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Author SHA1 Message Date
Emil Velikov
0f27052e32 docs: add release notes for 17.3.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-01-08 21:33:07 +00:00
Emil Velikov
535f24251a Update version to 17.3.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-01-08 20:50:49 +00:00
Rob Herring
a086fb9068 egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter
Commit 2f421651ac ("egl: let each platform decided how to handle
LIBGL_ALWAYS_SOFTWARE") broke the build due to copy-n-paste of misnamed
function parameter.:

src/egl/drivers/dri2/platform_android.c:1183:8: error: use of undeclared identifier 'disp'

Rather than just fixing 'disp', rename the function parameter 'dpy' to
'disp' to align with the other EGL platforms' implementations.

Fixes: 2f421651ac ("egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE")
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Rob Herring <robh@kernel.org>
(cherry picked from commit aa187fe7bf)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/egl/drivers/dri2/platform_android.c
2018-01-08 20:49:46 +00:00
Eric Engestrom
f8f202bc69 egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
My refactor in 47273d7312 missed this early return; because
of it, setting UseFallback one layer above actually prevented the
software path from being used.

Remove this early return and let each platform's dri2_initialize_*()
decide what it can do with the LIBGL_ALWAYS_SOFTWARE restriction.

platform_{surfaceless,x11,wayland} were already handling it themselves.

Fixes: 47273d7312 "egl: set UseFallback if LIBGL_ALWAYS_SOFTWARE is set"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reported-by: Brendan King <Brendan.King@imgtec.com>
(cherry picked from commit 2f421651ac)
2017-12-27 23:16:34 +00:00
Brendan King
1a7af3549f egl: link libEGL against the dynamic version of libglapi
Note: the following happens only when using slibtool.
Since this is a very serious breakage, we will keep the workaround until
a better solution is available.

DRI modules store the address of the dispatch table in a TLS variable,
_glapi_tls_Dispatch.

Changes to the way libEGL is built in d884d8d007 resulted in
it being statically linked against libglapi, and thus containing its own
copy of _glapi_tls_Dispatch. The result was that some applications would
fail to work (e.g. deqp-egl, which dynamically loads libEGL), due to the
DRI module storing the dispatch table address in one copy of
_glapi_tls_Dispatch, and libEGL obtaining the address from another copy
of the variable.

Fixes: d884d8d007 "egl/dri: link directly to libglapi.so"
Signed-off-by: Brendan King <Brendan.King@imgtec.com>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit e491bffc5c)
2017-12-27 23:16:29 +00:00
Dave Airlie
65b14ee740 radv: don't do format replacement on tc compat htile surfaces.
For copies the texture unit needs to know the depth format so
it can read the htile data properly.

This fixes:
dEQP-VK.renderpass.suballocation.formats.d32_sfloat_s8_uint.load.clear

Fixes: ad3d98da9f (radv: enable tc compatible htile for d32s8 also.)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d2acf97e49)
2017-12-27 23:16:12 +00:00
Tapani Pälli
427b60034e drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Suggested-by: Darius Spitznagel <d.spitznagel@goodbytez.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit fcfb423646)
2017-12-27 12:15:13 +00:00
Tapani Pälli
c324da8b7e mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
This fixes issues seen with certain versions of Unreal Engine 4 editor
and games built with that using GLSL 4.30.

v2: add driinfo_gallium change (Emil Velikov)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801
Acked-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit faccbaf3fa)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/drivers/dri/i965/brw_context.c
2017-12-27 12:14:40 +00:00
Samuel Pitoiset
ef9b0b1ab2 radv: use a faster version for nir_op_pack_half_2x16
This patch is ported from RadeonSI and it has two effects.

It fixes a rendering issue which affects F1 2017 and Dawn
of War 3 (Vega only) because LLVM was ending up by generating
the new v_mad_mix_{hi,lo} instructions which appear to be
buggy in some way. Not sure if Mesa is generating something
wrong or if the issue is in LLVM only. Anyway, that explains why
the DOW3 issue can't be reproduced with GL on Vega.

It also improves performance because v_cvt_pkrtz_f16 is faster,
and because I guess the rounding mode behaviour is similar between
GL and VK, we can use it. About performance, it improves Talos
by +3/4% but I don't see any other impacts.

No CTS regressions on Polaris.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 5f81a43535)
2017-12-27 12:11:41 +00:00
Bas Nieuwenhuizen
4fdc7068a2 radv: Fix DCC compatible formats.
DCC was disabled when the image format is !!supported, which is one ! too many.

Ironically the commit that introduced it was supposed to lead to more DCC use ...

Fixes: 969537d935 "radv: Add support for more DCC compression with VK_KHR_image_format_list."
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 70b5e85fc3)
2017-12-27 12:07:01 +00:00
Dave Airlie
c29a4bb0de radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
On GFX9 we must access 3D textures with 3D samplers AFAICS.

This fixes:
dEQP-VK.api.image_clearing.core.clear_color_image.3d.single_layer

on GFX9 for me.

v1.1: fix tex->sampler_dim to dim
v2: send layer in from outside
v3: don't regress on pre-gfx9

Fixes: e38685cc62 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Alex Smith <asmith@feralinteractive.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a99fa7e8a2)
2017-12-27 12:07:01 +00:00
Dave Airlie
9f44726f9e radv: fix issue with multisample positions and interp_var_at_sample.
This fixes vmfaults seen on vega with:
dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_single_sample_.128_128_1.samples_1

These were caused by the don't allocate cmask but it was just accidental.

The actual problem was the shader was trying to get the sample positions from
a buffer, but the buffer was never getting configured to contain them, as the
previous shader never needed them.

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 1171b304f3 (radv: overhaul fragment shader sample positions.)
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit b81f1a592b)
2017-12-27 12:07:01 +00:00
Dave Airlie
8a1db81bfb radv/meta: fix blit paths for depth/stencil (v2.1)
This fixes the layout issue for the blit path as well.

This fixes:
dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.depth_stencil.d32_sfloat_s8_uint_d32_sfloat_s8_uint*

v2: use compatible render passes.
v2.1: use enum

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit fbac9f86aa)
2017-12-27 12:07:01 +00:00
Dave Airlie
b8ad26733d radv: handle depth/stencil image copy with layouts better. (v3.1)
If we are doing a general->general transfer with HIZ enabled,
we want to hit the tile surface disable bits in radv_emit_fb_ds_state,
however we never get the current layout to know we are in general
and meta hardcoded the transfer layout which is always tile enabled.

This fixes:
dEQP-VK.api.copy_and_blit.core.image_to_image.all_formats.depth_stencil.d32_sfloat_s8_uint_d32_sfloat_s8_uint.optimal_general
dEQP-VK.api.copy_and_blit.core.image_to_image.all_formats.depth_stencil.d32_sfloat_s8_uint_d32_sfloat_s8_uint.general_general

v2: refactor some shared helpers for blit patches
v3: we only need multiple render passes as they should be compatible.
v3.1: use enum (Bas)

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 821b5379f0)
2017-12-27 12:06:45 +00:00
Dave Airlie
71ab5da94a radv/gfx9: add support for 3d images to blit 2d paths
This add support for a 3D image reading path to the blit 2d paths,
like I did for the clear paths.

Fixes: e38685cc62 'Revert "radv: disable support for VEGA for now."'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Alex Smith <asmith@feralinteractive.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 9f675bf934)
2017-12-27 12:06:28 +00:00
Samuel Pitoiset
ecd5f3c37b radv/gfx9: fix primitive topology when adjacency is used
Found by inspection.

Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 9f54675dbe)
2017-12-27 11:22:33 +00:00
Emil Velikov
f66496d291 docs: add sha256 checksums for 17.3.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-12-21 17:34:52 +00:00
Emil Velikov
4f5e85e9e9 docs: add release notes for 17.3.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-12-21 17:04:41 +00:00
Emil Velikov
4dd13fd969 Update version to 17.3.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-12-21 12:06:35 +00:00
Juan A. Suarez Romero
09215b27b9 travis: disable Meson build
Meson is not supported in Mesa 17.3.

Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
2017-12-18 15:24:48 +00:00
Dave Airlie
a1f3f8efd9 radv: port merge tess info from anv
anv merges the tess info correctly, but radv wasn't doing this.

This fixes hangs in
dEQP-VK.tessellation.winding.default_domain.hlsl_triangles_ccw

Fixes: 60fc0544e0 (radv/pipeline: handle tessellation shader compilation)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1bdeac545f)

Conflicts:
	src/amd/vulkan/radv_pipeline.c
2017-12-18 15:09:19 +00:00
Emil Velikov
e1e0ce9f36 cherry-ignore: util: add mesa-sha1 test to meson
Meson is explicitly disabled in branch.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-12-18 15:04:37 +00:00
Emil Velikov
ef5dbb54f6 cherry-ignore: meson: fix strtof locale support check
Meson is explicitly disabled in branch.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-12-18 15:03:17 +00:00
Bas Nieuwenhuizen
67d3591310 radv: Fix multi-layer blits.
We did not set the layer correctly for the dst, as we would keep
using the base layer. Same for the source image.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102710
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit b42e106d4d)
2017-12-18 14:58:35 +00:00
Marek Olšák
658028572b radeonsi: don't call force_dcc_off for buffers
This was undefined yet harmless behavior in LLVM.
Not anymore - it causes a hang now.

Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 35c3cbad3c)
2017-12-18 14:58:23 +00:00
Emil Velikov
455ff75892 util: scons: wire up the sha1 test
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
(cherry picked from commit 5d03a68640)
2017-12-15 19:10:23 +00:00
Matt Turner
60ed1a07f2 util: Add a SHA1 unit test program
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 513d7ffa23)
2017-12-15 19:10:22 +00:00
Matt Turner
9a49b36368 util: Assume little endian in the absence of platform-specific handling
(cherry picked from commit 6a353479a7)

Squashed with:

util: Use preprocessor correctly

Fixes: 6a353479a7 ("util: Assume little endian in the absence of
                      platform-specific handling")
(cherry picked from commit b8cbad624b)

Squashed with:

util: Just give up and define PIPE_ARCH_LITTLE_ENDIAN on MSVC

MSVC doesn't support #warning?! Getting really tired of this.

(cherry picked from commit 676761252b)

Squashed with:

util: Also include endian.h on cygwin

If u_endian.h can't determine the endianess, the default behaviour in sha1.c
is to build for big-endian

Signed-off-by: Jon Turney <jon.turney@dronecode.org.uk>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 2c62ccb10a)
2017-12-15 19:09:31 +00:00
Eric Anholt
4b4d8dad71 broadcom/vc4: Fix handling of GFXH-515 workaround with a start vertex count.
We failed to take the start into account for how many vertices to draw in
this round, so we would end up decrementing count below 0, which as an
unsigned number meant we would loop until the CLs soon ran out of space.

When I wrote the code I was thinking about how to use the previously
emitted shader state (no index bias baked into the elements) by emitting
up to 65535 and then only re-emitting with bias for the second wround, but
that doesn't work if the start is over 65535.  Instead, just delay
emitting shader state until we get into the drawarrays GFXH-515 loop and
always bake the bias in when we're doing the workaround.

(cherry picked from commit 84ab48c15c)
2017-12-14 22:56:46 +00:00
Fabian Bieler
77148639d3 glsl: Fix gl_NormalScale.
GLSL shaders can access the normal scale factor with the built-in
gl_NormalScale.  Mesa's modelspace lighting optimization uses a different
normal scale factor than defined in the spec.  We have to take care not
to use this factor for gl_NormalScale.

Mesa already defines two seperate states: state.normalScale and
state.internal.normalScale.  The first is used by the glsl compiler
while the later is used by the fixed function T&L pipeline.  Previously
the only difference was some component swizzling.  With this commit
state.normalScale always uses the normal scale factor for eyespace
lighting.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit c3ee464d7a)
2017-12-14 22:56:46 +00:00
Fabian Bieler
140c735963 glsl: Match order of gl_LightSourceParameters elements.
spotExponent and spotCosCutoff were swapped in the
gl_builtin_uniform_element struct.
Now the order matches across gl_builtin_uniform_element,
glsl_struct_field and the spec.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 9bdb5457f4)
2017-12-14 22:56:46 +00:00
Jason Ekstrand
c798b07981 i965: Switch over to fully external-or-not MOCS scheme
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 4b1e70cc57)
2017-12-14 22:56:46 +00:00
Bas Nieuwenhuizen
829490e5e5 radv: Don't advertise VK_EXT_debug_report.
We never supported it. Missed during copy and pasting.

Fixes: 17201a2eb0 "radv: port to using updated anv entrypoint/extension generator."
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 4eb0dca46b)
[Emil Velikov: trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/amd/vulkan/radv_extensions.py
2017-12-14 22:56:46 +00:00
Brian Paul
994ee73949 gallium/aux: include nr_samples in util_resource_size() computation
This function is only used in two places:
1. VMware driver, but only for HUD reporting
2. st/nine state tracker, used for texture memory accounting

Fixes: a69efa9482 ("util: add new util_resource_size() function in
u_resource.[ch]")

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit dde8309cde)
2017-12-14 22:56:46 +00:00
Vadym Shovkoplias
cc91efb8b5 util/disk_cache: Remove unneeded free() on always null string
At this point dc_job->cache_item_metadata.keys always equals
NULL, so call to free() is useless

Fixes: b86ecea344 ("util/disk_cache: write cache item metadata to disk")
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit b2490a326c)
2017-12-14 22:56:46 +00:00
Timothy Arceri
1a79226d85 glsl: get correct member type when processing xfb ifc arrays
This fixes a crash in:

KHR-GL45.enhanced_layouts.xfb_block_stride

Fixes: 0822517936 "glsl: add helper to process xfb qualifiers during linking"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 9d53ccccb2)
2017-12-14 22:56:46 +00:00
Nicolai Hähnle
8396774313 radeonsi: fix the R600_RESOURCE_FLAG_UNMAPPABLE check
The flag is on the pipe_resource, not the r600_resource.

I don't see an obvious bug related to this, but it could potentially lead
to suboptimal placement of some resources.

Fixes: a41587433c ("gallium/radeon: add R600_RESOURCE_FLAG_UNMAPPABLE")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
(cherry picked from commit 5e2962c949)
2017-12-14 22:56:46 +00:00
Pierre Moreau
9d9f6b3633 nvc0/ir: Properly lower 64-bit shifts when the shift value is >32
Fixes: 61d7676df7 "nvc0/ir: add support for 64-bit shift lowering on SM20/SM30"

Fixes fs-shift-scalar-by-scalar.shader_test from piglit for the current
set-up:

uniform int64_t ival -0x7dfcfefbdf6536ff # bit pattern: 0x82030104209ac901
uniform uint64_t uval 0x1400000085010203
uniform int shl 36
uniform int shr 36
uniform int64_t iexpected_shl 0x09ac901000000000
uniform int64_t iexpected_shr -0x7dfcff0 # bit pattern: 0xfffffffff8203010
uniform uint64_t uexpected_shl 0x5010203000000000
uniform uint64_t uexpected_shr 0x0000000001400000
draw rect ortho 12 0 4 4

Signed-off-by: Pierre Moreau <pierre.morrow@free.fr>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 9bee12160b)
2017-12-14 22:56:46 +00:00
Vadym Shovkoplias
74849cec0f glx/dri3: Remove unused deviceName variable
deviceName string is declared, assigned and freed but actually
never used in dri3_create_screen() function.

Fixes: 2d94601582 ("Add DRI3+Present loader")
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit d555929239)
2017-12-14 22:56:46 +00:00
Eric Engestrom
3fbe230348 compiler: use NDEBUG to guard asserts
nir_validate.c's #endif already had the correct NDEBUG comment

Fixes: dcb1acdea0 "nir/validate: Only build in debug mode"
Fixes: 9ff71b649b "i965/nir: Validate that NIR passes call nir_metadata_preserve()"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 7b85b9b877)
[Emil Velikov: trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/compiler/nir/nir.h
2017-12-14 22:56:46 +00:00
Bruce Cherniak
219d03127d swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.
Environment variable KNOB_MAX_WORKER_THREADS allows the user to override
default thread creation and thread binding.  Previous commit to adjust
linux cpu topology caused setting this KNOB to bind all threads to a single
core.

This patch restores correct functionality of override.

Cc: <mesa-stable@lists.freedesktop.org>

Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
(cherry picked from commit 709f5bdc4a)
2017-12-14 22:56:46 +00:00
Brian Paul
8dee6d0063 xlib: call _mesa_warning() instead of fprintf()
We use _mesa_warning() everywhere else in this code.  Change requested
by Rick Irons of Mathworks.

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 7a46063803)
2017-12-14 22:56:46 +00:00
Marek Olšák
b0fe64f747 winsys/amdgpu: disable local BOs again due to worse performance
Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit bf0904e31f)
2017-12-14 22:56:46 +00:00
Bas Nieuwenhuizen
5878b98dbc spirv: Fix loading an entire block at once.
There is no chain, so  checking the length ends with a SEGFAULT.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103579
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit b926da241a)
[Emil Velikov: trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/compiler/spirv/vtn_variables.c
2017-12-14 22:56:46 +00:00
Leo Liu
778eaf9887 radeon/vce: move destroy command before feedback command
VCE processing IBs starts from session and task info at first level,
other commands processed subsequently. The task info for destroy is
embedded to destroy command, resulting that feedback command is not
properly procoessed. This is causing kernel spin VM fault messages on
Polaris and Vega10 card when running ends at encode application.

The fix is also verified on VCE physical mode card.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Acked-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 6d74cb2570)
2017-12-14 22:56:46 +00:00
Ben Crocker
584791e18a docs/llvmpipe: document ppc64le as alternative architecture to x86.
Power8, Power8NV, and Power9 are supported on an equal footing
with X86.

Cc: "17.2" "17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Crocker <bcrocker@redhat.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>

[Eric: changed formatting, reworded a bit (with Ben's ack)]
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit 060eb314eb)
2017-12-14 22:56:46 +00:00
James Legg
d0cfca9de9 nir/opcodes: Fix constant-folding of bitfield_insert
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104119
CC: <mesa-stable@lists.freedesktop.org>
CC: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 947470d10b)
2017-12-14 22:56:46 +00:00
Alex Smith
0c8d5a8c1f radv: Add LLVM version to the device name string
Allows apps to determine the LLVM version so that they can decide
whether or not to enable workarounds for LLVM issues.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
(cherry picked from commit 8fda98c4f1)
2017-12-14 22:56:46 +00:00
Kenneth Graunke
7254a74ff2 meta: Fix ClearTexture with GL_DEPTH_COMPONENT.
We only handled unpacking for GL_DEPTH_STENCIL formats.

Cemu was hitting _mesa_problem() for an unsupported format in
_mesa_unpack_float_32_uint_24_8_depth_stencil_row(), because the
format was depth-only, rather than depth-stencil.

Cc: "13.0 12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94739
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103966
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 8705ed13e3)
2017-12-14 22:56:45 +00:00
Kenneth Graunke
73b7caef62 meta: Initialize depth/clear values on declaration.
This helps avoid compiler warningss in the next commit - everything
was initialized, but it wasn't obvious to static analysis.

Suggested-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit d6d16c0218)
2017-12-14 22:56:45 +00:00
Gert Wollny
9433d8977c r600/sb: do not convert if-blocks that contain indirect array access
If an array is accessed within an if block, then currently it is not known
whether the value in the address register is involved in the evaluation of the
if condition, and converting the if condition may actually result in
out-of-bounds array access. Consequently, if blocks that contain indirect array
access should not be converted.

Fixes piglits on r600/BARTS:
spec/glsl-1.10/execution/variable-indexing/
  vs-output-array-float-index-wr
  vs-output-array-vec3-index-wr
  vs-output-array-vec4-index-wr

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104143

Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 6c268ea79a)
2017-12-14 22:56:45 +00:00
Marek Olšák
d92f520e1f radeonsi: allow DMABUF exports for local buffers
Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 010214b403)
[Emil Velikov: s/sscreen/rscreen/]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeon/r600_texture.c
2017-12-14 22:56:45 +00:00
Marek Olšák
b6fd93f8dc radeonsi: flush the context after resource_copy_region for buffer exports
Cc: 17.2 17.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 5e805cc74b)
2017-12-14 22:56:45 +00:00
Emil Velikov
49a612d158 docs: add sha256 checksums for 17.3.0
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-12-08 13:53:30 +00:00
Emil Velikov
8d55da9f57 docs: Update 17.3.0 release notes
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-12-08 13:47:33 +00:00
Emil Velikov
c4b070d25c Update version to 17.3.0(final)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-12-08 13:30:44 +00:00
Emil Velikov
30abe7dfae Update version to 17.3.0-rc6
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-12-04 08:53:39 +00:00
Jason Ekstrand
5ac9d91ee3 i965: Disable regular fast-clears (CCS_D) on gen9+
This partially reverts commit 3e57e9494c
which caused a bunch of GPU hangs on several Source titles.  To date, we
have no clue why these hangs are actually happening.  This undoes the
final effect of 3e57e9494c and gets us back to not hanging.  Tested
with Team Fortress 2.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102435
Fixes: 3e57e9494c
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ee57b15ec7)
2017-12-01 19:02:52 +00:00
Vinson Lee
4eae5b39ee anv: Check if memfd_create is already defined.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103909
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit 8c1e4b1afc)
[Emil Velikov: drop NA hunks]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	configure.ac
	meson.build
	src/intel/vulkan/anv_allocator.c
2017-12-01 19:02:47 +00:00
Vadym Shovkoplias
4e84aaa906 intel/blorp: Fix possible NULL pointer dereferencing
Fix incomplete check of input params in blorp_surf_convert_to_uncompressed()
which can lead to NULL pointer dereferencing.

Fixes: 5ae8043fed ("intel/blorp: Add an entrypoint for doing
bit-for-bit copies")
Fixes: f395d0abc8 ("intel/blorp: Internally expose
surf_convert_to_uncompressed")
Reviewed-by: Emil Velikov <emli.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>

(cherry picked from commit cdb3eb7174)
2017-12-01 17:13:02 +00:00
Kenneth Graunke
bcd4f26b41 i965: Reorganize batch/state BO fields into a 'brw_growing_bo' struct.
We're about to add more of them, and need to pass the whole lot of them
around together when growing them.  Putting them in a struct makes this
much easier.

brw->batch.batch.bo is a bit of a mouthful, but it's nice to have things
labeled 'batch' and 'state' now that we have multiple buffers.

Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103101
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 74e38739ca)
[Emil Velikov: remove NA blorp_get_surface_base_address hunk]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/drivers/dri/i965/genX_blorp_exec.c
2017-12-01 17:12:26 +00:00
Kenneth Graunke
447afbf31b i965: Don't grow batch/state buffer on every emit after an overflow.
Once we reach the intended size of the buffer (BATCH_SZ or STATE_SZ), we
try and flush.  If we're not allowed to flush, we resort to growing the
buffer so that there's space for the data we need to emit.

We accidentally got the threshold wrong.  The first non-wrappable call
beyond (e.g.) STATE_SZ would grow the buffer to floor(1.5 * STATE_SZ),
The next call would see we were beyond STATE_SZ and think we needed to
grow a second time - when the buffer was already large enough.

We still want to flush when we hit STATE_SZ, but for growing, we should
use the actual size of the buffer as the threshold.  This way, we only
grow when actually necessary.

v2: Simplify the control flow (suggested by Jordan)

Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit ca43616586)
2017-12-01 17:09:03 +00:00
Kenneth Graunke
09f6bd5ef2 i965: Preserve EXEC_OBJECT_CAPTURE when growing the BO.
The original state buffer was marked with EXEC_OBJECT_CAPTURE.  When
growing it, we want to preserve that flag so we continue to capture it
in GPU hang reports.

Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 52d32917e1)
2017-12-01 17:08:55 +00:00
Kenneth Graunke
a49b70d2ec i965: Use old_bo->align when growing batch/state buffer instead of 4096.
The intention here is make the new BO use the same alignment as the old
BO.  This isn't strictly necessary, but we would have to update the
'alignment' field in the validation list when swapping it out, and we
don't bother today.

The batch and state buffers use an alignment of 4096, so this should be
equivalent - it's just clearer than cut and pasting a magic constant.

Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 2af7085460)
2017-12-01 17:08:50 +00:00
Kenneth Graunke
f1050f0435 i965: Program the dynamic state heap size to MAX_STATE_SIZE.
STATE_BASE_ADDRESS specifies a maximum size of the dynamic state
section, beyond which data supposedly reads back as 0.  On Gen8+,
we were programming it to the size of the buffer.  This worked fine
until we started growing the state buffer in commit 2dfc119f22.
When the state buffer grows, the value in STATE_BASE_ADDRESS becomes
too small, and our state beyond STATE_SZ bytes would read back as 0.

To avoid having to update the value, we program it to MAX_STATE_SIZE.
We used to program the upper bound to the maximum on older hardware
anyway, so programming it too large isn't a big deal.

Bogus SURFACE_STATE can easily lead to GPU hangs and misrendering.
DiRT Rally was hitting the statebuffer growth path, and suffered from
bad texture corruption and GPU hangs (usually around the same time).

This patch fixes both issues.

Fixes: 2dfc119f22 "i965: Grow the batch/state buffers if we need space and can't flush."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103101
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit cfc5af588c)
2017-12-01 17:08:03 +00:00
Marek Olšák
14e528b2db radeonsi/gfx9: fix importing shared textures with DCC
VI has 11 dwords at least. GFX9 has 10 dwords.

Cc: 17.2 17.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit ed4780383c)
[Emil Velikov: s|radeon/r600_texture.c|radeonsi/si_state.c|]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeon/r600_texture.c
2017-12-01 17:07:20 +00:00
Frank Richter
c846d72523 gallium/wgl: fix default pixel format issue
When creating a context without SetPixelFormat() don't blindly take the
pixel format reported by GDI. Instead, look for our own closest pixel
format.

Minor clean-ups added by Brian Paul.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103412
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit bf41b2b262)
2017-11-29 19:46:17 +00:00
Roland Scheidegger
56993f4b8a r600: set DX10_CLAMP for compute shader too
I really intended to set this for all shader stages by
3835009796 but missed it for compute shaders
(because it's in a different source file...).

Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 71e630753e)
2017-11-29 19:45:15 +00:00
Roland Scheidegger
9b2c27a39e r600: use DX10_CLAMP bit in shader setup
The docs are not very concise in what this really does, however both
Alex Deucher and Nicolai Hähnle suggested this only really affects instructions
using the CLAMP output modifier, and I've confirmed that with the newly
changed piglit isinf_and_isnan test.
So, with this bit set, if an instruction has the CLAMP modifier bit (which
clamps to [0,1]) set, then NaNs will be converted to zero, otherwise the result
will be NaN.
D3D10 would require this, glsl doesn't have modifiers (with mesa
clamp(x,0,1) would get converted to such a modifier) coupled with a
whatever-floats-your-boat specified NaN behavior, but the clamp behavior
should probably always be used (this also matches what a decomposition into
min(1.0, max(x, 0.0)) would do, if min/max also adhere to the ieee spec of
picking the non-nan result).
Some apps may in fact rely on this, as this prevents misrenderings in
This War of Mine since using ieee muls
(ce7a045fee), without having to use clamped
rcp opcode, which would also fix this bug there.
radeonsi also seems to set this bit nowadays if I see that righ (albeit the
llvm amdgpu code comment now says "Make clamp modifier on NaN input returns 0"
instead of "Do not clamp NAN to 0" since it was changed, which also looks
a bit misleading).

v2: set it in all shader stages.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103544

Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 3835009796)
2017-11-29 19:45:12 +00:00
Roland Scheidegger
6954eb1a2a r600: use min_dx10/max_dx10 instead of min/max
I believe this is the safe thing to do, especially ever since the driver
actually generates NaNs for muls too.
The ISA docs are not very helpful here, however the dx10 versions will pick
a non-nan result over a NaN one (this is also the ieee754 behavior), whereas
the non-dx10 ones will pick the NaN (verified by newly changed piglit
isinf-and-isnan test).
Other "modern" drivers will most likely do the same.
This was shown to make some difference for bug 103544, albeit it is not
required to fix it.

Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit aab0bfc648)
2017-11-29 19:44:58 +00:00
Nicolai Hähnle
b79e15b086 glsl: fix interpolateAtXxx(some_vec[idx], ...) with dynamic idx
The dynamic index of a vector (not array!) is lowered to a sequence of
conditional assignments. However, the interpolate_at_* expressions
require that the interpolant is an l-value of a shader input.

So instead of doing conditional assignments of parts of the shader input
and then interpolating that (which is nonsensical), we interpolate the
entire shader input and then do conditional assignments of the interpolated
result.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit ca63a5ed3e)
2017-11-29 19:42:26 +00:00
Nicolai Hähnle
77cba992c3 glsl: allow any l-value of an input variable as interpolant in interpolateAt*
The intended rule has been clarified in GLSL 4.60, Section 8.13.2
(Interpolation Functions):

   "For all of the interpolation functions, interpolant must be an l-value
    from an in declaration; this can include a variable, a block or
    structure member, an array element, or some combination of these.
    Component selection operators (e.g., .xy) may be used when specifying
    interpolant."

For members of interface blocks, var->data.must_be_shader_input must be
determined on-the-fly after lowering interface blocks, since we don't want
to disable varying packing for an entire block just because one input in it
is used in interpolateAt*.

v2: keep setting must_be_shader_input in ast_function (Ian)
v3: follow the relaxed rule of GLSL 4.60
v4: only apply the relaxed rules to desktop GL
    (the ES WG decided that the relaxed rules may apply in a future version
     but not retroactively; see also
     dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.*)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101378
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
(cherry picked from commit 4f42450b86)
2017-11-29 19:42:24 +00:00
Kenneth Graunke
88fd81d3a3 i965: Fix Smooth Point Enables.
We want to program the 3DSTATE_RASTER field to the gl_context value,
not the other way around.

Fixes: 13ac46557a (i965: Port Gen8+ 3DSTATE_RASTER state to genxml.)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 760e0156df)
2017-11-29 19:37:02 +00:00
Nicolai Hähnle
f768744970 st_glsl_to_tgsi: check for the tail sentinel in merge_two_dsts
This fixes yet another case where DFRACEXP has only one destination. Found
by address sanitizer.

Fixes tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-frexp-dvec4-only-mantissa.shader_test

Fixes: 3b666aa747 ("st/glsl_to_tgsi: fix DFRACEXP with only one destination")
Acked-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 7e35bdad1c)
2017-11-29 19:36:24 +00:00
Marek Olšák
1e908f5035 radeonsi: fix layered DCC fast clear
Cc: 17.2 17.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 6863651bbd)
2017-11-29 19:35:16 +00:00
Dave Airlie
9777d08e57 r600/sb: handle jump after target to end of program. (v2)
This fixes hangs on cayman with
tests/spec/arb_tessellation_shader/execution/trivial-tess-gs_no-gs-inputs.shader_test

This has a single if/else in it, and when this peephole activated,
it would set the jump target to NULL if there was no instruction
after the final POP. This adds a NOP if we get a jump in this case,
and seems to fix the hangs, so we have a valid target for the ELSE
instruction to go to, instead of 0 (which causes infinite loops).

v2: update last_cf correctly. (I had some other patches hide this)

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 579ec9c311)
2017-11-29 19:34:54 +00:00
Ben Crocker
aa4b1e71cb docs/llvmpipe.html: Minor edits
Language and spelling fixups in three places.

Cc: "17.2" "17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Crocker <bcrocker@redhat.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>

[Eric: move two fixes from the other patch to this one.]
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit b43daf7bf6)
2017-11-29 19:34:41 +00:00
Kai Wasserbäch
3dc6072e3d docs: Point to apt.llvm.org for development snapshot packages
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit d25123e23a)
2017-11-29 19:34:38 +00:00
Tapani Pälli
a34ad6f363 mesa/gles: adjust internal format in glTexSubImage2D error checks
When floating point textures are created on OpenGL ES 2.0, driver
is free to choose used internal format. Mesa makes this decision in
adjust_for_oes_float_texture. Error checking for glTexImage2D properly
checks that sized formats are not used. We use same error checking
path for glTexSubImage2D (since there is lot of overlap), however since
those checks include internalFormat checks, we need to pass original
internalFormat passed by the client. Patch adds oes_float_internal_format
that does reverse adjust_for_oes_float_texture to get that format.

Fixes following test failure:
   ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float

(when running test with MESA_GLES_VERSION_OVERRIDE=2.0)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103227
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 1e508e10d9)
2017-11-29 19:33:45 +00:00
Emil Velikov
4bbc0f366a gl_table.py: add extern C guard for the generated glapitable.h
The header can be included from C++, hence contents should have
appropriate notation.

Cc: mesa-stable@lists.freedesktop.org
Cc: Dylan Baker <dylan@pnwbakers.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit c7616ac069)
2017-11-27 19:26:16 +00:00
Eduardo Lima Mitev
86b35a9901 glsl/linker: Check that re-declared, inter-shader built-in blocks match
>From GLSL 4.5 spec, section "7.1 Built-In Language Variables", page 130 of
the PDF states:

    "If multiple shaders using members of a built-in block belonging to
     the same interface are linked together in the same program, they must
     all redeclare the built-in block in the same way, as described in
     section 4.3.9 “Interface Blocks” for interface-block matching, or a
     link-time error will result."

Fixes:
* GL45-CTS.CommonBugs.CommonBug_PerVertexValidation

v2 (Neil Roberts):
Explicitly look for gl_PerVertex in the symbol tables instead of
waiting to find a variable in the interface.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102677
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
(cherry picked from commit f9de7f5596)
2017-11-27 19:21:15 +00:00
Eduardo Lima Mitev
f34c7ba4e1 glsl: Use the utility function to copy symbols between symbol tables
This effectively factorizes a couple of similar routines.

v2 (Neil Roberts): Non-trivial rebase on master

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
(cherry picked from commit f5fe99ac85)
2017-11-27 19:21:04 +00:00
Eduardo Lima Mitev
ebb7ccb306 glsl_parser_extra: Add utility to copy symbols between symbol tables
Some symbols gathered in the symbols table during parsing are needed
later for the compile and link stages, so they are moved along the
process. Currently, only functions and non-temporary variables are
copied between symbol tables. However, the built-in gl_PerVertex
interface blocks are also needed during the linking stage (the last
step), to match re-declared blocks of inter-stage shaders.

This patch adds a new utility function that will factorize current code
that copies functions and variables between two symbol tables, and in
addition will copy explicitly declared gl_PerVertex blocks too.

The function will be used in a subsequent patch.

v2 (Neil Roberts):
Allow the src symbol table to be NULL and explicitly copy the
gl_PerVertex symbols in case they are not referenced in the exec_list.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Signed-off-by: Neil Roberts <nroberts@igalia.com>
(cherry picked from commit 4c62a270a9)
2017-11-27 19:20:47 +00:00
Matt Turner
e4d964670a util: Fix disk_cache index calculation on big endian
The cache-test test program attempts to create a collision (using key_a
and key_a_collide) by making the first two bytes identical. The idea is
fine -- the shader cache wants to use the first four characters of a
SHA1 hex digest as the index.

The following program

        unsigned char array[4] = {1, 2, 3, 4};
        int *ptr = (int *)array;

        for (int i = 0; i < 4; i++) {
            printf("%02x", array[i]);
        }
        printf("\n");

        printf("%08x\n", *ptr);

prints

   01020304
   04030201

on little endian, and

   01020304
   01020304

on big endian.

On big endian platforms reading the character array back as an int (as
is done in disk_cache.c) does not yield the same results as reading the
byte array.

To get the first four characters of the SHA1 hex digest when we mask
with CACHE_INDEX_KEY_MASK, we need to byte swap the int on big endian
platforms.

Bugzilla: https://bugs.freedesktop.org/103668
Bugzilla: https://bugs.gentoo.org/637060
Bugzilla: https://bugs.gentoo.org/636326
Fixes: 87ab26b2ab ("glsl: Add initial functions to implement an
                      on-disk cache")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit c690a7a8cd)
2017-11-27 18:33:40 +00:00
Matt Turner
bb8431aa3e util: Fix SHA1 implementation on big endian
The code defines a macro blk0(i) based on the preprocessor condition
BYTE_ORDER == LITTLE_ENDIAN. If true, blk0(i) is defined as a byte swap
operation. Unfortunately, if the preprocessor macros used in the test
are no defined, then the comparison becomes 0 == 0 and it evaluates as
true.

Fixes: d1efa09d34 ("util: import sha1 implementation from OpenBSD")
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 532674303a)
2017-11-27 18:33:27 +00:00
Matt Turner
a05879c982 i965/fs: Handle negating immediates on MADs when propagating saturates
MADs don't take immediate sources, but we allow them in the IR since it
simplifies a lot of things. I neglected to consider that case.

Fixes: 4009a9ead4 ("i965/fs: Allow saturate propagation to propagate
                      negations into MADs.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103616
Reported-and-Tested-by: Ruslan Kabatsayev <b7.10110111@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit a05af1f7b8)
2017-11-24 18:48:33 +00:00
Nicolai Hähnle
3e639156b8 ddebug: fix use-after-free of streamout targets
Fixes: b47727a83a ("ddebug: implement pipelined hang detection mode")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 16f8da2997)
2017-11-24 18:44:48 +00:00
Nicolai Hähnle
e7904e1275 radeonsi/gfx9: fix VM fault with fetched instance divisors
We need to account for SGPR locations in merged shaders.

This case is exercised by KHR-GL45.enhanced_layouts.vertex_attrib_locations

Fixes: 79c2e7388c ("radeonsi/gfx9: use SPI_SHADER_USER_DATA_COMMON")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit df5ebe0c26)
2017-11-24 18:44:31 +00:00
George Barrett
210bbf948e glsl: Catch subscripted calls to undeclared subroutines
generate_array_index fails to check whether the target of a subroutine
call exists in the AST, potentially passing around null ir_rvalue
pointers eventuating in abort/segfault.

