We return 0 for GL_NUM_SHADER_BINARY_FORMATS, so
GL_SHADER_BINARY_FORMATS should not write any data to the application
buffer.
Fixes piglit test 'arb_get_program_binary-overrun shader'.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 0667e2c969)
Mesa provides the wayland-egl libs and the pkgconfig file, but the headers
originate from the wayland package. Ensure everything matches, by requiring
application builds to look at the wayland headers as well.
Signed-off-by: Torsten Duwe <duwe@suse.de>
Signed-off-by: Johannes Obermayr <johannesobermayr@gmx.de>
(cherry picked from commit 3bc642cbf6)
_mesa_meta_begin() sets up an orthographic project and initializes the
viewport based on the current drawbuffer's width and height. This is
likely the window size, since it occurs before the meta operation binds
any temporary buffers.
decompress_texture_image needs the viewport to be the size of the image
it's trying to draw. Otherwise, it may only draw part of the image.
v2: Actually set the projection properly too.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68250
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: Mak Nazecic-Andrlon <owlberteinstein@gmail.com>
(cherry picked from commit 62411681da)
We previously adjusted this script so that the new-style markup, (with CC)
would only trigger if it specifically mentioned "9.1", but the old-style
markup (with "NOTE:") was always triggering. Fix it to look for "9.1" as well.
This removes several patches from the current output.
The old code in dri2_glx suffered from a typographical error that caused
the default version to be 2.1 instead of 1.2 (minimum required by the
Linux OpenGL ABI). drisw_glx had a similar error resulting in a default
version of 0.1.
Some driver/card combinations (r200/RV280, i915/915G) don't support
OpenGL 2.1. These create in some corner cases an indirect context
instead of a direct context when calling glXCreateContextAttribsARB().
This happens because of a bad default value. To avoid this, just used
the default value specified by the GLX_ARB_create_context specification:
"The default values for GLX_CONTEXT_MAJOR_VERSION_ARB and
GLX_CONTEXT_MINOR_VERSION_ARB are 1 and 0 respectively. In this
case, implementations will typically return the most recent version
of OpenGL they support which is backwards compatible with OpenGL 1.0
(e.g. 3.0, 3.1 + GL_ARB_compatibility, or 3.2 compatibility
profile)"
Refactor all the default value setting to dri2_convert_glx_attribs, and
make sure the correct defaults are set in that one place.
Signed-off-by: Rico Schüller <kgbricola@web.de>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla http://bugs.winehq.org/show_bug.cgi?id=34238
Cc: "9.1 9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8b302e1635)
Conflicts:
src/glx/dri2_glx.c
src/glx/dri_common.c
src/glx/drisw_glx.c
GLSL ES does not allow unsized arrays, and GLSL ES 1.00 does not allow
array initializers. However, GLSL ES 3.00 allows array initializers,
and the initializer can explicitly size the array. The specification
even includes some examples of this:
float x[] = float[2] (1.0, 2.0); // declares an array of size 2
float y[] = float[] (1.0, 2.0, 3.0); // declares an array of size 3
float a[5];
float b[] = a;
Move the unsized array check to after the initializer has been
processed. If the array is still unsized, generate the error. This
should have no effect in GLSL ES 1.00 because, as previously mentioned,
array initializers are not allowed.
Fixes piglit "glsl-es-3.00 compiler array-sized-by-initializer.vert".
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 42624b1c81)
Conflicts:
src/glsl/ast_to_hir.cpp
This prevents a segfault in check_begin_texture_render when an FBO is
rebound while in this state. This fixes the piglit test
fbo-incomplete-invalid-texture.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit 2f9fe2d80a)
Conflicts:
src/mesa/main/fbobject.c
This fixes the segfault in the 'invalid slice of 3D texture' and
'invalid layer of an array texture' subtests of piglit's fbo-incomplete
test.
The 'invalid layer of an array texture' subtest still fails.
v2: Fix off-by-one comparison error noticed by Chris Forbes. Also,
1D_ARRAY textures have Depth == 1. Instead, compare against Height.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit 41485fea7c)
I believe this extension was enabled by accident. As far as I can tell,
there has never been any code in Mesa to actually support it. Not only
that, this extension is only useful in the common-lite profile, and Mesa
does the common profile.
This "fixes" the piglit test oes_matrix_get-api.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "9.1 9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 3e1fdf3899)
For some reason that I don't yet fully understand, Glaze does not work with
libEGL unless libEGL is linked with -Bsymbolic.[*]
Beyond that specific reason, all of the reasons for which libGL.so is linked
with -Bsymbolic, (see the commit history), should also apply here.
[*] The specific behavior I am seeing is that when Glaze calls dlopen for
libEGL.so, ifunc resolvers within Glaze for EGL functions are called before
the dlopen returns. These resolvers cannot succeed, as they need the return
value from dlopen in order to find the functions to resolve to. I don't know
what's causing these resolvers to be called, but I have verified that linking
libEGL with -Bsymbolic causes this problematic behavior to stop.
CC: "9.1 and 9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 9baf35de5c)
The rescale_texcoord(), if it does something, will return just the
GLSL-sized coordinate, leaving out the 3rd and 4th components where we
were storing our projected shadow compare and the texture projector.
Deref the shadow compare before using the shared rescale-the-coordinate
code to fix the problem.
Fixes piglit tex-shadow2drect.shader_test and txp-shadow2drect.shader_test
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69525
NOTE: This is a candidate for stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 938956ad52)
This aligns the gfx, compute, and dma IBs to 8 DW boundries.
This aligns the the IB to the fetch size of the CP for optimal
performance. Additionally, r6xx hardware requires at least 4
DW alignment to avoid a hw bug. This also aligns the DMA
IBs to 8 DW which is required for the DMA engine. This
alignment is already handled in the gallium driver, but that
patch can be removed now that it's done in the winsys.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
CC: "9.2" <mesa-stable@lists.freedesktop.org>
CC: "9.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a81beee37e)
Fixes broken rendering if these MRFs contained anything other than zero.
NOTE: This is a candidate for stable branches.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f35dea05b1)
The first field of a record in a UBO has the aligment of the record
itself.
Fixes piglit vs-struct-pad, fs-struct-pad, and (with the patch posted to
the piglit list that extends the test) layout-std140.
NOTE: The bit of strangeness with the version of visit_field without the
record_type poitner is because that method is pure virtual in the base
class. The original implementation of the class did this to ensure
derived classes remembered to implement that flavor. Now they can
implement either flavor but not both. I don't know a C++ way to enforce
that.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68195
Cc: "9.2 9.1" mesa-stable@lists.freedesktop.org
(cherry picked from commit 574e4843e9)
The outer-most record is passed into the visit_field method for
the first field. In other words, in the following structure:
struct S1 {
vec4 v;
float f;
};
struct S {
S1 s1;
S1 s2;
};
uniform Ubo {
S s;
};
s.s1.v would get record_type = S (because s1.v is the first non-record
field in S), and s.s2.v would get record_type = S1. s.s1.f and s.s2.f
would get record_type = NULL becuase they aren't the first field of
anything.
This new overload isn't used yet, but the next patch will add several
uses.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Cc: "9.2 9.1" mesa-stable@lists.freedesktop.org
(cherry picked from commit 5ac884fd9f)
This patch fixes a case of framebuffer blitting with renderbuffer
as color attachment and GL_LINEAR filter. Meta implementation of
glBlitFrambuffer() converts source color buffer to a texture and
uses it to do the scaled blitting in to destination buffer. Using
the exact source rectangle to create the texture does incorrect
linear filtering along the edges. This patch makes the changes to
extend the texture edges by one pixel in x, y directions. This
ensures correct linear filtering.
It fixes failing piglit fbo-attachments-blit-scaled-linear test.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
CC: "9.2" <mesa-stable@lists.freedesktop.org>
CC: "9.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit d944a6144f)
Previously only the slice of a 3D texture was validated in the FBO
completeness check. This fixes the failure in the 'invalid layer of an
array texture' subtest of piglit's fbo-incomplete test.
v2: 1D_ARRAY textures have Depth == 1. Instead, compare against Height.
v3: Handle CUBE_MAP_ARRAY textures too. Noticed by Marek.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit 25281fef0f)
With the recent creation of the 9.2 branch, we're now seeing a steady flow of
new patches to mesa-stable@ intended for that branch. To avoid wasting effort
trying to apply these to 9.1, we now require developers to specifically
mention "9.1" to target the 9.1 branch.
Fixes undefined results if a back color is written, but the
corresponding front color is not, and only backfacing primitives are
drawn. Results are still undefined if a frontfacing primitive is drawn,
but that's OK.
The other reasonable way to fix this would have been to just pick
the one color slot that was populated, but that dilutes the value of
the tests.
On Gen6+, the fixed function clipper and triangle setup already take
care of this.
Fixes 11 piglits:
spec/glsl-1.10/execution/interpolation/interpolation-none-gl_Back*Color-*
NOTE: This is a candidate for stable branches.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 1ec66f2fb2)
We recently proposed a new syntax for stable-patch nominations such as:
CC: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
and this has already appeared in the wild.
So we extend the regular expression to pick this up as well.
Fixes broken filter and lod selection for vertex texturing.
(txs/txf only worked properly because they ignore the sampler state
completely)
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 97676032c2)
Backported-by: Carl Worth <cworth@cworth.org> to compile on 9.1 branch.
I had removed it in commit 1e7776ca2b
because it was obviously wrong -- why do we care whether the server is a
version that emits events, if we're not watching for the server's events,
anyway? And why would you only invalidate on a server that emits
invalidate events, when the comment said to emit invalidates if the server
*doesn't*? Only, I missed that we otherwise don't flag that our buffers
might have changed at swap time at all, so the driver was only checking
for new buffers when triggered by the Viewport hack. Of course you don't
expect Viewport to be called after a swap.
So, this is effectively a revert of the previous commit, except that I
dropped the check for only emitting invalidates on a new server -- we
*always* need to invalidate if we're doing a SwapBuffers.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63435
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 and 9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit eed0a80137)
Free all our temporary buffers in one place at the end of the
function. Fixes memory leak detected by Coverity.
Note: This is a candidate for the 9.x branches
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit e5f32a0b3a)
We recently adopted a new convention that patches can be nominated for the
stable branch by including a line in the commit message as follows:
CC: mesa-stable@lists.freedesktop.org
This is a convenient syntax as "git send-email" will notice this line and
automatically copy the resulting patch email to the mesa-stable mailing list.
Here we extend the regular expression in the get-pick-list.sh script to also
notice this pattern, (as well as the traditional "NOTE: This patch is a
candidate..." form.
If any component used the ZERO or ONE swizzle, its corresponding member
in the `swizzle` array would never be initialized. We *mostly* got away
with this, except when that memory happened to contain a value that
clobbered another channel when combined using BRW_SWIZZLE4().
NOTE: This is a candidate for stable branches.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 124f567f1d)
This fixes the dri2 opening to check if DRI_PRIME is set,
and picks the correct drm device path to open, this along
with a change to libvdpau allows vdpauinfo to work at least,
Martin Peres tested with nouveau, and there seems to be a
further issue with final displaying, it only works sometimes,
but this patch is at least necessary to help debug further.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Christian König <christian.koenig@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67283
Tested-by: Armin K. <krejzi@email.com>
(cherry picked from commit 19338157c9)
The is_loop_terminator() function was asserting that the following
kind of if statement could never occur:
if (...) { } else { }
(presumably based on the assumption that such an if statement would be
eliminated by previous optimization stages). But that isn't the
case--it's possible that previous optimization stages might simplify
more complex code down to this empty if statement, in which case it
won't be eliminated until the next time through the optimization loop.
So is_loop_terminator() needs to handle it. Fortunately it's easy to
handle--it's not a loop terminator because it does nothing.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64330
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a5eecb246d)
and add assertions to prevent buffer overflow. This fixes corruption
of the r600_shader struct.
NOTE: This is a candidate for the stable branches.
(backported from commit da33f9b919)
Conflicts:
src/gallium/drivers/r600/r600_shader.c
The splitting of a draw call into several draw commands was broken, because
the split sometimes took place in the middle of a primitive. The splitting
was supposed to be dealing with the case when there are more indices than
the maximum size of a CS.
This commit throws that code away and uses a real index buffer instead.
https://bugs.freedesktop.org/show_bug.cgi?id=66558
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 22427640b2)
We always emit U,V,R coordinates for this message, but the sampler gets
very angry if we pass garbage in the R coordinate for at least some
texture formats.
Fill the remaining coordinates with zero instead.
Fixes broken rendering on GM45 in Source games, and in VDrift.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65236
NOTE: This is a candidate for stable branches.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 121ea0b38b)
Looks like a thinko, "Hey, constant buffers can be at most 64 KiB
in size, offset can't be larger." But it can, of course.
I think piglit lacks a test for UBO and BindBufferRange that
tests if it actually works.
We have to use the EGL wayland event queue for roundtrip, so use the
wayland_roundtrip() helper, which does just that.
(cherry picked from commit 6dbe94c12c)
This commit also merges the subsequent fix (by Philipp Brüschweiler
<blei42@gmail.com> ) for the segmentation fault introduced in the above
commit:
wayland: fix segfault when using software rendering
wayland_roundtrip() was given an incorrect parameter.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=62362
Note: This is a candidate for the stable branches.
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit c07c18081e)
This should fix missing symbols in a osmesa built against shared glapi
osmesa build. All opengl exports were missing that are defined in the
static glapi, so link against both to fix this.
This is a candidate for the stable series.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47824
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit b20b2b6dc8)
Matt agreed that his patch isn't a valid candidate, (since it is possible it
could cause a previously-working program to stop working).
Martin attempted a backport of his patch, (which didn't trivially
cherry-pick), and found that it failed to fix the expected piglit failure.
Chad was diligent and already applied this patch to the stable branch, (but
without the "cherry-picked from" since he did a backport to a different file,
not a cherry-pick, so get-pick-list.sh wasn't clever enough to notice).
Include src0 alpha in the RT write message when using MRT, so it is used
for the alpha test instead of the normal per-RT alpha value.
Fixes broken rendering in Dota2 under Wine [FDO #62647].
No Piglit regressions on Ivybridge.
V2: reuse (and simplify) existing sample_alpha_to_coverage flag in
the FS key, rather than adding another redundant one.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewd-by: Paul Berry <stereotype441@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=62647
NOTE: This is a candidate for the stable branches.
