Interactions with ARB_ES3_compatibility
On desktop implementations that support ARB_ES3_compatibility,
GL_EXT_shader_integer_mix can be enabled (and the new functions
used) in shaders declared with '#version 300 es'.
GLX Protocol
None.
Errors
None.
New State
None.
New Implementation Dependent State
None.
Issues
1) Should we allow linear interpolation of integers via a non-boolean
third component?
RESOLVED: No.
2) Should we allow mix() to select between boolean components?
RESOLVED: Yes. Implementing the same functionality using casts would be
possible but ugly.
Revision History
Rev. Date Author Changes
---- -------- -------- ---------------------------------------------
6 09/12/2013 idr After discussions in Khronos, change vendor
prefix to EXT.
5 09/09/2013 idr Add ARB_ES3_compatibility interaction.
4 09/06/2013 mattst88 Allow extension on OpenGL ES 3.0.
3 08/28/2013 mattst88 Add #extension/#define changes.
2 08/26/2013 mattst88 Change vendor prefix to MESA. Add mix() that
selects between boolean components.
1 08/26/2013 mattst88 Initial revision

View File

@@ -1,405 +0,0 @@
Name
MESA_query_renderer
Name Strings
GLX_MESA_query_renderer
Contact
Ian Romanick <ian.d.romanick@intel.com>
IP Status
No known IP claims.
Status
Incomplete. DO NOT SHIP.
Version
Version 6, 7-November-2013
Number
TBD.
Dependencies
GLX 1.4 is required.
GLX_ARB_create_context and GLX_ARB_create_context_profile are required.
This extension interacts with GLX_EXT_create_context_es2_profile and
GLX_EXT_create_context_es_profile.
Overview
In many situations, applications want to detect characteristics of a
rendering device before creating a context for that device. Information
gathered at this stage may guide choices the application makes about
color depth, number of samples per-pixel, texture quality, and so on.
In addition, versions of supported APIs and implementation API
preference may also guide start-up decisions made by the application.
For example, one implementation may prefer vertex data be supplied using
methods only available in a compatibility profile, but another
implementation may only support the desired version in a core profile.
There are also cases where more than one renderer may be available per
display. For example, there is typically a hardware implementation and
a software based implementation. There are cases where an application
may want to pick one over the other. One such situation is when the
software implementation supports more features than the hardware
implementation. Another situation is when a particular version of the
hardware implementation is blacklisted due to known bugs.
This extension provides a mechanism for the application to query all of
the available renderers for a particular display and screen. In
addition, this extension provides a mechanism for applications to create
contexts with respect to a specific renderer.
New Procedures and Functions
Bool glXQueryRendererIntegerMESA(Display *dpy, int screen,
int renderer, int attribute,
unsigned int *value);
Bool glXQueryCurrentRendererIntegerMESA(int attribute, unsigned int *value);
const char *glXQueryRendererStringMESA(Display *dpy, int screen,
int renderer, int attribute);
const char *glXQueryCurrentRendererStringMESA(int attribute);
New Tokens
Accepted as an <attribute> in glXQueryRendererIntegerMESA and
glXQueryCurrentRendererIntegerMESA:
GLX_RENDERER_VENDOR_ID_MESA 0x8183
GLX_RENDERER_DEVICE_ID_MESA 0x8184
GLX_RENDERER_VERSION_MESA 0x8185
GLX_RENDERER_ACCELERATED_MESA 0x8186
GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187
GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188
GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189
GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A
GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C
GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D
Accepted as an <attribute> in glXQueryRendererStringMESA and
glXQueryCurrentRendererStringMESA:
GLX_RENDERER_VENDOR_ID_MESA
GLX_RENDERER_DEVICE_ID_MESA
Accepted as an attribute name in <*attrib_list> in
glXCreateContextAttribsARB:
GLX_RENDERER_ID_MESA 0x818E
Additions to the OpenGL / WGL Specifications
None. This specification is written for GLX.
Additions to the GLX 1.4 Specification
[Add the following to Section X.Y.Z of the GLX Specification]
To obtain information about the available renderers for a particular
display and screen,
Bool glXQueryRendererIntegerMESA(Display *dpy, int screen, int renderer,
int attribute, unsigned int *value);
can be used. The value for <attribute> will be returned in one or more
integers specified by <value>. The values, data sizes, and descriptions
of each renderer attribute are listed in the table below.
GLX renderer attribute number description
of values
---------------------- --------- -----------
GLX_RENDERER_VENDOR_ID_MESA 1 PCI ID of the device vendor
GLX_RENDERER_DEVICE_ID_MESA 1 PCI ID of the device
GLX_RENDERER_VERSION_MESA 3 Major, minor, and patch level of
the renderer implementation
GLX_RENDERER_ACCELERATED_MESA 1 Boolean indicating whether or
not the renderer is hardware
accelerated
GLX_RENDERER_VIDEO_MEMORY_MESA 1 Number of megabytes of video
memory available to the renderer
GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA
1 Boolean indicating whether or
not the renderer uses a unified
memory architecture or has
separate "on-card" and GART
memory.
GLX_RENDERER_PREFERRED_PROFILE_MESA
1 Bitmask of the preferred context
profile for this renderer. This
value is suitable to be supplied
with the
GLX_CONTEXT_PROFILE_MASK_ARB
attribute to
glXCreateContextAttribsARB
GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA
2 Maximum core profile major and
minor version supported by the
renderer
GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA
2 Maximum compatibility profile
major and minor version
supported by the renderer
GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA
2 Maximum OpenGL ES 1.x
major and minor version
supported by the renderer
GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA
2 Maximum OpenGL ES 2.x or 3.x
major and minor version
supported by the renderer
In the table, boolean attributes will have either the value 0 or 1.
GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA,
GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA,
GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA, and
GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA each return <0, 0> in
*value if no version of that profile is supported.
GLX_RENDERER_VENDOR_ID_MESA and GLX_RENDERER_DEVICE_ID_MESA may return
0xFFFFFFFF if the device does not have a PCI ID (because it is not a PCI
device) or if the PCI ID is not available. In this case the application
should rely on the string query instead.
If <attribute> is not a recognized value, False is returned, but no GLX
error is generated. Otherwise, True is returned.
String versions of some attributes may also be queried using
const char *glXQueryRendererStringMESA(Display *dpy, int screen,
int renderer, int attribute);
The value for <attribute> will be returned in one or more
integers specified by <value>. The values, data sizes, and descriptions
of each renderer attribute are listed in the table below.
GLX renderer attribute description
---------------------- -----------
GLX_RENDERER_VENDOR_ID_MESA Name of the renderer provider. This may
differ from the vendor name of the
underlying hardware.
GLX_RENDERER_DEVICE_ID_MESA Name of the renderer. This may differ from
the name of the underlying hardware (e.g.,
for a software renderer).
If <attribute> is not a recognized value, NULL is returned, but no GLX
error is generated.
The string returned for GLX_RENDERER_VENDOR_ID_MESA will have the same
format as the string that would be returned by glGetString of GL_VENDOR.
It may, however, have a different value.
The string returned for GLX_RENDERER_DEVICE_ID_MESA will have the same
format as the string that would be returned by glGetString of GL_RENDERER.
It may, however, have a different value.
[Add to section section 3.3.7 "Rendering Contexts"]
The attribute name GLX_RENDERER_ID_MESA specified the index of the render
against which the context should be created. The default value of
GLX_RENDER_ID_MESA is 0.
[Add to list of errors for glXCreateContextAttribsARB in section section
3.3.7 "Rendering Contexts"]
* If the value of GLX_RENDERER_ID_MESA specifies a non-existent
renderer, BadMatch is generated.
Dependencies on GLX_EXT_create_context_es_profile and
GLX_EXT_create_context_es2_profile
If neither extension is supported, remove all mention of
GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA from the spec.
If GLX_EXT_create_context_es_profile is not supported, remove all mention of
GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA from the spec.
Issues
1) How should the difference between on-card and GART memory be exposed?
UNRESOLVED.
2) How should memory limitations of unified memory architecture (UMA)
systems be exposed?
UNRESOLVED. Some hardware has different per-process and global
limits for memory that can be accessed within a single draw call.
3) How should the renderer's API preference be advertised?
UNRESOLVED. The common case for desktop renderers is to prefer
either core or compatibility. However, some renderers may actually
prefer an ES context. This leaves the application in a tough spot
if it can only support core or compatibility and the renderer says it
wants ES.
4) Should OpenGL ES 2.0 and OpenGL ES 3.0 be treated separately?
RESOLVED. No. OpenGL ES 3.0 is backwards compatible with OpenGL ES
2.0. Applications can detect OpenGL ES 3.0 support by querying
GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA.
5) How can applications tell the difference between different hardware
renderers for the same device? For example, whether the renderer is the
open-source driver or the closed-source driver.
RESOLVED. Assuming this extension is ever implemented outside Mesa,
applications can query GLX_RENDERER_VENDOR_ID_MESA from
glXQueryRendererStringMESA. This will almost certainly return
different strings for open-source and closed-source drivers.
6) What is the value of GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA for
software renderers?
UNRESOLVED. Video (display) memory and texture memory is not unified
for software implementations, so it seems reasonable for this to be
False.
7) How does an application determine the number of available renderers?
UNRESOLVED.
8) What happens if a fbconfig is used to create context on a renderer
that cannot support it? For example, if a multisampled config is used
with a software renderer that does not support multisampling.
RESOLVED. The language for glXCreateContextAttribsARB already covers
this case. Context creation will fail, and BadMatch is generated.
9) In addition to being able to query the supported versions, should
applications also be able to query the supported extensions?
RESOLVED. No. Desktop OpenGL core profiles and OpenGL ES 3.0 have
moved away from the monolithic string returned by glGetString of
GL_EXTENSIONS. Providing the newer indexed query would require adding
a lot of extra infrastructure, and it would probably provide little
benefit to applications.
10) What combination of values for GLX_RENDERER_PREFERRED_PROFILE_MESA,
GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA, and
GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA should be returned
for a renderer that only supports OpenGL 3.1 without the
GL_ARB_compatibility extension?
RESOLVED. The renderer will return GLX_CONTEXT_CORE_PROFILE_BIT_ARB
for GLX_RENDERER_PREFERRED_PROFILE_MESA.
Further, the renderer will return <3,0> for
GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA because OpenGL
3.1 without GL_ARB_compatibility is not backwards compatible with
previous versions of OpenGL. The render will return <3,1> for
GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA indicating that support
for OpenGL 3.1 is available.
Even though there is no OpenGL 3.1 core profile, the values
returned for GLX_RENDERER_PREFERRED_PROFILE_MESA and
GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA can be supplied
with the GLX_CONTEXT_PROFILE_MASK_ARB and
GLX_CONTEXT_{MAJOR,MINOR}_VERSION_ARB attributes of
glXCreateContextAttribsARB without error. If the requested
OpenGL version is less than 3.2, the
GLX_CONTEXT_PROFILE_MASK_ARB attribute is ignored by
glXCreateContextAttribsARB.
11) How can application learn about multi-GPU (e.g., SLI, CrossFireX,
etc.) configurations?
UNRESOLVED. Based on ISV feedback, this is important information to
provide to the application. Given the variety of possible hardware
configurations (e.g., Hybrid CrossFireX) and different rendering
modes (e.g., split-frame rendering vs. alternate-frame rendering),
it's not clear how this information can be communicated.
It is likely that this will be left to a layered extension.
12) Should capability queries similar to those in
GL_ARB_internalformat_query or GL_ARB_internalformat_query2 be added?
RESOLVED. No. With the possible exception of the texture size
queries, it seems unlikely that applications would ever use this
information before creating a context.
13) Existing GL extensions (e.g., GL_ATI_meminfo and
GL_NVX_gpu_memory_info) allow easy queries after context creation. With
this extension it is a bit of a pain for a portable application to query
the information after context creation.
RESOLVED. Add versions of the queries that implicitly take the
display, screen, and renderer from the currently bound context.
14) Why not make the queries from issue #13 GL functions (instead of GLX)?
RESOLVED. It is fairly compelling for the post-creation queries to
just use glGetInteger and glGetString. However, the GL enums and
the GLX enums would have different names and would almost certainly
have different values. It seems like this would cause more problems
than it would solve.
15) Should the string queries be required to return the same values as
glGetString(GL_VENDOR) and glGetString(GL_RENDERER)?
UNRESOLVED. This may be useful for applications that already do
device detection based on these strings.
16) What type should the value parameter of glXQueryRendererIntegerMESA
and glXQueryCurrentRendererIntegerMESA be?
UNRESOLVED. Other similar GLX query functions just use int or
unsigned int, so that's what this extension uses for now. However,
an expeclitly sized value, such as uint32_t or uint64_t, seems
preferable.
17) What about SoCs and other systems that don't have PCI?
RESOLVED. The GLX_RENDERER_VENDOR_ID_MESA and
GLX_RENDERER_DEVICE_ID_MESA integer queries may return 0xFFFFFFFF if a
PCI ID either does not exist or is not available. Implementations
should make every attempt to return as much information as is
possible. For example, if the implementation is running on a non-PCI
SoC with a Qualcomm GPU, GLX_RENDERER_VENDOR_ID_MESA should return
0x168C, but GLX_RENDERER_DEVICE_ID_MESA will return 0x0000.
Revision History
Version 1, 2012/08/27 - Initial version
Version 2, 2012/09/04 - Specify behavior of implementations that
do not support certain profiles.
Change wording of issue #8 to be more
clear.
Make some wording changes to issue #10 to
clarify the resolution a bit.
Version 3, 2012/09/23 - Add issue #11 regarding multi-GPU systems.
Version 4, 2013/02/01 - Add issue #12 regarding texture / renderbuffer
format queries.
Version 5, 2013/02/14 - Add issues #13 and #14 regarding simpler queires
after the context is created and made current.
Add issue #15 regarding the string query.
Add issue #16 regarding the value type returned
by the Integer functions.
Version 6, 2013/10/25 - Fix a typo. Update the list of functions to
which the new enums can be passed. The "Current"
versions were previously missing.
Version 7, 2013/11/07 - Fix a couple more typos. Add issue #17 regarding
the PCI queries on systems that don't have PCI.

View File

@@ -12,7 +12,7 @@ Contact
Status
Obsolete.
Shipping (since Mesa version 2.2)
Version

View File

@@ -16,7 +16,7 @@ IP Status
Status
DEPRECATED - Support removed in Mesa 10.1.
Shipping in Mesa 7.1
Version

View File

@@ -17,7 +17,7 @@ Status
Version
Version 5, July 16, 2013
Version 1, March 1, 2011
Number
@@ -57,7 +57,7 @@ New Procedures and Functions
struct wl_display *display);
EGLBoolean eglQueryWaylandBufferWL(EGLDisplay dpy,
struct wl_resource *buffer,
struct wl_buffer *buffer,
EGLint attribute, EGLint *value);
New Tokens
@@ -76,11 +76,6 @@ New Tokens
EGL_TEXTURE_Y_UV_WL 0x31D8
EGL_TEXTURE_Y_XUXV_WL 0x31D9
Accepted in the <attribute> parameter of eglQueryWaylandBufferWL:
EGL_TEXTURE_FORMAT 0x3080
EGL_WAYLAND_Y_INVERTED_WL 0x31DB
Additions to the EGL 1.4 Specification:
@@ -162,16 +157,6 @@ Additions to the EGL 1.4 Specification:
Further, eglQueryWaylandBufferWL accepts attributes EGL_WIDTH and
EGL_HEIGHT to query the width and height of the wl_buffer.
Also, eglQueryWaylandBufferWL may accept
EGL_WAYLAND_Y_INVERTED_WL attribute to query orientation of
wl_buffer. If EGL_WAYLAND_Y_INVERTED_WL is supported
eglQueryWaylandBufferWL returns EGL_TRUE and value is a boolean
that tells if wl_buffer is y-inverted or not. If
EGL_WAYLAND_Y_INVERTED_WL is not supported
eglQueryWaylandBufferWL returns EGL_FALSE, in that case
wl_buffer should be treated as if value of
EGL_WAYLAND_Y_INVERTED_WL was EGL_TRUE.
Issues
Revision History
@@ -188,10 +173,3 @@ Revision History
Use EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB, and EGL_TEXTURE_RGBA,
and just define the new YUV texture formats. Add support for
EGL_WIDTH and EGL_HEIGHT in the query attributes (Kristian Høgsberg)
Version 5, July 16, 2013
Change eglQueryWaylandBufferWL to take a resource pointer to the
buffer instead of a pointer to a struct wl_buffer, as the latter has
been deprecated. (Ander Conselvan de Oliveira)
Version 6, September 16, 2013
Add EGL_WAYLAND_Y_INVERTED_WL attribute to allow specifying
wl_buffer's orientation.

