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174 Commits

Author SHA1 Message Date
Emil Velikov
7d41c8aa25 Update version to 12.0.0-rc3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-06-15 09:29:14 +01:00
Nicolai Hähnle
575f9eaa2d radeonsi: mark buffer texture range valid for shader images
When a shader image view into a buffer texture can be written to, the buffer's
valid range must be updated, or subsequent transfers may incorrectly skip
synchronization.

This fixes a bug that was exposed in Xephyr by PBO acceleration for glReadPixels,
reported by Michel Dänzer.

Cc: Michel Dänzer <michel.daenzer@amd.com>
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit a64c7cd2ba)

Back-ported from commit a64c7cd2ba:
- include util/u_format.h
- code was extracted to si_set_shader_image in master, move it back

Signed-off-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
--
 src/gallium/drivers/radeonsi/si_descriptors.c | 24 ++++++++++++++++++++++++
 1 file changed, 24 insertions(+)
2016-06-15 09:29:14 +01:00
Ilia Mirkin
792a5ee425 nv50/ir: record number of threads in a compute shader
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 27a51ff9b4)
2016-06-15 09:29:14 +01:00
Ilia Mirkin
59841f5466 nvc0/ir: limit max number of regs based on availability in SM
This effectively limits registers to 32 and 64 for fermi and kepler when
1024 threads are used, but allows the full amount to be used with
smaller thread sizes.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 1f895caba0)
2016-06-15 09:29:14 +01:00
Tomasz Figa
966ee94558 i965: Check return value of screen->image.loader->getBuffers (v2)
The images struct is an uninitialized local variable on the stack. If the
callback returns 0, the struct might not have been updated and so should
be considered uninitialized. Currently the code ignores the return value,
which (depending on stack contents) might end up in reading a non-zero
value from images.image_mask and dereferencing further fields.

Another solution would be to initialize image_mask with 0, but checking
the return value seems more sensible and it is what Gallium is doing.

v2: fix typos in commit message,
    fix indentation,
    remove unnecessary parentheses and pointer dereference to keep line
    length reasonable.

Cc: 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit e7ab358e81)
2016-06-15 09:29:14 +01:00
Dylan Baker
8ed5204182 isl: Replace bash generator with python generator
This replaces the current bash generator with a python based generator
using mako. It's quite fast and works with both python 2.7 and python
3.5, and should work with 3.3+ and maybe even 3.2.

It produces an almost identical file except for a minor layout changes,
and the addition of a "generated file, do not edit" warning.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 5a87bc7181)
2016-06-15 09:29:14 +01:00
Bas Nieuwenhuizen
28294573c7 radeonsi: Reinitialize all descriptors in CE preamble.
This fixes a problem with the CE preamble and restoring only stuff in the
preamble when needed.

To illustrate suppose we have two graphics IB's 1 and 2, which  are submitted in
that order. Furthermore suppose IB 1 does not use CE ram, but IB 2 does, and we
have a context switch at the start of IB 1, but not between IB 1 and IB 2.

The old code put the CE RAM loads in the preamble of IB 2. As the preamble of
IB 1 does not have the loads and the preamble of IB 2 does not get executed, the
old values are not load into CE RAM.

Fix this by always restoring the entire CE RAM.

v2: - Just load all descriptor set buffers instead of load and store the entire
      CE RAM.
    - Leave the ce_ram_dirty tracking in place for the non-preamble case.

Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>

Note: This commit differs from the one in master - 54f755fa0f
("radeonsi: Reinitialize all descriptors in CE preamble.")
2016-06-15 09:29:13 +01:00
Emil Velikov
7bed792ebb cherry-ignore: drop the "i965 bring back INTEL_PRECISE_TRIG"
The commit that removes it isn't in branch, thus there's nothing to do
here.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-06-15 09:29:13 +01:00
Samuel Iglesias Gonsálvez
7d5cdb7675 i965: Defeat the register stride checker in pull uniform messages.
Pulling DF uniforms from pull constant buffer generates messages like:
    send(4)         g12<1>DF        g12<0,1,0>F
         sampler ld SIMD4x2 Surface = 1 Sampler = 0 mlen 1 rlen 1

which produces GPU hangs in Cherryview/Braswell:

    "For 64-bit Align1 operation or multiplication of dwords in CHV,
     source horizontal stride must be aligned to qword."

This seems to be documented in the Cherryview PRM, Volume 7, Page 843:

    "When source or destination datatype is 64b or operation is integer
     DWord multiply, regioning in Align1 must follow these rules:

     1. Source and Destination horizontal stride must be aligned to the
        same qword."

We should set the destination type to UD, D, or F so that
the register stride checker doesn't notice.  The destination type of
send messages is basically irrelevant anyway.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95462
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit a0ed8503b7)
2016-06-15 09:29:13 +01:00
Kenneth Graunke
465be91421 i965: Defeat the register stride checker in URB reads.
Pulling DF inputs from the URB generates messages like:

   send(8)         g23<1>DF        g1<8,8,1>UD
                   urb 3 SIMD8 read mlen 1 rlen 2      { align1 1Q };

which makes the simulator angry:

   "For 64-bit Align1 operation or multiplication of dwords in CHV,
    source horizontal stride must be aligned to qword."

This seems to be documented in the Cherryview PRM, Volume 7, Page 823:

   "When source or destination datatype is 64b or operation is integer
    DWord multiply, regioning in Align1 must follow these rules:

    1. Source and Destination horizontal stride must be aligned to the
       same qword."

Setting the source horizontal stride to QWord is insane, as it's the
message header containing 8 URB handles in a single 32-bit DWord.
Instead, we should whack the destination type to UD, D, or F so that
the register stride checker doesn't notice.  The destination type of
send messages is basically irrelevant anyway.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95462
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit ed3ba651f6)
2016-06-15 09:29:13 +01:00
Kenneth Graunke
4a6fecdf69 i965: Fix issues with number of VS URB entries on Cherryview/Broxton.
Cherryview/Broxton annoyingly have a minimum number of VS URB entries
of 34, which is not a multiple of 8.  When the VS size is less than 9,
the number of VS entries has to be a multiple of 8.

Notably, BLORP programmed the minimum number of VS URB entries (34), with
a size of 1 (less than 9), which is invalid.

It seemed like this could be a problem in the regular URB code as well,
so I went ahead and updated that to be safe.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 9f37df06da)
2016-06-15 09:29:13 +01:00
Timothy Arceri
883a1b3bd2 glsl: make sure UBO arrays are sized in ES
This check was removed in 5b2675093e add it back in.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
https://bugs.freedesktop.org/show_bug.cgi?id=96349
(cherry picked from commit b010fa8567)
2016-06-15 09:29:13 +01:00
Vedran Miletić
a71e0fd8cd clover: Update OpenCL version string to match OpenGL
Change MESA into Mesa in CL_PLATFORM_VERSION and CL_DEVICE_VERSION. For
both, always append git version suffix from git_sha1.h.

v5: move semicolon to same line as MESA_GIT_SHA1.
v4: drop #ifdef guards.
v3: add missing include.
v2: change CL_DEVICE_VERSION as well.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit 4825264f75)

Squashed with commit

clover: Include generated sources in AM_CPPFLAGS

git_sha1.c is generated in $(top_builddir)/src.

Fixes out-of-tree builds since 4825264f75.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96516
Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit fafe026dbe)
2016-06-15 09:29:13 +01:00
Francisco Jerez
547b5d2daa i965/fs: Fix regs_written for SIMD-lowered instructions some more.
ISTR having suggested this during review of the recent FP64 changes to
the SIMD lowering pass, but it doesn't look like it was taken into
account in the end.  Using the fs_reg::component_size helper instead
of this open-coded variant makes sure that the stride is taken into
account correctly.  Fixes at least the following piglit tests with
spilling forced on (since otherwise regs_written would be calculated
incorrectly and the spilling code would be rather confused about how
much data needs to be spilled):

 spec.arb_gpu_shader_fp64.shader_storage.layout-std140-fp64-shader
 spec.arb_gpu_shader_fp64.shader_storage.layout-std140-fp64-mixed-shader

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit bd9f972651)
2016-06-15 09:29:13 +01:00
Francisco Jerez
7154fa614b i965: Fix cross-primitive scratch corruption when changing the per-thread allocation.
I haven't found any mention of this in the hardware docs, but
experimentally what seems to be going on is that when the per-thread
scratch slot size is changed between two pipelined draw calls, shader
invocations using the old and new scratch size setting may end up
being executed in parallel, causing their scratch offset calculations
to be based in a different partitioning of the scratch space, which
can cause their thread-local scratch space to overlap leading to
cross-thread scratch corruption.

I've been experimenting with alternative workarounds, like emitting a
PIPE_CONTROL with DC flush and CS stall between draw (or dispatch
compute) calls using different per-thread scratch allocation settings,
or avoiding reuse of the scratch BO if the per-thread scratch
allocation doesn't exactly match the original.  Both seem to be as
effective as this workaround, but they have potential performance
implications, while this should be basically for free.

Fixes over 40 failures in our CI system with spilling forced on
(including CTS, dEQP and Piglit failures) on a number of different
platforms from Gen4 to Gen9.  The 'glsl-max-varyings' piglit test
seems to be able to reproduce this bug consistently in the vertex
shader on at least Gen4, Gen8 and Gen9 with spilling forced on.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a84b5d43e2)
2016-06-15 09:29:13 +01:00
Francisco Jerez
2cf78b4851 i965: Keep track of the per-thread scratch allocation in brw_stage_state.
This will be used to find out what per-thread slot size a previously
allocated scratch BO was used with in order to fix a hardware race
condition without introducing additional stalls or memory allocations.
Instead of calling brw_get_scratch_bo() manually from the various
codegen functions, call a new helper function that keeps track of the
per-thread scratch size and conditionally allocates a larger scratch
BO.

v2: Handle BO allocation manually instead of relying on
    brw_get_scratch_bo (Ken).

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d960284e44)
2016-06-15 09:29:12 +01:00
Francisco Jerez
b9f69df93d i965: Fix scratch overallocation if the original slot size was already a power of two.
The bitwise arithmetic trick used in brw_get_scratch_size() to clamp
the scratch allocation to 1KB has the unintended side effect that it
will cause us to allocate 2x the required amount of scratch space if
the original per-thread scratch size happened to be already a power of
two.  Instead use the obvious MAX2 idiom to clamp the scratch
allocation to the expected range.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 013ae4a70a)
2016-06-15 09:29:12 +01:00
Kenneth Graunke
eaa8561230 i965: Fix encode_slm_size() to take a generation, not a device info.
In the Vulkan driver, we have the generation number (a compile time
constant) but not necessarily the brw_device_info struct.  I meant
to rework the function to take a generation number instead of a
brw_device_info pointer to accomodate this.  But I forgot, and left
it taking a brw_device_info pointer, while making Vulkan pass the
generation number (8, 9, ...) directly.  This led to crashes.

Brown paper bag fix for commit 87d062a940.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96504
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5a0d294d38)
2016-06-15 09:29:12 +01:00
Kenneth Graunke
9edc2f1828 i965: Don't leak scratch BOs for TCS/TES.
These need to be freed too.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 667e5cec76)
2016-06-15 09:29:12 +01:00
Nanley Chery
5e41ac197f anv/pipeline: Don't dereference NULL dynamic state pointers
Add guards to prevent dereferencing NULL dynamic pipeline state. Asserts
of pCreateInfo members are moved to the earliest points at which they
should not be NULL.

This fixes a segfault seen in the McNopper demo, VKTS_Example09.

v3 (Jason Ekstrand):
   - Fix disabled rasterization check
   - Revert opaque detection of color attachment usage

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a4a5917248)
2016-06-15 09:29:12 +01:00
Nanley Chery
cdeb3e8eb4 anv: Document and rename anv_pipeline_init_dynamic_state()
To reduce confusion, clarify that the state being copied is not dynamic.

This agrees with the Vulkan spec's usage of the term. Various sections
specify that the various pipeline state which have VkDynamicState enums
(e.g. viewport, scissor, etc.) may or may not be dynamic.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a0d84a9ef9)
2016-06-15 09:29:12 +01:00
Samuel Pitoiset
0b71ef5e46 nvc0/ir: clamp the UBO index for compute on Kepler
We already check that the address is not "too far", but we should also
clamp the UBO index in order to avoid looking at the wrong place in the
driver cb. This is a pretty rare situation though.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7f257abc1b)
2016-06-15 09:29:12 +01:00
Jimmy Berry
c01ebdc83e st/va: hardlink driver instances to gallium_drv_video.so
Removes the need to set LIBVA_DRIVER_NAME=gallium for supported targets and is
consistent with vdpau and general gallium drivers.

Note: some versions of libva can detect the gallium name and use the
backend. Although that behaviour seems inconsistent since it only works
for some platforms/backends.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 0c0f841e5d)
2016-06-15 09:29:12 +01:00
Emil Velikov
501e8421f8 swr: automake: add missing -I flag
When building from a release tarball (where the generated/built files
are in srcdir) in an OOT fashion we need to have both builddir and
srcdir in the includes list.

Otherwise we'll error out, as the file (header gen_knobs.h in this case)
won't be in the location where we are looking.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Cc: Tim Rowley <timothy.o.rowley@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit fcb5a75a66)
2016-06-15 09:29:12 +01:00
Emil Velikov
3162e2f9fc automake: add SWR to `make distcheck' gallium drivers
Will allows us to catch missing files and build issues before getting
the tarball out for general consumption.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Cc: Tim Rowley <timothy.o.rowley@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit f4d26856df)
2016-06-15 09:29:11 +01:00
Emil Velikov
766f852616 configure.ac: strip out the llvm-config -march/mtune flags
Otherwise drivers such as SWR that depend on providing their own values
will fail to build.

v2: Add -mcpu for good measure (Chuck)

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Cc: Tim Rowley <timothy.o.rowley@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Chuck Atkins <chuck.atkins@kitware.com>
Tested-by: Chuck Atkins <chuck.atkins@kitware.com>
(cherry picked from commit bab5ab6940)
2016-06-15 09:29:11 +01:00
Chuck Atkins
b499d1062d swr: Add missing headers for package inclusion
CC: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit c86fcaca72)
2016-06-15 09:29:11 +01:00
Emil Velikov
939cd6edac automake: get in-tree `make distclean' working again.
With earlier commit we've handled the `make distclean' out of tree
build, yet we failed to attribute that for in-tree builds the test
condition will return 1. Thus effectively the target will be considered
as "failed".

Fixes: b7f7ec7843 ("mesa: automake: distclean git_sha1.h when building
OOT")
Cc: <mesa-stable@lists.freedesktop.org>
Tested-by: Andy Furniss <adf.lists@gmail.com>
Reported-by: Andy Furniss <adf.lists@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

(cherry picked from commit 8229fe68b5)
2016-06-15 09:29:11 +01:00
Kenneth Graunke
2b6817c91c i965: Use the correct number of threads for compute shaders.
We were programming the number of threads per subslice, when we should
have been programming the total number of threads on the GPU as a whole.

Thanks to Curro and Jordan for helping track this down!

On Skylake GT3e:
- Improves performance in Unreal's Elemental Demo by roughly 1.5-1.7x.
- Improves performance in Synmark's Gl43CSDof by roughly 3.7x.
- Improves performance in Synmark's Gl43GSCloth by roughly 1.18x.

On Broadwell GT2:
- Improves performance in Unreal's Elemental Demo by roughly 1.2-1.5x.
- Improves performance in Synmark's Gl43CSDof by roughly 2.0x.
- Improves performance in Synmark's Gl43GSCloth by 1.47035% +/-
  0.255654% (n=25).

On Haswell GT3e:
- Improves performance in Unreal's Elemental Demo (in GL 4.3 mode)
  by roughly 1.10x.
- Improves performance in Synmark's Gl43CSDof by roughly 1.18x.
- Decreases performance in Synmark's Gl43CSCloth by -1.99484% +/-
  0.432771% (n=64).

On Ivybridge GT2:
- Improves performance in Unreal's Elemental Demo (in GL 4.2 mode)
  by roughly 1.03x.
- Improves performance in Synmark's G/43CSDof by roughly 1.25x.
- No change in Synmark's Gl43CSCloth (n=28).

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 0fb85ac08d)
2016-06-15 09:29:11 +01:00
Kenneth Graunke
9a118c79e7 i965: Assert that the scratch spaces are in range.
I don't know that anything actually guarantees this, but if we exceed
the limits, we may end up overflowing and trashing random buffers that
happen to be nearby in the VMA space, leading to rendering corruption,
hangs, or worse.

We should really fix this properly.  However, the pitfall has existed
for ages, so for now we should at least detect it.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 1db37ebecf)
2016-06-15 09:29:11 +01:00
Kenneth Graunke
be426c46ab i965: Fix CS scratch size calculations on Ivybridge and Baytrail.
These are linear, not powers of two, and much more limited.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit a42a93dc12)
2016-06-15 09:29:11 +01:00
Kenneth Graunke
02f381bb17 i965: Fix Haswell CS per-thread scratch space encoding.
Most scratch stages use power of two sizes, in kilobytes, where
0 means 1kB.  But compute shaders on Haswell have a minimum of 2kB,
and use a representation where 0 = 2kB.

This meant that we were effectively telling the hardware to allocate
each thread twice as much space as we meant to, while simultaneously
not allocating that much space in the buffer, leading to overflows.

Note that the existing code is completely wrong for Ivybridge,
but that will take additional work to sort out, so I've left it
as is for now.  A subsequent commit will take care of that.

Together with the previous patches, this fixes rendering corruption
on Synmark's Gl43CSDof on Haswell.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 147a90d82a)
2016-06-15 09:29:11 +01:00
Kenneth Graunke
e84116f364 i965: Account for poor address calculations in Haswell CS scratch size.
Curro figured this out by investigating the simulator.  Apparently
there's also a workaround in the Windows driver.  I'm not sure it's
actually documented anywhere.

We were underallocating the scratch buffer by a factor of 128/70.

v2: Rename threads_per_subslice to scratch_ids_per_subslice
    (suggested by Jordan Justen).

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit a7d029d3df)
2016-06-15 09:29:11 +01:00
Kenneth Graunke
6c5c1bc1b9 i965: Allocate scratch space for the maximum number of compute threads.
We were allocating enough space for the number of threads per subslice,
when we should have been allocating space for the number of threads in
the entire GPU.

Even though we currently run with a reduced thread count (due to a bug),
we might still overflow the scratch buffer because the address
calculation is based on the FFTID, which can depend on exactly which
threads, EUs, and threads are executing.  We need to allocate enough
for every possible thread that could run.

Fixes rendering corruption in Synmark's Gl43CSDof on Gen8+.
Earlier platforms need additional bug fixes.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 2213ffdb4b)
2016-06-15 09:29:10 +01:00
Kenneth Graunke
fdcc6a855b i965: Set subslice_total on Gen7/7.5 platforms.
We'll use this for compute shader thread counts and scratch space
calculations shortly.

Note that subslices are referred to as "half slices" on Ivybridge.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 9cd8f95809)
2016-06-15 09:29:10 +01:00
Kenneth Graunke
c9477e0a80 i965: Fix shared local memory size for Gen9+.
Skylake changes the representation of shared local memory size:

 Size   | 0 kB | 1 kB | 2 kB | 4 kB | 8 kB | 16 kB | 32 kB | 64 kB |
 -------------------------------------------------------------------
 Gen7-8 |    0 | none | none |    1 |    2 |     4 |     8 |    16 |
 -------------------------------------------------------------------
 Gen9+  |    0 |    1 |    2 |    3 |    4 |     5 |     6 |     7 |

The old formula would substantially underallocate the amount of space.
This fixes GPU hangs on Skylake when running with full thread counts.

v2: Fix the Vulkan driver too, use a helper function, and fix the table
    in the comments and commit message.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 87d062a940)
2016-06-15 09:29:10 +01:00
Ilia Mirkin
8d9bf67bba mesa: add drawbuffer argument to ClearNamedFramebufferfi
This was fixed in revision 47 of the ARB_dsa spec in Oct 22, 2015. Since
it's horrible to have differing APIs across library versions, we should
attempt to minimize the impact by backporting it as far as possible and
hope no one notices.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7d7e015381)
2016-06-15 09:29:10 +01:00
Ilia Mirkin
ca009cf8ba GL: update glcorearb.h to svn 32433
This brings in the fixed glClearNamedFramebufferfi definition, as well
as a lot of GLsizei -> GLsizeiptr changes.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 92351a71a8)
2016-06-15 09:29:10 +01:00
Ilia Mirkin
7487d5cbdc GL: update glext to svn 32957
This brings in defines from GL_EXT_window_rectangles and fixes the
glClearNamedFramebufferfi definition.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f81374fd3e)
2016-06-15 09:29:10 +01:00
Anuj Phogat
72dbdf6f89 gallium: Fix region overlap conditions for rectangles with a shared edge
>From OpenGL 4.0 spec, section 4.3.2 "Copying Pixels":
"The pixels corresponding to these buffers are copied from the source
rectangle bounded by the locations (srcX0, srcY 0) and (srcX1, srcY 1)
to the destination rectangle bounded by the locations (dstX0, dstY 0)
and (dstX1, dstY 1). The lower bounds of the rectangle are inclusive,
while the upper bounds are exclusive."

So, the rectangles sharing just an edge shouldn't overlap.
 -----------
|           |
 ------- ---
|       |   |
|       |   |
 ------- ---

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 466b320163)
2016-06-15 09:29:10 +01:00
Anuj Phogat
dd1943f904 mesa: Fix region overlap conditions for rectangles with a shared edge
>From OpenGL 4.0 spec, section 4.3.2 "Copying Pixels":
"The pixels corresponding to these buffers are copied from the source
 rectangle bounded by the locations (srcX0, srcY 0) and (srcX1, srcY 1)
 to the destination rectangle bounded by the locations (dstX0, dstY 0)
 and (dstX1, dstY 1). The lower bounds of the rectangle are inclusive,
 while the upper bounds are exclusive."

So, the rectangles sharing just an edge shouldn't overlap.
     -----------
    |           |
     ------- ---
    |       |   |
    |       |   |
     ------- ---

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit f8679badd4)
2016-06-15 09:29:10 +01:00
Jason Ekstrand
6eb0240a32 anv/entrypoints: Rework #if guards
This reworks the #if guards a bit.  When Emil originally wrote them, he
just guarded everything.  However, part of what anv_entrypoints_gen.py
generates is a hash table for looking up entrypoints based on their name.
This table *cannot* get out of sync between C and python regardless of
preprocessor flags.  In order to prevent this, this commit makes us use
void pointers in the dispatch table for those entrypoints which aren't
available.  This means that the dispatch table size and entry order is
constant and it should never get out-of-sync with the python.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8d37556ec9)
2016-06-15 09:29:10 +01:00
Jason Ekstrand
eb0197ad53 anv/entrypoints: Use the function pointer types provided by vulkan.h
This is a bit cleaner than generating the types ourselves when making the
table.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9ed0d9dd06)
2016-06-15 09:29:09 +01:00
Jason Ekstrand
242ac96a24 anv/entrypoints: Emit #if guards for all platforms
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit d1a53f91ee)
2016-06-15 09:28:54 +01:00
Nicolai Hähnle
c03b4444d1 st/mesa: use base level size as "guess" when available
When an applications specifies mip levels _before_ setting a mipmap texture
filter, we will initially guess a single texture level. When the second level
image is created, we try to allocate the full texture -- however, we get the
base level size guess wrong if that size is odd. This leads to yet another
re-allocation of the texture later during st_finalize_texture.

Even worse, this re-allocation breaks a (reasonable) assumption made by
st_generate_mipmaps, because the re-allocation in the finalization call will
again allocate a single-level pipe texture (based on the non-mipmap texture
filter!). As a result, mipmap generation fails in interesting ways.

All of this can be avoided by just using the fact that we already know the
size of the base level.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95529
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 42624ea837)
2016-06-14 15:48:40 +01:00
Jason Ekstrand
ad684cee3a anv: Remove the PhysicalDeviceLimits FINISHME
At this point, the limits are probably more-or-less correct.  If there is
an invalid limit, that's a bug not a FINSHME.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a1e69930e4)
2016-06-14 15:48:40 +01:00
Jason Ekstrand
ea24c9be4a anv/pipeline_cache: Allow for an zero-sized cache
This gets ANV_ENABLE_PIPELINE_CACHE=false working again.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4f5bbf804b)
2016-06-14 15:48:40 +01:00
Jason Ekstrand
86dbf1ef4b anv/pipeline: Store the (set, binding, index) tripple in the bind map
This way the the bind map (which we're caching) is mostly independent of
the pipeline layout.  The only coupling remaining is that we pull the array
size of a binding out of the layout.  However, that size is also specified
in the shader and should always match so it's not really coupled.  This
rendering issues in Dota 2.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a1a25db699)
2016-06-14 15:48:40 +01:00
Jason Ekstrand
b1f217b5a9 anv/descriptor_set: Ensure that bindings are always in increasing order
Since applications are allowed to specify some set of bindings which need
not be dense they also need not be in order.  For most things, this doesn't
matter, but it could result getting the wrong dynamic offsets. This adds a
quick-and-dirty sort to ensure that everything is always in increasing
order of binding index.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c13c5ac561)
2016-06-14 15:48:40 +01:00
Jason Ekstrand
a0be8d3d08 anv/descriptor_set: Add a type field in debug builds
This allows for some extra validation and makes it easier to see what's
going on when poking around in gdb.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e2265926f2)
2016-06-14 15:48:40 +01:00
Jason Ekstrand
901c78786f anv/descriptor_set: Set array_size to zero for non-existant descriptors
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cd21015abd)
2016-06-14 15:48:40 +01:00
Leo Liu
986159437d vl/dri3: support receiving new pixmap for front buffer
With glx of gstreamer-vaapi, the temporary pixmap for front buffer gets
renewed in each frame, so when we receive a new pixmap, should get a new
front buffer for it.

This also fixes Totem player playback corruption.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2ad443e4cc)
2016-06-14 15:48:39 +01:00
Leo Liu
ab75b22029 vl/dri3: get Makefile properly
From original commit, the macro "if HAVE_DRI3" was in Makefile.sources,
this file is shared with SCons, SCons is not able to parse this marco,
the SCons build failed. Jose quickly gave two approaches and quick fix
with his second approach, thanks Jose for the solutions and fixes.

This patch is Jose's first approach, and it's more proper, because the
dri3 c file should not be included to build when DRI3 is not enabled.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0ef8500aab)
2016-06-14 15:48:39 +01:00
Daniel Czarnowski
5cae2ac47e glx: fix crash with bad fbconfig
GLX documentation states:
	glXCreateNewContext can generate the following errors: (...)
	GLXBadFBConfig if config is not a valid GLXFBConfig

Function checks if the given config is a valid config and sets proper
error code.

Fixes currently crashing glx-fbconfig-bad Piglit test.

v2: coding style cleanups (Emil, Topi)
    use DefaultScreen macro (Emil)

Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cf804b4455)
2016-06-14 15:48:39 +01:00
Jason Ekstrand
7d515b26bb i965: Emit surface states for extra planes prior to gen8
When Kristian implemented GL_TEXTURE_EXTERNAL_OES, he hooked it up for gen8
but not for gen7 or earlier.  It all works, we just need to emit the states
for the extra planes.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 037ce5d734)
2016-06-14 15:48:39 +01:00
Marc-André Lureau
0e554f54dc virgl: fix checking fences
When calling virgl_fence_wait() with timeout=0,
virgl_{drm,vtest}_resource_is_busy() is called. However, it returns TRUE
for a busy resource, whereace virgl_fence_wait() should return TRUE for
a completed (non-busy) resource.

This fixes running supertuxkart in a VM (I could not reproduce locally
with vtest though there is a similar fix)

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit dc81b3ad43)
2016-06-14 15:48:39 +01:00
Nicolai Hähnle
201f357c52 st/mesa: directly compute level=0 texture size in st_finalize_texture
The width0/height0/depth0 on stObj may not have been set at this point.
Observed in a trace that set up levels 2..9 of a 2d texture, and set the base
level to 2, with height 1. This made the guess logic always bail.