Fixes: fd01840c0b ("glsl: add AoA support to subroutines")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100438
(cherry picked from commit f09c2cefdd)
2017-11-24 18:43:33 +00:00
Gert Wollny
9ffe450dab r600: Emit EOP for more CF instruction types
So far on pre-cayman chipsets the CF instructions CF_OP_LOOP_END,
CF_OP_CALL_FS, CF_OP_POP, and CF_OP_GDS an extra CF_NOP instruction
was added to add the EOP flag, even though this is not actually
needed, because all these instrutions support the EOP flag.

This patch removes the fixup code, adds setting the EOP flag for the
according instructions as well as others like CF_OP_TEX and CF_OP_VTX,
and adds writing out EOP for this type of instruction in the disassembler.

This also fixes a bug where shaders were created that didn't actually have
the EOP flag set in the last CF instruction, which might have resulted
in GPU lockups.

[airlied: cleaned up a little]
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1d076aafbc)
2017-11-24 18:42:10 +00:00
Jason Ekstrand
2859a8f298 i965: Mark BOs as external when we export their handle
Almost all of our BO export paths were already properly marked the BO as
external and added it to the handle table.  Most export use-cases go
through a prime fd or flink where we have a brw_bo export helper that
does the right thing.  The one missing one happens when you call
queryImage and ask for __DRI_IMAGE_ATTRIB_HANDLE.  We just grabbed the
gem handle out of the BO (because it's really easy to do that) and
handed it off to the client; what could go wrong?  As it turns out, this
path is used by basically every compositor that wants to turn around and
call drmModeAddFB2 on it so it can hand it off to display.  The result,
as of 4b1e70cc57, is that we no longer set
MOCS_PTE on those surfaces and the kernel's attempts to disable caching
fail and we scanout gets corruption.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103759
Fixes: 4b1e70cc57
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 0a6a137eb2)
2017-11-24 18:40:14 +00:00
Jason Ekstrand
0904becf94 i965/bufmgr: Add a helper to mark a BO as external
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 344252a27f)
2017-11-24 18:39:20 +00:00
Emil Velikov
d1e6cf4639 Update version to 17.3.0-rc5
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-11-20 13:59:12 +00:00
Kenneth Graunke
7bc213a644 i965: Revert Gen8 aspect of VF PIPE_CONTROL workaround.
This apparently causes hangs on Broadwell, so let's back it out for now.
I think there are other PIPE_CONTROL workarounds that we're missing.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103787
(cherry picked from commit a01ba366e0)
2017-11-18 00:42:15 +00:00
Jason Ekstrand
093ae29b3c anv/cmd_buffer: Take bo_offset into account in fast clear state addresses
Otherwise, if the image is not bound to the start of the buffer, we're
going to be reading and writing its fast clear state in the wrong spot.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a07f7b2619)
2017-11-17 22:52:52 +00:00
Jason Ekstrand
d2d5439412 anv/cmd_buffer: Advance the address when initializing clear colors
Found by inspection

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a6cc361e5f)
2017-11-17 22:52:52 +00:00
Anuj Phogat
b3bc46f1c7 i965/gen8+: Fix the number of dwords programmed in MI_FLUSH_DW
Number of dwords in MI_FLUSH_DW changed from 4 to 5 in gen8+.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1dc45d75bb)
[Emil Velikov: trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/drivers/dri/i965/intel_blit.c
2017-11-17 22:52:52 +00:00
Anuj Phogat
bf0c7200bd i965: Program DWord Length in MI_FLUSH_DW
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6165fda59b)

Squashed with:

i965: Remove DWord length from MI_FLUSH_DW definition

Fixes: 6165fda59b ("i965: Program DWord Length in MI_FLUSH_DW")
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 822fd2341d)
2017-11-17 22:52:40 +00:00
Emil Velikov
d38e92b6e9 meson: explicitly disable the build system for 17.3.x
This build system is rather incomplete in the 17.3 branch, with multiple
bugs and user facing changes already addressed in master.

It's not shipped in the tarball and we don't want to receive bug reports
about 17.3, 18.0 is the release that I hope to have the meson build in
shape for.

Simply error() out, if anyone tries to use it.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-11-17 19:24:29 +00:00
Matt Turner
55c4921326 Revert "intel/fs: Use a pure vertical stride for large register strides"
This reverts commit e8c9e65185.

With the actual bug fixed (by commit 6ac2d16901), this is not
necessary. I'm doubtful of its correctness in any case.

(cherry picked from commit a31d038208)
2017-11-17 19:24:29 +00:00
Matt Turner
78a7e2a2d4 i965/fs: Split all 32->64-bit MOVs on CHV, BXT, GLK
Fixes the following tests on CHV, BXT, and GLK:
    KHR-GL46.shader_ballot_tests.ShaderBallotFunctionBallot
    dEQP-VK.spirv_assembly.instruction.compute.uconvert.uint32_to_int64
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103115

(cherry picked from commit cfcfa0b9cd)
2017-11-17 19:24:29 +00:00
Matt Turner
3be7bb6741 i965/fs: Fix extract_i8/u8 to a 64-bit destination
The MOV instruction can extract bytes to words/double words, and
words/double words to quadwords, but not byte to quadwords.

For unsigned byte to quadword, we can read them as words and AND off the
high byte and extract to quadword in one instruction. For signed bytes,
we need to first sign extend to word and the sign extend that word to a
quadword.

Fixes the following test on CHV, BXT, and GLK:
   KHR-GL46.shader_ballot_tests.ShaderBallotBitmasks
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103628
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>

(cherry picked from commit 6ac2d16901)
2017-11-17 19:24:29 +00:00
Nicolai Hähnle
f539ea0e8b tgsi/exec: fix LDEXP in softpipe
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103128
Fixes: cad959d901 ("gallium: add LDEXP TGSI instruction and corresponding cap")
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit f3fa3b0d95)
2017-11-17 19:24:29 +00:00
Derek Foreman
e4f186d3ae egl/wayland: Add a fallback when fourcc query isn't supported
When queryImage doesn't support __DRI_IMAGE_ATTRIB_FOURCC wayland clients
will die with a NULL derefence in wl_proxy_add_listener.

Attempt to provide a simple fallback to keep ancient systems working.

Fixes: 6595c69951 ("egl/wayland: Remove more surface specifics from
create_wl_buffer")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103519
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit 0db36caa19)

Squashed with:

egl: fix var type

queryImage() takes an `int*`; compiler is warning about the
signed<->unsigned pointer mismatch.

Fixes: 0db36caa19 "egl/wayland: Add a fallback when fourcc
       query isn't supported"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Derek Foreman <derekf@osg.samsung.com>
(cherry picked from commit ca95d7ad4e)
2017-11-17 19:24:29 +00:00
Bas Nieuwenhuizen
8269b7ec4b radv: Free temporary syncobj after waiting on it.
Otherwise we leak it.

Fixes: eaa56eab6d "radv: initial support for shared semaphores (v2)"
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 7c25578863)
2017-11-17 19:24:29 +00:00
Bas Nieuwenhuizen
577af89bd1 radv: Free syncobj with multiple imports.
Otherwise we can leak the old syncobj.

Fixes: eaa56eab6d "radv: initial support for shared semaphores (v2)"
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 917d3b43f2)
2017-11-17 19:24:29 +00:00
Thomas Hellstrom
040c0df11d loader/dri3: Improve dri3 thread-safety
It turned out that with recent changes that call into dri3 from glFinish(),
it appears like different thread end up waiting for X events simultaneously,
causing deadlocks since they steal events from eachoter and update the dri3
counters behind eachothers backs.

This patch intends to improve on that. It allows at most one thread at a
time to wait on events for a single drawable. If another thread intends to
do the same, it's put to sleep until the first thread finishes waiting, and
then it rechecks counters and optionally retries the waiting. Threads that
poll for X events never pulls X events off the event queue if there are
other threads waiting for events on that drawable. Counters in the
dri3 drawable structure are protected by a mutex. Finally, the mutex we
introduce is never held while waiting for the X server to avoid
unnecessary stalls.

This does not make dri3 drawables completely thread-safe but at least it's a
first step.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102358
Fixes: d5ba75f888 "st/dri2 Plumb the flush_swapbuffer functionality through to dri3"
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Acked-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 54a58b2856)
2017-11-17 19:24:29 +00:00
Kenneth Graunke
699ff16e54 intel/tools: Fix detection of enabled shader stages.
We renamed "Function Enable" to "Enable", which broke our detection
of whether shaders are enabled or not.  So, we'd see a bunch of HS/DS
packets with program offsets of 0, and think that was a valid TCS/TES.

Fixes: c032cae9ff (genxml: Rename "Function Enable" to "Enable".)

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 9a0465b3a3)
2017-11-17 19:24:29 +00:00
Kenneth Graunke
c2d020336c i965: Upload invariant state once at the start of the batch on Gen4-5.
We want to emit invariant state at the start of a render batch.  In the
past, this more or less happened: a new batch flagged BRW_NEW_CONTEXT
(because we don't have hardware contexts), which triggered the
brw_invariant_state atom.  So, it would be emitted before any 3D
drawing.  (Technically, there might be some BLT commands in the batch
because Gen4-5 have a single combined render/BLT ring, but that should
be harmless).

With the advent of BLORP, this broke.  The first item in a batch might
be a BLORP operation, which bypasses the normal draw upload path.  So,
we need to ensure invariant state happens first.  To do that, we just
upload it when creating a new batch.  On Gen6+ we'd need to worry about
whether it's a RENDER or BLT batch, but because we have a combined ring,
this approach should work fine on Gen4-5.

Seems to fix GPU hangs when playing hardware accelerated video with
mpv -hwdec=vaapi on Ironlake.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103529
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 8f91aa35a5)
2017-11-17 19:24:29 +00:00
Kenneth Graunke
8ed01c0a57 i965: Implement another VF cache invalidate workaround on Gen8+.
...and provide a better citation for the existing one.

v2:
- Apply the workaround to Gen8 too, as intended (caught by Topi).
- Restructure to add bits instead of an extra flush (based on a similar
  patch by Rafael Antognolli).

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
(cherry picked from commit 8d48671492)
2017-11-17 19:24:29 +00:00
Tim Rowley
957c66de1c swr/rast: Faster emulated simd16 permute
Speed up simd16 frontend (default) on avx/avx2 platforms;
fixes performance regression caused by switch to simdlib.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d8489517a5)
2017-11-17 19:24:29 +00:00
Tim Rowley
c798200543 swr/rast: Use gather instruction for i32gather_ps on simd16/avx512
Speed up avx512 platforms; fixes performance regression caused
by swithc to simdlib.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 439904847e)
2017-11-17 19:24:29 +00:00
Jason Ekstrand
f3caa303cf i965: Add stencil buffers to cache set regardless of stencil texturing
We may access them as a texture using blorp regardless of whether or not
stencil texturing is enabled.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 6830ba0d3b)
2017-11-17 19:24:29 +00:00
Jason Ekstrand
fdd99c97ec i965: Use PTE MOCS for all external buffers
We were already using PTE for all render targets in case one happened to
get scanned out.  However, this still wasn't 100% correct because there
are still possibly cases where we may want to texture from an external
buffer even though we don't know the caching mode.  This can happen, for
instance, on buffers imported from another GPU via prime.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101691
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d7a19d69eb)
2017-11-17 19:24:29 +00:00
Jason Ekstrand
a9bc277482 intel/blorp: Make the MOCS setting part of blorp_address
This makes our MOCS settings significantly more flexible.

Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit bc933d0e84)
2017-11-17 19:24:29 +00:00
Jason Ekstrand
3bcc13539b anv/blorp: Add a device parameter to blorp_surf_for_anv_image
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit deec84fd77)
2017-11-17 19:24:29 +00:00
Jason Ekstrand
9180ce3784 intel/blorp: Use mocs.tex for depth stencil
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Tested-by: Lyude Paul <lyude@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 4639cc716e)
2017-11-17 19:24:29 +00:00
Dave Airlie
adef4109a0 r600: fix isoline tess factor component swapping.
As per radeonsi, the tess factor components for isolines
are reversed.

Fixes: tests/spec/arb_tessellation_shader/execution/isoline.shader_test
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit f3f8615d76)
2017-11-17 19:24:29 +00:00
Dave Airlie
55bc1d0a19 r600/shader: reserve first register of vertex shader.
r0 in input into vertex shaders contains things like vertexid,
we need to reserve it even if we have no inputs.

This fixes a bunch of tessellation piglits.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 50330d7115)
2017-11-17 19:24:29 +00:00
Adam Jackson
a240fd6d13 glx/dri3: Fix passing renderType into glXCreateContext
Without this, trying to create a GLX_RGBA_FLOAT_TYPE_ARB context would
fail, because GLX_RGBA_TYPE would be a mismatch with the fbconfig.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 257edb5b9a)
2017-11-17 19:24:29 +00:00
Adam Jackson
5743c83893 glx/drisw: Fix glXMakeCurrent(dpy, None, ctx)
This is perfectly legal in GL 3.0+.

Fixes piglit/glx-create-context-current-no-framebuffer.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 033cfb17db)
2017-11-17 19:24:29 +00:00
Alex Smith
c9c818ad5e nir/spirv: tg4 requires a sampler
Gather operations in both GLSL and SPIR-V require a sampler. Fixes
gathers returning garbage when using separate texture/samplers (on AMD,
was using an invalid sampler descriptor).

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4122d00846)
2017-11-17 19:24:29 +00:00
Alex Smith
ce1a2a25d3 spirv: Use correct type for sampled images
We should use the result type of the OpSampledImage opcode, rather than
the type of the underlying image/samplers.

This resolves an issue when using separate images and shadow samplers
with glslang. Example:

    layout (...) uniform samplerShadow s0;
    layout (...) uniform texture2D res0;
    ...
    float result = textureLod(sampler2DShadow(res0, s0), uv, 0);

For this, for the combined OpSampledImage, the type of the base image
was being used (which does not have the Depth flag set, whereas the
result type does), therefore it was not being recognised as a shadow
sampler. This led to the wrong LLVM intrinsics being emitted by RADV.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit e9eb3c4753)
2017-11-17 19:24:28 +00:00
Emil Velikov
cb9d207ff3 Update version to 17.3.0-rc4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-11-14 13:27:44 +00:00
Tomasz Figa
0d11c8abfe glsl: Allow precision mismatch on dead data with GLSL ES 1.00
Commit 259fc50545 added linker error for
mismatching uniform precision, as required by GLES 3.0 specification and
conformance test-suite.

Several Android applications, including Forge of Empires, have shaders
which violate this rule, on a dead varying that will be eliminated.
The problem affects a big number of applications using Cocos2D engine
and other GLES implementations accept this, this poses a serious
application compatibility issue.

Starting from GLSL ES 3.0, declarations with conflicting precision
qualifiers are explicitly prohibited. However GLSL ES 1.00 does not
clearly specify the behavior, except that

  "Uniforms are defined to behave as if they are using the same storage in
  the vertex and fragment processors and may be implemented this way.
  If uniforms are used in both the vertex and fragment shaders, developers
  should be warned if the precisions are different. Conversion of
  precision should never be implicit."

The word "used" is not clear in this context and might refer to
 1) declared (same as GLES 3.x)
 2) referred after post-processing, or
 3) linked after all optimizations are done.

Looking at existing applications, 2) or 3) seems to be widely adopted.
To avoid compatibility issues, turn the error into a warning if GLSL ES
version is lower than 3.0 and the data is dead in at least one of the
shaders.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97532
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0886be093f)
2017-11-13 17:17:16 +00:00
Kenneth Graunke
8b2c15a60f i965: Make L3 configuration atom listen for TCS/TES program updates.
The L3 configuration code already considers the TCS and TES programs,
but failed to listen for TCS/TES program changes.

This was somehow missing.

Fixes: e9644cb1f9 ("i965: Consider tessellation in get_pipeline_state_l3_weights.")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit b8d42cccd0)
2017-11-13 17:17:16 +00:00
Dylan Baker
e2036d7b38 autotools: Set C++ visibility flags on Intel
These flags are set for C sources, but not C++. This causes symbol
visibility leaks from the C++ parts of the Intel compiler.

Fixes: 700bebb958 ("i965: Move the back-end compiler to src/intel/compiler")
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 854455498c)
2017-11-13 17:17:16 +00:00
Roland Scheidegger
58d0ad6ff8 docs: Fix GL_MESA_program_debug enums
13b303ff92 added the actual enums but
didn't remove the already existing XXXX ones. (And also duplicated
the "fragment" names instead of using the "vertex" names.)

Fixes: 13b303ff92 "docs: Update the list of used MESA GL enums."
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit dd38a4ee0d)
2017-11-13 17:17:16 +00:00
Matt Turner
ee939e7327 nir: Don't print swizzles when there are more than 4 components
... as can happen with various types like mat4, or else we'll smash the
stack writing past the end of components_local[].

Fixes: 5a0d3e1129 ("nir: Print the components referenced for split or
                      packed shader in/outs.")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 77a63d190a)
2017-11-13 17:17:16 +00:00
Andreas Boll
7e04e574c7 glsl: Fix typo fragement -> fragment
Fixes: 94d669b0d2 ("glsl: enforce fragment shader input restrictions in
       GLSL ES 3.10")

Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit a6932faae1)
2017-11-13 17:17:16 +00:00
Andreas Boll
b9713c9d98 broadcom/vc5: Remove unused v3d_compiler.c
Unused since original import of VC5.

Fixes: ade416d023 ("broadcom: Add VC5 NIR compiler.")

Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 4f29ed38f3)
2017-11-13 17:17:16 +00:00
Emil Velikov
40c905f3c2 configure.ac: require xcb* for the omx/va/... when using x11 platform
Targets such as omx and va can work w/o anything X related. Mandate the
xcb* dependencies only when the X11 platform is selected.

Reported-by: Lukas Rusak <lorusak@gmail.com>
Fixes: 63e11ac2b5 ("configure: error out if building VA w/o supported
platform")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Tested-by: Lukas Rusak <lorusak@gmail.com> (v1)
(cherry picked from commit 85a017230c)
2017-11-13 17:17:16 +00:00
Emil Velikov
7da8440504 configure.ac: loosen --enable-glvnd check to honour egl
Currently we error out when building GLVND w/o GLX.

That was the original premice before we had EGL. As the commit says,
that error should be reworked to honour both - do so.

v2: Drop noop *);; (Eric)

Reported-by: Lukas Rusak <lorusak@gmail.com>
Fixes: ce562f9e3f ("EGL: Implement the libglvnd interface for EGL (v3)")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Tested-by: Lukas Rusak <lorusak@gmail.com> (v1)
(cherry picked from commit b4967561c0)
2017-11-13 17:17:15 +00:00
Emil Velikov
797dbe4efa automake: intel: correctly append to the LIBADD variable
Commit 05fc62d89f sets the variable, yet it forgot the update the
existing reference to append (instead of assign).

Thus as-is the expat library was discarded from the link chain when
building with Android.

Fixes: 05fc62d89f ("automake: intel: move expat handling where it's
used")
Cc: Hongxu Jia <hongxu.jia@windriver.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit ba414dba4f)
2017-11-13 17:17:15 +00:00
Timothy Arceri
2567e1de88 i965: disable NIR linking on HSW and below
Fixes: 379b24a40d "i965: make use of nir linking"

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103537
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit a9000cb860)
2017-11-13 17:17:15 +00:00
Juan A. Suarez Romero
3111ec7bdb automake: include git_sha1.h.in in release tarball
Fixes:

make[2]: Leaving directory '/home/local/mesa/mesa-17.4.0-devel/_build/sub/src'
make[2]: *** No rule to make target '../../../src/git_sha1.h.in', needed by 'git_sha1.h'.  Stop.
Makefile:660: recipe for target 'all-recursive' failed

Fixes: 16be271c6e "git_sha1_gen: use git_sha1.h.in on all build systems"
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit e17e8934f9)
2017-11-13 17:17:15 +00:00
Neil Roberts
15ec317be8 glsl: Transform fb buffers are only active if a variable uses them
The GL spec will soon be revised to clarify that a buffer binding for
a transform feedback buffer is only required if a variable is actually
defined to use the buffer binding point. Previously a declaration for
the default transform buffer would make it require a binding even if
nothing was declared to use the default buffer.

Affects:
KHR-GL44/45.enhanced_layouts.xfb_stride_of_empty_list
KHR-GL44/45.enhanced_layouts.xfb_stride_of_empty_list_and_api

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4dc8458cd1)
2017-11-13 17:17:15 +00:00
Juan A. Suarez Romero
53667c7f2e glsl: add varying resources for arrays of complex types
This patch is mostly a patch done by Ilia Mirkin.

It fixes KHR-GL45.enhanced_layouts.varying_structure_locations.

v2: fix locations for TCS/TES/GS inputs and outputs (Ilia)

CC: Ilia Mirkin <imirkin@alum.mit.edu>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103098
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit d5a641106b)
2017-11-13 17:17:15 +00:00
Jason Ekstrand
add373f7dd intel/nir: Use the correct indirect lowering masks in link_shaders
Previously, if we were linking a vec4 VS with a SIMD8/16 FS, we wouldn't
lower indirects on the fragment shader which is wrong.  Instead of using
a single indirect mask, take advantage of our new little helper.

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 951a5dc4cc)
2017-11-10 19:17:21 +00:00
Timothy Arceri
1f145df1c3 mesa: rework how we free gl_shader_program_data
When I introduced gl_shader_program_data one of the intentions was to
fix a bug where a failed linking attempt freed data required by a
currently active program. However I seem to have failed to finish
hooking up the final steps required to have the data hang around.

Here we create a fresh instance of gl_shader_program_data every
time we link. gl_program has a reference to gl_shader_program_data
so it will be freed once the program is no longer active.

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Neil Roberts <nroberts@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102177
(cherry picked from commit 6a72eba755)
2017-11-10 19:17:21 +00:00
Timothy Arceri
34ac137d3f glsl: use the correct parent when allocating program data members
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 9c33533586)
2017-11-10 19:17:21 +00:00
Timothy Arceri
26835cf6e3 glsl: drop cache_fallback
This turned out to be a dead end, it is much easier and less error
prone to just cache the IR used by the drivers backend e.g. TGSI or
NIR.

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit cf05bb506a)
2017-11-10 19:17:20 +00:00
Kenneth Graunke
4cf6b9e7ed i965: properly initialize brw->cs.base.stage to MESA_SHADER_COMPUTE
This has a bit of a surprising effect:

For the render pipeline, the upload_sampler_state_table atom emits
3DSTATE_BINDING_TABLE_POINTERS_XS.  It tries to avoid this for compute:

   if (GEN_GEN >= 7 && stage_state->stage != MESA_SHADER_COMPUTE) {
      /* Emit a 3DSTATE_SAMPLER_STATE_POINTERS_XS packet. */
      genX(emit_sampler_state_pointers_xs)(brw, stage_state);
   } ...

However, we were failing to initialize brw->cs.base.stage, so it was
left as 0 (MESA_SHADER_VERTEX), causing this condition to break.  We
then emitted 3DSTATE_SAMPLER_STATE_POINTERS_VS in GPGPU mode, when
trying to upload CS samplers.  Nothing good can come of this.

Found by inspection while debugging a GPU hang.  Jordan believes this
helps the Deus Ex: Mankind Divided benchmark mode's stability when
running with shader cache.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit a16dc04ad5)
2017-11-10 19:17:20 +00:00
Jason Ekstrand
b4cc8b9b12 intel/nir: Break the linking code into a helper in brw_nir.c
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 3e63cf893f)
2017-11-10 19:17:20 +00:00
Jason Ekstrand
c40cf117ee intel/nir: Add a helper for getting the NoIndirect mask
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7364f080f9)
2017-11-10 19:17:20 +00:00
Andreas Boll
1b206e3b58 broadcom/vc5: Add vc5_drm.h to the release tarball
Fixes: 45bb8f2957 ("broadcom: Add V3D 3.3 gallium driver called "vc5",
       for BCM7268.")

Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 6e4d65f674)
2017-11-10 19:17:20 +00:00
Emil Velikov
9e1698b17b targets/opencl: don't hardcode the icd file install to /etc/...
Use $(sysconfdir) instead of hardcoding /etc.

While the OpenCL spec expects the file in /etc, people building their
stack can override that, esp. !Linux users.

Furthermore this removes a fundamental violation, which results in the
system file being overwritten even as one explicitly sets --prefix
and/or DESTDIR.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-By: Aaron Watry <awatry@gmail.com>
(cherry picked from commit 0cd0958544)
2017-11-10 19:17:20 +00:00
Jason Ekstrand
2c6986c3b5 intel/fs: Rework zero-length URB write handling
Originally we tried to handle this case based on slots_valid.  However,
there are a number of ways that this can go wrong.  For one, we throw
away any trailing slots which either aren't written or are set to
VARYING_SLOT_PAD.  Second, even if PSIZ is a valid slot, we may not
actually write anything there.  Between the lot of these, it was
possible to end up in a case where we tried to do a regular URB write
but ended up with a length of 1 which is invalid.  This commit moves it
to the end and makes it based on a new boolean flag urb_written.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7a82ad54bb)
2017-11-10 19:17:20 +00:00
Jason Ekstrand
844b437034 intel/fs: Mark 64-bit values as being contiguous
This isn't often a problem , when we're in a compute shader, we must
push the thread local ID so we decrement the amount of available push
space by 1 and it's no longer even and 64-bit data can, in theory, span
it.  By marking those uniforms contiguous, we ensure that they never get
split in half between push and pull constants.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 25f7453c9e)
2017-11-10 19:17:20 +00:00
Jason Ekstrand
e759beb906 intel/fs: Fix integer multiplication lowering for src/dst hazards
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d54f8ec744)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
bd5db7af2a intel/fs: Fix MOV_INDIRECT for 64-bit values on little-core
The same workaround we need for 64-bit values on little core also takes
care of the Ivy Bridge problem and does so a bit more efficiently so we
can drop that code while we're here.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit fd1bcccc2d)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
b9ddb51c19 intel/eu/reg: Add a subscript() helper
This is similar to the identically named fs_reg helper.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 10e4feed39)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
d1060ba31f intel/fs: Use a pair of 1-wide MOVs instead of SEL for any/all
For some reason, the any/all predicates don't work properly with SIMD32.
In particular, it appears that a SEL with a QtrCtrl of 2H doesn't read
the correct subset of the flag register and you end up getting garbage
in the second half.  Work around this by using a pair of 1-wide MOVs and
scattering the result.  This fixes the any/all instructions for SIMD32.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1b8ef49f48)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
7db7159536 intel/fs: Use an explicit D type for vote any/all/eq intrinsics
The any/all intrinsics return a boolean value so D or UD is the correct
type.  Unfortunately, get_nir_dest has the annoying behavior of
returnning a float type by default.  This causes format conversion which
gives us -1.0f or 0.0f in the register.  If the consumer of the result
does an integer comparison to zero, it will give you the right boolean
value but if we do something more clever based on the 0/~0 assumption
for booleans, this will give the wrong value.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1f41663007)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
a44f33f740 intel/fs: Don't stomp f0.1 in SIMD16 ballot
In fragment shaders f0.1 is used for discards so doing ballot after a
discard can potentially cause the discard to not happen.  However, we
don't support SIMD32 fragment shaders yet so this isn't a problem.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 6c00240bc6)
2017-11-10 16:29:27 +00:00
Jason Ekstrand
5cd286710e intel/fs: Use ANY/ALL32 predicates in SIMD32
We have ANY/ALL32 predicates and, for the most part, they work just
fine.  (See the next commit for more details.)  Also, due to the way
that flag registers are handled in hardware, instruction splitting is
able to split the CMP correctly.  Specifically, that hardware looks at
the execution group and knows to shift it's flag usage up correctly so a
2H instruction will write to f0.1 instead of f0.0.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit def013a863)
2017-11-10 16:29:26 +00:00
Jason Ekstrand
e012ec8775 intel/fs: Be more explicit about our placement of [un]zip
Before, we were careful to place the zip after the last of the split
instructions but did unzip on-demand.  This changes things so that the
unzips go before all of the split instructions and the unzip comes
explicitly after all the split instructions.  As a side-effect of this
change, we now emit the split instruction from highest SIMD group to
lowest instead of low to high.  We could have kept the old behavior, but
it shouldn't matter and this made the code easier.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 0d905597fe)
2017-11-10 16:29:26 +00:00
Jason Ekstrand
b0b9db69d8 intel/fs: Pass builders instead of blocks into emit_[un]zip
This makes it far more explicit where we're inserting the instructions
rather than the magic "before and after" stuff that the emit_[un]zip
helpers did based on block and inst.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit fcd4adb9d0)
2017-11-10 16:29:26 +00:00
Jason Ekstrand
9db1478039 intel/fs: Use a pure vertical stride for large register strides
Register strides higher than 4 are uncommon but they can happen.  For
instance, if you have a 64-bit extract_u8 operation, we turn that into
UB -> UQ MOV with a source stride of 8.  Our previous calculation would
try to generate a stride of <32;8,8>:ub which is invalid because the
maximum horizontal stride is 4.  To solve this problem, we instead use a
stride of <8;1,0>.  As noted in the comment, this does not work as a
destination but that's ok as very few things actually generate that
stride.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit e8c9e65185)
2017-11-10 16:29:26 +00:00
Dave Airlie
2b741baf84 radv: add initial copy descriptor support. (v2)
It appears the latest dota2 vulkan uses this,
and we get a hang in VR mode without it.

v2: remove finishme I left in after finishing.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4bcb48b831)
2017-11-10 16:29:26 +00:00
Dave Airlie
2eff2c8768 radv: free attachments on end command buffer.
If we allocate attachments in the begin command buffer due to the
render pass continue bit, we were leaking them.

Since renderpasses inside a cmd buffer malloc/free these properly,
and set to NULL, we just need to call free at end.

Fixes a memory leak with multithreading demo.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit f0ae06a13c)
2017-11-10 16:29:26 +00:00
Emil Velikov
19b62847e0 pdate version to 17.3.0-rc3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-11-07 11:51:45 +00:00
Plamena Manolova
d5cc7e47a8 i965: Fix ARB_indirect_parameters logic.
This patch modifies the ARB_indirect_parameters logic in
brw_draw_prims, so that our implementation isn't affected if
another application attempts to use predicates. Previously we
were using a predicate with a DELTAS_EQUAL comparison operation
and relying on the MI_PREDICATE_DATA register being 0. Our code
to initialize MI_PREDICATE_DATA to 0 was incorrect, so we were
accidentally using whatever value was written there. Because the
kernel does not initialize the MI_PREDICATE_DATA register on
hardware context creation, we might inherit the value from whatever
context was last running on the GPU (likely another process).
The Haswell command parser also does not currently allow us to write
the MI_PREDICATE_DATA register. Rather than fixing this and requiring
an updated kernel, we switch to a different approach which uses a
SRCS_EQUAL predicate that makes no assumptions about the states of any
of the predicate registers.

Fixes Piglit's spec/arb_indirect_parameters/tf-count-arrays test.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103085
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 048d4c45c9)
2017-11-03 18:30:32 +00:00
Dave Airlie
9b44ef94b4 i915g: make gears run again.
We need to validate some structs exist before we dirty the states, and
avoid the problem in some other places.

Fixes: e027935a7 ("st/mesa: don't update unrelated states in non-draw calls such as Clear")
(cherry picked from commit cc69f2385e)
2017-11-03 18:21:59 +00:00
Jordan Justen
a12ca3b231 disk_cache: Fix issue reading GLSL metadata
This would cause the read of the metadata content to fail, which would
prevent the linking from being skipped.

Seen on Rocket League with i965 shader cache.

Fixes: b86ecea344 "util/disk_cache: write cache item metadata to disk"
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e5b141634c)
2017-11-03 18:21:59 +00:00
Timothy Arceri
9710fbbcdf radeonsi: fix culldist_writemask in nir path
The shared si_create_shader_selector() code already offsets the mask.

Fixes the following piglit tests:

arb_cull_distance/clip-cull-3.shader_test
arb_cull_distance/clip-cull-4.shader_test

Fixes: 29d7bdd179 (radeonsi: scan NIR shaders to obtain required info)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit e80bbd6f52)
2017-11-03 18:21:59 +00:00
Timothy Arceri
b4bf9f6a41 radv: add cache items to in memory cache when reading from disk
Otherwise we will leak them, load duplicates from disk rather
than memory and never write items loaded from disk to the apps
pipeline cache.

Fixes: fd24be134f 'radv: make use of on-disk cache'
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 1e84e53712)

Squashed with commit:

radv: use correct alloc function when loading from disk

Fixes regression in:

dEQP-VK.api.object_management.alloc_callback_fail.graphics_pipeline

Fixes: 1e84e53712 "radv: add cache items to in memory cache when reading from disk"
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit e92405c55a)
2017-11-03 18:21:42 +00:00
Bas Nieuwenhuizen
2516c3217d radv: Don't expose heaps with 0 memory.
It confuses CTS. This pregenerates the heap info into the
physical device, so we can use it for translating contiguous
indices into our "standard" ones.

This also makes the WSI a bit smarter in case the first preferred
heap does not exist.

Reviewed-by: Dave Airlie <airlied@redhat.com>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 806721429a)
2017-11-03 18:20:06 +00:00
Jason Ekstrand
383b360348 intel/fs: Alloc pull constants off mem_ctx
It doesn't actually matter since the only user of push constants, i965,
ralloc_steals it back to NULL but it's more consistent and probably
fixes memory leaks in some error cases.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7b4387519c)
2017-11-03 18:20:04 +00:00
Wladimir J. van der Laan
71571aab14 etnaviv: don't do resolve-in-place without valid TS
GC3000 resolve-in-place assumes that the TS state is configured.
If it is not, this will result in MMU errors. This is especially
apparent when using glGenMipmaps().

Fixes: 78ade65956 ("etnaviv: Do GC3000 resolve-in-place when possible")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Wladimir J. van der Laan <laanwj@gmail.com>
Tested-by: Chris Healy <cphealy@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
(cherry picked from commit 8fbd82f464)
2017-11-03 18:20:01 +00:00
Gert Wollny
13bfb83b31 r600/sb: bail out if prepare_alu_group() doesn't find a proper scheduling
It is possible that the optimizer ends up in an infinite loop in
post_scheduler::schedule_alu(), because post_scheduler::prepare_alu_group()
does not find a proper scheduling. This can be deducted from
pending.count() being larger than zero and not getting smaller.

This patch works around this problem by signalling this failure so that the
optimizers bails out and the un-optimized shader is used.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103142
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 69eee511c6)
2017-11-03 18:19:59 +00:00
Neil Roberts
4c82f2c3a9 nir/opt_intrinsics: Fix values for gl_SubGroupG{e,t}MaskARB
Previously the values were calculated by just shifting ~0 by the
invocation ID. This would end up including bits that are higher than
gl_SubGroupSizeARB. The corresponding CTS test effectively requires that
these high bits be zero so it was failing. There is a Piglit test as
well but this appears to checking the wrong values so it passes.

For the two greater-than bitmasks, this patch adds an extra mask with
(~0>>(64-gl_SubGroupSizeARB)) to force these bits to zero.

Fixes: KHR-GL45.shader_ballot_tests.ShaderBallotBitmasks

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102680#c3
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Neil Roberts <nroberts@igalia.com>
(cherry picked from commit b697ece10a)
2017-11-03 18:19:57 +00:00
Nanley Chery
14c40ebd0f i965: Check CCS_E compatibility for texture view rendering
Only use CCS_E to render to a texture that is CCS_E-compatible with the
original texture's miptree (linear) format. This prevents render
operations from writing data that can't be decoded with the original
miptree format.

On Gen10, with the new CCS_E-enabled formats handled, this enables the
driver to pass the arb_texture_view-rendering-formats piglit test.

v2. Add a TODO for texturing. (Jason)

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 9e849eb8bb)
2017-11-03 18:19:54 +00:00
Mauro Rossi
77839e9ba8 Android: move drivers' symlinks to /vendor (v2)
Having moved gallium_dri.so library to /vendor/lib/dri
also symlinks need to be coherently created using TARGET_OUT_VENDOR instead of TARGET_OUT
or all non Intel drivers will not be loaded with Android N and earlier,
thus causing SurfaceFlinger SIGABRT

(v2) simplification of post install command

Fixes: c3f75d483c ("Android: move libraries to /vendor")

Cc: 17.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> (v1)
Reviewed-by: Rob Herring <robh@kernel.org> (v1)
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 7dae419aa7)
2017-11-03 18:19:52 +00:00
Tapani Pälli
7826bc9538 i965: fix blorp stage_prog_data->param leak
Patch uses mem_ctx for allocation to ensure param array gets freed
later.

==6164== 48 bytes in 1 blocks are definitely lost in loss record 61 of 193
==6164==    at 0x4C2EB6B: malloc (vg_replace_malloc.c:299)
==6164==    by 0x12E31C6C: ralloc_size (ralloc.c:121)
==6164==    by 0x130189F1: fs_visitor::assign_constant_locations() (brw_fs.cpp:2095)
==6164==    by 0x13022D32: fs_visitor::optimize() (brw_fs.cpp:5715)
==6164==    by 0x13024D5A: fs_visitor::run_fs(bool, bool) (brw_fs.cpp:6229)
==6164==    by 0x1302549A: brw_compile_fs (brw_fs.cpp:6570)
==6164==    by 0x130C4B07: blorp_compile_fs (blorp.c:194)
==6164==    by 0x130D384B: blorp_params_get_clear_kernel (blorp_clear.c:79)
==6164==    by 0x130D3C56: blorp_fast_clear (blorp_clear.c:332)
==6164==    by 0x12EFA439: do_single_blorp_clear (brw_blorp.c:1261)
==6164==    by 0x12EFC4AF: brw_blorp_clear_color (brw_blorp.c:1326)
==6164==    by 0x12EFF72B: brw_clear (brw_clear.c:297)

Fixes: 8d90e28839 ("intel/compiler: Allocate pull_param in assign_constant_locations")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 446c5726ec)
2017-11-03 18:19:39 +00:00
Topi Pohjolainen
f0951a6aa9 intel/compiler/gen9: Pixel shader header only workaround
Fixes intermittent GPU hangs on Broxton with an Intel internal
test case.

There are plenty of similar fragment shaders in piglit that do
not use any varyings and any uniforms. According to the
documentation special timing is needed between pipeline stages.
Apparently we just don't hit that with piglit. Even with the
failing test case one doesn't always get the hang.

