The draft spec lives at
http://kiwitree.net/~chadv/vulkan/#1.0-VK_EXT_image_drm_format_modifier.
This extension spec has a complete, working API. I'm happy with the API,
and believe it's good enough. But the spec language has some outstanding
issues that prevent it from being submitted as-is to Khronos: the spec
language needs more polish, and the appendix chaper has a list of
incomplete TODOs.
The draft spec lives at
http://kiwitree.net/~chadv/vulkan/#1.0-VK_EXT_queue_family_foreign.
I plan to ask Khronos to merge the spec this week.
By itself, this extension does nothing. It's only useful in its
interaction with other external memory extensions.
In the short term, at least, anvil will do nothing on transitions
to/from the foreign queue. There does exist, though, some possibility to
eventually distinguish between transitions on
VK_QUEUE_FAMILY_EXTERNAL_KHR and VK_QUEUE_FAMILY_FOREIGN_EXT for ccs_e
images.
Instead of choosing the tiling flags inside make_surface(), which is
called once per aspect in a loop, and which chooses the same tiling for
each aspect, choose the tiling flags exactly once before entering the
aspect loop.
The same local variable, 'plane_format', was returned on success *and*
failure. Be more explicit in distinguishing the two cases: return
'plane_format' on success and return 'unsupported' on failure.
This simplifies the diff in upcoming patches for
VK_EXT_image_drm_format_modifier.
Now that get_image_format_features() has a VkImageTiling parameter, we
can bypass anv_physical_device_get_format_properties() and call
get_image_format_features() directly.
The name is misleading. It looks like vkGetPhysicalDeviceImageFormatProperties(),
but it actually implement vkGetPhysicalDeviceFormatProperties. Let's
rename it to what it actually does, get_image_format_features(), because it
returns VkFormatFeatureFlags.
For consistency, also rename get_buffer_format_properties() to
get_buffer_format_features().
Teach it to calculate the format features for YCbCr.
The goal (which is completed in this patch) is to incrementally fix
get_image_format_properties() to return a correct result. Previously,
it returned incorrect VkFormatFeatureFlags which the caller needed clean
up.
Teach it to calculate the format features for 3-channel formats.
The goal is to incrementally fix get_image_format_properties() to return
a correct result. Currently, it returns incorrect VkFormatFeatureFlags
which the caller must clean up.
Replace parameters 'enum isl_format' and 'struct anv_format_plane' with
new parameter 'const struct anv_format *'.
The goal is to incrementally fix get_image_format_properties() to return
a correct result. Currently, it returns incorrect VkFormatFeatureFlags
which the caller must clean up.
Teach it to calculate the format features for ASTC.
The goal is to incrementally fix get_image_format_properties() to return
a correct result. Currently, it returns incorrect VkFormatFeatureFlags
which the caller must clean up.
v2: New commit message
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v1)
Teach it to calculate the features of depthstencil formats.
The goal is to incrementally fix get_image_format_properties() to return
a correct result. Currently, it returns incorrect VkFormatFeatureFlags
which the caller must clean up.
v2: New commit message
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v1)
Some functions have a comment that says "Exactly one bit must be in
'aspect'". So change the type of their 'aspect' parameter from
VkImageAspectFlags to VkImageAspectFlagBits.
Make it a stand-alone function. Pre-patch, for some formats the function
returned incorrect VkFormatFeatureFlags which were cleaned up by the
caller.
This prepares for a cleaner implementation of
VK_EXT_image_drm_format_modifier.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
I saw VK_IMAGE_ASPECT_ANY_COLOR_BIT while hacking anv_formats.c and got
confused. "Huh? What extension added that?". No extension defines it;
anv_private.h defines it.
To remove confusion, rename the anv-private VK tokens as if they were
extension tokens with the ANV vendor suffix.
I found only two such tokens:
VK_IMAGE_ASPECT_ANY_COLOR_BIT
VK_IMAGE_ASPECT_PLANES_BITS
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Commit 259fc50545 added linker error for
mismatching uniform precision, as required by GLES 3.0 specification and
conformance test-suite.
Several Android applications, including Forge of Empires, have shaders
which violate this rule, on a dead varying that will be eliminated.
The problem affects a big number of applications using Cocos2D engine
and other GLES implementations accept this, this poses a serious
application compatibility issue.
Starting from GLSL ES 3.0, declarations with conflicting precision
qualifiers are explicitly prohibited. However GLSL ES 1.00 does not
clearly specify the behavior, except that
"Uniforms are defined to behave as if they are using the same storage in
the vertex and fragment processors and may be implemented this way.
If uniforms are used in both the vertex and fragment shaders, developers
should be warned if the precisions are different. Conversion of
precision should never be implicit."
The word "used" is not clear in this context and might refer to
1) declared (same as GLES 3.x)
2) referred after post-processing, or
3) linked after all optimizations are done.
Looking at existing applications, 2) or 3) seems to be widely adopted.
To avoid compatibility issues, turn the error into a warning if GLSL ES
version is lower than 3.0 and the data is dead in at least one of the
shaders.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97532
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We can avoid adding the buffer in the non-local case, this will
avoid all the overhead of the indirect call.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The next patch will try and avoid calling the indirect function.
v2: add a missing conversion.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The function that calls us has just added the buffer to the
list already, no need to try and add it again.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
There's no point recalculating these the whole time on descriptor
emission, just store them at pipeline creation.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Hilariously this is a fairly big win. Neil's multi-context-test
improves from ~24 to ~36 fps with llvmpipe on a Core i5-3317U. softpipe
also improves, from about 2.25 to 3.09 fps (when it's that slow, you're
allowed to be that precise).
I'd have added it to swrast classic, but the testcase wants GL 3.0 and
shaders, and that's not a thing classic has, so I figured making it work
on softpipe was crime enough.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Previously the CreateContext method of __DriverApiRec took a set of
arguments to describe the attribute values from the window system API's
CreateContextAttribs function. As more attributes get added this could
quickly get unworkable and every new attribute needs a modification for
every driver.
To fix that, pass the attribute values in a struct instead. The struct
has a bitmask to specify which members are used. The first three members
(two for the GL version and one for the flags) are always set. If the
bit is not set in the attribute mask then it can be assumed the
attribute has the default value. Drivers will error if unknown bits in
the mask are set.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
It shouldn't be necessary to flush the context within the driver
implementation because the old context is explicitly flushed in
_mesa_make_current which is called a little further on. It is useful to
only have a single place that flushes when switching contexts to make it
easier to later implement the GL_KHR_context_flush_control extension.
The flush in intelMakeCurrent was added in commit 5505865 to implement
the GLX semantics that the context should be flushed when it is
released. When the commit was made there was no flush in
_mesa_make_current because it was only added later in 93102b4c. I think
that later commit effectively makes the first commit redundant.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Neil Roberts <neil@linux.intel.com>
HALIGN_FOUR/SIXTEEN has no meaning for compressed textures, and we can't
render to them anyway. So use the tightest possible packing. This
avoids bugs with non-power-of-two block sizes.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Add ASTC texture support for hardware that supports this
(currently only GC3000 on i.MX6qp is known to have this).
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Uploaded data must start at (stride * start), because we can't modify
start in all cases. If it's the first allocation, it's also the amount
of memory wasted. If the starting offset is larger than the size of
the upload buffer, the buffer is re-created, used for 1 upload, and then
thrown away. If the upload is small, most of the buffer space is unused
and wasted. Keep doing that and the OOM killer comes. It's actually
pretty quick.
With signed VB offsets, we can set min_out_offset = 0
in u_upload_alloc/u_upload_data.
This fixes OOM situations with SPECviewperf.
Fixes:
make[2]: Leaving directory '/home/local/mesa/mesa-17.4.0-devel/_build/sub/src'
make[2]: *** No rule to make target '../../../src/git_sha1.h.in', needed by 'git_sha1.h'. Stop.
Makefile:660: recipe for target 'all-recursive' failed
Fixes: 16be271c6e "git_sha1_gen: use git_sha1.h.in on all build systems"
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Instead of storing all the pointers and zeroing them all out,
just store a valid bitmask in the state. This also moves
the CmdBindPipeline path down the cpu usage path for the
multithreading demo as it no longer has to traverse MAX_SETS
to find the active descriptor sets.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This isn't required to be cleared, since buffers are only linked
by vertex elements, so if elements are clear then no buffers
should be referenced.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just removes a hole in the cmd_state and packs some bools
together.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
If we allocate attachments in the begin command buffer due to the
render pass continue bit, we were leaking them.
Since renderpasses inside a cmd buffer malloc/free these properly,
and set to NULL, we just need to call free at end.
Fixes a memory leak with multithreading demo.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
uint32_t data[MAX_SETS * 2] = {}; was getting executed before
the exit and took significant amounts of time. By having the
check outside the function, we skip the execution of the clear.
Reviewed-by: Dave Airlie <airlied@redhat.com>
The vram_list linked list resulted in lots of pointer chasing.
Replacing this with an array instead improves descriptor set
allocation CPU usage by 3x at least (when also considering the free),
because it had to iterate through 300-400 sets on average.
Not a huge improvement as the pre-improvement CPU usage was only
about 2.3% in the busiest thread.
Reviewed-by: Dave Airlie <airlied@redhat.com>
In OpenCL/CUDA kernels, shared memory usage can be defined within the
kernel code. Those usage will only be picked up while parsing the
SPIR-V, during the translation phase of the program.
Signed-off-by: Pierre Moreau <pierre.morrow@free.fr>
This workaround doesn't fix any of the piglit hangs we've seen
on CNL. But it might be fixing something we haven't tested yet.
V2: Remove the bits enabling Float blend optimization. It is
enabled through CACHE_MODE_SS register.
Update the comment.
Move gen10 if block on top of gen9 if block.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This optimization is enabled for previous generations too.
See Mesa commit c17e214a6b
On CNL this bit has been moved to CACHE_MODE_SS register.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This workaround doesn't fix any of the piglit hangs we've seen
on CNL. But it might be fixing something we haven't tested yet.
V2: Add the check for Post Sync Operation.
Update the workaround comment.
Use braces around if-else.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
There are few other (duplicate) workarounds which have similar recommendations:
WaFlushHangWhenNonPipelineStateAndMarkerStalled
WaCSStallBefore3DSamplePattern
WaPipeControlBefore3DStateSamplePattern
WaPipeControlBefore3DStateSamplePattern has some extra recommendations if
driver is using mid batch context restore. Ignoring it for now because We're
not doing mid-batch context restore in Mesa.
This workaround doesn't fix any of the piglit hangs we've seen
on CNL. But it might be fixing something we haven't tested yet.
V2: Use brw_load_register_imm32() to program CACHE_MODE_0.
Get rid of brw_flush_gpu_caches().
V3: Make the workaround helper functions static.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by :Nanley Chery <nanley.g.chery@intel.com>
Fixes reverted patch f03b7c9 by doing VMID reservation per
process and not per context.
Also updates required amdgpu libdrm version since the change
involved interface updates in amdgpu libdrm.
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
The dynamic index of a vector (not array!) is lowered to a sequence of
conditional assignments. However, the interpolate_at_* expressions
require that the interpolant is an l-value of a shader input.
So instead of doing conditional assignments of parts of the shader input
and then interpolating that (which is nonsensical), we interpolate the
entire shader input and then do conditional assignments of the interpolated
result.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
The intended rule has been clarified in GLSL 4.60, Section 8.13.2
(Interpolation Functions):
"For all of the interpolation functions, interpolant must be an l-value
from an in declaration; this can include a variable, a block or
structure member, an array element, or some combination of these.
Component selection operators (e.g., .xy) may be used when specifying
interpolant."
For members of interface blocks, var->data.must_be_shader_input must be
determined on-the-fly after lowering interface blocks, since we don't want
to disable varying packing for an entire block just because one input in it
is used in interpolateAt*.
v2: keep setting must_be_shader_input in ast_function (Ian)
v3: follow the relaxed rule of GLSL 4.60
v4: only apply the relaxed rules to desktop GL
(the ES WG decided that the relaxed rules may apply in a future version
but not retroactively; see also
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.*)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101378
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
We need to validate some structs exist before we dirty the states, and
avoid the problem in some other places.
Fixes: e027935a7 ("st/mesa: don't update unrelated states in non-draw calls such as Clear")
These are produced by nir_lower_bitmap(), adding the missing derefence
would cause other issues that need to be hacked around such as
skipping sampler lowering and uniform location assignment, so this
change seems the correct way to go.
Fixes 194 piglit crashes on radeonsi using NIR.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This add support for the early depth/stencil property found
on image shaders.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds support for emitting RAT instructions to the assembler.
RAT instructions are used to implement image accessors.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds support to the assembler for the mark bit
on the export word1.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just adds support to the assembler for setting the valid
pixel mode on the CF clause.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
These special ALU sources provide the shader engine,
simd and hw wave ids.
These are required for images support.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This should reduce the time where compute units are idle, mainly
for meta operations because they use a bunch of compute shaders.
This seems to have a really minor positive effect for Talos, at least.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It confuses CTS. This pregenerates the heap info into the
physical device, so we can use it for translating contiguous
indices into our "standard" ones.
This also makes the WSI a bit smarter in case the first preferred
heap does not exist.
Reviewed-by: Dave Airlie <airlied@redhat.com>
CC: <mesa-stable@lists.freedesktop.org>
This is just a bad idea and should be avoided. Instead, make the #include
flat and fix the build systems to pass the proper -I flags
v2: - add an inc_wayland_drm instead passing a path to
include_directories (Emil)
- update commit message (Emil)
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com> (v1)
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
It's inaccurate. Instead, see the copyright and use "git log" and
"git blame" to know the authorship.
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Thanks to the ralloc invariant of "any pointer returned from ralloc can
be used as a context", calling ralloc_size with a size of zero will
cause it to allocate at least a header. If we don't have any push
constants, then NULL is perfectly acceptable (and even preferred).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This reverts commit d364684711.
The commit that bumped the autotools version was reverted, so lets
revert the meson version to match.
fixes: 1f2640bfa9
"Revert "winsys/amdgpu: Add R600_DEBUG flag to reserve VMID per ctx.""
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Prevents an assertion when using GALLIUM_HUD with ioquake3,
when cso_restore_constant_buffer_slot0 restores an empty
constant buffer in slot 0.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Structure code to only flush when we will potentially call cpu_prep. This
prevents spurious flushes in applications that heavily rely on u_uploader.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
GC3000 resolve-in-place assumes that the TS state is configured.
If it is not, this will result in MMU errors. This is especially
apparent when using glGenMipmaps().
Fixes: 78ade65956 ("etnaviv: Do GC3000 resolve-in-place when possible")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Tested-by: Chris Healy <cphealy@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
This should make sure we don't treat exports buffers as local
bos.
Fixes: a639d40f13 (radv: add support for local bos. (v3))
Tested-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
__asm__ is portable, and allows the svga driver to be compiled with the
c99 standard instead of requiring the gnu99 standard.
I have compile tested this with GCC and Clang on Linux.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
If we have more programs than what we can store,
aubinator_error_decode will assert. Instead let's have a rolling
window of programs.
v2: Fix overflowing issues (Eric Engestrom)
v3: Go through programs starting at idx_program (Scott)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
MSVC treats enums as being signed. The 4-bit target field isn't large
enough to correctly store the value 8 (for PIPE_TEXTURE_CUBE_ARRAY).
The bitfield value 0x8 was being interpreted as -8 so matching the
target with PIPE_TEXTURE_CUBE_ARRAY in switch statements, etc. was
failing.
To keep the structure size the same, we reduce the format field from
16 bits to 15. There don't appear to be any other enum bitfields
which need to be adjusted.
This fixes a number of Piglit cube map array tests.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This makes use of ralloc to simplify the destruction. We can also
store instructions in hash tables.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
We used to print invalid data when the last field was being clamped to
32bits due to Dword Length of the whole instruction. Here is an
example where the decoder read part of the next instruction instead of
stopping at the 32bit limit:
0x000ce0b4: 0x10000002: MI_STORE_DATA_IMM
0x000ce0b4: 0x10000002 : Dword 0
DWord Length: 2
Store Qword: 0
Use Global GTT: false
0x000ce0b8: 0x00045010 : Dword 1
Core Mode Enable: 0
Address: 0x00045010
0x000ce0bc: 0x00000000 : Dword 2
0x000ce0c0: 0x00000000 : Dword 3
Immediate Data: 8791026489807077376
With this change we have the proper value :
0x000ce0b4: 0x10000002: MI_STORE_DATA_IMM (4 Dwords)
0x000ce0b4: 0x10000002 : Dword 0
DWord Length: 2
Store Qword: 0
Use Global GTT: false
0x000ce0b8: 0x00045010 : Dword 1
Core Mode Enable: 0
Address: 0x00045010
0x000ce0bc: 0x00000000 : Dword 2
0x000ce0c0: 0x00000000 : Dword 3
Immediate Data: 0
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Due to the new way we handle fields, we need *not* to forget the first
field when decoding instructions. The issue was that the advance
function was called first and skipped the first field.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
The xml files don't always have fields in order. This might confuse
our parsing of the commands. Let's have the fields in order. To do
this, the easiest way it to use a linked list. It also helps a bit
with the iterator.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
(Apologies for the double negative.)
For now, the shader cache is disabled by default on i965 to allow us
to verify its stability.
In other words, to enable the shader cache on i965, set
MESA_GLSL_CACHE_DISABLE to false or 0. If the variable is unset, then
the shader cache will be disabled.
We use the build-id of i965_dri.so for the timestamp, and the pci
device id for the device name.
v2:
* Simplify code by forcing link to include build id sha. (Matt)
v3:
* Don't use a for loop with snprintf for bin to hex. (Matt)
* Assume fixed length render and timestamp string to further simplify
code.
Cc: Matt Turner <mattst88@gmail.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This would cause the read of the metadata content to fail, which would
prevent the linking from being skipped.
Seen on Rocket League with i965 shader cache.
Fixes: b86ecea344 "util/disk_cache: write cache item metadata to disk"
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes many GL 4.5 CTS blend tests, such as:
* GL45-CTS.blend_equation_advanced.extension_directive_enable
* GL45-CTS.blend_equation_advanced.extension_directive_warn
* GL45-CTS.blend_equation_advanced.blend_all.GL_MULTIPLY_KHR_all_qualifier
* GL45-CTS.blend_equation_advanced.blend_specific.GL_COLORBURN_KHR
v2:
* Directly save the BlendSupport field to avoid potentially including
a pointer in the future in the structure is updated. (tarceri)
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
If the i965 gen program cannot be loaded from the cache, then we
fallback to using a serialized nir program.
This is based on "i965: add cache fallback support" by Timothy Arceri
<timothy.arceri@collabora.com>. Tim's version was written to fallback
to compiling from source, and therefore had to be much more complex.
After Connor and Jason implemented nir serialization, I was able to
rewrite and greatly simplify this patch.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
For now this disables the shader cache when transform feedback is
enabled via the GL API as we don't currently allow for it when
generating the sha for the shader.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This will be used to disable the shader cache when xfb is enabled
via the api as we don't currently allow for it when generating the
sha for the shader.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This enables the cache on vertex and fragment shaders only.
v2:
* Use MAYBE_UNUSED. (Matt)
[jordan.l.justen@intel.com: reword subject]
[jordan.l.justen@intel.com: *_cached_program => brw_disk_cache_*_program]
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This uses the Mesa disk_cache support to write out the final linked
binary for vertex and fragment shader programs.
This is based off the initial implementation done by Carl Worth. It
has been significantly reworked, first by Tim Arceri, and then by
Jordan Justen.
v2:
* Squash 'i965: add image param shader cache support'
* Squash 'i965: add shader cache support for pull param pointers'
* Sustantially simplified by a rework on top of Jason's 2975e4c56a.
* Rename load_program_data to read_program_data. (Jason)
v3:
* Simplify and align program read/write. (Jason)
v4:
* Don't save prog_data size since we know it from the stage. (Ken)
* Don't save program size, since prog_data includes the size. (Ken)
* Remove `assert` that potentially could be triggered by disk
corruption of the cache entries. (Ken)
* Fix compute shader scratch allocation. (Ken)
* Remove special case mapping for non-LLC. (Ken)
* Remove SET_UPLOAD_PARAMS macro
[jordan.l.justen@intel.com: *_cached_program => brw_disk_cache_*_program]
[jordan.l.justen@intel.com: brw_shader_cache.c => brw_disk_cache.c]
[jordan.l.justen@intel.com: don't map to write program when LLC is present]
[jordan.l.justen@intel.com: set program_written_to_cache on read from cache]
[jordan.l.justen@intel.com: only try cache when status is linking_skipped]
[jordan.l.justen@intel.com: all v2-v4 changes noted above]
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Previously, thread_count was sent in from the stage after some stage
specific calculations. Those stage specific calculations were moved
into brw_alloc_stage_scratch, which will allow the shader cache to
also use the same calculations.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This will be used by the on disk shader cache.
v2:
* Set in brw_compile_* rather than brw_codegen_*. (Jason)
Signed-off-by: Timothy Arceri <timothy.arceri@collabora.com>
[jordan.l.justen@intel.com: Only add to brw_stage_prog_data]
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When a program is restored from the shader cache, prog->nir will be
NULL, but prog->info will be restored.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
If the shader cache is enabled, after linking the program, we
serialize the program to nir. This will be saved out by the glsl
shader cache support.
Later, if the same program is found in the cache, we can use the nir
for a fallback in the unlikely case that the gen binary program is not
found in the cache.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
These fields can be used to optionally save off a driver blob with the
program metadata. For example, serialized nir, or tgsi.
v3:
* Rename serialized_nir* to driver_cache_blob*. (Tim)
* Free memory. (Jason)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v2 (Jason Ekstrand):
- Various whitespace cleanups
- Add helpers for reading/writing objects
- Rework derefs
- [de]serialize nir_shader::num_*
- Fix uses of blob_reserve_bytes
- Use a bitfield struct for packing tex_instr data
v3:
- Zero nir_variable struct on deserialization. (Jordan)
- Allow nir_serialize.h to be included in C++. (Jordan)
- Handle NULL info.name. (Jason)
- Set info.name to NULL when name is NULL. (Jordan)
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
if the driver sets the cap, then use the value it gives us.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Some hw (evergreen) has a limit on how many combined (images/buffers/mrts)
a fragment shader can access.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
It is possible that the optimizer ends up in an infinite loop in
post_scheduler::schedule_alu(), because post_scheduler::prepare_alu_group()
does not find a proper scheduling. This can be deducted from
pending.count() being larger than zero and not getting smaller.
This patch works around this problem by signalling this failure so that the
optimizers bails out and the un-optimized shader is used.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103142
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The shared si_create_shader_selector() code already offsets the mask.
Fixes the following piglit tests:
arb_cull_distance/clip-cull-3.shader_test
arb_cull_distance/clip-cull-4.shader_test
Fixes: 29d7bdd179 (radeonsi: scan NIR shaders to obtain required info)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Previously the values were calculated by just shifting ~0 by the
invocation ID. This would end up including bits that are higher than
gl_SubGroupSizeARB. The corresponding CTS test effectively requires that
these high bits be zero so it was failing. There is a Piglit test as
well but this appears to checking the wrong values so it passes.
For the two greater-than bitmasks, this patch adds an extra mask with
(~0>>(64-gl_SubGroupSizeARB)) to force these bits to zero.
Fixes: KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102680#c3
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Neil Roberts <nroberts@igalia.com>
Only use CCS_E to render to a texture that is CCS_E-compatible with the
original texture's miptree (linear) format. This prevents render
operations from writing data that can't be decoded with the original
miptree format.
On Gen10, with the new CCS_E-enabled formats handled, this enables the
driver to pass the arb_texture_view-rendering-formats piglit test.
v2. Add a TODO for texturing. (Jason)
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
CannonLake additionally supports R11G11B10_FLOAT and four 10-10-10-2
formats with CCS_E. None of these formats fit within the current
blorp_copy framework so disable them until support is added.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
It's supposed to be linked with pthread-stubs (if the platform needs
pthread-stubs). Pthread stubs support isn't (yet) implemented in the
meson build, so add a TODO.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
This allows a user to not care whether they're setting a tristate or a
boolean option, which is a nice user facing feature, and something I've
personally run into.
Suggested-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
If we don't want to use these deps, there's no good reason to search
for them in the first place. This should shave a bit of time for the
initial build.
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
The u_format_other.c users sqrtf, which on some systems require
a math-library. So let's make sure we link with it.
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Fixes regression in:
dEQP-VK.api.object_management.alloc_callback_fail.graphics_pipeline
Fixes: 1e84e53712 "radv: add cache items to in memory cache when reading from disk"
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This patch modifies the ARB_indirect_parameters logic in
brw_draw_prims, so that our implementation isn't affected if
another application attempts to use predicates. Previously we
were using a predicate with a DELTAS_EQUAL comparison operation
and relying on the MI_PREDICATE_DATA register being 0. Our code
to initialize MI_PREDICATE_DATA to 0 was incorrect, so we were
accidentally using whatever value was written there. Because the
kernel does not initialize the MI_PREDICATE_DATA register on
hardware context creation, we might inherit the value from whatever
context was last running on the GPU (likely another process).
The Haswell command parser also does not currently allow us to write
the MI_PREDICATE_DATA register. Rather than fixing this and requiring
an updated kernel, we switch to a different approach which uses a
SRCS_EQUAL predicate that makes no assumptions about the states of any
of the predicate registers.
Fixes Piglit's spec/arb_indirect_parameters/tf-count-arrays test.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103085
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Due to a gaffe on my part, we were re-emitting all binding table entries
on every single draw call. The push_constant_packets atom listens to
BRW_NEW_DRAW_CALL, but skips emitting 3DSTATE_CONSTANT_XS for each stage
unless stage_state->push_constants_dirty is true. However, it flagged
BRW_NEW_SURFACES unconditionally at the end, by mistake.
Instead, it should only flag it if we actually emit 3DSTATE_CONSTANT_XS
for a stage. We can move it a few lines up, inside the loop - the early
continues will skip over it if push constants aren't dirty for a stage.
With INTEL_NO_HW=1 set, improves performance of GFXBench5 gl_driver_2
on Apollolake at 1280x720 by 1.01122% +/- 0.470723% (n=35).
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Groups containing fields smaller than a DWord were not being decoded
correctly. For example:
<group count="32" start="32" size="4">
<field name="Vertex Element Enables" start="0" end="3" type="uint"/>
</group>
gen_field_iterator_next would properly walk over each element of the
array, incrementing group_iter, and calling iter_group_offset_bits()
to advance to the proper DWord. However, the code to print the actual
values only considered iter->field->start/end, which are 0 and 3 in the
above example. So it would always fetch bits 3:0 of the current DWord
when printing values, instead of advancing to each element of the array,
printing bits 0-3, 4-7, 8-11, and so on.
To fix this, we add new iter->start/end tracking, which properly
advances for each instance of a group's field.
Caught by Matt Turner while working on 3DSTATE_VF_COMPONENT_PACKING,
with a patch to convert it to use an array of bitfields (the example
above).
This also fixes the decoding of 3DSTATE_SBE's "Attribute Active
Component Format" fields.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Fixes fbo-blending-formats on RGB8 and 565. We will still need to demote
blending to shader code in the MRT case to fix it in general, but that can
be added when we start doing 32F blending (which also needs to be done in
the shader).
The previous packing I did got us all the R*16F and R*32F formats, where
the pipe format basically matched the TLB's format, but since the clear
color will just be memcpyed to the TLB, we should be looking at its format
for deciding how to pack.
Fixes RGB565, RGB5_A1 and RGBA10 fbo-clear-formats tests and improves
4444.
The output formats are consistent with their channels appearing from low
to high in their name. Textures are interpreted the same way, but their
names may have the channels swapped around. I'm retaining the texture
names so that we are consistent with the documentation, but I want to
leave a warning for others.
In the case of fneg(0.0), we were getting back 0.0 instead of -0.0. We
were also needing an immediate 0 value for ineg, when there's an opcode to
do the job properly.
Fixes fs-floatBitsToInt-neg.shader_test.
We were storing the resolved pixels in all cases, but nr_samples > 0 means
we should be keeping the per-sample values.
We will probably want to change the job structure at some point, as we'll
want to recognize full-buffer resolves and do the resolved store in the
same job as the original rendering, meaning we'll need to track both the
MSAA and single-sample resources in the job. However, this will be enough
to build the rest of the MSAA support.
The HW has no native sampler support for multisample textures, but since
we only need to support txf_ms and the layout is UIF, we just need to
scale up the texcoords and then add in the sample.
This drops the old TEXTURE_MSAA_ADDR special uniform, since we're treating
MSAA textures as textures, rather than basically texbos like VC4 had to.
We just need to multiply width/height by 2 each, and always set them up as
UIF tiling, since that's how the TLB will store them in raw (per-sample)
mode.
We were handing the intra-byte padding fine, but with a 24-bit address
(bottom 8 bits implied 0) we would end up off by 8 bytes in our shift,
impacting vc5's load/store general packets (all other packets we have had
<8 bits of padding).
We only have 2x16 unpacking in our ALUs. To enable this, we also need
lower_fdiv for its new instructions, which had been handled at a higher
level previously.
I already had the texture's wrapping set up to use different behavior for
nearest or linear, so we just needed to saturate the coordinates in linear
mode to get the "proper" blend between the edge and border values.
1D is the exception to "all V3D textures are tiled", since tiling 1D
textures would just waste memory and cache space. This ended up being a
problem once we started actually marking 1D textures as 1D instead of 2D.
Like VC4, we need to at least have one element set up, but unlike VC4 it
seems we don't need to read it to keep the HW happy. Fixes GPU hangs with
glsl-no-vertex-attribs.shader_test.
>From GLSL 4.5 spec, section "7.1 Built-In Language Variables", page 130 of
the PDF states:
"If multiple shaders using members of a built-in block belonging to
the same interface are linked together in the same program, they must
all redeclare the built-in block in the same way, as described in
section 4.3.9 “Interface Blocks” for interface-block matching, or a
link-time error will result."
Fixes:
* GL45-CTS.CommonBugs.CommonBug_PerVertexValidation
v2 (Neil Roberts):
Explicitly look for gl_PerVertex in the symbol tables instead of
waiting to find a variable in the interface.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102677
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
This effectively factorizes a couple of similar routines.
v2 (Neil Roberts): Non-trivial rebase on master
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
Some symbols gathered in the symbols table during parsing are needed
later for the compile and link stages, so they are moved along the
process. Currently, only functions and non-temporary variables are
copied between symbol tables. However, the built-in gl_PerVertex
interface blocks are also needed during the linking stage (the last
step), to match re-declared blocks of inter-stage shaders.
This patch adds a new utility function that will factorize current code
that copies functions and variables between two symbol tables, and in
addition will copy explicitly declared gl_PerVertex blocks too.
The function will be used in a subsequent patch.
v2 (Neil Roberts):
Allow the src symbol table to be NULL and explicitly copy the
gl_PerVertex symbols in case they are not referenced in the exec_list.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
NIR does not have these instructions. TGSI and Mesa IR both implement
them using < and >=, repsectively. Removing them deletes a bunch of
code and means I don't have to add code to the SPIR-V generator for
them.
v2: Rebase on 2+ years of change... and fix a major bug added in the
rebase.
text data bss dec hex filename
8255291 268856 294072 8818219 868e2b 32-bit i965_dri.so before
8254235 268856 294072 8817163 868a0b 32-bit i965_dri.so after
7815339 345592 420592 8581523 82f193 64-bit i965_dri.so before
7813995 345560 420592 8580147 82ec33 64-bit i965_dri.so after
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Without the lexer changes, tests/glslparsertest/glsl2/tex_rect-02.frag
fails. Before this change, the parser would determine that
sampler2DRect is not a valid type because the call to
state->symbols->get_type() in ast_type_specifier::glsl_type() would
return NULL. Since ast_type_specifier::glsl_type() is now going to
return the glsl_type pointer that it received from the lexer, it doesn't
have an opportunity to generate an error.
text data bss dec hex filename
8255243 268856 294072 8818171 868dfb 32-bit i965_dri.so before
8255291 268856 294072 8818219 868e2b 32-bit i965_dri.so after
7815195 345592 420592 8581379 82f103 64-bit i965_dri.so before
7815339 345592 420592 8581523 82f193 64-bit i965_dri.so after
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This allows us to use a single token for every built-in type except void.
text data bss dec hex filename
8275163 269336 294072 8838571 86ddab 32-bit i965_dri.so before
8255243 268856 294072 8818171 868dfb 32-bit i965_dri.so after
7836963 346552 420592 8604107 8349cb 64-bit i965_dri.so before
7815195 345592 420592 8581379 82f103 64-bit i965_dri.so after
Yes, the 64-bit binary shrinks by 21k.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Passing YYSTYPE into classify_identifier enables a later patch.
text data bss dec hex filename
8310339 269336 294072 8873747 876713 32-bit i965_dri.so before
8275163 269336 294072 8838571 86ddab 32-bit i965_dri.so after
7845579 346552 420592 8612723 836b73 64-bit i965_dri.so before
7836963 346552 420592 8604107 8349cb 64-bit i965_dri.so after
Yes, the 64-bit binary shrinks by 8k.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
There are two callers of the constructor, and they are right next to
each other. Move the "#anon_struct" name handling to the parser so that
the conditional can be removed.
I've also deleted part of the comment (about the memory leak) because I
don't think it's quite accurate or relevant.
text data bss dec hex filename
8310399 269336 294072 8873807 87674f 32-bit i965_dri.so before
8310339 269336 294072 8873747 876713 32-bit i965_dri.so after
7845611 346552 420592 8612755 836b93 64-bit i965_dri.so before
7845579 346552 420592 8612723 836b73 64-bit i965_dri.so after
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Having moved gallium_dri.so library to /vendor/lib/dri
also symlinks need to be coherently created using TARGET_OUT_VENDOR instead of TARGET_OUT
or all non Intel drivers will not be loaded with Android N and earlier,
thus causing SurfaceFlinger SIGABRT
(v2) simplification of post install command
Fixes: c3f75d483c ("Android: move libraries to /vendor")
Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v1)
Reviewed-by: Rob Herring <robh@kernel.org> (v1)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
It seems nobody's using the string hashing function. If you try to
pass it directly to the hashtable creation function, you'll get
compiler warning for non matching prototypes. Let's make them match.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Otherwise we will leak them, load duplicates from disk rather
than memory and never write items loaded from disk to the apps
pipeline cache.
Fixes: fd24be134f 'radv: make use of on-disk cache'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Patch uses mem_ctx for allocation to ensure param array gets freed
later.
==6164== 48 bytes in 1 blocks are definitely lost in loss record 61 of 193
==6164== at 0x4C2EB6B: malloc (vg_replace_malloc.c:299)
==6164== by 0x12E31C6C: ralloc_size (ralloc.c:121)
==6164== by 0x130189F1: fs_visitor::assign_constant_locations() (brw_fs.cpp:2095)
==6164== by 0x13022D32: fs_visitor::optimize() (brw_fs.cpp:5715)
==6164== by 0x13024D5A: fs_visitor::run_fs(bool, bool) (brw_fs.cpp:6229)
==6164== by 0x1302549A: brw_compile_fs (brw_fs.cpp:6570)
==6164== by 0x130C4B07: blorp_compile_fs (blorp.c:194)
==6164== by 0x130D384B: blorp_params_get_clear_kernel (blorp_clear.c:79)
==6164== by 0x130D3C56: blorp_fast_clear (blorp_clear.c:332)
==6164== by 0x12EFA439: do_single_blorp_clear (brw_blorp.c:1261)
==6164== by 0x12EFC4AF: brw_blorp_clear_color (brw_blorp.c:1326)
==6164== by 0x12EFF72B: brw_clear (brw_clear.c:297)
Fixes: 8d90e28839 ("intel/compiler: Allocate pull_param in assign_constant_locations")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
We were dividing by 4 twice. This also papered over a bug where we
were neglecting to clamp the sampler count to the [0, 16] range.
This should have no functional impact, it only affects prefetching.
v2 [Kenneth Graunke]:
- Clamp sampler_count to [0, 16] to avoid overflowing the valid values
for this field. Write a commit message.
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This avoids recompiles for shaders that don't use explicit derivatives
when ctx->Hint.FragmentShaderDerivative == GL_NICEST.
For example, GFXBench 5 Aztec Ruins sets the GL_NICEST hint before
compiling any shaders, but none of them use dFdx() or dFdy() - only
implicit derivatives. This doesn't eliminate any recompiles, but
does eliminate one of the reasons for doing so.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
i965 turns fddx/fddy into their coarse/fine variants based on the
ctx->Hint.FragmentShaderDerivative setting. It needs to know whether
this can impact a shader in order to better guess NOS settings.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Also, reorder them to match the structure's field order, to make it
easier to check that they're all present.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
This allows an app to query shader statistics and get a disassembly of
a shader. RenderDoc git has support for it, so this allows you to view
shader disassembly from a capture.
When this extension is enabled on a device (or when tracing), we now
disable pipeline caching, since we don't get the shader debug info when
we retrieve cached shaders.
v2: Improvements to resource usage reporting
v3: Disassembly string must be null terminated (string_buffer's length
does not include the terminator)
v4: Fixed LDS reporting. (Bas)
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Following piglits are passing:
- glean@texture_srgb
- spec@ext_texture_srgb@fbo-srgb
- spec@ext_texture_srgb@tex-srgb
- spec@ext_texture_srgb@texwrap formats
- spec@ext_texture_srgb@texwrap formats-s3tc
Btw. this enables GL 2.1 :-)
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Fixes intermittent GPU hangs on Broxton with an Intel internal
test case.
There are plenty of similar fragment shaders in piglit that do
not use any varyings and any uniforms. According to the
documentation special timing is needed between pipeline stages.
Apparently we just don't hit that with piglit. Even with the
failing test case one doesn't always get the hang.
Moreover, according to the error states the hang happens
significantly later than the execution of the problematic shader.
There are multiple render cycles (primitive submissions) in between.
I've also seen error states where the ACTHD points outside the
batch. Almost as if the hardware writes somewhere that gets used
later on. That would also explain why piglit doesn't suffer from
this - most tests kick off one render cycle and any corruption
is left unseen.
v2 (Ken): Instead of enabling push constants, enable one of the
inputs (PSIZ).
v3 (Ken, Jason): Use LAYER instead making vulkan emit_3dstate_sbe()
happy.
Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Culling tris with zero area seems like a great idea, but apparently with
fill mode line (and point) we're supposed to draw them, at least some tests
for some other state tracker complained otherwise.
Such tris also always seem to be back facing (not sure if this can be
inferred from anything, since in a mathematical sense it cannot really be
determined), so make sure to account for this when filling in the face
information.
(For solid tris, this is of course unnecessary, drivers will throw the tris
away later in any case.)
Reviewed-by: Brian Paul <brianp@vmware.com>
This has been tested with the osdemo from mesa-demos
v2: - Add SELinux dependency
- fix typo GALLIUM_LLVM -> GALLIUM_LLVMPIPE
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
This builds the classic (non-gallium) osmesa with meson. This has been
tested with the osdemo application from mesa-demos.
v2: - Remove unrelated change
- Add SELinux dependency to osmesa
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
This makes things much easier to ensure correctness with meson. Tested
with make dist-check and with meson.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
These are used by non-gallium osmesa, so they need to be defined outside
of the gallium subdirectory.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
According to the ARB_ES3_1_compatibility specification,
glGetFramebufferAttachmentParameteriv is supposed to accept BACK,
and it behaves exactly like BACK_LEFT.
Fixes a GL error in GFXBench 5 Aztec Ruins.
Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
From the spec:
"IMAGE_FORMAT_COMPATIBILITY_TYPE: The matching criteria use for the
resource when used as an image textures is returned in
<params>. This is equivalent to calling GetTexParameter"
So we would need to return None for any target not supported by
GetTexParameter. By mistake, we were using the target check for
GetTexLevelParameter.
v2: fix typo (GetTextParameter vs GetTexParemeter) on comment (Illia Mirkin)
Reviewed-by: Antia Puentes <apuentes@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Meson's vcs_tag() uses the output of `git describe`, eg.
17.3-branchpoint-5-gfbf29c3cd15ae831e249+
Whereas the other build systems used a script that outputs only the sha1
of the HEAD commit, eg.
fbf29c3cd1
Given that this information is used by printing it next to the version
number, there's some redundancy here, and inconsistency between build
systems.
Bring Meson in line by making it use the same script, with the added
advantage of now supporting the MESA_GIT_SHA1_OVERRIDE env var.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Serious Sam Fusion 2017 uses a huge number of occlusion queries,
and the allocated query pool buffer is greater than 4096 bytes.
This slightly improves performance (tested in Ultra) from
117.2 FPS to 119.7 FPS (~+2%) on my RX480.
This also improves Talos, from 69 FPS to 72/73 FPS (~+5%).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Mesa's DEBUG and assert's NDEBUG are not tied to each other, so we need
to explicitly compile this code out.
Fixes: 3df7892878 "vc4: Drop reloc_count tracking for debug
asserts on non-debug builds."
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Valgrind shows that leak is caused by gen6_upload_push_constant, add
unref push_const_bo per stage to destructor to fix this (like done for
scratch_bo).
==10952== 144 bytes in 1 blocks are definitely lost in loss record 44 of 66
==10952== at 0x4C30A1E: calloc (vg_replace_malloc.c:711)
==10952== by 0x8C02847: bo_alloc_internal.constprop.10 (brw_bufmgr.c:344)
==10952== by 0x8C425C4: intel_upload_space (intel_upload.c:101)
==10952== by 0x8C22ED0: gen6_upload_push_constants (gen6_constant_state.c:154)
v2: remove if conditions, brw_bo_unreference handles NULL (Ken, Emil)
Fixes: 24891d7c05 ("i965: Store per-stage push constant BO pointers.")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Asserting slot >= 2 made sense when the URB read offset was always 1
(pair of slots). Commit 566a0c43f0 made
it possible to read from the VUE header in slot 0, by adjusting the
offset to be 0. So, this assert is now bogus. Use the one from GL.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Commit 566a0c43f0 started setting the
3DSTATE_SBE bit to override these values with the one calculated there.
So, they're dead. Stop setting them.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
It appears that flushing the DB metadata is actually not sufficient
since the driver uses the new VS blit shaders. This looks quite
strange though, but it seems like we need to flush DB for fixing
the corruption.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102955
Fixes: 69ccb9dae7 (radeonsi: use new VS blit shaders (VS inputs in SGPRs)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This uses the new kernel interfaces for reduced cs overhead,
We only set the local flag for memory allocations that don't have
a dedicated allocation and ones that aren't imports.
v2: add to all the internal buffer creation paths.
v3: missed some command submission paths, handle 0/empty bo lists.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Not all rendering matches the miptree format. We allow rendering to
texture views so there are cases where it may not match. In those
cases, our current scheme of just passing the value of ctx->sRGBEnabled
isn't viable. Instead, just do what we do for texturing and pass the
view format in directly.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: mesa-stable@lists.freedesktop.org
It's rather surprising that we've never actually hit this before.
Aparently, Ian's SPIR-V generator currently claims the Simple when you
don't do anything complex. We really shouldn't assert-fail on it.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: mesa-stable@lists.freedesktop.org
system/window.h is no longer available by default and is part of
libnativewindow, so add it to the shared libraries. It has to be conditional
because the library is only present in O and later.
Really, we should only be depending on vndk/window.h now, but that's only
in O and changing would be pretty invasive.
Signed-off-by: Rob Herring <robh@kernel.org>
See my LLVM patch which fixes the root cause.
Users have to apply this patch and then they have 2 choices:
- Downgrade to LLVM 5.0
- Update to LLVM git after my LLVM patch is pushed.
It won't be possible to use current and earlier development version
of LLVM 6.0.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: 17.3 <mesa-stable@lists.freedesktop.org>
This should be OUT_RELOC() since the operation isn't writing to the
buffer. Technically it doesn't matter much currently, since we'd
anyways to a gmem2mem later. But that will change.
Signed-off-by: Rob Clark <robdclark@gmail.com>
When binding a new pipeline, we applied all dynamic states
without checking if they really need to be re-emitted. This
doesn't seem to be useful for the meta operations because only
the viewports/scissors are updated.
This should reduce the number of commands added to the IB
when a new graphics pipeline is bound.
Also, rename radv_dynamic_state_copy() to radv_bind_dynamic_state()
and set the dirty flags directly there.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
The depth bounds test values are either set at pipeline
creation or dynamically using vkCmdSetDepthBounds().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
From the OpenGL 4.6 spec, section 4.4.1 Input Layout Qualifiers, Page 68,
(Location aliasing):
"Further, when location aliasing, the aliases sharing the location
must have the same underlying numerical type (floating-point or
integer)."
The current implementation is too strict, since it checks that the
the base types are an exact match instead.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
v2:
- we only need to validate inputs to the first stage and outputs
from the last stage, everything else has already been validated
during cross_validate_outputs_to_inputs (Timothy).
- Use MAX_VARYING instead of MAX_VARYINGS_INCL_PATCH (Illia)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
For non-SSO programs, we only need to validate outputs, since
the cross validation of outputs to inputs will ensure that we
produce linker errors for invalid inputs too.
Hoever, for the SSO path there is no output to input validation,
so we need to validate inputs explicitly. Generalize the function
so it can handle this as well.
Also, notice that vertex shader inputs and fragment shader outputs
are already validated in assign_attribute_or_color_locations()
for both SSO and non-SSO paths, so we should not try to validate
that here again (in fact, the function would require explicit
paths to handle these two cases properly).
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Currently, we only validate explicit locations for non-SSO programs.
This creates a helper that we can call from both SSO and non-SSO paths
directly, so we can reuse all the logic behind this.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
From ARB_enhanced_layouts:
"[...]when location aliasing, the aliases sharing the location
must have the same underlying numerical type (floating-point or
integer) and the same auxiliary storage and
interpolation qualification.[...]"
Add code to the linker to validate that aliased locations do
have the same aux storage.
Fixes:
KHR-GL45.enhanced_layouts.varying_location_aliasing_with_mixed_auxiliary_storage
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
From ARB_enhanced_layouts:
"[...]when location aliasing, the aliases sharing the location
must have the same underlying numerical type (floating-point or
integer) and the same auxiliary storage and
interpolation qualification.[...]"
Add code to the linker to validate that aliased locations do
have the same interpolation.
Fixes:
KHR-GL45.enhanced_layouts.varying_location_aliasing_with_mixed_interpolation
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
The existing code was checking the whole interface variable rather
than its members, which is not what we want: we want to check
aliasing for each member in the interface variable.
Surprisingly, there are piglit tests that verify this and were
passing due to a bug in the existing code: when we were computing
the last component used by an interface variable we would use
the 'vector' path and multiply by vector_elements, which is 0 for
interface variables. This made the loop that checks for aliasing
be a no-op and not add the interface variable to the list of outputs
so then we would fail to link when we did not see a matching output
for the same input in the next stage. Since the tests expect a
linker error to happen, they would pass, but not for the right
reason.
Unfortunately, the current implementation uses ir_variable instances
to keep track of explicit locations. Since we don't have
ir_variables instances for individual interface members, we need
to have a custom struct with the data we need. This struct has
the ir_variable (which for interface members is the whole
interface variable), plus the data that we need to validate for
each aliased location, for now only the base type, which for
interface members we will take from the appropriate field inside
the interface variable.
