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99 Commits

Author SHA1 Message Date
Tom Fogal
3af43c0b4c Revert "Prefer intrinsics to handrolled atomic ops."
This reverts commit 5f66b340aa, quickly
fixing 30514.
2010-09-30 14:43:20 -06:00
Tom Fogal
337dace22d Prefer intrinsics to handrolled atomic ops. 2010-09-26 22:32:15 -06:00
Tom Fogal
cc32ff741c Implement x86_64 atomics for compilers w/o intrinsics.
Really old gcc's (3.3, at least) don't have support for the
intrinsics we need.  This implements a fallback for that case.
2010-09-26 19:00:01 -06:00
Chia-I Wu
340e063525 progs/egl: Link xeglthreads to -lpthread. 2010-09-16 12:50:08 +08:00
Brian Paul
9c0eb872a2 mesa: set VERSION to 7.8.3-rc1 2010-09-14 18:20:22 -06:00
Brian Paul
b7cea230b3 docs: add link to 7.8.3 release notes 2010-08-24 08:31:46 -06:00
Brian Paul
5aade70660 docs: added news update for 7.8.3 (date TBD) 2010-08-24 08:31:30 -06:00
Brian Paul
793a121433 mesa: bump version to 7.8.3 2010-08-24 08:16:37 -06:00
Brian Paul
d2c4a8813e osmesa: remove unused var 2010-08-24 08:15:18 -06:00
Tom Fogal
75181e974c Add release notes for recent bug fixes. 2010-08-23 10:01:39 -06:00
Brian Paul
6628188a87 st/mesa: fix ReadPixels crashes when reading depth/stencil from a FBO
This is based on a patch from Marek Olšák.

NOTE: This is a candidate for the Mesa 7.8 branch.
2010-08-23 09:58:08 -06:00
M.Froehlich@science-computing.de
435474e116 swrast: fix span color array pointer assignment for 32-bit/channel rendering
See fd.o bug 29487.

NOTE: This is a candidate for the 7.8 branch.

Signed-off-by: Brian Paul <brianp@vmware.com>
2010-08-23 09:57:58 -06:00
Tom Fogal
4adff471fe Regenerate mangling header. 2010-08-19 16:47:31 -06:00
Marek Olšák
016a79b732 Update release notes for 7.8.3 2010-08-08 00:41:20 +02:00
Marek Olšák
84e84cf4e7 r300c: do not advertise half float vertex on RV3xx, RS4xx, RC4xx
Fixes a hardlock.

(cherry picked from commit 1e46de3a83)
2010-08-08 00:32:58 +02:00
Tom Fogal
800473566c Add release notes for 7.8.3. 2010-08-06 12:40:02 -06:00
Tom Fogal
9af135c7cd Revert "radeon: allow driconf vblank settings with dri2"
As requested by Alex Deucher; dri2ConfigQueryExtension is not
available in 7.8.

This reverts commit 66ad60399a.
2010-08-05 14:45:29 -06:00
Marek Olšák
d06b34f563 st/mesa: fix FRAMEBUFFER_UNSUPPORTED with the D24S8 format
Fixes FDO bug #29116.

(cherry picked from commit 4fd39a8d69)
2010-08-05 13:39:40 -06:00
Brian Paul
f8363b25bb swrast: fix 16-bit/channel rendering
NOTE: This is a candidate for the 7.8 stable branch
(cherry picked from commit e3d8d25ebf)
2010-08-04 16:08:23 -06:00
Jos Fonseca
b69946870e mesa/st+tgsi: Provide a free callback to match with ureg_get_tokens().
This fixes crashes with the memory debugging routines on Windows.

NOTE: This is a candidate for the 7.8 stable branch
(cherry picked from commit edbc302ad6)
2010-08-04 16:08:23 -06:00
Brian Paul
3daa728fe7 mesa: fix texenv generation when num color bufs == 0
Before, if there were no color buffers enabled (with glDrawBuffers(GL_NONE))
when the texenv program was generated, we'd emit writes to OUTPUT[1] but
the OutputsWritten mask was 0.  This inconsistency caused an assertion to
fail later in the Mesa->TGSI translation.

Fixes fd.o bug 28169

NOTE: this is a candidate for the 7.8 branch (and depends on commit
b6b9b17d27).
(cherry picked from commit 6e83420ee0)
2010-08-04 16:08:23 -06:00
Brian Paul
596e1d3e44 mesa: make the number of draw buffers part of the texenv program key state
All the state that effects the program should be in the key.
This didn't help with bug 28169 but is a good fix anyway.

NOTE: this is a low-priority candidate for the 7.8 branch.  In practice,
this issue might never be hit.
(cherry picked from commit b6b9b17d27)
2010-08-04 16:08:23 -06:00
Maciej Cencora
7b6a68df92 radeon: fix glCopyTex(Sub)Image
Fallback to swrast for software renderbuffers
(cherry picked from commit 1a8a230a61)
2010-08-04 16:08:23 -06:00
Maciej Cencora
4a915f34e1 radeon: fix glCopyTex(Sub)Image if user FBO is bound
Fixes piglit/fbo-blit and wine d3d9 unit test.
(cherry picked from commit a68e8a4eaa)
2010-08-04 16:08:23 -06:00
Tom Fogal
be86a63d9a glsl: fix indirect addressing of gl_TextureMatrix[] arrays
The code to emit an array of OpenGL state vars lacked the code
to handle the gl_TextureMatrix[] array.

Fixes fd.o bug 28967

(manual cherry pick of 41f66915ab)

Acked-by: Brian Paul <brianp@vmware.com>
2010-08-04 16:08:22 -06:00
Tom Fogal
cb37c3a1c6 glsl: fix 'if ((x=foo()) > 1.0)' bug
Fixes fd.o bug 27216.  May also be the root cause of fd.o bug 28950.

We weren't propogating the storage info for the x=foo() expression up
through the IR tree to the inequality expression.

(manual cherry-pick 3751e6e1fc)

Acked-by: Brian Paul <brianp@vmware.com>
2010-08-04 16:08:22 -06:00
Brian Paul
218b9be37a st/mesa: fix bug in emit_adjusted_wpos()
If we bias x,y we still need to pass through z,w in case the shader
reads gl_FragCoord.z or .w.

Fixes fd.o bug 29183 (piglit glsl-bug-22603).

NOTE: This is a candidate for the 7.8 branch.
2010-08-04 16:08:22 -06:00
Tom Fogal
fb9a133071 radeon: fix some wine d3d9 tests
Need to flush command stream before mapping texture image
that is referenced by current cs.

This is a manual application of
ba03a0b5ba, which could not be
cherry-picked directly due to refactoring.

Acked-by: Maciej Cencora <m.cencora@gmail.com>
2010-08-04 16:08:10 -06:00
Andre Maasikas
886019125e r600: fix sin,cos functions on r600
r600 doesnt need the same normalization as r700 - instead it requires
range to be truncated to -pi..pi

I left the range trunc also effective on r700 althouch according the docs
it has sufficent range (-512*PI, +512*PI). The instructions seem
to be used not too often to cause perf loss because of this

Based on patches and testing by Conn Clark and Alain Perrot
(cherry picked from commit d6a5f94ea4)
2010-08-03 12:04:00 -06:00
Andre Maasikas
aac05a8580 r600: since 8744c36e added asserts - use another random register for shader with no output
(cherry picked from commit 9b3bf392e1)
2010-08-03 12:03:59 -06:00
Henri Verbeet
8186c7d106 r600: Flip point sprite coordinates when rendering to an FBO.
This supersedes http://lists.freedesktop.org/archives/mesa-dev/2010-July/001442.html.
(cherry picked from commit 2fdff50999)
2010-08-03 12:03:59 -06:00
Andre Maasikas
7e07c8f40e r600: workaround 3 comp GL_SHORT vertex attribute format on r700
guess it's a hw errata?
(cherry picked from commit 51c438feb7)
2010-08-03 12:03:59 -06:00
Henri Verbeet
c81ba220d7 r600: GL_COORD_REPLACE state is only relevant when point sprites are enabled.
(cherry picked from commit 71646528da)
2010-08-03 12:03:59 -06:00
Marc
8f2100b48e r600: fix warnings
(cherry picked from commit 5552dffa39)
2010-08-03 12:03:58 -06:00
Henri Verbeet
27bbb68dfb r600: Make next_inst() static.
(cherry picked from commit 8744c36ea4)
2010-08-03 12:03:58 -06:00
Henri Verbeet
c3cc7d4033 r600: Assert output registers have a valid export index.
(cherry picked from commit 1bf75a921b)
2010-08-03 12:03:58 -06:00
Henri Verbeet
47a2046a08 r600: Process exports for all written fragment outputs.
(cherry picked from commit 1ec492a366)
2010-08-03 12:03:58 -06:00
Henri Verbeet
f3724c830c r600: Fill uiFP_OutputMap for all written fragment outputs.
(cherry picked from commit 1f7bc87391)
2010-08-03 12:03:58 -06:00
Andre Maasikas
bedecdff1f r600: enable VERT_RESULT_PSIZ - makes point size & attenuation work
doc additions: shader export ARRAY_BASE for EXPORT_POS: 60 is position,
61 is misc vec(VS_OUT_MISC_VEC - used here),
62, 63 are clip distance vectors(VS_OUT_CCDIST#)

sorry for formating - there seem to be so many different styles in r600
(cherry picked from commit 12172071b5)
2010-08-03 12:03:57 -06:00
Andre Maasikas
43f332e6fc r600: adjust point sprites after 911fa4a4a1
there's no more vp results for point coords so we cannot iterate
over vp outputs. Use only Point.CoordReplace[i]
(cherry picked from commit 04a148629f)
2010-08-03 12:03:57 -06:00
Brian Paul
12df872f8c mesa: return retval in _mesa_RenderObjectUnpurgeable()
Found by Vinson with static analysis.

NOTE: This is a candidate for the 7.8 branch.
(cherry picked from commit 41bcd8cb1e)
2010-08-03 12:03:56 -06:00
Alex Deucher
0d3ac51bf2 r600: fix typo in r700 assembler
Noticed by Henri Verbeet on IRC.

NOTE: This is a candidate for the 7.8 branch.
(cherry picked from commit 2bd69080a2)
2010-08-03 12:03:55 -06:00
Henri Verbeet
9cad102121 radeon: Also flush if it's not the current context that's being destroyed.
This avoids calling radeonFlush() during context destruction, when
ctx->DrawBuffer would be NULL.

NOTE: This is a candidate for the 7.8 branch.
(cherry picked from commit fef9b532cd)
2010-08-03 12:03:55 -06:00
Alex Deucher
66ad60399a radeon: allow driconf vblank settings with dri2
fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=28771

NOTE: This is a candidate for the 7.8 branch.
(cherry picked from commit 0a7803cbac)
2010-08-03 12:03:55 -06:00
Brian Paul
7f31029471 mesa: fix _mesa_Texture/Render/BufferObjectUnpurgeable() return values
Fixes piglit object_purgeable-api-pbo, object_purgeable-api-vbo
and object_purgeable-api-texture failures with swrast.

NOTE: This is a candidate for the 7.8 branch.
(cherry picked from commit 2f4ce25645)
2010-08-03 12:03:55 -06:00
Maciej Cencora
7b706cc69b radeon: lower texture memory consumption is some cases
When searching for valid miptree check images in range
of [BaseLeve, MaxLevel] not [MinLod, MaxLoad].
Prevents unnecessary miptree allocations in cases when during
every rendering operation different texture image level
was selected using MIN_LOD = MAX_LOD = level (for every level
new miptree for whole texture was allocated).

Candidate for 7.8 branch.

Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
(cherry picked from commit 72e6a1e72f)
2010-08-03 12:03:54 -06:00
Maciej Cencora
69088d5484 radeon: fix teximage migration failure in rare case
Always store selected miptree in texObj->mt so get_base_teximage_offset returns correct data.
Found with piglit/mipmap-setup.

Candidate for 7.8 branch.

Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
(cherry picked from commit ad24ea37bb)
2010-08-03 12:03:54 -06:00
Maciej Cencora
8cb6b198d2 r300c: Fix vertex data setup for named buffer objects with unaligned offset
Candidate for 7.8 branch

Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
(cherry picked from commit 452a7d5a9d)
2010-08-03 12:03:54 -06:00
Brian Paul
ac82d16021 osmesa: remove old renderbuffer before adding new
Fixes fd.o bug 10966 when OSMesaMakeCurrent() was called twice.

NOTE: This is a candidate for the 7.8 branch.
(cherry picked from commit 91c37599f6)
2010-08-03 12:03:53 -06:00
Brian Paul
f02cd9030c mesa: initialize extension string when context is first bound
...instead of waiting until glGetString(GL_EXTENSIONS) is called.
This fixes a problem where the MESA_EXTENSION_OVERRIDE env var is
ignored if the app never calls glGetString(GL_EXTENSIONS).

NOTE: this is a candidate patch for the 7.8 branch.
(cherry picked from commit a879d14ecf)
2010-08-03 12:03:53 -06:00
Tim Evans
74959ed201 swrast: fix incorrect specular highlights on backfaces
See bug 28577 for details.
NOTE: this is a candidate for the 7.8 branch.

Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 64e32ffb6e)
2010-08-03 12:03:53 -06:00
Chia-I Wu
d06e0117e3 st/egl: Fix build on FreeBSD.
There is no libdl on FreeBSD.  Based on patch from Thinker
<thinker@branda.to>, which is against 7.8.

This fixes fdo bug #29093.
(cherry picked from commit 08f4bc07e4)
2010-07-16 20:24:35 +08:00
Tom Stellard
b69d5414aa r300/compiler: Fix scheduling of TEX instructions.
The following instruction sequence will no longer be emitted in separate
TEX blocks:

0: TEX temp[0].xyz, temp[1].xy__, 2D[0];
1: TEX temp[1].xyz, temp[2].xy__, 2D[0];

This fixes fdo bug #25109
(cherry picked from commit 3724a2e65f)
2010-07-08 22:46:56 -07:00
Chia-I Wu
f6bba7b996 st/egl: Add support for !GLX_DIRECT_RENDERING.
st/egl uses GLX code for DRI2 support.  It should honor
GLX_DIRECT_RENDERING.

Also updates configure.ac to define GLX_DIRECT_RENDERING for st/egl.
(cherry picked from commit cf588ab3f1)
2010-07-06 15:45:27 +08:00
Brian Paul
6afe2936f7 mesa: put progs/util into the MesaDemos package 2010-07-05 16:50:24 -06:00
Dan Nicholson
fd95ea52e5 Use GLW_CFLAGS when building libGLw
We check for libX11 and libXt, so we might as well use the CFLAGS
pkg-config tells us about.
(cherry picked from commit 442c37e2ef)

Conflicts:

	configs/autoconf.in
2010-07-01 13:02:47 -07:00
Dan Nicholson
31799da47f Use GLUT_CFLAGS when building glut
Fix this build error (in MesaGLUT-7.6.1)...
glut_cmap.c:23:66: error: X11/Xmu/StdCmap.h: No such file or directory

...by not preventing the cflags that pkg-config finds for glut dependencies
(including 'xmu') from being used.

Defining GLUT_CFLAGS before running the pkg-config prevents the
cflags found by pkg-config from being used.

This patch lets GLUT_CFLAGS that configure & pkg-config work
so hard to set actually get used.

Also make sure the generated configs/autoconf defines GLUT_CFLAGS
used in (at least) src/glut/glx/Makefile.

Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
(cherry picked from commit 9617254a1e)

Conflicts:

	configs/autoconf.in
2010-07-01 13:02:09 -07:00
Brian Paul
078d04ed81 docs: remove redundant changes section 2010-06-21 16:21:19 -06:00
Ian Romanick
a2782af384 docs: Add 7.8.2 release MD5 sums 2010-06-16 14:39:34 -07:00
Ian Romanick
b12692404c docs: added news item for 7.8.2 release 2010-06-16 14:30:14 -07:00
Ian Romanick
43becf60f8 mesa: set version string to 7.8.2 2010-06-16 14:29:46 -07:00
Ian Romanick
c19bc5de96 docs: Update mailing lines from sf.net to freedesktop.org 2010-06-16 14:28:08 -07:00
Ian Romanick
41e371e351 docs: download.html does not need to be updated for each release 2010-06-16 14:24:46 -07:00
Ian Romanick
7b86b24808 docs: Many updates to 7.8.2 release notes 2010-06-16 14:16:39 -07:00
Dan Nicholson
6e0c3a1ba0 docs: Note OSMesa build fix 2010-06-16 12:12:39 -07:00
Dan Nicholson
843a02eb9b osmesa: always build standalone for internal symbols
When building OSMesa and xlib GL, the resulting OSMesa would be linked
against libGL instead of the internal mesa libraries. However, when
building with -fvisibility=hidden, some of the internal functions used
in OSMesa could not be resolved through libGL.

Instead, always build OSMesa standalone without linking against libGL.
This has the advantage that OSMesa is always built the same way, but it
means that disk space is wasted when libGL is installed since both
libraries will contain the internal objects.

Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
Tested-by: Tom Fogal <tfogal@alumni.unh.edu>
(cherry picked from commit cbf30fce32)
2010-06-16 09:29:44 -07:00
Eric Anholt
8825d5ca54 docs: Update to note 830/845 hang fix. 2010-06-15 15:54:31 -07:00
Eric Anholt
226e612631 i915: Clamp minimum lod to maximum texture level too.
Otherwise, we'd run into minlod > maxlod, and the sampler would give
us the undefined we asked for.

Bug #24846.  Fixes OGLC texlod.c.
(cherry picked from commit b80a728f8a)
2010-06-15 15:53:02 -07:00
Eric Anholt
3e9f4d19f6 i965: Fix bit allocation for number of color regions for ARB_draw_buffers.
If you used all 4 color targets we currently support, we would see 0
and end up just writing the first output.  Give enough bits that we
can do the maximum of 16.

Fixes piglit fbo-drawbuffers-maxtargets.
(cherry picked from commit 08b42bc97d)
2010-06-15 15:53:02 -07:00
Eric Anholt
37a8fa74c3 i965: Set the correct provoking vertex for clipped first-mode trifans.
Bug #24470: glean clipFlat test.
(cherry picked from commit 4e84dc8729)
2010-06-15 15:53:02 -07:00
Eric Anholt
eb99b66737 i965: Use R16G16B16A16_FLOAT for 3-component half-float.
The RGBX version isn't supported as a vertex input type, but since we
force the last channel's value anyway, this should be fine.  The only
potential risk I see is in the limiter on VBO reads past the end of
the buffer forcing the whole vertex to 0 when the A channel lands past
the end.

Fixes piglit draw-vertices-half-float.
(cherry picked from commit f5bd48cf67)
2010-06-15 15:53:01 -07:00
Eric Anholt
fc0b912f1e i915: Don't use XRGB8888 on 830 and 845.
The support for XRGB8888 appeared in the 855 and 865, and this format
is reserved on 830/845.  This should fix a regression from
b4a6169412 that caused hangs in etracer
on 845s.

Bug #26557.
(cherry picked from commit f0ff214bee)
2010-06-15 15:53:01 -07:00
Chris Wilson
a48edfad8a i915: Fix off-by-one for drawing rectangle.
The drawing rectangle is given in *inclusive* pixel values, so the range
is only [0,2047]. Hence when rendering to a 2048 wide target, such as an
extended desktop, we would issue an illegal instruction zeroing the draw
area.

Fixes:

  Bug 27408: Primary and Secondary display blanks in extended
             desktop mode with Compiz enabled
  https://bugs.freedesktop.org/show_bug.cgi?id=27408

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
(cherry picked from commit add3260157)
Reviewed-by: Eric Anholt <eric@anholt.net>
2010-06-13 21:05:27 +01:00
Brian Paul
1f756d916a docs: added a few more bug fixes to the 7.8.2 relnotes file 2010-06-08 08:45:08 -06:00
Brian Paul
7dbfc2565e glsl: change uniform location/offset encoding
This lets Mesa work like other OpenGL implementations with regard
to indexing uniform arrays.  See comments for details.

This is a combination of commits 5d0e136eff
and 1bbf803e3b from master which didn't
apply cleanly with git cherry-pick.
2010-06-08 08:43:37 -06:00
Brian Paul
d2f2d0a1b7 glx: fix regression with GLX_USE_GL
update for fbconfig_style_tags

Based on commit 26a9b7e4c7 from master.
But fix the formatting and don't dereference the pointer to avoid a
compiler warning.
2010-06-02 16:01:17 -06:00
Marek Olšák
fadc3c5c06 st/mesa: fix per-vertex point size
Cherry-picked from master, commit 0ad541a684.
2010-05-27 21:25:13 +02:00
Brian Paul
011e7b2c96 mesa: fix incorrect GL_DEPTH_STENCIL_ATTACHMENT format check
We want to check the incoming renderbuffer format, not the (potentially
non-existant) current attachment.

Fixes segfault w/ fbotexture -ds2.

NOTE: this will be applied to the 7.8 branch too.

(cherry picked from commit a504f2387e)
2010-05-27 13:14:40 -06:00
Brian Paul
2eb5bc5add meta: Convert Z value from normalized to object-space in meta code
Convert Z from a normalized value in the range [0, 1] to an
object-space Z coordinate in [-1, +1] so that drawing at the new Z
position with the default/identity ortho projection results in the
original Z value.  Used by the meta-Clear, Draw/CopyPixels and Bitmap
functions where the Z value comes from the clear value or raster
position.

Fixes piglit tests fdo23670-depth_test, quad-invariance and
glsl-orangebook-ch06-bump as well as oglc zbfunc.c.

https://bugs.freedesktop.org/show_bug.cgi?id=23670
2010-05-24 17:24:38 -04:00
Brian Paul
7d313d3506 docs: update 7.8.2 relnotes with Cell driver fixes
(cherry picked from commit b7f8f176f1)
2010-05-21 09:52:05 -06:00
Brian Paul
5c54b54e00 cell: fix breakage from earlier draw module changes
(cherry picked from commit 6e0efad38b)
2010-05-21 09:49:08 -06:00
Brian Paul
433626e5c0 cell: remove unused var 2010-05-21 09:27:39 -06:00
Brian Paul
b4777f82d5 gallium/draw: fix function parameter warning 2010-05-21 09:27:24 -06:00
Brian Paul
f94e259d8e gallium/rtasm: add function prototype to silence warning 2010-05-21 09:27:03 -06:00
Eric Anholt
533b766383 i965: Fix scissoring when width or height is 0.
We would run into trouble due to the hardware using inclusive numbers
and the subtraction to handle that producing negative (meaning large
positive) coordinates.

Bug #27643.
(cherry picked from commit 64516430be)
2010-05-13 13:43:06 -07:00
Eric Anholt
71f028bf93 i965: Fix assertion for surface tile offset usage on Ironlake.
Fixes assertion failure in fbo-generatemipmap-npot.
(cherry picked from commit b2e52e7278)
2010-05-13 13:43:06 -07:00
Eric Anholt
f007d0f89d i965: Fix cube map layouts on Ironlake.
We were doubling up the offsets for the mipmap levels for CPU access.
Instead of reimplementing i945_miptree_layout_2d with 6 cube images
separated by qpitch, share that function and provide the level offsets
later.

Fixes piglit cubemap and fbo-cubemap.
(cherry picked from commit 7d8f0fc282
Conflict due to mt->pitch still being here resolved -- i945 layout
should set it.)
2010-05-13 13:42:36 -07:00
Zhenyu Wang
728df9aaca intel: Clean up chipset name and gen num for Ironlake
Rename old IGDNG to Ironlake, and set 'gen' number for
Ironlake as 5, so tracking the features with generation num
instead of special is_ironlake flag.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
(cherry picked from commit cdcef6cbf4)
2010-05-13 13:41:33 -07:00
Eric Anholt
d2ade4b802 i965: When an RB gets a new region, clear the old from the state cache.
This prevents memory usage explosion in blender due to the state cache
hanging on to old fake frontbuffer regions.  Sigh at blender still
using frontbuffer rendering.

Bug #24119.
(cherry picked from commit ce914fff08)
2010-05-13 11:41:14 -07:00
Eric Anholt
e48964a561 intel: Don't tile textures so small that size is blown up by over 2x.
Noted on the mailing list for an app that puts each glyph for its text
into a separate texture.
(cherry picked from commit 453f0b1f24)
2010-05-13 11:41:10 -07:00
Eric Anholt
53557f1f34 i965: Reject shaders with uninlined function calls instead of hanging.
Most of the failure from using uninlined function calls ends up being
just bad rendering, but nested function calls in the VS currently hang
the GPU, so reject them and explain why.
(cherry picked from commit ee29b86129)
2010-05-13 11:40:21 -07:00
Eric Anholt
3bf7ea2a1c mesa: Don't overwrite a driver's shader infolog with generic failure message.
(cherry picked from commit 07a248a366)
2010-05-13 11:40:17 -07:00
Kristian Høgsberg
f3b55494f3 egl_dri2: Zero out driver struct
Otherwise testing ->Probe for non-NULL and calling it goes boom.
2010-05-12 14:51:25 -04:00
Kristian Høgsberg
8b68c0aa24 glx: Get GLX_SCREEN first in __glXQueryContextInfo()
And lookup the GLX screen for the context.  Otherwise we'll end up
jumping through a NULL-pointer once we try to look up the visual
or config for the shared context.

https://bugs.freedesktop.org/show_bug.cgi?id=14245
2010-05-12 14:50:04 -04:00
Brian Paul
3c407b52ff osmesa: fix OSMesa for CHAN_BITS=32
CHAN_BITS=16 still broken.

NOTE: this is a candidate for back-porting to the 7.8 stable branch.
(cherry picked from commit 36b3a8bd5a)
2010-05-07 09:00:05 -06:00
Brian Paul
210b74c613 glsl: change variable declared assertion into conditional
The slang_variable::declared field originated as a debug field but
can be promoted for use during sematic error checking.

Fixes fd.o bug 27921.

NOTE: this is a candidate for back-porting to the 7.8 stable branch.
(cherry picked from commit a12614362a)
2010-05-07 08:59:08 -06:00
Xavier Chantry
f7638f004d gallium: untrack u_indices_gen.c and u_indices_gen.c
These files are built with make and removed with make clean, so it does not
seem necessary to track them.