View File

@@ -1,101 +0,0 @@
Name
WL_create_wayland_buffer_from_image
Name Strings
EGL_WL_create_wayland_buffer_from_image
Contributors
Neil Roberts
Axel Davy
Daniel Stone
Contact
Neil Roberts <neil.s.roberts@intel.com>
Status
Proposal
Version
Version 2, October 25, 2013
Number
EGL Extension #not assigned
Dependencies
Requires EGL 1.4 or later. This extension is written against the
wording of the EGL 1.4 specification.
EGL_KHR_base_image is required.
Overview
This extension provides an entry point to create a wl_buffer which shares
its contents with a given EGLImage. The expected use case for this is in a
nested Wayland compositor which is using subsurfaces to present buffers
from its clients. Using this extension it can attach the client buffers
directly to the subsurface without having to blit the contents into an
intermediate buffer. The compositing can then be done in the parent
compositor.
The nested compositor can create an EGLImage from a client buffer resource
using the existing WL_bind_wayland_display extension. It should also be
possible to create buffers using other types of images although there is
no expected use case for that.
IP Status
Open-source; freely implementable.
New Procedures and Functions
struct wl_buffer *eglCreateWaylandBufferFromImageWL(EGLDisplay dpy,
EGLImageKHR image);
New Tokens
None.
Additions to the EGL 1.4 Specification:
To create a client-side wl_buffer from an EGLImage call
struct wl_buffer *eglCreateWaylandBufferFromImageWL(EGLDisplay dpy,
EGLImageKHR image);
The returned buffer will share the contents with the given EGLImage. Any
updates to the image will also be updated in the wl_buffer. Typically the
EGLImage will be generated in a nested Wayland compositor using a buffer
resource from a client via the EGL_WL_bind_wayland_display extension.
If there was an error then the function will return NULL. In particular it
will generate EGL_BAD_MATCH if the implementation is not able to represent
the image as a wl_buffer. The possible reasons for this error are
implementation-dependant but may include problems such as an unsupported
format or tiling mode or that the buffer is in memory that is inaccessible
to the GPU that the given EGLDisplay is using.
Issues
1) Under what circumstances can the EGL_BAD_MATCH error be generated? Does
this include for example unsupported tiling modes?
RESOLVED: Yes, the EGL_BAD_MATCH error can be generated for any reason
which prevents the implementation from representing the image as a
wl_buffer. For example, these problems can be but are not limited to
unsupported tiling modes, inaccessible memory or an unsupported pixel
format.
Revision History
Version 1, September 6, 2013
Initial draft (Neil Roberts)
Version 2, October 25, 2013
Added a note about more possible reasons for returning EGL_BAD_FORMAT.

View File

@@ -14,7 +14,7 @@
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Acknowledgements</h1>
<h1>Acknowledgments</h1>
The following individuals and groups are to be acknowledged for their

View File

@@ -27,10 +27,9 @@ MacOS are all supported.
</p>
<p>
Most modern Linux distros include the SVGA3D driver so end users shouldn't
be concerned with this information.
But if your distro lacks the driver or you want to update to the latest code
these instructions explain what to do.
End users shouldn't have to go through all these steps once the driver is
included in newer Linux distributions.
Fedora 18 and Ubuntu 12.10 include the VMware guest GL driver, for example.
</p>
<p>
@@ -54,13 +53,6 @@ The components involved in this include:
<li>Mesa/gallium OpenGL driver: "svga"
</ul>
<p>
All of these components reside in the guest Linux virtual machine.
On the host, all you're doing is running VMware
<a href="http://www.vmware.com/products/workstation/">Workstation</a> or
<a href="http://www.vmware.com/products/fusion/">Fusion</a>.
</p>
<h2>Prerequisites</h2>
@@ -142,7 +134,7 @@ As before, if you're on a 32-bit system, you should skip the --libdir
configure option.
<pre>
cd $TOP/mesa
./autogen.sh --prefix=/usr --libdir=/usr/lib64 --with-gallium-drivers=svga --with-dri-drivers= --enable-xa --disable-dri3
./autogen.sh --prefix=/usr --libdir=/usr/lib64 --with-gallium-drivers=svga --with-dri-drivers= --enable-xa
make
sudo make install
</pre>

View File

@@ -107,7 +107,7 @@ for your application.
<p>
When using Mesa directly or with GLX, it's up to the application
writer to create a window with an appropriate colormap. The GLUT
toolkit tries to minimize colormap <em>flashing</em> by sharing
toolkit tris to minimize colormap <em>flashing</em> by sharing
colormaps when possible. Specifically, if the visual and depth of the
window matches that of the root window, the root window's colormap
will be shared by the Mesa window. Otherwise, a new, private colormap

1
doxygen/.gitignore vendored
View File

@@ -8,7 +8,6 @@ gallium
gbm
glapi
glsl
i965
main
math
math_subset

View File

@@ -17,8 +17,7 @@ FULL = \
swrast_setup.doxy \
tnl.doxy \
tnl_dd.doxy \
gbm.doxy \
i965.doxy
gbm.doxy
full: $(FULL:.doxy=.tag)
$(foreach FILE,$(FULL),doxygen $(FILE);)

View File

@@ -15,6 +15,5 @@
<a class="qindex" href="../swrast_setup/index.html">swrast_setup</a> |
<a class="qindex" href="../tnl/index.html">tnl</a> |
<a class="qindex" href="../tnl_dd/index.html">tnl_dd</a> |
<a class="qindex" href="../gbm/index.html">gbm</a> |
<a class="qindex" href="../i965/index.html">i965</a>
<a class="qindex" href="../gbm/index.html">gbm</a>
</div>

View File

@@ -1,50 +0,0 @@
# Doxyfile 0.1
@INCLUDE = common.doxy
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Intel i965 Driver"
#---------------------------------------------------------------------------
# Configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/mesa/drivers/dri/i965
FILE_PATTERNS = *.c *.cpp *.h
RECURSIVE = NO
EXCLUDE =
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# Configuration options related to the HTML output
#---------------------------------------------------------------------------
HTML_OUTPUT = i965
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH = ../include/
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::additions related to external references
#---------------------------------------------------------------------------
TAGFILES = glsl.tag=../glsl \
main.tag=../main \
math.tag=../math \
swrast.tag=../swrast \
swrast_setup.tag=../swrast_setup \
tnl.tag=../tnl \
tnl_dd.tag=../tnl_dd \
vbo.tag=vbo
GENERATE_TAGFILE = i965.tag

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -115,32 +115,20 @@ typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDRMDISPLAYMESA) (int fd);
#define EGL_WAYLAND_BUFFER_WL 0x31D5 /* eglCreateImageKHR target */
#define EGL_WAYLAND_PLANE_WL 0x31D6 /* eglCreateImageKHR target */
#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB /* eglQueryWaylandBufferWL attribute */
#define EGL_TEXTURE_Y_U_V_WL 0x31D7
#define EGL_TEXTURE_Y_UV_WL 0x31D8
#define EGL_TEXTURE_Y_XUXV_WL 0x31D9
struct wl_display;
struct wl_resource;
struct wl_buffer;
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL(EGLDisplay dpy, struct wl_display *display);
EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL(EGLDisplay dpy, struct wl_display *display);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL(EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL(EGLDisplay dpy, struct wl_buffer *buffer, EGLint attribute, EGLint *value);
#endif
typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWL) (EGLDisplay dpy, struct wl_display *display);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWL) (EGLDisplay dpy, struct wl_display *display);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWL) (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value);
#endif
#ifndef EGL_WL_create_wayland_buffer_from_image
#define EGL_WL_create_wayland_buffer_from_image 1
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI struct wl_buffer * EGLAPIENTRY eglCreateWaylandBufferFromImageWL(EGLDisplay dpy, EGLImageKHR image);
#endif
typedef struct wl_buffer * (EGLAPIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL) (EGLDisplay dpy, EGLImageKHR image);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWL) (EGLDisplay dpy, struct wl_buffer *buffer, EGLint attribute, EGLint *value);
#endif

View File

@@ -109,8 +109,8 @@ typedef void *EGLNativeDisplayType;
#ifdef MESA_EGL_NO_X11_HEADERS
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
typedef khronos_uint32_t EGLNativePixmapType;
typedef khronos_uint32_t EGLNativeWindowType;
#else

View File

@@ -33,14 +33,25 @@
/**********************************************************************
* Begin system-specific stuff.
* Begin system-specific stuff. Do not do any of this when building
* for SciTech SNAP, as this is all done before this header file is
* included.
*/
#if !defined(__SCITECH_SNAP__)
#if defined(__BEOS__)
#include <stdlib.h> /* to get some BeOS-isms */
#endif
#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
#define OPENSTEP
#endif
#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
#define __WIN32__
#endif
#if defined(__WIN32__) && !defined(__CYGWIN__)
#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
# define GLAPI __declspec(dllexport)
# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
@@ -61,6 +72,10 @@
# define GLAPIENTRY
#endif /* WIN32 && !CYGWIN */
#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
# define PRAGMA_EXPORT_SUPPORTED 1
#endif
/*
* WINDOWS: Include windows.h here to define APIENTRY.
* It is also useful when applications include this file by
@@ -76,6 +91,10 @@
#include <windows.h>
#endif
#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
#pragma import on
#endif
#ifndef GLAPI
#define GLAPI extern
#endif
@@ -97,10 +116,15 @@
#define GLAPIENTRYP GLAPIENTRY *
#endif
#ifdef CENTERLINE_CLPP
#define signed
#endif
#if defined(PRAGMA_EXPORT_SUPPORTED)
#pragma export on
#endif
#endif /* !__SCITECH_SNAP__ */
/*
* End system-specific stuff.
**********************************************************************/
@@ -1712,6 +1736,8 @@ GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
@@ -2062,6 +2088,26 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
#if GL_ARB_shader_objects
#ifndef GL_MESA_shader_debug
#define GL_MESA_shader_debug 1
#define GL_DEBUG_OBJECT_MESA 0x8759
#define GL_DEBUG_PRINT_MESA 0x875A
#define GL_DEBUG_ASSERT_MESA 0x875B
GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
GLsizei *length, GLcharARB *debugLog);
GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
#endif /* GL_MESA_shader_debug */
#endif /* GL_ARB_shader_objects */
/*
* ???. GL_MESA_packed_depth_stencil
* XXX obsolete
@@ -2078,6 +2124,60 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
#endif /* GL_MESA_packed_depth_stencil */
#ifndef GL_MESA_program_debug
#define GL_MESA_program_debug 1
#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4
#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5
#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
#endif /* GL_MESA_program_debug */
#ifndef GL_MESA_texture_array
#define GL_MESA_texture_array 1
/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
*/
#ifndef GL_EXT_texture_array
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
GLenum attachment, GLuint texture, GLint level, GLint layer);
#endif /* GL_GLEXT_PROTOTYPES */
#if 0
/* (temporarily) disabled because of collision with typedef in glext.h
* that happens if apps include both gl.h and glext.h
*/
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target,
GLenum attachment, GLuint texture, GLint level, GLint layer);
#endif
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
#endif
#endif
#ifndef GL_ATI_blend_equation_separate
#define GL_ATI_blend_equation_separate 1
@@ -2120,6 +2220,9 @@ typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum t
#pragma export off
#endif
#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
#pragma import off
#endif
/*
* End system-specific stuff
**********************************************************************/

File diff suppressed because it is too large Load Diff

View File

@@ -468,32 +468,7 @@ extern void glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer
#endif /* GLX_EXT_texture_from_pixmap */
#ifndef GLX_MESA_query_renderer
#define GLX_MESA_query_renderer 1
#define GLX_RENDERER_VENDOR_ID_MESA 0x8183
#define GLX_RENDERER_DEVICE_ID_MESA 0x8184
#define GLX_RENDERER_VERSION_MESA 0x8185
#define GLX_RENDERER_ACCELERATED_MESA 0x8186
#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187
#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188
#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189
#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A
#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C
#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D
#define GLX_RENDERER_ID_MESA 0x818E
Bool glXQueryRendererIntegerMESA(Display *dpy, int screen, int renderer, int attribute, unsigned int *value);
Bool glXQueryCurrentRendererIntegerMESA(int attribute, unsigned int *value);
const char *glXQueryRendererStringMESA(Display *dpy, int screen, int renderer, int attribute);
const char *glXQueryCurrentRendererStringMESA(int attribute);
typedef Bool (*PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display *dpy, int screen, int renderer, int attribute, unsigned int *value);
typedef Bool (*PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int *value);
typedef const char *(*PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute);
typedef const char *(*PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute);
#endif /* GLX_MESA_query_renderer */
/*** Should these go here, or in another header? */
/*