Originally investigated by Ilia Mirkin, this patch gets rid of the somewhat
redundant storage of width0/height0/depth0 and makes sure we always compute
pipe texture sizes that are compatible with the base level image of the
GL texture.

Fixes the gl-1.2-texture-base-level piglit test provided by Brian Paul.

v2:
- try to re-use an existing pipe texture when possible
- handle a corner case where the base level is not level 0 and it is of
  size 1x1x1

v3:
- ptHeight = ptWidth in cube map 1x1 case (suggested by Brian)

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit bd5c41fe5f)
2016-06-14 15:48:39 +01:00
Ilia Mirkin
bf3d6d9601 st/mesa: use buffer usage history to set dirty flags for revalidation
We were previously unconditionally doing this for arrays and ubo's, and
ignoring texture/storage/atomic buffers. Instead use the usage history
to determine which atoms need to be revalidated.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6e6fd911da)
2016-06-14 15:48:39 +01:00
Marek Olšák
f51e99f704 gallium/radeon: don't allocate DCC for non-renderable texture formats
R9G9B9E5 is the only uncompressed one hopefully.

This fixes incorrect rendering not discovered (due to a lack of tests)
until DCC mipmapping was enabled.

Cc: 11.1 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit d4d733e39d)
2016-06-14 15:48:39 +01:00
Nicolai Hähnle
b2afa23a40 tgsi/scan: add uses_derivatives (v2)
v2:
- TG4 does not calculate derivatives (Ilia)
- also handle SAMPLE* instructions (Roland)

Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
(cherry picked from commit d3a584defe)
2016-06-14 15:48:39 +01:00
Ilia Mirkin
6f38259419 st/mesa: revalidate image atoms when a texture is updated
A texture may be redefined with _NEW_TEXTURE, which might have been
bound to a shader image slot. We have to revalidate the image atoms to
pick up on the new resource.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c81b090c92)
2016-06-14 15:48:39 +01:00
Ilia Mirkin
bba2299735 gk104/ir: fix conditions for adding a texbar
Sometimes a register source can actually be double- or even quad-wide.
We must make sure that the inserted texbars take that width into
account.

Based on an earlier patch by Samuel Pitoiset.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 71ad8a173f)
2016-06-14 15:48:38 +01:00
Dave Airlie
49c53a2987 i965/gen8: fix cull distance emission for tessellation shaders.
This fixes some cases of:
GL45-CTS.cull_distance.functional
on Skylake.

Reviewed-by: Chris Forbes <chrisforbes@google.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit c295923d13)
2016-06-14 15:48:38 +01:00
Samuel Pitoiset
4306e01ece nv50/ir: use round toward 0 when converting doubles to integers
Like floats, we should use the round toward 0 mode instead of the
nearest one (which is the default) for doubles to integers.

This fixes all arb_gpu_shader_fp64 piglits which convert doubles to
integers (16 tests).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 08ddfe7b2f)
2016-06-14 15:48:38 +01:00
Dave Airlie
b9920d2bba mesa/program_resource: return -1 for index if no location.
The GL4.5 spec quote seems clear on this:
"The value -1 will be returned by either command if an error occurs,
if name does not identify an active variable on programInterface,
or if name identifies an active variable that does not have a valid
location assigned, as described above."

This fixes:
GL45-CTS.program_interface_query.output-built-in

[airlied: use _mesa_program_resource_location_index as
suggested by Eduardo]
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>

(cherry picked from commit 07403014c3)
2016-06-14 15:48:38 +01:00
Nicolai Hähnle
9bf30be693 radeonsi: set descriptor dirty mask on shader buffer unbind
Found randomly while skimming the code. This might have caused VM faults in
robustness tests.

Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit ec2b52e2d9)
2016-06-14 15:48:38 +01:00
Samuel Iglesias Gonsálvez
05d33806cd i965/gs/scalar: Fix load input for doubles
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2b648ec17c)
2016-06-14 15:48:38 +01:00
Samuel Iglesias Gonsálvez
507d25f6f1 i965/fs: fix offset when loading double vector input varyings
When we are not packing a double input varying, we might need to
read its data in a non-aligned to 64-bit offset, so we read
the wrong data. This is happening when using explicit locations
in varyings because Mesa disables packing varying for that case.

const_index is in 32-bit size units but offset() is multiplying
it by destination type size units. When operating with double
input varyings, const_index value could be not aligned to 64 bits.
To fix it, we load the double vector as if it was a float based vector
with twice the number of components.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2d6f82a294)
2016-06-14 15:48:38 +01:00
Samuel Iglesias Gonsálvez
4daa331e25 i965/fs: fix FS_OPCODE_CINTERP for unpacked double input varyings
Data starts at suboffet 3 in 32-bit units (12 bytes), so it is not
64-bit aligned and the current implementation fails to read the data
properly. Instead, when there is is a double input varying, read it as
vector of floats with twice the number of components.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cb30727648)
2016-06-14 15:48:38 +01:00
Dave Airlie
fc0a469e4c glsl: geom shader max_vertices layout must match.
From GLSL 4.5 spec, "4.4.2.3 Geometry Outputs".
"all geometry shader output vertex count declarations in a
program must declare the same count."

Fixes:
GL45-CTS.geometry_shader.output.conflicted_output_vertices_max

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4c86399378)
2016-06-14 15:48:38 +01:00
Dave Airlie
0ce3dc9a30 i965: don't use NumLayers for 3D textures.
For 3D textures we shouldn't be using NumLayers, we need
to get it from the depth.

This fixes:
GL45-CTS.geometry_shader.layered_framebuffer.clear_call_support

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit ff2e569153)
2016-06-14 15:48:37 +01:00
Dave Airlie
89bc5f9a90 glsl: for anonymous struct matching use without_array() (v3)
With tessellation shaders we can have cases where we have
arrays of anon structs, so make sure we match using without_array().

Fixes:
GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in

v2:
test lengths match as well (Ilia)
v3:
descend array lengths to check for matches as well (Ilia)

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1f66a4b689)
2016-06-14 15:48:37 +01:00
Dave Airlie
09f48203c5 glsl/ast: don't crash when func_name is NULL
This fixes a crash in
GL43-CTS.shader_subroutine.subroutines_not_allowed_as_variables_constructors_and_argument_or_return_types

If we can't find the func_name in one of these paths,
we have emitted an earlier error so just return here.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 6702c15810)
2016-06-14 15:48:37 +01:00
Dave Airlie
997bcc45ec glsl: handle ast_aggregate in has_sequence_subexpression. (v2)
GL43-CTS.compute_shader.work-group-size does
uniform uint g_uniform[gl_WorkGroupSize.z + 20] = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24 };

The initializer triggers the GLSL 4.30/GLES3 tests
for constant sequence subexpressions, so it doesn't
happen unless you are using those, so just return
false as this path is now reachable.

v2: update commit msg with diagnosis
Acked-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 4336196b7f)
2016-06-14 15:48:37 +01:00
Ilia Mirkin
a0e36438a8 nv50,nvc0: fix BGR10_A2UI vertex format
This is mostly academic as this is not reachable from GL, which only has
the packed RGB10_A2UI vertex format.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 092ec3920f)
2016-06-14 15:48:37 +01:00
Samuel Pitoiset
954829ebbb nvc0: do not clear surfaces bins in the validate function
We should not call nouveau_bufctx_reset() inside a validate function.
This only affects Fermi where images are aliased between 3D and CP.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit be365f34f0)
2016-06-14 15:48:37 +01:00
Samuel Pitoiset
f12a16ec99 nvc0: re-validate images after launching a grid on Fermi
Images invalidation is a bit weird on Fermi and there is already a hack
which forces invalidating all images when launching a computer shader
to help in fixing 3D<->CP interaction.

However, we need to re-validate images for compute because
nvc0_compute_invalidate_surfaces() will destroy the previous binding.
This is not really good for performance purposes but this might be
improved later.

This fixes the following piglits:
- spec/arb_compute_shader/execution/basic-uniform-access
- spec/arb_compute_shader/execution/mutiple-texture-reading
- spec/arb_compute_shader/execution/multiple-workgroups
- spec/glsl-4.30/execution/built-in-functions/cs-* (207 tests)

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 43d3ecfb33)
2016-06-14 15:48:37 +01:00
Ilia Mirkin
ceb9ed0e38 nvc0: reduce overhead from always marking images dirty
We would revalidate images when anything was touched at all. Which is
unfortunate, since the state tracker does not use CSO's to reduce the
workload. So instead implement a protocol to ensure that something has
changed before revalidating all the images.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fd6bbc2ee2)
2016-06-14 15:48:37 +01:00
Ilia Mirkin
5a63ae9f15 nvc0: reduce overhead from always marking buffers dirty
We would revalidate buffers when anything was touched at all. Which is
unfortunate, since the state tracker does not use CSO's to reduce the
workload. So instead implement a protocol to ensure that something has
changed before revalidating all the SSBOs.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0f673db6f0)
2016-06-14 15:48:37 +01:00
Ilia Mirkin
a95560bac5 nvc0: fix memory barrier flag handling
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e8ee161b16)
2016-06-14 15:48:37 +01:00
Ilia Mirkin
1adbe2f45c nvc0: mark bound buffer range valid
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 29abbeecd8)
2016-06-14 15:48:37 +01:00
Marek Olšák
ccc9783a98 r600g: write WAIT_UNTIL in the correct place
This has been wrong all along. Fixing this will allow removing useless
cache flushes.

Cc: 11.1 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
(cherry picked from commit 7746903d3a)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
c632590996 anv/blit: Use CLAMP_TO_EDGE for scaled blits
When upscaling you can end up interpolating between the edge pixel and one
past the edge.  Using CLAMP_TO_EDGE seems like the most reasonable thing to
do in this case.  This fixes two of the new Vulkan CTS tests in
dEQP-VK.api.copy_and_blit.blit_image.*

Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>

(cherry picked from commit 441194edd9)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
2830ae638c anv/copy: Account for the anv_surface.offset when creating a blit2d_surf
This was causing problems if the user tried to copy to/from the stencil
portion of a combined depth/stencil image.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9313a56816)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
5ca18b6a4b nir/spirv: Make a decoration switch complete
Getting rid of the default case makes the compiler warn if we are missing
cases.  While we're here, we also add the one missing case.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 526a8de22d)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
bb4ff53a71 nir/spirv: Make unhandled decorations and capabilities non-fatal
glslang frequently throw bogus decorations into shaders.  While we are free
to assert-fail, it's a bit nicer to the application to just warn.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 62c6e94bd6)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
d5dc87a1ef nir/spirv: Add a way to print non-fatal warnings
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ed14d21d04)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
85579221a4 nir/spirv: Add string lookup tables for a couple of SPIR-V enums
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2e46a5d155)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
6eb39fa255 nir/spirv: Complete the list of capabilities
Previously we supported a subset of capabilities and just left a default
case for the others.  It's time to stop being lazy and actually audit the
capabilities.  This should bring them up-to-date with reality.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5a1e56f344)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
13999dc70d anv/pipeline: Add support for early depth stencil
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9fa958e95b)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
a3fce26907 i965/fs Add a wm_prog_data bit for has_side_effects
This is more accurate than calling
_mesa_active_fragment_shader_has_side_effects because it looks at whether
or not the SSBOs, images, or atomic buffers are actually written rather
than just existing in the program.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3fb289f957)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
7ddbe91435 anv/pipeline: Silently pass tests if depth or stencil is missing
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 56a178922f)
2016-06-14 15:48:36 +01:00
Jason Ekstrand
c6ca6f0728 anv/pipeline: Unify gen7/8 emit_ds_state
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bc7f7e1953)
2016-06-14 15:48:35 +01:00
Jason Ekstrand
300737042c genxml/gen6,7,75: s/BackFace/Backface
This is more consistent with gen8+

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fdc3c5dd05)
2016-06-14 15:48:35 +01:00
Jason Ekstrand
09b2be7a51 nir/spirv: Handle the WorkgroupSize builtin decoration
This fixes the 7 dEQP-VK.pipeline.spec_constant.compute.local_size.* tests
in the latest dev version of the Vulkan CTS.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1f7b54ed29)
2016-06-14 15:48:35 +01:00
Jason Ekstrand
6efd37f30d nir/spirv: Use breaks instead of returns in constant handling
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b26cdd65e8)
2016-06-14 15:48:35 +01:00
Jason Ekstrand
af2a278dfe anv/pipeline: Refactor specialization constant handling a bit
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a19ae36ce5)
2016-06-14 15:48:35 +01:00
Jason Ekstrand
07f5e621cf nir/lower_indirect_derefs: Use the direct array deref for recursion
This fixes about 100 of the new Vulkan CTS tests.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 45542f554c)
2016-06-14 15:48:35 +01:00
Jason Ekstrand
d0dddbf4ee anv/clear: Handle ClearImage on 3-D images
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 59f06ac389)
2016-06-14 15:48:35 +01:00
Francisco Jerez
cbb02ebd74 Revert "i965/fs: Allow scalar source regions on SNB math instructions."
This reverts commit c1107cec44.
Apparently the hardware spec text I quoted in the commit message was
outright lying about scalar source math being supported on SNB, the
hardware seems to load 32 contiguous bits of data for each channel
regardless of the regioning mode.  Fixes regressions in the following
CTS tests (which we didn't catch early due to CTS being temporarily
disabled in our CI system):

   es2-cts.gtf.gl.atan.atan_vec3_frag_xvary
   es2-cts.gtf.gl.cos.cos_vec2_frag_xvary
   es2-cts.gtf.gl.atan.atan_vec2_frag_xvary
   es2-cts.gtf.gl.pow.pow_vec2_frag_xvary_yconsthalf
   es2-cts.gtf.gl.cos.cos_float_frag_xvary
   es2-cts.gtf.gl.pow.pow_float_frag_xvary_yconsthalf
   es2-cts.gtf.gl.atan.atan_vec3_frag_xvaryyvary
   es2-cts.gtf.gl.pow.pow_vec3_frag_xvary_yconsthalf
   es2-cts.gtf.gl.cos.cos_vec3_frag_xvary
   es2-cts.gtf.gl.atan.atan_vec2_frag_xvaryyvary

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96346
Reported-by: Mark Janes <mark.a.janes@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 7244dc1e06)
2016-06-14 15:48:35 +01:00
Francisco Jerez
d5528d5f55 i965/vec4: Fix cmod propagation not to propagate non-identity cmod into CMP(N).
The conditional mod of these instructions determines the semantics of
the comparison itself (rather than being evaluated based on the result
of the instruction as is usually the case for most other instructions
that allow conditional mods), so it's in general not legal to
propagate a conditional mod into a CMP instruction.  This prevents
cmod propagation from (mis)optimizing:

 cmp.z.f0 tmp, ...
 mov.z.f0 null, tmp

into:

 cmp.z.f0 tmp, ...

which gives the negation of the flag result of the original sequence.
I originally noticed this while working on SIMD32 in the scalar
back-end, but the same scenario is likely to be possible in vec4
programs so this commit ports the bugfix with the same name from the
scalar back-end to the vec4 cmod propagation pass.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit a2135c6fd9)
2016-06-14 15:48:35 +01:00
Emil Velikov
0e540b4a15 anv: add the X related and Wayland CFLAGS to VULKAN_ENTRYPOINT_CPPFLAGS
Otherwise we will fail to find the headers in some scenarios.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reported-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Tested-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
(cherry picked from commit 7a3a0d9212)
2016-06-14 15:48:35 +01:00
Dave Airlie
911eddd37b mesa/get: return correct value for layer provoking vertex.
This fixes:
GL45-CTS.geometry_shader.layered_rendering.layered_rendering

on Skylake.

Reviewed-by: Chris Forbes <chrisforbes@google.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d10ae20b96)
2016-06-10 12:36:36 +01:00
Samuel Pitoiset
2185edf699 nvc0: mark buffer texture range valid for shader images
Loosely based on radeonsi (Thanks to Nicolai).

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 28590eb949)
2016-06-10 12:35:15 +01:00
Francisco Jerez
09f0e97d1c i965/fs: Reindent emit_zip().
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 060c8d245d)
2016-06-10 12:34:19 +01:00
Francisco Jerez
2db670cf3e i965/fs: Skip SIMD lowering destination zipping if possible.
Skipping the temporary allocation and copy instructions is easy (just
return dst), but the conditions used to find out whether the copy can
be optimized out safely without breaking the program are rather
complex: The destination must be exactly one component of at most the
execution width of the lowered instruction, and all source regions of
the instruction must be either fully disjoint from the destination or
be aligned with it group by group.

v2: Don't handle partial source-destination overlap for simplicity
    (Jason).  No instruction count regressions with respect to v1 in
    either shader-db or the few FP64 shader_runner test-cases with
    partial overlap I've checked manually.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 7aa76d66a1)
2016-06-10 12:33:14 +01:00
Anuj Phogat
5000556d5d blorp: Fix 16x multisample scaled blits
Piglit test ext_framebuffer_multisample_blit_scaled-blit-scaled
(with added 16x sample support) now passes with this patch.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 75da9c9933)
2016-06-10 12:32:17 +01:00
Dave Airlie
ab525a637a mesa/copyimage: report INVALID_VALUE for missing cube face
The specs says INVALID_VALUE for exceeding dimensions,
which is really what is happening here.

This fixes:
GL45-CTS.copy_image.non_existent_mipmap

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Antia Puentes <apuentes@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit af7bf610cf)
2016-06-10 12:31:22 +01:00
Dave Airlie
d130c53ac1 mesa/copyimage: fix num samples check to handle renderbuffers.
This test was only happening for textures, but there is
nothing in the spec to say this, so test it for all cases.

This fixes:
GL45-CTS.copy_image.invalid_target

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit c0856eacf1)
2016-06-10 12:30:23 +01:00
Nanley Chery
669836e1be mesa/extensions: Fix ES1 extension reporting
Commit eda15abd84 , unintentionally
advertised these extensions in ES1 contexts. Undo this error.

Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c06cef7f9b)
2016-06-10 12:26:10 +01:00
Eric Engestrom
1dce03e4c1 st/osmesa: remove double-write (overwriting)
These two lines have been here since the file was created.
I'm guessing the second one was just for testing during dev, so it's the
one that's going away.

CoverityID: 1296205

Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 17f4c723eb)
2016-06-10 12:08:02 +01:00
Emil Velikov
a7649abe9f Update version to 12.0.0-rc2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-06-07 12:35:59 +01:00
Emil Velikov
bcfda0a1fe mesa: automake: distclean git_sha1.h when building OOT
In the case of out-of-tree (OOT) builds, in particular when building
from tarball, we'll end up with the file in both srcdir and builddir.

We want the former to remain intact (since we need it on rebuild) while
the latter should be removed otherwise `make distclean' gets angry at
us.

Ideally there'll be a solution that feels a bit less of a hack. Until
then this does the job exactly as expected.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit b7f7ec7843)
2016-06-07 12:35:53 +01:00
Emil Velikov
998e503592 mesa: automake: ensure that git_sha1.h.tmp has the right attributes
... when copied from git_sha1.h.

As the latter file can we lacking the write attribute, one should set it
explicitly. Otherwise we'll get a warning/failure at cleanup stage.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 2c424e00c3)
2016-06-07 12:35:50 +01:00
Emil Velikov
5e3e292502 mesa: automake: add directory prefix for git_sha1.h
Otherwise the build will assume that we've talking about builddir, which
is not the case in the else statement.

Here the file is already generated and is part of the tarball.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 359d9dfec3)
2016-06-07 12:35:46 +01:00
Emil Velikov
3be5c6a9ec egl: android: don't add the image loader extension for !render_node
With earlier commit we introduced support for render_node devices, which
was couples with the use of the image loader extension.

As the work was inspired by egl/wayland we (erroneously) added the
extension for the !render_node path as well.

That works for wayland, as the implementations of the DRI2 and IMAGE
loader extensions converge behind the scenes. As that is not yet
the case for Android we shouldn't expose the extension.

Fixes: 34ddef39ce ("egl: android: add dma-buf fd support")

Cc: <mesa-stable@lists.freedesktop.org>
Reported-by: Mauro Rossi <issor.oruam@gmail.com>
Tested-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Rob Herring <robh@kernel.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 1816c837c1)
2016-06-07 12:35:40 +01:00
Emil Velikov
a26ca04fe3 anv: let anv_entrypoints_gen.py generate proper Wayland/Xcb guards
The generated sources should follow the example set by the vulkan
headers and our non-generated code. Namely: the code for all supported
platforms should be available, each one guarded by its respective
VK_USE_PLATFORM_*_KHR macro.

v2: Reword commit message.

Cc: Mark Janes <mark.a.janes@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96285
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v1 over IRC)
(cherry picked from commit b8e1f59d62)
2016-06-03 01:44:56 +01:00
Mauro Rossi
1a5d6a232f isl: add support for Android libmesa_isl static library
isl library is needed to build i965, libmesa_isl static library is added
to fix related Android building errors.

Any attempt to build libmesa_genxml as phony package module failed to deliver
gen{7,75,8,9}_pack.h generated headers, needed for libmesa_isl_gen{7,75,8,9}

Due to constraints in Android Build System, libmesa_genxml is built as static,
at least one source is needed, so dummy.c is autogenerated for this scope,
libmesa_genxml dependency is declared using LOCAL_WHOLE_STATIC_LIBRARIES,
to avoid building errors due to missing genxml/gen{7,75,8,9}_pack.h headers.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 278c2212ac)
2016-06-02 22:35:29 +01:00
Mauro Rossi
702a1121c9 android: libmesa_glsl: add a dependency on libmesa_nir static
Fixes the following building error:

target  C++: libmesa_glsl <= external/mesa/src/compiler/glsl/glsl_to_nir.cpp
In file included from external/mesa/src/compiler/glsl/glsl_to_nir.h:28:0,
                 from external/mesa/src/compiler/glsl/glsl_to_nir.cpp:28:
external/mesa/src/compiler/nir/nir.h:42:25: fatal error: nir_opcodes.h: No such file or directory
compilation terminated.
build/core/binary.mk:432: recipe for target 'out/target/product/x86/obj/STATIC_LIBRARIES/libmesa_glsl_intermediates/glsl/glsl_to_nir.o' failed
make: *** [out/target/product/x86/obj/STATIC_LIBRARIES/libmesa_glsl_intermediates/glsl/glsl_to_nir.o] Error 1
make: *** Waiting for unfinished jobs....

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 4143245c23)
2016-06-02 22:35:29 +01:00
Emil Velikov
9a21315ea9 isl: automake: don't include isl_format_layout.c in two lists.
Including the file in both ISL_FILES and ISL_GENERATED_FILES makes
the actual dependency list less obvious.

v2: Drop unrelated vulkan hunk (Jason).

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit af1a0ae8ce)
2016-06-02 22:35:29 +01:00
Emil Velikov
94630ce0c7 automake: bring back the .PHONY git_sha1.h.tmp rule
With earlier commit 3689ef32af ("automake: rework the git_sha1.h rule,
include in tarball") we/I erroneously removed the PHONY rule and the
temporary file.

The former is used to ensure that the header is regenerated when on each
make invocation, while the latter helps us avoid the unneeded rebuild(s)
when the SHA1 hasn't changed.

Reported-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit af2637aa32)
2016-06-02 22:35:29 +01:00
Christian König
6ad61d90ea radeon/uvd: fix the H264 level for Tonga v2
We support 5.2 for a while now.

v2: we even support 5.2 for H264, 5.1 is for HEVC.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b3e75c3997)
2016-06-02 14:04:14 +01:00
Jordan Justen
a136b8bfe2 i965: Remove old CS local ID handling
The old method pushed data for each channels uvec3 data of
gl_LocalInvocationID.

The new method pushes 1 dword of data that is a 'thread local ID'
value. Based on that value, we can generate gl_LocalInvocationIndex
and gl_LocalInvocationID with some calculations.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 0a3acff5b5)
2016-06-02 14:02:05 +01:00
Jordan Justen
52ba7abe1e i965: Enable cross-thread constants and compact local IDs for hsw+
The cross thread constant support appears on Haswell. It allows us to
upload a set of uniform data for all threads without duplicating it
per thread.

One complication is that cross-thread constants are loaded into
registers before per-thread constants. Previously, our local IDs were
loaded before the uniform data and treated as 'payload' data, even
though they were actually pushed into the registers like the other
uniform data.

Therefore, in this patch we simultaneously enable a newer layout where
each thread now uses a single uniform slot for a unique local ID for
the thread. This uniform is handled specially to make sure it is added
last into the uniform push constant registers. This minimizes our
usage of push constant registers, and maximizes our ability to use
cross-thread constants for registers.

To swap from the old to the new layout, we also need to flip some
lowering pass switches to let our driver handle the lowering instead.
We also no longer force thread_local_id_index to -1.

v4:
 * Minimize size of patch that switches from the old local ID layout
   to the new layout (Jason)

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit b1f22c6317)
2016-06-02 14:01:31 +01:00
Jordan Justen
28ecf2b90e anv: Support new local ID generation & cross-thread constants
The cross thread constant support appears on Haswell. It allows us to
upload a set of uniform data for all threads without duplicating it
per thread.

We also support per-thread data which allows us to store a per-thread
ID in one of the uniforms that can be used to calculate the
gl_LocalInvocationIndex and gl_LocalInvocationID variables.

v4:
 * Support the old local ID push constant layout as well (Jason)

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 3ba9594f32)
2016-06-02 14:01:04 +01:00
Jordan Justen
ead833a395 i965: Support new local ID push constant & cross-thread constants
The cross thread constant support appears on Haswell. It allows us to
upload a set of uniform data for all threads without duplicating it
per thread.

We also support per-thread data which allows us to store a per-thread
ID in one of the uniforms that can be used to calculate the
gl_LocalInvocationIndex and gl_LocalInvocationID variables.

v4:
 * Support the old local ID push constant layout as well (Jason)

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 30685392e0)
2016-06-02 13:59:04 +01:00
Jordan Justen
ee77c4a099 i965: Add CS push constant info to brw_cs_prog_data
We need information about push constants in a few places for the GL
driver, and another couple places for the vulkan driver.

When we add support for uploading both a common (cross-thread) set of
push constants, combined with the previous per-thread push constant
data, things are going to get even more complicated. To simplify
things, we add push constant info into the cs prog_data struct.

The cross-thread constant support is added as of Haswell. To support
it we need to make sure all push constants with uniform values are
added to earlier registers. The register that varies per thread and
holds the thread invocation's unique local ID needs to be added last.

For now we add the code that would calculate cross-thread constatn
information for hsw+, but we force it (cross_thread_supported) off
until the other parts of the driver support it.

v4:
 * Support older local ID push constant layout as well. (Jason)

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit d437798ace)
2016-06-02 13:56:54 +01:00
Jordan Justen
a94be40ecc i965: Store number of threads in brw_cs_prog_data
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 1b79e7ebbd)
2016-06-02 13:54:44 +01:00
Jordan Justen
632d7ef148 i965: Add nir based intrinsic lowering and thread ID uniform
We add a lowering pass for nir intrinsics. This pass can replace nir
intrinsics with driver specific nir lower code.

We lower the gl_LocalInvocationIndex intrinsic based on a uniform
which is loaded with a thread specific ID.

We also lower the gl_LocalInvocationID based on
gl_LocalInvocationIndex.

v2:
 * Create variable during lowering pass. (Ken)

v3:
 * Don't create a variable, but instead just insert an intrisic call
   to load a uniform from the allocated location. (Jason)

v4:
 * Don't run this pass if thread_local_id_index < 0

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 3ef0957dac)
2016-06-02 13:53:58 +01:00
Jordan Justen
5513300f59 i965: Put CS local thread ID uniform in last push register
This thread ID uniform will be used to compute the
gl_LocalInvocationIndex and gl_LocalInvocationID values.

It is important for this uniform to be added in the last push constant
register. fs_visitor::assign_constant_locations is updated to make
sure this happens.

