Rather than relying on distro packages, build libwayland and
wayland-protocols from known versions everywhere we need it.
The only place we do not do so but rely on distro packages is the LAVA
rootfs, for which it does not matter right now since the version is
sufficiently new, but this could/should be cleaned up later.
Solved Conflicts:
- .gitlab-ci.yml
- .gitlab-ci/container/build-wayland.sh
- .gitlab-ci/container/debian/x86_test-gl.sh
Signed-off-by: Daniel Stone <daniels@collabora.com>
(cherry picked from commit a2fd507973)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19928>
As discussed at #freedesktop@OFTC, we decided to remove test jobs from
Amber branch, only keeping the build ones.
The main reason for that is that this branch is not being updated often
enough with backports to keep the test jobs green.
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19928>
We don't need to login anymore, but we can't use plain minio commands
now. `ci-fairy` got a helper as `s3cp` to keep an almost identical
API.
Solved Conflicts:
.gitlab-ci.yml
.gitlab-ci/common/init-stage2.sh
.gitlab-ci/container/lava_build.sh
.gitlab-ci/lava/lava-submit.sh
.gitlab-ci/piglit/piglit-traces.sh
.gitlab-ci/prepare-artifacts.sh
.gitlab-ci/test/gitlab-ci.yml
src/broadcom/ci/traces-broadcom.yml
src/freedreno/ci/gitlab-ci.yml
src/gallium/drivers/crocus/ci/traces-crocus.yml
src/gallium/drivers/virgl/ci/traces-virgl-iris.yml
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@gmail.com>
(cherry picked from commit 67cee534a8)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19928>
Along with fixing the grammar, this allows it to be deduplicated since
the properly worded description exists in later generations' XMLs.
Cuts 96 B from iris_dri.so and libvulkan_intel.so.
text data bss dec hex filename
917613 0 0 917613 e006d meson-generated_.._intel_perf_metrics.c.o (before)
917511 0 0 917511 e0007 meson-generated_.._intel_perf_metrics.c.o (after)
text data bss dec hex filename
14131044 365708 210004 14706756 e06844 iris_dri.so (before)
14130948 365708 210004 14706660 e067e4 iris_dri.so (after)
text data bss dec hex filename
8124321 214264 22820 8361405 7f95bd libvulkan_intel.so (before)
8124225 214264 22820 8361309 7f955d libvulkan_intel.so (after)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit d80d3c6760)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16405>
The compiler does a good job of deduplicating strings already, but we
can eliminate the pointers to each string by combining the strings into
a single char array and storing only an index into that array.
The longest of the char arrays is the descriptions array, which is a
little over 45 KiB, so still under MSVC's 64 KiB string literal limit
[0]. Because the string length is under 64 KiB we can use uint16_t as
the index type, which roughly doubles our savings as compared to an int.
This cuts 77 KiB from iris_dri.so (0.5%) and libvulkan_intel.so (0.9%).
text data bss dec hex filename
926811 25920 0 952731 e899b meson-generated_.._intel_perf_metrics.c.o (before)
924401 0 0 924401 e1af1 meson-generated_.._intel_perf_metrics.c.o (after)
text data bss dec hex filename
14190852 391628 210004 14792484 e1b724 iris_dri.so (before)
14137732 365708 210004 14713444 e08264 iris_dri.so (after)
text data bss dec hex filename
8184097 240184 22820 8447101 80e47d libvulkan_intel.so (before)
8131009 214264 22820 8368093 7fafdd libvulkan_intel.so (after)
relinfo:
iris_dri.so (before): 17765 relocations, 17545 relative (98%), 452 PLT entries, 1 for local syms (0%), 0 users
iris_dri.so (after) : 15605 relocations, 15385 relative (98%), 452 PLT entries, 1 for local syms (0%), 0 users
libvulkan_intel.so (before): 10720 relocations, 6989 relative (65%), 355 PLT entries, 1 for local syms (0%), 0 users
libvulkan_intel.so (after) : 8560 relocations, 4829 relative (56%), 355 PLT entries, 1 for local syms (0%), 0 users
[0] https://docs.microsoft.com/en-us/cpp/cpp/string-and-character-literals-cpp?view=msvc-170&viewFallbackFrom=vs-2019
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 6c0246dcf4)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16405>
intel_perf_query_counter contains fields for things we can't or don't
want to store in our static data (like runtime-determined max values) or
oa_read_counter function pointers which are dependent on the GPU gen and
would make deduplication very ineffective.
Cuts 16 KiB from iris_dri.so and libvulkan_intel.so.
text data bss dec hex filename
926811 43200 0 970011 ecd1b meson-generated_.._intel_perf_metrics.c.o (before)
926811 25920 0 952731 e899b meson-generated_.._intel_perf_metrics.c.o (after)
text data bss dec hex filename
14190852 408908 210004 14809764 e1faa4 iris_dri.so (before)
14190852 391628 210004 14792484 e1b724 iris_dri.so (after)
text data bss dec hex filename
8184097 257464 22820 8464381 8127fd libvulkan_intel.so (before)
8184097 240184 22820 8447101 80e47d libvulkan_intel.so (after)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit df5e743c80)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16405>
And specifically mark it with ATTRIBUTE_NOINLINE. Otherwise it will be
inlined and actually slightly increase code size.
Cuts 505 KiB from iris_dri.so and libvulkan_intel.so.
text data bss dec hex filename
1538720 0 0 1538720 177aa0 meson-generated_.._intel_perf_metrics.c.o (before)
926811 43200 0 970011 ecd1b meson-generated_.._intel_perf_metrics.c.o (after)
text data bss dec hex filename
14751700 365708 210004 15327412 e9e0b4 iris_dri.so (before)
14190852 408908 210004 14809764 e1faa4 iris_dri.so (after)
text data bss dec hex filename
8744913 214264 22820 8981997 890ded libvulkan_intel.so (before)
8184097 257464 22820 8464381 8127fd libvulkan_intel.so (after)
Relocations increase because the counter initializations are moved from
code (in .text) to pointers (in .text) to .rodata, which require
relocations.
relinfo:
iris_dri.so (before): 15605 relocations, 15385 relative (98%), 452 PLT entries, 1 for local syms (0%), 0 users
iris_dri.so (after) : 17765 relocations, 17545 relative (98%), 452 PLT entries, 1 for local syms (0%), 0 users
libvulkan_intel.so (before): 8560 relocations, 4829 relative (56%), 355 PLT entries, 1 for local syms (0%), 0 users
libvulkan_intel.so (after) : 10720 relocations, 6989 relative (65%), 355 PLT entries, 1 for local syms (0%), 0 users
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit bbbbb0325b)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16405>
No changes in resulting code (yes, seriously!). GCC constant propagates
the static const arrays into the code, yielding bit for bit identical
results. This will however enable further cleanups.
Before this patch, we emit 11916 different initializations of
intel_perf_query_counter. With this patch we emit an array of 539 and
initialize the intel_perf_query_counters in terms of those.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 5e6c7a572e)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16405>
this fixes desync+crash when:
1. usage is added for bs A
2. tracking is added for bs B
3. tracking is removed for bs B
4. context is destroyed
5. usage A is now dangling and will crash if accessed
as seen in glmark2
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15429>
(cherry picked from commit 7da211e24f)
This fixes the test_resolve_non_issued_query_data vkd3d-proton test.
This change is required on TGL+ (maybe ICL?) because on all platforms
3D pipeline writes are not coherent with CS. On previous platform we
fixed this by flushing the render cache to make sure data is visble to
CS before it writes to memory. But on more recently platforms,
flushing the render cache leaves the data in the tile cache which is
still not coherent with CS, so we need to flush that one too.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14552>
(cherry picked from commit 8b71118aa0)
Most of the time, this doesn't matter. On the versions with _sat, if
the destination type is incorrect, the clamping will not happen
correctly.
Fixes the following CTS tests:
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.all_packed_ss_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.all_packed_su_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.all_packed_us_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.all_packed_uu_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.all_ss_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.all_su_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.all_us_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.all_uu_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.limits_packed_ss_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.limits_packed_su_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.limits_packed_us_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.limits_packed_uu_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.limits_ss_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.limits_su_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.limits_us_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.limits_uu_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.small_packed_ss_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.small_packed_su_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.small_packed_us_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.small_packed_uu_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.small_ss_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.small_su_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.small_us_v4i8_out32
dEQP-VK.spirv_assembly.instruction.compute.opudotaccsatkhr.small_uu_v4i8_out32
v2: Update anv-tgl-fails.txt.
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Fixes: 0f809dbf40 ("intel/compiler: Basic support for DP4A instruction")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15417>
(cherry picked from commit 19330eeb1d)
If you hadn't already called wsi_GetPhysicalDeviceDisplayProperties2KHR or
wsi_GetDrmDisplayEXT before calling
GetPhysicalDeviceDisplayPlaneProperties2KHR, then the connectors list
wouldn't be populated and you'd get no plane properties. Fixes failure of
dEQP-VK.wsi.display.get_display_plane_capabilities when run on its own.
Fixes: #4575
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15353>
(cherry picked from commit da834a12cf)
Handle arrays generically by using the last component of the coordinate source
as the array index. That works for both 2D arrays and cube arrays, fixing cube
arrays. Cube arrays were already handled correctly in core Panfrost code.
This code path is not tested in dEQP-GLES31 without exposing OES_cube_map_array,
which depends on OES_geometry_shader, which we don't have. Yet we do expose
PIPE_CAP_CUBE_ARRAY, so ARB_cube_map_array is exposed.
Disabling PIPE_CAP_CUBE_ARRAY would be an easy band-aid fix, but it's easy
enough to handle correctly.
dEQP-GLES31 passes with a hack enabling OES_cube_map_array [without geometry
shaders].
Also fixes 1D arrays on Bifrost for the same reasons.
Fixes: 70d6c5675d ("pan/bi: Emit TEXC with builder")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15254>
(cherry picked from commit 53f1e57ee7)
Hardware support was removed with Midgard. Use mesa/st to emulate GL_CLAMP with
nir_lower_tex automatically (the Zink lowering), and disable GL_MIRROR_CLAMP
which isn't lowered correctly.
Fixes *texwrap* Piglit tests on G52.
Fixes: f9ceab7b23 ("panfrost: Fix CLAMP wrap mode")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15253>
(cherry picked from commit 1f97819fbe)
The Vulkan spec for VK_KHR_depth_stencil_resolve allows a format
mismatch between the primary attachment and the resolve attachment
within certain limits. In particular,
VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03181
If pDepthStencilResolveAttachment is not NULL and does not have the
value VK_ATTACHMENT_UNUSED and VkFormat of
pDepthStencilResolveAttachment has a depth component, then the
VkFormat of pDepthStencilAttachment must have a depth component with
the same number of bits and numerical type
VUID-VkSubpassDescriptionDepthStencilResolve-pDepthStencilResolveAttachment-03182
If pDepthStencilResolveAttachment is not NULL and does not have the
value VK_ATTACHMENT_UNUSED, and VkFormat of
pDepthStencilResolveAttachment has a stencil component, then the
VkFormat of pDepthStencilAttachment must have a stencil component
with the same number of bits and numerical type
So you can resolve from a depth/stencil format to a depth-only or
stencil-only format so long as the number of bits matches.
Unfortunately, this has never been tested because the CTS tests which
purport to test this are broken and actually test with a destination
combined depth/stencil format.
Fixes: 5e4f9ea363 ("anv: Implement VK_KHR_depth_stencil_resolve")
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15333>
(cherry picked from commit d65dbe8018)
in the initial implementation, a stream like:
* CmdBeginTransformFeedbackEXT
* CmdSetRasterizerDiscardEnableEXT
* CmdDraw
* CmdEndTransformFeedbackEXT
* CmdBeginTransformFeedbackEXT
* CmdDraw
* CmdEndTransformFeedbackEXT
would never enable transform feedback, as it only checked for the change
in rasterizer_discard state
Fixes: 4d531c67df ("anv: support rasterizer discard dynamic state")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15269>
(cherry picked from commit 52f6978484)
for genuine early depth tests, the samplecount must be updated after depth
test but before samplemask is applied
for inferred-early or regular depth tests, the samplemask can be applied
before the depth test
Fixes: d9276ae965 ("llvmpipe: handle gl_SampleMask writing.")
fixes:
dEQP-VK.fragment_operations.early_fragment.sample_count_early_fragment_tests_depth_samples_4
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15319>
(cherry picked from commit 42e78ba125)
we can effectively skip any kind of checks here and just assume that one
of two scenarios is in effect:
* the user is about to attempt some incredibly illegal behavior that VVL will catch
* the user is about to attempt a pro gamer move and we'll be fine
in either case, it's EXTENDED_USAGE, so hopefully we're about to make a texture
view from a compatible and supported format
cc: mesa-stable
fixes:
dEQP-VK.image.extended_usage_bit_compatibility.image_format_properties*
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15320>
(cherry picked from commit 6a4c7ef728)
For pcopies we only care about the register's type, i.e. whether its a
half-register and whether it's an array (plus its size). Copying over
other flags like IR3_REG_RELATIV just leads to sadness and validator
assertions.
Fixes: 0ffcb19b9d ("ir3: Rewrite register allocation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14107>
(cherry picked from commit ab0ed4ff3f)
this hardware won't return the correct value from dmod instructions,
so lower it to ensure that cts passes
nobody else will ever hit this, so perf isn't an issue and regular fmod
can be left alone
fixes (amd):
KHR-GL46.gpu_shader_fp64.builtin.mod_d*
Fixes: 5fae35fb17 ('zink: fix 64bit float shader ops ')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15306>
(cherry picked from commit c24bca2d3a)
The multiViewport feature isn't required for GL 4.3, it's required for
GL 4.1. Technically speaking, we could have just dropped it because we
already list the maxViewports requirement. But it seems better to be
very clear here to me.
