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Author SHA1 Message Date
Ian Romanick
2d85170eb7 docs: Add 9.0.1 release notes
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-11-16 13:52:15 -08:00
Andreas Boll
d4540c5f3d build: add missing files to tarballs target
fixes errors ./configure and make was complaining about

NOTE: This is a candidate for the 9.0 branch.

Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 8a9f0fdeab)
2012-11-14 23:20:31 +01:00
Andreas Boll
fcb9f25989 build: add missing Makefile.in files to tarballs target
fixes errors ./configure was complaining about

NOTE: This is a candidate for the 9.0 branch.

Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit bc08f26485)
2012-11-14 23:20:30 +01:00
Andreas Boll
d0533029ce build: add config.sub and config.guess to tarballs target
fixes errors ./configure was complaining about

NOTE: This is a candidate for the 9.0 branch.

Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit a0a90ea920)
2012-11-14 23:20:30 +01:00
Andreas Boll
4510df5464 mesa: use .cherry-ignore in the get-pick-list.sh script
NOTE: This is a candidate for the stable branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit ca8988673b)
2012-11-14 23:19:25 +01:00
Andreas Boll
bf1fb345af mesa: add initial .cherry-ignore file for the 9.0 branch
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2012-11-14 23:18:21 +01:00
Jonas Ådahl
2332bc26d4 wayland: Destroy frame callback when destroying surface
If a frame callback is not destroyed when destroying a surface, its
handler function will be invoked if the surface was destroyed after the
callback was requested but before it was invoked, causing a write on
free:ed memory.

This can happen if eglDestroySurface() is called shortly after
eglSwapBuffers().

Note: This is a candidate for stable branches.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
(cherry picked from commit a3b6b2d305)
2012-11-08 10:49:06 -08:00
Fredrik Höglund
d26890688f egl_dri2/x11: Fix eglPostSubBufferNV()
This got broken in commit 0a523a8820.

NOTE: This is a candidate for the 9.0 branch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55856
(cherry picked from commit f42518962a)
2012-11-08 10:49:01 -08:00
Ian Romanick
c4f392aafb mesa: Bump version to 9.0.1
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-11-08 10:47:44 -08:00
Ian Romanick
129d9d5078 docs: Add 9.0.1 release notes
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-11-08 10:45:13 -08:00
Kenneth Graunke
895a5873d1 glsl: Allow ir_if in the linker's move_non_declarations function.
Global initializers using the ?: operator with at least one non-constant
operand generate ir_if statements.  For example,

   float foo = some_boolean ? 0.0 : 1.0;

becomes:

   (declare (temporary) float conditional_tmp)
   (if (var_ref some_boolean)
       ((assign (x) (var_ref conditional_tmp) (constant float (0.0))))
       ((assign (x) (var_ref conditional_tmp) (constant float (1.0)))))

This pattern is necessary because the second or third arguments could be
function calls, which create statements (not expressions).

The linker moves these global initializers into the main() function.
However, it incorrectly had an assertion that global initializer
statements were only assignments, calls, or temporary variable
declarations.  As demonstrated above, they can be if statements too.

Other than the assertion, everything works fine.  So remove it.

Fixes new Piglit test condition-08.vert, as well as an upcoming
game that will be released on Steam.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit b45a68eebf)
2012-11-02 11:31:11 -07:00
Ian Romanick
4b507f809c glx: Set sRGBCapable to a default value
Previously, if the server didn't send a GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT
tag, it would still be set to GLX_DONT_CARE (which is -1).  Set it to
GL_FALSE instead.

NOTE: This is a candidate for stable release branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: Maciej Wieczorek <maciej.t.wieczorek@intel.com>
(cherry picked from commit 7b0f912e70)
2012-11-02 11:31:11 -07:00
Matt Turner
94cc306e41 ralloc: Annotate printf functions with PRINTFLIKE(...)
This is a squash of the following two commits:

    ralloc: Annotate printf functions with PRINTFLIKE(...)

    Catches problems such as (in the gles3 branch)

    glcpp-parse.y: In function '_glcpp_parser_handle_version_declaration':
    glcpp-parse.y:1990:39: warning: format '%lli' expects argument of type
    	'long long int', but argument 4 has type 'int' [-Wformat]

    As a side-effect, remove ralloc.c's likely/unlikely macros and just use
    the ones from main/compiler.h.

    NOTE: This is a candidate for the release branches.

    Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
    (cherry picked from commit 41b14d1251)

and

    src/glsl/tests/Makefile.am: Specify -I... in AM_CPPFLAGS

    When specifying per-target CFLAGS (e.g., ralloc_test_CFLAGS) AM_CFLAGS
    are not used. AM_CPPFLAGS should be used for includes anyway.

    Fixes a build problem since 41b14d125:

    CC       ralloc_test-ralloc.o
    In file included from ../../../src/glsl/ralloc.c:42:0:
    ../../../src/glsl/ralloc.h:57:27: fatal error: main/compiler.h: No such file or directory

    Acked-by: Paul Berry <stereotype441@gmail.com>
    (cherry picked from commit 67f1e7bf5f)
2012-11-02 11:30:26 -07:00
Matt Turner
4be397e164 build: Ship install-sh in the tarball
Fixes the problem where configure from the tarball would report missing
files:

$ ./configure
configure: error: cannot find install-sh, install.sh, or shtool in bin

NOTE: This is a candidate for the 9.0 branch.
(cherry picked from commit ec57fbbc72)
2012-11-02 11:10:04 -07:00
Matt Turner
6a3c578dcd Re-add HAVE_PTHREADS preprocessor macro
Broken in commit 814345f54b.

NOTE: This is a candidate for the 9.0 branch.
(cherry picked from commit 9a51edfb5a)
2012-11-02 11:10:01 -07:00
Adam Jackson
8d00f077c9 glx: Add GLXBadProfileARB to the error string list
Note: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit a30d14635d)
2012-11-02 11:08:53 -07:00
Owen W. Taylor
8aab8a50d3 glx: Fix listing of INTEL_swap_event in glXQueryExtensionsString()
Due to a string mismatch, INTEL_swap_event wasn't listed among GLX
extensions for the connection, even when present on both client and
server. That is, glXQueryServerString and glXGetClientString reported the
extension, but glXQueryExtensionsString did not.

Note: This is a candidate for the stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56057
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 1d0c621121)
2012-11-02 11:08:38 -07:00
Matt Turner
cf7634d966 egl: Return EGL_BAD_MATCH for invalid profile attributes
Version 12 of the EGL_KHR_create_context spec changed this behavior.

NOTE: This is a candidate for the 9.0 branch
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 587d5db11d)
2012-11-02 11:08:06 -07:00
Kristian Høgsberg
2a81037439 wayland: Drop support for ill-defined, unused wl_egl_pixmap
It doesn't provide the cross-process buffer sharing that a window system
pixmap could otherwise support and we don't have anything left that uses
this type of surface.
2012-10-31 14:08:18 -04:00
Kristian Høgsberg
b565197c5c wayland: Remove 0.85 compatibility #ifdefs 2012-10-31 14:08:18 -04:00
Kristian Høgsberg
a5776ac0b8 egl/wayland: Update to Wayland 0.99 API
The 0.99.0 Wayland release changes the event API to provide a thread-safe
mechanism for receiving events specific to a subsystem (such as EGL) and
we need to use it in the EGL platform.

