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Author SHA1 Message Date
Emil Velikov
8b06176f31 docs: Update 12.0.0 release notes
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-07-08 14:45:24 +01:00
Emil Velikov
ab8938817f Update version to 12.0.0(final)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-07-08 14:43:18 +01:00
Neha Bhende
88a095962f svga: Fix failures caused in fedora 24
SVGA_3D_CMD_DX_GENRATE_MIPMAP & SVGA_3D_CMD_DX_SET_PREDICATION commands
are not presents in fedora 24 kernel module. Because of this
reason application like supertuxkart are not running.

v2: Add few comments and code modifications suggested by Brian P.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
(cherry picked from commit 7988513ac3)
2016-07-08 14:29:58 +01:00
Ilia Mirkin
450f076482 glsl: don't try to lower non-gl builtins as if they were gl_FragData
If a shader has an output array, it will get treated as though it were
gl_FragData and rewritten into gl_out_FragData instances. We only want
this to happen on the actual gl_FragData and not everything else.

This is a small part of the problem pointed out by the below bug.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a37e46323c)
2016-07-08 14:29:50 +01:00
Emil Velikov
168fdc6a07 bugzilla_mesa.sh: Drop "Bug " from sed command
After a recent Bugzilla update the word is no longer in the title. Thus
the script ended up producing bogus HTML.

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit f35f8464ec)
2016-07-07 16:12:34 +01:00
Akihiko Odaki
5193fe9f4f mesa: don't install GLX files if GLX is not built
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Akihiko Odaki <akihiko.odaki.4i@stu.hosei.ac.jp>
[Emil Velikov: Drop guards around dri_interface.h, add stable tag]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

(cherry picked from commit 42968424fb)
2016-07-07 16:12:34 +01:00
Mathias Fröhlich
4a3d510b5b osmesa: Export OSMesaCreateContextAttribs.
Since the function is exported like any other
public api function and put in the header
as if you could link against it, export it also
from shared objects.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 13affe0d3f)
2016-07-07 16:12:34 +01:00
Rob Clark
63b7c6ffc8 glsl: add driconf to zero-init unintialized vars
Some games are sloppy.. perhaps because it is defined behavior for DX or
perhaps because nv blob driver defaults things to zero.

So add driconf param to force uninitialized variables to default to zero.

This issue was observed with rust, from steam store.  But has surfaced
elsewhere in the past.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f78a6b1ce3)
2016-07-07 16:12:33 +01:00
Rob Clark
3276443935 i965: don't drop const initializers in vector splitting
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 01ccb0d91e)
2016-07-07 16:12:33 +01:00
Rob Clark
8a700c562c freedreno: fix crash on smaller gpus and higher resolutions
Devices with smaller GMEM size need more tiles.  On db410c at 2048x1152,
glmark2 shadow needed ~330 tiles for fullscreen.  Lets bump it up to
512.  (Maybe with MRT you could end up needing more, but at that point
things are probably going to be painfully slow.)

Signed-off-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit 7295428e41)
2016-07-07 16:12:33 +01:00
Emil Velikov
dcc4df858a anv: vulkan: remove the anv_device.$(OBJEXT) rule
Atm the actual rule will expand to foo.o which is used for static
libraries only.

Thus the automake manual recommendation [to use OBJEXT] won't help us,
since since we're working with a shared library.

Thus let's 'demote' the file and add it back to BUILT_SOURCES. This will
manage all the complexity for us, at the (existing expense) of working
only with the all, check and install targets.

The crazy (why the issue was hard to spot):
If the dependencies (.deps/*.Plo) are already created one can alter the
anv_device.$(OBJEXT) line and/or nuke it all together. That won't lead
to any warnings/issues, even though the Makefile is regenerated.

Moral of the story:
Always rm -rf top_builddir or don't resolve the dependencies manually
and use BUILT_SOURCES.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96825
Fixes: d7a604c3f7a ("anv: use cache uuid based on the build timestamp.")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 9618e2a24c)
2016-07-07 16:12:33 +01:00
Emil Velikov
dbb4c3c7c8 anv: install the intel_icd.json to ${datarootdir} by default
As mentioned by the spec (and used by Archlinux and Debian) default to
${datarootdir} as opposed to ${sysconfdir} for the default location.

Cc: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit cbc37f72e3)
2016-07-07 16:12:33 +01:00
Emil Velikov
7af5c2834c swr: automake: don't ship LLVM version specific generated sources
Otherwise things will fail to build, if the builder is using another
version of LLVM.

v2: annotate all the dependencies of builder_gen.h
v3: clean the generated files as needed
v4: comment cleanups (Tim)

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Tested-by: Tim Rowley <timothy.o.rowley@intel.com>
Tested-by: Chuck Atkins <chuck.atkins@kitware.com> (v2)
Reported-by: Chuck Atkins <chuck.atkins@kitware.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 744d0d8f3b)
2016-07-07 16:12:33 +01:00
Emil Velikov
0e5e20dca0 automake: don't mandate git_sha1.h/MESA_GIT_SHA1
It has proven subtle to get it right both from the build side POV (see
commit list below) and builders due to their varying workflows.

Furthermore it does not fully fulfil the reason why it was enforced -
to detect uniqueness between different builds, in order to distinguish
and invalidate Vulkan/GL caches.

With that having a much better solution (previous commit) we can drop
this solution.

This effectively reverts the following commits:
359d9dfec3 ("mesa: automake: add directory prefix for git_sha1.h")
2c424e00c3 ("mesa: automake: ensure that git_sha1.h.tmp has the right
attributes")
b7f7ec7843 ("mesa: automake: distclean git_sha1.h when building OOT")
8229fe68b5 ("automake: get in-tree `make distclean' working again.")

Cc: Timo Aaltonen <tjaalton@debian.org>
Cc: Haixia Shi <hshi@chromium.org>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit 22e9357028)
2016-07-07 16:12:33 +01:00
Emil Velikov
cc2c350416 anv: use cache uuid based on the build timestamp.
Do not rely on the git sha1:
 - its current truncated form makes it less unique
 - it does not attribute for local (Vulkand or otherwise) changes

Use a timestamp produced at the time of build. It's perfectly unique,
unless someone explicitly thinkers with their system clock. Even then
chances of producing the exact same one are very small, if not zero.

v2: Remove .tmp rule. Its not needed since we want for the header to be
regenerated on each time we call make (Eric).

v3:
 - Honour SOURCE_DATE_EPOCH, to make the build reproducible (Michel)
 - Replace the generated header with a define, to prevent needless
builds on consecutive `make' and/or `make install' calls. (Dave)

v4:
 - Keep the timestamp generation at make time. (Jason)

v5:
 - Ensure that file is regenerated on incremental builds.

Cc: Michel Dänzer <michel@daenzer.net>
Cc: Dave Airlie <airlied@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit addb099ce8)
2016-07-07 16:12:33 +01:00
Emil Velikov
66fe2be1f5 clover: conditionally use MESA_GIT_SHA1
Considering how hard/annoying it was for many peoples' workflow to
properly generate the macro, it will be demoted to conditionally
available with follow-up commits.

v2: Kill off gracious blank line (Vedran).

Cc: mesa-stable@lists.freedesktop.org
Cc: Vedran Miletić <vedran@miletic.net>
Cc: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Reviewed-by: Vedran Miletić <vedran@miletic.net>
(cherry picked from commit f98530b739)
2016-07-07 16:12:33 +01:00
Dave Airlie
568ba49673 Revert "st/glsl_to_tgsi: don't increase immediate index by 1."
This reverts commit 27d456cc87.

DOH, what seems right and what is right with fp64 are always
two different things.

This regressed:
spec@arb_gpu_shader_fp64@shader_storage@layout-std140-fp64-mixed-shader
on radeonsi

Reported-by: Michel Dänzer <michel@daenzer.net>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit cb728df967)
2016-07-07 16:12:33 +01:00
Samuel Pitoiset
134523aa7d nvc0/ir: reset the base offset for indirect images accesses
In presence of an indirect image access, the base offset should be
zeroed because the stride will be computed twice. This is a pretty
rare situation but it can happen when tex.r > 0.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f3b9fff3c3)
2016-07-07 16:12:33 +01:00
Samuel Pitoiset
9f364ed35e gm107/ir: fix sign bit emission for FADD32I
When emitting OP_SUB, the sign bit for FADD and FADD32I is not
at the same position. It's at position 45 for FADD but 51 for FADD32I.

This fixes the following piglit test:
tests/spec/arb_fragment_program/fdo30337b.shader_test

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cb828b7b18)
2016-07-07 16:12:32 +01:00
Lionel Landwerlin
d0e1d6b1c8 anv/wsi: create swapchain images using specified image usage
The image usage specified by the caller of vkCreateSwapchainKHR should be
passed onto the internal image creation. Otherwise the driver might later
crash when the user tries to use the image as a combined sampler even though
the creation was explicitly created with VK_IMAGE_USAGE_TRANSFER_SRC_BIT.

Leaving the previous VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT as this might be
expected even if the swapchain is created without any flag.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96791
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit dbbc4fb4cc)
2016-07-07 16:12:32 +01:00
Dave Airlie
7d40db8cdb st/glsl_to_tgsi: don't increase immediate index by 1.
Immediates are stored into a separate table, and are
consolidated, so if we get an immediate we don't need
to offset it as the index it has is correct.

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 27d456cc87)
2016-07-07 16:12:32 +01:00
Nicolai Hähnle
250e13e585 st/mesa: check the texture image level in st_texture_match_image
Otherwise, 1x1 images of arbitrarily high level are accepted.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96639#add_comment
Cc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 07cc838b10)
2016-07-07 16:12:32 +01:00
Nicolai Hähnle
5469fc9800 st/mesa: an incomplete texture may have a zero-size first image
Fixes a regression introduced by commit 42624ea83 which triggered
an assertion in
dEQP-GLES2.functional.texture.completeness.cube.not_positive_level_0

While stImage must have a non-zero size as verified by the caller, we also
look at the size of the base image in an attempt to make a better guess at
the level0 size (this is important when the base image size is odd). However,
the base image may have a zero size even when it exists.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96629
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 0ba053b34c)
2016-07-07 16:12:32 +01:00
Chuck Atkins
951be8a50c gallium: Force blend color to 16-byte alignment
This aligns the 4-element color float array to 16 byte boundaries.  This
should allow compiler vectorizers to generate better optimizations.
Also fixes broken vectorization generated by Intel compiler.

v2: Fixed indentation and added a lengthy comment explaining the
    reason for the alignment.

Cc: <mesa-stable@lists.freedesktop.org>
Reported-by: Tim Rowley <timothy.o.rowley@intel.com>
Tested-by: Tim Rowley <timothy.o.rowley@intel.com>
Signed-off-by: Chuck Atkins <chuck.atkins@kitware.com>
Acked-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit d8d6091a84)
2016-07-07 16:12:32 +01:00
Emil Velikov
b08e5a1940 Revert "swr: Refactor checks for compiler feature flags"
This reverts commit a380199e3968462da8291e8dda25888f19e86783.
2016-07-07 16:12:32 +01:00
Chuck Atkins
2ad47d912e swr: Refactor checks for compiler feature flags
Encapsulate the test for which flags are needed to get a compiler to
support certain features.  Along with this, give various options to try
for AVX and AVX2 support.  Ideally we want to use specific instruction
set feature flags, like -mavx2 for instance instead of -march=haswell,
but the flags required for certain compilers are different.  This
allows, for AVX2 for instance, GCC to use -mavx2 -mfma -mbmi2 -mf16c
while the Intel compiler which doesn't support those flags can fall
back to using -march=core-avx2.

This addresses a bug where the Intel compiler will silently ignore the
AVX2 instruction feature flags and then potentially fail to build.

v2: Pass preprocessor-check argument as true-state instead of
    false-state for clarity.
v3: Reduce AVX2 define test to just __AVX2__.  Additional defines suchas
    __FMA__, __BMI2__, and __F16C__ appear to be inconsistently defined
    w.r.t thier availability.
v4: Fix C++11 flags being added globally and add more logic to
    swr_require_cxx_feature_flags

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
Tested-by: Tim Rowley <timothy.o.rowley@Intel.com>
Signed-off-by: Chuck Atkins <chuck.atkins@kitware.com>
(cherry picked from commit c1bf6692be)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2016-07-07 16:12:32 +01:00
Ian Romanick
bb819a9e21 mapi: Export all GLES 3.1 functions in libGLESv2.so
Khronos recommends that the GLES 3.1 library also be called libGLESv2.
It also requires that functions be statically linkable from that
library.

NOTE: Mesa has supported the EGL_KHR_get_all_proc_addresses extension
since at least Mesa 10.5, so applications targeting Linux should use
eglGetProcAddress to avoid problems running binaries on systems with
older, non-GLES 3.1 libGLESv2 libraries.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Cc: Mike Gorchak <mike.gorchak.qnx@gmail.com>
Reported-by: Mike Gorchak <mike.gorchak.qnx@gmail.com>
Acked-by: Chad Versace <chad.versace@intel.com>
(cherry picked from commit 5921f372c8)
2016-07-07 16:12:32 +01:00
sonjiang
0076e14f53 radeon/uvd: fix a h265 context size bug
Fixes a h265 video corruption bug which caused by uvd fw interface changes.

Signed-off-by: sonjiang <sonny.jiang@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit b928ff6f62)
2016-07-07 16:12:32 +01:00
sonjiang
930425df1e radeon/uvd: separate uvd context buffer from DPB
Adapt driver for Polairs uvd firmware interface changes.

Signed-off-by: sonjiang <sonny.jiang@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 5c80354a23)
2016-07-07 16:12:32 +01:00
sonjiang
700c1412e7 radeon: uvd add uvd fw version for amdgpu
Because Polaris uvd fw interface changes, the driver need to check fw version
to apply right interface. This change is to add uvd fw version.

Signed-off-by: sonjiang <sonny.jiang@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 28f85eab49)
[Emil Velikov: resolve trivial s/bool/boolean/ conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeon/radeon_winsys.h
2016-07-07 16:12:31 +01:00
Samuel Pitoiset
1eaba7b5b3 gm107/ir: make sure that flagsDef is set when emitting setcond
Rely on the existence of a second destination when emitting a setcond
flag is dangerous, because this doesn't mean that the flag has been
correctly set. Instead rely on flagsDef like what emitX() does
for flagsSrc.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cc97b6a34a)
2016-07-07 16:12:31 +01:00
Marek Olšák
684e555aaa radeonsi: set PA_SU_SMALL_PRIM_FILTER_CNTL register on Polaris
This was missing.

Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit c1dbc563f4)
2016-07-07 16:12:31 +01:00
Kenneth Graunke
dcc6dde5f9 i965: Make emit_urb_writes() not produce an EOT message for GS.
emit_urb_writes() contains code to emit an EOT write with no actual
data when there are no output varyings.  This makes sense for the VS
and TES stages, where it's called once at the end of the program.

However, in the geometry shader stage, emit_urb_writes() is called once
for every EmitVertex().  We explicitly emit a URB write with EOT set at
the end of the shader, separately from this path.  So we'd better not
terminate the thread.  This could get us into trouble for shaders which
do EmitVertex() with no varyings followed by SSBO/image/atomic writes.

It also caused us to emit multiple sends with EOT set, which apparently
confuses the register allocator into not using g112-g127 for all but
the first one.  This caused EU validation failures in OglGSCloth
shaders in shader-db.  (The actual application was fine, but shader-db
thinks there are no outputs because it doesn't understand transform
feedback.)

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit 7e7e501acf)
2016-07-07 16:12:31 +01:00
Kenneth Graunke
6d47c3eb4e glsl: Ignore ir_texture in lower_const_arrays_to_uniforms.
The only part of an ir_texture which can be an array is the
offsets array in textureGatherOffsets() calls.  We don't want
to lower those, because they're required to remain constants.

Fixes textureGatherOffsets with Gallium drivers such as llvmpipe,
which commit ef78df8d3b regressed.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit a36a73a7b8)
2016-07-07 16:12:31 +01:00
Samuel Pitoiset
7f0984ca51 gm107/ir: add missing setcond flags for LOP variants
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7b9b096775)
2016-07-07 16:12:31 +01:00
Samuel Pitoiset
94bfef8a71 gm107/ir: make use of LOP32I for all immediates
LOP only allows to emit 19-bits immediates.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 83a4f28dc2)
2016-07-07 16:12:31 +01:00
Dave Airlie
2bd400d953 virgl: reduce some limits for now
These need to be passed from the host in caps structure if they
are larger, this fixes a bunch of tests on Intel hw, that I'd
put the limits too high for.

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit c7cc264ca9)
2016-07-07 16:12:31 +01:00
Samuel Pitoiset
d4ab5bcad5 gm107/ir: make use of MOV32I for all immediates
MOV only allows to emit 19-bits immediates. This is similar to the
previous fix I did for IMUL.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c7fa3c92f8)
2016-07-07 16:12:31 +01:00
Jordan Justen
b82362f52c i965: Use miptree to decide format on multi-plane images for gen < 7
This wasn't handled correctly for multi-plane images on gen < 7 in
727a9b2493.

Reported-by: Mark Janes <mark.a.janes@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96674
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 367cf3a2e3)
2016-07-07 16:12:31 +01:00
Samuel Pitoiset
2fc24cfd8c gm107/ir: make use of IMUL32I for all immediates
IMUL only allows to emit 19-bits immediates. This is similar to
d30768025a which fixed the same thing
for the GK110 emitter.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b84c97587b)
2016-07-07 16:12:30 +01:00
Jordan Justen
507d19c44f i965: Skip update_texture_surface when the plane doesn't exist
Reported-by: Grazvydas Ignotas <notasas@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96607
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
(cherry picked from commit 727a9b2493)
2016-07-07 16:12:30 +01:00
Kenneth Graunke
a6a246e17c i965: Set fs_inst::base_mrf = -1 by default.
On MRF platforms, we need to set base_mrf to the first MRF value we'd
like to use for the message.  On send-from-GRF platforms, we set it to
-1 to indicate that the operation doesn't use MRFs.

As MRF platforms are becoming increasingly a thing of the past, we've
forgotten to bother with this.  It makes more sense to set it to -1 by
default, so we don't have to think about it for new code.

I searched the code for every instance of 'mlen =' in brw_fs*cpp, and
it appears that all MRF-based messages correctly program a base_mrf.

Forgetting to set base_mrf = -1 can confuse the register allocator,
causing it to think we have a large fake-MRF region.  This ends up
moving the send-with-EOT registers earlier, sometimes even out of
the g112-g127 range, which is illegal.  For example, this fixes
illegal sends in Piglit's arb_gpu_shader_fp64-layout-std430-fp64-shader,
which had SSBO messages with mlen > 0 but base_mrf == 0.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 3e04e3758e)
2016-07-07 16:12:30 +01:00
Marek Olšák
a51a9d7ba3 radeonsi: fix fractional odd tessellation spacing for Polaris
ported from Vulkan (and no source explains why this is needed)

Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 28d0d0c5b4)
2016-07-07 16:12:30 +01:00
Marek Olšák
4f784775a7 radeonsi: fix a compute shader hang with big threadgroups on SI & CI
ported from Vulkan

Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 1e8adb0ee4)
[Emil Velikov: resolve trivial conflict in si_launch_grid()]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeonsi/si_compute.c
2016-07-07 16:12:30 +01:00
Ilia Mirkin
48fe283158 nvc0: when mapping directly, provide accurate xfer info + start
We were ignoring the incoming box parameters, and were providing totally
bogus stride/layer stride, and other bits, for when a non-full-surface
map was requested.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b433cb51e5)
2016-06-24 21:33:24 +01:00
Nicolai Hähnle
f41f78cda1 radeonsi: drop the DRAW_PREAMBLE packet on Polaris
It will be removed from the firmware for the Polaris.

Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 0da890e62c)
2016-06-24 21:31:45 +01:00
Nicolai Hähnle
197e2eaea8 radeonsi: use DRAW_(INDEX_)INDIRECT_MULTI on Polaris
The non-MULTI variants will be removed in Polaris firmware.

Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 2aa0485902)
2016-06-24 21:30:37 +01:00
Jordan Justen
eadccf8c67 i965: Preserve the internal format of the dri image
Since the OpenGLES API is strict about the internal format matching
the for many operations, we need to preserve it.

See _mesa_es3_error_check_format_and_type in
src/mesa/main/glformats.c.

Fixes ES2-CTS.gtf.GL2ExtensionTests.egl_image.egl_image

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96351
Reported-by: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
(cherry picked from commit c36a363a2d)
2016-06-24 21:29:47 +01:00
Kenneth Graunke
1fc705366c i965: Implement rasterizer discard via SOL unless required for queries.
We currently use CL_INVOCATION_COUNT for the GL_PRIMITIVES_GENERATED
query, which involves passing all primitives to the clipper.  When
rasterizer discard is enabled, we program the clipper in REJECT_ALL
mode, rather than using the SOL stage's "Rendering Disable" feature.

See commit f09b91f782 for an explanation
of why we implement GL_PRIMITIVES_GENERATED this way.

Apparently the SOL stage's "Rendering Disable" feature is a lot faster
than having the clipper reject all primitives.  It's safe to use when
no GL_PRIMITIVES_GENERATED query is active, as we don't care about
CL_INVOCATION_COUNT incrementing.

This patch makes us use SO_RENDERING_DISABLE when no query is active,
but continues falling back to the clipper in REJECT_ALL mode when the
queries are enabled.  It brings back the perf_debug for the clipper
case (which I removed in commit 1f9445ff57, thinking it wasn't useful).

Improves performance in Gl32GSCloth by 84.8303% +/- 2.07132% (n = 10)
on my Broadwell GT2 laptop.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit b0629e6894)
2016-06-24 21:28:59 +01:00
Kenneth Graunke
91de94a119 i965: Combine 3DSTATE_STREAMOUT emitters and genX_sol_state atoms.
They're basically the same.  Let's avoid the code duplication.

v2: Fix SO_BUFFER_ENABLE stuff to only happen on Gen < 8 (caught
    by Jason Ekstrand).

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4db98f8beb)
2016-06-24 21:27:28 +01:00
Kenneth Graunke
d7ea3eada7 glsl: Don't constant propagate arrays.
Constant propagation on arrays doesn't make a lot of sense.  If the
array is only accessed with constant indexes, then opt_array_splitting
would split it up.  Otherwise, we have variable indexing.  If there's
multiple accesses, then constant propagation would end up replicating
the data.

The lower_const_arrays_to_uniforms pass creates uniforms for each
ir_constant with array type that it encounters.  This means that it
creates redundant uniforms for each copy of the constant, which means
uploading too much data.  It can even mean exceeding the maximum number
of uniform components, causing link failures.

We could try and teach the pass to de-duplicate the data by hashing
constants, but it makes more sense to avoid duplicating it in the first
place.  We should promote constant arrays to uniforms, then propagate
the uniform access.

Fixes the TressFX shaders from Tomb Raider, which exceeded the maximum
number of uniform components by a huge margin and failed to link.

On Broadwell:

total instructions in shared programs: 9067702 -> 9068202 (0.01%)
instructions in affected programs: 10335 -> 10835 (4.84%)
helped: 10 (Hoard, Shadow of Mordor, Amnesia: The Dark Descent)
HURT: 20 (Natural Selection 2)

loops in affected programs: 4 -> 0

The hurt programs appear to no longer have a constarray uniform, as
all constants were successfully propagated.  Apparently before this
patch, we successfully unrolled a loop containing array access, but
only after promoting constant arrays to uniforms.  With this patch,
we unroll it first, so all array access is direct, and the array
is split up, and individual constants are propagated.  This seems
better.

Cc: mesa-stable@lists.freedesktop.org
Reported-by: Karol Herbst <nouveau@karolherbst.de>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit fb857b5eea)
2016-06-24 21:26:39 +01:00
Kenneth Graunke
0af4f5c1ba glsl: Make lower_const_arrays_to_uniforms work directly on constants.
There's really no point in looking at ir_dereference_array of a
constant.  It also misses cases like:

  (assign () (var_ref tmp) (constant (array ...) ...))

No changes in shader-db, but keeps it working after the next commit.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit ef78df8d3b)
2016-06-24 21:25:50 +01:00
Kenneth Graunke
335193107a i965: Copy propagate before doing variable index lowering.
The scalar backend currently doesn't support variable indexing on
temporary arrays, but it does support it on uniform arrays, and
some stages support it for input arrays.  Make sure these are
propagated through before exploding indirects into piles of
if-ladders unnecessarily.

On Broadwell, no instruction count change in shader-db.

total cycles in shared programs: 80675652 -> 80674928 (-0.00%)
cycles in affected programs: 649972 -> 649248 (-0.11%)
helped: 386
HURT: 165

This will help avoid code quality regressions in a future commit.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit f7741c5211)
2016-06-24 21:25:00 +01:00
Kenneth Graunke
32bb867118 glsl: Propagate invariant/precise after lowering const arrays.
The new uniform may need precise as well.

Fixes copy propagation of constant array uniforms in Tomb Raider shaders.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 586f4a42e7)
2016-06-24 21:24:09 +01:00
Kenneth Graunke
60b5ba557e glsl: Split arrays even in the presence of whole-array copies.
Previously, we failed to split constant arrays.  Code such as

   int[2] numbers = int[](1, 2);

would generates a whole-array assignment:

  (assign () (var_ref numbers)
             (constant (array int 4) (constant int 1) (constant int 2)))

opt_array_splitting generally tried to visit ir_dereference_array nodes,
and avoid recursing into the inner ir_dereference_variable.  So if it
ever saw a ir_dereference_variable, it assumed this was a whole-array
read and bailed.  However, in the above case, there's no array deref,
and we can totally handle it - we just have to "unroll" the assignment,
creating assignments for each element.

This was mitigated by the fact that we constant propagate whole arrays,
so a dereference of a single component would usually get the desired
single value anyway.  However, I plan to stop doing that shortly;
early experiments with disabling constant propagation of arrays
revealed this shortcoming.

This patch causes some arrays in Gl32GSCloth's geometry shaders to be
split, which allows other optimizations to eliminate unused GS inputs.
The VS then doesn't have to write them, which eliminates the entire VS
(5 -> 2 instructions).  It still renders correctly.

No other change in shader-db.

v2: Drop !AOA check and improve a comment (feedback from Tim Arceri).

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit c264fdbc07)
2016-06-24 21:23:20 +01:00
Kenneth Graunke
9013f56bb7 glsl: Make constant propagation's folder not propagate into an LHS.
opt_constant_propagation.cpp contains constant folding code which can
actually do constant propagation in some cases.  It was happily
propagating constants into the left-hand-side of assignments.

For example,

   (assign () (var_ref temp) (constant ...))

would brilliantly be turned into:

   (assign () (constant ...) (constant ....))

This is a bigger hammer than necessary - it prevents propagation
into the left-hand-side altogether.  We could certainly do better
someday.  Notably, the constant propagation pass itself already
takes this approach - it's just the constant propagation pass's
built-in constant folding code (which actually propagates, too)
that was broken.

No change in shader-db, but prevents regressions after future commits.
It seems plausible that this could be hit today, but I haven't seen it
happen.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit acf5444044)
2016-06-24 21:22:31 +01:00
Ardinartsev Nikita
133d0f0882 i965: Avoid division by zero.
Fixes regression introduced by af5ca43f26

Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95419
(cherry picked from commit 01c89ccc5d)
2016-06-24 21:21:34 +01:00
Tim Rowley
1e8fb90f19 swr: push/pop DEBUG macro around llvm includes
llvm redefines DEBUG; adding push/pop prevents a undefined reference
to debug_refcnt_state in llvm-3.7+.

v2: add undef DEBUG

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
(cherry picked from commit 9ca741c645)
2016-06-24 21:20:28 +01:00
Jose Fonseca
6c1911effb include: Require MSVC 2013 Update 4.
Earlier MSVC 2013 releases have troubles compiling some of our C99 code,
so make sure we have Update 4 to avoid confusion.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 805dbdf06d)
2016-06-24 20:58:23 +01:00
Jason Ekstrand
aefcbf41ef anv: Use different BOs for different scratch sizes and stages
This solves a race condition where we can end up having different stages
stomp on each other because they're all trying to scratch in the same BO
but they have different views of its layout.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c2f2c8e407)
2016-06-24 20:57:17 +01:00
Jason Ekstrand
892cbc202c genxml: Make ScratchSpaceBasePointer an address instead of an offset
While we're here, we also fixup MEDIA_VFE_STATE and rename the field in
3DSTATE_VS on gen6-7.5 to be consistent with the others.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 45c0f60999)
2016-06-24 20:56:10 +01:00
Jason Ekstrand
7a4641cdbe anv: Add an allocator for scratch buffers
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 966bed17c1)
2016-06-24 20:55:06 +01:00
Jason Ekstrand
13d82b7690 genxml: Put append counter fields before MCS in RENDER_SURFACE_STATE on gen7
The pack header generation scripts can't handle the case where you have
two addresses in the same dword; they just take whatever is the last one.
This meant that the MCS address wasn't properly getting handled.  Since we
don't care about append counters, we can just re-arrange the XML for now.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 89ded099f8)
2016-06-24 20:53:35 +01:00
Jason Ekstrand
94cd7425e8 anv,isl: Lower storage image formats in anv
ISL was being a bit too clever for its own good and lowering the format for
us.  This is all well and good *if* we always want to lower it.  However,
the GL driver selectively lowers the format depending on whether the
surface is write-only or not.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d82322eb18)
2016-06-24 20:52:38 +01:00
Jason Ekstrand
40a9ffbbca isl/state: Allow for full 31-bit buffer texture sizes
Ivy Bridge and above can handle up to 2^31 elements for RAW buffer
surfaces.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 97f12773b8)
2016-06-24 20:51:48 +01:00
Jason Ekstrand
02bf08e124 isl/state: Don't use designated initializers for buffer surface state
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bb64e666ba)
2016-06-24 20:50:53 +01:00
Jason Ekstrand
feaa68e38a isl/state: Add assertions for buffer surface restrictions
Acked-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4061fde66e)
2016-06-24 20:49:57 +01:00
Jason Ekstrand
72cc8544a8 isl/state: Don't set SurfacePitch for gen9 1-D textures
This field is ignored by the hardware in this case and, on very large 1-D
textures, it can end up being larger than the maximum allowed value.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ce24097abe)
2016-06-24 20:49:05 +01:00
Jason Ekstrand
fcefb53c37 isl/state: Use TILEWALK_XMAJOR for linear surfaces on gen7
This matches better what happens on gen8 where the "Tiled Surface" and
"Tile Walke" bits are combined into a single two-bit value.  This is also
more consistent with what the GL driver does.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f47e23a8b6)
2016-06-24 20:48:09 +01:00
Jason Ekstrand
913e9e14f0 isl/state: Emit no-op mip tail setup on SKL
This hasn't ever been a problem in the past but it is recommended by the
hardware docs.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 96706bad5f)
2016-06-24 20:47:21 +01:00
Jason Ekstrand
a49f97fae3 isl/state: Only set cube face enables if usage includes CUBE_BIT
It seems safe to set it all the time, but this reduces the diff between
the way i965 does it and what ISL does.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 14d7c16e50)
2016-06-24 20:46:31 +01:00
Jason Ekstrand
672872051d isl/state: Use the layout for computing qpitch rather than dimensions
For depth/stencil 1-D textures on SKL, we want them layed out in the old
format that has been used since gen4.  In order for the surface state
fill-out code to handle, this it needs to distinguish based on layout
rather than just dimensionality.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5d24e9cfa1)
2016-06-24 20:45:39 +01:00
Jason Ekstrand
667beb92a9 isl/state: Set the IntegerSurfaceFormat bit on Haswell
This fixes 688 Vulkan CTS tests on Haswell.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6a43204afa)
2016-06-24 20:44:46 +01:00
Jason Ekstrand
262282c1bf isl/format: Mark R9G9B9E5 as containing 9-bit unsigned float channels
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 324103da75)
2016-06-24 20:43:55 +01:00
Jason Ekstrand
350ae65585 isl/state: Don't set RenderTargetViewExtent for texture surfaces
The docs specify that this only matters for render targets and surfaces
used with typed dataport messages.  On some platforms (gen4-6) the Depth
field has more bits than RenderTargetViewExtent so we can have textures
with more levels than we can render to.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 215282c9f4)
2016-06-24 20:43:01 +01:00
Jason Ekstrand
415869c5c9 isl/state: Set SurfaceArray based on the surface dimension
According to the PRM, you can't set SurfaceArray for 3D or buffer textures.
There doesn't seem to be a good reason not to set it when we can.  On the
other hand, if we don't set it we can end up getting strange results for
1-layer array textures such as textureSize() returning the wrong results.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bb326f7b01)
2016-06-24 20:42:07 +01:00
Jason Ekstrand
6a3f08be3a isl/state: Don't force-disable L2 bypass for everything
We already set the bit in the few cases where it's required by the docs so
there's no need to set it all the time.  This has no noticable perf impact
for Dota 2 on Vulkan with the time demo I have.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d050ffbce9)
2016-06-24 20:41:15 +01:00
Jason Ekstrand
0315650532 isl/state: Refactor the setup of clear colors
This commit switches clear colors to use #if's instead of a C if.  This
lets us properly handle SNB where the clear color field doesn't exist.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 87f0ffa646)
2016-06-24 20:40:19 +01:00
Jason Ekstrand
9259e0f990 isl/state: Refactor the per-gen isl_to_gen_h/valign tables
This moves the #if's around so that halign and valign have different sets
of #if conditions.  This also prepares us for SNB because isl_to_gen_halign
is not defined at all on gen6.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 62a5e6e031)
2016-06-24 20:39:23 +01:00
Jason Ekstrand
dbc94da586 isl/state: Return an extent3d from the halign/valign helper
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b1b0d6fb54)
2016-06-24 20:38:27 +01:00
Jason Ekstrand
1dd276aa7c isl/state: Put pitch calculations together
This is purely cosmetic, but it makes things look a bit more readable.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a60ae9e10a)
2016-06-24 20:37:27 +01:00
Jason Ekstrand
652161bdc8 isl/state: Put all dimension setup together and towards the top
This is purely cosmetic, but it makes things look a bit more readable.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 70c8afc0c8)
2016-06-24 20:36:22 +01:00
Jason Ekstrand
29b24d75eb isl/state: Put surface format setup at the top
This is purely cosmetic, but it makes things look a bit more readable.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e66e70ef47)
2016-06-24 20:35:22 +01:00
Jason Ekstrand
8b3333d1df isl/state: Remove some unused fields
They're already zero-initialized and we have no plans of doing anything
more interesting with them.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 39baea551f)
2016-06-24 20:34:30 +01:00
Jason Ekstrand
bf59ce8869 isl/state: Don't use designated initializers for the surface state
While designated initializers are nice, they also force us to put some
things in the initializer and some things later.  Surface state setup is
complicated enough that this really hurts readability in the long run.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit caf2af4181)
2016-06-24 20:33:35 +01:00
Jason Ekstrand
0a7671a309 genxml/gen8,9: Prefix the multisample format enum with MSFMT
This is what gen7 does and it's nice to have a prefix

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit de1d194856)
2016-06-24 20:32:34 +01:00
Jason Ekstrand
69234ef45e i965/gen4: Subtract 1 from buffer sizes
The PRM states that the values put in Width, Height, and Depth should be
various bits from the value size - 1.  We seem to have done this wrong
more-or-less from the start.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2a1cc94d27)
2016-06-24 20:31:42 +01:00
Jason Ekstrand
2681454102 i965/fs: Use a default Y coordinate of 0 for TXF on gen9+
Previously, we were incrementing length but not actually putting anything
in the Y coordinate.  This meant that 1-D TXF operations had a garbage
array index.  If the surface is emitted as 1-D non-array, the coordinate
gets discarded and it works fine.  If it happens to be bound as an array
surface, it may count as an out-of-bounds array access and you get zero.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0195299c86)
2016-06-24 20:30:48 +01:00
Jason Ekstrand
e9fd680fde i965/gen8: Use the qpitch from the aux_mt for AUX_QPITCH
Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1436238b75)
2016-06-24 20:29:56 +01:00
Jason Ekstrand
6a6947d89a i965/blorp/gen8: Use the correct max level and layer in emit_surface_states
We were adding in the base which is wrong because the values given in the
miptree are relative to zero and not the base layer/level.

Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 620f81d2ed)
2016-06-24 20:29:03 +01:00
Jason Ekstrand
1673dec65c i965: Drop the maximum 3D texture size to 512 on Sandy Bridge
The RenderTargetViewExtent field of RENDER_SURFACE_STATE is supposed to be
set to the depth of a 3-D texture when rendering.  Unfortunatley, that
field is only 9 bits on Sandy Bridge and prior so we can't actually bind
a 3-D texturing for rendering if it has depth > 512.  On Ivy Bridge, this
field was bumpped to 11 bits so we can go all the way up to 2048.  On Iron
Lake and prior, we don't support layered rendering and we use OffsetX/Y
hacks to render to particular layers so 2048 is ok there too.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6ba88bce64)
2016-06-24 20:28:06 +01:00
Jason Ekstrand
af12f81147 i965/gen4-6: Handle gl_texture_object::BaseLevel and MinLayer correctly
This is basically a direct translation of what we do for gen7.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83036
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0f9cd74aab)
2016-06-24 20:27:12 +01:00
Jason Ekstrand
d9219b5b79 i965/gen4: Pull texture formats from the texture object not the miptree
This makes texture views sort-of work.  It doesn't add full texture view
support for gen4-5 but it is enough to fix the GL_ARB_copy_image formats
piglit test on Iron Lake.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83036
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ee39d3ba91)
2016-06-24 20:26:14 +01:00
Ilia Mirkin
abfed13bf4 glsl: only match gl_FragData and not gl_SecondaryFragDataEXT
There's special logic around finding gl_FragData. It latches onto any
array with FRAG_RESULT_DATA0. However gl_SecondaryFragDataEXT[], added
by GL_EXT_blend_func_extended, fits those parameters as well. The real
frag data array should have index 0 though, so we can use that to
distinguish them.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96617
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 36ed1b695e)
2016-06-24 20:25:10 +01:00
Ilia Mirkin
8ac0a713f7 nv50,nvc0: fix start_instance in manual push path
The start instance is applied as an offset into the buffer directly,
ignoring the divisor, not as an instance id offset that respects the
divisor.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 1f4bca798d)
2016-06-24 20:23:49 +01:00
Ilia Mirkin
f7af3868f7 translate: fix start_instance parameter in sse version
The generic version gets this right already, but this was using an
incorrect formula in SSE.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 5b0d64886d)
2016-06-24 20:22:16 +01:00
Jason Ekstrand
15d06d4d61 anv/cmd: Dirty descriptor sets when a new pipeline is bound
Ever since c2581a9375, the binding table layout has depended on the
pipeline.  This means that whenever we change pipelines we also need to
re-emit binding tables for the new layout.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 35b53c8d47)
2016-06-24 20:21:18 +01:00
Jason Ekstrand
6fd7d618f4 anv/cmd: Move emit_descriptor_pointers to genX_cmd_buffer.c
It's tiny and fully generic so there's really no reason for it to be in a
gen7-specific file.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2bfe0c3374)
2016-06-24 20:20:21 +01:00
Jason Ekstrand
045d6bc023 anv/cmd: Move flush_descriptor_sets to anv_cmd_buffer.c
There's no good reason for recompiling it

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9df4d6bb36)
2016-06-24 20:19:11 +01:00
Jason Ekstrand
b2fe134064 spirv: Use the system value version of gl_FrontFace
SPIR-V treats it as an input but NIR wants the system value.  This
shouldn't have been too much of a surprise given that we have to do the
same conversion in the GLSL IR to NIR pass.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 295e03c980)
2016-06-24 20:03:46 +01:00
Kenneth Graunke
2e8129ddf8 i965: Reorganize prog_data->total_scratch code a bit.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 40013c5033)
2016-06-24 18:17:50 +01:00
Emil Velikov
5e0b11cb6d Update version to 12.0.0-rc4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-06-21 13:32:04 +01:00
Nicolai Hähnle
6306930c3f st/mesa: flush bitmap cache before CopyImageSubData
Found by inspection.

Cc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit f9ddd52317)
2016-06-21 11:53:55 +01:00
Nicolai Hähnle
76377387c2 st/mesa: flush bitmap cache before texture functions
As far as I can tell, a sequence of glBitmap followed by texture functions
that refer to a texture bound as the framebuffer is well within what should
be allowed.

Found by inspection.

Cc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit e7fff3cfe1)
2016-06-21 11:52:36 +01:00
Nicolai Hähnle
6775b169cd st/mesa: flush bitmap cache before compute dispatch
In the unlikely case that a program uses glBitmap to render to a framebuffer
whose texture is bound in a compute shader.

Found by inspection.

Cc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit c542b7e43d)
2016-06-21 11:51:20 +01:00
Kenneth Graunke
a0235eb0f7 i965: Fix multiplication of immediates on Cherryview/Broxton.
Cherryview and Broxton don't support DW x DW multiplication.  We have
piles of code to handle this, but apparently weren't retyping in the
immediate case.

For example,
tests/spec/arb_tessellation_shader/execution/dvec3-vs-tcs-tes
makes the simulator angry about instructions such as:

   mul(8) r18<1>:D r10.0<8;8,1>:D 0x00000003:D

Just retype to W or UW.  It should be safe on all platforms.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95462
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit cd89c834a8)
2016-06-21 11:49:55 +01:00
Jason Ekstrand
09a098bdeb anv: Add proper support for depth clamping
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit eb6764c4a7)
2016-06-21 11:48:39 +01:00
Jason Ekstrand
f3c8dde2e4 anv/cmd_buffer: Split emit_viewport in two
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8a46b505cb)
2016-06-21 11:47:20 +01:00
Jason Ekstrand
3fddb9fd46 anv/cmd_buffer: Set depth/stencil extent based on the image
It used to be based on the framebuffer which isn't quite right.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 20e95a746d)
2016-06-21 11:46:03 +01:00
Jason Ekstrand
f614a1f4d8 anv/cmd_buffer: Don't crash if push constants are provided for missing stages
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b65f2e4163)
2016-06-21 11:44:48 +01:00
Jason Ekstrand
f4bc7218d5 anv/pipeline: Do invariance propagation on SPIR-V shaders
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e6c2fe4519)
2016-06-21 11:43:29 +01:00
Jason Ekstrand
77f241bd37 nir/alu_to_scalar: Respect the exact ALU operation qualifier
Just setting builder->exact isn't sufficient because that only applies to
instructions that are built with the builder but instructions created
manually and only inserted using the builder are left alone.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bec07b7292)
2016-06-21 11:41:49 +01:00
Jason Ekstrand
deedb368de nir: Add a pass for propagating invariant decorations
This pass is similar to propagate_invariance in the GLSL compiler.  The
real "output" of this pass is that any algebraic operations which are
eventually consumed by an invariant variable get marked as "exact".

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 202751fbb7)
2016-06-21 11:37:37 +01:00
Jason Ekstrand
bac23b13eb nir/algebraic: Remove imprecise flog2 optimizations
While mathematically correct, these two optimizations result in an
expression with substantially lower precision than the original.  For any
positive finite floating-point value, log2(x) is well-defined and finite.
More precisely, it is in the range [-150, 150] so any sum of logarithms
log2(a) + log2(b) is also well-defined and finite as long as a and b are
both positive and finite.  However, if a and b are either very small or
very large, their product may get flushed to infinity or zero causing
log2(a * b) to be nowhere close to log2(a) + log2(b).

This imprecision was causing incorrect rendering in Talos Principal because
part of its HDR rendering process involves doing 8 texture operations,
clamping the result to [0, 65000], taking a dot-product with a constant,
and then taking the log2.  This is done 6 or 8 times and summed to produce
the final result which is written to a red texture.  In cases where you
have a region of the screen that is very dark, it can end up getting a
result value of -inf which is not what is intended.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96425
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 68e308d853)
2016-06-21 11:36:08 +01:00
Nicolai Hähnle
b03b256e92 radeonsi: fix calculation of valid RB mask per SE
The old calculation treated too many RBs as disabled.

Cc: 11.0 11.1 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit c95175581e)
2016-06-21 11:34:38 +01:00
Nicolai Hähnle
52ae654569 radeonsi: raise SI_PM4_MAX_DW
The old limit, introduced in commit afa752d3f0,
was exceeded by 4 SE configurations which hit si_write_harvested_raster_configs.

Cc: 11.1 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 6c2e636982)
2016-06-21 11:33:00 +01:00
Roland Scheidegger
f675339b22 gallivm: don't use integer min/max sse intrinsics with llvm >= 3.9
Apparently, these are deprecated. There's some AutoUpgrade feature which
is supposed to promote these to cmp/select, which apparently doesn't work
with jit code. It is possible it's not actually even meant to work (see
the bug filed against llvm which couldn't provide an answer neither)
but in any case this is meant to be only temporary unless the intrinsics
are really illegal. So, just use the fallback code (which should be cmp/select,
we're actually doing cmp/sext/trunc/select, but in any case llvm 3.9 manages
to optimize this back to pmin/pmax in the end).

This addresses https://llvm.org/bugs/show_bug.cgi?id=28176

CC: <mesa-stable@lists.freedesktop.org>

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Tested-by: Aaron Watry <awatry@gmail.com>
(cherry picked from commit b0cf99165a)
2016-06-21 11:31:08 +01:00
Ilia Mirkin
cdbcd315b3 nvc0: don't make use of push hint if there are no non-const user vbos
This makes the check match up what we do on nv50 as well - there's no
point in switching over the push path if everything's in managed
buffers. This can happen when a shader uses a vertex without an enabled
array - we end up passing it a constant attribute.

This also has the effect of "fixing" some flickering in Talos. I have no
idea why. I've stared at the push logic forwards, backwards, and
sideways. By always forcing the push path (which is slow), the
flickering also goes away, but other rendering is still wrong
(specifically draw 383068 as identified in the bug). However by not
switching over to the push path, draw 383068 is correct.

Note that other flickering remains in Talos, like the red/green
walls/floors. This takes care of the shadow flickering though.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90513
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 154c0a42a2)
2016-06-21 11:29:27 +01:00
Ilia Mirkin
7f1a4dc740 gk104/ir: fix tex use generation to be more careful about eliding uses
If we have a loop, instructions before the tex might be added as tex
uses, and those may in fact dominate all other uses of the tex results.
This however doesn't mean that we don't need a texbar after the tex.
Only check if uses dominate each other they are dominated by the tex.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96565
Fixes: 7752bbc44 (gk104/ir: simplify and fool-proof texbar algorithm)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 1804aa0b80)
2016-06-21 11:27:50 +01:00
Samuel Iglesias Gonsálvez
97440cc2ed i965/fs: indirect addressing with doubles is not supported in CHV/BSW/BXT
From the Cherryview's PRM, Volume 7, 3D Media GPGPU Engine, Register Region
Restrictions, page 844:

  "When source or destination datatype is 64b or operation is integer DWord
   multiply, indirect addressing must not be used."

v2:
- Fix it for Broxton too.

v3:
- Simplify code by using subscript() and not creating a new num_components
variable (Kenneth).

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95462
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit bdab572a86)
2016-06-17 14:41:16 +01:00
Iago Toral Quiroga
3265becac3 i965/fs: Fix single-precision to double-precision conversions for CHV/BSW/BXT
From the Cherryview PRM, Volume 7, 3D Media GPGPU Engine,
Register Region Restrictions:

   "When source or destination is 64b (...), regioning in Align1
    must follow these rules:

    1. Source and destination horizontal stride must be aligned to
       the same qword.
    (...)"

v2:
- Fix it for Broxton too.

v3:
- Remove inst->regs_written change as it is not necessary (Ken)

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95462
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0177dbb6c2)
2016-06-17 14:40:12 +01:00
Ian Romanick
033279c961 mesa: If validation fails in a debug context just emit a debug message
There are quite a few pipelines that desktop applications (including a
bunch of piglit test) can expect to have run but don't meet the GLES
requirements.  Instead of failing validation, just emit a debug message.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Cc: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 6bec55a780)
2016-06-17 14:39:16 +01:00
Ian Romanick
6572273631 glsl: Always strip arrayness in precision_qualifier_allowed
Previously some callers of precision_qualifier_allowed would strip the
arrayness from the type and some would not.  As a result, some places
would not notice that float[6], for example, needed a precision
qualifier.

Fixes the new piglit test no-default-float-array-precision.frag.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96358
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Cc: Gregory Hainaut <gregory.hainaut@gmail.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 9c87282041)
2016-06-17 14:38:08 +01:00
Kenneth Graunke
dab4a6001b i965: Use a uniform for gl_PatchVerticesIn in the TCS on Gen8+.
We still need to recompile the passthrough shader when this value
changes, as it also affects the output vertex count.  But otherwise,
we can eliminate recompiles on Gen8+.

We probably want to do this for Gen7 as well, but that requires
rewriting the input release code to use a loop, which is a trade-off
I'd need to consider in more detail.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit c319512e16)
2016-06-17 14:37:06 +01:00
Kenneth Graunke
286ed3aff0 glsl: Optionally lower TCS gl_PatchVerticesIn to a uniform.
i965 has no special hardware for this, so the best way to implement
this is to pass it in via a uniform.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 2b867264d2)
2016-06-17 14:28:44 +01:00
Kenneth Graunke
baa6ef4ed0 i965: Use a uniform for gl_PatchVerticesIn in the TES.
Fixes three GL44-CTS.tessellation_shader subtests:
- max_patch_vertices
- single.max_patch_vertices
- tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn

These use gl_PatchVerticesIn in the TES, but don't link against a
TCS (which would allow the linker to lower it to a constant).  We had
no handling for the system value in the backend, so it would just
assert fail.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1bc194cd64)
2016-06-17 14:27:42 +01:00
Kenneth Graunke
b7e91a0421 glsl: Optionally lower TES gl_PatchVerticesIn to a uniform.
i965 has no special hardware for this, so we need to pass this value in
as a uniform (unless the TES is linked against a TCS, in which case the
linker can just replace this with a constant).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 0be2105137)
2016-06-17 14:19:26 +01:00
Nicolai Hähnle
05c5ed47d1 mesa/main: fix integer overflows in _mesa_image_offset
Found using -fsanitize=undefined.

Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 6510e07345)
2016-06-17 14:18:27 +01:00
Kenneth Graunke
a9647850d1 mesa: Pass gl_constant_value union into _mesa_fetch_state().
We've had some trouble in the past with copying integers around via
float pointers, as the C compiler sometimes uses x87 floating point
registers to load values on 32-bit systems.  Passing the
gl_constant_value union should be safer.

To avoid churn, this patch creates a "GLfloat *value" variable so
existing uses can stay the same.

Not observed to fix anything, but I was in the area adding more integer
state vars, and thought it'd be wise.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 8b408972ff)
2016-06-17 14:01:23 +01:00
Emil Velikov
7d41c8aa25 Update version to 12.0.0-rc3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-06-15 09:29:14 +01:00
Nicolai Hähnle
575f9eaa2d radeonsi: mark buffer texture range valid for shader images
When a shader image view into a buffer texture can be written to, the buffer's
valid range must be updated, or subsequent transfers may incorrectly skip
synchronization.

This fixes a bug that was exposed in Xephyr by PBO acceleration for glReadPixels,
reported by Michel Dänzer.

Cc: Michel Dänzer <michel.daenzer@amd.com>
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit a64c7cd2ba)

Back-ported from commit a64c7cd2ba:
- include util/u_format.h
- code was extracted to si_set_shader_image in master, move it back

Signed-off-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
--
 src/gallium/drivers/radeonsi/si_descriptors.c | 24 ++++++++++++++++++++++++
 1 file changed, 24 insertions(+)
2016-06-15 09:29:14 +01:00
Ilia Mirkin
792a5ee425 nv50/ir: record number of threads in a compute shader
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 27a51ff9b4)
2016-06-15 09:29:14 +01:00
Ilia Mirkin
59841f5466 nvc0/ir: limit max number of regs based on availability in SM
This effectively limits registers to 32 and 64 for fermi and kepler when
1024 threads are used, but allows the full amount to be used with
smaller thread sizes.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 1f895caba0)
2016-06-15 09:29:14 +01:00
Tomasz Figa
966ee94558 i965: Check return value of screen->image.loader->getBuffers (v2)
The images struct is an uninitialized local variable on the stack. If the
callback returns 0, the struct might not have been updated and so should
be considered uninitialized. Currently the code ignores the return value,
which (depending on stack contents) might end up in reading a non-zero
value from images.image_mask and dereferencing further fields.

Another solution would be to initialize image_mask with 0, but checking
the return value seems more sensible and it is what Gallium is doing.

v2: fix typos in commit message,
    fix indentation,
    remove unnecessary parentheses and pointer dereference to keep line
    length reasonable.

Cc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit e7ab358e81)
2016-06-15 09:29:14 +01:00
Dylan Baker
8ed5204182 isl: Replace bash generator with python generator
This replaces the current bash generator with a python based generator
using mako. It's quite fast and works with both python 2.7 and python
3.5, and should work with 3.3+ and maybe even 3.2.

It produces an almost identical file except for a minor layout changes,
and the addition of a "generated file, do not edit" warning.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 5a87bc7181)
2016-06-15 09:29:14 +01:00
Bas Nieuwenhuizen
28294573c7 radeonsi: Reinitialize all descriptors in CE preamble.
This fixes a problem with the CE preamble and restoring only stuff in the
preamble when needed.

To illustrate suppose we have two graphics IB's 1 and 2, which  are submitted in
that order. Furthermore suppose IB 1 does not use CE ram, but IB 2 does, and we
have a context switch at the start of IB 1, but not between IB 1 and IB 2.

The old code put the CE RAM loads in the preamble of IB 2. As the preamble of
IB 1 does not have the loads and the preamble of IB 2 does not get executed, the
old values are not load into CE RAM.

Fix this by always restoring the entire CE RAM.

v2: - Just load all descriptor set buffers instead of load and store the entire
      CE RAM.
    - Leave the ce_ram_dirty tracking in place for the non-preamble case.

Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>

Note: This commit differs from the one in master - 54f755fa0f
("radeonsi: Reinitialize all descriptors in CE preamble.")
2016-06-15 09:29:13 +01:00
Emil Velikov
7bed792ebb cherry-ignore: drop the "i965 bring back INTEL_PRECISE_TRIG"
The commit that removes it isn't in branch, thus there's nothing to do
here.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-06-15 09:29:13 +01:00
Samuel Iglesias Gonsálvez
7d5cdb7675 i965: Defeat the register stride checker in pull uniform messages.
Pulling DF uniforms from pull constant buffer generates messages like:
    send(4)         g12<1>DF        g12<0,1,0>F
         sampler ld SIMD4x2 Surface = 1 Sampler = 0 mlen 1 rlen 1

which produces GPU hangs in Cherryview/Braswell:

    "For 64-bit Align1 operation or multiplication of dwords in CHV,
     source horizontal stride must be aligned to qword."

This seems to be documented in the Cherryview PRM, Volume 7, Page 843:

    "When source or destination datatype is 64b or operation is integer
     DWord multiply, regioning in Align1 must follow these rules:

     1. Source and Destination horizontal stride must be aligned to the
        same qword."

We should set the destination type to UD, D, or F so that
the register stride checker doesn't notice.  The destination type of
send messages is basically irrelevant anyway.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95462
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit a0ed8503b7)
2016-06-15 09:29:13 +01:00
Kenneth Graunke
465be91421 i965: Defeat the register stride checker in URB reads.
Pulling DF inputs from the URB generates messages like:

   send(8)         g23<1>DF        g1<8,8,1>UD
                   urb 3 SIMD8 read mlen 1 rlen 2      { align1 1Q };

which makes the simulator angry:

   "For 64-bit Align1 operation or multiplication of dwords in CHV,
    source horizontal stride must be aligned to qword."

This seems to be documented in the Cherryview PRM, Volume 7, Page 823:

   "When source or destination datatype is 64b or operation is integer
    DWord multiply, regioning in Align1 must follow these rules:

    1. Source and Destination horizontal stride must be aligned to the
       same qword."

Setting the source horizontal stride to QWord is insane, as it's the
message header containing 8 URB handles in a single 32-bit DWord.
Instead, we should whack the destination type to UD, D, or F so that
the register stride checker doesn't notice.  The destination type of
send messages is basically irrelevant anyway.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95462
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit ed3ba651f6)
2016-06-15 09:29:13 +01:00
Kenneth Graunke
4a6fecdf69 i965: Fix issues with number of VS URB entries on Cherryview/Broxton.
Cherryview/Broxton annoyingly have a minimum number of VS URB entries
of 34, which is not a multiple of 8.  When the VS size is less than 9,
the number of VS entries has to be a multiple of 8.

Notably, BLORP programmed the minimum number of VS URB entries (34), with
a size of 1 (less than 9), which is invalid.

It seemed like this could be a problem in the regular URB code as well,
so I went ahead and updated that to be safe.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 9f37df06da)
2016-06-15 09:29:13 +01:00
Timothy Arceri
883a1b3bd2 glsl: make sure UBO arrays are sized in ES
This check was removed in 5b2675093e add it back in.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
https://bugs.freedesktop.org/show_bug.cgi?id=96349
(cherry picked from commit b010fa8567)
2016-06-15 09:29:13 +01:00
Vedran Miletić
a71e0fd8cd clover: Update OpenCL version string to match OpenGL
Change MESA into Mesa in CL_PLATFORM_VERSION and CL_DEVICE_VERSION. For
both, always append git version suffix from git_sha1.h.

v5: move semicolon to same line as MESA_GIT_SHA1.
v4: drop #ifdef guards.
v3: add missing include.
v2: change CL_DEVICE_VERSION as well.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit 4825264f75)

Squashed with commit

clover: Include generated sources in AM_CPPFLAGS

git_sha1.c is generated in $(top_builddir)/src.

Fixes out-of-tree builds since 4825264f75.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96516
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit fafe026dbe)
2016-06-15 09:29:13 +01:00
Francisco Jerez
547b5d2daa i965/fs: Fix regs_written for SIMD-lowered instructions some more.
ISTR having suggested this during review of the recent FP64 changes to
the SIMD lowering pass, but it doesn't look like it was taken into
account in the end.  Using the fs_reg::component_size helper instead
of this open-coded variant makes sure that the stride is taken into
account correctly.  Fixes at least the following piglit tests with
spilling forced on (since otherwise regs_written would be calculated
incorrectly and the spilling code would be rather confused about how
much data needs to be spilled):

 spec.arb_gpu_shader_fp64.shader_storage.layout-std140-fp64-shader
 spec.arb_gpu_shader_fp64.shader_storage.layout-std140-fp64-mixed-shader

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit bd9f972651)
2016-06-15 09:29:13 +01:00
Francisco Jerez
7154fa614b i965: Fix cross-primitive scratch corruption when changing the per-thread allocation.
I haven't found any mention of this in the hardware docs, but
experimentally what seems to be going on is that when the per-thread
scratch slot size is changed between two pipelined draw calls, shader
invocations using the old and new scratch size setting may end up
being executed in parallel, causing their scratch offset calculations
to be based in a different partitioning of the scratch space, which
can cause their thread-local scratch space to overlap leading to
cross-thread scratch corruption.

I've been experimenting with alternative workarounds, like emitting a
PIPE_CONTROL with DC flush and CS stall between draw (or dispatch
compute) calls using different per-thread scratch allocation settings,
or avoiding reuse of the scratch BO if the per-thread scratch
allocation doesn't exactly match the original.  Both seem to be as
effective as this workaround, but they have potential performance
implications, while this should be basically for free.

Fixes over 40 failures in our CI system with spilling forced on
(including CTS, dEQP and Piglit failures) on a number of different
platforms from Gen4 to Gen9.  The 'glsl-max-varyings' piglit test
seems to be able to reproduce this bug consistently in the vertex
shader on at least Gen4, Gen8 and Gen9 with spilling forced on.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a84b5d43e2)
2016-06-15 09:29:13 +01:00
Francisco Jerez
2cf78b4851 i965: Keep track of the per-thread scratch allocation in brw_stage_state.
This will be used to find out what per-thread slot size a previously
allocated scratch BO was used with in order to fix a hardware race
condition without introducing additional stalls or memory allocations.
Instead of calling brw_get_scratch_bo() manually from the various
codegen functions, call a new helper function that keeps track of the
per-thread scratch size and conditionally allocates a larger scratch
BO.

v2: Handle BO allocation manually instead of relying on
    brw_get_scratch_bo (Ken).

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d960284e44)
2016-06-15 09:29:12 +01:00
Francisco Jerez
b9f69df93d i965: Fix scratch overallocation if the original slot size was already a power of two.
The bitwise arithmetic trick used in brw_get_scratch_size() to clamp
the scratch allocation to 1KB has the unintended side effect that it
will cause us to allocate 2x the required amount of scratch space if
the original per-thread scratch size happened to be already a power of
two.  Instead use the obvious MAX2 idiom to clamp the scratch
allocation to the expected range.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 013ae4a70a)
2016-06-15 09:29:12 +01:00
Kenneth Graunke
eaa8561230 i965: Fix encode_slm_size() to take a generation, not a device info.
In the Vulkan driver, we have the generation number (a compile time
constant) but not necessarily the brw_device_info struct.  I meant
to rework the function to take a generation number instead of a
brw_device_info pointer to accomodate this.  But I forgot, and left
it taking a brw_device_info pointer, while making Vulkan pass the
generation number (8, 9, ...) directly.  This led to crashes.

Brown paper bag fix for commit 87d062a940.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96504
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5a0d294d38)
2016-06-15 09:29:12 +01:00
Kenneth Graunke
9edc2f1828 i965: Don't leak scratch BOs for TCS/TES.
These need to be freed too.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 667e5cec76)
2016-06-15 09:29:12 +01:00
Nanley Chery
5e41ac197f anv/pipeline: Don't dereference NULL dynamic state pointers
Add guards to prevent dereferencing NULL dynamic pipeline state. Asserts
of pCreateInfo members are moved to the earliest points at which they
should not be NULL.

This fixes a segfault seen in the McNopper demo, VKTS_Example09.

v3 (Jason Ekstrand):
   - Fix disabled rasterization check
   - Revert opaque detection of color attachment usage

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a4a5917248)
2016-06-15 09:29:12 +01:00
Nanley Chery
cdeb3e8eb4 anv: Document and rename anv_pipeline_init_dynamic_state()
To reduce confusion, clarify that the state being copied is not dynamic.

This agrees with the Vulkan spec's usage of the term. Various sections
specify that the various pipeline state which have VkDynamicState enums
(e.g. viewport, scissor, etc.) may or may not be dynamic.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a0d84a9ef9)
2016-06-15 09:29:12 +01:00
Samuel Pitoiset
0b71ef5e46 nvc0/ir: clamp the UBO index for compute on Kepler
We already check that the address is not "too far", but we should also
clamp the UBO index in order to avoid looking at the wrong place in the
driver cb. This is a pretty rare situation though.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7f257abc1b)
2016-06-15 09:29:12 +01:00
Jimmy Berry
c01ebdc83e st/va: hardlink driver instances to gallium_drv_video.so
Removes the need to set LIBVA_DRIVER_NAME=gallium for supported targets and is
consistent with vdpau and general gallium drivers.

Note: some versions of libva can detect the gallium name and use the
backend. Although that behaviour seems inconsistent since it only works
for some platforms/backends.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 0c0f841e5d)
2016-06-15 09:29:12 +01:00
Emil Velikov
501e8421f8 swr: automake: add missing -I flag
When building from a release tarball (where the generated/built files
are in srcdir) in an OOT fashion we need to have both builddir and
srcdir in the includes list.

Otherwise we'll error out, as the file (header gen_knobs.h in this case)
won't be in the location where we are looking.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Cc: Tim Rowley <timothy.o.rowley@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit fcb5a75a66)
2016-06-15 09:29:12 +01:00
Emil Velikov
3162e2f9fc automake: add SWR to `make distcheck' gallium drivers
Will allows us to catch missing files and build issues before getting
the tarball out for general consumption.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Cc: Tim Rowley <timothy.o.rowley@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit f4d26856df)
2016-06-15 09:29:11 +01:00
Emil Velikov
766f852616 configure.ac: strip out the llvm-config -march/mtune flags
Otherwise drivers such as SWR that depend on providing their own values
will fail to build.

v2: Add -mcpu for good measure (Chuck)

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Cc: Tim Rowley <timothy.o.rowley@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Chuck Atkins <chuck.atkins@kitware.com>
Tested-by: Chuck Atkins <chuck.atkins@kitware.com>
(cherry picked from commit bab5ab6940)
2016-06-15 09:29:11 +01:00
Chuck Atkins
b499d1062d swr: Add missing headers for package inclusion
CC: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit c86fcaca72)
2016-06-15 09:29:11 +01:00
Emil Velikov
939cd6edac automake: get in-tree `make distclean' working again.
With earlier commit we've handled the `make distclean' out of tree
build, yet we failed to attribute that for in-tree builds the test
condition will return 1. Thus effectively the target will be considered
as "failed".