The reason this is important is that the cross-thread push constant
registers are loaded first, and the per-thread push constant registers
are loaded after that. (Broadwell adds another push constant upload
mechanism which reverses this order, but we are ignoring this for
now.)

v2:
 * Add variable in intrinsics lowering pass
 * Make sure the ID is pushed last in assign_constant_locations, and
   that we save a spot for the ID in the push constants

v3:
 * Simplify code based with Jason's suggestions.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 04fc72501a)
2016-06-02 13:53:24 +01:00
Jordan Justen
33d0016836 i965: Add uniform for a CS thread local base ID
v4:
 * Force thread_local_id_index to -1 for now, and have
   fs_visitor::setup_cs_payload look at thread_local_id_index. This
   enables us to more easily cut over from the old local ID layout to
   the new layout, as suggested by Jason.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit fa279dfbf0)
2016-06-02 13:51:11 +01:00
Jordan Justen
169b700dfd i965: Add nir channel_num system value
v2:
 * simd16/32 fixes (curro)

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 8f48d23e0f)
2016-06-02 13:48:20 +01:00
Jordan Justen
33e985f8b9 nir: Make lowering gl_LocalInvocationIndex optional
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 6f316c9d86)
2016-06-02 13:45:29 +01:00
Jordan Justen
c9de6190a0 glsl: Add glsl LowerCsDerivedVariables option
v2:
 * Move lower flag to context constants. (Ken)

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 7b9def3583)
2016-06-02 13:38:06 +01:00
Jason Ekstrand
05d88165d9 i965/fs: Copy the offset when lowering logical pull constant sends
This fixes 64 Vulkan CTS tests per gen

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96299
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1205999c22)
2016-06-02 13:37:30 +01:00
Dave Airlie
d1cf18497a glsl/distance: make sure we use clip dist varying slot for lowered var.
When lowering, we always want to use the clip dist varying.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8d4f4adfbd)
2016-06-02 13:36:45 +01:00
Kenneth Graunke
5a44d36b46 i965: Fix isoline reads in scalar TES.
Isolines aren't reversed.  commit 5b2d8c2273 fixed this for the vec4
TES backend, but not the scalar one.

Found while debugging GL45-CTS.tessellation_shader.
tessellation_control_to_tessellation_evaluation.gl_tessLevel.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 25e1b8d366)
2016-06-02 13:36:14 +01:00
Ian Romanick
0e54eebeed glsl: Use Geom.VerticesOut == -1 to specify unset
Because apparently layout(max_vertices=0) is a thing.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a428c955ce)
2016-06-02 13:35:18 +01:00
Ian Romanick
0ab1a3957a i965: If control_data_header_size_bits is zero, don't do EndPrimitive
This can occur when max_vertices=0 is explicitly specified.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b27dfa5403)
2016-06-02 13:34:43 +01:00
Ian Romanick
1398a9510f mesa: Fix bogus strncmp
The string "[0]\0" is the same as "[0]" as far as the C string datatype
is concerned.  That string has length 3.  strncmp(s, length_3_string, 4)
is the same as strcmp(s, length_3_string), so make it be strcmp.

v2: Not the same as strncmp(..., 3).  Noticed by Ilia.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 049bb94d2e)
2016-06-02 13:33:53 +01:00
Ilia Mirkin
b265796c79 nir: allow sat on all float destination types
With the introduction of fp64 and fp16 to nir, there are now a bunch of
float types running around. A F1 2015 shader ends up with an i2f.sat
operation, which has a nir_type_float32 destination. Allow sat on all
the float destination types.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit ca135a2612)
2016-06-02 13:32:52 +01:00
Alex Deucher
4a00da1662 radeonsi: fix the raster config setup for 1 RB iceland chips
I didn't realize there were 1 and 2 RB variants when this code
was originally added.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: 11.1 11.2 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bd85e4a041)
2016-06-02 13:32:05 +01:00
Dave Airlie
e817522728 mesa/sampler: fix error codes for sampler parameters.
The initial ARB_sampler_objects spec had GL_INVALID_VALUE in it,
however version 8 of it fixed this, and the GL specs also have
the fixed value in them.

Fixes:
GL45-CTS.texture_border_clamp.samplerparameteri_non_gen_sampler_error

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 6400144041)
2016-06-02 13:31:18 +01:00
Dave Airlie
915cc490d7 glsl: define some GLES3 constants in GLSL 4.1
The GLSL 4.1 spec adds:
gl_MaxVertexUniformVectors
gl_MaxFragmentUniformVectors
gl_MaxVaryingVectors

This fixes:
GL45-CTS.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_build_in_constants

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0ebf4257a3)
2016-06-02 13:30:24 +01:00
Topi Pohjolainen
683c6940d8 i965: Add norbc debug option
This INTEL_DEBUG option disables lossless compression (also known
as render buffer compression).

v2: (Matt) Use likely(!lossless_compression_disabled) instead of
           !likely(lossless_compression_disabled)
    (Grazvydas) Update docs/envvars.html

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 6ca118d2f4)
2016-06-02 13:28:22 +01:00
Topi Pohjolainen
2d483256d5 i965/gen9: Configure rbc buffers as plain for non-rbc tex views
Fixes rendering in Shadow of Mordor with rbc. Application writes
RGBA_UNORM texture filling it with values the application wants to
later on treat as SRGB_ALPHA.
Intel driver enables lossless compression for the buffer by the time
of writing. However, the driver fails to make sure the buffer can be
sampled as something else later on and unfortunately there is
restriction in the hardware for using lossless compression for srgb
formats which looks to extend itself to the sampling engine also.
Requesting srgb to linear conversion on top of compressed buffer
results the color values to be pretty much garbage.

Fortunately none of tracked benchmarks showed a regression with
this.

v2 (Matt): Add missing space

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 30e9e6bd07)
2016-06-02 13:27:53 +01:00
Kenneth Graunke
8c627af1f0 i965: Fix the passthrough TCS for isolines.
We weren't setting up several of the uniform values for the patch
header, so we'd crash when uploading push constants.  We at least
need to initialize them to zero.  We also had the isoline parameters
reversed, so it would also render incorrectly (if it didn't crash).

Fixes a new Piglit test(*) (isoline-no-tcs), as well as crashes in
GL44-CTS.tessellation_shader.single.max_patch_vertices.

(*) https://lists.freedesktop.org/archives/piglit/2016-May/019866.html

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a3dc99f3d4)
2016-06-02 13:27:23 +01:00
Dave Airlie
86e367a572 i965/xfb: skip components in correct buffer.
The driver was adding the skip components but always for buffer 0.

This fixes:
GL45-CTS.gtf40.GL3Tests.transform_feedback3.transform_feedback3_skip_multiple_buffers

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit ebb81cd683)
2016-06-02 13:26:50 +01:00
Dave Airlie
64015c03bb glsl/linker: fix multiple streams transform feedback.
e2791b38b4
mesa/program_interface_query: fix transform feedback varyings.

caused a regression in
GL45-CTS.gtf40.GL3Tests.transform_feedback3.transform_feedback3_multiple_streams
on radeonsi.

The problem was it was using the skip components varying to set
the stream id, when it should wait until a varying was written,
this just adds the varying checks in the right place.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1fe7bbb911)
2016-06-02 13:25:59 +01:00
Dave Airlie
99fcfd985e mesa/bufferobj: use mapping range in BufferSubData.
According to GL4.5 spec:
An INVALID_OPERATION error is generated if any part of the speci-
fied buffer range is mapped with MapBufferRange or MapBuffer (see sec-
tion 6.3), unless it was mapped with MAP_PERSISTENT_BIT set in the Map-
BufferRange access flags.

So we should use the if range is mapped path.

This fixes:
GL45-CTS.buffer_storage.map_persistent_buffer_sub_data

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: "12.0, 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit e891f7cf55)
2016-06-02 13:25:08 +01:00
Ilia Mirkin
7bc29c784a nv50/ir: fix error finding free element in bitset in some situations
This really only hits for bitsets with a size of a multiple of 32. We
can end up with pos = -1 as a result of the ffs, which we in turn decide
is a valid position (since we fall through the loop and i == 1, we end
up adding 32 to it, so end up returning 31 again).

Up until recently this was largely unreachable, as the register file
sizes were all 63 or 255. However with the advent of compute shaders
which can restrict the number of registers, this can now happen.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 18d11c9989)
2016-06-02 13:24:08 +01:00
Timothy Arceri
b2b7f05da6 Revert "glsl: fix xfb_offset unsized array validation"
This reverts commit aac90ba292.

The commit caused a regression in:
piglit.spec.glsl-1_50.compiler.gs-input-nonarray-named-block.geom

Also the CTS test it was meant to fix seems like it may be bogus.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 98d40b4d11)
2016-06-02 13:21:36 +01:00
Francisco Jerez
eb56a2f250 i965/fs: Allow scalar source regions on SNB math instructions.
I haven't found any evidence that this isn't supported by the
hardware, in fact according to the SNB hardware spec:

 "The supported regioning modes for math instructions are align16,
  align1 with the following restrictions:
   - Scalar source is supported.
  [...]
   - Source and destination offset must be the same, except the case of
     scalar source."

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit c1107cec44)
2016-06-02 13:20:45 +01:00
Francisco Jerez
c1269825cf i965/fs: Fix constant combining for instructions that cannot accept source mods.
This is the case for SNB math instructions so we need to be careful
and insert the literal value of the immediate into the table (rather
than its absolute value) if the instruction is unable to invert the
sign of the constant on the fly.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 06d8765bc0)
2016-06-02 13:20:15 +01:00
Francisco Jerez
f651a4bb2e i965/fs: Extend remove_duplicate_mrf_writes() to handle non-VGRF to MRF copies.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 303ec22ed6)
2016-06-02 13:19:41 +01:00
Francisco Jerez
44029d4237 i965/fs: Fix compute_to_mrf() to coalesce VGRFs initialized by multiple single-GRF writes.
Which requires using a bitset instead of a boolean flag to keep track
of the GRFs we've seen a generating instruction for already.  The
search loop continues until all instructions initializing the value of
the source VGRF have been found, or it is determined that coalescing
is not possible.

Fixes a few piglit test cases on Gen4-6 which were regressed by
6956015aa5 due to the different (yet
perfectly valid) ordering in which copy instructions are emitted now
by the simd lowering pass, which had the side effect of causing this
optimization pass to start corrupting the program in cases where a
VGRF-to-MRF copy instruction would be eliminated but only the last
instruction writing to the source VGRF region would be rewritten to
point to the target MRF.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4fe4f6e8a7)
2016-06-02 13:19:07 +01:00
Francisco Jerez
910fa7a824 i965/fs: Teach compute_to_mrf() about the COMPR4 address transformation.
This will be required to correctly transform the destination of 8-wide
instructions that write a single GRF of a VGRF to MRF copy marked
COMPR4.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 1898673f58)
2016-06-02 13:18:33 +01:00
Francisco Jerez
3b78304025 i965/fs: Refactor compute_to_mrf() to split search and rewrite into separate loops.
This will allow compute_to_mrf to handle cases where the source of the
VGRF-to-MRF copy is initialized by more than one instruction.  In such
cases we cannot rewrite the destination of any of the generating
instructions until it's known whether the whole VGRF source region can
be coalesced into the destination MRF, which will imply continuing the
search until all generating instructions have been found or it has
been determined that the VGRF and MRF registers cannot be coalesced.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 485fbaff03)
2016-06-02 13:18:00 +01:00
Francisco Jerez
dd96daa55e i965/fs: Fix compute-to-mrf VGRF region coverage condition.
Compute-to-mrf was checking whether the destination of scan_inst is
more than one component (making assumptions about the instruction data
type) in order to find out whether the result is being fully copied
into the MRF destination, which is rather inaccurate in cases where a
single-component instruction is only partially contained in the source
region, or when the execution size of the copy and scan_inst
instructions differ.  Instead check whether the destination region of
the instruction is really contained within the bounds of the source
region of the copy.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4b0ec9f475)
2016-06-02 13:17:26 +01:00
Francisco Jerez
a6011c6fc6 i965/fs: Simplify and improve accuracy of compute_to_mrf() by using regions_overlap().
Compute-to-mrf was being rather heavy-handed about checking whether
instruction source or destination regions interfere with the copy
instruction, which could conceivably lead to program miscompilation.
Fix it by using regions_overlap() instead of the open-coded and
dubiously correct overlap checks.

Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit bb61e24787)
2016-06-02 13:16:52 +01:00
Francisco Jerez
2d83aad693 i965/fs: Teach regions_overlap() about COMPR4 MRF regions.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 88f380a2dd)
2016-06-02 13:16:04 +01:00
Dylan Baker
665f57c513 Don't use python 3
Now there are not files that require python 3, so for now just remove
the python 3 dependency and use python 2. I think the right plan is to
just get all of the python ready for python 3, and then use whatever
python is available.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 604010a7ed)
2016-06-02 13:15:38 +01:00
Dylan Baker
7e62585ee8 genxml: change chbang to python 2
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ab31817fed)
2016-06-02 13:15:08 +01:00
Dylan Baker
4dd70617a1 genxml: use the isalpha method rather than str.isalpha.
This fixes gen_pack_header to work on python 2, where name[0] is unicode
not str.

Signed-off-by: Dylan Bake <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 12c1a01c72)
2016-06-02 13:14:38 +01:00
Dylan Baker
9ed6965749 genxml: require future imports for python2 compatibility.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a45a25418b)
2016-06-02 13:14:08 +01:00
Dylan Baker
aed6230269 genxml: mark re strings as raw
This is a correctness issue.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e5681e4d70)
2016-06-02 13:13:39 +01:00
Dylan Baker
f73a68ec37 genxml: Make classes descendants of object
This is the default in python3, but in python2 you get old style
classes. No one likes old-style classes.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit de2e9da2e9)
2016-06-02 13:13:09 +01:00
Dylan Baker
0c12887764 genxml: mark gen_pack_header.py as encoded in utf-8
There is unicode in this file, and I'm actually surprised that the
python interpreter hasn't gotten grumpy.

Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9f50e3572c)
2016-06-02 13:12:35 +01:00
Marek Olšák
145705e49c mesa: fix crash in driver_RenderTexture_is_safe
This just fixed the crash with the apitrace in bug report.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95246

Cc: 11.1 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 8a10192b4b)
2016-06-02 13:11:43 +01:00
Dave Airlie
d3c92267e0 glsl/images: bounds check image unit assignment
The CTS test:
GL45-CTS.multi_bind.dispatch_bind_image_textures
binds 192 image uniforms, we reject this later,
but not until after we trash the contents of the
struct gl_shader.

Error now reads:
Too many compute shader image uniforms (192 > 16)
instead of
Too many compute shader image uniforms (2745344416 > 16)

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit f87352d769)
2016-06-02 13:10:50 +01:00
Ilia Mirkin
36e26f2ee2 nvc0/ir: fix spilling predicates to registers
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4b1a167a2b)
2016-06-02 12:54:52 +01:00
Emil Velikov
9a56e7d25b Update version to 12.0.0-rc1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-30 19:20:34 +01:00
Emil Velikov
7ad2cb6f08 docs: rename release notes to 12.0.0
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-05-30 19:20:34 +01:00
Emil Velikov
a43a368457 nir: add the SConscript.nir to the tarball
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 922b471777)
2016-05-30 19:20:33 +01:00
7542 changed files with 572006 additions and 1970257 deletions

View File

@@ -1,66 +0,0 @@
goto %1
:install
rem Check pip
python --version
python -m pip install --upgrade pip
python -m pip --version
if "%buildsystem%" == "scons" (
rem Install Mako
python -m pip install Mako==1.1.3
rem Install pywin32 extensions, needed by SCons
python -m pip install pypiwin32
rem Install python wheels, necessary to install SCons via pip
python -m pip install wheel
rem Install SCons
python -m pip install scons==3.1.2
call scons --version
) else (
python -m pip install Mako meson
meson --version
rem Install pkg-config, which meson requires even on windows
cinst -y pkgconfiglite
)
rem Install flex/bison
set WINFLEXBISON_ARCHIVE=win_flex_bison-%WINFLEXBISON_VERSION%.zip
if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://github.com/lexxmark/winflexbison/releases/download/v%WINFLEXBISON_VERSION%/%WINFLEXBISON_ARCHIVE%"
7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
set Path=%CD%\winflexbison;%Path%
win_flex --version
win_bison --version
rem Download and extract LLVM
if not exist "%LLVM_ARCHIVE%" appveyor DownloadFile "https://people.freedesktop.org/~jrfonseca/llvm/%LLVM_ARCHIVE%"
7z x -y "%LLVM_ARCHIVE%" > nul
if "%buildsystem%" == "scons" (
mkdir llvm\bin
set LLVM=%CD%\llvm
) else (
move llvm subprojects\
copy .appveyor\llvm-wrap.meson subprojects\llvm\meson.build
)
goto :eof
:build_script
if "%buildsystem%" == "scons" (
call scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.2 machine=x86 llvm=1
) else (
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\Tools\VsDevCmd.bat" -arch=x86
rem We use default-library as static to affect any wraps (such as expat and zlib)
rem it would be better if we could set subprojects buildtype independently,
rem but I haven't written that patch yet :)
call meson builddir --backend=vs2017 --default-library=static -Dbuild-tests=true -Db_vscrt=mtd --buildtype=release -Dllvm=true -Dgallium-drivers=swrast -Dosmesa=gallium
pushd builddir
call msbuild mesa.sln /m
popd
)
goto :eof
:test_script
if "%buildsystem%" == "scons" (
call scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=14.2 machine=x86 llvm=1 check
) else (
call meson test -C builddir
)
goto :eof

View File

@@ -1,36 +0,0 @@
# A meson.build file for binary wrapping the LLVM used in the appvyeor CI
project('llvm', ['cpp'])
cpp = meson.get_compiler('cpp')
_deps = []
_search = join_paths(meson.current_source_dir(), 'lib')
foreach d : ['LLVMAnalysis', 'LLVMAsmParser', 'LLVMAsmPrinter',
'LLVMBinaryFormat', 'LLVMBitReader', 'LLVMBitWriter',
'LLVMCodeGen', 'LLVMCore', 'LLVMCoroutines', 'LLVMCoverage',
'LLVMDebugInfoCodeView', 'LLVMDebugInfoDWARF',
'LLVMDebugInfoMSF', 'LLVMDebugInfoPDB', 'LLVMDemangle',
'LLVMDlltoolDriver', 'LLVMExecutionEngine', 'LLVMGlobalISel',
'LLVMInstCombine', 'LLVMInstrumentation', 'LLVMInterpreter',
'LLVMipo', 'LLVMIRReader', 'LLVMLibDriver', 'LLVMLineEditor',
'LLVMLinker', 'LLVMLTO', 'LLVMMCDisassembler', 'LLVMMCJIT',
'LLVMMC', 'LLVMMCParser', 'LLVMMIRParser', 'LLVMObjCARCOpts',
'LLVMObject', 'LLVMObjectYAML', 'LLVMOption', 'LLVMOrcJIT',
'LLVMPasses', 'LLVMProfileData', 'LLVMRuntimeDyld',
'LLVMScalarOpts', 'LLVMSelectionDAG', 'LLVMSupport',
'LLVMSymbolize', 'LLVMTableGen', 'LLVMTarget',
'LLVMTransformUtils', 'LLVMVectorize', 'LLVMX86AsmParser',
'LLVMX86AsmPrinter', 'LLVMX86CodeGen', 'LLVMX86Desc',
'LLVMX86Disassembler', 'LLVMX86Info', 'LLVMX86Utils',
'LLVMXRay']
_deps += cpp.find_library(d, dirs : _search)
endforeach
dep_llvm = declare_dependency(
include_directories : include_directories('include'),
dependencies : _deps,
version : '5.0.1',
)
has_rtti = false
irbuilder_h = files('include/llvm/IR/IRBuilder.h')

View File

@@ -1,5 +1,4 @@
((nil . ((show-trailing-whitespace . t)))
(prog-mode
((prog-mode
(indent-tabs-mode . nil)
(tab-width . 8)
(c-basic-offset . 3)
@@ -9,10 +8,6 @@
(c-set-offset 'case-label '0)
(c-set-offset 'innamespace '0)
(c-set-offset 'inline-open '0)))
(whitespace-style face indentation)
(whitespace-line-column . 79)
(eval ignore-errors
(require 'whitespace)
(whitespace-mode 1)))
)
(makefile-mode (indent-tabs-mode . t))
)

View File

@@ -1,44 +0,0 @@
# To use this config on you editor, follow the instructions at:
# http://editorconfig.org
root = true
[*]
charset = utf-8
insert_final_newline = true
tab_width = 8
[*.{c,h,cpp,hpp,cc,hh}]
indent_style = space
indent_size = 3
max_line_length = 78
[{Makefile*,*.mk}]
indent_style = tab
[{*.py,SCons*}]
indent_style = space
indent_size = 4
[*.pl]
indent_style = space
indent_size = 4
[*.m4]
indent_style = space
indent_size = 2
[*.yml]
indent_style = space
indent_size = 2
[*.html]
indent_style = space
indent_size = 2
[*.patch]
trim_trailing_whitespace = false
[{meson.build,meson_options.txt}]
indent_style = space
indent_size = 2

4
.gitattributes vendored Normal file
View File

@@ -0,0 +1,4 @@
*.dsp -crlf
*.dsw -crlf
*.sln -crlf
*.vcproj -crlf

49
.gitignore vendored
View File

@@ -1,4 +1,51 @@
*.a
*.dll
*.exe
*.ilk
*.la
*.lo
*.log
*.o
*.obj
*.os
*.pc
*.pdb
*.pyc
*.pyo
*.out
*.so
*.so.*
*.sw[a-z]
*.tar
*.tar.bz2
*.tar.gz
*.tar.xz
*.trs
*.zip
*~
depend
depend.bak
bin/ltmain.sh
lib
lib64
configure
configure.lineno
autom4te.cache
aclocal.m4
config.log
config.status
cscope*
tags
.scon*
config.py
build
libtool
manifest.txt
.dir-locals.el
.deps/
.dirstamp
.libs/
Makefile
Makefile.in
.install-mesa-links
.install-gallium-links
/src/git_sha1.h

File diff suppressed because it is too large Load Diff

View File

@@ -1,54 +0,0 @@
CONFIG_LOCALVERSION="ccu"
CONFIG_DEBUG_KERNEL=y
CONFIG_DEVFREQ_GOV_PERFORMANCE=y
CONFIG_DEVFREQ_GOV_POWERSAVE=y
CONFIG_DEVFREQ_GOV_USERSPACE=y
CONFIG_DEVFREQ_GOV_PASSIVE=y
CONFIG_DEVFREQ_GOV_SIMPLE_ONDEMAND=y
CONFIG_DRM=y
CONFIG_DRM_ROCKCHIP=y
CONFIG_DRM_PANFROST=y
CONFIG_DRM_LIMA=y
CONFIG_DRM_PANEL_SIMPLE=y
CONFIG_PWM_CROS_EC=y
CONFIG_BACKLIGHT_PWM=y
CONFIG_ROCKCHIP_CDN_DP=n
CONFIG_SPI_ROCKCHIP=y
CONFIG_PWM_ROCKCHIP=y
CONFIG_PHY_ROCKCHIP_DP=y
CONFIG_DWMAC_ROCKCHIP=y
CONFIG_MFD_RK808=y
CONFIG_REGULATOR_RK808=y
CONFIG_RTC_DRV_RK808=y
CONFIG_COMMON_CLK_RK808=y
CONFIG_REGULATOR_FAN53555=y
CONFIG_REGULATOR=y
CONFIG_REGULATOR_VCTRL=y
CONFIG_KASAN=n
CONFIG_KASAN_INLINE=n
CONFIG_STACKTRACE=n
CONFIG_TMPFS=y
CONFIG_PROVE_LOCKING=n
CONFIG_DEBUG_LOCKDEP=n
CONFIG_SOFTLOCKUP_DETECTOR=n
CONFIG_BOOTPARAM_SOFTLOCKUP_PANIC=n
CONFIG_FW_LOADER_COMPRESS=y
CONFIG_USB_USBNET=y
CONFIG_NETDEVICES=y
CONFIG_USB_NET_DRIVERS=y
CONFIG_USB_RTL8152=y
CONFIG_USB_NET_AX8817X=y
CONFIG_USB_NET_SMSC95XX=y

View File

@@ -1,124 +0,0 @@
CONFIG_LOCALVERSION="ccu"
CONFIG_DEBUG_KERNEL=y
CONFIG_DEVFREQ_GOV_PERFORMANCE=y
CONFIG_DEVFREQ_GOV_POWERSAVE=y
CONFIG_DEVFREQ_GOV_USERSPACE=y
CONFIG_DEVFREQ_GOV_PASSIVE=y
CONFIG_DRM=y
CONFIG_DRM_ROCKCHIP=y
CONFIG_DRM_PANFROST=y
CONFIG_DRM_LIMA=y
CONFIG_DRM_PANEL_SIMPLE=y
CONFIG_DRM_MSM=y
CONFIG_DRM_I2C_ADV7511=y
CONFIG_DRM_I2C_ADV7533=y
CONFIG_PWM_CROS_EC=y
CONFIG_BACKLIGHT_PWM=y
CONFIG_ROCKCHIP_CDN_DP=n
CONFIG_SPI_ROCKCHIP=y
CONFIG_PWM_ROCKCHIP=y
CONFIG_PHY_ROCKCHIP_DP=y
CONFIG_DWMAC_ROCKCHIP=y
CONFIG_STMMAC_ETH=y
CONFIG_TYPEC_FUSB302=y
CONFIG_TYPEC=y
CONFIG_TYPEC_TCPM=y
# Cheza platform bits
CONFIG_QCOM_RPMHPD=y
CONFIG_SDM_GPUCC_845=y
CONFIG_SDM_VIDEOCC_845=y
CONFIG_SDM_DISPCC_845=y
CONFIG_SDM_LPASSCC_845=y
CONFIG_SDM_CAMCC_845=y
CONFIG_RESET_QCOM_PDC=y
CONFIG_DRM_TI_SN65DSI86=y
CONFIG_I2C_QCOM_GENI=y
CONFIG_SPI_QCOM_GENI=y
CONFIG_PHY_QCOM_QUSB2=y
CONFIG_PHY_QCOM_QMP=y
CONFIG_QCOM_LLCC=y
CONFIG_QCOM_SPMI_TEMP_ALARM=y
CONFIG_POWER_RESET_QCOM_PON=y
CONFIG_RTC_DRV_PM8XXX=y
CONFIG_INTERCONNECT=y
CONFIG_INTERCONNECT_QCOM_SDM845=y
CONFIG_QCOM_WDT=y
# db410c ethernet
CONFIG_USB_RTL8152=y
CONFIG_ARCH_ALPINE=n
CONFIG_ARCH_BCM2835=n
CONFIG_ARCH_BCM_IPROC=n
CONFIG_ARCH_BERLIN=n
CONFIG_ARCH_BRCMSTB=n
CONFIG_ARCH_EXYNOS=n
CONFIG_ARCH_K3=n
CONFIG_ARCH_LAYERSCAPE=n
CONFIG_ARCH_LG1K=n
CONFIG_ARCH_HISI=n
CONFIG_ARCH_MEDIATEK=n
CONFIG_ARCH_MVEBU=n
CONFIG_ARCH_SEATTLE=n
CONFIG_ARCH_SYNQUACER=n
CONFIG_ARCH_RENESAS=n
CONFIG_ARCH_R8A774A1=n
CONFIG_ARCH_R8A774C0=n
CONFIG_ARCH_R8A7795=n
CONFIG_ARCH_R8A7796=n
CONFIG_ARCH_R8A77965=n
CONFIG_ARCH_R8A77970=n
CONFIG_ARCH_R8A77980=n
CONFIG_ARCH_R8A77990=n
CONFIG_ARCH_R8A77995=n
CONFIG_ARCH_STRATIX10=n
CONFIG_ARCH_TEGRA=n
CONFIG_ARCH_SPRD=n
CONFIG_ARCH_THUNDER=n
CONFIG_ARCH_THUNDER2=n
CONFIG_ARCH_UNIPHIER=n
CONFIG_ARCH_VEXPRESS=n
CONFIG_ARCH_XGENE=n
CONFIG_ARCH_ZX=n
CONFIG_ARCH_ZYNQMP=n
# Strip out some stuff we don't need for graphics testing, to reduce
# the build.
CONFIG_CAN=n
CONFIG_WIRELESS=n
CONFIG_RFKILL=n
CONFIG_WLAN=n
CONFIG_REGULATOR_FAN53555=y
CONFIG_REGULATOR=y
CONFIG_REGULATOR_VCTRL=y
CONFIG_KASAN=n
CONFIG_KASAN_INLINE=n
CONFIG_STACKTRACE=n
CONFIG_TMPFS=y
CONFIG_PROVE_LOCKING=n
CONFIG_DEBUG_LOCKDEP=n
CONFIG_SOFTLOCKUP_DETECTOR=y
CONFIG_BOOTPARAM_SOFTLOCKUP_PANIC=y
CONFIG_DETECT_HUNG_TASK=y
CONFIG_FW_LOADER_COMPRESS=y
CONFIG_FW_LOADER_USER_HELPER=n
CONFIG_USB_USBNET=y
CONFIG_NETDEVICES=y
CONFIG_USB_NET_DRIVERS=y
CONFIG_USB_RTL8152=y
CONFIG_USB_NET_AX8817X=y
CONFIG_USB_NET_SMSC95XX=y

