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310 Commits
18.2 ... 10.5

Author SHA1 Message Date
Emil Velikov
4a0bd3dcff docs: Add sha256sums for the 10.5.9 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-07-04 12:48:39 +01:00
Emil Velikov
7f40d08374 Add release notes for the 10.5.9 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-07-04 12:09:10 +01:00
Emil Velikov
8c8006099f Update version to 10.5.9
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-07-04 12:04:06 +01:00
Mario Kleiner
81a0920c3a winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.
Same problem and fix as for nouveau's ZaphodHeads trouble.

See patch ...

"nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads."

... for reference.

Cc: "10.3 10.4 10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 28dda47ae4)
2015-07-04 12:03:15 +01:00
Ben Widawsky
80e283b053 i965/skl: Use 1 register for uniform pull constant payload
When under dispatch_width=16 the previous code would allocate 2 registers for
the payload when only one is needed. This manifested itself through bugs on SKL
which needs to mess with this instruction.

Ken thought this might impact shader-db, but apparently it doesn't

Backported to 10.5.8 from (upstream uses alloc.allocate()):
commit 6e62a52865
Author: Ben Widawsky <benjamin.widawsky@intel.com>
Date:   Thu Feb 19 15:49:34 2015 -0800

    i965/skl: Use 1 register for uniform pull constant payload

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89118
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88999
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Timo Aaltonen <timo.aaltonen@canonical.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
2015-07-01 15:22:41 +01:00
Ilia Mirkin
999b2b2716 nv50/ir: copy joinAt when splitting both before and after
The current implementation only moves the joinAt when splitting after
the given instruction, not before it. So if you have a BB with

  foo
  instr
  bar
  joinat

and thus with joinAt set, we end up first splitting before instr, at
which point the instr's bb is updated to the new bb. Since that bb
doesn't have a joinAt set (despite containing one), when splitting after
the instr, there is nothing to copy over. Since the joinat will be in
the "split" bb irrespective of whether we're splitting before or after
the instruction, move it over in either case.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91124
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5dcb28c3d2)
2015-07-01 15:22:41 +01:00
Tapani Pälli
81ac47605f glsl: validate sampler array indexing for 'constant-index-expression'
Desktop GLSL < 130 and GLSL ES < 300 allow sampler array indexing where
index can contain a loop induction variable. This extra check will warn
during linking if some of the indexes could not be turned in to constant
expressions.

v2: warning instead of error for backends that did not enable
    EmitNoIndirectSampler option (have dynamic indexing)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9350ea6979)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/glsl/linker.cpp
2015-07-01 15:22:41 +01:00
Tapani Pälli
f8ea1430ae i965: use EmitNoIndirectSampler for gen < 7
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8852e26e93)
[Emil Velikov: move the hunk to brw_initialize_context_constants()]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/mesa/drivers/dri/i965/brw_shader.cpp
2015-07-01 15:22:41 +01:00
Tapani Pälli
c11a8c1c33 mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f17c8c287f)
2015-07-01 15:22:40 +01:00
Tapani Pälli
4c80d44311 i915: use EmitNoIndirectSampler
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2dc2b12ed1)
2015-07-01 15:22:40 +01:00
Tapani Pälli
8e79cf6ba0 mesa/glsl: new compiler option EmitNoIndirectSampler
Patch provides new compiler option for backend to force unroll loops
that have non-constant expression indexing on sampler arrays.

This makes sure that we can never end up with a shader that uses loop
induction variable as sampler array index but does not unroll because
of having too much instructions. This would not work without dynamic
indexing support.

v2: change option name as EmitNoIndirectSampler

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e4512e1581)
2015-07-01 15:22:40 +01:00
Tapani Pälli
5bec733641 glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00
Dynamic indexing of sampler arrays is prohibited by GLSL ES 3.00.
Earlier versions allow 'constant-index-expression' indexing, where
index can contain a loop induction variable.

Patch allows dynamic indexing for sampler arrays when GLSL ES < 3.00.
This change makes 'sampler-array-index.frag' parser test in Piglit
pass + fishgl.com works when running Chrome on OpenGL ES 2.0 backend

v2: small change and some more commit message (Tapani)
v3: refactor checks to make it more readable (Ian Romanick)
v4: change warning comment in GLSL ES case (Curro)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Kalyan Kondapally <kalyan.kondapally@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84225
(cherry picked from commit edb8383c98)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/glsl/ast_array_index.cpp
2015-07-01 15:22:40 +01:00
Ilia Mirkin
5985de6f1a nv50/ir: fix emission of address reg in 3rd source
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91056
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d5f1253b0c)
2015-07-01 15:22:40 +01:00
Mario Kleiner
cdc7aa1038 nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.
The dup'ed fd owned by the nouveau_screen for a device node
must also be used as key for the winsys hash table, instead
of using the original fd passed in for a screen, to make
multi-x-screen ZaphodHeads configurations work on nouveau.

The original fd's lifetime differs from that of the nouveau_screen stored
in the hash. The hash key is the fd, and in order to compare hash entries
we fstat them, so the fd must be around for as long as the screen is.

This is an extension of the fix in commit a59f2bb1 (nouveau: dup fd
before passing it to device).

Cc: "10.3 10.4 10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit a98600b0eb)
2015-07-01 15:22:40 +01:00
Ilia Mirkin
16b6fa972d nv50/ir: propagate modifier to right arg when const-folding mad
An immediate has to be the second arg of an ADD operation. However we
were mistakenly propagating the modifier of the non-folded value to the
folded immediate argument.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91117
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ad62ec8316)
2015-07-01 15:22:40 +01:00
Michel Dänzer
3c4570e3fc winsys/radeon: Unmap GPU VM address range when destroying BO
But only when doing so is safe according to the
RADEON_INFO_VA_UNMAP_WORKING kernel query.

This avoids kernel GPU VM address range conflicts when the BO has other
references than the GEM handle being closed, e.g. when the BO is shared.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90537
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90873

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 7796e8889a)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/gallium/winsys/radeon/drm/radeon_drm_winsys.c
2015-07-01 15:22:40 +01:00
Boyan Ding
2843e2a5c8 egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visuals
The call to dri2_x11_add_configs_for_visuals (previously
dri2_add_configs_for_visuals) was moved downwards in commit f8c5b8a1,
but appeared again in its original position after its rename in
d019cd81. Remove it.

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
(cherry picked from commit 3fa9bb81ec)
2015-07-01 15:22:40 +01:00
Ilia Mirkin
36250def23 nv50,nvc0: make sure to pushbuf_refn before putting bo into pushbuf_data
Without first running the bo through pushbuf_refn, the nouveau drm
library will have uninitialized structures regarding this bo, and will
insert incorrect data.

This fixes supertuxkart 0.9 crash on start (where it ends up doing a lot
of indirect draws).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 78d58e6425)
2015-07-01 15:22:39 +01:00
Ilia Mirkin
8bcc8f4b48 nvc0: always put all tfb bufs into bufctx
Since we clear the TFB bufctx binding point above, we need to put all of
the active tfb's back in, even if they haven't changed since last time.
Otherwise the tfb may get moved into sysmem and the underlying mapping
will generate write errors.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9fcbf515b4)
2015-07-01 15:22:39 +01:00
Ilia Mirkin
54ac592009 glsl: binding point is a texture unit, which is a combined space
This fixes compilation failures in Dota 2 Reborn where a texture unit
binding point was used that was numerically higher than the max
per stage.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fccf012adc)
2015-07-01 15:22:39 +01:00
Emil Velikov
7b528f0d78 gbm: do not (over)link against libglapi.so
The whole of GBM does not rely on even a single symbol from the GL
dispatch library, unsuprisingly. The only need for it comes from the
unresolved symbols in the DRI modules, which are now correctly handled
with Frank's commit.

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit a0dc6b7824)
2015-07-01 15:22:39 +01:00
Frank Henigman
8c748fa125 gbm: dlopen libglapi so gbm_create_device works
Dri driver libs are not linked to pull in libglapi so gbm_create_device()
fails when it tries to dlopen them (unless the application is linked
with something that does pull in libglapi, like libGL).
Until dri drivers can be fixed properly, dlopen libglapi before trying
to dlopen them.

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Frank Henigman <fjhenigman@google.com>
[Emil Velikov: Drop misleading bugzilla link, mention that libname differs]
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>

(cherry picked from commit 828f13330c)
2015-07-01 15:22:39 +01:00
Emil Velikov
6bb51be018 configure: error out when building libEGL without shared-glapi
The latter is a hard requirement and without it we'll error out later
on in the build.

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 994be5143a)
2015-07-01 15:22:39 +01:00
Emil Velikov
a939a4b9a6 configure: error out when building backend-less libEGL
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit ddc886b5bf)
2015-07-01 15:22:39 +01:00
Emil Velikov
e724322f39 configure: warn about shared_glapi & xlib-glx only when both are set
Printing out the message when shared_glapi is disabled only leads to
confusion.

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 6d744aaf4e)
2015-07-01 15:22:39 +01:00
Ben Widawsky
9df2ae3305 i965/gen9: Implement Push Constant Buffer workaround
This implements a workaround (exact excerpt as a comment in the code). The docs
specify [clearly, after you struggle for a while] that the offset isn't relative
to state base. This actually makes sense. This fixes hangs on SKL.

Buffer #0 is meant to be used for normal uniforms.
Buffer #1 is typically used for gather constants when using RS.
Buffer #1-#3 could be used to push a bunch of UBO data which would just be
  somewhere in memory, and not relative to the dynamic state.

NOTE: I've moved away from the ternary operator for the new gen9 conditions.
Admittedly it's probably not great to do this, but I really want to fix this all
up in the subsequent patch and doing it here makes that diff a lot nicer. I want
to split out the gen8/9 code to make the function a bit more readable, but to
keep this easily cherry-pickable I am doing this fix first. If we decide not to
merge the cleanup patch then I can revisit this.

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Valtteri Rantala <Valtteri.rantala@intel.com>
(cherry picked from commit 90754d2df0)
2015-07-01 15:22:39 +01:00
Ilia Mirkin
e82c46de11 mesa: add GL_PROGRAM_PIPELINE support in KHR_debug calls
This was apparently missed when ARB_sso support was added.
Add label support to pipeline objects just like all the other
debug-related objects.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 770f141866)
2015-07-01 15:22:39 +01:00
Ilia Mirkin
fc6caeb9ad glsl: add version checks to conditionals for builtin variable enablement
A number of builtin variables have checks based on the extension being
enabled, but were missing enablement via a higher GLSL version.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b6e238023c)
2015-07-01 15:22:38 +01:00
Chris Wilson
e3bcc87755 i965: Export format comparison for blitting between miptrees
Since the introduction of

commit 536003c11e
Author: Boyan Ding <boyan.j.ding@gmail.com>
Date:   Wed Mar 25 19:36:54 2015 +0800

    i965: Add XRGB8888 format to intel_screen_make_configs

winsys buffers no longer have an alpha channel. This causes
_mesa_format_matches_format_and_type() to reject previously working BGRA
uploads from using the BLT fast path. Instead of using the generic
routine for matching formats exactly, export the slightly more relaxed
check from intel_miptree_blit() which importantly allows the blitter
routine to apply a small number of format conversions.

References: https://bugs.freedesktop.org/show_bug.cgi?id=90839
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Cc: Alexander Monakov <amonakov@gmail.com>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 922c0c9fd5)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/mesa/drivers/dri/i965/intel_pixel_draw.c
2015-07-01 15:22:38 +01:00
Chris Wilson
22d7f3ceca i915: Blit RGBX<->RGBA drawpixels
The blitter already has code to accommodate filling in the alpha channel
for BGRX destination formats, so expand this to also allow filling the
alpha channgel in RGBX formats.

More importantly for the next patch is moving the test into its own
function for the purpose of exporting the check to the callers.

v2: Fix alpha expansion as spotted by Alexander with the fix suggested by
Kenneth

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Cc: Alexander Monakov <amonakov@gmail.com>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org

(cherry picked from commit c2d0606827)
2015-07-01 15:22:38 +01:00
Chris Wilson
074122fbe3 i965: Fix HW blitter pitch limits
The BLT pitch is specified in bytes for linear surfaces and in dwords
for tiled surfaces. In both cases the programmable limit is 32,767, so
adjust the check to compensate for the effect of tiling.

v2: Tweak whitespace for functions (Kenneth)

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org

(cherry picked from commit 8da79b8378)
2015-07-01 15:22:38 +01:00
Emil Velikov
a81b1d5512 docs: Add sha256sums for the 10.5.8 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-20 16:37:16 +01:00
Emil Velikov
24b043aab7 Add release notes for the 10.5.8 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-20 15:14:45 +01:00
Emil Velikov
2de5d0762a Update version to 10.5.8
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-20 15:09:23 +01:00
Boyan Ding
e6f1a49809 egl/x11: Set version of swrastLoader to 2
which it actually implements instead of the newest version defined in
dri_interface.h

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 997fc807b2)
2015-06-18 13:44:09 +01:00
Ilia Mirkin
4ab83eee98 nvc0/ir: can't have a join on a load with an indirect source
Triggers an INVALID_OPCODE warning on GK208. Seems rare enough to not
warrant verification on other chips. Fixes the new piglits:

  ubo_array_indexing/fs-nonuniform-control-flow.shader_test
  ubo_array_indexing/vs-nonuniform-control-flow.shader_test

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 36e3eb6a95)
2015-06-18 13:44:03 +01:00
Ilia Mirkin
512927bc02 nv50,nvc0: clamp uniform size to 64k
The state tracker will pass through requests from buggy applications
which will have the buffer size larger than the max allowed (64k). Clamp
the size to 64k so that we don't get errors when uploading the constbuf
data.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8b24388647)
2015-06-18 13:43:56 +01:00
Ilia Mirkin
b26bac8b1e nvc0/ir: fix collection of first uses for texture barrier insertion
One of the places we have to insert texbars is in situations where the
result of the tex gets overwritten by a different instruction (e.g. in a
conditional statement). However in some situations it can actually
appear as though the original tex itself is an overwriting instruction.
This can naturally never really happen, so just ignore the tex
instruction when it comes up.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90347
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a2af42c1d2)
2015-06-18 13:43:48 +01:00
Erik Faye-Lund
20fd2abdd6 mesa: build xmlconfig to a separate static library
As we use the file from both the dri modules and loader, we end up with
multiple definition of the symbols provided in our gallium dri  modules.
Additionally we compile the file twice.

Resolve both issues, effectively enabling the build on toolchains which
don't support -Wl,--allow-multiple-definition.

v2: [Emil Velikov]
 - Fix the Scons/Android build.
 - Resolve libgbm build issues (bring back the missing -lm)

Cc: Julien Isorce <j.isorce@samsung.com>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90310
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90905
Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 634f200256)
2015-06-18 13:43:40 +01:00
Jason Ekstrand
bb00457f49 i965/fs: Don't let the EOT send message interfere with the MRF hack
Previously, we just put the message for the EOT send as high in the file as
it would go.  This is because the register pre-filling hardware will stop
all over the early registers in the file in preparation for the next thread
while you're still sending the last message.  However, if something happens
to spill, then the MRF hack interferes with the EOT send message and, if
things aren't scheduled nicely, will stomp on it.

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90520
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 86e5afbfee)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
2015-06-18 13:42:59 +01:00
Roland Scheidegger
f6e743ea38 draw: (trivial) fix NULL pointer dereference
This probably got broken when the samplers were converted to be indexed
by shader type.
Seen when looking at bug 89819 though I'm not sure if that really was what
the bug was about...

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 6e5970ffee)
2015-06-18 13:29:04 +01:00
Ben Widawsky
1812014fe8 i965: Disable compaction for EOT send messages
AFAICT, there is no real way to make sure a send message with EOT is properly
ignored from compact, nor can I see a way to actually encode EOT while
compacting. Before the single send optimization we'd always bail because we hit
the is_immediate && !is_compactable_immediate case. However, with single send,
is_immediate is not true, and so we end up trying to compact the un-compactible.

Without this, any compacting single send instruction will hang because the EOT
isn't there. I am not sure how I didn't hit this when I originally enabled the
optimization.  I didn't check if some surrounding code changed.

I know Neil and Matt were both looking into this. I did a quick search and
didn't see any patches out there to handle this. Please ignore if this has
already been sent by someone. (Direct me to it and I will review it).

Reported-by: Neil Roberts <neil@linux.intel.com>
Reported-by: Mark Janes <mark.a.janes@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit b307921c3f)
2015-06-18 13:28:52 +01:00
Francisco Jerez
631414a507 i965: Don't compact instructions with unmapped bits.
Some instruction bits don't have a mapping defined to any compacted
instruction field.  If they're ever set and we end up compacting the
instruction they will be forced to zero.  Avoid using compaction in such
cases.

v2: Align multiple lines of an expression to the same column.  Change
    conditional compaction of 3-source instructions to an
    assertion. (Matt)
v3: The 3-source instruction bit 105 is part of SourceIndex on CHV.
    Add assertion that reserved bit 7 is not set. (Matt)
    Document overlap with UIP and 64-bit immediate fields.
v4: Make some more unmapped bit checks assertions. (Matt)

Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 35a77a148f)
2015-06-18 13:28:40 +01:00
Marek Olšák
4a2d7fbde4 egl: fix setting context flags
Cc: 10.6 10.5 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
(cherry picked from commit f9f894447e)
2015-06-18 12:51:08 +01:00
Emil Velikov
eb3a704bb0 docs: Add sha256sums for the 10.5.7 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-07 11:45:25 +01:00
Emil Velikov
495bcbc48c Add release notes for the 10.5.7 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-07 11:13:19 +01:00
Emil Velikov
95b81ee9e8 Update version to 10.5.7
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-07 11:11:38 +01:00
Ilia Mirkin
07aa6d78bb nv30: avoid doing extra work on clear and hitting unexpected states
Clearing can happen at a time when various state objects are incoherent
and not ready for a draw. Some of the validation functions don't handle
this well, so only flush the framebuffer state. This has the advantage
of also not doing extra work.

This works around some crashes that can happen when clearing.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
(cherry picked from commit aba3392541)
2015-06-03 12:28:58 +01:00
Marek Olšák
70816a66d5 st/dri: fix postprocessing crash when there's no depth buffer
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89131

Cc: 10.6 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 25e9ae2b79)
2015-06-03 12:06:08 +01:00
Ben Widawsky
f8bb4a814d i965: Emit 3DSTATE_MULTISAMPLE before WM_HZ_OP (gen8+)
Starting with GEN8, there is documentation that the multisample state command
must be emitted before the 3DSTATE_WM_HZ_OP command any time the multisample
count changes. The 3DSTATE_WM_HZ_OP packet gets emitted as a result of a
intel_hix_exec(), which is called upon a fast clear and/or a resolve. This can
happen before the state atoms are checked, and so the multisample state must be
put directly in the function.

v1:
- In v0, I was always emitting the command, but Ken came up with the condition to
determine whether or not the sample count actually changed.
- Ken's recommendation was to set brw->num_multisamples after emitting
3DSTATE_MULTISAMPLE. This doesn't work. I put my best guess as to why in the XXX
(it was causing 7 regressions on BDW).

v2:
Flag NEW_MULTISAMPLE state. As Ken found, in state upload we check for the
multisample change to determine whether or not to emit certain packets. Since
the hiz code doesn't actually care about the number of multisamples, set the
flag and let the later code take care of it.

Jenkins results:
http://otc-mesa-ci.jf.intel.com/view/dev/job/bwidawsk/136/

Fixes around 200 piglit tests on SKL. I'm somewhat surprised that it seems to
have no impact on BDW as the restriction is needed there as well.

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Neil Roberts <neil@linux.intel.com> (v0)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v2)
(cherry picked from commit e2d84d99f5)
2015-06-03 12:06:01 +01:00
Emil Velikov
8c56fc9275 cherry-ignore: add clover build fix not applicable for 10.5
The 10.5 codebase uses a compat/wrapper implementation for the string
class. As such it already explicitly includes the string header.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-03 12:05:43 +01:00
Ilia Mirkin
6338bd6f70 nv30: falling back to draw path for edgeflag does no good
The problem is that the EDGEFLAG has to be toggled at vertex submission
time. This can be done from either the draw or the regular paths. Avoid
falling back to draw just because there's an edgeflag.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3ec1815285)
2015-06-03 11:53:33 +01:00
Ilia Mirkin
7087a507bf nv30/draw: switch varying hookup logic to know about texcoords
Commit 8acaf862df switched things over to use TEXCOORD instead of
GENERIC, but did not update the nv30 swtnl draw paths. This teaches the
draw logic about TEXCOORD.

Among other things, this fixes a crash in demos/arbocclude when using
swtnl. Curiously enough, the point-sprite piglit works without this.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 25be70462d)
2015-06-03 11:53:26 +01:00
Ilia Mirkin
93650a80e9 nv30/draw: allocate vertex buffers in gart
These are only used once per draw, so it makes sense to keep them in
GART. Also take this opportunity to modernize the buffer mapping API
usage.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c3d36a2e1a)
2015-06-03 11:53:18 +01:00
Ilia Mirkin
23c0c94ac3 nv30/draw: only use the DMA1 object (GART) if the bo is not in VRAM
Instead of always having it in the data, let the bo placement decide it.
This fixes glxgears with swtnl forced on.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ben Skeggs <bskeggs@redhat.com>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fdad7dfbda)
2015-06-03 11:53:04 +01:00
Ilia Mirkin
efaf906415 nv30/draw: fix indexed draws with swtnl path and a resource index buffer
The map = assignment was missing.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3600439897)
2015-06-03 11:52:57 +01:00
Ilia Mirkin
adee8f1ca5 glsl: avoid leaking linked gl_shader when there's a late linker error
This makes piglit mixing-clip-distance-and-clip-vertex-disallowed have 0
definitely lost blocks with valgrind. (Same non-0 number of possibly
lost blocks though.)

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5646f0f18a)
2015-06-03 11:52:50 +01:00
Ilia Mirkin
56d13627eb st/mesa: don't leak glsl_to_tgsi object on link failure
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bb973723a5)
2015-06-03 11:52:39 +01:00
Ilia Mirkin
a10c9c6725 nv30/draw: draw expects constbuf size in bytes, not vec4 units
This fixes glxgears with NV30_SWTNL=1 forced on. Probably fixes a bunch
of other situations where we fall back to the swtnl path.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 147816375d)
2015-06-03 11:52:32 +01:00
Ilia Mirkin
2d610edf5c nv30/draw: avoid leaving stale pointers in draw state
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 89585edf3c)
2015-06-03 11:52:25 +01:00
Ilia Mirkin
0f7c9815a0 nv30: fix clip plane uploads and enable changes
nv30_validate_clip depends on the rasterizer state. Also we should
upload all the new clip planes on change since next time the plane data
won't have changed, but the enables might.

This fixes fixed-clip-enables and vs-clip-vertex-enables shader tests.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7518fc3c66)
2015-06-03 11:52:19 +01:00
Ilia Mirkin
ece96b4954 nv30: avoid leaking render state and draw shaders
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9870ed05dd)
2015-06-03 11:52:10 +01:00
Ilia Mirkin
e692b6428c nv30: don't leak fragprog consts
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 605ce36d7f)
2015-06-03 11:51:37 +01:00
Ilia Mirkin
7d76e89053 nv50/ir: avoid messing up arg1 of PFETCH
There can be scenarios where the "indirect" arg of a PFETCH becomes
known, and so the code will attempt to propagate it. Use this
opportunity to just fold it into the first argument, and prevent the
load propagation pass from touching PFETCH further.

This fixes gs-input-array-vec4-index-rd.shader_test and
vs-output-array-vec4-index-wr-before-gs.shader_test on nvc0 at least.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fa7f9f123b)
2015-06-03 11:51:19 +01:00
Ilia Mirkin
60e81b47e5 nvc0: a geometry shader can have up to 1024 vertices output
The 1024 is already reported everywhere, not sure where this 0x1ff came
from.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 921917c8d8)
2015-06-03 11:51:09 +01:00
Jason Ekstrand
c04aaa5d99 i965/fs: Fix implied_mrf_writes for scratch writes
We build the entire message in the generator so all the MRF writes are
implied.

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 6ca67f62e8)
2015-06-03 11:50:58 +01:00
Ilia Mirkin
a642ec0551 nvc0/ir: LOAD's can't be used for shader inputs
We forgot to convert to VFETCH in case of indirect access. Fix that.

This avoids crashes on the new gs-input-array-vec4-index-rd and
vs-output-array-vec4-index-wr-before-gs but they still fail.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 217301843a)
2015-06-03 11:50:43 +01:00
Ilia Mirkin
c13b16029d nv50/ir: guess that the constant offset is the starting slot of array
When we get something like IN[ADDR[0].x+5], we will now guess that we
should look at IN[5] for the "base" information.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0bab3962f5)
2015-06-03 11:50:32 +01:00
Ilia Mirkin
58b9e11084 nvc0/ir: set ftz when sources are floats, not just destinations
In the case of a compare, the destination might be a predicate, but we
still want to flush denorms.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d1eea18a59)
2015-06-03 11:50:20 +01:00
Emil Velikov
d88de40d7a get-pick-list.sh: Require explicit "10.5" for nominating stable patches
A nomination unadorned with a specific version is now interpreted as
being aimed at the 10.6 branch, which was recently opened.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-06-03 11:49:19 +01:00
Emil Velikov
8cb28bc49d docs: Add sha256sums for the 10.5.6 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-24 10:43:31 +01:00
Emil Velikov
b1cf9cfb16 Add release notes for the 10.5.6 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-23 09:02:41 +01:00
Emil Velikov
eba7b7cf68 Update version to 10.5.6
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-23 08:58:02 +01:00
Emil Velikov
fe521a083f targets/osmesa: drop the -module tag from LDFLAGS
Gallium equivalent of commit 06ff751f97f(darwin: Fix install name of
libOSMesa)

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 36438f0db6)
2015-05-20 22:16:56 +01:00
Jeremy Huddleston Sequoia
86b7e91ae9 darwin: Fix install name of libOSMesa
Passing -module to glibtool causes the resulting library to be called
libSomething.so rather than libSomething.dylib on darwin.

Regardless if libOSMesa is a library or a module, it has been used as
the former for quite some time. Update the build to reflect that and
resolve the naming issue.

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
[Emil Velikov: Tweak the commit message.]
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>

(cherry picked from commit 06ff751f97)
2015-05-20 22:16:48 +01:00
Jeremy Huddleston Sequoia
0a26544985 swrast: Build fix for darwin
Fixes regression from commit 64b1dc4449

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90147
Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
CC: Emil Velikov <emil.l.velikov@gmail.com>
CC: jon.turney@dronecode.org.uk
CC: ionic@macports.org
(cherry picked from commit 5b2d3480f5)
Nominated-by: Emil Velikov <emil.l.velikov@gmail.com>

Squashed with commit

swrast: Build fix for Solaris

Fixes regression from commit 5b2d3480f5

Cc: "10.5 10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
(cherry picked from commit 31cd2d75dc)
2015-05-20 22:16:18 +01:00
Emil Velikov
eb1b41302d egl/main: fix EGL_KHR_get_all_proc_addresses
The extension requires that the address of the core functions should be
available via eglGetProcAddress. Currently the list is guarded by
_EGL_GET_CORE_ADDRESSES, which was only set for the scons (windows)
build.

Unconditionally enable it for all the builds (automake, android and
haiku) considering that the extension is not platform specific and is
always enabled.

v2: Drop the _EGL_GET_CORE_ADDRESSES macro altogether.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 448e01b291)

Conflicts:
	src/egl/main/eglapi.c
2015-05-20 22:14:52 +01:00
Rob Clark
b1c045c62f freedreno: fix bug in tile/slot calculation
This was causing corruption with hw binning on a306.  Unlikely that it
is a306 specific, but rather the smaller gmem size resulted in different
tile configuration which was triggering the bug at certain resolutions.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Cc: "10.4" and "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4925c35660)
2015-05-20 22:10:34 +01:00
Rob Clark
21dd729dcc freedreno: enable a306
Whitelist adreno 306 (as found in msm8916/apq8016).  Works pretty much
out of the box, although the smaller GMEM size requires more tiles to
fit 1920x1080, so bump up the max # of tiles as well.

Since it is just whitelist + trivial change, it makes sense to land on
all the active release branches.

Note that a305c ends up with gpu-id "306", hence a306 ends up with
gpu-id of "307".  Apparently that is what happens when you let the
marketing dept name things.

Cc: "10.4" and "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit fcc7d6323b)
2015-05-20 22:10:07 +01:00
Laura Ekstrand
104dc7447d main: Complete error conditions for glInvalidate*Framebuffer.
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b4368ac09d)
2015-05-20 22:09:51 +01:00
Laura Ekstrand
0475deac26 main: Fix an error generated by FramebufferTexture
gl*FramebufferTexture should generate GL_INVALID_VALUE when the
texture doesn't exist.

[Fredrik: Split this change out from the next commit]

Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 69bdc9dcb8)
2015-05-20 22:09:20 +01:00
Fredrik Höglund
7f7e74b536 mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8ba7ad8abc)
2015-05-20 22:09:07 +01:00
Fredrik Höglund
a2624f2d2e main: Require that the texture exists in framebuffer_texture
Generate GL_INVALID_OPERATION if the texture hasn't been created.

Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f9f5c82284)
2015-05-20 22:08:47 +01:00
Francisco Jerez
a6e1495aa7 i965: Fix PBO cache coherency issue after _mesa_meta_pbo_GetTexSubImage().
This problem can easily be reproduced with a number of
ARB_shader_image_load_store piglit tests, which use a buffer object as
PBO for a pixel transfer operation and later on bind the same buffer
to the pipeline as shader image -- The problem is not exclusive to
images though, and is likely to affect other kinds of buffer objects
that can be bound to the 3D pipeline, including vertex, index,
uniform, atomic counter buffers, etc.

CC: 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit d247615e0d)
2015-05-20 22:08:30 +01:00
Ilia Mirkin
005def20f4 nvc0: switch mechanism for shader eviction to be a while loop
This aligns it to work similarly to nv50. However there's no library
code there, so the whole thing can be freed. Here we end up with an
allocated node that's not attached to a specific program.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86792
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d06ce2f1df)
2015-05-20 22:07:00 +01:00
Alex Deucher
4ad41f45b5 radeonsi: add new bonaire pci id
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 71ba30f778)
2015-05-20 22:06:42 +01:00
Francisco Jerez
907ee1494f clover: Implement locking of the wait_count, _chain and _status members of event.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
CC: 10.5 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a533d4edf1)
2015-05-20 22:06:33 +01:00
Francisco Jerez
b4045dd5e9 clover: Wrap event::_status in a method to prevent unlocked access.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
CC: 10.5 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4022a468b2)
2015-05-20 22:06:26 +01:00
Francisco Jerez
f25af5317f clover: Refactor event::trigger and ::abort to prevent deadlock and reentrancy issues.
Refactor ::trigger and ::abort to split out the operations that access
concurrently modified data members and require locking from the
recursive and possibly re-entrant part of these methods.  This will
avoid some deadlock situations when locking is implemented.

Tested-by: Tom Stellard <thomas.stellard@amd.com>
CC: 10.5 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2232b929fd)
2015-05-20 22:06:06 +01:00
Ilia Mirkin
1353ba5397 st/mesa: make sure to create a "clean" bool when doing i2b
i2b has to work for all integers, not just 1. INEG would not necessarily
result with all bits set, which is something that other operations can
rely on by e.g. using AND (or INEG for b2i).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 2b5355c8ab)
2015-05-20 22:05:58 +01:00
Tom Stellard
097e70202b clover: Fix a bug with multi-threaded events v2
It was possible for some events never to get triggered if one thread
was creating events and another threads was waiting for them.

This patch consolidates soft_event::wait() and hard_event::wait()
into event::wait() so that hard_event objects will now wait for
all their dependencies to be submitted before flushing the command
queue.

v2:
  - Rename variables
  - Use mutable varibales so we can keep event::wait() const
  - Open code signalled() call so mutex can be atted to signalled
    without deadlocking.

CC: 10.5 <mesa-stable@lists.freedesktop.org>

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit 9c4dc98b29)
2015-05-20 22:05:52 +01:00
Tom Stellard
5bb7ee4fd6 clover: Add a mutex to guard queue::queued_events
This fixes a potential crash where on a sequence like this:

Thread 0: Check if queue is not empty.
Thread 1: Remove item from queue, making it empty.
Thread 0: Do something assuming queue is not empty.

CC: 10.5 <mesa-stable@lists.freedesktop.org>

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit f546902d95)
2015-05-20 22:05:46 +01:00
Axel Davy
0024b85cc6 glx/dri3: Add additional check for gpu offloading case
Checks blitImage is implemented.
Initially having the __DRIimageExtension extension
at version 9 at least meant blitImage was supported.
However some implementation do advertise version >= 9
without implementing it.

CC: 10.5 <mesa-stable@lists.freedesktop.org>

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>

Signed-off-by: Axel Davy <axel.davy@ens.fr>
(cherry picked from commit c4ff6d00cd)
2015-05-20 22:05:38 +01:00
Axel Davy
ace7d9afc9 egl/wayland: properly destroy wayland objects
the wl_registry and the wl_queue allocated weren't destroyed.

CC: 10.5 <mesa-stable@lists.freedesktop.org>

Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>

Signed-off-by: Axel Davy <axel.davy@ens.fr>
(cherry picked from commit 6aaf09b93b)
2015-05-20 22:05:31 +01:00
Marta Lofstedt
3dc08d4d89 main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDE
The return type for GL_VERTEX_BINDING_STRIDE is missing,
this cause glGetIntegeri_v to fail.

Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4a8cd2799c)
2015-05-20 22:05:17 +01:00
Ilia Mirkin
8a3ed2dee7 nv50/ir: only enable mul saturate on G200+
Commit 44673512a8 enabled support for saturating fmul. However
experimentally this does not seem to work on the older chips. Restrict
the feature to G200 (NVA0) and later.

Reported-by: Pierre Moreau <pierre.morrow@free.fr>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90350
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Pierre Moreau <pierre.morrow@free.fr>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit da136dc07d)
2015-05-20 22:05:06 +01:00
Ilia Mirkin
d47d799b5f nvc0: reset the instanced elements state when doing blit using 3d engine
Since we update num_vtxelts here, we could otherwise end up with stale
instancing information in the upper bits which wouldn't otherwise get
reset. (Also we run the risk of the previous draw having set the first
element as instanced.)

This appears as one of the causes for the test pointed out in fdo#90363
to fail on nvc0.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90363
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7892210400)
2015-05-20 22:04:59 +01:00
Ilia Mirkin
f3804a0051 nvc0: keep track of PGRAPH state in nvc0_screen
See identical commit for nv50. Destroying the current context and then
creating a new one or switching to another existing context would cause
the "current" state to not be properly initialized, so we save it off in
the screen.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit e9b1ea29bf)
2015-05-20 22:04:52 +01:00
Ilia Mirkin
113e2bd732 nv50: keep track of PGRAPH state in nv50_screen
Normally this is kept in nv50_context, and on switching the active
context, the state is copied from the previous context. However when the
last context is destroyed, this is lost, and a new context might later
be created. When the currently-active context is destroyed, save its
state in the screen, and restore it when setting the current context.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90363
Reported-by: Matteo Bruni <matteo.mystral@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Matteo Bruni <matteo.mystral@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit f617029db3)
2015-05-20 22:04:45 +01:00
Ilia Mirkin
e63d65b235 nv50/ir: only propagate saturate up if some actual folding took place
The former logic would copy the saturate up to any mul with an immediate
if there was a subsequent mul with a saturate. However we only want to
do that if we collapsed 2 muls by multiplying their immediates (or were
able to put the immediate in as a post-multiplier).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit c4ac09e30e)
2015-05-20 22:04:33 +01:00
Roland Scheidegger
4504642ccc draw: (trivial) fix out-of-bounds vector initialization
Was off-by-one. llvm says inserting an element with an index higher than the
number of elements yields undefined results. Previously such inserts were
ignored but as of llvm revision 235854 the vector gets replaced with undef,
causing failures.
This fixes piglit gl-3.2-layered-rendering-gl-layer, as mentioned in
https://llvm.org/bugs/show_bug.cgi?id=23424.

Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit b8a1495106)
2015-05-20 22:04:24 +01:00
Tim Rowley
be7b998a1f mesa: fix shininess check for ffvertex_prog v2
Switch to using VERT_BIT_GENERIC macro, as varying_vp_inputs is a
bitmask.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ce01c0af70)
2015-05-20 22:04:06 +01:00
Emil Velikov
8ee1a1c08b docs: Add sha256 sums for the 10.5.5 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-11 22:02:03 +01:00
Emil Velikov
d88fb40505 Add release notes for the 10.5.5 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-11 20:19:33 +01:00
Emil Velikov
0d425c413f Update version to 10.5.5
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-05-11 20:14:23 +01:00
Boyan Ding
536003c11e i965: Add XRGB8888 format to intel_screen_make_configs
Some application, such as drm backend of weston, uses XRGB8888 config as
default. i965 doesn't provide this format, but before commit 65c8965d,
the drm platform of EGL takes ARGB8888 as XRGB8888. Now that commit
65c8965d makes EGL recognize format correctly so weston won't start
because it can't find XRGB8888. Add XRGB8888 format to i965 just as
other drivers do.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
(cherry picked from commit 28090b30dd)
2015-05-05 15:05:50 +01:00
Ilia Mirkin
071402cc3b nv50/ir: fix asFlow() const helper for OP_JOIN
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit db269ae495)
2015-05-05 15:05:42 +01:00
Ilia Mirkin
b4c973da03 nvc0/ir: fix predicated PFETCH emission
src1 would contain the predicate, which would get emitted as a register
source by an undiscerning srcId helper. Work around this in the same way
as in emitTEX.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a9d08a250a)

Squashed with commit

nvc0/ir: fix predicated PFETCH for real

Commit a9d08a250 accidentally didn't make use of the new src1 variable.
Use it.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 33f0d1138d)
2015-05-05 15:05:03 +01:00
Ilia Mirkin
a27d03dd9f gk110/ir: fix set with a register dest to not auto-set the abs flag
This was causing src0 to always have the absolute value flag set.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 515ac907e6)
2015-05-05 14:58:58 +01:00
Emil Velikov
0b06729591 r300: do not link against libdrm_intel
Accidentally added since the introduction of the file.

Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit b124dc2b70)
2015-05-05 14:58:46 +01:00
Ilia Mirkin
dfe88d4f52 nvc0/ir: flush denorms to zero in non-compute shaders
This will set the FTZ flag (flush denorms to zero) on all opcodes that
can take it.

This resolves issues in Unigine Heaven 4.0 where there were solid-filled
boxes popping up.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89455
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 6fe0d4f035)
2015-05-05 14:58:39 +01:00
Kenneth Graunke
1176e5862a i965: Disallow linear blits that are not cacheline aligned.
The BLT engine on Gen8+ requires linear surfaces to be cacheline
aligned.  This restriction was added as part of converting the BLT to
use 48-bit addressing.

The main user, intel_emit_linear_blit, now handles this properly.
But we might also have linear miptrees; just refuse to blit those.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88521
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 5957da1edb)
2015-05-05 14:58:16 +01:00
Kenneth Graunke
716b5f7cbe i965: Make intel_emit_linear_blit handle Gen8+ alignment restrictions.
The BLT engine on Gen8+ requires linear surfaces to be cacheline
aligned.  This restriction was added as part of converting the BLT to
use 48-bit addressing.

intel_emit_linear_blit needs to handle blits that are not cacheline
aligned, as we use it for arbitrary glBufferSubData calls and subrange
mappings.

Since intel_emit_linear_blit uses 1 byte per pixel, we can use the src/dst
pixel X offset field to represent the unaligned portion, and subtract
that from the address so it's cacheline aligned.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88521
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 8c17d53823)
2015-05-05 14:56:15 +01:00
Roland Scheidegger
cf60503378 draw: fix prim ids when there's no gs
We were resetting the prim id count for each run of the prim assembler,
hence this only worked when the draw calls were very small (the exact limit
depending on the vertex size), since larger draw calls get split up.
So, do the same as we do already if there's a gs, reset it to zero explicitly
for every new instance (this possibly could use the same variable but that
isn't doable without some heavy refactoring and I'm not sure it makes sense).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90130.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>

CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f2a7fd9943)
2015-05-05 14:54:47 +01:00
Emil Velikov
adb47b5b27 docs: Add sha256 sums for the 10.5.4 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-04-24 22:51:25 +01:00
Emil Velikov
ea0d1f575c Add release notes for the 10.5.4 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-04-24 22:27:09 +01:00
Emil Velikov
776e47a305 Update version to 10.5.4
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-04-24 22:22:47 +01:00
Brian Paul
e2dd554651 glsl: rewrite glsl_type::record_key_hash() to avoid buffer overflow
This should be more efficient than the previous snprintf() solution.
But more importantly, it avoids a buffer overflow bug that could result
in crashes or unpredictable results when processing very large interface
blocks.

For the app in question, key->length = 103 for some interfaces.  The check
if size >= sizeof(hash_key) was insufficient to prevent overflows of the
hash_key[128] array because it didn't account for the terminating zero.
In this case, this caused the call to hash_table_string_hash() to return
different results for identical inputs, and then shader linking failed.

This new solution also takes all structure fields into account instead
of just the first 15 when sizeof(pointer)==8.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 31667e6237)
2015-04-22 16:17:10 +01:00
Emil Velikov
0f5ec7250d android: mesa: fix the path of the SSE4_1 optimisations
Commit dd6f641303c(mesa: Build with subdir-objects.) removed the SRCDIR
variable, but forgot to update all references of it.

v2: Fix path - must be relative to LOCAL_PATH. (Chih-Wei)

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chih-Wei Huang <cwhuang@linux.org.tw>
(cherry picked from commit 669cfc267a)
2015-04-22 16:17:03 +01:00
Mauro Rossi
a2785a23e6 android: add inital NIR build
Required by the i965 driver.

v2:
 - Split out the nir_builder_opcodes.h rules.
 - Do not unconditionally hide the python command - use $(hide)
 - Use LOCAL_EXPORT_C_INCLUDE_DIRS to manage includes for the generated
sources.

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
[Emil Velikov: Split from a larger commit, v2]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chih-Wei Huang <cwhuang@linux.org.tw>

(cherry picked from commit 06619749a1)
2015-04-22 16:16:57 +01:00
Emil Velikov
2ad5a068fa android: dri: link against libmesa_util
The dri modules depend on symbols provided by it.

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chih-Wei Huang <cwhuang@linux.org.tw>
(cherry picked from commit 618885f71f)
2015-04-22 16:16:45 +01:00
Emil Velikov
1dfbc95b76 android: add $(mesa_top)/src/mesa/main to the includes list
Required by the format_{un,}pack rework. Otherwise the build will fail
to locate the respective headers - format_{un,}pack.h

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chih-Wei Huang <cwhuang@linux.org.tw>
(cherry picked from commit 0afbd2df04)
2015-04-22 16:16:38 +01:00
Emil Velikov
215f28c695 android: add HAVE__BUILTIN_* and HAVE_FUNC_ATTRIBUTE_* defines
All of those are available on gcc 4.5 and later with the current android
build using gcc 4.7.

Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chih-Wei Huang <cwhuang@linux.org.tw>
(cherry picked from commit 39a175e0c7)
2015-04-22 16:16:30 +01:00
Emil Velikov
95633d09e8 android: dri/common: conditionally include drm_cflags/set __NOT_HAVE_DRM_H
Otherwise we'll fail to find the drm.h header.

Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 8d90bfb724)
2015-04-22 16:16:23 +01:00
Emil Velikov
33c6a4c018 android: egl: add libsync_cflags to the build
... via local_shared_libraries. Otherwise the sync/sync.h header won't
be found.

Note: 10.5 and earlier will need similar change in st/egl.

v2: Append the library to the local_shared_libraries list. (Chih-Wei)

Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chih-Wei Huang <cwhuang@linux.org.tw>
(cherry picked from commit 2d06791f6f)
2015-04-22 16:16:15 +01:00
Mauro Rossi
548fc14d36 android: mesa: generate the format_{un,}pack.[ch] sources
Missed out with commit e1fdcddafe9(mesa: Autogenerate format_unpack.c)

v2: Conditionaly print the python commands - s/@/$(hide) / (Chih-Wei)

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
[Emil Velikov: Split our from a larger commit.]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

(cherry picked from commit 5f7081eb90)
2015-04-22 16:16:07 +01:00
Emil Velikov
c614fef092 android: add $(mesa_top)/src include to the whole of mesa
Many parts of mesa already have the include with others depending on it
but it's missing. Add it once at the top makefile and be done with it.

Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chih-Wei Huang <cwhuang@linux.org.tw>
(cherry picked from commit 6fb8017866)
2015-04-22 16:16:00 +01:00
Emil Velikov
8ba18d75d6 android: use LOCAL_SHARED_LIBRARIES over TARGET_OUT_HEADERS
... to manage the LIBDRM*_CFLAGS. The former is the recommended approach
by the Android build system developers while the latter has been
depreciated for quite some time.

Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 86919352e3)
2015-04-22 16:15:50 +01:00
Kenneth Graunke
597d85c6b7 drirc: Add "Second Life" quirk (allow_glsl_extension_directive_midshader).
Appears to fix shader compilation.  Tested by starting the client,
dragging the "quality and speed" slider back and forth, and watching the
console output - instead of piles of "shader failed to compile", the CPU
seems to be busy compiling shaders.  I haven't actually tried to play.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69226
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=71591
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 00bf7d2e9c)
2015-04-22 16:14:51 +01:00
Marek Olšák
ef0e335c14 glsl_to_tgsi: don't use a potentially-undefined immediate for ir_query_levels
Cc: 10.4 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit dcc74d47c4)
2015-04-22 16:14:33 +01:00
Marek Olšák
f8966a07d9 glsl_to_tgsi: fix out-of-bounds constant access and crash for uniforms
This fixes piglit shaders@glsl-fs-uniform-array-loop-unroll with immediate
shader compilation - it's a compiler test, so it has never been translated
to TGSI before.

Cc: 10.4 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 14c5bc3b9a)
2015-04-22 16:14:05 +01:00
Kristian Høgsberg
ee63b31594 i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders
The ir_tex opcode turns into a sample or sample_c message, which will try to
compute derivatives to determine the lod. This produces garbage for
non-fragment shaders where the sample coordinates don't correspond to
subspans.

We fix this by rewriting the opcode from ir_tex to ir_txl and setting the
lod to 0.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89457
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kristian Høgsberg <kristian.h.kristensen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 993a6288f7)
2015-04-22 16:13:50 +01:00
Ian Romanick
1ebb42a6b2 nir: Fix typo in "ushr by 0" algebraic replacement
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Cc: "10.5" <mesa-stable@lists.freedestkop.org>
(cherry picked from commit bc672e261c)
2015-04-22 16:13:38 +01:00
Kenneth Graunke
a968edae6c i965: Fix software primitive restart with indirect draws.
new_prim was declared as a stack variable within a nested scope; we
tried to retain a pointer to that data beyond the scope, which is bogus.

GCC with -O1 eliminated most of the code that set new_prim's fields.

Move the declaration to fix the bug.

v2: Also fix new_ib (thanks to Matt Turner and Ben Widawsky).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81025
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 406df68736)
2015-04-22 16:13:04 +01:00
Dave Airlie
f44e518364 st/mesa: align cube map arrays layers
We create textures internally for texsubimage, and we use
the values from sub image to create a new texture, however
we don't align these to valid sizes, and cube map arrays
must have an array size aligned to 6.

This fixes texsubimage cube_map_array on CAYMAN at least,
(it was causing  GPU hang and bad values), it probably
also fixes it on radeonsi and evergreen.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89957
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit cc5860e407)
2015-04-22 16:12:51 +01:00
Dave Airlie
b2a6b01082 st/mesa: convert sub image for cube map arrays to 2d arrays for upload
Since we can subimage upload a number of cube map array layers,
that aren't a complete cube map array, we should specify things
as a 2D array and blit from that.

Suggested by Ilia Mirkin as an alternate fix for texsubimage
cube map array issues.

seems to work just as well.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 5ed79312ed)
2015-04-22 16:12:22 +01:00
Mathias Froehlich
abdae1c4d1 i965: Flush batchbuffer containing the query on glQueryCounter.
This change fixes a regression with timer queries introduced with
commit 3eb6258. There the pending batchbuffer is flushed
only if glEndQuery is executed. This present change adds such
a flush to glQueryCounter which also schedules a value query
just like glEndQuery does. The patch fixes GPU timer queries
going mad from within osgviewer.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1e1d5456ba)
2015-04-22 16:12:08 +01:00
Emil Velikov
f73954e0a7 radeonsi: remove unused si_dump_key()
Accidentally added with commit 64d0f0e3b24(radeonsi: Cache
LLVMTargetMachineRef in context instead of in screen)

Reported-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-04-22 16:10:51 +01:00
Emil Velikov
65776421fe docs: Add 256 sums for the 10.5.3 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-04-12 23:10:42 +01:00
Emil Velikov
c4b8bff6e2 Add release notes for the 10.5.3 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-04-12 22:29:06 +01:00
Emil Velikov
b17312cac2 Update version to 10.5.3
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-04-12 22:21:07 +01:00
Emil Velikov
37d925a635 dist: add the VG depedencies into the tarball
Otherwise the scons build will fail.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89905
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-04-12 22:18:30 +01:00
Emil Velikov
b3bb6b1963 configure.ac: error out if python/mako is not found when required
In case of using a distribution tarball (or a dirty git tree) one can
have the generated sources locally. Make configure.ac error out
otherwise, to alert that about the unmet requirement(s) of python/mako.

v2: Check only for a single file for each dependency.

Suggested-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 4008975e6f)
2015-04-09 12:28:58 +01:00
Ville Syrjälä
42854fdf2c i965: Fix URB size for CHV
Increase the device info .urb.size for CHV to match the default URB
size (192kB).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
(cherry picked from commit 970dc23603)
2015-04-08 19:56:45 +01:00
Marcin Ślusarz
64bb117f6d nouveau: synchronize "scratch runout" destruction with the command stream
When nvc0_push_vbo calls nouveau_scratch_done it does not mean
scratch buffers can be freed immediately. It means "when hardware
advances to this place in the command stream the scratch buffers
can be freed".

To fix it, just postpone scratch runout destruction after current
fence is signalled.

The bug existed for a very long time. Nobody noticed, because
"scratch runout" code path is rarely executed.

Fixes hang at the very beginning of first mission in "Serious Sam 3"
on nve7/gk107. It manifested as:

nouveau E[   PFIFO][0000:01:00.0] read fault at 0x000a9e0000 [PTE] from GR/GPC0/PE_2 on channel 0x007f853000 [Sam3[17056]]

Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit f9e2295560)
2015-04-08 19:09:02 +01:00
Ilia Mirkin
b7c44cd5ab nv50,nvc0: limit the y-tiling of 3d textures to the first level's tiling
We limit y-tiling to 0x20 when depth is involved. However the function is
run for each miplevel, and the hardware expects miplevel 0 to have the
highest tiling settings. Perform the y-tiling limit on all levels of a
3d texture, not just the ones that have depth.

Fixes:
  texelFetch fs sampler3D 98x129x1-98x129x9

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Nick Tenney <nick.tenney@gmail.com> # GT216
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ae720c66cb)
2015-04-08 18:45:33 +01:00
Iago Toral Quiroga
a02e05f0fa i965: Do not render primitives in non-zero streams then TF is disabled
Haswell hardware seems to ignore Render Stream Select bits from
3DSTATE_STREAMOUT packet when the SOL stage is disabled even if
the PRM says otherwise. Because of this, all primitives are sent
down the pipeline for rasterization, which is wrong. If SOL is
enabled, Render Stream Select is honored and primitives bound to
non-zero streams are discarded after stream output.

Since the only purpose of primives sent to non-zero streams is to
be recorded by transform feedback, we can simply discard all geometry
bound to non-zero streams then transform feedback is disabled
to prevent it from ever reaching the rasterization stage.

Notice that this patch introduces a small change in the behavior we
get when a geometry shader emits more vertices than the maximum declared:
before, a vertex that was emitted to a non-zero stream when TF was
disabled would still count for the purposes of checking that we don't
exceed the maximum number of output vertices declared by the shader. With
this change, these vertices are completely ignored and won't increase
the output vertex count, making more room for other (hopefully more
useful) vertices.

Fixes piglit test arb_gpu_shader5-emitstreamvertex_nodraw on Haswell
and Broadwell.

v2 (Ken): Drop is_haswell check in favor of doing this unconditionally.
Broadwell needs the workaround as well, and it doesn't hurt to do it in
general.  Also tweak comments - the Haswell PRM does actually mention
this ("Command Reference: Instructions" page 797).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83962
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 2042a2f961)
2015-04-08 18:45:33 +01:00
Kenneth Graunke
11e7ae0741 i965: Add forgotten multi-stream code to Gen8 SOL state.
Fixes Piglit's arb_gpu_shader5-xfb-streams-without-invocations.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit f368d0fa1f)
2015-04-08 18:45:33 +01:00
Kenneth Graunke
b6ce705dac i965: Fix instanced geometry shaders on Gen8+.
Jordan added this in commit 741782b594 for
Gen7 platforms.  I missed this when adding the Broadwell code.

Fixes Piglit's spec/arb_gpu_shader5/invocation-id-{basic,in-separate-gs}
with MESA_EXTENSION_OVERRIDE=GL_ARB_gpu_shader5 set.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit f9e5dc0a85)
2015-04-08 18:45:33 +01:00
Ilia Mirkin
71367a1bb4 nv50: allocate more offset space for occlusion queries
Commit 1a170980a0 started writing to q->data[4]/[5] but kept the
per-query space at 16, which meant that in some cases we would write
past the end of the buffer. Rotate by 32, like nvc0 does. This ensures
that we always have 32 bytes in front of us, and the data writes will go
within the allocated space.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89679
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Nick Tenney <nick.tenney@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ba353935a3)
2015-04-08 18:45:33 +01:00
Emil Velikov
f3b2698f6a xmlpool: don't forget to ship the MOS
This will allow us to finally remove python from the build time
dependencies list. Considering that you're building from a release
tarball of course :-)

Cc: Bernd Kuhls <bernd.kuhls@t-online.de>
Reported-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit a665b9b3c8)
2015-04-08 18:45:32 +01:00
Tom Stellard
88e05a251f clover: Return CL_BUILD_ERROR for CL_PROGRAM_BUILD_STATUS when compilation fails v2
v2:
  - Don't use _errs map

Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit fda7558057)
2015-04-08 18:45:32 +01:00
Michel Dänzer
64d0f0e3b2 radeonsi: Cache LLVMTargetMachineRef in context instead of in screen
Fixes a crash in genymotion with several threads compiling shaders
concurrently.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89746

Cc: 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit d64adc3a79)

Conflicts:
	src/gallium/drivers/radeonsi/si_shader.c
2015-04-08 18:45:32 +01:00
Ilia Mirkin
9a3a2479d4 freedreno/a3xx: point size should not be divided by 2
The division is probably a holdover from the days when the fixed point
inline functions generated by headergen were broken.

Also reduce the maximum point size to 4092 (vs 4096), which is what the
blob does.

Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 7fc5da8b93)
2015-04-08 18:45:32 +01:00
Ilia Mirkin
61fc1295af freedreno/a3xx: fix 3d texture layout
The SZ2 field contains the layer size of a lower miplevel. It only
contains 4 bits, which limits the maximum layer size it can describe. In
situations where the next miplevel would be too big, the hardware
appears to keep minifying the size until it hits one of that size.
Unfortunately the hardware's ideas about sizes can differ from
freedreno's which can still lead to issues. Minimize those by stopping
to minify as soon as possible.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 738c8319ac)
2015-04-08 18:45:32 +01:00
Ilia Mirkin
ac46cf31fc nv50/ir/gk110: fix offset flag position for TXD opcode
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 58030a8f99)
2015-04-08 18:45:32 +01:00
Ilia Mirkin
c8d962c205 nv50/ir: take postFactor into account when doing peephole optimizations
Multiply operations can have a post-factor on them, which other ops
don't support. Only perform the peephole optimizations when there is no
post-factor involved.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89758
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 49b86007aa)
2015-04-08 18:45:32 +01:00
Ilia Mirkin
407365e375 st/mesa: update arrays when the current attrib has been updated
Fixes the recently-sent gl-2.0-vertex-const-attr piglit test. Makes sure
to revalidate arrays when only the current attribute has been updated
via glVertexAttrib*.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89754
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9d1b5febb6)
2015-04-08 18:45:32 +01:00
Dave Airlie
712466fb53 st_glsl_to_tgsi: only do mov copy propagation on temps (v2)
Don't propagate ARRAYs

This should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=89759

v2: just specify arrays so we get input propagation
Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 91e3533481)
2015-04-08 18:45:32 +01:00
Emil Velikov
ff87ae1e00 docs: Add sha256 sums for the 10.5.2 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-28 18:50:31 +00:00
Emil Velikov
5e59f895c4 Add release notes for the 10.5.2 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-28 18:42:51 +00:00
Emil Velikov
ebbfa79755 Update version to 10.5.2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-28 18:36:03 +00:00
Emil Velikov
fda3bc1e03 cherry-ignore: add commit non applicable for 10.5
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-28 18:33:58 +00:00
Samuel Iglesias Gonsalvez
e98909b056 configure: Introduce new output variable to ax_check_python_mako_module.m4
This output variables gives more flexibility for future changes
in autoconf to detect if it is needed to auto-generate files and
check for the auto-generation dependencies.

It is still returning error when Python is not installed.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kai Wasserbäch <kai@dev.carbon-project.org>
(cherry picked from commit ced9425327)

Squashed with commit

configure.ac: move AC_MSG_RESULT reporting back into the m4 macro

The one who does AC_MSG_CHECKING should provide the AC_MSG_RESULT.

Fixes: ced9425327 (configure: Introduce new output variable to
ax_check_python_mako_module.m4"

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89328
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
(cherry picked from commit 248eb54eb6)
2015-03-26 01:47:12 +00:00
Anuj Phogat
d83d2ea9a6 glsl: Generate link error for non-matching gl_FragCoord redeclarations
in different fragment shaders. This also applies to a case when gl_FragCoord
is redeclared with no layout qualifiers in one fragment shader and not
declared but used in other fragment shader.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Khronos Bug#12957
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>

(cherry picked from commit d8208312a3)
2015-03-26 01:47:12 +00:00
Mario Kleiner
d6413ed98f mapi: Make private copies of name strings provided by client.
glXGetProcAddress("glFoo") ends up in stub_add_dynamic() to
create dynamic stubs for dynamic functions. stub_add_dynamic()
doesn't store the caller provided name string "Foo" in a mesa
private copy, but just stores a pointer to the "glFoo" string
passed to glXGetProcAddress - a pointer into arbitrary memory
outside mesa's control.

If the caller passes some dynamically allocated/changing
memory buffer to glXGetProcAddress(), or the caller gets unmapped
from memory, e.g., some dynamically loaded application
plugin which uses OpenGL, this ends badly - with a dangling
pointer.

strdup() the name string provided by the client to avoid
this problem.

Cc: "10.3 10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 1110113a7f)
2015-03-26 01:47:11 +00:00
Tom Stellard
3147f0bd25 clover: Return 0 as storage size for local kernel args that are not set v2
The storage size for local kernel args can be queried before the
arguments are set by using the CL_KERNEL_LOCAL_MEM_SIZE param
of clGetKernelWorkGroupInfo().

The spec says that if local kernel arguments have not been specified,
then we should assume their size is 0.

v2:
  - Implement using c++11 member initialization.

Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>

Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit dfb1ae9d91)
2015-03-26 01:47:11 +00:00
Tapani Pälli
c2760f0a16 glsl: fix names in lower_constant_arrays_to_uniforms
Patch changes lowering pass to use unique name for each uniform
so that arrays from different stages cannot end up having same
name.

v2: instead of global counter, use pointer to achieve
    unique name (Kenneth Graunke)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89590
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3cf99701ba)
2015-03-26 01:47:11 +00:00
Francisco Jerez
859b4afc97 i965: Set nr_params to the number of uniform components in the VS/GS path.
Both do_vs_prog and do_gs_prog initialize brw_stage_prog_data::nr_params to
the number of uniform *vectors* required by the shader rather than the number
of uniform components, contradicting the comment.  This is inconsistent with
what the state upload code and scalar path expect but it happens to work until
Gen8 because vec4_visitor interprets it as a number of vectors on construction
and later on overwrites its original value with the number of uniform
components referenced by the shader.

Also there's no need to add the number of samplers, they're not actually
passed in as uniforms.

Fixes a memory corruption issue on BDW with SIMD8 VS.

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit fd149628e1)
[Emil Velikov: s/DIV_ROUND_UP/CEILING/]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-26 01:46:35 +00:00
Marek Olšák
d33bf8150f radeonsi: increase coords array size for radeon_llvm_emit_prepare_cube_coords
radeon_llvm_emit_prepare_cube_coords uses coords[4] in some cases (TXB2 etc.)

Discovered by Coverity. Reported by Ilia Mirkin.

Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit a984abdad3)
2015-03-25 21:48:25 +00:00
Mario Kleiner
8ebda1f144 glx: Handle out-of-sequence swap completion events correctly. (v2)
The code for emitting INTEL_swap_events swap completion
events needs to translate from 32-Bit sbc on the wire to
64-Bit sbc for the events and handle wraparound accordingly.

It assumed that events would be sent by the server in the
order their corresponding swap requests were emitted from
the client, iow. sbc count should be always increasing. This
was correct for DRI2.

This is not always the case under the DRI3/Present backend,
where the Present extension can execute presents and send out
completion events in a different order than the submission
order of the present requests, due to client code specifying
targetMSC target vblank counts which are not strictly
monotonically increasing. This confused the wraparound
handling. This patch fixes the problem by handling 32-Bit
wraparound in both directions. As long as successive swap
completion events real 64-Bit sbc's don't differ by more
than 2^30, this should be able to do the right thing.

How this is supposed to work:

awire->sbc contains the low 32-Bits of the true 64-Bit sbc
of the current swap event, transmitted over the wire.

glxDraw->lastEventSbc contains the low 32-Bits of the 64-Bit
sbc of the most recently processed swap event.

glxDraw->eventSbcWrap is a 64-Bit offset which tracks the upper
32-Bits of the current sbc. The final 64-Bit output sbc
aevent->sbc is computed from the sum of awire->sbc and
glxDraw->eventSbcWrap.

Under DRI3/Present, swap completion events can be received
slightly out of order due to non-monotic targetMsc specified
by client code, e.g., present request submission:

Submission sbc:   1   2   3
targetMsc:        10  11  9

Reception of completion events:
Completion sbc:   3   1   2

The completion sequence 3, 1, 2 would confuse the old wraparound
handling made for DRI2 as 1 < 3 --> Assumes a 32-Bit wraparound
has happened when it hasn't.

The client can queue multiple present requests, in the case of
Mesa up to n requests for n-buffered rendering, e.g., n =  2-4 in
the current Mesa GLX DRI3/Present implementation. In the case of
direct Pixmap presents via xcb_present_pixmap() the number n is
limited by the amount of memory available.

We reasonably assume that the number of outstanding requests n is
much less than 2 billion due to memory contraints and common sense.
Therefore while the order of received sbc's can be a bit scrambled,
successive 64-Bit sbc's won't deviate by much, a given sbc may be
a few counts lower or higher than the previous received sbc.