Later patches will expand this custom struct so we can also check
other requirements for location aliasing, specifically that
we have matching interpolation and auxiliary storage, that once
again, we will take from the appropriate field members for the
interface variables.
v2:
- Use MAX_VARYING instead of MAX_VARYINGS_INCL_PATCH (Illia)
Fixes:
KHR-GL45.enhanced_layouts.varying_block_automatic_member_locations
Fixes (these were passing before but for incorrect reasons):
tests/spec/arb_enhanced_layouts/linker/block-member-locations/named-block-member-location-overlap.shader_test
tests/spec/arb_enhanced_layouts/linker/block-member-locations/named-block-member-mixed-order-overlap.shader_test
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Move the checks for explicit locations to a separate function. We
will use this in a follow-up patch to validate locations for interface
variables where we need to validate each interface member rather than
the interface variable itself.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
We were assuming that if an input has an invalid explicit location it would
fail to link because it would not find the corresponding output, however,
since we look for the matching output by indexing the explicit_locations
array with the input location, we still need to ensure that we don't index
out of bounds.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
There is no reason to block this here, if a driver enables
it, let it handle it.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This probably needs more work but this just add the initial
code to convert gs/tcs/tes nir based shaders in the state tracker.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit fixes two issues: First, we were returning false regardless
of whether or not the function made progress. Second, we were calling
nir_metadata_preserve far more often than needed; we only need to call
it once per impl.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We want this to get called before nir_lower_subgroups which is going in
brw_preprocess_nir. Now that nir_lower_wpos_ytransform can handle
system values, this should be safe to do.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We currently have a bug where nir_lower_system_values gets called before
nir_lower_var_copies so it will miss any system value uses which come
from a copy_var intrinsic. Moving it to after brw_preprocess_nir fixes
this problem.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
The PRM says "The execution size must be 1." In 73137997e2, the
execution size was set to 1 when it should have been BRW_EXECUTE_1
(which maps to 0). Later, in dc2d3a7f5c, JMPI was used for
line AA on gen6 and earlier and we started manually stomping the
exeution size to BRW_EXECUTE_1 in the generator. This commit fixes the
original bug and makes brw_JMPI just do the right thing.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 73137997e2
Returns the brw_type for a given ssa.bit_size, and a reference type.
So if bit_size is 64, and the reference type is BRW_REGISTER_TYPE_F,
it returns BRW_REGISTER_TYPE_DF. The same applies if bit_size is 32
and reference type is BRW_REGISTER_TYPE_HF it returns BRW_REGISTER_TYPE_F
v2 (Jason Ekstrand):
- Use better unreachable() messages
- Add Q types
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
In order to implement the ballot intrinsic, we do a MOV from flag
register to some GRF. If that GRF is used in a SEL, cmod propagation
helpfully changes it into a MOV from the flag register with a cmod.
This is perfectly valid but when lower_simd_width comes along, it simply
splits into two instructions which both have conditional modifiers.
This is a problem since we're reading the flag register. This commit
makes us check whether or not flags_written() overlaps with the flag
values that we are reading via the instruction source and, if we have
any interference, will force us to emit a copy of the source.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
The beginning of the end for the shader keys. Not entirely sure
what I'm going to replace them with for the compiler though, so this
is the first step.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
These assertions were revisited a couple of times in the past, and they
still weren't quite right.
The problem I was seeing (with some other state tracker) was a copy between
two 512x512 s3tc textures, but from mip level 0 to mip level 8. Therefore,
the destination has only size 2x2 (not a full block), so the box width/height
was only 2, causing the assertion to trigger for src alignment.
As far as I can tell, such a copy is completely legal, and because a correct
assertion would get ridiculously complicated just get rid of it for good.
Reviewed-by: Brian Paul <brianp@vmware.com>
This way, we know what we're allowed to use (no nested include lists
for instance) and users get immediate feedback when trying to use
unsupported versions, rather than a cryptic crash or things being
silently not built correctly.
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Libunwind has some issues on some platforms, so let's allow people
who have issues to opt-out. This is similar to what we do in automake,
and the implementation is modelled after our opt-out for valgrind.
Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Following test checking entrypoints passes:
dEQP-EGL.functional.get_proc_address.extension.gl_ext_occlusion_query_boolean
Piglit test 'ext_occlusion_query_boolean-any-samples' passes with these changes.
No changes/regression observed in WebGL occlusion tests or Intel CI.
v2: add es2="2.0" for glapi entrypoints, clean up xml
dispatch_sanity changes (fix 'make check')
Signed-off-by: Harish Krupo <harish.krupo.kps@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Some of the checks are valid for generic ES 3.2 as well.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
It's still printed after linking, but it makes more sense to
have SPIRV->NIR->LLVM IR->ASM.
Fixes: f0a2bbd1a4 (radv: move nir print after linking is done)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is needed for RADV to support explicit component packing.
This is also required to use the new NIR component splitting /
packing passes.
V2:
- add commponent packing support for interpolate_at* intrinsics
- improve store packing support when not all varyings are scalar
as spotted by Bas the store source was incorrectly offset.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
For certain buffer meta ops we can use the CP or a compute shader,
we should use a define to rather than hardcoding 4096, allows
for easier testing and more consistency.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Drivers have supported KHR_no_error for a while. We'd been leaving it
marked as "in progress" because there's a zillion places that could get
slightly more optimized. But, Timothy and Samuel have already done
piles of work, and I think we have a solid implementation at this point.
Let's check it off the list.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This properly sets stage_state->push_constant_dirty = true, so that we
emit 3DSTATE_CONSTANT_XS to disable the constant buffer for the shader
stage. It also sets stage_state->push_const_size = 0.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
We have a gl_program and we want a gl_program. There's no point in
converting to brw_program and back again. This probably made more
sense in the old days before Tim dropped a layer of subclassing.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Compute shaders don't have access to the framebuffer, so there's no
point in worrying whether a texture is bound as a render target.
This saves a bunch of resolves in GFXBench4 Manhattan 3.1, but doesn't
seem to impact performance at all, at least on Apollolake.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
gcc is throwing this warning in my meson build:
../src/intel/compiler/brw_eu_validate.c:50:11: warning
argument 1 null where non-null expected [-Wnonnull]
return memmem(haystack.str, haystack.len,
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
needle.str, needle.len) != NULL;
~~~~~~~~~~~~~~~~~~~~~~~
The first check for CONTAINS has a NULL error_msg.str and 0 len. The
glibc implementation will exit without looking at any haystack bytes if
haystack.len < needle.len, so this was safe, but silence the warning
anyway by guarding against implementation variablility.
Fixes: 122ef3799d ("i965: Only insert error message if not already present")
Reviewed-by: Matt Turner <mattst88@gmail.com>
To enable per-context priorities, we need to have per-context pipe's.
Unfortunately we still need to keep the global screen pipe, mostly just
for screen->get_timestamp().
Signed-off-by: Rob Clark <robdclark@gmail.com>
To add context priority support we need to have an fd_pipe per context,
rather than per-screen. Which conflicts with existing ctx->pipe (which
is actually a visibility stream pipe (hw resource). So just rename it.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Instead of plain snprintf(). To fix the MSVC build.
snprintf() is used in various places in Mesa/gallium, but apparently,
not in code built with MSVC.
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
I'm working on radeonsi support in the Chrome OS Android container
(ARC++). Mesa in ARC++ uses autotools instead of Android.mk, but all
the necessary EGL bits are there, so the existing check is too strict.
Signed-off-by: Benjamin Gordon <bmgordon@chromium.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
This restores performance for the drirc workaround, i.e.
KILL_IF does:
visible = src0 >= 0;
kill_flag &= visible; // accumulate kills
amdgcn_kill(wqm_vote(visible)); // kill fully dead quads only
And all helper pixels are killed at the end of the shader:
amdgcn_kill(kill_flag);
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
We now have linking optimisations so we want to delay dumping the
nir until after these are complete.
Fixes: 06f05040eb (radv: Link shaders)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This fixes a regression I introduced refactoring this code,
I managed to invert range twice, I moved the inversion into
the common code, but forgot to stop doing it in the callee.
Fixes: GL45-CTS.multi_bind.dispatch_bind_buffers_base
Fixes: 35ac13ed3 (mesa/bufferobj: consolidate some codepaths between ubo/ssbo/atomics.)
Reported-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The IR is reused in different pipeline combinations so we need
to clone it to avoid link time optimistaions messing up the
original copy.
Fixes: 06f05040eb (radv: Link shaders)
Reviewed-by: Dave Airlie <airlied@redhat.com>
Compiling with MSVC options /we4995 /we4996 (a subset of /sdl) generates
a warning that the gethostbyname() function is deprecated in favor of
getaddrinfo() or GetAddrInfoW(). Replace the call with getaddrinfo().
Untested. There are no callers to u_socket_connect() in Gallium.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This was the actual cause of GPU hangs fixed by 0fdd531457 ("radv:
Fix pipeline cache locking issues"), since multiple threads would end
up trying to create the variants for a single entry.
Now that we're locking around the whole of this function, this isn't
really necessary (we either create all or none of the variants), but
fix this anyway in case things change later.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
CC: 17.3 <mesa-stable@lists.freedesktop.org>
The kernel doesn't initialize the value of the INSTPM or CS_DEBUG_MODE2
registers at context initialization time. Instead, they're inherited
from whatever happened to be running on the GPU prior to first run of a
new context. So, when we started setting these, other contexts in the
system started inheriting our values. Since this controls whether
3DSTATE_CONSTANT_* takes a pointer or an offset, getting the wrong
setting is fatal for almost any process which isn't expecting this.
Unfortunately, VA-API and Beignet don't initialize this (nor does older
Mesa), so they will die horribly if we start doing this. UXA and SNA
don't use any push constants, so they are unaffected.
Until we have some kind of solution to this problem, I'm going to revert
this patch and abandon using the feature for now. It will lead to fewer
pushed UBO ranges on Broadwell+, which may lead to lower performance,
though I don't have any data on the impact.
Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102774
Meson 0.43 added the ability to pass nested lists to
include_directories, so the code that we have works for 0.43, but not
for 0.42. This patch changes the include_directories list to be flat so
it works with 0.42
fixes: 108d257a16 ("meson: build libEGL")
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
There are two issues with the current implementation. First, it relies
on the layout(local_size_*) happening in the same shader as the main
function, and secondly it doesn't work for variable group sizes.
In both cases, the simplest fix is to move the setup of these derived
values to a later time, similar to how the gl_VertexID workarounds are
done. There already exist system values defined for both of the derived
values, so we use them unconditionally, and lower them after linking is
performed.
While we're at it, we move to using gl_LocalGroupSizeARB instead of
gl_WorkGroupSize for variable group sizes.
Also the dead code elimination avoidance can be removed, since there
can be situations where gl_LocalGroupSizeARB is needed but has not been
inserted for the shader with main function. As a result, the lowering
code has to insert its own copies of the system values if needed.
Reported-by: Stephane Chevigny <stephane.chevigny@polymtl.ca>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103393
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Vulkan CTS does not expect the value to be clamped (at least for D32),
and it makes a differences even though depth is in [0,1], due
to strict inequalities.
I couldn't find anything in the Vulkan spec about this, but the test
seemed to be copied from GL tests and the GL spec only specifies
clamping for fixed point formats. Hence I expect radeonsi to run into
this at some point as well, but given that they still have a usecase
with the Z16->Z32 promotion, I'll leave that for someone else to clean
up.
This at least fixes radv dEQP-VK.texture.shadow.* on VI.
Fixes: 0f9e32519b 'ac/nir: clamp shadow texture comparison value on VI'
Reviewed-by: Dave Airlie <airlied@redhat.com>
Since it also uses the output vector before writing to memory.
Fixes: e38685cc62 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Otherwise we just need to write them to the tf ring.
this seems to improve the tessellation demo on Bonarie
~2190->~2230 fps
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Due to LLVM bugs. Fixes a bunch of dEQP-VK.glsl.indexing.*
tests.
Fixes: e38685cc62 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Dave Airlie <airlied@redhat.com>
When the gs_copy_shader is NULL (due to an incomplete cache), but
the main shaders are found, we still do the nir, but we shouldn't
compile the shaders again. For merged shaders we should also account
for the missing shaders.
Fixes: ce03c119ce 'radv: Add code to compile merged shaders.'
Reviewed-by: Dave Airlie <airlied@redhat.com>
With merged shaders the vertex shader may not exist. This got in
because the offending patch was written before merged shaders were
upstream, but committed after.
Fixes: 75dfab24a2 'radv: refactor indirect draws with radv_draw_info'
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Otherwise for non-indexed draws we set and immediately unset
RADV_CMD_DIRTY_INDEX_BUFFER. As all the set functions should
clear their own bit, this is unnecessary.
Fixes: 341529dbee 'radv: use optimal packet order for draws'
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
As they were emitted after the new pipeline, the changed pipeline
detection was not working anymore.
Fixes: 341529dbee 'radv: use optimal packet order for draws'
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
They don't take a single wave anymore and we need the barriers.
Fixes: 6bc42855f9 'radv: enable GS on GFX9'
Reviewed-by: Dave Airlie <airlied@redhat.com>
Need to lock around the whole process of retrieving cached shaders, and
around GetPipelineCacheData.
This fixes GPU hangs observed when creating multiple pipelines in
parallel, which appeared to be due to invalid shader code being pulled
from the cache.
Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This was causing Android clang version 3.8.256229 to miscompile,
presumably due to strict aliasing.
Fixes: 14dc281c13 ("vc4: Enforce one-uniform-per-instruction after optimization.")
This is based heavily on Daniel Stone's work for the same, rebased on
master and with a number of TODO's fixed.
This does not implement glvnd (which is coming in a later patch)
Meson builds egl slightly differently than autotools, namely it doesn't
build an intermediate shared library. It doesn't do this because meson
doesn't have problems with the name of the library being dynamically
generated, so the glvnd and non-glvnd code can follow the same path.
v2: - Don't reuse variable (Eric E.)
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Tested-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
These files are needed by both vulkan wayland-wsi and by egl
wayland-wsi, since the XML file is in src/egl/wayland/wayland-drm and we
can include this directory in such a way that it will be loaded before
egl and vulkan this allows us to avoid multiple calls to the same
generator.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-and-Tested-by: Eric Engestrom <eric@engestrom.ch>
Previously this failed to change with_glx to disabled from auto if
platform_x11 was unset or if no opengl apis were being built.
v2: - swap conditional positions
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-and-Tested-by: Eric Engestrom <eric@engestrom.ch>
The pass only looks at var load/store intrinsics, not input load/store
intrinsics, so assert that we don't see the other type.
v2: Adjust comment indentation.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Implicit sync kicks in when a buffer is used by two different amdgpu
contexts simultaneously. Jobs that use explicit synchronization
mechanisms end up needlessly waiting to be scheduled for long periods
of time in order to achieve serialized execution.
This patch disables implicit synchronization for all radv allocations
except for wsi bos. The only systems that require implicit
synchronization are DRI2/3 and PRIME.
v2: mark wsi bos as RADV_MEM_IMPLICIT_SYNC
v3: Add drm version check (Bas)
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This allows us to pass extra parameters to the memory allocation
operation that are not defined in the vulkan spec. This is useful for
internal usage.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This patch helps lower high priority compute latency. Found by
bisecting a perf regression on computeparticles with high priority
compute queues enabled.
Reverting this micro-optimization doesn't seem to have any negative
effect on performance on Dota2 or ssao.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This extension allows the caller to change a queue's system wide
priority. This is useful for applications with specific
latency constraints.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is part of a cooperative scheduling approach used by radv. All
drivers in the stack must opt-in to resource arbitration, otherwise GL
based apps will be able to ignore system priorities.
We always hardcode the field to its maximum value, instead of attempting
to calculate an approximate usage. In testing, there were no benefits to
using anything other than the maximum.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
When WAVE_LIMIT is set, a submission will opt-in for SPI based resource
scheduling. Because this mechanism is cooperative, we must ensure that
all submissions have this field set, otherwise they will bypass resource
arbitration.
We always hardcode the field to its maximum value, instead of attempting
to calculate an approximate usage. In testing, there were no benefits to
using anything other than the maximum.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
A bit of spec text suggested that (like vc4) condition codes should be
used for discards, and the simulator was fine with it, but the 7268
disagrees and you have to use SETMSF instead or the color comes through.
Fixes glsl-fs-discard-01 and many of the interpolation-with-clipping
tests.
We don't have native instructions for them, so set up the lowering. Once
we support the bfi instructions that get generated, they should start
actually working.
I was generating some stub values to bring the driver up, but fill them in
properly now. We now set 1.0 or 1u as appropriate, and thanks to being in
their own BO it fixes piglit failures on the 7268 (where our 4-byte
alignment was insufficient).
Fixes const-packHalf2x16.shader_test
Align1 mode offers some nice features over align16, like access to more
data types and the ability to use a 16-bit immediate. This patch does
not start using any new features. It just emits ternary instructions in
align1 mode.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Put hw_ in the name so that it's clear these are the hardware encodings.
Similar to commit 9fb8323328 ("i965: Rename brw_inst's functions that
access the register type")
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
The instruction word contains SubRegNum[4:2] so it's in units of dwords
(hence the * 4 to get it in terms of bytes). Before this patch, the
subreg would have been wrong for DF arguments.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
I'm going to call this from brw_inst.h, and I don't want to have to
include all of brw_reg.h.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Ported from RadeonSI. The time where shaders are idle should
be shorter now. This can give a little boost, like +6% with
the dynamicubo Vulkan demo.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Passes most occlusion query piglits. The following piglits are broken:
- spec@arb_occlusion_query@occlusion_query_meta_fragments
- spec@arb_occlusion_query@occlusion_query_meta_save
- spec@arb_occlusion_query2@render
v1 -> v2:
- use one sample provider for all occlusion queries tyes
- add comment about 'magic' value 0x1DF5E76
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
No hardware query is supported yet.
v1 -> v2
- removed query_type from strcut etna_hw_sample_provider
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Hook up the RendererQuery for __DRI2_RENDERER_HAS_CONTEXT_PRIORITY to
report the available DRM_I915_GEM_CONTEXT_SETPARAM options based on the
per-client default context. The kernel will validate the request to change
the property, so we get an accurate reflection of available support
(based on kernel version and privilege) and we should only have to do it
once during screen setup -- although the SETPARAM should be fast, they
are still an ioctl each.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Decode the EGL/DRI priority enum into the [-1023, 1023] range as
interpreted by the kernel and call DRM_I915_GEM_CONTEXT_SETPARAM to
adjust the priority. We use 0 as the default medium priority (also the
kernel default) and so only need adjust up or down. By only doing the
adjustment if not setting to medium, we can faithfully report any error
whilst setting without worrying about kernel version.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Pulling in changes up to
kernel commit ac14fbd460d0ec16e7750e40dcd8199b0ff83d0a
Author: Chris Wilson <chris@chris-wilson.co.uk>
Date: Tue Oct 3 21:34:53 2017 +0100
drm/i915/scheduler: Support user-defined priorities
and including the fixup from
kernel commit 822a4b673284672af697ccd66e8795f8a712a90d
Author: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Date: Fri Oct 6 13:45:59 2017 +0300
drm/i915: Don't use BIT() in UAPI section
for implementing IMG_context_priority.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jump through the layers of abstraction between egl and dri in order to
feed the context priority attribute through to the backend. This
requires us to read the value from the base _egl_context, convert it to
a DRI attribute, parse it again in the generic context creator before
passing it to the driver as a function parameter.
In order to not require us to pass back the actual value of the context
priority after creation, we impose that drivers should report the
available set of priorities during screen setup (and then they may chose
to fail if given an invalid value as that should have been checked at
the user boundary.)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Acked-by: Ben Widawsky <ben@bwidawsk.net> # i915/i965
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
IMG_context_priority
https://www.khronos.org/registry/egl/extensions/IMG/EGL_IMG_context_priority.txt
"This extension allows an EGLContext to be created with a priority
hint. It is possible that an implementation will not honour the
hint, especially if there are constraints on the number of high
priority contexts available in the system, or system policy limits
access to high priority contexts to appropriate system privilege
level. A query is provided to find the real priority level assigned
to the context after creation."
The extension adds a new eglCreateContext attribute for choosing a
priority hint. This stub parses the attribute and copies into the base
struct _egl_context, and hooks up the query similarly.
Since the attribute is purely a hint, I have no qualms about the lack of
implementation before reporting back the value the user gave!
v2: Remember to set the default ContextPriority value to medium.
v3: Use the driRendererQuery interface to probe the backend for
supported priority values and use those to mask the EGL interface.
v4: Treat the priority attrib as a hint and gracefully mask any requests
not supported by the driver, the EGLContext will remain at medium
priority.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Rob Clark <robdclark@gmail.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Emil Velikov <emli.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The Vulkan specification says:
"... an execution dependency with only VK_PIPELINE_STAGE_TOP_OF_-
PIPE_BIT in the source stage mask will effectively not wait for
any prior commands to complete."
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Similar to the dispatch compute logic but for draw calls. For
convenience, indirect draws will be converted in a separate
patch.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Only on CIK and later. We should only update VGT_INDEX_TYPE but
it seems easier to re-emit all the index buffer packets.
Fixes: 966d66f28f (radv: do not re-emit the index buffer for every draw call)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
v2:
- Use helper to add a new source to the texture instruction.
v3:
- Use nir_tex_instr_src_index() to simplify the patch (Jason).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This fixes some access to the tess eval shader when it's combined
with geometry on gfx9.
This is a review of Bas's commit:
radv: Prevent crashing by accessing TES for VGT reuse depth.
Signed-off-by: Dave Airlie <airlied@redhat.com>
This struct used to rely on being in a union, it isn't anymore,
so we have to pick the correct outinfo struct now.
This should fix a regression since the union became a struct.
dEQP-VK.tessellation.geometry_interaction.point_size.vertex_set_geometry_set
Fixes: 6078a3bd51 (ac/nir: Allow ac_shader_variant_info to contain info about multiple stages.)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Remove allocation of > 2kbyte buffers into context memory in
swr_copy_to_scatch_space() (which is used to copy small vertex/index buffers
and shader constants to a scratch space to be used by the upcoming draw.)
Large shader constant allocations need to be done in the circular scratch
buffer instead of context memory, because their values persist across
render calls.
Also lower SCRATCH_SINGLE_ALLOCATION_LIMIT to 8k, since allocations of larger
buffers will get too large for the circular scratch space.
Fixes render issues with CEI Ensight.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Looking at shader traces I noticed some registers were missing,
one of them was being eaten by the wrong clear state length.
Fixes: 4f42ea4dc (radv: use CLEAR_STATE for initializing some registers)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Otherwise -Dgallium-drivers= will cause libmesa_gallium to be built and
the megadriver install script to attempt to install drivers without any
actual drivers being built.
fixes: 66f97f6640 ("meson: build radeonsi")
Reported-by: Rafael Antognolli <rafael.antognolli@intel.com>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Tested-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Lyude Paul <lyude@redhat.com>
It looks the original indirect mask was probably copied from
ANV.
Sascha Willems demo results:
tessellation ~4000 -> ~4200 fps
V2: continue lowering local indirects due to llvm deficiencies.
Tested-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Meta's GenerateMipmap implementation binds the same image for both
sampling and rendering - but it samples from one miplevel while
rendering the next. This is a false self-dependency, and there's
no need to disable auxiliary buffers in this case. In fact, we really
want to leave it enabled so the new miplevels gain color compression.
Thankfully, the texture object's _MaxLevel is always one shy of the
miplevel being rendered. So we can simply check if irb->mt_level is
overlaps with the texture's defined levels. If not, there's no self-
dependency and we can leave the auxiliary buffers enabled.
Fixes a performance regression in GFXBench4 Car Chase, which apparently
calls glGenerateMipmap() on every frame.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103247
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by; Jason Ekstrand <jason@jlekstrand.net>
Now that intel_miptree_prepare_texture takes levels and layers, there's
not much use in this anymore.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by; Jason Ekstrand <jason@jlekstrand.net>
This effectively exports intel_miptree_prepare_texture_slices() as
intel_miptree_prepare_texture(). The hope is to avoid resolves for
when using texture views that access a subset of the levels/layers.
For now, we pass the same arguments to separate the mechanical change
from the one that actually modifies our behavior.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by; Jason Ekstrand <jason@jlekstrand.net>
A number of double/int64 operations don't have matching
read and write usage masks, which the fallthrough case of
tgsi_util_get_inst_usage_mask assumes for componentwise
tagged instructions.
No regressions in llvmpipe piglit; fixes a large number of
swr regressions.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The restriction is supposed to apply if the width *field* is >= 8192,
meaning the actual width *value* is >= 8193.
The code also incorrectly used == for some reason.
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Commit a73116ecc6 tried to make add_barrier_deps()
walk to the next barrier, and stop. To accomplish that, it added an
is_barrier flag. Unfortunately, this only works half of the time.
The issue is that add_barrier_deps() walks both backward (to the
previous barrier), and forward (to the next barrier). It also sets
is_barrier. Assuming that we're processing instructions in forward
order, this means that is_barrier will be set for previous instructions,
but not future ones. So we'll never see it, and walk further than we
need to.
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23
now compiles its shaders in 3.6 seconds instead of 3.3 minutes.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Pallavi G <pallavi.g@intel.com>
This eliminates a layer of wrapping, and makes a backend_instruction
sufficient. The downside is that it exposes 'eot' to the vec4 backend,
which it doesn't need, but can basically happily ignore.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Pallavi G <pallavi.g@intel.com>
We only need to add a check to validate output locations here. For
inputs with invalid locations we will fail to link when we can't
find a matching output in the same (invalid) location.
v2: compute location slots properly depending on shader stage and
variable type / direction
Fixes:
KHR-GL45.enhanced_layouts.varying_location_limit
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
When we have up to 16 FS inputs, the SF unit will reorder our inputs
to be consecutive, however, when we have more than 16 we need to
to read our inputs from the URB exactly as they have been
output from the previous stage. This means that for SSO we have to
consider if we have URB padding due to unused input locations.
Specifically, this affects gen9 active components programming, since
for things to work in scenarios with over 16 inputs that have padded
regions we need to ensure that we program active components for the
padded regions too. If we don't do this the hardware won't read
the URB properly for inputs located after padded regions.
Found empirically.
Fixes (these also require a patch in CTS):
KHR-GL45.enhanced_layouts.varying_locations
KHR-GL45.enhanced_layouts.varying_array_locations
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We only want to scare the user away from causing a GPU stall for mapping
a busy bo. The time taken to instantiate the set of pages for a buffer
and their mmapping is unavoidable and flagging idle bo as being busy is
"crying wolf".
Reported-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
“Saints Row: Gat out of Hell” benefits from this on slower CPUs in that
usage spikes on individual cores are avoided, which in turn makes it harder
to hit a bug which causes broken audio and the game to hang on exit.
“Saints Row IV” appears to be fine either way, but also exhibits the audio
breakage bug: glthread is therefore being enabled on the grounds that it should
make it a little harder to hit that bug.
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Move it to radv_cmd_buffer_flush_state() because if
rasterizerDiscardEnable is true, the flags are not cleared.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It can only be changed when CmdBindIndexBuffer() is called
or when a secondary buffer is used. Though not always, but
let's re-emit the packets in this situation for now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
And just reference pipe_resources to it in the validate callbacks.
Avoids pipe_resource leaks when st_framebuffer_validate ends up calling
the validate callback multiple times, e.g. when a window is resized.
v2:
* Use generic stable tag instead of Fixes: tag, since the problem could
already happen before the commit referenced in v1 (Thomas Hellstrom)
* Use memset to initialize the array on the stack instead of allocating
the array with os_calloc.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
The "DRI2" name was reported as confusing when printing EGL infos (one
user reported thinking DRI3 was not working on his X server), and the
only alternative is Haiku, which can only be used on a Haiku machine.
The name therefore doesn't add any information that the user wouldn't
know already, so let's just drop it.
Cc: Kai Wasserbäch <kai@dev.carbon-project.org>
Suggested-by: Emil Velikov <emil.l.velikov@gmail.com>
Related-to: b174a1ae72 ("egl: Simplify the "driver" interface")
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Note: dropping the EGL_BAD_ALLOC in egl_haiku because it's
overwritten by the EGL_NOT_INITIALIZED in eglInitialize().
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
There's no reason to store this there, it doesn't depend on the driver.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This probably isn't all that useful for GL, but there are apis where
sample_mask is a valid output even without msaa.
Just discard the pixel if the sample_mask doesn't include the bit for
sample 0.
Reviewed-by: Brian Paul <brianp@vmware.com>
Fix build error.
CC vulkan/vulkan_libvulkan_common_la-anv_device.lo
In file included from vulkan/anv_device.c:33:0:
vulkan/anv_device.c: In function ‘anv_AllocateMemory’:
vulkan/anv_device.c:1562:37: error: ‘struct anv_device’ has no member named ‘instace’; did you mean ‘instance’?
result = vk_errorf(device->instace, device,
^
vulkan/anv_private.h:317:17: note: in definition of macro ‘vk_errorf’
__vk_errorf(instance, obj, REPORT_OBJECT_TYPE(obj), error,\
^~~~~~~~
Fixes: 9775894f10 ("anv: Move size check from anv_bo_cache_import() to caller (v2)")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Linking libvulkan_intel.so can fail, due to unresolved references to
libexpat.so.
EXPAT_CFLAGS should be moved as well.
Signed-off-by: Hongxu Jia <hongxu.jia@windriver.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Now that anvil fully implements the Vulkan HAL interface, we can install
it as the vendor HAL module at /vendor/lib/hw/vulkan.${board}.so. To do
so:
- Rename LOCAL_MODULE to vulkan.$(TARGET_BOARD_PLATFORM).
- Use LOCAL_PROPRIETARY_MODULE to install under vendor path.
Tested by running different Sascha Williams demos on Android-IA.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
[chadv: Extract this hunk from Tapani's patch, and embed it as
stand-alone patch in my arc-vulkan series].
Signed-off-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This change prepares for VK_ANDROID_native_buffer. When the user imports
a gralloc hande into a VkImage using VK_ANDROID_native_buffer, the user
provides no size. The driver must infer the size from the internals of
the gralloc buffer.
The patch is essentially a refactor patch, but it does change behavior
in some edge cases, described below. In what follows, the "nominal size"
of the bo refers to anv_bo::size, which may not match the bo's "actual
size" according to the kernel.
Post-patch, the nominal size of the bo returned from
anv_bo_cache_import() is always the size of imported dma-buf according
to lseek(). Pre-patch, the bo's nominal size was difficult to predict.
If the imported dma-buf's gem handle was not resident in the cache, then
the bo's nominal size was align(VkMemoryAllocateInfo::allocationSize,
4096). If it *was* resident, then the bo's nominal size was whatever
the cache returned. As a consequence, the first cache insert decided the
bo's nominal size, which could be significantly smaller compared to the
dma-buf's actual size, as the nominal size was determined by
VkMemoryAllocationInfo::allocationSize and not lseek().
I believe this patch cleans up that messy behavior. For an imported or
exported VkDeviceMemory, anv_bo::size should now be the true size of the
bo, if I correctly understand the problem (which I possibly don't).
v2:
- Preserve behavior of aligning size to 4096 before checking. [for
jekstrand]
- Check size with < instead of <=, to match behavior of commit c0a4f56
"anv: bo_cache: allow importing a BO larger than needed". [for
chadv]
Here we make use of NIR the linking helpers to remove unused
varyings.
Sascha Willems demo results:
computecullandlod 39 -> 41 fps
pipelines ~6100 -> ~6200 fps
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Signed-off-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Dave Airlie <airlied@redhat.com>
This is a combined shader creation helper than will help us to
create the shaders for each stage at once. This will allow us to
do some link time optimisations.
Signed-off-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Dave Airlie <airlied@redhat.com>
This will be used to create a hash of the combined shaders in the
pipeline.
Signed-off-by: Timothy Arceri <tarceri@itsqueeze.com>
Acked-by: Dave Airlie <airlied@redhat.com>
v2: Default vc5 to off, since it requires the simulator currently. Add
missing dep on the XML generation from libbroadcom_vc5.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com> (v1)
SI_SGPR_CONST_AND_SHADER_BUFFERS now contains the pointer to const buffer 0
if there is no other buffer there.
Benefits:
- there is no constbuf descriptor upload and shader load
It's assumed that all constant addresses are within bounds. Non-constant
addresses are clamped against the last declared CONST variable.
This only works if the state tracker ensures the bound constant buffer
matches what the shader needs.
Once we get 32-bit pointers, we can only do this for user constant buffers
where the driver is in charge of the upload so that it can guarantee a 32-bit
address.
The real performance benefit might not be measurable.
These apps get 100% theoretical benefit in all shaders (except where noted):
- antichamber
- barman arkham origins
- borderlands 2
- borderlands pre-sequel
- brutal legend
- civilization BE
- CS:GO
- deadcore
- dota 2 -- most shaders
- europa universalis
- grid autosport -- most shaders
- left 4 dead 2
- legend of grimrock
- life is strange
- payday 2
- portal
- rocket league
- serious sam 3 bfe
- talos principle
- team fortress 2
- thea
- unigine heaven
- unigine valley -- also sanctuary and tropics
- wasteland 2
- xcom: enemy unknown & enemy within
- tesseract
- unity (engine)
Changed stats only:
SGPRS: 2059998 -> 2086238 (1.27 %)
VGPRS: 1626888 -> 1626904 (0.00 %)
Spilled SGPRs: 7902 -> 7865 (-0.47 %)
Code Size: 60924520 -> 60982660 (0.10 %) bytes
Max Waves: 374539 -> 374526 (-0.00 %)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This will allow us to implement VK_ANDROID_native_buffer without dup'ing
the fd. We must close the fd in VK_KHR_external_memory_fd, but we should
not in VK_ANDROID_native_buffer.
v2:
- Add missing close(fd) for case
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT_KHR, subcase
ANV_SEMAPHORE_TYPE_BO.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
If this flag is set, then the image and the bo have the same lifetime.
vkDestroyImage will release the bo.
We need this for VK_ANDROID_native_buffer, because that extension
creates the VkImage *and* imports its memory during the same
call, vkCreateImage.
v2: Rebase onto VK_KHR_bind_memory2.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
In src/intel/vulkan/*, redirect all instances of printf, vk_error,
anv_loge, anv_debug, anv_finishme, anv_perf_warn, anv_assert, and their
many variants to the new intel_log functions. I believe I caught them
all.
The other subdirs of src/intel are left for a future exercise.
v2:
- Rebase onto Tapani's VK_EXT_debug_report changes.
- Drop unused #include <cutils/log.h>.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
I'm bringing up Vulkan in the Android container of Chrome OS (ARC++).
On Android, stdio goes to /dev/null. On Android, remote gdb is even more
painful than the usual remote gdb. On Android, nothing works like you
expect and debugging is hell. I need logging.
This patch introduces a small, simple logging API that can easily wrap
Android's API. On non-Android platforms, this logger does nothing fancy.
It follows the time-honored Unix tradition of spewing everything to
stderr with minimal fuss.
My goal here is not perfection. My goal is to make a minimal, clean API,
that people hate merely a little instead of a lot, and that's good
enough to let me bring up Android Vulkan. And it needs to be fast,
which means it must be small. No one wants to their game to miss frames
while aiming a flaming bow into the jaws of an angry robot t-rex, and
thus become t-rex breakfast, because some fool had too much fun desiging
a bloated, ideal logging API.
If people like it, perhaps we should quickly promote it to src/util.
The API looks like this:
#define INTEL_LOG_TAG "intel-vulkan"
#define DEBUG
intel_logd("try hard thing with foo=%d", foo);
n = try_foo(...);
if (n < 0) {
intel_loge("%s:%d: foo failed bigtime", __FILE__, __LINE__);
return VK_ERROR_DEVICE_LOST;
}
And produces this on non-Android:
intel-vulkan: debug: try hard thing with foo=93
intel-vulkan: error: anv_device.c:182: foo failed bigtime
v2: Fix meson build. [for dcbaker]
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
A first step to supporting Vulkan on ARC++. Mesa on ARC++ uses
Autotools, not Android.mk.
Doing this now, even before VK_ANDROID_native_buffer is implemented,
allows us to incrementally add Android support to the Autotools build.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Previously this would return the largest possible buffer size, which is
much larger than the codecs themselves support. This caused confusion
when client applications attempted to decode 8K video thinking it was
supported when it isn't.
Signed-off-by: Mark Thompson <sw@jkqxz.net>
Reviewed-by: Christian König <christian.koenig@amd.com>
Consistently use it as a PIPE_VIDEO_ENTRYPOINT.
v2: Return an error if the entrypoint is not set (Christian).
Signed-off-by: Mark Thompson <sw@jkqxz.net>
Reviewed-by: Christian König <christian.koenig@amd.com>
This is not in libva 2.0, so it shouldn't be enabled yet.
Signed-off-by: Mark Thompson <sw@jkqxz.net>
Acked-by: Christian König <christian.koenig@amd.com>
So one of the CTS tests tries to allocate a 16384x1 2048 array
texture. This overflows a bunch of calculations when we want it
tiled as the heights goes to 128.
addrlib returns us the correct size (16GB or so), but we mangle
it in the htile calcs due to the 32-bit offset fields, then
userspace gives us the reduced number and we try to allocate
it on a heap and things blow up.
We really need to give the app back the correct size for the
image so we can blow up properly in memory allocation later.
This should fix hangs in
dEQP-VK.pipeline.render_to_image.core.1d_array.huge.width_layers.r8g8b8a8_unorm_d32_sfloat_s8_uint
since
Fixes: ad3d98da9f (radv: enable tc compatible htile for d32s8 also.)
Now there's an open question if we should be enabling tc-compat
htile at all for shallow textures like the above.
This might cause some other wierd side effects in CTS even
without the tc compat so:
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This ports radv to using the anv entrypoint/extension generator
code.
No differences on enabled extensions list in vulkaninfo.
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
v2: - add dependency on dispatch.h generator (which this test needs)
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net> (v1)
Simply disable gallium in non-gallium builds. For some reason the
gallium driver wont link on ubuntu 14.04 (it will on 16.04, debian
testing, and arch)
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
To put one argument on each line. This results in the file being much
longer, but I think much more readable.
Suggested-by: Eero Tamminen <eero.t.tamminen@intel.com>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This doesn't include llvmpipe.
v2: - Fix inconsistent use of with_gallium_swrast and
with_gallium_softpipe.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested with a GK107.
v2: - Add target for nouveau standalone compiler. This target is not
built by default.
v3: - Add nouveau to list of drivers built by default
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
This hooks up the bits necessary to build gallium dri drivers, with
radeonSI as the first example driver. This isn't tested yet.
v4: - drop radeonsi generated header from sources.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
This builds the radeonsi (and radeon) window system bits and gallium
driver bits.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
Rather than group dependencies in complex groups, use a flatter
structure with split dependencies to avoid checking for the same
dependencies twice.
v2: - Fix building vulkan drivers without gallium or dri drivers
v3: - Drop TODO comment that is done
- Fix typo in commit message
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This can be applied to all GLX implementations, and in autotools this is
guarded only by the --enable-glx-tls flag. Since this is on by default
in autotools, and is strictly better than being off, the meson build
doesn't even have a toggle for it.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This confused the with_dri flag which is meant to control Direct
Rendering Infrastructure, not classic drivers
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
When we start adding non-free software platforms support we'll need to
guard this, but for now it should be fine as is.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
These are currently auto-generated, but meson needs the same files, so
lets commit them to reduce duplication.
v3: - Rename .build to build-support
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
This reverts commit d80cbbeaff.
It turns out that formats do matter - the framebuffer's miptree has an
sRGB format, and the one we created did not. This broke rendering when
using KWin compositing, GNOME Terminal Fedora (with a transparent
background), and Qt menu rendering in general, to name a few.
It's been a month and this hasn't been fixed, and I'm sick of reverting
this patch or applying NAK'd hacks and restarting various programs at
random times every day, multiple times a day, to keep my desktop
environment functional.
The only benefit of this patch was to prepare the way for modifiers,
which AFAIK aren't finished yet anyway, so there's really no downside
to reverting it.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102924
Commit 32fcced7b4 ("meta: Unset the textures_used_by_txf bitfield.")
added a dependency in libmesa_dricore to NIR headers, but failed to add
libmesa_nir as a dependency resulting in a build error:
In file included from external/mesa3d/src/mesa/drivers/common/meta.c:90:
external/mesa3d/src/compiler/nir/nir.h:48:10: fatal error: 'nir_opcodes.h' file not found
Add libmesa_nir as a static library dependency to libmesa_dricore.
Fixes: 32fcced7b4 ("meta: Unset the textures_used_by_txf bitfield.")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Rob Herring <robh@kernel.org>
We know that we will only ever need to lookup an external handle and so
can defer adding a bo to the external ht until it is ever exported or
imported, keeping that hashtable compact.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
All 4 other version strings do it like this.
((Also, double parentheses just look confusing))
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Meson already uses this, let's get the other build sys to use it too.
Note: rstrip() was dropped, as truncating to the first 10 chars already
gets rid of the terminating newline (not an issue with the env var
either, unless maliciously crafted to break the build... not sure this
is a real-world issue).
Verified to work and give the same output as before on both python 2
and 3 :)
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
The new A1B5G5R5_UNORM, X1B5G5R5_UNORM formats were added in the
wrong place in commit ef874ee450.
Fixes: ef874ee450 "gallium: Add support for 5551 with the 1-bit field in the low bit."
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
This was a leftover from i915. The one caller in i965 always passes in
false so there's no point in having the parameter.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In the early days of the Vulkan driver, we thought it would be a good
idea to just make genN just fall back to the genN-1 code if it didn't
need to be any different for genN. While this seemed like a good idea,
it ultimately ended up being far simpler to just recompile everything.
We haven't been using the fall-through functionality for some time so
we're better off just deleting it so it doesn't accidentally start
causing problems.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We won't split varyings marked as always active because there
is no point in doing so. This means we need to mark both
sides of the interface as always active otherwise we will have
a mismatch and start removing things we shouldn't.
Reviewed-by: Eric Anholt <eric@anholt.net>
This is intended to be called before nir_lower_io() so that we
can do some linking optimisations with the results. It can also
be used with drivers that don't use nir_lower_io() at all such
as RADV.
v2: pass mode mask rather than first and last stage integer.
Reviewed-by: Eric Anholt <eric@anholt.net>
The rest should be possible too, just needs some additional
investigation. Passes fbo-*-formats piglit tests.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Make sure that BGRX rendering is swapped the correct way around.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Draw operations should not use the TS if the TS buffer content is invalid,
as this leads to wrong rendering or even GPU hangs. As the TS valid status
can change between draws (clear operations changing it to valid, blits using
the RS to the color or ZS buffer changing it to invalid), the TS_MEM_CONFIG
must be updated before each draw if the status has changed.
This fixes the remaining TS related piglit failures (regressions of a
standard run against a piglit run with TS completely disabled).
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
When not all of the vertex attributes are actually used in the shader,
we end up with some inputs without an assigned reg. Those are marked
as invalid and must be skipped when assigning the inputs, as those would
overwrite other valid inputs otherwise.
Fixes piglit drawpixels and a bunch of other tests using the st_draw path.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This saves some useless CMASK initializations/eliminations in
the Vulkan SSAO demo.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
fast_clear_op is leftover from the meta-fast-clear days.
No idea what the other thing was for, but it isn't used now.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Currently all the build systems but Meson generate the header in
src/mapi/glapi. Meson cannot do that since:
- it does not allow user control over the location of output files
- moving the generation rule(s) causes explosion due to the unusual
structure of glapi and friends
- copying the file into the correct location is a non-trivial task
To workaround the above deficiency in the least invasive way, let's
adjust the #include directive and add a few -I flags to the autotools
build.
Note: both builddir and srcdir, should be used. Otherwise building from
a release tarball fails badly.
Cc: Dylan Baker <dylanx.c.baker@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Since blob.h moved up to src/compiler the test should include that
instead of src/compiler/glsl
fixes: 0e3bd56c6e ("compiler: Move blob up a level")
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This reverts commit fc48ad2427.
There commit reference the previous commit as it justification of
changing behaviour. Although unlike the said commit, there's nothing
obviously wrong there.
I'll take a look close why Meson fails to pick the file, but in the
interim reverting this commit fixes the normal distcheck target.
Commit 731ba6924a
"expose RGBA visuals only on Android" replaced
ARRAY_SIZE(formats) by num_formats, but there are
3 loops which add configs, and only one was updated
to num_formats.
Also update loops for configs with accumulation buffer
and multisample configs.
Fixes: 731ba6924a "i965: expose RGBA visuals only on Android"
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Coverage and LTO seems to be hard requirements for Clang, while
coroutines is needed as of LLVM/Clang 4.0.
Mark the last one as "optional" so we handle every case.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tobias Droste <tdroste@gmx.de>
We want to add "optional" components, which have been added with later
LLVM versions.
One such in-tree example is inteljitevents. Others are to follow
shortly.
v2: Use the correct function, add blank line between functions (Tobias)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tobias Droste <tdroste@gmx.de>
Otherwise we error out at link stage as follows:
/usr/lib/llvm-3.9/lib/libLLVMAMDGPUCodeGen.a(R600OptimizeVectorRegisters.cpp.o):
unrecognized relocation (0x2a) in section
`.text._ZNK12_GLOBAL__N_119R600VectorRegMerger16getAnalysisUsageERN4llvm13AnalysisUsageE'
/usr/bin/ld: final link failed: Bad value
Cc: mesa-stable@lists.freedesktop.org
Cc: Jan Vesely <jan.vesely@rutgers.edu
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Earlier versions need different quirks, but as of LLVM 3.9 llvm-config
provides --link-shared/link-static toggles.
The output of which seems to be reliable - looking at LLVM 3.9, 4.0 and
5.0.
Note that there are earlier code will be used for pre LLVM 3.9 and is
unchanged.
This effectively fixes LLVM static linking, while providing a clearer
and more robust solution for future versions.
Mildly interesting side notes:
- build-mode (introduced with 3.8) was buggy with 3.8
It shows "static" when build with -DLLVM_LINK_LLVM_DYLIB=ON, yet it was
consistent with --libs. The latter shows the static libraries.
- libnames and libfiles are broken with LVM 3.9
The library prefix and extension is printed twice liblibLLVM-3.9.so.so
v2: Invoke llvm-config twice, instead of using sed, to combine the two
lines into one (Tobias)
Cc: mesa-stable@lists.freedesktop.org
Cc: Dieter Nützel <Dieter@nuetzel-hh.de>
Cc: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tobias Droste <tdroste@gmx.de>
Prior to the refactor/cleanup by Tobias one could add an invalid
component to LLVM_COMPONENTS.
Since that's no longer the case we can drop the current check.
Cc: Tobias Droste <tdroste@gmx.de>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tobias Droste <tdroste@gmx.de>
The user does not need to know the specifics of the struct, as only a
pointer to it is used.
Just forward declare the struct making the header self-contained.
v2: Remove deprecation warning text/bugzilla - patch does no help there.
Cc: Greg V <greg@unrelenting.technology>
Fixes: 5cddb1ce3c ("wayland: Add an extension to create wl_buffers from
EGLImages")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
The only driver that utilises Clover already depends on LLVM 3.9.
Close to every supported distribution has said version.
Additionally libclc also requires LLVM 3.9.
With this in mind, we can safely bump the requirement.
There is a handful of dead code that we could remove, which will be
resolved with later commits.
Note: this drops the LLVM 3.6 build from the Travis build. LLVM 3.9 (and
later) are already covered in there.
https://lists.freedesktop.org/archives/mesa-dev/2017-September/170028.html
v2: Add reference to discussion thread (Eric), adjust libclc LLVM req.
(Jan).
Cc: Aaron Watry <awatry@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Acked-by: Vedran Miletić <vedran@miletic.net>
Acked-by: Jan Vesely <jan.vesely@rutgers.edu>
Acked-by: Francisco Jerez <currojerez@riseup.net>
Now that wayland-drm (correctly) keeps a local copy of the callbacks,
this should not longer cause explosions.