Looking at the Makefile, it seems that the two u_indices_* files are handled
similarly to u_format_srgb.c u_format_table.c and u_half.c, and these 3
files are already untracked and in .gitignore

Signed-off-by: Xavier Chantry <chantry.xavier@gmail.com>
Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-05-06 12:40:36 +01:00
José Fonseca
30e9ffcd3b mesa/st: Fill in native program limits.
In the lack of more fine grained capabilities in Gallium, assume that if
the pipe driver supports GLSL then native limits match Mesa software
limits.
(cherry picked from commit 40a90cd11234a09c2477f5c9984dd6d9fac3f52c)
2010-05-04 15:37:25 +01:00
Jeremy Huddleston
4d63be67f3 darwin: Fix build
This is a regression from e42d84eaba

https://bugs.freedesktop.org/show_bug.cgi?id=27929

Signed-off-by: Jeremy Huddleston <jeremyhu@apple.com>
2010-05-01 13:59:30 -07:00
105 changed files with 1503 additions and 6698 deletions

View File

@@ -180,7 +180,7 @@ ultrix-gcc:
# Rules for making release tarballs
VERSION=7.8.1
VERSION=7.8.3-rc1
DIRECTORY = Mesa-$(VERSION)
LIB_NAME = MesaLib-$(VERSION)
DEMO_NAME = MesaDemos-$(VERSION)
@@ -285,9 +285,6 @@ MAIN_FILES = \
$(DIRECTORY)/src/mesa/x86-64/*.[chS] \
$(DIRECTORY)/src/mesa/x86-64/Makefile \
$(DIRECTORY)/progs/Makefile \
$(DIRECTORY)/progs/util/README \
$(DIRECTORY)/progs/util/*.[ch] \
$(DIRECTORY)/progs/util/sampleMakefile \
$(DIRECTORY)/windows/VC8/
ES_FILES = \
@@ -438,7 +435,10 @@ DEMO_FILES = \
$(DIRECTORY)/progs/glsl/*.c \
$(DIRECTORY)/progs/glsl/*.frag \
$(DIRECTORY)/progs/glsl/*.vert \
$(DIRECTORY)/progs/glsl/*.shtest
$(DIRECTORY)/progs/glsl/*.shtest \
$(DIRECTORY)/progs/util/README \
$(DIRECTORY)/progs/util/*.[ch] \
$(DIRECTORY)/progs/util/sampleMakefile
GLUT_FILES = \
$(DIRECTORY)/include/GL/glut.h \

View File

@@ -26,6 +26,11 @@ INTEL_LIBS = @INTEL_LIBS@
INTEL_CFLAGS = @INTEL_CFLAGS@
X11_LIBS = @X11_LIBS@
X11_CFLAGS = @X11_CFLAGS@
GLW_CFLAGS = @GLW_CFLAGS@
GLUT_CFLAGS = @GLUT_CFLAGS@
# dlopen
DLOPEN_LIBS = @DLOPEN_LIBS@
# Assembler
MESA_ASM_SOURCES = @MESA_ASM_SOURCES@

View File

@@ -10,7 +10,7 @@ CONFIG_NAME = default
# Version info
MESA_MAJOR=7
MESA_MINOR=8
MESA_TINY=1
MESA_TINY=2
MESA_VERSION = $(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY)
# external projects. This should be useless now that we use libdrm.
@@ -121,6 +121,8 @@ APP_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LI
APP_LIB_DEPS = -lm
X11_LIBS = -lX11
DLOPEN_LIBS = -ldl
# Installation directories (for make install)
INSTALL_DIR = /usr/local
INSTALL_LIB_DIR = $(INSTALL_DIR)/$(LIB_DIR)

View File

@@ -398,6 +398,7 @@ dnl Check to see if dlopen is in default libraries (like Solaris, which
dnl has it in libc), or if libdl is needed to get it.
AC_CHECK_FUNC([dlopen], [],
[AC_CHECK_LIB([dl], [dlopen], [DLOPEN_LIBS="-ldl"])])
AC_SUBST([DLOPEN_LIBS])
dnl See if posix_memalign is available
AC_CHECK_FUNC([posix_memalign], [DEFINES="$DEFINES -DHAVE_POSIX_MEMALIGN"])
@@ -699,7 +700,7 @@ AC_SUBST([DRI_DRIVER_SEARCH_DIR])
dnl Direct rendering or just indirect rendering
AC_ARG_ENABLE([driglx-direct],
[AS_HELP_STRING([--disable-driglx-direct],
[enable direct rendering in GLX for DRI @<:@default=enabled@:>@])],
[enable direct rendering in GLX and EGL for DRI @<:@default=enabled@:>@])],
[driglx_direct="$enableval"],
[driglx_direct="yes"])
dnl Which drivers to build - default is chosen by platform
@@ -865,7 +866,7 @@ else
fi
AC_ARG_ENABLE([gl-osmesa],
[AS_HELP_STRING([--enable-gl-osmesa],
[enable OSMesa on libGL @<:@default=enabled for xlib driver@:>@])],
[enable OSMesa with libGL @<:@default=enabled for xlib driver@:>@])],
[gl_osmesa="$enableval"],
[gl_osmesa="$default_gl_osmesa"])
if test "x$gl_osmesa" = xyes; then
@@ -900,8 +901,8 @@ x16|x32)
esac
AC_SUBST([OSMESA_LIB])
case "$mesa_driver" in
osmesa)
case "$DRIVER_DIRS" in
*osmesa*)
# only link libraries with osmesa if shared
if test "$enable_static" = no; then
OSMESA_LIB_DEPS="-lm -lpthread $SELINUX_LIBS $DLOPEN_LIBS"
@@ -911,19 +912,7 @@ osmesa)
OSMESA_MESA_DEPS=""
OSMESA_PC_LIB_PRIV="-lm -lpthread $SELINUX_LIBS $DLOPEN_LIBS"
;;
*)
# Link OSMesa to libGL otherwise
OSMESA_LIB_DEPS=""
# only link libraries with osmesa if shared
if test "$enable_static" = no; then
OSMESA_MESA_DEPS='-l$(GL_LIB)'
else
OSMESA_MESA_DEPS=""
fi
OSMESA_PC_REQ="gl"
;;
esac
OSMESA_PC_LIB_PRIV="$OSMESA_PC_LIB_PRIV"
AC_SUBST([OSMESA_LIB_DEPS])
AC_SUBST([OSMESA_MESA_DEPS])
AC_SUBST([OSMESA_PC_REQ])
@@ -1114,10 +1103,6 @@ fi
if test "x$enable_glut" = xyes; then
SRC_DIRS="$SRC_DIRS glut/glx"
GLUT_CFLAGS=""
if test "x$GCC" = xyes; then
GLUT_CFLAGS="-fexceptions"
fi
if test "$x11_pkgconfig" = yes; then
PKG_CHECK_MODULES([GLUT],[x11 xmu xi])
GLUT_PC_REQ_PRIV="x11 xmu xi"
@@ -1128,6 +1113,9 @@ if test "x$enable_glut" = xyes; then
GLUT_PC_LIB_PRIV="$GLUT_LIB_DEPS"
GLUT_PC_CFLAGS="$X11_INCLUDES"
fi
if test "x$GCC" = xyes; then
GLUT_CFLAGS="$GLUT_CFLAGS -fexceptions"
fi
GLUT_LIB_DEPS="$GLUT_LIB_DEPS -lm"
GLUT_PC_LIB_PRIV="$GLUT_PC_LIB_PRIV -lm"
@@ -1229,6 +1217,10 @@ yes)
if test "x$enable_egl" != xyes; then
AC_MSG_ERROR([cannot build egl state tracker without EGL library])
fi
# define GLX_DIRECT_RENDERING even when the driver is not dri
if test "x$mesa_driver" != xdri -a "x$driglx_direct" = xyes; then
DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
fi
;;
xorg)
PKG_CHECK_MODULES([LIBDRM_XORG], [libdrm >= $LIBDRM_XORG_REQUIRED])

View File

@@ -145,7 +145,7 @@ Make sure the values in src/mesa/main/version.h are correct.
</p>
<p>
Update the docs/news.html file and docs/download.html files.
Update docs/news.html.
</p>
<p>
@@ -208,10 +208,11 @@ sftp USERNAME,mesa3d@web.sourceforge.net
<p>
Make an announcement on the mailing lists:
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>,
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>,
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
and
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
</p>

View File

@@ -11,6 +11,22 @@
<H1>News</H1>
<h2>TBD, 2010</h2>
<p>
<a href="relnotes-7.8.3.html">Mesa 7.8.3</a> is released. This is a bug-fix
release collecting fixes since the 7.8.2 release.
</p>
<h2>June 16, 2010</h2>
<p>
<a href="relnotes-7.8.2.html">Mesa 7.8.2</a> is released. This is a bug-fix
release collecting fixes since the 7.8.1 release.
</p>
<h2>April 5, 2010</h2>
<p>

View File

@@ -8,7 +8,7 @@
<body bgcolor="#eeeeee">
<H1>Mesa 7.8.2 Release Notes / April, 5, 2010</H1>
<H1>Mesa 7.8.2 Release Notes / (date tbd)</H1>
<p>
Mesa 7.8.2 is a bug fix release which fixes bugs found since the 7.8.1 release.
@@ -26,7 +26,15 @@ for DRI hardware acceleration.
<h2>MD5 checksums</h2>
<pre>
tbd
c89b63d253605ed40e8ac370d25a833c MesaLib-7.8.2.tar.gz
6be2d343a0089bfd395ce02aaf8adb57 MesaLib-7.8.2.tar.bz2
a04ad3b06ac5ff3969a003fa7bbf7d5b MesaLib-7.8.2.zip
7c213f92efeb471f0331670d5079d4c0 MesaDemos-7.8.2.tar.gz
757d9e2e06f48b1a52848be9b0307ced MesaDemos-7.8.2.tar.bz2
8d0e5cfe68b8ebf90265d350ae2c48b1 MesaDemos-7.8.2.zip
b74482e3f44f35ed395c4aada4fd8240 MesaGLUT-7.8.2.tar.gz
a471807b65e49c325808ba4551be93ed MesaGLUT-7.8.2.tar.bz2
9f190268c42be582ef66e47365ee61e3 MesaGLUT-7.8.2.zip
</pre>
@@ -43,10 +51,96 @@ tbd
<h2>Bug fixes</h2>
<ul>
<li>Fixed Gallium glDrawPixels(GL_DEPTH_COMPONENT).
<li>Fixed Gallium Cell driver to buildable, runable state
<li>Fixed bad error checking for glFramebufferRenderbuffer(attachment=GL_DEPTH_STENCIL_ATTACHMENT).
<li>Fixed incorrect Z coordinate handling in "meta" glDraw/CopyPixels.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=23670">Bug
#23670</a>.</li>
<li>Assorted i965 driver fixes.
Including but not limited to:
<ul>
<li>Fix scissoring when width or height is
0. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27643">Bug
#27643</a>.
<li>Fix bit allocation for number of color regions for
ARB_draw_buffers.</li>
<li>Set the correct provoking vertex for clipped first-mode
trifans. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=24470">Bug
#24470</a>.</li>
<li>Use <code>R16G16B16A16_FLOAT</code> for 3-component half-float.</li>
<li>Fix assertion for surface tile offset usage on Ironlake.</li>
<li>Fix cube map layouts on Ironlake.</li>
<li>When an RB gets a new region, clear the old from the state
cache. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=24119">Bug
#24119</a>.</li>
<li>Reject shaders with uninlined function calls instead of hanging.</li>
</ul>
</li>
<li>Assorted i915 driver fixes. Including but not limited to:
<ul>
<li>Fixed texture LOD clamping in i915 driver.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=24846">Bug
#24846</a>.</li>
<li>Fix off-by-one for drawing rectangle.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=27408">Bug
#27408</a>.</li>
</ul>
</li>
<li>Fixed hangs in etracer on 830 and 845
chipsets. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=26557">Bug
#26557</a>.</li>
<li>Fixed tiling of small textures on all Intel drivers.</li>
<li>Fixed crash in Savage driver when using <code>_mesa_CopyTexImage2D</code>.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=27652">Bug
#27652</a>.</li>
<li>Assorted GLX fixes. Including but not limited to:
<ul>
<li>Fixed <code>__glXInitializeVisualConfigFromTags</code>'s handling of
unrecognized fbconfig tags.</li>
<li>Fixed regression with <code>GLX_USE_GL</code>.
<li>Fixed config chooser logic for 'mask' matching.</li>
<li>Report swap events correctly in direct rendered case (DRI2)</li>
<li>Fixed build with dri2proto which doesn't define
<code>X_DRI2SwapInterval</code>.</li>
<li>Get <code>GLX_SCREEN</code> first in <code>__glXQueryContextInfo</code>.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=14245">Bug
#14245</a>.</li>
</ul>
</li>
<li>Assorted GLSL fixes. Including but not limited to:
<ul>
<li>Change variable declared assertion into conditional in GLSL
compiler. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27921">Bug
#27921</a>.</li>
<li>Fix instruction indexing
bugs. <a href="https://bugs.freedesktop.org/show_bug.cgi?id=27566">Bug
#27566</a>.</li>
<li>Updated uniform location / offset encoding to be more like
other implementations.</li>
<li>Don't overwrite a driver's shader infolog with generic failure
message.</li>
</ul>
</li>
<li>Fixed OSMesa build for 16 and 32-bit color channel depth.
<li>Fixed OSMesa build with hidden symbol visibility. libOSMesa no longer links to libGL.
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=28305">Bug
#28305</a>.
<li>Fixed handling of multiple render targets in fixed-function
texture envrionmnent programs.</li>
<li>Fixed conversion errors in <code>signed_rgba8888[rev]</code> texel
fetch.</li>
<li>Don't set srcLevel on <code>GL_TEXTURE_RECTANGLE_ARB</code> targets.</li>
<li>Various build fixes for OpenBSD.</li>
<li>Various build fixes for OS X.</li>
<li>Various build fixes for GCC 3.3.</li>
</ul>
<h2>Changes</h2>
<p>None.</p>
</body>
</html>

89
docs/relnotes-7.8.3.html Normal file
View File

@@ -0,0 +1,89 @@
<HTML>
<TITLE>Mesa Release Notes</TITLE>
<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
<BODY>
<body bgcolor="#eeeeee">
<H1>Mesa 7.8.3 Release Notes / (date tbd)</H1>
<p>
Mesa 7.8.3 is a bug fix release which fixes bugs found since the 7.8.2 release.
</p>
<p>
Mesa 7.8.3 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
x MesaLib-7.8.3.tar.gz
x MesaLib-7.8.3.tar.bz2
x MesaLib-7.8.3.zip
x MesaDemos-7.8.3.tar.gz
x MesaDemos-7.8.3.tar.bz2
x MesaDemos-7.8.3.zip
x MesaGLUT-7.8.3.tar.gz
x MesaGLUT-7.8.3.tar.bz2
x MesaGLUT-7.8.3.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Changes</h2>
<ul>
<li>The radeon driver should use less memory when searching for a valid mip
image.</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>Fix unsupported FB with D24S8 (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=23670">29116</a>)</li>
<li>Fix ReadPixels crash when reading depth/stencil from an FBO</li>
<li>Fixed a bug rendering to 16-bit buffers using swrast.</li>
<li>Fixed a state tracker/TGSI bug that caused crashes when using Windows'
memory debugging features.</li>
<li>Fixed an issue rendering to 32-bit channels with swrast (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=29487">29487</a>)</li>
<li>GLSL: fix indirect <TT>gl_TextureMatrix</TT> addressing (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=28967">28967</a>)</li>
<li>GLSL: fix for bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=27216">27216</a></li>
<li>GLSL: fix zw fragcoord entries in some cases (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=29183">29183</a>)</li>
<li>Fix texture env generation in some cases (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=28169">28169</a>)</li>
<li>osmesa: a fix for calling <TT>OSMesaMakeCurrent</TT> twice was applied (bug
<a href="https://bugs.freedesktop.org/show_bug.cgi?id=10966">10966</a></li>
<li>A bug was fixed which could cause Mesa to ignore the
<TT>MESA_EXTENSION_OVERRIDE</TT> environment variable.</li>
<li>A bug related to specular highlights on backfaces was fixed.</li>
<li>A radeon-specific issue with <TT>glCopyTex(Sub)Image</TT> was
corrected.</li>
<li>radeon/wine: flush command stream in more cases, fixing wine d3d9
tests.</li>
<li>r600: fix sin+cos normalization.</li>
<li>r600: (properly) ignore <TT>GL_COORD_REPLACE</TT> when point sprites are
disabled.</li>
<li>radeon: avoid flushing when the context is not current.</li>
<li>r300c: a bug affecting unaligned BOs was fixed.</li>
<li>r300c: a hardlock caused by ARB_half_float_vertex incorrectly advertised on some chipsets.</li>
</ul>
</body>
</html>

View File

@@ -13,6 +13,7 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<UL>
<LI><A HREF="relnotes-7.8.3.html">7.8.3 release notes</A>
<LI><A HREF="relnotes-7.8.2.html">7.8.2 release notes</A>
<LI><A HREF="relnotes-7.8.1.html">7.8.1 release notes</A>
<LI><A HREF="relnotes-7.8.html">7.8 release notes</A>