Fixes: b7f7ec7843 ("mesa: automake: distclean git_sha1.h when building
OOT")
Cc: <mesa-stable@lists.freedesktop.org>
Tested-by: Andy Furniss <adf.lists@gmail.com>
Reported-by: Andy Furniss <adf.lists@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

(cherry picked from commit 8229fe68b5)
2016-06-15 09:29:11 +01:00
Kenneth Graunke
2b6817c91c i965: Use the correct number of threads for compute shaders.
We were programming the number of threads per subslice, when we should
have been programming the total number of threads on the GPU as a whole.

Thanks to Curro and Jordan for helping track this down!

On Skylake GT3e:
- Improves performance in Unreal's Elemental Demo by roughly 1.5-1.7x.
- Improves performance in Synmark's Gl43CSDof by roughly 3.7x.
- Improves performance in Synmark's Gl43GSCloth by roughly 1.18x.

On Broadwell GT2:
- Improves performance in Unreal's Elemental Demo by roughly 1.2-1.5x.
- Improves performance in Synmark's Gl43CSDof by roughly 2.0x.
- Improves performance in Synmark's Gl43GSCloth by 1.47035% +/-
  0.255654% (n=25).

On Haswell GT3e:
- Improves performance in Unreal's Elemental Demo (in GL 4.3 mode)
  by roughly 1.10x.
- Improves performance in Synmark's Gl43CSDof by roughly 1.18x.
- Decreases performance in Synmark's Gl43CSCloth by -1.99484% +/-
  0.432771% (n=64).

On Ivybridge GT2:
- Improves performance in Unreal's Elemental Demo (in GL 4.2 mode)
  by roughly 1.03x.
- Improves performance in Synmark's G/43CSDof by roughly 1.25x.
- No change in Synmark's Gl43CSCloth (n=28).

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 0fb85ac08d)
2016-06-15 09:29:11 +01:00
Kenneth Graunke
9a118c79e7 i965: Assert that the scratch spaces are in range.
I don't know that anything actually guarantees this, but if we exceed
the limits, we may end up overflowing and trashing random buffers that
happen to be nearby in the VMA space, leading to rendering corruption,
hangs, or worse.

We should really fix this properly.  However, the pitfall has existed
for ages, so for now we should at least detect it.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 1db37ebecf)
2016-06-15 09:29:11 +01:00
Kenneth Graunke
be426c46ab i965: Fix CS scratch size calculations on Ivybridge and Baytrail.
These are linear, not powers of two, and much more limited.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit a42a93dc12)
2016-06-15 09:29:11 +01:00
Kenneth Graunke
02f381bb17 i965: Fix Haswell CS per-thread scratch space encoding.
Most scratch stages use power of two sizes, in kilobytes, where
0 means 1kB.  But compute shaders on Haswell have a minimum of 2kB,
and use a representation where 0 = 2kB.

This meant that we were effectively telling the hardware to allocate
each thread twice as much space as we meant to, while simultaneously
not allocating that much space in the buffer, leading to overflows.

Note that the existing code is completely wrong for Ivybridge,
but that will take additional work to sort out, so I've left it
as is for now.  A subsequent commit will take care of that.

Together with the previous patches, this fixes rendering corruption
on Synmark's Gl43CSDof on Haswell.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 147a90d82a)
2016-06-15 09:29:11 +01:00
Kenneth Graunke
e84116f364 i965: Account for poor address calculations in Haswell CS scratch size.
Curro figured this out by investigating the simulator.  Apparently
there's also a workaround in the Windows driver.  I'm not sure it's
actually documented anywhere.

We were underallocating the scratch buffer by a factor of 128/70.

v2: Rename threads_per_subslice to scratch_ids_per_subslice
    (suggested by Jordan Justen).

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit a7d029d3df)
2016-06-15 09:29:11 +01:00
Kenneth Graunke
6c5c1bc1b9 i965: Allocate scratch space for the maximum number of compute threads.
We were allocating enough space for the number of threads per subslice,
when we should have been allocating space for the number of threads in
the entire GPU.

Even though we currently run with a reduced thread count (due to a bug),
we might still overflow the scratch buffer because the address
calculation is based on the FFTID, which can depend on exactly which
threads, EUs, and threads are executing.  We need to allocate enough
for every possible thread that could run.

Fixes rendering corruption in Synmark's Gl43CSDof on Gen8+.
Earlier platforms need additional bug fixes.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 2213ffdb4b)
2016-06-15 09:29:10 +01:00
Kenneth Graunke
fdcc6a855b i965: Set subslice_total on Gen7/7.5 platforms.
We'll use this for compute shader thread counts and scratch space
calculations shortly.

Note that subslices are referred to as "half slices" on Ivybridge.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 9cd8f95809)
2016-06-15 09:29:10 +01:00
Kenneth Graunke
c9477e0a80 i965: Fix shared local memory size for Gen9+.
Skylake changes the representation of shared local memory size:

 Size   | 0 kB | 1 kB | 2 kB | 4 kB | 8 kB | 16 kB | 32 kB | 64 kB |
 -------------------------------------------------------------------
 Gen7-8 |    0 | none | none |    1 |    2 |     4 |     8 |    16 |
 -------------------------------------------------------------------
 Gen9+  |    0 |    1 |    2 |    3 |    4 |     5 |     6 |     7 |

The old formula would substantially underallocate the amount of space.
This fixes GPU hangs on Skylake when running with full thread counts.

v2: Fix the Vulkan driver too, use a helper function, and fix the table
    in the comments and commit message.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 87d062a940)
2016-06-15 09:29:10 +01:00
Ilia Mirkin
8d9bf67bba mesa: add drawbuffer argument to ClearNamedFramebufferfi
This was fixed in revision 47 of the ARB_dsa spec in Oct 22, 2015. Since
it's horrible to have differing APIs across library versions, we should
attempt to minimize the impact by backporting it as far as possible and
hope no one notices.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7d7e015381)
2016-06-15 09:29:10 +01:00
Ilia Mirkin
ca009cf8ba GL: update glcorearb.h to svn 32433
This brings in the fixed glClearNamedFramebufferfi definition, as well
as a lot of GLsizei -> GLsizeiptr changes.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 92351a71a8)
2016-06-15 09:29:10 +01:00
Ilia Mirkin
7487d5cbdc GL: update glext to svn 32957
This brings in defines from GL_EXT_window_rectangles and fixes the
glClearNamedFramebufferfi definition.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f81374fd3e)
2016-06-15 09:29:10 +01:00
Anuj Phogat
72dbdf6f89 gallium: Fix region overlap conditions for rectangles with a shared edge
>From OpenGL 4.0 spec, section 4.3.2 "Copying Pixels":
"The pixels corresponding to these buffers are copied from the source
rectangle bounded by the locations (srcX0, srcY 0) and (srcX1, srcY 1)
to the destination rectangle bounded by the locations (dstX0, dstY 0)
and (dstX1, dstY 1). The lower bounds of the rectangle are inclusive,
while the upper bounds are exclusive."

So, the rectangles sharing just an edge shouldn't overlap.
 -----------
|           |
 ------- ---
|       |   |
|       |   |
 ------- ---

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 466b320163)
2016-06-15 09:29:10 +01:00
Anuj Phogat
dd1943f904 mesa: Fix region overlap conditions for rectangles with a shared edge
>From OpenGL 4.0 spec, section 4.3.2 "Copying Pixels":
"The pixels corresponding to these buffers are copied from the source
 rectangle bounded by the locations (srcX0, srcY 0) and (srcX1, srcY 1)
 to the destination rectangle bounded by the locations (dstX0, dstY 0)
 and (dstX1, dstY 1). The lower bounds of the rectangle are inclusive,
 while the upper bounds are exclusive."

So, the rectangles sharing just an edge shouldn't overlap.
     -----------
    |           |
     ------- ---
    |       |   |
    |       |   |
     ------- ---

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit f8679badd4)
2016-06-15 09:29:10 +01:00
Jason Ekstrand
6eb0240a32 anv/entrypoints: Rework #if guards
This reworks the #if guards a bit.  When Emil originally wrote them, he
just guarded everything.  However, part of what anv_entrypoints_gen.py
generates is a hash table for looking up entrypoints based on their name.
This table *cannot* get out of sync between C and python regardless of
preprocessor flags.  In order to prevent this, this commit makes us use
void pointers in the dispatch table for those entrypoints which aren't
available.  This means that the dispatch table size and entry order is
constant and it should never get out-of-sync with the python.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8d37556ec9)
2016-06-15 09:29:10 +01:00
Jason Ekstrand
eb0197ad53 anv/entrypoints: Use the function pointer types provided by vulkan.h
This is a bit cleaner than generating the types ourselves when making the
table.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9ed0d9dd06)
2016-06-15 09:29:09 +01:00
Jason Ekstrand
242ac96a24 anv/entrypoints: Emit #if guards for all platforms
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit d1a53f91ee)
2016-06-15 09:28:54 +01:00
Nicolai Hähnle
c03b4444d1 st/mesa: use base level size as "guess" when available
When an applications specifies mip levels _before_ setting a mipmap texture
filter, we will initially guess a single texture level. When the second level
image is created, we try to allocate the full texture -- however, we get the
base level size guess wrong if that size is odd. This leads to yet another
re-allocation of the texture later during st_finalize_texture.

Even worse, this re-allocation breaks a (reasonable) assumption made by
st_generate_mipmaps, because the re-allocation in the finalization call will
again allocate a single-level pipe texture (based on the non-mipmap texture
filter!). As a result, mipmap generation fails in interesting ways.

All of this can be avoided by just using the fact that we already know the
size of the base level.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95529
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 42624ea837)
2016-06-14 15:48:40 +01:00
Jason Ekstrand
ad684cee3a anv: Remove the PhysicalDeviceLimits FINISHME
At this point, the limits are probably more-or-less correct.  If there is
an invalid limit, that's a bug not a FINSHME.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a1e69930e4)
2016-06-14 15:48:40 +01:00
Jason Ekstrand
ea24c9be4a anv/pipeline_cache: Allow for an zero-sized cache
This gets ANV_ENABLE_PIPELINE_CACHE=false working again.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4f5bbf804b)
2016-06-14 15:48:40 +01:00
Jason Ekstrand
86dbf1ef4b anv/pipeline: Store the (set, binding, index) tripple in the bind map
This way the the bind map (which we're caching) is mostly independent of
the pipeline layout.  The only coupling remaining is that we pull the array
size of a binding out of the layout.  However, that size is also specified
in the shader and should always match so it's not really coupled.  This
rendering issues in Dota 2.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a1a25db699)
2016-06-14 15:48:40 +01:00
Jason Ekstrand
b1f217b5a9 anv/descriptor_set: Ensure that bindings are always in increasing order
Since applications are allowed to specify some set of bindings which need
not be dense they also need not be in order.  For most things, this doesn't
matter, but it could result getting the wrong dynamic offsets. This adds a
quick-and-dirty sort to ensure that everything is always in increasing
order of binding index.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c13c5ac561)
2016-06-14 15:48:40 +01:00
Jason Ekstrand
a0be8d3d08 anv/descriptor_set: Add a type field in debug builds
This allows for some extra validation and makes it easier to see what's
going on when poking around in gdb.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e2265926f2)
2016-06-14 15:48:40 +01:00
Jason Ekstrand
901c78786f anv/descriptor_set: Set array_size to zero for non-existant descriptors
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cd21015abd)
2016-06-14 15:48:40 +01:00
Leo Liu
986159437d vl/dri3: support receiving new pixmap for front buffer
With glx of gstreamer-vaapi, the temporary pixmap for front buffer gets
renewed in each frame, so when we receive a new pixmap, should get a new
front buffer for it.

This also fixes Totem player playback corruption.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2ad443e4cc)
2016-06-14 15:48:39 +01:00
Leo Liu
ab75b22029 vl/dri3: get Makefile properly
From original commit, the macro "if HAVE_DRI3" was in Makefile.sources,
this file is shared with SCons, SCons is not able to parse this marco,
the SCons build failed. Jose quickly gave two approaches and quick fix
with his second approach, thanks Jose for the solutions and fixes.

This patch is Jose's first approach, and it's more proper, because the
dri3 c file should not be included to build when DRI3 is not enabled.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0ef8500aab)
2016-06-14 15:48:39 +01:00
Daniel Czarnowski
5cae2ac47e glx: fix crash with bad fbconfig
GLX documentation states:
	glXCreateNewContext can generate the following errors: (...)
	GLXBadFBConfig if config is not a valid GLXFBConfig

Function checks if the given config is a valid config and sets proper
error code.

Fixes currently crashing glx-fbconfig-bad Piglit test.

v2: coding style cleanups (Emil, Topi)
    use DefaultScreen macro (Emil)

Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cf804b4455)
2016-06-14 15:48:39 +01:00
Jason Ekstrand
7d515b26bb i965: Emit surface states for extra planes prior to gen8
When Kristian implemented GL_TEXTURE_EXTERNAL_OES, he hooked it up for gen8
but not for gen7 or earlier.  It all works, we just need to emit the states
for the extra planes.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 037ce5d734)
2016-06-14 15:48:39 +01:00
Marc-André Lureau
0e554f54dc virgl: fix checking fences
When calling virgl_fence_wait() with timeout=0,
virgl_{drm,vtest}_resource_is_busy() is called. However, it returns TRUE
for a busy resource, whereace virgl_fence_wait() should return TRUE for
a completed (non-busy) resource.

This fixes running supertuxkart in a VM (I could not reproduce locally
with vtest though there is a similar fix)

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit dc81b3ad43)
2016-06-14 15:48:39 +01:00
Nicolai Hähnle
201f357c52 st/mesa: directly compute level=0 texture size in st_finalize_texture
The width0/height0/depth0 on stObj may not have been set at this point.
Observed in a trace that set up levels 2..9 of a 2d texture, and set the base
level to 2, with height 1. This made the guess logic always bail.

Originally investigated by Ilia Mirkin, this patch gets rid of the somewhat
redundant storage of width0/height0/depth0 and makes sure we always compute
pipe texture sizes that are compatible with the base level image of the
GL texture.

Fixes the gl-1.2-texture-base-level piglit test provided by Brian Paul.

v2:
- try to re-use an existing pipe texture when possible
- handle a corner case where the base level is not level 0 and it is of
  size 1x1x1

v3:
- ptHeight = ptWidth in cube map 1x1 case (suggested by Brian)

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit bd5c41fe5f)
2016-06-14 15:48:39 +01:00
Ilia Mirkin
bf3d6d9601 st/mesa: use buffer usage history to set dirty flags for revalidation
We were previously unconditionally doing this for arrays and ubo's, and
ignoring texture/storage/atomic buffers. Instead use the usage history
to determine which atoms need to be revalidated.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6e6fd911da)
2016-06-14 15:48:39 +01:00
Marek Olšák
f51e99f704 gallium/radeon: don't allocate DCC for non-renderable texture formats
R9G9B9E5 is the only uncompressed one hopefully.

This fixes incorrect rendering not discovered (due to a lack of tests)
until DCC mipmapping was enabled.

Cc: 11.1 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit d4d733e39d)
2016-06-14 15:48:39 +01:00
Nicolai Hähnle
b2afa23a40 tgsi/scan: add uses_derivatives (v2)
v2:
- TG4 does not calculate derivatives (Ilia)
- also handle SAMPLE* instructions (Roland)

Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit d3a584defe)
2016-06-14 15:48:39 +01:00
Ilia Mirkin
6f38259419 st/mesa: revalidate image atoms when a texture is updated
A texture may be redefined with _NEW_TEXTURE, which might have been
bound to a shader image slot. We have to revalidate the image atoms to
pick up on the new resource.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c81b090c92)
2016-06-14 15:48:39 +01:00
Ilia Mirkin
bba2299735 gk104/ir: fix conditions for adding a texbar
Sometimes a register source can actually be double- or even quad-wide.
We must make sure that the inserted texbars take that width into
account.

Based on an earlier patch by Samuel Pitoiset.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 71ad8a173f)
2016-06-14 15:48:38 +01:00
Dave Airlie
49c53a2987 i965/gen8: fix cull distance emission for tessellation shaders.
This fixes some cases of:
GL45-CTS.cull_distance.functional
on Skylake.

Reviewed-by: Chris Forbes <chrisforbes@google.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit c295923d13)
2016-06-14 15:48:38 +01:00
Samuel Pitoiset
4306e01ece nv50/ir: use round toward 0 when converting doubles to integers
Like floats, we should use the round toward 0 mode instead of the
nearest one (which is the default) for doubles to integers.

This fixes all arb_gpu_shader_fp64 piglits which convert doubles to
integers (16 tests).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 08ddfe7b2f)
2016-06-14 15:48:38 +01:00
Dave Airlie
b9920d2bba mesa/program_resource: return -1 for index if no location.
The GL4.5 spec quote seems clear on this:
"The value -1 will be returned by either command if an error occurs,
if name does not identify an active variable on programInterface,
or if name identifies an active variable that does not have a valid
location assigned, as described above."

This fixes:
GL45-CTS.program_interface_query.output-built-in

[airlied: use _mesa_program_resource_location_index as
suggested by Eduardo]
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>

(cherry picked from commit 07403014c3)
2016-06-14 15:48:38 +01:00
Nicolai Hähnle
9bf30be693 radeonsi: set descriptor dirty mask on shader buffer unbind
Found randomly while skimming the code. This might have caused VM faults in
robustness tests.

Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit ec2b52e2d9)
2016-06-14 15:48:38 +01:00
Samuel Iglesias Gonsálvez
05d33806cd i965/gs/scalar: Fix load input for doubles
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2b648ec17c)
2016-06-14 15:48:38 +01:00
Samuel Iglesias Gonsálvez
507d25f6f1 i965/fs: fix offset when loading double vector input varyings
When we are not packing a double input varying, we might need to
read its data in a non-aligned to 64-bit offset, so we read
the wrong data. This is happening when using explicit locations
in varyings because Mesa disables packing varying for that case.

const_index is in 32-bit size units but offset() is multiplying
it by destination type size units. When operating with double
input varyings, const_index value could be not aligned to 64 bits.
To fix it, we load the double vector as if it was a float based vector
with twice the number of components.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2d6f82a294)
2016-06-14 15:48:38 +01:00
Samuel Iglesias Gonsálvez
4daa331e25 i965/fs: fix FS_OPCODE_CINTERP for unpacked double input varyings
Data starts at suboffet 3 in 32-bit units (12 bytes), so it is not
64-bit aligned and the current implementation fails to read the data
properly. Instead, when there is is a double input varying, read it as
vector of floats with twice the number of components.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cb30727648)
2016-06-14 15:48:38 +01:00
Dave Airlie
fc0a469e4c glsl: geom shader max_vertices layout must match.
From GLSL 4.5 spec, "4.4.2.3 Geometry Outputs".
"all geometry shader output vertex count declarations in a
program must declare the same count."

Fixes:
GL45-CTS.geometry_shader.output.conflicted_output_vertices_max

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4c86399378)
2016-06-14 15:48:38 +01:00
Dave Airlie
0ce3dc9a30 i965: don't use NumLayers for 3D textures.
For 3D textures we shouldn't be using NumLayers, we need
to get it from the depth.

This fixes:
GL45-CTS.geometry_shader.layered_framebuffer.clear_call_support

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit ff2e569153)
2016-06-14 15:48:37 +01:00
Dave Airlie
89bc5f9a90 glsl: for anonymous struct matching use without_array() (v3)
With tessellation shaders we can have cases where we have
arrays of anon structs, so make sure we match using without_array().

Fixes:
GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in

v2:
test lengths match as well (Ilia)
v3:
descend array lengths to check for matches as well (Ilia)

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1f66a4b689)
2016-06-14 15:48:37 +01:00
Dave Airlie
09f48203c5 glsl/ast: don't crash when func_name is NULL
This fixes a crash in
GL43-CTS.shader_subroutine.subroutines_not_allowed_as_variables_constructors_and_argument_or_return_types

If we can't find the func_name in one of these paths,
we have emitted an earlier error so just return here.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 6702c15810)
2016-06-14 15:48:37 +01:00
Dave Airlie
997bcc45ec glsl: handle ast_aggregate in has_sequence_subexpression. (v2)
GL43-CTS.compute_shader.work-group-size does
uniform uint g_uniform[gl_WorkGroupSize.z + 20] = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24 };

The initializer triggers the GLSL 4.30/GLES3 tests
for constant sequence subexpressions, so it doesn't
happen unless you are using those, so just return
false as this path is now reachable.

v2: update commit msg with diagnosis
Acked-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4336196b7f)
2016-06-14 15:48:37 +01:00
Ilia Mirkin
a0e36438a8 nv50,nvc0: fix BGR10_A2UI vertex format
This is mostly academic as this is not reachable from GL, which only has
the packed RGB10_A2UI vertex format.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 092ec3920f)
2016-06-14 15:48:37 +01:00
Samuel Pitoiset
954829ebbb nvc0: do not clear surfaces bins in the validate function
We should not call nouveau_bufctx_reset() inside a validate function.
This only affects Fermi where images are aliased between 3D and CP.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit be365f34f0)
2016-06-14 15:48:37 +01:00
Samuel Pitoiset
f12a16ec99 nvc0: re-validate images after launching a grid on Fermi
Images invalidation is a bit weird on Fermi and there is already a hack
which forces invalidating all images when launching a computer shader
to help in fixing 3D<->CP interaction.

However, we need to re-validate images for compute because
nvc0_compute_invalidate_surfaces() will destroy the previous binding.
This is not really good for performance purposes but this might be
improved later.

This fixes the following piglits:
- spec/arb_compute_shader/execution/basic-uniform-access
- spec/arb_compute_shader/execution/mutiple-texture-reading
- spec/arb_compute_shader/execution/multiple-workgroups
- spec/glsl-4.30/execution/built-in-functions/cs-* (207 tests)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 43d3ecfb33)
2016-06-14 15:48:37 +01:00
Ilia Mirkin
ceb9ed0e38 nvc0: reduce overhead from always marking images dirty
We would revalidate images when anything was touched at all. Which is
unfortunate, since the state tracker does not use CSO's to reduce the
workload. So instead implement a protocol to ensure that something has
changed before revalidating all the images.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fd6bbc2ee2)
2016-06-14 15:48:37 +01:00
Ilia Mirkin
5a63ae9f15 nvc0: reduce overhead from always marking buffers dirty
We would revalidate buffers when anything was touched at all. Which is
unfortunate, since the state tracker does not use CSO's to reduce the
workload. So instead implement a protocol to ensure that something has
changed before revalidating all the SSBOs.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0f673db6f0)
2016-06-14 15:48:37 +01:00
Ilia Mirkin
a95560bac5 nvc0: fix memory barrier flag handling
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e8ee161b16)
2016-06-14 15:48:37 +01:00
Ilia Mirkin
1adbe2f45c nvc0: mark bound buffer range valid
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 29abbeecd8)
2016-06-14 15:48:37 +01:00
Marek Olšák
ccc9783a98 r600g: write WAIT_UNTIL in the correct place
This has been wrong all along. Fixing this will allow removing useless
cache flushes.

Cc: 11.1 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
(cherry picked from commit 7746903d3a)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
c632590996 anv/blit: Use CLAMP_TO_EDGE for scaled blits
When upscaling you can end up interpolating between the edge pixel and one
past the edge.  Using CLAMP_TO_EDGE seems like the most reasonable thing to
do in this case.  This fixes two of the new Vulkan CTS tests in
dEQP-VK.api.copy_and_blit.blit_image.*

Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>

(cherry picked from commit 441194edd9)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
2830ae638c anv/copy: Account for the anv_surface.offset when creating a blit2d_surf
This was causing problems if the user tried to copy to/from the stencil
portion of a combined depth/stencil image.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9313a56816)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
5ca18b6a4b nir/spirv: Make a decoration switch complete
Getting rid of the default case makes the compiler warn if we are missing
cases.  While we're here, we also add the one missing case.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 526a8de22d)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
bb4ff53a71 nir/spirv: Make unhandled decorations and capabilities non-fatal
glslang frequently throw bogus decorations into shaders.  While we are free
to assert-fail, it's a bit nicer to the application to just warn.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 62c6e94bd6)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
d5dc87a1ef nir/spirv: Add a way to print non-fatal warnings
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ed14d21d04)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
85579221a4 nir/spirv: Add string lookup tables for a couple of SPIR-V enums
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2e46a5d155)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
6eb39fa255 nir/spirv: Complete the list of capabilities
Previously we supported a subset of capabilities and just left a default
case for the others.  It's time to stop being lazy and actually audit the
capabilities.  This should bring them up-to-date with reality.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5a1e56f344)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
13999dc70d anv/pipeline: Add support for early depth stencil
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9fa958e95b)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
a3fce26907 i965/fs Add a wm_prog_data bit for has_side_effects
This is more accurate than calling
_mesa_active_fragment_shader_has_side_effects because it looks at whether
or not the SSBOs, images, or atomic buffers are actually written rather
than just existing in the program.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3fb289f957)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
7ddbe91435 anv/pipeline: Silently pass tests if depth or stencil is missing
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 56a178922f)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
c6ca6f0728 anv/pipeline: Unify gen7/8 emit_ds_state
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bc7f7e1953)
2016-06-14 15:48:35 +01:00
Jason Ekstrand
300737042c genxml/gen6,7,75: s/BackFace/Backface
This is more consistent with gen8+

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fdc3c5dd05)
2016-06-14 15:48:35 +01:00
Jason Ekstrand
09b2be7a51 nir/spirv: Handle the WorkgroupSize builtin decoration
This fixes the 7 dEQP-VK.pipeline.spec_constant.compute.local_size.* tests
in the latest dev version of the Vulkan CTS.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1f7b54ed29)
2016-06-14 15:48:35 +01:00
Jason Ekstrand
6efd37f30d nir/spirv: Use breaks instead of returns in constant handling
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b26cdd65e8)
2016-06-14 15:48:35 +01:00
Jason Ekstrand
af2a278dfe anv/pipeline: Refactor specialization constant handling a bit
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a19ae36ce5)
2016-06-14 15:48:35 +01:00
Jason Ekstrand
07f5e621cf nir/lower_indirect_derefs: Use the direct array deref for recursion
This fixes about 100 of the new Vulkan CTS tests.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 45542f554c)
2016-06-14 15:48:35 +01:00
Jason Ekstrand
d0dddbf4ee anv/clear: Handle ClearImage on 3-D images
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 59f06ac389)
2016-06-14 15:48:35 +01:00
Francisco Jerez
cbb02ebd74 Revert "i965/fs: Allow scalar source regions on SNB math instructions."
This reverts commit c1107cec44.
Apparently the hardware spec text I quoted in the commit message was
outright lying about scalar source math being supported on SNB, the
hardware seems to load 32 contiguous bits of data for each channel
regardless of the regioning mode.  Fixes regressions in the following
CTS tests (which we didn't catch early due to CTS being temporarily
disabled in our CI system):

   es2-cts.gtf.gl.atan.atan_vec3_frag_xvary
   es2-cts.gtf.gl.cos.cos_vec2_frag_xvary
   es2-cts.gtf.gl.atan.atan_vec2_frag_xvary
   es2-cts.gtf.gl.pow.pow_vec2_frag_xvary_yconsthalf
   es2-cts.gtf.gl.cos.cos_float_frag_xvary
   es2-cts.gtf.gl.pow.pow_float_frag_xvary_yconsthalf
   es2-cts.gtf.gl.atan.atan_vec3_frag_xvaryyvary
   es2-cts.gtf.gl.pow.pow_vec3_frag_xvary_yconsthalf
   es2-cts.gtf.gl.cos.cos_vec3_frag_xvary
   es2-cts.gtf.gl.atan.atan_vec2_frag_xvaryyvary

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96346
Reported-by: Mark Janes <mark.a.janes@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 7244dc1e06)
2016-06-14 15:48:35 +01:00
Francisco Jerez
d5528d5f55 i965/vec4: Fix cmod propagation not to propagate non-identity cmod into CMP(N).
The conditional mod of these instructions determines the semantics of
the comparison itself (rather than being evaluated based on the result
of the instruction as is usually the case for most other instructions
that allow conditional mods), so it's in general not legal to
propagate a conditional mod into a CMP instruction.  This prevents
cmod propagation from (mis)optimizing:

 cmp.z.f0 tmp, ...
 mov.z.f0 null, tmp

into:

 cmp.z.f0 tmp, ...

which gives the negation of the flag result of the original sequence.
I originally noticed this while working on SIMD32 in the scalar
back-end, but the same scenario is likely to be possible in vec4
programs so this commit ports the bugfix with the same name from the
scalar back-end to the vec4 cmod propagation pass.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit a2135c6fd9)
2016-06-14 15:48:35 +01:00
Emil Velikov
0e540b4a15 anv: add the X related and Wayland CFLAGS to VULKAN_ENTRYPOINT_CPPFLAGS
Otherwise we will fail to find the headers in some scenarios.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reported-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Tested-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
(cherry picked from commit 7a3a0d9212)
2016-06-14 15:48:35 +01:00
Dave Airlie
911eddd37b mesa/get: return correct value for layer provoking vertex.
This fixes:
GL45-CTS.geometry_shader.layered_rendering.layered_rendering

on Skylake.

Reviewed-by: Chris Forbes <chrisforbes@google.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d10ae20b96)
2016-06-10 12:36:36 +01:00
Samuel Pitoiset
2185edf699 nvc0: mark buffer texture range valid for shader images
Loosely based on radeonsi (Thanks to Nicolai).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 28590eb949)
2016-06-10 12:35:15 +01:00
Francisco Jerez
09f0e97d1c i965/fs: Reindent emit_zip().
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 060c8d245d)
2016-06-10 12:34:19 +01:00
Francisco Jerez
2db670cf3e i965/fs: Skip SIMD lowering destination zipping if possible.
Skipping the temporary allocation and copy instructions is easy (just
return dst), but the conditions used to find out whether the copy can
be optimized out safely without breaking the program are rather
complex: The destination must be exactly one component of at most the
execution width of the lowered instruction, and all source regions of
the instruction must be either fully disjoint from the destination or
be aligned with it group by group.

v2: Don't handle partial source-destination overlap for simplicity
    (Jason).  No instruction count regressions with respect to v1 in
    either shader-db or the few FP64 shader_runner test-cases with
    partial overlap I've checked manually.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 7aa76d66a1)
2016-06-10 12:33:14 +01:00
Anuj Phogat
5000556d5d blorp: Fix 16x multisample scaled blits
Piglit test ext_framebuffer_multisample_blit_scaled-blit-scaled
(with added 16x sample support) now passes with this patch.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 75da9c9933)
2016-06-10 12:32:17 +01:00
Dave Airlie
ab525a637a mesa/copyimage: report INVALID_VALUE for missing cube face
The specs says INVALID_VALUE for exceeding dimensions,
which is really what is happening here.

This fixes:
GL45-CTS.copy_image.non_existent_mipmap

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Antia Puentes <apuentes@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit af7bf610cf)
2016-06-10 12:31:22 +01:00
Dave Airlie
d130c53ac1 mesa/copyimage: fix num samples check to handle renderbuffers.
This test was only happening for textures, but there is
nothing in the spec to say this, so test it for all cases.

This fixes:
GL45-CTS.copy_image.invalid_target

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit c0856eacf1)
2016-06-10 12:30:23 +01:00
Nanley Chery
669836e1be mesa/extensions: Fix ES1 extension reporting
Commit eda15abd84 , unintentionally
advertised these extensions in ES1 contexts. Undo this error.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c06cef7f9b)
2016-06-10 12:26:10 +01:00
Eric Engestrom
1dce03e4c1 st/osmesa: remove double-write (overwriting)
These two lines have been here since the file was created.
I'm guessing the second one was just for testing during dev, so it's the
one that's going away.

CoverityID: 1296205

Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 17f4c723eb)
2016-06-10 12:08:02 +01:00
Emil Velikov
a7649abe9f Update version to 12.0.0-rc2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-06-07 12:35:59 +01:00
Emil Velikov
bcfda0a1fe mesa: automake: distclean git_sha1.h when building OOT
In the case of out-of-tree (OOT) builds, in particular when building
from tarball, we'll end up with the file in both srcdir and builddir.

We want the former to remain intact (since we need it on rebuild) while
the latter should be removed otherwise `make distclean' gets angry at
us.

Ideally there'll be a solution that feels a bit less of a hack. Until
then this does the job exactly as expected.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit b7f7ec7843)
2016-06-07 12:35:53 +01:00
Emil Velikov
998e503592 mesa: automake: ensure that git_sha1.h.tmp has the right attributes
... when copied from git_sha1.h.

As the latter file can we lacking the write attribute, one should set it
explicitly. Otherwise we'll get a warning/failure at cleanup stage.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 2c424e00c3)
2016-06-07 12:35:50 +01:00
Emil Velikov
5e3e292502 mesa: automake: add directory prefix for git_sha1.h
Otherwise the build will assume that we've talking about builddir, which
is not the case in the else statement.

Here the file is already generated and is part of the tarball.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 359d9dfec3)
2016-06-07 12:35:46 +01:00
Emil Velikov
3be5c6a9ec egl: android: don't add the image loader extension for !render_node
With earlier commit we introduced support for render_node devices, which
was couples with the use of the image loader extension.

As the work was inspired by egl/wayland we (erroneously) added the
extension for the !render_node path as well.

That works for wayland, as the implementations of the DRI2 and IMAGE
loader extensions converge behind the scenes. As that is not yet
the case for Android we shouldn't expose the extension.

Fixes: 34ddef39ce ("egl: android: add dma-buf fd support")

Cc: <mesa-stable@lists.freedesktop.org>
Reported-by: Mauro Rossi <issor.oruam@gmail.com>
Tested-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Rob Herring <robh@kernel.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 1816c837c1)
2016-06-07 12:35:40 +01:00
Emil Velikov
a26ca04fe3 anv: let anv_entrypoints_gen.py generate proper Wayland/Xcb guards
The generated sources should follow the example set by the vulkan
headers and our non-generated code. Namely: the code for all supported
platforms should be available, each one guarded by its respective
VK_USE_PLATFORM_*_KHR macro.

v2: Reword commit message.

Cc: Mark Janes <mark.a.janes@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96285
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v1 over IRC)
(cherry picked from commit b8e1f59d62)
2016-06-03 01:44:56 +01:00
Mauro Rossi
1a5d6a232f isl: add support for Android libmesa_isl static library
isl library is needed to build i965, libmesa_isl static library is added
to fix related Android building errors.

Any attempt to build libmesa_genxml as phony package module failed to deliver
gen{7,75,8,9}_pack.h generated headers, needed for libmesa_isl_gen{7,75,8,9}

Due to constraints in Android Build System, libmesa_genxml is built as static,
at least one source is needed, so dummy.c is autogenerated for this scope,
libmesa_genxml dependency is declared using LOCAL_WHOLE_STATIC_LIBRARIES,
to avoid building errors due to missing genxml/gen{7,75,8,9}_pack.h headers.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 278c2212ac)
2016-06-02 22:35:29 +01:00
Mauro Rossi
702a1121c9 android: libmesa_glsl: add a dependency on libmesa_nir static
Fixes the following building error:

target  C++: libmesa_glsl <= external/mesa/src/compiler/glsl/glsl_to_nir.cpp
In file included from external/mesa/src/compiler/glsl/glsl_to_nir.h:28:0,
                 from external/mesa/src/compiler/glsl/glsl_to_nir.cpp:28:
external/mesa/src/compiler/nir/nir.h:42:25: fatal error: nir_opcodes.h: No such file or directory
compilation terminated.
build/core/binary.mk:432: recipe for target 'out/target/product/x86/obj/STATIC_LIBRARIES/libmesa_glsl_intermediates/glsl/glsl_to_nir.o' failed
make: *** [out/target/product/x86/obj/STATIC_LIBRARIES/libmesa_glsl_intermediates/glsl/glsl_to_nir.o] Error 1
make: *** Waiting for unfinished jobs....

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 4143245c23)
2016-06-02 22:35:29 +01:00
Emil Velikov
9a21315ea9 isl: automake: don't include isl_format_layout.c in two lists.
Including the file in both ISL_FILES and ISL_GENERATED_FILES makes
the actual dependency list less obvious.

v2: Drop unrelated vulkan hunk (Jason).

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit af1a0ae8ce)
2016-06-02 22:35:29 +01:00
Emil Velikov
94630ce0c7 automake: bring back the .PHONY git_sha1.h.tmp rule
With earlier commit 3689ef32af ("automake: rework the git_sha1.h rule,
include in tarball") we/I erroneously removed the PHONY rule and the
temporary file.

The former is used to ensure that the header is regenerated when on each
make invocation, while the latter helps us avoid the unneeded rebuild(s)
when the SHA1 hasn't changed.

Reported-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit af2637aa32)
2016-06-02 22:35:29 +01:00
Christian König
6ad61d90ea radeon/uvd: fix the H264 level for Tonga v2
We support 5.2 for a while now.

v2: we even support 5.2 for H264, 5.1 is for HEVC.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b3e75c3997)
2016-06-02 14:04:14 +01:00
Jordan Justen
a136b8bfe2 i965: Remove old CS local ID handling
The old method pushed data for each channels uvec3 data of
gl_LocalInvocationID.

The new method pushes 1 dword of data that is a 'thread local ID'
value. Based on that value, we can generate gl_LocalInvocationIndex
and gl_LocalInvocationID with some calculations.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 0a3acff5b5)
2016-06-02 14:02:05 +01:00
Jordan Justen
52ba7abe1e i965: Enable cross-thread constants and compact local IDs for hsw+
The cross thread constant support appears on Haswell. It allows us to
upload a set of uniform data for all threads without duplicating it
per thread.

One complication is that cross-thread constants are loaded into
registers before per-thread constants. Previously, our local IDs were
loaded before the uniform data and treated as 'payload' data, even
though they were actually pushed into the registers like the other
uniform data.

Therefore, in this patch we simultaneously enable a newer layout where
each thread now uses a single uniform slot for a unique local ID for
the thread. This uniform is handled specially to make sure it is added
last into the uniform push constant registers. This minimizes our
usage of push constant registers, and maximizes our ability to use
cross-thread constants for registers.

To swap from the old to the new layout, we also need to flip some
lowering pass switches to let our driver handle the lowering instead.
We also no longer force thread_local_id_index to -1.

v4:
 * Minimize size of patch that switches from the old local ID layout
   to the new layout (Jason)

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit b1f22c6317)
2016-06-02 14:01:31 +01:00
Jordan Justen
28ecf2b90e anv: Support new local ID generation & cross-thread constants
The cross thread constant support appears on Haswell. It allows us to
upload a set of uniform data for all threads without duplicating it
per thread.

We also support per-thread data which allows us to store a per-thread
ID in one of the uniforms that can be used to calculate the
gl_LocalInvocationIndex and gl_LocalInvocationID variables.

v4:
 * Support the old local ID push constant layout as well (Jason)

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 3ba9594f32)
2016-06-02 14:01:04 +01:00
Jordan Justen
ead833a395 i965: Support new local ID push constant & cross-thread constants
The cross thread constant support appears on Haswell. It allows us to
upload a set of uniform data for all threads without duplicating it
per thread.

We also support per-thread data which allows us to store a per-thread
ID in one of the uniforms that can be used to calculate the
gl_LocalInvocationIndex and gl_LocalInvocationID variables.

v4:
 * Support the old local ID push constant layout as well (Jason)

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 30685392e0)
2016-06-02 13:59:04 +01:00
Jordan Justen
ee77c4a099 i965: Add CS push constant info to brw_cs_prog_data
We need information about push constants in a few places for the GL
driver, and another couple places for the vulkan driver.

When we add support for uploading both a common (cross-thread) set of
push constants, combined with the previous per-thread push constant
data, things are going to get even more complicated. To simplify
things, we add push constant info into the cs prog_data struct.

The cross-thread constant support is added as of Haswell. To support
it we need to make sure all push constants with uniform values are
added to earlier registers. The register that varies per thread and
holds the thread invocation's unique local ID needs to be added last.

For now we add the code that would calculate cross-thread constatn
information for hsw+, but we force it (cross_thread_supported) off
until the other parts of the driver support it.

v4:
 * Support older local ID push constant layout as well. (Jason)

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit d437798ace)
2016-06-02 13:56:54 +01:00
Jordan Justen
a94be40ecc i965: Store number of threads in brw_cs_prog_data
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 1b79e7ebbd)
2016-06-02 13:54:44 +01:00
Jordan Justen
632d7ef148 i965: Add nir based intrinsic lowering and thread ID uniform
We add a lowering pass for nir intrinsics. This pass can replace nir
intrinsics with driver specific nir lower code.

We lower the gl_LocalInvocationIndex intrinsic based on a uniform
which is loaded with a thread specific ID.

We also lower the gl_LocalInvocationID based on
gl_LocalInvocationIndex.

v2:
 * Create variable during lowering pass. (Ken)

v3:
 * Don't create a variable, but instead just insert an intrisic call
   to load a uniform from the allocated location. (Jason)

v4:
 * Don't run this pass if thread_local_id_index < 0

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 3ef0957dac)
2016-06-02 13:53:58 +01:00
Jordan Justen
5513300f59 i965: Put CS local thread ID uniform in last push register
This thread ID uniform will be used to compute the
gl_LocalInvocationIndex and gl_LocalInvocationID values.

It is important for this uniform to be added in the last push constant
register. fs_visitor::assign_constant_locations is updated to make
sure this happens.

The reason this is important is that the cross-thread push constant
registers are loaded first, and the per-thread push constant registers
are loaded after that. (Broadwell adds another push constant upload
mechanism which reverses this order, but we are ignoring this for
now.)

v2:
 * Add variable in intrinsics lowering pass
 * Make sure the ID is pushed last in assign_constant_locations, and
   that we save a spot for the ID in the push constants

v3:
 * Simplify code based with Jason's suggestions.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 04fc72501a)
2016-06-02 13:53:24 +01:00
Jordan Justen
33d0016836 i965: Add uniform for a CS thread local base ID
v4:
 * Force thread_local_id_index to -1 for now, and have
   fs_visitor::setup_cs_payload look at thread_local_id_index. This
   enables us to more easily cut over from the old local ID layout to
   the new layout, as suggested by Jason.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit fa279dfbf0)
2016-06-02 13:51:11 +01:00
Jordan Justen
169b700dfd i965: Add nir channel_num system value
v2:
 * simd16/32 fixes (curro)

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 8f48d23e0f)
2016-06-02 13:48:20 +01:00
Jordan Justen
33e985f8b9 nir: Make lowering gl_LocalInvocationIndex optional
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 6f316c9d86)
2016-06-02 13:45:29 +01:00
Jordan Justen
c9de6190a0 glsl: Add glsl LowerCsDerivedVariables option
v2:
 * Move lower flag to context constants. (Ken)

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 7b9def3583)
2016-06-02 13:38:06 +01:00
Jason Ekstrand
05d88165d9 i965/fs: Copy the offset when lowering logical pull constant sends
This fixes 64 Vulkan CTS tests per gen

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96299
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1205999c22)
2016-06-02 13:37:30 +01:00
Dave Airlie
d1cf18497a glsl/distance: make sure we use clip dist varying slot for lowered var.
When lowering, we always want to use the clip dist varying.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8d4f4adfbd)
2016-06-02 13:36:45 +01:00
Kenneth Graunke
5a44d36b46 i965: Fix isoline reads in scalar TES.
Isolines aren't reversed.  commit 5b2d8c2273 fixed this for the vec4
TES backend, but not the scalar one.

Found while debugging GL45-CTS.tessellation_shader.
tessellation_control_to_tessellation_evaluation.gl_tessLevel.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 25e1b8d366)
2016-06-02 13:36:14 +01:00
Ian Romanick
0e54eebeed glsl: Use Geom.VerticesOut == -1 to specify unset
Because apparently layout(max_vertices=0) is a thing.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a428c955ce)
2016-06-02 13:35:18 +01:00
Ian Romanick
0ab1a3957a i965: If control_data_header_size_bits is zero, don't do EndPrimitive
This can occur when max_vertices=0 is explicitly specified.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b27dfa5403)
2016-06-02 13:34:43 +01:00
Ian Romanick
1398a9510f mesa: Fix bogus strncmp
The string "[0]\0" is the same as "[0]" as far as the C string datatype
is concerned.  That string has length 3.  strncmp(s, length_3_string, 4)
is the same as strcmp(s, length_3_string), so make it be strcmp.

v2: Not the same as strncmp(..., 3).  Noticed by Ilia.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 049bb94d2e)
2016-06-02 13:33:53 +01:00
Ilia Mirkin
b265796c79 nir: allow sat on all float destination types
With the introduction of fp64 and fp16 to nir, there are now a bunch of
float types running around. A F1 2015 shader ends up with an i2f.sat
operation, which has a nir_type_float32 destination. Allow sat on all
the float destination types.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit ca135a2612)
2016-06-02 13:32:52 +01:00
Alex Deucher
4a00da1662 radeonsi: fix the raster config setup for 1 RB iceland chips
I didn't realize there were 1 and 2 RB variants when this code
was originally added.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: 11.1 11.2 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bd85e4a041)
2016-06-02 13:32:05 +01:00
Dave Airlie
e817522728 mesa/sampler: fix error codes for sampler parameters.
The initial ARB_sampler_objects spec had GL_INVALID_VALUE in it,
however version 8 of it fixed this, and the GL specs also have
the fixed value in them.

Fixes:
GL45-CTS.texture_border_clamp.samplerparameteri_non_gen_sampler_error

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 6400144041)
2016-06-02 13:31:18 +01:00
Dave Airlie
915cc490d7 glsl: define some GLES3 constants in GLSL 4.1
The GLSL 4.1 spec adds:
gl_MaxVertexUniformVectors
gl_MaxFragmentUniformVectors
gl_MaxVaryingVectors

This fixes:
GL45-CTS.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_build_in_constants

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0ebf4257a3)
2016-06-02 13:30:24 +01:00
Topi Pohjolainen
683c6940d8 i965: Add norbc debug option
This INTEL_DEBUG option disables lossless compression (also known
as render buffer compression).

v2: (Matt) Use likely(!lossless_compression_disabled) instead of
           !likely(lossless_compression_disabled)
    (Grazvydas) Update docs/envvars.html

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 6ca118d2f4)
2016-06-02 13:28:22 +01:00
Topi Pohjolainen
2d483256d5 i965/gen9: Configure rbc buffers as plain for non-rbc tex views
Fixes rendering in Shadow of Mordor with rbc. Application writes
RGBA_UNORM texture filling it with values the application wants to
later on treat as SRGB_ALPHA.
Intel driver enables lossless compression for the buffer by the time
of writing. However, the driver fails to make sure the buffer can be
sampled as something else later on and unfortunately there is
restriction in the hardware for using lossless compression for srgb
formats which looks to extend itself to the sampling engine also.
Requesting srgb to linear conversion on top of compressed buffer
results the color values to be pretty much garbage.

Fortunately none of tracked benchmarks showed a regression with
this.

v2 (Matt): Add missing space

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 30e9e6bd07)
2016-06-02 13:27:53 +01:00
Kenneth Graunke
8c627af1f0 i965: Fix the passthrough TCS for isolines.
We weren't setting up several of the uniform values for the patch
header, so we'd crash when uploading push constants.  We at least
need to initialize them to zero.  We also had the isoline parameters
reversed, so it would also render incorrectly (if it didn't crash).

Fixes a new Piglit test(*) (isoline-no-tcs), as well as crashes in
GL44-CTS.tessellation_shader.single.max_patch_vertices.

(*) https://lists.freedesktop.org/archives/piglit/2016-May/019866.html

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a3dc99f3d4)
2016-06-02 13:27:23 +01:00
Dave Airlie
86e367a572 i965/xfb: skip components in correct buffer.
The driver was adding the skip components but always for buffer 0.

This fixes:
GL45-CTS.gtf40.GL3Tests.transform_feedback3.transform_feedback3_skip_multiple_buffers

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit ebb81cd683)
2016-06-02 13:26:50 +01:00
Dave Airlie
64015c03bb glsl/linker: fix multiple streams transform feedback.
e2791b38b4
mesa/program_interface_query: fix transform feedback varyings.

caused a regression in
GL45-CTS.gtf40.GL3Tests.transform_feedback3.transform_feedback3_multiple_streams
on radeonsi.

The problem was it was using the skip components varying to set
the stream id, when it should wait until a varying was written,
this just adds the varying checks in the right place.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1fe7bbb911)
2016-06-02 13:25:59 +01:00
Dave Airlie
99fcfd985e mesa/bufferobj: use mapping range in BufferSubData.
According to GL4.5 spec:
An INVALID_OPERATION error is generated if any part of the speci-
fied buffer range is mapped with MapBufferRange or MapBuffer (see sec-
tion 6.3), unless it was mapped with MAP_PERSISTENT_BIT set in the Map-
BufferRange access flags.

So we should use the if range is mapped path.

This fixes:
GL45-CTS.buffer_storage.map_persistent_buffer_sub_data

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: "12.0, 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit e891f7cf55)
2016-06-02 13:25:08 +01:00
Ilia Mirkin
7bc29c784a nv50/ir: fix error finding free element in bitset in some situations
This really only hits for bitsets with a size of a multiple of 32. We
can end up with pos = -1 as a result of the ffs, which we in turn decide
is a valid position (since we fall through the loop and i == 1, we end
up adding 32 to it, so end up returning 31 again).

Up until recently this was largely unreachable, as the register file
sizes were all 63 or 255. However with the advent of compute shaders
which can restrict the number of registers, this can now happen.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 18d11c9989)
2016-06-02 13:24:08 +01:00
Timothy Arceri
b2b7f05da6 Revert "glsl: fix xfb_offset unsized array validation"
This reverts commit aac90ba292.

The commit caused a regression in:
piglit.spec.glsl-1_50.compiler.gs-input-nonarray-named-block.geom

Also the CTS test it was meant to fix seems like it may be bogus.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 98d40b4d11)
2016-06-02 13:21:36 +01:00
Francisco Jerez
eb56a2f250 i965/fs: Allow scalar source regions on SNB math instructions.
I haven't found any evidence that this isn't supported by the
hardware, in fact according to the SNB hardware spec:

 "The supported regioning modes for math instructions are align16,
  align1 with the following restrictions:
   - Scalar source is supported.
  [...]
   - Source and destination offset must be the same, except the case of
     scalar source."

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit c1107cec44)
2016-06-02 13:20:45 +01:00
Francisco Jerez
c1269825cf i965/fs: Fix constant combining for instructions that cannot accept source mods.
This is the case for SNB math instructions so we need to be careful
and insert the literal value of the immediate into the table (rather
than its absolute value) if the instruction is unable to invert the
sign of the constant on the fly.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 06d8765bc0)
2016-06-02 13:20:15 +01:00
Francisco Jerez
f651a4bb2e i965/fs: Extend remove_duplicate_mrf_writes() to handle non-VGRF to MRF copies.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 303ec22ed6)
2016-06-02 13:19:41 +01:00
Francisco Jerez
44029d4237 i965/fs: Fix compute_to_mrf() to coalesce VGRFs initialized by multiple single-GRF writes.
Which requires using a bitset instead of a boolean flag to keep track
of the GRFs we've seen a generating instruction for already.  The
search loop continues until all instructions initializing the value of
the source VGRF have been found, or it is determined that coalescing
is not possible.

Fixes a few piglit test cases on Gen4-6 which were regressed by
6956015aa5 due to the different (yet
perfectly valid) ordering in which copy instructions are emitted now
by the simd lowering pass, which had the side effect of causing this
optimization pass to start corrupting the program in cases where a
VGRF-to-MRF copy instruction would be eliminated but only the last
instruction writing to the source VGRF region would be rewritten to
point to the target MRF.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4fe4f6e8a7)
2016-06-02 13:19:07 +01:00
Francisco Jerez
910fa7a824 i965/fs: Teach compute_to_mrf() about the COMPR4 address transformation.
This will be required to correctly transform the destination of 8-wide
instructions that write a single GRF of a VGRF to MRF copy marked
COMPR4.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 1898673f58)
2016-06-02 13:18:33 +01:00
Francisco Jerez
3b78304025 i965/fs: Refactor compute_to_mrf() to split search and rewrite into separate loops.
This will allow compute_to_mrf to handle cases where the source of the
VGRF-to-MRF copy is initialized by more than one instruction.  In such
cases we cannot rewrite the destination of any of the generating
instructions until it's known whether the whole VGRF source region can
be coalesced into the destination MRF, which will imply continuing the
search until all generating instructions have been found or it has
been determined that the VGRF and MRF registers cannot be coalesced.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 485fbaff03)
2016-06-02 13:18:00 +01:00
Francisco Jerez
dd96daa55e i965/fs: Fix compute-to-mrf VGRF region coverage condition.
Compute-to-mrf was checking whether the destination of scan_inst is
more than one component (making assumptions about the instruction data
type) in order to find out whether the result is being fully copied
into the MRF destination, which is rather inaccurate in cases where a
single-component instruction is only partially contained in the source
region, or when the execution size of the copy and scan_inst
instructions differ.  Instead check whether the destination region of
the instruction is really contained within the bounds of the source
region of the copy.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4b0ec9f475)
2016-06-02 13:17:26 +01:00
Francisco Jerez
a6011c6fc6 i965/fs: Simplify and improve accuracy of compute_to_mrf() by using regions_overlap().
Compute-to-mrf was being rather heavy-handed about checking whether
instruction source or destination regions interfere with the copy
instruction, which could conceivably lead to program miscompilation.
Fix it by using regions_overlap() instead of the open-coded and
dubiously correct overlap checks.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit bb61e24787)
2016-06-02 13:16:52 +01:00
Francisco Jerez
2d83aad693 i965/fs: Teach regions_overlap() about COMPR4 MRF regions.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 88f380a2dd)
2016-06-02 13:16:04 +01:00
Dylan Baker
665f57c513 Don't use python 3
Now there are not files that require python 3, so for now just remove
the python 3 dependency and use python 2. I think the right plan is to
just get all of the python ready for python 3, and then use whatever
python is available.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 604010a7ed)
2016-06-02 13:15:38 +01:00
Dylan Baker
7e62585ee8 genxml: change chbang to python 2
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ab31817fed)
2016-06-02 13:15:08 +01:00
Dylan Baker
4dd70617a1 genxml: use the isalpha method rather than str.isalpha.
This fixes gen_pack_header to work on python 2, where name[0] is unicode
not str.

Signed-off-by: Dylan Bake <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 12c1a01c72)
2016-06-02 13:14:38 +01:00
Dylan Baker
9ed6965749 genxml: require future imports for python2 compatibility.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a45a25418b)
2016-06-02 13:14:08 +01:00
Dylan Baker
aed6230269 genxml: mark re strings as raw
This is a correctness issue.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e5681e4d70)
2016-06-02 13:13:39 +01:00
Dylan Baker
f73a68ec37 genxml: Make classes descendants of object
This is the default in python3, but in python2 you get old style
classes. No one likes old-style classes.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit de2e9da2e9)
2016-06-02 13:13:09 +01:00
Dylan Baker
0c12887764 genxml: mark gen_pack_header.py as encoded in utf-8
There is unicode in this file, and I'm actually surprised that the
python interpreter hasn't gotten grumpy.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9f50e3572c)
2016-06-02 13:12:35 +01:00
Marek Olšák
145705e49c mesa: fix crash in driver_RenderTexture_is_safe
This just fixed the crash with the apitrace in bug report.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95246

Cc: 11.1 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 8a10192b4b)
2016-06-02 13:11:43 +01:00
Dave Airlie
d3c92267e0 glsl/images: bounds check image unit assignment
The CTS test:
GL45-CTS.multi_bind.dispatch_bind_image_textures
binds 192 image uniforms, we reject this later,
but not until after we trash the contents of the
struct gl_shader.

