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17.2 ... 11.0

Author SHA1 Message Date
Emil Velikov
eddfef0339 docs: add sha256 checksums for 11.0.9
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-01-22 15:40:17 +00:00
Emil Velikov
02028d679b docs: add release notes for 11.0.9
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-01-22 14:51:19 +00:00
Emil Velikov
b425e971e0 Update version to 11.0.9
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-01-22 14:47:40 +00:00
Emil Velikov
149fb1431c egl/dri2: expose srgb configs when KHR_gl_colorspace is available
Otherwise the user has no way of using it, and we'll try to access the
linear one.

v2:
 - Bail out when KHR_gl_colorspace is missing and srgb is set (Marek)

Cc: Chih-Wei Huang <cwhuang@android-x86.org>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Fixes: c2c2e9ab604(egl: implement EGL_KHR_gl_colorspace (v2))
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91596
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Mauro Rossi <issor.oruam@gmail.com>
(cherry picked from commit 54702c2fa1)
2016-01-22 14:46:39 +00:00
Emil Velikov
439d2a6705 i915: correctly parse/set the context flags
With an earlier commit we've spit the flags parsing to a separate
function, but forgot to update all the dri modules to use it.

Noticed when we've enabled KHR_debug for every dri module - fdo#93048

Fixes: 38366c0c6e "dri_util: Don't assume __DRIcontext->driverPrivate
is a gl_context"
Cc: Mark Janes <mark.a.janes@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>

(cherry picked from commit 72fda2b710)
2016-01-22 14:46:28 +00:00
Oded Gabbay
2fa0daba95 llvmpipe: use vpkswss when dst is signed
This patch fixes a bug when building a pack instruction.

For POWER (altivec), in case the destination is signed and the
src width is 32, we need to use vpkswss. The original code used vpkuwus,
which emits an unsigned result.

This fixes the following piglit tests on ppc64le:
- spec@arb_color_buffer_float@gl_rgba8-drawpixels
- shaders@glsl-fs-fogscale

I've also corrected some coding style issues in the function.

v2: Returned else statements to vmware style

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 679a654a77)
2016-01-22 14:46:14 +00:00
Marek Olšák
d98506e2f8 radeonsi: don't miss changes to SPI_TMPRING_SIZE
I'm not sure about the consequences of this bug, but it's definitely
dangerous.

This applies to SI, CIK, VI.

Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit dc96a18d24)
2016-01-22 14:45:57 +00:00
Neil Roberts
a802bbfa44 i965: Fix crash when calling glViewport with no surface bound
If EGL_KHR_surfaceless_context is used then glViewport can be called
with NULL for the draw and read surfaces. This was previously causing
a crash because the i965 driver tries to use this point to invalidate
the surfaces and it was derferencing the NULL pointer.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93257
Cc: Nanley Chery <nanley.g.chery@intel.com>
Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Tested-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
(cherry picked from commit 8c5310da9d)
2016-01-15 16:49:31 +02:00
Nicolai Hähnle
352edcd2ff i965: use _mesa_delete_buffer_object
This is more future-proof, plugs the memory leak of Label and properly
destroys the buffer mutex.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 051603efd5)
2016-01-15 16:49:30 +02:00
Nicolai Hähnle
34c94330dd i915: use _mesa_delete_buffer_object
This is more future-proof, plugs the memory leak of Label and properly
destroys the buffer mutex.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 1b74c02e83)
2016-01-15 16:49:30 +02:00
Nicolai Hähnle
a554b6fbb5 radeon: use _mesa_delete_buffer_object
This is more future-proof, plugs the memory leak of Label and properly
destroys the buffer mutex.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 8882b46226)
2016-01-15 16:49:30 +02:00
Nicolai Hähnle
0c7b4c2013 st/mesa: use _mesa_delete_buffer_object
This is more future-proof than the current code.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1c2187b1c2)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/state_tracker/st_cb_bufferobjects.c
2016-01-15 16:49:30 +02:00
Nicolai Hähnle
9e4ac5cc1b mesa/bufferobj: make _mesa_delete_buffer_object externally accessible
gl_buffer_object has grown more complicated and requires cleanup. Using this
function from drivers will be more future-proof.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 6aed083b93)
2016-01-15 16:49:30 +02:00
Ilia Mirkin
5455270dc7 nvc0: scale up inter_bo size so that it's 16M for a 4K video
Experimentally, 4M causes corruption and slowness, try to ramp it up
with size instead.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b16c9be4a5)
2016-01-15 16:49:30 +02:00
Ilia Mirkin
b554d4d291 nv50,nvc0: fix crash when increasing bsp bo size for h264
H264 doesn't have a bitplane bo. We just need a device reference, so use
the one from the client.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b5f2f7073f)
2016-01-15 16:49:30 +02:00
Ilia Mirkin
2936010728 nv50,nvc0: make sure there's pushbuf space and that we ref the bo early
First off, we can't flush in the middle of a command. Secondly
requesting the extra push space might cause a flush to happen. If that
flush happens, we'd have to do the PUSH_REFN again. So instead do
PUSH_REFN after the push space request. This helps avoid rare crashes
with supertuxkart in libdrm due to assertion failures.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c1d14c6817)
[Emil Velikov: attribute for the nvc0_query{_hw,}.c rename/split]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/nouveau/nvc0/nvc0_query_hw.c
	src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c
	src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c
2016-01-14 20:18:43 +02:00
Kenneth Graunke
c265618205 nvc0: Set winding order regardless of domain.
Quads need to respect winding order, too - not just triangles.

Fixes rendering in GFXBench 4.0's tessellation benchmark.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 65d3f85eb3)
2016-01-14 20:18:43 +02:00
Ilia Mirkin
4d688ec9ad nv50/ir: float(s32 & 0xff) = float(u8), not s8
Make sure to make conversion unsigned when we're ANDing the high bits
away. Fixes corruption in dolphin.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 724134f683)
2016-01-14 20:18:43 +02:00
Grazvydas Ignotas
7562abc8d5 r600: fix constant buffer size programming
When buffer size is less than 16, zero ends up being programmed as
size, which prevents the hardware from fetching the correct values.
Fix it by combining shift and align so that the value is always
rounded up.

Cc: "11.1 11.0 10.6" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92229
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit da0e216e06)
[Emil Velikov: s/radeon_set_context_reg/r600_write_context_reg/]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/r600/evergreen_state.c
	src/gallium/drivers/r600/r600_state.c
2016-01-14 20:18:43 +02:00
Ilia Mirkin
74317eadce nvc0: don't forget to reset VTX_TMP bufctx slot after blit completion
Also release the scratch allocation if any.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 109c348284)
2016-01-14 19:45:06 +02:00
Emil Velikov
fc315a53c6 cherry-ignore: add the dri3 glx null check patch
The branch (which is at state prior to the dri3 loader rework), already
includes the check.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-01-14 19:45:06 +02:00
Kenneth Graunke
9aacd54337 ralloc: Fix ralloc_adopt() to the old context's last child's parent.
I was cleverly using one iteration to obtain a pointer to the last item
in ralloc's singly list child list, while also setting parents.

Unfortunately, I forgot to set the parent on that last item.

Cc: "11.1 11.0 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 14193e4643)
2016-01-14 19:45:06 +02:00
Rob Herring
34aea645d5 freedreno/ir3: fix 32-bit builds with pointer-to-int-cast error enabled
Android builds with -Werror=pointer-to-int-cast causing an error on 32-bit
builds.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit b201a6ed9f)
2016-01-14 19:45:06 +02:00
Nicolai Hähnle
0c4852e667 gallium/radeon: only dispose locally created target machine in radeon_llvm_compile
Unify the cleanup paths of the function rather than duplicating code.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 0a6a17b9d7)
2016-01-14 19:45:06 +02:00
Miklós Máté
6b41cd70cd mesa: Don't leak ATIfs instructions in DeleteFragmentShader
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7279453da5)
2016-01-14 19:45:06 +02:00
Emil Velikov
7ee90cc122 cherry-ignore: add patch already in branch
Marek's patch has landed in branch, yet the script still lists it.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-01-14 19:45:06 +02:00
Emil Velikov
b9b19162ee docs: add sha256 checksums for 11.0.8
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-21 10:08:14 +00:00
Emil Velikov
261daab6b4 docs: add release notes for 11.0.8
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-21 09:22:06 +00:00
Emil Velikov
9f3bb782c6 Update version to 11.0.8
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-21 09:16:42 +00:00
Marek Olšák
94ac4b3e84 r600g: write all MRTs only if there is exactly one output (fixes a hang)
This fixes a hang in
piglit/arb_blend_func_extended-fbo-extended-blend-pattern_gles2 on REDWOOD.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry-picked from commit b5b87c4ed1)

Conflicts:
	src/gallium/drivers/r600/r600_shader.c
2015-12-21 09:13:47 +00:00
Marek Olšák
d126fffe9d tgsi/scan: add flag colors_written
This is a prerequisite for the following r600g fix.

Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit eb4813a952)
2015-12-21 09:13:03 +00:00
Boyuan Zhang
4b4ca9ca38 radeon/uvd: uv pitch separation for stoney
v2: set the behaviour default for future ASICs.

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit f55f134a03)
2015-12-21 09:09:58 +00:00
Ilia Mirkin
9c9e843733 ttn: add TEX2 support
This fixes CubeArrayShadow tests (where the shadow comes in via a second
arg to the TEX2 instruction).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4fd24caf92)
2015-12-21 09:07:58 +00:00
Emil Velikov
0f98683c83 Revert "i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge"
This reverts commit 34cbde2e63.

As mentioned in the beginning of this revert series - let's pull the lot
out, as they cause regressions.

Additionally they are bugfixes (as opposed to regression fixes), which
if needed will need to be reworked.
2015-12-19 00:19:14 +00:00
Emil Velikov
eff2eea145 Revert "i965/fs: Use a stride of 1 and byte offsets for UBOs"
This reverts commit 0ae22b3ebd.

See the previous reverts.
2015-12-19 00:18:54 +00:00
Emil Velikov
0452dcd92d Revert "i965/vec4: Use a stride of 1 and byte offsets for UBOs"
This reverts commit 147c3fbdb3.

See the previous reverts.
2015-12-19 00:18:07 +00:00
Emil Velikov
86f18de1c0 Revert "i965/state: Get rid of dword_pitch arguments to buffer functions"
This reverts commit 683d65dae3.

See previous commit.
2015-12-19 00:17:43 +00:00
Emil Velikov
494da6217b Revert "i965/nir: Remove unused indirect handling"
This reverts commit 4acb394f45.

As discussed with Jason on IRC. Earlier commit in the series, causes
regression, and "there's no point in having the others in there, if we
cannot get to the last patch."
2015-12-19 00:16:12 +00:00
Oded Gabbay
b8bac2f99b configura.ac: fix test for SSE4.1 assembler support
This patch modifies the SSE4.1 test in configure.ac to use a global
variable to initialize vector variables. In addition, we now return the
value of the computation instead of 0.

This is done so gcc 4.9 (and lower) won't optimize the SSE4.1 assembly
instructions (when using -O1 and higher), because then the configure test
might incorrectly pass even though the assembler doesn't support the
SSE4.1 instructions (the test will pass because the compiler does support the intrinsics).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91806
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 6e44bbe0f5)
2015-12-18 12:26:26 +00:00
Jonathan Gray
32a7c9c9fb configure: check for python2.7 for PYTHON2
Check for a 'python2.7' binary, 'python' and 'python2' are not
provided by the OpenBSD python 2.7.x packages.

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 4ef44bb484)
2015-12-18 12:26:26 +00:00
Jonathan Gray
a82422f4a4 configure.ac: use pkg-config for libelf
Use PKG_CHECK_MODULES to get the flags to link libelf

v2: keep AC_CHECK_LIB as a fallback for elfutils provided
libelf that doesn't install a pkg-config file.

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 7f585a6a98)
[Emil Velikov: squash trivial conflict]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/gallium/targets/opencl/Makefile.am
2015-12-18 12:26:26 +00:00
Samuel Pitoiset
6777c64548 nvc0: free memory allocated by the prog which reads MP perf counters
This fixes a long time ago memory leak (even before all my query
related changes).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9aca60bfb0)
2015-12-18 12:26:26 +00:00
Ian Romanick
b26945c2ed meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER
GL_DRAW_FRAMEBUFFER does not exist in OpenGL ES 1.x, and since
_mesa_meta_begin hasn't been called yet, we have to work-around API
difficulties.  The whole reason that GL_DRAW_FRAMEBUFFER is used instead
of GL_FRAMEBUFFER is that the read framebuffer may be different.  This
is moot in OpenGL ES 1.x.

I have another patch series that would also fix this (by removing the
calls to _mesa_BindFramebuffer and friends), but it's not quite ready
yet... and I think it may be a bit heavy for some stable branches.
Consider this a stop-gap fix.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93215
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 96dc732ed8)
2015-12-18 12:26:26 +00:00
Ilia Mirkin
646be4a262 glsl: assign varying locations to tess shaders when doing SSO
GRID Autosport uses SSO shaders. When a tessellation evaluation shader
is passed through this, it triggers assertion failures down the line
with unassigned varying locations. Make sure to do this when the first
shader in the pipeline is not a vertex shader.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit eca8f38dcf)
2015-12-18 12:26:26 +00:00
Emil Velikov
62060f0809 cherry-ignore: don't pick a specific i965 formats patch
commit 839793680f "MESA_FORMAT_B8G8R8X8_SRGB for RGB visuals" causes a
handfull of regressions, some of which listed in fdo#92759.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-18 12:26:25 +00:00
Neil Roberts
b6aeef5e43 i965: Add B8G8R8X8_SRGB to the alpha format override
brw_init_surface_formats overrides the render format for RGBX formats
which aren't supported for rendering so that they internally use RGBA
instead. However, B8G8R8X8_SRGB was missing so it wasn't marked as a
renderable format. This patch just adds it.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 43f4be5f06)
2015-12-18 12:26:25 +00:00
Neil Roberts
3e1e68f2e1 i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format
This will be used in a subsequent patch as the format for RGB visuals.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Suggested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c769efda93)
2015-12-18 12:26:25 +00:00
Ilia Mirkin
6367271f75 nv50/ir: can't have predication and immediates
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6aca7fecb7)
2015-12-18 12:26:25 +00:00
Marek Olšák
e1a5b7a863 gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly
This is the recommended setting according to hw people and it makes Hyper-Z
stable. Just the two magic states.

This fixes Evergreen, Cayman, SI, CI, VI (using the Cayman code).

Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit d3c08309ab)
[Emil Velikov: s/radeon_set_context_reg/r600_write_context_reg/g]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/gallium/drivers/r600/evergreen_state.c
	src/gallium/drivers/radeon/cayman_msaa.c
2015-12-18 12:26:25 +00:00
Marek Olšák
e9ebfebb79 radeonsi: apply the streamout workaround to Fiji as well
Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 787ada6bf6)
2015-12-18 12:26:25 +00:00
Marek Olšák
58f914c506 radeonsi: don't call of u_prims_for_vertices for patches and rectangles
Both caused a crash due to a division by zero in that function.
This is an alternative fix.

Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
(cherry picked from commit 0f9519b938)
2015-12-18 12:26:25 +00:00
Dave Airlie
00fec0e4e1 mesa/shader: return correct attribute location for double matrix arrays
If we have a dmat2[4], then dmat2[0] is at 17, dmat2[1] at 19,
dmat2[2] at 21 etc. The old code was returning 17,18,19.

I think this code is also wrong for float matricies as well.

There is now a piglit for the float case.

This partly fixes:
GL41-CTS.vertex_attrib_64bit.limits_test

[airlied: update with Tapani suggestion to clean it up].

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 18ad641c3b)
2015-12-18 12:26:24 +00:00
Patrick Rudolph
276bd08900 gallium/util: return correct number of bound vertex buffers
In case a state tracker unbinds every slot by a seperate
pipe->set_vertex_buffers() call, starting from slot zero, the number
of bound buffers would not reach zero at all.
The current algorithm does not account for pre-existing holes in the
buffer list.

Unbinding all buffers at once or starting at the top-most slot results
in correct behaviour.

Calculating the correct number of bound buffers fixes a NULL pointer
dereference in nvc0_validate_vertex_buffers_shared().

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93004
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 79bff488bc)
2015-12-18 12:26:24 +00:00
Dave Airlie
97df531987 mesa/varray: set double arrays to non-normalised.
Doesn't have any effect in practice I don't think, but
CTS reads back using GetVertexAttrib.

This fixes: GL41-CTS.vertex_attrib_64bit.get_vertex_attrib

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 21abaad8fe)
2015-12-18 12:26:24 +00:00
Patrick Rudolph
0eff2eb2ae nv50,nvc0: fix use-after-free when vertex buffers are unbound
Always reset the vertex bufctx to make sure there's no pointer to
an already freed pipe_resource left after unbinding buffers.
Fixes use after free crash in nvc0_bufctx_fence().

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93004
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
[imirkin: simplify nvc0 fix, apply to nv50]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>

(cherry picked from commit 432a798cf5)
2015-12-18 12:26:24 +00:00
Francisco Jerez
ac72425a1e i965: Resolve color and flush for all active shader images in intel_update_state().
Fixes arb_shader_image_load_store/execution/load-from-cleared-image.shader_test.

Couldn't reproduce any significant FPS regression in CPU-bound
benchmarks from the Finnish benchmarking system on neither VLV nor BSW
after 30 runs with 95% confidence level.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92849
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
(cherry picked from commit 595c818071)
2015-12-18 12:26:24 +00:00
Dave Airlie
fd7be2d07c radeonsi: handle doubles in lds load path.
This handles loading doubles from LDS properly.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "11.0 11.1" <mesa-stable@lists.fedoraproject.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8c9e40ac22)
2015-12-18 12:26:24 +00:00
Dave Airlie
09c4907da0 r600: handle geometry dynamic input array index
This fixes:
glsl-1.50/execution/geometry/dynamic_input_array_index.shader_test
my profanity.

We need to load the AR register with the value from the index reg

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit cce3864046)
2015-12-18 12:26:24 +00:00
Dave Airlie
e7960ad194 r600g: fix geom shader input indirect indexing.
This fixes:
gs-input-array-vec4-index-rd

The others run out of gprs unfortunately.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 38542921c7)
2015-12-18 12:26:23 +00:00
Dave Airlie
e86c612691 r600/shader: add utility functions to do single slot arithmatic
These utilities are to be used to do things like integer adds and
multiplies to be used in calculating the LDS offsets etc.

It handles CAYMAN MULLO differences as well.

Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0696ebc899)
[Emil Velikov: requred by the next commit]
Nominated-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-18 12:26:23 +00:00
Dave Airlie
10773ed249 r600/shader: split address get out to a function.
This will be used in the tess shaders.

Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4d64459a92)
[Emil Velikov: required by the commit after the next one]
Nominated-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-18 12:26:23 +00:00
Ilia Mirkin
ea8d4b0f4e nv50/ir: fix cutoff for using r63 vs r127 when replacing zero
The only effect here is a space savings - 822 programs in shader-db
affected with the following overall change:

total bytes used in shared programs   : 44154976 -> 44139880 (-0.03%)

Fixes: 641eda0c (nv50/ir: r63 is only 0 if we are using less than 63 registers)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f920f8eb02)
2015-12-18 12:26:23 +00:00
Matt Turner
f35a84ba31 glsl: Allow binding of image variables with 420pack.
This interaction was missed in the addition of ARB_image_load_store.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93266
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit c200e606f7)
2015-12-18 12:26:23 +00:00
Jason Ekstrand
4acb394f45 i965/nir: Remove unused indirect handling
The one and only place where the FS backend allows reladdr is on uniforms.
For locals, inputs, and outputs, we lower it away before the backend ever
sees it.  This commit gets rid of the dead indirect handling code.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 22c273de2b)
[Emil Velikov: squash trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/drivers/dri/i965/brw_fs_nir.cpp
2015-12-18 12:26:23 +00:00
Jason Ekstrand
683d65dae3 i965/state: Get rid of dword_pitch arguments to buffer functions
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit abb569ca18)
[Emil Velikov: drop hunks for missing functions, drop gen7_cs_state.c]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/drivers/dri/i965/brw_context.h
	src/mesa/drivers/dri/i965/brw_wm_surface_state.c
	src/mesa/drivers/dri/i965/gen7_cs_state.c
2015-12-18 12:26:22 +00:00
Jason Ekstrand
147c3fbdb3 i965/vec4: Use a stride of 1 and byte offsets for UBOs
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92909
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 05bdc21f84)
[Emil Velikov: s/brw_imm_ud/src_reg/g;s/brw_imm_d/src_reg/]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
	src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
2015-12-18 12:26:22 +00:00
Jason Ekstrand
0ae22b3ebd i965/fs: Use a stride of 1 and byte offsets for UBOs
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 13ad8d03f2)
[Emil Velikov]
 - s/const_offset_reg.ud/const_offset_reg.fixed_hw_reg.dw1.ud/
 - s/brw_imm_ud/fs_reg/

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/mesa/drivers/dri/i965/brw_fs.cpp
	src/mesa/drivers/dri/i965/brw_fs_nir.cpp
2015-12-18 12:26:22 +00:00
Jason Ekstrand
34cbde2e63 i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge
Previously, the VS_OPCODE_PULL_CONSTANT_LOAD opcode operated on
vec4-aligned byte offsets on Iron Lake and below and worked in terms of
vec4 offsets on Sandy Bridge.  On Ivy Bridge, we add a new *LOAD_GEN7
variant which works in terms of vec4s.  We're about to change the GEN7
version to work in terms of bytes, so this is a nice unification.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e3e70698c3)
[Emil Velikov: s/brw_imm_ud/src_reg/g ,s/offset.ud/offset.dw1.ud/ ]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-18 12:26:21 +00:00
Ilia Mirkin
0b82519b48 gk110/ir: fix imad sat/hi flag emission for immediate args
According to nvdisasm both the immediate and non-imm cases use the same
bits. Both of these flags are quite rarely set though.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1d708aacb7)
2015-12-18 12:26:21 +00:00
Ilia Mirkin
accb4cdb3b gk104/ir: sampler doesn't matter for txf
We actually leave the sampler unset for OP_TXF, which caused the GK104+
logic to treat some texel fetches as indirect. While this works, it's
incredibly wasteful. This only happened when the texture was > 0 (since
sampler remained == 0).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 63b850403c)
2015-12-18 12:26:21 +00:00
Ilia Mirkin
c18d27b720 gk110/ir: fix imul hi emission with limm arg
The elemental demo hits this case.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit db072d2086)
2015-12-18 12:26:21 +00:00
Ilia Mirkin
b33f009557 nv50/ir: avoid looking at uninitialized srcMods entries
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2b98914fe0)
2015-12-18 12:26:21 +00:00
Ilia Mirkin
9c049c3ff2 nv50/ir: fix DCE to not generate 96-bit loads
A situation where there's a 128-bit load where the last component gets
DCE'd causes a 96-bit load to be generated, which no GPU can actually
emit. Avoid generating such instructions by scaling back to 64-bit on
the first load when splitting.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 49692f86a1)
2015-12-18 12:26:20 +00:00
Marek Olšák
52aa4cc42d radeonsi: fix Fiji for LLVM <= 3.7
Cc: 11.0 11.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit dd27825c8c)
2015-12-18 12:26:20 +00:00
Tapani Pälli
a322e3b115 i965: use _Shader to get fragment program when updating surface state
Atomic counters and Images were using ctx::Shader that does not take in
to account program pipeline changes, ctx::_Shader must be used for SSO to
work. Commit c0347705 already changed ubo's to use this.

Fixes failures seen with following Piglit test:
	arb_separate_shader_object-atomic-counter

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 231db5869c)
2015-12-18 12:26:20 +00:00
Ilia Mirkin
fd2cf11ba8 nv50/ir: don't forget to mark flagsDef on cvt in txb lowering
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 101e315cc1)
2015-12-18 12:26:19 +00:00
Ilia Mirkin
65f8299459 nv50/ir: fix instruction permutation logic
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 06055121e6)
2015-12-18 12:26:19 +00:00
Ilia Mirkin
538c06282f nv50/ir: the mad source might not have a defining instruction
For example if it's $r63 (aka 0), there won't be a definition.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 11fcf46590)
2015-12-18 12:26:18 +00:00
Ilia Mirkin
49eab2dfaf nv50/ir: deal with loops with no breaks
For example if there are only returns, the break bb will not end up part
of the CFG. However there will have been a prebreak already emitted for
it, and when hitting the RET that comes after, we will try to insert the
current (i.e. break) BB into the graph even though it will be
unreachable. This makes the SSA code sad.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit adcc547bfb)
2015-12-18 12:26:17 +00:00
Ilia Mirkin
1d35278829 nvc0/ir: fold postfactor into immediate
SM20-SM50 can't emit a post-factor in the presence of a long immediate.
Make sure to fold it in.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ff61ac4838)
2015-12-18 12:26:16 +00:00
Dave Airlie
b8e398d4eb r600: SMX returns CONTEXT_DONE early workaround
streamout, gs rings bug on certain r600s, requires a wait idle
before each surface sync.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit af4013d26b)
[Emil Velikov: s/radeon_set_config_reg/r600_write_config_reg/g ]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-18 12:26:16 +00:00
Dave Airlie
837f316ec7 r600: do SQ flush ES ring rolling workaround
Need to insert a SQ_NON_EVENT when ever geometry
shaders are enabled.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit b63944e8b9)
2015-12-18 12:26:15 +00:00
Kenneth Graunke
75d5558cc3 i965: Fix scalar vertex shader struct outputs.
While we correctly set output[] for composite varyings, we set completely
bogus values for output_components[], making emit_urb_writes() output
zeros instead of the actual values.

Unfortunately, our simple approach goes out the window, and we need to
recurse into structs to get the proper value of vector_elements for each
field.

Together with the previous patch, this fixes rendering in an upcoming
game from Feral Interactive.

v2: Use pointers instead of pass-by-mutable-reference (Jason, Matt).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 3810c15614)
2015-12-18 12:26:15 +00:00
Kenneth Graunke
d5420e7545 i965: Fix fragment shader struct inputs.
Apparently we have literally no support for FS varying struct inputs.
This is somewhat surprising, given that we've had tests for that very
feature that have been passing for a long time.

Normally, varying packing splits up structures for us, so we don't see
them in the backend.  However, with SSO, varying packing isn't around
to save us, and we get actual structs that we have to handle.

This patch changes fs_visitor::emit_general_interpolation() to work
recursively, properly handling nested structs/arrays/and so on.
(It's easier to read with diff -b, as indentation changes.)

When using the vec4 VS backend, this fixes rendering in an upcoming
game from Feral Interactive.  (The scalar VS backend requires additional
bug fixes in the next patch.)

v2: Use pointers instead of pass-by-mutable-reference (Jason, Matt)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 3e9003e9cf)
2015-12-18 12:26:14 +00:00
Marek Olšák
c124cda443 radeonsi: fix a hang due to uninitialized border color registers
Just point the hw to valid memory.

This fixes hangs in piglit/depthstencil-render-miplevel tests.
What's even more bizzare is that the hanging tests report "skip".

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-12-18 12:26:14 +00:00
Marek Olšák
b21a5a37b8 radeonsi: fix occlusion queries on Fiji
Tested.

(cherry picked from commit bfc14796b0)
2015-12-18 12:26:13 +00:00
Tom Stellard
b9dbe20910 radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC* register values
The compiler has more information and is able to optimize the bits
it sets in these registers.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>

CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 89851a2965)
[Emil Velikov: squash trivial conflict]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeonsi/si_compute.c
2015-12-18 12:26:13 +00:00
Tom Stellard
3965a21e95 radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}
In the future, these will be used by other shaders types.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 95e0510916)
[Emil Velikov: squash trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeonsi/si_state_draw.c
	src/gallium/drivers/radeonsi/si_state_shaders.c
2015-12-18 12:26:12 +00:00
Ilia Mirkin
1ee592b095 freedreno/a4xx: point regid to "red" even for alpha-only rb formats
Looks like a4xx hw does this in a more standard way and we don't need to
hack around it like we do on a3xx. Fixes GL_ALPHA formats in
fbo-blending-formats, fbo-colormask-formats, and fbo-alphatest-formats.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ff9450ecd1)
[Emil Velikov: squash trivial conflict]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/freedreno/a4xx/fd4_program.c
2015-12-18 12:26:12 +00:00
Ilia Mirkin
ad43f5a524 freedreno/a4xx: fix 5_5_5_1 texture sampler format
This fixes teximage-colors, fbo-generatemipmap-formats, and probably
others (in relation to the RGB5 formats, others still fail).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 769b3ab6c5)
2015-12-18 12:26:10 +00:00
Ilia Mirkin
9aee0ceb3a freedreno/a4xx: support lod_bias
The lower layers assume that we support this, and it's been core since
GL 1.4. This fixes a slew of piglit tests, especially around
tex-miplevel-selection.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 0a4462ad6e)
2015-12-18 12:26:05 +00:00
Emil Velikov
f9715bc449 docs: add sha256 checksums for 11.0.7
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-09 16:09:37 +00:00
Emil Velikov
bec983b738 docs: add release notes for 11.0.7
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-09 15:19:30 +00:00
Emil Velikov
355c9c6a54 Update version to 11.0.7
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-09 15:13:37 +00:00
Emil Velikov
40440385b6 mesa; add get-extra-pick-list.sh script into bin/
This is a very rudimentary script that checks if any of the applied
cherry-picks have been referenced (fixed?) by another patch. With the
latter either missing the stable tag or hasn't yet been picked.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-12-03 18:54:25 +00:00
Ilia Mirkin
92b62b8870 nvc0/ir: start offset at texBindBase for txq, like regular texturing
Curiously this has no actual effect. I think it's because the first 8
textures are bound in multiple slots for some reason. However seems
prudent to use these the same way as regular texturing, esp in the case
where there are more than 8 textures bound.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 5877a594d5)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93110
2015-12-03 18:43:13 +00:00
Leo Liu
8be58198cf radeon/vce: disable Stoney VCE for 11.0
Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2015-12-03 18:43:12 +00:00
François Tigeot
14c43df996 xmlconfig: Add support for DragonFly
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 8a94ba5e0c)
2015-12-03 18:43:12 +00:00
Daniel Stone
83d4fa4103 egl/wayland: Ignore rects from SwapBuffersWithDamage
eglSwapBuffersWithDamage accepts damage-region rectangles to hint the
compositor that it only needs to redraw certain areas, which was passed
through the wl_surface_damage request, as designed.

Wayland also offers a buffer transformation interface, e.g. to allow
users to render pre-rotated buffers. Unfortunately, there is no way to
query buffer transforms, and the damage region was provided in surface,
rather than buffer, co-ordinate space.

Users could in theory account for this themselves, but EGL also requires
co-ordinates to be passed in GL/mathematical co-ordinate space, with an
inversion to Wayland's natural/scanout co-ordinate space, so
transformations other than a 180-degree rotation will fail as EGL
attempts to subtract the region from (its view of the) surface height.

Pending creation and acceptance of a wl_surface.buffer_damage request,
which will accept co-ordinates in buffer co-ordinate space, pessimise to
always sending full-surface damage.

bce64c6c provides the explanation for why we send maximum-range damage,
rather than the full size of the surface: in the presence of buffer
transformations, full-surface damage may not actually cover the entire
surface.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit d1314de293)
2015-12-03 18:43:12 +00:00
Jonathan Gray
c1f1c5edaa automake: fix some occurrences of hardcoded -ldl and -lpthread
Correct some occurrences of -ldl and -lpthread to use
$(DLOPEN_LIBS) and $(PTHREAD_LIBS) respectively.

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 99cd600835)
[Emil Velikov: drop the unneeded i965 hunk]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-03 18:43:12 +00:00
Dave Airlie
5474b52bba r600: workaround empty geom shader.
We need to emit at least one cut/emit in every
geometry shader, the easiest workaround it to
stick a single CUT at the top of each geom shader.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4f34722575)
[Emil Velikov: squash trivial conflict]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/r600/r600_shader.c
2015-12-03 18:43:12 +00:00
Dave Airlie
8b8cfadf84 r600: rv670 use at least 16es/gs threads
This is specified in the docs for rv670 to work properly.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 04efcc6c7a)
2015-12-03 18:43:12 +00:00
Dave Airlie
6818206a69 r600: geometry shader gsvs itemsize workaround
On some chips the GSVS itemsize needs to be aligned to a cacheline size.

This only applies to some of the r600 family chips.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8168dfdd4e)
2015-12-03 18:43:12 +00:00
Marta Lofstedt
d7a973642e gles2: Update gl2ext.h to revision: 32120
This is needed to be able to implement the accepted OES
extensions.

Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 1d5b88e33b)
2015-12-03 18:43:12 +00:00
Ilia Mirkin
7c9e925e0a mesa: support GL_RED/GL_RG in ES2 contexts when driver support exists
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93126
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0396eaaf80)
2015-12-03 18:43:12 +00:00
Dave Airlie
a4298a2aa2 texgetimage: consolidate 1D array handling code.
This should fix the getteximage-depth test that currently asserts.

I was hitting problem with virgl as well in this area.

This moves the 1D array handling code to a single place.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.6 11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 237bcdbab5)
2015-12-03 18:43:12 +00:00
Ilia Mirkin
a1b4f40d49 nv50/ir: fix (un)spilling of 3-wide results
There is no 96-bit load/store operations, so we have to split it up
into a 32-bit parts, with a split/merge around it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90348
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4deb118d06)
2015-12-03 18:43:12 +00:00
Ilia Mirkin
3833237902 nv50,nvc0: properly handle buffer storage invalidation on dsa buffer
In case that the buffer has no bind at all, assume it can be a regular
buffer. This can happen on buffers created through the ARB_dsa
interfaces.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ad5f6b03e7)
2015-12-03 18:43:12 +00:00
Ilia Mirkin
26114e86e3 nouveau: use the buffer usage to determine placement when no binding
With ARB_direct_state_access, buffers can be created without any binding
hints at all. We still need to allocate these buffers to VRAM or GART,
as we don't have logic down the line to place them into GPU-mappable
space. Ideally we'd be able to shift these things around based on usage.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92438
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 079f713754)
2015-12-03 18:43:11 +00:00
Ian Romanick
a6be31fc25 glsl: Fix off-by-one error in array size check assertion
Apparently, this has been a bug since 2010 (c30f6e5d).

Also use ARRAY_SIZE instead of open coding it.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 2f55476153)
2015-12-03 18:43:11 +00:00
Ilia Mirkin
895ec17943 nir: fix typo in idiv lowering, causing large-udiv-udiv failures
In nv50, and in the python script that Rob circulated, we do:

   bld.mkCmp(OP_SET, CC_GE, TYPE_U32, (s = bld.getSSA()), TYPE_U32, m, b);

Do the same in the nir div lowering pass. This fixes the large-udiv-udiv
piglit tests on freedreno.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit b40e144a66)
2015-12-03 18:43:11 +00:00
Oded Gabbay
82853079bd llvmpipe: disable VSX in ppc due to LLVM PPC bug
This patch disables the use of VSX instructions, as they cause some
piglit tests to fail

For more details, see: https://llvm.org/bugs/show_bug.cgi?id=25503#c7

With this patch, ppc64le reaches parity with x86-64 as far as piglit test
suite is concerned.

v2:
- Added check that we have at least LLVM 3.4
- Added the LLVM bug URL as a comment in the code

v3:

- Only disable VSX if Altivec is supported, because if Altivec support
is missing, then VSX support doesn't exist anyway.

- Change original patch description.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 4581f8428e)
2015-12-03 18:43:11 +00:00
Ilia Mirkin
650bf10b28 nvc0/ir: actually emit AFETCH on kepler
Looks like this was forgotten in the commit which added the AFETCH
logic.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 8e68113c1a)
2015-12-03 18:43:11 +00:00
Ian Romanick
3be98f6c9f meta/generate_mipmap: Don't leak the framebuffer object
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 72e232374e)
2015-12-03 18:43:11 +00:00
Emil Velikov
fba4d236de get-pick-list.sh: Require explicit "11.0" for nominating stable patches
A nomination unadorned with a specific version is now interpreted as
being aimed at the 11,0 branch, which was recently opened.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-12-03 18:43:11 +00:00
Ian Romanick
7bb68405ec meta/TexSubImage: Don't pollute the buffer object namespace
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.

In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions.  The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.

Here's the problem scenario:

 - Application calls a meta function that generates a name.  The first
   Gen will probably return 1.

 - Application decides to use the same name for an object of the same
   type without calling Gen.  Many demo programs use names 1, 2, 3,
   etc. without calling Gen.

 - Application calls the meta function again, and the meta function
   replaces the data.  The application's data is lost, and the app
   fails.  Have fun debugging that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 58aa56d40b)
2015-11-24 11:50:30 -08:00
Ian Romanick
3dcaea0fd1 meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.

In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions.  The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.

Here's the problem scenario:

 - Application calls a meta function that generates a name.  The first
   Gen will probably return 1.

 - Application decides to use the same name for an object of the same
   type without calling Gen.  Many demo programs use names 1, 2, 3,
   etc. without calling Gen.

 - Application calls the meta function again, and the meta function
   replaces the data.  The application's data is lost, and the app
   fails.  Have fun debugging that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 76cfe2bc44)
2015-11-24 11:50:30 -08:00
Ian Romanick
1baf7904d9 meta: Use internal functions for buffer object and VAO access in _mesa_meta_DrawTex
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit a222d4cbc3)
2015-11-24 11:50:30 -08:00
Ian Romanick
186eb3bd7f meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit b8a7369fb7)
2015-11-24 11:50:30 -08:00
Ian Romanick
c59e406357 meta: Partially convert _mesa_meta_DrawTex to DSA
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit d5225ee5d9)
2015-11-24 11:50:30 -08:00
Ian Romanick
702f4e3b94 meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_objects
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.

In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions.  The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.

Here's the problem scenario:

 - Application calls a meta function that generates a name.  The first
   Gen will probably return 1.

 - Application decides to use the same name for an object of the same
   type without calling Gen.  Many demo programs use names 1, 2, 3,
   etc. without calling Gen.

 - Application calls the meta function again, and the meta function
   replaces the data.  The application's data is lost, and the app
   fails.  Have fun debugging that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 37d11b13ce)
2015-11-24 11:50:29 -08:00
Ian Romanick
593a473f43 meta: Use internal functions for buffer object and VAO access
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit b1b73a42c8)
2015-11-24 11:50:29 -08:00
Ian Romanick
2688a8573b meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objects
The fixed-function attribute paths don't get the DSA treatment because
there are no DSA entry-points for fixed-function attributes.  These
could have been added, but this is a temporary patch intended to make
later patches easier to review.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 52921f8e08)
2015-11-24 11:50:29 -08:00
Ian Romanick
cb88260ec0 meta: Track VBO using gl_buffer_object instead of GL API object handle
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 1035e00a81)
2015-11-24 11:50:29 -08:00
Ian Romanick
e69c274661 meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objects
Meta currently does this, but future changes will make this impossible.
Explicitly do it as a step in the patch series now to catch any possible
kinks.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 3b5a7d450d)
2015-11-24 11:50:29 -08:00
Ian Romanick
fa4b6a78fa i965: Use _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit ed0bd6573b)
2015-11-24 11:50:29 -08:00
Ian Romanick
36afa9988b meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 7f2f300071)
2015-11-24 11:50:29 -08:00
Ian Romanick
896fe2da47 meta: Use DSA functions for PBO in create_texture_for_pbo
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 89a61afdd7)
2015-11-24 11:50:29 -08:00
Ian Romanick
15366684da i965: Don't pollute the buffer object namespace in brw_meta_fast_clear
tl;dr: For many types of GL object, we can *NEVER* use the Gen function.

In OpenGL ES (all versions!) and OpenGL compatibility profile,
applications don't have to call Gen functions.  The GL spec is very
clear about how you can mix-and-match generated names and non-generated
names: you can use any name you want for a particular object type until
you call the Gen function for that object type.

Here's the problem scenario:

 - Application calls a meta function that generates a name.  The first
   Gen will probably return 1.

 - Application decides to use the same name for an object of the same
   type without calling Gen.  Many demo programs use names 1, 2, 3,
   etc. without calling Gen.

 - Application calls the meta function again, and the meta function
   replaces the data.  The application's data is lost, and the app
   fails.  Have fun debugging that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92363
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 4e6b9c11fc)
2015-11-24 11:50:29 -08:00
Ian Romanick
c49c5e64a5 i965: Use internal functions for buffer object access
Instead of going through the GL API implementation functions, use the
lower-level functions.  This means that we have to keep track of a
pointer to the gl_buffer_object and the gl_vertex_array_object.

This has two advantages.  First, it avoids a bunch of CPU overhead in
looking up objects and validing API parameters.  Second, and much more
importantly, it will allow us to stop calling _mesa_GenBuffers /
_mesa_CreateBuffers and pollute the buffer namespace (next patch).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit e62799bd4e)
2015-11-24 11:50:29 -08:00
Ian Romanick
e8cf4e490f i965: Use DSA functions for VBOs in brw_meta_fast_clear
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 1c5423d3a0)
2015-11-24 11:50:28 -08:00
Ian Romanick
86a0afb460 i965: Pass brw_context instead of gl_context to brw_draw_rectlist
Future patches will use the brw_context instead.  Keeping this
non-functional change separate should make the function changes easier
to review.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit dcadd855f1)
2015-11-24 11:50:28 -08:00
Ian Romanick
84a4b35492 mesa: Refactor enable_vertex_array_attrib to make _mesa_enable_vertex_array_attrib
Pulls the parts of enable_vertex_array_attrib that aren't just parameter
validation out into a function that can be called from other parts of
Mesa (e.g., meta).

_mesa_enable_vertex_array_attrib can also be used to enable
fixed-function arrays.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 4a644f1caa)
2015-11-24 11:50:28 -08:00
Ian Romanick
eb0749bf15 mesa: Refactor update_array_format to make _mesa_update_array_format_public
Pulls the parts of update_array_format that aren't just parameter
validation out into a function that can be called from other parts of
Mesa (e.g., meta).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit a336fcd36a)
2015-11-24 11:50:28 -08:00
Ian Romanick
f727742cdb mesa: Make bind_vertex_buffer avilable outside varray.c
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 8fae494df2)
2015-11-24 11:50:28 -08:00
Chris Wilson
d76bdaaf2d meta: Compute correct buffer size with SkipRows/SkipPixels
If the user is specifying a subregion of a buffer using SKIP_ROWS and
SKIP_PIXELS, we must compute the buffer size carefully as the end of the
last row may be much shorter than stride*image_height*depth. The current
code tries to memcpy from beyond the end of the user data, for example
causing:

==28136== Invalid read of size 8
==28136==    at 0x4C2D94E: memcpy@@GLIBC_2.14 (vg_replace_strmem.c:915)
==28136==    by 0xB4ADFE3: brw_bo_write (brw_batch.c:1856)
==28136==    by 0xB5B3531: brw_buffer_data (intel_buffer_objects.c:208)
==28136==    by 0xB0F6275: _mesa_buffer_data (bufferobj.c:1600)
==28136==    by 0xB0F6346: _mesa_BufferData (bufferobj.c:1631)
==28136==    by 0xB37A1EE: create_texture_for_pbo (meta_tex_subimage.c:103)
==28136==    by 0xB37A467: _mesa_meta_pbo_TexSubImage (meta_tex_subimage.c:176)
==28136==    by 0xB5C8D61: intelTexSubImage (intel_tex_subimage.c:195)
==28136==    by 0xB254AB4: _mesa_texture_sub_image (teximage.c:3654)
==28136==    by 0xB254C9F: texsubimage (teximage.c:3712)
==28136==    by 0xB2550E9: _mesa_TexSubImage2D (teximage.c:3853)
==28136==    by 0x401CA0: UploadTexSubImage2D (teximage.c:171)
==28136==  Address 0xd8bfbe0 is 0 bytes after a block of size 1,024 alloc'd
==28136==    at 0x4C28C20: malloc (vg_replace_malloc.c:296)
==28136==    by 0x402014: PerfDraw (teximage.c:270)
==28136==    by 0x402648: Draw (glmain.c:182)
==28136==    by 0x8385E63: ??? (in /usr/lib/x86_64-linux-gnu/libglut.so.3.9.0)
==28136==    by 0x83896C8: fgEnumWindows (in /usr/lib/x86_64-linux-gnu/libglut.so.3.9.0)
==28136==    by 0x838641C: glutMainLoopEvent (in /usr/lib/x86_64-linux-gnu/libglut.so.3.9.0)
==28136==    by 0x8386C1C: glutMainLoop (in /usr/lib/x86_64-linux-gnu/libglut.so.3.9.0)
==28136==    by 0x4019C1: main (glmain.c:262)
==28136==
==28136== Invalid read of size 8
==28136==    at 0x4C2D940: memcpy@@GLIBC_2.14 (vg_replace_strmem.c:915)
==28136==    by 0xB4ADFE3: brw_bo_write (brw_batch.c:1856)
==28136==    by 0xB5B3531: brw_buffer_data (intel_buffer_objects.c:208)
==28136==    by 0xB0F6275: _mesa_buffer_data (bufferobj.c:1600)
==28136==    by 0xB0F6346: _mesa_BufferData (bufferobj.c:1631)
==28136==    by 0xB37A1EE: create_texture_for_pbo (meta_tex_subimage.c:103)
==28136==    by 0xB37A467: _mesa_meta_pbo_TexSubImage (meta_tex_subimage.c:176)
==28136==    by 0xB5C8D61: intelTexSubImage (intel_tex_subimage.c:195)
==28136==    by 0xB254AB4: _mesa_texture_sub_image (teximage.c:3654)
==28136==    by 0xB254C9F: texsubimage (teximage.c:3712)
==28136==    by 0xB2550E9: _mesa_TexSubImage2D (teximage.c:3853)
==28136==    by 0x401CA0: UploadTexSubImage2D (teximage.c:171)
==28136==  Address 0xd8bfbe8 is 8 bytes after a block of size 1,024 alloc'd
==28136==    at 0x4C28C20: malloc (vg_replace_malloc.c:296)
==28136==    by 0x402014: PerfDraw (teximage.c:270)
==28136==    by 0x402648: Draw (glmain.c:182)
==28136==    by 0x8385E63: ??? (in /usr/lib/x86_64-linux-gnu/libglut.so.3.9.0)
==28136==    by 0x83896C8: fgEnumWindows (in /usr/lib/x86_64-linux-gnu/libglut.so.3.9.0)
==28136==    by 0x838641C: glutMainLoopEvent (in /usr/lib/x86_64-linux-gnu/libglut.so.3.9.0)
==28136==    by 0x8386C1C: glutMainLoop (in /usr/lib/x86_64-linux-gnu/libglut.so.3.9.0)
==28136==    by 0x4019C1: main (glmain.c:262)
==28136==

Fixes regression from commit 7f396189f0
Author: Jason Ekstrand <jason.ekstrand@intel.com>
Date:   Mon Jan 5 18:17:04 2015 -0800

    meta: Add a BlitFramebuffers-based implementation of TexSubImage

v2: However, the teximage we create does need to be width x full_height x 1

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: Neil Roberts <neil@linux.intel.com>
Reviewed-by Neil Roberts <neil@linux.intel.com>

(cherry picked from commit f30cf3258e)
2015-11-24 11:50:24 -08:00
Emil Velikov
2555e000fc docs: add sha256 checksums for 11.0.6
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 12:40:06 +00:00
Emil Velikov
04fd3a6f62 docs: add release notes for 11.0.6
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 11:43:55 +00:00
Emil Velikov
5018418573 Update version to 11.0.6
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-21 11:42:52 +00:00
Emil Velikov
040785c08b automake: use static llvm for make distcheck
With llvm 3.7 semi-dropping the autoconf build, we rely on their cmake
build. With the latter of which annoyingly using another (busted?)
SONAME.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit c45b4257c2)
2015-11-21 11:42:52 +00:00
Oded Gabbay
0c56517d16 llvmpipe: use simple coeffs calc for 128bit vectors
There are currently two methods in llvmpipe code to calculate coeffs to
be used as inputs for the fragment shader. The two methods use slightly
different ways to do the floating point calculations and thus produce
slightly different results.

The decision which method to use is determined by the size of the vector
that is used by the platform.

For vectors with size of more than 128bit, a single-step method is used,
in which coeffs_init_simple() + attribs_update_simple() are called.

For vectors with size of 128bit or less, a two-step method is used, in
which coeffs_init() + attribs_update() are called.

This causes some piglit tests (clip-distance-bulk-copy,
interface-vs-unnamed-to-fs-unnamed) to fail when using platforms with
128bit vectors (such as ppc64le or x86-64 without AVX).

This patch makes platforms with 128bit vectors use the single-step
method (aka "simple" method) instead of the two-step method.
This would make the resulting coeffs identical between more platforms,
make sure the piglit tests passes, and make debugging and maintainability
a bit easier as the generated LLVM IR will be the same for more platforms.

The performance impact is negligible for x86-64 without AVX, and
basically non-existent for ppc64le, as it can be seen from the following
benchmarking results:

- glxspheres, on ppc64le:

   - original code:  4.892745317 frames/sec 5.460303857 Mpixels/sec
   - with the patch: 4.932083873 frames/sec 5.504205571 Mpixels/sec
   - Additional 0.8% performance boost

- glxspheres, on x86-64 without AVX:

   - original code:  20.16418809 frames/sec 22.50323395 Mpixels/sec
   - with the patch: 20.31328989 frames/sec 22.66963152 Mpixels/sec
   - Additional 0.74% performance boost

- glmark2, on ppc64le:

  - original code:  score of 58
  - with my change: score of 57

- glmark2, on x86-64 without AVX:

  - original code:  score of 175
  - with the patch: score of 167
  - Impact of of -4.5% on performance

- OpenArena, on ppc64le:

  - original code:  3398 frames 1719.0 seconds 2.0 fps
                    255.0/505.9/2773.0/0.0 ms

  - with the patch: 3398 frames 1690.4 seconds 2.0 fps
                    241.0/497.5/2563.0/0.2 ms

  - 29 seconds faster with the patch, which is about 2%

- OpenArena, on x86-64 without AVX:

  - original code:  3398 frames 239.6 seconds 14.2 fps
                    38.0/70.5/719.0/14.6 ms

  - with the patch: 3398 frames 244.4 seconds 13.9 fps
                    38.0/71.9/697.0/14.3 ms

  - 0.3 fps slower with the patch (about 2%)

Additional details can be found at:
http://lists.freedesktop.org/archives/mesa-dev/2015-October/098635.html

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 39b4dfe6ab)
2015-11-18 19:13:17 +00:00
Eric Anholt
d425a2f26c vc4: Add support for nir_op_uge, using the carry bit on QPU_A_SUB.
It looks like nir_lower_idiv is going to use it soon, so add support.
With Ilia's change, this fixes one case in fs-op-div-large-uint-uint (with
GL 3.0 forced on).

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a4bf28178f)
[Emil Velikov: Resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/gallium/drivers/vc4/vc4_qpu_emit.c
2015-11-18 18:59:34 +00:00
Roland Scheidegger
c667a0d1d3 r200: fix bgrx8/xrgb8 blits
Since 779cabfc7d the same txformat table entries
are used for "normal" texturing as well as for blits. However, I forgot to put
in an entry for the bgrx8 (le) and xrgb8 (be) formats - the normal texturing
path can't hit them because the radeon tex format chooser will never chose
them, but we get that format from the dri buffers (at least I assume we got
it from there).
This is untested but essentially addressing the same bug as for radeon.
(I don't think that the second entry per le/be table is actually necessary,
but shouldn't hurt...)

Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a2611ffe4b)
2015-11-18 18:59:20 +00:00
Roland Scheidegger
f112696f15 radeon: fix bgrx8/xrgb8 blits
Since d21320f625 the same txformat table entries
are used for "normal" texturing as well as for blits. However, I forgot to put
in an entry for the bgrx8 (le) and xrgb8 (be) formats - the normal texturing
path can't hit them because the radeon tex format chooser will never chose
them, but we get that format from the dri buffers (at least I assume we got
it from there). This caused lots of piglit regressions (and probably lots of
trouble outside piglit too).
This fixes bug https://bugs.freedesktop.org/show_bug.cgi?id=92900.

Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 983614dbed)
2015-11-18 18:59:20 +00:00
Ian Romanick
acbaa3d0fc meta/generate_mipmap: Only modify the draw framebuffer binding in fallback_required
Previously GL_FRAMEBUFFER was used.  However, if GL_EXT_framebuffer_blit
is supported (note: it is supported by every Mesa driver), this is
*sometimes* an alias for GL_DRAW_FRAMEBUFFER (getters) and *sometimes*
an alias for *both* GL_DRAW_FRAMEBUFFER and GL_READ_FRAMEBUFFER
(setters).  As a result, the code saved one binding but modified both.
If the bindings were different, the GL_READ_FRAMEBUFFER would be
incorrect on exit.

Fixes the piglit fbo-generatemipmap-versus-READ_FRAMEBUFFER test.

Ideally this function would use DSA functions and not modify the binding
at all.  However, that would be a much more intrusive change because
_mesa_meta_bind_fbo_image would also need to be modified.
_mesa_meta_bind_fbo_image has a lot of callers.  Much of this code is
about to get a major rework due to bug #92363, so I don't think it
matters too much.  In fact, I discovered this bug while working on the
other bug.  Le bon temps!

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c40a88b6c5)
2015-11-18 18:59:19 +00:00
Alex Deucher
55325d0632 radeonsi: enable optimal raster config setting for fiji (v2)
Requires proper kernel tiling configuration so check the tiling
config registers.

v2: send the right version of the patch

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 00f554abba)
2015-11-18 18:59:19 +00:00
Ilia Mirkin
09a7ee2782 nouveau: don't expose HEVC decoding support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit f94e1d9738)
2015-11-18 18:59:19 +00:00
Kenneth Graunke
120559bd30 glsl: Allow implicit int -> uint conversions for the % operator.
GLSL 4.00 and GL_ARB_gpu_shader5 introduced a new int -> uint implicit
conversion rule and updated the rules for modulus to use them.  (In
earlier languages, none of the implicit conversion rules did anything
relevant, so there was no point in applying them.)

This allows expressions such as:

   int foo;
   uint bar;
   uint mod = foo % bar;

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 511de1a80c)
2015-11-18 18:59:19 +00:00
Ian Romanick
0b7bdb0668 meta/generate_mipmap: Don't leak the sampler object
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 758f12fd98)
2015-11-18 18:59:19 +00:00
Marek Olšák
f9325a97b3 radeonsi: initialize SX_PS_DOWNCONVERT to 0 on Stoney
otherwise the SX or CB blocks can go bananas

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 40912dd91e)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeonsi/si_state.c
2015-11-18 18:59:13 +00:00
Jason Ekstrand
0dd0d6696f nir/vars_to_ssa: Rework copy set handling in lower_copies_to_load_store
Previously, we walked through a given deref_node's copies and, after
lowering the copy away, removed it from both the source and destination
copy sets.  This commit changes this to only remove it from the other
node's copy set (not the one we're lowering).  At the end of the loop, we
just throw away the copy set for the node we're lowering since that node no
longer has any copies.  This has two advantages:

 1) It's more efficient because we're doing potentially half as many set
    search operations.

 2) It now properly handles copies from a node to itself.  Perviously, it
    would delete the copy from the set when processing the destinatioon and
    then assert-fail when we couldn't find it for the source.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92588
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
(cherry picked from commit 226ba889a0)
2015-11-18 18:58:53 +00:00
Ben Widawsky
4b3d4ceaba i965/skl/gt4: Fix URB programming restriction.
The comment in the code details the restriction. Thanks to Ken for having a very
helpful conversation with me, and spotting the blurb in the link I sent him :P.

There are still stability problems for me on GT4, but this definitely helps with
some of the failures.

v2: Comment fixes

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 55314c5be4)
2015-11-18 18:58:53 +00:00
Dave Airlie
20f0d88495 r600: initialised PGM_RESOURCES_2 for ES/GS
This fixes the corruption on rendering that we are seeing in
certain geometry shaders.

Fixes:  https://bugs.freedesktop.org/show_bug.cgi?id=91780
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested / Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.6" "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>

(cherry picked from commit df8af7d751)
2015-11-18 18:58:53 +00:00
Ilia Mirkin
fa527fce5c mesa/copyimage: allow width/height to not be multiples of block
For compressed textures, the image size is not necessarily a multiple of
the block size (e.g. the last mip levels). Section 18.3.2 (Copying
Between Images) of the OpenGL 4.5 Core Profile spec says:

    An INVALID_VALUE error is generated if the dimensions of either
    subregion exceeds the boundaries of the corresponding image
    object, or if the image format is compressed and the dimensions of
    the subregion fail to meet the alignment constraints of the
    format.

and Section 8.7 (Compressed Texture Images) says:

    An INVALID_OPERATION error is generated if any of the following
    conditions occurs:

      * width is not a multiple of four, and width + xoffset is not
        equal to the value of TEXTURE_WIDTH.
      * height is not a multiple of four, and height + yoffset is not
        equal to the value of TEXTURE_HEIGHT.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92860
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 912babba7b)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/main/copyimage.c
2015-11-18 18:58:46 +00:00
Eric Anholt
9bbdd99d8c vc4: Return NULL when we can't make our shadow for a sampler view.
I'm not sure what the caller does is appropriate (just have a NULL sampler
at this slot), but it fixes the immediate crash.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5980389bbf)
2015-11-18 18:49:41 +00:00
Eric Anholt
e54ac25120 vc4: Return GL_OUT_OF_MEMORY when buffer allocation fails.
I was afraid our callers weren't prepared for this, but it looks like
at least for resource creation, mesa/st throws an error appropriately.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit eb8fb0064d)
2015-11-18 18:49:41 +00:00
Michel Dänzer
312ec1946d winsys/radeon: Use CPU page size instead of hardcoding 4096 bytes v3
Fixes GPUVM conflicts with non-4K page size.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92738

v2: Replace sanitization of VM base address alignment with comment why
    that's not necessary.
v3: Use unsigned instead of long as the type for the size_align member.
    (Marek)

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Christian König <christian.koenig@amd.com> (v1)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 24abbaff9a)
2015-11-18 18:49:41 +00:00
Boyuan Zhang
6a958b0b51 radeon/uvd: fix VC-1 simple/main profile decode v2
We just needed to set the extra width/height fields to get this working.

v2 (chk): rebased, CC stable added, commit message added, fixed coding style

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6bad554d98)
2015-11-18 18:49:41 +00:00
Boyuan Zhang
71a785fc5f st/vaapi: fix vaapi VC-1 simple/main corruption v2
Apply the start code fix only to advanced profile.

v2 (chk): add commit message

Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ed55def44f)
2015-11-18 18:49:41 +00:00
Emil Velikov
f6e19f673e cherry-ignore: add the swrast front buffer support
Although a sort of a bugfix, it causes many piglit regressions and even
lockup with llvmpipe.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-18 18:49:40 +00:00
Emil Velikov
66c949d0a1 docs: add sha256 checksums for 11.0.5
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-11 11:10:30 +00:00
Emil Velikov
ee57c22141 docs: add release notes for 11.0.5
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-11 10:05:57 +00:00
Emil Velikov
a12fdff695 Update version to 11.0.5
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-11-11 09:56:00 +00:00
Marek Olšák
6a2a631bf9 radeonsi: add register definitions for Stoney
There are a few non-stoney changes too.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit d57ede92b7)
Nominated-by: Emil Velikov <emil.velikov@collabora.co.uk>
2015-11-11 09:54:17 +00:00
Emil Velikov
18fed2011f Revert "mesa/glformats: Undo code changes from _mesa_base_tex_format() move"
This reverts commit 2294f6f311.

It introduces a regression in the following test
   piglit.spec.oes_compressed_paletted_texture.basic api

In general this commit is needed to prevent regressions in
GL_KHR_texture_compression_astc_ldr, which... isn't in 11.0

Reported-by: Mark Janes <mark.a.janes@intel.com>
2015-11-10 20:17:41 +00:00
Julien Isorce
774dd015bd st/va: add more errors checks in vlVaBufferSetNumElements and vlVaMapBuffer
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 5e763aaa21)
Nominated-by: Emil Velikov <emil.velikov@collabora.co.uk>
2015-11-07 15:17:49 +00:00
Julien Isorce
507b589685 st/va: do not destroy old buffer when new one failed
If formats are not the same vlVaPutImage re-creates the video
buffer with the right format. But if the creation of this new
video buffer fails then the surface looses its current buffer.
Let's just destroy the previous buffer on success.

Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit d42029d2d9)
Nominated-by: Emil Velikov <emil.velikov@collabora.co.uk>
2015-11-07 15:17:49 +00:00
Julien Isorce
bc47b385b4 nvc0: fix crash when nv50_miptree_from_handle fails
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 3bbb8715ac)
Nominated-by: Emil Velikov <emil.velikov@collabora.co.uk>
2015-11-07 15:17:49 +00:00
Julien Isorce
dff2b9ed8a st/va: pass picture desc to begin and decode
At least vl_mpeg12_decoder uses the picture
desc in begin_frame and decode_bitstream.

https://bugs.freedesktop.org/show_bug.cgi?id=92634

Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit a61be1a798)
Nominated-by: Emil Velikov <emil.velikov@collabora.co.uk>
2015-11-07 15:17:49 +00:00
Ilia Mirkin
a4fbfc8189 nouveau: relax fence emit space assert
We also have the "reserved for kick" space available. Some of my earlier
changes can probably be removed, but this is a quick fix for some of the
rarer fallout.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bb73fc4cb8)
2015-11-07 15:17:49 +00:00
Eric Anholt
c323f97963 vc4: When the create ioctl fails, free our cache and try again.
This greatly increases the pressure you can put on the driver before
create fails.  Ultimately we need to let the kernel take control of
our cached BOs and just take them from us (and other clients)
directly, but this is a very easy patch for the moment.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6d3a24bce8)
2015-11-07 15:17:49 +00:00
Kenneth Graunke
7cfd87ce84 nir: Properly invalidate metadata in nir_opt_remove_phis().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 59bbe2681b)
2015-11-07 15:17:49 +00:00
Kenneth Graunke
5f565d7645 nir: Properly invalidate metadata in nir_lower_vec_to_movs().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit bc3942e297)
2015-11-07 15:17:49 +00:00
Jason Ekstrand
ef4e862396 nir: Report progress from lower_vec_to_movs().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 9f5e7ae9d8)
[Emil Velikov] Correctly derive nir_shader from vec_to_movs_state
Signed-off-by: Emil Velikov <emil.velikov@collabora.co.uk>

Conflicts:
        src/glsl/nir/nir.h
        src/glsl/nir/nir_lower_vec_to_movs.c
2015-11-07 15:17:49 +00:00
Jason Ekstrand
2cc4e97396 nir/lower_vec_to_movs: Pass the shader around directly
Previously, we were passing the shader around, we were just calling it
"mem_ctx".  However, the nir_shader is (and must be for the purposes of
mark-and-sweep) the mem_ctx so we might as well pass it around explicitly.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
(cherry picked from commit b7eeced3c7)
2015-11-07 15:17:49 +00:00
Kenneth Graunke
ba0c78f4e2 nir: Properly invalidate metadata in nir_opt_copy_prop().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 0f037bd71f)
2015-11-07 15:17:49 +00:00
Kenneth Graunke
a4b73eeff0 nir: Properly invalidate metadata in nir_split_var_copies().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 8bb44510fc)
2015-11-07 15:17:49 +00:00
Kenneth Graunke
800217a165 nir: Report progress from nir_split_var_copies().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit dc18b9357b)
2015-11-07 15:17:48 +00:00
Ben Widawsky
aa739dff86 i965/skl: Add GT4 PCI IDs
Like other gen8+ hardware, the hardware automatically scales up thread counts.
We must be careful about the URB sizes since GT4 adds another slice.

One of the existing PCI IDs is actually mislabeled as GT3. Arguably this is a
real bug since the URB size will be wrong. Because this patch is simply meant to
add the missing IDs, that will be fixed in a later patch.

v2: No longer relevant.

v3: Update the wm thread count to support GT4. The WM thread count is used to
determine the maximum scratch space required. Currently the code always
allocates the maximum amount even though lower GT SKUs require less. The formula
is threads_per_psd * subslices_per_slice * slices

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Ben Widawsky <benjamin.widawsky@intel.com>
(cherry picked from commit 7cbd6608f5)
2015-11-07 15:17:48 +00:00
Ilia Mirkin
16bc98fb5e nouveau: set MaxDrawBuffers to the same value as MaxColorAttachments
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 985b51551a)
2015-11-07 15:17:48 +00:00
Emmanuel Gil Peyrot
addd501acd gbm.h: Add a missing stddef.h include for size_t.
This was causing compilation issues when one of its providers wasn’t
already included before gbm.h.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit f3d4d10a1d)
2015-11-05 14:05:20 +00:00
Ivan Kalvachev
d9474cb70e r600g: Fix special negative immediate constants when using ABS modifier.
Some constants (like 1.0 and 0.5) could be inlined as immediate inputs
without using their literal value. The r600_bytecode_special_constants()
function emulates the negative of these constants by using NEG modifier.

However some shaders define -1.0 constant and want to use it as 1.0.
They do so by using ABS modifier. But r600_bytecode_special_constants()
set NEG in addition to ABS. Since NEG modifier have priority over ABS one,
we get -|1.0| as result, instead of |1.0|.

The patch simply prevents the additional switching of NEG when ABS is set.

[According to Ivan Kalvachev, this bug was fond via
https://github.com/iXit/Mesa-3D/issues/126 and
https://github.com/iXit/Mesa-3D/issues/127]

Signed-off-by: Ivan Kalvachev <ikalvachev@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f75f21a24a)
2015-11-05 14:05:20 +00:00
Nicolai Hähnle
7aba6fa3eb st/mesa: fix mipmap generation for immutable textures with incomplete pyramids
Without the clamping by NumLevels, the state tracker would reallocate the
texture storage (incorrect) and even fail to copy the base level image
after reallocation, leading to the graphical glitch of
https://bugs.freedesktop.org/show_bug.cgi?id=91993 .

A piglit test has been submitted for review as well (subtest of
arb_texture_storage-texture-storage).

v2: also bypass all calls to st_finalize_texture (suggested by Marek Olšák)

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 24c90888ae)
2015-11-05 14:05:19 +00:00
Kenneth Graunke
05fdf4b1c9 i965: Fix missing BRW_NEW_*_PROG_DATA flagging caused by cache reuse.
Consider the case of two nearly identical GLSL fragment shaders:

   out vec4 color;
   void main() { color = vec4(1); }

and

   layout(early_fragment_tests) in;
   out vec4 color;
   void main() { color = vec4(1); }

These shaders compile to the exact same assembly, but have distinct
values for brw_wm_prog_data::early_fragment_tests.

Since these are two independent GLSL shaders, they have different
program keys - notably, brw_wm_prog_key::program_string_id differs.

When uploading the second, brw_upload_cache will find an existing copy
of the assembly in the cache BO, which means matching_data will be
non-NULL.  Although we create a second cache item (with the new key
and prog_data), we set item->offset to the existing copy and avoid
re-uploading duplicate assembly.

However, brw_search_cache() would only flag BRW_NEW_*_PROG_DATA if
item->offset differed from the supplied offset.  With reuse, both
programs have the same offset, but prog_data changed.  We have to
flag it, but failed to.

To fix this, we simply need to check if the aux (prog_data) pointer
changed.  If either the assembly or the prog_data differs, flag it.

This fixes a regression since 1bba29ed40,
where Topi fixed brw_upload_cache() to actually reuse identical
assembly.  Prior to that, reuse basically never happened due to bugs.
Unfortunately, this code apparently wasn't prepared to handle reuse!

Fixes GPU hangs in Dolphin on Broadwell.

Huge thanks to Pierre Bourdon and Ilia Mirkin for debugging this
and helping track down the real issue.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92623
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Tested-by: Pierre Bourdon <delroth@gmail.com>
(cherry picked from commit bf05af3f0e)
2015-11-05 14:05:19 +00:00
Ian Romanick
d8c58ff25a i965: Fix is-renderable check in intel_image_target_renderbuffer_storage
Previously we could create a renderbuffer with format
MESA_FORMAT_R8G8B8A8_UNORM, convert that renderbuffer to an EGLImage,
then FAIL to convert the EGLImage back to a renderbuffer because
reasons.  Just use the same check in
intel_image_target_renderbuffer_storage that brw_render_target_supported
uses.

There are more checks in brw_render_target_supported, but I don't think
they are necessary here.  A different approach would be to refactor
brw_render_target_supported to take rb->Format and rb->NumSamples as
parameters (instead of a gl_renderbuffer) and use the new function here.

Fixes:

    ES2-CTS.gtf.GL2ExtensionTests.egl_image.egl_image

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92476
Cc: "10.3 10.4 10.5 10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7070c8879a)
2015-11-05 14:05:19 +00:00
Samuel Li
f86028cf07 radeonsi: add Stoney pci ids
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Samuel Li <samuel.li@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 98546bfd03)
2015-11-05 14:05:19 +00:00
Samuel Li
64e903f82e radeonsi: add support for Stoney asics (v3)
v2 (agd): rebase on mesa master, split pci ids to
separate commit
v3 (agd): use carrizo for llvm processor name for
llvm 3.7 and older

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Samuel Li <samuel.li@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit bf0d0ce0d5)
2015-11-05 14:05:19 +00:00
Ilia Mirkin
55cd3ab8e7 nvc0: respect edgeflag attribute width
The edgeflag comes in as ubyte with glEdgeFlagPointer but as float with
plain immediate glEdgeFlag. Avoid reading bytes that weren't meant for
the edgeflag in the pointer case.

Fixes intermittent failures with gl-2.0-edgeflag piglit (and valgrind
complaints about reading uninitialized memory).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit e05021ff72)
2015-11-05 14:05:19 +00:00
Roland Scheidegger
4a4e148ac7 gallivm: disable f16c when not using AVX
f16c intrinsic can only be emitted when AVX is used. So when we disable AVX
due to forcing 128bit vectors we must not use this intrinsic (depending on
llvm version, this worked previously because llvm used AVX even when we didn't
tell it to, however I've seen this fail with llvm 3.3 since
718249843b which seems to have the side effect
of disabling avx in llvm albeit it only touches sse flags really, but
with ea421e919a it's now really disabled).
Albeit being able to use AVX with 128bit vectors also would have its uses, the
code as is really was meant to emulate jit code creation for less capable cpus.
v2: add some (ifdefed out) missing de-featuring options for simulating
less capable cpus.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 711489648b)
Nominated-by: Roland Scheidegger <sroland@vmware.com>
2015-11-05 14:05:19 +00:00
Jose Fonseca
7f6f273a55 gallivm: Explicitly disable unsupported CPU features.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92214
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit ea421e919a)
2015-11-05 14:05:19 +00:00
Alex Deucher
5ce639c001 radeon/uvd: don't expose HEVC on old UVD hw (v3)
The section for UVD 2 and older was not updated
when HEVC support was added. Reported by Kano
on irc.

v2: integrate the UVD2 and older checks into the
main switch statement.
v3: handle encode checking as well.  Encode is
already checked in the top case statement, so
drop encode checks in the lower case statement.

Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7b63658125)
2015-11-05 14:05:19 +00:00
Jose Fonseca
38a8b467cb gallivm: Translate all util_cpu_caps bits to LLVM attributes.
This should prevent disparity between features Mesa and LLVM
believe are supported by the CPU.

http://lists.freedesktop.org/archives/mesa-dev/2015-October/thread.html#96990

Tested on a i7-3720QM w/ LLVM 3.3 and 3.6.

v2: Increase SmallVector initial size as suggested by Gustaw Smolarczyk.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 718249843b)
2015-11-05 14:05:19 +00:00
Nanley Chery
2294f6f311 mesa/glformats: Undo code changes from _mesa_base_tex_format() move
The refactoring commit, c6bf1cd, accidentally reverted cd49b97
and 99b1f47. These changes caused more code to be added to the
function and removed the existing support for ASTC. This patch
reverts those modifications.

v2. Actually include ASTC support again.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92221
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit f1147a238a)
[Emil Velikov]
 - Drop the KHR_texture_compression_astc_ldr check
 - Add texcompress.h include.
Signed-off-by: Emil Velikov <emil.velikov@collabora.co.uk>
2015-11-05 14:04:38 +00:00
Nigel Stewart
a333791259 osmesa: Expose GL entry points for Windows build via DEF file.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92437
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 04703762e5)
2015-11-05 11:44:42 +00:00
Emil Velikov
bfd14ebb05 cherry-ignore: ignore a possible wrong nomination
The commit base varies greatly between master and 11.0. It seems that
the commit (in it's current form) is not applicable for the branch.

Signed-off-by: Emil Velikov <emil.velikov@collabora.co.uk>
2015-11-05 11:29:44 +00:00
Emil Velikov
ec14e6f8fd docs: add sha256 checksums for 11.0.4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-10-25 10:05:01 +00:00
Emil Velikov
31bf247031 docs: add release notes for 11.0.4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-10-24 19:34:01 +01:00
Emil Velikov
b530dccbff Update version to 11.0.4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-10-24 19:29:27 +01:00
Jonathan Gray
6d6a4d7c76 configure.ac: ensure RM is set
GNU make predefines RM to rm -f but this is not required by POSIX
so ensure that RM is set.  This fixes "make clean" on OpenBSD.

v2: use AC_CHECK_PROG

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 99c4079c37)
2015-10-21 14:23:22 +01:00
Tapani Pälli
13276962c7 mesa: fix ARRAY_SIZE query for GetProgramResourceiv
Patch also refactors name length queries which were using array size
in computation, this has to be done in same time to avoid regression in
arb_program_interface_query-resource-query Piglit test.

Fixes rest of the failures with
   ES31-CTS.program_interface_query.no-locations

v2: make additional check only for GS inputs
v3: create helper function for resource name length
    so that it gets calculated only in one place

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
(cherry picked from commit c0722be9f5)
2015-10-21 14:23:22 +01:00
Chris Wilson
03ab39fa70 i965: Remove early release of DRI2 miptree
intel_update_winsys_renderbuffer_miptree() will release the existing
miptree when wrapping a new DRI2 buffer, so we can remove the early
release and so prevent a NULL mt dereference should importing the new
DRI2 name fail for any reason. (Reusing the old DRI2 name will result
in the rendering going astray, to a stale buffer, and not shown on the
screen, but it allows us to issue a warning and not crash much later in
innocent code.)

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86281
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
(cherry picked from commit 70e91d61fd)
2015-10-21 14:23:22 +01:00
Alejandro Piñeiro
4d215a25d5 i965/vec4: fill src_reg type using the constructor type parameter
The src_reg constructor that received the glsl_type was using it
only to build the swizzle, but not to fill this->type as dst_reg
is doing.

This caused some type mismatch between movs and alu operations
on the NIR path, so copy propagation optimization was not applied
to remove unneeded movs if negate modifier was involved. This was
first detected on minus (negate+add) operations.

Shader DB results (taking into account only vec4):

total instructions in shared programs: 20019 -> 19934 (-0.42%)
instructions in affected programs:     2918 -> 2833 (-2.91%)
helped:                                79
HURT:                                  0
GAINED:                                0
LOST:                                  0

Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 4de86e1371)
Nominated-by: Christoph Brill <egore911@egore911.de>
2015-10-21 14:23:22 +01:00
Alejandro Piñeiro
6766a36e19 i965/vec4: check writemask when bailing out at register coalesce
opt_register_coalesce stopped to check previous instructions to
coalesce with if somebody else was writing on the same
destination. This can be optimized to check if somebody else was
writing to the same channels of the same destination using the
writemask.

Shader DB results (taking into account only vec4):

total instructions in shared programs: 1781593 -> 1734957 (-2.62%)
instructions in affected programs:     1238390 -> 1191754 (-3.77%)
helped:                                12782
HURT:                                  0
GAINED:                                0
LOST:                                  0

v2: removed some parenthesis, fixed indentation, as suggested by
    Matt Turner
v3: added brackets, for consistency, as suggested by Eduardo Lima

Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit d4e29af234)
Nominated-by: Jason Ekstrand <jason@jlekstrand.net>
2015-10-21 14:23:22 +01:00
Brian Paul
42364b33d1 mesa: fix incorrect opcode in save_BlendFunci()
Fixes assertion failure with new piglit
arb_draw_buffers_blend-state_set_get test.

Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit e24d04e436)
2015-10-21 14:23:22 +01:00
Marek Olšák
54a30ed94f gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
This avoids a serious r600g bug leading to a GPU hang.
The chances this bug will get fixed are pretty low now.

I deeply regret listening to others and not pushing this patch, leaving
other users with a GPU-crashing driver. Yes, it should be fixed
in the compiler and it's ugly, but users couldn't care less about that.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86720

Cc: 11.0 10.6 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 814f31457e)
2015-10-21 14:23:22 +01:00
Leo Liu
6f48b8957e st/omx/dec/h264: fix field picture type 0 poc disorder
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 867284a8f0)
2015-10-21 14:23:22 +01:00
Indrajit Das
b91ed628c1 st/va: Used correct parameter to derive the value of the "h" variable in vlVaCreateImage
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 381c17d695)
2015-10-21 14:23:22 +01:00
Marek Olšák
141109cc52 radeonsi: fix a GS copy shader leak
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit aa060e276c)
[Emil Velikov: si_shader_destroy() wants the ctx as first argument]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeonsi/si_shader.c
2015-10-21 14:23:21 +01:00
Marek Olšák
5d41a78769 st/mesa: fix clip state dependencies
This allows removing FLUSH_VERTICES in MatrixMode.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 3c6156a4a7)
2015-10-21 14:23:21 +01:00
Tapani Pälli
da1d57faf3 mesa: Set api prefix to version string when overriding version
Otherwise there are problems when user overrides version and application
such as Piglit wants to detect used api with glGetString(GL_VERSION).

This makes it currently impossible to run glslparsertest tests for
OpenGL ES when using version override.

Below is example when using MESA_GLES_VERSION_OVERRIDE=3.1.