Moreover, according to the error states the hang happens
significantly later than the execution of the problematic shader.
There are multiple render cycles (primitive submissions) in between.
I've also seen error states where the ACTHD points outside the
batch. Almost as if the hardware writes somewhere that gets used
later on. That would also explain why piglit doesn't suffer from
this - most tests kick off one render cycle and any corruption
is left unseen.

v2 (Ken): Instead of enabling push constants, enable one of the
          inputs (PSIZ).
v3 (Ken, Jason): Use LAYER instead making vulkan emit_3dstate_sbe()
                 happy.

Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit 97e01adfd5)
2017-11-03 18:19:36 +00:00
Emil Velikov
3eb187f376 Update version to 17.3.0-rc2 2017-10-30 13:52:46 +00:00
Eric Engestrom
0c20849f9c wayland-egl: fix wayland cflags
Fixes: 80bfff5c4f "wayland-egl: adds CFLAGS for wayland.egl.h include"
Suggested-by: Daniel Stone <daniel@fooishbar.org>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
(cherry picked from commit 866c8a94d4)
2017-10-27 21:33:04 +01:00
Eric Engestrom
fb09360ea5 vc4: fix release build
Mesa's DEBUG and assert's NDEBUG are not tied to each other, so we need
to explicitly compile this code out.

Fixes: 3df7892878 "vc4: Drop reloc_count tracking for debug
       asserts on non-debug builds."
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 5d44e35a8f)
2017-10-27 21:33:04 +01:00
Samuel Pitoiset
1664322838 radeonsi: update hack for HTILE corruption in ARK: Survival Evolved
It appears that flushing the DB metadata is actually not sufficient
since the driver uses the new VS blit shaders. This looks quite
strange though, but it seems like we need to flush DB for fixing
the corruption.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102955
Fixes: 69ccb9dae7 (radeonsi: use new VS blit shaders (VS inputs in SGPRs)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit dd79aa4ad3)
2017-10-27 21:33:04 +01:00
Daniel Stone
c7e625df69 meson: wayland-egl depends on wayland-client
Since wayland-egl.h is currently provided by the core Wayland package,
depend on wayland-client to make sure we get it in our include path.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Fixes: 108d257a16 ("meson: build libEGL")
Cc: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Cc: Dylan Baker <dylan@pnwbakers.com>
Cc: Gert Wollny <gw.fossdev@gmail.com>
(cherry picked from commit 9f7ed60b3e)
2017-10-27 21:33:04 +01:00
Jason Ekstrand
5addf041ef intel/eu: Use EXECUTE_1 for JMPI
The PRM says "The execution size must be 1."  In 73137997e2, the
execution size was set to 1 when it should have been BRW_EXECUTE_1
(which maps to 0).  Later, in dc2d3a7f5c, JMPI was used for
line AA on gen6 and earlier and we started manually stomping the
exeution size to BRW_EXECUTE_1 in the generator.  This commit fixes the
original bug and makes brw_JMPI just do the right thing.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: 73137997e2
(cherry picked from commit 562b8d458c)
2017-10-27 21:33:04 +01:00
Bas Nieuwenhuizen
f4b6883ebc radv: Fix truncation issue hexifying the cache uuid for the disk cache.
Going from binary to hex has a 2x blowup.

Fixes: 1421625292 'radv: create on-disk shader cache'
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 5bfbab2fdc)
2017-10-27 21:33:04 +01:00
Eric Anholt
70ee0a4525 i965: Fix memmem compiler warnings.
gcc is throwing this warning in my meson build:

../src/intel/compiler/brw_eu_validate.c:50:11: warning
argument 1 null where non-null expected [-Wnonnull]
    return memmem(haystack.str, haystack.len,
           ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                  needle.str, needle.len) != NULL;
                                  ~~~~~~~~~~~~~~~~~~~~~~~

The first check for CONTAINS has a NULL error_msg.str and 0 len.  The
glibc implementation will exit without looking at any haystack bytes if
haystack.len < needle.len, so this was safe, but silence the warning
anyway by guarding against implementation variablility.

Fixes: 122ef3799d ("i965: Only insert error message if not already present")
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit e91c3540fc)
2017-10-27 21:33:04 +01:00
Timothy Arceri
17d988bfaa radv: move nir print after linking is done
We now have linking optimisations so we want to delay dumping the
nir until after these are complete.

Fixes: 06f05040eb (radv: Link shaders)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit f0a2bbd1a4)

Squashed with commit:

radv: print NIR before LLVM IR and disassembly

It's still printed after linking, but it makes more sense to
have SPIRV->NIR->LLVM IR->ASM.

Fixes: f0a2bbd1a4 (radv: move nir print after linking is done)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 9711979df0)
2017-10-27 21:32:34 +01:00
Dave Airlie
03cf1953ad mesa/bufferobj: don't double negate the range
This fixes a regression I introduced refactoring this code,
I managed to invert range twice, I moved the inversion into
the common code, but forgot to stop doing it in the callee.

Fixes: GL45-CTS.multi_bind.dispatch_bind_buffers_base

Fixes: 35ac13ed3 (mesa/bufferobj: consolidate some codepaths between ubo/ssbo/atomics.)
Reported-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 11d688d9f0)
2017-10-27 18:56:44 +01:00
Timothy Arceri
4fb6b83968 radv: clone meta shaders before linking
The IR is reused in different pipeline combinations so we need
to clone it to avoid link time optimistaions messing up the
original copy.

Fixes: 06f05040eb (radv: Link shaders)

Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 013313cf89)
2017-10-27 18:56:41 +01:00
Dylan Baker
26b44eadac meson: fix egl build for meson version < 0.43
Meson 0.43 added the ability to pass nested lists to
include_directories, so the code that we have works for 0.43, but not
for 0.42. This patch changes the include_directories list to be flat so
it works with 0.42

fixes: 108d257a16 ("meson: build libEGL")
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
(cherry picked from commit 77f7ef0287)
2017-10-27 18:56:37 +01:00
Kenneth Graunke
e22cf6e9b4 mesa: Accept GL_BACK in get_fb0_attachment with ARB_ES3_1_compatibility.
According to the ARB_ES3_1_compatibility specification,
glGetFramebufferAttachmentParameteriv is supposed to accept BACK,
and it behaves exactly like BACK_LEFT.

Fixes a GL error in GFXBench 5 Aztec Ruins.

Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 4f538c3f99)
2017-10-27 18:56:11 +01:00
Tapani Pälli
7df1b901b9 i965: unref push_const_bo in intelDestroyContext
Valgrind shows that leak is caused by gen6_upload_push_constant, add
unref push_const_bo per stage to destructor to fix this (like done for
scratch_bo).

   ==10952== 144 bytes in 1 blocks are definitely lost in loss record 44 of 66
   ==10952==    at 0x4C30A1E: calloc (vg_replace_malloc.c:711)
   ==10952==    by 0x8C02847: bo_alloc_internal.constprop.10 (brw_bufmgr.c:344)
   ==10952==    by 0x8C425C4: intel_upload_space (intel_upload.c:101)
   ==10952==    by 0x8C22ED0: gen6_upload_push_constants (gen6_constant_state.c:154)

v2: remove if conditions, brw_bo_unreference handles NULL (Ken, Emil)

Fixes: 24891d7c05 ("i965: Store per-stage push constant BO pointers.")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 0b131ca427)
2017-10-27 18:55:56 +01:00
Jason Ekstrand
cbb8aec81c i965/miptree: Take an isl_format in render_aux_usage
Not all rendering matches the miptree format.  We allow rendering to
texture views so there are cases where it may not match.  In those
cases, our current scheme of just passing the value of ctx->sRGBEnabled
isn't viable.  Instead, just do what we do for texturing and pass the
view format in directly.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 39c5c12f8f)
2017-10-27 18:55:53 +01:00
Jason Ekstrand
ff8c152640 i965/blorp: Use more temporary isl_format variables
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 78e50185d6)
2017-10-27 18:55:50 +01:00
Jason Ekstrand
0fef0c7deb i965/blorp: Use blorp_to_isl_format for src_isl_format in blit_miptrees
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 94389943b6)
2017-10-27 18:55:48 +01:00
Jason Ekstrand
66603bff6f spirv: Claim support for the simple memory model
It's rather surprising that we've never actually hit this before.
Aparently, Ian's SPIR-V generator currently claims the Simple when you
don't do anything complex.  We really shouldn't assert-fail on it.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 8ab9820d34)
2017-10-27 18:55:46 +01:00
Marek Olšák
b0082632eb radeonsi: add a workaround for weird s_buffer_load_dword behavior on SI
See my LLVM patch which fixes the root cause.

Users have to apply this patch and then they have 2 choices:
- Downgrade to LLVM 5.0
- Update to LLVM git after my LLVM patch is pushed.

It won't be possible to use current and earlier development version
of LLVM 6.0.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: 17.3 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3f8e3c2bd8)
2017-10-27 18:55:43 +01:00
Leo Liu
3da6dd8003 radeon/video: add gfx9 offsets when rejoin the video surface
For CPU access.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit ea3dc75d72)
2017-10-27 18:55:41 +01:00
Jason Ekstrand
2e33d68046 anv/pipeline: Call nir_lower_system_valaues after brw_preprocess_nir
We currently have a bug where nir_lower_system_values gets called before
nir_lower_var_copies so it will miss any system value uses which come
from a copy_var intrinsic.  Moving it to after brw_preprocess_nir fixes
this problem.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 279f8fb69c)
2017-10-27 18:55:38 +01:00
Jason Ekstrand
3b699fdd19 anv/pipeline: Drop nir_lower_clip_cull_distance_arrays
We already handle it in brw_preprocess_nir

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit afa0ddb81e)
2017-10-27 18:55:24 +01:00
Jason Ekstrand
a2123968fa intel/fs: Handle flag read/write aliasing in needs_src_copy
In order to implement the ballot intrinsic, we do a MOV from flag
register to some GRF.  If that GRF is used in a SEL, cmod propagation
helpfully changes it into a MOV from the flag register with a cmod.
This is perfectly valid but when lower_simd_width comes along, it simply
splits into two instructions which both have conditional modifiers.
This is a problem since we're reading the flag register.  This commit
makes us check whether or not flags_written() overlaps with the flag
values that we are reading via the instruction source and, if we have
any interference, will force us to emit a copy of the source.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit fa6e74e33e)
2017-10-27 18:50:27 +01:00
Jan Vesely
1ce3fbeb91 clover: Fix compilation after clang r315871
v2: use a more generic compat function
v3: rename and formatting cleanup

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103388
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a6d38f476b)
2017-10-27 18:50:24 +01:00
Jason Ekstrand
8f2bc19856 nir/intrinsics: Set the correct num_indices for load_output
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit c1b84256cc)
2017-10-27 18:50:21 +01:00
Matthew Nicholls
b6f0c16a89 ac/nir: generate correct instruction for atomic min/max on unsigned images
v2: fix silly typo

Cc: "17.2 17.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 27a0b24bf2)
2017-10-27 18:50:19 +01:00
Dave Airlie
5c8eb88553 radv: use device name in cache creation like radeonsi.
Not sure how useful this is, but it makes it more consistent.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d8cefaa197)
2017-10-27 18:50:12 +01:00
Alex Smith
afdb9da492 radv: Update code pointer correctly if a variant is already created
This was the actual cause of GPU hangs fixed by 0fdd531457 ("radv:
Fix pipeline cache locking issues"), since multiple threads would end
up trying to create the variants for a single entry.

Now that we're locking around the whole of this function, this isn't
really necessary (we either create all or none of the variants), but
fix this anyway in case things change later.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
CC: 17.3 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fee9d05e21)
2017-10-27 18:50:09 +01:00
Kenneth Graunke
b8f10fdf34 i965: Revert absolute mode for constant buffer pointers.
The kernel doesn't initialize the value of the INSTPM or CS_DEBUG_MODE2
registers at context initialization time.  Instead, they're inherited
from whatever happened to be running on the GPU prior to first run of a
new context.  So, when we started setting these, other contexts in the
system started inheriting our values.  Since this controls whether
3DSTATE_CONSTANT_* takes a pointer or an offset, getting the wrong
setting is fatal for almost any process which isn't expecting this.

Unfortunately, VA-API and Beignet don't initialize this (nor does older
Mesa), so they will die horribly if we start doing this.  UXA and SNA
don't use any push constants, so they are unaffected.

Until we have some kind of solution to this problem, I'm going to revert
this patch and abandon using the feature for now.  It will lead to fewer
pushed UBO ranges on Broadwell+, which may lead to lower performance,
though I don't have any data on the impact.

Cc: "17.3 17.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102774
(cherry picked from commit 013d331220)
2017-10-27 18:50:07 +01:00
Nicolai Hähnle
ea132f9265 amd/common/gfx9: workaround DCC corruption more conservatively
Fixes KHR-GL45.texture_swizzle.smoke and others on Vega.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102809
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit f9ccfda9bc)
2017-10-27 18:50:04 +01:00
Ilia Mirkin
08b41e70dd glsl: fix derived cs variables
There are two issues with the current implementation. First, it relies
on the layout(local_size_*) happening in the same shader as the main
function, and secondly it doesn't work for variable group sizes.

In both cases, the simplest fix is to move the setup of these derived
values to a later time, similar to how the gl_VertexID workarounds are
done. There already exist system values defined for both of the derived
values, so we use them unconditionally, and lower them after linking is
performed.

While we're at it, we move to using gl_LocalGroupSizeARB instead of
gl_WorkGroupSize for variable group sizes.

Also the dead code elimination avoidance can be removed, since there
can be situations where gl_LocalGroupSizeARB is needed but has not been
inserted for the shader with main function. As a result, the lowering
code has to insert its own copies of the system values if needed.

Reported-by: Stephane Chevigny <stephane.chevigny@polymtl.ca>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103393
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 4d24a7cb97)
2017-10-27 18:50:02 +01:00
Emil Velikov
ae720e2873 Update version to 17.3.0-rc1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-10-23 13:30:56 +01:00
5452 changed files with 305717 additions and 1040280 deletions

View File

@@ -1,66 +0,0 @@
goto %1
:install
rem Check pip
if "%buildsystem%" == "scons" (
python --version
python -m pip --version
rem Install Mako
python -m pip install Mako==1.0.7
rem Install pywin32 extensions, needed by SCons
python -m pip install pypiwin32
rem Install python wheels, necessary to install SCons via pip
python -m pip install wheel
rem Install SCons
python -m pip install scons==3.0.1
call scons --version
) else (
python --version
python -m pip install Mako meson
meson --version
rem Install pkg-config, which meson requires even on windows
cinst -y pkgconfiglite
)
rem Install flex/bison
set WINFLEXBISON_ARCHIVE=win_flex_bison-%WINFLEXBISON_VERSION%.zip
if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://github.com/lexxmark/winflexbison/releases/download/v%WINFLEXBISON_VERSION%/%WINFLEXBISON_ARCHIVE%"
7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
set Path=%CD%\winflexbison;%Path%
win_flex --version
win_bison --version
rem Download and extract LLVM
if not exist "%LLVM_ARCHIVE%" appveyor DownloadFile "https://people.freedesktop.org/~jrfonseca/llvm/%LLVM_ARCHIVE%"
7z x -y "%LLVM_ARCHIVE%" > nul
if "%buildsystem%" == "scons" (
mkdir llvm\bin
set LLVM=%CD%\llvm
) else (
move llvm subprojects\
copy .appveyor\llvm-wrap.meson subprojects\llvm\meson.build
)
goto :eof
:build_script
if "%buildsystem%" == "scons" (
call scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.1 llvm=1
) else (
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\Tools\VsDevCmd.bat" -arch=x86
rem We use default-library as static to affect any wraps (such as expat and zlib)
rem it would be better if we could set subprojects buildtype independently,
rem but I haven't written that patch yet :)
call meson builddir --backend=vs2017 --default-library=static -Dbuild-tests=true -Db_vscrt=mtd --buildtype=release -Dllvm=true -Dgallium-drivers=swrast -Dosmesa=gallium
pushd builddir
call msbuild mesa.sln /m
popd
)
goto :eof
:test_script
if "%buildsystem%" == "scons" (
call scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.1 llvm=1 check
) else (
call meson test -C builddir
)
goto :eof

View File

@@ -1,36 +0,0 @@
# A meson.build file for binary wrapping the LLVM used in the appvyeor CI
project('llvm', ['cpp'])
cpp = meson.get_compiler('cpp')
_deps = []
_search = join_paths(meson.current_source_dir(), 'lib')
foreach d : ['LLVMAnalysis', 'LLVMAsmParser', 'LLVMAsmPrinter',
'LLVMBinaryFormat', 'LLVMBitReader', 'LLVMBitWriter',
'LLVMCodeGen', 'LLVMCore', 'LLVMCoroutines', 'LLVMCoverage',
'LLVMDebugInfoCodeView', 'LLVMDebugInfoDWARF',
'LLVMDebugInfoMSF', 'LLVMDebugInfoPDB', 'LLVMDemangle',
'LLVMDlltoolDriver', 'LLVMExecutionEngine', 'LLVMGlobalISel',
'LLVMInstCombine', 'LLVMInstrumentation', 'LLVMInterpreter',
'LLVMipo', 'LLVMIRReader', 'LLVMLibDriver', 'LLVMLineEditor',
'LLVMLinker', 'LLVMLTO', 'LLVMMCDisassembler', 'LLVMMCJIT',
'LLVMMC', 'LLVMMCParser', 'LLVMMIRParser', 'LLVMObjCARCOpts',
'LLVMObject', 'LLVMObjectYAML', 'LLVMOption', 'LLVMOrcJIT',
'LLVMPasses', 'LLVMProfileData', 'LLVMRuntimeDyld',
'LLVMScalarOpts', 'LLVMSelectionDAG', 'LLVMSupport',
'LLVMSymbolize', 'LLVMTableGen', 'LLVMTarget',
'LLVMTransformUtils', 'LLVMVectorize', 'LLVMX86AsmParser',
'LLVMX86AsmPrinter', 'LLVMX86CodeGen', 'LLVMX86Desc',
'LLVMX86Disassembler', 'LLVMX86Info', 'LLVMX86Utils',
'LLVMXRay']
_deps += cpp.find_library(d, dirs : _search)
endforeach
dep_llvm = declare_dependency(
include_directories : include_directories('include'),
dependencies : _deps,
version : '5.0.1',
)
has_rtti = false
irbuilder_h = files('include/llvm/IR/IRBuilder.h')

View File

@@ -11,7 +11,6 @@ tab_width = 8
[*.{c,h,cpp,hpp,cc,hh}]
indent_style = space
indent_size = 3
max_line_length = 78
[{Makefile*,*.mk}]
indent_style = tab
@@ -32,13 +31,9 @@ indent_size = 2
indent_style = space
indent_size = 2
[*.html]
indent_style = space
indent_size = 2
[*.patch]
trim_trailing_whitespace = false
[{meson.build,meson_options.txt}]
[meson.build,meson_options.txt]
indent_style = space
indent_size = 2

4
.gitattributes vendored Normal file
View File

@@ -0,0 +1,4 @@
*.dsp -crlf
*.dsw -crlf
*.sln -crlf
*.vcproj -crlf

52
.gitignore vendored
View File

@@ -1,4 +1,54 @@
*.a
*.dll
*.exe
*.ilk
*.la
*.lo
*.log
*.o
*.obj
*.orig
*.os
*.pc
*.pdb
*.pyc
*.pyo
*.out
*.rej
*.so
*.so.*
*.sw[a-z]
*.tar
*.tar.bz2
*.tar.gz
*.tar.xz
*.trs
*.zip
*~
depend
depend.bak
bin/ltmain.sh
lib
lib64
configure
configure.lineno
autom4te.cache
aclocal.m4
config.log
config.status
cscope*
tags
.scon*
config.py
build
libtool
manifest.txt
.dir-locals.el
.deps/
.dirstamp
.libs/
Makefile
Makefile.in
.install-mesa-links
.install-gallium-links
/src/git_sha1.h
TAGS

View File

@@ -1,690 +0,0 @@
variables:
UPSTREAM_REPO: mesa/mesa
include:
- project: 'wayland/ci-templates'
# Must be the same as in .gitlab-ci/lava-gitlab-ci.yml
ref: 0a9bdd33a98f05af6761ab118b5074952242aab0
file: '/templates/debian.yml'
- local: '.gitlab-ci/lava-gitlab-ci.yml'
stages:
- container
- build
- test
- success
# When to automatically run the CI
.ci-run-policy:
rules:
# Run pipeline by default for merge requests changing files affecting it
- if: '$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME == $CI_COMMIT_REF_NAME'
changes: &paths
- VERSION
- bin/**/*
# GitLab CI
- .gitlab-ci.yml
- .gitlab-ci/**/*
# Meson
- meson*
- build-support/**/*
- subprojects/**/*
# SCons
- SConstruct
- scons/**/*
- common.py
# Source code
- include/**/*
- src/**/*
when: on_success
# Run pipeline by default in the main project if files affecting it were
# changed
- if: '$CI_PROJECT_PATH == "mesa/mesa"'
changes:
*paths
when: on_success
# Allow triggering jobs manually on branches of forked projects
- if: '$CI_PROJECT_PATH != "mesa/mesa" && $CI_MERGE_REQUEST_SOURCE_BRANCH_NAME != $CI_COMMIT_REF_NAME'
when: manual
# Otherwise, most jobs won't run
- when: never
retry:
max: 2
when:
- runner_system_failure
# Cancel CI run if a newer commit is pushed to the same branch
interruptible: true
success:
stage: success
image: debian:stable-slim
only:
- merge_requests
except:
changes:
*paths
variables:
GIT_STRATEGY: none
script:
- echo "Dummy job to make sure every merge request pipeline runs at least one job"
.ci-deqp-artifacts:
artifacts:
when: always
untracked: false
paths:
# Watch out! Artifacts are relative to the build dir.
# https://gitlab.com/gitlab-org/gitlab-ce/commit/8788fb925706cad594adf6917a6c5f6587dd1521
- artifacts
# Build the CI docker images.
#
# DEBIAN_TAG is the tag of the docker image used by later stage jobs. If the
# image doesn't exist yet, the container stage job generates it.
#
# In order to generate a new image, one should generally change the tag.
# While removing the image from the registry would also work, that's not
# recommended except for ephemeral images during development: Replacing
# an image after a significant amount of time might pull in newer
# versions of gcc/clang or other packages, which might break the build
# with older commits using the same tag.
#
# After merging a change resulting in generating a new image to the
# main repository, it's recommended to remove the image from the source
# repository's container registry, so that the image from the main
# repository's registry will be used there as well.
.container:
stage: container
extends:
- .ci-run-policy
variables:
DEBIAN_VERSION: buster-slim
REPO_SUFFIX: $CI_JOB_NAME
DEBIAN_EXEC: 'bash .gitlab-ci/container/${CI_JOB_NAME}.sh'
# no need to pull the whole repo to build the container image
GIT_STRATEGY: none
# Debian 10 based x86 build image
x86_build:
extends:
- .debian@container-ifnot-exists
- .container
variables:
DEBIAN_TAG: &x86_build "2020-01-14"
.use-x86_build:
variables:
TAG: *x86_build
image: "$CI_REGISTRY_IMAGE/debian/x86_build:$TAG"
needs:
- x86_build
# Debian 10 based x86 test image for GL
x86_test-gl:
extends: x86_build
variables:
DEBIAN_TAG: &x86_test-gl "2020-01-14"
# Debian 10 based x86 test image for VK
x86_test-vk:
extends: x86_build
variables:
DEBIAN_TAG: &x86_test-vk "2020-01-14"
# Can only be triggered manually on personal branches because RADV is the only
# driver that does Vulkan testing at the moment.
rules:
# Never build the test image for VK by default in the main project.
- if: '$CI_PROJECT_PATH == "mesa/mesa"'
when: never
# Never build the test image for VK by default for merge requests.
- if: '$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME == $CI_COMMIT_REF_NAME'
when: never
# Otherwise, allow building it manually for personal branches.
- when: manual
# Debian 9 based x86 build image (old LLVM)
x86_build_old:
extends: x86_build
variables:
DEBIAN_TAG: &x86_build_old "2019-09-18"
DEBIAN_VERSION: stretch-slim
.use-x86_build_old:
variables:
TAG: *x86_build_old
image: "$CI_REGISTRY_IMAGE/debian/x86_build_old:$TAG"
needs:
- x86_build_old
# Debian 10 based ARM build image
arm_build:
extends:
- .debian@container-ifnot-exists@arm64v8
- .container
variables:
DEBIAN_TAG: &arm_build "2020-01-14"
.use-arm_build:
variables:
TAG: *arm_build
image: "$CI_REGISTRY_IMAGE/debian/arm_build:$TAG"
needs:
- arm_build
# Debian 10 based ARM test image
arm_test:
extends: arm_build
variables:
DEBIAN_TAG: &arm_test "2019-12-18"
.use-arm_test:
variables:
TAG: *arm_test
image: "$CI_REGISTRY_IMAGE/debian/arm_test:$TAG"
needs:
- meson-arm64
- arm_test
# BUILD
# Shared between windows and Linux
.build-common:
extends: .ci-run-policy
stage: build
artifacts:
when: always
paths:
- _build/meson-logs/*.txt
# scons:
- build/*/config.log
- shader-db
# Just Linux
.build-linux:
extends: .build-common
variables:
CCACHE_COMPILERCHECK: "content"
CCACHE_COMPRESS: "true"
CCACHE_DIR: /cache/mesa/ccache
# Use ccache transparently, and print stats before/after
before_script:
- export PATH="/usr/lib/ccache:$PATH"
- export CCACHE_BASEDIR="$PWD"
- ccache --show-stats
after_script:
- ccache --show-stats
.build-windows:
extends: .build-common
tags:
- mesa-windows
cache:
key: ${CI_JOB_NAME}
paths:
- subprojects/packagecache
.meson-build:
extends:
- .build-linux
- .use-x86_build
variables:
LLVM_VERSION: 9
script:
- .gitlab-ci/meson-build.sh
.scons-build:
extends:
- .build-linux
- .use-x86_build
variables:
SCONSFLAGS: "-j4"
script:
- .gitlab-ci/scons-build.sh
meson-testing:
extends:
- .meson-build
- .ci-deqp-artifacts
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glx=dri
-D gbm=true
-D egl=true
-D platforms=x11,drm,surfaceless
GALLIUM_ST: >
-D dri3=true
GALLIUM_DRIVERS: "swrast"
VULKAN_DRIVERS: amd
BUILDTYPE: "debugoptimized"
script:
- .gitlab-ci/meson-build.sh
- .gitlab-ci/prepare-artifacts.sh
meson-main:
extends: .meson-build
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glx=dri
-D gbm=true
-D egl=true
-D platforms=x11,wayland,drm,surfaceless
DRI_DRIVERS: "i915,i965,r100,r200,nouveau"
GALLIUM_ST: >
-D dri3=true
-D gallium-extra-hud=true
-D gallium-vdpau=true
-D gallium-xvmc=true
-D gallium-omx=bellagio
-D gallium-va=true
-D gallium-xa=true
-D gallium-nine=true
-D gallium-opencl=disabled
GALLIUM_DRIVERS: "iris,nouveau,kmsro,r300,r600,freedreno,swr,swrast,svga,v3d,vc4,virgl,etnaviv,panfrost,lima,zink"
EXTRA_OPTION: >
-D osmesa=gallium
-D tools=all
script:
- .gitlab-ci/meson-build.sh
- .gitlab-ci/run-shader-db.sh
.meson-cross:
extends:
- .meson-build
variables:
UNWIND: "false"
DRI_LOADERS: >
-D glx=disabled
-D gbm=false
-D egl=true
-D platforms=surfaceless
-D osmesa=none
GALLIUM_ST: >
-D dri3=false
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
.meson-arm:
extends:
- .meson-cross
- .use-arm_build
variables:
VULKAN_DRIVERS: freedreno
GALLIUM_DRIVERS: "etnaviv,freedreno,kmsro,lima,nouveau,panfrost,swrast,tegra,v3d,vc4"
BUILDTYPE: "debugoptimized"
EXTRA_OPTION: >
-D I-love-half-baked-turnips=true
tags:
- aarch64
meson-armhf:
extends:
- .meson-arm
- .ci-deqp-artifacts
variables:
CROSS: armhf
LLVM_VERSION: "7"
script:
- .gitlab-ci/meson-build.sh
- .gitlab-ci/prepare-artifacts.sh
meson-arm64:
extends:
- .meson-arm
- .ci-deqp-artifacts
variables:
LLVM_VERSION: "8"
VULKAN_DRIVERS: "freedreno,amd"
script:
- .gitlab-ci/meson-build.sh
- .gitlab-ci/prepare-artifacts.sh
meson-clang:
extends: .meson-build
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glvnd=true
DRI_DRIVERS: "auto"
GALLIUM_DRIVERS: "auto"
VULKAN_DRIVERS: intel,amd,freedreno
CC: "ccache clang-9"
CXX: "ccache clang++-9"
.meson-windows:
extends:
- .build-windows
before_script:
- $ENV:ARCH = "x86"
- $ENV:VERSION = "2019\Community"
script:
- cmd /C .gitlab-ci\meson-build.bat
scons-swr:
extends: .scons-build
variables:
SCONS_TARGET: "swr=1"
SCONS_CHECK_COMMAND: "true"
LLVM_VERSION: "6.0"
scons-win64:
extends: .scons-build
variables:
SCONS_TARGET: platform=windows machine=x86_64
SCONS_CHECK_COMMAND: "true"
meson-clover:
extends: .meson-build
variables:
UNWIND: "true"
DRI_LOADERS: >
-D glx=disabled
-D egl=false
-D gbm=false
GALLIUM_ST: >
-D dri3=false
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
-D gallium-opencl=icd
script:
- export GALLIUM_DRIVERS="r600,radeonsi"
- .gitlab-ci/meson-build.sh
- LLVM_VERSION=8 .gitlab-ci/meson-build.sh
- export GALLIUM_DRIVERS="i915,r600"
- LLVM_VERSION=6.0 .gitlab-ci/meson-build.sh
- LLVM_VERSION=7 .gitlab-ci/meson-build.sh
meson-clover-old-llvm:
extends:
- meson-clover
- .use-x86_build_old
variables:
UNWIND: "false"
DRI_LOADERS: >
-D glx=disabled
-D egl=false
-D gbm=false
-D platforms=drm,surfaceless
GALLIUM_DRIVERS: "i915,r600"
script:
- LLVM_VERSION=3.9 .gitlab-ci/meson-build.sh
- LLVM_VERSION=4.0 .gitlab-ci/meson-build.sh
- LLVM_VERSION=5.0 .gitlab-ci/meson-build.sh
meson-vulkan:
extends: .meson-build
variables:
UNWIND: "false"
DRI_LOADERS: >
-D glx=disabled
-D gbm=false
-D egl=false
-D platforms=x11,wayland,drm
-D osmesa=none
GALLIUM_ST: >
-D dri3=true
-D gallium-vdpau=false
-D gallium-xvmc=false
-D gallium-omx=disabled
-D gallium-va=false
-D gallium-xa=false
-D gallium-nine=false
-D gallium-opencl=disabled
-D b_sanitize=undefined
-D c_args=-fno-sanitize-recover=all
-D cpp_args=-fno-sanitize-recover=all
UBSAN_OPTIONS: "print_stacktrace=1"
VULKAN_DRIVERS: intel,amd,freedreno
EXTRA_OPTION: >
-D vulkan-overlay-layer=true
# While the main point of this build is testing the i386 cross build,
# we also use this one to test some other options that are exclusive
# with meson-main's choices (classic swrast and osmesa)
meson-i386:
extends: .meson-cross
variables:
CROSS: i386
VULKAN_DRIVERS: intel
DRI_DRIVERS: "swrast"
GALLIUM_DRIVERS: "iris"
EXTRA_OPTION: >
-D vulkan-overlay-layer=true
-D llvm=false
-D osmesa=classic
-D werror=true
meson-mingw32-x86_64:
extends: .meson-build
variables:
UNWIND: "false"
DRI_DRIVERS: ""
GALLIUM_DRIVERS: "swrast"
EXTRA_OPTION: >
-Dllvm=false
-Dosmesa=gallium
--cross-file=.gitlab-ci/x86_64-w64-mingw32
scons:
extends: .scons-build
variables:
SCONS_TARGET: "llvm=1"
SCONS_CHECK_COMMAND: "scons llvm=1 force_scons=1 check"
script:
- SCONS_TARGET="" SCONS_CHECK_COMMAND="scons check force_scons=1" .gitlab-ci/scons-build.sh
- LLVM_VERSION=9 .gitlab-ci/scons-build.sh
scons-old-llvm:
extends:
- scons
- .use-x86_build_old
script:
- LLVM_VERSION=3.9 .gitlab-ci/scons-build.sh
.test:
extends:
- .ci-run-policy
stage: test
variables:
GIT_STRATEGY: none # testing doesn't build anything from source
before_script:
# Note: Build dir (and thus install) may be dirty due to GIT_STRATEGY
- rm -rf install
- tar -xf artifacts/install.tar
- LD_LIBRARY_PATH=install/lib find install/lib -name "*.so" -print -exec ldd {} \;
artifacts:
when: always
name: "$CI_JOB_NAME-$CI_COMMIT_REF_NAME"
paths:
- results/
dependencies:
- meson-testing
.test-gl:
extends:
- .test
variables:
TAG: *x86_test-gl
image: "$CI_REGISTRY_IMAGE/debian/x86_test-gl:$TAG"
needs:
- meson-testing
- x86_test-gl
.test-vk:
extends:
- .test
variables:
TAG: *x86_test-vk
image: "$CI_REGISTRY_IMAGE/debian/x86_test-vk:$TAG"
needs:
- meson-testing
- x86_test-vk
.piglit-test:
extends: .test-gl
artifacts:
when: on_failure
name: "$CI_JOB_NAME-$CI_COMMIT_REF_NAME"
paths:
- summary/
variables:
LIBGL_ALWAYS_SOFTWARE: 1
PIGLIT_NO_WINDOW: 1
script:
- artifacts/piglit/run.sh
piglit-quick_gl:
extends: .piglit-test
variables:
LP_NUM_THREADS: 0
NIR_VALIDATE: 0
PIGLIT_OPTIONS: >
--process-isolation false
-x arb_gpu_shader5
-x egl_ext_device_
-x egl_ext_platform_device
-x ext_timer_query@time-elapsed
-x glx-multithread-clearbuffer
-x glx-multithread-shader-compile
-x max-texture-size
-x maxsize
PIGLIT_PROFILES: quick_gl
piglit-glslparser:
extends: .piglit-test
variables:
LP_NUM_THREADS: 0
NIR_VALIDATE: 0
PIGLIT_PROFILES: glslparser
piglit-quick_shader:
extends: .piglit-test
variables:
LP_NUM_THREADS: 1
NIR_VALIDATE: 0
PIGLIT_PROFILES: quick_shader
.deqp-test:
variables:
DEQP_SKIPS: deqp-default-skips.txt
script:
- ./artifacts/deqp-runner.sh
.deqp-test-gl:
extends:
- .test-gl
- .deqp-test
.deqp-test-vk:
extends:
- .test-vk
- .deqp-test
variables:
DEQP_VER: vk
test-llvmpipe-gles2:
variables:
DEQP_VER: gles2
DEQP_PARALLEL: 4
NIR_VALIDATE: 0
# Don't use threads inside llvmpipe, we've already got all 4 cores
# busy with DEQP_PARALLEL.
LP_NUM_THREADS: 0
DEQP_EXPECTED_FAILS: deqp-llvmpipe-fails.txt
LIBGL_ALWAYS_SOFTWARE: "true"
extends: .deqp-test-gl
test-softpipe-gles2:
extends: test-llvmpipe-gles2
variables:
DEQP_EXPECTED_FAILS: deqp-softpipe-fails.txt
DEQP_SKIPS: deqp-softpipe-skips.txt
GALLIUM_DRIVER: "softpipe"
test-softpipe-gles3:
parallel: 2
variables:
DEQP_VER: gles3
extends: test-softpipe-gles2
test-softpipe-gles31:
parallel: 4
variables:
DEQP_VER: gles31
extends: test-softpipe-gles2
arm64_a630_gles2:
extends:
- .deqp-test-gl
- .use-arm_test
variables:
DEQP_VER: gles2
DEQP_EXPECTED_FAILS: deqp-freedreno-a630-fails.txt
DEQP_SKIPS: deqp-freedreno-a630-skips.txt
NIR_VALIDATE: 0
DEQP_PARALLEL: 4
FLAKES_CHANNEL: "#freedreno-ci"
tags:
- mesa-cheza
dependencies:
- meson-arm64
arm64_a630_gles31:
extends: arm64_a630_gles2
variables:
DEQP_VER: gles31
arm64_a630_gles3:
extends: arm64_a630_gles2
variables:
DEQP_VER: gles3
arm64_a306_gles2:
extends: arm64_a630_gles2
variables:
DEQP_EXPECTED_FAILS: deqp-freedreno-a307-fails.txt
DEQP_SKIPS: deqp-default-skips.txt
tags:
- db410c
# RADV CI
.test-radv:
variables:
VK_DRIVER: radeon
RADV_DEBUG: checkir
# Can only be triggered manually on personal branches because RADV is the only
# driver that does Vulkan testing at the moment.
rules:
# Never test RADV by default in the main project.
- if: '$CI_PROJECT_PATH == "mesa/mesa"'
when: never
# Never test RADV by default for merge requests.
- if: '$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME == $CI_COMMIT_REF_NAME'
when: never
# Otherwise, allow testing RADV if the test image for VK has been manually
# started.
- when: on_success
radv_polaris10_vkcts:
extends:
- .deqp-test-vk
- .test-radv
variables:
DEQP_PARALLEL: 4
DEQP_SKIPS: deqp-radv-polaris10-skips.txt
tags:
- polaris10

View File

@@ -1,122 +0,0 @@
## Mesa testing using gitlab-runner
The goal of the "test" stage of the .gitlab-ci.yml is to do pre-merge
testing of Mesa drivers on various platforms, so that we can ensure no
regressions are merged, as long as developers are merging code using
the "Merge when pipeline completes" button.
This document only covers the CI from .gitlab-ci.yml and this
directory. For other CI systems, see Intel's [Mesa
CI](https://gitlab.freedesktop.org/Mesa_CI) or panfrost's LAVA-based
CI (`src/gallium/drivers/panfrost/ci/`)
### Software architecture
For freedreno and llvmpipe CI, we're using gitlab-runner on the test
devices (DUTs), cached docker containers with VK-GL-CTS, and the
normal shared x86_64 runners to build the Mesa drivers to be run
inside of those containers on the DUTs.
The docker containers are rebuilt from the debian-install.sh script
when DEBIAN\_TAG is changed in .gitlab-ci.yml, and
debian-test-install.sh when DEBIAN\_ARM64\_TAG is changed in
.gitlab-ci.yml. The resulting images are around 500MB, and are
expected to change approximately weekly (though an individual
developer working on them may produce many more images while trying to
come up with a working MR!).
gitlab-runner is a client that polls gitlab.freedesktop.org for
available jobs, with no inbound networking requirements. Jobs can
have tags, so we can have DUT-specific jobs that only run on runners
with that tag marked in the gitlab UI.
Since dEQP takes a long time to run, we mark the job as "parallel" at
some level, which spawns multiple jobs from one definition, and then
deqp-runner.sh takes the corresponding fraction of the test list for
that job.
To reduce dEQP runtime (or avoid tests with unreliable results), a
deqp-runner.sh invocation can provide a list of tests to skip. If
your driver is not yet conformant, you can pass a list of expected
failures, and the job will only fail on tests that aren't listed (look
at the job's log for which specific tests failed).
### DUT requirements
#### DUTs must have a stable kernel and GPU reset.
If the system goes down during a test run, that job will eventually
time out and fail (default 1 hour). However, if the kernel can't
reliably reset the GPU on failure, bugs in one MR may leak into
spurious failures in another MR. This would be an unacceptable impact
on Mesa developers working on other drivers.
#### DUTs must be able to run docker
The Mesa gitlab-runner based test architecture is built around docker,
so that we can cache the debian package installation and CTS build
step across multiple test runs. Since the images are large and change
approximately weekly, the DUTs also need to be running some script to
prune stale docker images periodically in order to not run out of disk
space as we rev those containers (perhaps [this
script](https://gitlab.com/gitlab-org/gitlab-runner/issues/2980#note_169233611)).
Note that docker doesn't allow containers to be stored on NFS, and
doesn't allow multiple docker daemons to interact with the same
network block device, so you will probably need some sort of physical
storage on your DUTs.
#### DUTs must be public
By including your device in .gitlab-ci.yml, you're effectively letting
anyone on the internet run code on your device. docker containers may
provide some limited protection, but how much you trust that and what
you do to mitigate hostile access is up to you.
#### DUTs must expose the dri device nodes to the containers.
Obviously, to get access to the HW, we need to pass the render node
through. This is done by adding `devices = ["/dev/dri"]` to the
`runners.docker` section of /etc/gitlab-runner/config.toml.
### HW CI farm expectations
To make sure that testing of one vendor's drivers doesn't block
unrelated work by other vendors, we require that a given driver's test
farm produces a spurious failure no more than once a week. If every
driver had CI and failed once a week, we would be seeing someone's
code getting blocked on a spurious failure daily, which is an
unacceptable cost to the project.
Additionally, the test farm needs to be able to provide a short enough
turnaround time that people can regularly use the "Merge when pipeline
succeeds" button successfully (until we get
[marge-bot](https://github.com/smarkets/marge-bot) in place on
freedesktop.org). As a result, we require that the test farm be able
to handle a whole pipeline's worth of jobs in less than 5 minutes (to
compare, the build stage is about 10 minutes, if you could get all
your jobs scheduled on the shared runners in time.).
If a test farm is short the HW to provide these guarantees, consider
dropping tests to reduce runtime.
`VK-GL-CTS/scripts/log/bottleneck_report.py` can help you find what
tests were slow in a `results.qpa` file. Or, you can have a job with
no `parallel` field set and:
```
variables:
CI_NODE_INDEX: 1
CI_NODE_TOTAL: 10
```
to just run 1/10th of the test list.
If a HW CI farm goes offline (network dies and all CI pipelines end up
stalled) or its runners are consistenly spuriously failing (disk
full?), and the maintainer is not immediately available to fix the
issue, please push through an MR disabling that farm's jobs by adding
'.' to the front of the jobs names until the maintainer can bring
things back up. If this happens, the farm maintainer should provide a
report to mesa-dev@lists.freedesktop.org after the fact explaining
what happened and what the mitigation plan is for that failure next
time.