View File

@@ -56,6 +56,7 @@
#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
#define glBeginPerfMonitorAMD MANGLE(BeginPerfMonitorAMD)
#define glBeginQueryARB MANGLE(BeginQueryARB)
#define glBeginQueryIndexed MANGLE(BeginQueryIndexed)
#define glBeginQuery MANGLE(BeginQuery)
#define glBeginTransformFeedbackEXT MANGLE(BeginTransformFeedbackEXT)
#define glBeginTransformFeedback MANGLE(BeginTransformFeedback)
@@ -75,6 +76,7 @@
#define glBindBufferRange MANGLE(BindBufferRange)
#define glBindBufferRangeNV MANGLE(BindBufferRangeNV)
#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT)
#define glBindFragDataLocationIndexed MANGLE(BindFragDataLocationIndexed)
#define glBindFragDataLocation MANGLE(BindFragDataLocation)
#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
@@ -87,10 +89,12 @@
#define glBindProgramNV MANGLE(BindProgramNV)
#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
#define glBindRenderbuffer MANGLE(BindRenderbuffer)
#define glBindSampler MANGLE(BindSampler)
#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
#define glBindTextureEXT MANGLE(BindTextureEXT)
#define glBindTexture MANGLE(BindTexture)
#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
#define glBindTransformFeedback MANGLE(BindTransformFeedback)
#define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV)
#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
#define glBindVertexArray MANGLE(BindVertexArray)
@@ -215,6 +219,10 @@
#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT)
#define glColorMask MANGLE(ColorMask)
#define glColorMaterial MANGLE(ColorMaterial)
#define glColorP3ui MANGLE(ColorP3ui)
#define glColorP3uiv MANGLE(ColorP3uiv)
#define glColorP4ui MANGLE(ColorP4ui)
#define glColorP4uiv MANGLE(ColorP4uiv)
#define glColorPointerEXT MANGLE(ColorPointerEXT)
#define glColorPointerListIBM MANGLE(ColorPointerListIBM)
#define glColorPointer MANGLE(ColorPointer)
@@ -236,6 +244,7 @@
#define glCombinerParameterivNV MANGLE(CombinerParameterivNV)
#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
#define glCompileShaderARB MANGLE(CompileShaderARB)
#define glCompileShaderIncludeARB MANGLE(CompileShaderIncludeARB)
#define glCompileShader MANGLE(CompileShader)
#define glCompressedMultiTexImage1DEXT MANGLE(CompressedMultiTexImage1DEXT)
#define glCompressedMultiTexImage2DEXT MANGLE(CompressedMultiTexImage2DEXT)
@@ -326,6 +335,7 @@
#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
#define glDeleteFramebuffers MANGLE(DeleteFramebuffers)
#define glDeleteLists MANGLE(DeleteLists)
#define glDeleteNamedStringARB MANGLE(DeleteNamedStringARB)
#define glDeleteObjectARB MANGLE(DeleteObjectARB)
#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
#define glDeletePerfMonitorsAMD MANGLE(DeletePerfMonitorsAMD)
@@ -336,10 +346,12 @@
#define glDeleteQueries MANGLE(DeleteQueries)
#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
#define glDeleteRenderbuffers MANGLE(DeleteRenderbuffers)
#define glDeleteSamplers MANGLE(DeleteSamplers)
#define glDeleteShader MANGLE(DeleteShader)
#define glDeleteSync MANGLE(DeleteSync)
#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
#define glDeleteTextures MANGLE(DeleteTextures)
#define glDeleteTransformFeedbacks MANGLE(DeleteTransformFeedbacks)
#define glDeleteTransformFeedbacksNV MANGLE(DeleteTransformFeedbacksNV)
#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
#define glDeleteVertexArrays MANGLE(DeleteVertexArrays)
@@ -363,6 +375,7 @@
#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
#define glDrawArraysEXT MANGLE(DrawArraysEXT)
#define glDrawArraysIndirect MANGLE(DrawArraysIndirect)
#define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB)
#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT)
#define glDrawArraysInstanced MANGLE(DrawArraysInstanced)
@@ -374,6 +387,7 @@
#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
#define glDrawElementsBaseVertex MANGLE(DrawElementsBaseVertex)
#define glDrawElementsIndirect MANGLE(DrawElementsIndirect)
#define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB)
#define glDrawElementsInstancedBaseVertex MANGLE(DrawElementsInstancedBaseVertex)
#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
@@ -386,7 +400,9 @@
#define glDrawRangeElementsBaseVertex MANGLE(DrawRangeElementsBaseVertex)
#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
#define glDrawRangeElements MANGLE(DrawRangeElements)
#define glDrawTransformFeedback MANGLE(DrawTransformFeedback)
#define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV)
#define glDrawTransformFeedbackStream MANGLE(DrawTransformFeedbackStream)
#define glEdgeFlagFormatNV MANGLE(EdgeFlagFormatNV)
#define glEdgeFlag MANGLE(EdgeFlag)
#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
@@ -414,6 +430,7 @@
#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
#define glEndPerfMonitorAMD MANGLE(EndPerfMonitorAMD)
#define glEndQueryARB MANGLE(EndQueryARB)
#define glEndQueryIndexed MANGLE(EndQueryIndexed)
#define glEndQuery MANGLE(EndQuery)
#define glEndTransformFeedbackEXT MANGLE(EndTransformFeedbackEXT)
#define glEndTransformFeedback MANGLE(EndTransformFeedback)
@@ -498,7 +515,6 @@
#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT)
#define glFramebufferTextureFaceARB MANGLE(FramebufferTextureFaceARB)
#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT)
#define glFramebufferTextureFace MANGLE(FramebufferTextureFace)
#define glFramebufferTextureLayerARB MANGLE(FramebufferTextureLayerARB)
#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT)
#define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer)
@@ -529,15 +545,20 @@
#define glGenQueries MANGLE(GenQueries)
#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
#define glGenRenderbuffers MANGLE(GenRenderbuffers)
#define glGenSamplers MANGLE(GenSamplers)
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
#define glGenTexturesEXT MANGLE(GenTexturesEXT)
#define glGenTextures MANGLE(GenTextures)
#define glGenTransformFeedbacks MANGLE(GenTransformFeedbacks)
#define glGenTransformFeedbacksNV MANGLE(GenTransformFeedbacksNV)
#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
#define glGenVertexArrays MANGLE(GenVertexArrays)
#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
#define glGetActiveAttrib MANGLE(GetActiveAttrib)
#define glGetActiveSubroutineName MANGLE(GetActiveSubroutineName)
#define glGetActiveSubroutineUniformiv MANGLE(GetActiveSubroutineUniformiv)
#define glGetActiveSubroutineUniformName MANGLE(GetActiveSubroutineUniformName)
#define glGetActiveUniformARB MANGLE(GetActiveUniformARB)
#define glGetActiveUniformBlockiv MANGLE(GetActiveUniformBlockiv)
#define glGetActiveUniformBlockName MANGLE(GetActiveUniformBlockName)
@@ -599,6 +620,7 @@
#define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT)
#define glGetFloatv MANGLE(GetFloatv)
#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
#define glGetFragDataIndex MANGLE(GetFragDataIndex)
#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT)
#define glGetFragDataLocation MANGLE(GetFragDataLocation)
#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
@@ -678,6 +700,8 @@
#define glGetNamedProgramLocalParameterIuivEXT MANGLE(GetNamedProgramLocalParameterIuivEXT)
#define glGetNamedProgramStringEXT MANGLE(GetNamedProgramStringEXT)
#define glGetNamedRenderbufferParameterivEXT MANGLE(GetNamedRenderbufferParameterivEXT)
#define glGetNamedStringARB MANGLE(GetNamedStringARB)
#define glGetNamedStringivARB MANGLE(GetNamedStringivARB)
#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
@@ -717,18 +741,26 @@
#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
#define glGetProgramRegisterfvMESA MANGLE(GetProgramRegisterfvMESA)
#define glGetProgramStageiv MANGLE(GetProgramStageiv)
#define glGetProgramStringARB MANGLE(GetProgramStringARB)
#define glGetProgramStringNV MANGLE(GetProgramStringNV)
#define glGetQueryIndexediv MANGLE(GetQueryIndexediv)
#define glGetQueryivARB MANGLE(GetQueryivARB)
#define glGetQueryiv MANGLE(GetQueryiv)
#define glGetQueryObjecti64vEXT MANGLE(GetQueryObjecti64vEXT)
#define glGetQueryObjecti64v MANGLE(GetQueryObjecti64v)
#define glGetQueryObjectivARB MANGLE(GetQueryObjectivARB)
#define glGetQueryObjectiv MANGLE(GetQueryObjectiv)
#define glGetQueryObjectui64vEXT MANGLE(GetQueryObjectui64vEXT)
#define glGetQueryObjectui64v MANGLE(GetQueryObjectui64v)
#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
#define glGetRenderbufferParameteriv MANGLE(GetRenderbufferParameteriv)
#define glGetSamplerParameterfv MANGLE(GetSamplerParameterfv)
#define glGetSamplerParameterIfv MANGLE(GetSamplerParameterIfv)
#define glGetSamplerParameterIiv MANGLE(GetSamplerParameterIiv)
#define glGetSamplerParameteriv MANGLE(GetSamplerParameteriv)
#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
#define glGetSeparableFilter MANGLE(GetSeparableFilter)
#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
@@ -738,6 +770,8 @@
#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
#define glGetStringi MANGLE(GetStringi)
#define glGetString MANGLE(GetString)
#define glGetSubroutineIndex MANGLE(GetSubroutineIndex)
#define glGetSubroutineUniformLocation MANGLE(GetSubroutineUniformLocation)
#define glGetSynciv MANGLE(GetSynciv)
#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
@@ -770,6 +804,7 @@
#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV)
#define glGetUniformBlockIndex MANGLE(GetUniformBlockIndex)
#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT)
#define glGetUniformdv MANGLE(GetUniformdv)
#define glGetUniformfvARB MANGLE(GetUniformfvARB)
#define glGetUniformfv MANGLE(GetUniformfv)
#define glGetUniformIndices MANGLE(GetUniformIndices)
@@ -778,6 +813,7 @@
#define glGetUniformLocationARB MANGLE(GetUniformLocationARB)
#define glGetUniformLocation MANGLE(GetUniformLocation)
#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT)
#define glGetUniformSubroutineuiv MANGLE(GetUniformSubroutineuiv)
#define glGetUniformui64vNV MANGLE(GetUniformui64vNV)
#define glGetUniformuivEXT MANGLE(GetUniformuivEXT)
#define glGetUniformuiv MANGLE(GetUniformuiv)
@@ -865,6 +901,7 @@
#define glIsFramebuffer MANGLE(IsFramebuffer)
#define glIsList MANGLE(IsList)
#define glIsNamedBufferResidentNV MANGLE(IsNamedBufferResidentNV)
#define glIsNamedStringARB MANGLE(IsNamedStringARB)
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
#define glIsProgramARB MANGLE(IsProgramARB)
@@ -874,10 +911,12 @@
#define glIsQuery MANGLE(IsQuery)
#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
#define glIsRenderbuffer MANGLE(IsRenderbuffer)
#define glIsSampler MANGLE(IsSampler)
#define glIsShader MANGLE(IsShader)
#define glIsSync MANGLE(IsSync)
#define glIsTextureEXT MANGLE(IsTextureEXT)
#define glIsTexture MANGLE(IsTexture)
#define glIsTransformFeedback MANGLE(IsTransformFeedback)
#define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV)
#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
@@ -915,6 +954,8 @@
#define glLogicOp MANGLE(LogicOp)
#define glMakeBufferNonResidentNV MANGLE(MakeBufferNonResidentNV)
#define glMakeBufferResidentNV MANGLE(MakeBufferResidentNV)
#define glMakeNamedBufferNonResidentNV MANGLE(MakeNamedBufferNonResidentNV)
#define glMakeNamedBufferResidentNV MANGLE(MakeNamedBufferResidentNV)
#define glMap1d MANGLE(Map1d)
#define glMap1f MANGLE(Map1f)
#define glMap2d MANGLE(Map2d)
@@ -1048,6 +1089,14 @@
#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
#define glMultiTexCoordP1ui MANGLE(MultiTexCoordP1ui)
#define glMultiTexCoordP1uiv MANGLE(MultiTexCoordP1uiv)
#define glMultiTexCoordP2ui MANGLE(MultiTexCoordP2ui)
#define glMultiTexCoordP2uiv MANGLE(MultiTexCoordP2uiv)
#define glMultiTexCoordP3ui MANGLE(MultiTexCoordP3ui)
#define glMultiTexCoordP3uiv MANGLE(MultiTexCoordP3uiv)
#define glMultiTexCoordP4ui MANGLE(MultiTexCoordP4ui)
#define glMultiTexCoordP4uiv MANGLE(MultiTexCoordP4uiv)
#define glMultiTexCoordPointerEXT MANGLE(MultiTexCoordPointerEXT)
#define glMultiTexEnvfEXT MANGLE(MultiTexEnvfEXT)
#define glMultiTexEnvfvEXT MANGLE(MultiTexEnvfvEXT)
@@ -1087,8 +1136,6 @@
#define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT)
#define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT)
#define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT)
#define glNamedMakeBufferNonResidentNV MANGLE(NamedMakeBufferNonResidentNV)
#define glNamedMakeBufferResidentNV MANGLE(NamedMakeBufferResidentNV)
#define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT)
#define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT)
#define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT)
@@ -1104,6 +1151,7 @@
#define glNamedRenderbufferStorageEXT MANGLE(NamedRenderbufferStorageEXT)
#define glNamedRenderbufferStorageMultisampleCoverageEXT MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT)
#define glNamedRenderbufferStorageMultisampleEXT MANGLE(NamedRenderbufferStorageMultisampleEXT)
#define glNamedStringARB MANGLE(NamedStringARB)
#define glNewList MANGLE(NewList)
#define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
#define glNormal3b MANGLE(Normal3b)
@@ -1121,6 +1169,8 @@
#define glNormal3s MANGLE(Normal3s)
#define glNormal3sv MANGLE(Normal3sv)
#define glNormalFormatNV MANGLE(NormalFormatNV)
#define glNormalP3ui MANGLE(NormalP3ui)
#define glNormalP3uiv MANGLE(NormalP3uiv)
#define glNormalPointerEXT MANGLE(NormalPointerEXT)
#define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
#define glNormalPointer MANGLE(NormalPointer)
@@ -1140,6 +1190,9 @@
#define glOrtho MANGLE(Ortho)
#define glPassTexCoordATI MANGLE(PassTexCoordATI)
#define glPassThrough MANGLE(PassThrough)
#define glPatchParameterfv MANGLE(PatchParameterfv)
#define glPatchParameteri MANGLE(PatchParameteri)
#define glPauseTransformFeedback MANGLE(PauseTransformFeedback)
#define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV)
#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
#define glPixelMapfv MANGLE(PixelMapfv)
@@ -1231,38 +1284,55 @@
#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
#define glProgramStringARB MANGLE(ProgramStringARB)
#define glProgramUniform1dEXT MANGLE(ProgramUniform1dEXT)
#define glProgramUniform1dvEXT MANGLE(ProgramUniform1dvEXT)
#define glProgramUniform1fEXT MANGLE(ProgramUniform1fEXT)
#define glProgramUniform1fvEXT MANGLE(ProgramUniform1fvEXT)
#define glProgramUniform1iEXT MANGLE(ProgramUniform1iEXT)
#define glProgramUniform1ivEXT MANGLE(ProgramUniform1ivEXT)
#define glProgramUniform1uiEXT MANGLE(ProgramUniform1uiEXT)
#define glProgramUniform1uivEXT MANGLE(ProgramUniform1uivEXT)
#define glProgramUniform2dEXT MANGLE(ProgramUniform2dEXT)
#define glProgramUniform2dvEXT MANGLE(ProgramUniform2dvEXT)
#define glProgramUniform2fEXT MANGLE(ProgramUniform2fEXT)
#define glProgramUniform2fvEXT MANGLE(ProgramUniform2fvEXT)
#define glProgramUniform2iEXT MANGLE(ProgramUniform2iEXT)
#define glProgramUniform2ivEXT MANGLE(ProgramUniform2ivEXT)
#define glProgramUniform2uiEXT MANGLE(ProgramUniform2uiEXT)
#define glProgramUniform2uivEXT MANGLE(ProgramUniform2uivEXT)
#define glProgramUniform3dEXT MANGLE(ProgramUniform3dEXT)
#define glProgramUniform3dvEXT MANGLE(ProgramUniform3dvEXT)
#define glProgramUniform3fEXT MANGLE(ProgramUniform3fEXT)
#define glProgramUniform3fvEXT MANGLE(ProgramUniform3fvEXT)
#define glProgramUniform3iEXT MANGLE(ProgramUniform3iEXT)
#define glProgramUniform3ivEXT MANGLE(ProgramUniform3ivEXT)
#define glProgramUniform3uiEXT MANGLE(ProgramUniform3uiEXT)
#define glProgramUniform3uivEXT MANGLE(ProgramUniform3uivEXT)
#define glProgramUniform4dEXT MANGLE(ProgramUniform4dEXT)
#define glProgramUniform4dvEXT MANGLE(ProgramUniform4dvEXT)
#define glProgramUniform4fEXT MANGLE(ProgramUniform4fEXT)
#define glProgramUniform4fvEXT MANGLE(ProgramUniform4fvEXT)
#define glProgramUniform4iEXT MANGLE(ProgramUniform4iEXT)
#define glProgramUniform4ivEXT MANGLE(ProgramUniform4ivEXT)
#define glProgramUniform4uiEXT MANGLE(ProgramUniform4uiEXT)
#define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT)
#define glProgramUniformMatrix2dvEXT MANGLE(ProgramUniformMatrix2dvEXT)
#define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT)
#define glProgramUniformMatrix2x3dvEXT MANGLE(ProgramUniformMatrix2x3dvEXT)
#define glProgramUniformMatrix2x3fvEXT MANGLE(ProgramUniformMatrix2x3fvEXT)
#define glProgramUniformMatrix2x4dvEXT MANGLE(ProgramUniformMatrix2x4dvEXT)
#define glProgramUniformMatrix2x4fvEXT MANGLE(ProgramUniformMatrix2x4fvEXT)
#define glProgramUniformMatrix3dvEXT MANGLE(ProgramUniformMatrix3dvEXT)
#define glProgramUniformMatrix3fvEXT MANGLE(ProgramUniformMatrix3fvEXT)
#define glProgramUniformMatrix3x2dvEXT MANGLE(ProgramUniformMatrix3x2dvEXT)
#define glProgramUniformMatrix3x2fvEXT MANGLE(ProgramUniformMatrix3x2fvEXT)
#define glProgramUniformMatrix3x4dvEXT MANGLE(ProgramUniformMatrix3x4dvEXT)
#define glProgramUniformMatrix3x4fvEXT MANGLE(ProgramUniformMatrix3x4fvEXT)
#define glProgramUniformMatrix4dvEXT MANGLE(ProgramUniformMatrix4dvEXT)
#define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT)
#define glProgramUniformMatrix4x2dvEXT MANGLE(ProgramUniformMatrix4x2dvEXT)
#define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT)
#define glProgramUniformMatrix4x3dvEXT MANGLE(ProgramUniformMatrix4x3dvEXT)
#define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT)
#define glProgramUniformui64NV MANGLE(ProgramUniformui64NV)
#define glProgramUniformui64vNV MANGLE(ProgramUniformui64vNV)
@@ -1274,6 +1344,7 @@
#define glPushClientAttrib MANGLE(PushClientAttrib)
#define glPushMatrix MANGLE(PushMatrix)
#define glPushName MANGLE(PushName)
#define glQueryCounter MANGLE(QueryCounter)
#define glRasterPos2d MANGLE(RasterPos2d)
#define glRasterPos2dv MANGLE(RasterPos2dv)
#define glRasterPos2f MANGLE(RasterPos2f)
@@ -1345,6 +1416,7 @@
#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
#define glResetMinmax MANGLE(ResetMinmax)
#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
#define glResumeTransformFeedback MANGLE(ResumeTransformFeedback)
#define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV)
#define glRotated MANGLE(Rotated)
#define glRotatef MANGLE(Rotatef)
@@ -1357,6 +1429,12 @@
#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
#define glSamplePatternEXT MANGLE(SamplePatternEXT)
#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
#define glSamplerParameterf MANGLE(SamplerParameterf)
#define glSamplerParameterfv MANGLE(SamplerParameterfv)
#define glSamplerParameterIiv MANGLE(SamplerParameterIiv)
#define glSamplerParameteri MANGLE(SamplerParameteri)
#define glSamplerParameterIuiv MANGLE(SamplerParameterIuiv)
#define glSamplerParameteriv MANGLE(SamplerParameteriv)
#define glScaled MANGLE(Scaled)
#define glScalef MANGLE(Scalef)
#define glScissor MANGLE(Scissor)
@@ -1395,6 +1473,8 @@
#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
#define glSecondaryColor3usv MANGLE(SecondaryColor3usv)
#define glSecondaryColorFormatNV MANGLE(SecondaryColorFormatNV)
#define glSecondaryColorP3ui MANGLE(SecondaryColorP3ui)
#define glSecondaryColorP3uiv MANGLE(SecondaryColorP3uiv)
#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
#define glSecondaryColorPointer MANGLE(SecondaryColorPointer)
@@ -1509,6 +1589,14 @@
#define glTexCoord4s MANGLE(TexCoord4s)
#define glTexCoord4sv MANGLE(TexCoord4sv)
#define glTexCoordFormatNV MANGLE(TexCoordFormatNV)
#define glTexCoordP1ui MANGLE(TexCoordP1ui)
#define glTexCoordP1uiv MANGLE(TexCoordP1uiv)
#define glTexCoordP2ui MANGLE(TexCoordP2ui)
#define glTexCoordP2uiv MANGLE(TexCoordP2uiv)
#define glTexCoordP3ui MANGLE(TexCoordP3ui)
#define glTexCoordP3uiv MANGLE(TexCoordP3uiv)
#define glTexCoordP4ui MANGLE(TexCoordP4ui)
#define glTexCoordP4uiv MANGLE(TexCoordP4uiv)
#define glTexCoordPointerEXT MANGLE(TexCoordPointerEXT)
#define glTexCoordPointerListIBM MANGLE(TexCoordPointerListIBM)
#define glTexCoordPointer MANGLE(TexCoordPointer)
@@ -1574,6 +1662,8 @@
#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV)
#define glTranslated MANGLE(Translated)
#define glTranslatef MANGLE(Translatef)
#define glUniform1d MANGLE(Uniform1d)
#define glUniform1dv MANGLE(Uniform1dv)
#define glUniform1fARB MANGLE(Uniform1fARB)
#define glUniform1f MANGLE(Uniform1f)
#define glUniform1fvARB MANGLE(Uniform1fvARB)
@@ -1586,6 +1676,8 @@
#define glUniform1ui MANGLE(Uniform1ui)
#define glUniform1uivEXT MANGLE(Uniform1uivEXT)
#define glUniform1uiv MANGLE(Uniform1uiv)
#define glUniform2d MANGLE(Uniform2d)
#define glUniform2dv MANGLE(Uniform2dv)
#define glUniform2fARB MANGLE(Uniform2fARB)
#define glUniform2f MANGLE(Uniform2f)
#define glUniform2fvARB MANGLE(Uniform2fvARB)
@@ -1598,6 +1690,8 @@
#define glUniform2ui MANGLE(Uniform2ui)
#define glUniform2uivEXT MANGLE(Uniform2uivEXT)
#define glUniform2uiv MANGLE(Uniform2uiv)
#define glUniform3d MANGLE(Uniform3d)
#define glUniform3dv MANGLE(Uniform3dv)
#define glUniform3fARB MANGLE(Uniform3fARB)
#define glUniform3f MANGLE(Uniform3f)
#define glUniform3fvARB MANGLE(Uniform3fvARB)
@@ -1610,6 +1704,8 @@
#define glUniform3ui MANGLE(Uniform3ui)
#define glUniform3uivEXT MANGLE(Uniform3uivEXT)
#define glUniform3uiv MANGLE(Uniform3uiv)
#define glUniform4d MANGLE(Uniform4d)
#define glUniform4dv MANGLE(Uniform4dv)
#define glUniform4fARB MANGLE(Uniform4fARB)
#define glUniform4f MANGLE(Uniform4f)
#define glUniform4fvARB MANGLE(Uniform4fvARB)
@@ -1624,18 +1720,28 @@
#define glUniform4uiv MANGLE(Uniform4uiv)
#define glUniformBlockBinding MANGLE(UniformBlockBinding)
#define glUniformBufferEXT MANGLE(UniformBufferEXT)
#define glUniformMatrix2dv MANGLE(UniformMatrix2dv)
#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
#define glUniformMatrix2x3dv MANGLE(UniformMatrix2x3dv)
#define glUniformMatrix2x3fv MANGLE(UniformMatrix2x3fv)
#define glUniformMatrix2x4dv MANGLE(UniformMatrix2x4dv)
#define glUniformMatrix2x4fv MANGLE(UniformMatrix2x4fv)
#define glUniformMatrix3dv MANGLE(UniformMatrix3dv)
#define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB)
#define glUniformMatrix3fv MANGLE(UniformMatrix3fv)
#define glUniformMatrix3x2dv MANGLE(UniformMatrix3x2dv)
#define glUniformMatrix3x2fv MANGLE(UniformMatrix3x2fv)
#define glUniformMatrix3x4dv MANGLE(UniformMatrix3x4dv)
#define glUniformMatrix3x4fv MANGLE(UniformMatrix3x4fv)
#define glUniformMatrix4dv MANGLE(UniformMatrix4dv)
#define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB)
#define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
#define glUniformMatrix4x2dv MANGLE(UniformMatrix4x2dv)
#define glUniformMatrix4x2fv MANGLE(UniformMatrix4x2fv)
#define glUniformMatrix4x3dv MANGLE(UniformMatrix4x3dv)
#define glUniformMatrix4x3fv MANGLE(UniformMatrix4x3fv)
#define glUniformSubroutinesuiv MANGLE(UniformSubroutinesuiv)
#define glUniformui64NV MANGLE(Uniformui64NV)
#define glUniformui64vNV MANGLE(Uniformui64vNV)
#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
@@ -1844,6 +1950,14 @@
#define glVertexAttribIFormatNV MANGLE(VertexAttribIFormatNV)
#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
#define glVertexAttribIPointer MANGLE(VertexAttribIPointer)
#define glVertexAttribP1ui MANGLE(VertexAttribP1ui)
#define glVertexAttribP1uiv MANGLE(VertexAttribP1uiv)
#define glVertexAttribP2ui MANGLE(VertexAttribP2ui)
#define glVertexAttribP2uiv MANGLE(VertexAttribP2uiv)
#define glVertexAttribP3ui MANGLE(VertexAttribP3ui)
#define glVertexAttribP3uiv MANGLE(VertexAttribP3uiv)
#define glVertexAttribP4ui MANGLE(VertexAttribP4ui)
#define glVertexAttribP4uiv MANGLE(VertexAttribP4uiv)
#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
#define glVertexAttribPointer MANGLE(VertexAttribPointer)
#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
@@ -1868,6 +1982,12 @@
#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
#define glVertexFormatNV MANGLE(VertexFormatNV)
#define glVertexP2ui MANGLE(VertexP2ui)
#define glVertexP2uiv MANGLE(VertexP2uiv)
#define glVertexP3ui MANGLE(VertexP3ui)
#define glVertexP3uiv MANGLE(VertexP3uiv)
#define glVertexP4ui MANGLE(VertexP4ui)
#define glVertexP4uiv MANGLE(VertexP4uiv)
#define glVertexPointerEXT MANGLE(VertexPointerEXT)
#define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
#define glVertexPointer MANGLE(VertexPointer)

View File

@@ -60,7 +60,7 @@ xeglgears: xeglgears.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lm $(X11_LIBS)
xeglthreads: xeglthreads.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lm $(X11_LIBS)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lm -lpthread $(X11_LIBS)
xegl_tri: xegl_tri.o $(HEADERS) $(LIB_DEP)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< $(LIBS) -lm $(X11_LIBS)

View File

@@ -1331,6 +1331,7 @@ _eglMain(const char *args)
if (!dri2_drv)
return NULL;
memset(dri2_drv, 0, sizeof *dri2_drv);
_eglInitDriverFallbacks(&dri2_drv->base);
dri2_drv->base.API.Initialize = dri2_initialize;
dri2_drv->base.API.Terminate = dri2_terminate;

View File

@@ -125,7 +125,7 @@ vs_ppc_run_linear( struct draw_vertex_shader *base,
*/
shader->func(inputs_soa, outputs_soa, temps_soa,
(float (*)[4]) shader->base.immediates,
(const float (*)[4])constants[0],
(float (*)[4]) constants[0],
ppc_builtin_constants);
/* convert (up to) four output verts from SoA back to AoS format */