The Wayland protocol now also requires a commit request to make changes
take effect, issue that from eglSwapBuffers.
2012-10-31 14:08:18 -04:00
Kristian Høgsberg
79d9471efd gbm: Use the kms dumb ioctls for cursor instead of libkms
We need to create bos suitable for cursor usage that we can map and
write data into.  The kms dumb ioctls is all we need for this, so drop
the dependency on libkms.
2012-10-31 14:08:18 -04:00
Kristian Høgsberg
0a72dbd350 gbm: Reject buffers that are not wl_drm buffers in gbm_bo_import()
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
2012-10-31 14:08:18 -04:00
Ian Romanick
5fe5aa8e55 i965: Fix regression in depth texture rendering on pre-SNB
This was introduced by commit 24db6d6 (cherry-picked from a683012).  The
original patch fixed potential GPU hangs on SNB, and it caused some
rendering regressions there.  The benefits outweigh the costs.

However, the work-around is not necessary for pre-SNB chipsets.
Applying the work-around there gives rendering regressions with no
benefit.  This patch disables the work-around on pre-SNB chipsets.

Without the original patch, the piglit test
depthstencil-render-miplevels would reliably hang an SNB GPU.  On ILK
this test would not hang, and it does not hang with this patch.

NOTE: This is a candidate for the 8.0 and 9.0 branches

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
2012-10-24 11:35:07 -07:00
Michel Dänzer
8e01950625 st/mesa: Fix assertions for copying texture image to finalized miptree.
The layer dimension of array textures is not subject to mipmap minification.
OTOH we were missing an assertion for the depth dimension.

Fixes assertion failures with piglit {f,v}s-textureSize-sampler1DArrayShadow.
For some reason, they only resulted in piglit 'warn' results for me, not
failures.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56211

NOTE: This is a candidate for the stable branches.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
(cherry picked from commit eee1ff423c)
2012-10-24 18:14:09 +02:00
Andreas Boll
95c47f07a1 mesa: add get-pick-list.sh script into bin/
This is a squash of:

    mesa: add get-pick-list.sh script into bin/

    NOTE: This is a candidate for the stable branches.
    (cherry picked from commit 2d95db660e)

This is the 2nd commit message:

    mesa: simplify get-pick-list.sh script

    and add a description for the script

    NOTE: This is a candidate for the stable branches.

    Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
    (cherry picked from commit fa27a0db43)

This is the 3rd commit message:

    mesa: optimize get-pick-list.sh script

    cuts down the while loop iterations from 4600 to 380 commits at the
    moment

    NOTE: This is a candidate for the stable branches.

    Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
    (cherry picked from commit b2991526ed)

This is the 4th commit message:

    mesa: grep for commits with cherry picked in commit message only once

    and save them temporary in already_picked

    NOTE: This is a candidate for the stable branches.

    Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
    (cherry picked from commit 135ec3a1db)

This is the 5th commit message:

    mesa: fix indentation in get-pick-list.sh script

    NOTE: This is a candidate for the stable branches.

    Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
    (cherry picked from commit 3e3ff4cd73)
2012-10-23 19:32:33 +02:00
Marcin Slusarz
77b1d2e09c nouveau: use pre-calculated stride for resource_get_handle
Fixes FDO#55294.

NOTE: This is a candidate for the 9.0 branch.
(cherry picked from commit 93eba26935)
2012-10-21 22:05:40 +02:00
Michel Dänzer
8f772b34b0 st/mesa: Fix source miptree level for copying data to finalized miptree.
Fixes WebGL texture mips conformance test, no piglit regressions.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44912

NOTE: This is a candidate for the stable branches.

Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Andreas Boll <andreas.boll.dev@gmail.com>
(cherry picked from commit c2e37b1d2e)
2012-10-19 18:57:30 +02:00
Quentin Glidic
3913cd19b8 intel: Add missing #include <time.h>
Commit 006c1a3c65 introduced a call to
clock_gettime, but failed to include <time.h>, breaking the build in
some cases.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 7cb8764ca3)
2012-10-10 11:30:52 -07:00
Imre Deak
d56ee24335 glget: fix make check for glGet GL_POLYGON_OFFSET_BIAS
This got broken by:
22b7ddc7f glapi: rename/move GL_POLYGON_OFFSET_BIAS to its extension
section

Fix it by appending the _EXT suffix to the enum in the test too.

Signed-off-by: Imre Deak <imre.deak@intel.com>
Reviewed-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
2012-10-10 12:56:42 +03:00
Imre Deak
8dc79ae7d7 mesa: glGet: fix parameter lookup for apps using multiple APIs
The glGet hash was initialized only once for a single GL API, even if
the application later created a context for a different API. This
resulted in glGet failing for otherwise valid parameters in a context
if that parameter was invalid in another context created earlier.

Fix this by using a separate hash table for each API.

Signed-off-by: Imre Deak <imre.deak@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
2012-10-10 12:41:05 +03:00
Imre Deak
22b7ddc7f0 glapi: rename/move GL_POLYGON_OFFSET_BIAS to its extension section
This should be named GL_POLYGON_OFFSET_BIAS_EXT and listed under the
EXT_polygon_offset section. (Solution by Ian Romanick)

Signed-off-by: Imre Deak <imre.deak@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
2012-10-10 12:40:58 +03:00
Tomeu Vizoso
dc74c9d0f4 mesa/es: Define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT enum for all GLs
instead of just for GL and ES1.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
2012-10-10 12:40:55 +03:00
Imre Deak
b4419477fb mesa: glGet: fix API check for EGL_image_external enums
These enums are valid only in ES1 and ES2. So far they were marked valid
incorrectly, depending on the previous API mask in the enum list.

Signed-off-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
2012-10-10 12:40:51 +03:00
Imre Deak
dee121b885 mesa: glGet: fix indentation of print_table_stats
No functional change.

Signed-off-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
2012-10-10 12:40:48 +03:00
Imre Deak
0c3c77ba17 mesa: glGet: fix indentation of find_value
No functional change.

Signed-off-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
2012-10-10 12:40:46 +03:00
Imre Deak
0f5d87c3dd mesa: glGet: fix indentation of _mesa_init_get_hash
No functional change.

Signed-off-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
2012-10-10 12:40:15 +03:00
Andreas Boll
8e73273cb9 docs: add news item for 9.0 release
Reviewed-by: Brian Paul <brianp@vmware.com>
2012-10-09 17:26:45 +02:00
Brian Paul
e75051d196 mesa: fix error check for zero-sized compressed subtexture
For glCompressedTexSubImage, width or height = 0 is legal.
Fixes a failure in piglit's s3tc-errors test.