(cherry picked from commit 1415a1884c)
Conflicts (resolved by Carl Worth <cworth@cworth.org>):
src/mesa/drivers/dri/i965/brw_wm.c
This patch adds texture() for isamplerCubeArray and usamplerCubeArray,
which were entirely missing.
It also makes texture() with a LOD bias fragment shader specific. The
main GLSL specification explicitly says that texturing with LOD bias
should not be allowed for vertex shaders.
Affects Piglit's ARB_texture_cube_map_array/compiler/tex_bias-01.vert.
which tries to use bias in a vertex shader. Currently, it expects this
to pass (so this patch regresses the test), but I've sent a patch to
reverse the expected behavior (so this patch would fix the updated test):
http://lists.freedesktop.org/archives/piglit/2013-June/006123.html
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 15ca0ca1b6)
Assertions are not sufficient to check for null pointers as they don't
show up in release builds. So, return ZeroVec/dummyReg instead of NULL
pointer in get_{src,dst}_register_pointer(). This should calm down the
warnings from static analysis tool.
Note: This is a candidate for the 9.1 branch.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit ee723ffabb)
This has the (intended!) side effect that vertex shader inputs and
fragment shader outputs will appear in the IR in the same order that
they appeared in the shader code. This results in the locations being
assigned in the declared order. Many (arguably buggy) applications
depend on this behavior, and it matches what nearly all other drivers
do.
Fixes the (new) piglit test attrib-assignments.
NOTE: This is a candidate for stable release branches (and requires the
previous commit to prevent a regression in OpenGL ES 2.0 conformance
test stencil_plane_operation).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit c170c901d0)
The checks to determine when the data can be uploaded in an interleaved
fashion can be tricked by certain data layouts. For example,
float data[...];
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 16, &data[0]);
glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 16, &data[4]);
glDrawArrays(GL_POINTS, 0, 1);
will hit the interleaved path with an incorrect size (16 bytes instead
of 32 bytes). As a result, the data for attribute 1 never gets
uploaded. The single element draw case is the only sensible case I can
think of for non-interleaved-that-looks-like-interleaved data, but there
may be others as well.
To fix this, make sure that the end of the element in the array being
checked is within the stride "window." Previously the code would check
that the begining of the element was within the window.
NOTE: This is a candidate for stable branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 329cd6a9b1)
Commit 551c991606 tried to avoid spilling
registers that were trivially colorable. But since we do optimistic
coloring, the top of the stack also contains nodes that are not trivially
colorable, so we need to consider them for spilling (since they are some
of our best candidates).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58384
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63674
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit da00782ed8)
The svga device doesn't handle them. Replace with zeros.
Fixes several piglit tests, such as "glsl-const-builtin-inversesqrt".
Reviewed-by: Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 3cb4915344)
swrastGetImage rounds the pitch up to 4 bytes for compatibility reasons
that are explained in drisw_glx.c:bytes_per_line, so drisw_update_tex_buffer
must do the same.
Fixes window skew seen while running firefox over vnc on a 16-bit screen.
NOTE: This is a candidate for the stable branches.
[ajax: fixed typo in comment]
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
(cherry picked from commit 5a0556f061)
We need to set up a handler for the global_remove event that gets sent
out when a global gets removed. Without the handler we end up calling
a NULL pointer.
https://bugs.freedesktop.org/show_bug.cgi?id=65910
NOTE: This is a candidate for the stable branches.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
(cherry picked from commit 712269d674)
Fixes window skew seen while running gnome on a 16-bit screen over vnc.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
(cherry picked from commit c132c2978b)
Fixes a crash seen while running gnome on a 16-bit screen over vnc.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
(cherry picked from commit 876fefe2ff)
Previously we would generate uniform locations as (slot << 16) +
array_index. We do this to handle applications that assume the location
of a[2] will be +1 from the location of a[1]. This resulted in every
uniform location being at least 0x10000. The OpenGL 4.3 spec was
amended to require this behavior, but previous versions did not require
locations of array (or structure) members be sequential.
We've now encountered two applications that assume uniform values will
be "small." As far as we can tell, these applications store the GLint
returned by glGetUniformLocation in a int16_t or possibly an int8_t.
THIS BEHAVIOR IS NOT GUARANTEED OR IMPLIED BY ANY VERSION OF OpenGL.
Other implementations happen to have both these behaviors (sequential
array elements and small values) since OpenGL 2.0, so let's just match
their behavior.
Fixes "3D Bowling" on Android.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit cfa3c5ad82)
This is used by _mesa_uniform_merge_location_offset and
_mesa_uniform_split_location_offset to determine how the base and offset
are packed. Previously, this value was hard coded as (1U<<16) in those
functions via the shift and mask contained therein. The value is still
(1U<<16), but it can be changed in the future.
The next patch dynamically generates this value.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 26d86d26f9)
The only reason the checks existed were paranoia, when I first
wrote the code I wasn't sure it was correct. Now that I am,
the asserts triggered when XBMC was dropping frames, so remove it.
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit bf95ca7de0)
If allocation fails in intel_miptree_create_internl(), don't proceed to
dereference the miptree. Return an early NULL.
Fixes static analysis error reported by Klocwork.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(backport of commit 6b676e6634)
Commit 1f82bf12ed inadvertently broke it, checking for __IEEE_FLOAT on all
Alpha machines instead of only on VMS as before.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
Signed-off-by: Sven Joachim <svenjoac@gmx.de>
(cherry picked from commit 0829b893a9)
I don't see a sensible value to use in this path, but we shouldn't ever
hit this outside of developer new-texture-target enabling.
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 1658efc42c)
Set env var RADEON_VA=0 to disable VM on Cayman/Trinity.
Useful for debugging.
Note: this is a candidate for the 9.1 branch.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 761320b197)
If we didn't successfully parse the #version line, there's no point in
continuing with parsing and compiling: it's already failed.
Furthermore, it can actually be harmful: right after handling #version,
we call _mesa_glsl_initialize_types(), which checks state->es_shader and
language_version. If it isn't valid, it hits an assertion failure.
Fixes Piglit's "invalid-version-es." When processing "#version 110 es",
our code set state->es_shader and state->language_version = 110. It
then properly determined that this was invalid and flagged an error.
Since we continued anyway, we hit the assertion mentioned above.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f730b1f72a)
Probably due to CRLF endings, the discovery of python import statements
was not working on Windows builds, causing incremental builds to often
fail unless one wiped out the build directory.
NOTE: This is a candidate for stable branches.
(cherry picked from commit 0aca2c6b60)
We flush pending rendering before running CopySubBuffer, which
ensures that the right bits get to the screen.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 4f905d4900)
The coordinates need to be inverted between glX and gallium.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 4e5416b0e2)
Okay I now understand why Frank would want to run away, this is
my attempt at fixing the CVE out of bounds access to constants
outside the range. This attempt converts any illegal constants
to constant 0 as per the GL spec, and is undefined behaviour.
A future patch should add some debug for users to find this out,
but this needs to be backported to stable branches.
CVE-2013-1872
v2: drop the last hunk which was a separate fix (now in master).
hopefully fix the indentations.
v3: don't fail piglit, the whole 8/16 dispatch stuff was over
my head, and I spent a while figuring it out, but this one is
definitely safe, one piglit pass extra on my Ironlake.
NOTE: This is a candidate for stable branches.
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0677ea063c)
When a gl_client_array is created with glColorPointer,
gl_client_array::Normalized is true. This caused the translation from the
gl_client_array's type to a BRW_SURFACEFORMAT to assertion fail.
Fixes the spinning cube's color in Android 4.2's ApiDemos.apk,
"Graphics > OpenGL ES".
Fixes assertion failure in mesa-demos/src/egl/opengles1/tri_x11 on Haswell
and Ivybridge:
brw_draw_upload.c:287: get_surface_type: Assertion `0' failed.
No Piglit regressions on Haswell.
Note: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42182
Issue: AXIA-2954
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 7a9f4d3e71)
We were crashing when GL_READ_BUFFER == GL_NONE. Check for NULL
pointers and reorganize the code. The spec doesn't say which error
to generate in this situation, but NVIDIA raises GL_INVALID_OPERATION.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65173
NOTE: This is a candidate for the stable branches.
Tested-by: Vedran Rodic <vrodic@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit e20a2df401)
Before, on the second call to GenerateMipmap we were enabling two
vertex arrays for the current vertex array object, rather than
the private generate-mipmap vertex array object. This caused
things to blow up elsewhere.
This patch moves the array enables into the block where the
generate-mipmap vertex array object is created, as we do in
the setup_ff_generate_mipmap() function.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60518
NOTE: This is a candidate for the stable branches.
Tested-by: core13@gmx.net
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit dcc5b6bfb7)
Surprising this bug survived so long, we were missing a clamp (in the
linear filtering version).
(Valgrind complained a lot about invalid reads with piglit texwrap,
I've also seen spurios failures in this test which might have
happened due to this. Valgrind probably didn't complain before the
alignment reduction in llvmpipe to 4x4 since the test is using tiny
textures so the reads were still always well within allocated area.)
While here, also do an effective clamp (after half subtraction)
of [0,length-0.5] instead of [0, length-1] which saves an instruction
(the filtering weight could be different due to this, but only if
both texels point to the same max texel so it doesn't matter).
(Both changes are borrowed from PIPE_TEX_CLAMP_TO_EDGE case.)
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 458a9a0f85)
Any 32-bit format got ARGB8888 handling (including, say, GL_RG1616), and
anything else got 16-bit (including, say, GL_R8), which could potentially
hang the GPU by writing out of bounds.
NOTE: This is a candidate for the stable branches.
Reviewed-and-tested-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 0a39cb88de)
We'd only hit color buffer 0 even if multiple draw buffers were bound.
NOTE: This is a candidate for the stable branches.
Reviewed-and-tested-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 1cb8de6fff)
This prevents trampling beyond the end of the command stream during flushes.
NOTE: This is a candidate for the stable branches.
Reported-by: Christoph Bumiller <christoph.bumiller@speed.at>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit e72cc26518)
Some shells does not set variables sequentially in a statement i.e. "a=X
b=${a}" won't set "b" to "X" but empty value.
This patch introduce ";" to make sure "mo" is set properly before "lang"
assignment.
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=471302
(cherry picked from commit 95e145aaee)
Some Gallium drivers were crashing, because the array was not large enough.
v2: clamp the per-shader maximum in st/mesa, then sum them all up
NOTE: This is a candidate for the stable branches.
(cherry picked from commit 15a4b6db21)
- don't reference a buffer for a local variable
(that's never useful unless it can be the only reference to the buffer)
- check if the buffer is not NULL
- set buffer_size as specified with BindBufferRange
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit a17e87d4eb)
Also simplify UBO support checking.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 614ee25077)
It's no longer always true, and the video tilign aligment should
ensure the alignment is handled correctly regardless.
(cherry picked from commit f1cccd6ca0)
This still fails, since 8192*4bpp == 32768, which is too big to use the
blitter on.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
(cherry picked from commit dfed115090)
Assigning a struct only copies the members - any padding is left as is.
Thus this code:
struct foo_t foo;
foo = bar;
leaves the padding of foo intact, ie uninitialized random garbage.
This patch fixes constant shader recompiles by initializing the struct
to zero. For completeness, memcpy is used to copy the key to the shader
struct.
NOTE: This is a candidate for the stable branches.
Signed-off-by: Lauri Kasanen <cand@gmx.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
(cherry picked from commit e495d88453)
When building dri-swrast, use gallium_check_st to set HAVE_COMMON_DRI.
Commit 07f2dee7 added setting of HAVE_COMMON_DRI in gallium_check_st.
But the dri-swrast case did not use gallium_check_st.
So dri/common was still not built.
v2: set HAVE_COMMON_DRI=yes instead of using gallium_check_st
NOTE: This is a candidate for the 9.1 branch.
(Depends on 7de78ce5 and 07f2dee)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61821
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
(cherry picked from commit 962204961d)
Commit 67ef7559 added an || test "x$enable_dri" check in an attempt to
get the DRI common bits built in some necessary cases. That change was
inappropriate as it made these common DRI pieces be built
unconditionally, so some builds were broken.
Subsequently, commit 998d975e3 change the "|| test" to a "-a"
conjunction within the existing test invocation. This made the '-a
"x$enable_dri" = xyes' clause have no effect, (as it was inside an
enclosing test for the same condition). So the new breakage from
commit 67ef7559 was addressed, but the original problems were
regressed.
The immediately preceding commit removed the redundant condition.
Now, finally this commit fixes the original problem as described in
the commit message of 67ef7559: this code should be compiled when
using the DRI state tracker. In order to do so, the HAVE_*_DRI
conditionals must be moved after the last assignment of HAVE_COMMON_DRI.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61821
Tested-by: Stéphane Marchesin <marcheu@chromium.org>
(cherry picked from commit 07f2dee731)
This fixes the following build errors on powerpc:
CC glapi_dispatch.lo
In file included from glapi_dispatch.c:90:0:
../../../../../src/mapi/glapi/glapitemp.h:1640:1: error: no previous
prototype for 'glReadBufferNV' [-Werror=missing-prototypes]
../../../../../src/mapi/glapi/glapitemp.h:4198:1: error: no previous
prototype for 'glDrawBuffersNV' [-Werror=missing-prototypes]
../../../../../src/mapi/glapi/glapitemp.h:6377:1: error: no previous
prototype for 'glFlushMappedBufferRangeEXT'
[-Werror=missing-prototypes]
../../../../../src/mapi/glapi/glapitemp.h:6389:1: error: no previous
prototype for 'glMapBufferRangeEXT' [-Werror=missing-prototypes]
../../../../../src/mapi/glapi/glapitemp.h:6401:1: error: no previous
prototype for 'glBindVertexArrayOES' [-Werror=missing-prototypes]
../../../../../src/mapi/glapi/glapitemp.h:6413:1: error: no previous
prototype for 'glDeleteVertexArraysOES' [-Werror=missing-prototypes]
../../../../../src/mapi/glapi/glapitemp.h:6433:1: error: no previous
prototype for 'glGenVertexArraysOES' [-Werror=missing-prototypes]
../../../../../src/mapi/glapi/glapitemp.h:6445:1: error: no previous
prototype for 'glIsVertexArrayOES' [-Werror=missing-prototypes]
NOTE: This is a candidate for the 9.0 and 9.1 branches.