View File

@@ -0,0 +1,2 @@
u_indices_gen.c
u_unfilled_gen.c

File diff suppressed because it is too large Load Diff

View File

@@ -1,992 +0,0 @@
/* File automatically generated by u_unfilled_gen.py */
/*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* @file
* Functions to translate and generate index lists
*/
#include "indices/u_indices.h"
#include "indices/u_indices_priv.h"
#include "pipe/p_compiler.h"
#include "util/u_debug.h"
#include "pipe/p_defines.h"
#include "util/u_memory.h"
static unsigned out_size_idx( unsigned index_size )
{
switch (index_size) {
case 4: return OUT_UINT;
case 2: return OUT_USHORT;
default: assert(0); return OUT_USHORT;
}
}
static unsigned in_size_idx( unsigned index_size )
{
switch (index_size) {
case 4: return IN_UINT;
case 2: return IN_USHORT;
case 1: return IN_UBYTE;
default: assert(0); return IN_UBYTE;
}
}
static u_generate_func generate_line[OUT_COUNT][PRIM_COUNT];
static u_translate_func translate_line[IN_COUNT][OUT_COUNT][PRIM_COUNT];
static void generate_tris_ushort(
unsigned nr,
void *_out )
{
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i+=3) {
(out+j)[0] = (ushort)(i);
(out+j)[1] = (ushort)(i+1);
(out+j+2)[0] = (ushort)(i+1);
(out+j+2)[1] = (ushort)(i+2);
(out+j+4)[0] = (ushort)(i+2);
(out+j+4)[1] = (ushort)(i);
}
}
static void generate_tristrip_ushort(
unsigned nr,
void *_out )
{
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (ushort)(i);
(out+j)[1] = (ushort)(i+1/*+(i&1)*/);
(out+j+2)[0] = (ushort)(i+1/*+(i&1)*/);
(out+j+2)[1] = (ushort)(i+2/*-(i&1)*/);
(out+j+4)[0] = (ushort)(i+2/*-(i&1)*/);
(out+j+4)[1] = (ushort)(i);
}
}
static void generate_trifan_ushort(
unsigned nr,
void *_out )
{
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (ushort)(0);
(out+j)[1] = (ushort)(i+1);
(out+j+2)[0] = (ushort)(i+1);
(out+j+2)[1] = (ushort)(i+2);
(out+j+4)[0] = (ushort)(i+2);
(out+j+4)[1] = (ushort)(0);
}
}
static void generate_quads_ushort(
unsigned nr,
void *_out )
{
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=8, i+=4) {
(out+j)[0] = (ushort)(i+0);
(out+j)[1] = (ushort)(i+1);
(out+j+2)[0] = (ushort)(i+1);
(out+j+2)[1] = (ushort)(i+2);
(out+j+4)[0] = (ushort)(i+2);
(out+j+4)[1] = (ushort)(i+3);
(out+j+6)[0] = (ushort)(i+3);
(out+j+6)[1] = (ushort)(i+0);
}
}
static void generate_quadstrip_ushort(
unsigned nr,
void *_out )
{
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=8, i+=2) {
(out+j)[0] = (ushort)(i+2);
(out+j)[1] = (ushort)(i+0);
(out+j+2)[0] = (ushort)(i+0);
(out+j+2)[1] = (ushort)(i+1);
(out+j+4)[0] = (ushort)(i+1);
(out+j+4)[1] = (ushort)(i+3);
(out+j+6)[0] = (ushort)(i+3);
(out+j+6)[1] = (ushort)(i+2);
}
}
static void generate_polygon_ushort(
unsigned nr,
void *_out )
{
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (ushort)(0);
(out+j)[1] = (ushort)(i+1);
(out+j+2)[0] = (ushort)(i+1);
(out+j+2)[1] = (ushort)(i+2);
(out+j+4)[0] = (ushort)(i+2);
(out+j+4)[1] = (ushort)(0);
}
}
static void generate_tris_uint(
unsigned nr,
void *_out )
{
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i+=3) {
(out+j)[0] = (uint)(i);
(out+j)[1] = (uint)(i+1);
(out+j+2)[0] = (uint)(i+1);
(out+j+2)[1] = (uint)(i+2);
(out+j+4)[0] = (uint)(i+2);
(out+j+4)[1] = (uint)(i);
}
}
static void generate_tristrip_uint(
unsigned nr,
void *_out )
{
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (uint)(i);
(out+j)[1] = (uint)(i+1/*+(i&1)*/);
(out+j+2)[0] = (uint)(i+1/*+(i&1)*/);
(out+j+2)[1] = (uint)(i+2/*-(i&1)*/);
(out+j+4)[0] = (uint)(i+2/*-(i&1)*/);
(out+j+4)[1] = (uint)(i);
}
}
static void generate_trifan_uint(
unsigned nr,
void *_out )
{
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (uint)(0);
(out+j)[1] = (uint)(i+1);
(out+j+2)[0] = (uint)(i+1);
(out+j+2)[1] = (uint)(i+2);
(out+j+4)[0] = (uint)(i+2);
(out+j+4)[1] = (uint)(0);
}
}
static void generate_quads_uint(
unsigned nr,
void *_out )
{
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=8, i+=4) {
(out+j)[0] = (uint)(i+0);
(out+j)[1] = (uint)(i+1);
(out+j+2)[0] = (uint)(i+1);
(out+j+2)[1] = (uint)(i+2);
(out+j+4)[0] = (uint)(i+2);
(out+j+4)[1] = (uint)(i+3);
(out+j+6)[0] = (uint)(i+3);
(out+j+6)[1] = (uint)(i+0);
}
}
static void generate_quadstrip_uint(
unsigned nr,
void *_out )
{
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=8, i+=2) {
(out+j)[0] = (uint)(i+2);
(out+j)[1] = (uint)(i+0);
(out+j+2)[0] = (uint)(i+0);
(out+j+2)[1] = (uint)(i+1);
(out+j+4)[0] = (uint)(i+1);
(out+j+4)[1] = (uint)(i+3);
(out+j+6)[0] = (uint)(i+3);
(out+j+6)[1] = (uint)(i+2);
}
}
static void generate_polygon_uint(
unsigned nr,
void *_out )
{
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (uint)(0);
(out+j)[1] = (uint)(i+1);
(out+j+2)[0] = (uint)(i+1);
(out+j+2)[1] = (uint)(i+2);
(out+j+4)[0] = (uint)(i+2);
(out+j+4)[1] = (uint)(0);
}
}
static void translate_tris_ubyte2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const ubyte*in = (const ubyte*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i+=3) {
(out+j)[0] = (ushort)in[i];
(out+j)[1] = (ushort)in[i+1];
(out+j+2)[0] = (ushort)in[i+1];
(out+j+2)[1] = (ushort)in[i+2];
(out+j+4)[0] = (ushort)in[i+2];
(out+j+4)[1] = (ushort)in[i];
}
}
static void translate_tristrip_ubyte2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const ubyte*in = (const ubyte*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (ushort)in[i];
(out+j)[1] = (ushort)in[i+1/*+(i&1)*/];
(out+j+2)[0] = (ushort)in[i+1/*+(i&1)*/];
(out+j+2)[1] = (ushort)in[i+2/*-(i&1)*/];
(out+j+4)[0] = (ushort)in[i+2/*-(i&1)*/];
(out+j+4)[1] = (ushort)in[i];
}
}
static void translate_trifan_ubyte2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const ubyte*in = (const ubyte*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (ushort)in[0];
(out+j)[1] = (ushort)in[i+1];
(out+j+2)[0] = (ushort)in[i+1];
(out+j+2)[1] = (ushort)in[i+2];
(out+j+4)[0] = (ushort)in[i+2];
(out+j+4)[1] = (ushort)in[0];
}
}
static void translate_quads_ubyte2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const ubyte*in = (const ubyte*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=8, i+=4) {
(out+j)[0] = (ushort)in[i+0];
(out+j)[1] = (ushort)in[i+1];
(out+j+2)[0] = (ushort)in[i+1];
(out+j+2)[1] = (ushort)in[i+2];
(out+j+4)[0] = (ushort)in[i+2];
(out+j+4)[1] = (ushort)in[i+3];
(out+j+6)[0] = (ushort)in[i+3];
(out+j+6)[1] = (ushort)in[i+0];
}
}
static void translate_quadstrip_ubyte2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const ubyte*in = (const ubyte*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=8, i+=2) {
(out+j)[0] = (ushort)in[i+2];
(out+j)[1] = (ushort)in[i+0];
(out+j+2)[0] = (ushort)in[i+0];
(out+j+2)[1] = (ushort)in[i+1];
(out+j+4)[0] = (ushort)in[i+1];
(out+j+4)[1] = (ushort)in[i+3];
(out+j+6)[0] = (ushort)in[i+3];
(out+j+6)[1] = (ushort)in[i+2];
}
}
static void translate_polygon_ubyte2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const ubyte*in = (const ubyte*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (ushort)in[0];
(out+j)[1] = (ushort)in[i+1];
(out+j+2)[0] = (ushort)in[i+1];
(out+j+2)[1] = (ushort)in[i+2];
(out+j+4)[0] = (ushort)in[i+2];
(out+j+4)[1] = (ushort)in[0];
}
}
static void translate_tris_ubyte2uint(
const void * _in,
unsigned nr,
void *_out )
{
const ubyte*in = (const ubyte*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i+=3) {
(out+j)[0] = (uint)in[i];
(out+j)[1] = (uint)in[i+1];
(out+j+2)[0] = (uint)in[i+1];
(out+j+2)[1] = (uint)in[i+2];
(out+j+4)[0] = (uint)in[i+2];
(out+j+4)[1] = (uint)in[i];
}
}
static void translate_tristrip_ubyte2uint(
const void * _in,
unsigned nr,
void *_out )
{
const ubyte*in = (const ubyte*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (uint)in[i];
(out+j)[1] = (uint)in[i+1/*+(i&1)*/];
(out+j+2)[0] = (uint)in[i+1/*+(i&1)*/];
(out+j+2)[1] = (uint)in[i+2/*-(i&1)*/];
(out+j+4)[0] = (uint)in[i+2/*-(i&1)*/];
(out+j+4)[1] = (uint)in[i];
}
}
static void translate_trifan_ubyte2uint(
const void * _in,
unsigned nr,
void *_out )
{
const ubyte*in = (const ubyte*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (uint)in[0];
(out+j)[1] = (uint)in[i+1];
(out+j+2)[0] = (uint)in[i+1];
(out+j+2)[1] = (uint)in[i+2];
(out+j+4)[0] = (uint)in[i+2];
(out+j+4)[1] = (uint)in[0];
}
}
static void translate_quads_ubyte2uint(
const void * _in,
unsigned nr,
void *_out )
{
const ubyte*in = (const ubyte*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=8, i+=4) {
(out+j)[0] = (uint)in[i+0];
(out+j)[1] = (uint)in[i+1];
(out+j+2)[0] = (uint)in[i+1];
(out+j+2)[1] = (uint)in[i+2];
(out+j+4)[0] = (uint)in[i+2];
(out+j+4)[1] = (uint)in[i+3];
(out+j+6)[0] = (uint)in[i+3];
(out+j+6)[1] = (uint)in[i+0];
}
}
static void translate_quadstrip_ubyte2uint(
const void * _in,
unsigned nr,
void *_out )
{
const ubyte*in = (const ubyte*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=8, i+=2) {
(out+j)[0] = (uint)in[i+2];
(out+j)[1] = (uint)in[i+0];
(out+j+2)[0] = (uint)in[i+0];
(out+j+2)[1] = (uint)in[i+1];
(out+j+4)[0] = (uint)in[i+1];
(out+j+4)[1] = (uint)in[i+3];
(out+j+6)[0] = (uint)in[i+3];
(out+j+6)[1] = (uint)in[i+2];
}
}
static void translate_polygon_ubyte2uint(
const void * _in,
unsigned nr,
void *_out )
{
const ubyte*in = (const ubyte*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (uint)in[0];
(out+j)[1] = (uint)in[i+1];
(out+j+2)[0] = (uint)in[i+1];
(out+j+2)[1] = (uint)in[i+2];
(out+j+4)[0] = (uint)in[i+2];
(out+j+4)[1] = (uint)in[0];
}
}
static void translate_tris_ushort2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const ushort*in = (const ushort*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i+=3) {
(out+j)[0] = (ushort)in[i];
(out+j)[1] = (ushort)in[i+1];
(out+j+2)[0] = (ushort)in[i+1];
(out+j+2)[1] = (ushort)in[i+2];
(out+j+4)[0] = (ushort)in[i+2];
(out+j+4)[1] = (ushort)in[i];
}
}
static void translate_tristrip_ushort2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const ushort*in = (const ushort*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (ushort)in[i];
(out+j)[1] = (ushort)in[i+1/*+(i&1)*/];
(out+j+2)[0] = (ushort)in[i+1/*+(i&1)*/];
(out+j+2)[1] = (ushort)in[i+2/*-(i&1)*/];
(out+j+4)[0] = (ushort)in[i+2/*-(i&1)*/];
(out+j+4)[1] = (ushort)in[i];
}
}
static void translate_trifan_ushort2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const ushort*in = (const ushort*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (ushort)in[0];
(out+j)[1] = (ushort)in[i+1];
(out+j+2)[0] = (ushort)in[i+1];
(out+j+2)[1] = (ushort)in[i+2];
(out+j+4)[0] = (ushort)in[i+2];
(out+j+4)[1] = (ushort)in[0];
}
}
static void translate_quads_ushort2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const ushort*in = (const ushort*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=8, i+=4) {
(out+j)[0] = (ushort)in[i+0];
(out+j)[1] = (ushort)in[i+1];
(out+j+2)[0] = (ushort)in[i+1];
(out+j+2)[1] = (ushort)in[i+2];
(out+j+4)[0] = (ushort)in[i+2];
(out+j+4)[1] = (ushort)in[i+3];
(out+j+6)[0] = (ushort)in[i+3];
(out+j+6)[1] = (ushort)in[i+0];
}
}
static void translate_quadstrip_ushort2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const ushort*in = (const ushort*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=8, i+=2) {
(out+j)[0] = (ushort)in[i+2];
(out+j)[1] = (ushort)in[i+0];
(out+j+2)[0] = (ushort)in[i+0];
(out+j+2)[1] = (ushort)in[i+1];
(out+j+4)[0] = (ushort)in[i+1];
(out+j+4)[1] = (ushort)in[i+3];
(out+j+6)[0] = (ushort)in[i+3];
(out+j+6)[1] = (ushort)in[i+2];
}
}
static void translate_polygon_ushort2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const ushort*in = (const ushort*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (ushort)in[0];
(out+j)[1] = (ushort)in[i+1];
(out+j+2)[0] = (ushort)in[i+1];
(out+j+2)[1] = (ushort)in[i+2];
(out+j+4)[0] = (ushort)in[i+2];
(out+j+4)[1] = (ushort)in[0];
}
}
static void translate_tris_ushort2uint(
const void * _in,
unsigned nr,
void *_out )
{
const ushort*in = (const ushort*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i+=3) {
(out+j)[0] = (uint)in[i];
(out+j)[1] = (uint)in[i+1];
(out+j+2)[0] = (uint)in[i+1];
(out+j+2)[1] = (uint)in[i+2];
(out+j+4)[0] = (uint)in[i+2];
(out+j+4)[1] = (uint)in[i];
}
}
static void translate_tristrip_ushort2uint(
const void * _in,
unsigned nr,
void *_out )
{
const ushort*in = (const ushort*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (uint)in[i];
(out+j)[1] = (uint)in[i+1/*+(i&1)*/];
(out+j+2)[0] = (uint)in[i+1/*+(i&1)*/];
(out+j+2)[1] = (uint)in[i+2/*-(i&1)*/];
(out+j+4)[0] = (uint)in[i+2/*-(i&1)*/];
(out+j+4)[1] = (uint)in[i];
}
}
static void translate_trifan_ushort2uint(
const void * _in,
unsigned nr,
void *_out )
{
const ushort*in = (const ushort*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (uint)in[0];
(out+j)[1] = (uint)in[i+1];
(out+j+2)[0] = (uint)in[i+1];
(out+j+2)[1] = (uint)in[i+2];
(out+j+4)[0] = (uint)in[i+2];
(out+j+4)[1] = (uint)in[0];
}
}
static void translate_quads_ushort2uint(
const void * _in,
unsigned nr,
void *_out )
{
const ushort*in = (const ushort*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=8, i+=4) {
(out+j)[0] = (uint)in[i+0];
(out+j)[1] = (uint)in[i+1];
(out+j+2)[0] = (uint)in[i+1];
(out+j+2)[1] = (uint)in[i+2];
(out+j+4)[0] = (uint)in[i+2];
(out+j+4)[1] = (uint)in[i+3];
(out+j+6)[0] = (uint)in[i+3];
(out+j+6)[1] = (uint)in[i+0];
}
}
static void translate_quadstrip_ushort2uint(
const void * _in,
unsigned nr,
void *_out )
{
const ushort*in = (const ushort*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=8, i+=2) {
(out+j)[0] = (uint)in[i+2];
(out+j)[1] = (uint)in[i+0];
(out+j+2)[0] = (uint)in[i+0];
(out+j+2)[1] = (uint)in[i+1];
(out+j+4)[0] = (uint)in[i+1];
(out+j+4)[1] = (uint)in[i+3];
(out+j+6)[0] = (uint)in[i+3];
(out+j+6)[1] = (uint)in[i+2];
}
}
static void translate_polygon_ushort2uint(
const void * _in,
unsigned nr,
void *_out )
{
const ushort*in = (const ushort*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (uint)in[0];
(out+j)[1] = (uint)in[i+1];
(out+j+2)[0] = (uint)in[i+1];
(out+j+2)[1] = (uint)in[i+2];
(out+j+4)[0] = (uint)in[i+2];
(out+j+4)[1] = (uint)in[0];
}
}
static void translate_tris_uint2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const uint*in = (const uint*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i+=3) {
(out+j)[0] = (ushort)in[i];
(out+j)[1] = (ushort)in[i+1];
(out+j+2)[0] = (ushort)in[i+1];
(out+j+2)[1] = (ushort)in[i+2];
(out+j+4)[0] = (ushort)in[i+2];
(out+j+4)[1] = (ushort)in[i];
}
}
static void translate_tristrip_uint2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const uint*in = (const uint*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (ushort)in[i];
(out+j)[1] = (ushort)in[i+1/*+(i&1)*/];
(out+j+2)[0] = (ushort)in[i+1/*+(i&1)*/];
(out+j+2)[1] = (ushort)in[i+2/*-(i&1)*/];
(out+j+4)[0] = (ushort)in[i+2/*-(i&1)*/];
(out+j+4)[1] = (ushort)in[i];
}
}
static void translate_trifan_uint2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const uint*in = (const uint*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (ushort)in[0];
(out+j)[1] = (ushort)in[i+1];
(out+j+2)[0] = (ushort)in[i+1];
(out+j+2)[1] = (ushort)in[i+2];
(out+j+4)[0] = (ushort)in[i+2];
(out+j+4)[1] = (ushort)in[0];
}
}
static void translate_quads_uint2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const uint*in = (const uint*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=8, i+=4) {
(out+j)[0] = (ushort)in[i+0];
(out+j)[1] = (ushort)in[i+1];
(out+j+2)[0] = (ushort)in[i+1];
(out+j+2)[1] = (ushort)in[i+2];
(out+j+4)[0] = (ushort)in[i+2];
(out+j+4)[1] = (ushort)in[i+3];
(out+j+6)[0] = (ushort)in[i+3];
(out+j+6)[1] = (ushort)in[i+0];
}
}
static void translate_quadstrip_uint2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const uint*in = (const uint*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=8, i+=2) {
(out+j)[0] = (ushort)in[i+2];
(out+j)[1] = (ushort)in[i+0];
(out+j+2)[0] = (ushort)in[i+0];
(out+j+2)[1] = (ushort)in[i+1];
(out+j+4)[0] = (ushort)in[i+1];
(out+j+4)[1] = (ushort)in[i+3];
(out+j+6)[0] = (ushort)in[i+3];
(out+j+6)[1] = (ushort)in[i+2];
}
}
static void translate_polygon_uint2ushort(
const void * _in,
unsigned nr,
void *_out )
{
const uint*in = (const uint*)_in;
ushort *out = (ushort*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (ushort)in[0];
(out+j)[1] = (ushort)in[i+1];
(out+j+2)[0] = (ushort)in[i+1];
(out+j+2)[1] = (ushort)in[i+2];
(out+j+4)[0] = (ushort)in[i+2];
(out+j+4)[1] = (ushort)in[0];
}
}
static void translate_tris_uint2uint(
const void * _in,
unsigned nr,
void *_out )
{
const uint*in = (const uint*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i+=3) {
(out+j)[0] = (uint)in[i];
(out+j)[1] = (uint)in[i+1];
(out+j+2)[0] = (uint)in[i+1];
(out+j+2)[1] = (uint)in[i+2];
(out+j+4)[0] = (uint)in[i+2];
(out+j+4)[1] = (uint)in[i];
}
}
static void translate_tristrip_uint2uint(
const void * _in,
unsigned nr,
void *_out )
{
const uint*in = (const uint*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (uint)in[i];
(out+j)[1] = (uint)in[i+1/*+(i&1)*/];
(out+j+2)[0] = (uint)in[i+1/*+(i&1)*/];
(out+j+2)[1] = (uint)in[i+2/*-(i&1)*/];
(out+j+4)[0] = (uint)in[i+2/*-(i&1)*/];
(out+j+4)[1] = (uint)in[i];
}
}
static void translate_trifan_uint2uint(
const void * _in,
unsigned nr,
void *_out )
{
const uint*in = (const uint*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (uint)in[0];
(out+j)[1] = (uint)in[i+1];
(out+j+2)[0] = (uint)in[i+1];
(out+j+2)[1] = (uint)in[i+2];
(out+j+4)[0] = (uint)in[i+2];
(out+j+4)[1] = (uint)in[0];
}
}
static void translate_quads_uint2uint(
const void * _in,
unsigned nr,
void *_out )
{
const uint*in = (const uint*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=8, i+=4) {
(out+j)[0] = (uint)in[i+0];
(out+j)[1] = (uint)in[i+1];
(out+j+2)[0] = (uint)in[i+1];
(out+j+2)[1] = (uint)in[i+2];
(out+j+4)[0] = (uint)in[i+2];
(out+j+4)[1] = (uint)in[i+3];
(out+j+6)[0] = (uint)in[i+3];
(out+j+6)[1] = (uint)in[i+0];
}
}
static void translate_quadstrip_uint2uint(
const void * _in,
unsigned nr,
void *_out )
{
const uint*in = (const uint*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=8, i+=2) {
(out+j)[0] = (uint)in[i+2];
(out+j)[1] = (uint)in[i+0];
(out+j+2)[0] = (uint)in[i+0];
(out+j+2)[1] = (uint)in[i+1];
(out+j+4)[0] = (uint)in[i+1];
(out+j+4)[1] = (uint)in[i+3];
(out+j+6)[0] = (uint)in[i+3];
(out+j+6)[1] = (uint)in[i+2];
}
}
static void translate_polygon_uint2uint(
const void * _in,
unsigned nr,
void *_out )
{
const uint*in = (const uint*)_in;
uint *out = (uint*)_out;
unsigned i, j;
(void)j;
for (j = i = 0; j < nr; j+=6, i++) {
(out+j)[0] = (uint)in[0];
(out+j)[1] = (uint)in[i+1];
(out+j+2)[0] = (uint)in[i+1];
(out+j+2)[1] = (uint)in[i+2];
(out+j+4)[0] = (uint)in[i+2];
(out+j+4)[1] = (uint)in[0];
}
}
void u_unfilled_init( void )
{
static int firsttime = 1;
if (!firsttime) return;
firsttime = 0;
generate_line[OUT_USHORT][PIPE_PRIM_TRIANGLES] = generate_tris_ushort;
generate_line[OUT_USHORT][PIPE_PRIM_TRIANGLE_FAN] = generate_trifan_ushort;
generate_line[OUT_USHORT][PIPE_PRIM_TRIANGLE_STRIP] = generate_tristrip_ushort;
generate_line[OUT_USHORT][PIPE_PRIM_QUADS] = generate_quads_ushort;
generate_line[OUT_USHORT][PIPE_PRIM_QUAD_STRIP] = generate_quadstrip_ushort;
generate_line[OUT_USHORT][PIPE_PRIM_POLYGON] = generate_polygon_ushort;
generate_line[OUT_UINT][PIPE_PRIM_TRIANGLES] = generate_tris_uint;
generate_line[OUT_UINT][PIPE_PRIM_TRIANGLE_FAN] = generate_trifan_uint;
generate_line[OUT_UINT][PIPE_PRIM_TRIANGLE_STRIP] = generate_tristrip_uint;
generate_line[OUT_UINT][PIPE_PRIM_QUADS] = generate_quads_uint;
generate_line[OUT_UINT][PIPE_PRIM_QUAD_STRIP] = generate_quadstrip_uint;
generate_line[OUT_UINT][PIPE_PRIM_POLYGON] = generate_polygon_uint;
translate_line[IN_UBYTE][OUT_USHORT][PIPE_PRIM_TRIANGLES] = translate_tris_ubyte2ushort;
translate_line[IN_UBYTE][OUT_USHORT][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ubyte2ushort;
translate_line[IN_UBYTE][OUT_USHORT][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ubyte2ushort;
translate_line[IN_UBYTE][OUT_USHORT][PIPE_PRIM_QUADS] = translate_quads_ubyte2ushort;
translate_line[IN_UBYTE][OUT_USHORT][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ubyte2ushort;
translate_line[IN_UBYTE][OUT_USHORT][PIPE_PRIM_POLYGON] = translate_polygon_ubyte2ushort;
translate_line[IN_UBYTE][OUT_UINT][PIPE_PRIM_TRIANGLES] = translate_tris_ubyte2uint;
translate_line[IN_UBYTE][OUT_UINT][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ubyte2uint;
translate_line[IN_UBYTE][OUT_UINT][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ubyte2uint;
translate_line[IN_UBYTE][OUT_UINT][PIPE_PRIM_QUADS] = translate_quads_ubyte2uint;
translate_line[IN_UBYTE][OUT_UINT][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ubyte2uint;
translate_line[IN_UBYTE][OUT_UINT][PIPE_PRIM_POLYGON] = translate_polygon_ubyte2uint;
translate_line[IN_USHORT][OUT_USHORT][PIPE_PRIM_TRIANGLES] = translate_tris_ushort2ushort;
translate_line[IN_USHORT][OUT_USHORT][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ushort2ushort;
translate_line[IN_USHORT][OUT_USHORT][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ushort2ushort;
translate_line[IN_USHORT][OUT_USHORT][PIPE_PRIM_QUADS] = translate_quads_ushort2ushort;
translate_line[IN_USHORT][OUT_USHORT][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ushort2ushort;
translate_line[IN_USHORT][OUT_USHORT][PIPE_PRIM_POLYGON] = translate_polygon_ushort2ushort;
translate_line[IN_USHORT][OUT_UINT][PIPE_PRIM_TRIANGLES] = translate_tris_ushort2uint;
translate_line[IN_USHORT][OUT_UINT][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ushort2uint;
translate_line[IN_USHORT][OUT_UINT][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ushort2uint;
translate_line[IN_USHORT][OUT_UINT][PIPE_PRIM_QUADS] = translate_quads_ushort2uint;
translate_line[IN_USHORT][OUT_UINT][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ushort2uint;
translate_line[IN_USHORT][OUT_UINT][PIPE_PRIM_POLYGON] = translate_polygon_ushort2uint;
translate_line[IN_UINT][OUT_USHORT][PIPE_PRIM_TRIANGLES] = translate_tris_uint2ushort;
translate_line[IN_UINT][OUT_USHORT][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_uint2ushort;
translate_line[IN_UINT][OUT_USHORT][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_uint2ushort;
translate_line[IN_UINT][OUT_USHORT][PIPE_PRIM_QUADS] = translate_quads_uint2ushort;
translate_line[IN_UINT][OUT_USHORT][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_uint2ushort;
translate_line[IN_UINT][OUT_USHORT][PIPE_PRIM_POLYGON] = translate_polygon_uint2ushort;
translate_line[IN_UINT][OUT_UINT][PIPE_PRIM_TRIANGLES] = translate_tris_uint2uint;
translate_line[IN_UINT][OUT_UINT][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_uint2uint;
translate_line[IN_UINT][OUT_UINT][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_uint2uint;
translate_line[IN_UINT][OUT_UINT][PIPE_PRIM_QUADS] = translate_quads_uint2uint;
translate_line[IN_UINT][OUT_UINT][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_uint2uint;
translate_line[IN_UINT][OUT_UINT][PIPE_PRIM_POLYGON] = translate_polygon_uint2uint;
}
#include "indices/u_unfilled_indices.c"

View File

@@ -1757,6 +1757,8 @@ void (*x86_get_func( struct x86_function *p ))(void)
#else
void x86sse_dummy( void );
void x86sse_dummy( void )
{
}

View File

@@ -1489,6 +1489,12 @@ const struct tgsi_token *ureg_get_tokens( struct ureg_program *ureg,
}
void ureg_free_tokens( const struct tgsi_token *tokens )
{
FREE((struct tgsi_token *)tokens);
}
struct ureg_program *ureg_create( unsigned processor )
{
struct ureg_program *ureg = CALLOC_STRUCT( ureg_program );

View File

@@ -104,6 +104,10 @@ ureg_get_tokens( struct ureg_program *ureg,
unsigned *nr_tokens );
/* Free the tokens created by ureg_get_tokens() */
void ureg_free_tokens( const struct tgsi_token *tokens );
void
ureg_destroy( struct ureg_program * );

View File

@@ -29,6 +29,8 @@
#define PIPE_ATOMIC_ASM_MSVC_X86
#elif (defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86))
#define PIPE_ATOMIC_ASM_GCC_X86
#elif (defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86_64))
#define PIPE_ATOMIC_ASM_GCC_X86_64
#elif defined(PIPE_CC_GCC) && (PIPE_CC_GCC_VERSION >= 401)
#define PIPE_ATOMIC_GCC_INTRINSIC
#else
@@ -36,6 +38,51 @@
#endif
#if defined(PIPE_ATOMIC_ASM_GCC_X86_64)
#define PIPE_ATOMIC "GCC x86_64 assembly"
#ifdef __cplusplus
extern "C" {
#endif
#define p_atomic_set(_v, _i) (*(_v) = (_i))
#define p_atomic_read(_v) (*(_v))
static INLINE boolean
p_atomic_dec_zero(int32_t *v)
{
unsigned char c;
__asm__ __volatile__("lock; decl %0; sete %1":"+m"(*v), "=qm"(c)
::"memory");
return c != 0;
}
static INLINE void
p_atomic_inc(int32_t *v)
{
__asm__ __volatile__("lock; incl %0":"+m"(*v));
}
static INLINE void
p_atomic_dec(int32_t *v)
{
__asm__ __volatile__("lock; decl %0":"+m"(*v));
}
static INLINE int32_t
p_atomic_cmpxchg(int32_t *v, int32_t old, int32_t _new)
{
return __sync_val_compare_and_swap(v, old, _new);
}
#ifdef __cplusplus
}
#endif
#endif /* PIPE_ATOMIC_ASM_GCC_X86_64 */
#if defined(PIPE_ATOMIC_ASM_GCC_X86)

View File

@@ -74,7 +74,7 @@ cell_destroy_context( struct pipe_context *pipe )
static struct draw_context *
cell_draw_create(struct cell_context *cell)
{
struct draw_context *draw = draw_create();
struct draw_context *draw = draw_create(&cell->pipe);
#if 0 /* broken */
if (getenv("GALLIUM_CELL_VS")) {

View File

@@ -92,7 +92,6 @@ cell_add_buffer_to_list(struct cell_context *cell,
struct cell_buffer_list *list,
struct pipe_buffer *buffer)
{
struct pipe_screen *ps = cell->pipe.screen;
struct cell_buffer_node *node = CALLOC_STRUCT(cell_buffer_node);
/* create new list node which references the buffer, insert at head */
if (node) {

View File

@@ -197,7 +197,7 @@ cell_bind_rasterizer_state(struct pipe_context *pipe, void *rast)
struct cell_context *cell = cell_context(pipe);
/* pass-through to draw module */
draw_set_rasterizer_state(cell->draw, rasterizer);
draw_set_rasterizer_state(cell->draw, rasterizer, rast);
cell->rasterizer = rasterizer;

View File

@@ -16,6 +16,8 @@
#include "glxinit.h"
#ifdef GLX_DIRECT_RENDERING
typedef struct GLXGenericGetString
{
CARD8 reqType;
@@ -680,3 +682,5 @@ __glXInitialize(Display * dpy)
return dpyPriv;
}
#endif /* GLX_DIRECT_RENDERING */

View File

@@ -37,6 +37,8 @@
#include "native_x11.h"
#include "x11_screen.h"
#ifdef GLX_DIRECT_RENDERING
enum dri2_surface_type {
DRI2_SURFACE_TYPE_WINDOW,
DRI2_SURFACE_TYPE_PIXMAP,
@@ -878,3 +880,15 @@ x11_create_dri2_display(EGLNativeDisplayType dpy,
return &dri2dpy->base;
}
#else /* GLX_DIRECT_RENDERING */
struct native_display *
x11_create_dri2_display(EGLNativeDisplayType dpy,
struct native_event_handler *event_handler,
struct drm_api *api)
{
return NULL;
}
#endif /* GLX_DIRECT_RENDERING */

View File

@@ -70,7 +70,9 @@ native_create_probe(EGLNativeDisplayType dpy)
xscr = x11_screen_create(xdpy, scr);
if (xscr) {
if (x11_screen_support(xscr, X11_SCREEN_EXTENSION_DRI2)) {
#ifdef GLX_DIRECT_RENDERING
driver_name = x11_screen_probe_dri2(xscr, NULL, NULL);
#endif
if (driver_name)
nprobe->data = strdup(driver_name);
}

View File

@@ -39,8 +39,10 @@
#include "glxinit.h"
struct x11_screen {
#ifdef GLX_DIRECT_RENDERING
/* dummy base class */
struct __GLXDRIdisplayRec base;
#endif
Display *dpy;
int number;
@@ -103,15 +105,19 @@ x11_screen_destroy(struct x11_screen *xscr)
if (xscr->dri_device)
Xfree(xscr->dri_device);
#ifdef GLX_DIRECT_RENDERING
/* xscr->glx_dpy will be destroyed with the X display */
if (xscr->glx_dpy)
xscr->glx_dpy->dri2Display = NULL;
#endif
if (xscr->visuals)
XFree(xscr->visuals);
free(xscr);
}
#ifdef GLX_DIRECT_RENDERING
static boolean
x11_screen_init_dri2(struct x11_screen *xscr)
{
@@ -133,6 +139,8 @@ x11_screen_init_glx(struct x11_screen *xscr)
return (xscr->glx_dpy != NULL);
}
#endif /* GLX_DIRECT_RENDERING */
/**
* Return true if the screen supports the extension.
*/
@@ -145,12 +153,14 @@ x11_screen_support(struct x11_screen *xscr, enum x11_screen_extension ext)
case X11_SCREEN_EXTENSION_XSHM:
supported = XShmQueryExtension(xscr->dpy);
break;
#ifdef GLX_DIRECT_RENDERING
case X11_SCREEN_EXTENSION_GLX:
supported = x11_screen_init_glx(xscr);
break;
case X11_SCREEN_EXTENSION_DRI2:
supported = x11_screen_init_dri2(xscr);
break;
#endif
default:
break;
}
@@ -233,6 +243,39 @@ x11_screen_convert_visual(struct x11_screen *xscr, const XVisualInfo *visual,
mode->xRenderable = TRUE;
}
/**
* Return the depth of a drawable.
*
* Unlike other drawable functions, the drawable needs not be a DRI2 drawable.
*/
uint
x11_drawable_get_depth(struct x11_screen *xscr, Drawable drawable)
{
unsigned int depth;
if (drawable != xscr->last_drawable) {
Window root;
int x, y;
unsigned int w, h, border;
Status ok;
ok = XGetGeometry(xscr->dpy, drawable, &root,
&x, &y, &w, &h, &border, &depth);
if (!ok)
depth = 0;
xscr->last_drawable = drawable;
xscr->last_depth = depth;
}
else {
depth = xscr->last_depth;
}
return depth;
}
#ifdef GLX_DIRECT_RENDERING
/**
* Return the GLX fbconfigs.
*/
@@ -391,37 +434,6 @@ x11_drawable_get_buffers(struct x11_screen *xscr, Drawable drawable,
return (struct x11_drawable_buffer *) dri2bufs;
}
/**
* Return the depth of a drawable.
*
* Unlike other drawable functions, the drawable needs not be a DRI2 drawable.
*/
uint
x11_drawable_get_depth(struct x11_screen *xscr, Drawable drawable)
{
unsigned int depth;
if (drawable != xscr->last_drawable) {
Window root;
int x, y;
unsigned int w, h, border;
Status ok;
ok = XGetGeometry(xscr->dpy, drawable, &root,
&x, &y, &w, &h, &border, &depth);
if (!ok)
depth = 0;
xscr->last_drawable = drawable;
xscr->last_depth = depth;
}
else {
depth = xscr->last_depth;
}
return depth;
}
/**
* Create a mode list of the given size.
*/
@@ -489,3 +501,5 @@ dri2InvalidateBuffers(Display *dpy, XID drawable)
xscr->dri_invalidate_buffers(xscr, drawable, xscr->dri_user_data);
}
#endif /* GLX_DIRECT_RENDERING */

