We return 0 for GL_NUM_SHADER_BINARY_FORMATS, so
GL_SHADER_BINARY_FORMATS should not write any data to the application
buffer.
Fixes piglit test 'arb_get_program_binary-overrun shader'.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 0667e2c969)
Mesa provides the wayland-egl libs and the pkgconfig file, but the headers
originate from the wayland package. Ensure everything matches, by requiring
application builds to look at the wayland headers as well.
Signed-off-by: Torsten Duwe <duwe@suse.de>
Signed-off-by: Johannes Obermayr <johannesobermayr@gmx.de>
(cherry picked from commit 3bc642cbf6)
_mesa_meta_begin() sets up an orthographic project and initializes the
viewport based on the current drawbuffer's width and height. This is
likely the window size, since it occurs before the meta operation binds
any temporary buffers.
decompress_texture_image needs the viewport to be the size of the image
it's trying to draw. Otherwise, it may only draw part of the image.
v2: Actually set the projection properly too.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68250
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: Mak Nazecic-Andrlon <owlberteinstein@gmail.com>
(cherry picked from commit 62411681da)
When used with a cube array in VS, failed assertion in ir_validate:
Assignment count of LHS write mask channels enabled not
matching RHS vector size (3 LHS, 4 RHS).
To fix this, swizzle the RHS correctly for the writemask.
This showed up in the ARB_texture_gather tests, which exercise cube
arrays in the VS.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0d7fc10bcd)
The spec doesn't say GL_INVALID_VALUE should be raised for bufSize <= 0.
In any case, memcpy(len < 0) will lead to a crash, so don't allow it.
CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 6659131be3)
The format of the window system framebuffer changed from ARGB8888 to
SARGB8, but we're still supposed to render to it the same as ARGB8888
unless the user flipped the GL_FRAMEBUFFER_SRGB switch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for stable branches.
(cherry picked from commit 48b9720272)
I believe this extension was enabled by accident. As far as I can tell,
there has never been any code in Mesa to actually support it. Not only
that, this extension is only useful in the common-lite profile, and Mesa
does the common profile.
This "fixes" the piglit test oes_matrix_get-api.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "9.1 9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 3e1fdf3899)
For some reason that I don't yet fully understand, Glaze does not work with
libEGL unless libEGL is linked with -Bsymbolic.[*]
Beyond that specific reason, all of the reasons for which libGL.so is linked
with -Bsymbolic, (see the commit history), should also apply here.
[*] The specific behavior I am seeing is that when Glaze calls dlopen for
libEGL.so, ifunc resolvers within Glaze for EGL functions are called before
the dlopen returns. These resolvers cannot succeed, as they need the return
value from dlopen in order to find the functions to resolve to. I don't know
what's causing these resolvers to be called, but I have verified that linking
libEGL with -Bsymbolic causes this problematic behavior to stop.
CC: "9.1 and 9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 9baf35de5c)
In between the two appearances, it was reverted once.
Regardless, the two versions on master are the same, and we've already
cherry-picked one of them, so ignore the second.
Hardware requires the magnitude of the largest component to not exceed
1; brw_cubemap_normalize ensures that this is the case.
Unfortunately, we would previously multiply the array index for cube
arrays by the normalization factor. The incorrect array index would then
cause the sampler to attempt to access either the wrong cube, or memory
outside the cube surface entirely, resulting in garbage rendering or in
the worst case, hangs.
Alter the normalization pass to only multiply the .xyz components.
Fixes broken rendering in the arb_texture_cube_map_array-cubemap piglit,
which was recently adjusted to provoke this behavior.
V2: Fix indent.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "9.2" mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit fe2528c0b6)
The rescale_texcoord(), if it does something, will return just the
GLSL-sized coordinate, leaving out the 3rd and 4th components where we
were storing our projected shadow compare and the texture projector.
Deref the shadow compare before using the shared rescale-the-coordinate
code to fix the problem.
Fixes piglit tex-shadow2drect.shader_test and txp-shadow2drect.shader_test
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69525
NOTE: This is a candidate for stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 938956ad52)
It seems a user app can get us into this state, I trigger the fail
running fbo-maxsize inside virgl, it fails to create the backing
storage for the texture object, but then segfaults here when it
should fail the completeness test.
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 2f508f244e)
Fixes FTBFS on kfreebsd-*
Debian GNU/kFreeBSD doesn't provide getprogname() since it uses stdlib.h
from glibc. Instead it provides program_invocation_short_name from glibc.
You can find the same order in src/mesa/drivers/dri/common/xmlconfig.c
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Tested-by: Julien Cristau <jcristau@debian.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 32637f56a5)
Otherwise, coordinates with four components would result in a MOV
with a destination writemask that has no channels enabled:
mov(8) g115<1>.F 0D { align16 WE_normal NoDDChk 1Q };
At best, this is stupid: we emit code that shouldn't do anything.