Error now reads:
Too many compute shader image uniforms (192 > 16)
instead of
Too many compute shader image uniforms (2745344416 > 16)

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit f87352d769)
2016-06-02 13:10:50 +01:00
Ilia Mirkin
36e26f2ee2 nvc0/ir: fix spilling predicates to registers
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4b1a167a2b)
2016-06-02 12:54:52 +01:00
Emil Velikov
9a56e7d25b Update version to 12.0.0-rc1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-30 19:20:34 +01:00
Emil Velikov
7ad2cb6f08 docs: rename release notes to 12.0.0
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-30 19:20:34 +01:00
Emil Velikov
a43a368457 nir: add the SConscript.nir to the tarball
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 922b471777)
2016-05-30 19:20:33 +01:00
3943 changed files with 261270 additions and 729520 deletions

View File

@@ -1,5 +1,4 @@
((nil . ((show-trailing-whitespace . t)))
(prog-mode
((prog-mode
(indent-tabs-mode . nil)
(tab-width . 8)
(c-basic-offset . 3)
@@ -9,10 +8,6 @@
(c-set-offset 'case-label '0)
(c-set-offset 'innamespace '0)
(c-set-offset 'inline-open '0)))
(whitespace-style face indentation)
(whitespace-line-column . 79)
(eval ignore-errors
(require 'whitespace)
(whitespace-mode 1)))
)
(makefile-mode (indent-tabs-mode . t))
)

View File

@@ -1,39 +0,0 @@
# To use this config on you editor, follow the instructions at:
# http://editorconfig.org
root = true
[*]
charset = utf-8
insert_final_newline = true
tab_width = 8
[*.{c,h,cpp,hpp,cc,hh}]
indent_style = space
indent_size = 3
[{Makefile*,*.mk}]
indent_style = tab
[{*.py,SCons*}]
indent_style = space
indent_size = 4
[*.pl]
indent_style = space
indent_size = 4
[*.m4]
indent_style = space
indent_size = 2
[*.yml]
indent_style = space
indent_size = 2
[*.patch]
trim_trailing_whitespace = false
[meson.build,meson_options.txt]
indent_style = space
indent_size = 2

3
.gitignore vendored
View File

@@ -7,13 +7,11 @@
*.log
*.o
*.obj
*.orig
*.os
*.pc
*.pdb
*.pyc
*.pyo
*.rej
*.so
*.so.*
*.sw[a-z]
@@ -51,4 +49,3 @@ Makefile.in
.install-mesa-links
.install-gallium-links
/src/git_sha1.h
TAGS

View File

@@ -88,11 +88,9 @@ Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <s3734770@mai
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <carli@carli-laptop.(none)>
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <Carl-Philip.Haensch@mailbox.tu-dresden.de>
Chad Versace <chadversary@chromium.org> <chad@kiwitree.net>
Chad Versace <chadversary@chromium.org> <chad@chad-versace.us>
Chad Versace <chadversary@chromium.org> <Chad Versace chad@chad-versace.us>
Chad Versace <chadversary@chromium.org> <chad.versace@intel.com>
Chad Versace <chadversary@chromium.org> <chad.versace@linux.intel.com>
Chad Versace <chad.versace@intel.com> <chad@chad-versace.us>
Chad Versace <chad.versace@intel.com> <Chad Versace chad@chad-versace.us>
Chad Versace <chad.versace@intel.com> <chad.versace@linux.intel.com>
Chia-I Wu <olvaffe@gmail.com> <olv@lunarg.com>
Chia-I Wu <olvaffe@gmail.com> Chia-Wu <olvaffe@gmail.com>
@@ -140,8 +138,6 @@ Dmitry Cherkassov <dcherkassov@gmail.com> Dmitry Cherkasov <dcherkassov@gmail.co
Dylan Baker <dylanx.c.baker@intel.com> <baker.dylan.c@gmail.com>
Edward O'Callaghan <funfunctor@folklore1984.net> <eocallaghan@alterapraxis.com>
Emeric Grange <emeric.grange@gmail.com> Emeric <emeric.grange@gmail.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.com>
@@ -278,7 +274,7 @@ Marc Dietrich <marvin24@gmx.de> marvin24 <marvin24@gmx.de>
Marcin Ślusarz <marcin.slusarz@gmail.com> Marcin Slusarz <marcin.slusarz@gmail.com>
Marek Olšák <maraeo@gmail.com> <marek.olsak@amd.com>
Marek Olšák <marek.olsak@amd.com> <maraeo@gmail.com>
Mario Kleiner <mario.kleiner.de@gmail.com> kleinerm <mario.kleiner@tuebingen.mpg.de>
Mario Kleiner <mario.kleiner.de@gmail.com> <mario.kleiner@tuebingen.mpg.de>

View File

@@ -1,575 +1,101 @@
language: c
sudo: false
dist: trusty
cache:
apt: true
ccache: true
directories:
- $HOME/.ccache
addons:
apt:
packages:
- libdrm-dev
- libudev-dev
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libxcb-dri2-0-dev
- libx11-xcb-dev
- llvm-3.4-dev
- scons
env:
global:
- XORG_RELEASES=http://xorg.freedesktop.org/releases/individual
- XCB_RELEASES=http://xcb.freedesktop.org/dist
- WAYLAND_RELEASES=http://wayland.freedesktop.org/releases
- XORGMACROS_VERSION=util-macros-1.19.0
- GLPROTO_VERSION=glproto-1.4.17
- DRI2PROTO_VERSION=dri2proto-2.8
- DRI3PROTO_VERSION=dri3proto-1.0
- PRESENTPROTO_VERSION=presentproto-1.0
- LIBPCIACCESS_VERSION=libpciaccess-0.13.4
- LIBDRM_VERSION=libdrm-2.4.74
- LIBDRM_VERSION=libdrm-2.4.65
- XCBPROTO_VERSION=xcb-proto-1.11
- LIBXCB_VERSION=libxcb-1.11
- LIBXSHMFENCE_VERSION=libxshmfence-1.2
- LIBVDPAU_VERSION=libvdpau-1.1
- LIBVA_VERSION=libva-1.6.2
- LIBWAYLAND_VERSION=wayland-1.11.1
- WAYLAND_PROTOCOLS_VERSION=wayland-protocols-1.8
- PKG_CONFIG_PATH=$HOME/prefix/lib/pkgconfig:$HOME/prefix/share/pkgconfig
- LD_LIBRARY_PATH="$HOME/prefix/lib:$LD_LIBRARY_PATH"
- PATH="$HOME/prefix/bin:$PATH"
matrix:
include:
- env:
- LABEL="meson Vulkan"
- BUILD=meson
- MESON_OPTIONS="-Ddri-drivers= -Dgallium-drivers="
- LLVM_VERSION=4.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
sources:
- llvm-toolchain-trusty-4.0
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-4.0-dev
# Common
- xz-utils
- libexpat1-dev
- libelf-dev
- python3-pip
- env:
- LABEL="meson loaders/classic DRI"
- BUILD=meson
- MESON_OPTIONS="-Dvulkan-drivers= -Dgallium-drivers="
addons:
apt:
packages:
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libxdamage-dev
- libxfixes-dev
- python3-pip
- env:
- LABEL="make loaders/classic DRI"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="make check"
- DRI_LOADERS="--enable-glx --enable-gbm --enable-egl --with-platforms=x11,drm,surfaceless,wayland --enable-osmesa"
- DRI_DRIVERS="i915,i965,radeon,r200,swrast,nouveau"
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS=""
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--disable-libunwind"
addons:
apt:
packages:
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libxdamage-dev
- libxfixes-dev
- env:
# NOTE: Building SWR is 2x (yes two) times slower than all the other
# gallium drivers combined.
# Start this early so that it doesn't hunder the run time.
- LABEL="make Gallium Drivers SWR"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC="gcc-4.8"
- OVERRIDE_CXX="g++-4.8"
# New binutils linker is required for llvm-3.9
- OVERRIDE_PATH=/usr/lib/binutils-2.26/bin
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="swr"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- binutils-2.26
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
- LABEL="make Gallium Drivers Other"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
# New binutils linker is required for llvm-3.9
- OVERRIDE_PATH=/usr/lib/binutils-2.26/bin
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="i915,nouveau,pl111,r300,r600,radeonsi,freedreno,svga,swrast,vc4,virgl,etnaviv,imx"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- binutils-2.26
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
# NOTE: Analogous to SWR above, building Clover is quite slow.
- LABEL="make Gallium ST Clover LLVM-3.9"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC=gcc-4.7
- OVERRIDE_CXX=g++-4.7
# New binutils linker is required for llvm-3.9
- OVERRIDE_PATH=/usr/lib/binutils-2.26/bin
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600,radeonsi"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- binutils-2.26
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- g++-4.7
# From sources above
- llvm-3.9-dev
- clang-3.9
- libclang-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
# NOTE: Analogous to SWR above, building Clover is quite slow.
- LABEL="make Gallium ST Clover LLVM-4.0"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=4.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC=gcc-4.8
- OVERRIDE_CXX=g++-4.8
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600,radeonsi"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-4.0
packages:
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- g++-4.8
# From sources above
- llvm-4.0-dev
- clang-4.0
- libclang-4.0-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
# NOTE: Analogous to SWR above, building Clover is quite slow.
- LABEL="make Gallium ST Clover LLVM-5.0"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=5.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC=gcc-4.8
- OVERRIDE_CXX=g++-4.8
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600,radeonsi"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- g++-4.8
# From sources above
- llvm-5.0-dev
- clang-5.0
- libclang-5.0-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
- LABEL="make Gallium ST Other"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.3
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --enable-xa --enable-nine --enable-xvmc --enable-vdpau --enable-va --enable-omx-bellagio --enable-gallium-osmesa"
# We need swrast for osmesa and nine.
# i915 most likely doesn't work with most ST.
# Regardless - we're doing a quick build test here.
- GALLIUM_DRIVERS="i915,swrast"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
packages:
# We actually want to test against llvm-3.3
- llvm-3.3-dev
# Nine requires gcc 4.6... which is the one we have right ?
- libxvmc-dev
# Build locally, for now.
#- libvdpau-dev
#- libva-dev
- libomxil-bellagio-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
- LABEL="make Vulkan"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="make -C src/gtest check && make -C src/intel check"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
# New binutils linker is required for llvm-3.9
- OVERRIDE_PATH=/usr/lib/binutils-2.26/bin
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl --with-platforms=x11,wayland"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --enable-dri3 --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS=""
- VULKAN_DRIVERS="intel,radeon"
- LIBUNWIND_FLAGS="--disable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- binutils-2.26
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons"
- BUILD=scons
- SCONSFLAGS="-j4"
# Explicitly disable.
- SCONS_TARGET="llvm=0"
# Keep it symmetrical to the make build.
- SCONS_CHECK_COMMAND="scons llvm=0 check"
addons:
apt:
packages:
- scons
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons LLVM"
- BUILD=scons
- SCONSFLAGS="-j4"
- SCONS_TARGET="llvm=1"
# Keep it symmetrical to the make build.
- SCONS_CHECK_COMMAND="scons llvm=1 check"
- LLVM_VERSION=3.3
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
- scons
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- llvm-3.3-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons SWR"
- BUILD=scons
- SCONSFLAGS="-j4"
- SCONS_TARGET="swr=1"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
# Keep it symmetrical to the make build. There's no actual SWR, yet.
- SCONS_CHECK_COMMAND="true"
- OVERRIDE_CC="gcc-4.8"
- OVERRIDE_CXX="g++-4.8"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- scons
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="macOS make"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="make check"
- DRI_LOADERS="--with-platforms=x11 --disable-egl"
os: osx
before_install:
- |
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
HOMEBREW_NO_AUTO_UPDATE=1 brew install python3 ninja expat gettext
# Set PATH for homebrew pip3 installs
PATH="$HOME/Library/Python/3.6/bin:${PATH}"
# Set PKG_CONFIG_PATH for keg-only expat
PKG_CONFIG_PATH="/usr/local/opt/expat/lib/pkgconfig:${PKG_CONFIG_PATH}"
# Set PATH for keg-only gettext
PATH="/usr/local/opt/gettext/bin:${PATH}"
# Install xquartz for prereqs ...
XQUARTZ_VERSION="2.7.11"
wget -nv https://dl.bintray.com/xquartz/downloads/XQuartz-${XQUARTZ_VERSION}.dmg
hdiutil attach XQuartz-${XQUARTZ_VERSION}.dmg
sudo installer -pkg /Volumes/XQuartz-${XQUARTZ_VERSION}/XQuartz.pkg -target /
hdiutil detach /Volumes/XQuartz-${XQUARTZ_VERSION}
# ... and set paths
PATH="/opt/X11/bin:${PATH}"
PKG_CONFIG_PATH="/opt/X11/share/pkgconfig:/opt/X11/lib/pkgconfig:${PKG_CONFIG_PATH}"
ACLOCAL="aclocal -I /opt/X11/share/aclocal -I /usr/local/share/aclocal"
fi
- PKG_CONFIG_PATH=$HOME/prefix/lib/pkgconfig
matrix:
- BUILD=make
- BUILD=scons
install:
- pip2 install --user mako
# Install a more modern meson from pip, since the version in the
# ubuntu repos is often quite old. Avoid >=0.45.0 as it needs python
# 3.5+
- if test "x$BUILD" = xmeson; then
pip3 install --user "meson<0.45.0";
fi
# Since libdrm gets updated in configure.ac regularly, try to pick up the
# latest version from there.
- for line in `grep "^LIBDRM.*_REQUIRED=" configure.ac`; do
old_ver=`echo $LIBDRM_VERSION | sed 's/libdrm-//'`;
new_ver=`echo $line | sed 's/.*REQUIRED=//'`;
if `echo "$old_ver,$new_ver" | tr ',' '\n' | sort -Vc 2> /dev/null`; then
export LIBDRM_VERSION="libdrm-$new_ver";
fi;
done
- export PATH="/usr/lib/ccache:$PATH"
- pip install --user mako
# Install dependencies where we require specific versions (or where
# disallowed by Travis CI's package whitelisting).
- |
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
tar -jxvf $XORGMACROS_VERSION.tar.bz2
(cd $XORGMACROS_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
- tar -jxvf $XORGMACROS_VERSION.tar.bz2
- (cd $XORGMACROS_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XORG_RELEASES/proto/$GLPROTO_VERSION.tar.bz2
tar -jxvf $GLPROTO_VERSION.tar.bz2
(cd $GLPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$GLPROTO_VERSION.tar.bz2
- tar -jxvf $GLPROTO_VERSION.tar.bz2
- (cd $GLPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XORG_RELEASES/proto/$DRI2PROTO_VERSION.tar.bz2
tar -jxvf $DRI2PROTO_VERSION.tar.bz2
(cd $DRI2PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$DRI2PROTO_VERSION.tar.bz2
- tar -jxvf $DRI2PROTO_VERSION.tar.bz2
- (cd $DRI2PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
tar -jxvf $XCBPROTO_VERSION.tar.bz2
(cd $XCBPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$DRI3PROTO_VERSION.tar.bz2
- tar -jxvf $DRI3PROTO_VERSION.tar.bz2
- (cd $DRI3PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XCB_RELEASES/$LIBXCB_VERSION.tar.bz2
tar -jxvf $LIBXCB_VERSION.tar.bz2
(cd $LIBXCB_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$PRESENTPROTO_VERSION.tar.bz2
- tar -jxvf $PRESENTPROTO_VERSION.tar.bz2
- (cd $PRESENTPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XORG_RELEASES/lib/$LIBPCIACCESS_VERSION.tar.bz2
tar -jxvf $LIBPCIACCESS_VERSION.tar.bz2
(cd $LIBPCIACCESS_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
- tar -jxvf $XCBPROTO_VERSION.tar.bz2
- (cd $XCBPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget http://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
tar -jxvf $LIBDRM_VERSION.tar.bz2
(cd $LIBDRM_VERSION && ./configure --prefix=$HOME/prefix --enable-vc4 --enable-freedreno --enable-etnaviv-experimental-api && make install)
- wget $XCB_RELEASES/$LIBXCB_VERSION.tar.bz2
- tar -jxvf $LIBXCB_VERSION.tar.bz2
- (cd $LIBXCB_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XORG_RELEASES/lib/$LIBXSHMFENCE_VERSION.tar.bz2
tar -jxvf $LIBXSHMFENCE_VERSION.tar.bz2
(cd $LIBXSHMFENCE_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/lib/$LIBPCIACCESS_VERSION.tar.bz2
- tar -jxvf $LIBPCIACCESS_VERSION.tar.bz2
- (cd $LIBPCIACCESS_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget http://people.freedesktop.org/~aplattner/vdpau/$LIBVDPAU_VERSION.tar.bz2
tar -jxvf $LIBVDPAU_VERSION.tar.bz2
(cd $LIBVDPAU_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget http://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
- tar -jxvf $LIBDRM_VERSION.tar.bz2
- (cd $LIBDRM_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget http://www.freedesktop.org/software/vaapi/releases/libva/$LIBVA_VERSION.tar.bz2
tar -jxvf $LIBVA_VERSION.tar.bz2
(cd $LIBVA_VERSION && ./configure --prefix=$HOME/prefix --disable-wayland --disable-dummy-driver && make install)
wget $WAYLAND_RELEASES/$LIBWAYLAND_VERSION.tar.xz
tar -axvf $LIBWAYLAND_VERSION.tar.xz
(cd $LIBWAYLAND_VERSION && ./configure --prefix=$HOME/prefix --enable-libraries --without-host-scanner --disable-documentation --disable-dtd-validation && make install)
wget $WAYLAND_RELEASES/$WAYLAND_PROTOCOLS_VERSION.tar.xz
tar -axvf $WAYLAND_PROTOCOLS_VERSION.tar.xz
(cd $WAYLAND_PROTOCOLS_VERSION && ./configure --prefix=$HOME/prefix && make install)
# Meson requires ninja >= 1.6, but trusty has 1.3.x
wget https://github.com/ninja-build/ninja/releases/download/v1.6.0/ninja-linux.zip
unzip ninja-linux.zip
mv ninja $HOME/prefix/bin/
# Generate this header since one is missing on the Travis instance
mkdir -p linux
printf "%s\n" \
"#ifndef _LINUX_MEMFD_H" \
"#define _LINUX_MEMFD_H" \
"" \
"#define __NR_memfd_create 319" \
"#define SYS_memfd_create __NR_memfd_create" \
"" \
"#define MFD_CLOEXEC 0x0001U" \
"#define MFD_ALLOW_SEALING 0x0002U" \
"" \
"#endif /* _LINUX_MEMFD_H */" > linux/memfd.h
fi
- wget $XORG_RELEASES/lib/$LIBXSHMFENCE_VERSION.tar.bz2
- tar -jxvf $LIBXSHMFENCE_VERSION.tar.bz2
- (cd $LIBXSHMFENCE_VERSION && ./configure --prefix=$HOME/prefix && make install)
# Disabled LLVM (and therefore r300 and r600) because the build fails
# with "undefined reference to `clock_gettime'" and "undefined
# reference to `setupterm'" in llvmpipe.
script:
- if test "x$BUILD" = xmake; then
test -n "$OVERRIDE_CC" && export CC="$OVERRIDE_CC";
test -n "$OVERRIDE_CXX" && export CXX="$OVERRIDE_CXX";
test -n "$OVERRIDE_PATH" && export PATH="$OVERRIDE_PATH:$PATH";
export CFLAGS="$CFLAGS -isystem`pwd`";
./autogen.sh --enable-debug
$LIBUNWIND_FLAGS
$DRI_LOADERS
--with-dri-drivers=$DRI_DRIVERS
$GALLIUM_ST
--with-gallium-drivers=$GALLIUM_DRIVERS
--with-vulkan-drivers=$VULKAN_DRIVERS
--disable-llvm-shared-libs
&&
make && eval $MAKE_CHECK_COMMAND;
fi
- if test "x$BUILD" = xscons; then
test -n "$OVERRIDE_CC" && export CC="$OVERRIDE_CC";
test -n "$OVERRIDE_CXX" && export CXX="$OVERRIDE_CXX";
scons $SCONS_TARGET && eval $SCONS_CHECK_COMMAND;
fi
- |
if test "x$BUILD" = xmeson; then
# Travis CI has moved to LLVM 5.0, and meson is detecting
# automatically the available version in /usr/local/bin based on
# the PATH env variable order preference.
#
# As for 0.44.x, Meson cannot receive the path to the
# llvm-config binary as a configuration parameter. See
# https://github.com/mesonbuild/meson/issues/2887 and
# https://github.com/dcbaker/meson/commit/7c8b6ee3fa42f43c9ac7dcacc61a77eca3f1bcef
#
# We want to use the custom (APT) installed version. Therefore,
# let's make Meson find our wanted version sooner than the one
# at /usr/local/bin
#
# Once this is corrected, we would still need a patch similar
# to:
# https://lists.freedesktop.org/archives/mesa-dev/2017-December/180217.html
test -f /usr/bin/$LLVM_CONFIG && ln -s /usr/bin/$LLVM_CONFIG $HOME/prefix/bin/llvm-config
export CFLAGS="$CFLAGS -isystem`pwd`"
meson _build $MESON_OPTIONS
ninja -C _build
--disable-gallium-llvm
--with-egl-platforms=x11,drm
--with-dri-drivers=i915,i965,radeon,r200,swrast,nouveau
--with-gallium-drivers=svga,swrast,vc4,virgl
;
make && make check;
elif test x$BUILD = xscons; then
scons;
fi

View File

@@ -30,24 +30,15 @@ LOCAL_C_INCLUDES += \
$(MESA_TOP)/include
MESA_VERSION := $(shell cat $(MESA_TOP)/VERSION)
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
LOCAL_CFLAGS += \
-Wno-error \
-Wno-unused-parameter \
-Wno-pointer-arith \
-Wno-missing-field-initializers \
-Wno-initializer-overrides \
-Wno-mismatched-tags \
-DVERSION=\"$(MESA_VERSION)\" \
-Wno-date-time \
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\"
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\" \
-DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)
# XXX: The following __STDC_*_MACROS defines should not be needed.
# It's likely due to a bug elsewhere, but let's temporarily add them
# here to fix the radeonsi build.
LOCAL_CFLAGS += \
-DANDROID_API_LEVEL=$(PLATFORM_SDK_VERSION) \
-DENABLE_SHADER_CACHE \
-D__STDC_CONSTANT_MACROS \
-D__STDC_LIMIT_MACROS \
-DHAVE___BUILTIN_EXPECT \
-DHAVE___BUILTIN_FFS \
@@ -56,10 +47,6 @@ LOCAL_CFLAGS += \
-DHAVE_FUNC_ATTRIBUTE_UNUSED \
-DHAVE_FUNC_ATTRIBUTE_FORMAT \
-DHAVE_FUNC_ATTRIBUTE_PACKED \
-DHAVE_FUNC_ATTRIBUTE_ALIAS \
-DHAVE_FUNC_ATTRIBUTE_NORETURN \
-DHAVE_FUNC_ATTRIBUTE_RETURNS_NONNULL \
-DHAVE_FUNC_ATTRIBUTE_WARN_UNUSED_RESULT \
-DHAVE___BUILTIN_CTZ \
-DHAVE___BUILTIN_POPCOUNT \
-DHAVE___BUILTIN_POPCOUNTLL \
@@ -67,22 +54,10 @@ LOCAL_CFLAGS += \
-DHAVE___BUILTIN_CLZLL \
-DHAVE___BUILTIN_UNREACHABLE \
-DHAVE_PTHREAD=1 \
-DHAVE_DLADDR \
-DHAVE_DL_ITERATE_PHDR \
-DHAVE_LINUX_FUTEX_H \
-DHAVE_ENDIAN_H \
-DHAVE_ZLIB \
-DMAJOR_IN_SYSMACROS \
-DHAVE_DLOPEN \
-fvisibility=hidden \
-Wno-sign-compare
LOCAL_CPPFLAGS += \
-D__STDC_CONSTANT_MACROS \
-D__STDC_FORMAT_MACROS \
-D__STDC_LIMIT_MACROS \
-Wno-error=non-virtual-dtor \
-Wno-non-virtual-dtor
# mesa requires at least c99 compiler
LOCAL_CONLYFLAGS += \
-std=c99
@@ -90,23 +65,30 @@ LOCAL_CONLYFLAGS += \
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
ifeq ($(TARGET_ARCH),x86)
LOCAL_CFLAGS += \
-DUSE_X86_ASM
-DUSE_X86_ASM \
endif
endif
ifeq ($(ARCH_ARM_HAVE_NEON),true)
LOCAL_CFLAGS_arm += -DUSE_ARM_ASM
endif
LOCAL_CFLAGS_arm64 += -DUSE_AARCH64_ASM
ifneq ($(LOCAL_IS_HOST_MODULE),true)
LOCAL_CFLAGS += -DHAVE_LIBDRM
LOCAL_SHARED_LIBRARIES += libdrm
ifeq ($(MESA_ENABLE_LLVM),true)
LOCAL_CFLAGS += \
-DHAVE_LLVM=0x0305 -DMESA_LLVM_VERSION_PATCH=2 \
-D__STDC_CONSTANT_MACROS \
-D__STDC_FORMAT_MACROS \
-D__STDC_LIMIT_MACROS
endif
LOCAL_CFLAGS_32 += -DDEFAULT_DRIVER_DIR=\"/vendor/lib/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_CFLAGS_64 += -DDEFAULT_DRIVER_DIR=\"/vendor/lib64/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_PROPRIETARY_MODULE := true
LOCAL_CPPFLAGS += \
$(if $(filter true,$(MESA_LOLLIPOP_BUILD)),-D_USING_LIBCXX) \
-Wno-error=non-virtual-dtor \
-Wno-non-virtual-dtor
ifeq ($(MESA_LOLLIPOP_BUILD),true)
LOCAL_CFLAGS_32 += -DDEFAULT_DRIVER_DIR=\"/system/lib/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_CFLAGS_64 += -DDEFAULT_DRIVER_DIR=\"/system/lib64/$(MESA_DRI_MODULE_REL_PATH)\"
else
LOCAL_CFLAGS += -DDEFAULT_DRIVER_DIR=\"/system/lib/$(MESA_DRI_MODULE_REL_PATH)\"
endif
# uncomment to keep the debug symbols
#LOCAL_STRIP_MODULE := false

View File

@@ -24,7 +24,7 @@
# BOARD_GPU_DRIVERS should be defined. The valid values are
#
# classic drivers: i915 i965
# gallium drivers: swrast freedreno i915g nouveau pl111 r300g r600g radeonsi vc4 virgl vmwgfx etnaviv imx
# gallium drivers: swrast freedreno i915g ilo nouveau r300g r600g radeonsi vc4 virgl vmwgfx
#
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
# module will also be built. DRI modules will be loaded by libGLES_mesa.
@@ -32,55 +32,36 @@
MESA_TOP := $(call my-dir)
MESA_ANDROID_MAJOR_VERSION := $(word 1, $(subst ., , $(PLATFORM_VERSION)))
ifneq ($(filter 2 4, $(MESA_ANDROID_MAJOR_VERSION)),)
$(error "Android 4.4 and earlier not supported")
MESA_ANDROID_MINOR_VERSION := $(word 2, $(subst ., , $(PLATFORM_VERSION)))
MESA_ANDROID_VERSION := $(MESA_ANDROID_MAJOR_VERSION).$(MESA_ANDROID_MINOR_VERSION)
ifeq ($(filter 1 2 3 4,$(MESA_ANDROID_MAJOR_VERSION)),)
MESA_LOLLIPOP_BUILD := true
else
define local-generated-sources-dir
$(call local-intermediates-dir)
endef
endif
MESA_DRI_MODULE_REL_PATH := dri
MESA_DRI_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/$(MESA_DRI_MODULE_REL_PATH)
MESA_DRI_MODULE_UNSTRIPPED_PATH := $(TARGET_OUT_SHARED_LIBRARIES_UNSTRIPPED)/$(MESA_DRI_MODULE_REL_PATH)
MESA_DRI_LDFLAGS := -Wl,--build-id=sha1
MESA_COMMON_MK := $(MESA_TOP)/Android.common.mk
MESA_PYTHON2 := python
# Lists to convert driver names to boolean variables
# in form of <driver name>.<boolean make variable>
classic_drivers := i915.HAVE_I915_DRI i965.HAVE_I965_DRI
gallium_drivers := \
swrast.HAVE_GALLIUM_SOFTPIPE \
freedreno.HAVE_GALLIUM_FREEDRENO \
i915g.HAVE_GALLIUM_I915 \
nouveau.HAVE_GALLIUM_NOUVEAU \
pl111.HAVE_GALLIUM_PL111 \
r300g.HAVE_GALLIUM_R300 \
r600g.HAVE_GALLIUM_R600 \
radeonsi.HAVE_GALLIUM_RADEONSI \
vmwgfx.HAVE_GALLIUM_VMWGFX \
vc4.HAVE_GALLIUM_VC4 \
virgl.HAVE_GALLIUM_VIRGL \
etnaviv.HAVE_GALLIUM_ETNAVIV \
imx.HAVE_GALLIUM_IMX
classic_drivers := i915 i965
gallium_drivers := swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx vc4 virgl
ifeq ($(BOARD_GPU_DRIVERS),all)
MESA_BUILD_CLASSIC := $(filter HAVE_%, $(subst ., , $(classic_drivers)))
MESA_BUILD_GALLIUM := $(filter HAVE_%, $(subst ., , $(gallium_drivers)))
else
# Warn if we have any invalid driver names
$(foreach d, $(BOARD_GPU_DRIVERS), \
$(if $(findstring $(d).,$(classic_drivers) $(gallium_drivers)), \
, \
$(warning invalid GPU driver: $(d)) \
) \
)
MESA_BUILD_CLASSIC := $(strip $(foreach d, $(BOARD_GPU_DRIVERS), $(patsubst $(d).%,%, $(filter $(d).%, $(classic_drivers)))))
MESA_BUILD_GALLIUM := $(strip $(foreach d, $(BOARD_GPU_DRIVERS), $(patsubst $(d).%,%, $(filter $(d).%, $(gallium_drivers)))))
endif
ifeq ($(filter x86%,$(TARGET_ARCH)),)
MESA_BUILD_CLASSIC :=
endif
MESA_GPU_DRIVERS := $(strip $(BOARD_GPU_DRIVERS))
$(foreach d, $(MESA_BUILD_CLASSIC) $(MESA_BUILD_GALLIUM), $(eval $(d) := true))
# warn about invalid drivers
invalid_drivers := $(filter-out \
$(classic_drivers) $(gallium_drivers), $(MESA_GPU_DRIVERS))
ifneq ($(invalid_drivers),)
$(warning invalid GPU drivers: $(invalid_drivers))
# tidy up
MESA_GPU_DRIVERS := $(filter-out $(invalid_drivers), $(MESA_GPU_DRIVERS))
endif
# host and target must be the same arch to generate matypes.h
ifeq ($(TARGET_ARCH),$(HOST_ARCH))
@@ -89,25 +70,23 @@ else
MESA_ENABLE_ASM := false
endif
ifneq ($(filter true, $(HAVE_GALLIUM_RADEONSI)),)
MESA_ENABLE_LLVM := true
ifneq ($(filter $(classic_drivers), $(MESA_GPU_DRIVERS)),)
MESA_BUILD_CLASSIC := true
else
MESA_BUILD_CLASSIC := false
endif
define mesa-build-with-llvm
$(if $(filter $(MESA_ANDROID_MAJOR_VERSION), 4 5), \
$(warning Unsupported LLVM version in Android $(MESA_ANDROID_MAJOR_VERSION)),) \
$(if $(filter 6,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0307 -DMESA_LLVM_VERSION_PATCH=0)) \
$(if $(filter 7,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0308 -DMESA_LLVM_VERSION_PATCH=0)) \
$(if $(filter 8,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0309 -DMESA_LLVM_VERSION_PATCH=0)) \
$(if $(filter P,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0309 -DMESA_LLVM_VERSION_PATCH=0)) \
$(eval LOCAL_SHARED_LIBRARIES += libLLVM)
endef
ifneq ($(filter $(gallium_drivers), $(MESA_GPU_DRIVERS)),)
MESA_BUILD_GALLIUM := true
else
MESA_BUILD_GALLIUM := false
endif
MESA_ENABLE_LLVM := $(if $(filter radeonsi,$(MESA_GPU_DRIVERS)),true,false)
# add subdirectories
ifneq ($(strip $(MESA_GPU_DRIVERS)),)
SUBDIRS := \
src/gbm \
src/loader \
@@ -116,12 +95,16 @@ SUBDIRS := \
src/mesa \
src/util \
src/egl \
src/amd \
src/broadcom \
src/intel \
src/mesa/drivers/dri \
src/vulkan
src/intel/genxml \
src/intel/isl \
src/mesa/drivers/dri
INC_DIRS := $(call all-named-subdir-makefiles,$(SUBDIRS))
ifeq ($(strip $(MESA_BUILD_GALLIUM)),true)
INC_DIRS += $(call all-named-subdir-makefiles,src/gallium)
endif
include $(INC_DIRS)
endif

View File

@@ -27,7 +27,7 @@ AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-egl \
--enable-gallium-tests \
--enable-gallium-osmesa \
--enable-llvm \
--enable-gallium-llvm \
--enable-gbm \
--enable-gles1 \
--enable-gles2 \
@@ -35,18 +35,16 @@ AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-glx-tls \
--enable-nine \
--enable-opencl \
--enable-opencl-icd \
--enable-opengl \
--enable-va \
--enable-vdpau \
--enable-xa \
--enable-xvmc \
--enable-llvm-shared-libs \
--enable-libunwind \
--with-platforms=x11,wayland,drm,surfaceless \
--disable-llvm-shared-libs \
--with-egl-platforms=x11,wayland,drm,surfaceless \
--with-dri-drivers=i915,i965,nouveau,radeon,r200,swrast \
--with-gallium-drivers=i915,nouveau,r300,pl111,r600,radeonsi,freedreno,svga,swrast,vc4,virgl,swr,etnaviv,imx \
--with-vulkan-drivers=intel,radeon
--with-gallium-drivers=i915,ilo,nouveau,r300,r600,radeonsi,freedreno,svga,swrast,vc4,virgl,swr \
--with-vulkan-drivers=intel
ACLOCAL_AMFLAGS = -I m4
@@ -55,30 +53,15 @@ EXTRA_DIST = \
common.py \
docs \
doxygen \
bin/git_sha1_gen.py \
scons \
SConstruct \
build-support/conftest.dyn \
build-support/conftest.map \
meson.build \
meson_options.txt \
bin/meson.build \
include/meson.build \
bin/install_megadrivers.py \
bin/meson_get_version.py
SConstruct
noinst_HEADERS = \
include/c99_alloca.h \
include/c99_compat.h \
include/c99_math.h \
include/c11 \
include/drm-uapi/drm.h \
include/drm-uapi/drm_fourcc.h \
include/drm-uapi/drm_mode.h \
include/drm-uapi/i915_drm.h \
include/drm-uapi/vc4_drm.h \
include/D3D9 \
include/GL/wglext.h \
include/HaikuGL \
include/no_extern_c.h \
include/pci_ids

View File

@@ -58,7 +58,6 @@ F: src/compiler/nir/
DOCUMENTATION
R: Emil Velikov <emil.l.velikov@gmail.com>
R: Eric Engestrom <eric@engestrom.ch>
F: docs/
F: doxygen/
@@ -70,19 +69,6 @@ DRI LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/loader/
EGL
R: Eric Engestrom <eric@engestrom.ch>
F: src/egl/
HAIKU
R: Alexander von Gluck IV <kallisti5@unixzen.com>
F: include/HaikuGL/
F: src/egl/drivers/haiku/
F: src/gallium/state_trackers/hgl/
F: src/gallium/targets/haiku-softpipe/
F: src/gallium/winsys/sw/hgl/
F: src/hgl/
GALLIUM LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/gallium/auxiliary/pipe-loader/
@@ -94,7 +80,6 @@ F: src/gallium/targets/
AUTOCONF BUILD
R: Emil Velikov <emil.l.velikov@gmail.com>
F: autogen.sh
F: configure.ac
F: */Automake.inc
F: */Makefile.*am
@@ -107,22 +92,10 @@ F: */Makefile.sources
ANDROID BUILD
R: Emil Velikov <emil.l.velikov@gmail.com>
R: Rob Herring <robh@kernel.org>
F: CleanSpec.mk
F: */Android.*mk
F: */Makefile.sources
MESON BUILD
R: Dylan Baker <dylan@pnwbakers.com>
R: Eric Engestrom <eric@engestrom.ch>
F: */meson.build
F: meson_options.txt
ANDROID EGL SUPPORT
R: Rob Herring <robh@kernel.org>
R: Tomasz Figa <tfiga@chromium.org>
F: src/egl/drivers/dri2/platform_android.c
WAYLAND EGL SUPPORT
R: Daniel Stone <daniels@collabora.com>
F: src/egl/wayland/*
@@ -131,7 +104,3 @@ F: src/egl/drivers/dri2/platform_wayland.c
FREEDRENO
R: Rob Clark <robclark@freedesktop.org>
F: src/gallium/drivers/freedreno/
GLX
R: Adam Jackson <ajax@redhat.com>
F: src/glx/

View File

@@ -50,10 +50,10 @@ except KeyError:
pass
else:
targets = targets.split(',')
print('scons: warning: targets option is deprecated; pass the targets on their own such as')
print()
print(' scons %s' % ' '.join(targets))
print()
print 'scons: warning: targets option is deprecated; pass the targets on their own such as'
print
print ' scons %s' % ' '.join(targets)
print
COMMAND_LINE_TARGETS.append(targets)
@@ -152,7 +152,8 @@ try:
except ImportError:
pass
else:
aliases = sorted(default_ans.keys())
aliases = default_ans.keys()
aliases.sort()
env.Help('\n')
env.Help('Recognized targets:\n')
for alias in aliases:

View File

@@ -1 +1 @@
18.0.5
12.0.0

View File

@@ -34,13 +34,11 @@ branches:
clone_depth: 100
cache:
- win_flex_bison-2.5.9.zip
- win_flex_bison-2.4.5.zip
- llvm-3.3.1-msvc2013-mtd.7z
os: Visual Studio 2013
environment:
WINFLEXBISON_ARCHIVE: win_flex_bison-2.5.9.zip
WINFLEXBISON_ARCHIVE: win_flex_bison-2.4.5.zip
LLVM_ARCHIVE: llvm-3.3.1-msvc2013-mtd.7z
install:
@@ -48,16 +46,12 @@ install:
- python --version
- python -m pip --version
# Install Mako
- python -m pip install Mako==1.0.6
# Install pywin32 extensions, needed by SCons
- python -m pip install pypiwin32
# Install python wheels, necessary to install SCons via pip
- python -m pip install wheel
- python -m pip install --egg Mako
# Install SCons
- python -m pip install scons==2.5.1
- python -m pip install --egg scons==2.4.1
- scons --version
# Install flex/bison
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://downloads.sourceforge.net/project/winflexbison/old_versions/%WINFLEXBISON_ARCHIVE%"
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "http://downloads.sourceforge.net/project/winflexbison/%WINFLEXBISON_ARCHIVE%"
- 7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
- set Path=%CD%\winflexbison;%Path%
- win_flex --version

View File

@@ -1,90 +1,2 @@
# fixes: The following commits were applied without the "cherry-picked from" tag
50265cd9ee4caffee853700bdcd75b92eedc0e7b automake: anv: ship anv_extensions_gen.py in the tarball
ac4437b20b87c7285b89466f05b51518ae616873 automake: small cleanup after the meson.build inclusion
# stable: The KHX extension is disabled all together in the stable branches.
2ffe395cba0f7b3c1f1c41062f4376eae3a188b5 radv: Don't expose VK_KHX_multiview on android.
# stable: There is a specific version for this patch for stable branches, but
# it is causing regressions.
85d0bec9616bc1ffa8e4ab5e7c5d12ff4e414872 anv: Be more careful about fast-clear colors
# fixes: The commit fixes earlier commit 1c57a6da5e3 which did not land in
# branch.
3401b028df1074a06a7fbc3fb1cda949646ef75d ac/shader: fix vertex input with components.
# fixes: The commit requires earlier commits 639c4f2b54a6 and 2cfba40eea4c
# which did not land in branch.
8f052a3e257a61240cb311032497d016278117a8 radv: handle exporting view index to fragment shader. (v1.1)
# fixes: The commit fixes earlier commits 83d4a5d5aea5a8a05be2,
# b2f2236dc565dd1460f0 and c62cf1f165919bc74296 which did not land in
# branch.
880c1718b6d14b33fe5ba918af70fea5be890c6b omx: always define ENABLE_ST_OMX_{BELLAGIO,TIZONIA}
# stable: There is a specific port for this patch for stable branch.
d15fb766aa3c98ffbe16d050b2af4804e4b12c57 radeonsi/gfx9: fix a hang with an empty first IB
# stable: Explicit 18.1 only nominations
0e945fdf23bac5a62c15edfcbfd9d6ac4eee592f nir: Do not use progress for unreachable code in return lowering.
84fef802fb16cef68ec358cbfed1cac9c3bfa410 ac/nir: add missing round_slice for 1D arrays
d136a5fad9c7e67c1362453388914ecc60420883 ac: fix the number of coordinates for ac_image_get_lod and arrays
# stable: There is a specific port for this patch for stable branch.
fedd0a4215bcd387525000d76b77993ca38916ae radv/winsys: allow to submit up to 4 IBs for chips without chaining
# stable: Explicit 18.1 only nominations
413c5ca3727898fdb4fa1d2849d0c2defdd77b48 travis: update libva required version
a6fbefa67b5b0ed1ee42a9034ee74dfaed1c389a radv: fix DCC enablement since partial MSAA implementation
d7ffe3b384f4d1c15a9364768cf405d416522e60 radv: set ac_surf_info::num_channels correctly
d38425ce872c4a00cfb691ae9dceca6a07afc516 ac: fix texture query LOD for 1D textures on GFX9
4d449c94e450c33d7b2b09c1c263322042503893 autotools, meson: bump up required VA version
# stable: Explicit 18.1 only nominations
9267ff9883f749dd1708c573c0df4b46687ff973 radv: Allow vkEnumerateInstanceVersion ProcAddr without instance.
467c562a292b4424f24381932b90bcb9869c3d73 radv: Don't check the incoming apiVersion on CreateInstance.
b17cfb08a3fc9a599eff64fffe48daba398a672f vulkan/wsi: Only use LINEAR modifier for prime if supported.
597b9e881083533b987dbcbb8f679ca1eefff974 radeonsi/gfx9: work around a GPU hang due to broken indirect indexing in LLVM
62f50df7b79c273a0eb9bf769eded76933bddc3a radv: Fix multiview queries.
# stable: The commit requires earlier commit ba79a90fb52 which did not land in
# branch.
901db25d5b7cd2ac2dd648b370c4bddf23dd5c44 glsl: change ast_type_qualifier bitset size to work around GCC 5.4 bug
# stable: The commit fixes earlier commit d5f42f96e16 which did not land in
# branch.
d07466fe18522cde1acadfc597583f80b69c15b7 mesa: fix glGetInteger/Float/etc queries for vertex arrays attribs
# stable: The commit fixes earlier commit d07466fe18522 which did not land in
# branch.
e4211b36bba4acde3e56ce1e22b12759e820a241 mesa: revert GL_[SECONDARY_]COLOR_ARRAY_SIZE glGet type to TYPE_INT
# stable: The commit requires earlier commits ab0e625a671 and 62510846b6e which
# did not land in branch.
b16fc6cda11576a4dd6c8d95f7bee94121c4b8e7 radv/resolve: do fmask decompress on all layers.
# stable: There is a specific port for this patch for stable branch.
3d4d388e3929d7948b62d90867357aecbfba5aeb radv: Fix up 2_10_10_10 alpha sign.
# stable: The commit requires earlier commit af4e9295fe which did not land in
# branch.
816f2dc67da72be8993e724aeda4c2ec2f5a2978 i965/miptree: Fix handling of uninitialized MCS buffers
# stable: Explicit 18.1 only nominations
549e54270ba3a519b46a1fbffa4aa6b628a052d3 radv: fix VK_EXT_descriptor_indexing
# fixes: The commit fixes earlier commits 19a91841c3 and 9987a072cb which did
# not land in branch.
d89f58a6b8436b59dcf3b896c0ccddabed3f78fd mesa/st: handle vert_attrib_mask in nir case too
# stable: Tegra support is not part of the current branch
bd3e97e5aad7800b8e17ed10d34a070926691945 tegra: Remove usage of non-stable UAPI
9603d81df05105857b676f20dff964ef3ab0ecff tegra: Fix scanout resources without modifiers
9e539012dfaa848fc4cfde83c3f3a83fee274ca4 tegra: Treat resources with modifiers as scanout
# stable: The commit requires earlier commit 19a91841c3 which did not land in
# branch.
a7d0c53ab89ca86b705014925214101f5bc4187f st/mesa: fix assertion failures with GL_UNSIGNED_INT64_ARB (v2)
# stable: Explicit 18.1 only nomination
30918b77ac82ba1da7764c0375233656e0ebf9f9 nv30: ensure that displayable formats are marked accordingly
# The offending commit that this patch (part) reverts isn't in 12.0
be32a2132785fbc119f17e62070e007ee7d17af7 i965/compiler: Bring back the INTEL_PRECISE_TRIG environment variable

View File

@@ -1,2 +0,0 @@
[*.sh]
indent_style = tab

View File

@@ -1,4 +1,4 @@
#!/bin/sh
#!/bin/bash
# This script is used to generate the list of fixed bugs that
# appears in the release notes files, with HTML formatting.
@@ -11,6 +11,8 @@
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 > bugfixes
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee bugfixes
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | wc -l
# regex pattern: trim before bug number
@@ -19,17 +21,29 @@ trim_before='s/.*show_bug.cgi?id=\([0-9]*\).*/\1/'
# regex pattern: reconstruct the url
use_after='s,^,https://bugs.freedesktop.org/show_bug.cgi?id=,'
echo "<ul>"
echo ""
# extract fdo urls from commit log
git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after |\
while read url
do
id=$(echo $url | cut -d'=' -f2)
summary=$(wget --quiet -O - $url | grep -e '<title>.*</title>' | sed -e 's/ *<title>[0-9]\+ &ndash; \(.*\)<\/title>/\1/')
echo "<li><a href=\"$url\">Bug $id</a> - $summary</li>"
echo ""
done
urls=$(git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after)
echo "</ul>"
# if DRYRUN is set to "yes", simply print the URLs and don't fetch the
# details from fdo bugzilla.
#DRYRUN=yes
if [ "x$DRYRUN" = xyes ]; then
for i in $urls
do
echo $i
done
else
echo "<ul>"
echo ""
for i in $urls
do
id=$(echo $i | cut -d'=' -f2)
summary=$(wget --quiet -O - $i | grep -e '<title>.*</title>' | sed -e 's/ *<title>[0-9]\+ &ndash; \(.*\)<\/title>/\1/')
echo "<li><a href=\"$i\">Bug $id</a> - $summary</li>"
echo ""
done
echo "</ul>"
fi

View File

@@ -10,36 +10,26 @@
# $ bin/get-extra-pick-list.sh | tee picklist
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# XXX: there should be a better way for this
latest_branchpoint=`git branch | grep \* | cut -c 3-`-branchpoint
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# For each cherry-picked commit...
cat already_picked | cut -c -8 |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' |\
cut -c -8 |\
while read sha
do
# ... check if it's referenced (fixed by another) patch
# Check if the original commit is referenced in master
git log -n1 --pretty=oneline --grep=$sha $latest_branchpoint..origin/master |\
cut -c -8 |\
while read candidate
do
# And flag up if it hasn't landed in branch yet.
if grep -q ^$candidate already_picked ; then
continue
# Check if the potential fix, hasn't landed in branch yet.
found=`git log -n1 --pretty=oneline --reverse --grep=$candidate $latest_branchpoint..HEAD |wc -l`
if test $found = 0
then
echo Commit $candidate might need to be picked, as it references $sha
fi
# Or if it isn't in the ignore list.
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$candidate bin/.cherry-ignore ; then
continue
fi
fi
printf "Commit \"%s\" references %s\n" \
"`git log -n1 --pretty=oneline $candidate`" \
"$sha"
done
done
rm -f already_picked

View File

@@ -1,81 +0,0 @@
#!/bin/sh
# Script for generating a list of candidates [referenced by a Fixes tag] for
# cherry-picking to a stable branch
#
# Usage examples:
#
# $ bin/get-fixes-pick-list.sh
# $ bin/get-fixes-pick-list.sh > picklist
# $ bin/get-fixes-pick-list.sh | tee picklist
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# List all the commits between day 1 and the branch point...
git log --reverse --pretty=%H $latest_branchpoint > already_landed
# ... and the ones cherry-picked.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for commits with Fixes tag
git log --reverse --pretty=%H -i --grep="fixes:" $latest_branchpoint..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list ...
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$sha bin/.cherry-ignore ; then
continue
fi
fi
# Skip if it has been already cherry-picked.
if grep -q ^$sha already_picked ; then
continue
fi
# Place every "fixes:" tag on its own line and join with the next word
# on its line or a later one.
fixes=`git show -s $sha | tr -d "\n" | sed -e 's/fixes:[[:space:]]*/\nfixes:/Ig' | grep "fixes:" | sed -e 's/\(fixes:[a-zA-Z0-9]*\).*$/\1/'`
# For each one try to extract the tag
fixes_count=`echo "$fixes" | wc -l`
warn=`(test $fixes_count -gt 1 && echo $fixes_count) || echo 0`
while [ $fixes_count -gt 0 ] ; do
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
# Bail out if we cannot find suitable id.
# Any specific validation the $id is valid and not some junk, is
# implied with the follow up code
if [ "x$id" = x ] ; then
continue
fi
# Check if the offending commit is in branch.
# Be that cherry-picked ...
# ... or landed before the branchpoint.
if grep -q ^$id already_picked ||
grep -q ^$id already_landed ; then
printf "Commit \"%s\" fixes %s\n" \
"`git log -n1 --pretty=oneline $sha`" \
"$id"
warn=$(($warn-1))
fi
done
if [ $warn -gt 0 ] ; then
printf "WARNING: Commit \"%s\" has more than one Fixes tag\n" \
"`git log -n1 --pretty=oneline $sha`"
fi
done
rm -f already_picked
rm -f already_landed

View File

@@ -8,16 +8,13 @@
# $ bin/get-pick-list.sh > picklist
# $ bin/get-pick-list.sh | tee picklist
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-stable' $latest_branchpoint..origin/master |\
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*mesa-stable\)' HEAD..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.

View File

@@ -1,42 +0,0 @@
#!/bin/sh
# Script for generating a list of candidates which have typos in the nomination line
#
# Usage examples:
#
# $ bin/get-typod-pick-list.sh
# $ bin/get-typod-pick-list.sh > picklist
# $ bin/get-typod-pick-list.sh | tee picklist
# NB:
# This script intentionally _never_ checks for specific version tag
# Should we consider folding it with the original get-pick-list.sh
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-dev' $latest_branchpoint..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$sha bin/.cherry-ignore ; then
continue
fi
fi
# Check to see if it has already been picked over.
if grep -q ^$sha already_picked ; then
continue
fi
git log -n1 --pretty=oneline $sha | cat
done
rm -f already_picked

View File

@@ -1,49 +0,0 @@
#!/usr/bin/env python
"""
Generate the contents of the git_sha1.h file.
The output of this script goes to stdout.
"""
import argparse
import os
import os.path
import subprocess
import sys
def get_git_sha1():
"""Try to get the git SHA1 with git rev-parse."""
git_dir = os.path.join(os.path.dirname(sys.argv[0]), '..', '.git')
try:
git_sha1 = subprocess.check_output([
'git',
'--git-dir=' + git_dir,
'rev-parse',
'HEAD',
], stderr=open(os.devnull, 'w')).decode("ascii")
except:
# don't print anything if it fails
git_sha1 = ''
return git_sha1
parser = argparse.ArgumentParser()
parser.add_argument('--output', help='File to write the #define in',
required=True)
args = parser.parse_args()
git_sha1 = os.environ.get('MESA_GIT_SHA1_OVERRIDE', get_git_sha1())[:10]
if git_sha1:
git_sha1_h_in_path = os.path.join(os.path.dirname(sys.argv[0]),
'..', 'src', 'git_sha1.h.in')
with open(git_sha1_h_in_path , 'r') as git_sha1_h_in:
new_sha1 = git_sha1_h_in.read().replace('@VCS_TAG@', git_sha1)
if os.path.isfile(args.output):
with open(args.output, 'r') as git_sha1_h:
if git_sha1_h.read() == new_sha1:
quit()
with open(args.output, 'w') as git_sha1_h:
git_sha1_h.write(new_sha1)
else:
open(args.output, 'w').close()

View File

@@ -1,73 +0,0 @@
#!/usr/bin/env python
# encoding=utf-8
# Copyright © 2017-2018 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""Script to install megadriver symlinks for meson."""
from __future__ import print_function
import argparse
import os
import shutil
def main():
parser = argparse.ArgumentParser()
parser.add_argument('megadriver')
parser.add_argument('libdir')
parser.add_argument('drivers', nargs='+')
args = parser.parse_args()
if os.path.isabs(args.libdir):
to = os.path.join(os.environ.get('DESTDIR', '/'), args.libdir[1:])
else:
to = os.path.join(os.environ['MESON_INSTALL_DESTDIR_PREFIX'], args.libdir)
master = os.path.join(to, os.path.basename(args.megadriver))
if not os.path.exists(to):
os.makedirs(to)
shutil.copy(args.megadriver, master)
for each in args.drivers:
driver = os.path.join(to, each)
if os.path.exists(driver):
os.unlink(driver)
print('installing {} to {}'.format(args.megadriver, driver))
os.link(master, driver)
try:
ret = os.getcwd()
os.chdir(to)
name, ext = os.path.splitext(each)
while ext != '.so':
if os.path.exists(name):
os.unlink(name)
os.symlink(each, name)
name, ext = os.path.splitext(name)
finally:
os.chdir(ret)
os.unlink(master)
if __name__ == '__main__':
main()

View File

@@ -1,21 +0,0 @@
# Copyright © 2017 Eric Engestrom
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
git_sha1_gen_py = files('git_sha1_gen.py')

View File

@@ -1,35 +0,0 @@
#!/usr/bin/env python
# encoding=utf-8
# Copyright © 2017 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from __future__ import print_function
import os
def main():
filename = os.path.join(os.environ['MESON_SOURCE_ROOT'], 'VERSION')
with open(filename) as f:
version = f.read().strip()
print(version, end='')
if __name__ == '__main__':
main()

View File

@@ -133,7 +133,7 @@ class PerfParser(LineParser):
def __init__(self, infile, symbol):
LineParser.__init__(self, infile)
self.symbol = symbol
self.symbol = symbol
def readline(self):
# Override LineParser.readline to ignore comment lines
@@ -155,7 +155,7 @@ class PerfParser(LineParser):
addresses.sort()
total_samples = 0
sys.stdout.write('%s:\n' % self.symbol)
sys.stdout.write('%s:\n' % self.symbol)
for address, instr in asm:
try:
sample = samples.pop(address)

View File

@@ -1,4 +1,4 @@
#!/bin/sh
#!/bin/bash
# This script is used to generate the list of changes that
# appears in the release notes files, with HTML formatting.
@@ -10,7 +10,7 @@
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee changes
in_log=0
typeset -i in_log=0
git shortlog $* | while read l
do

View File

@@ -1,3 +0,0 @@
{
radeon_drm_winsys_create;
};

View File

@@ -1,6 +0,0 @@
VERSION_1 {
global:
main;
local:
*;
};

View File

@@ -59,7 +59,7 @@ if target_platform == 'windows' and host_platform != 'windows':
# find default_llvm value
if 'LLVM' in os.environ or 'LLVM_CONFIG' in os.environ:
if 'LLVM' in os.environ:
default_llvm = 'yes'
else:
default_llvm = 'no'
@@ -86,7 +86,7 @@ def AddOptions(opts):
from SCons.Options.EnumOption import EnumOption
opts.Add(EnumOption('build', 'build type', 'debug',
allowed_values=('debug', 'checked', 'profile',
'release', 'opt')))
'release')))
opts.Add(BoolOption('verbose', 'verbose output', 'no'))
opts.Add(EnumOption('machine', 'use machine-specific assembly code',
default_machine,
@@ -110,6 +110,5 @@ def AddOptions(opts):
opts.Add(BoolOption('texture_float',
'enable floating-point textures and renderbuffers',
'no'))
opts.Add(BoolOption('swr', 'Build OpenSWR', 'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')

File diff suppressed because it is too large Load Diff

277
docs/GL3.txt Normal file
View File

@@ -0,0 +1,277 @@
# Status of OpenGL extensions in Mesa
Here's how to read this file:
all DONE: <driver>, ...
All the extensions are done for the given list of drivers.
DONE
The extension is done for Mesa and no implementation is necessary on the
driver-side.
DONE ()
The extension is done for Mesa and all the drivers in the "all DONE" list.
DONE (<driver>, ...)
The extension is done for Mesa, all the drivers in the "all DONE" list, and
all the drivers in the brackets.
in progress
The extension is started but not finished yet.
not started
The extension isn't started yet.
# OpenGL Core and Compatibility context support
OpenGL 3.1 and later versions are only supported with the Core profile.
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
version with all deprecated features is 3.0. Some of the later GL features
are exposed in the 3.0 context as extensions.
Feature Status
------------------------------------------------------- ------------------------
GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
glBindFragDataLocation, glGetFragDataLocation DONE
GL_NV_conditional_render (Conditional rendering) DONE ()
GL_ARB_map_buffer_range (Map buffer subranges) DONE ()
GL_ARB_color_buffer_float (Clamping controls) DONE ()
GL_ARB_texture_float (Float textures, renderbuffers) DONE ()
GL_EXT_packed_float DONE ()
GL_EXT_texture_shared_exponent DONE ()
GL_ARB_depth_buffer_float (Float depth buffers) DONE ()
GL_ARB_framebuffer_object (Framebuffer objects) DONE ()
GL_ARB_half_float_pixel DONE (all drivers)
GL_ARB_half_float_vertex DONE ()
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
GL_EXT_draw_buffers2 (Per-buffer blend and masks) DONE ()
GL_EXT_texture_compression_rgtc DONE ()
GL_ARB_texture_rg DONE ()
GL_EXT_transform_feedback (Transform feedback) DONE ()
GL_ARB_vertex_array_object (Vertex array objects) DONE ()
GL_EXT_framebuffer_sRGB (sRGB framebuffer format) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*), swr (*))
(*) llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
Forward compatible context support/deprecations DONE ()
GL_ARB_draw_instanced (Instanced drawing) DONE ()
GL_ARB_copy_buffer (Buffer copying) DONE ()
GL_NV_primitive_restart (Primitive restart) DONE ()
16 vertex texture image units DONE ()
GL_ARB_texture_buffer_object (Texture buffer objs) DONE (for OpenGL 3.1 contexts)
GL_ARB_texture_rectangle (Rectangular textures) DONE ()
GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE ()
GL_EXT_texture_snorm (Signed normalized textures) DONE ()
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
Core/compatibility profiles DONE
Geometry shaders DONE ()
GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (swr)
GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (swr)
GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (swr)
GL_ARB_provoking_vertex (Provoking vertex) DONE (swr)
GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (swr)
GL_ARB_texture_multisample (Multisample textures) DONE (swr)
GL_ARB_depth_clamp (Frag depth clamp) DONE (swr)
GL_ARB_sync (Fence objects) DONE (swr)
GLX_ARB_create_context_profile DONE
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL_ARB_blend_func_extended DONE (swr)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE (swr)
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE (swr)
GL_ARB_texture_rgb10_a2ui DONE (swr)
GL_ARB_texture_swizzle DONE (swr)
GL_ARB_timer_query DONE (swr)
GL_ARB_instanced_arrays DONE (swr)
GL_ARB_vertex_type_2_10_10_10_rev DONE (swr)
GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
GL_ARB_draw_buffers_blend DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_draw_indirect DONE (i965, llvmpipe, softpipe, swr)
GL_ARB_gpu_shader5 DONE (i965)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (softpipe)
- Dynamically uniform UBO array indices DONE ()
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (softpipe)
- Enhanced textureGather DONE (softpipe)
- Geometry shader instancing DONE (llvmpipe, softpipe)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (i965/gen8+, llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965, nv50)
GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_tessellation_shader DONE (i965)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, llvmpipe, softpipe, swr)
GL_ARB_texture_cube_map_array DONE (i965, nv50, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_query_lod DONE (i965, nv50, softpipe)
GL_ARB_transform_feedback2 DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_transform_feedback3 DONE (i965, nv50, llvmpipe, softpipe, swr)
GL 4.1, GLSL 4.10 --- all DONE: nvc0, r600, radeonsi
GL_ARB_ES2_compatibility DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (i965/gen8+, llvmpipe, softpipe)
GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe)
GL 4.2, GLSL 4.20 -- all DONE: radeonsi
GL_ARB_texture_compression_bptc DONE (i965, nvc0, r600, radeonsi)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_shader_image_load_store DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_map_buffer_alignment DONE (all drivers)
GL 4.3, GLSL 4.30:
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_copy_image DONE (i965, nv50, nvc0, r600, radeonsi)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
GL_ARB_framebuffer_no_attachments DONE (i965, nvc0, r600, radeonsi, softpipe)
GL_ARB_internalformat_query2 DONE (all drivers)
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_robust_buffer_access_behavior DONE (i965, nvc0, radeonsi)
GL_ARB_shader_image_size DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_shader_storage_buffer_object DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4, GLSL 4.40:
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_clear_texture DONE (i965, nv50, nvc0)
GL_ARB_enhanced_layouts in progress (Timothy)
- compile-time constant expressions DONE
- explicit byte offsets for blocks DONE
- forced alignment within blocks DONE
- specified vec4-slot component numbers in progress
- specified transform/feedback layout DONE
- input/output block locations DONE
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object DONE (i965/hsw+, nvc0)
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_texture_stencil8 DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL 4.5, GLSL 4.50:
GL_ARB_ES3_1_compatibility DONE (nvc0, radeonsi)
GL_ARB_clip_control DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_cull_distance DONE (i965, nv50, nvc0, llvmpipe, softpipe)
GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
GL_ARB_shader_texture_image_samples DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_texture_barrier DONE (i965, nv50, nvc0, r600, radeonsi)
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
GL_KHR_robustness DONE (i965)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_compute_shader DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments DONE (i965, nvc0, r600, radeonsi, softpipe)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_shader_image_load_store DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_shader_image_size DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_shader_storage_buffer_object DONE (i965, nvc0, radeonsi, softpipe)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_texture_multisample (Multisample textures) DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GS5 Enhanced textureGather DONE (i965, nvc0, r600, radeonsi)
GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600, radeonsi)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
Additional functionality not covered above:
glMemoryBarrierByRegion DONE
glGetTexLevelParameter[fi]v - needs updates DONE
glGetBooleani_v - restrict to GLES enums
gl_HelperInvocation support DONE (i965, nvc0, r600, radeonsi)
GLES3.2, GLSL ES 3.2
GL_EXT_color_buffer_float DONE (all drivers)
GL_KHR_blend_equation_advanced not started
GL_KHR_debug DONE (all drivers)
GL_KHR_robustness DONE (i965)
GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+)
GL_OES_copy_image DONE (i965)
GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
GL_OES_draw_elements_base_vertex DONE (all drivers)
GL_OES_geometry_shader started (idr)
GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
GL_OES_primitive_bounding_box not started
GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi)
GL_OES_sample_variables DONE (i965, nvc0, r600, radeonsi)
GL_OES_shader_image_atomic DONE (all drivers that support GL_ARB_shader_image_load_store)
GL_OES_shader_io_blocks DONE (i965/gen8+, nvc0, radeonsi)
GL_OES_shader_multisample_interpolation DONE (i965, nvc0, r600, radeonsi)
GL_OES_tessellation_shader started (Ken)
GL_OES_texture_border_clamp DONE (all drivers)
GL_OES_texture_buffer DONE (i965, nvc0, radeonsi)
GL_OES_texture_cube_map_array not started (based on GL_ARB_texture_cube_map_array, which is done for all drivers)
GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
More info about these features and the work involved can be found at
http://dri.freedesktop.org/wiki/MissingFunctionality

View File

@@ -39,7 +39,7 @@ steps that work as of this writing.
get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
see https://www.mesa3d.org/repository.html
see http://www.mesa3d.org/repository.html
- run scons
General

View File

@@ -33,7 +33,7 @@ without a depth buffer.
<p>
Mesa 9.1.2 and later (will) support a DRI configuration option to work around
this issue.
Using the <a href="https://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
Using the <a href="http://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
set the "Create all visuals with a depth buffer" option before running Topogun.
Then, all GLX visuals will be created with a depth buffer.
</p>

View File

@@ -55,7 +55,7 @@ to your preference, type:
</pre>
<p>
This will produce libGL.so and/or several other libraries depending on the
This will produce libGL.so and several other libraries depending on the
options you have chosen. Later, if you want to rebuild for a different
configuration run <code>make realclean</code> before rebuilding.
</p>
@@ -118,7 +118,7 @@ directories. For example, <code>LDFLAGS="-L/usr/X11R6/lib"</code>.</p>
<dt><code>PKG_CONFIG_PATH</code></dt>
<dd><p>The
<code>pkg-config</code> utility is a hard requirement for configuring and
<code>pkg-config</code> utility is a hard requirement for cofiguring and
building mesa. It is used to search for external libraries
on the system. This environment variable is used to control the search
path for <code>pkg-config</code>. For instance, setting
@@ -133,11 +133,9 @@ There are also a few general options for altering the Mesa build:
</p>
<dl>
<dt><code>--enable-debug</code></dt>
<dd><p>This option will set the compiler debug/optimisation levels (if the user
hasn't already set them via the CFLAGS/CXXFLAGS) and macros to aid in
debugging the Mesa libraries.</p>
<p>Note that enabling this option can lead to noticeable loss of performance.</p>
<dd><p>This option will enable compiler
options and macros to aid in debugging the Mesa libraries.</p>
</dd>
<dt><code>--disable-asm</code></dt>
<dd><p>There are assembly routines
@@ -176,22 +174,27 @@ architecture, the following should be sufficient to configure multilib Mesa</p>
</dl>
<h2 id="driver">2. GL Driver Options</h2>
<h2 id="driver">2. Driver Options</h2>
<p>
There are several different driver modes that Mesa can use. These are
described in more detail in the <a href="install.html">basic
installation instructions</a>. The Mesa driver is controlled through the
configure options <code>--enable-glx</code> and <code>--enable-osmesa</code>
configure options <code>--enable-xlib-glx</code>, <code>--enable-osmesa</code>,
and <code>--enable-dri</code>.
</p>
<h3 id="xlib">Xlib</h3><p>
It uses Xlib as a software renderer to do all rendering. It corresponds
to the option <code>--enable-glx=xlib</code> or <code>--enable-glx=gallium-xlib</code>.
to the option <code>--enable-xlib-glx</code>. The libX11 and libXext
libraries, as well as the X11 development headers, will be need to
support the Xlib driver.
<h3 id="dri">DRI</h3><p>This mode uses the DRI hardware drivers for
accelerated OpenGL rendering. To enable use <code>--enable-glx=dri
--enable-dri</code>.
accelerated OpenGL rendering. Enable the DRI drivers with the option
<code>--enable-dri</code>. See the <a href="install.html">basic
installation instructions</a> for details on prerequisites for the DRI
drivers.
<!-- DRI specific options -->
<dl>
@@ -249,8 +252,10 @@ will create the libOSMesa16 library with a 16-bit color channel.
<h2 id="library">3. Library Options</h2>
<p>
The configure script provides more fine grained control over the libraries
that will be built.
The configure script provides more fine grained control over the GL
libraries that will be built. More details on the specific GL libraries
can be found in the <a href="install.html">basic installation
instructions</a>.
</div>
</body>

View File

@@ -18,7 +18,7 @@
<p>
The Mesa bug database is hosted on
<a href="https://freedesktop.org">freedesktop.org</a>.
<a href="http://freedesktop.org">freedesktop.org</a>.
The old bug database on SourceForge is no longer used.
</p>
@@ -37,14 +37,11 @@ Please follow these bug reporting guidelines:
the problem.
<li>Check if your bug is already reported in the database.
<li>Monitor your bug report for requests for additional information, etc.
<li>Attach the output of running glxinfo or wglinfo.
This will tell us the Mesa version, which device driver you're using, etc.
<li>If you're reporting a crash, try to use your debugger (gdb) to get a stack
trace. Also, recompile Mesa in debug mode to get more detailed information.
<li>Describe in detail how to reproduce the bug, especially with games
and applications that the Mesa developers might not be familiar with.
<li>Provide an <a href="https://github.com/apitrace/apitrace">apitrace</a>
or simple GLUT-based test program if possible.
<li>Provide a simple GLUT-based test program if possible
</ul>
<p>

View File

@@ -1,142 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Coding Style</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Coding Style</h1>
<p>
Mesa is over 20 years old and the coding style has evolved over time.
Some old parts use a style that's a bit out of date.
Different sections of mesa can use different coding style as set in the local
EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file.
Alternatively the following is applicable.
If the guidelines below don't cover something, try following the format of
existing, neighboring code.
</p>
<p>
Basic formatting guidelines
</p>
<ul>
<li>3-space indentation, no tabs.
<li>Limit lines to 78 or fewer characters. The idea is to prevent line
wrapping in 80-column editors and terminals. There are exceptions, such
as if you're defining a large, static table of information.
<li>Opening braces go on the same line as the if/for/while statement.
For example:
<pre>
if (condition) {
foo;
} else {
bar;
}
</pre>
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
and not <tt>a=b+c;</tt>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<li>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
follow <a href="https://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
<br>
<br>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
</pre>
Or,
<pre>
bufferObj = NULL; /* prevent dangling reference below */
</pre>
Multi-line comment:
<pre>
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
</pre>
We try to quote the OpenGL specification where prudent:
<pre>
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * <length> is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
</pre>
Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx->Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
</pre>
<li>Put the function return type and qualifiers on one line and the function
name and parameters on the next, as seen above. This makes it easy to use
<code>grep ^function_name dir/*</code> to find function definitions. Also,
the opening brace goes on the next line by itself (see above.)
<li>Function names follow various conventions depending on the type of function:
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<li>Constants, macros and enum names are ALL_UPPERCASE, with _ between
words.
<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
while gallium typically uses underscores (Ex: "local_var_name").
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</ul>
</p>
</div>
</body>
</html>

View File

@@ -43,7 +43,6 @@
<li><a href="install.html" target="_parent">Compiling / Installing</a>
<ul>
<li><a href="autoconf.html" target="_parent">Autoconf</a></li>
<li><a href="meson.html" target="_parent">Meson</a></li>
</ul>
</li>
<li><a href="precompiled.html" target="_parent">Precompiled Libraries</a>
@@ -54,7 +53,7 @@
<li><a href="lists.html" target="_parent">Mailing Lists</a>
<li><a href="bugs.html" target="_parent">Bug Database</a>
<li><a href="webmaster.html" target="_parent">Webmaster</a>
<li><a href="https://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
<li><a href="http://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
</ul>
<b>User Topics</b>
@@ -67,7 +66,7 @@
<li><a href="debugging.html" target="_parent">Debugging Tips</a>
<li><a href="perf.html" target="_parent">Performance Tips</a>
<li><a href="extensions.html" target="_parent">Mesa Extensions</a>
<li><a href="mangling.html" target="_parent">GL Function Name Mangling</a>
<li><a href="mangling.html" target="_parent">Function Name Mangling</a>
<li><a href="llvmpipe.html" target="_parent">Gallium llvmpipe driver</a>
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D guest driver</a>
<li><a href="postprocess.html" target="_parent">Gallium post-processing</a>
@@ -82,26 +81,23 @@
<li><a href="utilities.html" target="_parent">Utilities</a>
<li><a href="helpwanted.html" target="_parent">Help Wanted</a>
<li><a href="devinfo.html" target="_parent">Development Notes</a>
<li><a href="codingstyle.html" target="_parent">Coding Style</a>
<li><a href="submittingpatches.html" target="_parent">Submitting patches</a>
<li><a href="releasing.html" target="_parent">Releasing process</a>
<li><a href="release-calendar.html" target="_parent">Release calendar</a>
<li><a href="sourcedocs.html" target="_parent">Source Documentation</a>
<li><a href="dispatch.html" target="_parent">GL Dispatch</a>
</ul>
<b>Links</b>
<ul>
<li><a href="https://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="https://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="https://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="https://planet.freedesktop.org" target="_parent">Developer blogs</a>
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="http://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="http://planet.freedesktop.org" target="_parent">Developer blogs</a>
</ul>
<b>Hosted by:</b>
<br>
<blockquote>
<a href="https://freedesktop.org" target="_parent">freedesktop.org</a>
<a href="http://sourceforge.net"
target="_parent">sourceforge.net</a>
</blockquote>
</body>

View File

@@ -20,7 +20,7 @@
Both professional and volunteer developers contribute to Mesa.
</p>
<p>
<a href="https://www.vmware.com/">VMware</a>
<a href="http://www.vmware.com/">VMware</a>
employs several of the main Mesa developers including Brian Paul
and Keith Whitwell.
</p>
@@ -38,13 +38,13 @@ including:
<p>
Other companies including
<a href="https://01.org/linuxgraphics">Intel</a>
<a href="http://www.intellinuxgraphics.org/index.html">Intel</a>
and RedHat also actively contribute to the project.
Intel has recently contributed the new GLSL compiler in Mesa 7.9.
</p>
<p>
<a href="https://www.lunarg.com/">LunarG</a> can be contacted
<a href="http://www.lunarg.com/">LunarG</a> can be contacted
for custom Mesa / 3D graphics development.
</p>