View File

@@ -68,20 +68,18 @@ void
x11_screen_convert_visual(struct x11_screen *xscr, const XVisualInfo *visual,
__GLcontextModes *mode);
uint
x11_drawable_get_depth(struct x11_screen *xscr, Drawable drawable);
#ifdef GLX_DIRECT_RENDERING
/* GLX */
const __GLcontextModes *
x11_screen_get_glx_configs(struct x11_screen *xscr);
const __GLcontextModes *
x11_screen_get_glx_visuals(struct x11_screen *xscr);
const char *
x11_screen_probe_dri2(struct x11_screen *xscr, int *major, int *minor);
int
x11_screen_enable_dri2(struct x11_screen *xscr,
x11_drawable_invalidate_buffers invalidate_buffers,
void *user_data);
__GLcontextModes *
x11_context_modes_create(unsigned count);
@@ -91,6 +89,15 @@ x11_context_modes_destroy(__GLcontextModes *modes);
unsigned
x11_context_modes_count(const __GLcontextModes *modes);
/* DRI2 */
const char *
x11_screen_probe_dri2(struct x11_screen *xscr, int *major, int *minor);
int
x11_screen_enable_dri2(struct x11_screen *xscr,
x11_drawable_invalidate_buffers invalidate_buffers,
void *user_data);
void
x11_drawable_enable_dri2(struct x11_screen *xscr,
Drawable drawable, boolean on);
@@ -105,7 +112,6 @@ x11_drawable_get_buffers(struct x11_screen *xscr, Drawable drawable,
int *width, int *height, unsigned int *attachments,
boolean with_format, int num_ins, int *num_outs);
uint
x11_drawable_get_depth(struct x11_screen *xscr, Drawable drawable);
#endif /* GLX_DIRECT_RENDERING */
#endif /* _X11_SCREEN_H_ */

View File

@@ -11,7 +11,7 @@
EGL_DRIVER_OBJECTS = $(EGL_DRIVER_SOURCES:.c=.o)
common_LIBS = -ldrm -lm -ldl
common_LIBS = -ldrm -lm $(DLOPEN_LIBS)
x11_ST = $(TOP)/src/gallium/state_trackers/egl/libeglx11.a
x11_LIBS = $(common_LIBS) -lX11 -lXext -lXfixes

View File

@@ -17,7 +17,7 @@ OBJECTS = $(GLW_SOURCES:.c=.o)
##### RULES #####
.c.o:
$(CC) -c $(INCDIRS) $(CFLAGS) $<
$(CC) -c $(INCDIRS) $(CFLAGS) $(GLW_CFLAGS) $<

View File

@@ -887,9 +887,6 @@ glXCopyContext(Display * dpy, GLXContext source,
static Bool
__glXIsDirect(Display * dpy, GLXContextID contextID)
{
#ifdef GLX_USE_APPLEGL /* TODO: apple indirect */
return GC_IS_DIRECT(gc);
#else
#if !defined(USE_XCB)
xGLXIsDirectReq *req;
xGLXIsDirectReply reply;
@@ -925,7 +922,6 @@ __glXIsDirect(Display * dpy, GLXContextID contextID)
return reply.isDirect;
#endif /* USE_XCB */
#endif /* GLX_USE_APPLEGL */
}
/**
@@ -943,7 +939,11 @@ glXIsDirect(Display * dpy, GLXContext gc)
else if (GC_IS_DIRECT(gc)) {
return GL_TRUE;
}
#ifdef GLX_USE_APPLEGL /* TODO: indirect on darwin */
return GL_FALSE;
#else
return __glXIsDirect(dpy, gc->xid);
#endif
}
PUBLIC GLXPixmap
@@ -1766,6 +1766,15 @@ static int __glXQueryContextInfo(Display * dpy, GLXContext ctx)
unsigned i;
_XRead(dpy, (char *) propList, nPropListBytes);
/* Look up screen first so we can look up visuals/fbconfigs later */
pProp = propList;
for (i = 0; i < numValues; i++, pProp += 2)
if (pProp[0] == GLX_SCREEN) {
ctx->screen = pProp[1];
ctx->psc = GetGLXScreenConfigs(dpy, ctx->screen);
}
pProp = propList;
for (i = 0; i < numValues; i++) {
switch (*pProp++) {
@@ -1776,9 +1785,6 @@ static int __glXQueryContextInfo(Display * dpy, GLXContext ctx)
ctx->mode =
_gl_context_modes_find_visual(ctx->psc->visuals, *pProp++);
break;
case GLX_SCREEN:
ctx->screen = *pProp++;
break;
case GLX_FBCONFIG_ID:
ctx->mode =
_gl_context_modes_find_fbconfig(ctx->psc->configs,
@@ -1787,6 +1793,7 @@ static int __glXQueryContextInfo(Display * dpy, GLXContext ctx)
case GLX_RENDER_TYPE:
ctx->renderType = *pProp++;
break;
case GLX_SCREEN:
default:
pProp++;
continue;

View File

@@ -584,6 +584,10 @@ __glXInitializeVisualConfigFromTags(__GLcontextModes * config, int count,
config->yInverted = *bp++;
break;
#endif
case GLX_USE_GL:
if (fbconfig_style_tags)
bp++;
break;
case None:
i = count;
break;

View File

@@ -812,6 +812,21 @@ _mesa_meta_end(GLcontext *ctx)
}
/**
* Convert Z from a normalized value in the range [0, 1] to an object-space
* Z coordinate in [-1, +1] so that drawing at the new Z position with the
* default/identity ortho projection results in the original Z value.
* Used by the meta-Clear, Draw/CopyPixels and Bitmap functions where the Z
* value comes from the clear value or raster position.
*/
static INLINE GLfloat
invert_z(GLfloat normZ)
{
GLfloat objZ = 1.0 - 2.0 * normZ;
return objZ;
}
/**
* One-time init for a temp_texture object.
* Choose tex target, compute max tex size, etc.
@@ -1433,7 +1448,7 @@ _mesa_meta_Clear(GLcontext *ctx, GLbitfield buffers)
const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin;
const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax;
const GLfloat z = 1.0 - 2.0 * ctx->Depth.Clear;
const GLfloat z = invert_z(ctx->Depth.Clear);
GLuint i;
verts[0].x = x0;
@@ -1539,7 +1554,7 @@ _mesa_meta_CopyPixels(GLcontext *ctx, GLint srcX, GLint srcY,
const GLfloat dstY0 = (GLfloat) dstY;
const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX;
const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY;
const GLfloat z = ctx->Current.RasterPos[2];
const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
verts[0].x = dstX0;
verts[0].y = dstY0;
@@ -1828,7 +1843,7 @@ _mesa_meta_DrawPixels(GLcontext *ctx,
const GLfloat y0 = (GLfloat) y;
const GLfloat x1 = x + width * ctx->Pixel.ZoomX;
const GLfloat y1 = y + height * ctx->Pixel.ZoomY;
const GLfloat z = ctx->Current.RasterPos[2];
const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
verts[0].x = x0;
verts[0].y = y0;
@@ -2031,7 +2046,7 @@ _mesa_meta_Bitmap(GLcontext *ctx,
const GLfloat y0 = (GLfloat) y;
const GLfloat x1 = (GLfloat) (x + width);
const GLfloat y1 = (GLfloat) (y + height);
const GLfloat z = ctx->Current.RasterPos[2];
const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
GLuint i;
verts[0].x = x0;

View File

@@ -484,7 +484,7 @@ i945_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt,
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE_ARB:
i945_miptree_layout_2d(intel, mt, tiling);
i945_miptree_layout_2d(intel, mt, tiling, 1);
break;
default:
_mesa_problem(NULL, "Unexpected tex target in i945_miptree_layout()");

View File

@@ -281,6 +281,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
GLenum ws = tObj->WrapS;
GLenum wt = tObj->WrapT;
GLenum wr = tObj->WrapR;
float minlod;
/* We program 1D textures as 2D textures, so the 2D texcoord could
* result in sampling border values if we don't set the T wrap to
@@ -321,8 +322,9 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
(translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
(translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
minlod = MIN2(tObj->MinLod, tObj->_MaxLevel - tObj->BaseLevel);
state[I915_TEXREG_SS3] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
state[I915_TEXREG_SS3] |= (U_FIXED(CLAMP(tObj->MinLod, 0.0, 11.0), 4) <<
state[I915_TEXREG_SS3] |= (U_FIXED(CLAMP(minlod, 0.0, 11.0), 4) <<
SS3_MIN_LOD_SHIFT);
}

View File

@@ -627,8 +627,8 @@ i915_set_draw_region(struct intel_context *intel,
state->Buffer[I915_DESTREG_DRAWRECT2] = 0;
state->Buffer[I915_DESTREG_DRAWRECT3] = (draw_y << 16) | draw_x;
state->Buffer[I915_DESTREG_DRAWRECT4] =
((ctx->DrawBuffer->Width + draw_x) & 0xffff) |
((ctx->DrawBuffer->Height + draw_y) << 16);
((ctx->DrawBuffer->Width + draw_x - 1) & 0xffff) |
((ctx->DrawBuffer->Height + draw_y - 1) << 16);
state->Buffer[I915_DESTREG_DRAWRECT5] = (draw_y << 16) | draw_x;
I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);

View File

@@ -72,7 +72,7 @@ static void compile_clip_prog( struct brw_context *brw,
*/
c.header_position_offset = ATTR_SIZE;
if (intel->is_ironlake)
if (intel->gen == 5)
delta = 3 * REG_SIZE;
else
delta = REG_SIZE;
@@ -85,7 +85,7 @@ static void compile_clip_prog( struct brw_context *brw,
c.nr_attrs = brw_count_bits(c.key.attrs);
if (intel->is_ironlake)
if (intel->gen == 5)
c.nr_regs = (c.nr_attrs + 1) / 2 + 3; /* are vertices packed, or reg-aligned? */
else
c.nr_regs = (c.nr_attrs + 1) / 2 + 1; /* are vertices packed, or reg-aligned? */
@@ -162,7 +162,7 @@ static void upload_clip_prog(struct brw_context *brw)
/* _NEW_TRANSFORM */
key.nr_userclip = brw_count_bits(ctx->Transform.ClipPlanesEnabled);
if (intel->is_ironlake)
if (intel->gen == 5)
key.clip_mode = BRW_CLIPMODE_KERNEL_CLIP;
else
key.clip_mode = BRW_CLIPMODE_NORMAL;

View File

@@ -102,10 +102,10 @@ clip_unit_create_from_key(struct brw_context *brw,
*/
assert(key->nr_urb_entries % 2 == 0);
/* Although up to 16 concurrent Clip threads are allowed on IGDNG,
/* Although up to 16 concurrent Clip threads are allowed on Ironlake,
* only 2 threads can output VUEs at a time.
*/
if (intel->is_ironlake)
if (intel->gen == 5)
clip.thread4.max_threads = 16 - 1;
else
clip.thread4.max_threads = 2 - 1;

View File

@@ -78,7 +78,7 @@ void brw_clip_tri_alloc_regs( struct brw_clip_compile *c,
for (j = 0; j < 3; j++) {
GLuint delta = c->nr_attrs*16 + 32;
if (intel->is_ironlake)
if (intel->gen == 5)
delta = c->nr_attrs * 16 + 32 * 3;
brw_MOV(&c->func, byte_offset(c->reg.vertex[j], delta), brw_imm_f(0));
@@ -177,7 +177,7 @@ void brw_clip_tri_init_vertices( struct brw_clip_compile *c )
void brw_clip_tri_flat_shade( struct brw_clip_compile *c )
{
struct brw_compile *p = &c->func;
struct brw_instruction *is_poly;
struct brw_instruction *is_poly, *is_trifan;
struct brw_reg tmp0 = c->reg.loopcount; /* handy temporary */
brw_AND(p, tmp0, get_element_ud(c->reg.R0, 2), brw_imm_ud(PRIM_MASK));
@@ -195,8 +195,22 @@ void brw_clip_tri_flat_shade( struct brw_clip_compile *c )
is_poly = brw_ELSE(p, is_poly);
{
if (c->key.pv_first) {
brw_clip_copy_colors(c, 1, 0);
brw_clip_copy_colors(c, 2, 0);
brw_CMP(p,
vec1(brw_null_reg()),
BRW_CONDITIONAL_EQ,
tmp0,
brw_imm_ud(_3DPRIM_TRIFAN));
is_trifan = brw_IF(p, BRW_EXECUTE_1);
{
brw_clip_copy_colors(c, 0, 1);
brw_clip_copy_colors(c, 2, 1);
}
is_trifan = brw_ELSE(p, is_trifan);
{
brw_clip_copy_colors(c, 1, 0);
brw_clip_copy_colors(c, 2, 0);
}
brw_ENDIF(p, is_trifan);
}
else {
brw_clip_copy_colors(c, 0, 2);

View File

@@ -151,7 +151,7 @@ void brw_clip_interp_vertex( struct brw_clip_compile *c,
for (i = 0; i < c->nr_attrs; i++) {
GLuint delta = i*16 + 32;
if (intel->is_ironlake)
if (intel->gen == 5)
delta = i * 16 + 32 * 3;
if (delta == c->offset[VERT_RESULT_EDGE]) {
@@ -185,7 +185,7 @@ void brw_clip_interp_vertex( struct brw_clip_compile *c,
if (i & 1) {
GLuint delta = i*16 + 32;
if (intel->is_ironlake)
if (intel->gen == 5)
delta = i * 16 + 32 * 3;
brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(0));

View File

@@ -150,7 +150,7 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
MIN2(ctx->Const.FragmentProgram.MaxNativeParameters,
ctx->Const.FragmentProgram.MaxEnvParams);
if (intel->is_ironlake || intel->is_g4x || intel->gen >= 6) {
if (intel->is_g4x || intel->gen >= 5) {
brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_GM45;
brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45;
brw->has_surface_tile_offset = GL_TRUE;
@@ -162,7 +162,7 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
}
/* WM maximum threads is number of EUs times number of threads per EU. */
if (intel->is_ironlake) {
if (intel->gen == 5) {
brw->urb.size = 1024;
brw->vs_max_threads = 72;
brw->wm_max_threads = 12 * 6;

View File

@@ -674,12 +674,12 @@
#define BRW_SAMPLER_MESSAGE_SIMD8_LD 3
#define BRW_SAMPLER_MESSAGE_SIMD16_LD 3
#define BRW_SAMPLER_MESSAGE_SAMPLE_IGDNG 0
#define BRW_SAMPLER_MESSAGE_SAMPLE_BIAS_IGDNG 1
#define BRW_SAMPLER_MESSAGE_SAMPLE_LOD_IGDNG 2
#define BRW_SAMPLER_MESSAGE_SAMPLE_COMPARE_IGDNG 3
#define BRW_SAMPLER_MESSAGE_SAMPLE_GEN5 0
#define BRW_SAMPLER_MESSAGE_SAMPLE_BIAS_GEN5 1
#define BRW_SAMPLER_MESSAGE_SAMPLE_LOD_GEN5 2
#define BRW_SAMPLER_MESSAGE_SAMPLE_COMPARE_GEN5 3
/* for IGDNG only */
/* for GEN5 only */
#define BRW_SAMPLER_SIMD_MODE_SIMD4X2 0
#define BRW_SAMPLER_SIMD_MODE_SIMD8 1
#define BRW_SAMPLER_SIMD_MODE_SIMD16 2

View File

@@ -59,7 +59,7 @@ static GLuint half_float_types[5] = {
0,
BRW_SURFACEFORMAT_R16_FLOAT,
BRW_SURFACEFORMAT_R16G16_FLOAT,
0, /* can't seem to render this one */
BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
BRW_SURFACEFORMAT_R16G16B16A16_FLOAT
};
@@ -522,7 +522,7 @@ static void brw_emit_vertices(struct brw_context *brw)
OUT_RELOC(input->bo,
I915_GEM_DOMAIN_VERTEX, 0,
input->offset);
if (intel->is_ironlake || intel->gen >= 6) {
if (intel->gen >= 5) {
OUT_RELOC(input->bo,
I915_GEM_DOMAIN_VERTEX, 0,
input->bo->size - 1);
@@ -565,7 +565,7 @@ static void brw_emit_vertices(struct brw_context *brw)
(0 << BRW_VE0_SRC_OFFSET_SHIFT));
}
if (intel->is_ironlake || intel->gen >= 6)
if (intel->gen >= 5)
OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
(comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
(comp2 << BRW_VE1_COMPONENT_2_SHIFT) |

View File

@@ -253,19 +253,19 @@ static void brw_set_math_message( struct brw_context *brw,
struct intel_context *intel = &brw->intel;
brw_set_src1(insn, brw_imm_d(0));
if (intel->is_ironlake) {
insn->bits3.math_igdng.function = function;
insn->bits3.math_igdng.int_type = integer_type;
insn->bits3.math_igdng.precision = low_precision;
insn->bits3.math_igdng.saturate = saturate;
insn->bits3.math_igdng.data_type = dataType;
insn->bits3.math_igdng.snapshot = 0;
insn->bits3.math_igdng.header_present = 0;
insn->bits3.math_igdng.response_length = response_length;
insn->bits3.math_igdng.msg_length = msg_length;
insn->bits3.math_igdng.end_of_thread = 0;
insn->bits2.send_igdng.sfid = BRW_MESSAGE_TARGET_MATH;
insn->bits2.send_igdng.end_of_thread = 0;
if (intel->gen == 5) {
insn->bits3.math_gen5.function = function;
insn->bits3.math_gen5.int_type = integer_type;
insn->bits3.math_gen5.precision = low_precision;
insn->bits3.math_gen5.saturate = saturate;
insn->bits3.math_gen5.data_type = dataType;
insn->bits3.math_gen5.snapshot = 0;
insn->bits3.math_gen5.header_present = 0;
insn->bits3.math_gen5.response_length = response_length;
insn->bits3.math_gen5.msg_length = msg_length;
insn->bits3.math_gen5.end_of_thread = 0;
insn->bits2.send_gen5.sfid = BRW_MESSAGE_TARGET_MATH;
insn->bits2.send_gen5.end_of_thread = 0;
} else {
insn->bits3.math.function = function;
insn->bits3.math.int_type = integer_type;
@@ -293,18 +293,18 @@ static void brw_set_ff_sync_message( struct brw_context *brw,
{
brw_set_src1(insn, brw_imm_d(0));
insn->bits3.urb_igdng.opcode = 1;
insn->bits3.urb_igdng.offset = offset;
insn->bits3.urb_igdng.swizzle_control = swizzle_control;
insn->bits3.urb_igdng.allocate = allocate;
insn->bits3.urb_igdng.used = used;
insn->bits3.urb_igdng.complete = complete;
insn->bits3.urb_igdng.header_present = 1;
insn->bits3.urb_igdng.response_length = response_length;
insn->bits3.urb_igdng.msg_length = msg_length;
insn->bits3.urb_igdng.end_of_thread = end_of_thread;
insn->bits2.send_igdng.sfid = BRW_MESSAGE_TARGET_URB;
insn->bits2.send_igdng.end_of_thread = end_of_thread;
insn->bits3.urb_gen5.opcode = 1;
insn->bits3.urb_gen5.offset = offset;
insn->bits3.urb_gen5.swizzle_control = swizzle_control;
insn->bits3.urb_gen5.allocate = allocate;
insn->bits3.urb_gen5.used = used;
insn->bits3.urb_gen5.complete = complete;
insn->bits3.urb_gen5.header_present = 1;
insn->bits3.urb_gen5.response_length = response_length;
insn->bits3.urb_gen5.msg_length = msg_length;
insn->bits3.urb_gen5.end_of_thread = end_of_thread;
insn->bits2.send_gen5.sfid = BRW_MESSAGE_TARGET_URB;
insn->bits2.send_gen5.end_of_thread = end_of_thread;
}
static void brw_set_urb_message( struct brw_context *brw,
@@ -321,17 +321,17 @@ static void brw_set_urb_message( struct brw_context *brw,
struct intel_context *intel = &brw->intel;
brw_set_src1(insn, brw_imm_d(0));
if (intel->is_ironlake || intel->gen >= 6) {
insn->bits3.urb_igdng.opcode = 0; /* ? */
insn->bits3.urb_igdng.offset = offset;
insn->bits3.urb_igdng.swizzle_control = swizzle_control;
insn->bits3.urb_igdng.allocate = allocate;
insn->bits3.urb_igdng.used = used; /* ? */
insn->bits3.urb_igdng.complete = complete;
insn->bits3.urb_igdng.header_present = 1;
insn->bits3.urb_igdng.response_length = response_length;
insn->bits3.urb_igdng.msg_length = msg_length;
insn->bits3.urb_igdng.end_of_thread = end_of_thread;
if (intel->gen >= 5) {
insn->bits3.urb_gen5.opcode = 0; /* ? */
insn->bits3.urb_gen5.offset = offset;
insn->bits3.urb_gen5.swizzle_control = swizzle_control;
insn->bits3.urb_gen5.allocate = allocate;
insn->bits3.urb_gen5.used = used; /* ? */
insn->bits3.urb_gen5.complete = complete;
insn->bits3.urb_gen5.header_present = 1;
insn->bits3.urb_gen5.response_length = response_length;
insn->bits3.urb_gen5.msg_length = msg_length;
insn->bits3.urb_gen5.end_of_thread = end_of_thread;
if (intel->gen >= 6) {
/* For SNB, the SFID bits moved to the condmod bits, and
* EOT stayed in bits3 above. Does the EOT bit setting
@@ -339,8 +339,8 @@ static void brw_set_urb_message( struct brw_context *brw,
*/
insn->header.destreg__conditionalmod = BRW_MESSAGE_TARGET_URB;
} else {
insn->bits2.send_igdng.sfid = BRW_MESSAGE_TARGET_URB;
insn->bits2.send_igdng.end_of_thread = end_of_thread;
insn->bits2.send_gen5.sfid = BRW_MESSAGE_TARGET_URB;
insn->bits2.send_gen5.end_of_thread = end_of_thread;
}
} else {
insn->bits3.urb.opcode = 0; /* ? */
@@ -369,18 +369,18 @@ static void brw_set_dp_write_message( struct brw_context *brw,
struct intel_context *intel = &brw->intel;
brw_set_src1(insn, brw_imm_d(0));
if (intel->is_ironlake) {
insn->bits3.dp_write_igdng.binding_table_index = binding_table_index;
insn->bits3.dp_write_igdng.msg_control = msg_control;
insn->bits3.dp_write_igdng.pixel_scoreboard_clear = pixel_scoreboard_clear;
insn->bits3.dp_write_igdng.msg_type = msg_type;
insn->bits3.dp_write_igdng.send_commit_msg = 0;
insn->bits3.dp_write_igdng.header_present = 1;
insn->bits3.dp_write_igdng.response_length = response_length;
insn->bits3.dp_write_igdng.msg_length = msg_length;
insn->bits3.dp_write_igdng.end_of_thread = end_of_thread;
insn->bits2.send_igdng.sfid = BRW_MESSAGE_TARGET_DATAPORT_WRITE;
insn->bits2.send_igdng.end_of_thread = end_of_thread;
if (intel->gen == 5) {
insn->bits3.dp_write_gen5.binding_table_index = binding_table_index;
insn->bits3.dp_write_gen5.msg_control = msg_control;
insn->bits3.dp_write_gen5.pixel_scoreboard_clear = pixel_scoreboard_clear;
insn->bits3.dp_write_gen5.msg_type = msg_type;
insn->bits3.dp_write_gen5.send_commit_msg = 0;
insn->bits3.dp_write_gen5.header_present = 1;
insn->bits3.dp_write_gen5.response_length = response_length;
insn->bits3.dp_write_gen5.msg_length = msg_length;
insn->bits3.dp_write_gen5.end_of_thread = end_of_thread;
insn->bits2.send_gen5.sfid = BRW_MESSAGE_TARGET_DATAPORT_WRITE;
insn->bits2.send_gen5.end_of_thread = end_of_thread;
} else {
insn->bits3.dp_write.binding_table_index = binding_table_index;
insn->bits3.dp_write.msg_control = msg_control;
@@ -407,18 +407,18 @@ static void brw_set_dp_read_message( struct brw_context *brw,
struct intel_context *intel = &brw->intel;
brw_set_src1(insn, brw_imm_d(0));
if (intel->is_ironlake) {
insn->bits3.dp_read_igdng.binding_table_index = binding_table_index;
insn->bits3.dp_read_igdng.msg_control = msg_control;
insn->bits3.dp_read_igdng.msg_type = msg_type;
insn->bits3.dp_read_igdng.target_cache = target_cache;
insn->bits3.dp_read_igdng.header_present = 1;
insn->bits3.dp_read_igdng.response_length = response_length;
insn->bits3.dp_read_igdng.msg_length = msg_length;
insn->bits3.dp_read_igdng.pad1 = 0;
insn->bits3.dp_read_igdng.end_of_thread = end_of_thread;
insn->bits2.send_igdng.sfid = BRW_MESSAGE_TARGET_DATAPORT_READ;
insn->bits2.send_igdng.end_of_thread = end_of_thread;
if (intel->gen == 5) {
insn->bits3.dp_read_gen5.binding_table_index = binding_table_index;
insn->bits3.dp_read_gen5.msg_control = msg_control;
insn->bits3.dp_read_gen5.msg_type = msg_type;
insn->bits3.dp_read_gen5.target_cache = target_cache;
insn->bits3.dp_read_gen5.header_present = 1;
insn->bits3.dp_read_gen5.response_length = response_length;
insn->bits3.dp_read_gen5.msg_length = msg_length;
insn->bits3.dp_read_gen5.pad1 = 0;
insn->bits3.dp_read_gen5.end_of_thread = end_of_thread;
insn->bits2.send_gen5.sfid = BRW_MESSAGE_TARGET_DATAPORT_READ;
insn->bits2.send_gen5.end_of_thread = end_of_thread;
} else {
insn->bits3.dp_read.binding_table_index = binding_table_index; /*0:7*/
insn->bits3.dp_read.msg_control = msg_control; /*8:11*/
@@ -447,17 +447,17 @@ static void brw_set_sampler_message(struct brw_context *brw,
assert(eot == 0);
brw_set_src1(insn, brw_imm_d(0));
if (intel->is_ironlake) {
insn->bits3.sampler_igdng.binding_table_index = binding_table_index;
insn->bits3.sampler_igdng.sampler = sampler;
insn->bits3.sampler_igdng.msg_type = msg_type;
insn->bits3.sampler_igdng.simd_mode = simd_mode;
insn->bits3.sampler_igdng.header_present = header_present;
insn->bits3.sampler_igdng.response_length = response_length;
insn->bits3.sampler_igdng.msg_length = msg_length;
insn->bits3.sampler_igdng.end_of_thread = eot;
insn->bits2.send_igdng.sfid = BRW_MESSAGE_TARGET_SAMPLER;
insn->bits2.send_igdng.end_of_thread = eot;
if (intel->gen == 5) {
insn->bits3.sampler_gen5.binding_table_index = binding_table_index;
insn->bits3.sampler_gen5.sampler = sampler;
insn->bits3.sampler_gen5.msg_type = msg_type;
insn->bits3.sampler_gen5.simd_mode = simd_mode;
insn->bits3.sampler_gen5.header_present = header_present;
insn->bits3.sampler_gen5.response_length = response_length;
insn->bits3.sampler_gen5.msg_length = msg_length;
insn->bits3.sampler_gen5.end_of_thread = eot;
insn->bits2.send_gen5.sfid = BRW_MESSAGE_TARGET_SAMPLER;
insn->bits2.send_gen5.end_of_thread = eot;
} else if (intel->is_g4x) {
insn->bits3.sampler_g4x.binding_table_index = binding_table_index;
insn->bits3.sampler_g4x.sampler = sampler;
@@ -663,7 +663,7 @@ struct brw_instruction *brw_ELSE(struct brw_compile *p,
struct brw_instruction *insn;
GLuint br = 1;
if (intel->is_ironlake)
if (intel->gen == 5)
br = 2;
if (p->single_program_flow) {
@@ -705,7 +705,7 @@ void brw_ENDIF(struct brw_compile *p,
struct intel_context *intel = &p->brw->intel;
GLuint br = 1;
if (intel->is_ironlake)
if (intel->gen == 5)
br = 2;
if (p->single_program_flow) {
@@ -820,7 +820,7 @@ struct brw_instruction *brw_WHILE(struct brw_compile *p,
struct brw_instruction *insn;
GLuint br = 1;
if (intel->is_ironlake)
if (intel->gen == 5)
br = 2;
if (p->single_program_flow)
@@ -864,7 +864,7 @@ void brw_land_fwd_jump(struct brw_compile *p,
struct brw_instruction *landing = &p->store[p->nr_insn];
GLuint jmpi = 1;
if (intel->is_ironlake)
if (intel->gen == 5)
jmpi = 2;
assert(jmp_insn->header.opcode == BRW_OPCODE_JMPI);