View File

@@ -1,46 +0,0 @@
CONFIG_LOCALVERSION="ccu"
CONFIG_DEBUG_KERNEL=y
CONFIG_DEVFREQ_GOV_PERFORMANCE=y
CONFIG_DEVFREQ_GOV_POWERSAVE=y
CONFIG_DEVFREQ_GOV_USERSPACE=y
CONFIG_DEVFREQ_GOV_PASSIVE=y
CONFIG_DEVFREQ_GOV_SIMPLE_ONDEMAND=y
CONFIG_DRM=y
CONFIG_DRM_ROCKCHIP=y
CONFIG_DRM_PANFROST=y
CONFIG_DRM_LIMA=y
CONFIG_DRM_PANEL_SIMPLE=y
CONFIG_PWM_CROS_EC=y
CONFIG_BACKLIGHT_PWM=y
CONFIG_ROCKCHIP_CDN_DP=n
CONFIG_SPI_ROCKCHIP=y
CONFIG_PWM_ROCKCHIP=y
CONFIG_PHY_ROCKCHIP_DP=y
CONFIG_DWMAC_ROCKCHIP=y
CONFIG_MFD_RK808=y
CONFIG_REGULATOR_RK808=y
CONFIG_RTC_DRV_RK808=y
CONFIG_COMMON_CLK_RK808=y
CONFIG_REGULATOR_FAN53555=y
CONFIG_REGULATOR=y
CONFIG_REGULATOR_VCTRL=y
CONFIG_KASAN=n
CONFIG_KASAN_INLINE=n
CONFIG_STACKTRACE=n
CONFIG_TMPFS=y
CONFIG_PROVE_LOCKING=n
CONFIG_DEBUG_LOCKDEP=n
CONFIG_SOFTLOCKUP_DETECTOR=n
CONFIG_BOOTPARAM_SOFTLOCKUP_PANIC=n

View File

@@ -1,83 +0,0 @@
CONFIG_LOCALVERSION="ccu"
CONFIG_DEBUG_KERNEL=y
CONFIG_DEVFREQ_GOV_PERFORMANCE=y
CONFIG_DEVFREQ_GOV_POWERSAVE=y
CONFIG_DEVFREQ_GOV_USERSPACE=y
CONFIG_DEVFREQ_GOV_PASSIVE=y
CONFIG_DRM=y
CONFIG_DRM_ROCKCHIP=y
CONFIG_DRM_PANFROST=y
CONFIG_DRM_LIMA=y
CONFIG_DRM_PANEL_SIMPLE=y
CONFIG_PWM_CROS_EC=y
CONFIG_BACKLIGHT_PWM=y
CONFIG_ROCKCHIP_CDN_DP=n
CONFIG_SPI_ROCKCHIP=y
CONFIG_PWM_ROCKCHIP=y
CONFIG_PHY_ROCKCHIP_DP=y
CONFIG_DWMAC_ROCKCHIP=y
CONFIG_STMMAC_ETH=y
CONFIG_TYPEC_FUSB302=y
CONFIG_TYPEC=y
CONFIG_TYPEC_TCPM=y
CONFIG_ARCH_ALPINE=n
CONFIG_ARCH_BCM2835=n
CONFIG_ARCH_BCM_IPROC=n
CONFIG_ARCH_BERLIN=n
CONFIG_ARCH_BRCMSTB=n
CONFIG_ARCH_EXYNOS=n
CONFIG_ARCH_K3=n
CONFIG_ARCH_LAYERSCAPE=n
CONFIG_ARCH_LG1K=n
CONFIG_ARCH_HISI=n
CONFIG_ARCH_MEDIATEK=n
CONFIG_ARCH_MVEBU=n
CONFIG_ARCH_QCOM=n
CONFIG_ARCH_SEATTLE=n
CONFIG_ARCH_SYNQUACER=n
CONFIG_ARCH_RENESAS=n
CONFIG_ARCH_R8A774A1=n
CONFIG_ARCH_R8A774C0=n
CONFIG_ARCH_R8A7795=n
CONFIG_ARCH_R8A7796=n
CONFIG_ARCH_R8A77965=n
CONFIG_ARCH_R8A77970=n
CONFIG_ARCH_R8A77980=n
CONFIG_ARCH_R8A77990=n
CONFIG_ARCH_R8A77995=n
CONFIG_ARCH_STRATIX10=n
CONFIG_ARCH_TEGRA=n
CONFIG_ARCH_SPRD=n
CONFIG_ARCH_THUNDER=n
CONFIG_ARCH_THUNDER2=n
CONFIG_ARCH_UNIPHIER=n
CONFIG_ARCH_VEXPRESS=n
CONFIG_ARCH_XGENE=n
CONFIG_ARCH_ZX=n
CONFIG_ARCH_ZYNQMP=n
CONFIG_ACPI=n
CONFIG_REGULATOR_FAN53555=y
CONFIG_REGULATOR=y
CONFIG_REGULATOR_VCTRL=y
CONFIG_KASAN=n
CONFIG_KASAN_INLINE=n
CONFIG_STACKTRACE=n
CONFIG_TMPFS=y
CONFIG_PROVE_LOCKING=n
CONFIG_DEBUG_LOCKDEP=n
CONFIG_SOFTLOCKUP_DETECTOR=y
CONFIG_BOOTPARAM_SOFTLOCKUP_PANIC=y
CONFIG_DETECT_HUNG_TASK=y

View File

@@ -1,10 +0,0 @@
#!/bin/bash
set -ex
git clone https://gitlab.freedesktop.org/mesa/parallel-deqp-runner.git --depth 1 -b mesa-ci-2019-12-17
cd parallel-deqp-runner
meson build/ $EXTRA_MESON_ARGS
ninja -C build -j4 install
cd ..
rm -rf parallel-deqp-runner

View File

@@ -1,61 +0,0 @@
git config --global user.email "mesa@example.com"
git config --global user.name "Mesa CI"
# XXX: Use --depth 1 once we can drop the cherry-picks.
git clone \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b opengl-es-cts-3.2.5.1 \
/VK-GL-CTS
pushd /VK-GL-CTS
# Fix surfaceless build
git cherry-pick -x 22f41e5e321c6dcd8569c4dad91bce89f06b3670
git cherry-pick -x 1daa8dff73161ea60ead965bd6c9f2a0a2165648
# surfaceless links against libkms and such despite not using it.
sed -i '/gbm/d' targets/surfaceless/surfaceless.cmake
sed -i '/libkms/d' targets/surfaceless/surfaceless.cmake
sed -i '/libgbm/d' targets/surfaceless/surfaceless.cmake
# --insecure is due to SSL cert failures hitting sourceforge for zlib and
# libpng (sigh). The archives get their checksums checked anyway, and git
# always goes through ssh or https.
python3 external/fetch_sources.py --insecure
mkdir -p /deqp
# Save the testlog stylesheets:
cp doc/testlog-stylesheet/testlog.{css,xsl} /deqp
popd
pushd /deqp
cmake -G Ninja \
-DDEQP_TARGET=surfaceless \
-DCMAKE_BUILD_TYPE=Release \
$EXTRA_CMAKE_ARGS \
/VK-GL-CTS
ninja
# Copy out the mustpass lists we want from a bunch of other junk.
mkdir /deqp/mustpass
for gles in gles2 gles3 gles31; do
cp \
/deqp/external/openglcts/modules/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.5.x/$gles-master.txt \
/deqp/mustpass/$gles-master.txt
done
# Save *some* executor utils, but otherwise strip things down
# to reduct deqp build size:
mkdir /deqp/executor.save
cp /deqp/executor/testlog-to-* /deqp/executor.save
rm -rf /deqp/executor
mv /deqp/executor.save /deqp/executor
rm -rf /deqp/external
rm -rf /deqp/modules/internal
rm -rf /deqp/execserver
rm -rf /deqp/modules/egl
rm -rf /deqp/framework
find -iname '*cmake*' -o -name '*ninja*' -o -name '*.o' -o -name '*.a' | xargs rm -rf
${STRIP_CMD:-strip} modules/*/deqp-*
du -sh *
rm -rf /VK-GL-CTS
popd

View File

@@ -1,33 +0,0 @@
git clone --depth 1 \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b vulkan-cts-1.1.6.0 \
/VK-GL-CTS
cd /VK-GL-CTS
# --insecure is due to SSL cert failures hitting sourceforge for zlib and
# libpng (sigh). The archives get their checksums checked anyway, and git
# always goes through ssh or https.
python3 external/fetch_sources.py --insecure
mkdir -p /deqp
cd /deqp
cmake -G Ninja \
-DDEQP_TARGET=x11_glx \
-DCMAKE_BUILD_TYPE=Release \
/VK-GL-CTS
ninja -j4
# Copy out the mustpass list we want.
mkdir /deqp/mustpass
cp /VK-GL-CTS/external/vulkancts/mustpass/master/vk-default.txt \
/deqp/mustpass/vk-master.txt
rm -rf /deqp/modules/internal
rm -rf /deqp/executor
rm -rf /deqp/execserver
rm -rf /deqp/modules/egl
rm -rf /deqp/framework
find -iname '*cmake*' -o -name '*ninja*' -o -name '*.o' -o -name '*.a' | xargs rm -rf
strip external/vulkancts/modules/vulkan/deqp-vk
du -sh *
rm -rf /VK-GL-CTS

View File

@@ -1,13 +0,0 @@
#!/bin/bash
set -ex
git clone https://gitlab.freedesktop.org/mesa/piglit.git --single-branch --no-checkout /piglit
pushd /piglit
git checkout 8771c3860505db2bcf4877216221d774bf90af6b
patch -p1 <$OLDPWD/.gitlab-ci/piglit/disable-vs_in.diff
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release
ninja -j4
find -name .git -o -name '*ninja*' -o -iname '*cmake*' -o -name '*.[chao]' | xargs rm -rf
rm -rf target_api
popd

View File

@@ -1,74 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
############### Install packages for building
apt-get -y install ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
dpkg --add-architecture armhf
apt-get update
apt-get -y install \
bc \
bison \
ccache \
cmake \
cpio \
crossbuild-essential-armhf \
debootstrap \
flex \
g++ \
gettext \
git \
lavacli \
libdrm-dev:armhf \
libegl1-mesa-dev \
libegl1-mesa-dev:armhf \
libelf-dev \
libelf-dev:armhf \
libexpat1-dev \
libexpat1-dev:armhf \
libgles2-mesa-dev \
libgles2-mesa-dev:armhf \
libpng-dev \
libpng-dev:armhf \
libssl-dev \
libvulkan-dev \
libvulkan-dev:armhf \
llvm-7-dev:armhf \
llvm-8-dev \
meson \
pkg-config \
python \
python3-mako \
unzip \
wget \
zlib1g-dev
# dependencies where we want a specific version
export LIBDRM_VERSION=libdrm-2.4.100
wget https://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
tar -xvf $LIBDRM_VERSION.tar.bz2 && rm $LIBDRM_VERSION.tar.bz2
cd $LIBDRM_VERSION; meson build -D vc4=true -D freedreno=true -D etnaviv=true; ninja -j4 -C build install; cd ..
rm -rf $LIBDRM_VERSION
############### Generate cross build file for Meson
cross_file="/cross_file-armhf.txt"
/usr/share/meson/debcrossgen --arch armhf -o "$cross_file"
# Explicitly set ccache path for cross compilers
sed -i "s|/usr/bin/\([^-]*\)-linux-gnu\([^-]*\)-g|/usr/lib/ccache/\\1-linux-gnu\\2-g|g" "$cross_file"
# Don't need wrapper for armhf executables
sed -i -e '/\[properties\]/a\' -e "needs_exe_wrapper = False" "$cross_file"
############### Generate kernel, ramdisk, test suites, etc for LAVA jobs
DEBIAN_ARCH=arm64 . .gitlab-ci/container/lava_arm.sh
DEBIAN_ARCH=armhf . .gitlab-ci/container/lava_arm.sh
apt-get purge -y \
wget
apt-get autoremove -y --purge

View File

@@ -1,64 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
############### Install packages for building
apt-get -y install ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
apt-get -y install \
bzip2 \
cmake \
g++ \
gcc \
git \
libc6-dev \
libdrm-nouveau2 \
libexpat1 \
libgbm-dev \
libgbm-dev \
libgles2-mesa-dev \
libllvm8 \
libpng16-16 \
libpng-dev \
libvulkan-dev \
libvulkan1 \
meson \
netcat \
pkg-config \
procps \
python \
waffle-utils \
wget \
zlib1g
############### Build dEQP runner
. .gitlab-ci/build-cts-runner.sh
############### Build dEQP GL
. .gitlab-ci/build-deqp-gl.sh
############### Uninstall the build software
apt-get purge -y \
bzip2 \
cmake \
g++ \
gcc \
git \
libc6-dev \
libgbm-dev \
libgles2-mesa-dev \
libpng-dev \
libvulkan-dev \
meson \
pkg-config \
python \
wget
apt-get autoremove -y --purge

View File

@@ -1,63 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
if [[ "$DEBIAN_ARCH" = "arm64" ]]; then
GCC_ARCH="aarch64-linux-gnu"
KERNEL_ARCH="arm64"
DEFCONFIG="arch/arm64/configs/defconfig"
DEVICE_TREES="arch/arm64/boot/dts/rockchip/rk3399-gru-kevin.dtb arch/arm64/boot/dts/amlogic/meson-gxl-s905x-libretech-cc.dtb arch/arm64/boot/dts/allwinner/sun50i-h6-pine-h64.dtb arch/arm64/boot/dts/amlogic/meson-gxm-khadas-vim2.dtb"
KERNEL_IMAGE_NAME="Image"
else
GCC_ARCH="arm-linux-gnueabihf"
KERNEL_ARCH="arm"
DEFCONFIG="arch/arm/configs/multi_v7_defconfig"
DEVICE_TREES="arch/arm/boot/dts/rk3288-veyron-jaq.dtb arch/arm/boot/dts/sun8i-h3-libretech-all-h3-cc.dtb"
KERNEL_IMAGE_NAME="zImage"
fi
############### Build dEQP runner
if [[ "$DEBIAN_ARCH" = "armhf" ]]; then
EXTRA_MESON_ARGS="--cross-file /cross_file-armhf.txt"
fi
. .gitlab-ci/build-cts-runner.sh
mkdir -p /lava-files/rootfs-${DEBIAN_ARCH}/usr/bin
mv /usr/local/bin/deqp-runner /lava-files/rootfs-${DEBIAN_ARCH}/usr/bin/.
############### Build dEQP
EXTRA_CMAKE_ARGS="-DCMAKE_C_COMPILER=${GCC_ARCH}-gcc -DCMAKE_CXX_COMPILER=${GCC_ARCH}-g++"
STRIP_CMD="${GCC_ARCH}-strip"
. .gitlab-ci/build-deqp-gl.sh
mv /deqp /lava-files/rootfs-${DEBIAN_ARCH}/.
############### Cross-build kernel
KERNEL_URL="https://gitlab.freedesktop.org/tomeu/linux/-/archive/v5.5-rc5-panfrost-fixes/linux-v5.5-rc5-panfrost-fixes.tar.gz"
if [[ "$DEBIAN_ARCH" = "armhf" ]]; then
export ARCH=${KERNEL_ARCH}
export CROSS_COMPILE="${GCC_ARCH}-"
fi
mkdir -p kernel
wget -qO- ${KERNEL_URL} | tar -xz --strip-components=1 -C kernel
pushd kernel
./scripts/kconfig/merge_config.sh ${DEFCONFIG} ../.gitlab-ci/${KERNEL_ARCH}.config
make -j12 ${KERNEL_IMAGE_NAME} dtbs
cp arch/${KERNEL_ARCH}/boot/${KERNEL_IMAGE_NAME} /lava-files/.
cp ${DEVICE_TREES} /lava-files/.
popd
rm -rf kernel
############### Create rootfs
set +e
debootstrap --variant=minbase --arch=${DEBIAN_ARCH} testing /lava-files/rootfs-${DEBIAN_ARCH}/ http://deb.debian.org/debian
cat /lava-files/rootfs-${DEBIAN_ARCH}/debootstrap/debootstrap.log
set -e
cp .gitlab-ci/create-rootfs.sh /lava-files/rootfs-${DEBIAN_ARCH}/.
chroot /lava-files/rootfs-${DEBIAN_ARCH} sh /create-rootfs.sh
rm /lava-files/rootfs-${DEBIAN_ARCH}/create-rootfs.sh

View File

@@ -1,52 +0,0 @@
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-----END PGP PUBLIC KEY BLOCK-----

View File

@@ -1,220 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
CROSS_ARCHITECTURES="i386"
for arch in $CROSS_ARCHITECTURES; do
dpkg --add-architecture $arch
done
apt-get install -y \
ca-certificates \
gnupg \
unzip \
wget
# Upstream LLVM package repository
apt-key add .gitlab-ci/container/llvm-snapshot.gpg.key
echo "deb https://apt.llvm.org/buster/ llvm-toolchain-buster-9 main" >/etc/apt/sources.list.d/llvm9.list
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
# Use newer packages from backports by default
cat >/etc/apt/preferences <<EOF
Package: *
Pin: release a=buster-backports
Pin-Priority: 500
EOF
apt-get dist-upgrade -y
apt-get install -y --no-remove \
autoconf \
automake \
autotools-dev \
bison \
clang-9 \
cmake \
flex \
g++ \
gcc \
gettext \
git \
libclang-6.0-dev \
libclang-7-dev \
libclang-8-dev \
libclang-9-dev \
libclc-dev \
libelf-dev \
libepoxy-dev \
libexpat1-dev \
libgbm-dev \
libgtk-3-dev \
libomxil-bellagio-dev \
libpciaccess-dev \
libtool \
libunwind-dev \
libva-dev \
libvdpau-dev \
libvulkan-dev \
libx11-dev \
libx11-xcb-dev \
libxdamage-dev \
libxext-dev \
libxrandr-dev \
libxrender-dev \
libxshmfence-dev \
libxvmc-dev \
libxxf86vm-dev \
llvm-6.0-dev \
llvm-7-dev \
llvm-8-dev \
llvm-9-dev \
meson \
pkg-config \
python-mako \
python3-mako \
scons \
x11proto-dri2-dev \
x11proto-gl-dev \
x11proto-randr-dev \
xz-utils \
zlib1g-dev
# Cross-build Mesa deps
for arch in $CROSS_ARCHITECTURES; do
apt-get install -y --no-remove \
crossbuild-essential-${arch} \
libdrm-dev:${arch} \
libelf-dev:${arch} \
libexpat1-dev:${arch}
done
# for 64bit windows cross-builds
apt-get install -y --no-remove \
libz-mingw-w64-dev \
mingw-w64 \
wine \
wine32 \
wine64
# Debian's pkg-config wrapers for mingw are broken, and there's no sign that
# they're going to be fixed, so we'll just have to fix it ourselves
# https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=930492
cat >/usr/local/bin/x86_64-w64-mingw32-pkg-config <<EOF
#!/bin/sh
PKG_CONFIG_LIBDIR=/usr/x86_64-w64-mingw32/lib/pkgconfig pkg-config \$@
EOF
chmod +x /usr/local/bin/x86_64-w64-mingw32-pkg-config
# for the vulkan overlay layer
wget https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip
unzip glslang-master-linux-Release.zip bin/glslangValidator
install -m755 bin/glslangValidator /usr/local/bin/
rm bin/glslangValidator glslang-master-linux-Release.zip
# dependencies where we want a specific version
export XORG_RELEASES=https://xorg.freedesktop.org/releases/individual
export XCB_RELEASES=https://xcb.freedesktop.org/dist
export WAYLAND_RELEASES=https://wayland.freedesktop.org/releases
export XORGMACROS_VERSION=util-macros-1.19.0
export LIBDRM_VERSION=libdrm-2.4.100
export XCBPROTO_VERSION=xcb-proto-1.13
export LIBXCB_VERSION=libxcb-1.13
export LIBWAYLAND_VERSION=wayland-1.15.0
export WAYLAND_PROTOCOLS_VERSION=wayland-protocols-1.12
wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
tar -xvf $XORGMACROS_VERSION.tar.bz2 && rm $XORGMACROS_VERSION.tar.bz2
cd $XORGMACROS_VERSION; ./configure; make install; cd ..
rm -rf $XORGMACROS_VERSION
wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
tar -xvf $XCBPROTO_VERSION.tar.bz2 && rm $XCBPROTO_VERSION.tar.bz2
cd $XCBPROTO_VERSION; ./configure; make install; cd ..
rm -rf $XCBPROTO_VERSION
wget $XCB_RELEASES/$LIBXCB_VERSION.tar.bz2
tar -xvf $LIBXCB_VERSION.tar.bz2 && rm $LIBXCB_VERSION.tar.bz2
cd $LIBXCB_VERSION; ./configure; make install; cd ..
rm -rf $LIBXCB_VERSION
wget https://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
tar -xvf $LIBDRM_VERSION.tar.bz2 && rm $LIBDRM_VERSION.tar.bz2
cd $LIBDRM_VERSION; meson build -D vc4=true -D freedreno=true -D etnaviv=true; ninja -j4 -C build install; cd ..
rm -rf $LIBDRM_VERSION
wget $WAYLAND_RELEASES/$LIBWAYLAND_VERSION.tar.xz
tar -xvf $LIBWAYLAND_VERSION.tar.xz && rm $LIBWAYLAND_VERSION.tar.xz
cd $LIBWAYLAND_VERSION; ./configure --enable-libraries --without-host-scanner --disable-documentation --disable-dtd-validation; make install; cd ..
rm -rf $LIBWAYLAND_VERSION
wget $WAYLAND_RELEASES/$WAYLAND_PROTOCOLS_VERSION.tar.xz
tar -xvf $WAYLAND_PROTOCOLS_VERSION.tar.xz && rm $WAYLAND_PROTOCOLS_VERSION.tar.xz
cd $WAYLAND_PROTOCOLS_VERSION; ./configure; make install; cd ..
rm -rf $WAYLAND_PROTOCOLS_VERSION
# The version of libglvnd-dev in debian is too old
# Check this page to see when this local compilation can be dropped in favour of the package:
# https://packages.debian.org/libglvnd-dev
GLVND_VERSION=1.2.0
wget https://gitlab.freedesktop.org/glvnd/libglvnd/-/archive/v$GLVND_VERSION/libglvnd-v$GLVND_VERSION.tar.gz
tar -xvf libglvnd-v$GLVND_VERSION.tar.gz && rm libglvnd-v$GLVND_VERSION.tar.gz
pushd libglvnd-v$GLVND_VERSION; ./autogen.sh; ./configure; make install; popd
rm -rf libglvnd-v$GLVND_VERSION
pushd /usr/local
git clone https://gitlab.freedesktop.org/mesa/shader-db.git --depth 1
rm -rf shader-db/.git
cd shader-db
make
popd
# Use ccache to speed up builds
apt-get install -y --no-remove ccache
# We need xmllint to validate the XML files in Mesa
apt-get install -y --no-remove libxml2-utils
# Generate cross build files for Meson
for arch in $CROSS_ARCHITECTURES; do
cross_file="/cross_file-$arch.txt"
/usr/share/meson/debcrossgen --arch "$arch" -o "$cross_file"
# Explicitly set ccache path for cross compilers
sed -i "s|/usr/bin/\([^-]*\)-linux-gnu\([^-]*\)-g|/usr/lib/ccache/\\1-linux-gnu\\2-g|g" "$cross_file"
if [ "$arch" = "i386" ]; then
# Work around a bug in debcrossgen that should be fixed in the next release
sed -i "s|cpu_family = 'i686'|cpu_family = 'x86'|g" "$cross_file"
# Don't need wrapper for i386 executables
sed -i -e '/\[properties\]/a\' -e "needs_exe_wrapper = False" "$cross_file"
fi
done
############### Uninstall the build software
apt-get purge -y \
autoconf \
automake \
autotools-dev \
cmake \
git \
gnupg \
libgbm-dev \
libtool \
unzip \
wget
apt-get autoremove -y --purge

View File

@@ -1,59 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
apt-get install -y \
apt-transport-https \
ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian stretch-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
# Use newer packages from backports by default
cat >/etc/apt/preferences <<EOF
Package: *
Pin: release a=stretch-backports
Pin-Priority: 500
EOF
apt-get dist-upgrade -y
apt-get install -y --no-remove \
llvm-3.9-dev \
libclang-3.9-dev \
llvm-4.0-dev \
libclang-4.0-dev \
llvm-5.0-dev \
libclang-5.0-dev \
g++ \
bzip2 \
ccache \
zlib1g-dev \
pkg-config \
gcc \
git \
libepoxy-dev \
libclc-dev \
xz-utils \
libdrm-dev \
libexpat1-dev \
libelf-dev \
libunwind-dev \
libpng-dev \
python-mako \
python3-mako \
bison \
flex \
gettext \
scons \
meson
############### Uninstall unused packages
apt-get autoremove -y --purge

View File

@@ -1,96 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
apt-get install -y \
ca-certificates \
gnupg \
# Upstream LLVM package repository
apt-key add .gitlab-ci/container/llvm-snapshot.gpg.key
echo "deb https://apt.llvm.org/buster/ llvm-toolchain-buster-9 main" >/etc/apt/sources.list.d/llvm9.list
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
# Use newer packages from backports by default
cat >/etc/apt/preferences <<EOF
Package: *
Pin: release a=buster-backports
Pin-Priority: 500
EOF
apt-get dist-upgrade -y
apt-get install -y --no-remove \
cmake \
g++ \
git \
gcc \
libexpat1 \
libgbm-dev \
libgles2-mesa-dev \
libpng16-16 \
libpng-dev \
libvulkan1 \
libvulkan-dev \
libwaffle-dev \
libwayland-server0 \
libxcb-xfixes0 \
libxkbcommon0 \
libxkbcommon-dev \
libxrender1 \
libxrender-dev \
libllvm9 \
meson \
patch \
pkg-config \
python3-mako \
python3-numpy \
python3-six \
python \
waffle-utils \
xauth \
xvfb \
zlib1g
############### Build piglit
. .gitlab-ci/build-piglit.sh
############### Build dEQP runner
. .gitlab-ci/build-cts-runner.sh
############### Build dEQP GL
. .gitlab-ci/build-deqp-gl.sh
############### Uninstall the build software
apt-get purge -y \
cmake \
g++ \
gcc \
git \
gnupg \
libc6-dev \
libgbm-dev \
libgles2-mesa-dev \
libpng-dev \
libwaffle-dev \
libxkbcommon-dev \
libxrender-dev \
meson \
patch \
pkg-config \
python
apt-get autoremove -y --purge

View File

@@ -1,87 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
apt-get install -y \
ca-certificates \
gnupg \
# Upstream LLVM package repository
apt-key add .gitlab-ci/container/llvm-snapshot.gpg.key
echo "deb https://apt.llvm.org/buster/ llvm-toolchain-buster-9 main" >/etc/apt/sources.list.d/llvm9.list
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
# Use newer packages from backports by default
cat >/etc/apt/preferences <<EOF
Package: *
Pin: release a=buster-backports
Pin-Priority: 500
EOF
apt-get dist-upgrade -y
apt-get install -y --no-remove \
cmake \
g++ \
git \
gcc \
libexpat1 \
libgbm-dev \
libgles2-mesa-dev \
libpng16-16 \
libpng-dev \
libvulkan1 \
libvulkan-dev \
libwayland-server0 \
libxcb-randr0 \
libxcb-xfixes0 \
libxkbcommon0 \
libxkbcommon-dev \
libxrender1 \
libxrender-dev \
libllvm9 \
meson \
patch \
pkg-config \
python3-distutils \
python \
xauth \
xvfb
############### Build dEQP runner
. .gitlab-ci/build-cts-runner.sh
############### Build dEQP VK
. .gitlab-ci/build-deqp-vk.sh
############### Uninstall the build software
apt-get purge -y \
cmake \
g++ \
gcc \
git \
gnupg \
libgbm-dev \
libgles2-mesa-dev \
libpng-dev \
libvulkan-dev \
libxkbcommon-dev \
libxrender-dev \
meson \
patch \
pkg-config \
python
apt-get autoremove -y --purge

View File

@@ -1,195 +0,0 @@
#!/bin/bash
set -ex
LLVM=libllvm8
# LLVMPipe on armhf is broken with LLVM 8
if [ `dpkg --print-architecture` = "armhf" ]; then
LLVM=libllvm7
fi
apt-get -y install --no-install-recommends \
initramfs-tools \
libpng16-16 \
strace \
libsensors5 \
libexpat1 \
libdrm2 \
libdrm-nouveau2 \
$LLVM
passwd root -d
chsh -s /bin/sh
ln -s /bin/sh /init
#######################################################################
# Strip the image to a small minimal system without removing the debian
# toolchain.
# Copy timezone file and remove tzdata package
rm -rf /etc/localtime
cp /usr/share/zoneinfo/Etc/UTC /etc/localtime
UNNEEDED_PACKAGES="libfdisk1
tzdata
diffutils"
export DEBIAN_FRONTEND=noninteractive
# Removing unused packages
for PACKAGE in ${UNNEEDED_PACKAGES}
do
echo ${PACKAGE}
if ! apt-get remove --purge --yes "${PACKAGE}"
then
echo "WARNING: ${PACKAGE} isn't installed"
fi
done
apt-get autoremove --yes || true
# Dropping logs
rm -rf /var/log/*
# Dropping documentation, localization, i18n files, etc
rm -rf /usr/share/doc/*
rm -rf /usr/share/locale/*
rm -rf /usr/share/man
rm -rf /usr/share/i18n/*
rm -rf /usr/share/info/*
rm -rf /usr/share/lintian/*
rm -rf /usr/share/common-licenses/*
rm -rf /usr/share/mime/*
# Dropping reportbug scripts
rm -rf /usr/share/bug
# Drop udev hwdb not required on a stripped system
rm -rf /lib/udev/hwdb.bin /lib/udev/hwdb.d/*
# Drop all gconv conversions && binaries
rm -rf usr/bin/iconv
rm -rf usr/sbin/iconvconfig
rm -rf usr/lib/*/gconv/
# Remove libusb database
rm -rf usr/sbin/update-usbids
rm -rf var/lib/usbutils/usb.ids
rm -rf usr/share/misc/usb.ids
#######################################################################
# Crush into a minimal production image to be deployed via some type of image
# updating system.
# IMPORTANT: The Debian system is not longer functional at this point,
# for example, apt and dpkg will stop working
UNNEEDED_PACKAGES="apt libapt-pkg5.0 "\
"ncurses-bin ncurses-base libncursesw5 libncurses5 "\
"perl-base "\
"debconf libdebconfclient0 "\
"e2fsprogs e2fslibs libfdisk1 "\
"insserv "\
"udev "\
"init-system-helpers "\
"bash "\
"cpio "\
"passwd "\
"libsemanage1 libsemanage-common "\
"libsepol1 "\
"gzip "\
"gpgv "\
"hostname "\
"adduser "\
"debian-archive-keyring "\
# Removing unneeded packages
for PACKAGE in ${UNNEEDED_PACKAGES}
do
echo "Forcing removal of ${PACKAGE}"
if ! dpkg --purge --force-remove-essential --force-depends "${PACKAGE}"
then
echo "WARNING: ${PACKAGE} isn't installed"
fi
done
# Show what's left package-wise before dropping dpkg itself
COLUMNS=300 dpkg-query -W --showformat='${Installed-Size;10}\t${Package}\n' | sort -k1,1n
# Drop dpkg
dpkg --purge --force-remove-essential --force-depends dpkg
# No apt or dpkg, no need for its configuration archives
rm -rf etc/apt
rm -rf etc/dpkg
# Drop directories not part of ostree
# Note that /var needs to exist as ostree bind mounts the deployment /var over
# it
rm -rf var/* opt srv share
# ca-certificates are in /etc drop the source
rm -rf usr/share/ca-certificates
# No bash, no need for completions
rm -rf usr/share/bash-completion
# No zsh, no need for comletions
rm -rf usr/share/zsh/vendor-completions
# drop gcc-6 python helpers
rm -rf usr/share/gcc-6
# Drop sysvinit leftovers
rm -rf etc/init.d
rm -rf etc/rc[0-6S].d
# Drop upstart helpers
rm -rf etc/init
# Various xtables helpers
rm -rf usr/lib/xtables
# Drop all locales
# TODO: only remaining locale is actually "C". Should we really remove it?
rm -rf usr/lib/locale/*
# partition helpers
rm usr/sbin/*fdisk
# local compiler
rm usr/bin/localedef
# Systemd dns resolver
find usr etc -name '*systemd-resolve*' -prune -exec rm -r {} \;
# Systemd network configuration
find usr etc -name '*networkd*' -prune -exec rm -r {} \;
# systemd ntp client
find usr etc -name '*timesyncd*' -prune -exec rm -r {} \;
# systemd hw database manager
find usr etc -name '*systemd-hwdb*' -prune -exec rm -r {} \;
# No need for fuse
find usr etc -name '*fuse*' -prune -exec rm -r {} \;
# lsb init function leftovers
rm -rf usr/lib/lsb
# Only needed when adding libraries
rm usr/sbin/ldconfig*
# Games, unused
rmdir usr/games
# Remove pam module to authenticate against a DB
# plus libdb-5.3.so that is only used by this pam module
rm usr/lib/*/security/pam_userdb.so
rm usr/lib/*/libdb-5.3.so
# remove NSS support for nis, nisplus and hesiod
rm usr/lib/*/libnss_hesiod*
rm usr/lib/*/libnss_nis*
rm bin/tar