View File

@@ -1,2 +0,0 @@
[*.sh]
indent_size = 2

View File

@@ -1,14 +0,0 @@
#!/bin/sh
while true; do
devcds=`find /sys/devices/virtual/devcoredump/ -name data`
for i in $devcds; do
echo "Found a devcoredump at $i."
if cp $i /results/first.devcore; then
echo 1 > $i
echo "Saved to the job artifacts at /first.devcore"
exit 0
fi
done
sleep 10
done

View File

@@ -1,105 +0,0 @@
#!/bin/bash
# Boot script for Chrome OS devices attached to a servo debug connector, using
# NFS and TFTP to boot.
# We're run from the root of the repo, make a helper var for our paths
BM=$CI_PROJECT_DIR/install/bare-metal
# Runner config checks
if [ -z "$BM_SERIAL" ]; then
echo "Must set BM_SERIAL in your gitlab-runner config.toml [[runners]] environment"
echo "This is the CPU serial device."
exit 1
fi
if [ -z "$BM_SERIAL_EC" ]; then
echo "Must set BM_SERIAL in your gitlab-runner config.toml [[runners]] environment"
echo "This is the EC serial device for controlling board power"
exit 1
fi
if [ ! -d /nfs ]; then
echo "NFS rootfs directory needs to be mounted at /nfs by the gitlab runner"
exit 1
fi
if [ ! -d /tftp ]; then
echo "TFTP directory for this board needs to be mounted at /tftp by the gitlab runner"
exit 1
fi
# job config checks
if [ -z "$BM_KERNEL" ]; then
echo "Must set BM_KERNEL to your board's kernel FIT image"
exit 1
fi
if [ -z "$BM_ROOTFS" ]; then
echo "Must set BM_ROOTFS to your board's rootfs directory in the job's variables"
exit 1
fi
if [ -z "$BM_CMDLINE" ]; then
echo "Must set BM_CMDLINE to your board's kernel command line arguments"
exit 1
fi
set -ex
# Clear out any previous run's artifacts.
rm -rf results/
mkdir -p results
find artifacts/ -name serial\*.txt | xargs rm -f
# Create the rootfs in the NFS directory. rm to make sure it's in a pristine
# state, since it's volume-mounted on the host.
rsync -a --delete $BM_ROOTFS/ /nfs/
mkdir -p /nfs/results
. $BM/rootfs-setup.sh /nfs
# Set up the TFTP kernel/cmdline. When we support more than one board with
# this method, we'll need to do some check on the runner name or something.
rm -rf /tftp/*
cp $BM_KERNEL /tftp/vmlinuz
echo "$BM_CMDLINE" > /tftp/cmdline
# Start watching serials, and power up the device.
$BM/serial-buffer.py $BM_SERIAL_EC | tee serial-ec-output.txt | sed -u 's|^|SERIAL-EC> |g' &
$BM/serial-buffer.py $BM_SERIAL | tee serial-output.txt | sed -u 's|^|SERIAL-CPU> |g' &
while [ ! -e serial-output.txt ]; do
sleep 1
done
# Flush any partial commands in the EC's prompt, then ask for a reboot.
$BM/write-serial.py $BM_SERIAL_EC ""
$BM/write-serial.py $BM_SERIAL_EC reboot
# This is emitted right when the bootloader pauses to check for input. Emit a
# ^N character to request network boot, because we don't have a
# direct-to-netboot firmware on cheza.
$BM/expect-output.sh serial-output.txt -f "load_archive: loading locale_en.bin"
$BM/write-serial.py $BM_SERIAL `printf '\016'`
# Wait for the device to complete the deqp run
$BM/expect-output.sh serial-output.txt \
-f "bare-metal result" \
-e "---. end Kernel panic" \
-e "POWER_GOOD not seen in time"
# power down the CPU on the device
$BM/write-serial.py $BM_SERIAL_EC 'power off'
set -ex
# Bring artifacts back from the NFS dir to the build dir where gitlab-runner
# will look for them. Note that results/ may already exist, so be careful
# with cp.
mkdir -p results
cp -Rp /nfs/results/. results/
set +e
if grep -q "bare-metal result: pass" serial-output.txt; then
exit 0
else
exit 1
fi

View File

@@ -1,30 +0,0 @@
#!/bin/bash
set -e
STRINGS=$(mktemp)
ERRORS=$(mktemp)
trap "rm $STRINGS; rm $ERRORS;" EXIT
FILE=$1
shift 1
while getopts "f:e:" opt; do
case $opt in
f) echo "$OPTARG" >> $STRINGS;;
e) echo "$OPTARG" >> $STRINGS ; echo "$OPTARG" >> $ERRORS;;
esac
done
shift $((OPTIND -1))
echo "Waiting for $FILE to say one of following strings"
cat $STRINGS
while ! egrep -wf $STRINGS $FILE; do
sleep 2
done
if egrep -wf $ERRORS $FILE; then
exit 1
fi

View File

@@ -1,127 +0,0 @@
#!/bin/bash
BM=$CI_PROJECT_DIR/install/bare-metal
if [ -z "$BM_SERIAL" -a -z "$BM_SERIAL_SCRIPT" ]; then
echo "Must set BM_SERIAL OR BM_SERIAL_SCRIPT in your gitlab-runner config.toml [[runners]] environment"
echo "BM_SERIAL:"
echo " This is the serial device to talk to for waiting for fastboot to be ready and logging from the kernel."
echo "BM_SERIAL_SCRIPT:"
echo " This is a shell script to talk to for waiting for fastboot to be ready and logging from the kernel."
exit 1
fi
if [ -z "$BM_POWERUP" ]; then
echo "Must set BM_POWERUP in your gitlab-runner config.toml [[runners]] environment"
echo "This is a shell script that should reset the device and begin its boot sequence"
echo "such that it pauses at fastboot."
exit 1
fi
if [ -z "$BM_POWERDOWN" ]; then
echo "Must set BM_POWERDOWN in your gitlab-runner config.toml [[runners]] environment"
echo "This is a shell script that should power off the device."
exit 1
fi
if [ -z "$BM_FASTBOOT_SERIAL" ]; then
echo "Must set BM_FASTBOOT_SERIAL in your gitlab-runner config.toml [[runners]] environment"
echo "This must be the a stable-across-resets fastboot serial number."
exit 1
fi
if [ -z "$BM_KERNEL" ]; then
echo "Must set BM_KERNEL to your board's kernel vmlinuz or Image.gz in the job's variables:"
exit 1
fi
if [ -z "$BM_DTB" ]; then
echo "Must set BM_DTB to your board's DTB file in the job's variables:"
exit 1
fi
if [ -z "$BM_ROOTFS" ]; then
echo "Must set BM_ROOTFS to your board's rootfs directory in the job's variables:"
exit 1
fi
if [ -z "$BM_WEBDAV_IP" -o -z "$BM_WEBDAV_PORT" ]; then
echo "BM_WEBDAV_IP and/or BM_WEBDAV_PORT is not set - no results will be uploaded from DUT!"
WEBDAV_CMDLINE=""
else
WEBDAV_CMDLINE="webdav=http://$BM_WEBDAV_IP:$BM_WEBDAV_PORT"
fi
set -ex
# Clear out any previous run's artifacts.
rm -rf results/
mkdir -p results
find artifacts/ -name serial\*.txt | xargs rm -f
# Create the rootfs in a temp dir
rsync -a --delete $BM_ROOTFS/ rootfs/
. $BM/rootfs-setup.sh rootfs
# Finally, pack it up into a cpio rootfs. Skip the vulkan CTS since none of
# these devices use it and it would take up space in the initrd.
pushd rootfs
find -H | \
egrep -v "external/(openglcts|vulkancts|amber|glslang|spirv-tools)" |
egrep -v "traces-db|apitrace|renderdoc|python" | \
cpio -H newc -o | \
xz --check=crc32 -T4 - > $CI_PROJECT_DIR/rootfs.cpio.gz
popd
cat $BM_KERNEL $BM_DTB > Image.gz-dtb
abootimg \
--create artifacts/fastboot.img \
-k Image.gz-dtb \
-r rootfs.cpio.gz \
-c cmdline="$BM_CMDLINE $WEBDAV_CMDLINE"
rm Image.gz-dtb
# Start nginx to get results from DUT
if [ -n "$WEBDAV_CMDLINE" ]; then
ln -s `pwd`/results /results
sed -i s/80/$BM_WEBDAV_PORT/g /etc/nginx/sites-enabled/default
sed -i s/www-data/root/g /etc/nginx/nginx.conf
nginx
fi
# Start watching serial, and power up the device.
if [ -n "$BM_SERIAL" ]; then
$BM/serial-buffer.py $BM_SERIAL | tee artifacts/serial-output.txt &
else
PATH=$BM:$PATH $BM_SERIAL_SCRIPT | tee artifacts/serial-output.txt &
fi
while [ ! -e artifacts/serial-output.txt ]; do
sleep 1
done
PATH=$BM:$PATH $BM_POWERUP
# Once fastboot is ready, boot our image.
$BM/expect-output.sh artifacts/serial-output.txt \
-f "fastboot: processing commands" \
-f "Listening for fastboot command on" \
-e "data abort"
fastboot boot -s $BM_FASTBOOT_SERIAL artifacts/fastboot.img
# Wait for the device to complete the deqp run
$BM/expect-output.sh artifacts/serial-output.txt \
-f "bare-metal result" \
-e "---. end Kernel panic"
# power down the device
PATH=$BM:$PATH $BM_POWERDOWN
set +e
if grep -q "bare-metal result: pass" artifacts/serial-output.txt; then
exit 0
else
exit 1
fi

View File

@@ -1,10 +0,0 @@
#!/bin/bash
relay=$1
if [ -z "$relay" ]; then
echo "Must supply a relay arg"
exit 1
fi
$CI_PROJECT_DIR/install/bare-metal/google-power-relay.py off $relay

View File

@@ -1,19 +0,0 @@
#!/usr/bin/python3
import sys
import serial
mode = sys.argv[1]
relay = sys.argv[2]
# our relays are "off" means "board is powered".
mode_swap = {
"on" : "off",
"off" : "on",
}
mode = mode_swap[mode]
ser = serial.Serial('/dev/ttyACM0', 115200, timeout=2)
command = "relay {} {}\n\r".format(mode, relay)
ser.write(command.encode())
ser.close()

View File

@@ -1,12 +0,0 @@
#!/bin/bash
relay=$1
if [ -z "$relay" ]; then
echo "Must supply a relay arg"
exit 1
fi
$CI_PROJECT_DIR/install/bare-metal/google-power-relay.py off $relay
sleep 5
$CI_PROJECT_DIR/install/bare-metal/google-power-relay.py on $relay

View File

@@ -1,49 +0,0 @@
#!/bin/sh
set -ex
mount -t proc none /proc
mount -t sysfs none /sys
mount -t devtmpfs none /dev || echo possibly already mounted
mkdir -p /dev/pts
mount -t devpts devpts /dev/pts
mount -t tmpfs tmpfs /tmp
. /set-job-env-vars.sh
# Store Mesa's disk cache under /tmp, rather than sending it out over NFS.
export XDG_CACHE_HOME=/tmp
echo "nameserver 8.8.8.8" > /etc/resolv.conf
# Not all DUTs have network
sntp -sS pool.ntp.org || true
# Overwrite traces.yml file with the baremetal version
cp /install/traces-baremetal.yml /install/traces.yml
# Start a little daemon to capture the first devcoredump we encounter. (They
# expire after 5 minutes, so we poll for them).
./capture-devcoredump.sh &
if sh $BARE_METAL_TEST_SCRIPT; then
OK=1
else
OK=0
fi
# upload artifacts via webdav
WEBDAV=$(cat /proc/cmdline | tr " " "\n" | grep webdav | cut -d '=' -f 2 || true)
if [ -n "$WEBDAV" ]; then
find /results -type f -exec curl -T {} $WEBDAV/{} \;
fi
if [ $OK -eq 1 ]; then
echo "bare-metal result: pass"
else
echo "bare-metal result: fail"
fi
# Wait until the job would have timed out anyway, so we don't spew a "init
# exited" panic.
sleep 6000

View File

@@ -1,20 +0,0 @@
server {
listen 80 default_server;
listen [::]:80 default_server;
server_name _;
location / {
dav_methods PUT;
dav_ext_methods PROPFIND OPTIONS;
dav_access user:rw group:rw all:r;
client_body_temp_path /tmp;
client_max_body_size 0;
create_full_put_path on;
root /results;
autoindex on;
}
}

View File

@@ -1,63 +0,0 @@
#!/bin/bash
rootfs_dst=$1
mkdir -p $rootfs_dst/results
# Set up the init script that brings up the system.
cp $BM/init.sh $rootfs_dst/init
cp $BM/capture-devcoredump.sh $rootfs_dst/
set +x
# Pass through relevant env vars from the gitlab job to the baremetal init script
touch $rootfs_dst/set-job-env-vars.sh
chmod +x $rootfs_dst/set-job-env-vars.sh
for var in \
BARE_METAL_TEST_SCRIPT \
CI_COMMIT_BRANCH \
CI_COMMIT_TITLE \
CI_JOB_JWT \
CI_JOB_ID \
CI_JOB_URL \
CI_MERGE_REQUEST_SOURCE_BRANCH_NAME \
CI_MERGE_REQUEST_TITLE \
CI_NODE_INDEX \
CI_NODE_TOTAL \
CI_PIPELINE_ID \
CI_PROJECT_PATH \
CI_RUNNER_DESCRIPTION \
DEQP_CASELIST_FILTER \
DEQP_EXPECTED_FAILS \
DEQP_EXPECTED_RENDERER \
DEQP_NO_SAVE_RESULTS \
DEQP_PARALLEL \
DEQP_RUN_SUFFIX \
DEQP_SKIPS \
DEQP_VER \
DEVICE_NAME \
FD_MESA_DEBUG \
FLAKES_CHANNEL \
IR3_SHADER_DEBUG \
MESA_GL_VERSION_OVERRIDE \
MESA_GLSL_VERSION_OVERRIDE \
MESA_GLES_VERSION_OVERRIDE \
NIR_VALIDATE \
TRACIE_NO_UNIT_TESTS \
TRACIE_UPLOAD_TO_MINIO \
TU_DEBUG \
VK_DRIVER \
; do
val=`echo ${!var} | sed 's|"||g'`
if [ -n "$val" ]; then
echo "export $var=\"${val}\"" >> $rootfs_dst/set-job-env-vars.sh
fi
done
echo "Variables passed through:"
cat $rootfs_dst/set-job-env-vars.sh
set -x
# Add the Mesa drivers we built, and make a consistent symlink to them.
mkdir -p $rootfs_dst/$CI_PROJECT_DIR
tar -C $rootfs_dst/$CI_PROJECT_DIR/ -xf $CI_PROJECT_DIR/artifacts/install.tar
ln -sf $CI_PROJECT_DIR/install $rootfs_dst/install

View File

@@ -1,46 +0,0 @@
#!/usr/bin/python3
# Copyright © 2020 Google LLC
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# Tiny script to read bytes from serial, and write the output to stdout, with a
# buffer in between so we don't lose serial output from its buffer.
#
# We don't use 'cu' because it requires stdin to be hooked up and I never
# managed to make that work without getting blocked somewhere. We don't use
# 'conserver' because it's non-free.
import sys
import serial
import select
import os
import posix
dev=sys.argv[1]
ser = serial.Serial(dev, 115200, timeout=10)
while True:
bytes = ser.read()
sys.stdout.buffer.write(bytes)
sys.stdout.flush()
ser.close()

View File

@@ -1,11 +0,0 @@
#!/usr/bin/python3
import sys
import serial
dev = sys.argv[1]
command = sys.argv[2] + '\n'
ser = serial.Serial(dev, 115200, timeout=5)
ser.write(command.encode())
ser.close()

View File

@@ -1,33 +0,0 @@
#!/bin/bash
set -ex
# Need an unreleased version of Waffle for surfaceless support in apitrace
# Replace this build with the Debian package once that's possible
WAFFLE_VERSION="e3c995d9a2693b687501715b6550619922346089"
git clone https://gitlab.freedesktop.org/mesa/waffle.git --single-branch --no-checkout /waffle
pushd /waffle
git checkout "$WAFFLE_VERSION"
cmake -B_build -DCMAKE_INSTALL_LIBDIR=lib -DCMAKE_BUILD_TYPE=Release $EXTRA_CMAKE_ARGS .
make -C _build install
mkdir -p build/lib build/bin
cp _build/lib/libwaffle-1.so build/lib/libwaffle-1.so.0
cp _build/bin/wflinfo build/bin/wflinfo
${STRIP_CMD:-strip} build/lib/* build/bin/*
find . -not -path './build' -not -path './build/*' -delete
popd
APITRACE_VERSION="9.0"
git clone https://github.com/apitrace/apitrace.git --single-branch --no-checkout /apitrace
pushd /apitrace
git checkout "$APITRACE_VERSION"
cmake -G Ninja -B_build -H. -DCMAKE_BUILD_TYPE=Release -DENABLE_GUI=False -DENABLE_WAFFLE=on -DWaffle_DIR=/usr/local/lib/cmake/Waffle/ $EXTRA_CMAKE_ARGS
ninja -C _build
mkdir build
cp _build/apitrace build
cp _build/eglretrace build
${STRIP_CMD:-strip} build/*
find . -not -path './build' -not -path './build/*' -delete
popd

View File

@@ -1,10 +0,0 @@
#!/bin/bash
set -ex
git clone https://gitlab.freedesktop.org/mesa/parallel-deqp-runner.git --depth 1 -b mesa-ci-2020-06-15 /parallel-deqp-runner
pushd /parallel-deqp-runner
meson build/ $EXTRA_MESON_ARGS
ninja -C build install
popd
rm -rf /parallel-deqp-runner

View File

@@ -1,68 +0,0 @@
#!/bin/bash
git config --global user.email "mesa@example.com"
git config --global user.name "Mesa CI"
git clone \
--depth 1 \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b opengl-es-cts-3.2.6.1 \
/VK-GL-CTS
pushd /VK-GL-CTS
# surfaceless links against libkms and such despite not using it.
sed -i '/gbm/d' targets/surfaceless/surfaceless.cmake
sed -i '/libkms/d' targets/surfaceless/surfaceless.cmake
sed -i '/libgbm/d' targets/surfaceless/surfaceless.cmake
# --insecure is due to SSL cert failures hitting sourceforge for zlib and
# libpng (sigh). The archives get their checksums checked anyway, and git
# always goes through ssh or https.
python3 external/fetch_sources.py --insecure
mkdir -p /deqp
# Save the testlog stylesheets:
cp doc/testlog-stylesheet/testlog.{css,xsl} /deqp
popd
pushd /deqp
cmake -G Ninja \
-DDEQP_TARGET=surfaceless \
-DCMAKE_BUILD_TYPE=Release \
$EXTRA_CMAKE_ARGS \
/VK-GL-CTS
ninja
# Copy out the mustpass lists we want from a bunch of other junk.
mkdir /deqp/mustpass
for gles in gles2 gles3 gles31; do
cp \
/deqp/external/openglcts/modules/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.6.x/$gles-master.txt \
/deqp/mustpass/$gles-master.txt
done
cp \
/deqp/external/openglcts/modules/gl_cts/data/mustpass/gl/khronos_mustpass/4.6.1.x/*-master.txt \
/deqp/mustpass/.
# Save *some* executor utils, but otherwise strip things down
# to reduct deqp build size:
mkdir /deqp/executor.save
cp /deqp/executor/testlog-to-* /deqp/executor.save
rm -rf /deqp/executor
mv /deqp/executor.save /deqp/executor
ls /deqp/external | grep -v openglcts | xargs rm -rf
rm -rf /deqp/modules/internal
rm -rf /deqp/execserver
rm -rf /deqp/modules/egl
rm -rf /deqp/framework
rm -rf /deqp/external/openglcts/modules/gl_cts/data/mustpass
rm -rf /deqp/external/openglcts/modules/cts-runner
rm -rf /deqp/external/vulkancts/modules/vulkan/vk-build-programs
find -iname '*cmake*' -o -name '*ninja*' -o -name '*.o' -o -name '*.a' | xargs rm -rf
${STRIP_CMD:-strip} modules/*/deqp-* external/openglcts/modules/glcts
du -sh *
rm -rf /VK-GL-CTS
popd

View File

@@ -1,60 +0,0 @@
#!/bin/bash
set -ex
git config --global user.email "mesa@example.com"
git config --global user.name "Mesa CI"
git clone \
https://github.com/KhronosGroup/VK-GL-CTS.git \
-b vulkan-cts-1.2.3.0 \
--depth 1 \
/VK-GL-CTS
pushd /VK-GL-CTS
# --insecure is due to SSL cert failures hitting sourceforge for zlib and
# libpng (sigh). The archives get their checksums checked anyway, and git
# always goes through ssh or https.
python3 external/fetch_sources.py --insecure
mkdir -p /deqp
# Save the testlog stylesheets:
cp doc/testlog-stylesheet/testlog.{css,xsl} /deqp
popd
pushd /deqp
cmake -G Ninja \
-DDEQP_TARGET=${DEQP_TARGET:-x11_glx} \
-DCMAKE_BUILD_TYPE=Release \
$EXTRA_CMAKE_ARGS \
/VK-GL-CTS
ninja
# Copy out the mustpass lists we want.
mkdir /deqp/mustpass
cp /VK-GL-CTS/external/vulkancts/mustpass/master/vk-default.txt \
/deqp/mustpass/vk-master.txt
for gles in gles2 gles3 gles31; do
cp \
/deqp/external/openglcts/modules/gl_cts/data/mustpass/gles/aosp_mustpass/3.2.6.x/$gles-master.txt \
/deqp/mustpass/$gles-master.txt
done
# Save *some* executor utils, but otherwise strip things down
# to reduct deqp build size:
mkdir /deqp/executor.save
cp /deqp/executor/testlog-to-* /deqp/executor.save
rm -rf /deqp/executor
mv /deqp/executor.save /deqp/executor
rm -rf /deqp/modules/internal
rm -rf /deqp/execserver
rm -rf /deqp/modules/egl
rm -rf /deqp/framework
find -iname '*cmake*' -o -name '*ninja*' -o -name '*.o' -o -name '*.a' | xargs rm -rf
${STRIP_CMD:-strip} external/vulkancts/modules/vulkan/deqp-vk
${STRIP_CMD:-strip} modules/*/deqp-*
du -sh *
rm -rf /VK-GL-CTS
popd

View File

@@ -1,14 +0,0 @@
#!/bin/bash
set -ex
git clone https://github.com/ValveSoftware/Fossilize.git
cd Fossilize
git checkout 6b5b570008c9ab5269e341f04c811fe49a1bb72c
git submodule update --init
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -G Ninja
ninja -C . install
cd ../..
rm -rf Fossilize

View File

@@ -1,21 +0,0 @@
#!/bin/bash
set -ex
GFXRECONSTRUCT_VERSION=57c588c04af631d1d6d381a48e2b9283f9d9d528
# Using the "dev" branch by now because it solves a crash and will allow us to
# use the gfxreconstruct-info tool
git clone https://github.com/LunarG/gfxreconstruct.git --single-branch -b dev --no-checkout /gfxreconstruct
pushd /gfxreconstruct
git checkout "$GFXRECONSTRUCT_VERSION"
git submodule update --init
git submodule update
cmake -G Ninja -B_build -H. -DCMAKE_BUILD_TYPE=Release
ninja -C _build gfxrecon-replay gfxrecon-info
mkdir -p build/bin
install _build/tools/replay/gfxrecon-replay build/bin
install _build/tools/info/gfxrecon-info build/bin
strip build/bin/*
find . -not -path './build' -not -path './build/*' -delete
popd

View File

@@ -1,14 +0,0 @@
#!/bin/bash
set -ex
export LIBDRM_VERSION=libdrm-2.4.102
wget https://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.xz
tar -xvf $LIBDRM_VERSION.tar.xz && rm $LIBDRM_VERSION.tar.xz
cd $LIBDRM_VERSION
meson build -D vc4=true -D freedreno=true -D etnaviv=true $EXTRA_MESON_ARGS
ninja -C build install
cd ..
rm -rf $LIBDRM_VERSION

View File

@@ -1,13 +0,0 @@
#!/bin/bash
set -ex
git clone https://gitlab.freedesktop.org/mesa/piglit.git --single-branch --no-checkout /piglit
pushd /piglit
git checkout 404862743cf8a7b37a4e3a93b4ba1858d59cd4ab
patch -p1 <$OLDPWD/.gitlab-ci/piglit/disable-vs_in.diff
cmake -G Ninja -DCMAKE_BUILD_TYPE=Release
ninja
find -name .git -o -name '*ninja*' -o -iname '*cmake*' -o -name '*.[chao]' | xargs rm -rf
rm -rf target_api
popd

View File

@@ -1,17 +0,0 @@
#!/bin/bash
set -ex
RENDERDOC_VERSION=da02e88201dc3b64316fc33ce6ff69cc729689aa
git clone https://github.com/baldurk/renderdoc.git --single-branch --no-checkout /renderdoc
pushd /renderdoc
git checkout "$RENDERDOC_VERSION"
cmake -G Ninja -B_build -H. -DENABLE_QRENDERDOC=false -DCMAKE_BUILD_TYPE=Release $EXTRA_CMAKE_ARGS
ninja -C _build
mkdir -p build/lib
${STRIP_CMD:-strip} _build/lib/*.so
cp _build/lib/renderdoc.so build/lib
cp _build/lib/librenderdoc.so build/lib
find . -not -path './build' -not -path './build/*' -delete
popd

View File

@@ -1,20 +0,0 @@
#!/bin/bash
set -ex
mkdir -p /epoxy
pushd /epoxy
wget -qO- https://github.com/anholt/libepoxy/releases/download/1.5.4/libepoxy-1.5.4.tar.xz | tar -xJ --strip-components=1
meson build/ $EXTRA_MESON_ARGS
ninja -C build install
popd
rm -rf /epoxy
VIRGLRENDERER_VERSION=43148d1115a12219a0560a538c9872d07c28c558
git clone https://gitlab.freedesktop.org/virgl/virglrenderer.git --single-branch --no-checkout /virglrenderer
pushd /virglrenderer
git checkout "$VIRGLRENDERER_VERSION"
meson build/ $EXTRA_MESON_ARGS
ninja -C build install
popd
rm -rf /virglrenderer

View File

@@ -1,29 +0,0 @@
#!/bin/bash
set -ex
VULKANTOOLS_VERSION=1862c6a47b64cd09156205d7f7e6b3bfcea76390
git clone https://github.com/LunarG/VulkanTools.git --single-branch --no-checkout /VulkanTools
pushd /VulkanTools
git checkout "$VULKANTOOLS_VERSION"
./update_external_sources.sh
mkdir _build
./scripts/update_deps.py --dir=_build --config=release --generator=Ninja
cmake -G Ninja -B_build -H. \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/VulkanTools/build \
-DBUILD_TESTS=OFF \
-DBUILD_VLF=OFF \
-DBUILD_VKTRACE=OFF \
-DBUILD_VIA=OFF \
-DBUILD_VKTRACE_REPLAY=OFF \
-C_build/helper.cmake
ninja -C _build VkLayer_screenshot VkLayer_screenshot-staging-json
mkdir -p build/etc/vulkan/explicit_layer.d
mkdir build/lib
install _build/layersvt/staging-json/VkLayer_screenshot.json build/etc/vulkan/explicit_layer.d
install _build/layersvt/libVkLayer_screenshot.so build/lib
strip build/lib/*
find . -not -path './build' -not -path './build/*' -delete
popd