Worse, it apparently causes GPU hangs (observable with Chris's
textureGather test on CubeArrays.)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: Chris Forbes <chrisf@ijw.co.nz>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 6c3db2167c)
Fixes a bug where if an uniform array is passed to a function the accesses
to the array are not propagated so later all but the first vector of the
uniform array are removed in parcel_out_uniform_storage resulting in
broken shaders and out of bounds access to arrays in
brw::vec4_visitor::pack_uniform_registers.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-and-Tested-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Dominik Behr <dbehr@chromium.org>
(cherry picked from commit 0f6fce1585)
The old code in dri2_glx suffered from a typographical error that caused
the default version to be 2.1 instead of 1.2 (minimum required by the
Linux OpenGL ABI). drisw_glx had a similar error resulting in a default
version of 0.1.
Some driver/card combinations (r200/RV280, i915/915G) don't support
OpenGL 2.1. These create in some corner cases an indirect context
instead of a direct context when calling glXCreateContextAttribsARB().
This happens because of a bad default value. To avoid this, just used
the default value specified by the GLX_ARB_create_context specification:
"The default values for GLX_CONTEXT_MAJOR_VERSION_ARB and
GLX_CONTEXT_MINOR_VERSION_ARB are 1 and 0 respectively. In this
case, implementations will typically return the most recent version
of OpenGL they support which is backwards compatible with OpenGL 1.0
(e.g. 3.0, 3.1 + GL_ARB_compatibility, or 3.2 compatibility
profile)"
Refactor all the default value setting to dri2_convert_glx_attribs, and
make sure the correct defaults are set in that one place.
Signed-off-by: Rico Schüller <kgbricola@web.de>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla http://bugs.winehq.org/show_bug.cgi?id=34238
Cc: "9.1 9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8b302e1635)
Changes to the grammar for GL_ARB_shading_language_420pack (commit
6eec502) moved precision qualifiers out of the type_specifier production
chain. This caused declarations such as:
struct S {
lowp float f;
};
to generate parse errors. Section 4.1.8 (Structures) of both the GLSL
ES 1.00 spec and GLSL 1.30 specs says:
"Member declarators may contain precision qualifiers, but may not
contain any other qualifiers."
So, it sure seems like we shouldn't generate a parse error. :)
Instead of type_specifier, use fully_specified_type in struct members.
However, fully_specified_type allows a lot of other qualifiers that are
not allowed on structure members, so expeclitly disallow them.
Note, this makes struct_declaration look an awful lot like
member_declaration (used for interface blocks). We may want to
(somehow) unify these rules to reduce code duplication at some point.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68753
Reported-by: Aras Pranckevicius <aras@unity3d.com>
Cc: Aras Pranckevicius <aras@unity3d.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 87252bf97b)
Fixes broken rendering if these MRFs contained anything other than zero.
NOTE: This is a candidate for stable branches.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f35dea05b1)
Commit b77316ad75
st/dri: always copy new DRI front and back buffers to corresponding MSAA buffers
introduced creating a pipe_context for every call to validate, which is not required
because the callers have a context anyway.
Only exception is egl_g3d_create_pbuffer_from_client_buffer, can someone test if it
still works with NULL passed as context for validate? From examining the code I
believe it does, but I didn't thoroughly test it.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: 9.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit b217d48364)
This aligns the gfx, compute, and dma IBs to 8 DW boundries.
This aligns the the IB to the fetch size of the CP for optimal
performance. Additionally, r6xx hardware requires at least 4
DW alignment to avoid a hw bug. This also aligns the DMA
IBs to 8 DW which is required for the DMA engine. This
alignment is already handled in the gallium driver, but that
patch can be removed now that it's done in the winsys.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
CC: "9.2" <mesa-stable@lists.freedesktop.org>
CC: "9.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a81beee37e)
It is incorrect to assume that src[0] of a SEND-from-GRF opcode is the
GRF. For example, FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD uses src[1] for
the GRF.
To be safe, loop over all the source registers and mark any GRFs. We
probably won't ever have more than one, but it's simpler to just check
all three rather than attempting to bail early.
Not observed to fix anything yet, but likely to. Parallels the bug fix
in the previous commit, which actually does fix known failures.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a35b320250)
It is incorrect to assume that src[0] of a SEND-from-GRF opcode is the GRF.
VS_OPCODE_PULL_CONSTANT_LOAD_GEN7 uses an IMM as src[0], and stores the
GRF as src[1].
To be safe, loop over all the source registers and mark any GRFs. We
probably won't ever have more than one, but it's simpler to just check
all three rather than attempting to bail early.
Fixes assertion failures in Unigine Sanctuary since we started making
register allocation rely on split_virtual_grfs working. (The register
classes were actually sufficient, we were just interpreting an IMM as
a virtual GRF number.)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68637
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4e3d1712a2)
If the app is asking us to do GL_COMPRESSED_RGBA, then the app obviously
doesn't have pre-compressed data to hand us. So don't choose a storage
format that we won't actually be able to compress and store.