Before:
	"3.1 Mesa 11.1.0-devel (git-24a1a15)"

After:
	"OpenGL ES 3.1 Mesa 11.1.0-devel (git-78042ff)"

v2: only include api prefix for OpenGL ES (Boyan Ding)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit dc8c221e28)
2015-10-21 14:23:21 +01:00
Rob Clark
0d87f75763 freedreno/a3xx: cache-flush is needed after MEM_WRITE
Otherwise the mem2gmem blit would see potentially bogus texture
coordinates.  Fixes an issue that shows up with glamor.

CC: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 6206da736c)
2015-10-21 14:23:21 +01:00
Chih-Wei Huang
009890a0de nv30: include the header of ffs prototype
It fixes a building error of the android 6.0 64-bit target.

Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7599f8b167)
2015-10-21 14:23:21 +01:00
Chih-Wei Huang
938df905ea nv50/ir: use C++11 standard std::unordered_map if possible
Note Android version before Lollipop is not supported.

Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d31005e3e5)
2015-10-21 14:23:21 +01:00
Chih-Wei Huang
9b561ed2d1 mesa: android: Fix the incorrect path of sse_minmax.c
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Fixes: 669cfc267a (android: mesa: fix the path of the SSE4_1
optimisations)
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>

(cherry picked from commit 67d8518a0e)
2015-10-21 14:23:21 +01:00
Krzysztof Sobiecki
b0b31397e2 st/fbo: use pipe_surface_release instead of pipe_surface_reference
pipe_surface_reference have problems with deleted contexts,
so use of pipe_surface_release might be more appropriate.

Fixes Wasteland 2 Director's Cut crash on start.

Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 14f7ce4248)
2015-10-21 14:23:21 +01:00
Brian Paul
c0b85c5a4c vbo: fix incorrect switch statement in init_mat_currval()
The variable 'i' is a value in [0, MAT_ATTRIB_MAX-1] so subtracting
VERT_ATTRIB_GENERIC0 gave a bogus value and we executed the default
switch clause for all loop iterations.

This doesn't fix any known issues but was clearly incorrect.

Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit dd293d8aae)
2015-10-21 14:23:21 +01:00
Ian Romanick
a9da1ead7b glsl: In later GLSL versions, sequence operator is cannot be a constant expression
Fixes:
    ES3-CTS.shaders.negative.constant_sequence

    spec/glsl-es-3.00/compiler/global-initializer/from-sequence.vert
    spec/glsl-es-3.00/compiler/global-initializer/from-sequence.frag

v2: Fix a couple copy-and-paste mistake in the spec quotations.
Suggested by Matt.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 92635a84a7)
2015-10-21 14:23:21 +01:00
Ian Romanick
dab0c565d3 glsl: Add method to determine whether an expression contains the sequence operator
This will be used in the next patch to enforce some language sematics.

v2: Fix inverted logic in
ast_function_expression::has_sequence_subexpression.  The method
originally had a different name and a different meaning.  I fixed the
logic in ast_to_hir.cpp, but I only changed the names in
ast_function.cpp.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 05e4601c6b)
2015-10-21 14:23:21 +01:00
Ian Romanick
96931dbf14 glsl: Restrict initializers for global variables to constant expression in ES
v2: Combine this check with the existing const and uniform checks.  This
change depends on the previous patch (glsl: Only set
ir_variable::constant_value for const-decorated variables).

Fixes:

    ES2-CTS.shaders.negative.initialize
    ES3-CTS.shaders.negative.initialize

    spec/glsl-es-1.00/compiler/global-initializer/from-attribute.vert
    spec/glsl-es-1.00/compiler/global-initializer/from-uniform.vert
    spec/glsl-es-1.00/compiler/global-initializer/from-uniform.frag
    spec/glsl-es-1.00/compiler/global-initializer/from-global.vert
    spec/glsl-es-1.00/compiler/global-initializer/from-global.frag
    spec/glsl-es-1.00/compiler/global-initializer/from-varying.frag
    spec/glsl-es-3.00/compiler/global-initializer/from-uniform.vert
    spec/glsl-es-3.00/compiler/global-initializer/from-uniform.frag
    spec/glsl-es-3.00/compiler/global-initializer/from-in.vert
    spec/glsl-es-3.00/compiler/global-initializer/from-in.frag
    spec/glsl-es-3.00/compiler/global-initializer/from-global.vert
    spec/glsl-es-3.00/compiler/global-initializer/from-global.frag

Note: spec/glsl-es-3.00/compiler/global-initializer/from-sequence.*
still fail because the result of a sequence operator is still considered
to be a constant expression.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92304
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> [v1]
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> [v1]
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bb329f2ff6)
2015-10-21 14:23:21 +01:00
Ian Romanick
2d5b8efd7d glsl: Only set ir_variable::constant_value for const-decorated variables
Right now we're also setting for uniforms, and that doesn't seem to hurt
things.  The next patch will make general global variables in GLSL ES,
and those definitely should not have constant_value set!

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3524d6df33)
2015-10-21 14:23:21 +01:00
Ian Romanick
0c6b210749 glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform
This even matches the comment "uniform initializers are precious, and
could get used by another stage."

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5bc68f0f2b)
2015-10-21 14:23:20 +01:00
Ian Romanick
8e9b698c24 glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 313372cae8)
2015-10-21 14:23:20 +01:00
Ian Romanick
3b238aa08f ff_fragment_shader: Use binding to set the sampler unit
This is the way layout(binding=xxx) works from GLSL.  The old method
just happened to work (and significantly predated support for
layout(binding=xxx)), but future changes will break this.

v2: Remove some stale comments.  Suggested by Matt and Chris Forbes.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8acce5d53a)
2015-10-21 14:23:20 +01:00
Ian Romanick
cd6ff70856 glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00
In d4a24745 (August 2012), Paul made functions calls not be constant
expressions in GLSL ES 1.00.  Since this feature was added in desktop
GLSL 1.20, we believed that it was added in GLSL ES 3.00.  That turns
out to be completely wrong.  Built-in functions have always been allowed
as constant expressions in GLSL ES, and the patch adds the (many) spec
quotations to prove it.

While we never previously encountered this, a later patch enforces a GLSL
ES 1.00 rule that global variable initializers must be constant
expressions.  Without this fix, several dEQP tests fail.

Fixes:

    tests/spec/glsl-es-1.00/compiler/const-initializer/from-function.frag
    tests/spec/glsl-es-1.00/compiler/const-initializer/from-function.vert
    tests/spec/glsl-es-1.00/compiler/const-initializer/from-sequence-in-function.frag
    tests/spec/glsl-es-1.00/compiler/const-initializer/from-sequence-in-function.vert

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.0 10.1 10.2 10.3 10.4 10.5 10.6 11.0" <mesa-stable@lists.freedesktop.org>

Yes, I know we don't maintain stable branches that far back, but that
*is* how far back this bug goes!

(cherry picked from commit 43b07eb60f)
2015-10-21 14:23:20 +01:00
Nicolai Hähnle
2ee32ffe7c u_vbuf: fix vb slot assignment for translated buffers
Vertex attributes of different categories (constant/per-instance/
per-vertex) go into different buffers for translation, and this is now
properly reflected in the vertex buffers passed to the driver.

Fixes e.g. piglit's point-vertex-id divisor test.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 45ed627d89)
2015-10-21 14:23:20 +01:00
Dave Airlie
25e1e90937 mesa/uniforms: fix get_uniform for doubles (v2)
The initial glGetUniformdv support didn't cover all the
casting cases that are apparantly legal, and cts seems to
test for them.

I've updated the piglit test to cover these cases now.

v2: fix indentation - it's all broken in this file (Ilia)
fix src/dst index tracking in light of fp64 support (Ilia)

cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit bcfaab3885)
2015-10-21 14:23:20 +01:00
Francisco Jerez
22aae69aa5 mesa: Get rid of texture-dependent image unit derived state.
The point is to avoid having to re-validate all image units when
_NEW_TEXTURE is flagged, which can be expensive if the driver exposes
a large number of image units.  This has been reported to fix a 36%
performance regression in the Synmark2 Multithread benchmark on the
i965 driver which exposes 192 image units.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91788
Reported-by: Wendy Wang <wendy.wang@intel.com>
Tested-by: Ye Tian <yex.tian@intel.com>
CC: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 7e441bf025)
2015-10-21 14:23:20 +01:00
Francisco Jerez
4779eb04a4 i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.
gl_image_unit::_Valid will be removed in a future commit.

Tested-by: Ye Tian <yex.tian@intel.com>
CC: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 2d97a78b37)
2015-10-21 14:23:20 +01:00
Francisco Jerez
df361e2311 mesa: Skip redundant texture completeness checking during image validation.
The call to _mesa_test_texobj_completeness() is unnecessary if the
texture is already known to be complete.  If the texture object is
dirtied in the meantime _BaseComplete and _MipmapComplete will be
reset to false.  _mesa_is_image_unit_valid() will start to be called
more frequently in a future commit, so it seems desirable to avoid the
unnecessary work.

Tested-by: Ye Tian <yex.tian@intel.com>
CC: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 25d3338be3)
2015-10-21 14:23:20 +01:00
Francisco Jerez
7259f17eca mesa: Expose function to calculate whether a shader image unit is valid.
A future commit will remove all texture object-dependent derived state
from the image unit struct to make validation unnecessary on texture
state changes.  Instead of checking gl_image_unit::_Valid drivers will
be required to call this function when needed to find out whether an
image unit is in a valid state and whether access from the shader is
allowed.

Tested-by: Ye Tian <yex.tian@intel.com>
CC: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 5152db415f)
2015-10-21 14:23:20 +01:00
Francisco Jerez
37b647b979 i965: Don't tell the hardware about our UAV access.
The hardware documentation relating to the UAV HW-assisted coherency
mechanism and UAV access enable bits is scarce and sometimes
contradictory, and there's quite some guesswork behind this commit, so
let me summarize the background first: HSW and later hardware have
infrastructure to support a stricter form of data coherency between
shader invocations from separate primitives.  The mechanism is
controlled by the "Accesses UAV" bits on 3DSTATE_VS, _HS, _DS, _GS and
_PS (or _PS_EXTRA on BDW+), and the "UAV Coherency Required" bit on
the 3DPRIMITIVE command.

Regardless of whether "UAV Coherency Required" is set, the hardware
fixed-function units will increment a per-stage semaphore for each
request received if "Accesses UAV" is set for the same or any lower
stage.  An implicit DC flush is emitted by the lowermost stage with
"Accesses UAV" set once it's done processing the request, this also
happens regardless of the value of "UAV Coherency Required".  The
completion of the DC flush will cause the same stage and all previous
ones to decrement the semaphore, marking the UAV accesses for the
primitive as coherent with L3.

The "UAV Coherency Required" 3DPRIMITIVE bit will cause a pipeline
stall before any threads are dispatched for the first FF stage with
"Accesses UAV" set until the semaphore is cleared for the same stage.
Effectively this guarantees that UAV memory accesses performed by
previous primitives from any stage will be strictly ordered (and
thanks to the implicit DC flush visible in memory) with UAV accesses
from the following primitives.

None of this is required by the usual image, atomic counter and SSBO
GL APIs which have very relaxed cross-primitive coherency and ordering
requirements, so we don't actually ever set the "UAV Coherency
Required" bit -- Ordering with respect to shader invocations from
previous stages on the same primitive where there is a data dependency
is of course already guaranteed as the spec requires, regardless of
this mechanism being enabled.  We do set the "Accesses UAV" bits
though since my commit ac7664e493 (which
this patch partially reverts), mainly because of comments like the
following from the BDW PRM:

> 3DSTATE_GS
>[...]
> 12 Accesses UAV
>    Format: Enable
>    This field must be set when GS has a UAV access.

There are similar comments in the documentation for the other
3DSTATE_*S commands.  The "must" part is misleading and unjustified
AFAIK.  Most of the "Accesses UAV" bits don't seem to have any side
effects other than the implicit DC flushes and the related
book-keeping in anticipation for a subsequent primitive with "UAV
Coherency Required" set, so in most cases they are unnecessary and may
incur a performance penalty.  There is an exception though.  On Gen8+
the PS_EXTRA UAV access bit influences the calculation of the PS
UAV-only and ThreadDispatchEnable signals which on previous
generations were set explicitly by the driver, so we cannot always
avoid enabling it on the PS stage.

The primary motivation for this change is that in fact the hardware
coherency mechanism is buggy and will cause a rather non-deterministic
hang on Gen8 when VS is the only stage with "Accesses UAV" set and the
processing of a request terminates immediately after the implicit DC
flush is sent for a previous primitive with no additional vertices
being emitted for the second primitive, what will cause the hardware
to skip sending a second DC flush and cause the VS to stall
indefinitely waiting for a response from the DC (BDWGFX HSD 1912017).
This hardware bug can be reproduced on current master with the
spec@arb_shader_image_load_store@host-mem-barrier@Indirect/RaW piglit
subtest (if you have the patience to run it a few dozen times).

The proposed workaround is to insert CS STALLs speculatively between
3DPRIMITIVE commands when "Accesses UAV" is enabled for the VS stage
only.  Because this would affect one of the hottest paths in the
driver and likely decrease performance even further due to the
unnecessary serialization, and because we don't actually need the
implicit DC flushes, it seems better to just disable them.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5346c11670)
2015-10-21 14:23:20 +01:00
Tapani Pälli
41cc0965bb mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span
Patch adds missing type (used with NV_read_depth) so that it gets
handled correctly. This fixes errors seen with following CTS test:

   ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d8d0e4a81e)
2015-10-21 14:23:20 +01:00
Ilia Mirkin
3f802ebaf8 nouveau: make sure there's always room to emit a fence
I started seeing a lot of situations on nv30 where fence emission
wouldn't fit into the previous buffer (causing assertions). This ensures
that whenever checking for space, we always leave a bit of extra room
for the fence emission commands. Adjusts the nv30 and nvc0 fence
emission logic to bypass the space checking as well.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 47d11990b2)

Squashed with commit

nouveau: avoid emitting new fences unnecessarily

Right now we emit on every kick, but this is only necessary if something
will ever be able to observe that the fence completed. If there are no
refs, leave the fence alone and emit it another day.

This also happens to work around an issue for the kick handler -- a kick
can be a result of e.g. nouveau_bo_wait or explicit kick, or it can be
due to lack of space in the pushbuf. We want the emit to happen in the
current batch, so we want there to always be enough space. However an
explicit kick could take the reserved space for the implicitly-triggered
kick's fence emission if it happened right after. With the new mechanism,
hopefully there's no way to cause two fences to be emitted into the same
reserved space.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 47d11990b (nouveau: make sure there's always room to emit a fence)
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 8053c9208f)

Squashed with commit

nv50,nvc0: don't base decisions on available pushbuf space

We still have to push everything out, might as well kick earlier and
flip pushbufs when we know we'll need it. This resolves some issues with
the new policy of making sure that we always leave a bit of room at the
end for fences.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 47d11990b (nouveau: make sure there's always room to emit a fence)
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 9fe458335f)

Squashed with commit

nouveau: avoid double-emitting fence

The act of ensuring that there is space can cause a flush to happen,
which will emit the current screen fence. If that is the fence we're
trying to wait on, then it will have been emitted as a result of doing
the PUSH_SPACE. Don't attempt to emit it a second time.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Fixes: 8053c9208f (nouveau: avoid emitting new fences unnecessarily)
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit bf97f8d467)
2015-10-21 14:21:07 +01:00
Emil Velikov
b4bfea0094 docs: add sha256 checksums for 11.0.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-10-10 17:02:46 +01:00
Emil Velikov
914966befc docs: add release notes for 11.0.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-10-10 16:21:59 +01:00
Emil Velikov
3c86315ca3 Update version to 11.0.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2015-10-10 16:17:51 +01:00
Emil Velikov
d0c22560a1 Revert "nouveau: make sure there's always room to emit a fence"
This reverts commit 30570b2629.

As mentioned by Ilia Mirkin:

 Please remove this one from your list of cherry-picked patches. While
  it fixes real issues on nv30 (and probably the other generations too),
  it appears to introduce some new ones on nvc0. I've figured out what's
  causing it, but haven't figured out a proper fix. Not sure I'll be
  able to before you do a release.
2015-10-10 16:15:08 +01:00
Jason Ekstrand
1a866b3e49 mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks
The EXT_texture_format_BGRA8888 extension (which mesa supports
unconditionally) adds a new format and internal format called GL_BGRA_EXT.
Previously, this was not really handled at all in
_mesa_ex3_error_check_format_and_type.  When the checks were tightened in
commit f15a7f3c, we accidentally tightened things too far and GL_BGRA_EXT
would always cause an error to be thrown.

There were two primary issues here.  First, is that
_mesa_es3_effective_internal_format_for_format_and_type didn't handle the
GL_BGRA_EXT format.  Second is that it blindly uses _mesa_base_tex_format
which returns GL_RGBA for GL_BGRA_EXT.  This commit fixes both of these
issues as well as adds explicit checks that GL_BGRA_EXT is only ever used
with GL_BGRA_EXT and GL_UNSIGNED_BYTE.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92265
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6ad9ebb073)
2015-10-10 16:14:12 +01:00
Michel Dänzer
b1230e3e01 st/dri: Use packed RGB formats
Fixes Gallium based DRI drivers failing to load on big endian hosts
because they can't find any matching fbconfigs.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71789
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 87c3c9acd2)
Nominated-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-10-07 16:42:01 +01:00
Varad Gautam
d09b37e7d5 egl: restore surface type before linking config to its display
commit c2c2e9a (egl: implement EGL_KHR_gl_colorspace (v2)) leaves
_EGLConfig->SurfaceType set incorrectly before calling _eglLinkConfig(),
and the bad value is passed around to platform_android. set it to zero
as earlier.

v2: Set SurfaceType to 0, rather than surface_type (Suggested by Emil)

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91596
Signed-off-by: Varad Gautam <varadgautam@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit f988eff379)
2015-10-07 15:21:10 +01:00
Ilia Mirkin
30570b2629 nouveau: make sure there's always room to emit a fence
I started seeing a lot of situations on nv30 where fence emission
wouldn't fit into the previous buffer (causing assertions). This ensures
that whenever checking for space, we always leave a bit of extra room
for the fence emission commands. Adjusts the nv30 and nvc0 fence
emission logic to bypass the space checking as well.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 47d11990b2)
2015-10-07 14:52:55 +01:00
Ilia Mirkin
f114967ca9 nv30: always go through translate module on big-endian
It seems like things are either coming in slighly wrong, or perhaps
uploaded incorrectly, but either way passing them through the translate
module seems to fix everything. Eventually we should figure out what's
going wrong and fix it "for real", but this should do for now.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 78ec9e28ec)
2015-10-07 14:52:29 +01:00
Ilia Mirkin
39a3871b1e nv30: pretend to have packed texture/surface formats
This puts us in line with what the DDX/DRI2 st are expecting. It also
happens to work... no idea why, but seems better to have it work than to
ask lots of questions.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1fec05d114)
2015-10-07 14:52:04 +01:00
Marek Olšák
28373c75ba egl/dri2: don't require a context for ClientWaitSync (v2)
The spec doesn't require it. This fixes a crash on Android.

v2: don't set any flags if ctx == NULL
v3: add the spec note

Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Albert Freeman <albertwdfreeman@gmail.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
(cherry picked from commit 18123a732b)
2015-10-07 14:51:39 +01:00
Marek Olšák
eabc656324 st/dri: don't use _ctx in client_wait_sync
Not needed and it can be NULL.

v2: fix dri2_get_fence_from_cl_event - thanks Albert

Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Albert Freeman <albertwdfreeman@gmail.com>
(cherry picked from commit b78336085b)
2015-10-07 14:51:14 +01:00
Matthew Waters
1f2d007e49 egl: rework handling EGL_CONTEXT_FLAGS
As of version 15 of the EGL_KHR_create_context spec, debug contexts
are allowed for ES contexts.  We should allow creation instead of
erroring.

While we're here provide a more comprehensive checking for the other two
flags - ROBUST_ACCESS_BIT_KHR and FORWARD_COMPATIBLE_BIT_KHR

v2 [Emil Velikov] Rebase. Minor tweak in commit message.

Cc: Boyan Ding <boyan.j.ding@gmail.com>
Cc: Chad Versace <chad.versace@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91044
Signed-off-by: Matthew Waters <ystreet00@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 11cabc45b7)
2015-10-07 14:50:48 +01:00
Tom Stellard
00425de657 radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2
This fixes a race condition in the glx-multithreaded-shader-compile
test.

v2:
  - Replace gallivm_init_llvm_{begin,end}() with gallivm_init_llvm_targets().

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>

CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a2e1e3d325)
2015-10-07 14:50:23 +01:00
Tom Stellard
16d9e62107 gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2
Drivers and state trackers that use LLVM for generating code, must
register the targets they use with LLVM's global TargetRegistry.
The TargetRegistry is not thread-safe, so all targets must be added
to the registry before it can be queried for target information.

When drivers and state trackers initialize their own targets, they need
a way to force gallivm to initialize its targets at the same time.
Otherwise, there can be a race condition in some multi-threaded
applications (e.g. glx-multihreaded-shader-compile in piglit),
when one thread creates a context for a driver that uses LLVM (e.g.
radeonsi) and another thread creates a gallivm context (glxContextCreate
does this).

The race happens when the driver thread initializes its LLVM targets and
then starts using the registry before the gallivm thread has a chance to
register its targets.

This patch allows users to force gallivm to register its targets by
calling the gallivm_init_llvm_targets() function.

v2:
  - Use call_once and remove mutexes and static initializations.
  - Replace gallivm_init_llvm_{begin,end}() with
    gallivm_init_llvm_targets().

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>

CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 76cfd6f1da)
2015-10-07 14:49:58 +01:00
Tom Stellard
776bcb2042 gallium/radeon: Use call_once() when initailizing LLVM targets
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>

CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3219b48ae5)
2015-10-07 14:49:32 +01:00
Kyle Brenneman
ac75afff88 glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)
Add a macro GL_LIB_NAME to hold the filename that configure comes up with
based on the --with-gl-lib-name and --enable-mangling options.

In driOpenDriver, use the GL_LIB_NAME macro instead of hard-coding
"libGL.so.1".

v2: Add an #ifndef/#define for GL_LIB_NAME so that non-autoconf builds will
    work.
v3: Fix the library filename in the Makefile.

Signed-off-by: Kyle Brenneman <kbrenneman@nvidia.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d35391cfda)
2015-10-07 14:49:07 +01:00
Kyle Brenneman
de936892db mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.
When USE_MGL_NAMESPACE is defined, _glapi_get_stub will check for the "m"
prefix before trying to skip it, so that "glFoo" and "mglFoo" are
equivalent.

This should let it work with all the places where something calls
_glapi_get_proc_offset with a hard-coded name that starts with the normal
"gl" prefix.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55552
Signed-off-by: Kyle Brenneman <kbrenneman@nvidia.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 798f260a2f)
2015-10-07 14:48:41 +01:00
Kyle Brenneman
b2a04cfcc2 glx: Fix build errors with --enable-mangling (v2)
Rearranged the GLX_ALIAS macro in glextensions.h so that it will pick up
the renames from glx_mangle.h.

Fixed the alias attribute for glXGetProcAddress when USE_MGL_NAMESPACE is
defined.

v2: Add a comment clarifying why GLX_ALIAS needs two macros.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55552
Signed-off-by: Kyle Brenneman <kbrenneman@nvidia.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit a27f2d991b)
2015-10-07 14:48:15 +01:00
Daniel Scharrer
dca86265a2 mesa: Add abs input modifier to base for POW in ffvertex_prog
The result of POW for a negative base is undefined. Even when the result
is multiplied by zero (which is the case here whenever the base is
negative), the Inf and NaNs can propagate past that.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91342
Signed-off-by: Daniel Scharrer <daniel@constexpr.org>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit b3f9c5cc0f)
2015-10-07 14:47:50 +01:00
Ian Romanick
d0684f3d58 meta: Handle array textures in scaled MSAA blits
The old code had some significant problems with respect to
sampler2DArray textures.  The biggest problem was that some of the code
would use vec3 for the texture coordinate type, and other parts of the
code would use vec2.  The resulting shader would not even compile.
Since there were not tests for this path, nobody noticed.

The input to the fragment shader is always treated as a vec3.  If the
source data is only vec2, the vertex puller will supply 0 for the .z
component.  The texture coordinate passed to the fragment shader is
always a vec2 that comes from the .xy part of the vertex shader input.
The layer, taken from the .z of the vertex shader input is passed
separately as a flat integer.  If the generated fragment shader does not
use the layer integer, the GLSL linker will eliminate all the dead code
in the vertex shader.

Fixes the new piglit tests "blit-scaled samples=2 with
gl_texture_2d_multisample_array", etc. on i965.

Note for stable maintainer: This patch may depend on 46037237, and that
patch should be safe for stable.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9bd9cf1fa4)
2015-10-07 14:47:23 +01:00
Ville Syrjälä
7d78578b06 i915: Remember to call intel_prepare_render() before blitting
Bring over the following fix from i965:
 commit fb3d62fe3d
 Author: Kenneth Graunke <kenneth@whitecape.org>
 Date:   Tue Aug 6 14:36:09 2013 -0700

    i965: Remember to call intel_prepare_render() before blitting.

Fixes a crash in the following piglit tests:
 bin/fbo-sys-blit -auto
 bin/fbo-sys-sub-blit -auto

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a1a3f0961b)
2015-10-07 14:46:56 +01:00
Ville Syrjälä
88ed45b033 i915: Fix texcoord vs. varying collision in fragment programs
i915 fragment programs utilize the texture coordinate registers
for both texture coordinates and varyings. Unfortunately the
code doesn't check if the same index might be in use for both.
It just naively uses the index to pick a texture unit, which
could lead to collisions.

Add an extra mapping step to allocate non conflicting texture
units for both uses.

The issue can be reproduced with a pair of simple shaders like
these:
 attribute vec4 in_mod;
 varying vec4 mod;
 void main() {
   mod = in_mod;
   gl_TexCoord[0] = gl_MultiTexCoord0;
   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
 }

 varying vec4 mod;
 uniform sampler2D tex;
 void main() {
   gl_FragColor = texture2D(tex, vec2(gl_TexCoord[0])) * mod;
 }

Fixes many piglit tests on i915:

    glsl-link-varyings-2
    glsl-orangebook-ch06-bump
    interpolation-none-gl_frontcolor-smooth-fixed
    interpolation-none-gl_frontcolor-smooth-none
    interpolation-none-gl_frontcolor-smooth-vertex
    interpolation-none-gl_frontsecondarycolor-smooth-fixed
    interpolation-none-gl_frontsecondarycolor-smooth-vertex
    interpolation-none-gl_frontsecondarycolor-smooth-none
    interpolation-none-other-flat-fixed
    interpolation-none-other-flat-none
    interpolation-none-other-flat-vertex
    interpolation-none-other-smooth-fixed
    interpolation-none-other-smooth-none
    interpolation-none-other-smooth-vertex

v2 [idr]: Minor formatting tweaks.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c349031c27)
2015-10-07 14:46:29 +01:00
Ville Syrjälä
fbcd36ddb6 i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)
I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0) are trying to occupy
the same bit. Move the texture bits upwards a bit to make room for
I830_UPLOAD_RASTER_RULES.

Now the driver will actually upload the raster rules which is rather
important to get the provoking vertex right. Fixes the appearance
of glxgears teeth on gen2.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9504740f3e)
2015-10-07 14:46:00 +01:00
Brian Paul
531309a5f0 st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats
For 8-bit RGB(A) texture formats we set the PIPE_BIND_RENDER_TARGET flag
to try to get a hardware format which also supports rendering (for FBO
textures).  Do the same thing for floating point formats.

This allows the Redway3D Flat demo to run.

Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit cb758b892a)
2015-10-07 14:45:34 +01:00
Ilia Mirkin
0ae914f65d nouveau: wait to unref the transfer's bo until it's no longer used
The bo will often come from a slab in which case it doesn't matter. But
for larger allocations this will be in its own bo, and we have to make
sure to wait until it's no longer used in order for it to be freed.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Tested-by: Marcin Ślusarz <marcin.slusarz@gmail.com>
(cherry picked from commit 1d8cba9b51)
2015-10-07 14:45:08 +01:00
Ilia Mirkin
b2c8b0e546 nouveau: delay deleting buffer with unflushed fence
If there is an unflushed fence on the bo, then the resource may still be
used in commands built up in the local pushbuf. Flushing can cause all
sorts of unwanted effects, so just free the bo when the relevant fence
is hit.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Tested-by: Marcin Ślusarz <marcin.slusarz@gmail.com>
(cherry picked from commit 3a6b9a7830)
2015-10-07 14:44:40 +01:00
Ilia Mirkin
d6ee06e9fe nouveau: be more careful about freeing temporary transfer buffers
Deleting a buffer does not flush the command stream. Make sure that we
wait for the copies to finish before deleting the temporary bo.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Tested-by: Marcin Ślusarz <marcin.slusarz@gmail.com>
(cherry picked from commit d4e650b07b)
2015-10-07 14:44:15 +01:00
Francisco Jerez
7b8b044ee4 i965/fs: Fix hang on IVB and VLV with image format mismatch.
IVB and VLV hang sporadically when an untyped surface read or write
message is used to access a surface of format other than RAW, as may
happen when there is a mismatch between the format qualifier of the
image uniform and the format of the actual image bound to the
pipeline.  According to the spec this condition gives undefined
results but may not lead to program termination (which is one of the
possible outcomes of the hang).  Fix it by checking at runtime whether
the surface is of the right type.

Fixes the "arb_shader_image_load_store.invalid/format mismatch" piglit
subtest.

Reported-by: Mark Janes <mark.a.janes@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91718
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit b61292296b)
2015-10-07 14:43:49 +01:00
Marek Olšák
ec7cda29b6 radeonsi: add scratch buffer to the buffer list when it's re-allocated
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 9932142192)
2015-10-07 14:43:19 +01:00
Leo Liu
ab68081ffb radeon/vce: fix vui time_scale zero error
if app pass 0 as frame_rate_num, it should not be encoded to the VUI.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1e97b41893)
2015-10-07 14:42:54 +01:00
Roland Scheidegger
46dc4946a2 mesa: fix mipmap generation for immutable, compressed textures
If the immutable compressed texture didn't have the full mip pyramid,
this didn't work, because it tried to generate mip levels for non-existing
levels. _mesa_prepare_mipmap_level() would correctly handle this by returning
FALSE if the mip level didn't exist, however we actually created the
non-existing mip level right before that because we used _mesa_get_tex_image()
before calling _mesa_prepare_mipmap_level(). It would then proceed to crash
(we allocated the mip level, which is a bad idea on an immutable texture,
but didn't initialize the values, leading to assertion failures or segfaults).
Fix this by using _mesa_select_tex_image() instead and call it after
_mesa_prepare_mipmap_level(), as that function will allocate missing mip levels
for non-immutable textures already.
This fixes a (2 year old) crash with astromenace which was hack-fixed in ubuntu
packages instead: http://bugs.debian.org/718680 (I guess most apps do full mip
chains - I believe this app not doing it is actually unintentional, always one
level less than full mip chain...).

Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 19604d30e1)
2015-10-07 14:42:27 +01:00
Marek Olšák
01e197c21a gallium/u_blitter: handle allocation failures
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 7bbce21e45)
2015-10-07 14:41:58 +01:00
Marek Olšák
0c5aacf446 radeonsi: handle dummy constant buffer allocation failure
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit ae418a7b56)
2015-10-07 14:41:30 +01:00
Marek Olšák
fb5dd33166 radeonsi: don't forget to update scratch relocations for LS, HS, ES shaders
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit b737d9c1dc)
2015-10-07 14:41:03 +01:00
Marek Olšák
b2d3012e35 radeonsi: skip drawing if updating the scratch buffer fails
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit d556346b35)
2015-10-07 14:40:36 +01:00
Marek Olšák
154573e427 radeonsi: skip drawing if PS fails to compile or upload
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 1f99b0be7e)
2015-10-07 14:40:08 +01:00
Marek Olšák
7e64e887f0 radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 237d7cccce)
2015-10-07 14:39:41 +01:00
Marek Olšák
10382380f0 radeonsi: handle fixed-func TCS shader create failure
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 9b6d9dd7d8)
2015-10-07 14:39:14 +01:00
Marek Olšák
815b595b5f radeonsi: handle shader precompile failures
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 5dbadb0257)
2015-10-07 14:38:46 +01:00
Marek Olšák
4e0ae01588 radeonsi: skip drawing if GS ring allocations fail
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 263f5a2cf9)
[Emil Velikov: Track gs_rings over gsvs_ring. NULL check/FREE gs_rings.]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeonsi/si_state_shaders.c
2015-10-07 14:36:53 +01:00
Marek Olšák
33ed153214 radeonsi: skip drawing if the tess factor ring allocation fails
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 22d3ccf5a8)
[Emil Velikov: Track tf_state over tf_ring. NULL check/FREE tf_state.]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeonsi/si_state_shaders.c
2015-10-07 14:36:30 +01:00
Marek Olšák
3cd7493f11 radeonsi: add malloc fail paths to si_create_shader_state
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 5c219ab552)
2015-10-07 14:10:31 +01:00
Marek Olšák
dacccf8e22 radeonsi: report alloc failure from si_shader_binary_read
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 394d67a58f)
2015-10-07 14:10:03 +01:00
Marek Olšák
288d9a06cc gallium/radeon: add a fail path for depth MSAA texture readback
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit dea834e639)
2015-10-07 14:09:37 +01:00
Marek Olšák
62ac723a34 gallium/radeon: handle buffer alloc failures in r600_draw_rectangle
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit f95e695059)
2015-10-07 14:09:11 +01:00
Marek Olšák
766a0b4661 gallium/radeon: handle buffer_map staging buffer failures better
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 282b378012)
2015-10-07 14:08:44 +01:00
Marek Olšák
f2e8b94f84 radeonsi: handle constant buffer alloc failures
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit cd27ff6a0f)
2015-10-07 14:08:18 +01:00
Marek Olšák
02a631bfbc radeonsi: handle index buffer alloc failures
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 29dff6f676)
2015-10-07 14:07:51 +01:00
Marek Olšák
94e9c52b62 st/mesa: fix front buffer regression after dropping st_validate_state in Blit
Broken by: d082c53249
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92072

Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit f3a0819533)
2015-10-07 14:07:14 +01:00
Emil Velikov
4c0b484612 docs: add sha256 checksums for 11.0.2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-29 00:19:36 +01:00
Emil Velikov
51e0b06d99 docs: add release notes for 11.0.2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-28 20:45:37 +01:00
Emil Velikov
f2bfaa8271 Update version to 11.0.2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-28 20:41:32 +01:00
Eduardo Lima Mitev
f15a7f3c6e mesa: Use the effective internal format instead for validation
When validating format+type+internalFormat for texture pixel operations
on GLES3, the effective internal format should be used if the one
specified is an unsized internal format. Page 127, section "3.8 Texturing"
of the GLES 3.0.4 spec says:

    "if internalformat is a base internal format, the effective internal
     format is a sized internal format that is derived from the format and
     type for internal use by the GL. Table 3.12 specifies the mapping of
     format and type to effective internal formats. The effective internal
     format is used by the GL for purposes such as texture completeness or
     type checks for CopyTex* commands. In these cases, the GL is required
     to operate as if the effective internal format was used as the
     internalformat when specifying the texture data."

v2: Per the spec, Luminance8Alpha8, Luminance8 and Alpha8 should not be
considered sized internal formats. Return the corresponding unsize format
instead.

v4: * Improved comments in
      _mesa_es3_effective_internal_format_for_format_and_type().
    * Splitted patch to separate chunk about reordering of
      error_check_subtexture_dimensions() error check, which is not directly
      related with this patch.
v5: Dropped the splitted patch because it was actually a work around 3
    dEQP tests that are buggy:

    dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_offset
    dEQP-GLES2.functional.negative_api.texture.texsubimage2d_offset_allowed
    dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_wdt_hgt

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 5edd9961c1)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91582
2015-09-28 20:38:41 +01:00
Eduardo Lima Mitev
cfddc456ae mesa: Move _mesa_base_tex_format() from teximage to glformats files
This function will be needed as part of validating the combination of format,
type and internal format of texture pixel operations, which happens in
glformats files. Specifically, we want to be able to obtain the base format
of a resolved effective internal format, to compare it with the original
internal format passed.

Also, since this function deals solely with GL formats, it fits better in
glformats where the rest of similar format functionality rests.

The function is moved as-is, without any modification.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit c6bf1cd146)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/main/teximage.c
	src/mesa/main/teximage.h
2015-09-28 20:35:26 +01:00
Eduardo Lima Mitev
25e2a4136b mesa: Fix order of format+type and internal format checks for glTexImageXD ops
The more specific GLES constrains should be checked after the general
validation performed by _mesa_error_check_format_and_type(). This is also
for consistency with the error checks order of glTexSubImage ops.

v3: The change of order uncovered a bug that regresses a couple of piglit
tests written against OpenGL-ES 1.1 spec, which expects an INVALID_VALUE
instead of the INVALID_ENUM returned by _mesa_error_check_format_and_type()
when an invalid format is passed to glTexImage2D. This version of the patch
accounts for those cases.

Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.texture.teximage2d

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 15ab968f62)
2015-09-28 20:29:41 +01:00
Matt Turner
ead4ce53f7 glsl: Expose gl_MaxTess{Control,Evaluation}AtomicCounters.
... with only ARB_shader_atomic_counters.

I expected to see interactions with ARB_tessellation_shader in the
ARB_shader_atomic_counters spec, but they do not exist. It seems that we
should unconditionally expose these variables in the presence of
ARB_shader_atomic_counters:

   gl_MaxTessControlAtomicCounters
   gl_MaxTessEvaluationAtomicCounters

This partially reverts commit da7adb99e8. The commit also affected
gl_MaxTessControlImageUniforms and gl_MaxTessEvaluationImageUniforms
similarly but the ARB_shader_image_load_store spec does list an
interaction with ARB_tessellation_shader.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92095
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d6bb46bbe8)
2015-09-28 20:29:13 +01:00
Kristian Høgsberg Kristensen
dace17bfd4 i965: Respect stride and subreg_offset for ATTR registers
When we assign hw regs to attributes, we don't incorporate the stride
and subreg_offset from the fs_reg. It's rarely used, but the integer
multiplication lowering uses unusual stride and subreg_offset
combination breaks when one source is an attribute.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91970
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 2ea16966ae)
2015-09-28 20:24:36 +01:00
Emil Velikov
7f1a77ae66 docs: add sha256 checksums for 11.0.1
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-26 14:08:52 +01:00
Emil Velikov
bcb9e1d26b docs: add release notes for 11.0.1
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-26 13:32:07 +01:00
Emil Velikov
de1637c7fe Update version to 11.0.1
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-26 13:22:34 +01:00
Ian Romanick
cf716563a8 t_dd_dmatmp: Use addition instead of subtraction in loop bounds
This is used everywhere else in this file because it avoids problems
when count is zero (due to trimming).

No piglit regressions on i915 (G33) or radeon (Radeon 7500).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38109
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: Marius Predut <marius.predut@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 25543d8ec5)
2015-09-23 21:10:42 +01:00
Ian Romanick
2c65e64881 t_dd_dmatmp: Pull out common 'count -= count & 3' code
This was missing in the HAVE_TRIANGLES path, and that could cause
incorrect rendering.

No piglit regressions on i915 (G33) or radeon (Radeon 7500).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38109
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: Marius Predut <marius.predut@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c0b3b2f760)
2015-09-23 21:10:11 +01:00
Ian Romanick
8be6b32d65 t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere
No piglit regressions on i915 (G33) or radeon (Radeon 7500).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0d475ee2b9)
2015-09-23 21:09:41 +01:00
Ian Romanick
0e0d008b2b t_dd_dmatmp: Clean up improper code formatting from previous patch
No piglit regressions on i915 (G33) or radeon (Radeon 7500).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fad8d54de7)
2015-09-23 21:09:10 +01:00
Ian Romanick
007aae740e t_dd_dmatmp: Make "count" actually be the count
The value passed in count previously was "vertex after the last vertex
to be processed."  Calling that "count" was misleading and kind of mean.
Looking at the code, many functions immediately do "count-start" to get
back the true count.  That's just silly.

If it is better for the loops to be 'for (j = start; j < (start +
count); j++)', GCC will do that transformation.

NOTE: There is some strange formatting left by this patch.  That was
done to make it more obvious that the before and after code is
equivalent.  These will be fixed in the next patch.

No piglit regressions on i915 (G33) or radeon (Radeon 7500).

v2: Fix a remaining (count-start) in render_quad_strip_verts.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com> [v1]
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d7bf7969b9)
2015-09-23 21:08:40 +01:00
Iago Toral Quiroga
575f5a94c3 mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.
From section 9.2. Binding and Managing Framebuffer Objects:

"Upon successful return from Get*FramebufferAttachmentParameteriv, if
pname is FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, then params will contain
one of NONE, FRAMEBUFFER_DEFAULT, TEXTURE, or RENDERBUFFER, identifying
the type of object which contains the attached image."

And then it clarifies further:

"If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
either no framebuffer is bound to target; or the default framebuffer is
bound, attachment is DEPTH or STENCIL, and the number of depth or stencil
bits, respectively, is zero"

Currently, if the default framebuffer is bound, we always return
GL_FRAMEBUFFER_DEFAULT for FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, but
according to the spec, when GL_DEPTH or GL_STENCIL attachments are
the ones being queried, we should return GL_NONE if they don't exist.

Fixes the following dEQP test:
dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_x_size_initial

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cf439951b7)
2015-09-23 21:08:06 +01:00
Tapani Pälli
b1203ec9f3 i965: fix textureGrad for cubemaps
Fixes bugs exposed by commit
2b1cdb0edd in:
   ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_frag

No regressions observed in deqp, CTS or Piglit.

v2: address review feedback from Iago Toral:
   - move rho calculation to else branch
   - optimize dx and dy calculation
   - fix documentation inconsistensies

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91114
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7f8815bcb9)
2015-09-23 21:07:35 +01:00
Jeremy Huddleston
c29e3f1bca configure.ac: Add support to enable read-only text segment on x86.
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.gentoo.org/240956
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 6dfc5e28f7)
2015-09-23 21:07:03 +01:00
Ilia Mirkin
c98217178b radeonsi: load fmask ptr relative to the resources array
res_ptr already contains the resource values. fmask_ptr needs to be
looked up relative to the start of the resource params.

Note that this only affects indirect loads of MS sampler arrays.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7d5162bdc0)
2015-09-23 21:06:29 +01:00
Tapani Pälli
278739eb01 mesa: fix errors when reading depth with glReadPixels
OpenGL ES 3.0 spec 3.7.2 "Transfer of Pixel Rectangles" specifies
DEPTH_COMPONENT, UNSIGNED_INT as a valid couple, validation for
internal format is checked by is_float_depth().

Fix regression caused by 81d2fd91a9 in:
   ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels

Test uses GL_DEPTH_COMPONENT, UNSIGNED_INT only when GL_NV_read_depth
extension is present.

v2: change check in _mesa_error_check_format_and_type to be explicit
    for ES 2.0+, desktop OpenGL does not allow this behaviour + uses
    this function for both glReadPixels and glDrawPixels validation.
    (No Piglit regressions seen with v2.)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com> [v1]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92009
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit afa1efdc85)
2015-09-23 21:05:54 +01:00
Ilia Mirkin
ae6dcfee56 nv50,nvc0: flush texture cache in presence of coherent bufs
This fixes the newly-added arb_texture_buffer_object-bufferstorage
piglit test.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e844e1007d)
2015-09-23 21:05:23 +01:00
Ilia Mirkin
9fcf28bb14 nv50,nvc0: detect underlying resource changes and update tic
When updating texture buffers, we might end up replacing the whole
buffer. Check that the tic address matches the resource address, and if
not, update the tic and reupload it.

This fixes:
  arb_direct_state_access-texture-buffer
  arb_texture_buffer_object-data-sync

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 323c912506)
2015-09-23 21:04:50 +01:00
Ulrich Weigand
5fe09ffe6a mesa: Fix texture compression on big-endian systems
Various pieces of code to create compressed textures will first
generate an uncompressed RGBA texture into a temporary buffer,
and then read from that buffer while creating the final compressed
texture in the requested format.

The code reading from the temporary buffer assumes the buffer is
formatted as an array of bytes in RGBA order.  However, the buffer
is filled using a _mesa_texstore call with MESA_FORMAT_R8G8B8A8_UNORM
format -- this is defined as an array of *integers* holding the
RGBA values in packed format (least-significant to most-significant).
This means incorrect bytes are accessed on big-endian systems.

This patch fixes this by using the MESA_FORMAT_A8B8G8R8_UNORM format
instead on big-endian systems when filling the buffer.  This fixes
about 100 piglit test case failures on s390x for me.

Signed-off-by: Ulrich Weigand <ulrich.weigand@de.ibm.com>
Tested-by: Oded Gabbay <oded.gabbay@gmail.com>
Cc: "10.6" "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@gmail.com>
(cherry picked from commit bd016a2601)
2015-09-23 21:04:15 +01:00
Ilia Mirkin
395cd23690 freedreno/a3xx: fix blending of L8 format
Even though luminance formats don't have alpha, we still want the alpha
output to go to the blender. This fixes the luminance blending tests.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 545a3cbb01)
2015-09-23 21:03:44 +01:00
Ilia Mirkin
d04024cffa nv50, nvc0: fix max texture buffer size to 128M elements
This is what the hardware supports, there never was any sort of 64K
limit.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7a275fcda8)
2015-09-23 21:03:12 +01:00
Ilia Mirkin
370c2b344b st/mesa: avoid integer overflows with buffers >= 512MB
This fixes failures with the newly-submitted max-size texture buffer
piglit test for GPUs exposing >= 128M max texels.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
(cherry picked from commit eb081681df)
2015-09-23 21:02:40 +01:00
Ray Strode
bcb3bfd510 gbm: convert gbm bo format to fourcc format on dma-buf import
At the moment if a gbm buffer is imported and the gbm buffer
has an old-style GBM_BO_FORMAT format, the import will crash,
since it's passed directly to DRI functions that expect
a fourcc format (as provided by the newer GBM_FORMAT
definitions)

This commit addresses the problem in two ways:

1) it prevents invalid formats from leading to a crash by
returning EINVAL if the image couldn't be created

2) it translates GBM_BO_FORMAT formats into the comparable
GBM_FORMAT formats.

Reference: https://bugzilla.gnome.org/show_bug.cgi?id=753531
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
(cherry picked from commit 4bf151e662)
2015-09-23 21:02:07 +01:00
Anuj Phogat
ebfa2ea34f meta: Abort meta pbo path if TexSubImage need signed unsigned conversion
See similar fix for Readpixels in mesa commit 0d20790. Jason suggested
we need that for TexSubImage as well.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 64e25167ed)
2015-09-23 21:01:36 +01:00
Antia Puentes
3736ef3a17 i965/vec4_nir: Load constants as integers
Loads constants using integer as their register type, like it is
done in FS backend.

No shader-db changes in HSW.

Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91716
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit b8d2263c83)
2015-09-23 21:01:05 +01:00
Antia Puentes
d9e4a3ae6a i965/vec4: Fix saturation errors when coalescing registers
If the register types do not match and the instruction
that contains the final destination is saturated, register
coalescing generated non-equivalent code.

This did not happen when using IR because types usually
matched, but it is visible in nir-vec4.

For example,
   mov      vgrf7:D vgrf2:D
   mov.sat  m4:F vgrf7:F

is coalesced to:
   mov.sat  m4:D vgrf2:D

The patch prevents coalescing in such scenario, unless the
instruction we want to coalesce into is a MOV (without type
conversion implied). In that case, the patch sets the register
types to the type of the final destination.

Shader-db results in HSW (only vec4 instructions shown):

total instructions in shared programs: 1754415 -> 1754416 (0.00%)
instructions in affected programs:     74 -> 75 (1.35%)
helped:                                0
HURT:                                  1
GAINED:                                0
LOST:                                  0

Only one extra instruction in one of the shaders, that comes from
eliminating a saturation error by preventing register coalesce.

Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 79f1a7ae28)
2015-09-23 21:00:34 +01:00
Jason Ekstrand
1afea31ad8 i965/vec4: Don't reswizzle hardware registers
Cc: "11.0 10.6" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91719
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 1037e0a84f)
2015-09-23 21:00:03 +01:00
Jason Ekstrand
d9b54a01be nir: Fix a bunch of ralloc parenting errors
As of a10d4937, we would really like things associated with an instruction
to be allocated out of that instruction and not out of the shader.  In
particular, you should be passing the instruction that will ultimately be
holding the source into nir_src_copy rather than an arbitrary memory
context.

We also change the prototypes of nir_dest_copy and nir_alu_src/dest_copy to
explicitly take an instruction so we catch this earlier in the future.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
(cherry picked from commit 8c8fc5f833)
2015-09-23 20:48:26 +01:00
Emil Velikov
c4bae5792b docs: add sha256 checksums for 11.0.0
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-12 13:32:56 +01:00
Emil Velikov
4f1e500150 docs: Update 11.0.0 release notes
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-12 13:06:25 +01:00
Emil Velikov
bd46093103 Update version to 11.0.0(final)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-12 10:21:51 +01:00
Kenneth Graunke
766d11e8f0 glsl: Use hash tables for opt_constant_propagation() kill sets.
Cuts compile/link time of the fragment shader in #91857 by 19%
(16.28 -> 13.05).

I didn't bother with the acp sets because they're smaller, but it
might be worth doing as well.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91857
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 4654439fdd)
Nominated-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-11 19:47:09 +01:00
Kenneth Graunke
5923bd6d78 i965: Use hash tables for brw_fs_vector_splitting().
Cuts compile/link time of the fragment shader in #91857 by 25%
(21.64 -> 16.28).

v2: Drop unnecessary _mesa_hash_table_destroy call, and use
    refs.ht->entries == 0 rather than ad-hoc checking (suggested by
    Timothy Arceri).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91857
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit e20f30eb51)
Nominated-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-11 19:46:16 +01:00
Kenneth Graunke
d0cf5100b5 glsl: Use hash tables in opt_constant_variable().
Cuts compile/link time of the fragment shader in bug #91857 by 31%
(31.79 -> 21.64).  It has over 8,000 variables so linked lists are
terrible.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91857
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 2fc0ce293a)
Nominated-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-11 19:43:42 +01:00
Ian Romanick
e36ca8c2bb meta: Always bind the texture
We may have been called from glGenerateTextureMipmap with CurrentUnit
still set to 0, so we don't know when we can skip binding the texture.
Assume that _mesa_BindTexture will be fast if we're rebinding the same
texture.

v2: Remove currentTexUnitSave because it is now unused.  Suggested by
both Neil and Anuj.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91847
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 767c33e881)
2015-09-11 19:19:32 +01:00
Marek Olšák
901744b2ff r600g: use pipe_resource::width0 instead pb_buffer::size
pb_buffer::size was aligned by 29aaab2b5f,
which broke the CMASK code I think.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91881

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 5c6c5b5246)
2015-09-11 19:19:32 +01:00
Marek Olšák
c62f82980c radeonsi: enable VGPR spilling on VI
This fixes corruption in Unigine Heaven on VI

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 7956eae1c7)
2015-09-11 19:19:32 +01:00
Marek Olšák
151f84f2db winsys/amdgpu: calculate the maximum number of compute units
Required for register spilling.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit c6502e880b)
2015-09-11 19:19:32 +01:00
Albert Freeman
7d79ad95fd clover: Avoid using typename to allow compilation of clover by clang
When parsing an variable declaration qualified with the typename
keyword, clang attempted to declare a variable with the type of non
type member "enum type type" of module::argument (within the header
file clover/core/module.hpp) instead of the typed member of
module::argument "enum type".

Replaced "typename" with "enum" to force clang to declare the variable
marg_type with type "enum type" of module::argument.

CC: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Albert Freeman <albertwdfreeman@gmail.com>
(cherry picked from commit 1691ead1b8)
2015-09-11 19:19:32 +01:00
Kenneth Graunke
2becc98645 i965: Advertise 65536 for GL_MAX_UNIFORM_BLOCK_SIZE.
Our old value of 16384 is the minimum value.  DirectX apparently
requires 65536 at a minimum; that's also what nVidia and the Intel
Windows driver advertise.  AMD advertises MAX_INT.

Ilia Mirkin noticed that "Shadow Warrior" uses UBOs larger than 16k
on Nouveau, which advertises 65536 bytes for this limit.  Traces
captured on Nouveau don't work on i965 because our lower limit causes
the GLSL linker to reject the captured shaders.  While this isn't
important in and of itself, it does suggest that raising the limit
would be beneficial.

We can read linear buffers up to 2^27 bytes in size, so raising this
should be safe; we could probably even go larger.  For now, matching
nVidia and Intel/Windows seems like a good plan.

We have to reinitialize MaxCombinedUniformComponents as core Mesa will
have set it based on a stale value for MaxUniformBlockSize.

According to Tapani, there's an unreleased game that asserts on this.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bf58a2c362)
2015-09-11 19:19:32 +01:00
Ilia Mirkin
7cca7f71da nv50/ir: don't fold immediate into mad if registers are too high
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91551
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 74b86b971f)
2015-09-11 19:19:32 +01:00
Ilia Mirkin
94b8f60146 nv50/ir: fix emission of 8-byte wide interp instruction
This can come up if the target register number is > 63, which is fairly
rare.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91551
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ce28ca7133)
2015-09-11 19:19:31 +01:00
Ilia Mirkin
94bf2e2e05 nv50/ir: r63 is only 0 if we are using less than 63 registers
It is advantageous to use r63 instead of r127 since r63 can fit into the
shorter encoding. However if we've RA'd over 63 registers, we must use
r127 as the replacement instead.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 641eda0c79)
2015-09-11 19:19:31 +01:00
Ilia Mirkin
78612aba51 nv50/ir: make edge splitting fix up phi node sources
Unfortunately nv50_ir phi nodes aren't directly connected to the CFG, so
the mapping between source and the actual BB is by inbound edge order.
So when manipulating edges one has to be extremely careful. We were
insufficiently careful when splitting critical edges which resulted in
the phi nodes being confused as to where their sources were coming from.

This primarily manifests itself with the TXL-lowering logic on nv50,
when it is inside of a conditional. I've been unable to trigger the
issue anywhere else so far. This resolves rendering failures
in a number of games like Two Worlds 2, Trine: Enchanted Edition, Trine 2,
XCOM:Enemy Unknown, Stacking. It also improves the situation in
Hearthstone, Sonic Generations, and The Raven: Legacy of a Master Thief.
However more work needs to be done there (splitting a lot more edges
solves it, so it's some other sort of RA-related issue).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90887
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a072ef8748)
2015-09-11 19:19:31 +01:00
Ilia Mirkin
0878187488 nvc0: remove BGRA4 format support
Something is wrong with the support somewhere. I couldn't get the blob
driver to use it either, although it happily used RGB5_A1.
teximage-colors works, but WoW seems to fail in the menus for drawing
text.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91526
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 342e68dc60)
2015-09-11 19:19:31 +01:00
Ilia Mirkin
4ae2ffbff1 nvc0: keep track of cb bindings per buffer, use for upload settings
CB updates to bound buffers need to go through the CB_DATA endpoints,
otherwise the shader may not notice that the updates happened.
Furthermore, these updates have to go in to the same address as the
bound buffer, otherwise, again, the shader may not notice updates.

So we keep track of all the places where a constbuf is bound, and
iterate over all of them when updating data. If a binding is found that
encompasses the region to be updated, then we use the settings of that
binding for the upload. Otherwise we upload as a regular data update.

This fixes piglit 'arb_uniform_buffer_object-rendering offset' as well
as blurriness in Witcher2.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91890
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e50c01d5af)
2015-09-11 19:19:31 +01:00
Hans de Goede
b0578c0061 nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA
Some modern apps try to use msaa without keeping in mind the
restrictions on videomem of older cards. Resulting in dmesg saying:

 [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
 [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
 [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12

Because we are running out of video memory, after which the program
using the msaa visual freezes, and eventually the entire system freezes.

To work around this we do not allow msaa visauls by default and allow
the user to override this via NV30_MAX_MSAA.

Signed-off-by: Hans de Goede <hdegoede@redhat.com>
[imirkin: move env var lookup to screen so that it's only done once]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>

(cherry picked from commit 3e9df0e3af)
2015-09-11 19:19:31 +01:00
Hans de Goede
b3dfd67feb nv30: Fix color resolving for nv3x cards
We do not have a generic blitter on nv3x cards, so we must use the
sifm object for color resolving.

This commit divides the sources and dest surfaces in to tiles which
match the constraints of the sifm object, so that color resolving
will work properly on nv3x cards.

Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ac066bf65c)
2015-09-11 19:19:31 +01:00
Mauro Rossi
017085efaf android: Always define __STDC_LIMIT_MACROS.
Analogous to commit 02a4fe22b1 (configure.ac: Always define
__STDC_LIMIT_MACROS.)

v2: [Emil Velikov] keep the LLVM specific __STDC_FORMAT_MACROS

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 8056b3ffeb)
2015-09-11 19:19:31 +01:00
Mauro Rossi
9e3528a844 android: rename LLVM_VERSION_PATCH to MESA_LLVM_VERSION_PATCH
Fixes: 797f4eacea8(configure.ac: rename LLVM_VERSION_PATCH to avoid
conflict with llvm-config.h)
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>

(cherry picked from commit 5235bfe7b7)
2015-09-11 19:19:31 +01:00
Mauro Rossi
84060d35bb nouveau: android: add space before PRIx64 macro
Otherwise the android build fails with

   error : unable to find string literal operator ‘operator"" PRIx64’

There are several resources referring to the problem, which is related
to c++11, in our case used when building mesa for lollipop.

http://comments.gmane.org/gmane.comp.graphics.opensg.user/5883

I've not investigated all the semantics, some people even suggested a
bug in the gcc compiler,
I just saw the building error was solved with one little space for
lollipop and no side effect when c+11 not used.

v2: [Emil Velikov] add an alternative commit message from Mauro.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit e838d91b94)
2015-09-11 19:19:31 +01:00
Emil Velikov
2c581d04cc auxiliary: rework the python generated sources rules
There are a few bits this commit aims to resolve:

One can generalise the mkdir rule to a simple MKDIR_P $(@D) which will
expand appropriately for even if we change the subdir name, and/or add
new rules. We can also drop the explicit $(srcdir) prefix for the
dependency rules, they they are not strictly required, nor used
elsewhere in mesa.

Finally replace $< with explicit filename to be consistent through the
file, and honour PYTHON_FLAGS.

v2: Add comprehensive commit summary/message (Ian, Matt)

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 0d39279448)
2015-09-11 19:19:31 +01:00
Emil Velikov
a1ac93fc4b glsl: build: remove bogus dependency
v2: rebase on top of the previous commit - don't touch the LOCAL_PATH
prefix for nir_constant_expressions.h

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit c373eaedfc)
2015-09-11 19:19:31 +01:00
Emil Velikov
1f2b601f8b glsl: build: use makefile.sources variables when possible
Rather than folding one variable within the other only to unwrap them,
just use the ones we need.

v2: bring back LOCAL_PATH prefix for nir_constant_expressions,h

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
(cherry picked from commit a3b05e0492)
2015-09-11 19:19:31 +01:00
Emil Velikov
4ca5756766 glsl: automake: reuse $(NIR_GENERATED_FILES) where possible
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit da5e4559ee)
2015-09-11 19:19:30 +01:00
Emil Velikov
7023899ab9 glsl: automake: rework the sources generation rules
The glsl equivalent of "mesa: automake: rework the source generation
rules". Plus let's make things consistent and always explicitly provide
the header name.

v2: Rebase on top of reverted "remove custom AM_V_LEX/YACC" (Matt)

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 9e0594418d)
2015-09-11 19:19:30 +01:00
Emil Velikov
2190f218ad mesa: automake: rework the source generation rules
Same logic as previous commit applies.

Additionally remove the odd (set -e/mv/INDENT) from the rules.
The last one is the only one we remotely care about, if reading the
generated sources.

Upcoming work from DylanB which will replace the existing python
scripts with ones that produce more readable output anyway.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit fd913f47b7)
2015-09-11 19:19:30 +01:00
Emil Velikov
2c27775a44 mapi: automake: rework the source generation rules
Same logic as previous commit applies. Also fix bogus MESA_MAPI_DIR -
the sources are located in the source dir (duh).

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 96509aa804)
2015-09-11 19:19:30 +01:00
Emil Velikov
b7b8d4982d mapi: automake: rework the *api/glapi_mapi_tmp.h rules
Same logic as previous commit applies.

v2: Merge with "inline glapi_gen_mapi define" (Matt)

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 449ce5d64f)
2015-09-11 19:19:30 +01:00
Emil Velikov
0d1f600c94 util: automake: rework the format_srgb.c rule
A handful of changes/cleanups paving the way to bmake support:
 - Remove optional $(srcdir)/ prefix for files in the prereq list.
 - Drop the space after the AM_V_GEN variable.
 - Using $< in a non-suffix rule is a GNU make idiom.
 - Use $(@D) over $(dir $@). The latter is a POSIX standard.

v2: Cosmetic tweaks in the commit summary.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
(cherry picked from commit d65bd7a7be)
2015-09-11 19:19:30 +01:00
Emil Velikov
0c9f66829c xmlpool: 'promote' LOCALEDIR variable
This is the only place in mesa that uses this constuct which seems
to be GNUmake-ism. Attempting to build with POSIX make implementations
(bmake) would fail as below.

--- options.h ---
LOCALEDIR := .
sh: line 2: LOCALEDIR: command not found
*** [options.h] Error code 127

So let's keep things consistent and compatible by making the variable
non target specific.

v2:
 - Bring back LOCALEDIR.
 - Reword the commit message
 - Change mesa-stable tag 10.6 > 11.0

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Cc: Jonathan Gray <jsg@jsg.id.au>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit c8984a7a46)
2015-09-11 19:19:30 +01:00
Dave Airlie
11dc43424d r600: don't use shader key without verifying shader type (v2)
Since 7a32652231
r600: Turn 'r600_shader_key' struct into union

we were accessing key fields that might be aliased in the union
with other fields, so we should check what shader type we are
compiling for before using key values from it.

v1.1: make it compile
v2: have caffeine, make it work - we don't set type
until later, so don't reference it until we've set it.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 6d2ceb10cd)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/gallium/drivers/r600/r600_shader.c
2015-09-11 19:19:30 +01:00
Ilia Mirkin
ec9bafda70 st/mesa: increase viewport bounds limits for GL4 hw
According to the ARB_viewport_array spec, GL4 limit is higher than the
GL3 limit. Also take this opportunity to fix the GL3 limit.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 458e55d7c5)
2015-09-11 18:54:37 +01:00
Ilia Mirkin
6654483bc6 nvc0: always emit a full shader colormask
Indications are that if the colormask indicates a single bit set on
fermi, that value will always be read from $r0 instead of a potentially
higher register (if e.g. green is set). Not to upset the counting logic,
always set the header up with a full color mask for each RT. Such a
situation can basically only ever happen with generated blit shaders.

Fixes the following piglit on Fermi (Kepler is unaffected):
  fbo-stencil blit GL_DEPTH32F_STENCIL8

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 39df725f73)
2015-09-11 18:54:06 +01:00
Hans de Goede
4b1ef5e842 nv30: Fix max width / height checks in nv30 sifm code
The sifm object has a limit of 1024x1024 for its input size and 2048x2048
for its output. The code checking this was trying to be clever resulting
in it seeing a surface of e.g 1024x256 being outside of the input size
limit.

This commit fixes this.

Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 87073c69f3)
2015-09-11 18:53:32 +01:00
Chris Wilson
95bc059c50 i965: Disallow fast blit paths for CopyTexImage with PixelTransfer ops
glCopyTexImage behaves similarly to glReadPixels with respect to the
pixel transfer operations. Therefore if any are set we cannot use the
simple blit-only fast paths.

(Though if would be possible to relax the blorp path to handle
pixel zoom, or we can just enhance meta.)

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviwewed-by: Iago Toral <itoral@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit be519c2d50)
2015-09-11 18:52:40 +01:00
Ilia Mirkin
254a07841d st/mesa: don't fall back to 16F when 32F is requested
Nothing in the spec allows for the reduced precision, and this also
fixes st_QuerySamplesForFormat for nv50, which does not allow MS8 on
RGBA32F. Now this will be respected instead of reporting MS8 as
supported with an assumption that the format used will be RGBA16F.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit e40f32d562)
2015-09-11 18:42:35 +01:00
Emil Velikov
271290f077 Update version to 11.0.0-rc3
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-09-06 19:30:23 +01:00
Ilia Mirkin
7bf27c2393 nouveau: don't mark full range as used on unmap with explicit flush
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a778831735)
2015-09-06 19:11:00 +01:00
Ilia Mirkin
7f80a2383e nv50: avoid using inline vertex data submit when gl_VertexID is used
The hardware only generates vertexid when vertices come from a VBO. This
fixes:

  vertexid-drawelements
  vertexid-drawarrays

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c830d193db)
2015-09-06 19:09:59 +01:00
Ilia Mirkin
3e1fde76b6 nv50: don't flush vertex arrays when index buffer changes
The index buffer is fed in inline over a pushbuf. It's not related to
vertices or any caching that might be done on them.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4a025c6bc8)
2015-09-06 19:09:11 +01:00
Ilia Mirkin
747e1b03bf nv50: rebind bo to bufctx when invalidating idxbuf storage
There is nothing to be done on a dirty idxbuf, but the bo may have
changed, so we have to rebind it to the bufctx.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1f62d36ae2)
2015-09-06 19:08:22 +01:00
Ilia Mirkin
b85ec1e34b nv50: clear buffer status on all vertex bufs, not just the first one
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 114cc18b98)
2015-09-06 19:07:37 +01:00
Ilia Mirkin
acb822f1bd nv50: fix drawing from tfb, direct-to-pushbuf submits
The stride was being set to 0, which is illegal (and also non-sensical).
Also we must wait for the buffer to become available for reading as
otherwise a wrong value may be prefetched. Since we must wait for the
buffer anyways, and it's mapped and in GART, we may as well avoid the
annoyance of the indirect pushbuf submit.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 75e34d1df8)
2015-09-06 19:06:41 +01:00
Oded Gabbay
ddf459492d llvmpipe: convert double to long long instead of unsigned long long
round(val*dscale) produces a double result, as val and dscale are double.
However, LLVMConstInt receives unsigned long long, so there is an
implicit conversion from double to unsigned long long.
This is an undefined behavior. Therefore, we need to first explicitly
convert the round result to long long, and then let the compiler handle
conversion from that to unsigned long long.

This bug manifests itself in POWER, where all IMM values of -1 are being
converted to 0 implicitly, causing a wrong LLVM IR output.

Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit 4f2290d161)
2015-09-06 19:05:54 +01:00
Hans de Goede
fcdaa190e5 nv30: Implement color resolve for msaa
Note this is not ideal. Since the sifm can only do source sizes upto
1024x1024 we end up using the blitter on nv4x, which is not that fast.

And on nv3x we end up using the cpu which is really slow.

Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 3c6c4d4f29)
2015-09-06 19:05:03 +01:00
Hans de Goede
0abcd9c8fc nv30: Fix creation of scanout buffers
Scanout buffers on nv30 must always be non-swizzled and have special
width alignment constraints.

These constrains have been taken from the xf86-video-nouveau
src/nv_accel_common.c: nouveau_allocate_surface() function.

nouveau_allocate_surface() applies these width constraints only when a
tiled attribute is set, which it sets for all surfaces allocated via
dri, and this "tiling" is not the same as swizzling, scanout surfaces
must be linear / have a uniform_pitch or only complete garbage is shown.

This commit fixes dri3 on nv30 showing a garbled display, with dri3 the
scanout buffers are allocated by mesa, rather then by the ddx, and the
wrong stride of these buffers was causing the garbled display.

Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 3329703eb1)
2015-09-06 19:04:19 +01:00
Boyan Ding
0b14d35863 vc4: Initialize pack field of qreg to 0 in qir_get_temp
This avoids generation of undefined packing in qir and qpu instructions,
fixing a lot of rendering errors.

Fixes 8b36d107fd (vc4: Pack the unorm-packing bits into a src MUL
instruction when possible.)

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 48de40ce9c)
2015-09-06 19:03:38 +01:00
Chris Wilson
a6710090af i965: Disallow PixelTransfer operations for tiled-memcpy TexImage/ReadPixels
The tiled memcpy fast paths perform a simple blit (with only a couple of
trivial pixel conversion routines) and do not accommodate PixelTransfer
operations. Therefore if any are set, fallback to the regular routines.
Note that PixelTransfer only applies to TexImage and ReadPixels, not to
GetTexImage.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 099f5b3a62)
2015-09-06 19:02:55 +01:00
Kenneth Graunke
0c98ba7abf i965: Fix copy propagation type changes.
commit 472ef9a02f introduced code to
change the types of SEL and MOV instructions for moves that simply
"copy bits around".  It didn't account for type conversion moves,
however.  So it would happily turn this:

   mov(8) vgrf6:D, -vgrf5:D
   mov(8) vgrf7:F, vgrf6:UD

into this:

   mov(8) vgrf6:D, -vgrf5:D
   mov(8) vgrf7:D, -vgrf5:D

which erroneously drops the conversion to float.

Cc: "11.0 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 2ace64fd59)
2015-09-06 19:02:09 +01:00
Marek Olšák
eef8258a86 winsys/radeon: remove exported buffers from the cache
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit efea7c3a3f)
2015-09-06 19:01:19 +01:00
Marek Olšák
747cd2c273 winsys/amdgpu: remove exported buffers from the cache
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 54964c7751)
2015-09-06 19:00:32 +01:00
Marek Olšák
ecdd69cd05 gallium/pb_bufmgr_cache: add a way to remove buffers from the cache explicitly
This must be done before exporting a buffer as dmabuf fds, because
we lose track of who is using it and can't trust the reference counter.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 35d0f12797)
2015-09-06 18:59:32 +01:00
Kenneth Graunke
74fa106932 glsl: Handle attribute aliasing in attribute storage limit check.
In various versions of OpenGL and GLSL, it's possible to declare
multiple VS input variables with aliasing attribute locations.

So, when computing the storage requirements for vertex attributes,
we can't simply add up the sizes.  Instead, we need to look at the
enabled slots.

This patch begins tracking which attributes are double types that
are larger than 128-bits (i.e. take up two vec4 slots).  We then
count normal attributes once, and count the double-size attributes
a second time.

Fixes deQP functional.attribute_location.bind_aliasing.max_cond_* tests
on i965, which regressed with commit ad208d975a.

No Piglit changes on llvmpipe (which actually supports dvecs).

Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c3294ca5a1)
2015-09-06 18:58:48 +01:00
Ian Romanick
1153420017 mesa: Don't allow wrong type setters for matrix uniforms
Previously we would allow glUniformMatrix4fv on a dmat4 and
glUniformMatrix4dv on a mat4.  Both are illegal.  That later also
overwrites the storage for the mat4 and causes bad things to happen.

Should fix the (new) arb_gpu_shader_fp64-wrong-type-setter piglit test.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Cc: Dave Airlie <airlied@redhat.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7237c937af)
2015-09-06 18:58:06 +01:00
Ian Romanick
5704d473c8 mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type
This matches _mesa_uniform, and it enables the bug fix in the next
patch.

v2: s/type/basicType/ in the assert in _mesa_uniform_matrix.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au> [v1]
Cc: Dave Airlie <airlied@redhat.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a6976f0972)
2015-09-06 18:56:34 +01:00
Matt Turner
eb2b88c44b i965/fs: Handle MRF destinations in lower_integer_multiplication().
The lowered code reads from the destination, which isn't possible from
message registers.

Fixes the following dEQP tests on SNB:

    dEQP-GLES3.functional.shaders.precision.int.highp_mul_fragment
    dEQP-GLES3.functional.shaders.precision.int.mediump_mul_fragment
    dEQP-GLES3.functional.shaders.precision.int.lowp_mul_fragment

Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Tested-by:  Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 9390cb8459)
2015-09-06 18:55:46 +01:00
Dave Airlie
5c08afc894 mesa/readpixels: check strides are equal before skipping conversion
The CTS packed_pixels test checks that readpixels doesn't write
into the space between rows, however we fail that here unless
we check the format and stride match.

This fixes all the core mesa problems with CTS packed_pixels
tests.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 32769ac016)
2015-09-06 18:55:03 +01:00
Dave Airlie
5fb758a418 texcompress_s3tc/fxt1: fix stride checks (v1.1)
The fastpath currently checks the RowLength != width, but
if you have a RowLength of 7, and Alignment of 4, then
that shouldn't match.

align the rowlength to the pack alignment before comparing.

This fixes compressed cases in CTS packed_pixels_pixelstore
test when SKIP_PIXELS is enabled, which causes row length
to get set.

v1.1: add fxt1 fix (Iago)

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit b4a70401f5)
2015-09-06 18:54:19 +01:00
Dave Airlie
bb37824959 st/readpixels: fix accel path for skipimages.
We don't need to use the 3d image address here as that will
include SKIP_IMAGES, and we are only blitting a single
2D anyways, so just use the 2D path.

This fixes some memory overruns under CTS
 packed_pixels.packed_pixels_pixelstore when PACK_SKIP_IMAGES
is used.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 6a3e1fb958)
2015-09-06 18:53:38 +01:00
Dave Airlie
8fc2cbb00e mesa/formats: 8-bit channel integer formats addition
Add enough 8-bit channel formats to handle all the
different things CTS throws at us.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit c3c242070e)
2015-09-06 18:44:33 +01:00
Dave Airlie
b497b88dbe mesa/formats: add some formats from GL3.3
GL3.3 added GL_ARB_texture_rgb10_a2ui, which specifies
a lot more things than just rgb10/a2ui.

While playing with ogl conform one of the tests must
attempted all valid formats for GL3.3 and hits the
unreachable here.

This adds the first chunk of formats that hit the
assert.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8185a02316)
2015-09-06 18:35:57 +01:00
Dave Airlie
dcb220f2f7 mesa: handle SwapBytes in compressed texture get code.
This case just wasn't handled, so add support for it.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 5b6c7da460)
2015-09-06 18:35:14 +01:00
Dave Airlie
d9534e4785 mesa: fix SwapBytes handling in numerous places
In a number of places the SwapBytes handling didn't handle cases with
GL_(UN)PACK_ALIGNMENT set and 7 byte width cases aligned to 8 bytes.

This adds a common routine to swap bytes a 2D image and uses this
code in:

texture storage
texture get
readpixels
swrast drawpixels.

[airlied: updated with Brian's nitpicks].

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0ad3a475ef)
2015-09-06 18:33:47 +01:00
Marek Olšák
63b4e6bfc9 radeonsi: fix memory usage checking for big IBs
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 05af645a95)
2015-09-06 18:32:59 +01:00
Marek Olšák
a5dee22767 radeonsi: set all 16 viewport Z bounds for GL 4.1
Cc: 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 08775a2196)
2015-09-06 18:32:09 +01:00
Marek Olšák
1aea7812b0 radeonsi: fix a Unigine Heaven hang when drirc is missing
Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 9b510a9652)
2015-09-06 18:31:12 +01:00
Chris Wilson
f0180a37d7 i965: Prevent coordinate overflow in intel_emit_linear_blit
Fixes regression from
commit 8c17d53823
Author: Kenneth Graunke <kenneth@whitecape.org>
Date:   Wed Apr 15 03:04:33 2015 -0700

    i965: Make intel_emit_linear_blit handle Gen8+ alignment restrictions.

which adjusted the coordinates to be relative to the nearest cacheline.
However, this then offsets the coordinates by up to 63 and this may then
cause them to overflow the BLT limits. For the well aligned large
transfer case, we can use 32bpp pixels and so reduce the coordinates by
4 (versus the current 8bpp pixels). We also have to be more careful
doing the last line just in case it may exceed the coordinate limit.

Reported-and-tested-by: kaillasse91@hotmail.fr
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90734
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Ian Romanick <ian.d.romanick@intel.com>
Cc: Anuj Phogat <anuj.phogat@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit d38a560106)
2015-09-06 18:30:25 +01:00
Dave Airlie
fe77d714f2 r600g: fix calculation for gpr allocation
I've been chasing a geom shader hang on rv635 since I wrote
r600 geom code, and finally I hacked some values from fglrx
in and I could run texelfetch without failures.

This is totally my fault as well, maths fail 101.

This makes geom shaders on r600 not fail heavily.

Cc: "10.6" "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0de53ccc8c)
2015-09-06 18:29:28 +01:00
Dave Airlie
fb119b2260 r600/sb: update last_cf for finalize if.
As Glenn did for finalize_loop we need to update_cf when we
add a POP at the end of a shader.

I think this fixes one of the earlier shader going off end
of memory problems we've stopped.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.6" "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 3063913f77)
2015-09-06 18:28:33 +01:00
Alexander von Gluck IV
50306a33b4 egl: scons: fix the haiku build, do not build the dri2 backend
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 5abbd1cacc)
Fixes: 78674631a2d(egl: remove the non-haiku scons build)
2015-09-01 14:38:31 +01:00
Rob Clark
cf007af859 freedreno/a4xx: formats update
Fixes glamor, which wants to use R8 integer textures.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 000e225360)
2015-09-01 14:36:08 +01:00
Rob Clark
7d576419b2 freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit afb6c24a20)
2015-09-01 14:35:56 +01:00
Dave Airlie
893caebf44 r600: move prim convert from geom shader to function.
This should avoid C++ fail including this header.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 03b7ec8778)
Fixes: 6941883175 (r600: port si_conv_prim_to_gs_out from radeonsi)
Nominated-by: Marek Olšák <marek.olsak@amd.com>
2015-09-01 14:35:21 +01:00
Emil Velikov
3f8d44210c Update version to 11.0.0-rc2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-08-31 13:40:19 +01:00
Marek Olšák
579ca506ae gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 437cb1e3f4)
2015-08-31 13:16:23 +01:00
Ilia Mirkin
94205d0aa2 freedreno/a3xx: add basic clip plane support
The hardware is capable of dealing with GL1-style user clip planes.
No clip vertex, no clip distances. Fixes a number of ucp tests, as well
as neverball.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 58e24b4761)
2015-08-31 13:16:23 +01:00
Dave Airlie
1b40221850 r600: port si_conv_prim_to_gs_out from radeonsi
This code was broken by the tess merge, and I totally missed it
until now. I'm not sure this fixes anything but it stops the assert.

Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 6941883175)
2015-08-31 13:16:23 +01:00
Dave Airlie
2fe87a1b68 gallium/util: fix debug_get_flags_option on 32-bit
On 32-bit we need to use PRIu64 flags for printfs,
otherwise this segfaults in R600_DEBUG=help otherwise.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8d6d0cc17d)
2015-08-31 13:16:23 +01:00
Daniel Scharrer
b83b452eea mesa: add missing queries for ARB_direct_state_access
This adds index queries (glGet*i_v) for GL_TEXTURE_BINDING_* and
GL_SAMPLER_BINDING, as well as textue queries
(glGetTex{,ture}Parameter*) for GL_TEXTURE_TARGET.

CC: "10.6 11.0" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
(cherry picked from commit 5aaaaebf22)
2015-08-31 13:16:23 +01:00
Glenn Kennard
68bd2ddda0 r600g/sb: Don't crash on empty if jump target
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 608c7b4a63)
2015-08-31 13:16:22 +01:00
Glenn Kennard
9db5c2ca2e r600g/sb: Don't read junk after EOP
Shaders that contain instruction data after an instruction with EOP could end
up parsing that as an instruction, leading to various crashes and asserts in
SB as it gets very confused if it sees for instance a loop start instruction
jumping off to some random point.

Add a couple of asserts, and print EOP bit if set in old asm printer.

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a830225adb)
2015-08-31 13:16:22 +01:00
Glenn Kennard
08c41221d7 r600g/sb: Handle undef in read port tracker
e8e443 missed adding check for undef values also in
unreserve function, leading to an assert triggering.

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 36f1999a87)
2015-08-31 13:16:22 +01:00
Ilia Mirkin
896ef5cb95 mesa: only copy the requested teximage faces
Cube maps are special in that they have separate teximages for each
face. We handled that by copying the data to them separately, but in
case zoffset != 0 or depth != 6 we would read off the end of the client
array or modify the wrong images.

zoffset/depth have already been verified by the time the code gets to
this stage, so no need to double-check.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2259b11100)
2015-08-31 13:16:22 +01:00
Jason Ekstrand
594388e577 i965/fs: Split VGRFs after lowering pull constants
The split_virtual_grfs code doesn't properly rewrite reladdr so we need to
make sure that any uniform indirects are lowered away first.

This fixes the glsl-fs-uniform-indexed-by-swizzled-vec4.shader_test in piglit

Cc: "10.6" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit fee0c5af11)

Conflicts:
	src/mesa/drivers/dri/i965/brw_fs.cpp
2015-08-31 13:16:05 +01:00
Marek Olšák
812f2855dd mesa: create multisample fallback textures like normal textures
This works if drivers upsample on upload (like all radeon ones do).
The alternative is an unexpected GL error from anything calling
_mesa_update_state and possibly other issues.

Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit f432ae899f)
2015-08-31 13:09:37 +01:00
Dave Airlie
5d8ce45d90 mesa/texgetimage: fix missing stencil check
GetTexImage can read to stencil8 but only from
a stencil or depthstencil textures.

This fixes a bunch of failures in CTS
GL33-CTS.gtf32.GL3Tests.packed_pixels

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit c1452983b4)
2015-08-31 13:09:36 +01:00
Dave Airlie
33b0f6e5e1 mesa: enable texture stencil8 for multisample
This fixes GL45-CTS.gtf44.GL31Tests.texture_stencil8.texture_stencil8_gl44
from the ogl conform suite.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 10.6 11.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 529acab22a)
2015-08-31 13:09:36 +01:00
Chris Wilson
6659fba2c0 i965: Always re-emit the pipeline select during invariant state emission
On the older platforms where we don't have logical contexts preserving
state across batches, we emit the invariant state setup on every batch
using the brw_invariant_state atom. This includes the pipeline selection
which is cached with the introduction of

commit 0e0e23ef53
Author: Jordan Justen <jordan.l.justen@intel.com>
Date:   Wed Apr 22 11:43:50 2015 -0700

    i965/state: Emit pipeline select when changing pipelines

However, we do not reset the cache between batches on context-less
platforms resulting in us not setting the pipeline selection and can
cause GPU hangs if a media pipelined was loaded in the meantime (e.g.
mixing mplayer/gstreamer using libva and gnome-shell). A simple solution
is to just forcibly re-emit the pipeline select along with the invariant
state and reset the cache at that point.

Reported-and-tested-by: Tomasz C. <tomaszc@o2.pl>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91254
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jordan Justen <jordan.l.justen@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4e5752e2b7)
2015-08-31 13:09:36 +01:00
Marek Olšák
adae777f24 Revert "radeon/winsys: increase the IB size for VM"
This reverts commit 567394112d.

It regressed performance. It looks like smaller IBs are better, because
the GPU goes idle quicker and there is less waiting for buffers and fences.

Cc: 11.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a83c36b5c0)
2015-08-31 13:09:36 +01:00
Ilia Mirkin
0b690e39dc nv50: fix 2d engine blits for 64- and 128-bit formats
This fixes bin/ext_framebuffer_multisample-formats all_samples

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e18c29b031)
2015-08-31 13:09:36 +01:00
Ilia Mirkin
67fc4b417a nv50: account for the int RT0 rule for alpha-to-one/cov
Same as commit 1af0641db but for nvc0. If an integer texture is
bound to RT0, don't do alpha-to-one or alpha-to-coverage.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a6ad49cbbd)
2015-08-31 13:09:36 +01:00
Dave Airlie
7a8d2048bc mesa/arb_gpu_shader_fp64: add support for glGetUniformdv
This was missed when I did fp64, I've sent a piglit test to cover
the case as well.

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 45971fd0df)
2015-08-31 13:09:36 +01:00
Ilia Mirkin
bf84c85130 nv50,nvc0: disable depth bounds test on blit
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit abbf05cfc2)
2015-08-31 13:09:36 +01:00
Neil Roberts
aab6075613 i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used
When the edge flag element is enabled then the elements are slightly
reordered so that the edge flag is always the last one. This was
confusing the code to upload the 3DSTATE_VF_INSTANCING state because
that is uploaded with a separate loop which has an instruction for
each element. The indices used in these instructions weren't taking
into account the reordering so the state would be incorrect.

v2: Use nr_elements instead of brw->vb.nr_enabled so that it will cope
    when gl_VertexID is used.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91292
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 3a1ab23480)
2015-08-31 13:09:36 +01:00
Neil Roberts
2ef3434328 i965: Swap the order of the vertex ID and edge flag attributes
The edge flag data on Gen6+ is passed through the fixed function hardware as
an extra attribute. According to the PRM it must be the last valid
VERTEX_ELEMENT structure. However if the vertex ID is also used then another
extra element is added to source the VID. This made it so the vertex ID is in
the wrong register in the vertex shader and the edge attribute is no longer in
the last element.

v2: Also implement for BDW+

v3 [by Ben]: Remove 10.5 tag. Too late.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84677
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit fb02b4ec48)
2015-08-31 13:09:36 +01:00
Glenn Kennard
3d58fea2e3 r600g: Fix assert in tgsi_cmp
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=91726

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@gmail.com>
(cherry picked from commit 50932268aa)
2015-08-31 13:09:35 +01:00
Emil Velikov
ab94875352 Update version to 11.0.0-rc1
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-08-22 12:59:01 +01:00
Matt Turner
f077632030 Revert SHA1 additions.
The shader-cache isn't finished, so the configure checks are a bit
premature and will only stand to confuse users of Mesa 11.0.

This is a squash of the follow four reverts:

   Revert "Rename sha1.c and sha1.h to mesa-sha1.c and mesa-sha1.h"
   Revert "configure: Add machinery for --enable-shader-cache (and --disable-shader-cache)"
   Revert "sha1: Fix gcry_md_hd_t typo."
   Revert "mesa: Add mesa SHA-1 functions"

Reviewed-by: Carl Worth <cworth@cworth.org>
2015-08-22 12:59:01 +01:00
4310 changed files with 277318 additions and 904135 deletions

View File

@@ -1,18 +1,12 @@
((nil . ((show-trailing-whitespace . t)))
(prog-mode
((prog-mode
(indent-tabs-mode . nil)
(tab-width . 8)
(c-basic-offset . 3)
(c-file-style . "stroustrup")
(fill-column . 78)
(eval . (progn
(c-set-offset 'case-label '0)
(c-set-offset 'innamespace '0)
(c-set-offset 'inline-open '0)))
(whitespace-style face indentation)
(whitespace-line-column . 79)
(eval ignore-errors
(require 'whitespace)
(whitespace-mode 1)))
)
(makefile-mode (indent-tabs-mode . t))
)

View File

@@ -1,35 +0,0 @@
# To use this config on you editor, follow the instructions at:
# http://editorconfig.org
root = true
[*]
charset = utf-8
insert_final_newline = true
tab_width = 8
[*.{c,h,cpp,hpp,cc,hh}]
indent_style = space
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[{Makefile*,*.mk}]
indent_style = tab
[{*.py,SCons*}]
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trim_trailing_whitespace = false

4
.gitignore vendored
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@@ -34,7 +34,6 @@ aclocal.m4
config.log
config.status
cscope*
tags
.scon*
config.py
build
@@ -47,6 +46,3 @@ manifest.txt
Makefile
Makefile.in
.install-mesa-links
.install-gallium-links
/src/git_sha1.h
TAGS

464
.mailmap
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@@ -1,464 +0,0 @@
Aapo Tahkola <aet@rasterburn.org> <aapo@aapo-desktop.(none)>
Adam Jackson <ajax@redhat.com> <ajax@benzedrine.nwnk.net>
Adam Jackson <ajax@redhat.com> <ajax@freedesktop.org>
Adrian Marius Negreanu <adrian.m.negreanu@intel.com> Adrian Negreanu <adrian.m.negreanu@intel.com>
Adrian Marius Negreanu <adrian.m.negreanu@intel.com> Negreanu Marius Adrian <adrian.m.negreanu@intel.com>
Dave Airlie <airlied@redhat.com> <airliedfreedesktop.org>
Dave Airlie <airlied@redhat.com> airlied <airlied@unused-12-215.bne.redhat.com>
Dave Airlie <airlied@redhat.com> <airlied@dhcp-1-203.bne.redhat.com>
Dave Airlie <airlied@redhat.com> <airlied@gmail.com>
Dave Airlie <airlied@redhat.com> <airlied@itt42.(none)>
Dave Airlie <airlied@redhat.com> <airlied@linux.ie>
Dave Airlie <airlied@redhat.com> <airlied@nx6125b.(none)>
Dave Airlie <airlied@redhat.com> <airlied@panoply-rh.(none)>
Dave Airlie <airlied@redhat.com> <airlied@ppcg5.localdomain>
Alan Coopersmith <alan.coopersmith@oracle.com> <alan.coopersmith@sun.com>
Alan Hourihane <alanh@vmware.com> <alanh@tungstengraphics.com>
Alan Hourihane <alanh@vmware.com> <alanh@fairlite.demon.co.uk>
Alan Hourihane <alanh@vmware.com> <alanh@jetpack.(none)>
Alexander Monakov <amonakov@gmail.com> <amonakov@ispras.ru>
Alexander von Gluck IV <kallisti5@unixzen.com> Alexander von Gluck <kallisti5@unixzen.com>
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.prom.eng.vmware.com>
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.vmware.com>
Alex Deucher <alexdeucher@gmail.com> <alexander.deucher@amd.com>
Alex Deucher <alexdeucher@gmail.com> <agd5f@yahoo.com>
Alex Deucher <alexdeucher@gmail.com> <alex@botch2.com>
Alex Deucher <alexdeucher@gmail.com> <alex@botch2.(none)>
Alex Deucher <alexdeucher@gmail.com> <alex@cube.(none)>
Alex Deucher <alexdeucher@gmail.com> <alex@samba.(none)>
Andreas Fänger <a.faenger@e-sign.com> <a.faenger@e-sign.com>
Andreas Hartmetz <ahartmetz@gmail.com> <andreas.hartmetz@kdab.com>
Andre Heider <a.heider@gmail.com>
Andreas Heider <andreas@heider.io>
Andreas Pokorny <andreas.pokorny@canonical.com> <andreas.pokorny@elektrobit.com>
Andrew Randrianasulu <randrianasulu@gmail.com> <randrik_a@yahoo.com>
Andrew Randrianasulu <randrianasulu@gmail.com> <randrik@mail.ru>
Arthur Huillet <arthur.huillet@free.fr> Arthur HUILLET <arthur.huillet@free.fr>
Benjamin Franzke <benjaminfranzke@googlemail.com> ben <benjaminfranzke@googlemail.com>
Ben Skeggs <bskeggs@redhat.com> <darktama@beleth.(none)>
Ben Skeggs <bskeggs@redhat.com> <darktama@iinet.net.au>
Ben Skeggs <bskeggs@redhat.com> <darktama@nisroch.keine.ath.cx>
Ben Skeggs <bskeggs@redhat.com> <skeggsb-at-gmail.com>
Ben Skeggs <bskeggs@redhat.com> <skeggsb@gmail.com>
Ben Skeggs <bskeggs@redhat.com> <skeggsb@localhost.localdomain>
Ben Skeggs <bskeggs@redhat.com> <skeggsb@nisroch.keine.ath.cx>
Ben Widawsky <benjamin.widawsky@intel.com> Ben Widawsky <ben@bwidawsk.net>
Blair Sadewitz <blair.sadewitz@gmail.com> Blair Sadewitz <blair.sadewitz.gmail.com>
Boris Peterbarg <reist@users.sourceforge.net> reist <reist>
Brian Paul <brianp@vmware.com> Brian <brian.paul@tungstengraphics.com>
Brian Paul <brianp@vmware.com> <brian.paul@tungstengraphics.com>
Brian Paul <brianp@vmware.com> <brian.e.paul@gmail.com>
Brian Paul <brianp@vmware.com> <brianp@kemper.freedesktop.org>
Brian Paul <brianp@vmware.com> brian <brian@cvp965.(none)>
Brian Paul <brianp@vmware.com> Brian <brian@i915.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brian@nostromo.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brian@poulsbo.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brian@ps3.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brianp@vmware.com>
Brian Paul <brianp@vmware.com> Brian <brian@yutani.localnet.net>
Brian Paul <brianp@vmware.com> root <brian.paul@tungstengraphics.com>
Brian Paul <brianp@vmware.com> root <root@i915.localnet.net>
Brian Paul <brianp@vmware.com> root <root@nostromo.localnet.net>
Brian Paul <brianp@vmware.com> root <root@i965.localnet.net>
Bruce Merry <bmerry@users.sourceforge.net> <bmerry@gmail.com>
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <s3734770@mail.zih.tu-dresden.de>
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <carli@carli-laptop.(none)>
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <Carl-Philip.Haensch@mailbox.tu-dresden.de>
Chad Versace <chadversary@chromium.org> <chad@kiwitree.net>
Chad Versace <chadversary@chromium.org> <chad@chad-versace.us>
Chad Versace <chadversary@chromium.org> <Chad Versace chad@chad-versace.us>
Chad Versace <chadversary@chromium.org> <chad.versace@intel.com>
Chad Versace <chadversary@chromium.org> <chad.versace@linux.intel.com>
Chia-I Wu <olvaffe@gmail.com> <olv@lunarg.com>
Chia-I Wu <olvaffe@gmail.com> Chia-Wu <olvaffe@gmail.com>
Chih-Wei Huang <cwhuang@linux.org.tw> Chih-Wei Huang <cwhuang@android-x86.org>
Christian König <christian.koenig@amd.com> Christian Koenig <christian.koenig@amd.com>
Christian König <christian.koenig@amd.com> Christian König <christian.koenig at amd.com>
Christian König <christian.koenig@amd.com> Christian König <deathsimple@vodafone.de>
Christoph Brill <egore911@egore911.de> Christoph Bill <egore@gmx.de>
Christoph Brill <egore911@egore911.de> <egore@gmx.de>
Christoph Bumiller <christoph.bumiller@speed.at> <e0425955@student.tuwien.ac.at>
Christopher James Halse Rogers <christopher.halse.rogers@canonical.com> Christopher James Halse Rogers <raof@ubuntu.com>
Claudio Ciccani <klan@directfb.org> <klan@users.sf.net>
Claudio Ciccani <klan@directfb.org> <klan@users.sourceforge.net>
Connor Abbott <cwabbott0@gmail.com> <connor.w.abbott@intel.com>
Connor Abbott <cwabbott0@gmail.com> <connor.abbott@intel.com>
Corbin Simpson <MostAwesomeDude@gmail.com> <mostawesomed...@gmail.com>
Corbin Simpson <MostAwesomeDude@gmail.com> <mostawesomedude@gmail.com>
Courtney Goeltzenleuchter <courtney@lunarg.com> <courtney@LunarG.com>
Daniel Skinner <sio@users.sourceforge.net> sio <sio>
Daniel Stone <daniels@collabora.com> <daniel@fooishbar.org>
David Miller <davem@davemloft.net> David S. Miller <davem@davemloft.net>
David Miller <davem@davemloft.net> Dave Miller <davem@davemloft.net>
David Miller <davem@davemloft.net> davem69 <davem69>
David Heidelberger <david.heidelberger@ixit.cz> David Heidelberg <david@ixit.cz>
David Heidelberger <david.heidelberger@ixit.cz> <d.okias@gmail.com>
David Reveman <reveman@chromium.org> <c99drn@cs.umu.se>
Dieter Nützel <Dieter@nuetzel-hh.de> Dieter Nützel <dieter@nuetzel-hh.de>
Dmitry Cherkassov <dcherkassov@gmail.com> Dmitry Cherkasov <dcherkassov@gmail.com>
Dylan Baker <dylanx.c.baker@intel.com> <baker.dylan.c@gmail.com>
Edward O'Callaghan <funfunctor@folklore1984.net> <eocallaghan@alterapraxis.com>
Emeric Grange <emeric.grange@gmail.com> Emeric <emeric.grange@gmail.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.com>
Eric Anholt <eric@anholt.net> Eric Anholt <anholt@FreeBSD.org>
Eugeni Dodonov <eugeni.dodonov@intel.com> <eugeni@mandriva.com>
Fabian Bieler <der.fabe@gmx.net> <fabianbieler@fastmail.fm>
Fabian Bieler <der.fabe@gmx.net> <&lt;der.fabe@gmx.net&gt>
Feng, Haitao <haitao.feng@intel.com> Haitao Feng <haitao.feng@intel.com>
Frank Henigman <fjhenigman@google.com> <fjhenigman@chromium.org>
George Sapountzis <gsapountzis@gmail.com> George Sapountzis <gsap7@yahoo.gr>
Gwenole Beauchesne <gwenole.beauchesne@intel.com> <gb.devel@gmail.com>
Hamish Marson <hmarson@users.sourceforge.net> hmarson <hmarson>
Hans de Goede <hdegoede@redhat.com> Hans de Goede <j.w..r..degoede@hhs.nl>
Homer Hsing <dongsheng.xing@intel.com> <homer.hsing@gmail.com>
Hui Qi Tay <hqtay@vmware.com> <tayhuiqithq@gmail.com>
Ian Romanick <ian.d.romanick@intel.com> <idr@freedesktop.org>
Ian Romanick <ian.d.romanick@intel.com> <idr@us.ibm.com>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@vmware.com>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.(none)>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.walkyrie.se>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@tungstengraphics.com>
Jakob Bornecrantz <wallbraker@gmail.com> <wallbraker 'at' gmail 'dot' com>
Jakub Bogusz <qboosh@pld-linux.org> <gboosh@pld-linux.org>
James Legg <jlegg@feralinteractive.com> <lankyleggy@gmail.com>
Jan Vesely <jano.vesely@gmail.com> Jan Vesely <jan.vesely@rutgers.edu>
Jason Ekstrand <jason@jlekstrand.net> <jason.ekstrand@intel.com>
Jeremy Huddleston <jeremyhu@apple.com> <jeremyhu@freedesktop.org>
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@tifa.local>
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@vincent.local>
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@yuffie.local>
Jeremy Huddleston <jeremyhu@apple.com> Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Jeremy Kolb <jkolb@freedesktop.org> <jkolb@brandeis.edu>
Jerome Glisse <jglisse@redhat.com> <glisse@freedesktop.org>
Jerome Glisse <jglisse@redhat.com> <glisse@kemper.freedesktop.org>
Jerome Glisse <jglisse@redhat.com> John Doe <glisse@barney.(none)>
Jerome Glisse <jglisse@redhat.com> John Doe <glisse@localhost.localdomain>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@hobbes.lan>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@hobbes.(none)>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@jbarnes-desktop.localdomain>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@jbarnes-t61.(none)>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@virtuousgeek.org>
Joakim Sindholt <bacn@zhasha.com> <opensource@zhasha.com>
Joakim Sindholt <bacn@zhasha.com> <zhasha@gallium-dev.(none)>
Jochen Gerlach <jtg@users.sourceforge.net> jtg <jtg>
Joel Bosveld <joel.bosveld@gmail.com> <Joel.Bosveld@gmail.com>
Jonathan Adamczewski <jadamcze@utas.edu.au> <jadamcze@utas.edu.a>
Jon Turney <jon.turney@dronecode.org.uk> Jon TURNEY <jon.turney@dronecode.org.uk>
José Fonseca <jfonseca@vmware.com> Jose Fonseca <jfonseca@vmware.com>
José Fonseca <jfonseca@vmware.com> Jose Fonseca <jrfonseca@tungstengraphics.com>
José Fonseca <jfonseca@vmware.com> <jfonseca@pegasus.(none)>
José Fonseca <jfonseca@vmware.com> <jfonseca@titan.(none)>
José Fonseca <jfonseca@vmware.com> <jose.r.fonseca@gmail.com>
José Fonseca <jfonseca@vmware.com> <jrfonseca@tungstengraphics.com>
José Fonseca <jfonseca@vmware.com> <j_r_fonseca@yahoo.co.uk>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk Jansen <jouk@hrem.nano.tudelft.nl>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk Jansen <joukj@hrem.stm.tudelft.nl>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> joukj <joukj@tarantella.(none)>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk <joukj@tarantella.nano.tudelft.nl>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk <joukj@tarantella.(none)>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> J.Jansen <joukj@tarantella.nano.tudelft.nl>
Juan Zhao <juan.j.zhao@intel.com> <juan.j.zhao@linux.intel.com>
Julien Cristau <jcristau@debian.org> <julien.cristau@logilab.fr>
Julien Isorce <j.isorce@samsung.com> <julien.isorce@gmail.com>
Kalyan Kondapally <kalyan.kondapally@intel.com> <kondapallykalyancontribute@gmail.com>
Karl Schultz <karl.w.schultz@gmail.com> Karl Schultze <k.w.schultz@comcast.net>
Karl Schultz <karl.w.schultz@gmail.com> unknown <kwschult@.na.qualcomm.com>
Karl Schultz <karl.w.schultz@gmail.com> <k.w.schultz@comcast.net>
Karl Schultz <karl.w.schultz@gmail.com> <Karl.W.Schultz@gmail.com>
Karl Schultz <karl.w.schultz@gmail.com> <kschultz@freedesktop.org>
Keith Harrison <sio2@users.sourceforge.net> sio2 <sio2>
Keith Packard <keithp@keithp.com> <keithp@koto.keithp.com>
Keith Packard <keithp@keithp.com> <keithp@neko.keithp.com>
Keith Whitwell <keithw@vmware.com> <keith@tungstengraphics.com>
Keith Whitwell <keithw@vmware.com> keithw <keithw@keithw-laptop.(none)>
Kristian Høgsberg <krh@bitplanet.net> <krh@redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@hinata.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@sasori.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@temari.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <kristian.h.kristensen@intel.com>
Krzesimir Nowak <qdlacz@gmail.com> <krzesimir@kinvolk.io>
Li Peng <peng.li@intel.com> <peng.li@linux.intel.com>
Lucas Stach <dev@lynxeye.de> <l.stach@pengutronix.de>
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <dev@mblankhorst.nl>
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <m.b.lankhorst@gmail.com>
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <maarten.lankhorst@canonical.com>
Maciej Cencora <m.cencora@gmail.com> <maciej@osiris.(none)>
Marc-André Lureau <marcandre.lureau@gmail.com> Marc-Andre Lureau <marcandre.lureau@gmail.com>
Marc Dietrich <marvin24@gmx.de> Marc <marvin24@gmx.de>
Marc Dietrich <marvin24@gmx.de> marvin24 <marvin24@gmx.de>
Marcin Ślusarz <marcin.slusarz@gmail.com> Marcin Slusarz <marcin.slusarz@gmail.com>
Marek Olšák <maraeo@gmail.com> <marek.olsak@amd.com>
Mario Kleiner <mario.kleiner.de@gmail.com> kleinerm <mario.kleiner@tuebingen.mpg.de>
Mario Kleiner <mario.kleiner.de@gmail.com> <mario.kleiner@tuebingen.mpg.de>
Mark Mueller <markkmueller@gmail.com> <MarkKMueller@gmail.com>
Marta Lofstedt <marta.lofstedt@intel.com> <marta.lofstedt@linux.intel.com>
Martin Peres <martin.peres@linux.intel.com> <martin.peres@labri.fr>
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Froehlich <Mathias.Froehlich@gmx.net>
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Froehlich <Mathias.Froehlich@web.de>
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Frohlich <M.Froehlich@science-computing.de>
Mathias Fröhlich <mathias.froehlich@gmx.net> <frohlich8@users.sourceforge.net>
Mathias Fröhlich <mathias.froehlich@gmx.net> <Mathias.Froehlich@gmx.net>
Mathias Fröhlich <mathias.froehlich@gmx.net> <Mathias.Froehlich@web.de>
Mathias Fröhlich <mathias.froehlich@gmx.net> M.Froehlich@science-computing.de <M.Froehlich@science-computing.de>
Matthew W. S. Bell <matthew@bells23.org.uk> Matthew Bell <matthew@bells23.org.uk>
Maxence Le Doré <maxence.ledore@gmail.com> Maxence Le Dore <maxence.ledore@gmail.com>
Micah Fedke <micah.fedke@collabora.co.uk> <M.Fedke@Astronautics.com>
Michal Krol <michal@vmware.com> <michal@tungstengraphics.com>
Michal Krol <michal@vmware.com> Michal Krol <michal@ubuntu-vbox.(none)>
Michal Krol <michal@vmware.com> Michal Krol <mjkrol@gmail.org>
Michal Krol <michal@vmware.com> michal <michal@capacitor.(none)>
Michal Krol <michal@vmware.com> michal <michal@michal-laptop.(none)>
Michal Krol <michal@vmware.com> michal <michal@quad.(none)>
Michal Krol <michal@vmware.com> michal <michal@transistor.(none)>
Michal Krol <michal@vmware.com> Michal <michal@tungstengraphics.com>
Michal Krol <michal@vmware.com> michal <michal@wmvare.com>
Michel Dänzer <michel@daenzer.net> <michel.daenzer@amd.com>
Michel Dänzer <michel@daenzer.net> <daenzer@vmware.com>
Michel Dänzer <michel@daenzer.net> <michel@tungstengraphics.com>
Michel Dänzer <michel@daenzer.net> Michel Daenzer <michel.daenzer@amd.com>
Michel Dänzer <michel@daenzer.net> Michel Daenzer <daenzer@localhost.(none)>
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> Mike Kaplinksiy <mike.kaplinskiy@gmail.com>
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> <mike.kaplinskiy@gmai.com>
Mike Stroyan <mike@lunarg.com> <mike@LunarG.com>
Nian Wu <nian.wu@intel.com> <nian@graphics.(none)>
Nian Wu <nian.wu@intel.com> <nian@tinderbox.sh.intel.com>
Nick Bowler <nbowler@draconx.ca>
Nick Sarnie <commendsarnex@gmail.com>
Nicolai Hähnle <nicolai.haehnle@amd.com> <nhaehnle@gmail.com>
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <nhaehnle@gmail.com>
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <prefect_@gmx.net>
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <prefect@upb.de>
Nigel Stewart <nigels@users.sourceforge.net> <nigels@sourceforge.net>
Nigel Stewart <nigels@users.sourceforge.net> <nstewart@nvidia.com>
nobled <nobled@dreamwidth.org> <nobled2@nobled2-karmic.(none)>
Oliver McFadden <oliver.mcfadden@linux.intel.com> <z3ro.geek@gmail.com>
Owain Ainsworth <zerooa@googlemail.com> Owain G. Ainsworth <oga@openbsd.org>
Owen W. Taylor <otaylor@fishsoup.net> Owen Taylor <otaylor@snell.localdomain>
Patrice Mandin <patmandin@gmail.com> <patrice@manoir.racoon.city>
Patrice Mandin <patmandin@gmail.com> <pmandin@caramail.com>
Patrice Mandin <patmandin@gmail.com> <pmandin@freedesktop.org>
Pauli Nieminen <pauli.nieminen@linux.intel.com> <suokkos@gmail.com>
Paulo Zanoni <paulo.r.zanoni@intel.com> Paulo Zanoni <pzanoni@mandriva.com>
Paul Seidler <sepek@exherbo.org> Paul Seidler <pl.seidler@googlemail.com>
Pekka Paalanen <pekka.paalanen@collabora.co.uk> <ppaalanen@gmail.com>
Pekka Paalanen <pekka.paalanen@collabora.co.uk> <pq@iki.fi>
Peter Hutterer <peter.hutterer@who-t.net> <peter@cs.unisa.edu.au>
Pierre-Eric Pelloux-Prayer <pelloux@gmail.com> pepp <pelloux@gmail.com>
Pierre Willenbrock <pierre@pirsoft.de> Pierre Willenbrok <pierre@pirsoft.de>
Quentin Glidic <sardemff7+git@sardemff7.net> <sardemff7@sardemff7.net>
RALOVICH, Kristóf <tade60@freemail.hu> <kristof.ralovich@gmail.com>
Richard Li <richardradeon@gmail.com> <RichardZ.Li@amd.com>
# The next ones are not 100% sure
Richard Li <richardradeon@gmail.com> richard <richard@richard-desktop3.(none)>
Richard Li <richardradeon@gmail.com> richard <richard@richard-desktop.(none)>
Richard Li <richardradeon@gmail.com> root <root@richard-desktop.(none)>
Richard Sandiford <rsandifo@linux.vnet.ibm.com> <r.sandiford@uk.ibm.com>
Rob Clark <robclark@freedesktop.org> <Rob Clark robdclark@freedesktop.org>
Rob Clark <robclark@freedesktop.org> <robdclark@gmail.com>
Robert Bragg <robert@sixbynine.org> <robert@linux.intel.com>
Robert Ellison <papillo@vmware.com> <papillo@i965-laptop.(none)>
Robert Ellison <papillo@vmware.com> <papillo@tungstengraphics.com>
Robert Hooker <sarvatt@ubuntu.com> <robert.hooker@canonical.com>
Roland Scheidegger <sroland@vmware.com> <rscheidegger@gmx.ch>
Roland Scheidegger <sroland@vmware.com> <sroland@tungstengraphics.com>
Roy Spliet <rspliet@eclipso.eu> <r.spliet@student.tudelft.nl>
Rune Petersen <rune@megahurts.dk> Rune Peterson <rune@megahurts.dk>
Ryan Houdek <sonicadvance1@gmail.com> <Sonicadvance1@gmail.com>
Sam Hocevar <sam@hocevar.net> Sam Hocevar <sam@zoy.org>
Samuel Iglesias Gonsálvez <siglesias@igalia.com> Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Sean D'Epagnier <sean@depagnier.com> <geckosenator@freedesktop.org>
Serge Martin <edb+mesa@sigluy.net> Serge Martin (EdB) <edb+mesa@sigluy.net>
Serge Martin <edb+mesa@sigluy.net> EdB <edb+mesa@sigluy.net>
Sinclair Yeh <syeh@vmware.com> <sinclair.yeh@intel.com>
Stefan Brüns <stefan.bruens@rwth-aachen.de> <Stefan.Bruens@rwth-aachen.de>
Stéphane Marchesin <marcheu@chromium.org> Stephane Marchesin <marchesin@icps.u-strasbg.fr>
Stéphane Marchesin <marcheu@chromium.org> Stephane Marchesin <stephane.marchesin@gmail.com>
Sven M. Hallberg <pesco@users.sourceforge.net> pesco <pesco>
Tapani Pälli <tapani.palli@intel.com> <tapani.palli@gmail.com>
Tapani Pälli <tapani.palli@intel.com> Tapani <tapani.palli@intel.com>
Thierry Reding <treding@nvidia.com> <thierry@gilfi.de>
Thierry Reding <treding@nvidia.com> <thierry.reding@avionic-design.de>
Thierry Vignaud <thierry.vignaud@gmail.com> <tvignaud@mandriva.com>
Thomas Balling Sørensen <tball@io.dk> <tball@tball-laptop.(none)>
Thomas Hellstrom <thellstrom@vmware.com> Thomas <thellstrom@vmware.com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thellstrom-at-vmware-dot-com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thomas-at-tungstengraphics-dot-com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thomas@tungstengraphics.com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellström <thomas@tungstengraphics.com>
Thomas Tanner <tanner@gmx.net> tanner <tanner>
Tilman Sauerbeck <tilman@code-monkey.de> <tilman@freedesktop.org>
Timothy Arceri <timothy.arceri@collabora.com> <t_arceri@yahoo.com.au>
Timothy Arceri <timothy.arceri@collabora.com> Timothy <t_arceri@yahoo.com.au>
Tom Fogal <tfogal@alumni.unh.edu> <tfogal@sci.utah.edu>
Tom Stellard <thomas.stellard@amd.com> <tstellar@gmail.com>
Tom Stellard <thomas.stellard@amd.com> Thomas Stellard <tom.stellard@amd.com>
Tormod Volden <debian.tormod@gmail.com> <lists.tormod@gmail.com>
Török Edwin <edwin+mesa@etorok.net> Török Edvin <edwintorok@gmail.com>
Török Edwin <edwin+mesa@etorok.net> <edwintorok@gmail.com>
Ville Syrjälä <ville.syrjala@linux.intel.com> Ville Syrjala <syrjala@freedesktop.org>
Ville Syrjälä <ville.syrjala@linux.intel.com> Ville Syrjala <syrjala@sci.fi>
Vincent Lejeune <vljn@ovi.com> <peluche.canard@gmail.com>
Vinson Lee <vlee@freedesktop.org> <vlee@vmware.com>
Zhenyu Wang <zhenyuw@linux.intel.com> Wang Zhenyu <zhenyu.z.wang@intel.com>
Zack Rusin <zackr@vmware.com> <zack@kde.org>
Zack Rusin <zackr@vmware.com> <zack@pixel.(none)>
Zack Rusin <zackr@vmware.com> <zack@tungstengraphics.com>
Zhang <zxpmyth@yahoo.com.cn> zhang <zxpmyth@yahoo.com.cn>

View File

@@ -1,399 +0,0 @@
language: c
sudo: false
dist: trusty
cache:
apt: true
ccache: true
env:
global:
- XORG_RELEASES=http://xorg.freedesktop.org/releases/individual
- XCB_RELEASES=http://xcb.freedesktop.org/dist
- WAYLAND_RELEASES=http://wayland.freedesktop.org/releases
- XORGMACROS_VERSION=util-macros-1.19.0
- GLPROTO_VERSION=glproto-1.4.17
- DRI2PROTO_VERSION=dri2proto-2.8
- LIBPCIACCESS_VERSION=libpciaccess-0.13.4
- LIBDRM_VERSION=libdrm-2.4.74
- XCBPROTO_VERSION=xcb-proto-1.11
- LIBXCB_VERSION=libxcb-1.11
- LIBXSHMFENCE_VERSION=libxshmfence-1.2
- LIBTXC_DXTN_VERSION=libtxc_dxtn-1.0.1
- LIBVDPAU_VERSION=libvdpau-1.1
- LIBVA_VERSION=libva-1.6.2
- LIBWAYLAND_VERSION=wayland-1.11.1
- WAYLAND_PROTOCOLS_VERSION=wayland-protocols-1.8
- PKG_CONFIG_PATH=$HOME/prefix/lib/pkgconfig:$HOME/prefix/share/pkgconfig
- LD_LIBRARY_PATH="$HOME/prefix/lib:$LD_LIBRARY_PATH"
matrix:
include:
- env:
- LABEL="make loaders/classic DRI"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="make check"
- DRI_LOADERS="--enable-glx --enable-gbm --enable-egl --with-platforms=x11,drm,surfaceless,wayland --enable-osmesa"
- DRI_DRIVERS="i915,i965,radeon,r200,swrast,nouveau"
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx --disable-gallium-osmesa"
- GALLIUM_DRIVERS=""
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--disable-libunwind"
addons:
apt:
packages:
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libxdamage-dev
- libxfixes-dev
- env:
# NOTE: Building SWR is 2x (yes two) times slower than all the other
# gallium drivers combined.
# Start this early so that it doesn't hunder the run time.
- LABEL="make Gallium Drivers SWR"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC="gcc-4.8"
- OVERRIDE_CXX="g++-4.8"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx --disable-gallium-osmesa"
- GALLIUM_DRIVERS="swr"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
- LABEL="make Gallium Drivers Other"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx --disable-gallium-osmesa"
- GALLIUM_DRIVERS="i915,nouveau,pl111,r300,r600,radeonsi,freedreno,svga,swrast,vc4,virgl,etnaviv,imx"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
# NOTE: Analogous to SWR above, building Clover is quite slow.
- LABEL="make Gallium ST Clover"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.6
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC=gcc-4.7
- OVERRIDE_CXX=g++-4.7
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx --disable-gallium-osmesa"
# i915 most likely doesn't work with OpenCL.
# Regardless - we're doing a quick build test here.
- GALLIUM_DRIVERS="i915"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.6
packages:
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- g++-4.7
# From sources above
- llvm-3.6-dev
- clang-3.6
- libclang-3.6-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
- LABEL="make Gallium ST Other"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.3
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --enable-xa --enable-nine --enable-xvmc --enable-vdpau --enable-va --enable-omx --enable-gallium-osmesa"
# We need swrast for osmesa and nine.
# i915 most likely doesn't work with most ST.
# Regardless - we're doing a quick build test here.
- GALLIUM_DRIVERS="i915,swrast"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
packages:
# We actually want to test against llvm-3.3
- llvm-3.3-dev
# Nine requires gcc 4.6... which is the one we have right ?
- libxvmc-dev
# Build locally, for now.
#- libvdpau-dev
#- libva-dev
- libomxil-bellagio-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
- LABEL="make Vulkan"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="make -C src/gtest check && make -C src/intel check"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl --with-platforms=x11,wayland"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --enable-dri3 --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx --disable-gallium-osmesa"
- GALLIUM_DRIVERS=""
- VULKAN_DRIVERS="intel,radeon"
- LIBUNWIND_FLAGS="--disable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons"
- BUILD=scons
- SCONSFLAGS="-j4"
# Explicitly disable.
- SCONS_TARGET="llvm=0"
# Keep it symmetrical to the make build.
- SCONS_CHECK_COMMAND="scons llvm=0 check"
addons:
apt:
packages:
- scons
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons LLVM"
- BUILD=scons
- SCONSFLAGS="-j4"
- SCONS_TARGET="llvm=1"
# Keep it symmetrical to the make build.
- SCONS_CHECK_COMMAND="scons llvm=1 check"
- LLVM_VERSION=3.3
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
- scons
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- llvm-3.3-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons SWR"
- BUILD=scons
- SCONSFLAGS="-j4"
- SCONS_TARGET="swr=1"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
# Keep it symmetrical to the make build. There's no actual SWR, yet.
- SCONS_CHECK_COMMAND="true"
- OVERRIDE_CC="gcc-4.8"
- OVERRIDE_CXX="g++-4.8"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- scons
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
install:
- pip install --user mako
# Since libdrm gets updated in configure.ac regularly, try to pick up the
# latest version from there.
- for line in `grep "^LIBDRM.*_REQUIRED=" configure.ac`; do
old_ver=`echo $LIBDRM_VERSION | sed 's/libdrm-//'`;
new_ver=`echo $line | sed 's/.*REQUIRED=//'`;
if `echo "$old_ver,$new_ver" | tr ',' '\n' | sort -Vc 2> /dev/null`; then
export LIBDRM_VERSION="libdrm-$new_ver";
fi;
done
# Install dependencies where we require specific versions (or where
# disallowed by Travis CI's package whitelisting).
- wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
- tar -jxvf $XORGMACROS_VERSION.tar.bz2
- (cd $XORGMACROS_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$GLPROTO_VERSION.tar.bz2
- tar -jxvf $GLPROTO_VERSION.tar.bz2
- (cd $GLPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$DRI2PROTO_VERSION.tar.bz2
- tar -jxvf $DRI2PROTO_VERSION.tar.bz2
- (cd $DRI2PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
- tar -jxvf $XCBPROTO_VERSION.tar.bz2
- (cd $XCBPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XCB_RELEASES/$LIBXCB_VERSION.tar.bz2
- tar -jxvf $LIBXCB_VERSION.tar.bz2
- (cd $LIBXCB_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/lib/$LIBPCIACCESS_VERSION.tar.bz2
- tar -jxvf $LIBPCIACCESS_VERSION.tar.bz2
- (cd $LIBPCIACCESS_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget http://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
- tar -jxvf $LIBDRM_VERSION.tar.bz2
- (cd $LIBDRM_VERSION && ./configure --prefix=$HOME/prefix --enable-vc4 --enable-freedreno --enable-etnaviv-experimental-api && make install)
- wget $XORG_RELEASES/lib/$LIBXSHMFENCE_VERSION.tar.bz2
- tar -jxvf $LIBXSHMFENCE_VERSION.tar.bz2
- (cd $LIBXSHMFENCE_VERSION && ./configure --prefix=$HOME/prefix && make install)
# libtxc-dxtn uses the patented S3 Texture Compression
# algorithm. Therefore, we don't want to use this library but it is
# still possible through setting the USE_TXC_DXTN variable to yes in
# the travis web UI.
#
# According to Wikipedia, the patent expires on October 2, 2017:
# https://en.wikipedia.org/wiki/S3_Texture_Compression#Patent
- if test "x$USE_TXC_DXTN" = xyes; then
wget https://people.freedesktop.org/~cbrill/libtxc_dxtn/$LIBTXC_DXTN_VERSION.tar.bz2;
tar -jxvf $LIBTXC_DXTN_VERSION.tar.bz2;
(cd $LIBTXC_DXTN_VERSION && ./configure --prefix=$HOME/prefix && make install);
fi
- wget http://people.freedesktop.org/~aplattner/vdpau/$LIBVDPAU_VERSION.tar.bz2
- tar -jxvf $LIBVDPAU_VERSION.tar.bz2
- (cd $LIBVDPAU_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget http://www.freedesktop.org/software/vaapi/releases/libva/$LIBVA_VERSION.tar.bz2
- tar -jxvf $LIBVA_VERSION.tar.bz2
- (cd $LIBVA_VERSION && ./configure --prefix=$HOME/prefix --disable-wayland --disable-dummy-driver && make install)
- wget $WAYLAND_RELEASES/$LIBWAYLAND_VERSION.tar.xz
- tar -axvf $LIBWAYLAND_VERSION.tar.xz
- (cd $LIBWAYLAND_VERSION && ./configure --prefix=$HOME/prefix --enable-libraries --without-host-scanner --disable-documentation --disable-dtd-validation && make install)
- wget $WAYLAND_RELEASES/$WAYLAND_PROTOCOLS_VERSION.tar.xz
- tar -axvf $WAYLAND_PROTOCOLS_VERSION.tar.xz
- (cd $WAYLAND_PROTOCOLS_VERSION && ./configure --prefix=$HOME/prefix && make install)
# Generate the header since one is missing on the Travis instance
- mkdir -p linux
- printf "%s\n" \
"#ifndef _LINUX_MEMFD_H" \
"#define _LINUX_MEMFD_H" \
"" \
"#define __NR_memfd_create 319" \
"#define SYS_memfd_create __NR_memfd_create" \
"" \
"#define MFD_CLOEXEC 0x0001U" \
"#define MFD_ALLOW_SEALING 0x0002U" \
"" \
"#endif /* _LINUX_MEMFD_H */" > linux/memfd.h
script:
- if test "x$BUILD" = xmake; then
test -n "$OVERRIDE_CC" && export CC="$OVERRIDE_CC";
test -n "$OVERRIDE_CXX" && export CXX="$OVERRIDE_CXX";
export CC="$CC -isystem`pwd`";
./autogen.sh --enable-debug
$LIBUNWIND_FLAGS
$DRI_LOADERS
--with-dri-drivers=$DRI_DRIVERS
$GALLIUM_ST
--with-gallium-drivers=$GALLIUM_DRIVERS
--with-vulkan-drivers=$VULKAN_DRIVERS
--disable-llvm-shared-libs
&&
make && eval $MAKE_CHECK_COMMAND;
fi
- if test "x$BUILD" = xscons; then
test -n "$OVERRIDE_CC" && export CC="$OVERRIDE_CC";
test -n "$OVERRIDE_CXX" && export CXX="$OVERRIDE_CXX";
scons $SCONS_TARGET && eval $SCONS_CHECK_COMMAND;
fi

View File

@@ -21,8 +21,13 @@
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
# use c99 compiler by default
ifeq ($(LOCAL_CC),)
ifeq ($(LOCAL_IS_HOST_MODULE),true)
LOCAL_CFLAGS += -D_GNU_SOURCE
LOCAL_CC := $(HOST_CC) -std=c99 -D_GNU_SOURCE
else
LOCAL_CC := $(TARGET_CC) -std=c99
endif
endif
LOCAL_C_INCLUDES += \
@@ -30,24 +35,13 @@ LOCAL_C_INCLUDES += \
$(MESA_TOP)/include
MESA_VERSION := $(shell cat $(MESA_TOP)/VERSION)
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
LOCAL_CFLAGS += \
-Wno-unused-parameter \
-Wno-date-time \
-Wno-pointer-arith \
-Wno-missing-field-initializers \
-Wno-initializer-overrides \
-Wno-mismatched-tags \
-DVERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\"
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\" \
-DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)
# XXX: The following __STDC_*_MACROS defines should not be needed.
# It's likely due to a bug elsewhere, but let's temporarily add them
# here to fix the radeonsi build.
LOCAL_CFLAGS += \
-DANDROID_API_LEVEL=$(PLATFORM_SDK_VERSION) \
-DENABLE_SHADER_CACHE \
-D__STDC_CONSTANT_MACROS \
-D__STDC_LIMIT_MACROS \
-DHAVE___BUILTIN_EXPECT \
-DHAVE___BUILTIN_FFS \
@@ -56,7 +50,6 @@ LOCAL_CFLAGS += \
-DHAVE_FUNC_ATTRIBUTE_UNUSED \
-DHAVE_FUNC_ATTRIBUTE_FORMAT \
-DHAVE_FUNC_ATTRIBUTE_PACKED \
-DHAVE_FUNC_ATTRIBUTE_ALIAS \
-DHAVE___BUILTIN_CTZ \
-DHAVE___BUILTIN_POPCOUNT \
-DHAVE___BUILTIN_POPCOUNTLL \
@@ -64,42 +57,30 @@ LOCAL_CFLAGS += \
-DHAVE___BUILTIN_CLZLL \
-DHAVE___BUILTIN_UNREACHABLE \
-DHAVE_PTHREAD=1 \
-DHAVE_DLOPEN \
-DHAVE_DL_ITERATE_PHDR \
-DMAJOR_IN_SYSMACROS \
-fvisibility=hidden \
-Wno-sign-compare
LOCAL_CPPFLAGS += \
-D__STDC_CONSTANT_MACROS \
-D__STDC_FORMAT_MACROS \
-D__STDC_LIMIT_MACROS \
-Wno-error=non-virtual-dtor \
-Wno-non-virtual-dtor
# mesa requires at least c99 compiler
LOCAL_CONLYFLAGS += \
-std=c99
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
ifeq ($(TARGET_ARCH),x86)
LOCAL_CFLAGS += \
-DUSE_X86_ASM
-DUSE_X86_ASM \
-DHAVE_DLOPEN \
endif
endif
ifeq ($(ARCH_ARM_HAVE_NEON),true)
LOCAL_CFLAGS_arm += -DUSE_ARM_ASM
endif
LOCAL_CFLAGS_arm64 += -DUSE_AARCH64_ASM
ifneq ($(LOCAL_IS_HOST_MODULE),true)
LOCAL_CFLAGS += -DHAVE_LIBDRM
LOCAL_SHARED_LIBRARIES += libdrm
ifeq ($(MESA_ENABLE_LLVM),true)
LOCAL_CFLAGS += \
-DHAVE_LLVM=0x0305 -DMESA_LLVM_VERSION_PATCH=2 \
-D__STDC_CONSTANT_MACROS \
-D__STDC_FORMAT_MACROS \
-D__STDC_LIMIT_MACROS
endif
LOCAL_CFLAGS_32 += -DDEFAULT_DRIVER_DIR=\"/system/lib/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_CFLAGS_64 += -DDEFAULT_DRIVER_DIR=\"/system/lib64/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_CPPFLAGS += \
$(if $(filter true,$(MESA_LOLLIPOP_BUILD)),-D_USING_LIBCXX) \
-Wno-error=non-virtual-dtor \
-Wno-non-virtual-dtor
# uncomment to keep the debug symbols
#LOCAL_STRIP_MODULE := false
@@ -107,6 +88,3 @@ LOCAL_CFLAGS_64 += -DDEFAULT_DRIVER_DIR=\"/system/lib64/$(MESA_DRI_MODULE_REL_PA
ifeq ($(strip $(LOCAL_MODULE_TAGS)),)
LOCAL_MODULE_TAGS := optional
endif
# Quiet down the build system and remove any .h files from the sources
LOCAL_SRC_FILES := $(patsubst %.h, , $(LOCAL_SRC_FILES))

View File

@@ -24,7 +24,7 @@
# BOARD_GPU_DRIVERS should be defined. The valid values are
#
# classic drivers: i915 i965
# gallium drivers: swrast freedreno i915g nouveau pl111 r300g r600g radeonsi vc4 virgl vmwgfx etnaviv imx
# gallium drivers: swrast freedreno i915g ilo nouveau r300g r600g radeonsi vc4 vmwgfx
#
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
# module will also be built. DRI modules will be loaded by libGLES_mesa.
@@ -32,50 +32,32 @@
MESA_TOP := $(call my-dir)
MESA_ANDROID_MAJOR_VERSION := $(word 1, $(subst ., , $(PLATFORM_VERSION)))
ifneq ($(filter 2 4, $(MESA_ANDROID_MAJOR_VERSION)),)
$(error "Android 4.4 and earlier not supported")
MESA_ANDROID_MINOR_VERSION := $(word 2, $(subst ., , $(PLATFORM_VERSION)))
MESA_ANDROID_VERSION := $(MESA_ANDROID_MAJOR_VERSION).$(MESA_ANDROID_MINOR_VERSION)
ifeq ($(filter 1 2 3 4,$(MESA_ANDROID_MAJOR_VERSION)),)
MESA_LOLLIPOP_BUILD := true
else
define local-generated-sources-dir
$(call local-intermediates-dir)
endef
endif
MESA_DRI_MODULE_REL_PATH := dri
MESA_DRI_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/$(MESA_DRI_MODULE_REL_PATH)
MESA_DRI_MODULE_UNSTRIPPED_PATH := $(TARGET_OUT_SHARED_LIBRARIES_UNSTRIPPED)/$(MESA_DRI_MODULE_REL_PATH)
MESA_COMMON_MK := $(MESA_TOP)/Android.common.mk
MESA_PYTHON2 := python
# Lists to convert driver names to boolean variables
# in form of <driver name>.<boolean make variable>
classic_drivers := i915.HAVE_I915_DRI i965.HAVE_I965_DRI
gallium_drivers := \
swrast.HAVE_GALLIUM_SOFTPIPE \
freedreno.HAVE_GALLIUM_FREEDRENO \
i915g.HAVE_GALLIUM_I915 \
nouveau.HAVE_GALLIUM_NOUVEAU \
pl111.HAVE_GALLIUM_PL111 \
r300g.HAVE_GALLIUM_R300 \
r600g.HAVE_GALLIUM_R600 \
radeonsi.HAVE_GALLIUM_RADEONSI \
vmwgfx.HAVE_GALLIUM_VMWGFX \
vc4.HAVE_GALLIUM_VC4 \
virgl.HAVE_GALLIUM_VIRGL \
etnaviv.HAVE_GALLIUM_ETNAVIV \
imx.HAVE_GALLIUM_IMX
classic_drivers := i915 i965
gallium_drivers := swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx vc4
ifeq ($(BOARD_GPU_DRIVERS),all)
MESA_BUILD_CLASSIC := $(filter HAVE_%, $(subst ., , $(classic_drivers)))
MESA_BUILD_GALLIUM := $(filter HAVE_%, $(subst ., , $(gallium_drivers)))
else
# Warn if we have any invalid driver names
$(foreach d, $(BOARD_GPU_DRIVERS), \
$(if $(findstring $(d).,$(classic_drivers) $(gallium_drivers)), \
, \
$(warning invalid GPU driver: $(d)) \
) \
)
MESA_BUILD_CLASSIC := $(strip $(foreach d, $(BOARD_GPU_DRIVERS), $(patsubst $(d).%,%, $(filter $(d).%, $(classic_drivers)))))
MESA_BUILD_GALLIUM := $(strip $(foreach d, $(BOARD_GPU_DRIVERS), $(patsubst $(d).%,%, $(filter $(d).%, $(gallium_drivers)))))
MESA_GPU_DRIVERS := $(strip $(BOARD_GPU_DRIVERS))
# warn about invalid drivers
invalid_drivers := $(filter-out \
$(classic_drivers) $(gallium_drivers), $(MESA_GPU_DRIVERS))
ifneq ($(invalid_drivers),)
$(warning invalid GPU drivers: $(invalid_drivers))
# tidy up
MESA_GPU_DRIVERS := $(filter-out $(invalid_drivers), $(MESA_GPU_DRIVERS))
endif
$(foreach d, $(MESA_BUILD_CLASSIC) $(MESA_BUILD_GALLIUM), $(eval $(d) := true))
# host and target must be the same arch to generate matypes.h
ifeq ($(TARGET_ARCH),$(HOST_ARCH))
@@ -84,37 +66,36 @@ else
MESA_ENABLE_ASM := false
endif
ifneq ($(filter true, $(HAVE_GALLIUM_RADEONSI)),)
MESA_ENABLE_LLVM := true
ifneq ($(filter $(classic_drivers), $(MESA_GPU_DRIVERS)),)
MESA_BUILD_CLASSIC := true
else
MESA_BUILD_CLASSIC := false
endif
define mesa-build-with-llvm
$(if $(filter $(MESA_ANDROID_MAJOR_VERSION), 4 5), \
$(warning Unsupported LLVM version in Android $(MESA_ANDROID_MAJOR_VERSION)),) \
$(if $(filter 6,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0307 -DMESA_LLVM_VERSION_PATCH=0)) \
$(if $(filter 7,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0308 -DMESA_LLVM_VERSION_PATCH=0)) \
$(if $(filter O,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0309 -DMESA_LLVM_VERSION_PATCH=0)) \
$(eval LOCAL_SHARED_LIBRARIES += libLLVM)
endef
ifneq ($(filter $(gallium_drivers), $(MESA_GPU_DRIVERS)),)
MESA_BUILD_GALLIUM := true
else
MESA_BUILD_GALLIUM := false
endif
MESA_ENABLE_LLVM := $(if $(filter radeonsi,$(MESA_GPU_DRIVERS)),true,false)
# add subdirectories
ifneq ($(strip $(MESA_GPU_DRIVERS)),)
SUBDIRS := \
src/gbm \
src/loader \
src/mapi \
src/compiler \
src/glsl \
src/mesa \
src/util \
src/egl \
src/amd \
src/broadcom \
src/intel \
src/mesa/drivers/dri \
src/vulkan
src/mesa/drivers/dri
INC_DIRS := $(call all-named-subdir-makefiles,$(SUBDIRS))
INC_DIRS += $(call all-named-subdir-makefiles,src/gallium)
include $(INC_DIRS)
ifeq ($(strip $(MESA_BUILD_GALLIUM)),true)
SUBDIRS += src/gallium
endif
include $(call all-named-subdir-makefiles,$(SUBDIRS))
endif

View File

@@ -22,30 +22,20 @@
SUBDIRS = src
AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-dri \
--enable-dri3 \
--enable-egl \
--enable-gallium-tests \
--enable-gallium-osmesa \
--enable-llvm \
--enable-gbm \
--enable-gles1 \
--enable-gles2 \
--enable-glx \
--enable-glx-tls \
--enable-nine \
--enable-opencl \
--enable-opengl \
--enable-va \
--enable-vdpau \
--enable-xa \
--enable-xvmc \
--enable-llvm-shared-libs \
--enable-libunwind \
--with-platforms=x11,wayland,drm,surfaceless \
--disable-llvm-shared-libs \
--with-egl-platforms=x11,wayland,drm \
--with-dri-drivers=i915,i965,nouveau,radeon,r200,swrast \
--with-gallium-drivers=i915,nouveau,r300,pl111,r600,radeonsi,freedreno,svga,swrast,vc4,virgl,swr,etnaviv,imx \
--with-vulkan-drivers=intel,radeon
--with-gallium-drivers=i915,ilo,nouveau,r300,r600,radeonsi,freedreno,svga,swrast
ACLOCAL_AMFLAGS = -I m4
@@ -54,7 +44,6 @@ EXTRA_DIST = \
common.py \
docs \
doxygen \
bin/git_sha1_gen.sh \
scons \
SConstruct
@@ -62,14 +51,9 @@ noinst_HEADERS = \
include/c99_alloca.h \
include/c99_compat.h \
include/c99_math.h \
include/c99 \
include/c11 \
include/drm-uapi/drm.h \
include/drm-uapi/drm_fourcc.h \
include/drm-uapi/drm_mode.h \
include/drm-uapi/i915_drm.h \
include/drm-uapi/vc4_drm.h \
include/D3D9 \
include/GL/wglext.h \
include/HaikuGL \
include/no_extern_c.h \
include/pci_ids

122
REVIEWERS
View File

@@ -1,122 +0,0 @@
Overview:
This file is similar in syntax (or more precisly a subset) of what is
used by the MAINTAINERS file in the linux kernel. Some fields do not
apply, for example, in all cases, send patches to:
mesa-dev@lists.freedesktop.org
and in all cases the patchwork instance is:
https://patchwork.freedesktop.org/project/mesa/
The purpose is not exactly the same the MAINTAINERS file in the linux
kernel, as there are not official/formal maintainers of different
subsystems in mesa, but is meant to give an idea of who to CC for
various patches for review, and to allow the use of
scripts/get_reviewer.pl as git --cc-cmd.
Usage:
When sending patches:
git send-email --cc-cmd ./scripts/get_reviewer.pl ...
Or to configure as default:
git config sendemail.cccmd ./scripts/get_reviewer.pl
Descriptions of section entries:
R: Designated reviewer: FullName <address@domain>
These reviewers should be CCed on patches.
F: Files and directories with wildcard patterns.
A trailing slash includes all files and subdirectory files.
F: drivers/net/ all files in and below drivers/net
F: drivers/net/* all files in drivers/net, but not below
F: */net/* all files in "any top level directory"/net
One pattern per line. Multiple F: lines acceptable.
N: Files and directories with regex patterns.
N: [^a-z]tegra all files whose path contains the word tegra
One pattern per line. Multiple N: lines acceptable.
scripts/get_maintainer.pl has different behavior for files that
match F: pattern and matches of N: patterns. By default,
get_maintainer will not look at git log history when an F: pattern
match occurs. When an N: match occurs, git log history is used
to also notify the people that have git commit signatures.
Maintainers List (try to look for most precise areas first)
Note: this is an opt-in system, I have not tried to add anyone who hasn't
either asked me or sent a patch to add themselves.
-----------------------------------
NIR
R: Jason Ekstrand <jason@jlekstrand.net>
F: src/compiler/nir/
DOCUMENTATION
R: Emil Velikov <emil.l.velikov@gmail.com>
R: Eric Engestrom <eric@engestrom.ch>
F: docs/
F: doxygen/
COMPATIBILITY HEADERS
R: Emil Velikov <emil.l.velikov@gmail.com>
F: include/c99*
DRI LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/loader/
EGL
R: Eric Engestrom <eric@engestrom.ch>
F: src/egl/
GALLIUM LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/gallium/auxiliary/pipe-loader/
F: src/gallium/auxiliary/target-helpers/
GALLIUM TARGETS
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/gallium/targets/
AUTOCONF BUILD
R: Emil Velikov <emil.l.velikov@gmail.com>
F: autogen.sh
F: configure.ac
F: */Automake.inc
F: */Makefile.*am
F: */Makefile.sources
SCONS BUILD
F: scons/
F: */SConscript*
F: */Makefile.sources
ANDROID BUILD
R: Emil Velikov <emil.l.velikov@gmail.com>
R: Rob Herring <robh@kernel.org>
F: CleanSpec.mk
F: */Android.*mk
F: */Makefile.sources
ANDROID EGL SUPPORT
R: Rob Herring <robh@kernel.org>
R: Tomasz Figa <tfiga@chromium.org>
F: src/egl/drivers/dri2/platform_android.c
WAYLAND EGL SUPPORT
R: Daniel Stone <daniels@collabora.com>
F: src/egl/wayland/*
F: src/egl/drivers/dri2/platform_wayland.c
FREEDRENO
R: Rob Clark <robclark@freedesktop.org>
F: src/gallium/drivers/freedreno/
GLX
R: Adam Jackson <ajax@redhat.com>
F: src/glx/

View File

@@ -1,7 +1,7 @@
#######################################################################
# Top-level SConstruct
#
# For example, invoke scons as
# For example, invoke scons as
#
# scons build=debug llvm=yes machine=x86
#
@@ -12,13 +12,13 @@
# build='debug'
# llvm=True
# machine='x86'
#
#
# Invoke
#
# scons -h
#
# to get the full list of options. See scons manpage for more info.
#
#
import os
import os.path
@@ -36,7 +36,7 @@ common.AddOptions(opts)
env = Environment(
options = opts,
tools = ['gallium'],
toolpath = ['#scons'],
toolpath = ['#scons'],
ENV = os.environ,
)
@@ -50,10 +50,10 @@ except KeyError:
pass
else:
targets = targets.split(',')
print('scons: warning: targets option is deprecated; pass the targets on their own such as')
print()
print(' scons %s' % ' '.join(targets))
print()
print 'scons: warning: targets option is deprecated; pass the targets on their own such as'
print
print ' scons %s' % ' '.join(targets)
print
COMMAND_LINE_TARGETS.append(targets)
@@ -84,14 +84,9 @@ env.Append(CPPPATH = [
#print env.Dump()
# Add a check target for running tests
check = env.Alias('check')
env.AlwaysBuild(check)
#######################################################################
# Invoke host SConscripts
#
# Invoke host SConscripts
#
# For things that are meant to be run on the native host build machine, instead
# of the target machine.
#

View File

@@ -1 +1 @@
17.2.8
11.0.9

View File

@@ -1,82 +0,0 @@
# http://www.appveyor.com/docs/appveyor-yml
#
# To setup AppVeyor for your own personal repositories do the following:
# - Sign up
# - Add a new project
# - Select Git and fill in the Git clone URL
# - Setup a Git hook as explained in
# https://github.com/appveyor/webhooks#installing-git-hook
# - Check 'Settings > General > Skip branches without appveyor.yml'
# - Check 'Settings > General > Rolling builds'
# - Setup the global or project notifications to your liking
#
# Note that kicking (or restarting) a build via the web UI will not work, as it
# will fail to find appveyor.yml . The Git hook is the most practical way to
# kick a build.
#
# See also:
# - http://help.appveyor.com/discussions/problems/2209-node-grunt-build-specify-a-project-or-solution-file-the-directory-does-not-contain-a-project-or-solution-file
# - http://help.appveyor.com/discussions/questions/1184-build-config-vs-appveyoryaml
version: '{build}'
branches:
except:
- /^travis.*$/
# Don't download the full Mesa history to speed up cloning. However the clone
# depth must not be too small, otherwise builds might fail when lots of patches
# are committed in succession, because the desired commit is not found on the
# truncated history.
#
# See also:
# - https://www.appveyor.com/blog/2014/06/04/shallow-clone-for-git-repositories
clone_depth: 100
cache:
- win_flex_bison-2.5.9.zip
- llvm-3.3.1-msvc2013-mtd.7z
os: Visual Studio 2013
environment:
WINFLEXBISON_ARCHIVE: win_flex_bison-2.5.9.zip
LLVM_ARCHIVE: llvm-3.3.1-msvc2013-mtd.7z
install:
# Check pip
- python --version
- python -m pip --version
# Install Mako
- python -m pip install Mako==1.0.6
# Install pywin32 extensions, needed by SCons
- python -m pip install pypiwin32
# Install python wheels, necessary to install SCons via pip
- python -m pip install wheel
# Install SCons
- python -m pip install scons==2.5.1
- scons --version
# Install flex/bison
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://downloads.sourceforge.net/project/winflexbison/old_versions/%WINFLEXBISON_ARCHIVE%"
- 7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
- set Path=%CD%\winflexbison;%Path%
- win_flex --version
- win_bison --version
# Download and extract LLVM
- if not exist "%LLVM_ARCHIVE%" appveyor DownloadFile "https://people.freedesktop.org/~jrfonseca/llvm/%LLVM_ARCHIVE%"
- 7z x -y "%LLVM_ARCHIVE%" > nul
- mkdir llvm\bin
- set LLVM=%CD%\llvm
build_script:
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=12.0 llvm=1
after_build:
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=12.0 llvm=1 check
# It's possible to setup notification here, as described in
# http://www.appveyor.com/docs/notifications#appveyor-yml-configuration , but
# doing so would cause the notification settings to be replicated across all
# repos, which is most likely undesired. So it's better to rely on the
# Appveyor global/project notification settings.

View File

@@ -1,161 +1,14 @@
# fixes: The commits are too invasive for stable. Instead the offending patches
# causing regressions have been reverted.
365d34540f331df57780dddf8da87235be0a6bcb mesa: correctly calculate the storage offset for i915
de0e62e1065e2d9172acf3ab7c70bba0160125c8 st/mesa: correctly calculate the storage offset
# The commit base differs greatly between 11.0 and master
2832ca95ecce064c7d841a3a374c2179f56161be glsl: fix stream qualifier for blocks with an instance name
# stable: Add loader::getCapability patches. It's rather invasive infra
# not suitable as a bugfix.
1bf703e4ea5c4f742bc7ba55d01e5afc3f4e11f9 dri_interface,egl,gallium: only expose RGBA visuals on Android
be5773fa8dfe9255d9abaf5c7d5bbbd2d922da08 Android: fix compile error for DRI2 loader getCapability
31a6750988d7dd431f72ff1ff11bfca83bde5d8c st/dri: NULL check before deref DRI loader .getCapability
# Somewhat of a mixed feature/bugfix patch, causing some 200 piglit regressions
2b676570960277d47477822ffeccc672613f9142 gallium/swrast: fix front buffer blitting. (v2)
# stable: The commit addresses code that did not land in the stable branch
31bb8517a194af733deefe2d821537d994d39365 radv/gfx9: fix tile swizzle handling for gfx9
# causes regression in xwayland, kde/plasma, mpv, steam ... fdo#92759
839793680f99b8387bee9489733d5071c10f3ace i965: Use MESA_FORMAT_B8G8R8X8_SRGB for RGB visuals
# stable: Commit is not applicable when 4fab67a4415 is missing.
d496780fb2c7f2cf0e32b6a79dc528e5156dfcb3 intel/eu/validate: Look up types on demand in execution_type()
# already picked as commit 94ac4b3e84737b8c5faa371834670fd25502e024
b5b87c4ed1dfd58aec8905e0514c9ba92ba83e1d r600g: write all MRTs only if there is exactly one output (fixes a hang)
# fixes: Depend on preseding commit which adds new public GBM API
3a5e3aa5a53cff55a5e31766d713a41ffa5a93d7 egl/drm: Fix misused x and y offsets in swrast_put_image2()
fe2a6281b3b299998fe7399e7dbcc2077d773824 egl/drm: Fix misused x and y offsets in swrast_get_image()
# fixes: This commit addressed an earlier commit c7e9ebb3ab8 which did not
# land in branch
45c5c444518b7e83d9accd9f44702fa49282a3b8 radeonsi/gfx9: proper workaround for LS/HS VGPR initialization bug
# fixes: This commit addressed earlier commits 61ad2f13 and 6dcc54b4 which did
# not land in branch
979978ee06867a531b8d56cee252f5c83920a339 radv: Check for GFX9 for 1D arrays in image_size intrinsic.
# fixes: This commit addressed earlier commits dcf46e99 and 60878dd0 which did
# not land in branch
8e9e339c530c7b82b5a29d4b3183e8f5a01eae28 radv: copy the number of viewports/scissors at pipeline bind time
# stable: The commit regresses a few dEQP tests. Namely:
# dEQP-VK.api.copy_and_blit.core.buffer_to_buffer.partial
# dEQP-VK.api.copy_and_blit.dedicated_allocation.buffer_to_buffer.partial
14555d0b7a51bd3701764fd213c2459410143431 anv: Remove unreachable cases from isl_format_for_size()
# stable: The commit addresses earlier commit a62a9793357 which is no applicable
# for the stable branch
6c7720ed78db754d52f204cbb74897aa9e65ea7e anv/wsi: Allocate enough memory for the entire image
# stable: Commits are too invasive for 17.2.
98fdff7247b6877d028d33284f9cc63189ee204e configure.ac: factor out detection for old and buggy llvm
13a53c4f5cdd664fd155c9e78fb46a4387af006c configure.ac: rework llvm libs handling for 3.9+
a7ecf7b86f4eae59f3ceac2125e5d1725c403c07 Travis: add binutils 2.26 for a few more LLVM 3.9 builds
36d6d1e931936a80da327889862ba02942ac427b configure.ac: add llvm_add_optional_component helper
df3a43018020c16c1dfa88a76c9a84c9fb85be38 configure.ac: add missing LLVM components for OpenCL
# stable: Commit is too big for stable at this point.
4d24a7cb97641cacecd371d1968f6964785822e4 glsl: fix derived cs variables
# stable: 17.3 nomination only.
fee9d05e2136b2b7c5a1ad2be7180b99f733f539 radv: Update code pointer correctly if a variant is already created
# stable: 17.3 nomination only.
d8cefaa197f02944812ef535b1b303dd5bf26848 radv: use device name in cache creation like radeonsi.
# fixes: This commit addressed earlier commit 35ac13ed3 which did not
# land in branch.
11d688d9f0d2ee4d0178d1807c0075e5e8364b1d mesa/bufferobj: don't double negate the range
# extra: Commit is not applicable when ade416d0236 is missing.
07bfdb478bf844a0ac9cf3679f51f83c4abea5a1 broadcom/vc5: Propagate vc4 aliasing fix to vc5.
# stable: This commit addressed earlier commit 8d90e28839 which did
# not land in branch.
446c5726ecb968d06a6607e0df42be1cb74948c4 i965: fix blorp stage_prog_data->param leak
# stable: This commit addressed earlier commit 78ade659569 which did
# not land in branch.
8fbd82f464f26a56167f7962174b2b69756a105a etnaviv: don't do resolve-in-place without valid TS
# stable: This commit addressed earlier commit 8d90e28839 which did
# not land in branch.
7b4387519c382cffef9c62bbbbefcfe71cfde905 intel/fs: Alloc pull constants off mem_ctx
# stable: 17.3 nomination only.
3f8e3c2bd8f54ae6817f7496be47f4e1a8860d9c radeonsi: add a workaround for weird s_buffer_load_dword behavior on SI
7dae419aa7c34af820c08896acef3b65d855188e Android: move drivers' symlinks to /vendor (v2)
# fixes: This commit has more than one Fixes tag but the commit it
# addresses didn't land in branch.
e17e8934f9e4b008bdfb4f9abd8ed4faa604c7d9 automake: include git_sha1.h.in in release tarball
# stable: This commit is not really needed after 6ac2d169019.
e8c9e65185de3e821e1e482e77906d1d51efa3ec intel/fs: Use a pure vertical stride for large register strides
# stable: These commits addressed earlier commit 379b24a40d3 which did
# not land in branch.
7364f080f9a272323ed3491f278a1eed3eb9b1a7 intel/nir: Add a helper for getting the NoIndirect mask
3e63cf893f096a7263eb1856d58417dd2d170d4b intel/nir: Break the linking code into a helper in brw_nir.c
951a5dc4cc29da996b54ae63eeba1915a3a65b4a intel/nir: Use the correct indirect lowering masks in link_shaders
# stable: These commits resulted in a CTS regression being addressed
# at https://bugs.freedesktop.org/show_bug.cgi?id=103626 .
18fde36ced4279f2577097a1a7d31b55f2f5f141 intel/fs: Use the original destination region for int MUL lowering
# stable: These commits are refactorings rather than fixes.
fcd4adb9d08094520fb8d118d3448b04c6ec1fd1 intel/fs: Pass builders instead of blocks into emit_[un]zip
0d905597fe2997c89022c76cdf84dc4fba5eb055 intel/fs: Be more explicit about our placement of [un]zip
6c00240bc650805e0b66aa6e17dbe69bbe41e446 intel/fs: Don't stomp f0.1 in SIMD16 ballot
# stable: This commit addressed earlier commit ea1b97714d9b which did
# not land in branch.
50330d7115f0d5050ec3cfe6bca2b0136222e097 r600/shader: reserve first register of vertex shader.
# stable: This commit depends on earlier commit 3735af04152b which did
# not land in branch.
a6cc361e5fd2450249847d5ee8093d26ed7ff545 anv/cmd_buffer: Advance the address when initializing clear colors
# stable: This commit addressed earlier commit a62a97933578 which did
# not land in branch.
a07f7b26198ce0f5c8799481a673754968ac5daf anv/cmd_buffer: Take bo_offset into account in fast clear state addresses
# stable: These commits addressed earlier commit 2c4097aff1b which did
# not land in branch.
344252a27f8d875572bbe65641a825af8e73845d i965/bufmgr: Add a helper to mark a BO as external
0a6a137eb27129e17298cfe9dd620205588ee4f6 i965: Mark BOs as external when we export their handle
# stable: 17.3 nomination only.
6e4d65f674a70809e6df1a4f716f874828915562 broadcom/vc5: Add vc5_drm.h to the release tarball
4639cc716e89c69da41c7b54fa938457000fbd4c intel/blorp: Use mocs.tex for depth stencil
deec84fd771876b5c0755293376df11bc95b473b anv/blorp: Add a device parameter to blorp_surf_for_anv_image
bc933d0e8462871e19328f66182c35543e334013 intel/blorp: Make the MOCS setting part of blorp_address
d7a19d69ebc032ba7207fc97bc6f10d5bb35bb99 i965: Use PTE MOCS for all external buffers
# fixes: This commit is only a typo correction on an error message.
a6932faae1074445210d392a80b94fdac147b255 glsl: Fix typo fragement -> fragment
# fixes: This commit makes reference to 2 other commits but none have
# made it to the 17.2 queue.
9b0223046668593deb9c0be0b557994bb5218788 egl: pass the dri2_dpy to the $plat_teardown functions
# extra: The commit just references a proper fix that has already
# landed.
a31d0382084c8aa860ffcef9b12592c5c44e192f Revert "intel/fs: Use a pure vertical stride for large register strides"
# stable: The commit depends on at least one other that did not land in
# branch - 8b3a2578519.
010214b403de1b5e25a549372ba6192b89e05d06 radeonsi: allow DMABUF exports for local buffers
# stable: This commit addressed earlier commit ead0dfe31ec7 which did
# not land in branch.
709f5bdc4a2bf31f422f5cf60797224c0463c10a swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.
# stable: 17.3 nomination only.
bf0904e31fb7d9cd8932d582076c8d7beb02ba89 winsys/amdgpu: disable local BOs again due to worse performance
35c3cbad3c30ad3d40a6811dd6ca2286e013bfc5 radeonsi: don't call force_dcc_off for buffers
# fixes: This commit addressed earlier commit d1c9f30d7ff7 which did
# not land in branch.
1bdeac545f4ea9f7ca6947f5da7fcf4f5b3010dc radv: port merge tess info from anv
# extra: The commit just references a fix for an additional change in its v2.
c1ff99fd70cd2ceb2cac4723e4fd5efc93834746 main: Clear shader program data whenever ProgramBinary is called
# extra: The commit references a previous commit in which the changes
# should have been included but, as clarified by the
# developer, it is not needed for stable.
71e630753ebbee82e8f8709da5488296b2c070c8 r600: set DX10_CLAMP for compute shader too
# patch not applicable on branch (null check already exists)
f7b71451231c75c36771e8b7b0d78f05e0d50f65 glx/dri3: a drawable might not be bound at wait time

View File

@@ -1,2 +0,0 @@
[*.sh]
indent_style = tab

View File

@@ -1,4 +1,4 @@
#!/bin/sh
#!/bin/bash
# This script is used to generate the list of fixed bugs that
# appears in the release notes files, with HTML formatting.
@@ -11,6 +11,8 @@
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 > bugfixes
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee bugfixes
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | wc -l
# regex pattern: trim before bug number
@@ -19,17 +21,29 @@ trim_before='s/.*show_bug.cgi?id=\([0-9]*\).*/\1/'
# regex pattern: reconstruct the url
use_after='s,^,https://bugs.freedesktop.org/show_bug.cgi?id=,'
echo "<ul>"
echo ""
# extract fdo urls from commit log
git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after |\
while read url
do
id=$(echo $url | cut -d'=' -f2)
summary=$(wget --quiet -O - $url | grep -e '<title>.*</title>' | sed -e 's/ *<title>[0-9]\+ &ndash; \(.*\)<\/title>/\1/')
echo "<li><a href=\"$url\">Bug $id</a> - $summary</li>"
echo ""
done
urls=$(git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after)
echo "</ul>"
# if DRYRUN is set to "yes", simply print the URLs and don't fetch the
# details from fdo bugzilla.
#DRYRUN=yes
if [ "x$DRYRUN" = xyes ]; then
for i in $urls
do
echo $i
done
else
echo "<ul>"
echo ""
for i in $urls
do
id=$(echo $i | cut -d'=' -f2)
summary=$(wget --quiet -O - $i | grep -e '<title>.*</title>' | sed -e 's/ *<title>Bug [0-9]\+ &ndash; \(.*\)<\/title>/\1/')
echo "<li><a href=\"$i\">Bug $id</a> - $summary</li>"
echo ""
done
echo "</ul>"
fi

View File

@@ -10,36 +10,26 @@
# $ bin/get-extra-pick-list.sh | tee picklist
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# XXX: there should be a better way for this
latest_branchpoint=`git branch | grep \* | cut -c 3-`-branchpoint
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# For each cherry-picked commit...
cat already_picked | cut -c -8 |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' |\
cut -c -8 |\
while read sha
do
# ... check if it's referenced (fixed by another) patch
# Check if the original commit is referenced in master
git log -n1 --pretty=oneline --grep=$sha $latest_branchpoint..origin/master |\
cut -c -8 |\
while read candidate
do
# And flag up if it hasn't landed in branch yet.
if grep -q ^$candidate already_picked ; then
continue
# Check if the potential fix, hasn't landed in branch yet.
found=`git log -n1 --pretty=oneline --reverse --grep=$candidate $latest_branchpoint..HEAD |wc -l`
if test $found = 0
then
echo Commit $candidate might need to be picked, as it references $sha
fi
# Or if it isn't in the ignore list.
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$candidate bin/.cherry-ignore ; then
continue
fi
fi
printf "Commit \"%s\" references %s\n" \
"`git log -n1 --pretty=oneline $candidate`" \
"$sha"
done
done
rm -f already_picked

View File

@@ -1,81 +0,0 @@
#!/bin/sh
# Script for generating a list of candidates [referenced by a Fixes tag] for
# cherry-picking to a stable branch
#
# Usage examples:
#
# $ bin/get-fixes-pick-list.sh
# $ bin/get-fixes-pick-list.sh > picklist
# $ bin/get-fixes-pick-list.sh | tee picklist
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# List all the commits between day 1 and the branch point...
git log --reverse --pretty=%H $latest_branchpoint > already_landed
# ... and the ones cherry-picked.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for commits with Fixes tag
git log --reverse --pretty=%H -i --grep="fixes:" $latest_branchpoint..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list ...
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$sha bin/.cherry-ignore ; then
continue
fi
fi
# Skip if it has been already cherry-picked.
if grep -q ^$sha already_picked ; then
continue
fi
# Place every "fixes:" tag on its own line and join with the next word
# on its line or a later one.
fixes=`git show -s $sha | tr -d "\n" | sed -e 's/fixes:[[:space:]]*/\nfixes:/Ig' | grep "fixes:" | sed -e 's/\(fixes:[a-zA-Z0-9]*\).*$/\1/'`
# For each one try to extract the tag
fixes_count=`echo "$fixes" | wc -l`
warn=`(test $fixes_count -gt 1 && echo $fixes_count) || echo 0`
while [ $fixes_count -gt 0 ] ; do
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
# Bail out if we cannot find suitable id.
# Any specific validation the $id is valid and not some junk, is
# implied with the follow up code
if [ "x$id" = x ] ; then
continue
fi
# Check if the offending commit is in branch.
# Be that cherry-picked ...
# ... or landed before the branchpoint.
if grep -q ^$id already_picked ||
grep -q ^$id already_landed ; then
printf "Commit \"%s\" fixes %s\n" \
"`git log -n1 --pretty=oneline $sha`" \
"$id"
warn=$(($warn-1))
fi
done
if [ $warn -gt 0 ] ; then
printf "WARNING: Commit \"%s\" has more than one Fixes tag\n" \
"`git log -n1 --pretty=oneline $sha`"
fi
done
rm -f already_picked
rm -f already_landed

View File

@@ -8,16 +8,13 @@
# $ bin/get-pick-list.sh > picklist
# $ bin/get-pick-list.sh | tee picklist
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-stable' $latest_branchpoint..origin/master |\
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*11\.0.*mesa-stable\)' HEAD..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.