Therefore any large difference between the incoming awire->sbc and
the last recorded glxDraw->lastEventSbc will be due to 32-Bit
wraparound and we need to adapt glxDraw->eventSbcWrap accordingly
to adjust the upper 32-Bits of the sbc.

Two cases, correponding to the two if-statements in the patch:

a) Previous sbc event was below the last 2^32 boundary, in the previous
glxDraw->eventSbcWrap epoch, the new sbc event is in the next 2^32
epoch, therefore the low 32-Bit awire->sbc wrapped around to zero,
or close to zero --> awire->sbc is apparently much lower than the
glxDraw->lastEventSbc recorded for the previous epoch

--> We need to increment glxDraw->eventSbcWrap by 2^32 to adjust
the current epoch to be one higher than the previous one.

--> Case a) also handles the old DRI2 behaviour.

b) Previous sbc event was above closest 2^32 boundary, but now a
late event from the previous 2^32 epoch arrives, with a true sbc
that belongs to the previous 2^32 segment, so the awire->sbc of
this late event has a high count close to 2^32, whereas
glxDraw->lastEventSbc is closer to zero --> awire->sbc is much
greater than glXDraw->lastEventSbc.

--> We need to decrement glxDraw->eventSbcWrap by 2^32 to adjust
the current epoch back to the previous lower epoch of this late
completion event.

We assume such a wraparound to a higher (a) epoch or lower (b)
epoch has happened if awire->sbc and glxDraw->lastEventSbc differ
by more than 2^30 counts, as such a difference can only happen
on wraparound, or if somehow 2^30 present requests would be pending
for a given drawable inside the server, which is rather unlikely.

v2: Explain the reason for this patch and the new wraparound handling
    much more extensive in commit message, no code change wrt. initial
    version.

Cc: "10.3 10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit cc5ddd584d)
2015-03-25 21:46:50 +00:00
Emil Velikov
0410d9b186 auxiliary/os: fix the android build - s/drm_munmap/os_munmap/
Squash this silly typo introduced with commit c63eb5dd5ec(auxiliary/os: get
the mmap/munmap wrappers working with android)

Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 55f0c0a29f)
2015-03-25 21:35:32 +00:00
Emil Velikov
af3e6e2858 loader: include <sys/stat.h> for non-sysfs builds
Required by fstat(), otherwise we'll error out due to implicit function
declaration.

Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89530
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reported-by: Vadim Rutkovsky <vrutkovs@redhat.com>
Tested-by: Vadim Rutkovsky <vrutkovs@redhat.com>
(cherry picked from commit 771cd266b9)
2015-03-25 21:33:55 +00:00
Felix Janda
29810e43da c11/threads: Use PTHREAD_MUTEX_RECURSIVE by default
Previously PTHREAD_MUTEX_RECURSIVE_NP had been used on linux for
compatibility with old glibc. Since mesa defines __GNU_SOURCE__
on linux PTHREAD_MUTEX_RECURSIVE is also available since at least
1998. So we can unconditionally use the portable version
PTHREAD_MUTEX_RECURSIVE.

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88534
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit aead7fe2e2)
2015-03-25 21:33:26 +00:00
Rob Clark
2e0f2ad59c freedreno: update generated headers
Fix a3xx texture layer-size.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e92bc6b38e)
2015-03-25 21:32:57 +00:00
Ilia Mirkin
411f975a81 freedreno: fix slice pitch calculations
For example if width were 65, the first slice would get 96 while the
second would get 32. However the hardware appears to expect the second
pitch to be 64, based on halving the 96 (and aligning up to 32).

This fixes texelFetch piglit tests on a3xx below a certain size. Going
higher they break again, but most likely due to unrelated reasons.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 620e29b748)
2015-03-25 21:32:01 +00:00
Ilia Mirkin
3fa76f3f79 freedreno/a3xx: use the same layer size for all slices
We only program in one layer size per texture, so that means that all
levels must share one size. This makes the piglit test

bin/texelFetch fs sampler2DArray

have the same breakage as its non-array version instead of being
completely off, and makes

bin/ext_texture_array-gen-mipmap

start passing.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 89b26d5a36)
2015-03-25 21:30:29 +00:00
Samuel Iglesias Gonsalvez
5e572b1cce glsl: optimize (0 cmp x + y) into (-x cmp y).
The optimization done by commit 34ec1a24d did not take it into account.

Fixes:

dEQP-GLES3.functional.shaders.random.all_features.fragment.20

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b43bbfa90a)
2015-03-25 21:30:06 +00:00
Emil Velikov
2beab3c01c st/egl: don't ship the dri2.c link at the tarball
During 'make dist' the path of the symbolic link (x11/dri2.c) becomes
too long, and tar converts it to hard one. To make it more complicated
on Haiku tar errors out (due to lack of hardlink support) rather than
falling back to the next best thing.
So remove the symlink from git, and disable the scons x11_drm egl code.
The offending code is not build with either automake nor android.

Brian, Jose would you have any objections against this ? I was
playing around to get the symlink resolved, although I could not get the
dependency tracking resolved, so env.Command() was never executed :-\

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89680
Cc: mesa-stable@lists.freedesktop.org
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Cc: Brian Paul <brianp@vmware.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-25 21:28:08 +00:00
Emil Velikov
d80bc65016 automake: add missing egl files to the tarball
Namely the Haiku EGL driver backend and the SConscript for the dri2 EGL
driver backend.

Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 5dc573e5de)
2015-03-25 21:04:19 +00:00
Emil Velikov
2abba086ca docs: Add sha256 sums for the 10.5.1 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-13 23:32:12 +00:00
Emil Velikov
11c0ff60ef Add release notes for the 10.5.1 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-13 22:35:01 +00:00
Emil Velikov
0f32ac3920 Update version to 10.5.1
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-13 22:32:35 +00:00
Rob Clark
ce13666feb freedreno/ir3: fix failed assert in grouping
Turns out there are scenarios where we need to insert mov's in "front"
of an input.  Triggered by shaders like:

  VERT
  DCL IN[0]
  DCL IN[1]
  DCL OUT[0], POSITION
  DCL OUT[1], GENERIC[9]
  DCL SAMP[0]
  DCL TEMP[0], LOCAL
    0: MOV TEMP[0].xy, IN[1].xyyy
    1: MOV TEMP[0].w, IN[1].wwww
    2: TXF TEMP[0], TEMP[0], SAMP[0], 1D_ARRAY
    3: MOV OUT[1], TEMP[0]
    4: MOV OUT[0], IN[0]
    5: END

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 27648efa20)
2015-03-12 12:45:48 +00:00
Rob Clark
065a24bd96 freedreno/ir3: handle flat bypass for a4xx
We may not need this for later a4xx patchlevels, but we do at least need
this for patchlevel 0.  Bypass bary.f for fetching varyings when flat
shading is needed (rather than configure via cmdstream).  This requires
a special dummy bary.f w/ (ei) flag to signal to scheduler when all
varyings are consumed.  And requires shader variants based on rasterizer
flatshade state to handle TGSI_INTERPOLATE_COLOR.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit e9f2abe349)
2015-03-12 12:45:48 +00:00
Rob Clark
1dec8bbb8e freedreno/ir3: add support for memory (cat6) instructions
Scheduled basically the same as texture (cat5) instructions, using (sy)
flag for synchronization.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 9d732d3125)
2015-03-12 12:45:45 +00:00
Rob Clark
af4d1096f7 freedreno/ir3: fix up cat6 instruction encodings
I think there is at least one more sub-encoding, but these two should be
enough to cover the common load/store instructions.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 20b50a0712)
2015-03-12 12:38:54 +00:00
Rob Clark
645d7f464b freedreno/a4xx: aniso filtering
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit dd70e78674)
2015-03-12 12:38:34 +00:00
Rob Clark
80c4ba0c83 freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit c70097ae86)
2015-03-12 12:38:21 +00:00
Rob Clark
aca5fdae06 freedreno/a4xx: set PC_PRIM_VTX_CNTL.VAROUT properly
Fixes xonotic, some webgl stuff, and really pretty much anything with
more than 4 varyings.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 51e335742e)
2015-03-12 12:37:54 +00:00
Rob Clark
7abc57b669 freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit fb1301e40a)

Conflicts:
	src/gallium/drivers/freedreno/a3xx/a3xx.xml.h
2015-03-12 12:37:08 +00:00
Rob Clark
20ea65beb3 freedreno/a4xx: bit of cleanup
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit bdf023482a)
2015-03-12 12:34:50 +00:00
Rob Clark
38777e1345 freedreno/a2xx: fix increment in assert
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88883
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 6855226653)
2015-03-12 12:33:42 +00:00
Iago Toral Quiroga
4de2f25083 i965: Fix out-of-bounds accesses into pull_constant_loc array
The piglit test glsl-fs-uniform-array-loop-unroll.shader_test was designed
to do an out of bounds access into an uniform array to make sure that we
handle that situation gracefully inside the driver, however, as Ken describes
in bug 79202, Valgrind reports that this is leading to an out-of-bounds access
in fs_visitor::demote_pull_constants().

Before accessing the pull_constant_loc array we should make sure that
the uniform we are trying to access is valid.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79202
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 6ac1bc90c4)
Nominated-by: Matt Turner <mattst88@gmail.com>
2015-03-11 18:37:18 +00:00
Kenneth Graunke
fbd06fe65c i965/fs: Don't issue FB writes for bound but unwritten color targets.
We used to loop over all color attachments, and emit FB writes for each
one, even if the shader didn't write to a corresponding output variable.
Those color attachments would be filled with garbage (undefined values).

Football Manager binds a framebuffer with 4 color attachments, but draws
to it using a shader that only writes to gl_FragData[0..2].  This meant
that color attachment 3 would be filled with garbage, resulting in
rendering artifacts.  Now we skip writing to it, fixing rendering.

Writes to gl_FragColor initialize outputs[0..nr_color_regions-1] to
GRFs, while writes to gl_FragData[i] initialize outputs[i].

Thanks to Jason Ekstrand for tracking this down.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86747
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit e95969cd95)

Conflicts:
	src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
2015-03-11 18:35:39 +00:00
Kenneth Graunke
c232d765af i965/fs: Make emit_shader_time_end() insert before EOT.
Previously, we emitted the shader-time epilogue from emit_fb_writes(),
during the middle of looping through color regions (or emit_urb_writes
for the VS).  This is duplicated several times and rather awkward.

I need to fix a bug in our FB write handling, and it will be a lot
easier if we move emit_shader_time_end() out of there.

Now, we simply emit FB writes/URB writes, and subsequently have
emit_shader_time_end() insert instructions before the final SEND with
EOT.  Not only is this simpler, it's actually a slight improvement:
we now include the MOVs to set up the final FB write payload in our
shader-time measurements.

Note that INTEL_DEBUG=shader_time only exists on Gen7+, and uses
send-from-GRF.  (In the past, we might have hit trouble where both
attempt to use MRFs for messages; that's not a problem now.)

v2: Rebase on v3 of the previous patch and other shader_time fixes.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> [v1]
Acked-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4ebeb71573)

Conflicts:
	src/mesa/drivers/dri/i965/brw_fs.cpp
2015-03-11 18:29:49 +00:00
Kenneth Graunke
0d625e1ae7 i965/fs: Make get_timestamp() pass back the MOV rather than emitting it.
This makes another part of the INTEL_DEBUG=shader_time code emittable
at arbitrary locations, rather than just at the end of the instruction
stream.

v2: Don't lose smear!  Caught by Topi Pohjolainen.
v3: Don't set smear on the destination of the MOV.  Thanks Topi!

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit e43af8d09f)
2015-03-11 18:23:21 +00:00
Kenneth Graunke
e9e182658d i965/fs: Make emit_shader_time_write return rather than emit.
Instead of emit_shader_time_write, we now do emit(SHADER_TIME_ADD(...)).
The advantage is that we can also insert a shader time write at an
arbitrary location in the instruction stream, rather than being
restricted to emitting at the end.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit bea854c7f3)
2015-03-11 18:23:15 +00:00
Kenneth Graunke
82ef4994dd i965/fs: Set smear on shader_time diff register.
The ADD(diff, diff, fs_reg(-2u)) instruction reads diff, which is a
width 1 register.  We need to read it as <0,1,0> with a subreg of 0,
which is what smear accomplishes.

Fixes assertion:
brw_eu_emit.c:285: validate_reg: Assertion `hstride == 0' failed.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86974
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit f1adc45dbe)

Conflicts:
	src/mesa/drivers/dri/i965/brw_fs.cpp
2015-03-11 18:22:08 +00:00
Kenneth Graunke
c3fc8b2870 i965/fs: Set force_writemask_all on shader_time instructions.
These computations don't have anything to do with the currently
executing channels, so they should use force_writemask_all.

This fixes assert failures.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86974
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ef9cc7d0c1)

Conflicts:
	src/mesa/drivers/dri/i965/brw_fs.cpp
2015-03-11 18:21:10 +00:00
Marek Olšák
aea510a95f r300g: fix sRGB->sRGB blits
Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c939231e72)
2015-03-11 18:14:43 +00:00
Marek Olšák
c898d5c931 r300g: fix a crash when resolving into an sRGB texture
Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9953586af2)
2015-03-11 18:14:38 +00:00
Marek Olšák
32a7f119dc r300g: fix RGTC1 and LATC1 SNORM formats
Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 74a757f92f)
2015-03-11 18:14:31 +00:00
Stefan Dösinger
578ac079c7 r300g: Fix the ATI1N swizzle (RGTC1 and LATC1)
This fixes the GL_COMPRESSED_RED_RGTC1 part of piglit's rgtc-teximage-01
test as well as the precision part of Wine's 3dc format test (fd.o bug
89156).

The Z component seems to contain a lower precision version of the
result, probably a temporary value from the decompression computation.
The Y and W component contain different data that depends on the input
values as well, but I could not make sense of them (Not that I tried
very hard).

GL_COMPRESSED_SIGNED_RED_RGTC1 still seems to have precision problems in
piglit, and both formats are affected by a compiler bug if they're
sampled by the shader with a swizzle other than .xyzw. Wine uses .xxxx,
which returns random garbage.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89156
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f710b99071)
2015-03-11 18:14:25 +00:00
Rob Clark
0ea3c150cf freedreno/ir3: fix silly typo for binning pass shaders
Was resulting in gl_PointSize write being optimized out, causing
particle system type shaders to hang if hw binning enabled.

Fixes neverball, OGLES2ParticleSystem, etc.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 60096ed906)
2015-03-11 18:12:31 +00:00
Ilia Mirkin
b542424ab8 freedreno/ir3: get the # of miplevels from getinfo
This fixes ARB_texture_query_levels to actually return the desired
value.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cb3eb43ad6)
2015-03-11 18:12:19 +00:00
Ilia Mirkin
d8ed6aa474 freedreno/ir3: fix array count returned by TXQ
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8ac957a51c)
2015-03-11 18:12:14 +00:00
Ilia Mirkin
5b1bd4fc9e freedreno: move fb state copy after checking for size change
Fixes: 1f3ca56b ("freedreno: use util_copy_framebuffer_state()")
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f3dfe6513c)
2015-03-11 18:12:08 +00:00
Kenneth Graunke
cddbb3a7ba glsl: Mark array access when copying to a temporary for the ?: operator.
Piglit's spec/glsl-1.20/compiler/structure-and-array-operations/
array-selection.vert test contains the following code:

   gl_Position = (pick_from_a_or_b ? a : b)[i];

where "a" and "b" are uniform vec4[2] variables.

ast_to_hir creates a temporary vec4[2] variable, conditional_tmp, and
generates an if-block to copy one or the other:

   (declare (temporary) (array vec4 2) conditional_tmp)
   (if (var_ref pick_from_a_or_b)
     ((assign () (var_ref conditional_tmp) (var_ref a)))
     ((assign () (var_ref conditional_tmp) (var_ref b))))

However, we failed to update max_array_access for "a" and "b", so it
remained 0 - here, the whole array is being accessed.  At link time,
update_array_sizes() used this bogus information to change the types
of "a" and "b" to vec4[1].  We then had assignments from a vec4[1] to
a vec4[2], which is highly illegal.

This tripped assertions in nir_split_var_copies with scalar VS.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 9f1e250e77)
2015-03-11 18:11:56 +00:00
Neil Roberts
e4d3bd6855 meta: Fix the y offset for 1D_ARRAY in _mesa_meta_pbo_TexSubImage
The yoffset needs to be interpreted as a slice offset for 1D array
textures. This patch implements that by moving the yoffset into
zoffset similar to how it moves the height into depth.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7286a68991)
2015-03-11 18:11:47 +00:00
Neil Roberts
614e7ebdad meta: Allow GL_UN/PACK_IMAGE_HEIGHT in _mesa_meta_pbo_Get/TexSubImage
Now that a layered source PBO is interpreted as a single tall 2D image
it's quite easy to accept the image height packing option by just
creating an image that is tall enough to include the image padding.

I'm not sure whether the image height property should affect 1D_ARRAY
textures. My intuition and interpretation of the GL spec (which is a
bit vague) would be that it shouldn't. However the software fallback
path in Mesa uses the property for packing but not for unpacking. The
binary NVidia driver uses it for both. This patch doesn't use it for
either case so it is different from the software fallback. There is
some discussion about this here:

http://lists.freedesktop.org/archives/mesa-dev/2015-February/077925.html

This is tested by the texsubimage Piglit test with the array and pbo
arguments. Previously this test was skipping this code path because it
always sets the image height.

I've also tested it by modifying the getteximage-targets test. It
wasn't using this code path before because it was using the default
texture object so this code couldn't successfully create a frame
buffer. I also modified it to add some image padding with the image
height in the PBO.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a08bff1e98)
2015-03-11 18:11:40 +00:00
Neil Roberts
7f32fa0dcb Revert "common: Fix PBOs for 1D_ARRAY."
This reverts commit 546aba143d.

I think the changes to the calls to glBlitFramebuffer from this patch
are no different to what it was doing previously because it used to
set height to 1 before doing the blits. However it was introducing
some problems with the blit for layer 0 because this was no longer
special cased. It didn't fix problems with the yoffset which needs to
be interpreted as a slice offset. I think a better solution would be
to modify the original if statement to cope with the yoffset.

Conflicts:
	src/mesa/drivers/common/meta_tex_subimage.c

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 7d10d2feee)
2015-03-11 18:11:10 +00:00
Neil Roberts
a15de1ae1a meta: In pbo_{Get,}TexSubImage don't repeatedly rebind the source tex
A layered PBO image is now interpreted as a single tall 2D image so
the z argument in _mesa_meta_bind_fbo_image is ignored. Therefore this
was just redundantly rebinding the same image repeatedly.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit a44606eb81)
2015-03-11 18:10:44 +00:00
Matt Turner
31fcb21ef5 i965: Avoid applying negate to wrong MAD source.
For some given GLSL IR like (+ (neg x) (* 1.2 x)), the try_emit_mad
function would see that one of the +'s sources was a negate expression
and set mul_negate = true without confirming that it was actually a
multiply.

Cc: 10.5 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89315
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89095
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit d528907fd2)
[Emil Velikov: drop the changes in brw_vec4_visitor.cpp]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
	src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
2015-03-07 18:23:15 +00:00
Laura Ekstrand
0cd8e357e3 main: Fix target checking for CopyTexSubImage*D.
This fixes a dEQP test failure.  In the test,
glCopyTexSubImage2D was called with target = 0 and failed to throw
INVALID ENUM. This failure was caused by _mesa_get_current_tex_object(ctx,
target) being called before the target checking.  To remedy this, target
checking was separated from the main error-checking function and
called prior to _mesa_get_current_tex_object.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89312

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit ca65764d60)
2015-03-07 18:13:19 +00:00
Laura Ekstrand
8b4db9c687 main: Fix target checking for CompressedTexSubImage*D.
This fixes a dEQP test failure.  In the test,
glCompressedTexSubImage2D was called with target = 0 and failed to throw
INVALID ENUM. This failure was caused by _mesa_get_current_tex_object(ctx,
target) being called before the target checking.  To remedy this, target
checking was made into its own function and called prior to
_mesa_get_current_tex_object.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89311

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 549078cb5a)
2015-03-07 18:12:42 +00:00
Frank Henigman
b0400a58db intel: fix EGLImage renderbuffer _BaseFormat
Correctly set _BaseFormat field when creating a gl_renderbuffer
with EGLImage storage.

Change-Id: I8c9f7302d18b617f54fa68304d8ffee087ed8a77
Signed-off-by: Frank Henigman <fjhenigman@google.com>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
(cherry picked from commit e43729943e)
Nominated-by: Chad Versace <chad.versace@intel.com>
2015-03-07 18:08:10 +00:00
Matt Turner
ef1c87ba09 Revert SHA1 additions.
The shader-cache isn't finished, so the configure checks are a bit
premature and will only stand to confuse users of Mesa 10.5.0.

This is a squash of the follow four reverts:

   Revert "Rename sha1.c and sha1.h to mesa-sha1.c and mesa-sha1.h"
   Revert "configure: Add machinery for --enable-shader-cache (and --disable-shader-cache)"
   Revert "sha1: Fix gcry_md_hd_t typo."
   Revert "mesa: Add mesa SHA-1 functions"

Reviewed-by: Carl Worth <cworth@cworth.org>
2015-03-07 18:04:42 +00:00
Andrey Sudnik
a71223eb59 i965/vec4: Don't lose the saturate modifier in copy propagation.
Cc: 10.4, 10.5 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89224
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 0dfec59a27)
2015-03-07 17:54:27 +00:00
Kenneth Graunke
47a3ae1f20 i965: Split Gen4-5 BlitFramebuffer code; prefer BLT over Meta.
A while back I switched intel_blit_framebuffer to prefer Meta over the
BLT.  This meant that Gen8 platforms would start using the 3D engine
for blits, just like we do on Gen6-7.5.

However, I hadn't considered Gen4-5 when making that change.  The BLT
engine appears to be substantially faster on 965GM than using Meta to
drive the 3D engine.  This isn't too surprising: original Gen4 doesn't
support tile offsets (that came on G45), and the level/layer fields
don't work for cubemap rendering, so for inconvenient miplevel
alignments, we end up blitting or copying data to/from temporaries
in order to render to it.  We may as well just use the blitter.

I chose to use the BLT on Gen4-5 because they use the same ring for
both 3D and BLT; Gen6+ splits it out.

Fixes regressions on 965GM due to botched tile offset code (we should
fix those properly as well, but they're longstanding bugs - for now,
put things back to the status quo).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89430
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit aa0705c06c)
2015-03-07 17:54:17 +00:00
Matt Turner
dbf974636a i965: Tell intel_get_memcpy() which direction the memcpy() is going.
The SSSE3 swizzling code was written for fast uploads to the GPU and
assumed the destination was always 16-byte aligned. When we began using
this code for fast downloads as well we didn't do anything to account
for the fact that the destination pointer given by glReadPixels() or
glGetTexImage() is not guaranteed to be suitably aligned.

With SSSE3 enabled (at compile-time), some applications would crash when
an SSE aligned-store instruction tried to store to an unaligned
destination (or an assertion that the destination is aligned would
trigger).

To remedy this, tell intel_get_memcpy() whether we're uploading or
downloading so that it can select whether to assume the destination or
source is aligned, respectively.

Cc: 10.5 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89416
Tested-by: Uriy Zhuravlev <stalkerg@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit 2e4c95dfe2)
2015-03-07 17:53:59 +00:00
Emil Velikov
35909f0e12 mapi: fix commit 90411b56f6
Handle static glapi as well.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-07 17:53:15 +00:00
Emil Velikov
b83333ac5b cherry-ignore: ignore a few more commits picked without -x
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-07 17:50:29 +00:00
Emil Velikov
30079d6846 egl/main: no longer export internal function
With the split of the gallium egl module we had previously it required
access to some of the internal functions. As the only build (automake)
that did this no longer builds it we can now appropriately hide those
functions.

Cc: 10.5 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit dd438ae34b)
2015-03-07 17:46:30 +00:00
Matt Turner
e5eab59b57 i965/fs: Don't propagate cmod to inst with different type.
Cc: 10.5 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89317
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 1e128e9b69)
2015-03-07 17:22:30 +00:00
Matt Turner
57f54b067b r300g: Check return value of snprintf().
Would have at least prevented the crash the previous patch fixed.

Cc: 10.4, 10.5 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=540970
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit ade0b580e7)
2015-03-07 17:22:22 +00:00
Matt Turner
e0670715bc r300g: Use PATH_MAX instead of limiting ourselves to 100 chars.
When built with Gentoo's package manager, the Mesa source directory
exists seven directories deep. The path to the .test file is too long
and is silently truncated, leading to a crash. Just use PATH_MAX.

Cc: 10.4, 10.5 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=540970
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit f5e2aa1324)
2015-03-07 17:22:13 +00:00
Daniel Stone
8357abf4c3 egl: Take alpha bits into account when selecting GBM formats
This fixes piglit when using PIGLIT_PLATFORM=gbm

Tom Stellard:
  - Fix ARGB2101010 format

Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
(cherry picked from commit 65c8965d03)
2015-03-07 17:22:05 +00:00
Marc-Andre Lureau
b0f60c891a gallium/auxiliary/indices: fix start param
Since commit 28f3f8d, indices generator take a start parameter. However, some
index values have been left to start at 0.

This fixes the glean/fbo test with the virgl driver, and copytexsubimage
with freedreno.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 073a5d2e84)
2015-03-07 17:21:58 +00:00
Matt Turner
73efd2891f i965/fs: Don't use backend_visitor::instructions after creating the CFG.
This is a fix for a regression introduced in commit a9f8296d ("i965/fs:
Preserve the CFG in a few more places.").

The errata this code works around is described in a comment before the function:

   "[DevBW, DevCL] Errata: A destination register from a send can not be
    used as a destination register until after it has been sourced by an
    instruction with a different destination register.

The framebuffer write's sources must be in message registers, which SEND
instructions cannot have as a destination. There's no way for this
errata to affect anything at the end of the program. Just remove the
code.

Cc: 10.4, 10.5 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84613
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e214000f25)
2015-03-07 17:21:41 +00:00
Jason Ekstrand
73f8e342a7 main/base_tex_format: Properly handle STENCIL_INDEX1/4/16
This takes "fbo-stencil blit GL_STENCIL_INDEX1/4/16" from crash to pass on
BDW.

Cc: 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit c4925d7f3b)
2015-03-07 17:21:34 +00:00
Jason Ekstrand
53d66c0c7c meta/TexSubImage: Stash everything other than PIXEL_TRANSFER/store in meta_begin
Previously, there were bugs where if the app set a scissor it could affect
the area of the texture that was downloaded.  There was also potential that
the framebuffer SRGB state could affect downloads.  This ensures that those
will get saved/restored and can't affect the texture download.

Cc: 10.5 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89292
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit b1ab02d9c0)
2015-03-07 17:21:24 +00:00
Matt Turner
560fb4ee45 i965: Consider scratch writes to have side effects.
We could do better by tracking scratch reads and writes.

Cc: 10.5 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88793
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
(cherry picked from commit da20bf068e)
2015-03-07 17:21:12 +00:00
Matt Turner
446aa309e1 mesa: Correct backwards NULL check.
Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 491d42135a)
2015-03-07 17:20:53 +00:00
Matt Turner
4c45e23938 mesa: Free memory allocated for luminance in readpixels.
Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit 87109acbed)
2015-03-07 17:20:46 +00:00
Matt Turner
9267820be6 mesa: Indent break statements and add a missing one.
Always indenting break statements makes spotting missing ones easier.

Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit 2b2fa18652)
2015-03-07 17:20:40 +00:00
Chris Forbes
b730f6e18e i965/gs: Check newly-generated GS-out VUE map against correct stage
Previously, we compared our new GS-out VUE map to the existing *VS*-out
VUE map, which is bogus.

This would mostly manifest as redundant dirty flagging where the GS is
in use but the VS and GS output layouts differ; but there is a scary
case where we would fail to flag a GS-out layout change if it happened
to match the VS-out layout.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.5, 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88885
(cherry picked from commit b51ff50a76)
2015-03-07 17:20:28 +00:00
Matt Turner
f5fbed4831 i965/vec4: Fix implementation of i2b.
I broke this in commit 2881b123d. I must have misread i2b as b2i.

Cc: 10.5 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88246
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 43ef2657a0)
2015-03-07 16:59:07 +00:00
Ian Romanick
f7cc5fb2cb i965/fs/nir: Use emit_math for nir_op_fpow
It appears that all the other instructions that need it already use it.
This one just got missed.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b8a1637119)
2015-03-07 16:58:59 +00:00
Emil Velikov
0d3e4ed134 docs: Add sha256 sums for the 10.5.0 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-06 23:58:47 +00:00
Emil Velikov
97357d475f docs: Update 10.5.0 release notes
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-06 22:55:59 +00:00
Emil Velikov
c899144da6 Bump version to 10.5.0 (final)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-06 22:46:49 +00:00
Emil Velikov
b973acc093 xmlpool: make sure we ship options.h
The header is included in ../xmlpool.h. With the latter of which used
directly in a number of places in mesa.
Note that we can also add it (alongside t_option.h) to noinst_HEADERS,
but neither solution fixes the issue that brough us here - namely:
Do not regenerate the headers, if it already exists.

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-02 15:50:32 +00:00
Emil Velikov
90411b56f6 mapi: fix shared-glapi dependency tracking
I.e. add shared-glapi/glapi_mapi_tmp.h to the SOURCES list. Otherwise
there will be no knowledge that the file is required by others for the
build. Thus autotools won't pick it up for the distribution tarball.

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-02 15:50:32 +00:00
Emil Velikov
19422e433c mesa: drop Makefile from get_hash.h dependency list
Not required. Additionally this had the side effect of generating the
file, despite it's existence.

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-02 15:50:32 +00:00
Emil Velikov
1b00847bb2 mesa: fix dependency tracking of generated sources
Some of the files generated were not in the SOURCES variable, thus
although generated prior to compilation the dependency tracking was
incomplete. The latter of which resulted in the files missing from the
distribution tarball.

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-02 15:50:32 +00:00
Emil Velikov
a0264d4076 mesa: rename format_info.c to format_info.h
The file is auto-generated, and #included by formats.c. Let's rename it
to reflect the latter. This will also help up fix the dependency
tracking by adding it to the _SOURCES variable, without the side effect
of it being compiled (twice).

Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-02 15:50:25 +00:00
Emil Velikov
c7d4987897 mesa/main: update .gitignore
Drop the no longer present get_es{1,2}.c from the list.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-03-02 13:00:55 +00:00
Emil Velikov
c32d835281 Increment version to 10.5.0-rc3
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-02-28 00:04:30 +00:00
Jonathan Gray
54cc3cdff4 auxilary/os: correct sysctl use in os_get_total_physical_memory()
The length argument passed to sysctl was the size of the pointer
not the type.  The result of this is sysctl calls would fail on
32 bit BSD/Mac OS X.

Additionally the wrong pointer was passed as an argument to store
the result of the sysctl call.

Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 7983a3d2e0)
2015-02-27 23:29:29 +00:00
Dave Airlie
c0f425bb81 r600g/sb: treat undefined values like constants
When we schedule an instructions with undefined value, we
eventually will use 0, which is a constant, however sb wasn't
taking this into account and creating ops with illegal scalar
swizzles.

this replaces my fix for op3 in t slots.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit e8e4437ed0)
2015-02-27 23:14:00 +00:00
Neil Roberts
7c448551eb i965/skl: Implement WaDisable1DDepthStencil
Skylake+ doesn't support setting a depth buffer to a 1D surface but it
does allow pretending it's a 2D texture with a height of 1 instead.

This fixes the GL_DEPTH_COMPONENT_* tests of the copyteximage piglit
test (and also seems to avoid a subsequent GPU hang).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89037
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5b29b2922a)
Nominated-by: Ian Romanick <idr@freedesktop.org>
2015-02-27 23:12:15 +00:00
Tom Stellard
3e54be2e8a pipe-loader: Fix build with dri drivers enabled, and vl state trackers disabled
Configure arguments:

./configure --disable-dri3 --disable-xvmc --enable-opencl
            --with-gallium-drivers=r300,r600,radeonsi
            --with-egl-platforms=drm

Build error:

make[3]: *** No rule to make target
`../../../../src/gallium/auxiliary/libgalliumvlwinsys.la', needed by
`pipe_r300.la'.  Stop.

Cc: "10.5" <mesa-stable@lists.freedestkop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit ed07255149)
2015-02-27 23:05:03 +00:00
Matt Turner
6f52686d77 glsl: Rewrite and fix min/max to saturate optimization.
There were some bugs, and the code was really difficult to follow. We
would optimize

   min(max(x, b), 1.0) into max(sat(x), b)

but not pay attention to the order of min/max and also do

   max(min(x, b), 1.0) into max(sat(x), b)

Corrects four shaders from Champions of Regnum that do

   min(max(x, 1), 10)

and corrects rendering of Mass Effect under VMware Workstation.

Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89180
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit cb25087c7b)
2015-02-27 23:04:51 +00:00
Andreas Boll
1527f569e5 glx: Fix returned values of GLX_RENDERER_PREFERRED_PROFILE_MESA
If the renderer supports the core profile the query returned incorrectly
0x8 as value, because it was using (1U << __DRI_API_OPENGL_CORE) for the
returned value.

The same happened with the compatibility profile. It returned 0x1
(1U << __DRI_API_OPENGL) instead of 0x2.

Internal DRI defines:
   dri_interface.h: #define __DRI_API_OPENGL       0
   dri_interface.h: #define __DRI_API_OPENGL_CORE  3

Those two bits are supposed for internal usage only and should be
translated to GLX_CONTEXT_CORE_PROFILE_BIT_ARB (0x1) for a preferred
core context profile and GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB (0x2)
for a preferred compatibility context profile.

This patch implements the above translation in the glx module.

v2: Fix the incorrect behavior in the glx module

Cc: "10.3 10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 6d164f65c5)
2015-02-27 23:04:34 +00:00
Laura Ekstrand
dfbaa8a843 common: Fix PBOs for 1D_ARRAY.
Corrects the way that _mesa_meta_pbo_TexSubImage and
_mesa_meta_pbo_GetTexSubImage handle 1D_ARRAY textures.  Fixes a failure in
the Piglit arb_direct_state_access/gettextureimage-targets test.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Laura Ekstrand <laura@jlekstrand.net>

Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 546aba143d)
2015-02-27 23:03:30 +00:00
Laura Ekstrand
9e8446beb1 common: Correct PBO 2D_ARRAY handling.
Changes PBO uploads and downloads to use a tall (height * depth) 2D texture
for blitting. This fixes the bug where 2D_ARRAY, 3D, and CUBE_MAP_ARRAY
textures are not properly uploaded and downloaded.

Removes the option to use a 2D ARRAY texture for the PBO during upload and
download.  This option didn't work because the miptree couldn't be set up
reliably.

v2: Review from Jason Ekstrand and Neil Roberts:
   -Delete the depth parameter from create_texture_for_pbo
   -Abandon the option to create a 2D ARRAY texture in create_texture_for_pbo

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>

Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ccc5ce6f72)
2015-02-27 23:03:12 +00:00
Laura Ekstrand
9e5af14163 common: Correct texture init for meta pbo uploads and downloads.
This moves the line setting immutability for the texture to after
_mesa_initialize_texture_object so that the initializer function will not
cancel it out. Moreover, because of the ARB_texture_view extension, immutable
textures must have NumLayers > 0, or depth will equal (0-1)=0xFFFFFFFF during
SURFACE_STATE setup, which triggers assertions.

v2: Review from Kenneth Graunke:
   - Include more explanation in the commit message.
   - Make texture setup bug fixes into a separate patch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>

Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 06084652fe)
2015-02-27 23:02:01 +00:00
Leo Liu
ed7272ade9 st/omx/dec/h264: fix picture out-of-order with poc type 0 v2
poc counter should be reset with IDR frame,
otherwise there would be a re-order issue with
frames before and after IDR

v2: add commit message

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9c7b343bc0)
2015-02-27 23:01:40 +00:00
Emil Velikov
3592cbb21f Increment version to 10.5.0-rc2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-02-24 15:35:17 +00:00
Emil Velikov
5e026a2f63 install-lib-links: remove the .install-lib-links file
With earlier commit (install-lib-links: don't depend on .libs directory)
we moved the location of the file from .libs/ to the current dir.
Although we did not attribute that in the former case autotools was
doing us a favour and removing the file. Explicitly remove the file at
clean-local time, otherwise we'll end up with dangling files.

Cc: "10.3 10.4 10.5" <mesa-stable@lists.freedesktop.org>
Cc: Matt Turner <mattst88@gmail.com>
Cc: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit fece147be5)
2015-02-24 15:34:25 +00:00
Eduardo Lima Mitev
04dc301669 mesa: Fix error validating args for TexSubImage3D
The zoffset and depth values were not being considered when calling
error_check_subtexture_dimensions().

Fixes 2 dEQP tests:
* dEQP-GLES3.functional.negative_api.texture.texsubimage3d_neg_offset
* dEQP-GLES3.functional.negative_api.texture.texsubimage3d_invalid_offset

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedestkop.org>
(cherry picked from commit 2aa71e9485)
2015-02-24 12:38:40 +00:00
Vivek Kasireddy
4952a37697 egl, wayland: RGB565 format support on Back-buffer
In current code, color format is always hardcoded to
__DRI_IMAGE_FORMAT_ARGB8888 when buffer or DRI image is
allocated in function calls, get_back_bo and dri2_get_buffers,
regardless of current target's color format. This problem
may leads to incorrect render pitch calculation, which
eventually ends up with wrong offset of pixels in
the frame buffer when the image is in different color format
from dri surf's, especially with different bpp. (e.g. RGB565-16bpp)

Attached code patch simply adds RGB565 and XRGB8888 cases to two
functions noted above to resolve the issue.

v2: added a case of XRGB8888, format and bpp selection is done
    via switch-case (not "if-else" anymore)

Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1e96eece30)
2015-02-24 12:38:21 +00:00
Matt Turner
aac12f4542 i965: Link test programs with gtest before pthreads.
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=540962
(cherry picked from commit 0b6d43e329)
2015-02-24 12:38:04 +00:00
Marek Olšák
760407ff9e radeonsi: fix point sprites
Broken by a27b74819a.

This fix is critical and should be ported to stable ASAP.

Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7820a11e3d)

Squashed with commit

radeonsi: fix a warning caused by previous commit

Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 050bf75c8b)
2015-02-24 12:37:26 +00:00
Marek Olšák
3cb2120088 vbo: fix an unitialized-variable warning
It looks like a bug to me.

Cc: 10.5 10.4 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 0feb0b7373)
2015-02-24 12:36:28 +00:00
Marek Olšák
b97e7ad355 radeonsi: don't use SQC_CACHES to flush ICACHE and KCACHE on SI
This reverts 73c2b0d18c.

It doesn't seem to be reliable. It's probably missing a wait packet or
something, because it's just a register write and doesn't wait for anything.
SURFACE_SYNC at least seems to wait until the flush is done. Just guessing.

Let's not complicate things and revert this.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88561

Cc: 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 7692704b14)
2015-02-24 12:36:10 +00:00
Matt Turner
bf563d59b2 i965/vec4: Add and use byte-MOV instruction for unpack 4x8.
Previously we were using a B/UB source in an Align16 instruction, which
is illegal. It for some reason works on all platforms, except Broadwell.

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86811
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit e0137fd6f7)
2015-02-24 12:35:46 +00:00
Matt Turner
7f7c35e854 i965/fs: Consider MOV.SAT to interfere if it has a source modifier.
The saturate propagation pass recognizes that the second instruction
below does not interfere with an attempt to propagate the saturate
modifier from instruction 3 to 1.

 1:  add(8)     dst0   src0  src1
 2:  mov.sat(8) dst1   dst0
 3:  mov.sat(8) dst2   dst0

Unfortunately, we did not consider the case of instruction 2 having a
source modifier on dst0. Take for instance:

 1:  add(8)     dst0   src0  src1
 2:  mov.sat(8) dst1  -dst0
 3:  mov.sat(8) dst2   dst0

Consider such an instruction to interfere. Increase instruction counts
in Anomaly 2, which could be a bug fix depending on the values the first
instruction produces.

instructions in affected programs:     53228 -> 53934 (1.33%)
HURT:                                  360

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 7f8dd91d16)
2015-02-24 12:35:17 +00:00
Matt Turner
b554a10e82 i965/fs: Use fs_inst::overwrites_reg() in saturate propagation.
This is safer and matches the conditional_mod propagation pass.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 871ad3f08b)
2015-02-24 12:34:51 +00:00
Matt Turner
11cab7b36a i965/fs: Add unit tests for saturate propagation pass.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit bf3389ec49)
2015-02-24 12:34:43 +00:00
Brian Paul
80ec8ee3a1 st/mesa: fix sampler view reference counting bug in glDraw/CopyPixels
Use pipe_sampler_view_reference() instead of ordinary assignment.
Also add a new sanity check assertion.

Fixes piglit gl-1.0-drawpixels-color-index test crash.  But note
that the test still fails.

Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 62a8883f32)
2015-02-24 12:34:11 +00:00
Brian Paul
d7fe0d9ce7 swrast: fix multiple color buffer writing
If a fragment program wrote to more than one color buffer, the
first fragment color got replicated to all dest buffers.  This
fixes 5 piglit FBO tests, including fbo-drawbuffers-arbfp.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45348
Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 89c96afe3c)
2015-02-24 12:33:16 +00:00
Lucas Stach
afe00ddc20 install-lib-links: don't depend on .libs directory
This snippet can be included in Makefiles that may, depending on the
project configuration, not actually build any installable libraries.

In that case we don't have anything to depend on and this part of
the makefile may be executed before the .libs directory is created,
so do not depend on it being there.

Cc: "10.3 10.4 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
(cherry picked from commit 5c1aac17ad)
2015-02-24 12:32:55 +00:00
Emil Velikov
b9b8c10273 auxiliary/vl: honour the DRI2PROTO_CFLAGS
Otherwise for non-default installations the build will fail to find the
headers and error out.

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 8a71fd8d49)
2015-02-24 12:32:46 +00:00
Emil Velikov
7f72b69c62 auxiliary/vl: Build vl_winsys_dri.c only when needed.
With commit c39dbfdd0f7(auxiliary/vl: bring back the VL code for the dri
targets) we did not fully consider users of dri-swrast alone. Thus we
ended up trying to compile the dri2 specific code on platform which lack
it - Cygwin for example.

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Reported-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jon TURNEY <jon.turney@dronecode.org.uk>
(cherry picked from commit dd7b6670a2)
2015-02-24 12:32:11 +00:00
Emil Velikov
9bd832c24c automake: Use AM_DISTCHECK_CONFIGURE_FLAGS
Currently we use DISTCHECK_CONFIGURE_FLAGS, which is reserved for
the user. As with other variables, one should use the AM_ variable
within the makefile.

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 3018c4a56a)
2015-02-24 12:30:04 +00:00
Michel Dänzer
ae275a653a Revert "radeon/llvm: enable unsafe math for graphics shaders"
This reverts commit 0e9cdedd2e.

It caused the grass to disappear in The Talos Principle.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89069
Cc: "10.5 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 4db985a5fa)
2015-02-24 12:29:33 +00:00
Kenneth Graunke
86aaa10ce7 i965: Prefer Meta over the BLT for BlitFramebuffer.
There's some debate about whether we should use Meta or BLORP,
but either should run circles around the BLT engine.

In particular, this means that Gen8+ will use the 3D engine for blits,
like we do on Gen6-7.

Improves performance in "copypixrate -blit -back" (from Mesa demos)
by 232.037% +/- 3.15795% (n=10) on Broadwell GT3e.

v2: Rebase on Laura's changes.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d523fefa75)
2015-02-24 12:28:49 +00:00
Alan Coopersmith
3e513ea65c Make _mesa_swizzle_and_convert argument types in .c match those in .h
Caused Solaris Studio compilers to fail to build with errors about
incompatible function redefinitions.

Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit b7ce7c00e3)
2015-02-24 12:28:39 +00:00
Alan Coopersmith
2f8e96f71d Use __typeof instead of typeof with Solaris Studio compilers
While the C compiler accepts typeof, C++ requires __typeof.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86944
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 4671dca0ee)
2015-02-24 12:28:06 +00:00
Alan Coopersmith
c65ca6c815 Avoid fighting with Solaris headers over isnormal()
When compiling in C99 or C++11 modes, Solaris defines isnormal() as
a macro via <math.h>, which causes the function definition to become
too mangled to compile.

Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit d602fbd861)
2015-02-24 12:23:44 +00:00
Alan Coopersmith
4fa129cd9b Remove extraneous ; after DECL_TYPE usage
The macro is defined to provide a trailing ; so this caused the expansion
to end in ";;" which made the Solaris Studio compilers issue warnings for
every line of:
  "builtin_type_macros.h", line 113: Warning: extra ";" ignored.
for every file that included the header, filling build logs with thousands
of useless warnings.

Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 815b3bd096)
2015-02-24 12:23:34 +00:00
Alan Coopersmith
4c2e35e0aa Bracket arguments to tr so they work with Solaris tr
https://www.gnu.org/savannah-checkouts/gnu/autoconf/manual/autoconf-2.69/html_node/Limitations-of-Usual-Tools.html#index-g_t_0040command_007btr_007d-1842

Without this fix, egl fails to build on Solaris, with the error:

<command-line>:0:22: error: '_EGL_PLATFORM_x11' undeclared (first use in this function)
egldisplay.c:207:31: note: in expansion of macro '_EGL_NATIVE_PLATFORM'
             native_platform = _EGL_NATIVE_PLATFORM;
                               ^

Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 60ad5103b9)
2015-02-24 12:23:15 +00:00
Kenneth Graunke
474f33e690 glsl: Reduce memory consumption of copy propagation passes.
opt_copy_propagation and opt_copy_propagation_elements create new ACP
and Kill sets each time they enter a new control flow block.  For if
blocks, they also copy the entire existing ACP set contents into the
new set.

When we exit the control flow block, we discard the new sets.  However,
we weren't freeing them - so they lived on until the pass finished.
This can waste a lot of memory (57MB on one pessimal shader).

This patch makes the pass allocate ACP entries using this->acp as the
memory context, and Kill entries out of this->kill.  It also steals
kill entries when moving them from the inner kill list to the parent.

It then frees the lists, including their contents.

v2: Move ralloc_free(this->acp) just before this->acp = orig_acp
    (suggested by Eric Anholt).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.5 10.4" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 76960a55e6)
2015-02-24 12:22:58 +00:00
Laura Ekstrand
20471e9423 main: Fixed _mesa_GetCompressedTexImage_sw to copy slices correctly.
Previously array textures were not working with GetCompressedTextureImage,
leading to failures in the test
arb_direct_state_access/getcompressedtextureimage.c.

Tested-by: Laura Ekstrand <laura@jlekstrand.net>
Reviewed-by: Brian Paul <brianp@vmware.com>

Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 92163482bd)
2015-02-24 12:22:43 +00:00
Marek Olšák
f0a736160b radeonsi: fix a crash if a stencil ref state is set before a DSA state
+ minor indentation fixes

Discovered by Axel Davy.

This can't be reproduced with any app, because all state trackers set a DSA
state first.

Cc: 10.5 10.4 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
(cherry picked from commit 2ead74888a)
2015-02-24 12:22:22 +00:00
Marek Olšák
3a2043fddd mesa: fix AtomicBuffer typo in _mesa_DeleteBuffers
Cc: 10.5 10.4 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit e8625a29fe)
2015-02-24 12:22:07 +00:00
Marek Olšák
39d823fa58 radeonsi: small fix in SPI state
Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit a27b74819a)
2015-02-24 12:21:55 +00:00
Neil Roberts
7bcdde5174 meta: Fix saving the results of the current occlusion query
When restoring the current state in _mesa_meta_end it was previously trying to
copy the on-going sample count of the current occlusion query into the new
query after restarting it so that the driver will continue adding to the
previous value. This wouldn't work for two reasons. Firstly, the query might
not be ready yet so the Result member will usually be zero. Secondly the saved
query is stored as a pointer to the query object, not a copy of the struct, so
it is actually restarting the exact same object. Copying the result value is
just copying between identical addresses with no effect. The call to
_mesa_BeginQuery will have always reset it back to zero.

This patch fixes it by making it actually wait for the query object to be
ready before grabbing the previous result. The downside of doing this is that
it could introduce a stall but I think this situation is unlikely so it might
not matter too much. A better solution might be to introduce a real
suspend/resume mechanism to the driver interface. This could be implemented in
the i965 driver by saving the depth count multiple times like it does in the
i945 driver.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88248
Reviewed-by: Carl Worth <cworth@cworth.org>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bb77745681)
2015-02-24 12:21:33 +00:00
Iago Toral Quiroga
f2e513b2c0 mesa: Fix element count for byte-swaps in texstore, readpix and texgetimage
Some old format conversion code in pack.c implemented byte-swapping like this:

GLint comps = _mesa_components_in_format(dstFormat);
GLint swapSize = _mesa_sizeof_packed_type(dstType);
if (swapSize == 2)
   _mesa_swap2((GLushort *) dstAddr, n * comps);
else if (swapSize == 4)
   _mesa_swap4((GLuint *) dstAddr, n * comps);

where n is the pixel count. But this is incorrect for packed formats,
where _mesa_sizeof_packed_type is already returning the size of a pixel
instead of the size of a single component, so multiplying this by the
number of components in the format results in a larger element count
for _mesa_swap than we want.

Unfortunately, we followed the same implementation for byte-swapping
in the rewrite of the format conversion code for texstore, readpixels
and texgetimage.

This patch computes the correct element counts for _mesa_swap calls
by computing the bytes per pixel in the image and dividing that by the
swap size to obtain the number of swaps required per pixel. Then multiplies
that by the number of pixels in the image to obtain the swap count that
we need to use.

Also, when handling byte-swapping in texstore_rgba, we were ignoring
the image's depth. This patch fixes this too.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ba426522dd)
2015-02-24 12:20:05 +00:00
Iago Toral Quiroga
c6b0a1638c mesa: Handle transferOps in texstore_rgba
In the recent rewrite of the format conversion code we did not handle this.
This patch adds the missing support.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89068
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4b249d2eed)
2015-02-24 12:18:01 +00:00
Matt Turner
694d656551 i965/vec4/vp: Use vec4_visitor::CMP.
... instead of emit(BRW_OPCODE_CMP, ...). In commit 6b3a301f I changed
vec4_visitor::CMP to set the destination's type to that of src0. In the
following commit (2335153f) I removed an apparently now unnecessary work
around for Gen8 that did the same thing.

But there was a single place that emitted a CMP instruction without
using the vec4_visitor::CMP function. Use it there.

And change dst_null_d to dst_null_f for good measure, since ARB vp
doesn't have integers.

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89032
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 72b9f8db2a)
2015-02-24 12:17:20 +00:00
Ilia Mirkin
c38068f5c1 nvc0: allow holes in xfb target lists
Tested with a modified xfb-streams test which outputs to streams 0, 2,
and 3.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 854eb06bee)
2015-02-24 12:16:45 +00:00
Ilia Mirkin
88d47387b8 st/mesa: treat resource-less xfb buffers as if they weren't there
If a transform feedback buffer's size is 0, st_bufferobj_data doesn't
end up creating a buffer for it. There's no point in trying to write to
such a buffer, so just pretend as if it's not really there.

This fixes arb_gpu_shader5-xfb-streams-without-invocations on nvc0.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 80d373ed5b)
2015-02-24 12:16:28 +00:00
Ilia Mirkin
c08e9605c2 nvc0: bail out of 2d blits with non-A8_UNORM alpha formats
This fixes the teximage-colors uploads with GL_ALPHA format and
non-GL_UNSIGNED_BYTE type.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 68e4f3f572)
2015-02-24 12:16:12 +00:00
Tapani Pälli
fe98850c5f mesa: fix OES_texture_float texture render target behavior
Current implementation allowed usage of unsized type texture GL_FLOAT
and GL_HALF_FLOAT as a render target as this was 'expected behavior' by
WEBGL_oes_texture_float and is also allowed by the oes-texture-float
WebGL test. However this broke some ES3 conformance tests that do not
accept such behavior. Patch sets such an fbo incomplete as expected by
the ES3 conformance tests. Textures with sized types like RGBA32F will
still continue to work as render targets.

v2: code style cleanups (Ian Romanick, Matt Turner)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88905
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e333035c47)
2015-02-24 12:16:01 +00:00
Carl Worth
6f14955b71 Revert use of Mesa IR optimizer for ARB_fragment_programs
Commit f82f2fb3dc added use of the Mesa
IR optimizer for both ARB_fragment_program and ARB_vertex_program, but
only justified the vertex-program portions with measured performance
improvements.

Meanwhile, the optimizer was seen to generate hundreds of unused
immediates without discarding them, causing failures.

Discard the use of the optimizer for now to fix the regression. (In
the future, we anticpate things moving from Mesa IR to NIR for better
optimization anyway.)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82477

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>

CC: "10.3 10.4 10.5" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 55a57834bf)
2015-02-24 12:15:15 +00:00
Emil Velikov
8ab5a28bd6 cherry-ignore: ignore commits picked without -x
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-02-24 12:14:20 +00:00
Kenneth Graunke
4d6bc2c0ff i965: Fix integer border color on Haswell.
+82 Piglits - 100% of border color tests now pass on Haswell.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 08a06b6b89)
2015-02-24 12:10:01 +00:00
Kenneth Graunke
631e76500d i965: Use a gl_color_union for sampler border color.
This should have no effect, but will make it easier to implement other
bug fixes.

v2: Eliminate "unsigned one" local; just use the value where necessary.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit e1e73443c5)
2015-02-24 12:09:47 +00:00
Kenneth Graunke
28650815ac i965: Override swizzles for integer luminance formats.
The hardware's integer luminance formats are completely unusable;
currently we fall back to RGBA.  This means we need to override
the texture swizzle to obtain the XXX1 values expected for luminance
formats.

Fixes spec/EXT_texture_integer/texwrap formats bordercolor [swizzled]
on Broadwell - 100% of border color tests now pass on Broadwell.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 8cb18760cc)
2015-02-24 12:09:18 +00:00
Emil Velikov
b9518a41d4 Increment version to 10.5.0-rc1
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-02-12 14:00:41 +00:00
Emil Velikov
550d7c26e7 auxiliary/vl: bring back the VL code for the dri targets
With commit c642e87d9f4(auxiliary/vl: rework the build of the VL code)
we split out the VL code into a separate static library that was meant
to be used by the VL targets alone - va, vdpau, xvmc.

The commit failed to consider the way we handle vdpau-gl interop and
broke it. Bring back the functionality by keeping the vl <> vl_stub
separation as requrested by Christian.

v2: Update the omx target as well. Update mesa-stable email address.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86837
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Andy Furniss <adf.lists@gmail.com>
2015-02-12 13:29:37 +00:00
Emil Velikov
716886c338 configure: rework wayland_scanner handling(fix make distcheck)
Currently having the wayland-scanner is optional, which causes problems
when autotools parses through the makefiles, and tries to generate all
the BUILT_SOURCES.

As the config option --with-egl-platform=wayland is not the default, we
won't end up setting the WAYLAND_SCANNER variable, which in turn will
cause some files to not get generated.

There has been a wayland-scanner package as of wayland 1.2 which
provides a variable for the scanner binary, so let's use that one and
fall back to manually searching via AC_PATH_PROG when needed.

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-12 13:29:36 +00:00
Emil Velikov
8898b68a3f nir: add missing header to the sources list
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-12 13:29:35 +00:00
Emil Velikov
93675c7aac nir: resolve nir.h dependency list (fix make distcheck)
Use nir/nir_opcodes.h as is (w/o the absolute path), as it is the target
name used to generate the actual file. Otherwise the target is missing,
the file won't get generated and the build will fail.

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-12 13:29:24 +00:00
Axel Davy
6555c00b19 egl: Soften several HAVE_DRM_PLATFORM to HAVE_LIBDRM
To fix build when libdrm is not found,
commit a594cec7e3 did put several
parts of egl code under #ifdef HAVE_DRM_PLATFORM.

HAVE_DRM_PLATFORM means the egl drm platform is being built.
What should have been used instead is HAVE_LIBDRM.

At a few locations, the HAVE_DRM_PLATFORM introduced
have already been replaced by HAVE_LIBDRM, this patch
replaces the remaining occurences.