Fixes: 29f8f21bff ("docs: document zink GL 4.3 requirements")
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15300>
(cherry picked from commit e666134975)
this was being set from back before zink actually supported 64bit
natively and only 32bit was functional, but it breaks 64bit support
cc: mesa-stable
fixes (lavapipe):
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec2
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec3
KHR-GL46.gpu_shader_fp64.builtin.mod_dvec4
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15274>
(cherry picked from commit 5fae35fb17)
When using indirect textures, some lanes may not be active,
particularly in a loop, so as with some other areas, extracting
the correct lane is needed here. This extracts the last valid one.
KHR-GL45.texture_barrier.* on zink.
Fixes: e168d148d7 ("gallivm/nir: handle non-uniform texture offsets")
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15259>
(cherry picked from commit 8346983775)
when migrating a recycled set here, the set was previously invalid and
in the recycled table, meaning it can be reused directly so long as
it's first invalidated
the previous code would instead pop a different set off the allocation array,
leaking this one
cc: mesa-stable
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15226>
(cherry picked from commit d63f3c31b7)
this got mixed up during some refactor and started indexing based on the
number of bindings instead of the number of descriptors, which means
that array descriptor bindings would have overlapping array memory
cc: mesa-stable
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15226>
(cherry picked from commit ab3725f533)
the variant data may have changed in the meanwhile, so do a pass to
ensure that the correct variant is used
cc: mesa-stable
fixes caselist:
dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.multisample_texture_4
dEQP-GLES31.functional.shaders.sample_variables.sample_mask.discard_half_per_two_samples.singlesample_rbo
Acked-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15226>
(cherry picked from commit 9a6c58b2f7)
BITSET_MASK returns ~0 when given an input of zero, when we need it to
return 0 instead.
Fixes shaders with only sysvals but no UBOs when push constants are
disabled.
This breaks when 31 or 32 UBOs are used, but PAN_MAX_CONST_BUFFERS is
currently set to 16.
Fixes: c246af0dd8 ("panfrost: Only upload UBOs when needed")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15250>
(cherry picked from commit 9d4441c71a)
This could be made slightly more efficient by only setting the dirty
state that is needed, but eventually you reach a point where it's
cheaper to re-emit everything than work out what can or can't be kept.
Fixes rendering issues in Duckstation.
Fixes: cd2c1ef9da ("panfrost: Dirty track textures/samplers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15250>
(cherry picked from commit d6c431c2e3)
TEXC can have two destinations; the value for neither of them can be
used in the same bundle, so extend the code to check for this to
iterate over both destinations.
Fixes artefacts in the game "LIMBO".
Fixes: a303076c1a ("pan/bi: Add bi_instr_schedulable predicate")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15250>
(cherry picked from commit cb8c47b15e)
Because we have to maintain two different packages of Mesa, one
specific to RADV and another one for RadeonSI and such, it's a bit
annoying to have to synchronize the drirc entries. Currently, only our
Mesa package installs 00-mesa-defaults.conf which means we have to
backport the drirc RADV changes.
This splits 00-mesa-defaults.conf in two to move the drirc RADV entries
to src/amd/vulkan/00-radv-defaults.conf. Meson will install the file
only if RADV is built.
There is still a caveat for common drirc workarounds like for WSI but
they are rare enough and we could still duplicate them if needed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15152>
(cherry picked from commit 53ca85ac2a)
When we shadow a resource, the backing BO is changed; as such,
existing references to the resource become invalid. So batches accessing the
resource need to be flushed (or otherwise have their references invalidated).
The wrong behaviour change (not flushing) was introduced when we started
tracking resources instead of BOs. The issue manifested as a severe performance
regression in glmark2's -bbuffer test, particular the subdata subtest. The issue
is magnified on slow CPUs; without the fix, the test becomes completely CPU
bound
Relevant glmark2 -bbuffer test from 43fps to 84fps.
Apparently, this causes functional issues too -- this performance-minded change
also fixes a few piglits.
Fixes: cecb889481 ("panfrost: Do tracking of resources, not BOs")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-by: Chris Healy <cphealy@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13502>
(cherry picked from commit 988d5aae74)
When handle->type is WINSYS_HANDLE_TYPE_FD, the caller wants a file descriptor
for the BO backing the resource. We previously had two paths for this:
1. If rsrc->scanout is available, we prime the GEM handle from the KMS device
(rsrc->scanout->handle) to a file descriptor via the KMS device.
2. If rsrc->scanout is not available, we prime the GEM handle from the GPU
(bo->gem_handle) to a file descriptor via the GPU device.
In both cases, the caller passes in a resource (with BO) and expects out a file
descriptor. There are no direct GEM handles in the function signature; the
caller doesn't care which GEM handle we prime to get the file descriptor. In
principle, both paths produce the same file descriptor for the same BO, since
both GEM handles represent the same underlying resource (viewed from different
devices).
On grounds of redundancy alone, it makes sense to remove the rsrc->scanout path.
Why have a path that only works sometimes, when we have another path that works
always?
In fact, the issues with the rsrc->scanout path are deeper. rsrc->scanout is
populated by renderonly_create_gpu_import_for_resource, which does the
following:
1. Get a file descriptor for the resource by resource_get_handle with
WINSYS_HANDLE_TYPE_FD
2. Prime the file descriptor to a GEM handle via the KMS device.
Here comes strike number 2: in order to get a file descriptor via the KMS
device, we had to /already/ get a file descriptor via the GPU device. If we go
down the KMS device path, we effectively round trip:
GPU handle -> fd -> KMS handle -> fd
There is no good reason to do this; if everything works, the fd is the same in
each case. If everything works. If.
The lifetimes of the GPU handle and the KMS handle are not necessarily bound. In
principle, a resource can be created with scanout (constructing a KMS handle).
Then the KMS view can be destroyed (invalidating the GEM handle for the KMS
device), even though the underlying resource is still valid. Notice the GPU
handle is still valid; its lifetime is tied to the resource itself. Then a
caller can ask for the FD for the resource; as the resource is still valid, this
is sensible. Under the scanout path, we try to get the FD by priming the GEM
handle on the KMS device... but that GEM handle is no longer valid, causing the
PRIME ioctl to fail with ENOENT. On the other hand, if we primed the GPU GEM
handle, everything works as expected.
These edge cases are not theoretical; recent versions of Xwayland trigger this
ENOENT, causing issue #5758 on all Panfrost devices. As far as I can tell, no
other kmsro driver has this 'special' kmsro path; the only part of
resource_get_handle that needs special handling for kmsro is getting a KMS
handle.
Let's remove the broken, useless path, fix Xwayland, bring us in line with other
drivers, and delete some code.
Thank you for coming to my ted talk.
Closes: #5758
Fixes: 7da251fc72 ("panfrost: Check in sources for command stream")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-and-tested-by: Jan Palus <jpalus@fastmail.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Reviewed-by: James Jones <jajones@nvidia.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Tested-by: Dan Johansen <strit@manjaro.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15120>
(cherry picked from commit b5734cc1c4)
We only have a single prog_data::total_scratch for all shader variants
(SIMD 8, 16, 32). Therefore we should always max the total_scratch on
top of existing variant.
We probably haven't run into that issue before because we compile by
increasing SIMD size and higher SIMD size is more likely to spill. But
for bindless shaders with return shaders, if the last return part
doesn't spill, we completely ignore the previous parts' scratch
computation.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15193>
(cherry picked from commit 96c8880900)
ncoords includes the array index, and the NIR source has the array index
as its last component, so we have to insert the extra y coordinate in
the middle in this case.
Fixes: 0bb0cac ("freedreno/ir3: handle image buffer")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15114>
(cherry picked from commit 58d72f45e5)
On mips64, the compiler does not allow use of non-zero argument with
__builtin_frame_address(). However, the returned frame address is only
used when PIPE_ARCH_X86 is defined. The compile error can be avoided
by making #ifdef PIPE_ARCH_X86 cover the getting of frame address too.
The argument checking of __builtin_frame_address() has been present
as a debug assert in clang 8. In clang 10, there is a proper runtime
check for the argument. This is why the build has not failed before.
Fixes: dc94a0506f ("gallium: Do not add -Wframe-address option for gcc <= 4.4.")
from Visa Hankala
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6511>
(cherry picked from commit 0536b69133)
Make this build on clang architectures that don't have 64-bit atomic
instructions. Clang doesn't allow redeclaration (and therefore
redefinition) of the __sync_* builtins. Use #pragma redefine_extname
to work around that restriction. Clang also turns __sync_add_and_fetch
into __sync_fetch_and_add (and __sync_sub_and_fetch into
__sync_fetch_and_sub) in certain cases, so provide these functions as
well.
Fixes: a6a38a038b ("util/u_atomic: provide 64bit atomics where they're missing")
patch from Mark Kettenis
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6511>
(cherry picked from commit f12c107b03)
Correct type for sysctl argument to fix the build.
../src/util/u_cpu_detect.c:631:29: error: incompatible pointer types passing 'int *' to parameter of type 'size_t *' (aka 'unsigned long *') [-Werror,-Wincompatible-pointer-types]
sysctl(mib, 2, &ncpu, &len, NULL, 0);
^~~~
Fixes: 5623c75e40 ("util: Fix setting nr_cpus on some BSD variants")
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13448>
(cherry picked from commit afece589dc)
This extension isn't wired up in Gallium, so there's just no way a
Gallium driver like Panfrost exposes it.
While there were support in i965 for this for the cancelled Broxton GPU,
thre's no such support in the Iris driver. And since Broxton has been
cancelled, it's unlikely to be wired up any time soon.
Fixes: da23a31726 ("docs/features: Update ASTC entries for Panfrost")
Acked-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15145>
(cherry picked from commit 834db3aa8d)
Otherwise a shader invocation would read the value which should have
been set AFTER this shader invocation.
Fixes tests:
dEQP-VK.rasterization.rasterization_order_attachment_access.depth.samples_1.multi_draw_barriers
dEQP-VK.rasterization.rasterization_order_attachment_access.stencil.samples_1.multi_draw_barriers
Fixes: 71595a189a
("tu: Fix feedback loops in sysmem mode")
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15106>
(cherry picked from commit dab34bd5c8)
If a secondary command buffer is used and the client provides a
framebuffer and that framebuffer has a stencil-only attchment, we would
try to get the aux usage for the depth component of that attachment and
crash. Check the aspects of the image before looking at aux usage.
This fixes at least the following SkQP tests on my Tigerlake:
- vk_circular-clips
- vk_filterfastbounds
- vk_innershapes_bw
- vk_lineclosepath
- vk_multipicturedraw_rrectclip_simple
- vk_pathinvfill
- vk_quadclosepath
- vk_rrect_clip_bw
- vk_windowrectangles
Fixes: 0d8b9c529c ("anv: Allow PMA optimization to be enabled in secondary command buffers")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15048>
(cherry picked from commit df0e2a1565)
XeHP scratch space is handled differently. Commit ae18e1e707
implemented support for it, but handled it differently between render
and compute shaders: it calculates scratch_addr differently and
doesn't pin the buffer on compute. Make it work on compute shaders by
calling pin_scratch_space() from iris_compute_walker(), which fixes
both the address and the pinning.
This commit can be verified by the two-year-old-but-still-unreviewed
Piglit MR 234. You can also verify this by running a very simple
compute shader with INTEL_DEBUG=spill_fs.
References: https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/234
Fixes: ae18e1e707 ("iris: Add support for scratch on XeHP")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15070>
(cherry picked from commit d10fd5b7c9)
Setting amber to true changes these defaults:
- glvnd defaults to enabled
- the glvnd vendor name is set to "amber"
- the gallium and vulkan drivers are disabled
- prefer-iris defaults to false
- eglQueryString(EGL_VENDOR) returns "Mesa Project (Amber)"
The megadriver for the classic driver set will be installed to a file
name unique from Mesa main. Beyond that no attempt is made to use
filenames different from main - particularly not if glvnd is explicitly
disabled - so you would still need to configure your install paths
appropriately so things don't collide, if you want them to not collide.
But if you have that problem, consider that glvnd already solves it.
This has a quiet dependency on glapi and gbm's library API remaining
stable. gbm you could fix by linking it statically, glapi is a little
harder. I think the right move for glapi is to use glvnd's gldispatch
more directly, but that's not public API at the moment.
Reviewed-by: Emma Anholt <emma@anholt.net>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10557>
this otherwise treates begin/end/begin the same as begin/pause/resume
cc: mesa-stable
fixes:
KHR-GL46.texture_view.view_classes
KHR-GL46.transform_feedback.capture_geometry_separate_test
KHR-GL46.transform_feedback.capture_vertex_separate_test
KHR-GL46.transform_feedback.query_geometry_separate_test
KHR-GL46.transform_feedback.query_vertex_separate_test
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15020>
(cherry picked from commit e8ba9cee27)
by initializing this on context creation, we can ensure that the correct
value is always here
cc: mesa-stable
fixes:
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_only
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_only
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_only
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_only
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14974>
(cherry picked from commit 8ff96efcfd)
Commit 38800b38 changed nir_opcodes.py, but that doesn't seem to have
triggered nir_opt_algebraic.py. The change in 75ef5991 depends on
opt_algebraic lowering 16-bit versions of slt, but if opt_algebraic is
not rebuilt, this may not happen. This resulted in some people seeing
assertion failures in, for example,
dEQP-VK.spirv_assembly.instruction.compute.float16.arithmetic_3.step,
due to the backend seeing nir_op_slt that it didn't know how to handle.
v2: Add nir_opcodes.py to nir_algebraic_py so that all the per-driver
algebraic passes pick up the dependency too. Rename it to
nir_algebraic_depends. Suggested by Emma.
Closes: #6047
Fixes: d1992255bb ("meson: Add build Intel "anv" vulkan driver")
Reviewed-by: Emma Anholt <emma@anholt.net>
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15050>
(cherry picked from commit a01b262990)
memcpy is divided into chunks that are vec4 sized max. The problem
here happens with a structure of 24 bytes :
struct {
float3 a;
float3 b;
}
If you memcpy that struct, the lowering will emit 2 load/store, one of
sized 8, next one sized 16. But both end up located at offset 0, so we
effectively drop 2 floats.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: a3177cca99 ("nir: Add a lowering pass to lower memcpy")
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15049>
(cherry picked from commit 768930a73a)
With the recent addition of the shortcuts aiming to avoid atomic
operations, the reference count on resources can become unbalanced
in the Tegra driver since they are wrapped and then proxied to the
Nouveau driver.