View File

@@ -1,42 +0,0 @@
#!/bin/sh
# Script for generating a list of candidates which have typos in the nomination line
#
# Usage examples:
#
# $ bin/get-typod-pick-list.sh
# $ bin/get-typod-pick-list.sh > picklist
# $ bin/get-typod-pick-list.sh | tee picklist
# NB:
# This script intentionally _never_ checks for specific version tag
# Should we consider folding it with the original get-pick-list.sh
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-dev' $latest_branchpoint..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$sha bin/.cherry-ignore ; then
continue
fi
fi
# Check to see if it has already been picked over.
if grep -q ^$sha already_picked ; then
continue
fi
git log -n1 --pretty=oneline $sha | cat
done
rm -f already_picked

View File

@@ -1,12 +0,0 @@
#!/bin/sh
# run git from the sources directory
cd "$(dirname "$0")"
# don't print anything if git fails
if ! git_sha1=$(git --git-dir=../.git rev-parse --short=10 HEAD 2>/dev/null)
then
exit
fi
printf '#define MESA_GIT_SHA1 "git-%s"\n' "$git_sha1"

View File

@@ -133,7 +133,7 @@ class PerfParser(LineParser):
def __init__(self, infile, symbol):
LineParser.__init__(self, infile)
self.symbol = symbol
self.symbol = symbol
def readline(self):
# Override LineParser.readline to ignore comment lines
@@ -155,7 +155,7 @@ class PerfParser(LineParser):
addresses.sort()
total_samples = 0
sys.stdout.write('%s:\n' % self.symbol)
sys.stdout.write('%s:\n' % self.symbol)
for address, instr in asm:
try:
sample = samples.pop(address)

View File

@@ -1,4 +1,4 @@
#!/bin/sh
#!/bin/bash
# This script is used to generate the list of changes that
# appears in the release notes files, with HTML formatting.
@@ -10,7 +10,7 @@
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee changes
in_log=0
typeset -i in_log=0
git shortlog $* | while read l
do

View File

@@ -59,7 +59,7 @@ if target_platform == 'windows' and host_platform != 'windows':
# find default_llvm value
if 'LLVM' in os.environ or 'LLVM_CONFIG' in os.environ:
if 'LLVM' in os.environ:
default_llvm = 'yes'
else:
default_llvm = 'no'
@@ -86,7 +86,7 @@ def AddOptions(opts):
from SCons.Options.EnumOption import EnumOption
opts.Add(EnumOption('build', 'build type', 'debug',
allowed_values=('debug', 'checked', 'profile',
'release', 'opt')))
'release')))
opts.Add(BoolOption('verbose', 'verbose output', 'no'))
opts.Add(EnumOption('machine', 'use machine-specific assembly code',
default_machine,
@@ -97,7 +97,6 @@ def AddOptions(opts):
opts.Add(BoolOption('embedded', 'embedded build', 'no'))
opts.Add(BoolOption('analyze',
'enable static code analysis where available', 'no'))
opts.Add(BoolOption('asan', 'enable Address Sanitizer', 'no'))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support',
'no'))
@@ -110,6 +109,5 @@ def AddOptions(opts):
opts.Add(BoolOption('texture_float',
'enable floating-point textures and renderbuffers',
'no'))
opts.Add(BoolOption('swr', 'Build OpenSWR', 'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')

File diff suppressed because it is too large Load Diff

490
docs/COPYING Normal file
View File

@@ -0,0 +1,490 @@
Some parts of Mesa are copyrighted under the GNU LGPL. See the
Mesa/docs/COPYRIGHT file for details.
The following is the standard GNU copyright file.
----------------------------------------------------------------------
GNU LIBRARY GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1991 Free Software Foundation, Inc.
675 Mass Ave, Cambridge, MA 02139, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the library GPL. It is
numbered 2 because it goes with version 2 of the ordinary GPL.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Library General Public License, applies to some
specially designated Free Software Foundation software, and to any
other libraries whose authors decide to use it. You can use it for
your libraries, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if
you distribute copies of the library, or if you modify it.
For example, if you distribute copies of the library, whether gratis
or for a fee, you must give the recipients all the rights that we gave
you. You must make sure that they, too, receive or can get the source
code. If you link a program with the library, you must provide
complete object files to the recipients so that they can relink them
with the library, after making changes to the library and recompiling
it. And you must show them these terms so they know their rights.
Our method of protecting your rights has two steps: (1) copyright
the library, and (2) offer you this license which gives you legal
permission to copy, distribute and/or modify the library.
Also, for each distributor's protection, we want to make certain
that everyone understands that there is no warranty for this free
library. If the library is modified by someone else and passed on, we
want its recipients to know that what they have is not the original
version, so that any problems introduced by others will not reflect on
the original authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that companies distributing free
software will individually obtain patent licenses, thus in effect
transforming the program into proprietary software. To prevent this,
we have made it clear that any patent must be licensed for everyone's
free use or not licensed at all.
Most GNU software, including some libraries, is covered by the ordinary
GNU General Public License, which was designed for utility programs. This
license, the GNU Library General Public License, applies to certain
designated libraries. This license is quite different from the ordinary
one; be sure to read it in full, and don't assume that anything in it is
the same as in the ordinary license.
The reason we have a separate public license for some libraries is that
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That's all there is to it!

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Status of OpenGL 3.x features in Mesa
Note: when an item is marked as "DONE" it means all the core Mesa
infrastructure is complete but it may be the case that few (if any) drivers
implement the features.
OpenGL Core and Compatibility context support
OpenGL 3.1 and later versions are only supported with the Core profile.
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
version with all deprecated features is 3.0. Some of the later GL features
are exposed in the 3.0 context as extensions.
Feature Status
----------------------------------------------------- ------------------------
GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE ()
Map buffer subranges (GL_ARB_map_buffer_range) DONE ()
Clamping controls (GL_ARB_color_buffer_float) DONE ()
Float textures, renderbuffers (GL_ARB_texture_float) DONE ()
GL_EXT_packed_float DONE ()
GL_EXT_texture_shared_exponent DONE ()
Float depth buffers (GL_ARB_depth_buffer_float) DONE ()
Framebuffer objects (GL_ARB_framebuffer_object) DONE ()
GL_ARB_half_float_pixel DONE (all drivers)
GL_ARB_half_float_vertex DONE ()
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE ()
GL_EXT_texture_compression_rgtc DONE ()
GL_ARB_texture_rg DONE ()
Transform feedback (GL_EXT_transform_feedback) DONE ()
Vertex array objects (GL_ARB_vertex_array_object) DONE ()
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*))
(*) llvmpipe and softpipe have fake Multisample anti-aliasing support
GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
Forward compatible context support/deprecations DONE ()
Instanced drawing (GL_ARB_draw_instanced) DONE ()
Buffer copying (GL_ARB_copy_buffer) DONE ()
Primitive restart (GL_NV_primitive_restart) DONE ()
16 vertex texture image units DONE ()
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts ()
Rectangular textures (GL_ARB_texture_rectangle) DONE ()
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE ()
Signed normalized textures (GL_EXT_texture_snorm) DONE ()
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
Core/compatibility profiles DONE
Geometry shaders DONE ()
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE ()
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE ()
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE ()
Provoking vertex (GL_ARB_provoking_vertex) DONE ()
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE ()
Multisample textures (GL_ARB_texture_multisample) DONE ()
Frag depth clamp (GL_ARB_depth_clamp) DONE ()
Fence objects (GL_ARB_sync) DONE ()
GLX_ARB_create_context_profile DONE
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL_ARB_blend_func_extended DONE ()
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE ()
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE ()
GL_ARB_texture_rgb10_a2ui DONE ()
GL_ARB_texture_swizzle DONE ()
GL_ARB_timer_query DONE ()
GL_ARB_instanced_arrays DONE ()
GL_ARB_vertex_type_2_10_10_10_rev DONE ()
GL 4.0, GLSL 4.00 --- all DONE: nvc0, radeonsi
GL_ARB_draw_buffers_blend DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_draw_indirect DONE (i965, r600, llvmpipe, softpipe)
GL_ARB_gpu_shader5 DONE (i965)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (r600, softpipe)
- Dynamically uniform UBO array indices DONE (r600)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (r600, softpipe)
- Enhanced textureGather DONE (r600, softpipe)
- Geometry shader instancing DONE (r600, llvmpipe, softpipe)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE (r600)
- Interpolation functions DONE (r600)
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965, nv50, r600)
GL_ARB_shader_subroutine DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_tessellation_shader DONE ()
GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, llvmpipe, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_texture_query_lod DONE (i965, nv50, r600)
GL_ARB_transform_feedback2 DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_transform_feedback3 DONE (i965, nv50, r600, llvmpipe, softpipe)
GL 4.1, GLSL 4.10 --- all DONE: nvc0, radeonsi
GL_ARB_ES2_compatibility DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (llvmpipe, softpipe)
GL_ARB_viewport_array DONE (i965, nv50, r600, llvmpipe)
GL 4.2, GLSL 4.20:
GL_ARB_texture_compression_bptc DONE (i965, nvc0, r600, radeonsi)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_shader_image_load_store DONE (i965)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_map_buffer_alignment DONE (all drivers)
GL 4.3, GLSL 4.30:
GL_ARB_arrays_of_arrays started (Timothy)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader in progress (jljusten)
GL_ARB_copy_image DONE (i965) (gallium - in progress, VMware)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600, radeonsi, llvmpipe)
GL_ARB_framebuffer_no_attachments DONE (i965)
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size DONE (i965)
GL_ARB_shader_storage_buffer_object in progress (Iago Toral, Samuel Iglesias)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (i965, nv50, nvc0, llvmpipe, softpipe)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4, GLSL 4.40:
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_clear_texture DONE (i965) (gallium - in progress, VMware)
GL_ARB_enhanced_layouts not started
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object not started
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_stencil8 DONE (nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL 4.5, GLSL 4.50:
GL_ARB_ES3_1_compatibility not started
GL_ARB_clip_control DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_cull_distance in progress (Tobias)
GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
GL_ARB_shader_texture_image_samples not started
GL_ARB_texture_barrier DONE (nv50, nvc0, r600, radeonsi)
GL_KHR_context_flush_control DONE (all - but needs GLX/EXT extension to be useful)
GL_KHR_robust_buffer_access_behavior not started
GL_KHR_robustness 90% done (the ARB variant)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1
GL_ARB_arrays_of_arrays started (Timothy)
GL_ARB_compute_shader in progress (jljusten)
GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments DONE (i965)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_shader_image_load_store DONE (i965)
GL_ARB_shader_image_size DONE (i965)
GL_ARB_shader_storage_buffer_object in progress (Iago Toral, Samuel Iglesias)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
Multisample textures (GL_ARB_texture_multisample) DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GS5 Enhanced textureGather DONE (i965, nvc0, r600, radeonsi)
GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600, radeonsi)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
Additional functions not covered above:
glMemoryBarrierByRegion
glGetTexLevelParameter[fi]v - needs updates to restrict to GLES enums
glGetBooleani_v - needs updates to restrict to GLES enums
More info about these features and the work involved can be found at
http://dri.freedesktop.org/wiki/MissingFunctionality

View File

@@ -2,8 +2,8 @@ The software may implement third party technologies (e.g. third party
libraries) that are not licensed to you by AMD and for which you may need
to obtain licenses from other parties. Unless explicitly stated otherwise,
these third party technologies are not licensed hereunder. Such third
party technologies include, but are not limited, to H.264, H.265, HEVC, MPEG-2,
MPEG-4, AVC, and VC-1.
party technologies include, but are not limited, to H.264, MPEG-2, MPEG-4,
AVC, and VC-1.
For MPEG-2 Encoding Products ANY USE OF THIS PRODUCT IN ANY MANNER OTHER
THAN PERSONAL USE THAT COMPLIES WITH THE MPEG-2 STANDARD FOR ENCODING VIDEO

View File

@@ -39,7 +39,7 @@ steps that work as of this writing.
get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
see https://www.mesa3d.org/repository.html
see http://www.mesa3d.org/repository.html
- run scons
General

View File

@@ -33,7 +33,7 @@ without a depth buffer.
<p>
Mesa 9.1.2 and later (will) support a DRI configuration option to work around
this issue.
Using the <a href="https://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
Using the <a href="http://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
set the "Create all visuals with a depth buffer" option before running Topogun.
Then, all GLX visuals will be created with a depth buffer.
</p>

View File

@@ -55,7 +55,7 @@ to your preference, type:
</pre>
<p>
This will produce libGL.so and/or several other libraries depending on the
This will produce libGL.so and several other libraries depending on the
options you have chosen. Later, if you want to rebuild for a different
configuration run <code>make realclean</code> before rebuilding.
</p>
@@ -87,13 +87,6 @@ created in a <code>lib64</code> directory at the top of the Mesa source
tree.</p>
</dd>
<dt><code>--sysconfdir=DIR</code></dt>
<dd><p>This option specifies the directory where the configuration
files will be installed. The default is <code>${prefix}/etc</code>.
Currently there's only one config file provided when dri drivers are
enabled - it's <code>drirc</code>.</p>
</dd>
<dt><code>--enable-static, --disable-shared</code></dt>
<dd><p>By default, Mesa
will build shared libraries. Either of these options will force static
@@ -118,7 +111,7 @@ directories. For example, <code>LDFLAGS="-L/usr/X11R6/lib"</code>.</p>
<dt><code>PKG_CONFIG_PATH</code></dt>
<dd><p>The
<code>pkg-config</code> utility is a hard requirement for configuring and
<code>pkg-config</code> utility is a hard requirement for cofiguring and
building mesa. It is used to search for external libraries
on the system. This environment variable is used to control the search
path for <code>pkg-config</code>. For instance, setting
@@ -133,11 +126,9 @@ There are also a few general options for altering the Mesa build:
</p>
<dl>
<dt><code>--enable-debug</code></dt>
<dd><p>This option will set the compiler debug/optimisation levels (if the user
hasn't already set them via the CFLAGS/CXXFLAGS) and macros to aid in
debugging the Mesa libraries.</p>
<p>Note that enabling this option can lead to noticeable loss of performance.</p>
<dd><p>This option will enable compiler
options and macros to aid in debugging the Mesa libraries.</p>
</dd>
<dt><code>--disable-asm</code></dt>
<dd><p>There are assembly routines
@@ -176,22 +167,27 @@ architecture, the following should be sufficient to configure multilib Mesa</p>
</dl>
<h2 id="driver">2. GL Driver Options</h2>
<h2 id="driver">2. Driver Options</h2>
<p>
There are several different driver modes that Mesa can use. These are
described in more detail in the <a href="install.html">basic
installation instructions</a>. The Mesa driver is controlled through the
configure options <code>--enable-glx</code> and <code>--enable-osmesa</code>
configure options <code>--enable-xlib-glx</code>, <code>--enable-osmesa</code>,
and <code>--enable-dri</code>.
</p>
<h3 id="xlib">Xlib</h3><p>
It uses Xlib as a software renderer to do all rendering. It corresponds
to the option <code>--enable-glx=xlib</code> or <code>--enable-glx=gallium-xlib</code>.
to the option <code>--enable-xlib-glx</code>. The libX11 and libXext
libraries, as well as the X11 development headers, will be need to
support the Xlib driver.
<h3 id="dri">DRI</h3><p>This mode uses the DRI hardware drivers for
accelerated OpenGL rendering. To enable use <code>--enable-glx=dri
--enable-dri</code>.
accelerated OpenGL rendering. Enable the DRI drivers with the option
<code>--enable-dri</code>. See the <a href="install.html">basic
installation instructions</a> for details on prerequisites for the DRI
drivers.
<!-- DRI specific options -->
<dl>
@@ -221,7 +217,7 @@ GLX.
<dt><code>--with-expat=DIR</code>
<dd><p><strong>DEPRECATED</strong>, use <code>PKG_CONFIG_PATH</code> instead.</p>
<p>The DRI-enabled libGL uses expat to
parse the DRI configuration files in <code>${sysconfdir}/drirc</code> and
parse the DRI configuration files in <code>/etc/drirc</code> and
<code>~/.drirc</code>. This option allows a specific expat installation
to be used. For example, <code>--with-expat=/usr/local</code> will
search for expat headers and libraries in <code>/usr/local/include</code>
@@ -249,8 +245,10 @@ will create the libOSMesa16 library with a 16-bit color channel.
<h2 id="library">3. Library Options</h2>
<p>
The configure script provides more fine grained control over the libraries
that will be built.
The configure script provides more fine grained control over the GL
libraries that will be built. More details on the specific GL libraries
can be found in the <a href="install.html">basic installation
instructions</a>.
</div>
</body>

View File

@@ -18,7 +18,7 @@
<p>
The Mesa bug database is hosted on
<a href="https://freedesktop.org">freedesktop.org</a>.
<a href="http://freedesktop.org">freedesktop.org</a>.
The old bug database on SourceForge is no longer used.
</p>
@@ -37,14 +37,11 @@ Please follow these bug reporting guidelines:
the problem.
<li>Check if your bug is already reported in the database.
<li>Monitor your bug report for requests for additional information, etc.
<li>Attach the output of running glxinfo or wglinfo.
This will tell us the Mesa version, which device driver you're using, etc.
<li>If you're reporting a crash, try to use your debugger (gdb) to get a stack
trace. Also, recompile Mesa in debug mode to get more detailed information.
<li>Describe in detail how to reproduce the bug, especially with games
and applications that the Mesa developers might not be familiar with.
<li>Provide an <a href="https://github.com/apitrace/apitrace">apitrace</a>
or simple GLUT-based test program if possible.
<li>Provide a simple GLUT-based test program if possible
</ul>
<p>

View File

@@ -1,142 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Coding Style</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Coding Style</h1>
<p>
Mesa is over 20 years old and the coding style has evolved over time.
Some old parts use a style that's a bit out of date.
Different sections of mesa can use different coding style as set in the local
EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file.
Alternatively the following is applicable.
If the guidelines below don't cover something, try following the format of
existing, neighboring code.
</p>
<p>
Basic formatting guidelines
</p>
<ul>
<li>3-space indentation, no tabs.
<li>Limit lines to 78 or fewer characters. The idea is to prevent line
wrapping in 80-column editors and terminals. There are exceptions, such
as if you're defining a large, static table of information.
<li>Opening braces go on the same line as the if/for/while statement.
For example:
<pre>
if (condition) {
foo;
} else {
bar;
}
</pre>
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
and not <tt>a=b+c;</tt>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<li>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
follow <a href="https://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
<br>
<br>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
</pre>
Or,
<pre>
bufferObj = NULL; /* prevent dangling reference below */
</pre>
Multi-line comment:
<pre>
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
</pre>
We try to quote the OpenGL specification where prudent:
<pre>
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * <length> is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
</pre>
Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx->Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
</pre>
<li>Put the function return type and qualifiers on one line and the function
name and parameters on the next, as seen above. This makes it easy to use
<code>grep ^function_name dir/*</code> to find function definitions. Also,
the opening brace goes on the next line by itself (see above.)
<li>Function names follow various conventions depending on the type of function:
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<li>Constants, macros and enum names are ALL_UPPERCASE, with _ between
words.
<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
while gallium typically uses underscores (Ex: "local_var_name").
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</ul>
</p>
</div>
</body>
</html>

View File

@@ -53,7 +53,7 @@
<li><a href="lists.html" target="_parent">Mailing Lists</a>
<li><a href="bugs.html" target="_parent">Bug Database</a>
<li><a href="webmaster.html" target="_parent">Webmaster</a>
<li><a href="https://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
<li><a href="http://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
</ul>
<b>User Topics</b>
@@ -66,7 +66,7 @@
<li><a href="debugging.html" target="_parent">Debugging Tips</a>
<li><a href="perf.html" target="_parent">Performance Tips</a>
<li><a href="extensions.html" target="_parent">Mesa Extensions</a>
<li><a href="mangling.html" target="_parent">GL Function Name Mangling</a>
<li><a href="mangling.html" target="_parent">Function Name Mangling</a>
<li><a href="llvmpipe.html" target="_parent">Gallium llvmpipe driver</a>
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D guest driver</a>
<li><a href="postprocess.html" target="_parent">Gallium post-processing</a>
@@ -81,26 +81,23 @@
<li><a href="utilities.html" target="_parent">Utilities</a>
<li><a href="helpwanted.html" target="_parent">Help Wanted</a>
<li><a href="devinfo.html" target="_parent">Development Notes</a>
<li><a href="codingstyle.html" target="_parent">Coding Style</a>
<li><a href="submittingpatches.html" target="_parent">Submitting patches</a>
<li><a href="releasing.html" target="_parent">Releasing process</a>
<li><a href="release-calendar.html" target="_parent">Release calendar</a>
<li><a href="sourcedocs.html" target="_parent">Source Documentation</a>
<li><a href="dispatch.html" target="_parent">GL Dispatch</a>
</ul>
<b>Links</b>
<ul>
<li><a href="https://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="https://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="https://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="https://planet.freedesktop.org" target="_parent">Developer blogs</a>
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="http://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>
</ul>
<b>Hosted by:</b>
<br>
<blockquote>
<a href="https://freedesktop.org" target="_parent">freedesktop.org</a>
<a href="http://sourceforge.net"
target="_parent"><img src="http://sourceforge.net/sflogo.php?group_id=3&amp;type=1"
width="88" height="31" align="bottom" alt="Sourceforge.net" border="0"></a>
</blockquote>
</body>

View File

@@ -20,7 +20,7 @@
Both professional and volunteer developers contribute to Mesa.
</p>
<p>
<a href="https://www.vmware.com/">VMware</a>
<a href="http://www.vmware.com/">VMware</a>
employs several of the main Mesa developers including Brian Paul
and Keith Whitwell.
</p>
@@ -38,13 +38,13 @@ including:
<p>
Other companies including
<a href="https://01.org/linuxgraphics">Intel</a>
<a href="http://www.intellinuxgraphics.org/index.html">Intel</a>
and RedHat also actively contribute to the project.
Intel has recently contributed the new GLSL compiler in Mesa 7.9.
</p>
<p>
<a href="https://www.lunarg.com/">LunarG</a> can be contacted
<a href="http://www.lunarg.com/">LunarG</a> can be contacted
for custom Mesa / 3D graphics development.
</p>

View File

@@ -18,9 +18,646 @@
<ul>
<li><a href="#style">Coding Style</a>
<li><a href="#submitting">Submitting Patches</a>
<li><a href="#release">Making a New Mesa Release</a>
<li><a href="#extensions">Adding Extensions</a>
</ul>
<h2 id="style">Coding Style</h2>
<p>
Mesa is over 20 years old and the coding style has evolved over time.
Some old parts use a style that's a bit out of date.
If the guidelines below don't cover something, try following the format of
existing, neighboring code.
</p>
<p>
Basic formatting guidelines
</p>
<ul>
<li>3-space indentation, no tabs.
<li>Limit lines to 78 or fewer characters. The idea is to prevent line
wrapping in 80-column editors and terminals. There are exceptions, such
as if you're defining a large, static table of information.
<li>Opening braces go on the same line as the if/for/while statement.
For example:
<pre>
if (condition) {
foo;
} else {
bar;
}
</pre>
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
and not <tt>a=b+c;</tt>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<li>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
<br>
<br>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
</pre>
Or,
<pre>
bufferObj = NULL; /* prevent dangling reference below */
</pre>
Multi-line comment:
<pre>
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
</pre>
We try to quote the OpenGL specification where prudent:
<pre>
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * <length> is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
</pre>
Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx->Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
</pre>
<li>Put the function return type and qualifiers on one line and the function
name and parameters on the next, as seen above. This makes it easy to use
<code>grep ^function_name dir/*</code> to find function definitions. Also,
the opening brace goes on the next line by itself (see above.)
<li>Function names follow various conventions depending on the type of function:
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<li>Constants, macros and enumerant names are ALL_UPPERCASE, with _ between
words.
<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
while gallium typically uses underscores (Ex: "local_var_name").
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</ul>
<h2 id="submitting">Submitting patches</h2>
<p>
The basic guidelines for submitting patches are:
</p>
<ul>
<li>Patches should be sufficiently tested before submitting.
<li>Code patches should follow Mesa coding conventions.
<li>Whenever possible, patches should only effect individual Mesa/Gallium
components.
<li>Patches should never introduce build breaks and should be bisectable (see
<code>git bisect</code>.)
<li>Patches should be properly formatted (see below).
<li>Patches should be submitted to mesa-dev for review using
<code>git send-email</code>.
<li>Patches should not mix code changes with code formatting changes (except,
perhaps, in very trivial cases.)
</ul>
<h3>Patch formatting</h3>
<p>
The basic rules for patch formatting are:
</p>
<ul>
<li>Lines should be limited to 75 characters or less so that git logs
displayed in 80-column terminals avoid line wrapping. Note that git
log uses 4 spaces of indentation (4 + 75 &lt; 80).
<li>The first line should be a short, concise summary of the change prefixed
with a module name. Examples:
<pre>
mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
i965: Fix missing type in local variable declaration.
</pre>
<li>Subsequent patch comments should describe the change in more detail,
if needed. For example:
<pre>
i965: Remove end-of-thread SEND alignment code.
This was present in Eric's initial implementation of the compaction code
for Sandybridge (commit 077d01b6). There is no documentation saying this
is necessary, and removing it causes no regressions in piglit on any
platform.
</pre>
<li>A "Signed-off-by:" line is not required, but not discouraged either.
<li>If a patch address a bugzilla issue, that should be noted in the
patch comment. For example:
<pre>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
</pre>
<li>If there have been several revisions to a patch during the review
process, they should be noted such as in this example:
<pre>
st/mesa: add ARB_texture_stencil8 support (v4)
if we support stencil texturing, enable texture_stencil8
there is no requirement to support native S8 for this,
the texture can be converted to x24s8 fine.
v2: fold fixes from Marek in:
a) put S8 last in the list
b) fix renderable to always test for d/s renderable
fixup the texture case to use a stencil only format
for picking the format for the texture view.
v3: hit fallback for getteximage
v4: put s8 back in front, it shouldn't get picked now (Ilia)
</pre>
<li>If someone tested your patch, document it with a line like this:
<pre>
Tested-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
<li>If the patch was reviewed (usually the case) or acked by someone,
that should be documented with:
<pre>
Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
</ul>
<h3>Testing Patches</h3>
<p>
It should go without saying that patches must be tested. In general,
do whatever testing is prudent.
</p>
<p>
You should always run the Mesa test suite before submitting patches.
The test suite can be run using the 'make check' command. All tests
must pass before patches will be accepted, this may mean you have
to update the tests themselves.
</p>
<p>
Whenever possible and applicable, test the patch with
<a href="http://piglit.freedesktop.org">Piglit</a> to
check for regressions.
</p>
<h3>Mailing Patches</h3>
<p>
Patches should be sent to the Mesa mailing list for review.
When submitting a patch make sure to use git send-email rather than attaching
patches to emails. Sending patches as attachments prevents people from being
able to provide in-line review comments.
</p>
<p>
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
etc patches show up as replies to the originals. This usually works well
when you're sending out updates to individual patches (as opposed to
re-sending the whole series). Using --in-reply-to makes
it harder for reviewers to accidentally review old patches.
</p>
<p>
When submitting follow-up patches you should also login to
<a href="https://patchwork.freedesktop.org">patchwork</a> and change the
state of your old patches to Superseded.
</p>
<h3>Reviewing Patches</h3>
<p>
When you've reviewed a patch on the mailing list, please be unambiguous
about your review. That is, state either
<pre>
Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
or
<pre>
Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
Rather than saying just "LGTM" or "Seems OK".
</p>
<p>
If small changes are suggested, it's OK to say something like:
<pre>
With the above fixes, Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
which tells the patch author that the patch can be committed, as long
as the issues are resolved first.
</p>
<h3>Marking a commit as a candidate for a stable branch</h3>
<p>
If you want a commit to be applied to a stable branch,
you should add an appropriate note to the commit message.
</p>
<p>
Here are some examples of such a note:
</p>
<ul>
<li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
</ul>
Simply adding the CC to the mesa-stable list address is adequate to nominate
the commit for the most-recently-created stable branch. It is only necessary
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
examples above), if you want to nominate the commit for an older stable
branch. And, as in these examples, you can nominate the commit for the older
branch in addition to the more recent branch, or nominate the commit
exclusively for the older branch.
This "CC" syntax for patch nomination will cause patches to automatically be
copied to the mesa-stable@ mailing list when you use "git send-email" to send
patches to the mesa-dev@ mailing list. Also, if you realize that a commit
should be nominated for the stable branch after it has already been committed,
you can send a note directly to the mesa-stable@lists.freedesktop.org where
the Mesa stable-branch maintainers will receive it. Be sure to mention the
commit ID of the commit of interest (as it appears in the mesa master branch).
The latest set of patches that have been nominated, accepted, or rejected for
the upcoming stable release can always be seen on the
<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
page.
<h3>Criteria for accepting patches to the stable branch</h3>
Mesa has a designated release manager for each stable branch, and the release
manager is the only developer that should be pushing changes to these
branches. Everyone else should simply nominate patches using the mechanism
described above.
The stable-release manager will work with the list of nominated patches, and
for each patch that meets the crtieria below will cherry-pick the patch with:
<code>git cherry-pick -x &lt;commit&gt;</code>. The <code>-x</code> option is
important so that the picked patch references the comit ID of the original
patch.
The stable-release manager may at times need to force-push changes to the
stable branches, for example, to drop a previously-picked patch that was later
identified as causing a regression). These force-pushes may cause changes to
be lost from the stable branch if developers push things directly. Consider
yourself warned.
The stable-release manager is also given broad discretion in rejecting patches
that have been nominated for the stable branch. The most basic rule is that
the stable branch is for bug fixes only, (no new features, no
regressions). Here is a non-exhaustive list of some reasons that a patch may
be rejected:
<ul>
<li>Patch introduces a regression. Any reported build breakage or other
regression caused by a particular patch, (game no longer work, piglit test
changes from PASS to FAIL), is justification for rejecting a patch.</li>
<li>Patch is too large, (say, larger than 100 lines)</li>
<li>Patch is not a fix. For example, a commit that moves code around with no
functional change should be rejected.</li>
<li>Patch fix is not clearly described. For example, a commit message
of only a single line, no description of the bug, no mention of bugzilla,
etc.</li>
<li>Patch has not obviously been reviewed, For example, the commit message
has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
author.</li>
<li>Patch has not already been merged to the master branch. As a rule, bug
fixes should never be applied first to a stable branch. Patches should land
first on the master branch and then be cherry-picked to a stable
branch. (This is to avoid future releases causing regressions if the patch
is not also applied to master.) The only things that might look like
exceptions would be backports of patches from master that happen to look
significantly different.</li>
<li>Patch depends on too many other patches. Ideally, all stable-branch
patches should be self-contained. It sometimes occurs that a single, logical
bug-fix occurs as two separate patches on master, (such as an original
patch, then a subsequent fix-up to that patch). In such a case, these two
patches should be squashed into a single, self-contained patch for the
stable branch. (Of course, if the squashing makes the patch too large, then
that could be a reason to reject the patch.)</li>
<li>Patch includes new feature development, not bug fixes. New OpenGL
features, extensions, etc. should be applied to Mesa master and included in
the next major release. Stable releases are intended only for bug fixes.
Note: As an exception to this rule, the stable-release manager may accept
hardware-enabling "features". For example, backports of new code to support
a newly-developed hardware product can be accepted if they can be reasonably
determined to not have effects on other hardware.</li>
<li>Patch is a performance optimization. As a rule, performance patches are
not candidates for the stable branch. The only exception might be a case
where an application's performance was recently severely impacted so as to
become unusable. The fix for this performance regression could then be
considered for a stable branch. The optimization must also be
non-controversial and the patches still need to meet the other criteria of
being simple and self-contained</li>
<li>Patch introduces a new failure mode (such as an assert). While the new
assert might technically be correct, for example to make Mesa more
conformant, this is not the kind of "bug fix" we want in a stable
release. The potential problem here is that an OpenGL program that was
previously working, (even if technically non-compliant with the
specification), could stop working after this patch. So that would be a
regression that is unaacceptable for the stable branch.</li>
</ul>
<h2 id="release">Making a New Mesa Release</h2>
<p>
These are the instructions for making a new Mesa release.
</p>
<h3>Get latest source files</h3>
<p>
Use git to get the latest Mesa files from the git repository, from whatever
branch is relevant. This document uses the convention X.Y.Z for the release
being created, which should be created from a branch named X.Y.
</p>
<h3>Perform basic testing</h3>
<p>
The release manager should, at the very least, test the code by compiling it,
installing it, and running the latest piglit to ensure that no piglit tests
have regressed since the previous release.
</p>
<p>
The release manager should do this testing with at least one hardware driver,
(say, whatever is contained in the local development machine), as well as on
both Gallium and non-Gallium software drivers. The software testing can be
performed by running piglit with the following environment-variable set:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1
</pre>
And Gallium vs. non-Gallium software drivers can be obtained by using the
following configure flags on separate builds:
<pre>
--with-dri-drivers=swrast
--with-gallium-drivers=swrast
</pre>
<p>
Note: If both options are given in one build, both swrast_dri.so drivers will
be compiled, but only one will be installed. The following command can be used
to ensure the correct driver is being tested:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string"
</pre>
If any regressions are found in this testing with piglit, stop here, and do
not perform a release until regressions are fixed.
<h3>Update version in file VERSION</h3>
<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>
<h3>Create release notes for the new release</h3>
<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty at this point.
</p>
<p>
Two scripts are available to help generate portions of the release notes:
<pre>
./bin/bugzilla_mesa.sh
./bin/shortlog_mesa.sh
</pre>
<p>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
</p>
<p>
Commit these changes
</p>
<h3>Make the release archives, signatures, and the release tag</h3>
<p>
From inside the Mesa directory:
<pre>
./autogen.sh
make -j1 tarballs
</pre>
<p>
After the tarballs are created, the sha256 checksums for the files will
be computed and printed. These will be used in a step below.
</p>
<p>
It's important at this point to also verify that the constructed tar file
actually builds:
</p>
<pre>
tar xjf MesaLib-X.Y.Z.tar.bz2
cd Mesa-X.Y.Z
./configure --enable-gallium-llvm
make -j6
make install
</pre>
<p>
Some touch testing should also be performed at this point, (run glxgears or
more involved OpenGL programs against the installed Mesa).
</p>
<p>
Create detached GPG signatures for each of the archive files created above:
</p>
<pre>
gpg --sign --detach MesaLib-X.Y.Z.tar.gz
gpg --sign --detach MesaLib-X.Y.Z.tar.bz2
gpg --sign --detach MesaLib-X.Y.Z.zip
</pre>
<p>
Tag the commit used for the build:
</p>
<pre>
git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release"
</pre>
<p>
Note: It would be nice to investigate and fix the issue that causes the
tarballs target to fail with multiple build process, such as with "-j4". It
would also be nice to incorporate all of the above commands into a single
makefile target. And instead of a custom "tarballs" target, we should
incorporate things into the standard "make dist" and "make distcheck" targets.
</p>
<h3>Add the sha256sums to the release notes</h3>
<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
tarballs" in the previous step. Commit this change.
</p>
<h3>Push all commits and the tag created above</h3>
<p>
This is the first step that cannot easily be undone. The release is going
forward from this point:
</p>
<pre>
git push origin X.Y --tags
</pre>
<h3>Install the release files and signatures on the distribution server</h3>
<p>
The following commands can be used to copy the release archive files and
signatures to the freedesktop.org server:
</p>
<pre>
scp MesaLib-X.Y.Z* people.freedesktop.org:
ssh people.freedesktop.org
cd /srv/ftp.freedesktop.org/pub/mesa
mkdir X.Y.Z
cd X.Y.Z
mv ~/MesaLib-X.Y.Z* .
</pre>
<h3>Back on mesa master, add the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
</p>
<pre>
cp docs/relnotes/X.Y.Z.html /tmp
git checkout master
cp /tmp/X.Y.Z.html docs/relnotes
git add docs/relnotes/X.Y.Z.html
</pre>
<p>
Also, edit docs/relnotes.html to add a link to the new release notes, and edit
docs/index.html to add a news entry. Then commit and push:
</p>
<pre>
git commit -a -m "docs: Import X.Y.Z release notes, add news item."
git push origin
</pre>
<h3>Update the mesa3d.org website</h3>
<p>
NOTE: The recent release managers have not been performing this step
themselves, but leaving this to Brian Paul, (who has access to the
sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
the permission necessary to future release managers to do this step on their
own.
</p>
<p>
Update the web site by copying the docs/ directory's files to
/home/users/b/br/brianp/mesa-www/htdocs/ with:
<br>
<code>
sftp USERNAME,mesa3d@web.sourceforge.net
</code>
</p>
<h3>Announce the release</h3>
<p>
Make an announcement on the mailing lists:
<em>mesa-dev@lists.freedesktop.org</em>,
and
<em>mesa-announce@lists.freedesktop.org</em>
Follow the template of previously-sent release announcements. The following
command can be used to generate the log of changes to be included in the
release announcement:
<pre>
git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z
</pre>
</p>
<h2 id="extensions">Adding Extensions</h2>
<p>
@@ -47,11 +684,9 @@ To add a new GL extension to Mesa you have to do at least the following.
</li>
<li>
Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
if the extension requires driver capabilities not already exposed by
another extension.
</li>
<li>
Add a new entry to the src/mesa/main/extensions_table.h file.
Update the <code>extensions.c</code> file.
</li>
<li>
From this point, the best way to proceed is to find another extension,
@@ -62,18 +697,12 @@ To add a new GL extension to Mesa you have to do at least the following.
If the new extension adds new GL state, the functions in get.c, enable.c
and attrib.c will most likely require new code.
</li>
<li>
To determine if the new extension is active in the current context,
use the auto-generated _mesa_has_##name_str() function defined in
src/mesa/main/extensions.h.
</li>
<li>
The dispatch tests check_table.cpp and dispatch_sanity.cpp
should be updated with details about the new extensions functions. These
tests are run using 'make check'
</li>
</ul>
</p>

View File

@@ -18,42 +18,47 @@
<p>
Primary Mesa download site:
<a href="ftp://ftp.freedesktop.org/pub/mesa/">ftp.freedesktop.org</a> (FTP)
or <a href="https://mesa.freedesktop.org/archive/">mesa.freedesktop.org</a>
(HTTPS).
</p>
<p>
Starting with the first release of 2017, Mesa's version scheme is
year-based. Filenames are in the form <tt>mesa-Y.N.P.tar.gz</tt>, where
<tt>Y</tt> is the year (two digits), <tt>N</tt> is an incremental number
(starting at 0) and <tt>P</tt> is the patch number (0 for the first
release, 1 for the first patch after that).
<a href="ftp://ftp.freedesktop.org/pub/mesa/">freedesktop.org</a> (FTP)
</p>
<p>
When a new release is coming, release candidates (betas) may be found
in the same directory, and are recognisable by the
<tt>mesa-Y.N.P-<b>rc</b>X.tar.gz</tt> filename.
<a href="ftp://ftp.freedesktop.org/pub/mesa/beta/">here</a>.
</p>
<h1>Unpacking</h1>
<p>
Mesa releases are available in two formats: <tt>.tar.xz</tt> and <tt>.tar.gz</tt>.
Mesa releases are available in three formats: .tar.bz2, .tar.gz, and .zip
</p>
<p>
To unpack the tarball:
To unpack .tar.gz files:
</p>
<pre>
tar xf mesa-Y.N.P.tar.xz
tar zxf MesaLib-x.y.z.tar.gz
</pre>
or
<pre>
tar xf mesa-Y.N.P.tar.gz
gzcat MesaLib-x.y.z.tar.gz | tar xf -
</pre>
or
<pre>
gunzip MesaLib-x.y.z.tar.gz ; tar xf MesaLib-x.y.z.tar
</pre>
<p>
To unpack .tar.bz2 files:
</p>
<pre>
bunzip2 -c MesaLib-x.y.z.tar.gz | tar xf -
</pre>
<p>
To unpack .zip files:
</p>
<pre>
unzip MesaLib-x.y.z.zip
</pre>
<h1>Contents</h1>
@@ -62,8 +67,8 @@ or
After unpacking you'll have these files and directories (among others):
</p>
<pre>
autogen.sh - Autoconf script for *nix systems
scons/ - SCons script for Windows builds
Makefile - top-level Makefile for most systems
configs/ - makefile parameter files for various systems
include/ - GL header (include) files
bin/ - shell scripts for making shared libraries, etc
docs/ - documentation
@@ -102,9 +107,9 @@ In the past, GLUT, GLU and the Mesa demos were released in conjunction with
Mesa releases. But since GLUT, GLU and the demos change infrequently, they
were split off into their own git repositories:
<a href="https://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
<a href="https://cgit.freedesktop.org/mesa/glu/">GLU</a> and
<a href="https://cgit.freedesktop.org/mesa/demos/">Demos</a>,
<a href="http://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
<a href="http://cgit.freedesktop.org/mesa/glu/">GLU</a> and
<a href="http://cgit.freedesktop.org/mesa/demos/">Demos</a>,
</p>
</div>

View File

@@ -18,8 +18,8 @@
<p>The current version of EGL in Mesa implements EGL 1.4. More information
about EGL can be found at
<a href="https://www.khronos.org/egl/">
https://www.khronos.org/egl/</a>.</p>
<a href="http://www.khronos.org/egl/">
http://www.khronos.org/egl/</a>.</p>
<p>The Mesa's implementation of EGL uses a driver architecture. The main
library (<code>libEGL</code>) is window system neutral. It provides the EGL
@@ -44,7 +44,7 @@ the driver for your hardware. For example</p>
<p>The main library and OpenGL is enabled by default. The first two options
above enables <a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The last two
options enables the listed classic and Gallium drivers respectively.</p>
options enables the listed classic and and Gallium drivers respectively.</p>
</li>
@@ -77,21 +77,21 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
</dd>
<dt><code>--with-platforms</code></dt>
<dt><code>--with-egl-platforms</code></dt>
<dd>
<p>List the platforms (window systems) to support. Its argument is a comma
separated string such as <code>--with-platforms=x11,drm</code>. It decides
separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
the main library to decide the native platform.</p>
the main library to decide the native platform: the platform the EGL native
types such as <code>EGLNativeDisplayType</code> or
<code>EGLNativeWindowType</code> defined for.</p>
<p>The available platforms are <code>x11</code>, <code>drm</code>,
<code>wayland</code>, <code>surfaceless</code>, <code>android</code>,
and <code>haiku</code>.
The <code>android</code> platform can either be built as a system
component, part of AOSP, using <code>Android.mk</code> files, or
cross-compiled using appropriate <code>configure</code> options.
The <code>haiku</code> platform can only be built with SCons.
and <code>haiku</code>. The <code>android</code> platform
can only be built as a system component, part of AOSP, while the
<code>haiku</code> platform can only be built with SCons.
Unless for special needs, the build system should
select the right platforms automatically.</p>
@@ -130,6 +130,27 @@ mesa/demos repository.</p>
runtime</p>
<dl>
<dt><code>EGL_DRIVERS_PATH</code></dt>
<dd>
<p>By default, the main library will look for drivers in the directory where
the drivers are installed to. This variable specifies a list of
colon-separated directories where the main library will look for drivers, in
addition to the default directory. This variable is ignored for setuid/setgid
binaries.</p>
<p>This variable is usually set to test an uninstalled build. For example, one
may set</p>
<pre>
$ export LD_LIBRARY_PATH=$mesa/lib
$ export EGL_DRIVERS_PATH=$mesa/lib/egl
</pre>
<p>to test a build without installation</p>
</dd>
<dt><code>EGL_DRIVER</code></dt>
<dd>
@@ -144,9 +165,9 @@ binaries.</p>
<dd>
<p>This variable specifies the native platform. The valid values are the same
as those for <code>--with-platforms</code>. When the variable is not set,
as those for <code>--with-egl-platforms</code>. When the variable is not set,
the main library uses the first platform listed in
<code>--with-platforms</code> as the native platform.</p>
<code>--with-egl-platforms</code> as the native platform.</p>
<p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
create displays for non-native platforms. These extensions are usually used by

View File

@@ -46,26 +46,12 @@ sometimes be useful for debugging end-user issues.
<li>MESA_NO_MMX - if set, disables Intel MMX optimizations
<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
<li>MESA_NO_ERROR - if set error checking is disabled as per KHR_no_error.
This will result in undefined behaviour for invalid use of the api, but
can reduce CPU use for apps that are known to be error free.</li>
<li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
if the application generates a GL_INVALID_ENUM error, a corresponding error
message indicating where the error occurred, and possibly why, will be
printed to stderr.<br>
For release builds, MESA_DEBUG defaults to off (no debug output).
MESA_DEBUG accepts the following comma-separated list of named
flags, which adds extra behaviour to just set MESA_DEBUG=1:
<ul>
<li>silent - turn off debug messages. Only useful for debug builds.</li>
<li>flush - flush after each drawing command</li>
<li>incomplete_tex - extra debug messages when a texture is incomplete</li>
<li>incomplete_fbo - extra debug messages when a fbo is incomplete</li>
<li>context - create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and
print error and performance messages to stderr (or MESA_LOG_FILE).</li>
</ul>
If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
generate exceptions.
<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
etc., rather than stderr
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
@@ -105,34 +91,11 @@ This is only valid for versions &gt;= 3.0.
<li> Mesa may not really implement all the features of the given version.
(for developers only)
</ul>
<li>MESA_GLES_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_VERSION) for OpenGL ES.
<ul>
<li> The format should be MAJOR.MINOR
<li> Examples: 2.0, 3.0, 3.1
<li> Mesa may not really implement all the features of the given version.
(for developers only)
</ul>
<li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
"130". Mesa will not really implement all the features of the given language version
if it's higher than what's normally reported. (for developers only)
<li>MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache
<li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of
the on-disk cache of compiled GLSL programs. Should be set to a number
optionally followed by 'K', 'M', or 'G' to specify a size in
kilobytes, megabytes, or gigabytes. By default, gigabytes will be
assumed. And if unset, a maximum size of 1GB will be used. Note: A separate
cache might be created for each architecture that Mesa is installed for on
your system. For example under the default settings you may end up with a 1GB
cache for x86_64 and another 1GB cache for i386.
<li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used
for the on-disk cache of compiled GLSL programs. If this variable is
not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if
that variable is set), or else within .cache/mesa within the user's
home directory.
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
</ul>
@@ -163,49 +126,34 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
This is useful for debugging hangs, etc.</li>
<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
<ul>
<li>ann - annotate IR in assembly dumps</li>
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
<li>bat - emit batch information</li>
<li>tex - emit messages about textures.</li>
<li>state - emit messages about state flag tracking</li>
<li>blit - emit messages about blit operations</li>
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>miptree - emit messages about miptrees</li>
<li>perf - emit messages about performance issues</li>
<li>perfmon - emit messages about AMD_performance_monitor</li>
<li>bat - emit batch information</li>
<li>pix - emit messages about pixel operations</li>
<li>buf - emit messages about buffer objects</li>
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
<li>color - use color in output</li>
<li>cs - dump shader assembly for compute shaders</li>
<li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li>
<li>dri - emit messages about the DRI interface</li>
<li>reg - emit messages about regions</li>
<li>fbo - emit messages about framebuffers</li>
<li>fs - dump shader assembly for fragment shaders</li>
<li>gs - dump shader assembly for geometry shaders</li>
<li>hex - print instruction hex dump with the disassembly</li>
<li>l3 - emit messages about the new L3 state during transitions</li>
<li>miptree - emit messages about miptrees</li>
<li>no8 - don't generate SIMD8 fragment shader</li>
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
<li>nocompact - disable instruction compaction</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
<li>norbc - disable single sampled render buffer compression</li>
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
<li>perf - emit messages about performance issues</li>
<li>perfmon - emit messages about AMD_performance_monitor</li>
<li>pix - emit messages about pixel operations</li>
<li>sync - emit messages about synchronization</li>
<li>prim - emit messages about drawing primitives</li>
<li>sf - emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</li>
<li>shader_time - record how much GPU time is spent in each shader</li>
<li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
<li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
<li>state - emit messages about state flag tracking</li>
<li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li>
<li>tcs - dump shader assembly for tessellation control shaders</li>
<li>tes - dump shader assembly for tessellation evaluation shaders</li>
<li>tex - emit messages about textures.</li>
<li>urb - emit messages about URB setup</li>
<li>vert - emit messages about vertex assembly</li>
<li>dri - emit messages about the DRI interface</li>
<li>sf - emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</li>
<li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
<li>urb - emit messages about URB setup</li>
<li>vs - dump shader assembly for vertex shaders</li>
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
<li>shader_time - record how much GPU time is spent in each shader</li>
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
</ul>
<li>INTEL_SCALAR_VS (or TCS, TES, GS) - force scalar/vec4 mode for a shader stage (Gen8-9 only)</li>
<li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers
accuracy over performance in trig functions.</li>
</ul>
@@ -230,18 +178,6 @@ Mesa EGL supports different sets of environment variables. See the
<li>GALLIUM_HUD - draws various information on the screen, like framerate,
cpu load, driver statistics, performance counters, etc.
Set GALLIUM_HUD=help and run e.g. glxgears for more info.
<li>GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero
to update every frame. The default period is 1/2 second.
<li>GALLIUM_HUD_VISIBLE - control default visibility, defaults to true.
<li>GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
Especially useful to toggle hud at specific points of application and
disable for unencumbered viewing the rest of the time. For example, set
GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1).
Use kill -10 <pid> to toggle the hud as desired.
<li>GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed
hud values into files.
<li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=1 for
choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
rather than stderr.
<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
@@ -258,21 +194,6 @@ Setting to "tgsi", for example, will print all the TGSI shaders.
See src/mesa/state_tracker/st_debug.c for other options.
</ul>
<h3>Clover state tracker environment variables</h3>
<ul>
<li>CLOVER_EXTRA_BUILD_OPTIONS - allows specifying additional compiler and linker
options. Specified options are appended after the options set by the OpenCL
program in clBuildProgram.
<li>CLOVER_EXTRA_COMPILE_OPTIONS - allows specifying additional compiler
options. Specified options are appended after the options set by the OpenCL
program in clCompileProgram.
<li>CLOVER_EXTRA_LINK_OPTIONS - allows specifying additional linker
options. Specified options are appended after the options set by the OpenCL
program in clLinkProgram.
</ul>
<h3>Softpipe driver environment variables</h3>
<ul>
<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
@@ -293,7 +214,7 @@ See src/mesa/state_tracker/st_debug.c for other options.
<li>LP_PERF - a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.
<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
Zero turns off threading completely. The default value is the number of CPU
Zero turns of threading completely. The default value is the number of CPU
cores present.
</ul>
@@ -304,37 +225,10 @@ See src/mesa/state_tracker/st_debug.c for other options.
(will often result in incorrect rendering).
<li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code
for details.
<li>SVGA_EXTRA_LOGGING - if set, enables extra logging to the vmware.log file,
such as the OpenGL program's name and command line arguments.
<li>See the driver code for other, lesser-used variables.
</ul>
<h3>VA-API state tracker environment variables</h3>
<ul>
<li>VAAPI_MPEG4_ENABLED - enable MPEG4 for VA-API, disabled by default.
</ul>
<h3>VC4 driver environment variables</h3>
<ul>
<li>VC4_DEBUG - a comma-separated list of named flags, which do various things:
<ul>
<li>cl - dump command list during creation</li>
<li>qpu - dump generated QPU instructions</li>
<li>qir - dump QPU IR during program compile</li>
<li>nir - dump NIR during program compile</li>
<li>tgsi - dump TGSI during program compile</li>
<li>shaderdb - dump program compile information for shader-db analysis</li>
<li>perf - print during performance-related events</li>
<li>norast - skip actual hardware execution of commands</li>
<li>always_flush - flush after each draw call</li>
<li>always_sync - wait for finish after each flush</li>
<li>dump - write a GPU command stream trace file (VC4 simulator only)</li>
</ul>
</ul>
<p>
Other Gallium drivers have their own environment variables. These may change
frequently so the source code should be consulted for details.

View File

@@ -41,7 +41,7 @@ Last updated: 9 October 2012
<p>
Mesa is an open-source implementation of the OpenGL specification.
OpenGL is a programming library for writing interactive 3D applications.
See the <a href="https://www.opengl.org/">OpenGL website</a> for more
See the <a href="http://www.opengl.org/">OpenGL website</a> for more
information.
</p>
<p>
@@ -55,13 +55,13 @@ Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI
drivers for X.org.
</p>
<ul>
<li>See the <a href="https://dri.freedesktop.org/">DRI website</a>
<li>See the <a href="http://dri.freedesktop.org/">DRI website</a>
for more information.</li>
<li>See <a href="https://01.org/linuxgraphics">01.org</a>
<li>See <a href="http://intellinuxgraphics.org">intellinuxgraphics.org</a>
for more information about Intel drivers.</li>
<li>See <a href="https://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
<li>See <a href="http://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
for more information about Nouveau drivers.</li>
<li>See <a href="https://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
<li>See <a href="http://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
for more information about Radeon drivers.</li>
</ul>
@@ -144,7 +144,7 @@ Mesa is much more up to date with modern features and extensions.
</p>
<p>
<a href="https://sourceforge.net/projects/ogl-es/">Vincent</a> is
<a href="http://sourceforge.net/projects/ogl-es/">Vincent</a> is
an open-source implementation of OpenGL ES for mobile devices.
<p>
@@ -157,7 +157,7 @@ is a subset of OpenGL.
</p>
<p>
<a href="https://sourceforge.net/projects/softgl/">SoftGL</a>
<a href="http://sourceforge.net/projects/softgl/">SoftGL</a>
is an OpenGL subset for mobile devices.
</p>
@@ -213,7 +213,7 @@ If you don't already have GLUT installed, you should grab
<h2>2.4 Where is the GLw library?</h2>
<p>
GLw (OpenGL widget library) is now available from a separate <a href="https://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
</p>
@@ -276,7 +276,7 @@ If you're using a hardware accelerated driver you want <code>direct rendering: Y
</p>
<p>
If your DRI-based driver isn't working, go to the
<a href="https://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
<a href="http://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
</p>
@@ -284,7 +284,7 @@ If your DRI-based driver isn't working, go to the
<p>
Make sure the ratio of the far to near clipping planes isn't too great.
Look
<a href="https://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
for details.
</p>
<p>
@@ -339,7 +339,7 @@ First, join the <a href="lists.html">mesa-dev mailing list</a>.
That's where Mesa development is discussed.
</p>
<p>
The <a href="https://www.opengl.org/documentation">
The <a href="http://www.opengl.org/documentation">
OpenGL Specification</a> is the bible for OpenGL implementation work.
You should read it.
</p>
@@ -383,7 +383,7 @@ implement the extension (specifically the compression/decompression
algorithms).
</p>
<p>
In the mean time, a 3rd party <a href="https://dri.freedesktop.org/wiki/S3TC">
In the mean time, a 3rd party <a href="http://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> is available.
</p>

View File

@@ -1,338 +0,0 @@
# Status of OpenGL extensions in Mesa
Here's how to read this file:
all DONE: <driver>, ...
All the extensions are done for the given list of drivers.
DONE
The extension is done for Mesa and no implementation is necessary on the
driver-side.
DONE ()
The extension is done for Mesa and all the drivers in the "all DONE" list.
DONE (<driver>, ...)
The extension is done for Mesa, all the drivers in the "all DONE" list, and
all the drivers in the brackets.
in progress
The extension is started but not finished yet.
not started
The extension isn't started yet.
# OpenGL Core and Compatibility context support
OpenGL 3.1 and later versions are only supported with the Core profile.
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
version with all deprecated features is 3.0. Some of the later GL features
are exposed in the 3.0 context as extensions.
Feature Status
------------------------------------------------------- ------------------------
GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
glBindFragDataLocation, glGetFragDataLocation DONE
GL_NV_conditional_render (Conditional rendering) DONE ()
GL_ARB_map_buffer_range (Map buffer subranges) DONE ()
GL_ARB_color_buffer_float (Clamping controls) DONE ()
GL_ARB_texture_float (Float textures, renderbuffers) DONE ()
GL_EXT_packed_float DONE ()
GL_EXT_texture_shared_exponent DONE ()
GL_ARB_depth_buffer_float (Float depth buffers) DONE ()
GL_ARB_framebuffer_object (Framebuffer objects) DONE ()
GL_ARB_half_float_pixel DONE (all drivers)
GL_ARB_half_float_vertex DONE ()
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
GL_EXT_draw_buffers2 (Per-buffer blend and masks) DONE ()
GL_EXT_texture_compression_rgtc DONE ()
GL_ARB_texture_rg DONE ()
GL_EXT_transform_feedback (Transform feedback) DONE ()
GL_ARB_vertex_array_object (Vertex array objects) DONE ()
GL_EXT_framebuffer_sRGB (sRGB framebuffer format) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (freedreno (*), llvmpipe (*), softpipe (*), swr (*))
(*) freedreno, llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
Forward compatible context support/deprecations DONE ()
GL_ARB_draw_instanced (Instanced drawing) DONE ()
GL_ARB_copy_buffer (Buffer copying) DONE ()
GL_NV_primitive_restart (Primitive restart) DONE ()
16 vertex texture image units DONE ()
GL_ARB_texture_buffer_object (Texture buffer objs) DONE (for OpenGL 3.1 contexts)
GL_ARB_texture_rectangle (Rectangular textures) DONE ()
GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE ()
GL_EXT_texture_snorm (Signed normalized textures) DONE ()
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
Core/compatibility profiles DONE
Geometry shaders DONE ()
GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (freedreno)
GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (freedreno)
GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (freedreno)
GL_ARB_provoking_vertex (Provoking vertex) DONE (freedreno)
GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (freedreno)
GL_ARB_texture_multisample (Multisample textures) DONE ()
GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno)
GL_ARB_sync (Fence objects) DONE (freedreno)
GLX_ARB_create_context_profile DONE
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL_ARB_blend_func_extended DONE (freedreno/a3xx, swr)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE (freedreno, swr)
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE (freedreno, swr)
GL_ARB_texture_rgb10_a2ui DONE (freedreno, swr)
GL_ARB_texture_swizzle DONE (freedreno, swr)
GL_ARB_timer_query DONE (swr)
GL_ARB_instanced_arrays DONE (freedreno, swr)
GL_ARB_vertex_type_2_10_10_10_rev DONE (freedreno, swr)
GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi
GL_ARB_draw_buffers_blend DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_draw_indirect DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_gpu_shader5 DONE (i965/gen7+)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (softpipe)
- Dynamically uniform UBO array indices DONE ()
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (softpipe)
- Enhanced textureGather DONE (softpipe)
- Geometry shader instancing DONE (llvmpipe, softpipe)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (i965/gen7+, llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965/gen6+, nv50)
GL_ARB_shader_subroutine DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_tessellation_shader DONE (i965/gen7+)
GL_ARB_texture_buffer_object_rgb32 DONE (i965/gen6+, llvmpipe, softpipe, swr)
GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_query_lod DONE (i965, nv50, softpipe)
GL_ARB_transform_feedback2 DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_transform_feedback3 DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL 4.1, GLSL 4.10 --- all DONE: i965/gen7+, nvc0, r600, radeonsi
GL_ARB_ES2_compatibility DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision DONE (i965/gen7+, all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (i965/gen7+, llvmpipe, softpipe)
GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe)
GL 4.2, GLSL 4.20 -- all DONE: i965/gen7+, nvc0, radeonsi
GL_ARB_texture_compression_bptc DONE (i965, r600)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965, softpipe)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_base_instance DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_shader_image_load_store DONE (i965, softpipe)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_internalformat_query DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_map_buffer_alignment DONE (all drivers)
GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, radeonsi
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader DONE (i965, softpipe)
GL_ARB_copy_image DONE (i965, nv50, r600, softpipe, llvmpipe)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_framebuffer_no_attachments DONE (i965, r600, softpipe)
GL_ARB_internalformat_query2 DONE (all drivers)
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965, r600, llvmpipe, softpipe, swr)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_robust_buffer_access_behavior DONE (i965)
GL_ARB_shader_image_size DONE (i965, softpipe)
GL_ARB_shader_storage_buffer_object DONE (i965, softpipe)
GL_ARB_stencil_texturing DONE (i965/hsw+, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_texture_buffer_range DONE (nv50, i965, r600, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, radeonsi
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (i965, nv50, r600, llvmpipe, swr)
GL_ARB_clear_texture DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_enhanced_layouts DONE (i965, nv50, llvmpipe, softpipe)
- compile-time constant expressions DONE
- explicit byte offsets for blocks DONE
- forced alignment within blocks DONE
- specified vec4-slot component numbers DONE (i965, nv50, llvmpipe, softpipe)
- specified transform/feedback layout DONE
- input/output block locations DONE
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object DONE (i965/hsw+)
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_texture_stencil8 DONE (i965/hsw+, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL 4.5, GLSL 4.50 -- all DONE: nvc0, radeonsi
GL_ARB_ES3_1_compatibility DONE (i965/hsw+)
GL_ARB_clip_control DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_conditional_render_inverted DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_cull_distance DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_derivative_control DONE (i965, nv50, r600)
GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
GL_ARB_shader_texture_image_samples DONE (i965, nv50, r600)
GL_ARB_texture_barrier DONE (i965, nv50, r600)
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
GL_KHR_robustness DONE (i965)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, radeonsi
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_compute_shader DONE (i965/gen7+, softpipe)
GL_ARB_draw_indirect DONE (i965/gen7+, r600, llvmpipe, softpipe, swr)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments DONE (i965/gen7+, r600, softpipe)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965/gen7+, softpipe)
GL_ARB_shader_image_load_store DONE (i965/gen7+, softpipe)
GL_ARB_shader_image_size DONE (i965/gen7+, softpipe)
GL_ARB_shader_storage_buffer_object DONE (i965/gen7+, softpipe)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_texture_multisample (Multisample textures) DONE (i965/gen7+, nv50, r600, llvmpipe, softpipe)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GS5 Enhanced textureGather DONE (i965/gen7+, r600)
GS5 Packing/bitfield/conversion functions DONE (i965/gen6+, r600)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
Additional functionality not covered above:
glMemoryBarrierByRegion DONE
glGetTexLevelParameter[fi]v - needs updates DONE
glGetBooleani_v - restrict to GLES enums
gl_HelperInvocation support DONE (i965, r600)
GLES3.2, GLSL ES 3.2 -- all DONE: i965/gen9+
GL_EXT_color_buffer_float DONE (all drivers)
GL_KHR_blend_equation_advanced DONE (i965, nvc0)
GL_KHR_debug DONE (all drivers)
GL_KHR_robustness DONE (i965, nvc0, radeonsi)
GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+)
GL_OES_copy_image DONE (all drivers)
GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
GL_OES_draw_elements_base_vertex DONE (all drivers)
GL_OES_geometry_shader DONE (i965/hsw+, nvc0, radeonsi)
GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
GL_OES_primitive_bounding_box DONE (i965/gen7+, nvc0, radeonsi)
GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi)
GL_OES_sample_variables DONE (i965, nvc0, r600, radeonsi)
GL_OES_shader_image_atomic DONE (all drivers that support GL_ARB_shader_image_load_store)
GL_OES_shader_io_blocks DONE (All drivers that support GLES 3.1)
GL_OES_shader_multisample_interpolation DONE (i965, nvc0, r600, radeonsi)
GL_OES_tessellation_shader DONE (all drivers that support GL_ARB_tessellation_shader)
GL_OES_texture_border_clamp DONE (all drivers)
GL_OES_texture_buffer DONE (i965, nvc0, radeonsi)
GL_OES_texture_cube_map_array DONE (i965/hsw+, nvc0, radeonsi)
GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES version:
GL_ARB_bindless_texture DONE (radeonsi)
GL_ARB_cl_event not started
GL_ARB_compute_variable_group_size DONE (nvc0, radeonsi)
GL_ARB_ES3_2_compatibility DONE (i965/gen8+)
GL_ARB_fragment_shader_interlock not started
GL_ARB_gl_spirv not started
GL_ARB_gpu_shader_int64 DONE (i965/gen8+, nvc0, radeonsi, softpipe, llvmpipe)
GL_ARB_indirect_parameters DONE (nvc0, radeonsi)
GL_ARB_parallel_shader_compile not started, but Chia-I Wu did some related work in 2014
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, radeonsi, softpipe, swr)
GL_ARB_post_depth_coverage DONE (i965)
GL_ARB_robustness_isolation not started
GL_ARB_sample_locations not started
GL_ARB_seamless_cubemap_per_texture DONE (i965, nvc0, radeonsi, r600, softpipe, swr)
GL_ARB_shader_atomic_counter_ops DONE (i965/gen7+, nvc0, radeonsi, softpipe)
GL_ARB_shader_ballot DONE (i965/gen8+, nvc0, radeonsi)
GL_ARB_shader_clock DONE (i965/gen7+, nv50, nvc0, radeonsi)
GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
GL_ARB_shader_group_vote DONE (i965, nvc0, radeonsi)
GL_ARB_shader_stencil_export DONE (i965/gen9+, radeonsi, softpipe, llvmpipe, swr)
GL_ARB_shader_viewport_layer_array DONE (i965/gen6+, nvc0, radeonsi)
GL_ARB_sparse_buffer DONE (radeonsi/CIK+)
GL_ARB_sparse_texture not started
GL_ARB_sparse_texture2 not started
GL_ARB_sparse_texture_clamp not started
GL_ARB_texture_filter_minmax not started
GL_ARB_transform_feedback_overflow_query DONE (i965/gen6+)
GL_KHR_blend_equation_advanced_coherent DONE (i965/gen9+)
GL_KHR_no_error started (Timothy Arceri)
GL_KHR_texture_compression_astc_hdr DONE (i965/bxt)
GL_KHR_texture_compression_astc_sliced_3d DONE (i965/gen9+)
GL_OES_depth_texture_cube_map DONE (all drivers that support GLSL 1.30+)
GL_OES_EGL_image DONE (all drivers)
GL_OES_EGL_image_external_essl3 not started
GL_OES_required_internalformat not started - GLES2 extension based on OpenGL ES 3.0 feature
GL_OES_surfaceless_context DONE (all drivers)
GL_OES_texture_compression_astc DONE (core only)
GL_OES_texture_float DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_float_linear DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float_linear DONE (i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_view not started - based on GL_ARB_texture_view
GL_OES_viewport_array DONE (i965, nvc0, radeonsi)
GLX_ARB_context_flush_control not started
GLX_ARB_robustness_application_isolation not started
GLX_ARB_robustness_share_group_isolation not started
The following extensions are not part of any OpenGL or OpenGL ES version, and
we DO NOT WANT implementations of these extensions for Mesa.
GL_ARB_geometry_shader4 Superseded by GL 3.2 geometry shaders
GL_ARB_matrix_palette Superseded by GL_ARB_vertex_program
GL_ARB_shading_language_include Not interesting
GL_ARB_shadow_ambient Superseded by GL_ARB_fragment_program
GL_ARB_vertex_blend Superseded by GL_ARB_vertex_program
A graphical representation of this information can be found at
https://mesamatrix.net/

View File

@@ -24,7 +24,7 @@ Here are some specific ideas and areas where help would be appreciated:
<ol>
<li>
<b>Driver patching and testing.</b>
Patches are often posted to the <a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
Patches are often posted to the <a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
immediately checked into git because not enough people are testing them.
Just applying patches, testing and reporting back is helpful.
<li>
@@ -39,7 +39,7 @@ issues in the code.
Fixing MSVC builds.
<li>
<b>Contribute more tests to
<a href="https://piglit.freedesktop.org/">Piglit</a>.</b>
<a href="http://piglit.freedesktop.org/">Piglit</a>.</b>
<li>
<b>Automatic testing.
</b>
@@ -56,9 +56,9 @@ You can find some further To-do lists here:
<b>Common To-Do lists:</b>
</p>
<ul>
<li><a href="https://cgit.freedesktop.org/mesa/mesa/tree/docs/features.txt">
<b>features.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
<li><a href="https://dri.freedesktop.org/wiki/MissingFunctionality">
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt">
<b>GL3.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
<li><a href="http://dri.freedesktop.org/wiki/MissingFunctionality">
<b>MissingFunctionality</b></a> - Detailed information about missing OpenGL features.</li>
</ul>
@@ -66,15 +66,15 @@ You can find some further To-do lists here:
<b>Driver specific To-Do lists:</b>
</p>
<ul>
<li><a href="https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/llvm-todo.txt">
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/llvm-todo.txt">
<b>LLVMpipe</b></a> - Software driver using LLVM for runtime code generation.</li>
<li><a href="https://dri.freedesktop.org/wiki/RadeonsiToDo">
<li><a href="http://dri.freedesktop.org/wiki/RadeonsiToDo">
<b>radeonsi</b></a> - Driver for AMD Southern Island.</li>
<li><a href="https://dri.freedesktop.org/wiki/R600ToDo">
<li><a href="http://dri.freedesktop.org/wiki/R600ToDo">
<b>r600g</b></a> - Driver for ATI/AMD R600 - Northern Island.</li>
<li><a href="https://dri.freedesktop.org/wiki/R300ToDo">
<li><a href="http://dri.freedesktop.org/wiki/R300ToDo">
<b>r300g</b></a> - Driver for ATI R300 - R500.</li>
<li><a href="https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/i915/TODO">
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/i915/TODO">
<b>i915g</b></a> - Driver for Intel i915/i945.</li>
</ul>