View File

@@ -60,7 +60,7 @@ static void compile_gs_prog( struct brw_context *brw,
*/
c.nr_attrs = brw_count_bits(c.key.attrs);
if (intel->is_ironlake)
if (intel->gen == 5)
c.nr_regs = (c.nr_attrs + 1) / 2 + 3; /* are vertices packed, or reg-aligned? */
else
c.nr_regs = (c.nr_attrs + 1) / 2 + 1; /* are vertices packed, or reg-aligned? */

View File

@@ -98,7 +98,7 @@ gs_unit_create_from_key(struct brw_context *brw, struct brw_gs_unit_key *key)
else
gs.thread4.max_threads = 0;
if (intel->is_ironlake)
if (intel->gen == 5)
gs.thread4.rendering_enable = 1;
if (INTEL_DEBUG & DEBUG_STATS)

View File

@@ -248,7 +248,7 @@ static void emit_depthbuffer(struct brw_context *brw)
if (intel->gen >= 6)
len = 7;
else if (intel->is_g4x || intel->is_ironlake)
else if (intel->is_g4x || intel->gen == 5)
len = 6;
else
len = 5;
@@ -262,7 +262,7 @@ static void emit_depthbuffer(struct brw_context *brw)
OUT_BATCH(0);
OUT_BATCH(0);
if (intel->is_g4x || intel->is_ironlake || intel->gen >= 6)
if (intel->is_g4x || intel->gen >= 5)
OUT_BATCH(0);
if (intel->gen >= 6)
@@ -306,7 +306,7 @@ static void emit_depthbuffer(struct brw_context *brw)
((region->height - 1) << 19));
OUT_BATCH(0);
if (intel->is_g4x || intel->is_ironlake || intel->gen >= 6)
if (intel->is_g4x || intel->gen >= 5)
OUT_BATCH(0);
if (intel->gen >= 6)
@@ -608,7 +608,7 @@ static void upload_state_base_address( struct brw_context *brw )
OUT_BATCH(1); /* Indirect object upper bound */
OUT_BATCH(1); /* Instruction access upper bound */
ADVANCE_BATCH();
} else if (intel->is_ironlake) {
} else if (intel->gen == 5) {
BEGIN_BATCH(8);
OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (8 - 2));
OUT_BATCH(1); /* General state base address */

View File

@@ -34,6 +34,7 @@
#include "shader/prog_parameter.h"
#include "shader/program.h"
#include "shader/programopt.h"
#include "shader/shader_api.h"
#include "tnl/tnl.h"
#include "brw_context.h"
@@ -119,12 +120,28 @@ static GLboolean brwIsProgramNative( GLcontext *ctx,
return GL_TRUE;
}
static void
shader_error(GLcontext *ctx, struct gl_program *prog, const char *msg)
{
struct gl_shader_program *shader;
shader = _mesa_lookup_shader_program(ctx, prog->Id);
if (shader) {
if (shader->InfoLog) {
free(shader->InfoLog);
}
shader->InfoLog = _mesa_strdup(msg);
shader->LinkStatus = GL_FALSE;
}
}
static GLboolean brwProgramStringNotify( GLcontext *ctx,
GLenum target,
struct gl_program *prog )
{
struct brw_context *brw = brw_context(ctx);
int i;
if (target == GL_FRAGMENT_PROGRAM_ARB) {
struct gl_fragment_program *fprog = (struct gl_fragment_program *) prog;
@@ -160,7 +177,22 @@ static GLboolean brwProgramStringNotify( GLcontext *ctx,
_tnl_program_string(ctx, target, prog);
}
/* XXX check if program is legal, within limits */
/* Reject programs with subroutines, which are totally broken at the moment
* (all program flows return when any program flow returns, and
* the VS also hangs if a function call calls a function.
*
* See piglit glsl-{vs,fs}-functions-[23] tests.
*/
for (i = 0; i < prog->NumInstructions; i++) {
if (prog->Instructions[i].Opcode == OPCODE_CAL) {
shader_error(ctx, prog,
"i965 driver doesn't yet support uninlined function "
"calls. Move to using a single return statement at "
"the end of the function to work around it.");
return GL_FALSE;
}
}
return GL_TRUE;
}

View File

@@ -162,7 +162,7 @@ static void do_flatshade_triangle( struct brw_sf_compile *c )
if (c->key.primitive == SF_UNFILLED_TRIS)
return;
if (intel->is_ironlake)
if (intel->gen == 5)
jmpi = 2;
brw_push_insn_state(p);
@@ -201,7 +201,7 @@ static void do_flatshade_line( struct brw_sf_compile *c )
if (c->key.primitive == SF_UNFILLED_TRIS)
return;
if (intel->is_ironlake)
if (intel->gen == 5)
jmpi = 2;
brw_push_insn_state(p);

View File

@@ -76,7 +76,20 @@ static void upload_sf_vp(struct brw_context *brw)
* Note that the hardware's coordinates are inclusive, while Mesa's min is
* inclusive but max is exclusive.
*/
if (render_to_fbo) {
if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
/* If the scissor was out of bounds and got clamped to 0
* width/height at the bounds, the subtraction of 1 from
* maximums could produce a negative number and thus not clip
* anything. Instead, just provide a min > max scissor inside
* the bounds, which produces the expected no rendering.
*/
sfv.scissor.xmin = 1;
sfv.scissor.xmax = 0;
sfv.scissor.ymin = 1;
sfv.scissor.ymax = 0;
} else if (render_to_fbo) {
/* texmemory: Y=0=bottom */
sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
@@ -177,7 +190,7 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
sf.thread3.dispatch_grf_start_reg = 3;
if (intel->is_ironlake)
if (intel->gen == 5)
sf.thread3.urb_entry_read_offset = 3;
else
sf.thread3.urb_entry_read_offset = 1;
@@ -190,7 +203,7 @@ sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
/* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
* 48 (Ironlake) threads.
*/
if (intel->is_ironlake)
if (intel->gen == 5)
chipset_max_threads = 48;
else
chipset_max_threads = 24;

View File

@@ -925,7 +925,7 @@ struct brw_gs_unit_state
struct
{
GLuint pad0:8;
GLuint rendering_enable:1; /* for IGDNG */
GLuint rendering_enable:1; /* for Ironlake */
GLuint pad4:1;
GLuint stats_enable:1;
GLuint nr_urb_entries:7;
@@ -1035,7 +1035,7 @@ struct brw_wm_unit_state
GLfloat global_depth_offset_constant;
GLfloat global_depth_offset_scale;
/* for IGDNG only */
/* for Ironlake only */
struct {
GLuint pad0:1;
GLuint grf_reg_count_1:3;
@@ -1448,7 +1448,7 @@ struct brw_instruction
GLuint end_of_thread:1;
GLuint pad1:1;
GLuint sfid:4;
} send_igdng; /* for IGDNG only */
} send_gen5; /* for Ironlake only */
} bits2;
@@ -1549,7 +1549,7 @@ struct brw_instruction
GLuint msg_length:4;
GLuint pad1:2;
GLuint end_of_thread:1;
} math_igdng;
} math_gen5;
struct {
GLuint binding_table_index:8;
@@ -1585,7 +1585,7 @@ struct brw_instruction
GLuint msg_length:4;
GLuint pad1:2;
GLuint end_of_thread:1;
} sampler_igdng;
} sampler_gen5;
struct brw_urb_immediate urb;
@@ -1603,7 +1603,7 @@ struct brw_instruction
GLuint msg_length:4;
GLuint pad1:2;
GLuint end_of_thread:1;
} urb_igdng;
} urb_gen5;
struct {
GLuint binding_table_index:8;
@@ -1628,7 +1628,7 @@ struct brw_instruction
GLuint msg_length:4;
GLuint pad1:2;
GLuint end_of_thread:1;
} dp_read_igdng;
} dp_read_gen5;
struct {
GLuint binding_table_index:8;
@@ -1655,7 +1655,7 @@ struct brw_instruction
GLuint msg_length:4;
GLuint pad1:2;
GLuint end_of_thread:1;
} dp_write_igdng;
} dp_write_gen5;
struct {
GLuint pad:16;
@@ -1673,7 +1673,7 @@ struct brw_instruction
GLuint msg_length:4;
GLuint pad1:2;
GLuint end_of_thread:1;
} generic_igdng;
} generic_gen5;
GLint d;
GLuint ud;

View File

@@ -48,77 +48,31 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
switch (mt->target) {
case GL_TEXTURE_CUBE_MAP:
if (intel->is_ironlake) {
GLuint align_h = 2, align_w = 4;
if (intel->gen == 5) {
GLuint align_h = 2;
GLuint level;
GLuint x = 0;
GLuint y = 0;
GLuint width = mt->width0;
GLuint height = mt->height0;
GLuint qpitch = 0;
GLuint y_pitch = 0;
int h0, h1, q;
mt->pitch = mt->width0;
intel_get_texture_alignment_unit(mt->internal_format, &align_w, &align_h);
y_pitch = ALIGN(height, align_h);
/* On Ironlake, cube maps are finally represented as just a series
* of MIPLAYOUT_BELOW 2D textures (like 2D texture arrays), separated
* by a pitch of qpitch rows, where qpitch is defined by the equation
* given in Volume 1 of the BSpec.
*/
h0 = ALIGN(mt->height0, align_h);
h1 = ALIGN(minify(h0), align_h);
qpitch = (h0 + h1 + 11 * align_h);
if (mt->compressed)
qpitch /= 4;
if (mt->compressed) {
mt->pitch = ALIGN(mt->width0, align_w);
}
if (mt->first_level != mt->last_level) {
GLuint mip1_width;
if (mt->compressed) {
mip1_width = ALIGN(minify(mt->width0), align_w)
+ ALIGN(minify(minify(mt->width0)), align_w);
} else {
mip1_width = ALIGN(minify(mt->width0), align_w)
+ minify(minify(mt->width0));
}
if (mip1_width > mt->pitch) {
mt->pitch = mip1_width;
}
}
mt->pitch = intel_miptree_pitch_align(intel, mt, tiling, mt->pitch);
if (mt->compressed) {
qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4;
mt->total_height = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) / 4 * 6;
} else {
qpitch = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h);
mt->total_height = (y_pitch + ALIGN(minify(y_pitch), align_h) + 11 * align_h) * 6;
}
i945_miptree_layout_2d(intel, mt, tiling, 6);
for (level = mt->first_level; level <= mt->last_level; level++) {
GLuint img_height;
GLuint nr_images = 6;
GLuint q = 0;
intel_miptree_set_level_info(mt, level, nr_images, x, y, width,
height, 1);
for (q = 0; q < nr_images; q++)
intel_miptree_set_image_offset(mt, level, q,
x, y + q * qpitch);
if (mt->compressed)
img_height = MAX2(1, height/4);
else
img_height = ALIGN(height, align_h);
if (level == mt->first_level + 1) {
x += ALIGN(width, align_w);
}
else {
y += img_height;
}
width = minify(width);
height = minify(height);
for (q = 0; q < 6; q++) {
intel_miptree_set_image_offset(mt, level, q, 0, q * qpitch);
}
}
mt->total_height = qpitch * 6;
break;
}
@@ -208,7 +162,7 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
}
default:
i945_miptree_layout_2d(intel, mt, tiling);
i945_miptree_layout_2d(intel, mt, tiling, 1);
break;
}
DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,

View File

@@ -148,7 +148,7 @@ static void recalculate_urb_fence( struct brw_context *brw )
brw->urb.constrained = 0;
if (intel->is_ironlake) {
if (intel->gen == 5) {
brw->urb.nr_vs_entries = 128;
brw->urb.nr_sf_entries = 48;
if (check_urb_layout(brw)) {

View File

@@ -182,7 +182,7 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c )
if (intel->gen >= 6)
mrf = 6;
else if (intel->is_ironlake)
else if (intel->gen == 5)
mrf = 8;
else
mrf = 4;
@@ -283,7 +283,7 @@ static void brw_vs_alloc_regs( struct brw_vs_compile *c )
if (intel->gen >= 6)
c->prog_data.urb_entry_size = (attributes_in_vue + 4 + 7) / 8;
else if (intel->is_ironlake)
else if (intel->gen == 5)
c->prog_data.urb_entry_size = (attributes_in_vue + 6 + 3) / 4;
else
c->prog_data.urb_entry_size = (attributes_in_vue + 2 + 3) / 4;
@@ -1288,7 +1288,7 @@ static void emit_vertex_write( struct brw_vs_compile *c)
brw_MOV(p, offset(m0, 2), pos);
brw_MOV(p, offset(m0, 5), pos);
len_vertex_header = 4;
} else if (intel->is_ironlake) {
} else if (intel->gen == 5) {
/* There are 20 DWs (D0-D19) in VUE header on Ironlake:
* dword 0-3 (m1) of the header is indices, point width, clip flags.
* dword 4-7 (m2) is the ndc position (set above)
@@ -1710,7 +1710,7 @@ void brw_vs_emit(struct brw_vs_compile *c )
loop_depth--;
if (intel->is_ironlake)
if (intel->gen == 5)
br = 2;
inst0 = inst1 = brw_WHILE(p, loop_inst[loop_depth]);

View File

@@ -98,7 +98,7 @@ vs_unit_create_from_key(struct brw_context *brw, struct brw_vs_unit_key *key)
*/
vs.thread1.single_program_flow = 0;
if (intel->is_ironlake)
if (intel->gen == 5)
vs.thread1.binding_table_entry_count = 0; /* hardware requirement */
else
vs.thread1.binding_table_entry_count = key->nr_surfaces;
@@ -109,7 +109,7 @@ vs_unit_create_from_key(struct brw_context *brw, struct brw_vs_unit_key *key)
vs.thread3.urb_entry_read_offset = 0;
vs.thread3.const_urb_entry_read_offset = key->curbe_offset * 2;
if (intel->is_ironlake) {
if (intel->gen == 5) {
switch (key->nr_urb_entries) {
case 8:
case 12:
@@ -150,7 +150,7 @@ vs_unit_create_from_key(struct brw_context *brw, struct brw_vs_unit_key *key)
/* No samplers for ARB_vp programs:
*/
/* It has to be set to 0 for IGDNG
/* It has to be set to 0 for Ironlake
*/
vs.vs5.sampler_count = 0;

View File

@@ -67,7 +67,7 @@ struct brw_wm_prog_key {
GLuint flat_shade:1;
GLuint linear_color:1; /**< linear interpolation vs perspective interp */
GLuint runtime_check_aads_emit:1;
GLuint nr_color_regions:2;
GLuint nr_color_regions:5;
GLbitfield proj_attrib_mask; /**< one bit per fragment program attribute */
GLuint shadowtex_mask:16;

View File

@@ -898,7 +898,7 @@ void emit_tex(struct brw_wm_compile *c,
}
/* Pre-Ironlake, the 8-wide sampler always took u,v,r. */
if (!intel->is_ironlake && c->dispatch_width == 8)
if (intel->gen < 5 && c->dispatch_width == 8)
nr_texcoords = 3;
/* For shadow comparisons, we have to supply u,v,r. */
@@ -916,7 +916,7 @@ void emit_tex(struct brw_wm_compile *c,
/* Fill in the shadow comparison reference value. */
if (shadow) {
if (intel->is_ironlake) {
if (intel->gen == 5) {
/* Fill in the cube map array index value. */
brw_MOV(p, brw_message_reg(cur_mrf), brw_imm_f(0));
cur_mrf += mrf_per_channel;
@@ -929,11 +929,11 @@ void emit_tex(struct brw_wm_compile *c,
cur_mrf += mrf_per_channel;
}
if (intel->is_ironlake) {
if (intel->gen == 5) {
if (shadow)
msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_COMPARE_IGDNG;
msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_COMPARE_GEN5;
else
msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_IGDNG;
msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_GEN5;
} else {
/* Note that G45 and older determines shadow compare and dispatch width
* from message length for most messages.
@@ -981,16 +981,16 @@ void emit_txb(struct brw_wm_compile *c,
* undefined, and trust the execution mask to keep the undefined pixels
* from mattering.
*/
if (c->dispatch_width == 16 || !intel->is_ironlake) {
if (intel->is_ironlake)
msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_BIAS_IGDNG;
if (c->dispatch_width == 16 || intel->gen < 5) {
if (intel->gen == 5)
msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_BIAS_GEN5;
else
msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS;
mrf_per_channel = 2;
dst_retyped = retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW);
response_length = 8;
} else {
msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_BIAS_IGDNG;
msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_BIAS_GEN5;
mrf_per_channel = 1;
dst_retyped = retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW);
response_length = 4;

View File

@@ -2006,7 +2006,7 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
struct brw_instruction *inst0, *inst1;
GLuint br = 1;
if (intel->is_ironlake)
if (intel->gen == 5)
br = 2;
assert(loop_depth > 0);

View File

@@ -137,7 +137,7 @@ wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key,
wm.thread1.depth_coef_urb_read_offset = 1;
wm.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
if (intel->is_ironlake)
if (intel->gen == 5)
wm.thread1.binding_table_entry_count = 0; /* hardware requirement */
else
wm.thread1.binding_table_entry_count = key->nr_surfaces;
@@ -157,7 +157,7 @@ wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key,
wm.thread3.const_urb_entry_read_length = key->curb_entry_read_length;
wm.thread3.const_urb_entry_read_offset = key->curbe_offset * 2;
if (intel->is_ironlake)
if (intel->gen == 5)
wm.wm4.sampler_count = 0; /* hardware requirement */
else
wm.wm4.sampler_count = (key->sampler_count + 1) / 4;

View File

@@ -588,7 +588,7 @@ brw_update_renderbuffer_surface(struct brw_context *brw,
tile_base = ((key.draw_y / 32) * (32 * pitch));
tile_base += (key.draw_x - tile_x) / (128 / key.cpp) * 4096;
}
assert(intel->is_g4x || (tile_x == 0 && tile_y == 0));
assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
assert(tile_x % 4 == 0);
assert(tile_y % 2 == 0);
/* Note that the low bits of these fields are missing, so

View File

@@ -93,7 +93,7 @@
#define IS_ILD(devid) (devid == PCI_CHIP_ILD_G)
#define IS_ILM(devid) (devid == PCI_CHIP_ILM_G)
#define IS_IGDNG(devid) (IS_ILD(devid) || IS_ILM(devid))
#define IS_GEN5(devid) (IS_ILD(devid) || IS_ILM(devid))
#define IS_915(devid) (devid == PCI_CHIP_I915_G || \
devid == PCI_CHIP_E7221_G || \
@@ -118,7 +118,7 @@
#define IS_965(devid) (IS_GEN4(devid) || \
IS_G4X(devid) || \
IS_IGDNG(devid) || \
IS_GEN5(devid) || \
IS_GEN6(devid))
#define IS_9XX(devid) (IS_915(devid) || \

View File

@@ -159,10 +159,10 @@ intelGetString(GLcontext * ctx, GLenum name)
chipset = "Intel(R) B43";
break;
case PCI_CHIP_ILD_G:
chipset = "Intel(R) IGDNG_D";
chipset = "Intel(R) Ironlake Desktop";
break;
case PCI_CHIP_ILM_G:
chipset = "Intel(R) IGDNG_M";
chipset = "Intel(R) Ironlake Mobile";
break;
default:
chipset = "Unknown Intel Chipset";
@@ -362,7 +362,7 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
depth_region = region;
intel_renderbuffer_set_region(rb, region);
intel_renderbuffer_set_region(intel, rb, region);
intel_region_release(&region);
if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
@@ -374,7 +374,7 @@ intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
continue;
intel_region_reference(&stencil_region, region);
intel_renderbuffer_set_region(rb, stencil_region);
intel_renderbuffer_set_region(intel, rb, stencil_region);
intel_region_release(&stencil_region);
}
}
@@ -610,12 +610,21 @@ intelInitContext(struct intel_context *intel,
intel->driContext = driContextPriv;
intel->driFd = sPriv->fd;
intel->has_xrgb_textures = GL_TRUE;
if (IS_GEN6(intel->intelScreen->deviceID)) {
intel->gen = 6;
intel->needs_ff_sync = GL_TRUE;
intel->has_luminance_srgb = GL_TRUE;
} else if (IS_GEN5(intel->intelScreen->deviceID)) {
intel->gen = 5;
intel->needs_ff_sync = GL_TRUE;
intel->has_luminance_srgb = GL_TRUE;
} else if (IS_965(intel->intelScreen->deviceID)) {
intel->gen = 4;
if (IS_G4X(intel->intelScreen->deviceID)) {
intel->has_luminance_srgb = GL_TRUE;
intel->is_g4x = GL_TRUE;
}
} else if (IS_9XX(intel->intelScreen->deviceID)) {
intel->gen = 3;
if (IS_945(intel->intelScreen->deviceID)) {
@@ -623,15 +632,10 @@ intelInitContext(struct intel_context *intel,
}
} else {
intel->gen = 2;
}
if (IS_IGDNG(intel->intelScreen->deviceID)) {
intel->is_ironlake = GL_TRUE;
intel->needs_ff_sync = GL_TRUE;
intel->has_luminance_srgb = GL_TRUE;
} else if (IS_G4X(intel->intelScreen->deviceID)) {
intel->has_luminance_srgb = GL_TRUE;
intel->is_g4x = GL_TRUE;
if (intel->intelScreen->deviceID == PCI_CHIP_I830_M ||
intel->intelScreen->deviceID == PCI_CHIP_845_G) {
intel->has_xrgb_textures = GL_FALSE;
}
}
driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,

View File

@@ -142,10 +142,10 @@ struct intel_context
*/
int gen;
GLboolean needs_ff_sync;
GLboolean is_ironlake;
GLboolean is_g4x;
GLboolean is_945;
GLboolean has_luminance_srgb;
GLboolean has_xrgb_textures;
int urb_size;

View File

@@ -42,7 +42,9 @@
#include "intel_fbo.h"
#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#ifndef I915
#include "brw_state.h"
#endif
#define FILE_DEBUG_FLAG DEBUG_FBO
@@ -280,7 +282,8 @@ intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
void
intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
intel_renderbuffer_set_region(struct intel_context *intel,
struct intel_renderbuffer *rb,
struct intel_region *region)
{
struct intel_region *old;
@@ -288,6 +291,12 @@ intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
old = rb->region;
rb->region = NULL;
intel_region_reference(&rb->region, region);
#ifndef I915
if (old) {
brw_state_cache_bo_delete(&brw_context(&intel->ctx)->surface_cache,
old->buffer);
}
#endif
intel_region_release(&old);
}

View File

@@ -82,7 +82,8 @@ intel_get_renderbuffer(struct gl_framebuffer *fb, int attIndex)
extern void
intel_renderbuffer_set_region(struct intel_renderbuffer *irb,
intel_renderbuffer_set_region(struct intel_context *intel,
struct intel_renderbuffer *irb,
struct intel_region *region);

View File

@@ -117,17 +117,16 @@ intel_miptree_create(struct intel_context *intel,
GLboolean expect_accelerated_upload)
{
struct intel_mipmap_tree *mt;
uint32_t tiling;
uint32_t tiling = I915_TILING_NONE;
if (intel->use_texture_tiling && compress_byte == 0) {
if (intel->gen >= 4 &&
(base_format == GL_DEPTH_COMPONENT ||
base_format == GL_DEPTH_STENCIL_EXT))
tiling = I915_TILING_Y;
else
else if (width0 >= 64)
tiling = I915_TILING_X;
} else
tiling = I915_TILING_NONE;
}
mt = intel_miptree_create_internal(intel, target, internal_format,
first_level, last_level, width0,

View File

@@ -167,7 +167,7 @@ intel_stencil_drawpixels(GLcontext * ctx,
irb = intel_create_renderbuffer(MESA_FORMAT_ARGB8888);
irb->Base.Width = depth_irb->Base.Width;
irb->Base.Height = depth_irb->Base.Height;
intel_renderbuffer_set_region(irb, depth_irb->region);
intel_renderbuffer_set_region(intel, irb, depth_irb->region);
/* Create a name for our renderbuffer, which lets us use other mesa
* rb functions for convenience.