Fix this by keeping a private reference count.
Fixes: 7688b8ae98 ("st/mesa: eliminate all atomic ops when setting vertex buffers")
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Tested-by: Karol Herbst <kherbst@redhat.com>
(cherry picked from commit 108e6eaa83)
With the recent addition of the shortcuts aiming to avoid atomic
operations, the reference count on sampler views can become unbalanced
in the Tegra driver since they are wrapped and then proxied to the
Nouveau driver.
Fix this by keeping a private reference count.
Fixes: ef5d427413 ("st/mesa: add a mechanism to bypass atomics when binding sampler views")
Reviewed-by: Karol Herbst <kherbst@redhat.com>
Tested-by: Karol Herbst <kherbst@redhat.com>
(cherry picked from commit e8ce0a3357)
Once we simplified a phi node, we never updated the definition it points
to, which meant that it could become out of date if that definition were
also simplified, and we didn't check that when rewriting sources. That
could happen when there are multiple nested loops with phi nodes at the
header.
Fix it by updating the phi's pointer. Since we always update sources
after visiting the definition it points to, when we go to rewrite a
source, if that source points to a simplified phi, the phi's pointer
can't be pointing to a simplified phi because we already visited the phi
earlier in the pass and updated it, or else it's been simplified in the
meantime and this isn't the last pass. This way we don't need to
keep recursing when rewriting sources.
Fixes: 613eaac7b5 ("ir3: Initial support for spilling non-shared registers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15035>
(cherry picked from commit 3ef858a6f6)
This fixes artifacts seen in games when using ASTC transcoding,
we need to use DXT5 for proper alpha channel support.
Number of components is a block specific property, there is no easy
way to see if we will require >1bit alpha support or not, so simply
use DXT5 to have support in place.
Fixes: 91cbe8d855 ("gallium: Add a transcode_astc driconf option")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15029>
(cherry picked from commit d3b4202b63)
This wasn't much of a problem before because vk_command_buffer_finish()
doesn't do much on an empty command buffer. However, it's about to be
responsible for managing the pool's list of command buffers so it will
be critical to get this right.
Fixes: c9189f4813 ("anv: Use a common vk_command_buffer structure")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14917>
(cherry picked from commit 7b0e306854)
Properly handling NaN adversely affects several hundred shaders in
shader-db (lots of Skia and a few others from various synthetic
benchmarks) and fossil-db (mostly Talos and some Doom 2016). Only apply
the NaN handling work-around when the shader demands it.
v2: Add comment explaining the 1.0*y_over_x. Suggested by Caio.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: 2098ae16c8 ("nir/builder: Move nir_atan and nir_atan2 from SPIR-V translator")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
(cherry picked from commit 1cb3d1a6ae)
frexp_sig of ±0, ±Inf, or NaN should just return the input unmodified.
frexp_exp of ±Inf or NaN is undefined, and frexp_exp of ±0 should return
the input unmodified. This seems to already work.
No shader-db or fossil-db changes on any Intel platform.
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: 23d30f4099 ("spirv,nir: lower frexp_exp/frexp_sig inside a new NIR pass")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
(cherry picked from commit 7d0d9b9fbc)
NOTE: This commit needs "nir: All set-on-comparison opcodes can take all
float types" or regressions will occur in other Vulkan SPIR-V tests.
No shader-db changes on any Intel platform.
NOTE: This commit depends on "nir: All set-on-comparison opcodes can
take all float types".
v2: Fix handling 16-bit (and presumably 64-bit) values.
About 280 shaders in Talos are hurt by a few instructions, and a couple
shaders in Doom 2016 are hurt by a few instructions.
Tiger Lake
Instructions in all programs: 159893290 -> 159895026 (+0.0%)
SENDs in all programs: 6936431 -> 6936431 (+0.0%)
Loops in all programs: 38385 -> 38385 (+0.0%)
Cycles in all programs: 7019260087 -> 7019254134 (-0.0%)
Spills in all programs: 101389 -> 101389 (+0.0%)
Fills in all programs: 131532 -> 131532 (+0.0%)
Ice Lake
Instructions in all programs: 143624235 -> 143625691 (+0.0%)
SENDs in all programs: 6980289 -> 6980289 (+0.0%)
Loops in all programs: 38383 -> 38383 (+0.0%)
Cycles in all programs: 8440083238 -> 8440090702 (+0.0%)
Spills in all programs: 102246 -> 102246 (+0.0%)
Fills in all programs: 131908 -> 131908 (+0.0%)
Skylake
Instructions in all programs: 134185495 -> 134186618 (+0.0%)
SENDs in all programs: 6938790 -> 6938790 (+0.0%)
Loops in all programs: 38356 -> 38356 (+0.0%)
Cycles in all programs: 8222366923 -> 8222365826 (-0.0%)
Spills in all programs: 98821 -> 98821 (+0.0%)
Fills in all programs: 125218 -> 125218 (+0.0%)
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: 1feeee9cf4 ("nir/spirv: Add initial support for GLSL 4.50 builtins")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
(cherry picked from commit 75ef5991f5)
This (sort of) matches the behavior of nir_opt_algebraic. This ensures
that subnormal values are properly flushed to zero.
With the aid of "nir/search: Float sources of texture instructions are
float users" and "nir/search: Transitively apply is_only_used_as_float",
there would have been no shader-db regressions on Intel platforms.
However, those caused a significant increase in compile time. Since the
instruction regressions were so small, I just dropped those commits
rather than improve them.
All Haswell and newer platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 20125042 -> 20125094 (<.01%)
instructions in affected programs: 7184 -> 7236 (0.72%)
helped: 0
HURT: 32
HURT stats (abs) min: 1 max: 4 x̄: 1.62 x̃: 2
HURT stats (rel) min: 0.11% max: 1.49% x̄: 0.85% x̃: 0.78%
95% mean confidence interval for instructions value: 1.39 1.86
95% mean confidence interval for instructions %-change: 0.74% 0.96%
Instructions are HURT.
total cycles in shared programs: 862745586 -> 862746551 (<.01%)
cycles in affected programs: 109872 -> 110837 (0.88%)
helped: 12
HURT: 23
helped stats (abs) min: 2 max: 774 x̄: 90.83 x̃: 19
helped stats (rel) min: 0.07% max: 25.23% x̄: 3.06% x̃: 0.40%
HURT stats (abs) min: 2 max: 1106 x̄: 89.35 x̃: 12
HURT stats (rel) min: 0.08% max: 45.40% x̄: 3.01% x̃: 0.47%
95% mean confidence interval for cycles value: -60.09 115.23
95% mean confidence interval for cycles %-change: -2.21% 4.07%
Inconclusive result (value mean confidence interval includes 0).
All of the shaders hurt are in either UE4 shooter-game or shooter_demo.
Tiger Lake
Instructions in all programs: 159893213 -> 159893290 (+0.0%)
SENDs in all programs: 6936431 -> 6936431 (+0.0%)
Loops in all programs: 38385 -> 38385 (+0.0%)
Cycles in all programs: 7019259514 -> 7019260087 (+0.0%)
Spills in all programs: 101389 -> 101389 (+0.0%)
Fills in all programs: 131532 -> 131532 (+0.0%)
Ice Lake
Instructions in all programs: 143624164 -> 143624235 (+0.0%)
SENDs in all programs: 6980289 -> 6980289 (+0.0%)
Loops in all programs: 38383 -> 38383 (+0.0%)
Cycles in all programs: 8440082767 -> 8440083238 (+0.0%)
Spills in all programs: 102246 -> 102246 (+0.0%)
Fills in all programs: 131908 -> 131908 (+0.0%)
Skylake
Instructions in all programs: 134185424 -> 134185495 (+0.0%)
SENDs in all programs: 6938790 -> 6938790 (+0.0%)
Loops in all programs: 38356 -> 38356 (+0.0%)
Cycles in all programs: 8222366529 -> 8222366923 (+0.0%)
Spills in all programs: 98821 -> 98821 (+0.0%)
Fills in all programs: 125218 -> 125218 (+0.0%)
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: f5dd6dfe01 ("anv: enable VK_KHR_shader_float_controls and SPV_KHR_float_controls")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
(cherry picked from commit 38a94c82e6)
Extend 4195a9450b so that the next poor fool doesn't come along and
say, "sge does the right thing for 16-bit sources, but slt gives a NIR
validation failure. What the deuce?"
NOTE: This commit is necessary to prevent regressions in GLSLstd450Step
tests of 16-bit sources at "spriv: Produce correct result for
GLSLstd450Step with NaN".
Fixes: 4195a9450b ("nir: sge operation is defined for floating-point types")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
(cherry picked from commit 38800b385c)
Fast clear with the resource format instead. This is safe to do because
can_fast_clear_color ensures that the clear color generates the same
pixel with either the view format or the resource format.
On SKL, this prevents us from using an invalid surface state. This platform
doesn't support CCS_E with sRGB formats, but prior to this patch we allowed
fast-clearing with this combination. Piglit's fcc-write-after-clear test
can trigger this.
Fixes: 230952c210 ("iris: Don't support sRGB + Y_TILED_CCS on gen9")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14806>
(cherry picked from commit 6778b3a379)
the idx param for LLVMBuildInsertElement is zero-indexed based on the
value of 'vector_length' (always 4), and the vector length is (obviously)
sized to 'vector_length', so this should be the member of the vec that is being
inserted, not the invocation index
cc: mesa-stable
fixes (zink, but only on my one machine):
KHR-GL46.tessellation_shader.single.max_patch_vertices
KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_write_calls
dEQP-GLES31.functional.tessellation.shader_input_output.barrier
dEQP-GLES31.functional.tessellation.shader_input_output.patch_vertices_5_in_10_out
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_isolines_geometry_output_points
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_isolines_point_mode_geometry_output_triangles
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_quads_geometry_output_points
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_quads_point_mode_geometry_output_lines
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_triangles_geometry_output_points
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_triangles_point_mode_geometry_output_lines
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14949>
(cherry picked from commit 68c1b50e48)
All of the opcodes in nir_opt_algebraic_late are the unsized (1-bit)
versions. If the lowering to int32 happens first, many of the
optimizations and lowerings won't happen.
Of particular importance is the lowering of fisfinite. If a shader
happens to contain fisfinite of an fp16 value, it will assert later
during compliation.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Fixes: 78b4e417d4 ("gallivm: handle fisfinite/fisnormal")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14942>
(cherry picked from commit e3cbc328e0)
The same problem with 17e62a3c23
fixed for i965 with 6bc710d769
exists with other drivers.
With Mesa 21.3.6 on radeon r100 it shows as:
_mesa_is_winsys_fbo (fb=0x0)
radeonFlush
_mesa_make_current
_mesa_free_context_data
radeonDestroyContext
driDestroyContext
dri2_destroy_context
glx_display_free
__glXCloseDisplay
XCloseDisplay
Follow the i965 change and add a NULL test before flush for
radeon, i915 and nouveau.
Fixes: 17e62a3c23 ("mesa: (correctly) flush more in _mesa_make_current")
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14989>
these regions might not have the coords in the correct order, which will
cause them to fail intersection tests, resulting in clears that are never
applied
cc: mesa-stable
fixes:
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_all_buffer_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_color_and_depth_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_color_and_stencil_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_linear_filter_color_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_magnifying_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_minifying_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_missing_buffers_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_nearest_filter_color_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_dimensions_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_height_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_width_blit
GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_scissor_blit
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14867>
(cherry picked from commit 388f23eabe)
If we have batch a + b, and writing to batch b, causes batch a
to flush, all the bo->index get reset, and we try to submit a -1
to the kernel.
Look the bo index up when creating relocations.
Fixes crash seen in KHR-GL46.compute_shader.pipeline-post-fs
and a trace from Wasteland 3
Fixes: f3630548f1 ("crocus: initial gallium driver for Intel gfx 4-7")
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14905>
(cherry picked from commit 37c3be6947)
Commit 17e62a3c23 made _mesa_make_current
begin calling ctx->Driver.Flush() in more cases, including when called
during context destruction, after _mesa_free_context_data has set
ctx->DrawBuffer to NULL. i965's flush hook wasn't prepared for this,
and assumed that ctx->DrawBuffer was non-NULL. This led to a crash
with the following backtrace:
#0 0x00007ffff5bf97b5 in _mesa_is_winsys_fbo (fb=0x0)
at ../../src/mesa/main/fbobject.h:52
#1 0x00007ffff5bfa359 in brw_flush_front (ctx=0x5555555a4110)
at ../../src/mesa/drivers/dri/i965/brw_context.c:242
#2 0x00007ffff5bfa587 in brw_glFlush (ctx=0x5555555a4110,
gallium_flush_flags=0) at ../../src/mesa/drivers/dri/i965/brw_context.c:301
#3 0x00007ffff5d46b2b in _mesa_make_current (newCtx=0x0, drawBuffer=0x0,
readBuffer=0x0) at ../../src/mesa/main/context.c:1616
#4 0x00007ffff5d46484 in _mesa_free_context_data (ctx=0x5555555a4110,
destroy_debug_output=true) at ../../src/mesa/main/context.c:1309
#5 0x00007ffff5bfcb59 in brw_destroy_context (driContextPriv=0x555555590260)
at ../../src/mesa/drivers/dri/i965/brw_context.c:1301
There is really no point in worrying about front buffer flushing during
the context's destruction when we've already discarded the drawbuffer,
so just add a NULL check in brw_flush_front and skip that work.
Fixes: 17e62a3c23 ("mesa: (correctly) flush more in _mesa_make_current")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5957
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14828>
We need to check the source of the copy, not the destination. That means
this we need to move this check inside the ifs, where we know that the
source is a copy.