Reviewed-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 5ea43e6549)
For formats such as GL_COMPRESSED_SRGB_S3TC_DXT1_EXT we need to
have both the GL_EXT_texture_sRGB and GL_EXT_texture_compression_s3tc
extensions. This patch adds the missing check for the later.
Found when checking out https://bugs.freedesktop.org/show_bug.cgi?id=65173
NOTE: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 51498a3e71)
Set fs_visitor::params_remap to NULL in the constructor.
This variable was potentially tested in fs_visitor::remove_dead_constants()
before being set.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Frank Henigman <fjhenigman@google.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 02fe736cc0)
It's incorrect and isn't used any longer.
v2: Actually flush vertices/flag _NEW_TRANSFORM on RestartIndex change.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit e6efb900e7)
GL_PRIMITIVE_RESTART_FIXED_INDEX is only supposed to apply to
glDrawElements*. This code is for legacy drawing paths and display
lists, so it shouldn't apply.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 51c0ffacb2)
The derived _RestartIndex field is an attempt to support both
GL_PRIMITIVE_RESTART and GL_PRIMITIVE_RESTART_FIXED_INDEX (part of ES
3.0). Gallium drivers don't appear to support ES 3.0 yet, so they don't
need to use it. Plus, it's broken and going to go away soon.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit a41478e3f6)
Pre-Haswell hardware doesn't support an arbitrary restart index, and
instead compares the index buffer value against 0xFF for byte-size
buffers, 0xFFFF for short-size buffers, or 0xFFFFFFFF for unsigned
integer buffers.
OpenGL allows the restart index to be an arbitrary unsigned integer.
When comparing against byte/short types, the index buffer value should
be promoted to a full 32-bit integer before doing the comparison. The
restart index is /not/ supposed to be masked to byte/short size.
This means that with certain restart indexes, the comparison should
always fail. For example, a restart index of 0xF000FFFF should never
match any byte/short index buffer values due to the extra high bits.
We must not enable hardware primitive restart in such a case. For now,
fall back to software primitive restart as it's the simplest fix. In
the future, we could detect restart indexes that will never match and
skip both hardware and software primitive restart.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 49aba27973)
The original commit introduced a regression which was fixed in this one,
so I just picked both and squashed them together. Since no patch landed
with this name, it still showed up in the list.
The code that updates the ctx->Array._RestartIndex derived state mashed
it to 0xFFFFFFFF when GL_PRIMITIVE_RESTART_FIXED_INDEX was enabled
regardless of the index buffer type. It's supposed to be 0xFF for byte,
0xFFFF for short, or 0xFFFFFFFF for integer types.
The new _mesa_primitive_restart_index() helper gets this right.
The hardware appears to compare against the full 32-bit value some of
the time, causing primitive restart not to occur when it should. The
fact that it works some of the time is rather frightening.
Fixes sporadic failures in the ES 3 instanced_arrays_primitive_restart
conformance test when run in combination with other tests.
(cherry picked from commit 7c87a3b5da
and commit 4405ff4055, squashed together)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Gen7.5 (Haswell) hardware supports primitive restart for all primitive
types. It also handles all possible primitive restart indices.
Rather than specialize both can_cut_index_handle_restart_index() and
the switch statement in can_cut_index_handle_prims() for Haswell, just
return early if the hardware is Haswell because we know it can handle
everything.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 34efd9214d)
This gets the correct restart index for unsigned byte/short types when
using GL_PRIMITIVE_RESTART_FIXED_INDEX.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 1569709663)
The derived state approach currently used (_RestartIndex) doesn't work:
in the GL_PRIMITIVE_RESTART_FIXED_INDEX case, the restart index depends
on the index buffer's data type, and that isn't known until draw time.
The existing code also fails to obey the GL 4.3 rules which say that
FIXED_INDEX takes precedence over normal primitive restart.
This helper function correctly determines the restart index, and will
replace the derived state.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 959d076b30)
The derived _PrimitiveRestart enable flag combines the PrimitiveRestart
and PrimitiveRestartFixedIndex enable flags. However, DrawArrays is not
supposed to do FixedIndex restart:
From the OpenGL 4.3 Core specification, section 10.3.5 (page 302):
"If PRIMITIVE_RESTART_FIXED_INDEX is enabled, primitive restart is not
performed for array elements transferred by any drawing command not
taking a type parameter, including all of the *Draw* commands other
than *DrawElements*."
The OpenGL ES 3.0 specification agrees by omission:
"When DrawElements, DrawElementsInstanced, or DrawRangeElements
transfers a set of generic attribute array elements to the GL..."
Notably, DrawArrays is not included in the list of draw calls that
take PRIMITIVE_RESTART_FIXED_INDEX into consideration.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 37f278000c)
Previously it would assertion fail in debug builds (though the correct
value was returned in a non-debug build). Marking it as a candidate for
stable even though it has no current consumers in the stable branches, in
case one shows up in a later backport.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64727
NOTE: This is a candidate for stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 6220cc931f)
All drivers now clamp this to the appropriate range for the bound
stencil buffer when emitting stencil state.
NOTE: This is a candidate for stable branches.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 53a5f11f0d)
Clamps the stencil reference value to the range representable in the
currently-bound draw framebuffer's stencil attachment.
V2: Add spec quote.
NOTE: This is a candidate for stable branches.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 38f65162af)
We were not allowed to say the "GT3" name, but we really needed to
have the PCI IDs because too many people had such machines, so we had
to make the GT3 machines work as GT2.
Let's just say that GT2_PLUS was a short for GT2_PLUS_1 :)
NOTE: This is a candidate for stable branches.
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f1d2b37317)
This patch adds PCI IDs for Bay Trail (sometimes called Valley View).
As far as the 3D driver is concerned, it's very similar to Ivybridge,
so the existing code should work just fine.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e7965598b7)
Haswell's GT3 variant offers 32kB of URB space for push constants, while
GT1 and GT2 match Ivybridge, providing 16kB. Update the code to reserve
the full 32kB on GT3.
v2: Specify push constant size correctly. I thought GT3 reinterpreted
the value as multiples of 2kB, but it doesn't. You simply have to
program an even number.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit eca2251f42)
This clarifies that the offset of 2 is actually 16 kB / 8kB units.
It also keys both computations off of a single variable, which should
make it easier to change in the future.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 967514ce68)
These variables are only used within a single function, so we may as
well make them local variables.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 8cdb2d32ec)
clientDriverNameLength is a CARD32 and needs to be bounds checked before
adding one to it to come up with the total size to allocate, to avoid
integer overflow leading to underallocation and writing data from the
network past the end of the allocated buffer.
NOTE: This is a candidate for stable release branches.
Reported-by: Ilja Van Sprundel <ivansprundel@ioactive.com>
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 306f630e67)
busIdStringLength is a CARD32 and needs to be bounds checked before adding
one to it to come up with the total size to allocate, to avoid integer
overflow leading to underallocation and writing data from the network past
the end of the allocated buffer.
NOTE: This is a candidate for stable release branches.
Reported-by: Ilja Van Sprundel <ivansprundel@ioactive.com>
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 2e5a268f18)
For sampler messages, it depends on the target gen, and on gen4
SIMD16-sampler-on-SIMD8-execution we were returning 4 instead of 8 like we
should.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 3cf69b2284)
Conflicts:
(We didn't pick over the varying-index changes, so
FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7 returns 1 reg, not 4.)
src/mesa/drivers/dri/i965/brw_fs.cpp
Ian and I have tried to backport them a few times now and have hit
regressions every time. They're also performance fixes, not
bug/stability fixes, so we'll skip them for now.
Acked-by: Eric Anholt <eric@anholt.net>
All of the GLSL specs from GLSL 1.30 (and GLSL ES 3.00) onward contain
language requiring certain integer variables to be declared with the
"flat" keyword, but they differ in exactly *when* the rule is
enforced:
(a) GLSL 1.30 and 1.40 say that vertex shader outputs having integral
type must be declared as "flat". There is no restriction on fragment
shader inputs.
(b) GLSL 1.50 through 4.30 say that fragment shader inputs having
integral type must be declared as "flat". There is no restriction on
vertex shader outputs.
(c) GLSL ES 3.00 says that both vertex shader outputs and fragment
shader inputs having integral type must be declared as "flat".
Previously, Mesa's behaviour was consistent with (a). This patch
makes it consistent with (b) when compiling desktop shaders, and (c)
when compiling ES shaders.
Rationale for desktop shaders: once we add geometry shaders, (b) really
seems like the right choice, because it requires "flat" in just the
situations where it matters. Since we may want to extend geometry
shader support back before GLSL 1.50 (via ARB_geometry_shader4), it
seems sensible to apply this rule to all GLSL versions. Also, this
matches the behaviour of the nVidia proprietary driver for Linux, and
the expectations of Intel's oglconform test suite.
Rationale for ES shaders: since the behaviour specified in GLSL ES
3.00 matches neither pre-GLSL-1.50 nor post-GLSL-1.50 behaviour, it
seems likely that this was a deliberate choice on the part of the GLES
folks to be more restrictive. Also, the argument in favor of (b)
doesn't apply to GLES, since it doesn't support geometry shaders at
all.
Some discussion about this has already happened on the Mesa-dev list.
See:
http://lists.freedesktop.org/archives/mesa-dev/2013-February/034199.html
Fixes piglit tests:
- glsl-1.30/compiler/interpolation-qualifiers/nonflat-*.frag
- glsl-1.30/compiler/interpolation-qualifiers/vs-flat-int-0{2,3,4,5}.vert
- glsl-es-3.00/compiler/interpolation-qualifiers/varying-struct-nonflat-{int,uint}.frag
Fixes oglconform tests:
- glsl-q-inperpol negative.fragin.{int,uint,ivec,uvec}
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit dfb57e7d1b)
This is the opportunity that radeon and intel drivers rely on for flushing
render targets that may get reused as textures. Before EGL, that only
happened for GL_TEXTURE attachments.
Fixes piglits:
KHR_gl_renderbuffer_image/renderbuffer-texture
OES_EGL_image/renderbuffer-texture
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c810e67c55)
Before, if we failed to allocate the index buffer we'd silently
return from st_draw_vbo() without drawing anything. We should
raise GL_OUT_OF_MEMORY to give some indication that something went
wrong.
Note: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit e0144019c0)
Do not propagate a copy if source and destination are identical.
Otherwise code like
MOV TEMP[0].xyzw, TEMP[0].wzyx
MOV TEMP[1].xyzw, TEMP[0].xyzw
is changed to
MOV TEMP[0].xyzw, TEMP[0].wzyx
MOV TEMP[1].xyzw, TEMP[0].wzyx
This fixes Piglit test shaders/glsl-copy-propagation-self-2 for drivers that
use Mesa IR.
NOTE: This is a candidate for the stable branches.
Signed-off-by: Fabian Bieler <fabianbieler@fastmail.fm>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 4e9c7f9c5a)
Do not propagate a copy if source and destination are identical.
Otherwise code like
MOV TEMP[0].xyzw, TEMP[0].wzyx
MOV TEMP[1].xyzw, TEMP[0].xyzw
is changed to
MOV TEMP[0].xyzw, TEMP[0].wzyx
MOV TEMP[1].xyzw, TEMP[0].wzyx
This fixes Piglit test shaders/glsl-copy-propagation-self-2 for gallium drivers.
NOTE: This is a candidate for the stable branches.
Signed-off-by: Fabian Bieler <fabianbieler@fastmail.fm>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit e1ff753d67)
Emit EGL_BAD_CONTEXT if the user passes a context to
eglCreateImageKHR(type=EGL_ANDROID_image_native_buffer).
From the EGL_ANDROID_image_native_buffer spec:
* If <target> is EGL_NATIVE_BUFFER_ANDROID and <ctx> is not
EGL_NO_CONTEXT, the error EGL_BAD_CONTEXT is generated.
Note: This is a candidate for the stable branches.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 2878f4685c)
Fixes infinite loop on startup in Portal and Left 4 Dead 2.
NOTE: This is a candidate for the 9.0 and 9.1 branches.
(cherry picked from commit 14a0bb81fe)
This like the fifth attempt to fix the issue.
Also with the new "validating" flag, we can set recalculate_inputs to FALSE
earlier in vbo_bind_arrays, because _mesa_update_state won't change it.
NOTE: This is a candidate for the stable branches.
v2: fixed a typo
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 8eef6ad2e2)
Before, we'd incorrectly generate an error if we we tried to
replace a non-4x4 block near the edge of a NPOT compressed texture.
For example, if the dest image was 15 texels wide and xoffset=12
and width=3 we'd incorrectly generate GL_INVALID_OPERATION.
Verified with new tests added to piglit s3tc-errors test.
Note: This is a candidate for the stable branches.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 49dda2d92f)
patch fixes a crash that happens if glTexSubImage2D is called with a
negative xoffset.
NOTE: This is a candidate for stable branches.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 12b0bfa6e9)
'type' was not fully initialized when calling lp_build_context_init.
Fixes "Uninitialized scalar variable" defect reported by Coverity.
NOTE: This is a candidate for the stable branches.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 36e2c7cc1a)
4 more little piglits.
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit d42a2df19c)
Conflicts:
src/gallium/drivers/radeonsi/si_state_draw.c
and add assertions to prevent buffer overflow. This fixes corruption
of the si_shader struct.
NOTE: This is a candidate for the 9.1 branch.
[ Cherry-pick of r600g commit da33f9b919 ]
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 2eac0aa1d8)
When intel_finalize_mipmap_tree() calls intel_miptree_copy_teximage()
to reassemble a depth miptree that has been broken apart into pieces
(to deal with misalignment of levels/layers within the miptree), it
just copies the depth data, not the HiZ data. This is reasonable,
since the alignment restrictions of HiZ are a large part of the reason
why the miptree had to be broken apart in the first place. However,
in order for the depth copy to be sufficient, we need to do a depth
resolve first, to make sure any deferred depth writes that are in the
HiZ buffer get performed.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=64662 and
https://bugs.freedesktop.org/show_bug.cgi?id=64659.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 46ea804107)
The multiplication part of tgsi_umad did not work on Cayman, because it did
not populate the correct vector slots.
This fixed hardlocks in the EXT_transform_feedback/order tests.