View File

@@ -1,5 +0,0 @@
#!/bin/bash
arch=arm64
. .gitlab-ci/container/baremetal_build.sh

View File

@@ -1,55 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
apt-get -y install ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
apt-get -y install \
abootimg \
android-sdk-ext4-utils \
autoconf \
automake \
bc \
bison \
ccache \
cmake \
debootstrap \
fastboot \
flex \
g++ \
git \
lavacli \
libdrm-dev \
libelf-dev \
libexpat1-dev \
llvm-8-dev \
pkg-config \
python \
python3-mako \
python3-pil \
python3-requests \
python3-pip \
python3-setuptools \
unzip \
wget \
xz-utils \
zlib1g-dev
pip3 install git+http://gitlab.freedesktop.org/freedesktop/ci-templates@6f5af7e5574509726c79109e3c147cee95e81366
apt install -y --no-remove -t buster-backports \
meson
arch=armhf
. .gitlab-ci/container/cross_build.sh
. .gitlab-ci/container/container_pre_build.sh
# dependencies where we want a specific version
EXTRA_MESON_ARGS=
. .gitlab-ci/build-libdrm.sh
. .gitlab-ci/container/container_post_build.sh

View File

@@ -1,45 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
############### Install packages for building
apt-get install -y ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
apt-get install -y --no-remove \
abootimg \
android-sdk-ext4-utils \
bc \
bison \
bzip2 \
ccache \
cmake \
cpio \
g++ \
debootstrap \
fastboot \
flex \
git \
netcat \
nginx-full \
python3-distutils \
python3-minimal \
python3-serial \
python3.7 \
pkg-config \
procps \
rsync \
u-boot-tools \
unzip
apt install -t buster-backports -y --no-remove \
meson
# setup nginx
sed -i '/gzip_/ s/#\ //g' /etc/nginx/nginx.conf
cp .gitlab-ci/bare-metal/nginx-default-site /etc/nginx/sites-enabled/default
. .gitlab-ci/container/container_post_build.sh

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@@ -1,60 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
ROOTFS=/lava-files/rootfs-${arch}
dpkg --add-architecture $arch
apt-get update
# Cross-build test deps
BAREMETAL_EPHEMERAL=" \
autoconf \
automake \
crossbuild-essential-$arch \
git-lfs \
libdrm-dev:$arch \
libboost-dev:$arch \
libegl1-mesa-dev:$arch \
libelf-dev:$arch \
libexpat1-dev:$arch \
libffi-dev:$arch \
libgbm-dev:$arch \
libgles2-mesa-dev:$arch \
libpciaccess-dev:$arch \
libpcre3-dev:$arch \
libpng-dev:$arch \
libpython3-dev:$arch \
libstdc++6:$arch \
libtinfo-dev:$arch \
libegl1-mesa-dev:$arch \
libvulkan-dev:$arch \
libxcb-keysyms1-dev:$arch \
libpython3-dev:$arch \
python3-dev \
qt5-default \
qt5-qmake \
qtbase5-dev:$arch \
"
apt-get install -y --no-remove $BAREMETAL_EPHEMERAL
mkdir /var/cache/apt/archives/$arch
############### Create cross-files
. .gitlab-ci/create-cross-file.sh $arch
. .gitlab-ci/container/container_pre_build.sh
############### Create rootfs
KERNEL_URL=https://gitlab.freedesktop.org/drm/msm/-/archive/drm-msm-fixes-2020-06-25/msm-drm-msm-fixes-2020-06-25.tar.gz
DEBIAN_ARCH=$arch INCLUDE_VK_CTS=1 . .gitlab-ci/container/lava_build.sh
ccache --show-stats
. .gitlab-ci/container/container_post_build.sh
apt-get purge -y $BAREMETAL_EPHEMERAL

View File

@@ -1,5 +0,0 @@
#!/bin/sh
apt-get autoremove -y --purge
ccache --show-stats

View File

@@ -1,24 +0,0 @@
#!/bin/sh
# Common setup among container builds before we get to building code.
export CCACHE_COMPILERCHECK=content
export CCACHE_COMPRESS=true
export CCACHE_DIR=/cache/mesa/ccache
export PATH=/usr/lib/ccache:$PATH
# CMake ignores $PATH, so we have to force CC/GCC to the ccache versions.
# Watch out, you can't have spaces in here because the renderdoc build fails.
export CC="/usr/lib/ccache/gcc"
export CXX="/usr/lib/ccache/g++"
ccache --show-stats
# Make a wrapper script for ninja to always include the -j flags
echo '#!/bin/sh -x' > /usr/local/bin/ninja
echo '/usr/bin/ninja -j${FDO_CI_CONCURRENT:-4} "$@"' >> /usr/local/bin/ninja
chmod +x /usr/local/bin/ninja
# Set MAKEFLAGS so that all make invocations in container builds include the
# flags (doesn't apply to non-container builds, but we don't run make there)
export MAKEFLAGS="-j${FDO_CI_CONCURRENT:-4}"

View File

@@ -1,48 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
# Ephemeral packages (installed for this script and removed again at the end)
STABLE_EPHEMERAL=" \
libpciaccess-dev:$arch
"
dpkg --add-architecture $arch
apt-get update
apt-get install -y --no-remove \
$STABLE_EPHEMERAL \
crossbuild-essential-$arch \
libelf-dev:$arch \
libexpat1-dev:$arch \
libffi-dev:$arch \
libstdc++6:$arch \
libtinfo-dev:$arch \
wget
if [[ $arch == "armhf" ]]; then
LLVM=llvm-7-dev
else
LLVM=llvm-8-dev
fi
apt-get install -y --no-remove -t buster-backports \
$LLVM:$arch
. .gitlab-ci/create-cross-file.sh $arch
. .gitlab-ci/container/container_pre_build.sh
# dependencies where we want a specific version
EXTRA_MESON_ARGS="--cross-file=/cross_file-${arch}.txt -D libdir=lib/$(dpkg-architecture -A $arch -qDEB_TARGET_MULTIARCH)"
. .gitlab-ci/build-libdrm.sh
apt-get purge -y \
$STABLE_EPHEMERAL
. .gitlab-ci/container/container_post_build.sh

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@@ -1,5 +0,0 @@
#!/bin/bash
arch=i386
. .gitlab-ci/container/cross_build.sh

View File

@@ -1,239 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
check_minio()
{
MINIO_PATH="minio-packet.freedesktop.org/mesa-lava/$1/${DISTRIBUTION_TAG}/${DEBIAN_ARCH}"
if wget -q --method=HEAD "https://${MINIO_PATH}/done"; then
exit
fi
}
# If remote files are up-to-date, skip rebuilding them
check_minio "mesa/mesa"
check_minio "${CI_PROJECT_PATH}"
. .gitlab-ci/container/container_pre_build.sh
if [[ "$DEBIAN_ARCH" = "arm64" ]]; then
GCC_ARCH="aarch64-linux-gnu"
KERNEL_ARCH="arm64"
DEFCONFIG="arch/arm64/configs/defconfig"
DEVICE_TREES="arch/arm64/boot/dts/rockchip/rk3399-gru-kevin.dtb arch/arm64/boot/dts/amlogic/meson-gxl-s905x-libretech-cc.dtb arch/arm64/boot/dts/allwinner/sun50i-h6-pine-h64.dtb arch/arm64/boot/dts/amlogic/meson-gxm-khadas-vim2.dtb arch/arm64/boot/dts/qcom/apq8016-sbc.dtb"
KERNEL_IMAGE_NAME="Image"
elif [[ "$DEBIAN_ARCH" = "armhf" ]]; then
GCC_ARCH="arm-linux-gnueabihf"
KERNEL_ARCH="arm"
DEFCONFIG="arch/arm/configs/multi_v7_defconfig"
DEVICE_TREES="arch/arm/boot/dts/rk3288-veyron-jaq.dtb arch/arm/boot/dts/sun8i-h3-libretech-all-h3-cc.dtb"
KERNEL_IMAGE_NAME="zImage"
. .gitlab-ci/create-cross-file.sh armhf
else
GCC_ARCH="x86_64-linux-gnu"
KERNEL_ARCH="x86_64"
DEFCONFIG="arch/x86/configs/x86_64_defconfig"
DEVICE_TREES=""
KERNEL_IMAGE_NAME="bzImage"
fi
# Determine if we're in a cross build.
if [[ -e /cross_file-$DEBIAN_ARCH.txt ]]; then
EXTRA_MESON_ARGS="--cross-file /cross_file-$DEBIAN_ARCH.txt"
EXTRA_CMAKE_ARGS="-DCMAKE_TOOLCHAIN_FILE=/toolchain-$DEBIAN_ARCH.cmake"
export ARCH=${KERNEL_ARCH}
export CROSS_COMPILE="${GCC_ARCH}-"
fi
apt-get update
apt-get install -y automake \
git \
bc \
cmake \
wget \
debootstrap \
libboost-dev \
libegl1-mesa-dev \
libgbm-dev \
libgles2-mesa-dev \
libpcre3-dev \
libpng-dev \
libpython3-dev \
libssl-dev \
libvulkan-dev \
libxcb-keysyms1-dev \
python3-dev \
python3-distutils \
python3-serial \
qt5-default \
qt5-qmake \
qtbase5-dev
if [[ "$DEBIAN_ARCH" = "armhf" ]]; then
apt-get install -y libboost-dev:armhf \
libegl1-mesa-dev:armhf \
libelf-dev:armhf \
libgbm-dev:armhf \
libgles2-mesa-dev:armhf \
libpcre3-dev:armhf \
libpng-dev:armhf \
libpython3-dev:armhf \
libvulkan-dev:armhf \
libxcb-keysyms1-dev:armhf \
qtbase5-dev:armhf
fi
############### Build dEQP runner
. .gitlab-ci/build-cts-runner.sh
mkdir -p /lava-files/rootfs-${DEBIAN_ARCH}/usr/bin
mv /usr/local/bin/deqp-runner /lava-files/rootfs-${DEBIAN_ARCH}/usr/bin/.
############### Build dEQP
STRIP_CMD="${GCC_ARCH}-strip"
if [ -n "$INCLUDE_VK_CTS" ]; then
DEQP_TARGET=surfaceless . .gitlab-ci/build-deqp-vk.sh
else
. .gitlab-ci/build-deqp-gl.sh
fi
mv /deqp /lava-files/rootfs-${DEBIAN_ARCH}/.
############### Build apitrace
. .gitlab-ci/build-apitrace.sh
mkdir -p /lava-files/rootfs-${DEBIAN_ARCH}/apitrace
mv /apitrace/build /lava-files/rootfs-${DEBIAN_ARCH}/apitrace
rm -rf /apitrace
mkdir -p /lava-files/rootfs-${DEBIAN_ARCH}/waffle
mv /waffle/build /lava-files/rootfs-${DEBIAN_ARCH}/waffle
rm -rf /waffle
############### Build renderdoc
EXTRA_CMAKE_ARGS+=" -DENABLE_XCB=false"
. .gitlab-ci/build-renderdoc.sh
mkdir -p /lava-files/rootfs-${DEBIAN_ARCH}/renderdoc
mv /renderdoc/build /lava-files/rootfs-${DEBIAN_ARCH}/renderdoc
rm -rf /renderdoc
############### Build libdrm
EXTRA_MESON_ARGS+=" -D prefix=/libdrm"
. .gitlab-ci/build-libdrm.sh
mkdir -p /lava-files/rootfs-${DEBIAN_ARCH}/usr/lib/$GCC_ARCH
find /libdrm/ -name lib\*\.so\* | xargs cp -t /lava-files/rootfs-${DEBIAN_ARCH}/usr/lib/$GCC_ARCH/.
rm -rf /libdrm
############### Cross-build kernel
mkdir -p kernel
wget -qO- ${KERNEL_URL} | tar -xz --strip-components=1 -C kernel
pushd kernel
./scripts/kconfig/merge_config.sh ${DEFCONFIG} ../.gitlab-ci/${KERNEL_ARCH}.config
make ${KERNEL_IMAGE_NAME}
for image in ${KERNEL_IMAGE_NAME}; do
cp arch/${KERNEL_ARCH}/boot/${image} /lava-files/.
done
if [[ -n ${DEVICE_TREES} ]]; then
make dtbs
cp ${DEVICE_TREES} /lava-files/.
fi
if [[ ${DEBIAN_ARCH} = "arm64" ]] && which mkimage > /dev/null; then
make Image.lzma
mkimage \
-f auto \
-A arm \
-O linux \
-d arch/arm64/boot/Image.lzma \
-C lzma\
-b arch/arm64/boot/dts/qcom/sdm845-cheza-r3.dtb \
/lava-files/cheza-kernel
fi
popd
rm -rf kernel
############### Create rootfs
set +e
debootstrap \
--variant=minbase \
--arch=${DEBIAN_ARCH} \
--components main,contrib,non-free \
buster \
/lava-files/rootfs-${DEBIAN_ARCH}/ \
http://deb.debian.org/debian
cat /lava-files/rootfs-${DEBIAN_ARCH}/debootstrap/debootstrap.log
set -e
cp .gitlab-ci/create-rootfs.sh /lava-files/rootfs-${DEBIAN_ARCH}/.
cp .gitlab-ci/container/llvm-snapshot.gpg.key /lava-files/rootfs-${DEBIAN_ARCH}/.
chroot /lava-files/rootfs-${DEBIAN_ARCH} sh /create-rootfs.sh
rm /lava-files/rootfs-${DEBIAN_ARCH}/create-rootfs.sh
rm /lava-files/rootfs-${DEBIAN_ARCH}/llvm-snapshot.gpg.key
du -ah /lava-files/rootfs-${DEBIAN_ARCH} | sort -h | tail -100
pushd /lava-files/rootfs-${DEBIAN_ARCH}
tar cvzf /lava-files/lava-rootfs.tgz .
popd
if [ ${DEBIAN_ARCH} = arm64 ]; then
# Pull down a specific build of qcomlt/release/qcomlt-5.4 8c79b3d12355
# ("Merge tag 'v5.4.23' into release/qcomlt-5.4"), where I used the
# .config from
# http://snapshots.linaro.org/96boards/dragonboard820c/linaro/debian/457/config-5.4.0-qcomlt-arm64
# with the following merged in:
#
# CONFIG_DRM=y
# CONFIG_DRM_MSM=y
# CONFIG_ATL1C=y
#
# Reason: 5.5 has a big stack of oopses and warns on db820c. 4.14-5.4
# linaro kernel binaries (see above .config link) have these as modules
# and distributed the modules only in the debian system, not the initrd,
# so they're very hard to extract (involving simg2img and loopback
# mounting). 4.11 is missing d72fea538fe6 ("drm/msm: Fix the check for
# the command size") so it can't actually run fredreno. qcomlt-4.14 is
# unstable at boot (~10% instaboot rate). The 5.4 qcomlt kernel with msm
# built in seems like the easiest way to go.
wget https://people.freedesktop.org/~anholt/qcomlt-5.4-msm-build/Image.gz -O Image.gz \
-O /lava-files/db820c-kernel
wget https://people.freedesktop.org/~anholt/qcomlt-5.4-msm-build/apq8096-db820c.dtb \
-O /lava-files/db820c.dtb
# Make a gzipped copy of the Image for db410c.
gzip -k /lava-files/Image
# Add missing a630 firmware, added to debian packge in apr 2020
wget https://git.kernel.org/pub/scm/linux/kernel/git/firmware/linux-firmware.git/plain/qcom/a630_gmu.bin \
-O /lava-files/rootfs-arm64/lib/firmware/qcom/a630_gmu.bin
wget https://git.kernel.org/pub/scm/linux/kernel/git/firmware/linux-firmware.git/plain/qcom/a630_sqe.fw \
-O /lava-files/rootfs-arm64/lib/firmware/qcom/a630_sqe.fw
fi
. .gitlab-ci/container/container_post_build.sh
############### Upload the files!
if [ -n "$UPLOAD_FOR_LAVA" ]; then
ci-fairy minio login $CI_JOB_JWT
FILES_TO_UPLOAD="lava-rootfs.tgz \
$KERNEL_IMAGE_NAME"
if [[ -n $DEVICE_TREES ]]; then
FILES_TO_UPLOAD="$FILES_TO_UPLOAD $(basename -a $DEVICE_TREES)"
fi
for f in $FILES_TO_UPLOAD; do
ci-fairy minio cp /lava-files/$f \
minio://${MINIO_PATH}/$f
done
touch /lava-files/done
ci-fairy minio cp /lava-files/done minio://${MINIO_PATH}/done
fi

View File

@@ -1,52 +0,0 @@
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View File

@@ -1,8 +0,0 @@
#!/bin/bash
arch=ppc64el
. .gitlab-ci/container/cross_build.sh
apt-get install -y --no-remove \
libvulkan-dev:$arch

View File

@@ -1,5 +0,0 @@
#!/bin/bash
arch=s390x
. .gitlab-ci/container/cross_build.sh

View File

@@ -1,97 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
apt-get install -y \
ca-certificates \
gnupg \
python3-pip \
python3-setuptools \
unzip \
wget
# Upstream LLVM package repository
apt-key add .gitlab-ci/container/llvm-snapshot.gpg.key
echo "deb https://apt.llvm.org/buster/ llvm-toolchain-buster-9 main" >/etc/apt/sources.list.d/llvm9.list
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
apt-get install -y --no-remove \
$STABLE_EPHEMERAL \
bison \
ccache \
clang-9 \
dpkg-cross \
flex \
g++ \
g++-mingw-w64-x86-64 \
gcc \
git \
libclang-9-dev \
libclc-dev \
libelf-dev \
libepoxy-dev \
libexpat1-dev \
libgtk-3-dev \
libomxil-bellagio-dev \
libpciaccess-dev \
libunwind-dev \
libva-dev \
libvdpau-dev \
libvulkan-dev \
libx11-dev \
libx11-xcb-dev \
libxdamage-dev \
libxext-dev \
libxml2-utils \
libxrandr-dev \
libxrender-dev \
libxshmfence-dev \
libxvmc-dev \
libxxf86vm-dev \
libz-mingw-w64-dev \
llvm-9-dev \
pkg-config \
python-mako \
python3-mako \
python3-pil \
python3-pip \
python3-requests \
python3-setuptools \
qemu-user \
scons \
wine64-development \
x11proto-dri2-dev \
x11proto-gl-dev \
x11proto-randr-dev \
xz-utils \
zlib1g-dev
apt-get install -y --no-remove -t buster-backports \
libclang-8-dev \
libllvm8 \
meson
# Needed for ci-fairy, this revision is able to upload files to MinIO
pip3 install git+http://gitlab.freedesktop.org/freedesktop/ci-templates@6f5af7e5574509726c79109e3c147cee95e81366
# for the vulkan overlay layer and ACO tests
wget https://github.com/KhronosGroup/glslang/releases/download/SDK-candidate-26-Jul-2020/glslang-master-linux-Release.zip
unzip glslang-master-linux-Release.zip bin/glslangValidator
install -m755 bin/glslangValidator /usr/local/bin/
rm bin/glslangValidator glslang-master-linux-Release.zip
############### Uninstall ephemeral packages
apt-get purge -y \
gnupg \
unzip
. .gitlab-ci/container/container_post_build.sh

View File

@@ -1,115 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
# Ephemeral packages (installed for this script and removed again at the end)
STABLE_EPHEMERAL=" \
autoconf \
automake \
autotools-dev \
bzip2 \
cmake \
gnupg \
libgbm-dev \
libtool \
make \
unzip \
wget \
"
# We need multiarch for Wine
dpkg --add-architecture i386
apt-get update
apt-get install -y --no-remove \
$STABLE_EPHEMERAL \
libarchive-dev \
liblua5.3-dev \
libxml2-dev \
wine-development \
wine32-development
apt-get install -y --no-remove -t buster-backports \
llvm-8-dev
. .gitlab-ci/container/container_pre_build.sh
# Debian's pkg-config wrapers for mingw are broken, and there's no sign that
# they're going to be fixed, so we'll just have to fix it ourselves
# https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=930492
cat >/usr/local/bin/x86_64-w64-mingw32-pkg-config <<EOF
#!/bin/sh
PKG_CONFIG_LIBDIR=/usr/x86_64-w64-mingw32/lib/pkgconfig pkg-config \$@
EOF
chmod +x /usr/local/bin/x86_64-w64-mingw32-pkg-config
# dependencies where we want a specific version
export XORG_RELEASES=https://xorg.freedesktop.org/releases/individual
export XCB_RELEASES=https://xcb.freedesktop.org/dist
export WAYLAND_RELEASES=https://wayland.freedesktop.org/releases
export XORGMACROS_VERSION=util-macros-1.19.0
export XCBPROTO_VERSION=xcb-proto-1.13
export LIBXCB_VERSION=libxcb-1.13
export LIBWAYLAND_VERSION=wayland-1.15.0
export WAYLAND_PROTOCOLS_VERSION=wayland-protocols-1.12
wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
tar -xvf $XORGMACROS_VERSION.tar.bz2 && rm $XORGMACROS_VERSION.tar.bz2
cd $XORGMACROS_VERSION; ./configure; make install; cd ..
rm -rf $XORGMACROS_VERSION
wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
tar -xvf $XCBPROTO_VERSION.tar.bz2 && rm $XCBPROTO_VERSION.tar.bz2
cd $XCBPROTO_VERSION; ./configure; make install; cd ..
rm -rf $XCBPROTO_VERSION
wget $XCB_RELEASES/$LIBXCB_VERSION.tar.bz2
tar -xvf $LIBXCB_VERSION.tar.bz2 && rm $LIBXCB_VERSION.tar.bz2
cd $LIBXCB_VERSION; ./configure; make install; cd ..
rm -rf $LIBXCB_VERSION
. .gitlab-ci/build-libdrm.sh
wget $WAYLAND_RELEASES/$LIBWAYLAND_VERSION.tar.xz
tar -xvf $LIBWAYLAND_VERSION.tar.xz && rm $LIBWAYLAND_VERSION.tar.xz
cd $LIBWAYLAND_VERSION; ./configure --enable-libraries --without-host-scanner --disable-documentation --disable-dtd-validation; make install; cd ..
rm -rf $LIBWAYLAND_VERSION
wget $WAYLAND_RELEASES/$WAYLAND_PROTOCOLS_VERSION.tar.xz
tar -xvf $WAYLAND_PROTOCOLS_VERSION.tar.xz && rm $WAYLAND_PROTOCOLS_VERSION.tar.xz
cd $WAYLAND_PROTOCOLS_VERSION; ./configure; make install; cd ..
rm -rf $WAYLAND_PROTOCOLS_VERSION
# The version of libglvnd-dev in debian is too old
# Check this page to see when this local compilation can be dropped in favour of the package:
# https://packages.debian.org/libglvnd-dev
GLVND_VERSION=1.3.2
wget https://gitlab.freedesktop.org/glvnd/libglvnd/-/archive/v$GLVND_VERSION/libglvnd-v$GLVND_VERSION.tar.gz
tar -xvf libglvnd-v$GLVND_VERSION.tar.gz && rm libglvnd-v$GLVND_VERSION.tar.gz
pushd libglvnd-v$GLVND_VERSION; ./autogen.sh; ./configure; make install; popd
rm -rf libglvnd-v$GLVND_VERSION
pushd /usr/local
git clone https://gitlab.freedesktop.org/mesa/shader-db.git --depth 1
rm -rf shader-db/.git
cd shader-db
make
popd
############### Uninstall the build software
apt-get purge -y \
$STABLE_EPHEMERAL
. .gitlab-ci/container/container_post_build.sh

View File

@@ -1,69 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
apt-get install -y \
apt-transport-https \
ca-certificates
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian stretch-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
# Use newer packages from backports by default
cat >/etc/apt/preferences <<EOF
Package: *
Pin: release a=stretch-backports
Pin-Priority: 500
EOF
apt-get dist-upgrade -y
apt-get install -y --no-remove \
bison \
bzip2 \
ccache \
flex \
g++ \
gcc \
git \
libclang-3.9-dev \
libclang-4.0-dev \
libclang-5.0-dev \
libclang-6.0-dev \
libclang-7-dev \
libclc-dev \
libdrm-dev \
libelf-dev \
libepoxy-dev \
libexpat1-dev \
libpng-dev \
libunwind-dev \
llvm-3.9-dev \
llvm-4.0-dev \
llvm-5.0-dev \
llvm-6.0-dev \
llvm-7-dev \
ninja-build \
pkg-config \
python-mako \
python3-mako \
python3-pip \
python3-setuptools \
python3-wheel \
scons \
xz-utils \
zlib1g-dev
# We need at least 0.52.0, which is not in stretch
python3 -m pip install meson>=0.52
. .gitlab-ci/container/container_pre_build.sh
############### Uninstall unused packages
. .gitlab-ci/container/container_post_build.sh

View File

@@ -1,61 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
apt-get install -y \
ca-certificates \
gnupg
# Upstream LLVM package repository
apt-key add .gitlab-ci/container/llvm-snapshot.gpg.key
echo "deb https://apt.llvm.org/buster/ llvm-toolchain-buster-9 main" >/etc/apt/sources.list.d/llvm9.list
sed -i -e 's/http:\/\/deb/https:\/\/deb/g' /etc/apt/sources.list
echo 'deb https://deb.debian.org/debian buster-backports main' >/etc/apt/sources.list.d/backports.list
apt-get update
apt-get dist-upgrade -y
apt-get install -y --no-remove \
git \
git-lfs \
libexpat1 \
libllvm9 \
liblz4-1 \
libpcre32-3 \
libpng16-16 \
libpython3.7 \
libvulkan1 \
libwayland-client0 \
libwayland-server0 \
libxcb-ewmh2 \
libxcb-randr0 \
libxcb-keysyms1 \
libxcb-xfixes0 \
libxkbcommon0 \
libxrandr2 \
libxrender1 \
python \
python3-mako \
python3-numpy \
python3-pil \
python3-pytest \
python3-requests \
python3-six \
python3-yaml \
python3.7 \
qt5-default \
qt5-qmake \
vulkan-tools \
waffle-utils \
xauth \
xvfb \
zlib1g
apt-get purge -y \
gnupg
apt-get autoremove -y --purge

View File

@@ -1,76 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
# Ephemeral packages (installed for this script and removed again at the end)
STABLE_EPHEMERAL=" \
autoconf \
automake \
ccache \
cmake \
g++ \
libgbm-dev \
libgles2-mesa-dev \
libpcre3-dev \
libpciaccess-dev \
libpng-dev \
libvulkan-dev \
libwaffle-dev \
libxcb-keysyms1-dev \
libxkbcommon-dev \
libxrender-dev \
make \
meson \
patch \
pkg-config \
python3-distutils \
python3.7-dev \
wget \
xz-utils \
"
apt-get install -y --no-remove \
$STABLE_EPHEMERAL
. .gitlab-ci/container/container_pre_build.sh
############### Build virglrenderer
. .gitlab-ci/build-virglrenderer.sh
############### Build piglit
. .gitlab-ci/build-piglit.sh
############### Build dEQP runner
. .gitlab-ci/build-cts-runner.sh
############### Build dEQP GL
. .gitlab-ci/build-deqp-gl.sh
############### Build apitrace
. .gitlab-ci/build-apitrace.sh
############### Build renderdoc
. .gitlab-ci/build-renderdoc.sh
############### Build libdrm
. .gitlab-ci/build-libdrm.sh
############### Uninstall the build software
ccache --show-stats
apt-get purge -y \
$STABLE_EPHEMERAL
apt-get autoremove -y --purge