Fixes: 590efd180b ("Prevent propagating shared regs out of loops")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14412>
(cherry picked from commit 09731fc79a)
Workgroup is only allowed in compute shaders, and Device should be more
in line with the intended use here
the alternative would be to keep using Workgroup for compute and use Device
otherwise, but this would effectively make atomic ops non-atomic, which seems
like it isn't desirable
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14690>
(cherry picked from commit 6f38ea4ac7)
according to spec, these must match the texel pointer type
cc: mesa-stable
fixes (nvidia):
dEQP-GLES31.functional.image_load_store.2d.atomic.exchange_r32f_return_value
dEQP-GLES31.functional.image_load_store.2d_array.atomic.exchange_r32f_return_value
dEQP-GLES31.functional.image_load_store.cube.atomic.exchange_r32f_return_value
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14690>
(cherry picked from commit 2361c52b5e)
- the current batch id is always 0
- there is always a current batch
- a batch id can only be set at the time of submit
thus when passing 0 to wait on the current batch, the submit must complete
so that there is a batch id, and this must occur before the timeline wait
path or else the timeline wait does nothing
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14693>
(cherry picked from commit 3a0888c62f)
Previously, no buffers were ever marked as EXEC_OBJECT_ASYNC so the
Kernel would ensure dependency tracking for us. After we implemented
explicit busy tracking in commit 89a34cb845, only the external
objects kept relying on the Kernel's implicit tracking and Iris did
inter-batch busy tracking, meaning we lost inter-screen and
inter-context synchronization. This seemed fine to me since, as far as
I understood, it is the duty of the application to synchronize itself
against multiple screens and contexts.
The problem here is that applications were actually relying on the old
behavior where the Kernel guarantees synchronization, so 89a34cb845
can be seen as a regression. This commit addresses the inter-context
synchronization case.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5731
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5812
Fixes: 89a34cb845 ("iris: switch to explicit busy tracking")
Tested-by: Konstantin Kharlamov <hi-angel@yandex.ru>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14783>
Commit e614789588 ("anv: Also disallow CCS_E for multi-LOD images")
accidentally disabled CCS_E on TGL+ because it checked for
image->vk.mip_levels > 0 instead of image->vk.mip_levels > 1.
Instead of reverting it, we remove the code which disables CCS_E for
mipmapped or arrayed images now that we've sufficiently handled the
clear color issue in other ways.
Fixes: e614789588 ("anv: Also disallow CCS_E for multi-LOD images")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14723>
(cherry picked from commit 57445adc89)
On TGL, if a block of fragment shader outputs match the surface's clear
color, the HW may convert them to fast-clears (see HSD 14010672564).
This can lead to rendering corruptions if not handled properly. We
restrict the clear color to zero to avoid issues that can occur with:
- Texture view rendering (including blorp_copy calls)
- Images with multiple levels or array layers
Fixes: e614789588 ("anv: Also disallow CCS_E for multi-LOD images")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14723>
(cherry picked from commit c48401404c)
CCS_E is currently disabled on TGL+, but we'll enable it soon. We choose
to explicitly disable it for certain copy operations to avoid CTS
failures in the following groups:
- dEQP-VK.drm_format_modifiers.export_import.*
- dEQP-VK.synchronization*
Fixes: e614789588 ("anv: Also disallow CCS_E for multi-LOD images")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14723>
(cherry picked from commit d68b2db89c)
This fixes a bug in the handcrafted SIMD lowering done by the SHUFFLE
code generation, which wasn't taking into account the source and
destination region strides while deciding whether it needs to split an
instruction.
v2: Use new element_sz() helper instead of left shift. (Lionel)
Fixes: 90c9f29518 ("i965/fs: Add support for nir_intrinsic_shuffle")
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14273>
(cherry picked from commit d1038197f3)
Instead of a unreachable.
This would avoid an assert on debug builds that uses vkfoo_to_str to
print structure types. This will become more common as some tests will
start to use VK_STRUCTURE_TYPE_MAX_ENUM to mark structures from
unsupported extensions more often.
v2 (Jason):
* Include enum name on the default message
* Handle MAX_ENUM as a special case
v3 (Jason):
* vk_ObjectType_to_ObjectName don't need to use ${enum.name}
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14525>
(cherry picked from commit 821c66e50c)
Fixes InconsistentSpirv validation errors reporting that PackHalf2x16
outputs uint rather than float.
For example the previous code generates the following SPIR-V with
PackHalf2x16 output as a float:
%2018 = OpExtInst %float %1 PackHalf2x16 %2017
%2019 = OpBitcast %uint %2018
The new code generates:
%2018 = OpExtInst %uint %1 PackHalf2x16 %2017
%2019 = OpBitcast %uint %2018
cc: mesa-stable
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14568>
(cherry picked from commit 985dae7f41)
Fixes the following valgrind warnings:
Conditional jump or move depends on uninitialised value(s)
at 0x5D1298C: draw_pt_so_emit_prepare (draw_pt_so_emit.c:95)
by 0x5D89FD7: llvm_middle_end_prepare (draw_pt_fetch_shade_pipeline_llvm.c:319)
by 0x5D13BFF: vsplit_prepare (draw_pt_vsplit.c:229)
by 0x5D0D5D8: draw_pt_arrays.isra.0 (draw_pt.c:124)
by 0x5D0DA08: draw_instances (draw_pt.c:484)
by 0x5D0DEB9: draw_vbo (draw_pt.c:610)
by 0x5E847D6: r300_swtcl_draw_vbo (r300_render.c:901)
by 0x5D67125: u_vbuf_draw_vbo (u_vbuf.c:1470)
by 0x5CFCAD3: cso_multi_draw (cso_context.c:1639)
by 0x58FEC37: st_draw_gallium (st_draw.c:186)
by 0x5A486BA: _mesa_draw_arrays.part.0 (draw.c:1323)
by 0x48B4E27: stub_glDrawArrays (piglit-dispatch-gen.c:12421)
Uninitialised value was created by a stack allocation
at 0x5E90D3F: r300_draw_init_vertex_shader (r300_vs_draw.c:313)
Conditional jump or move depends on uninitialised value(s)
at 0x5D175D9: draw_create_vertex_shader (draw_vs.c:70)
by 0x5E90E7A: r300_draw_init_vertex_shader (r300_vs_draw.c:366)
by 0x5E8751F: r300_create_vs_state (r300_state.c:1950)
by 0x594453B: st_create_common_variant (st_program.c:888)
by 0x594720C: st_get_common_variant (st_program.c:973)
by 0x59484B6: st_precompile_shader_variant (st_program.c:1994)
by 0x59484B6: st_finalize_program (st_program.c:2056)
by 0x58F0571: st_program_string_notify (st_cb_program.c:128)
by 0x5928C9B: st_link_tgsi (st_glsl_to_tgsi.cpp:7514)
by 0x5904B53: st_link_shader (st_glsl_to_ir.cpp:178)
by 0x58D3E08: _mesa_glsl_link_shader (link_program.cpp:91)
by 0x58865C7: link_program (shaderapi.c:1363)
by 0x58865C7: link_program_error.part.0 (shaderapi.c:1474)
by 0x48DBC5A: stub_glLinkProgram (piglit-dispatch-gen.c:34426)
Uninitialised value was created by a stack allocation
at 0x5E90D4F: r300_draw_init_vertex_shader (r300_vs_draw.c:313)
Based on Filip Gawin's
r300: set new_vs.type to PIPE_SHADER_IR_TGSI
CC: mesa-stable
Reviewed-by: Emma Anholt <emma@anholt.net>
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14620>
(cherry picked from commit b5b105df96)
It's not obvious why the (gl_FrontFacing ? -1.0 : 1.0) case was handled
different for Gfx12+ than for previous generations, and it's not
correct. It tries to negate the result as an integer, and it does this
before the mask operation that clears the other bits in the value.
When we eventually support dual-SIMD8 dispatch, the other front-facing
bit is in g1.6 at bit 15, so similar code should be possible there.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: c92fb60007 ("intel/fs/gen12: Implement gl_FrontFacing on gen12+.")
Closes: #5876
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14625>
(cherry picked from commit 945fb51fb5)
this would allocate a new stream uploader for every map if the offset was
large (e.g., all sparse buffer usage), which almost immediately consumes all vram
cc: mesa-stable
fixes KHR-GL46.CommonBugs.CommonBug_SparseBuffersWithCopyOps
Acked-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14381>
(cherry picked from commit d83b52928c)
Commit 9da15aa3aa ("llvmpipe: enable EXT_memory_object(_fd)") enabled
the extension, but left this unimplemented.
Leaving this unimplemented causes segfaults for anyone trying to retrieve
the UUIDs, as the calling code in the state tracker does not check if the
function is implemented. This affects e.g. current Wine versions.
Set the UUID to all zeros. Although this slightly violates the vulkan
specification (since 1.2.146), the UUIDs have to match the ones from
lavapipe (lvp_get_physical_device_properties_1_1).
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5865
Fixes: 9da15aa3aa ("llvmpipe: enable EXT_memory_object(_fd)")
Signed-off-by: Stefan Brüns <stefan.bruens@rwth-aachen.de>
Reviewed-by: Dave Airlie airlied@redhat.com
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14558>
(cherry picked from commit 537a0ee3b7)
When doing copies of descriptors from one set to another, that contain
either a UNIFORM_BUFFER or STORAGE_BUFFER, both the buffer view &
surface state are allocated from the source descriptor. Therefore we
need to copy their content otherwise we could run into lifecycle
issues when the source descriptor is destroyed.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14585>
(cherry picked from commit acebea9cf1)
By software ABI, a blend shader is permitted to clobber registers
R0-R15. The scheduler needs to be aware of this, to avoid moving a write
to one of these registers past the BLEND itself. Otherwise the schedule
is invalid.
This bug affects GLES3.0, but is rare enough in practice that we had
missed it. It requires a fragment shader to write to multiple render
targets with attached blend shaders, and have temporaries register
allocated to R0-R15 that are not read by the blend shader, but are sunk
past the BLEND instruction by the scheduler. Prevents a regression when
switching boolean representations on:
dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_fragment
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14577>
(cherry picked from commit b8d37eb1bb)
As indicated by
VkPhysicalDeviceFragmentShadingRatePropertiesKHR::fragmentShadingRateWithShaderSampleMask
our implementation will clamp to 1x1 when reading samplemask or
writing to samplemask.
This fixes vkd3d-proton tests test_sample_mask_dxbc & test_sample_mask_dxil
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: b6332fc4a8 ("intel/compiler: handle coarse pixel in render target writes descriptors")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14553>
(cherry picked from commit 30a8b8d2df)
Setting the screen ro member before we checked gpu id means the error
case leads to a double-free because screen->ro is set and allocated
by parent who hanbdles de-alloc a second time after we destroyed the
screen we just created because ro was set.
Cc: mesa-stable
Signed-off-by: Carsten Haitzler <carsten.haitzler@foss.arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14516>
(cherry picked from commit 874f4095c5)
the original change here attempted to fix calculating the maximum bound for the
mapped readback buffer by adding the maximum attribute size to the final element
used by readback
the calculation was erroneous, however, because it instead calculated the maximum
offset instead of the size, which would cause a different kind of overrun
Fixes: 3c5b7dca30 ("util/vbuf: fix buffer overrun in attribute conversions")
fixes#5846
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14479>
(cherry picked from commit 596d2ab0ad)
this appeared to fix some sort of bug related to preserving qbo data,
but really there shouldn't have been any sort of bug anyway since the qbos
all get read back, and thus the data is already preserved
instead, it just preserved the query id, which overloaded the pools and crashed
This reverts commit 79790e276f.
fixes#5669
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14397>
(cherry picked from commit 2fa1bf60d6)
st_init_extensions (src/mesa/state_tracker/st_extensions.c) already
enforces the GLSL 1.30 or EXT_gpu_shader4 requirement, so Crocus will
already behave this way on this hardware.
The EXT_texture_integer spec says:
NV_gpu_program4 or EXT_gpu_shader4 is required.
Without one of these extensions or GLSL 1.30, it is impossible to read
integer values from a texture. The spec also says:
This extension does not enforce type consistency for texture
accesses or between fragment shaders and the corresponding
framebuffer attachments. The results of a texture lookup from an
integer texture are undefined:
* for fixed-function fragment processing, or
* for shader texture accesses expecting floating-point return
values.
The color components used for per-fragment operations and written
into a color buffer are undefined:
* for fixed-function fragment processing with an integer color
buffer,
* for fragment shaders that write floating-point color components
to an integer color buffer, or
* for fragment shaders that write integer color components to a
color buffer with floating point or normalized integer
components.
So it's really a soft requirement, but also kind of rude to expose the
extension without a way to use it properly.