File diff suppressed because it is too large Load Diff

View File

@@ -86,10 +86,6 @@ typedef struct __DRIdri2LoaderExtensionRec __DRIdri2LoaderExtension;
typedef struct __DRI2flushExtensionRec __DRI2flushExtension;
typedef struct __DRI2throttleExtensionRec __DRI2throttleExtension;
typedef struct __DRIimageLoaderExtensionRec __DRIimageLoaderExtension;
typedef struct __DRIimageDriverExtensionRec __DRIimageDriverExtension;
/*@}*/
@@ -334,6 +330,12 @@ struct __DRI2throttleExtensionRec {
enum __DRI2throttleReason reason);
};
/**
* XML document describing the configuration options supported by the
* driver.
*/
extern const char __driConfigOptions[];
/*@}*/
/**
@@ -437,7 +439,7 @@ struct __DRIdamageExtensionRec {
* SWRast Loader extension.
*/
#define __DRI_SWRAST_LOADER "DRI_SWRastLoader"
#define __DRI_SWRAST_LOADER_VERSION 2
#define __DRI_SWRAST_LOADER_VERSION 1
struct __DRIswrastLoaderExtensionRec {
__DRIextension base;
@@ -461,13 +463,6 @@ struct __DRIswrastLoaderExtensionRec {
void (*getImage)(__DRIdrawable *readable,
int x, int y, int width, int height,
char *data, void *loaderPrivate);
/**
* Put image to drawable
*/
void (*putImage2)(__DRIdrawable *drawable, int op,
int x, int y, int width, int height, int stride,
char *data, void *loaderPrivate);
};
/**
@@ -498,19 +493,6 @@ struct __DRIuseInvalidateExtensionRec {
*/
#define __DRI_DRIVER_EXTENSIONS "__driDriverExtensions"
/**
* This symbol replaces the __DRI_DRIVER_EXTENSIONS symbol, and will be
* suffixed by "_drivername", allowing multiple drivers to be built into one
* library, and also giving the driver the chance to return a variable driver
* extensions struct depending on the driver name being loaded or any other
* system state.
*
* The function prototype is:
*
* const __DRIextension **__driDriverGetExtensions_drivername(void);
*/
#define __DRI_DRIVER_GET_EXTENSIONS "__driDriverGetExtensions"
/**
* Tokens for __DRIconfig attribs. A number of attributes defined by
* GLX or EGL standards are not in the table, as they must be provided
@@ -570,8 +552,6 @@ struct __DRIuseInvalidateExtensionRec {
#define __DRI_ATTRIB_RGBA_BIT 0x01
#define __DRI_ATTRIB_COLOR_INDEX_BIT 0x02
#define __DRI_ATTRIB_LUMINANCE_BIT 0x04
#define __DRI_ATTRIB_FLOAT_BIT 0x08
#define __DRI_ATTRIB_UNSIGNED_FLOAT_BIT 0x10
/* __DRI_ATTRIB_CONFIG_CAVEAT */
#define __DRI_ATTRIB_SLOW_BIT 0x01
@@ -724,7 +704,7 @@ struct __DRIlegacyExtensionRec {
* conjunction with the core extension.
*/
#define __DRI_SWRAST "DRI_SWRast"
#define __DRI_SWRAST_VERSION 4
#define __DRI_SWRAST_VERSION 3
struct __DRIswrastExtensionRec {
__DRIextension base;
@@ -760,48 +740,8 @@ struct __DRIswrastExtensionRec {
const uint32_t *attribs,
unsigned *error,
void *loaderPrivate);
/**
* createNewScreen() with the driver extensions passed in.
*
* \since version 4
*/
__DRIscreen *(*createNewScreen2)(int screen,
const __DRIextension **loader_extensions,
const __DRIextension **driver_extensions,
const __DRIconfig ***driver_configs,
void *loaderPrivate);
};
/** Common DRI function definitions, shared among DRI2 and Image extensions
*/
typedef __DRIscreen *
(*__DRIcreateNewScreen2Func)(int screen, int fd,
const __DRIextension **extensions,
const __DRIextension **driver_extensions,
const __DRIconfig ***driver_configs,
void *loaderPrivate);
typedef __DRIdrawable *
(*__DRIcreateNewDrawableFunc)(__DRIscreen *screen,
const __DRIconfig *config,
void *loaderPrivate);
typedef __DRIcontext *
(*__DRIcreateContextAttribsFunc)(__DRIscreen *screen,
int api,
const __DRIconfig *config,
__DRIcontext *shared,
unsigned num_attribs,
const uint32_t *attribs,
unsigned *error,
void *loaderPrivate);
typedef unsigned int
(*__DRIgetAPIMaskFunc)(__DRIscreen *screen);
/**
* DRI2 Loader extension.
*/
@@ -882,7 +822,7 @@ struct __DRIdri2LoaderExtensionRec {
* constructors for DRI2.
*/
#define __DRI_DRI2 "DRI_DRI2"
#define __DRI_DRI2_VERSION 4
#define __DRI_DRI2_VERSION 3
#define __DRI_API_OPENGL 0 /**< OpenGL compatibility profile */
#define __DRI_API_GLES 1 /**< OpenGL ES 1.x */
@@ -949,14 +889,17 @@ struct __DRIdri2ExtensionRec {
const __DRIconfig ***driver_configs,
void *loaderPrivate);
__DRIcreateNewDrawableFunc createNewDrawable;
__DRIcontext *(*createNewContext)(__DRIscreen *screen,
const __DRIconfig *config,
__DRIcontext *shared,
void *loaderPrivate);
__DRIdrawable *(*createNewDrawable)(__DRIscreen *screen,
const __DRIconfig *config,
void *loaderPrivate);
__DRIcontext *(*createNewContext)(__DRIscreen *screen,
const __DRIconfig *config,
__DRIcontext *shared,
void *loaderPrivate);
/* Since version 2 */
__DRIgetAPIMaskFunc getAPIMask;
unsigned int (*getAPIMask)(__DRIscreen *screen);
__DRIcontext *(*createNewContextForAPI)(__DRIscreen *screen,
int api,
@@ -979,14 +922,14 @@ struct __DRIdri2ExtensionRec {
*
* \sa __DRIswrastExtensionRec::createContextAttribs
*/
__DRIcreateContextAttribsFunc createContextAttribs;
/**
* createNewScreen with the driver's extension list passed in.
*
* \since version 4
*/
__DRIcreateNewScreen2Func createNewScreen2;
__DRIcontext *(*createContextAttribs)(__DRIscreen *screen,
int api,
const __DRIconfig *config,
__DRIcontext *shared,
unsigned num_attribs,
const uint32_t *attribs,
unsigned *error,
void *loaderPrivate);
};
@@ -995,7 +938,7 @@ struct __DRIdri2ExtensionRec {
* extensions.
*/
#define __DRI_IMAGE "DRI_IMAGE"
#define __DRI_IMAGE_VERSION 8
#define __DRI_IMAGE_VERSION 7
/**
* These formats correspond to the similarly named MESA_FORMAT_*
@@ -1019,14 +962,10 @@ struct __DRIdri2ExtensionRec {
#define __DRI_IMAGE_FORMAT_R8 0x1006 /* Since version 5 */
#define __DRI_IMAGE_FORMAT_GR88 0x1007
#define __DRI_IMAGE_FORMAT_NONE 0x1008
#define __DRI_IMAGE_FORMAT_XRGB2101010 0x1009
#define __DRI_IMAGE_FORMAT_ARGB2101010 0x100a
#define __DRI_IMAGE_FORMAT_SARGB8 0x100b
#define __DRI_IMAGE_USE_SHARE 0x0001
#define __DRI_IMAGE_USE_SCANOUT 0x0002
#define __DRI_IMAGE_USE_CURSOR 0x0004 /* Depricated */
#define __DRI_IMAGE_USE_LINEAR 0x0008
/**
@@ -1041,10 +980,10 @@ struct __DRIdri2ExtensionRec {
#define __DRI_IMAGE_FOURCC_XRGB8888 0x34325258
#define __DRI_IMAGE_FOURCC_ABGR8888 0x34324241
#define __DRI_IMAGE_FOURCC_XBGR8888 0x34324258
#define __DRI_IMAGE_FOURCC_SARGB8888 0x83324258
#define __DRI_IMAGE_FOURCC_YUV410 0x39565559
#define __DRI_IMAGE_FOURCC_YUV411 0x31315559
#define __DRI_IMAGE_FOURCC_YUV420 0x32315559
#define __DRI_IMAGE_FOURCC_YVU420 0x32315659
#define __DRI_IMAGE_FOURCC_YUV422 0x36315559
#define __DRI_IMAGE_FOURCC_YUV444 0x34325559
#define __DRI_IMAGE_FOURCC_NV12 0x3231564e
@@ -1087,25 +1026,6 @@ struct __DRIdri2ExtensionRec {
* 7+. Each query will return a
* new fd. */
enum __DRIYUVColorSpace {
__DRI_YUV_COLOR_SPACE_UNDEFINED = 0,
__DRI_YUV_COLOR_SPACE_ITU_REC601 = 0x327F,
__DRI_YUV_COLOR_SPACE_ITU_REC709 = 0x3280,
__DRI_YUV_COLOR_SPACE_ITU_REC2020 = 0x3281
};
enum __DRISampleRange {
__DRI_YUV_RANGE_UNDEFINED = 0,
__DRI_YUV_FULL_RANGE = 0x3282,
__DRI_YUV_NARROW_RANGE = 0x3283
};
enum __DRIChromaSiting {
__DRI_YUV_CHROMA_SITING_UNDEFINED = 0,
__DRI_YUV_CHROMA_SITING_0 = 0x3284,
__DRI_YUV_CHROMA_SITING_0_5 = 0x3285
};
/**
* \name Reasons that __DRIimageExtensionRec::createImageFromTexture might fail
*/
@@ -1211,24 +1131,6 @@ struct __DRIimageExtensionRec {
int *fds, int num_fds,
int *strides, int *offsets,
void *loaderPrivate);
/**
* Like createImageFromFds, but takes additional attributes.
*
* For EGL_EXT_image_dma_buf_import.
*
* \since 8
*/
__DRIimage *(*createImageFromDmaBufs)(__DRIscreen *screen,
int width, int height, int fourcc,
int *fds, int num_fds,
int *strides, int *offsets,
enum __DRIYUVColorSpace color_space,
enum __DRISampleRange sample_range,
enum __DRIChromaSiting horiz_siting,
enum __DRIChromaSiting vert_siting,
unsigned *error,
void *loaderPrivate);
};
@@ -1283,135 +1185,4 @@ struct __DRIrobustnessExtensionRec {
__DRIextension base;
};
/**
* DRI config options extension.
*
* This extension provides the XML string containing driver options for use by
* the loader in supporting the driconf application.
*/
#define __DRI_CONFIG_OPTIONS "DRI_ConfigOptions"
#define __DRI_CONFIG_OPTIONS_VERSION 1
typedef struct __DRIconfigOptionsExtensionRec {
__DRIextension base;
const char *xml;
} __DRIconfigOptionsExtension;
/**
* This extension provides a driver vtable to a set of common driver helper
* functions (driCoreExtension, driDRI2Extension) within the driver
* implementation, as opposed to having to pass them through a global
* variable.
*
* It is not intended to be public API to the actual loader, and the vtable
* layout may change at any time.
*/
#define __DRI_DRIVER_VTABLE "DRI_DriverVtable"
#define __DRI_DRIVER_VTABLE_VERSION 1
typedef struct __DRIDriverVtableExtensionRec {
__DRIextension base;
const struct __DriverAPIRec *vtable;
} __DRIDriverVtableExtension;
/**
* Query renderer driver extension
*
* This allows the window system layer (either EGL or GLX) to query aspects of
* hardware and driver support without creating a context.
*/
#define __DRI2_RENDERER_QUERY "DRI_RENDERER_QUERY"
#define __DRI2_RENDERER_QUERY_VERSION 1
#define __DRI2_RENDERER_VENDOR_ID 0x0000
#define __DRI2_RENDERER_DEVICE_ID 0x0001
#define __DRI2_RENDERER_VERSION 0x0002
#define __DRI2_RENDERER_ACCELERATED 0x0003
#define __DRI2_RENDERER_VIDEO_MEMORY 0x0004
#define __DRI2_RENDERER_UNIFIED_MEMORY_ARCHITECTURE 0x0005
#define __DRI2_RENDERER_PREFERRED_PROFILE 0x0006
#define __DRI2_RENDERER_OPENGL_CORE_PROFILE_VERSION 0x0007
#define __DRI2_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION 0x0008
#define __DRI2_RENDERER_OPENGL_ES_PROFILE_VERSION 0x0009
#define __DRI2_RENDERER_OPENGL_ES2_PROFILE_VERSION 0x000a
typedef struct __DRI2rendererQueryExtensionRec __DRI2rendererQueryExtension;
struct __DRI2rendererQueryExtensionRec {
__DRIextension base;
int (*queryInteger)(__DRIscreen *screen, int attribute, unsigned int *val);
int (*queryString)(__DRIscreen *screen, int attribute, const char **val);
};
/**
* Image Loader extension. Drivers use this to allocate color buffers
*/
enum __DRIimageBufferMask {
__DRI_IMAGE_BUFFER_BACK = (1 << 0),
__DRI_IMAGE_BUFFER_FRONT = (1 << 1)
};
struct __DRIimageList {
uint32_t image_mask;
__DRIimage *back;
__DRIimage *front;
};
#define __DRI_IMAGE_LOADER "DRI_IMAGE_LOADER"
#define __DRI_IMAGE_LOADER_VERSION 1
struct __DRIimageLoaderExtensionRec {
__DRIextension base;
/**
* Allocate color buffers.
*
* \param driDrawable
* \param width Width of allocated buffers
* \param height Height of allocated buffers
* \param format one of __DRI_IMAGE_FORMAT_*
* \param stamp Address of variable to be updated when
* getBuffers must be called again
* \param loaderPrivate The loaderPrivate for driDrawable
* \param buffer_mask Set of buffers to allocate
* \param buffers Returned buffers
*/
int (*getBuffers)(__DRIdrawable *driDrawable,
unsigned int format,
uint32_t *stamp,
void *loaderPrivate,
uint32_t buffer_mask,
struct __DRIimageList *buffers);
/**
* Flush pending front-buffer rendering
*
* Any rendering that has been performed to the
* fake front will be flushed to the front
*
* \param driDrawable Drawable whose front-buffer is to be flushed
* \param loaderPrivate Loader's private data that was previously passed
* into __DRIdri2ExtensionRec::createNewDrawable
*/
void (*flushFrontBuffer)(__DRIdrawable *driDrawable, void *loaderPrivate);
};
/**
* DRI extension.
*/
#define __DRI_IMAGE_DRIVER "DRI_IMAGE_DRIVER"
#define __DRI_IMAGE_DRIVER_VERSION 1
struct __DRIimageDriverExtensionRec {
__DRIextension base;
/* Common DRI functions, shared with DRI2 */
__DRIcreateNewScreen2Func createNewScreen2;
__DRIcreateNewDrawableFunc createNewDrawable;
__DRIcreateContextAttribsFunc createContextAttribs;
__DRIgetAPIMaskFunc getAPIMask;
};
#endif

View File

@@ -3,7 +3,7 @@
* SAREA definitions.
*
* \author Kevin E. Martin <kevin@precisioninsight.com>
* \author Jens Owen <jowen@vmware.com>
* \author Jens Owen <jens@tungstengraphics.com>
* \author Rickard E. (Rik) Faith <faith@valinux.com>
*/

View File

@@ -60,8 +60,8 @@ extern "C" {
#include <GL/gl.h>
#define OSMESA_MAJOR_VERSION 10
#define OSMESA_MINOR_VERSION 0
#define OSMESA_MAJOR_VERSION 6
#define OSMESA_MINOR_VERSION 5
#define OSMESA_PATCH_VERSION 0
@@ -101,6 +101,11 @@ extern "C" {
typedef struct osmesa_context *OSMesaContext;
#if defined(__QUICKDRAW__)
#pragma export on
#endif
/*
* Create an Off-Screen Mesa rendering context. The only attribute needed is
* an RGBA vs Color-Index mode flag.
@@ -270,21 +275,6 @@ OSMesaGetProcAddress( const char *funcName );
GLAPI void GLAPIENTRY
OSMesaColorClamp(GLboolean enable);
/**
* Enable/disable Gallium post-process filters.
* This should be called after a context is created, but before it is
* made current for the first time. After a context has been made
* current, this function has no effect.
* If the enable_value param is zero, the filter is disabled. Otherwise
* the filter is enabled, and the value may control the filter's quality.
* New in Mesa 10.0
*/
GLAPI void GLAPIENTRY
OSMesaPostprocess(OSMesaContext osmesa, const char *filter,
unsigned enable_value);
#ifdef __cplusplus
}
#endif

View File

@@ -1,7 +1,7 @@
#ifndef __glext_h_
#define __glext_h_
/* $Revision: 20798 $ on $Date:: 2013-03-07 01:19:34 -0800 #$ */
/* $Revision: 19260 $ on $Date:: 2012-09-20 11:30:36 -0700 #$ */
#ifdef __cplusplus
extern "C" {
@@ -1055,10 +1055,10 @@ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum
#ifndef GL_EXT_multi_draw_arrays
#define GL_EXT_multi_draw_arrays 1
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
#endif

View File

@@ -1,83 +1,56 @@
#ifndef __gl2_h_
#define __gl2_h_ 1
#define __gl2_h_
/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */
#include <GLES2/gl2platform.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 24614 $ on $Date: 2013-12-30 04:44:46 -0800 (Mon, 30 Dec 2013) $
*/
#include <GLES2/gl2platform.h>
/* Generated on date 20131230 */
/* Generated C header for:
* API: gles2
* Profile: common
* Versions considered: 2\.[0-9]
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 1
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef short GLshort;
typedef unsigned short GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat;
typedef khronos_ssize_t GLsizeiptr;
/*-------------------------------------------------------------------------
* Data type definitions
*-----------------------------------------------------------------------*/
typedef void GLvoid;
typedef char GLchar;
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef khronos_int8_t GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
/* GL types for handling large vertex buffer objects */
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
typedef khronos_ssize_t GLsizeiptr;
/* OpenGL ES core versions */
#define GL_ES_VERSION_2_0 1
/* ClearBufferMask */
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
/* Boolean */
#define GL_FALSE 0
#define GL_TRUE 1
/* BeginMode */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
@@ -85,6 +58,18 @@ typedef khronos_uint8_t GLubyte;
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
/* AlphaFunction (not supported in ES20) */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* BlendingFactorDest */
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
@@ -93,15 +78,29 @@ typedef khronos_uint8_t GLubyte;
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
#define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
#define GL_BLEND_EQUATION_ALPHA 0x883D
/* BlendSubtract */
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
/* Separate Blend Functions */
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
@@ -111,19 +110,38 @@ typedef khronos_uint8_t GLubyte;
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
/* Buffer Objects */
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
/* CullFaceMode */
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
/* DepthFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* EnableCap */
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
@@ -134,13 +152,19 @@ typedef khronos_uint8_t GLubyte;
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0
/* ErrorCode */
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
/* FrontFaceDirection */
#define GL_CW 0x0900
#define GL_CCW 0x0901
/* GetPName */
#define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
@@ -167,6 +191,7 @@ typedef khronos_uint8_t GLubyte;
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10
/* GL_SCISSOR_TEST */
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5
@@ -181,18 +206,32 @@ typedef khronos_uint8_t GLubyte;
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
/* GL_POLYGON_OFFSET_FILL */
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
/* GetTextureParameter */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_MIN_FILTER */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* HintMode */
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_GENERATE_MIPMAP_HINT 0x8192
/* HintTarget */
#define GL_GENERATE_MIPMAP_HINT 0x8192
/* DataType */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
@@ -201,35 +240,44 @@ typedef khronos_uint8_t GLubyte;
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
/* PixelFormat */
#define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
/* PixelType */
/* GL_UNSIGNED_BYTE */
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
/* Shaders */
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
/* StencilFunction */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
@@ -238,6 +286,9 @@ typedef khronos_uint8_t GLubyte;
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
/* StencilOp */
/* GL_ZERO */
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
@@ -245,21 +296,35 @@ typedef khronos_uint8_t GLubyte;
#define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
/* StringName */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* TextureMagFilter */
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
/* TextureTarget */
/* GL_TEXTURE_2D */
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
@@ -269,6 +334,8 @@ typedef khronos_uint8_t GLubyte;
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* TextureUnit */
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
@@ -302,9 +369,13 @@ typedef khronos_uint8_t GLubyte;
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
/* TextureWrapMode */
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370
/* Uniform Types */
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
@@ -320,34 +391,48 @@ typedef khronos_uint8_t GLubyte;
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
/* Vertex Arrays */
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
/* Read Format */
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
/* Shader Source */
#define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA
/* Shader Binary */
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
/* Shader Precision-Specified Types */
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
/* Framebuffer Object. */
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
@@ -357,169 +442,179 @@ typedef khronos_uint8_t GLubyte;
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL_ES_VERSION_2_0 */
/*-------------------------------------------------------------------------
* GL core functions.
*-----------------------------------------------------------------------*/
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef __cplusplus
}
#endif
#endif
#endif /* __gl2_h_ */