View File

@@ -16,354 +16,25 @@
<h1>News</h1>
<h2>July 14, 2017</h2>
<p>
<a href="relnotes/17.1.5.html">Mesa 17.1.5</a> is released.
This is a bug-fix release.
</p>
<h2>June 30, 2017</h2>
<p>
<a href="relnotes/17.1.4.html">Mesa 17.1.4</a> is released.
This is a bug-fix release.
</p>
<h2>June 19, 2017</h2>
<p>
<a href="relnotes/17.1.3.html">Mesa 17.1.3</a> is released.
This is a bug-fix release.
</p>
<h2>June 5, 2017</h2>
<p>
<a href="relnotes/17.1.2.html">Mesa 17.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>June 1, 2017</h2>
<p>
<a href="relnotes/17.0.7.html">Mesa 17.0.7</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 17.0.7 will be the final release in the 17.0
series. Users of 17.0 are encouraged to migrate to the 17.1 series in order
to obtain future fixes.
</p>
<h2>May 25, 2017</h2>
<p>
<a href="relnotes/17.1.1.html">Mesa 17.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>May 12, 2017</h2>
<p>
<a href="relnotes/17.0.6.html">Mesa 17.0.6</a> is released.
This is a bug-fix release.
</p>
<h2>May 10, 2017</h2>
<p>
<a href="relnotes/17.1.0.html">Mesa 17.1.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>April 28, 2017</h2>
<p>
<a href="relnotes/17.0.5.html">Mesa 17.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>April 17, 2017</h2>
<p>
<a href="relnotes/17.0.4.html">Mesa 17.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>April 1, 2017</h2>
<p>
<a href="relnotes/17.0.3.html">Mesa 17.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>March 20, 2017</h2>
<p>
<a href="relnotes/13.0.6.html">Mesa 13.0.6</a> and
<a href="relnotes/17.0.2.html">Mesa 17.0.2</a> are released.
These are bug-fix releases from the 13.0 and 17.0 branches, respectively.
<br>
NOTE: It is anticipated that 13.0.6 will be the final release in the 13.0
series. Users of 13.0 are encouraged to migrate to the 17.0 series in order
to obtain future fixes.
</p>
<h2>March 4, 2017</h2>
<p>
<a href="relnotes/17.0.1.html">Mesa 17.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>February 20, 2017</h2>
<p>
<a href="relnotes/13.0.5.html">Mesa 13.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>February 13, 2017</h2>
<p>
<a href="relnotes/17.0.0.html">Mesa 17.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>February 1, 2017</h2>
<p>
<a href="relnotes/13.0.4.html">Mesa 13.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 23, 2017</h2>
<p>
<a href="relnotes/12.0.6.html">Mesa 12.0.6</a> is released.
This is a bug-fix release.
<br>
NOTE: This is an extra release for the 12.0 stable branch, as per developers'
feedback. It is anticipated that 12.0.6 will be the final release in the 12.0
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
to obtain future fixes.
</p>
<h2>January 5, 2017</h2>
<p>
<a href="relnotes/13.0.3.html">Mesa 13.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>December 5, 2016</h2>
<p>
<a href="relnotes/12.0.5.html">Mesa 12.0.5</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 12.0.5 will be the final release in the 12.0
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
to obtain future fixes.
</p>
<h2>November 28, 2016</h2>
<p>
<a href="relnotes/13.0.2.html">Mesa 13.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>November 14, 2016</h2>
<p>
<a href="relnotes/13.0.1.html">Mesa 13.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>November 10, 2016</h2>
<p>
<a href="relnotes/12.0.4.html">Mesa 12.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>November 1, 2016</h2>
<p>
<a href="relnotes/13.0.0.html">Mesa 13.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>September 15, 2016</h2>
<p>
<a href="relnotes/12.0.3.html">Mesa 12.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>September 2, 2016</h2>
<p>
<a href="relnotes/12.0.2.html">Mesa 12.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>July 8, 2016</h2>
<p>
<a href="relnotes/12.0.1.html">Mesa 12.0.1</a> is released.
This is a bug-fix release, resolving build issues in the r600 and
radeonsi drivers.
</p>
<p>
<a href="relnotes/12.0.0.html">Mesa 12.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>May 9, 2016</h2>
<p>
<a href="relnotes/11.1.4.html">Mesa 11.1.4</a> and
<a href="relnotes/11.2.2.html">Mesa 11.2.2</a> are released.
These are bug-fix releases from the 11.1 and 11.2 branches, respectively.
<br>
NOTE: It is anticipated that 11.1.4 will be the final release in the 11.1.4
series. Users of 11.1 are encouraged to migrate to the 11.2 series in order
to obtain future fixes.
</p>
<h2>April 17, 2016</h2>
<p>
<a href="relnotes/11.1.3.html">Mesa 11.1.3</a> and
<a href="relnotes/11.2.1.html">Mesa 11.2.1</a> are released.
These are bug-fix releases from the 11.1 and 11.2 branches, respectively.
</p>
<h2>April 4, 2016</h2>
<p>
<a href="relnotes/11.2.0.html">Mesa 11.2.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>February 10, 2016</h2>
<p>
<a href="relnotes/11.1.2.html">Mesa 11.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>January 22, 2016</h2>
<p>
<a href="relnotes/11.0.9.html">Mesa 11.0.9</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 11.0.9 will be the final release in the 11.0
series. Users of 11.0 are encouraged to migrate to the 11.1 series in order
to obtain future fixes.
</p>
<h2>January 13, 2016</h2>
<p>
<a href="relnotes/11.1.1.html">Mesa 11.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>December 21, 2015</h2>
<p>
<a href="relnotes/11.0.8.html">Mesa 11.0.8</a> is released.
This is a bug-fix release.
</p>
<h2>December 15, 2015</h2>
<p>
<a href="relnotes/11.1.0.html">Mesa 11.1.0</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>December 9, 2015</h2>
<p>
<a href="relnotes/11.0.7.html">Mesa 11.0.7</a> is released.
This is a bug-fix release.
</p>
<p>
Mesa demos 8.3.0 is also released.
See the <a href="https://lists.freedesktop.org/archives/mesa-announce/2015-December/000191.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.3.0/">ftp.freedesktop.org/pub/mesa/demos/8.3.0/</a>.
</p>
<h2>November 21, 2015</h2>
<p>
<a href="relnotes/11.0.6.html">Mesa 11.0.6</a> is released.
This is a bug-fix release.
</p>
<h2>November 11, 2015</h2>
<p>
<a href="relnotes/11.0.5.html">Mesa 11.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>October 24, 2015</h2>
<p>
<a href="relnotes/11.0.4.html">Mesa 11.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>October 10, 2015</h2>
<p>
<a href="relnotes/11.0.3.html">Mesa 11.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 3, 2015</h2>
<p>
<a href="relnotes/10.6.9.html">Mesa 10.6.9</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 10.6.9 will be the final release in the 10.6
series. Users of 10.6 are encouraged to migrate to the 11.0 series in order
to obtain future fixes.
</p>
<h2>September 28, 2015</h2>
<p>
<a href="relnotes/11.0.2.html">Mesa 11.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>September 26, 2015</h2>
<p>
<a href="relnotes/11.0.1.html">Mesa 11.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>September 20, 2015</h2>
<p>
<a href="relnotes/10.6.8.html">Mesa 10.6.8</a> is released.
This is a bug-fix release.
</p>
<h2>September 12, 2015</h2>
<p>
<a href="relnotes/11.0.0.html">Mesa 11.0.0</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>September 10, 2015</h2>
<p>
<a href="relnotes/10.6.7.html">Mesa 10.6.7</a> is released.
This is a bug-fix release.
</p>
<h2>September 4, 2015</h2>
<p>
<a href="relnotes/10.6.6.html">Mesa 10.6.6</a> is released.
This is a bug-fix release.
</p>
<h2>August 22, 2015</h2>
<h2>August 22 2015</h2>
<p>
<a href="relnotes/10.6.5.html">Mesa 10.6.5</a> is released.
This is a bug-fix release.
</p>
<h2>August 11, 2015</h2>
<h2>August 11 2015</h2>
<p>
<a href="relnotes/10.6.4.html">Mesa 10.6.4</a> is released.
This is a bug-fix release.
</p>
<h2>July 26, 2015</h2>
<h2>July 26 2015</h2>
<p>
<a href="relnotes/10.6.3.html">Mesa 10.6.3</a> is released.
This is a bug-fix release.
</p>
<h2>July 11, 2015</h2>
<h2>July 11 2015</h2>
<p>
<a href="relnotes/10.6.2.html">Mesa 10.6.2</a> is released.
This is a bug-fix release.
@@ -585,7 +256,7 @@ This is a bug-fix release.
<p>
Mesa demos 8.2.0 is released.
See the <a href="https://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.2.0/">ftp.freedesktop.org/pub/mesa/demos/8.2.0/</a>.
</p>
@@ -764,7 +435,7 @@ This is a bug fix release.
<p>
Mesa demos 8.1.0 is released.
See the <a href="https://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.1.0/">ftp.freedesktop.org/pub/mesa/demos/8.1.0/</a>.
</p>
@@ -1460,7 +1131,7 @@ and primarily just incorporates bug fixes.
<h2>December 28, 2003</h2>
<p>
The Mesa CVS server has been moved to <a href="https://www.freedesktop.org">
The Mesa CVS server has been moved to <a href="http://www.freedesktop.org">
freedesktop.org</a> because of problems with SourceForge's anonymous
CVS service.
</p>
@@ -2032,7 +1703,7 @@ Here's what's new:</p>
</pre>
<h2>March 23, 2000</h2>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="https://sourceforge.net/project/showfiles.php?group_id=3">https://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3">http://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
just bug fixes.</p>
<p>Here's what's changed:</p>
@@ -2080,7 +1751,7 @@ After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
<h2>December 17, 1999</h2>
<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
can be found at <a href="https://slashdot.org/interviews/99/12/17/0927212.shtml">https://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
<h2>December 14, 1999</h2>
<p>Mesa 3.1 is released!</p>
@@ -2114,7 +1785,7 @@ BOF meeting is now available.</p>
<p>-Brian</p>
<h2>August 14, 1999</h2>
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> is having
<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> is having
technical problems due to hardware failures at VA Linux systems. The Mac pages,
ftp, and CVS services aren't fully restored yet. Please be patient.</p>
<p>-Brian</p>
@@ -2123,9 +1794,9 @@ ftp, and CVS services aren't fully restored yet. Please be patient.</p>
<p>RPMS of the nVidia RIVA server can be found at <code>ftp://ftp.mesa3d.org/mesa/misc/nVidia/</code>.</p>
<h2>June 2, 1999</h2>
<p><a href="https://www.nvidia.com/">nVidia</a> has released some Linux binaries for
<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
based on Mesa 3.0. They can be downloaded from <code>https://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
based on Mesa 3.0. They can be downloaded from <code>http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
<h2>May 24, 1999</h2>
<p>Beta 2 of Mesa 3.1 has been make available at <code>ftp://ftp.mesa3d.org/mesa/beta/</code>.
@@ -2173,11 +1844,11 @@ grateful.
<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
<h2>February 16, 1999</h2>
<p><a href="https://www.sgi.com/">SGI</a> releases its
<a href="https://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
<p><a href="http://www.sgi.com/">SGI</a> releases its
<a href="http://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
<h2>January 22, 1999</h2>
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> established</p>
<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> established</p>
</div>
</body>

View File

@@ -24,7 +24,7 @@
</ul>
<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
<li><a href="#scons">Building with SCons (Windows/Linux)</a>
<li><a href="#android">Building with AOSP (Android)</a>
<li><a href="#other">Building for other systems</a>
<li><a href="#libs">Library Information</a>
<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
</ol>
@@ -33,85 +33,60 @@
<h1 id="prereq-general">1. Prerequisites for building</h1>
<h2>1.1 General</h2>
<p>
Build system.
</p>
<ul>
<li>Autoconf is required when building on *nix platforms.
<li><a href="http://www.python.org/">Python</a> - Python is required.
Version 2.6.4 or later should work.
</li>
<br>
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Python Mako module is required. Version 0.7.3 or later should work.
</li>
</br>
<li><a href="http://www.scons.org/">SCons</a> is required for building on
Windows and optional for Linux (it's an alternative to autoconf/automake.)
</li>
<li>Android Build system when building as native Android component. Autoconf
is used when when building ARC.
</li>
</ul>
<p>
The following compilers are known to work, if you know of others or you're
willing to maintain support for other compiler get in touch.
</p>
<ul>
<li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
<li>clang - exact minimum requirement is currently unknown.
<li>Microsoft Visual Studio 2013 Update 4 or later is required, for building on Windows.
</ul>
<p>
Third party/extra tools.
<br>
<strong>Note</strong>: These should not be required, when building from a release tarball. If
you think you've spotted a bug let developers know by filing a
<a href="bugs.html">bug report</a>.
</p>
<ul>
<li><a href="https://www.python.org/">Python</a> - Python is required.
Version 2.6.4 or later should work.
</li>
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Python Mako module is required. Version 0.3.4 or later should work.
</li>
<li>lex / yacc - for building the Mesa IR and GLSL compiler.
<div>
On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
(or later) should work.
<li>lex / yacc - for building the GLSL compiler.
<br>
<br>
On Linux systems, flex and bison are used.
Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
<br>
<br>
On Windows with MinGW, install flex and bison with:
<pre>mingw-get install msys-flex msys-bison</pre>
For MSVC on Windows, install
<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
</div>
</li>
</ul>
<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
<h3 id="prereq-dri">1.2 Requirements</h3>
<h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
<p>
The requirements depends on the features selected at configure stage.
Check/install the respective -devel package as prompted by the configure error
message.
The following are required for DRI-based hardware acceleration with Mesa:
</p>
<ul>
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
dri2proto</a> version 2.6 or later
<li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a>
version 2.4.33 or later
<li>Xorg server version 1.5 or later
<li>Linux 2.6.28 or later
</ul>
<p>
Here are some common ways to retrieve most/all of the dependencies based on
the packaging tool used by your distro.
If you're using a fedora distro the following command should install all
the needed dependencies:
</p>
<pre>
zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
yum-builddep mesa # yum Fedora, OpenSuse(?)
dnf builddep mesa # dnf Fedora
apt-get build-dep mesa # Debian and derivatives
... # others
sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
expat-devel llvm-devel python-mako
</pre>
<h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
<p>
@@ -162,30 +137,22 @@ This will create:
</ul>
<p>
Put them all in the same directory to test them.
Additional information is available in <a href="README.WIN32">README.WIN32</a>.
</p>
<h1 id="android">4. Building with AOSP (Android)</h1>
<h1 id="other">4. Building for other systems</h1>
<p>
Currently one can build Mesa for Android as part of the AOSP project, yet
your experience might vary.
Documentation for other environments (some may be very out of date):
</p>
<p>
In order to achieve that one should update their local manifest to point to the
upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
libGLES_mesa library.
</p>
<ul>
<li><a href="README.VMS">README.VMS</a> - VMS
<li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
<li><a href="README.WIN32">README.WIN32</a> - Win32
</ul>
<p>
FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
Android-x86 and/or other resources.
</p>
<h1 id="libs">5. Library Information</h1>

View File

@@ -17,34 +17,22 @@
<h1>Introduction</h1>
<p>
The Mesa project began as an open-source implementation of the
<a href="https://www.opengl.org/">OpenGL</a> specification -
Mesa is an open-source implementation of the
<a href="http://www.opengl.org/">OpenGL</a> specification -
a system for rendering interactive 3D graphics.
</p>
<p>
Over the years the project has grown to implement more graphics APIs,
including
<a href="https://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3),
<a href="https://www.khronos.org/opencl/">OpenCL</a>,
<a href="https://www.khronos.org/openmax/">OpenMAX</a>,
<a href="https://en.wikipedia.org/wiki/VDPAU">VDPAU</a>,
<a href="https://en.wikipedia.org/wiki/Video_Acceleration_API">VA API</a>,
<a href="https://en.wikipedia.org/wiki/X-Video_Motion_Compensation">XvMC</a> and
<a href="https://www.khronos.org/vulkan/">Vulkan</a>.
A variety of device drivers allows Mesa to be used in many different
environments ranging from software emulation to complete hardware acceleration
for modern GPUs.
</p>
<p>
A variety of device drivers allows the Mesa libraries to be used in many
different environments ranging from software emulation to complete hardware
acceleration for modern GPUs.
</p>
<p>
Mesa ties into several other open-source projects: the
<a href="https://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="https://x.org">X.org</a> to
provide OpenGL support on Linux, FreeBSD and other operating
Mesa ties into several other open-source projects: the
<a href="http://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="http://x.org">X.org</a> to
provide OpenGL support to users of X on Linux, FreeBSD and other operating
systems.
</p>
@@ -97,7 +85,7 @@ the OpenGL API, so they didn't feel threatened by the project.
1995-1996: I continue working on Mesa both during my spare time and during
my work hours at the Space Science and Engineering Center at the University
of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
Mesa is now being using for the <a href="https://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
</p><p>
October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
</p>
@@ -154,7 +142,7 @@ and OpenGL Shading Language.
<p>
2008: Keith Whitwell and other Tungsten Graphics employees develop
<a href="https://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
<a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
- a new GPU abstraction layer. The latest Mesa drivers are based on
Gallium and other APIs such as OpenVG are implemented on top of Gallium.
</p>
@@ -165,22 +153,13 @@ and version 1.30 of the OpenGL Shading Language.
</p>
<p>
July 2016: Mesa 12.0 is released, including OpenGL 4.3 support and initial
support for Vulkan for Intel GPUs. Plus, there's another gallium software
driver ("swr") based on LLVM and developed by Intel.
</p>
<p>
Ongoing: Mesa is the OpenGL implementation for devices designed by
Intel, AMD, NVIDIA, Qualcomm, Broadcom, Vivante, plus the VMware and
VirGL virtual GPUs.
Ongoing: Mesa is the OpenGL implementation for several types of hardware
made by Intel, AMD and NVIDIA, plus the VMware virtual GPU.
There's also several software-based renderers: swrast (the legacy
Mesa rasterizer), softpipe (a gallium reference driver), llvmpipe
(LLVM/JIT-based high-speed rasterizer) and swr (another LLVM-based driver).
</p>
<p>
Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe
(LLVM/JIT-based high-speed rasterizer).
Work continues on the drivers and core Mesa to implement newer versions
of the OpenGL, OpenGL ES and Vulkan specifications.
of the OpenGL specification.
</p>
@@ -194,30 +173,6 @@ of the OpenGL specification is implemented.
</p>
<h2>Version 12.x features</h2>
<p>
Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers
support OpenGL 4.3.
</p>
<p>
Initial support for Vulkan is also included.
</p>
<h2>Version 11.x features</h2>
<p>
Version 11.x of Mesa implements the OpenGL 4.1 API, but not all drivers
support OpenGL 4.1.
</p>
<h2>Version 10.x features</h2>
<p>
Version 10.x of Mesa implements the OpenGL 3.3 API, but not all drivers
support OpenGL 3.3.
</p>
<h2>Version 9.x features</h2>
<p>
Version 9.x of Mesa implements the OpenGL 3.1 API.
@@ -227,10 +182,6 @@ community contributed features required for OpenGL 3.1. The primary
features added since the Mesa 8.0 release are
GL_ARB_texture_buffer_object and GL_ARB_uniform_buffer_object.
</p>
<p>
Version 9.0 of Mesa also included the first release of the Clover state
tracker for OpenCL.
</p>
<h2>Version 8.x features</h2>
@@ -283,7 +234,7 @@ GL_SRC2_ALPHA GL_SOURCE2_ALPHA
</pre>
<p>
See the
<a href="https://www.opengl.org/documentation/spec.html">
<a href="http://www.opengl.org/documentation/spec.html">
OpenGL specification</a> for more details.
</p>

View File

@@ -18,10 +18,10 @@
<p>
Mesa is a 3-D graphics library with an API which is very similar to
that of <a href="https://www.opengl.org/">OpenGL</a>.*
that of <a href="http://www.opengl.org/">OpenGL</a>.*
To the extent that Mesa utilizes the OpenGL command syntax or state
machine, it is being used with authorization from <a
href="https://www.sgi.com/">Silicon Graphics,
href="http://www.sgi.com/">Silicon Graphics,
Inc.</a>(SGI). However, the author does not possess an OpenGL license
from SGI, and makes no claim that Mesa is in any way a compatible
replacement for OpenGL or associated with SGI. Those who want a
@@ -36,7 +36,7 @@ library</em>. <br>
</p>
<p>
* OpenGL is a trademark of <a href="https://www.sgi.com/"
* OpenGL is a trademark of <a href="http://www.sgi.com/"
>Silicon Graphics Incorporated</a>.
</p>
@@ -46,10 +46,10 @@ library</em>. <br>
<p>
The Mesa distribution consists of several components. Different copyrights
and licenses apply to different components.
For example, the GLX client code uses the SGI Free Software License B, and
some of the Mesa device drivers are copyrighted by their authors.
See below for a list of Mesa's main components and the license for each.
and licenses apply to different components. For example, some demo programs
are copyrighted by SGI, some of the Mesa device drivers are copyrighted by
their authors. See below for a list of Mesa's main components and the license
for each.
</p>
<p>
The core Mesa library is licensed according to the terms of the MIT license.
@@ -97,17 +97,13 @@ and their respective licenses.
<pre>
Component Location License
------------------------------------------------------------------
Main Mesa code src/mesa/ MIT
Main Mesa code src/mesa/ Mesa (MIT)
Device drivers src/mesa/drivers/* MIT, generally
Gallium code src/gallium/ MIT
Ext headers include/GL/glext.h Khronos
include/GL/glxext.h
GLX client code src/glx/ SGI Free Software License B
C11 thread include/c11/threads*.h Boost (permissive)
emulation
</pre>

View File

@@ -21,23 +21,23 @@
</p>
<ul>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
- intended for end-users of Mesa and DRI drivers. Newbie questions are OK,
but please try the general OpenGL resources and Mesa/DRI documentation first.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
- for Mesa, Gallium and DRI development
discussion. Not for beginners.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
- relays git check-in messages (for developers).
In general, people should not post to this list.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
- announcements of new Mesa
versions are sent to this list. Very low traffic.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
- for Piglit (OpenGL driver testing framework) discussion.</p>
</li>
</ul>
@@ -56,22 +56,22 @@ Follow the links above for list archives.
<p>
The old Mesa lists hosted at SourceForge are no longer in use.
The archives are still available, however:
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
</p>
<p>For mailing lists about Direct Rendering Modules (drm) in Linux/BSD
kernels, see the
<a href="https://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
<a href="http://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
</p>
<h1>IRC</h1>
<p>join <a href="irc://chat.freenode.net#dri-devel">#dri-devel channel</a>
on <a href="https://webchat.freenode.net/">irc.freenode.net</a>
on <a href="http://webchat.freenode.net/">irc.freenode.net</a>
</p>
@@ -82,7 +82,7 @@ Here are some other OpenGL-related forums you might find useful:
</p>
<ul>
<li><a href="https://www.opengl.org/discussion_boards/">OpenGL discussion forums</a>
<li><a href="http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi">OpenGL discussion forums</a>
at www.opengl.org</li>
<li>Usenet newsgroups:
<ul>

View File

@@ -20,7 +20,7 @@
The Gallium llvmpipe driver is a software rasterizer that uses LLVM to
do runtime code generation.
Shaders, point/line/triangle rasterization and vertex processing are
implemented with LLVM IR which is translated to x86, x86-64, or ppc64le machine
implemented with LLVM IR which is translated to x86 or x86-64 machine
code.
Also, the driver is multithreaded to take advantage of multiple CPU cores
(up to 8 at this time).
@@ -32,36 +32,24 @@ It's the fastest software rasterizer for Mesa.
<ul>
<li>
<p>An x86 or amd64 processor; 64-bit mode recommended.</p>
<p>
For x86 or amd64 processors, 64-bit mode is recommended.
Support for SSE2 is strongly encouraged. Support for SSE3 and SSE4.1 will
Support for SSE2 is strongly encouraged. Support for SSSE3 and SSE4.1 will
yield the most efficient code. The fewer features the CPU has the more
likely it is that you will run into underperforming, buggy, or incomplete code.
</p>
<p>
For ppc64le processors, use of the Altivec feature (the Vector
Facility) is recommended if supported; use of the VSX feature (the
Vector-Scalar Facility) is recommended if supported AND Mesa is
built with LLVM version 4.0 or later.
likely is that you run into underperforming, buggy, or incomplete code.
</p>
<p>
See /proc/cpuinfo to know what your CPU supports.
</p>
</li>
<li>
<p>Unless otherwise stated, LLVM version 3.4 is recommended; 3.3 or later is required.</p>
<p>LLVM: version 3.4 recommended; 3.3 or later required.</p>
<p>
For Linux, on a recent Debian based distribution do:
</p>
<pre>
aptitude install llvm-dev
</pre>
<p>
If you want development snapshot builds of LLVM for Debian and derived
distributions like Ubuntu, you can use the APT repository at <a
href="https://apt.llvm.org/" title="Debian Development packages for LLVM"
>apt.llvm.org</a>, which are maintained by Debian's LLVM maintainer.
</p>
<p>
For a RPM-based distribution do:
</p>
@@ -177,8 +165,8 @@ any OpenGL drivers):
<li><p>load this registry settings:</p>
<pre>REGEDIT4
; https://technet.microsoft.com/en-us/library/cc749368.aspx
; https://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
; http://technet.microsoft.com/en-us/library/cc749368.aspx
; http://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL]
"DLL"="mesadrv.dll"
"DriverVersion"=dword:00000001
@@ -207,7 +195,7 @@ that no tail call optimizations are done by gcc.
<h2>Linux perf integration</h2>
<p>
On Linux, it is possible to have symbol resolution of JIT code with <a href="https://perf.wiki.kernel.org/">Linux perf</a>:
On Linux, it is possible to have symbol resolution of JIT code with <a href="http://perf.wiki.kernel.org/">Linux perf</a>:
</p>
<pre>
@@ -218,12 +206,12 @@ On Linux, it is possible to have symbol resolution of JIT code with <a href="htt
<p>
When run inside Linux perf, llvmpipe will create a /tmp/perf-XXXXX.map file with
symbol address table. It also dumps assembly code to /tmp/perf-XXXXX.map.asm,
which can be used by the bin/perf-annotate-jit.py script to produce disassembly of
which can be used by the bin/perf-annotate-jit script to produce disassembly of
the generated code annotated with the samples.
</p>
<p>You can obtain a call graph via
<a href="https://github.com/jrfonseca/gprof2dot#linux-perf">Gprof2Dot</a>.</p>
<a href="http://code.google.com/p/jrfonseca/wiki/Gprof2Dot#linux_perf">Gprof2Dot</a>.</p>
<h1>Unit testing</h1>
@@ -240,8 +228,8 @@ build/linux-???-debug/gallium/drivers/llvmpipe:
</ul>
<p>
Some of these tests can output results and benchmarks to a tab-separated file
for later analysis, e.g.:
Some of this tests can output results and benchmarks to a tab-separated-file
for posterior analysis, e.g.:
</p>
<pre>
build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
@@ -252,8 +240,8 @@ for later analysis, e.g.:
<ul>
<li>
When looking at this code for the first time, start in lp_state_fs.c, and
then skim through the lp_bld_* functions called there, and the comments
When looking to this code by the first time start in lp_state_fs.c, and
then skim through the lp_bld_* functions called in there, and the comments
at the top of the lp_bld_*.c functions.
</li>
<li>
@@ -265,7 +253,7 @@ for later analysis, e.g.:
We use LLVM-C bindings for now. They are not documented, but follow the C++
interfaces very closely, and appear to be complete enough for code
generation. See
<a href="https://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
<a href="http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
this stand-alone example</a>. See the llvm-c/Core.h file for reference.
</li>
</ul>
@@ -276,18 +264,18 @@ for later analysis, e.g.:
<li>
<p>Rasterization</p>
<ul>
<li><a href="https://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602">Rasterization on Larrabee</a> (<a href="http://devmaster.net/posts/2887/rasterization-on-larrabee">DevMaster copy</a>)</li>
<li><a href="http://devmaster.net/posts/6133/rasterization-using-half-space-functions">Rasterization using half-space functions</a></li>
<li><a href="http://devmaster.net/posts/6145/advanced-rasterization">Advanced Rasterization</a></li>
<li><a href="https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
<li><a href="http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
</ul>
</li>
<li>
<p>Texture sampling</p>
<ul>
<li><a href="http://chrishecker.com/Miscellaneous_Technical_Articles#Perspective_Texture_Mapping">Perspective Texture Mapping</a></li>
<li><a href="https://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php">Run-Time MIP-Map Filtering</a></li>
<li><a href="http://alt.3dcenter.org/artikel/2003/10-26_a_english.php">Will "brilinear" filtering persist?</a></li>
<li><a href="http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html">Trilinear filtering</a></li>
@@ -306,21 +294,21 @@ for later analysis, e.g.:
<li><a href="http://www.drdobbs.com/optimizing-pixomatic-for-modern-x86-proc/184405807">Optimizing Pixomatic For Modern x86 Processors</a></li>
<li><a href="http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html">Intel 64 and IA-32 Architectures Optimization Reference Manual</a></li>
<li><a href="http://www.agner.org/optimize/">Software optimization resources</a></li>
<li><a href="https://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
<li><a href="http://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
</ul>
</li>
<li>
<p>LLVM</p>
<ul>
<li><a href="http://llvm.org/docs/LangRef.html">LLVM Language Reference Manual</a></li>
<li><a href="https://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
<li><a href="http://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
</ul>
</li>
<li>
<p>General</p>
<ul>
<li><a href="https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="https://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
<li><a href="http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="http://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
</ul>
</li>
</ul>

View File

@@ -2,7 +2,7 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>GL Function Name Mangling</title>
<title>Function Name Mangling</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -14,7 +14,7 @@
<iframe src="contents.html"></iframe>
<div class="content">
<h1>GL Function Name Mangling</h1>
<h1>Function Name Mangling</h1>
<p>
If you want to use both Mesa and another OpenGL library in the same
@@ -25,11 +25,12 @@ This results in all the Mesa functions being prefixed with
</p>
<p>
This option is supported only with the autoconf build. To use it add
--enable-mangling to your configure line.
To do this, recompile Mesa with the compiler flag -DUSE_MGL_NAMESPACE.
Add the flag to CFLAGS in the configuration file which you want to use.
For example:
</p>
<pre>
<code>./configure --enable-mangling ...</code>
CFLAGS += -DUSE_MGL_NAMESPACE
</pre>
</div>

View File

@@ -17,8 +17,8 @@
<h1>OpenGL ES</h1>
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
OpenGL ES can be found at <a href="https://www.khronos.org/opengles/">
https://www.khronos.org/opengles/</a>.</p>
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/">
http://www.khronos.org/opengles/</a>.</p>
<p>OpenGL ES depends on a working EGL implementation. Please refer to
<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>

View File

@@ -27,5 +27,5 @@ ARB_texture_float:
enable this extension.
[1] https://www.google.com/patents/about?id=mIIOAAAAEBAJ&dq=6650327
[2] https://www.opengl.org/registry/specs/ARB/texture_float.txt
[1] http://www.google.com/patents/about?id=mIIOAAAAEBAJ&dq=6650327
[2] http://www.opengl.org/registry/specs/ARB/texture_float.txt

View File

@@ -45,7 +45,7 @@ Multiple filters can be used together.
<li>pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the corresponding color channel.
These are basic filters for easy testing of the PP queue.
<li>pp_jimenezmlaa, pp_jimenezmlaa_color -
<a href="https://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
<a href="http://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
is a morphological antialiasing filter.
The two versions use depth and color data, respectively.
Which works better depends on the app - depth will not blur text, but it will

View File

@@ -20,14 +20,8 @@
In general, precompiled Mesa libraries are not available.
</p>
<p>
Some Linux distributions closely follow the latest Mesa releases. On others one
has to use unofficial channels.
<br>
There are some general directions:
<li>Debian/Ubuntu based distros - PPA: xorg-edgers, oibaf and padoka</li>
<li>Fedora - Corp: erp and che</li>
<li>OpenSuse/SLES - OBS: X11:XOrg and pontostroy:X11</li>
<li>Gentoo/Archlinux - officially provided/supported</li>
However, some Linux distros (such as Ubuntu) seem to closely track
Mesa and often have the latest Mesa release available as an update.
</p>
</div>

View File

@@ -1,94 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Release calendar</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Overview</h1>
<p>
Mesa provides feature/development and stable releases.
</p>
<p>
The table below lists the date and release manager that is expected to do the
specific release.
<br>
Take a look <a href="submittingpatches.html#criteria" target="_parent">here</a>
if you'd like to nominate a patch in the next stable release.
</p>
<h1 id="calendar">Calendar</h1>
<table border="1">
<tr>
<th>Branch</th>
<th>Expected date</th>
<th>Release</th>
<th>Release manager</th>
<th>Notes</th>
</tr>
<tr>
<td rowspan="3">17.1</td>
<td>2017-07-28</td>
<td>17.1.6</td>
<td>Emil Velikov</td>
<td></td>
</tr>
<tr>
<td>2017-08-11</td>
<td>17.1.7</td>
<td>Juan A. Suarez Romero</td>
<td></td>
</tr>
<tr>
<td>2017-08-25</td>
<td>17.1.8</td>
<td>Andres Gomez</td>
<td>Final planned release for the 17.1 series</td>
</tr>
<tr>
<td rowspan="5">17.2</td>
<td>2017-07-21</td>
<td>17.2.0-rc1</td>
<td>Emil Velikov</td>
<td></td>
</tr>
<tr>
<td>2017-07-28</td>
<td>17.2.0-rc2</td>
<td>Emil Velikov</td>
<td></td>
</tr>
<tr>
<td>2017-08-04</td>
<td>17.2.0-rc3</td>
<td>Emil Velikov</td>
<td></td>
</tr>
<tr>
<td>2017-08-11</td>
<td>17.2.0-rc4</td>
<td>Emil Velikov</td>
<td>May be promoted to 17.2.0 final</td>
</tr>
<tr>
<td>2017-08-25</td>
<td>17.2.1</td>
<td>Emil Velikov</td>
<td></td>
</table>
</div>
</body>
</html>

View File

@@ -1,621 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Releasing process</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Releasing process</h1>
<ul>
<li><a href="#overview">Overview</a>
<li><a href="#schedule">Release schedule</a>
<li><a href="#pickntest">Cherry-pick and test</a>
<li><a href="#branch">Making a branchpoint</a>
<li><a href="#prerelease">Pre-release announcement</a>
<li><a href="#release">Making a new release</a>
<li><a href="#announce">Announce the release</a>
<li><a href="#website">Update the mesa3d.org website</a>
<li><a href="#bugzilla">Update Bugzilla</a>
</ul>
<h1 id="overview">Overview</h1>
<p>
This document uses the convention X.Y.Z for the release number with X.Y being
the stable branch name.
<br>
Mesa provides feature and bugfix releases. Former use zero as patch version (Z),
while the latter have a non-zero one.
</p>
<p>
For example:
</p>
<pre>
Mesa 10.1.0 - 10.1 branch, feature
Mesa 10.1.4 - 10.1 branch, bugfix
Mesa 12.0.0 - 12.0 branch, feature
Mesa 12.0.2 - 12.0 branch, bugfix
</pre>
<h1 id="schedule">Release schedule</h1>
<p>
Releases should happen on Fridays. Delays can occur although those should be keep
to a minimum.
<br>
See our <a href="release-calendar.html" target="_parent">calendar</a> for the
date and other details for individual releases.
</p>
<h2>Feature releases</h2>
<ul>
<li>Available approximately every three months.
<li>Initial timeplan available 2-4 weeks before the planned branchpoint (rc1)
on the mesa-announce@ mailing list.
<li>A <a href="#prerelease">pre-release</a> announcement should be available
approximately 24 hours before the final (non-rc) release.
</ul>
<h2>Stable releases</h2>
<ul>
<li>Normally available once every two weeks.
<li>Only the latest branch has releases. See note below.
<li>A <a href="#prerelease">pre-release</a> announcement should be available
approximately 48 hours before the actual release.
</ul>
<p>
Note: There is one or two releases overlap when changing branches. For example:
<br>
The final release from the 12.0 series Mesa 12.0.5 will be out around the same
time (or shortly after) 13.0.1 is out.
</p>
<h1 id="pickntest">Cherry-picking and testing</h1>
<p>
Commits nominated for the active branch are picked as based on the
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> as
described in the same section.
</p>
<p>
Nomination happens in the mesa-stable@ mailing list. However,
maintainer is resposible of checking for forgotten candidates in the
master branch. This is achieved by a combination of ad-hoc scripts and
a casual search for terms such as regression, fix, broken and similar.
</p>
<p>
Maintainer is also responsible for testing in various possible permutations of
the autoconf and scons build.
</p>
<h2>Cherry-picking and build/check testing</h2>
<p>Done continuously up-to the <a href="#prerelease">pre-release</a> announcement.</p>
<p>
As an exception, patches can be applied up-to the last ~1h before the actual
release. This is made <strong>only</strong> with explicit permission/request,
and the patch <strong>must</strong> be very well contained. Thus it cannot
affect more than one driver/subsystem.
</p>
<p>
Currently Ilia Mirkin and AMD devs have requested "permanent" exception.
</p>
<ul>
<li>make distcheck, scons and scons check must pass
<li>Testing with different version of system components - LLVM and others is also
performed where possible.
<li>As a general rule, testing with various combinations of configure
switches, depending on the specific patchset.
</ul>
<p>
Achieved by combination of local ad-hoc scripts, mingw-w64 cross
compilation and AppVeyor plus Travis-CI, the latter as part of their
Github integration.
</p>
<p>
For Windows related changes, the main contact point is Brian
Paul. Jose Fonseca can also help as a fallback contact.
</p>
<p>
For Android related changes, the main contact is Tapani
P&auml;lli. Mauro Rossi is collaborating with android-x86 and may
provide feedback about the build status in that project.
</p>
<p>
For MacOSX related changes, Jeremy Huddleston Sequoia is currently a
good contact point.
</p>
<p>
<strong>Note:</strong> If a patch in the current queue needs any additional
fix(es), then they should be squashed together.
<br>
The commit messages and the <code>cherry picked from</code> tags must be preserved.
</p>
<p>
This should be noted in the <a href="#prerelease">pre-announce</a> email.
</p>
<pre>
git show b10859ec41d09c57663a258f43fe57c12332698e
commit b10859ec41d09c57663a258f43fe57c12332698e
Author: Jonas Pfeil &lt;pfeiljonas@gmx.de&gt;
Date: Wed Mar 1 18:11:10 2017 +0100
ralloc: Make sure ralloc() allocations match malloc()'s alignment.
The header of ralloc needs to be aligned, because the compiler assumes
...
(cherry picked from commit cd2b55e536dc806f9358f71db438dd9c246cdb14)
Squashed with commit:
ralloc: don't leave out the alignment factor
Experimentation shows that without alignment factor gcc and clang choose
...
(cherry picked from commit ff494fe999510ea40e3ed5827e7818550b6de126)
</pre>
<h2>Regression/functionality testing</h2>
<p>
Less often (once or twice), shortly before the pre-release announcement.
Ensure that testing is redone if Intel devs have requested an exception, as per above.
</p>
<ul>
<li><em>no regressions should be observed for Piglit/dEQP/CTS/Vulkan on Intel platforms</em>
<li><em>no regressions should be observed for Piglit using the swrast, softpipe
and llvmpipe drivers</em>
</ul>
<p>
Currently testing is performed courtesy of the Intel OTC team and their Jenkins CI setup. Check with the Intel team over IRC how to get things setup.
</p>
<p>
Installing the built driver from the pre-announced RC branch in the
system and making some every day's use until the release may be a good
idea too.
</p>
<h1 id="branch">Making a branchpoint</h1>
<p>
A branchpoint is made such that new development can continue in parallel to
stabilisation and bugfixing.
</p>
<p>
Note: Before doing a branch ensure that basic build and <code>make check</code>
testing is done and there are little to-no issues.
<br>
Ideally all of those should be tackled already.
</p>
<p>
Check if the version number is going to remain as, alternatively
<code> git mv docs/relnotes/{current,new}.html </code> as appropriate.
</p>
<p>
To setup the branchpoint:
</p>
<pre>
git checkout master # make sure we're in master first
git tag -s X.Y-branchpoint -m "Mesa X.Y branchpoint"
git checkout -b X.Y
git checkout master
$EDITOR VERSION # bump the version number
git commit -as
cp docs/relnotes/{X.Y,X.Y+1}.html # copy/create relnotes template
git commit -as
git push origin X.Y-branchpoint X.Y
</pre>
<p>
Now go to
<a href="https://bugs.freedesktop.org/editversions.cgi?action=add&amp;product=Mesa" target="_parent">Bugzilla</a> and add the new Mesa version X.Y.
</p>
<p>
Check that there are no distribution breaking changes and revert them if needed.
For example: files being overwritten on install, etc. Happens extremely rarely -
we had only one case so far (see commit 2ced8eb136528914e1bf4e000dea06a9d53c7e04).
</p>
<p>
Proceed to <a href="#release">release</a> -rc1.
</p>
<h1 id="prerelease">Pre-release announcement</h1>
<p>
It comes shortly after outstanding patches in the respective branch are pushed.
Developers can check, in brief, what's the status of their patches. They,
alongside very early testers, are strongly encouraged to test the branch and
report any regressions.
<br>
It is followed by a brief period (normally 24 or 48 hours) before the actual
release is made.
</p>
<h2>Terminology used</h2>
<ul><li>Nominated</ul>
<p>
Patch that is nominated but yet to to merged in the patch queue/branch.
</p>
<ul><li>Queued</ul>
<p>
Patch is in the queue/branch and will feature in the next release.
Barring reported regressions or objections from developers.
</p>
<ul><li>Rejected</ul>
<p>
Patch does not fit the
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> and
is followed by a brief information.
<br>
The release maintainer is human so if you believe you've spotted a mistake do
let them know.
</p>
<h2>Format/template</h2>
<pre>
Subject: [ANNOUNCE] Mesa X.Y.Z release candidate
To: mesa-announce@...
Cc: mesa-dev@...
Hello list,
The candidate for the Mesa X.Y.Z is now available. Currently we have:
- NUMBER queued
- NUMBER nominated (outstanding)
- and NUMBER rejected patches
BRIEF SUMMARY OF CHANGES
Take a look at section "Mesa stable queue" for more information.
Testing reports/general approval
--------------------------------
Any testing reports (or general approval of the state of the branch) will be
greatly appreciated.
The plan is to have X.Y.Z this DAY (DATE), around or shortly after TIME.
If you have any questions or suggestions - be that about the current patch
queue or otherwise, please go ahead.
Trivial merge conflicts
-----------------------
List of commits where manual intervention was required.
Keep the authors in the CC list.
commit SHA
Author: AUTHOR
COMMIT SUMMARY
CHERRY PICKED FROM
For example:
commit 990f395e007c3204639daa34efc3049f350ee819
Author: Emil Velikov &lt;emil.velikov@collabora.com&gt;
anv: automake: cleanup the generated json file during make clean
(cherry picked from commit 8df581520a823564be0ab5af7dbb7d501b1c9670)
Cheers,
Emil
Mesa stable queue
-----------------
Nominated (NUMBER)
==================
AUTHOR (NUMBER):
SHA COMMIT SUMMARY
For example:
Dave Airlie (1):
2de85eb radv: fix texturesamples to handle single sample case
Queued (NUMBER)
===============
AUTHOR (NUMBER):
COMMIT SUMMARY
For example:
Jonas Pfeil (1):
ralloc: Make sure ralloc() allocations match malloc()'s alignment.
Squashed with
ralloc: don't leave out the alignment factor
Rejected (NUMBER)
=================
Rejected (11)
=============
AUTHOR (NUMBER):
SHA COMMIT SUMMARY
Reason: ...
</pre>
<h1 id="release">Making a new release</h1>
<p>
These are the instructions for making a new Mesa release.
</p>
<h3>Get latest source files</h3>
<p>
Ensure the latest code is available - both in your local master and the
relevant branch.
</p>
<h3>Perform basic testing</h3>
<p>
Most of the testing should already be done during the
<a href="#pickntest">cherry-pick</a> and
<a href="#prerelease">pre-announce</a> stages.
So we do a quick 'touch test'
</p>
<ul>
<li>make distcheck (you can omit this if you're not using --dist below)
<li>scons (from release tarball)
<li>the produced binaries work
</ul>
<p>
Here is one solution that I've been using.
</p>
<pre>
git clean -fXd; git clean -nxd
read # quick cross check any outstanding files
export __version=`cat VERSION`
export __mesa_root=../
export __build_root=./foo
chmod 755 -fR $__build_root; rm -rf $__build_root
mkdir -p $__build_root &amp;&amp; cd $__build_root
# For the distcheck, you may want to specify which LLVM to use:
# export LLVM_CONFIG=/usr/lib/llvm-3.9/bin/llvm-config
$__mesa_root/autogen.sh &amp;&amp; make -j2 distcheck
# Build check the tarballs (scons, linux)
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
scons
cd .. &amp;&amp; rm -rf mesa-$__version
# Build check the tarballs (scons, windows/mingw)
# You may need to unset LLVM if you set it before:
# unset LLVM_CONFIG
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
scons platform=windows toolchain=crossmingw
cd .. &amp;&amp; rm -rf mesa-$__version
# Test the automake binaries
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
# You may want to specify which LLVM to use:
./configure \
--with-dri-drivers=i965,swrast \
--with-gallium-drivers=swrast \
--with-vulkan-drivers=intel \
--enable-llvm-shared-libs \
--enable-llvm \
--with-llvm-prefix=/usr/lib/llvm-3.9 \
--enable-glx-tls \
--enable-gbm \
--enable-egl \
--with-platforms=x11,drm,wayland,surfaceless
make -j2 &amp;&amp; DESTDIR=`pwd`/test make -j6 install
__glxinfo_cmd='glxinfo 2>&amp;1 | egrep -o "Mesa.*|Gallium.*|.*dri\.so"'
__glxgears_cmd='glxgears 2>&amp;1 | grep -v "configuration file"'
__es2info_cmd='es2_info 2>&amp;1 | egrep "GL_VERSION|GL_RENDERER|.*dri\.so"'
__es2gears_cmd='es2gears_x11 2>&amp;1 | grep -v "configuration file"'
test "x$LD_LIBRARY_PATH" != 'x' &amp;&amp; __old_ld="$LD_LIBRARY_PATH"
export LD_LIBRARY_PATH=`pwd`/test/usr/local/lib/:"${__old_ld}"
export LIBGL_DRIVERS_PATH=`pwd`/test/usr/local/lib/dri/
export LIBGL_DEBUG=verbose
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
export LIBGL_ALWAYS_SOFTWARE=1
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
export LIBGL_ALWAYS_SOFTWARE=1
export GALLIUM_DRIVER=softpipe
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
# Smoke test DOTA2
unset LD_LIBRARY_PATH
test "x$__old_ld" != 'x' &amp;&amp; export LD_LIBRARY_PATH="$__old_ld" &amp;&amp; unset __old_ld
unset LIBGL_DRIVERS_PATH
unset LIBGL_DEBUG
unset LIBGL_ALWAYS_SOFTWARE
export VK_ICD_FILENAMES=`pwd`/src/intel/vulkan/dev_icd.json
steam steam://rungameid/570 -vconsole -vulkan
</pre>
<h3>Update version in file VERSION</h3>
<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>
<h3>Create release notes for the new release</h3>
<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty (TBD) at this point.
</p>
<p>
Two scripts are available to help generate portions of the release notes:
</p>
<pre>
./bin/bugzilla_mesa.sh
./bin/shortlog_mesa.sh
</pre>
<p>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
</p>
<p>
Commit these changes and push the branch.
</p>
<pre>
git push origin HEAD
</pre>
<h3>Use the release.sh script from xorg <a href="https://cgit.freedesktop.org/xorg/util/modular/">util-modular</a></h3>
<p>
Start the release process.
</p>
<pre>
# For the dist/distcheck, you may want to specify which LLVM to use:
# export LLVM_CONFIG=/usr/lib/llvm-3.9/bin/llvm-config
../relative/path/to/release.sh . # append --dist if you've already done distcheck above
</pre>
<p>
Pay close attention to the prompts as you might be required to enter your GPG
and SSH passphrase(s) to sign and upload the files, respectively.
</p>
<h3>Add the sha256sums to the release notes</h3>
<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums as available in the mesa-X.Y.Z.announce template. Commit this change.
</p>
<h3>Back on mesa master, add the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
</p>
<pre>
git cherry-pick -x X.Y~1
git cherry-pick -x X.Y
</pre>
<p>
Also, edit docs/relnotes.html to add a link to the new release notes,
edit docs/index.html to add a news entry, and remove the version from
docs/release-calendar.html. Then commit and push:
</p>
<pre>
git commit -as -m "docs: update calendar, add news item and link release notes for X.Y.Z"
git push origin master X.Y
</pre>
<h1 id="announce">Announce the release</h1>
<p>
Use the generated template during the releasing process.
</p>
<h1 id="website">Update the mesa3d.org website</h1>
<p>
As the hosting was moved to freedesktop, git hooks are deployed to update the
website. Manually check that it is updated 5-10 minutes after the final <code>git push</code>
</p>
<h1 id="bugzilla">Update Bugzilla</h1>
<p>
Parse through the bugreports as listed in the docs/relnotes/X.Y.Z.html
document.
<br>
If there's outstanding action, close the bug referencing the commit ID which
addresses the bug and mention the Mesa version that has the fix.
</p>
<p>
Note: the above is not applicable to all the reports, so use common sense.
</p>
</div>
</body>
</html>

View File

@@ -21,56 +21,6 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
<li><a href="relnotes/17.1.5.html">17.1.5 release notes</a>
<li><a href="relnotes/17.1.4.html">17.1.4 release notes</a>
<li><a href="relnotes/17.1.3.html">17.1.3 release notes</a>
<li><a href="relnotes/17.1.2.html">17.1.2 release notes</a>
<li><a href="relnotes/17.0.7.html">17.0.7 release notes</a>
<li><a href="relnotes/17.1.1.html">17.1.1 release notes</a>
<li><a href="relnotes/17.0.6.html">17.0.6 release notes</a>
<li><a href="relnotes/17.1.0.html">17.1.0 release notes</a>
<li><a href="relnotes/17.0.5.html">17.0.5 release notes</a>
<li><a href="relnotes/17.0.4.html">17.0.4 release notes</a>
<li><a href="relnotes/17.0.3.html">17.0.3 release notes</a>
<li><a href="relnotes/17.0.2.html">17.0.2 release notes</a>
<li><a href="relnotes/13.0.6.html">13.0.6 release notes</a>
<li><a href="relnotes/17.0.1.html">17.0.1 release notes</a>
<li><a href="relnotes/13.0.5.html">13.0.5 release notes</a>
<li><a href="relnotes/17.0.0.html">17.0.0 release notes</a>
<li><a href="relnotes/13.0.4.html">13.0.4 release notes</a>
<li><a href="relnotes/12.0.6.html">12.0.6 release notes</a>
<li><a href="relnotes/13.0.3.html">13.0.3 release notes</a>
<li><a href="relnotes/12.0.5.html">12.0.5 release notes</a>
<li><a href="relnotes/13.0.2.html">13.0.2 release notes</a>
<li><a href="relnotes/13.0.1.html">13.0.1 release notes</a>
<li><a href="relnotes/12.0.4.html">12.0.4 release notes</a>
<li><a href="relnotes/13.0.0.html">13.0.0 release notes</a>
<li><a href="relnotes/12.0.3.html">12.0.3 release notes</a>
<li><a href="relnotes/12.0.2.html">12.0.2 release notes</a>
<li><a href="relnotes/12.0.1.html">12.0.1 release notes</a>
<li><a href="relnotes/12.0.0.html">12.0.0 release notes</a>
<li><a href="relnotes/11.2.2.html">11.2.2 release notes</a>
<li><a href="relnotes/11.1.4.html">11.1.4 release notes</a>
<li><a href="relnotes/11.2.1.html">11.2.1 release notes</a>
<li><a href="relnotes/11.1.3.html">11.1.3 release notes</a>
<li><a href="relnotes/11.2.0.html">11.2.0 release notes</a>
<li><a href="relnotes/11.1.2.html">11.1.2 release notes</a>
<li><a href="relnotes/11.0.9.html">11.0.9 release notes</a>
<li><a href="relnotes/11.1.1.html">11.1.1 release notes</a>
<li><a href="relnotes/11.0.8.html">11.0.8 release notes</a>
<li><a href="relnotes/11.1.0.html">11.1.0 release notes</a>
<li><a href="relnotes/11.0.7.html">11.0.7 release notes</a>
<li><a href="relnotes/11.0.6.html">11.0.6 release notes</a>
<li><a href="relnotes/11.0.5.html">11.0.5 release notes</a>
<li><a href="relnotes/11.0.4.html">11.0.4 release notes</a>
<li><a href="relnotes/11.0.3.html">11.0.3 release notes</a>
<li><a href="relnotes/10.6.9.html">10.6.9 release notes</a>
<li><a href="relnotes/11.0.2.html">11.0.2 release notes</a>
<li><a href="relnotes/11.0.1.html">11.0.1 release notes</a>
<li><a href="relnotes/10.6.8.html">10.6.8 release notes</a>
<li><a href="relnotes/11.0.0.html">11.0.0 release notes</a>
<li><a href="relnotes/10.6.7.html">10.6.7 release notes</a>
<li><a href="relnotes/10.6.6.html">10.6.6 release notes</a>
<li><a href="relnotes/10.6.5.html">10.6.5 release notes</a>
<li><a href="relnotes/10.6.4.html">10.6.4 release notes</a>
<li><a href="relnotes/10.6.3.html">10.6.3 release notes</a>

View File

@@ -1,164 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.6 Release Notes / September 04, 2015</h1>
<p>
Mesa 10.6.6 is a bug fix release which fixes bugs found since the 10.6.5 release.
</p>
<p>
Mesa 10.6.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
416517aa9df4791f97d34451a9e4da33c966afcd18c115c5769b92b15b018ef5 mesa-10.6.6.tar.gz
570f2154b7340ff5db61ff103bc6e85165b8958798b78a50fa2df488e98e5778 mesa-10.6.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84677">Bug 84677</a> - Triangle disappears with glPolygonMode GL_LINE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90734">Bug 90734</a> - glBufferSubData is corrupting data when buffer is &gt; 32k</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90748">Bug 90748</a> - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90902">Bug 90902</a> - [bsw][regression] dEQP: &quot;Found invalid pixel values&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90925">Bug 90925</a> - &quot;high fidelity&quot;: Segfault in _mesa_program_resource_find_name</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91254">Bug 91254</a> - (regresion) video using VA-API on Intel slow and freeze system with mesa 10.6 or 10.6.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91292">Bug 91292</a> - [BDW+] glVertexAttribDivisor not working in combination with glPolygonMode</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91673">Bug 91673</a> - Segfault when calling glTexSubImage2D on storage texture to bound FBO</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91726">Bug 91726</a> - R600 asserts in tgsi_cmp/make_src_for_op3</li>
</ul>
<h2>Changes</h2>
<p>Chris Wilson (2):</p>
<ul>
<li>i965: Prevent coordinate overflow in intel_emit_linear_blit</li>
<li>i965: Always re-emit the pipeline select during invariant state emission</li>
</ul>
<p>Daniel Scharrer (1):</p>
<ul>
<li>mesa: add missing queries for ARB_direct_state_access</li>
</ul>
<p>Dave Airlie (8):</p>
<ul>
<li>mesa/arb_gpu_shader_fp64: add support for glGetUniformdv</li>
<li>mesa/texgetimage: fix missing stencil check</li>
<li>st/readpixels: fix accel path for skipimages.</li>
<li>texcompress_s3tc/fxt1: fix stride checks (v1.1)</li>
<li>mesa/readpixels: check strides are equal before skipping conversion</li>
<li>mesa: enable texture stencil8 for multisample</li>
<li>r600/sb: update last_cf for finalize if.</li>
<li>r600g: fix calculation for gpr allocation</li>
</ul>
<p>David Heidelberg (1):</p>
<ul>
<li>st/nine: Require gcc &gt;= 4.6</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.5</li>
<li>get-pick-list.sh: Require explicit "10.6" for nominating stable patches</li>
</ul>
<p>Glenn Kennard (4):</p>
<ul>
<li>r600g: Fix assert in tgsi_cmp</li>
<li>r600g/sb: Handle undef in read port tracker</li>
<li>r600g/sb: Don't read junk after EOP</li>
<li>r600g/sb: Don't crash on empty if jump target</li>
</ul>
<p>Ilia Mirkin (5):</p>
<ul>
<li>st/mesa: fix assignments with 4-operand arguments (i.e. BFI)</li>
<li>st/mesa: pass through 4th opcode argument in bitmap/pixel visitors</li>
<li>nv50,nvc0: disable depth bounds test on blit</li>
<li>nv50: fix 2d engine blits for 64- and 128-bit formats</li>
<li>mesa: only copy the requested teximage faces</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965/fs: Split VGRFs after lowering pull constants</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>i965: Fix copy propagation type changes.</li>
<li>Revert "i965: Advertise a line width of 40.0 on Cherryview and Skylake."</li>
<li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets</li>
<li>mesa: create multisample fallback textures like normal textures</li>
<li>radeonsi: fix a Unigine Heaven hang when drirc is missing</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>i965/fs: Handle MRF destinations in lower_integer_multiplication().</li>
</ul>
<p>Neil Roberts (2):</p>
<ul>
<li>i965: Swap the order of the vertex ID and edge flag attributes</li>
<li>i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used</li>
</ul>
<p>Tapani Pälli (5):</p>
<ul>
<li>mesa: update fbo state in glTexStorage</li>
<li>glsl: build stageref mask using IR, not symbol table</li>
<li>glsl: expose build_program_resource_list function</li>
<li>glsl: create program resource list after LinkShader</li>
<li>mesa: add GL_RED, GL_RG support for floating point textures</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,75 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.7 Release Notes / September 10, 2015</h1>
<p>
Mesa 10.6.7 is a bug fix release which fixes bugs found since the 10.6.6 release.
</p>
<p>
Mesa 10.6.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
4ba10c59abee30d72476543a57afd2f33803dabf4620dc333b335d47966ff842 mesa-10.6.7.tar.gz
feb1f640b915dada88a7c793dfaff0ae23580f8903f87a6b76469253de0d28d8 mesa-10.6.7.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90751">Bug 90751</a> - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.stencil_index8 fails</li>
</ul>
<h2>Changes</h2>
<p>Dave Airlie (1):</p>
<ul>
<li>mesa/teximage: use correct extension for accept stencil texture.</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.6</li>
<li>Revert "i965: Momentarily pretend to support ARB_texture_stencil8 for blits."</li>
<li>Update version to 10.6.7</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>glsl: Handle attribute aliasing in attribute storage limit check.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,136 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.8 Release Notes / September 20, 2015</h1>
<p>
Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release.
</p>
<p>
Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz
e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
</ul>
<h2>Changes</h2>
<p>Alejandro Piñeiro (1):</p>
<ul>
<li>i965/vec4: fill src_reg type using the constructor type parameter</li>
</ul>
<p>Antia Puentes (1):</p>
<ul>
<li>i965/vec4: Fix saturation errors when coalescing registers</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.7</li>
<li>cherry-ignore: add commit non applicable for 10.6</li>
</ul>
<p>Hans de Goede (4):</p>
<ul>
<li>nv30: Fix creation of scanout buffers</li>
<li>nv30: Implement color resolve for msaa</li>
<li>nv30: Fix max width / height checks in nv30 sifm code</li>
<li>nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type</li>
<li>mesa: Don't allow wrong type setters for matrix uniforms</li>
</ul>
<p>Ilia Mirkin (5):</p>
<ul>
<li>st/mesa: don't fall back to 16F when 32F is requested</li>
<li>nvc0: always emit a full shader colormask</li>
<li>nvc0: remove BGRA4 format support</li>
<li>st/mesa: avoid integer overflows with buffers &gt;= 512MB</li>
<li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965/vec4: Don't reswizzle hardware registers</li>
</ul>
<p>Jose Fonseca (1):</p>
<ul>
<li>gallivm: Workaround LLVM PR23628.</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>llvmpipe: convert double to long long instead of unsigned long long</li>
</ul>
<p>Ray Strode (1):</p>
<ul>
<li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
</ul>
<p>Ulrich Weigand (1):</p>
<ul>
<li>mesa: Fix texture compression on big-endian systems</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>gallivm: Do not use NoFramePointerElim with LLVM 3.7.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,130 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.9 Release Notes / Octover 03, 2015</h1>
<p>
Mesa 10.6.9 is a bug fix release which fixes bugs found since the 10.6.8 release.
</p>
<p>
Mesa 10.6.9 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
3406876aac67546d0c3e2cb97da330b62644c313e7992b95618662e13c54296a mesa-10.6.9.tar.gz
b04c4de6280b863babc2929573da17218d92e9e4ba6272d548d135415723e8c3 mesa-10.6.9.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw&#64;entry=0x7fffd4097a08, fb=fb&#64;entry=0x7fffd40fa900, buffers=buffers&#64;entry=2, partial_clear=partial_clear&#64;entry=false)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91970">Bug 91970</a> - [BSW regression] dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats</li>
</ul>
<p>Chris Wilson (1):</p>
<ul>
<li>i965: Remove early release of DRI2 miptree</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.8</li>
<li>cherry-ignore: add commit non applicable for 10.6</li>
<li>cherry-ignore: add commit non applicable for 10.6</li>
<li>Update version to 10.6.9</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li>
</ul>
<p>Ian Romanick (5):</p>
<ul>
<li>t_dd_dmatmp: Make "count" actually be the count</li>
<li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li>
<li>t_dd_dmatmp: Use '&amp; 3' instead of '% 4' everywhere</li>
<li>t_dd_dmatmp: Pull out common 'count -= count &amp; 3' code</li>
<li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li>
</ul>
<p>Jeremy Huddleston (1):</p>
<ul>
<li>configure.ac: Add support to enable read-only text segment on x86.</li>
</ul>
<p>Kristian Høgsberg Kristensen (1):</p>
<ul>
<li>i965: Respect stride and subreg_offset for ATTR registers</li>
</ul>
<p>Kyle Brenneman (3):</p>
<ul>
<li>glx: Fix build errors with --enable-mangling (v2)</li>
<li>mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.</li>
<li>glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/vce: fix vui time_scale zero error</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>st/mesa: fix front buffer regression after dropping st_validate_state in Blit</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>mesa: fix mipmap generation for immutable, compressed textures</li>
</ul>
</div>
</body>
</html>

View File

@@ -45,6 +45,8 @@ because compatibility contexts are not supported.
<ul>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91993">Bug 91993</a> - Graphical glitch in Astromenace (open-source game).</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92214">Bug 92214</a> - Flightgear crashes during splashboot with R600 driver, LLVM 3.7.0 and mesa 11.0.2</li>

View File

@@ -1,281 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.0 Release Notes / 15 December 2015</h1>
<p>
Mesa 11.1.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 11.1.1.
</p>
<p>
Mesa 11.1.0 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e3bc44be4df5e4dc728dfda7b55b1aaeadfce36eca6a367b76cc07598070cb2d mesa-11.1.0.tar.gz
9befe03b04223eb1ede177fa8cac001e2850292c8c12a3ec9929106afad9cf1f mesa-11.1.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>OpenGL 3.1 support on freedreno (a3xx, a4xx)</li>
<li>OpenGL 3.3 support for VMware guest VM driver (supported by Workstation 12
and Fusion 8).
<li>GL_AMD_performance_monitor on nv50</li>
<li>GL_ARB_arrays_of_arrays on i965</li>
<li>GL_ARB_blend_func_extended on freedreno (a3xx)</li>
<li>GL_ARB_clear_texture on nv50, nvc0</li>
<li>GL_ARB_clip_control on freedreno/a4xx</li>
<li>GL_ARB_copy_image on nv50, nvc0, radeonsi</li>
<li>GL_ARB_depth_clamp on freedreno/a4xx</li>
<li>GL_ARB_fragment_layer_viewport on i965 (gen6+)</li>
<li>GL_ARB_gpu_shader_fp64 on r600 for Cypress/Cayman/Aruba chips</li>
<li>GL_ARB_gpu_shader5 on r600 for Evergreen and later chips</li>
<li>GL_ARB_seamless_cubemap_per_texture on freedreno/a4xx</li>
<li>GL_ARB_shader_clock on i965 (gen7+)</li>
<li>GL_ARB_shader_stencil_export on i965 (gen9+)</li>
<li>GL_ARB_shader_storage_buffer_object on i965</li>
<li>GL_ARB_shader_texture_image_samples on i965, nv50, nvc0, r600, radeonsi</li>
<li>GL_ARB_texture_barrier / GL_NV_texture_barrier on i965</li>
<li>GL_ARB_texture_buffer_range on freedreno/a3xx</li>
<li>GL_ARB_texture_compression_bptc on freedreno/a4xx</li>
<li>GL_ARB_texture_query_lod on softpipe</li>
<li>GL_ARB_texture_view on radeonsi and r600 (for evergeen and newer)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev on freedreno (a3xx, a4xx)</li>
<li>GL_EXT_blend_func_extended on all drivers that support the ARB version</li>
<li>GL_EXT_buffer_storage implemented for when ES 3.1 support is gained</li>
<li>GL_EXT_draw_elements_base_vertex on all drivers</li>
<li>GL_EXT_texture_compression_rgtc / latc on freedreno (a3xx & a4xx)</li>
<li>GL_KHR_debug (GLES)</li>
<li>GL_NV_conditional_render on freedreno</li>
<li>GL_OES_draw_elements_base_vertex on all drivers</li>
<li>EGL_KHR_create_context on softpipe, llvmpipe</li>
<li>EGL_KHR_gl_colorspace on softpipe, llvmpipe</li>
<li>new virgl gallium driver for qemu virtio-gpu</li>
<li>16x multisampling on i965 (gen9+)</li>
<li>GL_EXT_shader_samples_identical on i965.</li>
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28130">Bug 28130</a> - vbo: premature flushing breaks GL_LINE_LOOP</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=49779">Bug 49779</a> - Extra line segments in GL_LINE_LOOP</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71789">Bug 71789</a> - [r300g] Visuals not found in (default) depth = 24</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79783">Bug 79783</a> - Distorted output in obs-studio where other vendors &quot;work&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80821">Bug 80821</a> - When LIBGL_ALWAYS_SOFTWARE is set, KHR_create_context is not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81174">Bug 81174</a> - Gallium: GL_LINE_LOOP broken with more than 512 points</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83508">Bug 83508</a> - [UBO] Assertion for array of blocks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84677">Bug 84677</a> - Triangle disappears with glPolygonMode GL_LINE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw&#64;entry=0x7fffd4097a08, fb=fb&#64;entry=0x7fffd40fa900, buffers=buffers&#64;entry=2, partial_clear=partial_clear&#64;entry=false)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86469">Bug 86469</a> - Unreal Engine demo doesn't run</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86720">Bug 86720</a> - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89014">Bug 89014</a> - PIPE_QUERY_GPU_FINISHED is not acting as expected on SI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90175">Bug 90175</a> - [hsw bisected][PATCH] atomic counters doesn't work for a binding point different to zero</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90631">Bug 90631</a> - Compilation failure for fragment shader with many branches on Sandy Bridge</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90734">Bug 90734</a> - glBufferSubData is corrupting data when buffer is &gt; 32k</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90887">Bug 90887</a> - PhiMovesPass in register allocator broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91044">Bug 91044</a> - piglit spec/egl_khr_create_context/valid debug flag gles* fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">Bug 91114</a> - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91254">Bug 91254</a> - (regresion) video using VA-API on Intel slow and freeze system with mesa 10.6 or 10.6.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91292">Bug 91292</a> - [BDW+] glVertexAttribDivisor not working in combination with glPolygonMode</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91551">Bug 91551</a> - DXTn compressed normal maps produce severe artifacts on all NV5x and NVDx chipsets</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91718">Bug 91718</a> - piglit.spec.arb_shader_image_load_store.invalid causes intermittent GPU HANG</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91726">Bug 91726</a> - R600 asserts in tgsi_cmp/make_src_for_op3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91780">Bug 91780</a> - Rendering issues with geometry shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91785">Bug 91785</a> - make check DispatchSanity_test.GLES31 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91788">Bug 91788</a> - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36%</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91847">Bug 91847</a> - glGenerateTextureMipmap not working (no errors) unless glActiveTexture(GL_TEXTURE1) is called before</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91857">Bug 91857</a> - Mesa 10.6.3 linker is slow</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91881">Bug 91881</a> - regression: GPU lockups since mesa-11.0.0_rc1 on RV620 (r600) driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91890">Bug 91890</a> - [nve7] witcher2: blurry image &amp; DATA_ERRORs (class 0xa097 mthd 0x2380/0x238c)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91898">Bug 91898</a> - src/util/mesa-sha1.c:250:25: fatal error: openssl/sha.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91927">Bug 91927</a> - [SKL] [regression] piglit compressed textures tests fail with kernel upgrade</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91930">Bug 91930</a> - Program with GtkGLArea widget does not redraw</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91970">Bug 91970</a> - [BSW regression] dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91985">Bug 91985</a> - [regression, bisected] FTBFS with commit f9caabe8f1: R600_UCP_CONST_BUFFER is undefined</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91993">Bug 91993</a> - Graphical glitch in Astromenace (open-source game).</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92009">Bug 92009</a> - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92033">Bug 92033</a> - [SNB,regression,dEQP,bisected] functional.shaders.random tests regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92052">Bug 92052</a> - nir/nir_builder.h:79: error: expected primary-expression before . token</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92054">Bug 92054</a> - make check gbm-symbols-check regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92066">Bug 92066</a> - [ILK,G45,regression] New assertion on BRW_MAX_MRF breaks ilk and g45</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92095">Bug 92095</a> - [Regression, bisected] arb_shader_atomic_counters.compiler.builtins.frag</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92122">Bug 92122</a> - [bisected, cts] Regression with Assault Android Cactus</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92124">Bug 92124</a> - shader_query.cpp:841:34: error: strndup was not declared in this scope</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92183">Bug 92183</a> - linker.cpp:3187:46: error: strtok_r was not declared in this scope</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92193">Bug 92193</a> - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92214">Bug 92214</a> - Flightgear crashes during splashboot with R600 driver, LLVM 3.7.0 and mesa 11.0.2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92221">Bug 92221</a> - Unintended code changes in _mesa_base_tex_format commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92265">Bug 92265</a> - Black windows in weston after update mesa to 11.0.2-1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">Bug 92304</a> - [cts] cts.shaders.negative conformance tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92437">Bug 92437</a> - osmesa: Expose GL entry points for Windows build, via .def file</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92476">Bug 92476</a> - [cts] ES2-CTS.gtf.GL2ExtensionTests.egl_image.egl_image fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92588">Bug 92588</a> - [HSW,BDW,BSW,SKL-Y][GLES 3.1 CTS] ES31-CTS.arrays_of_arrays.InteractionFunctionCalls2 - assert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92621">Bug 92621</a> - [G965 ILK G45] Regression: 24 piglit regressions in glsl-1.10</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92623">Bug 92623</a> - Differences in prog_data ignored when caching fragment programs (causes hangs)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92634">Bug 92634</a> - gallium's vl_mpeg12_decoder does not work with st/va</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92639">Bug 92639</a> - [Regression bisected] Ogles1conform mustpass.c fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92641">Bug 92641</a> - [SKL BSW] [Regression] Ogles1conform userclip.c fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92645">Bug 92645</a> - kodi vdpau interop fails since mesa,meta: move gl_texture_object::TargetIndex initializations</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92705">Bug 92705</a> - [clover] fail to build with llvm-svn/clang-svn 3.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92709">Bug 92709</a> - &quot;LLVM triggered Diagnostic Handler: unsupported call to function ldexpf in main&quot; when starting race in stuntrally</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92738">Bug 92738</a> - Randon R7 240 doesn't work on 16KiB page size platform</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92744">Bug 92744</a> - [g965 Regression bisected] Performance regression and piglit assertions due to liveness analysis</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92770">Bug 92770</a> - [SNB, regression, dEQP] deqp-gles3.functional.shaders.discard.dynamic_loop_texture</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92824">Bug 92824</a> - [regression, bisected] `make check` dispatch-sanity broken by GL_EXT_buffer_storage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92859">Bug 92859</a> - [regression, bisected] validate_intrinsic_instr: Assertion triggered</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92860">Bug 92860</a> - [radeonsi][bisected] st/mesa: implement ARB_copy_image - Corruption in ARK Survival Evolved</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92900">Bug 92900</a> - [regression bisected] About 700 piglit regressions is what could go wrong</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92985">Bug 92985</a> - Mac OS X build error &quot;ar: no archive members specified&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93015">Bug 93015</a> - Tonga Elemental segfault + VM faults since radeon: implement r600_query_hw_get_result via function pointers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93048">Bug 93048</a> - [CTS regression] mesa af2723 breaks GL Conformance for debug extension</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93063">Bug 93063</a> - drm_helper.h:227:1: error: static declaration of pipe_virgl_create_screen follows non-static declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93091">Bug 93091</a> - [opencl] segfault when running any opencl programs (like clinfo)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93180">Bug 93180</a> - [regression] arb_separate_shader_objects.active sampler conflict fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93235">Bug 93235</a> - [regression] dispatch sanity broken by GetPointerv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li>
</ul>
<h2>Changes</h2>
<li>MPEG4 decoding has been disabled by default in the VAAPI driver</li>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.1 Release Notes / January 13, 2016</h1>
<p>
Mesa 11.1.1 is a bug fix release which fixes bugs found since the 11.1.0 release.
</p>
<p>
Mesa 11.1.1 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
b15089817540ba0bffd0aad323ecf3a8ff6779568451827c7274890b4a269d58 mesa-11.1.1.tar.gz
64db074fc514136b5fb3890111f0d50604db52f0b1e94ba3fcb0fe8668a7fd20 mesa-11.1.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92229">Bug 92229</a> - [APITRACE] SOMA have serious graphical errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92233">Bug 92233</a> - Unigine Heaven 4.0 silhuette run</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93257">Bug 93257</a> - [SKL, bisected] ASTC dEQP tests segfault</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: check state-&gt;mesa in early return check in st_validate_state()</li>
</ul>
<p>Dave Airlie (6):</p>
<ul>
<li>mesa/varray: set double arrays to non-normalised.</li>
<li>mesa/shader: return correct attribute location for double matrix arrays</li>
<li>glsl: pass stage into mark function</li>
<li>glsl/fp64: add helper for dual slot double detection.</li>
<li>glsl: fix count_attribute_slots to allow for different 64-bit handling</li>
<li>glsl: only update doubles inputs for vertex inputs.</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.1</li>
<li>cherry-ignore: drop the "re-enable" DCC on Stoney</li>
<li>cherry-ignore: don't pick a specific i965 formats patch</li>
<li>Update version to 11.1.1</li>
</ul>
<p>Eric Anholt (2):</p>
<ul>
<li>vc4: Warn instead of abort()ing on exec ioctl failures.</li>
<li>vc4: Keep sample mask writes from being reordered after TLB writes</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>r600: fix constant buffer size programming</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER</li>
</ul>
<p>Ilia Mirkin (9):</p>
<ul>
<li>nv50/ir: can't have predication and immediates</li>
<li>gk104/ir: simplify and fool-proof texbar algorithm</li>
<li>glsl: assign varying locations to tess shaders when doing SSO</li>
<li>glx/dri3: a drawable might not be bound at wait time</li>
<li>nvc0: don't forget to reset VTX_TMP bufctx slot after blit completion</li>
<li>nv50/ir: float(s32 &amp; 0xff) = float(u8), not s8</li>
<li>nv50,nvc0: make sure there's pushbuf space and that we ref the bo early</li>
<li>nv50,nvc0: fix crash when increasing bsp bo size for h264</li>
<li>nvc0: scale up inter_bo size so that it's 16M for a 4K video</li>
</ul>
<p>Jonathan Gray (2):</p>
<ul>
<li>configure.ac: use pkg-config for libelf</li>
<li>configure: check for python2.7 for PYTHON2</li>
</ul>
<p>Kenneth Graunke (5):</p>
<ul>
<li>ralloc: Fix ralloc_adopt() to the old context's last child's parent.</li>
<li>drirc: Disable ARB_blend_func_extended for Heaven 4.0/Valley 1.0.</li>
<li>glsl: Fix varying struct locations when varying packing is disabled.</li>
<li>nvc0: Set winding order regardless of domain.</li>
<li>nir: Add a lower_fdiv option, turn fdiv into fmul/frcp.</li>
</ul>
<p>Marek Olšák (7):</p>
<ul>
<li>tgsi/scan: add flag colors_written</li>
<li>r600g: write all MRTs only if there is exactly one output (fixes a hang)</li>
<li>radeonsi: don't call of u_prims_for_vertices for patches and rectangles</li>
<li>radeonsi: apply the streamout workaround to Fiji as well</li>
<li>gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly</li>
<li>program: add _mesa_reserve_parameter_storage</li>
<li>st/mesa: fix GLSL uniform updates for glBitmap &amp; glDrawPixels (v2)</li>
</ul>
<p>Mark Janes (1):</p>
<ul>
<li>Add missing platform information for KBL</li>
</ul>
<p>Miklós Máté (1):</p>
<ul>
<li>mesa: Don't leak ATIfs instructions in DeleteFragmentShader</li>
</ul>
<p>Neil Roberts (3):</p>
<ul>
<li>i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format</li>
<li>i965: Add B8G8R8X8_SRGB to the alpha format override</li>
<li>i965: Fix crash when calling glViewport with no surface bound</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>gallium/radeon: only dispose locally created target machine in radeon_llvm_compile</li>
<li>gallium/radeon: fix regression in a number of driver queries</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>configura.ac: fix test for SSE4.1 assembler support</li>
</ul>
<p>Patrick Rudolph (2):</p>
<ul>
<li>nv50,nvc0: fix use-after-free when vertex buffers are unbound</li>
<li>gallium/util: return correct number of bound vertex buffers</li>
</ul>
<p>Rob Herring (1):</p>
<ul>
<li>freedreno/ir3: fix 32-bit builds with pointer-to-int-cast error enabled</li>
</ul>
<p>Samuel Pitoiset (3):</p>
<ul>
<li>nvc0: free memory allocated by the prog which reads MP perf counters</li>
<li>nv50,nvc0: free memory allocated by performance metrics</li>
<li>nv50: free memory allocated by the prog which reads MP perf counters</li>
</ul>
<p>Sarah Sharp (1):</p>
<ul>
<li>mesa: Add KBL PCI IDs and platform information.</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.2 Release Notes / February 10, 2016</h1>
<p>
Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release.
</p>
<p>
Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz
8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93628">Bug 93628</a> - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li>
</ul>
<h2>Changes</h2>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/bxt: Fix conservative wm thread counts.</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>glsl: fix subroutine lowering reusing actual parmaters</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: add sha256 checksums for 11.1.1</li>
<li>cherry-ignore: drop the i965/kbl .num_slices patch</li>
<li>i915: correctly parse/set the context flags</li>
<li>targets/dri: android: use WHOLE static libraries</li>
<li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li>
<li>Update version to 11.1.2</li>
</ul>
<p>Eric Anholt (2):</p>
<ul>
<li>vc4: Don't record the seqno of a failed job submit.</li>
<li>vc4: Throttle outstanding rendering after submission.</li>
</ul>
<p>François Tigeot (1):</p>
<ul>
<li>gallium: Add DragonFly support</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>r600g: don't leak driver const buffers</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE</li>
<li>meta: Use internal functions to set texture parameters</li>
</ul>
<p>Ilia Mirkin (6):</p>
<ul>
<li>st/mesa: use surface format to generate mipmaps when available</li>
<li>glsl: always compute proper varying type, irrespective of varying packing</li>
<li>nvc0: avoid crashing when there are holes in vertex array bindings</li>
<li>nv50,nvc0: fix buffer clearing to respect engine alignment requirements</li>
<li>nv50/ir: fix false global CSE on instructions with multiple defs</li>
<li>st/mesa: treat a write as a read for range purposes</li>
</ul>
<p>Jason Ekstrand (3):</p>
<ul>
<li>i965/vec4: Use UW type for multiply into accumulator on GEN8+</li>
<li>i965/fs/generator: Take an actual shader stage rather than a string</li>
<li>i965/fs: Always set channel 2 of texture headers in some stages</li>
</ul>
<p>Jose Fonseca (2):</p>
<ul>
<li>scons: Conditionally use DRM module on pipe-loader.</li>
<li>pipe-loader: Fix PATH_MAX define on MSVC.</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nv50/ir: fix memory corruption when spilling and redoing RA</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.</li>
<li>glsl: Allow implicit int -&gt; uint conversions for bitwise operators (&amp;, ^, |).</li>
</ul>
<p>Leo Liu (2):</p>
<ul>
<li>vl: add zig zag scan for list 4x4</li>
<li>st/omx/dec/h264: fix corruption when scaling matrix present flag set</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li>
</ul>
<p>Nicolai Hähnle (11):</p>
<ul>
<li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li>
<li>st/mesa: use _mesa_delete_buffer_object</li>
<li>radeon: use _mesa_delete_buffer_object</li>
<li>i915: use _mesa_delete_buffer_object</li>
<li>i965: use _mesa_delete_buffer_object</li>
<li>util/u_pstipple.c: copy immediates during transformation</li>
<li>radeonsi: extract the VGT_GS_MODE calculation into its own function</li>
<li>radeonsi: ensure that VGT_GS_MODE is sent when necessary</li>
<li>radeonsi: add DCC buffer for sampler views on new CS</li>
<li>st/mesa: use the correct address generation functions in st_TexSubImage blit</li>
<li>radeonsi: fix discard-only fragment shaders (11.1 version)</li>
</ul>
<p>Timothy Arceri (4):</p>
<ul>
<li>glsl: fix segfault linking subroutine uniform with explicit location</li>
<li>mesa: fix segfault in glUniformSubroutinesuiv()</li>
<li>glsl: fix interface block error message</li>
<li>glsl: create helper to remove outer vertex index array used by some stages</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.3 Release Notes / April 17, 2016</h1>
<p>
Mesa 11.1.3 is a bug fix release which fixes bugs found since the 11.1.2 release.
</p>
<p>
Mesa 11.1.3 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
9e86c72b6b2e8adb53c1c4a0002ab267b45094d753eb9404b1db34f81ce94ccf mesa-11.1.3.tar.gz
51f6658a214d75e4d9f05207586d7ed56ebba75c6b10841176fb6675efa310ac mesa-11.1.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27512">Bug 27512</a> - Illegal instruction _mesa_x86_64_transform_points4_general</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92193">Bug 92193</a> - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93358">Bug 93358</a> - [HSW] Unreal Elemental demo - assertion error in copy_image_with_blitter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93418">Bug 93418</a> - Geometry Shaders output wrong vertices on Sandy Bridge</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93524">Bug 93524</a> - Clover doesn't build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93667">Bug 93667</a> - Crash in eglCreateImageKHR with huge texture size</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93813">Bug 93813</a> - Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94050">Bug 94050</a> - test_vec4_register_coalesce regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94073">Bug 94073</a> - Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94088">Bug 94088</a> - [llvmpipe] SIGFPE pthread_barrier_destroy.c:40</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94193">Bug 94193</a> - [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is enabled with pattern 0xffff</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94195">Bug 94195</a> - [llvmpipe] Does not build with LLVM 3.7.x on Windows</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94388">Bug 94388</a> - r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex-&gt;is_depth &amp;&amp; !tex-&gt;is_flushing_texture' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94412">Bug 94412</a> - Trine 3 misrender</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94481">Bug 94481</a> - softpipe - access violation in img_filter_2d_nearest</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94595">Bug 94595</a> - [Mesa AMD&amp;swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94954">Bug 94954</a> - test_vec4_copy_propagation fails in `make check`</li>
</ul>
<h2>Changes</h2>
<p>Anuj Phogat (1):</p>
<ul>
<li>i965: Fix assert conditions for src/dst x/y offsets</li>
</ul>
<p>Ben Widawsky (2):</p>
<ul>
<li>i965: Make sure we blit a full compressed block</li>
<li>i965/skl: Add two missing device IDs</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix incorrect viewport position when GL_CLIP_ORIGIN = GL_LOWER_LEFT</li>
</ul>
<p>Chris Forbes (1):</p>
<ul>
<li>i965/blorp: Fix hiz ops on MSAA surfaces</li>
</ul>
<p>Christian König (1):</p>
<ul>
<li>radeon/uvd: disable MPEG1</li>
</ul>
<p>Christian Schmidbauer (1):</p>
<ul>
<li>st/nine: specify WINAPI only for i386 and amd64</li>
</ul>
<p>Daniel Czarnowski (3):</p>
<ul>
<li>egl_dri2: NULL check for xcb_dri2_get_buffers_reply()</li>
<li>egl_dri2: set correct error code if swapbuffers fails</li>
<li>egl: support EGL_LARGEST_PBUFFER in eglCreatePbufferSurface(...)</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>mesa/fbobject: propogate Layered when reusing attachments.</li>
</ul>
<p>Derek Foreman (1):</p>
<ul>
<li>egl/wayland: Try to use wl_surface.damage_buffer for SwapBuffersWithDamage</li>
</ul>
<p>Dongwon Kim (1):</p>
<ul>
<li>egl: move Null check to eglGetSyncAttribKHR to prevent Segfault</li>
</ul>
<p>Emil Velikov (10):</p>
<ul>
<li>docs: add sha256 checksums for 11.1.2</li>
<li>get-pick-list.sh: Require explicit "11.1" for nominating stable patches</li>
<li>cherry-ignore: do not pick nv50/ir commit</li>
<li>automake: add nine to make distcheck</li>
<li>install-gallium-links: port changes from install-lib-links</li>
<li>automake: add more missing options for make distcheck</li>
<li>mesa; add get-extra-pick-list.sh script into bin/</li>
<li>egl/x11: check the return value of xcb_dri2_get_buffers_reply()</li>
<li>nvc/ir: remove duplicate variable declaration</li>
<li>Update version to 11.1.3</li>
</ul>
<p>Francisco Jerez (4):</p>
<ul>
<li>i965: Reupload push and pull constants when we get new shader image unit state.</li>
<li>i965/fs: Add missing analysis invalidation in opt_sampler_eot().</li>
<li>i965/fs: Add missing analysis invalidation in fixup_3src_null_dest().</li>
<li>i965/vec4: Consider removal of no-op MOVs as progress during register coalesce.</li>
</ul>
<p>Ilia Mirkin (21):</p>
<ul>
<li>nvc0/ir: fix converting between predicate and gpr</li>
<li>nvc0: add some missing PUSH_SPACE's</li>
<li>nvc0: avoid negatives in PUSH_SPACE argument</li>
<li>glsl: make sure builtins are initialized before getting the shader</li>
<li>glsl: return cloned signature, not the builtin one</li>
<li>nv50/ir: fix quadop emission in the presence of predication</li>
<li>st/mesa: fix up result_src.type when doing i2u/u2i conversions</li>
<li>meta/copy_image: use precomputed dst_internal_format to avoid segfault</li>
<li>st/mesa: force depth mode to GL_RED for sized depth/stencil formats</li>
<li>glx: update to updated version of EXT_create_context_es2_profile</li>
<li>nv50,nvc0: bump minimum texture buffer offset alignment</li>
<li>nvc0: reset TFB bufctx when we no longer hold a reference to the buffers</li>
<li>glsl: avoid stack smashing when there are too many attributes</li>
<li>nvc0: fix blit triangle size to fully cover FB's &gt; 8192x8192</li>
<li>nv50: reset TFB bufctx when we no longer hold a reference to the buffers</li>
<li>nv50/ir: force-enable derivatives on TXD ops</li>
<li>st/mesa: only minify depth for 3d targets</li>
<li>nv50/ir: fix indirect texturing for non-array textures on nvc0</li>
<li>nvc0/ir: fix picking of coordinates from tex instruction for textureGrad</li>
<li>nvc0: disable primitive restart and index bias during blits</li>
<li>nv50/ir: we can't load local memory directly into an output</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>nir/lower_vec_to_movs: Better report channels handled by insert_mov</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>mesa: Make glGet queries initialize ctx-&gt;Debug when necessary.</li>
<li>mesa: Allow Get*() of several forgotten IsEnabled() pnames.</li>
<li>i965: Only magnify depth for 3D textures, not array textures.</li>
</ul>
<p>Koop Mast (1):</p>
<ul>
<li>st/clover: Add libelf cflags to the build</li>
</ul>
<p>Marc-André Lureau (1):</p>
<ul>
<li>virtio_gpu: Add virtio 1.0 PCI ID to driver map</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>radeonsi: fix Hyper-Z on Stoney</li>
<li>gallium/radeon: don't use temporary buffers for persistent mappings</li>
<li>radeonsi: fix Hyper-Z hangs on P2 configs</li>
</ul>
<p>Matt Turner (3):</p>
<ul>
<li>i965/vec4: don't copy ATTR into 3src instructions with complex swizzles</li>
<li>i965/fs: Don't CSE negated multiplies with saturation.</li>
<li>i965/vec4: Update vec4 unit tests for commit 01dacc83ff.</li>
</ul>
<p>Nanley Chery (2):</p>
<ul>
<li>mesa/image: Make _mesa_clip_readpixels() work with renderbuffers</li>
<li>mesa/readpix: Clip ReadPixels() area to the ReadBuffer's</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>r600g: clear compressed_depthtex/colortex_mask when binding buffer texture</li>
<li>st/mesa: use the texture view's format for render-to-texture</li>
</ul>
<p>Nishanth Peethambaran (2):</p>
<ul>
<li>st/omx: Remove trailing spaces</li>
<li>st/omx/dec: Correct the timestamping</li>
</ul>
<p>Oded Gabbay (8):</p>
<ul>
<li>gallium/radeon: Correctly translate colorswaps for big endian</li>
<li>llvmpipe: use vpkswss when dst is signed</li>
<li>gallium/radeon: return correct values for BE in r600_translate_colorswap</li>
<li>gallium/radeon: remove separate BE path in r600_translate_colorswap</li>
<li>gallium/r600: Don't let h/w do endian swap for colorformat</li>
<li>gallium/radeon: disable evergreen_do_fast_color_clear for BE</li>
<li>r600g: Do colorformat endian swap for PIPE_USAGE_STAGING</li>
<li>radeonsi: Do colorformat endian swap for PIPE_USAGE_STAGING</li>
</ul>
<p>Olivier Pena (1):</p>
<ul>
<li>scons: support for LLVM 3.7.</li>
</ul>
<p>Patrick Baggett (1):</p>
<ul>
<li>mesa: Use SSE prefetch instructions rather than 3DNow instructions</li>
</ul>
<p>Rob Herring (10):</p>
<ul>
<li>Android: remove dependence on .SECONDEXPANSION</li>
<li>Android: glsl: fix dependence on YACC_HEADER_SUFFIX from build system</li>
<li>Android: add -Wno-date-time flag for clang</li>
<li>Android: remove headers from LOCAL_SRC_FILES</li>
<li>Android: clean-up and fix DRI module path handling</li>
<li>freedreno: drop unnecessary -Wno-packed-bitfield-compat</li>
<li>gallium/radeon: Add space between string literal and identifier</li>
<li>r600: Make enum alu_op_flags unsigned</li>
<li>virtio_gpu: Add PCI ID to driver map</li>
<li>Android: fix x86 gallium builds</li>
</ul>
<p>Roland Scheidegger (2):</p>
<ul>
<li>softpipe: fix anisotropic filtering crash</li>
<li>draw: fix line stippling</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>nvc0: make sure to delete samplers used by compute shaders</li>
</ul>
<p>Steinar H. Gunderson (1):</p>
<ul>
<li>mesa: Fix locking of GLsync objects.</li>
</ul>
<p>Tamil velan (1):</p>
<ul>
<li>radeon/uvd: increase max height to 4096 for VI and newer</li>
</ul>
<p>Thomas Hellstrom (2):</p>
<ul>
<li>winsys/svga: Fix an uninitialized return value</li>
<li>winsys/svga: Increase the fence timeout</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>llvmpipe: Do not use barriers if not using threads.</li>
</ul>
<p>xavier (1):</p>
<ul>
<li>r600/sb: Do not distribute neg in expr_handler::fold_assoc() when folding multiplications.</li>
</ul>
</div>
</body>
</html>