View File

@@ -1,137 +0,0 @@
#!/bin/bash
set -e
set -o xtrace
export DEBIAN_FRONTEND=noninteractive
# Ephemeral packages (installed for this script and removed again at the end)
STABLE_EPHEMERAL=" \
ccache \
cmake \
g++ \
libgbm-dev \
libgles2-mesa-dev \
liblz4-dev \
libpng-dev \
libvulkan-dev \
libxcb-ewmh-dev \
libxkbcommon-dev \
libxrandr-dev \
libxrender-dev \
libzstd-dev \
meson \
p7zip \
pkg-config \
python3-distutils \
wget \
"
# Unfortunately, gfxreconstruct needs the -dev packages:
# https://github.com/LunarG/gfxreconstruct/issues/402
apt-get install -y --no-remove \
libwayland-dev \
libx11-xcb-dev \
libxcb-keysyms1-dev \
libxcb1-dev \
$STABLE_EPHEMERAL
# We need multiarch for Wine
dpkg --add-architecture i386
apt-get update
apt-get install -y --no-remove \
wine \
wine32 \
wine64
############### Set up Wine env variables
export WINEDEBUG="-all"
export WINEPREFIX="/dxvk-wine64"
############### Install DXVK
DXVK_VERSION="1.6"
# We don't want crash dialogs
cat >crashdialog.reg <<EOF
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Wine\WineDbg]
"ShowCrashDialog"=dword:00000000
EOF
# Set the wine prefix and disable the crash dialog
wine regedit crashdialog.reg
rm crashdialog.reg
# DXVK's setup often fails with:
# "${WINEPREFIX}: Not a valid wine prefix."
# and that is just spit because of checking the existance of the
# system.reg file, which fails.
# Just giving it a bit more of time for it to be created solves the
# problem ...
test -f "${WINEPREFIX}/system.reg" || sleep 2
wget "https://github.com/doitsujin/dxvk/releases/download/v${DXVK_VERSION}/dxvk-${DXVK_VERSION}.tar.gz"
tar xzpf dxvk-"${DXVK_VERSION}".tar.gz
dxvk-"${DXVK_VERSION}"/setup_dxvk.sh install
rm -rf dxvk-"${DXVK_VERSION}"
rm dxvk-"${DXVK_VERSION}".tar.gz
############### Install Windows' apitrace binaries
APITRACE_VERSION="9.0"
APITRACE_VERSION_DATE="20191126"
wget "https://github.com/apitrace/apitrace/releases/download/${APITRACE_VERSION}/apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64.7z"
7zr x "apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64.7z" \
"apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64/bin/apitrace.exe" \
"apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64/bin/d3dretrace.exe"
mv "apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64" /apitrace-msvc-win64
rm "apitrace-${APITRACE_VERSION}.${APITRACE_VERSION_DATE}-win64.7z"
# Add the apitrace path to the registry
wine \
reg add "HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session Manager\Environment" \
/v Path \
/t REG_EXPAND_SZ \
/d "C:\windows\system32;C:\windows;C:\windows\system32\wbem;Z:\apitrace-msvc-win64\bin" \
/f
############### Building ...
. .gitlab-ci/container/container_pre_build.sh
############### Build dEQP runner
. .gitlab-ci/build-cts-runner.sh
############### Build Fossilize
. .gitlab-ci/build-fossilize.sh
############### Build dEQP VK
. .gitlab-ci/build-deqp-vk.sh
############### Build gfxreconstruct
. .gitlab-ci/build-gfxreconstruct.sh
############### Build VulkanTools
. .gitlab-ci/build-vulkantools.sh
############### Uninstall the build software
ccache --show-stats
apt-get purge -y \
$STABLE_EPHEMERAL
apt-get autoremove -y --purge

View File

@@ -1,34 +0,0 @@
#!/bin/bash
arch=$1
cross_file="/cross_file-$arch.txt"
/usr/share/meson/debcrossgen --arch $arch -o "$cross_file"
# Explicitly set ccache path for cross compilers
sed -i "s|/usr/bin/\([^-]*\)-linux-gnu\([^-]*\)-g|/usr/lib/ccache/\\1-linux-gnu\\2-g|g" "$cross_file"
if [ "$arch" = "i386" ]; then
# Work around a bug in debcrossgen that should be fixed in the next release
sed -i "s|cpu_family = 'i686'|cpu_family = 'x86'|g" "$cross_file"
fi
# Rely on qemu-user being configured in binfmt_misc on the host
sed -i -e '/\[properties\]/a\' -e "needs_exe_wrapper = False" "$cross_file"
# Set up cmake cross compile toolchain file for dEQP builds
toolchain_file="/toolchain-$arch.cmake"
if [[ "$arch" = "arm64" ]]; then
GCC_ARCH="aarch64-linux-gnu"
DE_CPU="DE_CPU_ARM_64"
CMAKE_ARCH=arm
elif [[ "$arch" = "armhf" ]]; then
GCC_ARCH="arm-linux-gnueabihf"
DE_CPU="DE_CPU_ARM"
CMAKE_ARCH=arm
fi
if [[ -n "$GCC_ARCH" ]]; then
echo "set(CMAKE_SYSTEM_NAME Linux)" > "$toolchain_file"
echo "set(CMAKE_SYSTEM_PROCESSOR arm)" >> "$toolchain_file"
echo "set(CMAKE_C_COMPILER /usr/lib/ccache/$GCC_ARCH-gcc)" >> "$toolchain_file"
echo "set(CMAKE_CXX_COMPILER /usr/lib/ccache/$GCC_ARCH-g++)" >> "$toolchain_file"
echo "set(ENV{PKG_CONFIG} \"/usr/bin/$GCC_ARCH-pkg-config\")" >> "$toolchain_file"
echo "set(DE_CPU $DE_CPU)" >> "$toolchain_file"
fi

View File

@@ -1,251 +0,0 @@
#!/bin/bash
set -ex
if [ $DEBIAN_ARCH = arm64 ]; then
ARCH_PACKAGES="firmware-qcom-media"
elif [ $DEBIAN_ARCH = amd64 ]; then
# Upstream LLVM package repository
apt-get -y install --no-install-recommends gnupg ca-certificates
apt-key add /llvm-snapshot.gpg.key
echo "deb https://apt.llvm.org/buster/ llvm-toolchain-buster-9 main" >/etc/apt/sources.list.d/llvm9.list
apt-get update
ARCH_PACKAGES="libelf1
libllvm9
libxcb-dri2-0
libxcb-dri3-0
libxcb-present0
libxcb-sync1
libxcb-xfixes0
libxshmfence1
firmware-amd-graphics
"
fi
apt-get -y install --no-install-recommends \
ca-certificates \
curl \
initramfs-tools \
libpng16-16 \
strace \
libsensors5 \
libexpat1 \
libx11-6 \
libx11-xcb1 \
$ARCH_PACKAGES \
netcat-openbsd \
python3 \
libpython3.7 \
python3-pil \
python3-pytest \
python3-requests \
python3-yaml \
sntp \
wget \
xz-utils
if [ -n "$INCLUDE_VK_CTS" ]; then
apt-get install -y libvulkan1
fi
passwd root -d
chsh -s /bin/sh
cat > /init <<EOF
#!/bin/sh
export PS1=lava-shell:
exec sh
EOF
chmod +x /init
mkdir -p /lib/firmware/rtl_nic
wget https://git.kernel.org/pub/scm/linux/kernel/git/firmware/linux-firmware.git/tree/rtl_nic/rtl8153a-3.fw -O /lib/firmware/rtl_nic/rtl8153a-3.fw
#######################################################################
# Strip the image to a small minimal system without removing the debian
# toolchain.
# xz compress firmware so it doesn't waste RAM at runtime. Except db820c's
# GPU firmware, due to using a precompiled kernel without compression support.
find /lib/firmware -type f -print0 | \
grep -vz a530 | \
xargs -0r -P4 -n4 xz -T1 -C crc32
ln -s /lib/firmware/qcom/a530* /lib/firmware/
# Copy timezone file and remove tzdata package
rm -rf /etc/localtime
cp /usr/share/zoneinfo/Etc/UTC /etc/localtime
UNNEEDED_PACKAGES="libfdisk1
tzdata
diffutils
gnupg"
export DEBIAN_FRONTEND=noninteractive
# Removing unused packages
for PACKAGE in ${UNNEEDED_PACKAGES}
do
echo ${PACKAGE}
if ! apt-get remove --purge --yes "${PACKAGE}"
then
echo "WARNING: ${PACKAGE} isn't installed"
fi
done
apt-get autoremove --yes || true
# Dropping logs
rm -rf /var/log/*
# Dropping documentation, localization, i18n files, etc
rm -rf /usr/share/doc/*
rm -rf /usr/share/locale/*
rm -rf /usr/share/X11/locale/*
rm -rf /usr/share/man
rm -rf /usr/share/i18n/*
rm -rf /usr/share/info/*
rm -rf /usr/share/lintian/*
rm -rf /usr/share/common-licenses/*
rm -rf /usr/share/mime/*
# Dropping reportbug scripts
rm -rf /usr/share/bug
# Drop udev hwdb not required on a stripped system
rm -rf /lib/udev/hwdb.bin /lib/udev/hwdb.d/*
# Drop all gconv conversions && binaries
rm -rf usr/bin/iconv
rm -rf usr/sbin/iconvconfig
rm -rf usr/lib/*/gconv/
# Remove libusb database
rm -rf usr/sbin/update-usbids
rm -rf var/lib/usbutils/usb.ids
rm -rf usr/share/misc/usb.ids
#######################################################################
# Crush into a minimal production image to be deployed via some type of image
# updating system.
# IMPORTANT: The Debian system is not longer functional at this point,
# for example, apt and dpkg will stop working
UNNEEDED_PACKAGES="apt libapt-pkg6.0 "\
"ncurses-bin ncurses-base libncursesw6 libncurses6 "\
"perl-base "\
"debconf libdebconfclient0 "\
"e2fsprogs e2fslibs libfdisk1 "\
"insserv "\
"udev "\
"init-system-helpers "\
"bash "\
"cpio "\
"xz-utils "\
"passwd "\
"libsemanage1 libsemanage-common "\
"libsepol1 "\
"gpgv "\
"hostname "\
"adduser "\
"debian-archive-keyring "\
"libegl1-mesa-dev "\
"libegl-mesa0 "\
"libgl1-mesa-dev "\
"libgl1-mesa-dri "\
"libglapi-mesa "\
"libgles2-mesa-dev "\
"libglx-mesa0 "\
"mesa-common-dev "\
"libz3-4 "\
# Removing unneeded packages
for PACKAGE in ${UNNEEDED_PACKAGES}
do
echo "Forcing removal of ${PACKAGE}"
if ! dpkg --purge --force-remove-essential --force-depends "${PACKAGE}"
then
echo "WARNING: ${PACKAGE} isn't installed"
fi
done
# Show what's left package-wise before dropping dpkg itself
COLUMNS=300 dpkg-query -W --showformat='${Installed-Size;10}\t${Package}\n' | sort -k1,1n
# Drop dpkg
dpkg --purge --force-remove-essential --force-depends dpkg
# No apt or dpkg, no need for its configuration archives
rm -rf etc/apt
rm -rf etc/dpkg
# Drop directories not part of ostree
# Note that /var needs to exist as ostree bind mounts the deployment /var over
# it
rm -rf var/* opt srv share
# ca-certificates are in /etc drop the source
rm -rf usr/share/ca-certificates
# No bash, no need for completions
rm -rf usr/share/bash-completion
# No zsh, no need for comletions
rm -rf usr/share/zsh/vendor-completions
# drop gcc-6 python helpers
rm -rf usr/share/gcc-6
# Drop sysvinit leftovers
rm -rf etc/init.d
rm -rf etc/rc[0-6S].d
# Drop upstart helpers
rm -rf etc/init
# Various xtables helpers
rm -rf usr/lib/xtables
# Drop all locales
# TODO: only remaining locale is actually "C". Should we really remove it?
rm -rf usr/lib/locale/*
# partition helpers
rm -rf usr/sbin/*fdisk
# local compiler
rm -rf usr/bin/localedef
# Systemd dns resolver
find usr etc -name '*systemd-resolve*' -prune -exec rm -r {} \;
# Systemd network configuration
find usr etc -name '*networkd*' -prune -exec rm -r {} \;
# systemd ntp client
find usr etc -name '*timesyncd*' -prune -exec rm -r {} \;
# systemd hw database manager
find usr etc -name '*systemd-hwdb*' -prune -exec rm -r {} \;
# No need for fuse
find usr etc -name '*fuse*' -prune -exec rm -r {} \;
# lsb init function leftovers
rm -rf usr/lib/lsb
# Only needed when adding libraries
rm -rf usr/sbin/ldconfig*
# Games, unused
rmdir usr/games
# Remove pam module to authenticate against a DB
# plus libdb-5.3.so that is only used by this pam module
rm -rf usr/lib/*/security/pam_userdb.so
rm -rf usr/lib/*/libdb-5.3.so
# remove NSS support for nis, nisplus and hesiod
rm -rf usr/lib/*/libnss_hesiod*
rm -rf usr/lib/*/libnss_nis*

View File

@@ -1 +0,0 @@
u_format_test

View File

@@ -1,4 +0,0 @@
lp_test_arit
roundeven
u_format_test
u_half_test

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@@ -1,4 +0,0 @@
lp_test_arit
lp_test_format
lp_test_printf
u_format_test

View File

@@ -1,10 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*

View File

@@ -1,493 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_l8_npot
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgb888_npot
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba4444_npot
dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba8888_npot
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_l8_npot
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgb888_npot
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba4444_npot
dEQP-GLES2.functional.texture.filtering.2d.nearest_linear_clamp_rgba8888_npot
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_l8_npot
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgb888_npot
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba4444_npot
dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba8888_npot
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_l8_npot
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgb888_npot
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba4444_npot
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_clamp_rgba8888_npot
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES3.functional.clipping.point.wide_point_clip
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES3.functional.draw.instancing.draw_arrays_instanced_grid_100x100
dEQP-GLES3.functional.draw.instancing.draw_arrays_instanced_grid_32x32
dEQP-GLES3.functional.draw.instancing.draw_elements_instanced_grid_100x100
dEQP-GLES3.functional.draw.instancing.draw_elements_instanced_grid_32x32
dEQP-GLES3.functional.draw.random.124
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_basic
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_scale
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth24_stencil8_stencil_only
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_basic
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_scale
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_stencil_only
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_y
dEQP-GLES3.functional.fbo.color.blend.r8_src_over
dEQP-GLES3.functional.fbo.depth.basic.depth24_stencil8
dEQP-GLES3.functional.fbo.depth.basic.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.basic.depth_component16
dEQP-GLES3.functional.fbo.depth.basic.depth_component24
dEQP-GLES3.functional.fbo.depth.basic.depth_component32f
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth24_stencil8
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component24
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth24_stencil8
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component16
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component24
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_color
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_depth
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_color
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_depth
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.msaa.2_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component32f
dEQP-GLES3.functional.fbo.msaa.2_samples.r11f_g11f_b10f
dEQP-GLES3.functional.fbo.msaa.2_samples.r16f
dEQP-GLES3.functional.fbo.msaa.2_samples.r8
dEQP-GLES3.functional.fbo.msaa.2_samples.rg16f
dEQP-GLES3.functional.fbo.msaa.2_samples.rg8
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb10_a2
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb565
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb5_a1
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb8
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba4
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba8
dEQP-GLES3.functional.fbo.msaa.2_samples.srgb8_alpha8
dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component32f
dEQP-GLES3.functional.fbo.msaa.4_samples.r11f_g11f_b10f
dEQP-GLES3.functional.fbo.msaa.4_samples.r16f
dEQP-GLES3.functional.fbo.msaa.4_samples.r8
dEQP-GLES3.functional.fbo.msaa.4_samples.rg16f
dEQP-GLES3.functional.fbo.msaa.4_samples.rg8
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb10_a2
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb565
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb5_a1
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb8
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba4
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba8
dEQP-GLES3.functional.fbo.msaa.4_samples.srgb8_alpha8
dEQP-GLES3.functional.fbo.msaa.4_samples.stencil_index8
dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_rbo_depth_component16
dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_rbo_depth_component24
dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_rbo_depth_component32f
dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_stencil_rbo_depth24_stencil8
dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_stencil_rbo_depth32f_stencil8
dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_stencil_tex2d_depth24_stencil8
dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_stencil_tex2d_depth32f_stencil8
dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_tex2d_depth_component16
dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_tex2d_depth_component24
dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_depth_tex2d_depth_component32f
dEQP-GLES3.functional.fbo.render.recreate_depth_stencil.tex2d_rgba8_stencil_rbo_stencil_index8
dEQP-GLES3.functional.fbo.render.shared_colorbuffer.rbo_r8
dEQP-GLES3.functional.fbo.render.shared_colorbuffer.rbo_r8_depth_rbo_depth24_stencil8
dEQP-GLES3.functional.fbo.render.shared_colorbuffer.rbo_r8_depth_stencil_rbo_depth24_stencil8
dEQP-GLES3.functional.fbo.render.shared_colorbuffer.tex2d_r8
dEQP-GLES3.functional.fbo.render.shared_colorbuffer.tex2d_r8_depth_rbo_depth24_stencil8
dEQP-GLES3.functional.fbo.render.shared_colorbuffer.tex2d_r8_depth_stencil_rbo_depth24_stencil8
dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array
dEQP-GLES3.functional.lifetime.attach.deleted_output.buffer_transform_feedback
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage_inverted
dEQP-GLES3.functional.multisample.fbo_max_samples.sample_coverage_invert
dEQP-GLES3.functional.negative_api.buffer.blit_framebuffer_multisample
dEQP-GLES3.functional.negative_api.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES3.functional.negative_api.vertex_array.draw_elements_instanced
dEQP-GLES3.functional.negative_api.vertex_array.draw_range_elements
dEQP-GLES3.functional.occlusion_query.depth_clear
dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write
dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.depth_write
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_clear
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_write
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.depth_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.depth_write_stencil_write
dEQP-GLES3.functional.occlusion_query.depth_write_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.scissor
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_write
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_depth_clear
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.scissor_stencil_write
dEQP-GLES3.functional.occlusion_query.scissor_stencil_write_stencil_clear
dEQP-GLES3.functional.occlusion_query.stencil_clear
dEQP-GLES3.functional.occlusion_query.stencil_write
dEQP-GLES3.functional.occlusion_query.stencil_write_stencil_clear
dEQP-GLES3.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.triangles
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.triangles
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.points
dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.triangles
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points
dEQP-GLES3.functional.rasterization.flatshading.lines_wide
dEQP-GLES3.functional.rasterization.flatshading.triangles
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa2.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_msaa4.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa2.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_msaa4.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.float_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_msaa4.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa2.vec3_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_msaa4.vec3_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_msaa4.vec4_mediump
dEQP-GLES3.functional.shaders.linkage.varying.rules.differing_interpolation_2
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.isampler2d_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.isampler3d_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2darray_fixed_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2darrayshadow_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler3d_fixed_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler3d_float_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.usampler3d_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler2dshadow_vertex
dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_component_type
dEQP-GLES3.functional.state_query.integers.max_samples_getfloat
dEQP-GLES3.functional.state_query.integers.max_samples_getinteger64
dEQP-GLES3.functional.state_query.rbo.renderbuffer_component_size_color
dEQP-GLES3.functional.texture.mipmap.cube.max_level.linear_nearest
dEQP-GLES3.functional.texture.specification.random_teximage2d.cube_3
dEQP-GLES3.functional.texture.units.2_units.mixed.1
dEQP-GLES3.functional.texture.units.2_units.mixed.9
dEQP-GLES3.functional.texture.units.2_units.only_3d.5
dEQP-GLES3.functional.texture.units.2_units.only_3d.9
dEQP-GLES3.functional.texture.units.2_units.only_cube.2
dEQP-GLES3.functional.texture.units.4_units.mixed.1
dEQP-GLES3.functional.texture.units.4_units.mixed.9
dEQP-GLES3.functional.texture.units.4_units.only_2d.0
dEQP-GLES3.functional.texture.units.4_units.only_2d_array.0
dEQP-GLES3.functional.texture.units.4_units.only_3d.0
dEQP-GLES3.functional.texture.units.4_units.only_3d.1
dEQP-GLES3.functional.texture.units.4_units.only_3d.5
dEQP-GLES3.functional.texture.units.4_units.only_3d.7
dEQP-GLES3.functional.texture.units.4_units.only_3d.9
dEQP-GLES3.functional.texture.units.4_units.only_cube.2
dEQP-GLES3.functional.texture.units.8_units.mixed.6
dEQP-GLES3.functional.texture.units.8_units.mixed.7
dEQP-GLES3.functional.texture.units.8_units.mixed.8
dEQP-GLES3.functional.texture.units.8_units.only_2d.0
dEQP-GLES3.functional.texture.units.8_units.only_2d.6
dEQP-GLES3.functional.texture.units.8_units.only_2d_array.0
dEQP-GLES3.functional.texture.units.8_units.only_2d_array.6
dEQP-GLES3.functional.texture.units.8_units.only_3d.6
dEQP-GLES3.functional.texture.units.8_units.only_3d.8
dEQP-GLES3.functional.texture.units.8_units.only_cube.1
dEQP-GLES3.functional.texture.units.8_units.only_cube.2
dEQP-GLES3.functional.texture.units.all_units.mixed.0
dEQP-GLES3.functional.texture.units.all_units.mixed.5
dEQP-GLES3.functional.texture.units.all_units.mixed.6
dEQP-GLES3.functional.texture.units.all_units.mixed.8
dEQP-GLES3.functional.texture.units.all_units.mixed.9
dEQP-GLES3.functional.texture.units.all_units.only_2d.0
dEQP-GLES3.functional.texture.units.all_units.only_2d.6
dEQP-GLES3.functional.texture.units.all_units.only_2d_array.0
dEQP-GLES3.functional.texture.units.all_units.only_2d_array.5
dEQP-GLES3.functional.texture.units.all_units.only_2d_array.6
dEQP-GLES3.functional.texture.units.all_units.only_3d.5
dEQP-GLES3.functional.texture.units.all_units.only_3d.6
dEQP-GLES3.functional.texture.units.all_units.only_cube.1
dEQP-GLES3.functional.texture.units.all_units.only_cube.2
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.highp_vec4_lines_interleaved
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.highp_vec4_lines_separate
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.highp_vec4_triangles_interleaved
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.highp_vec4_triangles_separate
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.lowp_vec4_lines_interleaved
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.lowp_vec4_lines_separate
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.lowp_vec4_triangles_interleaved
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.lowp_vec4_triangles_separate
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.mediump_vec4_lines_interleaved
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.mediump_vec4_lines_separate
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.mediump_vec4_triangles_interleaved
dEQP-GLES3.functional.transform_feedback.interpolation.centroid.mediump_vec4_triangles_separate
dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.10
dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.4
dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.8
dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.9
dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.1
dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.3
dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.8
dEQP-GLES3.functional.transform_feedback.random.separate.lines.10
dEQP-GLES3.functional.transform_feedback.random.separate.lines.2
dEQP-GLES3.functional.transform_feedback.random.separate.lines.4
dEQP-GLES3.functional.transform_feedback.random.separate.lines.7
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.10
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.3
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.4
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.5
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.6
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.7
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.8
dEQP-GLES3.functional.transform_feedback.random.separate.triangles.9
dEQP-GLES3.functional.vertex_arrays.single_attribute.first.byte.first6_offset16_stride32_quads5
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads256
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.static_copy.stride4_short_quads256

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@@ -1,23 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# Flaky results
dEQP-GLES3.functional.occlusion_query.stencil_write
dEQP-GLES3.functional.rasterization.fbo.rbo_.*
dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.triangles
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points
dEQP-GLES3.functional.rasterization.flatshading.lines_wide
dEQP-GLES3.functional.rasterization.flatshading.triangles
dEQP-GLES3.functional.shaders.linkage.varying.interpolation.centroid
dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.*
dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.*
dEQP-GLES3.functional.texture.units.4_units.only_3d.*
dEQP-GLES3.functional.vertex_arrays.single_attribute.*

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@@ -1,67 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_alpha
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_luminance
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_y
dEQP-GLES3.functional.transform_feedback.array.interleaved.lines.lowp_float
dEQP-GLES3.functional.transform_feedback.array.interleaved.lines.mediump_int
dEQP-GLES3.functional.transform_feedback.array.interleaved.points.highp_mat3x2
dEQP-GLES3.functional.transform_feedback.array.interleaved.triangles.highp_mat2x3
dEQP-GLES3.functional.transform_feedback.array.interleaved.triangles.lowp_uvec3
dEQP-GLES3.functional.transform_feedback.array.separate.lines.highp_mat3x4
dEQP-GLES3.functional.transform_feedback.array.separate.points.lowp_mat2
dEQP-GLES3.functional.transform_feedback.array.separate.points.mediump_uint
dEQP-GLES3.functional.transform_feedback.array.separate.triangles.lowp_vec3
dEQP-GLES3.functional.transform_feedback.array.separate.triangles.mediump_ivec3
dEQP-GLES3.functional.transform_feedback.array_element.interleaved.lines.highp_uvec4
dEQP-GLES3.functional.transform_feedback.array_element.interleaved.points.highp_vec2
dEQP-GLES3.functional.transform_feedback.array_element.interleaved.points.lowp_ivec3
dEQP-GLES3.functional.transform_feedback.array_element.interleaved.triangles.lowp_int
dEQP-GLES3.functional.transform_feedback.array_element.separate.lines.highp_vec4
dEQP-GLES3.functional.transform_feedback.array_element.separate.lines.lowp_uint
dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.lines.lowp_mat2x4
dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.lines.mediump_uvec3
dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.points.highp_int
dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.points.mediump_float
dEQP-GLES3.functional.transform_feedback.basic_types.interleaved.triangles.highp_mat4x3
dEQP-GLES3.functional.transform_feedback.basic_types.separate.lines.highp_ivec3
dEQP-GLES3.functional.transform_feedback.basic_types.separate.lines.mediump_vec3
dEQP-GLES3.functional.transform_feedback.basic_types.separate.points.lowp_mat4x2
dEQP-GLES3.functional.transform_feedback.basic_types.separate.triangles.lowp_mat3
dEQP-GLES3.functional.transform_feedback.interpolation.smooth.highp_vec4_triangles_separate
dEQP-GLES3.functional.transform_feedback.position.lines_separate
dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3
dEQP-GLES3.functional.transform_feedback.random.separate.points.3
dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32i_rgba8
dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32f_rgba32ui
dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_snorm_r32ui
dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8i_r32f
dEQP-GLES31.functional.image_load_store.cube.load_store.r32f_single_layer
dEQP-GLES31.functional.image_load_store.cube.load_store.rgba32i_single_layer
dEQP-GLES31.functional.image_load_store.cube.load_store.rgba8_snorm_single_layer
dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil_fbo
dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_single
dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_single
dEQP-GLES31.functional.program_interface_query.program_input.location.interface_blocks.in.named_block.var_struct_explicit_location
dEQP-GLES31.functional.program_interface_query.program_input.resource_list.interface_blocks.in.named_block_explicit_location.var_struct
dEQP-GLES31.functional.program_interface_query.program_input.type.interface_blocks.in.named_block_explicit_location.struct.uint
dEQP-GLES31.functional.separate_shader.random.119
dEQP-GLES31.functional.separate_shader.random.59
dEQP-GLES31.functional.separate_shader.random.69
dEQP-GLES31.functional.separate_shader.random.79
dEQP-GLES31.functional.separate_shader.random.99
dEQP-GLES31.functional.texture.border_clamp.formats.compressed_rgb8_punchthrough_alpha1_etc2.linear_size_tile_multiple
dEQP-GLES31.functional.texture.border_clamp.formats.luminance.nearest_size_pot
dEQP-GLES31.functional.texture.border_clamp.per_axis_wrap_mode.texture_2d.unorm_color.gather.s_mirrored_repeat_t_clamp_to_border_pot
dEQP-GLES31.functional.texture.border_clamp.sampler.unorm_depth
dEQP-GLES31.functional.texture.texture_buffer.modify.bufferdata.buffer_size_131071
dEQP-GLES31.functional.texture.texture_buffer.render.as_index_array_as_fragment_texture.offset_7_alignments
dEQP-GLES31.functional.texture.texture_buffer.render.as_vertex_array_as_index_array_as_fragment_texture.offset_1_alignments
dEQP-GLES31.functional.texture.texture_buffer.render.as_vertex_texture_as_fragment_texture.range_size_98304
dEQP-GLES31.functional.texture.texture_buffer.state_query.max_texture_buffer_size_getinteger