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/*
* Copyright 2006, Philippe Houdoin. All rights reserved.
* Distributed under the terms of the MIT License.
* This header defines BGLRenderer, the base class making up
* the Haiku GL renderer add-ons (essentially selfcontained C++
* shared libraries that do the actual rendering such as
* libswpipe.so and libswrast.so)
*/
#ifndef GLRENDERER_H
#define GLRENDERER_H
#include <BeBuild.h>
#include <GLView.h>
class BGLDispatcher;
class GLRendererRoster;
typedef unsigned long renderer_id;
class BGLRenderer
{
// Private unimplemented copy constructors
BGLRenderer(const BGLRenderer &);
BGLRenderer & operator=(const BGLRenderer &);
public:
BGLRenderer(BGLView *view, ulong bgl_options,
BGLDispatcher *dispatcher);
virtual ~BGLRenderer();
void Acquire();
void Release();
virtual void LockGL();
virtual void UnlockGL();
virtual void SwapBuffers(bool VSync = false);
virtual void Draw(BRect updateRect);
virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest);
virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest);
virtual void FrameResized(float width, float height);
virtual void DirectConnected(direct_buffer_info *info);
virtual void EnableDirectMode(bool enabled);
inline int32 ReferenceCount() const { return fRefCount; };
inline ulong Options() const { return fOptions; };
inline BGLView* GLView() { return fView; };
inline BGLDispatcher* GLDispatcher() { return fDispatcher; };
private:
friend class GLRendererRoster;
virtual status_t _Reserved_Renderer_0(int32, void *);
virtual status_t _Reserved_Renderer_1(int32, void *);
virtual status_t _Reserved_Renderer_2(int32, void *);
virtual status_t _Reserved_Renderer_3(int32, void *);
virtual status_t _Reserved_Renderer_4(int32, void *);
int32 fRefCount; // How much we're still useful
BGLView* fView; // Never forget who is the boss!
ulong fOptions; // Keep that tune in memory
BGLDispatcher* fDispatcher;// Our personal GL API call dispatcher
GLRendererRoster* fOwningRoster;
renderer_id fID;
};
extern "C" _EXPORT BGLRenderer* instantiate_gl_renderer(BGLView *view, ulong options, BGLDispatcher *dispatcher);
#endif // GLRENDERER_H

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@@ -1,193 +0,0 @@
/*
* Copyright 2008-2013, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* This header defines BGLView, the base class making up
* the Haiku GL Kit.
*
*/
#ifndef BGLVIEW_H
#define BGLVIEW_H
#include <GL/gl.h>
#define BGL_RGB 0
#define BGL_INDEX 1
#define BGL_SINGLE 0
#define BGL_DOUBLE 2
#define BGL_DIRECT 0
#define BGL_INDIRECT 4
#define BGL_ACCUM 8
#define BGL_ALPHA 16
#define BGL_DEPTH 32
#define BGL_OVERLAY 64
#define BGL_UNDERLAY 128
#define BGL_STENCIL 512
#ifdef __cplusplus
#include <AppKit.h>
#include <Bitmap.h>
#include <DirectWindow.h>
#include <View.h>
#include <Window.h>
#include <WindowScreen.h>
struct glview_direct_info;
class BGLRenderer;
class GLRendererRoster;
class BGLView : public BView {
public:
BGLView(BRect rect, const char* name,
ulong resizingMode, ulong mode,
ulong options);
virtual ~BGLView();
void LockGL();
void UnlockGL();
void SwapBuffers();
void SwapBuffers(bool vSync);
BView* EmbeddedView(); // deprecated, returns NULL
void* GetGLProcAddress(const char* procName);
status_t CopyPixelsOut(BPoint source, BBitmap *dest);
status_t CopyPixelsIn(BBitmap *source, BPoint dest);
// Mesa's GLenum is uint where Be's ones was ulong!
virtual void ErrorCallback(unsigned long errorCode);
virtual void Draw(BRect updateRect);
virtual void AttachedToWindow();
virtual void AllAttached();
virtual void DetachedFromWindow();
virtual void AllDetached();
virtual void FrameResized(float newWidth, float newHeight);
virtual status_t Perform(perform_code d, void *arg);
virtual status_t Archive(BMessage *data, bool deep = true) const;
virtual void MessageReceived(BMessage *message);
virtual void SetResizingMode(uint32 mode);
virtual void Show();
virtual void Hide();
virtual BHandler* ResolveSpecifier(BMessage *msg, int32 index,
BMessage *specifier, int32 form,
const char *property);
virtual status_t GetSupportedSuites(BMessage *data);
void DirectConnected(direct_buffer_info *info);
void EnableDirectMode(bool enabled);
void* getGC() { return fGc; } // ???
virtual void GetPreferredSize(float* width, float* height);
private:
virtual void _ReservedGLView1();
virtual void _ReservedGLView2();
virtual void _ReservedGLView3();
virtual void _ReservedGLView4();
virtual void _ReservedGLView5();
virtual void _ReservedGLView6();
virtual void _ReservedGLView7();
virtual void _ReservedGLView8();
BGLView(const BGLView &);
BGLView &operator=(const BGLView &);
void _DitherFront();
bool _ConfirmDither();
void _Draw(BRect rect);
void _CallDirectConnected();
void* fGc;
uint32 fOptions;
uint32 fDitherCount;
BLocker fDrawLock;
BLocker fDisplayLock;
glview_direct_info* fClipInfo;
BGLRenderer* fRenderer;
GLRendererRoster* fRoster;
BBitmap* fDitherMap;
BRect fBounds;
int16* fErrorBuffer[2];
uint64 _reserved[8];
void _LockDraw();
void _UnlockDraw();
// BeOS compatibility
private:
BGLView(BRect rect, char* name,
ulong resizingMode, ulong mode,
ulong options);
};
class BGLScreen : public BWindowScreen {
public:
BGLScreen(char* name,
ulong screenMode, ulong options,
status_t *error, bool debug=false);
~BGLScreen();
void LockGL();
void UnlockGL();
void SwapBuffers();
// Mesa's GLenum is uint where Be's ones was ulong!
virtual void ErrorCallback(unsigned long errorCode);
virtual void ScreenConnected(bool connected);
virtual void FrameResized(float width, float height);
virtual status_t Perform(perform_code code, void *arg);
virtual status_t Archive(BMessage *data, bool deep = true) const;
virtual void MessageReceived(BMessage *message);
virtual void Show();
virtual void Hide();
virtual BHandler* ResolveSpecifier(BMessage *message,
int32 index,
BMessage *specifier,
int32 form,
const char *property);
virtual status_t GetSupportedSuites(BMessage *data);
private:
virtual void _ReservedGLScreen1();
virtual void _ReservedGLScreen2();
virtual void _ReservedGLScreen3();
virtual void _ReservedGLScreen4();
virtual void _ReservedGLScreen5();
virtual void _ReservedGLScreen6();
virtual void _ReservedGLScreen7();
virtual void _ReservedGLScreen8();
BGLScreen(const BGLScreen &);
BGLScreen &operator=(const BGLScreen &);
void* fGc;
long fOptions;
BLocker fDrawLock;
int32 fColorSpace;
uint32 fScreenMode;
uint64 _reserved[7];
};
#endif // __cplusplus
#endif // BGLVIEW_H

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@@ -1,10 +0,0 @@
/*
* Master include file for the Haiku OpenGL Kit.
*/
#include <GL/gl.h>
#include <GLView.h>
// Projects needing GL/glu.h and GL/glut.h should now
// include these headers independently as glu and glut
// are no longe core parts of mesa

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@@ -1,28 +0,0 @@
These headers make up the Haiku Op*nGL kit.
Headers in this directory preserve some BeOS™ compatibility
compatibility, so changes should be mentioned to the Haiku
project mailing list.
http://haiku-os.org
Normal Haiku Op*enGL layout:
* headers/os/OpenGLKit.h
* headers/os/opengl/GLView.h
* headers/os/opengl/GLRenderer.h
* headers/os/opengl/GL/gl.h
* headers/os/opengl/GL/gl_mangle.h
* headers/os/opengl/GL/glext.h
* headers/os/opengl/GL/osmesa.h (needed?)
Extras:
* headers/os/opengl/GL/glu.h
* headers/os/opengl/GL/glut.h
OpenGL™ is a trademark of SGI. The usage of this trademark
in the Haiku GL Kit is not a sign of any certification or
endorsement by SGI or its affiliates. Usage is purely to
allow legacy compatibility with the BeOS™ and its 3D GL
rendering subsystem.

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@@ -1,79 +0,0 @@
/*
* C11 <threads.h> emulation library
*
* (C) Copyright yohhoy 2012.
* Distributed under the Boost Software License, Version 1.0.
*
* Permission is hereby granted, free of charge, to any person or organization
* obtaining a copy of the software and accompanying documentation covered by
* this license (the "Software") to use, reproduce, display, distribute,
* execute, and transmit the Software, and to prepare [[derivative work]]s of the
* Software, and to permit third-parties to whom the Software is furnished to
* do so, all subject to the following:
*
* The copyright notices in the Software and this entire statement, including
* the above license grant, this restriction and the following disclaimer,
* must be included in all copies of the Software, in whole or in part, and
* all derivative works of the Software, unless such copies or derivative
* works are solely in the form of machine-executable object code generated by
* a source language processor.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef EMULATED_THREADS_H_INCLUDED_
#define EMULATED_THREADS_H_INCLUDED_
#include <time.h>
#ifndef TIME_UTC
#define TIME_UTC 1
#endif
#include "c99_compat.h" /* for `inline` */
/*---------------------------- types ----------------------------*/
typedef void (*tss_dtor_t)(void*);
typedef int (*thrd_start_t)(void*);
struct xtime {
time_t sec;
long nsec;
};
typedef struct xtime xtime;
/*-------------------- enumeration constants --------------------*/
enum {
mtx_plain = 0,
mtx_try = 1,
mtx_timed = 2,
mtx_recursive = 4
};
enum {
thrd_success = 0, // succeeded
thrd_timeout, // timeout
thrd_error, // failed
thrd_busy, // resource busy
thrd_nomem // out of memory
};
/*-------------------------- functions --------------------------*/
#if defined(_WIN32) && !defined(__CYGWIN__)
#include "threads_win32.h"
#elif defined(HAVE_PTHREAD)
#include "threads_posix.h"
#else
#error Not supported on this platform.
#endif
#endif /* EMULATED_THREADS_H_INCLUDED_ */

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@@ -1,375 +0,0 @@
/*
* C11 <threads.h> emulation library
*
* (C) Copyright yohhoy 2012.
* Distributed under the Boost Software License, Version 1.0.
*
* Permission is hereby granted, free of charge, to any person or organization
* obtaining a copy of the software and accompanying documentation covered by
* this license (the "Software") to use, reproduce, display, distribute,
* execute, and transmit the Software, and to prepare [[derivative work]]s of the
* Software, and to permit third-parties to whom the Software is furnished to
* do so, all subject to the following:
*
* The copyright notices in the Software and this entire statement, including
* the above license grant, this restriction and the following disclaimer,
* must be included in all copies of the Software, in whole or in part, and
* all derivative works of the Software, unless such copies or derivative
* works are solely in the form of machine-executable object code generated by
* a source language processor.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdlib.h>
#ifndef assert
#include <assert.h>
#endif
#include <limits.h>
#include <errno.h>
#include <unistd.h>
#include <sched.h>
#include <stdint.h> /* for intptr_t */
/*
Configuration macro:
EMULATED_THREADS_USE_NATIVE_TIMEDLOCK
Use pthread_mutex_timedlock() for `mtx_timedlock()'
Otherwise use mtx_trylock() + *busy loop* emulation.
*/
#if !defined(__CYGWIN__) && !defined(__APPLE__) && !defined(__NetBSD__)
#define EMULATED_THREADS_USE_NATIVE_TIMEDLOCK
#endif
#include <pthread.h>
/*---------------------------- macros ----------------------------*/
#define ONCE_FLAG_INIT PTHREAD_ONCE_INIT
#ifdef INIT_ONCE_STATIC_INIT
#define TSS_DTOR_ITERATIONS PTHREAD_DESTRUCTOR_ITERATIONS
#else
#define TSS_DTOR_ITERATIONS 1 // assume TSS dtor MAY be called at least once.
#endif
// FIXME: temporary non-standard hack to ease transition
#define _MTX_INITIALIZER_NP PTHREAD_MUTEX_INITIALIZER
/*---------------------------- types ----------------------------*/
typedef pthread_cond_t cnd_t;
typedef pthread_t thrd_t;
typedef pthread_key_t tss_t;
typedef pthread_mutex_t mtx_t;
typedef pthread_once_t once_flag;
/*
Implementation limits:
- Conditionally emulation for "mutex with timeout"
(see EMULATED_THREADS_USE_NATIVE_TIMEDLOCK macro)
*/
struct impl_thrd_param {
thrd_start_t func;
void *arg;
};
static inline void *
impl_thrd_routine(void *p)
{
struct impl_thrd_param pack = *((struct impl_thrd_param *)p);
free(p);
return (void*)(intptr_t)pack.func(pack.arg);
}
/*--------------- 7.25.2 Initialization functions ---------------*/
// 7.25.2.1
static inline void
call_once(once_flag *flag, void (*func)(void))
{
pthread_once(flag, func);
}
/*------------- 7.25.3 Condition variable functions -------------*/
// 7.25.3.1
static inline int
cnd_broadcast(cnd_t *cond)
{
if (!cond) return thrd_error;
pthread_cond_broadcast(cond);
return thrd_success;
}
// 7.25.3.2
static inline void
cnd_destroy(cnd_t *cond)
{
assert(cond);
pthread_cond_destroy(cond);
}
// 7.25.3.3
static inline int
cnd_init(cnd_t *cond)
{
if (!cond) return thrd_error;
pthread_cond_init(cond, NULL);
return thrd_success;
}
// 7.25.3.4
static inline int
cnd_signal(cnd_t *cond)
{
if (!cond) return thrd_error;
pthread_cond_signal(cond);
return thrd_success;
}
// 7.25.3.5
static inline int
cnd_timedwait(cnd_t *cond, mtx_t *mtx, const xtime *xt)
{
struct timespec abs_time;
int rt;
if (!cond || !mtx || !xt) return thrd_error;
rt = pthread_cond_timedwait(cond, mtx, &abs_time);
if (rt == ETIMEDOUT)
return thrd_busy;
return (rt == 0) ? thrd_success : thrd_error;
}
// 7.25.3.6
static inline int
cnd_wait(cnd_t *cond, mtx_t *mtx)
{
if (!cond || !mtx) return thrd_error;
pthread_cond_wait(cond, mtx);
return thrd_success;
}
/*-------------------- 7.25.4 Mutex functions --------------------*/
// 7.25.4.1
static inline void
mtx_destroy(mtx_t *mtx)
{
assert(mtx);
pthread_mutex_destroy(mtx);
}
// 7.25.4.2
static inline int
mtx_init(mtx_t *mtx, int type)
{
pthread_mutexattr_t attr;
if (!mtx) return thrd_error;
if (type != mtx_plain && type != mtx_timed && type != mtx_try
&& type != (mtx_plain|mtx_recursive)
&& type != (mtx_timed|mtx_recursive)
&& type != (mtx_try|mtx_recursive))
return thrd_error;
pthread_mutexattr_init(&attr);
if ((type & mtx_recursive) != 0) {
#if defined(__linux__) || defined(__linux)
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE_NP);
#else
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
#endif
}
pthread_mutex_init(mtx, &attr);
pthread_mutexattr_destroy(&attr);
return thrd_success;
}
// 7.25.4.3
static inline int
mtx_lock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
pthread_mutex_lock(mtx);
return thrd_success;
}
static inline int
mtx_trylock(mtx_t *mtx);
static inline void
thrd_yield(void);
// 7.25.4.4
static inline int
mtx_timedlock(mtx_t *mtx, const xtime *xt)
{
if (!mtx || !xt) return thrd_error;
{
#ifdef EMULATED_THREADS_USE_NATIVE_TIMEDLOCK
struct timespec ts;
int rt;
ts.tv_sec = xt->sec;
ts.tv_nsec = xt->nsec;
rt = pthread_mutex_timedlock(mtx, &ts);
if (rt == 0)
return thrd_success;
return (rt == ETIMEDOUT) ? thrd_busy : thrd_error;
#else
time_t expire = time(NULL);
expire += xt->sec;
while (mtx_trylock(mtx) != thrd_success) {
time_t now = time(NULL);
if (expire < now)
return thrd_busy;
// busy loop!
thrd_yield();
}
return thrd_success;
#endif
}
}
// 7.25.4.5
static inline int
mtx_trylock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy;
}
// 7.25.4.6
static inline int
mtx_unlock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
pthread_mutex_unlock(mtx);
return thrd_success;
}
/*------------------- 7.25.5 Thread functions -------------------*/
// 7.25.5.1
static inline int
thrd_create(thrd_t *thr, thrd_start_t func, void *arg)
{
struct impl_thrd_param *pack;
if (!thr) return thrd_error;
pack = (struct impl_thrd_param *)malloc(sizeof(struct impl_thrd_param));
if (!pack) return thrd_nomem;
pack->func = func;
pack->arg = arg;
if (pthread_create(thr, NULL, impl_thrd_routine, pack) != 0) {
free(pack);
return thrd_error;
}
return thrd_success;
}
// 7.25.5.2
static inline thrd_t
thrd_current(void)
{
return pthread_self();
}
// 7.25.5.3
static inline int
thrd_detach(thrd_t thr)
{
return (pthread_detach(thr) == 0) ? thrd_success : thrd_error;
}
// 7.25.5.4
static inline int
thrd_equal(thrd_t thr0, thrd_t thr1)
{
return pthread_equal(thr0, thr1);
}
// 7.25.5.5
static inline void
thrd_exit(int res)
{
pthread_exit((void*)(intptr_t)res);
}
// 7.25.5.6
static inline int
thrd_join(thrd_t thr, int *res)
{
void *code;
if (pthread_join(thr, &code) != 0)
return thrd_error;
if (res)
*res = (int)(intptr_t)code;
return thrd_success;
}
// 7.25.5.7
static inline void
thrd_sleep(const xtime *xt)
{
struct timespec req;
assert(xt);
req.tv_sec = xt->sec;
req.tv_nsec = xt->nsec;
nanosleep(&req, NULL);
}
// 7.25.5.8
static inline void
thrd_yield(void)
{
sched_yield();
}
/*----------- 7.25.6 Thread-specific storage functions -----------*/
// 7.25.6.1
static inline int
tss_create(tss_t *key, tss_dtor_t dtor)
{
if (!key) return thrd_error;
return (pthread_key_create(key, dtor) == 0) ? thrd_success : thrd_error;
}
// 7.25.6.2
static inline void
tss_delete(tss_t key)
{
pthread_key_delete(key);
}
// 7.25.6.3
static inline void *
tss_get(tss_t key)
{
return pthread_getspecific(key);
}
// 7.25.6.4
static inline int
tss_set(tss_t key, void *val)
{
return (pthread_setspecific(key, val) == 0) ? thrd_success : thrd_error;
}
/*-------------------- 7.25.7 Time functions --------------------*/
// 7.25.6.1
static inline int
xtime_get(xtime *xt, int base)
{
if (!xt) return 0;
if (base == TIME_UTC) {
xt->sec = time(NULL);
xt->nsec = 0;
return base;
}
return 0;
}