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u_format_test

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@@ -1,10 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*

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@@ -1,33 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_l8_npot
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgb888_npot
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba4444_npot
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba8888_npot
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_l8_npot
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgb888_npot
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba4444_npot
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba8888_npot
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_l8_npot
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgb888_npot
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba4444_npot
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba8888_npot
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_l8_npot
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgb888_npot
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba4444_npot
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba8888_npot

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@@ -1,3 +0,0 @@
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw

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@@ -1,21 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# Unstable test results
#dEQP-GLES3.functional.fragment_out.random.*
dEQP-GLES3.functional.transform_feedback.*points.*
dEQP-GLES3.functional.transform_feedback.*lines.*
dEQP-GLES31.functional.primitive_bounding_box.*
#dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array.*
# Intermittent timeout
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23

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@@ -1,205 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.11
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.12
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.13
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.14
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.15
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.16
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.17
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.18
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.19
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.2
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.20
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.21
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.22
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.23
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.24
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.3
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.4
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.5
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.6
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil
dEQP-GLES2.functional.shaders.algorithm.hsl_to_rgb_vertex
dEQP-GLES2.functional.shaders.functions.array_arguments.global_in_int_vertex
dEQP-GLES2.functional.shaders.functions.array_arguments.local_in_int_vertex
dEQP-GLES2.functional.shaders.functions.datatypes.int_int_vertex
dEQP-GLES2.functional.shaders.functions.overloading.builtin_sin_vertex
dEQP-GLES2.functional.shaders.functions.overloading.builtin_step_vertex
dEQP-GLES2.functional.shaders.functions.overloading.user_func_arg_int_types_vertex
dEQP-GLES2.functional.shaders.functions.qualifiers.inout_highp_int_vertex
dEQP-GLES2.functional.shaders.functions.qualifiers.inout_int_vertex
dEQP-GLES2.functional.shaders.functions.qualifiers.inout_lowp_int_vertex
dEQP-GLES2.functional.shaders.functions.qualifiers.out_highp_int_vertex
dEQP-GLES2.functional.shaders.functions.qualifiers.out_int_vertex
dEQP-GLES2.functional.shaders.functions.qualifiers.out_lowp_int_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_loop_write_static_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat3_dynamic_write_dynamic_loop_read_vertex
dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.conditional_body_vertex
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.conditional_body_vertex
dEQP-GLES2.functional.shaders.loops.do_while_uniform_iterations.nested_tricky_dataflow_2_vertex
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.compound_statement_vertex
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.sequence_statement_vertex
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.nested_sequence_vertex
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.nested_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec2_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec2_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec3_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec3_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec4_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.highp_ivec4_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec2_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec2_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec3_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec3_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec4_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.lowp_ivec4_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec2_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec2_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec3_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec3_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec4_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_effect.mediump_ivec4_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec2_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec2_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec3_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec3_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec4_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.highp_ivec4_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec2_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec2_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec3_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec3_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec4_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.lowp_ivec4_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec2_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec2_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec3_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec3_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec4_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub_assign_result.mediump_ivec4_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_ivec2_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_ivec3_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_ivec4_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec2_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec2_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec3_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec3_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec4_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.highp_ivec4_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_int_ivec2_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_int_ivec3_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_int_ivec4_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec2_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec2_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec3_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec3_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec4_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.lowp_ivec4_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_ivec2_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_ivec3_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_ivec4_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec2_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec2_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec3_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec3_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec4_int_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.sub.mediump_ivec4_vertex
dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_int_vertex
dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_ivec2_vertex
dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_ivec3_vertex
dEQP-GLES2.functional.shaders.operator.unary_operator.minus.highp_ivec4_vertex
dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_int_vertex
dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_ivec2_vertex
dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_ivec3_vertex
dEQP-GLES2.functional.shaders.operator.unary_operator.minus.lowp_ivec4_vertex
dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_int_vertex
dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec2_vertex
dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec3_vertex
dEQP-GLES2.functional.shaders.operator.unary_operator.minus.mediump_ivec4_vertex
dEQP-GLES2.functional.shaders.random.all_features.fragment.37
dEQP-GLES2.functional.shaders.random.exponential.fragment.11
dEQP-GLES2.functional.shaders.random.exponential.fragment.12
dEQP-GLES2.functional.shaders.random.exponential.fragment.14
dEQP-GLES2.functional.shaders.random.exponential.fragment.37
dEQP-GLES2.functional.shaders.random.exponential.fragment.5
dEQP-GLES2.functional.shaders.random.exponential.fragment.74
dEQP-GLES2.functional.shaders.random.texture.fragment.28
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.1
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.65
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.69
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba

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@@ -1,46 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance
dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish
# Crashes
dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1
dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1
dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_1
# Flaky
dEQP-GLES2.functional.fbo.completeness.size.distinct
dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose
dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed
dEQP-GLES2.functional.shaders.random.exponential.fragment.94
dEQP-GLES2.functional.shaders.random.all_features.fragment.55
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
# Driver bugs causing GPU errors
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.nested_sequence_vertex
dEQP-GLES2.functional.shaders.loops.while_constant_iterations.conditional_body_vertex
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex
dEQP-GLES2.functional.shaders.loops.while_uniform_iterations.double_continue_vertex
# Hangs / OOM
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_dynamic_loop_write_dynamic_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex

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@@ -1,124 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES2.functional.rasterization.limits.points
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec3_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_l8
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgb888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgba4444
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_l8
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgb888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgba4444
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgba8888
dEQP-GLES2.functional.texture.mipmap.2d.affine.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.clamp_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.mirror_repeat
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_clamp
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_mirror
dEQP-GLES2.functional.texture.vertex.2d.wrap.repeat_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_clamp
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_mirror
dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_repeat
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_clamp
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_mirror
dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_repeat
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_clamp
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_mirror
dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_repeat
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_clamp
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_mirror
dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_repeat

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@@ -1,31 +0,0 @@
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16

View File

@@ -1,14 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# XXX: Why does this flake?
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z

View File

@@ -1,31 +0,0 @@
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16

View File

@@ -1,10 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*

View File

@@ -1,31 +0,0 @@
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16

View File

@@ -1,13 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# XXX: Why does this flake?
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z

View File

@@ -1,31 +0,0 @@
dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16

View File

@@ -1,13 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# XXX: Why does this flake?
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z

View File

@@ -1,31 +0,0 @@
# Disable a TON of tests to keep the run around 5-10 minutes because my runner is
# slow.
dEQP-VK.api.*
dEQP-VK.binding_model.*
dEQP-VK.clipping.*
dEQP-VK.compute.*
dEQP-VK.conditional_rendering.*
dEQP-VK.descriptor_indexing.*
dEQP-VK.device_group.*
dEQP-VK.fragment_operations.*
dEQP-VK.fragment_shader_interlock.*
dEQP-VK.graphicsfuzz.*
dEQP-VK.image.*
dEQP-VK.imageless_framebuffer.*
dEQP-VK.info.*
dEQP-VK.memory.*
dEQP-VK.memory_model.*
dEQP-VK.multiview.*
dEQP-VK.pipeline.*
dEQP-VK.protected_memory.*
dEQP-VK.query_pool.*
dEQP-VK.robustness.*
dEQP-VK.sparse_resources.*
dEQP-VK.spirv_assembly.*
dEQP-VK.subgroups.*
dEQP-VK.synchronization.*
dEQP-VK.texture.*
dEQP-VK.transform_feedback.*
dEQP-VK.ubo.*
dEQP-VK.wsi.*
dEQP-VK.ycbcr.*

View File

@@ -1,237 +0,0 @@
#!/bin/sh
set -ex
DEQP_OPTIONS="--deqp-surface-width=256 --deqp-surface-height=256"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-surface-type=pbuffer"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-gl-config-name=rgba8888d24s8ms0"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-visibility=hidden"
# It would be nice to be able to enable the watchdog, so that hangs in a test
# don't need to wait the full hour for the run to time out. However, some
# shaders end up taking long enough to compile
# (dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20 for example)
# that they'll sporadically trigger the watchdog.
#DEQP_OPTIONS="$DEQP_OPTIONS --deqp-watchdog=enable"
if [ -z "$DEQP_VER" ]; then
echo 'DEQP_VER must be set to something like "gles2", "gles31" or "vk" for the test run'
exit 1
fi
if [ "$DEQP_VER" = "vk" ]; then
if [ -z "$VK_DRIVER" ]; then
echo 'VK_DRIVER must be to something like "radeon" or "intel" for the test run'
exit 1
fi
fi
if [ -z "$DEQP_SKIPS" ]; then
echo 'DEQP_SKIPS must be set to something like "deqp-default-skips.txt"'
exit 1
fi
ARTIFACTS=`pwd`/artifacts
# Set up the driver environment.
export LD_LIBRARY_PATH=`pwd`/install/lib/
export EGL_PLATFORM=surfaceless
export VK_ICD_FILENAMES=`pwd`/install/share/vulkan/icd.d/"$VK_DRIVER"_icd.x86_64.json
# the runner was failing to look for libkms in /usr/local/lib for some reason
# I never figured out.
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/lib
RESULTS=`pwd`/results
mkdir -p $RESULTS
# Generate test case list file.
if [ "$DEQP_VER" = "vk" ]; then
cp /deqp/mustpass/vk-master.txt /tmp/case-list.txt
DEQP=/deqp/external/vulkancts/modules/vulkan/deqp-vk
else
cp /deqp/mustpass/$DEQP_VER-master.txt /tmp/case-list.txt
DEQP=/deqp/modules/$DEQP_VER/deqp-$DEQP_VER
fi
# If the job is parallel, take the corresponding fraction of the caselist.
# Note: N~M is a gnu sed extension to match every nth line (first line is #1).
if [ -n "$CI_NODE_INDEX" ]; then
sed -ni $CI_NODE_INDEX~$CI_NODE_TOTAL"p" /tmp/case-list.txt
fi
if [ ! -s /tmp/case-list.txt ]; then
echo "Caselist generation failed"
exit 1
fi
if [ -n "$DEQP_EXPECTED_FAILS" ]; then
XFAIL="--xfail-list $ARTIFACTS/$DEQP_EXPECTED_FAILS"
fi
set +e
run_cts() {
deqp=$1
caselist=$2
output=$3
deqp-runner \
--deqp $deqp \
--output $output \
--caselist $caselist \
--exclude-list $ARTIFACTS/$DEQP_SKIPS \
$XFAIL \
--job ${DEQP_PARALLEL:-1} \
--allow-flakes true \
$DEQP_RUNNER_OPTIONS \
-- \
$DEQP_OPTIONS
}
report_flakes() {
if [ -z "$FLAKES_CHANNEL" ]; then
return 0
fi
flakes=$1
bot="$CI_RUNNER_DESCRIPTION-$CI_PIPELINE_ID"
channel="$FLAKES_CHANNEL"
(
echo NICK $bot
echo USER $bot unused unused :Gitlab CI Notifier
sleep 10
echo "JOIN $channel"
sleep 1
desc="Flakes detected in job: $CI_JOB_URL on $CI_RUNNER_DESCRIPTION"
if [ -n "CI_MERGE_REQUEST_SOURCE_BRANCH_NAME" ]; then
desc="$desc on branch $CI_MERGE_REQUEST_SOURCE_BRANCH_NAME ($CI_MERGE_REQUEST_TITLE)"
fi
echo "PRIVMSG $channel :$desc"
for flake in `cat $flakes`; do
echo "PRIVMSG $channel :$flake"
done
echo "PRIVMSG $channel :See $CI_JOB_URL/artifacts/browse/results/"
echo "QUIT"
) | nc irc.freenode.net 6667 > /dev/null
}
extract_xml_result() {
testcase=$1
shift 1
qpas=$*
start="#beginTestCaseResult $testcase"
for qpa in $qpas; do
while IFS= read -r line; do
if [ "$line" = "$start" ]; then
dst="$testcase.qpa"
echo "#beginSession" > $dst
echo $line >> $dst
while IFS= read -r line; do
if [ "$line" = "#endTestCaseResult" ]; then
echo $line >> $dst
echo "#endSession" >> $dst
/deqp/executor/testlog-to-xml $dst "$RESULTS/$testcase.xml"
# copy the stylesheets here so they only end up in artifacts
# if we have one or more result xml in artifacts
cp /deqp/testlog.css "$RESULTS/"
cp /deqp/testlog.xsl "$RESULTS/"
return 0
fi
echo $line >> $dst
done
return 1
fi
done < $qpa
done
}
extract_xml_results() {
qpas=$*
while IFS= read -r testcase; do
testcase=${testcase%,*}
extract_xml_result $testcase $qpas
done
}
# Generate junit results
generate_junit() {
results=$1
echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>"
echo "<testsuites>"
echo "<testsuite name=\"$DEQP_VER-$CI_NODE_INDEX\">"
while read line; do
testcase=${line%,*}
result=${line#*,}
# avoid counting Skip's in the # of tests:
if [ "$result" = "Skip" ]; then
continue;
fi
echo "<testcase name=\"$testcase\">"
if [ "$result" != "Pass" ]; then
echo "<failure type=\"$result\">"
echo "$result: See $CI_JOB_URL/artifacts/results/$testcase.xml"
echo "</failure>"
fi
echo "</testcase>"
done < $results
echo "</testsuite>"
echo "</testsuites>"
}
# wrapper to supress +x to avoid spamming the log
quiet() {
set +x
"$@"
set -x
}
run_cts $DEQP /tmp/case-list.txt $RESULTS/cts-runner-results.txt
DEQP_EXITCODE=$?
quiet generate_junit $RESULTS/cts-runner-results.txt > $RESULTS/results.xml
if [ $DEQP_EXITCODE -ne 0 ]; then
# preserve caselist files in case of failures:
cp /tmp/deqp_runner.*.txt $RESULTS/
echo "Some unexpected results found (see cts-runner-results.txt in artifacts for full results):"
cat $RESULTS/cts-runner-results.txt | \
grep -v ",Pass" | \
grep -v ",Skip" | \
grep -v ",ExpectedFail" > \
$RESULTS/cts-runner-unexpected-results.txt
head -n 50 $RESULTS/cts-runner-unexpected-results.txt
if [ -z "$DEQP_NO_SAVE_RESULTS" ]; then
# Save the logs for up to the first 50 unexpected results:
head -n 50 $RESULTS/cts-runner-unexpected-results.txt | quiet extract_xml_results /tmp/*.qpa
fi
count=`cat $RESULTS/cts-runner-unexpected-results.txt | wc -l`
# Re-run fails to detect flakes. But use a small threshold, if
# something was fundamentally broken, we don't want to re-run
# the entire caselist
else
cat $RESULTS/cts-runner-results.txt | \
grep ",Flake" > \
$RESULTS/cts-runner-flakes.txt
count=`cat $RESULTS/cts-runner-flakes.txt | wc -l`
if [ $count -gt 0 ]; then
echo "Some flakes found (see cts-runner-flakes.txt in artifacts for full results):"
head -n 50 $RESULTS/cts-runner-flakes.txt
if [ -z "$DEQP_NO_SAVE_RESULTS" ]; then
# Save the logs for up to the first 50 flakes:
head -n 50 $RESULTS/cts-runner-flakes.txt | quiet extract_xml_results /tmp/*.qpa
fi
# Report the flakes to IRC channel for monitoring (if configured):
quiet report_flakes $RESULTS/cts-runner-flakes.txt
else
# no flakes, so clean-up:
rm $RESULTS/cts-runner-flakes.txt
fi
fi
exit $DEQP_EXITCODE

View File

@@ -1,844 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES2.functional.rasterization.limits.points
dEQP-GLES2.functional.rasterization.primitives.points
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES3.functional.clipping.point.wide_point_clip
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES3.functional.draw.random.124
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth24_stencil8
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component24
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.msaa.2_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component32f
dEQP-GLES3.functional.fbo.msaa.2_samples.r11f_g11f_b10f
dEQP-GLES3.functional.fbo.msaa.2_samples.r16f
dEQP-GLES3.functional.fbo.msaa.2_samples.r8
dEQP-GLES3.functional.fbo.msaa.2_samples.rg16f
dEQP-GLES3.functional.fbo.msaa.2_samples.rg8
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb10_a2
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb565
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb5_a1
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb8
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba4
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba8
dEQP-GLES3.functional.fbo.msaa.2_samples.srgb8_alpha8
dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component32f
dEQP-GLES3.functional.fbo.msaa.4_samples.r11f_g11f_b10f
dEQP-GLES3.functional.fbo.msaa.4_samples.r16f
dEQP-GLES3.functional.fbo.msaa.4_samples.r8
dEQP-GLES3.functional.fbo.msaa.4_samples.rg16f
dEQP-GLES3.functional.fbo.msaa.4_samples.rg8
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb10_a2
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb565
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb5_a1
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb8
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba4
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba8
dEQP-GLES3.functional.fbo.msaa.4_samples.srgb8_alpha8
dEQP-GLES3.functional.fbo.msaa.4_samples.stencil_index8
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage_inverted
dEQP-GLES3.functional.multisample.fbo_max_samples.sample_coverage_invert
dEQP-GLES3.functional.negative_api.buffer.blit_framebuffer_multisample
dEQP-GLES3.functional.negative_api.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES3.functional.polygon_offset.default_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed24_displacement_with_units
dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.points
dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points
dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide
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dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_clamp_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_clamp_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_mirror_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_clamp_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_clamp_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_mirror_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_mirror_repeat
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_repeat_mirror
dEQP-GLES3.functional.texture.filtering.3d.combinations.nearest_mipmap_nearest_linear_repeat_repeat_repeat
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.r11f_g11f_b10f_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_nearest_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_mipmap_nearest_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_mirror_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_mirror_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_repeat_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_repeat_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_mirror_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_mirror_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_repeat_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_repeat_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_repeat
dEQP-GLES3.functional.texture.wrap.astc_8x8.repeat_repeat_linear_divisible
dEQP-GLES3.functional.texture.wrap.astc_8x8.repeat_repeat_linear_not_divisible
dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.repeat_repeat_linear_divisible
dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.repeat_repeat_linear_not_divisible
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads1
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads256
dEQP-GLES31.functional.debug.error_filters.case_29
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.blit_framebuffer_multisample
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.draw_base_vertex.draw_elements_instanced_base_vertex.line_loop.instanced_attributes
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_color_mask_buffer_color_mask
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.0
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.1
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.10
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.11
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.12
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.14
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.16
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.17
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.19
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.2
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.3
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.4
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.5
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.6
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.7
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.8
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.9
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.0
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.1
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.14
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.15
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.16
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.17
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.19
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.2
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.4
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.5
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.7
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.9
dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.multiple_attributes
dEQP-GLES31.functional.fbo.no_attachments.interaction.17x512ms4_default_16x16ms2
dEQP-GLES31.functional.fbo.no_attachments.interaction.1x1ms0_default_2048x2048ms4
dEQP-GLES31.functional.fbo.no_attachments.interaction.2048x2048ms4_default_1x1ms0
dEQP-GLES31.functional.fbo.no_attachments.interaction.256x256ms0_default_512x512ms2
dEQP-GLES31.functional.fbo.no_attachments.interaction.256x256ms2_default_128x512ms0
dEQP-GLES31.functional.fbo.no_attachments.multisample.samples2
dEQP-GLES31.functional.fbo.no_attachments.multisample.samples3
dEQP-GLES31.functional.fbo.no_attachments.multisample.samples4
dEQP-GLES31.functional.fbo.no_attachments.random.1
dEQP-GLES31.functional.fbo.no_attachments.random.11
dEQP-GLES31.functional.fbo.no_attachments.random.14
dEQP-GLES31.functional.fbo.no_attachments.random.15
dEQP-GLES31.functional.fbo.no_attachments.random.4
dEQP-GLES31.functional.fbo.no_attachments.random.9
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_amplification
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_instanced
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_no_amplification
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_no_geometry
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_partial_primitives
dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil
dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil_fbo
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth_fbo
dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_geometry
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getfloat
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getinteger
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getinteger64
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_pure_uint
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_pure_uint
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_pure_uint
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_pure_uint
dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.linear_size_npot
dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.linear_size_pot
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_repeat_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_repeat_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_nearest_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_nearest_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_nearest_repeat_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_nearest_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_linear_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb565_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb565_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb5_a1_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb5_a1_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb9_e5_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb9_e5_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba16f_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba16f_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba4_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba4_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_snorm_nearest
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dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.srgb8_alpha8_nearest
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dEQP-GLES31.functional.texture.filtering.cube_array.sizes.63x63x18_nearest_mipmap_nearest
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dEQP-GLES31.functional.texture.filtering.cube_array.sizes.8x8x6_nearest
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dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.filter_mode.min_nearest_mipmap_nearest_mag_nearest
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offsets.implementation_offset.2d_array.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_non_effective_bits
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_only

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@@ -1,16 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# Random failures
dEQP-GLES31.functional.shaders.builtin_functions.*geometry
dEQP-GLES31.functional.fbo.no_attachments.maximums.all
dEQP-GLES31.functional.fbo.no_attachments.maximums.size

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@@ -1,45 +0,0 @@
#!/usr/bin/env python3
from jinja2 import Environment, FileSystemLoader
import argparse
import os
parser = argparse.ArgumentParser()
parser.add_argument("--template")
parser.add_argument("--pipeline-info")
parser.add_argument("--base-artifacts-url")
parser.add_argument("--device-type")
parser.add_argument("--kernel-image-name")
parser.add_argument("--kernel-image-type", nargs='?', default="")
parser.add_argument("--gpu-version")
parser.add_argument("--boot-method")
parser.add_argument("--lava-tags", nargs='?', default="")
parser.add_argument("--env-vars", nargs='?', default="")
parser.add_argument("--deqp-version")
parser.add_argument("--arch")
parser.add_argument("--ci-node-index")
parser.add_argument("--ci-node-total")
args = parser.parse_args()
env = Environment(loader = FileSystemLoader(os.path.dirname(args.template)), trim_blocks=True, lstrip_blocks=True)
template = env.get_template(os.path.basename(args.template))
values = {}
values['pipeline_info'] = args.pipeline_info
values['base_artifacts_url'] = args.base_artifacts_url
values['device_type'] = args.device_type
values['kernel_image_name'] = args.kernel_image_name
values['kernel_image_type'] = args.kernel_image_type
values['gpu_version'] = args.gpu_version
values['boot_method'] = args.boot_method
values['tags'] = args.lava_tags
values['env_vars'] = args.env_vars
values['deqp_version'] = args.deqp_version
values['arch'] = args.arch
values['ci_node_index'] = args.ci_node_index
values['ci_node_total'] = args.ci_node_total
f = open('lava-deqp.yml', "w")
f.write(template.render(values))
f.close()

View File

@@ -1,93 +0,0 @@
job_name: mesa-deqp-{{ gpu_version }} {{ pipeline_info }}
device_type: {{ device_type }}
timeouts:
job:
minutes: 40
action:
minutes: 10
actions:
power-off:
seconds: 30
priority: 75
visibility: public
{% if tags %}
tags:
{% for tag in tags %}
- {{ tag }}
{% endfor %}
{% endif %}
actions:
- deploy:
timeout:
minutes: 10
to: tftp
kernel:
url: {{ base_artifacts_url }}/{{ kernel_image_name }}
{% if kernel_image_type %}
{{ kernel_image_type }}
{% endif %}
ramdisk:
url: {{ base_artifacts_url }}/lava-rootfs-{{ arch }}.cpio.gz
compression: gz
dtb:
url: {{ base_artifacts_url }}/{{ device_type }}.dtb
os: oe
- boot:
timeout:
minutes: 5
method: {{ boot_method }}
commands: ramdisk
prompts:
- '#'
- test:
timeout:
minutes: 60
definitions:
- repository:
metadata:
format: Lava-Test Test Definition 1.0
name: deqp
description: "Mesa dEQP test plan"
os:
- oe
scope:
- functional
run:
steps:
- mount -t proc none /proc
- mount -t sysfs none /sys
- mount -t devtmpfs none /dev
- mkdir -p /dev/pts
- mount -t devpts devpts /dev/pts
{% if env_vars %}
- export {{ env_vars }}
{% endif %}
- export DEQP_NO_SAVE_RESULTS=1
- 'export DEQP_RUNNER_OPTIONS="--compact-display false --shuffle false"'
- export DEQP_EXPECTED_FAILS=deqp-{{ gpu_version }}-fails.txt
- export DEQP_SKIPS=deqp-{{ gpu_version }}-skips.txt
- export DEQP_VER={{ deqp_version }}
- export LIBGL_DRIVERS_PATH=`pwd`/install/lib/dri
- export CI_NODE_INDEX={{ ci_node_index }}
- export CI_NODE_TOTAL={{ ci_node_total }}
# Put stuff where the runner script expects it
- mkdir artifacts
- mkdir results
- mkdir -p install/lib
- cp /deqp/$DEQP_EXPECTED_FAILS artifacts/.
- cp /deqp/$DEQP_SKIPS artifacts/.
- mv /mesa/lib/* install/lib/.
- "if sh /deqp/deqp-runner.sh; then
echo 'deqp: pass';
else
echo 'deqp: fail';
fi"
parse:
pattern: '(?P<test_case_id>\S*):\s+(?P<result>(pass|fail))'
from: inline
name: deqp
path: inline/mesa-deqp.yaml

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@@ -1,122 +0,0 @@
.lava-test:
extends:
- .ci-run-policy
stage: test
variables:
GIT_STRATEGY: none # testing doesn't build anything from source
ENV_VARS: "MESA_GLES_VERSION_OVERRIDE=3.0 DEQP_PARALLEL=6"
script:
- BUILD_JOB_ID=`cat artifacts/build_job_id.txt`
- >
artifacts/generate_lava.py \
--template artifacts/lava-deqp.yml.jinja2 \
--pipeline-info "$CI_PIPELINE_URL on $CI_COMMIT_REF_NAME ${CI_NODE_INDEX}/${CI_NODE_TOTAL}" \
--base-artifacts-url $CI_PROJECT_URL/-/jobs/$BUILD_JOB_ID/artifacts/raw/artifacts \
--device-type ${DEVICE_TYPE} \
--env-vars "${ENV_VARS}" \
--arch ${ARCH} \
--deqp-version gles2 \
--kernel-image-name ${KERNEL_IMAGE_NAME} \
--kernel-image-type "${KERNEL_IMAGE_TYPE}" \
--gpu-version ${GPU_VERSION} \
--boot-method ${BOOT_METHOD} \
--lava-tags "${LAVA_TAGS}" \
--ci-node-index "${CI_NODE_INDEX}" \
--ci-node-total "${CI_NODE_TOTAL}"
- lava_job_id=`lavacli jobs submit lava-deqp.yml`
- echo $lava_job_id
- rm -rf artifacts/*
- cp lava-deqp.yml artifacts/.
- lavacli jobs logs $lava_job_id | grep -a -v "{'case':" | tee artifacts/lava-deqp-$lava_job_id.log
- lavacli jobs show $lava_job_id
- result=`lavacli results $lava_job_id 0_deqp deqp | head -1`
- echo $result
- '[[ "$result" == "pass" ]]'
artifacts:
when: always
paths:
- artifacts/
.lava-test:armhf:
variables:
ARCH: armhf
KERNEL_IMAGE_NAME: zImage
KERNEL_IMAGE_TYPE: "type:\ zimage"
BOOT_METHOD: u-boot
extends:
- .lava-test
- .use-arm_build
dependencies:
- meson-armhf
needs:
- meson-armhf
.lava-test:arm64:
variables:
ARCH: arm64
KERNEL_IMAGE_NAME: Image
KERNEL_IMAGE_TYPE: "type:\ image"
BOOT_METHOD: u-boot
extends:
- .lava-test
- .use-arm_build
dependencies:
- meson-arm64
needs:
- meson-arm64
panfrost-t720-test:arm64:
extends: .lava-test:arm64
variables:
DEVICE_TYPE: sun50i-h6-pine-h64
GPU_VERSION: panfrost-t720
tags:
- lava-sun50i-h6-pine-h64
panfrost-t760-test:armhf:
extends: .lava-test:armhf
variables:
DEVICE_TYPE: rk3288-veyron-jaq
GPU_VERSION: panfrost-t760
BOOT_METHOD: depthcharge
KERNEL_IMAGE_TYPE: ""
tags:
- lava-rk3288-veyron-jaq
panfrost-t860-test:arm64:
extends: .lava-test:arm64
variables:
DEVICE_TYPE: rk3399-gru-kevin
GPU_VERSION: panfrost-t860
BOOT_METHOD: depthcharge
KERNEL_IMAGE_TYPE: ""
tags:
- lava-rk3399-gru-kevin
.panfrost-t820-test:arm64:
extends: .lava-test:arm64
variables:
DEVICE_TYPE: meson-gxm-khadas-vim2
GPU_VERSION: panfrost-t820
LAVA_TAGS: panfrost
tags:
- lava-meson-gxm-khadas-vim2
.lima-mali400-test:armhf:
parallel: 2
extends: .lava-test:armhf
variables:
DEVICE_TYPE: sun8i-h3-libretech-all-h3-cc
GPU_VERSION: lima
ENV_VARS: "DEQP_PARALLEL=3"
tags:
- lava-sun8i-h3-libretech-all-h3-cc
lima-mali450-test:arm64:
extends: .lava-test:arm64
variables:
DEVICE_TYPE: meson-gxl-s905x-libretech-cc
GPU_VERSION: lima
ENV_VARS: "DEQP_PARALLEL=6"
tags:
- lava-meson-gxl-s905x-libretech-cc

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@@ -1,13 +0,0 @@
call "C:\Program Files (x86)\Microsoft Visual Studio\%VERSION%\Common7\Tools\VsDevCmd.bat" -arch=%ARCH%
del /Q /S _build
meson _build ^
-Dbuild-tests=true ^
-Db_vscrt=mtd ^
-Dbuildtype=release ^
-Dllvm=false ^
-Dgallium-drivers=swrast ^
-Dosmesa=gallium
meson configure _build
ninja -C _build
ninja -C _build test

View File

@@ -1,64 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
CROSS_FILE=/cross_file-"$CROSS".txt
# We need to control the version of llvm-config we're using, so we'll
# tweak the cross file or generate a native file to do so.
if test -n "$LLVM_VERSION"; then
LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
echo -e "[binaries]\nllvm-config = '`which $LLVM_CONFIG`'" > native.file
if [ -n "$CROSS" ]; then
sed -i -e '/\[binaries\]/a\' -e "llvm-config = '`which $LLVM_CONFIG`'" $CROSS_FILE
fi
$LLVM_CONFIG --version
else
rm -f native.file
touch native.file
fi
# cross-xfail-$CROSS, if it exists, contains a list of tests that are expected
# to fail for the $CROSS configuration, one per line. you can then mark those
# tests in their meson.build with:
#
# test(...,
# should_fail: meson.get_cross_property('xfail', '').contains(t),
# )
#
# where t is the name of the test, and the '' is the string to search when
# not cross-compiling (which is empty, because for amd64 everything is
# expected to pass).
if [ -n "$CROSS" ]; then
CROSS_XFAIL=.gitlab-ci/cross-xfail-"$CROSS"
if [ -s "$CROSS_XFAIL" ]; then
sed -i \
-e '/\[properties\]/a\' \
-e "xfail = '$(tr '\n' , < $CROSS_XFAIL)'" \
"$CROSS_FILE"
fi
fi
rm -rf _build
meson _build --native-file=native.file \
--wrap-mode=nofallback \
${CROSS+--cross "$CROSS_FILE"} \
-D prefix=`pwd`/install \
-D libdir=lib \
-D buildtype=${BUILDTYPE:-debug} \
-D build-tests=true \
-D libunwind=${UNWIND} \
${DRI_LOADERS} \
-D dri-drivers=${DRI_DRIVERS:-[]} \
${GALLIUM_ST} \
-D gallium-drivers=${GALLIUM_DRIVERS:-[]} \
-D vulkan-drivers=${VULKAN_DRIVERS:-[]} \
-D I-love-half-baked-turnips=true \
${EXTRA_OPTION}
cd _build
meson configure
ninja -j4
LC_ALL=C.UTF-8 ninja test
ninja install
cd ..

View File

@@ -1,36 +0,0 @@
diff --git a/generated_tests/CMakeLists.txt b/generated_tests/CMakeLists.txt
index 738526546..6f89048cd 100644
--- a/generated_tests/CMakeLists.txt
+++ b/generated_tests/CMakeLists.txt
@@ -206,11 +206,6 @@ piglit_make_generated_tests(
templates/gen_variable_index_write_tests/vs.shader_test.mako
templates/gen_variable_index_write_tests/fs.shader_test.mako
templates/gen_variable_index_write_tests/helpers.mako)
-piglit_make_generated_tests(
- vs_in_fp64.list
- gen_vs_in_fp64.py
- templates/gen_vs_in_fp64/columns.shader_test.mako
- templates/gen_vs_in_fp64/regular.shader_test.mako)
piglit_make_generated_tests(
shader_framebuffer_fetch_tests.list
gen_shader_framebuffer_fetch_tests.py)
@@ -279,7 +274,6 @@ add_custom_target(gen-gl-tests
gen_extensions_defined.list
vp-tex.list
variable_index_write_tests.list
- vs_in_fp64.list
gpu_shader4_tests.list
)
diff --git a/tests/sanity.py b/tests/sanity.py
index 12f1614c9..9019087e2 100644
--- a/tests/sanity.py
+++ b/tests/sanity.py
@@ -100,7 +100,6 @@ shader_tests = (
'spec/arb_tessellation_shader/execution/barrier-patch.shader_test',
'spec/arb_tessellation_shader/execution/built-in-functions/tcs-any-bvec4-using-if.shader_test',
'spec/arb_tessellation_shader/execution/sanity.shader_test',
- 'spec/arb_vertex_attrib_64bit/execution/vs_in/vs-input-uint_uvec4-double_dmat3x4_array2-position.shader_test',
'spec/glsl-1.50/execution/geometry-basic.shader_test',
'spec/oes_viewport_array/viewport-gs-write-simple.shader_test',
)

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,29 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
VERSION=`cat artifacts/VERSION`
cd /piglit
PIGLIT_OPTIONS=$(echo $PIGLIT_OPTIONS | head -n 1)
xvfb-run --server-args="-noreset" sh -c \
"export LD_LIBRARY_PATH=$OLDPWD/install/lib;
wflinfo --platform glx --api gl --profile core | grep \"Mesa $VERSION\\\$\" &&
./piglit run -j4 $PIGLIT_OPTIONS $PIGLIT_PROFILES $OLDPWD/results"
PIGLIT_RESULTS=${PIGLIT_RESULTS:-$PIGLIT_PROFILES}
mkdir -p .gitlab-ci/piglit
cp $OLDPWD/artifacts/piglit/$PIGLIT_RESULTS.txt .gitlab-ci/piglit/$PIGLIT_RESULTS.txt.baseline
./piglit summary console $OLDPWD/results | head -n -1 | grep -v ": pass" >.gitlab-ci/piglit/$PIGLIT_RESULTS.txt
if diff -q .gitlab-ci/piglit/$PIGLIT_RESULTS.txt{.baseline,}; then
exit 0
fi
./piglit summary html --exclude-details=pass $OLDPWD/summary $OLDPWD/results
echo Unexpected change in results:
diff -u .gitlab-ci/piglit/$PIGLIT_RESULTS.txt{.baseline,}
exit 1

View File

@@ -1,59 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
CROSS_FILE=/cross_file-"$CROSS".txt
# Delete unused bin and includes from artifacts to save space.
rm -rf install/bin install/include
# Strip the drivers in the artifacts to cut 80% of the artifacts size.
if [ -n "$CROSS" ]; then
STRIP=`sed -n -E "s/strip\s*=\s*'(.*)'/\1/p" "$CROSS_FILE"`
if [ -z "$STRIP" ]; then
echo "Failed to find strip command in cross file"
exit 1
fi
else
STRIP="strip"
fi
find install -name \*.so -exec $STRIP {} \;
# Test runs don't pull down the git tree, so put the dEQP helper
# script and associated bits there.
mkdir -p artifacts/
cp VERSION artifacts/
cp -Rp .gitlab-ci/deqp* artifacts/
cp -Rp .gitlab-ci/piglit artifacts/
# Tar up the install dir so that symlinks and hardlinks aren't each
# packed separately in the zip file.
tar -cf artifacts/install.tar install
# If the container has LAVA stuff, prepare the artifacts for LAVA jobs
if [ -d /lava-files ]; then
# Copy kernel and device trees for LAVA
cp /lava-files/*Image artifacts/.
cp /lava-files/*.dtb artifacts/.
# Pack ramdisk for LAVA
mkdir -p /lava-files/rootfs-${CROSS:-arm64}/mesa
cp -a install/* /lava-files/rootfs-${CROSS:-arm64}/mesa/.
cp .gitlab-ci/deqp-runner.sh /lava-files/rootfs-${CROSS:-arm64}/deqp/.
cp .gitlab-ci/deqp-*-fails.txt /lava-files/rootfs-${CROSS:-arm64}/deqp/.
cp .gitlab-ci/deqp-*-skips.txt /lava-files/rootfs-${CROSS:-arm64}/deqp/.
find /lava-files/rootfs-${CROSS:-arm64}/ -type f -printf "%s\t%i\t%p\n" | sort -n | tail -100
pushd /lava-files/rootfs-${CROSS:-arm64}/
find -H | cpio -H newc -o | gzip -c - > $CI_PROJECT_DIR/artifacts/lava-rootfs-${CROSS:-arm64}.cpio.gz
popd
# Store job ID so the test stage can build URLs to the artifacts
echo $CI_JOB_ID > artifacts/build_job_id.txt
# Pass needed files to the test stage
cp $CI_PROJECT_DIR/.gitlab-ci/generate_lava.py artifacts/.
cp $CI_PROJECT_DIR/.gitlab-ci/lava-deqp.yml.jinja2 artifacts/.
fi