View File

@@ -18,9 +18,646 @@
<ul>
<li><a href="#style">Coding Style</a>
<li><a href="#submitting">Submitting Patches</a>
<li><a href="#release">Making a New Mesa Release</a>
<li><a href="#extensions">Adding Extensions</a>
</ul>
<h2 id="style">Coding Style</h2>
<p>
Mesa is over 20 years old and the coding style has evolved over time.
Some old parts use a style that's a bit out of date.
If the guidelines below don't cover something, try following the format of
existing, neighboring code.
</p>
<p>
Basic formatting guidelines
</p>
<ul>
<li>3-space indentation, no tabs.
<li>Limit lines to 78 or fewer characters. The idea is to prevent line
wrapping in 80-column editors and terminals. There are exceptions, such
as if you're defining a large, static table of information.
<li>Opening braces go on the same line as the if/for/while statement.
For example:
<pre>
if (condition) {
foo;
} else {
bar;
}
</pre>
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
and not <tt>a=b+c;</tt>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<li>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
<br>
<br>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
</pre>
Or,
<pre>
bufferObj = NULL; /* prevent dangling reference below */
</pre>
Multi-line comment:
<pre>
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
</pre>
We try to quote the OpenGL specification where prudent:
<pre>
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * <length> is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
</pre>
Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx->Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
</pre>
<li>Put the function return type and qualifiers on one line and the function
name and parameters on the next, as seen above. This makes it easy to use
<code>grep ^function_name dir/*</code> to find function definitions. Also,
the opening brace goes on the next line by itself (see above.)
<li>Function names follow various conventions depending on the type of function:
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<li>Constants, macros and enumerant names are ALL_UPPERCASE, with _ between
words.
<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
while gallium typically uses underscores (Ex: "local_var_name").
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</ul>
<h2 id="submitting">Submitting patches</h2>
<p>
The basic guidelines for submitting patches are:
</p>
<ul>
<li>Patches should be sufficiently tested before submitting.
<li>Code patches should follow Mesa coding conventions.
<li>Whenever possible, patches should only effect individual Mesa/Gallium
components.
<li>Patches should never introduce build breaks and should be bisectable (see
<code>git bisect</code>.)
<li>Patches should be properly formatted (see below).
<li>Patches should be submitted to mesa-dev for review using
<code>git send-email</code>.
<li>Patches should not mix code changes with code formatting changes (except,
perhaps, in very trivial cases.)
</ul>
<h3>Patch formatting</h3>
<p>
The basic rules for patch formatting are:
</p>
<ul>
<li>Lines should be limited to 75 characters or less so that git logs
displayed in 80-column terminals avoid line wrapping. Note that git
log uses 4 spaces of indentation (4 + 75 &lt; 80).
<li>The first line should be a short, concise summary of the change prefixed
with a module name. Examples:
<pre>
mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
i965: Fix missing type in local variable declaration.
</pre>
<li>Subsequent patch comments should describe the change in more detail,
if needed. For example:
<pre>
i965: Remove end-of-thread SEND alignment code.
This was present in Eric's initial implementation of the compaction code
for Sandybridge (commit 077d01b6). There is no documentation saying this
is necessary, and removing it causes no regressions in piglit on any
platform.
</pre>
<li>A "Signed-off-by:" line is not required, but not discouraged either.
<li>If a patch address a bugzilla issue, that should be noted in the
patch comment. For example:
<pre>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
</pre>
<li>If there have been several revisions to a patch during the review
process, they should be noted such as in this example:
<pre>
st/mesa: add ARB_texture_stencil8 support (v4)
if we support stencil texturing, enable texture_stencil8
there is no requirement to support native S8 for this,
the texture can be converted to x24s8 fine.
v2: fold fixes from Marek in:
a) put S8 last in the list
b) fix renderable to always test for d/s renderable
fixup the texture case to use a stencil only format
for picking the format for the texture view.
v3: hit fallback for getteximage
v4: put s8 back in front, it shouldn't get picked now (Ilia)
</pre>
<li>If someone tested your patch, document it with a line like this:
<pre>
Tested-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
<li>If the patch was reviewed (usually the case) or acked by someone,
that should be documented with:
<pre>
Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
</ul>
<h3>Testing Patches</h3>
<p>
It should go without saying that patches must be tested. In general,
do whatever testing is prudent.
</p>
<p>
You should always run the Mesa test suite before submitting patches.
The test suite can be run using the 'make check' command. All tests
must pass before patches will be accepted, this may mean you have
to update the tests themselves.
</p>
<p>
Whenever possible and applicable, test the patch with
<a href="http://piglit.freedesktop.org">Piglit</a> to
check for regressions.
</p>
<h3>Mailing Patches</h3>
<p>
Patches should be sent to the Mesa mailing list for review.
When submitting a patch make sure to use git send-email rather than attaching
patches to emails. Sending patches as attachments prevents people from being
able to provide in-line review comments.
</p>
<p>
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
etc patches show up as replies to the originals. This usually works well
when you're sending out updates to individual patches (as opposed to
re-sending the whole series). Using --in-reply-to makes
it harder for reviewers to accidentally review old patches.
</p>
<p>
When submitting follow-up patches you should also login to
<a href="https://patchwork.freedesktop.org">patchwork</a> and change the
state of your old patches to Superseded.
</p>
<h3>Reviewing Patches</h3>
<p>
When you've reviewed a patch on the mailing list, please be unambiguous
about your review. That is, state either
<pre>
Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
or
<pre>
Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
Rather than saying just "LGTM" or "Seems OK".
</p>
<p>
If small changes are suggested, it's OK to say something like:
<pre>
With the above fixes, Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
which tells the patch author that the patch can be committed, as long
as the issues are resolved first.
</p>
<h3>Marking a commit as a candidate for a stable branch</h3>
<p>
If you want a commit to be applied to a stable branch,
you should add an appropriate note to the commit message.
</p>
<p>
Here are some examples of such a note:
</p>
<ul>
<li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
</ul>
Simply adding the CC to the mesa-stable list address is adequate to nominate
the commit for the most-recently-created stable branch. It is only necessary
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
examples above), if you want to nominate the commit for an older stable
branch. And, as in these examples, you can nominate the commit for the older
branch in addition to the more recent branch, or nominate the commit
exclusively for the older branch.
This "CC" syntax for patch nomination will cause patches to automatically be
copied to the mesa-stable@ mailing list when you use "git send-email" to send
patches to the mesa-dev@ mailing list. Also, if you realize that a commit
should be nominated for the stable branch after it has already been committed,
you can send a note directly to the mesa-stable@lists.freedesktop.org where
the Mesa stable-branch maintainers will receive it. Be sure to mention the
commit ID of the commit of interest (as it appears in the mesa master branch).
The latest set of patches that have been nominated, accepted, or rejected for
the upcoming stable release can always be seen on the
<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
page.
<h3>Criteria for accepting patches to the stable branch</h3>
Mesa has a designated release manager for each stable branch, and the release
manager is the only developer that should be pushing changes to these
branches. Everyone else should simply nominate patches using the mechanism
described above.
The stable-release manager will work with the list of nominated patches, and
for each patch that meets the crtieria below will cherry-pick the patch with:
<code>git cherry-pick -x &lt;commit&gt;</code>. The <code>-x</code> option is
important so that the picked patch references the comit ID of the original
patch.
The stable-release manager may at times need to force-push changes to the
stable branches, for example, to drop a previously-picked patch that was later
identified as causing a regression). These force-pushes may cause changes to
be lost from the stable branch if developers push things directly. Consider
yourself warned.
The stable-release manager is also given broad discretion in rejecting patches
that have been nominated for the stable branch. The most basic rule is that
the stable branch is for bug fixes only, (no new features, no
regressions). Here is a non-exhaustive list of some reasons that a patch may
be rejected:
<ul>
<li>Patch introduces a regression. Any reported build breakage or other
regression caused by a particular patch, (game no longer work, piglit test
changes from PASS to FAIL), is justification for rejecting a patch.</li>
<li>Patch is too large, (say, larger than 100 lines)</li>
<li>Patch is not a fix. For example, a commit that moves code around with no
functional change should be rejected.</li>
<li>Patch fix is not clearly described. For example, a commit message
of only a single line, no description of the bug, no mention of bugzilla,
etc.</li>
<li>Patch has not obviously been reviewed, For example, the commit message
has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
author.</li>
<li>Patch has not already been merged to the master branch. As a rule, bug
fixes should never be applied first to a stable branch. Patches should land
first on the master branch and then be cherry-picked to a stable
branch. (This is to avoid future releases causing regressions if the patch
is not also applied to master.) The only things that might look like
exceptions would be backports of patches from master that happen to look
significantly different.</li>
<li>Patch depends on too many other patches. Ideally, all stable-branch
patches should be self-contained. It sometimes occurs that a single, logical
bug-fix occurs as two separate patches on master, (such as an original
patch, then a subsequent fix-up to that patch). In such a case, these two
patches should be squashed into a single, self-contained patch for the
stable branch. (Of course, if the squashing makes the patch too large, then
that could be a reason to reject the patch.)</li>
<li>Patch includes new feature development, not bug fixes. New OpenGL
features, extensions, etc. should be applied to Mesa master and included in
the next major release. Stable releases are intended only for bug fixes.
Note: As an exception to this rule, the stable-release manager may accept
hardware-enabling "features". For example, backports of new code to support
a newly-developed hardware product can be accepted if they can be reasonably
determined to not have effects on other hardware.</li>
<li>Patch is a performance optimization. As a rule, performance patches are
not candidates for the stable branch. The only exception might be a case
where an application's performance was recently severely impacted so as to
become unusable. The fix for this performance regression could then be
considered for a stable branch. The optimization must also be
non-controversial and the patches still need to meet the other criteria of
being simple and self-contained</li>
<li>Patch introduces a new failure mode (such as an assert). While the new
assert might technically be correct, for example to make Mesa more
conformant, this is not the kind of "bug fix" we want in a stable
release. The potential problem here is that an OpenGL program that was
previously working, (even if technically non-compliant with the
specification), could stop working after this patch. So that would be a
regression that is unaacceptable for the stable branch.</li>
</ul>
<h2 id="release">Making a New Mesa Release</h2>
<p>
These are the instructions for making a new Mesa release.
</p>
<h3>Get latest source files</h3>
<p>
Use git to get the latest Mesa files from the git repository, from whatever
branch is relevant. This document uses the convention X.Y.Z for the release
being created, which should be created from a branch named X.Y.
</p>
<h3>Perform basic testing</h3>
<p>
The release manager should, at the very least, test the code by compiling it,
installing it, and running the latest piglit to ensure that no piglit tests
have regressed since the previous release.
</p>
<p>
The release manager should do this testing with at least one hardware driver,
(say, whatever is contained in the local development machine), as well as on
both Gallium and non-Gallium software drivers. The software testing can be
performed by running piglit with the following environment-variable set:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1
</pre>
And Gallium vs. non-Gallium software drivers can be obtained by using the
following configure flags on separate builds:
<pre>
--with-dri-drivers=swrast
--with-gallium-drivers=swrast
</pre>
<p>
Note: If both options are given in one build, both swrast_dri.so drivers will
be compiled, but only one will be installed. The following command can be used
to ensure the correct driver is being tested:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string"
</pre>
If any regressions are found in this testing with piglit, stop here, and do
not perform a release until regressions are fixed.
<h3>Update version in file VERSION</h3>
<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>
<h3>Create release notes for the new release</h3>
<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty at this point.
</p>
<p>
Two scripts are available to help generate portions of the release notes:
<pre>
./bin/bugzilla_mesa.sh
./bin/shortlog_mesa.sh
</pre>
<p>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
</p>
<p>
Commit these changes
</p>
<h3>Make the release archives, signatures, and the release tag</h3>
<p>
From inside the Mesa directory:
<pre>
./autogen.sh
make -j1 tarballs
</pre>
<p>
After the tarballs are created, the sha256 checksums for the files will
be computed and printed. These will be used in a step below.
</p>
<p>
It's important at this point to also verify that the constructed tar file
actually builds:
</p>
<pre>
tar xjf MesaLib-X.Y.Z.tar.bz2
cd Mesa-X.Y.Z
./configure --enable-gallium-llvm
make -j6
make install
</pre>
<p>
Some touch testing should also be performed at this point, (run glxgears or
more involved OpenGL programs against the installed Mesa).
</p>
<p>
Create detached GPG signatures for each of the archive files created above:
</p>
<pre>
gpg --sign --detach MesaLib-X.Y.Z.tar.gz
gpg --sign --detach MesaLib-X.Y.Z.tar.bz2
gpg --sign --detach MesaLib-X.Y.Z.zip
</pre>
<p>
Tag the commit used for the build:
</p>
<pre>
git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release"
</pre>
<p>
Note: It would be nice to investigate and fix the issue that causes the
tarballs target to fail with multiple build process, such as with "-j4". It
would also be nice to incorporate all of the above commands into a single
makefile target. And instead of a custom "tarballs" target, we should
incorporate things into the standard "make dist" and "make distcheck" targets.
</p>
<h3>Add the sha256sums to the release notes</h3>
<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
tarballs" in the previous step. Commit this change.
</p>
<h3>Push all commits and the tag created above</h3>
<p>
This is the first step that cannot easily be undone. The release is going
forward from this point:
</p>
<pre>
git push origin X.Y --tags
</pre>
<h3>Install the release files and signatures on the distribution server</h3>
<p>
The following commands can be used to copy the release archive files and
signatures to the freedesktop.org server:
</p>
<pre>
scp MesaLib-X.Y.Z* people.freedesktop.org:
ssh people.freedesktop.org
cd /srv/ftp.freedesktop.org/pub/mesa
mkdir X.Y.Z
cd X.Y.Z
mv ~/MesaLib-X.Y.Z* .
</pre>
<h3>Back on mesa master, add the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
</p>
<pre>
cp docs/relnotes/X.Y.Z.html /tmp
git checkout master
cp /tmp/X.Y.Z.html docs/relnotes
git add docs/relnotes/X.Y.Z.html
</pre>
<p>
Also, edit docs/relnotes.html to add a link to the new release notes, and edit
docs/index.html to add a news entry. Then commit and push:
</p>
<pre>
git commit -a -m "docs: Import X.Y.Z release notes, add news item."
git push origin
</pre>
<h3>Update the mesa3d.org website</h3>
<p>
NOTE: The recent release managers have not been performing this step
themselves, but leaving this to Brian Paul, (who has access to the
sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
the permission necessary to future release managers to do this step on their
own.
</p>
<p>
Update the web site by copying the docs/ directory's files to
/home/users/b/br/brianp/mesa-www/htdocs/ with:
<br>
<code>
sftp USERNAME,mesa3d@web.sourceforge.net
</code>
</p>
<h3>Announce the release</h3>
<p>
Make an announcement on the mailing lists:
<em>mesa-dev@lists.freedesktop.org</em>,
and
<em>mesa-announce@lists.freedesktop.org</em>
Follow the template of previously-sent release announcements. The following
command can be used to generate the log of changes to be included in the
release announcement:
<pre>
git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z
</pre>
</p>
<h2 id="extensions">Adding Extensions</h2>
<p>
@@ -47,11 +684,9 @@ To add a new GL extension to Mesa you have to do at least the following.
</li>
<li>
Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
if the extension requires driver capabilities not already exposed by
another extension.
</li>
<li>
Add a new entry to the src/mesa/main/extensions_table.h file.
Update the <code>extensions.c</code> file.
</li>
<li>
From this point, the best way to proceed is to find another extension,
@@ -62,18 +697,12 @@ To add a new GL extension to Mesa you have to do at least the following.
If the new extension adds new GL state, the functions in get.c, enable.c
and attrib.c will most likely require new code.
</li>
<li>
To determine if the new extension is active in the current context,
use the auto-generated _mesa_has_##name_str() function defined in
src/mesa/main/extensions.h.
</li>
<li>
The dispatch tests check_table.cpp and dispatch_sanity.cpp
should be updated with details about the new extensions functions. These
tests are run using 'make check'
</li>
</ul>
</p>

View File

@@ -20,40 +20,47 @@
Primary Mesa download site:
<a href="ftp://ftp.freedesktop.org/pub/mesa/">ftp.freedesktop.org</a> (FTP)
or <a href="https://mesa.freedesktop.org/archive/">mesa.freedesktop.org</a>
(HTTPS).
</p>
<p>
Starting with the first release of 2017, Mesa's version scheme is
year-based. Filenames are in the form <tt>mesa-Y.N.P.tar.gz</tt>, where
<tt>Y</tt> is the year (two digits), <tt>N</tt> is an incremental number
(starting at 0) and <tt>P</tt> is the patch number (0 for the first
release, 1 for the first patch after that).
(HTTP).
</p>
<p>
When a new release is coming, release candidates (betas) may be found
in the same directory, and are recognisable by the
<tt>mesa-Y.N.P-<b>rc</b>X.tar.gz</tt> filename.
<a href="ftp://ftp.freedesktop.org/pub/mesa/beta/">here</a>.
</p>
<h1>Unpacking</h1>
<p>
Mesa releases are available in two formats: <tt>.tar.xz</tt> and <tt>.tar.gz</tt>.
Mesa releases are available in three formats: .tar.bz2, .tar.gz, and .zip
</p>
<p>
To unpack the tarball:
To unpack .tar.gz files:
</p>
<pre>
tar xf mesa-Y.N.P.tar.xz
tar zxf MesaLib-x.y.z.tar.gz
</pre>
or
<pre>
tar xf mesa-Y.N.P.tar.gz
gzcat MesaLib-x.y.z.tar.gz | tar xf -
</pre>
or
<pre>
gunzip MesaLib-x.y.z.tar.gz ; tar xf MesaLib-x.y.z.tar
</pre>
<p>
To unpack .tar.bz2 files:
</p>
<pre>
bunzip2 -c MesaLib-x.y.z.tar.gz | tar xf -
</pre>
<p>
To unpack .zip files:
</p>
<pre>
unzip MesaLib-x.y.z.zip
</pre>
<h1>Contents</h1>
@@ -62,8 +69,8 @@ or
After unpacking you'll have these files and directories (among others):
</p>
<pre>
autogen.sh - Autoconf script for *nix systems
scons/ - SCons script for Windows builds
Makefile - top-level Makefile for most systems
configs/ - makefile parameter files for various systems
include/ - GL header (include) files
bin/ - shell scripts for making shared libraries, etc
docs/ - documentation
@@ -102,9 +109,9 @@ In the past, GLUT, GLU and the Mesa demos were released in conjunction with
Mesa releases. But since GLUT, GLU and the demos change infrequently, they
were split off into their own git repositories:
<a href="https://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
<a href="https://cgit.freedesktop.org/mesa/glu/">GLU</a> and
<a href="https://cgit.freedesktop.org/mesa/demos/">Demos</a>,
<a href="http://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
<a href="http://cgit.freedesktop.org/mesa/glu/">GLU</a> and
<a href="http://cgit.freedesktop.org/mesa/demos/">Demos</a>,
</p>
</div>

View File

@@ -18,8 +18,8 @@
<p>The current version of EGL in Mesa implements EGL 1.4. More information
about EGL can be found at
<a href="https://www.khronos.org/egl/">
https://www.khronos.org/egl/</a>.</p>
<a href="http://www.khronos.org/egl/">
http://www.khronos.org/egl/</a>.</p>
<p>The Mesa's implementation of EGL uses a driver architecture. The main
library (<code>libEGL</code>) is window system neutral. It provides the EGL
@@ -44,7 +44,7 @@ the driver for your hardware. For example</p>
<p>The main library and OpenGL is enabled by default. The first two options
above enables <a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The last two
options enables the listed classic and Gallium drivers respectively.</p>
options enables the listed classic and and Gallium drivers respectively.</p>
</li>
@@ -77,13 +77,15 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
</dd>
<dt><code>--with-platforms</code></dt>
<dt><code>--with-egl-platforms</code></dt>
<dd>
<p>List the platforms (window systems) to support. Its argument is a comma
separated string such as <code>--with-platforms=x11,drm</code>. It decides
separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
the main library to decide the native platform.</p>
the main library to decide the native platform: the platform the EGL native
types such as <code>EGLNativeDisplayType</code> or
<code>EGLNativeWindowType</code> defined for.</p>
<p>The available platforms are <code>x11</code>, <code>drm</code>,
<code>wayland</code>, <code>surfaceless</code>, <code>android</code>,
@@ -130,13 +132,44 @@ mesa/demos repository.</p>
runtime</p>
<dl>
<dt><code>EGL_DRIVERS_PATH</code></dt>
<dd>
<p>By default, the main library will look for drivers in the directory where
the drivers are installed to. This variable specifies a list of
colon-separated directories where the main library will look for drivers, in
addition to the default directory. This variable is ignored for setuid/setgid
binaries.</p>
<p>This variable is usually set to test an uninstalled build. For example, one
may set</p>
<pre>
$ export LD_LIBRARY_PATH=$mesa/lib
$ export EGL_DRIVERS_PATH=$mesa/lib/egl
</pre>
<p>to test a build without installation</p>
</dd>
<dt><code>EGL_DRIVER</code></dt>
<dd>
<p>This variable specifies a full path to or the name of an EGL driver. It
forces the specified EGL driver to be loaded. It comes in handy when one wants
to test a specific driver. This variable is ignored for setuid/setgid
binaries.</p>
</dd>
<dt><code>EGL_PLATFORM</code></dt>
<dd>
<p>This variable specifies the native platform. The valid values are the same
as those for <code>--with-platforms</code>. When the variable is not set,
as those for <code>--with-egl-platforms</code>. When the variable is not set,
the main library uses the first platform listed in
<code>--with-platforms</code> as the native platform.</p>
<code>--with-egl-platforms</code> as the native platform.</p>
<p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
create displays for non-native platforms. These extensions are usually used by

View File

@@ -29,12 +29,12 @@ sometimes be useful for debugging end-user issues.
<li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
If set to 'verbose' additional information will be printed.
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
<li>LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set to `true`, do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
calls per second.
<li>LIBGL_DRI3_DISABLE - disable DRI3 if set to `true`.
<li>LIBGL_DRI3_DISABLE - disable DRI3 if set (the value does not matter)
</ul>
@@ -46,26 +46,12 @@ sometimes be useful for debugging end-user issues.
<li>MESA_NO_MMX - if set, disables Intel MMX optimizations
<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
<li>MESA_NO_ERROR - if set to 1, error checking is disabled as per KHR_no_error.
This will result in undefined behaviour for invalid use of the api, but
can reduce CPU use for apps that are known to be error free.</li>
<li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
if the application generates a GL_INVALID_ENUM error, a corresponding error
message indicating where the error occurred, and possibly why, will be
printed to stderr.<br>
For release builds, MESA_DEBUG defaults to off (no debug output).
MESA_DEBUG accepts the following comma-separated list of named
flags, which adds extra behaviour to just set MESA_DEBUG=1:
<ul>
<li>silent - turn off debug messages. Only useful for debug builds.</li>
<li>flush - flush after each drawing command</li>
<li>incomplete_tex - extra debug messages when a texture is incomplete</li>
<li>incomplete_fbo - extra debug messages when a fbo is incomplete</li>
<li>context - create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and
print error and performance messages to stderr (or MESA_LOG_FILE).</li>
</ul>
If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
generate exceptions.
<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
etc., rather than stderr
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
@@ -88,40 +74,22 @@ This is a work-around for that.
<li>MESA_GL_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_VERSION) and possibly the GL API type.
<ul>
<li>The format should be MAJOR.MINOR[FC|COMPAT]
<li>FC is an optional suffix that indicates a forward compatible
context. This is only valid for versions &gt;= 3.0.
<li>COMPAT is an optional suffix that indicates a compatibility
context or GL_ARB_compatibility support. This is only valid for
versions &gt;= 3.1.
<li>GL versions &lt;= 3.0 are set to a compatibility (non-Core)
profile
<li>GL versions = 3.1, depending on the driver, it may or may not
have the ARB_compatibility extension enabled.
<li>GL versions &gt;= 3.2 are set to a Core profile
<li>Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC, 3.1COMPAT, X.Y, X.YFC,
X.YCOMPAT.
<ul>
<li>2.1 - select a compatibility (non-Core) profile with GL
version 2.1.
<li>3.0 - select a compatibility (non-Core) profile with GL
version 3.0.
<li>3.0FC - select a Core+Forward Compatible profile with GL
version 3.0.
<li>3.1 - select GL version 3.1 with GL_ARB_compatibility enabled
per the driver default.
<li>3.1FC - select GL version 3.1 with forward compatibility and
GL_ARB_compatibility disabled.
<li>3.1COMPAT - select GL version 3.1 with GL_ARB_compatibility
enabled.
<li>X.Y - override GL version to X.Y without changing the profile.
<li>X.YFC - select a Core+Forward Compatible profile with GL
version X.Y.
<li>X.YCOMPAT - select a Compatibility profile with GL version
X.Y.
</ul>
<li>Mesa may not really implement all the features of the given
version. (for developers only)
<li> The format should be MAJOR.MINOR[FC]
<li> FC is an optional suffix that indicates a forward compatible context.
This is only valid for versions &gt;= 3.0.
<li> GL versions &lt; 3.0 are set to a compatibility (non-Core) profile
<li> GL versions = 3.0, see below
<li> GL versions &gt; 3.0 are set to a Core profile
<li> Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC
<ul>
<li> 2.1 - select a compatibility (non-Core) profile with GL version 2.1
<li> 3.0 - select a compatibility (non-Core) profile with GL version 3.0
<li> 3.0FC - select a Core+Forward Compatible profile with GL version 3.0
<li> 3.1 - select a Core profile with GL version 3.1
<li> 3.1FC - select a Core+Forward Compatible profile with GL version 3.1
</ul>
<li> Mesa may not really implement all the features of the given version.
(for developers only)
</ul>
<li>MESA_GLES_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_VERSION) for OpenGL ES.
@@ -135,24 +103,8 @@ glGetString(GL_VERSION) for OpenGL ES.
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
"130". Mesa will not really implement all the features of the given language version
if it's higher than what's normally reported. (for developers only)
<li>MESA_GLSL_CACHE_DISABLE - if set to `true`, disables the GLSL shader cache
<li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of
the on-disk cache of compiled GLSL programs. Should be set to a number
optionally followed by 'K', 'M', or 'G' to specify a size in
kilobytes, megabytes, or gigabytes. By default, gigabytes will be
assumed. And if unset, a maximum size of 1GB will be used. Note: A separate
cache might be created for each architecture that Mesa is installed for on
your system. For example under the default settings you may end up with a 1GB
cache for x86_64 and another 1GB cache for i386.
<li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used
for the on-disk cache of compiled GLSL programs. If this variable is
not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if
that variable is set), or else within .cache/mesa within the user's
home directory.
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
<li>MESA_SHADER_CAPTURE_PATH - see <a href="shading.html#capture">Capturing Shaders</a></li>
<li>MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH - see <a href="shading.html#replacement">Experimenting with Shader Replacements</a></li>
</ul>
@@ -183,51 +135,39 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
This is useful for debugging hangs, etc.</li>
<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
<ul>
<li>ann - annotate IR in assembly dumps</li>
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
<li>bat - emit batch information</li>
<li>tex - emit messages about textures.</li>
<li>state - emit messages about state flag tracking</li>
<li>blit - emit messages about blit operations</li>
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>miptree - emit messages about miptrees</li>
<li>perf - emit messages about performance issues</li>
<li>perfmon - emit messages about AMD_performance_monitor</li>
<li>bat - emit batch information</li>
<li>pix - emit messages about pixel operations</li>
<li>buf - emit messages about buffer objects</li>
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
<li>color - use color in output</li>
<li>cs - dump shader assembly for compute shaders</li>
<li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li>
<li>dri - emit messages about the DRI interface</li>
<li>reg - emit messages about regions</li>
<li>fbo - emit messages about framebuffers</li>
<li>fs - dump shader assembly for fragment shaders</li>
<li>gs - dump shader assembly for geometry shaders</li>
<li>hex - print instruction hex dump with the disassembly</li>
<li>l3 - emit messages about the new L3 state during transitions</li>
<li>miptree - emit messages about miptrees</li>
<li>no8 - don't generate SIMD8 fragment shader</li>
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
<li>nocompact - disable instruction compaction</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
<li>norbc - disable single sampled render buffer compression</li>
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
<li>perf - emit messages about performance issues</li>
<li>perfmon - emit messages about AMD_performance_monitor</li>
<li>pix - emit messages about pixel operations</li>
<li>sync - emit messages about synchronization</li>
<li>prim - emit messages about drawing primitives</li>
<li>reemit - mark all state dirty on each draw call</li>
<li>vert - emit messages about vertex assembly</li>
<li>dri - emit messages about the DRI interface</li>
<li>sf - emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</li>
<li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
<li>urb - emit messages about URB setup</li>
<li>vs - dump shader assembly for vertex shaders</li>
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
<li>shader_time - record how much GPU time is spent in each shader</li>
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
<li>vec4 - force vec4 mode in vertex shader</li>
<li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
<li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
<li>state - emit messages about state flag tracking</li>
<li>submit - emit batchbuffer usage statistics</li>
<li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li>
<li>tcs - dump shader assembly for tessellation control shaders</li>
<li>tes - dump shader assembly for tessellation evaluation shaders</li>
<li>tex - emit messages about textures.</li>
<li>urb - emit messages about URB setup</li>
<li>vert - emit messages about vertex assembly</li>
<li>vs - dump shader assembly for vertex shaders</li>
<li>norbc - disable single sampled render buffer compression</li>
</ul>
<li>INTEL_SCALAR_VS (or TCS, TES, GS) - force scalar/vec4 mode for a shader stage (Gen8-9 only)</li>
<li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers
accuracy over performance in trig functions.</li>
</ul>
@@ -258,12 +198,8 @@ Mesa EGL supports different sets of environment variables. See the
<li>GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
Especially useful to toggle hud at specific points of application and
disable for unencumbered viewing the rest of the time. For example, set
GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1).
GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_SIGNAL_TOGGLE to 10 (SIGUSR1).
Use kill -10 <pid> to toggle the hud as desired.
<li>GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed
hud values into files.
<li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=true for
choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
rather than stderr.
<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
@@ -280,21 +216,6 @@ Setting to "tgsi", for example, will print all the TGSI shaders.
See src/mesa/state_tracker/st_debug.c for other options.
</ul>
<h3>Clover state tracker environment variables</h3>
<ul>
<li>CLOVER_EXTRA_BUILD_OPTIONS - allows specifying additional compiler and linker
options. Specified options are appended after the options set by the OpenCL
program in clBuildProgram.
<li>CLOVER_EXTRA_COMPILE_OPTIONS - allows specifying additional compiler
options. Specified options are appended after the options set by the OpenCL
program in clCompileProgram.
<li>CLOVER_EXTRA_LINK_OPTIONS - allows specifying additional linker
options. Specified options are appended after the options set by the OpenCL
program in clLinkProgram.
</ul>
<h3>Softpipe driver environment variables</h3>
<ul>
<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
@@ -326,8 +247,6 @@ See src/mesa/state_tracker/st_debug.c for other options.
(will often result in incorrect rendering).
<li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code
for details.
<li>SVGA_EXTRA_LOGGING - if set, enables extra logging to the vmware.log file,
such as the OpenGL program's name and command line arguments.
<li>See the driver code for other, lesser-used variables.
</ul>

View File

@@ -23,7 +23,7 @@ The specifications follow.
<ul>
<li><a href="specs/OLD/MESA_agp_offset.spec">MESA_agp_offset.spec</a>
<li><a href="specs/MESA_agp_offset.spec">MESA_agp_offset.spec</a>
<li><a href="specs/MESA_copy_sub_buffer.spec">MESA_copy_sub_buffer.spec</a>
<li><a href="specs/MESA_drm_image.spec">MESA_drm_image.spec</a>
<li><a href="specs/MESA_multithread_makecurrent.spec">MESA_multithread_makecurrent.spec</a>
@@ -33,7 +33,7 @@ The specifications follow.
<li><a href="specs/OLD/MESA_program_debug.spec">MESA_program_debug.spec</a> (obsolete)
<li><a href="specs/MESA_release_buffers.spec">MESA_release_buffers.spec</a>
<li><a href="specs/OLD/MESA_resize_buffers.spec">MESA_resize_buffers.spec</a> (obsolete)
<li><a href="specs/OLD/MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
<li><a href="specs/MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
<li><a href="specs/MESA_shader_debug.spec">MESA_shader_debug.spec</a>
<li><a href="specs/OLD/MESA_sprite_point.spec">MESA_sprite_point.spec</a> (obsolete)
<li><a href="specs/MESA_swap_control.spec">MESA_swap_control.spec</a>

View File

@@ -41,7 +41,7 @@ Last updated: 9 October 2012
<p>
Mesa is an open-source implementation of the OpenGL specification.
OpenGL is a programming library for writing interactive 3D applications.
See the <a href="https://www.opengl.org/">OpenGL website</a> for more
See the <a href="http://www.opengl.org/">OpenGL website</a> for more
information.
</p>
<p>
@@ -55,13 +55,13 @@ Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI
drivers for X.org.
</p>
<ul>
<li>See the <a href="https://dri.freedesktop.org/">DRI website</a>
<li>See the <a href="http://dri.freedesktop.org/">DRI website</a>
for more information.</li>
<li>See <a href="https://01.org/linuxgraphics">01.org</a>
<li>See <a href="http://intellinuxgraphics.org">intellinuxgraphics.org</a>
for more information about Intel drivers.</li>
<li>See <a href="https://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
<li>See <a href="http://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
for more information about Nouveau drivers.</li>
<li>See <a href="https://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
<li>See <a href="http://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
for more information about Radeon drivers.</li>
</ul>
@@ -144,7 +144,7 @@ Mesa is much more up to date with modern features and extensions.
</p>
<p>
<a href="https://sourceforge.net/projects/ogl-es/">Vincent</a> is
<a href="http://sourceforge.net/projects/ogl-es/">Vincent</a> is
an open-source implementation of OpenGL ES for mobile devices.
<p>
@@ -157,7 +157,7 @@ is a subset of OpenGL.
</p>
<p>
<a href="https://sourceforge.net/projects/softgl/">SoftGL</a>
<a href="http://sourceforge.net/projects/softgl/">SoftGL</a>
is an OpenGL subset for mobile devices.
</p>
@@ -213,7 +213,7 @@ If you don't already have GLUT installed, you should grab
<h2>2.4 Where is the GLw library?</h2>
<p>
GLw (OpenGL widget library) is now available from a separate <a href="https://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
</p>
@@ -276,7 +276,7 @@ If you're using a hardware accelerated driver you want <code>direct rendering: Y
</p>
<p>
If your DRI-based driver isn't working, go to the
<a href="https://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
<a href="http://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
</p>
@@ -284,7 +284,7 @@ If your DRI-based driver isn't working, go to the
<p>
Make sure the ratio of the far to near clipping planes isn't too great.
Look
<a href="https://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
for details.
</p>
<p>
@@ -339,7 +339,7 @@ First, join the <a href="lists.html">mesa-dev mailing list</a>.
That's where Mesa development is discussed.
</p>
<p>
The <a href="https://www.opengl.org/documentation">
The <a href="http://www.opengl.org/documentation">
OpenGL Specification</a> is the bible for OpenGL implementation work.
You should read it.
</p>
@@ -383,7 +383,7 @@ implement the extension (specifically the compression/decompression
algorithms).
</p>
<p>
In the mean time, a 3rd party <a href="https://dri.freedesktop.org/wiki/S3TC">
In the mean time, a 3rd party <a href="http://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> is available.
</p>

View File

@@ -1,393 +0,0 @@
# Status of OpenGL extensions in Mesa
Here's how to read this file:
all DONE: <driver>, ...
All the extensions are done for the given list of drivers.
DONE
The extension is done for Mesa and no implementation is necessary on the
driver-side.
DONE ()
The extension is done for Mesa and all the drivers in the "all DONE" list.
DONE (<driver>, ...)
The extension is done for Mesa, all the drivers in the "all DONE" list, and
all the drivers in the brackets.
in progress
The extension is started but not finished yet.
not started
The extension isn't started yet.
# OpenGL Core and Compatibility context support
OpenGL 3.1 and later versions are only supported with the Core profile.
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
version with all deprecated features is 3.0. Some of the later GL features
are exposed in the 3.0 context as extensions.
Feature Status
------------------------------------------------------- ------------------------
GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
glBindFragDataLocation, glGetFragDataLocation DONE
GL_NV_conditional_render (Conditional rendering) DONE ()
GL_ARB_map_buffer_range (Map buffer subranges) DONE ()
GL_ARB_color_buffer_float (Clamping controls) DONE ()
GL_ARB_texture_float (Float textures, renderbuffers) DONE ()
GL_EXT_packed_float DONE ()
GL_EXT_texture_shared_exponent DONE ()
GL_ARB_depth_buffer_float (Float depth buffers) DONE ()
GL_ARB_framebuffer_object (Framebuffer objects) DONE ()
GL_ARB_half_float_pixel DONE (all drivers)
GL_ARB_half_float_vertex DONE ()
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
GL_EXT_draw_buffers2 (Per-buffer blend and masks) DONE ()
GL_EXT_texture_compression_rgtc DONE ()
GL_ARB_texture_rg DONE ()
GL_EXT_transform_feedback (Transform feedback) DONE ()
GL_ARB_vertex_array_object (Vertex array objects) DONE ()
GL_EXT_framebuffer_sRGB (sRGB framebuffer format) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (freedreno (*), llvmpipe (*), softpipe (*), swr (*))
(*) freedreno, llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
Forward compatible context support/deprecations DONE ()
GL_ARB_draw_instanced (Instanced drawing) DONE ()
GL_ARB_copy_buffer (Buffer copying) DONE ()
GL_NV_primitive_restart (Primitive restart) DONE ()
16 vertex texture image units DONE ()
GL_ARB_texture_buffer_object (Texture buffer objs) DONE (for OpenGL 3.1 contexts)
GL_ARB_texture_rectangle (Rectangular textures) DONE ()
GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE ()
GL_EXT_texture_snorm (Signed normalized textures) DONE ()
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
Core/compatibility profiles DONE
Geometry shaders DONE ()
GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (freedreno)
GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (freedreno)
GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (freedreno)
GL_ARB_provoking_vertex (Provoking vertex) DONE (freedreno)
GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (freedreno)
GL_ARB_texture_multisample (Multisample textures) DONE ()
GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno)
GL_ARB_sync (Fence objects) DONE (freedreno)
GLX_ARB_create_context_profile DONE
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL_ARB_blend_func_extended DONE (freedreno/a3xx, swr)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE (freedreno, swr)
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE (freedreno, swr)
GL_ARB_texture_rgb10_a2ui DONE (freedreno, swr)
GL_ARB_texture_swizzle DONE (freedreno, swr)
GL_ARB_timer_query DONE (freedreno, swr)
GL_ARB_instanced_arrays DONE (freedreno, swr)
GL_ARB_vertex_type_2_10_10_10_rev DONE (freedreno, swr)
GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi
GL_ARB_draw_buffers_blend DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_draw_indirect DONE (freedreno, i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_gpu_shader5 DONE (i965/gen7+)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (softpipe)
- Dynamically uniform UBO array indices DONE ()
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (softpipe)
- Enhanced textureGather DONE (softpipe)
- Geometry shader instancing DONE (llvmpipe, softpipe)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (i965/gen7+, llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965/gen6+, nv50)
GL_ARB_shader_subroutine DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_tessellation_shader DONE (i965/gen7+)
GL_ARB_texture_buffer_object_rgb32 DONE (freedreno, i965/gen6+, llvmpipe, softpipe, swr)
GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_query_lod DONE (freedreno, i965, nv50, llvmpipe, softpipe)
GL_ARB_transform_feedback2 DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_transform_feedback3 DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL 4.1, GLSL 4.10 --- all DONE: i965/gen7+, nvc0, r600, radeonsi
GL_ARB_ES2_compatibility DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_get_program_binary DONE (0 or 1 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision DONE (i965/gen7+, all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (i965/gen7+, llvmpipe, softpipe)
GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe)
GL 4.2, GLSL 4.20 -- all DONE: i965/gen7+, nvc0, r600, radeonsi
GL_ARB_texture_compression_bptc DONE (freedreno, i965)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_base_instance DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_shader_image_load_store DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_internalformat_query DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_map_buffer_alignment DONE (all drivers)
GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, r600, radeonsi
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_copy_image DONE (i965, nv50, softpipe, llvmpipe)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (i965, nv50, llvmpipe, softpipe)
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965, softpipe)
GL_ARB_internalformat_query2 DONE (all drivers)
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (freedreno, i965, llvmpipe, softpipe, swr)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_robust_buffer_access_behavior DONE (i965)
GL_ARB_shader_image_size DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_stencil_texturing DONE (freedreno, i965/hsw+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_buffer_range DONE (freedreno, nv50, i965, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, radeonsi
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (freedreno, i965, nv50, r600, llvmpipe, swr)
GL_ARB_clear_texture DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_enhanced_layouts DONE (i965, nv50, r600, llvmpipe, softpipe)
- compile-time constant expressions DONE
- explicit byte offsets for blocks DONE
- forced alignment within blocks DONE
- specified vec4-slot component numbers DONE
- specified transform/feedback layout DONE
- input/output block locations DONE
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object DONE (i965/hsw+)
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_texture_stencil8 DONE (freedreno, i965/hsw+, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL 4.5, GLSL 4.50 -- all DONE: nvc0, radeonsi
GL_ARB_ES3_1_compatibility DONE (i965/hsw+, r600)
GL_ARB_clip_control DONE (freedreno, i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_conditional_render_inverted DONE (freedreno, i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_cull_distance DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_derivative_control DONE (i965, nv50, r600)
GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
GL_ARB_shader_texture_image_samples DONE (i965, nv50, r600)
GL_ARB_texture_barrier DONE (freedreno, i965, nv50, r600)
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
GL_KHR_robustness DONE (i965)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
GL 4.6, GLSL 4.60
GL_ARB_gl_spirv in progress (Nicolai Hähnle, Ian Romanick)
GL_ARB_indirect_parameters DONE (i965/gen7+, nvc0, radeonsi)
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_polygon_offset_clamp DONE (freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, swr)
GL_ARB_shader_atomic_counter_ops DONE (freedreno/a5xx, i965/gen7+, nvc0, r600, radeonsi, softpipe)
GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
GL_ARB_shader_group_vote DONE (i965, nvc0, radeonsi)
GL_ARB_spirv_extensions in progress (Nicolai Hähnle, Ian Romanick)
GL_ARB_texture_filter_anisotropic DONE (freedreno, i965, nv50, nvc0, r600, radeonsi, softpipe (*), llvmpipe (*))
GL_ARB_transform_feedback_overflow_query DONE (i965/gen6+, radeonsi, llvmpipe, softpipe)
GL_KHR_no_error DONE (all drivers)
(*) softpipe and llvmpipe advertise 16x anisotropy but simply ignore the setting
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, r600, radeonsi
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_compute_shader DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_draw_indirect DONE (freedreno, i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965/gen7+, softpipe)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_shader_image_load_store DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_shader_image_size DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (freedreno, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_multisample (Multisample textures) DONE (i965/gen7+, nv50, llvmpipe, softpipe)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GS5 Enhanced textureGather DONE (freedreno, i965/gen7+,)
GS5 Packing/bitfield/conversion functions DONE (i965/gen6+)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
Additional functionality not covered above:
glMemoryBarrierByRegion DONE
glGetTexLevelParameter[fi]v - needs updates DONE
glGetBooleani_v - restrict to GLES enums
gl_HelperInvocation support DONE (i965, r600)
GLES3.2, GLSL ES 3.2 -- all DONE: i965/gen9+
GL_EXT_color_buffer_float DONE (all drivers)
GL_KHR_blend_equation_advanced DONE (i965, nvc0)
GL_KHR_debug DONE (all drivers)
GL_KHR_robustness DONE (i965, nvc0, radeonsi)
GL_KHR_texture_compression_astc_ldr DONE (freedreno, i965/gen9+)
GL_OES_copy_image DONE (all drivers)
GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
GL_OES_draw_elements_base_vertex DONE (all drivers)
GL_OES_geometry_shader DONE (i965/hsw+, nvc0, radeonsi)
GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
GL_OES_primitive_bounding_box DONE (i965/gen7+, nvc0, radeonsi)
GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi)
GL_OES_sample_variables DONE (i965, nvc0, r600, radeonsi)
GL_OES_shader_image_atomic DONE (all drivers that support GL_ARB_shader_image_load_store)
GL_OES_shader_io_blocks DONE (All drivers that support GLES 3.1)
GL_OES_shader_multisample_interpolation DONE (i965, nvc0, r600, radeonsi)
GL_OES_tessellation_shader DONE (all drivers that support GL_ARB_tessellation_shader)
GL_OES_texture_border_clamp DONE (all drivers)
GL_OES_texture_buffer DONE (i965, nvc0, radeonsi)
GL_OES_texture_cube_map_array DONE (i965/hsw+, nvc0, radeonsi)
GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES version:
GL_ARB_bindless_texture DONE (nvc0, radeonsi)
GL_ARB_cl_event not started
GL_ARB_compute_variable_group_size DONE (nvc0, radeonsi)
GL_ARB_ES3_2_compatibility DONE (i965/gen8+)
GL_ARB_fragment_shader_interlock not started
GL_ARB_gpu_shader_int64 DONE (i965/gen8+, nvc0, radeonsi, softpipe, llvmpipe)
GL_ARB_parallel_shader_compile not started, but Chia-I Wu did some related work in 2014
GL_ARB_post_depth_coverage DONE (i965)
GL_ARB_robustness_isolation not started
GL_ARB_sample_locations not started
GL_ARB_seamless_cubemap_per_texture DONE (i965, nvc0, radeonsi, r600, softpipe, swr)
GL_ARB_shader_ballot DONE (i965/gen8+, nvc0, radeonsi)
GL_ARB_shader_clock DONE (i965/gen7+, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_stencil_export DONE (i965/gen9+, r600, radeonsi, softpipe, llvmpipe, swr)
GL_ARB_shader_viewport_layer_array DONE (i965/gen6+, nvc0, radeonsi)
GL_ARB_sparse_buffer DONE (radeonsi/CIK+)
GL_ARB_sparse_texture not started
GL_ARB_sparse_texture2 not started
GL_ARB_sparse_texture_clamp not started
GL_ARB_texture_filter_minmax not started
GL_EXT_memory_object DONE (radeonsi)
GL_EXT_memory_object_fd DONE (radeonsi)
GL_EXT_memory_object_win32 not started
GL_EXT_semaphore not started
GL_EXT_semaphore_fd not started
GL_EXT_semaphore_win32 not started
GL_KHR_blend_equation_advanced_coherent DONE (i965/gen9+)
GL_KHR_texture_compression_astc_hdr DONE (i965/bxt)
GL_KHR_texture_compression_astc_sliced_3d DONE (i965/gen9+)
GL_OES_depth_texture_cube_map DONE (all drivers that support GLSL 1.30+)
GL_OES_EGL_image DONE (all drivers)
GL_OES_EGL_image_external_essl3 not started
GL_OES_required_internalformat DONE (all drivers)
GL_OES_surfaceless_context DONE (all drivers)
GL_OES_texture_compression_astc DONE (core only)
GL_OES_texture_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_view not started - based on GL_ARB_texture_view
GL_OES_viewport_array DONE (i965, nvc0, radeonsi)
GLX_ARB_context_flush_control not started
GLX_ARB_robustness_application_isolation not started
GLX_ARB_robustness_share_group_isolation not started
The following extensions are not part of any OpenGL or OpenGL ES version, and
we DO NOT WANT implementations of these extensions for Mesa.
GL_ARB_geometry_shader4 Superseded by GL 3.2 geometry shaders
GL_ARB_matrix_palette Superseded by GL_ARB_vertex_program
GL_ARB_shading_language_include Not interesting
GL_ARB_shadow_ambient Superseded by GL_ARB_fragment_program
GL_ARB_vertex_blend Superseded by GL_ARB_vertex_program
Vulkan 1.0 -- all DONE: anv, radv
Khronos extensions that are not part of any Vulkan version:
VK_KHR_16bit_storage in progress (Alejandro)
VK_KHR_android_surface not started
VK_KHR_dedicated_allocation DONE (anv, radv)
VK_KHR_descriptor_update_template DONE (anv, radv)
VK_KHR_display not started
VK_KHR_display_swapchain not started
VK_KHR_external_fence not started
VK_KHR_external_fence_capabilities not started
VK_KHR_external_fence_fd not started
VK_KHR_external_fence_win32 not started
VK_KHR_external_memory DONE (anv, radv)
VK_KHR_external_memory_capabilities DONE (anv, radv)
VK_KHR_external_memory_fd DONE (anv, radv)
VK_KHR_external_memory_win32 not started
VK_KHR_external_semaphore DONE (radv)
VK_KHR_external_semaphore_capabilities DONE (radv)
VK_KHR_external_semaphore_fd DONE (radv)
VK_KHR_external_semaphore_win32 not started
VK_KHR_get_memory_requirements2 DONE (anv, radv)
VK_KHR_get_physical_device_properties2 DONE (anv, radv)
VK_KHR_get_surface_capabilities2 DONE (anv)
VK_KHR_incremental_present DONE (anv, radv)
VK_KHR_maintenance1 DONE (anv, radv)
VK_KHR_mir_surface not started
VK_KHR_push_descriptor DONE (anv, radv)
VK_KHR_sampler_mirror_clamp_to_edge DONE (anv, radv)
VK_KHR_shader_draw_parameters DONE (anv, radv)
VK_KHR_shared_presentable_image not started
VK_KHR_storage_buffer_storage_class DONE (anv, radv)
VK_KHR_surface DONE (anv, radv)
VK_KHR_swapchain DONE (anv, radv)
VK_KHR_variable_pointers DONE (anv, radv)
VK_KHR_wayland_surface DONE (anv, radv)
VK_KHR_win32_keyed_mutex not started
VK_KHR_win32_surface not started
VK_KHR_xcb_surface DONE (anv, radv)
VK_KHR_xlib_surface DONE (anv, radv)
A graphical representation of this information can be found at
https://mesamatrix.net/

View File

@@ -24,7 +24,7 @@ Here are some specific ideas and areas where help would be appreciated:
<ol>
<li>
<b>Driver patching and testing.</b>
Patches are often posted to the <a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
Patches are often posted to the <a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
immediately checked into git because not enough people are testing them.
Just applying patches, testing and reporting back is helpful.
<li>
@@ -35,8 +35,17 @@ There are plenty of open bugs in the <a href="https://bugs.freedesktop.org/descr
Enable gcc -Wstrict-aliasing=2 -fstrict-aliasing and track down aliasing
issues in the code.
<li>
<b>Windows driver building, testing and maintenance.</b>
Fixing MSVC builds.
<li>
<b>Contribute more tests to
<a href="https://piglit.freedesktop.org/">Piglit</a>.</b>
<a href="http://piglit.freedesktop.org/">Piglit</a>.</b>
<li>
<b>Automatic testing.
</b>
It would be great if someone would set up an automated system for grabbing
the latest Mesa code and run tests (such as piglit) then report issues to
the mailing list.
</ol>
<p>
@@ -47,18 +56,26 @@ You can find some further To-do lists here:
<b>Common To-Do lists:</b>
</p>
<ul>
<li><a href="https://cgit.freedesktop.org/mesa/mesa/tree/docs/features.txt">
<b>features.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt">
<b>GL3.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
<li><a href="http://dri.freedesktop.org/wiki/MissingFunctionality">
<b>MissingFunctionality</b></a> - Detailed information about missing OpenGL features.</li>
</ul>
<p>
<b>Legacy Driver specific To-Do lists:</b>
<b>Driver specific To-Do lists:</b>
</p>
<ul>
<li><a href="https://dri.freedesktop.org/wiki/R600ToDo">
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/llvm-todo.txt">
<b>LLVMpipe</b></a> - Software driver using LLVM for runtime code generation.</li>
<li><a href="http://dri.freedesktop.org/wiki/RadeonsiToDo">
<b>radeonsi</b></a> - Driver for AMD Southern Island.</li>
<li><a href="http://dri.freedesktop.org/wiki/R600ToDo">
<b>r600g</b></a> - Driver for ATI/AMD R600 - Northern Island.</li>
<li><a href="https://dri.freedesktop.org/wiki/R300ToDo">
<li><a href="http://dri.freedesktop.org/wiki/R300ToDo">
<b>r300g</b></a> - Driver for ATI R300 - R500.</li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/i915/TODO">
<b>i915g</b></a> - Driver for Intel i915/i945.</li>
</ul>
<p>

View File

@@ -16,309 +16,6 @@
<h1>News</h1>
<h2>January 18, 2018</h2>
<p>
<a href="relnotes/17.3.3.html">Mesa 17.3.3</a> is released.
This is a bug-fix release.
</p>
<h2>January 8, 2018</h2>
<p>
<a href="relnotes/17.3.2.html">Mesa 17.3.2</a> is released.
This is a bug-fix release.
</p>
<h2>December 22, 2017</h2>
<p>
<a href="relnotes/17.2.8.html">Mesa 17.2.8</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 17.2.8 will be the final release in the
17.2 series. Users of 17.2 are encouraged to migrate to the 17.3
series in order to obtain future fixes.
</p>
<h2>December 21, 2017</h2>
<p>
<a href="relnotes/17.3.1.html">Mesa 17.3.1</a> is released.
This is a bug-fix release.
</p>
<h2>December 14, 2017</h2>
<p>
<a href="relnotes/17.2.7.html">Mesa 17.2.7</a> is released.
This is a bug-fix release.
</p>
<h2>December 8, 2017</h2>
<p>
<a href="relnotes/17.3.0.html">Mesa 17.3.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>November 25, 2017</h2>
<p>
<a href="relnotes/17.2.6.html">Mesa 17.2.6</a> is released.
This is a bug-fix release.
</p>
<h2>November 10, 2017</h2>
<p>
<a href="relnotes/17.2.5.html">Mesa 17.2.5</a> is released.
This is a bug-fix release.
</p>
<h2>October 30, 2017</h2>
<p>
<a href="relnotes/17.2.4.html">Mesa 17.2.4</a> is released.
This is a bug-fix release.
</p>
<h2>October 19, 2017</h2>
<p>
<a href="relnotes/17.2.3.html">Mesa 17.2.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 2, 2017</h2>
<p>
<a href="relnotes/17.2.2.html">Mesa 17.2.2</a> is released.
This is a bug-fix release.
</p>
<h2>September 25, 2017</h2>
<p>
<a href="relnotes/17.1.10.html">Mesa 17.1.10</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 17.1.10 will be the final release in the
17.1 series. Users of 17.1 are encouraged to migrate to the 17.2
series in order to obtain future fixes.
</p>
<h2>September 17, 2017</h2>
<p>
<a href="relnotes/17.2.1.html">Mesa 17.2.1</a> is released.
This is a bug-fix release.
</p>
<h2>September 8, 2017</h2>
<p>
<a href="relnotes/17.1.9.html">Mesa 17.1.9</a> is released.
This is a bug-fix release.
</p>
<h2>September 4, 2017</h2>
<p>
<a href="relnotes/17.2.0.html">Mesa 17.2.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>August 28, 2017</h2>
<p>
<a href="relnotes/17.1.8.html">Mesa 17.1.8</a> is released.
This is a bug-fix release.
</p>
<h2>August 21, 2017</h2>
<p>
<a href="relnotes/17.1.7.html">Mesa 17.1.7</a> is released.
This is a bug-fix release.
</p>
<h2>August 7, 2017</h2>
<p>
<a href="relnotes/17.1.6.html">Mesa 17.1.6</a> is released.
This is a bug-fix release.
</p>
<h2>July 14, 2017</h2>
<p>
<a href="relnotes/17.1.5.html">Mesa 17.1.5</a> is released.
This is a bug-fix release.
</p>
<h2>June 30, 2017</h2>
<p>
<a href="relnotes/17.1.4.html">Mesa 17.1.4</a> is released.
This is a bug-fix release.
</p>
<h2>June 19, 2017</h2>
<p>
<a href="relnotes/17.1.3.html">Mesa 17.1.3</a> is released.
This is a bug-fix release.
</p>
<h2>June 5, 2017</h2>
<p>
<a href="relnotes/17.1.2.html">Mesa 17.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>June 1, 2017</h2>
<p>
<a href="relnotes/17.0.7.html">Mesa 17.0.7</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 17.0.7 will be the final release in the 17.0
series. Users of 17.0 are encouraged to migrate to the 17.1 series in order
to obtain future fixes.
</p>
<h2>May 25, 2017</h2>
<p>
<a href="relnotes/17.1.1.html">Mesa 17.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>May 12, 2017</h2>
<p>
<a href="relnotes/17.0.6.html">Mesa 17.0.6</a> is released.
This is a bug-fix release.
</p>
<h2>May 10, 2017</h2>
<p>
<a href="relnotes/17.1.0.html">Mesa 17.1.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>April 28, 2017</h2>
<p>
<a href="relnotes/17.0.5.html">Mesa 17.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>April 17, 2017</h2>
<p>
<a href="relnotes/17.0.4.html">Mesa 17.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>April 1, 2017</h2>
<p>
<a href="relnotes/17.0.3.html">Mesa 17.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>March 20, 2017</h2>
<p>
<a href="relnotes/13.0.6.html">Mesa 13.0.6</a> and
<a href="relnotes/17.0.2.html">Mesa 17.0.2</a> are released.
These are bug-fix releases from the 13.0 and 17.0 branches, respectively.
<br>
NOTE: It is anticipated that 13.0.6 will be the final release in the 13.0
series. Users of 13.0 are encouraged to migrate to the 17.0 series in order
to obtain future fixes.
</p>
<h2>March 4, 2017</h2>
<p>
<a href="relnotes/17.0.1.html">Mesa 17.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>February 20, 2017</h2>
<p>
<a href="relnotes/13.0.5.html">Mesa 13.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>February 13, 2017</h2>
<p>
<a href="relnotes/17.0.0.html">Mesa 17.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>February 1, 2017</h2>
<p>
<a href="relnotes/13.0.4.html">Mesa 13.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 23, 2017</h2>
<p>
<a href="relnotes/12.0.6.html">Mesa 12.0.6</a> is released.
This is a bug-fix release.
<br>
NOTE: This is an extra release for the 12.0 stable branch, as per developers'
feedback. It is anticipated that 12.0.6 will be the final release in the 12.0
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
to obtain future fixes.
</p>
<h2>January 5, 2017</h2>
<p>
<a href="relnotes/13.0.3.html">Mesa 13.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>December 5, 2016</h2>
<p>
<a href="relnotes/12.0.5.html">Mesa 12.0.5</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 12.0.5 will be the final release in the 12.0
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
to obtain future fixes.
</p>
<h2>November 28, 2016</h2>
<p>
<a href="relnotes/13.0.2.html">Mesa 13.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>November 14, 2016</h2>
<p>
<a href="relnotes/13.0.1.html">Mesa 13.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>November 10, 2016</h2>
<p>
<a href="relnotes/12.0.4.html">Mesa 12.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>November 1, 2016</h2>
<p>
<a href="relnotes/13.0.0.html">Mesa 13.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>September 15, 2016</h2>
<p>
<a href="relnotes/12.0.3.html">Mesa 12.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>September 2, 2016</h2>
<p>
<a href="relnotes/12.0.2.html">Mesa 12.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>July 8, 2016</h2>
<p>
<a href="relnotes/12.0.1.html">Mesa 12.0.1</a> is released.
This is a bug-fix release, resolving build issues in the r600 and
radeonsi drivers.
</p>
<p>
<a href="relnotes/12.0.0.html">Mesa 12.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>May 9, 2016</h2>
<p>
<a href="relnotes/11.1.4.html">Mesa 11.1.4</a> and
@@ -388,7 +85,7 @@ This is a bug-fix release.
</p>
<p>
Mesa demos 8.3.0 is also released.
See the <a href="https://lists.freedesktop.org/archives/mesa-announce/2015-December/000191.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-announce/2015-December/000191.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.3.0/">ftp.freedesktop.org/pub/mesa/demos/8.3.0/</a>.
</p>
@@ -703,7 +400,7 @@ This is a bug-fix release.
<p>
Mesa demos 8.2.0 is released.
See the <a href="https://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.2.0/">ftp.freedesktop.org/pub/mesa/demos/8.2.0/</a>.
</p>
@@ -882,7 +579,7 @@ This is a bug fix release.
<p>
Mesa demos 8.1.0 is released.
See the <a href="https://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.1.0/">ftp.freedesktop.org/pub/mesa/demos/8.1.0/</a>.
</p>
@@ -1578,7 +1275,7 @@ and primarily just incorporates bug fixes.
<h2>December 28, 2003</h2>
<p>
The Mesa CVS server has been moved to <a href="https://www.freedesktop.org">
The Mesa CVS server has been moved to <a href="http://www.freedesktop.org">
freedesktop.org</a> because of problems with SourceForge's anonymous
CVS service.
</p>
@@ -2150,7 +1847,7 @@ Here's what's new:</p>
</pre>
<h2>March 23, 2000</h2>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="https://sourceforge.net/project/showfiles.php?group_id=3">https://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3">http://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
just bug fixes.</p>
<p>Here's what's changed:</p>
@@ -2198,7 +1895,7 @@ After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
<h2>December 17, 1999</h2>
<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
can be found at <a href="https://slashdot.org/interviews/99/12/17/0927212.shtml">https://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
<h2>December 14, 1999</h2>
<p>Mesa 3.1 is released!</p>
@@ -2232,7 +1929,7 @@ BOF meeting is now available.</p>
<p>-Brian</p>
<h2>August 14, 1999</h2>
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> is having
<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> is having
technical problems due to hardware failures at VA Linux systems. The Mac pages,
ftp, and CVS services aren't fully restored yet. Please be patient.</p>
<p>-Brian</p>
@@ -2241,9 +1938,9 @@ ftp, and CVS services aren't fully restored yet. Please be patient.</p>
<p>RPMS of the nVidia RIVA server can be found at <code>ftp://ftp.mesa3d.org/mesa/misc/nVidia/</code>.</p>
<h2>June 2, 1999</h2>
<p><a href="https://www.nvidia.com/">nVidia</a> has released some Linux binaries for
<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
based on Mesa 3.0. They can be downloaded from <code>https://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
based on Mesa 3.0. They can be downloaded from <code>http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
<h2>May 24, 1999</h2>
<p>Beta 2 of Mesa 3.1 has been make available at <code>ftp://ftp.mesa3d.org/mesa/beta/</code>.
@@ -2291,11 +1988,11 @@ grateful.
<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
<h2>February 16, 1999</h2>
<p><a href="https://www.sgi.com/">SGI</a> releases its
<a href="https://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
<p><a href="http://www.sgi.com/">SGI</a> releases its
<a href="http://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
<h2>January 22, 1999</h2>
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> established</p>
<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> established</p>
</div>
</body>

View File

@@ -24,7 +24,7 @@
</ul>
<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
<li><a href="#scons">Building with SCons (Windows/Linux)</a>
<li><a href="#android">Building with AOSP (Android)</a>
<li><a href="#other">Building for other systems</a>
<li><a href="#libs">Library Information</a>
<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
</ol>
@@ -33,85 +33,62 @@
<h1 id="prereq-general">1. Prerequisites for building</h1>
<h2>1.1 General</h2>
<p>
Build system.
</p>
<ul>
<li>Autoconf is required when building on *nix platforms.
<li><a href="http://www.scons.org/">SCons</a> is required for building on
Windows and optional for Linux (it's an alternative to autoconf/automake.)
</li>
<li>Android Build system when building as native Android component. Autoconf
is used when when building ARC.
</li>
</ul>
<p>
The following compilers are known to work, if you know of others or you're
willing to maintain support for other compiler get in touch.
</p>
<ul>
<li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
<li>clang - exact minimum requirement is currently unknown.
<li>Microsoft Visual Studio 2013 Update 4 or later is required, for building on Windows.
</ul>
<p>
Third party/extra tools.
<br>
<strong>Note</strong>: These should not be required, when building from a release tarball. If
you think you've spotted a bug let developers know by filing a
<a href="bugs.html">bug report</a>.
</p>
<ul>
<li><a href="https://www.python.org/">Python</a> - Python is required.
<li><a href="http://www.python.org/">Python</a> - Python is required.
Version 2.6.4 or later should work.
</li>
<br>
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Python Mako module is required. Version 0.3.4 or later should work.
</li>
<li>lex / yacc - for building the Mesa IR and GLSL compiler.
<div>
On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
(or later) should work.
</br>
<li><a href="http://www.scons.org/">SCons</a> is required for building on
Windows and optional for Linux (it's an alternative to autoconf/automake.)
</li>
<br>
<li>lex / yacc - for building the GLSL compiler.
<br>
<br>
On Linux systems, flex and bison are used.
Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
<br>
<br>
On Windows with MinGW, install flex and bison with:
<pre>mingw-get install msys-flex msys-bison</pre>
For MSVC on Windows, install
<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
</div>
</li>
<br>
<li>For building on Windows, Microsoft Visual Studio 2013 or later is required.
</li>
</ul>
<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
<h3 id="prereq-dri">1.2 Requirements</h3>
<h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
<p>
The requirements depends on the features selected at configure stage.
Check/install the respective -devel package as prompted by the configure error
message.
The following are required for DRI-based hardware acceleration with Mesa:
</p>
<ul>
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
dri2proto</a> version 2.6 or later
<li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a> latest version
<li>Xorg server version 1.5 or later
<li>Linux 2.6.28 or later
</ul>
<p>
Here are some common ways to retrieve most/all of the dependencies based on
the packaging tool used by your distro.
If you're using a fedora distro the following command should install all
the needed dependencies:
</p>
<pre>
zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
yum-builddep mesa # yum Fedora, OpenSuse(?)
dnf builddep mesa # dnf Fedora
apt-get build-dep mesa # Debian and derivatives
... # others
sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
expat-devel llvm-devel python-mako
</pre>
<h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
<p>
@@ -162,30 +139,22 @@ This will create:
</ul>
<p>
Put them all in the same directory to test them.
Additional information is available in <a href="README.WIN32">README.WIN32</a>.
</p>
<h1 id="android">4. Building with AOSP (Android)</h1>
<h1 id="other">4. Building for other systems</h1>
<p>
Currently one can build Mesa for Android as part of the AOSP project, yet
your experience might vary.
Documentation for other environments (some may be very out of date):
</p>
<p>
In order to achieve that one should update their local manifest to point to the
upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
libGLES_mesa library.
</p>
<ul>
<li><a href="README.VMS">README.VMS</a> - VMS
<li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
<li><a href="README.WIN32">README.WIN32</a> - Win32
</ul>
<p>
FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
Android-x86 and/or other resources.
</p>
<h1 id="libs">5. Library Information</h1>

View File

@@ -17,34 +17,22 @@
<h1>Introduction</h1>
<p>
The Mesa project began as an open-source implementation of the
<a href="https://www.opengl.org/">OpenGL</a> specification -
Mesa is an open-source implementation of the
<a href="http://www.opengl.org/">OpenGL</a> specification -
a system for rendering interactive 3D graphics.
</p>
<p>
Over the years the project has grown to implement more graphics APIs,
including
<a href="https://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3),
<a href="https://www.khronos.org/opencl/">OpenCL</a>,
<a href="https://www.khronos.org/openmax/">OpenMAX</a>,
<a href="https://en.wikipedia.org/wiki/VDPAU">VDPAU</a>,
<a href="https://en.wikipedia.org/wiki/Video_Acceleration_API">VA API</a>,
<a href="https://en.wikipedia.org/wiki/X-Video_Motion_Compensation">XvMC</a> and
<a href="https://www.khronos.org/vulkan/">Vulkan</a>.
A variety of device drivers allows Mesa to be used in many different
environments ranging from software emulation to complete hardware acceleration
for modern GPUs.
</p>
<p>
A variety of device drivers allows the Mesa libraries to be used in many
different environments ranging from software emulation to complete hardware
acceleration for modern GPUs.
</p>
<p>
Mesa ties into several other open-source projects: the
<a href="https://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="https://x.org">X.org</a> to
provide OpenGL support on Linux, FreeBSD and other operating
Mesa ties into several other open-source projects: the
<a href="http://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="http://x.org">X.org</a> to
provide OpenGL support to users of X on Linux, FreeBSD and other operating
systems.
</p>
@@ -97,7 +85,7 @@ the OpenGL API, so they didn't feel threatened by the project.
1995-1996: I continue working on Mesa both during my spare time and during
my work hours at the Space Science and Engineering Center at the University
of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
Mesa is now being using for the <a href="https://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
</p><p>
October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
</p>
@@ -154,7 +142,7 @@ and OpenGL Shading Language.
<p>
2008: Keith Whitwell and other Tungsten Graphics employees develop
<a href="https://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
<a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
- a new GPU abstraction layer. The latest Mesa drivers are based on
Gallium and other APIs such as OpenVG are implemented on top of Gallium.
</p>
@@ -165,22 +153,13 @@ and version 1.30 of the OpenGL Shading Language.
</p>
<p>
July 2016: Mesa 12.0 is released, including OpenGL 4.3 support and initial
support for Vulkan for Intel GPUs. Plus, there's another gallium software
driver ("swr") based on LLVM and developed by Intel.
</p>
<p>
Ongoing: Mesa is the OpenGL implementation for devices designed by
Intel, AMD, NVIDIA, Qualcomm, Broadcom, Vivante, plus the VMware and
VirGL virtual GPUs.
Ongoing: Mesa is the OpenGL implementation for several types of hardware
made by Intel, AMD and NVIDIA, plus the VMware virtual GPU.
There's also several software-based renderers: swrast (the legacy
Mesa rasterizer), softpipe (a gallium reference driver), llvmpipe
(LLVM/JIT-based high-speed rasterizer) and swr (another LLVM-based driver).
</p>
<p>
Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe
(LLVM/JIT-based high-speed rasterizer).
Work continues on the drivers and core Mesa to implement newer versions
of the OpenGL, OpenGL ES and Vulkan specifications.
of the OpenGL specification.
</p>
@@ -194,30 +173,6 @@ of the OpenGL specification is implemented.
</p>
<h2>Version 12.x features</h2>
<p>
Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers
support OpenGL 4.3.
</p>
<p>
Initial support for Vulkan is also included.
</p>
<h2>Version 11.x features</h2>
<p>
Version 11.x of Mesa implements the OpenGL 4.1 API, but not all drivers
support OpenGL 4.1.
</p>
<h2>Version 10.x features</h2>
<p>
Version 10.x of Mesa implements the OpenGL 3.3 API, but not all drivers
support OpenGL 3.3.
</p>
<h2>Version 9.x features</h2>
<p>
Version 9.x of Mesa implements the OpenGL 3.1 API.
@@ -227,10 +182,6 @@ community contributed features required for OpenGL 3.1. The primary
features added since the Mesa 8.0 release are
GL_ARB_texture_buffer_object and GL_ARB_uniform_buffer_object.
</p>
<p>
Version 9.0 of Mesa also included the first release of the Clover state
tracker for OpenCL.
</p>
<h2>Version 8.x features</h2>
@@ -283,7 +234,7 @@ GL_SRC2_ALPHA GL_SOURCE2_ALPHA
</pre>
<p>
See the
<a href="https://www.opengl.org/documentation/spec.html">
<a href="http://www.opengl.org/documentation/spec.html">
OpenGL specification</a> for more details.
</p>

View File

@@ -59,7 +59,7 @@ to learn if it is thread safe.
Indirect Rendering
You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT
environment variable to `true`. Hardware acceleration will not be used.
environment variable. Hardware acceleration will not be used.