NOTE: This is a candidate for the stable branches.
(might not be easy to cherry-pick though)
Signed-off-by: Marek Olšák <maraeo@gmail.com>
Stable backport:
Signed-off-by: Dave Airlie <airlied@redhat.com>
When moving the renderbuffer to a new miptree, we neglected to allocate
the hiz buffer for the new miptree. Oops.
Fixes all Piglit depthstencil-render-miplevels tests from crash to pass on
Sandybridge.
Note: This is a candidate for the 9.1 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit aa391976df)
The commit below exposed a bug in dri2_add_config.
commit 3998f8c6b5
Author: Ralf Jung <post@ralfj.de>
Date: Tue Apr 9 14:09:50 2013 +0200
egl/x11: Fix initialisation of swap_interval
This little code snippet near the bottom of dri2_add_config,
if (double_buffer) {
...
conf->base.MinSwapInterval = dri2_dpy->min_swap_interval;
conf->base.MaxSwapInterval = dri2_dpy->max_swap_interval;
}
it never did what it claimed to do. The assignment never changed the value
of conf->base.MaxSwapInterval, because dri2_dpy->max_swap_interval was,
until the above exposing commit, unitialized here. That is,
conf->base.MaxSwapInterval was 0 before and after assignment. Ditto for
the min swap interval.
Above the troublesome code snippet, the call to _eglFilterArray rejects
the config as unmatching if its swap interval bounds differ from the base
config's. Before the exposing commit, at the call to _eglFilterArray, the
swap interval bounds were always [0,0], and hence no config was rejected
due to swap interval.
After the exposing commit, _eglFilterArray incorrectly rejected some
configs, which prevented dri2_egl_config::dri_double_config from getting
set for the rejected config, which resulted in a NULL pointer getting
passed into dri2CreateNewDrawable, and then segfault.
The solution: set the swap interval bounds before _eglFilterArray.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63447
Tested-by: Lu Hua <huax.lu@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit d3dfce3276)
This list appears in the fixed bugs section of the release notes.
v2: Add usage examples
NOTE: This is a candidate for the stable branches.
(cherry picked from commit ca79b72c00)
The constant packets for gen6 are too small for gen7, and while IVB seems
happy with them HSW blows up. Fix it by emitting the correct packets on
gen7, for all stages.
v2: Include the packets instead of just skipping them.
NOTE: This is a candidate for the stable branches.
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5d06c9ea0f)
The GPU apparently goes looking for constants even though there are no
shader stages enabled, and gets stuck because we haven't told it there are
no constants to collect. If any other user of the 3D pipeline had run
(even the Render accel of the X server!) since power on, then the in-GPU
constant buffers would have been set up with some contents we didn't use,
and we would succeed.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56416
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Dave Airlie <airlied@redhat.com>
NOTE: This is a candidate for the stable branches.
(cherry picked from commit 1dfea559c3)
The shadow comparitor needs to be loaded into the Z component of the
last DWord.
Fixes es3conform's shadow_execution_vert and oglconform's
shadow-grad advanced.textureGrad.1D tests on Haswell.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b5b6460c40)
According to the Ivybridge PRM, Volume 4 Part 1, page 130, in the
section for the sample_d message: "The r coordinate contains the faceid,
and the r gradients are ignored by hardware."
This doesn't match GLSL, which provides gradients for all of the
coordinates. So we would need to do some math to compute the face ID
before using sample_d. We currently don't have any code to do that.
However, we do have a lowering pass that converts textureGrad to
textureLod, which solves this problem. Since textureGrad on three
components is sufficiently obscure, it's not a performance path.
For now, only handle samplerCubeShadow; we need tests for samplerCube
and samplerCubeArray.
Fixes es3conform's shadow_comparison_frag test on Haswell.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e2f887b243)
Consider the following shader:
vec4 f(vec4 v) { return v; }
vec4 f(vec4 v);
The prototype exactly matches the signature of the earlier definition,
so there's absolutely no point in it. However, it doesn't appear to
be illegal. The GLSL 4.30 specification offers two relevant quotes:
"If a function name is declared twice with the same parameter types,
then the return types and all qualifiers must also match, and it is the
same function being declared."
"User-defined functions can have multiple declarations, but only one
definition."
In this case the same function was declared twice, and there's only one
definition, which fits both pieces of text. There doesn't appear to be
any text saying late prototypes are illegal, so presumably it's valid.
Unfortunately, it currently triggers an assertion failure:
ir_dereference_variable @ <p1> specifies undeclared variable `v' @ <p2>
When we process the second line, we look for an existing exact match so
we can enforce the one-definition rule. We then leave sig set to that
existing function, and hit sig->replace_parameters(&hir_parameters),
unfortunately nuking our existing definition's parameters (which have
actual dereferences) with the prototype's bogus unused parameters.
Simply bailing out and ignoring such late prototypes is the safest
thing to do.
Fixes Piglit's late-proto.vert as well as 3DMark/Ice Storm for Android.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
(cherry picked from commit 6c5cf8baa1)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39251
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61773
Running piglit with this was causing all sort of weird stuff happening
to my desktop (Chromium webpages become blank, Qt Creator flickered,
etc). I tracked this down to shared memory segment leakage when GL is
not shutdown properly. The segments can be seen running `ipcs` and
looking for nattch==0.
This changes fixes this by calling shmctl(IPC_RMID) soon after creation
(which does not remove the segment immediately, but simply marks it for
removal when no more processes are attached).
This matches src/mesa/drivers/x11/xm_buffer.c behaviour.
v2:
- move shmctl(IPC_RMID) after XShmAttach() for *BSD, per Chris Wilson
- remove stray debug printfs, spotted by Ian Romanick
NOTE: This is a candidate for stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit e29525f79f)
because the code looks at the visual if there is a depth or stencil buffer
before enabling depth or stencil, respectively.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit d23c7455ae)
This fixes a crash when a resource cannot be mapped to the CPU's address space
because it's too big.
This puts a global pipe_context in r600_screen, which is guarded by a mutex,
so that we can use pipe_context when there isn't one around.
Hopefully our multi-context support is solid.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit b692076420)
Although this might be useful for ARB_clear_buffer_object,
I need it for initializating resources in r600g.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
v2: comment cleanups
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 1ba46bbb4c)
Per message on mesa-users list, this wasn't working before.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 877e3c1d42)
For some reason I made this happen under indirect rendering,
I think we might have a leak, valgrind gave out, so I said I'd
fix the basic problem.
NOTE: This is a candidate for stable branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 47bd6e46fe)
The caller of NewTextureObject does the right thing if NULL is returned,
so this function should do the right thing too.
NOTE: This is a candidate for stable branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 505ac6ddc6)
This was originally discovered by Klocwork analysis:
Possible memory leak. Dynamic memory stored in 'srcBuffer0'
allocated through function 'malloc' at line 566 can be lost at line
746
However, I think the problem is actually much worse. Since the memory
is freed after the first pass through the loop, the released buffer may
be used on the next iteration!
NOTE: This is a candidate for stable release branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a27c6e1aea)
Inserting the value for the second quad in the wrong place for the
following shuffle. This meant the row or image stride was undefined which is
quite catastrophic, can lead to bogus texels fetched or just segfault.
This code is only hit for SoA path currently, still surprising it
didn't crash more or caused more visible issues (I think llvm used a
broadcast shuffle for the undefined parts of the vector, hence the undefined
value for the second quad was just the same as that from the first quad,
so as long as both quads hit the same mip level everything was fine, and since
lower mips always have the same large stride it made it less likely to
hit out-of-bound memory in case of differing lods).
Note: this is a candidate for stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 1d6eb23f2d)
The other dispatch tables (Exec and Save) are freed, but BeginEnd is
never freed. This was found by inspection why investigating the leak of
shared state in _mesa_initialize_context.
NOTE: This is a candidate for stable branches
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 1faaa411c7)
Back up at line 1017 (not shown in patch), we add a reference to the
shared state. Several places after that may divert to the error
handler, but, as far as I can tell, nothing ever unreferences the shared
state.
Fixes issue identified by Klocwork analysis:
Resource acquired to 'shared->TexMutex' at line 1012 may be lost
here. Also there is one similar error on line 1087.
NOTE: This is a candidate for the stable branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 6e06550e4e)
dri2_create_surface can fail for a variety of reasons, including bad
input data. Dereferencing the NULL pointer and crashing is not okay.
Fixes issue identified by Klocwork analysis:
Pointer 'surf' returned from call to function 'dri2_create_surface'
at line 285 may be NULL and will be dereferenced at line 291.
NOTE: This is a candidate for the stable branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f730c210b8)
Duh.
Fixes issues identified by Klocwork analysis:
Pointer 'table' returned from call to function 'calloc' at line 115
may be NULL and will be dereferenced at line 117.
and
Suspicious dereference of pointer 'table' before NULL check at line
119.
NOTE: This is a candidate for the stable branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 2cc0b3294a)
Reported and tested by degasus on #radeon.
Note: This is a candidate for the 9.1 branch
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit cb12bf7606)
The EGLConfig attributes EGL_MIN/MAX_SWAP_INTERVAL were incorrectly set to
0 and 0. This prevented clients from setting the swap interval to a
reasonable value, like 1 or 2.
Swap interval worked correctly in Mesa 9.0. The commit below introduced
the bug.
commit 7e9bd2b2ed
Author: Eric Anholt <eric@anholt.net>
Date: Tue Sep 25 14:05:30 2012 -0700
egl: Add support for driconf control of swapinterval.
Note: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63078
[chadv: Wrote commit message]
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 3998f8c6b5)
The software-tracked transform feedback offsets (svbi_0_starting_index)
are incorrect in the presence of primitive restart, so we were actually
updating it with a bogus value if the batch wrapped and we emitted the
packet again during a single transform feedback. By reducing state
emission, we avoid the bug.
Fixes piglit OpenGL 3.1/primitive-restart-xfb flush
Reviewed-by: Paul Berry <stereotype441@gmail.com>
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 007a88ed24)
The software-tracked transform feedback offsets (svbi_0_starting_index)
are incorrect in the presence of primitive restart, so we can't reliably
compute offsets for our buffer pointers after a batch flush. Thanks to HW
contexts, our transform feedback offsets are now saved, so we can just
keep using the ones from before the batch wrap.
Fixes piglit OpenGL 3.1/primitive-restart-xfb flush
Reviewed-by: Paul Berry <stereotype441@gmail.com>
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 62a18da341)
"ctx->DrawBuffer->Visual" might be invalid if (NewState &_NEW_BUFFERS) != 0.
v2: also fix:
- RGBA_INTEGER_MODE_EXT
- RGBA_FLOAT_MODE_ARB (also check API support)
- FRAMEBUFFER_SRGB_CAPABLE_EXT
NOTE: This is a candidate for stable branches.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit b6475f9437)
In the mailing list discussion of "glsl/linker: fix varying packing
for non-flat integer varyings." (commit 7862bde), we concluded that
since the bug only applies to integral variables, it is safer to just
apply the bug fix to integer varyings. I forgot to make the change
before pushing the patch upstream. (Note: we aren't aware of any bugs
in commit 7862bde; it just seems wise to be on the safe side).
This patch makes the change. Assuming commit 7862bde gets
cherry-picked back to 9.1, this commit should be cherry-picked too.
NOTE: This is a candidate for the 9.1 release branch.
(cherry picked from commit 5306af2113)
When a varying is consumed by transform feedback, but is not used by
the fragment shader, assign_varying_locations() sets its interpolation
type to "flat" in order to ensure that lower_packed_varyings never has
to deal with non-flat integral varyings (the GLSL spec doesn't require
integral vertex outputs to be flat if they aren't consumed by the
fragment shader).
A similar situation will arise when geometry shader support is added,
since the GLSL spec only requires integral vertex shader outputs to be
flat when they are consumed by the fragment shader. This patch
modifies the linker to handle this situation too.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 32d2b2aa2c)
To minimize the variety of type conversions that lower_packed_varyings
needs to perform, it assumes that integral varyings are always
qualified as "flat". link_varyings.cpp takes care of ensuring that
this is the case (even in the circumstances where GLSL doesn't require
it).
This patch documents the assumption with an assertion, for ease in
future debugging.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 8687c40c2d)
Commit dfb57e7 (glsl: Fix error checking on "flat" keyword to match
GLSL ES 3.00, GLSL 1.50) relaxed the rules for integral varyings: they
only need to be declared as "flat" if they are a fragment shader
inputs. This allowed for the possibility of a vertex shader output
being a non-flat integer, provided that it was not matched to a
fragment shader input. A non-contrived situation where this might
arise is if a vertex shader generates some integral outputs which are
consumed by tranform feedback, but not by the fragment shader.
Unfortunately, lower_packed_varyings assumes that *all* integral
varyings are flat, regardless of whether they are consumed by the
fragment shader. As a result, attempting to create a non-flat
integral vertex output of a size that required packing (i.e. a size
other than ivec4 or uvec4) would cause an assertion failure in
lower_packed_varyings.
This patch prevents the assertion failure by forcing vertex shader
outputs to be "flat" whenever they are not consumed by the fragment
shader. This should have no effect on rendering since the "flat"
keyword only affects the behaviour of fragment shader inputs.
Fixes piglit test "spec/EXT_transform_feedback/nonflat-integral".
NOTE: This is a candidate for the 9.1 release branch.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 7862bde8af)
Reported-by: `per` in #intel-gfx
The size of the cache key varies, so store the actual size as well as
the key blob itself, rather than just assuming it's the same as the size
passed in.
NOTE: This is a candidate for stable branches.
V2: Don't leave silly holes in structure; use unsigned instead of GLuint.
V3: Fix missing case for `last` match.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit c4629ad3f9)
Don't check if there's sampler support for stencil if we're not
going to actually blit/copy stencil values. Fixes the case where
we mistakenly said we can't support a blit of depth values from
S8Z24 to X8Z24.
Also, rename the is_stencil variable to dst_has_stencil to improve
readability.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit de99b6d117)
ctx->Stencil.WriteMask is a statically sized array of 3 elements.
Checking it against 0 actually is a NULL check, and can never fail,
which meant that we always said stencil writes were enabled.