Fixes black screen in warzone2100 when libtxc_dxtn is not present. Also
66 piglit tests.
NOTE: This is a candidate for the 9.2 branch.
Reported-by: Paul Wise <pabs@debian.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit bdf3f50e9a)
You should only be flagging the formats as supported if you support them
anyway.
NOTE: This is a candidate for the 9.2 branch. (required for next commit)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b188467fdf)
GLSL 1.30 doesn't allow precision qualifiers on sampler types,
but in GLSL ES, sampler types are also allowed. This seems like
an oversight (since the intention of including these in GLSL 1.30
is to allow compatibility with ES shaders).
Currently, Mesa allows "default" precision qualifiers to be set for
sampler types in GLSL (commit d5948f2). This patch makes it follow
GLSL ES rules and also allow declaring sampler variables with a
precision qualifier in GLSL 1.30 (and later). e.g.
uniform lowp sampler2D sampler;
This fixes a shader compilation error in Khronos OpenGL conformance
test "depth_texture_mipmap".
V2: Update comments.
Signed-off-by: Ian Romanick <idr@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <idr@lists.freedesktop.org>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9c0b7be964)
Two callers of brw_search_cache() weren't initializing that function's
inout_offset parameter: brw_blorp_const_color_params::get_wm_prog()
and brw_blorp_const_color_params::get_wm_prog().
That's a benign problem, since the only effect of not initializing
inout_offset prior to calling brw_search_cache() is that the bit
corresponding to cache_id in brw->state.dirty.cache may not be set
reliably. This is ok, since the cache_id's used by
brw_blorp_const_color_params::get_wm_prog() and
brw_blorp_blit_params::get_wm_prog() (BRW_BLORP_CONST_COLOR_PROG and
BRW_BLORP_BLIT_PROG, respectively) correspond to dirty bits that are
not used.
However, failing to initialize this parameter causes valgrind to
complain. So let's go ahead and fix it to reduce valgrind noise.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66779
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b8f13fbb85)
glIsQuery is supposed to return false for names returned by glGenQueries
until their first use. BeginQuery is a use, but QueryCounter is also a
use.
From the ARB_timer_query spec:
"A timer query object is created with the command
void QueryCounter(uint id, enum target);
[...] If <id> is an unused query object name, the
name is marked as used [...]"
Fixes Piglit's spec/ARB_timer_query/query-lifetime.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7950315583)
As of "2f142d59 build: Add --enable-gallium-osmesa flag." the pkgconfig
file from classic osmesa is no longer installed when building gallium
osmesa, so copy it to gallium osmesa and install the copy instead.
CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit c811190430)
enums were being converted twice resulting in incorrect values.
The extra conversion has been removed and the redundant assert is
removed also.
Cc: 9.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit f0072e3c6b)
The previous value of (GLuint64) ~0 has some problems:
GL_MAX_SERVER_WAIT_TIMEOUT is supposed to be a GLuint64 value, but has
to be queried via GetInteger64v(), which returns a GLint64. This means
that some applications are likely to treat it as a signed integer, where
~0 means -1. Negative values are nonsensical and problematic.
When interpreted correctly, ~0 translates to about 0.58 million years,
which seems rather excessive.
This patch changes it to 0x1fff7fffffff, which is about 1.11 years.
This is still plenty long, and is the same as both an int64 and uint64.
Applications that accidentally store it in a 32-bit int/unsigned also
get a non-negative value, which is again the same as both int and
unsigned. This value was suggested by Ian Romanick.
v2: Add the ULL prefix on the constant (suggested by Ian).
Fixes Piglit's spec/!OpenGL 3.2/get-integer-64v.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a27180d0d8)
The variable means that UBO qualifiers are allowed in a particular
context (e.g., not allowed in a struct field declaration), rather than a
particular set of UBO qualifiers are valid.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 1a45db9705)
Fixes inconsistent failure of gles2conform/GL2Tests/glUniform/glUniform.test
under gnome-shell. What follows is a description of the bug and its fix.
When intel_update_renderbuffers() allocates a miptree for a winsys
renderbuffer, it propagates the renderbuffer's format to become also the
miptree's format.
If the winsys color buffer format is SARGB, then, in the first call to
eglMakeCurrent, intel_gles3_srgb_workaround() changes the renderbuffer's
format to ARGB. That is, it changes the format from sRGB to non-sRGB.
However, it changes the renderbuffer's format *after*
intel_update_renderbuffers() has allocated the renderbuffer's miptree.
Therefore, when eglMakeCurrent returns, the miptree format (SARGB)
differs from the renderbuffer format (ARGB).
If the X server reallocates the color buffer,
intel_update_renderbuffers() will create a new miptree for the
renderbuffer. The new miptree's format (ARGB) will differ from old
miptree's format (SARGB). This mismatch between old and new miptrees
causes bugs.