View File

@@ -18,10 +18,10 @@
<p>
Mesa is a 3-D graphics library with an API which is very similar to
that of <a href="https://www.opengl.org/">OpenGL</a>.*
that of <a href="http://www.opengl.org/">OpenGL</a>.*
To the extent that Mesa utilizes the OpenGL command syntax or state
machine, it is being used with authorization from <a
href="https://www.sgi.com/">Silicon Graphics,
href="http://www.sgi.com/">Silicon Graphics,
Inc.</a>(SGI). However, the author does not possess an OpenGL license
from SGI, and makes no claim that Mesa is in any way a compatible
replacement for OpenGL or associated with SGI. Those who want a
@@ -36,7 +36,7 @@ library</em>. <br>
</p>
<p>
* OpenGL is a trademark of <a href="https://www.sgi.com/"
* OpenGL is a trademark of <a href="http://www.sgi.com/"
>Silicon Graphics Incorporated</a>.
</p>

View File

@@ -21,23 +21,23 @@
</p>
<ul>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
- intended for end-users of Mesa and DRI drivers. Newbie questions are OK,
but please try the general OpenGL resources and Mesa/DRI documentation first.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
- for Mesa, Gallium and DRI development
discussion. Not for beginners.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
- relays git check-in messages (for developers).
In general, people should not post to this list.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
- announcements of new Mesa
versions are sent to this list. Very low traffic.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
- for Piglit (OpenGL driver testing framework) discussion.</p>
</li>
</ul>
@@ -56,22 +56,22 @@ Follow the links above for list archives.
<p>
The old Mesa lists hosted at SourceForge are no longer in use.
The archives are still available, however:
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
</p>
<p>For mailing lists about Direct Rendering Modules (drm) in Linux/BSD
kernels, see the
<a href="https://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
<a href="http://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
</p>
<h1>IRC</h1>
<p>join <a href="irc://chat.freenode.net#dri-devel">#dri-devel channel</a>
on <a href="https://webchat.freenode.net/">irc.freenode.net</a>
on <a href="http://webchat.freenode.net/">irc.freenode.net</a>
</p>
@@ -82,7 +82,7 @@ Here are some other OpenGL-related forums you might find useful:
</p>
<ul>
<li><a href="https://www.opengl.org/discussion_boards/">OpenGL discussion forums</a>
<li><a href="http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi">OpenGL discussion forums</a>
at www.opengl.org</li>
<li>Usenet newsgroups:
<ul>

View File

@@ -20,7 +20,7 @@
The Gallium llvmpipe driver is a software rasterizer that uses LLVM to
do runtime code generation.
Shaders, point/line/triangle rasterization and vertex processing are
implemented with LLVM IR which is translated to x86, x86-64, or ppc64le machine
implemented with LLVM IR which is translated to x86 or x86-64 machine
code.
Also, the driver is multithreaded to take advantage of multiple CPU cores
(up to 8 at this time).
@@ -32,36 +32,24 @@ It's the fastest software rasterizer for Mesa.
<ul>
<li>
<p>An x86 or amd64 processor; 64-bit mode recommended.</p>
<p>
For x86 or amd64 processors, 64-bit mode is recommended.
Support for SSE2 is strongly encouraged. Support for SSE3 and SSE4.1 will
Support for SSE2 is strongly encouraged. Support for SSSE3 and SSE4.1 will
yield the most efficient code. The fewer features the CPU has the more
likely it is that you will run into underperforming, buggy, or incomplete code.
</p>
<p>
For ppc64le processors, use of the Altivec feature (the Vector
Facility) is recommended if supported; use of the VSX feature (the
Vector-Scalar Facility) is recommended if supported AND Mesa is
built with LLVM version 4.0 or later.
likely is that you run into underperforming, buggy, or incomplete code.
</p>
<p>
See /proc/cpuinfo to know what your CPU supports.
</p>
</li>
<li>
<p>Unless otherwise stated, LLVM version 3.4 is recommended; 3.3 or later is required.</p>
<p>LLVM: version 3.4 recommended; 3.3 or later required.</p>
<p>
For Linux, on a recent Debian based distribution do:
</p>
<pre>
aptitude install llvm-dev
</pre>
<p>
If you want development snapshot builds of LLVM for Debian and derived
distributions like Ubuntu, you can use the APT repository at <a
href="https://apt.llvm.org/" title="Debian Development packages for LLVM"
>apt.llvm.org</a>, which are maintained by Debian's LLVM maintainer.
</p>
<p>
For a RPM-based distribution do:
</p>
@@ -120,10 +108,10 @@ To build everything on Linux invoke scons as:
scons build=debug libgl-xlib
</pre>
Alternatively, you can build it with autoconf/make with:
Alternatively, you can build it with GNU make, if you prefer, by invoking it as
<pre>
./configure --enable-glx=gallium-xlib --with-gallium-drivers=swrast --disable-dri --disable-gbm --disable-egl
make
make linux-llvm
</pre>
but the rest of these instructions assume that scons is used.
@@ -177,8 +165,8 @@ any OpenGL drivers):
<li><p>load this registry settings:</p>
<pre>REGEDIT4
; https://technet.microsoft.com/en-us/library/cc749368.aspx
; https://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
; http://technet.microsoft.com/en-us/library/cc749368.aspx
; http://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL]
"DLL"="mesadrv.dll"
"DriverVersion"=dword:00000001
@@ -207,7 +195,7 @@ that no tail call optimizations are done by gcc.
<h2>Linux perf integration</h2>
<p>
On Linux, it is possible to have symbol resolution of JIT code with <a href="https://perf.wiki.kernel.org/">Linux perf</a>:
On Linux, it is possible to have symbol resolution of JIT code with <a href="http://perf.wiki.kernel.org/">Linux perf</a>:
</p>
<pre>
@@ -218,12 +206,12 @@ On Linux, it is possible to have symbol resolution of JIT code with <a href="htt
<p>
When run inside Linux perf, llvmpipe will create a /tmp/perf-XXXXX.map file with
symbol address table. It also dumps assembly code to /tmp/perf-XXXXX.map.asm,
which can be used by the bin/perf-annotate-jit.py script to produce disassembly of
which can be used by the bin/perf-annotate-jit script to produce disassembly of
the generated code annotated with the samples.
</p>
<p>You can obtain a call graph via
<a href="https://github.com/jrfonseca/gprof2dot#linux-perf">Gprof2Dot</a>.</p>
<a href="http://code.google.com/p/jrfonseca/wiki/Gprof2Dot#linux_perf">Gprof2Dot</a>.</p>
<h1>Unit testing</h1>
@@ -240,8 +228,8 @@ build/linux-???-debug/gallium/drivers/llvmpipe:
</ul>
<p>
Some of these tests can output results and benchmarks to a tab-separated file
for later analysis, e.g.:
Some of this tests can output results and benchmarks to a tab-separated-file
for posterior analysis, e.g.:
</p>
<pre>
build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
@@ -252,8 +240,8 @@ for later analysis, e.g.:
<ul>
<li>
When looking at this code for the first time, start in lp_state_fs.c, and
then skim through the lp_bld_* functions called there, and the comments
When looking to this code by the first time start in lp_state_fs.c, and
then skim through the lp_bld_* functions called in there, and the comments
at the top of the lp_bld_*.c functions.
</li>
<li>
@@ -265,7 +253,7 @@ for later analysis, e.g.:
We use LLVM-C bindings for now. They are not documented, but follow the C++
interfaces very closely, and appear to be complete enough for code
generation. See
<a href="https://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
<a href="http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
this stand-alone example</a>. See the llvm-c/Core.h file for reference.
</li>
</ul>
@@ -276,18 +264,18 @@ for later analysis, e.g.:
<li>
<p>Rasterization</p>
<ul>
<li><a href="https://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602">Rasterization on Larrabee</a> (<a href="http://devmaster.net/posts/2887/rasterization-on-larrabee">DevMaster copy</a>)</li>
<li><a href="http://devmaster.net/posts/6133/rasterization-using-half-space-functions">Rasterization using half-space functions</a></li>
<li><a href="http://devmaster.net/posts/6145/advanced-rasterization">Advanced Rasterization</a></li>
<li><a href="https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
<li><a href="http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
</ul>
</li>
<li>
<p>Texture sampling</p>
<ul>
<li><a href="http://chrishecker.com/Miscellaneous_Technical_Articles#Perspective_Texture_Mapping">Perspective Texture Mapping</a></li>
<li><a href="https://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php">Run-Time MIP-Map Filtering</a></li>
<li><a href="http://alt.3dcenter.org/artikel/2003/10-26_a_english.php">Will "brilinear" filtering persist?</a></li>
<li><a href="http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html">Trilinear filtering</a></li>
@@ -306,21 +294,21 @@ for later analysis, e.g.:
<li><a href="http://www.drdobbs.com/optimizing-pixomatic-for-modern-x86-proc/184405807">Optimizing Pixomatic For Modern x86 Processors</a></li>
<li><a href="http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html">Intel 64 and IA-32 Architectures Optimization Reference Manual</a></li>
<li><a href="http://www.agner.org/optimize/">Software optimization resources</a></li>
<li><a href="https://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
<li><a href="http://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
</ul>
</li>
<li>
<p>LLVM</p>
<ul>
<li><a href="http://llvm.org/docs/LangRef.html">LLVM Language Reference Manual</a></li>
<li><a href="https://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
<li><a href="http://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
</ul>
</li>
<li>
<p>General</p>
<ul>
<li><a href="https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="https://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
<li><a href="http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="http://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
</ul>
</li>
</ul>

View File

@@ -2,7 +2,7 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>GL Function Name Mangling</title>
<title>Function Name Mangling</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -14,7 +14,7 @@
<iframe src="contents.html"></iframe>
<div class="content">
<h1>GL Function Name Mangling</h1>
<h1>Function Name Mangling</h1>
<p>
If you want to use both Mesa and another OpenGL library in the same
@@ -25,11 +25,12 @@ This results in all the Mesa functions being prefixed with
</p>
<p>
This option is supported only with the autoconf build. To use it add
--enable-mangling to your configure line.
To do this, recompile Mesa with the compiler flag -DUSE_MGL_NAMESPACE.
Add the flag to CFLAGS in the configuration file which you want to use.
For example:
</p>
<pre>
<code>./configure --enable-mangling ...</code>
CFLAGS += -DUSE_MGL_NAMESPACE
</pre>
</div>

View File

@@ -1,168 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Compilation and Installation using Meson</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Compilation and Installation using Meson</h1>
<h2 id="basic">1. Basic Usage</h2>
<p><strong>The Meson build system for Mesa is still under active development,
and should not be used in production environments.</strong></p>
<p>The meson build is currently only tested on linux, and is known to not work
on macOS, Windows, and haiku. This will be fixed.</p>
<p>
The meson program is used to configure the source directory and generates
either a ninja build file or Visual Studio® build files. The latter must
be enabled via the --backend switch, as ninja is the default backend on all
operating systems. Meson only supports out-of-tree builds, and must be passed a
directory to put built and generated sources into. We'll call that directory
"build" for examples.
</p>
<pre>
meson build/
</pre>
<p>
To see a description of your options you can run <code>meson configure</code>
along with a build directory to view the selected options for. This will show
your meson global arguments and project arguments, along with their defaults
and your local settings.
Moes does not currently support listing options before configure a build
directory, but this feature is being discussed upstream.
</p>
<pre>
meson configure build/
</pre>
<p>
With additional arguments <code>meson configure</code> is used to change
options on already configured build directory. All options passed to this
command are in the form -D "command"="value".
</p>
<pre>
meson configure build/ -Dprefix=/tmp/install -Dglx=true
</pre>
<p>
Once you've run the initial <code>meson</code> command successfully you can use
your configured backend to build the project. With ninja, the -C option can be
be used to point at a directory to build.
</p>
<pre>
ninja -C build/
</pre>
<p>
Without arguments, it will produce libGL.so and/or several other libraries
depending on the options you have chosen. Later, if you want to rebuild for a
different configuration, you should run <code>ninja clean</code> before
changing the configuration, or create a new out of tree build directory for
each configuration you want to build.
http://mesonbuild.com/Using-multiple-build-directories.html
</p>
<dt><code>Environment Variables</code></dt>
<dd><p>Meson supports the standard CC and CXX envrionment variables for
changing the default compiler, and CFLAGS, CXXFLAGS, and LDFLAGS for setting
options to the compiler and linker.
The default compilers depends on your operating system. Meson supports most of
the popular compilers, a complete list is available
<a href="http://mesonbuild.com/Reference-tables.html#compiler-ids">here</a>.
These arguments are consumed and stored by meson when it is initialized or
re-initialized. Therefore passing them to meson configure will not do anything,
and passing them to ninja will only do something if ninja decides to
re-initialze meson, for example, if a meson.build file has been changed.
Changing these variables will not cause all targets to be rebuilt, so running
ninja clean is recomended when changing CFLAGS or CXXFLAGS. meson will never
change compiler in a configured build directory.
</p>
<pre>
CC=clang CXX=clang++ meson build-clang
ninja -C build-clang
ninja -C build-clang clean
touch meson.build
CFLAGS=-Wno-typedef-redefinition ninja -C build-clang
</pre>
<p>Meson also honors DESTDIR for installs</p>
</dd>
<dt><code>LLVM</code></dt>
<dd><p>Meson includes upstream logic to wrap llvm-config using it's standard
dependncy interface. It will search $PATH (or %PATH% on windows) for
llvm-config, so using an LLVM from a non-standard path is as easy as
<code>PATH=/path/with/llvm-config:$PATH meson build</code>.
</p></dd>
</dl>
<dt><code>PKG_CONFIG_PATH</code></dt>
<dd><p>The
<code>pkg-config</code> utility is a hard requirement for configuring and
building Mesa on Linux and *BSD. It is used to search for external libraries
on the system. This environment variable is used to control the search
path for <code>pkg-config</code>. For instance, setting
<code>PKG_CONFIG_PATH=/usr/X11R6/lib/pkgconfig</code> will search for
package metadata in <code>/usr/X11R6</code> before the standard
directories.</p>
</dd>
</dl>
<p>
One of the oddities of meson is that some options are different when passed to
the <code>meson</code> than to <code>meson configure</code>. These options are
passed as --option=foo to <code>meson</code>, but -Doption=foo to <code>meson
configure</code>. Mesa defined options are always passed as -Doption=foo.
<p>
<p>For those coming from autotools be aware of the following:</p>
<dl>
<dt><code>--buildtype/-Dbuildtype</code></dt>
<dd><p>This option will set the compiler debug/optimisation levels to aid
debugging the Mesa libraries.</p>
<p>Note that in meson this defaults to "debugoptimized", and not setting it to
"release" will yield non-optimal performance and binary size. Not using "debug"
may interfer with debbugging as some code and validation will be optimized
away.
</p>
<p> For those wishing to pass their own -O option, use the "plain" buildtype,
which cuases meson to inject no additional compiler arguments, only those in
the C/CXXFLAGS and those that mesa itself defines.</p>
</dd>
</dl>
<dl>
<dt><code>-Db_ndebug</code></dt>
<dd><p>This option controls assertions in meson projects. When set to false
(the default) assertions are enabled, when set to true they are disabled. This
is unrelated to the <code>buildtype</code>; setting the latter to
<code>release</code> will not turn off assertions.
</p>
</dd>
</dl>

View File

@@ -17,8 +17,8 @@
<h1>OpenGL ES</h1>
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
OpenGL ES can be found at <a href="https://www.khronos.org/opengles/">
https://www.khronos.org/opengles/</a>.</p>
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/">
http://www.khronos.org/opengles/</a>.</p>
<p>OpenGL ES depends on a working EGL implementation. Please refer to
<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>

View File

@@ -27,5 +27,5 @@ ARB_texture_float:
enable this extension.
[1] https://www.google.com/patents/about?id=mIIOAAAAEBAJ&dq=6650327
[2] https://www.opengl.org/registry/specs/ARB/texture_float.txt
[1] http://www.google.com/patents/about?id=mIIOAAAAEBAJ&dq=6650327
[2] http://www.opengl.org/registry/specs/ARB/texture_float.txt

View File

@@ -45,7 +45,7 @@ Multiple filters can be used together.
<li>pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the corresponding color channel.
These are basic filters for easy testing of the PP queue.
<li>pp_jimenezmlaa, pp_jimenezmlaa_color -
<a href="https://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
<a href="http://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
is a morphological antialiasing filter.
The two versions use depth and color data, respectively.
Which works better depends on the app - depth will not blur text, but it will

View File

@@ -20,14 +20,8 @@
In general, precompiled Mesa libraries are not available.
</p>
<p>
Some Linux distributions closely follow the latest Mesa releases. On others one
has to use unofficial channels.
<br>
There are some general directions:
<li>Debian/Ubuntu based distros - PPA: xorg-edgers, oibaf and padoka</li>
<li>Fedora - Corp: erp and che</li>
<li>OpenSuse/SLES - OBS: X11:XOrg and pontostroy:X11</li>
<li>Gentoo/Archlinux - officially provided/supported</li>
However, some Linux distros (such as Ubuntu) seem to closely track
Mesa and often have the latest Mesa release available as an update.
</p>
</div>

View File

@@ -1,107 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Release calendar</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Overview</h1>
<p>
Mesa provides feature/development and stable releases.
</p>
<p>
The table below lists the date and release manager that is expected to do the
specific release.
<br>
Take a look <a href="submittingpatches.html#criteria" target="_parent">here</a>
if you'd like to nominate a patch in the next stable release.
</p>
<h1 id="calendar">Calendar</h1>
<table border="1">
<tr>
<th>Branch</th>
<th>Expected date</th>
<th>Release</th>
<th>Release manager</th>
<th>Notes</th>
</tr>
<tr>
<td rowspan="3">17.3</td>
<td>2018-01-26</td>
<td>17.3.4</td>
<td>Emil Velikov</td>
<td></td>
</tr>
<tr>
<td>2018-02-09</td>
<td>17.3.5</td>
<td>Juan A. Suarez Romero</td>
<td></td>
</tr>
<tr>
<td>2018-02-23</td>
<td>17.3.6</td>
<td>Juan A. Suarez Romero</td>
<td>Final planned release for the 17.3 series</td>
</tr>
<tr>
<td rowspan="7">18.0</td>
<td>2018-01-19</td>
<td>18.0.0-rc1</td>
<td>Emil Velikov</td>
<td></td>
</tr>
<tr>
<td>2018-01-26</td>
<td>18.0.0-rc2</td>
<td>Emil Velikov</td>
<td></td>
</tr>
<tr>
<td>2018-02-02</td>
<td>18.0.0-rc3</td>
<td>Emil Velikov</td>
<td></td>
</tr>
<tr>
<td>2018-02-09</td>
<td>18.0.0-rc4</td>
<td>Emil Velikov</td>
<td>May be promoted to 18.0.0 final</td>
</tr>
<tr>
<td>2018-02-23</td>
<td>18.0.1</td>
<td>Andres Gomez</td>
<td></td>
</tr>
<tr>
<td>2018-03-09</td>
<td>18.0.2</td>
<td>Andres Gomez</td>
<td></td>
</tr>
<tr>
<td>2018-03-23</td>
<td>18.0.3</td>
<td>Andres Gomez</td>
<td></td>
</tr>
</table>
</div>
</body>
</html>

View File

@@ -1,654 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Releasing process</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Releasing process</h1>
<ul>
<li><a href="#overview">Overview</a>
<li><a href="#schedule">Release schedule</a>
<li><a href="#pickntest">Cherry-pick and test</a>
<li><a href="#branch">Making a branchpoint</a>
<li><a href="#prerelease">Pre-release announcement</a>
<li><a href="#release">Making a new release</a>
<li><a href="#announce">Announce the release</a>
<li><a href="#website">Update the mesa3d.org website</a>
<li><a href="#bugzilla">Update Bugzilla</a>
</ul>
<h1 id="overview">Overview</h1>
<p>
This document uses the convention X.Y.Z for the release number with X.Y being
the stable branch name.
<br>
Mesa provides feature and bugfix releases. Former use zero as patch version (Z),
while the latter have a non-zero one.
</p>
<p>
For example:
</p>
<pre>
Mesa 10.1.0 - 10.1 branch, feature
Mesa 10.1.4 - 10.1 branch, bugfix
Mesa 12.0.0 - 12.0 branch, feature
Mesa 12.0.2 - 12.0 branch, bugfix
</pre>
<h1 id="schedule">Release schedule</h1>
<p>
Releases should happen on Fridays. Delays can occur although those should be keep
to a minimum.
<br>
See our <a href="release-calendar.html" target="_parent">calendar</a> for the
date and other details for individual releases.
</p>
<h2>Feature releases</h2>
<ul>
<li>Available approximately every three months.
<li>Initial timeplan available 2-4 weeks before the planned branchpoint (rc1)
on the mesa-announce@ mailing list.
<li>A <a href="#prerelease">pre-release</a> announcement should be available
approximately 24 hours before the final (non-rc) release.
</ul>
<h2>Stable releases</h2>
<ul>
<li>Normally available once every two weeks.
<li>Only the latest branch has releases. See note below.
<li>A <a href="#prerelease">pre-release</a> announcement should be available
approximately 48 hours before the actual release.
</ul>
<p>
Note: There is one or two releases overlap when changing branches. For example:
<br>
The final release from the 12.0 series Mesa 12.0.5 will be out around the same
time (or shortly after) 13.0.1 is out.
</p>
<h1 id="pickntest">Cherry-picking and testing</h1>
<p>
Commits nominated for the active branch are picked as based on the
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> as
described in the same section.
</p>
<p>
Nomination happens in the mesa-stable@ mailing list. However,
maintainer is responsible of checking for forgotten candidates in the
master branch. This is achieved by a combination of ad-hoc scripts and
a casual search for terms such as regression, fix, broken and similar.
</p>
<p>
Maintainer is also responsible for testing in various possible permutations of
the autoconf and scons build.
</p>
<h2>Cherry-picking and build/check testing</h2>
<p>Done continuously up-to the <a href="#prerelease">pre-release</a> announcement.</p>
<p>
As an exception, patches can be applied up-to the last ~1h before the actual
release. This is made <strong>only</strong> with explicit permission/request,
and the patch <strong>must</strong> be very well contained. Thus it cannot
affect more than one driver/subsystem.
</p>
<p>
Currently Ilia Mirkin and AMD devs have requested "permanent" exception.
</p>
<ul>
<li>make distcheck, scons and scons check must pass
<li>Testing with different version of system components - LLVM and others is also
performed where possible.
<li>As a general rule, testing with various combinations of configure
switches, depending on the specific patchset.
</ul>
<p>
Achieved by combination of local ad-hoc scripts, mingw-w64 cross
compilation and AppVeyor plus Travis-CI, the latter as part of their
Github integration.
</p>
<p>
For Windows related changes, the main contact point is Brian
Paul. Jose Fonseca can also help as a fallback contact.
</p>
<p>
For Android related changes, the main contact is Tapani
P&auml;lli. Mauro Rossi is collaborating with android-x86 and may
provide feedback about the build status in that project.
</p>
<p>
For MacOSX related changes, Jeremy Huddleston Sequoia is currently a
good contact point.
</p>
<p>
<strong>Note:</strong> If a patch in the current queue needs any additional
fix(es), then they should be squashed together.
<br>
The commit messages and the <code>cherry picked from</code> tags must be preserved.
</p>
<p>
This should be noted in the <a href="#prerelease">pre-announce</a> email.
</p>
<pre>
git show b10859ec41d09c57663a258f43fe57c12332698e
commit b10859ec41d09c57663a258f43fe57c12332698e
Author: Jonas Pfeil &lt;pfeiljonas@gmx.de&gt;
Date: Wed Mar 1 18:11:10 2017 +0100
ralloc: Make sure ralloc() allocations match malloc()'s alignment.
The header of ralloc needs to be aligned, because the compiler assumes
...
(cherry picked from commit cd2b55e536dc806f9358f71db438dd9c246cdb14)
Squashed with commit:
ralloc: don't leave out the alignment factor
Experimentation shows that without alignment factor gcc and clang choose
...
(cherry picked from commit ff494fe999510ea40e3ed5827e7818550b6de126)
</pre>
<h2>Regression/functionality testing</h2>
<p>
Less often (once or twice), shortly before the pre-release announcement.
Ensure that testing is redone if Intel devs have requested an exception, as per above.
</p>
<ul>
<li><em>no regressions should be observed for Piglit/dEQP/CTS/Vulkan on Intel platforms</em>
<li><em>no regressions should be observed for Piglit using the swrast, softpipe
and llvmpipe drivers</em>
</ul>
<p>
Currently testing is performed courtesy of the Intel OTC team and their Jenkins CI setup. Check with the Intel team over IRC how to get things setup.
</p>
<p>
Installing the built driver from the pre-announced RC branch in the
system and making some every day's use until the release may be a good
idea too.
</p>
<h1 id="branch">Making a branchpoint</h1>
<p>
A branchpoint is made such that new development can continue in parallel to
stabilisation and bugfixing.
</p>
<p>
Note: Before doing a branch ensure that basic build and <code>make check</code>
testing is done and there are little to-no issues.
<br>
Ideally all of those should be tackled already.
</p>
<p>
Check if the version number is going to remain as, alternatively
<code> git mv docs/relnotes/{current,new}.html </code> as appropriate.
</p>
<p>
To setup the branchpoint:
</p>
<pre>
git checkout master # make sure we're in master first
git tag -s X.Y-branchpoint -m "Mesa X.Y branchpoint"
git checkout -b X.Y
git checkout master
$EDITOR VERSION # bump the version number
git commit -as
cp docs/relnotes/{X.Y,X.Y+1}.html # copy/create relnotes template
git commit -as
git push origin X.Y-branchpoint X.Y
</pre>
<p>
Now go to
<a href="https://bugs.freedesktop.org/editversions.cgi?action=add&amp;product=Mesa" target="_parent">Bugzilla</a> and add the new Mesa version X.Y.
</p>
<p>
Check that there are no distribution breaking changes and revert them if needed.
For example: files being overwritten on install, etc. Happens extremely rarely -
we had only one case so far (see commit 2ced8eb136528914e1bf4e000dea06a9d53c7e04).
</p>
<p>
Proceed to <a href="#release">release</a> -rc1.
</p>
<h1 id="prerelease">Pre-release announcement</h1>
<p>
It comes shortly after outstanding patches in the respective branch are pushed.
Developers can check, in brief, what's the status of their patches. They,
alongside very early testers, are strongly encouraged to test the branch and
report any regressions.
<br>
It is followed by a brief period (normally 24 or 48 hours) before the actual
release is made.
</p>
<p>
Be aware to add a note to warn about a final release in a series, if
that is the case.
</p>
<h2>Terminology used</h2>
<ul><li>Nominated</ul>
<p>
Patch that is nominated but yet to to merged in the patch queue/branch.
</p>
<ul><li>Queued</ul>
<p>
Patch is in the queue/branch and will feature in the next release.
Barring reported regressions or objections from developers.
</p>
<ul><li>Rejected</ul>
<p>
Patch does not fit the
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> and
is followed by a brief information.
<br>
The release maintainer is human so if you believe you've spotted a mistake do
let them know.
</p>
<h2>Format/template</h2>
<pre>
Subject: [ANNOUNCE] Mesa X.Y.Z release candidate
To: mesa-announce@...
Cc: mesa-dev@...
Hello list,
The candidate for the Mesa X.Y.Z is now available. Currently we have:
- NUMBER queued
- NUMBER nominated (outstanding)
- and NUMBER rejected patches
[If applicable:
Note: this is the final anticipated release in the SERIES series. Users are
encouraged to migrate to the NEXT_SERIES series in order to obtain future fixes.]
BRIEF SUMMARY OF CHANGES
Take a look at section "Mesa stable queue" for more information.
Testing reports/general approval
--------------------------------
Any testing reports (or general approval of the state of the branch) will be
greatly appreciated.
The plan is to have X.Y.Z this DAY (DATE), around or shortly after TIME.
If you have any questions or suggestions - be that about the current patch
queue or otherwise, please go ahead.
Trivial merge conflicts
-----------------------
List of commits where manual intervention was required.
Keep the authors in the CC list.
commit SHA
Author: AUTHOR
COMMIT SUMMARY
CHERRY PICKED FROM
For example:
commit 990f395e007c3204639daa34efc3049f350ee819
Author: Emil Velikov &lt;emil.velikov@collabora.com&gt;
anv: automake: cleanup the generated json file during make clean
(cherry picked from commit 8df581520a823564be0ab5af7dbb7d501b1c9670)
Cheers,
Emil
Mesa stable queue
-----------------
Nominated (NUMBER)
==================
AUTHOR (NUMBER):
SHA COMMIT SUMMARY
For example:
Dave Airlie (1):
2de85eb radv: fix texturesamples to handle single sample case
Queued (NUMBER)
===============
AUTHOR (NUMBER):
COMMIT SUMMARY
[If applicable:
Squashed with
COMMIT SUMMARY]
For example:
Jonas Pfeil (1):
ralloc: Make sure ralloc() allocations match malloc()'s alignment.
Squashed with
ralloc: don't leave out the alignment factor
Rejected (NUMBER)
=================
AUTHOR (NUMBER):
SHA COMMIT SUMMARY
Reason: ...
For example:
Emil Velikov (1)
a39ad18 configure.ac: honour LLVM_LIBDIR when linking against LLVM
Reason: The patch was reverted shortly after it was merged.
</pre>
<h1 id="release">Making a new release</h1>
<p>
These are the instructions for making a new Mesa release.
</p>
<h3>Get latest source files</h3>
<p>
Ensure the latest code is available - both in your local master and the
relevant branch.
</p>
<h3>Perform basic testing</h3>
<p>
Most of the testing should already be done during the
<a href="#pickntest">cherry-pick</a> and
<a href="#prerelease">pre-announce</a> stages.
So we do a quick 'touch test'
</p>
<ul>
<li>make distcheck (you can omit this if you're not using --dist below)
<li>scons (from release tarball)
<li>the produced binaries work
</ul>
<p>
Here is one solution that I've been using.
</p>
<pre>
# Set MAKEFLAGS if you haven't already
git clean -fXd; git clean -nxd
read # quick cross check any outstanding files
export __version=`cat VERSION`
export __mesa_root=../
export __build_root=./foo
chmod 755 -fR $__build_root; rm -rf $__build_root
mkdir -p $__build_root &amp;&amp; cd $__build_root
# For the native builds - such as distcheck, scons, sanity test, you
# may want to specify which LLVM to use:
# export LLVM_CONFIG=/usr/lib/llvm-3.9/bin/llvm-config
# Do a full distcheck
$__mesa_root/autogen.sh &amp;&amp; make distcheck
# Build check the tarballs (scons, linux)
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
scons
cd .. &amp;&amp; rm -rf mesa-$__version
# Build check the tarballs (scons, windows/mingw)
# Temporary drop LLVM_CONFIG, unless you have a Windows/mingw one.
# save_LLVM_CONFIG=`echo $LLVM_CONFIG`; unset LLVM_CONFIG
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
scons platform=windows toolchain=crossmingw
cd .. &amp;&amp; rm -rf mesa-$__version
# Test the automake binaries
# Restore LLVM_CONFIG, if applicable:
# export LLVM_CONFIG=`echo $save_LLVM_CONFIG`; unset save_LLVM_CONFIG
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
./configure \
--with-dri-drivers=i965,swrast \
--with-gallium-drivers=swrast \
--with-vulkan-drivers=intel \
--enable-llvm-shared-libs \
--enable-llvm \
--enable-glx-tls \
--enable-gbm \
--enable-egl \
--with-platforms=x11,drm,wayland,surfaceless
make &amp;&amp; DESTDIR=`pwd`/test make install
# Drop LLVM_CONFIG, if applicable:
# unset LLVM_CONFIG
__glxinfo_cmd='glxinfo 2>&amp;1 | egrep -o "Mesa.*|Gallium.*|.*dri\.so"'
__glxgears_cmd='glxgears 2>&amp;1 | grep -v "configuration file"'
__es2info_cmd='es2_info 2>&amp;1 | egrep "GL_VERSION|GL_RENDERER|.*dri\.so"'
__es2gears_cmd='es2gears_x11 2>&amp;1 | grep -v "configuration file"'
test "x$LD_LIBRARY_PATH" != 'x' &amp;&amp; __old_ld="$LD_LIBRARY_PATH"
export LD_LIBRARY_PATH=`pwd`/test/usr/local/lib/:"${__old_ld}"
export LIBGL_DRIVERS_PATH=`pwd`/test/usr/local/lib/dri/
export LIBGL_DEBUG=verbose
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
export LIBGL_ALWAYS_SOFTWARE=true
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
export LIBGL_ALWAYS_SOFTWARE=true
export GALLIUM_DRIVER=softpipe
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
# Smoke test DOTA2
unset LD_LIBRARY_PATH
test "x$__old_ld" != 'x' &amp;&amp; export LD_LIBRARY_PATH="$__old_ld" &amp;&amp; unset __old_ld
unset LIBGL_DRIVERS_PATH
unset LIBGL_DEBUG
unset LIBGL_ALWAYS_SOFTWARE
unset GALLIUM_DRIVER
export VK_ICD_FILENAMES=`pwd`/src/intel/vulkan/dev_icd.json
steam steam://rungameid/570 -vconsole -vulkan
unset VK_ICD_FILENAMES
</pre>
<h3>Update version in file VERSION</h3>
<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>
<h3>Create release notes for the new release</h3>
<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty (TBD) at this point.
</p>
<p>
Two scripts are available to help generate portions of the release notes:
</p>
<pre>
./bin/bugzilla_mesa.sh
./bin/shortlog_mesa.sh
</pre>
<p>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
</p>
<p>
Commit these changes and push the branch.
</p>
<pre>
git push origin HEAD
</pre>
<h3>Use the release.sh script from xorg <a href="https://cgit.freedesktop.org/xorg/util/modular/">util-modular</a></h3>
<p>
Start the release process.
</p>
<pre>
# For the dist/distcheck, you may want to specify which LLVM to use:
# export LLVM_CONFIG=/usr/lib/llvm-3.9/bin/llvm-config
../relative/path/to/release.sh . # append --dist if you've already done distcheck above
</pre>
<p>
Pay close attention to the prompts as you might be required to enter your GPG
and SSH passphrase(s) to sign and upload the files, respectively.
</p>
<h3>Add the sha256sums to the release notes</h3>
<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums as available in the mesa-X.Y.Z.announce template. Commit this change.
</p>
<h3>Back on mesa master, add the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
</p>
<pre>
git cherry-pick -x X.Y~1
git cherry-pick -x X.Y
</pre>
<p>
Also, edit docs/relnotes.html to add a link to the new release notes,
edit docs/index.html to add a news entry and a note in case of the
last release in a series, and remove the version from
docs/release-calendar.html. Then commit and push:
</p>
<pre>
git commit -as -m "docs: update calendar, add news item and link release notes for X.Y.Z"
git push origin master X.Y
</pre>
<h1 id="announce">Announce the release</h1>
<p>
Use the generated template during the releasing process.
</p>
<p>
Again, pay attention to add a note to warn about a final release in a
series, if that is the case.
</p>
<h1 id="website">Update the mesa3d.org website</h1>
<p>
As the hosting was moved to freedesktop, git hooks are deployed to update the
website. Manually check that it is updated 5-10 minutes after the final <code>git push</code>
</p>
<h1 id="bugzilla">Update Bugzilla</h1>
<p>
Parse through the bugreports as listed in the docs/relnotes/X.Y.Z.html
document.
<br>
If there's outstanding action, close the bug referencing the commit ID which
addresses the bug and mention the Mesa version that has the fix.
</p>
<p>
Note: the above is not applicable to all the reports, so use common sense.
</p>
</div>
</body>
</html>

View File

@@ -21,52 +21,6 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
<li><a href="relnotes/17.3.2.html">17.3.3 release notes</a>
<li><a href="relnotes/17.3.2.html">17.3.2 release notes</a>
<li><a href="relnotes/17.2.8.html">17.2.8 release notes</a>
<li><a href="relnotes/17.3.1.html">17.3.1 release notes</a>
<li><a href="relnotes/17.2.7.html">17.2.7 release notes</a>
<li><a href="relnotes/17.3.0.html">17.3.0 release notes</a>
<li><a href="relnotes/17.2.6.html">17.2.6 release notes</a>
<li><a href="relnotes/17.2.5.html">17.2.5 release notes</a>
<li><a href="relnotes/17.2.4.html">17.2.4 release notes</a>
<li><a href="relnotes/17.2.3.html">17.2.3 release notes</a>
<li><a href="relnotes/17.2.2.html">17.2.2 release notes</a>
<li><a href="relnotes/17.1.10.html">17.1.10 release notes</a>
<li><a href="relnotes/17.2.1.html">17.2.1 release notes</a>
<li><a href="relnotes/17.1.9.html">17.1.9 release notes</a>
<li><a href="relnotes/17.2.0.html">17.2.0 release notes</a>
<li><a href="relnotes/17.1.8.html">17.1.8 release notes</a>
<li><a href="relnotes/17.1.7.html">17.1.7 release notes</a>
<li><a href="relnotes/17.1.6.html">17.1.6 release notes</a>
<li><a href="relnotes/17.1.5.html">17.1.5 release notes</a>
<li><a href="relnotes/17.1.4.html">17.1.4 release notes</a>
<li><a href="relnotes/17.1.3.html">17.1.3 release notes</a>
<li><a href="relnotes/17.1.2.html">17.1.2 release notes</a>
<li><a href="relnotes/17.0.7.html">17.0.7 release notes</a>
<li><a href="relnotes/17.1.1.html">17.1.1 release notes</a>
<li><a href="relnotes/17.0.6.html">17.0.6 release notes</a>
<li><a href="relnotes/17.1.0.html">17.1.0 release notes</a>
<li><a href="relnotes/17.0.5.html">17.0.5 release notes</a>
<li><a href="relnotes/17.0.4.html">17.0.4 release notes</a>
<li><a href="relnotes/17.0.3.html">17.0.3 release notes</a>
<li><a href="relnotes/17.0.2.html">17.0.2 release notes</a>
<li><a href="relnotes/13.0.6.html">13.0.6 release notes</a>
<li><a href="relnotes/17.0.1.html">17.0.1 release notes</a>
<li><a href="relnotes/13.0.5.html">13.0.5 release notes</a>
<li><a href="relnotes/17.0.0.html">17.0.0 release notes</a>
<li><a href="relnotes/13.0.4.html">13.0.4 release notes</a>
<li><a href="relnotes/12.0.6.html">12.0.6 release notes</a>
<li><a href="relnotes/13.0.3.html">13.0.3 release notes</a>
<li><a href="relnotes/12.0.5.html">12.0.5 release notes</a>
<li><a href="relnotes/13.0.2.html">13.0.2 release notes</a>
<li><a href="relnotes/13.0.1.html">13.0.1 release notes</a>
<li><a href="relnotes/12.0.4.html">12.0.4 release notes</a>
<li><a href="relnotes/13.0.0.html">13.0.0 release notes</a>
<li><a href="relnotes/12.0.3.html">12.0.3 release notes</a>
<li><a href="relnotes/12.0.2.html">12.0.2 release notes</a>
<li><a href="relnotes/12.0.1.html">12.0.1 release notes</a>
<li><a href="relnotes/12.0.0.html">12.0.0 release notes</a>
<li><a href="relnotes/11.2.2.html">11.2.2 release notes</a>
<li><a href="relnotes/11.1.4.html">11.1.4 release notes</a>
<li><a href="relnotes/11.2.1.html">11.2.1 release notes</a>

View File

@@ -33,8 +33,7 @@ because compatibility contexts are not supported.
<h2>SHA256 checksums</h2>
<pre>
3b8fa4d86d78f8f6ec86055b92ad1afe869001483593b3dd4531184b8bc4fcfb mesa-12.0.0.tar.gz
0090c025219318935124292b482e3439bc43e8c074ad01086449fcad88547dc6 mesa-12.0.0.tar.xz
TBD.
</pre>