After all the symbol is a local, constant data.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Tested-by: Derek Foreman <derekf@osg.samsung.com>
The __DRI_IMAGE version can be 17 or over, while the function pointer is
NULL. Guard for that instead of crashing.
Fixes: bad24395d9 ("egl/dri: use createImageFromRenderbuffer2 when
available")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This is a lot more natural than special casing it all over the place.
We still have to do a bit of special-casing in assign_constant_locations
but it's not special-cased quite as bad as it was before.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Now that everything is nicely ralloc'd, we can allocate the pull_param
array in assign_constant_locations instead of higher up. We can also
re-allocate the param array so that it's exactly the needed size. This
should save us some memory because we're not allocating the total needed
param space for both push and pull.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Now that we're always growing the param array as-needed, we can
allocate the param array in common code and stop repeating the
allocation everywere. In order to keep things sane, we ralloc the
[pull_]param array off of the compile context and then steal it back
to a NULL context later. This doesn't get us all the way to where
prog_data::[pull_]param is purely an out parameter of the back-end
compiler but it gets us a lot closer.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Now that the only thing we put in the array up-front are client push
constants, we can simplify anv_pipeline_compile a bit.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Before, we were calculating up-front and then filling in later. Now we
just grow as needed in anv_nir_apply_pipeline_layout.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This way any image uniforms end up having locations higher than
MAX_PUSH_CONSTANT_SIZE. There's no bug here at the moment, but this
consistency will make the next commit easier. Also, because
nir_apply_pipeline_layout properly increments nir->num_uniforms when
it expands the param array, we no longer need to stomp it to match
prog_data::nr_params because it already does.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead of requiring the caller of brw_compile_vs to figure it out, just
grow the param array on-demand.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead of making the caller of brw_compile_cs add something to the
param array for thread_local_id_index, just add it on-demand in
brw_nir_intrinsics and grow the array. This is now safe to do because
everyone is now using ralloc for prog_data::param.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
It's already only ever called from brw_compile_cs and only handles
compute intrinsics. Let's just make it CS-specific. We can always
make it handle other stages again later if we want.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We haven't needed this ever since we started using NIR for lowering
rectangle textures.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Otherwise, in the ARB program case _mesa_add_state_reference may grow
the parameter array which will cause brw_nir_setup_arb_uniforms to write
past the end of the param array because it only looks at the parameter
list length but the parma array is allocated based on nir->num_uniforms.
The only reason this hasn't caused us problems is because we are padding
out the param array for fragment programs unnecessarily.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The Vulkan driver does not support pull constants. It simply limits
things such that we can always push everything. Previously, we were
determining whether or not to push things based on whether or not the
prog_data::pull_param array is non-null. This is rather hackish and
about to stop working.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This way we stop leaking it. This is completely safe because, when we
hand it off to anv_shader_bin_create or anv_pipeline_cache_upload_kernel,
they make a copy of the entire param array.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This lets us avoid some of the manual ralloc stealing and prepares for
future commits in which we will want to ralloc prog_data::param.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This burns an extra 10k of memory or so in the case where you don't have
any images. However, if you have several shaders which use images, this
should be much less memory. It also gets rid of a part of prog_data
that really has nothing to do with the compiler.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This should be just as good as looking in prog_data but removes our one
state setup dependency on brw_stage_prog_data::nr_image_param.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This moves us away to the array of pointers model and onto a model where
each param is represented by a generic uint32_t handle. We reserve 2^16
of these handles for builtins that get generated by somewhere inside the
compiler and have well-defined meanings. Generic params have handles
whose meanings are defined by the driver.
The primary downside to this new approach is that it moves a little bit
of the work that we would normally do at compile time to draw time. On
my laptop this hurts OglBatch6 by no more than 1% and doesn't seem to
have any measurable affect on OglBatch7. So, while this may come back
to bite us, it doesn't look too bad.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The only thing it was handling was push constants. We pull the actual
constant upload code into gen6_constant_state.c and the atoms into
genX_state_upload.c.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This gets rid of all of our hand-rolled size calculation and
serialization code and replaces it with safe "standards" that are used
elsewhere in anv and mesa. This should be significantly safer than
rolling our own.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
There are certain advantages to using uint8_t internally such as
well-defined arithmetic on all platforms. However, interfaces that
work in terms of raw data should use a void* type.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
These helpers not only call blob_reserve_bytes but also make sure that
the blob is properly aligned as if blob_write_* were called.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Despite the name, it could only be used if you immediately wrote to the
pointer. Noboby was using it outside of one test, so clearly this
behavior wasn't that useful. Instead, make it return an offset into the
data buffer so that the result isn't invalidated if you later write to
the blob. In conjunction with blob_overwrite_bytes(), this will be
useful for leaving a placeholder and then filling it in later, which
we'll need to do for handling phi nodes when serializing NIR.
v2 (Jason Ekstrand):
- Detect overflow in the offset + to_write computation
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
These can be used to easily count up the number of bytes that will be
required by "writing" it into the NULL blob.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
There's no reason why that tiny bit of memory needs to be on the heap.
We always put blob_reader on the stack, so why not do the same with the
writable blob.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
We're going to want to use the blob for Vulkan pipeline caching so it
makes sense to have it in libcompiler not libglsl.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Otherwise we could have a failure followed by a smaller write that
succeeds and get a corrupted blob. If we ever OOM, we should stop.
v2 (Jason Ekstrand):
- Initialize the new boolean member in create_blob
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: mesa-stable@lists.freedesktop.org
As all users of brw_blorp_miptree_download() must emit a full pipeline
and cache flush when targetting a user PBO (as that PBO may then be
subsequently bound or *be* bound anywhere and outside of the driver
dirty tracking) move that flush into brw_blorp_miptree_download()
itself.
v2 (Ken): Rebase without userptr stuff so it can land sooner.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This improves the FillTex benchmark in GLBench 2.7 by 30% on my Broxton.
On Ken's Broxton which only has single-channel ram, it improves by 210%.
v2 (Ken): Check mt->aux_usage == ISL_AUX_USAGE_CCS_E rather than using
intel_miptree_is_lossless_compressed().
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v1 (Topi Pohjolainen): original patch.
v2 (Topi Pohjolainen):
- Fix return value (s/MESA_FORMAT_NONE/false/) (Anuj)
- Move _mesa_tex_format_from_format_and_type() just
in the end avoiding additional if-block (Anuj)
- Explain better the array alignment restriction (Anuj)
- Do not bail out in case of gl_pixelstore_attrib::ImageHeight,
it is handled by _mesa_image_offset() automatically (Ken).
- Support 1D_ARRAY by flipping depth, width and y, z (Ken).
v3 (Topi Pohjolainen):
- Contrary to v2, do not try to handle
gl_pixelstore_attrib::ImageHeight. Currently there are no
tests in piglit or cts for it. One could possibly copy or
modify tests/texturing/texsubimage.c. There, however, seems
to be number of corner cases to consider. Moreover, current
meta path applies the packing height for both source and
targets when determining the offset. This would probably
require re-visiting also.
v4 (Topi Pohjolainen): Rebased on top of merged drm-bacon
v5 (Jason Ekstrand):
- Move to brw_blorp.c
- Significant refactoring
- Fixed 1-D array textures
- Simplified handling of PBOs vs. CPU data.
- Handle gl_pixelstore_attrib::ImageHeight. It turns out there are
piglit tests that cover this. The original version was failing them
because of an error in the way it handled 1-D array textures.
- Add support for texture download
v6 (Kenneth Graunke): Rebase fixes:
- Use intel_miptree_check_level_layer instead of deleted fields
- Update for mesa_format_supports_render[] rename.
- Pass 'false' (read-only) to intel_bufferobj_buffer
v7 (Kenneth Graunke):
- Fix brw_blorp_download_miptree to pass 'false' (not read only) for
the destination buffer (caught by Chris Wilson).
- Fix blorp_get_client_bo to pass intel_bufferobj_buffer !read_only
for the 'writable' parameter instead of 'false' (caught by Jason).
- Support GL_BGR, GL_BGRA, GL_BGRA_INTEGER, GL_BGR_INTEGER, allowing
us to use this for ReadPixels on the window system buffer (caught
by Chris Wilson).
- Fix y-flipping bugs in download path (exposed by BGRA support).
- Fix false vs. NULL return value in blorp_get_client_bo.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Framebuffer access includes framebuffer reads so we need to invalidate
the texture cache. We do not, however, need to flush the depth cache
because you cannot do bind a depth texture as an image.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Texture uploads and downloads may go through the render pipe which may
result in texturing from or rendering to the texture or the PBO. We
need to flush accordingly.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
They made a mistake in the MESA_swap_control XML, which I'm pursuing in
their github. Until then, we can just back this piece out.
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
The GL_EXT_texture_sRGB_decode spec says:
"The conversion of sRGB color space components to linear color space is
always performed if the texel lookup function is one of the texelFetch
builtin functions.
Otherwise, if the texel lookup function is one of the texture builtin
functions or one of the texture gather functions, the conversion of sRGB
color space components to linear color space is controlled by the
TEXTURE_SRGB_DECODE_EXT parameter.
If the TEXTURE_SRGB_DECODE_EXT parameter is DECODE_EXT, the conversion
of sRGB color space components to linear color space is performed.
If the TEXTURE_SRGB_DECODE_EXT parameter is SKIP_DECODE_EXT, the value
is returned without decoding. However, if the texture is also accessed
with a texelFetch function, then the result of texture builtin functions
and/or texture gather functions may be returned with decoding or without
decoding."
This patch makes i965 force sRGB decoding for any textures accessed via
texelFetch(). If textures are accessed via texelFetch() and a regular
texture access function, this will affect the other ones too - which is
fine - it's undefined according to the last paragraph quoted.
We could make both work, but we'd have to emit multiple SURFACE_STATEs,
and have two binding table sections, like we do for texture gather hacks
on older platforms.
Fixes the following Android O CTS test:
dEQP-GLES31.functional.srgb_texture_decode.skip_decode.srgba8.texel_fetch
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Drivers that use Meta are happily using blitting data using texelFetch
and GL_SKIP_DECODE_EXT, but the GL_EXT_texture_sRGB spec unfortunately
makes GL_SKIP_DECODE_EXT not necessarily work with texelFetch.
As a hack, just unset the texture_used_by_txf bitfield so we can
continue with the old desired behavior.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
For TGSI-based drivers, st_glsl_to_tgsi records this information.
For NIR-based drivers, nir_shader_gather_info() will do so.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
I'd like to put this sort of metadata in the shader_info structure,
rather than adding more things to gl_program.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
We want to generate different variants for sisched and unsafe_math
shader variants, so add them to the hash key.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Taken from their c6a99aff31874697741a08cbc8a3488606ce59c7, keeping the
BUILDING_MESA hunk in place.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Sure, you'd think that the combination of GL_OES_texture_half_float and
GL_EXT_texture_rg would mean that GL_RG16F exists, but it doesn't.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103227
Fixes: c16a7443e9 ("mesa: Expose GL_OES_required_internalformat on GLES contexts.")
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This is optional (and no CAP).
Implemented by radeonsi, ddebug, rbug, trace.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Some "standard" (_S) swizzle modes are displayable on Raven,
even though the micro tile mode says it's not displayable.
Expose the addrlib function to the driver.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The i965 driver has become dependent on x86 specific compiler builtin
functions, so ensure it's disabled for non-x86 builds.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Rob Herring <robh@kernel.org>
If an RS blit is done with source exactly the same as destination, and
the hardware supports this, do an in-place resolve. This only fills in
tiles that have not been rendered to using information from the TS.
This is the same as the blob does and potentially saves significant
bandwidth when doing i.MX6qp scanout using PRE, and when rendering to
textures (though here using sampler TS would be even better).
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
`_EGLDriver *drv` is a freshly calloc()'ed object, memset(0)'ing some of
it is a no-op.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
If you set MESA_GLSL_CACHE_DISABLE, radv crashed.
Fixes: fd24be134f (radv: make use of on-disk cache)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This will allow us to emit the CLEAR_STATE packet instead
of a bunch of useless packets when doing CS initialization.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
If the app provided in-memory pipeline cache doesn't yet contain
what we are looking for, or it doesn't provide one at all then we
fallback to the on-disk cache.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This is the drivers on-disk cache intended to be used as a
fallback as opposed to the pipeline cache provided by apps.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
It's not used -- DFRACEXP gets array indexes of its exponent out-parameter
lowered earlier -- and it wouldn't have worked correctly anyway when both
dst and dst1 use relative addressing.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Replace the undefined destination by a new temporary register.
Cleanup merge_two_dsts while we're at it.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Make sure we actually allocate two adjacent TGSI temporaries. The
current code fails e.g. when an arithmetic operation has two
operands with indirect accesses.
I will send out a new piglit test
(arb_gpu_shader_int64/execution/indirect-array-two-accesses.shader_test)
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
It's not used, and the assignment for the TGSI case was incorrect
for sampler arrays.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
See the comment for the relevant spec quote.
Fixes dEQP-GLES31.functional.srgb_texture_decode.skip_decode.srgba8.texel_fetch
v2: note the interaction between ARB_bindless_texture and EXT_texture_sRGB_decode
as a TODO
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This fixes sequences like:
1. Context 1 samples from texture with sRGB decode enabled
2. Context 2 samples from texture with sRGB decode disabled
3. Context 1 samples from texture with sRGB decode disabled
Previously, step 3 would see the prev_sRGBDecode value from context 2
and would incorrectly use the old sampler view with sRGB decode enabled.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Start building vertex shaders as simd16.
Disabled by default, set USE_SIMD16_SHADERS in knobs.h to experiment.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Increase the max allowed vector size from 256 to 512.
No piglit llvmpipe regressions running on avx2.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
The original implementation allocated a new BO here, but we decided to
switch to intel_upload_space, which returns a reference to the current
upload BO. We accidentally kept the brw_bo_alloc, even though it's no
longer necessary - intel_upload_space will immediately unreference it,
causing us to allocate and immediately free a buffer.
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Section 6.3.2 of the GL 4.5 spec says:
"Any GL command which attempts to read from, write to, or change
the state of a buffer object may generate an INVALID_OPERATION error
if all or part of the buffer object is mapped ... However, only
commands which explicitly describe this error are required to do so.
If an error is not generated, such commands will have undefined
results and may result in GL interruption or termination."
Setting this flag allows us to skip walking over the buffer bindings
for every enabled vertex attribute (_mesa_all_buffers_are_unmapped).
Improves performance in GFXBench4's gl_driver2_off microbenchmark by
3.05797% +/- 0.709031% (n=33) on Apollolake.
This breaks KHR-*.draw_elements_base_vertex_tests.invalid_mapped_bos,
but that test is invalid and has been removed from the upstream CTS.
Reviewed-by: Eric Anholt <eric@anholt.net>
That requires a generated header that was rolled into a loop.
fixes: a47c525f32 ("meson: build glx")
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Previously buffer offsets were passed in explicitly as an offset, which
had to be added to the resource address. Now they are passed in via an
increased 'start' parameter. As a result, we were double-adding the
start offset in this kind of situation.
This condition was triggered by piglit's draw-elements test which has a
requisite glMultiDrawElements in combination with a small enough number
of vertices to go through the immediate push path.
Fixes: 330d0607ed ("gallium: remove pipe_index_buffer and set_index_buffer")
Reported-by: Karol Herbst <karolherbst@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Commit 06bfb2d28f ("r600: fork and import gallium/radeon") broke the
Android build:
external/mesa3d/src/gallium/drivers/radeon/r600_pipe_common.c:43:10: fatal error: 'llvm-c/TargetMachine.h' file not found
^~~~~~~~~~~~~~~~~~~~~~~~
Update the Android makefiles so that drivers/radeon is only built when
radeonsi (and therefore LLVM) is enabled.
Fixes: 06bfb2d28f (r600: fork and import gallium/radeon)
Acked-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
As part of Treble project in Android O, all the device specific files have
to be located in a separate vendor partition. This is done by setting
LOCAL_PROPRIETARY_MODULE (the name is misleading). This change will not
break existing platforms without a vendor partition as it will just move
files to /system/vendor.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Rob Herring <robh@kernel.org>
ARB_enhanced_layouts allows multiple output variables to share the same
location - and these variables may not have the same sizes. For
example, consider these output variables:
// consume X/Y/Z components of 6 vectors
layout(location = 0) out vec3 a[6];
// consumes W component of the first vector
layout(location = 0, component = 3) out float b;
Looking at the first declaration, we see that VARYING_SLOT_VAR0 needs 24
components worth of space (vec3 padded out to a vec4, 4 * 6 = 24). But
looking at the second declaration, we would think that VARYING_SLOT_VAR0
needs only 4 components of space (a single float padded out to a vec4).
nir_setup_outputs() only considered the space requirements of the first
declaration it happened to see, so if 'float b' came first, it would
underallocate the output register space, causing brw_fs_validator.cpp
to assert fail about inst->dst.offset exceeding the register size.
Fixes Piglit's tests/spec/arb_enhanced_layouts/execution/component-layout/
vs-to-fs-array-interleave-single-location.shader_test.
Thanks to Tim Arceri for finding this bug and writing a test!
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
With the ssao demo from Vulkan demos:
radv/rx480: 440->440fps
anv/haswell: 24->34 fps
The demo does a 0->32 loop across a ubo with 32 members.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This assert was firing just running demos.
Jason said it should be this.
Fixes: 6c7720ed78 (anv/wsi: Allocate enough memory for the entire image)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
this adds automatic size support to the atomic buffer code,
but also realigns the code to act like the ubo/ssbo code.
v1.1:
add missing blank lines.
reindent one block properly.
check for NullBufferObj.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks has a MOV that hits
this validation path. MOVs don't have a src1 file, but calling
brw_inst_src1_type() was tripping on src1.file being BRW_IMMEDIATE_VALUE
and the hw_type being something invalid for immediates.
To work around this, just pretend src1 is src0 if there isn't a src1.
Fixes: 2572c2771d (i965: Validate "Special
Requirements for Handling Double Precision Data Types")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102680
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Fixes 'KHR-GL45.copy_image.functional' on Nouveau and i965.
v2: (by Kenneth Graunke)
Rewrite patch according to Jason Ekstrand's review feedback.
This makes it handle differing strides, which i965 needed.
Signed-off-by: Karol Herbst <karolherbst@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Older kernels fail the va_op with this flag set. If the kernel
supports GFX9 usefully, it will also support this flag.
Fixes: e8d57802fe "radv/gfx9: allocate events from uncached VA space"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Jason and I investigated several OpenGL CTS failures where the tests
bind the same texture for rendering and texturing, at the same time.
This has defined results as long as the reads happen before writes,
or the regions are non-overlapping. Normally, this just works out.
However, CCS can cause problems. If the shader is reading one set of
pixels, and writing to different pixels that are adjacent, they may end
up being covered by the same CCS block. So rendering may be writing a
CCS block, while the sampler is trying to read it. Corruption ensues.
Disabling CCS is unfortunate, but safe.
Fixes several KHR-GL45.texture_barrier.* subtests.
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This lowers ffma to a * b + c.
This seems like it should keep Marek happiest, so
we'd never get to the fma instruction emission code.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
So it appears the Vulkan SPIR-V fma opcode can be equivalent to a
mad operation, and the fma hw opcode on AMD hw is issued like a double
opcode so is slower. Also the radeonsi stack does this.
This appears to improve performance on a number of games from Feral,
and thanks to Feral for noticing the problem.
I'm reposting this one as Marek indicated he thinks this is what
we should be doing on AMD hw.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The HW will halt when you hit a HALT packet, or when you hit the end
address. Tell CLIF if there's an end address is so that it can stop
correctly. (There was usually a 0 byte after the CL, so it would stop
anyway).
In order to keep early-Z from writing early in a discard shader, you need
to set the "modifies Z" bit in the shader state (which the new
prog_data.discards will indicate). Then, in the shader we do a TLB write
to make Z passthrough happen (the QPU result is ignored, so we use a NULL
source).
I had base_vertex hacked into the shader state setup like in vc4, but it's
not correct for big offsets. Using the proper packet is easier and
hopefully means we can re-emit shader state setup less frequently.
These existed so I could unpack just the sub-id field to switch on in the
old manual CLIF dumper. The new codegen handles sub-id automatically, but
only if these stub packets aren't there with an implicit sub-id=0.
V3D 3.3 is a continuation of the 3D implementation in VC4 (v2.1 and v2.6).
V3D 3.3 introduces an MMU (no more CMA allocations) and support for
GLES3.1. This driver is not currently conformant, though that will be a
target as soon as possible.
V3D 3.x parts use a new texture tiling layout common across many Broadcom
graphics parts including and the HVS scanout engine. It also massively
changes the QPU instructions, introducing a common physical register file
(no more A/B split) and half-float instructions, while removing the 4x8
unorm instructions in favor of half-float for talking to fixed function
interfaces. Because so much has changed, vc5 is implemented in a separate
gallium driver, using only the XML code-generation support from vc4.
v2: Fix tile layout for 64bpp textures. Fix texture swizzling for 32-bit
returns. Fix up a bit of MRT setup. Sync the simulator to kernel
behavior a bit more. Improve uniform debugging code. Rebase on
QIR->VIR rename. Move texture state mostly to the CSOs. Improve
cache flushing on the simulator. Fix program deletion
use-after-frees.
Acked-by: Dave Airlie <airlied@gmail.com> (uabi plan)
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> (uabi plan)
This is a pretty straightforward fork of VC4's NIR compiler to VC5. The
condition codes, registers, and I/O have all changed, making the backend
hard to share, though their heritage is still recognizable.
v2: Move to src/broadcom/compiler to match intel's layout, rename more
"vc5" to "v3d", rename QIR to VIR ("V3D IR") to avoid symbol conflicts
with vc4, use new v3d_debug header, add compiler init/free functions,
do texture swizzling in NIR to allow optimization.
This will be usable with "VC5_DEBUG=cl" on the vc5 driver to stream a CLIF
file (the Broadcom equivalent of i965's AUB) to stderr. I haven't tested
that this is actually usable with the internal CLIF-consuming tools, but
is close enough as a baseline and is useful for visually inspecting the
command stream.
Unlike VC4, I've defined an unpacked instruction format with pack/unpack
functions to convert to 64-bit encoded instructions. This will let us
incrementally put together our instructions and validate them in a more
natural way than the QPU_GET_FIELD/QPU_SET_FIELD used to.
The pack/unpack unfortuantely are written by hand. While I could define
genxml for parts of it, there are many special cases (like operand order
of commutative binops choosing which binop is being performed!) and it
probably wouldn't come out much cleaner.
The disasm unit test ensures that we have the same assembly format as
Broadcom's internal tools, other than whitespace changes.
v2: Fix automake variable redefinition complaints, add test to .gitignore
Unlike vc4, where the compiler and gallium driver live together, for vc5
the compiler will live up in the shared broadcom directory, and need
access to the debug flags. Define a set of debug flags and helpers there,
so it can be shared between compiler, vc5, and vulkan.
My intent is to develop the vc5 driver in-tree for some time to build the
CL generation and shader compiler code, and keep out-of-tree patches for
talking to an actual kernel driver until the kernel driver can be
stabilized on the hardware.
v2: Define a HAVE_BROADCOM_DRIVERS, like HAVE_INTEL or HAVE_AMD.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
I've been doing this inside of vc4, but vc5 wants it as well and it may be
useful for other drivers (Intel has a related path for pre-gen6 with MRT,
and freedreno had a TGSI path for it at one point).
This required defining a common enum for the standard comparison
functions, but other lowering passes are likely to also want that enum.
v2: Add to meson.build as well.
Acked-by: Rob Clark <robdclark@gmail.com>
The intent is to use this extension on vc4 to allow X11 to do overlapping
CopyArea() within a pixmap without first blitting the pixmap to a
temporary. With associated glamor patches, improves x11perf
-copywinwin100 performance on a Raspberry Pi 3 from ~4700/sec to
~5130/sec, and is an even larger boost to uncomposited window movement
performance (most copywinwin100 copies don't overlap).
v2: Fix glIsEnabled() on the new enums.
v3: Drop the local spec since I'm upstreaming the spec.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Because vc4 can control the order that tiles are rasterized in, we can use
it to implement overlapping blits using normal drawing and
GL_ARB_texture_barrier, as long as we can tell the kernel what order to
render the tiles in.
v2: Fix on the simulator.
v3: Add the cap (disabled) to other drivers, add rst docs for the cap.
v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
v5: Split from the core gallium commit, drop some unnecessary code related
to glBlitFramebuffer(), fix a crash with clears before state has been
bound.
Because vc4 can control the order that tiles are rasterized in, we can use
it to implement overlapping blits using normal drawing and
GL_ARB_texture_barrier, as long as we can tell the kernel what order to
render the tiles in.
This commit introduces the core gallium support, vc4 changes will follow.
v2: Fix on the simulator.
v3: Add the cap (disabled) to other drivers, add rst docs for the cap.
v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
v5: Drop vc4 changes from this commit, for clarity.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v3)
Noticed that we had two 0x8bb4 in the spec while grepping to find an open
slot in the MESA enums set. gl.xml had the right value.
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
If one uses a parent build script to download/build Mesa we may not
have a full git repository (maybe a tar archive) so the 'git rev-parse'
command will fail.
This updates the script to look for a MESA_GIT_SHA1_OVERRIDE env var.
If it's set, use that sha1 instead of using git rev-parse. With this
change we can put a git hash in the GL_VERSION string even when we
don't have a git repo.
v2: incorporate Dylan's suggestions to simplify the code
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
v2: use !! in the function to be explicit about type conversion. Though,
gcc generates the same code with or without the logical !!.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Try to start removing things from the cluttered imports.h file.
v2: add new header to Makefile.sources
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Before we were doing RGBA4 on GLES3 only, but as of GLES2 2.0.22 it should
be RGBA4 as well. Fixes DEQP
functional.state_query.rbo.renderbuffer_internal_format.
Tested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This extension is effectively a backport of GLES3's internalformat
handling to GLES 1/2. It guarantees that sized internalformats specified
for textures and renderbuffers have at least the specified size stored.
That's a pretty minimal requirement, so I think it can be dummy_true and
exposed as a standard in Mesa.
As a side effect, it also allows GL_RGB565 to be specified as a texture
format, not just as a renderbuffer. Mesa had previously been allowing 565
textures, which angered DEQP in the absence of this extension being
exposed.
v2: Allow 2101010rev with sized internalformats even on GLES3, citing the
extension spec. Extend extension checks for GLES2 contexts exposing
with texture_float, texture_half_float, and texture_rg.
v3: Fix ALPHA/LUMINANCE/LUMINANCE_ALPHA error checking (GLES3 CTS
failures)
v4: Mark GL_RGB10 non-color-renderable on ES, fix A/L/LA errors on GLES2
with float formats.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Previously, we were downconverting to 8888 automatically if the hardware
didn't suport it. However, with the advent of
GL_OES_required_internalformat, we have to actually store the
internalformats we advertise support for. And, it seems rather
disingenuous to advertise the extension if we don't actually support it.
v2: Throw an error when using the format on ES2 without the extension present.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This is how VC4 stores 5551 textures, which we need to support for
GL_OES_required_internalformat.
v2: Extend commit message, fix svga driver build, add BE ordering from
Roland.
v3: Rebase on PIPE_FORMAT_R10G10B10X2_UNORM addition.
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v2)
For supporting RGB5 in hardware with A in the low bit (vc4), we need this
format as well.
v2: Add proper _mesa_format_matches_format_and_type() support (from
Nicolai).
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
We ought to be able to distinguish between allocation errors and bad
parameters (non-existent renderbuffer object).
Bumps the version of the DRI Image extension to 17.
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Applications might pass in a buffer that is sized too large and rely
on the extra space of the buffer not being overwritten.
Fixes dEQP-GLES31.functional.state_query.internal_format.partial_query.num_sample_counts
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The uploaders can own transfers which need to be unmapped. Destroy them
before the final sync (they're not used from the driver thread anyway)
so that the transfer_unmap call is processed by the driver.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
In GL state, textures created from EGL images look like plain 2D textures
with a single level, so we use the existing layer_override facility and
add an analogous level_override one.
Fixes dEQP-EGL.functional.image.create.gles2_cubemap_{positive,negative}_{x,y,z}_rgba_texture
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This can happen with surface-based texture objects derived from EGL
images, since those aren't immutable.
Fixes tests in dEQP-EGL.functional.sharing.gles2.multithread.random.images.teximage2d.* and others
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Unlike uniforms, the limit on shared memory size is not called out
explicitly in the list of things that cause linker errors, but presumably
that's just an oversight in the spec.
Fixes dEQP-GLES31.functional.debug.negative_coverage.{callbacks,get_error,log}.compute.exceed_shared_memory_size_limit
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Now that the real meaning of the 2 bits in PA_SYSTEM_MODE is known,
we can set them according to the rasterizer state, which fixes uses
that are setting provoking vertex first.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
It turned out not to be a hardware bug, but the shader compiler
emitting wrong varying component use information. With that fixed
we can turn flat shading back on.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
It seems that newer cores don't use the PA_ATTRIBUTES to decide if the
varying should bypass the flat shading, but derive this from the component
use. This fixes flat shading on GC880+.
VARYING_COMPONENT_USE_POINTCOORD is a bit of a misnomer now, as it isn't
only used for pointcoords, but missing a better name I left it as-is.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
The logic to decide if we need to flush the GPU command stream was broken
and hard to reason about. Fix and clarify this.
Fixes the data sync subtests from piglit arb_vertex_buffer_object.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
When computing the total size of the URB for tessellation evaluation
inputs we were not accounting for this, and instead we were always
assuming that each input would take a single vec4 slot, which could
lead to computing a smaller read size than required. Specifically, this
is a problem when the last input is a dvec3/4 such that its XY components
are stored in the the second half of a payload register (which can happen
if the offset for the input in the URB is not 64-bit aligned because
there are 32-bit inputs mixed in) and the ZW components in the
first half of the next, as in this case we would fail to account for the
extra slot required for the ZW components.
Fixes (requires another fix in CTS currently in review):
KHR-GL45.enhanced_layouts.varying_locations
KHR-GL45.enhanced_layouts.varying_array_locations
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
TGSI was adjusted to always pass in 64-bit integers but nouveau was left
with the old semantics. Update to the new thing.
Fixes: d10fbe5159 (st/glsl_to_tgsi: fix 64-bit integer bit shifts)
Reported-by: Karol Herbst <karolherbst@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
c7affbf687 enabled GLSLOptimizeConservatively on some
drivers. The idea was to speed up compile times by running
the GLSL IR passes only once each time do_common_optimization()
is called. However loop unrolling can create a big mess and
with large loops can actually case compile times to increase
significantly due to a bunch of redundant if statements being
propagated to other IRs.
Here we make sure to clean things up before moving on.
There was no measureable difference in shader-db compile times,
but it makes compile times of some piglit tests go from a couple
of seconds to basically instant.
The shader-db results seemed positive also:
Totals:
SGPRS: 2829456 -> 2828376 (-0.04 %)
VGPRS: 1720793 -> 1721457 (0.04 %)
Spilled SGPRs: 7707 -> 7707 (0.00 %)
Spilled VGPRs: 33 -> 33 (0.00 %)
Private memory VGPRs: 3140 -> 2060 (-34.39 %)
Scratch size: 3308 -> 2180 (-34.10 %) dwords per thread
Code Size: 79441464 -> 79214616 (-0.29 %) bytes
LDS: 436 -> 436 (0.00 %) blocks
Max Waves: 558670 -> 558571 (-0.02 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
The old code assumed that loop terminators will always be at
the start of the loop, resulting in otherwise unrollable
loops not being unrolled at all. For example the current
code would unroll:
int j = 0;
do {
if (j > 5)
break;
... do stuff ...
j++;
} while (j < 4);
But would fail to unroll the following as no iteration limit was
calculated because it failed to find the terminator:
int j = 0;
do {
... do stuff ...
j++;
} while (j < 4);
Also we would fail to unroll the following as we ended up
calculating the iteration limit as 6 rather than 4. The unroll
code then assumed we had 3 terminators rather the 2 as it
wasn't able to determine that "if (j > 5)" was redundant.
int j = 0;
do {
if (j > 5)
break;
... do stuff ...
if (bool(i))
break;
j++;
} while (j < 4);
This patch changes this pass to be more like the NIR unrolling pass.
With this change we handle loop terminators correctly and also
handle cases where the terminators have instructions in their
branches other than a break.
V2:
- fixed regression where loops with a break in else were never
unrolled in v1.
- fixed confusing/wrong naming of bools in complex unrolling.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
do-while loops can increment the starting value before the
condition is checked. e.g.
do {
ndx++;
} while (ndx < 3);
This commit changes the code to detect this and reduces the
iteration count by 1 if found.
V2: fix terminator spelling
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
These instructions will be executed on every iteration of the loop
we cannot drop them.
V2:
- move removal of unreachable terminators from the terminator list
to the same place they are removed from the IR as suggested by
Nicolai.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
This pulls in tons of extra dependencies because the tests are not
properly guarded.
v2: - Put this patch before the one that adds a loader/dri test for
meson
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
This adds support for building the classic swrast implementation. This
driver has been tested with glxinfo and glxgears.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This doesn't include egl support, just dri support.
v2: - when gbm is set to 'auto', only build if a dri driver is also
enabled
- Fix conditional to check for x11 modules with vulkan as well as
with dri drivers
v3: - Set pkgconfig libraries.private value
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
v2: - drop with_ from dri_drivers_path variable (Eric A)
v3: - Move HAVE_X11_PLATFORM to the proper patch (Eric A)
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This gets GLX and the loader building. The resulting GLX and i965 have
been tested on piglit and seem to work fine. This patch leaves a lot of
todo's in it's wake, GLX is quite complicated, and the build options
involved are many, and the goal at the moment is to get dri and gallium
drivers building.
v2: - fix typo "vaule" -> "value"
- put the not on the correct element of the conditional
- Put correct description of dri3 option in this patch not the next
one (Eric A)
- fix non glvnd version (Eric A)
- build glx tests
- move loader include variables to this patch (Eric A)
v3: - set the version correctly for GL_LIB_NAME in libglx
v4: - set pkgconfig private fields
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This gets pretty much the entire classic tree building, as well as
i965, including the various glapis. There are some workarounds for bugs
that are fixed in meson 0.43.0, which is due out on October 8th.
I have tested this with piglit using glx.
v2: - fix typo "vaule" -> "value"
- use gtest dep instead of linking to libgtest (rebase error)
- use gtest dep instead of linking against libgtest (rebase error)
- copy the megadriver, then create hard links from that, then delete
the megadriver. This matches the behavior of the autotools build.
(Eric A)
- Use host_machine instead of target_machine (Eric A)
- Put a comment in the right place (Eric A)
- Don't have two variables for the same information (Eric A)
- Put pre_args at top of file in this patch (Eric A)
- Fix glx generators in this patch instead of next (Eric A)
- Remove -DMESON hack (Eric A)
- add sha1_h to mesa in this patch (Eric A)
- Put generators in loops when possible to reduce code in
mapi/glapi/gen (Eric A)
v3: - put HAVE_X11_PLATFORM in this patch
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This ends up being unworkable as more options get added, and with
description wrapped onto a new line it doesn't improve readability
anyway.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
And add a todo about clover, r600, and radeonsi, which also need libelf.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This was missed in a rebase, and doesn't affect radv or anv, only i965.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This has the same problem as the previous commit, generated headers and
hardcoded paths.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Traversing back through includes is bad idea and should be avoided.
In the case here - indirect_size.h is located in the build directory
$(top_builddir)/src/glx/.
v3: - Update commit message with message provided by Emil
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Saves us from calling util_query_clear_result(..) in every query
type implementation.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
We want the same active handling for every query type. So lets
handle it in the generic layer.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-By: Wladimir J. van der Laan <laanwj@gmail.com>
Now that Marek has split the two drivers apart, drop a bunch
of unnecessary code from the r600 half. There is probably a bunch
more hiding in the video code.
No piglit regressions on caicos.
v2: fix HAVE_LLVM protected code
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Our driver implementation is known to decrease performance for some tests,
but we don't know if any apps and benchmarks (e.g. those tested by Phoronix)
are affected. This disables the feature just to be safe.
Set this to enable partial primitive binning:
R600_DEBUG=dpbb
Set this to enable full primitive binning:
R600_DEBUG=dpbb,dfsm
v2: add new debug options
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
These registers don't change during the lifetime of the
command buffer, there is no need to re-emit them when
binding a new pipeline.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Previously, we allocated memory for image->plane[0].surface.isl.size
which is great if there is no compression. However, on BDW, we can do
CCS_D on X-tiled images so we also have to allocate space for the
auxiliary buffer. This fixes hangs in some of the WSI CTS tests and
should also reduce hangs in real applications. In particular, it fixes
the dEQP-VK.wsi.*.incremental_present.* test group.
When we hand the image off to X11 or Wayland, it will ignore the CCS
entirely which is ok because we do a resolve when it's transitioned to
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
All over mesa we include "nir/nir.h", we should probably do the same
here. This fixes the meson build that was broken by the ycbcr series.
Thanks to Dylan for finding the issue.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: f3e91e78a3 ("anv: add nir lowering pass for ycbcr textures")
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When a texture is immutable, we can't tack on extra levels
after-the-fact like we could with glTexImage. So check against that
level limit and return an error if it's surpassed.
This fixes:
KHR-GL45.geometry_shader.layered_fbo.fb_texture_invalid_level_number
(Based on a patch by Ilia Mirkin.)
Reviewed-by: Antia Puentes <apuentes@igalia.com> [imirkin v2]
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This approach allows drivers to set their own vertex shader and skip
compilation of u_blitter vertex shaders.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This is a new interface in libva2 to support wider use-cases of passing
surfaces to external APIs. In particular, this allows export of NV12 and
P010 surfaces.
v2: Convert surfaces to progressive before exporting them (Christian).
v3: Set destination rectangle to match source when converting (Leo).
Add guards to allow building with libva1.
Signed-off-by: Mark Thompson <sw@jkqxz.net>
Acked-by: Christian König <christian.koenig@amd.com>
Acked-and-Tested-by: Leo Liu <leo.liu@amd.com>
The intrinsic is gone, causing shader compilation to crash.
While here, also change the fallback code to match what llvm's auto-updater
of these intrinsics would do (except that there will still be zext/trunc
instructions in there), which should ensure that the sequence gets recognized
and fused back into a pabs in the end (I didn't test this, and it's possible
even the old sequence would get recognized, but I don't see a reason why we
shouldn't use the same sequence in any case).
Tested-by: Vinson Lee <vlee@freedesktop.org>
Causing a crash in ParaView waveletcontour.py test when
_DEBUG defined due to vector aligned copy with unaligned
address.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This ensures that everything gets cleaned up properly. In particular,
it fixes a memory leak where we were leaking the push constants
structs.
Valgrind stats on
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_128 :
Before:
HEAP SUMMARY:
in use at exit: 2,467,513 bytes in 1,305 blocks
total heap usage: 697,853 allocs, 696,530 frees, 138,466,600 bytes allocated
LEAK SUMMARY:
definitely lost: 1,068 bytes in 11 blocks
indirectly lost: 24,669 bytes in 412 blocks
possibly lost: 0 bytes in 0 blocks
still reachable: 2,441,776 bytes in 882 blocks
suppressed: 0 bytes in 0 blocks
After:
HEAP SUMMARY:
in use at exit: 2,467,381 bytes in 1,304 blocks
total heap usage: 697,853 allocs, 696,531 frees, 138,466,600 bytes allocated
LEAK SUMMARY:
definitely lost: 936 bytes in 10 blocks
indirectly lost: 24,669 bytes in 412 blocks
possibly lost: 0 bytes in 0 blocks
still reachable: 2,441,776 bytes in 882 blocks
suppressed: 0 bytes in 0 blocks
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "17.2 17.1" <mesa-stable@lists.freedesktop.org>
When writing to set > 0, we were just wrongly writing to set 0. This
commit fixes this by lazily allocating each set as we write to them.
We didn't go for having them directly into the command buffer as this
would require an additional ~45Kb per command buffer.
v2: Allocate push descriptors from system memory rather than in BO
streams. (Lionel)
Cc: "17.2 17.1" <mesa-stable@lists.freedesktop.org>
Fixes: 9f60ed98e5 ("anv: add VK_KHR_push_descriptor support")
Reported-by: Daniel Ribeiro Maciel <daniel.maciel@gmail.com>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This change introduce the concept of planes for image & views. It
matches the planes available in new formats.
We also refactor depth & stencil support through the usage of planes
for the sake of uniformity. In the backend (genX_cmd_buffer.c) we have
to take some care though with regard to auxilliary surfaces.
Multiplanar color buffers can have multiple auxilliary surfaces but
depth & stencil share the same HiZ one (only store in the depth
plane).
v2: by Jason
Remove unused aspect parameters from anv_blorp.c
Assert when attempting to resolve YUV images
Drop redundant logic for plane offset in make_surface()
Rework anv_foreach_plane_aspect_bit()
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
A good chunk of anv_blorp just wants the aux usage from the image. This
magic aux_usage value means just that.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This pass implements all the implicit conversions required by the
VK_KHR_sampler_ycbcr_conversion specification.
It also inserts plane sources onto sampling instructions that we then
let the pipeline layout pass deal with, when mapping things correctly
to descriptors.
v2: Add new file to meson build (Lionel)
Use nir_frcp() rather than (1.0f / x) (Jason)
Reuse nir_tex_instr_dest_size() rather than handwritten one (Jason)
Return progress (Jason)
Account for array of samplers (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
New settings from the KHR_sampler_ycbcr_conversion specifications
might require different sampler settings for luma and chroma planes.
This change makes the sampler table emission ready to handle multiple
planes.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
A given Vulkan format can now be decomposed into a set of planes. We
now use 'struct anv_format_plane' to represent the format of those
planes.
v2: by Jason
Rename anv_get_plane_format() to anv_get_format_plane()
Don't rename anv_get_isl_format()
Replace ds_fmt() by fmt2()
Introduce fmt_unsupported()
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Newer format enums start at offset 1000000000, making it impossible to
have them all in one table. This change splits the formats into sets
that we then access through indirection.
v2: rename format_extract to vk_to_anv_format (Chad/Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
And merge radv_meta_save_novertex() with
radv_meta_save_graphics_reset_vport_scissor_novertex().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This will allow us to save/restore the different states on-demand
based on the meta operation. For now, this saves/restores all
states. Compute will follow once the graphics part is done.
The main idea is to merge all save/restore helpers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Change b3a44ae7a4 caused regressions on Android where DRI and renderbuffer
can disagree on the format being used. This patch removes the colorspace
parameter and instead we pass renderbuffer format. For non-winsys images we
still do srgb/linear modification in same manner as change b3a44ae7a4 wanted
but take format from renderbuffer instead of DRI image.
This patch fixes regressions seen with following test sets:
dEQP-EGL.functional.color_clears*
dEQP-EGL.functional.render*
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102999
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Found while trying to optimize an application.
Not observed to help performance on i965, but should at least reduce
the memory usage of such textures a bit.
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Eero Tamminen <eero.t.tamminen@intel.com>
If the DRM_VC4_GET_TILING ioctl isn't present then we can't tell
if a dmabuf bo is tiled or linear, so will always assume it's
linear.
By not advertising tiled formats in this situation we ensure the
assumption is correct.
This fixes a bug where most attempts to render a gl wayland client
under weston will result in a client side abort.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Stone <daniels@collabora.com> (on irc)
"Driver" isn't a great word for what this layer is, it's effectively a
build-time choice about what OS you're targeting. Despite that both of
the extant backends totally ignore the display argument, the old code
would only set up the backend relative to a display.
That causes problems! One problem is it means eglGetProcAddress can
generate X or Wayland protocol when it tries to connect to a default
display so it can call into the backend, which is, you know, completely
bonkers. Any other EGL API that doesn't reference a display, like
EGL_EXT_device_query, would have the same issue.
Fortunately this is a problem that can be solved with the delete key.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Avoid freeing buffers holding new back content
(with GLX_SWAP_COPY_OML and GLX_SWAP_EXCHANGE_OML)
Prevously that would have resulted in back buffer content becoming
incorrect after a swap, although I haven't managed to trigger such a
situation yet.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Resize only in loader_dri3_get_buffers(),
where the dri driver has a chance to immediately update the viewport.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
When a drawable is resized, and we fill the resized buffers, with data
from the old buffers, use a local blit if there is a local buffer (back or
fake front), and we have local blitting capability.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
In check_os_altivec_support(), allow control of Altivec (first PPC vector
instruction set) code generation via a new environmental control,
GALLIVM_ALTIVEC, which is expected to take on a value of 1 or 0.
The default is to enable Altivec code generation.
This environmental control of Altivec code generation is initially
available only #ifdef DEBUG.
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Crocker <bcrocker@redhat.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
In init_native_targets, allow the passing of additional options to
the LLC compiler via new GALLIVM_LLC_OPTIONS environmental control.
This option is available only #ifdef DEBUG, initially.
At top, add #include <llvm-c/Support.h> for LLVMParseCommandLineOptions()
declaration.
v2: Fix compile error with old llvm versions (sroland)
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Crocker <bcrocker@redhat.com>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
We only need to dirty the descriptors when the pipeline is
a new one, because user SGPRs can be potentially different.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
I did not implement:
CNL's restriction on 64-bit int + align16, because I don't think
we'll ever use this combination regardless of hardware generation.
The restriction on immediate DF -> F conversions, because there's no
reason to ever generate that, and I don't even know how DF -> F
conversions are supposed to work in Align16 since (1) the dst stride
must be 1, but (2) the dst stride would have to be 2 for src and dst
strides to be aligned.
Some restrictions require something like strides to match between src
and dest. For multi-source instructions, I'd rather encapsulate the
logic for not inserting already present errors in ERROR_IF than
open-coding it multiple places.
The type suffixes were wrong, and the 16 was missing the 0 prefix.
Fixes: 92f787ff86 ("i965: Add support for disassembling 64-bit integer immediates")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
... without the float -> double conversion. Low power parts have
additional restrictions when it comes to operating on 64-bit types, and
the instruction used to do the conversion violates one of them:
specifically, the restriction that "Source and Destination horizontal
stride must be aligned to the same qword".
Previously we generated a float and then converted, but we can avoid the
conversion by using the same extract-the-sign-bit + or-in-1.0 algorithm
by directly operating on the high four bytes of each double-precision
component in the result.
In SIMD8 and SIMD16 this cuts one instruction from the implementation,
and more importantly that instruction is the one which violated the
regioning restriction.
Along the way I removed some comments that I did not think helped, and
some code about double comparisons which does not seem to be necessary
today.
This prevents validation failures caught by the new EU validation code
added in later patches.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
64-bit operations on Atom parts have additional restrictions over their
big-core counterparts (validated by later patches).
Specifically, the restriction that "Source and Destination horizontal
stride must be aligned to the same qword" is violated by most shift
operations since NIR uses a 32-bit value as the shift count argument,
and this causes instructions like
shl(8) g19<1>Q g5<4,4,1>Q g23<4,4,1>UD
where src1 has a 32-bit stride, but the dest and src0 have a 64-bit
stride.
This caused ~4 pixels in the ARB_shader_ballot piglit test
fs-readInvocation-uint.shader_test to be incorrect. Unfortunately no
ARB_gpu_shader_int64 test hit this case because they operate on
uniforms, and their scalar regions are an exception to the restriction.
We work around this by effectively unpacking the shift count, so that we
can read it with a 64-bit stride in the shift instruction. Unfortunately
the unpack (a MOV with a dst stride of 2) is a partial write, and cannot
be copy-propagated or CSE'd.