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@@ -1,17 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# unstable results (probably related to the iommu faults).
dEQP-GLES3.functional.texture.filtering.3d.*
dEQP-GLES3.functional.texture.vertex.3d.filtering.*
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.packed_instance_array_fragment

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@@ -1,87 +0,0 @@
dEQP-GLES31.functional.blend_equation_advanced.barrier.colorburn
dEQP-GLES31.functional.blend_equation_advanced.barrier.colordodge
dEQP-GLES31.functional.blend_equation_advanced.barrier.darken
dEQP-GLES31.functional.blend_equation_advanced.barrier.difference
dEQP-GLES31.functional.blend_equation_advanced.barrier.exclusion
dEQP-GLES31.functional.blend_equation_advanced.barrier.hardlight
dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_color
dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_hue
dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_luminosity
dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_saturation
dEQP-GLES31.functional.blend_equation_advanced.barrier.lighten
dEQP-GLES31.functional.blend_equation_advanced.barrier.multiply
dEQP-GLES31.functional.blend_equation_advanced.barrier.overlay
dEQP-GLES31.functional.blend_equation_advanced.barrier.screen
dEQP-GLES31.functional.blend_equation_advanced.barrier.softlight
dEQP-GLES31.functional.blend_equation_advanced.basic.colorburn
dEQP-GLES31.functional.blend_equation_advanced.basic.colordodge
dEQP-GLES31.functional.blend_equation_advanced.basic.darken
dEQP-GLES31.functional.blend_equation_advanced.basic.difference
dEQP-GLES31.functional.blend_equation_advanced.basic.exclusion
dEQP-GLES31.functional.blend_equation_advanced.basic.hardlight
dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_color
dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_hue
dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_luminosity
dEQP-GLES31.functional.blend_equation_advanced.basic.hsl_saturation
dEQP-GLES31.functional.blend_equation_advanced.basic.lighten
dEQP-GLES31.functional.blend_equation_advanced.basic.multiply
dEQP-GLES31.functional.blend_equation_advanced.basic.overlay
dEQP-GLES31.functional.blend_equation_advanced.basic.screen
dEQP-GLES31.functional.blend_equation_advanced.basic.softlight
dEQP-GLES31.functional.blend_equation_advanced.msaa.colorburn
dEQP-GLES31.functional.blend_equation_advanced.msaa.colordodge
dEQP-GLES31.functional.blend_equation_advanced.msaa.darken
dEQP-GLES31.functional.blend_equation_advanced.msaa.difference
dEQP-GLES31.functional.blend_equation_advanced.msaa.exclusion
dEQP-GLES31.functional.blend_equation_advanced.msaa.hardlight
dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_color
dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_hue
dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_luminosity
dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_saturation
dEQP-GLES31.functional.blend_equation_advanced.msaa.lighten
dEQP-GLES31.functional.blend_equation_advanced.msaa.multiply
dEQP-GLES31.functional.blend_equation_advanced.msaa.overlay
dEQP-GLES31.functional.blend_equation_advanced.msaa.screen
dEQP-GLES31.functional.blend_equation_advanced.msaa.softlight
dEQP-GLES31.functional.blend_equation_advanced.srgb.colorburn
dEQP-GLES31.functional.blend_equation_advanced.srgb.colordodge
dEQP-GLES31.functional.blend_equation_advanced.srgb.darken
dEQP-GLES31.functional.blend_equation_advanced.srgb.difference
dEQP-GLES31.functional.blend_equation_advanced.srgb.exclusion
dEQP-GLES31.functional.blend_equation_advanced.srgb.hardlight
dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_color
dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_hue
dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_luminosity
dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_saturation
dEQP-GLES31.functional.blend_equation_advanced.srgb.lighten
dEQP-GLES31.functional.blend_equation_advanced.srgb.multiply
dEQP-GLES31.functional.blend_equation_advanced.srgb.overlay
dEQP-GLES31.functional.blend_equation_advanced.srgb.screen
dEQP-GLES31.functional.blend_equation_advanced.srgb.softlight
dEQP-GLES31.functional.compute.basic.shared_var_single_group
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_advanced_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_blend_eq_buffer_advanced_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_separate_blend_eq_buffer_advanced_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_advanced_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_advanced_blend_eq_buffer_separate_blend_eq
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_separate_blend_eq_buffer_blend_eq
dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_depth_fbo
dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat4x2
dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat3
dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.6
dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.shared_instance_array
dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw
dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear
dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw
dEQP-GLES31.functional.tessellation.invariance.inner_triangle_set.quads_fractional_even_spacing
dEQP-GLES31.functional.tessellation.invariance.tess_coord_component_range.triangles_fractional_odd_spacing_cw
dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_1.use_texture_depth_2d_array
dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_2.use_texture_depth_2d_array
dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_3.use_texture_depth_2d_array
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d
dEQP-GLES31.functional.texture.multisample.samples_4.use_texture_depth_2d_array

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@@ -1,15 +0,0 @@
# Possibly https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/2035 related
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-VK.binding_model.descriptorset_random.sets4.constant.ubolimitlow.sbolimithigh.imglimithigh.noiub.uab.frag.ialimitlow.0
dEQP-VK.draw.output_location.array.b8g8r8a8-unorm-mediump-output-vec3
dEQP-VK.glsl.linkage.varying.struct.mat3x2
dEQP-VK.graphicsfuzz.mat-array-deep-control-flow
dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.negate_denorm_preserve
dEQP-VK.spirv_assembly.instruction.compute.float_controls.fp32.input_args.rounding_rtz_out_prod
dEQP-VK.spirv_assembly.instruction.graphics.opquantize.carry_bit_geom
dEQP-VK.subgroups.builtin_var.graphics.subgroupinvocationid
# not sure what's wrong here
dEQP-VK.tessellation.invariance.outer_edge_index_independence.triangles_equal_spacing_ccw_point_mode
dEQP-VK.tessellation.invariance.primitive_set.isolines_fractional_odd_spacing_ccw_point_mode

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@@ -1,37 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# Flakes reported more than once during Jan-Feb 2020
dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array
# This started failing, despite passing locally (and generating identical
# cmdstream as before. Not sure what is going on, but adding it to skips
# for now
dEQP-GLES31.functional.compute.shared_var.atomic.compswap.lowp_int
# Non-sysmem flakes
dEQP-VK.pipeline.spec_constant.compute.composite.matrix.mat3x2
# Fails NIR_VALIDATE so probably flaky
dEQP-VK.memory_model.write_after_read.core11.u32.coherent.fence_fence.atomicwrite.workgroup.payload_nonlocal.workgroup.guard_local.buffer.comp
# Sysmem flake: this one is fairly frequent, but if you enable it then
# it moves to dEQP-VK.renderpass.dedicated_allocation.attachment.3.393
#
#dEQP-VK.renderpass.suballocation.attachment_allocation.grow_shrink.89
# At least some of the separate_channels tests fail on sysmem due to an
# interaction of use of a UBWC buffer as both a render target and a
# texture. Stores are done through both paths in separate channels,
# and the UBWC updates don't get synced. The current a650 blob also
# fails these tests and qcom apparently noted the failure at one point
# https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/2017
dEQP-VK.renderpass.*separate_channels.*

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@@ -1,66 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_neg_y_pos_z_and_pos_x_pos_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_x_pos_y_pos_z_and_pos_x_neg_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_x_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.0
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.1
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.10
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.11
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.12
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.13
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.14
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.15
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.16
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.17
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.18
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.19
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.2
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.20
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.21
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.22
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.23
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.24
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.3
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.4
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.5
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.6
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.7
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.8
dEQP-GLES2.functional.fragment_ops.depth_stencil.random.9
dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.stencil
dEQP-GLES2.functional.shaders.loops.do_while_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.loops.for_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.loops.while_dynamic_iterations.vector_counter_fragment
dEQP-GLES2.functional.shaders.random.all_features.fragment.37
dEQP-GLES2.functional.shaders.random.exponential.fragment.11
dEQP-GLES2.functional.shaders.random.exponential.fragment.12
dEQP-GLES2.functional.shaders.random.exponential.fragment.14
dEQP-GLES2.functional.shaders.random.exponential.fragment.37
dEQP-GLES2.functional.shaders.random.exponential.fragment.5
dEQP-GLES2.functional.shaders.random.exponential.fragment.74
dEQP-GLES2.functional.shaders.random.texture.fragment.28
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.65
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2d_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texture2dproj_vec4_bias
dEQP-GLES2.functional.shaders.texture_functions.fragment.texturecube_bias
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgb
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.2d_rgba
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgb
dEQP-GLES2.functional.texture.specification.basic_copytexsubimage2d.cube_rgba

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@@ -1,38 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance
dEQP-GLES[0-9]*.stress
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish
# Flaky
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.default_vertex_attrib.*
dEQP-GLES2.functional.fbo.completeness.size.distinct
dEQP-GLES2.functional.negative_api.shader.uniform_matrixfv_invalid_transpose
dEQP-GLES2.functional.negative_api.texture.generatemipmap_zero_level_array_compressed
dEQP-GLES2.functional.shaders.builtin_variable.frontfacing
dEQP-GLES2.functional.shaders.random.exponential.fragment.94
dEQP-GLES2.functional.shaders.random.all_features.fragment.55
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.1
dEQP-GLES2.functional.shaders.random.trigonometric.fragment.69
# Hangs / OOM
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_static_loop_read
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_dynamic_loop_write_dynamic_loop_read
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_static_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_dynamic_loop_write_dynamic_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_static_loop_read_vertex
dEQP-GLES2.functional.shaders.indexing.matrix_subscript.mat4_dynamic_loop_write_dynamic_loop_read_vertex

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dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_linear_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_l8
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgb888
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgba4444
dEQP-GLES2.functional.texture.filtering.2d.linear_mipmap_linear_nearest_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_linear_repeat_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_clamp_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_mirror_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_mirror_rgba8888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_etc1
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_l8
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgb888
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgba4444
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_linear_nearest_repeat_rgba8888
dEQP-GLES2.functional.texture.mipmap.2d.affine.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.affine.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror_non_square
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square
dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear_repeat
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_clamp
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_mirror
dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_repeat
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear
dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest

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dEQP-GLES2.functional.depth_stencil_clear.depth_stencil_masked
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgb5_a1_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgb_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.tex2d_rgba_depth_component16

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# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# XXX: Why does this flake?
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z
# Needs investigation
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_depth_component16
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_depth_component16

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@@ -1,11 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*

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@@ -1,13 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# XXX: Why does this flake?
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z

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@@ -1,44 +0,0 @@
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_y
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.msaa.2_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component32f
dEQP-GLES3.functional.fbo.msaa.2_samples.r16f
dEQP-GLES3.functional.fbo.msaa.2_samples.rg16f
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba16f
dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component32f
dEQP-GLES3.functional.fbo.msaa.4_samples.r16f
dEQP-GLES3.functional.fbo.msaa.4_samples.r32f
dEQP-GLES3.functional.fbo.msaa.4_samples.rg16f
dEQP-GLES3.functional.fbo.msaa.4_samples.rg32f
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba16f
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba32f
dEQP-GLES3.functional.fbo.msaa.4_samples.stencil_index8
dEQP-GLES3.functional.fence_sync.client_wait_sync_finish
dEQP-GLES3.functional.draw.random.156
dEQP-GLES3.functional.draw.random.208

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@@ -1,13 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# XXX: Why does this flake?
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z

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@@ -1,11 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*

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@@ -1,3 +0,0 @@
# Exclude WSI related tests.
dEQP-VK.image.swapchain_mutable.*
dEQP-VK.wsi.*

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@@ -1,29 +0,0 @@
# Interesting failures...
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint_separate_layouts.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint_separate_layouts.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_2.d32_sfloat_s8_uint_separate_layouts.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint_separate_layouts.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint_separate_layouts.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_4.d32_sfloat_s8_uint_separate_layouts.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint.stencil_zero
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint_separate_layouts.stencil_max
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint_separate_layouts.stencil_min
dEQP-VK.renderpass2.depth_stencil_resolve.image_2d_16_64_6.samples_8.d32_sfloat_s8_uint_separate_layouts.stencil_zero
dEQP-VK.rasterization.flatshading.line_strip_wide
dEQP-VK.rasterization.flatshading.non_strict_line_strip_wide
dEQP-VK.rasterization.flatshading.non_strict_lines_wide
dEQP-VK.rasterization.interpolation.basic.line_strip_wide
dEQP-VK.rasterization.interpolation.basic.non_strict_line_strip_wide
dEQP-VK.rasterization.interpolation.basic.non_strict_lines_wide
dEQP-VK.rasterization.interpolation.projected.lines_wide
dEQP-VK.rasterization.interpolation.projected.non_strict_line_strip_wide
dEQP-VK.rasterization.interpolation.projected.non_strict_lines_wide

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@@ -1,9 +0,0 @@
dEQP-VK.rasterization.flatshading.line_strip_wide
dEQP-VK.rasterization.flatshading.non_strict_line_strip_wide
dEQP-VK.rasterization.flatshading.non_strict_lines_wide
dEQP-VK.rasterization.interpolation.basic.line_strip_wide
dEQP-VK.rasterization.interpolation.basic.non_strict_line_strip_wide
dEQP-VK.rasterization.interpolation.basic.non_strict_lines_wide
dEQP-VK.rasterization.interpolation.projected.lines_wide
dEQP-VK.rasterization.interpolation.projected.non_strict_line_strip_wide
dEQP-VK.rasterization.interpolation.projected.non_strict_lines_wide

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@@ -1,9 +0,0 @@
dEQP-VK.rasterization.flatshading.line_strip_wide
dEQP-VK.rasterization.flatshading.non_strict_line_strip_wide
dEQP-VK.rasterization.flatshading.non_strict_lines_wide
dEQP-VK.rasterization.interpolation.basic.line_strip_wide
dEQP-VK.rasterization.interpolation.basic.non_strict_line_strip_wide
dEQP-VK.rasterization.interpolation.basic.non_strict_lines_wide
dEQP-VK.rasterization.interpolation.projected.lines_wide
dEQP-VK.rasterization.interpolation.projected.non_strict_line_strip_wide
dEQP-VK.rasterization.interpolation.projected.non_strict_lines_wide

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@@ -1,11 +0,0 @@
dEQP-VK.pipeline.depth.format.d16_unorm.compare_ops.never_zerodepthbounds_depthdisabled_stencilenabled
dEQP-VK.pipeline.depth.format.d32_sfloat.compare_ops.never_zerodepthbounds_depthdisabled_stencilenabled
dEQP-VK.rasterization.flatshading.line_strip_wide
dEQP-VK.rasterization.flatshading.non_strict_line_strip_wide
dEQP-VK.rasterization.flatshading.non_strict_lines_wide
dEQP-VK.rasterization.interpolation.basic.line_strip_wide
dEQP-VK.rasterization.interpolation.basic.non_strict_line_strip_wide
dEQP-VK.rasterization.interpolation.basic.non_strict_lines_wide
dEQP-VK.rasterization.interpolation.projected.lines_wide
dEQP-VK.rasterization.interpolation.projected.non_strict_line_strip_wide
dEQP-VK.rasterization.interpolation.projected.non_strict_lines_wide

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@@ -1,9 +0,0 @@
dEQP-VK.rasterization.flatshading.line_strip_wide
dEQP-VK.rasterization.flatshading.non_strict_line_strip_wide
dEQP-VK.rasterization.flatshading.non_strict_lines_wide
dEQP-VK.rasterization.interpolation.basic.line_strip_wide
dEQP-VK.rasterization.interpolation.basic.non_strict_line_strip_wide
dEQP-VK.rasterization.interpolation.basic.non_strict_lines_wide
dEQP-VK.rasterization.interpolation.projected.lines_wide
dEQP-VK.rasterization.interpolation.projected.non_strict_line_strip_wide
dEQP-VK.rasterization.interpolation.projected.non_strict_lines_wide

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@@ -1,31 +0,0 @@
# Disable a TON of tests to keep the run around 5-10 minutes because my runner is
# slow.
dEQP-VK.api.*
dEQP-VK.binding_model.*
dEQP-VK.clipping.*
dEQP-VK.compute.*
dEQP-VK.conditional_rendering.*
dEQP-VK.descriptor_indexing.*
dEQP-VK.device_group.*
dEQP-VK.fragment_operations.*
dEQP-VK.fragment_shader_interlock.*
dEQP-VK.graphicsfuzz.*
dEQP-VK.image.*
dEQP-VK.imageless_framebuffer.*
dEQP-VK.info.*
dEQP-VK.memory.*
dEQP-VK.memory_model.*
dEQP-VK.multiview.*
dEQP-VK.pipeline.*
dEQP-VK.protected_memory.*
dEQP-VK.query_pool.*
dEQP-VK.robustness.*
dEQP-VK.sparse_resources.*
dEQP-VK.spirv_assembly.*
dEQP-VK.subgroups.*
dEQP-VK.synchronization.*
dEQP-VK.texture.*
dEQP-VK.transform_feedback.*
dEQP-VK.ubo.*
dEQP-VK.wsi.*
dEQP-VK.ycbcr.*

View File

@@ -1,9 +0,0 @@
dEQP-VK.rasterization.flatshading.line_strip_wide
dEQP-VK.rasterization.flatshading.non_strict_line_strip_wide
dEQP-VK.rasterization.flatshading.non_strict_lines_wide
dEQP-VK.rasterization.interpolation.basic.line_strip_wide
dEQP-VK.rasterization.interpolation.basic.non_strict_line_strip_wide
dEQP-VK.rasterization.interpolation.basic.non_strict_lines_wide
dEQP-VK.rasterization.interpolation.projected.lines_wide
dEQP-VK.rasterization.interpolation.projected.non_strict_line_strip_wide
dEQP-VK.rasterization.interpolation.projected.non_strict_lines_wide

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@@ -1,3 +0,0 @@
# This subset of CTS seems to randomly hangs on RAVEN only.
# This needs to be investigated and fixed!
dEQP-VK.synchronization.*

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@@ -1,9 +0,0 @@
dEQP-VK.rasterization.flatshading.line_strip_wide
dEQP-VK.rasterization.flatshading.non_strict_line_strip_wide
dEQP-VK.rasterization.flatshading.non_strict_lines_wide
dEQP-VK.rasterization.interpolation.basic.line_strip_wide
dEQP-VK.rasterization.interpolation.basic.non_strict_line_strip_wide
dEQP-VK.rasterization.interpolation.basic.non_strict_lines_wide
dEQP-VK.rasterization.interpolation.projected.lines_wide
dEQP-VK.rasterization.interpolation.projected.non_strict_line_strip_wide
dEQP-VK.rasterization.interpolation.projected.non_strict_lines_wide

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@@ -1,331 +0,0 @@
#!/bin/sh
set -ex
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-surface-width=256 --deqp-surface-height=256"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-surface-type=pbuffer"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-gl-config-name=rgba8888d24s8ms0"
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-visibility=hidden"
# deqp's shader cache (for vulkan) is not multiprocess safe for a common
# filename, see:
# https://gitlab.freedesktop.org/mesa/parallel-deqp-runner/-/merge_requests/13
DEQP_OPTIONS="$DEQP_OPTIONS --deqp-shadercache=disable"
if [ -z "$DEQP_VER" ]; then
echo 'DEQP_VER must be set to something like "gles2", "gles31" or "vk" for the test run'
exit 1
fi
if [ "$DEQP_VER" = "vk" ]; then
if [ -z "$VK_DRIVER" ]; then
echo 'VK_DRIVER must be to something like "radeon" or "intel" for the test run'
exit 1
fi
fi
if [ -z "$DEQP_SKIPS" ]; then
echo 'DEQP_SKIPS must be set to something like "deqp-default-skips.txt"'
exit 1
fi
INSTALL=`pwd`/install
# Set up the driver environment.
export LD_LIBRARY_PATH=`pwd`/install/lib/
export EGL_PLATFORM=surfaceless
export VK_ICD_FILENAMES=`pwd`/install/share/vulkan/icd.d/"$VK_DRIVER"_icd.`uname -m`.json
# the runner was failing to look for libkms in /usr/local/lib for some reason
# I never figured out.
export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/lib
RESULTS=`pwd`/results
mkdir -p $RESULTS
# Generate test case list file.
if [ "$DEQP_VER" = "vk" ]; then
cp /deqp/mustpass/vk-master.txt /tmp/case-list.txt
DEQP=/deqp/external/vulkancts/modules/vulkan/deqp-vk
elif [ "$DEQP_VER" = "gles2" -o "$DEQP_VER" = "gles3" -o "$DEQP_VER" = "gles31" ]; then
cp /deqp/mustpass/$DEQP_VER-master.txt /tmp/case-list.txt
DEQP=/deqp/modules/$DEQP_VER/deqp-$DEQP_VER
SUITE=dEQP
else
cp /deqp/mustpass/$DEQP_VER-master.txt /tmp/case-list.txt
DEQP=/deqp/external/openglcts/modules/glcts
SUITE=KHR
fi
# If the job is parallel, take the corresponding fraction of the caselist.
# Note: N~M is a gnu sed extension to match every nth line (first line is #1).
if [ -n "$CI_NODE_INDEX" ]; then
sed -ni $CI_NODE_INDEX~$CI_NODE_TOTAL"p" /tmp/case-list.txt
fi
if [ -n "$DEQP_CASELIST_FILTER" ]; then
sed -ni "/$DEQP_CASELIST_FILTER/p" /tmp/case-list.txt
fi
if [ ! -s /tmp/case-list.txt ]; then
echo "Caselist generation failed"
exit 1
fi
if [ -n "$DEQP_EXPECTED_FAILS" ]; then
XFAIL="--xfail-list $INSTALL/$DEQP_EXPECTED_FAILS"
fi
set +e
if [ -n "$DEQP_PARALLEL" ]; then
JOB="--job $DEQP_PARALLEL"
elif [ -n "$FDO_CI_CONCURRENT" ]; then
JOB="--job $FDO_CI_CONCURRENT"
else
JOB="--job 4"
fi
run_cts() {
deqp=$1
caselist=$2
output=$3
deqp-runner \
--deqp $deqp \
--output $output \
--caselist $caselist \
--exclude-list $INSTALL/$DEQP_SKIPS \
--compact-display false \
$XFAIL \
$JOB \
--allow-flakes true \
$DEQP_RUNNER_OPTIONS \
-- \
$DEQP_OPTIONS
}
report_flakes() {
if [ -z "$FLAKES_CHANNEL" ]; then
return 0
fi
flakes=$1
# The nick needs to be something unique so that multiple runners
# connecting at the same time don't race for one nick and get blocked.
# freenode has a 16-char limit on nicks (9 is the IETF standard, but
# various servers extend that). So, trim off the common prefixes of the
# runner name, and append the job ID so that software runners with more
# than one concurrent job (think swrast) don't collide. For freedreno,
# that gives us a nick as long as db410c-N-JJJJJJJJ, and it'll be a while
# before we make it to 9-digit jobs (we're at 7 so far).
runner=`echo $CI_RUNNER_DESCRIPTION | sed 's|mesa-||' | sed 's|google-freedreno-||g'`
bot="$runner-$CI_JOB_ID"
channel="$FLAKES_CHANNEL"
(
echo NICK $bot
echo USER $bot unused unused :Gitlab CI Notifier
sleep 10
echo "JOIN $channel"
sleep 1
desc="Flakes detected in job: $CI_JOB_URL on $CI_RUNNER_DESCRIPTION"
if [ -n "$CI_MERGE_REQUEST_SOURCE_BRANCH_NAME" ]; then
desc="$desc on branch $CI_MERGE_REQUEST_SOURCE_BRANCH_NAME ($CI_MERGE_REQUEST_TITLE)"
elif [ -n "$CI_COMMIT_BRANCH" ]; then
desc="$desc on branch $CI_COMMIT_BRANCH ($CI_COMMIT_TITLE)"
fi
echo "PRIVMSG $channel :$desc"
for flake in `cat $flakes`; do
echo "PRIVMSG $channel :$flake"
done
echo "PRIVMSG $channel :See $CI_JOB_URL/artifacts/browse/results/"
echo "QUIT"
) | nc irc.freenode.net 6667 > /dev/null
}
extract_xml_result() {
testcase=$1
shift 1
qpas=$*
start="#beginTestCaseResult $testcase"
# Pick the first QPA mentioning our testcase
qpa=`grep -l "$start" $qpas | head -n 1`
# If we found one, go extract just that testcase's contents from the QPA
# to a new QPA, then do testlog-to-xml on that.
if [ -n "$qpa" ]; then
while IFS= read -r line; do
if [ "$line" = "$start" ]; then
dst="$testcase.qpa"
echo "#beginSession" > $dst
echo "$line" >> $dst
while IFS= read -r line; do
if [ "$line" = "#endTestCaseResult" ]; then
echo "$line" >> $dst
echo "#endSession" >> $dst
/deqp/executor/testlog-to-xml $dst "$RESULTS/$testcase$DEQP_RUN_SUFFIX.xml"
# copy the stylesheets here so they only end up in artifacts
# if we have one or more result xml in artifacts
cp /deqp/testlog.css "$RESULTS/"
cp /deqp/testlog.xsl "$RESULTS/"
return 0
fi
echo "$line" >> $dst
done
return 1
fi
done < $qpa
fi
}
extract_xml_results() {
qpas=$*
while IFS= read -r testcase; do
testcase=${testcase%,*}
extract_xml_result $testcase $qpas
done
}
# Generate junit results
generate_junit() {
results=$1
echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>"
echo "<testsuites>"
echo "<testsuite name=\"$DEQP_VER-$CI_NODE_INDEX\">"
while read line; do
testcase=${line%,*}
result=${line#*,}
# avoid counting Skip's in the # of tests:
if [ "$result" = "Skip" ]; then
continue;
fi
echo "<testcase name=\"$testcase\">"
if [ "$result" != "Pass" ]; then
echo "<failure type=\"$result\">"
echo "$result: See $CI_JOB_URL/artifacts/results/$testcase.xml"
echo "</failure>"
fi
echo "</testcase>"
done < $results
echo "</testsuite>"
echo "</testsuites>"
}
parse_renderer() {
RENDERER=`grep -A1 TestCaseResult.\*info.renderer $RESULTS/deqp-info.qpa | grep '<Text' | sed 's|.*<Text>||g' | sed 's|</Text>||g'`
VERSION=`grep -A1 TestCaseResult.\*info.version $RESULTS/deqp-info.qpa | grep '<Text' | sed 's|.*<Text>||g' | sed 's|</Text>||g'`
echo "Renderer: $RENDERER"
echo "Version: $VERSION "
if ! echo $RENDERER | grep -q $DEQP_EXPECTED_RENDERER; then
echo "Expected GL_RENDERER $DEQP_EXPECTED_RENDERER"
exit 1
fi
}
check_renderer() {
echo "Capturing renderer info for GLES driver sanity checks"
# If you're having trouble loading your driver, uncommenting this may help
# debug.
# export EGL_LOG_LEVEL=debug
VERSION=`echo $DEQP_VER | tr '[a-z]' '[A-Z]'`
$DEQP $DEQP_OPTIONS --deqp-case=$SUITE-$VERSION.info.\* --deqp-log-filename=$RESULTS/deqp-info.qpa
parse_renderer
}
check_vk_device_name() {
echo "Capturing device info for VK driver sanity checks"
$DEQP $DEQP_OPTIONS --deqp-case=dEQP-VK.info.device --deqp-log-filename=$RESULTS/deqp-info.qpa
DEVICENAME=`grep deviceName $RESULTS/deqp-info.qpa | sed 's|deviceName: ||g'`
echo "deviceName: $DEVICENAME"
if [ -n "$DEQP_EXPECTED_RENDERER" -a $DEVICENAME != "$DEQP_EXPECTED_RENDERER" ]; then
echo "Expected deviceName $DEQP_EXPECTED_RENDERER"
exit 1
fi
}
# wrapper to supress +x to avoid spamming the log
quiet() {
set +x
"$@"
set -x
}
if [ "$GALLIUM_DRIVER" = "virpipe" ]; then
# deqp is to use virpipe, and virgl_test_server llvmpipe
export GALLIUM_DRIVER="$GALLIUM_DRIVER"
VTEST_ARGS="--use-egl-surfaceless"
if [ "$VIRGL_HOST_API" = "GLES" ]; then
VTEST_ARGS="$VTEST_ARGS --use-gles"
fi
GALLIUM_DRIVER=llvmpipe \
GALLIVM_PERF="nopt,no_filter_hacks" \
virgl_test_server $VTEST_ARGS >$RESULTS/vtest-log.txt 2>&1 &
sleep 1
fi
if [ $DEQP_VER = vk ]; then
quiet check_vk_device_name
else
quiet check_renderer
fi
RESULTSFILE=$RESULTS/cts-runner-results$DEQP_RUN_SUFFIX.txt
UNEXPECTED_RESULTSFILE=$RESULTS/cts-runner-unexpected-results$DEQP_RUN_SUFFIX.txt
FLAKESFILE=$RESULTS/cts-runner-flakes$DEQP_RUN_SUFFIX.txt
run_cts $DEQP /tmp/case-list.txt $RESULTSFILE
DEQP_EXITCODE=$?
echo "System load: $(cut -d' ' -f1-3 < /proc/loadavg)"
echo "# of CPU cores: $(cat /proc/cpuinfo | grep processor | wc -l)"
# junit is disabled, because it overloads gitlab.freedesktop.org to parse it.
#quiet generate_junit $RESULTSFILE > $RESULTS/results.xml
if [ $DEQP_EXITCODE -ne 0 ]; then
# preserve caselist files in case of failures:
cp /tmp/deqp_runner.*.txt $RESULTS/
egrep -v ",Pass|,Skip|,ExpectedFail" $RESULTSFILE > $UNEXPECTED_RESULTSFILE
if [ -z "$DEQP_NO_SAVE_RESULTS" ]; then
echo "Some unexpected results found (see cts-runner-results.txt in artifacts for full results):"
head -n 50 $UNEXPECTED_RESULTSFILE
# Save the logs for up to the first 50 unexpected results:
head -n 50 $UNEXPECTED_RESULTSFILE | quiet extract_xml_results /tmp/*.qpa
else
echo "Unexpected results found:"
cat $UNEXPECTED_RESULTSFILE
fi
count=`cat $UNEXPECTED_RESULTSFILE | wc -l`
# Re-run fails to detect flakes. But use a small threshold, if
# something was fundamentally broken, we don't want to re-run
# the entire caselist
else
grep ",Flake" $RESULTSFILE > $FLAKESFILE
count=`cat $FLAKESFILE | wc -l`
if [ $count -gt 0 ]; then
echo "Some flakes found (see cts-runner-flakes.txt in artifacts for full results):"
head -n 50 $FLAKESFILE
if [ -z "$DEQP_NO_SAVE_RESULTS" ]; then
# Save the logs for up to the first 50 flakes:
head -n 50 $FLAKESFILE | quiet extract_xml_results /tmp/*.qpa
fi
# Report the flakes to IRC channel for monitoring (if configured):
quiet report_flakes $FLAKESFILE
else
# no flakes, so clean-up:
rm $FLAKESFILE
fi
fi
exit $DEQP_EXITCODE