View File

@@ -1,65 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.1 Release Notes / July 8, 2016</h1>
<p>
Mesa 12.0.1 is a bug fix release which fixes bugs found since the 12.0.1 release.
</p>
<p>
Mesa 12.0.1 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
28dff9c045f4305c96a875a487b9f06c7e88d910511cd6016dbddcd1f53ade0d mesa-12.0.1.tar.gz
bab24fb79f78c876073527f515ed871fc9c81d816f66c8a0b051d8d653896389 mesa-12.0.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96864">Bug 96864</a> - Mesa 12.0 radeon build broken</li>
</ul>
<h2>Changes</h2>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.0</li>
<li>radeon: reference the correct cdw/max_dw</li>
<li>Update version to 12.0.1</li>
<li>docs: add release notes for 12.0.1</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,403 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.2 Release Notes / September 2, 2016</h1>
<p>
Mesa 12.0.2 is a bug fix release which fixes bugs found since the 12.0.1 release.
</p>
<p>
Mesa 12.0.2 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
a08565ab1273751ebe2ffa928cbf785056594c803077c9719d0763da780f2918 mesa-12.0.2.tar.gz
d957a5cc371dcd7ff2aa0d87492f263aece46f79352f4520039b58b1f32552cb mesa-12.0.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69622">Bug 69622</a> - eglTerminate then eglMakeCurrent crahes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89599">Bug 89599</a> - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92306">Bug 92306</a> - GL Excess demo renders incorrectly on nv43</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">Bug 94148</a> - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96274">Bug 96274</a> - [NVC0] Failure when compiling compute shader: Assertion `bb-&gt;getFirst()-&gt;serial &lt;= bb-&gt;getExit()-&gt;serial' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96358">Bug 96358</a> - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96381">Bug 96381</a> - Texture artifacts with immutable texture storage and mipmaps</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96762">Bug 96762</a> - [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) areas</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96835">Bug 96835</a> - &quot;gallium: Force blend color to 16-byte alignment&quot; crash with &quot;-march=native -O3&quot; causes some 32bit games to crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96850">Bug 96850</a> - Crucible tests fail for 32bit mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96908">Bug 96908</a> - [radeonsi] MSAA causes graphical artifacts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96911">Bug 96911</a> - webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 Intel driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96971">Bug 96971</a> - invariant qualifier is not valid for shader inputs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97039">Bug 97039</a> - The Talos Principle and Serious Sam 3 GPU faults</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97207">Bug 97207</a> - [IVY BRIDGE] Fragment shader discard writing to depth</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97214">Bug 97214</a> - X not running with error &quot;Failed to make EGL context current&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97225">Bug 97225</a> - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause segmentation fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">Bug 97231</a> - GL_DEPTH_CLAMP doesn't clamp to the far plane</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97307">Bug 97307</a> - glsl/glcpp/tests/glcpp-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97331">Bug 97331</a> - glDrawElementsBaseVertex doesn't work in display list on i915</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97351">Bug 97351</a> - DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx in some cases</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97426">Bug 97426</a> - glScissor gives vertically inverted result</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97476">Bug 97476</a> - Shader binaries should not be stored in the PipelineCache</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97567">Bug 97567</a> - [SNB, ILK] ctl, piglit regressions in mesa 12.0.2rc1</li>
</ul>
<h2>Changes</h2>
<p>Andreas Boll (1):</p>
<ul>
<li>configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string too</li>
</ul>
<p>Bernard Kilarski (1):</p>
<ul>
<li>glx: fix error code when there is no context bound</li>
</ul>
<p>Brian Paul (4):</p>
<ul>
<li>svga: handle mismatched number of samplers, sampler views</li>
<li>mesa: use _mesa_clear_texture_image() in clear_texture_fields()</li>
<li>swrast: fix incorrectly positioned putImage() in swrast driver</li>
<li>mesa: fix format conversion bug in get_tex_rgba_uncompressed()</li>
</ul>
<p>Chad Versace (2):</p>
<ul>
<li>i965: Fix miptree layout for EGLImage-based renderbuffers</li>
<li>i965: Respect miptree offsets in intel_readpixels_tiled_memcpy()</li>
</ul>
<p>Christian König (1):</p>
<ul>
<li>st/mesa: fix reference counting bug in st_vdpau</li>
</ul>
<p>Chuck Atkins (1):</p>
<ul>
<li>swr: Refactor checks for compiler feature flags</li>
</ul>
<p>Daniel Scharrer (1):</p>
<ul>
<li>mesa: Fix fixed function spot lighting on newer hardware (again)</li>
</ul>
<p>Dave Airlie (2):</p>
<ul>
<li>anv: fix writemask on blit fragment shader.</li>
<li>st/glsl_to_tgsi: fix st_src_reg_for_double constant.</li>
</ul>
<p>Emil Velikov (15):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.1</li>
<li>mesa: automake: list builddir before srcdir</li>
<li>mesa: scons: list builddir before srcdir</li>
<li>i965: store reference to the context within struct brw_fence (v2)</li>
<li>anv: remove internal 'validate' layer</li>
<li>anv: automake: use VISIBILITY_CFLAGS to restrict symbol visibility</li>
<li>anv: automake: build with -Bsymbolic</li>
<li>anv: do not export the Vulkan API</li>
<li>anv: remove dummy VK_DEBUG_MARKER_EXT entry points</li>
<li>isl: automake: use VISIBILITY_CFLAGS to restrict symbol visibility</li>
<li>cherry-ignore: temporary(?) drop "a4xx: make sure to actually clamp depth"</li>
<li>i915: Check return value of screen-&gt;image.loader-&gt;getBuffers</li>
<li>Revert "i965/miptree: Set logical_depth0 == 6 for cube maps"</li>
<li>glx/glvnd: list the strcmp arguments in correct order</li>
<li>Update version to 12.0.2</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>vc4: Close our screen's fd on screen close.</li>
<li>vc4: Disable early Z with computed depth.</li>
<li>vc4: Fix a leak of the src[] array of VPM reads in optimization.</li>
<li>vc4: Fix leak of the bo_handles table.</li>
</ul>
<p>Francisco Jerez (3):</p>
<ul>
<li>i965: Emit SKL VF cache invalidation W/A from brw_emit_pipe_control_flush.</li>
<li>i965: Make room in the batch epilogue for three more pipe controls.</li>
<li>i965: Fix remaining flush vs invalidate race conditions in brw_emit_pipe_control_flush.</li>
</ul>
<p>Haixia Shi (1):</p>
<ul>
<li>platform_android: prevent deadlock in droid_swap_buffers</li>
</ul>
<p>Ian Romanick (5):</p>
<ul>
<li>mesa: Strip arrayness from interface block names in some IO validation</li>
<li>glsl: Pack integer and double varyings as flat even if interpolation mode is none</li>
<li>glcpp: Track the actual version instead of just the version_resolved flag</li>
<li>glcpp: Only disallow #undef of pre-defined macros on GLSL ES &gt;= 3.00 shaders</li>
<li>glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10</li>
</ul>
<p>Ilia Mirkin (16):</p>
<ul>
<li>mesa: etc2 online compression is unsupported, don't attempt it</li>
<li>st/mesa: return appropriate mesa format for ETC texture formats</li>
<li>mesa: set _NEW_BUFFERS when updating texture bound to current buffers</li>
<li>nv50,nvc0: srgb rendering is only available for rgba/bgra</li>
<li>vbo: allow DrawElementsBaseVertex in display lists</li>
<li>gallium/util: add helper to compute zmin/zmax for a viewport state</li>
<li>nv50,nvc0: fix depth range when halfz is enabled</li>
<li>nv50/ir: fix bb positions after exit instructions</li>
<li>vbo: add basevertex when looking up elements for vbo splitting</li>
<li>a4xx: only disable depth clipping, not all clipping, when requested</li>
<li>nv50/ir: make sure cfg iterator always hits all blocks</li>
<li>main: add missing EXTRA_END in OES_sample_variables get check</li>
<li>nouveau: always enable at least one RC</li>
<li>nv30: only bail on color/depth bpp mismatch when surfaces are swizzled</li>
<li>a4xx: make sure to actually clamp depth as requested</li>
<li>gk110/ir: fix quadop dall emission</li>
</ul>
<p>Jan Ziak (2):</p>
<ul>
<li>egl/x11: avoid using freed memory if dri2 init fails</li>
<li>loader: fix memory leak in loader_dri3_open</li>
</ul>
<p>Jason Ekstrand (31):</p>
<ul>
<li>nir/spirv: Don't multiply the push constant block size by 4</li>
<li>anv: Add a stub for CmdCopyQueryPoolResults on Ivy Bridge</li>
<li>glsl/types: Fix function type comparison function</li>
<li>glsl/types: Use _mesa_hash_data for hashing function types</li>
<li>genxml: Make gen6-7 blending look more like gen8</li>
<li>anv/pipeline: Unify blend state setup between gen7 and gen8</li>
<li>anv: Enable independentBlend on gen7</li>
<li>anv: Add an align_down_npot_u32 helper</li>
<li>anv: Handle VK_WHOLE_SIZE properly for buffer views</li>
<li>i965/miptree: Enforce that height == 1 for 1-D array textures</li>
<li>i965/miptree: Set logical_depth0 == 6 for cube maps</li>
<li>nir: Add a nir_deref_foreach_leaf helper</li>
<li>nir/inline: Constant-initialize local variables in the callee if needed</li>
<li>anv/pipeline: Set up point coord enables</li>
<li>i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations</li>
<li>i965/vec4: Make opt_vector_float reset at the top of each block</li>
<li>anv/blit2d: Add a format parameter to bind_dst and create_iview</li>
<li>anv/blit2d: Add support for RGB destinations</li>
<li>anv/clear: Make cmd_clear_image take an actual VkClearValue</li>
<li>anv/clear: Clear E5B9G9R9 images as R32_UINT</li>
<li>anv: Include the pipeline layout in the shader hash</li>
<li>isl: Allow multisampled array textures</li>
<li>anv/descriptor_set: memset anv_descriptor_set_layout</li>
<li>anv/pipeline: Fix bind maps for fragment output arrays</li>
<li>anv/allocator: Correctly set the number of buckets</li>
<li>anv/pipeline: Properly handle OOM during shader compilation</li>
<li>anv: Remove unused fields from anv_pipeline_bind_map</li>
<li>anv: Add pipeline_has_stage guards a few places</li>
<li>anv: Add a struct for storing a compiled shader</li>
<li>anv/pipeline: Add support for caching the push constant map</li>
<li>anv: Rework pipeline caching</li>
</ul>
<p>José Fonseca (2):</p>
<ul>
<li>appveyor: Install pywin32 extensions.</li>
<li>appveyor: Force Visual Studio 2013 image.</li>
</ul>
<p>Kenneth Graunke (21):</p>
<ul>
<li>genxml: Add CLIPMODE_* prefix to 3DSTATE_CLIP's "Clip Mode" enum values.</li>
<li>genxml: Add APIMODE_D3D missing enum values and improve consistency.</li>
<li>anv: Fix near plane clipping on Gen7/7.5.</li>
<li>anv: Enable early culling on Gen7.</li>
<li>anv: Unify 3DSTATE_CLIP code across generations.</li>
<li>genxml: Rename "API Rendering Disable" to "Rendering Disable".</li>
<li>anv: Properly call gen75_emit_state_base_address on Haswell.</li>
<li>i965: Include VUE handles for GS with invocations &gt; 1.</li>
<li>nir: Add a base const_index to shared atomic intrinsics.</li>
<li>i965: Fix shared atomic intrinsics to pay attention to base.</li>
<li>mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.</li>
<li>mesa: Don't call GenerateMipmap if Width or Height == 0.</li>
<li>glsl: Delete bogus ir_set_program_inouts assert.</li>
<li>glsl: Fix the program resource names of gl_TessLevelOuter/Inner[].</li>
<li>glsl: Fix location bias for patch variables.</li>
<li>glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.</li>
<li>mesa: Fix uf10_to_f32() scale factor in the E == 0 and M != 0 case.</li>
<li>nir/builder: Add bany_inequal and bany helpers.</li>
<li>i965: Implement the WaPreventHSTessLevelsInterference workaround.</li>
<li>i965: Fix execution size of scalar TCS barrier setup code.</li>
<li>i965: Fix barrier count shift in scalar TCS backend.</li>
</ul>
<p>Leo Liu (2):</p>
<ul>
<li>st/omx/enc: check uninitialized list from task release</li>
<li>vl/dri3: fix a memory leak from front buffer</li>
</ul>
<p>Marek Olšák (7):</p>
<ul>
<li>glsl_to_tgsi: don't use the negate modifier in integer ops after bitcast</li>
<li>radeonsi: add a workaround for a compute VGPR-usage LLVM bug</li>
<li>winsys/amdgpu: disallow DCC with mipmaps</li>
<li>gallium/util: fix align64</li>
<li>radeonsi: only set dual source blending for MRT0</li>
<li>radeonsi: fix VM faults due NULL internal const buffers on CIK</li>
<li>radeonsi: disable SDMA texture copying on Carrizo</li>
</ul>
<p>Matt Turner (4):</p>
<ul>
<li>mapi: Massage code to allow clang to compile.</li>
<li>i965/vec4: Ignore swizzle of VGRF for use by var_range_end().</li>
<li>mesa: Use AC_HEADER_MAJOR to include correct header for major().</li>
<li>nir: Walk blocks in source code order in lower_vars_to_ssa.</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>glx: Don't use current context in __glXSendError</li>
</ul>
<p>Miklós Máté (1):</p>
<ul>
<li>vbo: set draw_id</li>
</ul>
<p>Nanley Chery (5):</p>
<ul>
<li>anv/descriptor_set: Fix binding partly undefined descriptor sets</li>
<li>isl: Fix assert on raw buffer surface state size</li>
<li>anv/device: Fix max buffer range limits</li>
<li>isl: Fix isl_tiling_is_any_y()</li>
<li>anv/gen7_pipeline: Set PixelShaderKillPixel for discards</li>
</ul>
<p>Nicolai Hähnle (7):</p>
<ul>
<li>radeonsi: explicitly choose center locations for 1xAA on Polaris</li>
<li>radeonsi: fix Polaris MSAA regression</li>
<li>radeonsi: ensure sample locations are set for line and polygon smoothing</li>
<li>st_glsl_to_tgsi: only skip over slots of an input array that are present</li>
<li>glsl: fix optimization of discard nested multiple levels</li>
<li>radeonsi: flush TC L2 cache for indirect draw data</li>
<li>radeonsi: add si_set_rw_buffer to be used for internal descriptors</li>
</ul>
<p>Nicolas Boichat (6):</p>
<ul>
<li>egl/dri2: dri2_make_current: Set EGL error if bindContext fails</li>
<li>egl/wayland: Set disp-&gt;DriverData to NULL on error</li>
<li>egl/surfaceless: Set disp-&gt;DriverData to NULL on error</li>
<li>egl/drm: Set disp-&gt;DriverData to NULL on error</li>
<li>egl/android: Set dpy-&gt;DriverData to NULL on error</li>
<li>egl/dri2: Add reference count for dri2_egl_display</li>
</ul>
<p>Rob Herring (3):</p>
<ul>
<li>Android: add missing u_math.h include path for libmesa_isl</li>
<li>vc4: fix vc4_resource_from_handle() stride calculation</li>
<li>vc4: add hash table look-up for exported dmabufs</li>
</ul>
<p>Samuel Pitoiset (7):</p>
<ul>
<li>nvc0/ir: fix images indirect access on Fermi</li>
<li>nvc0: fix the driver cb size when draw parameters are used</li>
<li>gm107/ir: add missing NEG modifier for IADD32I</li>
<li>gm107/ir: make use of ADD32I for all immediates</li>
<li>nvc0: upload sample locations on GM20x</li>
<li>nvc0: invalidate textures/samplers on GK104+</li>
<li>nv50/ir: always emit the NDV bit for OP_QUADOP</li>
</ul>
<p>Stefan Dirsch (1):</p>
<ul>
<li>Avoid overflow in 'last' variable of FindGLXFunction(...)</li>
</ul>
<p>Stencel, Joanna (1):</p>
<ul>
<li>egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.</li>
</ul>
<p>Tim Rowley (2):</p>
<ul>
<li>Revert "gallium: Force blend color to 16-byte alignment"</li>
<li>swr: switch from overriding -march to selecting features</li>
</ul>
<p>Tomasz Figa (8):</p>
<ul>
<li>gallium/dri: Add shared glapi to LIBADD on Android</li>
<li>egl/android: Remove unused variables</li>
<li>egl/android: Check return value of dri2_get_dri_config()</li>
<li>egl/android: Stop leaking DRI images</li>
<li>gallium/winsys/kms: Fix double refcount when importing from prime FD (v2)</li>
<li>gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time (v2)</li>
<li>gallium/winsys/kms: Move display target handle lookup to separate function</li>
<li>gallium/winsys/kms: Look up the GEM handle after importing a prime FD</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,71 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.3 Release Notes / September 15, 2016</h1>
<p>
Mesa 12.0.3 is a bug fix release which fixes bugs found since the 12.0.3 release.
</p>
<p>
Mesa 12.0.3 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
79abcfab3de30dbd416d1582a3cf6b1be308466231488775f1b7bb43be353602 mesa-12.0.3.tar.gz
1dc86dd9b51272eee1fad3df65e18cda2e556ef1bc0b6e07cd750b9757f493b1 mesa-12.0.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97781">Bug 97781</a> - [HSW, BYT, IVB] es2-cts.gtf.gl2extensiontests.depth_texture_cube_map.depth_texture_cube_map</li>
</ul>
<h2>Changes</h2>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.2</li>
<li>Revert "i965/miptree: Stop multiplying cube depth by 6 in HiZ calculations"</li>
<li>Update version to 12.0.3</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>appveyor: Update winflexbison download URL.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,321 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.4 Release Notes / November 10, 2016</h1>
<p>
Mesa 12.0.4 is a bug fix release which fixes bugs found since the 12.0.4 release.
</p>
<p>
Mesa 12.0.4 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
22026ce4f1c6a7908b0d10ff057decec0a5633afe7f38a0cef5c08d0689f02a6 mesa-12.0.4.tar.gz
5d6003da867d3f54e5000b4acdfc37e6cce5b6a4459274fdad73e24bd2f0065e mesa-12.0.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71759">Bug 71759</a> - Intel driver fails with &quot;intel_do_flush_locked failed: No such file or directory&quot; if buffer imported with EGL_NATIVE_PIXMAP_KHR</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94354">Bug 94354</a> - R9285 Unigine Valley perf regression since radeonsi: use re-Z</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96770">Bug 96770</a> - include/GL/mesa_glinterop.h:62: error: redefinition of typedef GLXContext</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">Bug 97231</a> - GL_DEPTH_CLAMP doesn't clamp to the far plane</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97233">Bug 97233</a> - vkQuake VkSpecializationMapEntry related bug</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97260">Bug 97260</a> - R9 290 low performance in Linux 4.7</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97549">Bug 97549</a> - [SNB, BXT] up to 40% perf drop from &quot;loader/dri3: Overhaul dri3_update_num_back&quot; commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97887">Bug 97887</a> - llvm segfault in janusvr -render vive</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98025">Bug 98025</a> - [radeonsi] incorrect primitive restart index used</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98134">Bug 98134</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers wants a different GL error code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98326">Bug 98326</a> - [dEQP, EGL] pbuffer depth/stencil tests fail</li>
</ul>
<h2>Changes</h2>
<p>Axel Davy (4):</p>
<ul>
<li>gallium/util: Really allow aliasing of dst for u_box_union_*</li>
<li>st/nine: Fix the calculation of the number of vs inputs</li>
<li>st/nine: Fix mistake in Volume9 UnlockBox</li>
<li>st/nine: Fix locking CubeTexture surfaces.</li>
</ul>
<p>Brendan King (1):</p>
<ul>
<li>configure.ac: fix the name of the Wayland Scanner pc file</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: fix swizzle issue in st_create_sampler_view_from_stobj()</li>
</ul>
<p>Chad Versace (3):</p>
<ul>
<li>egl: Fix truncation error in _eglParseSyncAttribList64</li>
<li>i965/sync: Fix uninitalized usage and leak of mutex</li>
<li>egl: Don't advertise unsupported platform extensions</li>
</ul>
<p>Chuanbo Weng (1):</p>
<ul>
<li>gbm: fix potential NULL deref of mapImage/unmapImage.</li>
</ul>
<p>Chuck Atkins (1):</p>
<ul>
<li>autoconf: Make header install distinct for various APIs (v2)</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>anv: initialise and increment send_sbc</li>
<li>anv/wsi: fix apps that acquire multiple images up front</li>
<li>Revert "st/vdpau: use linear layout for output surfaces"</li>
</ul>
<p>Emil Velikov (12):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.3</li>
<li>cherry-ignore: add non-applicable i965 commit</li>
<li>cherry-ignore: add vaapi encode fix</li>
<li>cherry-ignore: add EGL_KHR_debug fix</li>
<li>cherry-ignore: add update_renderbuffer_read_surfaces()</li>
<li>isl/gen6: correctly check msaa layout samples count</li>
<li>egl/x11: don't crash if dri2_dpy-&gt;conn is NULL</li>
<li>get-pick-list.sh: Require explicit "12.0" for nominating stable patches</li>
<li>automake: don't forget to pick wglext.h in the tarball</li>
<li>cherry-ignore: add N/A EGL revert</li>
<li>cherry-ignore: add ClientWaitSync fixes</li>
<li>Update version to 12.0.4</li>
</ul>
<p>Eric Anholt (5):</p>
<ul>
<li>travis: Parse configure.ac to pick an updated LIBDRM_VERSION.</li>
<li>travis: Update to the Ubuntu Trusty image.</li>
<li>travis: Enable vc4 in libdrm to satisfy vc4 test build dependency.</li>
<li>travis: Upgrade LLVM dependency to 3.5 and enable LLVM drivers.</li>
<li>gallium: Fix install-gallium-links.mk on non-bash /bin/sh</li>
</ul>
<p>Hans de Goede (1):</p>
<ul>
<li>pipe_loader_sw: Fix fd leak when instantiated via pipe_loader_sw_probe_kms</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>glsl: Fix cut-and-paste bug in hierarchical visitor ir_expression::accept</li>
</ul>
<p>Ilia Mirkin (16):</p>
<ul>
<li>nv30: set usage to staging so that the buffer is allocated in GART</li>
<li>a3xx: make sure to actually clamp depth as requested</li>
<li>a3xx: make use of software clipping when hw can't handle it</li>
<li>a3xx: use window scissor to simulate viewport xy clip</li>
<li>main: GL_RGB10_A2UI does not come with GL 3.0/EXT_texture_integer</li>
<li>mesa/formatquery: limit ES target support, fix core context support</li>
<li>nir: fix definition of pack_uvec2_to_uint</li>
<li>gm107/ir: AL2P writes to a predicate register</li>
<li>st/mesa: fix is_scissor_enabled when X/Y are negative</li>
<li>nvc0/ir: fix overwriting of value backing non-constant gather offset</li>
<li>nv50/ir: copy over value's register id when resolving merge of a phi</li>
<li>nvc0/ir: fix textureGather with a single offset</li>
<li>gm107/ir: fix texturing with indirect samplers</li>
<li>gm107/ir: fix bit offset of tex lod setting for indirect texturing</li>
<li>nv50,nvc0: avoid reading out of bounds when getting bogus so info</li>
<li>nv50/ir: process texture offset sources as regular sources</li>
</ul>
<p>James Legg (1):</p>
<ul>
<li>radeonsi: Fix primitive restart when index changes</li>
</ul>
<p>Jason Ekstrand (9):</p>
<ul>
<li>nir/spirv: Swap the argument order for AtomicCompareExchange</li>
<li>nir/spirv: Use the correct sources for CompareExchange on images</li>
<li>nir/spirv: Break variable decoration handling into a helper</li>
<li>nir/spirv: Refactor variable deocration handling</li>
<li>nir/spirv/cfg: Handle switches whose break block is a loop continue</li>
<li>nir/spirv/cfg: Detect switch_break after loop_break/continue</li>
<li>nir: Add a nop intrinsic</li>
<li>nir/spirv/cfg: Use a nop intrinsic for tagging the ends of blocks</li>
<li>intel/blorp: Rework our usage of ralloc when compiling shaders</li>
</ul>
<p>Jonathan Gray (3):</p>
<ul>
<li>genxml: add generated headers to EXTRA_DIST</li>
<li>mapi: automake: set VISIBILITY_CFLAGS for shared glapi</li>
<li>mesa: automake: include mesa_glinterop.h in distfile</li>
</ul>
<p>Julien Isorce (1):</p>
<ul>
<li>st/va: also honors interlaced preference when providing a video format</li>
</ul>
<p>Kenneth Graunke (8):</p>
<ul>
<li>nir: Call nir_metadata_preserve from nir_lower_alu_to_scalar().</li>
<li>mesa: Expose RESET_NOTIFICATION_STRATEGY with KHR_robustness.</li>
<li>i965: Fix missing _NEW_TRANSFORM in Gen8+ 3DSTATE_DS atom.</li>
<li>i965: Add missing BRW_NEW_VS_PROG_DATA to 3DSTATE_CLIP.</li>
<li>i965: Move BRW_NEW_FRAGMENT_PROGRAM from 3DSTATE_PS to PS_EXTRA.</li>
<li>i965: Add missing BRW_NEW_CS_PROG_DATA to compute constant atom.</li>
<li>i965: Add missing BRW_CS_PROG_DATA to CS work group surface atom.</li>
<li>i965: Fix gl_InvocationID in dual object GS where invocations == 1.</li>
</ul>
<p>Marek Olšák (12):</p>
<ul>
<li>radeonsi: fix cubemaps viewed as 2D</li>
<li>radeonsi: take compute shader and dispatch indirect memory usage into account</li>
<li>radeonsi: fix FP64 UBO loads with indirect uniform block indexing</li>
<li>mesa: fix glGetFramebufferAttachmentParameteriv w/ on-demand FRONT_BACK alloc</li>
<li>radeonsi: fix interpolateAt opcodes for .zw components</li>
<li>radeonsi: fix texture border colors for compute shaders</li>
<li>radeonsi: disable ReZ</li>
<li>gallium/radeon: make sure the address of separate CMASK is aligned properly</li>
<li>winsys/amdgpu: fix radeon_surf::macro_tile_index for imported textures</li>
<li>egl: use util/macros.h</li>
<li>egl: make interop ABI visible again</li>
<li>glx: make interop ABI visible again</li>
</ul>
<p>Mario Kleiner (1):</p>
<ul>
<li>glx: Perform check for valid fbconfig against proper X-Screen.</li>
</ul>
<p>Martin Peres (2):</p>
<ul>
<li>loader/dri3: add get_dri_screen() to the vtable</li>
<li>loader/dri3: import prime buffers in the currently-bound screen</li>
</ul>
<p>Matt Whitlock (5):</p>
<ul>
<li>egl/android: replace call to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
<li>gallium/auxiliary: replace call to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
<li>st/dri: replace calls to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
<li>st/xa: replace call to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
<li>gallium/winsys: replace calls to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
</ul>
<p>Max Staudt (1):</p>
<ul>
<li>r300g: Set R300_VAP_CNTL on RSxxx to avoid triangle flickering</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>loader/dri3: Overhaul dri3_update_num_back</li>
</ul>
<p>Nicholas Bishop (2):</p>
<ul>
<li>gbm: return appropriate error when queryImage() fails</li>
<li>st/dri: check pipe_screen-&gt;resource_get_handle() return value</li>
</ul>
<p>Nicolai Hähnle (10):</p>
<ul>
<li>gallium/radeon: cleanup and fix branch emits</li>
<li>st/glsl_to_tgsi: disable on-the-fly peephole for 64-bit operations</li>
<li>st/glsl_to_tgsi: simplify translate_tex_offset</li>
<li>st/glsl_to_tgsi: fix textureGatherOffset with indirectly loaded offsets</li>
<li>st/mesa: fix vertex elements setup for doubles</li>
<li>radeonsi: fix indirect loads of 64 bit constants</li>
<li>st/glsl_to_tgsi: fix atomic counter addressing</li>
<li>st/glsl_to_tgsi: fix block copies of arrays of doubles</li>
<li>st/mesa: only set primitive_restart when the restart index is in range</li>
<li>radeonsi: fix 64-bit loads from LDS</li>
</ul>
<p>Samuel Pitoiset (4):</p>
<ul>
<li>nvc0/ir: fix subops for IMAD</li>
<li>gk110/ir: fix wrong emission of OP_NOT</li>
<li>nvc0: use correct bufctx when invalidating CP textures</li>
<li>nvc0/ir: fix emission of IMAD with NEG modifiers</li>
</ul>
<p>Stencel, Joanna (1):</p>
<ul>
<li>egl/wayland: add missing destroy_window callback</li>
</ul>
<p>Tapani Pälli (5):</p>
<ul>
<li>egl: stop claiming support for pbuffer + msaa</li>
<li>egl/dri2: set max values for pbuffer width and height</li>
<li>egl: add check that eglCreateContext gets a valid config</li>
<li>mesa: fix error handling in DrawBuffers</li>
<li>egl: set preserved behavior for surface only if config supports it</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>configure.ac: add llvm inteljitevents component if enabled</li>
</ul>
<p>Vedran Miletić (1):</p>
<ul>
<li>clover: Fix build against clang SVN &gt;= r273191</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>Revert "mesa_glinterop: remove inclusion of GLX header"</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.5 Release Notes / December 5, 2016</h1>
<p>
Mesa 12.0.5 is a bug fix release which fixes bugs found since the 12.0.5 release.
</p>
<p>
Mesa 12.0.5 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
44d08a27d98bfeacd864381189e434d98afbf451689d01f80380dc1d66450e5b mesa-12.0.5.tar.gz
2b0a972d8282860a11291c09c3ef01ac45171405951eb21a83c45ed2b4321924 mesa-12.0.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77662">Bug 77662</a> - Fail to render to different faces of depth-stencil cube map</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97779">Bug 97779</a> - [regression, bisected][BDW, GPU hang] stuck on render ring, always reproducible</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98415">Bug 98415</a> - Vulkan Driver JSON file contains incorrect field</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (2):</p>
<ul>
<li>glx/glvnd: Don't modify the dummy slot in the dispatch table</li>
<li>glx/glvnd: Fix dispatch function names and indices</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>i965: Fix GPU hang related to multiple render targets and alpha testing</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add release notes for 12.0.4</li>
<li>docs: add sha256 checksums for 12.0.4</li>
<li>cherry-ignore: add reverted LLVM_LIBDIR patch</li>
<li>Update version to 12.0.5</li>
</ul>
<p>Haixia Shi (1):</p>
<ul>
<li>mesa: change state query return value for RGB565</li>
</ul>
<p>Jason Ekstrand (3):</p>
<ul>
<li>i965/fs/generator: Don't use the address immediate for MOV_INDIRECT</li>
<li>anv/cmd_buffer: Take a command buffer instead of a batch in two helpers</li>
<li>anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>intel: Fix pixel shader scratch space allocation on Gen9+ platforms.</li>
</ul>
<p>Marek Olšák (13):</p>
<ul>
<li>gallium/radeon: fix behavior of GLSL findLSB(0)</li>
<li>gallium/radeon: make sure HTILE address is aligned properly</li>
<li>radeonsi: fix an assertion failure in si_decompress_sampler_color_textures</li>
<li>gallium/radeon: unify viewport emission code</li>
<li>gallium/radeon: set VPORT_ZMIN/MAX registers correctly</li>
<li>radeonsi: fix gl_PatchVerticesIn for tessellation evaluation shader</li>
<li>radeonsi: fix a crash in imageSize for cubemap arrays</li>
<li>radeonsi: emit TA_CS_BC_BASE_ADDR on SI only if the kernel allows it</li>
<li>gallium/radeon: add support for sharing textures with DCC between processes</li>
<li>radeonsi: always set all blend registers</li>
<li>radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending</li>
<li>radeonsi: disable RB+ blend optimizations for dual source blending</li>
<li>radeonsi: silence runtime warnings with LLVM 3.9</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>anv: Replace "abi_versions" with correct "api_version".</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>mesa/fbobject: Update CubeMapFace when reusing textures</li>
</ul>
<p>Steinar H. Gunderson (1):</p>
<ul>
<li>Fix races during _mesa_HashWalk().</li>
</ul>
<p>Tim Rowley (3):</p>
<ul>
<li>swr: [rasterizer jitter] cleanup supporting different llvm versions</li>
<li>swr: [rasterizer jitter] fix llvm-3.7 compile</li>
<li>swr: [rasterizer] add support for llvm-3.9</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.6 Release Notes / January 23, 2017</h1>
<p>
Mesa 12.0.6 is a bug fix release which fixes bugs found since the 12.0.5 release.
</p>
<p>
Mesa 12.0.6 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
65339ba5d76a45225b8b56f9a1da9db15c569e1d163760faa2921da0a8461741 mesa-12.0.6.tar.gz
7d6da9744c1022a4c2ab6ad01a206984d00443fb691568011d01b3dd97e36448 mesa-12.0.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92234">Bug 92234</a> - [BDW] GPU hang in Shogun2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95130">Bug 95130</a> - Derivatives of gl_Color wrong when helper pixels used</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98329">Bug 98329</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99030">Bug 99030</a> - [HSW, regression] transform feedback fails on Linux 4.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99354">Bug 99354</a> - [G71] &quot;Assertion `bkref' failed&quot; reproducible with glmark2</li>
</ul>
<h2>Changes</h2>
<p>Chad Versace (3):</p>
<ul>
<li>i965/mt: Disable aux surfaces after making miptree shareable</li>
<li>i965/mt: Disable HiZ when sharing depth buffer externally (v2)</li>
<li>anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.5</li>
<li>get-typod-pick-list.sh: add new script</li>
<li>automake: use shared llvm libs for make distcheck</li>
<li>egl/wayland: use the destroy_window_callback for swrast</li>
<li>Update version to 12.0.6</li>
</ul>
<p>Fredrik Höglund (1):</p>
<ul>
<li>dri3: Fix MakeCurrent without a default framebuffer</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nouveau: take extra push space into account for pushbuf_space calls</li>
</ul>
<p>Jason Ekstrand (19):</p>
<ul>
<li>spirv/nir: Fix some texture opcode asserts</li>
<li>spirv/nir: Add support for shadow samplers that return vec4</li>
<li>spirv/nir: Properly handle gather components</li>
<li>anv/pipeline: Set binding_table.gather_texture_start</li>
<li>nir: Add a helper for determining the type of a texture source</li>
<li>nir/lower_tex: Add some helpers for working with tex sources</li>
<li>nir/lower_tex: Add support for lowering coordinate offsets</li>
<li>i965/nir: Enable NIR lowering of txf and rect offsets</li>
<li>i965: Get rid of the do_lower_unnormalized_offsets pass</li>
<li>spirv/nir: Don't increment coord_components for array lod queries</li>
<li>anv/image: Assert that the image format is actually supported</li>
<li>spirv/nir: Move opcode selection higher up in handle_texture</li>
<li>spirv/nir: Refactor type handling in handle_texture</li>
<li>nir/spirv: Refactor coordinate handling in handle_texture</li>
<li>spirv/nir: Handle texture projectors</li>
<li>spirv/nir: Add support for ImageQuerySamples</li>
<li>anv/device: Return the right error for failed maps</li>
<li>anv/device: Implicitly unmap memory objects in FreeMemory</li>
<li>anv/descriptor_set: Write the state offset in the surface state free list.</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>spirv: Move cursor before calling vtn_ssa_value() in phi 2nd pass.</li>
<li>i965: Properly flush in hsw_pause_transform_feedback().</li>
</ul>
<p>Marek Olšák (6):</p>
<ul>
<li>cso: don't release sampler states that are bound</li>
<li>radeonsi: always restore sampler states when unbinding sampler views</li>
<li>radeonsi: fix incorrect FMASK checking in bind_sampler_states</li>
<li>radeonsi: disable CE on SI + AMDGPU</li>
<li>radeonsi: disable the constant engine (CE) on Carrizo and Stoney</li>
<li>gallium/radeon: fix the draw-calls HUD query</li>
</ul>
<p>Matt Turner (3):</p>
<ul>
<li>i965/fs: Rename opt_copy_propagate -&gt; opt_copy_propagation.</li>
<li>i965/fs: Add unit tests for copy propagation pass.</li>
<li>i965/fs: Reject copy propagation into SEL if not min/max.</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>cso: Don't restore nr_samplers in cso_restore_fragment_samplers</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radeonsi: enable WQM in PS prolog when needed</li>
</ul>
</div>
</body>
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@@ -1,311 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.0 Release Notes / November 1, 2016</h1>
<p>
Mesa 13.0.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 13.0.1.
</p>
<p>
Mesa 13.0.0 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
4a54d7cdc1a94a8dae05a75ccff48356406d51b0d6a64cbdc641c266e3e008eb mesa-13.0.0.tar.gz
94edb4ebff82066a68be79d9c2627f15995e1fe10f67ab3fc63deb842027d727 mesa-13.0.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>OpenGL ES 3.1 on i965/hsw</li>
<li>OpenGL ES 3.2 on i965/gen9+ (Skylake and later)</li>
<li>GL_ARB_ES3_1_compatibility on i965</li>
<li>GL_ARB_ES3_2_compatibility on i965/gen8+</li>
<li>GL_ARB_clear_texture on r600, radeonsi</li>
<li>GL_ARB_compute_variable_group_size on nvc0, radeonsi</li>
<li>GL_ARB_cull_distance on radeonsi</li>
<li>GL_ARB_enhanced_layouts on i965, nv50, nvc0, radeonsi, llvmpipe, softpipe</li>
<li>GL_ARB_indirect_parameters on radeonsi</li>
<li>GL_ARB_query_buffer_object on radeonsi</li>
<li>GL_ARB_shader_draw_parameters on radeonsi</li>
<li>GL_ARB_shader_group_vote on nvc0</li>
<li>GL_ARB_shader_viewport_layer_array on i965/gen6+</li>
<li>GL_ARB_stencil_texturing on i965/hsw</li>
<li>GL_ARB_texture_stencil8 on i965/hsw</li>
<li>GL_EXT_window_rectangles on nv50, nvc0</li>
<li>GL_KHR_blend_equation_advanced on i965</li>
<li>GL_KHR_robustness on nvc0, radeonsi</li>
<li>GL_KHR_texture_compression_astc_sliced_3d on i965</li>
<li>GL_OES_copy_image on nv50, nvc0, r600, radeonsi, softpipe, llvmpipe</li>
<li>GL_OES_geometry_shader on i965/gen8+, nvc0, radeonsi</li>
<li>GL_OES_primitive_bounding_box on i965/gen7+, nvc0, radeonsi</li>
<li>GL_OES_texture_cube_map_array on i965/gen8+, nvc0, radeonsi</li>
<li>GL_OES_tessellation_shader on i965/gen7+, nvc0, radeonsi</li>
<li>GL_OES_viewport_array on nvc0, radeonsi</li>
<li>GL_ANDROID_extension_pack_es31a on i965/gen9+</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61907">Bug 61907</a> - Indirect rendering of multi-texture vertex arrays broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69622">Bug 69622</a> - eglTerminate then eglMakeCurrent crahes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71759">Bug 71759</a> - Intel driver fails with &quot;intel_do_flush_locked failed: No such file or directory&quot; if buffer imported with EGL_NATIVE_PIXMAP_KHR</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83036">Bug 83036</a> - [ILK]Piglit spec_ARB_copy_image_arb_copy_image-formats fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89599">Bug 89599</a> - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90513">Bug 90513</a> - Odd gray and red flicker in The Talos Principle on GK104</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92306">Bug 92306</a> - GL Excess demo renders incorrectly on nv43</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94148">Bug 94148</a> - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94354">Bug 94354</a> - R9285 Unigine Valley perf regression since radeonsi: use re-Z</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94561">Bug 94561</a> - [llvmpipe] PIPE_CAP_VIDEO_MEMORY reports negative value on 32 bits (with 16GB ram)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94627">Bug 94627</a> - Game Risen on wine black grass</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94681">Bug 94681</a> - dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23 takes 25 minutes to compile</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95000">Bug 95000</a> - deqp: assert in dEQP-GLES3.functional.vertex_arrays.single_attribute.strides.fixed.user_ptr_stride17_components2_quads1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95130">Bug 95130</a> - Derivatives of gl_Color wrong when helper pixels used</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95246">Bug 95246</a> - Segfault in glBindFramebuffer()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95419">Bug 95419</a> - [HSW][regression][bisect] RPG Maker game gives &quot;invalid floating point operation&quot; at startup</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95462">Bug 95462</a> - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95529">Bug 95529</a> - [regression, bisected] Image corruption in Chrome</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96235">Bug 96235</a> - st_nir.h:34: error: redefinition of typedef nir_shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96274">Bug 96274</a> - [NVC0] Failure when compiling compute shader: Assertion `bb-&gt;getFirst()-&gt;serial &lt;= bb-&gt;getExit()-&gt;serial' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96285">Bug 96285</a> - Mesa build broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96299">Bug 96299</a> - [vulkan] 64 regressions due to mesa d5f2f32</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96343">Bug 96343</a> - oom since st/mesa: implement PBO downloads for ReadPixels</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96346">Bug 96346</a> - [SNB,CTS] es2-cts.gtf.gl.atan regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96349">Bug 96349</a> - [CTS,SKL,BSW,BDW,KBL,BXT] es31-cts.arrays_of_arrays.interactionuniformbuffers3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96351">Bug 96351</a> - [CTS,SKL,KBL,BXT] es2-cts.gtf.gl2extensiontests.egl_image.egl_image</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96358">Bug 96358</a> - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96425">Bug 96425</a> - [bisected] occasional dark render in The Talos Principle</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96484">Bug 96484</a> - [vulkan] deqp-vk.glsl.builtin.precision.sin / cos regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96504">Bug 96504</a> - [vulkancts] compute tests crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96516">Bug 96516</a> - [bisected: 482526] &quot;clover: Update OpenCL version string to match OpenGL&quot;: clover's build fails because of missing git_sha1.h</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96528">Bug 96528</a> - Location qualifier segfaults during shader compilation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96541">Bug 96541</a> - Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96565">Bug 96565</a> - Clive Barker's Jericho displays strange,vivid colors when motion blur enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96607">Bug 96607</a> - [bisected] texture misrender / flicker in The Talos Principle on SKL</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96617">Bug 96617</a> - gl_SecondaryFragDataEXT doesn't work for extended blend func</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96629">Bug 96629</a> - dEQP-GLES2.functional.texture.completeness.cube.not_positive_level_0: Assertion `width &gt;= 1' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96639">Bug 96639</a> - st/mesa: transfer_map with too-high level with dEQP-GLES2.functional.texture.completeness.cube.extra_level</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96674">Bug 96674</a> - [SNB, ILK] spec.ext_image_dma_buf_import.ext_image_dma_buf_import-sample_nv1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96729">Bug 96729</a> - Wrong shader compilation error message</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96762">Bug 96762</a> - [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) areas</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96765">Bug 96765</a> - BindFragDataLocationIndexed on array fragment shader output.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96770">Bug 96770</a> - include/GL/mesa_glinterop.h:62: error: redefinition of typedef GLXContext</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96782">Bug 96782</a> - [regression bisected] R600 fp64 and glsl-4.00 piglit failures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96791">Bug 96791</a> - Cannot use image from swapchains for sampling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96825">Bug 96825</a> - anv_device.c:31:27: fatal error: anv_timestamp.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96835">Bug 96835</a> - &quot;gallium: Force blend color to 16-byte alignment&quot; crash with &quot;-march=native -O3&quot; causes some 32bit games to crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96850">Bug 96850</a> - Crucible tests fail for 32bit mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96878">Bug 96878</a> - [Bisected: cc2d0e6][HSW] &quot;GPU HANG&quot; msg after autologin to gnome-session</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96908">Bug 96908</a> - [radeonsi] MSAA causes graphical artifacts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96911">Bug 96911</a> - webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 Intel driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96949">Bug 96949</a> - [regression] Piglit numSamples assertion failures with 9a23a177b90</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96950">Bug 96950</a> - Another regression from bc4e0c486: vbo: Use a bitmask to track the active arrays in vbo_exec*.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96971">Bug 96971</a> - invariant qualifier is not valid for shader inputs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97019">Bug 97019</a> - [clover] build failure in llvm/codegen/native.cpp:129:52</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97032">Bug 97032</a> - [BDW,SKL] piglit.spec.arb_gpu_shader5.arb_gpu_shader5-interpolateatcentroid-flat</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97033">Bug 97033</a> - [BDW,SKL] piglit.spec.arb_gpu_shader_fp64.varying-packing.simple regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97039">Bug 97039</a> - The Talos Principle and Serious Sam 3 GPU faults</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97083">Bug 97083</a> - [IVB,BYT] GPU hang on deqp-gles31.functional.separate.shader.random</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97140">Bug 97140</a> - dd_draw.c:949:11: error: implicit declaration of function 'fmemopen' is invalid in C99 [-Werror,-Wimplicit-function-declaration]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97207">Bug 97207</a> - [IVY BRIDGE] Fragment shader discard writing to depth</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97214">Bug 97214</a> - X not running with error &quot;Failed to make EGL context current&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97225">Bug 97225</a> - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause segmentation fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">Bug 97231</a> - GL_DEPTH_CLAMP doesn't clamp to the far plane</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97233">Bug 97233</a> - vkQuake VkSpecializationMapEntry related bug</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97260">Bug 97260</a> - R9 290 low performance in Linux 4.7</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97267">Bug 97267</a> - [BDW] GL45-CTS.texture_cube_map_array.sampling asserts inside brw_fs.cpp</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97278">Bug 97278</a> - [vulkancts,HSW] all vulkancts tests assert on HSW</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97285">Bug 97285</a> - Darkness in Dota 2 after Patch &quot;Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97286">Bug 97286</a> - `make check` fails uniform-initializer-test</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97305">Bug 97305</a> - Gallium: TBOs and images set the offset in elements, not bytes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97307">Bug 97307</a> - glsl/glcpp/tests/glcpp-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97309">Bug 97309</a> - piglit.spec.glsl-1_30.compiler.switch-statement.switch-case-duplicated.vert regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97322">Bug 97322</a> - GenerateMipmap creates wrong mipmap for sRGB texture</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97331">Bug 97331</a> - glDrawElementsBaseVertex doesn't work in display list on i915</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97351">Bug 97351</a> - DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx in some cases</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97413">Bug 97413</a> - BioShock Infinite crashes on startup with Mesa Git version, R7 370</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97426">Bug 97426</a> - glScissor gives vertically inverted result</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97448">Bug 97448</a> - [HSW] deqp-vk.api_.copy_and_blit.image_to_image_stencil regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97476">Bug 97476</a> - Shader binaries should not be stored in the PipelineCache</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97477">Bug 97477</a> - i915g: gl_FragCoord is always (0.0, max_y)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97513">Bug 97513</a> - clover reports wrong device pointer size</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97549">Bug 97549</a> - [SNB, BXT] up to 40% perf drop from &quot;loader/dri3: Overhaul dri3_update_num_back&quot; commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97587">Bug 97587</a> - make check nir/tests/control_flow_tests regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97761">Bug 97761</a> - es2-cts.gtf.gl2extensiontests.egl_image_external.testsimpleunassociated crashes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97773">Bug 97773</a> - New Mesa master now results in warnings in glrender (and subsurfaces and simple-egl), black screen</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97779">Bug 97779</a> - [regression, bisected][BDW, GPU hang] stuck on render ring, always reproducible</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97790">Bug 97790</a> - Vulkan cts regressions due to 24be63066</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97804">Bug 97804</a> - Later precision statement isn't overriding earlier one</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97808">Bug 97808</a> - &quot;tgsi/scan: don't set interp flags for inputs only used by INTERP instructions&quot; causes glitches in wine with gallium nine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97887">Bug 97887</a> - llvm segfault in janusvr -render vive</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97894">Bug 97894</a> - Crash in u_transfer_unmap_vtbl when unmapping a buffer mapped in different context</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97952">Bug 97952</a> - /usr/include/string.h:518:12: error: exception specification in declaration does not match previous declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97969">Bug 97969</a> - [radeonsi, bisected: fb827c0] Video decoding shows green artifacts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97976">Bug 97976</a> - VCE regression BO to small for addr since winsys/amdgpu: enable buffer allocation from slabs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98005">Bug 98005</a> - VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98025">Bug 98025</a> - [radeonsi] incorrect primitive restart index used</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98128">Bug 98128</a> - nir/tests/control_flow_tests.cpp:79:73: error: nir_loop_first_cf_node was not declared in this scope</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98131">Bug 98131</a> - Compiler should reject lowp/mediump qualifiers on atomic_uints</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98133">Bug 98133</a> - GetSynciv should raise an error if bufSize &lt; 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98134">Bug 98134</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers wants a different GL error code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98135">Bug 98135</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.transform_feedback_varyings wants a different GL error code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98167">Bug 98167</a> - [vulkan, radv] missing libgcrypt and openssl devel results in linker error in libvulkan_common</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98172">Bug 98172</a> - Concurrent call to glClientWaitSync results in segfault in one of the waiters.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98244">Bug 98244</a> - dEQP: textureOffset(sampler2DArrayShadow, ...) should not exist.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98264">Bug 98264</a> - Build broken for i965 due to multiple deifnitions of intelFenceExtension</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98307">Bug 98307</a> - &quot;st/glsl_to_tgsi: explicitly track all input and output declaration&quot; broke flightgear colors on rs780</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98326">Bug 98326</a> - [dEQP, EGL] pbuffer depth/stencil tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98415">Bug 98415</a> - Vulkan Driver JSON file contains incorrect field</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98431">Bug 98431</a> - UnrealEngine v4 demos startup fails to blorp blit assert</li>
</ul>
<h2>Changes</h2>
Mesa no longer depends on libudev.
</div>
</body>
</html>

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@@ -1,188 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.1 Release Notes / November 14, 2016</h1>
<p>
Mesa 13.0.1 is a bug fix release which fixes bugs found since the 13.0.0 release.
</p>
<p>
Mesa 13.0.1 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
7cbb91dead05cde279ee95f86e8321c8e1c8fc9deb88f12e0f587672a10d88c5 mesa-13.0.1.tar.gz
71962fb2bf77d33b0ad4a565b490dbbeaf4619099c6d9722f04a73187957a731 mesa-13.0.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97715">Bug 97715</a> - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98012">Bug 98012</a> - [IVB] Segfault when running Dolphin twice with Vulkan</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98512">Bug 98512</a> - radeon r600 vdpau: Invalid command stream: texture bo too small</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (2):</p>
<ul>
<li>glx/glvnd: Don't modify the dummy slot in the dispatch table</li>
<li>glx/glvnd: Fix dispatch function names and indices</li>
</ul>
<p>Andreas Boll (1):</p>
<ul>
<li>glx/windows: Add wgl.h to the sources list</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>i965: Fix GPU hang related to multiple render targets and alpha testing</li>
</ul>
<p>Chih-Wei Huang (1):</p>
<ul>
<li>android: avoid using libdrm with host modules</li>
</ul>
<p>Darren Salt (1):</p>
<ul>
<li>radv/pipeline: Don't dereference NULL dynamic state pointers</li>
</ul>
<p>Dave Airlie (8):</p>
<ul>
<li>radv: expose xlib platform extension</li>
<li>radv: fix dual source blending</li>
<li>Revert "st/vdpau: use linear layout for output surfaces"</li>
<li>radv: emit correct last export when Z/stencil export is enabled</li>
<li>ac/nir: add support for discard_if intrinsic (v2)</li>
<li>nir: add conditional discard optimisation (v4)</li>
<li>radv: enable conditional discard optimisation on radv.</li>
<li>radv: fix GetFenceStatus for signaled fences</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: add sha256 checksums for 13.0.0</li>
<li>amd/addrlib: limit fastcall/regparm to GCC i386</li>
<li>anv: use correct .specVersion for extensions</li>
<li>radv: use correct .specVersion for extensions</li>
<li>radv: Suffix the radeon_icd file with the host CPU</li>
<li>Update version to 13.0.1</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().</li>
</ul>
<p>Fredrik Höglund (1):</p>
<ul>
<li>radv: add support for anisotropic filtering on VI+</li>
</ul>
<p>Jason Ekstrand (21):</p>
<ul>
<li>anv/device: Return DEVICE_LOST if execbuf2 fails</li>
<li>vulkan/wsi/x11: Better handle wsi_x11_connection_create failure</li>
<li>vulkan/wsi/x11: Clean up connections in finish_wsi</li>
<li>anv: Better handle return codes from anv_physical_device_init</li>
<li>intel/blorp: Use wm_prog_data instead of hand-rolling our own</li>
<li>intel/blorp: Pass a brw_stage_prog_data to upload_shader</li>
<li>anv/pipeline: Put actual pointers in anv_shader_bin</li>
<li>anv/pipeline: Properly cache prog_data::param</li>
<li>intel/blorp: Emit all the binding tables</li>
<li>anv/device: Add an execbuf wrapper</li>
<li>anv: Add a cmd_buffer_execbuf helper</li>
<li>anv: Don't presume to know what address is in a surface relocation</li>
<li>anv: Add a new bo_pool_init helper</li>
<li>anv/allocator: Simplify anv_scratch_pool</li>
<li>anv: Initialize anv_bo::offset to -1</li>
<li>anv/batch_chain: Improve write_reloc</li>
<li>anv: Add an anv_execbuf helper struct</li>
<li>anv/batch: Move last_ss_pool_bo_offset to the command buffer</li>
<li>anv: Move relocation handling from EndCommandBuffer to QueueSubmit</li>
<li>anv/cmd_buffer: Take a command buffer instead of a batch in two helpers</li>
<li>anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>glsl: Update deref types when resizing implicitly sized arrays.</li>
<li>mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.</li>
</ul>
<p>Kristian Høgsberg (1):</p>
<ul>
<li>anv: Do relocations in userspace before execbuf ioctl</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>egl: use util/macros.h</li>
<li>egl: make interop ABI visible again</li>
<li>glx: make interop ABI visible again</li>
<li>radeonsi: fix an assertion failure in si_decompress_sampler_color_textures</li>
</ul>
<p>Nicolai Hähnle (4):</p>
<ul>
<li>radeonsi: fix BFE/BFI lowering for GLSL semantics</li>
<li>glsl: fix lowering of UBO references of named blocks</li>
<li>st/glsl_to_tgsi: fix dvec[34] loads from SSBO</li>
<li>st/mesa: fix the layer of VDPAU surface samplers</li>
</ul>
<p>Steven Toth (3):</p>
<ul>
<li>gallium/hud: fix a problem where objects are free'd while in use.</li>
<li>gallium/hud: close a previously opened handle</li>
<li>gallium/hud: protect against and initialization race</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>mesa/glsl: delete previously linked shaders earlier when linking</li>
</ul>
</div>
</body>
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@@ -1,189 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.2 Release Notes / November 28, 2016</h1>
<p>
Mesa 13.0.2 is a bug fix release which fixes bugs found since the 13.0.1 release.
</p>
<p>
Mesa 13.0.2 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
6014233a5db6032ab8de4881384871bbe029de684502707794ce7b3e6beec308 mesa-13.0.2.tar.gz
a6ed622645f4ed61da418bf65adde5bcc4bb79023c36ba7d6b45b389da4416d5 mesa-13.0.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97321">Bug 97321</a> - Query INFO_LOG_LENGTH for empty info log should return 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97420">Bug 97420</a> - &quot;#version 0&quot; crashes glsl_compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98632">Bug 98632</a> - Fix build on Hurd without PATH_MAX</li>
</ul>
<h2>Changes</h2>
<p>Ben Widawsky (3):</p>
<ul>
<li>i965: Add some APL and KBL SKU strings</li>
<li>i965: Reorder PCI ID list to match release order</li>
<li>i965/glk: Add basic Geminilake support</li>
</ul>
<p>Dave Airlie (14):</p>
<ul>
<li>radv: fix texturesamples to handle single sample case</li>
<li>wsi: fix VK_INCOMPLETE for vkGetSwapchainImagesKHR</li>
<li>radv: don't crash on null swapchain destroy.</li>
<li>ac/nir/llvm: fix channel in texture gather lowering code.</li>
<li>radv: make sure to flush input attachments correctly.</li>
<li>radv: fix image view creation for depth and stencil only</li>
<li>radv: spir-v allows texture size query with and without lod.</li>
<li>vulkan/wsi/x11: handle timeouts properly in next image acquire (v1.1)</li>
<li>vulkan/wsi: store present mode in swapchain base class</li>
<li>vulkan/wsi/x11: add support for IMMEDIATE present mode</li>
<li>radv: fix texel fetch offset with 2d arrays.</li>
<li>radv/si: fix optimal micro tile selection</li>
<li>radv/ac/llvm: shadow samplers only return one value.</li>
<li>radv: fix 3D clears with baseMiplevel</li>
</ul>
<p>Eduardo Lima Mitev (2):</p>
<ul>
<li>vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfaceFormatsKHR</li>
<li>vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfacePresentModesKHR</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 13.0.1</li>
<li>cherry-ignore: add reverted LLVM_LIBDIR patch</li>
<li>anv: fix enumeration of properties</li>
<li>radv: honour the number of properties available</li>
<li>Update version to 13.0.2</li>
</ul>
<p>Eric Anholt (3):</p>
<ul>
<li>vc4: Don't abort when a shader compile fails.</li>
<li>vc4: Clamp the shadow comparison value.</li>
<li>vc4: Fix register class handling of DDX/DDY arguments.</li>
</ul>
<p>Gwan-gyeong Mun (2):</p>
<ul>
<li>util/disk_cache: close a previously opened handle in disk_cache_put (v2)</li>
<li>anv: Fix unintentional integer overflow in anv_CreateDmaBufImageINTEL</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>anv/format: handle unsupported formats properly</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>glcpp: Handle '#version 0' and other invalid values</li>
<li>glsl: Parse 0 as a preprocessor INTCONSTANT</li>
</ul>
<p>Jason Ekstrand (15):</p>
<ul>
<li>anv/gen8: Stall when needed in Cmd(Set|Reset)Event</li>
<li>anv/wsi: Set the fence to signaled in AcquireNextImageKHR</li>
<li>anv: Rework fences</li>
<li>vulkan/wsi/wayland: Include pthread.h</li>
<li>vulkan/wsi/wayland: Clean up some error handling paths</li>
<li>vulkan/wsi: Report the correct min/maxImageCount</li>
<li>i965/gs: Allow primitive id to be a system value</li>
<li>anv: Handle null in all destructors</li>
<li>anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT</li>
<li>nir/spirv: Fix handling of gl_PrimitiveId</li>
<li>anv/blorp: Ignore clears for attachments first used as resolve destinations</li>
<li>anv: Implement a depth stall restriction on gen7</li>
<li>anv/cmd_buffer: Handle running out of binding tables in compute shaders</li>
<li>anv/cmd_buffer: Emit a CS stall before setting a CS pipeline</li>
<li>vulkan/wsi/x11: Implement FIFO mode.</li>
</ul>
<p>Jordan Justen (2):</p>
<ul>
<li>isl: Fix height calculation in isl_msaa_interleaved_scale_px_to_sa</li>
<li>i965/hsw: Set integer mode in sampling state for stencil texturing</li>
</ul>
<p>Kenneth Graunke (4):</p>
<ul>
<li>intel: Set min_ds_entries on Broxton.</li>
<li>i965: Fix compute shader crash.</li>
<li>mesa: Drop PATH_MAX usage.</li>
<li>i965: Fix GS push inputs with enhanced layouts.</li>
</ul>
<p>Kevin Strasser (1):</p>
<ul>
<li>vulkan/wsi: Add a thread-safe queue implementation</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>anv: fix multi level clears with VK_REMAINING_MIP_LEVELS</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>gbm: request correct version of the DRI2_FENCE extension</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>radeonsi: store group_size_variable in struct si_compute</li>
<li>glsl/lower_output_reads: fix geometry shader output handling with conditional emit</li>
</ul>
<p>Steinar H. Gunderson (1):</p>
<ul>
<li>Fix races during _mesa_HashWalk().</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>mesa: fix empty program log length</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.3 Release Notes / January 5, 2017</h1>
<p>
Mesa 13.0.3 is a bug fix release which fixes bugs found since the 13.0.2 release.
</p>
<p>
Mesa 13.0.3 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
55b07d056f9b855ba9d7c8b2ddc7d3b220a61c6ab1bdc73cbfc2f607721094c2 mesa-13.0.3.tar.gz
d9aa8be5c176d00d0cd503cb2f64a5a403ea471ec819c022581414860d7ba40e mesa-13.0.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77662">Bug 77662</a> - Fail to render to different faces of depth-stencil cube map</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92234">Bug 92234</a> - [BDW] GPU hang in Shogun2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98329">Bug 98329</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99038">Bug 99038</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.negative_api.create_pixmap_surface crashes</li>
</ul>
<h2>Changes</h2>
<p>Chad Versace (2):</p>
<ul>
<li>i965/mt: Disable aux surfaces after making miptree shareable</li>
<li>egl: Fix crashes in eglCreate*Surface()</li>
</ul>
<p>Dave Airlie (4):</p>
<ul>
<li>anv: set maxFragmentDualSrcAttachments to 1</li>
<li>radv: set maxFragmentDualSrcAttachments to 1</li>
<li>radv: fix another regression since shadow fixes.</li>
<li>radv: add missing license file to radv_meta_bufimage.</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 13.0.2</li>
<li>anv: don't double-close the same fd</li>
<li>anv: don't leak memory if anv_init_wsi() fails</li>
<li>radv: don't leak the fd if radv_physical_device_init() succeeds</li>
<li>Update version to 13.0.3</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>vc4: In a loop break/continue, jump if everyone has taken the path.</li>
</ul>
<p>Gwan-gyeong Mun (3):</p>
<ul>
<li>anv: Add missing error-checking to anv_block_pool_init (v2)</li>
<li>anv: Update the teardown in reverse order of the anv_CreateDevice</li>
<li>vulkan/wsi: Fix resource leak in success path of wsi_queue_init()</li>
</ul>
<p>Haixia Shi (1):</p>
<ul>
<li>compiler/glsl: fix precision problem of tanh</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>mesa: only verify that enabled arrays have backing buffers</li>
</ul>
<p>Jason Ekstrand (8):</p>
<ul>
<li>anv/cmd_buffer: Re-emit MEDIA_CURBE_LOAD when CS push constants are dirty</li>
<li>anv/image: Rename hiz_surface to aux_surface</li>
<li>anv/cmd_buffer: Remove the 1-D case from the HiZ QPitch calculation</li>
<li>genxml/gen9: Change the default of MI_SEMAPHORE_WAIT::RegisterPoleMode</li>
<li>anv/device: Return the right error for failed maps</li>
<li>anv/device: Implicitly unmap memory objects in FreeMemory</li>
<li>anv/descriptor_set: Write the state offset in the surface state free list.</li>
<li>spirv: Use a simpler and more correct implementaiton of tanh()</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Allocate at least some URB space even when max_vertices = 0.</li>
</ul>
<p>Marek Olšák (17):</p>
<ul>
<li>radeonsi: always set all blend registers</li>
<li>radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending</li>
<li>radeonsi: disable RB+ blend optimizations for dual source blending</li>
<li>radeonsi: consolidate max-work-group-size computation</li>
<li>radeonsi: apply a multi-wave workgroup SPI bug workaround to affected CIK chips</li>
<li>radeonsi: apply a TC L1 write corruption workaround for SI</li>
<li>radeonsi: apply a tessellation bug workaround for SI</li>
<li>radeonsi: add a tess+GS hang workaround for VI dGPUs</li>
<li>radeonsi: apply the double EVENT_WRITE_EOP workaround to VI as well</li>
<li>cso: don't release sampler states that are bound</li>
<li>radeonsi: always restore sampler states when unbinding sampler views</li>
<li>radeonsi: fix incorrect FMASK checking in bind_sampler_states</li>
<li>radeonsi: allow specifying simm16 of emit_waitcnt at call sites</li>
<li>radeonsi: wait for outstanding memory instructions in TCS barriers</li>
<li>tgsi: fix the src type of TGSI_OPCODE_MEMBAR</li>
<li>radeonsi: wait for outstanding LDS instructions in memory barriers if needed</li>
<li>radeonsi: disable the constant engine (CE) on Carrizo and Stoney</li>
</ul>
<p>Matt Turner (3):</p>
<ul>
<li>i965/fs: Rename opt_copy_propagate -&gt; opt_copy_propagation.</li>
<li>i965/fs: Add unit tests for copy propagation pass.</li>
<li>i965/fs: Reject copy propagation into SEL if not min/max.</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>mesa/fbobject: Update CubeMapFace when reusing textures</li>
</ul>
<p>Nicolai Hähnle (4):</p>
<ul>
<li>radeonsi: fix isolines tess factor writes to control ring</li>
<li>radeonsi: update all GSVS ring descriptors for new buffer allocations</li>
<li>radeonsi: do not kill GS with memory writes</li>
<li>radeonsi: fix an off-by-one error in the bounds check for max_vertices</li>
</ul>
<p>Rhys Kidd (1):</p>
<ul>
<li>glsl: Add pthread libs to cache_test</li>
</ul>
<p>Timothy Arceri (2):</p>
<ul>
<li>mesa: fix active subroutine uniforms properly</li>
<li>Revert "nir: Turn imov/fmov of undef into undef."</li>
</ul>
</div>
</body>
</html>

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@@ -1,255 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.4 Release Notes / February 1, 2017</h1>
<p>
Mesa 13.0.4 is a bug fix release which fixes bugs found since the 13.0.3 release.
</p>
<p>
Mesa 13.0.4 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
a78518030b0b7d77a6c426ac3ff40f4b27fb0e2cdb0dfbe685024a46cae59bad mesa-13.0.4.tar.gz
a95d7ce8f7bd5f88585e4be3144a341236d8c0fc91f6feaec59bb8ba3120e726 mesa-13.0.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92634">Bug 92634</a> - gallium's vl_mpeg12_decoder does not work with st/va</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94512">Bug 94512</a> - X segfaults with glx-tls enabled in a x32 environment</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94900">Bug 94900</a> - HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98263">Bug 98263</a> - [radv] The Talos Principle fails to launch with &quot;Fatal error: Cannot set display mode.&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98914">Bug 98914</a> - mesa-vdpau-drivers: breaks vdpau for mpeg2video</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98975">Bug 98975</a> - Wasteland 2 Directors Cut: Hangs. GPU fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99030">Bug 99030</a> - [HSW, regression] transform feedback fails on Linux 4.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99085">Bug 99085</a> - [EGL] dEQP-EGL.functional.sharing.gles2.multithread intermittent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99097">Bug 99097</a> - [vulkancts] dEQP-VK.image.store regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99100">Bug 99100</a> - [SKL,BDW,BSW,KBL] dEQP-VK.glsl.return.return_in_dynamic_loop_dynamic_vertex regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99144">Bug 99144</a> - Incorrect rendering using glDrawArraysInstancedBaseInstance and first != 0 on Skylake</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99154">Bug 99154</a> - Link time error when using multiple builtin functions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99158">Bug 99158</a> - vdpau segfaults and gpu locks with kodi on R9285</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99185">Bug 99185</a> - dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99188">Bug 99188</a> - dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb565_no_depth_no_stencil</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99210">Bug 99210</a> - ES3-CTS.functional.texture.mipmap.cube.generate.rgba5551_*</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99354">Bug 99354</a> - [G71] &quot;Assertion `bkref' failed&quot; reproducible with glmark2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99450">Bug 99450</a> - [amdgpu] Payday 2 visual glitches on some models</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99451">Bug 99451</a> - polygon offset use after free</li>
</ul>
<h2>Changes</h2>
<p>Andres Rodriguez (2):</p>
<ul>
<li>vulkan/wsi: clarify the severity of lack of DRI3 v2</li>
<li>radv: fix include order for installed headers v2</li>
</ul>
<p>Arda Coskunses (2):</p>
<ul>
<li>vulkan/wsi/x11: don't crash on null visual</li>
<li>vulkan/wsi/x11: don't crash on null wsi x11 connection</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Support loader interface version 3.</li>
</ul>
<p>Chad Versace (10):</p>
<ul>
<li>egl: Check config's surface types in eglCreate*Surface()</li>
<li>dri: Add __DRI_IMAGE_FORMAT_ARGB1555</li>
<li>mesa/texformat: Handle GL_RGBA + GL_UNSIGNED_SHORT_5_5_5_1</li>
<li>egl: Emit correct error when robust context creation fails</li>
<li>anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0</li>
<li>mesa/shaderobj: Fix races on refcounts</li>
<li>meta: Disable dithering during glGenerateMipmap</li>
<li>vulkan: Add new cast macros for VkIcd types</li>
<li>vulkan: Update vk_icd.h to interface version 3</li>
<li>anv: Support loader interface version 3 (patch v2)</li>
</ul>
<p>Christian König (1):</p>
<ul>
<li>vl/zscan: fix "Fix trivial sign compare warnings"</li>
</ul>
<p>Chuck Atkins (1):</p>
<ul>
<li>glx: Add missing glproto dependency for gallium-xlib glx</li>
</ul>
<p>Damien Grassart (1):</p>
<ul>
<li>anv: return count of queue families written</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>radv: flush smem for uniform buffer bit.</li>
</ul>
<p>Emil Velikov (10):</p>
<ul>
<li>docs: add sha256 checksums for 13.0.3</li>
<li>cherry-ignore: add couple of intel_miptree_copy related patches</li>
<li>cherry-ignore: add radv: Call nir_lower_constant_initializers."</li>
<li>get-typod-pick-list.sh: add new script</li>
<li>cherry-ignore: add "_mesa_ClampColor extension/version fix"</li>
<li>cherry-ignore: add wayland race condition fix</li>
<li>egl/wayland: use the destroy_window_callback for swrast</li>
<li>automake: use shared llvm libs for make distcheck</li>
<li>get-pick-list.sh: Require explicit "13.0" for nominating stable patches</li>
<li>Update version to 13.0.4</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>anv: Fix uniform and storage buffer offset alignment limits.</li>
</ul>
<p>Fredrik Höglund (2):</p>
<ul>
<li>radv: fix dual source blending</li>
<li>dri3: Fix MakeCurrent without a default framebuffer</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>mapi: update the asm code to support x32</li>
</ul>
<p>Heiko Przybyl (1):</p>
<ul>
<li>r600/sb: Fix loop optimization related hangs on eg</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nouveau: take extra push space into account for pushbuf_space calls</li>
</ul>
<p>Jason Ekstrand (4):</p>
<ul>
<li>i965/generator/tex: Handle an immediate sampler with an indirect texture</li>
<li>anv/formats: Use the real format for B4G4R4A4_UNORM_PACK16 on gen8</li>
<li>nir/search: Only allow matching SSA values</li>
<li>isl: Mark A4B4G4R4_UNORM as supported on gen8</li>
</ul>
<p>Jonas Ådahl (1):</p>
<ul>
<li>egl/wayland: Cleanup private display connection when init fails</li>
</ul>
<p>Kenneth Graunke (7):</p>
<ul>
<li>i965: Don't bail on vertex element processing if we need draw params.</li>
<li>i965: Fix last slot calculations</li>
<li>i965: Fix texturing in the vec4 TCS and GS backends.</li>
<li>spirv: Move cursor before calling vtn_ssa_value() in phi 2nd pass.</li>
<li>i965: Make BLORP disable the NP Z PMA stall fix.</li>
<li>glsl: Use ir_var_temporary when generating inline functions.</li>
<li>i965: Properly flush in hsw_pause_transform_feedback().</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>vdpau: call texture_get_handle while the mutex is being held</li>
<li>va: call texture_get_handle while the mutex is being held</li>
<li>radeonsi: for the tess barrier, only use emit_waitcnt on SI and LLVM 3.9+</li>
<li>radeonsi: don't forget to add HTILE to the buffer list for texturing</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>cso: Don't restore nr_samplers in cso_restore_fragment_samplers</li>
</ul>
<p>Nanley Chery (3):</p>
<ul>
<li>anv/cmd_buffer: Fix arrayed depth/stencil attachments</li>
<li>anv/cmd_buffer: Fix programmed HiZ qpitch</li>
<li>anv/image: Disable HiZ for depth buffer arrays</li>
</ul>
<p>Nayan Deshmukh (1):</p>
<ul>
<li>st/va: delay calling begin_frame until we have all parameters</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno: some fence cleanup</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>gallium/hud: add missing break in hud_cpufreq_graph_install()</li>
</ul>
<p>Timothy Arceri (3):</p>
<ul>
<li>nir: Turn imov/fmov of undef into undef</li>
<li>glsl: fix opt_minmax redundancy checks against baserange</li>
<li>util: fix list_is_singular()</li>
</ul>
<p>Zachary Michaels (1):</p>
<ul>
<li>radeonsi: Always leave poly_offset in a valid state</li>
</ul>
</div>
</body>
</html>

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@@ -1,210 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.5 Release Notes / February 20, 2017</h1>
<p>
Mesa 13.0.5 is a bug fix release which fixes bugs found since the 13.0.4 release.
</p>
<p>
Mesa 13.0.5 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
7e45e3812078726eabca6d9384364bf035a3c4279024ec9090dd1b19a8989926 mesa-13.0.5.tar.gz
bfcea7e2c801525a60895c8aff11aa68457ee9aa35d01a4638e1f310a3f5ef87 mesa-13.0.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98329">Bug 98329</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98421">Bug 98421</a> - src/loader/loader.c:111:40: error: unknown type name drmDevicePtr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98526">Bug 98526</a> - glsl/tests/general-ir-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99532">Bug 99532</a> - Compute shader doesn't give right result under some circumstances</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99631">Bug 99631</a> - segfault with OSVRTrackerView and openscenegraph git master</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99633">Bug 99633</a> - rasterizer/core/clip.h:279:49: error: const struct API_STATE has no member named linkageCount</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99692">Bug 99692</a> - [radv] Mostly broken on Hawaii PRO/CIK ASICs</li>
</ul>
<h2>Changes</h2>
<p>Bartosz Tomczyk (2):</p>
<ul>
<li>r600: Fix stack overflow</li>
<li>r600/sb: Fix memory leak</li>
</ul>
<p>Bruce Cherniak (1):</p>
<ul>
<li>swr: [rasterizer core] Remove dead code Clipper::ClipScalar()</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>i965/mt: Disable HiZ when sharing depth buffer externally (v2)</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>radv: change base aligmment for allocated memory.</li>
<li>radv: fix cik macroModeIndex.</li>
<li>radv: adopt some init config workarounds from radeonsi.</li>
</ul>
<p>Derek Foreman (1):</p>
<ul>
<li>egl/dri2: add image_loader_extension back into loader extensions for wayland</li>
</ul>
<p>Emil Velikov (26):</p>
<ul>
<li>docs: add sha256 checksums for 13.0.4</li>
<li>configure.ac: list radeon in --with-vulkan-drivers help string</li>
<li>i965: automake: correctly set MKDIR_GEN</li>
<li>freedreno: automake: correctly set MKDIR_GEN</li>
<li>i965: automake: include builddir prior to srcdir</li>
<li>i915: automake: include builddir prior to srcdir</li>
<li>egl: automake: include builddir prior to srcdir</li>
<li>clover: automake: include builddir prior to srcdir</li>
<li>st/dri: automake: include builddir prior to srcdir</li>
<li>d3dadapter9: automake: include builddir prior to srcdir</li>
<li>glx: automake: include builddir prior to srcdir</li>
<li>glx/apple: automake: include builddir prior to srcdir</li>
<li>glx/windows: automake: include builddir prior to srcdir</li>
<li>loader: automake: include builddir prior to srcdir</li>
<li>mapi: automake: include builddir prior to srcdir</li>
<li>radeon, r200: automake: include builddir prior to srcdir</li>
<li>dri/swrast: automake: include builddir prior to srcdir</li>
<li>dri/osmesa: automake: include builddir prior to srcdir</li>
<li>mesa/tests: automake: include builddir prior to srcdir</li>
<li>bin/get-extra-pick-list: use git merge-base to get the branchpoint</li>
<li>bin/get-extra-pick-list: rework to use already_picked list</li>
<li>bin/get-typod-pick-list.sh: limit `git grep ...' to only as needed</li>
<li>bin/get-pick-list.sh: limit `git grep ...' only as needed</li>
<li>bin/get-pick-list.sh: remove ancient way of nominating patches</li>
<li>bin/get-fixes-pick-list.sh: add new script</li>
<li>Update version to 13.0.5</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>vc4: Avoid emitting small immediates for UBO indirect load address guards.</li>
</ul>
<p>Hans de Goede (1):</p>
<ul>
<li>glx/glvnd: Fix GLXdispatchIndex sorting</li>
</ul>
<p>Ian Romanick (11):</p>
<ul>
<li>linker: Slight code rearrange to prevent duplication in the next commit</li>
<li>linker: Accurately track gl_uniform_block::stageref</li>
<li>glsl: Split process_block_array into two functions</li>
<li>glsl: Fix wonkey indentation left from previous commit</li>
<li>glsl: Track the linearized array index for each UBO instance array element</li>
<li>glsl: Use simpler visitor to determine which UBO and SSBO blocks are used</li>
<li>glsl: Add tracking for elements of an array-of-arrays that have been accessed</li>
<li>glsl: Add structures to track accessed elements of a single array</li>
<li>glsl: Mark a set of array elements as accessed using a list of array_deref_range</li>
<li>glsl: Walk a list of ir_dereference_array to mark array elements as accessed</li>
<li>linker: Accurately mark a uniform block instance array element as used in a stage</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>vbo: process buffer binding state changes on draw when recording</li>
<li>st/mesa: MAX_VARYING is the max supported number of patch varyings, not min</li>
<li>nvc0: disable linked tsc mode in compute launch descriptor</li>
</ul>
<p>Jason Ekstrand (11):</p>
<ul>
<li>nir/search: Use the correct bit size for integer comparisons</li>
<li>i965/blorp: Use the correct ISL format for combined depth/stencil</li>
<li>intel/blorp: Handle clearing of A4B4G4R4 on all platforms</li>
<li>isl/formats: Only advertise sampling for A4B4G4R4 on Broadwell</li>
<li>anv: Flush render cache before STATE_BASE_ADDRESS on gen7</li>
<li>anv: Improve flushing around STATE_BASE_ADDRESS</li>
<li>vulkan/wsi/wayland: Handle VK_INCOMPLETE for GetFormats</li>
<li>vulkan/wsi/wayland: Handle VK_INCOMPLETE for GetPresentModes</li>
<li>vulkan/wsi: Lower the maximum image sizes</li>
<li>i965/sampler_state: Pass texObj into update_sampler_state</li>
<li>i965/sampler_state: Set the "Base Mip Level" field on Sandy Bridge</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Unbind deleted shaders from brw_context, fixing malloc heisenbug.</li>
</ul>
<p>Lionel Landwerlin (5):</p>
<ul>
<li>anv: don't require render target isl bit for depth/stencil surfaces</li>
<li>anv: set command buffer to NULL when allocations fail</li>
<li>anv: fix descriptor pool internal size allocation</li>
<li>spirv: handle OpUndef as part of the variable parsing pass</li>
<li>spirv: handle undefined components for OpVectorShuffle</li>
</ul>
<p>Marc-André Lureau (1):</p>
<ul>
<li>tgsi-dump: dump label if instruction has one</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>radeonsi: always set the TCL1_ACTION_ENA when invalidating L2</li>
<li>gallium/radeon: fix performance of buffer readbacks</li>
</ul>
<p>Topi Pohjolainen (2):</p>
<ul>
<li>i965: Make depth clear flushing more explicit</li>
<li>i965/gen6: Issue direct depth stall and flush after depth clear</li>
</ul>
<p>Vinson Lee (2):</p>
<ul>
<li>scons: Require libdrm &gt;= 2.4.66 for DRM.</li>
<li>util: Fix Clang trivial destructor check.</li>
</ul>
</div>
</body>
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@@ -1,287 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 13.0.6 Release Notes / March 20, 2017</h1>
<p>
Mesa 13.0.6 is a bug fix release which fixes bugs found since the 13.0.5 release.
</p>
<p>
Mesa 13.0.6 implements the OpenGL 4.4 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.4. OpenGL
4.4 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
1076590f29103f022a2cd87e6dff6ae77072013745603d06b0410c373ab2bb1a mesa-13.0.6.tar.gz
29ef104a7fc082d352b1599bd6cb1d040be424ccd22f5e0eb7ee9b0e9acd3597 mesa-13.0.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68504">Bug 68504</a> - 9.2-rc1 workaround for clover build failure on ppc/altivec: cannot convert 'bool' to '__vector(4) __bool int' in return</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97102">Bug 97102</a> - [dri][swr] stack overflow / infinite loop with GALLIUM_DRIVER=swr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98869">Bug 98869</a> - Electronic Super Joy graphic artefacts (regression,bisected)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99401">Bug 99401</a> - [g33] regression: piglit.spec.!opengl 1_0.gl-1_0-beginend-coverage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99456">Bug 99456</a> - Firefox crashing when opening about:support with WebGL2 enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99677">Bug 99677</a> - heap-use-after-free in glsl</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99715">Bug 99715</a> - Don't print: &quot;Note: Buggy applications may crash, if they do please report to vendor&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99850">Bug 99850</a> - Tessellation bug on Carrizo</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100049">Bug 100049</a> - &quot;ralloc: Make sure ralloc() allocations match malloc()'s alignment.&quot; causes seg fault in 32bit build</li>
</ul>
<h2>Changes</h2>
<p>Alex Smith (2):</p>
<ul>
<li>radv: Emit pending flushes before executing a secondary command buffer</li>
<li>radv: Flush before copying with PKT3_WRITE_DATA in CmdUpdateBuffer</li>
</ul>
<p>Bartosz Tomczyk (1):</p>
<ul>
<li>glsl: fix heap-buffer-overflow</li>
</ul>
<p>Bas Nieuwenhuizen (8):</p>
<ul>
<li>radv: Pass CMASK alignment to application.</li>
<li>radv: Pass DCC alignment to application.</li>
<li>radv: Never try to create more than max_sets descriptor sets.</li>
<li>radv: Reset emitted compute pipeline when calling secondary cmd buffer.</li>
<li>radv: Only use PKT3_OCCLUSION_QUERY when it doesn't hang.</li>
<li>radv: Use correct size for availability flag.</li>
<li>radv: Disable HTILE for textures with multiple layers/levels.</li>
<li>radv: Emit cache flushes before CP DMA.</li>
</ul>
<p>Ben Crocker (3):</p>
<ul>
<li>gallivm: Improve debug output (V2)</li>
<li>gallivm: Override getHostCPUName() "generic" w/ "pwr8" (v4)</li>
<li>gallivm: Reenable PPC VSX (v3)</li>
</ul>
<p>Brendan King (1):</p>
<ul>
<li>egl/dri3: implement query surface hook</li>
</ul>
<p>Bruce Cherniak (1):</p>
<ul>
<li>swr: Prune empty nodes in CalculateProcessorTopology.</li>
</ul>
<p>Connor Abbott (1):</p>
<ul>
<li>anv: fix Get*MemoryRequirements for !LLC</li>
</ul>
<p>Dave Airlie (13):</p>
<ul>
<li>radv: program a default point size.</li>
<li>radv: handle transfer_write as a dst flag.</li>
<li>radv/ac: handle nir irem opcode.</li>
<li>radv/ac: implement txs for buffer textures.</li>
<li>radv/ac: correctly size shared memory usage.</li>
<li>radv/ac: avoid the fmask path when doing txs.</li>
<li>radv: pass FMASK alignment to application</li>
<li>tgsi: fix memory leak in tgsi sanity check</li>
<li>radv: fix depth format in blit2d.</li>
<li>radv: fix txs for sampler buffers</li>
<li>radv: drop Z24 support.</li>
<li>radv: disable mip point pre clamping.</li>
<li>radv: setup llvm target data layout</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: add sha256 checksums for 13.0.5</li>
<li>Revert "get-pick-list.sh: Require explicit "13.0" for nominating stable patches"</li>
<li>cherry-ignore: don't pick nir_op_pack_double optimisation fix</li>
<li>i965: move brw_define.h ifndef guard to the top</li>
<li>cherry-ignore: add ANV fast clears related fixes</li>
<li>Update version to 13.0.6</li>
</ul>
<p>Fredrik Höglund (2):</p>
<ul>
<li>radv: fix the dynamic buffer index in vkCmdBindDescriptorSets</li>
<li>radv/ac: fix multiple descriptor sets with dynamic buffers</li>
</ul>
<p>George Kyriazis (1):</p>
<ul>
<li>swr: Align query results allocation</li>
</ul>
<p>Grazvydas Ignotas (3):</p>
<ul>
<li>r300g: only allow byteswapped formats on big endian</li>
<li>gallium/u_queue: fix a crash with atexit handlers</li>
<li>gallium/u_queue: set num_threads correctly if not all threads start</li>
</ul>
<p>Gregory Hainaut (1):</p>
<ul>
<li>glapi: fix typo in count_scale</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>mesa: Don't advertise GL_OES_read_format in core profile</li>
</ul>
<p>Ilia Mirkin (8):</p>
<ul>
<li>nvc0: increase number of ubo binding points</li>
<li>nvc0/ir: fix robustness guarantees for constbuf loads on kepler+ compute</li>
<li>nvc0/ir: fix ubo max clamp, reset file index</li>
<li>gm107/ir: fix address offset bitfield for ATOMS</li>
<li>nvc0: set the render condition in the compute object</li>
<li>st/mesa: don't pass compare mode for stencil-sampled textures</li>
<li>nvc0: take extra pushbuf space into account for pushbuf_space calls</li>
<li>nvc0: increase alignment to 256 for texture buffers on fermi</li>
</ul>
<p>Jacob Lifshay (1):</p>
<ul>
<li>vulkan/wsi: Improve the DRI3 error message</li>
</ul>
<p>Jason Ekstrand (11):</p>
<ul>
<li>i965: Use a better guardband calculation.</li>
<li>intel/blorp: Swizzle clear colors on the CPU</li>
<li>i965/fs: Remove the inline pack_double_2x32 optimization</li>
<li>anv: Add an invalidate_range helper</li>
<li>anv/query: clflush the bo map on non-LLC platforms</li>
<li>genxml: Make MI_STORE_DATA_IMM more consistent</li>
<li>anv/query: Perform CmdResetQueryPool on the GPU</li>
<li>blorp/exec: Use uint32_t for copying varying data</li>
<li>intel/blorp: Explicitly flush all allocated state</li>
<li>anv: Accurately advertise dynamic descriptor limits</li>
<li>anv: Properly handle destroying NULL devices and instances</li>
</ul>
<p>Jonas Pfeil (1):</p>
<ul>
<li>ralloc: Make sure ralloc() allocations match malloc()'s alignment.</li>
</ul>
<p>Jose Maria Casanova Crespo (1):</p>
<ul>
<li>glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1</li>
</ul>
<p>Kenneth Graunke (7):</p>
<ul>
<li>i965: Fix fast depth clears for surfaces with a dimension of 16384.</li>
<li>i965: Use a UW source type for CS_OPCODE_CS_TERMINATE.</li>
<li>i965: Fix check for negative pitch in can_do_fast_copy_blit().</li>
<li>i965: Support the force_glsl_version driconf option.</li>
<li>i965: Combine the Gen6 SF and Clip viewport atoms.</li>
<li>mesa: Do (TCS &amp;&amp; !TES) draw time validation in ES as well.</li>
<li>egl: Ensure ResetNotificationStrategy matches for shared contexts.</li>
</ul>
<p>Lionel Landwerlin (3):</p>
<ul>
<li>spirv: don't assert with location decorations on non i/o variables</li>
<li>anv: wsi: report presentation error per image request</li>
<li>i965/fs: fix uninitialized memory access</li>
</ul>
<p>Marc Di Luzio (1):</p>
<ul>
<li>glsl: correct compute shader checks for memoryBarrier functions</li>
</ul>
<p>Marek Olšák (10):</p>
<ul>
<li>st/mesa: destroy pipe_context before destroying st_context (v2)</li>
<li>radeonsi: don't invoke DCC decompression in update_all_texture_descriptors</li>
<li>radeonsi: fix UNSIGNED_BYTE index buffer fallback with non-zero start (v2)</li>
<li>gallium/util: remove unused u_index_modify helpers</li>
<li>gallium/u_index_modify: don't add PIPE_TRANSFER_UNSYNCHRONIZED unconditionally</li>
<li>gallium/u_queue: fix random crashes when the app calls exit()</li>
<li>st/mesa: reset sample_mask, min_sample, and render_condition for PBO ops</li>
<li>st/mesa: set blend state for PBO readbacks</li>
<li>radeonsi: fix broken tessellation on Carrizo and Stoney</li>
<li>radeonsi: mark all bound shader buffer ranges as initialized</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>clover: Work around build failure with AltiVec.</li>
</ul>
<p>Nicolai Hähnle (12):</p>
<ul>
<li>mesa/main: fix meta caller of _mesa_ClampColor</li>
<li>radeonsi: fix texture gather on stencil textures</li>
<li>glsl: split DIV_TO_MUL_RCP into single- and double-precision flags</li>
<li>glx/dri3: handle NULL pointers in loader-to-DRI3 drawable conversion</li>
<li>glx/dri3: guard in_current_context against a disappeared drawable</li>
<li>glx: guard swap-interval functions against destroyed drawables</li>
<li>dri/common: clear the loaderPrivate pointer in driDestroyDrawable</li>
<li>winsys/amdgpu: reduce max_alloc_size based on GTT limits</li>
<li>radeonsi: handle MultiDrawIndirect in si_get_draw_start_count</li>
<li>radeonsi: fix UINT/SINT clamping for 10-bit formats on &lt;= CIK</li>
<li>st/glsl_to_tgsi: avoid iterating past the head of the instruction list</li>
<li>st/mesa: inform the driver of framebuffer changes before compute dispatches</li>
</ul>
<p>Samuel Iglesias Gonsálvez (6):</p>
<ul>
<li>glsl: fix heap-use-after-free in ast_declarator_list::hir()</li>
<li>i965/fs: mark last DF uniform array element as 64 bit live one</li>
<li>i965/fs: detect different bit size accesses to uniforms to push them in proper locations</li>
<li>i965/fs: fix indirect load DF uniforms on BSW/BXT</li>
<li>i965/fs: fix source type when emitting MOV_INDIRECT to read ICP handles</li>
<li>i965/fs: emit MOV_INDIRECT with the source with the right register type</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>winsys/amdgpu: avoid potential segfault in amdgpu_bo_map()</li>
</ul>
</div>
</body>
</html>