Use the new core Mesa derived state flag to fix this.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 01bd29d681)
This patch consolidates duplicate code in the brw_depthbuffer and
gen7_depthbuffer state atoms. Previously, these state atoms contained
5 chunks of code for emitting the _3DSTATE_DEPTH_BUFFER packet (3 for
Gen4-6 and 2 for Gen7). Also a lot of logic for determining the
appropriate buffer setup was duplicated between the Gen4-6 and Gen7
functions.
This refactor splits the code into three separate functions:
brw_emit_depthbuffer(), which determines the appropriate buffer setup
in a mostly generation-independent way, brw_emit_depth_stencil_hiz(),
which emits the appropriate state packets for Gen4-6, and
gen7_emit_depth_stencil_hiz(), which emits the appropriate state
packets for Gen7.
Tested using Piglit on Gen5-7 (no regressions).
v2: Re-word some comments. Fix an assertion that incorrectly
prohibited packed depth/stencil formats on Gen6 (these are allowed
provided that HiZ is disabled).
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 41e4bccc75)
i965 needs to know whether stencil writes are enabled in several places,
and gets the test wrong sometimes. While we could create a function to
compute this, it seems generally useful enough to warrant a new piece of
derived state. Also, all the plumbing is already in place.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 1e3235d36e)
Mesa constant-folds built-in functions by using a miniature GLSL
interpreter (see
ir_function_signature::constant_expression_evaluate_expression_list()).
This interpreter had a bug in its handling of array indexing, which
caused expressions like "m[i][j]" (where m is a matrix) to be handled
incorrectly. Specifically, it incorrectly treated j as indexing into
the whole matrix (rather than indexing just into the vector m[i]); as
a result the offset computed for m[i] was lost and m[i][j] was treated
as m[j][0].
Fixes piglit tests inverse-mat[234].{vert,frag}.
NOTE: This is a candidate for the 9.1 and 9.0 branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57436
(cherry picked from commit 7d4f1e6467)
A fix for lower_jumps progress reporting, very much like similar in
c1e591eed.
NOTE: This is a candidate for stable branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit b2eee0869f)
I think this makes it much more obvious what's going on here.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 8edc7cbe64)
This is our first CSE on a regs_written() > 1 instruction, so it takes a
bit of extra fixup. Reduces the number of loads on kwin's Lanczos shader
from 12 to 2.
v2: Fix compiler warning (false positive on possibly-uninitialized variable)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61554
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 9f43b84928)
Right now we don't have anything with regs_written() > 1 and !inst->mlen,
but that's about to change.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit bc0e1591f6)
This puts the rounding-up logic into the function itself instead of all
the callers having to manage it. Also drop an "unused" comment in gen4,
as the stride *is* used for texbos (and will be for uniforms soon).
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 2f41a60145)
I'm going to want to change the math for gen7 using sampler LD
instructions in a way that gets CSE to occur like we'd hope.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 8c694dfe64)
We weren't inserting it into the list, so it did nothing. This line was
replaced by the MOV/MUL block above.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 59e858861c)
If the active uniform is an array, then the length of the uniform name should
include the three extra characters for the "[0]" suffix, which is required by
the GL 4.2 spec to be appended to the uniform name in glGetActiveUniform().
This avoids the situation where the output buffer does not have enough space
to hold the "[0]" suffix, resulting in an incomplete array specification like
"foobar[0".
NOTE: This is a candidate for the 9.1 branch.
Change-Id: I41e87ba347a7169eec8c575596cc3416adbe0728
Signed-off-by: Haixia Shi <hshi@chromium.org>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit bc0cc2944f)
Interpolation modes other than perspective-barycentric-pixel-center (and
their associated coefficients in the WM payload) only exist in Gen6 and
later.
Unfortunately, if a varying was declared as `centroid`, we would blindly
read the nonexistant values, and so produce all manner of bad behavior
-- texture swimming, snow, etc.
Fixes rendering in Counter-Strike Source and Team Fortress 2 on
Ironlake.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 79f786f936)
This is roughly a backport of Eric's commit 0967c362.
We avoided assigning a slot in the VUE map for gl_ClipVertex, but left
the bit set in outputs_written, producing horrible confusion further
down the pipe.
Mostly fixes rendering in source games, and probably in Freespace 2 SCP.
No Piglit regressions on Ironlake.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
V2: Mask out the bit, not its index. Strangely, the game still worked
with that wrong, but rendering of pretty much anything else was
completely trashed.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We don't support pre-2.6 kernels anyway - the install docs say 2.6.28
for DRI - and apparently this confuses ld.so's sorting when multiple
libGLs are installed. Just remove it.
Note: this is a candidate for the stable branches.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 904b03824b)
There are too many cases were we end up with lockups.
Once we sort out the remaining issues on master, they
can be backported and hyperz can be re-enabled on 9.1
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This fixes a bug introduced in commit 258453716f and
triggered whenever "rb" is NULL.
Fixes at least one cause bug #59445:
[SNB/IVB/HSW Bisected]Oglc draw-buffers2(advanced.blending.none) segfault
https://bugs.freedesktop.org/show_bug.cgi?id=59445
(Though segfaults are still possible in that test case, but they have been
present since before commit 258453716f which is what's being fixed here.)
Reviewed-by: Eric Anholt <eric@anholt.net>
[jordan.l.justen@intel.com: fixes Anomaly Warzone Earth crash at title screen]
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Since the case was missing bec4->get_scalar_type() would return bvec4,
but vec4->get_scalar_type() would return float.
NOTE: This is a candidate for stable branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit c770faea0a)
Virtual address is used for PIPE_QUERY_SO* queries in
r600_emit_query_begin, but not in r600_emit_query_end.
This will trigger a GPU fault when one of those queries is
made and virtual address is enabled.
Note: this is a candidate for the 9.1 branch
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 92855bcc95)
Since half of ir_validate uses asserts() (the other using printf() then
abort()), there's not much use to calling it in a release build. Cuts
6.3% of the startup time of TF2.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 712bac1f41)
NOTE: This is a candidate for the 9.1 branch.
Fixes piglit's texture-immutable-levels test.
Reported-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 12dc4be8a6)
Fixes random failures with piglit glsl-max-varyings.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 032e5548b3)
Commit 33599433c7 began setting the texture swizzle mode to XYZ1 for
RED, RG, and RGB textures in order to force alpha to 1.0 in case we
actually stored the texture as RGBA.
This had a unforseen performance implication: the shader precompile
assumes that the texture swizzle mode will be XYZW for non-shadow
sampler types. By setting it to XYZ1, this means every shader used with
a RED, RG, or RGB texture has to be recompiled. This is a very common
case.
Unfortunately, there's no way to improve the precompile, since RGBA
textures still need XYZW, and there's no way to know by looking at
the shader source what texture formats might be used.
However, we only need to smash alpha to 1.0 if the texture's memory
format actually has alpha bits. If not, the sampler already returns 1.0
for us without any special swizzling. XRGB8888, for example, is a very
common case where this occurs.
This partially fixes a performance regression since commit 33599433c7.
More work is required to fully fix it in all cases. This at least helps
Warsow.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Carl Worth <cworth@cworth.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d86efc075e)
If we're in some conditional or loop we must not return, or the code
after the condition is never executed.
(v2): And, we also can't just continue as nothing happened, since the
mask update code would later check if we actually have a mask, so we
need to remember that there was a return in main where we didn't exit
(to illustrate this, a ret in a if clause would cause a mask update
which is still ok as we're in a conditional, but after the endif the
mask update code would drop the mask hence bringing execution back to
pixels which should have their execution mask set to zero by the ret).
Thanks to Christoph Bumiller for figuring this out.
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=62357.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 5af7b45986)
Fast depth clears have the same depth/stencil alignment requirements
as other drawing operations. Therefore, we need to call
brw_workaround_depthstencil_alignment() from both the clear and
drawing paths.
Without this fix, we get image corruption if the following conditions
hold: (a) the first ever drawing operation to a depth miplevel (or the
first drawing operation after having used the texture for sampling) is
a clear, (b) the depth miplevel has a size that is eligible for fast
depth clears, and (c) the depth miplevel has an offset within the
miptree that isn't 8x8 aligned.
Fixes piglit "depthstencil-render-miplevels" tests with size 273.
NOTE: This is a candidate for stable branches
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit c5d5827951)
Untyped Atomic Operation messages are illegal for non-RAW formats. The
IVB hardware proceeds happily (after all, who cares what the format of the
surface is if you're doing untyped ops on it?), but later hardware
apparently doesn't. The simulator for gen7 does complain, though.
v2: Rebase against updates to previous patches. (by anholt)
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 91df4d746b)
This is basically a copy and paste of gen7_create_constant_surface, but
with the parameters filled in to offer a simpler interface.
It will diverge shortly.
I didn't bother adding it to the vtable for now since shader time is only
exposed on Gen7+.
v2: Replace tabs in the new code (by anholt)
Add back dropped memset() and add a comment about HSW channel selects.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 125b34cffb)
Haswell's "Data Cache" data port is a single unit, but split into two
SFIDs to allow for more message types without adding more bits in the
message descriptor.
Untyped Atomic Operations are now message 0010 in the second data cache
data port, rather than 6 in the first.
v2: Use the #defines from the previous commit. (by anholt)
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net> (v1)
(cherry picked from commit f27a220cad)
We were sparsely using some of these message types, but I'll just fill
them all in now. It will be used for fixing shader_time on HSW.
v2: Add missing MEDIA_BLOCK_READ.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a2d08f170a)
Framebuffer blitting operation should be skipped if any of the
dimensions (width/height) of src/dst rect is zero.
V2: Move the dimension check after error checking in _mesa_BlitFramebuffer.
Fixes: fbblit(negative.nullblit.zeroSize) in Intel oglconform
https://bugs.freedesktop.org/show_bug.cgi?id=59495
Note: Candidate for all the stable branches.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit d78dcdf103)
This is a squash-commit of the two commits listed below. The first
introduced a 'make check' failure, and the second fixed it.
mesa,gallium,egl,mapi: One definition of C99 inline/__func__ to rule them all.
We were in four already...
NOTE: Candidate for the stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 70fe7c6d3e)
And:
tests: Add $(top_srcdir)/include to AM_CPPFLAGS.
Fixes this build error with make check.
CC collision.o
In file included from ../../../../../src/mesa/main/hash_table.h:34:0,
from collision.c:31:
../../../../../src/mesa/main/compiler.h:51:53: fatal error: c99_compat.h: No such file or directory
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
(cherry picked from commit a6bb7a9495)
We were handling the the dependency workaround for the first written reg
of a send preceding the one we're fixing up, but didn't consider the other
regs. Thus if you had two sampler calls that got allocated to the same
set of regs, one might, rarely, ovewrite the other. This was occurring in
XBMC's GLSL shaders.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44567
NOTE: This is a candidate for the stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 4dc7e6dcbf)
The lowering process creates a new vgrf on gen7 that should be represented
in live interval analysis. As-is, it was getting a conflicting allocation
with gl_FragDepth in the dolphin emulator, producing broken rendering.
NOTE: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61317
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 1323772543)
We were allowing a compressed instruction to write a register that
contained the last use of a uniform pull constant (either UBO load or push
constant spillover), so it would get half its values smashed.
Since we need to see the actual instruction to decide this, move the
pre-gen6 pixel_x/y logic here, which should improve the performance of
register allocation since virtual_grf_interferes() is called more than
once per instruction.
NOTE: This is a candidate for the stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61317
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f10f5e4980)
If the sampler object has been deleted on another context, an
alternative context may reference the old sampler. So ensure the sampler
object still exists.
Note: this is a candidate for the stable branch.
Signed-off-by: Alan Hourihane <alanh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 5984a911f9)
This change specifically unbinds a sampler object from the texture unit
if it's bound to a unit. The spec calls for default object when deleting
sampler objects which are currently bound.
Note: this is a candidate for the stable branches
Signed-off-by: Alan Hourihane <alanh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit cf0b4a30fc)
We advertise a max texture/surfaces size of 8K x 8K but the old values
for these limits didn't actually allow us to handle that surface size.
For 8K x 8K we'll have 16384 bins. Each bin needs at least one cmd_block
object which was 2192 bytes in size. Since 16384 * 2192 exceeded
LP_SCENE_MAX_SIZE we'd silently fail in lp_scene_new_data_block() and not
draw the complete scene.
By reducing CMD_BLOCK_MAX to 29 we get nice 512-byte cmd_blocks. And
by increasing LP_SCENE_MAX_SIZE to 9 MB we can allocate enough command
blocks for 8K x 8K, plus a few regular data blocks.
Fixes the (improved) piglit fbo-maxsize test.
Note: This is a candidate for the stable branches.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit a31ebdffa0)
Should have been removed with e273ed37.
Note: This is a candidate for the 9.1 branch.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 523b07e320)
X11 is already checked conditionally below.
Fixes OSMesa-only configurations to not require X11.
Note: This is a candidate for the 9.1 branch.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 35189d768b)
This was hit on the glTexStorage2D() path.
Note: this is a candidate for the stable branches
Signed-off-by: Alan Hourihane <alanh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 196443f3f5)
This fixes a crash when a display list is created in one context
but executed from a second one. The vbo_save_context::vertex_store
memeber will be NULL if we never created a display list with the
context. Just check for that before dereferencing the pointer.
Fixes http://bugzilla.redhat.com/show_bug.cgi?id=918661
Note: This is a candidate for the stable branches.
(cherry picked from commit c2665aacdd)
On cayman, 128bpp surfaces require non_disp ordering for hw
access to both linear and tiled surfaces. When we use the 3D
engine we can set the non_disp ordering on both the tiled and
linear sides (via CB or texture), but when we use the DMA
engine, we can only set the non_disp ordering on the tiled
side, so after a L2T operation with the DMA engine, the data
ends up in the wrong order on the tiled side.
v2: cayman/TN only
v3: fix comments
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=60802
Note: this is a candidate for the 9.1 branch.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 4409758a04)
scons/llvm.py defines inline globally to workaround issues with LLVM C
binding headers, so the only way to is to avoid
aggravating xkeycheck.h errors is to set _ALLOW_KEYWORD_MACROS.
This fixes MSVC 2012 build with LLVM.
Reviewed-by: Brian Paul <brianp@vmware.com>
In cases where the vertex element size is smaller than the vertex buffer
stride, the previous calculation could end up 1 too low. This would result
in the GPU using index 0 instead of the maximum index for those elements,
which would be visible as intermittent distorted triangles.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 4dca602521)
The second digit was off by one, which meant we accidentally treated
GTn as GT(n-1). This also meant no support for GT1 at all.