Bugzilla: https://bugs.freedesktop.org/101984
A typo caused us to copy src0's reg file to src1 rather than reading
src1's as intended. This caused us to fail to compact instructions like
mov(8) g4<1>D 0D { align1 1Q };
because src1 was set to immediate rather than architecture file. Fixing
this reenables compaction (after the precompact() pass changes the data
types):
mov(8) g4<1>UD 0x00000000UD { align1 1Q compacted };
Fixes: 1cb0a7941b ("i965: Switch to using the logical register types")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This enables tc compatible htile for stencil surfaces as well.
This gives a 3-5fps boost on Mad Max on high@4k.
It also depends on Bas's tc-compat htile patch.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This looks a bit ugly to me, but the existing codepath
is not terribly elegant as well.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The dmabuf interface requires a valid modifier to be sent. If we don't
explicitly get a modifier from the driver, we can't know what to send;
it must be inferred from legacy side-channels (or assumed to linear, if
none exists).
If we have no modifier, then we can only have a single-plane format
anyway, so fall back to the old wl_drm buffer import path.
Fixes: a65db0ad1c ("st/dri: don't expose modifiers in EGL if the driver doesn't implement them")
Fixes: 02cc359372 ("egl/wayland: Use linux-dmabuf interface for buffers")
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reported-by: Andy Furniss <adf.lists@gmail.com>
Cc: Marek Olšák <marek.olsak@amd.com>
When creating a wl_buffer from a DRIImage, we extract all the DRIImage
information via queryImage. Check whether or not it actually succeeds,
either bailing out if the query was critical, or providing sensible
fallbacks for information which was not available in older DRIImage
versions.
Fixes: a65db0ad1c ("st/dri: don't expose modifiers in EGL if the driver doesn't implement them")
Fixes: 02cc359372 ("egl/wayland: Use linux-dmabuf interface for buffers")
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reported-by: Andy Furniss <adf.lists@gmail.com>
Cc: Marek Olšák <marek.olsak@amd.com>
Starting with commit ab0589c6ed ("wayland-egl: remove no longer needed
wayland-client dependency") the wayland-egl.h include was missing leading to a
build failure:
CC wayland-egl.lo
wayland-egl.c:33:10: fatal error: wayland-egl.h: No such file or directory
#include "wayland-egl.h"
^~~~~~~~~~~~~~~
Strictly speaking we should be checking for wayland-egl in configure and
propagating its CFLAGS here.
Yet again, the current wayland-egl split is bonkers as the Wayland repo
provides single header, no pkg-config file or library.
That will be resolved at a later stage, but in the meanwhile fix the
build.
Fixes: ab0589c6ed ("wayland-egl: remove no longer needed wayland-client
dependency")
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
[Emil Velikov: add some text about CFLAGS and current wayland-egl situation]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Otherwise it will be missing from the tarball.
Fixes: f7daa737d1 ("mesa: Combine libtxc_dxtn sources into
texcompress_s3tc_tmp.h")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
The situations where we enable it are quite limitied, but it works,
even for madmax, so lets just enable it.
Reviewed-by: Dave Airlie <airlied@redhat.com>
For Vulkan SPIR-V the spec states
fma() Inherited from OpFMul followed by OpFAdd.
Matt says the backend will do the right thing depending on the
hardware being compiled for, if you use the fmuladd intrinsic.
Using the Mad Max pts test, on high settings at 4K:
CHP: 55->60
HGDD: 46->50
LM: 55->60
No change on Stronghold.
Thanks to Feral for spending the time to track this down.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is just legacy cruft. We don't push these values; we pass them in
as vertex attributes.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
To fix MinGW compiler warning about missing strlen() prototype.
Not sure how I missed this when fixing the malloc() / stdlib.h issue.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
It seems there's no perfect x/y biases for line drawing to satisfy all
applications. Depending on the biases, either real apps produce results
similar to VGPU10 while Piglit's gl-1.0-ortho-pos fails, or vice versa.
Let's lean toward real applications (Solidworks, SolidEdge, Google Earth)
over Piglit.
Using (-0.5, -0.5) for points, lines and triangles, seems to generally
work well.
We don't seem to have these issues with VGPU10.
Tested with Piglit and CAD-oriented apitraces. See VMware bugs 1775498
and 1905053.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
We need to be more careful not to treat nr_samples=1 as an msaa surface.
This patch prevents us from errantly declaring an MSAA shader resource
with 1 sample.
No Piglit regressions, fixes the above-described errors.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
It is possible to have holes in the shader emitter's sampler_target array.
0 sampler_target does not necessarily mean there is no sampler view
specified since texture buffer target has the value 0.
With this patch, a sampler_view array is added to the shader emitter structure
to specify if there is a sampler view for each texture unit. Only if there
is a sampler view, we will emit constant for texcoord scale factor or texture
buffer size for that sampler view.
Fixes a rendering issue with Turbine after commit 1020e960440.
Reviewed-by: Brian Paul <brianp@vmware.com>
For the case of SVGA3D_X32_G8X24_UINT we incorrectly returned
SVGA3D_R32_FLOAT_X8X24. We should return SVGA3D_R32G8X24_TYPELESS.
Note that we never actually use SVGA3D_X32_G8X24_UINT so this has
no impact.
No Piglit regressions.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
We sometimes pass typeless formats to this function. By adding switch
cases we avoid the "Unexpected format XXX in svga_typeless_format"
warning messages. No functional change.
No Piglit regressions, no above-mentioned warning messages.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This patch allows to use sRGB formats for DISPLAY_TARGET on vgpu10.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Set up new states that the blob started setting for GC3000 consistently.
This makes sure that when another test or driver leaves the GPU in
unpredictable state, these states are set up correctly for our
rendering.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Setting PA_VIEWPORT_UNK state correctly is necessary to make point sprite
rendering on GC3000 work.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
A two-component dot product instruction is supported with HALTI2, use it
on hardware that supports it.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Support opcodes with bit 6 set in assembler, and assert that only ops
0x00..0x7f are used.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
In truth gtest is an external dependency that upstream expects you to
"vendor" into your own tree. As such, it makes sense to treat it more
like a dependency than an internal library, and collect it's
requirements together in a dependency object.
v2: - include with -isystem instead of setting compiler args (Eric)
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
RadeonSI requires C++11, clover requires C++11, LLVM requires it, so
llvmpipe may require it, and that covers most of the C++ code in mesa.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Required for older versions of libelf that don't have a pkgconfig file.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
The kms_swrast extension is an actively developed software fallback,
and platform_surfaceless can use it if there are no available
hardware drivers.
v2: Split into 2 patches, use booleans, check LIBGL_ALWAYS_SOFTWARE,
and modify the eglLog level (Emil, Eric, Tomasz).
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
These shouldn't matter for non-cubes, and we always enable them all
for cubes, so we may as well set them all the time.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
I decided to use the one-boolean-per-cube-face approach because it's
clearer which bits correspond to which cube face.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When this file is included by Gallium, the fprintf causes it to fail to
compile. This is an unreachable error case, and we shouldn't be calling
fprintf directly.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Use st_egl_image instead. radeonsi doesn't like when we create
a pipe_surface with PIPE_FORMAT_NV12.
This fixes NV12 texturing on radeonsi using kmscube.
Cc: 17.1 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This should be sufficient for testing all kernel/libdrm/radeonsi codepaths
that are used by radeonsi.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
We can implement ARB_indirect_parameters for i965 by
taking advantage of the conditional rendering mechanism.
This works by issuing maxdrawcount draw calls and using
conditional rendering to predicate each of them with
"drawcount > gl_DrawID"
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In order to add our ARB_indirect_parameters implementation we
need to refactor brw_try_draw_prims so that it operates on a
per primitive basis and move the loop into brw_draw_prims.
This commit refactors the brw_try_draw_prims function and
renames it to brw_draw_single_prim.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In order to add our ARB_indirect_parameters implementation we
need to refactor brw_try_draw_prims so that it operates on a
per primitive basis and move the loop into brw_draw_prims.
This commit introduces the brw_finish_drawing function where
we move the code that executes once after the loop.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In order to add our ARB_indirect_parameters implementation we
need to refactor brw_try_draw_prims so that it operates on a
per primitive basis and move the loop into brw_draw_prims.
This commit introduces the brw_prepare_drawing function where
we move the code that executes once before the loop.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
It's inside an if-statement that already checks that the variables are
not NULL.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
The optimization as done in opt_copy_propagation would have to be
removed in the next patch. If we just eliminate that optimization
altogether, shader-db results, even on platforms that use NIR, are hurt
quite substantially. I have not investigated why NIR isn't picking up
the slack here.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Instead of generating a sequence like:
run_default = true;
if (i == 3) // some label that appears after default
run_default = false;
if (i == 4) // some label that appears after default
run_default = false;
...
if (run_default) {
...
}
generate something like:
run_default = !((i == 3) || (i == 4) || ...);
if (run_default) {
...
}
This eliminates one use of conditional assignment, and it enables the
elimination of another.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Previously the instruction stream was walked looking for comparisons
with case-label values. This should generate nearly identical code.
For at least fs-default-notlast-fallthrough.shader_test, the code is
identical.
This change will make later changes possible.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
The values being compared are scalars, so these are the same. While
I'm here, simplify the run_default condition to just deref the flag
(instead of comparing a scalar bool with true).
There is a bit of extra change in this patch. When constructing an
ir_binop_equal ir_expression, there is an assertion that the types are
the same. There is no such assertion for ir_binop_all_equal, so
passing glsl_type::uint_type with glsl_type::int_type was previously
fine. A bunch of the code motion is to deal with that.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
This happens to work now because ir_binop_all_equal is used. This
causes vector typed init-expressions to produce scalar Boolean values
after comparison.
The next commit changes ir_binop_all_equal to ir_binop_equal. Vector
typed init-expressions will then produce vector Boolean values, and, in
debug builds, the ir_assignment constructor will fail an assertion.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Per the SPIR-V spec 2.11 Structured Control Flow:
"The only blocks in a construct that can branch outside the construct are
...
- a break block for the innermost loop it is inside of.
..."
With
"Break block: A block containing a branch to the Merge Block of a loop header's merge instruction."
Note that it puts no restriction on not being in an if or switch within the innermost loop.
This passes the loop_break block to the switch body so it can properly detect loop breaks.
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Just to be consistent.
v2: - update meson.build too
v3: - remove unrelated whitespace change
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Use calloc instead of malloc + explicitly zeroing the different fields.
We need special handling for the version field which is of type
const intptr_t.
As we're here document why keeping the constness is a good idea.
The wl_egl_window_resize() call is replaced with an explicit set of the
width/height.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Miguel A. Vico <mvicomoya@nvidia.com>
It makes the header self-contained and with later commit we'll remove
the unnecessary wayland-client.h include.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Miguel A. Vico <mvicomoya@nvidia.com>
Shared glapi (libglapi.so) has been a requirement for years, in order
to build EGL.
Remove the no longer necessary dlopen/dlsym dance and link to the
library directly.
This allows us to remove a handful of platform specific workarounds, due
to the different name of the library.
v2:
- Android: export the include dir (RobH)
- Drop unused local variable (Eric)
Cc: Jonathan Gray <jsg@jsg.id.au>
Cc: Jon Turney <jon.turney@dronecode.org.uk>
Cc: Julien Isorce <julien.isorce@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Tested-by: Tomasz Figa <tfiga@chromium.org> (v1)
Tested-by: Rob Herring <robh@kernel.org>
The current convenience function GetEnv feeds the results of getenv
directly into std::string(). That is a bad idea, since the variable
may be unset, thus we feed NULL into the C++ construct.
The latter of which is not allowed and leads to a crash.
v2: Better variable name, implicit char* -> std::string conversion (Eric)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101832
Fixes: a25093de71 ("swr/rast: Implement JIT shader caching to disk")
Cc: Tim Rowley <timothy.o.rowley@intel.com>
Cc: Laurent Carlier <lordheavym@gmail.com>
Cc: Bernhard Rosenkraenzer <bero@lindev.ch>
[Emil Velikov: make an actual commit from the misc diff]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Reviewed-by: Laurent Carlier <lordheavym@gmail.com> (v1)
Similar to the way width/pitch alignment works, it seems like we need to
do similar for height. Otherwise the BLIT from system memory to GMEM
can over-fetch beyond the end of the buffer, triggering a fault.
I'm not sure if there is a better solution yet. Possibly we could fall
back to pre-a5xx style DRAW packets for cases where BLIT might over-
fetch. (We in theory have that problem already with rendering to higher
mipmap levels, although fortunately those tend to use GMEM bypass.)
This fixes issues reported with glamor.
Reported-by: don.harbin@linaro.org
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
This is purely a file-move + #include fixup + build system changes.
Other cleanups will follow in subsequent commits.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The hardware registers store the half-size/width in 12.4 fixed point
format, so 8192 is the maximum.
Fixes dEQP-GLES3.functional.rasterization.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This is a bit conservative, but a more precise solution requires access
to the rasterizer state. This is something to tackle after the fork between
r600 and radeonsi.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We'll use it in the scissors / clip / guardband state.
v2: avoid a performance regression on r600 when applied to
(pre-fork) stable branches
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This is the last step of fixing
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_int_2_10_10_10_rev
for radeonsi.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The EXT_texture_type_2_10_10_10_REV (ES only) states the following issue:
"1. Should textures specified with this type be renderable?
UNRESOLVED: No. A separate extension could provide this functionality."
This partially fixes
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.{rgb,rgba}_unsigned_int_2_10_10_10_rev
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
ES requires it. This is a partial fix for
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_int_2_10_10_10_rev
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
It leads to surprising states with integer inputs and outputs on
vertex processing stages (e.g. geometry stages). Instead, rely on the
driver to choose smooth interpolation by default.
We still allow varyings to match when one stage declares it as smooth
and the other declares it without interpolation qualifiers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Fixes an assert in fd_acc_query_register_provider() about query provider
not already registered.
Fixes: 3f6b3d9d ("gallium: add PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE")
Signed-off-by: Rob Clark <robdclark@gmail.com>
A recent commit fixed the case of 8888 integer cube maps, which need the
workaround of replacing the data format with USCALED/SSCALED. However,
this broke the case of non-8888 integer cube maps; those still need the
fix of shifting the texture coordinates.
Fixes KHR-GL45.texture_gather.plain-gather-int-cube-array and similar.
Fixes: 6fb0c1013b ("radeonsi: workaround for gather4 on integer cube maps")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We shouldn't reach this point because HTILE is only enabled
when the number of levels is 1.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We can start reading the URB at the first offset that contains varyings
that are actually read in the URB. We still need to make sure that we
read at least one varying to honor hardware requirements.
This helps alleviate a problem introduced with 99df02ca26 for
separate shader objects: without separate shader objects we assign
locations sequentially, however, since that commit we have changed the
method for SSO so that the VUE slot assigned depends on the number of
builtin slots plus the location assigned to the varying. This fixed
layout is intended to help SSO programs by avoiding on-the-fly recompiles
when swapping out shaders, however, it also means that if a varying uses
a large location number close to the maximum allowed by the SF/FS units
(31), then the offset introduced by the number of builtin slots can push
the location outside the range and trigger an assertion.
This problem is affecting at least the following CTS tests for
enhanced layouts:
KHR-GL45.enhanced_layouts.varying_array_components
KHR-GL45.enhanced_layouts.varying_array_locations
KHR-GL45.enhanced_layouts.varying_components
KHR-GL45.enhanced_layouts.varying_locations
which use SSO and the the location layout qualifier to select such
location numbers explicitly.
This change helps these tests because for SSO we always have to include
things such as VARYING_SLOT_CLIP_DIST{0,1} even if the fragment shader is
very unlikely to read them, so by doing this we free builtin slots from
the fixed VUE layout and we avoid the tests to crash in this scenario.
Of course, this is not a proper fix, we'd still run into problems if someone
tries to use an explicit max location and read gl_ViewportIndex, gl_LayerID or
gl_CullDistancein in the FS, but that would be a much less common bug and we
can probably wait to see if anyone actually runs into that situation in a real
world scenario before making the decision that more aggresive changes are
required to support this without reverting 99df02ca26.
v2:
- Add a debug message when we skip clip distances (Ilia)
- we also need to account for this when we compute the urb setup
for the fragment shader stage, so add a compiler util to compute
the first slot that we need to read from the URB instead of
replicating the logic in both places.
v3:
- Make the util more generic so it can account for all unused slots
at the beginning of the URB, that will make it more useful (Ken).
- Drop the debug message, it was not what Ilia was asking for.
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Allows the instructions to be compacted. The documentation claims that
some of these only accept UD types, even though the type doesn't change
the operation performed. Just normalize the types to ensure we get
instruction compaction.
The only functional changes are for FBL and CBIT (always use UD types)
and FBH (always use the same types).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The operation performed is all the same as LODQ, but with the usual
differences between dx10 and GL texture opcodes, that is separate resource
and sampler indices (plus result swizzling, and setting z/w channels
to zero).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
For 1080p video transcode, the height will be scaled to 1088 when deint
to progressive buffer. Set dst rect to make sure no scale.
Fixes: 3ad8687 "st/va: use new vl_compositor_yuv_deint_full() to deint"
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Acked-by: Andy Furniss <adf.lists@gmail.com>
Note: this causes spurious regressions in some current piglit tests,
because the tests incorrectly assume that there is no denorm support for
doubles. I'm going to send out a fix for those tests as well.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
The LLVM intrinsic has existed for a long time. The current name was
established in LLVM 3.9.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
The status quo is quite the mess:
1. tgsi_exec will do a per-channel computation, and store the dst[0]
result (significand) correctly for each channel. The dst[1] result
(exponent) will be written to the first bit set in the writemask.
So per-component calculation only works partially.
2. r600 will only do a single computation. It will replicate the
exponent but not the significand.
3. The docs pretend that there's per-component calculation, but even
get dst[0] and dst[1] confused.
4. Luckily, st_glsl_to_tgsi only ever emits single-component instructions,
and kind-of assumes that everything is replicated, generating this for
the dvec4 case:
DFRACEXP TEMP[0].xy, TEMP[1].x, CONST[0][0].xyxy
DFRACEXP TEMP[0].zw, TEMP[1].y, CONST[0][0].zwzw
DFRACEXP TEMP[2].xy, TEMP[1].z, CONST[0][1].xyxy
DFRACEXP TEMP[2].zw, TEMP[1].w, CONST[0][1].zwzw
Settle on the simplest behavior, which is single-component calculation
with replication, document it, and adjust tgsi_exec and r600.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Sourcing the exponent for the zw destination pair from Z is consistent
with both tgsi_exec and gallivm. In practice, st_glsl_to_tgsi always
generates per-channel instructions anyway.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
GLSL ES requires both, and while GLSL explicitly doesn't require correct
overflow handling, it does appear to require handling input inf/denorms
correctly.
Fixes dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.*
Cc: mesa-stable@lists.freedesktop.org
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
A tempting alternative fix would be adding a lock/unlock pair in
util_queue_fence_is_signalled. However, that wouldn't actually
improve anything in the semantics of util_queue_fence_is_signalled,
while making that test much more heavy-weight. So this lock/unlock
pair in util_queue_fence_destroy for "flushing out" other threads
that may still be in util_queue_fence_signal looks like the better
fix.
v2: rephrase the comment
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
This fixes a warning caused by the fork (note the change in the function
signature):
../../../../../mesa-src/src/gallium/drivers/r600/r600_state_common.c: In function ‘r600_init_common_state_functions’:
../../../../../mesa-src/src/gallium/drivers/r600/r600_state_common.c:2974:36: warning: assignment from incompatible pointer type [-Wincompatible-pointer-types]
rctx->b.set_occlusion_query_state = r600_set_occlusion_query_state;
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This fixes the extremely unlikely case that an application uses
0x80000000 or 0x3f800000 as border color for an integer texture and
helps in the also, but perhaps slightly less, unlikely case that 1 is
used as a border color.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
The hardware does this automatically for unorm formats, but we need to
do it manually for unorm depth formats that have been upgraded to
Z32_FLOAT.
Fixes dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_unorm_depth
and others.
Fixes: d4d9ec55c5 ("radeonsi: implement TC-compatible HTILE")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
The hardware usually does this automatically. However, we upgrade
depth to Z32_FLOAT to enable TC-compatible HTILE, which means the
hardware no longer clamps the comparison value for us.
The only way to tell in the shader whether a clamp is required
seems to be to communicate an additional bit in the descriptor
table. While VI has some unused bits in the resource descriptor,
those bits have unfortunately all been used in gfx9. So we use
an unused bit in the sampler state instead.
Fixes dEQP-GLES3.functional.texture.shadow.2d.linear.equal_depth_component32f
and many other tests in dEQP-GLES3.functional.texture.shadow.*
Fixes: d4d9ec55c5 ("radeonsi: implement TC-compatible HTILE")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Avoid a v_cndmask: the absolute value is free due to input modifiers.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Fix the custom cube coord selection sequence to be identical to
the hardware v_cubesc/tc and OpenGL spec. Affects texture sampling
with user-provided derivatives.
Fixes dEQP-GLES3.functional.shaders.texture_functions.texturegrad.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Overriding the default (no-op) swizzle is clearly counter-productive,
since the whole point is putting the destination register as one of
the source operands so that it remains unmodified when the assignment
condition is false.
Fragment depth and stencil outputs are a special case due to how their
source swizzles are manipulated in translate_src when compiling to
TGSI.
Fixes dEQP-GLES2.functional.shaders.conditionals.if.*_vertex
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Found by address sanitizer.
The loop here tries to be safe, but in doing so, it ends up doing
exactly the wrong thing: the safe foreach is for when the loop
variable (inst) could be deleted and nothing else. However, this
particular can delete inst's successor, but not inst itself.
Fixes: 8c6a0ebaad ("st/mesa: add st fp64 support (v7.1)")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
It has to happen after descriptor uploads since otherwise we'll print out
the wrong GPU list / incorrectly claim descriptor corruption.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Triggering the push model when 64-bit inputs are involved is not easy due to
the constrains on the maximum number of registers that we allow for this mode,
however, for GS with 'points' primitive type and just a couple of double
varyings we can trigger this and it just doesn't work because the
implementation is not 64-bit aware at all. For now, let's make sure that we
don't attempt this model whith 64-bit inputs and we always fall back to pull
model for them.
Also, don't enable the VUE handles in the thread payload on the fly when we
find an input for which we need the pull model, this is not safe: if we need
to resort to the pull model we need to account for that when we setup the
thread payload so we compute the first non-payload register properly. If we
didn't do that correctly and we enable it on-the-fly here then we will end up
VUE handles on the first non-payload register which will probably lead to
GPU hangs. Instead, always enable the VUE handles for the pull model so we
can safely use them when needed. The GS is going to resort to pull model
almost in every situation anyway, so this shouldn't make a significant
difference and it makes things easier and safer.
v2: Always enable the VUE handles for pull model, this is easier and safer
and the GS is going to fallback to pull model almost always anyway (Ken)
v3: Only clamp the URB read length if we are over the maximum reserved for
push inputs as we were doing in the original code (Ken).
v4: No need to clamp the urb read length if invocations > 1
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This way, when NIR_PASS_V makes a clone of the shader (for testing
nir_clone), the new and lowered version gets re-assigned to prog->nir.
[jordan.l.justen@intel.com: Tested NIR_TEST_CLONE=1 with valgrind]
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
[jordan.l.justen@intel.com: Tested NIR_TEST_CLONE=1 with valgrind]
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The way NIR_PASS works (and, by extension, nir_optimize) is that they
may clone the shader and throw the old one away. (We use this for
testing nir_clone.) It's better if we just make a temporary variable,
use it for everything, and re-assign to the gl_program at the end.
[jordan.l.justen@intel.com: Tested NIR_TEST_CLONE=1 with valgrind]
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Fix a compile error with G++ 4.4
string_buffer_test.cpp:43: error: ISO C++ forbids initialization of
member ‘str1’
string_buffer_test.cpp:43: error: making ‘str1’ static
string_buffer_test.cpp:43: error: invalid in-class initialization of
static data member of non-integral type ‘const char*’
Tested-by: Vinson Lee <vlee at freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103002
We don't have vasprintf() on Windows so we need to implement it ourselves.
v2: compute actual length of output string, per Nicolai Hähnle.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Since our driver support arb_provoking_vertex, we can start
advertising PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Fixes ./clipflat & ./arb-provoking-vertex-render piglit tests
Tested piglit, glretrace on Hw 11 and Hw 13
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Currently we are blitting the whole resource when the RS is used to
de-/tile a resource. This can be very inefficient for large resources
where the transfer is only changing a small part of the resource
(happens a lot with glTexSubImage2D).
Optimize this by only blitting the tile aligned subregion of the
resource, which the transfer is going to change.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-By: Wladimir J. van der Laan <laanwj@gmail.com>
This is useful if we only need to copy part of a larger resource, mostly
when using the RS engine to de-/tile on pipe transfers.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-By: Wladimir J. van der Laan <laanwj@gmail.com>
The RS can blit abitrary tile aligned subregions of a resource by
adjusting the buffer offset.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-By: Wladimir J. van der Laan <laanwj@gmail.com>
It adds reference links for arguments usage and bind of resource_create().
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Previous get_paramf links same as get_param. It changes the reference link to
PIPE_CAPF_*
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We have been exposing only 16 since 1e3e72e305 with arguments
based on register pressure and the number of available GRFs, however,
our scalar backend will always limit the number of push registers
for GS threads to 24 and fallback to pull model for anything else,
so there is really no reason to lower the number under those arguments.
By bumping this up to 32 we make it the same as all the other stages,
which is a nice feature to have that can help applications in some
cases (I recently fixed a bug in CTS that assumed that the number
of input locations in a stage matches the number of output locations
in the previous stage for example).
Pre-gen8, we use the vector backend and push model, so in that case
the arguments in 1e3e72e305 are still valid.
v2: check if we have scalar GS instead of the hw gen to enable this (Ken).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
I remember thinking "gosh, it would be nice if I could do a kernel-style
'if (!IS_ENABLED(DEBUG))' instead of using an #ifdef, so the code was
compiled on both builds", and then forgot to test a release build anyway.
Fixes: a8fd58eae5 ("vc4: Add labels to BOs for debug builds or with VC4_DEBUG=surf set.")
Reported-by: Derek Foreman <derekf@osg.samsung.com>
This has proven to be incredibly useful for debugging CMA allocation
failures and driving memory management improvements. However, we don't
want to burden entry and exit from the BO cache with the labeling ioctl's
overhead on release builds.
This builds, installs, and has been tested on a r290x (Hawaii) with the Vulkan
CTS. It dies horribly in a fire at the same point for the meson build as the
autotools build.
v2: - enable radv by default
- add shader cache support and enforce that it's built for radv
v3: - Fix typo in meson_options (Nicholas)
- strip trailing 'svn' from llvm version before setting the version
preprocessor flag (Bas)
- Check for LLVM module requirements
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This allows building and installing the Intel "anv" Vulkan driver using
meson and ninja, the driver has been tested against the CTS and has
seems to pass the same series of tests (they both segfault when the CTS
tries to run wayland wsi tests).
There are still a mess of TODO, XXX, and FIXME comments in here. Those
are mostly for meson bugs I'm trying to fix, or for additional things to
implement for other drivers/features.
I have configured all intermediate libraries and optional tools to not
build by default, meaning they will only be built if they're pulled in
as a dependency of a target that will actually be installed) this allows
us to avoid massive if chains, while ensuring that only the bits that
need to be built are.
v2: - enable anv, x11, and wayland by default
- add configure option to disable valgrind
v3: - fix typo in meson_options (Nicholas)
v4: - Remove dead code (Eric)
- Remove change to generator that was from v0 (Eric)
- replace if chain with loop (Eric)
- Fix typos (Eric)
- define HAVE_DLOPEN for both libdl and builtin dl cases (Eric)
v5: - rebase on util string buffer implementation
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net> (v4)
It is possible to have DEBUG disabled but asserts on (NDEBUG), which
cannot build because these asserts work on members that are only present
when DEBUG is on.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Meson doesn't allow setting environment variables for custom targets, so
we either need to not pass this as an environment variable or use a
shell script to wrap the invocation. The chosen solution has the
advantage of working for both autotools and meson.
v2: - put rules back in top scope (Ken)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
This unbreaks waffle/gbm (piglit/gbm) which fails initialization.
v2: also don't set queryDmaBufFormats
Reviewed-by: Daniel Stone <daniel@fooishbar.org>
We originally implemented caching to avoid unneeded round-trips to the
compositor when querying surface capabilities etc. to set up the
swapchain. Unfortunately, this doesn't work if vkDestroyInstance is
called after the Wayland connection has been dropped. In this case, we
end up trying to clean up already destroyed wl_proxy objects which leads
to crashes. In particular most of dEQP-VK.wsi.wayland is crashing
thanks to this problem.
This commit gets rid of the cache and simply embeds the wsi_wl_display
struct in the swapchain. While we're at it, we can get rid of the
wl_event_queue that we were storing in the swapchain because we can just
use the one in the embedded wsi_wl_display.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Bugzilla: https://bugs.freedesktop.org/102578
Cc: mesa-stable@lists.freedesktop.org
Ugh the GLX code. __GLX_MAX_CONTEXT_PROPS is 3 because glxproto.h is
just a pile of ancient runes, so when the server begins sending more
than 3 context properties this code refuses to work _at all_. Which is
all just silly. If _XReply succeeds, it will have buffered the whole
reply, we can just walk through each property one at a time.
v2: Now with no arbitrary limits. (Eric Anholt)
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
dri2_fallback_swap_interval() currently used to stub out swap interval
support in Android backend does nothing besides returning EGL_FALSE.
This causes at least one known application (Android Snapchat) to fail
due to an unexpected error and my loose interpretation of the EGL 1.5
specification justifies it. Relevant quote below:
The function
EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
specifies the minimum number of video frame periods per buffer swap
for the draw surface of the current context, for the current rendering
API. [...]
The parameter interval specifies the minimum number of video frames
that are displayed before a buffer swap will occur. The interval
specified by the function applies to the draw surface bound to the
context that is current on the calling thread. [...] interval is
silently clamped to minimum and maximum implementation dependent
values before being stored; these values are defined by EGLConfig
attributes EGL_MIN_SWAP_INTERVAL and EGL_MAX_SWAP_INTERVAL
respectively.
The default swap interval is 1.
Even though it does not specify the exact behavior if the platform does
not support changing the swap interval, the default assumed state is the
swap interval of 1, which I interpret as a value that eglSwapInterval()
should succeed if called with, even if there is no ability to change the
interval (but there is no change requested). Moreover, since the
behavior is defined to clamp the requested value to minimum and maximum
and at least the default value of 1 must be present in the range, the
implementation might be expected to have a valid range, which in case of
the feature being unsupported, would correspond to {1} and any request
might be expected to be clamped to this value.
Fix this by defaulting dri2_dpy's min_swap_interval, max_swap_interval
and default_swap_interval to 1 in dri2_setup_screen() and let platforms,
which support this functionality set their own values after this
function returns. Thanks to patches merged earlier, we can also remove
the dri2_fallback_swap_interval() completely, as with a singular range
it would not be called anyway.
v2: Remove dri2_fallback_swap_interval() completely thanks to higher
layer already clamping the requested interval and not calling the
driver layer if the clamped value is the same as current.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
That's unnecessary to double-check that dcc_offset is not 0
because all callers already check that.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Swr caches fb contents in tiles. Those tiles are stored on a per-context
basis.
When switching contexts that share resources we need to make sure that
the tiles of the old context are being stored and the tiles of the new
context are being invalidated (marked as invalid, hence contents need
to be reloaded).
The context does not get any dirty bits to identify this case. This has
to be, then, coordinated by the resources that are being shared between
the contexts.
Add a "curr_pipe" hook in swr_resource that will allow us to identify a
MakeCurrent of the above form during swr_update_derived(). At that time,
we invalidate the tiles of the new context. The old context, will need to
have already store its tiles by that time, which happens during glFlush().
glFlush() is being called at the beginning of MakeCurrent.
So, the sequence of operations is:
- At the beginning of glXMakeCurrent(), glFlush() will store the tiles
of all bound surfaces of the old context.
- After the store, a fence will guarantee that the all tile store make
it to the surface
- During swr_update_derived(), when we validate the new context, we check
all resources to see what changed, and if so, we invalidate the
current tiles.
Fixes rendering problems with CEI/Ensight.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
In the vec4 backend, SHADER_OPCODE_UNTYPED_ATOMIC's src[1] is the
surface index. We want to copy propagate so we can use an immediate
message descriptor, rather than an indirect send.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Atomic operation sources are scalar values, but we were failing to
select the .x component of the second operand. For example,
atomicCounterCompSwapARB(counter, 5u, 10u)
would generate
mov(8) vgrf4.x:D, 5D
mov(8) vgrf5.x:D, 10D
mov(8) vgrf9.x:UD, vgrf4.xyzw:D
mov(8) vgrf9.y:UD, vgrf5.xyzw:D
which wrongly selects the .y component of vgrf5, so the actual 10u value
would get dead code eliminated. The swizzle works for the other source,
but both of them ought to be .xxxx.
Fixes the compare and swap CTS tests in:
KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsExchangeTestCase
Cc: "17.2 17.1 17.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Embarassingly, someone enabled the ARB_shader_atomic_counter_ops
extension for Gen7+ but never added the intrinsics to the switch
statement in the vec4 backend, so they just hit an unreachable()
call and died.
Fixes: 40dd45d0c6 (i965: Enable ARB_shader_atomic_counter_ops)
Cc: "17.2 17.1 17.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
vc5 MMU mappings are access-controlled at a 128kb boundary, so the 4kb
here was too small for that purpose. Allowing any valid align2 value that
u_mm's 32-bit addressing can represent will still catch most cases of
people passing in a byte alignment.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
I was implementing the same enum support in broadcom's gen_pack_header.py,
and did this same simplification there.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
cleared_and_retried is always reset to false when jumping to the retry
label, thus leading to an infinite retry loop.
Fix that by moving the cleared_and_retried variable definitions at the
beginning of the function. While we're at it, move the create variable
with the other local variables and explicitly reset its content in the
retry path.
Signed-off-by: Boris Brezillon <boris.brezillon@free-electrons.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Fixes: 78087676c9 "vc4: Restructure the simulator mode."
I was overwriting view->texture with the shadow resource when we need to
do shadow copies (retiling or baselevel rebase), but that tripped up some
critical new sanity checking in state_tracker (making sure that stObj->pt
hasn't changed from view->texture through TexImage-related paths).
To avoid that, move the shadow resource to the vc4_sampler_view struct.
Fixes: f0ecd36ef8 ("st/mesa: add an entirely separate codepath for setting up buffer views")
The wayland-drm callback struct is referenced, rather than duplicated,
inside wayland-drm. Constifying this struct involved moving it on to the
stack; as a result, starting any EGL client on Wayland called into
random stack memory, and killed the compositor.
This reverts commit 1d0be5b3fe and
39d539e321.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Cc: Krzysztof Sobiecki <sobkas@gmail.com>
Fixes: 1d0be5b3fe ("wayland-drm: constify the callbacks struct")
Length of the token was already calculated by flex and stored in yyleng,
no need to implicitly call strlen() via linear_strdup().
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
V2: Also convert this pattern in glsl_lexer.ll
V3: Remove a misplaced comment
V4: Use a temporary char to avoid type change
Remove bogus +1 on length check of identifier
Migrate removal of line continuations to string_buffer. Before this
it used ralloc_strncat() to append strings, which internally
each time calculates strlen() of its argument. Its argument is
entire shader, so it multiple time scans the whole shader text.
Signed-off-by: Vladislav Egorov <vegorov180@gmail.com>
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
V2: Adapt to different API of string buffer (Thomas Helland)
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
V2: Pointed out by Timothy
- Fix pp.c reralloc size issue and comment
V3 - Use vprintf instead of printf where we should
- Fixes failing make-check tests
V4 - Use buffer_append_char in a couple places
- Use append_char in even more places
More tests could probably be added, but this should cover
concatenation, resizing, clearing, formatted printing,
and checking the length, so it should be quite complete.
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
V2: Address review feedback from Timothy, plus fixes
- Use a large enough char array
- Actually test the formatted appending
- Test that clear function resets string length
V3: Port to gtest
V4: Fix test makefile
Fix copyright header
Fix missing extern C
Use more appropriate name for C-file
Add tests for append_char
Based on Vladislav Egorovs work on the preprocessor, but split
out to a util functionality that should be universal. Setup, teardown,
memory handling and general layout is modeled around the hash_table
and the set, to make it familiar for everyone.
A notable change is that this implementation is always null terminated.
The rationale is that it will be less error-prone, as one might
access the buffer directly, thereby reading a non-terminated string.
Also, vsnprintf and friends prints the null-terminator.
Signed-off-by: Thomas Helland <thomashelland90@gmail.com>
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
V2: Address review feedback from Timothy and Grazvydas
- Fix MINGW preprocessor check
- Changed len from uint to int
- Make string argument const in append function
- Move to header and inline append function
- Add crimp_to_fit function for resizing buffer
V3: Move include of ralloc to string_buffer.h
V4: Use u_string.h for a cross-platform working vsnprintf
V5: Remember to cast to char * in crimp function
V6: Address review feedback from Nicolai
- Handle !str->buf in buffer_create
- Ensure va_end is always called in buffer_append_all
- Add overflow check in buffer_append_len
- Do not expose buffer_space_left, just remove it
- Clarify why a loop is used in vprintf, change to for-loop
- Add a va_copy to buffer_vprintf to fix failure to append arguments
when having to resize the buffer for vsnprintf.
V7: Address more review feedback from Nicolai
- Add missing va_end corresponding to va_copy
- Error check failure to allocate in crimp_to_fit
For now linking is just removing unused varyings between stages.
shader-db results BDW:
total instructions in shared programs: 13198288 -> 13191693 (-0.05%)
instructions in affected programs: 48325 -> 41730 (-13.65%)
helped: 473
HURT: 0
total cycles in shared programs: 541184926 -> 541159260 (-0.00%)
cycles in affected programs: 213238 -> 187572 (-12.04%)
helped: 435
HURT: 8
V2:
- lower indirects on demoted inputs as well as outputs.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This will allow us to insert a nir linking step in brw_link_shader().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
This will help us call gather info at a later point and allow us
to do some linking in nir.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
The initial helpers add support for removing unused varyings between
stages.
V2:
- Moved the io mask helper function into this file rather than
nir.h so it's not used elsewhere considering it doesn't handle
all corner cases.
- Use bitmask rather than hash table to handle tcs outputs (Ken)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This will be used by the nir linking pass so that we don't remove
otherwise unused varyings.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Will be used in nir link pass to decided if we can remove a varying
or not.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
This marks the end of code sharing between r600 and radeonsi.
It's getting difficult to work on radeonsi without breaking r600.
A lot of functions had to be renamed to prevent linker conflicts.
There are also minor cleanups.
Acked-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
do_flush_locked isn't a great name - especially given that there's no
locking going on in our code relating to execbuf.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
We have a nice utility function for this, which eliminates the need for
locking stuff. This isn't really performance critical, but it's less
code to use the atomic.
p_atomic_inc_return does pre-increment rather than post-increment, so we
change screen->program_id to be initialized to 0 instead of 1. At which
point, we can just delete the initialization because intel_screen is
rzalloc'd.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
There's no real advantage or disadvantage here, it's just for stylistic
consistency with the rest of the codebase.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Supported in JitGatherVertices(); FetchJit::JitLoadVertices() may require
similar changes, will need address this if it is determined that this
path is still in use.
Handle Force Sequential Access in FetchJit::Create.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Move structure, as the size is significantly reduced due to dynamic
allocation of the GS buffers.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
One piglit regression, which was a false pass:
spec@glsl-1.50@execution@geometry@dynamic_input_array_index
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This is needed since we don't update the number of viewports/scissors
when they are set dynamically (according to the spec). In the following
scenario:
* vkCmdSetViewport()
* vkCmdClearColorImage() (or any other meta operations)
The viewports/scissors weren't saved correctly because no pipeline
was bound before, and thus the number of viewports/scissors were 0.
This fixes a regression with:
dEQP-VK.draw.negative_viewport_height.front_ccw_cull_back
Fixes: 60878dd00c ("radv: do not update the number of viewports in vkCmdSetViewport()")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
String handling has changed on python3.
Before this patch, on python3:
#define MESA_GIT_SHA1 "git-b'b99dcbfeb3'"
After:
#define MESA_GIT_SHA1 "git-b99dcbfeb3"
(No change on python2, it always looked ok)
Cc: Jose Fonseca <jfonseca@vmware.com>
Fixes: b99dcbfeb3 "build: Convert git_sha1_gen script to Python."
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Scaling between interlaced buffers, esp. for scale-up, because
blit will scale up top filed and bottom field separately. it'll
result in the weaving for these buffer with lack of accuracy.
So use shader deint for the case.
Acked-by: Christian König <christian.koenig@amd.com>
Before it's impossible to transcode an interlaced video, becasue if
in order for encoder to work, we have to force buffer to progessive,
but the deint with buffer from I to P is missing. Now along With
the new YUV deint full function, it works with weave and bob deint.
Also this will benefit transcoding video with scaling parameters.
Acked-by: Christian König <christian.koenig@amd.com>
We also set src rectangle explicitly just in case of the mismatch
of size between interlaced buffer and progressive buffer
Acked-by: Christian König <christian.koenig@amd.com>
Spec adding corner cases ...
Fixes: 969537d935 "radv: Add support for more DCC compression with VK_KHR_image_format_list."
Reviewed-by: Dave Airlie <airlied@redhat.com>
I tested this 10 times with
./deqp-vk --deqp-case=dEQP-VK.texture.filtering.3d.formats.r4g4b4a4*
and one full run of CTS, seems the issue is gone.
Also reduces CTS runtime by 30% or so.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
In Vulkan, for 'z' (depth) component, the scale and translate values
for the viewport transformation are:
pz = maxDepth - minDepth
oz = minDepth
zf = pz × zd + oz
Being zd, the third component in vertex's normalized device coordinates.
Fixes: dEQP-VK.draw.inverted_depth_ranges.*
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Not quite asciibetical: ARB, then EXT, then vendor, just like the GL
extension enum just below. No functional change, but it bothered me.
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Add missing includes after 6ace0b8 (etnaviv: don't enable RT
full-overwrite when logicop is enabled), otherwise the etnaviv driver
won't build because of missing macros.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Tested-by: Andres Gomez <agomez@igalia.com>
util_pack_color may leave undefined values in the upper half of the packed
integer. As our hardware needs the upper 16 bits to mirror the lower 16bits,
this breaks clears of those formats if the undefined values aren't masked off.
I've only observed the issue with R5G6B5_UNORM surfaces, other 16bpp
formats seem to work fine.
Fixes: d6aa2ba2b2 (etnaviv: replace translate_clear_color with util_pack_color)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
While using iterparse is potentially a little more efficient, the Vulkan
registry XML is not large and using regular element tree simplifies the
parsing logic substantially.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
New extensions can introduce additional enums. Most of the new enums
will have disjoint numbers from the initial enums. For example new
formats introduced by VK_IMG_format_pvrtc :
VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
VK_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG = 1000054000,
VK_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG = 1000054001,
VK_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG = 1000054002,
VK_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG = 1000054003,
VK_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG = 1000054004,
VK_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG = 1000054005,
VK_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG = 1000054006,
VK_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG = 1000054007,
It's obvious we can't have a single table for handling those anymore.
Fortunately the enum values actually contain the number of the
extension that introduced the new enums. So we can build an
indirection table off the extension number and then index by
subtracting the first enum of the the format enum value.
This change makes the extension number available in the generated enum
code.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
They are now provided by -latomic, which should be linked as needed
since previous commit.
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
On some platforms, gcc generates library calls when __atomic_* functions
are used, but does not link the required library (libatomic) automatically
(supposedly to allow the app to use some other atomics implementation?).
Detect this at configure time and add the library when needed. Tested
on armel (library was added) and on x86_64 (was not, as expected).
Some documentation on this is provided in GCC wiki:
https://gcc.gnu.org/wiki/Atomic/GCCMM
Fixes: 8915f0c0 "util: use GCC atomic intrinsics with explicit memory model"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102573
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Logicop is a form of blending with the framebuffer, so we must allow
framebuffer reads when logicop is enabled.
Fixes: piglit gl-1.0-logicop on GC3000, which has logicop support
Signed-off-by: Lucas Stach <dev@lynxeye.de>
drm-intel is in favor of keeping the unused pci-id's which
are still listed in the h/w specs. To keep it uniform
across multiple gfx stack components, I'm reverting below
Mesa patches:
b2dae9f8fdebc5ccf3cc.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
This is not used anywhere in the codebase. It's a hashtable
implementation that is based around cso_hash, and is therefore
(and as mentioned in a comment in the source) quite similar to
u_hash_table.
CC: Brian Paul<brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
If transform feedback is recording a varying, it needs a slot in the
VUE map, regardless of whether or not the shader writes it.
Together with the previous patch, this fixes:
- KHR-GL45.enhanced_layouts.xfb_capture_struct
The test captures a structure where the vertex shader writes the first
and third members - but the second still needs a slot.
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
unify_interfaces() only updates the NIR program info, not the copy
in the gl_program itself. So, by using the old copy, we were missing
out on these updates.
The TCS/TES ones already did this correctly.
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
This can occur if the shader is capturing some of the values from the
VUE header for transform feedback, but the shader hasn't written all of
them.
Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
brw_finish_batch emits commands needed at the end of every batch buffer,
including any workarounds. In the past, we freed up some "reserved"
batch space before calling it, so we would never have to flush during
it. This was error prone and easy to screw up, so I deleted it a while
back in favor of growing the batch.
There were two problems:
1. We're in the middle of flushing, so brw->no_batch_wrap is guaranteed
not to be set. Using BEGIN_BATCH() to emit commands would cause a
recursive flush rather than growing the buffer as intended.
2. We already recorded the throttling batch before growing, which
replaces brw->batch.bo with a different (larger) buffer. So growing
would break throttling.
These are easily remedied by shuffling some code around and whacking
brw->no_batch_wrap in brw_finish_batch(). This also now includes the
final workarounds in the batch usage statistics. Found by inspection.
Fixes: 2c46a67b41 (i965: Delete BATCH_RESERVED handling.)
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Tested with AMD's Anvil OutOfOrderRasterization demo on a RX 560.
Signed-off-by: Nicholas Miell <nmiell@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
v2: Force T and R wrap modes to GL_CLAMP_TO_EDGE for 1D textures.
This fixes a regression in tex1d-2dborder. The test uses a 1D texture
but it provides S and T texture coordinates. Since the T wrap mode
would (correctly) be set to GL_CLAMP, the texture would gradually
blend (incorrectly) with the border color.
I also tried setting NV20_3D_TEX_FORMAT_DIMS_1D instead of
NV20_3D_TEX_FORMAT_DIMS_2D for 1D textures, but that did not help.
It is possible that the same problem exists for 2D textures with the
R-wrap mode, but I don't think there are any piglit tests for that.
No test changes on NV20 (10de:0201).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
There's no reason to use va_copy here.
CID: 1418113
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Fixes: e7fc664b91 ("winsys/amdgpu: add addrlib - texture
addressing and alignment calculator")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The number of viewports/scissors can only be specified at pipeline
creation time, so make sure to copy them when binding a new one
because the dynamic state is cleared in BeginCommandBuffer().
Fixes: dcf46e995d ("radv: do not update the number of scissors in vkCmdSetScissor()")
Fixes: 60878dd00c ("radv: do not update the number of viewports in vkCmdSetViewport()")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Having this separate just makes the code harder to follow, and
requires an extra walk of the IR.