This is for the 9.0 and 8.0 branches.  Already fixed on master.
2012-10-09 07:47:43 -06:00
Brian Paul
32faf7ab0d mesa: don't call TexImage driver hooks for zero-sized images
This simply avoids some failed assertions but there's no reason to
call the driver hooks for storing a tex image if its size is zero.

Note: This is a candidate for the stable branches.
(cherry picked from commit 91d8409649)
2012-10-09 07:47:43 -06:00
Ian Romanick
161aababc6 docs: Add 9.0 release md5sums
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-10-08 15:07:10 -07:00
Ian Romanick
e5fdeef1e0 mesa: Bump version number to 9.0 (final)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2012-10-08 14:58:35 -07:00
Tom Stellard
a8d0652c04 configure.ac: Don't link gallium drivers with libdricore
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit d68e337c60)
2012-10-08 10:27:40 -07:00
Anuj Phogat
ad4b3b93de _mesa_meta_GenerateMipmap: Support all texture targets by generating shaders at runtime
This is a squash for the following 7 commits.  The first introduces the
functionality, and the remaining six fix various bugs.

Patch 1:
    _mesa_meta_GenerateMipmap: Support all texture targets by generating shaders at runtime

    glsl path of _mesa_meta_GenerateMipmap() function would require different fragment
    shaders depending on the texture target. This patch adds the code to generate
    appropriate fragment shader programs at run time.
    Fixes https://bugs.freedesktop.org/show_bug.cgi?id=54296

    V2: Removed the code for integer textures as ARB is planning to
        disallow automatic mipmap generation for integer textures.
        Now using ralloc_asprintf in setup_glsl_generate_mipmap().

    NOTE: This is a candidate for stable branches.

    Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
    Reviewed-by: Brian Paul <brianp@vmware.com>
    (cherry picked from commit 299acac849)

Patch 2:
    _mesa_meta_GenerateMipmap: Generate separate shaders for glsl 120 / 130

    glsl version of _mesa_meta_GenerateMipmap() would require separate
    shaders for glsl 120 and 130.

    V2: Removed the code for integer textures as ARB is planning to
        disallow automatic mipmap generation for integer textures.

    NOTE: This is a candidate for stable branches.

    Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
    Reviewed-by: Brian Paul <brianp@vmware.com>
    (cherry picked from commit 15bf3103b4)

Patch 3:
    meta: Add on demand compilation of per target shader programs

    A call to glGenerateMipmap() follows the generation of a relevant
    shader program in setup_glsl_generate_mipmap().

    To support all texture targets and to avoid compiling shaders
    everytime, per target shader programs are compiled on demand
    and saved for the next call.

    Fixes float-texture(mipmap.manual):
    See Comment 6: https://bugs.freedesktop.org/show_bug.cgi?id=54296

    NOTE: This is a candidate for stable branches.

    Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
    Reviewed-by: Brian Paul <brianp@vmware.com>
    (cherry picked from commit eb1d87fb94)

Patch 4:
    meta: make mem_ctx non-global.

    I can't see any external users, and this is a global symbol,

    Reviewed-by: Matt Turner <mattst88@gmail.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>
    (cherry picked from commit 36639ec6e9)

Patch 5:
    meta: Remove unsafe global mem_ctx pointer

    NOTE: This is a candidate for the 9.0 branch.

    Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
    Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
    Reviewed-by: Brian Paul <brianp@vmware.com>
    Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
    (cherry picked from commit ab097dde0c)

Patch 6:
    meta: Rearrange shader creation in setup_glsl_generate_mipmap

    The diff looks weird, but this moves the code from the first 'if
    (ctx->Const.GLSLVersion < 130)' block down into the second block.  It
    also moves some variable decalarations closer to their use.

    NOTE: This is a candidate for the 9.0 branch.

    Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
    Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
    Reviewed-by: Brian Paul <brianp@vmware.com>
    Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
    (cherry picked from commit 3308c079bd)

Patch 7:
    meta: Don't use GLSL 1.30 shader on OpenGL ES 2

    Fixes GLES2 CoverageGL conformance test.

    NOTE: This is a candidate for the 9.0 branch.

    Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
    Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
    Reviewed-by: Brian Paul <brianp@vmware.com>
    Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
    (cherry picked from commit 0242381f06)
2012-10-07 20:38:14 -07:00
Marek Olšák
7851d398de r600g: fix possible issue with stencil mipmap rendering
Somehow I only hit this issue with my latest libdrm changes.
This won't be needed with DB texturing.

NOTE: This is a candidate for the 9.0 branch.
(cherry picked from commit 9dfca930d7)
2012-10-06 05:40:09 +02:00
Brian Paul
19a15cd5ba mesa: remove bogus compressed texture size checks
A compressed texture image size doesn't have to be a multiple of the
compressed block size (only sub-images do).  Fixes issues when building
compressed mipmaps because we often wind up with non-block-size images
for the higher mipmap levels.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=55445

Note: This is a candidate for the stable branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Sven Arvidsson <sa@whiz.se>
(cherry picked from commit df4a88ac43)
2012-10-05 15:55:47 -07:00
Anuj Phogat
c566267f5c intel/i965: Disable SampleAlphaToOne if dual source blending enabled
From SandyBridge PRM, volume 2 Part 1, section 12.2.3, BLEND_STATE:
DWord 1, Bit 30 (AlphaToOne Enable):
"If Dual Source Blending is enabled, this bit must be disabled"

Note: This is a candidate for stable branches.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit ea0d088727)
2012-10-05 15:55:47 -07:00
Kenneth Graunke
8491e03b2b mesa: Flag _NEW_VARYING_VP_INPUTS when TexEnv programs are active.
The idea here is to not flag _NEW_VARYING_VP_INPUTS when shaders (either
GLSL or ARB vp/fp) are in use.  If either TNL or TexEnv programs are
active, at least one stage is using fixed function.

On Pineview, fixes 20 Piglit, 60 oglconforms, and 7 ES 1.1 conformance
tests, as well as missing textures in Xonotic.  These were all
regressions since commit fb4a34e60e.

NOTE: This is a candidate for the 9.0 branch.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49127
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54807
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 7fa0f10cd8)
2012-10-05 15:55:47 -07:00
Paul Berry
78c9adb17e mesa: don't enable glVertexPointer() when using API_OPENGLES2.
This function is only present in GLES1 and in the OpenGL compatibility
profile.

Fixes the following "make check" failure:

    [----------] 1 test from DispatchSanity_test
    [ RUN      ] DispatchSanity_test.GLES2
    Mesa warning: couldn't open libtxc_dxtn.so, software DXTn
    compression/decompression unavailable
    dispatch_sanity.cpp:122: Failure
    Value of: table[i]
       Actual: 0x4de54e
    Expected: (_glapi_proc) _mesa_generic_nop
    Which is: 0x41af72
    i = 321
    [  FAILED  ] DispatchSanity_test.GLES2 (4 ms)
    [----------] 1 test from DispatchSanity_test (4 ms total)

NOTE: This is a candidate for stable release branches.