Fix the bug by moving intel_gles3_srgb_workaround() to occur *before*
intel_update_renderbuffers().
CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67934
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit ce8639a766)
The Gallium implementation is apparently not ready for regular
consumption, so as much as I hate adding more build-time options, here's
another.
Acked-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 2f142d596f)
Previously, copy propagation would cause bitcast_f2u(abs(float)) to
be performed in a single step, but the application of source modifiers
(abs, neg) happens after type conversion, leading to incorrect results.
That is, for bitcast_f2u(abs(float)) we would in fact generate code to
do abs(bitcast_f2u(float)).
For example, whereas bitcast_f2u(abs(float)) might result in a register
argument such as
(abs)g2.2<0,1,0>UD
v2: Set interfered = true and break in register_coalesce instead of
returning false.
Reviewed-by: Paul Berry <stereoytpe441@gmail.com>
(cherry picked from commit 9c48ae751a)
Necessary to avoid combining a bitcast and a modifier into a single
operation. Otherwise if safe, the MOV should be removed by
copy-propagation or register coalescing.
With this and the next patch, there are only four changes in shader-db:
all a single extra instruction. The code does something like
mov a.w, -b.x
and copy propagation doesn't work because it only handles no-op
swizzles. Seems acceptable, given the known limitation of our copy
propagation.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereoytpe441@gmail.com>
(cherry picked from commit 0ae9ca12a8)
Cc: 9.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
(cherry picked from commit 63ac68bae3)
The NVIDIA driver doesn't expose them, and piglit's
arb_texture_compression-invalid-formats expects them to not be there.
This, with the previous commit, fixes piglit
arb_texture_compression-invalid-formats.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f53b634807)
This is required by the spec, and it's a bit tricky because the default
precision is scoped. As a result, I'm slightly abusing the symbol
table.
Fixes piglit no-default-float-precision.frag tests and the piglit
default-precision-nested-scope-0[1234].frag tests that are currently on
the piglit mailing list for review.
On IRC I got confirmation from cwabbot that ARM (Mali T6xx and T400)
enforces this requirement and from kusma that NVIDIA (Tegra2) enforces
this requirement. We should be safe from regressing shipping
applications.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cabd45773b)
We never noticed this before because we previously didn't enfoce GLSL ES
fragement shader requirements that precision be defined. There may also
have been some interaction here with the addition of
GL_ARB_shading_language_420pack, but it doesn't appear to me that it
added any new bugs (just perhaps uncovered some old ones).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 73e2d69792)
The rules were writing files to e.g. util/u_indices_gen.py, but in an
out-of-tree build this directory doesn't exist in the build directory. So,
create the directories just in case.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Ross Burton <ross.burton@intel.com>
(cherry picked from commit 76feef0823)
The LLVM R600 backend currently always uses separate VGPRs for these.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68162
(Centroid interpolation is identical to center interpolation without
multisampling, so the shader hardware was only pre-loading one set of
interpolation coefficients, and the pixel shader code was using
uninitialized values as the centroid interpolation coefficients)
Cc: mesa-stable@lists.freedesktop.org
Tested-by: Laurent Carlier <lordheavym@gmail.com>
(cherry picked from commit be301f707e)
We recently proposed a new syntax for stable-patch nominations such as:
CC: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
and this has already appeared in the wild.
So we extend the regular expression to pick this up as well.
(cherry picked from commit c6f3036179)
We recently adopted a new convention that patches can be nominated for the
stable branch by including a line in the commit message as follows:
CC: mesa-stable@lists.freedesktop.org
This is a convenient syntax as "git send-email" will notice this line and
automatically copy the resulting patch email to the mesa-stable mailing list.
Here we extend the regular expression in the get-pick-list.sh script to also
notice this pattern, (as well as the traditional "NOTE: This patch is a
candidate..." form.
(cherry picked from commit 122d8d2f5a)
The first field of a record in a UBO has the aligment of the record
itself.
Fixes piglit vs-struct-pad, fs-struct-pad, and (with the patch posted to
the piglit list that extends the test) layout-std140.
NOTE: The bit of strangeness with the version of visit_field without the
record_type poitner is because that method is pure virtual in the base
class. The original implementation of the class did this to ensure
derived classes remembered to implement that flavor. Now they can
implement either flavor but not both. I don't know a C++ way to enforce
that.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68195
Cc: "9.2 9.1" mesa-stable@lists.freedesktop.org
(cherry picked from commit 574e4843e9)
The outer-most record is passed into the visit_field method for
the first field. In other words, in the following structure:
struct S1 {
vec4 v;
float f;
};
struct S {
S1 s1;
S1 s2;
};
uniform Ubo {
S s;
};
s.s1.v would get record_type = S (because s1.v is the first non-record
field in S), and s.s2.v would get record_type = S1. s.s1.f and s.s2.f
would get record_type = NULL becuase they aren't the first field of
anything.