View File

@@ -1,642 +0,0 @@
/*
* C11 <threads.h> emulation library
*
* (C) Copyright yohhoy 2012.
* Distributed under the Boost Software License, Version 1.0.
*
* Permission is hereby granted, free of charge, to any person or organization
* obtaining a copy of the software and accompanying documentation covered by
* this license (the "Software") to use, reproduce, display, distribute,
* execute, and transmit the Software, and to prepare [[derivative work]]s of the
* Software, and to permit third-parties to whom the Software is furnished to
* do so, all subject to the following:
*
* The copyright notices in the Software and this entire statement, including
* the above license grant, this restriction and the following disclaimer,
* must be included in all copies of the Software, in whole or in part, and
* all derivative works of the Software, unless such copies or derivative
* works are solely in the form of machine-executable object code generated by
* a source language processor.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef assert
#include <assert.h>
#endif
#include <limits.h>
#include <errno.h>
#include <process.h> // MSVCRT
#include <stdlib.h>
/*
Configuration macro:
EMULATED_THREADS_USE_NATIVE_CALL_ONCE
Use native WindowsAPI one-time initialization function.
(requires WinVista or later)
Otherwise emulate by mtx_trylock() + *busy loop* for WinXP.
EMULATED_THREADS_USE_NATIVE_CV
Use native WindowsAPI condition variable object.
(requires WinVista or later)
Otherwise use emulated implementation for WinXP.
EMULATED_THREADS_TSS_DTOR_SLOTNUM
Max registerable TSS dtor number.
*/
// XXX: Retain XP compatability
#if 0
#if _WIN32_WINNT >= 0x0600
// Prefer native WindowsAPI on newer environment.
#if !defined(__MINGW32__)
#define EMULATED_THREADS_USE_NATIVE_CALL_ONCE
#endif
#define EMULATED_THREADS_USE_NATIVE_CV
#endif
#endif
#define EMULATED_THREADS_TSS_DTOR_SLOTNUM 64 // see TLS_MINIMUM_AVAILABLE
#include <windows.h>
// check configuration
#if defined(EMULATED_THREADS_USE_NATIVE_CALL_ONCE) && (_WIN32_WINNT < 0x0600)
#error EMULATED_THREADS_USE_NATIVE_CALL_ONCE requires _WIN32_WINNT>=0x0600
#endif
#if defined(EMULATED_THREADS_USE_NATIVE_CV) && (_WIN32_WINNT < 0x0600)
#error EMULATED_THREADS_USE_NATIVE_CV requires _WIN32_WINNT>=0x0600
#endif
/*---------------------------- macros ----------------------------*/
#ifdef EMULATED_THREADS_USE_NATIVE_CALL_ONCE
#define ONCE_FLAG_INIT INIT_ONCE_STATIC_INIT
#else
#define ONCE_FLAG_INIT {0}
#endif
#define TSS_DTOR_ITERATIONS 1
// FIXME: temporary non-standard hack to ease transition
#define _MTX_INITIALIZER_NP {(PCRITICAL_SECTION_DEBUG)-1, -1, 0, 0, 0, 0}
/*---------------------------- types ----------------------------*/
typedef struct cnd_t {
#ifdef EMULATED_THREADS_USE_NATIVE_CV
CONDITION_VARIABLE condvar;
#else
int blocked;
int gone;
int to_unblock;
HANDLE sem_queue;
HANDLE sem_gate;
CRITICAL_SECTION monitor;
#endif
} cnd_t;
typedef HANDLE thrd_t;
typedef DWORD tss_t;
typedef CRITICAL_SECTION mtx_t;
#ifdef EMULATED_THREADS_USE_NATIVE_CALL_ONCE
typedef INIT_ONCE once_flag;
#else
typedef struct once_flag_t {
volatile LONG status;
} once_flag;
#endif
static inline void * tss_get(tss_t key);
static inline void thrd_yield(void);
static inline int mtx_trylock(mtx_t *mtx);
static inline int mtx_lock(mtx_t *mtx);
static inline int mtx_unlock(mtx_t *mtx);
/*
Implementation limits:
- Conditionally emulation for "Initialization functions"
(see EMULATED_THREADS_USE_NATIVE_CALL_ONCE macro)
- Emulated `mtx_timelock()' with mtx_trylock() + *busy loop*
*/
static void impl_tss_dtor_invoke(void); // forward decl.
struct impl_thrd_param {
thrd_start_t func;
void *arg;
};
static unsigned __stdcall impl_thrd_routine(void *p)
{
struct impl_thrd_param pack;
int code;
memcpy(&pack, p, sizeof(struct impl_thrd_param));
free(p);
code = pack.func(pack.arg);
impl_tss_dtor_invoke();
return (unsigned)code;
}
static DWORD impl_xtime2msec(const xtime *xt)
{
return (DWORD)((xt->sec * 1000U) + (xt->nsec / 1000000L));
}
#ifdef EMULATED_THREADS_USE_NATIVE_CALL_ONCE
struct impl_call_once_param { void (*func)(void); };
static BOOL CALLBACK impl_call_once_callback(PINIT_ONCE InitOnce, PVOID Parameter, PVOID *Context)
{
struct impl_call_once_param *param = (struct impl_call_once_param*)Parameter;
(param->func)();
((void)InitOnce); ((void)Context); // suppress warning
return TRUE;
}
#endif // ifdef EMULATED_THREADS_USE_NATIVE_CALL_ONCE
#ifndef EMULATED_THREADS_USE_NATIVE_CV
/*
Note:
The implementation of condition variable is ported from Boost.Interprocess
See http://www.boost.org/boost/interprocess/sync/windows/condition.hpp
*/
static void impl_cond_do_signal(cnd_t *cond, int broadcast)
{
int nsignal = 0;
EnterCriticalSection(&cond->monitor);
if (cond->to_unblock != 0) {
if (cond->blocked == 0) {
LeaveCriticalSection(&cond->monitor);
return;
}
if (broadcast) {
cond->to_unblock += nsignal = cond->blocked;
cond->blocked = 0;
} else {
nsignal = 1;
cond->to_unblock++;
cond->blocked--;
}
} else if (cond->blocked > cond->gone) {
WaitForSingleObject(cond->sem_gate, INFINITE);
if (cond->gone != 0) {
cond->blocked -= cond->gone;
cond->gone = 0;
}
if (broadcast) {
nsignal = cond->to_unblock = cond->blocked;
cond->blocked = 0;
} else {
nsignal = cond->to_unblock = 1;
cond->blocked--;
}
}
LeaveCriticalSection(&cond->monitor);
if (0 < nsignal)
ReleaseSemaphore(cond->sem_queue, nsignal, NULL);
}
static int impl_cond_do_wait(cnd_t *cond, mtx_t *mtx, const xtime *xt)
{
int nleft = 0;
int ngone = 0;
int timeout = 0;
DWORD w;
WaitForSingleObject(cond->sem_gate, INFINITE);
cond->blocked++;
ReleaseSemaphore(cond->sem_gate, 1, NULL);
mtx_unlock(mtx);
w = WaitForSingleObject(cond->sem_queue, xt ? impl_xtime2msec(xt) : INFINITE);
timeout = (w == WAIT_TIMEOUT);
EnterCriticalSection(&cond->monitor);
if ((nleft = cond->to_unblock) != 0) {
if (timeout) {
if (cond->blocked != 0) {
cond->blocked--;
} else {
cond->gone++;
}
}
if (--cond->to_unblock == 0) {
if (cond->blocked != 0) {
ReleaseSemaphore(cond->sem_gate, 1, NULL);
nleft = 0;
}
else if ((ngone = cond->gone) != 0) {
cond->gone = 0;
}
}
} else if (++cond->gone == INT_MAX/2) {
WaitForSingleObject(cond->sem_gate, INFINITE);
cond->blocked -= cond->gone;
ReleaseSemaphore(cond->sem_gate, 1, NULL);
cond->gone = 0;
}
LeaveCriticalSection(&cond->monitor);
if (nleft == 1) {
while (ngone--)
WaitForSingleObject(cond->sem_queue, INFINITE);
ReleaseSemaphore(cond->sem_gate, 1, NULL);
}
mtx_lock(mtx);
return timeout ? thrd_busy : thrd_success;
}
#endif // ifndef EMULATED_THREADS_USE_NATIVE_CV
static struct impl_tss_dtor_entry {
tss_t key;
tss_dtor_t dtor;
} impl_tss_dtor_tbl[EMULATED_THREADS_TSS_DTOR_SLOTNUM];
static int impl_tss_dtor_register(tss_t key, tss_dtor_t dtor)
{
int i;
for (i = 0; i < EMULATED_THREADS_TSS_DTOR_SLOTNUM; i++) {
if (!impl_tss_dtor_tbl[i].dtor)
break;
}
if (i == EMULATED_THREADS_TSS_DTOR_SLOTNUM)
return 1;
impl_tss_dtor_tbl[i].key = key;
impl_tss_dtor_tbl[i].dtor = dtor;
return 0;
}
static void impl_tss_dtor_invoke()
{
int i;
for (i = 0; i < EMULATED_THREADS_TSS_DTOR_SLOTNUM; i++) {
if (impl_tss_dtor_tbl[i].dtor) {
void* val = tss_get(impl_tss_dtor_tbl[i].key);
if (val)
(impl_tss_dtor_tbl[i].dtor)(val);
}
}
}
/*--------------- 7.25.2 Initialization functions ---------------*/
// 7.25.2.1
static inline void
call_once(once_flag *flag, void (*func)(void))
{
assert(!flag && !func);
#ifdef EMULATED_THREADS_USE_NATIVE_CALL_ONCE
{
struct impl_call_once_param param;
param.func = func;
InitOnceExecuteOnce(flag, impl_call_once_callback, (PVOID)&param, NULL);
}
#else
if (InterlockedCompareExchange(&flag->status, 1, 0) == 0) {
(func)();
InterlockedExchange(&flag->status, 2);
} else {
while (flag->status == 1) {
// busy loop!
thrd_yield();
}
}
#endif
}
/*------------- 7.25.3 Condition variable functions -------------*/
// 7.25.3.1
static inline int
cnd_broadcast(cnd_t *cond)
{
if (!cond) return thrd_error;
#ifdef EMULATED_THREADS_USE_NATIVE_CV
WakeAllConditionVariable(&cond->condvar);
#else
impl_cond_do_signal(cond, 1);
#endif
return thrd_success;
}
// 7.25.3.2
static inline void
cnd_destroy(cnd_t *cond)
{
assert(cond);
#ifdef EMULATED_THREADS_USE_NATIVE_CV
// do nothing
#else
CloseHandle(cond->sem_queue);
CloseHandle(cond->sem_gate);
DeleteCriticalSection(&cond->monitor);
#endif
}
// 7.25.3.3
static inline int
cnd_init(cnd_t *cond)
{
if (!cond) return thrd_error;
#ifdef EMULATED_THREADS_USE_NATIVE_CV
InitializeConditionVariable(&cond->condvar);
#else
cond->blocked = 0;
cond->gone = 0;
cond->to_unblock = 0;
cond->sem_queue = CreateSemaphore(NULL, 0, LONG_MAX, NULL);
cond->sem_gate = CreateSemaphore(NULL, 1, 1, NULL);
InitializeCriticalSection(&cond->monitor);
#endif
return thrd_success;
}
// 7.25.3.4
static inline int
cnd_signal(cnd_t *cond)
{
if (!cond) return thrd_error;
#ifdef EMULATED_THREADS_USE_NATIVE_CV
WakeConditionVariable(&cond->condvar);
#else
impl_cond_do_signal(cond, 0);
#endif
return thrd_success;
}
// 7.25.3.5
static inline int
cnd_timedwait(cnd_t *cond, mtx_t *mtx, const xtime *xt)
{
if (!cond || !mtx || !xt) return thrd_error;
#ifdef EMULATED_THREADS_USE_NATIVE_CV
if (SleepConditionVariableCS(&cond->condvar, mtx, impl_xtime2msec(xt)))
return thrd_success;
return (GetLastError() == ERROR_TIMEOUT) ? thrd_busy : thrd_error;
#else
return impl_cond_do_wait(cond, mtx, xt);
#endif
}
// 7.25.3.6
static inline int
cnd_wait(cnd_t *cond, mtx_t *mtx)
{
if (!cond || !mtx) return thrd_error;
#ifdef EMULATED_THREADS_USE_NATIVE_CV
SleepConditionVariableCS(&cond->condvar, mtx, INFINITE);
#else
impl_cond_do_wait(cond, mtx, NULL);
#endif
return thrd_success;
}
/*-------------------- 7.25.4 Mutex functions --------------------*/
// 7.25.4.1
static inline void
mtx_destroy(mtx_t *mtx)
{
assert(mtx);
DeleteCriticalSection(mtx);
}
// 7.25.4.2
static inline int
mtx_init(mtx_t *mtx, int type)
{
if (!mtx) return thrd_error;
if (type != mtx_plain && type != mtx_timed && type != mtx_try
&& type != (mtx_plain|mtx_recursive)
&& type != (mtx_timed|mtx_recursive)
&& type != (mtx_try|mtx_recursive))
return thrd_error;
InitializeCriticalSection(mtx);
return thrd_success;
}
// 7.25.4.3
static inline int
mtx_lock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
EnterCriticalSection(mtx);
return thrd_success;
}
// 7.25.4.4
static inline int
mtx_timedlock(mtx_t *mtx, const xtime *xt)
{
time_t expire, now;
if (!mtx || !xt) return thrd_error;
expire = time(NULL);
expire += xt->sec;
while (mtx_trylock(mtx) != thrd_success) {
now = time(NULL);
if (expire < now)
return thrd_busy;
// busy loop!
thrd_yield();
}
return thrd_success;
}
// 7.25.4.5
static inline int
mtx_trylock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
return TryEnterCriticalSection(mtx) ? thrd_success : thrd_busy;
}
// 7.25.4.6
static inline int
mtx_unlock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
LeaveCriticalSection(mtx);
return thrd_success;
}
/*------------------- 7.25.5 Thread functions -------------------*/
// 7.25.5.1
static inline int
thrd_create(thrd_t *thr, thrd_start_t func, void *arg)
{
struct impl_thrd_param *pack;
uintptr_t handle;
if (!thr) return thrd_error;
pack = (struct impl_thrd_param *)malloc(sizeof(struct impl_thrd_param));
if (!pack) return thrd_nomem;
pack->func = func;
pack->arg = arg;
handle = _beginthreadex(NULL, 0, impl_thrd_routine, pack, 0, NULL);
if (handle == 0) {
if (errno == EAGAIN || errno == EACCES)
return thrd_nomem;
return thrd_error;
}
*thr = (thrd_t)handle;
return thrd_success;
}
#if 0
// 7.25.5.2
static inline thrd_t
thrd_current(void)
{
HANDLE hCurrentThread;
BOOL bRet;
/* GetCurrentThread() returns a pseudo-handle, which is useless. We need
* to call DuplicateHandle to get a real handle. However the handle value
* will not match the one returned by thread_create.
*
* Other potential solutions would be:
* - define thrd_t as a thread Ids, but this would mean we'd need to OpenThread for many operations
* - use malloc'ed memory for thrd_t. This would imply using TLS for current thread.
*
* Neither is particularly nice.
*
* Life would be much easier if C11 threads had different abstractions for
* threads and thread IDs, just like C++11 threads does...
*/
bRet = DuplicateHandle(GetCurrentProcess(), // source process (pseudo) handle
GetCurrentThread(), // source (pseudo) handle
GetCurrentProcess(), // target process
&hCurrentThread, // target handle
0,
FALSE,
DUPLICATE_SAME_ACCESS);
assert(bRet);
if (!bRet) {
hCurrentThread = GetCurrentThread();
}
return hCurrentThread;
}
#endif
// 7.25.5.3
static inline int
thrd_detach(thrd_t thr)
{
CloseHandle(thr);
return thrd_success;
}
// 7.25.5.4
static inline int
thrd_equal(thrd_t thr0, thrd_t thr1)
{
return GetThreadId(thr0) == GetThreadId(thr1);
}
// 7.25.5.5
static inline void
thrd_exit(int res)
{
impl_tss_dtor_invoke();
_endthreadex((unsigned)res);
}
// 7.25.5.6
static inline int
thrd_join(thrd_t thr, int *res)
{
DWORD w, code;
w = WaitForSingleObject(thr, INFINITE);
if (w != WAIT_OBJECT_0)
return thrd_error;
if (res) {
if (!GetExitCodeThread(thr, &code)) {
CloseHandle(thr);
return thrd_error;
}
*res = (int)code;
}
CloseHandle(thr);
return thrd_success;
}
// 7.25.5.7
static inline void
thrd_sleep(const xtime *xt)
{
assert(xt);
Sleep(impl_xtime2msec(xt));
}
// 7.25.5.8
static inline void
thrd_yield(void)
{
SwitchToThread();
}
/*----------- 7.25.6 Thread-specific storage functions -----------*/
// 7.25.6.1
static inline int
tss_create(tss_t *key, tss_dtor_t dtor)
{
if (!key) return thrd_error;
*key = TlsAlloc();
if (dtor) {
if (impl_tss_dtor_register(*key, dtor)) {
TlsFree(*key);
return thrd_error;
}
}
return (*key != 0xFFFFFFFF) ? thrd_success : thrd_error;
}
// 7.25.6.2
static inline void
tss_delete(tss_t key)
{
TlsFree(key);
}
// 7.25.6.3
static inline void *
tss_get(tss_t key)
{
return TlsGetValue(key);
}
// 7.25.6.4
static inline int
tss_set(tss_t key, void *val)
{
return TlsSetValue(key, val) ? thrd_success : thrd_error;
}
/*-------------------- 7.25.7 Time functions --------------------*/
// 7.25.6.1
static inline int
xtime_get(xtime *xt, int base)
{
if (!xt) return 0;
if (base == TIME_UTC) {
xt->sec = time(NULL);
xt->nsec = 0;
return base;
}
return 0;
}