View File

@@ -1,17 +0,0 @@
set -e
set -v
ARTIFACTSDIR=`pwd`/shader-db
mkdir -p $ARTIFACTSDIR
export DRM_SHIM_DEBUG=true
LIBDIR=`pwd`/install/lib
export LD_LIBRARY_PATH=$LIBDIR
cd /usr/local/shader-db
for driver in freedreno v3d; do
env LD_PRELOAD=$LIBDIR/lib${driver}_noop_drm_shim.so \
./run -j 4 ./shaders \
> $ARTIFACTSDIR/${driver}-shader-db.txt
done

View File

@@ -1,12 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
if test -n "$LLVM_VERSION"; then
export LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
fi
rm -rf build
scons $SCONS_TARGET force_scons=on
eval $SCONS_CHECK_COMMAND

View File

@@ -1,20 +0,0 @@
[binaries]
c = ['ccache', 'x86_64-w64-mingw32-gcc']
cpp = ['ccache', 'x86_64-w64-mingw32-g++']
ar = 'x86_64-w64-mingw32-ar'
strip = 'x86_64-w64-mingw32-strip'
pkgconfig = '/usr/local/bin/x86_64-w64-mingw32-pkg-config'
windres = 'x86_64-w64-mingw32-windres'
exe_wrapper = ['wine64']
[properties]
needs_exe_wrapper = True
sys_root = '/usr/x86_64-w64-mingw32/'
[host_machine]
system = 'windows'
cpu_family = 'x86_64'
cpu = 'x86_64'
endian = 'little'
; vim: ft=dosini

View File

@@ -26,8 +26,6 @@ Alexander Monakov <amonakov@gmail.com> <amonakov@ispras.ru>
Alexander von Gluck IV <kallisti5@unixzen.com> Alexander von Gluck <kallisti5@unixzen.com>
Alexandros Frantzis <alexandros.frantzis@collabora.com> <Alexandros.Frantzis@canonical.com>
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.prom.eng.vmware.com>
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.vmware.com>
@@ -52,8 +50,6 @@ Andrew Randrianasulu <randrianasulu@gmail.com> <randrik@mail.ru>
Arthur Huillet <arthur.huillet@free.fr> Arthur HUILLET <arthur.huillet@free.fr>
Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> <basni@chromium.org>
Benjamin Franzke <benjaminfranzke@googlemail.com> ben <benjaminfranzke@googlemail.com>
Ben Skeggs <bskeggs@redhat.com> <darktama@beleth.(none)>
@@ -133,8 +129,8 @@ David Miller <davem@davemloft.net> David S. Miller <davem@davemloft.net>
David Miller <davem@davemloft.net> Dave Miller <davem@davemloft.net>
David Miller <davem@davemloft.net> davem69 <davem69>
David Heidelberg <david@ixit.cz> David Heidelberger <david.heidelberger@ixit.cz>
David Heidelberg <david@ixit.cz> <d.okias@gmail.com>
David Heidelberger <david.heidelberger@ixit.cz> David Heidelberg <david@ixit.cz>
David Heidelberger <david.heidelberger@ixit.cz> <d.okias@gmail.com>
David Reveman <reveman@chromium.org> <c99drn@cs.umu.se>
@@ -146,22 +142,12 @@ Dylan Baker <dylanx.c.baker@intel.com> <baker.dylan.c@gmail.com>
Edward O'Callaghan <funfunctor@folklore1984.net> <eocallaghan@alterapraxis.com>
Elie Tournier <tournier.elie@gmail.com>
Emeric Grange <emeric.grange@gmail.com> Emeric <emeric.grange@gmail.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.veliko@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.co.uk>
Emil Velikov <emil.l.velikov@gmail.com> <emil.veliikov@collabora.com>
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@gmail.com>
Emil Velikov <emil.l.velikov@gmail.com> <emmil.velikov@collabora.com>
Eric Anholt <eric@anholt.net> Eric Anholt <anholt@FreeBSD.org>
Eric Engestrom <eric@engestrom.ch> <eric.engestrom@imgtec.com>
Eric Engestrom <eric@engestrom.ch> <eric.engestrom@intel.com>
Eugeni Dodonov <eugeni.dodonov@intel.com> <eugeni@mandriva.com>
Fabian Bieler <der.fabe@gmx.net> <fabianbieler@fastmail.fm>
@@ -169,14 +155,10 @@ Fabian Bieler <der.fabe@gmx.net> <&lt;der.fabe@gmx.net&gt>
Feng, Haitao <haitao.feng@intel.com> Haitao Feng <haitao.feng@intel.com>
Frank Binns <frank.binns@imgtec.com> <francisbinns@gmail.com>
Frank Henigman <fjhenigman@google.com> <fjhenigman@chromium.org>
George Sapountzis <gsapountzis@gmail.com> George Sapountzis <gsap7@yahoo.gr>
Gert Wollny <gert.wollny@collabora.com> <gw.fossdev@gmail.com>
Gwenole Beauchesne <gwenole.beauchesne@intel.com> <gb.devel@gmail.com>
Hamish Marson <hmarson@users.sourceforge.net> hmarson <hmarson>
@@ -195,8 +177,6 @@ Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.(none)>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.walkyrie.se>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@tungstengraphics.com>
Jakob Bornecrantz <wallbraker@gmail.com> <wallbraker 'at' gmail 'dot' com>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob.bornecrantz@collabora.com>
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@collabora.com>
Jakub Bogusz <qboosh@pld-linux.org> <gboosh@pld-linux.org>
@@ -278,9 +258,6 @@ Kristian Høgsberg <krh@bitplanet.net> <krh@hinata.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@sasori.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <krh@temari.boston.redhat.com>
Kristian Høgsberg <krh@bitplanet.net> <kristian.h.kristensen@intel.com>
Kristian Høgsberg <krh@bitplanet.net> <hoegsberg@chromium.org>
Kristian Høgsberg <krh@bitplanet.net> <hoegsberg@google.com>
Kristian Høgsberg <krh@bitplanet.net> <hoegsberg@gmail.com>
Krzesimir Nowak <qdlacz@gmail.com> <krzesimir@kinvolk.io>
@@ -341,7 +318,6 @@ Michel Dänzer <michel@daenzer.net> <daenzer@vmware.com>
Michel Dänzer <michel@daenzer.net> <michel@tungstengraphics.com>
Michel Dänzer <michel@daenzer.net> Michel Daenzer <michel.daenzer@amd.com>
Michel Dänzer <michel@daenzer.net> Michel Daenzer <daenzer@localhost.(none)>
Michel Dänzer <michel@daenzer.net> <mdaenzer@redhat.com>
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> Mike Kaplinksiy <mike.kaplinskiy@gmail.com>
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> <mike.kaplinskiy@gmai.com>
@@ -467,8 +443,6 @@ Tom Fogal <tfogal@alumni.unh.edu> <tfogal@sci.utah.edu>
Tom Stellard <thomas.stellard@amd.com> <tstellar@gmail.com>
Tom Stellard <thomas.stellard@amd.com> Thomas Stellard <tom.stellard@amd.com>
Tomeu Vizoso <tomeu.vizoso@collabora.com> <tomeu@tomeuvizoso.net>
Tormod Volden <debian.tormod@gmail.com> <lists.tormod@gmail.com>
Török Edwin <edwin+mesa@etorok.net> Török Edvin <edwintorok@gmail.com>

View File

@@ -1,64 +1,487 @@
language: c
os: osx
sudo: false
dist: trusty
cache:
apt: true
ccache: true
env:
global:
- PKG_CONFIG_PATH=""
- XORG_RELEASES=http://xorg.freedesktop.org/releases/individual
- XCB_RELEASES=http://xcb.freedesktop.org/dist
- WAYLAND_RELEASES=http://wayland.freedesktop.org/releases
- XORGMACROS_VERSION=util-macros-1.19.0
- GLPROTO_VERSION=glproto-1.4.17
- DRI2PROTO_VERSION=dri2proto-2.8
- LIBPCIACCESS_VERSION=libpciaccess-0.13.4
- LIBDRM_VERSION=libdrm-2.4.74
- XCBPROTO_VERSION=xcb-proto-1.11
- LIBXCB_VERSION=libxcb-1.11
- LIBXSHMFENCE_VERSION=libxshmfence-1.2
- LIBVDPAU_VERSION=libvdpau-1.1
- LIBVA_VERSION=libva-1.6.2
- LIBWAYLAND_VERSION=wayland-1.11.1
- WAYLAND_PROTOCOLS_VERSION=wayland-protocols-1.8
- PKG_CONFIG_PATH=$HOME/prefix/lib/pkgconfig:$HOME/prefix/share/pkgconfig
- LD_LIBRARY_PATH="$HOME/prefix/lib:$LD_LIBRARY_PATH"
- PATH="$HOME/prefix/bin:$PATH"
matrix:
include:
- env:
- BUILD=meson
- LABEL="make loaders/classic DRI"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="make check"
- DRI_LOADERS="--enable-glx --enable-gbm --enable-egl --with-platforms=x11,drm,surfaceless,wayland --enable-osmesa"
- DRI_DRIVERS="i915,i965,radeon,r200,swrast,nouveau"
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS=""
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--disable-libunwind"
addons:
apt:
packages:
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libxdamage-dev
- libxfixes-dev
- env:
- BUILD=scons
before_install:
- HOMEBREW_NO_AUTO_UPDATE=1 brew install expat gettext
- if test "x$BUILD" = xmeson; then
HOMEBREW_NO_AUTO_UPDATE=1 brew install ninja;
fi
- if test "x$BUILD" = xscons; then
HOMEBREW_NO_AUTO_UPDATE=1 brew install scons;
fi
# Set PATH for homebrew pip3 installs
- PYTHON_VERSION=$(python3 -V | awk '{print $2}' | cut -d. -f1-2)
- PATH="$HOME/Library/Python/$PYTHON_VERSION/bin:${PATH}"
# Set PKG_CONFIG_PATH for keg-only expat
- PKG_CONFIG_PATH="/usr/local/opt/expat/lib/pkgconfig:${PKG_CONFIG_PATH}"
# Set PATH for keg-only gettext
- PATH="/usr/local/opt/gettext/bin:${PATH}"
# Install xquartz for prereqs ...
- XQUARTZ_VERSION="2.7.11"
- wget -nv https://dl.bintray.com/xquartz/downloads/XQuartz-${XQUARTZ_VERSION}.dmg
- hdiutil attach XQuartz-${XQUARTZ_VERSION}.dmg
- sudo installer -pkg /Volumes/XQuartz-${XQUARTZ_VERSION}/XQuartz.pkg -target /
- hdiutil detach /Volumes/XQuartz-${XQUARTZ_VERSION}
# ... and set paths
- PKG_CONFIG_PATH="/opt/X11/share/pkgconfig:/opt/X11/lib/pkgconfig:${PKG_CONFIG_PATH}"
# NOTE: Building SWR is 2x (yes two) times slower than all the other
# gallium drivers combined.
# Start this early so that it doesn't hunder the run time.
- LABEL="make Gallium Drivers SWR"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC="gcc-4.8"
- OVERRIDE_CXX="g++-4.8"
# New binutils linker is required for llvm-3.9
- OVERRIDE_PATH=/usr/lib/binutils-2.26/bin
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="swr"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- binutils-2.26
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
- LABEL="make Gallium Drivers Other"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
# New binutils linker is required for llvm-3.9
- OVERRIDE_PATH=/usr/lib/binutils-2.26/bin
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="i915,nouveau,pl111,r300,r600,radeonsi,freedreno,svga,swrast,vc4,virgl,etnaviv,imx"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- binutils-2.26
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
# NOTE: Analogous to SWR above, building Clover is quite slow.
- LABEL="make Gallium ST Clover LLVM-3.9"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC=gcc-4.7
- OVERRIDE_CXX=g++-4.7
# New binutils linker is required for llvm-3.9
- OVERRIDE_PATH=/usr/lib/binutils-2.26/bin
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600,radeonsi"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- binutils-2.26
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- g++-4.7
# From sources above
- llvm-3.9-dev
- clang-3.9
- libclang-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
# NOTE: Analogous to SWR above, building Clover is quite slow.
- LABEL="make Gallium ST Clover LLVM-4.0"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=4.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC=gcc-4.8
- OVERRIDE_CXX=g++-4.8
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600,radeonsi"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-4.0
packages:
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- g++-4.8
# From sources above
- llvm-4.0-dev
- clang-4.0
- libclang-4.0-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
# NOTE: Analogous to SWR above, building Clover is quite slow.
- LABEL="make Gallium ST Clover LLVM-5.0"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=5.0
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC=gcc-4.8
- OVERRIDE_CXX=g++-4.8
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS="r600,radeonsi"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-5.0
packages:
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- g++-4.8
# From sources above
- llvm-5.0-dev
- clang-5.0
- libclang-5.0-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
- LABEL="make Gallium ST Other"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.3
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --enable-xa --enable-nine --enable-xvmc --enable-vdpau --enable-va --enable-omx-bellagio --enable-gallium-osmesa"
# We need swrast for osmesa and nine.
# i915 most likely doesn't work with most ST.
# Regardless - we're doing a quick build test here.
- GALLIUM_DRIVERS="i915,swrast"
- VULKAN_DRIVERS=""
- LIBUNWIND_FLAGS="--enable-libunwind"
addons:
apt:
packages:
# We actually want to test against llvm-3.3
- llvm-3.3-dev
# Nine requires gcc 4.6... which is the one we have right ?
- libxvmc-dev
# Build locally, for now.
#- libvdpau-dev
#- libva-dev
- libomxil-bellagio-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- libunwind8-dev
- env:
- LABEL="make Vulkan"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="make -C src/gtest check && make -C src/intel check"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
# New binutils linker is required for llvm-3.9
- OVERRIDE_PATH=/usr/lib/binutils-2.26/bin
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl --with-platforms=x11,wayland"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --enable-dri3 --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx-bellagio --disable-gallium-osmesa"
- GALLIUM_DRIVERS=""
- VULKAN_DRIVERS="intel,radeon"
- LIBUNWIND_FLAGS="--disable-libunwind"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- binutils-2.26
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons"
- BUILD=scons
- SCONSFLAGS="-j4"
# Explicitly disable.
- SCONS_TARGET="llvm=0"
# Keep it symmetrical to the make build.
- SCONS_CHECK_COMMAND="scons llvm=0 check"
addons:
apt:
packages:
- scons
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons LLVM"
- BUILD=scons
- SCONSFLAGS="-j4"
- SCONS_TARGET="llvm=1"
# Keep it symmetrical to the make build.
- SCONS_CHECK_COMMAND="scons llvm=1 check"
- LLVM_VERSION=3.3
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
- scons
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- llvm-3.3-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons SWR"
- BUILD=scons
- SCONSFLAGS="-j4"
- SCONS_TARGET="swr=1"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
# Keep it symmetrical to the make build. There's no actual SWR, yet.
- SCONS_CHECK_COMMAND="true"
- OVERRIDE_CC="gcc-4.8"
- OVERRIDE_CXX="g++-4.8"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- scons
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
install:
- pip install --user mako
# Install the latest meson from pip, since the version in the ubuntu repos is
# often quite old.
- if test "x$BUILD" = xmeson; then
pip3 install --user meson;
pip3 install --user mako;
fi
- if test "x$BUILD" = xscons; then
pip2 install --user mako;
fi
# Since libdrm gets updated in configure.ac regularly, try to pick up the
# latest version from there.
- for line in `grep "^LIBDRM.*_REQUIRED=" configure.ac`; do
old_ver=`echo $LIBDRM_VERSION | sed 's/libdrm-//'`;
new_ver=`echo $line | sed 's/.*REQUIRED=//'`;
if `echo "$old_ver,$new_ver" | tr ',' '\n' | sort -Vc 2> /dev/null`; then
export LIBDRM_VERSION="libdrm-$new_ver";
fi;
done
# Install dependencies where we require specific versions (or where
# disallowed by Travis CI's package whitelisting).
- wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
- tar -jxvf $XORGMACROS_VERSION.tar.bz2
- (cd $XORGMACROS_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$GLPROTO_VERSION.tar.bz2
- tar -jxvf $GLPROTO_VERSION.tar.bz2
- (cd $GLPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$DRI2PROTO_VERSION.tar.bz2
- tar -jxvf $DRI2PROTO_VERSION.tar.bz2
- (cd $DRI2PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
- tar -jxvf $XCBPROTO_VERSION.tar.bz2
- (cd $XCBPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XCB_RELEASES/$LIBXCB_VERSION.tar.bz2
- tar -jxvf $LIBXCB_VERSION.tar.bz2
- (cd $LIBXCB_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/lib/$LIBPCIACCESS_VERSION.tar.bz2
- tar -jxvf $LIBPCIACCESS_VERSION.tar.bz2
- (cd $LIBPCIACCESS_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget http://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
- tar -jxvf $LIBDRM_VERSION.tar.bz2
- (cd $LIBDRM_VERSION && ./configure --prefix=$HOME/prefix --enable-vc4 --enable-freedreno --enable-etnaviv-experimental-api && make install)
- wget $XORG_RELEASES/lib/$LIBXSHMFENCE_VERSION.tar.bz2
- tar -jxvf $LIBXSHMFENCE_VERSION.tar.bz2
- (cd $LIBXSHMFENCE_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget http://people.freedesktop.org/~aplattner/vdpau/$LIBVDPAU_VERSION.tar.bz2
- tar -jxvf $LIBVDPAU_VERSION.tar.bz2
- (cd $LIBVDPAU_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget http://www.freedesktop.org/software/vaapi/releases/libva/$LIBVA_VERSION.tar.bz2
- tar -jxvf $LIBVA_VERSION.tar.bz2
- (cd $LIBVA_VERSION && ./configure --prefix=$HOME/prefix --disable-wayland --disable-dummy-driver && make install)
- wget $WAYLAND_RELEASES/$LIBWAYLAND_VERSION.tar.xz
- tar -axvf $LIBWAYLAND_VERSION.tar.xz
- (cd $LIBWAYLAND_VERSION && ./configure --prefix=$HOME/prefix --enable-libraries --without-host-scanner --disable-documentation --disable-dtd-validation && make install)
- wget $WAYLAND_RELEASES/$WAYLAND_PROTOCOLS_VERSION.tar.xz
- tar -axvf $WAYLAND_PROTOCOLS_VERSION.tar.xz
- (cd $WAYLAND_PROTOCOLS_VERSION && ./configure --prefix=$HOME/prefix && make install)
# Meson requires ninja >= 1.6, but trusty has 1.3.x
- wget https://github.com/ninja-build/ninja/releases/download/v1.6.0/ninja-linux.zip;
- unzip ninja-linux.zip
- mv ninja $HOME/prefix/bin/
# Generate the header since one is missing on the Travis instance
- mkdir -p linux
- printf "%s\n" \
"#ifndef _LINUX_MEMFD_H" \
"#define _LINUX_MEMFD_H" \
"" \
"#define __NR_memfd_create 319" \
"#define SYS_memfd_create __NR_memfd_create" \
"" \
"#define MFD_CLOEXEC 0x0001U" \
"#define MFD_ALLOW_SEALING 0x0002U" \
"" \
"#endif /* _LINUX_MEMFD_H */" > linux/memfd.h
script:
- if test "x$BUILD" = xmeson; then
meson _build -Dbuild-tests=true;
ninja -C _build || travis_terminate 1;
ninja -C _build test || travis_terminate 1;
ninja -C _build install || travis_terminate 1;
- if test "x$BUILD" = xmake; then
test -n "$OVERRIDE_CC" && export CC="$OVERRIDE_CC";
test -n "$OVERRIDE_CXX" && export CXX="$OVERRIDE_CXX";
test -n "$OVERRIDE_PATH" && export PATH="$OVERRIDE_PATH:$PATH";
export CFLAGS="$CFLAGS -isystem`pwd`";
./autogen.sh --enable-debug
$LIBUNWIND_FLAGS
$DRI_LOADERS
--with-dri-drivers=$DRI_DRIVERS
$GALLIUM_ST
--with-gallium-drivers=$GALLIUM_DRIVERS
--with-vulkan-drivers=$VULKAN_DRIVERS
--disable-llvm-shared-libs
&&
make && eval $MAKE_CHECK_COMMAND;
fi
- if test "x$BUILD" = xscons; then
scons force_scons=1 || travis_terminate 1;
scons force_scons=1 check || travis_terminate 1;
test -n "$OVERRIDE_CC" && export CC="$OVERRIDE_CC";
test -n "$OVERRIDE_CXX" && export CXX="$OVERRIDE_CXX";
scons $SCONS_TARGET && eval $SCONS_CHECK_COMMAND;
fi
- if test "x$BUILD" = xmeson; then
export CFLAGS="$CFLAGS -isystem`pwd`";
meson _build $MESON_OPTIONS;
ninja -C _build;
fi

View File

@@ -31,15 +31,14 @@ LOCAL_C_INCLUDES += \
MESA_VERSION := $(shell cat $(MESA_TOP)/VERSION)
LOCAL_CFLAGS += \
-Wno-error \
-Werror=incompatible-pointer-types \
-Wno-unused-parameter \
-Wno-pointer-arith \
-Wno-missing-field-initializers \
-Wno-initializer-overrides \
-Wno-mismatched-tags \
-DVERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_BUGREPORT=\"https://gitlab.freedesktop.org/mesa/mesa/issues\"
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\"
# XXX: The following __STDC_*_MACROS defines should not be needed.
# It's likely due to a bug elsewhere, but let's temporarily add them
@@ -52,15 +51,11 @@ LOCAL_CFLAGS += \
-DHAVE___BUILTIN_EXPECT \
-DHAVE___BUILTIN_FFS \
-DHAVE___BUILTIN_FFSLL \
-DHAVE_DLFCN_H \
-DHAVE_FUNC_ATTRIBUTE_FLATTEN \
-DHAVE_FUNC_ATTRIBUTE_UNUSED \
-DHAVE_FUNC_ATTRIBUTE_FORMAT \
-DHAVE_FUNC_ATTRIBUTE_PACKED \
-DHAVE_FUNC_ATTRIBUTE_ALIAS \
-DHAVE_FUNC_ATTRIBUTE_NORETURN \
-DHAVE_FUNC_ATTRIBUTE_RETURNS_NONNULL \
-DHAVE_FUNC_ATTRIBUTE_WARN_UNUSED_RESULT \
-DHAVE___BUILTIN_CTZ \
-DHAVE___BUILTIN_POPCOUNT \
-DHAVE___BUILTIN_POPCOUNTLL \
@@ -70,14 +65,8 @@ LOCAL_CFLAGS += \
-DHAVE_PTHREAD=1 \
-DHAVE_DLADDR \
-DHAVE_DL_ITERATE_PHDR \
-DHAVE_LINUX_FUTEX_H \
-DHAVE_ENDIAN_H \
-DHAVE_ZLIB \
-DMAJOR_IN_SYSMACROS \
-DVK_USE_PLATFORM_ANDROID_KHR \
-fvisibility=hidden \
-fno-math-errno \
-fno-trapping-math \
-Wno-sign-compare
LOCAL_CPPFLAGS += \
@@ -91,21 +80,12 @@ LOCAL_CPPFLAGS += \
LOCAL_CONLYFLAGS += \
-std=c99
# c11 timespec_get is part of bionic as well
# https://android-review.googlesource.com/c/718518
# This means releases from P and earlier won't need this
ifeq ($(filter 5 6 7 8 9, $(MESA_ANDROID_MAJOR_VERSION)),)
LOCAL_CFLAGS += -DHAVE_TIMESPEC_GET
endif
# Android's libc began supporting shm in Oreo
ifeq ($(shell test $(PLATFORM_SDK_VERSION) -ge 26 && echo true),true)
LOCAL_CFLAGS += -DHAVE_SYS_SHM_H
endif
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
ifeq ($(TARGET_ARCH),x86)
LOCAL_CFLAGS += \
-DUSE_X86_ASM
endif
endif
ifeq ($(ARCH_ARM_HAVE_NEON),true)
LOCAL_CFLAGS_arm += -DUSE_ARM_ASM

View File

@@ -24,7 +24,7 @@
# BOARD_GPU_DRIVERS should be defined. The valid values are
#
# classic drivers: i915 i965
# gallium drivers: swrast freedreno i915g nouveau kmsro r300g r600g radeonsi vc4 virgl vmwgfx etnaviv iris lima panfrost
# gallium drivers: swrast freedreno i915g nouveau pl111 r300g r600g radeonsi vc4 virgl vmwgfx etnaviv imx
#
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
# module will also be built. DRI modules will be loaded by libGLES_mesa.
@@ -39,7 +39,6 @@ endif
MESA_DRI_MODULE_REL_PATH := dri
MESA_DRI_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/$(MESA_DRI_MODULE_REL_PATH)
MESA_DRI_MODULE_UNSTRIPPED_PATH := $(TARGET_OUT_SHARED_LIBRARIES_UNSTRIPPED)/$(MESA_DRI_MODULE_REL_PATH)
MESA_DRI_LDFLAGS := -Wl,--build-id=sha1
MESA_COMMON_MK := $(MESA_TOP)/Android.common.mk
MESA_PYTHON2 := python
@@ -52,7 +51,7 @@ gallium_drivers := \
freedreno.HAVE_GALLIUM_FREEDRENO \
i915g.HAVE_GALLIUM_I915 \
nouveau.HAVE_GALLIUM_NOUVEAU \
kmsro.HAVE_GALLIUM_KMSRO \
pl111.HAVE_GALLIUM_PL111 \
r300g.HAVE_GALLIUM_R300 \
r600g.HAVE_GALLIUM_R600 \
radeonsi.HAVE_GALLIUM_RADEONSI \
@@ -60,9 +59,7 @@ gallium_drivers := \
vc4.HAVE_GALLIUM_VC4 \
virgl.HAVE_GALLIUM_VIRGL \
etnaviv.HAVE_GALLIUM_ETNAVIV \
iris.HAVE_GALLIUM_IRIS \
lima.HAVE_GALLIUM_LIMA \
panfrost.HAVE_GALLIUM_PANFROST
imx.HAVE_GALLIUM_IMX
ifeq ($(BOARD_GPU_DRIVERS),all)
MESA_BUILD_CLASSIC := $(filter HAVE_%, $(subst ., , $(classic_drivers)))
@@ -84,21 +81,33 @@ endif
$(foreach d, $(MESA_BUILD_CLASSIC) $(MESA_BUILD_GALLIUM), $(eval $(d) := true))
# host and target must be the same arch to generate matypes.h
ifeq ($(TARGET_ARCH),$(HOST_ARCH))
MESA_ENABLE_ASM := true
else
MESA_ENABLE_ASM := false
endif
ifneq ($(filter true, $(HAVE_GALLIUM_RADEONSI)),)
MESA_ENABLE_LLVM := true
endif
define mesa-build-with-llvm
$(if $(filter $(MESA_ANDROID_MAJOR_VERSION), 4 5 6 7), \
$(if $(filter $(MESA_ANDROID_MAJOR_VERSION), 4 5), \
$(warning Unsupported LLVM version in Android $(MESA_ANDROID_MAJOR_VERSION)),) \
$(eval LOCAL_CFLAGS += -DLLVM_AVAILABLE -DMESA_LLVM_VERSION_STRING=\"3.9\") \
$(if $(filter 6,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0307 -DMESA_LLVM_VERSION_PATCH=0)) \
$(if $(filter 7,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0308 -DMESA_LLVM_VERSION_PATCH=0)) \
$(if $(filter 8,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0309 -DMESA_LLVM_VERSION_PATCH=0)) \
$(if $(filter P,$(MESA_ANDROID_MAJOR_VERSION)), \
$(eval LOCAL_CFLAGS += -DHAVE_LLVM=0x0309 -DMESA_LLVM_VERSION_PATCH=0)) \
$(eval LOCAL_SHARED_LIBRARIES += libLLVM)
endef
# add subdirectories
SUBDIRS := \
src/etnaviv \
src/freedreno \
src/gbm \
src/loader \
src/mapi \
@@ -110,8 +119,7 @@ SUBDIRS := \
src/broadcom \
src/intel \
src/mesa/drivers/dri \
src/vulkan \
src/panfrost \
src/vulkan
INC_DIRS := $(call all-named-subdir-makefiles,$(SUBDIRS))
INC_DIRS += $(call all-named-subdir-makefiles,src/gallium)

View File

@@ -10,7 +10,7 @@ $(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/STATIC_LIBRARIES/libmesa_*_interm
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/i9?5_dri_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libglapi_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libGLES_mesa_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/mesa_*_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/glsl_compiler_intermediates)
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/*_dri_intermediates)

82
Makefile.am Normal file
View File

@@ -0,0 +1,82 @@
# Copyright © 2012 Intel Corporation
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
SUBDIRS = src
AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-dri \
--enable-dri3 \
--enable-egl \
--enable-gallium-tests \
--enable-gallium-osmesa \
--enable-llvm \
--enable-gbm \
--enable-gles1 \
--enable-gles2 \
--enable-glx \
--enable-glx-tls \
--enable-nine \
--enable-opencl \
--enable-opengl \
--enable-va \
--enable-vdpau \
--enable-xa \
--enable-xvmc \
--enable-llvm-shared-libs \
--enable-libunwind \
--with-platforms=x11,wayland,drm,surfaceless \
--with-dri-drivers=i915,i965,nouveau,radeon,r200,swrast \
--with-gallium-drivers=i915,nouveau,r300,pl111,r600,radeonsi,freedreno,svga,swrast,vc4,virgl,swr,etnaviv,imx \
--with-vulkan-drivers=intel,radeon
ACLOCAL_AMFLAGS = -I m4
EXTRA_DIST = \
autogen.sh \
common.py \
docs \
doxygen \
bin/git_sha1_gen.py \
scons \
SConstruct \
build-support/conftest.dyn \
build-support/conftest.map
noinst_HEADERS = \
include/c99_alloca.h \
include/c99_compat.h \
include/c99_math.h \
include/c11 \
include/drm-uapi/drm.h \
include/drm-uapi/drm_fourcc.h \
include/drm-uapi/drm_mode.h \
include/drm-uapi/i915_drm.h \
include/drm-uapi/vc4_drm.h \
include/D3D9 \
include/GL/wglext.h \
include/HaikuGL \
include/no_extern_c.h \
include/pci_ids
# We list some directories in EXTRA_DIST, but don't actually want to include
# the .gitignore files in the tarball.
dist-hook:
find $(distdir) -name .gitignore -exec $(RM) {} +

View File

@@ -1,59 +0,0 @@
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================
Source
------
This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.
Build & install
---------------
You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):
.. code-block:: sh
$ mkdir build
$ cd build
$ meson ..
$ sudo ninja install
Support
-------
Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.
The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_
Bug reports
-----------
If you think something isn't working properly, please file a bug report
(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).
Contributing
------------
Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).
Note that Mesa uses gitlab for patches submission, review and discussions.

View File

@@ -1,11 +1,30 @@
Overview:
This file is similar in syntax (or more precisly a subset) of what is
used by the MAINTAINERS file in the linux kernel.
used by the MAINTAINERS file in the linux kernel. Some fields do not
apply, for example, in all cases, send patches to:
mesa-dev@lists.freedesktop.org
and in all cases the patchwork instance is:
https://patchwork.freedesktop.org/project/mesa/
The purpose is not exactly the same the MAINTAINERS file in the linux
kernel, as there are not official/formal maintainers of different
subsystems in mesa, but is meant to give an idea of who to CC for
various patches for review.
various patches for review, and to allow the use of
scripts/get_reviewer.pl as git --cc-cmd.
Usage:
When sending patches:
git send-email --cc-cmd ./scripts/get_reviewer.pl ...
Or to configure as default:
git config sendemail.cccmd ./scripts/get_reviewer.pl
Descriptions of section entries:
@@ -17,6 +36,14 @@ Descriptions of section entries:
F: drivers/net/* all files in drivers/net, but not below
F: */net/* all files in "any top level directory"/net
One pattern per line. Multiple F: lines acceptable.
N: Files and directories with regex patterns.
N: [^a-z]tegra all files whose path contains the word tegra
One pattern per line. Multiple N: lines acceptable.
scripts/get_maintainer.pl has different behavior for files that
match F: pattern and matches of N: patterns. By default,
get_maintainer will not look at git log history when an F: pattern
match occurs. When an N: match occurs, git log history is used
to also notify the people that have git commit signatures.
Maintainers List (try to look for most precise areas first)
@@ -45,18 +72,7 @@ F: src/loader/
EGL
R: Eric Engestrom <eric@engestrom.ch>
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/egl/
F: include/EGL/
HAIKU
R: Alexander von Gluck IV <kallisti5@unixzen.com>
F: include/HaikuGL/
F: src/egl/drivers/haiku/
F: src/gallium/state_trackers/hgl/
F: src/gallium/targets/haiku-softpipe/
F: src/gallium/winsys/sw/hgl/
F: src/hgl/
GALLIUM LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
@@ -67,6 +83,14 @@ GALLIUM TARGETS
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/gallium/targets/
AUTOCONF BUILD
R: Emil Velikov <emil.l.velikov@gmail.com>
F: autogen.sh
F: configure.ac
F: */Automake.inc
F: */Makefile.*am
F: */Makefile.sources
SCONS BUILD
F: scons/
F: */SConscript*
@@ -83,7 +107,6 @@ MESON BUILD
R: Dylan Baker <dylan@pnwbakers.com>
R: Eric Engestrom <eric@engestrom.ch>
F: */meson.build
F: meson.build
F: meson_options.txt
ANDROID EGL SUPPORT
@@ -103,18 +126,3 @@ F: src/gallium/drivers/freedreno/
GLX
R: Adam Jackson <ajax@redhat.com>
F: src/glx/
VULKAN
R: Eric Engestrom <eric@engestrom.ch>
F: src/vulkan/
F: include/vulkan/
VMWARE DRIVER
R: Brian Paul <brianp@vmware.com>
R: Charmaine Lee <charmainel@vmware.com>
F: src/gallium/drivers/svga/
VMWARE WINSYS CODE
R: Thomas Hellstrom <thellstrom@vmware.com>
R: Deepak Rawat <drawat@vmware.com>
F: src/gallium/winsys/svga/

View File

@@ -20,7 +20,6 @@
# to get the full list of options. See scons manpage for more info.
#
from __future__ import print_function
import os
import os.path
import sys
@@ -28,13 +27,6 @@ import SCons.Util
import common
#######################################################################
# Minimal scons version
EnsureSConsVersion(2, 4)
EnsurePythonVersion(2, 7)
#######################################################################
# Configuration options
@@ -67,26 +59,6 @@ else:
Help(opts.GenerateHelpText(env))
#######################################################################
# Print a deprecation warning for using scons on non-windows
if common.host_platform != 'windows' and env['platform'] != 'windows':
if env['force_scons']:
print("WARNING: Scons is deprecated for non-windows platforms (including cygwin) "
"please use meson instead.", file=sys.stderr)
else:
print("ERROR: Scons is deprecated for non-windows platforms (including cygwin) "
"please use meson instead. If you really need to use scons you "
"can add `force_scons=1` to the scons command line.", file=sys.stderr)
sys.exit(1)
else:
print("WARNING: Scons support is in the process of being deprecated on "
"on windows platforms (including mingw). If you haven't already "
"please try using meson for windows builds. Be sure to report any "
"issues you run into", file=sys.stderr)
#######################################################################
# Environment setup
@@ -94,7 +66,7 @@ with open("VERSION") as f:
mesa_version = f.read().strip()
env.Append(CPPDEFINES = [
('PACKAGE_VERSION', '\\"%s\\"' % mesa_version),
('PACKAGE_BUGREPORT', '\\"https://gitlab.freedesktop.org/mesa/mesa/issues\\"'),
('PACKAGE_BUGREPORT', '\\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\\"'),
])
# Includes

View File

@@ -1 +1 @@
20.0.0-devel
17.3.2

View File

@@ -33,38 +33,47 @@ branches:
# - https://www.appveyor.com/blog/2014/06/04/shallow-clone-for-git-repositories
clone_depth: 100
# https://www.appveyor.com/docs/build-cache/
cache:
- '%LOCALAPPDATA%\pip\Cache -> appveyor.yml'
- win_flex_bison-2.5.15.zip
- llvm-5.0.1-msvc2017-mtd.7z
- subprojects\packagecache -> subprojects\*.wrap
- win_flex_bison-2.5.9.zip
- llvm-3.3.1-msvc2013-mtd.7z
os: Visual Studio 2017
init:
# Appveyor defaults core.autocrlf to input instead of the default (true), but
# that can hide problems processing CRLF text on Windows
- git config --global core.autocrlf true
os: Visual Studio 2013
environment:
WINFLEXBISON_VERSION: 2.5.15
LLVM_ARCHIVE: llvm-5.0.1-msvc2017-mtd.7z
matrix:
- compiler: msvc
buildsystem: scons
- compiler: msvc
buildsystem: meson
path: C:\Python38-x64;C:\Python38-x64\Scripts;%path%
WINFLEXBISON_ARCHIVE: win_flex_bison-2.5.9.zip
LLVM_ARCHIVE: llvm-3.3.1-msvc2013-mtd.7z
install:
- cmd: .appveyor\appveyor_msvc.bat install
# Check pip
- python --version
- python -m pip --version
# Install Mako
- python -m pip install Mako==1.0.6
# Install pywin32 extensions, needed by SCons
- python -m pip install pypiwin32
# Install python wheels, necessary to install SCons via pip
- python -m pip install wheel
# Install SCons
- python -m pip install scons==2.5.1
- scons --version
# Install flex/bison
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://downloads.sourceforge.net/project/winflexbison/old_versions/%WINFLEXBISON_ARCHIVE%"
- 7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
- set Path=%CD%\winflexbison;%Path%
- win_flex --version
- win_bison --version
# Download and extract LLVM
- if not exist "%LLVM_ARCHIVE%" appveyor DownloadFile "https://people.freedesktop.org/~jrfonseca/llvm/%LLVM_ARCHIVE%"
- 7z x -y "%LLVM_ARCHIVE%" > nul
- mkdir llvm\bin
- set LLVM=%CD%\llvm
build_script:
- cmd: .appveyor\appveyor_msvc.bat build_script
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=12.0 llvm=1
after_build:
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=12.0 llvm=1 check
test_script:
- cmd: .appveyor\appveyor_msvc.bat test_script
# It's possible to setup notification here, as described in
# http://www.appveyor.com/docs/notifications#appveyor-yml-configuration , but