View File

@@ -49,7 +49,14 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
return MESA_FORMAT_RGB565;
}
return do32bpt ? MESA_FORMAT_XRGB8888 : MESA_FORMAT_RGB565;
if (do32bpt) {
if (intel->has_xrgb_textures)
return MESA_FORMAT_XRGB8888;
else
return MESA_FORMAT_ARGB8888;
} else {
return MESA_FORMAT_RGB565;
}
case GL_RGBA8:
case GL_RGB10_A2:
@@ -68,7 +75,10 @@ intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return MESA_FORMAT_XRGB8888;
if (intel->has_xrgb_textures)
return MESA_FORMAT_XRGB8888;
else
return MESA_FORMAT_ARGB8888;
case GL_RGB5:
case GL_RGB4:

View File

@@ -63,9 +63,9 @@ void intel_get_texture_alignment_unit(GLenum internalFormat, GLuint *w, GLuint *
}
}
void i945_miptree_layout_2d( struct intel_context *intel,
struct intel_mipmap_tree *mt,
uint32_t tiling )
void i945_miptree_layout_2d(struct intel_context *intel,
struct intel_mipmap_tree *mt,
uint32_t tiling, int nr_images)
{
GLuint align_h = 2, align_w = 4;
GLuint level;
@@ -111,7 +111,7 @@ void i945_miptree_layout_2d( struct intel_context *intel,
for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
GLuint img_height;
intel_miptree_set_level_info(mt, level, 1, x, y, width,
intel_miptree_set_level_info(mt, level, nr_images, x, y, width,
height, 1);
if (mt->compressed)

View File

@@ -40,5 +40,5 @@ static INLINE GLuint minify( GLuint d )
extern void i945_miptree_layout_2d(struct intel_context *intel,
struct intel_mipmap_tree *mt,
uint32_t tiling);
uint32_t tiling, int nr_images);
extern void intel_get_texture_alignment_unit(GLenum, GLuint *, GLuint *);

View File

@@ -141,12 +141,28 @@ static void add_inst_to_list(struct schedule_instruction ** list, struct schedul
*list = inst;
}
static void add_inst_to_list_end(struct schedule_instruction ** list,
struct schedule_instruction * inst)
{
if(!*list){
*list = inst;
}else{
struct schedule_instruction * temp = *list;
while(temp->NextReady){
temp = temp->NextReady;
}
temp->NextReady = inst;
}
}
static void instruction_ready(struct schedule_state * s, struct schedule_instruction * sinst)
{
DBG("%i is now ready\n", sinst->Instruction->IP);
/* Adding Ready TEX instructions to the end of the "Ready List" helps
* us emit TEX instructions in blocks without losing our place. */
if (sinst->Instruction->Type == RC_INSTRUCTION_NORMAL)
add_inst_to_list(&s->ReadyTEX, sinst);
add_inst_to_list_end(&s->ReadyTEX, sinst);
else if (sinst->Instruction->U.P.Alpha.Opcode == RC_OPCODE_NOP)
add_inst_to_list(&s->ReadyRGB, sinst);
else if (sinst->Instruction->U.P.RGB.Opcode == RC_OPCODE_NOP)
@@ -163,11 +179,14 @@ static void decrease_dependencies(struct schedule_state * s, struct schedule_ins
instruction_ready(s, sinst);
}
static void commit_instruction(struct schedule_state * s, struct schedule_instruction * sinst)
{
DBG("%i: commit\n", sinst->Instruction->IP);
for(unsigned int i = 0; i < sinst->NumReadValues; ++i) {
/**
* This function decreases the dependencies of the next instruction that
* wants to write to each of sinst's read values.
*/
static void commit_update_reads(struct schedule_state * s,
struct schedule_instruction * sinst){
unsigned int i;
for(i = 0; i < sinst->NumReadValues; ++i) {
struct reg_value * v = sinst->ReadValues[i];
assert(v->NumReaders > 0);
v->NumReaders--;
@@ -176,8 +195,12 @@ static void commit_instruction(struct schedule_state * s, struct schedule_instru
decrease_dependencies(s, v->Next->Writer);
}
}
}
for(unsigned int i = 0; i < sinst->NumWriteValues; ++i) {
static void commit_update_writes(struct schedule_state * s,
struct schedule_instruction * sinst){
unsigned int i;
for(i = 0; i < sinst->NumWriteValues; ++i) {
struct reg_value * v = sinst->WriteValues[i];
if (v->NumReaders) {
for(struct reg_value_reader * r = v->Readers; r; r = r->Next) {
@@ -196,6 +219,15 @@ static void commit_instruction(struct schedule_state * s, struct schedule_instru
}
}
static void commit_alu_instruction(struct schedule_state * s, struct schedule_instruction * sinst)
{
DBG("%i: commit\n", sinst->Instruction->IP);
commit_update_reads(s, sinst);
commit_update_writes(s, sinst);
}
/**
* Emit all ready texture instructions in a single block.
*
@@ -208,21 +240,37 @@ static void emit_all_tex(struct schedule_state * s, struct rc_instruction * befo
assert(s->ReadyTEX);
/* Don't let the ready list change under us! */
readytex = s->ReadyTEX;
s->ReadyTEX = 0;
/* Node marker for R300 */
struct rc_instruction * inst_begin = rc_insert_new_instruction(s->C, before->Prev);
inst_begin->U.I.Opcode = RC_OPCODE_BEGIN_TEX;
/* Link texture instructions back in */
readytex = s->ReadyTEX;
while(readytex) {
struct schedule_instruction * tex = readytex;
readytex = readytex->NextReady;
rc_insert_instruction(before->Prev, readytex->Instruction);
DBG("%i: commit TEX reads\n", readytex->Instruction->IP);
rc_insert_instruction(before->Prev, tex->Instruction);
commit_instruction(s, tex);
/* All of the TEX instructions in the same TEX block have
* their source registers read from before any of the
* instructions in that block write to their destination
* registers. This means that when we commit a TEX
* instruction, any other TEX instruction that wants to write
* to one of the committed instruction's source register can be
* marked as ready and should be emitted in the same TEX
* block. This prevents the following sequence from being
* emitted in two different TEX blocks:
* 0: TEX temp[0].xyz, temp[1].xy__, 2D[0];
* 1: TEX temp[1].xyz, temp[2].xy__, 2D[0];
*/
commit_update_reads(s, readytex);
readytex = readytex->NextReady;
}
readytex = s->ReadyTEX;
s->ReadyTEX = 0;
while(readytex){
DBG("%i: commit TEX writes\n", readytex->Instruction->IP);
commit_update_writes(s, readytex);
readytex = readytex->NextReady;
}
}
@@ -328,7 +376,7 @@ static void emit_one_alu(struct schedule_state *s, struct rc_instruction * befor
}
rc_insert_instruction(before->Prev, sinst->Instruction);
commit_instruction(s, sinst);
commit_alu_instruction(s, sinst);
} else {
struct schedule_instruction **prgb;
struct schedule_instruction **palpha;
@@ -346,8 +394,8 @@ static void emit_one_alu(struct schedule_state *s, struct rc_instruction * befor
*prgb = (*prgb)->NextReady;
*palpha = (*palpha)->NextReady;
rc_insert_instruction(before->Prev, psirgb->Instruction);
commit_instruction(s, psirgb);
commit_instruction(s, psialpha);
commit_alu_instruction(s, psirgb);
commit_alu_instruction(s, psialpha);
goto success;
}
}
@@ -357,7 +405,7 @@ static void emit_one_alu(struct schedule_state *s, struct rc_instruction * befor
s->ReadyRGB = s->ReadyRGB->NextReady;
rc_insert_instruction(before->Prev, sinst->Instruction);
commit_instruction(s, sinst);
commit_alu_instruction(s, sinst);
success: ;
}
}

View File

@@ -456,7 +456,7 @@ static void r300InitGLExtensions(GLcontext *ctx)
if (!r300->radeon.radeonScreen->drmSupportsOcclusionQueries) {
_mesa_disable_extension(ctx, "GL_ARB_occlusion_query");
}
if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV350)
if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_R420)
_mesa_enable_extension(ctx, "GL_ARB_half_float_vertex");
if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515)

View File

@@ -523,8 +523,7 @@ static void r300AllocDmaRegions(GLcontext *ctx, const struct gl_client_array *in
r300ConvertAttrib(ctx, count, input[i], &vbuf->attribs[index]);
} else {
if (input[i]->BufferObj->Name) {
if (stride % 4 != 0) {
assert(((intptr_t) input[i]->Ptr) % input[i]->StrideB == 0);
if (stride % 4 != 0 || (intptr_t)input[i]->Ptr % 4 != 0) {
r300AlignDataToDword(ctx, input[i], count, &vbuf->attribs[index]);
vbuf->attribs[index].is_named_bo = GL_FALSE;
} else {

View File

@@ -293,7 +293,9 @@ GLuint GetSurfaceFormat(GLenum eType, GLuint nChannels, GLuint * pClient_size)
case 2:
format = FMT_16_16; break;
case 3:
format = FMT_16_16_16; break;
/* 3 comp GL_SHORT vertex format doesnt work on r700
4 somehow works, test - sauerbraten */
format = FMT_16_16_16_16; break;
case 4:
format = FMT_16_16_16_16; break;
default:
@@ -1051,6 +1053,67 @@ void checkop_init(r700_AssemblerBase* pAsm)
pAsm->aArgSubst[3] = -1;
}
static GLboolean next_ins(r700_AssemblerBase *pAsm)
{
struct prog_instruction *pILInst = &(pAsm->pILInst[pAsm->uiCurInst]);
if (GL_TRUE == pAsm->is_tex)
{
if (pILInst->TexSrcTarget == TEXTURE_RECT_INDEX)
{
if (GL_FALSE == assemble_tex_instruction(pAsm, GL_FALSE))
{
radeon_error("Error assembling TEX instruction\n");
return GL_FALSE;
}
}
else
{
if (GL_FALSE == assemble_tex_instruction(pAsm, GL_TRUE))
{
radeon_error("Error assembling TEX instruction\n");
return GL_FALSE;
}
}
}
else
{ //ALU
if (GL_FALSE == assemble_alu_instruction(pAsm))
{
radeon_error("Error assembling ALU instruction\n");
return GL_FALSE;
}
}
if (pAsm->D.dst.rtype == DST_REG_OUT)
{
assert(pAsm->D.dst.reg >= pAsm->starting_export_register_number);
if (pAsm->D.dst.op3)
{
// There is no mask for OP3 instructions, so all channels are written
pAsm->pucOutMask[pAsm->D.dst.reg - pAsm->starting_export_register_number] = 0xF;
}
else
{
pAsm->pucOutMask[pAsm->D.dst.reg - pAsm->starting_export_register_number]
|= (unsigned char)pAsm->pILInst[pAsm->uiCurInst].DstReg.WriteMask;
}
}
//reset for next inst.
pAsm->D.bits = 0;
pAsm->D2.bits = 0;
pAsm->S[0].bits = 0;
pAsm->S[1].bits = 0;
pAsm->S[2].bits = 0;
pAsm->is_tex = GL_FALSE;
pAsm->need_tex_barrier = GL_FALSE;
pAsm->D2.bits = 0;
pAsm->C[0].bits = pAsm->C[1].bits = pAsm->C[2].bits = pAsm->C[3].bits = 0;
return GL_TRUE;
}
GLboolean mov_temp(r700_AssemblerBase* pAsm, int src)
{
GLuint tmp = gethelpr(pAsm);
@@ -1201,7 +1264,7 @@ GLboolean checkop3(r700_AssemblerBase* pAsm)
{
if( GL_FALSE == mov_temp(pAsm, 1) )
{
return 1;
return GL_FALSE;
}
}
@@ -2578,62 +2641,6 @@ GLboolean assemble_alu_instruction(r700_AssemblerBase *pAsm)
return GL_TRUE;
}
GLboolean next_ins(r700_AssemblerBase *pAsm)
{
struct prog_instruction *pILInst = &(pAsm->pILInst[pAsm->uiCurInst]);
if( GL_TRUE == pAsm->is_tex )
{
if (pILInst->TexSrcTarget == TEXTURE_RECT_INDEX) {
if( GL_FALSE == assemble_tex_instruction(pAsm, GL_FALSE) )
{
radeon_error("Error assembling TEX instruction\n");
return GL_FALSE;
}
} else {
if( GL_FALSE == assemble_tex_instruction(pAsm, GL_TRUE) )
{
radeon_error("Error assembling TEX instruction\n");
return GL_FALSE;
}
}
}
else
{ //ALU
if( GL_FALSE == assemble_alu_instruction(pAsm) )
{
radeon_error("Error assembling ALU instruction\n");
return GL_FALSE;
}
}
if(pAsm->D.dst.rtype == DST_REG_OUT)
{
if(pAsm->D.dst.op3)
{
// There is no mask for OP3 instructions, so all channels are written
pAsm->pucOutMask[pAsm->D.dst.reg - pAsm->starting_export_register_number] = 0xF;
}
else
{
pAsm->pucOutMask[pAsm->D.dst.reg - pAsm->starting_export_register_number]
|= (unsigned char)pAsm->pILInst[pAsm->uiCurInst].DstReg.WriteMask;
}
}
//reset for next inst.
pAsm->D.bits = 0;
pAsm->D2.bits = 0;
pAsm->S[0].bits = 0;
pAsm->S[1].bits = 0;
pAsm->S[2].bits = 0;
pAsm->is_tex = GL_FALSE;
pAsm->need_tex_barrier = GL_FALSE;
pAsm->D2.bits = 0;
pAsm->C[0].bits = pAsm->C[1].bits = pAsm->C[2].bits = pAsm->C[3].bits = 0;
return GL_TRUE;
}
GLboolean assemble_math_function(r700_AssemblerBase* pAsm, BITS opcode)
{
BITS tmp;
@@ -2865,25 +2872,92 @@ GLboolean assemble_CMP(r700_AssemblerBase *pAsm)
GLboolean assemble_TRIG(r700_AssemblerBase *pAsm, BITS opcode)
{
/*
* r600 - trunc to -PI..PI range
* r700 - normalize by dividing by 2PI
* see fdo bug 27901
*/
int tmp;
checkop1(pAsm);
tmp = gethelpr(pAsm);
pAsm->D.dst.opcode = SQ_OP2_INST_MUL;
pAsm->D.dst.opcode = SQ_OP3_INST_MULADD;
pAsm->D.dst.op3 = 1;
setaddrmode_PVSDST(&(pAsm->D.dst), ADDR_ABSOLUTE);
pAsm->D.dst.rtype = DST_REG_TEMPORARY;
pAsm->D.dst.reg = tmp;
pAsm->D.dst.writex = 1;
assemble_src(pAsm, 0, -1);
pAsm->S[1].src.rtype = SRC_REC_LITERAL;
setswizzle_PVSSRC(&(pAsm->S[1].src), SQ_SEL_X);
pAsm->S[2].src.rtype = SRC_REC_LITERAL;
setswizzle_PVSSRC(&(pAsm->S[2].src), SQ_SEL_Y);
pAsm->D2.dst2.literal_slots = 1;
pAsm->C[0].f = 1/(3.1415926535 * 2);
pAsm->C[1].f = 0.0F;
next_ins(pAsm);
pAsm->C[1].f = 0.5f;
if ( GL_FALSE == next_ins(pAsm) )
{
return GL_FALSE;
}
pAsm->D.dst.opcode = SQ_OP2_INST_FRACT;
setaddrmode_PVSDST(&(pAsm->D.dst), ADDR_ABSOLUTE);
pAsm->D.dst.rtype = DST_REG_TEMPORARY;
pAsm->D.dst.reg = tmp;
pAsm->D.dst.writex = 1;
setaddrmode_PVSSRC(&(pAsm->S[0].src), ADDR_ABSOLUTE);
pAsm->S[0].src.rtype = SRC_REG_TEMPORARY;
pAsm->S[0].src.reg = tmp;
setswizzle_PVSSRC(&(pAsm->S[0].src), SQ_SEL_X);
if(( GL_FALSE == next_ins(pAsm) ))
{
return GL_FALSE;
}
pAsm->D.dst.opcode = SQ_OP3_INST_MULADD;
pAsm->D.dst.op3 = 1;
setaddrmode_PVSDST(&(pAsm->D.dst), ADDR_ABSOLUTE);
pAsm->D.dst.rtype = DST_REG_TEMPORARY;
pAsm->D.dst.reg = tmp;
setaddrmode_PVSSRC(&(pAsm->S[0].src), ADDR_ABSOLUTE);
pAsm->S[0].src.rtype = SRC_REG_TEMPORARY;
pAsm->S[0].src.reg = tmp;
setswizzle_PVSSRC(&(pAsm->S[0].src), SQ_SEL_X);
pAsm->S[1].src.rtype = SRC_REC_LITERAL;
setswizzle_PVSSRC(&(pAsm->S[1].src), SQ_SEL_X);
pAsm->S[2].src.rtype = SRC_REC_LITERAL;
setswizzle_PVSSRC(&(pAsm->S[2].src), SQ_SEL_Y);
pAsm->D2.dst2.literal_slots = 1;
if (pAsm->bR6xx)
{
pAsm->C[0].f = 3.1415926535897f * 2.0f;
pAsm->C[1].f = -3.1415926535897f;
}
else
{
pAsm->C[0].f = 1.0f;
pAsm->C[1].f = -0.5f;
}
if(( GL_FALSE == next_ins(pAsm) ))
{
return GL_FALSE;
}
pAsm->D.dst.opcode = opcode;
pAsm->D.dst.math = 1;
@@ -4023,22 +4097,79 @@ GLboolean assemble_SCS(r700_AssemblerBase *pAsm)
checkop1(pAsm);
tmp = gethelpr(pAsm);
/* tmp.x = src /2*PI */
pAsm->D.dst.opcode = SQ_OP2_INST_MUL;
pAsm->D.dst.opcode = SQ_OP3_INST_MULADD;
pAsm->D.dst.op3 = 1;
setaddrmode_PVSDST(&(pAsm->D.dst), ADDR_ABSOLUTE);
pAsm->D.dst.rtype = DST_REG_TEMPORARY;
pAsm->D.dst.reg = tmp;
pAsm->D.dst.writex = 1;
assemble_src(pAsm, 0, -1);
pAsm->S[1].src.rtype = SRC_REC_LITERAL;
setswizzle_PVSSRC(&(pAsm->S[1].src), SQ_SEL_X);
pAsm->S[2].src.rtype = SRC_REC_LITERAL;
setswizzle_PVSSRC(&(pAsm->S[2].src), SQ_SEL_Y);
pAsm->D2.dst2.literal_slots = 1;
pAsm->C[0].f = 1/(3.1415926535 * 2);
pAsm->C[1].f = 0.0F;
pAsm->C[1].f = 0.5F;
next_ins(pAsm);
if ( GL_FALSE == next_ins(pAsm) )
{
return GL_FALSE;
}
pAsm->D.dst.opcode = SQ_OP2_INST_FRACT;
setaddrmode_PVSDST(&(pAsm->D.dst), ADDR_ABSOLUTE);
pAsm->D.dst.rtype = DST_REG_TEMPORARY;
pAsm->D.dst.reg = tmp;
pAsm->D.dst.writex = 1;
setaddrmode_PVSSRC(&(pAsm->S[0].src), ADDR_ABSOLUTE);
pAsm->S[0].src.rtype = SRC_REG_TEMPORARY;
pAsm->S[0].src.reg = tmp;
setswizzle_PVSSRC(&(pAsm->S[0].src), SQ_SEL_X);
if(( GL_FALSE == next_ins(pAsm) ))
{
return GL_FALSE;
}
pAsm->D.dst.opcode = SQ_OP3_INST_MULADD;
pAsm->D.dst.op3 = 1;
setaddrmode_PVSDST(&(pAsm->D.dst), ADDR_ABSOLUTE);
pAsm->D.dst.rtype = DST_REG_TEMPORARY;
pAsm->D.dst.reg = tmp;
setaddrmode_PVSSRC(&(pAsm->S[0].src), ADDR_ABSOLUTE);
pAsm->S[0].src.rtype = SRC_REG_TEMPORARY;
pAsm->S[0].src.reg = tmp;
setswizzle_PVSSRC(&(pAsm->S[0].src), SQ_SEL_X);
pAsm->S[1].src.rtype = SRC_REC_LITERAL;
setswizzle_PVSSRC(&(pAsm->S[1].src), SQ_SEL_X);
pAsm->S[2].src.rtype = SRC_REC_LITERAL;
setswizzle_PVSSRC(&(pAsm->S[2].src), SQ_SEL_Y);
pAsm->D2.dst2.literal_slots = 1;
if(pAsm->bR6xx) {
pAsm->C[0].f = 3.1415926535897f * 2.0f;
pAsm->C[1].f = -3.1415926535897f;
} else {
pAsm->C[0].f = 1.0f;
pAsm->C[1].f = -0.5f;
}
if(( GL_FALSE == next_ins(pAsm) ))
{
return GL_FALSE;
}
// COS dst.x, a.x
pAsm->D.dst.opcode = SQ_OP2_INST_COS;
@@ -6154,7 +6285,7 @@ GLboolean callPreSub(r700_AssemblerBase* pAsm,
}
if(uNumValidSrc > 0)
{
prelude_cf_ptr = pAsm->cf_current_alu_clause_ptr;
prelude_cf_ptr = (R700ControlFlowGenericClause*) pAsm->cf_current_alu_clause_ptr;
pAsm->alu_x_opcode = SQ_CF_INST_ALU;
}
@@ -6274,7 +6405,7 @@ GLboolean callPreSub(r700_AssemblerBase* pAsm,
next_ins(pAsm);
pAsm->callers[pAsm->unCallerArrayPointer - 1].finale_cf_ptr = pAsm->cf_current_alu_clause_ptr;
pAsm->callers[pAsm->unCallerArrayPointer - 1].finale_cf_ptr = (R700ControlFlowGenericClause*) pAsm->cf_current_alu_clause_ptr;
pAsm->callers[pAsm->unCallerArrayPointer - 1].prelude_cf_ptr = prelude_cf_ptr;
pAsm->alu_x_opcode = SQ_CF_INST_ALU;
}
@@ -6347,6 +6478,8 @@ GLboolean Process_Export(r700_AssemblerBase* pAsm,
if (export_count == 1)
{
assert(starting_register_number >= pAsm->starting_export_register_number);
ucWriteMask = pAsm->pucOutMask[starting_register_number - pAsm->starting_export_register_number];
/* exports Z as a float into Red channel */
if (GL_TRUE == is_depth_export)
@@ -6437,6 +6570,7 @@ GLboolean Process_Fragment_Exports(r700_AssemblerBase *pR700AsmCode,
{
unsigned int unBit;
GLuint export_count = 0;
unsigned int i;
if(pR700AsmCode->depth_export_register_number >= 0)
{
@@ -6446,39 +6580,24 @@ GLboolean Process_Fragment_Exports(r700_AssemblerBase *pR700AsmCode,
}
}
unBit = 1 << FRAG_RESULT_COLOR;
if(OutputsWritten & unBit)
{
if( GL_FALSE == Process_Export(pR700AsmCode,
SQ_EXPORT_PIXEL,
0,
1,
pR700AsmCode->uiFP_OutputMap[FRAG_RESULT_COLOR],
GL_FALSE) )
for (i = 0; i < FRAG_RESULT_MAX; ++i)
{
unBit = 1 << i;
if (OutputsWritten & unBit)
{
return GL_FALSE;
GLboolean is_depth = i == FRAG_RESULT_DEPTH ? GL_TRUE : GL_FALSE;
if (!Process_Export(pR700AsmCode, SQ_EXPORT_PIXEL, 0, 1, pR700AsmCode->uiFP_OutputMap[i], is_depth))
return GL_FALSE;
++export_count;
}
export_count++;
}
unBit = 1 << FRAG_RESULT_DEPTH;
if(OutputsWritten & unBit)
{
if( GL_FALSE == Process_Export(pR700AsmCode,
SQ_EXPORT_PIXEL,
0,
1,
pR700AsmCode->uiFP_OutputMap[FRAG_RESULT_DEPTH],
GL_TRUE))
{
return GL_FALSE;
}
export_count++;
}
}
/* Need to export something, otherwise we'll hang
* results are undefined anyway */
if(export_count == 0)
{
Process_Export(pR700AsmCode, SQ_EXPORT_PIXEL, 0, 1, 0, GL_FALSE);
Process_Export(pR700AsmCode, SQ_EXPORT_PIXEL, 0, 1, pR700AsmCode->starting_export_register_number, GL_FALSE);
}
if(pR700AsmCode->cf_last_export_ptr != NULL)
@@ -6511,13 +6630,30 @@ GLboolean Process_Vertex_Exports(r700_AssemblerBase *pR700AsmCode,
{
return GL_FALSE;
}
export_starting_index++;
export_count--;
}
unBit = 1 << VERT_RESULT_PSIZ;
if(OutputsWritten & unBit)
{
if( GL_FALSE == Process_Export(pR700AsmCode,
SQ_EXPORT_POS,
export_starting_index,
1,
pR700AsmCode->ucVP_OutputMap[VERT_RESULT_PSIZ],
GL_FALSE) )
{
return GL_FALSE;
}
export_count--;
}
pR700AsmCode->cf_last_export_ptr->m_Word1.f.cf_inst = SQ_CF_INST_EXPORT_DONE;
pR700AsmCode->cf_last_export_ptr->m_Word1.f.cf_inst = SQ_CF_INST_EXPORT_DONE;
}
pR700AsmCode->number_of_exports = export_count;
export_starting_index = 0;
unBit = 1 << VERT_RESULT_COL0;
if(OutputsWritten & unBit)

View File

@@ -582,7 +582,6 @@ GLboolean check_scalar(r700_AssemblerBase* pAsm,
GLboolean check_vector(r700_AssemblerBase* pAsm,
R700ALUInstruction* alu_instruction_ptr);
GLboolean assemble_alu_instruction(r700_AssemblerBase *pAsm);
GLboolean next_ins(r700_AssemblerBase *pAsm);
GLboolean pops(r700_AssemblerBase *pAsm, GLuint pops);
GLboolean jumpToOffest(r700_AssemblerBase *pAsm, GLuint pops, GLint offset);