Closes: #4497
CC: mesa-stable
"most" times it isn't necessary to insert any pipeline barriers when binding
descriptors, as GL requires explicit barrier usage which comes through a different
codepath
the exception here is when the following scenario occurs:
* have buffer A
* buffer_subdata is called on A
* discard path is taken || A is not host-visible
* stream uploader is used for host write
* CmdCopyBuffer is used to copy the data back to A
buffer A now has a pending TRANSFER write that must complete before the buffer is
used in a shader, so synchronization is required any time TRANSFER usage is detected
in a bind
there's also going to be more exceptions going forward as more internal usage is added,
so just remove the whole fake-barrier mechanism since it'll become more problematic
going forward
Cc: 21.3 mesa-stable
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14496>
(cherry picked from commit 3e5f4cebe8)
ensure that vertex key data is always zeroed when changing last stage since it will
be updated before draw anyway and can only cause problems if left alone here
fixes the following caselist:
dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.max_tess_evaluation_texture_image_units
dEQP-GLES31.functional.tessellation_geometry_interaction.feedback.tessellation_output_quads_geometry_output_points
dEQP-GLES31.functional.ubo.random.all_per_block_buffers.25
cc: mesa-stable
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14482>
(cherry picked from commit d15ff96da2)
Fixes a leak:
==47470== 60 bytes in 1 blocks are definitely lost in loss record 1,790 of 1,904
==47470== at 0x484186F: malloc (vg_replace_malloc.c:381)
==47470== by 0x58EBA6A: compile_vertex_list (vbo_save_api.c:535)
==47470== by 0x58EDABF: wrap_buffers (vbo_save_api.c:1021)
==47470== by 0x58EDF97: upgrade_vertex (vbo_save_api.c:1134)
==47470== by 0x58EE52F: fixup_vertex (vbo_save_api.c:1251)
==47470== by 0x58EFE9E: _save_Normal3f (vbo_attrib_tmp.h:315)
Fixes: 69615d92a0 ("vbo/dlist: realloc prims array instead of free/malloc")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14474>
(cherry picked from commit a5bc8c4be9)
Fixes a leak:
==46154== 48 bytes in 1 blocks are definitely lost in loss record 1,571 of 1,905
==46154== at 0x48466AF: realloc (vg_replace_malloc.c:1437)
==46154== by 0x5FC98EC: util_idalloc_resize (u_idalloc.c:43)
==46154== by 0x5FC9C16: util_idalloc_alloc_range (u_idalloc.c:125)
==46154== by 0x56FDB9F: _mesa_EndList (dlist.c:13681)
Fixes: b703d7c15f ("dlist: store all dlist in a continuous memory block")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14474>
(cherry picked from commit 6e9cd801a6)
Different parts of our codebase disagree on whether spatial
coordinates/dimensions are given in pixels or blocks, which differ by a
constant factor for block-compressed formats. This disagreement
manifests as incorrect results accessing block-compressed formats.
To resolve this, define the public tiling routines to take their
coordinates in pixels, and align the relevant code in Panfrost
accordingly.
Fixes rendering glitches in Factorio, as well as a pile of piglits on
Panfrost. It should also fix glTexSubImage() with ETC1 on Lima, but
there are no tests for this in dEQP/Piglit.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Tested-by: Vasily Khoruzhick <anarsoul@gmail.com> [dEQP/Lima]
Tested-by: Erico Nunes <nunes.erico@gmail.com> [Piglit/Lima]
Reported-by: Icecream95 <ixn@disroot.org>
Closes: #5560
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14370>
(cherry picked from commit b920ace4bc)
There is a lot of unit confusion in Gallium due to pixels versus blocks
matching only with uncompressed textures. Add a helper to do a common
pixels->blocks unit conversion required in multiple drivers.
v2: Rename dst->blocks, src->pixels to avoid confusion about the units
to casual readers (Mike).
Note to mesa-stable maintainers: this is marked as Cc: mesa-stable so
the next patch (a set of bug fixes for Lima and Panfrost) can be
backported. It's not a bug fix in its own right, of course.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net> [v1]
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14370>
(cherry picked from commit 26c533f167)
This makes the compiler less predictable and should only have a very small
effect on performance.
fossil-db (Vega):
Totals from 2410 (1.79% of 134756) affected shaders:
CodeSize: 6911568 -> 6942840 (+0.45%)
Fixes Horizon Zero Dawn artifacts.
If a shader has:
a = pack_half_2x16(a, 0) //rtne
store(pack_half_2x16(0, b) | a) //rtne
a = unpack_2x16(a).x
It will become:
store(pack_half_2x16(a, b)) //rtz
a = unpack_2x16(pack_half_2x16(a, 0)).x //rtne
So a later shader with "unpack_2x16(load()).x" will use "a" rounded to
zero, while the previous shader will use "a" rounded to the nearest even.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 2f125908b3 ("radv,aco: lower_pack_half_2x16")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14475>
(cherry picked from commit 60c711833f)
If a BO is removed from a cache bucket list via a lookup, we must
handle it in the same way as if a allocation from the cache happened:
tell valgrind that the buffer is active again and take a reference
to the etna_device, which the BO had given up while being in the
cache.
Cc: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Guido Günther <agx@sigxcpu.org>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14159>
(cherry picked from commit 1b1f8592c0)
The intended limit for command stream size is 64KB, as this is what old
kernels can reliably do and what allows for maximum number of queued
streams on newer kernels. However, due to unit confusion with the size
member, which is in dwords, the submitted streams could grow up to
~128KB. Fix this by using the proper limit in dwords.
Flushing due to some limits being exceeded is not an issue, but is
expected with certain workloads, so lower the severity of the message
being emitted in this case to debug level.
Cc: mesa-stable
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14425>
(cherry picked from commit ccfd5054a4)
This fixes a test from the vkd3d-proton test_dual_source_blending_dxbc
test which asserts in the backend with :
brw_fs_visitor.cpp:716: void fs_visitor::emit_fb_writes(): Assertion `!prog_data->dual_src_blend || key->nr_color_regions == 1' failed.
This is because there is 2 color attachments provided by the
renderpass so we initially set nr_color_regions = 2. But once we've
parsed the shader, we can see it's only using one output (with dual
source color blending).
This change looks at the output variables to update the valid output
variables.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14417>
(cherry picked from commit 07bc6b7ed9)
Fixes memory leak with dependencies array:
==5224== 104 (96 direct, 8 indirect) bytes in 3 blocks are definitely lost in loss record 1,954 of 2,035
==5224== at 0x484178A: malloc (vg_replace_malloc.c:380)
==5224== by 0x484670B: realloc (vg_replace_malloc.c:1437)
==5224== by 0x14DBAB9B: update_bo_syncobjs (iris_batch.c:819)
==5224== by 0x14DBADB8: update_batch_syncobjs (iris_batch.c:898)
==5224== by 0x14DBB3D5: _iris_batch_flush (iris_batch.c:1031)
==5224== by 0x14DB77D0: iris_transfer_map (iris_resource.c:2348)
==5224== by 0x157786FD: u_transfer_helper_transfer_map (u_transfer_helper.c:243)
==5224== by 0x14C479E7: tc_buffer_map (u_threaded_context.c:2252)
==5224== by 0x1434F3F8: pipe_buffer_map_range (u_inlines.h:393)
==5224== by 0x1435094A: _mesa_bufferobj_map_range (bufferobj.c:491)
==5224== by 0x143586D9: map_buffer_range (bufferobj.c:3737)
==5224== by 0x14358DA3: _mesa_MapBuffer (bufferobj.c:3947)
==5224== 240 (192 direct, 48 indirect) bytes in 6 blocks are definitely lost in loss record 1,984 of 2,035
==5224== at 0x484178A: malloc (vg_replace_malloc.c:380)
==5224== by 0x484670B: realloc (vg_replace_malloc.c:1437)
==5224== by 0x14DBAB9B: update_bo_syncobjs (iris_batch.c:819)
==5224== by 0x14DBADB8: update_batch_syncobjs (iris_batch.c:898)
==5224== by 0x14DBB3D5: _iris_batch_flush (iris_batch.c:1031)
==5224== by 0x14FF72CC: iris_get_query_result (iris_query.c:631)
==5224== by 0x14C4396A: tc_get_query_result (u_threaded_context.c:880)
==5224== by 0x1458F4F7: get_query_result (st_cb_queryobj.c:273)
==5224== by 0x1458F7EB: st_WaitQuery (st_cb_queryobj.c:352)
==5224== by 0x144EFF66: get_query_object (queryobj.c:742)
==5224== by 0x144F01AE: _mesa_GetQueryObjectuiv (queryobj.c:811)
And leak with syncobjs:
==13644== 8 bytes in 1 blocks are definitely lost in loss record 1 of 1,846
==13644== at 0x484186F: malloc (vg_replace_malloc.c:381)
==13644== by 0x639789B: iris_create_syncobj (iris_fence.c:69)
==13644== by 0x63B213A: iris_batch_reset (iris_batch.c:512)
==13644== by 0x63B3637: _iris_batch_flush (iris_batch.c:1056)
==13644== by 0x65EF2BC: iris_get_query_result (iris_query.c:631)
==13644== by 0x623B970: tc_get_query_result (u_threaded_context.c:880)
==13644== by 0x5B874F7: get_query_result (st_cb_queryobj.c:273)
==13644== by 0x5B877EB: st_WaitQuery (st_cb_queryobj.c:352)
==13644== by 0x5AE7F66: get_query_object (queryobj.c:742)
==13644== by 0x5AE8150: _mesa_GetQueryObjectiv (queryobj.c:801)
Fixes: ce2e2296ab ("iris: Suballocate BO using the Gallium pb_slab mechanism")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14387>
(cherry picked from commit b8f0459d6f)
After some experimentation with computerator, it seems on a618 that
writing a full register and then reading half of it as a half register
requires a delay of 6, the same as the delay for cat5/cat6 sources. The
other direction only has a delay of 5, but just bump it unconditionally
out of an abundance of caution.
Fixes: 890de1a436 ("ir3/delay: Fix full->half and half->full delay")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14246>
(cherry picked from commit 603791bdeb)
If we're allocating a source then we force is_killed to false, not to
true. Fixes a regression in
dEQP-GLES31.functional.synchronization.in_invocation.image_atomic_write_read
later.
Fixes: 0ffcb19b9d ("ir3: Rewrite register allocation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14246>
(cherry picked from commit d371d807eb)
When we lower SPIR-V to NIR for textures in vtn_handle_texture, we only
bump the number of coordinate components when the op is not a lod query.
Update the assert to take this into account.
This fixes:
- dEQP-VK.robustness.robustness2.bind.template.r32f.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.r32f.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.r32i.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.r32i.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.r32ui.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.r32ui.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rg32f.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rg32f.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rg32i.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rg32i.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rg32ui.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rg32ui.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rgba32f.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rgba32f.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rgba32i.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rgba32i.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rgba32ui.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.bind.template.rgba32ui.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.r32f.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.r32f.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.r32i.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.r32i.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.r32ui.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.r32ui.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rg32f.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rg32f.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rg32i.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rg32i.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rg32ui.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rg32ui.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rgba32f.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rgba32f.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rgba32i.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rgba32i.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rgba32ui.dontunroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
- dEQP-VK.robustness.robustness2.push.notemplate.rgba32ui.unroll.nonvolatile.sampled_image.no_fmt_qual.null_descriptor.samples_1.cube_array.frag
Fixes: 231337a1 ("intel/fs/xehp: Assert that the compiler is sending all 3 coords for cubemaps.")
Signed-off-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13925>
(cherry picked from commit af13119993)
It seems that at least some GC400 come out of reset with random vertex
attributes enabled and also don't disable them on the write to the first
config register as normal. Enabling all attributes seems to provide the
GPU with the required edge to actually disable the unused attributes on
the next draw.
Cc: mesa-stable
Reported-by: Steven Walter
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14285>
(cherry picked from commit c1f8bc67e2)
In dEQP-GLES2.functional.shaders.operator.geometric.reflect.highp_vec2_fragment
and friends this pass would turn:
0: DP3 temp[1].x, input[1].yx0_, input[0].wy0_;
1: MUL temp[2].xy, temp[1].xx__, const[0].xx__;
into
0: DP3 temp[2].x * 2, input[1].yx0_, input[0].wy0_;
1: MUL temp[3].xy, temp[2].xy__, input[1].yx__;
Note the attempt to use .y of temp[2]. Just bail when we more dst
channels than src channels, since the rewrite can't generate more channels
for us. Fixes this subset of tests (which I hadn't included in the xfails
until now since results hadn't quite been stable).
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Filip Gawin <filip.gawin@zoho.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14405>
(cherry picked from commit 105b48c85c)
It would seems msvc and mingw dont pack across disparate types so zink_bind_rasterizer_state is too big for int32
string.h:202:10: warning: ‘__builtin___memcpy_chk’ forming offset [4, 7] is out of the bounds [0, 4] of object ‘rast_bits’ with type ‘uint32_t’ {aka ‘unsigned int’} [-Warray-bounds]
202 | return __builtin___memcpy_chk(__dst, __src, __n, __mingw_bos(__dst, 0));
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../src/gallium/drivers/zink/zink_state.c: In function ‘zink_bind_rasterizer_state’:
../src/gallium/drivers/zink/zink_state.c:586:16: note: ‘rast_bits’ declared here
Fixes: 9c5a2ab6
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12609>
(cherry picked from commit 4ff57e5aba)
Previously the code was using a hack to change the token type from
INDETIFIER -> OTHER in order to avoid getting in an infinite loop
expanding the tokens. This worked ok until we got to a paste where
the replacement parameters had already had their type changed
to OTHER because the newly created paste token would then
inherit the OTHER type and never get expanded inself.
For example with the follow code:
#define STEP_ONE() \
out_Color = vec4(0.0,1.0,0.0,1.0)
#define GLUE(x,y) x ## _ ## y
#define EVALUATE(x,y) GLUE(x,y)
#define STEP(stepname) EVALUATE(STEP, stepname)()
#define PERFORM_RAYCASTING_STEP STEP(ONE)
This would get all the way to expanding PERFORM_RAYCASTING_STEP to
STEP_ONE() but because it was created via the paste `x ## _ ## y`
it would never get any further.
To fix this we remove the OTHER hack and instead just track if the
token has already been handled via a bool value `explanding`.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5724
Fixes: 28842c2331 ("glcpp: Implement token pasting for non-function-like macros")
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14101>
(cherry picked from commit d2711f9b61)
For historical reasons, we ingest 1-bit booleans in NIR but expand them
to 16/32-bit booleans in the backend IR. We need to handle this case
when loading boolean constants, extending from 1-bit to 16/32-bit as
required. This issue is masked by effective constant folding for
booleans, but is visible in a shader from Firefox WebRender.
Fixes: 646e03c451 ("pan/bi: Temporarily switch back to 0/~0 bools")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reported-by: Icecream95
Closes: #5797
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14371>
(cherry picked from commit 29d319c767)
these tests are now passing:
dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec2_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec3_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec4_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec2_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec3_vertex,Fail
dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec4_vertex,Fail
Fixes: 1c2c4ddbd1 ("r300g: copy the compiler from r300c")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14282>
(cherry picked from commit 2ddfb9c256)
Older gens have a limit of 2GB on surfaces, this results in
isl_surf_init_s failing if the surface exceeds that, in this
case this should fail all the way back up the stack.