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
The Broadwell method of handling uncompressed views of compressed
textures was to make the texture linear and have a tiled shadow copy.
This isn't needed on Sky Lake because the HALIGN and VALIGN parameters
are specified in surface elements and required to be a multiple of 4.
This means that we can just use the X/Y Offset fields and we can avoid
the shadow copy song and dance. This also makes ASTC work because ASTC
can't be linear and so the shadow copy method doesn't work there.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
In order to get support everywhere, this gets a bit complicated. On Sky
Lake and later, everything is fine because HALIGN/VALIGN are specified
in surface elements and are required to be at least 4 so any offsetting
we may need to do falls neatly within the heavy restrictions placed on
the X/Y Offset parameter of RENDER_SURFACE_STATE. On Broadwell and
earlier, HALIGN/VALIGN are specified in pixels and are hard-coded to
align to exactly the block size of the compressed texture. This means
that, when reinterpreted as a non-compressed texture, the tile offsets
may be anything and we can't rely on X/Y Offset.
In order to work around this issue, we fall back to linear where we can
trivially offset to whatever element we so choose. However, since
linear texturing performance is terrible, we create a tiled shadow copy
of the image to use for texturing. Whenever the user does a layout
transition from anything to SHADER_READ_ONLY_OPTIMAL, we use blorp to
copy the contents of the texture from the linear copy to the tiled
shadow copy. This assumes that the client will use the image far more
for texturing than as a storage image or render target.
Even though we don't need the shadow copy on Sky Lake, we implement it
this way first to make testing easier. Due to the hardware restriction
that ASTC must not be linear, ASTC does not work yet.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This struct represents a full surface state including the addresses of
the referenced main and auxiliary surfaces (if any). This makes
relocation setup substantially simpler and allows us to move 100% of the
surface state setup logic into anv_image where it belongs. Before, we
were manually fishing data out of surface states when emitting
relocations so we knew how to offset aux address. It's best to keep all
of the surface state emit logic together. This also gets us closer, at
least cosmetically, to a world of no relocations where addresses are
placed in surface states up-front.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This gives us a single centralized place where we take an image view and
use it to fill out a surface state.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
It's not SPIR-V that's backwards from GLSL, it's Vulkan that's backwards
from GL. Let's make NIR consistent with the source language and do the
flipping inside the Vulkan driver instead.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: wait in map_buffer and map_image as well
v3: use event::wait instead of wait (skips fence wait for hard_event)
v4: use wait_signalled()
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Aaron Watry <awatry@gmail.com>
And define a method for other threads to wait until the action
function associated with an event has been executed to completion.
For hard events, this will mean waiting until the corresponding
command has been submitted to the pipe driver, without necessarily
flushing the pipe_context and waiting for the actual command to be
processed by the GPU (which is what hard_event::wait() already does).
This weaker kind of event wait will allow implementing blocking memory
transfers efficiently.
Acked-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
We are really not going to use a winsys which does not need to store
the va, so might as well store it in a standard field.
Not sure this helps perf much though, as most of the cost is in the
cache miss accessing the bo anyway, which we stil need to do.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Since most games use only a few, iterating through all of them is
a waste. Simplifies the code too.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Nothing too exciting, just adding the possibility for a pNext pointer,
and batch binding. Our binding is pretty much trivial.
It also adds VK_IMAGE_CREATE_ALIAS_BIT_KHR, but since we store no
state in radv_image, I don't think we have to do anything there.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This uses all the existing code to calculate lod values for mip linear
filtering. Though we'll have to disable the simplifications (if we know some
parts of the lod calculation won't actually matter for filtering purposes due
to mip clamps etc.). For better or worse, we'll also disable lod calculation
hacks (mostly should make a difference for cube maps) always - the issue with
per-pixel lod being difficult is mostly because we then have different mipmaps
needed for the actual texel fetch, which isn't a problem with lodq.
We still use approximation for the log2 - for that reason I believe the float
part of the lod is only accurate to about 4-5 bits (and one bit less with 1d
textures actually) which is hopefully good enough (though d3d10 technically
requires 6 bits - could use quadratic interpolation instead of linear to get
8 bits or so).
Since lodq requires unclamped lod, we also have to move some sampler key
calculations to texture sampling code - even if we know we're going to access
mipmap 0 we still have to calculate lod and apply lod_bias for lodq.
Passes piglit ARB_texture_query_lod tests (after having fixed the test).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Some DRI image properties weren't properly duplicated in the
new image. Some properties are still missing, but I'm not
certain if there was a good reason to let them out in the first
place.
Signed-off-by: Louis-Francis Ratté-Boulianne <lfrb@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This fixes a bug with nearest ("point") mip selection when the fractional
part of max_lod is in (0.5,1). In this case, the spec mandates that
we still select the mip level ceil(max_lod) in the clamping case. However,
MIP_POINT_PRECLAMP will clamp before the mip selection, which is wrong.
Supposedly this setting was originally copied from the closed Vulkan
driver, but as far as I can tell, closed Vulkan was actually changed back
recently :)
Fixes dEQP-GLES3.functional.texture.mipmap.2d.max_lod.{nearest,linear}_nearest
Fixes: f7420ef5b4 ("radeonsi: enable some sampler fields to match the closed driver")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Like for cube map (array) gather, we need to round to nearest on <= VI.
Fixes tests in dEQP-GLES3.functional.shaders.texture_functions.texture.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Prevent an overflow caused by too many output variables. To limit the
scope of the issue, write to the assigned array only for the non-ES
fragment shader path, which is the only place where it's needed.
Since the function will bail with an error when output variables with
overlapping components are found, (max # of FS outputs) * 4 is an upper
limit to the space we need.
Found by address sanitizer.
Fixes dEQP-GLES3.functional.attribute_location.bind_aliasing.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This change makes etna_get_driver_query_info(..) more generic
and puts the knowledge of supported queries directly besides
the implementation.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
The Vulkan spec (1.0.61) says:
"The number of scissors used by a pipeline is still specified
by the scissorCount member of VkPipelinescissorStateCreateInfo."
So, the number of scissors is defined at pipeline creation
time and shouldn't be updated when they are set dynamically.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
The Vulkan spec (1.0.61) says:
"The number of viewports used by a pipeline is still specified
by the viewportCount member of VkPipelineViewportStateCreateInfo."
So, the number of viewports is defined at pipeline creation
time and shouldn't be updated when they are set dynamically.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
If we don't have a depth piece, we don't get a correct
swizzle mode and we hit an assert in addrlib.
In case of no depth get the preferrred swizzle mode for
stencil alone.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Unreal Engine 4 seems to really like this format for some reason. We
don't technically have the hardware format but we do have L8_SRGB. It's
easy enough to fake with that and a swizzle.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Vulkan needs to be able to clear any texture you can create. We want to
add support for VK_FORMAT_R8_SRGB and we need to use L8_UNORM_SRGB to do
that so we need to be able to clear it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead of having three, almost identical but not quite,
_eglDebugReport* functions, simply fold them into one.
While doing so drop the unnecessary arguments 'command' and
'objectLabel'. Former is identical to funcName, while the latter is
already stored (yet unused) in _EGLThreadInfo::CurrentObjectLabel.
Cc: Kyle Brenneman <kbrenneman@nvidia.com>
Cc: Adam Jackson <ajax@redhat.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (IRC)
Seemingly, the original intent behind _eglError's 'msg' was aimed to
provide a function name.
At some point, people started using it the way EGL_KHR_debug's
callback() message is meant to be used. Aka providing meaningful
information to the developer/user.
Swap the funcName/msg argument order in the _eglDebugReport() call.
The 'funcName' variable is implicitly set, props to the
_eglSetFuncName() call at the start of each public entrypoint.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Vulkan does not depend on the library or any of the objects
created in the process.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
At the moment wayland-clients, such as the Vulkan drivers were
over-linking against libwayland-server.so.
That went unnoticed, since both client and server code uses the
wl*interface symbols, which are present in both libwayland-client.so and
libwayland-server.so.
I've looked at correcting that, although that's orthogonal to this fix.
Note: wayland-egl does _not_ depend on wayland-client, although it does
need wayland-egl.h. There's no distinct package that provides it (I have
a WIP on the topic) so current solution will do for now.
v2: Rebase with the "...inline wayland_drm_buffer_get" patch removed.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Due to GCC feature described in previous commit, the expected
deprecation warnings may be missing.
Set the WL_HIDE_DEPRECATED macro which will omit the deprecated
functionality, resulting in more distinct build issues.
That is safe since the symbols guarded within the macro is static.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Suggested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Acked-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Wayland v1.2 with commit 1488c96a5db ("Add accessor functions for
wl_resource and deprecate wl_client_add_resource") paves the way towards
making wl_resource opaque.
Namely, new helpers were introduced and the struct was annotated as
deprecated.
Since wayland headers are normally installed in /usr/include, which is
in -isystem, GCC did not generate warnings as documented in the manual.
"Warnings from system headers are normally suppressed..."
Signed-off-by: Micah Fedke <micah.fedke@collabora.co.uk>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
[Emil Velikov: add commit message]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Unused anywhere throughout the codebase. We could start using it,
although that contradicts to an evil plan* of mine.
* Only wayland servers will make use of the static library, providing
actual distinction between server vs client.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Fixes:
CC isl/isl_format_layout.lo
In file included from
../../../../src/intel/isl/isl_storage_image.c:24:0:
../../../../src/intel/isl/isl_priv.h:170:29: fatal error:
isl_genX_priv.h: No such file or directory
compilation terminated.
Makefile:2936: recipe for target 'isl/isl_storage_image.lo' failed
make[5]: *** [isl/isl_storage_image.lo] Error 1
make[5]: *** Waiting for unfinished jobs....
In file included from ../../../../src/intel/isl/isl.c:36:0:
../../../../src/intel/isl/isl_priv.h:170:29: fatal error:
isl_genX_priv.h: No such file or directory
compilation terminated.
make[5]: *** [isl/isl.lo] Error 1
Makefile:2936: recipe for target 'isl/isl.lo' failed
make[4]: *** [all] Error 2
when running `make distcheck`.
v2: Fix commit title (Emil)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Fixes:
CCLD libvulkan_wsi.la
ar: `u' modifier ignored since `D' is the default (see `U')
../../../../src/vulkan/util/vk_enum_to_str.c:26:45: fatal error:
vulkan/vk_android_native_buffer.h: No such file or directory
compilation terminated.
make[5]: *** [util/vk_enum_to_str.lo] Error 1
When running `make distcheck`.
v2: Fix commit title (Emil)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
There was no reason to treat array types and record types differently.
Unifying them saves a bunch of code and saves a few bytes in every
ir_constant.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
The next patch will unify ::array_elements and ::components, so the
name ::array_elements wouldn't be appropriate. A lot of things use
the names array_elements and components, so grepping for either is
pretty useless.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
In GLSL ES 3.10 session 4.9 [Memory Access Qualifiers], it has the
following description:
"A variable could be qualified as both readonly and writeonly,
disallowing both read and write, but still be passed to
imageSize() to have the size queried.".
This is for image variable, but not for buffer variables.
According to https://github.com/KhronosGroup/OpenGL-API/issues/7 Khronos
intent is to allow both readonly and writeonly in buffer variables, and
as such it will update the GLSL specification.
This commit address this issue, and fixes:
KHR-GL{43,44,45}.shader_storage_buffer_object.basic-readonly-writeonly
KHR-GLES31.core.shader_storage_buffer_object.basic-readonly-writeonly
v2: set correctly fields[i] memory flags (Samuel Pitoiset).
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Use the plumbing introduced with previous patch to interact with the
Android framework.
Namely: currently we use an invalid fd of -1 for our calls to
ANativeWindow::{queue,cancel}Buffer.
At the same time applications (like flatland) may rely on it being
a valid one. Thus as they attempt to query the timestamp of the fence,
they get unexpected results/behaviour.
In the case of flatland - the benchmark hang inside getSignalTime().
Make use of the out fence and pass the correct fd to Android.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101655
Signed-off-by: Zhongmin Wu <zhongmin.wu@intel.com>
Signed-off-by: Yogesh Marathe <yogesh.marathe@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
[Emil Velikov: split from larger patch]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Add plumbing to allow creation of per display surface out fence.
This can be used to implement explicit sync. One user of which is
Android - which will be addressed with next commit.
Signed-off-by: Zhongmin Wu <zhongmin.wu@intel.com>
Signed-off-by: Yogesh Marathe <yogesh.marathe@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
[Emil Velikov: reorder so there's no intermetent regressions, split]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Originally dri3 egl surface was wrapped around _EGLSurface.
With next commit we'll add additional attributes, which will be checked
from generic code. Thus in order to access that we need to use
dri2_egl_surface.
The name of the latter is a misnomer - it should really be dri or
dri_common...
Signed-off-by: Yogesh Marathe <yogesh.marathe@intel.com>
[Emil Velikov: commit message, squash the patches appropriately, add
relevant _eglInitSurface hunk to prevent build breakage]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
By leaving the compiled shader in the context's stage state, the next
compile of a new FS would look in the old compiled FS for figuring out
whether to set various dirty flags for the VS compile. Clear out the
pointer when deleting the program, and make sure that we always mark the
state as dirty if the previous program had been lost. Fixes valgrind
warnings on glsl-max-varyings.
Fixes: 2350569a78 ("vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.")
I originally wrote the code to call the maps 'batch' and 'state',
until I remembered that 'batch' is the intel_batchbuffer struct pointer.
The NULL check was still using the wrong variable.
Caught by Coverity.
CID: 1418109
The blitter will bind just the depth buffer, which flushes the current job
if we had both a color and depth/stencil. If the clear was doing partial
depth/stencil (quad-based) and color (tile-based), we'd go on to try to
set up the rest of the tile clear in the now flushed job.
Instead, move the partial clear up before we start setting up the job for
the current FBO state, and re-fetch the job if we're continuing on to a
tile-based clear. Fixes valgrind failures in fbo-depthtex.
Fixes: 9421a6065c ("vc4: Fix fallback to quad clears of depth in GLX.")
I was trying to continue the hash table loop, not the inner loop. This
tended to work out, because we would have *just* freed the job struct.
Fixes some valgrind failures in fbo-depthtex.
Fixes: f597ac3966 ("vc4: Implement job shuffling")
Only one of the three checks for dim was updated, so we would try to set a
UBO buffer index source value on a nir_load_uniform, and wouldn't actually
declare non-UBO uniforms.
Fixes: 37dd8e8dee ("gallium: all drivers should accept two-dimensional constant buffer indexing")
Tested-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Android's Vulkan loader implements VK_KHR_surface and VK_KHR_swapchain,
and applications cannot access the driver's implementation. Moreoever,
if the driver exposes the those extension strings, then tests
dEQP-VK.api.info.instance.extensions and dEQP-VK.api.info.device fail
due to the duplicated strings.
v2: Replace !ANDROID with ANV_HAS_SURFACE. (for jekstrand)
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Feed the XML to anv_extensions.py and anv_entrypoints_gen.py.
Do it on all platforms, not just Android. Tested on Android and Fedora.
We always parse the Android XML, regardless of target platform, to
help reduce the chance that people working on non-Android break the
Android build.
v2:
- Squash in Tapani's changes to Android.*.mk.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v1)
The taught scripts are anv_extensions.py and anv_entrypoints_gen.py. To
give a script multiple XML files, call it like so:
anv_extensions.py --xml a.xml --xml b.xml --xml c.xml ...
The scripts parse the XML files in the given order.
This will allow us to feed the scripts XML files for extensions that are
missing from the official vk.xml, such as VK_ANDROID_native_buffer.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
To give the script multiple XML files, call it like so:
gen_enum_to_str.py --xml a.xml --xml b.xml --xml c.xml ...
The script parses the XML files in the given order.
This will allow us to feed the script XML files for extensions that are
missing from the official vk.xml, such as VK_ANDROID_native_buffer.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
The VK_ANDROID_native_buffer extension is missing from the official
vk.xml. This patch defines the extension in a separate, minimal XML
file: vk_android_native_buffer.xml.
I chose to add the extension to a new XML file instead of adding it to
the official vk.xml in order to avoid conflicts each time we sync the
vk.xml from Khronos.
This should be only a temporary solution until Jesse Hall is persuaded
to add it to the official vk.xml.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This patch consolidates many potential `#ifdef ANDROID` messes
throughout src/vulkan and src/intel/vulkan into a simple, localized
hack. The hack is an `#ifdef ANDROID` in vk_android_native_buffer.h
that, on non-Android platorms, avoids including the Android platform
headers and typedefs any Android-specific types to void*.
This hack doesn't remove *all* the `#ifdef ANDROID`s in upcoming
patches, but it does remove a lot.
I first tried implementing VK_ANDROID_native_buffer without this hack,
but eventually gave up when the yak shaving became too much.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
The setTexBuffer2 hook from GLX is used to implement glxBindTexImageEXT
which has tighter restrictions than just "it's shared". In particular,
it says that any rendering to the image while it is bound causes the
contents to become undefined. This means that we can do whatever aux
tracking we want between glxBindTexImageEXT and glxReleaseTexImageEXT so
long as we always transition from external in Bind and to external in
Release.
The fact that we were using make_shareable before was a problem because
it would resolve away 100% of the aux data and then throw away our
reference to the aux buffer. If the aux data was shared with some other
application (i.e. if we're using I915_FORMAT_MOD_Y_TILED_CCS) then we
would forget that the aux data even existed for the rest of eternity.
This is fine for the first frame but any subsequent calls to
glxBindTexImageEXT would bind the texture as if it has no aux
whatsoever and no resolves would happen and texturing would happen as if
there is no aux. This was causing rendering corruption in mutter when
running on top of X11 with modifiers.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
The old code made a new miptree that referenced the same BO as the
renderbuffer and just trusted in the memory aliasing to work. There are
only two ways in which the new miptree is liable to differ from the one
in the renderbuffer and neither of them matter:
1) It may have a different target. The only targets that we can ever
see in intelSetTexBuffer2 are GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE
and the difference between the two doesn't matter as far as the
miptree is concerned; genX(update_sampler_state) only looks at the
gl_texture_object and not the miptree when determining whether or
not to use normalized coordinates.
2) It may have a very slightly different format. Again, this doesn't
matter because we've supported texture views for quite some time so
we always look at the gl_texture_object format instead of the
miptree format for hardware setup anyway.
On the other hand, because we were recreating the miptree, we were using
intel_miptree_create_for_bo which doesn't understand modifiers. We
really want this function to work without doing a resolve so long as you
have modifiers so we need to fix that.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
When we get a miptree in through glxBindImageEXT, we don't know the
current aux state so we have to assume the worst-case. If the image
gets recreated, everything is fine because miptreecreate_for_dri_image
sets it to the default. However, if our miptree is recycled, then we
may have stale aux_usage and we need to reset to the default otherwise
our aux_state tracking will get messed up.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
This shouldn't really happen in practice, but I hit it a couple of times
when running a driver with a bad memory leak. We may as well hook up
the warning, because if it ever triggers, we'll know something is wrong.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
We do not enable this by default for additive blending, since it slightly
breaks OpenGL invariance guarantees due to non-determinism.
Still, there may be some applications can benefit from white-listing
via the radeonsi_commutative_blend_add drirc setting without any real
visible artifacts.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
This option enables a performance optimization where typical non-blending
draws with depth buffer may be rasterized out-of-order (on VI+, multi-SE
chips).
This optimization can lead to incorrect results when an applications
renders multiple objects with the same Z value at the same pixel, so we
will never enable it by default. But there may be applications that could
benefit from white-listing.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
This does not take commutative blending into account yet.
R600_DEBUG=nooutoforder disables it.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
To be able to properly distinguish between GL_ANY_SAMPLES_PASSED
and GL_ANY_SAMPLES_PASSED_CONSERVATIVE.
This patch goes through all drivers, having them treat the two
query types identically, except:
1. radeon incorrectly enabled conservative mode on
PIPE_QUERY_OCCLUSION_PREDICATE. We now do it correctly, only
on PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE.
2. st/mesa uses the new query type.
Fixes dEQP-GLES31.functional.fbo.no_attachments.*
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The NIR-to-LLVM pass already does this; now the same fix covers
radeonsi as well.
Fixes various tests of
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This is the same workaround that radv already applied in commit
3ece76f03d ("radv/ac: gather4 cube workaround integer").
Fixes dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i/ui.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
It can't *really* happen since we don't use subroutines.
CID: 1417491
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
Fixes a regression introduced with b96313c0e1, which removed
BRW_NEW_BLORP for a bunch of SURFACE_STATE setup code, including render
targets, on the basis that blorp invalidates binding tables but not
surface states, however, at least on Broadwell, this caused a regression
in a CTS test, which Ken and Jason tracked down to the fact that we
are not uploading new render target surface states after allocating
new CCS_D surfaces for fast clears (which allocation is deferred until
an actual clear occurs).
The reason this only fails in BDW is that on SKL+ we use CCS_E which
is allocated up front so it exists in the initial surface state, the
problem can be reproduced in these platforms too if we use
INTEL_DEBUG=norcb to force the CCS_D path.
This patch, together with the ones preceding it, fixes the regression
by ensuring that we track and flag as dirty all aux state changes.
Credit goes to Jason and Ken for figuring out the reason for the
regression.
Fixes:
KHR-GL45.transform_feedback.draw_xfb_test
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We want to use this flag to signal changes to the aux surfaces,
so let's not make it about fast clearing only. Suggested by Jason.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Adding gbm_device_get_format_modifier_plane_count made the
test gbm-symbols-check fail, this patch adds the according
function name to the test.
Fixes: 8824141b8d
(gbm: Add a gbm_device_get_format_modifier_plane_count function)
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Jason and I use this for debugging all the time. Recompiling the driver
to enable it is kind of annoying. It's a great thing to try along with
always_flush_batch=true and always_flush_cache=true to detect a class of
problems - namely, atoms listening to an insufficient set of dirty bits.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Only on GFX9 we implement them as 2D images.
This fixes:
dEQP-VK.image.image_size.1d_array.readonly_12x34
dEQP-VK.image.image_size.1d_array.readonly_1x1
dEQP-VK.image.image_size.1d_array.readonly_32x32
dEQP-VK.image.image_size.1d_array.readonly_7x1
dEQP-VK.image.image_size.1d_array.readonly_writeonly_12x34
dEQP-VK.image.image_size.1d_array.readonly_writeonly_1x1
dEQP-VK.image.image_size.1d_array.readonly_writeonly_32x32
dEQP-VK.image.image_size.1d_array.readonly_writeonly_7x1
dEQP-VK.image.image_size.1d_array.writeonly_12x34
dEQP-VK.image.image_size.1d_array.writeonly_1x1
dEQP-VK.image.image_size.1d_array.writeonly_32x32
dEQP-VK.image.image_size.1d_array.writeonly_7x1
Fixes: 1bcb953e16 "radv: handle GFX9 1D textures"
Reviewed-by: Dave Airlie <airlied@redhat.com>
It's nearly the same so there's no good reason why it can't be in a
common function. The one difference is that _mesa_store_teximage
calls AllocTextureImageBuffer for us, while _mesa_store_texsubimage
doesn't, but we don't need that anyway - intelTexImage already does it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
It is set to false in both callers. It isn't needed for glTexImage
because intelTexImage calls AllocTextureImageBuffer before calling
texsubimage_tiled_memcpy.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
These two paths are basically the same. There's no good reason to have
them in different files.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This fixes a crash on Haswell when we try to upload a stencil texture
with blorp. It would also be a problem if someone tried to texture from
stencil after glBlitFramebuffers.
Cc: "17.2 17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
libunwind is a optional dependency used by the gallium aux module
(libgallium) and consequently the final binaries must be linked against
it. To test whether the library is properly specified in the link pass
add it to the travis-ci build environment and force its use.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
In Ubuntu Trusty the default version of llvm is 3.4 and the build was
actually randomly picking 3.5 or 3.9. Adding libunwind would then result
is build success or failure depending of what version was picked.
Install the llvm-3.3-dev package and force its use: On one hand it is
the minimum required version we want to the build test against, and on
the other hand forcing the version stabilizes the build.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Include src/gallium/Automake.inc, correct the build flags accordingly.
Force -std=c++11 (extensively used by the test) as otherwise it gets
defined only when building against llvm >= 3.9.
Fixes: 7be6d8fe12 ("mesa/st: glsl_to_tgsi: add tests for the new
temporary lifetime tracker")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102665
Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v1)
Otherwise it will be missing from the tarball, leadin to build failure.
Fixes: d4d777317b ("radv: move shaders related code to radv_shader.c")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
fixes following warning:
warning: format specifies type 'long' but the argument has type 'uint64_t' (aka 'unsigned long long')
cast is needed to avoid this change turning in to another warning:
warning: format specifies type 'unsigned long long' but the argument has type 'uint64_t' (aka 'unsigned long')
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Also, it's useless to set the error code twice. Though, we
should probably skip the next commands when the command buffer
is considered invalid.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The virgl protocol version of tgsi doesn't handle this yet,
transform it back to the old ways.
Thanks to Nicolai Hähnle <nicolai.haehnle@amd.com>
for also writing nearly the same patch.
Fixes: 41e342d5 tgsi/ureg: always emit constants (and their decls) as 2D
Tested-by: Rob Herring <robh@kernel.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Otherwise we end up using a 32-bit comparison which didn't end well.
Timothy caught this while playing around with some opt passes.
Fixes: 278580729a (st/glsl_to_tgsi: add support for 64-bit integers)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
It's nice to have this information. While we're at it, tweak the
formatting to try and vertically align numbers in the common case.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
We now flush the batch when either the batchbuffer or statebuffer
reaches the original intended batch size, instead of when the sum of
the two reaches a certain size (which makes no sense now that they're
separate buffers).
With this change, we also need to update our "are we near the end?"
estimate to require separate batch and state buffer space. I obtained
these estimates by looking at the size of draw calls in the Unreal 4
Elemental Demo (using INTEL_DEBUG=flush and always_flush_batch=true).
This will significantly impact the size of our batches. I've adjusted
both down to try and be roughly similar to what we had been doing. On
various benchmarks, a 20kB batch and 16kB statebuffer seemed to about
right, but we may need to adjust this further. I tried a 16kB batch,
but that regressed Synmark OglMultithread performance by a fair bit.
32kB for both would have significantly increased our batch sizes.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Now that we can grow the batchbuffer if we absolutely need the extra
space, we don't need to reserve space for the final do-or-die ending
commands.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
We need to set brw->no_batch_wrap to actually avoid flushing in the
middle of our BLORP operation, and instead grow the batchbuffer.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Previously, we would just assert fail and die in this case. The only
safeguard is the "estimated max prim size" checks when starting a draw
(or compute dispatch or BLORP operation)...which are woefully broken.
Growing is fairly straightforward:
1. Allocate a new larger BO.
2. memcpy the existing contents over to the new buffer
3. Set the new BO to the same GTT offset as the old BO. When emitting
relocations, we write the presumed GTT offset of the target BO. If
we changed it, we'd have to update all the existing values (by
walking the relocation list and looking at offsets), which is more
expensive. With the old BO freed, ideally the kernel could simply
place the new BO at that offset anyway.
4. Update the validation list to contain the new BO.
5. Update the relocation list to have the GEM handle for the new BO
(which we can skip if using I915_EXEC_HANDLE_LUT).
v2: Update to handle malloc'd shadow buffers.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Previously, we emitted GPU commands and indirect state into the same
buffer, using a stack/heap like system where we filled in commands from
the start of the buffer, and state from the end of the buffer. We then
flushed before the two met in the middle.
Meeting in the middle is fatal, so you have to be certain that you
reserve the correct amount of space before emitting commands or state
for a draw. Currently, we will assert !no_batch_wrap and die if the
estimate is ever too small. This has been mercifully obscure, but has
happened on a number of occasions, and could in theory happen to any
application that issues a large draw at just the wrong time.
Estimating the amount of batch space required is painful - it's hard to
get right, and getting it right involves a lot of code that would burn
CPU time, and also be painful to maintain. Rolling back to a saved
state and retrying is also painful - failing to save/restore all the
required state will break things, and redoing state emission burns a
lot of CPU. memcpy'ing to a new batch and continuing is painful,
because commands we issue for a draw depend on earlier commands as well
(such as STATE_BASE_ADDRESS, or the GPU being in a pirtacular state).
The best plan is to never run out of space, which is totally doable but
pretty wasteful - a pessimal draw requires a huge amount of space, and
rarely occurs. Instead, we'd like to grow the batch buffer if we need
more space and can't safely flush.
We can't grow with a meet in the middle approach - we'd have to move the
state to the end, which would mean updating every offset from dynamic
state base address. Using separate batch and state buffers, where both
fill starting at the beginning, makes it easy to grow either as needed.
This patch separates the two concepts. We create a separate state
buffer, with a second relocation list, and use that for brw_state_batch.
However, this patch tries to retain the original flushing behavior - it
adds the amount of batch and state space together, as if they were still
co-existing in a single buffer. The hope is to flush at the same time
as before. This is necessary to avoid provoking bugs caused by broken
batch wrap handling (which we'll fix shortly). It also avoids suddenly
increasing the size of the batch (due to state not taking up space),
which could have a significant performance impact. We'll tune it later.
v2:
- Mark the statebuffer with EXEC_OBJECT_CAPTURE when supported (caught
by Chris). Unfortunately, we lose the ability to capture state data
on older kernels.
- Continue to support the malloc'd shadow buffers.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
We'll need to read from both buffers when decoding state.
This also drops the "failed to map" fallback - it's completely useless
on LLC systems where we write directly to the mapped BO. It's not that
useful on non-LLC systems either.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
brw_batch_reloc emits a relocation from the batchbuffer to elsewhere.
brw_state_reloc emits a relocation from the statebuffer to elsewhere.
For now, they do the same thing, but when we actually split the two
buffers, we'll change brw_state_reloc to use the state buffer.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
I'm planning on splitting batch and state into separate buffers, at
which point we'll need two relocation lists. In preparation for that,
this patch refactors the relocation stuff into a structure we can
replicate...which looks a lot like anv_reloc_list.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The batch buffer and state buffer code is fairly tied together,
and having it in one .c file will make refactoring easier.
Also, drop some commentary above brw_state_batch. The "aperture
checking performance hacks" are long since gone, so that paragraph
makes little sense at this point.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Prior to the previous patch, we would pwrite the batchbuffer contents,
and wanted to skip the execbuffer if that failed. Now that we memcpy,
we don't set ret != 0 on failure anymore, so it will always be 0.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
We'd like to eliminate the malloc'd shadow copy eventually, but there
are still unresolved performance problems. In the meantime, let's at
least get rid of pwrite.
On Apollolake, improves Synmark OglBatch6 performance by:
1.53581% +/- 0.269589% (n=108).
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
This assertion prevents you from doing intel_batchbuffer_require_space
with a size so huge it won't fit in the batchbuffer. This doesn't seem
like a common mistake, and I've never seen the assert to be useful.
Soon, I hope to have batches grow, at which point this won't make sense.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
For non-CCS images, we were reporting just one plane even though they
may have multiple in the case of YUV.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
This allows the user to query the number of planes required by a given
format+modifier combination without having to create a bo or surface.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
After get_variable_being_redeclared() has been called, it is no longer
safe to access the original variable pointer, since its memory might have
been freed.
Since callers of this function should only be accessing the variable pointer
returned by the function, avoid potential bugs by re-assigning the
original variable pointer to the result of the function call,
making it impossible for the remaining code to access an invalid variable
pointer.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
get_variable_being_redeclared() can delete the original variable
in a specific scenario. The code sets it to NULL after this so other
code in that same function doesn't try to access trashed memory after
the fact, however, the copy of that variable in the caller code
won't see any of this making it very easy to overlook.
Make the function a bit safer by taking a pointer to the original
variable so we can also make NULL the caller's pointer to the variable
if this function deletes it.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Useful to know which debug/perftest options were enabled when
a hang report is generated.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Might be useful for checking if all descriptors are sets by
the application.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This might be very useful in order to figure out where a shader
is stucked. This uses UMR to detect which instruction is executing
bad things.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Might report some useful information to help figuring out where
does the hang happened.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
When a GPU hang is detected in radv_gpu_hang_occured() we know
which command buffer is faulty but the bound pipelines might
have been updated during the execution.
The pointers to the radv_pipeline objects are emitted just
after the second trace ID, that way it would be easy to dump
the active shaders at the moment of the hang.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
When a batch is submitted, INTEL_DEBUG=bat prints a message indicating
which part of the code triggered the flush, and some statistics about
the batch/state buffer utilization.
It also decodes the batchbuffer in debug builds...which is so much
output that it drowns out the utilization messages, if that's all you
care about.
INTEL_DEBUG=submit now just does the utilization messages.
INTEL_DEBUG=bat continues to do both (as the message is a good indicator
that we're starting decode of a new batch).
v2: Rename from "flush" to "submit" (suggested by Chris) because we
might want "flush" for PIPE_CONTROL debugging someday.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
With the shaders in the ssao demo, the nir_opt_if wasn't
working properly without this, after this the if gets optimised
so that loop unrolling gets called.
(loop unrolling fails due to instruction count, but at least
it gets to do that.)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fix the build for Android Nougat.
The dladdr(3) manpage says that <dlfcn.h> is required. On Linux, the
build succeeded without it because build_id.c includes <link.h> which
includes <dlfcn.h>. On Android, we must include <dlfcn.h> directly.
Fixes: 5c98d382 "util: Query build-id by symbol address, not library name"
Reviewed-by: Matt Turner <mattst88@gmail.com>
This patch renames build_id_find_nhdr() to
build_id_find_nhdr_for_addr(), and changes it to never examine the
library name.
Tested on Fedora by confirming that build_id_get_data() returns the same
build-id as the file(1) tool. For BSD, I confirmed that the API used
(dladdr() and struct Dl_info) is documented in FreeBSD's manpages.
This solves two problems:
- We can now the query the build-id without knowing the installed library's
filename.
This matters because Android requires specific filenames for HAL
modules, such as "/vendor/lib/hw/vulkan.${board}.so". The HAL
filenames do not follow the Unix convention of "libfoo.so". In
other words, the same query code will now work on Linux and Android.
- Querying the build-id now works correctly when the process
contains multiple shared objects with the same basename.
(Admittedly, this is a highly unlikely scenario).
Cc: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
enclosing_scope already contains enclosing_scope_first_read.
What we really want to check here -- not for correctness, but
for speed -- is whether last_read_scope already contains
enclosing_scope.
Reviewed-By: Gert Wollny <gw.fossdev@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
This assertion is triggered on Stoney in Piglit
./bin/framebuffer-blit-levels {draw,read} stencil -auto -fbo
and similar tests. It should be harmless -- just relax it until
we can get internal clarification.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The GLSL rules for interpolateAtSample are unfortunate:
"Returns the value of the input interpolant variable at
the location of sample number sample. If
multisample buffers are not available, the input
variable will be evaluated at the center of the pixel.
If sample sample does not exist, the position used to
interpolate the input variable is undefined."
This fix will fallback to monolithic shader compilation when
interpolateAtSample is used without multisampling.
One alternative would be to always upload 16 sample positions,
filling the buffer up with repetition when the actual number of
samples is less, and then ANDing the sample ID with 0xf. However,
that punishes all well-behaving users of interpolateAtSample,
when in reality, only conformance tests should be affected by
the issue.
Fixes
dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.non_multisample_buffer.*
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
gl_SampleMaskIn is supposed to contain set bits only for the samples that
are covered by the current fragment shader invocation, but the VGPR
initialization hardware loads the set of all bits that are covered at the
current pixel.
Fixes various tests in
dEQP-GLES31.functional.shaders.sample_variables.sample_mask_in.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
If the last operation happens to be a non-draw, such as a
transfer_map that triggers a decompress blit, there may be
interesting messages left in the driver log.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Add InstanceStrideEnable field and rename InstanceDataStepRate to
InstanceAdvancementState in INPUT_ELEMENT_DESC structure.
Add stubs for handling InstanceStrideEnable in FetchJit::JitLoadVertices()
and FetchJit::JitGatherVertices() and assert if they are triggered.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Make more robust to handle strange strange configurations like a vmware
exported 4-way numa X 1-core configuration.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Add new field in SWR_BACKEND_STATE::vertexClipCullOffset to specify the
start of the clip/cull section of the vertex header. Removed use of
hardcoded slot from binner.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
SwrStallBE stalls the backend threads until all work submitted before
the stall has finished. The frontend threads can continue to make
forward progress.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
The function is only called from one place, which is hidden behind
the same `#ifdef DEBUG`.
Fixes: ca73c3358c "glsl: Mark functions static"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Per the spec:
"Resetting a command buffer is an operation that discards any
previously recorded commands and puts a command buffer in the
initial state."
As far I'm concerned, that flag can be changed by calling
VkCmdPushConstants() (or any other functions which update it),
so it should be cleared as well.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This field covers the whole resource.
Fixes:
dEQP-VK.pipeline.image.suballocation.sampling_type.combined.view_type.3d.format.*
dEQP-VK.texture.filtering.3d.combinations.*
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
As GFX9 can't handle 1D depth textures, radeonsi and
apparantly pro just update all 1D textures to 2D,
and work around it.
This ports the workarounds from radeonsi.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Work out the width/height from the level manually, as on GFX9
we won't minify the iview width/height.
This fixes:
dEQP-VK.api.image_clearing.core.clear_color_image* on gfx9
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We are looking up the execution type prior to checking how many sources
we have. This leads to looking for a type for src1 on MOV instructions
which is bogus. On BDW+, the src1 register type overlaps with the
64-bit immediate and causes us problems.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
We can't use it anyway in fast clears, and on GFX9 it seems to
actually hange the card if we specify it.
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
The current DCC init routine doesn't account for initializing a
single layer or level. Multilayer seems hard for small textures on
pre-GFX9 as tre metadata for the layers can be interleaved. For
GFX9 multilevel textures are a problem for similar reasons.
So just disable this for now, until we handle the texture modes
correctly.
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Instead of setting based on set/unset, allow users to use boolean values.
In the docs and tests, use `DISABLE=true` instead of `DISABLE=1` as it's
clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `NO_DRAWARRAYS=true` instead of `NO_DRAWARRAYS=1` as it's
clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `DISABLE=true` instead of `DISABLE=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Instead of setting based on set/unset, allow users to use boolean values.
In the help string, use `ALLOW=true` instead of `ALLOW=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Instead of setting based on set/unset, allow users to use boolean values.
In the docs, use `ALWAYS=true` instead of `ALWAYS=1` as it's clearer IMO.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This was a bugfix to the spec addressed in OpenGL 4.5 (revision
7 of the spec) and there is a CTS test to check this.
Fixes:
KHR-GL45.shader_atomic_counters.negative-unsized-array
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
anv_debug adds 'debug:' already, this is to clean following:
debug: debug: anv_CreateDebugReportCallbackEXT: ignored VkStructureType 1000011000
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Currently anv_perf_warn call in anv_compute_heap_size does not ever
report a perf warning. Move debug variable read as the first thing
in case there will be other perf_warn calls added.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Patch adds required functionality for extension to manage a list of
application provided callbacks and handle debug reporting from driver
and application side.
v2: remove useless helper anv_debug_report_call
add locking around callbacks list
use vk_alloc2, vk_free2
refactor CreateDebugReportCallbackEXT
fix bugs found with crucible testing
v3: provide ANV_FROM_HANDLE and use it
misc fixes for issues Jason found
use vk_find_struct_const for finding ctor_cb
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We were skipping this fallback for depth, but not for stencil
which the hardware always requires to be W-tiled.
Also, make the checks for whether we need to apply retiling
strategies based on usage instead of tiling flags, which is
safer and more explicit.
This fixes a regression in a CTS test introduced with commit
4ea63fab77 that started applying re-tiling stencil surfaces
in certain scenarios.
v2: discard retiling based on usage fields instead of tiling
flags. This is safer and more explicit.
v3: Add a comment indicating that texturing of stencil in gen7
requires an Y-tiled copy (Topi).
Fixes:
KHR-GL45.direct_state_access.renderbuffers_storage
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
When a conditional branch has the same labels in the "if" part and in the
"else" part, then we have the same cfg block, and it must be handled
once.
v2: handle it the same way as OpBranch (Jason).
Fixes:
dEQP-VK.spirv_assembly.instruction.compute.conditional_branch.same_labels*
dEQP-VK.spirv_assembly.instruction.graphics.conditional_branch.same_labels*
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Otherwise, when doing an out-of-tree build you can expect the following:
make[6]: Entering directory \
'${MESA_SRC}/build/src/mesa/state_tracker/tests'
CXX test_glsl_to_tgsi_lifetime.o
In file included from \
${MESA_SRC}/src/mesa/src/mesa/state_tracker/st_glsl_to_tgsi_private.h:31:0,
from \
${MESA_SRC}/src/mesa/src/mesa/state_tracker/st_glsl_to_tgsi_temprename.h:27,
from \
${MESA_SRC}/src/mesa/src/mesa/state_tracker/tests/test_glsl_to_tgsi_lifetime.cpp:24:
${MESA_SRC}/src/compiler/glsl/ir.h:1502:37: \
fatal error: ir_expression_operation.h: No such file or directory
#include "ir_expression_operation.h"
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Gert Wollny <gw.fossdev@gmail.com>
This moves a bunch of non-draw dependent calcs into the pipeline code,
to reduce CPU overheads in the draw path.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This realigns this code with the radeonsi version and fixes
the indirect case to work properly.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This removes the barrier and LDS stores and loads for tess factors
when it's possible. The removal of the barrier seems more important
to me though.
In one shader, it removes 17 * 4 bytes from the shader binary.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The pass tries to deduce whether tess factors are always written by
all shader invocations.
The implication for radeonsi is that it doesn't have to use a barrier
near the end of TCS, and doesn't have to use LDS for passing the tess
factors to the epilog.
v2: Handle barriers and do the analysis pass for each code segment
surrounded by barriers separately, and AND results from all
such segments writing tess factors. The change is trivial in the main
switch statement.
Also, the result is renamed to "tessfactors_are_def_in_all_invocs"
to make the name accurate.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The Android version in AOSP master has changed now to P, so we need to add
LLVM flags for it. Duplicating the lines because I expect the version will
get bumped at some point and diverge from O.
Cc: Chih-Wei Huang <cwhuang@android-x86.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Since commit 552aaa11 the compiler complains:
external/mesa/src/amd/common/ac_debug.c:124:51: error: use of undeclared identifier 'gfx9d_reg_table'; did you mean 'sid_reg_table'?
reg = find_register(gfx9d_reg_table, ARRAY_SIZE(gfx9d_reg_table), offset);
^~~~~~~~~~~~~~~
sid_reg_table
It's because the commit ef97cc0c ("radeonsi/gfx9: add IB parser support")
add gfx9d.h as a recipe of sid_tables.h. But the corresponding Android.mk
was not updated. However, it's not spotted since gfx9d_reg_table is not
really used until commit 552aaa11 was landed.
Fixes: 552aaa11 (ac/debug: take ASIC generation into account when printing registers)
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Don't get distracted by record dereferences between array references.
Fixes dEQP-GLES31.functional.tessellation.user_defined_io.per_vertex_block.*
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Currently we support 32-bit indexes/offsets all over the driver, so we
convert them to that bit size.
Fixes dEQP-VK.spirv_assembly.instruction.*.indexing.*
v2: Use u2u32 instead (Jason).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Now, depth-only clears and custom passes don't read memory in VS.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Brian Paul <brianp@vmware.com>
src/mesa/drivers/dri/i965/intel_tex.h:52:40: warning: ‘enum intel_miptree_create_flags’ declared inside parameter list will not be visible outside of this definition or declaration
enum intel_miptree_create_flags flags);
^~~~~~~~~~~~~~~~~~~~~~~~~~
Fixes: cadcd89278 "i965/tex: Change the flags type on
create_for_teximage"
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The code can check for vm faults having happened. If we only do it
on a hang we don't know when the faults happened. This changes the
behavior to when the first VM faults is found, even without a hang.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
With GALLIVM_DEBUG=perf set, output the relevant stats for shader cache usage
whenever we have to evict shader variants.
Also add some output when shaders are deleted (but not with the perf setting
to keep this one less noisy).
While here, also don't delete that many shaders when we have to evict. For fs,
there's potentially some cost if we have to evict due to the required flush,
however certainly shader recompiles have a high cost too so I don't think
evicting one quarter of the cache size makes sense (and, if we're evicting
based on IR count, we probably typically evict only very few or just one
shader too). For vs, I'm not sure it even makes sense to evict more than
one shader at a time, but keep the logic the same for now.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This was implemented since forever, but not enabled.
It passes all piglit tests except one, arb_pipeline_statistics_query-frag.
The reason is that the test (for drawing a 10x10 rect) expects between
100 and 150 pixel shader invocations. But since llvmpipe counts this with
4x4 granularity (and due to the rect being 2 tris) we end up with 224
invocations. I believe however what llvmpipe is doing violates neither the
spirit nor the letter of the spec (our fragment shader granularity really
is 4x4 pixels, albeit we will bail out early on 2x2 or 4x2 (the latter
if AVX is available) granularity), the spec allows to count additional
invocations due to implementation reasons.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
gather is defined in terms of bilinear filtering, just without the filtering
part. However, there's actually some subtle differences required in our
implementation, because we use some tricks to simplify coord wrapping for the
two coords per direction.
For bilinear filtering, we don't care if we end up with an incorrect
texel, as long as the filter weight is 0.0 for it. Likewise, the order of
the texels doesn't actually matter (as long as they still have the correct
filter weight).
But for gather, these tricks lead to incorrect results.
Fix this for CLAMP_TO_EDGE, and add some comments to the other wrap functions
which look broken (the 3 mirror_clamp plus mirror_repeat) (too complex to fix
right now, and noone really seems to care...).
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This patch aborts shader translation upon indirect indexing of temporary
register on non-vgpu10 device. This prevents non-supported feature
sending to the device.
Tested wth MTT-piglit, glretrace.
Reviewed-by: Brian Paul <brianp@vmware.com>
This will allow to dump the active shaders when a hang is
detected. Only the ASM will be dumped for now.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reduce size of radv_pipeline.c and improve code isolation. More
code can probably moved but it's a start.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
A return code error is stored in the command buffer and should
be returned to the user via EndCommandBuffer().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Just to make sure we are using the set 0, because it's the
only one which is saved/restored when doing meta operations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This fixes a regression introduced with commit
"mesa/st: Reduce the number of frontbuffer flush calls"
where we, after flushing the front buffer marked it as not-rendered-to,
the idea being that it should be marked as "rendered-to" again as soon as
any rendering was touching the front.
Now the latter part never happened, because it was part of a state
validation and we never marked that part of the state as dirty.
So mark the framebuffer state dirty after a frontbuffer flush.
(fdo bugzilla 102496)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102496
Fixes: eceb671002 (mesa/st: Reduce the number of frontbuffer flush calls)
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Tested-by: Bruce Cherniak <bruce.cherniak@intel.com>
Tested-By: Gert Wollny <gw.fossdev@gmail.com>
We don't need to special case the batch - when we add the batch to the
validation list, we can simply increase the refcount to 2, and when we
make a new batch, we'll drop it back down to 1 (when unreferencing all
buffers in the validation list). The final reference is still held by
brw->batch.bo, as it was before.
This removes the special case from a bunch of loops.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
This copies what amdgpu-pro does, and allocates the memory
for an event with an uncached mtype.
This fixes hangs with:
dEQP-VK.api.command_buffers.record_simul_use_primary
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is a precursor to the gfx9 fix to use uncached for the event
memory. Move to the interface which allows setting the flags,
but wrap it to avoid having to copy it around the place.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This reverts commit 10dec2de2d.