14
autogen.sh Executable file
View File

@@ -0,0 +1,14 @@
#! /bin/sh
srcdir=`dirname "$0"`
test -z "$srcdir" && srcdir=.
ORIGDIR=`pwd`
cd "$srcdir"
autoreconf --force --verbose --install || exit 1
cd "$ORIGDIR" || exit $?
if test -z "$NOCONFIGURE"; then
"$srcdir"/configure "$@"
fi

5
bin/.cherry-ignore Normal file
View File

@@ -0,0 +1,5 @@
# fixes: The commit addresses Meson which is explicitly disabled for 17.3
ab0809e5529725bd0af6f7b6ce06415020b9d32e meson: fix strtof locale support check
# fixes: The commit addresses Meson which is explicitly disabled for 17.3
44fbbd6fd07e5784b05e08e762e54b6c71f95ab1 util: add mesa-sha1 test to meson

9
bin/.gitignore vendored Normal file
View File

@@ -0,0 +1,9 @@
config.guess
config.sub
install-sh
/depcomp
/missing
ylwrap
compile
ar-lib
/test-driver

View File

35
bin/bugzilla_mesa.sh Executable file
View File

@@ -0,0 +1,35 @@
#!/bin/sh
# This script is used to generate the list of fixed bugs that
# appears in the release notes files, with HTML formatting.
#
# Note: This script could take a while until all details have
# been fetched from bugzilla.
#
# Usage examples:
#
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 > bugfixes
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee bugfixes
# regex pattern: trim before bug number
trim_before='s/.*show_bug.cgi?id=\([0-9]*\).*/\1/'
# regex pattern: reconstruct the url
use_after='s,^,https://bugs.freedesktop.org/show_bug.cgi?id=,'
echo "<ul>"
echo ""
# extract fdo urls from commit log
git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after |\
while read url
do
id=$(echo $url | cut -d'=' -f2)
summary=$(wget --quiet -O - $url | grep -e '<title>.*</title>' | sed -e 's/ *<title>[0-9]\+ &ndash; \(.*\)<\/title>/\1/')
echo "<li><a href=\"$url\">Bug $id</a> - $summary</li>"
echo ""
done
echo "</ul>"

View File

@@ -1,272 +0,0 @@
#!/usr/bin/env python3
# Copyright © 2019 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""Generates release notes for a given version of mesa."""
import asyncio
import datetime
import os
import pathlib
import sys
import textwrap
import typing
import urllib.parse
import aiohttp
from mako.template import Template
from mako import exceptions
CURRENT_GL_VERSION = '4.6'
CURRENT_VK_VERSION = '1.1'
TEMPLATE = Template(textwrap.dedent("""\
<%!
import html
%>
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa ${next_version} Release Notes / ${today}</h1>
<p>
%if not bugfix:
Mesa ${next_version} is a new development release. People who are concerned
with stability and reliability should stick with a previous release or
wait for Mesa ${version[:-1]}1.
%else:
Mesa ${next_version} is a bug fix release which fixes bugs found since the ${version} release.
%endif
</p>
<p>
Mesa ${next_version} implements the OpenGL ${gl_version} API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL ${gl_version}. OpenGL
${gl_version} is <strong>only</strong> available if requested at context creation.
Compatibility contexts may report a lower version depending on each driver.
</p>
<p>
Mesa ${next_version} implements the Vulkan ${vk_version} API, but the version reported by
the apiVersion property of the VkPhysicalDeviceProperties struct
depends on the particular driver being used.
</p>
<h2>SHA256 checksum</h2>
<pre>
TBD.
</pre>
<h2>New features</h2>
<ul>
%for f in features:
<li>${html.escape(f)}</li>
%endfor
</ul>
<h2>Bug fixes</h2>
<ul>
%for b in bugs:
<li>${html.escape(b)}</li>
%endfor
</ul>
<h2>Changes</h2>
<ul>
%for c, author in changes:
%if author:
<p>${html.escape(c)}</p>
%else:
<li>${html.escape(c)}</li>
%endif
%endfor
</ul>
</div>
</body>
</html>
"""))
async def gather_commits(version: str) -> str:
p = await asyncio.create_subprocess_exec(
'git', 'log', f'mesa-{version}..', '--grep', r'Closes: \(https\|#\).*',
stdout=asyncio.subprocess.PIPE)
out, _ = await p.communicate()
assert p.returncode == 0, f"git log didn't work: {version}"
return out.decode().strip()
async def gather_bugs(version: str) -> typing.List[str]:
commits = await gather_commits(version)
issues: typing.List[str] = []
for commit in commits.split('\n'):
sha, message = commit.split(maxsplit=1)
p = await asyncio.create_subprocess_exec(
'git', 'log', '--max-count', '1', r'--format=%b', sha,
stdout=asyncio.subprocess.PIPE)
_out, _ = await p.communicate()
out = _out.decode().split('\n')
for line in reversed(out):
if line.startswith('Closes:'):
bug = line.lstrip('Closes:').strip()
break
else:
raise Exception('No closes found?')
if bug.startswith('h'):
# This means we have a bug in the form "Closes: https://..."
issues.append(os.path.basename(urllib.parse.urlparse(bug).path))
else:
issues.append(bug.lstrip('#'))
loop = asyncio.get_event_loop()
async with aiohttp.ClientSession(loop=loop) as session:
results = await asyncio.gather(*[get_bug(session, i) for i in issues])
typing.cast(typing.Tuple[str, ...], results)
return list(results)
async def get_bug(session: aiohttp.ClientSession, bug_id: str) -> str:
"""Query gitlab to get the name of the issue that was closed."""
# Mesa's gitlab id is 176,
url = 'https://gitlab.freedesktop.org/api/v4/projects/176/issues'
params = {'iids[]': bug_id}
async with session.get(url, params=params) as response:
content = await response.json()
return content[0]['title']
async def get_shortlog(version: str) -> str:
"""Call git shortlog."""
p = await asyncio.create_subprocess_exec('git', 'shortlog', f'mesa-{version}..',
stdout=asyncio.subprocess.PIPE)
out, _ = await p.communicate()
assert p.returncode == 0, 'error getting shortlog'
assert out is not None, 'just for mypy'
return out.decode()
def walk_shortlog(log: str) -> typing.Generator[typing.Tuple[str, bool], None, None]:
for l in log.split('\n'):
if l.startswith(' '): # this means we have a patch description
yield l, False
else:
yield l, True
def calculate_next_version(version: str, is_point: bool) -> str:
"""Calculate the version about to be released."""
if '-' in version:
version = version.split('-')[0]
if is_point:
base = version.split('.')
base[2] = str(int(base[2]) + 1)
return '.'.join(base)
return version
def calculate_previous_version(version: str, is_point: bool) -> str:
"""Calculate the previous version to compare to.
In the case of -rc to final that verison is the previous .0 release,
(19.3.0 in the case of 20.0.0, for example). for point releases that is
the last point release. This value will be the same as the input value
for a point release, but different for a major release.
"""
if '-' in version:
version = version.split('-')[0]
if is_point:
return version
base = version.split('.')
if base[1] == '0':
base[0] = str(int(base[0]) - 1)
base[1] = '3'
else:
base[1] = str(int(base[1]) - 1)
return '.'.join(base)
def get_features(is_point_release: bool) -> typing.Generator[str, None, None]:
p = pathlib.Path(__file__).parent.parent / 'docs' / 'relnotes' / 'new_features.txt'
if p.exists():
if is_point_release:
print("WARNING: new features being introduced in a point release", file=sys.stderr)
with p.open('rt') as f:
for line in f:
yield line
else:
yield "None"
async def main() -> None:
v = pathlib.Path(__file__).parent.parent / 'VERSION'
with v.open('rt') as f:
raw_version = f.read().strip()
is_point_release = '-rc' not in raw_version
assert '-devel' not in raw_version, 'Do not run this script on -devel'
version = raw_version.split('-')[0]
previous_version = calculate_previous_version(version, is_point_release)
next_version = calculate_next_version(version, is_point_release)
shortlog, bugs = await asyncio.gather(
get_shortlog(previous_version),
gather_bugs(previous_version),
)
final = pathlib.Path(__file__).parent.parent / 'docs' / 'relnotes' / f'{next_version}.html'
with final.open('wt') as f:
try:
f.write(TEMPLATE.render(
bugfix=is_point_release,
bugs=bugs,
changes=walk_shortlog(shortlog),
features=get_features(is_point_release),
gl_version=CURRENT_GL_VERSION,
next_version=next_version,
today=datetime.date.today(),
version=previous_version,
vk_version=CURRENT_VK_VERSION,
))
except:
print(exceptions.text_error_template().render())
if __name__ == "__main__":
loop = asyncio.get_event_loop()
loop.run_until_complete(main())

View File

@@ -1,62 +0,0 @@
# Copyright © 2019 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from unittest import mock
import pytest
from .gen_release_notes import *
@pytest.mark.parametrize(
'current, is_point, expected',
[
('19.2.0', True, '19.2.1'),
('19.3.6', True, '19.3.7'),
('20.0.0-rc4', False, '20.0.0'),
])
def test_next_version(current: str, is_point: bool, expected: str) -> None:
assert calculate_next_version(current, is_point) == expected
@pytest.mark.parametrize(
'current, is_point, expected',
[
('19.3.6', True, '19.3.6'),
('20.0.0-rc4', False, '19.3.0'),
])
def test_previous_version(current: str, is_point: bool, expected: str) -> None:
assert calculate_previous_version(current, is_point) == expected
@pytest.mark.asyncio
async def test_get_shortlog():
# Certainly not perfect, but it's something
version = '19.2.0'
out = await get_shortlog(version)
assert out
@pytest.mark.asyncio
async def test_gather_commits():
# Certainly not perfect, but it's something
version = '19.2.0'
out = await gather_commits(version)
assert out

81
bin/get-fixes-pick-list.sh Executable file
View File

@@ -0,0 +1,81 @@
#!/bin/sh
# Script for generating a list of candidates [referenced by a Fixes tag] for
# cherry-picking to a stable branch
#
# Usage examples:
#
# $ bin/get-fixes-pick-list.sh
# $ bin/get-fixes-pick-list.sh > picklist
# $ bin/get-fixes-pick-list.sh | tee picklist
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# List all the commits between day 1 and the branch point...
git log --reverse --pretty=%H $latest_branchpoint > already_landed
# ... and the ones cherry-picked.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for commits with Fixes tag
git log --reverse --pretty=%H -i --grep="fixes:" $latest_branchpoint..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list ...
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$sha bin/.cherry-ignore ; then
continue
fi
fi
# Skip if it has been already cherry-picked.
if grep -q ^$sha already_picked ; then
continue
fi
# Place every "fixes:" tag on its own line and join with the next word
# on its line or a later one.
fixes=`git show -s $sha | tr -d "\n" | sed -e 's/fixes:[[:space:]]*/\nfixes:/Ig' | grep "fixes:" | sed -e 's/\(fixes:[a-zA-Z0-9]*\).*$/\1/'`
# For each one try to extract the tag
fixes_count=`echo "$fixes" | wc -l`
warn=`(test $fixes_count -gt 1 && echo $fixes_count) || echo 0`
while [ $fixes_count -gt 0 ] ; do
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
# Bail out if we cannot find suitable id.
# Any specific validation the $id is valid and not some junk, is
# implied with the follow up code
if [ "x$id" = x ] ; then
continue
fi
# Check if the offending commit is in branch.
# Be that cherry-picked ...
# ... or landed before the branchpoint.
if grep -q ^$id already_picked ||
grep -q ^$id already_landed ; then
printf "Commit \"%s\" fixes %s\n" \
"`git log -n1 --pretty=oneline $sha`" \
"$id"
warn=$(($warn-1))
fi
done
if [ $warn -gt 0 ] ; then
printf "WARNING: Commit \"%s\" has more than one Fixes tag\n" \
"`git log -n1 --pretty=oneline $sha`"
fi
done
rm -f already_picked
rm -f already_landed

View File

@@ -7,107 +7,21 @@
# $ bin/get-pick-list.sh
# $ bin/get-pick-list.sh > picklist
# $ bin/get-pick-list.sh | tee picklist
#
# The output is as follows:
# [nomination_type] commit_sha commit summary
is_stable_nomination()
{
git show --pretty=medium --summary "$1" | grep -q -i -o "CC:.*mesa-stable"
}
is_typod_nomination()
{
git show --pretty=medium --summary "$1" | grep -q -i -o "CC:.*mesa-dev"
}
fixes=
# Helper to handle various mistypos of the fixes tag.
# The tag string itself is passed as argument and normalised within.
#
# Resulting string in the global variable "fixes" and contains entries
# in the form "fixes:$sha"
is_sha_nomination()
{
fixes=`git show --pretty=medium -s $1 | tr -d "\n" | \
sed -e 's/'"$2"'/\nfixes:/Ig' | \
grep -Eo 'fixes:[a-f0-9]{4,40}'`
fixes_count=`echo "$fixes" | grep "fixes:" | wc -l`
if test $fixes_count -eq 0; then
return 1
fi
# Throw a warning for each invalid sha
while test $fixes_count -gt 0; do
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
if ! git show $id >/dev/null 2>&1; then
echo WARNING: Commit $1 lists invalid sha $id
fi
done
return 0
}
# Checks if at least one of offending commits, listed in the global
# "fixes", is in branch.
sha_in_range()
{
fixes_count=`echo "$fixes" | grep "fixes:" | wc -l`
while test $fixes_count -gt 0; do
# Treat only the current line
id=`echo "$fixes" | tail -n $fixes_count | head -n 1 | cut -d : -f 2`
fixes_count=$(($fixes_count-1))
# Be that cherry-picked ...
# ... or landed before the branchpoint.
if grep -q ^$id already_picked ||
grep -q ^$id already_landed ; then
return 0
fi
done
return 1
}
is_fixes_nomination()
{
is_sha_nomination "$1" "fixes:[[:space:]]*"
if test $? -eq 0; then
return 0
fi
is_sha_nomination "$1" "fixes[[:space:]]\+"
}
is_brokenby_nomination()
{
is_sha_nomination "$1" "broken by"
}
is_revert_nomination()
{
is_sha_nomination "$1" "This reverts commit "
}
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# List all the commits between day 1 and the branch point...
git log --reverse --pretty=%H $latest_branchpoint > already_landed
# ... and the ones cherry-picked.
git log --reverse --pretty=medium --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for potential candidates
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-stable\|^CC:.*mesa-dev\|\<fixes\>\|\<broken by\>\|This reverts commit' $latest_branchpoint..origin/master |\
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-stable' $latest_branchpoint..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.
if test -f bin/.cherry-ignore; then
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$sha bin/.cherry-ignore ; then
continue
fi
@@ -118,33 +32,7 @@ do
continue
fi
if is_fixes_nomination "$sha"; then
tag=fixes
elif is_brokenby_nomination "$sha"; then
tag=brokenby
elif is_revert_nomination "$sha"; then
tag=revert
elif is_stable_nomination "$sha"; then
tag=stable
elif is_typod_nomination "$sha"; then
tag=typod
else
continue
fi
case "$tag" in
fixes | brokenby | revert )
if ! sha_in_range; then
continue
fi
;;
* )
;;
esac
printf "[ %8s ] " "$tag"
git --no-pager show --no-patch --pretty=oneline $sha
git log -n1 --pretty=oneline $sha | cat
done
rm -f already_picked
rm -f already_landed

42
bin/get-typod-pick-list.sh Executable file
View File

@@ -0,0 +1,42 @@
#!/bin/sh
# Script for generating a list of candidates which have typos in the nomination line
#
# Usage examples:
#
# $ bin/get-typod-pick-list.sh
# $ bin/get-typod-pick-list.sh > picklist
# $ bin/get-typod-pick-list.sh | tee picklist
# NB:
# This script intentionally _never_ checks for specific version tag
# Should we consider folding it with the original get-pick-list.sh
# Use the last branchpoint as our limit for the search
latest_branchpoint=`git merge-base origin/master HEAD`
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
grep "cherry picked from commit" |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^CC:.*mesa-dev' $latest_branchpoint..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$sha bin/.cherry-ignore ; then
continue
fi
fi
# Check to see if it has already been picked over.
if grep -q ^$sha already_picked ; then
continue
fi
git log -n1 --pretty=oneline $sha | cat
done
rm -f already_picked

26
bin/git_sha1_gen.py Normal file → Executable file
View File

@@ -1,10 +1,11 @@
#!/usr/bin/env python
"""
Generate the contents of the git_sha1.h file.
The output of this script goes to stdout.
"""
import argparse
import os
import os.path
import subprocess
@@ -26,25 +27,10 @@ def get_git_sha1():
git_sha1 = ''
return git_sha1
def write_if_different(contents):
"""
Avoid touching the output file if it doesn't need modifications
Useful to avoid triggering rebuilds when nothing has changed.
"""
if os.path.isfile(args.output):
with open(args.output, 'r') as file:
if file.read() == contents:
return
with open(args.output, 'w') as file:
file.write(contents)
parser = argparse.ArgumentParser()
parser.add_argument('--output', help='File to write the #define in',
required=True)
args = parser.parse_args()
git_sha1 = os.environ.get('MESA_GIT_SHA1_OVERRIDE', get_git_sha1())[:10]
if git_sha1:
write_if_different('#define MESA_GIT_SHA1 " (git-' + git_sha1 + ')"')
else:
write_if_different('#define MESA_GIT_SHA1 ""')
git_sha1_h_in_path = os.path.join(os.path.dirname(sys.argv[0]),
'..', 'src', 'git_sha1.h.in')
with open(git_sha1_h_in_path , 'r') as git_sha1_h_in:
sys.stdout.write(git_sha1_h_in.read().replace('@VCS_TAG@', git_sha1))

51
bin/install_megadrivers.py Normal file → Executable file
View File

@@ -1,6 +1,6 @@
#!/usr/bin/env python3
#!/usr/bin/env python
# encoding=utf-8
# Copyright 2017-2018 Intel Corporation
# Copyright © 2017 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
@@ -25,6 +25,7 @@
from __future__ import print_function
import argparse
import os
import shutil
def main():
@@ -34,50 +35,20 @@ def main():
parser.add_argument('drivers', nargs='+')
args = parser.parse_args()
if os.path.isabs(args.libdir):
destdir = os.environ.get('DESTDIR')
if destdir:
to = os.path.join(destdir, args.libdir[1:])
else:
to = args.libdir
else:
to = os.path.join(os.environ['MESON_INSTALL_DESTDIR_PREFIX'], args.libdir)
to = os.path.join(os.environ.get('MESON_INSTALL_DESTDIR_PREFIX'), args.libdir)
master = os.path.join(to, os.path.basename(args.megadriver))
if not os.path.exists(to):
if os.path.lexists(to):
os.unlink(to)
os.makedirs(to)
shutil.copy(args.megadriver, master)
for driver in args.drivers:
abs_driver = os.path.join(to, driver)
if os.path.lexists(abs_driver):
os.unlink(abs_driver)
print('installing {} to {}'.format(args.megadriver, abs_driver))
os.link(master, abs_driver)
try:
ret = os.getcwd()
os.chdir(to)
name, ext = os.path.splitext(driver)
while ext != '.so':
if os.path.lexists(name):
os.unlink(name)
os.symlink(driver, name)
name, ext = os.path.splitext(name)
finally:
os.chdir(ret)
# Remove meson-created master .so and symlinks
for each in args.drivers:
driver = os.path.join(to, each)
if os.path.exists(driver):
os.unlink(driver)
print('installing {} to {}'.format(args.megadriver, to))
os.link(master, driver)
os.unlink(master)
name, ext = os.path.splitext(master)
while ext != '.so':
if os.path.lexists(name):
os.unlink(name)
name, ext = os.path.splitext(name)
if __name__ == '__main__':

View File

@@ -1,88 +0,0 @@
#!/usr/bin/env python3
# Copyright © 2019 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""This script reads a meson build directory and gives back the command line it
was configured with.
This only works for meson 0.49.0 and newer.
"""
import argparse
import ast
import configparser
import pathlib
import sys
def parse_args() -> argparse.Namespace:
"""Parse arguments."""
parser = argparse.ArgumentParser()
parser.add_argument(
'build_dir',
help='Path the meson build directory')
args = parser.parse_args()
return args
def load_config(path: pathlib.Path) -> configparser.ConfigParser:
"""Load config file."""
conf = configparser.ConfigParser()
with path.open() as f:
conf.read_file(f)
return conf
def build_cmd(conf: configparser.ConfigParser) -> str:
"""Rebuild the command line."""
args = []
for k, v in conf['options'].items():
if ' ' in v:
args.append(f'-D{k}="{v}"')
else:
args.append(f'-D{k}={v}')
cf = conf['properties'].get('cross_file')
if cf:
args.append('--cross-file={}'.format(cf))
nf = conf['properties'].get('native_file')
if nf:
# this will be in the form "['str', 'str']", so use ast.literal_eval to
# convert it to a list of strings.
nf = ast.literal_eval(nf)
args.extend(['--native-file={}'.format(f) for f in nf])
return ' '.join(args)
def main():
args = parse_args()
path = pathlib.Path(args.build_dir, 'meson-private', 'cmd_line.txt')
if not path.exists():
print('Cannot find the necessary file to rebuild command line. '
'Is your meson version >= 0.49.0?', file=sys.stderr)
sys.exit(1)
conf = load_config(path)
cmd = build_cmd(conf)
print(cmd)
if __name__ == '__main__':
main()

View File

@@ -1,63 +0,0 @@
#!/usr/bin/env python3
from os import get_terminal_size
from textwrap import wrap
from mesonbuild import coredata
from mesonbuild import optinterpreter
(COLUMNS, _) = get_terminal_size()
def describe_option(option_name: str, option_default_value: str,
option_type: str, option_message: str) -> None:
print('name: ' + option_name)
print('default: ' + option_default_value)
print('type: ' + option_type)
for line in wrap(option_message, width=COLUMNS - 9):
print(' ' + line)
print('---')
oi = optinterpreter.OptionInterpreter('')
oi.process('meson_options.txt')
for (name, value) in oi.options.items():
if isinstance(value, coredata.UserStringOption):
describe_option(name,
value.value,
'string',
"You can type what you want, but make sure it makes sense")
elif isinstance(value, coredata.UserBooleanOption):
describe_option(name,
'true' if value.value else 'false',
'boolean',
"You can set it to 'true' or 'false'")
elif isinstance(value, coredata.UserIntegerOption):
describe_option(name,
str(value.value),
'integer',
"You can set it to any integer value between '{}' and '{}'".format(value.min_value, value.max_value))
elif isinstance(value, coredata.UserUmaskOption):
describe_option(name,
str(value.value),
'umask',
"You can set it to 'preserve' or a value between '0000' and '0777'")
elif isinstance(value, coredata.UserComboOption):
choices = '[' + ', '.join(["'" + v + "'" for v in value.choices]) + ']'
describe_option(name,
value.value,
'combo',
"You can set it to any one of those values: " + choices)
elif isinstance(value, coredata.UserArrayOption):
choices = '[' + ', '.join(["'" + v + "'" for v in value.choices]) + ']'
value = '[' + ', '.join(["'" + v + "'" for v in value.value]) + ']'
describe_option(name,
value,
'array',
"You can set it to one or more of those values: " + choices)
elif isinstance(value, coredata.UserFeatureOption):
describe_option(name,
value.value,
'feature',
"You can set it to 'auto', 'enabled', or 'disabled'")
else:
print(name + ' is an option of a type unknown to this script')
print('---')

View File

@@ -1,23 +0,0 @@
# Copyright © 2017 Eric Engestrom
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
git_sha1_gen_py = files('git_sha1_gen.py')
symbols_check = find_program('symbols-check.py')
install_megadrivers_py = find_program('install_megadrivers.py')

View File

@@ -1,35 +0,0 @@
#!/usr/bin/env python
# encoding=utf-8
# Copyright © 2017 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from __future__ import print_function
import os
def main():
filename = os.path.join(os.environ['MESON_SOURCE_ROOT'], 'VERSION')
with open(filename) as f:
version = f.read().strip()
print(version, end='')
if __name__ == '__main__':
main()

View File

@@ -1,117 +0,0 @@
#!/usr/bin/env python3
# Copyright © 2019 Intel Corporation
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""Update the main page, release notes, and calendar."""
import argparse
import calendar
import datetime
import pathlib
from lxml import (
etree,
html,
)
def calculate_previous_version(version: str, is_point: bool) -> str:
"""Calculate the previous version to compare to.
In the case of -rc to final that verison is the previous .0 release,
(19.3.0 in the case of 20.0.0, for example). for point releases that is
the last point release. This value will be the same as the input value
for a poiont release, but different for a major release.
"""
if '-' in version:
version = version.split('-')[0]
if is_point:
return version
base = version.split('.')
if base[1] == '0':
base[0] = str(int(base[0]) - 1)
base[1] = '3'
else:
base[1] = str(int(base[1]) - 1)
return '.'.join(base)
def is_point_release(version: str) -> bool:
return not version.endswith('.0')
def update_index(is_point: bool, version: str, previous_version: str) -> None:
p = pathlib.Path(__file__).parent.parent / 'docs' / 'index.html'
with p.open('rt') as f:
tree = html.parse(f)
news = tree.xpath('.//h1')[0]
date = datetime.date.today()
month = calendar.month_name[date.month]
header = etree.Element('h2')
header.text = f"{month} {date.day}, {date.year}"
body = etree.Element('p')
a = etree.SubElement(
body, 'a', attrib={'href': f'relnotes/{previous_version}.html'})
a.text = f"Mesa {previous_version}"
if is_point:
a.tail = " is released. This is a bug fix release."
else:
a.tail = (" is released. This is a new development release. "
"See the release notes for mor information about this release.")
root = news.getparent()
index = root.index(news) + 1
root.insert(index, body)
root.insert(index, header)
tree.write(p.as_posix(), method='html')
def update_release_notes(previous_version: str) -> None:
p = pathlib.Path(__file__).parent.parent / 'docs' / 'relnotes.html'
with p.open('rt') as f:
tree = html.parse(f)
li = etree.Element('li')
a = etree.SubElement(li, 'a', href=f'relnotes/{previous_version}.html')
a.text = f'{previous_version} release notes'
ul = tree.xpath('.//ul')[0]
ul.insert(0, li)
tree.write(p.as_posix(), method='html')
def main() -> None:
parser = argparse.ArgumentParser()
parser.add_argument('version', help="The released version.")
args = parser.parse_args()
is_point = is_point_release(args.version)
previous_version = calculate_previous_version(args.version, is_point)
update_index(is_point, args.version, previous_version)
update_release_notes(previous_version)
if __name__ == "__main__":
main()

29
bin/shortlog_mesa.sh Executable file
View File

@@ -0,0 +1,29 @@
#!/bin/sh
# This script is used to generate the list of changes that
# appears in the release notes files, with HTML formatting.
#
# Usage examples:
#
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 > changes
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee changes
in_log=0
git shortlog $* | while read l
do
if [ $in_log -eq 0 ]; then
echo '<p>'$l'</p>'
echo '<ul>'
in_log=1
elif echo "$l" | egrep -q '^$' ; then
echo '</ul>'
echo
in_log=0
else
mesg=$(echo $l | sed 's/ (cherry picked from commit [0-9a-f]\+)//;s/\&/&amp;/g;s/</\&lt;/g;s/>/\&gt;/g')
echo ' <li>'${mesg}'</li>'
fi
done

View File

@@ -1,172 +0,0 @@
#!/usr/bin/env python
import argparse
import os
import platform
import subprocess
# This list contains symbols that _might_ be exported for some platforms
PLATFORM_SYMBOLS = [
'__bss_end__',
'__bss_start__',
'__bss_start',
'__end__',
'_bss_end__',
'_edata',
'_end',
'_fini',
'_init',
]
def get_symbols_nm(nm, lib):
'''
List all the (non platform-specific) symbols exported by the library
using `nm`
'''
symbols = []
platform_name = platform.system()
output = subprocess.check_output([nm, '-gP', lib],
stderr=open(os.devnull, 'w')).decode("ascii")
for line in output.splitlines():
fields = line.split()
if len(fields) == 2 or fields[1] == 'U':
continue
symbol_name = fields[0]
if platform_name == 'Linux':
if symbol_name in PLATFORM_SYMBOLS:
continue
elif platform_name == 'Darwin':
assert symbol_name[0] == '_'
symbol_name = symbol_name[1:]
symbols.append(symbol_name)
return symbols
def get_symbols_dumpbin(dumpbin, lib):
'''
List all the (non platform-specific) symbols exported by the library
using `dumpbin`
'''
symbols = []
output = subprocess.check_output([dumpbin, '/exports', lib],
stderr=open(os.devnull, 'w')).decode("ascii")
for line in output.splitlines():
fields = line.split()
# The lines with the symbols are made of at least 4 columns; see details below
if len(fields) < 4:
continue
try:
# Making sure the first 3 columns are a dec counter, a hex counter
# and a hex address
_ = int(fields[0], 10)
_ = int(fields[1], 16)
_ = int(fields[2], 16)
except ValueError:
continue
symbol_name = fields[3]
# De-mangle symbols
if symbol_name[0] == '_':
symbol_name = symbol_name[1:].split('@')[0]
symbols.append(symbol_name)
return symbols
def main():
parser = argparse.ArgumentParser()
parser.add_argument('--symbols-file',
action='store',
required=True,
help='path to file containing symbols')
parser.add_argument('--lib',
action='store',
required=True,
help='path to library')
parser.add_argument('--nm',
action='store',
help='path to binary (or name in $PATH)')
parser.add_argument('--dumpbin',
action='store',
help='path to binary (or name in $PATH)')
args = parser.parse_args()
try:
if platform.system() == 'Windows':
if not args.dumpbin:
parser.error('--dumpbin is mandatory')
lib_symbols = get_symbols_dumpbin(args.dumpbin, args.lib)
else:
if not args.nm:
parser.error('--nm is mandatory')
lib_symbols = get_symbols_nm(args.nm, args.lib)
except:
# We can't run this test, but we haven't technically failed it either
# Return the GNU "skip" error code
exit(77)
mandatory_symbols = []
optional_symbols = []
with open(args.symbols_file) as symbols_file:
qualifier_optional = '(optional)'
for line in symbols_file.readlines():
# Strip comments
line = line.split('#')[0]
line = line.strip()
if not line:
continue
# Line format:
# [qualifier] symbol
qualifier = None
symbol = None
fields = line.split()
if len(fields) == 1:
symbol = fields[0]
elif len(fields) == 2:
qualifier = fields[0]
symbol = fields[1]
else:
print(args.symbols_file + ': invalid format: ' + line)
exit(1)
# The only supported qualifier is 'optional', which means the
# symbol doesn't have to be exported by the library
if qualifier and not qualifier == qualifier_optional:
print(args.symbols_file + ': invalid qualifier: ' + qualifier)
exit(1)
if qualifier == qualifier_optional:
optional_symbols.append(symbol)
else:
mandatory_symbols.append(symbol)
unknown_symbols = []
for symbol in lib_symbols:
if symbol in mandatory_symbols:
continue
if symbol in optional_symbols:
continue
if symbol[:2] == '_Z':
# Ignore random C++ symbols
#TODO: figure out if there's any way to avoid exporting them in the first place
continue
unknown_symbols.append(symbol)
missing_symbols = [
sym for sym in mandatory_symbols if sym not in lib_symbols
]
for symbol in unknown_symbols:
print(args.lib + ': unknown symbol exported: ' + symbol)
for symbol in missing_symbols:
print(args.lib + ': missing symbol: ' + symbol)
if unknown_symbols or missing_symbols:
exit(1)
exit(0)
if __name__ == '__main__':
main()

View File

@@ -17,9 +17,6 @@ import SCons.Script.SConscript
host_platform = _platform.system().lower()
if host_platform.startswith('cygwin'):
host_platform = 'cygwin'
# MSYS2 default platform selection.
if host_platform.startswith('mingw'):
host_platform = 'windows'
# Search sys.argv[] for a "platform=foo" argument since we don't have
# an 'env' variable at this point.
@@ -52,18 +49,9 @@ if 'PROCESSOR_ARCHITECTURE' in os.environ:
else:
host_machine = _platform.machine()
host_machine = _machine_map.get(host_machine, 'generic')
# MSYS2 default machine selection.
if _platform.system().lower().startswith('mingw') and 'MSYSTEM' in os.environ:
if os.environ['MSYSTEM'] == 'MINGW32':
host_machine = 'x86'
if os.environ['MSYSTEM'] == 'MINGW64':
host_machine = 'x86_64'
default_machine = host_machine
default_toolchain = 'default'
# MSYS2 default toolchain selection.
if _platform.system().lower().startswith('mingw'):
default_toolchain = 'mingw'
if target_platform == 'windows' and host_platform != 'windows':
default_machine = 'x86'
@@ -98,7 +86,7 @@ def AddOptions(opts):
from SCons.Options.EnumOption import EnumOption
opts.Add(EnumOption('build', 'build type', 'debug',
allowed_values=('debug', 'checked', 'profile',
'release')))
'release', 'opt')))
opts.Add(BoolOption('verbose', 'verbose output', 'no'))
opts.Add(EnumOption('machine', 'use machine-specific assembly code',
default_machine,
@@ -111,14 +99,17 @@ def AddOptions(opts):
'enable static code analysis where available', 'no'))
opts.Add(BoolOption('asan', 'enable Address Sanitizer', 'no'))
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support',
'no'))
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
opts.Add(BoolOption('force_scons', 'Force enable scons on deprecated platforms', 'false'))
opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)',
'no'))
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('texture_float',
'enable floating-point textures and renderbuffers',
'no'))
opts.Add(BoolOption('swr', 'Build OpenSWR', 'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
opts.Add('MSVC_USE_SCRIPT', 'Microsoft Visual C/C++ vcvarsall script', True)

3131
configure.ac Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -48,25 +48,23 @@ start-up because of an extension string buffer-overflow problem.
<p>
The problem is a modern OpenGL driver will return a very long string
for the <code>glGetString(GL_EXTENSIONS)</code> query and if the application
for the glGetString(GL_EXTENSIONS) query and if the application
naively copies the string into a fixed-size buffer it can overflow the
buffer and crash the application.
</p>
<p>
The work-around is to set the <code>MESA_EXTENSION_MAX_YEAR</code>
environment variable to the approximate release year of the game.
This will cause the <code>glGetString(GL_EXTENSIONS)</code> query to only report
extensions older than the given year.
The work-around is to set the MESA_EXTENSION_MAX_YEAR environment variable
to the approximate release year of the game.
This will cause the glGetString(GL_EXTENSIONS) query to only report extensions
older than the given year.
</p>
<p>
For example, if the game was released in 2001, do
</p>
<pre>
export MESA_EXTENSION_MAX_YEAR=2001
</pre>
<p>
before running the game.
</p>