This fixes some cases of max-texture-size on crocus
Fixes: f3630548f1 ("crocus: initial gallium driver for Intel gfx 4-7")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14347>
(cherry picked from commit d8a38edc48)
We tried to step over the instruction we just generated, except we didn't
always just generate one. In the sequence_vertex tests, that meant we
skipped processing the next BGNLOOP and then underflowed our stack.
Cc: mesa-stable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14271>
(cherry picked from commit 658b2ca467)
This adds a missing CFG edge that represents a possible physical
control flow path the EU might take under some conditions which isn't
part of the logical CFG of the program. This possibility shouldn't
have led to problems on platforms prior to Gfx12, since the missing
control flow edge cannot possibly influence liveness intervals.
However on Gfx12+ it becomes the compiler's responsibility to resolve
data dependencies across instructions, and the missing physical
control flow paths may lead to a WaR data hazard currently not visible
to the software scoreboard pass, which could lead to data corruption.
Worse, the possibility for this path to be taken by the EU increases
on Gfx12+ due to a hardware bug affecting EU fusion -- However the
same physical path can be potentially taken on earlier platforms as
well, so this patch extends the CFG on all platforms for consistency,
even though the lack of this edge shouldn't lead to any functional
issues on platforms earlier than Gfx12. There are no shader-db
changes on earlier platforms, so there seems to be no disadvantage
from using the same CFG representation as on later platforms.
This issue has ben reported on TGL with the following conformance
test, thanks to Ian for bringing the FULSIM dependency check warning
to my attention:
dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store
Fixes: 4d1959e693 ("intel/cfg: Represent divergent control flow paths caused by non-uniform loop execution.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4940
Reported-by: Tapani Pälli <tapani.palli@intel.com>
Reported-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14248>
(cherry picked from commit e7470a40c5)
Without this, a cloned instruction that takes full regs will trigger an
ir3_validate assert. This can happen, for ex, if an instruction that
writes p0.x and has a relative src gets cloned in ir3_sched.
Fixes an assert in Genshin Impact with a debug build.
Fixes: 9af795d9b9 ("ir3: Make ir3_instruction::address a normal register")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14231>
(cherry picked from commit 78c53f4888)
We already have code to deal with non-client-visible objects but we were
asserting if it didn't fall into one of the clearly mappable error
cases. However, we didn't have a mapping for VK_ERROR_NOT_PERMITTED
which can happen during object creation. Let's just be sloppy and drop
the assert. Worst case, the client gets an error with no object.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13341>
(cherry picked from commit 116e23e385)
This function is called on load/store_input/output. It makes no sense
for it to get a SYSTEM_VALUE enum. This only doesn't explode because
SYSTEM_VALUE_PRIMITIVE_ID happens to be below VARYING_SLOT_VAR0 so it
doesn't interact with any actual varyings. The next commit is going to
add another system value which will push SYSTEM_VALUE_PRIMITIVE_ID up by
one so it will equal VARYING_SLOT_VAR0 and then the first FS input will
always get smashed to flat which isn't what we want.
Fixes: b59bb9c07a ("radeonsi: force flat for PrimID early in si_nir_scan_shader")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14198>
(cherry picked from commit 732b234ddb)
Insert a flush after a depth decompression pass if the texture
was fast cleared.
This fixes a corruption which seems to only affect gfx10.3 chips.
Ideally we should also clear tex->need_flush_after_depth_decompression
after a flush but there's no easy way for this so this commit will
introduce extra flushes.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14089>
(cherry picked from commit 573d645133)
Currently V3DV_HAS_SURFACE is always defined.
There is no WSI for Android in mesa3d, therefore WSI related extensions
should not be exposed.
1. Define V3DV_HAS_SURFACE only for platforms which has WSI implemented.
2. Rename V3DV_HAS_SURFACE -> V3DV_USE_WSI_PLATFORM to align naming
with other platforms.
Fixes dEQP-VK.wsi.android.surface#query_protected_capabilities
Fixes: 79e4451430 ("v3dv: move extensions table to v3dv_device")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14144>
(cherry picked from commit fcfc4ddfcc)
(v1) Changelog:
-Ddri-drivers option is added in MESON_GEN_NINJA
$(foreach ) cycle copies *_dri.so files to /vendor/lib{64}/dri/
(v2) Changelog
Remove unwanted Symlinks created for classic dri drivers
Update the comments describing each step
Rename .symlinks.timestamp to .targets.timestamp
Squash all the changes in one commit to facilitate picking in mesa stable
HowTo:
BoardConfig.mk: BOARD_MESA3D_CLASSIC_DRIVERS defines the list of classic dri drivers
example: BOARD_MESA3D_CLASSIC_DRIVERS := i965
Fixes: 8621bd8d ("android: Add scripts to build using meson")
Cc: "21.3" "21.2" mesa-stable
Reviewed-by: Roman Stratiienko <r.stratiienko@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13973>
We were setting anv_pipeline::sample_shading_enable based on
sampleShadingEnable without looking at minSampleShading. We would then
pass this value into nir_lower_wpos_center which would add sample_pos to
frag_coord. Then the back-end compiler picks up on the existence of
sample_pos and forces persample dispatch. This leads to doing
per-sample dispatch whenever sampleShadingEnable = VK_TRUE regardless of
the value of minSampleShading. This is almost certainly costing us
perf somewhere.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14022>
(cherry picked from commit 1f559930b6)
Previously a predicated BREAK that appeared immediately before the WHILE
would get merged into the WHILE. This doesn't work if other flow
control (e.g., a CONT) can transfer directly to the WHILE.
On Intel platforms, this fixes the CTS test
dEQP-VK.graphicsfuzz.stable-binarysearch-tree-nested-if-and-conditional.
No shader-db changes on any Intel platform.
When this commit was first created (over a month before it is going to
land), there were some regressions that were prevented by other commits
in MR !13095. That does not appear to be the case now, so I don't know
what changed. Basically, the treatment of discard as a combination of
demote and terminate causes additional continues in some loops, and
those continues trigger this bug. The other commits from that MR
prevent those continues from being generated in the first place.
All Intel platforms had simlar fossil-db results. (Ice Lake shown)
Instructions in all programs: 144419989 -> 144419995 (+0.0%)
SENDs in all programs: 6947332 -> 6947332 (+0.0%)
Loops in all programs: 38277 -> 38277 (+0.0%)
Spills in all programs: 204075 -> 204075 (+0.0%)
Fills in all programs: 319480 -> 319480 (+0.0%)
A few shaders in Doom 2016 were hurt by one instruction each. It seems
likely that these shaders would have experienced at least some
mis-rendering.
Closes: #4213
Fixes: d13bcdb3a9 ("i965/fs: Extend predicated break pass to predicate WHILE.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14128>
(cherry picked from commit 4563261ad1)
When mesa3d is built without VK_USE_PLATFORM_DISPLAY_KHR definition,
dEQP test fails:
dEQP : Test case 'dEQP-VK.info.instance_extensions'..
dEQP : Fail (Extension VK_KHR_get_display_properties2 is missing
dependency: VK_KHR_display)
dEQP : DONE!
Enable KHR_get_display_properties2 only if VK_USE_PLATFORM_DISPLAY_KHR
is enabled.
Fixes: f884c2e3be ("v3dv: implement VK_KHR_get_display_properties2")
Signed-off-by: Roman Stratiienko <roman.o.stratiienko@globallogic.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14047>
(cherry picked from commit 72db15913f)
This virtual instruction is translated into multiple half float
physical instructions, even though its destination is typically of
integer type, which prevents the software scoreboard pass from
inferring the correct execution pipeline for the virtual instruction
on XeHP+ platforms. Teach the SWSB lowering pass about this
inconsistency between the IR and physical instruction types.
Fixes among other tests:
dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packhalf2x16_compute
Fixes: d4537770bb ("intel/fs: Add helper functions inferring sync and exec pipeline of an instruction.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5685
Reported-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14002>
(cherry picked from commit de55fd358f)
ASAN found a leak:
```
Direct leak of 1440 byte(s) in 10 object(s) allocated from:
#0 0x4a9a92 in calloc (build-Monado-CMake/src/xrt/targets/service/monado-service+0x4a9a92)
#1 0x7fdf82afed06 in drmDeviceAlloc build-drm/../drm/xf86drm.c:3933:14
#2 0x7fdf82b00203 in drmProcessPciDevice build-drm/../drm/xf86drm.c:3965:11
#3 0x7fdf82b00203 in process_device build-drm/../drm/xf86drm.c:4359:16
#4 0x7fdf82b0485e in drmGetDevice2 build-drm/../drm/xf86drm.c:4528:15
#5 0x7fdf70751113 in device_select_find_xcb_pci_default ../src/vulkan/device-select-layer/device_select_x11.c:95:13
#6 0x7fdf70751113 in get_default_device ../src/vulkan/device-select-layer/device_select_layer.c:395:21
#7 0x7fdf70751113 in device_select_EnumeratePhysicalDevices ../src/vulkan/device-select-layer/device_select_layer.c:456:33
```
Cc: mesa-stable
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14068>
(cherry picked from commit 555f93cdcd)
From VK_KHR_synchronization2:
"Image memory barriers that do not perform an image layout
transition can be specified by setting oldLayout equal to
newLayout.
E.g. the old and new layout can both be set to
VK_IMAGE_LAYOUT_UNDEFINED, without discarding data in the
image."
v2: make assert more readable (Lionel Landwerlin)
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14008>
(cherry picked from commit d44d2e823f)
Found while running valgrind :
==3583454== Invalid read of size 4
==3583454== at 0xF48336: glsl_get_struct_field_offset (nir_types.cpp:84)
==3583454== by 0xC7CD0D: opt_replace_struct_wrapper_cast (nir_deref.c:1068)
==3583454== by 0xC7CDD9: opt_deref_cast (nir_deref.c:1087)
==3583454== by 0xC7DD8E: nir_opt_deref_impl (nir_deref.c:1369)
==3583454== by 0xC7DF4E: nir_opt_deref (nir_deref.c:1428)
==3583454== by 0xA63F3C: brw_kernel_from_spirv (brw_kernel.c:325)
==3583454== by 0xA3BC2C: main (intel_clc.c:481)
==3583454== Address 0xe4f7e88 is 24 bytes after a block of size 48 in arena "client"
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13952>
(cherry picked from commit 8e568d3f00)
libLLVM for Android is built without RTTI, but after commit ad86267
mesa inherits meson default RTTI enabled state.
cpp_rtti=false is added to meson options in android/mesa3d_cross.mk
(v2) Add Fixes tag and use spaces instead of tabs for aligning the trailing \
Signed-off-by: Mauro Rossi <issor.oruam@gmail.com>
Fixes: ad862674 ("meson: Don't override built-in cpp_rtti option, error if it's invalid")
Cc: "21.3" "21.2" mesa-stable
Reviewed-by: Marijn Suijten <marijn.suijten@somainline.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13901>
(cherry picked from commit 1ba231fb75)
When cloning a chunk of tracepoints, we cannot just copy the elements
of the traces[] array. We also need the payloads associated with
those.
This change introduces a new u_trace_payloaf_buf object that is
refcounted so that we can easily import traces[] elements and their
payloads from one utrace to another.
v2: use u_vector (Danylo)
v3: Delete outdate comment (Danylo)
Fix assert (Danylo)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 0565c993f9 ("u_trace: helpers for tracing tiling GPUs and re-usable VK cmdbuffers")
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13899>
(cherry picked from commit 14e45cb21e)
spirv_to_nir sometimes wraps derefs in vec2 or mov instructions as part of
its texture handling. These get in the way of
nir_rematerialize_derefs_in_use_blocks_impl. Running copy propagation
should get rid of the extra move instructions and get us back to intact
deref chains for everything except variable pointer use-cases.
fossil-db (Sienna Cichlid):
Totals from 6 (0.00% of 134572) affected shaders:
CodeSize: 92656 -> 93088 (+0.47%)
Instrs: 17060 -> 17138 (+0.46%)
Latency: 224408 -> 227539 (+1.40%)
InvThroughput: 37402 -> 37924 (+1.40%)
VClause: 408 -> 402 (-1.47%)
Copies: 1065 -> 1107 (+3.94%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5668
Fixes: 14a12b771d ("spirv: Rework our handling of images and samplers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13924>
(cherry picked from commit b425100781)
The function need_temp_reg_initialization looks suspecious.
It will only ever return true if we get past this if:
if (!(emit->info.indirect_files && (1u << TGSI_FILE_TEMPORARY)) ...
Using the logical && means the intended initialization done
based on the result of this check is not performed.
This code was both introduced and altered in MR 5317.
ccb4ea5a introduces the function.
ba37d408 is a collection of performance improvements and misc
fixes. This altered the if from using bitwise to logical and.
This commit changes it back to bitwise.
Spotted from a compile warning.
Fixes: ba37d408da ("svga: Performance fixes")
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12157>
(cherry picked from commit 64292c0f05)
In the following scenario:
CmdBindPipeline()
CmdBindVertexBuffers()
CmdSetVertexInput()
CmdDraw()
CmdBindVertexBuffers()
CmdSetVertexInput()
CmdDraw()
The VBO won't be updated for the second draw because the state is
cleared when the dynamic state is emitted and the pipeline isn't dirty.
Found by inspection.
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13855>
(cherry picked from commit aee25471b9)
Now that we removed the intel intrinsic and just use the generic one,
we can skip it in the intel call lowering pass and just deal with it
in the intel rt intrinsic lowering.
v2: rewrite with nir_shader_instructions_pass() (Jason)
v3: handle everything in switch (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 423c47de99 ("nir: drop the btd_resume_intel intrinsic")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12113>
(cherry picked from commit c5a42e4010)
If the source and destination were within the same full register, like
hr90.x and hr90.y (which both map to r45.x), then we'd perform the
swap/copy with the wrong register. This broke
dEQP-VK.ssbo.phys.layout.random.16bit.scalar.35 once BDA is enabled.