Reviewed-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
Tested-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 8f0b81bf7d)
2012-10-05 15:55:47 -07:00
Robert Bragg
e1cb50b15d SwapBuffersRegionNOK: invert rectangles on y axis
The EGL_NOK_swap_region2 spec states that the rectangles are specified
with a bottom-left origin within a surface coordinate space also with a
bottom left origin, so this patch ensures the rectangles are flipped
before passing them on to dri2_copy_region.

Fixes piglit's egl-nok-swap-region test.

Tested-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 0a523a8820)
2012-10-05 15:03:56 -07:00
Matt Turner
c8fda5f44a build: Set PTHREAD_LIBS for pkgconfig files if empty
(cherry picked from dd4fde8f67)
2012-10-05 17:30:11 +02:00
Tom Stellard
542f6feda9 radeon/llvm: Remove R600InstrInfo.td from TD_FILES
Fixes build bug introduced by
cebbdd4ac2
(cherry picked from commit 2baaa5c7eb)
2012-10-05 15:45:43 +02:00
Tom Stellard
71b5503164 radeon/llvm: Cleanup makefile
Hopefully, this will fix all the parallel make problems people have
been having.
(cherry picked from commit cebbdd4ac2)
2012-10-04 10:10:37 -04:00
Eric Anholt
b2048c5e90 i965: Use visibility cflags on the driver code.
(cherry picked from commit 837f06b42f)

The only symbols that need to be public (those in intel_screen.c that the
loader looks for) are already marked public.  Saves 100k of compiled driver
size.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2012-10-03 15:24:19 -07:00
Matt Turner
ddb9ecca3b build: Don't build libdricore if not building classic drivers
(cherry picked from commit 523c015246)
2012-10-03 15:24:18 -07:00
Matt Turner
76732c9ca5 build: Add visibility CFLAGS to OSMesa
(cherry picked from commit 24ded89876)
2012-10-03 15:24:18 -07:00
Matt Turner
c8669c7ba7 build: Link OSMesa with glapi, libdl, libstdc++
(cherry picked from commit 1762ec28db)

Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=399813
          https://bugs.freedesktop.org/show_bug.cgi?id=53179
2012-10-03 15:24:11 -07:00
Matt Turner
f9a8673a7a build: Set visibility CFLAGS in dri/swrast
(cherry picked from commit 4cfff7211c)
2012-10-03 14:00:52 -07:00
Matt Turner
f88046a1f0 build: Set visibility CFLAGS in dri/r200
(cherry picked from commit 3628402707)
2012-10-03 14:00:46 -07:00
Matt Turner
8ebcf34d87 build: Set visibility CFLAGS in dri/radeon
(cherry picked from commit 55d45efdd8)
2012-10-03 14:00:40 -07:00
Matt Turner
3b794e4a56 build: Set visibility CFLAGS in dri/nouveau
(cherry picked from commit 340637d54d)
2012-10-03 14:00:32 -07:00
Matt Turner
0470fa395f build: Set visibility CFLAGS in dri/i915
(cherry picked from commit 381d120b8a)
2012-10-03 14:00:26 -07:00
Matt Turner
6512610f9a build: Set visibility CFLAGS in dri/common
(cherry picked from commit d2872b5612)
2012-10-03 14:00:14 -07:00
Matt Turner
03cfc8d660 build: Build src/glsl with visibility CFLAGS
(cherry picked from commit 8746f641bb)
2012-10-03 13:59:52 -07:00
Matt Turner
a1f1add42d build: Turn on visibility CFLAGS for core mesa
(cherry picked from commit 710a90ccaf)
2012-10-03 13:59:43 -07:00
Matt Turner
a2f28ceea2 build: Use AX_PTHREAD's HAVE_PTHREAD preprocessor definition
(cherry picked from commit 814345f54b)

Conflicts:

	src/mapi/glapi/gen/gl_x86-64_asm.py
	src/mapi/glapi/gen/gl_x86_asm.py
2012-10-03 13:59:08 -07:00
Matt Turner
421dda800d build: Use PTHREAD_LIBS and PTHREAD_CFLAGS
(cherry picked from commit b6651ae6ad)

Conflicts:

	src/mesa/main/tests/Makefile.am
2012-10-03 13:56:24 -07:00
Matt Turner
89e76252ca dri drivers: Link dricommon before dynamic libraries
I think libtool should be handling this for us, but the build fails for
Jordan because libdricommon (a static library, which uses expat) appears
before -lexpat on the linker command.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Tested-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 31ab61cac1)

Conflicts:

	src/mesa/drivers/dri/i965/Makefile.am
2012-10-03 13:46:03 -07:00
Oliver McFadden
f2b4f588f5 Revert "i965: Implement guardband clipping on Ivybridge."
This reverts commit 610910a66d.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55523
Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-10-03 13:32:32 +03:00
Oliver McFadden
dbe13c105f Revert "i965: Implement guardband clipping on Sandybridge."
This reverts commit 85cd30406f.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55523
Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2012-10-03 13:32:21 +03:00
Matt Turner
9fc4a39dbf build: Remove autoconf check for signbit
rebase failure in 7da12426f7.
(cherry picked from commit 159ca32fec)
2012-10-02 22:52:42 -07:00
Brian Paul
604cd6b966 mesa: fix glCompressedTexSubImage assertion/segfault
If the destination texture image doesn't exist we'd hit an assertion
(or crash in a release build).  The piglit/s3tc-errors test hits this.
This has already been fixed in master by the error checking code
consolidation.

Note: This is a candidate for the 8.0 branch.
2012-10-01 08:24:36 -06:00
Brian Paul
e642d61d13 scons: add new -p (prefix) options for yacc
These were recently added to the Makefiles.
(cherry picked from commit e78ebbc5f9)
2012-09-30 11:43:58 -07:00
Marek Olšák
d9197f9037 r600g: fix EXP on Cayman
NOTE: This is a candidate for the stable branches.
(cherry picked from commit 96f50d0cf7)
2012-09-30 05:31:49 +02:00
Marek Olšák
fc62ee7e0d r600g: fix RSQ of negative value on Cayman
NOTE: This is a candidate for the stable branches.
(cherry picked from commit fd5c538464)
2012-09-30 05:31:42 +02:00
Marek Olšák
50ba62e231 r600g: fix instance divisor on Cayman
Not sure if this is the best way to fix it.

NOTE: This is a candidate for the stable branches.
(cherry picked from commit 836325bf7e)
2012-09-30 05:31:35 +02:00
Kenneth Graunke
549129838c meta: Use float for temporary images, not (un)signed normalized.
In commit 091eb15b69, Jordan changed get_temp_image_type() to use
_mesa_get_format_datatype() instead of returning GL_FLOAT.  That has
several possible return values: GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
GL_SIGNED_NORMALIZED, and GL_UNSIGNED_NORMALIZED.

We do want to use GL_INT/GL_UNSIGNED_INT for integer formats.  However,
we want to continue using GL_FLOAT for the normalized fixed-point types.
There isn't any code in pack.c to handle GL_(UN)SIGNED_NORMALIZED.

Fixes oglconform's fboarb advanced.blit.copypix, which was regressed by
commit 091eb15b69.