This new overload isn't used yet, but the next patch will add several
uses.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Cc: "9.2 9.1" mesa-stable@lists.freedesktop.org
(cherry picked from commit 5ac884fd9f)
This patch fixes a case of framebuffer blitting with renderbuffer
as color attachment and GL_LINEAR filter. Meta implementation of
glBlitFrambuffer() converts source color buffer to a texture and
uses it to do the scaled blitting in to destination buffer. Using
the exact source rectangle to create the texture does incorrect
linear filtering along the edges. This patch makes the changes to
extend the texture edges by one pixel in x, y directions. This
ensures correct linear filtering.
It fixes failing piglit fbo-attachments-blit-scaled-linear test.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
CC: "9.2" <mesa-stable@lists.freedesktop.org>
CC: "9.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit d944a6144f)
This is a very well hidden bug found by accident (only the fixed glean
tstencil2 test so far seems to hit it).
We must use new mask with combined s_pass values and orig_mask values
for zpass/zfail stencil ops, otherwise both the sfail op and one of
zpass/zfail op are applied (probably not hit in most tests because
some of the ops tend to be KEEP usually).
Note: this is a candidate for the 9.2 branch.
Reviewed-by: Zack Rusin <zackr@vmware.com>
(cherry picked from commit abdd32dcd5)
Previously we would emit a warning for empty declarations like
float;
We would also emit the same warning for things like
highp float;
However, this second case is most likely the application trying to set
the default precision. This makes the compiler generate a stronger
warning with some suggestion of a fix.
It really seems like this should be an error. I'll bet that 100% of the
time someone writes 'highp float;' the actually meant 'precision highp
float;'. Alas, both AMD and NVIDIA accept this syntax, and the spec
doesn't explicitly forbid it.
This makes piglit's precision-05.vert generate the following warnings:
0:12(11): warning: empty declaration with precision qualifier, to set the default precision, use `precision lowp float;'
0:13(12): warning: empty declaration with precision qualifier, to set the default precision, use `precision mediump int;'
v2: Add { } around a one-line if body and fix a comment. Suggested by
Ken.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 830f4df993)
Since disabling denorms in draw_vbo() we require the util_cpu_caps to be
initialized there. Hence add another util_cpu_detect() call in
draw_create_context() which should ensure this.
(There is another call in draw_get_option_use_llvm() which only gets called
with x86 (not x86_64) but calling it always there wouldn't help since it most
likely wouldn't get called when compiling without llvm, so leave it alone
there.)
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=66806.
(Because util_cpu_caps wasn't initialized when first calling util_fpstate_get()
hence it returning zero, but it would later get initialized by rtasm translate
code hence when draw call returned it unmasked all exceptions by calling
util_fpstate_set(). This was happening only with DRAW_USE_LLVM=0 or not
compiling with llvm, otherwise the llvm init code was calling it on time too.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
GLSL ES does not allow unsized arrays, and GLSL ES 1.00 does not allow
array initializers. However, GLSL ES 3.00 allows array initializers,
and the initializer can explicitly size the array. The specification
even includes some examples of this:
float x[] = float[2] (1.0, 2.0); // declares an array of size 2
float y[] = float[] (1.0, 2.0, 3.0); // declares an array of size 3
float a[5];
float b[] = a;
Move the unsized array check to after the initializer has been
processed. If the array is still unsized, generate the error. This
should have no effect in GLSL ES 1.00 because, as previously mentioned,
array initializers are not allowed.
Fixes piglit "glsl-es-3.00 compiler array-sized-by-initializer.vert".
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 42624b1c81)
The functional change is that now invalidate_framebuffer is called if
the texture is actually detached from one of the currently bound FBOs.
Previously this was only done for renderbuffers.
The remaining changes make the texture delete path look more similar to
the renderbuffer delete path. This includes adding relevant spec
quotations to justify the behavior.
Fixes piglit fbo-incomplete "delete texture of bound FBO" test.
v2: Move 'fb->Attachment[i].Texture == att' check from previous patch to
this patch... where it was intended to be in the first place. Noticed
by Chad.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ef83bd2b95)
Also add a return value indicating whether any work was done.
This will be used by the next patch.
v2: Move 'fb->Attachment[i].Texture == att' check to the next
patch... where it was intended to be in the first place. Noticed by
Chad.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 438cc6bc49)
libEGL was incorrectly exporting *all* symbols, public and private.
This patch adds -fvisibility=hidden to libEGL's linker flags to ensure
that only symbols annotated with __attribute__((visibility("default")))
get exported.
Sanity-checked with libEGL's builtin DRI2 driver and the i965 DRI driver
by running Piglit on X/EGL and by running weston-gears on Weston as an
X client.
Sanity-checked with libEGL's Gallium driver (which is not built-in) and
the swrast Gallium driver by running es2gears_x11.