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@@ -1,182 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.4 Release Notes / May 9, 2016</h1>
<p>
Mesa 11.1.4 is a bug fix release which fixes bugs found since the 11.1.3 release.
</p>
<p>
Mesa 11.1.4 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
034231fffb22621dadb8e4a968cb44752b8b68db7a2417568d63c275b3490cea mesa-11.1.4.tar.gz
0f781e9072655305f576efd4204d183bf99ac8cb8d9e0dd9fc2b4093230a0eba mesa-11.1.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92850">Bug 92850</a> - Segfault loading War Thunder</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94955">Bug 94955</a> - Uninitialized variables leads to random segfaults (valgrind log, apitrace attached)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94994">Bug 94994</a> - OSMesaGetProcAdress always fails on mangled OSMesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95026">Bug 95026</a> - Alien Isolation segfault after initial loading screen/video</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95133">Bug 95133</a> - X-COM Enemy Within crashes when entering tactical mission with Bonaire</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>gallium/util: initialize pipe_framebuffer_state to zeros</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>dri: Fix robust context creation via EGL attribute</li>
</ul>
<p>Egbert Eich (1):</p>
<ul>
<li>dri2: Check for dummyContext to see if the glx_context is valid</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 11.1.3</li>
<li>cherry-ignore: add non-applicable "fix of a fix"</li>
<li>cherry-ignore: ignore st_DrawAtlasBitmaps mem leak fix</li>
<li>cherry-ignore: add CodeEmitterGK110::emitATOM() fix</li>
<li>Update version to 11.1.4</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>vc4: Fix subimage accesses to LT textures.</li>
<li>vc4: Add support for rendering to cube map surfaces.</li>
<li>vc4: Fix tests for format supported with nr_samples == 1.</li>
<li>vc4: Make sure we recompile when sample_mask changes.</li>
</ul>
<p>Frederic Devernay (1):</p>
<ul>
<li>glapi: fix _glapi_get_proc_address() for mangled function names</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>i965/tiled_memcopy: Add aligned mem_copy parameters to the [de]tiling functions</li>
<li>i965/tiled_memcpy: Rework the RGBA -&gt; BGRA mem_copy functions</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>egl/x11: authenticate before doing chipset id ioctls</li>
</ul>
<p>Jose Fonseca (1):</p>
<ul>
<li>winsys/sw/xlib: use correct free function for xlib_dt-&gt;data</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/uvd: fix tonga feedback buffer size</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>drirc: add a workaround for blackness in Warsow</li>
<li>st/mesa: fix blit-based GetTexImage for non-finalized textures</li>
</ul>
<p>Nicolai Hähnle (5):</p>
<ul>
<li>radeonsi: fix bounds check in si_create_vertex_elements</li>
<li>gallium/radeon: handle failure when mapping staging buffer</li>
<li>st/glsl_to_tgsi: reduce stack explosion in recursive expression visitor</li>
<li>gallium/radeon: fix crash in r600_set_streamout_targets</li>
<li>radeonsi: correct NULL-pointer check in si_upload_const_buffer</li>
</ul>
<p>Oded Gabbay (4):</p>
<ul>
<li>r600g/radeonsi: send endian info to format translation functions</li>
<li>r600g: set endianess of 16/32-bit buffers according to do_endian_swap</li>
<li>r600g: use do_endian_swap in color swapping functions</li>
<li>r600g: use do_endian_swap in texture swapping function</li>
</ul>
<p>Roland Scheidegger (3):</p>
<ul>
<li>llvmpipe: (trivial) initialize src1_alpha var to NULL</li>
<li>gallivm: fix bogus argument order to lp_build_sample_mipmap function</li>
<li>gallivm: make sampling more robust against bogus coordinates</li>
</ul>
<p>Samuel Pitoiset (5):</p>
<ul>
<li>gk110/ir: make use of IMUL32I for all immediates</li>
<li>nvc0/ir: fix wrong emission of (a OP b) OP c</li>
<li>gk110/ir: add emission for (a OP b) OP c</li>
<li>nvc0: reduce GL_MAX_3D_TEXTURE_SIZE to 2048 on Kepler+</li>
<li>st/glsl_to_tgsi: fix potential crash when allocating temporaries</li>
</ul>
<p>Stefan Dirsch (1):</p>
<ul>
<li>dri3: Check for dummyContext to see if the glx_context is valid</li>
</ul>
<p>Thomas Hindoe Paaboel Andersen (1):</p>
<ul>
<li>st/va: avoid dereference after free in vlVaDestroyImage</li>
</ul>
<p>WuZhen (3):</p>
<ul>
<li>tgsi: initialize stack allocated struct</li>
<li>winsys/sw/dri: use correct free function for dri_sw_dt-&gt;data</li>
<li>android: enable dlopen() on all architectures</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,296 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.2.0 Release Notes / 4 April 2016</h1>
<p>
Mesa 11.2.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 11.2.1.
</p>
<p>
Mesa 11.2.0 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
dea3d8143929aad5c24ef0993ddb05807b30c284b488fc62903adfcc1c127887 mesa-11.2.0.tar.gz
1c1fed2674abf3f16ed2623e9a5694d6752c293194e18462ebc644a19cfaafb2 mesa-11.2.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL 1.30</li>
<li>GL_ARB_base_instance on freedreno/a4xx</li>
<li>GL_ARB_compute_shader on i965</li>
<li>GL_ARB_copy_image on r600</li>
<li>GL_ARB_indirect_parameters on nvc0</li>
<li>GL_ARB_query_buffer_object on nvc0</li>
<li>GL_ARB_shader_atomic_counters on nvc0</li>
<li>GL_ARB_shader_draw_parameters on i965, nvc0</li>
<li>GL_ARB_shader_storage_buffer_object on nvc0</li>
<li>GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only)</li>
<li>GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx</li>
<li>GL_ARB_texture_buffer_range on freedreno/a4xx</li>
<li>GL_ARB_texture_query_lod on freedreno/a4xx</li>
<li>GL_ARB_texture_rgb10_a2ui on freedreno/a4xx</li>
<li>GL_ARB_texture_view on freedreno/a4xx</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev on freedreno/a4xx</li>
<li>GL_KHR_texture_compression_astc_ldr on freedreno/a4xx</li>
<li>GL_AMD_performance_monitor on radeonsi (CIK+ only)</li>
<li>GL_ATI_meminfo on r600, radeonsi</li>
<li>GL_NVX_gpu_memory_info on r600, radeonsi</li>
<li>New OSMesaCreateContextAttribs() function (for creating core profile
contexts)</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27512">Bug 27512</a> - Illegal instruction _mesa_x86_64_transform_points4_general</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75165">Bug 75165</a> - compute.c:464:49: error: function definition is not allowed here</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79783">Bug 79783</a> - Distorted output in obs-studio where other vendors &quot;work&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89330">Bug 89330</a> - piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89969">Bug 89969</a> - nouveau: add support for chunk decoding in order to support vaapi (st/va)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91927">Bug 91927</a> - [SKL] [regression] piglit compressed textures tests fail with kernel upgrade</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92193">Bug 92193</a> - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92229">Bug 92229</a> - [APITRACE] SOMA have serious graphical errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92233">Bug 92233</a> - Unigine Heaven 4.0 silhuette run</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92589">Bug 92589</a> - [BDW BSW SKL CTS] ES31-CTS.texture_gather.* GPU_HANG</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92595">Bug 92595</a> - [HSW,BDW,SKL][GLES 3.1 CTS] Big difference in the results for the ES31-CTS.shader_bitfield_operation.* tests</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92609">Bug 92609</a> - [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92687">Bug 92687</a> - Add support for ARB_internalformat_query2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92706">Bug 92706</a> - glBlitFramebuffer refuses to blit RGBA to RGB with MSAA</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92709">Bug 92709</a> - &quot;LLVM triggered Diagnostic Handler: unsupported call to function ldexpf in main&quot; when starting race in stuntrally</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92743">Bug 92743</a> - Centroid shouldn't have to match between the FS and the VS</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92759">Bug 92759</a> - [Regression, bisected] Visuals without alpha bits are not sRGB-capable</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93048">Bug 93048</a> - [CTS regression] mesa af2723 breaks GL Conformance for debug extension</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93063">Bug 93063</a> - drm_helper.h:227:1: error: static declaration of pipe_virgl_create_screen follows non-static declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93091">Bug 93091</a> - [opencl] segfault when running any opencl programs (like clinfo)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93092">Bug 93092</a> - lp_test_format regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93180">Bug 93180</a> - [regression] arb_separate_shader_objects.active sampler conflict fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93189">Bug 93189</a> - &quot;./util/u_inlines.h&quot;, line 83: operands have incompatible types: void &quot;:&quot; int</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93235">Bug 93235</a> - [regression] dispatch sanity broken by GetPointerv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93257">Bug 93257</a> - [SKL, bisected] ASTC dEQP tests segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93264">Bug 93264</a> - Tonga VM Faults since llvm ScheduleDAGInstrs: Rework schedule graph builder.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93300">Bug 93300</a> - Two Worlds 2 renders water incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93312">Bug 93312</a> - [SKL][GLES 3.1 CTS] ES31-CTS.layout_binding* GPU_HANG</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93320">Bug 93320</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.vertex_attrib_binding.advanced-bindingUpdate fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93322">Bug 93322</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.resource-ubo fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93323">Bug 93323</a> - [HSW,BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.basic-allTargets-store-fs fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93325">Bug 93325</a> - [HSW,BDW,SKL]ES31-CTS.explicit_uniform_location.uniform-loc-* 2 tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93339">Bug 93339</a> - glLinkProgram() should fail when a varying is never written to in a previous stage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93348">Bug 93348</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.* segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93358">Bug 93358</a> - [HSW] Unreal Elemental demo - assertion error in copy_image_with_blitter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93387">Bug 93387</a> - inverse() shouldnt be exposed in GLSL 1.20 and 1.30</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93388">Bug 93388</a> - [i965, regression, bisection] MESA_FORMAT_B8G8R8X8_SRGB changes break kwin</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93407">Bug 93407</a> - [SKL][GLES 3.1 CTS]ES31-CTS.compute_shader.resources-texture fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93410">Bug 93410</a> - [BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.negative-linkErrors fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93418">Bug 93418</a> - Geometry Shaders output wrong vertices on Sandy Bridge</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93426">Bug 93426</a> - [SKL,BDW,BSW,BXT] CTS regression: es2-cts.gtf.gl2fixedtests.buffer_objects.buffer_object,s</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93524">Bug 93524</a> - Clover doesn't build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93526">Bug 93526</a> - GfxBench 4 tessellation demos misrender</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93532">Bug 93532</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.*. Regression, bisected.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93540">Bug 93540</a> - [BISECTED, HSW] Rendering issue in Heaven (and other benchmarks)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93560">Bug 93560</a> - opt_combine_constants failing fabsf(reg-&gt;f) == table.imm[i].val assertion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93599">Bug 93599</a> - Strange green flashes with &quot;Metro: Last Light Redux&quot; + &quot;Metro 2033 Redux&quot; with Intel Mesa driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93667">Bug 93667</a> - Crash in eglCreateImageKHR with huge texture size</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93696">Bug 93696</a> - [HSW,BDW;SKL][GLES 3.1 CTS]ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-* fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93700">Bug 93700</a> - [SKL, regression] deqp-gles2.functional.texture.completeness</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93725">Bug 93725</a> - [HSW, regression, bisected] ES31-CTS.texture_gather.*depth*</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93790">Bug 93790</a> - [HSW] Use after free with compute programs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93792">Bug 93792</a> - [HSW] intel_mipmap_tree.c:1325: intel_miptree_copy_slice: Assertion `src_mt-&gt;format == dst_mt-&gt;format</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93813">Bug 93813</a> - Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">Bug 93840</a> - [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93862">Bug 93862</a> - [Bisected] &quot;drm/amdgpu: fix amdgpu_bo_pin_restricted VRAM placing v2&quot; is bad</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93878">Bug 93878</a> - [llvmpipe][softpipe] piglit arb_gpu_shader_fp64-double-gettransformfeedbackvarying regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93957">Bug 93957</a> - [HSW] Mishandling of sample count when using an attachment-less framebuffer (assertion error)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93961">Bug 93961</a> - virgl build failure after 2016-02-01 changes - no previous prototype for 'virgl_drm_winsys_create'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93989">Bug 93989</a> - build: flex-2.5.39 seems to be failing for glsl_lexer.ll</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94016">Bug 94016</a> - make check MesaExtensionsTest.AlphabeticallySorted regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94019">Bug 94019</a> - [bisected] 3D acceleration broken with gallium/radeon: just get num_tile_pipes from the winsys</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94050">Bug 94050</a> - test_vec4_register_coalesce regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94073">Bug 94073</a> - Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94081">Bug 94081</a> - [HSW] compute shader shared var + atomic op = fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94088">Bug 94088</a> - [llvmpipe] SIGFPE pthread_barrier_destroy.c:40</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94091">Bug 94091</a> - Tonga unreal elemental segfault since radeonsi: put image, fmask, and sampler descriptors into one array</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94100">Bug 94100</a> - [HSW] compute indirect dispatch with 0 work groups causes gpu hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94134">Bug 94134</a> - [regression] piglit.spec.arb_texture_view.sampling-2d-array-as-2d-layer assertion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94139">Bug 94139</a> - [regression, HSW, IVB] piglit.spec.arb_compute_shader.minmax</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94150">Bug 94150</a> - UE4 Suntemple rendering errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94186">Bug 94186</a> - Crash when launching glxinfo and World of Warcraft with RV790</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94188">Bug 94188</a> - define (or undef) defined behaves stupidly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94193">Bug 94193</a> - [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is enabled with pattern 0xffff</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94199">Bug 94199</a> - Shader abort/crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94253">Bug 94253</a> - [llvmpipe] piglit gl-1.0-swapbuffers-behavior regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94254">Bug 94254</a> - [llvmpipe] [softpipe] piglit read-front regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94257">Bug 94257</a> - [softpipe] piglit glx-copy-sub-buffer regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94274">Bug 94274</a> - [swrast] piglit arb_occlusion_query2-render regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94284">Bug 94284</a> - [radeonsi] outlast segfault on start</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94388">Bug 94388</a> - r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex-&gt;is_depth &amp;&amp; !tex-&gt;is_flushing_texture' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94412">Bug 94412</a> - Trine 3 misrender</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94481">Bug 94481</a> - softpipe - access violation in img_filter_2d_nearest</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94524">Bug 94524</a> - Wrong gl_TessLevelOuter interpretation for isolines</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94595">Bug 94595</a> - [Mesa AMD&amp;swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly</li>
</ul>
<h2>Changes</h2>
Microsoft Visual Studio 2013 or later is now required for building
on Windows.
Previously, Visual Studio 2008 and later were supported.
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.2.1 Release Notes / April 17, 2016</h1>
<p>
Mesa 11.2.1 is a bug fix release which fixes bugs found since the 11.2.0 release.
</p>
<p>
Mesa 11.2.1 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
cc2a024204564a71acc95cf262bf618fe49b1d77d351e5755eea705cadac5167 mesa-11.2.1.tar.gz
a65207e9ae5c5f1c29f863c6a2cc98a7ab99762a24b82a248337f0ea9cfce01b mesa-11.2.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (2):</p>
<ul>
<li>st/mesa: fix glReadBuffer() assertion failure</li>
<li>st/mesa: fix memleak in glDrawPixels cache code</li>
</ul>
<p>Christian Schmidbauer (1):</p>
<ul>
<li>st/nine: specify WINAPI only for i386 and amd64</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 11.2.0</li>
<li>configure.ac: update the path of the generated files</li>
<li>Update version to 11.2.1</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310</li>
</ul>
<p>Iurie Salomov (1):</p>
<ul>
<li>va: check null context in vlVaDestroyContext</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>i965/tiled_memcopy: Add aligned mem_copy parameters to the [de]tiling functions</li>
<li>i965/tiled_memcpy: Rework the RGBA -&gt; BGRA mem_copy functions</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>i965: Fix textureSize() depth value for 1 layer surfaces on Gen4-6.</li>
<li>i965: Use brw-&gt;urb.min_vs_urb_entries instead of 32 for BLORP.</li>
<li>glsl: Lower variable indexing of system value arrays unconditionally.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>drirc: add a workaround for blackness in Warsow</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radeonsi: fix bounds check in si_create_vertex_elements</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>nv50/ir: do not try to attach JOIN ops to ATOM</li>
</ul>
<p>Thomas Hindoe Paaboel Andersen (1):</p>
<ul>
<li>st/va: avoid dereference after free in vlVaDestroyImage</li>
</ul>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.2.2 Release Notes / May 9, 2016</h1>
<p>
Mesa 11.2.2 is a bug fix release which fixes bugs found since the 11.2.1 release.
</p>
<p>
Mesa 11.2.2 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e2453014cd2cc5337a5180cdeffe8cf24fffbb83e20a96888e2b01df868eaae6 mesa-11.2.2.tar.gz
40e148812388ec7c6d7b6657d5a16e2e8dabba8b97ddfceea5197947647bdfb4 mesa-11.2.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92850">Bug 92850</a> - Segfault loading War Thunder</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93767">Bug 93767</a> - Glitches with soft shadows and MSAA in Knights of the Old Republic 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94955">Bug 94955</a> - Uninitialized variables leads to random segfaults (valgrind log, apitrace attached)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94994">Bug 94994</a> - OSMesaGetProcAdress always fails on mangled OSMesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95026">Bug 95026</a> - Alien Isolation segfault after initial loading screen/video</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95133">Bug 95133</a> - X-COM Enemy Within crashes when entering tactical mission with Bonaire</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95164">Bug 95164</a> - GLSL compiler (linker I think) emits assertion upon call to glAttachShader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95251">Bug 95251</a> - vdpau decoder capabilities: not supported</li>
</ul>
<h2>Changes</h2>
<p>Boyuan Zhang (1):</p>
<ul>
<li>radeon/uvd: alignment fix for decode message buffer</li>
</ul>
<p>Brian Paul (2):</p>
<ul>
<li>st/mesa: fix sampler view leak in st_DrawAtlasBitmaps()</li>
<li>gallium/util: initialize pipe_framebuffer_state to zeros</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>dri: Fix robust context creation via EGL attribute</li>
</ul>
<p>Egbert Eich (1):</p>
<ul>
<li>dri2: Check for dummyContext to see if the glx_context is valid</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 11.2.1</li>
<li>docs: update the sha256 checksums for 11.2.1</li>
<li>cherry-ignore: remove duplicate commit</li>
<li>cherry-ignore: ignore the GetSamplerParameterIuiv{EXT,OES} fixups</li>
<li>Update version to 11.2.2</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>vc4: Fix subimage accesses to LT textures.</li>
<li>vc4: Add support for rendering to cube map surfaces.</li>
<li>vc4: Fix tests for format supported with nr_samples == 1.</li>
<li>vc4: Make sure we recompile when sample_mask changes.</li>
</ul>
<p>Frederic Devernay (1):</p>
<ul>
<li>glapi: fix _glapi_get_proc_address() for mangled function names</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nvc0: fix retrieving query results into buffer for timestamps</li>
<li>nouveau/video: properly detect the decoder class for availability checks</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965/fs: Properly report regs_written from SAMPLEINFO</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>egl/x11: authenticate before doing chipset id ioctls</li>
</ul>
<p>Jose Fonseca (1):</p>
<ul>
<li>winsys/sw/xlib: use correct free function for xlib_dt-&gt;data</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>i965: Fix clear code for ignoring colormask for XRGB formats on Gen9+.</li>
<li>glsl: Convert lower_vec_index_to_swizzle to a rvalue visitor.</li>
<li>glsl: Lower vector_extracts to swizzles after lower_vector_derefs.</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/uvd: fix tonga feedback buffer size</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>st/mesa: fix blit-based GetTexImage for non-finalized textures</li>
</ul>
<p>Nicolai Hähnle (5):</p>
<ul>
<li>gallium/radeon: handle failure when mapping staging buffer</li>
<li>st/glsl_to_tgsi: reduce stack explosion in recursive expression visitor</li>
<li>gallium/radeon: fix crash in r600_set_streamout_targets</li>
<li>radeonsi: correct NULL-pointer check in si_upload_const_buffer</li>
<li>radeonsi: work around an MSAA fast stencil clear problem</li>
</ul>
<p>Oded Gabbay (4):</p>
<ul>
<li>r600g/radeonsi: send endian info to format translation functions</li>
<li>r600g: set endianess of 16/32-bit buffers according to do_endian_swap</li>
<li>r600g: use do_endian_swap in color swapping functions</li>
<li>r600g: use do_endian_swap in texture swapping function</li>
</ul>
<p>Patrick Rudolph (1):</p>
<ul>
<li>r600g: fix and optimize tgsi_cmp when using ABS and NEG modifier</li>
</ul>
<p>Roland Scheidegger (3):</p>
<ul>
<li>llvmpipe: (trivial) initialize src1_alpha var to NULL</li>
<li>gallivm: fix bogus argument order to lp_build_sample_mipmap function</li>
<li>gallivm: make sampling more robust against bogus coordinates</li>
</ul>
<p>Samuel Pitoiset (6):</p>
<ul>
<li>gk110/ir: do not overwrite def value with zero for EXCH ops</li>
<li>gk110/ir: make use of IMUL32I for all immediates</li>
<li>nvc0/ir: fix wrong emission of (a OP b) OP c</li>
<li>gk110/ir: add emission for (a OP b) OP c</li>
<li>nvc0: reduce GL_MAX_3D_TEXTURE_SIZE to 2048 on Kepler+</li>
<li>st/glsl_to_tgsi: fix potential crash when allocating temporaries</li>
</ul>
<p>Stefan Dirsch (1):</p>
<ul>
<li>dri3: Check for dummyContext to see if the glx_context is valid</li>
</ul>
<p>Topi Pohjolainen (2):</p>
<ul>
<li>i965/blorp/gen7: Prepare re-using for gen8</li>
<li>i965/blorp: Use 8k chunk size for urb allocation</li>
</ul>
<p>WuZhen (3):</p>
<ul>
<li>tgsi: initialize stack allocated struct</li>
<li>winsys/sw/dri: use correct free function for dri_sw_dt-&gt;data</li>
<li>android: enable dlopen() on all architectures</li>
</ul>
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<h1>The Mesa 3D Graphics Library</h1>
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<h1>Mesa 12.0.0 Release Notes / July 8, 2016</h1>
<p>
Mesa 12.0.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 12.0.1.
</p>
<p>
Mesa 12.0.0 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
3b8fa4d86d78f8f6ec86055b92ad1afe869001483593b3dd4531184b8bc4fcfb mesa-12.0.0.tar.gz
0090c025219318935124292b482e3439bc43e8c074ad01086449fcad88547dc6 mesa-12.0.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>OpenGL 4.3 on nvc0, radeonsi, i965 (Gen8+)</li>
<li>OpenGL ES 3.1 on nvc0, radeonsi</li>
<li>GL_ARB_ES3_1_compatibility on nvc0, radeonsi</li>
<li>GL_ARB_compute_shader on nvc0, radeonsi, softpipe</li>
<li>GL_ARB_cull_distance on i965/gen6+, nv50, nvc0, llvmpipe, softpipe</li>
<li>GL_ARB_framebuffer_no_attachments on nvc0, r600, radeonsi, softpipe</li>
<li>GL_ARB_internalformat_query2 on all drivers</li>
<li>GL_ARB_query_buffer_object on i965/hsw+</li>
<li>GL_ARB_robust_buffer_access_behavior on i965, nvc0, radeonsi</li>
<li>GL_ARB_shader_atomic_counters on radeonsi, softpipe</li>
<li>GL_ARB_shader_atomic_counter_ops on nvc0, radeonsi, softpipe</li>
<li>GL_ARB_shader_image_load_store on nvc0, radeonsi, softpipe</li>
<li>GL_ARB_shader_image_size on nvc0, radeonsi, softpipe</li>
<li>GL_ARB_shader_storage_buffer_objects on radeonsi, softpipe</li>
<li>GL_ATI_fragment_shader on all Gallium drivers</li>
<li>GL_EXT_base_instance on all drivers that support GL_ARB_base_instance</li>
<li>GL_EXT_clip_cull_distance on all drivers that support GL_ARB_cull_distance</li>
<li>GL_KHR_robustness on i965</li>
<li>GL_OES_copy_image on i965 (Baytrail and Gen8+)</li>
<li>GL_OES_draw_buffers_indexed and GL_EXT_draw_buffers_indexed on all drivers that support GL_ARB_draw_buffers_blend</li>
<li>GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 on all drivers that support GL_ARB_gpu_shader5</li>
<li>GL_OES_sample_shading on i965, nvc0, r600, radeonsi</li>
<li>GL_OES_sample_variables on i965, nvc0, r600, radeonsi</li>
<li>GL_OES_shader_image_atomic on all drivers that support GL_ARB_shader_image_load_store</li>
<li>GL_OES_shader_io_blocks on i965, nvc0, radeonsi</li>
<li>GL_OES_shader_multisample_interpolation on i965, nvc0, r600, radeonsi</li>
<li>GL_OES_texture_border_clamp and GL_EXT_texture_border_clamp on all drivers that support GL_ARB_texture_border_clamp</li>
<li>GL_OES_texture_buffer and GL_EXT_texture_buffer on i965, nvc0, radeonsi</li>
<li>EGL_KHR_reusable_sync on all drivers</li>
<li>GL_ARB_stencil_texture8 and GL_OES_stencil_texture8 on i965/gen8+</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=42187">Bug 42187</a> - ES 1.1 conformance pntszary.c fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71789">Bug 71789</a> - [r300g] Visuals not found in (default) depth = 24</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81585">Bug 81585</a> - piglit spec_glsl-1.10_compiler_literals_invalid-float-suffix-capital-f.vert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83036">Bug 83036</a> - [ILK]Piglit spec_ARB_copy_image_arb_copy_image-formats fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89607">Bug 89607</a> - Assertion hit in opt_array_splitting with recursive array indexing</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90513">Bug 90513</a> - Odd gray and red flicker in The Talos Principle on GK104</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92628">Bug 92628</a> - HTTP site for Mesa downloads</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92743">Bug 92743</a> - Centroid shouldn't have to match between the FS and the VS</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92850">Bug 92850</a> - Segfault loading War Thunder</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93054">Bug 93054</a> - [BDW] DiRT Showdown and Bioshock Infinite only render half the screen (bottom left triangle)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93524">Bug 93524</a> - Clover doesn't build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">Bug 93551</a> - Divinity: Original Sin Enhanced Edition(Native) crash on start</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93667">Bug 93667</a> - Crash in eglCreateImageKHR with huge texture size</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93767">Bug 93767</a> - Glitches with soft shadows and MSAA in Knights of the Old Republic 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">Bug 93840</a> - [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94081">Bug 94081</a> - [HSW] compute shader shared var + atomic op = fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94086">Bug 94086</a> - Multiple conflicting libGL libraries installed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94116">Bug 94116</a> - program interface queries not returning right data for UBO / GL_BLOCK_INDEX</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94129">Bug 94129</a> - Mesa's compiler should warn about undefined values</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94181">Bug 94181</a> - [regression] piglit.spec.ext_framebuffer_object.getteximage-formats init-by-clear-and-render</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94193">Bug 94193</a> - [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is enabled with pattern 0xffff</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94198">Bug 94198</a> - [HSW] segfault in copy image when copying from cubemap to 2d</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94199">Bug 94199</a> - Shader abort/crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94253">Bug 94253</a> - [llvmpipe] piglit gl-1.0-swapbuffers-behavior regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94254">Bug 94254</a> - [llvmpipe] [softpipe] piglit read-front regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94257">Bug 94257</a> - [softpipe] piglit glx-copy-sub-buffer regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94274">Bug 94274</a> - [swrast] piglit arb_occlusion_query2-render regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94284">Bug 94284</a> - [radeonsi] outlast segfault on start</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94291">Bug 94291</a> - llvmpipe tests fail if built on skylake i7-6700k</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94348">Bug 94348</a> - vkBindImageMemory doesn't take into account the offset when the image is used as a depth buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94383">Bug 94383</a> - build error on i386 when enabling swr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94388">Bug 94388</a> - r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex-&gt;is_depth &amp;&amp; !tex-&gt;is_flushing_texture' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94412">Bug 94412</a> - Trine 3 misrender</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94447">Bug 94447</a> - glsl/glcpp/tests/glcpp-test-cr-lf regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94453">Bug 94453</a> - dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_{center,corner} fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94454">Bug 94454</a> - dEQP-GLES3.functional.clipping.point.wide_point_clip* fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94456">Bug 94456</a> - dEQP-GLES3.functional.state_query.floats.{blend_color,color_clear_value,depth_clear_value}_getinteger64 fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94458">Bug 94458</a> - dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_x_size_initial fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94468">Bug 94468</a> - [HSW, regression, bisected] numerous Sascha demos render incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94481">Bug 94481</a> - softpipe - access violation in img_filter_2d_nearest</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94485">Bug 94485</a> - dEQP-GLES3.functional.negative_api.shader.compile_shader and delete_shader broken by Meta</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94524">Bug 94524</a> - Wrong gl_TessLevelOuter interpretation for isolines</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94595">Bug 94595</a> - [Mesa AMD&amp;swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94657">Bug 94657</a> - [llvmpipe] [softpipe] piglit arb_texture_view-getteximage-srgb regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94661">Bug 94661</a> - [bdw, skl] vk-cts: new test failing</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94671">Bug 94671</a> - [radeonsi] Blue-ish textures in Shadow of Mordor</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94713">Bug 94713</a> - [Gen8+] ES 3.1 Stencil texturing broken for 2DArray/Cubes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94747">Bug 94747</a> - Convert phi nodes to logical operations</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94835">Bug 94835</a> - Increase fragment shader sample limits from 16 to 32 (AMD Linux - Mesa/RadeonSi)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94847">Bug 94847</a> - [ES3.1CTS] es31-cts.draw_buffers_indexed.color_masks fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94896">Bug 94896</a> - [vulkan] new CTS tests fail on i965</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94904">Bug 94904</a> - [vulkan, BSW] dEQP-VK.api.object_management.multithreaded_per_thread_device intermittent crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94907">Bug 94907</a> - codegen/nv50_ir_ra.cpp:1330:29: error: isinf was not declared in this scope</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94909">Bug 94909</a> - [llvmpipe] piglit fs-roundEven-float regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94917">Bug 94917</a> - radeonsi supports GL_ARB_shader_storage_buffer_object with 0 GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94924">Bug 94924</a> - [GEN8] Ungine Valley fails to run due to &quot;intel_do_flush_locked failed: Input/output error&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94925">Bug 94925</a> - Crash in egl_dri3_get_dri_context with Dolphin EGL/X11 in single-core mode</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94944">Bug 94944</a> - [regression, hswgt1] gpu hang on arb_shader_image_load_store</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94955">Bug 94955</a> - Uninitialized variables leads to random segfaults (valgrind log, apitrace attached)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94969">Bug 94969</a> - build fails because install-data-local doesn't follow $DESTDIR</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94972">Bug 94972</a> - blend failures on llvmpipe with llvm 3.7 due to vector selects</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94979">Bug 94979</a> - dolphin-emu rendering broken on gallium/SWR + crashing often</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94984">Bug 94984</a> - XCom2 crashes with SIGSEGV on radeonsi</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94994">Bug 94994</a> - OSMesaGetProcAdress always fails on mangled OSMesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94997">Bug 94997</a> - [vulkan, SKL,BDW,HSW] deqp-vk.spirv_assembly.instruction.compute.opcopymemory.array regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94998">Bug 94998</a> - [vulkan] deqp-vk.pipeline.push_constant.graphics_pipeline.count_3shader_vgf regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95001">Bug 95001</a> - [vulkan] deqp-vk.binding_model.shader_access regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95005">Bug 95005</a> - Unreal engine demos segfault after shader compilation error with OpenGL 4.3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95026">Bug 95026</a> - Alien Isolation segfault after initial loading screen/video</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95034">Bug 95034</a> - vkResetCommandPool should not destroy the command buffers.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95071">Bug 95071</a> - [bisected] Wrong colors in KDE/Qt applications</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95133">Bug 95133</a> - X-COM Enemy Within crashes when entering tactical mission with Bonaire</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95138">Bug 95138</a> - [deqp, 32bit, gen8+] deqp-gles31.functional.draw_indirect.negative</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95142">Bug 95142</a> - [ES3.1CTS,GEN8] ESEXT-CTS.draw_elements_base_vertex_tests.invalid_mapped_bos assertion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95158">Bug 95158</a> - glx-test compilation fails in `make check`</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95164">Bug 95164</a> - GLSL compiler (linker I think) emits assertion upon call to glAttachShader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95180">Bug 95180</a> - rasterizer/memory/Convert.h:170:9: error: __builtin_isnan is not a member of std</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95198">Bug 95198</a> - Shadow of Mordor beta has missing geometry with gl 4.3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95203">Bug 95203</a> - Tonga GST/OMX/VCE encode broken since mesa: st/omx: Fix resource leak on OMX_ErrorNone</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95211">Bug 95211</a> - scons TypeError: 'tuple' object is not callable</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95246">Bug 95246</a> - Segfault in glBindFramebuffer()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95251">Bug 95251</a> - vdpau decoder capabilities: not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95252">Bug 95252</a> - [deqp] deqp-gles31.functional.debug.object_labels.query_length_only crashes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95292">Bug 95292</a> - [IVB,SKL] vulkan: stride/tiling issue with vkCmdCopyBufferToImage from larger source buffer into destination image</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95296">Bug 95296</a> - nir_lower_double_packing.c:79:4: error: void function 'lower_double_pack_impl' should not return a value [-Wreturn-type]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95324">Bug 95324</a> - GL33-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pbo fails in one case on Haswell</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95370">Bug 95370</a> - [965GM] piglit fails many tests after a5d7e144</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95373">Bug 95373</a> - Suspicious warning in brw_blorp_clear.cpp</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95403">Bug 95403</a> - [GK110] misaligned_gpr spamming dmesg when playing victor vran</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95419">Bug 95419</a> - [HSW][regression][bisect] RPG Maker game gives &quot;invalid floating point operation&quot; at startup</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95456">Bug 95456</a> - glXGetFBConfigs has invalid screen bounds</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95462">Bug 95462</a> - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95529">Bug 95529</a> - [regression, bisected] Image corruption in Chrome</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95537">Bug 95537</a> - Invalid argument in anv_ioctl called from anv_physical_device_init</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96221">Bug 96221</a> - nir/nir_lower_tex.c:202: error: unknown field f32 specified in initializer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96228">Bug 96228</a> - SSBO test regressions from mesa 5b267509</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96236">Bug 96236</a> - dri_interface.h:404: error: redefinition of typedef mesa_glinterop_device_info</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96238">Bug 96238</a> - swr fails to build outside of the main directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96239">Bug 96239</a> - [radeonsi tessellation] [R9 290/390] Random &quot;texture flickering&quot; (Shadow of Mordor, Tomb Raider, Unigine Heaven 4.0)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96258">Bug 96258</a> - [NVC0] Hang when running compute program</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96285">Bug 96285</a> - Mesa build broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96299">Bug 96299</a> - [vulkan] 64 regressions due to mesa d5f2f32</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96346">Bug 96346</a> - [SNB,CTS] es2-cts.gtf.gl.atan regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96349">Bug 96349</a> - [CTS,SKL,BSW,BDW,KBL,BXT] es31-cts.arrays_of_arrays.interactionuniformbuffers3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96351">Bug 96351</a> - [CTS,SKL,KBL,BXT] es2-cts.gtf.gl2extensiontests.egl_image.egl_image</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96358">Bug 96358</a> - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96425">Bug 96425</a> - [bisected] occasional dark render in The Talos Principle</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96504">Bug 96504</a> - [vulkancts] compute tests crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96516">Bug 96516</a> - [bisected: 482526] &quot;clover: Update OpenCL version string to match OpenGL&quot;: clover's build fails because of missing git_sha1.h</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96565">Bug 96565</a> - Clive Barker's Jericho displays strange,vivid colors when motion blur enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96607">Bug 96607</a> - [bisected] texture misrender / flicker in The Talos Principle on SKL</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96617">Bug 96617</a> - gl_SecondaryFragDataEXT doesn't work for extended blend func</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96629">Bug 96629</a> - dEQP-GLES2.functional.texture.completeness.cube.not_positive_level_0: Assertion `width &gt;= 1' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96639">Bug 96639</a> - st/mesa: transfer_map with too-high level with dEQP-GLES2.functional.texture.completeness.cube.extra_level</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96674">Bug 96674</a> - [SNB, ILK] spec.ext_image_dma_buf_import.ext_image_dma_buf_import-sample_nv1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96765">Bug 96765</a> - BindFragDataLocationIndexed on array fragment shader output.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96791">Bug 96791</a> - Cannot use image from swapchains for sampling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96825">Bug 96825</a> - anv_device.c:31:27: fatal error: anv_timestamp.h: No such file or directory</li>
</ul>
<h2>Changes</h2>
Radeon drivers (r600 and radeonsi) now require LLVm 3.6 as a minimum.
</div>
</body>
</html>

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@@ -1,65 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.1 Release Notes / July 8, 2016</h1>
<p>
Mesa 12.0.1 is a bug fix release which fixes bugs found since the 12.0.1 release.
</p>
<p>
Mesa 12.0.1 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
28dff9c045f4305c96a875a487b9f06c7e88d910511cd6016dbddcd1f53ade0d mesa-12.0.1.tar.gz
bab24fb79f78c876073527f515ed871fc9c81d816f66c8a0b051d8d653896389 mesa-12.0.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96864">Bug 96864</a> - Mesa 12.0 radeon build broken</li>
</ul>
<h2>Changes</h2>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.0</li>
<li>radeon: reference the correct cdw/max_dw</li>
<li>Update version to 12.0.1</li>
<li>docs: add release notes for 12.0.1</li>
</ul>
</div>
</body>
</html>

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@@ -1,403 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.2 Release Notes / September 2, 2016</h1>
<p>
Mesa 12.0.2 is a bug fix release which fixes bugs found since the 12.0.1 release.
</p>
<p>
Mesa 12.0.2 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
a08565ab1273751ebe2ffa928cbf785056594c803077c9719d0763da780f2918 mesa-12.0.2.tar.gz
d957a5cc371dcd7ff2aa0d87492f263aece46f79352f4520039b58b1f32552cb mesa-12.0.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69622">Bug 69622</a> - eglTerminate then eglMakeCurrent crahes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89599">Bug 89599</a> - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92306">Bug 92306</a> - GL Excess demo renders incorrectly on nv43</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">Bug 94148</a> - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96274">Bug 96274</a> - [NVC0] Failure when compiling compute shader: Assertion `bb-&gt;getFirst()-&gt;serial &lt;= bb-&gt;getExit()-&gt;serial' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96358">Bug 96358</a> - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96381">Bug 96381</a> - Texture artifacts with immutable texture storage and mipmaps</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96762">Bug 96762</a> - [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) areas</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96835">Bug 96835</a> - &quot;gallium: Force blend color to 16-byte alignment&quot; crash with &quot;-march=native -O3&quot; causes some 32bit games to crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96850">Bug 96850</a> - Crucible tests fail for 32bit mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96908">Bug 96908</a> - [radeonsi] MSAA causes graphical artifacts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96911">Bug 96911</a> - webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 Intel driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96971">Bug 96971</a> - invariant qualifier is not valid for shader inputs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97039">Bug 97039</a> - The Talos Principle and Serious Sam 3 GPU faults</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97207">Bug 97207</a> - [IVY BRIDGE] Fragment shader discard writing to depth</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97214">Bug 97214</a> - X not running with error &quot;Failed to make EGL context current&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97225">Bug 97225</a> - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause segmentation fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">Bug 97231</a> - GL_DEPTH_CLAMP doesn't clamp to the far plane</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97307">Bug 97307</a> - glsl/glcpp/tests/glcpp-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97331">Bug 97331</a> - glDrawElementsBaseVertex doesn't work in display list on i915</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97351">Bug 97351</a> - DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx in some cases</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97426">Bug 97426</a> - glScissor gives vertically inverted result</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97476">Bug 97476</a> - Shader binaries should not be stored in the PipelineCache</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97567">Bug 97567</a> - [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1</li>
</ul>
<h2>Changes</h2>
<p>Andreas Boll (1):</p>
<ul>
<li>configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string too</li>
</ul>
<p>Bernard Kilarski (1):</p>
<ul>
<li>glx: fix error code when there is no context bound</li>
</ul>
<p>Brian Paul (4):</p>
<ul>
<li>svga: handle mismatched number of samplers, sampler views</li>
<li>mesa: use _mesa_clear_texture_image() in clear_texture_fields()</li>
<li>swrast: fix incorrectly positioned putImage() in swrast driver</li>
<li>mesa: fix format conversion bug in get_tex_rgba_uncompressed()</li>
</ul>
<p>Chad Versace (2):</p>
<ul>
<li>i965: Fix miptree layout for EGLImage-based renderbuffers</li>
<li>i965: Respect miptree offsets in intel_readpixels_tiled_memcpy()</li>
</ul>
<p>Christian König (1):</p>
<ul>
<li>st/mesa: fix reference counting bug in st_vdpau</li>
</ul>
<p>Chuck Atkins (1):</p>
<ul>
<li>swr: Refactor checks for compiler feature flags</li>
</ul>
<p>Daniel Scharrer (1):</p>
<ul>
<li>mesa: Fix fixed function spot lighting on newer hardware (again)</li>
</ul>
<p>Dave Airlie (2):</p>
<ul>
<li>anv: fix writemask on blit fragment shader.</li>
<li>st/glsl_to_tgsi: fix st_src_reg_for_double constant.</li>
</ul>
<p>Emil Velikov (15):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.1</li>
<li>mesa: automake: list builddir before srcdir</li>
<li>mesa: scons: list builddir before srcdir</li>
<li>i965: store reference to the context within struct brw_fence (v2)</li>
<li>anv: remove internal 'validate' layer</li>
<li>anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility</li>
<li>anv: automake: build with -Bsymbolic</li>
<li>anv: do not export the Vulkan API</li>
<li>anv: remove dummy VK_DEBUG_MARKER_EXT entry points</li>
<li>isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility</li>
<li>cherry-ignore: temporary(?) drop "a4xx: make sure to actually clamp depth"</li>
<li>i915: Check return value of screen-&gt;image.loader-&gt;getBuffers</li>
<li>Revert "i965/miptree: Set logical_depth0 == 6 for cube maps"</li>
<li>glx/glvnd: list the strcmp arguments in correct order</li>
<li>Update version to 12.0.2</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>vc4: Close our screen's fd on screen close.</li>
<li>vc4: Disable early Z with computed depth.</li>
<li>vc4: Fix a leak of the src[] array of VPM reads in optimization.</li>
<li>vc4: Fix leak of the bo_handles table.</li>
</ul>
<p>Francisco Jerez (3):</p>
<ul>
<li>i965: Emit SKL VF cache invalidation W/A from brw_emit_pipe_control_flush.</li>
<li>i965: Make room in the batch epilogue for three more pipe controls.</li>
<li>i965: Fix remaining flush vs invalidate race conditions in brw_emit_pipe_control_flush.</li>
</ul>
<p>Haixia Shi (1):</p>
<ul>
<li>platform_android: prevent deadlock in droid_swap_buffers</li>
</ul>
<p>Ian Romanick (5):</p>
<ul>
<li>mesa: Strip arrayness from interface block names in some IO validation</li>
<li>glsl: Pack integer and double varyings as flat even if interpolation mode is none</li>
<li>glcpp: Track the actual version instead of just the version_resolved flag</li>
<li>glcpp: Only disallow #undef of pre-defined macros on GLSL ES &gt;= 3.00 shaders</li>
<li>glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10</li>
</ul>
<p>Ilia Mirkin (16):</p>
<ul>
<li>mesa: etc2 online compression is unsupported, don't attempt it</li>
<li>st/mesa: return appropriate mesa format for ETC texture formats</li>
<li>mesa: set _NEW_BUFFERS when updating texture bound to current buffers</li>
<li>nv50,nvc0: srgb rendering is only available for rgba/bgra</li>
<li>vbo: allow DrawElementsBaseVertex in display lists</li>
<li>gallium/util: add helper to compute zmin/zmax for a viewport state</li>
<li>nv50,nvc0: fix depth range when halfz is enabled</li>
<li>nv50/ir: fix bb positions after exit instructions</li>
<li>vbo: add basevertex when looking up elements for vbo splitting</li>
<li>a4xx: only disable depth clipping, not all clipping, when requested</li>
<li>nv50/ir: make sure cfg iterator always hits all blocks</li>
<li>main: add missing EXTRA_END in OES_sample_variables get check</li>
<li>nouveau: always enable at least one RC</li>
<li>nv30: only bail on color/depth bpp mismatch when surfaces are swizzled</li>
<li>a4xx: make sure to actually clamp depth as requested</li>
<li>gk110/ir: fix quadop dall emission</li>
</ul>
<p>Jan Ziak (2):</p>
<ul>
<li>egl/x11: avoid using freed memory if dri2 init fails</li>
<li>loader: fix memory leak in loader_dri3_open</li>
</ul>
<p>Jason Ekstrand (31):</p>
<ul>
<li>nir/spirv: Don't multiply the push constant block size by 4</li>
<li>anv: Add a stub for CmdCopyQueryPoolResults on Ivy Bridge</li>
<li>glsl/types: Fix function type comparison function</li>
<li>glsl/types: Use _mesa_hash_data for hashing function types</li>
<li>genxml: Make gen6-7 blending look more like gen8</li>
<li>anv/pipeline: Unify blend state setup between gen7 and gen8</li>
<li>anv: Enable independentBlend on gen7</li>
<li>anv: Add an align_down_npot_u32 helper</li>
<li>anv: Handle VK_WHOLE_SIZE properly for buffer views</li>
<li>i965/miptree: Enforce that height == 1 for 1-D array textures</li>
<li>i965/miptree: Set logical_depth0 == 6 for cube maps</li>
<li>nir: Add a nir_deref_foreach_leaf helper</li>
<li>nir/inline: Constant-initialize local variables in the callee if needed</li>
<li>anv/pipeline: Set up point coord enables</li>
<li>i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations</li>
<li>i965/vec4: Make opt_vector_float reset at the top of each block</li>
<li>anv/blit2d: Add a format parameter to bind_dst and create_iview</li>
<li>anv/blit2d: Add support for RGB destinations</li>
<li>anv/clear: Make cmd_clear_image take an actual VkClearValue</li>
<li>anv/clear: Clear E5B9G9R9 images as R32_UINT</li>
<li>anv: Include the pipeline layout in the shader hash</li>
<li>isl: Allow multisampled array textures</li>
<li>anv/descriptor_set: memset anv_descriptor_set_layout</li>
<li>anv/pipeline: Fix bind maps for fragment output arrays</li>
<li>anv/allocator: Correctly set the number of buckets</li>
<li>anv/pipeline: Properly handle OOM during shader compilation</li>
<li>anv: Remove unused fields from anv_pipeline_bind_map</li>
<li>anv: Add pipeline_has_stage guards a few places</li>
<li>anv: Add a struct for storing a compiled shader</li>
<li>anv/pipeline: Add support for caching the push constant map</li>
<li>anv: Rework pipeline caching</li>
</ul>
<p>José Fonseca (2):</p>
<ul>
<li>appveyor: Install pywin32 extensions.</li>
<li>appveyor: Force Visual Studio 2013 image.</li>
</ul>
<p>Kenneth Graunke (21):</p>
<ul>
<li>genxml: Add CLIPMODE_* prefix to 3DSTATE_CLIP's "Clip Mode" enum values.</li>
<li>genxml: Add APIMODE_D3D missing enum values and improve consistency.</li>
<li>anv: Fix near plane clipping on Gen7/7.5.</li>
<li>anv: Enable early culling on Gen7.</li>
<li>anv: Unify 3DSTATE_CLIP code across generations.</li>
<li>genxml: Rename "API Rendering Disable" to "Rendering Disable".</li>
<li>anv: Properly call gen75_emit_state_base_address on Haswell.</li>
<li>i965: Include VUE handles for GS with invocations &gt; 1.</li>
<li>nir: Add a base const_index to shared atomic intrinsics.</li>
<li>i965: Fix shared atomic intrinsics to pay attention to base.</li>
<li>mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.</li>
<li>mesa: Don't call GenerateMipmap if Width or Height == 0.</li>
<li>glsl: Delete bogus ir_set_program_inouts assert.</li>
<li>glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].</li>
<li>glsl: Fix location bias for patch variables.</li>
<li>glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.</li>
<li>mesa: Fix uf10_to_f32() scale factor in the E == 0 and M != 0 case.</li>
<li>nir/builder: Add bany_inequal and bany helpers.</li>
<li>i965: Implement the WaPreventHSTessLevelsInterference workaround.</li>
<li>i965: Fix execution size of scalar TCS barrier setup code.</li>
<li>i965: Fix barrier count shift in scalar TCS backend.</li>
</ul>
<p>Leo Liu (2):</p>
<ul>
<li>st/omx/enc: check uninitialized list from task release</li>
<li>vl/dri3: fix a memory leak from front buffer</li>
</ul>
<p>Marek Olšák (7):</p>
<ul>
<li>glsl_to_tgsi: don't use the negate modifier in integer ops after bitcast</li>
<li>radeonsi: add a workaround for a compute VGPR-usage LLVM bug</li>
<li>winsys/amdgpu: disallow DCC with mipmaps</li>
<li>gallium/util: fix align64</li>
<li>radeonsi: only set dual source blending for MRT0</li>
<li>radeonsi: fix VM faults due NULL internal const buffers on CIK</li>
<li>radeonsi: disable SDMA texture copying on Carrizo</li>
</ul>
<p>Matt Turner (4):</p>
<ul>
<li>mapi: Massage code to allow clang to compile.</li>
<li>i965/vec4: Ignore swizzle of VGRF for use by var_range_end().</li>
<li>mesa: Use AC_HEADER_MAJOR to include correct header for major().</li>
<li>nir: Walk blocks in source code order in lower_vars_to_ssa.</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>glx: Don't use current context in __glXSendError</li>
</ul>
<p>Miklós Máté (1):</p>
<ul>
<li>vbo: set draw_id</li>
</ul>
<p>Nanley Chery (5):</p>
<ul>
<li>anv/descriptor_set: Fix binding partly undefined descriptor sets</li>
<li>isl: Fix assert on raw buffer surface state size</li>
<li>anv/device: Fix max buffer range limits</li>
<li>isl: Fix isl_tiling_is_any_y()</li>
<li>anv/gen7_pipeline: Set PixelShaderKillPixel for discards</li>
</ul>
<p>Nicolai Hähnle (7):</p>
<ul>
<li>radeonsi: explicitly choose center locations for 1xAA on Polaris</li>
<li>radeonsi: fix Polaris MSAA regression</li>
<li>radeonsi: ensure sample locations are set for line and polygon smoothing</li>
<li>st_glsl_to_tgsi: only skip over slots of an input array that are present</li>
<li>glsl: fix optimization of discard nested multiple levels</li>
<li>radeonsi: flush TC L2 cache for indirect draw data</li>
<li>radeonsi: add si_set_rw_buffer to be used for internal descriptors</li>
</ul>
<p>Nicolas Boichat (6):</p>
<ul>
<li>egl/dri2: dri2_make_current: Set EGL error if bindContext fails</li>
<li>egl/wayland: Set disp-&gt;DriverData to NULL on error</li>
<li>egl/surfaceless: Set disp-&gt;DriverData to NULL on error</li>
<li>egl/drm: Set disp-&gt;DriverData to NULL on error</li>
<li>egl/android: Set dpy-&gt;DriverData to NULL on error</li>
<li>egl/dri2: Add reference count for dri2_egl_display</li>
</ul>
<p>Rob Herring (3):</p>
<ul>
<li>Android: add missing u_math.h include path for libmesa_isl</li>
<li>vc4: fix vc4_resource_from_handle() stride calculation</li>
<li>vc4: add hash table look-up for exported dmabufs</li>
</ul>
<p>Samuel Pitoiset (7):</p>
<ul>
<li>nvc0/ir: fix images indirect access on Fermi</li>
<li>nvc0: fix the driver cb size when draw parameters are used</li>
<li>gm107/ir: add missing NEG modifier for IADD32I</li>
<li>gm107/ir: make use of ADD32I for all immediates</li>
<li>nvc0: upload sample locations on GM20x</li>
<li>nvc0: invalidate textures/samplers on GK104+</li>
<li>nv50/ir: always emit the NDV bit for OP_QUADOP</li>
</ul>
<p>Stefan Dirsch (1):</p>
<ul>
<li>Avoid overflow in 'last' variable of FindGLXFunction(...)</li>
</ul>
<p>Stencel, Joanna (1):</p>
<ul>
<li>egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.</li>
</ul>
<p>Tim Rowley (2):</p>
<ul>
<li>Revert "gallium: Force blend color to 16-byte alignment"</li>
<li>swr: switch from overriding -march to selecting features</li>
</ul>
<p>Tomasz Figa (8):</p>
<ul>
<li>gallium/dri: Add shared glapi to LIBADD on Android</li>
<li>egl/android: Remove unused variables</li>
<li>egl/android: Check return value of dri2_get_dri_config()</li>
<li>egl/android: Stop leaking DRI images</li>
<li>gallium/winsys/kms: Fix double refcount when importing from prime FD (v2)</li>
<li>gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time (v2)</li>
<li>gallium/winsys/kms: Move display target handle lookup to separate function</li>
<li>gallium/winsys/kms: Look up the GEM handle after importing a prime FD</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.3 Release Notes / September 15, 2016</h1>
<p>
Mesa 12.0.3 is a bug fix release which fixes bugs found since the 12.0.3 release.
</p>
<p>
Mesa 12.0.3 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
79abcfab3de30dbd416d1582a3cf6b1be308466231488775f1b7bb43be353602 mesa-12.0.3.tar.gz
1dc86dd9b51272eee1fad3df65e18cda2e556ef1bc0b6e07cd750b9757f493b1 mesa-12.0.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97781">Bug 97781</a> - [HSW, BYT, IVB] es2-cts.gtf.gl2extensiontests.depth_texture_cube_map.depth_texture_cube_map</li>
</ul>
<h2>Changes</h2>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.2</li>
<li>Revert "i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations"</li>
<li>Update version to 12.0.3</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>appveyor: Update winflexbison download URL.</li>
</ul>
</div>
</body>
</html>

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@@ -1,321 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.4 Release Notes / November 10, 2016</h1>
<p>
Mesa 12.0.4 is a bug fix release which fixes bugs found since the 12.0.4 release.
</p>
<p>
Mesa 12.0.4 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
22026ce4f1c6a7908b0d10ff057decec0a5633afe7f38a0cef5c08d0689f02a6 mesa-12.0.4.tar.gz
5d6003da867d3f54e5000b4acdfc37e6cce5b6a4459274fdad73e24bd2f0065e mesa-12.0.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71759">Bug 71759</a> - Intel driver fails with &quot;intel_do_flush_locked failed: No such file or directory&quot; if buffer imported with EGL_NATIVE_PIXMAP_KHR</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94354">Bug 94354</a> - R9285 Unigine Valley perf regression since radeonsi: use re-Z</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96770">Bug 96770</a> - include/GL/mesa_glinterop.h:62: error: redefinition of typedef GLXContext</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">Bug 97231</a> - GL_DEPTH_CLAMP doesn't clamp to the far plane</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97233">Bug 97233</a> - vkQuake VkSpecializationMapEntry related bug</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97260">Bug 97260</a> - R9 290 low performance in Linux 4.7</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97549">Bug 97549</a> - [SNB, BXT] up to 40% perf drop from &quot;loader/dri3: Overhaul dri3_update_num_back&quot; commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97887">Bug 97887</a> - llvm segfault in janusvr -render vive</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98025">Bug 98025</a> - [radeonsi] incorrect primitive restart index used</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98134">Bug 98134</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers wants a different GL error code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98326">Bug 98326</a> - [dEQP, EGL] pbuffer depth/stencil tests fail</li>
</ul>
<h2>Changes</h2>
<p>Axel Davy (4):</p>
<ul>
<li>gallium/util: Really allow aliasing of dst for u_box_union_*</li>
<li>st/nine: Fix the calculation of the number of vs inputs</li>
<li>st/nine: Fix mistake in Volume9 UnlockBox</li>
<li>st/nine: Fix locking CubeTexture surfaces.</li>
</ul>
<p>Brendan King (1):</p>
<ul>
<li>configure.ac: fix the name of the Wayland Scanner pc file</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: fix swizzle issue in st_create_sampler_view_from_stobj()</li>
</ul>
<p>Chad Versace (3):</p>
<ul>
<li>egl: Fix truncation error in _eglParseSyncAttribList64</li>
<li>i965/sync: Fix uninitalized usage and leak of mutex</li>
<li>egl: Don't advertise unsupported platform extensions</li>
</ul>
<p>Chuanbo Weng (1):</p>
<ul>
<li>gbm: fix potential NULL deref of mapImage/unmapImage.</li>
</ul>
<p>Chuck Atkins (1):</p>
<ul>
<li>autoconf: Make header install distinct for various APIs (v2)</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>anv: initialise and increment send_sbc</li>
<li>anv/wsi: fix apps that acquire multiple images up front</li>
<li>Revert "st/vdpau: use linear layout for output surfaces"</li>
</ul>
<p>Emil Velikov (12):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.3</li>
<li>cherry-ignore: add non-applicable i965 commit</li>
<li>cherry-ignore: add vaapi encode fix</li>
<li>cherry-ignore: add EGL_KHR_debug fix</li>
<li>cherry-ignore: add update_renderbuffer_read_surfaces()</li>
<li>isl/gen6: correctly check msaa layout samples count</li>
<li>egl/x11: don't crash if dri2_dpy-&gt;conn is NULL</li>
<li>get-pick-list.sh: Require explicit "12.0" for nominating stable patches</li>
<li>automake: don't forget to pick wglext.h in the tarball</li>
<li>cherry-ignore: add N/A EGL revert</li>
<li>cherry-ignore: add ClientWaitSync fixes</li>
<li>Update version to 12.0.4</li>
</ul>
<p>Eric Anholt (5):</p>
<ul>
<li>travis: Parse configure.ac to pick an updated LIBDRM_VERSION.</li>
<li>travis: Update to the Ubuntu Trusty image.</li>
<li>travis: Enable vc4 in libdrm to satisfy vc4 test build dependency.</li>
<li>travis: Upgrade LLVM dependency to 3.5 and enable LLVM drivers.</li>
<li>gallium: Fix install-gallium-links.mk on non-bash /bin/sh</li>
</ul>
<p>Hans de Goede (1):</p>
<ul>
<li>pipe_loader_sw: Fix fd leak when instantiated via pipe_loader_sw_probe_kms</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>glsl: Fix cut-and-paste bug in hierarchical visitor ir_expression::accept</li>
</ul>
<p>Ilia Mirkin (16):</p>
<ul>
<li>nv30: set usage to staging so that the buffer is allocated in GART</li>
<li>a3xx: make sure to actually clamp depth as requested</li>
<li>a3xx: make use of software clipping when hw can't handle it</li>
<li>a3xx: use window scissor to simulate viewport xy clip</li>
<li>main: GL_RGB10_A2UI does not come with GL 3.0/EXT_texture_integer</li>
<li>mesa/formatquery: limit ES target support, fix core context support</li>
<li>nir: fix definition of pack_uvec2_to_uint</li>
<li>gm107/ir: AL2P writes to a predicate register</li>
<li>st/mesa: fix is_scissor_enabled when X/Y are negative</li>
<li>nvc0/ir: fix overwriting of value backing non-constant gather offset</li>
<li>nv50/ir: copy over value's register id when resolving merge of a phi</li>
<li>nvc0/ir: fix textureGather with a single offset</li>
<li>gm107/ir: fix texturing with indirect samplers</li>
<li>gm107/ir: fix bit offset of tex lod setting for indirect texturing</li>
<li>nv50,nvc0: avoid reading out of bounds when getting bogus so info</li>
<li>nv50/ir: process texture offset sources as regular sources</li>
</ul>
<p>James Legg (1):</p>
<ul>
<li>radeonsi: Fix primitive restart when index changes</li>
</ul>
<p>Jason Ekstrand (9):</p>
<ul>
<li>nir/spirv: Swap the argument order for AtomicCompareExchange</li>
<li>nir/spirv: Use the correct sources for CompareExchange on images</li>
<li>nir/spirv: Break variable decoration handling into a helper</li>
<li>nir/spirv: Refactor variable deocration handling</li>
<li>nir/spirv/cfg: Handle switches whose break block is a loop continue</li>
<li>nir/spirv/cfg: Detect switch_break after loop_break/continue</li>
<li>nir: Add a nop intrinsic</li>
<li>nir/spirv/cfg: Use a nop intrinsic for tagging the ends of blocks</li>
<li>intel/blorp: Rework our usage of ralloc when compiling shaders</li>
</ul>
<p>Jonathan Gray (3):</p>
<ul>
<li>genxml: add generated headers to EXTRA_DIST</li>
<li>mapi: automake: set VISIBILITY_CFLAGS for shared glapi</li>
<li>mesa: automake: include mesa_glinterop.h in distfile</li>
</ul>
<p>Julien Isorce (1):</p>
<ul>
<li>st/va: also honors interlaced preference when providing a video format</li>
</ul>
<p>Kenneth Graunke (8):</p>
<ul>
<li>nir: Call nir_metadata_preserve from nir_lower_alu_to_scalar().</li>
<li>mesa: Expose RESET_NOTIFICATION_STRATEGY with KHR_robustness.</li>
<li>i965: Fix missing _NEW_TRANSFORM in Gen8+ 3DSTATE_DS atom.</li>
<li>i965: Add missing BRW_NEW_VS_PROG_DATA to 3DSTATE_CLIP.</li>
<li>i965: Move BRW_NEW_FRAGMENT_PROGRAM from 3DSTATE_PS to PS_EXTRA.</li>
<li>i965: Add missing BRW_NEW_CS_PROG_DATA to compute constant atom.</li>
<li>i965: Add missing BRW_CS_PROG_DATA to CS work group surface atom.</li>
<li>i965: Fix gl_InvocationID in dual object GS where invocations == 1.</li>
</ul>
<p>Marek Olšák (12):</p>
<ul>
<li>radeonsi: fix cubemaps viewed as 2D</li>
<li>radeonsi: take compute shader and dispatch indirect memory usage into account</li>
<li>radeonsi: fix FP64 UBO loads with indirect uniform block indexing</li>
<li>mesa: fix glGetFramebufferAttachmentParameteriv w/ on-demand FRONT_BACK alloc</li>
<li>radeonsi: fix interpolateAt opcodes for .zw components</li>
<li>radeonsi: fix texture border colors for compute shaders</li>
<li>radeonsi: disable ReZ</li>
<li>gallium/radeon: make sure the address of separate CMASK is aligned properly</li>
<li>winsys/amdgpu: fix radeon_surf::macro_tile_index for imported textures</li>
<li>egl: use util/macros.h</li>
<li>egl: make interop ABI visible again</li>
<li>glx: make interop ABI visible again</li>
</ul>
<p>Mario Kleiner (1):</p>
<ul>
<li>glx: Perform check for valid fbconfig against proper X-Screen.</li>
</ul>
<p>Martin Peres (2):</p>
<ul>
<li>loader/dri3: add get_dri_screen() to the vtable</li>
<li>loader/dri3: import prime buffers in the currently-bound screen</li>
</ul>
<p>Matt Whitlock (5):</p>
<ul>
<li>egl/android: replace call to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
<li>gallium/auxiliary: replace call to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
<li>st/dri: replace calls to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
<li>st/xa: replace call to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
<li>gallium/winsys: replace calls to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
</ul>
<p>Max Staudt (1):</p>
<ul>
<li>r300g: Set R300_VAP_CNTL on RSxxx to avoid triangle flickering</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>loader/dri3: Overhaul dri3_update_num_back</li>
</ul>
<p>Nicholas Bishop (2):</p>
<ul>
<li>gbm: return appropriate error when queryImage() fails</li>
<li>st/dri: check pipe_screen-&gt;resource_get_handle() return value</li>
</ul>
<p>Nicolai Hähnle (10):</p>
<ul>
<li>gallium/radeon: cleanup and fix branch emits</li>
<li>st/glsl_to_tgsi: disable on-the-fly peephole for 64-bit operations</li>
<li>st/glsl_to_tgsi: simplify translate_tex_offset</li>
<li>st/glsl_to_tgsi: fix textureGatherOffset with indirectly loaded offsets</li>
<li>st/mesa: fix vertex elements setup for doubles</li>
<li>radeonsi: fix indirect loads of 64 bit constants</li>
<li>st/glsl_to_tgsi: fix atomic counter addressing</li>
<li>st/glsl_to_tgsi: fix block copies of arrays of doubles</li>
<li>st/mesa: only set primitive_restart when the restart index is in range</li>
<li>radeonsi: fix 64-bit loads from LDS</li>
</ul>
<p>Samuel Pitoiset (4):</p>
<ul>
<li>nvc0/ir: fix subops for IMAD</li>
<li>gk110/ir: fix wrong emission of OP_NOT</li>
<li>nvc0: use correct bufctx when invalidating CP textures</li>
<li>nvc0/ir: fix emission of IMAD with NEG modifiers</li>
</ul>
<p>Stencel, Joanna (1):</p>
<ul>
<li>egl/wayland: add missing destroy_window callback</li>
</ul>
<p>Tapani Pälli (5):</p>
<ul>
<li>egl: stop claiming support for pbuffer + msaa</li>
<li>egl/dri2: set max values for pbuffer width and height</li>
<li>egl: add check that eglCreateContext gets a valid config</li>
<li>mesa: fix error handling in DrawBuffers</li>
<li>egl: set preserved behavior for surface only if config supports it</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>configure.ac: add llvm inteljitevents component if enabled</li>
</ul>
<p>Vedran Miletić (1):</p>
<ul>
<li>clover: Fix build against clang SVN &gt;= r273191</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>Revert "mesa_glinterop: remove inclusion of GLX header"</li>
</ul>
</div>
</body>
</html>

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@@ -1,138 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.5 Release Notes / December 5, 2016</h1>
<p>
Mesa 12.0.5 is a bug fix release which fixes bugs found since the 12.0.5 release.
</p>
<p>
Mesa 12.0.5 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
44d08a27d98bfeacd864381189e434d98afbf451689d01f80380dc1d66450e5b mesa-12.0.5.tar.gz
2b0a972d8282860a11291c09c3ef01ac45171405951eb21a83c45ed2b4321924 mesa-12.0.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77662">Bug 77662</a> - Fail to render to different faces of depth-stencil cube map</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97779">Bug 97779</a> - [regression, bisected][BDW, GPU hang] stuck on render ring, always reproducible</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98415">Bug 98415</a> - Vulkan Driver JSON file contains incorrect field</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (2):</p>
<ul>
<li>glx/glvnd: Don't modify the dummy slot in the dispatch table</li>
<li>glx/glvnd: Fix dispatch function names and indices</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>i965: Fix GPU hang related to multiple render targets and alpha testing</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add release notes for 12.0.4</li>
<li>docs: add sha256 checksums for 12.0.4</li>
<li>cherry-ignore: add reverted LLVM_LIBDIR patch</li>
<li>Update version to 12.0.5</li>
</ul>
<p>Haixia Shi (1):</p>
<ul>
<li>mesa: change state query return value for RGB565</li>
</ul>
<p>Jason Ekstrand (3):</p>
<ul>
<li>i965/fs/generator: Don't use the address immediate for MOV_INDIRECT</li>
<li>anv/cmd_buffer: Take a command buffer instead of a batch in two helpers</li>
<li>anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>intel: Fix pixel shader scratch space allocation on Gen9+ platforms.</li>
</ul>
<p>Marek Olšák (13):</p>
<ul>
<li>gallium/radeon: fix behavior of GLSL findLSB(0)</li>
<li>gallium/radeon: make sure HTILE address is aligned properly</li>
<li>radeonsi: fix an assertion failure in si_decompress_sampler_color_textures</li>
<li>gallium/radeon: unify viewport emission code</li>
<li>gallium/radeon: set VPORT_ZMIN/MAX registers correctly</li>
<li>radeonsi: fix gl_PatchVerticesIn for tessellation evaluation shader</li>
<li>radeonsi: fix a crash in imageSize for cubemap arrays</li>
<li>radeonsi: emit TA_CS_BC_BASE_ADDR on SI only if the kernel allows it</li>
<li>gallium/radeon: add support for sharing textures with DCC between processes</li>
<li>radeonsi: always set all blend registers</li>
<li>radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending</li>
<li>radeonsi: disable RB+ blend optimizations for dual source blending</li>
<li>radeonsi: silence runtime warnings with LLVM 3.9</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>anv: Replace "abi_versions" with correct "api_version".</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>mesa/fbobject: Update CubeMapFace when reusing textures</li>
</ul>
<p>Steinar H. Gunderson (1):</p>
<ul>
<li>Fix races during _mesa_HashWalk().</li>
</ul>
<p>Tim Rowley (3):</p>
<ul>
<li>swr: [rasterizer jitter] cleanup supporting different llvm versions</li>
<li>swr: [rasterizer jitter] fix llvm-3.7 compile</li>
<li>swr: [rasterizer] add support for llvm-3.9</li>
</ul>
</div>
</body>
</html>