This patch makes for example EGL_EXT_image_dma_buf_import
be advertised by egl under x11 when the drm egl platform
is not built, whereas previously it required the drm egl
platform to be built.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-02-12 13:29:10 +00:00
Jeremy Huddleston Sequoia
d03de1dd7d darwin: build fix
xfont.c:237:14: error: implicit declaration of function 'GetGLXDRIDrawable' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
   glxdraw = GetGLXDRIDrawable(CC->currentDpy, CC->currentDrawable);
             ^
Fixes regression from 291be28476

Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
(cherry picked from commit e68b67b53f)
2015-02-11 00:23:48 -08:00
Jeremy Huddleston Sequoia
b1b7b5b068 darwin: build fix
../../../src/mesa/main/compiler.h:47:10: fatal error: 'util/macros.h' file not found

Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
(cherry picked from commit 1c67a5687a)
2015-02-10 20:35:24 -08:00
5721 changed files with 427038 additions and 1341815 deletions

View File

@@ -1,18 +1,12 @@
((nil . ((show-trailing-whitespace . t)))
(prog-mode
((prog-mode
(indent-tabs-mode . nil)
(tab-width . 8)
(c-basic-offset . 3)
(c-file-style . "stroustrup")
(fill-column . 78)
(eval . (progn
(c-set-offset 'case-label '0)
(c-set-offset 'innamespace '0)
(c-set-offset 'inline-open '0)))
(whitespace-style face indentation)
(whitespace-line-column . 79)
(eval ignore-errors
(require 'whitespace)
(whitespace-mode 1)))
)
(makefile-mode (indent-tabs-mode . t))
)

View File

@@ -1,39 +0,0 @@
# To use this config on you editor, follow the instructions at:
# http://editorconfig.org
root = true
[*]
charset = utf-8
insert_final_newline = true
tab_width = 8
[*.{c,h,cpp,hpp,cc,hh}]
indent_style = space
indent_size = 3
[{Makefile*,*.mk}]
indent_style = tab
[{*.py,SCons*}]
indent_style = space
indent_size = 4
[*.pl]
indent_style = space
indent_size = 4
[*.m4]
indent_style = space
indent_size = 2
[*.yml]
indent_style = space
indent_size = 2
[*.patch]
trim_trailing_whitespace = false
[meson.build,meson_options.txt]
indent_style = space
indent_size = 2

7
.gitignore vendored
View File

@@ -7,13 +7,11 @@
*.log
*.o
*.obj
*.orig
*.os
*.pc
*.pdb
*.pyc
*.pyo
*.rej
*.so
*.so.*
*.sw[a-z]
@@ -36,7 +34,6 @@ aclocal.m4
config.log
config.status
cscope*
tags
.scon*
config.py
build
@@ -48,7 +45,3 @@ manifest.txt
.libs/
Makefile
Makefile.in
.install-mesa-links
.install-gallium-links
/src/git_sha1.h
TAGS

466
.mailmap
View File

@@ -1,466 +0,0 @@
Aapo Tahkola <aet@rasterburn.org> <aapo@aapo-desktop.(none)>
Adam Jackson <ajax@redhat.com> <ajax@benzedrine.nwnk.net>
Adam Jackson <ajax@redhat.com> <ajax@freedesktop.org>
Adrian Marius Negreanu <adrian.m.negreanu@intel.com> Adrian Negreanu <adrian.m.negreanu@intel.com>
Adrian Marius Negreanu <adrian.m.negreanu@intel.com> Negreanu Marius Adrian <adrian.m.negreanu@intel.com>
Dave Airlie <airlied@redhat.com> <airliedfreedesktop.org>
Dave Airlie <airlied@redhat.com> airlied <airlied@unused-12-215.bne.redhat.com>
Dave Airlie <airlied@redhat.com> <airlied@dhcp-1-203.bne.redhat.com>
Dave Airlie <airlied@redhat.com> <airlied@gmail.com>
Dave Airlie <airlied@redhat.com> <airlied@itt42.(none)>
Dave Airlie <airlied@redhat.com> <airlied@linux.ie>
Dave Airlie <airlied@redhat.com> <airlied@nx6125b.(none)>
Dave Airlie <airlied@redhat.com> <airlied@panoply-rh.(none)>
Dave Airlie <airlied@redhat.com> <airlied@ppcg5.localdomain>
Alan Coopersmith <alan.coopersmith@oracle.com> <alan.coopersmith@sun.com>
Alan Hourihane <alanh@vmware.com> <alanh@tungstengraphics.com>
Alan Hourihane <alanh@vmware.com> <alanh@fairlite.demon.co.uk>
Alan Hourihane <alanh@vmware.com> <alanh@jetpack.(none)>
Alexander Monakov <amonakov@gmail.com> <amonakov@ispras.ru>
Alexander von Gluck IV <kallisti5@unixzen.com> Alexander von Gluck <kallisti5@unixzen.com>
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.prom.eng.vmware.com>
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.vmware.com>
Alex Deucher <alexdeucher@gmail.com> <alexander.deucher@amd.com>
Alex Deucher <alexdeucher@gmail.com> <agd5f@yahoo.com>
Alex Deucher <alexdeucher@gmail.com> <alex@botch2.com>
Alex Deucher <alexdeucher@gmail.com> <alex@botch2.(none)>
Alex Deucher <alexdeucher@gmail.com> <alex@cube.(none)>
Alex Deucher <alexdeucher@gmail.com> <alex@samba.(none)>
Andreas Fänger <a.faenger@e-sign.com> <a.faenger@e-sign.com>
Andreas Hartmetz <ahartmetz@gmail.com> <andreas.hartmetz@kdab.com>
Andre Heider <a.heider@gmail.com>
Andreas Heider <andreas@heider.io>
Andreas Pokorny <andreas.pokorny@canonical.com> <andreas.pokorny@elektrobit.com>
Andrew Randrianasulu <randrianasulu@gmail.com> <randrik_a@yahoo.com>
Andrew Randrianasulu <randrianasulu@gmail.com> <randrik@mail.ru>
Arthur Huillet <arthur.huillet@free.fr> Arthur HUILLET <arthur.huillet@free.fr>
Benjamin Franzke <benjaminfranzke@googlemail.com> ben <benjaminfranzke@googlemail.com>
Ben Skeggs <bskeggs@redhat.com> <darktama@beleth.(none)>
Ben Skeggs <bskeggs@redhat.com> <darktama@iinet.net.au>
Ben Skeggs <bskeggs@redhat.com> <darktama@nisroch.keine.ath.cx>
Ben Skeggs <bskeggs@redhat.com> <skeggsb-at-gmail.com>
Ben Skeggs <bskeggs@redhat.com> <skeggsb@gmail.com>
Ben Skeggs <bskeggs@redhat.com> <skeggsb@localhost.localdomain>
Ben Skeggs <bskeggs@redhat.com> <skeggsb@nisroch.keine.ath.cx>
Ben Widawsky <benjamin.widawsky@intel.com> Ben Widawsky <ben@bwidawsk.net>
Blair Sadewitz <blair.sadewitz@gmail.com> Blair Sadewitz <blair.sadewitz.gmail.com>
Boris Peterbarg <reist@users.sourceforge.net> reist <reist>
Brian Paul <brianp@vmware.com> Brian <brian.paul@tungstengraphics.com>
Brian Paul <brianp@vmware.com> <brian.paul@tungstengraphics.com>
Brian Paul <brianp@vmware.com> <brian.e.paul@gmail.com>
Brian Paul <brianp@vmware.com> <brianp@kemper.freedesktop.org>
Brian Paul <brianp@vmware.com> brian <brian@cvp965.(none)>
Brian Paul <brianp@vmware.com> Brian <brian@i915.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brian@nostromo.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brian@poulsbo.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brian@ps3.localnet.net>
Brian Paul <brianp@vmware.com> Brian <brianp@vmware.com>
Brian Paul <brianp@vmware.com> Brian <brian@yutani.localnet.net>
Brian Paul <brianp@vmware.com> root <brian.paul@tungstengraphics.com>
Brian Paul <brianp@vmware.com> root <root@i915.localnet.net>
Brian Paul <brianp@vmware.com> root <root@nostromo.localnet.net>
Brian Paul <brianp@vmware.com> root <root@i965.localnet.net>
Bruce Merry <bmerry@users.sourceforge.net> <bmerry@gmail.com>
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <s3734770@mail.zih.tu-dresden.de>
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <carli@carli-laptop.(none)>
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <Carl-Philip.Haensch@mailbox.tu-dresden.de>
Chad Versace <chadversary@chromium.org> <chad@kiwitree.net>
Chad Versace <chadversary@chromium.org> <chad@chad-versace.us>
Chad Versace <chadversary@chromium.org> <Chad Versace chad@chad-versace.us>
Chad Versace <chadversary@chromium.org> <chad.versace@intel.com>
Chad Versace <chadversary@chromium.org> <chad.versace@linux.intel.com>
Chia-I Wu <olvaffe@gmail.com> <olv@lunarg.com>
Chia-I Wu <olvaffe@gmail.com> Chia-Wu <olvaffe@gmail.com>
Chih-Wei Huang <cwhuang@linux.org.tw> Chih-Wei Huang <cwhuang@android-x86.org>
Christian König <christian.koenig@amd.com> Christian Koenig <christian.koenig@amd.com>
Christian König <christian.koenig@amd.com> Christian König <christian.koenig at amd.com>
Christian König <christian.koenig@amd.com> Christian König <deathsimple@vodafone.de>
Christoph Brill <egore911@egore911.de> Christoph Bill <egore@gmx.de>
Christoph Brill <egore911@egore911.de> <egore@gmx.de>
Christoph Bumiller <christoph.bumiller@speed.at> <e0425955@student.tuwien.ac.at>
Christopher James Halse Rogers <christopher.halse.rogers@canonical.com> Christopher James Halse Rogers <raof@ubuntu.com>
Claudio Ciccani <klan@directfb.org> <klan@users.sf.net>
Claudio Ciccani <klan@directfb.org> <klan@users.sourceforge.net>
Connor Abbott <cwabbott0@gmail.com> <connor.w.abbott@intel.com>
Connor Abbott <cwabbott0@gmail.com> <connor.abbott@intel.com>
Corbin Simpson <MostAwesomeDude@gmail.com> <mostawesomed...@gmail.com>
Corbin Simpson <MostAwesomeDude@gmail.com> <mostawesomedude@gmail.com>
Courtney Goeltzenleuchter <courtney@lunarg.com> <courtney@LunarG.com>
Daniel Skinner <sio@users.sourceforge.net> sio <sio>
Daniel Stone <daniels@collabora.com> <daniel@fooishbar.org>
David Miller <davem@davemloft.net> David S. Miller <davem@davemloft.net>
David Miller <davem@davemloft.net> Dave Miller <davem@davemloft.net>
David Miller <davem@davemloft.net> davem69 <davem69>
David Heidelberger <david.heidelberger@ixit.cz> David Heidelberg <david@ixit.cz>
David Heidelberger <david.heidelberger@ixit.cz> <d.okias@gmail.com>
David Reveman <reveman@chromium.org> <c99drn@cs.umu.se>
Dieter Nützel <Dieter@nuetzel-hh.de> Dieter Nützel <dieter@nuetzel-hh.de>
Dmitry Cherkassov <dcherkassov@gmail.com> Dmitry Cherkasov <dcherkassov@gmail.com>
Dylan Baker <dylanx.c.baker@intel.com> <baker.dylan.c@gmail.com>
Edward O'Callaghan <funfunctor@folklore1984.net> <eocallaghan@alterapraxis.com>
Emeric Grange <emeric.grange@gmail.com> Emeric <emeric.grange@gmail.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.com>
Eric Anholt <eric@anholt.net> Eric Anholt <anholt@FreeBSD.org>
Eric Engestrom <eric@engestrom.ch> <eric.engestrom@imgtec.com>
Eugeni Dodonov <eugeni.dodonov@intel.com> <eugeni@mandriva.com>
Fabian Bieler <der.fabe@gmx.net> <fabianbieler@fastmail.fm>
Fabian Bieler <der.fabe@gmx.net> <&lt;der.fabe@gmx.net&gt>
Feng, Haitao <haitao.feng@intel.com> Haitao Feng <haitao.feng@intel.com>
Frank Henigman <fjhenigman@google.com> <fjhenigman@chromium.org>
George Sapountzis <gsapountzis@gmail.com> George Sapountzis <gsap7@yahoo.gr>
Gwenole Beauchesne <gwenole.beauchesne@intel.com> <gb.devel@gmail.com>
Hamish Marson <hmarson@users.sourceforge.net> hmarson <hmarson>
Hans de Goede <hdegoede@redhat.com> Hans de Goede <j.w..r..degoede@hhs.nl>
Homer Hsing <dongsheng.xing@intel.com> <homer.hsing@gmail.com>
Hui Qi Tay <hqtay@vmware.com> <tayhuiqithq@gmail.com>
Ian Romanick <ian.d.romanick@intel.com> <idr@freedesktop.org>
Ian Romanick <ian.d.romanick@intel.com> <idr@us.ibm.com>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@vmware.com>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.(none)>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.walkyrie.se>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@tungstengraphics.com>
Jakob Bornecrantz <wallbraker@gmail.com> <wallbraker 'at' gmail 'dot' com>
Jakub Bogusz <qboosh@pld-linux.org> <gboosh@pld-linux.org>
James Legg <jlegg@feralinteractive.com> <lankyleggy@gmail.com>
Jan Vesely <jano.vesely@gmail.com> Jan Vesely <jan.vesely@rutgers.edu>
Jason Ekstrand <jason@jlekstrand.net> <jason.ekstrand@intel.com>
Jeremy Huddleston <jeremyhu@apple.com> <jeremyhu@freedesktop.org>
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@tifa.local>
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@vincent.local>
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@yuffie.local>
Jeremy Huddleston <jeremyhu@apple.com> Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Jeremy Kolb <jkolb@freedesktop.org> <jkolb@brandeis.edu>
Jerome Glisse <jglisse@redhat.com> <glisse@freedesktop.org>
Jerome Glisse <jglisse@redhat.com> <glisse@kemper.freedesktop.org>
Jerome Glisse <jglisse@redhat.com> John Doe <glisse@barney.(none)>
Jerome Glisse <jglisse@redhat.com> John Doe <glisse@localhost.localdomain>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@hobbes.lan>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@hobbes.(none)>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@jbarnes-desktop.localdomain>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@jbarnes-t61.(none)>
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@virtuousgeek.org>
Joakim Sindholt <bacn@zhasha.com> <opensource@zhasha.com>
Joakim Sindholt <bacn@zhasha.com> <zhasha@gallium-dev.(none)>
Jochen Gerlach <jtg@users.sourceforge.net> jtg <jtg>
Joel Bosveld <joel.bosveld@gmail.com> <Joel.Bosveld@gmail.com>
Jonathan Adamczewski <jadamcze@utas.edu.au> <jadamcze@utas.edu.a>
Jon Turney <jon.turney@dronecode.org.uk> Jon TURNEY <jon.turney@dronecode.org.uk>
José Fonseca <jfonseca@vmware.com> Jose Fonseca <jfonseca@vmware.com>
José Fonseca <jfonseca@vmware.com> Jose Fonseca <jrfonseca@tungstengraphics.com>
José Fonseca <jfonseca@vmware.com> <jfonseca@pegasus.(none)>
José Fonseca <jfonseca@vmware.com> <jfonseca@titan.(none)>
José Fonseca <jfonseca@vmware.com> <jose.r.fonseca@gmail.com>
José Fonseca <jfonseca@vmware.com> <jrfonseca@tungstengraphics.com>
José Fonseca <jfonseca@vmware.com> <j_r_fonseca@yahoo.co.uk>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk Jansen <jouk@hrem.nano.tudelft.nl>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk Jansen <joukj@hrem.stm.tudelft.nl>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> joukj <joukj@tarantella.(none)>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk <joukj@tarantella.nano.tudelft.nl>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk <joukj@tarantella.(none)>
Jouk Jansen <joukj@hrem.nano.tudelft.nl> J.Jansen <joukj@tarantella.nano.tudelft.nl>
Juan Zhao <juan.j.zhao@intel.com> <juan.j.zhao@linux.intel.com>
Julien Cristau <jcristau@debian.org> <julien.cristau@logilab.fr>
Julien Isorce <j.isorce@samsung.com> <julien.isorce@gmail.com>
Kalyan Kondapally <kalyan.kondapally@intel.com> <kondapallykalyancontribute@gmail.com>
Karl Schultz <karl.w.schultz@gmail.com> Karl Schultze <k.w.schultz@comcast.net>
Karl Schultz <karl.w.schultz@gmail.com> unknown <kwschult@.na.qualcomm.com>
Karl Schultz <karl.w.schultz@gmail.com> <k.w.schultz@comcast.net>
Karl Schultz <karl.w.schultz@gmail.com> <Karl.W.Schultz@gmail.com>
Karl Schultz <karl.w.schultz@gmail.com> <kschultz@freedesktop.org>
Keith Harrison <sio2@users.sourceforge.net> sio2 <sio2>
Keith Packard <keithp@keithp.com> <keithp@koto.keithp.com>
Keith Packard <keithp@keithp.com> <keithp@neko.keithp.com>
Keith Whitwell <keithw@vmware.com> <keith@tungstengraphics.com>
Keith Whitwell <keithw@vmware.com> keithw <keithw@keithw-laptop.(none)>
Kristian Høgsberg <krh@bitplanet.net> <krh@redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@hinata.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@sasori.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@temari.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <kristian.h.kristensen@intel.com>
Krzesimir Nowak <qdlacz@gmail.com> <krzesimir@kinvolk.io>
Li Peng <peng.li@intel.com> <peng.li@linux.intel.com>
Lucas Stach <dev@lynxeye.de> <l.stach@pengutronix.de>
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <dev@mblankhorst.nl>
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <m.b.lankhorst@gmail.com>
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <maarten.lankhorst@canonical.com>
Maciej Cencora <m.cencora@gmail.com> <maciej@osiris.(none)>
Marc-André Lureau <marcandre.lureau@gmail.com> Marc-Andre Lureau <marcandre.lureau@gmail.com>
Marc Dietrich <marvin24@gmx.de> Marc <marvin24@gmx.de>
Marc Dietrich <marvin24@gmx.de> marvin24 <marvin24@gmx.de>
Marcin Ślusarz <marcin.slusarz@gmail.com> Marcin Slusarz <marcin.slusarz@gmail.com>
Marek Olšák <maraeo@gmail.com> <marek.olsak@amd.com>
Mario Kleiner <mario.kleiner.de@gmail.com> kleinerm <mario.kleiner@tuebingen.mpg.de>
Mario Kleiner <mario.kleiner.de@gmail.com> <mario.kleiner@tuebingen.mpg.de>
Mark Mueller <markkmueller@gmail.com> <MarkKMueller@gmail.com>
Marta Lofstedt <marta.lofstedt@intel.com> <marta.lofstedt@linux.intel.com>
Martin Peres <martin.peres@linux.intel.com> <martin.peres@labri.fr>
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Froehlich <Mathias.Froehlich@gmx.net>
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Froehlich <Mathias.Froehlich@web.de>
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Frohlich <M.Froehlich@science-computing.de>
Mathias Fröhlich <mathias.froehlich@gmx.net> <frohlich8@users.sourceforge.net>
Mathias Fröhlich <mathias.froehlich@gmx.net> <Mathias.Froehlich@gmx.net>
Mathias Fröhlich <mathias.froehlich@gmx.net> <Mathias.Froehlich@web.de>
Mathias Fröhlich <mathias.froehlich@gmx.net> M.Froehlich@science-computing.de <M.Froehlich@science-computing.de>
Matthew W. S. Bell <matthew@bells23.org.uk> Matthew Bell <matthew@bells23.org.uk>
Maxence Le Doré <maxence.ledore@gmail.com> Maxence Le Dore <maxence.ledore@gmail.com>
Micah Fedke <micah.fedke@collabora.co.uk> <M.Fedke@Astronautics.com>
Michal Krol <michal@vmware.com> <michal@tungstengraphics.com>
Michal Krol <michal@vmware.com> Michal Krol <michal@ubuntu-vbox.(none)>
Michal Krol <michal@vmware.com> Michal Krol <mjkrol@gmail.org>
Michal Krol <michal@vmware.com> michal <michal@capacitor.(none)>
Michal Krol <michal@vmware.com> michal <michal@michal-laptop.(none)>
Michal Krol <michal@vmware.com> michal <michal@quad.(none)>
Michal Krol <michal@vmware.com> michal <michal@transistor.(none)>
Michal Krol <michal@vmware.com> Michal <michal@tungstengraphics.com>
Michal Krol <michal@vmware.com> michal <michal@wmvare.com>
Michel Dänzer <michel@daenzer.net> <michel.daenzer@amd.com>
Michel Dänzer <michel@daenzer.net> <daenzer@vmware.com>
Michel Dänzer <michel@daenzer.net> <michel@tungstengraphics.com>
Michel Dänzer <michel@daenzer.net> Michel Daenzer <michel.daenzer@amd.com>
Michel Dänzer <michel@daenzer.net> Michel Daenzer <daenzer@localhost.(none)>
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> Mike Kaplinksiy <mike.kaplinskiy@gmail.com>
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> <mike.kaplinskiy@gmai.com>
Mike Stroyan <mike@lunarg.com> <mike@LunarG.com>
Nian Wu <nian.wu@intel.com> <nian@graphics.(none)>
Nian Wu <nian.wu@intel.com> <nian@tinderbox.sh.intel.com>
Nick Bowler <nbowler@draconx.ca>
Nick Sarnie <commendsarnex@gmail.com>
Nicolai Hähnle <nicolai.haehnle@amd.com> <nhaehnle@gmail.com>
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <nhaehnle@gmail.com>
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <prefect_@gmx.net>
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <prefect@upb.de>
Nigel Stewart <nigels@users.sourceforge.net> <nigels@sourceforge.net>
Nigel Stewart <nigels@users.sourceforge.net> <nstewart@nvidia.com>
nobled <nobled@dreamwidth.org> <nobled2@nobled2-karmic.(none)>
Oliver McFadden <oliver.mcfadden@linux.intel.com> <z3ro.geek@gmail.com>
Owain Ainsworth <zerooa@googlemail.com> Owain G. Ainsworth <oga@openbsd.org>
Owen W. Taylor <otaylor@fishsoup.net> Owen Taylor <otaylor@snell.localdomain>
Patrice Mandin <patmandin@gmail.com> <patrice@manoir.racoon.city>
Patrice Mandin <patmandin@gmail.com> <pmandin@caramail.com>
Patrice Mandin <patmandin@gmail.com> <pmandin@freedesktop.org>
Pauli Nieminen <pauli.nieminen@linux.intel.com> <suokkos@gmail.com>
Paulo Zanoni <paulo.r.zanoni@intel.com> Paulo Zanoni <pzanoni@mandriva.com>
Paul Seidler <sepek@exherbo.org> Paul Seidler <pl.seidler@googlemail.com>
Pekka Paalanen <pekka.paalanen@collabora.co.uk> <ppaalanen@gmail.com>
Pekka Paalanen <pekka.paalanen@collabora.co.uk> <pq@iki.fi>
Peter Hutterer <peter.hutterer@who-t.net> <peter@cs.unisa.edu.au>
Pierre-Eric Pelloux-Prayer <pelloux@gmail.com> pepp <pelloux@gmail.com>
Pierre Willenbrock <pierre@pirsoft.de> Pierre Willenbrok <pierre@pirsoft.de>
Quentin Glidic <sardemff7+git@sardemff7.net> <sardemff7@sardemff7.net>
RALOVICH, Kristóf <tade60@freemail.hu> <kristof.ralovich@gmail.com>
Richard Li <richardradeon@gmail.com> <RichardZ.Li@amd.com>
# The next ones are not 100% sure
Richard Li <richardradeon@gmail.com> richard <richard@richard-desktop3.(none)>
Richard Li <richardradeon@gmail.com> richard <richard@richard-desktop.(none)>
Richard Li <richardradeon@gmail.com> root <root@richard-desktop.(none)>
Richard Sandiford <rsandifo@linux.vnet.ibm.com> <r.sandiford@uk.ibm.com>
Rob Clark <robclark@freedesktop.org> <Rob Clark robdclark@freedesktop.org>
Rob Clark <robclark@freedesktop.org> <robdclark@gmail.com>
Robert Bragg <robert@sixbynine.org> <robert@linux.intel.com>
Robert Ellison <papillo@vmware.com> <papillo@i965-laptop.(none)>
Robert Ellison <papillo@vmware.com> <papillo@tungstengraphics.com>
Robert Hooker <sarvatt@ubuntu.com> <robert.hooker@canonical.com>
Roland Scheidegger <sroland@vmware.com> <rscheidegger@gmx.ch>
Roland Scheidegger <sroland@vmware.com> <sroland@tungstengraphics.com>
Roy Spliet <rspliet@eclipso.eu> <r.spliet@student.tudelft.nl>
Rune Petersen <rune@megahurts.dk> Rune Peterson <rune@megahurts.dk>
Ryan Houdek <sonicadvance1@gmail.com> <Sonicadvance1@gmail.com>
Sam Hocevar <sam@hocevar.net> Sam Hocevar <sam@zoy.org>
Samuel Iglesias Gonsálvez <siglesias@igalia.com> Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Sean D'Epagnier <sean@depagnier.com> <geckosenator@freedesktop.org>
Serge Martin <edb+mesa@sigluy.net> Serge Martin (EdB) <edb+mesa@sigluy.net>
Serge Martin <edb+mesa@sigluy.net> EdB <edb+mesa@sigluy.net>
Sinclair Yeh <syeh@vmware.com> <sinclair.yeh@intel.com>
Stefan Brüns <stefan.bruens@rwth-aachen.de> <Stefan.Bruens@rwth-aachen.de>
Stéphane Marchesin <marcheu@chromium.org> Stephane Marchesin <marchesin@icps.u-strasbg.fr>
Stéphane Marchesin <marcheu@chromium.org> Stephane Marchesin <stephane.marchesin@gmail.com>
Sven M. Hallberg <pesco@users.sourceforge.net> pesco <pesco>
Tapani Pälli <tapani.palli@intel.com> <tapani.palli@gmail.com>
Tapani Pälli <tapani.palli@intel.com> Tapani <tapani.palli@intel.com>
Thierry Reding <treding@nvidia.com> <thierry@gilfi.de>
Thierry Reding <treding@nvidia.com> <thierry.reding@avionic-design.de>
Thierry Vignaud <thierry.vignaud@gmail.com> <tvignaud@mandriva.com>
Thomas Balling Sørensen <tball@io.dk> <tball@tball-laptop.(none)>
Thomas Hellstrom <thellstrom@vmware.com> Thomas <thellstrom@vmware.com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thellstrom-at-vmware-dot-com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thomas-at-tungstengraphics-dot-com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thomas@tungstengraphics.com>
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellström <thomas@tungstengraphics.com>
Thomas Tanner <tanner@gmx.net> tanner <tanner>
Tilman Sauerbeck <tilman@code-monkey.de> <tilman@freedesktop.org>
Timothy Arceri <timothy.arceri@collabora.com> <t_arceri@yahoo.com.au>
Timothy Arceri <timothy.arceri@collabora.com> Timothy <t_arceri@yahoo.com.au>
Tom Fogal <tfogal@alumni.unh.edu> <tfogal@sci.utah.edu>
Tom Stellard <thomas.stellard@amd.com> <tstellar@gmail.com>
Tom Stellard <thomas.stellard@amd.com> Thomas Stellard <tom.stellard@amd.com>
Tormod Volden <debian.tormod@gmail.com> <lists.tormod@gmail.com>
Török Edwin <edwin+mesa@etorok.net> Török Edvin <edwintorok@gmail.com>
Török Edwin <edwin+mesa@etorok.net> <edwintorok@gmail.com>
Ville Syrjälä <ville.syrjala@linux.intel.com> Ville Syrjala <syrjala@freedesktop.org>
Ville Syrjälä <ville.syrjala@linux.intel.com> Ville Syrjala <syrjala@sci.fi>
Vincent Lejeune <vljn@ovi.com> <peluche.canard@gmail.com>
Vinson Lee <vlee@freedesktop.org> <vlee@vmware.com>
Zhenyu Wang <zhenyuw@linux.intel.com> Wang Zhenyu <zhenyu.z.wang@intel.com>
Zack Rusin <zackr@vmware.com> <zack@kde.org>
Zack Rusin <zackr@vmware.com> <zack@pixel.(none)>
Zack Rusin <zackr@vmware.com> <zack@tungstengraphics.com>
Zhang <zxpmyth@yahoo.com.cn> zhang <zxpmyth@yahoo.com.cn>

View File

@@ -1,663 +0,0 @@
language: c
sudo: false
dist: trusty
cache:
apt: true
ccache: true
env:
global:
- XORG_RELEASES=http://xorg.freedesktop.org/releases/individual
- XCB_RELEASES=http://xcb.freedesktop.org/dist
- WAYLAND_RELEASES=http://wayland.freedesktop.org/releases
- XORGMACROS_VERSION=util-macros-1.19.0
- GLPROTO_VERSION=glproto-1.4.17
- DRI2PROTO_VERSION=dri2proto-2.8
- LIBPCIACCESS_VERSION=libpciaccess-0.13.4
- LIBDRM_VERSION=libdrm-2.4.74
- XCBPROTO_VERSION=xcb-proto-1.13
- RANDRPROTO_VERSION=randrproto-1.3.0
- LIBXRANDR_VERSION=libXrandr-1.3.0
- LIBXCB_VERSION=libxcb-1.13
- LIBXSHMFENCE_VERSION=libxshmfence-1.2
- LIBVDPAU_VERSION=libvdpau-1.1
- LIBVA_VERSION=libva-1.7.0
- LIBWAYLAND_VERSION=wayland-1.15.0
- WAYLAND_PROTOCOLS_VERSION=wayland-protocols-1.8
- PKG_CONFIG_PATH=$HOME/prefix/lib/pkgconfig:$HOME/prefix/share/pkgconfig
- LD_LIBRARY_PATH="$HOME/prefix/lib:$LD_LIBRARY_PATH"
- PATH="$HOME/prefix/bin:$PATH"
matrix:
include:
- env:
- LABEL="meson Vulkan"
- BUILD=meson
- MESON_OPTIONS="-Ddri-drivers=[] -Dgallium-drivers=[]"
- LLVM_VERSION=5.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-5.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- python3-pip
- env:
- LABEL="meson loaders/classic DRI"
- BUILD=meson
- MESON_OPTIONS="-Dvulkan-drivers=[] -Dgallium-drivers=[]"
addons:
apt:
packages:
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libxdamage-dev
- libxfixes-dev
- python3-pip
- env:
- LABEL="make loaders/classic DRI"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="make check"
- DRI_LOADERS="--enable-glx --enable-gbm --enable-egl --with-platforms=x11,drm,surfaceless,wayland --enable-osmesa"
- DRI_DRIVERS="i915,i965,radeon,r200,swrast,nouveau"
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS=""
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--disable-libunwind"
addons:
apt:
packages:
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libxdamage-dev
- libxfixes-dev
- env:
# NOTE: Building SWR is 2x (yes two) times slower than all the other
# gallium drivers combined.
# Start this early so that it doesn't hunder the run time.
- LABEL="make Gallium Drivers SWR"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=5.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC="gcc-4.8"
- OVERRIDE_CXX="g++-4.8"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="swr"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-5.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
- LABEL="make Gallium Drivers RadeonSI"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=5.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="radeonsi"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-5.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
- LABEL="make Gallium Drivers Other"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
# New binutils linker is required for llvm-3.9
- OVERRIDE_PATH=/usr/lib/binutils-2.26/bin
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="i915,nouveau,pl111,r300,r600,freedreno,svga,swrast,v3d,vc4,virgl,etnaviv,imx"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- binutils-2.26
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
# NOTE: Analogous to SWR above, building Clover is quite slow.
- LABEL="make Gallium ST Clover LLVM-3.9"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC=gcc-4.7
- OVERRIDE_CXX=g++-4.7
# New binutils linker is required for llvm-3.9
- OVERRIDE_PATH=/usr/lib/binutils-2.26/bin
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- binutils-2.26
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- g++-4.7
# From sources above
- llvm-3.9-dev
- clang-3.9
- libclang-3.9-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
# NOTE: Analogous to SWR above, building Clover is quite slow.
- LABEL="make Gallium ST Clover LLVM-4.0"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=4.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC=gcc-4.8
- OVERRIDE_CXX=g++-4.8
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-4.0
packages:
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- g++-4.8
# From sources above
- llvm-4.0-dev
- clang-4.0
- libclang-4.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
# NOTE: Analogous to SWR above, building Clover is quite slow.
- LABEL="make Gallium ST Clover LLVM-5.0"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=5.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC=gcc-4.8
- OVERRIDE_CXX=g++-4.8
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600,radeonsi"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- g++-4.8
# From sources above
- llvm-5.0-dev
- clang-5.0
- libclang-5.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
# NOTE: Analogous to SWR above, building Clover is quite slow.
- LABEL="make Gallium ST Clover LLVM-6.0"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=6.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600,radeonsi"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-6.0
# llvm-6 depends on gcc-4.9 which is not in main repo
- ubuntu-toolchain-r-test
packages:
- libclc-dev
# From sources above
- llvm-6.0-dev
- clang-6.0
- libclang-6.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
- LABEL="make Gallium ST Other"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.3
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --enable-xa --enable-nine --enable-xvmc --enable-vdpau --enable-va --enable-omx-bellagio --enable-gallium-osmesa"
# We need swrast for osmesa and nine.
# i915 most likely doesn't work with most ST.
# Regardless - we're doing a quick build test here.
- GALLIUM_DRIVERS="i915,swrast"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
packages:
# We actually want to test against llvm-3.3
- llvm-3.3-dev
# Nine requires gcc 4.6... which is the one we have right ?
- libxvmc-dev
# Build locally, for now.
#- libvdpau-dev
#- libva-dev
- libomxil-bellagio-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
- LABEL="make Vulkan"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="make -C src/gtest check && make -C src/intel check"
- LLVM_VERSION=5.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl --with-platforms=x11,wayland"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --enable-dri3 --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS=""
- VULKAN_DRIVERS="intel,radeon"
- LIBUNWIND_FLAGS="--disable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-5.0-dev
# Common
- xz-utils
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons"
- BUILD=scons
- SCONSFLAGS="-j4"
# Explicitly disable.
- SCONS_TARGET="llvm=0"
# Keep it symmetrical to the make build.
- SCONS_CHECK_COMMAND="scons llvm=0 check"
addons:
apt:
packages:
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons LLVM"
- BUILD=scons
- SCONSFLAGS="-j4"
- SCONS_TARGET="llvm=1"
# Keep it symmetrical to the make build.
- SCONS_CHECK_COMMAND="scons llvm=1 check"
- LLVM_VERSION=3.3
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- llvm-3.3-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons SWR"
- BUILD=scons
- SCONSFLAGS="-j4"
- SCONS_TARGET="swr=1"
- LLVM_VERSION=5.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
# Keep it symmetrical to the make build. There's no actual SWR, yet.
- SCONS_CHECK_COMMAND="true"
- OVERRIDE_CC="gcc-4.8"
- OVERRIDE_CXX="g++-4.8"
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-5.0-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="macOS make"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="make check"
- DRI_LOADERS="--with-platforms=x11 --disable-egl"
os: osx
- env:
- LABEL="macOS meson"
- BUILD=meson
- MESON_OPTIONS="-Degl=false"
os: osx
before_install:
- |
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
HOMEBREW_NO_AUTO_UPDATE=1 brew install python3 ninja expat gettext
# Set PATH for homebrew pip3 installs
PATH="$HOME/Library/Python/3.6/bin:${PATH}"
# Set PKG_CONFIG_PATH for keg-only expat
PKG_CONFIG_PATH="/usr/local/opt/expat/lib/pkgconfig:${PKG_CONFIG_PATH}"
# Set PATH for keg-only gettext
PATH="/usr/local/opt/gettext/bin:${PATH}"
# Install xquartz for prereqs ...
XQUARTZ_VERSION="2.7.11"
wget -nv https://dl.bintray.com/xquartz/downloads/XQuartz-${XQUARTZ_VERSION}.dmg
hdiutil attach XQuartz-${XQUARTZ_VERSION}.dmg
sudo installer -pkg /Volumes/XQuartz-${XQUARTZ_VERSION}/XQuartz.pkg -target /
hdiutil detach /Volumes/XQuartz-${XQUARTZ_VERSION}
# ... and set paths
PATH="/opt/X11/bin:${PATH}"
PKG_CONFIG_PATH="/opt/X11/share/pkgconfig:/opt/X11/lib/pkgconfig:${PKG_CONFIG_PATH}"
ACLOCAL="aclocal -I /opt/X11/share/aclocal -I /usr/local/share/aclocal"
fi
install:
- pip2 install --user mako
# Install a more modern meson from pip, since the version in the
# ubuntu repos is often quite old. Avoid >=0.45.0 as it needs python
# 3.5+
- if test "x$BUILD" = xmeson; then
pip3 install --user "meson<0.45.0";
fi
# Install a more modern scons from pip.
- if test "x$BUILD" = xscons; then
pip2 install --user "scons>=2.4";
fi
# Since libdrm gets updated in configure.ac regularly, try to pick up the
# latest version from there.
- for line in `grep "^LIBDRM.*_REQUIRED=" configure.ac`; do
old_ver=`echo $LIBDRM_VERSION | sed 's/libdrm-//'`;
new_ver=`echo $line | sed 's/.*REQUIRED=//'`;
if `echo "$old_ver,$new_ver" | tr ',' '\n' | sort -Vc 2> /dev/null`; then
export LIBDRM_VERSION="libdrm-$new_ver";
fi;
done
# Install dependencies where we require specific versions (or where
# disallowed by Travis CI's package whitelisting).
- |
if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then
wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
tar -jxvf $XORGMACROS_VERSION.tar.bz2
(cd $XORGMACROS_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XORG_RELEASES/proto/$GLPROTO_VERSION.tar.bz2
tar -jxvf $GLPROTO_VERSION.tar.bz2
(cd $GLPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XORG_RELEASES/proto/$DRI2PROTO_VERSION.tar.bz2
tar -jxvf $DRI2PROTO_VERSION.tar.bz2
(cd $DRI2PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
tar -jxvf $XCBPROTO_VERSION.tar.bz2
(cd $XCBPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XCB_RELEASES/$LIBXCB_VERSION.tar.bz2
tar -jxvf $LIBXCB_VERSION.tar.bz2
(cd $LIBXCB_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XORG_RELEASES/lib/$LIBPCIACCESS_VERSION.tar.bz2
tar -jxvf $LIBPCIACCESS_VERSION.tar.bz2
(cd $LIBPCIACCESS_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget http://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
tar -jxvf $LIBDRM_VERSION.tar.bz2
(cd $LIBDRM_VERSION && ./configure --prefix=$HOME/prefix --enable-vc4 --enable-freedreno --enable-etnaviv-experimental-api && make install)
wget $XORG_RELEASES/proto/$RANDRPROTO_VERSION.tar.bz2
tar -jxvf $RANDRPROTO_VERSION.tar.bz2
(cd $RANDRPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XORG_RELEASES/lib/$LIBXRANDR_VERSION.tar.bz2
tar -jxvf $LIBXRANDR_VERSION.tar.bz2
(cd $LIBXRANDR_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget $XORG_RELEASES/lib/$LIBXSHMFENCE_VERSION.tar.bz2
tar -jxvf $LIBXSHMFENCE_VERSION.tar.bz2
(cd $LIBXSHMFENCE_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget http://people.freedesktop.org/~aplattner/vdpau/$LIBVDPAU_VERSION.tar.bz2
tar -jxvf $LIBVDPAU_VERSION.tar.bz2
(cd $LIBVDPAU_VERSION && ./configure --prefix=$HOME/prefix && make install)
wget http://www.freedesktop.org/software/vaapi/releases/libva/$LIBVA_VERSION.tar.bz2
tar -jxvf $LIBVA_VERSION.tar.bz2
(cd $LIBVA_VERSION && ./configure --prefix=$HOME/prefix --disable-wayland --disable-dummy-driver && make install)
wget $WAYLAND_RELEASES/$LIBWAYLAND_VERSION.tar.xz
tar -axvf $LIBWAYLAND_VERSION.tar.xz
(cd $LIBWAYLAND_VERSION && ./configure --prefix=$HOME/prefix --enable-libraries --without-host-scanner --disable-documentation --disable-dtd-validation && make install)
wget $WAYLAND_RELEASES/$WAYLAND_PROTOCOLS_VERSION.tar.xz
tar -axvf $WAYLAND_PROTOCOLS_VERSION.tar.xz
(cd $WAYLAND_PROTOCOLS_VERSION && ./configure --prefix=$HOME/prefix && make install)
# Meson requires ninja >= 1.6, but trusty has 1.3.x
wget https://github.com/ninja-build/ninja/releases/download/v1.6.0/ninja-linux.zip
unzip ninja-linux.zip
mv ninja $HOME/prefix/bin/
# Generate this header since one is missing on the Travis instance
mkdir -p linux
printf "%s\n" \
"#ifndef _LINUX_MEMFD_H" \
"#define _LINUX_MEMFD_H" \
"" \
"#define MFD_CLOEXEC 0x0001U" \
"#define MFD_ALLOW_SEALING 0x0002U" \
"" \
"#endif /* _LINUX_MEMFD_H */" > linux/memfd.h
# Generate this header, including the missing SYS_memfd_create
# macro, which is not provided by the header in the Travis
# instance
mkdir -p sys
printf "%s\n" \
"#ifndef _SYSCALL_H" \
"#define _SYSCALL_H 1" \
"" \
"#include <asm/unistd.h>" \
"" \
"#ifndef _LIBC" \
"# include <bits/syscall.h>" \
"#endif" \
"" \
"#ifndef __NR_memfd_create" \
"# define __NR_memfd_create 319 /* Taken from <asm/unistd_64.h> */" \
"#endif" \
"" \
"#ifndef SYS_memfd_create" \
"# define SYS_memfd_create __NR_memfd_create" \
"#endif" \
"" \
"#endif" > sys/syscall.h
fi
script:
- if test "x$BUILD" = xmake; then
test -n "$OVERRIDE_CC" && export CC="$OVERRIDE_CC";
test -n "$OVERRIDE_CXX" && export CXX="$OVERRIDE_CXX";
test -n "$OVERRIDE_PATH" && export PATH="$OVERRIDE_PATH:$PATH";
export CFLAGS="$CFLAGS -isystem`pwd`";
mkdir build &&
cd build &&
../autogen.sh --enable-debug
$LIBUNWIND_FLAGS
$DRI_LOADERS
--with-dri-drivers=$DRI_DRIVERS
$GALLIUM_ST
--with-gallium-drivers=$GALLIUM_DRIVERS
--with-vulkan-drivers=$VULKAN_DRIVERS
--disable-llvm-shared-libs
&&
make && eval $MAKE_CHECK_COMMAND;
fi
- if test "x$BUILD" = xscons; then
test -n "$OVERRIDE_CC" && export CC="$OVERRIDE_CC";
test -n "$OVERRIDE_CXX" && export CXX="$OVERRIDE_CXX";
scons $SCONS_TARGET && eval $SCONS_CHECK_COMMAND;
fi
- |
if test "x$BUILD" = xmeson; then
# Travis CI has moved to LLVM 5.0, and meson is detecting
# automatically the available version in /usr/local/bin based on
# the PATH env variable order preference.
#
# As for 0.44.x, Meson cannot receive the path to the
# llvm-config binary as a configuration parameter. See
# https://github.com/mesonbuild/meson/issues/2887 and
# https://github.com/dcbaker/meson/commit/7c8b6ee3fa42f43c9ac7dcacc61a77eca3f1bcef
#
# We want to use the custom (APT) installed version. Therefore,
# let's make Meson find our wanted version sooner than the one
# at /usr/local/bin
#
# Once this is corrected, we would still need a patch similar
# to:
# https://lists.freedesktop.org/archives/mesa-dev/2017-December/180217.html
test -f /usr/bin/$LLVM_CONFIG && ln -s /usr/bin/$LLVM_CONFIG $HOME/prefix/bin/llvm-config
export CFLAGS="$CFLAGS -isystem`pwd`"
meson _build $MESON_OPTIONS
ninja -C _build
fi

View File

@@ -21,46 +21,34 @@
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
# use c99 compiler by default
ifeq ($(LOCAL_CC),)
ifeq ($(LOCAL_IS_HOST_MODULE),true)
LOCAL_CFLAGS += -D_GNU_SOURCE
LOCAL_CC := $(HOST_CC) -std=c99
else
LOCAL_CC := $(TARGET_CC) -std=c99
endif
endif
LOCAL_C_INCLUDES += \
$(MESA_TOP)/src \
$(MESA_TOP)/include
MESA_VERSION := $(shell cat $(MESA_TOP)/VERSION)
MESA_VERSION=$(shell cat $(MESA_TOP)/VERSION)
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
LOCAL_CFLAGS += \
-Wno-error \
-Wno-unused-parameter \
-Wno-pointer-arith \
-Wno-missing-field-initializers \
-Wno-initializer-overrides \
-Wno-mismatched-tags \
-DVERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\"
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\" \
-DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)
# XXX: The following __STDC_*_MACROS defines should not be needed.
# It's likely due to a bug elsewhere, but let's temporarily add them
# here to fix the radeonsi build.
LOCAL_CFLAGS += \
-DANDROID_API_LEVEL=$(PLATFORM_SDK_VERSION) \
-DENABLE_SHADER_CACHE \
-D__STDC_CONSTANT_MACROS \
-D__STDC_LIMIT_MACROS \
-DHAVE___BUILTIN_EXPECT \
-DHAVE___BUILTIN_FFS \
-DHAVE___BUILTIN_FFSLL \
-DHAVE_DLFCN_H \
-DHAVE_FUNC_ATTRIBUTE_FLATTEN \
-DHAVE_FUNC_ATTRIBUTE_UNUSED \
-DHAVE_FUNC_ATTRIBUTE_FORMAT \
-DHAVE_FUNC_ATTRIBUTE_PACKED \
-DHAVE_FUNC_ATTRIBUTE_ALIAS \
-DHAVE_FUNC_ATTRIBUTE_NORETURN \
-DHAVE_FUNC_ATTRIBUTE_RETURNS_NONNULL \
-DHAVE_FUNC_ATTRIBUTE_WARN_UNUSED_RESULT \
-DHAVE___BUILTIN_CTZ \
-DHAVE___BUILTIN_POPCOUNT \
-DHAVE___BUILTIN_POPCOUNTLL \
@@ -68,47 +56,21 @@ LOCAL_CFLAGS += \
-DHAVE___BUILTIN_CLZLL \
-DHAVE___BUILTIN_UNREACHABLE \
-DHAVE_PTHREAD=1 \
-DHAVE_DLADDR \
-DHAVE_DL_ITERATE_PHDR \
-DHAVE_LINUX_FUTEX_H \
-DHAVE_ENDIAN_H \
-DHAVE_ZLIB \
-DMAJOR_IN_SYSMACROS \
-DVK_USE_PLATFORM_ANDROID_KHR \
-fvisibility=hidden \
-Wno-sign-compare
LOCAL_CPPFLAGS += \
-D__STDC_CONSTANT_MACROS \
-D__STDC_FORMAT_MACROS \
-D__STDC_LIMIT_MACROS \
-Wno-error=non-virtual-dtor \
-Wno-non-virtual-dtor
# mesa requires at least c99 compiler
LOCAL_CONLYFLAGS += \
-std=c99
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
ifeq ($(TARGET_ARCH),x86)
LOCAL_CFLAGS += \
-DUSE_X86_ASM
-DUSE_X86_ASM \
-DHAVE_DLOPEN \
endif
endif
ifeq ($(ARCH_ARM_HAVE_NEON),true)
LOCAL_CFLAGS_arm += -DUSE_ARM_ASM
endif
LOCAL_CFLAGS_arm64 += -DUSE_AARCH64_ASM
ifneq ($(LOCAL_IS_HOST_MODULE),true)
LOCAL_CFLAGS += -DHAVE_LIBDRM
LOCAL_SHARED_LIBRARIES += libdrm
endif
LOCAL_CFLAGS_32 += -DDEFAULT_DRIVER_DIR=\"/vendor/lib/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_CFLAGS_64 += -DDEFAULT_DRIVER_DIR=\"/vendor/lib64/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_PROPRIETARY_MODULE := true
LOCAL_CPPFLAGS += \
-Wno-error=non-virtual-dtor \
-Wno-non-virtual-dtor
# uncomment to keep the debug symbols
#LOCAL_STRIP_MODULE := false
@@ -116,6 +78,3 @@ LOCAL_PROPRIETARY_MODULE := true
ifeq ($(strip $(LOCAL_MODULE_TAGS)),)
LOCAL_MODULE_TAGS := optional
endif
# Quiet down the build system and remove any .h files from the sources
LOCAL_SRC_FILES := $(patsubst %.h, , $(LOCAL_SRC_FILES))

View File

@@ -24,7 +24,7 @@
# BOARD_GPU_DRIVERS should be defined. The valid values are
#
# classic drivers: i915 i965
# gallium drivers: swrast freedreno i915g nouveau pl111 r300g r600g radeonsi vc4 virgl vmwgfx etnaviv imx
# gallium drivers: swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx
#
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
# module will also be built. DRI modules will be loaded by libGLES_mesa.
@@ -32,55 +32,27 @@
MESA_TOP := $(call my-dir)
MESA_ANDROID_MAJOR_VERSION := $(word 1, $(subst ., , $(PLATFORM_VERSION)))
ifneq ($(filter 2 4, $(MESA_ANDROID_MAJOR_VERSION)),)
$(error "Android 4.4 and earlier not supported")
endif
MESA_DRI_MODULE_REL_PATH := dri
MESA_DRI_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/$(MESA_DRI_MODULE_REL_PATH)
MESA_DRI_MODULE_UNSTRIPPED_PATH := $(TARGET_OUT_SHARED_LIBRARIES_UNSTRIPPED)/$(MESA_DRI_MODULE_REL_PATH)
MESA_DRI_LDFLAGS := -Wl,--build-id=sha1
MESA_ANDROID_MINOR_VERSION := $(word 2, $(subst ., , $(PLATFORM_VERSION)))
MESA_ANDROID_VERSION := $(MESA_ANDROID_MAJOR_VERSION).$(MESA_ANDROID_MINOR_VERSION)
MESA_COMMON_MK := $(MESA_TOP)/Android.common.mk
MESA_PYTHON2 := python
# Lists to convert driver names to boolean variables
# in form of <driver name>.<boolean make variable>
classic_drivers := i915.HAVE_I915_DRI i965.HAVE_I965_DRI
gallium_drivers := \
swrast.HAVE_GALLIUM_SOFTPIPE \
freedreno.HAVE_GALLIUM_FREEDRENO \
i915g.HAVE_GALLIUM_I915 \
nouveau.HAVE_GALLIUM_NOUVEAU \
pl111.HAVE_GALLIUM_PL111 \
r300g.HAVE_GALLIUM_R300 \
r600g.HAVE_GALLIUM_R600 \
radeonsi.HAVE_GALLIUM_RADEONSI \
vmwgfx.HAVE_GALLIUM_VMWGFX \
vc4.HAVE_GALLIUM_VC4 \
virgl.HAVE_GALLIUM_VIRGL \
etnaviv.HAVE_GALLIUM_ETNAVIV \
imx.HAVE_GALLIUM_IMX
DRM_GRALLOC_TOP := hardware/drm_gralloc
ifeq ($(BOARD_GPU_DRIVERS),all)
MESA_BUILD_CLASSIC := $(filter HAVE_%, $(subst ., , $(classic_drivers)))
MESA_BUILD_GALLIUM := $(filter HAVE_%, $(subst ., , $(gallium_drivers)))
else
# Warn if we have any invalid driver names
$(foreach d, $(BOARD_GPU_DRIVERS), \
$(if $(findstring $(d).,$(classic_drivers) $(gallium_drivers)), \
, \
$(warning invalid GPU driver: $(d)) \
) \
)
MESA_BUILD_CLASSIC := $(strip $(foreach d, $(BOARD_GPU_DRIVERS), $(patsubst $(d).%,%, $(filter $(d).%, $(classic_drivers)))))
MESA_BUILD_GALLIUM := $(strip $(foreach d, $(BOARD_GPU_DRIVERS), $(patsubst $(d).%,%, $(filter $(d).%, $(gallium_drivers)))))
endif
ifeq ($(filter x86%,$(TARGET_ARCH)),)
MESA_BUILD_CLASSIC :=
endif
classic_drivers := i915 i965
gallium_drivers := swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx
$(foreach d, $(MESA_BUILD_CLASSIC) $(MESA_BUILD_GALLIUM), $(eval $(d) := true))
MESA_GPU_DRIVERS := $(strip $(BOARD_GPU_DRIVERS))
# warn about invalid drivers
invalid_drivers := $(filter-out \
$(classic_drivers) $(gallium_drivers), $(MESA_GPU_DRIVERS))
ifneq ($(invalid_drivers),)
$(warning invalid GPU drivers: $(invalid_drivers))
# tidy up
MESA_GPU_DRIVERS := $(filter-out $(invalid_drivers), $(MESA_GPU_DRIVERS))
endif
# host and target must be the same arch to generate matypes.h
ifeq ($(TARGET_ARCH),$(HOST_ARCH))
@@ -89,39 +61,40 @@ else
MESA_ENABLE_ASM := false
endif
ifneq ($(filter true, $(HAVE_GALLIUM_RADEONSI)),)
MESA_ENABLE_LLVM := true
ifneq ($(filter $(classic_drivers), $(MESA_GPU_DRIVERS)),)
MESA_BUILD_CLASSIC := true
else
MESA_BUILD_CLASSIC := false
endif
define mesa-build-with-llvm
$(if $(filter $(MESA_ANDROID_MAJOR_VERSION), 4 5), \
$(warning Unsupported LLVM version in Android $(MESA_ANDROID_MAJOR_VERSION)),) \
$(if $(filter 6,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0307 -DMESA_LLVM_VERSION_PATCH=0)) \
$(if $(filter 7,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0308 -DMESA_LLVM_VERSION_PATCH=0)) \
$(if $(filter 8,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0309 -DMESA_LLVM_VERSION_PATCH=0)) \
$(if $(filter P,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0309 -DMESA_LLVM_VERSION_PATCH=0)) \
$(eval LOCAL_SHARED_LIBRARIES += libLLVM)
endef
ifneq ($(filter $(gallium_drivers), $(MESA_GPU_DRIVERS)),)
MESA_BUILD_GALLIUM := true
else
MESA_BUILD_GALLIUM := false
endif
# add subdirectories
ifneq ($(strip $(MESA_GPU_DRIVERS)),)
SUBDIRS := \
src/gbm \
src/loader \
src/mapi \
src/compiler \
src/glsl \
src/mesa \
src/util \
src/egl \
src/amd \
src/broadcom \
src/intel \
src/mesa/drivers/dri \
src/vulkan
src/egl/main
INC_DIRS := $(call all-named-subdir-makefiles,$(SUBDIRS))
INC_DIRS += $(call all-named-subdir-makefiles,src/gallium)
include $(INC_DIRS)
ifeq ($(strip $(MESA_BUILD_CLASSIC)),true)
SUBDIRS += \
src/egl/drivers/dri2 \
src/mesa/drivers/dri
endif
ifeq ($(strip $(MESA_BUILD_GALLIUM)),true)
SUBDIRS += src/gallium
endif
mkfiles := $(patsubst %,$(MESA_TOP)/%/Android.mk,$(SUBDIRS))
include $(mkfiles)
endif

View File

@@ -5,12 +5,3 @@ $(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/libGLES_mesa_i
$(call add-clean-step, rm -rf $(OUT_DIR)/host/$(HOST_OS)-$(HOST_ARCH)/obj/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(OUT_DIR)/host/$(HOST_OS)-$(HOST_ARCH)/obj/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(OUT_DIR)/host/$(HOST_OS)-$(HOST_ARCH)/obj/STATIC_LIBRARIES/libmesa_glsl_utils_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/i9?5_dri_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libglapi_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libGLES_mesa_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/*_dri_intermediates)

View File

@@ -22,31 +22,17 @@
SUBDIRS = src
AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-dri \
--enable-dri3 \
--enable-egl \
--enable-gallium-tests \
--enable-gallium-osmesa \
--enable-llvm \
--enable-gbm \
--enable-gles1 \
--enable-gles2 \
--enable-glx \
--enable-glx-tls \
--enable-nine \
--enable-opencl \
--enable-opencl-icd \
--enable-opengl \
--enable-va \
--enable-vdpau \
--enable-xa \
--enable-xvmc \
--enable-llvm-shared-libs \
--enable-libunwind \
--with-platforms=x11,wayland,drm,surfaceless \
--with-dri-drivers=i915,i965,nouveau,radeon,r200,swrast \
--with-gallium-drivers=i915,nouveau,r300,pl111,r600,radeonsi,freedreno,svga,swrast,vc4,tegra,virgl,swr,etnaviv,imx \
--with-vulkan-drivers=intel,radeon
--with-egl-platforms=x11,wayland,drm
ACLOCAL_AMFLAGS = -I m4
@@ -55,36 +41,17 @@ EXTRA_DIST = \
common.py \
docs \
doxygen \
bin/git_sha1_gen.py \
scons \
SConstruct \
build-support/conftest.dyn \
build-support/conftest.map \
meson.build \
meson_options.txt \
bin/meson.build \
include/meson.build \
bin/install_megadrivers.py \
bin/meson_get_version.py
SConstruct
noinst_HEADERS = \
include/c99_alloca.h \
include/c99_compat.h \
include/c99_math.h \
include/c11 \
include/drm-uapi/drm.h \
include/drm-uapi/drm_fourcc.h \
include/drm-uapi/drm_mode.h \
include/drm-uapi/i915_drm.h \
include/drm-uapi/tegra_drm.h \
include/drm-uapi/v3d_drm.h \
include/drm-uapi/vc4_drm.h \
include/D3D9 \
include/GL/wglext.h \
include/HaikuGL \
include/no_extern_c.h \
include/pci_ids \
include/vulkan
noinst_HEADERS = \
include/c99_compat.h \
include/c99 \
include/c11 \
include/D3D9 \
include/VG \
include/HaikuGL \
include/pci_ids
# We list some directories in EXTRA_DIST, but don't actually want to include
# the .gitignore files in the tarball.

View File

@@ -1,79 +0,0 @@
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================
Source
------
This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.
Build status
------------
Travis:
.. image:: https://travis-ci.org/mesa3d/mesa.svg?branch=master
:target: https://travis-ci.org/mesa3d/mesa
Appveyor:
.. image:: https://img.shields.io/appveyor/ci/mesa3d/mesa.svg
:target: https://ci.appveyor.com/project/mesa3d/mesa
Coverity:
.. image:: https://scan.coverity.com/projects/139/badge.svg?flat=1
:target: https://scan.coverity.com/projects/mesa
Build & install
---------------
You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):
.. code-block:: sh
$ mkdir build
$ cd build
$ meson ..
$ sudo ninja install
Support
-------
Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.
The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_
Bug reports
-----------
If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).
Contributing
------------
Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).
Note that Mesa uses email mailing-lists for patches submission, review and
discussions.

138
REVIEWERS
View File

@@ -1,138 +0,0 @@
Overview:
This file is similar in syntax (or more precisly a subset) of what is
used by the MAINTAINERS file in the linux kernel. Some fields do not
apply, for example, in all cases, send patches to:
mesa-dev@lists.freedesktop.org
and in all cases the patchwork instance is:
https://patchwork.freedesktop.org/project/mesa/
The purpose is not exactly the same the MAINTAINERS file in the linux
kernel, as there are not official/formal maintainers of different
subsystems in mesa, but is meant to give an idea of who to CC for
various patches for review, and to allow the use of
scripts/get_reviewer.pl as git --cc-cmd.
Usage:
When sending patches:
git send-email --cc-cmd ./scripts/get_reviewer.pl ...
Or to configure as default:
git config sendemail.cccmd ./scripts/get_reviewer.pl
Descriptions of section entries:
R: Designated reviewer: FullName <address@domain>
These reviewers should be CCed on patches.
F: Files and directories with wildcard patterns.
A trailing slash includes all files and subdirectory files.
F: drivers/net/ all files in and below drivers/net
F: drivers/net/* all files in drivers/net, but not below
F: */net/* all files in "any top level directory"/net
One pattern per line. Multiple F: lines acceptable.
N: Files and directories with regex patterns.
N: [^a-z]tegra all files whose path contains the word tegra
One pattern per line. Multiple N: lines acceptable.
scripts/get_maintainer.pl has different behavior for files that
match F: pattern and matches of N: patterns. By default,
get_maintainer will not look at git log history when an F: pattern
match occurs. When an N: match occurs, git log history is used
to also notify the people that have git commit signatures.
Maintainers List (try to look for most precise areas first)
Note: this is an opt-in system, I have not tried to add anyone who hasn't
either asked me or sent a patch to add themselves.
-----------------------------------
NIR
R: Jason Ekstrand <jason@jlekstrand.net>
F: src/compiler/nir/
DOCUMENTATION
R: Emil Velikov <emil.l.velikov@gmail.com>
R: Eric Engestrom <eric@engestrom.ch>
F: docs/
F: doxygen/
COMPATIBILITY HEADERS
R: Emil Velikov <emil.l.velikov@gmail.com>
F: include/c99*
DRI LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/loader/
EGL
R: Eric Engestrom <eric@engestrom.ch>
F: src/egl/
HAIKU
R: Alexander von Gluck IV <kallisti5@unixzen.com>
F: include/HaikuGL/
F: src/egl/drivers/haiku/
F: src/gallium/state_trackers/hgl/
F: src/gallium/targets/haiku-softpipe/
F: src/gallium/winsys/sw/hgl/
F: src/hgl/
GALLIUM LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/gallium/auxiliary/pipe-loader/
F: src/gallium/auxiliary/target-helpers/
GALLIUM TARGETS
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/gallium/targets/
AUTOCONF BUILD
R: Emil Velikov <emil.l.velikov@gmail.com>
F: autogen.sh
F: configure.ac
F: */Automake.inc
F: */Makefile.*am
F: */Makefile.sources
SCONS BUILD
F: scons/
F: */SConscript*
F: */Makefile.sources
ANDROID BUILD
R: Emil Velikov <emil.l.velikov@gmail.com>
R: Rob Herring <robh@kernel.org>
F: CleanSpec.mk
F: */Android.*mk
F: */Makefile.sources
MESON BUILD
R: Dylan Baker <dylan@pnwbakers.com>
R: Eric Engestrom <eric@engestrom.ch>
F: */meson.build
F: meson.build
F: meson_options.txt
ANDROID EGL SUPPORT
R: Rob Herring <robh@kernel.org>
R: Tomasz Figa <tfiga@chromium.org>
F: src/egl/drivers/dri2/platform_android.c
WAYLAND EGL SUPPORT
R: Daniel Stone <daniels@collabora.com>
F: src/egl/wayland/*
F: src/egl/drivers/dri2/platform_wayland.c
FREEDRENO
R: Rob Clark <robclark@freedesktop.org>
F: src/gallium/drivers/freedreno/
GLX
R: Adam Jackson <ajax@redhat.com>
F: src/glx/

View File

@@ -1,7 +1,7 @@
#######################################################################
# Top-level SConstruct
#
# For example, invoke scons as
# For example, invoke scons as
#
# scons build=debug llvm=yes machine=x86
#
@@ -12,13 +12,13 @@
# build='debug'
# llvm=True
# machine='x86'
#
#
# Invoke
#
# scons -h
#
# to get the full list of options. See scons manpage for more info.
#
#
import os
import os.path
@@ -27,12 +27,6 @@ import SCons.Util
import common
#######################################################################
# Minimal scons version
EnsureSConsVersion(2, 4)
#######################################################################
# Configuration options
@@ -42,7 +36,7 @@ common.AddOptions(opts)
env = Environment(
options = opts,
tools = ['gallium'],
toolpath = ['#scons'],
toolpath = ['#scons'],
ENV = os.environ,
)
@@ -56,10 +50,10 @@ except KeyError:
pass
else:
targets = targets.split(',')
print('scons: warning: targets option is deprecated; pass the targets on their own such as')
print()
print(' scons %s' % ' '.join(targets))
print()
print 'scons: warning: targets option is deprecated; pass the targets on their own such as'
print
print ' scons %s' % ' '.join(targets)
print
COMMAND_LINE_TARGETS.append(targets)
@@ -90,14 +84,9 @@ env.Append(CPPPATH = [
#print env.Dump()
# Add a check target for running tests
check = env.Alias('check')
env.AlwaysBuild(check)
#######################################################################
# Invoke host SConscripts
#
# Invoke host SConscripts
#
# For things that are meant to be run on the native host build machine, instead
# of the target machine.
#
@@ -158,7 +147,8 @@ try:
except ImportError:
pass
else:
aliases = sorted(default_ans.keys())
aliases = default_ans.keys()
aliases.sort()
env.Help('\n')
env.Help('Recognized targets:\n')
for alias in aliases:

View File

@@ -1 +1 @@
18.2.8
10.5.9

View File

@@ -1,82 +0,0 @@
# http://www.appveyor.com/docs/appveyor-yml
#
# To setup AppVeyor for your own personal repositories do the following:
# - Sign up
# - Add a new project
# - Select Git and fill in the Git clone URL
# - Setup a Git hook as explained in
# https://github.com/appveyor/webhooks#installing-git-hook
# - Check 'Settings > General > Skip branches without appveyor.yml'
# - Check 'Settings > General > Rolling builds'
# - Setup the global or project notifications to your liking
#
# Note that kicking (or restarting) a build via the web UI will not work, as it
# will fail to find appveyor.yml . The Git hook is the most practical way to
# kick a build.
#
# See also:
# - http://help.appveyor.com/discussions/problems/2209-node-grunt-build-specify-a-project-or-solution-file-the-directory-does-not-contain-a-project-or-solution-file
# - http://help.appveyor.com/discussions/questions/1184-build-config-vs-appveyoryaml
version: '{build}'
branches:
except:
- /^travis.*$/
# Don't download the full Mesa history to speed up cloning. However the clone
# depth must not be too small, otherwise builds might fail when lots of patches
# are committed in succession, because the desired commit is not found on the
# truncated history.
#
# See also:
# - https://www.appveyor.com/blog/2014/06/04/shallow-clone-for-git-repositories
clone_depth: 100
cache:
- win_flex_bison-2.5.9.zip
- llvm-5.0.1-msvc2015-mtd.7z
os: Visual Studio 2015
environment:
WINFLEXBISON_ARCHIVE: win_flex_bison-2.5.9.zip
LLVM_ARCHIVE: llvm-5.0.1-msvc2015-mtd.7z
install:
# Check pip
- python --version
- python -m pip --version
# Install Mako
- python -m pip install Mako==1.0.6
# Install pywin32 extensions, needed by SCons
- python -m pip install pypiwin32
# Install python wheels, necessary to install SCons via pip
- python -m pip install wheel
# Install SCons
- python -m pip install scons==2.5.1
- scons --version
# Install flex/bison
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://downloads.sourceforge.net/project/winflexbison/old_versions/%WINFLEXBISON_ARCHIVE%"
- 7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
- set Path=%CD%\winflexbison;%Path%
- win_flex --version
- win_bison --version
# Download and extract LLVM
- if not exist "%LLVM_ARCHIVE%" appveyor DownloadFile "https://people.freedesktop.org/~jrfonseca/llvm/%LLVM_ARCHIVE%"
- 7z x -y "%LLVM_ARCHIVE%" > nul
- mkdir llvm\bin
- set LLVM=%CD%\llvm
build_script:
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.0 llvm=1
after_build:
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.0 llvm=1 check
# It's possible to setup notification here, as described in
# http://www.appveyor.com/docs/notifications#appveyor-yml-configuration , but
# doing so would cause the notification settings to be replicated across all
# repos, which is most likely undesired. So it's better to rely on the
# Appveyor global/project notification settings.