Kristian reviewed the symbol diff in `nm libEGL.so`.
CC: "9.2" <mesa-stable@lists.freedesktop.org>
CC: Ian Romanick <idr@freedesktop.org>
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 2c2e64edab)
Previously only the slice of a 3D texture was validated in the FBO
completeness check. This fixes the failure in the 'invalid layer of an
array texture' subtest of piglit's fbo-incomplete test.
v2: 1D_ARRAY textures have Depth == 1. Instead, compare against Height.
v3: Handle CUBE_MAP_ARRAY textures too. Noticed by Marek.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit 25281fef0f)
This fixes the segfault in the 'invalid slice of 3D texture' and
'invalid layer of an array texture' subtests of piglit's fbo-incomplete
test.
The 'invalid layer of an array texture' subtest still fails.
v2: Fix off-by-one comparison error noticed by Chris Forbes. Also,
1D_ARRAY textures have Depth == 1. Instead, compare against Height.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit 41485fea7c)
Allow user-generated names for glBindFramebufferEXT on desktop GL.
Disallow its use altogether for core profiles.
Names bound with glBindFramebuffer in desktop OpenGL are still
(incorrectly) shared across the share group instead of being
per-context. This gets us a bit closer to being strictly conformant.
v2: Disallow glBindFramebufferEXT in 3.1 by not installing it in the
dispatch table. Suggested by Jordan.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> [v1]
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4a9522a5a0)
Allow user-generated names for glBindRenderbufferEXT on desktop GL.
Disallow its use altogether for core profiles.
v2: Disallow glBindRenderbufferEXT in 3.1 by not installing it in the
dispatch table. Suggested by Jordan.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> [v1]
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 97965e87fc)
GL_EXT_framebuffer_object differs from GL_ARB_framebuffer_object in ways
that we can't and don't implement in core profiles. Exposing it is a
lie, so we shouldn't do that.
It's possible the some other GL_EXT_framebuffer_* extensions should be
disabled, but it's not quite so clear cut.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b55c1638ad)
vblank_mode is read by dri_util.c and falls under the "dri2" driver name,
which is not connected to the actual Mesa/Gallium driver in any way.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 772070527f)
MP_TEMP_SIZE must be aligned to 0x8000, while TEMP_SIZE on NVE4_3D
must be aligned to 0x20000, so perform both alignments to be sure
we allocate enough space (actually the bo will most likely use 128
KiB pages and not aligning to that would be a waste anyway).
Cc: "9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit ef6d5ee9f3)
YYLEX_PARAM is no longer supported as of Bison 3.0. Instead, the Bison
developers recommend using %lex-param.
%lex-param takes a type and variable name, similar to %parse-param,
so you can't pass an arbitrary expression like state->scanner. But Flex
insists on passing the actual scanner object, not an arbitrary object
like state.
To solve this, the parser defines a wrapper lex() function which accepts
"state," and calls Flex's lex() function with state->scanner.
Fixes the build with Bison 3.0. Also works with Bison 2.7.1.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67354
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Laurent Carlier <lordheavym@gmail.com>
Cc: "9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit 6d2a9220b8)
YYLEX_PARAM is no longer supported as of Bison 3.0. Instead, the Bison
developers recommend using %lex-param.
%lex-param takes a type and variable name, similar to %parse-param,
so you can't pass an arbitrary expression like state->scanner. But Flex
insists on passing the actual scanner object, not an arbitrary object
like state.
To solve this, the parser defines a wrapper lex() function which accepts
"state," and calls Flex's lex() function with state->scanner.
Fixes the build with Bison 3.0. Also works with Bison 2.7.1.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67354
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Laurent Carlier <lordheavym@gmail.com>
Cc: "9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit f043381334)
I had removed it in commit 1e7776ca2b
because it was obviously wrong -- why do we care whether the server is a
version that emits events, if we're not watching for the server's events,
anyway? And why would you only invalidate on a server that emits
invalidate events, when the comment said to emit invalidates if the server
*doesn't*? Only, I missed that we otherwise don't flag that our buffers
might have changed at swap time at all, so the driver was only checking
for new buffers when triggered by the Viewport hack. Of course you don't
expect Viewport to be called after a swap.
So, this is effectively a revert of the previous commit, except that I
dropped the check for only emitting invalidates on a new server -- we
*always* need to invalidate if we're doing a SwapBuffers.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63435
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 and 9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit eed0a80137)
The code that checks if some texture target is valid for
glGetTexLevelParameter*() was not programmed to check for multisampling
proxy textures. This made it impossible(?) to use the proxy textures
for their intended purpose as glGetTexLevelParameter*() would just fail
on you.
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 8624a514c2)
glTexStorage*() functions make textures immutable. This carries on to
proxy textures. Error checking in texture storage functions prevents
proxy textures from working after first time because internally, they
became immutable.
This commit makes the error checking ignore the immutability flag when
working with proxy textures.