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@@ -1,285 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.0 Release Notes / February 13, 2017</h1>
<p>
Mesa 17.0.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 17.0.1.
</p>
<p>
Mesa 17.0.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
696578f0b83796470511a88a95fff15a2a25fa201a9e487716f2ca20c177c3ab mesa-17.0.0.tar.gz
39db3d59700159add7f977307d12a7dfe016363e760ad82280ac4168ea668481 mesa-17.0.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_post_depth_coverage on i965/gen9+</li>
<li>GL_KHR_blend_equation_advanced on nvc0</li>
<li>GL_INTEL_conservative_rasterization on i965/gen9+</li>
<li>GL_NV_image_formats on any driver supporting GL_ARB_shader_image_load_store (i965, nvc0, radeonsi, softpipe)</li>
<li>GL_ARB_gpu_shader_fp64 in i965/haswell</li>
<li>GL_ARB_vertex_attrib_64bit in i965/haswell</li>
<li>GL_ARB_shader_precision in i965/haswell</li>
<li>Intel Haswell now supports OpenGL 4.2</li>
<li>GL_OES_geometry_shader on i965/haswell</li>
<li>GL_OES_texture_cube_map_array on i965/haswell</li>
<li>GL_OES_viewport_array on i965/haswell</li>
<li>Vulkan Float64 capability support on Intel's ANV driver</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70623">Bug 70623</a> - libglx.so: undefined symbol: _glapi_tls_Context</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72902">Bug 72902</a> - [IVB/HSW/BDW] DOTA2 segfaults unless Mesa is configured with (non-default) --enable-glx-tls</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73778">Bug 73778</a> - _glapi_tls_Dispatch undefined</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77662">Bug 77662</a> - Fail to render to different faces of depth-stencil cube map</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89043">Bug 89043</a> - undefined symbol: _glapi_tls_Dispatch</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91281">Bug 91281</a> - Tonga VCE 2160p encode fails with BO to small for addr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92234">Bug 92234</a> - [BDW] GPU hang in Shogun2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92634">Bug 92634</a> - gallium's vl_mpeg12_decoder does not work with st/va</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92760">Bug 92760</a> - Add FP64 support to the i965 shader backends</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92925">Bug 92925</a> - Incorrect GEN for ASTC in Surface Format Table</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">Bug 93551</a> - Divinity: Original Sin Enhanced Edition(Native) crash on start</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94512">Bug 94512</a> - X segfaults with glx-tls enabled in a x32 environment</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94900">Bug 94900</a> - HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94904">Bug 94904</a> - [vulkan, BSW] dEQP-VK.api.object_management.multithreaded_per_thread_device intermittent crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95460">Bug 95460</a> - Please add more drivers (freedreno, virgl) to features.txt status document</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96959">Bug 96959</a> - nop.sat generated by pow workaround?</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97102">Bug 97102</a> - [dri][swr] stack overflow / infinite loop with GALLIUM_DRIVER=swr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97232">Bug 97232</a> - Line rendering broken in Dolphin when using gl_ClipDistance</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97287">Bug 97287</a> - GL45-CTS.vertex_attrib_binding.basic-inputL-case1 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97321">Bug 97321</a> - Query INFO_LOG_LENGTH for empty info log should return 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97420">Bug 97420</a> - &quot;#version 0&quot; crashes glsl_compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97422">Bug 97422</a> - trying to call a number as a function results into a crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97447">Bug 97447</a> - GL 3.0 compatibility context exposes GL_ARB_compute_shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97473">Bug 97473</a> - Memory corruption when uploading DXT5 cubemap faces</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97715">Bug 97715</a> - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97779">Bug 97779</a> - [regression, bisected][BDW, GPU hang] stuck on render ring, always reproducible</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97804">Bug 97804</a> - Later precision statement isn't overriding earlier one</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97952">Bug 97952</a> - /usr/include/string.h:518:12: error: exception specification in declaration does not match previous declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97967">Bug 97967</a> - glsl/tests/cache-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98005">Bug 98005</a> - VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98012">Bug 98012</a> - [IVB] Segfault when running Dolphin twice with Vulkan</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98134">Bug 98134</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers wants a different GL error code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98172">Bug 98172</a> - Concurrent call to glClientWaitSync results in segfault in one of the waiters.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98238">Bug 98238</a> - witcher 2: objects are black when changing lod</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98243">Bug 98243</a> - dEQP mismatched UBO precision qualifiers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98245">Bug 98245</a> - GLES3.1 link negative dEQP &quot;expected linking to fail, but passed.&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98250">Bug 98250</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIiv/texparameterIuiv failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98263">Bug 98263</a> - [radv] The Talos Principle fails to launch with &quot;Fatal error: Cannot set display mode.&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98297">Bug 98297</a> - Can't configure a desktop with 3x4k monitors in one row</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98299">Bug 98299</a> - Compute shaders generate stupid divides</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98307">Bug 98307</a> - &quot;st/glsl_to_tgsi: explicitly track all input and output declaration&quot; broke flightgear colors on rs780</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98326">Bug 98326</a> - [dEQP, EGL] pbuffer depth/stencil tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98327">Bug 98327</a> - [dEQP, EGL] dEQP-EGL.functional.resize not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98328">Bug 98328</a> - [dEQP, EGL] luminance tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98329">Bug 98329</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98330">Bug 98330</a> - [dEQP, EGL] dEQP-EGL.functional.buffer_age.no_preserve fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98339">Bug 98339</a> - dEQP-EGL: Got EGL_BAD_MATCH: eglCreateSyncKHR()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98343">Bug 98343</a> - dEQP-EGL: GL_INVALID_ENUM at teglCreateContextExtTests</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98415">Bug 98415</a> - Vulkan Driver JSON file contains incorrect field</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98421">Bug 98421</a> - src/loader/loader.c:111:40: error: unknown type name drmDevicePtr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98431">Bug 98431</a> - UnrealEngine v4 demos startup fails to blorp blit assert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98480">Bug 98480</a> - Support R8 image texture in ES 3.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98512">Bug 98512</a> - radeon r600 vdpau: Invalid command stream: texture bo too small</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98518">Bug 98518</a> - [r600g, bisected] regression: NI/Turks MSAA texture corruption with FreeCAD and Wine games</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98526">Bug 98526</a> - glsl/tests/general-ir-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98595">Bug 98595</a> - glsl: ralloc assertion &quot;info-&gt;canary == CANARY&quot; failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98599">Bug 98599</a> - xterm menus corrupt since tgsi/scan: handle indirect image indexing correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98632">Bug 98632</a> - Fix build on Hurd without PATH_MAX</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98681">Bug 98681</a> - ir_builder_print_visitor.cpp:401:67: error: expected ')' before 'PRIx64'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98694">Bug 98694</a> - &quot;(5=2)?1:1&quot; as array size decleration crashes glsl_compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98740">Bug 98740</a> - bitcode.cpp:102:8: error: Error is not a member of llvm</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98767">Bug 98767</a> - [swrast] ralloc.c:84: get_header: Assertion `info-&gt;canary == CANARY' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98774">Bug 98774</a> - glsl/tests/warnings-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98815">Bug 98815</a> - [SKL/BDW GT2] large perf regression in TessMark</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98840">Bug 98840</a> - nir clone test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98893">Bug 98893</a> - [SKL] piglit.spec.arb_shader_image_load_store.semantics intermittent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98914">Bug 98914</a> - mesa-vdpau-drivers: breaks vdpau for mpeg2video</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98917">Bug 98917</a> - [BDW SKL BSW KBL] Tessellation CTS tests regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98975">Bug 98975</a> - Wasteland 2 Directors Cut: Hangs. GPU fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99010">Bug 99010</a> - --disable-gallium-llvm no longer recognized</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99013">Bug 99013</a> - [regression, bisected] radeonsi: commit 4c8c13b3 &quot;Use amdgcn intrinsics for fs interpolation&quot; makes system unusable</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99030">Bug 99030</a> - [HSW, regression] transform feedback fails on Linux 4.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99038">Bug 99038</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.negative_api.create_pixmap_surface crashes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99072">Bug 99072</a> - [byt,ivb,snb] ES3-CTS.gtf.GL3Tests.shadow regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99085">Bug 99085</a> - [EGL] dEQP-EGL.functional.sharing.gles2.multithread intermittent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99097">Bug 99097</a> - [vulkancts] dEQP-VK.image.store regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99100">Bug 99100</a> - [SKL,BDW,BSW,KBL] dEQP-VK.glsl.return.return_in_dynamic_loop_dynamic_vertex regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99119">Bug 99119</a> - swr_fence_work.cpp(42): error: argument of type &quot;std::nullptr_t&quot; is incompatible with parameter of type &quot;unsigned long&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99144">Bug 99144</a> - Incorrect rendering using glDrawArraysInstancedBaseInstance and first != 0 on Skylake</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99154">Bug 99154</a> - Link time error when using multiple builtin functions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99158">Bug 99158</a> - vdpau segfaults and gpu locks with kodi on R9285</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99185">Bug 99185</a> - dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99188">Bug 99188</a> - dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb565_no_depth_no_stencil</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99210">Bug 99210</a> - ES3-CTS.functional.texture.mipmap.cube.generate.rgba5551_*</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99214">Bug 99214</a> - Crash in library libswrAVX.so when assigning vertex buffer object pointers with elements of type GL_DOUBLE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99219">Bug 99219</a> - The Stanley Parable GPU hang when starting a new game</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99229">Bug 99229</a> - [G33] thousands of tests crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99231">Bug 99231</a> - [HSW][i965] Crash in upload_3dstate_streamout()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99287">Bug 99287</a> - piglit.spec.glsl-1_10.execution.vs-nested-return-sibling-loop regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99303">Bug 99303</a> - [REGRESSION][BISECTED] DMs are crashing on start with &quot;radeon&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99314">Bug 99314</a> - [g33] glsl regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99339">Bug 99339</a> - Blender line rendering broken after removing XY clipping of lines</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99354">Bug 99354</a> - [G71] &quot;Assertion `bkref' failed&quot; reproducible with glmark2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99389">Bug 99389</a> - Mesa build broken: sid_tables.h</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99391">Bug 99391</a> - [ILK,G45,G965] piglit regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99401">Bug 99401</a> - [g33] regression: piglit.spec.!opengl 1_0.gl-1_0-beginend-coverage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99419">Bug 99419</a> - Crash(Segmentation fault) si_shader_select in Master Of Orion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99450">Bug 99450</a> - [amdgpu] Payday 2 visual glitches on some models</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99451">Bug 99451</a> - polygon offset use after free</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99456">Bug 99456</a> - Firefox crashing when opening about:support with WebGL2 enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99631">Bug 99631</a> - segfault with OSVRTrackerView and openscenegraph git master</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99633">Bug 99633</a> - rasterizer/core/clip.h:279:49: error: const struct API_STATE has no member named linkageCount</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99637">Bug 99637</a> - VLC video has corrupted colors when using VDPAU output on Radeon SI</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Building RADV requires --enable-gallium-llvm</li>
<li>The vulkan headers vk_platform.h and vulkan.h are no longer installed</li>
<li>The configure options --with-sha1 and --disable-shader-cache are
removed alongside their respective library requirements</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,221 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.1 Release Notes / March 4, 2017</h1>
<p>
Mesa 17.0.1 is a bug fix release which fixes bugs found since the 17.0.0 release.
</p>
<p>
Mesa 17.0.1 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e819bd3e515dac26faf9836d8f27a4ddf05323b9b23afb6c06536d4ac82e2743 mesa-17.0.1.tar.gz
96fd70ef5f31d276a17e424e7e1bb79447ccbbe822b56844213ef932e7ad1b0c mesa-17.0.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98869">Bug 98869</a> - Electronic Super Joy graphic artefacts (regression,bisected)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99532">Bug 99532</a> - Compute shader doesn't give right result under some circumstances</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99677">Bug 99677</a> - heap-use-after-free in glsl</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99692">Bug 99692</a> - [radv] Mostly broken on Hawaii PRO/CIK ASICs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99850">Bug 99850</a> - Tessellation bug on Carrizo</li>
</ul>
<h2>Changes</h2>
<p>Bas Nieuwenhuizen (4):</p>
<ul>
<li>radv: Never try to create more than max_sets descriptor sets.</li>
<li>radv: Reset emitted compute pipeline when calling secondary cmd buffer.</li>
<li>radv: Only use PKT3_OCCLUSION_QUERY when it doesn't hang.</li>
<li>radv: Use correct size for availability flag.</li>
</ul>
<p>Ben Crocker (3):</p>
<ul>
<li>gallivm: Reenable PPC VSX (v3)</li>
<li>gallivm: Improve debug output (V2)</li>
<li>gallivm: Override getHostCPUName() "generic" w/ "pwr8" (v4)</li>
</ul>
<p>Brendan King (1):</p>
<ul>
<li>egl/dri3: implement query surface hook</li>
</ul>
<p>Christian Gmeiner (2):</p>
<ul>
<li>etnaviv: move pctx initialisation to avoid a null dereference</li>
<li>etnaviv: remove number of pixel pipes validation</li>
</ul>
<p>Connor Abbott (1):</p>
<ul>
<li>anv: fix Get*MemoryRequirements for !LLC</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>egl/wayland: Don't use DRM format codes for SHM</li>
</ul>
<p>Dave Airlie (6):</p>
<ul>
<li>tgsi: fix memory leak in tgsi sanity check</li>
<li>radv: change base aligmment for allocated memory.</li>
<li>radv: fix cik macroModeIndex.</li>
<li>radv: adopt some init config workarounds from radeonsi.</li>
<li>radv: fix depth format in blit2d.</li>
<li>radv: fix txs for sampler buffers</li>
</ul>
<p>Emil Velikov (8):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.0</li>
<li>bin/get-extra-pick-list: use git merge-base to get the branchpoint</li>
<li>bin/get-extra-pick-list: rework to use already_picked list</li>
<li>bin/get-typod-pick-list.sh: limit `git grep ...' to only as needed</li>
<li>bin/get-pick-list.sh: limit `git grep ...' only as needed</li>
<li>bin/get-pick-list.sh: remove ancient way of nominating patches</li>
<li>bin/get-fixes-pick-list.sh: add new script</li>
<li>Update version to 17.0.1</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>vc4: Avoid emitting small immediates for UBO indirect load address guards.</li>
</ul>
<p>Grazvydas Ignotas (3):</p>
<ul>
<li>r300g: only allow byteswapped formats on big endian</li>
<li>gallium/u_queue: fix a crash with atexit handlers</li>
<li>gallium/u_queue: set num_threads correctly if not all threads start</li>
</ul>
<p>Hans de Goede (1):</p>
<ul>
<li>glx/glvnd: Fix GLXdispatchIndex sorting</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>gm107/ir: fix address offset bitfield for ATOMS</li>
<li>nvc0: set the render condition in the compute object</li>
<li>st/mesa: don't pass compare mode for stencil-sampled textures</li>
<li>nvc0: disable linked tsc mode in compute launch descriptor</li>
</ul>
<p>Jason Ekstrand (10):</p>
<ul>
<li>i965/sampler_state: Clamp min/max LOD to 14 on gen7+</li>
<li>i965/sampler_state: Pass texObj into update_sampler_state</li>
<li>i965/sampler_state: Set the "Base Mip Level" field on Sandy Bridge</li>
<li>intel/blorp: Swizzle clear colors on the CPU</li>
<li>i965/fs: Fix the inline nir_op_pack_double optimization</li>
<li>anv: Add an invalidate_range helper</li>
<li>anv/query: clflush the bo map on non-LLC platforms</li>
<li>genxml: Make MI_STORE_DATA_IMM more consistent</li>
<li>anv/query: Perform CmdResetQueryPool on the GPU</li>
<li>intel/blorp: Explicitly flush all allocated state</li>
</ul>
<p>Jose Maria Casanova Crespo (1):</p>
<ul>
<li>glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>mesa: Do (TCS &amp;&amp; !TES) draw time validation in ES as well.</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>configure.ac: check require_basic_egl only if egl enabled</li>
</ul>
<p>Lionel Landwerlin (2):</p>
<ul>
<li>anv: wsi: report presentation error per image request</li>
<li>i965/fs: fix uninitialized memory access</li>
</ul>
<p>Marek Olšák (6):</p>
<ul>
<li>radeonsi: fix UNSIGNED_BYTE index buffer fallback with non-zero start (v2)</li>
<li>gallium/util: remove unused u_index_modify helpers</li>
<li>gallium/u_index_modify: don't add PIPE_TRANSFER_UNSYNCHRONIZED unconditionally</li>
<li>gallium/u_queue: fix random crashes when the app calls exit()</li>
<li>radeonsi: fix broken tessellation on Carrizo and Stoney</li>
<li>amd/common: fix ASICREV_IS_POLARIS11_M for Polaris12</li>
</ul>
<p>Mauro Rossi (2):</p>
<ul>
<li>android: radeonsi: fix sid_table.h generated header include path</li>
<li>android: glsl: build shader cache sources</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>configure.ac: Drop LLVM compiler flags more radically</li>
</ul>
<p>Nicolai Hähnle (3):</p>
<ul>
<li>winsys/amdgpu: reduce max_alloc_size based on GTT limits</li>
<li>radeonsi: handle MultiDrawIndirect in si_get_draw_start_count</li>
<li>radeonsi: fix UINT/SINT clamping for 10-bit formats on &lt;= CIK</li>
</ul>
<p>Samuel Iglesias Gonsálvez (1):</p>
<ul>
<li>glsl: fix heap-use-after-free in ast_declarator_list::hir()</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>android: fix droid_create_image_from_prime_fd_yuv for YV12</li>
</ul>
</div>
</body>
</html>

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@@ -1,185 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.2 Release Notes / March 20, 2017</h1>
<p>
Mesa 17.0.2 is a bug fix release which fixes bugs found since the 17.0.1 release.
</p>
<p>
Mesa 17.0.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
2e0f41e7974ba7a36ca32bbeaf8ebcd65c8fd4d2dc9872f04d4becbd5e7a8cb5 mesa-17.0.2.tar.gz
f8f191f909e01e65de38d5bdea5fb057f21649a3aed20948be02348e77a689d4 mesa-17.0.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68504">Bug 68504</a> - 9.2-rc1 workaround for clover build failure on ppc/altivec: cannot convert 'bool' to '__vector(4) __bool int' in return</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97988">Bug 97988</a> - [radeonsi] playing back videos with VDPAU exhibits deinterlacing/anti-aliasing issues not visible with VA-API</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99484">Bug 99484</a> - Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99715">Bug 99715</a> - Don't print: &quot;Note: Buggy applications may crash, if they do please report to vendor&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100049">Bug 100049</a> - &quot;ralloc: Make sure ralloc() allocations match malloc()'s alignment.&quot; causes seg fault in 32bit build</li>
</ul>
<h2>Changes</h2>
<p>Alex Smith (3):</p>
<ul>
<li>radv: Emit pending flushes before executing a secondary command buffer</li>
<li>radv: Flush before copying with PKT3_WRITE_DATA in CmdUpdateBuffer</li>
<li>radv/ac: Fix shared memory offset calculation</li>
</ul>
<p>Bas Nieuwenhuizen (3):</p>
<ul>
<li>radv: Disable HTILE for textures with multiple layers/levels.</li>
<li>radv: Emit cache flushes before CP DMA.</li>
<li>Revert "radv: Emit cache flushes before CP DMA."</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>radv: drop Z24 support.</li>
<li>radv: disable mip point pre clamping.</li>
<li>radv: setup llvm target data layout</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.1</li>
<li>cherry-ignore: add the swizzle blorp_clear fix</li>
<li>i965: move brw_define.h ifndef guard to the top</li>
<li>Update version to 17.0.2</li>
</ul>
<p>Fredrik Höglund (2):</p>
<ul>
<li>radv: fix the dynamic buffer index in vkCmdBindDescriptorSets</li>
<li>radv/ac: fix multiple descriptor sets with dynamic buffers</li>
</ul>
<p>Gregory Hainaut (1):</p>
<ul>
<li>glapi: fix typo in count_scale</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nvc0: take extra pushbuf space into account for pushbuf_space calls</li>
<li>nvc0: increase alignment to 256 for texture buffers on fermi</li>
</ul>
<p>Jacob Lifshay (1):</p>
<ul>
<li>vulkan/wsi: Improve the DRI3 error message</li>
</ul>
<p>James Legg (1):</p>
<ul>
<li>radv: Fix using more than 4 bound descriptor sets</li>
</ul>
<p>Jason Ekstrand (7):</p>
<ul>
<li>anv/blorp/clear_subpass: Only set surface clear color for fast clears</li>
<li>anv: Accurately advertise dynamic descriptor limits</li>
<li>anv: Stall before fast-clear operations</li>
<li>anv: Properly handle destroying NULL devices and instances</li>
<li>anv/blorp: Turn off AUX after doing a CCS_D resolve</li>
<li>anv/blorp: Only set a clear color for resolves if fast-cleared</li>
<li>nir/intrinsics: Make load_barycentric_input take a 2-component coor</li>
</ul>
<p>Jonas Pfeil (1):</p>
<ul>
<li>ralloc: Make sure ralloc() allocations match malloc()'s alignment.</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>egl: Ensure ResetNotificationStrategy matches for shared contexts.</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>st/mesa: reset sample_mask, min_sample, and render_condition for PBO ops</li>
<li>st/mesa: set blend state for PBO readbacks</li>
<li>radeonsi: mark all bound shader buffer ranges as initialized</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>clover: Work around build failure with AltiVec.</li>
</ul>
<p>Nanley Chery (2):</p>
<ul>
<li>anv/pass: Avoid accessing attachment array out of bounds</li>
<li>anv/image: Remove extra dependency on HiZ-specific variable</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>st/glsl_to_tgsi: avoid iterating past the head of the instruction list</li>
<li>st/mesa: inform the driver of framebuffer changes before compute dispatches</li>
</ul>
<p>Robert Foss (1):</p>
<ul>
<li>mesa: Avoid read of uninitialized variable</li>
</ul>
<p>Samuel Iglesias Gonsálvez (5):</p>
<ul>
<li>i965/fs: mark last DF uniform array element as 64 bit live one</li>
<li>i965/fs: detect different bit size accesses to uniforms to push them in proper locations</li>
<li>i965/fs: fix indirect load DF uniforms on BSW/BXT</li>
<li>i965/fs: fix source type when emitting MOV_INDIRECT to read ICP handles</li>
<li>i965/fs: emit MOV_INDIRECT with the source with the right register type</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radeonsi: disable sinking common instructions down to the end block</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,189 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.3 Release Notes / April 1, 2017</h1>
<p>
Mesa 17.0.3 is a bug fix release which fixes bugs found since the 17.0.2 release.
</p>
<p>
Mesa 17.0.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
8253edf1bdd7b14ab63d5982349143a5c9ac3767f39a63257cc9d7e7d92f60f1 mesa-17.0.3.tar.gz
ca646f5075a002d60ef9123c8a4331cede155c01712ef945a65c59a5e69fe7ed mesa-17.0.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96743">Bug 96743</a> - [BYT, HSW, SKL, BXT, KBL] GPU hangs with GfxBench 4.0 CarChase</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99246">Bug 99246</a> - [d3dadapter+radeonsi &amp; bisect] EVE-Online : hang on wormhole sight</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100061">Bug 100061</a> - LODQ instruction generated with invalid dst mask</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100182">Bug 100182</a> - Flickering in The Talos Principle on Sky Lake GT4.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100201">Bug 100201</a> - Windows scons build with MSVC toolchain and LLVM 4.0 fails</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeonsi: add new polaris12 pci id</li>
</ul>
<p>Andres Gomez (5):</p>
<ul>
<li>glsl: on UBO/SSBOs link error reset the number of active blocks to 0</li>
<li>cherry-ignore: add the Invalidate L2 for TRANSFER_WRITE barriers fix</li>
<li>cherry-ignore: add the Flush after unmap in gbm/dri fix</li>
<li>cherry-ignore: corrected typo in the Flush after unmap in gbm/dri fix</li>
<li>Update version to 17.0.3</li>
</ul>
<p>Axel Davy (2):</p>
<ul>
<li>st/nine: Resolve deadlock in surface/volume dtors when using csmt</li>
<li>st/nine: Use atomics for available_texture_mem</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: flush DB cache before and after HTILE decompress.</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>radv: fix primitive reset index emission</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.2</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>st/mesa: set result writemask based on ir type</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>clover: use pipe_resource references</li>
</ul>
<p>Jason Ekstrand (9):</p>
<ul>
<li>anv/query: Invalidate the correct range</li>
<li>anv/GetQueryPoolResults: Actually implement the spec</li>
<li>anv/image: Return early when unbinding an image</li>
<li>anv/query: Fix the location of timestamp availability</li>
<li>anv: Make anv_get_layerCount a macro</li>
<li>anv/blorp: Use anv_get_layerCount everywhere</li>
<li>anv/cmd_buffer: Apply flush operations prior to executing secondaries</li>
<li>anv/cmd_buffer: Fix bad indentation</li>
<li>anv: Flush caches prior to PIPELINE_SELECT on all gens</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>c11/threads: Include thr/xtimec.h for xtime definition when building with MSVC.</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>tests/cache_test: allow crossing mount points</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nvc0/ir: treat FMA like MAD for operand propagation</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Fall back to GL 4.2/4.3 on Haswell if the kernel isn't new enough.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: don't hang on shader compile failure</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>i965/fs: Don't emit SEL instructions for type-converting MOVs.</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>intel: Correct the BDW surface state size</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>mesa/main: fix MultiDrawElements[BaseVertex] validation of primcount</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno: fix memory leak</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>swr: [rasterizer jitter] fix llvm &gt;= 5.0 build break</li>
</ul>
<p>Timothy Arceri (2):</p>
<ul>
<li>glsl: fix lower jumps for returns when loop is inside an if</li>
<li>mesa: update lower_jumps tests after bug fix</li>
</ul>
<p>Topi Pohjolainen (1):</p>
<ul>
<li>i965/gen8+: Do full stall when switching pipeline</li>
</ul>
<p>Xu Randy (2):</p>
<ul>
<li>anv/blorp: Fix a crash in CmdClearColorImage</li>
<li>anv/genX: Solve the vkCreateGraphicsPipelines crash</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,156 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.4 Release Notes / April 17, 2017</h1>
<p>
Mesa 17.0.4 is a bug fix release which fixes bugs found since the 17.0.3 release.
</p>
<p>
Mesa 17.0.4 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c4c34ba05d48f76b45bc05bc4b6e9242077f403d63c4f0c355c7b07786de233e mesa-17.0.4.tar.gz
1269dc8545a193932a0779b2db5bce9be4a5f6813b98c38b93b372be8362a346 mesa-17.0.4.tar.xz
</pre>
<h2>Next release</h2>
<p>
Mesa 17.0.5 is expected in approximatelly two weeks. See the release
<a href="../release-calendar.html#calendar" target="_parent">calendar</a>
for details.
</p>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99515">Bug 99515</a> - SIGSEGV MAPERR on Android nougat-x86 with mesa 17.0.0rc</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100391">Bug 100391</a> - SachaWillems deferredmultisampling asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100452">Bug 100452</a> - push_constants host memory leak when resetting command buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100582">Bug 100582</a> - [GEN8+] piglit.spec.arb_stencil_texturing.glblitframebuffer corrupts state.gl_texture* assertions</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeonsi: add new polaris10 pci id</li>
</ul>
<p>Alex Smith (1):</p>
<ul>
<li>radv: Invalidate L2 for TRANSFER_WRITE barriers</li>
</ul>
<p>Andres Gomez (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.3</li>
</ul>
<p>Craig Stout (1):</p>
<ul>
<li>anv/cmd_buffer: fix host memory leak</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>Revert "cherry-ignore: add the Flush after unmap in gbm/dri fix"</li>
<li>Revert "freedreno: fix memory leak"</li>
<li>Update version to 17.0.4</li>
</ul>
<p>Fabio Estevam (1):</p>
<ul>
<li>loader: Move non-error message to debug level</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>nvc0/ir: fix LSB/BFE/BFI implementations</li>
<li>nvc0/ir: fix overwriting of offset register with interpolateAtOffset</li>
<li>nvc0: increase texture buffer object alignment to 256 for pre-GM107</li>
<li>nouveau: when mapping a persistent buffer, synchronize on former xfers</li>
</ul>
<p>Jason Ekstrand (5):</p>
<ul>
<li>i965/fs: Always provide a default LOD of 0 for TXS and TXL</li>
<li>anv/pipeline: Properly handle unset gl_Layer and gl_ViewportIndex</li>
<li>anv/blorp: Align vertex buffers to 64B</li>
<li>i965/blorp: Align vertex buffers to 64B</li>
<li>i965/blorp: Bump the batch space estimate</li>
</ul>
<p>Jerome Duval (2):</p>
<ul>
<li>haiku: build fixes around debug defines</li>
<li>haiku/winsys: fix dt prototype args</li>
</ul>
<p>Julien Isorce (4):</p>
<ul>
<li>winsys/radeon: check null in radeon_cs_create_fence</li>
<li>winsys/radeon: check null return from radeon_cs_create_fence in cs_flush</li>
<li>radeon: initialize hole variable before calling container_of</li>
<li>radeon_drm_bo: explicitly check return value of drmCommandWriteRead</li>
</ul>
<p>Kenneth Graunke (4):</p>
<ul>
<li>i965: Document the sad story of the kernel command parser.</li>
<li>i965: Set screen-&gt;cmd_parser_version to 0 if we can't write registers.</li>
<li>i965: Skip register write detection when possible.</li>
<li>i965: Set kernel features before computing max GL version.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>targets: export radeon winsys_create functions to silence LLVM warning</li>
</ul>
<p>Michal Srb (1):</p>
<ul>
<li>st: Add cubeMapFace parameter to st_finalize_texture.</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>gbm/dri: Flush after unmap</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.5 Release Notes / April 28, 2017</h1>
<p>
Mesa 17.0.5 is a bug fix release which fixes bugs found since the 17.0.4 release.
</p>
<p>
Mesa 17.0.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
7510eee0d0077860b250d30d73305048c2df4ba09ea8fc04e4f3eec7beece301 mesa-17.0.5.tar.gz
668efa445d2f57a26e5c096b1965a685733a3b57d9c736f9d6460263847f9bfe mesa-17.0.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97524">Bug 97524</a> - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (16):</p>
<ul>
<li>cherry-ignore: Add the pci_id into the shader cache UUID</li>
<li>cherry-ignore: fix crash if ctx torn down with no rendering</li>
<li>cherry-ignore: Fix typos.</li>
<li>cherry-ignore: Revert "etnaviv: Cannot render to rb-swapped formats"</li>
<li>cherry-ignore: Revert "i965/fs: Don't emit SEL instructions for type-converting MOVs."</li>
<li>cherry-ignore: fix typo in a2b10g10r10 fast clear calculation</li>
<li>cherry-ignore: remove unused anv_dispatch_table dtable</li>
<li>cherry-ignore: remove unused radv_dispatch_table dtable</li>
<li>cherry-ignore: make radv_resolve_entrypoint static</li>
<li>cherry-ignore: vulkan: add support for libmesa_vulkan_util</li>
<li>cherry-ignore: r600: fix libmesa_amd_common dependency</li>
<li>cherry-ignore: remove dead brw_new_shader() declaration</li>
<li>cherry-ignore: remove i965_symbols_test reference from .gitignore</li>
<li>cherry-ignore: automake: ensure that the destination directory is created</li>
<li>cherry-ignore: provide required gem stubs for the tests</li>
<li>Update version to 17.0.5</li>
</ul>
<p>Boyan Ding (2):</p>
<ul>
<li>nvc0/ir: Properly handle a "split form" of predicate destination</li>
<li>nir: Destination component count of shader_clock intrinsic is 2</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.4</li>
<li>winsys/sw/dri: don't use GNU void pointer arithmetic</li>
<li>st/clover: add space between &lt; and ::</li>
<li>configure.ac: check require_basic_egl only if egl enabled</li>
<li>st/mesa: automake: honour the vdpau header install location</li>
</ul>
<p>Francisco Jerez (2):</p>
<ul>
<li>intel/fs: Use regs_written() in spilling cost heuristic for improved accuracy.</li>
<li>intel/fs: Take into account amount of data read in spilling cost heuristic.</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>radv: report timestampPeriod correctly</li>
</ul>
<p>Jason Ekstrand (5):</p>
<ul>
<li>anv/blorp: Flush the texture cache in UpdateBuffer</li>
<li>anv/cmd_buffer: Flush the VF cache at the top of all primaries</li>
<li>anv/cmd_buffer: Always set up a null surface state</li>
<li>anv/cmd_buffer: Use the null surface state for ATTACHMENT_UNUSED</li>
<li>anv/blorp: Properly handle VK_ATTACHMENT_UNUSED</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965/vec4: Avoid reswizzling MACH instructions in opt_register_coalesce().</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>st/mesa: invalidate the readpix cache in st_indirect_draw_vbo</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>anv/cmd_buffer: Disable CCS on BDW input attachments</li>
</ul>
<p>Nicolai Hähnle (4):</p>
<ul>
<li>mesa: fix remaining xfb prims check for GLES with multiple instances</li>
<li>mesa: extract need_xfb_remaining_prims_check</li>
<li>mesa: move glMultiDrawArrays to vbo and fix error handling</li>
<li>vbo: fix gl_DrawID handling in glMultiDrawArrays</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>util/queue: don't hang at exit</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>mesa: validate sampler type across the whole program</li>
</ul>
</div>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.6 Release Notes / May 12, 2017</h1>
<p>
Mesa 17.0.6 is a bug fix release which fixes bugs found since the 17.0.5 release.
</p>
<p>
Mesa 17.0.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
f1b2497d553e9a584f0caa3a2d9d310e27ead15fb0af170da69f6e70fb5031cd mesa-17.0.6.tar.gz
89ecf3bcd0f18dcca5aaa42bf36bb52a2df33be89889f94aaaad91f7a504a69d mesa-17.0.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98428">Bug 98428</a> - Undefined non-weak-symbol in dri-drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100854">Bug 100854</a> - YUV to RGB Color Space Conversion result is not precise</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (1):</p>
<ul>
<li>egl/platform/drm: Don't take display ownership until gbm is initialized</li>
</ul>
<p>Andres Gomez (7):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.5</li>
<li>travis: replace Trusty-based LLVM toolchain apt-get with apt addon</li>
<li>travis: add the possibility of using the txc-dxtn library</li>
<li>cherry-ignore: 17.1 nominations only</li>
<li>cherry-ignore: fix regression in descriptor set freeing.</li>
<li>cherry-ignore: rejected commits</li>
<li>Update version to 17.0.6</li>
</ul>
<p>Ben Boeckel (1):</p>
<ul>
<li>scons: update for LLVM 4.0</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: move duplicated st_ws_framebuffer() function into header file</li>
</ul>
<p>Chad Versace (3):</p>
<ul>
<li>egl: Emit error when EGLSurface is lost</li>
<li>egl/android: Cancel any outstanding ANativeBuffer in surface destructor</li>
<li>egl/android: Mark surface as lost when dequeueBuffer fails</li>
</ul>
<p>Christian Gmeiner (1):</p>
<ul>
<li>etnaviv: add L8A8_UNORM texture format</li>
</ul>
<p>Dave Airlie (2):</p>
<ul>
<li>radv/wsi: report presentation error per image request</li>
<li>radv: enable POLARIS12 support.</li>
</ul>
<p>Emil Velikov (21):</p>
<ul>
<li>travis: correct libdrm required regex to also track libdrm itself</li>
<li>travis: add nearly all gallium drivers to the list</li>
<li>travis: use both cores for make/make check</li>
<li>travis: bring the scons build on par with AppVeyor</li>
<li>travis: explicitly LD_LIBRARY_PATH the local libraries</li>
<li>travis: enable apt cache</li>
<li>travis: automatically manage ccache caching</li>
<li>travis: remove unused -dev packages</li>
<li>travis: rework "if test" blocks in the script section</li>
<li>travis: split out matrix from env</li>
<li>travis: add separate "scons" and "scons llvm" targets</li>
<li>travis: add "scons swr" to the build matrix</li>
<li>travis: add "make swr" to the build matrix</li>
<li>travis: split the make target to three separate ones</li>
<li>travis: model scons check target like the make one</li>
<li>travis: add Gallium state-tracker targets</li>
<li>travis: enable wayland support</li>
<li>travis: bump MAKEFLAGS to -j4</li>
<li>gallium/dri: always link against shared glapi</li>
<li>mesa/dri: always link against shared glapi</li>
<li>glx: glX_proto_send.py: use correct compile guard GLX_INDIRECT_RENDERING</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>nir: Pick just the channels we want for bitmap and drawpixels lowering.</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>gallium/targets: fix bool setting on BE architectures</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>anv/cmd_buffer: Use the device allocator for QueueSubmit</li>
</ul>
<p>Johnson Lin (1):</p>
<ul>
<li>nir/lower_tex: Fix minor error in YUV color conversion matrix</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>radeonsi: adjust ESGS ring buffer size computation on VI</li>
<li>radeonsi: apply the tess+GS hang workaround to Polaris12 as well</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI</li>
</ul>
<p>Philipp Zabel (3):</p>
<ul>
<li>renderonly: close transfer prime_fd</li>
<li>renderonly: drop resources on destroy</li>
<li>renderonly: use drmIoctl</li>
</ul>
<p>Rhys Kidd (3):</p>
<ul>
<li>travis: Support LLVM 3.8+ on Trusty-based Travis-CI via apt-get not apt addon</li>
<li>travis: Add radv vulkan driver to continuous integration</li>
<li>travis: Add radeonsi to continuous integration</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno/a3xx: fix hang w/ large render targets and small gmem</li>
</ul>
<p>Samuel Iglesias Gonsálvez (5):</p>
<ul>
<li>i965/vec4: fix vertical stride to avoid breaking region parameter rule</li>
<li>i965/vec4: fix register width for DF VGRF and UNIFORM</li>
<li>i965/vec4: don't modify regioning parameters to the sources of DF align1 instructions</li>
<li>anv: anv_gem_mmap() returns MAP_FAILED as mapping error</li>
<li>anv: vkBindImageMemory() should return VK_ERROR_OUT_OF_{HOST,DEVICE}_MEMORY on failure</li>
</ul>
</div>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.7 Release Notes / June 1, 2017</h1>
<p>
Mesa 17.0.7 is a bug fix release which fixes bugs found since the 17.0.6 release.
</p>
<p>
Mesa 17.0.7 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
bc68d13c6b1a053b855ac453ebf7e62bd89511adf44bad6c613e09f7fa13390a mesa-17.0.7.tar.gz
f6d75304a229c8d10443e219d6b6c0c342567dbab5a879ebe7cfa3c9139c4492 mesa-17.0.7.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98833">Bug 98833</a> - [REGRESSION, bisected] Wayland revert commit breaks non-Vsync fullscreen frame updates</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100741">Bug 100741</a> - Chromium - Memory leak</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100925">Bug 100925</a> - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.6</li>
</ul>
<p>Bartosz Tomczyk (1):</p>
<ul>
<li>mesa: Avoid leaking surface in st_renderbuffer_delete</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>egl: Partially revert 23c86c74, fix eglMakeCurrent</li>
</ul>
<p>Daniel Stone (7):</p>
<ul>
<li>vulkan: Fix Wayland uninitialised registry</li>
<li>vulkan/wsi/wayland: Remove roundtrip when creating image</li>
<li>vulkan/wsi/wayland: Use per-display event queue</li>
<li>vulkan/wsi/wayland: Use proxy wrappers for swapchain</li>
<li>egl/wayland: Don't open-code roundtrip</li>
<li>egl/wayland: Use per-surface event queues</li>
<li>egl/wayland: Ensure we get a back buffer</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>st/va: fix misplaced closing bracket</li>
<li>anv: automake: list shared libraries after the static ones</li>
<li>radv: automake: list shared libraries after the static ones</li>
<li>egl/wayland: select the format based on the interface used</li>
<li>Update version to 17.0.7</li>
</ul>
<p>Eric Anholt (2):</p>
<ul>
<li>renderonly: Initialize fields of struct winsys_handle.</li>
<li>vc4: Don't allocate new BOs to avoid synchronization when they're shared.</li>
</ul>
<p>Hans de Goede (1):</p>
<ul>
<li>glxglvnddispatch: Add missing dispatch for GetDriverConfig</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nvc0/ir: SHLADD's middle source must be an immediate</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>i965/blorp: Do and end-of-pipe sync on both sides of fast-clear ops</li>
<li>i965: Round copy size to the nearest block in intel_miptree_copy</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>etnaviv: stop oversizing buffer resources</li>
</ul>
<p>Nanley Chery (2):</p>
<ul>
<li>anv/formats: Update the three-channel BC1 mappings</li>
<li>i965/formats: Update the three-channel DXT1 mappings</li>
</ul>
<p>Pohjolainen, Topi (1):</p>
<ul>
<li>intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4</li>
</ul>
<p>Samuel Iglesias Gonsálvez (3):</p>
<ul>
<li>i965/vec4/gs: restore the uniform values which was overwritten by failed vec4_gs_visitor execution</li>
<li>i965/vec4: fix swizzle and writemask when loading an uniform with constant offset</li>
<li>i965/vec4: load dvec3/4 uniforms first in the push constant buffer</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>gallivm: Make sure module has the correct data layout when pass manager runs</li>
</ul>
</div>
</body>
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@@ -1,224 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.0 Release Notes / May 10, 2017</h1>
<p>
Mesa 17.1.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for
<a href="../release-calendar.html#calendar" target="_parent">Mesa 17.1.1</a>.
</p>
<p>
Mesa 17.1.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c388069581a72853161657ac365f2c083afabd7cffd53f80513dacfa1cfa58a8 mesa-17.1.0.tar.gz
cf234a6ed4764673886b6661553b54675776ef0898f774716173cec890ac3b17 mesa-17.1.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>OpenGL 4.2 on i965/ivb</li>
<li>GL_ARB_gpu_shader_fp64 on i965/ivybridge</li>
<li>GL_ARB_gpu_shader_int64 on i965/gen8+, nvc0, radeonsi, softpipe, llvmpipe</li>
<li>GL_ARB_shader_ballot on nvc0, radeonsi</li>
<li>GL_ARB_shader_clock on nv50, nvc0, radeonsi</li>
<li>GL_ARB_shader_group_vote on radeonsi</li>
<li>GL_ARB_shader_precision on i965/ivb</li>
<li>GL_ARB_shader_viewport_layer_array on radeonsi</li>
<li>GL_ARB_sparse_buffer on radeonsi/CIK+</li>
<li>GL_ARB_transform_feedback2 on i965/gen6</li>
<li>GL_ARB_transform_feedback_overflow_query on i965/gen6+</li>
<li>GL_ARB_vertex_attrib_64bit on i965/ivb</li>
<li>GL_NV_fill_rectangle on nvc0</li>
<li>Geometry shaders enabled on swr</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68504">Bug 68504</a> - 9.2-rc1 workaround for clover build failure on ppc/altivec: cannot convert 'bool' to '__vector(4) __bool int' in return</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84325">Bug 84325</a> - X.Org segfaults when starting DE on an Intel+Radeon laptop, caused by libpciaccess cleanup, patch attached</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93089">Bug 93089</a> - mesa fails to check for gcc atomic primitives before using them</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95460">Bug 95460</a> - Please add more drivers (freedreno, virgl) to features.txt status document</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96743">Bug 96743</a> - [BYT, HSW, SKL, BXT, KBL] GPU hangs with GfxBench 4.0 CarChase</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97102">Bug 97102</a> - [dri][swr] stack overflow / infinite loop with GALLIUM_DRIVER=swr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97338">Bug 97338</a> - Black squares in the Spec Ops: The Line chapter select screen</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97524">Bug 97524</a> - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97967">Bug 97967</a> - glsl/tests/cache-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97988">Bug 97988</a> - [radeonsi] playing back videos with VDPAU exhibits deinterlacing/anti-aliasing issues not visible with VA-API</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98263">Bug 98263</a> - [radv] The Talos Principle fails to launch with &quot;Fatal error: Cannot set display mode.&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98428">Bug 98428</a> - Undefined non-weak-symbol in dri-drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98502">Bug 98502</a> - Delay when starting firefox, thunderbird or chromium and dmesg spam</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98869">Bug 98869</a> - Electronic Super Joy graphic artefacts (regression,bisected)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98975">Bug 98975</a> - Wasteland 2 Directors Cut: Hangs. GPU fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99010">Bug 99010</a> - --disable-gallium-llvm no longer recognized</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99246">Bug 99246</a> - [d3dadapter+radeonsi &amp; bisect] EVE-Online : hang on wormhole sight</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99265">Bug 99265</a> - i965: Piglit egl_khr_gl_renderbuffer_image-clear-shared-image fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99339">Bug 99339</a> - Blender line rendering broken after removing XY clipping of lines</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99401">Bug 99401</a> - [g33] regression: piglit.spec.!opengl 1_0.gl-1_0-beginend-coverage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99450">Bug 99450</a> - [amdgpu] Payday 2 visual glitches on some models</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99451">Bug 99451</a> - polygon offset use after free</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99456">Bug 99456</a> - Firefox crashing when opening about:support with WebGL2 enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99465">Bug 99465</a> - vtn_vector_construct writing out of bounds when given multiple non-zero length sources</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99484">Bug 99484</a> - Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99532">Bug 99532</a> - Compute shader doesn't give right result under some circumstances</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99542">Bug 99542</a> - vdpau logging errors since gallium/radeon: adjust the rule for using the LINEAR_ALIGNED layout</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99631">Bug 99631</a> - segfault with OSVRTrackerView and openscenegraph git master</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99633">Bug 99633</a> - rasterizer/core/clip.h:279:49: error: const struct API_STATE has no member named linkageCount</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99660">Bug 99660</a> - Not all of the int64 conversion opcodes got implemented</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99677">Bug 99677</a> - heap-use-after-free in glsl</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99692">Bug 99692</a> - [radv] Mostly broken on Hawaii PRO/CIK ASICs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99701">Bug 99701</a> - loader.c:353:8: error: implicit declaration of function 'geteuid' is invalid in C99 [-Werror,-Wimplicit-function-declaration]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99715">Bug 99715</a> - Don't print: &quot;Note: Buggy applications may crash, if they do please report to vendor&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99789">Bug 99789</a> - Memory leak on failure to create an ir_constant in calculate_iterations in loop_controls.cpp</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99817">Bug 99817</a> - [softpipe] piglit glsl-fs-tan-1 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99842">Bug 99842</a> - GL_ARB_transform_feedback2 on i965 gen6</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99850">Bug 99850</a> - Tessellation bug on Carrizo</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99918">Bug 99918</a> - disk_cache.h:57:20: error: no member named 'st_mtim' in 'struct stat'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99953">Bug 99953</a> - device9.c:122:49: error: PIPE_CAP_USER_INDEX_BUFFERS undeclared (first use in this function)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99955">Bug 99955</a> - [r600g] GPU load always displayed at 100% with GALLIUM_HUD=GPU-load</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100026">Bug 100026</a> - piglit.spec.arb_shader_subroutine.compiler.direct-call_vert regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100049">Bug 100049</a> - &quot;ralloc: Make sure ralloc() allocations match malloc()'s alignment.&quot; causes seg fault in 32bit build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100060">Bug 100060</a> - wsi/wsi_common_wayland.c:25:41: fatal error: wayland-drm-client-protocol.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100061">Bug 100061</a> - LODQ instruction generated with invalid dst mask</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100068">Bug 100068</a> - LLVM ERROR: Cannot select: intrinsic %llvm.amdgcn.buffer.load.format</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100088">Bug 100088</a> - piglit.spec.arb_get_texture_sub_image.arb_get_texture_sub_image regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100091">Bug 100091</a> - Failure to create folder for on-disk shader cache</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100133">Bug 100133</a> - swr_context.cpp:336:44: error: invalid conversion from uint {aka unsigned int} to pipe_render_cond_flag [-fpermissive]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100154">Bug 100154</a> - test_eu_compact regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100180">Bug 100180</a> - Build failure in GNOME Continuous</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100182">Bug 100182</a> - Flickering in The Talos Principle on Sky Lake GT4.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100201">Bug 100201</a> - Windows scons build with MSVC toolchain and LLVM 4.0 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100223">Bug 100223</a> - marshal_generated.c:38:10: fatal error: 'X11/Xlib-xcb.h' file not found</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100236">Bug 100236</a> - Undefined symbols for architecture x86_64: &quot;typeinfo for llvm::RTDyldMemoryManager&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100259">Bug 100259</a> - [EGL] [GBM] undefined reference to `gbm_bo_create_with_modifiers'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100288">Bug 100288</a> - clover unable to run OpenCL kernels since 03127bb radeonsi: compile all TGSI compute shaders asynchronously</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100303">Bug 100303</a> - Adding a single, meaningless if-else to a shader source leads to different image</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100391">Bug 100391</a> - SachaWillems deferredmultisampling asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100452">Bug 100452</a> - push_constants host memory leak when resetting command buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100531">Bug 100531</a> - [regression] Broken graphics in several games</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100562">Bug 100562</a> - u_debug_stack.c:59: undefined reference to `_Ux86_64_getcontext'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100569">Bug 100569</a> - core/resource.cpp:36:33: error: non-constant-expression cannot be narrowed from type 'int' to 'int16_t' (aka 'short') in initializer list [-Wc++11-narrowing]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100574">Bug 100574</a> - anv_device.c:189: undefined reference to `anv_gem_supports_48b_addresses'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100582">Bug 100582</a> - [GEN8+] piglit.spec.arb_stencil_texturing.glblitframebuffer corrupts state.gl_texture* assertions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100600">Bug 100600</a> - anv_device.c:1337: undefined reference to `anv_gem_busy'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100620">Bug 100620</a> - [SKL] 48-bit addresses break DOOM</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100663">Bug 100663</a> - commit 61e47d92c5196 breaks RS780</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100690">Bug 100690</a> - [Regression, bisected] TotalWar: Warhammer corrupted graphics</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100892">Bug 100892</a> - Polaris 12: winsys init bad switch (missing break) initializing addrlib</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Removed the ilo gallium driver.</li>
<li>The configure option --enable-gallium-llvm is superseded by --enable-llvm.</li>
<li>The swr driver now requires LLVM &gt;= 3.9.0 and a C++14 capable compiler.</li>
<li>The radeonsi driver now requires LLVM 3.8.0.</li>
<li>The MESA_GLSL=opt and MESA_GLSL=no_opt environment vars have been removed.</li>
<li>The --with-egl-platforms configure option is deprecated. Use --with-platforms instead.</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.1 Release Notes / March 25, 2017</h1>
<p>
Mesa 17.1.1 is a bug fix release which fixes bugs found since the 17.1.0 release.
</p>
<p>
Mesa 17.1.1 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
652315af87f2bb015ce99ee3b90d9d115d53cbf9e052493bd13d521a753b1930 mesa-17.1.1.tar.gz
aed503f94c0c1630a162a3e276f4ee12a86764cee4cb92338ea2dea99a04e7ef mesa-17.1.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100854">Bug 100854</a> - YUV to RGB Color Space Conversion result is not precise</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100925">Bug 100925</a> - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeonsi: add new vega10 pci ids</li>
</ul>
<p>Andres Gomez (2):</p>
<ul>
<li>bin/get-fixes-pick-list.sh: don't warn if more than one, go over them</li>
<li>bin/get-fixes-pick-list.sh: bring back the warning</li>
</ul>
<p>Bruce Cherniak (1):</p>
<ul>
<li>swr: move msaa resolve to generalized StoreTile</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>egl: Partially revert 23c86c74, fix eglMakeCurrent</li>
</ul>
<p>Chih-Wei Huang (1):</p>
<ul>
<li>Android: correct libz dependency</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>gbm/dri: Fix sign-extension in modifier query</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.0</li>
<li>radeon: automake: remove unneeded elf Cflags/Libs</li>
<li>configure: remove unneeded bits around libunwind handling</li>
<li>egl: add g_egldispatchstubs.h to the release tarball</li>
<li>automake: add SWR LLVM gen_builder.hpp workaround</li>
<li>Update version to 17.1.1</li>
</ul>
<p>Eric Anholt (2):</p>
<ul>
<li>renderonly: Initialize fields of struct winsys_handle.</li>
<li>vc4: Don't allocate new BOs to avoid synchronization when they're shared.</li>
</ul>
<p>Grazvydas Ignotas (2):</p>
<ul>
<li>anv: fix possible stack corruption</li>
<li>anv: don't leak DRM devices</li>
</ul>
<p>Hans de Goede (1):</p>
<ul>
<li>glxglvnddispatch: Add missing dispatch for GetDriverConfig</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nvc0/ir: SHLADD's middle source must be an immediate</li>
</ul>
<p>Johnson Lin (1):</p>
<ul>
<li>nir/lower_tex: Fix minor error in YUV color conversion matrix</li>
</ul>
<p>Juan A. Suarez Romero (2):</p>
<ul>
<li>bin/get-{extra,fixes}-pick-list.sh: add support for ignore list</li>
<li>bin/get-{extra,fixes}-pick-list.sh: improve output</li>
</ul>
<p>Lucas Stach (2):</p>
<ul>
<li>etnaviv: stop oversizing buffer resources</li>
<li>etnaviv: allow R/B swapped surfaces to be cleared</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>amd/addrlib: import Raven support</li>
<li>radeonsi/gfx9: add support for Raven</li>
</ul>
<p>Nanley Chery (2):</p>
<ul>
<li>anv/formats: Update the three-channel BC1 mappings</li>
<li>i965/formats: Update the three-channel DXT1 mappings</li>
</ul>
<p>Nicolai Hähnle (5):</p>
<ul>
<li>radeonsi: mark fast-cleared textures as compressed when dirtying</li>
<li>radeonsi: fix primitive ID in fragment shader when using tessellation</li>
<li>radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI</li>
<li>radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation</li>
<li>st/mesa: remove an incorrect assertion</li>
</ul>
<p>Pohjolainen, Topi (1):</p>
<ul>
<li>intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4</li>
</ul>
<p>Rob Clark (2):</p>
<ul>
<li>mesa/st: fix yuv EGLImage's</li>
<li>freedreno: fix crash when flush() but no rendering</li>
</ul>
<p>Rob Herring (1):</p>
<ul>
<li>virgl: fix virgl_bo_transfer_{put, get} box struct copy</li>
</ul>
<p>Samuel Iglesias Gonsálvez (3):</p>
<ul>
<li>i965/vec4/gs: restore the uniform values which was overwritten by failed vec4_gs_visitor execution</li>
<li>i965/vec4: fix swizzle and writemask when loading an uniform with constant offset</li>
<li>i965/vec4: load dvec3/4 uniforms first in the push constant buffer</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>gallivm: Make sure module has the correct data layout when pass manager runs</li>
</ul>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.10 Release Notes / September 25, 2017</h1>
<p>
Mesa 17.1.10 is a bug fix release which fixes bugs found since the 17.1.9 release.
</p>
<p>
Mesa 17.1.10 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
a48ce6b643a728b2b0f926151930525b3670fbff1fb688527fd9051eab9f30a4 mesa-17.1.10.tar.gz
cbc0d681cc4df47d8deb5a36f45b420978128522fd665b2cd4c7096316f11bdb mesa-17.1.10.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102844">Bug 102844</a> - memory leak with glDeleteProgram for shader program type GL_COMPUTE_SHADER</li>
</ul>
<h2>Changes</h2>
<p>Alexandre Demers (1):</p>
<ul>
<li>osmesa: link with libunwind if enabled (v2)</li>
</ul>
<p>Andres Gomez (12):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.9</li>
<li>cherry-ignore: add "st/mesa: skip draw calls with pipe_draw_info::count == 0"</li>
<li>cherry-ignore: add "radv: use amdgpu_bo_va_op_raw."</li>
<li>cherry-ignore: add "radv: use simpler indirect packet 3 if possible."</li>
<li>cherry-ignore: add "radeonsi: don't always apply the PrimID instancing bug workaround on SI"</li>
<li>cherry-ignore: add "intel/eu/validate: Look up types on demand in execution_type()"</li>
<li>cherry-ignore: add "radv: gfx9 fixes"</li>
<li>cherry-ignore: add "radv/gfx9: set mip0-depth correctly for 2d arrays/3d images"</li>
<li>cherry-ignore: add "radv/gfx9: fix image resource handling."</li>
<li>cherry-ignore: add "docs/egl: remove reference to EGL_DRIVERS_PATH"</li>
<li>cherry-ignore: add "radv: Disable multilayer &amp; multilevel DCC."</li>
<li>cherry-ignore: add "radv: Don't allocate CMASK for linear images."</li>
</ul>
<p>Dave Airlie (2):</p>
<ul>
<li>radv/ac: bump params array for image atomic comp swap</li>
<li>st/glsl-&gt;tgsi: fix u64 to bool comparisons.</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>egl/x11/dri3: adding missing __DRI_BACKGROUND_CALLABLE extension</li>
<li>automake: enable libunwind in `make distcheck'</li>
</ul>
<p>Eric Anholt (3):</p>
<ul>
<li>broadcom/vc4: Fix use-after-free for flushing when writing to a texture.</li>
<li>broadcom/vc4: Fix use-after-free trying to mix a quad and tile clear.</li>
<li>broadcom/vc4: Fix use-after-free when deleting a program.</li>
</ul>
<p>George Kyriazis (1):</p>
<ul>
<li>swr: invalidate attachment on transition change</li>
</ul>
<p>Gert Wollny (2):</p>
<ul>
<li>travis: force llvm-3.3 for "make Gallium ST Other"</li>
<li>travis: Add libunwind-dev to gallium/make builds</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965/blorp: Set r8stencil_needs_update when writing stencil</li>
</ul>
<p>Juan A. Suarez Romero (9):</p>
<ul>
<li>cherry-ignore: add "ac/surface: match Z and stencil tile config"</li>
<li>cherry-ignore: add "radv/nir: call opt_remove_phis after trivial continues."</li>
<li>cherry-ignore: add "amd/common: add workaround for cube map array layer clamping"</li>
<li>cherry-ignore: add "radeonsi: workaround for gather4 on integer cube maps"</li>
<li>cherry-ignore: add "Scons: Add LLVM 5.0 support"</li>
<li>cherry-ignore: add "ac/surface: handle S8 on gfx9"</li>
<li>cherry-ignore: add "radv: Check for GFX9 for 1D arrays in image_size intrinsic."</li>
<li>cherry-ignore: add "glsl/linker: fix output variable overlap check"</li>
<li>Update version to 17.1.10</li>
</ul>
<p>Józef Kucia (1):</p>
<ul>
<li>anv: Fix descriptors copying</li>
</ul>
<p>Matt Turner (2):</p>
<ul>
<li>util: Link libmesautil into u_atomic_test</li>
<li>util/u_atomic: Add implementation of __sync_val_compare_and_swap_8</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radeonsi: apply a mask to gl_SampleMaskIn in the PS prolog</li>
</ul>
<p>Nicolai Hähnle (4):</p>
<ul>
<li>st/glsl_to_tgsi: only the first (inner-most) array reference can be a 2D index</li>
<li>amd/common: round cube array slice in ac_prepare_cube_coords</li>
<li>radeonsi: set MIP_POINT_PRECLAMP to 0</li>
<li>radeonsi: fix array textures layer coordinate</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>mesa: free current ComputeProgram state in _mesa_free_context_data</li>
</ul>
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<html lang="en">
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<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.2 Release Notes / June 5, 2017</h1>
<p>
Mesa 17.1.2 is a bug fix release which fixes bugs found since the 17.1.1 release.
</p>
<p>
Mesa 17.1.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
0d2020c2115db0d13a5be0075abf0da143290f69f5817a2f277861e89166a3e1 mesa-17.1.2.tar.gz
0937804f43746339b1f9540d8f9c8b4a1bb3d3eec0e4020eac283b8799798239 mesa-17.1.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98833">Bug 98833</a> - [REGRESSION, bisected] Wayland revert commit breaks non-Vsync fullscreen frame updates</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100741">Bug 100741</a> - Chromium - Memory leak</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100877">Bug 100877</a> - vulkan/tests/block_pool_no_free regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101110">Bug 101110</a> - Build failure in GNOME Continuous</li>
</ul>
<h2>Changes</h2>
<p>Bartosz Tomczyk (1):</p>
<ul>
<li>mesa: Avoid leaking surface in st_renderbuffer_delete</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Reserve space for descriptor and push constant user SGPR setting.</li>
</ul>
<p>Daniel Stone (7):</p>
<ul>
<li>vulkan: Fix Wayland uninitialised registry</li>
<li>vulkan/wsi/wayland: Remove roundtrip when creating image</li>
<li>vulkan/wsi/wayland: Use per-display event queue</li>
<li>vulkan/wsi/wayland: Use proxy wrappers for swapchain</li>
<li>egl/wayland: Don't open-code roundtrip</li>
<li>egl/wayland: Use per-surface event queues</li>
<li>egl/wayland: Ensure we get a back buffer</li>
</ul>
<p>Emil Velikov (24):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.1</li>
<li>configure: move platform handling further up</li>
<li>configure: rename remaining HAVE_EGL_PLATFORM_* guards</li>
<li>configure: update remaining --with-egl-platforms references</li>
<li>configure: loosen --with-platforms heuristics</li>
<li>configure: enable the surfaceless platform by default</li>
<li>configure: set HAVE_foo_PLATFORM as applicable</li>
<li>configure: error out when building GLX w/o the X11 platform</li>
<li>configure: check once for DRI3 dependencies</li>
<li>loader: build libloader_dri3_helper.la only with HAVE_PLATFORM_X11</li>
<li>configure: error out when building X11 Vulkan without DRI3</li>
<li>auxiliary/vl: use vl_*_screen_create stubs when building w/o platform</li>
<li>st/va: fix misplaced closing bracket</li>
<li>st/omx: remove unneeded X11 include</li>
<li>st/omx: fix building against X11-less setups</li>
<li>gallium/targets: link against XCB only as needed</li>
<li>configure: error out if building VA w/o supported platform</li>
<li>configure: error out if building OMX w/o supported platform</li>
<li>configure: error out if building VDPAU w/o supported platform</li>
<li>configure: error out if building XVMC w/o supported platform</li>
<li>travis: remove workarounds for the Vulkan target</li>
<li>anv: automake: list shared libraries after the static ones</li>
<li>radv: automake: list shared libraries after the static ones</li>
<li>egl/wayland: select the format based on the interface used</li>
</ul>
<p>Ian Romanick (3):</p>
<ul>
<li>r100: Don't assume that the base mipmap of a texture exists</li>
<li>r100,r200: Don't assume glVisual is non-NULL during context creation</li>
<li>r100: Use _mesa_get_format_base_format in radeon_update_wrapper</li>
</ul>
<p>Jason Ekstrand (17):</p>
<ul>
<li>anv: Handle color layout transitions from the UNINITIALIZED layout</li>
<li>anv: Handle transitioning depth from UNDEFINED to other layouts</li>
<li>anv/image: Get rid of the memset(aux, 0, sizeof(aux)) hack</li>
<li>anv: Predicate 48bit support on gen &gt;= 8</li>
<li>anv: Set up memory types and heaps during physical device init</li>
<li>anv: Set image memory types based on the type count</li>
<li>i965/blorp: Do and end-of-pipe sync on both sides of fast-clear ops</li>
<li>i965: Round copy size to the nearest block in intel_miptree_copy</li>
<li>anv: Set EXEC_OBJECT_ASYNC when available</li>
<li>anv: Determine the type of mapping based on type metadata</li>
<li>anv: Add valid_bufer_usage to the memory type metadata</li>
<li>anv: Stop setting BO flags in bo_init_new</li>
<li>anv: Make supports_48bit_addresses a heap property</li>
<li>anv: Refactor memory type setup</li>
<li>anv: Advertise both 32-bit and 48-bit heaps when we have enough memory</li>
<li>i965: Rework Sandy Bridge HiZ and stencil layouts</li>
<li>anv: Require vertex buffers to come from a 32-bit heap</li>
</ul>
<p>Juan A. Suarez Romero (13):</p>
<ul>
<li>Revert "android: fix segfault within swap_buffers"</li>
<li>cherry-ignore: radeonsi: load patch_id for TES-as-ES when exporting for PS</li>
<li>cherry-ignore: anv: Determine the type of mapping based on type metadata</li>
<li>cherry-ignore: anv: Stop setting BO flags in bo_init_new</li>
<li>cherry-ignore: anv: Make supports_48bit_addresses a heap property</li>
<li>cherry-ignore: anv: Advertise both 32-bit and 48-bit heaps when we have enough memory</li>
<li>cherry-ignore: anv: Require vertex buffers to come from a 32-bit heap</li>
<li>cherry-ignore: radv: fix regression in descriptor set freeing</li>
<li>cherry-ignore: anv: Add valid_bufer_usage to the memory type metadata</li>
<li>cherry-ignore: anv: Refactor memory type setup</li>
<li>Revert "cherry-ignore: anv: [...]"</li>
<li>Revert "cherry-ignore: anv: Require vertex buffers to come from a 32-bit heap"</li>
<li>Update version to 17.1.2</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi/gfx9: compile shaders with +xnack</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>st/mesa: remove redundant stfb-&gt;iface checks</li>
</ul>
<p>Nicolas Boichat (1):</p>
<ul>
<li>configure.ac: Also match -androideabi tuple</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno: fix fence creation fail if no rendering</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>egl/android: fix segfault within swap_buffers</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>st/mesa: don't mark the program as in cache_fallback when there is cache miss</li>
</ul>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.3 Release Notes / June 19, 2017</h1>
<p>
Mesa 17.1.3 is a bug fix release which fixes bugs found since the 17.1.2 release.
</p>
<p>
Mesa 17.1.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
81ae9127286ff8d631e466d258608d6dea9854fe7bee2e8521da44c7544f01e5 mesa-17.1.3.tar.gz
5f1ee9a8aea2880f887884df2dea0c16dd1b13eb42fd2e52265db0dc1b380e8c mesa-17.1.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100988">Bug 100988</a> - glXGetCurrentDisplay() no longer works for FakeGLX contexts?</li>
</ul>
<h2>Changes</h2>
<p>Bas Nieuwenhuizen (3):</p>
<ul>
<li>radv: Set both compute and graphics SGPRS on descriptor set flush.</li>
<li>radv: Dirty all descriptors sets when changing the pipeline.</li>
<li>radv: Remove SI num RB override for occlusion queries.</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>xlib: fix glXGetCurrentDisplay() failure</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>i965/dri: Fix bad GL error in intel_create_winsys_renderbuffer()</li>
</ul>
<p>Chuck Atkins (1):</p>
<ul>
<li>configure.ac: Reduce zlib requirement from 1.2.8 to 1.2.3.</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>radv: expose integrated device type for APUs.</li>
<li>radv: set fmask state to all 0s when no fmask. (v2)</li>
<li>glsl/lower_distance: only set max_array_access for 1D clip dist arrays</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>Update version to 17.1.3</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>radv: fix trace dumping for !use_ib_bos</li>
</ul>
<p>Jason Ekstrand (4):</p>
<ul>
<li>i965/blorp: Take a layer range in intel_hiz_exec</li>
<li>i965: Move the pre-depth-clear flush/stalls to intel_hiz_exec</li>
<li>i965: Perform HiZ flush/stall prior to HiZ resolves</li>
<li>i965: Mark depth surfaces as needing a HiZ resolve after blitting</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>automake: Link all libGL.so variants with -Bsymbolic.</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.2</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>etnaviv: always do cpu_fini in transfer_unmap</li>
</ul>
<p>Lyude (1):</p>
<ul>
<li>nvc0: disable BGRA8 images on Fermi</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>st/mesa: don't load cached TGSI shaders on demand</li>
<li>radeonsi: fix a GPU hang with tessellation on 2-CU configs</li>
<li>radeonsi: disable the patch ID workaround on SI when the patch ID isn't used (v2)</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radv: fewer than 8 RBs are possible</li>
</ul>
<p>Nicolas Dechesne (1):</p>
<ul>
<li>util/rand_xor: add missing include statements</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>egl: fix _eglQuerySurface in EGL_BUFFER_AGE_EXT case</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>dri3/GLX: Fix drawable invalidation v2</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>swr: relax c++ requirement from c++14 to c++11</li>
</ul>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.4 Release Notes / June 30, 2017</h1>
<p>
Mesa 17.1.4 is a bug fix release which fixes bugs found since the 17.1.3 release.
</p>
<p>
Mesa 17.1.4 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
f82fbbdf2dcec0e7e5aa3a8fe4bacd50bf4b7293cc6e1a56658ae6504d732362 mesa-17.1.4.tar.gz
06f3b0e6a28f0d20b7f3391cf67fe89ae98ecd0a686cd545da76557b6cec9cad mesa-17.1.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77240">Bug 77240</a> - khrplatform.h not installed if EGL is disabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95530">Bug 95530</a> - Stellaris - colored overlay of sectors doesn't render on i965</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96958">Bug 96958</a> - [SKL] Improper rendering in Europa Universalis IV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99467">Bug 99467</a> - [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101071">Bug 101071</a> - compiling glsl fails with undefined reference to `pthread_create'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101252">Bug 101252</a> - eglGetDisplay() is not thread safe</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101294">Bug 101294</a> - radeonsi minecraft forge splash freeze since 17.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101451">Bug 101451</a> - [G33] ES2-CTS.functional.clipping.polygon regression</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeonsi: add new polaris12 pci id</li>
</ul>
<p>Andres Gomez (3):</p>
<ul>
<li>cherry-ignore: 17.1.4 rejected commits</li>
<li>cherry-ignore: bin/get-fixes-pick-list.sh: better identify multiple "fixes:" tags</li>
<li>Update version to 17.1.4</li>
</ul>
<p>Anuj Phogat (2):</p>
<ul>
<li>i965: Add and initialize l3_banks field for gen7+</li>
<li>i965: Fix broxton 2x6 l3 config</li>
</ul>
<p>Ben Crocker (1):</p>
<ul>
<li>egl_dri2: swrastGetDrawableInfo: set *x, common.py [v2]</li>
</ul>
<p>Brian Paul (2):</p>
<ul>
<li>svga: check return value from svga_set_shader( SVGA3D_SHADERTYPE_GS, NULL)</li>
<li>gallium/vbuf: avoid segfault when we get invalid glDrawRangeElements()</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>egl/android: Change order of EGLConfig generation (v2)</li>
</ul>
<p>Chandu Babu N (1):</p>
<ul>
<li>change va max_entrypoints</li>
</ul>
<p>Charmaine Lee (1):</p>
<ul>
<li>svga: use the winsys interface to invalidate surface</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.3</li>
<li>configure.ac: add -pthread to PTHREAD_LIBS</li>
<li>radeonsi: include ac_binary.h for struct ac_shader_binary</li>
</ul>
<p>Eric Engestrom (3):</p>
<ul>
<li>egl: properly count configs</li>
<li>egl/display: only detect the platform once</li>
<li>egl/display: make platform detection thread-safe</li>
</ul>
<p>Eric Le Bihan (1):</p>
<ul>
<li>Fix khrplatform.h not installed if EGL is disabled.</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>i965: update MaxTextureRectSize to match PRMs and comply with OpenGL 4.1+</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv50/ir: fetch indirect sources BEFORE the op that uses them</li>
<li>nv50/ir: fix combineLd/St to update existing records as necessary</li>
</ul>
<p>Jason Ekstrand (10):</p>
<ul>
<li>i965: Flush around state base address</li>
<li>i965: Take a uint64_t immediate in emit_pipe_control_write</li>
<li>i965: Unify the two emit_pipe_control functions</li>
<li>i965: Do an end-of-pipe sync prior to STATE_BASE_ADDRESS</li>
<li>i965/blorp: Do an end-of-pipe sync around CCS ops</li>
<li>i965: Do an end-of-pipe sync after flushes</li>
<li>i965: Disable the interleaved vertex optimization when instancing</li>
<li>i965: Set step_rate = 0 for interleaved vertex buffers</li>
<li>spirv: Work around the Doom shader bug</li>
<li>i965: Clamp clear colors to the representable range</li>
</ul>
<p>Jonas Kulla (1):</p>
<ul>
<li>anv: Fix L3 cache programming on Bay Trail</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Ignore anisotropic filtering in nearest mode.</li>
</ul>
<p>Lucas Stach (7):</p>
<ul>
<li>etnaviv: don't try RS blit if blit region is unaligned</li>
<li>etnaviv: use padded width/height for resource copies</li>
<li>etnaviv: remove bogus assert</li>
<li>etnaviv: replace translate_clear_color with util_pack_color</li>
<li>etnaviv: mask correct channel for RB swapped rendertargets</li>
<li>etnaviv: advertise correct max LOD bias</li>
<li>etnaviv: only flush resource to self if no scanout buffer exists</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>winsys/amdgpu: fix a deadlock when waiting for submission_in_progress</li>
<li>mesa: flush vertices before changing viewports</li>
<li>mesa: flush vertices before updating ctx-&gt;_Shader</li>
<li>st/mesa: fix pipe_rasterizer_state::scissor with multiple viewports</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>gallium/util: Break recursion in pipe_resource_reference</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>gallium/radeon/gfx9: fix PBO texture uploads to compressed textures</li>
<li>amd/common: fix off-by-one in sid_tables.py</li>
</ul>
<p>Pierre Moreau (1):</p>
<ul>
<li>nv50/ir: Properly fold constants in SPLIT operation</li>
</ul>
<p>Rob Herring (1):</p>
<ul>
<li>Android: major/minor/makedev live in &lt;sys/sysmacros.h&gt;</li>
</ul>
<p>Topi Pohjolainen (2):</p>
<ul>
<li>i965: Add an end-of-pipe sync helper</li>
<li>i965/gen4: Set depth offset when there is stencil attachment only</li>
</ul>
<p>Ville Syrjälä (2):</p>
<ul>
<li>i915: Fix gl_Fragcoord interpolation</li>
<li>i915: Fix wpos_tex vs. -1 comparison</li>
</ul>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.5 Release Notes / July 14, 2017</h1>
<p>
Mesa 17.1.5 is a bug fix release which fixes bugs found since the 17.1.4 release.
</p>
<p>
Mesa 17.1.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
7e3eeee8f9c28052796eb18133c2be12c38ba34864cc496382a2fa20c29b0317 mesa-17.1.5.tar.gz
378516b171712687aace4c7ea8b37c85895231d7a6d61e1e27362cf6034fded9 mesa-17.1.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100242">Bug 100242</a> - radeon buffer allocation failure during startup of Factorio</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101657">Bug 101657</a> - strtod.c:32:10: fatal error: xlocale.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101666">Bug 101666</a> - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0, but was added in OpenGL ES 3.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101703">Bug 101703</a> - No stencil buffer allocated when requested by GLUT</li>
</ul>
<h2>Changes</h2>
<p>Aaron Watry (1):</p>
<ul>
<li>radeon/winsys: Limit max allocation size to 70% of VRAM</li>
</ul>
<p>Aleksander Morgado (2):</p>
<ul>
<li>etnaviv: fix refcnt initialization in etna_screen</li>
<li>etnaviv: don't dereference etna_resource pointer if allocation fails</li>
</ul>
<p>Alex Smith (2):</p>
<ul>
<li>ac/nir: Use correct LLVM intrinsics for atomic ops on imageBuffers</li>
<li>ac/nir: Fix ordering of parameters for image atomic cmpswap intrinsics</li>
</ul>
<p>Andres Gomez (3):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.4</li>
<li>cherry-ignore: i965: Fix anisotropic filtering for mag filter</li>
<li>Update version to 17.1.5</li>
</ul>
<p>Anuj Phogat (2):</p>
<ul>
<li>intel/isl: Use uint64_t to store total surface size</li>
<li>intel/isl: Add the maximum surface size limit</li>
</ul>
<p>Brian Paul (3):</p>
<ul>
<li>draw: check for line_width != 1.0f in validate_pipeline()</li>
<li>svga: clamp device line width to at least 1 to fix HWv8 line stippling</li>
<li>svga: fix PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE value</li>
</ul>
<p>Bruce Cherniak (1):</p>
<ul>
<li>swr: Limit memory held by defer deleted resources.</li>
</ul>
<p>Chandu Babu N (1):</p>
<ul>
<li>st/va: Fix leak in VAAPI subpictures</li>
</ul>
<p>Charmaine Lee (1):</p>
<ul>
<li>svga: fixed surface size to include array size</li>
</ul>
<p>Connor Abbott (2):</p>
<ul>
<li>spirv: fix OpBitcast when the src and dst bitsize are different (v3)</li>
<li>ac/nir: implement 64-bit packing and unpacking</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versions</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>glsl: check if any of the named builtins are available first</li>
</ul>
<p>James Legg (2):</p>
<ul>
<li>ac/nir: Make intrinsic_name buffer long enough</li>
<li>spirv: Fix reaching unreachable for compare exchange on images</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>nir/spirv: Use the type from the deref for atomics</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Use true AA line distance on G45/Ironlake.</li>
<li>i965: Always set AALINEDISTANCE_TRUE on Sandybridge.</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>etnaviv: fix shader miscompilation with more than 16 labels</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>gallium/radeon: fix a possible crash for buffer exports</li>
</ul>
<p>Neha Bhende (1):</p>
<ul>
<li>svga: loop over box.depth for ReadBack_image on each slice</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>winsys/radeon: only call pb_slabs_reclaim when slabs are actually used</li>
</ul>
<p>Olivier Lauffenburger (1):</p>
<ul>
<li>st/wgl: improve selection of pixel format</li>
</ul>
<p>Philipp Zabel (1):</p>
<ul>
<li>st/mesa: release EGLImage on EGLImageTarget* error</li>
</ul>
<p>Plamena Manolova (1):</p>
<ul>
<li>mesa/main: Move NULL pointer check.</li>
</ul>
<p>Tim Rowley (2):</p>
<ul>
<li>swr/rast: _mm*_undefined_* implementations for gcc&lt;4.9</li>
<li>swr/rast: Correctly allocate SWR_STATS memory as cacheline aligned</li>
</ul>
<p>Tomasz Figa (1):</p>
<ul>
<li>intel: common: Fix link failure with standalone Android build</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>scons: Check for xlocale.h before defining HAVE_XLOCALE_H.</li>
</ul>
</div>
</body>
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@@ -1,225 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.6 Release Notes / August 7, 2017</h1>
<p>
Mesa 17.1.6 is a bug fix release which fixes bugs found since the 17.1.5 release.
</p>
<p>
Mesa 17.1.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
971831bc1e748b3e8367eee6b9eb509bad2970e3c2f8520ad25f5caa12ca5491 mesa-17.1.6.tar.gz
0686deadde1f126b20aa67e47e8c50502043eee4ecdf60d5009ffda3cebfee50 mesa-17.1.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97957">Bug 97957</a> - Awful screen tearing in a separate X server with DRI3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101683">Bug 101683</a> - Some games hang while loading when compositing is shut off or absent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101867">Bug 101867</a> - Launch options window renders black in Feral Games in current Mesa trunk</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.5</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Don't underflow non-visible VRAM size.</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>svga: fix texture swizzle writemasking</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>anv/image: Fix VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT</li>
</ul>
<p>Chris Wilson (1):</p>
<ul>
<li>i965: Resolve framebuffers before signaling the fence</li>
</ul>
<p>Connor Abbott (1):</p>
<ul>
<li>nir: fix algebraic optimizations</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>st/dri: Check get-handle return value in queryImage</li>
</ul>
<p>Dave Airlie (5):</p>
<ul>
<li>radv: fix non-0 based layer clears.</li>
<li>radv: fix buffer views on SI/CIK.</li>
<li>radv/ac: realign SI workaround with radeonsi.</li>
<li>radv/ac: port SI TC L1 write corruption fix.</li>
<li>radv: for stencil only set Z tile mode index to same value</li>
</ul>
<p>Emil Velikov (23):</p>
<ul>
<li>cherry-ignore: add "anv: Round u_vector element sizes to a power of two"</li>
<li>anv: advertise v6 of the wayland surface extension</li>
<li>radv: advertise v6 of the wayland surface extension</li>
<li>swrast: add dri2ConfigQueryExtension to the correct extension list</li>
<li>cherry-ignore: add "anv: Transition MCS buffers from the undefined layout"</li>
<li>swr: don't forget to link AVX/AVX2 against pthreads</li>
<li>cherry-ignore: add "i965: Fix offset addition in get_isl_surf"</li>
<li>cherry-ignore: add "i965: Fix = vs == in MCS aux usage assert."</li>
<li>cherry-ignore: add a couple of radeon commits</li>
<li>cherry-ignore: add "swr/rast: non-regex knob fallback code for gcc &lt; 4.9"</li>
<li>cherry-ignore: add "swr: fix transform feedback logic"</li>
<li>cherry-ignore: add a couple of radeonsi/gfx9 commits</li>
<li>cherry-ignore: ignore reverted st/mesa commit</li>
<li>cherry-ignore: add bindless textures fix</li>
<li>cherry-ignore: add "st/glsl_to_tgsi: fix getting the image type for array of structs"</li>
<li>cherry-ignore: add yet another bindless textures fix</li>
<li>bin/cherry-ignore: add radeonsi "fix of a fix"</li>
<li>travis: lower SWR requirement to GCC 4.8, aka std=c++11</li>
<li>i965: use strtol to convert the integer deviceID override</li>
<li>swr: remove unneeded fallback strcasecmp define</li>
<li>cherry-ignore: add a bunch more commits to the list</li>
<li>fixup! cherry-ignore: add a bunch more commits to the list</li>
<li>Update version to 17.1.6</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>broadcom/vc4: Prefer blit via rendering to the software fallback.</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>configure: only install khrplatform.h if needed</li>
</ul>
<p>Iago Toral Quiroga (2):</p>
<ul>
<li>anv/cmd_buffer: fix off by one error in assertion</li>
<li>anv: only expose up to 28 vertex attributes</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nv50/ir: fix threads calculation for non-compute shaders</li>
</ul>
<p>Jason Ekstrand (5):</p>
<ul>
<li>anv/cmd_buffer: Properly handle render passes with 0 attachments</li>
<li>anv: Stop leaking the no_aux sampler surface state</li>
<li>anv/image: Add INPUT_ATTACHMENT to the list of required usages</li>
<li>nir/vars_to_ssa: Handle missing struct members in foreach_deref_node</li>
<li>spirv: Fix SpvImageFormatR16ui</li>
</ul>
<p>Juan A. Suarez Romero (2):</p>
<ul>
<li>anv/pipeline: use unsigned long long constant to check enable vertex inputs</li>
<li>anv/pipeline: do not use BITFIELD64_BIT()</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>nir: Use nir_src_copy instead of direct assignments.</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>i965: perf: flush batchbuffers at the beginning of queries</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>etnaviv: fix memory leak when BO allocation fails</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>st/mesa: always unconditionally revalidate main framebuffer after SwapBuffers</li>
<li>gallium/radeon: make S_FIXED function signed and move it to shared code</li>
</ul>
<p>Mark Thompson (1):</p>
<ul>
<li>st/va: Fix scaling list ordering for H.265</li>
</ul>
<p>Nicolai Hähnle (4):</p>
<ul>
<li>radeonsi/gfx9: fix crash building monolithic merged ES-GS shader</li>
<li>radeonsi: fix detection of DRAW_INDIRECT_MULTI on SI</li>
<li>radeonsi/gfx9: reduce max threads per block to 1024 on gfx9+</li>
<li>gallium/radeon: fix ARB_query_buffer_object conversion to boolean</li>
</ul>
<p>Thomas Hellstrom (2):</p>
<ul>
<li>loader/dri3: Use dri3_find_back in loader_dri3_swap_buffers_msc</li>
<li>dri3: Wait for all pending swapbuffers to be scheduled before touching the front</li>
</ul>
<p>Tim Rowley (3):</p>
<ul>
<li>gallium/util: fix nondeterministic avx512 detection</li>
<li>swr/rast: quit using linux-specific gettid()</li>
<li>swr/rast: fix scons gen_knobs.h dependency</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>nir: fix nir_opt_copy_prop_vars() for arrays of arrays</li>
</ul>
<p>Wladimir J. van der Laan (1):</p>
<ul>
<li>etnaviv: Clear lbl_usage array correctly</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.7 Release Notes / August 21, 2017</h1>
<p>
Mesa 17.1.7 is a bug fix release which fixes bugs found since the 17.1.6 release.
</p>
<p>
Mesa 17.1.7 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
7ca484fe3194e8185d9a20261845bfd284cc40d0f3fda690d317f85ac7b91af5 mesa-17.1.7.tar.gz
69f472a874b1122404fa0bd13e2d6bf87eb3b9ad9c21d2f39872a96d83d9e5f5 mesa-17.1.7.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101334">Bug 101334</a> - AMD SI cards: Some vulkan apps freeze the system</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101766">Bug 101766</a> - Assertion `!&quot;invalid type&quot;' failed when constant expression involves literal of different type</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102024">Bug 102024</a> - FORMAT_FEATURE_SAMPLED_IMAGE_BIT not supported for D16_UNORM and D32_SFLOAT</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102148">Bug 102148</a> - Crash when running qopenglwidget example on mesa llvmpipe win32</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102241">Bug 102241</a> - gallium/wgl: SwapBuffers freezing regularly with swap interval enabled</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (8):</p>
<ul>
<li>cherry-ignore: add "swr: use the correct variable for no undefined symbols"</li>
<li>cherry-ignore: add "radeon/ac: use ds_swizzle for derivs on si/cik."</li>
<li>cherry-ignore: add "configure: remove trailing "-a" in swr architecture teststable: 17.2 nomination only."</li>
<li>cherry-ignore: added 17.2 nominations.</li>
<li>cherry-ignore: add "radv: Handle VK_ATTACHMENT_UNUSED in color attachments."</li>
<li>cherry-ignore: add "virgl: drop precise modifier."</li>
<li>cherry-ignore: add "radv: handle 10-bit format clamping workaround."</li>
<li>Update version to 17.1.7</li>
</ul>
<p>Chris Wilson (1):</p>
<ul>
<li>i965/blit: Remember to include miptree buffer offset in relocs</li>
</ul>
<p>Connor Abbott (1):</p>
<ul>
<li>ac/nir: fix lsb emission</li>
</ul>
<p>Dave Airlie (5):</p>
<ul>
<li>intel/vec4/gs: reset nr_pull_param if DUAL_INSTANCED compile failed.</li>
<li>radv: avoid GPU hangs if someone does a resolve with non-multisample src (v2)</li>
<li>radv: fix f16-&gt;f32 denorm handling for SI/CIK. (v2)</li>
<li>radv: fix MSAA on SI gpus.</li>
<li>radv: force cs/ps/l2 flush at end of command stream. (v2)</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.6</li>
<li>egl/x11: don't leak xfixes_query in the error path</li>
<li>egl: avoid eglCreatePlatform*Surface{EXT,} crash with invalid dpy</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>util: Fix build on old glibc.</li>
</ul>
<p>Frank Richter (3):</p>
<ul>
<li>st/mesa: fix a null pointer access</li>
<li>st/wgl: check for negative delta in wait_swap_interval()</li>
<li>gallium/os: fix os_time_get_nano() to roll over less</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>glsl/ast: update rhs in addition to the var's constant_value</li>
<li>nv50/ir: fix srcMask computation for TG4 and TXF</li>
<li>nv50/ir: fix TXQ srcMask</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>anv/formats: Allow sampling on depth-only formats on gen7</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nv50/ir: fix ConstantFolding with saturation</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Delete pitch alignment assertion in get_blit_intratile_offset_el.</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>ac: fail shader compilation if libelf is replaced by an incompatible version</li>
<li>radeonsi: disable CE by default</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>swr/rast: Fix invalid casting for calls to Interlocked* functions</li>
</ul>
</div>
</body>
</html>