NOTE: This is a candidate for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b88f74d63d)
Even when we don't have LLVM since there's other C++ code
in the resulting DRI driver object.
Note: This is a candidate for the stable branches.
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit a99eb5c83f)
Any driver can implement this simple and efficient optimization.
Team Fortress 2 hits it always. The DISCARD_RANGE codepath is not even used
with TF2 anymore, so we avoid a ton of useless buffer copies.
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 89e2898e9e)
Reviewed-by: Brian Paul <brianp@vmware.com>
v2: cosmetic changes based on Brian's review
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
NOTE: This is a candidate for the 9.1 branch. (the next patch depends on it)
(cherry picked from commit 44f37261fc)
probably a typo
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 9dd18f43a4)
This requirement was added by ARB_fragment_program
When the Steam overlay is enabled, this fixes:
* Menu corruption with the Puddle game
* The screen going black on Rochard when
the Steam overlay is accessed
NOTE: This is a candidate for the 9.0 and 9.1 branches.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 6f1538f8b4)
Fixes fdo bug 61299
NOTE: This is a candidate for the stable branches.
Signed-off-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit efd8311a54)
Previously only the 32-bit X visual would match the 32-bit RGBA8888
configs. This resulted in every config with alpha getting the "magic"
visual whose alpha is used by the compositor. This also resulted in no
multisample visuals being advertised. How many ways could we lose?
This patch inverts the problem... now you can't get the visual with
alpha used by the compositor even if you want it. I think we need to
invent a new value for EGL_TRANSPARENT_TYPE that apps can use to get
this. I'm surprised that there isn't already a choice for
EGL_TRANSPARENT_ALPHA.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Tian Ye <yex.tian@intel.com>
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59783
(cherry picked from commit 68a147e9a9)
When you didn't have a texcoord array bound (or a non-1 current w
attrib), we were telling the fragment shader that it could just use "1"
instead of doing expensive pre-gen6 math to invert it. If you drew the
point with a non-1 W value, then you'd get the right size (since all the
vertex computations worked), but we'd mis-interpolate the coordinate
across the face.
Fixes the mesa pointsprite demo on GM45.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30232
Reviewed-and-tested-by: Ian Romanick <ian.d.romanick@intel.com>
Note: This is a candidate for the stable branches.
(cherry picked from commit 50a5d5dea0)
missing case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES is required
by OES_EGL_image_external extension.
Note: This is a candidate for the stable branches.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 331967c773)
The llvm pipeline handles regular filled triangle offsets, but it
doesn't handle offsets for triangles drawn in point or line mode.
Fixes failures found with new piglit polygon-mode-offset test.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit f93c580063)
There were several issues. We weren't handling different front/back
polygon fill modes. We weren't checking whether the offset applied to
fill mode vs. line mode vs. point mode.
Fixes problems found with the Visualization Toolkit (VTK) test suite.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit d6b8b116ee)
The old logic was kind of twisted, but seemed to work in practice.
Note: This is a candidate for the stable branches.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit a2c105e31e)
When we destroy an ARB vp/fp whose ID was gen'd but not otherwise used we
get a pointer to the dummy/placeholder program. We can't destroy that one
so just skip it. This only failed during context tear-down because
glDeleteProgramsARB() was already aware of dummy programs.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=38086
Note: This is a candidate for the stable branches.
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
(cherry picked from commit 8bb291b0f5)
We sometimes convert GL_QUAD_STRIP prims into GL_TRIANGLE_STRIP, but
that changes the results of the u_trim_pipe_prim() call. We need to
pass the original primitive type to the trim function.
Note that OpenGL's GL_x prim type values match Gallium's PIPE_PRIM_x values.
Fixes a failure in the new piglit degenerate-prims test.
Note: This is a candidate for the stable branches.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 8589cc41b3)
The recent change for GL core broke the older setup, which broke
gl_PointCoord on pre-gen6 (where gl_PointCoord is undefined if point
sprites are disabled). Fixes the new piglit GLES-2.0/glsl-fs-pointcoord
test.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32429
Note: This is a candidate for the stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 92a204b493)
In a debug build this led to assertion failures, but on a non-debug
build the hardware would just reference the whole vec8 instead of the
same channel 8 times.
Fixes the new piglit glsl-1.40/uniform-buffer/fs-exp2.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57121
Note: This is a candidate for the stable branches
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 7b0731d940)
Only compile tested, but should fix at least some piglit fbo-blending tests.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 73bf626713)
We could potentially do some CSE even when the dst types aren't the same
on gen6 where there is no implicit dst type conversion iirc, or in the
case of uniform pull constant loads where the dst type doesn't impact
what's stored. But it's not worth worrying about.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit c2a6e529c3)
This should fix the register allocation explosion on the GLES 3.0 test
on gen6. It also gives us an instruction that will fit our CSE handling.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit aebd3f46e3)
We were correctly relaying the smear from MOV's src, but if the MOV
didn't do a smear, we don't want to smash the smear value from the
instruction being propagated into. Prevents a regression in the
upcoming UBO change.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 49bdebad38)
Otherwise, the PBuffer's size was never set. This also initializes
the buffer size for windows, pixmaps, etc.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=61012
Note: This is a candidate for the stable branches.
(cherry picked from commit e2091f64cb)
We weren't mapping the PBO when using the bitmap cache (but we had
the PBO code for the non-cache path.)
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=61026
Note: This is a candidate for the stable branches.
(cherry picked from commit 63c30d7e4f)
This fixes a regression from ab74fee5e1.
When we use the clip coordinate to compute the screen-space interpolation
factor, we need to first apply the divide-by-W step to the clip
coordinate.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=60938
Note: This is a candidate for the 9.1 branch.
(cherry picked from commit 5da967aff5)
We'd been ad-hoc inserting instructions in some SEND messages with no
knowledge of when it was required (so extra instructions), but not all SENDs
(so not often enough). This should do much better than that, though it's
still flow-control-ignorant.
v2: Use BRW_MAX_MRF instead of magic numbers.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58960
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: Candidate for the stable branches.
(cherry picked from commit c37992c54d)
Several commits on master for the 9.1 branch had "NOTE" messages in a
slightly different format.
NOTE: This is a candidate for stable branches
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 674f9239b9)
Requires corresponding LLVM R600 backend fix to work correctly, but even
without that it doesn't hang anymore.
13 more little piglits.
Depends on LLVM: r175193, r175733
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 18272c9b1b)
The problem is that we mix bo handles and flinked names in the hash
table. Because kms type handles are not flinked they should not be
added to the hash table. If we do that we will sooner or later
get a situation where we will overwrite a correct entry because
the bo handle was the same as a flinked name.
Note: this is a candidate for the stable branches.
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit d96d8ed910)
Regardless of what we put in the screen structure, all of the extensions
that compute_version_es2 checks are present and 3.0 will be exposed
anyway.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 7ae6864f0d)
So we don't emit it twice if we ever use the flag on
cayman.
Note: this is a candidate for the 9.1 branch.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 8b5acad0e9)
PS_PARTIAL flushes seems to be required in certain
cases to prevent hangs, especially on r6xx.
Note: this is a candidate for the 9.1 branch.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 7ebf83f109)
Commit 86d30dea3c broke building with older
automake versions with this error:
Makefile:769: *** Recursive variable am__v_YACC_ references itself (eventually). Stop.
This patch fixes it. Fix stolen from xorg-macros.
Signed-off-by: Lauri Kasanen <cand@gmx.com>
(cherry picked from commit 0a82828ad5)
Based on r600g commit 2b9659c9e6 .
Fixes crashes with 4 piglit tests which are now hitting these formats.
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit f9adf79876)
It's the reciprocal of the register value.
Fixes piglit fragcoord_w and glsl-fs-fragcoord-zw-perspective.
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 954bc4ac34)
11 more little piglits.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 95bced5929)
That means we can map and read multiple slices with one transfer_map call.
[ Cherry-picked from r600g commit 1aebb6911e ]
11 more little piglits on master, 1 more on the 9.1 branch (Marek's
glTex(Sub)Image improvements on master broke the other 10).
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 72f4490b55)
[ Cherry-picked from r600g commit ef11ed61a0 ]
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit a84c4edeed)
[ Cherry-picked from r600g commit b278aba423 ]
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit c4faab63c4)
Assuming I understand EXT_texture_sRGB correctly.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 6520a86c67)
The OMOD value was only being folded to one instruction in cases where
the MUL instruction was reading a value written by more than one
instruction.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 10bcc843f8)
Now you can convert assembly strings into a full struct radeon_compiler
object and use it to test individual compiler pases.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 5e1321ddf4)
This way make check can report whether or not the tests pass.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit bcf2e157ca)
This will be used by the test suite in later commits.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 5355fc1e87)
These are all files that I authored, but forgot to add the license
headers.
NOTE: This is a candidate for the stable branches.
Signed-off-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 27d140b960)
GLX_INTEL_swap_event is broken on the server side, where it's
currently unconditionally enabled. This completely breaks
systems running on drivers which don't support that extension.
There's no way to test for its presence on this side, so instead
of disabling it uncondtionally, just disable it for drivers
which are known to not support it. It makes sense because
most drivers do support it right now.
We'll be able to remove this once Xserver properly advertises
GLX_INTEL_swap_event.
Note: This is a candidate for stable branch branches.
Signed-off-by: Zack Rusin <zackr@vmware.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60052
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 076403c30d)
A single element in a GLX reply is contained in the header itself.
The number of elements is denoted in the "n" field of the reply.
If "n" is 1, the length of additional data is 0.
The XXX_data_length() function of xcb does not return the length of
the (optional, n>1) data but the number of elements.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=59876
Note: This is a candidate for the stable branches.
Signed-off-by: Stefan Brüns <stefan.bruens@rwth-aachen.de>
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 5876a5dbc0)
In 2 of our checks, we were missing BREAK and CONTINUE.
NOTE: Candidate for the stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit bf91f0b039)
Detect a duplicate Shader type as and error instead of silently allowing
it, restrict to ES2 API.
v2: Tapani Pälli <tapani.palli@intel.com>
- make the check run time instead of compile time
v3: chadv
- Quote spec on which error to generate.
Signed-off-by: bma <Bo.Ma@windriver.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-and-tested-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit ce3dfa19ab)
The hardware just doesn't support it. I suspect this was a regression from
the move to fixed MESA_FORMATs for compressed textures and that previously we
were storing uncompressed for this or something.
Fixes GPU hangs in piglit "texwrap GL_EXT_texture_sRGB-s3tc bordercolor
swizzled" on my GM965.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit ddc2b453d0)
_mesa_delete_renderbuffer does not call the driver-specific
renderbuffer delete function, so the blorp code was leaking the
Intel-specific bits, including some GEM objects.
Call the renderbuffer's ->Delete() method instead, which does the
right thing.
Fixes Unity rapidly sending the machine into the arms of the OOM-killer
Note: This is a candidate for the 9.1 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit dd599188d2)
The GL_ARB_texture_rg spec says that we need to support both texturing
and rendering for the GL_RED and GL_RG formats. So move the format
check up into the rendertarget_mapping[] list. Also, add
PIPE_FORMAT_R8_UNORM to the list of formats required.
Note: This is a candidate for the stable branches.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 4be5a06752)
In GLSL, sampler indices are allocated contiguously from 0. But in the
case of ARB_fragment_program (and possibly fixed function), an app that
uses texture 0 and 2 will use sampler indices 0 and 2, so we were only
allocating space for samplers 0 and 1 and setting up sampler 0. We
would read garbage for sampler 2, resulting in flickering textures and
an angry simulator.
Fixes bad rendering in 0 A.D. and ETQW. This was fixed for pre-gen7 by
28f4be9eb9
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=25201
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58680
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
NOTE: This is a candidate for stable branches.
(cherry picked from commit 5bb05c6e6d)
Otherwise, we fail to correctly handle GL_PRIMITIVE_RESTART_FIXED_INDEX.
Fixes gles3conform's primitive_restart_mode test.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 8cabe26f5d)
Tested with softpipe only exposing RGBA formats.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit cb6470775c)
The Mesa format can be RGBA8888_REV, the format/type can be
GL_RGBA/GL_UNSIGNED_BYTE, but the actual texture internal format can be
LUMINANCE_ALPHA, INTENSITY, etc. Therefore we should look at the base
internal format as well.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit c8379204ab)
_mesa_base_tex_format doesn't accept GL_BGR and GL_ABGR_EXT, etc.
v2: add a (now hopefully complete) helper function to deal with this
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 09a99867ab)
Older hardware cannot do ARB_texture_rgb10_a2ui, and the translation
code for OES_compressed_ETC1_RGB8_texture was never implemented in the
i915 driver.
NOTE: This is a candidate for all stable branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0e2f26d5ea)
This optimized filter (when using repeat wrap modes,
linear min/mag/mip filters, pot textures) only applies to 2d textures,
but nothing prevented it from being used for other textures (likely
leading to very bogus sample results).
Note: This is a candidate for the 9.0 branch.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 66b6d51214)
At eglSwapBuffer time, we blindly assume we have a back buffer, but the
back buffer only gets allocated when somebody tries to render something.
NOTE: This is a candidate for the 9.0 and 9.1 branches.
https://bugs.freedesktop.org/show_bug.cgi?id=60086
(cherry picked from commit 1fe007399c)
We weren't emitting the SVGA_RS_OUTPUTGAMMA state so sRGB rendering
didn't work properly.
Fixes piglit's framebuffer-srgb test.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit ff60509157)
If we call gl[Copy]TexImage2D() with a generic compression format
(e.g. intFormat=GL_COMPRESSED_RGBA) we can't choose a DXT format if
we don't have the external DXT compression library.
We weren't actually enforcing this before since the
pipe_screen::is_format_supported(DXT) query has no dependency on
the DXT compression library.
Now if we're given a generic compressed format and we can't do DXT
compression we'll fall back to a non-compressed format.
v2: use util_format_is_s3tc() function and add more comments about
the allow_dxt parameter.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 4df42890c5)
When glCompressedTexImage is called the internalFormat is a specific
format for the incoming image and the the hardware format should be
the same (since we never do format transcoding). So use the simpler
_mesa_glenum_to_compressed_format() function. This change is also
needed for the next patch.