257
docs/autoconf.html Normal file
View File

@@ -0,0 +1,257 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Compilation and Installation using Autoconf</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Compilation and Installation using Autoconf</h1>
<ol>
<li><p><a href="#basic">Basic Usage</a></li>
<li><p><a href="#driver">Driver Options</a>
<ul>
<li><a href="#xlib">Xlib Driver Options</a></li>
<li><a href="#dri">DRI Driver Options</a></li>
<li><a href="#osmesa">OSMesa Driver Options</a></li>
</ul>
</ol>
<h2 id="basic">1. Basic Usage</h2>
<p>
The autoconf generated configure script can be used to guess your
platform and change various options for building Mesa. To use the
configure script, type:
</p>
<pre>
./configure
</pre>
<p>
To see a short description of all the options, type <code>./configure
--help</code>. If you are using a development snapshot and the configure
script does not exist, type <code>./autogen.sh</code> to generate it
first. If you know the options you want to pass to
<code>configure</code>, you can pass them to <code>autogen.sh</code>. It
will run <code>configure</code> with these options after it is
generated. Once you have run <code>configure</code> and set the options
to your preference, type:
</p>
<pre>
make
</pre>
<p>
This will produce libGL.so and/or several other libraries depending on the
options you have chosen. Later, if you want to rebuild for a different
configuration run <code>make realclean</code> before rebuilding.
</p>
<p>
Some of the generic autoconf options are used with Mesa:
</p>
<dl>
<dt><code>--prefix=PREFIX</code></dt>
<dd><p>This is the root directory where
files will be installed by <code>make install</code>. The default is
<code>/usr/local</code>.</p>
</dd>
<dt><code>--exec-prefix=EPREFIX</code></dt>
<dd><p>This is the root directory
where architecture-dependent files will be installed. In Mesa, this is
only used to derive the directory for the libraries. The default is
<code>${prefix}</code>.</p>
</dd>
<dt><code>--libdir=LIBDIR</code></dt>
<dd><p>This option specifies the directory
where the GL libraries will be installed. The default is
<code>${exec_prefix}/lib</code>. It also serves as the name of the
library staging area in the source tree. For instance, if the option
<code>--libdir=/usr/local/lib64</code> is used, the libraries will be
created in a <code>lib64</code> directory at the top of the Mesa source
tree.</p>
</dd>
<dt><code>--sysconfdir=DIR</code></dt>
<dd><p>This option specifies the directory where the configuration
files will be installed. The default is <code>${prefix}/etc</code>.
Currently there's only one config file provided when dri drivers are
enabled - it's <code>drirc</code>.</p>
</dd>
<dt><code>--enable-static, --disable-shared</code></dt>
<dd><p>By default, Mesa
will build shared libraries. Either of these options will force static
libraries to be built. It is not currently possible to build static and
shared libraries in a single pass.</p>
</dd>
<dt><code>CC, CFLAGS, CXX, CXXFLAGS</code></dt>
<dd><p>These environment variables
control the C and C++ compilers used during the build. By default,
<code>gcc</code> and <code>g++</code> are used and the debug/optimisation
level is left unchanged.</p>
</dd>
<dt><code>LDFLAGS</code></dt>
<dd><p>An environment variable specifying flags to
pass when linking programs. These should be empty and
<code>PKG_CONFIG_PATH</code> is recommended to be used instead. If needed
it can be used to direct the linker to use libraries in nonstandard
directories. For example, <code>LDFLAGS="-L/usr/X11R6/lib"</code>.</p>
</dd>
<dt><code>PKG_CONFIG_PATH</code></dt>
<dd><p>The
<code>pkg-config</code> utility is a hard requirement for configuring and
building mesa. It is used to search for external libraries
on the system. This environment variable is used to control the search
path for <code>pkg-config</code>. For instance, setting
<code>PKG_CONFIG_PATH=/usr/X11R6/lib/pkgconfig</code> will search for
package metadata in <code>/usr/X11R6</code> before the standard
directories.</p>
</dd>
</dl>
<p>
There are also a few general options for altering the Mesa build:
</p>
<dl>
<dt><code>--enable-debug</code></dt>
<dd><p>This option will set the compiler debug/optimisation levels (if the user
hasn't already set them via the CFLAGS/CXXFLAGS) and macros to aid in
debugging the Mesa libraries.</p>
<p>Note that enabling this option can lead to noticeable loss of performance.</p>
<dt><code>--disable-asm</code></dt>
<dd><p>There are assembly routines
available for a few architectures. These will be used by default if
one of these architectures is detected. This option ensures that
assembly will not be used.</p>
</dd>
<dt><code>--build=</code></dt>
<dt><code>--host=</code></dt>
<dd><p>By default, the build will compile code for the architecture that
it's running on. In order to build cross-compile Mesa on a x86-64 machine
that is to run on a i686, one would need to set the options to:</p>
<p><code>--build=x86_64-pc-linux-gnu --host=i686-pc-linux-gnu</code></p>
Note that these can vary from distribution to distribution. For more
information check with the
<a href="https://www.gnu.org/savannah-checkouts/gnu/autoconf/manual/autoconf-2.69/html_node/Specifying-Target-Triplets.html">
autoconf manual</a>.
Note that you will need to correctly set <code>PKG_CONFIG_PATH</code> as well.
<p>In some cases a single compiler is capable of handling both architectures
(multilib) in that case one would need to set the <code>CC,CXX</code> variables
appending the correct machine options. Seek your compiler documentation for
further information -
<a href="https://gcc.gnu.org/onlinedocs/gcc/Submodel-Options.html"> gcc
machine dependent options</a></p>
<p>In addition to specifying correct <code>PKG_CONFIG_PATH</code> for the target
architecture, the following should be sufficient to configure multilib Mesa</p>
<code>./configure CC="gcc -m32" CXX="g++ -m32" --build=x86_64-pc-linux-gnu --host=i686-pc-linux-gnu ...</code>
</dd>
</dl>
<h2 id="driver">2. GL Driver Options</h2>
<p>
There are several different driver modes that Mesa can use. These are
described in more detail in the <a href="install.html">basic
installation instructions</a>. The Mesa driver is controlled through the
configure options <code>--enable-glx</code> and <code>--enable-osmesa</code>
</p>
<h3 id="xlib">Xlib</h3><p>
It uses Xlib as a software renderer to do all rendering. It corresponds
to the option <code>--enable-glx=xlib</code> or <code>--enable-glx=gallium-xlib</code>.
<h3 id="dri">DRI</h3><p>This mode uses the DRI hardware drivers for
accelerated OpenGL rendering. To enable use <code>--enable-glx=dri
--enable-dri</code>.
<!-- DRI specific options -->
<dl>
<dt><code>--with-dri-driverdir=DIR</code>
<dd><p> This option specifies the
location the DRI drivers will be installed to and the location libGL
will search for DRI drivers. The default is <code>${libdir}/dri</code>.
<dt><code>--with-dri-drivers=DRIVER,DRIVER,...</code>
<dd><p> This option
allows a specific set of DRI drivers to be built. For example,
<code>--with-dri-drivers="swrast,i965,radeon,nouveau"</code>. By
default, the drivers will be chosen depending on the target platform.
See the directory <code>src/mesa/drivers/dri</code> in the source tree
for available drivers. Beware that the swrast DRI driver is used by both
libGL and the X.Org xserver GLX module to do software rendering, so you
may run into problems if it is not available.
<!-- This explanation might be totally bogus. Kristian? -->
<dt><code>--disable-driglx-direct</code>
<dd><p> Disable direct rendering in
GLX. Normally, direct hardware rendering through the DRI drivers and
indirect software rendering are enabled in GLX. This option disables
direct rendering entirely. It can be useful on architectures where
kernel DRM modules are not available.
<dt><code>--enable-glx-tls</code> <dd><p>
Enable Thread Local Storage (TLS) in
GLX.
<dt><code>--with-expat=DIR</code>
<dd><p><strong>DEPRECATED</strong>, use <code>PKG_CONFIG_PATH</code> instead.</p>
<p>The DRI-enabled libGL uses expat to
parse the DRI configuration files in <code>${sysconfdir}/drirc</code> and
<code>~/.drirc</code>. This option allows a specific expat installation
to be used. For example, <code>--with-expat=/usr/local</code> will
search for expat headers and libraries in <code>/usr/local/include</code>
and <code>/usr/local/lib</code>, respectively.
</dl>
<h3 id="osmesa">OSMesa </h3><p> No libGL is built in this
mode. Instead, the driver code is built into the Off-Screen Mesa
(OSMesa) library. See the <a href="osmesa.html">Off-Screen Rendering</a>
page for more details. It corresponds to the option
<code>--enable-osmesa</code>.
<!-- OSMesa specific options -->
<dl>
<dt><code>--with-osmesa-bits=BITS</code>
<dd><p> This option allows the size
of the color channel in bits to be specified. By default, an 8-bit
channel will be used, and the driver will be named libOSMesa. Other
options are 16- and 32-bit color channels, which will add the bit size
to the library name. For example, <code>--with-osmesa-bits=16</code>
will create the libOSMesa16 library with a 16-bit color channel.
</dl>
<h2 id="library">3. Library Options</h2>
<p>
The configure script provides more fine grained control over the libraries
that will be built.
</div>
</body>
</html>

View File

@@ -2,19 +2,19 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Report a Bug</title>
<title>Mesa Bug Reporting</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Report a Bug</h1>
<h1>Bug Database</h1>
<p>
The Mesa bug database is hosted on
@@ -24,8 +24,8 @@ The old bug database on SourceForge is no longer used.
<p>
To file a Mesa bug, go to
<a href="https://gitlab.freedesktop.org/mesa/mesa/issues">
GitLab on freedesktop.org</a>
<a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa">
Bugzilla on freedesktop.org</a>
</p>
<p>

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -41,69 +41,69 @@ as if you're defining a large, static table of information.
<li>Opening braces go on the same line as the if/for/while statement.
For example:
<pre>
if (condition) {
foo;
} else {
bar;
}
if (condition) {
foo;
} else {
bar;
}
</pre>
<li>Put a space before/after operators. For example, <code>a = b + c;</code>
and not <code>a=b+c;</code>
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
and not <tt>a=b+c;</tt>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<li>
<p>Use comments wherever you think it would be helpful for other developers.
<li>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
follow <a href="http://www.doxygen.nl">Doxygen</a> conventions.
</p>
follow <a href="https://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
<br>
<br>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
</pre>
Or,
<pre>
bufferObj = NULL; /* prevent dangling reference below */
bufferObj = NULL; /* prevent dangling reference below */
</pre>
Multi-line comment:
<pre>
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
</pre>
We try to quote the OpenGL specification where prudent:
<pre>
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * &lt;length&gt; is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * <length> is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
</pre>
Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx-&gt;Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
/**
* Create and initialize a new buffer object. Called via the
* ctx->Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
</pre>
<li>Put the function return type and qualifiers on one line and the function
@@ -113,30 +113,29 @@ the opening brace goes on the next line by itself (see above.)
<li>Function names follow various conventions depending on the type of function:
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<li>Constants, macros and enum names are <code>ALL_UPPERCASE</code>, with _
between words.
<li>Mesa usually uses camel case for local variables (Ex:
<code>localVarname</code>) while gallium typically uses underscores (Ex:
<code>local_var_name</code>).
<li>Constants, macros and enum names are ALL_UPPERCASE, with _ between
words.
<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
while gallium typically uses underscores (Ex: "local_var_name").
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
should prefer the use of <code>bool</code>, <code>true</code>, and
<code>false</code> over <code>GLboolean</code>, <code>GL_TRUE</code>, and
<code>GL_FALSE</code>. In C code, this may mean that
<code>#include &lt;stdbool.h&gt;</code> needs to be added. The
<code>try_emit_*</code> methods in <code>src/mesa/program/ir_to_mesa.cpp</code>
and <code>src/mesa/state_tracker/st_glsl_to_tgsi.cpp</code> can serve as
examples.
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</ul>
</p>
</div>
</body>

View File

@@ -2,19 +2,19 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Conformance Testing</title>
<title>Conformance</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Conformance Testing</h1>
<h1>Conformance</h1>
<p>
The SGI OpenGL conformance tests verify correct operation of OpenGL

View File

@@ -12,10 +12,6 @@
background-color: #cccccc;
color: black;
}
h2 {
font-size: inherit;
font-weight: bold;
}
a:link {
color: #000;
}
@@ -27,56 +23,58 @@
</head>
<body>
<h2>Documentation</h2>
<b>Documentation</b>
<ul>
<li><a href="intro.html" target="_parent">Introduction</a>
<li><a href="index.html" target="_parent">News</a>
<li><a href="developers.html" target="_parent">Developers</a>
<li><a href="systems.html" target="_parent">Platforms and Drivers</a>
<li><a href="license.html" target="_parent">License and Copyright</a>
<li><a href="faq.html" target="_parent">Frequently Asked Questions</a>
<li><a href="license.html" target="_parent">License &amp; Copyright</a>
<li><a href="faq.html" target="_parent">FAQ</a>
<li><a href="relnotes.html" target="_parent">Release Notes</a>
<li><a href="thanks.html" target="_parent">Acknowledgements</a>
<li><a href="conform.html" target="_parent">Conformance Testing</a>
<li>more docs below...
</ul>
<h2>Download and Install</h2>
<b>Download / Install</b>
<ul>
<li><a href="download.html" target="_parent">Downloading and Unpacking</a>
<li><a href="install.html" target="_parent">Compiling and Installing</a>
<li><a href="download.html" target="_parent">Downloading / Unpacking</a>
<li><a href="install.html" target="_parent">Compiling / Installing</a>
<ul>
<li><a href="meson.html" target="_parent">Meson</a></li>
<li><a href="autoconf.html" target="_parent">Autoconf</a></li>
</ul>
</li>
<li><a href="precompiled.html" target="_parent">Precompiled Libraries</a>
</ul>
<h2>Need help?</h2>
<b>Resources</b>
<ul>
<li><a href="lists.html" target="_parent">Mailing Lists</a>
<li><a href="bugs.html" target="_parent">Report a bug</a>
<li><a href="bugs.html" target="_parent">Bug Database</a>
<li><a href="webmaster.html" target="_parent">Webmaster</a>
<li><a href="https://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
</ul>
<h2>User Topics</h2>
<b>User Topics</b>
<ul>
<li><a href="shading.html" target="_parent">Shading Language</a>
<li><a href="egl.html" target="_parent">EGL</a>
<li><a href="opengles.html" target="_parent">OpenGL ES</a>
<li><a href="envvars.html" target="_parent">Environment Variables</a>
<li><a href="osmesa.html" target="_parent">Off-screen Rendering</a>
<li><a href="osmesa.html" target="_parent">Off-Screen Rendering</a>
<li><a href="debugging.html" target="_parent">Debugging Tips</a>
<li><a href="perf.html" target="_parent">Performance Tips</a>
<li><a href="extensions.html" target="_parent">Mesa Extensions</a>
<li><a href="llvmpipe.html" target="_parent">Gallium LLVMpipe Driver</a>
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D Guest Driver</a>
<li><a href="postprocess.html" target="_parent">Gallium Post-processing</a>
<li><a href="mangling.html" target="_parent">GL Function Name Mangling</a>
<li><a href="llvmpipe.html" target="_parent">Gallium llvmpipe driver</a>
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D guest driver</a>
<li><a href="postprocess.html" target="_parent">Gallium post-processing</a>
<li><a href="application-issues.html" target="_parent">Application Issues</a>
<li><a href="viewperf.html" target="_parent">Viewperf Issues</a>
</ul>
<h2>Developer Topics</h2>
<b>Developer Topics</b>
<ul>
<li><a href="repository.html" target="_parent">Source Code Repository</a>
<li><a href="sourcetree.html" target="_parent">Source Code Tree</a>
@@ -84,25 +82,26 @@
<li><a href="helpwanted.html" target="_parent">Help Wanted</a>
<li><a href="devinfo.html" target="_parent">Development Notes</a>
<li><a href="codingstyle.html" target="_parent">Coding Style</a>
<li><a href="submittingpatches.html" target="_parent">Submitting Patches</a>
<li><a href="releasing.html" target="_parent">Releasing Process</a>
<li><a href="release-calendar.html" target="_parent">Release Calendar</a>
<li><a href="submittingpatches.html" target="_parent">Submitting patches</a>
<li><a href="releasing.html" target="_parent">Releasing process</a>
<li><a href="release-calendar.html" target="_parent">Release calendar</a>
<li><a href="sourcedocs.html" target="_parent">Source Documentation</a>
<li><a href="dispatch.html" target="_parent">GL Dispatch</a>
</ul>
<h2>Links</h2>
<b>Links</b>
<ul>
<li><a href="https://www.opengl.org" target="_parent">OpenGL Website</a>
<li><a href="https://dri.freedesktop.org" target="_parent">DRI Website</a>
<li><a href="https://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="https://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="https://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="https://planet.freedesktop.org" target="_parent">Developer Blogs</a>
<li><a href="https://planet.freedesktop.org" target="_parent">Developer blogs</a>
</ul>
<h2>Hosted by:</h2>
<dl>
<dd><a href="https://www.freedesktop.org" target="_parent">freedesktop.org</a>
</dl>
<b>Hosted by:</b>
<br>
<blockquote>
<a href="https://freedesktop.org" target="_parent">freedesktop.org</a>
</blockquote>
</body>
</html>

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@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -20,22 +20,26 @@
Normally Mesa (and OpenGL) records but does not notify the user of
errors. It is up to the application to call
<code>glGetError</code> to check for errors. Mesa supports an
environment variable, <code>MESA_DEBUG</code>, to help with debugging. If
<code>MESA_DEBUG</code> is defined, a message will be printed to stdout
whenever an error occurs.
environment variable, MESA_DEBUG, to help with debugging. If
MESA_DEBUG is defined, a message will be printed to stdout whenever
an error occurs.
</p>
<p>
More extensive error checking is done in DEBUG builds
(<code>--buildtype debug</code> for meson, <code>build=debug</code> for scons).
More extensive error checking is done when Mesa is compiled with the
DEBUG symbol defined. You'll have to edit the Make-config file and
add -DDEBUG to the CFLAGS line for your system configuration. You may
also want to replace any optimization flags with the -g flag so you can
use your debugger. After you've edited Make-config type 'make clean'
before recompiling.
</p>
<p>
In your debugger you can set a breakpoint in <code>_mesa_error()</code> to trap
Mesa errors.
In your debugger you can set a breakpoint in _mesa_error() to trap Mesa
errors.
</p>
<p>
There is a display list printing/debugging facility. See the end of
<code>src/dlist.c</code> for details.
src/dlist.c for details.
</p>
</div>

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@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>

View File

@@ -8,7 +8,7 @@
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
@@ -25,12 +25,11 @@
<p>
To add a new GL extension to Mesa you have to do at least the following.
</p>
<ul>
<li>
If <code>glext.h</code> doesn't define the extension, edit
<code>include/GL/gl.h</code> and add code like this:
If glext.h doesn't define the extension, edit include/GL/gl.h and add
code like this:
<pre>
#ifndef GL_EXT_the_extension_name
#define GL_EXT_the_extension_name 1
@@ -41,18 +40,18 @@ To add a new GL extension to Mesa you have to do at least the following.
</pre>
</li>
<li>
In the <code>src/mapi/glapi/gen/</code> directory, add the new extension
functions and enums to the <code>gl_API.xml</code> file.
In the src/mapi/glapi/gen/ directory, add the new extension functions and
enums to the gl_API.xml file.
Then, a bunch of source files must be regenerated by executing the
corresponding Python scripts.
</li>
<li>
Add a new entry to the <code>gl_extensions</code> struct in
<code>mtypes.h</code> if the extension requires driver capabilities not
already exposed by another extension.
Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
if the extension requires driver capabilities not already exposed by
another extension.
</li>
<li>
Add a new entry to the <code>src/mesa/main/extensions_table.h</code> file.
Add a new entry to the src/mesa/main/extensions_table.h file.
</li>
<li>
From this point, the best way to proceed is to find another extension,
@@ -60,22 +59,24 @@ To add a new GL extension to Mesa you have to do at least the following.
as an example.
</li>
<li>
If the new extension adds new GL state, the functions in
<code>get.c</code>, <code>enable.c</code> and <code>attrib.c</code>
will most likely require new code.
If the new extension adds new GL state, the functions in get.c, enable.c
and attrib.c will most likely require new code.
</li>
<li>
To determine if the new extension is active in the current context,
use the auto-generated <code>_mesa_has_##name_str()</code> function
defined in <code>src/mesa/main/extensions.h</code>.
use the auto-generated _mesa_has_##name_str() function defined in
src/mesa/main/extensions.h.
</li>
<li>
The dispatch tests <code>check_table.cpp</code> and
<code>dispatch_sanity.cpp</code> should be updated with details about
the new extensions functions. These tests are run using
<code>meson test</code>.
The dispatch tests check_table.cpp and dispatch_sanity.cpp
should be updated with details about the new extensions functions. These
tests are run using 'make check'
</li>
</ul>
</p>
</div>
</body>

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@@ -2,19 +2,19 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>GL Dispatch</title>
<title>GL Dispatch in Mesa</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>GL Dispatch</h1>
<h1>GL Dispatch in Mesa</h1>
<p>Several factors combine to make efficient dispatch of OpenGL functions
fairly complicated. This document attempts to explain some of the issues
@@ -30,28 +30,28 @@ of the GL related state for the application. Every texture, every buffer
object, every enable, and much, much more is stored in the context. Since
an application can have more than one context, the context to be used is
selected by a window-system dependent function such as
<code>glXMakeContextCurrent</code>.</p>
<tt>glXMakeContextCurrent</tt>.</p>
<p>In environments that implement OpenGL with X-Windows using GLX, every GL
function, including the pointers returned by <code>glXGetProcAddress</code>, are
function, including the pointers returned by <tt>glXGetProcAddress</tt>, are
<em>context independent</em>. This means that no matter what context is
currently active, the same <code>glVertex3fv</code> function is used.</p>
currently active, the same <tt>glVertex3fv</tt> function is used.</p>
<p>This creates the first bit of dispatch complexity. An application can
have two GL contexts. One context is a direct rendering context where
function calls are routed directly to a driver loaded within the
application's address space. The other context is an indirect rendering
context where function calls are converted to GLX protocol and sent to a
server. The same <code>glVertex3fv</code> has to do the right thing depending
server. The same <tt>glVertex3fv</tt> has to do the right thing depending
on which context is current.</p>
<p>Highly optimized drivers or GLX protocol implementations may want to
change the behavior of GL functions depending on current state. For
example, <code>glFogCoordf</code> may operate differently depending on whether
example, <tt>glFogCoordf</tt> may operate differently depending on whether
or not fog is enabled.</p>
<p>In multi-threaded environments, it is possible for each thread to have a
different GL context current. This means that poor old <code>glVertex3fv</code>
different GL context current. This means that poor old <tt>glVertex3fv</tt>
has to know which GL context is current in the thread where it is being
called.</p>
@@ -64,38 +64,38 @@ dispatch table stores pointers to functions that actually implement
specific GL functions. Each time a new context is made current in a thread,
these pointers a updated.</p>
<p>The implementation of functions such as <code>glVertex3fv</code> becomes
<p>The implementation of functions such as <tt>glVertex3fv</tt> becomes
conceptually simple:</p>
<ul>
<li>Fetch the current dispatch table pointer.</li>
<li>Fetch the pointer to the real <code>glVertex3fv</code> function from the
<li>Fetch the pointer to the real <tt>glVertex3fv</tt> function from the
table.</li>
<li>Call the real function.</li>
</ul>
<p>This can be implemented in just a few lines of C code. The file
<code>src/mesa/glapi/glapitemp.h</code> contains code very similar to this.</p>
<tt>src/mesa/glapi/glapitemp.h</tt> contains code very similar to this.</p>
<figure>
<pre>
<blockquote>
<table border="1">
<tr><td><pre>
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
const struct _glapi_table * const dispatch = GET_DISPATCH();
(*dispatch-&gt;Vertex3f)(x, y, z);
}
</pre>
<figcaption>Sample dispatch function</figcaption>
</figure>
}</pre></td></tr>
<tr><td>Sample dispatch function</td></tr></table>
</blockquote>
<p>The problem with this simple implementation is the large amount of
overhead that it adds to every GL function call.</p>
<p>In a multithreaded environment, a naive implementation of
<code>GET_DISPATCH</code> involves a call to <code>pthread_getspecific</code> or a
<tt>GET_DISPATCH</tt> involves a call to <tt>pthread_getspecific</tt> or a
similar function. Mesa provides a wrapper function called
<code>_glapi_get_dispatch</code> that is used by default.</p>
<tt>_glapi_get_dispatch</tt> that is used by default.</p>
<h2>3. Optimizations</h2>
@@ -109,7 +109,7 @@ each can or cannot be used are listed.</p>
<p>The vast majority of OpenGL applications use the API in a single threaded
manner. That is, the application has only one thread that makes calls into
the GL. In these cases, not only do the calls to
<code>pthread_getspecific</code> hurt performance, but they are completely
<tt>pthread_getspecific</tt> hurt performance, but they are completely
unnecessary! It is possible to detect this common case and avoid these
calls.</p>
@@ -118,54 +118,56 @@ of the executing thread. If the same thread ID is always seen, Mesa knows
that the application is, from OpenGL's point of view, single threaded.</p>
<p>As long as an application is single threaded, Mesa stores a pointer to
the dispatch table in a global variable called <code>_glapi_Dispatch</code>.
the dispatch table in a global variable called <tt>_glapi_Dispatch</tt>.
The pointer is also stored in a per-thread location via
<code>pthread_setspecific</code>. When Mesa detects that an application has
become multithreaded, <code>NULL</code> is stored in <code>_glapi_Dispatch</code>.</p>
<tt>pthread_setspecific</tt>. When Mesa detects that an application has
become multithreaded, <tt>NULL</tt> is stored in <tt>_glapi_Dispatch</tt>.</p>
<p>Using this simple mechanism the dispatch functions can detect the
multithreaded case by comparing <code>_glapi_Dispatch</code> to <code>NULL</code>.
The resulting implementation of <code>GET_DISPATCH</code> is slightly more
complex, but it avoids the expensive <code>pthread_getspecific</code> call in
multithreaded case by comparing <tt>_glapi_Dispatch</tt> to <tt>NULL</tt>.
The resulting implementation of <tt>GET_DISPATCH</tt> is slightly more
complex, but it avoids the expensive <tt>pthread_getspecific</tt> call in
the common case.</p>
<figure>
<pre>
<blockquote>
<table border="1">
<tr><td><pre>
#define GET_DISPATCH() \
(_glapi_Dispatch != NULL) \
? _glapi_Dispatch : pthread_getspecific(&amp;_glapi_Dispatch_key)
</pre>
<figcaption>Improved <code>GET_DISPATCH</code> Implementation</figcaption>
</figure>
? _glapi_Dispatch : pthread_getspecific(&_glapi_Dispatch_key)
</pre></td></tr>
<tr><td>Improved <tt>GET_DISPATCH</tt> Implementation</td></tr></table>
</blockquote>
<h3>3.2. ELF TLS</h3>
<p>Starting with the 2.4.20 Linux kernel, each thread is allocated an area
of per-thread, global storage. Variables can be put in this area using some
extensions to GCC. By storing the dispatch table pointer in this area, the
expensive call to <code>pthread_getspecific</code> and the test of
<code>_glapi_Dispatch</code> can be avoided.</p>
expensive call to <tt>pthread_getspecific</tt> and the test of
<tt>_glapi_Dispatch</tt> can be avoided.</p>
<p>The dispatch table pointer is stored in a new variable called
<code>_glapi_tls_Dispatch</code>. A new variable name is used so that a single
<tt>_glapi_tls_Dispatch</tt>. A new variable name is used so that a single
libGL can implement both interfaces. This allows the libGL to operate with
direct rendering drivers that use either interface. Once the pointer is
properly declared, <code>GET_DISPACH</code> becomes a simple variable
properly declared, <tt>GET_DISPACH</tt> becomes a simple variable
reference.</p>
<figure>
<pre>
<blockquote>
<table border="1">
<tr><td><pre>
extern __thread struct _glapi_table *_glapi_tls_Dispatch
__attribute__((tls_model("initial-exec")));
#define GET_DISPATCH() _glapi_tls_Dispatch
</pre>
<figcaption>TLS <code>GET_DISPATCH</code> Implementation</figcaption>
</figure>
</pre></td></tr>
<tr><td>TLS <tt>GET_DISPATCH</tt> Implementation</td></tr></table>
</blockquote>
<p>Use of this path is controlled by the preprocessor define
<code>USE_ELF_TLS</code>. Any platform capable of using ELF TLS should use this
as the default dispatch method.</p>
<tt>GLX_USE_TLS</tt>. Any platform capable of using TLS should use this as
the default dispatch method.</p>
<h3>3.3. Assembly Language Dispatch Stubs</h3>
@@ -183,13 +185,13 @@ ways that the dispatch table pointer can be accessed. There are four
different methods that can be used:</p>
<ol>
<li>Using <code>_glapi_Dispatch</code> directly in builds for non-multithreaded
<li>Using <tt>_glapi_Dispatch</tt> directly in builds for non-multithreaded
environments.</li>
<li>Using <code>_glapi_Dispatch</code> and <code>_glapi_get_dispatch</code> in
<li>Using <tt>_glapi_Dispatch</tt> and <tt>_glapi_get_dispatch</tt> in
multithreaded environments.</li>
<li>Using <code>_glapi_Dispatch</code> and <code>pthread_getspecific</code> in
<li>Using <tt>_glapi_Dispatch</tt> and <tt>pthread_getspecific</tt> in
multithreaded environments.</li>
<li>Using <code>_glapi_tls_Dispatch</code> directly in TLS enabled
<li>Using <tt>_glapi_tls_Dispatch</tt> directly in TLS enabled
multithreaded environments.</li>
</ol>
@@ -202,23 +204,24 @@ terribly relevant.</p>
few preprocessor defines.</p>
<ul>
<li>If <code>USE_ELF_TLS</code> is defined, method #3 is used.</li>
<li>If <code>HAVE_PTHREAD</code> is defined, method #2 is used.</li>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #3 is used.</li>
<li>If <tt>HAVE_PTHREAD</tt> is defined, method #2 is used.</li>
<li>If none of the preceding are defined, method #1 is used.</li>
</ul>
<p>Two different techniques are used to handle the various different cases.
On x86 and SPARC, a macro called <code>GL_STUB</code> is used. In the preamble
On x86 and SPARC, a macro called <tt>GL_STUB</tt> is used. In the preamble
of the assembly source file different implementations of the macro are
selected based on the defined preprocessor variables. The assembly code
then consists of a series of invocations of the macros such as:
<figure>
<pre>
<blockquote>
<table border="1">
<tr><td><pre>
GL_STUB(Color3fv, _gloffset_Color3fv)
</pre>
<figcaption>SPARC Assembly Implementation of <code>glColor3fv</code></figcaption>
</figure>
</pre></td></tr>
<tr><td>SPARC Assembly Implementation of <tt>glColor3fv</tt></td></tr></table>
</blockquote>
<p>The benefit of this technique is that changes to the calling pattern
(i.e., addition of a new dispatch table pointer access method) require fewer
@@ -228,32 +231,32 @@ changed lines in the assembly code.</p>
implementation does not change based on the parameters passed to the
function. For example, since x86 passes all parameters on the stack, no
additional code is needed to save and restore function parameters around a
call to <code>pthread_getspecific</code>. Since x86-64 passes parameters in
call to <tt>pthread_getspecific</tt>. Since x86-64 passes parameters in
registers, varying amounts of code needs to be inserted around the call to
<code>pthread_getspecific</code> to save and restore the GL function's
<tt>pthread_getspecific</tt> to save and restore the GL function's
parameters.</p>
<p>The other technique, used by platforms like x86-64 that cannot use the
first technique, is to insert <code>#ifdef</code> within the assembly
first technique, is to insert <tt>#ifdef</tt> within the assembly
implementation of each function. This makes the assembly file considerably
larger (e.g., 29,332 lines for <code>glapi_x86-64.S</code> versus 1,155 lines for
<code>glapi_x86.S</code>) and causes simple changes to the function
larger (e.g., 29,332 lines for <tt>glapi_x86-64.S</tt> versus 1,155 lines for
<tt>glapi_x86.S</tt>) and causes simple changes to the function
implementation to generate many lines of diffs. Since the assembly files
are typically generated by scripts (see <a href="#autogen">below</a>), this
isn't a significant problem.</p>
<p>Once a new assembly file is created, it must be inserted in the build
system. There are two steps to this. The file must first be added to
<code>src/mesa/sources</code>. That gets the file built and linked. The second
step is to add the correct <code>#ifdef</code> magic to
<code>src/mesa/glapi/glapi_dispatch.c</code> to prevent the C version of the
<tt>src/mesa/sources</tt>. That gets the file built and linked. The second
step is to add the correct <tt>#ifdef</tt> magic to
<tt>src/mesa/glapi/glapi_dispatch.c</tt> to prevent the C version of the
dispatch functions from being built.</p>
<h3 id="fixedsize">3.4. Fixed-Length Dispatch Stubs</h3>
<p>To implement <code>glXGetProcAddress</code>, Mesa stores a table that
<p>To implement <tt>glXGetProcAddress</tt>, Mesa stores a table that
associates function names with pointers to those functions. This table is
stored in <code>src/mesa/glapi/glprocs.h</code>. For different reasons on
stored in <tt>src/mesa/glapi/glprocs.h</tt>. For different reasons on
different platforms, storing all of those pointers is inefficient. On most
platforms, including all known platforms that support TLS, we can avoid this
added overhead.</p>
@@ -264,10 +267,12 @@ calculated by multiplying the size of the dispatch stub by the offset of the
function in the table. This value is then added to the address of the first
dispatch stub.</p>
<p>This path is activated by adding the correct <code>#ifdef</code> magic to
<code>src/mesa/glapi/glapi.c</code> just before <code>glprocs.h</code> is
<p>This path is activated by adding the correct <tt>#ifdef</tt> magic to
<tt>src/mesa/glapi/glapi.c</tt> just before <tt>glprocs.h</tt> is
included.</p>
<h2 id="autogen">4. Automatic Generation of Dispatch Stubs</h2>
</div>
</body>
</html>

View File

@@ -2,63 +2,77 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Downloading and Unpacking</title>
<title>Getting Mesa</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Downloading and Unpacking</h1>
<h2>Downloading</h2>
<h1>Downloading</h1>
<p>
You can download the released versions of Mesa via
<a href="https://mesa.freedesktop.org/archive/">HTTPS</a>
or
<a href="ftp://ftp.freedesktop.org/pub/mesa/">FTP</a>.
Primary Mesa download site:
<a href="ftp://ftp.freedesktop.org/pub/mesa/">ftp.freedesktop.org</a> (FTP)
or <a href="https://mesa.freedesktop.org/archive/">mesa.freedesktop.org</a>
(HTTPS).
</p>
<p>
Starting with the first release of 2017, Mesa's version scheme is
year-based. Filenames are in the form <code>mesa-Y.N.P.tar.gz</code>, where
<code>Y</code> is the year (two digits), <code>N</code> is an incremental number
(starting at 0) and <code>P</code> is the patch number (0 for the first
year-based. Filenames are in the form <tt>mesa-Y.N.P.tar.gz</tt>, where
<tt>Y</tt> is the year (two digits), <tt>N</tt> is an incremental number
(starting at 0) and <tt>P</tt> is the patch number (0 for the first
release, 1 for the first patch after that).
</p>
<p>
When a new release is coming, release candidates (betas) may be found
in the same directory, and are recognisable by the
<code>mesa-Y.N.P-<b>rc</b>X.tar.gz</code> filename.
<tt>mesa-Y.N.P-<b>rc</b>X.tar.gz</tt> filename.
</p>
<h2>Unpacking</h2>
<h1>Unpacking</h1>
<p>
Mesa releases are available in two formats: <code>.tar.xz</code> and <code>.tar.gz</code>.
Mesa releases are available in two formats: <tt>.tar.xz</tt> and <tt>.tar.gz</tt>.
</p>
<p>
To unpack the tarball:
</p>
<pre>
tar xf mesa-Y.N.P.tar.xz
</pre>
<p>or</p>
or
<pre>
tar xf mesa-Y.N.P.tar.gz
</pre>
</p>
<h2>Contents</h2>
<h1>Contents</h1>
<p>
After unpacking you'll have these files and directories (among others):
</p>
<pre>
autogen.sh - Autoconf script for *nix systems
scons/ - SCons script for Windows builds
include/ - GL header (include) files
bin/ - shell scripts for making shared libraries, etc
docs/ - documentation
src/ - source code for libraries
src/mesa - sources for the main Mesa library and device drivers
src/gallium - sources for Gallium and Gallium drivers
src/glx - sources for building libGL with full GLX and DRI support
</pre>
<p>
Proceed to the <a href="install.html">compilation and installation
@@ -66,7 +80,7 @@ instructions</a>.
</p>
<h2>Demos, GLUT, and GLU</h2>
<h1>Demos, GLUT, and GLU</h1>
<p>
A package of SGI's GLU library is available
@@ -88,9 +102,9 @@ In the past, GLUT, GLU and the Mesa demos were released in conjunction with
Mesa releases. But since GLUT, GLU and the demos change infrequently, they
were split off into their own git repositories:
<a href="https://gitlab.freedesktop.org/mesa/glut">GLUT</a>,
<a href="https://gitlab.freedesktop.org/mesa/glu">GLU</a> and
<a href="https://gitlab.freedesktop.org/mesa/demos">Demos</a>,
<a href="https://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
<a href="https://cgit.freedesktop.org/mesa/glu/">GLU</a> and
<a href="https://cgit.freedesktop.org/mesa/demos/">Demos</a>,
</p>
</div>

View File

@@ -2,19 +2,19 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>EGL</title>
<title>Mesa EGL</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
The Mesa 3D Graphics Library
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>EGL</h1>
<h1>Mesa EGL</h1>
<p>The current version of EGL in Mesa implements EGL 1.4. More information
about EGL can be found at
@@ -33,16 +33,13 @@ directly dispatched to the drivers.</p>
<ol>
<li>
<p>Configure your build with the desired client APIs and enable
the driver for your hardware. For example:</p>
<p>Run <code>configure</code> with the desired client APIs and enable
the driver for your hardware. For example</p>
<pre>
$ meson configure \
-D egl=true \
-D gles1=true \
-D gles2=true \
-D dri-drivers=... \
-D gallium-drivers=...
$ ./configure --enable-gles1 --enable-gles2 \
--with-dri-drivers=... \
--with-gallium-drivers=...
</pre>
<p>The main library and OpenGL is enabled by default. The first two options
@@ -64,7 +61,7 @@ or more EGL drivers.</p>
time</p>
<dl>
<dt><code>-D egl=true</code></dt>
<dt><code>--enable-egl</code></dt>
<dd>
<p>By default, EGL is enabled. When disabled, the main library and the drivers
@@ -72,11 +69,19 @@ will not be built.</p>
</dd>
<dt><code>-D platforms=...</code></dt>
<dt><code>--with-egl-driver-dir</code></dt>
<dd>
<p>The directory EGL drivers should be installed to. If not specified, EGL
drivers will be installed to <code>${libdir}/egl</code>.</p>
</dd>
<dt><code>--with-platforms</code></dt>
<dd>
<p>List the platforms (window systems) to support. Its argument is a comma
separated string such as <code>-D platforms=x11,drm</code>. It decides
separated string such as <code>--with-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
the main library to decide the native platform.</p>
@@ -85,13 +90,15 @@ the main library to decide the native platform.</p>
and <code>haiku</code>.
The <code>android</code> platform can either be built as a system
component, part of AOSP, using <code>Android.mk</code> files, or
cross-compiled using appropriate options.
cross-compiled using appropriate <code>configure</code> options.
The <code>haiku</code> platform can only be built with SCons.
Unless for special needs, the build system should
select the right platforms automatically.</p>
</dd>
<dt><code>-D gles1=true</code> and <code>-D gles2=true</code></dt>
<dt><code>--enable-gles1</code></dt>
<dt><code>--enable-gles2</code></dt>
<dd>
<p>These options enable OpenGL ES support in OpenGL. The result is one big
@@ -99,7 +106,7 @@ internal library that supports multiple APIs.</p>
</dd>
<dt><code>-D shared-glapi=true</code></dt>
<dt><code>--enable-shared-glapi</code></dt>
<dd>
<p>By default, <code>libGL</code> has its own copy of <code>libglapi</code>.
@@ -127,9 +134,9 @@ runtime</p>
<dd>
<p>This variable specifies the native platform. The valid values are the same
as those for <code>-D platforms=...</code>. When the variable is not set,
as those for <code>--with-platforms</code>. When the variable is not set,
the main library uses the first platform listed in
<code>-D platforms=...</code> as the native platform.</p>
<code>--with-platforms</code> as the native platform.</p>
<p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
create displays for non-native platforms. These extensions are usually used by
@@ -161,7 +168,6 @@ the X server directly using (XCB-)DRI2 protocol.</p>
<p>This driver can share DRI drivers with <code>libGL</code>.</p>
</dd>
</dl>
<h2>Packaging</h2>

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