View File

@@ -35,8 +35,7 @@
#define bool _Bool
/* For compilers that don't have the builtin _Bool type. */
#if (defined(_MSC_VER) && _MSC_VER < 1800) || \
(defined __GNUC__&& __STDC_VERSION__ < 199901L && __GNUC__ < 3)
#if defined(_MSC_VER) || (__STDC_VERSION__ < 199901L && __GNUC__ < 3)
typedef unsigned char _Bool;
#endif

View File

@@ -1,113 +1,93 @@
CHIPSET(0x29A2, i965, "Intel(R) 965G")
CHIPSET(0x2992, i965, "Intel(R) 965Q")
CHIPSET(0x2982, i965, "Intel(R) 965G")
CHIPSET(0x2972, i965, "Intel(R) 946GZ")
CHIPSET(0x2A02, i965, "Intel(R) 965GM")
CHIPSET(0x2A12, i965, "Intel(R) 965GME/GLE")
CHIPSET(0x2A42, g4x, "Mobile Intel® GM45 Express Chipset")
CHIPSET(0x2E02, g4x, "Intel(R) Integrated Graphics Device")
CHIPSET(0x2E12, g4x, "Intel(R) Q45/Q43")
CHIPSET(0x2E22, g4x, "Intel(R) G45/G43")
CHIPSET(0x2E32, g4x, "Intel(R) G41")
CHIPSET(0x2E42, g4x, "Intel(R) B43")
CHIPSET(0x2E92, g4x, "Intel(R) B43")
CHIPSET(0x0042, ilk, "Intel(R) Ironlake Desktop")
CHIPSET(0x0046, ilk, "Intel(R) Ironlake Mobile")
CHIPSET(0x0102, snb_gt1, "Intel(R) Sandybridge Desktop")
CHIPSET(0x0112, snb_gt2, "Intel(R) Sandybridge Desktop")
CHIPSET(0x0122, snb_gt2, "Intel(R) Sandybridge Desktop")
CHIPSET(0x0106, snb_gt1, "Intel(R) Sandybridge Mobile")
CHIPSET(0x0116, snb_gt2, "Intel(R) Sandybridge Mobile")
CHIPSET(0x0126, snb_gt2, "Intel(R) Sandybridge Mobile")
CHIPSET(0x010A, snb_gt1, "Intel(R) Sandybridge Server")
CHIPSET(0x0152, ivb_gt1, "Intel(R) Ivybridge Desktop")
CHIPSET(0x0162, ivb_gt2, "Intel(R) Ivybridge Desktop")
CHIPSET(0x0156, ivb_gt1, "Intel(R) Ivybridge Mobile")
CHIPSET(0x0166, ivb_gt2, "Intel(R) Ivybridge Mobile")
CHIPSET(0x015a, ivb_gt1, "Intel(R) Ivybridge Server")
CHIPSET(0x016a, ivb_gt2, "Intel(R) Ivybridge Server")
CHIPSET(0x0402, hsw_gt1, "Intel(R) Haswell Desktop")
CHIPSET(0x0412, hsw_gt2, "Intel(R) Haswell Desktop")
CHIPSET(0x0422, hsw_gt3, "Intel(R) Haswell Desktop")
CHIPSET(0x0406, hsw_gt1, "Intel(R) Haswell Mobile")
CHIPSET(0x0416, hsw_gt2, "Intel(R) Haswell Mobile")
CHIPSET(0x0426, hsw_gt3, "Intel(R) Haswell Mobile")
CHIPSET(0x040A, hsw_gt1, "Intel(R) Haswell Server")
CHIPSET(0x041A, hsw_gt2, "Intel(R) Haswell Server")
CHIPSET(0x042A, hsw_gt3, "Intel(R) Haswell Server")
CHIPSET(0x040B, hsw_gt1, "Intel(R) Haswell")
CHIPSET(0x041B, hsw_gt2, "Intel(R) Haswell")
CHIPSET(0x042B, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x040E, hsw_gt1, "Intel(R) Haswell")
CHIPSET(0x041E, hsw_gt2, "Intel(R) Haswell")
CHIPSET(0x042E, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x0C02, hsw_gt1, "Intel(R) Haswell Desktop")
CHIPSET(0x0C12, hsw_gt2, "Intel(R) Haswell Desktop")
CHIPSET(0x0C22, hsw_gt3, "Intel(R) Haswell Desktop")
CHIPSET(0x0C06, hsw_gt1, "Intel(R) Haswell Mobile")
CHIPSET(0x0C16, hsw_gt2, "Intel(R) Haswell Mobile")
CHIPSET(0x0C26, hsw_gt3, "Intel(R) Haswell Mobile")
CHIPSET(0x0C0A, hsw_gt1, "Intel(R) Haswell Server")
CHIPSET(0x0C1A, hsw_gt2, "Intel(R) Haswell Server")
CHIPSET(0x0C2A, hsw_gt3, "Intel(R) Haswell Server")
CHIPSET(0x0C0B, hsw_gt1, "Intel(R) Haswell")
CHIPSET(0x0C1B, hsw_gt2, "Intel(R) Haswell")
CHIPSET(0x0C2B, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x0C0E, hsw_gt1, "Intel(R) Haswell")
CHIPSET(0x0C1E, hsw_gt2, "Intel(R) Haswell")
CHIPSET(0x0C2E, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x0A02, hsw_gt1, "Intel(R) Haswell Desktop")
CHIPSET(0x0A12, hsw_gt2, "Intel(R) Haswell Desktop")
CHIPSET(0x0A22, hsw_gt3, "Intel(R) Haswell Desktop")
CHIPSET(0x0A06, hsw_gt1, "Intel(R) Haswell Mobile")
CHIPSET(0x0A16, hsw_gt2, "Intel(R) Haswell Mobile")
CHIPSET(0x0A26, hsw_gt3, "Intel(R) Haswell Mobile")
CHIPSET(0x0A0A, hsw_gt1, "Intel(R) Haswell Server")
CHIPSET(0x0A1A, hsw_gt2, "Intel(R) Haswell Server")
CHIPSET(0x0A2A, hsw_gt3, "Intel(R) Haswell Server")
CHIPSET(0x0A0B, hsw_gt1, "Intel(R) Haswell")
CHIPSET(0x0A1B, hsw_gt2, "Intel(R) Haswell")
CHIPSET(0x0A2B, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x0A0E, hsw_gt1, "Intel(R) Haswell")
CHIPSET(0x0A1E, hsw_gt2, "Intel(R) Haswell")
CHIPSET(0x0A2E, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x0D02, hsw_gt1, "Intel(R) Haswell Desktop")
CHIPSET(0x0D12, hsw_gt2, "Intel(R) Haswell Desktop")
CHIPSET(0x0D22, hsw_gt3, "Intel(R) Haswell Desktop")
CHIPSET(0x0D06, hsw_gt1, "Intel(R) Haswell Mobile")
CHIPSET(0x0D16, hsw_gt2, "Intel(R) Haswell Mobile")
CHIPSET(0x0D26, hsw_gt3, "Intel(R) Haswell Mobile")
CHIPSET(0x0D0A, hsw_gt1, "Intel(R) Haswell Server")
CHIPSET(0x0D1A, hsw_gt2, "Intel(R) Haswell Server")
CHIPSET(0x0D2A, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x0D0B, hsw_gt1, "Intel(R) Haswell")
CHIPSET(0x0D1B, hsw_gt2, "Intel(R) Haswell")
CHIPSET(0x0D2B, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x0D0E, hsw_gt1, "Intel(R) Haswell")
CHIPSET(0x0D1E, hsw_gt2, "Intel(R) Haswell")
CHIPSET(0x0D2E, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x0F31, byt, "Intel(R) Bay Trail")
CHIPSET(0x0F32, byt, "Intel(R) Bay Trail")
CHIPSET(0x0F33, byt, "Intel(R) Bay Trail")
CHIPSET(0x0157, byt, "Intel(R) Bay Trail")
CHIPSET(0x0155, byt, "Intel(R) Bay Trail")
#ifdef INTEL_PRELIMINARY_HW_SUPPORT
CHIPSET(0x1602, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x1606, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x160A, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x160B, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x160D, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x160E, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x1612, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x1616, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x161A, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x161B, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x161D, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x161E, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x1622, bdw_gt3, "Intel(R) Broadwell")
CHIPSET(0x1626, bdw_gt3, "Intel(R) Broadwell")
CHIPSET(0x162A, bdw_gt3, "Intel(R) Broadwell")
CHIPSET(0x162B, bdw_gt3, "Intel(R) Broadwell")
CHIPSET(0x162D, bdw_gt3, "Intel(R) Broadwell")
CHIPSET(0x162E, bdw_gt3, "Intel(R) Broadwell")
#endif
CHIPSET(0x29A2, I965_G, "Intel(R) 965G")
CHIPSET(0x2992, I965_Q, "Intel(R) 965Q")
CHIPSET(0x2982, I965_G_1, "Intel(R) 965G")
CHIPSET(0x2972, I946_GZ, "Intel(R) 946GZ")
CHIPSET(0x2A02, I965_GM, "Intel(R) 965GM")
CHIPSET(0x2A12, I965_GME, "Intel(R) 965GME/GLE")
CHIPSET(0x2A42, GM45_GM, "Mobile Intel® GM45 Express Chipset")
CHIPSET(0x2E02, IGD_E_G, "Intel(R) Integrated Graphics Device")
CHIPSET(0x2E12, Q45_G, "Intel(R) Q45/Q43")
CHIPSET(0x2E22, G45_G, "Intel(R) G45/G43")
CHIPSET(0x2E32, G41_G, "Intel(R) G41")
CHIPSET(0x2E42, B43_G, "Intel(R) B43")
CHIPSET(0x2E92, B43_G1, "Intel(R) B43")
CHIPSET(0x0042, ILD_G, "Intel(R) Ironlake Desktop")
CHIPSET(0x0046, ILM_G, "Intel(R) Ironlake Mobile")
CHIPSET(0x0102, SANDYBRIDGE_GT1, "Intel(R) Sandybridge Desktop")
CHIPSET(0x0112, SANDYBRIDGE_GT2, "Intel(R) Sandybridge Desktop")
CHIPSET(0x0122, SANDYBRIDGE_GT2_PLUS, "Intel(R) Sandybridge Desktop")
CHIPSET(0x0106, SANDYBRIDGE_M_GT1, "Intel(R) Sandybridge Mobile")
CHIPSET(0x0116, SANDYBRIDGE_M_GT2, "Intel(R) Sandybridge Mobile")
CHIPSET(0x0126, SANDYBRIDGE_M_GT2_PLUS, "Intel(R) Sandybridge Mobile")
CHIPSET(0x010A, SANDYBRIDGE_S, "Intel(R) Sandybridge Server")
CHIPSET(0x0152, IVYBRIDGE_GT1, "Intel(R) Ivybridge Desktop")
CHIPSET(0x0162, IVYBRIDGE_GT2, "Intel(R) Ivybridge Desktop")
CHIPSET(0x0156, IVYBRIDGE_M_GT1, "Intel(R) Ivybridge Mobile")
CHIPSET(0x0166, IVYBRIDGE_M_GT2, "Intel(R) Ivybridge Mobile")
CHIPSET(0x015a, IVYBRIDGE_S_GT1, "Intel(R) Ivybridge Server")
CHIPSET(0x016a, IVYBRIDGE_S_GT2, "Intel(R) Ivybridge Server")
CHIPSET(0x0402, HASWELL_GT1, "Intel(R) Haswell Desktop")
CHIPSET(0x0412, HASWELL_GT2, "Intel(R) Haswell Desktop")
CHIPSET(0x0422, HASWELL_GT3, "Intel(R) Haswell Desktop")
CHIPSET(0x0406, HASWELL_M_GT1, "Intel(R) Haswell Mobile")
CHIPSET(0x0416, HASWELL_M_GT2, "Intel(R) Haswell Mobile")
CHIPSET(0x0426, HASWELL_M_GT3, "Intel(R) Haswell Mobile")
CHIPSET(0x040A, HASWELL_S_GT1, "Intel(R) Haswell Server")
CHIPSET(0x041A, HASWELL_S_GT2, "Intel(R) Haswell Server")
CHIPSET(0x042A, HASWELL_S_GT3, "Intel(R) Haswell Server")
CHIPSET(0x040B, HASWELL_B_GT1, "Intel(R) Haswell")
CHIPSET(0x041B, HASWELL_B_GT2, "Intel(R) Haswell")
CHIPSET(0x042B, HASWELL_B_GT3, "Intel(R) Haswell")
CHIPSET(0x040E, HASWELL_E_GT1, "Intel(R) Haswell")
CHIPSET(0x041E, HASWELL_E_GT2, "Intel(R) Haswell")
CHIPSET(0x042E, HASWELL_E_GT3, "Intel(R) Haswell")
CHIPSET(0x0C02, HASWELL_SDV_GT1, "Intel(R) Haswell Desktop")
CHIPSET(0x0C12, HASWELL_SDV_GT2, "Intel(R) Haswell Desktop")
CHIPSET(0x0C22, HASWELL_SDV_GT3, "Intel(R) Haswell Desktop")
CHIPSET(0x0C06, HASWELL_SDV_M_GT1, "Intel(R) Haswell Mobile")
CHIPSET(0x0C16, HASWELL_SDV_M_GT2, "Intel(R) Haswell Mobile")
CHIPSET(0x0C26, HASWELL_SDV_M_GT3, "Intel(R) Haswell Mobile")
CHIPSET(0x0C0A, HASWELL_SDV_S_GT1, "Intel(R) Haswell Server")
CHIPSET(0x0C1A, HASWELL_SDV_S_GT2, "Intel(R) Haswell Server")
CHIPSET(0x0C2A, HASWELL_SDV_S_GT3, "Intel(R) Haswell Server")
CHIPSET(0x0C0B, HASWELL_SDV_B_GT1, "Intel(R) Haswell")
CHIPSET(0x0C1B, HASWELL_SDV_B_GT2, "Intel(R) Haswell")
CHIPSET(0x0C2B, HASWELL_SDV_B_GT3, "Intel(R) Haswell")
CHIPSET(0x0C0E, HASWELL_SDV_E_GT1, "Intel(R) Haswell")
CHIPSET(0x0C1E, HASWELL_SDV_E_GT2, "Intel(R) Haswell")
CHIPSET(0x0C2E, HASWELL_SDV_E_GT3, "Intel(R) Haswell")
CHIPSET(0x0A02, HASWELL_ULT_GT1, "Intel(R) Haswell Desktop")
CHIPSET(0x0A12, HASWELL_ULT_GT2, "Intel(R) Haswell Desktop")
CHIPSET(0x0A22, HASWELL_ULT_GT3, "Intel(R) Haswell Desktop")
CHIPSET(0x0A06, HASWELL_ULT_M_GT1, "Intel(R) Haswell Mobile")
CHIPSET(0x0A16, HASWELL_ULT_M_GT2, "Intel(R) Haswell Mobile")
CHIPSET(0x0A26, HASWELL_ULT_M_GT3, "Intel(R) Haswell Mobile")
CHIPSET(0x0A0A, HASWELL_ULT_S_GT1, "Intel(R) Haswell Server")
CHIPSET(0x0A1A, HASWELL_ULT_S_GT2, "Intel(R) Haswell Server")
CHIPSET(0x0A2A, HASWELL_ULT_S_GT3, "Intel(R) Haswell Server")
CHIPSET(0x0A0B, HASWELL_ULT_B_GT1, "Intel(R) Haswell")
CHIPSET(0x0A1B, HASWELL_ULT_B_GT2, "Intel(R) Haswell")
CHIPSET(0x0A2B, HASWELL_ULT_B_GT3, "Intel(R) Haswell")
CHIPSET(0x0A0E, HASWELL_ULT_E_GT1, "Intel(R) Haswell")
CHIPSET(0x0A1E, HASWELL_ULT_E_GT2, "Intel(R) Haswell")
CHIPSET(0x0A2E, HASWELL_ULT_E_GT3, "Intel(R) Haswell")
CHIPSET(0x0D02, HASWELL_CRW_GT1, "Intel(R) Haswell Desktop")
CHIPSET(0x0D12, HASWELL_CRW_GT2, "Intel(R) Haswell Desktop")
CHIPSET(0x0D22, HASWELL_CRW_GT3, "Intel(R) Haswell Desktop")
CHIPSET(0x0D06, HASWELL_CRW_M_GT1, "Intel(R) Haswell Mobile")
CHIPSET(0x0D16, HASWELL_CRW_M_GT2, "Intel(R) Haswell Mobile")
CHIPSET(0x0D26, HASWELL_CRW_M_GT3, "Intel(R) Haswell Mobile")
CHIPSET(0x0D0A, HASWELL_CRW_S_GT1, "Intel(R) Haswell Server")
CHIPSET(0x0D1A, HASWELL_CRW_S_GT2, "Intel(R) Haswell Server")
CHIPSET(0x0D2A, HASWELL_CRW_S_GT3, "Intel(R) Haswell")
CHIPSET(0x0D0B, HASWELL_CRW_B_GT1, "Intel(R) Haswell")
CHIPSET(0x0D1B, HASWELL_CRW_B_GT2, "Intel(R) Haswell")
CHIPSET(0x0D2B, HASWELL_CRW_B_GT3, "Intel(R) Haswell")
CHIPSET(0x0D0E, HASWELL_CRW_E_GT1, "Intel(R) Haswell")
CHIPSET(0x0D1E, HASWELL_CRW_E_GT2, "Intel(R) Haswell")
CHIPSET(0x0D2E, HASWELL_CRW_E_GT3, "Intel(R) Haswell")
CHIPSET(0x0F31, BAYTRAIL_M_1, "Intel(R) Bay Trail")
CHIPSET(0x0F32, BAYTRAIL_M_2, "Intel(R) Bay Trail")
CHIPSET(0x0F33, BAYTRAIL_M_3, "Intel(R) Bay Trail")
CHIPSET(0x0157, BAYTRAIL_M_4, "Intel(R) Bay Trail")
CHIPSET(0x0155, BAYTRAIL_D, "Intel(R) Bay Trail")