NOTE: This is a candidate for the 9.0 branch.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53573
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 3767b25bd3)
2012-09-28 15:56:11 -07:00
Eric Anholt
0586a94929 i965: Remove broken non-interleaved-to-interleaved upload code.
This failed when all the uploads to occur were uniform-type vertex data (like
glColor4f being active across a DrawArrays), because it would upload 1 element
instead of 1 element per vertex.  There was no citation for how this code
helped any particular application, and it breaks ETQW, so just remove it.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47170
NOTE: This is a candidate for the 9.0 and 8.0 branches.
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 0334e8dc25)
2012-09-28 15:55:28 -07:00
Kenneth Graunke
fdabc7d9f6 meta: Don't _mesa_set_enable() invalid targets in ES 1.
GL_TEXTURE_1D, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, and
GL_TEXTURE_GEN_S/T/R/Q don't exist in ES 1 contexts, so any meta ops
that used _mesa_meta_begin with MESA_META_TEXTURE would trigger GL
errors.  One such operation is _mesa_meta_Clear().

On ES 1, we want to disable GL_TEXTURE_GEN_STR_OES instead.

Fixes the ES1 conformance test miplin.c, which was regressed by commit
08be1d288f.

NOTE: This is a candidate for the 9.0 branch.

v2: Also blacklist GL_TEXTURE_3D, per Brian's comment.
v3: Disable GL_TEXTURE_GEN_STR_OES, per Ian's comment.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54297
Reviewed-by: Brian Paul <brianp@vmware.com> [v1]
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 679c93ff89)
2012-09-28 15:54:18 -07:00
Matt Turner
cb84fe5e10 build: Link libglapi with pthreads
NOTE: This is a candidate for the 9.0 branch.

Bugzilla: https://bugzilla.redhat.com/show_bug.cgi?id=839060
          https://bugs.gentoo.org/show_bug.cgi?id=435152
Reviewed-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 9ed00075d8)
2012-09-28 15:48:30 -07:00
Matt Turner
cc18cc282f build: Use AX_PTHREAD to detect pthreads
NOTE: This is a candidate for the 9.0 branch.

Reviewed-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 7da12426f7)
2012-09-28 15:48:25 -07:00
Brian Paul
5ef472dd83 mesa: fix incorrect error for glCompressedSubTexImage
If a subtexture region isn't aligned to the compressed block size,
return GL_INVALID_OPERATION, not gl_INVALID_VALUE.

NOTE: This is a candidate for the stable branches.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 1f586684d6)
2012-09-28 15:47:57 -07:00
Ian Romanick
7c60a95a0e i915: Don't free the intel_context structure when intelCreateContext fails.
intelDestroyContext will eventually be called, and it will clean things up.

NOTE: This is a candidate for the 9.0 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53618
(cherry picked from commit de958de71b)
2012-09-28 15:41:34 -07:00
Ian Romanick
8aaef12a59 i965: Don't free the intel_context structure when intelCreateContext fails.
This squashes two commits from master:

    i965: Don't free the intel_context structure when intelCreateContext fails.

    intelDestroyContext will eventually be called, and it will clean things
    up.  The call to brwInitVtbl is moved earlier so that
    intelDestroyContext can call the device-specific destructor.  This also
    makes the code look more like the i915 code.

    NOTE: This is a candidate for the 9.0 branch.

    Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
    Reviewed-by: Eric Anholt <eric@anholt.net>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54301
    (cherry picked from commit 87f26214d6)

And:

    i965: brwInitVtbl needs to know the chipset generation

    Fixes major regressions since de958de.

    Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
    (cherry picked from commit e87c63f288)

The second commit message should have read 'since 87f2621', of course.
2012-09-28 15:40:20 -07:00
Ian Romanick
a87b0110b9 intel: Don't call intelDestroyContext if there is no context to destroy
Some error paths in the device-specific context creation functions can exit
before the deintel_context structure is allocated.

NOTE: This is a candidate for the 9.0 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53618
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54301
(cherry picked from commit 22897c7497)
2012-09-28 15:07:02 -07:00
Ian Romanick
5174eed793 dri_util: Use calloc to allocate __DRIcontext
The __DRIcontext contains some pointers, and some drivers check for them to be
NULL in some failure paths.  Instead of sprinkling NULL assignments across the
various drivers, just zero out the whole thing.

NOTE: This is a candidate for the 9.0 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Lu Hua <huax.lu@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53618
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54301
(cherry picked from commit f93cb0bebb)
2012-09-28 15:06:58 -07:00
Kenneth Graunke
8c1c18769e i965/blorp: Add support for blits between SRGB and linear formats (fixed).
This is a squash of 2 commits from master.
The first commit is:

i965/blorp: Add support for blits between SRGB and linear formats.

Fixes colorspace issues in L4D2 when multisampling is enabled (the
scene was far too dark, but the flashlight area was way too bright).

The nVidia and AMD binary drivers both allow this kind of blit.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e2249e8c4d)

The second commit is:

i965/blorp: Fix sRGB MSAA resolves.

Commit e2249e8c4d (i965/blorp: Add
support for blits between SRGB and linear formats) changed blorp to
always configure surface states for in linear format (even if the
underlying surface is sRGB).  This allowed sRGB-to-linear and
linear-to-sRGB blits to occur without causing the image to be
inappropriately brightened or darkened.

However, it broke sRGB MSAA resolves, since they rely on the
destination buffer format being sRGB in order to ensure that samples
are averaged together in sRGB-correct fashion.

This patch fixes the problem by instead configuring the source buffer
to use the *same* format as the destination buffer.  This ensures that
the image won't be brightened or darkened, but preserves proper sRGB
averaging.

Fixes piglit tests "EXT_framebuffer_multisample/accuracy srgb".

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55265

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 124b214f09)
2012-09-28 11:20:40 -07:00
Paul Berry
849a3d243d i965: Don't spill "smeared" registers.
Fixes an assertion failure when compiling certain shaders that need both
pull constants and register spilling:

brw_eu_emit.c:204: validate_reg: Assertion `execsize >= width' failed.

NOTE: This is a candidate for the 8.0 release branch.

Signed-off-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit ab5ce2789f)
2012-09-28 11:20:40 -07:00
Paul Berry
36bc0fe4f2 i965/blorp: Increase Y alignment for multisampled stencil blits.
This patch is a band-aid fix for a bug in commit 5fd67fa (i965/blorp:
Reduce alignment restrictions for stencil blits), which causes
multisampled stencil blits to work incorrectly on Sandy Bridge.

When blitting to or from a normal stencil buffer, we have to use a
coordinate transformation that swizzles coordinates to account for the
fact that stencil buffers use W tiling, but the most similar tiling
format available for textures and render targets is Y tiling.  The
differences between W and Y tiling cause pixels to be scrambled within
a block of size 8x4 (width x height) as measured relative to a W tile,
or 16x2 as measured relative to a Y tile.  So in order to make sure
that pixels at the edges of the blit aren't lost, we need to align the
rendering rectangle (and the buffer sizes) to multiples of the 8x4
block size.  This alignment happens in the brw_blorp_blit_params
constructor, whereas the determination of how to swizzle the
coordinates happens during code generation, in the
brw_blorp_blit_program class.