Fixes: 0ffcb19b9d ("ir3: Rewrite register allocation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13818>
(cherry picked from commit c98adc56f4)
If we did, we would have the instruction coming right after ldvary write
to the same implicit destination as ldvary at the same time. We prevent
this when merging instructions, but we should make sure we prevent this
when we move ldvary around for pipelining too.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
(cherry picked from commit 79dee14cc2)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13923>
According to the spec the hardware locks the scoreboard on the first
or last thread switch (selected via shader state) and any TLB accesses
executed before this are not synchronized by hardware.
This change updates the logic to ensure we respect this requirement
and that we don't assume that the lock is acquired automatically
on the first TLB access, which is not valid at least since V3D 4.1+.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
(cherry picked from commit 7fec4f4135)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13923>
We need to perform cross-batch flushing if any batch writes to a BO
while others refer to it. We checked this case when recording a new
BO in the list which we'd never seen before. However, we neglected to
handle the case when we already read from a BO, but then began writing
to it. That new write may provoke a conflict between existing reads
in other batches, so we need to re-check the cross-batch flushing.
Caught by Piglit's copyteximage when forcing blits and copies to use
a new IRIS_BATCH_BLITTER that isn't upstream yet. But this bug could
be provoked by render/compute work today...we just hadn't noticed it.
Fixes: b21e916a62 ("iris: Combine iris_use_pinned_bo and add_exec_bo")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13808>
(cherry picked from commit 6e90984934)
No matter the format, this should return true if the instruction has an
exec operand.
Otherwise, eliminate_useless_exec_writes_in_block() could remove an exec
write in a block if it's successor begins with:
s2: %3737:s[8-9] = p_parallelcopy %0:exec
s2: %0:exec, s1: %3738:scc = s_wqm_b64 %3737:s[8-9]
Totals from 3 (0.00% of 150170) affected shaders (GFX10.3):
CodeSize: 23184 -> 23204 (+0.09%)
Instrs: 4143 -> 4148 (+0.12%)
Latency: 98379 -> 98382 (+0.00%)
Copies: 172 -> 175 (+1.74%)
Branches: 95 -> 97 (+2.11%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: bc13049747 ("aco: Eliminate useless exec writes in jump threading.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5620
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13776>
(cherry picked from commit d89461208b)
VK CTS just added some new tests to write to a compressed image
from a compute shader, which was overrunning memory.
The image width/height need to be sized according to the block
sizes to avoid overwriting memory.
dEQP-VK.image.sample_texture.*bit_compressed*
Cc: mesa-stable
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13618>
(cherry picked from commit 27903abbb6)
Pattern match the point coord sysval and support lowering it as well.
This is required to handle flipped framebuffers on Bifrost. However,
what this pass normalizes to is the opposite of the hardware mode we
used on Bifrost before, so we need to swap modes at the same time to
prevent regressions.
Fixes Piglit glsl-fs-pointcoord and glsl-fs-pointcoord_gles2
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13073>
(cherry picked from commit e257344a82)
We need to guarantee that when vkQueueSubmit() returns the application
can actually wait on a signaled semaphore/syncobj.
When using a thread to do the submission to i915, this gets a bit
tricky in the following case :
A syncobj is used both as a wait & signal semaphore and has been
signaled once already. It contains a fence before entering
vkQueueSubmit().
This means we need to reset the syncobj to ensure when we return
from vkQueueSubmit(), the syncobj contains no stale fence.
Currently in the Anv, the submission thread is in charge of putting
the new fence in the syncobj and also picks up the wait fence
directly from the syncobj. This means we can't reset the syncobj
from vkQueueSubmit().
The solution to this has been pointed by Bas & Jason :
In vkQueueSubmit(), clone the wait syncobj fence into a new
temporary syncobj that will be destroy after submission and use
this temporary syncobj as a wait fence for i915. This allows us to
reset the original syncobj in vkQueueSubmit().
For this to work with wait_before_signal behavior, we also need to
do a wait-on-materialize on binary semaphores from vkQueueSubmit().
Otherwise the application thread calling vkQueueSubmit() could race
the submission thread and pick up the wrong fence when cloing.
v2: Use copy semantic for clone_syncobj_dma_fence() (Jason)
Do the cloning prior to adding the syncobj to anv_queue_submit so
that if the cloning fails don't have an invalid syncobj in
anv_queue_submit (Jason)
v3: Fix another syncobj leak (Jason)
v4: Fix invalid argument order (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4945
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11474>
(cherry picked from commit d2ff2b9e4a)
In order to implement GL_PRIMITIVES_GENERATED, v3d allocates a small
resource and adds a command to the job to store the prim counts to it.
However it was only doing this when TF was enabled which meant that if
the query was used with a geometry shader but no TF then the query would
always be zero. This patch makes the driver keep track of how many
PRIMITIVES_GENERATED queries are in flight and then enable writing the
prim count if its more than zero.
Fix dEQP-GLES31.functional.geometry_shading.query.primitives_generated_*
v2: Update CI expectations and references to fixed tests in commit log.
v3: - Add comment that GL_PRIMITIVES_GENERATED query is included because
OES_geometry_shader, but it is not part of OpenGL ES 3.1. (Iago)
- Update Fixes to commit introducing geometry shaders. (Iago)
Fixes: a1b7c084 ("v3d: fix primitive queries for geometry shaders")
Signed-off-by: Neil Roberts <nroberts@igalia.com>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13712>
(cherry picked from commit bdaf185889)
We reference the scratch BO using a bindless index in the command
streamer instructions, but we forgot to add them to the BO list.
v2: Make use of pipeline reloc list (Jason)
v3: Don't add NULL BOs to the reloc list (Lionel)
v4: Don't add BOs twice to reloc list when dealing with addresses
(Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: eeeea5cb87 ("anv: Add support for scratch on XeHP")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13544>
(cherry picked from commit 46c37c8600)
this was a little spaghetti-ish: the module hash was sometimes being applied
during module update, sometimes in draw during program create, and then also
it was removed when a shader unbind would cause the program to no longer be reachable
now things are more consistent:
* keep removing module hash when program becomes unreachable
* only apply module hash in draw during updates there
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13727>
(cherry picked from commit bfa81c1e8c)
When the client calls vkMapMemory(), we have to align the requested
offset down to the nearest page or else the map will fail. On platforms
where we have DRM_IOCTL_I915_GEM_MMAP_OFFSET, we always map the whole
buffer. In either case, the original map may start before the requested
offset and we need to take that into account when we clflush.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
(cherry picked from commit 90ac06e502)
We have to mark the root as non-spillable in case the interval is the
child of some other interval, but we can't know whether it's the child
of some other interval until it's been inserted. Move the setting of
cant_spill below the insertion. This prevents us from using a bogus
parent value.
Fixes: 613eaac7b5 ("ir3: Initial support for spilling non-shared registers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13650>
(cherry picked from commit db566904ba)
Rather than having 2 paths to set the slice/subslice/eu masks, reuse
the other internal functions. This simplifies finding bugs within this
code :
* If we have i915 query topology support, update_from_topology() is
called.
* If we don't have query topology support but we have getparam for
slice/subslice/EU, we generate a topology data and call
update_from_topology()
* If we have no kernel support to query any kind of topology, we
generate the values return by the kernel for slice/subslice/EU and
call update_from_masks() which in turns calls
update_from_topology()
v2: Fixup typo (Adam)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10015>
(cherry picked from commit e10c641f00)
10c75ae4 moved handling of this state to the functions that
depend on ctx->_ImageTransferState.
So we can't depend on _NEW_PIXEL being set to call this function,
since it'll be always clear earlier by _mesa_update_state_locked.
Example sequence that would trigger the issue:
glPixelTransferi(...)
glClear(...)
glTexSubImage2D(...) <-- won't use the new value set by
glPixelTransferi because glClear caused
_NEW_PIXEL to be cleared.
_NEW_PIXEL itself is kept because st_update_pixel_transfer depends
on it.
Fixes: 10c75ae4 ("mesa: move _mesa_update_pixel out of _mesa_update_state")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5273
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13596>
(cherry picked from commit 1ee3fbd703)
this ended up being a little trickier than I thought; lazy
descriptors don't use dynamic ubo types for the push set,
which means drivers that (correctly) assert dynamic offset existence
explode because the descriptor template will never work with the
push set
the better, though slightly more annoying, option here is to use the
lazy manager's faster descriptor allocation and lesser complexity to
quickly grab a push set, then tweak the existing cached codepath slightly
in order to update a raw vkdescriptorset
Fixes: 417477f60e ("zink: always use lazy (non-push) updating for fbfetch descriptors")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13677>
(cherry picked from commit 8c37cd8860)
We have to set 8c01 to say "leave these channels alone" when
clearing/storing just Z or S of z24s8. Fixes the bypass path for
KHR-GLES3.packed_depth_stencil.verify_read_pixels.depth24_stencil8.
Cc: mesa-stable
Fixes: #5592
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13659>
(cherry picked from commit f0f5b8d47c)
The gmem store stores both depth and stencil for z24s8. So, if we're
doing a write (clear or draw) to one or the other of the channels, we need
the other one restored as well.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13649>
(cherry picked from commit 29093bc42d)
At that point we didn't call all the v3dv lowerings. So the reference
nir shader used to call the v3d compiler could be different.
Note that at that point the nir shader is only available for internal
shaders (like gs multiview).
This specifically affected multiview tests that wrote gl_PointSize, as
the nir shader for the geometry shader were wrongly exposing
per_vertex_point_size as false, as we were basing our check on the
nir_shader_info, and that was gathered calling nir_shader_gather_info
at pipeline_lower_nir.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13325>
(cherry picked from commit 19894bec1f)
OpenGL 3.0 requires the driver can draw to 8 simultaneous render
targets. Similarly, OpenGL ES 3.0 requires the driver can draw to 4
simultaneous render targets. Fix the version computation logic to take
this into account.
On Mali T720, we support ~all features of OpenGL ES 3.1 except we only
support a single render target. Mali T720 should advertise OpenGL 2.1
and OpenGL ES 2.0 only. With the previous logic, it incorrectly
advertised OpenGL ES 3.1.
v2: Lie about the minimum for GL 3.0 to make freedreno a3xx happy. Add
Emma's reviewed-by.
v3: Update the Mali T720 CI expectations. There are tests that pass on
GLES3 but not GLES2. Unclear if these are dEQP bugs or Mesa bugs, lima
hits the same issues. Add them to the known fails
Note to mesa-stable maintainers: this downgrades the OpenGL version
advertised on Mali T720. As such, this patch should apply to the
unreleased 21.3 (Eric) but should NOT be backported to any released Mesa
versions (21.2 or older should NOT have this patch). This is a bit of a
compromise; Emma agreed with this plan on IRC.
Reported-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net> [v2]
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu> [v2]
Cc: 21.3 mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13455>
(cherry picked from commit 861a35b3bc)
* Update Kconfig for x86_64 and ARM64. Follow the dependency tree of the
kernel modules to make sure that the intended configurations are being
set. Check scripts/merge_config.sh output as well to see if there is
a requested Kconfig not being considered.
For a630 devices:
* Use kernel version with a6xx workaround for frequency scaling
* Enable CONFIG_QCOM_LMH targeting a630 slowness on new kernel
---- Out of tree patches used ----
For a360 device:
* Revert a commit which remove slpi_region from msm8996:
8b0031f8bda2 ("Revert "arm64: msm8996: fix memory region overlap"")
Signed-off-by: Guilherme Gallo <guilherme.gallo@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13089>
(cherry picked from commit 7fea3c6f14)
We've noticed issues with these tests when uprevving Mesa in Chrome OS.
This CI catches some existing failures, and some debug-build assertion
failures as well.
To do this, uprev deqp-runner for its new gtest-runner command. This
runner is not as efficient as I would hope, due to some expensive code in
gtest. I've reported the issue to gtest and it should be easily fixable,
but for now it at least means we get to use the same baseline/skip/flake
handling we have from deqp and piglit runners.
I also fixed build-libdrm for our rootfses to not throw away libdrm's
share directory, which was causing a bunch of test-time spam from radeon's
libdrm when trying to look up its marketing name tables (not that big of a
deal for deqp-runner, but really noisy for piglit and libva-utils which
make gallium screens approximatly per-test).
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13419>
(cherry picked from commit 8fb850651c)
The test names are definitely unique (deqp has specific prefixes, piglit
uses '@' as a separator instead of '.'), so we can just have a single file
regardless of test type. Merges the two groups of xfails together so you
can't mix up which file to edit (I certainly have), and so that we don't
need to introduce yet another set of files when we add gtest for libva.
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13517>
(cherry picked from commit bfbc41a9fa)
This is prettier in the log files, less shell code, and for non-suite mode
adds checking that the driver has the right git sha1. Also, no need for
suites to have a DEQP_VER to say which dEQP we should run for the renderer
check.
The version checks can help us make sure that GL version exposed doesn't
accidentally regress, and the ".*git" checks that we're using a git
version of Mesa rather than something that snuck in through distro
packages.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13372>
(cherry picked from commit b978688df6)
vertex shader stages that can produce xfb must have
their input size clamped to the compiler define MAX_VARYING
to successfully be able to export an xfb output for each input
fixes KHR-GL46.geometry_shader.limits.max_input_components
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13632>
(cherry picked from commit 5d1b81d8ac)
sparse binds have to be processed synchronously with cmdbuf recording to
avoid resource object desync in the vk driver, which means they have to be
done in the driver thread instead of the flush thread. this necessitates
adding locking for the queue since there is now a case when submissions occur
in a different thread
fixes illegal multithread usage in KHR-GL46.CommonBugs.CommonBug_SparseBuffersWithCopyOps
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13597>
(cherry picked from commit 3137ff4709)
Lavapipe was hitting asserts in this area due to incorrect bits being
specified.
Set the handle type depending on the sw flag, and set a correct handle
type for the memory host ptrs.
v2: add image export struct to image creation (Jason)
Fixes: 895d3399f7 ("lavapipe: add support for KHR_external_memory_fd")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13615>
(cherry picked from commit a8725ec3dc)
Fixes dEQP-VK.reconvergence.*nesting* tests.