View File

@@ -7,10 +7,6 @@
#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
#endif
#ifndef __IS_LOADER
# error "Only include from loader.c"
#endif
static const int i915_chip_ids[] = {
#define CHIPSET(chip, desc, name) chip,
#include "pci_ids/i915_pci_ids.h"
@@ -18,11 +14,12 @@ static const int i915_chip_ids[] = {
};
static const int i965_chip_ids[] = {
#define CHIPSET(chip, family, name) chip,
#define CHIPSET(chip, desc, name) chip,
#include "pci_ids/i965_pci_ids.h"
#undef CHIPSET
};
#ifndef DRIVER_MAP_GALLIUM_ONLY
static const int r100_chip_ids[] = {
#define CHIPSET(chip, name, family) chip,
#include "pci_ids/radeon_pci_ids.h"
@@ -34,6 +31,7 @@ static const int r200_chip_ids[] = {
#include "pci_ids/r200_pci_ids.h"
#undef CHIPSET
};
#endif
static const int r300_chip_ids[] = {
#define CHIPSET(chip, name, family) chip,
@@ -59,26 +57,23 @@ static const int vmwgfx_chip_ids[] = {
#undef CHIPSET
};
int is_nouveau_vieux(int fd);
static const struct {
int vendor_id;
const char *driver;
const int *chip_ids;
int num_chips_ids;
unsigned driver_types;
int (*predicate)(int fd);
} driver_map[] = {
{ 0x8086, "i915", i915_chip_ids, ARRAY_SIZE(i915_chip_ids), _LOADER_DRI | _LOADER_GALLIUM },
{ 0x8086, "i965", i965_chip_ids, ARRAY_SIZE(i965_chip_ids), _LOADER_DRI | _LOADER_GALLIUM },
{ 0x1002, "radeon", r100_chip_ids, ARRAY_SIZE(r100_chip_ids), _LOADER_DRI },
{ 0x1002, "r200", r200_chip_ids, ARRAY_SIZE(r200_chip_ids), _LOADER_DRI },
{ 0x1002, "r300", r300_chip_ids, ARRAY_SIZE(r300_chip_ids), _LOADER_GALLIUM },
{ 0x1002, "r600", r600_chip_ids, ARRAY_SIZE(r600_chip_ids), _LOADER_GALLIUM },
{ 0x1002, "radeonsi", radeonsi_chip_ids, ARRAY_SIZE(radeonsi_chip_ids), _LOADER_GALLIUM},
{ 0x10de, "nouveau_vieux", NULL, -1, _LOADER_DRI, is_nouveau_vieux },
{ 0x10de, "nouveau", NULL, -1, _LOADER_GALLIUM },
{ 0x15ad, "vmwgfx", vmwgfx_chip_ids, ARRAY_SIZE(vmwgfx_chip_ids), _LOADER_GALLIUM },
{ 0x8086, "i915", i915_chip_ids, ARRAY_SIZE(i915_chip_ids) },
{ 0x8086, "i965", i965_chip_ids, ARRAY_SIZE(i965_chip_ids) },
#ifndef DRIVER_MAP_GALLIUM_ONLY
{ 0x1002, "radeon", r100_chip_ids, ARRAY_SIZE(r100_chip_ids) },
{ 0x1002, "r200", r200_chip_ids, ARRAY_SIZE(r200_chip_ids) },
#endif
{ 0x1002, "r300", r300_chip_ids, ARRAY_SIZE(r300_chip_ids) },
{ 0x1002, "r600", r600_chip_ids, ARRAY_SIZE(r600_chip_ids) },
{ 0x1002, "radeonsi", radeonsi_chip_ids, ARRAY_SIZE(radeonsi_chip_ids) },
{ 0x10de, "nouveau", NULL, -1 },
{ 0x15ad, "vmwgfx", vmwgfx_chip_ids, ARRAY_SIZE(vmwgfx_chip_ids) },
{ 0x0000, NULL, NULL, 0 },
};

View File

@@ -208,7 +208,7 @@ CHIPSET(0x9644, SUMO2_9644, SUMO2)
CHIPSET(0x9645, SUMO2_9645, SUMO2)
CHIPSET(0x9647, SUMO_9647, SUMO)
CHIPSET(0x9648, SUMO_9648, SUMO)
CHIPSET(0x9649, SUMO2_9649, SUMO2)
CHIPSET(0x9649, SUMO_9649, SUMO)
CHIPSET(0x964a, SUMO_964A, SUMO)
CHIPSET(0x964b, SUMO_964B, SUMO)
CHIPSET(0x964c, SUMO_964C, SUMO)

View File

@@ -70,64 +70,3 @@ CHIPSET(0x6664, HAINAN_6664, HAINAN)
CHIPSET(0x6665, HAINAN_6665, HAINAN)
CHIPSET(0x6667, HAINAN_6667, HAINAN)
CHIPSET(0x666F, HAINAN_666F, HAINAN)
CHIPSET(0x6640, BONAIRE_6640, BONAIRE)
CHIPSET(0x6641, BONAIRE_6641, BONAIRE)
CHIPSET(0x6649, BONAIRE_6649, BONAIRE)
CHIPSET(0x6650, BONAIRE_6650, BONAIRE)
CHIPSET(0x6651, BONAIRE_6651, BONAIRE)
CHIPSET(0x6658, BONAIRE_6658, BONAIRE)
CHIPSET(0x665C, BONAIRE_665C, BONAIRE)
CHIPSET(0x665D, BONAIRE_665D, BONAIRE)
CHIPSET(0x9830, KABINI_9830, KABINI)
CHIPSET(0x9831, KABINI_9831, KABINI)
CHIPSET(0x9832, KABINI_9832, KABINI)
CHIPSET(0x9833, KABINI_9833, KABINI)
CHIPSET(0x9834, KABINI_9834, KABINI)
CHIPSET(0x9835, KABINI_9835, KABINI)
CHIPSET(0x9836, KABINI_9836, KABINI)
CHIPSET(0x9837, KABINI_9837, KABINI)
CHIPSET(0x9838, KABINI_9838, KABINI)
CHIPSET(0x9839, KABINI_9839, KABINI)
CHIPSET(0x983A, KABINI_983A, KABINI)
CHIPSET(0x983B, KABINI_983B, KABINI)
CHIPSET(0x983C, KABINI_983C, KABINI)
CHIPSET(0x983D, KABINI_983D, KABINI)
CHIPSET(0x983E, KABINI_983E, KABINI)
CHIPSET(0x983F, KABINI_983F, KABINI)
CHIPSET(0x1304, KAVERI_1304, KAVERI)
CHIPSET(0x1305, KAVERI_1305, KAVERI)
CHIPSET(0x1306, KAVERI_1306, KAVERI)
CHIPSET(0x1307, KAVERI_1307, KAVERI)
CHIPSET(0x1309, KAVERI_1309, KAVERI)
CHIPSET(0x130A, KAVERI_130A, KAVERI)
CHIPSET(0x130B, KAVERI_130B, KAVERI)
CHIPSET(0x130C, KAVERI_130C, KAVERI)
CHIPSET(0x130D, KAVERI_130D, KAVERI)
CHIPSET(0x130E, KAVERI_130E, KAVERI)
CHIPSET(0x130F, KAVERI_130F, KAVERI)
CHIPSET(0x1310, KAVERI_1310, KAVERI)
CHIPSET(0x1311, KAVERI_1311, KAVERI)
CHIPSET(0x1312, KAVERI_1312, KAVERI)
CHIPSET(0x1313, KAVERI_1313, KAVERI)
CHIPSET(0x1315, KAVERI_1315, KAVERI)
CHIPSET(0x1316, KAVERI_1316, KAVERI)
CHIPSET(0x1317, KAVERI_1317, KAVERI)
CHIPSET(0x131B, KAVERI_131B, KAVERI)
CHIPSET(0x131C, KAVERI_131C, KAVERI)
CHIPSET(0x131D, KAVERI_131D, KAVERI)
CHIPSET(0x67A0, HAWAII_67A0, HAWAII)
CHIPSET(0x67A1, HAWAII_67A1, HAWAII)
CHIPSET(0x67A2, HAWAII_67A2, HAWAII)
CHIPSET(0x67A8, HAWAII_67A8, HAWAII)
CHIPSET(0x67A9, HAWAII_67A9, HAWAII)
CHIPSET(0x67AA, HAWAII_67AA, HAWAII)
CHIPSET(0x67B0, HAWAII_67B0, HAWAII)
CHIPSET(0x67B1, HAWAII_67B1, HAWAII)
CHIPSET(0x67B8, HAWAII_67B8, HAWAII)
CHIPSET(0x67B9, HAWAII_67B9, HAWAII)
CHIPSET(0x67BA, HAWAII_67BA, HAWAII)
CHIPSET(0x67BE, HAWAII_67BE, HAWAII)

View File

@@ -1,14 +0,0 @@
# Provide compatibility with scripts for the old Mesa build system for
# a while by putting a link to the driver into /lib of the build tree.
all-local : .libs/install-mesa-links
.libs/install-mesa-links : $(lib_LTLIBRARIES)
$(MKDIR_P) $(top_builddir)/$(LIB_DIR)
for f in $(lib_LTLIBRARIES:%.la=.libs/%.so*); do \
if test -h .libs/$$f; then \
cp -d $$f $(top_builddir)/$(LIB_DIR); \
else \
ln -f $$f $(top_builddir)/$(LIB_DIR); \
fi; \
done && touch $@