When blitting to or from a multisampled stencil buffer, the coordinate
swizzling is more complex, because it has to account for the
interleaving pattern of samples, which uses 4x4 blocks for 4x MSAA and
8x4 blocks for 8x MSAA.  The end result is that if multisampling is in
use, the 16x2 block size (relative so a Y tile) needs to be expanded
to 16x4, and the corresponding size relative to a W tile expands to
8x8.

The problem doesn't affect Ivy Bridge severely enough to crop up in
Piglit tests because on Ivy Bridge we have to disable multisampling
when blitting *to* a multisampled stencil buffer (the blorp compiler
generates code to compensate for the fact that multisampling is
disabled).  However I suspect a bug is still present because we don't
disable multisampling when blitting *from* a multisampled stencil
buffer.

This patch fixes the problem by doubling the vertical alignment
requirement when blitting to or from a multisampled stencil buffer,
and multisampling has not been disabled.

In the long run I would like to rework the brw_blorp_blit_params
constructor--it's difficult to follow and has had several subtle bugs
like this one.  However this band-aid fix should be suitable for
cherry-picking to release branches.

Fixes Piglit tests "unaligned-blit {2,4} stencil {msaa,upsample}" on
Sandy Bridge.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a33ce665a5)
2012-09-28 11:20:39 -07:00
Paul Berry
76c1c34c4a i965/blorp: Fix offsets and width/height for stencil blits.
Fixes piglit test "framebuffer-blit-levels draw stencil".

Acked-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 1a5d4f7cb2)
2012-09-28 11:20:39 -07:00
Paul Berry
21e9850d53 i965/blorp: Reduce alignment restrictions for stencil blits.
Previously, we aligned all stencil blit operations to multiples of the
size of a tile, since stencil buffers use W-tiling, and blorp has to
approximate this by configuring the 3D pipeline for Y-tiling and
swizzling coordinates.

However, this was unnecessarily conservative; it turns out that the
differences between W-tiling and Y-tiling are confined to 32-byte
sub-tiles within the 4k tiling pattern; the layout of these 32-byte
sub-tiles within the larger 4k tile is the same (8 sub-tiles across by
16 sub-tiles down, in column-major order).  Therefore we only need to
align stencil blit operations to multiples of the sub-tile size.

Note: although the performance improvement of this change is probably
quite small, the fact that W-tiling and Y-tiling formats only differ
within 32-byte sub-tiles will be essential in a future patch to ensure
that stencil blits work correctly between parts of the miptree other
than level/layer 0.  Making this change provides handy documentation
(and validation) of this fact.

Acked-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 5fd67fac14)
2012-09-28 11:20:39 -07:00
Paul Berry
62bc4af0e1 i965/blorp: don't reduce stencil alignment restrictions when multisampling.
When blitting to a stencil buffer, we need to align the rectangle we
send down the rendering pipeline, to account for the fact that the
stencil buffer uses a W-tiled layout, but we are configuring its
surface state as Y-tiled.

Previously, when the stencil buffer was multisampled, we assumed that
we could reduce the amount of alignment that was necessary, since each
pixel occupies a block of 2x2 or 4x2 samples in the stencil buffer.
That would have been correct if the coordinates we were adjusting were
measured in pixels.  However, the conversion from pixel coordinates to
coordinates within the interleaved buffer has already been done;
therefore the full alignment restriction applies.

Note: the reason this mistake wasn't previously uncovered by piglit
tests is because it is being masked by another mistake: the blorp
engine is using overly conservative alignment restrictions when doing
stencil blits.  The overly conservative alignment restrictions will be
removed in the patch that follows.  Doing this fix now will prevent
the subsequent patch from introducing regressions.

Acked-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 1a75063d5f)
2012-09-28 11:20:39 -07:00
Paul Berry
68da5dfc2c intel: Add map_stencil_as_y_tiled to intel_region_get_aligned_offset.
This patch modifies intel_region_get_aligned_offset() to make the
appropriate calculation when the blorp engine sets up a W-tiled
stencil buffer using a Y-tiled SURFACE_STATE.

Acked-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit b760c9913d)
2012-09-28 11:20:39 -07:00
Paul Berry
96fd94ba94 intel: Add map_stencil_as_y_tiled to intel_region_get_tile_masks.
When the blorp engine is performing a blit from one stencil buffer to
another, it sets up the surface state for these buffers as Y-tiled, so
it needs to be able to force intel_region_get_tile_masks() to return
the appropriate masks for a Y-tiled region.

Acked-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 50dec7fc2d)
2012-09-28 11:20:39 -07:00
Paul Berry
239e9bef92 i965/blorp: Account for offsets when emitting SURFACE_STATE.
Fixes piglit tests "framebuffer-blit-levels {read,draw} depth".

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit f04f219906)
2012-09-28 11:20:39 -07:00
Paul Berry
e87174cf4b i965/blorp: Thread level and layer through brw_blorp_blit_miptrees().
Previously, when performing a blit using the blorp engine, we failed
to account for the level and layer of the source and destination.  As
a result, all blits would occur between miplevel 0 and layer 0 of the
corresponding textures, regardless of which level/layer was bound to
the framebuffer.

This patch passes the correct level and layer through
brw_blorp_miptrees() into the brw_blorp_blit_params data structure.

Further patches in the series will adapt
gen{6,7}_blorp_emit_surface_state to make use of these parameters.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 3123f06215)
2012-09-28 11:20:39 -07:00
Paul Berry
127dc6d136 i965/blorp: store x and y offsets in brw_blorp_mip_info.
Currently, gen{6,7}_blorp_emit_surface_state assumes that the src and
dst surfaces are mapped to miplevel 0 and layer 0 (thus no surface
offset is required).  This is a bug, since the user might try to blit
to and from levels/layers other than 0.

To fix this bug, it will not be sufficient to have
gen6_{6,7}_blorp_emit_surface_state look up the surface offset at the
time they set up the surface state, since these offsets will need to
be tweaked when blitting stencil buffers (due to the fact that stencil
buffer blits have to swizzle between W and Y tiling formats).

So, to pave the way for the bug fix, this patch causes the x and y
offsets to be computed during blit setup and stored in
brw_blorp_mip_info.

As a result of this change, brw_blorp_mip_info doesn't need to store
the level and layer anymore.

For consistency, this patch makes a similar change to the handling of
depth buffers when doing HiZ operations.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit c130ce7b2b)
2012-09-28 11:20:38 -07:00
Paul Berry
602e9a0f37 i965/blorp: store surface width/height in brw_blorp_mip_info.
Previously, gen{6,7}_blorp_emit_surface_state would look up the width
and height of the surface at the time they set up the surface state,
and then tweak it if necessary (it's necessary when a W-tiled surface
is being mapped as Y-tiled).  With this patch, we look up the width
and height when setting up the blit, and store them in
brw_blorp_mip_info.  This allows us to do the necessary tweak in the
brw_blorp_blit_params constructor (where it makes more sense).  It
also reduces the need to keep track of level and layer in
brw_blorp_mip_info, so that a future patch can eliminate them
entirely.