View File

@@ -1,787 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES2.functional.rasterization.limits.points
dEQP-GLES2.functional.rasterization.primitives.points
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES3.functional.clipping.point.wide_point_clip
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES3.functional.draw.random.124
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth24_stencil8
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component24
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth_stencil
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
dEQP-GLES3.functional.fbo.msaa.2_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.2_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.2_samples.depth_component32f
dEQP-GLES3.functional.fbo.msaa.2_samples.r11f_g11f_b10f
dEQP-GLES3.functional.fbo.msaa.2_samples.r16f
dEQP-GLES3.functional.fbo.msaa.2_samples.r8
dEQP-GLES3.functional.fbo.msaa.2_samples.rg16f
dEQP-GLES3.functional.fbo.msaa.2_samples.rg8
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb10_a2
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb565
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb5_a1
dEQP-GLES3.functional.fbo.msaa.2_samples.rgb8
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba4
dEQP-GLES3.functional.fbo.msaa.2_samples.rgba8
dEQP-GLES3.functional.fbo.msaa.2_samples.srgb8_alpha8
dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth24_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth32f_stencil8
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component16
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component24
dEQP-GLES3.functional.fbo.msaa.4_samples.depth_component32f
dEQP-GLES3.functional.fbo.msaa.4_samples.r11f_g11f_b10f
dEQP-GLES3.functional.fbo.msaa.4_samples.r16f
dEQP-GLES3.functional.fbo.msaa.4_samples.r8
dEQP-GLES3.functional.fbo.msaa.4_samples.rg16f
dEQP-GLES3.functional.fbo.msaa.4_samples.rg8
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb10_a2
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb565
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb5_a1
dEQP-GLES3.functional.fbo.msaa.4_samples.rgb8
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba4
dEQP-GLES3.functional.fbo.msaa.4_samples.rgba8
dEQP-GLES3.functional.fbo.msaa.4_samples.srgb8_alpha8
dEQP-GLES3.functional.fbo.msaa.4_samples.stencil_index8
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_alpha_to_coverage
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage
dEQP-GLES3.functional.multisample.fbo_max_samples.proportionality_sample_coverage_inverted
dEQP-GLES3.functional.multisample.fbo_max_samples.sample_coverage_invert
dEQP-GLES3.functional.negative_api.buffer.blit_framebuffer_multisample
dEQP-GLES3.functional.negative_api.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES3.functional.polygon_offset.default_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed24_displacement_with_units
dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.points
dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points
dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES3.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES3.functional.rasterization.primitives.points
dEQP-GLES3.functional.rasterizer_discard.basic.write_depth_points
dEQP-GLES3.functional.rasterizer_discard.basic.write_stencil_points
dEQP-GLES3.functional.rasterizer_discard.fbo.write_depth_points
dEQP-GLES3.functional.rasterizer_discard.fbo.write_stencil_points
dEQP-GLES3.functional.rasterizer_discard.scissor.write_depth_points
dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_points
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec3_mediump
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_highp
dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec4_mediump
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dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb10_a2_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb565_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb5_a1_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgb9_e5_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba16f_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba4_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.rgba8_snorm_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb8_alpha8_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.formats.srgb_r8_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.128x32x64_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_linear_mipmap_nearest
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_nearest_mipmap_linear
dEQP-GLES3.functional.texture.filtering.3d.sizes.63x63x63_nearest_mipmap_nearest
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_linear_nearest_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_mipmap_nearest_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_clamp
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_mirror
dEQP-GLES3.functional.texture.vertex.3d.filtering.linear_nearest_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_mipmap_linear_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.filtering.nearest_mipmap_nearest_linear_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_clamp_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_mirror_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_mirror_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_repeat_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.clamp_repeat_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_clamp_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_mirror_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_mirror_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_repeat_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.mirror_repeat_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_clamp_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_mirror_repeat
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_clamp
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_mirror
dEQP-GLES3.functional.texture.vertex.3d.wrap.repeat_repeat_repeat
dEQP-GLES3.functional.texture.wrap.astc_8x8.repeat_repeat_linear_divisible
dEQP-GLES3.functional.texture.wrap.astc_8x8.repeat_repeat_linear_not_divisible
dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.repeat_repeat_linear_divisible
dEQP-GLES3.functional.texture.wrap.astc_8x8_srgb.repeat_repeat_linear_not_divisible
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads1
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.int2_10_10_10.components4_quads256
dEQP-GLES31.functional.debug.error_filters.case_29
dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.blit_framebuffer_multisample
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.debug.negative_coverage.log.buffer.read_pixels_fbo_format_mismatch
dEQP-GLES31.functional.draw_base_vertex.draw_elements_instanced_base_vertex.line_loop.instanced_attributes
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.0
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.1
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.10
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.11
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.12
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.14
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.16
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.17
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.19
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.2
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.3
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.4
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.5
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.6
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.7
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.8
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.9
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.0
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.1
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.14
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.15
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.16
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.17
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.19
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.2
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.4
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.5
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.7
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.9
dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.multiple_attributes
dEQP-GLES31.functional.fbo.no_attachments.interaction.17x512ms4_default_16x16ms2
dEQP-GLES31.functional.fbo.no_attachments.interaction.1x1ms0_default_2048x2048ms4
dEQP-GLES31.functional.fbo.no_attachments.interaction.2048x2048ms4_default_1x1ms0
dEQP-GLES31.functional.fbo.no_attachments.interaction.256x256ms0_default_512x512ms2
dEQP-GLES31.functional.fbo.no_attachments.interaction.256x256ms2_default_128x512ms0
dEQP-GLES31.functional.fbo.no_attachments.multisample.samples2
dEQP-GLES31.functional.fbo.no_attachments.multisample.samples3
dEQP-GLES31.functional.fbo.no_attachments.multisample.samples4
dEQP-GLES31.functional.fbo.no_attachments.random.1
dEQP-GLES31.functional.fbo.no_attachments.random.11
dEQP-GLES31.functional.fbo.no_attachments.random.14
dEQP-GLES31.functional.fbo.no_attachments.random.15
dEQP-GLES31.functional.fbo.no_attachments.random.4
dEQP-GLES31.functional.fbo.no_attachments.random.9
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_amplification
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_instanced
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_no_amplification
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_no_geometry
dEQP-GLES31.functional.geometry_shading.query.primitives_generated_partial_primitives
dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil
dEQP-GLES31.functional.image_load_store.early_fragment_tests.early_fragment_tests_stencil_fbo
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth
dEQP-GLES31.functional.image_load_store.early_fragment_tests.no_early_fragment_tests_depth_fbo
dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_geometry
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getfloat
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getinteger
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples_getinteger64
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_pure_uint
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_pure_uint
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_format_pure_uint
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_float
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_integer
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_pure_int
dEQP-GLES31.functional.state_query.texture.texture_2d_multisample_array.texture_immutable_levels_pure_uint
dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.linear_size_npot
dEQP-GLES31.functional.texture.border_clamp.depth_compare_mode.depth32f_stencil8.linear_size_pot
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_linear_repeat_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_linear_repeat_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_linear_nearest_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_clamp_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_mirror_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_linear_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_nearest_repeat_clamp
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_nearest_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_mipmap_nearest_nearest_repeat_repeat
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.nearest_nearest_repeat_mirror
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_linear_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb10_a2_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb565_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb565_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb5_a1_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb5_a1_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb9_e5_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgb9_e5_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba16f_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba16f_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba4_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba4_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_snorm_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.rgba8_snorm_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.srgb8_alpha8_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.formats.srgb8_alpha8_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_linear_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_linear_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.128x128x12_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.63x63x18_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.64x64x12_nearest_mipmap_linear
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.64x64x12_nearest_mipmap_nearest
dEQP-GLES31.functional.texture.filtering.cube_array.sizes.8x8x6_nearest
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_linear_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_linear_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_nearest_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.filter_mode.min_nearest_mipmap_nearest_mag_nearest
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.filter_mode.min_nearest_mipmap_nearest_mag_nearest
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.depth32f.size_pot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.filter_mode.min_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.filter_mode.min_linear_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.filter_mode.min_linear_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.filter_mode.min_nearest_mipmap_linear_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.filter_mode.min_nearest_mipmap_nearest_mag_nearest
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8i.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.level_1
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.base_level.level_2
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.filter_mode.min_nearest_mipmap_nearest_mag_nearest
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.green_blue_alpha_zero
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.one_red_green_blue
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.red_green_blue_alpha
dEQP-GLES31.functional.texture.gather.offset_dynamic.implementation_offset.2d_array.rgba8ui.texture_swizzle.zero_one_red_green
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8i.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d.rgba8ui.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_npot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_greater.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_less.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.depth32f.size_pot.compare_less.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8i.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_npot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_npot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_pot.clamp_to_edge_repeat
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge
dEQP-GLES31.functional.texture.gather.offset_dynamic.min_required_offset.2d_array.rgba8ui.size_pot.repeat_mirrored_repeat
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage_and_alpha_to_coverage
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_non_effective_bits
dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_only

View File

@@ -1,19 +0,0 @@
# Note: skips lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list. Be careful.
# Skip the perf/stress tests to keep runtime manageable
dEQP-GLES[0-9]*.performance.*
dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# Random failures
dEQP-GLES31.functional.draw_buffers_indexed.overwrite_indexed.common_color_mask_buffer_color_mask
dEQP-GLES31.functional.fbo.no_attachments.maximums.all
dEQP-GLES31.functional.fbo.no_attachments.maximums.size
dEQP-GLES31.functional.geometry_shading.input.basic_primitive.points
dEQP-GLES31.functional.shaders.builtin_functions.*geometry
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.geometry.usampler3d
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.dynamically_uniform.geometry.sampler2darray

File diff suppressed because it is too large Load Diff

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@@ -1,126 +0,0 @@
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES2.functional.clipping.point.wide_point_clip
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES2.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES2.functional.draw.random.10
dEQP-GLES2.functional.draw.random.42
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.depth.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4
dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.no_rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_depthbuffer.rebind_rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.no_rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.rebind_rbo_rgba4_stencil_index8
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4
dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.fbo.render.shared_depthbuffer.rbo_rgba4_depth_component16
dEQP-GLES2.functional.polygon_offset.default_displacement_with_units
dEQP-GLES2.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_center
dEQP-GLES3.functional.clipping.line.wide_line_clip_viewport_corner
dEQP-GLES3.functional.clipping.point.wide_point_clip
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_neg_y_neg_z_and_neg_x_neg_y_pos_z
dEQP-GLES3.functional.clipping.triangle_vertex.clip_two.clip_pos_y_pos_z_and_neg_x_neg_y_neg_z
dEQP-GLES3.functional.draw.random.105
dEQP-GLES3.functional.draw.random.114
dEQP-GLES3.functional.draw.random.124
dEQP-GLES3.functional.draw.random.135
dEQP-GLES3.functional.draw.random.144
dEQP-GLES3.functional.draw.random.155
dEQP-GLES3.functional.draw.random.174
dEQP-GLES3.functional.draw.random.206
dEQP-GLES3.functional.draw.random.31
dEQP-GLES3.functional.draw.random.43
dEQP-GLES3.functional.draw.random.84
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth24_stencil8
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component16
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component24
dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8
dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f
dEQP-GLES3.functional.polygon_offset.default_displacement_with_units
dEQP-GLES3.functional.polygon_offset.default_render_with_units
dEQP-GLES3.functional.polygon_offset.fixed16_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units
dEQP-GLES3.functional.polygon_offset.fixed24_displacement_with_units
dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units
dEQP-GLES3.functional.polygon_offset.float32_displacement_with_units
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.interpolation.lines
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.lines
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.points
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide
dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide
dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide
dEQP-GLES3.functional.rasterization.interpolation.basic.lines_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.line_strip_wide
dEQP-GLES3.functional.rasterization.interpolation.projected.lines_wide
dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.8
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.4
dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.9
dEQP-GLES31.functional.draw_indirect.random.20
dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.48
KHR-GL30.transform_feedback.api_errors_test
KHR-GL30.transform_feedback.capture_vertex_interleaved_test
KHR-GL30.transform_feedback.capture_vertex_separate_test
KHR-GL30.transform_feedback.discard_vertex_test
KHR-GL30.transform_feedback.draw_xfb_instanced_test
KHR-GL30.transform_feedback.draw_xfb_stream_instanced_test
KHR-GL30.transform_feedback.get_xfb_varying
KHR-GL30.transform_feedback.query_vertex_interleaved_test
KHR-GL30.transform_feedback.query_vertex_separate_test
KHR-GL31.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue
KHR-GL31.transform_feedback.capture_vertex_interleaved_test
KHR-GL31.transform_feedback.capture_vertex_separate_test
KHR-GL31.transform_feedback.discard_vertex_test
KHR-GL31.transform_feedback.draw_xfb_instanced_test
KHR-GL32.transform_feedback.draw_xfb_stream_test
KHR-GL31.transform_feedback.draw_xfb_stream_instanced_test
KHR-GL31.transform_feedback.query_vertex_interleaved_test
KHR-GL31.transform_feedback.query_vertex_separate_test
KHR-GL32.CommonBugs.CommonBug_ParenthesisInLayoutQualifierIntegerValue
KHR-GL32.transform_feedback.capture_vertex_interleaved_test
KHR-GL32.transform_feedback.capture_vertex_separate_test
KHR-GL32.transform_feedback.discard_vertex_test
KHR-GL32.transform_feedback.draw_xfb_instanced_test
KHR-GL32.transform_feedback.draw_xfb_stream_test
KHR-GL32.transform_feedback.draw_xfb_stream_instanced_test
KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-interleaved-attribs
KHR-GL32.transform_feedback_overflow_query_ARB.advanced-single-stream-separate-attribs
KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-interleaved-attribs
KHR-GL32.transform_feedback_overflow_query_ARB.basic-single-stream-separate-attribs
KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-multiple-buffers-per-stream
KHR-GL32.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream
KHR-GL32.transform_feedback.query_vertex_interleaved_test
KHR-GL32.transform_feedback.query_vertex_separate_test

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@@ -1 +0,0 @@
../docs/ci

View File

@@ -1,36 +0,0 @@
#!/bin/bash
set +e
set -o xtrace
# if we run this script outside of gitlab-ci for testing, ensure
# we got meaningful variables
CI_PROJECT_DIR=${CI_PROJECT_DIR:-$(mktemp -d)/mesa}
if [[ -e $CI_PROJECT_DIR/.git ]]
then
echo "Repository already present, skip cache download"
exit
fi
TMP_DIR=$(mktemp -d)
echo "Downloading archived master..."
/usr/bin/wget -O $TMP_DIR/mesa.tar.gz \
https://minio-packet.freedesktop.org/git-cache/mesa/mesa/mesa.tar.gz
# check wget error code
if [[ $? -ne 0 ]]
then
echo "Repository cache not available"
exit
fi
set -e
rm -rf "$CI_PROJECT_DIR"
echo "Extracting tarball into '$CI_PROJECT_DIR'..."
mkdir -p "$CI_PROJECT_DIR"
tar xzf "$TMP_DIR/mesa.tar.gz" -C "$CI_PROJECT_DIR"
rm -rf "$TMP_DIR"
chmod a+w "$CI_PROJECT_DIR"

View File

@@ -1,20 +0,0 @@
#!/bin/sh
set -ex
if [ -z "$VK_DRIVER" ]; then
echo 'VK_DRIVER must be to something like "radeon" or "intel" for the test run'
exit 1
fi
INSTALL=`pwd`/install
# Set up the driver environment.
export LD_LIBRARY_PATH=`pwd`/install/lib/
export VK_ICD_FILENAMES=`pwd`/install/share/vulkan/icd.d/"$VK_DRIVER"_icd.x86_64.json
# To store Fossilize logs on failure.
RESULTS=`pwd`/results
mkdir -p results
"$INSTALL/fossils/fossils.sh" "$INSTALL/fossils.yml" "$RESULTS"

View File

@@ -1,10 +0,0 @@
fossils-db:
repo: "https://gitlab.freedesktop.org/hakzsam/fossils-db"
commit: "5626cedcb58bd95a7b79a9664651818aea92b21c"
fossils:
- path: sascha-willems/database.foz
- path: parallel-rdp/small_subgroup.foz
- path: parallel-rdp/small_uber_subgroup.foz
- path: parallel-rdp/subgroup.foz
- path: parallel-rdp/uber_subgroup.foz

View File

@@ -1,77 +0,0 @@
#!/usr/bin/env bash
FOSSILS_SCRIPT_DIR="$(dirname "$(readlink -f "$0")")"
FOSSILS_YAML="$(readlink -f "$1")"
FOSSILS_RESULTS="$2"
clone_fossils_db()
{
local repo="$1"
local commit="$2"
rm -rf fossils-db
git clone --no-checkout "$repo" fossils-db
(cd fossils-db; git reset "$commit" || git reset "origin/$commit")
}
query_fossils_yaml()
{
python3 "$FOSSILS_SCRIPT_DIR/query_fossils_yaml.py" \
--file "$FOSSILS_YAML" "$@"
}
create_clean_git()
{
rm -rf .clean_git
cp -R .git .clean_git
}
restore_clean_git()
{
rm -rf .git
cp -R .clean_git .git
}
fetch_fossil()
{
local fossil="${1//,/?}"
echo -n "[fetch_fossil] Fetching $1... "
local output=$(git lfs pull -I "$fossil" 2>&1)
local ret=0
if [[ $? -ne 0 || ! -f "$1" ]]; then
echo "ERROR"
echo "$output"
ret=1
else
echo "OK"
fi
restore_clean_git
return $ret
}
if [[ -n "$(query_fossils_yaml fossils_db_repo)" ]]; then
clone_fossils_db "$(query_fossils_yaml fossils_db_repo)" \
"$(query_fossils_yaml fossils_db_commit)"
cd fossils-db
else
echo "Warning: No fossils-db entry in $FOSSILS_YAML, assuming fossils-db is current directory"
fi
# During git operations various git objects get created which
# may take up significant space. Store a clean .git instance,
# which we restore after various git operations to keep our
# storage consumption low.
create_clean_git
for fossil in $(query_fossils_yaml fossils)
do
fetch_fossil "$fossil" || exit $?
fossilize-replay --num-threads 4 $fossil 1>&2 2> $FOSSILS_RESULTS/fossil_replay.txt
if [ $? != 0 ]; then
echo "Replay of $fossil failed"
grep "pipeline crashed or hung" $FOSSILS_RESULTS/fossil_replay.txt
exit 1
fi
rm $fossil
done
exit $ret

View File

@@ -1,69 +0,0 @@
#!/usr/bin/python3
# Copyright (c) 2019 Collabora Ltd
# Copyright (c) 2020 Valve Corporation
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
# OTHER DEALINGS IN THE SOFTWARE.
#
# SPDX-License-Identifier: MIT
import argparse
import yaml
def cmd_fossils_db_repo(args):
with open(args.file, 'r') as f:
y = yaml.safe_load(f)
print(y['fossils-db']['repo'])
def cmd_fossils_db_commit(args):
with open(args.file, 'r') as f:
y = yaml.safe_load(f)
print(y['fossils-db']['commit'])
def cmd_fossils(args):
with open(args.file, 'r') as f:
y = yaml.safe_load(f)
fossils = list(y['fossils'])
if len(fossils) == 0:
return
print('\n'.join((t['path'] for t in fossils)))
def main():
parser = argparse.ArgumentParser()
parser.add_argument('--file', required=True,
help='the name of the yaml file')
subparsers = parser.add_subparsers(help='sub-command help')
parser_fossils_db_repo = subparsers.add_parser('fossils_db_repo')
parser_fossils_db_repo.set_defaults(func=cmd_fossils_db_repo)
parser_fossils_db_commit = subparsers.add_parser('fossils_db_commit')
parser_fossils_db_commit.set_defaults(func=cmd_fossils_db_commit)
parser_fossils = subparsers.add_parser('fossils')
parser_fossils.set_defaults(func=cmd_fossils)
args = parser.parse_args()
args.func(args)
if __name__ == "__main__":
main()

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@@ -1,49 +0,0 @@
#!/usr/bin/env python3
from jinja2 import Environment, FileSystemLoader
import argparse
import os
import datetime
parser = argparse.ArgumentParser()
parser.add_argument("--template")
parser.add_argument("--pipeline-info")
parser.add_argument("--base-artifacts-url")
parser.add_argument("--mesa-url")
parser.add_argument("--device-type")
parser.add_argument("--dtb", nargs='?', default="")
parser.add_argument("--kernel-image-name")
parser.add_argument("--kernel-image-type", nargs='?', default="")
parser.add_argument("--gpu-version")
parser.add_argument("--boot-method")
parser.add_argument("--lava-tags", nargs='?', default="")
parser.add_argument("--env-vars", nargs='?', default="")
parser.add_argument("--deqp-version")
parser.add_argument("--ci-node-index")
parser.add_argument("--ci-node-total")
parser.add_argument("--job-type")
args = parser.parse_args()
env = Environment(loader = FileSystemLoader(os.path.dirname(args.template)), trim_blocks=True, lstrip_blocks=True)
template = env.get_template(os.path.basename(args.template))
env_vars = "%s CI_NODE_INDEX=%s CI_NODE_TOTAL=%s" % (args.env_vars, args.ci_node_index, args.ci_node_total)
values = {}
values['pipeline_info'] = args.pipeline_info
values['base_artifacts_url'] = args.base_artifacts_url
values['mesa_url'] = args.mesa_url
values['device_type'] = args.device_type
values['dtb'] = args.dtb
values['kernel_image_name'] = args.kernel_image_name
values['kernel_image_type'] = args.kernel_image_type
values['gpu_version'] = args.gpu_version
values['boot_method'] = args.boot_method
values['tags'] = args.lava_tags
values['env_vars'] = env_vars
values['deqp_version'] = args.deqp_version
f = open(os.path.splitext(os.path.basename(args.template))[0], "w")
f.write(template.render(values))
f.close()

View File

@@ -1,106 +0,0 @@
job_name: mesa-deqp-{{ deqp_version }}-{{ gpu_version }} {{ pipeline_info }}
device_type: {{ device_type }}
context:
extra_nfsroot_args: " init=/init rootwait"
timeouts:
job:
minutes: 40
action:
minutes: 10
actions:
power-off:
seconds: 30
priority: 75
visibility: public
{% if tags %}
{% set lavatags = tags.split(',') %}
tags:
{% for tag in lavatags %}
- {{ tag }}
{% endfor %}
{% endif %}
actions:
- deploy:
timeout:
minutes: 10
to: tftp
kernel:
url: {{ base_artifacts_url }}/{{ kernel_image_name }}
{% if kernel_image_type %}
{{ kernel_image_type }}
{% endif %}
nfsrootfs:
url: {{ base_artifacts_url }}/lava-rootfs.tgz
compression: gz
{% if dtb %}
dtb:
url: {{ base_artifacts_url }}/{{ dtb }}.dtb
{% endif %}
os: oe
- boot:
timeout:
minutes: 5
method: {{ boot_method }}
{% if boot_method == "fastboot" %}
{#
For fastboot, LAVA doesn't know how to unpack the rootfs/apply overlay/repack,
so we transfer the overlay over the network after boot.
#}
transfer_overlay:
download_command: wget -S --progress=dot:giga
unpack_command: tar -C / -xzf
{% else %}
commands: nfs
{% endif %}
prompts:
- 'lava-shell:'
- test:
timeout:
minutes: 60
definitions:
- repository:
metadata:
format: Lava-Test Test Definition 1.0
name: deqp
description: "Mesa dEQP test plan"
os:
- oe
scope:
- functional
run:
steps:
- mount -t proc none /proc
- mount -t sysfs none /sys
- mount -t devtmpfs none /dev || echo possibly already mounted
- mkdir -p /dev/pts
- mount -t devpts devpts /dev/pts
- echo "nameserver 8.8.8.8" > /etc/resolv.conf
- for i in 1 2 3; do sntp -sS pool.ntp.org && break || sleep 2; done
{% if env_vars %}
- export {{ env_vars }}
{% endif %}
# deqp-runner.sh assumes some stuff is in pwd
- cd /
- wget -S --progress=dot:giga -O- {{ mesa_url }} | tar -xz
- export DEQP_NO_SAVE_RESULTS=1
- 'export DEQP_RUNNER_OPTIONS="--shuffle false"'
- export DEQP_EXPECTED_FAILS=deqp-{{ gpu_version }}-fails.txt
- export DEQP_SKIPS=deqp-{{ gpu_version }}-skips.txt
- export DEQP_VER={{ deqp_version }}
- export LIBGL_DRIVERS_PATH=`pwd`/install/lib/dri
- "if sh /install/deqp-runner.sh; then
echo 'deqp: pass';
else
echo 'deqp: fail';
fi"
parse:
pattern: '(?P<test_case_id>\S*):\s+(?P<result>(pass|fail))'
from: inline
name: deqp
path: inline/mesa-deqp.yaml

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