View File

@@ -6,8 +6,8 @@ test -z "$srcdir" && srcdir=.
ORIGDIR=`pwd`
cd "$srcdir"
autoreconf --force --verbose --install || exit 1
cd "$ORIGDIR" || exit $?
autoreconf -v --install || exit 1
cd $ORIGDIR || exit $?
if test -z "$NOCONFIGURE"; then
"$srcdir"/configure "$@"

View File

@@ -1,56 +1,29 @@
# fixes: This commit has more than one Fixes tag but the commit it
# addresses didn't land in branch.
6ff1c479968819b93c46d24bd898e89ce14ac401 autotools: don't ship the git_sha1.h generated in git in the tarballs
# pick: This commit addresses a regression introduced by previous
# commit fa9e6c235da, which didn't make it for 18.2.
a72dbc461bdb7714656e62cd8f4b00a404c2e6e0 mesa: allow GL_UNSIGNED_BYTE type for SNORM reads
# fixes: This commit has more than one Fixes tag but the commit it
# addresses didn't land in branch.
c9f54486959716762e6818dabb0a73a8cd46df67 radeonsi: fix regression in indirect input swizzles.
# extra: Just some comments update.
2ad9917e187c1e9dbb053d3c98aa0e39fa374059 anv/blorp: Fix a comment as per Nanley's review feedback
# fixes: This commit was immediately reverted by commit 2dce1175c1c.
4aec44c0d9c4c0649c362199fac97efe0a3b38a4 i965/tools: 32bit compilation with meson
# pick: This commit was reverted by commit 95bb7d82ca8.
90819abb56f6b1a0cd4946b13b6caf24fb46e500 radv: fix descriptor pool allocation size
# pick: There is a specific patch for stable branch for this commit.
0d495bec25bd7584de4e988c2b4528c1996bc1d0 radeonsi: NaN should pass kill_if
# pick: This commit reverts 0fa9e6d7b30 which did not land in branch.
aa02d7e8781c25ee18b6da97606300808c84973a Revert "anv/skylake: disable ForceThreadDispatchEnable"
# pick: Explicit 18.3 only nominations.
b1b2dd06a7b777e862b525302b15bcaf407d3648 radv: add missing TFB queries support to CmdCopyQueryPoolsResults()
e0c7114eb3c19d4c2653f661698a6baa3bc9bedf st/mesa: disable L3 thread pinning
b5f213bb1dcde22949dffe9d3a431fecd5d0f33b radv: binding streamout buffers doesn't change context regs
9367514524f70faad99c721bac92339c8ff8bad9 radeonsi: fix video APIs on Raven2
ea9f95e2a67eca90bb84eea24e7b4b804b3b1345 radeonsi: go back to using bottom-of-pipe for beginning of TIME_ELAPSED
8f401b0ce6e6650e1a85e9bb2be23d5ff08812b8 anv,radv: Disable VK_EXT_pci_bus_info
8c77f4c76ddfe0b692b430b012b65f6981a53336 meson: Add support for gnu hurd
7a90886921eb1d5d73b40aadd6fd3f340041bd26 meson: Add toggle for glx-direct
# fixes: This commit was reverted by commit 5f312e95f87.
a9031bf9b55602d93cccef6c926e2179c23205b4 i965/batch: avoid reverting batch buffer if saved state is an empty
# extra: intel/aub_viewer is not present in branch
ac324a6809c09c54d3b0bfdb00e5e62987ec4ad8 intel/aub_viewer: fix dynamic state printing
0db898cef2f5a455138e5845689c075aadba1c1f intel/aub_viewer: Print blend states properly
# fixes: This commit requires commits 854202f70e6 and 84bc5738401 which did not
# land in branch.
c120dbfe4d18240315ecec9b43a61aeb9ab239ac mesa/main: fix incorrect depth-error
# fixes: This commit fixes commits b4476138d5ad and aa0fed10d357 which did not
# land in branch.
d0c7b079d07f751eb37ecaa45a2a6db920d71d7a freedreno: Fix autotools build.
# pick: While this commit does not include the proper CC tag, it was intended
# to be applied only in 18.3 branch.
017199d2d2e4c57015bc60edfcc656062c3a7472 mesa: Revert INTEL_fragment_shader_ordering support
# fixes: The changes this commit provides are already included in the branch.
ff6f1dd0d3c6b4c15ca51b478b2884d14f6a1e06 meson: libfreedreno depends upon libdrm (for fence support)
# fixes: This commit requires commits aeaf8dbd097 and 7484bc894b9 which did not
# land in branch.
f67dea5e19ef14187be0e8d0f61b1f764c7ccb4f radv: Fix multiview depth clears
# fixes: There is a specific patch for stable franch for this commit.
bde9f482de69528db5ccf5dd6bbfd8359adfbb19 ac: split 16-bit ssbo loads that may not be dword aligned
# pick: This commit is nominated to stable, but fixes commit b3c61469255 which
# is in 18.3 stable. Hence, this commit is considered as nominated to
# 18.3 stable.
947f7b452a550c66cfb9a8c9518e35635eb25947 nir: properly find the entry to keep in copy_prop_vars
# pick: This commit is nominated to stable, but fixes commit 11dc1307794 which
# is not in the current stable branch.
d6110d4d547ad98dce7a89d0e020ab5be5aaaad6 intel/compiler: move nir_lower_bool_to_int32 before nir_lower_locals_to_regs
# Cherry-picked without -x
# nir: resolve nir.h dependency list (fix make distcheck)
556fc4b84df99a1cd4b18c11fb16f7854a948b2a
# nir: add missing header to the sources list
72e602905dd9d86450a936d5a22bf21758844b38
# configure: rework wayland_scanner handling(fix make distcheck)
153539bd9d4445b504110958306f00632222f840
# auxiliary/vl: bring back the VL code for the dri targets
c39dbfdd0f764b1aaa7319b4694e7335692993dd
# mesa: rename format_info.c to format_info.h
3f6c28f2a976e35128b7a4a513cfa60af00301e1
# mesa: fix dependency tracking of generated sources
d22391cb165af4ed2f9a9e5d6233072a432cc969
# mesa: drop Makefile from get_hash.h dependency list
2c0f72d5389a9838cc4fbf4cc4f4291aa56c7845
# mapi: fix *glapi dependency tracking
fe5fddd7e2df74233a2a02ae021418485f39d11c
# xmlpool: make sure we ship options.h
8d8ca64c28170ec7e9ffa01638bcf8fd30a96088
# The optimisations mentioned are not available in 10.5
627c68308683abbd6e563a09af6013a33938a790 i965/fs: in MAD optimizations, switch last argument to be immediate
# 10.5 has the compat string implementation, which includes the <string>
967825d053f71c5f5fc3ba31eabc0c6004fde4f1 clover: Build fix for FreeBSD.

View File

@@ -1,2 +0,0 @@
[*.sh]
indent_style = tab

View File

@@ -1,4 +1,4 @@
#!/bin/sh
#!/bin/bash
# This script is used to generate the list of fixed bugs that
# appears in the release notes files, with HTML formatting.
@@ -11,25 +11,42 @@
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 > bugfixes
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee bugfixes
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | wc -l
# regex pattern: trim before bug number
trim_before='s/.*show_bug.cgi?id=\([0-9]*\).*/\1/'
# regex pattern: trim before url
trim_before='s/.*\(http\)/\1/'
# regex pattern: reconstruct the url
use_after='s,^,https://bugs.freedesktop.org/show_bug.cgi?id=,'
# regex pattern: trim after url
trim_after='s/\(show_bug.cgi?id=[0-9]*\).*/\1/'
echo "<ul>"
echo ""
# regex pattern: always use https
use_https='s/http:/https:/'
# extract fdo urls from commit log
git log --pretty=medium $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after |\
while read url
do
id=$(echo $url | cut -d'=' -f2)
summary=$(wget --quiet -O - $url | grep -e '<title>.*</title>' | sed -e 's/ *<title>[0-9]\+ &ndash; \(.*\)<\/title>/\1/')
echo "<li><a href=\"$url\">Bug $id</a> - $summary</li>"
echo ""
done
urls=$(git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before -e $trim_after -e $use_https | sort | uniq)
echo "</ul>"
# if DRYRUN is set to "yes", simply print the URLs and don't fetch the
# details from fdo bugzilla.
#DRYRUN=yes
if [ "x$DRYRUN" = xyes ]; then
for i in $urls
do
echo $i
done
else
echo "<ul>"
echo ""
for i in $urls
do
id=$(echo $i | cut -d'=' -f2)
summary=$(wget --quiet -O - $i | grep -e '<title>.*</title>' | sed -e 's/ *<title>Bug [0-9]\+ &ndash; \(.*\)<\/title>/\1/')
echo "<li><a href=\"$i\">Bug $id</a> - $summary</li>"
echo ""
done
echo "</ul>"
fi

View File

@@ -1,45 +0,0 @@
#!/bin/sh
# Script for generating a list of candidates which fix commits that have been
# previously cherry-picked to a stable branch.
#
# Usage examples:
#
# $ bin/get-extra-pick-list.sh
# $ bin/get-extra-pick-list.sh > picklist
# $ bin/get-extra-pick-list.sh | tee picklist
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# For each cherry-picked commit...
cat already_picked | cut -c -8 |\
while read sha
do
# ... check if it's referenced (fixed by another) patch
git log -n1 --pretty=oneline --grep=$sha $latest_branchpoint..origin/master |\
cut -c -8 |\
while read candidate
do
# And flag up if it hasn't landed in branch yet.
if grep -q ^$candidate already_picked ; then
continue
fi
# Or if it isn't in the ignore list.
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$candidate bin/.cherry-ignore ; then
continue
fi
fi
printf "Commit \"%s\" references %s\n" \
"`git log -n1 --pretty=oneline $candidate`" \
"$sha"
done
done
rm -f already_picked

View File

@@ -7,107 +7,18 @@
# $ bin/get-pick-list.sh
# $ bin/get-pick-list.sh > picklist
# $ bin/get-pick-list.sh | tee picklist
#
# The output is as follows:
# [nomination_type] commit_sha commit summary
is_stable_nomination()
{
git show --summary "$1" | grep -q -i -o "CC:.*mesa-stable"
}
is_typod_nomination()
{
git show --summary "$1" | grep -q -i -o "CC:.*mesa-dev"
}
fixes=
# Helper to handle various mistypos of the fixes tag.
# The tag string itself is passed as argument and normalised within.
#
# Resulting string in the global variable "fixes" and contains entries
# in the form "fixes:$sha"
is_sha_nomination()
{
fixes=`git show --pretty=medium -s $1 | tr -d "\n" | \
sed -e 's/'"$2"'/\nfixes:/Ig' | \
grep -Eo 'fixes:[a-f0-9]{8,40}'`
fixes_count=`echo "$fixes" | grep "fixes:" | wc -l`
if test $fixes_count -eq 0; then
return 1
fi
# Throw a warning for each invalid sha
while test $fixes_count -gt 0; do
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
if ! git show $id &>/dev/null; then
echo WARNING: Commit $1 lists invalid sha $id
fi
done
return 0
}
# Checks if at least one of offending commits, listed in the global
# "fixes", is in branch.
sha_in_range()
{
fixes_count=`echo "$fixes" | grep "fixes:" | wc -l`
while test $fixes_count -gt 0; do
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
# Be that cherry-picked ...
# ... or landed before the branchpoint.
if grep -q ^$id already_picked ||
grep -q ^$id already_landed ; then
return 0
fi
done
return 1
}
is_fixes_nomination()
{
is_sha_nomination "$1" "fixes:[[:space:]]*"
if test $? -eq 0; then
return 0
fi
is_sha_nomination "$1" "fixes[[:space:]]\+"
}
is_brokenby_nomination()
{
is_sha_nomination "$1" "broken by"
}
is_revert_nomination()
{
is_sha_nomination "$1" "This reverts commit "
}
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# List all the commits between day 1 and the branch point...
git log --reverse --pretty=%H $latest_branchpoint > already_landed
# ... and the ones cherry-picked.
git log --reverse --pretty=medium --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for potential candidates
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-stable\|^CC:.*mesa-dev\|\<fixes\>\|\<broken by\>\|This reverts commit' $latest_branchpoint..origin/master |\
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*10\.5.*mesa-stable\)' HEAD..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.
if test -f bin/.cherry-ignore; then
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$sha bin/.cherry-ignore ; then
continue
fi
@@ -118,33 +29,7 @@ do
continue
fi
if is_fixes_nomination "$sha"; then
tag=fixes
elif is_brokenby_nomination "$sha"; then
tag=brokenby
elif is_revert_nomination "$sha"; then
tag=revert
elif is_stable_nomination "$sha"; then
tag=stable
elif is_typod_nomination "$sha"; then
tag=typod
else
continue
fi
case "$tag" in
fixes | brokenby | revert )
if ! sha_in_range; then
continue
fi
;;
* )
;;
esac
printf "[ %8s ] " "$tag"
git --no-pager show --summary --oneline $sha
git log -n1 --pretty=oneline $sha | cat
done
rm -f already_picked
rm -f already_landed

View File

@@ -1,49 +0,0 @@
#!/usr/bin/env python
"""
Generate the contents of the git_sha1.h file.
The output of this script goes to stdout.
"""
import argparse
import os
import os.path
import subprocess
import sys
def get_git_sha1():
"""Try to get the git SHA1 with git rev-parse."""
git_dir = os.path.join(os.path.dirname(sys.argv[0]), '..', '.git')
try:
git_sha1 = subprocess.check_output([
'git',
'--git-dir=' + git_dir,
'rev-parse',
'HEAD',
], stderr=open(os.devnull, 'w')).decode("ascii")
except:
# don't print anything if it fails
git_sha1 = ''
return git_sha1
parser = argparse.ArgumentParser()
parser.add_argument('--output', help='File to write the #define in',
required=True)
args = parser.parse_args()
git_sha1 = os.environ.get('MESA_GIT_SHA1_OVERRIDE', get_git_sha1())[:10]
if git_sha1:
git_sha1_h_in_path = os.path.join(os.path.dirname(sys.argv[0]),
'..', 'src', 'git_sha1.h.in')
with open(git_sha1_h_in_path , 'r') as git_sha1_h_in:
new_sha1 = git_sha1_h_in.read().replace('@VCS_TAG@', git_sha1)
if os.path.isfile(args.output):
with open(args.output, 'r') as git_sha1_h:
if git_sha1_h.read() == new_sha1:
quit()
with open(args.output, 'w') as git_sha1_h:
git_sha1_h.write(new_sha1)
else:
open(args.output, 'w').close()

View File

@@ -1,75 +0,0 @@
#!/usr/bin/env python
# encoding=utf-8
# Copyright © 2017-2018 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""Script to install megadriver symlinks for meson."""
from __future__ import print_function
import argparse
import os
import shutil
def main():
parser = argparse.ArgumentParser()
parser.add_argument('megadriver')
parser.add_argument('libdir')
parser.add_argument('drivers', nargs='+')
args = parser.parse_args()
if os.path.isabs(args.libdir):
to = os.path.join(os.environ.get('DESTDIR', '/'), args.libdir[1:])
else:
to = os.path.join(os.environ['MESON_INSTALL_DESTDIR_PREFIX'], args.libdir)
master = os.path.join(to, os.path.basename(args.megadriver))
if not os.path.exists(to):
if os.path.lexists(to):
os.unlink(to)
os.makedirs(to)
shutil.copy(args.megadriver, master)
for driver in args.drivers:
abs_driver = os.path.join(to, driver)
if os.path.lexists(abs_driver):
os.unlink(abs_driver)
print('installing {} to {}'.format(args.megadriver, abs_driver))
os.link(master, abs_driver)
try:
ret = os.getcwd()
os.chdir(to)
name, ext = os.path.splitext(driver)
while ext != '.so':
if os.path.lexists(name):
os.unlink(name)
os.symlink(driver, name)
name, ext = os.path.splitext(name)
finally:
os.chdir(ret)
os.unlink(master)
if __name__ == '__main__':
main()

View File

@@ -1,21 +0,0 @@
# Copyright © 2017 Eric Engestrom
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
git_sha1_gen_py = files('git_sha1_gen.py')

View File

@@ -1,35 +0,0 @@
#!/usr/bin/env python
# encoding=utf-8
# Copyright © 2017 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from __future__ import print_function
import os
def main():
filename = os.path.join(os.environ['MESON_SOURCE_ROOT'], 'VERSION')
with open(filename) as f:
version = f.read().strip()
print(version, end='')
if __name__ == '__main__':
main()

251
bin/perf-annotate-jit Executable file
View File

@@ -0,0 +1,251 @@
#!/usr/bin/env python
#
# Copyright 2012 VMware Inc
# Copyright 2008-2009 Jose Fonseca
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
"""Perf annotate for JIT code.
Linux `perf annotate` does not work with JIT code. This script takes the data
produced by `perf script` command, plus the diassemblies outputed by gallivm
into /tmp/perf-XXXXX.map.asm and produces output similar to `perf annotate`.
See docs/llvmpipe.html for usage instructions.
The `perf script` output parser was derived from the gprof2dot.py script.
"""
import sys
import os.path
import re
import optparse
import subprocess
class Parser:
"""Parser interface."""
def __init__(self):
pass
def parse(self):
raise NotImplementedError
class LineParser(Parser):
"""Base class for parsers that read line-based formats."""
def __init__(self, file):
Parser.__init__(self)
self._file = file
self.__line = None
self.__eof = False
self.line_no = 0
def readline(self):
line = self._file.readline()
if not line:
self.__line = ''
self.__eof = True
else:
self.line_no += 1
self.__line = line.rstrip('\r\n')
def lookahead(self):
assert self.__line is not None
return self.__line
def consume(self):
assert self.__line is not None
line = self.__line
self.readline()
return line
def eof(self):
assert self.__line is not None
return self.__eof
mapFile = None
def lookupMap(filename, matchSymbol):
global mapFile
mapFile = filename
stream = open(filename, 'rt')
for line in stream:
start, length, symbol = line.split()
start = int(start, 16)
length = int(length,16)
if symbol == matchSymbol:
return start
return None
def lookupAsm(filename, desiredFunction):
stream = open(filename + '.asm', 'rt')
while stream.readline() != desiredFunction + ':\n':
pass
asm = []
line = stream.readline().strip()
while line:
addr, instr = line.split(':', 1)
addr = int(addr)
asm.append((addr, instr))
line = stream.readline().strip()
return asm
samples = {}
class PerfParser(LineParser):
"""Parser for linux perf callgraph output.
It expects output generated with
perf record -g
perf script
"""
def __init__(self, infile, symbol):
LineParser.__init__(self, infile)
self.symbol = symbol
def readline(self):
# Override LineParser.readline to ignore comment lines
while True:
LineParser.readline(self)
if self.eof() or not self.lookahead().startswith('#'):
break
def parse(self):
# read lookahead
self.readline()
while not self.eof():
self.parse_event()
asm = lookupAsm(mapFile, self.symbol)
addresses = samples.keys()
addresses.sort()
total_samples = 0
sys.stdout.write('%s:\n' % self.symbol)
for address, instr in asm:
try:
sample = samples.pop(address)
except KeyError:
sys.stdout.write(6*' ')
else:
sys.stdout.write('%6u' % (sample))
total_samples += sample
sys.stdout.write('%6u: %s\n' % (address, instr))
print 'total:', total_samples
assert len(samples) == 0
sys.exit(0)
def parse_event(self):
if self.eof():
return
line = self.consume()
assert line
callchain = self.parse_callchain()
if not callchain:
return
def parse_callchain(self):
callchain = []
while self.lookahead():
function = self.parse_call(len(callchain) == 0)
if function is None:
break
callchain.append(function)
if self.lookahead() == '':
self.consume()
return callchain
call_re = re.compile(r'^\s+(?P<address>[0-9a-fA-F]+)\s+(?P<symbol>.*)\s+\((?P<module>[^)]*)\)$')
def parse_call(self, first):
line = self.consume()
mo = self.call_re.match(line)
assert mo
if not mo:
return None
if not first:
return None
function_name = mo.group('symbol')
if not function_name:
function_name = mo.group('address')
module = mo.group('module')
function_id = function_name + ':' + module
address = mo.group('address')
address = int(address, 16)
if function_name != self.symbol:
return None
start_address = lookupMap(module, function_name)
address -= start_address
#print function_name, module, address
samples[address] = samples.get(address, 0) + 1
return True
def main():
"""Main program."""
optparser = optparse.OptionParser(
usage="\n\t%prog [options] symbol_name")
(options, args) = optparser.parse_args(sys.argv[1:])
if len(args) != 1:
optparser.error('wrong number of arguments')
symbol = args[0]
p = subprocess.Popen(['perf', 'script'], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
parser = PerfParser(p.stdout, symbol)
parser.parse()
if __name__ == '__main__':
main()
# vim: set sw=4 et:

View File

@@ -1,251 +0,0 @@
#!/usr/bin/env python
#
# Copyright 2012 VMware Inc
# Copyright 2008-2009 Jose Fonseca
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
#
"""Perf annotate for JIT code.
Linux `perf annotate` does not work with JIT code. This script takes the data
produced by `perf script` command, plus the diassemblies outputed by gallivm
into /tmp/perf-XXXXX.map.asm and produces output similar to `perf annotate`.
See docs/llvmpipe.html for usage instructions.
The `perf script` output parser was derived from the gprof2dot.py script.
"""
import sys
import os.path
import re
import optparse
import subprocess
class Parser:
"""Parser interface."""
def __init__(self):
pass
def parse(self):
raise NotImplementedError
class LineParser(Parser):
"""Base class for parsers that read line-based formats."""
def __init__(self, file):
Parser.__init__(self)
self._file = file
self.__line = None
self.__eof = False
self.line_no = 0
def readline(self):
line = self._file.readline()
if not line:
self.__line = ''
self.__eof = True
else:
self.line_no += 1
self.__line = line.rstrip('\r\n')
def lookahead(self):
assert self.__line is not None
return self.__line
def consume(self):
assert self.__line is not None
line = self.__line
self.readline()
return line
def eof(self):
assert self.__line is not None
return self.__eof
mapFile = None
def lookupMap(filename, matchSymbol):
global mapFile
mapFile = filename
stream = open(filename, 'rt')
for line in stream:
start, length, symbol = line.split()
start = int(start, 16)
length = int(length,16)
if symbol == matchSymbol:
return start
return None
def lookupAsm(filename, desiredFunction):
stream = open(filename + '.asm', 'rt')
while stream.readline() != desiredFunction + ':\n':
pass
asm = []
line = stream.readline().strip()
while line:
addr, instr = line.split(':', 1)
addr = int(addr)
asm.append((addr, instr))
line = stream.readline().strip()
return asm
samples = {}
class PerfParser(LineParser):
"""Parser for linux perf callgraph output.
It expects output generated with
perf record -g
perf script
"""
def __init__(self, infile, symbol):
LineParser.__init__(self, infile)
self.symbol = symbol
def readline(self):
# Override LineParser.readline to ignore comment lines
while True:
LineParser.readline(self)
if self.eof() or not self.lookahead().startswith('#'):
break
def parse(self):
# read lookahead
self.readline()
while not self.eof():
self.parse_event()
asm = lookupAsm(mapFile, self.symbol)
addresses = samples.keys()
addresses.sort()
total_samples = 0
sys.stdout.write('%s:\n' % self.symbol)
for address, instr in asm:
try:
sample = samples.pop(address)
except KeyError:
sys.stdout.write(6*' ')
else:
sys.stdout.write('%6u' % (sample))
total_samples += sample
sys.stdout.write('%6u: %s\n' % (address, instr))
print 'total:', total_samples
assert len(samples) == 0
sys.exit(0)
def parse_event(self):
if self.eof():
return
line = self.consume()
assert line
callchain = self.parse_callchain()
if not callchain:
return
def parse_callchain(self):
callchain = []
while self.lookahead():
function = self.parse_call(len(callchain) == 0)
if function is None:
break
callchain.append(function)
if self.lookahead() == '':
self.consume()
return callchain
call_re = re.compile(r'^\s+(?P<address>[0-9a-fA-F]+)\s+(?P<symbol>.*)\s+\((?P<module>[^)]*)\)$')
def parse_call(self, first):
line = self.consume()
mo = self.call_re.match(line)
assert mo
if not mo:
return None
if not first:
return None
function_name = mo.group('symbol')
if not function_name:
function_name = mo.group('address')
module = mo.group('module')
function_id = function_name + ':' + module
address = mo.group('address')
address = int(address, 16)
if function_name != self.symbol:
return None
start_address = lookupMap(module, function_name)
address -= start_address
#print function_name, module, address
samples[address] = samples.get(address, 0) + 1
return True
def main():
"""Main program."""
optparser = optparse.OptionParser(
usage="\n\t%prog [options] symbol_name")
(options, args) = optparser.parse_args(sys.argv[1:])
if len(args) != 1:
optparser.error('wrong number of arguments')
symbol = args[0]
p = subprocess.Popen(['perf', 'script'], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
parser = PerfParser(p.stdout, symbol)
parser.parse()
if __name__ == '__main__':
main()
# vim: set sw=4 et:

View File

@@ -1,4 +1,4 @@
#!/bin/sh
#!/bin/bash
# This script is used to generate the list of changes that
# appears in the release notes files, with HTML formatting.
@@ -10,7 +10,7 @@
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee changes
in_log=0
typeset -i in_log=0
git shortlog $* | while read l
do

View File

@@ -1,3 +0,0 @@
{
radeon_drm_winsys_create;
};

View File

@@ -1,6 +0,0 @@
VERSION_1 {
global:
main;
local:
*;
};

View File

@@ -26,28 +26,28 @@ else:
target_platform = host_platform
_machine_map = {
'x86': 'x86',
'i386': 'x86',
'i486': 'x86',
'i586': 'x86',
'i686': 'x86',
'BePC': 'x86',
'Intel': 'x86',
'ppc': 'ppc',
'BeBox': 'ppc',
'BeMac': 'ppc',
'AMD64': 'x86_64',
'x86_64': 'x86_64',
'sparc': 'sparc',
'sun4u': 'sparc',
'x86': 'x86',
'i386': 'x86',
'i486': 'x86',
'i586': 'x86',
'i686': 'x86',
'BePC': 'x86',
'Intel': 'x86',
'ppc' : 'ppc',
'BeBox': 'ppc',
'BeMac': 'ppc',
'AMD64': 'x86_64',
'x86_64': 'x86_64',
'sparc': 'sparc',
'sun4u': 'sparc',
}
# find host_machine value
if 'PROCESSOR_ARCHITECTURE' in os.environ:
host_machine = os.environ['PROCESSOR_ARCHITECTURE']
host_machine = os.environ['PROCESSOR_ARCHITECTURE']
else:
host_machine = _platform.machine()
host_machine = _platform.machine()
host_machine = _machine_map.get(host_machine, 'generic')
default_machine = host_machine
@@ -59,14 +59,13 @@ if target_platform == 'windows' and host_platform != 'windows':
# find default_llvm value
if 'LLVM' in os.environ or 'LLVM_CONFIG' in os.environ:
if 'LLVM' in os.environ:
default_llvm = 'yes'
else:
default_llvm = 'no'
try:
if target_platform != 'windows' and \
subprocess.call(['llvm-config', '--version'],
stdout=subprocess.PIPE) == 0:
subprocess.call(['llvm-config', '--version'], stdout=subprocess.PIPE) == 0:
default_llvm = 'yes'
except:
pass
@@ -76,37 +75,30 @@ else:
# Common options
def AddOptions(opts):
try:
from SCons.Variables.BoolVariable import BoolVariable as BoolOption
except ImportError:
from SCons.Options.BoolOption import BoolOption
try:
from SCons.Variables.EnumVariable import EnumVariable as EnumOption
except ImportError:
from SCons.Options.EnumOption import EnumOption
opts.Add(EnumOption('build', 'build type', 'debug',
allowed_values=('debug', 'checked', 'profile',
'release')))
opts.Add(BoolOption('verbose', 'verbose output', 'no'))
opts.Add(EnumOption('machine', 'use machine-specific assembly code',
default_machine,
allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
opts.Add(EnumOption('platform', 'target platform', host_platform,
allowed_values=('cygwin', 'darwin', 'freebsd', 'haiku',
'linux', 'sunos', 'windows')))
opts.Add(BoolOption('embedded', 'embedded build', 'no'))
opts.Add(BoolOption('analyze',
'enable static code analysis where available', 'no'))
opts.Add(BoolOption('asan', 'enable Address Sanitizer', 'no'))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support',
'no'))
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)',
'no'))
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('swr', 'Build OpenSWR', 'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
try:
from SCons.Variables.BoolVariable import BoolVariable as BoolOption
except ImportError:
from SCons.Options.BoolOption import BoolOption
try:
from SCons.Variables.EnumVariable import EnumVariable as EnumOption
except ImportError:
from SCons.Options.EnumOption import EnumOption
opts.Add(EnumOption('build', 'build type', 'debug',
allowed_values=('debug', 'checked', 'profile', 'release')))
opts.Add(BoolOption('verbose', 'verbose output', 'no'))
opts.Add(EnumOption('machine', 'use machine-specific assembly code', default_machine,
allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
opts.Add(EnumOption('platform', 'target platform', host_platform,
allowed_values=('cygwin', 'darwin', 'freebsd', 'haiku', 'linux', 'sunos', 'windows')))
opts.Add(BoolOption('embedded', 'embedded build', 'no'))
opts.Add(BoolOption('analyze', 'enable static code analysis where available', 'no'))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support', 'no'))
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)', 'no'))
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')

File diff suppressed because it is too large Load Diff

490
docs/COPYING Normal file
View File

@@ -0,0 +1,490 @@
Some parts of Mesa are copyrighted under the GNU LGPL. See the
Mesa/docs/COPYRIGHT file for details.
The following is the standard GNU copyright file.
----------------------------------------------------------------------
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Version 2, June 1991
Copyright (C) 1991 Free Software Foundation, Inc.
675 Mass Ave, Cambridge, MA 02139, USA
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[This is the first released version of the library GPL. It is
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<signature of Ty Coon>, 1 April 1990
Ty Coon, President of Vice
That's all there is to it!

230
docs/GL3.txt Normal file
View File

@@ -0,0 +1,230 @@
Status of OpenGL 3.x features in Mesa
Note: when an item is marked as "DONE" it means all the core Mesa
infrastructure is complete but it may be the case that few (if any) drivers
implement the features.
OpenGL Core and Compatibility context support
OpenGL 3.1 and later versions are only supported with the Core profile.
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
version with all deprecated features is 3.0. Some of the later GL features
are exposed in the 3.0 context as extensions.
Feature Status
----------------------------------------------------- ------------------------
GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE (r300, swrast)
Map buffer subranges (GL_ARB_map_buffer_range) DONE (r300, swrast)
Clamping controls (GL_ARB_color_buffer_float) DONE (r300)
Float textures, renderbuffers (GL_ARB_texture_float) DONE (r300)
GL_EXT_packed_float DONE ()
GL_EXT_texture_shared_exponent DONE (swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE ()
Framebuffer objects (GL_ARB_framebuffer_object) DONE (r300, swrast)
GL_ARB_half_float_pixel DONE (all drivers)
GL_ARB_half_float_vertex DONE (r300, swrast)
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (swrast)
GL_EXT_texture_compression_rgtc DONE (r300, swrast)
GL_ARB_texture_rg DONE (r300, swrast)
Transform feedback (GL_EXT_transform_feedback) DONE ()
Vertex array objects (GL_ARB_vertex_array_object) DONE (all drivers)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*), r300)
(*) llvmpipe and softpipe have fake Multisample anti-aliasing support
GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
Forward compatible context support/deprecations DONE ()
Instanced drawing (GL_ARB_draw_instanced) DONE (swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (r300, swrast)
Primitive restart (GL_NV_primitive_restart) DONE (r300)
16 vertex texture image units DONE ()
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts ()
Rectangular textures (GL_ARB_texture_rectangle) DONE (r300, swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (swrast)
Signed normalized textures (GL_EXT_texture_snorm) DONE (r300)
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
Core/compatibility profiles DONE
Geometry shaders DONE ()
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (r300, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (r300, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, swrast)
Provoking vertex (GL_ARB_provoking_vertex) DONE (r300, swrast)
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE ()
Multisample textures (GL_ARB_texture_multisample) DONE ()
Frag depth clamp (GL_ARB_depth_clamp) DONE (swrast)
Fence objects (GL_ARB_sync) DONE (r300, swrast)
GLX_ARB_create_context_profile DONE
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL_ARB_blend_func_extended DONE ()
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE (r300, swrast)
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE ()
GL_ARB_texture_rgb10_a2ui DONE ()
GL_ARB_texture_swizzle DONE (r300, swrast)
GL_ARB_timer_query DONE ()
GL_ARB_instanced_arrays DONE (r300)
GL_ARB_vertex_type_2_10_10_10_rev DONE ()
GL 4.0, GLSL 4.00:
GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_draw_indirect DONE (i965, nvc0, radeonsi, llvmpipe, softpipe)
GL_ARB_gpu_shader5 DONE (i965, nvc0)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (r600)
- Dynamically uniform UBO array indices DONE (r600)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (r600)
- Enhanced textureGather DONE (r600, radeonsi)
- Geometry shader instancing DONE (r600)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE (r600)
- Interpolation functions DONE (r600)
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 started (Dave)
GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader started (Chris, Ilia)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_texture_query_lod DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
GL 4.1, GLSL 4.10:
GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision started (Micah)
GL_ARB_vertex_attrib_64bit started (Dave)
GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, llvmpipe)
GL 4.2, GLSL 4.20:
GL_ARB_texture_compression_bptc DONE (i965, nvc0, r600, radeonsi)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_shader_image_load_store in progress (curro)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_map_buffer_alignment DONE (all drivers)
GL 4.3, GLSL 4.30:
GL_ARB_arrays_of_arrays started (Timothy)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader in progress (jljusten)
GL_ARB_copy_image DONE (i965)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600, llvmpipe)
GL_ARB_framebuffer_no_attachments not started
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965, nvc0, radeonsi, llvmpipe, softpipe)
GL_ARB_program_interface_query not started
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size not started
GL_ARB_shader_storage_buffer_object not started
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (i965, nv50, nvc0)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4, GLSL 4.40:
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_clear_texture DONE (i965)
GL_ARB_enhanced_layouts not started
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object not started
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast, llvmpipe, softpipe)
GL_ARB_texture_stencil8 not started
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL 4.5, GLSL 4.50:
GL_ARB_ES3_1_compatibility not started
GL_ARB_clip_control DONE (nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, llvmpipe, softpipe)
GL_ARB_cull_distance not started
GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600)
GL_ARB_direct_state_access started
- Transform Feedback object started (Martin Peres)
- Buffer object started (Laura Ekstrand)
- Framebuffer object started (Laura Ekstrand)
- Renderbuffer object not started
- Texture object started (Laura Ekstrand)
- Vertex array object started (Fredrik Höglund)
- Sampler object not started
- Program Pipeline object not started
- Query object started (Martin Peres)
GL_ARB_get_texture_sub_image started (Brian Paul)
GL_ARB_shader_texture_image_samples not started
GL_ARB_texture_barrier DONE (nv50, nvc0, r300, r600, radeonsi)
GL_KHR_context_flush_control DONE (all - but needs GLX/EXT extension to be useful)
GL_KHR_robust_buffer_access_behavior not started
GL_KHR_robustness 90% done (the ARB variant)
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1
GL_ARB_arrays_of_arrays started (Timothy)
GL_ARB_compute_shader in progress (jljusten)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments not started
GL_ARB_program_interface_query not started
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_shader_image_load_store in progress (curro)
GL_ARB_shader_storage_buffer_object not started
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GS5 Enhanced textureGather DONE (i965, nvc0, r600, radeonsi)
GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
More info about these features and the work involved can be found at
http://dri.freedesktop.org/wiki/MissingFunctionality

View File

@@ -2,8 +2,8 @@ The software may implement third party technologies (e.g. third party
libraries) that are not licensed to you by AMD and for which you may need
to obtain licenses from other parties. Unless explicitly stated otherwise,
these third party technologies are not licensed hereunder. Such third
party technologies include, but are not limited, to H.264, H.265, HEVC, MPEG-2,
MPEG-4, AVC, and VC-1.
party technologies include, but are not limited, to H.264, MPEG-2, MPEG-4,
AVC, and VC-1.
For MPEG-2 Encoding Products ANY USE OF THIS PRODUCT IN ANY MANNER OTHER
THAN PERSONAL USE THAT COMPLIES WITH THE MPEG-2 STANDARD FOR ENCODING VIDEO

View File

@@ -11,6 +11,10 @@ no longer shipped or supported.
Run
scons osmesa mesagdi
to build classic mesa Windows GDI drivers; or
scons libgl-gdi
to build gallium based GDI driver.
@@ -39,7 +43,7 @@ steps that work as of this writing.
get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
see https://www.mesa3d.org/repository.html
see http://www.mesa3d.org/repository.html
- run scons
General

View File

@@ -103,7 +103,7 @@ Mesa Version History
- Stencil-related functions now work in display lists
Changes:
- renamed aux.h as glaux.h (MS-DOS names can't start with aux)
- most filenames are in 8.3 format to accommodate MS-DOS
- most filenames are in 8.3 format to accomodate MS-DOS
- use GLubytes to store arrays of colors instead of GLints
1.2.2 August 2, 1995
@@ -1007,7 +1007,7 @@ Mesa Version History
- glGetTexImage was using pixel unpacking instead of packing params
- auto-mipmap generation for cube maps was incorrect
Changes:
- max texture units reduced to six to accommodate texture rectangles
- max texture units reduced to six to accomodate texture rectangles
- removed unfinished GL_MESA_sprite_point extension code

View File

@@ -33,7 +33,7 @@ without a depth buffer.
<p>
Mesa 9.1.2 and later (will) support a DRI configuration option to work around
this issue.
Using the <a href="https://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
Using the <a href="http://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
set the "Create all visuals with a depth buffer" option before running Topogun.
Then, all GLX visuals will be created with a depth buffer.
</p>

View File

@@ -55,7 +55,7 @@ to your preference, type:
</pre>
<p>
This will produce libGL.so and/or several other libraries depending on the
This will produce libGL.so and several other libraries depending on the
options you have chosen. Later, if you want to rebuild for a different
configuration run <code>make realclean</code> before rebuilding.
</p>
@@ -87,13 +87,6 @@ created in a <code>lib64</code> directory at the top of the Mesa source
tree.</p>
</dd>
<dt><code>--sysconfdir=DIR</code></dt>
<dd><p>This option specifies the directory where the configuration
files will be installed. The default is <code>${prefix}/etc</code>.
Currently there's only one config file provided when dri drivers are
enabled - it's <code>drirc</code>.</p>
</dd>
<dt><code>--enable-static, --disable-shared</code></dt>
<dd><p>By default, Mesa
will build shared libraries. Either of these options will force static
@@ -118,7 +111,7 @@ directories. For example, <code>LDFLAGS="-L/usr/X11R6/lib"</code>.</p>
<dt><code>PKG_CONFIG_PATH</code></dt>
<dd><p>The
<code>pkg-config</code> utility is a hard requirement for configuring and
<code>pkg-config</code> utility is a hard requirement for cofiguring and
building mesa. It is used to search for external libraries
on the system. This environment variable is used to control the search
path for <code>pkg-config</code>. For instance, setting
@@ -133,11 +126,9 @@ There are also a few general options for altering the Mesa build:
</p>
<dl>
<dt><code>--enable-debug</code></dt>
<dd><p>This option will set the compiler debug/optimisation levels (if the user
hasn't already set them via the CFLAGS/CXXFLAGS) and macros to aid in
debugging the Mesa libraries.</p>
<p>Note that enabling this option can lead to noticeable loss of performance.</p>
<dd><p>This option will enable compiler
options and macros to aid in debugging the Mesa libraries.</p>
</dd>
<dt><code>--disable-asm</code></dt>
<dd><p>There are assembly routines
@@ -176,22 +167,27 @@ architecture, the following should be sufficient to configure multilib Mesa</p>
</dl>
<h2 id="driver">2. GL Driver Options</h2>
<h2 id="driver">2. Driver Options</h2>
<p>
There are several different driver modes that Mesa can use. These are
described in more detail in the <a href="install.html">basic
installation instructions</a>. The Mesa driver is controlled through the
configure options <code>--enable-glx</code> and <code>--enable-osmesa</code>
configure options <code>--enable-xlib-glx</code>, <code>--enable-osmesa</code>,
and <code>--enable-dri</code>.
</p>
<h3 id="xlib">Xlib</h3><p>
It uses Xlib as a software renderer to do all rendering. It corresponds
to the option <code>--enable-glx=xlib</code> or <code>--enable-glx=gallium-xlib</code>.
to the option <code>--enable-xlib-glx</code>. The libX11 and libXext
libraries, as well as the X11 development headers, will be need to
support the Xlib driver.
<h3 id="dri">DRI</h3><p>This mode uses the DRI hardware drivers for
accelerated OpenGL rendering. To enable use <code>--enable-glx=dri
--enable-dri</code>.
accelerated OpenGL rendering. Enable the DRI drivers with the option
<code>--enable-dri</code>. See the <a href="install.html">basic
installation instructions</a> for details on prerequisites for the DRI
drivers.
<!-- DRI specific options -->
<dl>
@@ -221,7 +217,7 @@ GLX.
<dt><code>--with-expat=DIR</code>
<dd><p><strong>DEPRECATED</strong>, use <code>PKG_CONFIG_PATH</code> instead.</p>
<p>The DRI-enabled libGL uses expat to
parse the DRI configuration files in <code>${sysconfdir}/drirc</code> and
parse the DRI configuration files in <code>/etc/drirc</code> and
<code>~/.drirc</code>. This option allows a specific expat installation
to be used. For example, <code>--with-expat=/usr/local</code> will
search for expat headers and libraries in <code>/usr/local/include</code>
@@ -249,8 +245,10 @@ will create the libOSMesa16 library with a 16-bit color channel.
<h2 id="library">3. Library Options</h2>
<p>
The configure script provides more fine grained control over the libraries
that will be built.
The configure script provides more fine grained control over the GL
libraries that will be built. More details on the specific GL libraries
can be found in the <a href="install.html">basic installation
instructions</a>.
</div>
</body>

View File

@@ -18,7 +18,7 @@
<p>
The Mesa bug database is hosted on
<a href="https://freedesktop.org">freedesktop.org</a>.
<a href="http://freedesktop.org">freedesktop.org</a>.
The old bug database on SourceForge is no longer used.
</p>
@@ -37,14 +37,11 @@ Please follow these bug reporting guidelines:
the problem.
<li>Check if your bug is already reported in the database.
<li>Monitor your bug report for requests for additional information, etc.
<li>Attach the output of running glxinfo or wglinfo.
This will tell us the Mesa version, which device driver you're using, etc.
<li>If you're reporting a crash, try to use your debugger (gdb) to get a stack
trace. Also, recompile Mesa in debug mode to get more detailed information.
<li>Describe in detail how to reproduce the bug, especially with games
and applications that the Mesa developers might not be familiar with.
<li>Provide an <a href="https://github.com/apitrace/apitrace">apitrace</a>
or simple GLUT-based test program if possible.
<li>Provide a simple GLUT-based test program if possible
</ul>
<p>

View File

@@ -1,142 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Coding Style</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Coding Style</h1>
<p>
Mesa is over 20 years old and the coding style has evolved over time.
Some old parts use a style that's a bit out of date.
Different sections of mesa can use different coding style as set in the local
EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file.
Alternatively the following is applicable.
If the guidelines below don't cover something, try following the format of
existing, neighboring code.
</p>
<p>
Basic formatting guidelines
</p>
<ul>
<li>3-space indentation, no tabs.
<li>Limit lines to 78 or fewer characters. The idea is to prevent line
wrapping in 80-column editors and terminals. There are exceptions, such
as if you're defining a large, static table of information.
<li>Opening braces go on the same line as the if/for/while statement.
For example:
<pre>
if (condition) {
foo;
} else {
bar;
}
</pre>
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
and not <tt>a=b+c;</tt>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<li>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
follow <a href="https://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
<br>
<br>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
</pre>
Or,
<pre>
bufferObj = NULL; /* prevent dangling reference below */
</pre>
Multi-line comment:
<pre>
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
</pre>
We try to quote the OpenGL specification where prudent:
<pre>
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * &lt;length&gt; is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
</pre>
Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx-&gt;Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
</pre>
<li>Put the function return type and qualifiers on one line and the function
name and parameters on the next, as seen above. This makes it easy to use
<code>grep ^function_name dir/*</code> to find function definitions. Also,
the opening brace goes on the next line by itself (see above.)
<li>Function names follow various conventions depending on the type of function:
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<li>Constants, macros and enum names are ALL_UPPERCASE, with _ between
words.
<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
while gallium typically uses underscores (Ex: "local_var_name").
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</ul>
</p>
</div>
</body>
</html>

View File

@@ -43,7 +43,6 @@
<li><a href="install.html" target="_parent">Compiling / Installing</a>
<ul>
<li><a href="autoconf.html" target="_parent">Autoconf</a></li>
<li><a href="meson.html" target="_parent">Meson</a></li>
</ul>
</li>
<li><a href="precompiled.html" target="_parent">Precompiled Libraries</a>
@@ -54,7 +53,7 @@
<li><a href="lists.html" target="_parent">Mailing Lists</a>
<li><a href="bugs.html" target="_parent">Bug Database</a>
<li><a href="webmaster.html" target="_parent">Webmaster</a>
<li><a href="https://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
<li><a href="http://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
</ul>
<b>User Topics</b>
@@ -62,12 +61,13 @@
<li><a href="shading.html" target="_parent">Shading Language</a>
<li><a href="egl.html" target="_parent">EGL</a>
<li><a href="opengles.html" target="_parent">OpenGL ES</a>
<li><a href="openvg.html" target="_parent">OpenVG / Vega</a>
<li><a href="envvars.html" target="_parent">Environment Variables</a>
<li><a href="osmesa.html" target="_parent">Off-Screen Rendering</a>
<li><a href="debugging.html" target="_parent">Debugging Tips</a>
<li><a href="perf.html" target="_parent">Performance Tips</a>
<li><a href="extensions.html" target="_parent">Mesa Extensions</a>
<li><a href="mangling.html" target="_parent">GL Function Name Mangling</a>
<li><a href="mangling.html" target="_parent">Function Name Mangling</a>
<li><a href="llvmpipe.html" target="_parent">Gallium llvmpipe driver</a>
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D guest driver</a>
<li><a href="postprocess.html" target="_parent">Gallium post-processing</a>
@@ -82,26 +82,23 @@
<li><a href="utilities.html" target="_parent">Utilities</a>
<li><a href="helpwanted.html" target="_parent">Help Wanted</a>
<li><a href="devinfo.html" target="_parent">Development Notes</a>
<li><a href="codingstyle.html" target="_parent">Coding Style</a>
<li><a href="submittingpatches.html" target="_parent">Submitting patches</a>
<li><a href="releasing.html" target="_parent">Releasing process</a>
<li><a href="release-calendar.html" target="_parent">Release calendar</a>
<li><a href="sourcedocs.html" target="_parent">Source Documentation</a>
<li><a href="dispatch.html" target="_parent">GL Dispatch</a>
</ul>
<b>Links</b>
<ul>
<li><a href="https://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="https://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="https://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="https://planet.freedesktop.org" target="_parent">Developer blogs</a>
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="http://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>
</ul>
<b>Hosted by:</b>
<br>
<blockquote>
<a href="https://freedesktop.org" target="_parent">freedesktop.org</a>
<a href="http://sourceforge.net"
target="_parent"><img src="http://sourceforge.net/sflogo.php?group_id=3&amp;type=1"
width="88" height="31" align="bottom" alt="Sourceforge.net" border="0"></a>
</blockquote>
</body>

View File

@@ -20,7 +20,7 @@
Both professional and volunteer developers contribute to Mesa.
</p>
<p>
<a href="https://www.vmware.com/">VMware</a>
<a href="http://www.vmware.com/">VMware</a>
employs several of the main Mesa developers including Brian Paul
and Keith Whitwell.
</p>
@@ -38,13 +38,13 @@ including:
<p>
Other companies including
<a href="https://01.org/linuxgraphics">Intel</a>
<a href="http://www.intellinuxgraphics.org/index.html">Intel</a>
and RedHat also actively contribute to the project.
Intel has recently contributed the new GLSL compiler in Mesa 7.9.
</p>
<p>
<a href="https://www.lunarg.com/">LunarG</a> can be contacted
<a href="http://www.lunarg.com/">LunarG</a> can be contacted
for custom Mesa / 3D graphics development.
</p>

View File

@@ -17,11 +17,7 @@
<h1>Development Notes</h1>
<ul>
<li><a href="#extensions">Adding Extensions</a>
</ul>
<h2 id="extensions">Adding Extensions</h2>
<h2>Adding Extensions</h2>
<p>
To add a new GL extension to Mesa you have to do at least the following.
@@ -47,11 +43,9 @@ To add a new GL extension to Mesa you have to do at least the following.
</li>
<li>
Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
if the extension requires driver capabilities not already exposed by
another extension.
</li>
<li>
Add a new entry to the src/mesa/main/extensions_table.h file.
Update the <code>extensions.c</code> file.
</li>
<li>
From this point, the best way to proceed is to find another extension,
@@ -62,21 +56,492 @@ To add a new GL extension to Mesa you have to do at least the following.
If the new extension adds new GL state, the functions in get.c, enable.c
and attrib.c will most likely require new code.
</li>
<li>
To determine if the new extension is active in the current context,
use the auto-generated _mesa_has_##name_str() function defined in
src/mesa/main/extensions.h.
</li>
<li>
The dispatch tests check_table.cpp and dispatch_sanity.cpp
should be updated with details about the new extensions functions. These
tests are run using 'make check'
</li>
</ul>
<h2>Coding Style</h2>
<p>
Mesa's code style has changed over the years. Here's the latest.
</p>
<p>
Comment your code! It's extremely important that open-source code be
well documented. Also, strive to write clean, easily understandable code.
</p>
<p>
3-space indentation
</p>
<p>
If you use tabs, set them to 8 columns
</p>
<p>
Line width: the preferred width to fill comments and code in Mesa is 78
columns. Exceptions are sometimes made for clarity (e.g. tabular data is
sometimes filled to a much larger width so that extraneous carriage returns
don't obscure the table).
</p>
<p>
Brace example:
</p>
<pre>
if (condition) {
foo;
}
else {
bar;
}
switch (condition) {
case 0:
foo();
break;
case 1: {
...
break;
}
default:
...
break;
}
</pre>
<p>
Here's the GNU indent command which will best approximate my preferred style:
(Note that it won't format switch statements in the preferred way)
</p>
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<p>
Local variable name example: localVarName (no underscores)
</p>
<p>
Constants and macros are ALL_UPPERCASE, with _ between words
</p>
<p>
Global variables are not allowed.
</p>
<p>
Function name examples:
</p>
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<p>
Places that are not directly visible to the GL API should prefer the use
of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</p>
<h2>Submitting patches</h2>
<p>
You should always run the Mesa Testsuite before submitting patches.
The Testsuite can be run using the 'make check' command. All tests
must pass before patches will be accepted, this may mean you have
to update the tests themselves.
</p>
<p>
Patches should be sent to the Mesa mailing list for review.
When submitting a patch make sure to use git send-email rather than attaching
patches to emails. Sending patches as attachments prevents people from being
able to provide in-line review comments.
</p>
<p>
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
etc patches show up as replies to the originals. This usually works well
when you're sending out updates to individual patches (as opposed to
re-sending the whole series). Using --in-reply-to makes
it harder for reviewers to accidentally review old patches.
</p>
<h2>Marking a commit as a candidate for a stable branch</h2>
<p>
If you want a commit to be applied to a stable branch,
you should add an appropriate note to the commit message.
</p>
<p>
Here are some examples of such a note:
</p>
<ul>
<li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
</ul>
Simply adding the CC to the mesa-stable list address is adequate to nominate
the commit for the most-recently-created stable branch. It is only necessary
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
examples above), if you want to nominate the commit for an older stable
branch. And, as in these examples, you can nominate the commit for the older
branch in addition to the more recent branch, or nominate the commit
exclusively for the older branch.
This "CC" syntax for patch nomination will cause patches to automatically be
copied to the mesa-stable@ mailing list when you use "git send-email" to send
patches to the mesa-dev@ mailing list. Also, if you realize that a commit
should be nominated for the stable branch after it has already been committed,
you can send a note directly to the mesa-stable@lists.freedesktop.org where
the Mesa stable-branch maintainers will receive it. Be sure to mention the
commit ID of the commit of interest (as it appears in the mesa master branch).
The latest set of patches that have been nominated, accepted, or rejected for
the upcoming stable release can always be seen on the
<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
page.
<h2>Criteria for accepting patches to the stable branch</h2>
Mesa has a designated release manager for each stable branch, and the release
manager is the only developer that should be pushing changes to these
branches. Everyone else should simply nominate patches using the mechanism
described above.
The stable-release manager will work with the list of nominated patches, and
for each patch that meets the crtieria below will cherry-pick the patch with:
<code>git cherry-pick -x &lt;commit&gt;</code>. The <code>-x</code> option is
important so that the picked patch references the comit ID of the original
patch.
The stable-release manager may at times need to force-push changes to the
stable branches, for example, to drop a previously-picked patch that was later
identified as causing a regression). These force-pushes may cause changes to
be lost from the stable branch if developers push things directly. Consider
yourself warned.
The stable-release manager is also given broad discretion in rejecting patches
that have been nominated for the stable branch. The most basic rule is that
the stable branch is for bug fixes only, (no new features, no
regressions). Here is a non-exhaustive list of some reasons that a patch may
be rejected:
<ul>
<li>Patch introduces a regression. Any reported build breakage or other
regression caused by a particular patch, (game no longer work, piglit test
changes from PASS to FAIL), is justification for rejecting a patch.</li>
<li>Patch is too large, (say, larger than 100 lines)</li>
<li>Patch is not a fix. For example, a commit that moves code around with no
functional change should be rejected.</li>
<li>Patch fix is not clearly described. For example, a commit message
of only a single line, no description of the bug, no mention of bugzilla,
etc.</li>
<li>Patch has not obviously been reviewed, For example, the commit message
has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
author.</li>
<li>Patch has not already been merged to the master branch. As a rule, bug
fixes should never be applied first to a stable branch. Patches should land
first on the master branch and then be cherry-picked to a stable
branch. (This is to avoid future releases causing regressions if the patch
is not also applied to master.) The only things that might look like
exceptions would be backports of patches from master that happen to look
significantly different.</li>
<li>Patch depends on too many other patches. Ideally, all stable-branch
patches should be self-contained. It sometimes occurs that a single, logical
bug-fix occurs as two separate patches on master, (such as an original
patch, then a subsequent fix-up to that patch). In such a case, these two
patches should be squashed into a single, self-contained patch for the
stable branch. (Of course, if the squashing makes the patch too large, then
that could be a reason to reject the patch.)</li>
<li>Patch includes new feature development, not bug fixes. New OpenGL
features, extensions, etc. should be applied to Mesa master and included in
the next major release. Stable releases are intended only for bug fixes.
Note: As an exception to this rule, the stable-release manager may accept
hardware-enabling "features". For example, backports of new code to support
a newly-developed hardware product can be accepted if they can be reasonably
determined to not have effects on other hardware.</li>
<li>Patch is a performance optimization. As a rule, performance patches are
not candidates for the stable branch. The only exception might be a case
where an application's performance was recently severely impacted so as to
become unusable. The fix for this performance regression could then be
considered for a stable branch. The optimization must also be
non-controversial and the patches still need to meet the other criteria of
being simple and self-contained</li>
<li>Patch introduces a new failure mode (such as an assert). While the new
assert might technically be correct, for example to make Mesa more
conformant, this is not the kind of "bug fix" we want in a stable
release. The potential problem here is that an OpenGL program that was
previously working, (even if technically non-compliant with the
specification), could stop working after this patch. So that would be a
regression that is unaacceptable for the stable branch.</li>
</ul>
<h2>Making a New Mesa Release</h2>
<p>
These are the instructions for making a new Mesa release.
</p>
<h3>Get latest source files</h3>
<p>
Use git to get the latest Mesa files from the git repository, from whatever
branch is relevant. This document uses the convention X.Y.Z for the release
being created, which should be created from a branch named X.Y.
</p>
<h3>Perform basic testing</h3>
<p>
The release manager should, at the very least, test the code by compiling it,
installing it, and running the latest piglit to ensure that no piglit tests
have regressed since the previous release.
</p>
<p>
The release manager should do this testing with at least one hardware driver,
(say, whatever is contained in the local development machine), as well as on
both Gallium and non-Gallium software drivers. The software testing can be
performed by running piglit with the following environment-variable set:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1
</pre>
And Gallium vs. non-Gallium software drivers can be obtained by using the
following configure flags on separate builds:
<pre>
--with-dri-drivers=swrast
--with-gallium-drivers=swrast
</pre>
<p>
Note: If both options are given in one build, both swrast_dri.so drivers will
be compiled, but only one will be installed. The following command can be used
to ensure the correct driver is being tested:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string"
</pre>
If any regressions are found in this testing with piglit, stop here, and do
not perform a release until regressions are fixed.
<h3>Update version in file VERSION</h3>
<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>
<h3>Create release notes for the new release</h3>
<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty at this point.
</p>
<p>
Two scripts are available to help generate portions of the release notes:
<pre>
./bin/bugzilla_mesa.sh
./bin/shortlog_mesa.sh
</pre>
<p>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
</p>
<p>
Commit these changes
</p>
<h3>Make the release archives, signatures, and the release tag</h3>
<p>
From inside the Mesa directory:
<pre>
./autogen.sh
make -j1 tarballs
</pre>
<p>
After the tarballs are created, the sha256 checksums for the files will
be computed and printed. These will be used in a step below.
</p>
<p>
It's important at this point to also verify that the constructed tar file
actually builds:
</p>
<pre>
tar xjf MesaLib-X.Y.Z.tar.bz2
cd Mesa-X.Y.Z
./configure --enable-gallium-llvm
make -j6
make install
</pre>
<p>
Some touch testing should also be performed at this point, (run glxgears or
more involved OpenGL programs against the installed Mesa).
</p>
<p>
Create detached GPG signatures for each of the archive files created above:
</p>
<pre>
gpg --sign --detach MesaLib-X.Y.Z.tar.gz
gpg --sign --detach MesaLib-X.Y.Z.tar.bz2
gpg --sign --detach MesaLib-X.Y.Z.zip
</pre>
<p>
Tag the commit used for the build:
</p>
<pre>
git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release"
</pre>
<p>
Note: It would be nice to investigate and fix the issue that causes the
tarballs target to fail with multiple build process, such as with "-j4". It
would also be nice to incorporate all of the above commands into a single
makefile target. And instead of a custom "tarballs" target, we should
incorporate things into the standard "make dist" and "make distcheck" targets.
</p>
<h3>Add the sha256sums to the release notes</h3>
<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
tarballs" in the previous step. Commit this change.
</p>
<h3>Push all commits and the tag creates above</h3>
<p>
This is the first step that cannot easily be undone. The release is going
forward from this point:
</p>
<pre>
git push origin X.Y --tags
</pre>
<h3>Install the release files and signatures on the distribution server</h3>
<p>
The following commands can be used to copy the release archive files and
signatures to the freedesktop.org server:
</p>
<pre>
scp MesaLib-X.Y.Z* people.freedesktop.org:
ssh people.freedesktop.org
cd /srv/ftp.freedesktop.org/pub/mesa
mkdir X.Y.Z
cd X.Y.Z
mv ~/MesaLib-X.Y.Z* .
</pre>
<h3>Back on mesa master, andd the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
</p>
<pre>
cp docs/relnotes/X.Y.Z.html /tmp
git checkout master
cp /tmp/X.Y.Z.html docs/relnotes
git add docs/relnotes/X.Y.Z.html
</pre>
<p>
Also, edit docs/relnotes.html to add a link to the new release notes, and edit
docs/index.html to add a news entry. Then commit and push:
</p>
<pre>
git commit -a -m "docs: Import X.Y.Z release notes, add news item."
git push origin
</pre>
<h3>Update the mesa3d.org website</h3>
<p>
NOTE: The recent release managers have not been performing this step
themselves, but leaving this to Brian Paul, (who has access to the
sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
the permission necessary to future release managers to do this step on their
own.
</p>
<p>
Update the web site by copying the docs/ directory's files to
/home/users/b/br/brianp/mesa-www/htdocs/ with:
<br>
<code>
sftp USERNAME,mesa3d@web.sourceforge.net
</code>
</p>
<h3>Announce the release</h3>
<p>
Make an announcement on the mailing lists:
<em>mesa-dev@lists.freedesktop.org</em>,
and
<em>mesa-announce@lists.freedesktop.org</em>
Follow the template of previously-sent release announcements. The following
command can be used to generate the log of changes to be included in the
release announcement:
<pre>
git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z
</pre>
</p>
</div>
</body>

View File

@@ -204,8 +204,9 @@ terribly relevant.</p>
few preprocessor defines.</p>
<ul>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #3 is used.</li>
<li>If <tt>HAVE_PTHREAD</tt> is defined, method #2 is used.</li>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
<li>If <tt>HAVE_PTHREAD</tt> is defined, method #3 is used.</li>
<li>If <tt>WIN32_THREADS</tt> is defined, method #2 is used.</li>
<li>If none of the preceding are defined, method #1 is used.</li>
</ul>

View File

@@ -18,42 +18,47 @@
<p>
Primary Mesa download site:
<a href="ftp://ftp.freedesktop.org/pub/mesa/">ftp.freedesktop.org</a> (FTP)
or <a href="https://mesa.freedesktop.org/archive/">mesa.freedesktop.org</a>
(HTTPS).
</p>
<p>
Starting with the first release of 2017, Mesa's version scheme is
year-based. Filenames are in the form <tt>mesa-Y.N.P.tar.gz</tt>, where
<tt>Y</tt> is the year (two digits), <tt>N</tt> is an incremental number
(starting at 0) and <tt>P</tt> is the patch number (0 for the first
release, 1 for the first patch after that).
<a href="ftp://ftp.freedesktop.org/pub/mesa/">freedesktop.org</a> (FTP)
</p>
<p>
When a new release is coming, release candidates (betas) may be found
in the same directory, and are recognisable by the
<tt>mesa-Y.N.P-<b>rc</b>X.tar.gz</tt> filename.
<a href="ftp://ftp.freedesktop.org/pub/mesa/beta/">here</a>.
</p>
<h1>Unpacking</h1>
<p>
Mesa releases are available in two formats: <tt>.tar.xz</tt> and <tt>.tar.gz</tt>.
Mesa releases are available in three formats: .tar.bz2, .tar.gz, and .zip
</p>
<p>
To unpack the tarball:
To unpack .tar.gz files:
</p>
<pre>
tar xf mesa-Y.N.P.tar.xz
tar zxf MesaLib-x.y.z.tar.gz
</pre>
or
<pre>
tar xf mesa-Y.N.P.tar.gz
gzcat MesaLib-x.y.z.tar.gz | tar xf -
</pre>
or
<pre>
gunzip MesaLib-x.y.z.tar.gz ; tar xf MesaLib-x.y.z.tar
</pre>
<p>
To unpack .tar.bz2 files:
</p>
<pre>
bunzip2 -c MesaLib-x.y.z.tar.gz | tar xf -
</pre>
<p>
To unpack .zip files:
</p>
<pre>
unzip MesaLib-x.y.z.zip
</pre>
<h1>Contents</h1>
@@ -62,8 +67,8 @@ or
After unpacking you'll have these files and directories (among others):
</p>
<pre>
autogen.sh - Autoconf script for *nix systems
scons/ - SCons script for Windows builds
Makefile - top-level Makefile for most systems
configs/ - makefile parameter files for various systems
include/ - GL header (include) files
bin/ - shell scripts for making shared libraries, etc
docs/ - documentation
@@ -102,9 +107,9 @@ In the past, GLUT, GLU and the Mesa demos were released in conjunction with
Mesa releases. But since GLUT, GLU and the demos change infrequently, they
were split off into their own git repositories:
<a href="https://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
<a href="https://cgit.freedesktop.org/mesa/glu/">GLU</a> and
<a href="https://cgit.freedesktop.org/mesa/demos/">Demos</a>,
<a href="http://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
<a href="http://cgit.freedesktop.org/mesa/glu/">GLU</a> and
<a href="http://cgit.freedesktop.org/mesa/demos/">Demos</a>,
</p>
</div>