Note: This is a candidate for the stable branches.
(cherry picked from commit 478056b81a)
GLX uses mapi/glapi/libglapi.la, which is only built for OpenGL.
If the user specified --enable-xlib-glx --disable-opengl, error out, as these
cannot be both observed at the same time. If the user just specified
--disable-opengl but not --disable-glx, print a warning and disable GLX as
well.
NOTE: This is a candidate for the stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59364
Tested-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit 3b888f534c)
Check that the return value from xcb_dri2_swap_buffers_reply is
non-NULL before accessing the struct members.
Note: This is a candidate for the 9.0 branch.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 67e7263e45)
See previous commit for more info.
Note: This is a candidate for the 9.0 branch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 2180f32972)
The swrast fragment program interpreter has trouble computing the
right texture LOD because it doesn't have easy access to input
derivatives. This causes the GLSL-based meta generate mipmap code
to fetch texels from the wrong mipmap level.
One possible fix would be to set the GL_TEXTURE_MIN/MAX_LOD parameters
to limit sampling from the right level. But let's just use the
_mesa_generate_mipmap() fallback since it's a lot faster than using
the fragment shader interpreter.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=54240
Note: This is a candidate for the 9.0 branch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 89551ae04f)
In the GLSL 1.30 spec, section 4.3.6 ("Outputs") says:
"If a vertex output is a signed or unsigned integer or integer
vector, then it must be qualified with the interpolation qualifier
flat."
The GLSL ES 3.00 spec further clarifies, in section 4.3.6 ("Output
Variables"):
"Vertex shader outputs that are, *or contain*, signed or unsigned
integers or integer vectors must be qualified with the
interpolation qualifier flat."
(Emphasis mine.)
The language in the GLSL ES 3.00 spec is clearly correct and should be
applied to all shading language versions, since varyings that contain
ints can't be interpolated, regardless of which shading language
version is in use.
(Note that in GLSL 1.50 the restriction is changed to apply to
fragment shader inputs rather than vertex shader outputs, to
accommodate the fact that in the presence of geometry shaders, vertex
shader outputs are not necessarily interpolated. That will be
addressed by a future patch).
NOTE: This is a candidate for stable branches.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 93c913485e)
From GLSL ES 3.00 section 4.5.4 ("Default Precision Qualifiers"):
"The precision statement
precision precision-qualifier type;
can be used to establish a default precision qualifier. The type
field can be either int or float or any of the sampler types, and
the precision-qualifier can be lowp, mediump, or highp."
GLSL ES 1.00 has similar language. GLSL 1.30 doesn't allow precision
qualifiers on sampler types, but this seems like an oversight (since
the intention of including these in GLSL 1.30 is to allow
compatibility with ES shaders).
Previously, Mesa followed GLSL 1.30 and only allowed default precision
qualifiers to be set for float and int. This patch makes it follow
GLSL ES rules in all cases.
Fixes Piglit tests default-precision-sampler.{vert,frag}.
Partially addresses https://bugs.freedesktop.org/show_bug.cgi?id=60737.
NOTE: This is a candidate for stable branches.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit d5948f2f5e)
With the llvm patches, fixing 14 piglit tests in total.
v2: increase the const limit
v3: document the const limit
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 8c80894fb3)
This reverts commit 2906e2034c.
Fixes a regression in the glean depthStencil test.
Reverting this does not affect any tests in es3conform, so a more recent
patch must have also fixed the failure this one was intended to fix.
Reported-by: lu hua <huax.lu@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59494
(cherry picked from commit a527b2192e)
Seems that alpha test being enabled confuse the GPU on the order in
which it should perform the Z testing. So force the order programmed
throught db shader control.
v2: Only force z order when alpha test is enabled
v3: Update db shader when binding new dsa + spelling fix
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 974b482aca)
In OpenGL 4.3, new language was added that would require
this check. But, if this check results in broken applications
then perhaps it will be reversed.
For now, remove this check and re-evaluate when
desktop GL 4.3 is closer.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
The third argument of AC_ARG_WITH is evaluated for any provided value,
not only on --with-, so it must not force-enable the feature
Also, setting $with_llvm_shared_libs in the opencl check was overriding
the user switch
https://bugs.freedesktop.org/show_bug.cgi?id=59851
Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
(cherry picked from commit 1e857130f0)
The blit must be aligned on 8 horizontal block.
v2: no need to align the reminder
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
(cherry picked from commit 323a448825)
If the same context try to flink and open the object, use the
same bo struct instead of opening a new gem handle for the object.
This way we avoid avoid having 2 different handle pointing to the
same kernel object which can latter lead to trouble with virtual
address.
Fix:
https://bugs.freedesktop.org/show_bug.cgi?id=60200
Signed-off-by: Martin Andersson <g02maran@gmail.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
(cherry picked from commit a37835c8ed)
Previously we were relying on CFLAGS_FOR_BUILD to be the same as CFLAGS
when not cross compiling, but this assumption didn't take into
consideration 32-bit builds on 64-bit systems. More generally, not
honoring CFLAGS is bad.
Automake is evidently too stupid to accept
if CROSS_COMPILING
CC = @CC_FOR_BUILD@
...
else
CC = @CC@
endif
without warning that CC has been already defined. The warnings are
harmless, but I'd prefer to avoid future reports about them, so define
proxy variables, which are assigned inside the conditional and then
unconditionally assigned to CC et al.
NOTE: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59737
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60038
(cherry picked from commit 2db1f73849)
Make sure one can identify virtual address failure from allocation
failure.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
(cherry picked from commit 9a47684564)
The exa core will already set the pointer to NULL prior calling
the callback function. So don't bail out in the callback if it's
already NULL.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
(cherry picked from commit 3310acdf47)
Since transform feedback needs to be able to access individual fields
of varying structs, we can no longer match up the arguments to
glTransformFeedbackVaryings() with variables in the vertex shader.
Instead, we build up a hashtable which records information about each
possible name that is a candidate for transform feedback, and then
match up the arguments to glTransformFeedbackVaryings() with the
contents of that hashtable.
Populating the hashtable uses the program_resource_visitor
infrastructure, so the logic is shared with how we handle uniforms.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 99b78337e3)
Previously, transform feedback varyings were parsed in an ad-hoc
fashion that wasn't compatible with structs (or array of structs).
This patch makes it use parse_program_resource_name(), which correctly
handles both.
Note that parse_program_resource_name()'s technique for handling
mal-formed input strings is to simply let them through and rely on the
fact that a future name lookup will fail. Because of this,
tfeedback_decl::init() no longer needs to return a boolean error
code--it always succeeds, and if the input was mal-formed the error
will be detected later.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 53febac02c)
There's actually nothing uniform-specific in uniform_field_visitor.
It is potentially useful for all kinds of program resources (in
particular, future patches will use it for transform feedback
varyings).
This patch renames it to program_resource_visitor, and clarifies
several comments, to reflect the fact that it is useful for more than
just uniforms.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit b4db34cc4c)
The parsing logic is moved to a new function in the GLSL module,
parse_program_resource_name(). This name was chosen because it should
eventually be useful for handling everything that OpenGL 4.3 calls
"program resources" (e.g. uniforms, vertex inputs, fragment outputs,
and transform feedback varyings).
Future patches will make use of this function for linking transform
feedback varyings.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit b92900d26a)
Now that we have support for overriding alpha to 1.0, we can handle
blitting between these formats in either direction.
For now, we only support two XRGB formats: MESA_FORMAT_XRGB8888 and
MESA_FORMAT_RGBX8888_REV. Most places only appear to worry about the
former, so ignore the latter for now. We can always add it later.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Martin Steigerwald <martin@lichtvoll.de>
(cherry picked from commit 7d467f3c15)
Currently, Blorp requires the source and destination formats to be
equal. However, we'd really like to be able to blit between XRGB and
ARGB formats; our BLT engine paths have supported this for a long time.
For ARGB -> XRGB, nothing needs to occur: the missing alpha is already
interpreted as 1.0. For XRGB -> ARGB, we need to smash the alpha
channel to 1.0 when writing the destination colors. This is fairly
straightforward with blending.
For now, this code is never used, as the source and destination formats
still must be equal. The next patch will relax that restriction.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Martin Steigerwald <martin@lichtvoll.de>
(cherry picked from commit c0554141a9)
The BLT engine has many limitations. Currently, it can only blit
X-tiled buffers (since we don't have a kernel API to whack the BLT
tiling mode register), which means all depth/stencil operations get
punted to meta code, which can be very CPU-intensive.
Even if we used the BLT engine, it can't blit between buffers with
different tiling modes, such as an X-tiled non-MSAA ARGB8888 texture
and a Y-tiled CMS ARGB8888 renderbuffer. This is a fundamental
limitation, and the only way around that is to use BLORP.
Previously, BLORP only handled BlitFramebuffer. This patch adds an
additional frontend for doing CopyTexSubImage. It also makes it the
default. This is partly to increase testing and avoid hiding bugs,
and partly because the BLORP path can already handle more cases. With
trivial extensions, it should be able to handle everything the BLT can.
This helps PlaneShift massively, which tries to CopyTexSubImage2D
between depth buffers whenever a player casts a spell. Since these
are Y-tiled, we hit meta and software ReadPixels paths, eating 99% CPU
while delivering ~1 FPS. This is particularly bad in an MMO setting
because people cast spells all the time.
It also helps Xonotic in 4X MSAA mode. At default power management
settings, I measured a 6.35138% +/- 0.672548% performance boost (n=5).
(This data is from v1 of the patch.)
No Piglit regressions on Ivybridge (v3) or Sandybridge (v2).
v2: Create a fake intel_renderbuffer to wrap the destination texture
image and then reuse do_blorp_blit rather than reimplementing most
of it. Remove unnecessary clipping code and conditional rendering
check.
v3: Reuse formats_match() to centralize checks; delete temporary
renderbuffers. Reorganize the code.
v4: Actually copy stencil when dealing with separate stencil buffers but
packed depth/stencil formats. Tested by a new Piglit test.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com> [v4]
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v3]
Reviewed-and-tested-by: Carl Worth <cworth@cworth.org> [v2]
Tested-by: Martin Steigerwald <martin@lichtvoll.de> [v3]
(cherry picked from commit 0b3bebbaac)
Ivybridge doesn't appear to have the same errata as Sandybridge; no
corruption was observed by setting it to more than the minimal correct
value. It's possible that we were simply lucky, since the URB entries
are 1024-bit on Ivybridge vs. 512-bit Sandybridge. Or perhaps the
underlying hardware issue is fixed.
Either way, we may as well program the minimum value since it's now
readily available, likely to be more efficient, and possibly more
correct.
v2: Use GEN7_SBE_* defines rather than GEN6_SF_*. (A copy and paste
mistake.) They're the same, but using the right names is better.
NOTE: This is a candidate for all stable branches.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 44aa2e15f6)
(This commit message was primarily written by Paul Berry, who explained
what's going on far better than I would have.)
Previous to this patch, we thought that the only restrictions on
3DSTATE_SF's URB read length were (a) it needs to be large enough to
read all the VUE data that the SF needs, and (b) it can't be so large
that it tries to read VUE data that doesn't exist. Since the VUE map
already tells us how much VUE data exists, we didn't bother worrying
about restriction (a); we just did the easy thing and programmed the
read length to satisfy restriction (b).
However, we didn't notice this erratum in the hardware docs: "[errata]
Corruption/Hang possible if length programmed larger than recommended".
Judging by the context surrounding this erratum, it's pretty clear that
it means "URB read length must be exactly the size necessary to read all
the VUE data that the SF needs, and no larger". Which means that we
can't program the read length based on restriction (b)--we have to
program it based on restriction (a).
The URB read size needs to precisely match the amount of data that the
SF consumes; it doesn't work to simply base it on the size of the VUE.
Thankfully, the PRM contains the precise formula the hardware expects.
Fixes random UI corruption in Steam's "Big Picture Mode", random terrain
corruption in PlaneShift, and Piglit's fbo-5-varyings test.
NOTE: This is a candidate for all stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56920
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60172
Tested-by: Jordan Justen <jordan.l.justen@intel.com> (v1/Piglit)
Tested-by: Martin Steigerwald <martin@lichtvoll.de> (PlaneShift)
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 09fbc29828)
The maximum SF source attribute is necessary to compute the Vertex URB
read length properly, which will be done in the next commit.
NOTE: This is a candidate for all stable branches.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Tested-by: Martin Steigerwald <martin@lichtvoll.de>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5e9bc7bd12)
The next patch will benefit from easy access to the source attribute
number and whether or not we're swizzling. It doesn't want the final
attr_override DWord form, however.
NOTE: This is a candidate for all stable branches.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Tested-by: Martin Steigerwald <martin@lichtvoll.de>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b3efc5bea8)
The maximum number of URB entries come from the 3DSTATE_URB_VS and
3DSTATE_URB_GS state packet documentation; the thread count information
comes from the 3DSTATE_VS and 3DSTATE_PS state packet documentation.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
(cherry picked from commit 9add4e8038)
In the documentation for BindBufferRange, OpenGL specs from 3.0
through 4.1 contain this language:
"The error INVALID_VALUE is generated if size is less than or
equal to zero or if offset + size is greater than the value of
BUFFER_SIZE."
This text was dropped from OpenGL 4.2, and it does not appear in the
GLES 3.0 spec.
Presumably the reason for the change is because come clients change
the size of the buffer after calling BindBufferRange. We don't want
to generate an error at the time of the BindBufferRange call just
because the old size of the buffer was too small, when the buffer is
about to be resized.
Since this is a deliberate relaxation of error conditions in order to
allow clients to work, it seems sensible to apply it to all versions
of GL, not just GL 4.2 and above.
(Note that there is no danger of this change allowing a client to
access data beyond the end of a buffer. We already have code to
ensure that that doesn't happen in the case where the client shrinks
the buffer after calling BindBufferRange).
Eliminates a spurious error message in the gles3 conformance test
"transform_feedback_offset_size".
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 04f0d6cc22)
This matches the behavior of the Windows driver, but a bspec reference
should would be nice.
NOTE: This is a candidate for the 9.0 and 9.1 branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f29ab4ece5)
Should have been done in d9948e49 but I missed it because
MAX_VARYING_FLOATS doesn't appear in the ES 3 spec, but is the same
value as MAX_VARYING_COMPONENTS.