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@@ -1,148 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.6 Release Notes / January 23, 2017</h1>
<p>
Mesa 12.0.6 is a bug fix release which fixes bugs found since the 12.0.5 release.
</p>
<p>
Mesa 12.0.6 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
65339ba5d76a45225b8b56f9a1da9db15c569e1d163760faa2921da0a8461741 mesa-12.0.6.tar.gz
7d6da9744c1022a4c2ab6ad01a206984d00443fb691568011d01b3dd97e36448 mesa-12.0.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92234">Bug 92234</a> - [BDW] GPU hang in Shogun2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95130">Bug 95130</a> - Derivatives of gl_Color wrong when helper pixels used</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98329">Bug 98329</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99030">Bug 99030</a> - [HSW, regression] transform feedback fails on Linux 4.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99354">Bug 99354</a> - [G71] &quot;Assertion `bkref' failed&quot; reproducible with glmark2</li>
</ul>
<h2>Changes</h2>
<p>Chad Versace (3):</p>
<ul>
<li>i965/mt: Disable aux surfaces after making miptree shareable</li>
<li>i965/mt: Disable HiZ when sharing depth buffer externally (v2)</li>
<li>anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.5</li>
<li>get-typod-pick-list.sh: add new script</li>
<li>automake: use shared llvm libs for make distcheck</li>
<li>egl/wayland: use the destroy_window_callback for swrast</li>
<li>Update version to 12.0.6</li>
</ul>
<p>Fredrik Höglund (1):</p>
<ul>
<li>dri3: Fix MakeCurrent without a default framebuffer</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nouveau: take extra push space into account for pushbuf_space calls</li>
</ul>
<p>Jason Ekstrand (19):</p>
<ul>
<li>spirv/nir: Fix some texture opcode asserts</li>
<li>spirv/nir: Add support for shadow samplers that return vec4</li>
<li>spirv/nir: Properly handle gather components</li>
<li>anv/pipeline: Set binding_table.gather_texture_start</li>
<li>nir: Add a helper for determining the type of a texture source</li>
<li>nir/lower_tex: Add some helpers for working with tex sources</li>
<li>nir/lower_tex: Add support for lowering coordinate offsets</li>
<li>i965/nir: Enable NIR lowering of txf and rect offsets</li>
<li>i965: Get rid of the do_lower_unnormalized_offsets pass</li>
<li>spirv/nir: Don't increment coord_components for array lod queries</li>
<li>anv/image: Assert that the image format is actually supported</li>
<li>spirv/nir: Move opcode selection higher up in handle_texture</li>
<li>spirv/nir: Refactor type handling in handle_texture</li>
<li>nir/spirv: Refactor coordinate handling in handle_texture</li>
<li>spirv/nir: Handle texture projectors</li>
<li>spirv/nir: Add support for ImageQuerySamples</li>
<li>anv/device: Return the right error for failed maps</li>
<li>anv/device: Implicitly unmap memory objects in FreeMemory</li>
<li>anv/descriptor_set: Write the state offset in the surface state free list.</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>spirv: Move cursor before calling vtn_ssa_value() in phi 2nd pass.</li>
<li>i965: Properly flush in hsw_pause_transform_feedback().</li>
</ul>
<p>Marek Olšák (6):</p>
<ul>
<li>cso: don't release sampler states that are bound</li>
<li>radeonsi: always restore sampler states when unbinding sampler views</li>
<li>radeonsi: fix incorrect FMASK checking in bind_sampler_states</li>
<li>radeonsi: disable CE on SI + AMDGPU</li>
<li>radeonsi: disable the constant engine (CE) on Carrizo and Stoney</li>
<li>gallium/radeon: fix the draw-calls HUD query</li>
</ul>
<p>Matt Turner (3):</p>
<ul>
<li>i965/fs: Rename opt_copy_propagate -&gt; opt_copy_propagation.</li>
<li>i965/fs: Add unit tests for copy propagation pass.</li>
<li>i965/fs: Reject copy propagation into SEL if not min/max.</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>cso: Don't restore nr_samplers in cso_restore_fragment_samplers</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radeonsi: enable WQM in PS prolog when needed</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,311 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.0 Release Notes / November 1, 2016</h1>
<p>
Mesa 13.0.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 13.0.1.
</p>
<p>
Mesa 13.0.0 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
4a54d7cdc1a94a8dae05a75ccff48356406d51b0d6a64cbdc641c266e3e008eb mesa-13.0.0.tar.gz
94edb4ebff82066a68be79d9c2627f15995e1fe10f67ab3fc63deb842027d727 mesa-13.0.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>OpenGL ES 3.1 on i965/hsw</li>
<li>OpenGL ES 3.2 on i965/gen9+ (Skylake and later)</li>
<li>GL_ARB_ES3_1_compatibility on i965</li>
<li>GL_ARB_ES3_2_compatibility on i965/gen8+</li>
<li>GL_ARB_clear_texture on r600, radeonsi</li>
<li>GL_ARB_compute_variable_group_size on nvc0, radeonsi</li>
<li>GL_ARB_cull_distance on radeonsi</li>
<li>GL_ARB_enhanced_layouts on i965, nv50, nvc0, radeonsi, llvmpipe, softpipe</li>
<li>GL_ARB_indirect_parameters on radeonsi</li>
<li>GL_ARB_query_buffer_object on radeonsi</li>
<li>GL_ARB_shader_draw_parameters on radeonsi</li>
<li>GL_ARB_shader_group_vote on nvc0</li>
<li>GL_ARB_shader_viewport_layer_array on i965/gen6+</li>
<li>GL_ARB_stencil_texturing on i965/hsw</li>
<li>GL_ARB_texture_stencil8 on i965/hsw</li>
<li>GL_EXT_window_rectangles on nv50, nvc0</li>
<li>GL_KHR_blend_equation_advanced on i965</li>
<li>GL_KHR_robustness on nvc0, radeonsi</li>
<li>GL_KHR_texture_compression_astc_sliced_3d on i965</li>
<li>GL_OES_copy_image on nv50, nvc0, r600, radeonsi, softpipe, llvmpipe</li>
<li>GL_OES_geometry_shader on i965/gen8+, nvc0, radeonsi</li>
<li>GL_OES_primitive_bounding_box on i965/gen7+, nvc0, radeonsi</li>
<li>GL_OES_texture_cube_map_array on i965/gen8+, nvc0, radeonsi</li>
<li>GL_OES_tessellation_shader on i965/gen7+, nvc0, radeonsi</li>
<li>GL_OES_viewport_array on nvc0, radeonsi</li>
<li>GL_ANDROID_extension_pack_es31a on i965/gen9+</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61907">Bug 61907</a> - Indirect rendering of multi-texture vertex arrays broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69622">Bug 69622</a> - eglTerminate then eglMakeCurrent crahes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71759">Bug 71759</a> - Intel driver fails with &quot;intel_do_flush_locked failed: No such file or directory&quot; if buffer imported with EGL_NATIVE_PIXMAP_KHR</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83036">Bug 83036</a> - [ILK]Piglit spec_ARB_copy_image_arb_copy_image-formats fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89599">Bug 89599</a> - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90513">Bug 90513</a> - Odd gray and red flicker in The Talos Principle on GK104</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92306">Bug 92306</a> - GL Excess demo renders incorrectly on nv43</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">Bug 94148</a> - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94354">Bug 94354</a> - R9285 Unigine Valley perf regression since radeonsi: use re-Z</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94561">Bug 94561</a> - [llvmpipe] PIPE_CAP_VIDEO_MEMORY reports negative value on 32 bits (with 16GB ram)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94627">Bug 94627</a> - Game Risen on wine black grass</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94681">Bug 94681</a> - dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23 takes 25 minutes to compile</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95000">Bug 95000</a> - deqp: assert in dEQP-GLES3.functional.vertex_arrays.single_attribute.strides.fixed.user_ptr_stride17_components2_quads1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95130">Bug 95130</a> - Derivatives of gl_Color wrong when helper pixels used</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95246">Bug 95246</a> - Segfault in glBindFramebuffer()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95419">Bug 95419</a> - [HSW][regression][bisect] RPG Maker game gives &quot;invalid floating point operation&quot; at startup</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95462">Bug 95462</a> - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95529">Bug 95529</a> - [regression, bisected] Image corruption in Chrome</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96235">Bug 96235</a> - st_nir.h:34: error: redefinition of typedef nir_shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96274">Bug 96274</a> - [NVC0] Failure when compiling compute shader: Assertion `bb-&gt;getFirst()-&gt;serial &lt;= bb-&gt;getExit()-&gt;serial' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96285">Bug 96285</a> - Mesa build broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96299">Bug 96299</a> - [vulkan] 64 regressions due to mesa d5f2f32</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96343">Bug 96343</a> - oom since st/mesa: implement PBO downloads for ReadPixels</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96346">Bug 96346</a> - [SNB,CTS] es2-cts.gtf.gl.atan regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96349">Bug 96349</a> - [CTS,SKL,BSW,BDW,KBL,BXT] es31-cts.arrays_of_arrays.interactionuniformbuffers3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96351">Bug 96351</a> - [CTS,SKL,KBL,BXT] es2-cts.gtf.gl2extensiontests.egl_image.egl_image</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96358">Bug 96358</a> - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96425">Bug 96425</a> - [bisected] occasional dark render in The Talos Principle</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96484">Bug 96484</a> - [vulkan] deqp-vk.glsl.builtin.precision.sin / cos regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96504">Bug 96504</a> - [vulkancts] compute tests crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96516">Bug 96516</a> - [bisected: 482526] &quot;clover: Update OpenCL version string to match OpenGL&quot;: clover's build fails because of missing git_sha1.h</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96528">Bug 96528</a> - Location qualifier segfaults during shader compilation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96541">Bug 96541</a> - Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96565">Bug 96565</a> - Clive Barker's Jericho displays strange,vivid colors when motion blur enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96607">Bug 96607</a> - [bisected] texture misrender / flicker in The Talos Principle on SKL</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96617">Bug 96617</a> - gl_SecondaryFragDataEXT doesn't work for extended blend func</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96629">Bug 96629</a> - dEQP-GLES2.functional.texture.completeness.cube.not_positive_level_0: Assertion `width &gt;= 1' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96639">Bug 96639</a> - st/mesa: transfer_map with too-high level with dEQP-GLES2.functional.texture.completeness.cube.extra_level</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96674">Bug 96674</a> - [SNB, ILK] spec.ext_image_dma_buf_import.ext_image_dma_buf_import-sample_nv1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96729">Bug 96729</a> - Wrong shader compilation error message</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96762">Bug 96762</a> - [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) areas</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96765">Bug 96765</a> - BindFragDataLocationIndexed on array fragment shader output.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96770">Bug 96770</a> - include/GL/mesa_glinterop.h:62: error: redefinition of typedef GLXContext</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96782">Bug 96782</a> - [regression bisected] R600 fp64 and glsl-4.00 piglit failures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96791">Bug 96791</a> - Cannot use image from swapchains for sampling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96825">Bug 96825</a> - anv_device.c:31:27: fatal error: anv_timestamp.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96835">Bug 96835</a> - &quot;gallium: Force blend color to 16-byte alignment&quot; crash with &quot;-march=native -O3&quot; causes some 32bit games to crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96850">Bug 96850</a> - Crucible tests fail for 32bit mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96878">Bug 96878</a> - [Bisected: cc2d0e6][HSW] &quot;GPU HANG&quot; msg after autologin to gnome-session</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96908">Bug 96908</a> - [radeonsi] MSAA causes graphical artifacts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96911">Bug 96911</a> - webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 Intel driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96949">Bug 96949</a> - [regression] Piglit numSamples assertion failures with 9a23a177b90</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96950">Bug 96950</a> - Another regression from bc4e0c486: vbo: Use a bitmask to track the active arrays in vbo_exec*.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96971">Bug 96971</a> - invariant qualifier is not valid for shader inputs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97019">Bug 97019</a> - [clover] build failure in llvm/codegen/native.cpp:129:52</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97032">Bug 97032</a> - [BDW,SKL] piglit.spec.arb_gpu_shader5.arb_gpu_shader5-interpolateatcentroid-flat</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97033">Bug 97033</a> - [BDW,SKL] piglit.spec.arb_gpu_shader_fp64.varying-packing.simple regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97039">Bug 97039</a> - The Talos Principle and Serious Sam 3 GPU faults</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97083">Bug 97083</a> - [IVB,BYT] GPU hang on deqp-gles31.functional.separate.shader.random</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97140">Bug 97140</a> - dd_draw.c:949:11: error: implicit declaration of function 'fmemopen' is invalid in C99 [-Werror,-Wimplicit-function-declaration]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97207">Bug 97207</a> - [IVY BRIDGE] Fragment shader discard writing to depth</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97214">Bug 97214</a> - X not running with error &quot;Failed to make EGL context current&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97225">Bug 97225</a> - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause segmentation fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">Bug 97231</a> - GL_DEPTH_CLAMP doesn't clamp to the far plane</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97233">Bug 97233</a> - vkQuake VkSpecializationMapEntry related bug</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97260">Bug 97260</a> - R9 290 low performance in Linux 4.7</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97267">Bug 97267</a> - [BDW] GL45-CTS.texture_cube_map_array.sampling asserts inside brw_fs.cpp</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97278">Bug 97278</a> - [vulkancts,HSW] all vulkancts tests assert on HSW</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97285">Bug 97285</a> - Darkness in Dota 2 after Patch &quot;Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97286">Bug 97286</a> - `make check` fails uniform-initializer-test</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97305">Bug 97305</a> - Gallium: TBOs and images set the offset in elements, not bytes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97307">Bug 97307</a> - glsl/glcpp/tests/glcpp-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97309">Bug 97309</a> - piglit.spec.glsl-1_30.compiler.switch-statement.switch-case-duplicated.vert regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97322">Bug 97322</a> - GenerateMipmap creates wrong mipmap for sRGB texture</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97331">Bug 97331</a> - glDrawElementsBaseVertex doesn't work in display list on i915</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97351">Bug 97351</a> - DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx in some cases</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97413">Bug 97413</a> - BioShock Infinite crashes on startup with Mesa Git version, R7 370</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97426">Bug 97426</a> - glScissor gives vertically inverted result</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97448">Bug 97448</a> - [HSW] deqp-vk.api_.copy_and_blit.image_to_image_stencil regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97476">Bug 97476</a> - Shader binaries should not be stored in the PipelineCache</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97477">Bug 97477</a> - i915g: gl_FragCoord is always (0.0, max_y)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97513">Bug 97513</a> - clover reports wrong device pointer size</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97549">Bug 97549</a> - [SNB, BXT] up to 40% perf drop from &quot;loader/dri3: Overhaul dri3_update_num_back&quot; commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97587">Bug 97587</a> - make check nir/tests/control_flow_tests regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97761">Bug 97761</a> - es2-cts.gtf.gl2extensiontests.egl_image_external.testsimpleunassociated crashes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97773">Bug 97773</a> - New Mesa master now results in warnings in glrender (and subsurfaces and simple-egl), black screen</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97779">Bug 97779</a> - [regression, bisected][BDW, GPU hang] stuck on render ring, always reproducible</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97790">Bug 97790</a> - Vulkan cts regressions due to 24be63066</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97804">Bug 97804</a> - Later precision statement isn't overriding earlier one</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97808">Bug 97808</a> - &quot;tgsi/scan: don't set interp flags for inputs only used by INTERP instructions&quot; causes glitches in wine with gallium nine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97887">Bug 97887</a> - llvm segfault in janusvr -render vive</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97894">Bug 97894</a> - Crash in u_transfer_unmap_vtbl when unmapping a buffer mapped in different context</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97952">Bug 97952</a> - /usr/include/string.h:518:12: error: exception specification in declaration does not match previous declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97969">Bug 97969</a> - [radeonsi, bisected: fb827c0] Video decoding shows green artifacts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97976">Bug 97976</a> - VCE regression BO to small for addr since winsys/amdgpu: enable buffer allocation from slabs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98005">Bug 98005</a> - VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98025">Bug 98025</a> - [radeonsi] incorrect primitive restart index used</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98128">Bug 98128</a> - nir/tests/control_flow_tests.cpp:79:73: error: nir_loop_first_cf_node was not declared in this scope</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98131">Bug 98131</a> - Compiler should reject lowp/mediump qualifiers on atomic_uints</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98133">Bug 98133</a> - GetSynciv should raise an error if bufSize &lt; 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98134">Bug 98134</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers wants a different GL error code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98135">Bug 98135</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.transform_feedback_varyings wants a different GL error code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98167">Bug 98167</a> - [vulkan, radv] missing libgcrypt and openssl devel results in linker error in libvulkan_common</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98172">Bug 98172</a> - Concurrent call to glClientWaitSync results in segfault in one of the waiters.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98244">Bug 98244</a> - dEQP: textureOffset(sampler2DArrayShadow, ...) should not exist.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98264">Bug 98264</a> - Build broken for i965 due to multiple deifnitions of intelFenceExtension</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98307">Bug 98307</a> - &quot;st/glsl_to_tgsi: explicitly track all input and output declaration&quot; broke flightgear colors on rs780</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98326">Bug 98326</a> - [dEQP, EGL] pbuffer depth/stencil tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98415">Bug 98415</a> - Vulkan Driver JSON file contains incorrect field</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98431">Bug 98431</a> - UnrealEngine v4 demos startup fails to blorp blit assert</li>
</ul>
<h2>Changes</h2>
Mesa no longer depends on libudev.
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.1 Release Notes / November 14, 2016</h1>
<p>
Mesa 13.0.1 is a bug fix release which fixes bugs found since the 13.0.0 release.
</p>
<p>
Mesa 13.0.1 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
7cbb91dead05cde279ee95f86e8321c8e1c8fc9deb88f12e0f587672a10d88c5 mesa-13.0.1.tar.gz
71962fb2bf77d33b0ad4a565b490dbbeaf4619099c6d9722f04a73187957a731 mesa-13.0.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97715">Bug 97715</a> - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98012">Bug 98012</a> - [IVB] Segfault when running Dolphin twice with Vulkan</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98512">Bug 98512</a> - radeon r600 vdpau: Invalid command stream: texture bo too small</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (2):</p>
<ul>
<li>glx/glvnd: Don't modify the dummy slot in the dispatch table</li>
<li>glx/glvnd: Fix dispatch function names and indices</li>
</ul>
<p>Andreas Boll (1):</p>
<ul>
<li>glx/windows: Add wgl.h to the sources list</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>i965: Fix GPU hang related to multiple render targets and alpha testing</li>
</ul>
<p>Chih-Wei Huang (1):</p>
<ul>
<li>android: avoid using libdrm with host modules</li>
</ul>
<p>Darren Salt (1):</p>
<ul>
<li>radv/pipeline: Don't dereference NULL dynamic state pointers</li>
</ul>
<p>Dave Airlie (8):</p>
<ul>
<li>radv: expose xlib platform extension</li>
<li>radv: fix dual source blending</li>
<li>Revert "st/vdpau: use linear layout for output surfaces"</li>
<li>radv: emit correct last export when Z/stencil export is enabled</li>
<li>ac/nir: add support for discard_if intrinsic (v2)</li>
<li>nir: add conditional discard optimisation (v4)</li>
<li>radv: enable conditional discard optimisation on radv.</li>
<li>radv: fix GetFenceStatus for signaled fences</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: add sha256 checksums for 13.0.0</li>
<li>amd/addrlib: limit fastcall/regparm to GCC i386</li>
<li>anv: use correct .specVersion for extensions</li>
<li>radv: use correct .specVersion for extensions</li>
<li>radv: Suffix the radeon_icd file with the host CPU</li>
<li>Update version to 13.0.1</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().</li>
</ul>
<p>Fredrik Höglund (1):</p>
<ul>
<li>radv: add support for anisotropic filtering on VI+</li>
</ul>
<p>Jason Ekstrand (21):</p>
<ul>
<li>anv/device: Return DEVICE_LOST if execbuf2 fails</li>
<li>vulkan/wsi/x11: Better handle wsi_x11_connection_create failure</li>
<li>vulkan/wsi/x11: Clean up connections in finish_wsi</li>
<li>anv: Better handle return codes from anv_physical_device_init</li>
<li>intel/blorp: Use wm_prog_data instead of hand-rolling our own</li>
<li>intel/blorp: Pass a brw_stage_prog_data to upload_shader</li>
<li>anv/pipeline: Put actual pointers in anv_shader_bin</li>
<li>anv/pipeline: Properly cache prog_data::param</li>
<li>intel/blorp: Emit all the binding tables</li>
<li>anv/device: Add an execbuf wrapper</li>
<li>anv: Add a cmd_buffer_execbuf helper</li>
<li>anv: Don't presume to know what address is in a surface relocation</li>
<li>anv: Add a new bo_pool_init helper</li>
<li>anv/allocator: Simplify anv_scratch_pool</li>
<li>anv: Initialize anv_bo::offset to -1</li>
<li>anv/batch_chain: Improve write_reloc</li>
<li>anv: Add an anv_execbuf helper struct</li>
<li>anv/batch: Move last_ss_pool_bo_offset to the command buffer</li>
<li>anv: Move relocation handling from EndCommandBuffer to QueueSubmit</li>
<li>anv/cmd_buffer: Take a command buffer instead of a batch in two helpers</li>
<li>anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>glsl: Update deref types when resizing implicitly sized arrays.</li>
<li>mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.</li>
</ul>
<p>Kristian Høgsberg (1):</p>
<ul>
<li>anv: Do relocations in userspace before execbuf ioctl</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>egl: use util/macros.h</li>
<li>egl: make interop ABI visible again</li>
<li>glx: make interop ABI visible again</li>
<li>radeonsi: fix an assertion failure in si_decompress_sampler_color_textures</li>
</ul>
<p>Nicolai Hähnle (4):</p>
<ul>
<li>radeonsi: fix BFE/BFI lowering for GLSL semantics</li>
<li>glsl: fix lowering of UBO references of named blocks</li>
<li>st/glsl_to_tgsi: fix dvec[34] loads from SSBO</li>
<li>st/mesa: fix the layer of VDPAU surface samplers</li>
</ul>
<p>Steven Toth (3):</p>
<ul>
<li>gallium/hud: fix a problem where objects are free'd while in use.</li>
<li>gallium/hud: close a previously opened handle</li>
<li>gallium/hud: protect against and initialization race</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>mesa/glsl: delete previously linked shaders earlier when linking</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.2 Release Notes / November 28, 2016</h1>
<p>
Mesa 13.0.2 is a bug fix release which fixes bugs found since the 13.0.1 release.
</p>
<p>
Mesa 13.0.2 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
6014233a5db6032ab8de4881384871bbe029de684502707794ce7b3e6beec308 mesa-13.0.2.tar.gz
a6ed622645f4ed61da418bf65adde5bcc4bb79023c36ba7d6b45b389da4416d5 mesa-13.0.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97321">Bug 97321</a> - Query INFO_LOG_LENGTH for empty info log should return 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97420">Bug 97420</a> - &quot;#version 0&quot; crashes glsl_compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98632">Bug 98632</a> - Fix build on Hurd without PATH_MAX</li>
</ul>
<h2>Changes</h2>
<p>Ben Widawsky (3):</p>
<ul>
<li>i965: Add some APL and KBL SKU strings</li>
<li>i965: Reorder PCI ID list to match release order</li>
<li>i965/glk: Add basic Geminilake support</li>
</ul>
<p>Dave Airlie (14):</p>
<ul>
<li>radv: fix texturesamples to handle single sample case</li>
<li>wsi: fix VK_INCOMPLETE for vkGetSwapchainImagesKHR</li>
<li>radv: don't crash on null swapchain destroy.</li>
<li>ac/nir/llvm: fix channel in texture gather lowering code.</li>
<li>radv: make sure to flush input attachments correctly.</li>
<li>radv: fix image view creation for depth and stencil only</li>
<li>radv: spir-v allows texture size query with and without lod.</li>
<li>vulkan/wsi/x11: handle timeouts properly in next image acquire (v1.1)</li>
<li>vulkan/wsi: store present mode in swapchain base class</li>
<li>vulkan/wsi/x11: add support for IMMEDIATE present mode</li>
<li>radv: fix texel fetch offset with 2d arrays.</li>
<li>radv/si: fix optimal micro tile selection</li>
<li>radv/ac/llvm: shadow samplers only return one value.</li>
<li>radv: fix 3D clears with baseMiplevel</li>
</ul>
<p>Eduardo Lima Mitev (2):</p>
<ul>
<li>vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfaceFormatsKHR</li>
<li>vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfacePresentModesKHR</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 13.0.1</li>
<li>cherry-ignore: add reverted LLVM_LIBDIR patch</li>
<li>anv: fix enumeration of properties</li>
<li>radv: honour the number of properties available</li>
<li>Update version to 13.0.2</li>
</ul>
<p>Eric Anholt (3):</p>
<ul>
<li>vc4: Don't abort when a shader compile fails.</li>
<li>vc4: Clamp the shadow comparison value.</li>
<li>vc4: Fix register class handling of DDX/DDY arguments.</li>
</ul>
<p>Gwan-gyeong Mun (2):</p>
<ul>
<li>util/disk_cache: close a previously opened handle in disk_cache_put (v2)</li>
<li>anv: Fix unintentional integer overflow in anv_CreateDmaBufImageINTEL</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>anv/format: handle unsupported formats properly</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>glcpp: Handle '#version 0' and other invalid values</li>
<li>glsl: Parse 0 as a preprocessor INTCONSTANT</li>
</ul>
<p>Jason Ekstrand (15):</p>
<ul>
<li>anv/gen8: Stall when needed in Cmd(Set|Reset)Event</li>
<li>anv/wsi: Set the fence to signaled in AcquireNextImageKHR</li>
<li>anv: Rework fences</li>
<li>vulkan/wsi/wayland: Include pthread.h</li>
<li>vulkan/wsi/wayland: Clean up some error handling paths</li>
<li>vulkan/wsi: Report the correct min/maxImageCount</li>
<li>i965/gs: Allow primitive id to be a system value</li>
<li>anv: Handle null in all destructors</li>
<li>anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT</li>
<li>nir/spirv: Fix handling of gl_PrimitiveId</li>
<li>anv/blorp: Ignore clears for attachments first used as resolve destinations</li>
<li>anv: Implement a depth stall restriction on gen7</li>
<li>anv/cmd_buffer: Handle running out of binding tables in compute shaders</li>
<li>anv/cmd_buffer: Emit a CS stall before setting a CS pipeline</li>
<li>vulkan/wsi/x11: Implement FIFO mode.</li>
</ul>
<p>Jordan Justen (2):</p>
<ul>
<li>isl: Fix height calculation in isl_msaa_interleaved_scale_px_to_sa</li>
<li>i965/hsw: Set integer mode in sampling state for stencil texturing</li>
</ul>
<p>Kenneth Graunke (4):</p>
<ul>
<li>intel: Set min_ds_entries on Broxton.</li>
<li>i965: Fix compute shader crash.</li>
<li>mesa: Drop PATH_MAX usage.</li>
<li>i965: Fix GS push inputs with enhanced layouts.</li>
</ul>
<p>Kevin Strasser (1):</p>
<ul>
<li>vulkan/wsi: Add a thread-safe queue implementation</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>anv: fix multi level clears with VK_REMAINING_MIP_LEVELS</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>gbm: request correct version of the DRI2_FENCE extension</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>radeonsi: store group_size_variable in struct si_compute</li>
<li>glsl/lower_output_reads: fix geometry shader output handling with conditional emit</li>
</ul>
<p>Steinar H. Gunderson (1):</p>
<ul>
<li>Fix races during _mesa_HashWalk().</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>mesa: fix empty program log length</li>
</ul>
</div>
</body>
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@@ -1,177 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.3 Release Notes / January 5, 2017</h1>
<p>
Mesa 13.0.3 is a bug fix release which fixes bugs found since the 13.0.2 release.
</p>
<p>
Mesa 13.0.3 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
55b07d056f9b855ba9d7c8b2ddc7d3b220a61c6ab1bdc73cbfc2f607721094c2 mesa-13.0.3.tar.gz
d9aa8be5c176d00d0cd503cb2f64a5a403ea471ec819c022581414860d7ba40e mesa-13.0.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77662">Bug 77662</a> - Fail to render to different faces of depth-stencil cube map</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92234">Bug 92234</a> - [BDW] GPU hang in Shogun2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98329">Bug 98329</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99038">Bug 99038</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.negative_api.create_pixmap_surface crashes</li>
</ul>
<h2>Changes</h2>
<p>Chad Versace (2):</p>
<ul>
<li>i965/mt: Disable aux surfaces after making miptree shareable</li>
<li>egl: Fix crashes in eglCreate*Surface()</li>
</ul>
<p>Dave Airlie (4):</p>
<ul>
<li>anv: set maxFragmentDualSrcAttachments to 1</li>
<li>radv: set maxFragmentDualSrcAttachments to 1</li>
<li>radv: fix another regression since shadow fixes.</li>
<li>radv: add missing license file to radv_meta_bufimage.</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 13.0.2</li>
<li>anv: don't double-close the same fd</li>
<li>anv: don't leak memory if anv_init_wsi() fails</li>
<li>radv: don't leak the fd if radv_physical_device_init() succeeds</li>
<li>Update version to 13.0.3</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>vc4: In a loop break/continue, jump if everyone has taken the path.</li>
</ul>
<p>Gwan-gyeong Mun (3):</p>
<ul>
<li>anv: Add missing error-checking to anv_block_pool_init (v2)</li>
<li>anv: Update the teardown in reverse order of the anv_CreateDevice</li>
<li>vulkan/wsi: Fix resource leak in success path of wsi_queue_init()</li>
</ul>
<p>Haixia Shi (1):</p>
<ul>
<li>compiler/glsl: fix precision problem of tanh</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>mesa: only verify that enabled arrays have backing buffers</li>
</ul>
<p>Jason Ekstrand (8):</p>
<ul>
<li>anv/cmd_buffer: Re-emit MEDIA_CURBE_LOAD when CS push constants are dirty</li>
<li>anv/image: Rename hiz_surface to aux_surface</li>
<li>anv/cmd_buffer: Remove the 1-D case from the HiZ QPitch calculation</li>
<li>genxml/gen9: Change the default of MI_SEMAPHORE_WAIT::RegisterPoleMode</li>
<li>anv/device: Return the right error for failed maps</li>
<li>anv/device: Implicitly unmap memory objects in FreeMemory</li>
<li>anv/descriptor_set: Write the state offset in the surface state free list.</li>
<li>spirv: Use a simpler and more correct implementaiton of tanh()</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Allocate at least some URB space even when max_vertices = 0.</li>
</ul>
<p>Marek Olšák (17):</p>
<ul>
<li>radeonsi: always set all blend registers</li>
<li>radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending</li>
<li>radeonsi: disable RB+ blend optimizations for dual source blending</li>
<li>radeonsi: consolidate max-work-group-size computation</li>
<li>radeonsi: apply a multi-wave workgroup SPI bug workaround to affected CIK chips</li>
<li>radeonsi: apply a TC L1 write corruption workaround for SI</li>
<li>radeonsi: apply a tessellation bug workaround for SI</li>
<li>radeonsi: add a tess+GS hang workaround for VI dGPUs</li>
<li>radeonsi: apply the double EVENT_WRITE_EOP workaround to VI as well</li>
<li>cso: don't release sampler states that are bound</li>
<li>radeonsi: always restore sampler states when unbinding sampler views</li>
<li>radeonsi: fix incorrect FMASK checking in bind_sampler_states</li>
<li>radeonsi: allow specifying simm16 of emit_waitcnt at call sites</li>
<li>radeonsi: wait for outstanding memory instructions in TCS barriers</li>
<li>tgsi: fix the src type of TGSI_OPCODE_MEMBAR</li>
<li>radeonsi: wait for outstanding LDS instructions in memory barriers if needed</li>
<li>radeonsi: disable the constant engine (CE) on Carrizo and Stoney</li>
</ul>
<p>Matt Turner (3):</p>
<ul>
<li>i965/fs: Rename opt_copy_propagate -&gt; opt_copy_propagation.</li>
<li>i965/fs: Add unit tests for copy propagation pass.</li>
<li>i965/fs: Reject copy propagation into SEL if not min/max.</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>mesa/fbobject: Update CubeMapFace when reusing textures</li>
</ul>
<p>Nicolai Hähnle (4):</p>
<ul>
<li>radeonsi: fix isolines tess factor writes to control ring</li>
<li>radeonsi: update all GSVS ring descriptors for new buffer allocations</li>
<li>radeonsi: do not kill GS with memory writes</li>
<li>radeonsi: fix an off-by-one error in the bounds check for max_vertices</li>
</ul>
<p>Rhys Kidd (1):</p>
<ul>
<li>glsl: Add pthread libs to cache_test</li>
</ul>
<p>Timothy Arceri (2):</p>
<ul>
<li>mesa: fix active subroutine uniforms properly</li>
<li>Revert "nir: Turn imov/fmov of undef into undef."</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.4 Release Notes / February 1, 2017</h1>
<p>
Mesa 13.0.4 is a bug fix release which fixes bugs found since the 13.0.3 release.
</p>
<p>
Mesa 13.0.4 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
a78518030b0b7d77a6c426ac3ff40f4b27fb0e2cdb0dfbe685024a46cae59bad mesa-13.0.4.tar.gz
a95d7ce8f7bd5f88585e4be3144a341236d8c0fc91f6feaec59bb8ba3120e726 mesa-13.0.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92634">Bug 92634</a> - gallium's vl_mpeg12_decoder does not work with st/va</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94512">Bug 94512</a> - X segfaults with glx-tls enabled in a x32 environment</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94900">Bug 94900</a> - HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98263">Bug 98263</a> - [radv] The Talos Principle fails to launch with &quot;Fatal error: Cannot set display mode.&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98914">Bug 98914</a> - mesa-vdpau-drivers: breaks vdpau for mpeg2video</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98975">Bug 98975</a> - Wasteland 2 Directors Cut: Hangs. GPU fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99030">Bug 99030</a> - [HSW, regression] transform feedback fails on Linux 4.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99085">Bug 99085</a> - [EGL] dEQP-EGL.functional.sharing.gles2.multithread intermittent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99097">Bug 99097</a> - [vulkancts] dEQP-VK.image.store regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99100">Bug 99100</a> - [SKL,BDW,BSW,KBL] dEQP-VK.glsl.return.return_in_dynamic_loop_dynamic_vertex regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99144">Bug 99144</a> - Incorrect rendering using glDrawArraysInstancedBaseInstance and first != 0 on Skylake</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99154">Bug 99154</a> - Link time error when using multiple builtin functions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99158">Bug 99158</a> - vdpau segfaults and gpu locks with kodi on R9285</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99185">Bug 99185</a> - dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99188">Bug 99188</a> - dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb565_no_depth_no_stencil</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99210">Bug 99210</a> - ES3-CTS.functional.texture.mipmap.cube.generate.rgba5551_*</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99354">Bug 99354</a> - [G71] &quot;Assertion `bkref' failed&quot; reproducible with glmark2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99450">Bug 99450</a> - [amdgpu] Payday 2 visual glitches on some models</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99451">Bug 99451</a> - polygon offset use after free</li>
</ul>
<h2>Changes</h2>
<p>Andres Rodriguez (2):</p>
<ul>
<li>vulkan/wsi: clarify the severity of lack of DRI3 v2</li>
<li>radv: fix include order for installed headers v2</li>
</ul>
<p>Arda Coskunses (2):</p>
<ul>
<li>vulkan/wsi/x11: don't crash on null visual</li>
<li>vulkan/wsi/x11: don't crash on null wsi x11 connection</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Support loader interface version 3.</li>
</ul>
<p>Chad Versace (10):</p>
<ul>
<li>egl: Check config's surface types in eglCreate*Surface()</li>
<li>dri: Add __DRI_IMAGE_FORMAT_ARGB1555</li>
<li>mesa/texformat: Handle GL_RGBA + GL_UNSIGNED_SHORT_5_5_5_1</li>
<li>egl: Emit correct error when robust context creation fails</li>
<li>anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0</li>
<li>mesa/shaderobj: Fix races on refcounts</li>
<li>meta: Disable dithering during glGenerateMipmap</li>
<li>vulkan: Add new cast macros for VkIcd types</li>
<li>vulkan: Update vk_icd.h to interface version 3</li>
<li>anv: Support loader interface version 3 (patch v2)</li>
</ul>
<p>Christian König (1):</p>
<ul>
<li>vl/zscan: fix "Fix trivial sign compare warnings"</li>
</ul>
<p>Chuck Atkins (1):</p>
<ul>
<li>glx: Add missing glproto dependency for gallium-xlib glx</li>
</ul>
<p>Damien Grassart (1):</p>
<ul>
<li>anv: return count of queue families written</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>radv: flush smem for uniform buffer bit.</li>
</ul>
<p>Emil Velikov (10):</p>
<ul>
<li>docs: add sha256 checksums for 13.0.3</li>
<li>cherry-ignore: add couple of intel_miptree_copy related patches</li>
<li>cherry-ignore: add radv: Call nir_lower_constant_initializers."</li>
<li>get-typod-pick-list.sh: add new script</li>
<li>cherry-ignore: add "_mesa_ClampColor extension/version fix"</li>
<li>cherry-ignore: add wayland race condition fix</li>
<li>egl/wayland: use the destroy_window_callback for swrast</li>
<li>automake: use shared llvm libs for make distcheck</li>
<li>get-pick-list.sh: Require explicit "13.0" for nominating stable patches</li>
<li>Update version to 13.0.4</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>anv: Fix uniform and storage buffer offset alignment limits.</li>
</ul>
<p>Fredrik Höglund (2):</p>
<ul>
<li>radv: fix dual source blending</li>
<li>dri3: Fix MakeCurrent without a default framebuffer</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>mapi: update the asm code to support x32</li>
</ul>
<p>Heiko Przybyl (1):</p>
<ul>
<li>r600/sb: Fix loop optimization related hangs on eg</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nouveau: take extra push space into account for pushbuf_space calls</li>
</ul>
<p>Jason Ekstrand (4):</p>
<ul>
<li>i965/generator/tex: Handle an immediate sampler with an indirect texture</li>
<li>anv/formats: Use the real format for B4G4R4A4_UNORM_PACK16 on gen8</li>
<li>nir/search: Only allow matching SSA values</li>
<li>isl: Mark A4B4G4R4_UNORM as supported on gen8</li>
</ul>
<p>Jonas Ådahl (1):</p>
<ul>
<li>egl/wayland: Cleanup private display connection when init fails</li>
</ul>
<p>Kenneth Graunke (7):</p>
<ul>
<li>i965: Don't bail on vertex element processing if we need draw params.</li>
<li>i965: Fix last slot calculations</li>
<li>i965: Fix texturing in the vec4 TCS and GS backends.</li>
<li>spirv: Move cursor before calling vtn_ssa_value() in phi 2nd pass.</li>
<li>i965: Make BLORP disable the NP Z PMA stall fix.</li>
<li>glsl: Use ir_var_temporary when generating inline functions.</li>
<li>i965: Properly flush in hsw_pause_transform_feedback().</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>vdpau: call texture_get_handle while the mutex is being held</li>
<li>va: call texture_get_handle while the mutex is being held</li>
<li>radeonsi: for the tess barrier, only use emit_waitcnt on SI and LLVM 3.9+</li>
<li>radeonsi: don't forget to add HTILE to the buffer list for texturing</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>cso: Don't restore nr_samplers in cso_restore_fragment_samplers</li>
</ul>
<p>Nanley Chery (3):</p>
<ul>
<li>anv/cmd_buffer: Fix arrayed depth/stencil attachments</li>
<li>anv/cmd_buffer: Fix programmed HiZ qpitch</li>
<li>anv/image: Disable HiZ for depth buffer arrays</li>
</ul>
<p>Nayan Deshmukh (1):</p>
<ul>
<li>st/va: delay calling begin_frame until we have all parameters</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno: some fence cleanup</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>gallium/hud: add missing break in hud_cpufreq_graph_install()</li>
</ul>
<p>Timothy Arceri (3):</p>
<ul>
<li>nir: Turn imov/fmov of undef into undef</li>
<li>glsl: fix opt_minmax redundancy checks against baserange</li>
<li>util: fix list_is_singular()</li>
</ul>
<p>Zachary Michaels (1):</p>
<ul>
<li>radeonsi: Always leave poly_offset in a valid state</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.5 Release Notes / February 20, 2017</h1>
<p>
Mesa 13.0.5 is a bug fix release which fixes bugs found since the 13.0.4 release.
</p>
<p>
Mesa 13.0.5 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
7e45e3812078726eabca6d9384364bf035a3c4279024ec9090dd1b19a8989926 mesa-13.0.5.tar.gz
bfcea7e2c801525a60895c8aff11aa68457ee9aa35d01a4638e1f310a3f5ef87 mesa-13.0.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98329">Bug 98329</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98421">Bug 98421</a> - src/loader/loader.c:111:40: error: unknown type name drmDevicePtr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98526">Bug 98526</a> - glsl/tests/general-ir-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99532">Bug 99532</a> - Compute shader doesn't give right result under some circumstances</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99631">Bug 99631</a> - segfault with OSVRTrackerView and openscenegraph git master</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99633">Bug 99633</a> - rasterizer/core/clip.h:279:49: error: const struct API_STATE has no member named linkageCount</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99692">Bug 99692</a> - [radv] Mostly broken on Hawaii PRO/CIK ASICs</li>
</ul>
<h2>Changes</h2>
<p>Bartosz Tomczyk (2):</p>
<ul>
<li>r600: Fix stack overflow</li>
<li>r600/sb: Fix memory leak</li>
</ul>
<p>Bruce Cherniak (1):</p>
<ul>
<li>swr: [rasterizer core] Remove dead code Clipper::ClipScalar()</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>i965/mt: Disable HiZ when sharing depth buffer externally (v2)</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>radv: change base aligmment for allocated memory.</li>
<li>radv: fix cik macroModeIndex.</li>
<li>radv: adopt some init config workarounds from radeonsi.</li>
</ul>
<p>Derek Foreman (1):</p>
<ul>
<li>egl/dri2: add image_loader_extension back into loader extensions for wayland</li>
</ul>
<p>Emil Velikov (26):</p>
<ul>
<li>docs: add sha256 checksums for 13.0.4</li>
<li>configure.ac: list radeon in --with-vulkan-drivers help string</li>
<li>i965: automake: correctly set MKDIR_GEN</li>
<li>freedreno: automake: correctly set MKDIR_GEN</li>
<li>i965: automake: include builddir prior to srcdir</li>
<li>i915: automake: include builddir prior to srcdir</li>
<li>egl: automake: include builddir prior to srcdir</li>
<li>clover: automake: include builddir prior to srcdir</li>
<li>st/dri: automake: include builddir prior to srcdir</li>
<li>d3dadapter9: automake: include builddir prior to srcdir</li>
<li>glx: automake: include builddir prior to srcdir</li>
<li>glx/apple: automake: include builddir prior to srcdir</li>
<li>glx/windows: automake: include builddir prior to srcdir</li>
<li>loader: automake: include builddir prior to srcdir</li>
<li>mapi: automake: include builddir prior to srcdir</li>
<li>radeon, r200: automake: include builddir prior to srcdir</li>
<li>dri/swrast: automake: include builddir prior to srcdir</li>
<li>dri/osmesa: automake: include builddir prior to srcdir</li>
<li>mesa/tests: automake: include builddir prior to srcdir</li>
<li>bin/get-extra-pick-list: use git merge-base to get the branchpoint</li>
<li>bin/get-extra-pick-list: rework to use already_picked list</li>
<li>bin/get-typod-pick-list.sh: limit `git grep ...' to only as needed</li>
<li>bin/get-pick-list.sh: limit `git grep ...' only as needed</li>
<li>bin/get-pick-list.sh: remove ancient way of nominating patches</li>
<li>bin/get-fixes-pick-list.sh: add new script</li>
<li>Update version to 13.0.5</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>vc4: Avoid emitting small immediates for UBO indirect load address guards.</li>
</ul>
<p>Hans de Goede (1):</p>
<ul>
<li>glx/glvnd: Fix GLXdispatchIndex sorting</li>
</ul>
<p>Ian Romanick (11):</p>
<ul>
<li>linker: Slight code rearrange to prevent duplication in the next commit</li>
<li>linker: Accurately track gl_uniform_block::stageref</li>
<li>glsl: Split process_block_array into two functions</li>
<li>glsl: Fix wonkey indentation left from previous commit</li>
<li>glsl: Track the linearized array index for each UBO instance array element</li>
<li>glsl: Use simpler visitor to determine which UBO and SSBO blocks are used</li>
<li>glsl: Add tracking for elements of an array-of-arrays that have been accessed</li>
<li>glsl: Add structures to track accessed elements of a single array</li>
<li>glsl: Mark a set of array elements as accessed using a list of array_deref_range</li>
<li>glsl: Walk a list of ir_dereference_array to mark array elements as accessed</li>
<li>linker: Accurately mark a uniform block instance array element as used in a stage</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>vbo: process buffer binding state changes on draw when recording</li>
<li>st/mesa: MAX_VARYING is the max supported number of patch varyings, not min</li>
<li>nvc0: disable linked tsc mode in compute launch descriptor</li>
</ul>
<p>Jason Ekstrand (11):</p>
<ul>
<li>nir/search: Use the correct bit size for integer comparisons</li>
<li>i965/blorp: Use the correct ISL format for combined depth/stencil</li>
<li>intel/blorp: Handle clearing of A4B4G4R4 on all platforms</li>
<li>isl/formats: Only advertise sampling for A4B4G4R4 on Broadwell</li>
<li>anv: Flush render cache before STATE_BASE_ADDRESS on gen7</li>
<li>anv: Improve flushing around STATE_BASE_ADDRESS</li>
<li>vulkan/wsi/wayland: Handle VK_INCOMPLETE for GetFormats</li>
<li>vulkan/wsi/wayland: Handle VK_INCOMPLETE for GetPresentModes</li>
<li>vulkan/wsi: Lower the maximum image sizes</li>
<li>i965/sampler_state: Pass texObj into update_sampler_state</li>
<li>i965/sampler_state: Set the "Base Mip Level" field on Sandy Bridge</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Unbind deleted shaders from brw_context, fixing malloc heisenbug.</li>
</ul>
<p>Lionel Landwerlin (5):</p>
<ul>
<li>anv: don't require render target isl bit for depth/stencil surfaces</li>
<li>anv: set command buffer to NULL when allocations fail</li>
<li>anv: fix descriptor pool internal size allocation</li>
<li>spirv: handle OpUndef as part of the variable parsing pass</li>
<li>spirv: handle undefined components for OpVectorShuffle</li>
</ul>
<p>Marc-André Lureau (1):</p>
<ul>
<li>tgsi-dump: dump label if instruction has one</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>radeonsi: always set the TCL1_ACTION_ENA when invalidating L2</li>
<li>gallium/radeon: fix performance of buffer readbacks</li>
</ul>
<p>Topi Pohjolainen (2):</p>
<ul>
<li>i965: Make depth clear flushing more explicit</li>
<li>i965/gen6: Issue direct depth stall and flush after depth clear</li>
</ul>
<p>Vinson Lee (2):</p>
<ul>
<li>scons: Require libdrm &gt;= 2.4.66 for DRM.</li>
<li>util: Fix Clang trivial destructor check.</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.6 Release Notes / March 20, 2017</h1>
<p>
Mesa 13.0.6 is a bug fix release which fixes bugs found since the 13.0.5 release.
</p>
<p>
Mesa 13.0.6 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
1076590f29103f022a2cd87e6dff6ae77072013745603d06b0410c373ab2bb1a mesa-13.0.6.tar.gz
29ef104a7fc082d352b1599bd6cb1d040be424ccd22f5e0eb7ee9b0e9acd3597 mesa-13.0.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68504">Bug 68504</a> - 9.2-rc1 workaround for clover build failure on ppc/altivec: cannot convert 'bool' to '__vector(4) __bool int' in return</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97102">Bug 97102</a> - [dri][swr] stack overflow / infinite loop with GALLIUM_DRIVER=swr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98869">Bug 98869</a> - Electronic Super Joy graphic artefacts (regression,bisected)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99401">Bug 99401</a> - [g33] regression: piglit.spec.!opengl 1_0.gl-1_0-beginend-coverage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99456">Bug 99456</a> - Firefox crashing when opening about:support with WebGL2 enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99677">Bug 99677</a> - heap-use-after-free in glsl</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99715">Bug 99715</a> - Don't print: &quot;Note: Buggy applications may crash, if they do please report to vendor&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99850">Bug 99850</a> - Tessellation bug on Carrizo</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100049">Bug 100049</a> - &quot;ralloc: Make sure ralloc() allocations match malloc()'s alignment.&quot; causes seg fault in 32bit build</li>
</ul>
<h2>Changes</h2>
<p>Alex Smith (2):</p>
<ul>
<li>radv: Emit pending flushes before executing a secondary command buffer</li>
<li>radv: Flush before copying with PKT3_WRITE_DATA in CmdUpdateBuffer</li>
</ul>
<p>Bartosz Tomczyk (1):</p>
<ul>
<li>glsl: fix heap-buffer-overflow</li>
</ul>
<p>Bas Nieuwenhuizen (8):</p>
<ul>
<li>radv: Pass CMASK alignment to application.</li>
<li>radv: Pass DCC alignment to application.</li>
<li>radv: Never try to create more than max_sets descriptor sets.</li>
<li>radv: Reset emitted compute pipeline when calling secondary cmd buffer.</li>
<li>radv: Only use PKT3_OCCLUSION_QUERY when it doesn't hang.</li>
<li>radv: Use correct size for availability flag.</li>
<li>radv: Disable HTILE for textures with multiple layers/levels.</li>
<li>radv: Emit cache flushes before CP DMA.</li>
</ul>
<p>Ben Crocker (3):</p>
<ul>
<li>gallivm: Improve debug output (V2)</li>
<li>gallivm: Override getHostCPUName() "generic" w/ "pwr8" (v4)</li>
<li>gallivm: Reenable PPC VSX (v3)</li>
</ul>
<p>Brendan King (1):</p>
<ul>
<li>egl/dri3: implement query surface hook</li>
</ul>
<p>Bruce Cherniak (1):</p>
<ul>
<li>swr: Prune empty nodes in CalculateProcessorTopology.</li>
</ul>
<p>Connor Abbott (1):</p>
<ul>
<li>anv: fix Get*MemoryRequirements for !LLC</li>
</ul>
<p>Dave Airlie (13):</p>
<ul>
<li>radv: program a default point size.</li>
<li>radv: handle transfer_write as a dst flag.</li>
<li>radv/ac: handle nir irem opcode.</li>
<li>radv/ac: implement txs for buffer textures.</li>
<li>radv/ac: correctly size shared memory usage.</li>
<li>radv/ac: avoid the fmask path when doing txs.</li>
<li>radv: pass FMASK alignment to application</li>
<li>tgsi: fix memory leak in tgsi sanity check</li>
<li>radv: fix depth format in blit2d.</li>
<li>radv: fix txs for sampler buffers</li>
<li>radv: drop Z24 support.</li>
<li>radv: disable mip point pre clamping.</li>
<li>radv: setup llvm target data layout</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: add sha256 checksums for 13.0.5</li>
<li>Revert "get-pick-list.sh: Require explicit "13.0" for nominating stable patches"</li>
<li>cherry-ignore: don't pick nir_op_pack_double optimisation fix</li>
<li>i965: move brw_define.h ifndef guard to the top</li>
<li>cherry-ignore: add ANV fast clears related fixes</li>
<li>Update version to 13.0.6</li>
</ul>
<p>Fredrik Höglund (2):</p>
<ul>
<li>radv: fix the dynamic buffer index in vkCmdBindDescriptorSets</li>
<li>radv/ac: fix multiple descriptor sets with dynamic buffers</li>
</ul>
<p>George Kyriazis (1):</p>
<ul>
<li>swr: Align query results allocation</li>
</ul>
<p>Grazvydas Ignotas (3):</p>
<ul>
<li>r300g: only allow byteswapped formats on big endian</li>
<li>gallium/u_queue: fix a crash with atexit handlers</li>
<li>gallium/u_queue: set num_threads correctly if not all threads start</li>
</ul>
<p>Gregory Hainaut (1):</p>
<ul>
<li>glapi: fix typo in count_scale</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>mesa: Don't advertise GL_OES_read_format in core profile</li>
</ul>
<p>Ilia Mirkin (8):</p>
<ul>
<li>nvc0: increase number of ubo binding points</li>
<li>nvc0/ir: fix robustness guarantees for constbuf loads on kepler+ compute</li>
<li>nvc0/ir: fix ubo max clamp, reset file index</li>
<li>gm107/ir: fix address offset bitfield for ATOMS</li>
<li>nvc0: set the render condition in the compute object</li>
<li>st/mesa: don't pass compare mode for stencil-sampled textures</li>
<li>nvc0: take extra pushbuf space into account for pushbuf_space calls</li>
<li>nvc0: increase alignment to 256 for texture buffers on fermi</li>
</ul>
<p>Jacob Lifshay (1):</p>
<ul>
<li>vulkan/wsi: Improve the DRI3 error message</li>
</ul>
<p>Jason Ekstrand (11):</p>
<ul>
<li>i965: Use a better guardband calculation.</li>
<li>intel/blorp: Swizzle clear colors on the CPU</li>
<li>i965/fs: Remove the inline pack_double_2x32 optimization</li>
<li>anv: Add an invalidate_range helper</li>
<li>anv/query: clflush the bo map on non-LLC platforms</li>
<li>genxml: Make MI_STORE_DATA_IMM more consistent</li>
<li>anv/query: Perform CmdResetQueryPool on the GPU</li>
<li>blorp/exec: Use uint32_t for copying varying data</li>
<li>intel/blorp: Explicitly flush all allocated state</li>
<li>anv: Accurately advertise dynamic descriptor limits</li>
<li>anv: Properly handle destroying NULL devices and instances</li>
</ul>
<p>Jonas Pfeil (1):</p>
<ul>
<li>ralloc: Make sure ralloc() allocations match malloc()'s alignment.</li>
</ul>
<p>Jose Maria Casanova Crespo (1):</p>
<ul>
<li>glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1</li>
</ul>
<p>Kenneth Graunke (7):</p>
<ul>
<li>i965: Fix fast depth clears for surfaces with a dimension of 16384.</li>
<li>i965: Use a UW source type for CS_OPCODE_CS_TERMINATE.</li>
<li>i965: Fix check for negative pitch in can_do_fast_copy_blit().</li>
<li>i965: Support the force_glsl_version driconf option.</li>
<li>i965: Combine the Gen6 SF and Clip viewport atoms.</li>
<li>mesa: Do (TCS &amp;&amp; !TES) draw time validation in ES as well.</li>
<li>egl: Ensure ResetNotificationStrategy matches for shared contexts.</li>
</ul>
<p>Lionel Landwerlin (3):</p>
<ul>
<li>spirv: don't assert with location decorations on non i/o variables</li>
<li>anv: wsi: report presentation error per image request</li>
<li>i965/fs: fix uninitialized memory access</li>
</ul>
<p>Marc Di Luzio (1):</p>
<ul>
<li>glsl: correct compute shader checks for memoryBarrier functions</li>
</ul>
<p>Marek Olšák (10):</p>
<ul>
<li>st/mesa: destroy pipe_context before destroying st_context (v2)</li>
<li>radeonsi: don't invoke DCC decompression in update_all_texture_descriptors</li>
<li>radeonsi: fix UNSIGNED_BYTE index buffer fallback with non-zero start (v2)</li>
<li>gallium/util: remove unused u_index_modify helpers</li>
<li>gallium/u_index_modify: don't add PIPE_TRANSFER_UNSYNCHRONIZED unconditionally</li>
<li>gallium/u_queue: fix random crashes when the app calls exit()</li>
<li>st/mesa: reset sample_mask, min_sample, and render_condition for PBO ops</li>
<li>st/mesa: set blend state for PBO readbacks</li>
<li>radeonsi: fix broken tessellation on Carrizo and Stoney</li>
<li>radeonsi: mark all bound shader buffer ranges as initialized</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>clover: Work around build failure with AltiVec.</li>
</ul>
<p>Nicolai Hähnle (12):</p>
<ul>
<li>mesa/main: fix meta caller of _mesa_ClampColor</li>
<li>radeonsi: fix texture gather on stencil textures</li>
<li>glsl: split DIV_TO_MUL_RCP into single- and double-precision flags</li>
<li>glx/dri3: handle NULL pointers in loader-to-DRI3 drawable conversion</li>
<li>glx/dri3: guard in_current_context against a disappeared drawable</li>
<li>glx: guard swap-interval functions against destroyed drawables</li>
<li>dri/common: clear the loaderPrivate pointer in driDestroyDrawable</li>
<li>winsys/amdgpu: reduce max_alloc_size based on GTT limits</li>
<li>radeonsi: handle MultiDrawIndirect in si_get_draw_start_count</li>
<li>radeonsi: fix UINT/SINT clamping for 10-bit formats on &lt;= CIK</li>
<li>st/glsl_to_tgsi: avoid iterating past the head of the instruction list</li>
<li>st/mesa: inform the driver of framebuffer changes before compute dispatches</li>
</ul>
<p>Samuel Iglesias Gonsálvez (6):</p>
<ul>
<li>glsl: fix heap-use-after-free in ast_declarator_list::hir()</li>
<li>i965/fs: mark last DF uniform array element as 64 bit live one</li>
<li>i965/fs: detect different bit size accesses to uniforms to push them in proper locations</li>
<li>i965/fs: fix indirect load DF uniforms on BSW/BXT</li>
<li>i965/fs: fix source type when emitting MOV_INDIRECT to read ICP handles</li>
<li>i965/fs: emit MOV_INDIRECT with the source with the right register type</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>winsys/amdgpu: avoid potential segfault in amdgpu_bo_map()</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,285 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.0 Release Notes / February 13, 2017</h1>
<p>
Mesa 17.0.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 17.0.1.
</p>
<p>
Mesa 17.0.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
696578f0b83796470511a88a95fff15a2a25fa201a9e487716f2ca20c177c3ab mesa-17.0.0.tar.gz
39db3d59700159add7f977307d12a7dfe016363e760ad82280ac4168ea668481 mesa-17.0.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_post_depth_coverage on i965/gen9+</li>
<li>GL_KHR_blend_equation_advanced on nvc0</li>
<li>GL_INTEL_conservative_rasterization on i965/gen9+</li>
<li>GL_NV_image_formats on any driver supporting GL_ARB_shader_image_load_store (i965, nvc0, radeonsi, softpipe)</li>
<li>GL_ARB_gpu_shader_fp64 in i965/haswell</li>
<li>GL_ARB_vertex_attrib_64bit in i965/haswell</li>
<li>GL_ARB_shader_precision in i965/haswell</li>
<li>Intel Haswell now supports OpenGL 4.2</li>
<li>GL_OES_geometry_shader on i965/haswell</li>
<li>GL_OES_texture_cube_map_array on i965/haswell</li>
<li>GL_OES_viewport_array on i965/haswell</li>
<li>Vulkan Float64 capability support on Intel's ANV driver</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70623">Bug 70623</a> - libglx.so: undefined symbol: _glapi_tls_Context</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72902">Bug 72902</a> - [IVB/HSW/BDW] DOTA2 segfaults unless Mesa is configured with (non-default) --enable-glx-tls</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73778">Bug 73778</a> - _glapi_tls_Dispatch undefined</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77662">Bug 77662</a> - Fail to render to different faces of depth-stencil cube map</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89043">Bug 89043</a> - undefined symbol: _glapi_tls_Dispatch</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91281">Bug 91281</a> - Tonga VCE 2160p encode fails with BO to small for addr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92234">Bug 92234</a> - [BDW] GPU hang in Shogun2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92634">Bug 92634</a> - gallium's vl_mpeg12_decoder does not work with st/va</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92760">Bug 92760</a> - Add FP64 support to the i965 shader backends</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92925">Bug 92925</a> - Incorrect GEN for ASTC in Surface Format Table</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">Bug 93551</a> - Divinity: Original Sin Enhanced Edition(Native) crash on start</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94512">Bug 94512</a> - X segfaults with glx-tls enabled in a x32 environment</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94900">Bug 94900</a> - HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94904">Bug 94904</a> - [vulkan, BSW] dEQP-VK.api.object_management.multithreaded_per_thread_device intermittent crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95460">Bug 95460</a> - Please add more drivers (freedreno, virgl) to features.txt status document</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96959">Bug 96959</a> - nop.sat generated by pow workaround?</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97102">Bug 97102</a> - [dri][swr] stack overflow / infinite loop with GALLIUM_DRIVER=swr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97232">Bug 97232</a> - Line rendering broken in Dolphin when using gl_ClipDistance</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97287">Bug 97287</a> - GL45-CTS.vertex_attrib_binding.basic-inputL-case1 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97321">Bug 97321</a> - Query INFO_LOG_LENGTH for empty info log should return 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97420">Bug 97420</a> - &quot;#version 0&quot; crashes glsl_compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97422">Bug 97422</a> - trying to call a number as a function results into a crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97447">Bug 97447</a> - GL 3.0 compatibility context exposes GL_ARB_compute_shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97473">Bug 97473</a> - Memory corruption when uploading DXT5 cubemap faces</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97715">Bug 97715</a> - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97779">Bug 97779</a> - [regression, bisected][BDW, GPU hang] stuck on render ring, always reproducible</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97804">Bug 97804</a> - Later precision statement isn't overriding earlier one</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97952">Bug 97952</a> - /usr/include/string.h:518:12: error: exception specification in declaration does not match previous declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97967">Bug 97967</a> - glsl/tests/cache-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98005">Bug 98005</a> - VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98012">Bug 98012</a> - [IVB] Segfault when running Dolphin twice with Vulkan</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98134">Bug 98134</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers wants a different GL error code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98172">Bug 98172</a> - Concurrent call to glClientWaitSync results in segfault in one of the waiters.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98238">Bug 98238</a> - witcher 2: objects are black when changing lod</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98243">Bug 98243</a> - dEQP mismatched UBO precision qualifiers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98245">Bug 98245</a> - GLES3.1 link negative dEQP &quot;expected linking to fail, but passed.&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98250">Bug 98250</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIiv/texparameterIuiv failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98263">Bug 98263</a> - [radv] The Talos Principle fails to launch with &quot;Fatal error: Cannot set display mode.&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98297">Bug 98297</a> - Can't configure a desktop with 3x4k monitors in one row</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98299">Bug 98299</a> - Compute shaders generate stupid divides</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98307">Bug 98307</a> - &quot;st/glsl_to_tgsi: explicitly track all input and output declaration&quot; broke flightgear colors on rs780</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98326">Bug 98326</a> - [dEQP, EGL] pbuffer depth/stencil tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98327">Bug 98327</a> - [dEQP, EGL] dEQP-EGL.functional.resize not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98328">Bug 98328</a> - [dEQP, EGL] luminance tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98329">Bug 98329</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98330">Bug 98330</a> - [dEQP, EGL] dEQP-EGL.functional.buffer_age.no_preserve fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98339">Bug 98339</a> - dEQP-EGL: Got EGL_BAD_MATCH: eglCreateSyncKHR()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98343">Bug 98343</a> - dEQP-EGL: GL_INVALID_ENUM at teglCreateContextExtTests</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98415">Bug 98415</a> - Vulkan Driver JSON file contains incorrect field</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98421">Bug 98421</a> - src/loader/loader.c:111:40: error: unknown type name drmDevicePtr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98431">Bug 98431</a> - UnrealEngine v4 demos startup fails to blorp blit assert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98480">Bug 98480</a> - Support R8 image texture in ES 3.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98512">Bug 98512</a> - radeon r600 vdpau: Invalid command stream: texture bo too small</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98518">Bug 98518</a> - [r600g, bisected] regression: NI/Turks MSAA texture corruption with FreeCAD and Wine games</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98526">Bug 98526</a> - glsl/tests/general-ir-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98595">Bug 98595</a> - glsl: ralloc assertion &quot;info-&gt;canary == CANARY&quot; failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98599">Bug 98599</a> - xterm menus corrupt since tgsi/scan: handle indirect image indexing correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98632">Bug 98632</a> - Fix build on Hurd without PATH_MAX</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98681">Bug 98681</a> - ir_builder_print_visitor.cpp:401:67: error: expected ')' before 'PRIx64'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98694">Bug 98694</a> - &quot;(5=2)?1:1&quot; as array size decleration crashes glsl_compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98740">Bug 98740</a> - bitcode.cpp:102:8: error: Error is not a member of llvm</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98767">Bug 98767</a> - [swrast] ralloc.c:84: get_header: Assertion `info-&gt;canary == CANARY' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98774">Bug 98774</a> - glsl/tests/warnings-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98815">Bug 98815</a> - [SKL/BDW GT2] large perf regression in TessMark</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98840">Bug 98840</a> - nir clone test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98893">Bug 98893</a> - [SKL] piglit.spec.arb_shader_image_load_store.semantics intermittent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98914">Bug 98914</a> - mesa-vdpau-drivers: breaks vdpau for mpeg2video</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98917">Bug 98917</a> - [BDW SKL BSW KBL] Tessellation CTS tests regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98975">Bug 98975</a> - Wasteland 2 Directors Cut: Hangs. GPU fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99010">Bug 99010</a> - --disable-gallium-llvm no longer recognized</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99013">Bug 99013</a> - [regression, bisected] radeonsi: commit 4c8c13b3 &quot;Use amdgcn intrinsics for fs interpolation&quot; makes system unusable</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99030">Bug 99030</a> - [HSW, regression] transform feedback fails on Linux 4.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99038">Bug 99038</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.negative_api.create_pixmap_surface crashes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99072">Bug 99072</a> - [byt,ivb,snb] ES3-CTS.gtf.GL3Tests.shadow regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99085">Bug 99085</a> - [EGL] dEQP-EGL.functional.sharing.gles2.multithread intermittent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99097">Bug 99097</a> - [vulkancts] dEQP-VK.image.store regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99100">Bug 99100</a> - [SKL,BDW,BSW,KBL] dEQP-VK.glsl.return.return_in_dynamic_loop_dynamic_vertex regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99119">Bug 99119</a> - swr_fence_work.cpp(42): error: argument of type &quot;std::nullptr_t&quot; is incompatible with parameter of type &quot;unsigned long&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99144">Bug 99144</a> - Incorrect rendering using glDrawArraysInstancedBaseInstance and first != 0 on Skylake</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99154">Bug 99154</a> - Link time error when using multiple builtin functions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99158">Bug 99158</a> - vdpau segfaults and gpu locks with kodi on R9285</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99185">Bug 99185</a> - dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99188">Bug 99188</a> - dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb565_no_depth_no_stencil</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99210">Bug 99210</a> - ES3-CTS.functional.texture.mipmap.cube.generate.rgba5551_*</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99214">Bug 99214</a> - Crash in library libswrAVX.so when assigning vertex buffer object pointers with elements of type GL_DOUBLE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99219">Bug 99219</a> - The Stanley Parable GPU hang when starting a new game</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99229">Bug 99229</a> - [G33] thousands of tests crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99231">Bug 99231</a> - [HSW][i965] Crash in upload_3dstate_streamout()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99287">Bug 99287</a> - piglit.spec.glsl-1_10.execution.vs-nested-return-sibling-loop regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99303">Bug 99303</a> - [REGRESSION][BISECTED] DMs are crashing on start with &quot;radeon&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99314">Bug 99314</a> - [g33] glsl regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99339">Bug 99339</a> - Blender line rendering broken after removing XY clipping of lines</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99354">Bug 99354</a> - [G71] &quot;Assertion `bkref' failed&quot; reproducible with glmark2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99389">Bug 99389</a> - Mesa build broken: sid_tables.h</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99391">Bug 99391</a> - [ILK,G45,G965] piglit regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99401">Bug 99401</a> - [g33] regression: piglit.spec.!opengl 1_0.gl-1_0-beginend-coverage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99419">Bug 99419</a> - Crash(Segmentation fault) si_shader_select in Master Of Orion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99450">Bug 99450</a> - [amdgpu] Payday 2 visual glitches on some models</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99451">Bug 99451</a> - polygon offset use after free</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99456">Bug 99456</a> - Firefox crashing when opening about:support with WebGL2 enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99631">Bug 99631</a> - segfault with OSVRTrackerView and openscenegraph git master</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99633">Bug 99633</a> - rasterizer/core/clip.h:279:49: error: const struct API_STATE has no member named linkageCount</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99637">Bug 99637</a> - VLC video has corrupted colors when using VDPAU output on Radeon SI</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Building RADV requires --enable-gallium-llvm</li>
<li>The vulkan headers vk_platform.h and vulkan.h are no longer installed</li>
<li>The configure options --with-sha1 and --disable-shader-cache are
removed alongside their respective library requirements</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.1 Release Notes / March 4, 2017</h1>
<p>
Mesa 17.0.1 is a bug fix release which fixes bugs found since the 17.0.0 release.
</p>
<p>
Mesa 17.0.1 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e819bd3e515dac26faf9836d8f27a4ddf05323b9b23afb6c06536d4ac82e2743 mesa-17.0.1.tar.gz
96fd70ef5f31d276a17e424e7e1bb79447ccbbe822b56844213ef932e7ad1b0c mesa-17.0.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98869">Bug 98869</a> - Electronic Super Joy graphic artefacts (regression,bisected)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99532">Bug 99532</a> - Compute shader doesn't give right result under some circumstances</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99677">Bug 99677</a> - heap-use-after-free in glsl</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99692">Bug 99692</a> - [radv] Mostly broken on Hawaii PRO/CIK ASICs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99850">Bug 99850</a> - Tessellation bug on Carrizo</li>
</ul>
<h2>Changes</h2>
<p>Bas Nieuwenhuizen (4):</p>
<ul>
<li>radv: Never try to create more than max_sets descriptor sets.</li>
<li>radv: Reset emitted compute pipeline when calling secondary cmd buffer.</li>
<li>radv: Only use PKT3_OCCLUSION_QUERY when it doesn't hang.</li>
<li>radv: Use correct size for availability flag.</li>
</ul>
<p>Ben Crocker (3):</p>
<ul>
<li>gallivm: Reenable PPC VSX (v3)</li>
<li>gallivm: Improve debug output (V2)</li>
<li>gallivm: Override getHostCPUName() "generic" w/ "pwr8" (v4)</li>
</ul>
<p>Brendan King (1):</p>
<ul>
<li>egl/dri3: implement query surface hook</li>
</ul>
<p>Christian Gmeiner (2):</p>
<ul>
<li>etnaviv: move pctx initialisation to avoid a null dereference</li>
<li>etnaviv: remove number of pixel pipes validation</li>
</ul>
<p>Connor Abbott (1):</p>
<ul>
<li>anv: fix Get*MemoryRequirements for !LLC</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>egl/wayland: Don't use DRM format codes for SHM</li>
</ul>
<p>Dave Airlie (6):</p>
<ul>
<li>tgsi: fix memory leak in tgsi sanity check</li>
<li>radv: change base aligmment for allocated memory.</li>
<li>radv: fix cik macroModeIndex.</li>
<li>radv: adopt some init config workarounds from radeonsi.</li>
<li>radv: fix depth format in blit2d.</li>
<li>radv: fix txs for sampler buffers</li>
</ul>
<p>Emil Velikov (8):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.0</li>
<li>bin/get-extra-pick-list: use git merge-base to get the branchpoint</li>
<li>bin/get-extra-pick-list: rework to use already_picked list</li>
<li>bin/get-typod-pick-list.sh: limit `git grep ...' to only as needed</li>
<li>bin/get-pick-list.sh: limit `git grep ...' only as needed</li>
<li>bin/get-pick-list.sh: remove ancient way of nominating patches</li>
<li>bin/get-fixes-pick-list.sh: add new script</li>
<li>Update version to 17.0.1</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>vc4: Avoid emitting small immediates for UBO indirect load address guards.</li>
</ul>
<p>Grazvydas Ignotas (3):</p>
<ul>
<li>r300g: only allow byteswapped formats on big endian</li>
<li>gallium/u_queue: fix a crash with atexit handlers</li>
<li>gallium/u_queue: set num_threads correctly if not all threads start</li>
</ul>
<p>Hans de Goede (1):</p>
<ul>
<li>glx/glvnd: Fix GLXdispatchIndex sorting</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>gm107/ir: fix address offset bitfield for ATOMS</li>
<li>nvc0: set the render condition in the compute object</li>
<li>st/mesa: don't pass compare mode for stencil-sampled textures</li>
<li>nvc0: disable linked tsc mode in compute launch descriptor</li>
</ul>
<p>Jason Ekstrand (10):</p>
<ul>
<li>i965/sampler_state: Clamp min/max LOD to 14 on gen7+</li>
<li>i965/sampler_state: Pass texObj into update_sampler_state</li>
<li>i965/sampler_state: Set the "Base Mip Level" field on Sandy Bridge</li>
<li>intel/blorp: Swizzle clear colors on the CPU</li>
<li>i965/fs: Fix the inline nir_op_pack_double optimization</li>
<li>anv: Add an invalidate_range helper</li>
<li>anv/query: clflush the bo map on non-LLC platforms</li>
<li>genxml: Make MI_STORE_DATA_IMM more consistent</li>
<li>anv/query: Perform CmdResetQueryPool on the GPU</li>
<li>intel/blorp: Explicitly flush all allocated state</li>
</ul>
<p>Jose Maria Casanova Crespo (1):</p>
<ul>
<li>glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>mesa: Do (TCS &amp;&amp; !TES) draw time validation in ES as well.</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>configure.ac: check require_basic_egl only if egl enabled</li>
</ul>
<p>Lionel Landwerlin (2):</p>
<ul>
<li>anv: wsi: report presentation error per image request</li>
<li>i965/fs: fix uninitialized memory access</li>
</ul>
<p>Marek Olšák (6):</p>
<ul>
<li>radeonsi: fix UNSIGNED_BYTE index buffer fallback with non-zero start (v2)</li>
<li>gallium/util: remove unused u_index_modify helpers</li>
<li>gallium/u_index_modify: don't add PIPE_TRANSFER_UNSYNCHRONIZED unconditionally</li>
<li>gallium/u_queue: fix random crashes when the app calls exit()</li>
<li>radeonsi: fix broken tessellation on Carrizo and Stoney</li>
<li>amd/common: fix ASICREV_IS_POLARIS11_M for Polaris12</li>
</ul>
<p>Mauro Rossi (2):</p>
<ul>
<li>android: radeonsi: fix sid_table.h generated header include path</li>
<li>android: glsl: build shader cache sources</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>configure.ac: Drop LLVM compiler flags more radically</li>
</ul>
<p>Nicolai Hähnle (3):</p>
<ul>
<li>winsys/amdgpu: reduce max_alloc_size based on GTT limits</li>
<li>radeonsi: handle MultiDrawIndirect in si_get_draw_start_count</li>
<li>radeonsi: fix UINT/SINT clamping for 10-bit formats on &lt;= CIK</li>
</ul>
<p>Samuel Iglesias Gonsálvez (1):</p>
<ul>
<li>glsl: fix heap-use-after-free in ast_declarator_list::hir()</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>android: fix droid_create_image_from_prime_fd_yuv for YV12</li>
</ul>
</div>
</body>
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@@ -1,185 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.2 Release Notes / March 20, 2017</h1>
<p>
Mesa 17.0.2 is a bug fix release which fixes bugs found since the 17.0.1 release.
</p>
<p>
Mesa 17.0.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
2e0f41e7974ba7a36ca32bbeaf8ebcd65c8fd4d2dc9872f04d4becbd5e7a8cb5 mesa-17.0.2.tar.gz
f8f191f909e01e65de38d5bdea5fb057f21649a3aed20948be02348e77a689d4 mesa-17.0.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68504">Bug 68504</a> - 9.2-rc1 workaround for clover build failure on ppc/altivec: cannot convert 'bool' to '__vector(4) __bool int' in return</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97988">Bug 97988</a> - [radeonsi] playing back videos with VDPAU exhibits deinterlacing/anti-aliasing issues not visible with VA-API</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99484">Bug 99484</a> - Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99715">Bug 99715</a> - Don't print: &quot;Note: Buggy applications may crash, if they do please report to vendor&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100049">Bug 100049</a> - &quot;ralloc: Make sure ralloc() allocations match malloc()'s alignment.&quot; causes seg fault in 32bit build</li>
</ul>
<h2>Changes</h2>
<p>Alex Smith (3):</p>
<ul>
<li>radv: Emit pending flushes before executing a secondary command buffer</li>
<li>radv: Flush before copying with PKT3_WRITE_DATA in CmdUpdateBuffer</li>
<li>radv/ac: Fix shared memory offset calculation</li>
</ul>
<p>Bas Nieuwenhuizen (3):</p>
<ul>
<li>radv: Disable HTILE for textures with multiple layers/levels.</li>
<li>radv: Emit cache flushes before CP DMA.</li>
<li>Revert "radv: Emit cache flushes before CP DMA."</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>radv: drop Z24 support.</li>
<li>radv: disable mip point pre clamping.</li>
<li>radv: setup llvm target data layout</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.1</li>
<li>cherry-ignore: add the swizzle blorp_clear fix</li>
<li>i965: move brw_define.h ifndef guard to the top</li>
<li>Update version to 17.0.2</li>
</ul>
<p>Fredrik Höglund (2):</p>
<ul>
<li>radv: fix the dynamic buffer index in vkCmdBindDescriptorSets</li>
<li>radv/ac: fix multiple descriptor sets with dynamic buffers</li>
</ul>
<p>Gregory Hainaut (1):</p>
<ul>
<li>glapi: fix typo in count_scale</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nvc0: take extra pushbuf space into account for pushbuf_space calls</li>
<li>nvc0: increase alignment to 256 for texture buffers on fermi</li>
</ul>
<p>Jacob Lifshay (1):</p>
<ul>
<li>vulkan/wsi: Improve the DRI3 error message</li>
</ul>
<p>James Legg (1):</p>
<ul>
<li>radv: Fix using more than 4 bound descriptor sets</li>
</ul>
<p>Jason Ekstrand (7):</p>
<ul>
<li>anv/blorp/clear_subpass: Only set surface clear color for fast clears</li>
<li>anv: Accurately advertise dynamic descriptor limits</li>
<li>anv: Stall before fast-clear operations</li>
<li>anv: Properly handle destroying NULL devices and instances</li>
<li>anv/blorp: Turn off AUX after doing a CCS_D resolve</li>
<li>anv/blorp: Only set a clear color for resolves if fast-cleared</li>
<li>nir/intrinsics: Make load_barycentric_input take a 2-component coor</li>
</ul>
<p>Jonas Pfeil (1):</p>
<ul>
<li>ralloc: Make sure ralloc() allocations match malloc()'s alignment.</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>egl: Ensure ResetNotificationStrategy matches for shared contexts.</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>st/mesa: reset sample_mask, min_sample, and render_condition for PBO ops</li>
<li>st/mesa: set blend state for PBO readbacks</li>
<li>radeonsi: mark all bound shader buffer ranges as initialized</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>clover: Work around build failure with AltiVec.</li>
</ul>
<p>Nanley Chery (2):</p>
<ul>
<li>anv/pass: Avoid accessing attachment array out of bounds</li>
<li>anv/image: Remove extra dependency on HiZ-specific variable</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>st/glsl_to_tgsi: avoid iterating past the head of the instruction list</li>
<li>st/mesa: inform the driver of framebuffer changes before compute dispatches</li>
</ul>
<p>Robert Foss (1):</p>
<ul>
<li>mesa: Avoid read of uninitialized variable</li>
</ul>
<p>Samuel Iglesias Gonsálvez (5):</p>
<ul>
<li>i965/fs: mark last DF uniform array element as 64 bit live one</li>
<li>i965/fs: detect different bit size accesses to uniforms to push them in proper locations</li>
<li>i965/fs: fix indirect load DF uniforms on BSW/BXT</li>
<li>i965/fs: fix source type when emitting MOV_INDIRECT to read ICP handles</li>
<li>i965/fs: emit MOV_INDIRECT with the source with the right register type</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radeonsi: disable sinking common instructions down to the end block</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.3 Release Notes / April 1, 2017</h1>
<p>
Mesa 17.0.3 is a bug fix release which fixes bugs found since the 17.0.2 release.
</p>
<p>
Mesa 17.0.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
8253edf1bdd7b14ab63d5982349143a5c9ac3767f39a63257cc9d7e7d92f60f1 mesa-17.0.3.tar.gz
ca646f5075a002d60ef9123c8a4331cede155c01712ef945a65c59a5e69fe7ed mesa-17.0.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96743">Bug 96743</a> - [BYT, HSW, SKL, BXT, KBL] GPU hangs with GfxBench 4.0 CarChase</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99246">Bug 99246</a> - [d3dadapter+radeonsi &amp; bisect] EVE-Online : hang on wormhole sight</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100061">Bug 100061</a> - LODQ instruction generated with invalid dst mask</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100182">Bug 100182</a> - Flickering in The Talos Principle on Sky Lake GT4.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100201">Bug 100201</a> - Windows scons build with MSVC toolchain and LLVM 4.0 fails</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeonsi: add new polaris12 pci id</li>
</ul>
<p>Andres Gomez (5):</p>
<ul>
<li>glsl: on UBO/SSBOs link error reset the number of active blocks to 0</li>
<li>cherry-ignore: add the Invalidate L2 for TRANSFER_WRITE barriers fix</li>
<li>cherry-ignore: add the Flush after unmap in gbm/dri fix</li>
<li>cherry-ignore: corrected typo in the Flush after unmap in gbm/dri fix</li>
<li>Update version to 17.0.3</li>
</ul>
<p>Axel Davy (2):</p>
<ul>
<li>st/nine: Resolve deadlock in surface/volume dtors when using csmt</li>
<li>st/nine: Use atomics for available_texture_mem</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: flush DB cache before and after HTILE decompress.</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>radv: fix primitive reset index emission</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.2</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>st/mesa: set result writemask based on ir type</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>clover: use pipe_resource references</li>
</ul>
<p>Jason Ekstrand (9):</p>
<ul>
<li>anv/query: Invalidate the correct range</li>
<li>anv/GetQueryPoolResults: Actually implement the spec</li>
<li>anv/image: Return early when unbinding an image</li>
<li>anv/query: Fix the location of timestamp availability</li>
<li>anv: Make anv_get_layerCount a macro</li>
<li>anv/blorp: Use anv_get_layerCount everywhere</li>
<li>anv/cmd_buffer: Apply flush operations prior to executing secondaries</li>
<li>anv/cmd_buffer: Fix bad indentation</li>
<li>anv: Flush caches prior to PIPELINE_SELECT on all gens</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>c11/threads: Include thr/xtimec.h for xtime definition when building with MSVC.</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>tests/cache_test: allow crossing mount points</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nvc0/ir: treat FMA like MAD for operand propagation</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Fall back to GL 4.2/4.3 on Haswell if the kernel isn't new enough.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: don't hang on shader compile failure</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>i965/fs: Don't emit SEL instructions for type-converting MOVs.</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>intel: Correct the BDW surface state size</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>mesa/main: fix MultiDrawElements[BaseVertex] validation of primcount</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno: fix memory leak</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>swr: [rasterizer jitter] fix llvm &gt;= 5.0 build break</li>
</ul>
<p>Timothy Arceri (2):</p>
<ul>
<li>glsl: fix lower jumps for returns when loop is inside an if</li>
<li>mesa: update lower_jumps tests after bug fix</li>
</ul>
<p>Topi Pohjolainen (1):</p>
<ul>
<li>i965/gen8+: Do full stall when switching pipeline</li>
</ul>
<p>Xu Randy (2):</p>
<ul>
<li>anv/blorp: Fix a crash in CmdClearColorImage</li>
<li>anv/genX: Solve the vkCreateGraphicsPipelines crash</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.4 Release Notes / April 17, 2017</h1>
<p>
Mesa 17.0.4 is a bug fix release which fixes bugs found since the 17.0.3 release.
</p>
<p>
Mesa 17.0.4 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c4c34ba05d48f76b45bc05bc4b6e9242077f403d63c4f0c355c7b07786de233e mesa-17.0.4.tar.gz
1269dc8545a193932a0779b2db5bce9be4a5f6813b98c38b93b372be8362a346 mesa-17.0.4.tar.xz
</pre>
<h2>Next release</h2>
<p>
Mesa 17.0.5 is expected in approximatelly two weeks. See the release
<a href="../release-calendar.html#calendar" target="_parent">calendar</a>
for details.
</p>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99515">Bug 99515</a> - SIGSEGV MAPERR on Android nougat-x86 with mesa 17.0.0rc</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100391">Bug 100391</a> - SachaWillems deferredmultisampling asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100452">Bug 100452</a> - push_constants host memory leak when resetting command buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100582">Bug 100582</a> - [GEN8+] piglit.spec.arb_stencil_texturing.glblitframebuffer corrupts state.gl_texture* assertions</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeonsi: add new polaris10 pci id</li>
</ul>
<p>Alex Smith (1):</p>
<ul>
<li>radv: Invalidate L2 for TRANSFER_WRITE barriers</li>
</ul>
<p>Andres Gomez (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.3</li>
</ul>
<p>Craig Stout (1):</p>
<ul>
<li>anv/cmd_buffer: fix host memory leak</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>Revert "cherry-ignore: add the Flush after unmap in gbm/dri fix"</li>
<li>Revert "freedreno: fix memory leak"</li>
<li>Update version to 17.0.4</li>
</ul>
<p>Fabio Estevam (1):</p>
<ul>
<li>loader: Move non-error message to debug level</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>nvc0/ir: fix LSB/BFE/BFI implementations</li>
<li>nvc0/ir: fix overwriting of offset register with interpolateAtOffset</li>
<li>nvc0: increase texture buffer object alignment to 256 for pre-GM107</li>
<li>nouveau: when mapping a persistent buffer, synchronize on former xfers</li>
</ul>
<p>Jason Ekstrand (5):</p>
<ul>
<li>i965/fs: Always provide a default LOD of 0 for TXS and TXL</li>
<li>anv/pipeline: Properly handle unset gl_Layer and gl_ViewportIndex</li>
<li>anv/blorp: Align vertex buffers to 64B</li>
<li>i965/blorp: Align vertex buffers to 64B</li>
<li>i965/blorp: Bump the batch space estimate</li>
</ul>
<p>Jerome Duval (2):</p>
<ul>
<li>haiku: build fixes around debug defines</li>
<li>haiku/winsys: fix dt prototype args</li>
</ul>
<p>Julien Isorce (4):</p>
<ul>
<li>winsys/radeon: check null in radeon_cs_create_fence</li>
<li>winsys/radeon: check null return from radeon_cs_create_fence in cs_flush</li>
<li>radeon: initialize hole variable before calling container_of</li>
<li>radeon_drm_bo: explicitly check return value of drmCommandWriteRead</li>
</ul>
<p>Kenneth Graunke (4):</p>
<ul>
<li>i965: Document the sad story of the kernel command parser.</li>
<li>i965: Set screen-&gt;cmd_parser_version to 0 if we can't write registers.</li>
<li>i965: Skip register write detection when possible.</li>
<li>i965: Set kernel features before computing max GL version.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>targets: export radeon winsys_create functions to silence LLVM warning</li>
</ul>
<p>Michal Srb (1):</p>
<ul>
<li>st: Add cubeMapFace parameter to st_finalize_texture.</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>gbm/dri: Flush after unmap</li>
</ul>
</div>
</body>
</html>