View File

@@ -18,8 +18,8 @@
<p>The current version of EGL in Mesa implements EGL 1.4. More information
about EGL can be found at
<a href="https://www.khronos.org/egl/">
https://www.khronos.org/egl/</a>.</p>
<a href="http://www.khronos.org/egl/">
http://www.khronos.org/egl/</a>.</p>
<p>The Mesa's implementation of EGL uses a driver architecture. The main
library (<code>libEGL</code>) is window system neutral. It provides the EGL
@@ -44,7 +44,7 @@ the driver for your hardware. For example</p>
<p>The main library and OpenGL is enabled by default. The first two options
above enables <a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The last two
options enables the listed classic and Gallium drivers respectively.</p>
options enables the listed classic and and Gallium drivers respectively.</p>
</li>
@@ -77,22 +77,19 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
</dd>
<dt><code>--with-platforms</code></dt>
<dt><code>--with-egl-platforms</code></dt>
<dd>
<p>List the platforms (window systems) to support. Its argument is a comma
separated string such as <code>--with-platforms=x11,drm</code>. It decides
separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
the main library to decide the native platform.</p>
the main library to decide the native platform: the platform the EGL native
types such as <code>EGLNativeDisplayType</code> or
<code>EGLNativeWindowType</code> defined for.</p>
<p>The available platforms are <code>x11</code>, <code>drm</code>,
<code>wayland</code>, <code>surfaceless</code>, <code>android</code>,
and <code>haiku</code>.
The <code>android</code> platform can either be built as a system
component, part of AOSP, using <code>Android.mk</code> files, or
cross-compiled using appropriate <code>configure</code> options.
The <code>haiku</code> platform can only be built with SCons.
Unless for special needs, the build system should
<code>fbdev</code>, and <code>gdi</code>. The <code>gdi</code> platform can
only be built with SCons. Unless for special needs, the build system should
select the right platforms automatically.</p>
</dd>
@@ -115,6 +112,13 @@ is required if applications mix OpenGL and OpenGL ES.</p>
</dd>
<dt><code>--enable-openvg</code></dt>
<dd>
<p>OpenVG must be explicitly enabled by this option.</p>
</dd>
</dl>
<h2>Use EGL</h2>
@@ -130,13 +134,44 @@ mesa/demos repository.</p>
runtime</p>
<dl>
<dt><code>EGL_DRIVERS_PATH</code></dt>
<dd>
<p>By default, the main library will look for drivers in the directory where
the drivers are installed to. This variable specifies a list of
colon-separated directories where the main library will look for drivers, in
addition to the default directory. This variable is ignored for setuid/setgid
binaries.</p>
<p>This variable is usually set to test an uninstalled build. For example, one
may set</p>
<pre>
$ export LD_LIBRARY_PATH=$mesa/lib
$ export EGL_DRIVERS_PATH=$mesa/lib/egl
</pre>
<p>to test a build without installation</p>
</dd>
<dt><code>EGL_DRIVER</code></dt>
<dd>
<p>This variable specifies a full path to or the name of an EGL driver. It
forces the specified EGL driver to be loaded. It comes in handy when one wants
to test a specific driver. This variable is ignored for setuid/setgid
binaries.</p>
</dd>
<dt><code>EGL_PLATFORM</code></dt>
<dd>
<p>This variable specifies the native platform. The valid values are the same
as those for <code>--with-platforms</code>. When the variable is not set,
as those for <code>--with-egl-platforms</code>. When the variable is not set,
the main library uses the first platform listed in
<code>--with-platforms</code> as the native platform.</p>
<code>--with-egl-platforms</code> as the native platform.</p>
<p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
create displays for non-native platforms. These extensions are usually used by
@@ -152,6 +187,14 @@ probably required only for some of the demos found in mesa/demo repository.</p>
values are: <code>debug</code>, <code>info</code>, <code>warning</code>, and
<code>fatal</code>.</p>
</dd>
<dt><code>EGL_SOFTWARE</code></dt>
<dd>
<p>For drivers that support both hardware and software rendering, setting this
variable to true forces the use of software rendering.</p>
</dd>
</dl>
@@ -168,17 +211,39 @@ the X server directly using (XCB-)DRI2 protocol.</p>
<p>This driver can share DRI drivers with <code>libGL</code>.</p>
</dd>
</dl>
<dt><code>egl_gallium</code></dt>
<dd>
<p>This driver is based on Gallium3D. It supports all rendering APIs and
hardware supported by Gallium3D. It is the only driver that supports OpenVG.
The supported platforms are X11, DRM, FBDEV, and GDI.</p>
<p>This driver comes with its own hardware drivers
(<code>pipe_&lt;hw&gt;</code>) and client API modules
(<code>st_&lt;api&gt;</code>).</p>
</dd>
<h2>Packaging</h2>
<p>The ABI between the main library and its drivers are not stable. Nor is
there a plan to stabilize it at the moment.</p>
there a plan to stabilize it at the moment. Of the EGL drivers,
<code>egl_gallium</code> has its own hardware drivers and client API modules.
They are considered internal to <code>egl_gallium</code> and there is also no
stable ABI between them. These should be kept in mind when packaging for
distribution.</p>
<p>Generally, <code>egl_dri2</code> is preferred over <code>egl_gallium</code>
when the system already has DRI drivers. As <code>egl_gallium</code> is loaded
before <code>egl_dri2</code> when both are available, <code>egl_gallium</code>
is disabled by default.</p>
<h2>Developers</h2>
<p>The sources of the main library and drivers can be found at
<code>src/egl/</code>.</p>
<p>The sources of the main library and the classic drivers can be found at
<code>src/egl/</code>. The sources of the <code>egl</code> state tracker can
be found at <code>src/gallium/state_trackers/egl/</code>.</p>
<h3>Lifetime of Display Resources</h3>

View File

@@ -29,12 +29,11 @@ sometimes be useful for debugging end-user issues.
<li>LIBGL_DEBUG - If defined debug information will be printed to stderr.
If set to 'verbose' additional information will be printed.
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
<li>LIBGL_ALWAYS_INDIRECT - if set to `true`, forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set to `true`, do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
<li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
calls per second.
<li>LIBGL_DRI3_DISABLE - disable DRI3 if set to `true`.
</ul>
@@ -46,26 +45,12 @@ sometimes be useful for debugging end-user issues.
<li>MESA_NO_MMX - if set, disables Intel MMX optimizations
<li>MESA_NO_3DNOW - if set, disables AMD 3DNow! optimizations
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
<li>MESA_NO_ERROR - if set to 1, error checking is disabled as per KHR_no_error.
This will result in undefined behaviour for invalid use of the api, but
can reduce CPU use for apps that are known to be error free.</li>
<li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
if the application generates a GL_INVALID_ENUM error, a corresponding error
message indicating where the error occurred, and possibly why, will be
printed to stderr.<br>
For release builds, MESA_DEBUG defaults to off (no debug output).
MESA_DEBUG accepts the following comma-separated list of named
flags, which adds extra behaviour to just set MESA_DEBUG=1:
<ul>
<li>silent - turn off debug messages. Only useful for debug builds.</li>
<li>flush - flush after each drawing command</li>
<li>incomplete_tex - extra debug messages when a texture is incomplete</li>
<li>incomplete_fbo - extra debug messages when a fbo is incomplete</li>
<li>context - create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and
print error and performance messages to stderr (or MESA_LOG_FILE).</li>
</ul>
If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
generate exceptions.
<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
etc., rather than stderr
<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
@@ -88,46 +73,20 @@ This is a work-around for that.
<li>MESA_GL_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_VERSION) and possibly the GL API type.
<ul>
<li>The format should be MAJOR.MINOR[FC|COMPAT]
<li>FC is an optional suffix that indicates a forward compatible
context. This is only valid for versions &gt;= 3.0.
<li>COMPAT is an optional suffix that indicates a compatibility
context or GL_ARB_compatibility support. This is only valid for
versions &gt;= 3.1.
<li>GL versions &lt;= 3.0 are set to a compatibility (non-Core)
profile
<li>GL versions = 3.1, depending on the driver, it may or may not
have the ARB_compatibility extension enabled.
<li>GL versions &gt;= 3.2 are set to a Core profile
<li>Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC, 3.1COMPAT, X.Y, X.YFC,
X.YCOMPAT.
<ul>
<li>2.1 - select a compatibility (non-Core) profile with GL
version 2.1.
<li>3.0 - select a compatibility (non-Core) profile with GL
version 3.0.
<li>3.0FC - select a Core+Forward Compatible profile with GL
version 3.0.
<li>3.1 - select GL version 3.1 with GL_ARB_compatibility enabled
per the driver default.
<li>3.1FC - select GL version 3.1 with forward compatibility and
GL_ARB_compatibility disabled.
<li>3.1COMPAT - select GL version 3.1 with GL_ARB_compatibility
enabled.
<li>X.Y - override GL version to X.Y without changing the profile.
<li>X.YFC - select a Core+Forward Compatible profile with GL
version X.Y.
<li>X.YCOMPAT - select a Compatibility profile with GL version
X.Y.
</ul>
<li>Mesa may not really implement all the features of the given
version. (for developers only)
</ul>
<li>MESA_GLES_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_VERSION) for OpenGL ES.
<li> The format should be MAJOR.MINOR[FC]
<li> FC is an optional suffix that indicates a forward compatible context.
This is only valid for versions &gt;= 3.0.
<li> GL versions &lt; 3.0 are set to a compatibility (non-Core) profile
<li> GL versions = 3.0, see below
<li> GL versions &gt; 3.0 are set to a Core profile
<li> Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC
<ul>
<li> The format should be MAJOR.MINOR
<li> Examples: 2.0, 3.0, 3.1
<li> 2.1 - select a compatibility (non-Core) profile with GL version 2.1
<li> 3.0 - select a compatibility (non-Core) profile with GL version 3.0
<li> 3.0FC - select a Core+Forward Compatible profile with GL version 3.0
<li> 3.1 - select a Core profile with GL version 3.1
<li> 3.1FC - select a Core+Forward Compatible profile with GL version 3.1
</ul>
<li> Mesa may not really implement all the features of the given version.
(for developers only)
</ul>
@@ -135,34 +94,7 @@ glGetString(GL_VERSION) for OpenGL ES.
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
"130". Mesa will not really implement all the features of the given language version
if it's higher than what's normally reported. (for developers only)
<li>MESA_GLSL_CACHE_DISABLE - if set to `true`, disables the GLSL shader cache
<li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of
the on-disk cache of compiled GLSL programs. Should be set to a number
optionally followed by 'K', 'M', or 'G' to specify a size in
kilobytes, megabytes, or gigabytes. By default, gigabytes will be
assumed. And if unset, a maximum size of 1GB will be used. Note: A separate
cache might be created for each architecture that Mesa is installed for on
your system. For example under the default settings you may end up with a 1GB
cache for x86_64 and another 1GB cache for i386.
<li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used
for the on-disk cache of compiled GLSL programs. If this variable is
not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if
that variable is set), or else within .cache/mesa within the user's
home directory.
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
<li>MESA_SHADER_CAPTURE_PATH - see <a href="shading.html#capture">Capturing Shaders</a></li>
<li>MESA_SHADER_DUMP_PATH and MESA_SHADER_READ_PATH - see <a href="shading.html#replacement">Experimenting with Shader Replacements</a></li>
<li>MESA_VK_VERSION_OVERRIDE - changes the Vulkan physical device version
as returned in VkPhysicalDeviceProperties::apiVersion.
<ul>
<li>The format should be MAJOR.MINOR[.PATCH]</li>
<li>This will not let you force a version higher than the driver's
instance versionas advertised by vkEnumerateInstanceVersion</li>
<li>This can be very useful for debugging but some features may not be
implemented correctly. (For developers only)</li>
</ul>
</li>
</ul>
@@ -193,51 +125,34 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
This is useful for debugging hangs, etc.</li>
<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
<ul>
<li>ann - annotate IR in assembly dumps</li>
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
<li>bat - emit batch information</li>
<li>tex - emit messages about textures.</li>
<li>state - emit messages about state flag tracking</li>
<li>blit - emit messages about blit operations</li>
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>miptree - emit messages about miptrees</li>
<li>perf - emit messages about performance issues</li>
<li>perfmon - emit messages about AMD_performance_monitor</li>
<li>bat - emit batch information</li>
<li>pix - emit messages about pixel operations</li>
<li>buf - emit messages about buffer objects</li>
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
<li>color - use color in output</li>
<li>cs - dump shader assembly for compute shaders</li>
<li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li>
<li>dri - emit messages about the DRI interface</li>
<li>reg - emit messages about regions</li>
<li>fbo - emit messages about framebuffers</li>
<li>fs - dump shader assembly for fragment shaders</li>
<li>gs - dump shader assembly for geometry shaders</li>
<li>hex - print instruction hex dump with the disassembly</li>
<li>l3 - emit messages about the new L3 state during transitions</li>
<li>miptree - emit messages about miptrees</li>
<li>no8 - don't generate SIMD8 fragment shader</li>
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
<li>nocompact - disable instruction compaction</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
<li>norbc - disable single sampled render buffer compression</li>
<li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li>
<li>perf - emit messages about performance issues</li>
<li>perfmon - emit messages about AMD_performance_monitor</li>
<li>pix - emit messages about pixel operations</li>
<li>sync - emit messages about synchronization</li>
<li>prim - emit messages about drawing primitives</li>
<li>reemit - mark all state dirty on each draw call</li>
<li>sf - emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</li>
<li>shader_time - record how much GPU time is spent in each shader</li>
<li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
<li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
<li>state - emit messages about state flag tracking</li>
<li>submit - emit batchbuffer usage statistics</li>
<li>sync - after sending each batch, emit a message and wait for that batch to finish rendering</li>
<li>tcs - dump shader assembly for tessellation control shaders</li>
<li>tes - dump shader assembly for tessellation evaluation shaders</li>
<li>tex - emit messages about textures.</li>
<li>urb - emit messages about URB setup</li>
<li>vert - emit messages about vertex assembly</li>
<li>dri - emit messages about the DRI interface</li>
<li>sf - emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</li>
<li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
<li>urb - emit messages about URB setup</li>
<li>vs - dump shader assembly for vertex shaders</li>
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
<li>shader_time - record how much GPU time is spent in each shader</li>
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
</ul>
<li>INTEL_SCALAR_VS (or TCS, TES, GS) - force scalar/vec4 mode for a shader stage (Gen8-9 only)</li>
<li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers
accuracy over performance in trig functions.</li>
</ul>
@@ -262,18 +177,6 @@ Mesa EGL supports different sets of environment variables. See the
<li>GALLIUM_HUD - draws various information on the screen, like framerate,
cpu load, driver statistics, performance counters, etc.
Set GALLIUM_HUD=help and run e.g. glxgears for more info.
<li>GALLIUM_HUD_PERIOD - sets the hud update rate in seconds (float). Use zero
to update every frame. The default period is 1/2 second.
<li>GALLIUM_HUD_VISIBLE - control default visibility, defaults to true.
<li>GALLIUM_HUD_TOGGLE_SIGNAL - toggle visibility via user specified signal.
Especially useful to toggle hud at specific points of application and
disable for unencumbered viewing the rest of the time. For example, set
GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1).
Use kill -10 &lt;pid&gt; to toggle the hud as desired.
<li>GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed
hud values into files.
<li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=true for
choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
rather than stderr.
<li>GALLIUM_PRINT_OPTIONS - if non-zero, print all the Gallium environment
@@ -290,21 +193,6 @@ Setting to "tgsi", for example, will print all the TGSI shaders.
See src/mesa/state_tracker/st_debug.c for other options.
</ul>
<h3>Clover state tracker environment variables</h3>
<ul>
<li>CLOVER_EXTRA_BUILD_OPTIONS - allows specifying additional compiler and linker
options. Specified options are appended after the options set by the OpenCL
program in clBuildProgram.
<li>CLOVER_EXTRA_COMPILE_OPTIONS - allows specifying additional compiler
options. Specified options are appended after the options set by the OpenCL
program in clCompileProgram.
<li>CLOVER_EXTRA_LINK_OPTIONS - allows specifying additional linker
options. Specified options are appended after the options set by the OpenCL
program in clLinkProgram.
</ul>
<h3>Softpipe driver environment variables</h3>
<ul>
<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders
@@ -325,7 +213,7 @@ See src/mesa/state_tracker/st_debug.c for other options.
<li>LP_PERF - a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.
<li>LP_NUM_THREADS - an integer indicating how many threads to use for rendering.
Zero turns off threading completely. The default value is the number of CPU
Zero turns of threading completely. The default value is the number of CPU
cores present.
</ul>
@@ -336,42 +224,9 @@ See src/mesa/state_tracker/st_debug.c for other options.
(will often result in incorrect rendering).
<li>SVGA_DEBUG - for dumping shaders, constant buffers, etc. See the code
for details.
<li>SVGA_EXTRA_LOGGING - if set, enables extra logging to the vmware.log file,
such as the OpenGL program's name and command line arguments.
<li>See the driver code for other, lesser-used variables.
</ul>
<h3>WGL environment variables</h3>
<ul>
<li>WGL_SWAP_INTERVAL - to set a swap interval, equivalent to calling
wglSwapIntervalEXT() in an application. If this environment variable
is set, application calls to wglSwapIntervalEXT() will have no effect.
</ul>
<h3>VA-API state tracker environment variables</h3>
<ul>
<li>VAAPI_MPEG4_ENABLED - enable MPEG4 for VA-API, disabled by default.
</ul>
<h3>VC4 driver environment variables</h3>
<ul>
<li>VC4_DEBUG - a comma-separated list of named flags, which do various things:
<ul>
<li>cl - dump command list during creation</li>
<li>qpu - dump generated QPU instructions</li>
<li>qir - dump QPU IR during program compile</li>
<li>nir - dump NIR during program compile</li>
<li>tgsi - dump TGSI during program compile</li>
<li>shaderdb - dump program compile information for shader-db analysis</li>
<li>perf - print during performance-related events</li>
<li>norast - skip actual hardware execution of commands</li>
<li>always_flush - flush after each draw call</li>
<li>always_sync - wait for finish after each flush</li>
<li>dump - write a GPU command stream trace file (VC4 simulator only)</li>
</ul>
</ul>
<p>
Other Gallium drivers have their own environment variables. These may change

View File

@@ -23,7 +23,7 @@ The specifications follow.
<ul>
<li><a href="specs/OLD/MESA_agp_offset.spec">MESA_agp_offset.spec</a>
<li><a href="specs/MESA_agp_offset.spec">MESA_agp_offset.spec</a>
<li><a href="specs/MESA_copy_sub_buffer.spec">MESA_copy_sub_buffer.spec</a>
<li><a href="specs/MESA_drm_image.spec">MESA_drm_image.spec</a>
<li><a href="specs/MESA_multithread_makecurrent.spec">MESA_multithread_makecurrent.spec</a>
@@ -33,7 +33,7 @@ The specifications follow.
<li><a href="specs/OLD/MESA_program_debug.spec">MESA_program_debug.spec</a> (obsolete)
<li><a href="specs/MESA_release_buffers.spec">MESA_release_buffers.spec</a>
<li><a href="specs/OLD/MESA_resize_buffers.spec">MESA_resize_buffers.spec</a> (obsolete)
<li><a href="specs/OLD/MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
<li><a href="specs/MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</a>
<li><a href="specs/MESA_shader_debug.spec">MESA_shader_debug.spec</a>
<li><a href="specs/OLD/MESA_sprite_point.spec">MESA_sprite_point.spec</a> (obsolete)
<li><a href="specs/MESA_swap_control.spec">MESA_swap_control.spec</a>

View File

@@ -16,7 +16,7 @@
<center>
<h1>Mesa Frequently Asked Questions</h1>
Last updated: 19 September 2018
Last updated: 9 October 2012
</center>
<br>
@@ -41,7 +41,7 @@ Last updated: 19 September 2018
<p>
Mesa is an open-source implementation of the OpenGL specification.
OpenGL is a programming library for writing interactive 3D applications.
See the <a href="https://www.opengl.org/">OpenGL website</a> for more
See the <a href="http://www.opengl.org/">OpenGL website</a> for more
information.
</p>
<p>
@@ -55,13 +55,13 @@ Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI
drivers for X.org.
</p>
<ul>
<li>See the <a href="https://dri.freedesktop.org/">DRI website</a>
<li>See the <a href="http://dri.freedesktop.org/">DRI website</a>
for more information.</li>
<li>See <a href="https://01.org/linuxgraphics">01.org</a>
<li>See <a href="http://intellinuxgraphics.org">intellinuxgraphics.org</a>
for more information about Intel drivers.</li>
<li>See <a href="https://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
<li>See <a href="http://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
for more information about Nouveau drivers.</li>
<li>See <a href="https://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
<li>See <a href="http://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
for more information about Radeon drivers.</li>
</ul>
@@ -144,7 +144,7 @@ Mesa is much more up to date with modern features and extensions.
</p>
<p>
<a href="https://sourceforge.net/projects/ogl-es/">Vincent</a> is
<a href="http://sourceforge.net/projects/ogl-es/">Vincent</a> is
an open-source implementation of OpenGL ES for mobile devices.
<p>
@@ -157,7 +157,7 @@ is a subset of OpenGL.
</p>
<p>
<a href="https://sourceforge.net/projects/softgl/">SoftGL</a>
<a href="http://sourceforge.net/projects/softgl/">SoftGL</a>
is an OpenGL subset for mobile devices.
</p>
@@ -213,7 +213,7 @@ If you don't already have GLUT installed, you should grab
<h2>2.4 Where is the GLw library?</h2>
<p>
GLw (OpenGL widget library) is now available from a separate <a href="https://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
</p>
@@ -276,7 +276,7 @@ If you're using a hardware accelerated driver you want <code>direct rendering: Y
</p>
<p>
If your DRI-based driver isn't working, go to the
<a href="https://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
<a href="http://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
</p>
@@ -284,7 +284,7 @@ If your DRI-based driver isn't working, go to the
<p>
Make sure the ratio of the far to near clipping planes isn't too great.
Look
<a href="https://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
for details.
</p>
<p>
@@ -327,6 +327,19 @@ Basically, applying a translation of (0.375, 0.375, 0.0) to your coordinates
will fix the problem.
</p>
<h2>3.6 How can I change the maximum framebuffer size in Mesa's
<tt>swrast</tt> backend?</h2>
<p>
These can be overridden by using the <tt>--with-max-width</tt> and
<tt>--with-max-height</tt> options. The two need not be equal.
</p><p>
Do note that Mesa uses these values to size some internal buffers,
so increasing these sizes will cause Mesa to require additional
memory. Furthermore, increasing these limits beyond <tt>4096</tt>
may introduce rasterization artifacts; see the leading comments in
<tt>src/mesa/swrast/s_tritemp.h</tt>.
</p>
<br>
<br>
@@ -339,7 +352,7 @@ First, join the <a href="lists.html">mesa-dev mailing list</a>.
That's where Mesa development is discussed.
</p>
<p>
The <a href="https://www.opengl.org/documentation">
The <a href="http://www.opengl.org/documentation">
OpenGL Specification</a> is the bible for OpenGL implementation work.
You should read it.
</p>
@@ -373,16 +386,18 @@ the archives) is a good way to get information.
<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?</h2>
<p>
Oh but it is! Prior to 2nd October 2017, the Mesa project did not include s3tc
support due to intellectual property (IP) and/or patent issues around the s3tc
algorithm.
The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt">specification for the extension</a>
indicates that there are intellectual property (IP) and/or patent issues
to be dealt with.
</p>
<p>We've been unsuccessful in getting a response from S3 (or whoever owns
the IP nowadays) to indicate whether or not an open source project can
implement the extension (specifically the compression/decompression
algorithms).
</p>
<p>
As of Mesa 17.3.0, Mesa now officially supports s3tc, as the patent has expired.
</p>
<p>
In versions prior to this, a 3rd party <a href="https://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> was required.
In the mean time, a 3rd party <a href="http://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> is available.
</p>
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# Status of OpenGL extensions in Mesa
Here's how to read this file:
all DONE: <driver>, ...
All the extensions are done for the given list of drivers.
DONE
The extension is done for Mesa and no implementation is necessary on the
driver-side.
DONE ()
The extension is done for Mesa and all the drivers in the "all DONE" list.
DONE (<driver>, ...)
The extension is done for Mesa, all the drivers in the "all DONE" list, and
all the drivers in the brackets.
in progress
The extension is started but not finished yet.
not started
The extension isn't started yet.
# OpenGL Core and Compatibility context support
Some drivers do not support the Compatibility profile or the
ARB_compatibility extensions. If an application does not request a
specific version without the forward-compatiblity flag, such drivers
will be limited to OpenGL 3.0. If an application requests OpenGL 3.1,
it will get a context that may or may not have the ARB_compatibility
extension enabled. Some of the later GL features are exposed in the 3.0
context as extensions.
Feature Status
------------------------------------------------------- ------------------------
GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl
glBindFragDataLocation, glGetFragDataLocation DONE
GL_NV_conditional_render (Conditional rendering) DONE ()
GL_ARB_map_buffer_range (Map buffer subranges) DONE ()
GL_ARB_color_buffer_float (Clamping controls) DONE ()
GL_ARB_texture_float (Float textures, renderbuffers) DONE ()
GL_EXT_packed_float DONE ()
GL_EXT_texture_shared_exponent DONE ()
GL_ARB_depth_buffer_float (Float depth buffers) DONE ()
GL_ARB_framebuffer_object (Framebuffer objects) DONE ()
GL_ARB_half_float_pixel DONE (all drivers)
GL_ARB_half_float_vertex DONE ()
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
GL_EXT_draw_buffers2 (Per-buffer blend and masks) DONE ()
GL_EXT_texture_compression_rgtc DONE ()
GL_ARB_texture_rg DONE ()
GL_EXT_transform_feedback (Transform feedback) DONE ()
GL_ARB_vertex_array_object (Vertex array objects) DONE ()
GL_EXT_framebuffer_sRGB (sRGB framebuffer format) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (freedreno/a5xx, freedreno (*), llvmpipe (*), softpipe (*), swr (*))
(*) freedreno (a2xx-a4xx), llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl
Forward compatible context support/deprecations DONE ()
GL_ARB_draw_instanced (Instanced drawing) DONE ()
GL_ARB_copy_buffer (Buffer copying) DONE ()
GL_NV_primitive_restart (Primitive restart) DONE ()
16 vertex texture image units DONE ()
GL_ARB_texture_buffer_object (Texture buffer objs) DONE (for OpenGL 3.1 contexts)
GL_ARB_texture_rectangle (Rectangular textures) DONE ()
GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE ()
GL_EXT_texture_snorm (Signed normalized textures) DONE ()
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr, virgl
Core/compatibility profiles DONE
Geometry shaders DONE ()
GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (freedreno)
GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (freedreno)
GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (freedreno)
GL_ARB_provoking_vertex (Provoking vertex) DONE (freedreno)
GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (freedreno)
GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx)
GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno)
GL_ARB_sync (Fence objects) DONE (freedreno)
GLX_ARB_create_context_profile DONE
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl
GL_ARB_blend_func_extended DONE (freedreno/a3xx, swr)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE (freedreno, swr)
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE (freedreno, swr)
GL_ARB_texture_rgb10_a2ui DONE (freedreno, swr)
GL_ARB_texture_swizzle DONE (freedreno, swr)
GL_ARB_timer_query DONE (freedreno, swr)
GL_ARB_instanced_arrays DONE (freedreno, swr)
GL_ARB_vertex_type_2_10_10_10_rev DONE (freedreno, swr)
GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL_ARB_draw_buffers_blend DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_draw_indirect DONE (freedreno, i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_gpu_shader5 DONE (i965/gen7+)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (softpipe)
- Dynamically uniform UBO array indices DONE (freedreno)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (freedreno, softpipe)
- Enhanced textureGather DONE (freedreno, softpipe)
- Geometry shader instancing DONE (llvmpipe, softpipe)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (i965/gen7+, llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965/gen6+, nv50)
GL_ARB_shader_subroutine DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_tessellation_shader DONE (i965/gen7+)
GL_ARB_texture_buffer_object_rgb32 DONE (freedreno, i965/gen6+, llvmpipe, softpipe, swr)
GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_query_lod DONE (freedreno, i965, nv50, llvmpipe, softpipe)
GL_ARB_transform_feedback2 DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_transform_feedback3 DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL 4.1, GLSL 4.10 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL_ARB_ES2_compatibility DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_get_program_binary DONE (0 or 1 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision DONE (i965/gen7+, all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (i965/gen7+, llvmpipe, softpipe)
GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe)
GL 4.2, GLSL 4.20 -- all DONE: i965/gen7+, nvc0, r600, radeonsi, virgl
GL_ARB_texture_compression_bptc DONE (freedreno, i965)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_base_instance DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_shader_image_load_store DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_internalformat_query DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_map_buffer_alignment DONE (all drivers)
GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, virgl
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_copy_image DONE (i965, nv50, softpipe, llvmpipe)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (i965, nv50, llvmpipe, softpipe)
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965, softpipe)
GL_ARB_internalformat_query2 DONE (all drivers)
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (freedreno, i965, llvmpipe, softpipe, swr)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_robust_buffer_access_behavior DONE (i965)
GL_ARB_shader_image_size DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx, i965, softpipe)
GL_ARB_stencil_texturing DONE (freedreno, i965/hsw+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_buffer_range DONE (freedreno, nv50, i965, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (freedreno, i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, r600, radeonsi
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (freedreno, i965, nv50, llvmpipe, swr)
GL_ARB_clear_texture DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_enhanced_layouts DONE (i965, nv50, llvmpipe, softpipe)
- compile-time constant expressions DONE
- explicit byte offsets for blocks DONE
- forced alignment within blocks DONE
- specified vec4-slot component numbers DONE
- specified transform/feedback layout DONE
- input/output block locations DONE
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object DONE (i965/hsw+)
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_texture_stencil8 DONE (freedreno, i965/hsw+, nv50, llvmpipe, softpipe, swr, virgl)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, llvmpipe, softpipe, swr, virgl)
GL 4.5, GLSL 4.50 -- all DONE: nvc0, radeonsi
GL_ARB_ES3_1_compatibility DONE (i965/hsw+, r600, virgl)
GL_ARB_clip_control DONE (freedreno, i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_conditional_render_inverted DONE (freedreno, i965, nv50, r600, llvmpipe, softpipe, swr, virgl)
GL_ARB_cull_distance DONE (i965, nv50, r600, llvmpipe, softpipe, swr, virgl)
GL_ARB_derivative_control DONE (i965, nv50, r600, virgl)
GL_ARB_direct_state_access DONE (all drivers)
GL_ARB_get_texture_sub_image DONE (all drivers)
GL_ARB_shader_texture_image_samples DONE (i965, nv50, r600, virgl)
GL_ARB_texture_barrier DONE (freedreno, i965, nv50, r600)
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
GL_KHR_robustness DONE (i965)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
GL 4.6, GLSL 4.60
GL_ARB_gl_spirv in progress (Nicolai Hähnle, Ian Romanick)
GL_ARB_indirect_parameters DONE (i965/gen7+, nvc0, radeonsi)
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_polygon_offset_clamp DONE (freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, swr, virgl)
GL_ARB_shader_atomic_counter_ops DONE (freedreno/a5xx, i965/gen7+, nvc0, r600, radeonsi, softpipe, virgl)
GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
GL_ARB_shader_group_vote DONE (i965, nvc0, radeonsi)
GL_ARB_spirv_extensions in progress (Nicolai Hähnle, Ian Romanick)
GL_ARB_texture_filter_anisotropic DONE (freedreno, i965, nv50, nvc0, r600, radeonsi, softpipe (*), llvmpipe (*))
GL_ARB_transform_feedback_overflow_query DONE (i965/gen6+, nvc0, radeonsi, llvmpipe, softpipe, virgl)
GL_KHR_no_error DONE (all drivers)
(*) softpipe and llvmpipe advertise 16x anisotropy but simply ignore the setting
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, r600, radeonsi, virgl
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
GL_ARB_compute_shader DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_draw_indirect DONE (freedreno, i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments DONE (freedreno, i965/gen7+, softpipe)
GL_ARB_program_interface_query DONE (all drivers)
GL_ARB_shader_atomic_counters DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_shader_image_load_store DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_shader_image_size DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_shader_storage_buffer_object DONE (freedreno/a5xx, i965/gen7+, softpipe)
GL_ARB_shading_language_packing DONE (all drivers)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (freedreno, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_multisample (Multisample textures) DONE (freedreno/a5xx, i965/gen7+, nv50, llvmpipe, softpipe)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GS5 Enhanced textureGather DONE (freedreno, i965/gen7+)
GS5 Packing/bitfield/conversion functions DONE (freedreno/a5xx, i965/gen6+)
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
Additional functionality not covered above:
glMemoryBarrierByRegion DONE
glGetTexLevelParameter[fi]v - needs updates DONE
glGetBooleani_v - restrict to GLES enums
gl_HelperInvocation support DONE (i965, r600)
GLES3.2, GLSL ES 3.2 -- all DONE: i965/gen9+, radeonsi, virgl
GL_EXT_color_buffer_float DONE (all drivers)
GL_KHR_blend_equation_advanced DONE (i965, nvc0)
GL_KHR_debug DONE (all drivers)
GL_KHR_robustness DONE (i965, nvc0)
GL_KHR_texture_compression_astc_ldr DONE (freedreno, i965/gen9+)
GL_OES_copy_image DONE (all drivers)
GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
GL_OES_draw_elements_base_vertex DONE (all drivers)
GL_OES_geometry_shader DONE (i965/hsw+, nvc0)
GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
GL_OES_primitive_bounding_box DONE (i965/gen7+, nvc0)
GL_OES_sample_shading DONE (i965, nvc0, r600)
GL_OES_sample_variables DONE (i965, nvc0, r600)
GL_OES_shader_image_atomic DONE (all drivers that support GL_ARB_shader_image_load_store)
GL_OES_shader_io_blocks DONE (All drivers that support GLES 3.1)
GL_OES_shader_multisample_interpolation DONE (i965, nvc0, r600)
GL_OES_tessellation_shader DONE (all drivers that support GL_ARB_tessellation_shader)
GL_OES_texture_border_clamp DONE (all drivers)
GL_OES_texture_buffer DONE (freedreno, i965, nvc0)
GL_OES_texture_cube_map_array DONE (i965/hsw+, nvc0)
GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES version:
GL_ARB_bindless_texture DONE (nvc0, radeonsi)
GL_ARB_cl_event not started
GL_ARB_compute_variable_group_size DONE (nvc0, radeonsi)
GL_ARB_ES3_2_compatibility DONE (i965/gen8+, radeonsi, virgl)
GL_ARB_fragment_shader_interlock DONE (i965)
GL_ARB_gpu_shader_int64 DONE (i965/gen8+, nvc0, radeonsi, softpipe, llvmpipe)
GL_ARB_parallel_shader_compile not started, but Chia-I Wu did some related work in 2014
GL_ARB_post_depth_coverage DONE (i965, nvc0)
GL_ARB_robustness_isolation not started
GL_ARB_sample_locations DONE (nvc0)
GL_ARB_seamless_cubemap_per_texture DONE (freedreno, i965, nvc0, radeonsi, r600, softpipe, swr, virgl)
GL_ARB_shader_ballot DONE (i965/gen8+, nvc0, radeonsi)
GL_ARB_shader_clock DONE (i965/gen7+, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_stencil_export DONE (i965/gen9+, r600, radeonsi, softpipe, llvmpipe, swr, virgl)
GL_ARB_shader_viewport_layer_array DONE (i965/gen6+, nvc0, radeonsi)
GL_ARB_sparse_buffer DONE (radeonsi/CIK+)
GL_ARB_sparse_texture not started
GL_ARB_sparse_texture2 not started
GL_ARB_sparse_texture_clamp not started
GL_ARB_texture_filter_minmax not started
GL_EXT_memory_object DONE (radeonsi)
GL_EXT_memory_object_fd DONE (radeonsi)
GL_EXT_memory_object_win32 not started
GL_EXT_semaphore DONE (radeonsi)
GL_EXT_semaphore_fd DONE (radeonsi)
GL_EXT_semaphore_win32 not started
GL_EXT_texture_norm16 DONE (i965, r600, radeonsi, nvc0)
GL_KHR_blend_equation_advanced_coherent DONE (i965/gen9+)
GL_KHR_texture_compression_astc_hdr DONE (i965/bxt)
GL_KHR_texture_compression_astc_sliced_3d DONE (i965/gen9+)
GL_OES_depth_texture_cube_map DONE (all drivers that support GLSL 1.30+)
GL_OES_EGL_image DONE (all drivers)
GL_OES_EGL_image_external DONE (all drivers)
GL_OES_EGL_image_external_essl3 DONE (all drivers)
GL_OES_required_internalformat DONE (all drivers)
GL_OES_surfaceless_context DONE (all drivers)
GL_OES_texture_compression_astc DONE (core only)
GL_OES_texture_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_half_float_linear DONE (freedreno, i965, r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe)
GL_OES_texture_view DONE (i965/gen8+)
GL_OES_viewport_array DONE (i965, nvc0, radeonsi)
GLX_ARB_context_flush_control not started
GLX_ARB_robustness_application_isolation not started
GLX_ARB_robustness_share_group_isolation not started
The following extensions are not part of any OpenGL or OpenGL ES version, and
we DO NOT WANT implementations of these extensions for Mesa.
GL_ARB_geometry_shader4 Superseded by GL 3.2 geometry shaders
GL_ARB_matrix_palette Superseded by GL_ARB_vertex_program
GL_ARB_shading_language_include Not interesting
GL_ARB_shadow_ambient Superseded by GL_ARB_fragment_program
GL_ARB_vertex_blend Superseded by GL_ARB_vertex_program
Vulkan 1.0 -- all DONE: anv, radv
Vulkan 1.1 -- all DONE: anv, radv
VK_KHR_16bit_storage in progress (Alejandro)
VK_KHR_bind_memory2 DONE (anv, radv)
VK_KHR_dedicated_allocation DONE (anv, radv)
VK_KHR_descriptor_update_template DONE (anv, radv)
VK_KHR_device_group not started
VK_KHR_device_group_creation not started
VK_KHR_external_fence DONE (anv, radv)
VK_KHR_external_fence_capabilities DONE (anv, radv)
VK_KHR_external_memory DONE (anv, radv)
VK_KHR_external_memory_capabilities DONE (anv, radv)
VK_KHR_external_semaphore DONE (anv, radv)
VK_KHR_external_semaphore_capabilities DONE (anv, radv)
VK_KHR_get_memory_requirements2 DONE (anv, radv)
VK_KHR_get_physical_device_properties2 DONE (anv, radv)
VK_KHR_maintenance1 DONE (anv, radv)
VK_KHR_maintenance2 DONE (anv, radv)
VK_KHR_maintenance3 DONE (anv, radv)
VK_KHR_multiview DONE (anv, radv)
VK_KHR_relaxed_block_layout DONE (anv, radv)
VK_KHR_sampler_ycbcr_conversion DONE (anv)
VK_KHR_shader_draw_parameters DONE (anv, radv)
VK_KHR_storage_buffer_storage_class DONE (anv, radv)
VK_KHR_variable_pointers DONE (anv, radv)
Khronos extensions that are not part of any Vulkan version:
VK_KHR_8bit_storage DONE (anv)
VK_KHR_android_surface not started
VK_KHR_create_renderpass2 DONE (anv, radv)
VK_KHR_display DONE (anv, radv)
VK_KHR_display_swapchain DONE (anv, radv)
VK_KHR_draw_indirect_count DONE (radv)
VK_KHR_external_fence_fd DONE (anv, radv)
VK_KHR_external_fence_win32 not started
VK_KHR_external_memory_fd DONE (anv, radv)
VK_KHR_external_memory_win32 not started
VK_KHR_external_semaphore_fd DONE (anv, radv)
VK_KHR_external_semaphore_win32 not started
VK_KHR_get_display_properties2 DONE (anv, radv)
VK_KHR_get_surface_capabilities2 DONE (anv, radv)
VK_KHR_image_format_list DONE (anv, radv)
VK_KHR_incremental_present DONE (anv, radv)
VK_KHR_mir_surface not started
VK_KHR_push_descriptor DONE (anv, radv)
VK_KHR_sampler_mirror_clamp_to_edge DONE (anv, radv)
VK_KHR_shared_presentable_image not started
VK_KHR_surface DONE (anv, radv)
VK_KHR_swapchain DONE (anv, radv)
VK_KHR_wayland_surface DONE (anv, radv)
VK_KHR_win32_keyed_mutex not started
VK_KHR_win32_surface not started
VK_KHR_xcb_surface DONE (anv, radv)
VK_KHR_xlib_surface DONE (anv, radv)
A graphical representation of this information can be found at
https://mesamatrix.net/

View File

@@ -24,7 +24,7 @@ Here are some specific ideas and areas where help would be appreciated:
<ol>
<li>
<b>Driver patching and testing.</b>
Patches are often posted to the <a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
Patches are often posted to the <a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
immediately checked into git because not enough people are testing them.
Just applying patches, testing and reporting back is helpful.
<li>
@@ -35,8 +35,17 @@ There are plenty of open bugs in the <a href="https://bugs.freedesktop.org/descr
Enable gcc -Wstrict-aliasing=2 -fstrict-aliasing and track down aliasing
issues in the code.
<li>
<b>Windows driver building, testing and maintenance.</b>
Fixing MSVC builds.
<li>
<b>Contribute more tests to
<a href="https://piglit.freedesktop.org/">Piglit</a>.</b>
<a href="http://piglit.freedesktop.org/">Piglit</a>.</b>
<li>
<b>Automatic testing.
</b>
It would be great if someone would set up an automated system for grabbing
the latest Mesa code and run tests (such as piglit) then report issues to
the mailing list.
</ol>
<p>
@@ -47,18 +56,26 @@ You can find some further To-do lists here:
<b>Common To-Do lists:</b>
</p>
<ul>
<li><a href="https://cgit.freedesktop.org/mesa/mesa/tree/docs/features.txt">
<b>features.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt">
<b>GL3.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
<li><a href="http://dri.freedesktop.org/wiki/MissingFunctionality">
<b>MissingFunctionality</b></a> - Detailed information about missing OpenGL features.</li>
</ul>
<p>
<b>Legacy Driver specific To-Do lists:</b>
<b>Driver specific To-Do lists:</b>
</p>
<ul>
<li><a href="https://dri.freedesktop.org/wiki/R600ToDo">
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/llvm-todo.txt">
<b>LLVMpipe</b></a> - Software driver using LLVM for runtime code generation.</li>
<li><a href="http://dri.freedesktop.org/wiki/RadeonsiToDo">
<b>radeonsi</b></a> - Driver for AMD Southern Island.</li>
<li><a href="http://dri.freedesktop.org/wiki/R600ToDo">
<b>r600g</b></a> - Driver for ATI/AMD R600 - Northern Island.</li>
<li><a href="https://dri.freedesktop.org/wiki/R300ToDo">
<li><a href="http://dri.freedesktop.org/wiki/R300ToDo">
<b>r300g</b></a> - Driver for ATI R300 - R500.</li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/i915/TODO">
<b>i915g</b></a> - Driver for Intel i915/i945.</li>
</ul>
<p>

View File

@@ -16,691 +16,6 @@
<h1>News</h1>
<h2>July 27, 2018</h2>
<p>
<a href="relnotes/18.1.5.html">Mesa 18.1.5</a> is released.
This is a bug-fix release.
</p>
<h2>July 13, 2018</h2>
<p>
<a href="relnotes/18.1.4.html">Mesa 18.1.4</a> is released.
This is a bug-fix release.
</p>
<h2>June 29, 2018</h2>
<p>
<a href="relnotes/18.1.3.html">Mesa 18.1.3</a> is released.
This is a bug-fix release.
</p>
<h2>June 15, 2018</h2>
<p>
<a href="relnotes/18.1.2.html">Mesa 18.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>June 3, 2018</h2>
<p>
<a href="relnotes/18.0.5.html">Mesa 18.0.5</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 18.0.5 will be the final release in the
18.0 series. Users of 18.0 are encouraged to migrate to the 18.1
series in order to obtain future fixes.
</p>
<h2>June 1, 2018</h2>
<p>
<a href="relnotes/18.1.1.html">Mesa 18.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>May 18, 2018</h2>
<p>
<a href="relnotes/18.1.0.html">Mesa 18.1.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>May 17, 2018</h2>
<p>
<a href="relnotes/18.0.4.html">Mesa 18.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>May 7, 2018</h2>
<p>
<a href="relnotes/18.0.3.html">Mesa 18.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>April 28, 2018</h2>
<p>
<a href="relnotes/18.0.2.html">Mesa 18.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>April 18, 2018</h2>
<p>
<a href="relnotes/18.0.1.html">Mesa 18.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>April 18, 2018</h2>
<p>
<a href="relnotes/17.3.9.html">Mesa 17.3.9</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 17.3.9 will be the final release in the
17.3 series. Users of 17.3 are encouraged to migrate to the 18.0
series in order to obtain future fixes.
</p>
<h2>April 03, 2018</h2>
<p>
<a href="relnotes/17.3.8.html">Mesa 17.3.8</a> is released.
This is a bug-fix release.
</p>
<h2>March 27, 2018</h2>
<p>
<a href="relnotes/18.0.0.html">Mesa 18.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>March 21, 2018</h2>
<p>
<a href="relnotes/17.3.7.html">Mesa 17.3.7</a> is released.
This is a bug-fix release.
</p>
<h2>February 26, 2018</h2>
<p>
<a href="relnotes/17.3.6.html">Mesa 17.3.6</a> is released.
This is a bug-fix release.
</p>
<h2>February 19, 2018</h2>
<p>
<a href="relnotes/17.3.5.html">Mesa 17.3.5</a> is released.
This is a bug-fix release.
</p>
<h2>February 15, 2018</h2>
<p>
<a href="relnotes/17.3.4.html">Mesa 17.3.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 18, 2018</h2>
<p>
<a href="relnotes/17.3.3.html">Mesa 17.3.3</a> is released.
This is a bug-fix release.
</p>
<h2>January 8, 2018</h2>
<p>
<a href="relnotes/17.3.2.html">Mesa 17.3.2</a> is released.
This is a bug-fix release.
</p>
<h2>December 22, 2017</h2>
<p>
<a href="relnotes/17.2.8.html">Mesa 17.2.8</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 17.2.8 will be the final release in the
17.2 series. Users of 17.2 are encouraged to migrate to the 17.3
series in order to obtain future fixes.
</p>
<h2>December 21, 2017</h2>
<p>
<a href="relnotes/17.3.1.html">Mesa 17.3.1</a> is released.
This is a bug-fix release.
</p>
<h2>December 14, 2017</h2>
<p>
<a href="relnotes/17.2.7.html">Mesa 17.2.7</a> is released.
This is a bug-fix release.
</p>
<h2>December 8, 2017</h2>
<p>
<a href="relnotes/17.3.0.html">Mesa 17.3.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>November 25, 2017</h2>
<p>
<a href="relnotes/17.2.6.html">Mesa 17.2.6</a> is released.
This is a bug-fix release.
</p>
<h2>November 10, 2017</h2>
<p>
<a href="relnotes/17.2.5.html">Mesa 17.2.5</a> is released.
This is a bug-fix release.
</p>
<h2>October 30, 2017</h2>
<p>
<a href="relnotes/17.2.4.html">Mesa 17.2.4</a> is released.
This is a bug-fix release.
</p>
<h2>October 19, 2017</h2>
<p>
<a href="relnotes/17.2.3.html">Mesa 17.2.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 2, 2017</h2>
<p>
<a href="relnotes/17.2.2.html">Mesa 17.2.2</a> is released.
This is a bug-fix release.
</p>
<h2>September 25, 2017</h2>
<p>
<a href="relnotes/17.1.10.html">Mesa 17.1.10</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 17.1.10 will be the final release in the
17.1 series. Users of 17.1 are encouraged to migrate to the 17.2
series in order to obtain future fixes.
</p>
<h2>September 17, 2017</h2>
<p>
<a href="relnotes/17.2.1.html">Mesa 17.2.1</a> is released.
This is a bug-fix release.
</p>
<h2>September 8, 2017</h2>
<p>
<a href="relnotes/17.1.9.html">Mesa 17.1.9</a> is released.
This is a bug-fix release.
</p>
<h2>September 4, 2017</h2>
<p>
<a href="relnotes/17.2.0.html">Mesa 17.2.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>August 28, 2017</h2>
<p>
<a href="relnotes/17.1.8.html">Mesa 17.1.8</a> is released.
This is a bug-fix release.
</p>
<h2>August 21, 2017</h2>
<p>
<a href="relnotes/17.1.7.html">Mesa 17.1.7</a> is released.
This is a bug-fix release.
</p>
<h2>August 7, 2017</h2>
<p>
<a href="relnotes/17.1.6.html">Mesa 17.1.6</a> is released.
This is a bug-fix release.
</p>
<h2>July 14, 2017</h2>
<p>
<a href="relnotes/17.1.5.html">Mesa 17.1.5</a> is released.
This is a bug-fix release.
</p>
<h2>June 30, 2017</h2>
<p>
<a href="relnotes/17.1.4.html">Mesa 17.1.4</a> is released.
This is a bug-fix release.
</p>
<h2>June 19, 2017</h2>
<p>
<a href="relnotes/17.1.3.html">Mesa 17.1.3</a> is released.
This is a bug-fix release.
</p>
<h2>June 5, 2017</h2>
<p>
<a href="relnotes/17.1.2.html">Mesa 17.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>June 1, 2017</h2>
<p>
<a href="relnotes/17.0.7.html">Mesa 17.0.7</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 17.0.7 will be the final release in the 17.0
series. Users of 17.0 are encouraged to migrate to the 17.1 series in order
to obtain future fixes.
</p>
<h2>May 25, 2017</h2>
<p>
<a href="relnotes/17.1.1.html">Mesa 17.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>May 12, 2017</h2>
<p>
<a href="relnotes/17.0.6.html">Mesa 17.0.6</a> is released.
This is a bug-fix release.
</p>
<h2>May 10, 2017</h2>
<p>
<a href="relnotes/17.1.0.html">Mesa 17.1.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>April 28, 2017</h2>
<p>
<a href="relnotes/17.0.5.html">Mesa 17.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>April 17, 2017</h2>
<p>
<a href="relnotes/17.0.4.html">Mesa 17.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>April 1, 2017</h2>
<p>
<a href="relnotes/17.0.3.html">Mesa 17.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>March 20, 2017</h2>
<p>
<a href="relnotes/13.0.6.html">Mesa 13.0.6</a> and
<a href="relnotes/17.0.2.html">Mesa 17.0.2</a> are released.
These are bug-fix releases from the 13.0 and 17.0 branches, respectively.
<br>
NOTE: It is anticipated that 13.0.6 will be the final release in the 13.0
series. Users of 13.0 are encouraged to migrate to the 17.0 series in order
to obtain future fixes.
</p>
<h2>March 4, 2017</h2>
<p>
<a href="relnotes/17.0.1.html">Mesa 17.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>February 20, 2017</h2>
<p>
<a href="relnotes/13.0.5.html">Mesa 13.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>February 13, 2017</h2>
<p>
<a href="relnotes/17.0.0.html">Mesa 17.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>February 1, 2017</h2>
<p>
<a href="relnotes/13.0.4.html">Mesa 13.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 23, 2017</h2>
<p>
<a href="relnotes/12.0.6.html">Mesa 12.0.6</a> is released.
This is a bug-fix release.
<br>
NOTE: This is an extra release for the 12.0 stable branch, as per developers'
feedback. It is anticipated that 12.0.6 will be the final release in the 12.0
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
to obtain future fixes.
</p>
<h2>January 5, 2017</h2>
<p>
<a href="relnotes/13.0.3.html">Mesa 13.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>December 5, 2016</h2>
<p>
<a href="relnotes/12.0.5.html">Mesa 12.0.5</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 12.0.5 will be the final release in the 12.0
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
to obtain future fixes.
</p>
<h2>November 28, 2016</h2>
<p>
<a href="relnotes/13.0.2.html">Mesa 13.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>November 14, 2016</h2>
<p>
<a href="relnotes/13.0.1.html">Mesa 13.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>November 10, 2016</h2>
<p>
<a href="relnotes/12.0.4.html">Mesa 12.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>November 1, 2016</h2>
<p>
<a href="relnotes/13.0.0.html">Mesa 13.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>September 15, 2016</h2>
<p>
<a href="relnotes/12.0.3.html">Mesa 12.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>September 2, 2016</h2>
<p>
<a href="relnotes/12.0.2.html">Mesa 12.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>July 8, 2016</h2>
<p>
<a href="relnotes/12.0.1.html">Mesa 12.0.1</a> is released.
This is a bug-fix release, resolving build issues in the r600 and
radeonsi drivers.
</p>
<p>
<a href="relnotes/12.0.0.html">Mesa 12.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>May 9, 2016</h2>
<p>
<a href="relnotes/11.1.4.html">Mesa 11.1.4</a> and
<a href="relnotes/11.2.2.html">Mesa 11.2.2</a> are released.
These are bug-fix releases from the 11.1 and 11.2 branches, respectively.
<br>
NOTE: It is anticipated that 11.1.4 will be the final release in the 11.1.4
series. Users of 11.1 are encouraged to migrate to the 11.2 series in order
to obtain future fixes.
</p>
<h2>April 17, 2016</h2>
<p>
<a href="relnotes/11.1.3.html">Mesa 11.1.3</a> and
<a href="relnotes/11.2.1.html">Mesa 11.2.1</a> are released.
These are bug-fix releases from the 11.1 and 11.2 branches, respectively.
</p>
<h2>April 4, 2016</h2>
<p>
<a href="relnotes/11.2.0.html">Mesa 11.2.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>February 10, 2016</h2>
<p>
<a href="relnotes/11.1.2.html">Mesa 11.1.2</a> is released.
This is a bug-fix release.
</p>
<h2>January 22, 2016</h2>
<p>
<a href="relnotes/11.0.9.html">Mesa 11.0.9</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 11.0.9 will be the final release in the 11.0
series. Users of 11.0 are encouraged to migrate to the 11.1 series in order
to obtain future fixes.
</p>
<h2>January 13, 2016</h2>
<p>
<a href="relnotes/11.1.1.html">Mesa 11.1.1</a> is released.
This is a bug-fix release.
</p>
<h2>December 21, 2015</h2>
<p>
<a href="relnotes/11.0.8.html">Mesa 11.0.8</a> is released.
This is a bug-fix release.
</p>
<h2>December 15, 2015</h2>
<p>
<a href="relnotes/11.1.0.html">Mesa 11.1.0</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>December 9, 2015</h2>
<p>
<a href="relnotes/11.0.7.html">Mesa 11.0.7</a> is released.
This is a bug-fix release.
</p>
<p>
Mesa demos 8.3.0 is also released.
See the <a href="https://lists.freedesktop.org/archives/mesa-announce/2015-December/000191.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.3.0/">ftp.freedesktop.org/pub/mesa/demos/8.3.0/</a>.
</p>
<h2>November 21, 2015</h2>
<p>
<a href="relnotes/11.0.6.html">Mesa 11.0.6</a> is released.
This is a bug-fix release.
</p>
<h2>November 11, 2015</h2>
<p>
<a href="relnotes/11.0.5.html">Mesa 11.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>October 24, 2015</h2>
<p>
<a href="relnotes/11.0.4.html">Mesa 11.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>October 10, 2015</h2>
<p>
<a href="relnotes/11.0.3.html">Mesa 11.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 3, 2015</h2>
<p>
<a href="relnotes/10.6.9.html">Mesa 10.6.9</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 10.6.9 will be the final release in the 10.6
series. Users of 10.6 are encouraged to migrate to the 11.0 series in order
to obtain future fixes.
</p>
<h2>September 28, 2015</h2>
<p>
<a href="relnotes/11.0.2.html">Mesa 11.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>September 26, 2015</h2>
<p>
<a href="relnotes/11.0.1.html">Mesa 11.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>September 20, 2015</h2>
<p>
<a href="relnotes/10.6.8.html">Mesa 10.6.8</a> is released.
This is a bug-fix release.
</p>
<h2>September 12, 2015</h2>
<p>
<a href="relnotes/11.0.0.html">Mesa 11.0.0</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>September 10, 2015</h2>
<p>
<a href="relnotes/10.6.7.html">Mesa 10.6.7</a> is released.
This is a bug-fix release.
</p>
<h2>September 4, 2015</h2>
<p>
<a href="relnotes/10.6.6.html">Mesa 10.6.6</a> is released.
This is a bug-fix release.
</p>
<h2>August 22, 2015</h2>
<p>
<a href="relnotes/10.6.5.html">Mesa 10.6.5</a> is released.
This is a bug-fix release.
</p>
<h2>August 11, 2015</h2>
<p>
<a href="relnotes/10.6.4.html">Mesa 10.6.4</a> is released.
This is a bug-fix release.
</p>
<h2>July 26, 2015</h2>
<p>
<a href="relnotes/10.6.3.html">Mesa 10.6.3</a> is released.
This is a bug-fix release.
</p>
<h2>July 11, 2015</h2>
<p>
<a href="relnotes/10.6.2.html">Mesa 10.6.2</a> is released.
This is a bug-fix release.
</p>
<h2>July 04, 2015</h2>
<p>
<a href="relnotes/10.5.9.html">Mesa 10.5.9</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 10.5.9 will be the final release in the 10.5
series. Users of 10.5 are encouraged to migrate to the 10.6 series in order
to obtain future fixes.
</p>
<h2>June 29, 2015</h2>
<p>
<a href="relnotes/10.6.1.html">Mesa 10.6.1</a> is released.
This is a bug-fix release.
</p>
<h2>June 20, 2015</h2>
<p>
<a href="relnotes/10.5.8.html">Mesa 10.5.8</a> is released.
This is a bug-fix release.
</p>
<h2>June 14, 2015</h2>
<p>
<a href="relnotes/10.6.0.html">Mesa 10.6.0</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>June 07, 2015</h2>
<p>
<a href="relnotes/10.5.7.html">Mesa 10.5.7</a> is released.
This is a bug-fix release.
</p>
<h2>May 23, 2015</h2>
<p>
<a href="relnotes/10.5.6.html">Mesa 10.5.6</a> is released.
This is a bug-fix release.
</p>
<h2>May 11, 2015</h2>
<p>
<a href="relnotes/10.5.5.html">Mesa 10.5.5</a> is released.
This is a bug-fix release.
</p>
<h2>April 24, 2015</h2>
<p>
<a href="relnotes/10.5.4.html">Mesa 10.5.4</a> is released.
This is a bug-fix release.
</p>
<h2>April 12, 2015</h2>
<p>
<a href="relnotes/10.5.3.html">Mesa 10.5.3</a> is released.
This is a bug-fix release.
</p>
<h2>March 28, 2015</h2>
<p>
<a href="relnotes/10.5.2.html">Mesa 10.5.2</a> is released.
This is a bug-fix release.
</p>
<h2>March 20, 2015</h2>
<p>
<a href="relnotes/10.4.7.html">Mesa 10.4.7</a> is released.
This is a bug-fix release.
</p>
<h2>March 13, 2015</h2>
<p>
<a href="relnotes/10.5.1.html">Mesa 10.5.1</a> is released.
This is a bug-fix release.
</p>
<h2>March 06, 2015</h2>
<p>
<a href="relnotes/10.5.0.html">Mesa 10.5.0</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>March 06, 2015</h2>
<p>
<a href="relnotes/10.4.6.html">Mesa 10.4.6</a> is released.
This is a bug-fix release.
</p>
<h2>February 21, 2015</h2>
<p>
<a href="relnotes/10.4.5.html">Mesa 10.4.5</a> is released.
This is a bug-fix release.
</p>
<h2>February 06, 2015</h2>
<p>
<a href="relnotes/10.4.4.html">Mesa 10.4.4</a> is released.
@@ -821,7 +136,7 @@ This is a bug-fix release.
<p>
Mesa demos 8.2.0 is released.
See the <a href="https://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.2.0/">ftp.freedesktop.org/pub/mesa/demos/8.2.0/</a>.
</p>
@@ -1000,7 +315,7 @@ This is a bug fix release.
<p>
Mesa demos 8.1.0 is released.
See the <a href="https://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.1.0/">ftp.freedesktop.org/pub/mesa/demos/8.1.0/</a>.
</p>
@@ -1696,7 +1011,7 @@ and primarily just incorporates bug fixes.
<h2>December 28, 2003</h2>
<p>
The Mesa CVS server has been moved to <a href="https://www.freedesktop.org">
The Mesa CVS server has been moved to <a href="http://www.freedesktop.org">
freedesktop.org</a> because of problems with SourceForge's anonymous
CVS service.
</p>
@@ -2002,7 +1317,7 @@ The <a href="faq.html">Mesa FAQ</a> has been rewritten.
- glGetTexImage was using pixel unpacking instead of packing params
- auto-mipmap generation for cube maps was incorrect
Changes:
- max texture units reduced to six to accommodate texture rectangles
- max texture units reduced to six to accomodate texture rectangles
- removed unfinished GL_MESA_sprite_point extension code
</pre>
@@ -2268,7 +1583,7 @@ Here's what's new:</p>
</pre>
<h2>March 23, 2000</h2>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="https://sourceforge.net/project/showfiles.php?group_id=3">https://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3">http://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
just bug fixes.</p>
<p>Here's what's changed:</p>
@@ -2316,7 +1631,7 @@ After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
<h2>December 17, 1999</h2>
<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
can be found at <a href="https://slashdot.org/interviews/99/12/17/0927212.shtml">https://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
<h2>December 14, 1999</h2>
<p>Mesa 3.1 is released!</p>
@@ -2350,7 +1665,7 @@ BOF meeting is now available.</p>
<p>-Brian</p>
<h2>August 14, 1999</h2>
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> is having
<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> is having
technical problems due to hardware failures at VA Linux systems. The Mac pages,
ftp, and CVS services aren't fully restored yet. Please be patient.</p>
<p>-Brian</p>
@@ -2359,9 +1674,9 @@ ftp, and CVS services aren't fully restored yet. Please be patient.</p>
<p>RPMS of the nVidia RIVA server can be found at <code>ftp://ftp.mesa3d.org/mesa/misc/nVidia/</code>.</p>
<h2>June 2, 1999</h2>
<p><a href="https://www.nvidia.com/">nVidia</a> has released some Linux binaries for
<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
based on Mesa 3.0. They can be downloaded from <code>https://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
based on Mesa 3.0. They can be downloaded from <code>http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
<h2>May 24, 1999</h2>
<p>Beta 2 of Mesa 3.1 has been make available at <code>ftp://ftp.mesa3d.org/mesa/beta/</code>.
@@ -2409,11 +1724,11 @@ grateful.
<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
<h2>February 16, 1999</h2>
<p><a href="https://www.sgi.com/">SGI</a> releases its
<a href="https://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
<p><a href="http://www.sgi.com/">SGI</a> releases its
<a href="http://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
<h2>January 22, 1999</h2>
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> established</p>
<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> established</p>
</div>
</body>

View File

@@ -24,7 +24,7 @@
</ul>
<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
<li><a href="#scons">Building with SCons (Windows/Linux)</a>
<li><a href="#android">Building with AOSP (Android)</a>
<li><a href="#other">Building for other systems</a>
<li><a href="#libs">Library Information</a>
<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
</ol>
@@ -33,85 +33,60 @@
<h1 id="prereq-general">1. Prerequisites for building</h1>
<h2>1.1 General</h2>
<p>
Build system.
</p>
<ul>
<li>Autoconf is required when building on *nix platforms.
<li><a href="http://www.python.org/">Python</a> - Python is required.
Version 2.6.4 or later should work.
</li>
<br>
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Python Mako module is required. Version 0.7.3 or later should work.
</li>
</br>
<li><a href="http://www.scons.org/">SCons</a> is required for building on
Windows and optional for Linux (it's an alternative to autoconf/automake.)
</li>
<li>Android Build system when building as native Android component. Autoconf
is used when when building ARC.
</li>
</ul>
<p>
The following compilers are known to work, if you know of others or you're
willing to maintain support for other compiler get in touch.
</p>
<ul>
<li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
<li>clang - exact minimum requirement is currently unknown.
<li>Microsoft Visual Studio 2013 Update 4 or later is required, for building on Windows.
</ul>
<p>
Third party/extra tools.
<br>
<strong>Note</strong>: These should not be required, when building from a release tarball. If
you think you've spotted a bug let developers know by filing a
<a href="bugs.html">bug report</a>.
</p>
<ul>
<li><a href="https://www.python.org/">Python</a> - Python is required.
Version 2.6.4 or later should work.
</li>
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Python Mako module is required. Version 0.8.0 or later should work.
</li>
<li>lex / yacc - for building the Mesa IR and GLSL compiler.
<div>
On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
(or later) should work.
<li>lex / yacc - for building the GLSL compiler.
<br>
<br>
On Linux systems, flex and bison are used.
Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
<br>
<br>
On Windows with MinGW, install flex and bison with:
<pre>mingw-get install msys-flex msys-bison</pre>
For MSVC on Windows, install
<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
</div>
For MSVC on Windows, you can find flex/bison programs on the
<a href="ftp://ftp.freedesktop.org/pub/mesa/windows-utils/">Mesa ftp site</a>.
</li>
</ul>
<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
<h3 id="prereq-dri">1.2 Requirements</h3>
<h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
<p>
The requirements depends on the features selected at configure stage.
Check/install the respective -devel package as prompted by the configure error
message.
The following are required for DRI-based hardware acceleration with Mesa:
</p>
<ul>
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
dri2proto</a> version 2.6 or later
<li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a>
version 2.4.33 or later
<li>Xorg server version 1.5 or later
<li>Linux 2.6.28 or later
</ul>
<p>
Here are some common ways to retrieve most/all of the dependencies based on
the packaging tool used by your distro.
If you're using a fedora distro the following command should install all
the needed dependencies:
</p>
<pre>
zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
yum-builddep mesa # yum Fedora, OpenSuse(?)
dnf builddep mesa # dnf Fedora
apt-get build-dep mesa # Debian and derivatives
... # others
sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
expat-devel llvm-devel python-mako
</pre>
<h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
<p>
@@ -152,40 +127,33 @@ by -debug for debug builds.
To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do
</p>
<pre>
scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
scons platform=windows toolchain=crossmingw machine=x86 mesagdi libgl-gdi
</pre>
<p>
This will create:
</p>
<ul>
<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe (or llvmpipe), binary compatible with Windows's opengl32.dll
<li>build/windows-x86-debug/mesa/drivers/windows/gdi/opengl32.dll &mdash; Mesa + swrast, binary compatible with Windows's opengl32.dll
<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
</ul>
<p>
Put them all in the same directory to test them.
Additional information is available in <a href="README.WIN32">README.WIN32</a>.
</p>
<h1 id="android">4. Building with AOSP (Android)</h1>
<h1 id="other">4. Building for other systems</h1>
<p>
Currently one can build Mesa for Android as part of the AOSP project, yet
your experience might vary.
Documentation for other environments (some may be very out of date):
</p>
<p>
In order to achieve that one should update their local manifest to point to the
upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
libGLES_mesa library.
</p>
<ul>
<li><a href="README.VMS">README.VMS</a> - VMS
<li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
<li><a href="README.WIN32">README.WIN32</a> - Win32
</ul>
<p>
FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
Android-x86 and/or other resources.
</p>
<h1 id="libs">5. Library Information</h1>

View File

@@ -17,34 +17,22 @@
<h1>Introduction</h1>
<p>
The Mesa project began as an open-source implementation of the
<a href="https://www.opengl.org/">OpenGL</a> specification -
Mesa is an open-source implementation of the
<a href="http://www.opengl.org/">OpenGL</a> specification -
a system for rendering interactive 3D graphics.
</p>
<p>
Over the years the project has grown to implement more graphics APIs,
including
<a href="https://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3),
<a href="https://www.khronos.org/opencl/">OpenCL</a>,
<a href="https://www.khronos.org/openmax/">OpenMAX</a>,
<a href="https://en.wikipedia.org/wiki/VDPAU">VDPAU</a>,
<a href="https://en.wikipedia.org/wiki/Video_Acceleration_API">VA API</a>,
<a href="https://en.wikipedia.org/wiki/X-Video_Motion_Compensation">XvMC</a> and
<a href="https://www.khronos.org/vulkan/">Vulkan</a>.
A variety of device drivers allows Mesa to be used in many different
environments ranging from software emulation to complete hardware acceleration
for modern GPUs.
</p>
<p>
A variety of device drivers allows the Mesa libraries to be used in many
different environments ranging from software emulation to complete hardware
acceleration for modern GPUs.
</p>
<p>
Mesa ties into several other open-source projects: the
<a href="https://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="https://x.org">X.org</a> to
provide OpenGL support on Linux, FreeBSD and other operating
Mesa ties into several other open-source projects: the
<a href="http://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="http://x.org">X.org</a> to
provide OpenGL support to users of X on Linux, FreeBSD and other operating
systems.
</p>
@@ -97,7 +85,7 @@ the OpenGL API, so they didn't feel threatened by the project.
1995-1996: I continue working on Mesa both during my spare time and during
my work hours at the Space Science and Engineering Center at the University
of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
Mesa is now being using for the <a href="https://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
</p><p>
October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
</p>
@@ -154,7 +142,7 @@ and OpenGL Shading Language.
<p>
2008: Keith Whitwell and other Tungsten Graphics employees develop
<a href="https://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
<a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
- a new GPU abstraction layer. The latest Mesa drivers are based on
Gallium and other APIs such as OpenVG are implemented on top of Gallium.
</p>
@@ -165,22 +153,13 @@ and version 1.30 of the OpenGL Shading Language.
</p>
<p>
July 2016: Mesa 12.0 is released, including OpenGL 4.3 support and initial
support for Vulkan for Intel GPUs. Plus, there's another gallium software
driver ("swr") based on LLVM and developed by Intel.
</p>
<p>
Ongoing: Mesa is the OpenGL implementation for devices designed by
Intel, AMD, NVIDIA, Qualcomm, Broadcom, Vivante, plus the VMware and
VirGL virtual GPUs.
Ongoing: Mesa is the OpenGL implementation for several types of hardware
made by Intel, AMD and NVIDIA, plus the VMware virtual GPU.
There's also several software-based renderers: swrast (the legacy
Mesa rasterizer), softpipe (a gallium reference driver), llvmpipe
(LLVM/JIT-based high-speed rasterizer) and swr (another LLVM-based driver).
</p>
<p>
Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe
(LLVM/JIT-based high-speed rasterizer).
Work continues on the drivers and core Mesa to implement newer versions
of the OpenGL, OpenGL ES and Vulkan specifications.
of the OpenGL specification.
</p>
@@ -194,30 +173,6 @@ of the OpenGL specification is implemented.
</p>
<h2>Version 12.x features</h2>
<p>
Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers
support OpenGL 4.3.
</p>
<p>
Initial support for Vulkan is also included.
</p>
<h2>Version 11.x features</h2>
<p>
Version 11.x of Mesa implements the OpenGL 4.1 API, but not all drivers
support OpenGL 4.1.
</p>
<h2>Version 10.x features</h2>
<p>
Version 10.x of Mesa implements the OpenGL 3.3 API, but not all drivers
support OpenGL 3.3.
</p>
<h2>Version 9.x features</h2>
<p>
Version 9.x of Mesa implements the OpenGL 3.1 API.
@@ -227,10 +182,6 @@ community contributed features required for OpenGL 3.1. The primary
features added since the Mesa 8.0 release are
GL_ARB_texture_buffer_object and GL_ARB_uniform_buffer_object.
</p>
<p>
Version 9.0 of Mesa also included the first release of the Clover state
tracker for OpenCL.
</p>
<h2>Version 8.x features</h2>
@@ -283,7 +234,7 @@ GL_SRC2_ALPHA GL_SOURCE2_ALPHA
</pre>
<p>
See the
<a href="https://www.opengl.org/documentation/spec.html">
<a href="http://www.opengl.org/documentation/spec.html">
OpenGL specification</a> for more details.
</p>

View File

@@ -49,7 +49,7 @@ stderr if the LIBGL_DEBUG environment variable is defined.
libGL.so is thread safe. The overhead of thread safety for common,
single-thread clients is negligible. However, the overhead of thread
safety for multi-threaded clients is significant. Each GL API call
requires two calls to pthread_get_specific() which can noticeably
requires two calls to pthread_get_specific() which can noticably
impact performance. Warning: libGL.so is thread safe but individual
DRI drivers may not be. Please consult the documentation for a driver
to learn if it is thread safe.
@@ -59,7 +59,7 @@ to learn if it is thread safe.
Indirect Rendering
You can force indirect rendering mode by setting the LIBGL_ALWAYS_INDIRECT
environment variable to `true`. Hardware acceleration will not be used.
environment variable. Hardware acceleration will not be used.