For consistency, this patch makes a similar change to the handling of
depth buffers when doing HiZ operations.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 09b0fa8499)
2012-09-28 11:20:38 -07:00
Paul Berry
5c66640ac7 i965/blorp: Change gl_renderbuffer* params to intel_renderbuffer*.
This makes it more convenient for blorp functions to get access to
Intel-specific data inside the renderbuffer objects.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit e14b1288ef)
2012-09-28 11:20:38 -07:00
Paul Berry
cb9765ca94 i965/blorp: Clarify why width/height must be adjusted for Gen6 IMS surfaces.
Also add a clarifying comment for why the width/height doesn't need
adjustment for Gen7.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 32c7b2769c)
2012-09-28 11:20:38 -07:00
Paul Berry
5db1deab51 i965/gen6+: Adjust stencil buffer size after computing miptree layout.
Since Gen6+ stencil buffers use W-tiling (a tiling arrangement which
drm and the kernel are not aware of) we need to round up the width and
height of a stencil buffer to multiples of the W-tile size (64x64)
before allocating a stencil buffer.  Previously, we rounded up the
size of the base miplevel, and then computed the miptree layout based
on the rounded up size.  This was incorrect, because it meant that the
total size of the miptree would not be properly W-tile aligned, and
therefore we would not always allocate enough pages.

(Note: even though the GL API doesn't allow creation of mipmapped
stencil textures, it does allow mipmapping of a combined depth/stencil
texture, and on Gen6+, a combined depth/stencil texture is internally
implemented as a pair of separate depth and stencil buffers.)

For example, on Sandy Bridge, when allocating a mipmapped stencil
texture of size 128x128, we would first round up to the nearest
multiple of 64x64 (causing no change to the size), and then compute
the miptree layout (whose size worked out to 128x196).  Then we would
request an allocation of 128*196 bytes (6.125 pages), causing 7 pages
to be allocated to the texture.  However, the texture needs 8 pages,
since each W-tile occupies a page, and it takes 2 W-tiles to cover a
width of 128 and 4 W-tiles to cover a height of 196.

This patch changes the order of operations so that the miptree layout
is computed first and then the total size of the miptree is rounded up
to be W-tile aligned.

NOTE: This is a candidate for the 8.0 release branch.

Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit bde833c9d0)
2012-09-28 11:20:38 -07:00
Ian Romanick
4cdbf27fac mesa: Don't set uniform dispatch pointers for many things in ES2 or core
NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 6c01a0e770)
2012-09-28 10:56:46 -07:00
Ian Romanick
0fb12a40e4 mesa: Don't set shaderapi dispatch pointers for many things in ES2 or core
v2: Allow GL_ARB_shader_objects functions in core profile because we
still expose the extension string there.  Don't allow
glBindFragDataLocation in GLES3 because it's not part of that API.
Based (mostly) on review comments from Eric Anholt.

NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit be66cf950e)
2012-09-28 10:55:30 -07:00
Ian Romanick
f16031513f mesa: Don't set vtxfmt dispatch pointers for many things in ES2 or core
NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit aa0f588e2d)
2012-09-28 10:52:05 -07:00
Ian Romanick
0dc989ea5b mesa: Don't set loopback dispatch pointers for most things in ES2 or core
NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit a13c07f752)
2012-09-28 10:50:16 -07:00
Ian Romanick
c01f896062 mesa: Pass GL context to _mesa_create_save_table
This isn't used by this patch, but it will be necessary for several
follow-on patches.  Separating this out will make it easier to reorder
patches later.

NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 3ef9e43865)
2012-09-28 10:36:55 -07:00
Ian Romanick
b56c93dfff mesa: Don't set dispatch pointer for glTexStorage in ES2
NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit ee77061277)
2012-09-28 10:35:02 -07:00
Ian Romanick
90ec1db9f4 mesa: Don't set dispatch pointer for glGetProgramivARB in ES2
This function is not the same as glGetProgramiv.

NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 7f7268d385)
2012-09-28 10:27:36 -07:00
Ian Romanick
dd0dd9aa52 mesa: Don't set dispatch pointer for glResizeBuffersMESA in ES2
NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit a83b01371e)
2012-09-28 10:22:24 -07:00
Ian Romanick
7dc8dc0f7c mesa: Don't set dispatch pointers for glPointParameter[if][v] in ES2
NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 1c0a44aaf5)
2012-09-28 10:19:55 -07:00
Ian Romanick
961567d0fe mesa: Don't set dispatch pointers for glClearDepth or glDepthRange in ES2
NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 2a3a68e4c7)
2012-09-28 10:19:19 -07:00
Ian Romanick
de4e222794 mesa: Don't set dispatch pointer for glGetBufferSubData in ES2
NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 11927bfc4a)
2012-09-28 10:17:20 -07:00
Ian Romanick
f57bc97c7a mesa: Don't set dispatch pointer for glGetDoublev in ES2
NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 850412b8ab)
2012-09-28 10:16:38 -07:00
Ian Romanick
bb16b471d2 mesa: Don't set dispatch pointer for glPointSize in ES2
NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit aa129b0833)
2012-09-28 10:14:53 -07:00
Ian Romanick
d87c319390 gles2: Alias glReadBufferNV with desktop glReadBuffer
NOTE: This is a candidate for the 9.0 branch

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Kristian Høgsberg <krh@bitplanet.net>
(cherry picked from commit 23ff634c9c)
2012-09-28 10:11:56 -07:00
Ian Romanick
cf81335712 mesa: Allow glGetTexParameter of GL_TEXTURE_SRGB_DECODE_EXT
This was already (correctly) supported for glGetSamplerParameter paths.

NOTE: This is a candidate for stable branches.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit ae3023e967)
2012-09-28 09:56:09 -07:00
Chris Forbes
8d06574d2b mesa: fix dropped && in glGetStringi()
This fixes glGetStringi(GL_EXTENSIONS,.. for core contexts. Previously,
all extension names returned would be NULL.

NOTE: This is a candidate for release branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d30a7d2eb4)
2012-09-28 09:56:04 -07:00
Brian Paul
4eecc8d007 upgrade glext.h to version 85
NOTE: This is a candidate for the stable branches.
(cherry picked from commit 68060cfb2b)
2012-09-28 09:51:20 -07:00
Matt Turner
b1ce5749b9 targets/xorg-i915: Rename driver to i915_drv.so.
modesetting_drv.so is undescriptive and collides with
xf86-video-modesetting.

Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2012-09-25 12:05:20 -07:00
Kenneth Graunke
82a08e2f46 mesa: Ignore SRGB when determining compatible resolve formats.
MSAA resolves and other blit-like operations ignore SRGB state anyway,
so we should be able to safely allow resolves between compatible
SRGB/linear formats like SRGBA8 and RGBA8888.

This matches the behavior of the nVidia and AMD binary drivers.

Fixes completely black rendering when using multisampling in L4D2.