View File

@@ -226,22 +226,23 @@ void Map_Fragment_Program(r700_AssemblerBase *pAsm,
pAsm->number_of_exports = 0;
pAsm->number_of_colorandz_exports = 0; /* don't include stencil and mask out. */
pAsm->starting_export_register_number = pAsm->number_used_registers;
unBit = 1 << FRAG_RESULT_COLOR;
if(mesa_fp->Base.OutputsWritten & unBit)
{
pAsm->uiFP_OutputMap[FRAG_RESULT_COLOR] = pAsm->number_used_registers++;
pAsm->number_of_exports++;
pAsm->number_of_colorandz_exports++;
}
unBit = 1 << FRAG_RESULT_DEPTH;
if(mesa_fp->Base.OutputsWritten & unBit)
{
pAsm->depth_export_register_number = pAsm->number_used_registers;
pAsm->uiFP_OutputMap[FRAG_RESULT_DEPTH] = pAsm->number_used_registers++;
pAsm->number_of_exports++;
pAsm->number_of_colorandz_exports++;
pAsm->pR700Shader->depthIsExported = 1;
}
for (i = 0; i < FRAG_RESULT_MAX; ++i)
{
unBit = 1 << i;
if (mesa_fp->Base.OutputsWritten & unBit)
{
if (i == FRAG_RESULT_DEPTH)
{
pAsm->depth_export_register_number = pAsm->number_used_registers;
pAsm->pR700Shader->depthIsExported = 1;
}
pAsm->uiFP_OutputMap[i] = pAsm->number_used_registers++;
++pAsm->number_of_exports;
++pAsm->number_of_colorandz_exports;
}
}
pAsm->pucOutMask = (unsigned char*) MALLOC(pAsm->number_of_exports);
for(ui=0; ui<pAsm->number_of_exports; ui++)
@@ -560,27 +561,34 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
CLEARbit(r700->SPI_PS_IN_CONTROL_1.u32All, FRONT_FACE_ENA_bit);
}
/* see if we need any point_sprite replacements */
for (i = VERT_RESULT_TEX0; i<= VERT_RESULT_TEX7; i++)
/* see if we need any point_sprite replacements, also increase num_interp
* as there's no vp output for them */
if (ctx->Point.PointSprite)
{
if(ctx->Point.CoordReplace[i - VERT_RESULT_TEX0] == GL_TRUE)
point_sprite = GL_TRUE;
for (i = FRAG_ATTRIB_TEX0; i<= FRAG_ATTRIB_TEX7; i++)
{
if (ctx->Point.CoordReplace[i - FRAG_ATTRIB_TEX0] == GL_TRUE)
{
ui++;
point_sprite = GL_TRUE;
}
}
}
if( mesa_fp->Base.InputsRead & (1 << FRAG_ATTRIB_PNTC))
ui++;
if ((mesa_fp->Base.InputsRead & (1 << FRAG_ATTRIB_PNTC)) || point_sprite)
{
/* for FRAG_ATTRIB_PNTC we need to increase num_interp */
if(mesa_fp->Base.InputsRead & (1 << FRAG_ATTRIB_PNTC))
{
ui++;
SETfield(r700->SPI_PS_IN_CONTROL_0.u32All, ui, NUM_INTERP_shift, NUM_INTERP_mask);
}
SETfield(r700->SPI_PS_IN_CONTROL_0.u32All, ui, NUM_INTERP_shift, NUM_INTERP_mask);
SETbit(r700->SPI_INTERP_CONTROL_0.u32All, PNT_SPRITE_ENA_bit);
SETfield(r700->SPI_INTERP_CONTROL_0.u32All, SPI_PNT_SPRITE_SEL_S, PNT_SPRITE_OVRD_X_shift, PNT_SPRITE_OVRD_X_mask);
SETfield(r700->SPI_INTERP_CONTROL_0.u32All, SPI_PNT_SPRITE_SEL_T, PNT_SPRITE_OVRD_Y_shift, PNT_SPRITE_OVRD_Y_mask);
SETfield(r700->SPI_INTERP_CONTROL_0.u32All, SPI_PNT_SPRITE_SEL_0, PNT_SPRITE_OVRD_Z_shift, PNT_SPRITE_OVRD_Z_mask);
SETfield(r700->SPI_INTERP_CONTROL_0.u32All, SPI_PNT_SPRITE_SEL_1, PNT_SPRITE_OVRD_W_shift, PNT_SPRITE_OVRD_W_mask);
if(ctx->Point.SpriteOrigin == GL_LOWER_LEFT)
/* Like e.g. viewport and winding, point sprite coordinates are
* inverted when rendering to FBO. */
if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) == !ctx->DrawBuffer->Name)
SETbit(r700->SPI_INTERP_CONTROL_0.u32All, PNT_SPRITE_TOP_1_bit);
else
CLEARbit(r700->SPI_INTERP_CONTROL_0.u32All, PNT_SPRITE_TOP_1_bit);
@@ -668,8 +676,9 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
for(i=0; i<8; i++)
{
GLboolean coord_replace = ctx->Point.PointSprite && ctx->Point.CoordReplace[i];
unBit = 1 << (VERT_RESULT_TEX0 + i);
if(OutputsWritten & unBit)
if ((OutputsWritten & unBit) || coord_replace)
{
ui = pAsm->uiFP_AttributeMap[FRAG_ATTRIB_TEX0 + i];
SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, SEL_CENTROID_bit);
@@ -677,7 +686,7 @@ GLboolean r700SetupFragmentProgram(GLcontext * ctx)
SEMANTIC_shift, SEMANTIC_mask);
CLEARbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, FLAT_SHADE_bit);
/* ARB_point_sprite */
if(ctx->Point.CoordReplace[i] == GL_TRUE)
if (coord_replace)
{
SETbit(r700->SPI_PS_INPUT_CNTL[ui].u32All, PT_SPRITE_TEX_bit);
}

View File

@@ -628,6 +628,16 @@ GLboolean r700SetupVertexProgram(GLcontext * ctx)
R600_STATECHANGE(context, spi);
if(vp->mesa_program->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) {
R600_STATECHANGE(context, cl);
SETbit(r700->PA_CL_VS_OUT_CNTL.u32All, USE_VTX_POINT_SIZE_bit);
SETbit(r700->PA_CL_VS_OUT_CNTL.u32All, VS_OUT_MISC_VEC_ENA_bit);
} else if (r700->PA_CL_VS_OUT_CNTL.u32All != 0) {
R600_STATECHANGE(context, cl);
CLEARbit(r700->PA_CL_VS_OUT_CNTL.u32All, USE_VTX_POINT_SIZE_bit);
CLEARbit(r700->PA_CL_VS_OUT_CNTL.u32All, VS_OUT_MISC_VEC_ENA_bit);
}
SETfield(r700->SPI_VS_OUT_CONFIG.u32All,
vp->r700Shader.nParamExports ? (vp->r700Shader.nParamExports - 1) : 0,
VS_EXPORT_COUNT_shift, VS_EXPORT_COUNT_mask);

View File

@@ -413,9 +413,9 @@ enum {
CHIP_FAMILY_R350,
CHIP_FAMILY_RV350,
CHIP_FAMILY_RV380,
CHIP_FAMILY_RS400,
CHIP_FAMILY_R420,
CHIP_FAMILY_RV410,
CHIP_FAMILY_RS400,
CHIP_FAMILY_RS600,
CHIP_FAMILY_RS690,
CHIP_FAMILY_RS740,

View File

@@ -300,10 +300,10 @@ void radeonDestroyContext(__DRIcontext *driContextPriv )
_mesa_meta_free(radeon->glCtx);
if (radeon == current) {
radeon_firevertices(radeon);
_mesa_make_current(NULL, NULL, NULL);
}
radeon_firevertices(radeon);
if (!is_empty_list(&radeon->dma.reserved)) {
rcommonFlushCmdBuf( radeon, __FUNCTION__ );
}

View File

@@ -588,17 +588,17 @@ int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *t
__FUNCTION__, texObj ,t->minLod, t->maxLod);
radeon_mipmap_tree *dst_miptree;
dst_miptree = get_biggest_matching_miptree(t, t->minLod, t->maxLod);
dst_miptree = get_biggest_matching_miptree(t, t->base.BaseLevel, t->base.MaxLevel);
radeon_miptree_unreference(&t->mt);
if (!dst_miptree) {
radeon_miptree_unreference(&t->mt);
radeon_try_alloc_miptree(rmesa, t);
dst_miptree = t->mt;
radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
"%s: No matching miptree found, allocated new one %p\n",
__FUNCTION__, t->mt);
} else {
radeon_miptree_reference(dst_miptree, &t->mt);
radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
"%s: Using miptree %p\n", __FUNCTION__, t->mt);
}
@@ -615,7 +615,7 @@ int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *t
"Checking image level %d, face %d, mt %p ... ",
level, face, img->mt);
if (img->mt != dst_miptree) {
if (img->mt != t->mt) {
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"MIGRATING\n");
@@ -623,7 +623,7 @@ int radeon_validate_texture_miptree(GLcontext * ctx, struct gl_texture_object *t
if (src_bo && radeon_bo_is_referenced_by_cs(src_bo, rmesa->cmdbuf.cs)) {
radeon_firevertices(rmesa);
}
migrate_image_to_miptree(dst_miptree, img, face, level);
migrate_image_to_miptree(t->mt, img, face, level);
} else
radeon_print(RADEON_TEXTURE, RADEON_TRACE, "OK\n");
}

View File

@@ -52,22 +52,34 @@ do_copy_texsubimage(GLcontext *ctx,
gl_format dst_mesaformat;
unsigned src_width;
unsigned dst_width;
unsigned flip_y;
if (!radeon->vtbl.blit) {
return GL_FALSE;
}
if (_mesa_get_format_bits(timg->base.TexFormat, GL_DEPTH_BITS) > 0) {
rrb = radeon_get_depthbuffer(radeon);
if (ctx->ReadBuffer->_DepthBuffer && ctx->ReadBuffer->_DepthBuffer->Wrapped) {
rrb = radeon_renderbuffer(ctx->ReadBuffer->_DepthBuffer->Wrapped);
} else {
rrb = radeon_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
}
flip_y = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Type == GL_NONE;
} else {
rrb = radeon_get_colorbuffer(radeon);
rrb = radeon_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
flip_y = ctx->ReadBuffer->Attachment[BUFFER_COLOR0].Type == GL_NONE;
}
// This is software renderbuffer, fallback to swrast
if (!rrb) {
return GL_FALSE;
}
if (!timg->mt) {
radeon_validate_texture_miptree(ctx, &tobj->base);
}
assert(rrb && rrb->bo);
assert(rrb->bo);
assert(timg->mt);
assert(timg->mt->bo);
assert(timg->base.Width >= dstx + width);
@@ -124,7 +136,7 @@ do_copy_texsubimage(GLcontext *ctx,
timg->mt->bo, dst_offset, dst_mesaformat,
timg->mt->levels[level].rowstride / dst_bpp,
dst_width, timg->base.Height,
dstx, dsty, width, height, 1);
dstx, dsty, width, height, flip_y);
}
void

View File

@@ -1016,7 +1016,15 @@ radeon_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
__func__, ctx, texObj, image, compressed);
if (image->mt) {
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
/* Map the texture image read-only */
if (radeon_bo_is_referenced_by_cs(image->mt->bo, rmesa->cmdbuf.cs)) {
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s: called for texture that is queued for GPU processing\n",
__func__);
radeon_firevertices(rmesa);
}
radeon_teximage_map(image, GL_FALSE);
} else {
/* Image hasn't been uploaded to a miptree yet */

View File

@@ -19,17 +19,11 @@ INCLUDE_DIRS = \
-I$(TOP)/src/mesa \
-I$(TOP)/src/mesa/main
# Standalone osmesa needs to be linked with core Mesa APIs
ifeq ($(DRIVER_DIRS), osmesa)
CORE_MESA = \
$(TOP)/src/mesa/libmesa.a \
$(TOP)/src/mesa/libglapi.a \
$(TOP)/src/glsl/cl/libglslcl.a \
$(TOP)/src/glsl/pp/libglslpp.a
else
CORE_MESA =
endif
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@

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@@ -1004,7 +1004,20 @@ new_osmesa_renderbuffer(GLcontext *ctx, GLenum format, GLenum type)
rb->AllocStorage = osmesa_renderbuffer_storage;
rb->InternalFormat = GL_RGBA;
rb->Format = MESA_FORMAT_RGBA8888;
switch (type) {
case GL_UNSIGNED_BYTE:
rb->Format = MESA_FORMAT_RGBA8888;
break;
case GL_UNSIGNED_SHORT:
rb->Format = MESA_FORMAT_SIGNED_RGBA_16;
break;
case GL_FLOAT:
rb->Format = MESA_FORMAT_RGBA_FLOAT32;
break;
default:
assert(0 && "Unexpected type in new_osmesa_renderbuffer()");
rb->Format = MESA_FORMAT_RGBA8888;
}
rb->_BaseFormat = GL_RGBA;
rb->DataType = type;
}
@@ -1048,7 +1061,6 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
struct dd_function_table functions;
GLint rind, gind, bind, aind;
GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
GLenum type = CHAN_TYPE;
rind = gind = bind = aind = 0;
if (format==OSMESA_RGBA) {
@@ -1167,11 +1179,9 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
return NULL;
}
/* create front color buffer in user-provided memory (no back buffer) */
osmesa->rb = new_osmesa_renderbuffer(&osmesa->mesa, format, type);
_mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, osmesa->rb);
assert(osmesa->rb->RefCount == 2);
/* Create depth/stencil/accum buffers. We'll create the color
* buffer later in OSMesaMakeCurrent().
*/
_mesa_add_soft_renderbuffers(osmesa->gl_buffer,
GL_FALSE, /* color */
osmesa->gl_visual->haveDepthBuffer,
@@ -1308,11 +1318,24 @@ OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
*/
_glapi_check_multithread();
/* Create a front/left color buffer which wraps the user-provided buffer.
* There is no back color buffer.
* If the user tries to use a 8, 16 or 32-bit/channel buffer that
* doesn't match what Mesa was compiled for (CHAN_BITS) the
* _mesa_add_renderbuffer() function will create a "wrapper" renderbuffer
* that converts rendering from CHAN_BITS to the user-requested channel
* size.
*/
osmesa->rb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type);
_mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
_mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, osmesa->rb);
assert(osmesa->rb->RefCount == 2);
/* Set renderbuffer fields. Set width/height = 0 to force
* osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer()
*/
osmesa->rb->Data = buffer;
osmesa->rb->DataType = type;
osmesa->rb->Width = osmesa->rb->Height = 0;
/* Set the framebuffer's size. This causes the

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@@ -1880,7 +1880,7 @@ _mesa_BufferObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
bufObj->Purgeable = GL_FALSE;
retval = GL_RETAINED_APPLE;
retval = option;
if (ctx->Driver.BufferObjectUnpurgeable)
retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option);
@@ -1910,11 +1910,11 @@ _mesa_RenderObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
bufObj->Purgeable = GL_FALSE;
retval = GL_RETAINED_APPLE;
retval = option;
if (ctx->Driver.RenderObjectUnpurgeable)
retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option);
return option;
return retval;
}
@@ -1940,7 +1940,7 @@ _mesa_TextureObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option)
bufObj->Purgeable = GL_FALSE;
retval = GL_RETAINED_APPLE;
retval = option;
if (ctx->Driver.TextureObjectUnpurgeable)
retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option);

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@@ -1358,6 +1358,8 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
if (newCtx->FirstTimeCurrent) {
_mesa_compute_version(newCtx);
newCtx->Extensions.String = _mesa_make_extension_string(newCtx);
check_context_limits(newCtx);
/* We can use this to help debug user's problems. Tell them to set

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@@ -1766,10 +1766,10 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
rb = NULL;
}
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT &&
rb && rb->Format != MESA_FORMAT_NONE) {
/* make sure the renderbuffer is a depth/stencil format */
const GLenum baseFormat =
_mesa_get_format_base_format(att->Renderbuffer->Format);
const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
if (baseFormat != GL_DEPTH_STENCIL) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glFramebufferRenderbufferEXT(renderbuffer"

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@@ -71,8 +71,6 @@ _mesa_GetString( GLenum name )
case GL_VERSION:
return (const GLubyte *) ctx->VersionString;
case GL_EXTENSIONS:
if (!ctx->Extensions.String)
ctx->Extensions.String = _mesa_make_extension_string(ctx);
return (const GLubyte *) ctx->Extensions.String;
#if FEATURE_ARB_shading_language_100
case GL_SHADING_LANGUAGE_VERSION_ARB:

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@@ -537,7 +537,7 @@ _mesa_update_state_locked( GLcontext *ctx )
/* Determine which state flags effect vertex/fragment program state */
if (ctx->FragmentProgram._MaintainTexEnvProgram) {
prog_flags |= (_NEW_TEXTURE | _NEW_FOG |
prog_flags |= (_NEW_BUFFERS | _NEW_TEXTURE | _NEW_FOG |
_NEW_ARRAY | _NEW_LIGHT | _NEW_POINT | _NEW_RENDERMODE |
_NEW_PROGRAM);
}

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@@ -98,6 +98,7 @@ struct state_key {
GLuint fog_enabled:1;
GLuint fog_mode:2; /**< FOG_x */
GLuint inputs_available:12;
GLuint num_draw_buffers:4;
/* NOTE: This array of structs must be last! (see "keySize" below) */
struct {
@@ -485,6 +486,9 @@ static GLuint make_state_key( GLcontext *ctx, struct state_key *key )
inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
}
/* _NEW_BUFFERS */
key->num_draw_buffers = ctx->DrawBuffer->_NumColorDrawBuffers;
key->inputs_available = (inputs_available & inputs_referenced);
/* compute size of state key, ignoring unused texture units */
@@ -1199,11 +1203,14 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit)
else
alpha_saturate = GL_FALSE;
/* If this is the very last calculation, emit direct to output reg:
/* If this is the very last calculation (and various other conditions
* are met), emit directly to the color output register. Otherwise,
* emit to a temporary register.
*/
if (key->separate_specular ||
unit != p->last_tex_stage ||
alpha_shift ||
key->num_draw_buffers != 1 ||
rgb_shift)
dest = get_temp( p );
else
@@ -1438,10 +1445,10 @@ create_new_program(GLcontext *ctx, struct state_key *key,
p.program->Base.Parameters = _mesa_new_parameter_list();
p.program->Base.InputsRead = 0x0;
if (ctx->DrawBuffer->_NumColorDrawBuffers == 1)
if (key->num_draw_buffers == 1)
p.program->Base.OutputsWritten = 1 << FRAG_RESULT_COLOR;
else {
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++)
for (i = 0; i < key->num_draw_buffers; i++)
p.program->Base.OutputsWritten |= (1 << (FRAG_RESULT_DATA0 + i));
}
@@ -1493,8 +1500,8 @@ create_new_program(GLcontext *ctx, struct state_key *key,
cf = get_source( &p, SRC_PREVIOUS, 0 );
for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
if (ctx->DrawBuffer->_NumColorDrawBuffers == 1)
for (i = 0; i < key->num_draw_buffers; i++) {
if (key->num_draw_buffers == 1)
out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_COLOR );
else {
out = make_ureg( PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i );

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@@ -34,8 +34,8 @@
/* Mesa version */
#define MESA_MAJOR 7
#define MESA_MINOR 8
#define MESA_PATCH 1
#define MESA_VERSION_STRING "7.8.1"
#define MESA_PATCH 3
#define MESA_VERSION_STRING "7.8.3"
/* To make version comparison easy */
#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))

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@@ -1259,6 +1259,54 @@ lookup_uniform_parameter(GLcontext *ctx, GLuint program, GLint location,
}
/**
* GLGL uniform arrays and structs require special handling.
*
* The GL_ARB_shader_objects spec says that if you use
* glGetUniformLocation to get the location of an array, you CANNOT
* access other elements of the array by adding an offset to the
* returned location. For example, you must call
* glGetUniformLocation("foo[16]") if you want to set the 16th element
* of the array with glUniform().
*
* HOWEVER, some other OpenGL drivers allow accessing array elements
* by adding an offset to the returned array location. And some apps
* seem to depend on that behaviour.
*
* Mesa's gl_uniform_list doesn't directly support this since each
* entry in the list describes one uniform variable, not one uniform
* element. We could insert dummy entries in the list for each array
* element after [0] but that causes complications elsewhere.
*
* We solve this problem by encoding two values in the location that's
* returned by glGetUniformLocation():
* a) index into gl_uniform_list::Uniforms[] for the uniform
* b) an array/field offset (0 for simple types)
*
* These two values are encoded in the high and low halves of a GLint.
* By putting the uniform number in the high part and the offset in the
* low part, we can support the unofficial ability to index into arrays
* by adding offsets to the location value.
*/
static void
merge_location_offset(GLint *location, GLint offset)
{
*location = (*location << 16) | offset;
}
/**
* Seperate the uniform location and parameter offset. See above.
*/
static void
split_location_offset(GLint *location, GLint *offset)
{
*offset = *location & 0xffff;
*location = *location >> 16;
}
/**
* Called via ctx->Driver.GetUniformfv().
*/
@@ -1268,6 +1316,9 @@ _mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
{
struct gl_program *prog;
GLint paramPos;
GLint offset;
split_location_offset(&location, &offset);
lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
@@ -1298,7 +1349,10 @@ _mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location,
{
struct gl_program *prog;
GLint paramPos;
GLint offset;
split_location_offset(&location, &offset);
lookup_uniform_parameter(ctx, program, location, &prog, &paramPos);
if (prog) {
@@ -1318,31 +1372,6 @@ _mesa_get_uniformiv(GLcontext *ctx, GLuint program, GLint location,
}
/**
* The value returned by GetUniformLocation actually encodes two things:
* 1. the index into the prog->Uniforms[] array for the uniform
* 2. an offset in the prog->ParameterValues[] array for specifying array
* elements or structure fields.
* This function merges those two values.
*/
static void
merge_location_offset(GLint *location, GLint offset)
{
*location = *location | (offset << 16);
}
/**
* Seperate the uniform location and parameter offset. See above.
*/
static void
split_location_offset(GLint *location, GLint *offset)
{
*offset = (*location >> 16);
*location = *location & 0xffff;
}
/**
* Called via ctx->Driver.GetUniformLocation().
*

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@@ -399,7 +399,7 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
}
if (isMatrix) {
/* load all four columns of matrix */
/* load all four rows (or columns) of matrix */
GLint pos[4];
GLuint j;
for (j = 0; j < 4; j++) {
@@ -489,9 +489,26 @@ emit_statevars(const char *name, int array_len,
tokens[0] = STATE_TEXGEN;
tokens[2] = STATE_TEXGEN_OBJECT_Q;
}
else if (strcmp(name, "gl_TextureMatrix") == 0) {
tokens[0] = STATE_TEXTURE_MATRIX;
tokens[4] = STATE_MATRIX_TRANSPOSE;
}
else if (strcmp(name, "gl_TextureMatrixInverse") == 0) {
tokens[0] = STATE_TEXTURE_MATRIX;
tokens[4] = STATE_MATRIX_INVTRANS;
}
else if (strcmp(name, "gl_TextureMatrixTranspose") == 0) {
tokens[0] = STATE_TEXTURE_MATRIX;
tokens[4] = 0;
}
else if (strcmp(name, "gl_TextureMatrixInverseTranspose") == 0) {
tokens[0] = STATE_TEXTURE_MATRIX;
tokens[4] = STATE_MATRIX_INVERSE;
}
else {
return -1; /* invalid array name */
}
/* emit state vars for each array element */
for (i = 0; i < array_len; i++) {
GLint p;
tokens[1] = i;
@@ -513,6 +530,19 @@ emit_statevars(const char *name, int array_len,
}
return pos;
}
else if (type->type == SLANG_SPEC_MAT4) {
/* unroll/emit 4 array rows (or columns) */
slang_type_specifier vec4;
GLint i, p, pos = -1;
vec4.type = SLANG_SPEC_VEC4;
for (i = 0; i < 4; i++) {
tokens[2] = tokens[3] = i; /* row[i] (or column[i]) of matrix */
p = emit_statevars(NULL, 0, &vec4, tokens, paramList);
if (pos == -1)
pos = p;
}
return pos;
}
else {
GLint pos;
assert(type->type == SLANG_SPEC_VEC4 ||

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@@ -4187,11 +4187,10 @@ _slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper)
slang_atom name = oper->var ? oper->var->a_name : oper->a_id;
slang_variable *var = _slang_variable_locate(oper->locals, name, GL_TRUE);
slang_ir_node *n;
if (!var) {
if (!var || !var->declared) {
slang_info_log_error(A->log, "undefined variable '%s'", (char *) name);
return NULL;
}
assert(var->declared);
n = new_var(A, var);
return n;
}

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@@ -41,7 +41,7 @@ typedef struct slang_variable_
GLuint size; /**< Variable's size in bytes */
GLboolean is_global;
GLboolean isTemp; /**< a named temporary (__resultTmp) */
GLboolean declared; /**< for debug */
GLboolean declared; /**< has the var been declared? */
struct slang_ir_storage_ *store; /**< Storage for this var */
} slang_variable;

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@@ -2362,7 +2362,10 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n)
#if 0
assert(!n->Store);
#endif
n->Store = n->Children[1]->Store;
if (n->Children[1]->Store)
n->Store = n->Children[1]->Store;
else
n->Store = n->Children[0]->Store;
return inst;
case IR_SCOPE:
@@ -2370,6 +2373,7 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n)
_slang_push_var_table(emitInfo->vt);
inst = emit(emitInfo, n->Children[0]);
_slang_pop_var_table(emitInfo->vt);
n->Store = n->Children[0]->Store;
return inst;
case IR_VAR_DECL:

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@@ -921,7 +921,10 @@ _slang_link(GLcontext *ctx,
if (!vertNotify || !fragNotify) {
/* driver rejected one/both of the vertex/fragment programs */
link_error(shProg, "Vertex and/or fragment program rejected by driver\n");
if (!shProg->InfoLog) {
link_error(shProg,
"Vertex and/or fragment program rejected by driver\n");
}
}
else {
shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram);

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@@ -1135,7 +1135,7 @@ st_destroy_drawpix(struct st_context *st)
st_reference_fragprog(st, &st->drawpix.z_shader, NULL);
st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
if (st->drawpix.vert_shaders[0])
free(st->drawpix.vert_shaders[0]);
ureg_free_tokens(st->drawpix.vert_shaders[0]);
if (st->drawpix.vert_shaders[1])
free(st->drawpix.vert_shaders[1]);
ureg_free_tokens(st->drawpix.vert_shaders[1]);
}

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@@ -460,26 +460,38 @@ static void
st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
{
struct pipe_screen *screen = ctx->st->pipe->screen;
const struct gl_renderbuffer *depthRb =
fb->Attachment[BUFFER_DEPTH].Renderbuffer;
const struct gl_renderbuffer *stencilRb =
fb->Attachment[BUFFER_STENCIL].Renderbuffer;
const struct gl_renderbuffer_attachment *depth =
&fb->Attachment[BUFFER_DEPTH];
const struct gl_renderbuffer_attachment *stencil =
&fb->Attachment[BUFFER_STENCIL];
GLuint i;
if (stencilRb && depthRb && stencilRb != depthRb) {
if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (depth->Type == GL_RENDERBUFFER_EXT &&
stencil->Type == GL_RENDERBUFFER_EXT &&
depth->Renderbuffer != stencil->Renderbuffer) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (depth->Type == GL_TEXTURE &&
stencil->Type == GL_TEXTURE &&
depth->Texture != stencil->Texture) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (!st_validate_attachment(screen,
&fb->Attachment[BUFFER_DEPTH],
PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) {
depth,
PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}
if (!st_validate_attachment(screen,
&fb->Attachment[BUFFER_STENCIL],
PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) {
stencil,
PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) {
fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
return;
}

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@@ -69,6 +69,10 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
ubyte *stmap;
GLint j;
if (strb->Base.Wrapped) {
strb = st_renderbuffer(strb->Base.Wrapped);
}
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
y = ctx->DrawBuffer->Height - y - height;
}
@@ -366,6 +370,9 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
}
else if (format == GL_DEPTH_COMPONENT) {
strb = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
if (strb->Base.Wrapped) {
strb = st_renderbuffer(strb->Base.Wrapped);
}
}
else {
/* Read color buffer */

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