The environment variable is no longer needed with the previous change
Reviewed-by: Christian König <christian.koenig@amd.com>
v2: use deinterlace common function
v3: make sure deinterlace only
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
So that it makes more clear for buffer reallocation based
on buffers layout for both decoder and encoder.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
The similar function is in OMX, and only used by OMX. Now have it
moved to vl/compositor for other state tracker to use later.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Fixes the build in classic only mode, i.e. the new state tracker tests are
only build when Gallium is enabled.
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The spec has special rules for querying buffer offsets and sizes
when BindBufferBase is used, described in the OpenGL 4.6 spec,
section 6.8 Buffer Object State:
"To query the starting offset or size of the range of a buffer
object binding in an indexed array, call GetInteger64i_v with
target set to respectively the starting offset or binding size
name from table 6.5 for that array. Index must be in the range
zero to the number of bind points supported minus one. If the
starting offset or size was not specified when the buffer object
was bound (e.g. if it was bound with BindBufferBase), or if no
buffer object is bound to the target array at index, zero is
returned."
Transform feedback buffer queries should follow the same rules, since
it is the same case for them. There is a CTS test for this.
Fixes:
KHR-GL45.direct_state_access.xfb_buffers
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Now it's able to generate ds_write2_b64 instead of ds_write2_b32.
-20 bytes in one shader binary. (having only 1 output)
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
It looks like commit 391673af7a that should
have fixed the perf regression didn't really change much if anything.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
If we're seeing a drawable size change, in particular after processing a
configure notify event, make sure we invalidate so that the state tracker
picks up the new geometry.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This tries to mimic dri2 behaviour where events are typically processed
while waiting for X replies. Since, during steady-state dri3 rendering, we
seldom wait for xcb replies, and haven't enabled any automatic event
processing, instead check for events after a fence wait.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
I changed the behaviour earlier today, but forgot to update the
corresponding docs.
Fixes: 77713a0acb "mesa: allow user to set MESA_NO_ERROR=0"
Suggested-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Useless to track which one has been updated because we
re-upload all the vertex buffers in one shot.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Trivial. We already support tg4 for legacy tex opcodes, so the actual
texture sampling code already handles it.
(Just like TG4, we don't handle additional capabilities and always sample
red channel.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
We're not particularly concerned with memory usage, if the tradeoff is
shader recompiles. And it's common for apps to have a lot of shaders
nowadays (and, since our shaders include a LOT of context state of course
we may create quite a bit more shaders even).
So quadruple the amount of shaders draw will cache (from 128 to 512).
For llvmpipe (fs shaders) quadruple the number of instructions, keep the
number of variants the same for now (only with very simple, non-texturing
shaders the variant limit could really be reached), and simplify the
definition, it's probably easier to just have one different definition
per branch...
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This being declared bool means it won't get merged with the previous
bitfields, this seems like an oversight rather than deliberate.
Noticed when running pahole.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fixes:7319ff87("radeon/uvd: add YUYV format support for target buffer")
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
The macro itself is a well defined string, which cannot cause issues
with printf or other printf-like functions.
All other places through Mesa already use it directly, so let's update
the final two instances.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Use consistent way to manage "non-default" llvm installations, clearly
documenting it.
AKA, use LLVM_CONFIG throughout and unset for the Windows/mingw builds.
v2: unset the save_ variable (Andres)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
One can control the number of jobs via MAKEFLAGS. As such there's
little reason to set the number of jobs for each make invocation.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Back in 2012 (commit 1e7776ca2b - egl: Remove bogus invalidate code.)
the loader use of invalidate() was purged as "bogus". One of the factors
defining that statement was the lack of the loader-side invalidate
extension - __DRI_USE_INVALIDATE.
Since then the commit was reverted (commit eed0a80137 - egl: Restore
"bogus" DRI2 invalidate event code.), always performing the driver
invalidate call, although the loader was never updated to expose the
extension.
Do so allowing the driver to do fine grained tuning.
Cc: Eric Anholt <eric@anholt.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net
As Marek pointed out in earlier commit - exposing RGBA on other
platforms introduces ~500 Visuals, which are not tested.
Note that this does not quite happen, yet. Reason being that the GLX
code does not check the masks - see scaralEqual().
Thus as we fix that, we'll run into the issue described.
v2: Rebase, while keeping loaderPrivate
v3: Beef-up commit message, getCapability() returns unsigned (Tapani)
Fixes: 1bf703e4ea ("dri_interface,egl,gallium: only expose RGBA visuals
on Android")
Cc: Tomasz Figa <tfiga@chromium.org>
Cc: Chad Versace <chadversary@chromium.org>
Cc: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Needed to compensate for change to fetch jit requiring
alignment.
Fixes regressions in piglit: vertex-buffer-offsets and about
another hundred of the vs-input*byte* tests.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
If <windows.h> is included then max is a macro that clashes
with std::numeric_limits::max, hence undefine it.
For some reason the struct access_record is not recognizes
outside the anonymouse namespace, make it a class.
The patch successfully was tested on AppVeyor.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This patch replaces the old register lifetime estiamtion and
rename mapping evaluation with the new one.
Performance to compare between the current and the new implementation
were measured by running the shader-db in one thread.
-----------------------------------------------------------
old new(std::sort)
---------------- time ./run -j1 shaders --------------------
real 5.80s 5.75s
user 5.75s 5.70s
sys 0.05s 0.05s
---- valgrind --tool=callgrind --dump-instr=yes------------
merge 0.08% 0.18%
estimate lifetime 0.02% 0.11%
evaluate mapping (incl=0.3%) 0.04%
apply mapping 0.03% 0.02%
--- perf (approximate because of statistic sampling) ----
merge (total) 0.09% 0.16%
estimate lifetime 0.03% 0.10%
evaluate mapping (incl=0.02%) 0.04%
apply mapping 0.04% 0.04%
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The patch adds tests for the register rename mapping evaluation and
combined life time estimation and renaming.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The remapping evaluator first sorts the temporary registers ascending
based on their first life time instruction, and then uses a binary search
to find merge canidates.
For the initial sorting it uses std::sort because qsort is quite slow in
comparison. By removing the define USE_STL_SORT in
src/mesa/state_tracker/st_glsl_to_tgsi_temprename.cpp
one can enable the alternative code path that uses qsort.
Registers that are not written to are not considered for renaming since in
glsl_to_tgsi_visitor::renumber_registers they are eliminated anyway.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This patch adds a class for tracking the life times of temporary registers
in the glsl to tgsi translation. The algorithm runs in three steps:
First, in order to minimize the number of needed memory allocations the
program is scanned to evaluate the number of scopes.
Then, the program is scanned second time to record the important register
access time points: first and last reads and writes and their link to the
execution scope (loop, if/else branch, switch case).
In the third step for each register the actual minimal life time is
evaluated.
In addition, when compiled in debug mode (i.e. NDEBUG is not defined)
the shaders and estimated temporary life times can be logged to stderr
by setting the environment variable GLSL_TO_TGSI_RENAME_DEBUG.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
To prepare the implementation of a temp register lifetime tracker
some of the classes are moved into seperate header/implementation
files to make them accessible from other files.
Specifically these are:
class st_src_reg;
class st_dst_reg;
class glsl_to_tgsi_instruction;
struct rename_reg_pair;
int swizzle_for_type(const glsl_type *type, int component);
as inline:
bool is_resource_instruction(unsigned opcode);
unsigned num_inst_dst_regs(const glsl_to_tgsi_instruction *op);
unsigned num_inst_src_regs(const glsl_to_tgsi_instruction *op);
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Instead of having to search the whole array, just use the whole
thing and store a valid bit in there with the rename.
Removes this from the profile on some of the fp64 tests
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
When the HS wave is empty, the hardware writes the LS VGPRs starting at
v0 instead of v2. Workaround by shifting them back into place when
necessary. For simplicity, this is always done in the LS prolog.
According to the hardware team, this will be fixed in future chips,
so take that into account already.
Note that this is not a bug fix, as the bug was already worked
around by commit 166823bfd2 ("radeonsi/gfx9: add a temporary workaround
for a tessellation driver bug"). This change merely replaces the
workaround by one that should be better.
v2: add workaround code to shader only when necessary
v3: clarify the prefer_mono comment
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
There were some overlapping changes in gfx9 especially in the CB/DB
blocks which made register dumps rather misleading.
The split is along the lines of the header files, so we'll print VI-only
fields on SI and CI, for example, but we won't print GFX9 fields on
SI/CI/VI, and we won't print SI/CI/VI fields on GFX9.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Automatically re-use table entries like StringTable and IntTable do.
This allows us to get rid of the "fields_owner" logic, and simplifies
the next change.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Found by inspection.
I'm not aware of any actual failures caused by this, but a precise
sequence of ralloc_adopt and ralloc_free should be able to cause
problems.
v2: make the code slightly clearer (Eric)
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
GetTex*Image should return INVALID_ENUM if target is not valid, however,
GetTextureImage does not receive a target, and instead should return
INVALID_OPERATION if the effective target is not valid. From the
OpenGL 4.6 core profile spec, section 8.11 Texture Queries:
"An INVALID_OPERATION error is generated by GetTextureImage if the effective
target is not one of TEXTURE_1D, TEXTURE_2D, TEXTURE_3D, TEXTURE_1D_ARRAY,
TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY, TEXTURE_RECTANGLE, or
TEXTURE_CUBE_MAP (for GetTextureImage only)."
Fixes:
KHR-GL45.direct_state_access.textures_image_query_errors
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This reverts commit 611076a41a.
With the two previous commits, vega shouldn't be unstable,
doesn't pass CTS, but can do a complete run, and games shouldn't
hang anymore, so bring it back online.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is required on GFX9, fixes a bug in Talos where all the
mipmaps overlay each other.
Just pushing this as well as it fixes Talos.
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This causes hangs in some of the CTS tests with a 2d
1536x2 texture.
This fixes hangs with:
dEQP-VK.pipeline.image.suballocation.sampling_type.combined.iew_type.1d_aray.format.r4g4b4a4_unorm_pack16.count_1.size.512x1_array_of_3
if we reenable it, make sure these don't regress.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The VI sizing only applies to VI.
This fixes:
dEQP-VK.image.image_size.buffer.*
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The buffer bind flags can be promoted in svga_buffer_handle(), so
move the assertion after it. This has already been done for
vertex buffer in commit 6b4bf7e8be, but it misses the one for
index buffer.
Fixes assertion running WarThunder.
Reviewed-by: Neha Bhende <bhenden@vmware.com>
Minor performance improvement in avoiding binding the same shader resource
or the same vertex buffer for the same slot.
Tested with MTT glretrace.
v2: Per Brian's suggestion, add a helper function to do vertex buffer
comparision.
v3: Change the helper function to vertex_buffers_equal().
Reviewed-by: Brian Paul <brianp@vmware.com>
The copySubBuffer functionality always attempted a server side blit from
back to fake front if a fake front was present, and we weren't displaying
on a remote GPU.
Now that we always have local blit capability on modern drivers, first
attempt a local blit, and only if that fails, try the server blit.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Axel Davy <axel.davy@normalesup.org>
This increases performance, but it was tuned for Raven, not Vega.
We don't know yet how Vega will perform, hopefully not worse.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
3 flags for primitive binning, 2 flags for out-of-order rasterization
(but that will be done some other time)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The data is read when the render_cond_atom is emitted, so we must
delay emitting the atom until after the flush.
Fixes: 0fe0320dc0 ("radeonsi: use optimal packet order when doing a pipeline sync")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The result written by the shader workaround needs to be written back, or
the CP may read stale data.
Fixes: 78476cfe07 ("radeonsi: enable ARB_transform_feedback_overflow_query")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src_register has no meaningful standalone use, it only makes sense when
called from translate_src.
v2: fix input array handling
Acked-by: Roland Scheidegger <sroland@vmware.com> (v1)
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Most older drivers seem to just ignore the Dimension setting, so virtually
no changes should be needed.
Acked-by: Roland Scheidegger <sroland@vmware.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
`anv_formats[ARRAY_SIZE(anv_formats)]` is already one too far.
Spotted by Coverity.
CovID: 1417259
Fixes: 242211933a "anv/formats: Nicely handle unknown VkFormat enums"
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This reduces the size from 96 to 80 bytes but putting all the
32-bit sizes at the start.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Otherwise radv_cmd_state_setup_attachments() will complain it has no clearvalues,
when called via radv_process_depth_image_inplace().
v2: use LOAD/STORE instead of DONT_CARE, to preserve stencil values.
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Otherwise, the simultaneous uage bit doesn't get set from the begin
info, which we need for batchchaining.
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <airlied@redhat.com>
It doesn't seem like the old code could possibly work.
1. brw_gs_state_dirty made us bail unless one of these flags were set:
_NEW_TEXTURE, BRW_NEW_GEOMETRY_PROGRAM, BRW_NEW_TRANSFORM_FEEDBACK
2. If there was no geometry program, we called brw_upload_ff_gs_prog()3
3. That checked brw_ff_gs_state_dirty and bailed unless these were set:
_NEW_LIGHT, BRW_NEW_PRIMITIVE, BRW_NEW_TRANSFORM_FEEDBACK,
BRW_NEW_VS_PROG_DATA.
4. brw_ff_gs_prog_key pv_first and attr fields were set based on data
depending on _NEW_LIGHT and BRW_NEW_VS_PROG_DATA.
This means that if we needed a FF GS program, and changed the VS
outputs or provoking vertex mode, we'd fail to notice that we needed
to emit a new program.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
It is kind of pointless for compute, and avoids issues with apps kicking
off more than 32 compute shaders at once.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
CentOS 6 and RHEL 6 have autoconf 2.63.
Fixes: e4b2b69e82 ("configure: Add and use AX_CHECK_COMPILE_FLAG")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
We can drop the meaningless "64" suffix - libdrm_intel originally had
an "offset" field that was an "unsigned long" which was the wrong size,
and we couldn't remove/alter that field without breaking ABI, so we had
to add a uint64_t "offset64" field.
"gtt_offset" is also more descriptive than "offset".
(Patch originally written by Ken, but Chris suggested a better name and
supplied the giant comment making up the bulk of the patch, so I changed
the authorship to him.)
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
It's used in exactly one place these days, and not much simpler than
just calling intel_batchbuffer_data directly.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
intel_batchbuffer_reset calls add_exec_bo on the batch right away,
which adds in the batch BO size.
Fixes: 29ba502a4e ("i965: Use I915_EXEC_BATCH_FIRST when available.")
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Accompanying patch "st/mesa: only try to create 1x msaa surfaces for
'fake' msaa" requires driver to report max_samples=1 to enable "fake"
msaa. Previously, 0 and 1 were treated equivalently in st_init_extensions()
and either could enable "fake" msaa.
This patch raises the swr default msaa_max_count from 0 to 1, so that
swr_is_format_supported will report max_samples=1.
Real msaa can still be enabled by exporting SWR_MSAA_MAX_COUNT with a
pow2 value between 2 and 16.
This patch is necessary to prevent an OpenSWR regression resulting from
the st/mesa patch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102038
Acked-by: Brian Paul <brianp@vmware.com>
Reviewed-By: George Kyriazis <george.kyriazis@intel.com>
This introduces a new separate option because the output can
be quite verbose. If spirv-dis is not found in the path, this
debug option is useless.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
At the moment, debugging radv is not really easy because the
driver doesn't report enough information when it hangs. This
new file will be the main location for all debug tools.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
For software drivers where we want "fake" msaa support for GL 3.x, we
treat 1 sample as being msaa.
For drivers with real msaa support, start format probing at 2x msaa.
For drivers with fake msaa support, start format probing at 1x msaa.
This also tweaks the MaxSamples code in st_init_extensions() so that
we use MaxSamples=1 for fake msaa. This allows the format proble loops
to run at least one iteration.
This fixes a llvmpipe/VTK regression from commit 6839d33699.
And for drivers with fake msaa support, calls such as
glTexImage2DMultisample(samples=1) will now succeed.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102038
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102125
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
On using builtin functions we have to move the input to registers $0 and $1, if
one of the input value is an immediate, we fail to propagate the immediate:
...
mov u32 $r477 0x00000003 (0)
...
mov u32 $r0 %r473 (0)
mov u32 $r1 $r477 (0)
call abs BUILTIN:0 (0)
mov u32 %r495 $r1 (0)
...
With this patch the immediate is propagated, potentially causing the first MOV
to be superfluous, which we'd remove in that case:
...
mov u32 $r0 %r473 (0)
mov u32 $r1 0x00000003 (0)
call abs BUILTIN:0 (0)
mov u32 %r495 $r1 (0)
...
Shaderdb stats:
total instructions in shared programs : 4893460 -> 4893324 (-0.00%)
total gprs used in shared programs : 582972 -> 582881 (-0.02%)
total local used in shared programs : 17960 -> 17960 (0.00%)
local gpr inst bytes
helped 0 91 112 112
hurt 0 0 0 0
v2:
implement some changes proposed by imirkin, the manual deletion of the dead
mov is necessary after ea22ac23e0 ("nvc0/ir: unlink values pre- and post-call
to division function") as the potentially dead mov is unlinked properly,
causing later passes to not notice the mov op at all and thus not cleaning it
up. That makes up a big chunk of the regression the above commit caused.
Keep the deletion of the op where it is, deleting it later unnecessarily blows
up size of the change.
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
cs_invocations are currently unsupported, but leaving the field uninitialized
is even worse.
fixes on nvc0:
* KHR-GL45.pipeline_statistics_query_tests_ARB.functional_default_qo_values
* KHR-GL45.pipeline_statistics_query_tests_ARB.functional_non_rendering_commands_do_not_affect_queries
Signed-off-by: Karol Herbst <karolherbst@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Fix loading of a 3x16 vector as a single 48-bit load
on big-endian systems (PPC64, S390).
Roland Scheidegger's commit e827d91756
plus Ray Strode's patch reduce pre-Roland Piglit failures from ~4000 to ~2000. This patch fixes
three of the four regressions observed by Ray:
- draw-vertices
- draw-vertices-half-float
- draw-vertices-half-float_gles2
One regression remains:
- draw-vertices-2101010
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100613
Cc: "17.2" "17.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Crocker <bcrocker@redhat.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
lp_build_fetch_rgba_soa fetches a texel from a texture.
Part of that process involves first gathering the element
together from memory into a packed format, and then breaking
out the individual color channels into separate, parallel
arrays.
The code fails to account for endianess when reading the packed
values.
This commit attempts to correct the problem by reversing the order
the packed values are read on big endian systems.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100613
Cc: "17.2" "17.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ray Strode <rstrode@redhat.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Instead of saving primitive offset in the minmax cache key,
save the actual buffer offset which is used in the cache lookup.
Fixes rendering artifact seen with GoogleEarth when run with
VMware driver.
v2: Per Brian's comment, initialize offset to avoid compiler warning.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
error: incompatible pointer to integer conversion initializing 'VkFence'
(aka 'unsigned long long') with an expression of type 'void *' [-Werror,-Wint-conversion]
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When the kernel supports it set the local flag and
stop adding those BOs to the BO list.
Can probably be optimized much more.
v2: rename new flag to AMDGPU_GEM_CREATE_VM_ALWAYS_VALID
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
For lower overhead in the CS ioctl.
Winsys allocators are not used with interprocess-sharable resources.
v2: It shouldn't crash anymore, but the kernel will reject the new flag.
v3 (christian): Rename the flag, avoid sending those buffers in the BO list.
v4 (christian): Remove setting the kernel flag for now
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Improves performance of GFXBench4 tests at 1024x768 on a Kabylake GT2:
- Manhattan 3.1 by 1.32134% +/- 0.322734% (n=8).
- Car Chase by 1.25607% +/- 0.291262% (n=5).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When we blit data into a buffer object, we may need to invalidate any
caches that might contain stale data, so the new data becomes visible.
For example, if the buffer object is bound as a vertex buffer, we need
to invalidate the vertex fetch cache.
While this flushing was missing, it usually happened implicitly for
non-obvious reasons: we're usually on the render ring, and calling
intel_emit_linear_blit() would require switching to the BLT ring,
causing an implicit flush. This likely provoked the kernel to do
PIPE_CONTROLs on our behalf. Although, Gen4-5 wouldn't have this
behavior. At any rate, we should do it ourselves.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Although we're phasing out brw_emit_mi_flush(), we still use it in some
places in order to "flush everything". In a number of those places, we
write data to a buffer that we may then bind as an image surface, SSBO,
or atomic buffer. Those usages require us to flush the data cache.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This exposes the new blorp_copy_buffer() functionality to i965.
It should be a drop-in replacement for intel_emit_linear_blit()
(other than the arguments being backwards, for consistency with BLORP).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
I want to be able to copy between buffer objects using BLORP in the i965
driver. Anvil already had code to do this, in a reasonably efficient
manner - first using large bpp copies, then smaller bpp copies.
This patch moves that logic into BLORP as blorp_buffer_copy(), so we
can use it in both drivers.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Currently if table_size is 0, it's falling through to:
unreachable("hash table should never be full");
But table_size can be 0 when RADV_DEBUG=nocache is set, or when the
table allocation fails (which is not considered an error).
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We need to take some take here as brw->is_broxton has been used to
check whether the device is a low power gen9 (aka Atom gen9 platform).
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This reverts commit 13c23b19d0.
Mesa CI was brought down by this commit, with:
mesa/drivers/dri/i965/brw_sync.c:491: brw_dri_create_fence_fd:
Assertion `brw->screen->has_exec_fence' failed.
For Gen8, add 2xMSAA. For Gen9, add 2xMSAA and 16xMSAA.
Special thanks to Eero Tamminen for reporting rasterizer
numbers being twice what it should be for 2xMSAA under
a benchmark.
V2: Make pointer name less ugly + add 2xMSAA for Gen8
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This reverts commit f6d38785e8.
Kevin's original patch accidentally didn't add 2x for Gen8; he sent
a v2 with a bunch of style fixes shortly after I pushed the original
patch, not knowing it was coming. Let's just revert this one, apply
v2, and move on.
Add plumbing to allow creation of per display surface out fence.
Currently enabled only on android, since the system expects a valid
fd in ANativeWindow::{queue,cancel}Buffer. We pass a fd of -1 with
which native applications such as flatland fail. The patch enables
explicit sync on android and fixes one of the functional issue for
apps or buffer consumers which depend upon fence and its timestamp.
v2: a) Also implement the fence in cancelBuffer.
b) The last sync fence is stored in drawable object
rather than brw context.
c) format clear.
v3: a) Save the last fence fd in DRI Context object.
b) Return the last fence if the batch buffer is empty and
nothing to be flushed when _intel_batchbuffer_flush_fence
c) Add the new interface in vbtl to set the retrieve fence
v3.1 a) close fd in the new vbtl interface on none Android platform
v4: a) The last fence is saved in brw context.
b) The retrieve fd is for all the platform but not just Android
c) Add a uniform dri2 interface to initialize the surface.
v4.1: a) make some changes of variable name.
b) the patch is broken into two patches.
v4.2: a) Add a deinit interface for surface to clear the out fence
v5: a) Add enable_out_fence to init, platform sets it true or
false
b) Change get fd to update fd and check for fence
c) Commit description updated
v6: a) Heading and commit description updated
b) enable_out_fence is set only if fence is supported
c) Review comments on function names
d) Test with standalone patch, resolves the bug
v6.1: Check for old display fence reverted
v6.2: enable_out_fence initialized to false by default,
dri2_surf_update_fence_fd updated, deinit changed to fini
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101655
Signed-off-by: Zhongmin Wu <zhongmin.wu@intel.com>
Signed-off-by: Yogesh Marathe <yogesh.marathe@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
This fixes a rendering issue with Hitman when bindless textures
are enabled.
Fixes: 2263610827 ("radeonsi: flush DB caches only when transitioning from DB to texturing")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This structure contains two fields, binding and index, that store the
binding in the descriptor set and the index inside the binding.
These structures are defined as uint8_t, but the types in Vulkan
specification are uint32_t, so big values are clamp.
This fixes dEQP-VK.binding_model.shader_access.*.multiple_arbitrary_descriptors.*
v2: use UINT32_MAX for index when having no render targets (Tapani)
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
If llvmpipe_set_scissor_states() is never called, we still need to be sure
that derived scissor/clip state is updated. As of commit 743ad599a9
that function might not be called.
Fixes regressed Piglit gl-1.0-scissor-offscreen -fbo -auto test.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101709
Fixes: 743ad599a9 ("st/mesa: don't set 16 scissors and 16 viewports
if they're unused")
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Our initial size of 4kB is way too small to do anything useful, so we
end up growing it at least a few times. We may as well start it larger.
Some data points:
- Dinoshade (from Mesa Demos): hit 8kB.
- Chromium 60: hit 16kB after browsing a few things in Google Docs.
- GFXBench4 TRex/Manhattan 3.1: hit 128kB
- Unigine Valley 1.0: hit 512kB
It might make sense to start it even larger.
Acked-by: Matt Turner <mattst88@gmail.com>
Special thanks to Eero Tamminen for reporting rasterizer
numbers being twice what it should be for 2xMSAA under
a benchmark.
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Otherwise clang warns:
glsl/glsl_lexer.cpp:3507:16: warning: function 'yyinput' is not needed
and will not be emitted [-Wunneeded-internal-declaration]
static int yyinput (yyscan_t yyscanner)
^
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Fixes warnings like
warning: implicit conversion from enumeration type 'enum isl_format' to
different enumeration type 'enum GEN10_SURFACE_FORMAT'
[-Wenum-conversion]
.SourceElementFormat = ISL_FORMAT_R32_UINT,
^~~~~~~~~~~~~~~~~~~
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
The functions we're marking as UNUSED in isl_surface_state.c are used
only when compiling for particular generations.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Fixes warnings like
warning: implicit conversion from enumeration type 'enum isl_format' to
different enumeration type 'enum GEN10_SURFACE_FORMAT'
[-Wenum-conversion]
.SourceElementFormat = ISL_FORMAT_R32_UINT,
^~~~~~~~~~~~~~~~~~~
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Unless you have data, the compiler knows better than you whether a
function should be inlined.
Unlike all other cases in this series, the removal of the inline keyword
from isl_format_has_channel_type actually changes the resulting binary
with gcc-6.3.0:
text data bss dec hex filename
7831116 346384 420648 8598148 833284 i965_dri.so before
7830716 346384 420648 8597748 8330f4 i965_dri.so after
I think this is likely an improvement. No difference in the resulting
binary with clang-4.0.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
The functions we're marking as UNUSED in genX_pipeline.c are used only
when compiling for particular generations.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Fixes warnings like
warning: implicit conversion from enumeration type 'enum isl_format' to
different enumeration type 'enum GEN10_SURFACE_FORMAT'
[-Wenum-conversion]
.SourceElementFormat = ISL_FORMAT_R32_UINT,
^~~~~~~~~~~~~~~~~~~
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Unless you have data, the compiler knows better than you whether a
function should be inlined.
No difference in the resulting binary with gcc-6.3.0 or clang-4.0.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Avoids Clang's warning about the current code:
warning: suggest braces around initialization of subobject
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
brw_surface_formats.c and genX_blorp_exec.c do this a lot, causing lots
of warnings from clang.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
The functions we're marking as UNUSED in genX_state_upload.c are used
only when compiling for particular generations.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Fixes warnings like
warning: implicit conversion from enumeration type 'enum isl_format' to
different enumeration type 'enum GEN10_SURFACE_FORMAT'
[-Wenum-conversion]
.SourceElementFormat = ISL_FORMAT_R32_UINT,
^~~~~~~~~~~~~~~~~~~
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Clang doesn't realize that 0 and 1 are the only possibilities, a thinks
lots of variables might be uninitialized.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
brw_texture_view_sane() is only used by an assert()...
No difference in the resulting binary with gcc-6.3.0 or clang-4.0.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Clang warns:
warning: absolute value function 'fabsf' given an argument of type
'const float64_t' (aka 'const double') but has parameter of type 'float'
which may cause truncation of value [-Wabsolute-value]
float64_t dst = bit_size == 64 ? fabs(src0) : fabsf(src0);
The type of the ternary expression will be the common type of fabs() and
fabsf(): double. So fabsf(src0) will be implicitly converted to double.
We may as well just convert src0 to double before a call to fabs() and
remove the needless complexity, à la
float64_t dst = fabs(src0);
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Clang has "-Wno-initializer-overrides", while gcc has
"-Wno-override-init". Quiets a lot of warnings with clang.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
This makes it a lot clearer what's happening (at least I think so), and
will make future additions much simpler.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Otherwise eglCreateWaylandBufferFromImageWL will fail, since we
have no "supported" format.
Fixes: 02cc359372 ("egl/wayland: Use linux-dmabuf interface for buffers")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Make the code a bit easier to follow. There should be no functional
change since none of the bits set are accessible until the
eglCreateWindowSurface call is complete.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
The dimensions are already set [to 0 or the value provided by the
attributes list] by the _eglInitSurface() call further up.
The values are updated, as the DRI driver calls the DRI2/IMAGE_LOADER'
get_buffers, shortly before making use of the values.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
For most/all cases today, we have wl_drm available alongside wl_dmabuf.
Yet in the long run, we want to make sure the latter can operate without
any traces of the former.
Fixes: 02cc359372 ("egl/wayland: Use linux-dmabuf interface for buffers")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
The wl_drm wrapper is created before the wl display/surface ones.
Thus make sure we destroy it after them. In reality it should not make
any difference either way.
Fixes: 03dd9a88b0 ("egl/wayland: Use per-surface event queues")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
If the specific initialize was successfull, dri2_egl_display() will
return a non NULL pointer. Thus we can drop the check and flatten the
codeflow.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Daniel Stone <daniels@collabora.com>
In order to implement VK_KHR_external_fence, we need to back our fences
with something that's shareable. Since the kernel wait interface for
sync objects already supports waiting for multiple fences in one go, it
makes anv_WaitForFences much simpler if we only have one type of fence.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This is just a refactor, similar to what we did for semaphores, in
preparation for handling VK_KHR_external_fence.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit changes fences to work a bit more like BO semaphores.
Instead of the fence being a batch, it's simply a BO that gets added
to the validation list for the last execbuf call in the QueueSubmit
operation. It's a bit annoying finding the last submit in the execbuf
but this allows us to avoid the dummy execbuf.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We didn't allow them before because it didn't look like the spec allowed
it. It certainly doesn't make much sense. However, there are CTS tests
that apparently hit this. What the spec actually says is:
"Importing a payload using handle types with copy transference
creates a duplicate copy of the payload at the time of import, but
makes no further reference to it. Fence signaling, waiting, and
resetting operations performed on the target of copy imports must
not affect any other fence or payload."
A SYNC_FD has copy transference but the import may be temporary or
permanent. If you do a permanent import of something with copy
transference, I guess it's supposed to work and end up resetting the
permanent state. In any case, there seems to be no real harm in
allowing it, so why not.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
location is never set to INTERP_SAMPLE, and Nicolai comments:
"... that part is misleading. location refers to the base location, not
the final location of the sample, and it can never be INTERP_SAMPLE."
Suggested-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
These are likely false positives, but are also annoying because they
show up on every "make install", which causes ac_nir_to_llvm to be
rebuilt here. Initializing those variables to NULL should be harmless
even when unnecessary.
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
amd/common/ and amd/vulkan/ are using tabs for indent, which doesn't
match the settings in root .editorconfig, so let's override.
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The discard range codepath takes precedence, so if we get both
unsynchronized and discard_range, choose unsynchronized.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
A previous expression presents same as TGSI_SEMANTIC_SUBGROUP_GT_MASK.
It fixes a direction of an inequality for TGSI_SEMANTIC_SUBGROUP_LT_MASK.
before:
bit index > TGSI_SEMANTIC_SUBGROUP_INVOCATION
after:
bit index < TGSI_SEMANTIC_SUBGROUP_INVOCATION
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This will allow to propagate VK_ERROR_OUT_OF_HOST_MEMORY to
vkEndCommandBuffer() when necessary.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
In ef42423e7b I enabled the check for release builds however we
still want to assert in debug builds in case of collisions or
just general bugs with the key building/compare code. Otherwise
it will just fail silently effectively disabling the cache.
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
This reverts commit fc99cb3c9e.
"The performance went down from 64.7 to 51.4 fps in Valley and from 30.8 to
25.1 fps in Heaven on Radeon HD 7970. Other games seem to have also a 10-25%
performance decrease."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102429
It looks like we can't use the raster config values from the kernel.
One could easily introduce version 3 of the DRI2fenceExtension,
extending the struct, while not implementing the above function.
Thus we'll end up with NULL pointer, and dereferencing it won't fare
too well.
Fixes: 0201f01dc4 ("egl: add EGL_ANDROID_native_fence_sync")
Cc: Rob Clark <robclark@freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
The scripts are invoked with the correct version of python and are
missing the execute bit.
Follow the rest of Mesa and drop the shebang line.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Follow the example used through mesa and use "..." + "__VA_ARGS__".
The former tends to be more common and portable.
v2: use ##__VA_ARGS__ (Eric)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
In two places we called pipe_resource_reference() to remove a reference
to a vertex buffer resource. But we neglected to check if the buffer was
a user buffer and not a pipe_resource. This caused us to pass an invalid
pipe_resource pointer to pipe_resource_reference().
Instead of calling pipe_resource_reference(&vbuf->resource, NULL), use
pipe_vertex_buffer_unreference(&vbuf) which checks the is_user_buffer
field and does the right thing.
Also, explicity set the is_user_buffer field to false after setting the
vbuf->resource pointer to out_buffer.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102377
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Bruce Cherniak <bruce.cherniak@intel.com>
If we merge a mapping with the mapping before it, we also need
to not only change the offset, but also the bo offset.
Fixes: 715df30a4e "radv/amdgpu: Add winsys implementation of virtual buffers."
Reviewed-by: Dave Airlie <airlied@redhat.com>
We don't use the render path so totally unneeded.
Fixes: 19be95f71e "radv: add subpass resolve compute path"
Reviewed-by: Dave Airlie <airlied@redhat.com>
The snprintf stuff here already constructs the right name for the device
node, and if it doesn't, you configured Mesa wrong, don't do that.
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
We were using brw->gen, brw->is_haswell, and devinfo->gen in a few
places, when we could just use GEN_GEN and GEN_IS_HASWELL, which are
evaluated at compile time.
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
The PRM SKL-Vol 2b-05.16 says:
"Within a VERTEX_ELEMENT_STATE structure, if a Component Control
field is set to something other than VFCOMP_STORE_SRC, no
higher-numbered Component Control fields may be set to
VFCOMP_STORE_SRC. In other words, only trailing components can be set
to something other than VFCOMP_STORE_SRC."
Since we set the component 1 to VFCOMP_STORE_0 on gen8+, and
VFCOMP_STORE_IID on gen5+, and we are not using components 2 and 3,
let's also set them to VFCOMP_STORE_0.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Semantically identical to the EXT version (whose string is still valid
for GLES), so rename the bit but expose both extension strings.
(Suggested by Ilia Mirkin and Ian Romanick.)
v3: Fix the entrypoint alias in GL4x.xml (Ilia)
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
The only difference from the EXT version is bumping the minmax to 16, so
just hit all the drivers at once.
v2: Fix driver names, add to 17.3 release notes (Ilia Mirkin)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
An allocation check is already done when the buffer is created at
context creation.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
All callers already check that, and the common behaviour is to
check in the _mesa_new_XXX() helpers anyway.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
In get_back_bo, we use wl_display_dispatch_queue() to block and wait for
a buffer release event. However, not all Wayland compositors flush the
client socket on posting a buffer-release event, so by only blocking
client-side, we may block indefinitely, or at least need to wait for an
input event / frame completion to arrive for the compositor to flush.
We now use dispatch_queue as a first pass, but if our entire buffer pool
is exhausted, use a roundtrip (an immediately-triggered wl_callback) to
ensure that the compositor flushes out our release event immediately.
[daniels: Modified comment and commit message.]
Signed-off-by: Kai Chen <kai.chen@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
CC: <mesa-stable@lists.freedesktop.org>
Found by address sanitizer:
==22621==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x61400000cbd8 at pc 0x7f561610a4ff bp 0x7ffca85f9d50 sp 0x7ffca85f94f8
READ of size 344 at 0x61400000cbd8 thread T0
#0 0x7f561610a4fe (/usr/lib/x86_64-linux-gnu/libasan.so.3+0x5f4fe)
#1 0x7f560bb305a5 in memcpy /usr/include/x86_64-linux-gnu/bits/string3.h:53
#2 0x7f560bb305a5 in blob_write_bytes ../../../mesa-src/src/compiler/glsl/blob.c:136
#3 0x7f560be7d7ff in encode_type_to_blob ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:153
#4 0x7f560be81222 in write_program_resource_data ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:950
#5 0x7f560be81222 in write_program_resource_list ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:1118
#6 0x7f560be81222 in shader_cache_write_program_metadata(gl_context*, gl_shader_program*) ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:1407
#7 0x7f560b825fdb in link_program ../../../mesa-src/src/mesa/main/shaderapi.c:1163
Fixes: 073a84ff60 ("glsl: stop adding pointers from glsl_struct_field to the cache")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
If we're rendering to a format without alpha, convert DST_ALPHA blend to
a ONE so that factors are properly computed. This same workaround is
done on a3xx+ as well.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This will be used to store more information about the cache item
in it's header. This information is intended for 3rd party and
cache analysis use but can also be used for detecting the unlikely
scenario of cache collisions.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Steam is already analysing cache items, unfortunatly we did not
introduce a versioning mechanism for identifying structural changes
to cache entries earlier so the only way to do so is to rename the
cache directory.
Since we are renaming it we take the opportunity to give the directory
a more meaningful name.
Adding a version field to the header of cache entries will help us to
avoid having to rename the directory in future. Please note this is
versioning for the internal structure of the entries as defined in
disk_cache.{c,h} as opposed to the structure of the data provided to
the disk cache by the GLSL compiler and the various driver backends.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Recording secondaries with no framebuffer attachment may
make this happen, though this might not be the complete solution.
(esp if someone does meta stuff in there, would we have to
save things, not sure).
Fixes: f4e499ec79 ("radv: add initial non-conformant radv vulkan driver")
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
When I added gfx9 I did it wrong, this fixes it.
Fixes: 5247b311e9 "radv/gfx9: fix set predication packet."
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Right now, OpenGL uses the GLSL lowering for shared variables and anv
uses NIR to lower them. For a long time, we've done this weird thing
where we do the NIR lowering unconditionally and then add the SLM sizes
from the two together. This works because one of them will always be 0
but it's a bit sketchy. Let's just move the NIR-based lowering into
anv_pipeline and get rid of the sketch.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Similar to e09d04cd56 "radeonsi: use util_strchrnul() to fix android build error"
Android Bionic does not support strchrnul() string function,
gallium auxiliary util/u_string.h provides util_strchrnul()
This change avoids the following warning and error:
external/mesa/src/amd/common/ac_debug.c:501:15: warning: implicit declaration of function 'strchrnul' is invalid in C99
char *end = strchrnul(out, '\n');
^
external/mesa/src/amd/common/ac_debug.c:501:9: error: incompatible integer to pointer conversion initializing 'char *' with an expression of type 'int'
char *end = strchrnul(out, '\n');
^ ~~~~~~~~~~~~~~~~~~~~
1 warning and 1 error generated.
Fixes: c2c3912410 "ac/debug: annotate IB dumps with the raw values"
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
With the release of O, the MESA_ANDROID_MAJOR_VERSION has changed to 8.
Change the LLVM check to match. There's no point to continue to support 'O'
as no one is going to use an old AOSP master.
Presumably, we'll be back here again to fix things again for P (or 9).
Reviewed-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Signed-off-by: Rob Herring <robh@kernel.org>
Taken from c21e602b9fda1d3bbaecb08194592f67e6a0649b from
OpenGL-Registry. (This time without breaking glext.h.)
Signed-off-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
It uses an user SGPR to pass the view index to the shaders, except
for the fragment shader where we use layer=view (which comes in
handy when we want to do the NV ext that allows us to execute pre-FS
stages once instead of per view).
Reviewed-by: Dave Airlie <airlied@redhat.com>
To use when we have e.g. input attachments, but there is no layer
export in the previous shader and hence no layered rendering.
Reviewed-by: Dave Airlie <airlied@redhat.com>
The int32->float semantic conversion got dropped in a testcase,
because the src was already float. On closer inspection I decided
to add a few more casts for integer op operands to be safe too.
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Taken from c21e602b9fda1d3bbaecb08194592f67e6a0649b from
OpenGL-Registry.
Signed-off-by: Adam Jackson <ajax@redhat.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Gets rid of a few warnings of the form:
src/mesa/drivers/dri/i965/intel_screen.c:918:49: warning: passing argument 2 of ‘modifier_is_supported’ discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers]
!modifier_is_supported(&screen->devinfo, f, 0, modifier))
^
src/mesa/drivers/dri/i965/intel_screen.c:301:1: note: expected ‘struct intel_image_format *’ but argument is of type ‘const struct intel_image_format *’
Fixes: 1efd73df39 "i965: Advertise the CCS modifier"
Cc: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Depending on which extension or GL spec you read the behavior of
glVertexAttrib(index=0) either sets the current value for generic
attribute 0, or it emits a vertex just like glVertex(). I believe
it should do either, depending on context (see below).
The piglit gl-2.0-vertex-const-attr test declares two vertex attributes:
attribute vec2 vertex;
attribute vec4 attr;
and the GLSL linker assigns "vertex" to location 0 and "attr" to location 1.
The test passes.
But if the declarations were reversed such that "attr" was location 0 and
"vertex" was location 1, the test would fail to draw properly.
The problem is the call to glVertexAttrib(index=0) to set attr's value
was interpreted as glVertex() and did not set generic attribute[0]'s value.
Interesting, calling glVertex() outside glBegin/End (which is effectively
what the piglit test does) does not generate a GL error.
I believe the behavior of glVertexAttrib(index=0) should depend on
whether it's called inside or outside of glBegin/glEnd(). If inside
glBegin/End(), it should act like glVertex(). Else, it should behave
like glVertexAttrib(index > 0). This seems to be what NVIDIA does.
This patch makes two changes:
1. Check if we're inside glBegin/End for glVertexAttrib()
2. Fix the vertex array binding for recalculate_input_bindings(). As it was,
we were using &vbo->currval[VBO_ATTRIB_POS], but that's interpreted
as a zero-stride attribute and doesn't make sense for array drawing.
No Piglit regressions. Fixes updated gl-2.0-vertex-const-attr test and
passes new gl-2.0-vertex-attrib-0 test.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101941
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
All of the coordinates and LOD args are integers for TXF. This mostly
doesn't matter, except for converting into a levelZero=true operation by
removing an explicit zero LOD. For the comparison against zero to work
properly, the sType of the instruction has to be set correctly.
Fixes: KHR-GL45.robust_buffer_access_behavior.texel_fetch
Reported-by: Karol Herbst <karolherbst@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Useless to do that before checking errors. It's now similar to
the other bind_XXX_buffers() helpers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
In the following patch we will stop writing the pointer to cache.
Unfortunately adding empty strings to that cache seems to be the
only thing we can do here once we no longer have the pointers.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This is so we always create reproducible cache entries. Consistency
is required for verification of any third party distributed shaders.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
For gfx9 the addressing for images has changed, so we need to
provide the hw with the level0, however we still need to scale
for format block differences (so our compressed upload paths still
work).
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Avoid passing the vulkan image creation into the image view descriptor
setup. This cleans up the usage of range inside the init, instead
using the properly inited values in the image view.
This is just a cleanup but some future vega changes will depend on it.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
GFX9 needs the SX MRT blend registers programmed, port over
the code from radeonsi to workout the values from the blend
state, and program the registers on rbplus systems.
This fixes lots of:
dEQP-VK.pipeline.blend.*
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Seems like we actually enabled it already, but did not implement
the shader part. With this patch we do.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Render target surfaces always start at binding table index 0.
This is required for us to use headerless FB writes, which we
really want to do. So, we'll never change that.
Given that, it's not necessary to look up a wm_prog_data field
which we already know contains 0. We can drop the dependency in
brw_renderbuffer_surfaces (Gen4-5)...which was already confusingly
missing from gen6_renderbuffer_surfaces.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
We either want the framebuffer dimensions or 1x1x1. Passing fb and
falling back to 1x1x1 lets us shorten some calls.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
We don't need yet another set of flags. The function already has access
to both brw and the unit, so it can check brw->draw_aux_buffer_disabled
itself in one line of code. The layered flag was only used to assert
that Gen4-5 doesn't do layered rendering, which isn't that useful.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Also rename it to gen6_update_renderbuffer_surface, as this is the
function for Gen6+. Having functions named "brw_*" and "gen4_*"
is confusing...if we're using gens, let's stick with those.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
BLORP invalidates the binding tables, but it doesn't destroy any of the
existing SURFACE_STATE entries in the statebuffer. We can reuse those.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When changing fast clear colors, we need to emit new SURFACE_STATE
with the updated color at the next draw call.
Most things work today because the atoms that handle SURFACE_STATE
for images (mutable images, textures, render targets) also listen to
BRW_NEW_BLORP, causing us to re-emit these on every BLORP operation.
However, this is overkill - most BLORP operations don't require us
to re-emit SURFACE_STATE.
One case where this is broken today is a fast clear to a different
color followed by a non-coherent framebuffer fetch. The renderbuffer
read atom doesn't listen to BRW_NEW_BLORP, and would not get the new
fast clear color.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
brw_ff_gs.c is about using the geometry shader to implement things
that the fixed function ought to do, but doesn't on old hardware.
Gen7+ does not need this. We should drop the misleading comment
about Gen7 not using geometry shaders.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
All shader stages do the exact same thing, so we don't need the switch
statement, or the redundant FS case. I believe these used to be
different before Tim eliminated the (e.g.) brw_vertex_program
subclasses.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Since encoder only support de-interlaced buffers.
v2: move to parameter call to tell dec/enc
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Only copy this value when in restart drawing mode.
Eliminates valgrind errors when running trivial programs.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
They are only used for debug info.
Together with making tgsi_opcode_info::opcode a bitfield, this reduces
the size of tgsi_opcode_info on 64-bit systems from 24 bytes to 4 bytes,
and makes the whole data structure a bit more linker friendly.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
So we can easily re-arrange members of tgsi_opcode_info, and readers of
the code don't have to guess what all the 0s mean.
Mostly done with regex search&replace.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
It's not clear why they were ever 2 bits to begin with. Perhaps
the original intent was to use signed values, but that doesn't
seem to have ever been the case in master.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Various index-related fields are only initialized when required, so
they should only be dumped in those cases.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
When assertions were disabled, the compiler removed
the call to util_idalloc_alloc() and the first allocated
bindless slot was 0 which is invalid per the spec.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Pass the dri.sym version script to the linker. This ensures only
explicitly exported symbols are exported and shrinks the library by up
to 60KB.
HAVE_DLADDR also needs to be set so that __driDriverExtensions is defined.
We need to pass "--undefined-version" because the Android build system
sets --no-undefined-version by default and we get an error on
driver specific symbols if those drivers are disabled without the option.
Suggested-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Probably harmless, but will overwrite errno with a failure status
code. Reported by coverity.
CID 1416600: Argument cannot be negative (NEGATIVE_RETURNS)
Fixes: 5c4e4932e0 (anv: Implement support for exporting semaphores as FENCE_FD)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The anv_execbuf_add_bo() call can actually fail in practice, which
should cause the QueueSubmit operation to fail. Reported by Coverity.
CID: 1416606: Unchecked return value (CHECKED_RETURN)
Fixes: 017cdb10cf (anv: Submit a dummy batch when only semaphores are provided.)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We want the type of the field, not of the struct.