View File

@@ -18,10 +18,10 @@
<p>
Mesa is a 3-D graphics library with an API which is very similar to
that of <a href="https://www.opengl.org/">OpenGL</a>.*
that of <a href="http://www.opengl.org/">OpenGL</a>.*
To the extent that Mesa utilizes the OpenGL command syntax or state
machine, it is being used with authorization from <a
href="https://www.sgi.com/">Silicon Graphics,
href="http://www.sgi.com/">Silicon Graphics,
Inc.</a>(SGI). However, the author does not possess an OpenGL license
from SGI, and makes no claim that Mesa is in any way a compatible
replacement for OpenGL or associated with SGI. Those who want a
@@ -36,7 +36,7 @@ library</em>. <br>
</p>
<p>
* OpenGL is a trademark of <a href="https://www.sgi.com/"
* OpenGL is a trademark of <a href="http://www.sgi.com/"
>Silicon Graphics Incorporated</a>.
</p>
@@ -46,10 +46,10 @@ library</em>. <br>
<p>
The Mesa distribution consists of several components. Different copyrights
and licenses apply to different components.
For example, the GLX client code uses the SGI Free Software License B, and
some of the Mesa device drivers are copyrighted by their authors.
See below for a list of Mesa's main components and the license for each.
and licenses apply to different components. For example, some demo programs
are copyrighted by SGI, some of the Mesa device drivers are copyrighted by
their authors. See below for a list of Mesa's main components and the license
for each.
</p>
<p>
The core Mesa library is licensed according to the terms of the MIT license.
@@ -97,17 +97,13 @@ and their respective licenses.
<pre>
Component Location License
------------------------------------------------------------------
Main Mesa code src/mesa/ MIT
Main Mesa code src/mesa/ Mesa (MIT)
Device drivers src/mesa/drivers/* MIT, generally
Gallium code src/gallium/ MIT
Ext headers include/GL/glext.h Khronos
include/GL/glxext.h
GLX client code src/glx/ SGI Free Software License B
C11 thread include/c11/threads*.h Boost (permissive)
emulation
</pre>

View File

@@ -21,23 +21,23 @@
</p>
<ul>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
- intended for end-users of Mesa and DRI drivers. Newbie questions are OK,
but please try the general OpenGL resources and Mesa/DRI documentation first.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
- for Mesa, Gallium and DRI development
discussion. Not for beginners.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
- relays git check-in messages (for developers).
In general, people should not post to this list.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
- announcements of new Mesa
versions are sent to this list. Very low traffic.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
- for Piglit (OpenGL driver testing framework) discussion.</p>
</li>
</ul>
@@ -56,22 +56,22 @@ Follow the links above for list archives.
<p>
The old Mesa lists hosted at SourceForge are no longer in use.
The archives are still available, however:
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
</p>
<p>For mailing lists about Direct Rendering Modules (drm) in Linux/BSD
kernels, see the
<a href="https://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
<a href="http://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
</p>
<h1>IRC</h1>
<p>join <a href="irc://chat.freenode.net#dri-devel">#dri-devel channel</a>
on <a href="https://webchat.freenode.net/">irc.freenode.net</a>
on <a href="http://webchat.freenode.net/">irc.freenode.net</a>
</p>
@@ -82,7 +82,7 @@ Here are some other OpenGL-related forums you might find useful:
</p>
<ul>
<li><a href="https://www.opengl.org/discussion_boards/">OpenGL discussion forums</a>
<li><a href="http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi">OpenGL discussion forums</a>
at www.opengl.org</li>
<li>Usenet newsgroups:
<ul>

View File

@@ -20,7 +20,7 @@
The Gallium llvmpipe driver is a software rasterizer that uses LLVM to
do runtime code generation.
Shaders, point/line/triangle rasterization and vertex processing are
implemented with LLVM IR which is translated to x86, x86-64, or ppc64le machine
implemented with LLVM IR which is translated to x86 or x86-64 machine
code.
Also, the driver is multithreaded to take advantage of multiple CPU cores
(up to 8 at this time).
@@ -32,36 +32,24 @@ It's the fastest software rasterizer for Mesa.
<ul>
<li>
<p>An x86 or amd64 processor; 64-bit mode recommended.</p>
<p>
For x86 or amd64 processors, 64-bit mode is recommended.
Support for SSE2 is strongly encouraged. Support for SSE3 and SSE4.1 will
Support for SSE2 is strongly encouraged. Support for SSSE3 and SSE4.1 will
yield the most efficient code. The fewer features the CPU has the more
likely it is that you will run into underperforming, buggy, or incomplete code.
</p>
<p>
For ppc64le processors, use of the Altivec feature (the Vector
Facility) is recommended if supported; use of the VSX feature (the
Vector-Scalar Facility) is recommended if supported AND Mesa is
built with LLVM version 4.0 or later.
likely is that you run into underperforming, buggy, or incomplete code.
</p>
<p>
See /proc/cpuinfo to know what your CPU supports.
</p>
</li>
<li>
<p>Unless otherwise stated, LLVM version 3.4 is recommended; 3.3 or later is required.</p>
<p>LLVM: version 3.4 recommended; 3.3 or later required.</p>
<p>
For Linux, on a recent Debian based distribution do:
</p>
<pre>
aptitude install llvm-dev
</pre>
<p>
If you want development snapshot builds of LLVM for Debian and derived
distributions like Ubuntu, you can use the APT repository at <a
href="https://apt.llvm.org/" title="Debian Development packages for LLVM"
>apt.llvm.org</a>, which are maintained by Debian's LLVM maintainer.
</p>
<p>
For a RPM-based distribution do:
</p>
@@ -70,37 +58,15 @@ It's the fastest software rasterizer for Mesa.
</pre>
<p>
For Windows you will need to build LLVM from source with MSVC or MINGW
(either natively or through cross compilers) and CMake, and set the LLVM
environment variable to the directory you installed it to.
For Windows you will need to build LLVM from source with MSVC or MINGW
(either natively or through cross compilers) and CMake, and set the LLVM
environment variable to the directory you installed it to.
LLVM will be statically linked, so when building on MSVC it needs to be
built with a matching CRT as Mesa, and you'll need to pass
<code>-DLLVM_USE_CRT_xxx=yyy</code> as described below.
</p>
-DLLVM_USE_CRT_RELEASE=MTd for debug and checked builds,
-DLLVM_USE_CRT_RELEASE=MTd for profile and release builds.
<table border="1">
<tr>
<th rowspan="2">LLVM build-type</th>
<th colspan="2" align="center">Mesa build-type</th>
</tr>
<tr>
<th>debug,checked</th>
<th>release,profile</th>
</tr>
<tr>
<th>Debug</th>
<td><code>-DLLVM_USE_CRT_DEBUG=MTd</code></td>
<td><code>-DLLVM_USE_CRT_DEBUG=MT</code></td>
</tr>
<tr>
<th>Release</th>
<td><code>-DLLVM_USE_CRT_RELEASE=MTd</code></td>
<td><code>-DLLVM_USE_CRT_RELEASE=MT</code></td>
</tr>
</table>
<p>
You can build only the x86 target by passing -DLLVM_TARGETS_TO_BUILD=X86
to cmake.
</p>
@@ -120,10 +86,10 @@ To build everything on Linux invoke scons as:
scons build=debug libgl-xlib
</pre>
Alternatively, you can build it with autoconf/make with:
Alternatively, you can build it with GNU make, if you prefer, by invoking it as
<pre>
./configure --enable-glx=gallium-xlib --with-gallium-drivers=swrast --disable-dri --disable-gbm --disable-egl
make
make linux-llvm
</pre>
but the rest of these instructions assume that scons is used.
@@ -177,8 +143,8 @@ any OpenGL drivers):
<li><p>load this registry settings:</p>
<pre>REGEDIT4
; https://technet.microsoft.com/en-us/library/cc749368.aspx
; https://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
; http://technet.microsoft.com/en-us/library/cc749368.aspx
; http://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL]
"DLL"="mesadrv.dll"
"DriverVersion"=dword:00000001
@@ -207,7 +173,7 @@ that no tail call optimizations are done by gcc.
<h2>Linux perf integration</h2>
<p>
On Linux, it is possible to have symbol resolution of JIT code with <a href="https://perf.wiki.kernel.org/">Linux perf</a>:
On Linux, it is possible to have symbol resolution of JIT code with <a href="http://perf.wiki.kernel.org/">Linux perf</a>:
</p>
<pre>
@@ -218,12 +184,12 @@ On Linux, it is possible to have symbol resolution of JIT code with <a href="htt
<p>
When run inside Linux perf, llvmpipe will create a /tmp/perf-XXXXX.map file with
symbol address table. It also dumps assembly code to /tmp/perf-XXXXX.map.asm,
which can be used by the bin/perf-annotate-jit.py script to produce disassembly of
which can be used by the bin/perf-annotate-jit script to produce disassembly of
the generated code annotated with the samples.
</p>
<p>You can obtain a call graph via
<a href="https://github.com/jrfonseca/gprof2dot#linux-perf">Gprof2Dot</a>.</p>
<a href="http://code.google.com/p/jrfonseca/wiki/Gprof2Dot#linux_perf">Gprof2Dot</a>.</p>
<h1>Unit testing</h1>
@@ -240,8 +206,8 @@ build/linux-???-debug/gallium/drivers/llvmpipe:
</ul>
<p>
Some of these tests can output results and benchmarks to a tab-separated file
for later analysis, e.g.:
Some of this tests can output results and benchmarks to a tab-separated-file
for posterior analysis, e.g.:
</p>
<pre>
build/linux-x86_64-debug/gallium/drivers/llvmpipe/lp_test_blend -o blend.tsv
@@ -252,8 +218,8 @@ for later analysis, e.g.:
<ul>
<li>
When looking at this code for the first time, start in lp_state_fs.c, and
then skim through the lp_bld_* functions called there, and the comments
When looking to this code by the first time start in lp_state_fs.c, and
then skim through the lp_bld_* functions called in there, and the comments
at the top of the lp_bld_*.c functions.
</li>
<li>
@@ -265,7 +231,7 @@ for later analysis, e.g.:
We use LLVM-C bindings for now. They are not documented, but follow the C++
interfaces very closely, and appear to be complete enough for code
generation. See
<a href="https://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
<a href="http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
this stand-alone example</a>. See the llvm-c/Core.h file for reference.
</li>
</ul>
@@ -276,18 +242,18 @@ for later analysis, e.g.:
<li>
<p>Rasterization</p>
<ul>
<li><a href="https://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602">Rasterization on Larrabee</a> (<a href="http://devmaster.net/posts/2887/rasterization-on-larrabee">DevMaster copy</a>)</li>
<li><a href="http://devmaster.net/posts/6133/rasterization-using-half-space-functions">Rasterization using half-space functions</a></li>
<li><a href="http://devmaster.net/posts/6145/advanced-rasterization">Advanced Rasterization</a></li>
<li><a href="https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
<li><a href="http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
</ul>
</li>
<li>
<p>Texture sampling</p>
<ul>
<li><a href="http://chrishecker.com/Miscellaneous_Technical_Articles#Perspective_Texture_Mapping">Perspective Texture Mapping</a></li>
<li><a href="https://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php">Run-Time MIP-Map Filtering</a></li>
<li><a href="http://alt.3dcenter.org/artikel/2003/10-26_a_english.php">Will "brilinear" filtering persist?</a></li>
<li><a href="http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html">Trilinear filtering</a></li>
@@ -306,21 +272,21 @@ for later analysis, e.g.:
<li><a href="http://www.drdobbs.com/optimizing-pixomatic-for-modern-x86-proc/184405807">Optimizing Pixomatic For Modern x86 Processors</a></li>
<li><a href="http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html">Intel 64 and IA-32 Architectures Optimization Reference Manual</a></li>
<li><a href="http://www.agner.org/optimize/">Software optimization resources</a></li>
<li><a href="https://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
<li><a href="http://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
</ul>
</li>
<li>
<p>LLVM</p>
<ul>
<li><a href="http://llvm.org/docs/LangRef.html">LLVM Language Reference Manual</a></li>
<li><a href="https://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
<li><a href="http://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
</ul>
</li>
<li>
<p>General</p>
<ul>
<li><a href="https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="https://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
<li><a href="http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="http://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
</ul>
</li>
</ul>

View File

@@ -2,7 +2,7 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>GL Function Name Mangling</title>
<title>Function Name Mangling</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -14,7 +14,7 @@
<iframe src="contents.html"></iframe>
<div class="content">
<h1>GL Function Name Mangling</h1>
<h1>Function Name Mangling</h1>
<p>
If you want to use both Mesa and another OpenGL library in the same
@@ -25,11 +25,12 @@ This results in all the Mesa functions being prefixed with
</p>
<p>
This option is supported only with the autoconf build. To use it add
--enable-mangling to your configure line.
To do this, recompile Mesa with the compiler flag -DUSE_MGL_NAMESPACE.
Add the flag to CFLAGS in the configuration file which you want to use.
For example:
</p>
<pre>
<code>./configure --enable-mangling ...</code>
CFLAGS += -DUSE_MGL_NAMESPACE
</pre>
</div>

View File

@@ -1,187 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Compilation and Installation using Meson</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Compilation and Installation using Meson</h1>
<h2 id="basic">1. Basic Usage</h2>
<p><strong>The Meson build system is generally considered stable and ready
for production</strong></p>
<p>The meson build is tested on on Linux, macOS, Cygwin and Haiku, it should
work on FreeBSD, DragonflyBSD, NetBSD, and OpenBSD.</p>
<p><strong>Mesa requires Meson >= 0.44.1 to build.</strong>
Some older versions of meson do not check that they are too old and will error
out in odd ways.
</p>
<p>
The meson program is used to configure the source directory and generates
either a ninja build file or Visual Studio® build files. The latter must
be enabled via the <code>--backend</code> switch, as ninja is the default backend on all
operating systems. Meson only supports out-of-tree builds, and must be passed a
directory to put built and generated sources into. We'll call that directory
"build" for examples.
</p>
<pre>
meson build/
</pre>
<p>
To see a description of your options you can run <code>meson configure</code>
along with a build directory to view the selected options for. This will show
your meson global arguments and project arguments, along with their defaults
and your local settings.
Meson does not currently support listing options before configure a build
directory, but this feature is being discussed upstream.
</p>
<pre>
meson configure build/
</pre>
<p>
With additional arguments <code>meson configure</code> is used to change
options on already configured build directory. All options passed to this
command are in the form <code>-D "command"="value"</code>.
</p>
<pre>
meson configure build/ -Dprefix=/tmp/install -Dglx=true
</pre>
<p>
Note that options taking lists (such as <code>platforms</code>) are
<a href="http://mesonbuild.com/Build-options.html#using-build-options">a bit
more complicated</a>, but the simplest form compatible with Mesa options
is to use a comma to separate values (<code>-D platforms=drm,wayland</code>)
and brackets to represent an empty list (<code>-D platforms=[]</code>).
</p>
<p>
Once you've run the initial <code>meson</code> command successfully you can use
your configured backend to build the project. With ninja, the -C option can be
be used to point at a directory to build.
</p>
<pre>
ninja -C build/
</pre>
<p>
Without arguments, it will produce libGL.so and/or several other libraries
depending on the options you have chosen. Later, if you want to rebuild for a
different configuration, you should run <code>ninja clean</code> before
changing the configuration, or create a new out of tree build directory for
each configuration you want to build
<a href="http://mesonbuild.com/Using-multiple-build-directories.html">as
recommended in the documentation</a>
</p>
<dl>
<dt><code>Environment Variables</code></dt>
<dd><p>Meson supports the standard CC and CXX environment variables for
changing the default compiler, and CFLAGS, CXXFLAGS, and LDFLAGS for setting
options to the compiler and linker.
The default compilers depends on your operating system. Meson supports most of
the popular compilers, a complete list is available
<a href="http://mesonbuild.com/Reference-tables.html#compiler-ids">here</a>.
These arguments are consumed and stored by meson when it is initialized or
re-initialized. Therefore passing them to meson configure will not do anything,
and passing them to ninja will only do something if ninja decides to
re-initialize meson, for example, if a meson.build file has been changed.
Changing these variables will not cause all targets to be rebuilt, so running
ninja clean is recommended when changing CFLAGS or CXXFLAGS. Meson will never
change compiler in a configured build directory.
</p>
<pre>
CC=clang CXX=clang++ meson build-clang
ninja -C build-clang
ninja -C build-clang clean
touch meson.build
CFLAGS=-Wno-typedef-redefinition ninja -C build-clang
</pre>
<p>Meson also honors <code>DESTDIR</code> for installs</p>
</dd>
<dt><code>LLVM</code></dt>
<dd><p>Meson includes upstream logic to wrap llvm-config using it's standard
dependency interface. It will search <code>$PATH</code> (or <code>%PATH%</code> on windows) for
llvm-config, so using an LLVM from a non-standard path is as easy as
<code>PATH=/path/with/llvm-config:$PATH meson build</code>.
</p></dd>
</dl>
<dl>
<dt><code>PKG_CONFIG_PATH</code></dt>
<dd><p>The
<code>pkg-config</code> utility is a hard requirement for configuring and
building Mesa on Unix-like systems. It is used to search for external libraries
on the system. This environment variable is used to control the search path for
<code>pkg-config</code>. For instance, setting
<code>PKG_CONFIG_PATH=/usr/X11R6/lib/pkgconfig</code> will search for package
metadata in <code>/usr/X11R6</code> before the standard directories.</p>
</dd>
</dl>
<p>
One of the oddities of meson is that some options are different when passed to
the <code>meson</code> than to <code>meson configure</code>. These options are
passed as --option=foo to <code>meson</code>, but -Doption=foo to <code>meson
configure</code>. Mesa defined options are always passed as -Doption=foo.
</p>
<p>For those coming from autotools be aware of the following:</p>
<dl>
<dt><code>--buildtype/-Dbuildtype</code></dt>
<dd><p>This option will set the compiler debug/optimisation levels to aid
debugging the Mesa libraries.</p>
<p>Note that in meson this defaults to <code>debugoptimized</code>, and
not setting it to <code>release</code> will yield non-optimal
performance and binary size. Not using <code>debug</code> may interfere
with debugging as some code and validation will be optimized away.
</p>
<p> For those wishing to pass their own optimization flags, use the <code>plain</code>
buildtype, which causes meson to inject no additional compiler arguments, only
those in the C/CXXFLAGS and those that mesa itself defines.</p>
</dd>
</dl>
<dl>
<dt><code>-Db_ndebug</code></dt>
<dd><p>This option controls assertions in meson projects. When set to <code>false</code>
(the default) assertions are enabled, when set to true they are disabled. This
is unrelated to the <code>buildtype</code>; setting the latter to
<code>release</code> will not turn off assertions.
</p>
</dd>
</dl>
</div>
</body>
</html>

View File

@@ -17,8 +17,8 @@
<h1>OpenGL ES</h1>
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
OpenGL ES can be found at <a href="https://www.khronos.org/opengles/">
https://www.khronos.org/opengles/</a>.</p>
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/">
http://www.khronos.org/opengles/</a>.</p>
<p>OpenGL ES depends on a working EGL implementation. Please refer to
<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>

59
docs/openvg.html Normal file
View File

@@ -0,0 +1,59 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>OpenVG State Tracker</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>OpenVG State Tracker</h1>
<p>
The current version of the OpenVG state tracker implements OpenVG 1.1.
</p>
<p>
More information about OpenVG can be found at
<a href="http://www.khronos.org/openvg/">
http://www.khronos.org/openvg/</a> .
</p>
<p>
The OpenVG state tracker depends on the Gallium architecture and a working EGL implementation.
Please refer to <a href="egl.html">Mesa EGL</a> for more information about EGL.
</p>
<h2>Building the library</h2>
<ol>
<li>Run <code>configure</code> with <code>--enable-openvg</code> and
<code>--enable-gallium-egl</code>. If you do not need OpenGL, you can add
<code>--disable-opengl</code> to save the compilation time.</li>
<li>Build and install Mesa as usual.</li>
</ol>
<h3>Sample build</h3>
A sample build looks as follows:
<pre>
$ ./configure --disable-opengl --enable-openvg --enable-gallium-egl
$ make
$ make install
</pre>
<p>It will install <code>libOpenVG.so</code>, <code>libEGL.so</code>, and one
or more EGL drivers.</p>
<h2>OpenVG Demos</h2>
<p>OpenVG demos can be found in mesa/demos repository.</p>
</div>
</body>
</html>

31
docs/patents.txt Normal file
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@@ -0,0 +1,31 @@
ARB_texture_float:
Silicon Graphics, Inc. owns US Patent #6,650,327, issued November 18,
2003 [1].
SGI believes this patent contains necessary IP for graphics systems
implementing floating point rasterization and floating point
framebuffer capabilities described in ARB_texture_float extension, and
will discuss licensing on RAND terms, on an individual basis with
companies wishing to use this IP in the context of conformant OpenGL
implementations [2].
The source code to implement ARB_texture_float extension is included
and can be toggled on at compile time, for those who purchased a
license from SGI, or are in a country where the patent does not apply,
etc.
The software is provided "as is", without warranty of any kind, express
or implied, including but not limited to the warranties of
merchantability, fitness for a particular purpose and noninfringement.
In no event shall the authors or copyright holders be liable for any
claim, damages or other liability, whether in an action of contract,
tort or otherwise, arising from, out of or in connection with the
software or the use or other dealings in the software.
You should contact a lawyer or SGI's legal department if you want to
enable this extension.
[1] http://www.google.com/patents/about?id=mIIOAAAAEBAJ&dq=6650327
[2] http://www.opengl.org/registry/specs/ARB/texture_float.txt

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@@ -45,7 +45,7 @@ Multiple filters can be used together.
<li>pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the corresponding color channel.
These are basic filters for easy testing of the PP queue.
<li>pp_jimenezmlaa, pp_jimenezmlaa_color -
<a href="https://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
<a href="http://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
is a morphological antialiasing filter.
The two versions use depth and color data, respectively.
Which works better depends on the app - depth will not blur text, but it will

View File

@@ -20,16 +20,8 @@
In general, precompiled Mesa libraries are not available.
</p>
<p>
Some Linux distributions closely follow the latest Mesa releases. On others one
has to use unofficial channels.
<br>
There are some general directions:
<ul>
<li>Debian/Ubuntu based distros - PPA: xorg-edgers, oibaf and padoka</li>
<li>Fedora - Corp: erp and che</li>
<li>OpenSuse/SLES - OBS: X11:XOrg and pontostroy:X11</li>
<li>Gentoo/Archlinux - officially provided/supported</li>
</ul>
However, some Linux distros (such as Ubuntu) seem to closely track
Mesa and often have the latest Mesa release available as an update.
</p>
</div>

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@@ -1,89 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Release calendar</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Overview</h1>
<p>
Mesa provides feature/development and stable releases.
</p>
<p>
The table below lists the date and release manager that is expected to do the
specific release.
<br>
Take a look <a href="submittingpatches.html#criteria" target="_parent">here</a>
if you'd like to nominate a patch in the next stable release.
</p>
<h1 id="calendar">Calendar</h1>
<table border="1">
<tr>
<th>Branch</th>
<th>Expected date</th>
<th>Release</th>
<th>Release manager</th>
<th>Notes</th>
</tr>
<tr>
<td rowspan="3">18.1</td>
<td>2018-08-10</td>
<td>18.1.6</td>
<td>Dylan Baker</td>
<td></td>
</tr>
<tr>
<td>2018-08-24</td>
<td>18.1.7</td>
<td>Dylan Baker</td>
<td></td>
</tr>
<tr>
<td>2018-09-07</td>
<td>18.1.8</td>
<td>Dylan Baker</td>
<td>Last planned 18.1.x release</td>
</tr>
<tr>
<td rowspan="4">18.2</td>
<td>2018-08-01</td>
<td>18.2.0rc1</td>
<td>Andres Gomez</td>
<td></td>
</tr>
<tr>
<td>2018-08-08</td>
<td>18.2.0rc2</td>
<td>Andres Gomez</td>
<td></td>
</tr>
<tr>
<td>2018-08-15</td>
<td>18.2.0rc3</td>
<td>Andres Gomez</td>
<td></td>
</tr>
<tr>
<td>2018-08-22</td>
<td>18.2.0rc4</td>
<td>Andres Gomez</td>
<td>Last planned RC/Final release</td>
</tr>
</table>
</div>
</body>
</html>

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@@ -1,654 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Releasing process</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Releasing process</h1>
<ul>
<li><a href="#overview">Overview</a>
<li><a href="#schedule">Release schedule</a>
<li><a href="#pickntest">Cherry-pick and test</a>
<li><a href="#branch">Making a branchpoint</a>
<li><a href="#prerelease">Pre-release announcement</a>
<li><a href="#release">Making a new release</a>
<li><a href="#announce">Announce the release</a>
<li><a href="#website">Update the mesa3d.org website</a>
<li><a href="#bugzilla">Update Bugzilla</a>
</ul>
<h1 id="overview">Overview</h1>
<p>
This document uses the convention X.Y.Z for the release number with X.Y being
the stable branch name.
<br>
Mesa provides feature and bugfix releases. Former use zero as patch version (Z),
while the latter have a non-zero one.
</p>
<p>
For example:
</p>
<pre>
Mesa 10.1.0 - 10.1 branch, feature
Mesa 10.1.4 - 10.1 branch, bugfix
Mesa 12.0.0 - 12.0 branch, feature
Mesa 12.0.2 - 12.0 branch, bugfix
</pre>
<h1 id="schedule">Release schedule</h1>
<p>
Releases should happen on Wednesdays. Delays can occur although those
should be keep to a minimum.
<br>
See our <a href="release-calendar.html" target="_parent">calendar</a> for the
date and other details for individual releases.
</p>
<h2>Feature releases</h2>
<ul>
<li>Available approximately every three months.
<li>Initial timeplan available 2-4 weeks before the planned branchpoint (rc1)
on the mesa-announce@ mailing list.
<li>A <a href="#prerelease">pre-release</a> announcement should be available
approximately 24 hours before the final (non-rc) release.
</ul>
<h2>Stable releases</h2>
<ul>
<li>Normally available once every two weeks.
<li>Only the latest branch has releases. See note below.
<li>A <a href="#prerelease">pre-release</a> announcement should be available
approximately 48 hours before the actual release.
</ul>
<p>
Note: There is one or two releases overlap when changing branches. For example:
<br>
The final release from the 12.0 series Mesa 12.0.5 will be out around the same
time (or shortly after) 13.0.1 is out.
</p>
<h1 id="pickntest">Cherry-picking and testing</h1>
<p>
Commits nominated for the active branch are picked as based on the
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> as
described in the same section.
</p>
<p>
Nomination happens in the mesa-stable@ mailing list. However,
maintainer is responsible of checking for forgotten candidates in the
master branch. This is achieved by a combination of ad-hoc scripts and
a casual search for terms such as regression, fix, broken and similar.
</p>
<p>
Maintainer is also responsible for testing in various possible permutations of
the autoconf and scons build.
</p>
<h2>Cherry-picking and build/check testing</h2>
<p>Done continuously up-to the <a href="#prerelease">pre-release</a> announcement.</p>
<p>
As an exception, patches can be applied up-to the last ~1h before the actual
release. This is made <strong>only</strong> with explicit permission/request,
and the patch <strong>must</strong> be very well contained. Thus it cannot
affect more than one driver/subsystem.
</p>
<p>
Currently Ilia Mirkin and AMD devs have requested "permanent" exception.
</p>
<ul>
<li>make distcheck, scons and scons check must pass
<li>Testing with different version of system components - LLVM and others is also
performed where possible.
<li>As a general rule, testing with various combinations of configure
switches, depending on the specific patchset.
</ul>
<p>
Achieved by combination of local ad-hoc scripts, mingw-w64 cross
compilation and AppVeyor plus Travis-CI, the latter as part of their
Github integration.
</p>
<p>
For Windows related changes, the main contact point is Brian
Paul. Jose Fonseca can also help as a fallback contact.
</p>
<p>
For Android related changes, the main contact is Tapani
P&auml;lli. Mauro Rossi is collaborating with android-x86 and may
provide feedback about the build status in that project.
</p>
<p>
For MacOSX related changes, Jeremy Huddleston Sequoia is currently a
good contact point.
</p>
<p>
<strong>Note:</strong> If a patch in the current queue needs any additional
fix(es), then they should be squashed together.
<br>
The commit messages and the <code>cherry picked from</code> tags must be preserved.
</p>
<p>
This should be noted in the <a href="#prerelease">pre-announce</a> email.
</p>
<pre>
git show b10859ec41d09c57663a258f43fe57c12332698e
commit b10859ec41d09c57663a258f43fe57c12332698e
Author: Jonas Pfeil &lt;pfeiljonas@gmx.de&gt;
Date: Wed Mar 1 18:11:10 2017 +0100
ralloc: Make sure ralloc() allocations match malloc()'s alignment.
The header of ralloc needs to be aligned, because the compiler assumes
...
(cherry picked from commit cd2b55e536dc806f9358f71db438dd9c246cdb14)
Squashed with commit:
ralloc: don't leave out the alignment factor
Experimentation shows that without alignment factor gcc and clang choose
...
(cherry picked from commit ff494fe999510ea40e3ed5827e7818550b6de126)
</pre>
<h2>Regression/functionality testing</h2>
<p>
Less often (once or twice), shortly before the pre-release announcement.
Ensure that testing is redone if Intel devs have requested an exception, as per above.
</p>
<ul>
<li><em>no regressions should be observed for Piglit/dEQP/CTS/Vulkan on Intel platforms</em>
<li><em>no regressions should be observed for Piglit using the swrast, softpipe
and llvmpipe drivers</em>
</ul>
<p>
Currently testing is performed courtesy of the Intel OTC team and their Jenkins CI setup. Check with the Intel team over IRC how to get things setup.
</p>
<p>
Installing the built driver from the pre-announced RC branch in the
system and making some every day's use until the release may be a good
idea too.
</p>
<h1 id="branch">Making a branchpoint</h1>
<p>
A branchpoint is made such that new development can continue in parallel to
stabilisation and bugfixing.
</p>
<p>
Note: Before doing a branch ensure that basic build and <code>make check</code>
testing is done and there are little to-no issues.
<br>
Ideally all of those should be tackled already.
</p>
<p>
Check if the version number is going to remain as, alternatively
<code> git mv docs/relnotes/{current,new}.html </code> as appropriate.
</p>
<p>
To setup the branchpoint:
</p>
<pre>
git checkout master # make sure we're in master first
git tag -s X.Y-branchpoint -m "Mesa X.Y branchpoint"
git checkout -b X.Y
git checkout master
$EDITOR VERSION # bump the version number
git commit -as
cp docs/relnotes/{X.Y,X.Y+1}.html # copy/create relnotes template
git commit -as
git push origin X.Y-branchpoint X.Y
</pre>
<p>
Now go to
<a href="https://bugs.freedesktop.org/editversions.cgi?action=add&amp;product=Mesa" target="_parent">Bugzilla</a> and add the new Mesa version X.Y.
</p>
<p>
Check that there are no distribution breaking changes and revert them if needed.
For example: files being overwritten on install, etc. Happens extremely rarely -
we had only one case so far (see commit 2ced8eb136528914e1bf4e000dea06a9d53c7e04).
</p>
<p>
Proceed to <a href="#release">release</a> -rc1.
</p>
<h1 id="prerelease">Pre-release announcement</h1>
<p>
It comes shortly after outstanding patches in the respective branch are pushed.
Developers can check, in brief, what's the status of their patches. They,
alongside very early testers, are strongly encouraged to test the branch and
report any regressions.
<br>
It is followed by a brief period (normally 24 or 48 hours) before the actual
release is made.
</p>
<p>
Be aware to add a note to warn about a final release in a series, if
that is the case.
</p>
<h2>Terminology used</h2>
<ul><li>Nominated</ul>
<p>
Patch that is nominated but yet to to merged in the patch queue/branch.
</p>
<ul><li>Queued</ul>
<p>
Patch is in the queue/branch and will feature in the next release.
Barring reported regressions or objections from developers.
</p>
<ul><li>Rejected</ul>
<p>
Patch does not fit the
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> and
is followed by a brief information.
<br>
The release maintainer is human so if you believe you've spotted a mistake do
let them know.
</p>
<h2>Format/template</h2>
<pre>
Subject: [ANNOUNCE] Mesa X.Y.Z release candidate
To: mesa-announce@...
Cc: mesa-dev@...
Hello list,
The candidate for the Mesa X.Y.Z is now available. Currently we have:
- NUMBER queued
- NUMBER nominated (outstanding)
- and NUMBER rejected patches
[If applicable:
Note: this is the final anticipated release in the SERIES series. Users are
encouraged to migrate to the NEXT_SERIES series in order to obtain future fixes.]
BRIEF SUMMARY OF CHANGES
Take a look at section "Mesa stable queue" for more information.
Testing reports/general approval
--------------------------------
Any testing reports (or general approval of the state of the branch) will be
greatly appreciated.
The plan is to have X.Y.Z this DAY (DATE), around or shortly after TIME.
If you have any questions or suggestions - be that about the current patch
queue or otherwise, please go ahead.
Trivial merge conflicts
-----------------------
List of commits where manual intervention was required.
Keep the authors in the CC list.
commit SHA
Author: AUTHOR
COMMIT SUMMARY
CHERRY PICKED FROM
For example:
commit 990f395e007c3204639daa34efc3049f350ee819
Author: Emil Velikov &lt;emil.velikov@collabora.com&gt;
anv: automake: cleanup the generated json file during make clean
(cherry picked from commit 8df581520a823564be0ab5af7dbb7d501b1c9670)
Cheers,
Emil
Mesa stable queue
-----------------
Nominated (NUMBER)
==================
AUTHOR (NUMBER):
SHA COMMIT SUMMARY
For example:
Dave Airlie (1):
2de85eb radv: fix texturesamples to handle single sample case
Queued (NUMBER)
===============
AUTHOR (NUMBER):
COMMIT SUMMARY
[If applicable:
Squashed with
COMMIT SUMMARY]
For example:
Jonas Pfeil (1):
ralloc: Make sure ralloc() allocations match malloc()'s alignment.
Squashed with
ralloc: don't leave out the alignment factor
Rejected (NUMBER)
=================
AUTHOR (NUMBER):
SHA COMMIT SUMMARY
Reason: ...
For example:
Emil Velikov (1)
a39ad18 configure.ac: honour LLVM_LIBDIR when linking against LLVM
Reason: The patch was reverted shortly after it was merged.
</pre>
<h1 id="release">Making a new release</h1>
<p>
These are the instructions for making a new Mesa release.
</p>
<h3>Get latest source files</h3>
<p>
Ensure the latest code is available - both in your local master and the
relevant branch.
</p>
<h3>Perform basic testing</h3>
<p>
Most of the testing should already be done during the
<a href="#pickntest">cherry-pick</a> and
<a href="#prerelease">pre-announce</a> stages.
So we do a quick 'touch test'
</p>
<ul>
<li>make distcheck (you can omit this if you're not using --dist below)
<li>scons (from release tarball)
<li>the produced binaries work
</ul>
<p>
Here is one solution that I've been using.
</p>
<pre>
# Set MAKEFLAGS if you haven't already
git clean -fXd; git clean -nxd
read # quick cross check any outstanding files
export __version=`cat VERSION`
export __mesa_root=../
export __build_root=./foo
chmod 755 -fR $__build_root; rm -rf $__build_root
mkdir -p $__build_root &amp;&amp; cd $__build_root
# For the native builds - such as distcheck, scons, sanity test, you
# may want to specify which LLVM to use:
# export LLVM_CONFIG=/usr/lib/llvm-3.9/bin/llvm-config
# Do a full distcheck
$__mesa_root/autogen.sh &amp;&amp; make distcheck
# Build check the tarballs (scons, linux)
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
scons
cd .. &amp;&amp; rm -rf mesa-$__version
# Build check the tarballs (scons, windows/mingw)
# Temporary drop LLVM_CONFIG, unless you have a Windows/mingw one.
# save_LLVM_CONFIG=`echo $LLVM_CONFIG`; unset LLVM_CONFIG
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
scons platform=windows toolchain=crossmingw
cd .. &amp;&amp; rm -rf mesa-$__version
# Test the automake binaries
# Restore LLVM_CONFIG, if applicable:
# export LLVM_CONFIG=`echo $save_LLVM_CONFIG`; unset save_LLVM_CONFIG
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
./configure \
--with-dri-drivers=i965,swrast \
--with-gallium-drivers=swrast \
--with-vulkan-drivers=intel \
--enable-llvm-shared-libs \
--enable-llvm \
--enable-glx-tls \
--enable-gbm \
--enable-egl \
--with-platforms=x11,drm,wayland,surfaceless
make &amp;&amp; DESTDIR=`pwd`/test make install
# Drop LLVM_CONFIG, if applicable:
# unset LLVM_CONFIG
__glxinfo_cmd='glxinfo 2>&amp;1 | egrep -o "Mesa.*|Gallium.*|.*dri\.so"'
__glxgears_cmd='glxgears 2>&amp;1 | grep -v "configuration file"'
__es2info_cmd='es2_info 2>&amp;1 | egrep "GL_VERSION|GL_RENDERER|.*dri\.so"'
__es2gears_cmd='es2gears_x11 2>&amp;1 | grep -v "configuration file"'
test "x$LD_LIBRARY_PATH" != 'x' &amp;&amp; __old_ld="$LD_LIBRARY_PATH"
export LD_LIBRARY_PATH=`pwd`/test/usr/local/lib/:"${__old_ld}"
export LIBGL_DRIVERS_PATH=`pwd`/test/usr/local/lib/dri/
export LIBGL_DEBUG=verbose
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
export LIBGL_ALWAYS_SOFTWARE=true
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
export LIBGL_ALWAYS_SOFTWARE=true
export GALLIUM_DRIVER=softpipe
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
# Smoke test DOTA2
unset LD_LIBRARY_PATH
test "x$__old_ld" != 'x' &amp;&amp; export LD_LIBRARY_PATH="$__old_ld" &amp;&amp; unset __old_ld
unset LIBGL_DRIVERS_PATH
unset LIBGL_DEBUG
unset LIBGL_ALWAYS_SOFTWARE
unset GALLIUM_DRIVER
export VK_ICD_FILENAMES=`pwd`/src/intel/vulkan/dev_icd.json
steam steam://rungameid/570 -vconsole -vulkan
unset VK_ICD_FILENAMES
</pre>
<h3>Update version in file VERSION</h3>
<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>
<h3>Create release notes for the new release</h3>
<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty (TBD) at this point.
</p>
<p>
Two scripts are available to help generate portions of the release notes:
</p>
<pre>
./bin/bugzilla_mesa.sh
./bin/shortlog_mesa.sh
</pre>
<p>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
</p>
<p>
Commit these changes and push the branch.
</p>
<pre>
git push origin HEAD
</pre>
<h3>Use the release.sh script from xorg <a href="https://cgit.freedesktop.org/xorg/util/modular/">util-modular</a></h3>
<p>
Start the release process.
</p>
<pre>
# For the dist/distcheck, you may want to specify which LLVM to use:
# export LLVM_CONFIG=/usr/lib/llvm-3.9/bin/llvm-config
../relative/path/to/release.sh . # append --dist if you've already done distcheck above
</pre>
<p>
Pay close attention to the prompts as you might be required to enter your GPG
and SSH passphrase(s) to sign and upload the files, respectively.
</p>
<h3>Add the sha256sums to the release notes</h3>
<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums as available in the mesa-X.Y.Z.announce template. Commit this change.
</p>
<h3>Back on mesa master, add the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
</p>
<pre>
git cherry-pick -x X.Y~1
git cherry-pick -x X.Y
</pre>
<p>
Also, edit docs/relnotes.html to add a link to the new release notes,
edit docs/index.html to add a news entry and a note in case of the
last release in a series, and remove the version from
docs/release-calendar.html. Then commit and push:
</p>
<pre>
git commit -as -m "docs: update calendar, add news item and link release notes for X.Y.Z"
git push origin master X.Y
</pre>
<h1 id="announce">Announce the release</h1>
<p>
Use the generated template during the releasing process.
</p>
<p>
Again, pay attention to add a note to warn about a final release in a
series, if that is the case.
</p>
<h1 id="website">Update the mesa3d.org website</h1>
<p>
As the hosting was moved to freedesktop, git hooks are deployed to update the
website. Manually check that it is updated 5-10 minutes after the final <code>git push</code>
</p>
<h1 id="bugzilla">Update Bugzilla</h1>
<p>
Parse through the bugreports as listed in the docs/relnotes/X.Y.Z.html
document.
<br>
If there's outstanding action, close the bug referencing the commit ID which
addresses the bug and mention the Mesa version that has the fix.
</p>
<p>
Note: the above is not applicable to all the reports, so use common sense.
</p>
</div>
</body>
</html>

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@@ -21,111 +21,6 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
<li><a href="relnotes/18.1.5.html">18.1.5 release notes</a>
<li><a href="relnotes/18.1.4.html">18.1.4 release notes</a>
<li><a href="relnotes/18.1.3.html">18.1.3 release notes</a>
<li><a href="relnotes/18.1.2.html">18.1.2 release notes</a>
<li><a href="relnotes/18.0.5.html">18.0.5 release notes</a>
<li><a href="relnotes/18.1.1.html">18.1.1 release notes</a>
<li><a href="relnotes/18.1.0.html">18.1.0 release notes</a>
<li><a href="relnotes/18.0.4.html">18.0.4 release notes</a>
<li><a href="relnotes/18.0.3.html">18.0.3 release notes</a>
<li><a href="relnotes/18.0.2.html">18.0.2 release notes</a>
<li><a href="relnotes/18.0.1.html">18.0.1 release notes</a>
<li><a href="relnotes/17.3.9.html">17.3.9 release notes</a>
<li><a href="relnotes/17.3.8.html">17.3.8 release notes</a>
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<li><a href="relnotes/10.4.6.html">10.4.6 release notes</a>
<li><a href="relnotes/10.4.5.html">10.4.5 release notes</a>
<li><a href="relnotes/10.4.4.html">10.4.4 release notes</a>
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<li><a href="relnotes/10.4.2.html">10.4.2 release notes</a>

View File

@@ -104,7 +104,7 @@ a07b4b6b9eb449b88a6cb5061e51c331 MesaLib-10.0.3.zip
<li>Add md5sums for 10.0.2. release.</li>
<li>cherry-ignore: Ignore several patches not yet ready for the stable branch</li>
<li>Drop another couple of patches.</li>
<li>cherry-ignore: Ignore 4 patches at the request of the author, (Anuj).</li>
<li>cherry-ignore: Ignore 4 patches at teh request of the author, (Anuj).</li>
<li>Update version to 10.0.3</li>
</ul>

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@@ -1,114 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.5 Release Notes / February 21, 2015</h1>
<p>
Mesa 10.4.5 is a bug fix release which fixes bugs found since the 10.4.4 release.
</p>
<p>
Mesa 10.4.5 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e12bbdaee9a758617e8ebd0bb0e987f72addd11db2e4da25ba695e386cd63843 MesaLib-10.4.5.tar.gz
bf60000700a9d58e3aca2bfeee7e781053b0d839e61a95b1883e05a2dee247a0 MesaLib-10.4.5.tar.bz2
3b926de8eee500bb67cf85332c51292f826cc539b8636382aadbb8e70c76527a MesaLib-10.4.5.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82477">Bug 82477</a> - [softpipe] piglit fp-long-alu regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88658">Bug 88658</a> - (bisected) Slow video playback on Kabini</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89069">Bug 89069</a> - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)</li>
</ul>
<h2>Changes</h2>
<p>Carl Worth (1):</p>
<ul>
<li>Revert use of Mesa IR optimizer for ARB_fragment_programs</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.4 release</li>
<li>get-pick-list.sh: Require explicit "10.4" for nominating stable patches</li>
<li>Update version to 10.4.5</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>nvc0: bail out of 2d blits with non-A8_UNORM alpha formats</li>
<li>st/mesa: treat resource-less xfb buffers as if they weren't there</li>
<li>nvc0: allow holes in xfb target lists</li>
</ul>
<p>Jeremy Huddleston Sequoia (2):</p>
<ul>
<li>darwin: build fix</li>
<li>darwin: build fix</li>
</ul>
<p>Kenneth Graunke (4):</p>
<ul>
<li>i965: Override swizzles for integer luminance formats.</li>
<li>i965: Use a gl_color_union for sampler border color.</li>
<li>i965: Fix integer border color on Haswell.</li>
<li>glsl: Reduce memory consumption of copy propagation passes.</li>
</ul>
<p>Laura Ekstrand (1):</p>
<ul>
<li>main: Fixed _mesa_GetCompressedTexImage_sw to copy slices correctly.</li>
</ul>
<p>Marek Olšák (5):</p>
<ul>
<li>r600g,radeonsi: don't append to streamout buffers that haven't been used yet</li>
<li>radeonsi: fix instanced arrays with non-zero start instance</li>
<li>radeonsi: small fix in SPI state</li>
<li>mesa: fix AtomicBuffer typo in _mesa_DeleteBuffers</li>
<li>radeonsi: fix a crash if a stencil ref state is set before a DSA state</li>
</ul>
<p>Michel Dänzer (2):</p>
<ul>
<li>st/mesa: Don't use PIPE_USAGE_STREAM for GL_PIXEL_UNPACK_BUFFER_ARB</li>
<li>Revert "radeon/llvm: enable unsafe math for graphics shaders"</li>
</ul>
</div>
</body>
</html>

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@@ -1,143 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.6 Release Notes / March 06, 2015</h1>
<p>
Mesa 10.4.6 is a bug fix release which fixes bugs found since the 10.4.5 release.
</p>
<p>
Mesa 10.4.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
46c9082142e811c01e49a2c332a9ac0a1eb98f2908985fb9df216539d7eaeaf4 MesaLib-10.4.6.tar.gz
d8baedd20e79ccd98a5a7b05e23d59a30892e68de1fcc057ca6873dafca02735 MesaLib-10.4.6.tar.bz2
6aded6eac7f0d4d55117b8b581d8424710bbb4c768fc90f7b881f29311a751aa MesaLib-10.4.6.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45348">Bug 45348</a> - [swrast] piglit fbo-drawbuffers-arbfp regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84613">Bug 84613</a> - [G965, bisected] piglit regressions : glslparsertest.glsl2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87516">Bug 87516</a> - glProgramBinary violates spec</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88885">Bug 88885</a> - Transform feedback uses incorrect interleaving if a previous draw did not write gl_Position</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89180">Bug 89180</a> - [IVB regression] Rendering issues in Mass Effect through VMware Workstation</li>
</ul>
<h2>Changes</h2>
<p>Abdiel Janulgue (2):</p>
<ul>
<li>glsl: Don't optimize min/max into saturate when EmitNoSat is set</li>
<li>st/mesa: For vertex shaders, don't emit saturate when SM 3.0 is unsupported</li>
</ul>
<p>Andreas Boll (1):</p>
<ul>
<li>glx: Fix returned values of GLX_RENDERER_PREFERRED_PROFILE_MESA</li>
</ul>
<p>Brian Paul (2):</p>
<ul>
<li>swrast: fix multiple color buffer writing</li>
<li>st/mesa: fix sampler view reference counting bug in glDraw/CopyPixels</li>
</ul>
<p>Chris Forbes (1):</p>
<ul>
<li>i965/gs: Check newly-generated GS-out VUE map against correct stage</li>
</ul>
<p>Eduardo Lima Mitev (1):</p>
<ul>
<li>mesa: Fix error validating args for TexSubImage3D</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.5 release</li>
<li>install-lib-links: remove the .install-lib-links file</li>
<li>Revert "mesa: Correct backwards NULL check."</li>
<li>mesa: cherry-pick the second half of commit 2aa71e9485a</li>
<li>Revert "gallivm: Update for RTDyldMemoryManager becoming an unique_ptr."</li>
<li>Update version to 10.4.6</li>
</ul>
<p>Ian Romanick (3):</p>
<ul>
<li>mesa: Add missing error checks in _mesa_ProgramBinary</li>
<li>mesa: Ensure that length is set to zero in _mesa_GetProgramBinary</li>
<li>mesa: Always generate GL_INVALID_OPERATION in _mesa_GetProgramBinary</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>auxilary/os: correct sysctl use in os_get_total_physical_memory()</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>gallivm: Update for RTDyldMemoryManager becoming an unique_ptr.</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>st/omx/dec/h264: fix picture out-of-order with poc type 0 v2</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>install-lib-links: don't depend on .libs directory</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>vbo: fix an unitialized-variable warning</li>
<li>radeonsi: fix point sprites</li>
</ul>
<p>Matt Turner (4):</p>
<ul>
<li>glsl: Rewrite and fix min/max to saturate optimization.</li>
<li>mesa: Correct backwards NULL check.</li>
<li>i965/fs: Don't use backend_visitor::instructions after creating the CFG.</li>
<li>mesa: Correct backwards NULL check.</li>
</ul>
</div>
</body>
</html>

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@@ -1,134 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.7 Release Notes / March 20, 2015</h1>
<p>
Mesa 10.4.7 is a bug fix release which fixes bugs found since the 10.4.6 release.
</p>
<p>
Mesa 10.4.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
9e7b59267199658808f8b33e0410b86fbafbdcd52378658b9df65fac9d24947f MesaLib-10.4.7.tar.gz
2c351c98671f9a7ab3fd9c601bb7a255801b1580f5dd0992639f99152801b0d2 MesaLib-10.4.7.tar.bz2
d14ac578b5ce16560757b53fbd1cb4d6b34652f8e110e4b10a019adc82e67ffd MesaLib-10.4.7.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79202">Bug 79202</a> - valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89156">Bug 89156</a> - r300g: GL_COMPRESSED_RED_RGTC1 / ATI1N support broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89224">Bug 89224</a> - Incorrect rendering of Unigine Valley running in VM on VMware Workstation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89530">Bug 89530</a> - FTBFS in loader: missing fstat</li>
</ul>
<h2>Changes</h2>
<p>Andrey Sudnik (1):</p>
<ul>
<li>i965/vec4: Don't lose the saturate modifier in copy propagation.</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>egl: Take alpha bits into account when selecting GBM formats</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.6 release</li>
<li>cherry-ignore: add not applicable/rejected commits</li>
<li>mesa: rename format_info.c to format_info.h</li>
<li>loader: include &lt;sys/stat.h&gt; for non-sysfs builds</li>
<li>auxiliary/os: fix the android build - s/drm_munmap/os_munmap/</li>
<li>Update version to 10.4.7</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>i965: Fix out-of-bounds accesses into pull_constant_loc array</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>freedreno: move fb state copy after checking for size change</li>
<li>freedreno/ir3: fix array count returned by TXQ</li>
<li>freedreno/ir3: get the # of miplevels from getinfo</li>
<li>freedreno: fix slice pitch calculations</li>
</ul>
<p>Marc-Andre Lureau (1):</p>
<ul>
<li>gallium/auxiliary/indices: fix start param</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>r300g: fix RGTC1 and LATC1 SNORM formats</li>
<li>r300g: fix a crash when resolving into an sRGB texture</li>
<li>r300g: fix sRGB-&gt;sRGB blits</li>
<li>radeonsi: increase coords array size for radeon_llvm_emit_prepare_cube_coords</li>
</ul>
<p>Mario Kleiner (1):</p>
<ul>
<li>glx: Handle out-of-sequence swap completion events correctly. (v2)</li>
</ul>
<p>Matt Turner (2):</p>
<ul>
<li>r300g: Use PATH_MAX instead of limiting ourselves to 100 chars.</li>
<li>r300g: Check return value of snprintf().</li>
</ul>
<p>Rob Clark (2):</p>
<ul>
<li>freedreno/ir3: fix silly typo for binning pass shaders</li>
<li>freedreno: update generated headers</li>
</ul>
<p>Samuel Iglesias Gonsalvez (1):</p>
<ul>
<li>glsl: optimize (0 cmp x + y) into (-x cmp y).</li>
</ul>
<p>Stefan Dösinger (1):</p>
<ul>
<li>r300g: Fix the ATI1N swizzle (RGTC1 and LATC1)</li>
</ul>
</div>
</body>
</html>

