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mesa/docs/relnotes/20.1.2.html
2020-06-25 00:13:18 +02:00

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<title>Mesa Release Notes</title>
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<h1>The Mesa 3D Graphics Library</h1>
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<h1>Mesa 20.1.2 Release Notes / 2020-06-24</h1>
<p>
Mesa 20.1.2 is a bug fix release which fixes bugs found since the 20.1.1 release.
</p>
<p>
Mesa 20.1.2 implements the OpenGL 4.6 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.6. OpenGL
4.6 is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa 20.1.2 implements the Vulkan 1.2 API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
283dff72814c8a80ce1ff8271e3f055895d26f4da3f4362acc49193e635780cb mesa-20.1.2.tar.xz
</pre>
<h2>New features</h2>
<ul>
<li>None</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>[RADV/GFX8] Performance drop in DOOM Eternal when &quot;Present from compute&quot; is enabled</li>
<li>freedreno: multiple applications crash on a5xx</li>
<li>[RADV] - Path of Exile (238960) - Map outline, landscape and markers are missing with the Vulkan renderer.</li>
<li>ASTC texture decompression fails when using software fallback</li>
<li>[BISECTED] compiling shader causes crash</li>
<li>Zink + GALLIUM_HUD SIGSEGV</li>
<li>If-statement body is executed for false condition</li>
</ul>
<h2>Changes</h2>
<ul>
<p>Bas Nieuwenhuizen (3):</p>
<li> vulkan/wsi/x11: Ensure we create at least minImageCount images.</li>
<li> radv/winsys: Deal with realloc failures in BO lists.</li>
<li> radv: Handle mmap failures.</li>
<p></p>
<p>Daniel Schürmann (1):</p>
<li> aco: fix WQM handling in nested loops</li>
<p></p>
<p>Danylo Piliaiev (1):</p>
<li> st/mesa: account for &quot;loose&quot;, per-mipmap level textures in CopyImageSubData</li>
<p></p>
<p>Eric Anholt (2):</p>
<li> freedreno/ir3: Fix register allocation assertion failures.</li>
<li> freedreno/ir3: Fix register allocation assertion failures.</li>
<p></p>
<p>Eric Engestrom (3):</p>
<li> docs/relnotes: add sha256 sums to 20.1.0</li>
<li> .pick_status.json: Update to 4fc0499049fcdb7f892f99ce7abf9d739730138e</li>
<li> v3d: add missing unlock() in error path</li>
<p></p>
<p>Erik Faye-Lund (3):</p>
<li> Revert &quot;gallium/hud: don&#x27;t use user vertex buffers&quot;</li>
<li> gallium/hud: don&#x27;t use user vertex buffers</li>
<li> mesa/main: fix inverted condition</li>
<p></p>
<p>Gert Wollny (1):</p>
<li> r600/sfn: Don&#x27;t set num_components on TESS sysvalue intrinsics</li>
<p></p>
<p>Jan Beich (2):</p>
<li> util: enable futex usage on BSDs after 7dc2f4788288</li>
<li> meson: unbreak sysctl.h detection on BSDs</li>
<p></p>
<p>Jose Maria Casanova Crespo (1):</p>
<li> nir: only uniforms with dynamically_uniform offset are dynamically_uniform</li>
<p></p>
<p>Kristian Høgsberg (1):</p>
<li> freedreno: Handle DRM_FORMAT_MOD_INVALID in shared code</li>
<p></p>
<p>Krzysztof Raszkowski (1):</p>
<li> gallium/swr: Fix building swr with MSVC</li>
<p></p>
<p>Marek Olšák (7):</p>
<li> ac/surface: don&#x27;t recompute the DCC retile map for imported textures</li>
<li> amd/addrlib: don&#x27;t recompute DCC info for every ComputeDccAddrFromCoord call</li>
<li> amd/addrlib: remove unused members of ADDR2_COMPUTE_DCC_ADDRFROMCOORD_INPUT</li>
<li> ac/surface: add a wrapper structure to hold ADDR_HANDLE</li>
<li> ac/surface: cache DCC retile maps (v2)</li>
<li> ac/surface: don&#x27;t free dcc_retile_map on failure</li>
<li> ac/nir: fix 64-bit division for GL CTS</li>
<p></p>
<p>Mario Kleiner (1):</p>
<li> vulkan/wsi: Really terminate DRM lease in wsi_release_display().</li>
<p></p>
<p>Pierre-Eric Pelloux-Prayer (1):</p>
<li> st/mesa: make texture views inherit compressed_data storage</li>
<p></p>
<p>Rhys Perry (3):</p>
<li> radv: add new drirc option radv_no_dynamic_bounds</li>
<li> radv: enable radv_no_dynamic_bounds for Path of Exile</li>
<li> radv: enable radv_no_dynamic_bounds for more Path of Exile executables</li>
<p></p>
<p>Samuel Pitoiset (3):</p>
<li> radv: set DB_SHADER_CONTROL.CONSERVATIVE_Z_EXPORT correctly</li>
<li> spirv: fix using OpSampledImage with OpUndef instead of OpType{Image,Sampler}</li>
<li> radv: lower discards to demote to workaround a RDR2 game bug</li>
<p></p>
<p>Timothy Arceri (2):</p>
<li> glsl: fix incorrect optimisation in opt_constant_variable()</li>
<li> st_glsl_to_nir: fix potential use after free</li>
<p></p>
<p></p>
</ul>
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