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@@ -1,144 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.5 Release Notes / April 28, 2017</h1>
<p>
Mesa 17.0.5 is a bug fix release which fixes bugs found since the 17.0.4 release.
</p>
<p>
Mesa 17.0.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
7510eee0d0077860b250d30d73305048c2df4ba09ea8fc04e4f3eec7beece301 mesa-17.0.5.tar.gz
668efa445d2f57a26e5c096b1965a685733a3b57d9c736f9d6460263847f9bfe mesa-17.0.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97524">Bug 97524</a> - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (16):</p>
<ul>
<li>cherry-ignore: Add the pci_id into the shader cache UUID</li>
<li>cherry-ignore: fix crash if ctx torn down with no rendering</li>
<li>cherry-ignore: Fix typos.</li>
<li>cherry-ignore: Revert "etnaviv: Cannot render to rb-swapped formats"</li>
<li>cherry-ignore: Revert "i965/fs: Don't emit SEL instructions for type-converting MOVs."</li>
<li>cherry-ignore: fix typo in a2b10g10r10 fast clear calculation</li>
<li>cherry-ignore: remove unused anv_dispatch_table dtable</li>
<li>cherry-ignore: remove unused radv_dispatch_table dtable</li>
<li>cherry-ignore: make radv_resolve_entrypoint static</li>
<li>cherry-ignore: vulkan: add support for libmesa_vulkan_util</li>
<li>cherry-ignore: r600: fix libmesa_amd_common dependency</li>
<li>cherry-ignore: remove dead brw_new_shader() declaration</li>
<li>cherry-ignore: remove i965_symbols_test reference from .gitignore</li>
<li>cherry-ignore: automake: ensure that the destination directory is created</li>
<li>cherry-ignore: provide required gem stubs for the tests</li>
<li>Update version to 17.0.5</li>
</ul>
<p>Boyan Ding (2):</p>
<ul>
<li>nvc0/ir: Properly handle a "split form" of predicate destination</li>
<li>nir: Destination component count of shader_clock intrinsic is 2</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.4</li>
<li>winsys/sw/dri: don't use GNU void pointer arithmetic</li>
<li>st/clover: add space between &lt; and ::</li>
<li>configure.ac: check require_basic_egl only if egl enabled</li>
<li>st/mesa: automake: honour the vdpau header install location</li>
</ul>
<p>Francisco Jerez (2):</p>
<ul>
<li>intel/fs: Use regs_written() in spilling cost heuristic for improved accuracy.</li>
<li>intel/fs: Take into account amount of data read in spilling cost heuristic.</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>radv: report timestampPeriod correctly</li>
</ul>
<p>Jason Ekstrand (5):</p>
<ul>
<li>anv/blorp: Flush the texture cache in UpdateBuffer</li>
<li>anv/cmd_buffer: Flush the VF cache at the top of all primaries</li>
<li>anv/cmd_buffer: Always set up a null surface state</li>
<li>anv/cmd_buffer: Use the null surface state for ATTACHMENT_UNUSED</li>
<li>anv/blorp: Properly handle VK_ATTACHMENT_UNUSED</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965/vec4: Avoid reswizzling MACH instructions in opt_register_coalesce().</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>st/mesa: invalidate the readpix cache in st_indirect_draw_vbo</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>anv/cmd_buffer: Disable CCS on BDW input attachments</li>
</ul>
<p>Nicolai Hähnle (4):</p>
<ul>
<li>mesa: fix remaining xfb prims check for GLES with multiple instances</li>
<li>mesa: extract need_xfb_remaining_prims_check</li>
<li>mesa: move glMultiDrawArrays to vbo and fix error handling</li>
<li>vbo: fix gl_DrawID handling in glMultiDrawArrays</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>util/queue: don't hang at exit</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>mesa: validate sampler type across the whole program</li>
</ul>
</div>
</body>
</html>

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@@ -1,186 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.6 Release Notes / May 12, 2017</h1>
<p>
Mesa 17.0.6 is a bug fix release which fixes bugs found since the 17.0.5 release.
</p>
<p>
Mesa 17.0.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
f1b2497d553e9a584f0caa3a2d9d310e27ead15fb0af170da69f6e70fb5031cd mesa-17.0.6.tar.gz
89ecf3bcd0f18dcca5aaa42bf36bb52a2df33be89889f94aaaad91f7a504a69d mesa-17.0.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98428">Bug 98428</a> - Undefined non-weak-symbol in dri-drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100854">Bug 100854</a> - YUV to RGB Color Space Conversion result is not precise</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (1):</p>
<ul>
<li>egl/platform/drm: Don't take display ownership until gbm is initialized</li>
</ul>
<p>Andres Gomez (7):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.5</li>
<li>travis: replace Trusty-based LLVM toolchain apt-get with apt addon</li>
<li>travis: add the possibility of using the txc-dxtn library</li>
<li>cherry-ignore: 17.1 nominations only</li>
<li>cherry-ignore: fix regression in descriptor set freeing.</li>
<li>cherry-ignore: rejected commits</li>
<li>Update version to 17.0.6</li>
</ul>
<p>Ben Boeckel (1):</p>
<ul>
<li>scons: update for LLVM 4.0</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: move duplicated st_ws_framebuffer() function into header file</li>
</ul>
<p>Chad Versace (3):</p>
<ul>
<li>egl: Emit error when EGLSurface is lost</li>
<li>egl/android: Cancel any outstanding ANativeBuffer in surface destructor</li>
<li>egl/android: Mark surface as lost when dequeueBuffer fails</li>
</ul>
<p>Christian Gmeiner (1):</p>
<ul>
<li>etnaviv: add L8A8_UNORM texture format</li>
</ul>
<p>Dave Airlie (2):</p>
<ul>
<li>radv/wsi: report presentation error per image request</li>
<li>radv: enable POLARIS12 support.</li>
</ul>
<p>Emil Velikov (21):</p>
<ul>
<li>travis: correct libdrm required regex to also track libdrm itself</li>
<li>travis: add nearly all gallium drivers to the list</li>
<li>travis: use both cores for make/make check</li>
<li>travis: bring the scons build on par with AppVeyor</li>
<li>travis: explicitly LD_LIBRARY_PATH the local libraries</li>
<li>travis: enable apt cache</li>
<li>travis: automatically manage ccache caching</li>
<li>travis: remove unused -dev packages</li>
<li>travis: rework "if test" blocks in the script section</li>
<li>travis: split out matrix from env</li>
<li>travis: add separate "scons" and "scons llvm" targets</li>
<li>travis: add "scons swr" to the build matrix</li>
<li>travis: add "make swr" to the build matrix</li>
<li>travis: split the make target to three separate ones</li>
<li>travis: model scons check target like the make one</li>
<li>travis: add Gallium state-tracker targets</li>
<li>travis: enable wayland support</li>
<li>travis: bump MAKEFLAGS to -j4</li>
<li>gallium/dri: always link against shared glapi</li>
<li>mesa/dri: always link against shared glapi</li>
<li>glx: glX_proto_send.py: use correct compile guard GLX_INDIRECT_RENDERING</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>nir: Pick just the channels we want for bitmap and drawpixels lowering.</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>gallium/targets: fix bool setting on BE architectures</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>anv/cmd_buffer: Use the device allocator for QueueSubmit</li>
</ul>
<p>Johnson Lin (1):</p>
<ul>
<li>nir/lower_tex: Fix minor error in YUV color conversion matrix</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>radeonsi: adjust ESGS ring buffer size computation on VI</li>
<li>radeonsi: apply the tess+GS hang workaround to Polaris12 as well</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI</li>
</ul>
<p>Philipp Zabel (3):</p>
<ul>
<li>renderonly: close transfer prime_fd</li>
<li>renderonly: drop resources on destroy</li>
<li>renderonly: use drmIoctl</li>
</ul>
<p>Rhys Kidd (3):</p>
<ul>
<li>travis: Support LLVM 3.8+ on Trusty-based Travis-CI via apt-get not apt addon</li>
<li>travis: Add radv vulkan driver to continuous integration</li>
<li>travis: Add radeonsi to continuous integration</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno/a3xx: fix hang w/ large render targets and small gmem</li>
</ul>
<p>Samuel Iglesias Gonsálvez (5):</p>
<ul>
<li>i965/vec4: fix vertical stride to avoid breaking region parameter rule</li>
<li>i965/vec4: fix register width for DF VGRF and UNIFORM</li>
<li>i965/vec4: don't modify regioning parameters to the sources of DF align1 instructions</li>
<li>anv: anv_gem_mmap() returns MAP_FAILED as mapping error</li>
<li>anv: vkBindImageMemory() should return VK_ERROR_OUT_OF_{HOST,DEVICE}_MEMORY on failure</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.7 Release Notes / June 1, 2017</h1>
<p>
Mesa 17.0.7 is a bug fix release which fixes bugs found since the 17.0.6 release.
</p>
<p>
Mesa 17.0.7 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
bc68d13c6b1a053b855ac453ebf7e62bd89511adf44bad6c613e09f7fa13390a mesa-17.0.7.tar.gz
f6d75304a229c8d10443e219d6b6c0c342567dbab5a879ebe7cfa3c9139c4492 mesa-17.0.7.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98833">Bug 98833</a> - [REGRESSION, bisected] Wayland revert commit breaks non-Vsync fullscreen frame updates</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100741">Bug 100741</a> - Chromium - Memory leak</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100925">Bug 100925</a> - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.6</li>
</ul>
<p>Bartosz Tomczyk (1):</p>
<ul>
<li>mesa: Avoid leaking surface in st_renderbuffer_delete</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>egl: Partially revert 23c86c74, fix eglMakeCurrent</li>
</ul>
<p>Daniel Stone (7):</p>
<ul>
<li>vulkan: Fix Wayland uninitialised registry</li>
<li>vulkan/wsi/wayland: Remove roundtrip when creating image</li>
<li>vulkan/wsi/wayland: Use per-display event queue</li>
<li>vulkan/wsi/wayland: Use proxy wrappers for swapchain</li>
<li>egl/wayland: Don't open-code roundtrip</li>
<li>egl/wayland: Use per-surface event queues</li>
<li>egl/wayland: Ensure we get a back buffer</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>st/va: fix misplaced closing bracket</li>
<li>anv: automake: list shared libraries after the static ones</li>
<li>radv: automake: list shared libraries after the static ones</li>
<li>egl/wayland: select the format based on the interface used</li>
<li>Update version to 17.0.7</li>
</ul>
<p>Eric Anholt (2):</p>
<ul>
<li>renderonly: Initialize fields of struct winsys_handle.</li>
<li>vc4: Don't allocate new BOs to avoid synchronization when they're shared.</li>
</ul>
<p>Hans de Goede (1):</p>
<ul>
<li>glxglvnddispatch: Add missing dispatch for GetDriverConfig</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nvc0/ir: SHLADD's middle source must be an immediate</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>i965/blorp: Do and end-of-pipe sync on both sides of fast-clear ops</li>
<li>i965: Round copy size to the nearest block in intel_miptree_copy</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>etnaviv: stop oversizing buffer resources</li>
</ul>
<p>Nanley Chery (2):</p>
<ul>
<li>anv/formats: Update the three-channel BC1 mappings</li>
<li>i965/formats: Update the three-channel DXT1 mappings</li>
</ul>
<p>Pohjolainen, Topi (1):</p>
<ul>
<li>intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4</li>
</ul>
<p>Samuel Iglesias Gonsálvez (3):</p>
<ul>
<li>i965/vec4/gs: restore the uniform values which was overwritten by failed vec4_gs_visitor execution</li>
<li>i965/vec4: fix swizzle and writemask when loading an uniform with constant offset</li>
<li>i965/vec4: load dvec3/4 uniforms first in the push constant buffer</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>gallivm: Make sure module has the correct data layout when pass manager runs</li>
</ul>
</div>
</body>
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@@ -1,224 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.0 Release Notes / May 10, 2017</h1>
<p>
Mesa 17.1.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for
<a href="../release-calendar.html#calendar" target="_parent">Mesa 17.1.1</a>.
</p>
<p>
Mesa 17.1.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c388069581a72853161657ac365f2c083afabd7cffd53f80513dacfa1cfa58a8 mesa-17.1.0.tar.gz
cf234a6ed4764673886b6661553b54675776ef0898f774716173cec890ac3b17 mesa-17.1.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>OpenGL 4.2 on i965/ivb</li>
<li>GL_ARB_gpu_shader_fp64 on i965/ivybridge</li>
<li>GL_ARB_gpu_shader_int64 on i965/gen8+, nvc0, radeonsi, softpipe, llvmpipe</li>
<li>GL_ARB_shader_ballot on nvc0, radeonsi</li>
<li>GL_ARB_shader_clock on nv50, nvc0, radeonsi</li>
<li>GL_ARB_shader_group_vote on radeonsi</li>
<li>GL_ARB_shader_precision on i965/ivb</li>
<li>GL_ARB_shader_viewport_layer_array on radeonsi</li>
<li>GL_ARB_sparse_buffer on radeonsi/CIK+</li>
<li>GL_ARB_transform_feedback2 on i965/gen6</li>
<li>GL_ARB_transform_feedback_overflow_query on i965/gen6+</li>
<li>GL_ARB_vertex_attrib_64bit on i965/ivb</li>
<li>GL_NV_fill_rectangle on nvc0</li>
<li>Geometry shaders enabled on swr</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68504">Bug 68504</a> - 9.2-rc1 workaround for clover build failure on ppc/altivec: cannot convert 'bool' to '__vector(4) __bool int' in return</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84325">Bug 84325</a> - X.Org segfaults when starting DE on an Intel+Radeon laptop, caused by libpciaccess cleanup, patch attached</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93089">Bug 93089</a> - mesa fails to check for gcc atomic primitives before using them</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95460">Bug 95460</a> - Please add more drivers (freedreno, virgl) to features.txt status document</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96743">Bug 96743</a> - [BYT, HSW, SKL, BXT, KBL] GPU hangs with GfxBench 4.0 CarChase</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97102">Bug 97102</a> - [dri][swr] stack overflow / infinite loop with GALLIUM_DRIVER=swr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97338">Bug 97338</a> - Black squares in the Spec Ops: The Line chapter select screen</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97524">Bug 97524</a> - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97967">Bug 97967</a> - glsl/tests/cache-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97988">Bug 97988</a> - [radeonsi] playing back videos with VDPAU exhibits deinterlacing/anti-aliasing issues not visible with VA-API</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98263">Bug 98263</a> - [radv] The Talos Principle fails to launch with &quot;Fatal error: Cannot set display mode.&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98428">Bug 98428</a> - Undefined non-weak-symbol in dri-drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98502">Bug 98502</a> - Delay when starting firefox, thunderbird or chromium and dmesg spam</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98869">Bug 98869</a> - Electronic Super Joy graphic artefacts (regression,bisected)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98975">Bug 98975</a> - Wasteland 2 Directors Cut: Hangs. GPU fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99010">Bug 99010</a> - --disable-gallium-llvm no longer recognized</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99246">Bug 99246</a> - [d3dadapter+radeonsi &amp; bisect] EVE-Online : hang on wormhole sight</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99265">Bug 99265</a> - i965: Piglit egl_khr_gl_renderbuffer_image-clear-shared-image fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99339">Bug 99339</a> - Blender line rendering broken after removing XY clipping of lines</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99401">Bug 99401</a> - [g33] regression: piglit.spec.!opengl 1_0.gl-1_0-beginend-coverage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99450">Bug 99450</a> - [amdgpu] Payday 2 visual glitches on some models</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99451">Bug 99451</a> - polygon offset use after free</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99456">Bug 99456</a> - Firefox crashing when opening about:support with WebGL2 enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99465">Bug 99465</a> - vtn_vector_construct writing out of bounds when given multiple non-zero length sources</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99484">Bug 99484</a> - Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99532">Bug 99532</a> - Compute shader doesn't give right result under some circumstances</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99542">Bug 99542</a> - vdpau logging errors since gallium/radeon: adjust the rule for using the LINEAR_ALIGNED layout</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99631">Bug 99631</a> - segfault with OSVRTrackerView and openscenegraph git master</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99633">Bug 99633</a> - rasterizer/core/clip.h:279:49: error: const struct API_STATE has no member named linkageCount</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99660">Bug 99660</a> - Not all of the int64 conversion opcodes got implemented</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99677">Bug 99677</a> - heap-use-after-free in glsl</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99692">Bug 99692</a> - [radv] Mostly broken on Hawaii PRO/CIK ASICs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99701">Bug 99701</a> - loader.c:353:8: error: implicit declaration of function 'geteuid' is invalid in C99 [-Werror,-Wimplicit-function-declaration]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99715">Bug 99715</a> - Don't print: &quot;Note: Buggy applications may crash, if they do please report to vendor&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99789">Bug 99789</a> - Memory leak on failure to create an ir_constant in calculate_iterations in loop_controls.cpp</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99817">Bug 99817</a> - [softpipe] piglit glsl-fs-tan-1 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99842">Bug 99842</a> - GL_ARB_transform_feedback2 on i965 gen6</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99850">Bug 99850</a> - Tessellation bug on Carrizo</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99918">Bug 99918</a> - disk_cache.h:57:20: error: no member named 'st_mtim' in 'struct stat'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99953">Bug 99953</a> - device9.c:122:49: error: PIPE_CAP_USER_INDEX_BUFFERS undeclared (first use in this function)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99955">Bug 99955</a> - [r600g] GPU load always displayed at 100% with GALLIUM_HUD=GPU-load</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100026">Bug 100026</a> - piglit.spec.arb_shader_subroutine.compiler.direct-call_vert regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100049">Bug 100049</a> - &quot;ralloc: Make sure ralloc() allocations match malloc()'s alignment.&quot; causes seg fault in 32bit build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100060">Bug 100060</a> - wsi/wsi_common_wayland.c:25:41: fatal error: wayland-drm-client-protocol.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100061">Bug 100061</a> - LODQ instruction generated with invalid dst mask</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100068">Bug 100068</a> - LLVM ERROR: Cannot select: intrinsic %llvm.amdgcn.buffer.load.format</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100088">Bug 100088</a> - piglit.spec.arb_get_texture_sub_image.arb_get_texture_sub_image regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100091">Bug 100091</a> - Failure to create folder for on-disk shader cache</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100133">Bug 100133</a> - swr_context.cpp:336:44: error: invalid conversion from uint {aka unsigned int} to pipe_render_cond_flag [-fpermissive]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100154">Bug 100154</a> - test_eu_compact regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100180">Bug 100180</a> - Build failure in GNOME Continuous</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100182">Bug 100182</a> - Flickering in The Talos Principle on Sky Lake GT4.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100201">Bug 100201</a> - Windows scons build with MSVC toolchain and LLVM 4.0 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100223">Bug 100223</a> - marshal_generated.c:38:10: fatal error: 'X11/Xlib-xcb.h' file not found</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100236">Bug 100236</a> - Undefined symbols for architecture x86_64: &quot;typeinfo for llvm::RTDyldMemoryManager&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100259">Bug 100259</a> - [EGL] [GBM] undefined reference to `gbm_bo_create_with_modifiers'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100288">Bug 100288</a> - clover unable to run OpenCL kernels since 03127bb radeonsi: compile all TGSI compute shaders asynchronously</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100303">Bug 100303</a> - Adding a single, meaningless if-else to a shader source leads to different image</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100391">Bug 100391</a> - SachaWillems deferredmultisampling asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100452">Bug 100452</a> - push_constants host memory leak when resetting command buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100531">Bug 100531</a> - [regression] Broken graphics in several games</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100562">Bug 100562</a> - u_debug_stack.c:59: undefined reference to `_Ux86_64_getcontext'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100569">Bug 100569</a> - core/resource.cpp:36:33: error: non-constant-expression cannot be narrowed from type 'int' to 'int16_t' (aka 'short') in initializer list [-Wc++11-narrowing]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100574">Bug 100574</a> - anv_device.c:189: undefined reference to `anv_gem_supports_48b_addresses'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100582">Bug 100582</a> - [GEN8+] piglit.spec.arb_stencil_texturing.glblitframebuffer corrupts state.gl_texture* assertions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100600">Bug 100600</a> - anv_device.c:1337: undefined reference to `anv_gem_busy'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100620">Bug 100620</a> - [SKL] 48-bit addresses break DOOM</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100663">Bug 100663</a> - commit 61e47d92c5196 breaks RS780</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100690">Bug 100690</a> - [Regression, bisected] TotalWar: Warhammer corrupted graphics</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100892">Bug 100892</a> - Polaris 12: winsys init bad switch (missing break) initializing addrlib</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Removed the ilo gallium driver.</li>
<li>The configure option --enable-gallium-llvm is superseded by --enable-llvm.</li>
<li>The swr driver now requires LLVM &gt;= 3.9.0 and a C++14 capable compiler.</li>
<li>The radeonsi driver now requires LLVM 3.8.0.</li>
<li>The MESA_GLSL=opt and MESA_GLSL=no_opt environment vars have been removed.</li>
<li>The --with-egl-platforms configure option is deprecated. Use --with-platforms instead.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,188 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.1 Release Notes / March 25, 2017</h1>
<p>
Mesa 17.1.1 is a bug fix release which fixes bugs found since the 17.1.0 release.
</p>
<p>
Mesa 17.1.1 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
652315af87f2bb015ce99ee3b90d9d115d53cbf9e052493bd13d521a753b1930 mesa-17.1.1.tar.gz
aed503f94c0c1630a162a3e276f4ee12a86764cee4cb92338ea2dea99a04e7ef mesa-17.1.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100854">Bug 100854</a> - YUV to RGB Color Space Conversion result is not precise</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100925">Bug 100925</a> - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeonsi: add new vega10 pci ids</li>
</ul>
<p>Andres Gomez (2):</p>
<ul>
<li>bin/get-fixes-pick-list.sh: don't warn if more than one, go over them</li>
<li>bin/get-fixes-pick-list.sh: bring back the warning</li>
</ul>
<p>Bruce Cherniak (1):</p>
<ul>
<li>swr: move msaa resolve to generalized StoreTile</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>egl: Partially revert 23c86c74, fix eglMakeCurrent</li>
</ul>
<p>Chih-Wei Huang (1):</p>
<ul>
<li>Android: correct libz dependency</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>gbm/dri: Fix sign-extension in modifier query</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.0</li>
<li>radeon: automake: remove unneeded elf Cflags/Libs</li>
<li>configure: remove unneeded bits around libunwind handling</li>
<li>egl: add g_egldispatchstubs.h to the release tarball</li>
<li>automake: add SWR LLVM gen_builder.hpp workaround</li>
<li>Update version to 17.1.1</li>
</ul>
<p>Eric Anholt (2):</p>
<ul>
<li>renderonly: Initialize fields of struct winsys_handle.</li>
<li>vc4: Don't allocate new BOs to avoid synchronization when they're shared.</li>
</ul>
<p>Grazvydas Ignotas (2):</p>
<ul>
<li>anv: fix possible stack corruption</li>
<li>anv: don't leak DRM devices</li>
</ul>
<p>Hans de Goede (1):</p>
<ul>
<li>glxglvnddispatch: Add missing dispatch for GetDriverConfig</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nvc0/ir: SHLADD's middle source must be an immediate</li>
</ul>
<p>Johnson Lin (1):</p>
<ul>
<li>nir/lower_tex: Fix minor error in YUV color conversion matrix</li>
</ul>
<p>Juan A. Suarez Romero (2):</p>
<ul>
<li>bin/get-{extra,fixes}-pick-list.sh: add support for ignore list</li>
<li>bin/get-{extra,fixes}-pick-list.sh: improve output</li>
</ul>
<p>Lucas Stach (2):</p>
<ul>
<li>etnaviv: stop oversizing buffer resources</li>
<li>etnaviv: allow R/B swapped surfaces to be cleared</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>amd/addrlib: import Raven support</li>
<li>radeonsi/gfx9: add support for Raven</li>
</ul>
<p>Nanley Chery (2):</p>
<ul>
<li>anv/formats: Update the three-channel BC1 mappings</li>
<li>i965/formats: Update the three-channel DXT1 mappings</li>
</ul>
<p>Nicolai Hähnle (5):</p>
<ul>
<li>radeonsi: mark fast-cleared textures as compressed when dirtying</li>
<li>radeonsi: fix primitive ID in fragment shader when using tessellation</li>
<li>radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI</li>
<li>radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation</li>
<li>st/mesa: remove an incorrect assertion</li>
</ul>
<p>Pohjolainen, Topi (1):</p>
<ul>
<li>intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4</li>
</ul>
<p>Rob Clark (2):</p>
<ul>
<li>mesa/st: fix yuv EGLImage's</li>
<li>freedreno: fix crash when flush() but no rendering</li>
</ul>
<p>Rob Herring (1):</p>
<ul>
<li>virgl: fix virgl_bo_transfer_{put, get} box struct copy</li>
</ul>
<p>Samuel Iglesias Gonsálvez (3):</p>
<ul>
<li>i965/vec4/gs: restore the uniform values which was overwritten by failed vec4_gs_visitor execution</li>
<li>i965/vec4: fix swizzle and writemask when loading an uniform with constant offset</li>
<li>i965/vec4: load dvec3/4 uniforms first in the push constant buffer</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>gallivm: Make sure module has the correct data layout when pass manager runs</li>
</ul>
</div>
</body>
</html>

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@@ -1,187 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.2 Release Notes / June 5, 2017</h1>
<p>
Mesa 17.1.2 is a bug fix release which fixes bugs found since the 17.1.1 release.
</p>
<p>
Mesa 17.1.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
0d2020c2115db0d13a5be0075abf0da143290f69f5817a2f277861e89166a3e1 mesa-17.1.2.tar.gz
0937804f43746339b1f9540d8f9c8b4a1bb3d3eec0e4020eac283b8799798239 mesa-17.1.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98833">Bug 98833</a> - [REGRESSION, bisected] Wayland revert commit breaks non-Vsync fullscreen frame updates</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100741">Bug 100741</a> - Chromium - Memory leak</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100877">Bug 100877</a> - vulkan/tests/block_pool_no_free regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101110">Bug 101110</a> - Build failure in GNOME Continuous</li>
</ul>
<h2>Changes</h2>
<p>Bartosz Tomczyk (1):</p>
<ul>
<li>mesa: Avoid leaking surface in st_renderbuffer_delete</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Reserve space for descriptor and push constant user SGPR setting.</li>
</ul>
<p>Daniel Stone (7):</p>
<ul>
<li>vulkan: Fix Wayland uninitialised registry</li>
<li>vulkan/wsi/wayland: Remove roundtrip when creating image</li>
<li>vulkan/wsi/wayland: Use per-display event queue</li>
<li>vulkan/wsi/wayland: Use proxy wrappers for swapchain</li>
<li>egl/wayland: Don't open-code roundtrip</li>
<li>egl/wayland: Use per-surface event queues</li>
<li>egl/wayland: Ensure we get a back buffer</li>
</ul>
<p>Emil Velikov (24):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.1</li>
<li>configure: move platform handling further up</li>
<li>configure: rename remaining HAVE_EGL_PLATFORM_* guards</li>
<li>configure: update remaining --with-egl-platforms references</li>
<li>configure: loosen --with-platforms heuristics</li>
<li>configure: enable the surfaceless platform by default</li>
<li>configure: set HAVE_foo_PLATFORM as applicable</li>
<li>configure: error out when building GLX w/o the X11 platform</li>
<li>configure: check once for DRI3 dependencies</li>
<li>loader: build libloader_dri3_helper.la only with HAVE_PLATFORM_X11</li>
<li>configure: error out when building X11 Vulkan without DRI3</li>
<li>auxiliary/vl: use vl_*_screen_create stubs when building w/o platform</li>
<li>st/va: fix misplaced closing bracket</li>
<li>st/omx: remove unneeded X11 include</li>
<li>st/omx: fix building against X11-less setups</li>
<li>gallium/targets: link against XCB only as needed</li>
<li>configure: error out if building VA w/o supported platform</li>
<li>configure: error out if building OMX w/o supported platform</li>
<li>configure: error out if building VDPAU w/o supported platform</li>
<li>configure: error out if building XVMC w/o supported platform</li>
<li>travis: remove workarounds for the Vulkan target</li>
<li>anv: automake: list shared libraries after the static ones</li>
<li>radv: automake: list shared libraries after the static ones</li>
<li>egl/wayland: select the format based on the interface used</li>
</ul>
<p>Ian Romanick (3):</p>
<ul>
<li>r100: Don't assume that the base mipmap of a texture exists</li>
<li>r100,r200: Don't assume glVisual is non-NULL during context creation</li>
<li>r100: Use _mesa_get_format_base_format in radeon_update_wrapper</li>
</ul>
<p>Jason Ekstrand (17):</p>
<ul>
<li>anv: Handle color layout transitions from the UNINITIALIZED layout</li>
<li>anv: Handle transitioning depth from UNDEFINED to other layouts</li>
<li>anv/image: Get rid of the memset(aux, 0, sizeof(aux)) hack</li>
<li>anv: Predicate 48bit support on gen &gt;= 8</li>
<li>anv: Set up memory types and heaps during physical device init</li>
<li>anv: Set image memory types based on the type count</li>
<li>i965/blorp: Do and end-of-pipe sync on both sides of fast-clear ops</li>
<li>i965: Round copy size to the nearest block in intel_miptree_copy</li>
<li>anv: Set EXEC_OBJECT_ASYNC when available</li>
<li>anv: Determine the type of mapping based on type metadata</li>
<li>anv: Add valid_bufer_usage to the memory type metadata</li>
<li>anv: Stop setting BO flags in bo_init_new</li>
<li>anv: Make supports_48bit_addresses a heap property</li>
<li>anv: Refactor memory type setup</li>
<li>anv: Advertise both 32-bit and 48-bit heaps when we have enough memory</li>
<li>i965: Rework Sandy Bridge HiZ and stencil layouts</li>
<li>anv: Require vertex buffers to come from a 32-bit heap</li>
</ul>
<p>Juan A. Suarez Romero (13):</p>
<ul>
<li>Revert "android: fix segfault within swap_buffers"</li>
<li>cherry-ignore: radeonsi: load patch_id for TES-as-ES when exporting for PS</li>
<li>cherry-ignore: anv: Determine the type of mapping based on type metadata</li>
<li>cherry-ignore: anv: Stop setting BO flags in bo_init_new</li>
<li>cherry-ignore: anv: Make supports_48bit_addresses a heap property</li>
<li>cherry-ignore: anv: Advertise both 32-bit and 48-bit heaps when we have enough memory</li>
<li>cherry-ignore: anv: Require vertex buffers to come from a 32-bit heap</li>
<li>cherry-ignore: radv: fix regression in descriptor set freeing</li>
<li>cherry-ignore: anv: Add valid_bufer_usage to the memory type metadata</li>
<li>cherry-ignore: anv: Refactor memory type setup</li>
<li>Revert "cherry-ignore: anv: [...]"</li>
<li>Revert "cherry-ignore: anv: Require vertex buffers to come from a 32-bit heap"</li>
<li>Update version to 17.1.2</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi/gfx9: compile shaders with +xnack</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>st/mesa: remove redundant stfb-&gt;iface checks</li>
</ul>
<p>Nicolas Boichat (1):</p>
<ul>
<li>configure.ac: Also match -androideabi tuple</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno: fix fence creation fail if no rendering</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>egl/android: fix segfault within swap_buffers</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>st/mesa: don't mark the program as in cache_fallback when there is cache miss</li>
</ul>
</div>
</body>
</html>

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@@ -1,156 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.3 Release Notes / June 19, 2017</h1>
<p>
Mesa 17.1.3 is a bug fix release which fixes bugs found since the 17.1.2 release.
</p>
<p>
Mesa 17.1.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
81ae9127286ff8d631e466d258608d6dea9854fe7bee2e8521da44c7544f01e5 mesa-17.1.3.tar.gz
5f1ee9a8aea2880f887884df2dea0c16dd1b13eb42fd2e52265db0dc1b380e8c mesa-17.1.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100988">Bug 100988</a> - glXGetCurrentDisplay() no longer works for FakeGLX contexts?</li>
</ul>
<h2>Changes</h2>
<p>Bas Nieuwenhuizen (3):</p>
<ul>
<li>radv: Set both compute and graphics SGPRS on descriptor set flush.</li>
<li>radv: Dirty all descriptors sets when changing the pipeline.</li>
<li>radv: Remove SI num RB override for occlusion queries.</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>xlib: fix glXGetCurrentDisplay() failure</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>i965/dri: Fix bad GL error in intel_create_winsys_renderbuffer()</li>
</ul>
<p>Chuck Atkins (1):</p>
<ul>
<li>configure.ac: Reduce zlib requirement from 1.2.8 to 1.2.3.</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>radv: expose integrated device type for APUs.</li>
<li>radv: set fmask state to all 0s when no fmask. (v2)</li>
<li>glsl/lower_distance: only set max_array_access for 1D clip dist arrays</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>Update version to 17.1.3</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>radv: fix trace dumping for !use_ib_bos</li>
</ul>
<p>Jason Ekstrand (4):</p>
<ul>
<li>i965/blorp: Take a layer range in intel_hiz_exec</li>
<li>i965: Move the pre-depth-clear flush/stalls to intel_hiz_exec</li>
<li>i965: Perform HiZ flush/stall prior to HiZ resolves</li>
<li>i965: Mark depth surfaces as needing a HiZ resolve after blitting</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>automake: Link all libGL.so variants with -Bsymbolic.</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.2</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>etnaviv: always do cpu_fini in transfer_unmap</li>
</ul>
<p>Lyude (1):</p>
<ul>
<li>nvc0: disable BGRA8 images on Fermi</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>st/mesa: don't load cached TGSI shaders on demand</li>
<li>radeonsi: fix a GPU hang with tessellation on 2-CU configs</li>
<li>radeonsi: disable the patch ID workaround on SI when the patch ID isn't used (v2)</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radv: fewer than 8 RBs are possible</li>
</ul>
<p>Nicolas Dechesne (1):</p>
<ul>
<li>util/rand_xor: add missing include statements</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>egl: fix _eglQuerySurface in EGL_BUFFER_AGE_EXT case</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>dri3/GLX: Fix drawable invalidation v2</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>swr: relax c++ requirement from c++14 to c++11</li>
</ul>
</div>
</body>
</html>

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@@ -1,220 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.4 Release Notes / June 30, 2017</h1>
<p>
Mesa 17.1.4 is a bug fix release which fixes bugs found since the 17.1.3 release.
</p>
<p>
Mesa 17.1.4 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
f82fbbdf2dcec0e7e5aa3a8fe4bacd50bf4b7293cc6e1a56658ae6504d732362 mesa-17.1.4.tar.gz
06f3b0e6a28f0d20b7f3391cf67fe89ae98ecd0a686cd545da76557b6cec9cad mesa-17.1.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77240">Bug 77240</a> - khrplatform.h not installed if EGL is disabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95530">Bug 95530</a> - Stellaris - colored overlay of sectors doesn't render on i965</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96958">Bug 96958</a> - [SKL] Improper rendering in Europa Universalis IV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99467">Bug 99467</a> - [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101071">Bug 101071</a> - compiling glsl fails with undefined reference to `pthread_create'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101252">Bug 101252</a> - eglGetDisplay() is not thread safe</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101294">Bug 101294</a> - radeonsi minecraft forge splash freeze since 17.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101451">Bug 101451</a> - [G33] ES2-CTS.functional.clipping.polygon regression</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeonsi: add new polaris12 pci id</li>
</ul>
<p>Andres Gomez (3):</p>
<ul>
<li>cherry-ignore: 17.1.4 rejected commits</li>
<li>cherry-ignore: bin/get-fixes-pick-list.sh: better identify multiple "fixes:" tags</li>
<li>Update version to 17.1.4</li>
</ul>
<p>Anuj Phogat (2):</p>
<ul>
<li>i965: Add and initialize l3_banks field for gen7+</li>
<li>i965: Fix broxton 2x6 l3 config</li>
</ul>
<p>Ben Crocker (1):</p>
<ul>
<li>egl_dri2: swrastGetDrawableInfo: set *x, common.py [v2]</li>
</ul>
<p>Brian Paul (2):</p>
<ul>
<li>svga: check return value from svga_set_shader( SVGA3D_SHADERTYPE_GS, NULL)</li>
<li>gallium/vbuf: avoid segfault when we get invalid glDrawRangeElements()</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>egl/android: Change order of EGLConfig generation (v2)</li>
</ul>
<p>Chandu Babu N (1):</p>
<ul>
<li>change va max_entrypoints</li>
</ul>
<p>Charmaine Lee (1):</p>
<ul>
<li>svga: use the winsys interface to invalidate surface</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.3</li>
<li>configure.ac: add -pthread to PTHREAD_LIBS</li>
<li>radeonsi: include ac_binary.h for struct ac_shader_binary</li>
</ul>
<p>Eric Engestrom (3):</p>
<ul>
<li>egl: properly count configs</li>
<li>egl/display: only detect the platform once</li>
<li>egl/display: make platform detection thread-safe</li>
</ul>
<p>Eric Le Bihan (1):</p>
<ul>
<li>Fix khrplatform.h not installed if EGL is disabled.</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>i965: update MaxTextureRectSize to match PRMs and comply with OpenGL 4.1+</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv50/ir: fetch indirect sources BEFORE the op that uses them</li>
<li>nv50/ir: fix combineLd/St to update existing records as necessary</li>
</ul>
<p>Jason Ekstrand (10):</p>
<ul>
<li>i965: Flush around state base address</li>
<li>i965: Take a uint64_t immediate in emit_pipe_control_write</li>
<li>i965: Unify the two emit_pipe_control functions</li>
<li>i965: Do an end-of-pipe sync prior to STATE_BASE_ADDRESS</li>
<li>i965/blorp: Do an end-of-pipe sync around CCS ops</li>
<li>i965: Do an end-of-pipe sync after flushes</li>
<li>i965: Disable the interleaved vertex optimization when instancing</li>
<li>i965: Set step_rate = 0 for interleaved vertex buffers</li>
<li>spirv: Work around the Doom shader bug</li>
<li>i965: Clamp clear colors to the representable range</li>
</ul>
<p>Jonas Kulla (1):</p>
<ul>
<li>anv: Fix L3 cache programming on Bay Trail</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Ignore anisotropic filtering in nearest mode.</li>
</ul>
<p>Lucas Stach (7):</p>
<ul>
<li>etnaviv: don't try RS blit if blit region is unaligned</li>
<li>etnaviv: use padded width/height for resource copies</li>
<li>etnaviv: remove bogus assert</li>
<li>etnaviv: replace translate_clear_color with util_pack_color</li>
<li>etnaviv: mask correct channel for RB swapped rendertargets</li>
<li>etnaviv: advertise correct max LOD bias</li>
<li>etnaviv: only flush resource to self if no scanout buffer exists</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>winsys/amdgpu: fix a deadlock when waiting for submission_in_progress</li>
<li>mesa: flush vertices before changing viewports</li>
<li>mesa: flush vertices before updating ctx-&gt;_Shader</li>
<li>st/mesa: fix pipe_rasterizer_state::scissor with multiple viewports</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>gallium/util: Break recursion in pipe_resource_reference</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>gallium/radeon/gfx9: fix PBO texture uploads to compressed textures</li>
<li>amd/common: fix off-by-one in sid_tables.py</li>
</ul>
<p>Pierre Moreau (1):</p>
<ul>
<li>nv50/ir: Properly fold constants in SPLIT operation</li>
</ul>
<p>Rob Herring (1):</p>
<ul>
<li>Android: major/minor/makedev live in &lt;sys/sysmacros.h&gt;</li>
</ul>
<p>Topi Pohjolainen (2):</p>
<ul>
<li>i965: Add an end-of-pipe sync helper</li>
<li>i965/gen4: Set depth offset when there is stencil attachment only</li>
</ul>
<p>Ville Syrjälä (2):</p>
<ul>
<li>i915: Fix gl_Fragcoord interpolation</li>
<li>i915: Fix wpos_tex vs. -1 comparison</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.5 Release Notes / July 14, 2017</h1>
<p>
Mesa 17.1.5 is a bug fix release which fixes bugs found since the 17.1.4 release.
</p>
<p>
Mesa 17.1.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
7e3eeee8f9c28052796eb18133c2be12c38ba34864cc496382a2fa20c29b0317 mesa-17.1.5.tar.gz
378516b171712687aace4c7ea8b37c85895231d7a6d61e1e27362cf6034fded9 mesa-17.1.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100242">Bug 100242</a> - radeon buffer allocation failure during startup of Factorio</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101657">Bug 101657</a> - strtod.c:32:10: fatal error: xlocale.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101666">Bug 101666</a> - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0, but was added in OpenGL ES 3.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101703">Bug 101703</a> - No stencil buffer allocated when requested by GLUT</li>
</ul>
<h2>Changes</h2>
<p>Aaron Watry (1):</p>
<ul>
<li>radeon/winsys: Limit max allocation size to 70% of VRAM</li>
</ul>
<p>Aleksander Morgado (2):</p>
<ul>
<li>etnaviv: fix refcnt initialization in etna_screen</li>
<li>etnaviv: don't dereference etna_resource pointer if allocation fails</li>
</ul>
<p>Alex Smith (2):</p>
<ul>
<li>ac/nir: Use correct LLVM intrinsics for atomic ops on imageBuffers</li>
<li>ac/nir: Fix ordering of parameters for image atomic cmpswap intrinsics</li>
</ul>
<p>Andres Gomez (3):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.4</li>
<li>cherry-ignore: i965: Fix anisotropic filtering for mag filter</li>
<li>Update version to 17.1.5</li>
</ul>
<p>Anuj Phogat (2):</p>
<ul>
<li>intel/isl: Use uint64_t to store total surface size</li>
<li>intel/isl: Add the maximum surface size limit</li>
</ul>
<p>Brian Paul (3):</p>
<ul>
<li>draw: check for line_width != 1.0f in validate_pipeline()</li>
<li>svga: clamp device line width to at least 1 to fix HWv8 line stippling</li>
<li>svga: fix PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE value</li>
</ul>
<p>Bruce Cherniak (1):</p>
<ul>
<li>swr: Limit memory held by defer deleted resources.</li>
</ul>
<p>Chandu Babu N (1):</p>
<ul>
<li>st/va: Fix leak in VAAPI subpictures</li>
</ul>
<p>Charmaine Lee (1):</p>
<ul>
<li>svga: fixed surface size to include array size</li>
</ul>
<p>Connor Abbott (2):</p>
<ul>
<li>spirv: fix OpBitcast when the src and dst bitsize are different (v3)</li>
<li>ac/nir: implement 64-bit packing and unpacking</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versions</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>glsl: check if any of the named builtins are available first</li>
</ul>
<p>James Legg (2):</p>
<ul>
<li>ac/nir: Make intrinsic_name buffer long enough</li>
<li>spirv: Fix reaching unreachable for compare exchange on images</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>nir/spirv: Use the type from the deref for atomics</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Use true AA line distance on G45/Ironlake.</li>
<li>i965: Always set AALINEDISTANCE_TRUE on Sandybridge.</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>etnaviv: fix shader miscompilation with more than 16 labels</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>gallium/radeon: fix a possible crash for buffer exports</li>
</ul>
<p>Neha Bhende (1):</p>
<ul>
<li>svga: loop over box.depth for ReadBack_image on each slice</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>winsys/radeon: only call pb_slabs_reclaim when slabs are actually used</li>
</ul>
<p>Olivier Lauffenburger (1):</p>
<ul>
<li>st/wgl: improve selection of pixel format</li>
</ul>
<p>Philipp Zabel (1):</p>
<ul>
<li>st/mesa: release EGLImage on EGLImageTarget* error</li>
</ul>
<p>Plamena Manolova (1):</p>
<ul>
<li>mesa/main: Move NULL pointer check.</li>
</ul>
<p>Tim Rowley (2):</p>
<ul>
<li>swr/rast: _mm*_undefined_* implementations for gcc&lt;4.9</li>
<li>swr/rast: Correctly allocate SWR_STATS memory as cacheline aligned</li>
</ul>
<p>Tomasz Figa (1):</p>
<ul>
<li>intel: common: Fix link failure with standalone Android build</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>scons: Check for xlocale.h before defining HAVE_XLOCALE_H.</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.2.0 Release Notes / September 4, 2017</h1>
<p>
Mesa 17.2.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 17.2.1.
</p>
<p>
Mesa 17.2.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
9484ad96b4bb6cda5bbf1aef52dfa35183dc21aa6258a2991c245996c2fdaf85 mesa-17.2.0.tar.gz
3123448f770eae58bc73e15480e78909defb892f10ab777e9116c9b218094943 mesa-17.2.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_bindless_texture on radeonsi</li>
<li>GL_ARB_post_depth_coverage on nvc0 (GM200+)</li>
<li>GL_ARB_shader_ballot on i965/gen8+</li>
<li>GL_ARB_shader_group_vote on i965 (with a no-op vec4 implementation)</li>
<li>GL_ARB_shader_viewport_layer_array on nvc0 (GM200+)</li>
<li>GL_AMD_vertex_shader_layer on nvc0 (GM200+)</li>
<li>GL_AMD_vertex_shader_viewport_index on nvc0 (GM200+)</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68365">Bug 68365</a> - [SNB Bisected]Piglit spec_ARB_framebuffer_object_fbo-blit-stretch fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77240">Bug 77240</a> - khrplatform.h not installed if EGL is disabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95530">Bug 95530</a> - Stellaris - colored overlay of sectors doesn't render on i965</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96449">Bug 96449</a> - Dying Light reports OpenGL version 3.0 with mesa-git</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96958">Bug 96958</a> - [SKL] Improper rendering in Europa Universalis IV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97524">Bug 97524</a> - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97957">Bug 97957</a> - Awful screen tearing in a separate X server with DRI3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98238">Bug 98238</a> - Witcher 2: objects are black when changing lod on Radeon Pitcairn</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98428">Bug 98428</a> - Undefined non-weak-symbol in dri-drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98833">Bug 98833</a> - [REGRESSION, bisected] Wayland revert commit breaks non-Vsync fullscreen frame updates</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99467">Bug 99467</a> - [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100070">Bug 100070</a> - Rocket League: grass gets rendered incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100242">Bug 100242</a> - radeon buffer allocation failure during startup of Factorio</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100620">Bug 100620</a> - [SKL] 48-bit addresses break DOOM</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100690">Bug 100690</a> - [Regression, bisected] TotalWar: Warhammer corrupted graphics</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100741">Bug 100741</a> - Chromium - Memory leak</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100785">Bug 100785</a> - [regression, bisected] arb_gpu_shader5 piglit fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100854">Bug 100854</a> - YUV to RGB Color Space Conversion result is not precise</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100871">Bug 100871</a> - gles cts hangs mesa indefinitely</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100877">Bug 100877</a> - vulkan/tests/block_pool_no_free regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100892">Bug 100892</a> - Polaris 12: winsys init bad switch (missing break) initializing addrlib</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100925">Bug 100925</a> - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100937">Bug 100937</a> - Mesa fails to build with GCC 4.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100945">Bug 100945</a> - Build failure in GNOME Continuous</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100988">Bug 100988</a> - glXGetCurrentDisplay() no longer works for FakeGLX contexts?</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101071">Bug 101071</a> - compiling glsl fails with undefined reference to `pthread_create'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101088">Bug 101088</a> - `gallium: remove pipe_index_buffer and set_index_buffer` causes glitches and crash in gallium nine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101110">Bug 101110</a> - Build failure in GNOME Continuous</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101189">Bug 101189</a> - Latest git fails to compile with radeon</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101252">Bug 101252</a> - eglGetDisplay() is not thread safe</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101254">Bug 101254</a> - VDPAU videos don't start playing with r600 gallium driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101283">Bug 101283</a> - skylake: page fault accessing address 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101284">Bug 101284</a> - [G45] ES2-CTS.functional.texture.specification.basic_copytexsubimage2d.cube_rgba</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101294">Bug 101294</a> - radeonsi minecraft forge splash freeze since 17.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101306">Bug 101306</a> - [BXT] gles asserts in cts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101326">Bug 101326</a> - gallium/wgl: Allow context creation without prior SetPixelFormat()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101334">Bug 101334</a> - AMD SI cards: Some vulkan apps freeze the system</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101336">Bug 101336</a> - glcpp-test.sh regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101340">Bug 101340</a> - i915_surface.c:108:4: error: too few arguments to function util_blitter_default_src_texture</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101360">Bug 101360</a> - Assertion failure comparing result of ballotARB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101401">Bug 101401</a> - [REGRESSION][BISECTED] GDM fails to start after 8ec4975cd83365c791a1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101418">Bug 101418</a> - Build failure in GNOME Continuous</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101451">Bug 101451</a> - [G33] ES2-CTS.functional.clipping.polygon regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101464">Bug 101464</a> - PrimitiveRestartNV inside a render list causes a crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101471">Bug 101471</a> - Mesa fails to build: unknown typename bool</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101535">Bug 101535</a> - [bisected] [Skylake] Kwin won't start and glxgears coredumps</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101538">Bug 101538</a> - From &quot;Use isl for hiz layouts&quot; commit onwards, everything crashes with Mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101539">Bug 101539</a> - [Regresion] [IVB] Segment fault in recent commit in intel_miptree_level_has_hiz under Ivy bridge</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101558">Bug 101558</a> - [regression][bisected] MPV playing video via opengl &quot;randomly&quot; results in only part of the window / screen being rendered with Mesa GIT.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101596">Bug 101596</a> - Blender renders black UI elements</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101607">Bug 101607</a> - Regression in anisotropic filtering from &quot;i965: Convert fs sampler state to use genxml&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101657">Bug 101657</a> - strtod.c:32:10: fatal error: xlocale.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101666">Bug 101666</a> - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0, but was added in OpenGL ES 3.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101683">Bug 101683</a> - Some games hang while loading when compositing is shut off or absent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101703">Bug 101703</a> - No stencil buffer allocated when requested by GLUT</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101704">Bug 101704</a> - [regression][bisected] glReadPixels() from pbuffer failing in Android CTS camera tests</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101766">Bug 101766</a> - Assertion `!&quot;invalid type&quot;' failed when constant expression involves literal of different type</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101774">Bug 101774</a> - gen_clflush.h:37:7: error: implicit declaration of function __builtin_ia32_clflush</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101775">Bug 101775</a> - Xorg segfault since 147d7fb &quot;st/mesa: add a winsys buffers list in st_context&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101829">Bug 101829</a> - read-after-free in st_framebuffer_validate</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101831">Bug 101831</a> - Build failure in GNOME Continuous</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101851">Bug 101851</a> - [regression] libEGL_common.a undefined reference to '__gxx_personality_v0'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101867">Bug 101867</a> - Launch options window renders black in Feral Games in current Mesa trunk</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101876">Bug 101876</a> - SIGSEGV when launching Steam</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101910">Bug 101910</a> - [BYT] ES31-CTS.functional.copy_image.non_compressed.viewclass_96_bits.rgb32f_rgb32f</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101925">Bug 101925</a> - playstore/webview crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101961">Bug 101961</a> - Serious Sam Fusion hangs system completely</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101982">Bug 101982</a> - Weston crashes when running an OpenGL program on i965</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101983">Bug 101983</a> - [G33] ES2-CTS.functional.shaders.struct.uniform.sampler_nested* regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102024">Bug 102024</a> - FORMAT_FEATURE_SAMPLED_IMAGE_BIT not supported for D16_UNORM and D32_SFLOAT</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102148">Bug 102148</a> - Crash when running qopenglwidget example on mesa llvmpipe win32</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102241">Bug 102241</a> - gallium/wgl: SwapBuffers freezing regularly with swap interval enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102308">Bug 102308</a> - segfault in glCompressedTextureSubImage3D</li>
</ul>
<h2>Changes</h2>
<ul>
<li>GL_APPLE_vertex_array_object support removed.</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.2.1 Release Notes / September 17, 2017</h1>
<p>
Mesa 17.2.1 is a bug fix release which fixes bugs found since the 17.2.0 release.
</p>
<p>
Mesa 17.2.1 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c902d8dc2540195bc570d88af1a8fd8a1774373660a27bb1d539551f46824bc1 mesa-17.2.1.tar.gz
77385d17827cff24a3bae134342234f2efe7f7f990e778109682571dbbc9ba1e mesa-17.2.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100613">Bug 100613</a> - Regression in Mesa 17 on s390x (zSystems)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101709">Bug 101709</a> - [llvmpipe] piglit gl-1.0-scissor-offscreen regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102454">Bug 102454</a> - glibc 2.26 doesn't provide anymore xlocale.h</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102467">Bug 102467</a> - src/mesa/state_tracker/st_cb_readpixels.c:178]: (warning) Redundant assignment</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102502">Bug 102502</a> - [bisected] Kodi crashes since commit 707d2e8b - gallium: fold u_trim_pipe_prim call from st/mesa to drivers</li>
</ul>
<h2>Changes</h2>
<p>Bas Nieuwenhuizen (4):</p>
<ul>
<li>radv: Actually set the cmd_buffer usage_flags.</li>
<li>radv: Fix vkCopyImage with both depth and stencil aspects.</li>
<li>radv: Disable multilayer &amp; multilevel DCC.</li>
<li>radv: Don't allocate CMASK for linear images.</li>
</ul>
<p>Ben Crocker (1):</p>
<ul>
<li>llvmpipe: lp_build_gather_elem_vec BE fix for 3x16 load</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>llvmpipe: initialize llvmpipe-&gt;dirty with LP_NEW_SCISSOR</li>
</ul>
<p>Charmaine Lee (1):</p>
<ul>
<li>vbo: fix offset in minmax cache key</li>
</ul>
<p>Dave Airlie (12):</p>
<ul>
<li>radv: disable 1d/2d linear optimisation on gfx9.</li>
<li>radv/gfx9: set descriptor up for base_mip to level range.</li>
<li>Revert "radv: disable support for VEGA for now."</li>
<li>radv/winsys: use amdgpu_bo_va_op_raw.</li>
<li>radv/gfx9: allocate events from uncached VA space</li>
<li>radv: use simpler indirect packet 3 if possible.</li>
<li>radv: don't use iview for meta image width/height.</li>
<li>radv: handle GFX9 1D textures</li>
<li>radv/gfx9: set mip0-depth correctly for 2d arrays/3d images</li>
<li>radv/ac: bump params array for image atomic comp swap</li>
<li>radv/gfx9: fix image resource handling.</li>
<li>radv/winsys: fix flags vs va_flags thinko.</li>
</ul>
<p>Emil Velikov (7):</p>
<ul>
<li>docs: add sha256 checksums for 17.2.0</li>
<li>cherry-ignore: add getCapability patches</li>
<li>cherry-ignore: ignore gfx9 tile swizzle fix</li>
<li>cherry-ignore: add execution_type() fix to the list</li>
<li>cherry-ignore: add EGL+gbm swast patches</li>
<li>egl/x11/dri3: adding missing __DRI_BACKGROUND_CALLABLE extension</li>
<li>Update version to 17.2.1</li>
</ul>
<p>Eric Engestrom (3):</p>
<ul>
<li>util: improve compiler guard</li>
<li>mesa/st: remove unwanted backup file</li>
<li>docs/egl: remove reference to EGL_DRIVERS_PATH</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>radv: don't assert on empty hash table</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>anv/formats: Nicely handle unknown VkFormat enums</li>
<li>spirv: Add support for the HelperInvocation builtin</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nvc0: write 0 to pipeline_statistics.cs_invocations</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Fix crash in fallback GTT mapping.</li>
<li>i965: Set "Subslice Hashing Mode" to 16x16 on Apollolake.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>st/mesa: skip draw calls with pipe_draw_info::count == 0</li>
</ul>
<p>Michael Olbrich (1):</p>
<ul>
<li>egl/dri2: only destroy created objects</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radeonsi: apply a mask to gl_SampleMaskIn in the PS prolog</li>
</ul>
<p>Nicolai Hähnle (4):</p>
<ul>
<li>radeonsi/gfx9: always flush DB metadata on framebuffer changes</li>
<li>st/glsl_to_tgsi: only the first (inner-most) array reference can be a 2D index</li>
<li>ac/surface: match Z and stencil tile config</li>
<li>glsl: fix glsl_struct_field size calculations for shader cache</li>
</ul>
<p>Ray Strode (1):</p>
<ul>
<li>gallivm: correct channel shift logic on big endian</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno: skip batch-cache for compute shaders</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>st/mesa: fix view template initialization in try_pbo_readpixels</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radeonsi: update dirty_level_mask before dispatching</li>
</ul>
<p>Timothy Arceri (9):</p>
<ul>
<li>glsl: allow NULL to be passed to encode_type_to_blob()</li>
<li>glsl: stop adding pointers from gl_shader_variable to the cache</li>
<li>glsl: stop adding pointers from glsl_struct_field to the cache</li>
<li>glsl: add has_uniform_storage() helper to shader cache</li>
<li>glsl: don't write uniform storage offset if there isn't one</li>
<li>glsl: always write a name/label string to the cache</li>
<li>compiler: move pointers to the start of shader_info</li>
<li>glsl: stop adding pointers from shader_info to the cache</li>
<li>glsl: stop adding pointers from bindless structs to the cache</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.2.2 Release Notes / October 2, 2017</h1>
<p>
Mesa 17.2.2 is a bug fix release which fixes bugs found since the 17.2.1 release.
</p>
<p>
Mesa 17.2.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
8242256f3243ed3f35184ed7bf0a9070439ccdf477a3bd9cfd2437c0b2f9bc7f mesa-17.2.2.tar.gz
cf522244d6a5a1ecde3fc00e7c96935253fe22f808f064cab98be6f3faa65782 mesa-17.2.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102573">Bug 102573</a> - fails to build on armel</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102844">Bug 102844</a> - memory leak with glDeleteProgram for shader program type GL_COMPUTE_SHADER</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102847">Bug 102847</a> - swr fail to build with llvm-5.0.0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102904">Bug 102904</a> - piglit and gl45 cts linker tests regressed</li>
</ul>
<h2>Changes</h2>
<p>Alexandru-Liviu Prodea (1):</p>
<ul>
<li>Scons: Add LLVM 5.0 support</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Check for GFX9 for 1D arrays in image_size intrinsic.</li>
</ul>
<p>Boris Brezillon (1):</p>
<ul>
<li>broadcom/vc4: Fix infinite retry in vc4_bo_alloc()</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>radv/nir: call opt_remove_phis after trivial continues.</li>
<li>ac/surface: handle S8 on gfx9</li>
<li>st/glsl-&gt;tgsi: fix u64 to bool comparisons.</li>
</ul>
<p>David Airlie (1):</p>
<ul>
<li>radv: add gfx9 scissor workaround</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 17.2.1</li>
<li>automake: enable libunwind in `make distcheck'</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>broadcom/vc4: Fix use-after-free for flushing when writing to a texture.</li>
<li>broadcom/vc4: Fix use-after-free trying to mix a quad and tile clear.</li>
<li>broadcom/vc4: Fix use-after-free when deleting a program.</li>
<li>broadcom/vc4: Keep pipe_sampler_view-&gt;texture matching the original texture.</li>
</ul>
<p>Gert Wollny (2):</p>
<ul>
<li>travis: force llvm-3.3 for "make Gallium ST Other"</li>
<li>travis: Add libunwind-dev to gallium/make builds</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>configure: check if -latomic is needed for __atomic_*</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>nv20: Fix GL_CLAMP</li>
</ul>
<p>Jason Ekstrand (6):</p>
<ul>
<li>i965/blorp: Set r8stencil_needs_update when writing stencil</li>
<li>vulkan/wsi/wayland: Stop printing out the DRM device</li>
<li>vulkan/wsi/wayland: Refactor wsi_wl_display code</li>
<li>vulkan/wsi/wayland: Stop caching Wayland displays</li>
<li>vulkan/wsi/wayland: Copy wl_proxy objects from oldSwapchain if available</li>
<li>vulkan/wsi/wayland: Return better error messages</li>
</ul>
<p>Juan A. Suarez Romero (4):</p>
<ul>
<li>cherry-ignore: add "radeonsi/gfx9: proper workaround for LS/HS VGPR initialization bug"</li>
<li>cherry-ignore: add "radv: Check for GFX9 for 1D arrays in image_size intrinsic."</li>
<li>cherry-ignore: add "radv: copy the number of viewports/scissors at pipeline bind time"</li>
<li>Update version to 17.2.2</li>
</ul>
<p>Józef Kucia (1):</p>
<ul>
<li>anv: Fix descriptors copying</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965/vec4: Actually handle atomic op intrinsics.</li>
<li>i965/vec4: Fix swizzles on atomic sources.</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>st/va/postproc: use video original size for postprocessing</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>etnaviv: fix 16bpp clears</li>
</ul>
<p>Matt Turner (2):</p>
<ul>
<li>util: Link libmesautil into u_atomic_test</li>
<li>util/u_atomic: Add implementation of __sync_val_compare_and_swap_8</li>
</ul>
<p>Nicolai Hähnle (9):</p>
<ul>
<li>radeonsi: workaround for gather4 on integer cube maps</li>
<li>amd/common: round cube array slice in ac_prepare_cube_coords</li>
<li>amd/common: add workaround for cube map array layer clamping</li>
<li>glsl/linker: fix output variable overlap check</li>
<li>radeonsi: fix array textures layer coordinate</li>
<li>radeonsi: set MIP_POINT_PRECLAMP to 0</li>
<li>amd/addrlib: fix missing va_end() after va_copy()</li>
<li>amd/common: move ac_build_phi from radeonsi</li>
<li>radeonsi: fix a regression in integer cube map handling</li>
</ul>
<p>Samuel Iglesias Gonsálvez (1):</p>
<ul>
<li>anv: fix viewport transformation for z component</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: fix saved compute state when doing statistics/occlusion queries</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>mesa: free current ComputeProgram state in _mesa_free_context_data</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>swr/rast: remove llvm fence/atomics from generated files</li>
</ul>
<p>Tomasz Figa (1):</p>
<ul>
<li>egl/dri2: Implement swapInterval fallback in a conformant way</li>
</ul>
</div>
</body>
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@@ -1,181 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.2.3 Release Notes / October 19, 2017</h1>
<p>
Mesa 17.2.3 is a bug fix release which fixes bugs found since the 17.2.2 release.
</p>
<p>
Mesa 17.2.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
fb305eecfeec1fd771fdc96fff973c51871f7bd35fd2bd56cacc27b4b8823220 mesa-17.2.3.tar.gz
a0b0ec8f7b24dd044d7ab30a8c7e6d3767521e245f88d4ed5dd93315dc56f837 mesa-17.2.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101832">Bug 101832</a> - [PATCH][regression][bisect] Xorg fails to start after f50aa21456d82c8cb6fbaa565835f1acc1720a5d</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102852">Bug 102852</a> - Scons: Support the new Scons 3.0.0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102940">Bug 102940</a> - Regression: Vulkan KMS rendering crashes since 17.2</li>
</ul>
<h2>Changes</h2>
<p>Alex Smith (1):</p>
<ul>
<li>radv: Add R16G16B16A16_SNORM fast clear support</li>
</ul>
<p>Bas Nieuwenhuizen (2):</p>
<ul>
<li>nir/spirv: Allow loop breaks in a switch body.</li>
<li>radv: Only set the MTYPE flags on GFX9+.</li>
</ul>
<p>Ben Crocker (4):</p>
<ul>
<li>gallivm: fix typo in debug_printf message</li>
<li>gallivm: allow additional llc options</li>
<li>gallivm/ppc64le: adjust VSX code generation control.</li>
<li>gallivm/ppc64le: allow environmental control of Altivec code generation</li>
</ul>
<p>Daniel Stone (2):</p>
<ul>
<li>egl/wayland: Check queryImage return for wl_buffer</li>
<li>egl/wayland: Don't use dmabuf with no modifiers</li>
</ul>
<p>Dave Airlie (2):</p>
<ul>
<li>radv: emit fmuladd instead of fma to llvm.</li>
<li>radv: lower ffma in nir.</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>cherry-ignore: add "anv: Remove unreachable cases from isl_format_for_size"</li>
<li>cherry-ignore: add "anv/wsi: Allocate enough memory for the entire image"</li>
<li>swr/rast: do not crash on NULL strings returned by getenv</li>
<li>wayland-drm: use a copy of the wayland_drm_callbacks struct</li>
<li>eglmesaext: add forward declaration for struct wl_buffers</li>
<li>Update version to 17.2.3</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>scons: use python3-compatible print()</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv50/ir: fix 64-bit integer shifts</li>
<li>nv50,nvc0: fix push hint logic in presence of a start offset</li>
</ul>
<p>Jason Ekstrand (6):</p>
<ul>
<li>intel/compiler: Don't cmod propagate into a saturated operation</li>
<li>intel/compiler: Don't propagate cmod into integer multiplies</li>
<li>glsl/blob: Return false from ensure_can_read on overrun</li>
<li>glsl/blob: Return false from grow_to_fit if we've ever failed</li>
<li>nir/opcodes: Fix constant-folding of ufind_msb</li>
<li>nir: Get rid of the variable on vote intrinsics</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.2.2</li>
</ul>
<p>Józef Kucia (3):</p>
<ul>
<li>anv: Fix vkCmdFillBuffer()</li>
<li>spirv: Fix SpvOpAtomicISub</li>
<li>anv: Do not assert() on VK_ATTACHMENT_UNUSED</li>
</ul>
<p>Leo Liu (3):</p>
<ul>
<li>st/va: use pipe transfer_map to map upload buffer</li>
<li>st/vdpau: don't re-allocate interlaced buffer with packed YUV format</li>
<li>st/va: don't re-allocate interlaced buffer with pakced format</li>
</ul>
<p>Lionel Landwerlin (4):</p>
<ul>
<li>intel: compiler: vec4: add missing default 0 lod</li>
<li>anv/cmd_buffer: fix push descriptors with set &gt; 0</li>
<li>anv/cmd_buffer: Reset state in cmd_buffer_destroy</li>
<li>anv: bo_cache: allow importing a BO larger than needed</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>mesa: fix texture updates for ATI_fragment_shader</li>
<li>st/mesa: don't use pipe_surface for passing information about EGLImage</li>
<li>glsl_to_tgsi: fix instruction order for bindless textures</li>
</ul>
<p>Nicolai Hähnle (14):</p>
<ul>
<li>st/glsl_to_tgsi: fix conditional assignments to packed shader outputs</li>
<li>amd/common: fix build_cube_select</li>
<li>radeonsi/gfx9: fix geometry shaders without output vertices</li>
<li>util/queue: fix a race condition in the fence code</li>
<li>glsl/lower_instruction: handle denorms and overflow in ldexp correctly</li>
<li>radeonsi: move current_rast_prim to r600_common_context</li>
<li>radeonsi: don't discard points and lines</li>
<li>radeonsi: deduce rast_prim correctly for tessellation point mode</li>
<li>radeonsi: fix maximum advertised point size / line width</li>
<li>st/mesa: don't clobber glGetInternalformat* buffer for GL_NUM_SAMPLE_COUNTS</li>
<li>st/glsl_to_tgsi: fix indirect access to 64-bit integer</li>
<li>st/glsl_to_tgsi: fix a use-after-free in merge_two_dsts</li>
<li>radeonsi: clamp depth comparison value only for fixed point formats</li>
<li>radeonsi: clamp border colors for upgraded depth textures</li>
</ul>
<p>Rob Clark (2):</p>
<ul>
<li>freedreno/a5xx: align height to GMEM</li>
<li>freedreno/a5xx: fix missing restore state</li>
</ul>
</div>
</body>
</html>

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