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<title>Mesa Release Notes</title>
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<h1>The Mesa 3D Graphics Library</h1>
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<div class="content">
<h1>Mesa 10.6.0 Release Notes / June 14, 2015</h1>
<p>
Mesa 10.6.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 10.6.1.
</p>
<p>
Mesa 10.6.0 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
9bc659abdba26202509304f259723aaa4343dba6aac4bd87d5baea11d23c8c63 mesa-10.6.0.tar.gz
f37e2633978deed02ff0522abc36c709586e2b555fd439a82ab71dce2c866c76 mesa-10.6.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_AMD_pinned_memory on r600, radeonsi</li>
<li>GL_ARB_clip_control on i965</li>
<li>GL_ARB_depth_buffer_float on freedreno</li>
<li>GL_ARB_depth_clamp on freedreno</li>
<li>GL_ARB_direct_state_access on all drivers that support GL 2.0+</li>
<li>GL_ARB_draw_indirect, GL_ARB_multi_draw_indirect on r600</li>
<li>GL_ARB_draw_instanced on freedreno</li>
<li>GL_ARB_gpu_shader_fp64 on nvc0, softpipe</li>
<li>GL_ARB_gpu_shader5 on i965/gen8+</li>
<li>GL_ARB_instanced_arrays on freedreno</li>
<li>GL_ARB_pipeline_statistics_query on i965, nv50, nvc0, r600, radeonsi, softpipe</li>
<li>GL_ARB_program_interface_query (all drivers)</li>
<li>GL_ARB_texture_stencil8 on nv50, nvc0, r600, radeonsi, softpipe</li>
<li>GL_ARB_texture_view on llvmpipe, softpipe</li>
<li>GL_ARB_uniform_buffer_object on freedreno</li>
<li>GL_ARB_vertex_attrib_64bit on nvc0, softpipe</li>
<li>GL_ARB_viewport_array, GL_AMD_vertex_shader_viewport_index on i965/gen6</li>
<li>GL_EXT_draw_buffers2 on freedreno</li>
<li>GL_OES_EGL_sync on all drivers</li>
<li>EGL_KHR_fence_sync on i965, freedreno, nv50, nvc0, r600, radeonsi</li>
<li>EGL_KHR_wait_sync on i965, freedreno, nv50, nvc0, r600, radeonsi</li>
<li>EGL_KHR_cl_event2 on freedreno, nv50, nvc0, r600, radeonsi</li>
<li>GL_AMD_performance_monitor on nvc0</li>
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=15006">Bug 15006</a> - translate &amp; rotate the line cause Aliasing</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27007">Bug 27007</a> - Lines disappear with GL_LINE_SMOOTH</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28832">Bug 28832</a> - piglit/general/line-aa-width fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45348">Bug 45348</a> - [swrast] piglit fbo-drawbuffers-arbfp regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60797">Bug 60797</a> - 1px lines in octave plot aliased to 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67564">Bug 67564</a> - HiZ buffers are much larger than necessary</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69226">Bug 69226</a> - Cannot enable basic shaders with Second Life aborts attempt</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71591">Bug 71591</a> - Second Life shaders fail to compile (extension declared in middle of shader)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79202">Bug 79202</a> - valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81025">Bug 81025</a> - [IVB/BYT Bisected]Piglit spec_ARB_draw_indirect_arb_draw_indirect-draw-elements-prim-restart-ugly fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82477">Bug 82477</a> - [softpipe] piglit fp-long-alu regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82668">Bug 82668</a> - Can't set int attributes to certain values on 32-bit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82831">Bug 82831</a> - i965: Support GL_ARB_blend_func_extended in SIMD16</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83962">Bug 83962</a> - [HSW/BYT]Piglit spec_ARB_gpu_shader5_arb_gpu_shader5-emitstreamvertex_nodraw fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84613">Bug 84613</a> - [G965, bisected] piglit regressions : glslparsertest.glsl2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86747">Bug 86747</a> - Noise in Football Manager 2014 textures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86792">Bug 86792</a> - [NVC0] Portal 2 Crashes in Wine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86811">Bug 86811</a> - [BDW/BSW Bisected]Piglit spec_arb_shading_language_packing_execution_built-in-functions_vs-unpackSnorm4x8 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86837">Bug 86837</a> - kodi segfault since auxiliary/vl: rework the build of the VL code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86944">Bug 86944</a> - glsl_parser_extras.cpp&quot;, line 1455: Error: Badly formed expression. (Oracle Studio)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86974">Bug 86974</a> - INTEL_DEBUG=shader_time always asserts in fs_generator::generate_code() when Mesa is built with --enable-debug (= with asserts)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86980">Bug 86980</a> - [swrast] piglit fp-rfl regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87258">Bug 87258</a> - [BDW/BSW Bisected]Piglit spec_ARB_shader_atomic_counters_array-indexing fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88246">Bug 88246</a> - Commit 2881b12 causes 43 DrawElements test regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88248">Bug 88248</a> - Calling glClear while there is an occlusion query in progress messes up the results</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88521">Bug 88521</a> - GLBenchmark 2.7 TRex renders with artifacts on Gen8 with !UXA</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88534">Bug 88534</a> - include/c11/threads_posix.h PTHREAD_MUTEX_RECURSIVE_NP not defined</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88561">Bug 88561</a> - [radeonsi][regression,bisected] Depth test/buffer issues in Portal</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88793">Bug 88793</a> - [BDW/BSW Bisected]Piglit/shaders_glsl-max-varyings fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88815">Bug 88815</a> - Incorrect handling of GLSL #line directive</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88883">Bug 88883</a> - ir-a2xx.c: variable changed in assert statement</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88885">Bug 88885</a> - Transform feedback uses incorrect interleaving if a previous draw did not write gl_Position</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88905">Bug 88905</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88999">Bug 88999</a> - [SKL] Compiz crashes after opening unity dash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89014">Bug 89014</a> - PIPE_QUERY_GPU_FINISHED is not acting as expected on SI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89026">Bug 89026</a> - Renderbuffer layered state used for framebuffer completeness test</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89032">Bug 89032</a> - [BDW/BSW/SKL Bisected]Piglit spec_OpenGL_1.1_infinite-spot-light fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89037">Bug 89037</a> - [SKL]Piglit spec_EXT_texture_array_copyteximage_1D_ARRAY_samples=2 sporadically causes GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89039">Bug 89039</a> - [SKL]etqw system hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89058">Bug 89058</a> - [SKL]Render error in some games (etqw-demo, nexuiz, portal)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89068">Bug 89068</a> - glTexImage2D regression by texstore_rgba switch to _mesa_format_convert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89069">Bug 89069</a> - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89094">Bug 89094</a> - [SNB/IVB/HSW/BYT Bisected]Ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89095">Bug 89095</a> - [SNB/IVB/BYT Bisected]Webglc conformance/glsl/functions/glsl-function-mix-float.html fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89112">Bug 89112</a> - u_atomic_test: u_atomic_test.c:124: test_atomic_8bits_bool: Assertion `r == 65 &amp;&amp; &quot;p_atomic_add&quot;' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89118">Bug 89118</a> - [SKL Bisected]many Ogles3conform cases core dumped</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug 89131</a> - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89156">Bug 89156</a> - r300g: GL_COMPRESSED_RED_RGTC1 / ATI1N support broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89180">Bug 89180</a> - [IVB regression] Rendering issues in Mass Effect through VMware Workstation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89210">Bug 89210</a> - GS statistics fail on SNB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89218">Bug 89218</a> - lower_instructions.cpp:648:48: error: invalid suffix 'd' on floating constant</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89224">Bug 89224</a> - Incorrect rendering of Unigine Valley running in VM on VMware Workstation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89260">Bug 89260</a> - macros.h:34:25: fatal error: util/u_math.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89292">Bug 89292</a> - [regression,bisected] incomplete screenshots in some cases</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89311">Bug 89311</a> - [regression, bisected] dEQP: Added entry points for glCompressedTextureSubImage*D.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89312">Bug 89312</a> - [regression, bisected] main: Added entry points for CopyTextureSubImage*D. (d6b7c40cecfe01)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89315">Bug 89315</a> - [HSW, regression, bisected] i965/fs: Emit MAD instructions when possible.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89317">Bug 89317</a> - [HSW, regression, bisected] i965: Add LINTERP/CINTERP to can_do_cmod() (d91390634)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89328">Bug 89328</a> - python required to build Mesa release tarballs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89342">Bug 89342</a> - main/light.c:159:62: error: 'M_PI' undeclared (first use in this function)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89343">Bug 89343</a> - compiler/tests/radeon_compiler_optimize_tests.c:43:3: error: implicit declaration of function fprintf [-Werror=implicit-function-declaration]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89345">Bug 89345</a> - imports.h:452:58: error: expected declaration specifiers or '...' before 'va_list'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89364">Bug 89364</a> - c99_alloca.h:40:22: fatal error: alloca.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89372">Bug 89372</a> - [softpipe] piglit glsl-1.50 generate-zero-primitives regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89387">Bug 89387</a> - Double delete in lp_bld_misc.cpp</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89416">Bug 89416</a> - UE4Editor crash after load project</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89430">Bug 89430</a> - [g965][bisected] arb_copy_image-targets gl_texture* tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89433">Bug 89433</a> - GCC 4.2 does not support -Wvla</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89455">Bug 89455</a> - [NVC0/Gallium] Unigine Heaven black and white boxes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89457">Bug 89457</a> - [BSW Bisected]ogles3conform ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89477">Bug 89477</a> - include/no_extern_c.h:47:1: error: template with C linkage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89508">Bug 89508</a> - Bad int(floatBitsToInt(vec4))</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89530">Bug 89530</a> - FTBFS in loader: missing fstat</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89569">Bug 89569</a> - Papo &amp; Yo crash on startup [HSW]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89590">Bug 89590</a> - Crash in glLinkProgram with shaders with multiple constant arrays</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89662">Bug 89662</a> - context.c:943: undefined reference to `_glapi_new_nop_table'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89670">Bug 89670</a> - cmod_propagation_test.andnz_one regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89679">Bug 89679</a> - [NV50] Portal/Half-Life 2 will not start (native Steam)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89689">Bug 89689</a> - [Regression] Weston on DRM backend won't start with new version of mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89722">Bug 89722</a> - [ILK Bisected]Ogles2conform/ES2-CTS.gtf.GL.equal.equal_vec2_frag fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89726">Bug 89726</a> - [Bisected] dEQP-GLES3: uniform linking logic in the presence of structs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89746">Bug 89746</a> - Mesa and LLVM 3.6+ break opengl for genymotion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89754">Bug 89754</a> - vertexAttrib fails WebGL Conformance test with mesa drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89758">Bug 89758</a> - pow WebGL Conformance test with mesa drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89759">Bug 89759</a> - WebGL OGL ES GLSL conformance test with mesa drivers fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89831">Bug 89831</a> - [r600] r600_asm.c:310:assign_alu_units: Assertion `0' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89899">Bug 89899</a> - nir/nir_lower_tex_projector.c:112: error: unknown field ssa specified in initializer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89957">Bug 89957</a> - vm protection faults in piglit lest: texsubimage cube_map_array pbo</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89960">Bug 89960</a> - [softpipe] piglit copy-pixels regreession</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89961">Bug 89961</a> - [BDW/BSW Bisected]Synmark2_v6 OglDrvRes/OglDrvShComp/OglDrvState/OglPSPom Image Validation fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89963">Bug 89963</a> - lp_bld_debug.cpp:100:31: error: no matching function for call to llvm::raw_ostream::raw_ostream()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90000">Bug 90000</a> - [i965 Bisected NIR] Piglit/gglean_fragprog1-z-write_test fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90109">Bug 90109</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.uniform_block.random.basic_arrays.3 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90114">Bug 90114</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.struct.uniform.sampler_array_fragment fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90130">Bug 90130</a> - gl_PrimitiveId seems to reset at 340</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90147">Bug 90147</a> - swrast: build error undeclared _SC_PHYS_PAGES on osx</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90149">Bug 90149</a> - [SNB+ Bisected]ES3-CTS.gtf.GL3Tests.uniform_buffer_object.uniform_buffer_object_getactiveuniformsiv_for_nonexistent_uniform_indices fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90153">Bug 90153</a> - [SKL Bisected]ES3-CTS.gtf.GL3Tests.uniform_buffer_object.uniform_buffer_object_all_valid_basic_types fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90167">Bug 90167</a> - [softpipe] piglit depthstencil-default_fb-drawpixels-32f_24_8_rev regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90207">Bug 90207</a> - [r600g, bisected] regression: NI/Turks crash on WebGL Water (most WebGL stuff)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90213">Bug 90213</a> - glDrawPixels with GL_COLOR_INDEX never returns.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90243">Bug 90243</a> - [bisected] regression: spec.!opengl 3_2.get-active-attrib-returns-all-inputs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90258">Bug 90258</a> - [IVB] spec.glsl-1_10.execution.fs-dfdy-accuracy fails intermittently</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90310">Bug 90310</a> - Fails to build gallium_dri.so at linking stage with clang because of multiple redefinitions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90350">Bug 90350</a> - [G96] Portal's portal are incorrectly rendered</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90363">Bug 90363</a> - [nv50] HW state is not reset correctly when using a new GL context</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90397">Bug 90397</a> - ARB_program_interface_query: glGetProgramResourceiv() returns wrong value for GL_REFERENCED_BY_*_SHADER prop for GL_UNIFORM for members of an interface block with an instance name</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90466">Bug 90466</a> - arm: linker error ndefined reference to `nir_metadata_preserve'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90520">Bug 90520</a> - Register spilling clobbers registers used elsewhere in the shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90547">Bug 90547</a> - [BDW/BSW/SKL Bisected]Piglit/glean&#64;vertprog1-rsq_test_2_(reciprocal_square_root_of_negative_value) fais</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90580">Bug 90580</a> - [HSW bisected] integer multiplication bug</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90629">Bug 90629</a> - [i965] SIMD16 dual_source_blend assertion `src[i].file != GRF || src[i].width == dst.width' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90749">Bug 90749</a> - [BDW Bisected]dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90830">Bug 90830</a> - [bsw bisected regression] GPU hang for spec.arb_gpu_shader5.execution.sampler_array_indexing.vs-nonzero-base</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90839">Bug 90839</a> - [10.5.5/10.6 regression, bisected] PBO glDrawPixels no longer using blit fastpath</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90905">Bug 90905</a> - mesa: Finish subdir-objects transition</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=9951">Bug 9951</a> - GL_LINE_SMOOTH and GL_POLYGON_SMOOTH with i965 driver</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Removed classic Windows software rasterizer.</li>
<li>Removed egl_gallium EGL driver.</li>
<li>Removed gbm_gallium GBM driver.</li>
<li>Removed OpenVG support.</li>
<li>Removed the galahad gallium driver.</li>
<li>Removed the identity gallium driver.</li>
<li>Removed the EGL loader from the Windows SCons build.</li>
<li>Removed the classic osmesa from the Windows SCons build.</li>
</ul>
</div>
</body>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.1 Release Notes / June 29, 2015</h1>
<p>
Mesa 10.6.1 is a bug fix release which fixes bugs found since the 10.6.0 release.
</p>
<p>
Mesa 10.6.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
b4cccd4d0eabcc2bca00c3175d3ad88fdda57ffdb883a7998525b873a21fe607 mesa-10.6.1.tar.gz
6c80a2b647e57c85dc36e609d9aed17f878f0d8e0cf9ace86d14cf604101e1eb mesa-10.6.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90347">Bug 90347</a> - [NVE0+] Failure to insert texbar under some circumstances (causing bad colors in Terasology)</li>
</ul>
<h2>Changes</h2>
<p>Anuj Phogat (4):</p>
<ul>
<li>mesa: Handle integer formats in need_rgb_to_luminance_conversion()</li>
<li>mesa: Use helper function need_rgb_to_luminance_conversion()</li>
<li>mesa: Turn need_rgb_to_luminance_conversion() in to a global function</li>
<li>meta: Abort meta path if ReadPixels need rgb to luminance conversion</li>
</ul>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/gen9: Implement Push Constant Buffer workaround</li>
</ul>
<p>Boyan Ding (2):</p>
<ul>
<li>egl/x11: Set version of swrastLoader to 2</li>
<li>egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visuals</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: Add sha256sums for the 10.6.0 release</li>
<li>configure: warn about shared_glapi &amp; xlib-glx only when both are set</li>
<li>configure: error out when building backend-less libEGL</li>
<li>configure: error out when building libEGL without shared-glapi</li>
<li>gbm: do not (over)link against libglapi.so</li>
<li>Update version to 10.6.1</li>
</ul>
<p>Frank Henigman (1):</p>
<ul>
<li>gbm: dlopen libglapi so gbm_create_device works</li>
</ul>
<p>Ilia Mirkin (9):</p>
<ul>
<li>nvc0/ir: fix collection of first uses for texture barrier insertion</li>
<li>nv50,nvc0: clamp uniform size to 64k</li>
<li>nvc0/ir: can't have a join on a load with an indirect source</li>
<li>glsl: handle conversions to double when comparing param matches</li>
<li>glsl: add version checks to conditionals for builtin variable enablement</li>
<li>mesa: add GL_PROGRAM_PIPELINE support in KHR_debug calls</li>
<li>glsl: binding point is a texture unit, which is a combined space</li>
<li>nvc0: always put all tfb bufs into bufctx</li>
<li>nv50,nvc0: make sure to pushbuf_refn before putting bo into pushbuf_data</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.2 Release Notes / July 11, 2015</h1>
<p>
Mesa 10.6.2 is a bug fix release which fixes bugs found since the 10.6.1 release.
</p>
<p>
Mesa 10.6.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
9c7ab9300dda6c912faaaff97995ec1820ba21d114d9cf555f145cbad90995f4 mesa-10.6.2.tar.gz
05753d3db4212900927b9894221a1669a10f56786e86a7e818b6e18a0817dca9 mesa-10.6.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73528">Bug 73528</a> - Deferred lighting in Second Life causes system hiccups and screen flickering</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80500">Bug 80500</a> - Flickering shadows in unreleased title trace</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82186">Bug 82186</a> - [r600g] BARTS GPU lockup with minecraft shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84225">Bug 84225</a> - Allow constant-index-expression sampler array indexing with GLSL-ES &lt; 300</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90537">Bug 90537</a> - radeonsi bo/va conflict on RADEON_GEM_VA (rscreen-&gt;ws-&gt;buffer_from_handle returns NULL)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90873">Bug 90873</a> - Kernel hang, TearFree On, Mate desktop environment</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91022">Bug 91022</a> - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91047">Bug 91047</a> - [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91056">Bug 91056</a> - The Bard's Tale (2005, native) has rendering issues</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91117">Bug 91117</a> - Nimbus (running in wine) has rendering issues, objects are semi-transparent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91124">Bug 91124</a> - Civilization V (in Wine) has rendering issues: text missing, menu bar corrupted</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91173">Bug 91173</a> - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91226">Bug 91226</a> - Crash in glLinkProgram (NEW)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91231">Bug 91231</a> - [NV92] Psychonauts (native) segfaults on start when DRI3 enabled</li>
</ul>
<h2>Changes</h2>
<p>Chris Wilson (1):</p>
<ul>
<li>loader: Look for any version of currently linked libudev.so</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 checksums for the 10.6.1 release</li>
<li>Update version to 10.6.2</li>
</ul>
<p>Ilia Mirkin (8):</p>
<ul>
<li>nv50/ir: propagate modifier to right arg when const-folding mad</li>
<li>nv50/ir: fix emission of address reg in 3rd source</li>
<li>nv50/ir: copy joinAt when splitting both before and after</li>
<li>mesa: reset the source packing when creating temp transfer image</li>
<li>nv50/ir: don't emit src2 in immediate form</li>
<li>mesa/prog: relative offsets into constbufs are not constant</li>
<li>nv50/ir: UCMP arguments are float, so make sure modifiers are applied</li>
<li>nvc0: turn sample counts off during blit</li>
</ul>
<p>Kenneth Graunke (5):</p>
<ul>
<li>i965/fs: Fix ir_txs in emit_texture_gen4_simd16().</li>
<li>i965: Reserve more batch space to accomodate Gen6 perfmonitors.</li>
<li>i965/vs: Fix matNxM vertex attributes where M != 4.</li>
<li>Revert "glsl: clone inputs and outputs during linking"</li>
<li>Revert "i965: Delete linked GLSL IR when using NIR."</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>r600g: disable single-sample fast color clear due to hangs</li>
<li>radeonsi: fix a hang with DrawTransformFeedback on 4 SE chips</li>
<li>st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces</li>
</ul>
<p>Mario Kleiner (2):</p>
<ul>
<li>nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.</li>
<li>winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.</li>
</ul>
<p>Matt Turner (2):</p>
<ul>
<li>i965/fs: Don't mess up stride for uniform integer multiplication.</li>
<li>Revert SHA1 additions.</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>winsys/radeon: Unmap GPU VM address range when destroying BO</li>
</ul>
<p>Mike Stroyan (2):</p>
<ul>
<li>meta: Only change and restore viewport 0 in mesa meta mode</li>
<li>i965: allocate at least 1 BLEND_STATE element</li>
</ul>
<p>Neil Roberts (4):</p>
<ul>
<li>i965/skl: Set the pulls bary bit in 3DSTATE_PS_EXTRA</li>
<li>glsl: Add missing check for whether an expression is an add operation</li>
<li>glsl: Make sure not to dereference NULL</li>
<li>i965: Don't try to print the GLSL IR if it has been freed</li>
</ul>
<p>Tapani Pälli (8):</p>
<ul>
<li>glsl: clone inputs and outputs during linking</li>
<li>i965: Delete linked GLSL IR when using NIR.</li>
<li>glsl: Allow dynamic sampler array indexing with GLSL ES &lt; 3.00</li>
<li>mesa/glsl: new compiler option EmitNoIndirectSampler</li>
<li>i965: use EmitNoIndirectSampler for gen &lt; 7</li>
<li>i915: use EmitNoIndirectSampler</li>
<li>mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5</li>
<li>glsl: validate sampler array indexing for 'constant-index-expression'</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.3 Release Notes / July 26, 2015</h1>
<p>
Mesa 10.6.3 is a bug fix release which fixes bugs found since the 10.6.2 release.
</p>
<p>
Mesa 10.6.3 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c27e1e33798e69a6d2d2425aee8ac7b4c0b243066a65dd76cbb182ea31b1c7f2 mesa-10.6.3.tar.gz
58592e07c350cd2e8969b73fa83048c657a39fe2f13f3b88f5e5818fe2e4676d mesa-10.6.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90728">Bug 90728</a> - dvd playback with vlc and vdpau causes segmentation fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91337">Bug 91337</a> - OSMesaGetProcAdress(&quot;OSMesaPixelStore&quot;) returns nil</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>osmesa: fix OSMesaPixelsStore typo</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>mesa: Fix generation of git_sha1.h.tmp for gitlinks</li>
</ul>
<p>Christian König (2):</p>
<ul>
<li>vl: cleanup video buffer private when the decoder is destroyed</li>
<li>st/vdpau: fix mixer size checks</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add sha256 checksums for the 10.6.2 release</li>
<li>auxiliary/vl: use the correct screen index</li>
<li>Update version to 10.6.3</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>i965/gen9: Use custom MOCS entries set up by the kernel.</li>
</ul>
<p>Ilia Mirkin (5):</p>
<ul>
<li>nv50, nvc0: enable at least one color RT if alphatest is enabled</li>
<li>nvc0/ir: fix txq on indirect samplers</li>
<li>nvc0/ir: don't worry about sampler in txq handling</li>
<li>gm107/ir: fix indirect txq emission</li>
<li>nv50: fix max level clamping on G80</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>program: Allow redundant OPTION ARB_fog_* directives.</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>xa: don't leak fences</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.4 Release Notes / August 11, 2015</h1>
<p>
Mesa 10.6.4 is a bug fix release which fixes bugs found since the 10.6.3 release.
</p>
<p>
Mesa 10.6.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
4960bf17d8b5d6a6503c6954ec6cf480b5cd930797bac901c60bea192675f85e mesa-10.6.4.tar.gz
8f5ac103f0f503de2f7a985b0df349bd4ecdfe7f51c714be146fa5a9a3c07b77 mesa-10.6.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73512">Bug 73512</a> - [clover] mesa.icd. should contain full path</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91290">Bug 91290</a> - SIGSEGV glcpp/glcpp-parse.y:1077</li>
</ul>
<h2>Changes</h2>
<p>Anuj Phogat (6):</p>
<ul>
<li>mesa: Turn get_readpixels_transfer_ops() in to a global function</li>
<li>meta: Fix transfer operations check in meta pbo path for readpixels</li>
<li>meta: Abort meta pbo path if readpixels need signed-unsigned conversion</li>
<li>meta: Don't do fragment color clamping in _mesa_meta_pbo_GetTexSubImage</li>
<li>mesa: Add a helper function _mesa_need_luminance_to_rgb_conversion()</li>
<li>meta: Fix reading luminance texture as rgba in _mesa_meta_pbo_GetTexSubImage()</li>
</ul>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/skl: Add production thread counts and URB size</li>
</ul>
<p>Eduardo Lima Mitev (3):</p>
<ul>
<li>mesa: Fix errors values returned by glShaderBinary()</li>
<li>mesa: Validate target before resolving tex obj in glTex(ture)SubImageXD</li>
<li>mesa: Fix error returned by glCopyTexImage2D() upon an invalid internal format</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: Add checksums for mesa 10.6.3 tarballs</li>
<li>configure.ac: do not set HAVE_DRI(23) when libdrm is missing</li>
<li>egl/wayland: libdrm is a hard requirement, treat it as such</li>
<li>winsys/radeon: don't leak the fd when it is 0</li>
<li>bugzilla_mesa.sh: sort the bugs list by number</li>
<li>Update version to 10.6.4</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>i965/fs: Fix fs_inst::regs_read() for sources in the ATTR file.</li>
</ul>
<p>Frank Binns (2):</p>
<ul>
<li>egl/dri: Add error info needed for EGL_EXT_image_dma_buf_import extension</li>
<li>egl: Add eglQuerySurface surface type check for EGL_LARGEST_PBUFFER attrib</li>
</ul>
<p>Igor Gnatenko (1):</p>
<ul>
<li>opencl: use versioned .so in mesa.icd</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nvc0: fix geometry program revalidation of clipping params</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>glsl: Fix a bug where LHS swizzles of swizzles were too small.</li>
</ul>
<p>Marek Olšák (6):</p>
<ul>
<li>st/mesa: don't call st_validate_state in BlitFramebuffer</li>
<li>radeonsi: upload shader rodata after updating scratch relocations</li>
<li>st/mesa: don't ignore texture buffer state changes</li>
<li>radeonsi: rework how shader pointers to descriptors are set</li>
<li>radeonsi: completely rework updating descriptors without CP DMA</li>
<li>r600g: fix the CB_SHADER_MASK setup</li>
</ul>
<p>Samuel Iglesias Gonsalvez (1):</p>
<ul>
<li>glsl/glcpp: fix SIGSEGV when checking error condition for macro redefinition</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>nv50: avoid segfault with enabled but unbound vertex attrib</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.5 Release Notes / August 22, 2015</h1>
<p>
Mesa 10.6.5 is a bug fix release which fixes bugs found since the 10.6.4 release.
</p>
<p>
Mesa 10.6.5 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
afe290fc7af75a25df5ee52396a9f09e5dba85fb3e159304bdda265b8564b0d4 mesa-10.6.5.tar.gz
fb6fac3c85bcfa9d06b8dd439169f23f0c0924a88e44362e738b99b1feff762f mesa-10.6.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85252">Bug 85252</a> - Segfault in compiler while processing ternary operator with void arguments</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91570">Bug 91570</a> - Upgrading mesa to 10.6 causes segfault in OpenGL applications with GeForce4 MX 440 / AGP 8X</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91610">Bug 91610</a> - [BSW] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (1):</p>
<ul>
<li>glx: Fix __glXWireToEvent for BufferSwapComplete</li>
</ul>
<p>Alex Deucher (2):</p>
<ul>
<li>radeonsi: add new OLAND pci id</li>
<li>radeonsi: properly set the raster_config for KV</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.4</li>
<li>vc4: add missing nir include, to fix the build</li>
<li>Revert "radeonsi: properly set the raster_config for KV"</li>
<li>Update version to 10.6.5</li>
</ul>
<p>Frank Binns (1):</p>
<ul>
<li>egl/x11: don't abort when creating a DRI2 drawable fails</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>nouveau: no need to do tnl wakeup, state updates are always hooked up</li>
<li>gm107/ir: indirect handle goes first on maxwell also</li>
<li>nv50,nvc0: take level into account when doing eng2d multi-layer blits</li>
</ul>
<p>Jason Ekstrand (4):</p>
<ul>
<li>meta/copy_image: Stash off the scissor</li>
<li>mesa/formats: Only do byteswapping for packed formats</li>
<li>mesa/formats: Fix swizzle flipping for big-endian targets</li>
<li>mesa/formats: Don't flip channels of null array formats</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>radeonsi: fix polygon offset scale</li>
<li>r600g: fix polygon offset scale</li>
<li>r600g: allow setting geometry shader sampler states</li>
</ul>
<p>Neil Roberts (1):</p>
<ul>
<li>i965/bdw: Fix setting the instancing state for the SGVS element</li>
</ul>
<p>Oded Gabbay (2):</p>
<ul>
<li>mesa: clear existing swizzle info before bitwise-OR</li>
<li>mesa/formats: don't byteswap when building array formats</li>
</ul>
<p>Renaud Gaubert (1):</p>
<ul>
<li>glsl: avoid compiler's segfault when processing operators with void arguments</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.6 Release Notes / September 04, 2015</h1>
<p>
Mesa 10.6.6 is a bug fix release which fixes bugs found since the 10.6.5 release.
</p>
<p>
Mesa 10.6.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
416517aa9df4791f97d34451a9e4da33c966afcd18c115c5769b92b15b018ef5 mesa-10.6.6.tar.gz
570f2154b7340ff5db61ff103bc6e85165b8958798b78a50fa2df488e98e5778 mesa-10.6.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84677">Bug 84677</a> - Triangle disappears with glPolygonMode GL_LINE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90734">Bug 90734</a> - glBufferSubData is corrupting data when buffer is &gt; 32k</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90748">Bug 90748</a> - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90902">Bug 90902</a> - [bsw][regression] dEQP: &quot;Found invalid pixel values&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90925">Bug 90925</a> - &quot;high fidelity&quot;: Segfault in _mesa_program_resource_find_name</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91254">Bug 91254</a> - (regresion) video using VA-API on Intel slow and freeze system with mesa 10.6 or 10.6.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91292">Bug 91292</a> - [BDW+] glVertexAttribDivisor not working in combination with glPolygonMode</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91673">Bug 91673</a> - Segfault when calling glTexSubImage2D on storage texture to bound FBO</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91726">Bug 91726</a> - R600 asserts in tgsi_cmp/make_src_for_op3</li>
</ul>
<h2>Changes</h2>
<p>Chris Wilson (2):</p>
<ul>
<li>i965: Prevent coordinate overflow in intel_emit_linear_blit</li>
<li>i965: Always re-emit the pipeline select during invariant state emission</li>
</ul>
<p>Daniel Scharrer (1):</p>
<ul>
<li>mesa: add missing queries for ARB_direct_state_access</li>
</ul>
<p>Dave Airlie (8):</p>
<ul>
<li>mesa/arb_gpu_shader_fp64: add support for glGetUniformdv</li>
<li>mesa/texgetimage: fix missing stencil check</li>
<li>st/readpixels: fix accel path for skipimages.</li>
<li>texcompress_s3tc/fxt1: fix stride checks (v1.1)</li>
<li>mesa/readpixels: check strides are equal before skipping conversion</li>
<li>mesa: enable texture stencil8 for multisample</li>
<li>r600/sb: update last_cf for finalize if.</li>
<li>r600g: fix calculation for gpr allocation</li>
</ul>
<p>David Heidelberg (1):</p>
<ul>
<li>st/nine: Require gcc &gt;= 4.6</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.5</li>
<li>get-pick-list.sh: Require explicit "10.6" for nominating stable patches</li>
</ul>
<p>Glenn Kennard (4):</p>
<ul>
<li>r600g: Fix assert in tgsi_cmp</li>
<li>r600g/sb: Handle undef in read port tracker</li>
<li>r600g/sb: Don't read junk after EOP</li>
<li>r600g/sb: Don't crash on empty if jump target</li>
</ul>
<p>Ilia Mirkin (5):</p>
<ul>
<li>st/mesa: fix assignments with 4-operand arguments (i.e. BFI)</li>
<li>st/mesa: pass through 4th opcode argument in bitmap/pixel visitors</li>
<li>nv50,nvc0: disable depth bounds test on blit</li>
<li>nv50: fix 2d engine blits for 64- and 128-bit formats</li>
<li>mesa: only copy the requested teximage faces</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965/fs: Split VGRFs after lowering pull constants</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>i965: Fix copy propagation type changes.</li>
<li>Revert "i965: Advertise a line width of 40.0 on Cherryview and Skylake."</li>
<li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packets</li>
<li>mesa: create multisample fallback textures like normal textures</li>
<li>radeonsi: fix a Unigine Heaven hang when drirc is missing</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>i965/fs: Handle MRF destinations in lower_integer_multiplication().</li>
</ul>
<p>Neil Roberts (2):</p>
<ul>
<li>i965: Swap the order of the vertex ID and edge flag attributes</li>
<li>i965/bdw: Fix 3DSTATE_VF_INSTANCING when the edge flag is used</li>
</ul>
<p>Tapani Pälli (5):</p>
<ul>
<li>mesa: update fbo state in glTexStorage</li>
<li>glsl: build stageref mask using IR, not symbol table</li>
<li>glsl: expose build_program_resource_list function</li>
<li>glsl: create program resource list after LinkShader</li>
<li>mesa: add GL_RED, GL_RG support for floating point textures</li>
</ul>
</div>
</body>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.7 Release Notes / September 10, 2015</h1>
<p>
Mesa 10.6.7 is a bug fix release which fixes bugs found since the 10.6.6 release.
</p>
<p>
Mesa 10.6.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
4ba10c59abee30d72476543a57afd2f33803dabf4620dc333b335d47966ff842 mesa-10.6.7.tar.gz
feb1f640b915dada88a7c793dfaff0ae23580f8903f87a6b76469253de0d28d8 mesa-10.6.7.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90751">Bug 90751</a> - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.stencil_index8 fails</li>
</ul>
<h2>Changes</h2>
<p>Dave Airlie (1):</p>
<ul>
<li>mesa/teximage: use correct extension for accept stencil texture.</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.6</li>
<li>Revert "i965: Momentarily pretend to support ARB_texture_stencil8 for blits."</li>
<li>Update version to 10.6.7</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>glsl: Handle attribute aliasing in attribute storage limit check.</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.8 Release Notes / September 20, 2015</h1>
<p>
Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release.
</p>
<p>
Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz
e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
</ul>
<h2>Changes</h2>
<p>Alejandro Piñeiro (1):</p>
<ul>
<li>i965/vec4: fill src_reg type using the constructor type parameter</li>
</ul>
<p>Antia Puentes (1):</p>
<ul>
<li>i965/vec4: Fix saturation errors when coalescing registers</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.7</li>
<li>cherry-ignore: add commit non applicable for 10.6</li>
</ul>
<p>Hans de Goede (4):</p>
<ul>
<li>nv30: Fix creation of scanout buffers</li>
<li>nv30: Implement color resolve for msaa</li>
<li>nv30: Fix max width / height checks in nv30 sifm code</li>
<li>nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type</li>
<li>mesa: Don't allow wrong type setters for matrix uniforms</li>
</ul>
<p>Ilia Mirkin (5):</p>
<ul>
<li>st/mesa: don't fall back to 16F when 32F is requested</li>
<li>nvc0: always emit a full shader colormask</li>
<li>nvc0: remove BGRA4 format support</li>
<li>st/mesa: avoid integer overflows with buffers &gt;= 512MB</li>
<li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>i965/vec4: Don't reswizzle hardware registers</li>
</ul>
<p>Jose Fonseca (1):</p>
<ul>
<li>gallivm: Workaround LLVM PR23628.</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Momentarily pretend to support ARB_texture_stencil8 for blits.</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>llvmpipe: convert double to long long instead of unsigned long long</li>
</ul>
<p>Ray Strode (1):</p>
<ul>
<li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
</ul>
<p>Ulrich Weigand (1):</p>
<ul>
<li>mesa: Fix texture compression on big-endian systems</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>gallivm: Do not use NoFramePointerElim with LLVM 3.7.</li>
</ul>
</div>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.6.9 Release Notes / Octover 03, 2015</h1>
<p>
Mesa 10.6.9 is a bug fix release which fixes bugs found since the 10.6.8 release.
</p>
<p>
Mesa 10.6.9 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
3406876aac67546d0c3e2cb97da330b62644c313e7992b95618662e13c54296a mesa-10.6.9.tar.gz
b04c4de6280b863babc2929573da17218d92e9e4ba6272d548d135415723e8c3 mesa-10.6.9.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw&#64;entry=0x7fffd4097a08, fb=fb&#64;entry=0x7fffd40fa900, buffers=buffers&#64;entry=2, partial_clear=partial_clear&#64;entry=false)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91970">Bug 91970</a> - [BSW regression] dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats</li>
</ul>
<p>Chris Wilson (1):</p>
<ul>
<li>i965: Remove early release of DRI2 miptree</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 10.6.8</li>
<li>cherry-ignore: add commit non applicable for 10.6</li>
<li>cherry-ignore: add commit non applicable for 10.6</li>
<li>Update version to 10.6.9</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li>
</ul>
<p>Ian Romanick (5):</p>
<ul>
<li>t_dd_dmatmp: Make "count" actually be the count</li>
<li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li>
<li>t_dd_dmatmp: Use '&amp; 3' instead of '% 4' everywhere</li>
<li>t_dd_dmatmp: Pull out common 'count -= count &amp; 3' code</li>
<li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li>
</ul>
<p>Jeremy Huddleston (1):</p>
<ul>
<li>configure.ac: Add support to enable read-only text segment on x86.</li>
</ul>
<p>Kristian Høgsberg Kristensen (1):</p>
<ul>
<li>i965: Respect stride and subreg_offset for ATTR registers</li>
</ul>
<p>Kyle Brenneman (3):</p>
<ul>
<li>glx: Fix build errors with --enable-mangling (v2)</li>
<li>mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.</li>
<li>glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/vce: fix vui time_scale zero error</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>st/mesa: fix front buffer regression after dropping st_validate_state in Blit</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>mesa: fix mipmap generation for immutable, compressed textures</li>
</ul>
</div>
</body>
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@@ -1,259 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.0 Release Notes / September 12, 2015</h1>
<p>
Mesa 11.0.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 11.0.1.
</p>
<p>
Mesa 11.0.0 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
7d7e4ddffa3b162506efa01e2cc41e329caa4995336b92e5cc21f2e1fb36c1b3 mesa-11.0.0.tar.gz
e095a3eb2eca9dfde7efca8946527c8ae20a0cc938a8c78debc7f158ad44af32 mesa-11.0.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>New hardware support for AMD GCN 1.2 GPUs: Tonga, Iceland, Carrizo, Fiji</li>
<li>OpenGL 4.1 on radeonsi, nvc0</li>
<li>OpenGL ES 3.0 on freedreno (a3xx, a4xx)
<li>GL_AMD_vertex_shader_viewport_index on radeonsi</li>
<li>GL_ARB_conditional_render_inverted on r600, radeonsi</li>
<li>GL_ARB_depth_buffer_float on a4xx</li>
<li>GL_ARB_derivative_control on radeonsi</li>
<li>GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend on a4xx</li>
<li>GL_ARB_fragment_layer_viewport on radeonsi</li>
<li>GL_ARB_framebuffer_no_attachments on i965</li>
<li>GL_ARB_get_texture_sub_image for all drivers</li>
<li>GL_ARB_gpu_shader5 on radeonsi</li>
<li>GL_ARB_gpu_shader_fp64 on llvmpipe, radeonsi</li>
<li>GL_ARB_shader_image_load_store on i965</li>
<li>GL_ARB_shader_precision on radeonsi, nvc0</li>
<li>GL_ARB_shader_image_size on i965</li>
<li>GL_ARB_shader_stencil_export on llvmpipe</li>
<li>GL_ARB_shader_subroutine on core profile all drivers</li>
<li>GL_ARB_tessellation_shader on nvc0, radeonsi</li>
<li>GL_ARB_transform_feedback2, GL_ARB_transform_feedback_instanced, GL_EXT_transform_feedback on a3xx, a4xx</li>
<li>GL_ARB_vertex_attrib_64bit on llvmpipe, radeonsi</li>
<li>GL_ARB_viewport_array on radeonsi</li>
<li>GL_EXT_depth_bounds_test on radeonsi, nv30, nv50, nvc0</li>
<li>GL_EXT_texture_compression_s3tc on freedreno (a3xx)</li>
<li>GL_NV_read_depth (GLES) on all drivers</li>
<li>GL_NV_read_depth_stencil (GLES) on all drivers</li>
<li>GL_NV_read_stencil (GLES) on all drivers</li>
<li>GL_OES_texture_float on all r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li>
<li>GL_OES_texture_half_float on all r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li>
<li>GL_OES_texture_float_linear on all r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li>
<li>GL_OES_texture_half_float_linear on all r300, r600, radeonsi, nv30, nv50, nvc0, softpipe, llvmpipe</li>
<li>GL_EXT_draw_buffers2 on a4xx</li>
<li>GLX_ARB_create_context_robustness on r600, radeonsi</li>
<li>EGL_EXT_create_context_robustness on r600, radeonsi</li>
<li>EGL_KHR_gl_colorspace on r600, radeonsi, nv50, nvc0</li>
<li>EGL_KHR_gl_texture_3D_image on r600, radeonsi, nv50, nvc0</li>
<li>EGL 1.5 on r600, radeonsi, nv50, nvc0</li>
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=51658">Bug 51658</a> - r200 (&amp; possibly radeon) DRI fixes for gnome shell on Mesa 8.0.3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65525">Bug 65525</a> - [llvmpipe] lp_scene.h:210:lp_scene_alloc: Assertion `size &lt;= (64 * 1024)' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66346">Bug 66346</a> - shader_query.cpp:49: error: invalid conversion from 'void*' to 'GLuint'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73512">Bug 73512</a> - [clover] mesa.icd. should contain full path</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73528">Bug 73528</a> - Deferred lighting in Second Life causes system hiccups and screen flickering</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74329">Bug 74329</a> - Please expose OES_texture_float and OES_texture_half_float on the ES3 context</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80500">Bug 80500</a> - Flickering shadows in unreleased title trace</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82186">Bug 82186</a> - [r600g] BARTS GPU lockup with minecraft shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84225">Bug 84225</a> - Allow constant-index-expression sampler array indexing with GLSL-ES &lt; 300</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84677">Bug 84677</a> - Triangle disappears with glPolygonMode GL_LINE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85252">Bug 85252</a> - Segfault in compiler while processing ternary operator with void arguments</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89131">Bug 89131</a> - [Bisected] Graphical corruption in Weston, shows old framebuffer pieces</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90000">Bug 90000</a> - [i965 Bisected NIR] Piglit/gglean_fragprog1-z-write_test fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90073">Bug 90073</a> - Leaks in xcb_dri3_open_reply_fds() and get_render_node_from_id_path_tag</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90249">Bug 90249</a> - Fails to build egl_dri2 on osx</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90310">Bug 90310</a> - Fails to build gallium_dri.so at linking stage with clang because of multiple redefinitions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90347">Bug 90347</a> - [NVE0+] Failure to insert texbar under some circumstances (causing bad colors in Terasology)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90466">Bug 90466</a> - arm: linker error ndefined reference to `nir_metadata_preserve'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90520">Bug 90520</a> - Register spilling clobbers registers used elsewhere in the shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90537">Bug 90537</a> - radeonsi bo/va conflict on RADEON_GEM_VA (rscreen-&gt;ws-&gt;buffer_from_handle returns NULL)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90547">Bug 90547</a> - [BDW/BSW/SKL Bisected]Piglit/glean&#64;vertprog1-rsq_test_2_(reciprocal_square_root_of_negative_value) fais</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90580">Bug 90580</a> - [HSW bisected] integer multiplication bug</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90600">Bug 90600</a> - IOError: [Errno 2] No such file or directory: 'gl_API.xml'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90621">Bug 90621</a> - Mesa fail to build from git</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90629">Bug 90629</a> - [i965] SIMD16 dual_source_blend assertion `src[i].file != GRF || src[i].width == dst.width' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90691">Bug 90691</a> - [BSW]Piglit/spec/nv_conditional_render/dlist fails intermittently</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90728">Bug 90728</a> - dvd playback with vlc and vdpau causes segmentation fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90734">Bug 90734</a> - glBufferSubData is corrupting data when buffer is &gt; 32k</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90748">Bug 90748</a> - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.rg_half_float_oes fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90749">Bug 90749</a> - [BDW Bisected]dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90751">Bug 90751</a> - [BDW Bisected]dEQP-GLES3.functional.fbo.completeness.renderable.texture.stencil.stencil_index8 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90797">Bug 90797</a> - [ALL bisected] Mesa change cause performance case manhattan fail.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90817">Bug 90817</a> - swrast fails to load with certain remote X servers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90830">Bug 90830</a> - [bsw bisected regression] GPU hang for spec.arb_gpu_shader5.execution.sampler_array_indexing.vs-nonzero-base</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90839">Bug 90839</a> - [10.5.5/10.6 regression, bisected] PBO glDrawPixels no longer using blit fastpath</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90873">Bug 90873</a> - Kernel hang, TearFree On, Mate desktop environment</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90887">Bug 90887</a> - PhiMovesPass in register allocator broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90895">Bug 90895</a> - [IVB/HSW/BDW/BSW Bisected] GLB2.7 Egypt, GfxBench3.0 T-Rex &amp; ALU and many SynMark cases performance reduced by 10-23%</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90902">Bug 90902</a> - [bsw][regression] dEQP: &quot;Found invalid pixel values&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90903">Bug 90903</a> - egl_dri2.c:dri2_load fails to load libglapi on osx</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90904">Bug 90904</a> - OSX: EXC_BAD_ACCESS when using translate_sse + gallium + softpipe/llvmpipe</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90905">Bug 90905</a> - mesa: Finish subdir-objects transition</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90925">Bug 90925</a> - &quot;high fidelity&quot;: Segfault in _mesa_program_resource_find_name</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91022">Bug 91022</a> - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91047">Bug 91047</a> - [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91056">Bug 91056</a> - The Bard's Tale (2005, native) has rendering issues</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91077">Bug 91077</a> - dri2_glx.c:1186: undefined reference to `loader_open_device'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91099">Bug 91099</a> - [llvmpipe] piglit glsl-max-varyings &gt;max_varying_components regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91101">Bug 91101</a> - [softpipe] piglit glsl-1.50&#64;execution&#64;geometry&#64;max-input-components regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91117">Bug 91117</a> - Nimbus (running in wine) has rendering issues, objects are semi-transparent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91124">Bug 91124</a> - Civilization V (in Wine) has rendering issues: text missing, menu bar corrupted</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91173">Bug 91173</a> - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91193">Bug 91193</a> - [290x] Dota2 reborn ingame rendering breaks with git-af4b9c7</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91222">Bug 91222</a> - lp_test_format regression on CentOS 7</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91226">Bug 91226</a> - Crash in glLinkProgram (NEW)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91231">Bug 91231</a> - [NV92] Psychonauts (native) segfaults on start when DRI3 enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91254">Bug 91254</a> - (regresion) video using VA-API on Intel slow and freeze system with mesa 10.6 or 10.6.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91290">Bug 91290</a> - SIGSEGV glcpp/glcpp-parse.y:1077</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91292">Bug 91292</a> - [BDW+] glVertexAttribDivisor not working in combination with glPolygonMode</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91337">Bug 91337</a> - OSMesaGetProcAdress(&quot;OSMesaPixelStore&quot;) returns nil</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91418">Bug 91418</a> - Visual Studio 2015 vsnprintf build error</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91425">Bug 91425</a> - [regression, bisected] Piglit spec/ext_packed_float/ getteximage-invalid-format-for-packed-type fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91441">Bug 91441</a> - make check DispatchSanity_test.GL30 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91444">Bug 91444</a> - regression bisected radeonsi: don't change pipe_resource in resource_copy_region</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91461">Bug 91461</a> - gl_TessLevel* writes have no effect for all but the last TCS invocation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91513">Bug 91513</a> - [IVB/HSW/BDW/SKL Bisected] Lightsmark performance reduced by 7%-10%</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91544">Bug 91544</a> - [i965, regression, bisected] regression of several tests in 93977d3a151675946c03e</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91551">Bug 91551</a> - DXTn compressed normal maps produce severe artifacts on all NV5x and NVDx chipsets</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91570">Bug 91570</a> - Upgrading mesa to 10.6 causes segfault in OpenGL applications with GeForce4 MX 440 / AGP 8X</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91591">Bug 91591</a> - rounding.h:102:2: error: #error &quot;Unsupported or undefined LONG_BIT&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91610">Bug 91610</a> - [BSW] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91673">Bug 91673</a> - Segfault when calling glTexSubImage2D on storage texture to bound FBO</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91726">Bug 91726</a> - R600 asserts in tgsi_cmp/make_src_for_op3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91847">Bug 91847</a> - glGenerateTextureMipmap not working (no errors) unless glActiveTexture(GL_TEXTURE1) is called before</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91857">Bug 91857</a> - Mesa 10.6.3 linker is slow</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91881">Bug 91881</a> - regression: GPU lockups since mesa-11.0.0_rc1 on RV620 (r600) driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91890">Bug 91890</a> - [nve7] witcher2: blurry image &amp; DATA_ERRORs (class 0xa097 mthd 0x2380/0x238c)</li>
</ul>
<h2>Changes</h2>
<li>Removed the EGL loader from the Linux SCons build.</li>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.1 Release Notes / September 26, 2015</h1>
<p>
Mesa 11.0.1 is a bug fix release which fixes bugs found since the 11.0.0 release.
</p>
<p>
Mesa 11.0.1 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
6dab262877e12c0546a0e2970c6835a0f217e6d4026ccecb3cd5dd733d1ce867 mesa-11.0.1.tar.gz
43d0dfcd1f1e36f07f8228cd76d90175d3fc74c1ed25d7071794a100a98ef2a6 mesa-11.0.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">Bug 91114</a> - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92009">Bug 92009</a> - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li>
</ul>
<h2>Changes</h2>
<p>Antia Puentes (2):</p>
<ul>
<li>i965/vec4: Fix saturation errors when coalescing registers</li>
<li>i965/vec4_nir: Load constants as integers</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>meta: Abort meta pbo path if TexSubImage need signed unsigned conversion</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.0</li>
<li>Update version to 11.0.1</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.</li>
</ul>
<p>Ian Romanick (5):</p>
<ul>
<li>t_dd_dmatmp: Make "count" actually be the count</li>
<li>t_dd_dmatmp: Clean up improper code formatting from previous patch</li>
<li>t_dd_dmatmp: Use '&amp; 3' instead of '% 4' everywhere</li>
<li>t_dd_dmatmp: Pull out common 'count -= count &amp; 3' code</li>
<li>t_dd_dmatmp: Use addition instead of subtraction in loop bounds</li>
</ul>
<p>Ilia Mirkin (6):</p>
<ul>
<li>st/mesa: avoid integer overflows with buffers &gt;= 512MB</li>
<li>nv50, nvc0: fix max texture buffer size to 128M elements</li>
<li>freedreno/a3xx: fix blending of L8 format</li>
<li>nv50,nvc0: detect underlying resource changes and update tic</li>
<li>nv50,nvc0: flush texture cache in presence of coherent bufs</li>
<li>radeonsi: load fmask ptr relative to the resources array</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>nir: Fix a bunch of ralloc parenting errors</li>
<li>i965/vec4: Don't reswizzle hardware registers</li>
</ul>
<p>Jeremy Huddleston (1):</p>
<ul>
<li>configure.ac: Add support to enable read-only text segment on x86.</li>
</ul>
<p>Ray Strode (1):</p>
<ul>
<li>gbm: convert gbm bo format to fourcc format on dma-buf import</li>
</ul>
<p>Tapani Pälli (2):</p>
<ul>
<li>mesa: fix errors when reading depth with glReadPixels</li>
<li>i965: fix textureGrad for cubemaps</li>
</ul>
<p>Ulrich Weigand (1):</p>
<ul>
<li>mesa: Fix texture compression on big-endian systems</li>
</ul>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.2 Release Notes / September 28, 2015</h1>
<p>
Mesa 11.0.2 is a bug fix release which fixes bugs found since the 11.0.1 release.
</p>
<p>
Mesa 11.0.2 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
45170773500d6ae2f9eb93fc85efee69f7c97084411ada4eddf92f78bca56d20 mesa-11.0.2.tar.gz
fce11fb27eb87adf1e620a76455d635c6136dfa49ae58c53b34ef8d0c7b7eae4 mesa-11.0.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91582">Bug 91582</a> - [bisected] Regression in DEQP gles2.functional.negative_api.texture.texsubimage2d_neg_offset</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91970">Bug 91970</a> - [BSW regression] dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92095">Bug 92095</a> - [Regression, bisected] arb_shader_atomic_counters.compiler.builtins.frag</li>
</ul>
<h2>Changes</h2>
<p>Eduardo Lima Mitev (3):</p>
<ul>
<li>mesa: Fix order of format+type and internal format checks for glTexImageXD ops</li>
<li>mesa: Move _mesa_base_tex_format() from teximage to glformats files</li>
<li>mesa: Use the effective internal format instead for validation</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.1</li>
<li>Update version to 11.0.2</li>
</ul>
<p>Kristian Høgsberg Kristensen (1):</p>
<ul>
<li>i965: Respect stride and subreg_offset for ATTR registers</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>glsl: Expose gl_MaxTess{Control,Evaluation}AtomicCounters.</li>
</ul>
</div>
</body>
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@@ -1,185 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.3 Release Notes / October 10, 2015</h1>
<p>
Mesa 11.0.3 is a bug fix release which fixes bugs found since the 11.0.2 release.
</p>
<p>
Mesa 11.0.3 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c2210e3daecc10ed9fdcea500327652ed6effc2f47c4b9cee63fb08f560d7117 mesa-11.0.3.tar.gz
ab2992eece21adc23c398720ef8c6933cb69ea42e1b2611dc09d031e17e033d6 mesa-11.0.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71789">Bug 71789</a> - [r300g] Visuals not found in (default) depth = 24</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91044">Bug 91044</a> - piglit spec/egl_khr_create_context/valid debug flag gles* fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91718">Bug 91718</a> - piglit.spec.arb_shader_image_load_store.invalid causes intermittent GPU HANG</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92265">Bug 92265</a> - Black windows in weston after update mesa to 11.0.2-1</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formats</li>
</ul>
<p>Daniel Scharrer (1):</p>
<ul>
<li>mesa: Add abs input modifier to base for POW in ffvertex_prog</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.2</li>
<li>Revert "nouveau: make sure there's always room to emit a fence"</li>
<li>Update version to 11.0.3</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>i965/fs: Fix hang on IVB and VLV with image format mismatch.</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>meta: Handle array textures in scaled MSAA blits</li>
</ul>
<p>Ilia Mirkin (6):</p>
<ul>
<li>nouveau: be more careful about freeing temporary transfer buffers</li>
<li>nouveau: delay deleting buffer with unflushed fence</li>
<li>nouveau: wait to unref the transfer's bo until it's no longer used</li>
<li>nv30: pretend to have packed texture/surface formats</li>
<li>nv30: always go through translate module on big-endian</li>
<li>nouveau: make sure there's always room to emit a fence</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks</li>
</ul>
<p>Kyle Brenneman (3):</p>
<ul>
<li>glx: Fix build errors with --enable-mangling (v2)</li>
<li>mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.</li>
<li>glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/vce: fix vui time_scale zero error</li>
</ul>
<p>Marek Olšák (21):</p>
<ul>
<li>st/mesa: fix front buffer regression after dropping st_validate_state in Blit</li>
<li>radeonsi: handle index buffer alloc failures</li>
<li>radeonsi: handle constant buffer alloc failures</li>
<li>gallium/radeon: handle buffer_map staging buffer failures better</li>
<li>gallium/radeon: handle buffer alloc failures in r600_draw_rectangle</li>
<li>gallium/radeon: add a fail path for depth MSAA texture readback</li>
<li>radeonsi: report alloc failure from si_shader_binary_read</li>
<li>radeonsi: add malloc fail paths to si_create_shader_state</li>
<li>radeonsi: skip drawing if the tess factor ring allocation fails</li>
<li>radeonsi: skip drawing if GS ring allocations fail</li>
<li>radeonsi: handle shader precompile failures</li>
<li>radeonsi: handle fixed-func TCS shader create failure</li>
<li>radeonsi: skip drawing if VS, TCS, TES, GS fail to compile or upload</li>
<li>radeonsi: skip drawing if PS fails to compile or upload</li>
<li>radeonsi: skip drawing if updating the scratch buffer fails</li>
<li>radeonsi: don't forget to update scratch relocations for LS, HS, ES shaders</li>
<li>radeonsi: handle dummy constant buffer allocation failure</li>
<li>gallium/u_blitter: handle allocation failures</li>
<li>radeonsi: add scratch buffer to the buffer list when it's re-allocated</li>
<li>st/dri: don't use _ctx in client_wait_sync</li>
<li>egl/dri2: don't require a context for ClientWaitSync (v2)</li>
</ul>
<p>Matthew Waters (1):</p>
<ul>
<li>egl: rework handling EGL_CONTEXT_FLAGS</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>st/dri: Use packed RGB formats</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>mesa: fix mipmap generation for immutable, compressed textures</li>
</ul>
<p>Tom Stellard (3):</p>
<ul>
<li>gallium/radeon: Use call_once() when initailizing LLVM targets</li>
<li>gallivm: Allow drivers and state trackers to initialize gallivm LLVM targets v2</li>
<li>radeon/llvm: Initialize gallivm targets when initializing the AMDGPU target v2</li>
</ul>
<p>Varad Gautam (1):</p>
<ul>
<li>egl: restore surface type before linking config to its display</li>
</ul>
<p>Ville Syrjälä (3):</p>
<ul>
<li>i830: Fix collision between I830_UPLOAD_RASTER_RULES and I830_UPLOAD_TEX(0)</li>
<li>i915: Fix texcoord vs. varying collision in fragment programs</li>
<li>i915: Remember to call intel_prepare_render() before blitting</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.4 Release Notes / October 24, 2015</h1>
<p>
Mesa 11.0.4 is a bug fix release which fixes bugs found since the 11.0.3 release.
</p>
<p>
Mesa 11.0.4 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
ed412ca6a46d1bd055120e5c12806c15419ae8c4dd6d3f6ea20a83091d5c78bf mesa-11.0.4.tar.gz
40201bf7fc6fa12a6d9edfe870b41eb4dd6669154e3c42c48a96f70805f5483d mesa-11.0.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw&#64;entry=0x7fffd4097a08, fb=fb&#64;entry=0x7fffd40fa900, buffers=buffers&#64;entry=2, partial_clear=partial_clear&#64;entry=false)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86720">Bug 86720</a> - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91788">Bug 91788</a> - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36%</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">Bug 92304</a> - [cts] cts.shaders.negative conformance tests fail</li>
</ul>
<h2>Changes</h2>
<p>Alejandro Piñeiro (2):</p>
<ul>
<li>i965/vec4: check writemask when bailing out at register coalesce</li>
<li>i965/vec4: fill src_reg type using the constructor type parameter</li>
</ul>
<p>Brian Paul (2):</p>
<ul>
<li>vbo: fix incorrect switch statement in init_mat_currval()</li>
<li>mesa: fix incorrect opcode in save_BlendFunci()</li>
</ul>
<p>Chih-Wei Huang (3):</p>
<ul>
<li>mesa: android: Fix the incorrect path of sse_minmax.c</li>
<li>nv50/ir: use C++11 standard std::unordered_map if possible</li>
<li>nv30: include the header of ffs prototype</li>
</ul>
<p>Chris Wilson (1):</p>
<ul>
<li>i965: Remove early release of DRI2 miptree</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>mesa/uniforms: fix get_uniform for doubles (v2)</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.3</li>
</ul>
<p>Francisco Jerez (5):</p>
<ul>
<li>i965: Don't tell the hardware about our UAV access.</li>
<li>mesa: Expose function to calculate whether a shader image unit is valid.</li>
<li>mesa: Skip redundant texture completeness checking during image validation.</li>
<li>i965: Use _mesa_is_image_unit_valid() instead of gl_image_unit::_Valid.</li>
<li>mesa: Get rid of texture-dependent image unit derived state.</li>
</ul>
<p>Ian Romanick (8):</p>
<ul>
<li>glsl: Allow built-in functions as constant expressions in OpenGL ES 1.00</li>
<li>ff_fragment_shader: Use binding to set the sampler unit</li>
<li>glsl/linker: Use constant_initializer instead of constant_value to initialize uniforms</li>
<li>glsl: Use constant_initializer instead of constant_value to determine whether to keep an unused uniform</li>
<li>glsl: Only set ir_variable::constant_value for const-decorated variables</li>
<li>glsl: Restrict initializers for global variables to constant expression in ES</li>
<li>glsl: Add method to determine whether an expression contains the sequence operator</li>
<li>glsl: In later GLSL versions, sequence operator is cannot be a constant expression</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nouveau: make sure there's always room to emit a fence</li>
</ul>
<p>Indrajit Das (1):</p>
<ul>
<li>st/va: Used correct parameter to derive the value of the "h" variable in vlVaCreateImage</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>configure.ac: ensure RM is set</li>
</ul>
<p>Krzysztof Sobiecki (1):</p>
<ul>
<li>st/fbo: use pipe_surface_release instead of pipe_surface_reference</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>st/omx/dec/h264: fix field picture type 0 poc disorder</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>st/mesa: fix clip state dependencies</li>
<li>radeonsi: fix a GS copy shader leak</li>
<li>gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>u_vbuf: fix vb slot assignment for translated buffers</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno/a3xx: cache-flush is needed after MEM_WRITE</li>
</ul>
<p>Tapani Pälli (3):</p>
<ul>
<li>mesa: add GL_UNSIGNED_INT_24_8 to _mesa_pack_depth_span</li>
<li>mesa: Set api prefix to version string when overriding version</li>
<li>mesa: fix ARRAY_SIZE query for GetProgramResourceiv</li>
</ul>
</div>
</body>
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@@ -1,172 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.5 Release Notes / November 11, 2015</h1>
<p>
Mesa 11.0.5 is a bug fix release which fixes bugs found since the 11.0.4 release.
</p>
<p>
Mesa 11.0.5 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
8495ef5c06f7f726452462b7d408a5b40048373ff908f2283a3b4d1f49b45ee6 mesa-11.0.5.tar.gz
9c255a2a6695fcc6ef4a279e1df0aeaf417dc142f39ee59dfb533d80494bb67a mesa-11.0.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91993">Bug 91993</a> - Graphical glitch in Astromenace (open-source game).</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92214">Bug 92214</a> - Flightgear crashes during splashboot with R600 driver, LLVM 3.7.0 and mesa 11.0.2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92437">Bug 92437</a> - osmesa: Expose GL entry points for Windows build, via .def file</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92476">Bug 92476</a> - [cts] ES2-CTS.gtf.GL2ExtensionTests.egl_image.egl_image fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92623">Bug 92623</a> - Differences in prog_data ignored when caching fragment programs (causes hangs)</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeon/uvd: don't expose HEVC on old UVD hw (v3)</li>
</ul>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/skl: Add GT4 PCI IDs</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.4</li>
<li>cherry-ignore: ignore a possible wrong nomination</li>
<li>Revert "mesa/glformats: Undo code changes from _mesa_base_tex_format() move"</li>
<li>Update version to 11.0.5</li>
</ul>
<p>Emmanuel Gil Peyrot (1):</p>
<ul>
<li>gbm.h: Add a missing stddef.h include for size_t.</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>vc4: When the create ioctl fails, free our cache and try again.</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>i965: Fix is-renderable check in intel_image_target_renderbuffer_storage</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>nvc0: respect edgeflag attribute width</li>
<li>nouveau: set MaxDrawBuffers to the same value as MaxColorAttachments</li>
<li>nouveau: relax fence emit space assert</li>
</ul>
<p>Ivan Kalvachev (1):</p>
<ul>
<li>r600g: Fix special negative immediate constants when using ABS modifier.</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>nir/lower_vec_to_movs: Pass the shader around directly</li>
<li>nir: Report progress from lower_vec_to_movs().</li>
</ul>
<p>Jose Fonseca (2):</p>
<ul>
<li>gallivm: Translate all util_cpu_caps bits to LLVM attributes.</li>
<li>gallivm: Explicitly disable unsupported CPU features.</li>
</ul>
<p>Julien Isorce (4):</p>
<ul>
<li>st/va: pass picture desc to begin and decode</li>
<li>nvc0: fix crash when nv50_miptree_from_handle fails</li>
<li>st/va: do not destroy old buffer when new one failed</li>
<li>st/va: add more errors checks in vlVaBufferSetNumElements and vlVaMapBuffer</li>
</ul>
<p>Kenneth Graunke (6):</p>
<ul>
<li>i965: Fix missing BRW_NEW_*_PROG_DATA flagging caused by cache reuse.</li>
<li>nir: Report progress from nir_split_var_copies().</li>
<li>nir: Properly invalidate metadata in nir_split_var_copies().</li>
<li>nir: Properly invalidate metadata in nir_opt_copy_prop().</li>
<li>nir: Properly invalidate metadata in nir_lower_vec_to_movs().</li>
<li>nir: Properly invalidate metadata in nir_opt_remove_phis().</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: add register definitions for Stoney</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>mesa/glformats: Undo code changes from _mesa_base_tex_format() move</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>st/mesa: fix mipmap generation for immutable textures with incomplete pyramids</li>
</ul>
<p>Nigel Stewart (1):</p>
<ul>
<li>osmesa: Expose GL entry points for Windows build via DEF file.</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>gallivm: disable f16c when not using AVX</li>
</ul>
<p>Samuel Li (2):</p>
<ul>
<li>radeonsi: add support for Stoney asics (v3)</li>
<li>radeonsi: add Stoney pci ids</li>
</ul>
</div>
</body>
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@@ -1,145 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.6 Release Notes / November 21, 2015</h1>
<p>
Mesa 11.0.6 is a bug fix release which fixes bugs found since the 11.0.5 release.
</p>
<p>
Mesa 11.0.6 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
4bdf054af66ebabf3eca0616f9f5e44c2f234695661b570261c391bc2f4f7482 mesa-11.0.6.tar.gz
8340e64cdc91999840404c211496f3de38e7b4cb38db34e2f72f1642c5134760 mesa-11.0.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91780">Bug 91780</a> - Rendering issues with geometry shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92588">Bug 92588</a> - [HSW,BDW,BSW,SKL-Y][GLES 3.1 CTS] ES31-CTS.arrays_of_arrays.InteractionFunctionCalls2 - assert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92738">Bug 92738</a> - Randon R7 240 doesn't work on 16KiB page size platform</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92860">Bug 92860</a> - [radeonsi][bisected] st/mesa: implement ARB_copy_image - Corruption in ARK Survival Evolved</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92900">Bug 92900</a> - [regression bisected] About 700 piglit regressions is what could go wrong</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeonsi: enable optimal raster config setting for fiji (v2)</li>
</ul>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/skl/gt4: Fix URB programming restriction.</li>
</ul>
<p>Boyuan Zhang (2):</p>
<ul>
<li>st/vaapi: fix vaapi VC-1 simple/main corruption v2</li>
<li>radeon/uvd: fix VC-1 simple/main profile decode v2</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>r600: initialised PGM_RESOURCES_2 for ES/GS</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.5</li>
<li>cherry-ignore: add the swrast front buffer support</li>
<li>automake: use static llvm for make distcheck</li>
<li>Update version to 11.0.6</li>
</ul>
<p>Eric Anholt (3):</p>
<ul>
<li>vc4: Return GL_OUT_OF_MEMORY when buffer allocation fails.</li>
<li>vc4: Return NULL when we can't make our shadow for a sampler view.</li>
<li>vc4: Add support for nir_op_uge, using the carry bit on QPU_A_SUB.</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>meta/generate_mipmap: Don't leak the sampler object</li>
<li>meta/generate_mipmap: Only modify the draw framebuffer binding in fallback_required</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>mesa/copyimage: allow width/height to not be multiples of block</li>
<li>nouveau: don't expose HEVC decoding support</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>nir/vars_to_ssa: Rework copy set handling in lower_copies_to_load_store</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>glsl: Allow implicit int -&gt; uint conversions for the % operator.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: initialize SX_PS_DOWNCONVERT to 0 on Stoney</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>winsys/radeon: Use CPU page size instead of hardcoding 4096 bytes v3</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>llvmpipe: use simple coeffs calc for 128bit vectors</li>
</ul>
<p>Roland Scheidegger (2):</p>
<ul>
<li>radeon: fix bgrx8/xrgb8 blits</li>
<li>r200: fix bgrx8/xrgb8 blits</li>
</ul>
</div>
</body>
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@@ -1,154 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.7 Release Notes / December 9, 2015</h1>
<p>
Mesa 11.0.7 is a bug fix release which fixes bugs found since the 11.0.6 release.
</p>
<p>
Mesa 11.0.7 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
07c27004ff68b288097d17b2faa7bdf15ec73c96b7e6c9835266e544adf0a62f mesa-11.0.7.tar.gz
e7e90a332ede6c8fd08eff90786a3fd1605a4e62ebf3a9b514047838194538cb mesa-11.0.7.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93110">Bug 93110</a> - [NVE4] textureSize() and textureQueryLevels() uses a texture bound during the previous draw call</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li>
</ul>
<h2>Changes</h2>
<p>Chris Wilson (1):</p>
<ul>
<li>meta: Compute correct buffer size with SkipRows/SkipPixels</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>egl/wayland: Ignore rects from SwapBuffersWithDamage</li>
</ul>
<p>Dave Airlie (4):</p>
<ul>
<li>texgetimage: consolidate 1D array handling code.</li>
<li>r600: geometry shader gsvs itemsize workaround</li>
<li>r600: rv670 use at least 16es/gs threads</li>
<li>r600: workaround empty geom shader.</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.6</li>
<li>get-pick-list.sh: Require explicit "11.0" for nominating stable patches</li>
<li>mesa; add get-extra-pick-list.sh script into bin/</li>
<li>Update version to 11.0.7</li>
</ul>
<p>François Tigeot (1):</p>
<ul>
<li>xmlconfig: Add support for DragonFly</li>
</ul>
<p>Ian Romanick (22):</p>
<ul>
<li>mesa: Make bind_vertex_buffer avilable outside varray.c</li>
<li>mesa: Refactor update_array_format to make _mesa_update_array_format_public</li>
<li>mesa: Refactor enable_vertex_array_attrib to make _mesa_enable_vertex_array_attrib</li>
<li>i965: Pass brw_context instead of gl_context to brw_draw_rectlist</li>
<li>i965: Use DSA functions for VBOs in brw_meta_fast_clear</li>
<li>i965: Use internal functions for buffer object access</li>
<li>i965: Don't pollute the buffer object namespace in brw_meta_fast_clear</li>
<li>meta: Use DSA functions for PBO in create_texture_for_pbo</li>
<li>meta: Use _mesa_NamedBufferData and _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects</li>
<li>i965: Use _mesa_NamedBufferSubData for users of _mesa_meta_setup_vertex_objects</li>
<li>meta: Don't leave the VBO bound after _mesa_meta_setup_vertex_objects</li>
<li>meta: Track VBO using gl_buffer_object instead of GL API object handle</li>
<li>meta: Use DSA functions for VBOs in _mesa_meta_setup_vertex_objects</li>
<li>meta: Use internal functions for buffer object and VAO access</li>
<li>meta: Don't pollute the buffer object namespace in _mesa_meta_setup_vertex_objects</li>
<li>meta: Partially convert _mesa_meta_DrawTex to DSA</li>
<li>meta: Track VBO using gl_buffer_object instead of GL API object handle in _mesa_meta_DrawTex</li>
<li>meta: Use internal functions for buffer object and VAO access in _mesa_meta_DrawTex</li>
<li>meta: Don't pollute the buffer object namespace in _mesa_meta_DrawTex</li>
<li>meta/TexSubImage: Don't pollute the buffer object namespace</li>
<li>meta/generate_mipmap: Don't leak the framebuffer object</li>
<li>glsl: Fix off-by-one error in array size check assertion</li>
</ul>
<p>Ilia Mirkin (7):</p>
<ul>
<li>nvc0/ir: actually emit AFETCH on kepler</li>
<li>nir: fix typo in idiv lowering, causing large-udiv-udiv failures</li>
<li>nouveau: use the buffer usage to determine placement when no binding</li>
<li>nv50,nvc0: properly handle buffer storage invalidation on dsa buffer</li>
<li>nv50/ir: fix (un)spilling of 3-wide results</li>
<li>mesa: support GL_RED/GL_RG in ES2 contexts when driver support exists</li>
<li>nvc0/ir: start offset at texBindBase for txq, like regular texturing</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>automake: fix some occurrences of hardcoded -ldl and -lpthread</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/vce: disable Stoney VCE for 11.0</li>
</ul>
<p>Marta Lofstedt (1):</p>
<ul>
<li>gles2: Update gl2ext.h to revision: 32120</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>llvmpipe: disable VSX in ppc due to LLVM PPC bug</li>
</ul>
</div>
</body>
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@@ -1,200 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.8 Release Notes / December 9, 2015</h1>
<p>
Mesa 11.0.8 is a bug fix release which fixes bugs found since the 11.0.7 release.
</p>
<p>
Mesa 11.0.8 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
ab9db87b54d7525e4b611b82577ea9a9eae55927558df57b190059d5ecd9406f mesa-11.0.8.tar.gz
5696e4730518b6805d2ed5def393c4293f425a2c2c01bd5ed4bdd7ad62f7ad75 mesa-11.0.8.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li>
</ul>
<h2>Changes</h2>
<p>Boyuan Zhang (1):</p>
<ul>
<li>radeon/uvd: uv pitch separation for stoney</li>
</ul>
<p>Dave Airlie (9):</p>
<ul>
<li>r600: do SQ flush ES ring rolling workaround</li>
<li>r600: SMX returns CONTEXT_DONE early workaround</li>
<li>r600/shader: split address get out to a function.</li>
<li>r600/shader: add utility functions to do single slot arithmatic</li>
<li>r600g: fix geom shader input indirect indexing.</li>
<li>r600: handle geometry dynamic input array index</li>
<li>radeonsi: handle doubles in lds load path.</li>
<li>mesa/varray: set double arrays to non-normalised.</li>
<li>mesa/shader: return correct attribute location for double matrix arrays</li>
</ul>
<p>Emil Velikov (8):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.7</li>
<li>cherry-ignore: don't pick a specific i965 formats patch</li>
<li>Revert "i965/nir: Remove unused indirect handling"</li>
<li>Revert "i965/state: Get rid of dword_pitch arguments to buffer functions"</li>
<li>Revert "i965/vec4: Use a stride of 1 and byte offsets for UBOs"</li>
<li>Revert "i965/fs: Use a stride of 1 and byte offsets for UBOs"</li>
<li>Revert "i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge"</li>
<li>Update version to 11.0.8</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>i965: Resolve color and flush for all active shader images in intel_update_state().</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER</li>
</ul>
<p>Ilia Mirkin (17):</p>
<ul>
<li>freedreno/a4xx: support lod_bias</li>
<li>freedreno/a4xx: fix 5_5_5_1 texture sampler format</li>
<li>freedreno/a4xx: point regid to "red" even for alpha-only rb formats</li>
<li>nvc0/ir: fold postfactor into immediate</li>
<li>nv50/ir: deal with loops with no breaks</li>
<li>nv50/ir: the mad source might not have a defining instruction</li>
<li>nv50/ir: fix instruction permutation logic</li>
<li>nv50/ir: don't forget to mark flagsDef on cvt in txb lowering</li>
<li>nv50/ir: fix DCE to not generate 96-bit loads</li>
<li>nv50/ir: avoid looking at uninitialized srcMods entries</li>
<li>gk110/ir: fix imul hi emission with limm arg</li>
<li>gk104/ir: sampler doesn't matter for txf</li>
<li>gk110/ir: fix imad sat/hi flag emission for immediate args</li>
<li>nv50/ir: fix cutoff for using r63 vs r127 when replacing zero</li>
<li>nv50/ir: can't have predication and immediates</li>
<li>glsl: assign varying locations to tess shaders when doing SSO</li>
<li>ttn: add TEX2 support</li>
</ul>
<p>Jason Ekstrand (5):</p>
<ul>
<li>i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge</li>
<li>i965/fs: Use a stride of 1 and byte offsets for UBOs</li>
<li>i965/vec4: Use a stride of 1 and byte offsets for UBOs</li>
<li>i965/state: Get rid of dword_pitch arguments to buffer functions</li>
<li>i965/nir: Remove unused indirect handling</li>
</ul>
<p>Jonathan Gray (2):</p>
<ul>
<li>configure.ac: use pkg-config for libelf</li>
<li>configure: check for python2.7 for PYTHON2</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Fix fragment shader struct inputs.</li>
<li>i965: Fix scalar vertex shader struct outputs.</li>
</ul>
<p>Marek Olšák (8):</p>
<ul>
<li>radeonsi: fix occlusion queries on Fiji</li>
<li>radeonsi: fix a hang due to uninitialized border color registers</li>
<li>radeonsi: fix Fiji for LLVM &lt;= 3.7</li>
<li>radeonsi: don't call of u_prims_for_vertices for patches and rectangles</li>
<li>radeonsi: apply the streamout workaround to Fiji as well</li>
<li>gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly</li>
<li>tgsi/scan: add flag colors_written</li>
<li>r600g: write all MRTs only if there is exactly one output (fixes a hang)</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>glsl: Allow binding of image variables with 420pack.</li>
</ul>
<p>Neil Roberts (2):</p>
<ul>
<li>i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format</li>
<li>i965: Add B8G8R8X8_SRGB to the alpha format override</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>configura.ac: fix test for SSE4.1 assembler support</li>
</ul>
<p>Patrick Rudolph (2):</p>
<ul>
<li>nv50,nvc0: fix use-after-free when vertex buffers are unbound</li>
<li>gallium/util: return correct number of bound vertex buffers</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>nvc0: free memory allocated by the prog which reads MP perf counters</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>i965: use _Shader to get fragment program when updating surface state</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>radeonsi: Rename si_shader::ls_rsrc{1,2} to si_shader::rsrc{1,2}</li>
<li>radeonsi/compute: Use the compiler's COMPUTE_PGM_RSRC* register values</li>
</ul>
</div>
</body>
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@@ -1,127 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.0.9 Release Notes / January 22, 2016</h1>
<p>
Mesa 11.0.9 is a bug fix release which fixes bugs found since the 11.0.8 release.
</p>
<p>
Mesa 11.0.9 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
1597c2e983f476f98efdd6cd58b5298896d18479ff542bdeff28b98b129ede05 mesa-11.0.9.tar.gz
a1262ff1c66a16ccf341186cf0e57b306b8589eb2cc5ce92ffb6788ab01d2b01 mesa-11.0.9.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92229">Bug 92229</a> - [APITRACE] SOMA have serious graphical errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93257">Bug 93257</a> - [SKL, bisected] ASTC dEQP tests segfault</li>
</ul>
<h2>Changes</h2>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.8</li>
<li>cherry-ignore: add patch already in branch</li>
<li>cherry-ignore: add the dri3 glx null check patch</li>
<li>i915: correctly parse/set the context flags</li>
<li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li>
<li>Update version to 11.0.9</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>r600: fix constant buffer size programming</li>
</ul>
<p>Ilia Mirkin (5):</p>
<ul>
<li>nvc0: don't forget to reset VTX_TMP bufctx slot after blit completion</li>
<li>nv50/ir: float(s32 &amp; 0xff) = float(u8), not s8</li>
<li>nv50,nvc0: make sure there's pushbuf space and that we ref the bo early</li>
<li>nv50,nvc0: fix crash when increasing bsp bo size for h264</li>
<li>nvc0: scale up inter_bo size so that it's 16M for a 4K video</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>ralloc: Fix ralloc_adopt() to the old context's last child's parent.</li>
<li>nvc0: Set winding order regardless of domain.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li>
</ul>
<p>Miklós Máté (1):</p>
<ul>
<li>mesa: Don't leak ATIfs instructions in DeleteFragmentShader</li>
</ul>
<p>Neil Roberts (1):</p>
<ul>
<li>i965: Fix crash when calling glViewport with no surface bound</li>
</ul>
<p>Nicolai Hähnle (6):</p>
<ul>
<li>gallium/radeon: only dispose locally created target machine in radeon_llvm_compile</li>
<li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li>
<li>st/mesa: use _mesa_delete_buffer_object</li>
<li>radeon: use _mesa_delete_buffer_object</li>
<li>i915: use _mesa_delete_buffer_object</li>
<li>i965: use _mesa_delete_buffer_object</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>llvmpipe: use vpkswss when dst is signed</li>
</ul>
<p>Rob Herring (1):</p>
<ul>
<li>freedreno/ir3: fix 32-bit builds with pointer-to-int-cast error enabled</li>
</ul>
</div>
</body>
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@@ -1,281 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.0 Release Notes / 15 December 2015</h1>
<p>
Mesa 11.1.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 11.1.1.
</p>
<p>
Mesa 11.1.0 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e3bc44be4df5e4dc728dfda7b55b1aaeadfce36eca6a367b76cc07598070cb2d mesa-11.1.0.tar.gz
9befe03b04223eb1ede177fa8cac001e2850292c8c12a3ec9929106afad9cf1f mesa-11.1.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>OpenGL 3.1 support on freedreno (a3xx, a4xx)</li>
<li>OpenGL 3.3 support for VMware guest VM driver (supported by Workstation 12
and Fusion 8).
<li>GL_AMD_performance_monitor on nv50</li>
<li>GL_ARB_arrays_of_arrays on i965</li>
<li>GL_ARB_blend_func_extended on freedreno (a3xx)</li>
<li>GL_ARB_clear_texture on nv50, nvc0</li>
<li>GL_ARB_clip_control on freedreno/a4xx</li>
<li>GL_ARB_copy_image on nv50, nvc0, radeonsi</li>
<li>GL_ARB_depth_clamp on freedreno/a4xx</li>
<li>GL_ARB_fragment_layer_viewport on i965 (gen6+)</li>
<li>GL_ARB_gpu_shader_fp64 on r600 for Cypress/Cayman/Aruba chips</li>
<li>GL_ARB_gpu_shader5 on r600 for Evergreen and later chips</li>
<li>GL_ARB_seamless_cubemap_per_texture on freedreno/a4xx</li>
<li>GL_ARB_shader_clock on i965 (gen7+)</li>
<li>GL_ARB_shader_stencil_export on i965 (gen9+)</li>
<li>GL_ARB_shader_storage_buffer_object on i965</li>
<li>GL_ARB_shader_texture_image_samples on i965, nv50, nvc0, r600, radeonsi</li>
<li>GL_ARB_texture_barrier / GL_NV_texture_barrier on i965</li>
<li>GL_ARB_texture_buffer_range on freedreno/a3xx</li>
<li>GL_ARB_texture_compression_bptc on freedreno/a4xx</li>
<li>GL_ARB_texture_query_lod on softpipe</li>
<li>GL_ARB_texture_view on radeonsi and r600 (for evergeen and newer)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev on freedreno (a3xx, a4xx)</li>
<li>GL_EXT_blend_func_extended on all drivers that support the ARB version</li>
<li>GL_EXT_buffer_storage implemented for when ES 3.1 support is gained</li>
<li>GL_EXT_draw_elements_base_vertex on all drivers</li>
<li>GL_EXT_texture_compression_rgtc / latc on freedreno (a3xx & a4xx)</li>
<li>GL_KHR_debug (GLES)</li>
<li>GL_NV_conditional_render on freedreno</li>
<li>GL_OES_draw_elements_base_vertex on all drivers</li>
<li>EGL_KHR_create_context on softpipe, llvmpipe</li>
<li>EGL_KHR_gl_colorspace on softpipe, llvmpipe</li>
<li>new virgl gallium driver for qemu virtio-gpu</li>
<li>16x multisampling on i965 (gen9+)</li>
<li>GL_EXT_shader_samples_identical on i965.</li>
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28130">Bug 28130</a> - vbo: premature flushing breaks GL_LINE_LOOP</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38109">Bug 38109</a> - i915 driver crashes if too few vertices are submitted (Mesa 7.10.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=49779">Bug 49779</a> - Extra line segments in GL_LINE_LOOP</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55552">Bug 55552</a> - Compile errors with --enable-mangling</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71789">Bug 71789</a> - [r300g] Visuals not found in (default) depth = 24</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79783">Bug 79783</a> - Distorted output in obs-studio where other vendors &quot;work&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80821">Bug 80821</a> - When LIBGL_ALWAYS_SOFTWARE is set, KHR_create_context is not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81174">Bug 81174</a> - Gallium: GL_LINE_LOOP broken with more than 512 points</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83508">Bug 83508</a> - [UBO] Assertion for array of blocks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84677">Bug 84677</a> - Triangle disappears with glPolygonMode GL_LINE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86281">Bug 86281</a> - brw_meta_fast_clear (brw=brw&#64;entry=0x7fffd4097a08, fb=fb&#64;entry=0x7fffd40fa900, buffers=buffers&#64;entry=2, partial_clear=partial_clear&#64;entry=false)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86469">Bug 86469</a> - Unreal Engine demo doesn't run</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86720">Bug 86720</a> - [radeon] Europa Universalis 4 freezing during game start (10.3.3+, still broken on 11.0.2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89014">Bug 89014</a> - PIPE_QUERY_GPU_FINISHED is not acting as expected on SI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90175">Bug 90175</a> - [hsw bisected][PATCH] atomic counters doesn't work for a binding point different to zero</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90631">Bug 90631</a> - Compilation failure for fragment shader with many branches on Sandy Bridge</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90734">Bug 90734</a> - glBufferSubData is corrupting data when buffer is &gt; 32k</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90887">Bug 90887</a> - PhiMovesPass in register allocator broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91044">Bug 91044</a> - piglit spec/egl_khr_create_context/valid debug flag gles* fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91114">Bug 91114</a> - ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91254">Bug 91254</a> - (regresion) video using VA-API on Intel slow and freeze system with mesa 10.6 or 10.6.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91292">Bug 91292</a> - [BDW+] glVertexAttribDivisor not working in combination with glPolygonMode</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91551">Bug 91551</a> - DXTn compressed normal maps produce severe artifacts on all NV5x and NVDx chipsets</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91716">Bug 91716</a> - [bisected] piglit.shaders.glsl-vs-int-attrib regresses on 32 bit BYT, HSW, IVB, SNB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91718">Bug 91718</a> - piglit.spec.arb_shader_image_load_store.invalid causes intermittent GPU HANG</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91719">Bug 91719</a> - [SNB,HSW,BYT] dEQP regressions associated with using NIR for vertex shaders</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91726">Bug 91726</a> - R600 asserts in tgsi_cmp/make_src_for_op3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91780">Bug 91780</a> - Rendering issues with geometry shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91785">Bug 91785</a> - make check DispatchSanity_test.GLES31 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91788">Bug 91788</a> - [HSW Regression] Synmark2_v6 Multithread performance case FPS reduced by 36%</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91847">Bug 91847</a> - glGenerateTextureMipmap not working (no errors) unless glActiveTexture(GL_TEXTURE1) is called before</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91857">Bug 91857</a> - Mesa 10.6.3 linker is slow</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91881">Bug 91881</a> - regression: GPU lockups since mesa-11.0.0_rc1 on RV620 (r600) driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91890">Bug 91890</a> - [nve7] witcher2: blurry image &amp; DATA_ERRORs (class 0xa097 mthd 0x2380/0x238c)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91898">Bug 91898</a> - src/util/mesa-sha1.c:250:25: fatal error: openssl/sha.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91927">Bug 91927</a> - [SKL] [regression] piglit compressed textures tests fail with kernel upgrade</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91930">Bug 91930</a> - Program with GtkGLArea widget does not redraw</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91970">Bug 91970</a> - [BSW regression] dEQP-GLES3.functional.shaders.precision.int.highp_mul_vertex</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91985">Bug 91985</a> - [regression, bisected] FTBFS with commit f9caabe8f1: R600_UCP_CONST_BUFFER is undefined</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91993">Bug 91993</a> - Graphical glitch in Astromenace (open-source game).</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92009">Bug 92009</a> - ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92033">Bug 92033</a> - [SNB,regression,dEQP,bisected] functional.shaders.random tests regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92052">Bug 92052</a> - nir/nir_builder.h:79: error: expected primary-expression before . token</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92054">Bug 92054</a> - make check gbm-symbols-check regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92066">Bug 92066</a> - [ILK,G45,regression] New assertion on BRW_MAX_MRF breaks ilk and g45</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92072">Bug 92072</a> - Wine breakage since d082c5324 (st/mesa: don't call st_validate_state in BlitFramebuffer)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92095">Bug 92095</a> - [Regression, bisected] arb_shader_atomic_counters.compiler.builtins.frag</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92122">Bug 92122</a> - [bisected, cts] Regression with Assault Android Cactus</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92124">Bug 92124</a> - shader_query.cpp:841:34: error: strndup was not declared in this scope</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92183">Bug 92183</a> - linker.cpp:3187:46: error: strtok_r was not declared in this scope</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92193">Bug 92193</a> - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92214">Bug 92214</a> - Flightgear crashes during splashboot with R600 driver, LLVM 3.7.0 and mesa 11.0.2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92221">Bug 92221</a> - Unintended code changes in _mesa_base_tex_format commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92265">Bug 92265</a> - Black windows in weston after update mesa to 11.0.2-1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92304">Bug 92304</a> - [cts] cts.shaders.negative conformance tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92437">Bug 92437</a> - osmesa: Expose GL entry points for Windows build, via .def file</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92476">Bug 92476</a> - [cts] ES2-CTS.gtf.GL2ExtensionTests.egl_image.egl_image fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92588">Bug 92588</a> - [HSW,BDW,BSW,SKL-Y][GLES 3.1 CTS] ES31-CTS.arrays_of_arrays.InteractionFunctionCalls2 - assert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92621">Bug 92621</a> - [G965 ILK G45] Regression: 24 piglit regressions in glsl-1.10</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92623">Bug 92623</a> - Differences in prog_data ignored when caching fragment programs (causes hangs)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92634">Bug 92634</a> - gallium's vl_mpeg12_decoder does not work with st/va</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92639">Bug 92639</a> - [Regression bisected] Ogles1conform mustpass.c fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92641">Bug 92641</a> - [SKL BSW] [Regression] Ogles1conform userclip.c fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92645">Bug 92645</a> - kodi vdpau interop fails since mesa,meta: move gl_texture_object::TargetIndex initializations</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92705">Bug 92705</a> - [clover] fail to build with llvm-svn/clang-svn 3.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92709">Bug 92709</a> - &quot;LLVM triggered Diagnostic Handler: unsupported call to function ldexpf in main&quot; when starting race in stuntrally</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92738">Bug 92738</a> - Randon R7 240 doesn't work on 16KiB page size platform</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92744">Bug 92744</a> - [g965 Regression bisected] Performance regression and piglit assertions due to liveness analysis</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92770">Bug 92770</a> - [SNB, regression, dEQP] deqp-gles3.functional.shaders.discard.dynamic_loop_texture</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92824">Bug 92824</a> - [regression, bisected] `make check` dispatch-sanity broken by GL_EXT_buffer_storage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92859">Bug 92859</a> - [regression, bisected] validate_intrinsic_instr: Assertion triggered</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92860">Bug 92860</a> - [radeonsi][bisected] st/mesa: implement ARB_copy_image - Corruption in ARK Survival Evolved</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92900">Bug 92900</a> - [regression bisected] About 700 piglit regressions is what could go wrong</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92985">Bug 92985</a> - Mac OS X build error &quot;ar: no archive members specified&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93015">Bug 93015</a> - Tonga Elemental segfault + VM faults since radeon: implement r600_query_hw_get_result via function pointers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93048">Bug 93048</a> - [CTS regression] mesa af2723 breaks GL Conformance for debug extension</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93063">Bug 93063</a> - drm_helper.h:227:1: error: static declaration of pipe_virgl_create_screen follows non-static declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93091">Bug 93091</a> - [opencl] segfault when running any opencl programs (like clinfo)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93180">Bug 93180</a> - [regression] arb_separate_shader_objects.active sampler conflict fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93235">Bug 93235</a> - [regression] dispatch sanity broken by GetPointerv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li>
</ul>
<h2>Changes</h2>
<li>MPEG4 decoding has been disabled by default in the VAAPI driver</li>
</div>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.1 Release Notes / January 13, 2016</h1>
<p>
Mesa 11.1.1 is a bug fix release which fixes bugs found since the 11.1.0 release.
</p>
<p>
Mesa 11.1.1 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
b15089817540ba0bffd0aad323ecf3a8ff6779568451827c7274890b4a269d58 mesa-11.1.1.tar.gz
64db074fc514136b5fb3890111f0d50604db52f0b1e94ba3fcb0fe8668a7fd20 mesa-11.1.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92229">Bug 92229</a> - [APITRACE] SOMA have serious graphical errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92233">Bug 92233</a> - Unigine Heaven 4.0 silhuette run</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93257">Bug 93257</a> - [SKL, bisected] ASTC dEQP tests segfault</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: check state-&gt;mesa in early return check in st_validate_state()</li>
</ul>
<p>Dave Airlie (6):</p>
<ul>
<li>mesa/varray: set double arrays to non-normalised.</li>
<li>mesa/shader: return correct attribute location for double matrix arrays</li>
<li>glsl: pass stage into mark function</li>
<li>glsl/fp64: add helper for dual slot double detection.</li>
<li>glsl: fix count_attribute_slots to allow for different 64-bit handling</li>
<li>glsl: only update doubles inputs for vertex inputs.</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 11.0.1</li>
<li>cherry-ignore: drop the "re-enable" DCC on Stoney</li>
<li>cherry-ignore: don't pick a specific i965 formats patch</li>
<li>Update version to 11.1.1</li>
</ul>
<p>Eric Anholt (2):</p>
<ul>
<li>vc4: Warn instead of abort()ing on exec ioctl failures.</li>
<li>vc4: Keep sample mask writes from being reordered after TLB writes</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>r600: fix constant buffer size programming</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>meta/generate_mipmap: Work-around GLES 1.x problem with GL_DRAW_FRAMEBUFFER</li>
</ul>
<p>Ilia Mirkin (9):</p>
<ul>
<li>nv50/ir: can't have predication and immediates</li>
<li>gk104/ir: simplify and fool-proof texbar algorithm</li>
<li>glsl: assign varying locations to tess shaders when doing SSO</li>
<li>glx/dri3: a drawable might not be bound at wait time</li>
<li>nvc0: don't forget to reset VTX_TMP bufctx slot after blit completion</li>
<li>nv50/ir: float(s32 &amp; 0xff) = float(u8), not s8</li>
<li>nv50,nvc0: make sure there's pushbuf space and that we ref the bo early</li>
<li>nv50,nvc0: fix crash when increasing bsp bo size for h264</li>
<li>nvc0: scale up inter_bo size so that it's 16M for a 4K video</li>
</ul>
<p>Jonathan Gray (2):</p>
<ul>
<li>configure.ac: use pkg-config for libelf</li>
<li>configure: check for python2.7 for PYTHON2</li>
</ul>
<p>Kenneth Graunke (5):</p>
<ul>
<li>ralloc: Fix ralloc_adopt() to the old context's last child's parent.</li>
<li>drirc: Disable ARB_blend_func_extended for Heaven 4.0/Valley 1.0.</li>
<li>glsl: Fix varying struct locations when varying packing is disabled.</li>
<li>nvc0: Set winding order regardless of domain.</li>
<li>nir: Add a lower_fdiv option, turn fdiv into fmul/frcp.</li>
</ul>
<p>Marek Olšák (7):</p>
<ul>
<li>tgsi/scan: add flag colors_written</li>
<li>r600g: write all MRTs only if there is exactly one output (fixes a hang)</li>
<li>radeonsi: don't call of u_prims_for_vertices for patches and rectangles</li>
<li>radeonsi: apply the streamout workaround to Fiji as well</li>
<li>gallium/radeon: fix Hyper-Z hangs by programming PA_SC_MODE_CNTL_1 correctly</li>
<li>program: add _mesa_reserve_parameter_storage</li>
<li>st/mesa: fix GLSL uniform updates for glBitmap &amp; glDrawPixels (v2)</li>
</ul>
<p>Mark Janes (1):</p>
<ul>
<li>Add missing platform information for KBL</li>
</ul>
<p>Miklós Máté (1):</p>
<ul>
<li>mesa: Don't leak ATIfs instructions in DeleteFragmentShader</li>
</ul>
<p>Neil Roberts (3):</p>
<ul>
<li>i965: Add MESA_FORMAT_B8G8R8X8_SRGB to brw_format_for_mesa_format</li>
<li>i965: Add B8G8R8X8_SRGB to the alpha format override</li>
<li>i965: Fix crash when calling glViewport with no surface bound</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>gallium/radeon: only dispose locally created target machine in radeon_llvm_compile</li>
<li>gallium/radeon: fix regression in a number of driver queries</li>
</ul>
<p>Oded Gabbay (1):</p>
<ul>
<li>configura.ac: fix test for SSE4.1 assembler support</li>
</ul>
<p>Patrick Rudolph (2):</p>
<ul>
<li>nv50,nvc0: fix use-after-free when vertex buffers are unbound</li>
<li>gallium/util: return correct number of bound vertex buffers</li>
</ul>
<p>Rob Herring (1):</p>
<ul>
<li>freedreno/ir3: fix 32-bit builds with pointer-to-int-cast error enabled</li>
</ul>
<p>Samuel Pitoiset (3):</p>
<ul>
<li>nvc0: free memory allocated by the prog which reads MP perf counters</li>
<li>nv50,nvc0: free memory allocated by performance metrics</li>
<li>nv50: free memory allocated by the prog which reads MP perf counters</li>
</ul>
<p>Sarah Sharp (1):</p>
<ul>
<li>mesa: Add KBL PCI IDs and platform information.</li>
</ul>
</div>
</body>
</html>