NOTE: Candidate for the 9.1 branch
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Also, add assertions to stress that render targets don't support scaled
formats.
20 more little piglits.
(cherry picked from commit 46dd16bca8b4526e46badc9cb1d7c058a8e6173e)
Append the overloaded vector type used for passing in the addressing
parameters.
Without this, LLVM uses the same function signature for all those types,
which cannot work.
Fixes problems e.g. with FlightGear and Red Eclipse.
(cherry picked from commit 1b3afea30de757815555d9eb1d6e72e2586d6a0c)
Was using the pixel size instead of the number of block for the slice
tile max computation which resulted in dma writing at wrong address.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
That should work in all cases.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Note: this is a candidate for the 9.1 branch.
(cherry picked from commit af0af75881)
Was broken since commit bf469f4edc
('gallium: add void *user_buffer in pipe_index_buffer').
Fixes 11 piglit tests and lots of missing geometry e.g. in TORCS.
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit a8a5055f2d)
The hardware can't do it, and these were causing warnings in some piglit tests.
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 6455d40b7e)
In particular, the LOD bias and depth comparison values are packed before the
'normal' texture coordinates, and the array slice and LOD values are appended.
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit 120efeef8b)
Fix up intrinsic names, and bitcast texture address parameters to integers.
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit e5fb7347a7)
glRasterPos doesn't exist in the core profile.
NOTE: This is a candidate for the stable branches (9.0 and 9.1).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit cc5fdaf2dc)
This along with the latest drm-fixes branch should help with bad performance
of MSAA. Remember: Nx MSAA can't be more than N times slower (where N=2,4,6).
Anyway, I recommend at least 512 MB of VRAM for Full HD 6x MSAA.
NOTE: This is a candidate for the 9.1 branch.
(cherry picked from commit a06f03d795)
We are now seing cs that can go over the vram+gtt size to avoid
failing flush early cs that goes over 70% (gtt+vram) usage. 70%
is use to allow some fragmentation.
The idea is to compute a gross estimate of memory requirement of
each draw call. After each draw call, memory will be precisely
accounted. So the uncertainty is only on the current draw call.
In practice this gave very good estimate (+/- 10% of the target
memory limit).
v2: Remove left over from testing version, remove useless NULL
checking. Improve commit message.
v3: Add comment to code on memory accounting precision
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
I did not list the *_get_program_binary extensions since they're not
useful to anyone with their current implementation (that supports 0
binary formats).
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=32429">Bug 32429</a> - [gles2] Ironlake: gl_PointCoord takes no effect for point sprites</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=38086">Bug 38086</a> - Mesa 7.11-devel implementation error: Unexpected program target in destroy_program_variants_cb()</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=57121">Bug 57121</a> - [snb] corrupted GLSL built-in function results when using Uniform Buffer contents as arguments</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=58042">Bug 58042</a> - [bisected] Garbled UI in Team Fortress 2 and Counter-Strike: Source</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=58960">Bug 58960</a> - Texture flicker with fragment shader</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=59783">Bug 59783</a> - [IVB bisected] 3DMMES2.0 Taiji performance reduced by ~13% with gnome-session enable compositing</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=60121">Bug 60121</a> - build - libvdpau_softpipe fails at runtime.</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=60143">Bug 60143</a> - gbm_dri_bo_create fails to initialize bo->base.base.format</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=60802">Bug 60802</a> - Corruption with DMA ring on cayman</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=60848">Bug 60848</a> - [bisected] r600g: add htile support cause gpu lockup in Dishonored wine.</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=61012">Bug 61012</a> - alloc_layout_array tx * ty assertion failure when making pbuffer current</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=61026">Bug 61026</a> - Segfault in glBitmap when called with PBO source</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=61317">Bug 61317</a> - [IVB] corrupt rendering with UBOs</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=61395">Bug 61395</a> - glEdgeFlag can't be set to false</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=61947">Bug 61947</a> - nullpointer dereference causes xorg-server segfault when nouveau DRI driver is loaded</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=62357">Bug 62357</a> - llvmpipe: Fragment Shader with "return" in main causes back output</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=39251">Bug 39251</a> - Second Life viewers from release 2.7.4.235167 to the last 3.4.0.264911 crash on start.</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=47478">Bug 47478</a> - [wine] GLX_DONT_CARE does not work for GLX_DRAWABLE_TYPE or GLX_RENDER_TYPE</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=56416">Bug 56416</a> - [SNB bisected] SNB hang with rc6 and hiz on glxgears (and other GL apps) immediately after xinit.</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=65173">Bug 65173</a> - segfault in _mesa_get_format_datatype and _mesa_get_color_read_type when state dumping with glretrace</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.1.3..mesa-9.1.4
</pre>
<p>Alan Coopersmith (2):</p>
<ul>
<li>integer overflow in XF86DRIOpenConnection() [CVE-2013-1993 1/2]</li>
<li>integer overflow in XF86DRIGetClientDriverName() [CVE-2013-1993 2/2]</li>
</ul>
<p>Alex Deucher (3):</p>
<ul>
<li>radeonsi: add support for hainan chips</li>
<li>radeonsi: add Hainan pci ids</li>
<li>winsys/radeon: add env var to disable VM on Cayman/Trinity</li>
</ul>
pp
<p>Andreas Boll (1):</p>
<ul>
<li>glapi: Add some missing static_dispatch="false" annotations to es_EXT.xml</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>intel: Add a null pointer check before dereferencing the pointer</li>
</ul>
<p>Armin K (1):</p>
<ul>
<li>gallivm: Fix build with LLVM 3.3</li>
</ul>
<p>Brian Paul (9):</p>
<ul>
<li>mesa: fix the compressed TexSubImage size checking code</li>
<li>st/mesa: generate GL_OUT_OF_MEMORY if we can't create the index buffer</li>
<li>mesa: fix error checking of DXT sRGB formats in _mesa_base_tex_format()</li>
<li>st/glx/xlib: check for null ctx pointer in glXIsDirect()</li>
<li>xlib: check for null ctx pointer in glXIsDirect()</li>
<li>st/glx: add null ctx check in glXDestroyContext()</li>
<li>xlib: add null ctx check in glXDestroyContext()</li>
<li>meta: move vertex array enables for mipmap generation</li>
<li>mesa: handle missing read buffer in _mesa_get_color_read_format/type()</li>
</ul>
<p>Bryan Cain (1):</p>
<ul>
<li>nv50: initialize kick_notify callback in nv50_create</li>
</ul>
<p>Chad Versace (3):</p>
<ul>
<li>egl/android: Fix error condition for EGL_ANDROID_image_native_buffer</li>
<li>i965: Fix glColorPointer(GL_FIXED)</li>
<li>intel: Return early if miptree allocation fails</li>
</ul>
<p>Chia-I Wu (1):</p>
<ul>
<li>u_vbuf: fix index buffer leak</li>
</ul>
<p>Chris Forbes (8):</p>
<ul>
<li>mesa: add accessor for effective stencil ref</li>
<li>intel: Use accessor for stencil reference values</li>
<li>nouveau: Use accessor for stencil reference values</li>
<li>radeon: Use accessor for stencil reference values</li>
<li>st: Use accessor for stencil reference values</li>
<li>swrast: Use accessor for stencil reference values</li>
<li>mesa: Stop clamping stencil reference value at specification time</li>
<li>mesa: Use accessor for stencil reference values in glGet</li>
</ul>
<p>Chí-Thanh Christopher Nguyễn (1):</p>
<ul>
<li>targets/dri-i915: Force c++ linker in all cases</li>
</ul>
<p>Daniel Martin (1):</p>
<ul>
<li>Fix build of swrast only without libdrm</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>i965: fix problem with constant out of bounds access (v3)</li>
</ul>
<p>Eric Anholt (10):</p>
<ul>
<li>mesa: Make core Mesa allocate the texture renderbuffer wrapper.</li>
<li>mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.</li>
<li>i965/fs: Bake regs_written into the IR instead of recomputing it later.</li>
<li>i965/vs: Fix implied_mrf_writes() for integer division pre-gen6.</li>
<li>intel: Add support for writing to our linear-temporary-CPU-map case.</li>
<li>intel: Do temporary CPU maps of textures that are too big to GTT map.</li>
<li>intel: Avoid making tiled miptrees we won't be able to blit.</li>
<li>intel: Fix MRT handling of glBitmap().</li>
<li>intel: Fix format handling of blit glBitmap()</li>
<li>i965: Shut up the last release build warning.</li>
</ul>
<p>Fabian Bieler (2):</p>
<ul>
<li>mesa/st: Don't copy propagate from swizzles.</li>
<li>mesa/program: Don't copy propagate from swizzles.</li>
</ul>
<p>Frank Henigman (1):</p>
<ul>
<li>intel: initialize fs_visitor::params_remap in constructor</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>docs: Add 9.1.3 release md5sums</li>
<li>mesa: Bump version to 9.1.4</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>scons: Fix implicit python dependency discovery on Windows.</li>
</ul>
<p>Kenneth Graunke (17):</p>
<ul>
<li>mesa: Add i965 varying index patches to .cherry-ignore.</li>
<li>i965: Turn brw->urb.vs_size and gs_size into local variables.</li>
<li>i965: Use a variable for the push constant size in kB.</li>
<li>i965: Update URB partitioning code for Haswell's GT3 variant.</li>
<li>i965: Add chipset limits for the Haswell GT3 variant.</li>
<li>i965: Enable the Bay Trail platform.</li>
<li>mesa: Add a reverted commit to cherry-ignore.</li>
<li>vbo: Ignore PRIMITIVE_RESTART_FIXED_INDEX for glDrawArrays().</li>
<li>mesa: Add a helper function for determining the restart index.</li>
<li>vbo: Use the new primitive restart index helper function.</li>
<li>i965: Use the correct restart index for fixed index mode on Haswell.</li>
<li>mesa: Cherry-ignore a patch that got picked but squashed.</li>
<li>i965: Fix can_cut_index_handle_restart_index() for byte/short types.</li>
<li>st/mesa: Go back to using ctx->Array.RestartIndex, not _RestartIndex.</li>
<li>mesa: Ignore fixed-index primitive restart in ArrayElement().</li>
<li>mesa: Delete the ctx->Array._RestartIndex derived state.</li>
<li>glsl: Bail on parsing if the #version directive is bogus.</li>
</ul>
<p>Lauri Kasanen (1):</p>
<ul>
<li>r600g: Correctly initialize the shader key, v2</li>
</ul>
<p>Maarten Lankhorst (4):</p>
<ul>
<li>nvc0: fix up video buffer alignment requirements</li>
<li>nvc0: kill assert in ppp code</li>
<li>nvc0: set rsvd_kick correctly</li>
<li>nvc0: allow frame dropping in h264</li>
</ul>
<p>Marek Olšák (7):</p>
<ul>
<li>radeonsi: increase array size for shader inputs and outputs</li>
<li>vbo: fix possible use-after-free segfault after a VAO is deleted</li>
<li>glsl: fix the value of gl_MaxFragmentUniformVectors</li>
<li>st/mesa: initialize all program constants and UBO limits</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=47824">Bug 47824</a> - osmesa using --enable-shared-glapi depends on libgl</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=62362">Bug 62362</a> - Crash when using Wayland EGL platform</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=63435">Bug 63435</a> - [Regression since 9.0] Flickering in EGL OpenGL full-screen window with swap interval 1</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=64087">Bug 64087</a> - Webgl conformance shader-with-non-reserved-words crash when mesa is compiled without --enable-debug</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=65236">Bug 65236</a> - [i965] Rendering artifacts in VDrift/GL2</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=66558">Bug 66558</a> - RS690: 3D artifacts when playing SuperTuxKart</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=66847">Bug 66847</a> - compilation broken with llvm 3.3</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=66850">Bug 66850</a> - glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with compressed internal format</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=66921">Bug 66921</a> - [r300g] Heroes of Newerth: HiZ related corruption</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=67283">Bug 67283</a> - VDPAU doesn't work on hybrid laptop through DRI_PRIME</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.1.5..mesa-9.1.6
</pre>
<p>Andreas Boll (1):</p>
<ul>
<li>configure.ac: Require llvm-3.2 for r600g/radeonsi llvm backends</li>
</ul>
<p>Brian Paul (4):</p>
<ul>
<li>mesa: handle 2D texture arrays in get_tex_rgba_compressed()</li>
<li>meta: handle 2D texture arrays in decompress_texture_image()</li>
<li>mesa: implement mipmap generation for compressed 2D array textures</li>
<li>mesa: improve free() cleanup in generate_mipmap_compressed()</li>
</ul>
<p>Carl Worth (7):</p>
<ul>
<li>docs: Add 9.1.5 release md5sums</li>
<li>Merge 'origin/9.1' into stable</li>
<li>cherry-ignore: Drop 13 patches from the pick list</li>
<li>get-pick-list.sh: Include commits mentionining "CC: mesa-stable..." in pick list</li>
<li>get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable"</li>
<li>get-pick-list: Ignore commits which CC mesa-stable unless they say "9.1"</li>
<li>Bump version to 9.1.6</li>
</ul>
<p>Chris Forbes (5):</p>
<ul>
<li>i965/Gen4: Zero extra coordinates for ir_tex</li>
<li>i965/vs: Fix flaky texture swizzling</li>
<li>i965/vs: set up sampler state pointer for Gen4/5.</li>
<li>i965/vs: Put lod parameter in the correct place for Gen4</li>
<li>i965/vs: Gen4/5: enable front colors if back colors are written</li>
</ul>
<p>Christoph Bumiller (1):</p>
<ul>
<li>nv50,nvc0: s/uint16/uint32 for constant buffer offset</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=61635">Bug 61635</a> - glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not work</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=65958">Bug 65958</a> - GPU Lockup on Trinity 7500G</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=67548">Bug 67548</a> - glGetAttribLocation seems to be broken</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=68195">Bug 68195</a> - piglit tests vs-struct-pad and fs-struct-pad both fail</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=68250">Bug 68250</a> - Automatic mipmap generation with texture compression produces borders that fade to black</li>
print'scons: warning: Visual Studio versions prior to 2012 are known to produce incorrect code when optimizations are enabled ( https://bugs.freedesktop.org/show_bug.cgi?id=58718 )'
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