View File

@@ -1,72 +0,0 @@
# ===========================================================================
# http://www.gnu.org/software/autoconf-archive/ax_check_compile_flag.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_CHECK_COMPILE_FLAG(FLAG, [ACTION-SUCCESS], [ACTION-FAILURE], [EXTRA-FLAGS])
#
# DESCRIPTION
#
# Check whether the given FLAG works with the current language's compiler
# or gives an error. (Warnings, however, are ignored)
#
# ACTION-SUCCESS/ACTION-FAILURE are shell commands to execute on
# success/failure.
#
# If EXTRA-FLAGS is defined, it is added to the current language's default
# flags (e.g. CFLAGS) when the check is done. The check is thus made with
# the flags: "CFLAGS EXTRA-FLAGS FLAG". This can for example be used to
# force the compiler to issue an error when a bad flag is given.
#
# NOTE: Implementation based on AX_CFLAGS_GCC_OPTION. Please keep this
# macro in sync with AX_CHECK_{PREPROC,LINK}_FLAG.
#
# LICENSE
#
# Copyright (c) 2008 Guido U. Draheim <guidod@gmx.de>
# Copyright (c) 2011 Maarten Bosmans <mkbosmans@gmail.com>
#
# This program is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation, either version 3 of the License, or (at your
# option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program. If not, see <http://www.gnu.org/licenses/>.
#
# As a special exception, the respective Autoconf Macro's copyright owner
# gives unlimited permission to copy, distribute and modify the configure
# scripts that are the output of Autoconf when processing the Macro. You
# need not follow the terms of the GNU General Public License when using
# or distributing such scripts, even though portions of the text of the
# Macro appear in them. The GNU General Public License (GPL) does govern
# all other use of the material that constitutes the Autoconf Macro.
#
# This special exception to the GPL applies to versions of the Autoconf
# Macro released by the Autoconf Archive. When you make and distribute a
# modified version of the Autoconf Macro, you may extend this special
# exception to the GPL to apply to your modified version as well.
#serial 2
AC_DEFUN([AX_CHECK_COMPILE_FLAG],
[AC_PREREQ(2.59)dnl for _AC_LANG_PREFIX
AS_VAR_PUSHDEF([CACHEVAR],[ax_cv_check_[]_AC_LANG_ABBREV[]flags_$4_$1])dnl
AC_CACHE_CHECK([whether _AC_LANG compiler accepts $1], CACHEVAR, [
ax_check_save_flags=$[]_AC_LANG_PREFIX[]FLAGS
_AC_LANG_PREFIX[]FLAGS="$[]_AC_LANG_PREFIX[]FLAGS $4 $1"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM()],
[AS_VAR_SET(CACHEVAR,[yes])],
[AS_VAR_SET(CACHEVAR,[no])])
_AC_LANG_PREFIX[]FLAGS=$ax_check_save_flags])
AS_IF([test x"AS_VAR_GET(CACHEVAR)" = xyes],
[m4_default([$2], :)],
[m4_default([$3], :)])
AS_VAR_POPDEF([CACHEVAR])dnl
])dnl AX_CHECK_COMPILE_FLAGS

125
m4/ax_prog_cc_for_build.m4 Normal file
View File

@@ -0,0 +1,125 @@
# ===========================================================================
# http://www.gnu.org/software/autoconf-archive/ax_prog_cc_for_build.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_PROG_CC_FOR_BUILD
#
# DESCRIPTION
#
# This macro searches for a C compiler that generates native executables,
# that is a C compiler that surely is not a cross-compiler. This can be
# useful if you have to generate source code at compile-time like for
# example GCC does.
#
# The macro sets the CC_FOR_BUILD and CPP_FOR_BUILD macros to anything
# needed to compile or link (CC_FOR_BUILD) and preprocess (CPP_FOR_BUILD).
# The value of these variables can be overridden by the user by specifying
# a compiler with an environment variable (like you do for standard CC).
#
# It also sets BUILD_EXEEXT and BUILD_OBJEXT to the executable and object
# file extensions for the build platform, and GCC_FOR_BUILD to `yes' if
# the compiler we found is GCC. All these variables but GCC_FOR_BUILD are
# substituted in the Makefile.
#
# LICENSE
#
# Copyright (c) 2008 Paolo Bonzini <bonzini@gnu.org>
#
# Copying and distribution of this file, with or without modification, are
# permitted in any medium without royalty provided the copyright notice
# and this notice are preserved. This file is offered as-is, without any
# warranty.
#serial 5
AU_ALIAS([AC_PROG_CC_FOR_BUILD], [AX_PROG_CC_FOR_BUILD])
AC_DEFUN([AX_PROG_CC_FOR_BUILD], [dnl
AC_REQUIRE([AC_PROG_CC])dnl
AC_REQUIRE([AC_PROG_CPP])dnl
AC_REQUIRE([AC_EXEEXT])dnl
AC_REQUIRE([AC_CANONICAL_SYSTEM])dnl
dnl Use the standard macros, but make them use other variable names
dnl
pushdef([ac_cv_prog_CPP], ac_cv_build_prog_CPP)dnl
pushdef([ac_cv_prog_gcc], ac_cv_build_prog_gcc)dnl
pushdef([ac_cv_prog_cc_works], ac_cv_build_prog_cc_works)dnl
pushdef([ac_cv_prog_cc_cross], ac_cv_build_prog_cc_cross)dnl
pushdef([ac_cv_prog_cc_g], ac_cv_build_prog_cc_g)dnl
pushdef([ac_cv_exeext], ac_cv_build_exeext)dnl
pushdef([ac_cv_objext], ac_cv_build_objext)dnl
pushdef([ac_exeext], ac_build_exeext)dnl
pushdef([ac_objext], ac_build_objext)dnl
pushdef([CC], CC_FOR_BUILD)dnl
pushdef([CPP], CPP_FOR_BUILD)dnl
pushdef([CFLAGS], CFLAGS_FOR_BUILD)dnl
pushdef([CPPFLAGS], CPPFLAGS_FOR_BUILD)dnl
pushdef([LDFLAGS], LDFLAGS_FOR_BUILD)dnl
pushdef([host], build)dnl
pushdef([host_alias], build_alias)dnl
pushdef([host_cpu], build_cpu)dnl
pushdef([host_vendor], build_vendor)dnl
pushdef([host_os], build_os)dnl
pushdef([ac_cv_host], ac_cv_build)dnl
pushdef([ac_cv_host_alias], ac_cv_build_alias)dnl
pushdef([ac_cv_host_cpu], ac_cv_build_cpu)dnl
pushdef([ac_cv_host_vendor], ac_cv_build_vendor)dnl
pushdef([ac_cv_host_os], ac_cv_build_os)dnl
pushdef([ac_cpp], ac_build_cpp)dnl
pushdef([ac_compile], ac_build_compile)dnl
pushdef([ac_link], ac_build_link)dnl
save_cross_compiling=$cross_compiling
save_ac_tool_prefix=$ac_tool_prefix
cross_compiling=no
ac_tool_prefix=
AC_PROG_CC
AC_PROG_CPP
AC_EXEEXT
ac_tool_prefix=$save_ac_tool_prefix
cross_compiling=$save_cross_compiling
dnl Restore the old definitions
dnl
popdef([ac_link])dnl
popdef([ac_compile])dnl
popdef([ac_cpp])dnl
popdef([ac_cv_host_os])dnl
popdef([ac_cv_host_vendor])dnl
popdef([ac_cv_host_cpu])dnl
popdef([ac_cv_host_alias])dnl
popdef([ac_cv_host])dnl
popdef([host_os])dnl
popdef([host_vendor])dnl
popdef([host_cpu])dnl
popdef([host_alias])dnl
popdef([host])dnl
popdef([LDFLAGS])dnl
popdef([CPPFLAGS])dnl
popdef([CFLAGS])dnl
popdef([CPP])dnl
popdef([CC])dnl
popdef([ac_objext])dnl
popdef([ac_exeext])dnl
popdef([ac_cv_objext])dnl
popdef([ac_cv_exeext])dnl
popdef([ac_cv_prog_cc_g])dnl
popdef([ac_cv_prog_cc_cross])dnl
popdef([ac_cv_prog_cc_works])dnl
popdef([ac_cv_prog_gcc])dnl
popdef([ac_cv_prog_CPP])dnl
dnl Finally, set Makefile variables
dnl
BUILD_EXEEXT=$ac_build_exeext
BUILD_OBJEXT=$ac_build_objext
AC_SUBST(BUILD_EXEEXT)dnl
AC_SUBST(BUILD_OBJEXT)dnl
AC_SUBST([CFLAGS_FOR_BUILD])dnl
AC_SUBST([CPPFLAGS_FOR_BUILD])dnl
AC_SUBST([LDFLAGS_FOR_BUILD])dnl
])

109
m4/ax_prog_cxx_for_build.m4 Normal file
View File

@@ -0,0 +1,109 @@
# ===========================================================================
# http://www.gnu.org/software/autoconf-archive/ax_prog_cxx_for_build.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_PROG_CXX_FOR_BUILD
#
# DESCRIPTION
#
# This macro searches for a C++ compiler that generates native executables,
# that is a C++ compiler that surely is not a cross-compiler. This can be
# useful if you have to generate source code at compile-time like for
# example GCC does.
#
# The macro sets the CXX_FOR_BUILD and CXXCPP_FOR_BUILD macros to anything
# needed to compile or link (CXX_FOR_BUILD) and preprocess (CXXCPP_FOR_BUILD).
# The value of these variables can be overridden by the user by specifying
# a compiler with an environment variable (like you do for standard CXX).
#
# LICENSE
#
# Copyright (c) 2008 Paolo Bonzini <bonzini@gnu.org>
# Copyright (c) 2012 Avionic Design GmbH
#
# Based on the AX_PROG_CC_FOR_BUILD macro by Paolo Bonzini.
#
# Copying and distribution of this file, with or without modification, are
# permitted in any medium without royalty provided the copyright notice
# and this notice are preserved. This file is offered as-is, without any
# warranty.
#serial 5
AU_ALIAS([AC_PROG_CXX_FOR_BUILD], [AX_PROG_CXX_FOR_BUILD])
AC_DEFUN([AX_PROG_CXX_FOR_BUILD], [dnl
AC_REQUIRE([AX_PROG_CC_FOR_BUILD])dnl
AC_REQUIRE([AC_PROG_CXX])dnl
AC_REQUIRE([AC_PROG_CXXCPP])dnl
AC_REQUIRE([AC_CANONICAL_SYSTEM])dnl
dnl Use the standard macros, but make them use other variable names
dnl
pushdef([ac_cv_prog_CXXCPP], ac_cv_build_prog_CXXCPP)dnl
pushdef([ac_cv_prog_gxx], ac_cv_build_prog_gxx)dnl
pushdef([ac_cv_prog_cxx_works], ac_cv_build_prog_cxx_works)dnl
pushdef([ac_cv_prog_cxx_cross], ac_cv_build_prog_cxx_cross)dnl
pushdef([ac_cv_prog_cxx_g], ac_cv_build_prog_cxx_g)dnl
pushdef([CXX], CXX_FOR_BUILD)dnl
pushdef([CXXCPP], CXXCPP_FOR_BUILD)dnl
pushdef([CXXFLAGS], CXXFLAGS_FOR_BUILD)dnl
pushdef([CPPFLAGS], CPPFLAGS_FOR_BUILD)dnl
pushdef([CXXCPPFLAGS], CXXCPPFLAGS_FOR_BUILD)dnl
pushdef([host], build)dnl
pushdef([host_alias], build_alias)dnl
pushdef([host_cpu], build_cpu)dnl
pushdef([host_vendor], build_vendor)dnl
pushdef([host_os], build_os)dnl
pushdef([ac_cv_host], ac_cv_build)dnl
pushdef([ac_cv_host_alias], ac_cv_build_alias)dnl
pushdef([ac_cv_host_cpu], ac_cv_build_cpu)dnl
pushdef([ac_cv_host_vendor], ac_cv_build_vendor)dnl
pushdef([ac_cv_host_os], ac_cv_build_os)dnl
pushdef([ac_cxxcpp], ac_build_cxxcpp)dnl
pushdef([ac_compile], ac_build_compile)dnl
pushdef([ac_link], ac_build_link)dnl
save_cross_compiling=$cross_compiling
save_ac_tool_prefix=$ac_tool_prefix
cross_compiling=no
ac_tool_prefix=
AC_PROG_CXX
AC_PROG_CXXCPP
ac_tool_prefix=$save_ac_tool_prefix
cross_compiling=$save_cross_compiling
dnl Restore the old definitions
dnl
popdef([ac_link])dnl
popdef([ac_compile])dnl
popdef([ac_cxxcpp])dnl
popdef([ac_cv_host_os])dnl
popdef([ac_cv_host_vendor])dnl
popdef([ac_cv_host_cpu])dnl
popdef([ac_cv_host_alias])dnl
popdef([ac_cv_host])dnl
popdef([host_os])dnl
popdef([host_vendor])dnl
popdef([host_cpu])dnl
popdef([host_alias])dnl
popdef([host])dnl
popdef([CXXCPPFLAGS])dnl
popdef([CPPFLAGS])dnl
popdef([CXXFLAGS])dnl
popdef([CXXCPP])dnl
popdef([CXX])dnl
popdef([ac_cv_prog_cxx_g])dnl
popdef([ac_cv_prog_cxx_cross])dnl
popdef([ac_cv_prog_cxx_works])dnl
popdef([ac_cv_prog_gxx])dnl
popdef([ac_cv_prog_CXXCPP])dnl
dnl Finally, set Makefile variables
dnl
AC_SUBST([CXXFLAGS_FOR_BUILD])dnl
AC_SUBST([CXXCPPFLAGS_FOR_BUILD])dnl
])

View File

@@ -53,7 +53,7 @@ AC_DEFUN([AX_PROG_FLEX], [
AC_REQUIRE([AC_PROG_EGREP])
AC_CACHE_CHECK([if flex is the lexer generator],[ax_cv_prog_flex],[
AS_IF([$LEX --version 2>/dev/null | $EGREP -q '^\<flex\>'],
AS_IF([$LEX --version 2>/dev/null | $EGREP -q '^flex '],
[ax_cv_prog_flex=yes], [ax_cv_prog_flex=no])
])
AS_IF([test "$ax_cv_prog_flex" = "yes"],

View File

@@ -5,7 +5,7 @@ Custom builders and methods.
"""
#
# Copyright 2008 VMware, Inc.
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
@@ -23,7 +23,7 @@ Custom builders and methods.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

View File

@@ -5,7 +5,7 @@ Frontend-tool for Gallium3D architecture.
"""
#
# Copyright 2008 VMware, Inc.
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
@@ -23,7 +23,7 @@ Frontend-tool for Gallium3D architecture.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -269,11 +269,6 @@ def generate(env):
cppdefines += ['HAVE_ALIAS']
else:
cppdefines += ['GLX_ALIAS_UNSUPPORTED']
if env['platform'] == 'haiku':
cppdefines += [
'HAVE_PTHREAD',
'HAVE_POSIX_MEMALIGN'
]
if platform == 'windows':
cppdefines += [
'WIN32',
@@ -300,6 +295,8 @@ def generate(env):
cppdefines += ['_DEBUG']
if platform == 'windows':
cppdefines += ['PIPE_SUBSYSTEM_WINDOWS_USER']
if platform == 'haiku':
cppdefines += ['BEOS_THREADS']
if env['embedded']:
cppdefines += ['PIPE_SUBSYSTEM_EMBEDDED']
if env['texture_float']:
@@ -509,8 +506,6 @@ def generate(env):
libs += ['m', 'pthread', 'dl']
if env['platform'] in ('linux',):
libs += ['rt']
if env['platform'] in ('haiku'):
libs += ['root', 'be', 'network', 'translation']
env.Append(LIBS = libs)
# OpenMP

View File

@@ -190,20 +190,16 @@ def generate(env):
pass
env.MergeFlags(cppflags)
# Match llvm --fno-rtti flag
cxxflags = env.backtick('llvm-config --cxxflags').split()
if '-fno-rtti' in cxxflags:
env.Append(CXXFLAGS = ['-fno-rtti'])
components = ['engine', 'bitwriter', 'x86asmprinter']
if llvm_version >= distutils.version.LooseVersion('3.1'):
components.append('mcjit')
if llvm_version >= distutils.version.LooseVersion('3.2'):
env.Append(CXXFLAGS = ('-fno-rtti',))
env.ParseConfig('llvm-config --libs ' + ' '.join(components))
env.ParseConfig('llvm-config --ldflags')
if llvm_version >= distutils.version.LooseVersion('3.5'):
env.ParseConfig('llvm-config --system-libs')
except OSError:
print 'scons: llvm-config version %s failed' % llvm_version
return

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