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@@ -1,182 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.2 Release Notes / February 10, 2016</h1>
<p>
Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release.
</p>
<p>
Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz
8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93628">Bug 93628</a> - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li>
</ul>
<h2>Changes</h2>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/bxt: Fix conservative wm thread counts.</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>glsl: fix subroutine lowering reusing actual parmaters</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: add sha256 checksums for 11.1.1</li>
<li>cherry-ignore: drop the i965/kbl .num_slices patch</li>
<li>i915: correctly parse/set the context flags</li>
<li>targets/dri: android: use WHOLE static libraries</li>
<li>egl/dri2: expose srgb configs when KHR_gl_colorspace is available</li>
<li>Update version to 11.1.2</li>
</ul>
<p>Eric Anholt (2):</p>
<ul>
<li>vc4: Don't record the seqno of a failed job submit.</li>
<li>vc4: Throttle outstanding rendering after submission.</li>
</ul>
<p>François Tigeot (1):</p>
<ul>
<li>gallium: Add DragonFly support</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>r600g: don't leak driver const buffers</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE</li>
<li>meta: Use internal functions to set texture parameters</li>
</ul>
<p>Ilia Mirkin (6):</p>
<ul>
<li>st/mesa: use surface format to generate mipmaps when available</li>
<li>glsl: always compute proper varying type, irrespective of varying packing</li>
<li>nvc0: avoid crashing when there are holes in vertex array bindings</li>
<li>nv50,nvc0: fix buffer clearing to respect engine alignment requirements</li>
<li>nv50/ir: fix false global CSE on instructions with multiple defs</li>
<li>st/mesa: treat a write as a read for range purposes</li>
</ul>
<p>Jason Ekstrand (3):</p>
<ul>
<li>i965/vec4: Use UW type for multiply into accumulator on GEN8+</li>
<li>i965/fs/generator: Take an actual shader stage rather than a string</li>
<li>i965/fs: Always set channel 2 of texture headers in some stages</li>
</ul>
<p>Jose Fonseca (2):</p>
<ul>
<li>scons: Conditionally use DRM module on pipe-loader.</li>
<li>pipe-loader: Fix PATH_MAX define on MSVC.</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nv50/ir: fix memory corruption when spilling and redoing RA</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.</li>
<li>glsl: Allow implicit int -&gt; uint conversions for bitwise operators (&amp;, ^, |).</li>
</ul>
<p>Leo Liu (2):</p>
<ul>
<li>vl: add zig zag scan for list 4x4</li>
<li>st/omx/dec/h264: fix corruption when scaling matrix present flag set</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: don't miss changes to SPI_TMPRING_SIZE</li>
</ul>
<p>Nicolai Hähnle (11):</p>
<ul>
<li>mesa/bufferobj: make _mesa_delete_buffer_object externally accessible</li>
<li>st/mesa: use _mesa_delete_buffer_object</li>
<li>radeon: use _mesa_delete_buffer_object</li>
<li>i915: use _mesa_delete_buffer_object</li>
<li>i965: use _mesa_delete_buffer_object</li>
<li>util/u_pstipple.c: copy immediates during transformation</li>
<li>radeonsi: extract the VGT_GS_MODE calculation into its own function</li>
<li>radeonsi: ensure that VGT_GS_MODE is sent when necessary</li>
<li>radeonsi: add DCC buffer for sampler views on new CS</li>
<li>st/mesa: use the correct address generation functions in st_TexSubImage blit</li>
<li>radeonsi: fix discard-only fragment shaders (11.1 version)</li>
</ul>
<p>Timothy Arceri (4):</p>
<ul>
<li>glsl: fix segfault linking subroutine uniform with explicit location</li>
<li>mesa: fix segfault in glUniformSubroutinesuiv()</li>
<li>glsl: fix interface block error message</li>
<li>glsl: create helper to remove outer vertex index array used by some stages</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,319 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.3 Release Notes / April 17, 2016</h1>
<p>
Mesa 11.1.3 is a bug fix release which fixes bugs found since the 11.1.2 release.
</p>
<p>
Mesa 11.1.3 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
9e86c72b6b2e8adb53c1c4a0002ab267b45094d753eb9404b1db34f81ce94ccf mesa-11.1.3.tar.gz
51f6658a214d75e4d9f05207586d7ed56ebba75c6b10841176fb6675efa310ac mesa-11.1.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27512">Bug 27512</a> - Illegal instruction _mesa_x86_64_transform_points4_general</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92193">Bug 92193</a> - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93358">Bug 93358</a> - [HSW] Unreal Elemental demo - assertion error in copy_image_with_blitter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93418">Bug 93418</a> - Geometry Shaders output wrong vertices on Sandy Bridge</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93524">Bug 93524</a> - Clover doesn't build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93667">Bug 93667</a> - Crash in eglCreateImageKHR with huge texture size</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93813">Bug 93813</a> - Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94050">Bug 94050</a> - test_vec4_register_coalesce regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94073">Bug 94073</a> - Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94088">Bug 94088</a> - [llvmpipe] SIGFPE pthread_barrier_destroy.c:40</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94193">Bug 94193</a> - [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is enabled with pattern 0xffff</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94195">Bug 94195</a> - [llvmpipe] Does not build with LLVM 3.7.x on Windows</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94388">Bug 94388</a> - r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex-&gt;is_depth &amp;&amp; !tex-&gt;is_flushing_texture' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94412">Bug 94412</a> - Trine 3 misrender</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94481">Bug 94481</a> - softpipe - access violation in img_filter_2d_nearest</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94595">Bug 94595</a> - [Mesa AMD&amp;swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94954">Bug 94954</a> - test_vec4_copy_propagation fails in `make check`</li>
</ul>
<h2>Changes</h2>
<p>Anuj Phogat (1):</p>
<ul>
<li>i965: Fix assert conditions for src/dst x/y offsets</li>
</ul>
<p>Ben Widawsky (2):</p>
<ul>
<li>i965: Make sure we blit a full compressed block</li>
<li>i965/skl: Add two missing device IDs</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix incorrect viewport position when GL_CLIP_ORIGIN = GL_LOWER_LEFT</li>
</ul>
<p>Chris Forbes (1):</p>
<ul>
<li>i965/blorp: Fix hiz ops on MSAA surfaces</li>
</ul>
<p>Christian König (1):</p>
<ul>
<li>radeon/uvd: disable MPEG1</li>
</ul>
<p>Christian Schmidbauer (1):</p>
<ul>
<li>st/nine: specify WINAPI only for i386 and amd64</li>
</ul>
<p>Daniel Czarnowski (3):</p>
<ul>
<li>egl_dri2: NULL check for xcb_dri2_get_buffers_reply()</li>
<li>egl_dri2: set correct error code if swapbuffers fails</li>
<li>egl: support EGL_LARGEST_PBUFFER in eglCreatePbufferSurface(...)</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>mesa/fbobject: propogate Layered when reusing attachments.</li>
</ul>
<p>Derek Foreman (1):</p>
<ul>
<li>egl/wayland: Try to use wl_surface.damage_buffer for SwapBuffersWithDamage</li>
</ul>
<p>Dongwon Kim (1):</p>
<ul>
<li>egl: move Null check to eglGetSyncAttribKHR to prevent Segfault</li>
</ul>
<p>Emil Velikov (10):</p>
<ul>
<li>docs: add sha256 checksums for 11.1.2</li>
<li>get-pick-list.sh: Require explicit "11.1" for nominating stable patches</li>
<li>cherry-ignore: do not pick nv50/ir commit</li>
<li>automake: add nine to make distcheck</li>
<li>install-gallium-links: port changes from install-lib-links</li>
<li>automake: add more missing options for make distcheck</li>
<li>mesa; add get-extra-pick-list.sh script into bin/</li>
<li>egl/x11: check the return value of xcb_dri2_get_buffers_reply()</li>
<li>nvc/ir: remove duplicate variable declaration</li>
<li>Update version to 11.1.3</li>
</ul>
<p>Francisco Jerez (4):</p>
<ul>
<li>i965: Reupload push and pull constants when we get new shader image unit state.</li>
<li>i965/fs: Add missing analysis invalidation in opt_sampler_eot().</li>
<li>i965/fs: Add missing analysis invalidation in fixup_3src_null_dest().</li>
<li>i965/vec4: Consider removal of no-op MOVs as progress during register coalesce.</li>
</ul>
<p>Ilia Mirkin (21):</p>
<ul>
<li>nvc0/ir: fix converting between predicate and gpr</li>
<li>nvc0: add some missing PUSH_SPACE's</li>
<li>nvc0: avoid negatives in PUSH_SPACE argument</li>
<li>glsl: make sure builtins are initialized before getting the shader</li>
<li>glsl: return cloned signature, not the builtin one</li>
<li>nv50/ir: fix quadop emission in the presence of predication</li>
<li>st/mesa: fix up result_src.type when doing i2u/u2i conversions</li>
<li>meta/copy_image: use precomputed dst_internal_format to avoid segfault</li>
<li>st/mesa: force depth mode to GL_RED for sized depth/stencil formats</li>
<li>glx: update to updated version of EXT_create_context_es2_profile</li>
<li>nv50,nvc0: bump minimum texture buffer offset alignment</li>
<li>nvc0: reset TFB bufctx when we no longer hold a reference to the buffers</li>
<li>glsl: avoid stack smashing when there are too many attributes</li>
<li>nvc0: fix blit triangle size to fully cover FB's &gt; 8192x8192</li>
<li>nv50: reset TFB bufctx when we no longer hold a reference to the buffers</li>
<li>nv50/ir: force-enable derivatives on TXD ops</li>
<li>st/mesa: only minify depth for 3d targets</li>
<li>nv50/ir: fix indirect texturing for non-array textures on nvc0</li>
<li>nvc0/ir: fix picking of coordinates from tex instruction for textureGrad</li>
<li>nvc0: disable primitive restart and index bias during blits</li>
<li>nv50/ir: we can't load local memory directly into an output</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>nir/lower_vec_to_movs: Better report channels handled by insert_mov</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>mesa: Make glGet queries initialize ctx-&gt;Debug when necessary.</li>
<li>mesa: Allow Get*() of several forgotten IsEnabled() pnames.</li>
<li>i965: Only magnify depth for 3D textures, not array textures.</li>
</ul>
<p>Koop Mast (1):</p>
<ul>
<li>st/clover: Add libelf cflags to the build</li>
</ul>
<p>Marc-André Lureau (1):</p>
<ul>
<li>virtio_gpu: Add virtio 1.0 PCI ID to driver map</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>radeonsi: fix Hyper-Z on Stoney</li>
<li>gallium/radeon: don't use temporary buffers for persistent mappings</li>
<li>radeonsi: fix Hyper-Z hangs on P2 configs</li>
</ul>
<p>Matt Turner (3):</p>
<ul>
<li>i965/vec4: don't copy ATTR into 3src instructions with complex swizzles</li>
<li>i965/fs: Don't CSE negated multiplies with saturation.</li>
<li>i965/vec4: Update vec4 unit tests for commit 01dacc83ff.</li>
</ul>
<p>Nanley Chery (2):</p>
<ul>
<li>mesa/image: Make _mesa_clip_readpixels() work with renderbuffers</li>
<li>mesa/readpix: Clip ReadPixels() area to the ReadBuffer's</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>r600g: clear compressed_depthtex/colortex_mask when binding buffer texture</li>
<li>st/mesa: use the texture view's format for render-to-texture</li>
</ul>
<p>Nishanth Peethambaran (2):</p>
<ul>
<li>st/omx: Remove trailing spaces</li>
<li>st/omx/dec: Correct the timestamping</li>
</ul>
<p>Oded Gabbay (8):</p>
<ul>
<li>gallium/radeon: Correctly translate colorswaps for big endian</li>
<li>llvmpipe: use vpkswss when dst is signed</li>
<li>gallium/radeon: return correct values for BE in r600_translate_colorswap</li>
<li>gallium/radeon: remove separate BE path in r600_translate_colorswap</li>
<li>gallium/r600: Don't let h/w do endian swap for colorformat</li>
<li>gallium/radeon: disable evergreen_do_fast_color_clear for BE</li>
<li>r600g: Do colorformat endian swap for PIPE_USAGE_STAGING</li>
<li>radeonsi: Do colorformat endian swap for PIPE_USAGE_STAGING</li>
</ul>
<p>Olivier Pena (1):</p>
<ul>
<li>scons: support for LLVM 3.7.</li>
</ul>
<p>Patrick Baggett (1):</p>
<ul>
<li>mesa: Use SSE prefetch instructions rather than 3DNow instructions</li>
</ul>
<p>Rob Herring (10):</p>
<ul>
<li>Android: remove dependence on .SECONDEXPANSION</li>
<li>Android: glsl: fix dependence on YACC_HEADER_SUFFIX from build system</li>
<li>Android: add -Wno-date-time flag for clang</li>
<li>Android: remove headers from LOCAL_SRC_FILES</li>
<li>Android: clean-up and fix DRI module path handling</li>
<li>freedreno: drop unnecessary -Wno-packed-bitfield-compat</li>
<li>gallium/radeon: Add space between string literal and identifier</li>
<li>r600: Make enum alu_op_flags unsigned</li>
<li>virtio_gpu: Add PCI ID to driver map</li>
<li>Android: fix x86 gallium builds</li>
</ul>
<p>Roland Scheidegger (2):</p>
<ul>
<li>softpipe: fix anisotropic filtering crash</li>
<li>draw: fix line stippling</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>nvc0: make sure to delete samplers used by compute shaders</li>
</ul>
<p>Steinar H. Gunderson (1):</p>
<ul>
<li>mesa: Fix locking of GLsync objects.</li>
</ul>
<p>Tamil velan (1):</p>
<ul>
<li>radeon/uvd: increase max height to 4096 for VI and newer</li>
</ul>
<p>Thomas Hellstrom (2):</p>
<ul>
<li>winsys/svga: Fix an uninitialized return value</li>
<li>winsys/svga: Increase the fence timeout</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>llvmpipe: Do not use barriers if not using threads.</li>
</ul>
<p>xavier (1):</p>
<ul>
<li>r600/sb: Do not distribute neg in expr_handler::fold_assoc() when folding multiplications.</li>
</ul>
</div>
</body>
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@@ -1,182 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.1.4 Release Notes / May 9, 2016</h1>
<p>
Mesa 11.1.4 is a bug fix release which fixes bugs found since the 11.1.3 release.
</p>
<p>
Mesa 11.1.4 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
034231fffb22621dadb8e4a968cb44752b8b68db7a2417568d63c275b3490cea mesa-11.1.4.tar.gz
0f781e9072655305f576efd4204d183bf99ac8cb8d9e0dd9fc2b4093230a0eba mesa-11.1.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92850">Bug 92850</a> - Segfault loading War Thunder</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94955">Bug 94955</a> - Uninitialized variables leads to random segfaults (valgrind log, apitrace attached)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94994">Bug 94994</a> - OSMesaGetProcAdress always fails on mangled OSMesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95026">Bug 95026</a> - Alien Isolation segfault after initial loading screen/video</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95133">Bug 95133</a> - X-COM Enemy Within crashes when entering tactical mission with Bonaire</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>gallium/util: initialize pipe_framebuffer_state to zeros</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>dri: Fix robust context creation via EGL attribute</li>
</ul>
<p>Egbert Eich (1):</p>
<ul>
<li>dri2: Check for dummyContext to see if the glx_context is valid</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 11.1.3</li>
<li>cherry-ignore: add non-applicable "fix of a fix"</li>
<li>cherry-ignore: ignore st_DrawAtlasBitmaps mem leak fix</li>
<li>cherry-ignore: add CodeEmitterGK110::emitATOM() fix</li>
<li>Update version to 11.1.4</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>vc4: Fix subimage accesses to LT textures.</li>
<li>vc4: Add support for rendering to cube map surfaces.</li>
<li>vc4: Fix tests for format supported with nr_samples == 1.</li>
<li>vc4: Make sure we recompile when sample_mask changes.</li>
</ul>
<p>Frederic Devernay (1):</p>
<ul>
<li>glapi: fix _glapi_get_proc_address() for mangled function names</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>i965/tiled_memcopy: Add aligned mem_copy parameters to the [de]tiling functions</li>
<li>i965/tiled_memcpy: Rework the RGBA -&gt; BGRA mem_copy functions</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>egl/x11: authenticate before doing chipset id ioctls</li>
</ul>
<p>Jose Fonseca (1):</p>
<ul>
<li>winsys/sw/xlib: use correct free function for xlib_dt-&gt;data</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>radeon/uvd: fix tonga feedback buffer size</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>drirc: add a workaround for blackness in Warsow</li>
<li>st/mesa: fix blit-based GetTexImage for non-finalized textures</li>
</ul>
<p>Nicolai Hähnle (5):</p>
<ul>
<li>radeonsi: fix bounds check in si_create_vertex_elements</li>
<li>gallium/radeon: handle failure when mapping staging buffer</li>
<li>st/glsl_to_tgsi: reduce stack explosion in recursive expression visitor</li>
<li>gallium/radeon: fix crash in r600_set_streamout_targets</li>
<li>radeonsi: correct NULL-pointer check in si_upload_const_buffer</li>
</ul>
<p>Oded Gabbay (4):</p>
<ul>
<li>r600g/radeonsi: send endian info to format translation functions</li>
<li>r600g: set endianess of 16/32-bit buffers according to do_endian_swap</li>
<li>r600g: use do_endian_swap in color swapping functions</li>
<li>r600g: use do_endian_swap in texture swapping function</li>
</ul>
<p>Roland Scheidegger (3):</p>
<ul>
<li>llvmpipe: (trivial) initialize src1_alpha var to NULL</li>
<li>gallivm: fix bogus argument order to lp_build_sample_mipmap function</li>
<li>gallivm: make sampling more robust against bogus coordinates</li>
</ul>
<p>Samuel Pitoiset (5):</p>
<ul>
<li>gk110/ir: make use of IMUL32I for all immediates</li>
<li>nvc0/ir: fix wrong emission of (a OP b) OP c</li>
<li>gk110/ir: add emission for (a OP b) OP c</li>
<li>nvc0: reduce GL_MAX_3D_TEXTURE_SIZE to 2048 on Kepler+</li>
<li>st/glsl_to_tgsi: fix potential crash when allocating temporaries</li>
</ul>
<p>Stefan Dirsch (1):</p>
<ul>
<li>dri3: Check for dummyContext to see if the glx_context is valid</li>
</ul>
<p>Thomas Hindoe Paaboel Andersen (1):</p>
<ul>
<li>st/va: avoid dereference after free in vlVaDestroyImage</li>
</ul>
<p>WuZhen (3):</p>
<ul>
<li>tgsi: initialize stack allocated struct</li>
<li>winsys/sw/dri: use correct free function for dri_sw_dt-&gt;data</li>
<li>android: enable dlopen() on all architectures</li>
</ul>
</div>
</body>
</html>

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@@ -1,296 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 11.2.0 Release Notes / 4 April 2016</h1>
<p>
Mesa 11.2.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 11.2.1.
</p>
<p>
Mesa 11.2.0 implements the OpenGL 4.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.1. OpenGL
4.1 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
dea3d8143929aad5c24ef0993ddb05807b30c284b488fc62903adfcc1c127887 mesa-11.2.0.tar.gz
1c1fed2674abf3f16ed2623e9a5694d6752c293194e18462ebc644a19cfaafb2 mesa-11.2.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_arrays_of_arrays on all gallium drivers that provide GLSL 1.30</li>
<li>GL_ARB_base_instance on freedreno/a4xx</li>
<li>GL_ARB_compute_shader on i965</li>
<li>GL_ARB_copy_image on r600</li>
<li>GL_ARB_indirect_parameters on nvc0</li>
<li>GL_ARB_query_buffer_object on nvc0</li>
<li>GL_ARB_shader_atomic_counters on nvc0</li>
<li>GL_ARB_shader_draw_parameters on i965, nvc0</li>
<li>GL_ARB_shader_storage_buffer_object on nvc0</li>
<li>GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only)</li>
<li>GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx</li>
<li>GL_ARB_texture_buffer_range on freedreno/a4xx</li>
<li>GL_ARB_texture_query_lod on freedreno/a4xx</li>
<li>GL_ARB_texture_rgb10_a2ui on freedreno/a4xx</li>
<li>GL_ARB_texture_view on freedreno/a4xx</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev on freedreno/a4xx</li>
<li>GL_KHR_texture_compression_astc_ldr on freedreno/a4xx</li>
<li>GL_AMD_performance_monitor on radeonsi (CIK+ only)</li>
<li>GL_ATI_meminfo on r600, radeonsi</li>
<li>GL_NVX_gpu_memory_info on r600, radeonsi</li>
<li>New OSMesaCreateContextAttribs() function (for creating core profile
contexts)</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=27512">Bug 27512</a> - Illegal instruction _mesa_x86_64_transform_points4_general</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75165">Bug 75165</a> - compute.c:464:49: error: function definition is not allowed here</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79783">Bug 79783</a> - Distorted output in obs-studio where other vendors &quot;work&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89330">Bug 89330</a> - piglit glsl-1.50 invariant-qualifier-in-out-block-01 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89969">Bug 89969</a> - nouveau: add support for chunk decoding in order to support vaapi (st/va)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=90348">Bug 90348</a> - Spilling failure of b96 merged value</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91526">Bug 91526</a> - World of Warcraft (on Wine) has UI corruption with nouveau</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91596">Bug 91596</a> - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91806">Bug 91806</a> - configure does not test whether assembler supports sse4.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91927">Bug 91927</a> - [SKL] [regression] piglit compressed textures tests fail with kernel upgrade</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92193">Bug 92193</a> - [SKL] ES2-CTS.gtf.GL2ExtensionTests.compressed_astc_texture.compressed_astc_texture fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92229">Bug 92229</a> - [APITRACE] SOMA have serious graphical errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92233">Bug 92233</a> - Unigine Heaven 4.0 silhuette run</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92363">Bug 92363</a> - [BSW/BDW] ogles1conform Gets test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92438">Bug 92438</a> - Segfault in pushbuf_kref when running the android emulator (qemu) on nv50</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92589">Bug 92589</a> - [BDW BSW SKL CTS] ES31-CTS.texture_gather.* GPU_HANG</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92595">Bug 92595</a> - [HSW,BDW,SKL][GLES 3.1 CTS] Big difference in the results for the ES31-CTS.shader_bitfield_operation.* tests</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92609">Bug 92609</a> - [BDW, BSW] piglit sampling-2d-array-as-2d-layer fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92687">Bug 92687</a> - Add support for ARB_internalformat_query2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92706">Bug 92706</a> - glBlitFramebuffer refuses to blit RGBA to RGB with MSAA</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92709">Bug 92709</a> - &quot;LLVM triggered Diagnostic Handler: unsupported call to function ldexpf in main&quot; when starting race in stuntrally</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92743">Bug 92743</a> - Centroid shouldn't have to match between the FS and the VS</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92759">Bug 92759</a> - [Regression, bisected] Visuals without alpha bits are not sRGB-capable</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92849">Bug 92849</a> - [IVB HSW BDW] piglit image load/store load-from-cleared-image.shader_test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92909">Bug 92909</a> - Offset/alignment issue with layout std140 and vec3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93004">Bug 93004</a> - Guild Wars 2 crash on nouveau DX11 cards</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93048">Bug 93048</a> - [CTS regression] mesa af2723 breaks GL Conformance for debug extension</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93063">Bug 93063</a> - drm_helper.h:227:1: error: static declaration of pipe_virgl_create_screen follows non-static declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93091">Bug 93091</a> - [opencl] segfault when running any opencl programs (like clinfo)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93092">Bug 93092</a> - lp_test_format regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93126">Bug 93126</a> - wrongly claim supporting GL_EXT_texture_rg</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93180">Bug 93180</a> - [regression] arb_separate_shader_objects.active sampler conflict fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93189">Bug 93189</a> - &quot;./util/u_inlines.h&quot;, line 83: operands have incompatible types: void &quot;:&quot; int</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93215">Bug 93215</a> - [Regression bisected] Ogles1conform Automatic mipmap generation test is fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93235">Bug 93235</a> - [regression] dispatch sanity broken by GetPointerv</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93257">Bug 93257</a> - [SKL, bisected] ASTC dEQP tests segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93264">Bug 93264</a> - Tonga VM Faults since llvm ScheduleDAGInstrs: Rework schedule graph builder.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93266">Bug 93266</a> - gl_arb_shading_language_420pack does not allow binding of image variables</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93300">Bug 93300</a> - Two Worlds 2 renders water incorrectly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93312">Bug 93312</a> - [SKL][GLES 3.1 CTS] ES31-CTS.layout_binding* GPU_HANG</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93320">Bug 93320</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.vertex_attrib_binding.advanced-bindingUpdate fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93322">Bug 93322</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.resource-ubo fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93323">Bug 93323</a> - [HSW,BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.basic-allTargets-store-fs fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93325">Bug 93325</a> - [HSW,BDW,SKL]ES31-CTS.explicit_uniform_location.uniform-loc-* 2 tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93339">Bug 93339</a> - glLinkProgram() should fail when a varying is never written to in a previous stage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93348">Bug 93348</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.* segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93358">Bug 93358</a> - [HSW] Unreal Elemental demo - assertion error in copy_image_with_blitter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93387">Bug 93387</a> - inverse() shouldnt be exposed in GLSL 1.20 and 1.30</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93388">Bug 93388</a> - [i965, regression, bisection] MESA_FORMAT_B8G8R8X8_SRGB changes break kwin</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93407">Bug 93407</a> - [SKL][GLES 3.1 CTS]ES31-CTS.compute_shader.resources-texture fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93410">Bug 93410</a> - [BDW,SKL][GLES 3.1 CTS]ES31-CTS.shader_image_load_store.negative-linkErrors fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93418">Bug 93418</a> - Geometry Shaders output wrong vertices on Sandy Bridge</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93426">Bug 93426</a> - [SKL,BDW,BSW,BXT] CTS regression: es2-cts.gtf.gl2fixedtests.buffer_objects.buffer_object,s</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93524">Bug 93524</a> - Clover doesn't build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93526">Bug 93526</a> - GfxBench 4 tessellation demos misrender</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93532">Bug 93532</a> - [HSW,BDW,SKL][GLES 3.1 CTS] ES31-CTS.compute_shader.*. Regression, bisected.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93540">Bug 93540</a> - [BISECTED, HSW] Rendering issue in Heaven (and other benchmarks)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93560">Bug 93560</a> - opt_combine_constants failing fabsf(reg-&gt;f) == table.imm[i].val assertion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93599">Bug 93599</a> - Strange green flashes with &quot;Metro: Last Light Redux&quot; + &quot;Metro 2033 Redux&quot; with Intel Mesa driver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93648">Bug 93648</a> - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93650">Bug 93650</a> - GL_ARB_separate_shader_objects is buggy (PCSX2)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93667">Bug 93667</a> - Crash in eglCreateImageKHR with huge texture size</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93696">Bug 93696</a> - [HSW,BDW;SKL][GLES 3.1 CTS]ES31-CTS.explicit_uniform_location.uniform-loc-mix-with-implicit-max-* fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93700">Bug 93700</a> - [SKL, regression] deqp-gles2.functional.texture.completeness</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93717">Bug 93717</a> - Meta mipmap generation can corrupt texture state</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93722">Bug 93722</a> - Segfault when compiling shader with a subroutine that takes a parameter</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93725">Bug 93725</a> - [HSW, regression, bisected] ES31-CTS.texture_gather.*depth*</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93731">Bug 93731</a> - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93761">Bug 93761</a> - A conditional discard in a fragment shader causes no depth writing at all</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93790">Bug 93790</a> - [HSW] Use after free with compute programs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93792">Bug 93792</a> - [HSW] intel_mipmap_tree.c:1325: intel_miptree_copy_slice: Assertion `src_mt-&gt;format == dst_mt-&gt;format</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93813">Bug 93813</a> - Incorrect viewport range when GL_CLIP_ORIGIN is GL_UPPER_LEFT</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93840">Bug 93840</a> - [i965] Alien: Isolation fails with GL_ARB_compute_shader enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93862">Bug 93862</a> - [Bisected] &quot;drm/amdgpu: fix amdgpu_bo_pin_restricted VRAM placing v2&quot; is bad</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93878">Bug 93878</a> - [llvmpipe][softpipe] piglit arb_gpu_shader_fp64-double-gettransformfeedbackvarying regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93957">Bug 93957</a> - [HSW] Mishandling of sample count when using an attachment-less framebuffer (assertion error)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93961">Bug 93961</a> - virgl build failure after 2016-02-01 changes - no previous prototype for 'virgl_drm_winsys_create'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93962">Bug 93962</a> - [HSW, regression, bisected, CTS] ES2-CTS.gtf.GL2FixedTests.scissor.scissor - segfault/asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93989">Bug 93989</a> - build: flex-2.5.39 seems to be failing for glsl_lexer.ll</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94016">Bug 94016</a> - make check MesaExtensionsTest.AlphabeticallySorted regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94019">Bug 94019</a> - [bisected] 3D acceleration broken with gallium/radeon: just get num_tile_pipes from the winsys</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94050">Bug 94050</a> - test_vec4_register_coalesce regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94073">Bug 94073</a> - Miscompilation of abs_vec3_vert_xvary_ref.vert in WebGL conformance</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94081">Bug 94081</a> - [HSW] compute shader shared var + atomic op = fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94088">Bug 94088</a> - [llvmpipe] SIGFPE pthread_barrier_destroy.c:40</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94091">Bug 94091</a> - Tonga unreal elemental segfault since radeonsi: put image, fmask, and sampler descriptors into one array</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94100">Bug 94100</a> - [HSW] compute indirect dispatch with 0 work groups causes gpu hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94134">Bug 94134</a> - [regression] piglit.spec.arb_texture_view.sampling-2d-array-as-2d-layer assertion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94139">Bug 94139</a> - [regression, HSW, IVB] piglit.spec.arb_compute_shader.minmax</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94150">Bug 94150</a> - UE4 Suntemple rendering errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94186">Bug 94186</a> - Crash when launching glxinfo and World of Warcraft with RV790</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94188">Bug 94188</a> - define (or undef) defined behaves stupidly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94193">Bug 94193</a> - [llvmpipe] Line antialiasing looks different when GL_LINE_STIPPLE is enabled with pattern 0xffff</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94199">Bug 94199</a> - Shader abort/crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94253">Bug 94253</a> - [llvmpipe] piglit gl-1.0-swapbuffers-behavior regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94254">Bug 94254</a> - [llvmpipe] [softpipe] piglit read-front regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94257">Bug 94257</a> - [softpipe] piglit glx-copy-sub-buffer regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94274">Bug 94274</a> - [swrast] piglit arb_occlusion_query2-render regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94284">Bug 94284</a> - [radeonsi] outlast segfault on start</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94388">Bug 94388</a> - r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex-&gt;is_depth &amp;&amp; !tex-&gt;is_flushing_texture' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94412">Bug 94412</a> - Trine 3 misrender</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94481">Bug 94481</a> - softpipe - access violation in img_filter_2d_nearest</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94524">Bug 94524</a> - Wrong gl_TessLevelOuter interpretation for isolines</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94595">Bug 94595</a> - [Mesa AMD&amp;swrast] Texture views attached as framebuffers return their viewed tecture's color encoding and render incorrectly</li>
</ul>
<h2>Changes</h2>
Microsoft Visual Studio 2013 or later is now required for building
on Windows.
Previously, Visual Studio 2008 and later were supported.
</div>
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