This fixes a regression in the following piglit test:
arb_bindless_texture/compiler/images/arrays-of-struct.frag
Fixes: 49d9286a3f ("glsl: stop copying struct and interface member names")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
+ 4 piglit regressions, but it's correct accorcing to the GL spec and
performance is more important than piglit.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
- don't precompile LS and ES (they don't exist on GFX9), compile as VS instead
- don't precompile HS and GS (we don't have LS and ES parts)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
platform_drm, platform_wayland and platform_android have similiar local buffer
allocation routines. For deduplicating, it unifies dri2_egl_surface's
local buffer allocation routines. And it polishes inconsistent indentations.
Note that as dri2_wl_get_buffers_with_format() have not make a __DRI_BUFFER_BACK_LEFT
attachment buffer for local_buffers, new helper function, dri2_egl_surface_free_local_buffers(),
will drop the __DRI_BUFFER_BACK_LEFT check.
So if other platforms use new helper functions, we have to ensure not to make
__DRI_BUFFER_BACK_LEFT attachment buffer for local_buffers.
v2: Fixes from Emil's review:
a) Make local_buffers variable, dri2_egl_surface_alloc_local_buffer() and
dri2_egl_surface_free_local_buffers() unconditionally.
b) Preserve the original codeflow for error_path and normal_path.
c) Add note on commit messages for dropping of __DRI_BUFFER_BACK_LEFT check.
c) Rollback the unrelated whitespace changes.
d) Add a missing blank line.
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Tomasz Figa <tfiga@chromium.org>
They should not be exposed when the extension is unsupported.
Note that ARB_direct_state_access is always exposed and
EXT_semaphore is not supported at all.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
From the EXT_external_objects_fd spec:
"If the GL_EXT_memory_object_fd string is reported, the following
commands are added:
void ImportMemoryFdEXT(uint memory,
uint64 size,
enum handleType,
int fd);"
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Currently, when the array is full it is resized but it can grow
over and over because we don't try to re-use descriptor slots.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Using VRAM address as bindless handles is not a good idea because
we have to use LLVMIntToPTr and the LLVM CSE pass can't optimize
because it has no information about the pointer.
Instead, use slots indexes like the existing descriptors. Note
that we use fixed 16-dword slots for both samplers and images.
This doesn't really matter because no real apps use image handles.
This improves performance with DOW3 by +7%.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Looks like it's useless to initialize that field when CE is
unused. This will also allow to declare more than 64 elements
for the array of bindless descriptors.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The number of bindless descriptors is dynamic and we definitely
have to support more than 256 slots.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
A new pair of user SGPR is needed for loading the bindless
descriptors from shaders. Because the descriptors are global for
all stages, there is no need to add separate indices for GFX9.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Use the auto logger facility, so that CS chunks will be interleaved
with other log info.
v2:
- fix some crashes when not using CE
- fix skipping "previous" chunks of current (unflushed) IB
- fix error handling in si_begin_cs_debug
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We'll add radeonsi-specific code to set_log_context in later patches,
but we may want to log from common code. Hence keep the log pointer
in r600_common_context.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
copy_constant_to_storage, set_uniform_initializer,
populate_consumer_input_sets, and get_matching_input are all used by
tests in src/compiler/glsl/tests:
glsl/tests/varyings_test.o: In function `link_varyings_single_simple_input_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:131: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o: In function `link_varyings_gl_ClipDistance_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:159: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o: In function `link_varyings_gl_CullDistance_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:186: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o: In function `link_varyings_single_interface_input_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:208: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o: In function `link_varyings_one_interface_and_one_simple_input_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:241: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o:src/compiler/glsl/tests/varyings_test.cpp:272: more undefined references to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)' follow
glsl/tests/varyings_test.o: In function `link_varyings_interface_field_doesnt_match_noninterface_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:289: undefined reference to `linker::get_matching_input(void*, ir_variable const*, hash_table*, hash_table*, ir_variable**)'
glsl/tests/varyings_test.o: In function `link_varyings_interface_field_doesnt_match_noninterface_vice_versa_Test::TestBody()':
src/compiler/glsl/tests/varyings_test.cpp:314: undefined reference to `linker::populate_consumer_input_sets(void*, exec_list*, hash_table*, hash_table*, ir_variable**)'
src/compiler/glsl/tests/varyings_test.cpp:328: undefined reference to `linker::get_matching_input(void*, ir_variable const*, hash_table*, hash_table*, ir_variable**)'
Fixes: ca73c3358c ("glsl: Mark functions static")
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
In f9fd976e8a we changed the clear value to be stored as an
isl_color_value. This had the side-effect same clear value check is now
happening directly between the f32[0] field of the isl_color_value and
ctx->Depth.Clear. This isn't what we want for two reasons. One is that
the comparison happens in floating point even for Z16 and Z24 formats.
Worse than that, ctx->Depth.Clear is a double so, even for 32-bit float
formats, we were comparing as doubles and not floats. This means that
the test basically always fails for anything other than 0.0f and 1.0f.
This caused a slight performance regression in Lightsmark 2008 because
it was using a depth clear value of 0.999 which can't be stored in a
32-bit float so we were doing unneeded resolves.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/101678
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Here we also make use of the UseSTD430AsDefaultPacking constant
and call the new get_internal_ifc_packing() helper.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This will be used to enable the STD430 layout as the default for
UBOs and SSBOs with layouts of shared/packed rather than STD140.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The CL CTS queries CL_DEVICE_MEM_BASE_ADDR_ALIGN for a device and
then allocates user pointers aligned to that value for its tests.
The minimum value is defined as:
the size (in bits) of the largest OpenCL built-in data type supported
by the device (long16 in FULL profile, long16 or int16 in EMBEDDED
profile) for devices that are not of type CL_DEVICE_TYPE_CUSTOM.
At the moment, all known devices that support user pointers require
CPU page alignment for buffers created from user pointers, so just
query that from sysconf.
v3: Use std::max instead of MAX2 (Francisco)
Add missing unistd include
v2: Use system page size instead of a new pipe cap
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by (v2): Jan Vesely <jan.vesely@rutgers.edu>
After the context is initialized, the API and context flags won't
change. So, we can compute whether vertex attribute 0 aliases
vertex position just once.
This should make the glVertexAttrib*() functions a little quicker.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This is an unoffical unmaintained driver, we don't really want
people wasting effort trying to improve it.
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
This code was separated from the validation code so it could
use used with KHR_no_error paths. The return values were inverted
to reflect the name of the helper, but here the condtion was
mistakenly inverted rather than the return value.
Fixes: 4df2931a87 (mesa/vbo: move some Draw checks out of validation)
Reported-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The INTEL_performance_query spec says
"Performance counter id 0 is reserved as an invalid counter."
GLuint counterid_to_index(GLuint counterid) just returns counterid - 1,
so with unsigned overflow rules, it will generate 0xFFFFFFFF given an
input of 0. 0xFFFFFFFF will trigger the counterIndex >= queryNumCounters
check, so the code worked as is. It just contained a useless comparison.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Previously clang would warn about redefinition of typedef EGLDisplay. Avoid
this by adding preprocessor guards to mesa_glinterop.h and including it
after EGL.h is indirectly included.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
brw_hw_type_to_reg_type() needs to know only whether the file is
BRW_IMMEDIATE_VALUE or not, which is not a valid file for the
destination. gcc and clang will evaluate __builtin_strcmp() at compile
time, so we can use it to pass a constant file for the destination.
text data bss dec hex filename
7816214 346248 420496 8582958 82f72e i965_dri.so before
7816070 346248 420496 8582814 82f69e i965_dri.so after
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
text data bss dec hex filename
7816886 346248 420496 8583630 82f9ce i965_dri.so before
7816214 346248 420496 8582958 82f72e i965_dri.so after
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Previously the brw_inst{,_set}_{dst,src0,src1}_reg_type() functions
provided access to the hardware encodings for the register types. We
often mixed these with the logical BRW_REGISTER_TYPE_* enums (which
themselves used to be the hardware format!) with bad results.
With that functionality now available with the hw_ versions (see
previous commit), we now add functions that take the logical
BRW_REGISTER_TYPE_* enums and convert into the hardware format and vice
versa. To do the conversion we also have to provide the file.
Note the asymmetry between the two functions: the new getter reads the
file from the instruction word, and to ensure that is always set the
setter writes both the file and the type.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
I'm going to encapsulate all of the logic dealing with register types in
this file.
Rename the parameters for the hardware encodings from type -> hw_type at
the same time.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
After the last patch converted things into enums, I helpfully got a
compiler warning about these missing from the switch statement.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
The hardware encodings often mean different things depending on whether
the source is an immediate.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
These vaguely corresponded to the hardware encodings, but that is purely
historical at this point. Reorder them so we stop making things "almost
work" when mixing enums.
The ordering has been closen so that no enum value is the same as a
compatible hardware encoding.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
UB and B type encodings are the same as UV and VF. Noticed when writing
the following patch.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
The destination stride must be equivalent to a dword if VF is used.
Also, since the only compaction table entires with "i:vf" have the
destination as "r:f" specifically check that the destination is of type
float.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Note that there's no point in testing on G45, since its compaction is
the same as Gen5. Same logic applies to Gen7 variants and low-power
parts.
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Both statically linking libLLVMCore and dynamically linking libLLVM causes
duplicated symbols in gallium_dri.so and it fails to dlopen. We don't
really need to link libLLVMCore, but just need generated headers to be
built first. Dynamically linking to libLLVM instead is enough to do
that. Thanks to Qiang Yu for finding the root cause.
With this change, we can align all versions and just have libLLVM as a
shared lib dependency.
This also requires changes in the M and N versions of LLVM to export the
include paths for libLLVM. AOSP master is okay.
Fixes: 26aee6f4d5 ("Android: rework LLVM build support")
Reported-by: Mauro Rossi <issor.oruam@gmail.com>
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Qiang Yu <Qiang.Yu@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
To find if the format is supported YUYV by sampling factor which
is embedded from bitstream. So we could use this info for buffer
reallocation on the correct format.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
So we have to detect it for reallocation of de-interlaced buffers
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
The current tier 1 mjpeg firmware only supports at the bitstream
level, the later tier 2 support will be at the buffers level with
newer hardware.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
There is no need of dpb buffer for mjpeg codec
v2: check dpb_size instead of format
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
"Alloc for render" is a terrible name for a flag because it means
basically nothing. What the flag really does is allocate a busy BO
which someone theorized at one point in time would be more efficient if
you're planning to immediately render to it. If the flag really means
"alloc a busy BO" we should just call it that.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In 76e2f390f9, when Topi switched num_samples from 0 to 1 for
single-sampled, he accidentally switched the last parameter in the call
to miptree_create_for_teximage from 0 to 1 thinking it was num_samples
when it was actually layout_flags. Switching from 0 to 1 added the
MIPTREE_LAYOUT_ACCELERATED_UPLOAD flag which causes us to allocate a
busy BO instead of an idle one. This caused the subsequent CPU upload
to consistently stall. The end result was a 15% performance drop in the
SynMark v7 DrvRes microbenchmark. This restores the old behavior and
fixes the performance regression.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Fixes: 76e2f390f9
Bugzilla: https://bugs.freedesktop.org/102260
Cc: mesa-stable@lists.freedesktop.org
We handle the Sandybridge multisampled 2D surface hack here, rather
than in ISL, because it requires allocating a BO, and is kind of messy.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
ISL already offers functions to fill out most kinds of SURFACE_STATE,
so why not handle null surfaces too?
Null surfaces are simple, so we can just take the dimensions, rather
than an entirte fill structure.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This little optimization improves the performance of SynMark v7
TexFilterTri by almost 10% on Sky Lake GT4 among other improvements.
We've been doing it for some time but somehow it got dropped during
the miptree refactoring.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/102258
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Looking at NewDriverState is not safe in general. The state atom system
is set up to ensure that new bits that get added to NewDriverState get
accumulated into the set of bits used when emitting atoms but it doesn't
go the other way. If we read NewDriverState, we may not get the full
picture because the per-pipeline state (3D or compute) does not get
added to NewDriverState before state emit is done. It's especially
dangerous to do this from BLORP (either explicitly or implicitly when
BLORP calls gen7_upload_urb) because that does not happen during one of
the normal state upload paths.
This commit solves the problem by whacking all of the per-shader-stage
URB sizes to zero whenever we change the total URB size. We still have
to flag BRW_NEW_URB_SIZE to ensure that the gen7_urb atom triggers but
the actual decision in gen7_upload_urb can now be based entirely on URB
sizes rather than on state atoms. This also makes BLORP correct because
it just asks for a new URB config whenever the vsize is too small and so
any change to the total URB size will trigger blorp to re-emit as well
because 0 < vs_entry_size.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Bugzilla: https://bugs.freedesktop.org/102289
Cc: mesa-stable@lists.freedesktop.org
EGLimages are shared with external users, and we don't know what they're
going to do with them. They might scan them out. They might access
them in a way that doesn't work with our explicit clflushing.
It's safest to simply mark them non-coherent.
Chris Wilson caught this problem and wrote a similar (though less
aggressive) patch to solve it; the miptree code has since undergone
a lot of refactoring so I had to rewrite it.
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
VC5 introduces packet variants where the same opcode has behavior that is
decided by a sub-id field in the early bits of the packet. Keep iterating
over packets until we find the one with the matching sub-id.
In the vc5 NIR backend, I want to use the XML code-generation to set up
pack/unpack of structs for the texture uniforms, and setting up the
unpacked copy needs a default header.
make[4]: Entering directory '/wip/mesa/build/src/gallium/targets/dri'
CXXLD gallium_dri.la
../../../../src/gallium/auxiliary/pipe-loader/.libs/libpipe_loader_static.a(libpipe_loader_static_la-pipe_loader.o): In function `pipe_loader_get_driinfo_xml':
/mesa/build/src/gallium/auxiliary/pipe-loader/../../../../../src/gallium/auxiliary/pipe-loader/pipe_loader.c:117: undefined reference to `pipe_loader_drm_get_driinfo_xml'
b4ff5e90 uses pipe_loader_get_driinfo_xml() unconditionally in
pipe_loader.c, but it's definition in pipe_loader_get_driinfo_xml() is only
built if HAVE_LIBDRM.
Arrange to always use the default XML if HAVE_LIBDRM isn't defined.
Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The driver supported this since way before the GL spec for it existed.
Just need to support both the per-stream and for all streams variants
(which are identical due to only supporting 1 stream).
Passes piglit arb_transform_feedback_overflow_query-basic.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
The driver was supposed to support this since way before the GL spec for it
existed, albeit it was apparently broken, so fix and enable it.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
https://bugs.llvm.org/show_bug.cgi?id=6823 still affects current LLVM.
llvm-config --libs only reports the single shared library if LLVM was
built with -DLLVM_LINK_LLVM_DYLIB=ON. llvm-config --shared-mode reports
"shared" in that case, "static" otherwise (even if LLVM was built with
-DLLVM_BUILD_LLVM_DYLIB=ON).
v2: Keep the LLVM < 4.0 test. (llvm-config --shared-mode is actually
available since LLVM 3.8, but that would make the test too
complicated :)
Fixes: 3d8da1f678 ("configure: Trust LLVM >= 4.0 llvm-config --libs
for shared libraries")
Bugzilla: https://bugs.freedesktop.org/102247
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
With GLX_SWAP_COPY_OML and GLX_SWAP_EXCHANGE_OML it may happen in situations
when glXSwapBuffers() is immediately followed by for example another
glXSwapBuffers() or glXCopyBuffers() or back buffer age querying, that we
haven't yet allocated and initialized a new back buffer because there was
no GL rendering in between.
Make sure that we have a back buffer in those situations.
v2: Eliminate the drawable have_back_format member.
v3: Make sure we re-initialize the back even if it exists.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Add support for the exchange swap method. Since we're now forcing a fake front
buffer and we exchange the back and fake front on swaps, we don't need to add
much code.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Eliminate the back-to-fake-front copy by exchanging the previous back buffer
and the fake front buffer. This is a gain except when we need to preserve
the back buffer content but in that case we still typically gain by replacing
a server-side blit by a client side non-flushing blit.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
It's not used anywhere and now that we're about to exchange back- and
fake fronts it doesn't serve a purpose.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Support the GLX_SWAP_COPY_OML method. When this method is requested, we use
the same swapbuffer code path as EGL_BUFFER_PRESERVED.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
EGL uses the force_copy parameter to loader_dri3_swap_buffers_msc() to indicate
that it wants to preserve back buffer contents across a buffer swap.
While the loader then turns off server-side page-flipping there's nothing to
guarantee that a new backbuffer isn't chosen when EGL starts to render again,
and that buffer's content is of course undefined.
So rework the functionality:
If the client supports local blits, allow server-side page flipping and when
a new back is grabbed, if needed, blit the old back's content to the new back.
If the client doesn't support local blits, disallow server-side page-flipping
to avoid a client deadlock and then, when grabbing a new back buffer, sleep
until the old back is idle, which may take a substantial time depending on
swap interval.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
The code was relying on us always having a current context for client local
image blit operations. Otherwise the blit would be skipped. However,
glxSwapBuffers, for example, doesn't require a current context and that was a
common problem in the dri1 era. It seems the problem has resurfaced with dri3.
If we don't have a current context when we want to blit, try creating a private
dri context and maintain a context cache of a single context.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
It's not very usable since in the rare, but definitely existing case that
we don't have a current context, it will return NULL.
Presumably it will always be safe to use the dri screen the drawable was
created with for operations on that drawable.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This affects which inputs are marked as used. In a situation where only
the texture instruction uses an input, it might have been ignored as
unused due to input masks.
Affects subtests of KHR-GL45.texture_cube_map_array.sampling
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
I see no evidence that opengl32.dll's wglSwapBuffers calls glFinish.
It looks like Jose removed that dependency years ago, but this hack
remained.
Removing this code also fixes the Piglit sync_api test since commit
eceb671002.
No piglit regressions. No glretrace regressions, per Charmaine.
Fixes VMware bug 1937990.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
LLC platforms are magic in that reads from the CPU are always cache
coherent, or rather GPU writes that bypass LLC do still invalidate the
appropriate cache line.
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The vce firmware interface should now be stable, all firmwares with
major version equals to 53 are supported.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig at amd.com>
Improves performance of 3DMark "Ice Storm Unlimited" benchmark
by 1-2% on Apollolake (on Android-IA using clang 3.8.256229).
Change is based on the performance profiling work and results
by Aravindan Muthukumar and Yogesh Marathe.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Aravindan Muthukumar <aravindan.muthukumar@intel.com>
Signed-off-by: Yogesh Marathe <yogesh.marathe@intel.com>
Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
We continue in the code to do some more things with the rhs, including
setting a constant initializer. If the type is wrong, this causes some
confusion down the line, leading to assertions. This makes sure that the
rhs processing continues to flow as-if the type was correct to start
with (even though the state has been marked as an error state).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101766
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Vulkan allows you to do a submit whose only job is to wait on and
trigger semaphores. The easiest way for us to support that right
now is to insert a dummy execbuf.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This patch adds an implementation based on DRM BOs. We don't actually
advertise the extension yet because we want to add a couple more paths
first.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
From CL 2.0 Section 5.11 (Event Objects):
clSetEventCallback returns CL_SUCCESS if the function is executed successfully. Otherwise, it
returns one of the following errors:
...
CL_INVALID_VALUE if pfn_event_notify is NULL or if command_exec_callback_type is
not CL_SUBMITTED , CL_RUNNING or CL_COMPLETE .
Fixes: OpenCL CTS test_conformance/events/test_events callbacks
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Changed all register and instruction names, works the same.
v2: Rebase on build system changes (by anholt)
v3: Fix build on clang (by anholt, reported by Rob)
Signed-off-by: Jonas Pfeil <pfeiljonas@gmx.de>
Tested-by: Rob Herring <robh@kernel.org>
If you don't pass this, the compiler refuses to compile the assembly for
pre-v7 CPUs. This also keeps us from building identical, non-NEON code on
aarch64 and x86.
Fixes: a373f77662 ("vc4: Use a wrapper file to set VC4_BUILD_NEON instead of CFLAGS.")
v2: Fix Android build by just appending NEON_C_SOURCES when
ARCH_ARM_HAVE_NEON.
Tested-by: Rob Herring <robh@kernel.org>
I've been trying to get away without these conditionals in vc4's NEON
code, but it meant compiling extra unused code on x86, and build failing
on ARMv6.
v2: Use the _arm/_arm64 flags to simplify detection (suggested by Rob),
but hide the _arm version under ARCH_ARM_HAVE_NEON to keep from trying
to build this stuff for armv5te.
Tested-by: Rob Herring <robh@kernel.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
We need to link librt for u_thread.h's clock_gettime() call.
Fixes: b822d9dd67 ("gallium/util: move u_queue.{c,h} to src/util")
Reviewed-by: Matt Turner <mattst88@gmail.com>
BLEND_STATE packing was modified to be variable-length in:
9670124e31 genxml: Make BLEND_STATE command support variable length array.
The initial gen10.xml still had the old, fixed-length style
definition for BLEND_STATE. So gen10_upload_blend_state would
overwrite the packed BLEND_STATE_ENTRYs with its own fixed array
of all-zero entries when packing BLEND_STATE. This caused
BLEND_STATE upload to not work at all.
Fixes: aa416f515a ("i965/genxml: Add gen10.xml")
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Gallium drivers use this code path so we need to account for
bindless after all.
Fixes: 365d34540f ("mesa: correctly calculate the storage offset for i915")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
For memobj imports we weren't setting the surface to 0, which
meant sometimes we'd end up with tile_swizzle garbage, which
would corrupt rendering.
This seems to fix the image corruption on the imported memory
objects in vrdashboard for me.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
When generating the storage offset for struct members we need
to skip opaque types as they no longer have backing storage.
Fixes: fcbb93e860 ("mesa: stop assigning unused storage for non-bindless opaque types")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101983
Reviewed-by: Dave Airlie <airlied@redhat.com>
When generating the storage offset for struct members we need
to skip opaque types as they no longer have backing storage.
Fixes: fcbb93e860 ("mesa: stop assigning unused storage for non-bindless opaque types")
V2: simplify since bindless will never be supported in this code
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101983
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: Rename modifier to be more smart (Jason)
FINISHME: Use the kernel's final choice for the fb modifier
bwidawsk@norris2:~/intel-gfx/kmscube (modifiers $) ~/scripts/measure_bandwidth.sh ./kmscube none
Read bandwidth: 603.91 MiB/s
Write bandwidth: 615.28 MiB/s
bwidawsk@norris2:~/intel-gfx/kmscube (modifiers $) ~/scripts/measure_bandwidth.sh ./kmscube ytile
Read bandwidth: 571.13 MiB/s
Write bandwidth: 555.51 MiB/s
bwidawsk@norris2:~/intel-gfx/kmscube (modifiers $) ~/scripts/measure_bandwidth.sh ./kmscube ccs
Read bandwidth: 259.34 MiB/s
Write bandwidth: 337.83 MiB/s
v2: Move all references to the new fourcc code(s) to this patch.
v3: Rebase, remove Yf_CCS (Daniel)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Instead of always doing a full resolve, only resolve the bits that are
needed. This means that we only do a partial resolve when the miptree
modifier is I915_FORMAT_MOD_Y_TILED_CCS.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
v2: move is_aux into if block. (Jason)
Use else block instead of goto (Jason)
v3: Fix up logic for is_aux (Ben)
Fix up size calculations and add FIXME (Ben)
v4 (Jason Ekstrand):
Use the aux_pitch in the image instead of calculating it
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
This code will disable actually creating these buffers for the scanout,
but it puts the allocation in place.
Primarily this patch is split out for review, it can be squashed in
later if preferred.
v2:
assert(mt->offset == 0) in ccs creation (as requested by Topi)
Remove bogus is_scanout check in miptree_release
v3:
Remove is_scanout assert in intel_miptree_create. It doesn't work with
latest codebase - not sure it ever should have worked.
v4:
assert(mt->last_level == 0) and assert(mt->first_level == 0) in ccs setup
(Topi)
v5 (Jason Ekstrand):
- Base the decision to allocate a CCS on the image modifier
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Previously images did not support any auxiliary compression surfaces
(CCS, MCS, or HiZ). That's about to change. This patch just adds the
fields to __DRIimageRec to make auxiliary surfaces possible.
v2 (Jason Ekstrand):
- Add an aux_pitch parameter as well as aux_offset
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
intel_miptree_texture_aux_usage() takes an isl_format, but we are
passing a mesa_format. clang warns:
brw_blorp.c:305:52: warning: implicit conversion from enumeration
type 'mesa_format' to different enumeration type
'enum isl_format' [-Wenum-conversion]
intel_miptree_texture_aux_usage(brw, src_mt, src_format);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ^~~~~~~~~~
Fixes: fc1639e46d ("i965/blorp: Use texture/render_aux_usage for blits")
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The picture_id was assumed to be a frame number so in 0-31.
But the vaapi client gstreamer-vaapi uses the surfaces handles
as identifier which are unsigned int.
This bug can happen when using a lot of vaapi surfaces within
the same process. Indeed Mesa/st/va increments a counter for the
surface ID: mesa/util/u_handle_table.c::handle_table_add which
starts from 0 and incremented by 1 at each call.
So creating more than 32 surfaces was a problem.
The following bug contains a test that reproduces the problem
by running a couple of vaapih264enc in the same process. The
above also explains why there was no pb when running them in
separated processes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102006
Signed-off-by: Julien Isorce <jisorce@oblong.com>
Tested-by: Tomas Rataj <rataj28@gmail.com>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-and-tested-by: Boyuan Zhang <Boyuan.Zhang@amd.com>
No need to manually look for the library files anymore with current
LLVM. This sidesteps the manual method failing when LLVM was built with
-DLLVM_APPEND_VC_REV=ON.
(This might already work with older versions of LLVM)
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Since we don't iterate to a fixed point, we can end up in situations
where we have a SAT instruction + a long immediate. This is not legal.
However since it's immediately computable, just run unary straight away
to handle the situation.
Fixes: 24a799ad35 ("nv50/ir: fix ConstantFolding with saturation")
Reported-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
While technically correct, this can lead to e.g. getImmediate assuming
that it can walk up the value chain. It could be fixed to not do this,
but it seems easier and less error-prone to just not link the two values
to save on one LValue object.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
otherwise there is corruption in most apps.
Fixes: 0fe0320 radeonsi: use optimal packet order when doing a pipeline sync
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This fixes corrupted shadows in Unigine Valley.
The corruption disappeared when I stopped setting IMG_DATA_FORMAT_24_8
for depth.
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
When using dmabuf import, make sure that the modifier is actually
allowed to add planes to the base format, as implied by the comment.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Mesa will map user defined vertex input attributes to slots
starting at VERT_ATTRIB_GENERIC0 which gives us room for only 16
slots (up to GL_VERT_ATTRIB_MAX). This sufficient for GL, where
we expose exactly 16 vertex attributes for user defined inputs, but
in Vulkan we can expose up to 28 (which are also mapped from
VERT_ATTRIB_GENERIC0 onwards) so we need to account for this when
we scope the size of the array of attribute workaround flags
that is used during the brw_vertex_workarounds NIR pass. This
prevents out-of-bounds accesses in that array for NIR shaders
that use more than 16 vertex input attributes.
Fixes:
dEQP-VK.pipeline.vertex_input.max_attributes.*
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The cloning was introduced in f81ede4699 to fix a problem with
shaders including IR that was owned by builtins.
However the approach of cloning the whole function each time we
reference a builtin lead to a significant reduction in the GLSL
IR compilers performance.
The previous patch fixes the ownership problem in a more precise
way. So we can now remove this cloning.
Testing on a Ryzen 7 1800X shows a ~15% decreases in compiling the
Deus Ex: Mankind Divided shaders on radeonsi (which take 5min+ on
some machines). Looking just at the GLSL IR compiler the speed up
is ~40%.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The main motivation for this is that threaded compilation can fall
over if we were to allocate IR inside constant_expression_value()
when calling it on a builtin. This is because builtins are shared
across the whole OpenGL context.
f81ede4699 worked around the problem by cloning the entire
builtin before constant_expression_value() could be called on
it. However cloning the whole function each time we referenced
it lead to a significant reduction in the GLSL IR compiler
performance. This change along with the following patch
helps fix that performance regression.
Other advantages are that we reduce the number of calls to
ralloc_parent(), and for loop unrolling we free constants after
they are used rather than leaving them hanging around.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The Deus Ex: Mankind Divided shaders go from spending ~20 seconds
in the GLSL IR compilers front-end down to ~18.5 seconds on a
Ryzen 1800X.
Tested by compiling once with shader-db then deleting the index file
from the shader cache and compiling again.
v2:
- fix rebasing issue in v1
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
This function differs from ralloc_strcat() and ralloc_strncat()
in that it does not do any strlen() calls which can become
costly on large strings.
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
We are currently copying the name for each member dereference
but we can just share a single instance of the string provided
by the type.
This change also stops us recalculating the field index
repeatedly.
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Also add a comment that this should only be used by the ir_reader
interface for testing purposes.
v2:
- fix grammar in comment
- use unreachable rather than assert
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Extra validation is added to ir_validate to make sure this is
always updated to the correct numer of operands, as passes like
lower_instructions modify the instructions directly rather then
generating a new one.
The reduction in time is so small that it is not really
measurable. However callgrind was reporting this function as
being called just under 34 million times while compiling the
Deus Ex shaders (just pre-linking was profiled) with 0.20%
spent in this function.
v2:
- make num_operands a unit8_t
- fix unsigned/signed mismatches
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Also, silence an obnoxious finishme that started occurring for all
GL applications which use stencil after the i965 ISL conversion.
v2: Check against 3DSTATE_STENCIL_BUFFER's pitch bits when using
separate stencil, and 3DSTATE_DEPTH_BUFFER's bits when using
combined depth-stencil.
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
If we have an invalid display fed into the functions, the display lookup
will return NULL. Thus as we attempt to get the platform type, we'll
deref. it leading to a crash.
Keep in mind that this will not happen if Mesa is built without X11 or
when the legacy eglCreate*Surface codepaths are used.
A similar check was added with earlier commit 5e97b8f5ce ("egl: Fix
crashes in eglCreate*Surface), although it was only applicable when the
surfaceless platform is built.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
The function can be called only when the type is EGL_WINDOW_BIT.
Remove the unneeded switch statement.
v2: Rename the local variable window to surface (Eric)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v1)
The next patch is going to stop passing XCB_WINDOW_NONE (of type
xcb_window_enum_t) as an argument where these functions expect a void *,
which clang does not appreciate.
This patch cleans things up to better convince me and reviewers that
it's safe to do that.
v2: Emil Velikov: rebase/integrate with series
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
The basic (null) check is identical across all backends.
Just move it to the top.
v2:
- Split the WINDOW vs PIXMAP into separate patches
- Move check after the dpy and config - dEQP expects so
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
The code in _eglCreateWindowSurfaceCommon() already has a NULL check
which handles the condition. There's no point in checking again further
down the stack.
v2: Split the WINDOW vs PIXMAP into separate patches
v3: Resolve typos, s/EGL_PIXMAP_BIT_BIT/EGL_PIXMAP_BIT/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
The current two implementations - X11 and Wayland were identical,
barrind the upper limit.
Instead of having same code twice - introduce a helper and pass the
limit as an argument.
Thus as Android/DRM/others get support - they only need to call the
function ;-)
v2: Rebase on top of keeping ::swap_available
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
spirv_info.c existed as a static file until commit 2dd4e2ece3 began
generating it as part of the build process. autotools is incapable of
coping, and so a build-tree from before this commit would then fail with
it:
[4]: *** No rule to make target '../../../mesa/src/compiler/spirv/spirv_info.c', needed by 'spirv/spirv_info.lo'. Stop.
Add a few lines to configure.ac to update the broken build files.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
UE4Editor has this issue.
This commit prevents hangs (release build) or assertion failures (debug
build). It doesn't fix the editor, but catastrophic scenarios are
prevented.
Cc: 17.1 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
We shouldn't be using GLX tokens in the dri subsystem, so define dri
SWAP_METHOD tokens and translate when necessary. Unfortunately the X server
uses the dri swap method value untranslated as the GLX fbconfig swapMethod,
so we can't enumerate these tokens arbitrarily, but rather need to make them
have the same values as the corresponding GLX tokens.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Due to bugs in dri swap method reporting, neither the fbconfigs received from
the server nor the value reported from driconfigs were correct. Now that's been
fixed and we can enable config swapmethod matching again.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Due to the recently fixed bug where dri drivers didn't report a correct
__DRI_ATTRIB_SWAP_METHOD value, and the fact that X servers just forward this
incorrect value (from the AIGLX dri driver) untranslated as
GLX_SWAP_METHOD_OML, the latter value might be undefined when old dri AIGLX
drivers are used, which breaks client fbconfig matching with server fbconfigs.
So work around this by assuming GLX_SWAP_METHOD_UNDEFINED when a bogus value
is read.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
The attribMap had two entries for this attribute, and
driGetConfigAttribIndex didn't return a proper value for this attribute.
Fix this, and also make sure we return SWAP_UNDEFINED for single-buffer
configs as required by the GLX_OML_swap_method spec.
Finally bump the dri core extension version to 2, indicating that we
correctly report __DRI_ATTRIB_SWAP_METHOD.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This seems like a workaround, but we don't see the bug on CIK/VI.
On SI with the dEQP-VK.memory.pipeline_barrier.host_read_transfer_dst.*
tests, when one tests complete, the first flush at the start of the next
test causes a VM fault as we've destroyed the VM, but we end up flushing
the compute shader then, and it must still be in the process of doing
something.
Could also be a kernel difference between SI and CIK.
v2: hit this with a bigger hammer. This fixes a bunch of hangs
in the vk cts with the robustness tests.
Fixes: f4e499ec79 ("radv: add initial non-conformant radv vulkan driver")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101334
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
For mul(a, +-1) codegen can generate OP_MOV with a saturation flag
set which is ignored at emission. The same can happen with add(a, 0),
and others.
Adding an assert for detecting more of such issues.
Fixes wrongly rendered water in Hitman Absolution running under wine.
Also a few shaders in Mad Max and Alien Isolation produce such MOVs.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Karol Herbst <karolherbst@gmail.com>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
[imirkin: generalize the fix for other cases]
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Commit e794f8bf8b ("gallium: move loading of drirc to pipe-loader")
moved the option cache to the pipe_loader_device. However, the
screen->dev pointer is not set when dri_init_options() is called. Move
the call to after the pipe_loader_sw_probe_kms() call so screen->dev is
set. This mirrors the code flow for dri2_init_screen().
Fixes: e794f8bf8b ("gallium: move loading of drirc to pipe-loader")
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Previous behavior was inconsistent with other texture targets so this has been
fixed in OpenGL 4.6.
Fixes:
KHR-GL45.direct_state_access.textures_storage_errors
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The OpenGL 4.6 specs have been updated so that GetTextureParameter*
with a texture object with an incompatible TEXTURE_TARGET should now
report INVALID_OPERATION instead of INVALID_ENUM.
Fixes:
KHR-GL45.direct_state_access.textures_parameter_errors
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Currently swrastGetDrawableInfo always initializes w and h, patch
refactors function as x11_get_drawable_info that returns success and
sets the values only if no error happened. Add swrastGetDrawableInfo
wrapper function as expected by DRI extension.
v2: init w,y,w,h in swrastGetDrawableInfo (Eric)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reported-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
After a successful wait, we know the buffer ought to be idle.
Chris points out that: "The only caveat here is that bo is global, and
we have a very unlikely (and probably unnoticeable) race condition with
multiple contexts."
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
RELOC_NEEDS_GGTT is only meaningful on Sandybridge - it's skipped on
other generations - so this has no purpose. Just use rw_bo().
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
With the reloc domains gone, most of these are basically the same,
and the names don't make much sense anymore. Simplify them to ro_bo(),
rw_bo(), and ggtt_bo().
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
The GPU reads the shader kernel from the program cache BO. It never
writes it, so using a read-write BO reference makes no sense.
Just make KSP read-only, and drop KSP_ro.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
The .f32 was already getting added by emit_intrin_2f_param(). Noticed
when enabling LLVM module verification.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Before, we ended up always calling miptree_create_for_planar_image in
almost all cases because most images have image->planar_format != NULL.
This commit makes us only take that path if we have a multi-planar
format.
Reviewed-by: Daniel Stone <daniels@collabora.com>
This will allow us to call this function from
_mesa_alloc_shared_state() in the case that we run out of memory
part way through allocating the state.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
We already expose glMultiDrawElementsBaseVertexEXT as part of the
EXT_draw_elements_base_vertex chunk, so this one can just be removed.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
There was a previous error in the gl.xml and generated files that
referenced glMultiDrawElementsBaseVertexOES. This function should not
exist, only the EXT-suffixed version should.
Leaving the other headers alone to avoid conflicts with GL 4.6 work.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Also adds an assert because you never know how the winsys changes, and
multiprocess format differences are annoying.
Fixes: 1e696b962b "radv: add separate fmask tile swizzle counter."
Reviewed-by: Dave Airlie <airlied@redhat.com>
Process most new SET packets in parallel with previous draw calls, then
flush caches and wait, start the draw, and do L2 prefetches last.
This decreases the [CP busy / SPI busy] ratio (verified with GRBM perf
counters). In other words, the time window when shaders are idle (between
(the wait and the draw) is much shorter now.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
so that we don't rely on si_pm4_state_enabled_and_changed, allowing us
to move prefetches after draw calls.
v2: ckear the dirty mask after unbinding shaders
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> (v1)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
Other ones are either unsupported or don't have any helper
function checks.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Otherwise, this extension is not visible to the EGL users who
use the swrast driver.
This will allow the swrast driver to use eglCreateImageKHR,
provided the target is EGL_GL_TEXTURE_2D_KHR or
EGL_GL_RENDERBUFFER_KHR. Note we still have to implement the
create from render buffer path.
v2: add it to optional_core_extensions instead of swrast_core_extensions,
so it's not a requirement (Emil)
v3: Merge egl/dri2 changes together, also add support for
platform_wayland (Emil)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
Since the revelant functions have been moved to dri_helpers,
drisw.c can make use of the extension. Note we have version 6
of the extension, since we want to support createImageFromTexture.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
These functions will be used both by drisw.c and
dri2.c. This patch also moves some headers that can
be shared.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Although it doesn't seem like a strict requirement of the
code base, we do it when possible and it looks nice.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
These files provide helper structs and functions for dri2.c and drisw.c,
and name change better conveys that.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The make_shareable function deletes the aux buffer and then whacks
aux_usage to ISL_AUX_USAGE_NONE but not unsetting supports_fast_clear.
Since we only look at supports_fast_clear to decide whether or not to do
fast clears, this was causing assertion failures.
Reported-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101925
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
The only one of the three remaining flags that has anything whatsoever
to do with layout is TILING_NONE. This commit renames them to
MIPTREE_CREATE_*, documents the meaning of each flag, and makes the
create functions take an actual enum type so GDB will print them nicely.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The only force tiling flag we really care about is LAYOUT_TILING_NONE.
The others don't actually do anything but add confusion.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Originally, I had moved it to the caller to make some things easier when
adding the CCS modifier. However, this broke DRI2 because
intel_process_dri2_buffer calls intel_miptree_create_for_bo but never
calls intel_miptree_alloc_aux. Also, in hindsight, it should be pretty
easy to make the CCS modifier stuff work even if create_for_bo allocates
the CCS when DISABLE_AUX is not set.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
The flag hasn't affected actual surface layout for some time. The only
purpose it served was to set bo->cache_coherent = false on the BO used
to create the miptree. This is fairly silly because we can just set
that directly from the caller where it makes much more sense.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
We rename it to intel_miptree_supports_mcs and make the function
signature match intel_miptree_supports_ccs/hiz. We also move the sample
count check into the function so it returns false for single-sampled
surfaces.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
We were calculating the total height of 2D surfaces by multiplying the
row pitch by the number of slices. This means that we actually request
slightly more space than actually needed since the padding on the last
slice is unnecessary. For tiled surfaces this is not likely to make a
difference. For linear surfaces, on the other hand, this means we may
require additional memory. In particular, this makes the i965 driver
reject EGL imports of buffers which do not have this extra padding.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
The docs contain a bunch of commentary about the need to pad various
surfaces out to multiples of something or other. However, all of those
requirements are about avoiding GTT errors due to missing pages when the
data port or sampler accesses slightly out-of-bounds. However, because
the kernel already fills all the empty space in our GTT with the scratch
page, we never have to worry about faulting due to OOB reads. There are
two caveats to this:
1) There is some potential for issues with caches here if extra data
ends up in a cache we don't expect due to OOB reads. However,
because we always trash the entire cache whenever we need to move
anything between cache domains, this shouldn't be an issue.
2) There is a potential issue if a surface gets placed at the very top
of the GTT by the kernel. In this case, the hardware could
potentially end up trying to read past the top of the GTT. If it
nicely wraps around at the 48-bit (or 32-bit) boundary, then this
shouldn't be an issue thanks to the scratch page. If it doesn't,
then we need to come up with something to handle it.
Up until some of the GL move to ISL, having the padding code in there
just caused us to harmlessly use a bit more memory in Vulkan. However,
now that we're using ISL sizes to validate external dma-buf images,
these padding requirements are causing us to reject otherwise valid
images due to the size of the BO being too small.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
This ports the workaround from radeonsi, that was missing in radv.
This fixes Talos rendering when MSAA is enabled on my Tahiti card.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: f4e499ec7 (radv: add initial non-conformant radv vulkan driver)
Signed-off-by: Dave Airlie <airlied@redhat.com>
The configuration option --with-sha1 is no longer required for the
MESA_SHADER_READ_PATH, MESA_SHADER_DUMP_PATH environment variables
to take effect.
1- removed the "--with-sha1" sentence from docs/shading.html
2- added an extra note: that the corresponding dumped and replacement
shaders must have the same filenames for the feature to take effect.
Acked-by: Tapani Pälli <tapani.palli@intel.com>
This mirrors what Marek has done for radeonsi, and uses
a separate counter to handle the fmask surface for MSAA
MRTs.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just copies the code from the -pro shaders,
and fixes the tests on CIK.
With this CIK passes the same set of conformance
tests as VI.
Fixes: 83e58b03 (radv: flush f32->f16 conversion denormals to zero. (v2))
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This patch adds support for large shaders on GC3000. For example the "terrain"
glmark benchmark with a large fragment shader will work after this.
If the GPU supports ICACHE, shaders larger than the available state area will
be uploaded to a bo of their own and instructed to be loaded from memory on
demand. Small shaders will be uploaded in the usual way. This mimics the
behavior of the blob.
On GPUs that don't support ICACHE, this patch should make no difference.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
GC3000 has changed from a separate store for VS and PS uniforms
to a single, unified one. There is backwards compatibilty functionalty,
however this does not work correctly together with ICACHE.
This patch adds explicit support, although in the simplest way possible:
the PS/VS uniforms split is still fixed and hardcoded. It should
make no difference on hardware that does not have unified uniform
memory.
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
The argument here is a bitmask, so the old code selected .xy, which
got silently truncated to .x when constructing the vec4 from components,
instead of using .w.
Fixes: 588185eb6b "radv/meta: add srgb conversion to end of resolve shader."
Reviewed-by: Dave Airlie <airlied@redhat.com>
It justs works with the fragment shader resolve, so no need to do
a custom conversion. In fact with SRGB dest, it actually gives
wrong results.
Fixes: 69136f4e63 "radv/meta: add resolve pass using fragment/vertex shaders"
Reviewed-by: Dave Airlie <airlied@redhat.com>
These seem to store very bogus results. Luckily there is some code
that converts srgb->linear already, so just making the descriptor
format UNORM should work.
Fixes: 588185eb6b "radv/meta: add srgb conversion to end of resolve shader."
Reviewed-by: Dave Airlie <airlied@redhat.com>
These need to match for interop compatibility queries.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This is required for interop use cases. The same device must report
identical UUIDs through the GL and Vulkan APIs so that users can
identify when it is safe to perform a memory object import.
v2: use ac helpers to calculate the uuid
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
We need vulkan and gl to produce the same UUIDs. Therefore we should
keep the mechanism to compute these in a common location to guarantee
they are updated in lockstep.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
These are used by EXT_external_objects to present UUIDs for the device
and the driver.
v2 (Timothy Arceri):
- remove extra break
- use _mesa_problem() rather the _mesa_error() for unimplemented
support for value types
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
v2: use PIPE_CAP_MEMOBJ to guard the extension
v3 (Timothy Arceri):
- expose extensions via the cap_mappings array
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Include no_error variants as well.
v2 (Timothy Arceri):
- reduced code churn by squashing some changes into
previous commits
v3 (Timothy Arceri):
- drop unused function declaration
v4 (Timothy Arceri):
- fix Driver function assert()
- add missing GL errors
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Instead of allocating memory to back a texture, use the provided memory
object.
v2: split off extension exposure logic
v3: de-duplicate code with st_AllocTextureStorage
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
v2: pass dedicated flag
v3 (Timothy Arceri):
- remove unrequired _mesa_init_memory_object_functions()
call in the state tracker.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
V2 (Timothy Arceri):
- fix copy and paste error with error message
V3 (Timothy Arceri):
- drop the Protected field for now as its unused
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Used by EXT_external_objects and EXT_external_objects_fd
V2 (Timothy Arceri):
- Throw GL_OUT_OF_MEMORY error if CreateMemoryObjectsEXT()
fails.
- C99 tidy ups
- remove void cast (Constantine Kharlamov)
V3 (Timothy Arceri):
- rename mo -> memObj
- check that the object is not NULL before initializing
- add missing "EXT" in function error message
V4 (Timothy Arceri):
- remove checks for (memory objecy id == 0) and catch in
_mesa_lookup_memory_object() instead.
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
The device version is the maximum CL version that the device supports.
device_version and device_clc_version are not necessarily the same for
devices that support CL 1.0, but have a 1.1 compiler and the necessary
extensions.
Eventually, this will be based on the features/extensions of the actual
device, but for now move it a bit closer to its eventual destination.
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Jan Vesey <jan.vesely@rutgers.edu>
This is a bug in the app, but I'd rather avoid hanging the GPU,
esp if someone is running in validation and it takes out their
development environment.
v2: get it right, reverse the polarity.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Having two callbacks to manage a single int seems like an overkill.
Use a cached copy and update that when needed.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
---
Might want to look if the dimensions dance in .query_surface ...
speaking of which close to nobody implements that ...
Currently xmlconfig is conditionally used, only when --enable-dri is
available.
As the library has moved to src/util and has wider wisebase, this guard
is no longer correct. Strictly speaking - it wasn't since the
introduction of xmlconfig into st/nine a while ago.
Unconditionally enable xmlconfig and drop the linking. As said before
there's other users of the library, so depending on the configure
options we will get multiple definitions of said symbols.
NOTE: To avoid breaking other combinations, this commit adds the
xmlconfig link to the required places - throughout gallium and the DRI
loaders.
Cc: Aaron Watry <awatry@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
The kernel only cares about whether the object is to be written to or
not, only reduces (reloc.read_domains, reloc.write_domain) down to just
!!reloc.write_domain. When we use NO_RELOC, the kernel doesn't even read
those relocs and instead userspace has to pass that information in the
execobject.flags. We can simplify our reloc api by also removing the
unused read/write domains and only pass the resultant flags.
The caveat to the above are when we need to make the kernel aware that
certain objects need to take into account different work arounds.
Previously, this was done using the magic (INSTRUCTION, INSTRUCTION)
reloc domains. NO_RELOC requires this to be passed in the execobject
flags as well, and now we push that up the callstack.