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit e404105e7d)
When working with the glTexStorage*() functions, the error checking
checks that a non-default (i.e., non-zero) texture is currently bound.
However, this check made glTexStorage*() functions fail with proxy
textures when the default texture is bound. Proxy textures do not care
about the current texture bindings so for them this check should not
be done.
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 3f3f66fd94)
The function _mesa_get_tex_max_num_levels() is supposed to calculate
the number of mipmap levels but it was not written to handle proxy
textures, at best returning a maximum of 1 mipmap level. Because of
this, at least glTexStorage*() calls would incorrectly fail when used
with proxy textures with more than one mipmap level.
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit de7e3741eb)
Free all our temporary buffers in one place at the end of the
function. Fixes memory leak detected by Coverity.
Note: This is a candidate for the 9.x branches
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit e5f32a0b3a)
PP saves current states to cso_context and then util_blit_pixels does
the same. cso_context doesn't like that and the original state is not
correctly restored.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 4c89ec1f69)
The second 'const' says that the pointer itself is constant. This in
unenforcible in C++, so GCC emits a warning (see) below for each of
these functions in every file that includes glsl_types.h. It's a lot of
warning spam.
../../../src/glsl/glsl_types.h:176:58: warning: type qualifiers ignored on function return type [-Wignored-qualifiers]
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 803f755ede)
If any component used the ZERO or ONE swizzle, its corresponding member
in the `swizzle` array would never be initialized. We *mostly* got away
with this, except when that memory happened to contain a value that
clobbered another channel when combined using BRW_SWIZZLE4().
NOTE: This is a candidate for stable branches.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 124f567f1d)
This fixes the dri2 opening to check if DRI_PRIME is set,
and picks the correct drm device path to open, this along
with a change to libvdpau allows vdpauinfo to work at least,
Martin Peres tested with nouveau, and there seems to be a
further issue with final displaying, it only works sometimes,
but this patch is at least necessary to help debug further.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Christian König <christian.koenig@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67283
Tested-by: Armin K. <krejzi@email.com>
(cherry picked from commit 19338157c9)
This reverts commit c9db037dc9.
Eric believes that the viewport hacks are still necessary for EGL;
invalidate events aren't hooked up properly.
This commit caused a regression where EFL applications wouldn't show
anything other than window decorations; GLBenchmark also showed issues.
The revert had conflicts due to the intel_context/brw_context merge.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66606
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 0e9549e2bd)
The is_loop_terminator() function was asserting that the following
kind of if statement could never occur:
if (...) { } else { }
(presumably based on the assumption that such an if statement would be
eliminated by previous optimization stages). But that isn't the
case--it's possible that previous optimization stages might simplify
more complex code down to this empty if statement, in which case it
won't be eliminated until the next time through the optimization loop.
So is_loop_terminator() needs to handle it. Fortunately it's easy to
handle--it's not a loop terminator because it does nothing.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64330
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a5eecb246d)
Some videos specify mb_adaptive_frame_field_flag instead of
field_pic_flag. This implies that the pic height needs to be halved, and
this field needs to be passed to the VP engine.
Cc: "9.2" mesa-stable@lists.freedesktop.org
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 8edb79f1ef)
Looks like a thinko, "Hey, constant buffers can be at most 64 KiB
in size, offset can't be larger." But it can, of course.
I think piglit lacks a test for UBO and BindBufferRange that
tests if it actually works.
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=47824">Bug 47824</a> - osmesa using --enable-shared-glapi depends on libgl</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=62362">Bug 62362</a> - Crash when using Wayland EGL platform</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=63435">Bug 63435</a> - [Regression since 9.0] Flickering in EGL OpenGL full-screen window with swap interval 1</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=64087">Bug 64087</a> - Webgl conformance shader-with-non-reserved-words crash when mesa is compiled without --enable-debug</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=65236">Bug 65236</a> - [i965] Rendering artifacts in VDrift/GL2</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=66558">Bug 66558</a> - RS690: 3D artifacts when playing SuperTuxKart</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=66847">Bug 66847</a> - compilation broken with llvm 3.3</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=66850">Bug 66850</a> - glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with compressed internal format</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=66921">Bug 66921</a> - [r300g] Heroes of Newerth: HiZ related corruption</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=67283">Bug 67283</a> - VDPAU doesn't work on hybrid laptop through DRI_PRIME</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.1.5..mesa-9.1.6
</pre>
<p>Andreas Boll (1):</p>
<ul>
<li>configure.ac: Require llvm-3.2 for r600g/radeonsi llvm backends</li>
</ul>
<p>Brian Paul (4):</p>
<ul>
<li>mesa: handle 2D texture arrays in get_tex_rgba_compressed()</li>
<li>meta: handle 2D texture arrays in decompress_texture_image()</li>
<li>mesa: implement mipmap generation for compressed 2D array textures</li>
<li>mesa: improve free() cleanup in generate_mipmap_compressed()</li>
</ul>
<p>Carl Worth (7):</p>
<ul>
<li>docs: Add 9.1.5 release md5sums</li>
<li>Merge 'origin/9.1' into stable</li>
<li>cherry-ignore: Drop 13 patches from the pick list</li>
<li>get-pick-list.sh: Include commits mentionining "CC: mesa-stable..." in pick list</li>
<li>get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable"</li>
<li>get-pick-list: Ignore commits which CC mesa-stable unless they say "9.1"</li>
<li>Bump version to 9.1.6</li>
</ul>
<p>Chris Forbes (5):</p>
<ul>
<li>i965/Gen4: Zero extra coordinates for ir_tex</li>
<li>i965/vs: Fix flaky texture swizzling</li>
<li>i965/vs: set up sampler state pointer for Gen4/5.</li>
<li>i965/vs: Put lod parameter in the correct place for Gen4</li>
<li>i965/vs: Gen4/5: enable front colors if back colors are written</li>
</ul>
<p>Christoph Bumiller (1):</p>
<ul>
<li>nv50,nvc0: s/uint16/uint32 for constant buffer offset</li>
Mesa 9.2.1 is a bug fix release which fixes bugs found since the 9.2 release.