There are cases when cmod is set to an instruction that cannot have
conditional modifier. E.g. following:
find_live_channel(32) vgrf166:UD, NoMask
cmp.z.f0.0(32) null:D, vgrf166+0.0<0>:D, 0d
is optimized to:
find_live_channel.z.f0.0(32) vgrf166:UD, NoMask
v2:
- Add unit test to check cmod is not set to 'find_live_channel' (Matt Turner)
- Update flag_subreg when conditonal_mod is updated (Ian Romanick)
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5431
Fixes: 32b7ba66b0 ("intel/compiler: fix cmod propagation optimisations")
Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13268>
(cherry picked from commit 2dbb66997e)
The original implementation in os_memory_fd.c always uses memfds.
Replace this by using the already existing os_create_anonymous_file in
order to support older systems or systems without memfd.
Fixes: 1166ee9caf ("gallium: add utility and interface for memory fd allocations")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13331>
(cherry picked from commit 4856586ac6)
zink_resource_has_binds() only checks descriptor binds, and this doesn't
include streamout or fb bindings, so call these functions from the specific
rebind points to ensure those cases are also checked
fixes#5541
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13490>
(cherry picked from commit 0a6f5ec942)
When compiling for x86 with MSVC, Vulkan API entry points follow the
__stdcall convention (VKAPI_CALL maps to __stdcall), which uses the
following name mangling:
_<function_name>@<arguments_size>
Fix the vk_entrypoint_stub()/alternatename definitions accordingly.
Fixes: 6d44b21d4f ("vulkan: Fix weak symbol emulation when compiling with MSVC")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13516>
(cherry picked from commit 1813bb5917)
The streamout_config SGPR is used to determine if streamout is enabled.
This fixes a GPU hang with various transform feedback tests:
- dEQP-GLES3.functional.transform_feedback.*
- KHR-GL46.transform_feedback.api_errors_test
- KHR-GL46.draw_indirect.basic-draw*-xfbPaused
- KHR-GL46.geometry_shader.api.draw_calls_while_tf_is_paused
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13514>
(cherry picked from commit dc74285d32)
AFBC is keyed to the format. Depending on the hardware, we'll get an
Invalid Data Fault or a GPU timeout if we attempt to sample from an
AFBC-compressed RGBA8 texture as R32F (for example).
Fixes Piglit ./bin/arb_texture_view-rendering-formats_gles3 with AFBC.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13205>
(cherry picked from commit 789601a189)
We need to know the internal (physical) formats used for AFBC of a given
logical format, in order to check format compatibility and determine if
we need to decompress AFBC for conformance.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13205>
(cherry picked from commit 93c9123c31)
According to mali_kbase, all Bifrost and Valhall GPUs are affected by
issue TSIX_2033. This hardware bug breaks the INTERSECT frame shader
mode when forcing clean_tile_writes. What does that mean?
The hardware considers a tile "clean" if it has been cleared but not
drawn to. Setting clean_tile_write forces the hardware to write back
such "clean" tiles to main memory.
Bifrost hardware supports frame shaders, which insert a rectangle into
every tile according to a configured rule. Frame shaders are used in
Panfrost to implement tile reloads (i.e. LOAD_OP_LOAD). Two modes are
relevant to the current discussion: ALWAYS, which always inserts a frame
shader, and INTERSECT, which tries to only insert where there is
geometry. Normally, we use INTERSECT for tile reloads as it is more
efficient than ALWAYS-- it allows us to skip reloads of tiles that are
discarded and never written back to memory.
From a software perspective, Panfrost's current logic is correct: if we
clear, we set clean_tile_writes, else we use an INTERSECT frame shader.
There is no software interaction between the two.
Unfortunately, there is a hardware interaction. The hardware forces
clean_tile_writes in certain circumstances when AFBC is used.
Ordinarily, this is a hardware implementation detail and invisible to
software. Unfortunately, this implicit clean tile write is enough to
trigger the hardware bug when using INTERSECT. As such, we need to
detect this case and use ALWAYS instead of INTERSECT for correct
results.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13205>
(cherry picked from commit 342ed4909f)
The gl_FragColor lowering in the fragment shader depends on the number
of render targets, which can change every set_framebuffer_state.
set_framebuffer_state thus needs to force a rebind of the fragment
shader.
Fixes a regression in Piglit fbo-drawbuffers-none gl_FragColor -auto
-fbo from enabling AFBC on Mali G52.
Fixes: 28ac4d1e00 ("panfrost: Call nir_lower_fragcolor based on key")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13498>
(cherry picked from commit e0335ad888)
This uses the new property for AFBC we've added. The AFBC quirk is
applied only to v4, and we only set dev->has_afbc on v5+ so this is not
a regression. It now respects the hardware-specific AFBC disable.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13497>
(cherry picked from commit 68a7fafe2a)
If the application first uses nontrivial divisors, the driver emits
the vertex shader VA to the upload BO rather than directly via the
user SGPRs locations. But, if the vertex input dynamic state changes,
the driver might select a different VS prolog that no longer needs
nontrivial divisors.
In this case, the driver needs to re-emit the prolog inputs because
otherwise the VS prolog will jump to the PC that is emitted via the
user SGPR locations, and the previous one was somewhere in the
upload BO...
This fixes a GPU hang with Bioshock and Zink.
Fixes: d9c7a17542 ("radv: enable VK_EXT_vertex_input_dynamic_state")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13377>
(cherry picked from commit b6a69dbb40)
This was not considering the possibility that the driver has called
nir_before_block() or nir_after_block() to update the cursor, in which
case the cursor link points to the instruction list header and not
to an actual instruction.
Fixes incorrect debug-assert crash in:
dEQP-VK.graphicsfuzz.cov-increment-vector-component-with-matrix-copy
Fixes: 265515fa62 ("broadcom/compiler: check instruction belongs to current block")
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13467>
(cherry picked from commit 1561d0126a)
this was a bit confusing to read, and I originally left it in the hybrid
path to enable fallbacks to push descriptors in hybrid mode. the problem with
that idea is that it's impossible: the constant buffer set is the one set
that will never, ever trigger a fallback, so leaving it there just leaves
room for error and confusion
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13350>
(cherry picked from commit 7c840f5103)
this is a wild race condition, but it's possible for these to get their
final unref, enter their destructor, and then get a cache hit while waiting
on the lock to remove themselves from the cache
in such a scenario, a second, normal check of the refcount will suffice,
as the increment is atomic, and the value will otherwise be zero
fixes crashes in basemark
cc: mesa-stable
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13442>
(cherry picked from commit 86b3d8c66c)
INTEL_DEBUG is defined (since 4015e1876a) as:
#define INTEL_DEBUG __builtin_expect(intel_debug, 0)
which unfortunately chops off upper 32 bits from intel_debug
on platforms where sizeof(long) != sizeof(uint64_t) because
__builtin_expect is defined only for the long type.
Fix this by changing the definition of INTEL_DEBUG to be function-like
macro with "flags" argument. New definition returns 0 or 1 when
any of the flags match.
Most of the changes in this commit were generated using:
for c in `git grep INTEL_DEBUG | grep "&" | grep -v i915 | awk -F: '{print $1}' | sort | uniq`; do
perl -pi -e "s/INTEL_DEBUG & ([A-Z0-9a-z_]+)/INTEL_DBG(\1)/" $c
perl -pi -e "s/INTEL_DEBUG & (\([A-Z0-9_ |]+\))/INTEL_DBG\1/" $c
done
but it didn't handle all cases and required minor cleanups (like removal
of round brackets which were not needed anymore).
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13334>
(cherry picked from commit d05f7b4a2c)
Patch 77c2b022a0 removed lowering of 64-bit vertex attribs to 32bits.
This has thrown TGSI translation off the guard for 64bit attrib.
This lead to fail/crash of 1000+ piglit tests.
This patch basically fixes 64 bit attrib index for TGSI shader by adding placeholder
for second part of a double attribute.
It fixes all regressed piglit tests.
A big help from Charmaine to fix this regression
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Fixes: 77c2b022a0 ("st/mesa: remove lowering of 64-bit vertex attribs to 32 bits")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13363>
(cherry picked from commit be6d584de4)
The following chain of events results in an incorrectly sized buffer
persisting beyond its useful lifetime, and causing visual artifacts.
buffer is attached at size A
window is resized to size B
rendering takes place for size B
window is resized back to size A
swapbuffers with damage is called
In this scenario, update_buffers fails to recognize that the surface it's
about to commit is a different size than it has rendered. The
attached_width and attached_height are set incorrectly, and periodic
flickering is observed.
Instead, we set a boolean flag at time of resize and use this at the time
we latch the window dimensions as surface dimensions to decide whether to
discard stale buffers.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13270>
(cherry picked from commit 28d12716e8)
originally, a slab attempts to reclaim a single bo. there are two outcomes
to this which can occur:
* the bo is reclaimed
* the bo is not reclaimed
if the bo is reclaimed, great.
if the bo is not reclaimed, it remains at the head of the list until it can
be reclaimed. this means that any bo with a "long" work queue which makes it
into a slab will effectively kill the entire slab. in a benchmarking scenario,
this can occur in rapid succession, and every slab will get 1-2 suballocations
before it reaches a bo that blocks long enough for a new slab to be needed.
the inevitable result of this scenario is that all memory is depleted almost instantly,
all because pb assumes that if the first bo in the reclaim list isn't ready, none of them
can be ready
for drivers like radeonsi, this happens to be a fine assumption
for drivers like zink, this is entirely not workable and explodes the gpu
Cc: mesa-stable
Reviewed-by: Witold Baryluk <witold.baryluk@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Tested-by: Witold Baryluk <witold.baryluk@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13345>
(cherry picked from commit 3d6c8829f5)
Scratch patching code in iris_upload_dirty_render_state (see MERGE_SCRATCH_ADDR
calls) assumes that in all shader stages derived_data field stores 3DSTATE_XS
packet first.
This is not true for TESS_EVAL (DS), so we end up patching 3DSTATE_TE
instead of 3DSTATE_DS leading to DWordLength becoming 11 instead of 9
(9 == 3DSTATE_DS.DWordLength, 2 == 3DSTATE_TE.DWordLength, and 9|2 == 11),
and hardware hanging on the next instruction.
Fix this by reversing the order of packets for TESS_EVAL stage.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5499
Fixes: 4256f7ed58 ("iris: Fill out scratch base address dynamically")
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13358>
(cherry picked from commit 5387522bd0)
When eglReleaseThread() is called from application's
destructor (API with __attribute__((destructor))),
it crashes due to invalid memory access.
In this case, _egl_TLS is freed in the flow of
_eglAtExit() as below but _egl_TLS is not set to NULL.
_eglDestroyThreadInfo
_eglFiniTSD
_eglAtExit
_run_exit_handlers
exit
Later when the eglReleaseThread is called from
application's destructor, it ends-up accessing
the freed _egl_TLS pointer.
eglReleaseThread -> in libEGL_mesa
eglReleaseThread -> in libEGL(glvnd)
destructor() -> App's destructor
To resolve the invalid access, setting the _egl_TLS
pointer as NULL after freeing it.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5466
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13302>
(cherry picked from commit 796c9ab3fd)
This sets the conformance version to 0.0.0.0 for GPUs that have
incomplete support for vulkan, so that it's easier to check if vulkan is
fully supported by a GPU at runtime for applications/libraries.
$ vulkaninfo|grep conf
MESA-INTEL: warning: Ivy Bridge Vulkan support is incomplete
conformanceVersion = 0.0.0.0
Signed-off-by: Clayton Craft <clayton@craftyguy.net>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13275>
(cherry picked from commit b2ef7e6d6b)
VK_ERROR_INITIALIZATION_FAILED can happen as part of device creation and
isn't really an instance error in that case.
VK_ERROR_EXTENSION_NOT_PRESENT, on the other hand, is always an instance
thing and we should handle it as such.
Fixes: 0cad3beb2a ("vulkan/log: Add common vk_error and vk_errorf helpers")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13341>
(cherry picked from commit 071437d29d)
Mapping unimplemented entrypoints to a global function pointer variable
initialized to NULL is a bit cumbersome, and actually led to a bug
in the vk_xxx_dispatch_table_from_entrypoints() template: the !override
case didn't have the right check on the source table entries. Instead of
fixing that case, let's simplify the logic by creating a stub function
and making the alternatename pragma point to this stub. This way we get
rid of all those uneeded xxx_Null symbols/variables and simplify the
tests in vk_xxxx_dispatch_table_from_entrypoints().
Cc: mesa-stable
Fixes: 98c622a96e ("vulkan: Update dispatch table gen for Windows")
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13348>
(cherry picked from commit 6d44b21d4f)
Two carchase compute shaders (shader-db) and two Fallout 4 fragment
shaders (fossil-db) were helped. Based on the NIR of the shaders, all
four had structures like
for (i = 0; i < 1; i++) {
...
for (...) {
...
}
}
All HSW+ platforms had similar results. (Ice Lake shown)
total loops in shared programs: 6033 -> 6031 (-0.03%)
loops in affected programs: 4 -> 2 (-50.00%)
helped: 2
HURT: 0
All Intel platforms had similar results. (Ice Lake shown)
Instructions in all programs: 143692018 -> 143692006 (-0.0%)
SENDs in all programs: 6947154 -> 6947154 (+0.0%)
Loops in all programs: 38285 -> 38283 (-0.0%)
Cycles in all programs: 8434822225 -> 8434476815 (-0.0%)
Spills in all programs: 191665 -> 191665 (+0.0%)
Fills in all programs: 298822 -> 298822 (+0.0%)
In the presense of loop unrolling like this, the change in cycles is not
accurate.
v2: Rearrange the logic in the if-condition to read a little better.
Suggested by Tim.
Closes: #5089
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit ae99ea6f4d)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13366>
echo'DEQP_SUITE must be set to the name of your deqp-gpu_version.toml, or DEQP_VER must be set to something like "gles2", "gles31-khr" or "vk" for the test run'
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