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@@ -1,115 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.8 Release Notes / August 28, 2017</h1>
<p>
Mesa 17.1.8 is a bug fix release which fixes bugs found since the 17.1.7 release.
</p>
<p>
Mesa 17.1.8 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
faa59a677e88fd5224cdfebcdb6ca9ad3e3c64bd562baa8d5c3c1faeef1066b6 mesa-17.1.8.tar.gz
75ed2eaeae26ddd536150f294386468ae2e1a7717948c41cd14b7875be5269db mesa-17.1.8.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101910">Bug 101910</a> - [BYT] ES31-CTS.functional.copy_image.non_compressed.viewclass_96_bits.rgb32f_rgb32f</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102308">Bug 102308</a> - segfault in glCompressedTextureSubImage3D</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (6):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.7</li>
<li>cherry-ignore: cherry-ignore: added 17.2 nominations.</li>
<li>cherry-ignore: add "i965/tex: Don't pass samples to miptree_create_for_teximage"</li>
<li>cherry-ignore: add "i965: Make a BRW_NEW_FAST_CLEAR_COLOR dirty bit."</li>
<li>cherry-ignore: add "egl/drm: Fix misused x and y offsets in swrast_*_image*"</li>
<li>Update version to 17.1.8</li>
</ul>
<p>Christoph Haag (1):</p>
<ul>
<li>mesa: only copy requested compressed teximage cubemap faces</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>radv: don't crash if we have no framebuffer</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>glsl: add a few missing int64 constant propagation cases</li>
<li>nv50/ir: properly set sType for TXF ops to U32</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965: Stop looking at NewDriverState when emitting 3DSTATE_URB</li>
</ul>
<p>Kai Chen (1):</p>
<ul>
<li>egl/wayland: Use roundtrips when awaiting buffer release</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>i965: perf: minimize the chances to spread queries across batchbuffers</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi/gfx9: add a temporary workaround for a tessellation driver bug</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>swr/rast: switch gen_knobs.cpp license</li>
</ul>
<p>Topi Pohjolainen (1):</p>
<ul>
<li>intel/blorp: Adjust intra-tile x when faking rgb with red-only</li>
</ul>
</div>
</body>
</html>

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@@ -1,144 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.9 Release Notes / September 8, 2017</h1>
<p>
Mesa 17.1.9 is a bug fix release which fixes bugs found since the 17.1.8 release.
</p>
<p>
Mesa 17.1.9 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
4325401b07b5f44759da781bc8d7c0a4a7244e09a702d16c037090986e07ee22 mesa-17.1.9.tar.gz
5f51ad94341696097d5df7b838183534478216858ac0fc8de183671a36ffea1a mesa-17.1.9.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100613">Bug 100613</a> - Regression in Mesa 17 on s390x (zSystems)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102454">Bug 102454</a> - glibc 2.26 doesn't provide anymore xlocale.h</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102467">Bug 102467</a> - src/mesa/state_tracker/st_cb_readpixels.c:178]: (warning) Redundant assignment</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (8):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.8</li>
<li>cherry-ignore: added 17.2 nominations.</li>
<li>cherry-ignore: add "nir: Fix system_value_from_intrinsic for subgroups"</li>
<li>cherry-ignore: add "i965: Fix crash in fallback GTT mapping."</li>
<li>cherry-ignore: add "radeonsi/gfx9: always flush DB metadata on framebuffer changes"</li>
<li>cherry-ignore: add "radv: Fix vkCopyImage with both depth and stencil aspects."</li>
<li>cherry-ignore: add "radeonsi/gfx9: proper workaround for LS/HS VGPR initialization bug"</li>
<li>Update version to 17.1.9</li>
</ul>
<p>Bas Nieuwenhuizen (3):</p>
<ul>
<li>radv: Fix off by one in MAX_VBS assert.</li>
<li>radv: Fix sparse BO mapping merging.</li>
<li>radv: Actually set the cmd_buffer usage_flags.</li>
</ul>
<p>Ben Crocker (1):</p>
<ul>
<li>llvmpipe: lp_build_gather_elem_vec BE fix for 3x16 load</li>
</ul>
<p>Charmaine Lee (1):</p>
<ul>
<li>vbo: fix offset in minmax cache key</li>
</ul>
<p>Christian Gmeiner (1):</p>
<ul>
<li>etnaviv: use correct param for etna_compatible_rs_format(..)</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>egl: don't NULL deref the .get_capabilities function pointer</li>
<li>egl/wayland: plug leaks in dri2_wl_create_window_surface() error path</li>
<li>egl/wayland: polish object teardown in dri2_wl_destroy_surface</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>util: improve compiler guard</li>
</ul>
<p>Grazvydas Ignotas (2):</p>
<ul>
<li>radv: clear dynamic_shader_stages on create</li>
<li>radv: don't assert on empty hash table</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>glsl: fix counting of vertex shader output slots used by explicit vars</li>
<li>st/mesa: fix handling of vertex array double inputs</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>anv/formats: Nicely handle unknown VkFormat enums</li>
<li>spirv: Add support for the HelperInvocation builtin</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nvc0: write 0 to pipeline_statistics.cs_invocations</li>
</ul>
<p>Michael Olbrich (1):</p>
<ul>
<li>egl/dri2: only destroy created objects</li>
</ul>
<p>Ray Strode (1):</p>
<ul>
<li>gallivm: correct channel shift logic on big endian</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>st/mesa: fix view template initialization in try_pbo_readpixels</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,218 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.2.0 Release Notes / September 4, 2017</h1>
<p>
Mesa 17.2.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 17.2.1.
</p>
<p>
Mesa 17.2.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
9484ad96b4bb6cda5bbf1aef52dfa35183dc21aa6258a2991c245996c2fdaf85 mesa-17.2.0.tar.gz
3123448f770eae58bc73e15480e78909defb892f10ab777e9116c9b218094943 mesa-17.2.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_bindless_texture on radeonsi</li>
<li>GL_ARB_post_depth_coverage on nvc0 (GM200+)</li>
<li>GL_ARB_shader_ballot on i965/gen8+</li>
<li>GL_ARB_shader_group_vote on i965 (with a no-op vec4 implementation)</li>
<li>GL_ARB_shader_viewport_layer_array on nvc0 (GM200+)</li>
<li>GL_AMD_vertex_shader_layer on nvc0 (GM200+)</li>
<li>GL_AMD_vertex_shader_viewport_index on nvc0 (GM200+)</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68365">Bug 68365</a> - [SNB Bisected]Piglit spec_ARB_framebuffer_object_fbo-blit-stretch fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77240">Bug 77240</a> - khrplatform.h not installed if EGL is disabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95530">Bug 95530</a> - Stellaris - colored overlay of sectors doesn't render on i965</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96449">Bug 96449</a> - Dying Light reports OpenGL version 3.0 with mesa-git</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96958">Bug 96958</a> - [SKL] Improper rendering in Europa Universalis IV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97524">Bug 97524</a> - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97957">Bug 97957</a> - Awful screen tearing in a separate X server with DRI3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98238">Bug 98238</a> - Witcher 2: objects are black when changing lod on Radeon Pitcairn</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98428">Bug 98428</a> - Undefined non-weak-symbol in dri-drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98833">Bug 98833</a> - [REGRESSION, bisected] Wayland revert commit breaks non-Vsync fullscreen frame updates</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99467">Bug 99467</a> - [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100070">Bug 100070</a> - Rocket League: grass gets rendered incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100242">Bug 100242</a> - radeon buffer allocation failure during startup of Factorio</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100620">Bug 100620</a> - [SKL] 48-bit addresses break DOOM</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100690">Bug 100690</a> - [Regression, bisected] TotalWar: Warhammer corrupted graphics</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100741">Bug 100741</a> - Chromium - Memory leak</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100785">Bug 100785</a> - [regression, bisected] arb_gpu_shader5 piglit fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100854">Bug 100854</a> - YUV to RGB Color Space Conversion result is not precise</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100871">Bug 100871</a> - gles cts hangs mesa indefinitely</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100877">Bug 100877</a> - vulkan/tests/block_pool_no_free regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100892">Bug 100892</a> - Polaris 12: winsys init bad switch (missing break) initializing addrlib</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100925">Bug 100925</a> - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100937">Bug 100937</a> - Mesa fails to build with GCC 4.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100945">Bug 100945</a> - Build failure in GNOME Continuous</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100988">Bug 100988</a> - glXGetCurrentDisplay() no longer works for FakeGLX contexts?</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101071">Bug 101071</a> - compiling glsl fails with undefined reference to `pthread_create'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101088">Bug 101088</a> - `gallium: remove pipe_index_buffer and set_index_buffer` causes glitches and crash in gallium nine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101110">Bug 101110</a> - Build failure in GNOME Continuous</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101189">Bug 101189</a> - Latest git fails to compile with radeon</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101252">Bug 101252</a> - eglGetDisplay() is not thread safe</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101254">Bug 101254</a> - VDPAU videos don't start playing with r600 gallium driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101283">Bug 101283</a> - skylake: page fault accessing address 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101284">Bug 101284</a> - [G45] ES2-CTS.functional.texture.specification.basic_copytexsubimage2d.cube_rgba</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101294">Bug 101294</a> - radeonsi minecraft forge splash freeze since 17.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101306">Bug 101306</a> - [BXT] gles asserts in cts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101326">Bug 101326</a> - gallium/wgl: Allow context creation without prior SetPixelFormat()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101334">Bug 101334</a> - AMD SI cards: Some vulkan apps freeze the system</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101336">Bug 101336</a> - glcpp-test.sh regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101340">Bug 101340</a> - i915_surface.c:108:4: error: too few arguments to function util_blitter_default_src_texture</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101360">Bug 101360</a> - Assertion failure comparing result of ballotARB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101401">Bug 101401</a> - [REGRESSION][BISECTED] GDM fails to start after 8ec4975cd83365c791a1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101418">Bug 101418</a> - Build failure in GNOME Continuous</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101451">Bug 101451</a> - [G33] ES2-CTS.functional.clipping.polygon regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101464">Bug 101464</a> - PrimitiveRestartNV inside a render list causes a crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101471">Bug 101471</a> - Mesa fails to build: unknown typename bool</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101535">Bug 101535</a> - [bisected] [Skylake] Kwin won't start and glxgears coredumps</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101538">Bug 101538</a> - From &quot;Use isl for hiz layouts&quot; commit onwards, everything crashes with Mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101539">Bug 101539</a> - [Regresion] [IVB] Segment fault in recent commit in intel_miptree_level_has_hiz under Ivy bridge</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101558">Bug 101558</a> - [regression][bisected] MPV playing video via opengl &quot;randomly&quot; results in only part of the window / screen being rendered with Mesa GIT.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101596">Bug 101596</a> - Blender renders black UI elements</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101607">Bug 101607</a> - Regression in anisotropic filtering from &quot;i965: Convert fs sampler state to use genxml&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101657">Bug 101657</a> - strtod.c:32:10: fatal error: xlocale.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101666">Bug 101666</a> - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0, but was added in OpenGL ES 3.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101683">Bug 101683</a> - Some games hang while loading when compositing is shut off or absent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101703">Bug 101703</a> - No stencil buffer allocated when requested by GLUT</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101704">Bug 101704</a> - [regression][bisected] glReadPixels() from pbuffer failing in Android CTS camera tests</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101766">Bug 101766</a> - Assertion `!&quot;invalid type&quot;' failed when constant expression involves literal of different type</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101774">Bug 101774</a> - gen_clflush.h:37:7: error: implicit declaration of function __builtin_ia32_clflush</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101775">Bug 101775</a> - Xorg segfault since 147d7fb &quot;st/mesa: add a winsys buffers list in st_context&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101829">Bug 101829</a> - read-after-free in st_framebuffer_validate</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101831">Bug 101831</a> - Build failure in GNOME Continuous</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101851">Bug 101851</a> - [regression] libEGL_common.a undefined reference to '__gxx_personality_v0'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101867">Bug 101867</a> - Launch options window renders black in Feral Games in current Mesa trunk</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101876">Bug 101876</a> - SIGSEGV when launching Steam</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101910">Bug 101910</a> - [BYT] ES31-CTS.functional.copy_image.non_compressed.viewclass_96_bits.rgb32f_rgb32f</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101925">Bug 101925</a> - playstore/webview crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101961">Bug 101961</a> - Serious Sam Fusion hangs system completely</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101982">Bug 101982</a> - Weston crashes when running an OpenGL program on i965</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101983">Bug 101983</a> - [G33] ES2-CTS.functional.shaders.struct.uniform.sampler_nested* regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102024">Bug 102024</a> - FORMAT_FEATURE_SAMPLED_IMAGE_BIT not supported for D16_UNORM and D32_SFLOAT</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102148">Bug 102148</a> - Crash when running qopenglwidget example on mesa llvmpipe win32</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102241">Bug 102241</a> - gallium/wgl: SwapBuffers freezing regularly with swap interval enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102308">Bug 102308</a> - segfault in glCompressedTextureSubImage3D</li>
</ul>
<h2>Changes</h2>
<ul>
<li>GL_APPLE_vertex_array_object support removed.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,200 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.2.1 Release Notes / September 17, 2017</h1>
<p>
Mesa 17.2.1 is a bug fix release which fixes bugs found since the 17.2.0 release.
</p>
<p>
Mesa 17.2.1 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c902d8dc2540195bc570d88af1a8fd8a1774373660a27bb1d539551f46824bc1 mesa-17.2.1.tar.gz
77385d17827cff24a3bae134342234f2efe7f7f990e778109682571dbbc9ba1e mesa-17.2.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100613">Bug 100613</a> - Regression in Mesa 17 on s390x (zSystems)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101709">Bug 101709</a> - [llvmpipe] piglit gl-1.0-scissor-offscreen regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102454">Bug 102454</a> - glibc 2.26 doesn't provide anymore xlocale.h</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102467">Bug 102467</a> - src/mesa/state_tracker/st_cb_readpixels.c:178]: (warning) Redundant assignment</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102502">Bug 102502</a> - [bisected] Kodi crashes since commit 707d2e8b - gallium: fold u_trim_pipe_prim call from st/mesa to drivers</li>
</ul>
<h2>Changes</h2>
<p>Bas Nieuwenhuizen (4):</p>
<ul>
<li>radv: Actually set the cmd_buffer usage_flags.</li>
<li>radv: Fix vkCopyImage with both depth and stencil aspects.</li>
<li>radv: Disable multilayer &amp; multilevel DCC.</li>
<li>radv: Don't allocate CMASK for linear images.</li>
</ul>
<p>Ben Crocker (1):</p>
<ul>
<li>llvmpipe: lp_build_gather_elem_vec BE fix for 3x16 load</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>llvmpipe: initialize llvmpipe-&gt;dirty with LP_NEW_SCISSOR</li>
</ul>
<p>Charmaine Lee (1):</p>
<ul>
<li>vbo: fix offset in minmax cache key</li>
</ul>
<p>Dave Airlie (12):</p>
<ul>
<li>radv: disable 1d/2d linear optimisation on gfx9.</li>
<li>radv/gfx9: set descriptor up for base_mip to level range.</li>
<li>Revert "radv: disable support for VEGA for now."</li>
<li>radv/winsys: use amdgpu_bo_va_op_raw.</li>
<li>radv/gfx9: allocate events from uncached VA space</li>
<li>radv: use simpler indirect packet 3 if possible.</li>
<li>radv: don't use iview for meta image width/height.</li>
<li>radv: handle GFX9 1D textures</li>
<li>radv/gfx9: set mip0-depth correctly for 2d arrays/3d images</li>
<li>radv/ac: bump params array for image atomic comp swap</li>
<li>radv/gfx9: fix image resource handling.</li>
<li>radv/winsys: fix flags vs va_flags thinko.</li>
</ul>
<p>Emil Velikov (7):</p>
<ul>
<li>docs: add sha256 checksums for 17.2.0</li>
<li>cherry-ignore: add getCapability patches</li>
<li>cherry-ignore: ignore gfx9 tile swizzle fix</li>
<li>cherry-ignore: add execution_type() fix to the list</li>
<li>cherry-ignore: add EGL+gbm swast patches</li>
<li>egl/x11/dri3: adding missing __DRI_BACKGROUND_CALLABLE extension</li>
<li>Update version to 17.2.1</li>
</ul>
<p>Eric Engestrom (3):</p>
<ul>
<li>util: improve compiler guard</li>
<li>mesa/st: remove unwanted backup file</li>
<li>docs/egl: remove reference to EGL_DRIVERS_PATH</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>radv: don't assert on empty hash table</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>anv/formats: Nicely handle unknown VkFormat enums</li>
<li>spirv: Add support for the HelperInvocation builtin</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nvc0: write 0 to pipeline_statistics.cs_invocations</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Fix crash in fallback GTT mapping.</li>
<li>i965: Set "Subslice Hashing Mode" to 16x16 on Apollolake.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>st/mesa: skip draw calls with pipe_draw_info::count == 0</li>
</ul>
<p>Michael Olbrich (1):</p>
<ul>
<li>egl/dri2: only destroy created objects</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radeonsi: apply a mask to gl_SampleMaskIn in the PS prolog</li>
</ul>
<p>Nicolai Hähnle (4):</p>
<ul>
<li>radeonsi/gfx9: always flush DB metadata on framebuffer changes</li>
<li>st/glsl_to_tgsi: only the first (inner-most) array reference can be a 2D index</li>
<li>ac/surface: match Z and stencil tile config</li>
<li>glsl: fix glsl_struct_field size calculations for shader cache</li>
</ul>
<p>Ray Strode (1):</p>
<ul>
<li>gallivm: correct channel shift logic on big endian</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno: skip batch-cache for compute shaders</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>st/mesa: fix view template initialization in try_pbo_readpixels</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radeonsi: update dirty_level_mask before dispatching</li>
</ul>
<p>Timothy Arceri (9):</p>
<ul>
<li>glsl: allow NULL to be passed to encode_type_to_blob()</li>
<li>glsl: stop adding pointers from gl_shader_variable to the cache</li>
<li>glsl: stop adding pointers from glsl_struct_field to the cache</li>
<li>glsl: add has_uniform_storage() helper to shader cache</li>
<li>glsl: don't write uniform storage offset if there isn't one</li>
<li>glsl: always write a name/label string to the cache</li>
<li>compiler: move pointers to the start of shader_info</li>
<li>glsl: stop adding pointers from shader_info to the cache</li>
<li>glsl: stop adding pointers from bindless structs to the cache</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.2.2 Release Notes / October 2, 2017</h1>
<p>
Mesa 17.2.2 is a bug fix release which fixes bugs found since the 17.2.1 release.
</p>
<p>
Mesa 17.2.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
8242256f3243ed3f35184ed7bf0a9070439ccdf477a3bd9cfd2437c0b2f9bc7f mesa-17.2.2.tar.gz
cf522244d6a5a1ecde3fc00e7c96935253fe22f808f064cab98be6f3faa65782 mesa-17.2.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102573">Bug 102573</a> - fails to build on armel</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102844">Bug 102844</a> - memory leak with glDeleteProgram for shader program type GL_COMPUTE_SHADER</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102847">Bug 102847</a> - swr fail to build with llvm-5.0.0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102904">Bug 102904</a> - piglit and gl45 cts linker tests regressed</li>
</ul>
<h2>Changes</h2>
<p>Alexandru-Liviu Prodea (1):</p>
<ul>
<li>Scons: Add LLVM 5.0 support</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Check for GFX9 for 1D arrays in image_size intrinsic.</li>
</ul>
<p>Boris Brezillon (1):</p>
<ul>
<li>broadcom/vc4: Fix infinite retry in vc4_bo_alloc()</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>radv/nir: call opt_remove_phis after trivial continues.</li>
<li>ac/surface: handle S8 on gfx9</li>
<li>st/glsl-&gt;tgsi: fix u64 to bool comparisons.</li>
</ul>
<p>David Airlie (1):</p>
<ul>
<li>radv: add gfx9 scissor workaround</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 17.2.1</li>
<li>automake: enable libunwind in `make distcheck'</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>broadcom/vc4: Fix use-after-free for flushing when writing to a texture.</li>
<li>broadcom/vc4: Fix use-after-free trying to mix a quad and tile clear.</li>
<li>broadcom/vc4: Fix use-after-free when deleting a program.</li>
<li>broadcom/vc4: Keep pipe_sampler_view-&gt;texture matching the original texture.</li>
</ul>
<p>Gert Wollny (2):</p>
<ul>
<li>travis: force llvm-3.3 for "make Gallium ST Other"</li>
<li>travis: Add libunwind-dev to gallium/make builds</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>configure: check if -latomic is needed for __atomic_*</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>nv20: Fix GL_CLAMP</li>
</ul>
<p>Jason Ekstrand (6):</p>
<ul>
<li>i965/blorp: Set r8stencil_needs_update when writing stencil</li>
<li>vulkan/wsi/wayland: Stop printing out the DRM device</li>
<li>vulkan/wsi/wayland: Refactor wsi_wl_display code</li>
<li>vulkan/wsi/wayland: Stop caching Wayland displays</li>
<li>vulkan/wsi/wayland: Copy wl_proxy objects from oldSwapchain if available</li>
<li>vulkan/wsi/wayland: Return better error messages</li>
</ul>
<p>Juan A. Suarez Romero (4):</p>
<ul>
<li>cherry-ignore: add "radeonsi/gfx9: proper workaround for LS/HS VGPR initialization bug"</li>
<li>cherry-ignore: add "radv: Check for GFX9 for 1D arrays in image_size intrinsic."</li>
<li>cherry-ignore: add "radv: copy the number of viewports/scissors at pipeline bind time"</li>
<li>Update version to 17.2.2</li>
</ul>
<p>Józef Kucia (1):</p>
<ul>
<li>anv: Fix descriptors copying</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965/vec4: Actually handle atomic op intrinsics.</li>
<li>i965/vec4: Fix swizzles on atomic sources.</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>st/va/postproc: use video original size for postprocessing</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>etnaviv: fix 16bpp clears</li>
</ul>
<p>Matt Turner (2):</p>
<ul>
<li>util: Link libmesautil into u_atomic_test</li>
<li>util/u_atomic: Add implementation of __sync_val_compare_and_swap_8</li>
</ul>
<p>Nicolai Hähnle (9):</p>
<ul>
<li>radeonsi: workaround for gather4 on integer cube maps</li>
<li>amd/common: round cube array slice in ac_prepare_cube_coords</li>
<li>amd/common: add workaround for cube map array layer clamping</li>
<li>glsl/linker: fix output variable overlap check</li>
<li>radeonsi: fix array textures layer coordinate</li>
<li>radeonsi: set MIP_POINT_PRECLAMP to 0</li>
<li>amd/addrlib: fix missing va_end() after va_copy()</li>
<li>amd/common: move ac_build_phi from radeonsi</li>
<li>radeonsi: fix a regression in integer cube map handling</li>
</ul>
<p>Samuel Iglesias Gonsálvez (1):</p>
<ul>
<li>anv: fix viewport transformation for z component</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: fix saved compute state when doing statistics/occlusion queries</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>mesa: free current ComputeProgram state in _mesa_free_context_data</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>swr/rast: remove llvm fence/atomics from generated files</li>
</ul>
<p>Tomasz Figa (1):</p>
<ul>
<li>egl/dri2: Implement swapInterval fallback in a conformant way</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.2.3 Release Notes / October 19, 2017</h1>
<p>
Mesa 17.2.3 is a bug fix release which fixes bugs found since the 17.2.2 release.
</p>
<p>
Mesa 17.2.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
fb305eecfeec1fd771fdc96fff973c51871f7bd35fd2bd56cacc27b4b8823220 mesa-17.2.3.tar.gz
a0b0ec8f7b24dd044d7ab30a8c7e6d3767521e245f88d4ed5dd93315dc56f837 mesa-17.2.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101832">Bug 101832</a> - [PATCH][regression][bisect] Xorg fails to start after f50aa21456d82c8cb6fbaa565835f1acc1720a5d</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102852">Bug 102852</a> - Scons: Support the new Scons 3.0.0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102940">Bug 102940</a> - Regression: Vulkan KMS rendering crashes since 17.2</li>
</ul>
<h2>Changes</h2>
<p>Alex Smith (1):</p>
<ul>
<li>radv: Add R16G16B16A16_SNORM fast clear support</li>
</ul>
<p>Bas Nieuwenhuizen (2):</p>
<ul>
<li>nir/spirv: Allow loop breaks in a switch body.</li>
<li>radv: Only set the MTYPE flags on GFX9+.</li>
</ul>
<p>Ben Crocker (4):</p>
<ul>
<li>gallivm: fix typo in debug_printf message</li>
<li>gallivm: allow additional llc options</li>
<li>gallivm/ppc64le: adjust VSX code generation control.</li>
<li>gallivm/ppc64le: allow environmental control of Altivec code generation</li>
</ul>
<p>Daniel Stone (2):</p>
<ul>
<li>egl/wayland: Check queryImage return for wl_buffer</li>
<li>egl/wayland: Don't use dmabuf with no modifiers</li>
</ul>
<p>Dave Airlie (2):</p>
<ul>
<li>radv: emit fmuladd instead of fma to llvm.</li>
<li>radv: lower ffma in nir.</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>cherry-ignore: add "anv: Remove unreachable cases from isl_format_for_size"</li>
<li>cherry-ignore: add "anv/wsi: Allocate enough memory for the entire image"</li>
<li>swr/rast: do not crash on NULL strings returned by getenv</li>
<li>wayland-drm: use a copy of the wayland_drm_callbacks struct</li>
<li>eglmesaext: add forward declaration for struct wl_buffers</li>
<li>Update version to 17.2.3</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>scons: use python3-compatible print()</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv50/ir: fix 64-bit integer shifts</li>
<li>nv50,nvc0: fix push hint logic in presence of a start offset</li>
</ul>
<p>Jason Ekstrand (6):</p>
<ul>
<li>intel/compiler: Don't cmod propagate into a saturated operation</li>
<li>intel/compiler: Don't propagate cmod into integer multiplies</li>
<li>glsl/blob: Return false from ensure_can_read on overrun</li>
<li>glsl/blob: Return false from grow_to_fit if we've ever failed</li>
<li>nir/opcodes: Fix constant-folding of ufind_msb</li>
<li>nir: Get rid of the variable on vote intrinsics</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.2.2</li>
</ul>
<p>Józef Kucia (3):</p>
<ul>
<li>anv: Fix vkCmdFillBuffer()</li>
<li>spirv: Fix SpvOpAtomicISub</li>
<li>anv: Do not assert() on VK_ATTACHMENT_UNUSED</li>
</ul>
<p>Leo Liu (3):</p>
<ul>
<li>st/va: use pipe transfer_map to map upload buffer</li>
<li>st/vdpau: don't re-allocate interlaced buffer with packed YUV format</li>
<li>st/va: don't re-allocate interlaced buffer with pakced format</li>
</ul>
<p>Lionel Landwerlin (4):</p>
<ul>
<li>intel: compiler: vec4: add missing default 0 lod</li>
<li>anv/cmd_buffer: fix push descriptors with set &gt; 0</li>
<li>anv/cmd_buffer: Reset state in cmd_buffer_destroy</li>
<li>anv: bo_cache: allow importing a BO larger than needed</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>mesa: fix texture updates for ATI_fragment_shader</li>
<li>st/mesa: don't use pipe_surface for passing information about EGLImage</li>
<li>glsl_to_tgsi: fix instruction order for bindless textures</li>
</ul>
<p>Nicolai Hähnle (14):</p>
<ul>
<li>st/glsl_to_tgsi: fix conditional assignments to packed shader outputs</li>
<li>amd/common: fix build_cube_select</li>
<li>radeonsi/gfx9: fix geometry shaders without output vertices</li>
<li>util/queue: fix a race condition in the fence code</li>
<li>glsl/lower_instruction: handle denorms and overflow in ldexp correctly</li>
<li>radeonsi: move current_rast_prim to r600_common_context</li>
<li>radeonsi: don't discard points and lines</li>
<li>radeonsi: deduce rast_prim correctly for tessellation point mode</li>
<li>radeonsi: fix maximum advertised point size / line width</li>
<li>st/mesa: don't clobber glGetInternalformat* buffer for GL_NUM_SAMPLE_COUNTS</li>
<li>st/glsl_to_tgsi: fix indirect access to 64-bit integer</li>
<li>st/glsl_to_tgsi: fix a use-after-free in merge_two_dsts</li>
<li>radeonsi: clamp depth comparison value only for fixed point formats</li>
<li>radeonsi: clamp border colors for upgraded depth textures</li>
</ul>
<p>Rob Clark (2):</p>
<ul>
<li>freedreno/a5xx: align height to GMEM</li>
<li>freedreno/a5xx: fix missing restore state</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.2.4 Release Notes / October 30, 2017</h1>
<p>
Mesa 17.2.4 is a bug fix release which fixes bugs found since the 17.2.3 release.
</p>
<p>
Mesa 17.2.4 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
cb266edc5cf7226219ebaf556ca2e03dff282e0324d20afd80423a5754d1272c mesa-17.2.4.tar.gz
5ba408fecd6e1132e5490eec1a2f04466214e4c65c8b89b331be844768c2e550 mesa-17.2.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102774">Bug 102774</a> - [BDW] [Bisected] Absolute constant buffers break VAAPI in mpv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103388">Bug 103388</a> - Linking libcltgsi.la (llvm/codegen/libclllvm_la-common.lo) fails with &quot;error: no match for 'operator-'&quot; with GCC-7, Mesa from Git and current LLVM revisions</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (8):</p>
<ul>
<li>cherry-ignore: configure.ac: rework llvm detection and handling</li>
<li>cherry-ignore: glsl: fix derived cs variables</li>
<li>cherry-ignore: added 17.3 nominations.</li>
<li>cherry-ignore: radv: Don't use vgpr indexing for outputs on GFX9.</li>
<li>cherry-ignore: radv: Disallow indirect outputs for GS on GFX9 as well.</li>
<li>cherry-ignore: mesa/bufferobj: don't double negate the range</li>
<li>cherry-ignore: broadcom/vc5: Propagate vc4 aliasing fix to vc5.</li>
<li>Update version to 17.2.4</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>ac/nir: Fix nir_texop_lod on GFX for 1D arrays.</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>radv/image: bump all the offset to uint64_t.</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.2.3</li>
</ul>
<p>Henri Verbeet (1):</p>
<ul>
<li>vulkan/wsi: Free the event in x11_manage_fifo_queues().</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>clover: Fix compilation after clang r315871</li>
</ul>
<p>Jason Ekstrand (4):</p>
<ul>
<li>nir/intrinsics: Set the correct num_indices for load_output</li>
<li>intel/fs: Handle flag read/write aliasing in needs_src_copy</li>
<li>anv/pipeline: Call nir_lower_system_valaues after brw_preprocess_nir</li>
<li>intel/eu: Use EXECUTE_1 for JMPI</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Revert absolute mode for constant buffer pointers.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>Revert "mesa: fix texture updates for ATI_fragment_shader"</li>
</ul>
<p>Matthew Nicholls (1):</p>
<ul>
<li>ac/nir: generate correct instruction for atomic min/max on unsigned images</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>st/mesa: Initialize textures array in st_framebuffer_validate</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radv: add the draw count buffer to the list of buffers</li>
</ul>
<p>Stefan Schake (1):</p>
<ul>
<li>broadcom/vc4: Fix aliasing issue</li>
</ul>
</div>
</body>
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@@ -1,156 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.2.5 Release Notes / November 10, 2017</h1>
<p>
Mesa 17.2.5 is a bug fix release which fixes bugs found since the 17.2.4 release.
</p>
<p>
Mesa 17.2.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
25b40e72fad64b096c2d8d6fe9579369954debe7970d4ad53e5033c7eec2918b mesa-17.2.5.tar.gz
7f7f914b7b9ea0b15f2d9d01a4375e311b0e90e55683b8e8a67ce8691eb1070f mesa-17.2.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97532">Bug 97532</a> - Regression: GLB 2.7 &amp; Glmark-2 GLES versions segfault due to linker precision error (259fc505) on dead variable</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102680">Bug 102680</a> - [OpenGL CTS] KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102809">Bug 102809</a> - Rust shadows(?) flash random colours</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103142">Bug 103142</a> - R600g+sb: optimizer apparently stuck in an endless loop</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (8):</p>
<ul>
<li>docs: add sha256 checksums for 17.2.4</li>
<li>cherry-ignore: radv: copy indirect lowering settings from radeonsi</li>
<li>cherry-ignore: i965: fix blorp stage_prog_data-&gt;param leak</li>
<li>cherry-ignore: etnaviv: don't do resolve-in-place without valid TS</li>
<li>cherry-ignore: intel/fs: Alloc pull constants off mem_ctx</li>
<li>cherry-ignore: added 17.3 nominations.</li>
<li>cherry-ignore: automake: include git_sha1.h.in in release tarball</li>
<li>Update version to 17.2.5</li>
</ul>
<p>Bas Nieuwenhuizen (3):</p>
<ul>
<li>radv: Don't expose heaps with 0 memory.</li>
<li>radv: Don't use vgpr indexing for outputs on GFX9.</li>
<li>radv: Disallow indirect outputs for GS on GFX9 as well.</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>i915g: make gears run again.</li>
<li>radv: free attachments on end command buffer.</li>
<li>radv: add initial copy descriptor support. (v2)</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>vc4: fix release build</li>
</ul>
<p>Gert Wollny (1):</p>
<ul>
<li>r600/sb: bail out if prepare_alu_group() doesn't find a proper scheduling</li>
</ul>
<p>Jason Ekstrand (4):</p>
<ul>
<li>spirv: Claim support for the simple memory model</li>
<li>i965/blorp: Use blorp_to_isl_format for src_isl_format in blit_miptrees</li>
<li>i965/blorp: Use more temporary isl_format variables</li>
<li>i965/miptree: Take an isl_format in render_aux_usage</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>mesa: Accept GL_BACK in get_fb0_attachment with ARB_ES3_1_compatibility.</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/video: add gfx9 offsets when rejoin the video surface</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>st/dri: don't expose modifiers in EGL if the driver doesn't implement them</li>
<li>ac/surface/gfx9: don't allow DCC for the smallest mipmap levels</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>i965: Check CCS_E compatibility for texture view rendering</li>
</ul>
<p>Neil Roberts (1):</p>
<ul>
<li>nir/opt_intrinsics: Fix values for gl_SubGroupG{e,t}MaskARB</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>amd/common/gfx9: workaround DCC corruption more conservatively</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>i965: unref push_const_bo in intelDestroyContext</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>radv: copy indirect lowering settings from radeonsi</li>
</ul>
<p>Tomasz Figa (1):</p>
<ul>
<li>glsl: Allow precision mismatch on dead data with GLSL ES 1.00</li>
</ul>
<p>Topi Pohjolainen (1):</p>
<ul>
<li>intel/compiler/gen9: Pixel shader header only workaround</li>
</ul>
</div>
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