The API is more compact, more expressive of what happens underneath, but
unfortunately requires more knowledge of the system at the point of use.
Conversely it also means that knowledge is specific and not generally
applied and so not overused.
text data bss dec hex filename
8502991 356912 424944 9284847 8dacef lib/i965_dri.so (before)
8500455 356912 424944 9282311 8da307 lib/i965_dri.so (after)
v2: (by Ken) Rebase.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Based on a patch by Chris Wilson (who also wrote this commit message).
Passing the index of the target buffer via the reloc.target_handle is
marginally more efficient for the kernel (it can avoid some allocations,
and can use a direct lookup rather than a hash or search). It is also
useful for ourselves as we can use the index into our exec_bos for other
tasks.
v2: Only enable HANDLE_LUT if we can use BATCH_FIRST and thereby avoid
a post-processing loop to fixup the relocations.
v3: Move kernel probing from context creation to screen init.
Use batch->use_exec_lut as it more descriptive of what's going on (Daniel)
v4: Kernel features already exists, use it for BATCH_FIRST
Rename locals to preserve current flavouring
v5: Squash in "always insert batch bo first"
v6: (by Ken) Split out BATCH_FIRST from HANDLE_LUT.
Extracted from a patch by Chris Wilson.
Now that the batch is always at the front of the validation list,
we don't need to special case it - the usual "go find an existing BO"
code will work just fine.
To avoid a forward declaration in the next patch, move the definition of
add_exec_bo() earlier.
v2: (by Ken) redo move.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Since before the kernel supported I915_EXEC_NO_RELOC, long before our
minimum kernel requirement, the kernel unconditionally invalidated all
GPU TLBs before a batch and flushed all GPU caches after a batch. At
that moment, the only use for read/write domain was for activity
tracking, ensuring that future reads waited for the last writer and
future writes waited for all reads. This only requires a single bit in
the execbuf interface which can be supplied via the NO_RELOC interface,
making the use of relocation domains entirely redundant.
Trimming the excess writes into the array allows the compiler to be much
more frugal:
text data bss dec hex filename
8493790 357184 424944 9275918 8d8a0e i965_dri.baseline
8493758 357184 424944 9275886 8d89ee i965_dri.so
(This text improvement really does come from dropping domains, not from
the new use of C99 initializers.)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
If we correctly fill the batch with the right relocation value, and that
matches the expected location of the object, we can then tell the kernel
it can forgo checking each individual relocation by only checking
whether the object moved.
v2: Rebase to apply ahead of I915_EXEC_HANDLE_LUT
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Borrow a trick from anv, and use the last known index for the bo to skip
a search of the batch->exec_bo when adding a new relocation. In defence
against the bo being used in multiple batches simultaneously, we check
that this slot exists and points back to us.
v2: Also update brw_batch_references()
v3: Reset bo->index on creation (Daniel)
v4: Improved explanation of bo->index (Kenneth)
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We must be careful to only compute the address once based on the
per-context information (rather than accessing the unlocked global
bo->offset64) so that the value in the batch does match the
reloc.presumed_offset we declare to the kernel. Otherwise, highly
unlikely, but we may see GPU hangs in multithreaded users.
The only real complication here is isl_surf_fill_state() which needs to
adjust the reloc.delta to both general a tile offset and to encode state
into the lower 12 bits.
(Rebased on ISL changes by Ken.)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Use the .pc file, as provided by version prior 2.1.0 onward and dropping
the manual header/library check.
Version 2.1.0 was released back in Mar 2012 and all major distributions
use it.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (IRC)
Earlier commits moved the xmlconfig library to a wider userbase.
Thus having the check within --enable-dri is insufficient.
Upon closer look, nine needed it from it's early days - 948e6c5228
("nine: Add drirc options (v2)")
Fixes: 601093f95d ("xmlconfig: move into src/util")
Cc: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (IRC)
Android build changes to avoid the following building error:
target C: libmesa_pipe_radeonsi <= external/mesa/src/gallium/drivers/radeonsi/si_pipe.c
...
In file included from external/mesa/src/gallium/drivers/radeonsi/si_pipe.c:38:
external/mesa/src/compiler/nir/nir.h:48:10: fatal error: 'nir_opcodes.h' file not found
^
1 error generated.
Fixes: da62a31c5b "radeonsi: add nir include paths"
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
For buffer objects, where we primarily expect to be writing to them and
so already have a WC mmap (for !llc access) reusing the existing mmap
and keeping the buffer out of the CPU cache seems preferable.
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Matt Turner <mattst88@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Missed updating this caller of pipe_loader_find_module.
Fixes: 0d7d60b7ea ("pipe-loader: pass only the driver_name to pipe_loader_find_module")
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The config passed into the screen should be independent from the state
tracker, because at least in the case of radeonsi, the screen structure
can be shared between different state trackers.
Incidentally, this also fixes crashes that were recently introduced.
Fixes: a35a9e7c ("gallium: add driconf options to pipe_screen_config")
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
They were set only by the DRI state tracker, which is problematic
when radeonsi is used with different state trackers in the same
process.
Also, we don't need them anymore.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Also, access the options directly, allowing us to get rid of the
PIPE_SCREEN_xxx flags.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Commit 0ab04ba979 (anv: Use python to generate ICD json files) changed
the way ICD json files are created.
Remove the old .in files from extra dist, and add the python script.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This fixes the image descriptors for mipmapped tile swizzle
Fixes: 2b7e8556 (ac/surface: enable tile swizzle for mipmapped textures)
Signed-off-by: Dave Airlie <airlied@redhat.com>
When Marek enabled mipmapped swizzle, radv didn't
have the code in place to handle it. This fixes the
regression.
I'll look more into GFX9 once I have a vega card (soon).
Fixes: 2b7e8556 (ac/surface: enable tile swizzle for mipmapped textures)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Note that dcc_alignment = pipe_interleave_bytes * num_pipes * num_banks,
which is greater than the previous open-coded alignment.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The tile swizzle computation was done after the whole miptree was computed,
but that was too late, because at that point AddrSurfInfoOut contained
information about the smallest miplevel, which is never 2D-tiled.
The correct way is to do the computation before the second level is computed.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
In Mesa we use the convention that if gl_renderbuffer::NumSamples
or gl_texture_image::NumSamples is zero, it's a non-MSAA surface.
Otherwise, it's an MSAA surface. But in gallium nr_samples=1 is a
non-MSAA surface.
Before, if the user called glRenderbufferStorageMultisample() or
glTexImage2DMultisample() with samples=1 we skipped the search for the
next higher number of supported samples and asked the gallium driver to
create a surface with nr_samples=1. So we got a non-MSAA surface.
This failed to meet the expection of the user making those calls.
This patch changes the sample count checks in st_AllocTextureStorage()
and st_renderbuffer_alloc_storage() to test for samples > 0 instead of > 1.
And we now start querying for MSAA support at samples=2 since gallium has
no concept of a 1x MSAA surface.
A specific example of this problem is the Piglit arb_framebuffer_srgb-blit
test. It calls glRenderbufferStorageMultisample() with samples=1 to
request an MSAA renderbuffer with the minimum supported number of MSAA
samples. Instead of creating a 4x or 8x, etc. MSAA surface, we wound up
creating a non-MSAA surface.
Finally, add a comment on the gl_renderbuffer::NumSamples field.
There is one piglit regression with the VMware driver:
ext_framebuffer_multisample-blit-mismatched-formats fails because
now we're actually creating 4x MSAA surfaces (the requested sample
count is 1) and we're hitting some sort of bug in the blitter code. That
will have to be fixed separately. Other drivers may find regressions
too now that MSAA surfaces are really being created.
v2: start quering for MSAA support with samples=2 instead of 1.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Both the GLSL 4.00 specs and DX10.1 specs specify that if a fragment
shader uses the sample ID or sample position inputs, the shader is
automatically run at per sample frequency. Document that expectation
for gallium fragment shaders.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
The default values for GL_SAMPLE_SHADING and GL_MIN_SAMPLE_SHADING_VALUE
are missing from the state tables in the GL spec, but they're supposed
to be GL_FALSE and 0.0, per the GL_ARB_sample_shading spec.
Add code for that, just to be explicit.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Note that the Cray flags (-target-cpu=) need to come first since the
cray programming environment uses wappers around other compilers. By
checking the wrapper flags first, you can be sure to match the wrapper
flag instead of the underlying compiler (gcc, intel, pgi, etc.) flags.
Signed-off-by: Chuck Atkins <chuck.atkins@kitware.com>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
v2: add libxmlconfig.la to the dynamic pipe_radeonsi driver
v3: add libxmlconfig.la to targets/opencl build
v4: add EXPAT_LIBS to opencl build
(note: for only-opencl builds, Emil's configure.ac changes
are also needed)
Fixes: bc7f41e11d ("gallium: add pipe_screen_config to screen_create functions")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102014
Tested-by: Andy Furniss <adf.lists@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com> (v1)
Fixes build error with anv_extensions.c not found for
libmesa_anv_entrypoints.
Fixes: d62063c "anv: Autogenerate extension query and lookup"
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Android build changes to avoid the following building error:
In file included from external/mesa/src/gallium/targets/dri/target.c:1:
external/mesa/src/gallium/auxiliary/target-helpers/drm_helper.h:185:10:
fatal error: 'radeonsi/si_driinfo.h' file not found
^
1 error generated.
Fixes: 0f8c5de869 "radeonsi: prepare for driver-specific driconf options"
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Android build changes to avoid the following building error:
external/mesa/src/gallium/drivers/radeonsi/si_shader_nir.c:505:
error: undefined reference to 'ac_nir_translate'
Fixes: 86d4b46d66 "ac/common: always build NIR translation"
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
These were only here to keep building without needing to update libdrm.
Now that we include i915_drm.h in Mesa, we don't need this - our copy
is new enough and has the #define.
Trivial.
Fixes:
CXXLD addrlib/libamdgpu_addrlib.la
ar: `u' modifier ignored since `D' is the default (see `U')
../../../../src/amd/common/ac_nir_to_llvm.c:33:27: fatal error:
ac_shader_abi.h: No such file or directory
#include "ac_shader_abi.h"
^
compilation terminated.
Makefile:985: recipe for target
'common/common_libamd_common_la-ac_nir_to_llvm.lo' failed
When running `make distcheck`
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
If dual object compile fails (as seems to happen with virgl a
fair bit, and does piglit even have any tests for it?), we end up
not restarting the pull params, so we call
vec4_visitor::move_uniform_array_access_to_pull_constant
a second time and it runs over the ends of the alloc.
Fixes: tests/spec/glsl-1.50/execution/geometry/max-input-components.shader_test
running inside virgl on ivybridge.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Implement the state tracker manager drawable interface flush_swapbuffer
method by plumbing it through to dri3 if available.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Add a state tracker interface method to flush outstanding swapbuffers, and
add a call to it from the mesa state tracker during glFinish().
This doesn't strictly mean the outstanding swapbuffers have actually finished
executing but is sufficient for glFinish()
to be able to be used as a replacement for glXWaitGL().
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
This method may be used by dri drivers to make sure all outstanding
buffer swaps have been flushed to hardware.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
This can be used to guard support for EXT_memory_object and related
extensions.
v2: update gallium docs
v3 (Timothy Arceri):
- add cap to nv50
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This reduces the number of BOs that we need for the BO lists during
a submission.
Currently uses a fairly simple linear search for finding free space,
that could eventually be improved to a binary tree, which with some
per-node info could make a check for space O(1) and finding it O(log n),
in the number of buffers in that slab.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
As of 4.11, the kernel isn't bothering to set the subslice hashing mode
on Apollolake, leaving it at the default of 8x8. (It initializes it to
16x4 on most platforms.)
Performance data for GPUTest Triangle on Apollolake at 1024x640:
X-tiled RT:
-----------
8x8 -> 16x4: 2.4325% +/- 0.383683% (n=107)
8x8 -> 8x4: -3.75105% +/- 0.592491% (n=40)
8x8 -> 16x16: 6.17238% +/- 0.67157% (n=30)
Y-tiled RT:
-----------
8x8 -> 16x4: 1.30307% +/- 0.297292% (n=205)
8x8 -> 8x4: -0.769282% +/- 0.729557% (n=35)
8x8 -> 16x16: 3.00254% +/- 0.715503% (n=40)
8x MSAA RT (INTEL_FORCE_MSAA=8):
--------------------------------
8x8 -> 16x4: 1.38889% +/- 0.93729% (n=7)
8x8 -> 8x4: -2.10643% +/- 1.15153% (n=3)
8x8 -> 16x16: 3.87183% +/- 1.08851% (n=5)
Based on this, we choose 16x16 for Apollolake.
Skylake GT2 with X-tiled buffers appears to be a toss-up between 16x4
and 16x16, and with Y-tiled buffers it doesn't seem to really matter.
So we'll leave Skylake alone for now.
The hashing mode doesn't seem to make a measurable impact on more
complex benchmarks.
Acked-by: Matt Turner <mattst88@gmail.com>
One could have vX+1 which introduces another entrypoint without
implementing older ones.
v2: Rebase, while keeping loaderPrivate
Fixes: 1bf703e4ea ("dri_interface,egl,gallium: only expose RGBA visuals
on Android")
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The cacheline alignment restriction is on the base address; the pitch
can be anything.
Fixes assertion failures when using primus (say, on glxgears, which
creates a 300x300 linear BGRX surface with a pitch of 1200):
intel_blit.c:190: get_blit_intratile_offset_el: Assertion `mt->surf.row_pitch % 64 == 0' failed.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Move AVX512BW specific intrinics to be Core-only.
Move some AVX512F intrinsics back to common implementation file.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Disable an optimization which implemented sse/avx operations on avx512
using avx512 intrinsics (to avoid switching between lane widths).
Compile with SIMD_OPT_128_AVX512 / SIMD_OPT_256_AVX512 defined to enable
these optimizations.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Fix problems found when enabling USE_SIMD16_FRONTEND, mostly related to
vMask / movemask_ps(pd).
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This is more lines of code but the python is far easier to read than the
sed expressions we were using before. Also, this allows us to pull the
API version from anv_entrypoints.py so it never gets out-of-sync.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
The VkVersion class is probably overkill but it makes it really easy to
compare versions in a way that's safe without the caller having to think
about patch vs. no patch.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This way we can use "from anv_extensions import *" in the entrypoint
generator without worrying too much about pollution
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
When building sandboxed, we may encounter additional errors. Ignore the errors,
as we are in a constrained environment.
This can be observed when building latest git with OBS.
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
This implements a wait for glXWaitGL, glXCopySubBuffer, dri flush_front and
creation of fake front until all pending SwapBuffers have been committed to
hardware. Among other things this fixes piglit glx-copy-sub-buffers on dri3.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: <mesa-stable@lists.freedesktop.org>
There is already get_shader_source(), and shader_source() will
be used for adding KHR_no_error support.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
The mesa state tracker was needlessly flushing the front buffer even if it
hadn't been drawn to since the last flush. This was happening during
glXSwapBuffers if we at some point previously had set that frontbuffer as
a read- or draw renderbuffer, or at glFlush() or glFinish() if we at some
point previously had rendered to the front buffer. Since the frontbuffer
flush typically means a full drawable copy, it's a pretty big waste.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Check if shaders have transform feedback varyings also after the
post-link step.
This fixes:
KHR-GL45.enhanced_layouts.xfb_vertex_streams
piglit/spec/arb_enhanced_layouts/gs-stream-location-aliasing
v2: add claryfing comments (Timothy)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
We will switch to the pipe_loader loading the configuration options,
so that they can be passed to the driver independently of the state
tracker.
Put the description into its own file so that it can be merged easily
with driver-specific options in future commits.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This allows a more generic mechanism for passing user configurations
into drivers by accessing the dri options directly.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This tool merges driinfo XML that is built using DRI_CONF_xxx macros.
The intention is to merge together state-tracker options with
driver-specific options.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Most of the change is concerned with avoiding memory leaks, since v2 of
the DRI extension returns a malloc'ed string. This also allows us to
resolve the long-standing issue of keeping drivers loaded when returning
from glXGetDriverConfig.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The new function is defined to return a malloc'ed pointer. In the
following patches, this helps avoid leaking library handles when pipe
drivers are linked dynamically.
It also allows us to generate the XML string on the fly in the future.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The QBO workaround compute grid launch emits the render condition atom
when dirty, so install the render condition in the context only after
launching the compute grid. This avoids a redundant SET_PREDICATION.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
There is a firmware regression that causes failures. Work around it by
using the compute shader for query_buffer_objects to summarize the query
results.
v2: rename to PREDICATION_OP_BOOL64 (consistent with sid.h)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The predication bits are "visible or no overflow" and "not visible or
overflow", so we need to invert the check relative to the GL and Gallium
interface semantics.
Also, predication by the other streamout-related queries is not allowed.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The issue here is that the immediate is treated as a 64-bit value,
and fetching it does not work reliably with swizzles that are different
from xy and zw.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This is mostly mechanical search-and-replace, plus touching up the
macros in u_dump_defines.c manually a bit.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
v2: rename cap to PIPE_CAP_QUERY_SO_OVERFLOW and be a bit more explicit
in the documentation
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Fixes following build issues:
In file included from vendor/intel/external/android_ia/mesa/src/mesa/drivers/dri/common/dri_util.c:45:
vendor/intel/external/android_ia/mesa/src/util/xmlpool.h:103:10: fatal error: 'xmlpool/options.h' file not found
...
In file included from vendor/intel/external/android_ia/mesa/src/mesa/drivers/dri/i965/intel_screen.c:44:
vendor/intel/external/android_ia/mesa/src/util/xmlpool.h:103:10: fatal error: 'xmlpool/options.h' file not found
Fixes: 601093f9 (xmlconfig: move into src/util)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chih-Wei Huang <cwhuang@linux.org.tw>
LLVM complained about passing an i32 to a float clamp.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Fixes: 0f9e32519b "ac/nir: clamp shadow texture comparison value on VI"
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Since make_surface() can fail, if the format isn't support by hw or
simlar error, we need to check the result before dereferencing it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reported by valgrind at:
glsl_to_tgsi_visitor::visit(ir_expression*) (st_glsl_to_tgsi.cpp:1560)
When compiling the Deus Ex shaders.
Fixes: 28a5e7104 ("st/glsl_to_tgsi: handle precise modifier")
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Karol Herbst <karolherbst@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This looks like it's supported since llvm 3.9 at least,
so switch over radeonsi and radv to using it, -pro also
uses this. We can now drop creating lds for these operations
as the ds_swizzle operation doesn't actually write to lds at all.
Acked-by: Marek Olšák <marek.olsak@amd.com>
(stable requested due to fixing radv CIK conformance tests)
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
This makes it match radeonsi. The LLVM backend itself will emit the
correct instruction, but LLVM might do incorrect optimizations since it
thinks the output is undefined when the input is 0, even though it's not
supposed to be. We really need a new intrinsic, or for the backend to
become smarter and recognize this pattern.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Bas Nieuwenhuizen <basni@google.com>
As time goes on, extension advertising is going to get more complex.
Today, we either implement an extension or we don't. However, in the
future, whether or not we advertise an extension will depend on kernel
or hardware features. This commit introduces a python codegen framework
that generates the anv_EnumerateFooExtensionProperties functions as well
as a pair of anv_foo_extension_supported functions for querying for the
support of a given extension string. Each extension has an "enable"
predicate that is any valid C expression. For device extensions, the
physical device is available as "device" so the expression could be
something such as "device->has_kernel_feature". For instance
extensions, the only option is VK_USE_PLATFORM defines.
This mechanism also means that we have a single one-line-per-entry table
for all extension declarations instead of the two tables we had in
anv_device.c and the one we had in anv_entrypoints_gen.py. The Python
code is smart and uses the XML to determine whether an extension is an
instance extension or device extension.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This will allow us to keep everything in one place when it comes to
declaring what extensions are supported.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
GLES/gl.h has historically provided some typedefs that are not
used in the API itself. Restore these typedefs that were lost to
avoid breaking applications.
These seem to be the only typedefs removed in the update.
Fixes: 7fd0817 "Update Khronos-supplied headers"
[Eric: added a big warning to revert this patch when pulling the updated header]
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Turn comments into actual code, that the compiler can check for us :)
(Speaking of, one of the comments had a typo. Challenge: find it)
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
When we have an interface block like:
layout (xfb_buffer = 0, xfb_offset = 0) out Block {
vec4 var1;
layout (xfb_stride = 48) vec4 var2;
vec4 var3;
};
According to ARB_enhanced_layouts spec:
"The *xfb_stride* qualifier specifies how many bytes are consumed by
each captured vertex. It applies to the transform feedback buffer
for that declaration, whether it is inherited or explicitly
declared. It can be applied to variables, blocks, block members, or
just the qualifier out. [ ...] While *xfb_stride* can be declared
multiple times for the same buffer, it is a compile-time or
link-time error to have different values specified for the stride
for the same buffer."
This means xfb_stride actually applies to the buffer, and not to the
individual components.
In the above example, it means that var2 consumes 16 bytes, and var3 is
at offset 32.
This has been confirmed also by John Kessenich, the main contact for the
ARB_enhanced_layouts specs, and also because this commit fixes:
GL45.enhanced_layouts.xfb_block_member_stride
This commit is in practice a revert of 598790e856 (glsl: apply
xfb_stride to implicit offsets for ifc block members).
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
I don't know the condition for the flush, but we better turn this off.
The sL1 flush is used when CE dumps stuff into a ring buffer and the ring
buffer wraps.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Python is the scripting language we've been using for scripts that need
to run across all supported platforms.
Shell is *not* a portable language for scripts.
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
It's a single atomic add, so it makes sense to inline it.
Improves performance in Piglit's drawoverhead microbenchmark's
"DrawArrays ( 1 VBO, 0 UBO, 0 ) w/ no state change" subtest by
0.400922% +/- 0.310389% (n=350) on my i7-7700HQ.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This reverts commit 3008161d28,
which caused a regression for VMWare.
The initial code had some recursion in it, that I removed by accident
trying to add back the recursion broke lots of things, take the high
road and revert for now.
Fixes: 3008161d (st_glsl_to_tgsi: rewrite rename registers to use array fully.)
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.*
for a2r10g10b10 formats as destination on SI/CIK hardware.
This adds support to the meta program for emitting 10-bit
outputs, and adds 10-bit support to the fragment shader key.
It also only does the int8/10 on SI/CIK.
Fixes: f4e499ec7 (radv: add initial non-conformant radv vulkan driver)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
In some APU situations the reported visible size can be larger than
VRAM size. This properly clamps the value.
Surprisingly both CTS and spec seem to allow a heap type with size 0,
so this seemed like the easiest option to me.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Fixes: 4ae84efbc5 "radv: Use enum for memory heaps."
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Commit 601093f95d ("xmlconfig: move into src/util") broke the Android
build due to missing libexpat dependency:
external/mesa3d/src/util/xmlconfig.c:34:10: fatal error: 'expat.h' file not found
Fixes: 601093f95d ("xmlconfig: move into src/util")
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Rob Herring <robh@kernel.org>
ARB_polygon_offset_clamp and ARB_texture_filter_anisotropic look like
they'd be pretty trivial to wire up.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
When this GL call is a no-op, it should be a little faster in
the errors path only.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
When this GL call is a no-op, it should be a little faster in
the errors path only.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
When this GL call is a no-op, it should be a little faster in
the errors path only.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Otherwise, code generation fails. This has become necessary since some
shaders are wrapped in control flow.
Fixes: 081ac6e5c6 ("radeonsi/gfx9: always wrap GS and TCS in an if-block (v2)")
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Also, disable geometry and tessellation shaders. Mixing and matching NIR
and TGSI shaders should work (and I've tested it for the VS/PS interface),
but geometry and tessellation requires VS-as-ES/LS, which isn't implemented
yet for NIR.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Needed for TC-compatible HTILE in radeonsi for test cases like
piglit spec/arb_texture_rg/execution/fs-shadow2d-red-01.shader_test
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This simplifies a bunch of places that no longer need special treatment
of value_count == 1. We rely on LLVM to optimize away the 1-element vector
types.
This fixes a bunch of bugs where 1-element arrays are indexed indirectly.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The scanning phase sets the driver_location, because it is part of the
ABI: radeonsi does the assignment differently.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The eventual goal is to hide all radv-specific details behind
ac_nir_context::abi, so that the NIR->LLVM code can be re-used by
radeonsi.
During development, we live with a partial split, where some of the
NIR->LLVM code still relies on linking back to the nir_to_llvm_context
(which should ultimately be renamed to reflect that it's radv-specific).
The idea is to get rid of these backlinks over time.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This allows drivers more freedom in how exactly they want to lower I/O,
e.g. first lowering I/O to temporaries.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This is a further lowering of default-block uniform loads that transforms
load_uniform intrinsics into load_ubo intrinsics. This simplifies the rest
of the backend.
v2: transform from load_uniform instead of straight from variables
Reviewed-by: Eric Anholt <eric@anholt.net>
This pass is a replacement for the nir_lower_samplers pass, which has the
advantage of keeping sampler references as derefs. This allows a unified
treatment of texture instructions and image intrinsics in the backend.
Some drivers prefer to treat gl_FragCoord as a system value rather than
a fragment shader input, see Const.GLSLFragCoordIsSysVal.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
These are just no-op because we don't actually do anything
useful in the errors path.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
X/GLX can't handle them. This removes almost 500 GLX visuals that were
incorrectly exposed.
Add an optional getCapability callback for querying what the loader can do.
I'm not splitting this patch, because it's already too small.
v2: also add the callback to __DRIimageLoaderExtension
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
It's useless to clamp the same values for all viewports.
+7% in the "viewport change" test (drawoverhead benchmark).
v2: - call clamp_viewport() in all callers of set_viewport_no_notify()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
In commit 8771285054, José replaced the
Tungsten Graphics copyright notices with VMware, as Tungsten is gone.
I later imported brw_bufmgr.c, reintroducing a Tungsten copyright.
This commit does the equivalent of José's change to the new file.
This reformats the copyright header to match what we use in most of the
newer parts of the driver. There are a few minor alterations: we change
"COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS" to the standard
"AUTHORS OR COPYRIGHT HOLDERS", and move the permission notice to the
proper place (it should be in the middle, so "next paragraph" actually
refers to something).
Both of these changes match the OSI's MIT License text:
https://opensource.org/licenses/MIT
I copied this from genX_state_upload.c.
This fixes corruption with bindless textures in Dawn Of War 3.
The do_update_surf_dirtiness mechanism was complicated and dirty_level_mask
was only updated after the first draw call. The problem is bindless textures
are checked for decompression every draw call and we would only decompress
after the first draw call. The solution is to set dirtiness after the last
draw call to the framebuffer, so the (unconditional) decompression of
bindless textures happens at the right time.
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Since array splitting for AoA is disabled, we have to retrieve
the type of the first non-array type when an array of images is
declared inside a structure. Otherwise, it will hit an assert
in glsl_type::sampler_index() because it expects either a sampler
or an image type.
This fixes a regression in the following piglit test:
arb_bindless_texture/compiler/images/arrays-of-struct.frag
Fixes: 57165f2ef8 ("glsl: disable array splitting for AoA")
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The slower convert-and-copy process performs a bad conversion
because it converts the value to signed 64-bit integer, but
bindless uniform handles are considered unsigned 64-bit.
This fixes "Check glUniform*() with mixed texture units/handles"
from arb_bindless_texture-uniform piglit.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
On SI this was causing a hang in
dEQP-VK.pipeline.render_to_image.core.2d_array.mipmap.r16g16_sint_s8_uint
This was due to not handling the tile mode index for depth like
I fixed previously for new GPUs.
Fixes: 01d0c5a9 (radv: fix stencil regression since new addrlib import)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The host doesn't understand this yet, so drop it for now.
Fixes: virgl regressions.
Fixes: af22adee4f (tgsi: add precise flag to tgsi_instruction)
Signed-off-by: Dave Airlie <airlied@redhat.com>
With merged ESGS shaders, the GS part of a wave may be empty, and the
hardware gets confused if any GS messages are sent from that wave. Since
S_SENDMSG is executed even when EXEC = 0, we have to wrap even
non-monolithic GS shaders in an if-block, so that the entire shader and
hence the S_SENDMSG instructions are skipped in empty waves.
This change is not required for TCS/HS, but applying it there as well
simplifies the logic a bit.
Fixes GL45-CTS.geometry_shader.rendering.rendering.*
v2: ensure that the TCS epilog doesn't run for non-existing patches
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The shader that is used to copy vertex data out of the vs/gs shaders to
the user-specified buffer (streamout or SO shader) was not using the
correct offsets.
Adjust the offsets that are used just for the SO shader:
- Make sure that position is handled in the same special way
as in the vs/gs shaders
- Use the correct offset to be passed in the core
- consolidate register slot mapping logic into one function, since it's
been calculated in 2 different places (one for calcuating the slot mask,
and one for the register offsets themselves
Also make room for all attibutes in the backend vertex area.
Fixes:
- all vtk GL2PS tests
- 18 piglit tests (16 ext_transform_feedback tests,
arb-quads-follow-provoking-vertex and primitive-type gl_points
v2:
- take care of more SGV slots in slot mapping logic
- trim feState.vsVertexSize
- fix GS interface and incorporate GS while calculating vsVertexSize
Note that vsVertexSize is used in the core as the one parameter that
controls vertex size between all stages, so it has to be adjusted appropriately
for the whole vs/gs/fs pipeline.
Also note that GS and SO is not fully implemented. This will be addressed
later.
fixes:
- fixes total of 20 piglit tests
CC: 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
This ports 72e46c988 to radv.
radeonsi: apply a TC L1 write corruption workaround for SI
Fixes: f4e499ec7 (radv: add initial non-conformant radv vulkan driver)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We were adding pad to size after creating the object, so we could
submit a CS bigger than the bo created for it.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This ports: da7453666a
radeonsi: don't apply the Z export bug workaround to Hainan
to radv.
Just noticed in passing.
Fixes: f4e499ec7 (radv: add initial non-conformant radv vulkan driver)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We already have this little optimization for color clears. Now that
we're actually tracking whether or not a slice has any fast-clear
blocks, it's easy enough to add for depth clears too.
Improves performance of GFXBench 4 TRex at 1920x1080 by:
- Skylake GT4: 0.905932% +/- 0.0620197% (n = 30)
- Apollolake: 0.382434% +/- 0.1134730% (n = 25)
v2: (by Ken) Rebase and drop intel_mipmap_tree.c changes, as they're
no longer necessary (other patches already landed to do that part)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
When changing the clear value, we need to resolve any fast cleared data.
Previously, we were performing resolves on every slice with HiZ enabled.
We only need to resolve slices that a) have fast clear data, and b)
aren't about to be cleared to the new color. In the latter case, we
were actually doing a resolve, and then a fast clear - when we could
skip both, causing the existing fast cleared area to be updated to the
new clear value for no additional work.
This patch stops using intel_miptree_prepare_access in favor of a more
optimal open coded loop that knows about our clear operation.
v2: (by Ken) Rebase on islification, write a real commit message.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
We'll fail to flag an error if the context flags appear after the
no-error attribute in the context attribute list.
Delay the check to after attribute parsing to fix this.
Fixes: 4909519a66 ("egl: Add EGL_KHR_create_context_no_error support")
Cc: mesa-stable@lists.freedesktop.org
[Emil Velikov: add fixes/stable tags, commit message polish]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
The number of supported waves per thread group has been reduced to 16
with gfx9. Trying to use 32 waves causes hangs, and barriers might
not work correctly with > 16 waves.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The firmware version numbers for SI were wrong. The new numbers are probably
too conservative (we don't have a definitive answer by the firmware team),
but DRAW_INDIRECT_MULTI has been confirmed to work with these versions on
Tahiti (by Gustaw) and on Verde (by myself).
While this is technically adding a feature, it's a feature we thought we had
for a long time. The change is small enough and we're early enough in the 17.2
release cycle that it should still go in.
Reported-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
Cc: 17.2 <mesa-stable@lists.freedesktop.org>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The EU limit of 128 GRFs should allow 32 vertex elements of 4 GRFs.
However, the maximum allowed value of "Vertex URB Entry Read Length"
in SIMD8 is 15. And 15 * 8 = 120 gives us a limit of 30 vertex elements.
Because we also need to reserve a vertex buffer to upload
VertexIndex/InstanceIndex and another to upload DrawID when needed,
we can only expose 28.
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Here the AUX_USAGE_* mode indicates that we have HiZ, so we will have
a HiZ buffer. But Coverity doesn't know that, so it thinks it might
be NULL because we checked hiz_buf != NULL earlier.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
NewBufferObj() is called when the shared state is allocated so we
wouldn't get this far if it was NULL.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This keeps the flags out of v3d_decode.c's output. In the generated code,
only the unpack functions see any change (where they now get the
restricted start value), and vc4 doesn't use the unpack functions yet.
I was writing the XML such that the address field overlapped various flags
in the alignment bits, which caused pain when trying to unpack for decode.
Instead, keep the XML matching the docs (address fields don't overlap),
and just infer the appropriate shift value during decode.
During pack, the address is just applied to the appropriate bits
already, ignoring the sub-byte start/end fields.
We simply pick r4 if available (anything else would force a MOV), then
round-robin through accumulators (avoids physical regfile RAW delay
slots), then round-robin through the physical regfile.
The effect on instruction count is pretty impressive:
total instructions in shared programs: 76563 -> 74526 (-2.66%)
instructions in affected programs: 66463 -> 64426 (-3.06%)
and we could probably do better with a little heuristic of "if we're going
to choose a physical reg, and other operands of instructions using this as
a src have the same physical regfile, then use the other regfile".
VC4 has had a tension, similar to pre-Sandybridge Intel, where we want to
use low-numbered registers (more parallelism on Intel, fewer delay slots
on vc4), but in order to give instruction scheduling the most freedom to
avoid delays we want to round-robin between registers of the same cost.
Our two heuristics so far have chosen one end or the other of that
tradeoff.
The callback, instead, hands the driver the set of registers that are
available, and the driver gets to make its own choice. This will be used
in vc4 to round-robin between registers of the same cost, and might be
used in the future for improving bank selection.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
All the paths looping over adjacency had guards against considering
themselves (the non-obvious one was ra_any_neighbors_conflict(), which has
in_stack set).
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
I was going to indent this code another level, and decided it would be
easier to read as a helper.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Without this, a BlitFramebuffer would mark the whole framebuffer as being
changed (so we emit loads/stores of all of it) rather than just the
modified subset.
I don't know how I managed to leave this here for so long. Found when
working on a 1:1 overlapping blit extension for X11.
Cc: mesa-stable@lists.freedesktop.org
This gets us automatic CL decoding to a floating-point value, and drops a
magic number from the emit code. 250x250 shader runner tests now say they
have a center of 125.0 instead of 2000.
The device doesn't directly support this feature so we implement it with
additional shader code which sets the color output(s) w component to
1.0 (or max_int or max_uint).
Fixes 16 Piglit ext_framebuffer_multisample/*alpha-to-one* tests.
v2: only support unorm/float buffers, not int/uint, per Roland.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
When we forcibly write white to FS outputs (for XOR mode emulation)
we were using a temp register. But that's not really necessary.
This also fixes the case of writing white to multiple color buffers.
Subsequent changes will build on this.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Performance delta on Core i5-4570 + Radeon R9 270:
Overlord: +20% in certain locations
Overlord II: +20% in certain locations
Oil Rush: +12% in most locations
War Thunder: +4-9% in benchmarks
Saints Row 2: +10-35% in certain locations
As Chris commented, it makes more sense to have batch buffer flushes
before the query. Usually applications like frame_retrace do a series
of queries and in that case, with flushes at the end of the queries,
we might still have the first query contained in 2 different batchs.
More generally it would be quite usual to have the query contained in
2 batch buffers because we never now what's the fill rate of the
current batch buffer.
If we move the flushing at the beginning of the queries, it's pretty
much guaranteed that queries will be contained in a single batch
buffer (unless the amount of commands is huge, but then it's only fair
to include reloading request times in the measurements).
Fixes: adafe4b733 ("i965: perf: minimize the chances to spread queries across batchbuffers")
Reported-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "17.2 17.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Always initialise whandle.modifier for DRIImage modifier queries, so if
the driver doesn't support it then we return false for the query.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Fixes: d33fe8b84e ("st/dri: enable DRIimage modifier queries")
In the DRIImage queryImage hook, check if resource_get_handle() failed
and return FALSE if so.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
For textures we must not approximate the calculation with `stride *
height`, or `slice_stride * depth`, as that can easily lead to buffer
overflows, particularly for partial transfers.
This should address the issue that Bruce Cherniak found and diagnosed.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Add uintptr_t cast to fix 'cast to pointer from integer of different size'
warning on 32bit build (build error on Android M).
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Until we support sync fd, don't report the info.
Fixes CTS dEQP-VK.api.external.semaphore.sync_fd.* from crashing.
Fixes: eaa56eab6 (radv: initial support for shared semaphores (v2))
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
No need for all that switching when we can just assign a nice little
variable with the number of layers.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
With commit 5124bf9823, a framebuffer interface hash table is
created in st_gl_api_create(), which is called in
dri_init_screen_helper() for each screen. When the hash table is
overwritten with multiple calls to st_gl_api_create(), it can cause
race condition. This patch fixes the problem by creating a
framebuffer interface hash table per state tracker manager.
Fixes crash with steam.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101876
Fixes: 5124bf9823 ("st/mesa: add destroy_drawable interface")
Tested-by: Christoph Haag <haagch@frickel.club>
Reviewed-by: Brian Paul <brianp@vmware.com>
If the underlying driver does not support modifiers, dmabuf will still
advertise formats through the 'modifier' event, but send them with an
invalid modifier. Ignore them if this is the case, rather than passing
them through to the driver.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Fixes: 02cc359372 ("egl/wayland: Use linux-dmabuf interface for buffers")
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=102844">Bug 102844</a> - memory leak with glDeleteProgram for shader program type GL_COMPUTE_SHADER</li>
</ul>
<h2>Changes</h2>
<p>Alexandre Demers (1):</p>
<ul>
<li>osmesa: link with libunwind if enabled (v2)</li>
</ul>
<p>Andres Gomez (12):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.9</li>
<li>cherry-ignore: add "st/mesa: skip draw calls with pipe_draw_info::count == 0"</li>
<li>cherry-ignore: add "radv: use amdgpu_bo_va_op_raw."</li>
<li>cherry-ignore: add "radv: use simpler indirect packet 3 if possible."</li>
<li>cherry-ignore: add "radeonsi: don't always apply the PrimID instancing bug workaround on SI"</li>
<li>cherry-ignore: add "intel/eu/validate: Look up types on demand in execution_type()"</li>
<li>cherry-ignore: add "radv: gfx9 fixes"</li>
<li>cherry-ignore: add "radv/gfx9: set mip0-depth correctly for 2d arrays/3d images"</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=97957">Bug 97957</a> - Awful screen tearing in a separate X server with DRI3</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101683">Bug 101683</a> - Some games hang while loading when compositing is shut off or absent</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101867">Bug 101867</a> - Launch options window renders black in Feral Games in current Mesa trunk</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101334">Bug 101334</a> - AMD SI cards: Some vulkan apps freeze the system</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101766">Bug 101766</a> - Assertion `!"invalid type"' failed when constant expression involves literal of different type</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=102024">Bug 102024</a> - FORMAT_FEATURE_SAMPLED_IMAGE_BIT not supported for D16_UNORM and D32_SFLOAT</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=102148">Bug 102148</a> - Crash when running qopenglwidget example on mesa llvmpipe win32</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=77240">Bug 77240</a> - khrplatform.h not installed if EGL is disabled</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=95530">Bug 95530</a> - Stellaris - colored overlay of sectors doesn't render on i965</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=96449">Bug 96449</a> - Dying Light reports OpenGL version 3.0 with mesa-git</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=96958">Bug 96958</a> - [SKL] Improper rendering in Europa Universalis IV</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=97524">Bug 97524</a> - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=97957">Bug 97957</a> - Awful screen tearing in a separate X server with DRI3</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=98238">Bug 98238</a> - Witcher 2: objects are black when changing lod on Radeon Pitcairn</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=98428">Bug 98428</a> - Undefined non-weak-symbol in dri-drivers</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=99467">Bug 99467</a> - [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=100925">Bug 100925</a> - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=100937">Bug 100937</a> - Mesa fails to build with GCC 4.8</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=100945">Bug 100945</a> - Build failure in GNOME Continuous</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=100988">Bug 100988</a> - glXGetCurrentDisplay() no longer works for FakeGLX contexts?</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101071">Bug 101071</a> - compiling glsl fails with undefined reference to `pthread_create'</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101088">Bug 101088</a> - `gallium: remove pipe_index_buffer and set_index_buffer` causes glitches and crash in gallium nine</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101110">Bug 101110</a> - Build failure in GNOME Continuous</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101189">Bug 101189</a> - Latest git fails to compile with radeon</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101252">Bug 101252</a> - eglGetDisplay() is not thread safe</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101254">Bug 101254</a> - VDPAU videos don't start playing with r600 gallium driver</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101340">Bug 101340</a> - i915_surface.c:108:4: error: too few arguments to function ‘util_blitter_default_src_texture’</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101360">Bug 101360</a> - Assertion failure comparing result of ballotARB</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101401">Bug 101401</a> - [REGRESSION][BISECTED] GDM fails to start after 8ec4975cd83365c791a1</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101418">Bug 101418</a> - Build failure in GNOME Continuous</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101538">Bug 101538</a> - From "Use isl for hiz layouts" commit onwards, everything crashes with Mesa</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101539">Bug 101539</a> - [Regresion] [IVB] Segment fault in recent commit in intel_miptree_level_has_hiz under Ivy bridge</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101558">Bug 101558</a> - [regression][bisected] MPV playing video via opengl "randomly" results in only part of the window / screen being rendered with Mesa GIT.</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101596">Bug 101596</a> - Blender renders black UI elements</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101607">Bug 101607</a> - Regression in anisotropic filtering from "i965: Convert fs sampler state to use genxml"</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101657">Bug 101657</a> - strtod.c:32:10: fatal error: xlocale.h: No such file or directory</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101666">Bug 101666</a> - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0, but was added in OpenGL ES 3.1</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101683">Bug 101683</a> - Some games hang while loading when compositing is shut off or absent</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101703">Bug 101703</a> - No stencil buffer allocated when requested by GLUT</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101704">Bug 101704</a> - [regression][bisected] glReadPixels() from pbuffer failing in Android CTS camera tests</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101766">Bug 101766</a> - Assertion `!"invalid type"' failed when constant expression involves literal of different type</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101774">Bug 101774</a> - gen_clflush.h:37:7: error: implicit declaration of function ‘__builtin_ia32_clflush’</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101775">Bug 101775</a> - Xorg segfault since 147d7fb "st/mesa: add a winsys buffers list in st_context"</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101829">Bug 101829</a> - read-after-free in st_framebuffer_validate</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101831">Bug 101831</a> - Build failure in GNOME Continuous</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101851">Bug 101851</a> - [regression] libEGL_common.a undefined reference to '__gxx_personality_v0'</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101867">Bug 101867</a> - Launch options window renders black in Feral Games in current Mesa trunk</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101876">Bug 101876</a> - SIGSEGV when launching Steam</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=102024">Bug 102024</a> - FORMAT_FEATURE_SAMPLED_IMAGE_BIT not supported for D16_UNORM and D32_SFLOAT</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=102148">Bug 102148</a> - Crash when running qopenglwidget example on mesa llvmpipe win32</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=102573">Bug 102573</a> - fails to build on armel</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=102844">Bug 102844</a> - memory leak with glDeleteProgram for shader program type GL_COMPUTE_SHADER</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=102847">Bug 102847</a> - swr fail to build with llvm-5.0.0</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=102904">Bug 102904</a> - piglit and gl45 cts linker tests regressed</li>
</ul>
<h2>Changes</h2>
<p>Alexandru-Liviu Prodea (1):</p>
<ul>
<li>Scons: Add LLVM 5.0 support</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Check for GFX9 for 1D arrays in image_size intrinsic.</li>
</ul>
<p>Boris Brezillon (1):</p>
<ul>
<li>broadcom/vc4: Fix infinite retry in vc4_bo_alloc()</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>radv/nir: call opt_remove_phis after trivial continues.</li>
<li>ac/surface: handle S8 on gfx9</li>
<li>st/glsl->tgsi: fix u64 to bool comparisons.</li>
</ul>
<p>David Airlie (1):</p>
<ul>
<li>radv: add gfx9 scissor workaround</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 17.2.1</li>
<li>automake: enable libunwind in `make distcheck'</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>broadcom/vc4: Fix use-after-free for flushing when writing to a texture.</li>
<li>broadcom/vc4: Fix use-after-free trying to mix a quad and tile clear.</li>
<li>broadcom/vc4: Fix use-after-free when deleting a program.</li>
<li>broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.</li>
</ul>
<p>Gert Wollny (2):</p>
<ul>
<li>travis: force llvm-3.3 for "make Gallium ST Other"</li>
<li>travis: Add libunwind-dev to gallium/make builds</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>configure: check if -latomic is needed for __atomic_*</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>nv20: Fix GL_CLAMP</li>
</ul>
<p>Jason Ekstrand (6):</p>
<ul>
<li>i965/blorp: Set r8stencil_needs_update when writing stencil</li>
<li>vulkan/wsi/wayland: Stop printing out the DRM device</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=101832">Bug 101832</a> - [PATCH][regression][bisect] Xorg fails to start after f50aa21456d82c8cb6fbaa565835f1acc1720a5d</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=102852">Bug 102852</a> - Scons: Support the new Scons 3.0.0</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=102940">Bug 102940</a> - Regression: Vulkan KMS rendering crashes since 17.2</li>
</ul>
<h2>Changes</h2>
<p>Alex Smith (1):</p>
<ul>
<li>radv: Add R16G16B16A16_SNORM fast clear support</li>
</ul>
<p>Bas Nieuwenhuizen (2):</p>
<ul>
<li>nir/spirv: Allow loop breaks in a switch body.</li>
<li>radv: Only set the MTYPE flags on GFX9+.</li>
</ul>
<p>Ben Crocker (4):</p>
<ul>
<li>gallivm: fix typo in debug_printf message</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=103388">Bug 103388</a> - Linking libcltgsi.la (llvm/codegen/libclllvm_la-common.lo) fails with "error: no match for 'operator-'" with GCC-7, Mesa from Git and current LLVM revisions</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (8):</p>
<ul>
<li>cherry-ignore: configure.ac: rework llvm detection and handling</li>
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 17.3.1.
</p>
<p>
Mesa 17.3.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
TBD.
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>libtxc_dxtn is now integrated into Mesa. GL_EXT_texture_compression_s3tc and GL_ANGLE_texture_compression_dxt are now always enabled on drivers that support them</li>
<li>GL_ARB_indirect_parameters on i965/gen7+</li>
<li>GL_ARB_polygon_offset_clamp on i965, nv50, nvc0, r600, radeonsi, llvmpipe, swr</li>
<li>GL_ARB_transform_feedback_overflow_query on radeonsi</li>
<li>GL_ARB_texture_filter_anisotropic on i965, nv50, nvc0, r600, radeonsi</li>
<li>GL_EXT_memory_object on radeonsi</li>
<li>GL_EXT_memory_object_fd on radeonsi</li>
<li>EGL_ANDROID_native_fence_sync on radeonsi with a future kernel (possibly 4.15)</li>
description:'Build unit tests. Currently this will build *all* unit tests, which may build more than expected.'
)
option(
'texture-float',
type:'boolean',
value:false,
description:'Enable floating point textures and renderbuffers. This option may be patent encumbered, please read docs/patents.txt and consult with your lawyer before turning this on.'
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