</p>
<p>
Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
TBA
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=66779">Bug 66779</a> - Use of uninitialized stack variable with brw_search_cache()</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=68233">Bug 68233</a> - Valgrind errors in mesa</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=68250">Bug 68250</a> - Automatic mipmap generation with texture compression produces borders that fade to black</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=44618">Bug 44618</a> - Cross-compilation broken by glsl builtin_compiler</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=46632">Bug 46632</a> - Make the alignment checks for the readpixel blit fastpath a bit more lenient</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=47116">Bug 47116</a> - Enemy territory freezes with rs880 and commit fbebd431ec4e2e461a0cbcd5f3a04a000b8f6bbf</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=47248">Bug 47248</a> - autogen missing dependency on flex and bison, causes infinite loop in glsl build</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=50655">Bug 50655</a> - [r600g][RV670 HD3870] Ioquake games causes GPU lockup (waiting for 0x00003039 last fence id 0x00003030)</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=51471">Bug 51471</a> - [965gm] Corrupted graphics in corners of screen with pixel shaders enabled</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=51782">Bug 51782</a> - mesa-8.0.3: fails to compile against uclibc</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=58680">Bug 58680</a> - [IVB] Graphical glitches in 0 A.D</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=58872">Bug 58872</a> - Mac OS X configure: error: Couldn't find clock_gettime</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=59322">Bug 59322</a> - r300g MSAA breaks Half-Life 2 in Wine</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=59364">Bug 59364</a> - [bisected] Mesa build fails: clientattrib.c:33:22: fatal error: indirect.h: No such file or directory</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=59439">Bug 59439</a> - glCopyPixels generates no fragments (occlusion_query_meta_fragments test fails)</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=59440">Bug 59440</a> - glBitmap generates no fragments (occlusion_query_meta_fragments test fails)</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=60086">Bug 60086</a> - Wayland platform backend crashes if there's no back buffer during dri2_swap_buffers</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=60633">Bug 60633</a> - EXT_texture_sRGB does not work in game The Cave on IvyBridge</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=60737">Bug 60737</a> - In GLSL ES, a missing FS precision qualifier does not generate an error</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=60866">Bug 60866</a> - GLSL performance issues for uniform buffer objects</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=61036">Bug 61036</a> - Shader fails to build in LLVMpipe, aborts program</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=61200">Bug 61200</a> - insufficient linking of libxatracker.so</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=61635">Bug 61635</a> - glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not work</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=62466">Bug 62466</a> - r600g hyperz lockups with KSP 0.19</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=62669">Bug 62669</a> - HyperZ freeze when playing PrBoom-Plus demo with lots of monsters</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=62721">Bug 62721</a> - GPU lockup in Minecraft 1.5.1 with HyperZ</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=64959">Bug 64959</a> - Cannot build against EGL without X11</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=65112">Bug 65112</a> - glcpp hangs parsing line continuations</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=65958">Bug 65958</a> - GPU Lockup on Trinity 7500G</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=66450">Bug 66450</a> - JUNIPER UVD accelerated playback of MPEG 1/2 streams does not work</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=66606">Bug 66606</a> - [i965 bisected]GLBenchmark 2.5.1/2.7.0 sometimes render error with gnome-session enabling SNA</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=66713">Bug 66713</a> - Team Fortress 2 crashes with r600-sb on HD4850</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=67354">Bug 67354</a> - glsl_parser.cpp is broken with bison 3.0</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=67548">Bug 67548</a> - glGetAttribLocation seems to be broken</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=67927">Bug 67927</a> - R600_DEBUG=sb: Celestia show 2 earths, one wrongly rendered</li>
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