NOTE: This is a candidate for the 9.0 branch.

Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c96828ecb4)
2012-09-25 07:21:40 -07:00
Kenneth Graunke
3dd84a58bb mesa: Don't override S3TC internalFormat if data is pre-compressed.
Commit 42723d88d intended to override an S3TC internalFormat to a
generic compressed format when the application requested online
compression of uncompressed data.  Unfortunately, it also broke
pre-compressed textures when libtxc_dxtn isn't installed but the
extensions are forced on.

Both glCompressedTexImage2D() and glTexImage2D() call teximage(), which
calls _mesa_choose_texture_format(), hitting this override code.  If we
have actual S3TC source data, we can't treat it as any other format, and
need to avoid the override.

Since glCompressedTexImage2D() passes in a format of GL_NONE (which is
illegal for glTexImage), we can use that to detect the pre-compressed
case and avoid the overrides.

Fixes a regression since 42723d88d3.

NOTE: This is a candidate for the 9.0 branch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-and-tested-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 328961d955)
2012-09-25 07:17:33 -07:00
Kenneth Graunke
0231c54ebb meta: Don't _mesa_set_enable() invalid targets in ES 1.
GL_TEXTURE_1D, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, and GL_TEXTURE_GEN_*
don't exist in ES 1 contexts, so any meta ops that used _mesa_meta_begin
with MESA_META_TEXTURE would trigger GL errors.  One such operation is
_mesa_meta_Clear().

Fixes the ES1 conformance test miplin.c, which was regressed by commit
08be1d288f.

NOTE: This is a candidate for the 9.0 branch.

v2: Also blacklist GL_TEXTURE_3D, per Brian's comments.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54297
Cc: Ian Romanick <idr@freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2012-09-25 07:17:09 -07:00
Jonas Maebe
2fe673fec3 darwin: do not create double-buffered offscreen pixel formats
http://xquartz.macosforge.org/trac/ticket/536

Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
(cherry picked from commit 5fdf1f784b)
2012-09-24 16:06:37 -07:00
Vadim Girlin
f6a66a33f7 winsys/radeon: fix relocs caching
Don't cache pointers to elements of reallocatable array.
In some circumstances it caused false cache hits resulting in incorrect
command stream and gpu lockup.

Note: This is a candidate for the stable branches.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit 9aa8bac98b)
2012-09-24 03:05:39 +02:00
Marek Olšák
38d1191f41 draw: fix non-indexed draw calls if there's an index buffer
pipe_draw_info::indexed determines if it should be indexed and not
the presence of an index buffer.

This fixes crashes in r300g.

NOTE: This is a candidate for the stable branches.

Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 2988fa940e)
2012-09-22 14:22:15 +02:00
Marek Olšák
a940c74bc3 r600g: set QUANT_MODE on Cayman too
This fixes piglit/fbo-blit-stretched.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit bfe489c76b)
2012-09-22 01:19:51 +02:00
Marek Olšák
c3454d95af r600g: do not require MSAA renderbuffer support if not asked for
to allow stencil-only sampler-only formats (like X24S8)

NOTE: This is a candidate for the stable branches.
(cherry picked from commit df5e2c058f)
2012-09-22 01:19:33 +02:00
Marek Olšák
27e056ff15 gallium/u_blitter: fix stencil-only blits
NOTE: This is a candidate for the stable branches.
(cherry picked from commit 61706915a3)
2012-09-22 01:19:23 +02:00
Marek Olšák
e81717e9e7 r300g: fix colormask with non-BGRA formats
NOTE: This is a candidate for the stable branches.
(cherry picked from commit 1e51d368eb)
2012-09-22 01:19:13 +02:00
Marek Olšák
86735d78e6 r600g: don't use a staging resource for large transfers
It kills performance if the resource is linear.
(cherry picked from commit e386972f5b)
2012-09-22 01:18:57 +02:00
Andreas Boll
890b405232 docs: fix some issues in relnotes
improve markup
fix link to relnotes-9.0
add missing relnotes links
(cherry picked from commit 6fb8aeb2c5)
2012-09-19 12:24:13 +02:00
Andreas Boll
1e314197dd docs/devinfo: fix typo
(cherry picked from commit abb1c847ac)
2012-09-19 12:24:13 +02:00
Matt Turner
437c40eee4 build: Don't list glproto and dri2proto in pkg-config file
No files provided by glproto or dri2proto are needed for building
something with Mesa.

Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=342393
Reviewed-by: Dan Nicholson <dbn.lists@gmail.com>
2012-09-18 14:10:11 -07:00
Dave Airlie
7cfd42cefe mesa/glsl: rename preprocess to glcpp_preprocess
This symbol with dricore escapes into the namespace, its too generic,
we should prefix it with something just to be nice.

Should be applied to stable + 9.0

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 88b0790b1a)
2012-09-15 08:27:51 +10:00
Dave Airlie
8f7990c5f2 glcpp: fix abuse of yylex
So glcpp tried to workaround yylex its own way, but failed,
do it properly.

This fixes another crash found after fixing the first crash.

this is a candidate for 9.0 and stable branches

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 53d46bc787)
2012-09-15 08:27:51 +10:00
Dave Airlie
a834381506 mesa: use a prefix for the program lex
This avoids us making a global yylex symbol which will interfere will
all sorts of apps.

with libdricore which can't do symbol visibility currently we pollute
the namespace with this.

This is a candidate for 9.0 & stable branches.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit cc943c8470)
2012-09-15 08:27:51 +10:00
Mike Frysinger
fafaf56479 mklib: clean up abi flags for x86 targets
The current code is duplicated in two places and relies on `uname` to
detect the flags.  This is no good for cross-compiling, and the current
logic uses -m64 for the x32 ABI which breaks things.

Unify the code in one place, avoid `uname` completely, and add support
for the new x32 ABI.

Signed-off-by: Mike Frysinger <vapier@gentoo.org>
2012-09-14 15:26:27 -07:00
Alex Deucher
f94b6d706f r600g: reduce quant mode on evergreen+
Seems to have an affect on the allowable range of
values.  Set evergreen+ to 1/256 to match 6xx/7xx.

fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=54877

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit b33d7eaa5e)
2012-09-14 09:26:59 -04:00
Kenneth Graunke
a5a86652f1 i965: Fix out-of-order sampler unit usage in ARB fragment programs.
ARB fragment programs use texture unit numbers directly, unlike GLSL
which has an extra indirection.  If a fragment program only uses one
texture assigned to GL_TEXTURE1, SamplersUsed will only contain a single
bit, which would make us only upload a single surface/sampler state
entry.  However, it needs to be the second entry.

Using _mesa_fls() instead of _mesa_bitcount() solves this.  For ARB
programs, this makes num_samplers the ID of the highest texture unit
used.  Since GLSL uses consecutive integers assigned by the linker,
_mesa_fls() should give the same result as _mesa_bitcount()..

Fixes a regression since 85e8e9e000,
which caused GPU hangs in ETQW (and probably others), as well as
breaking piglit test fp-fragment-position.

v2: Add a comment, as suggested by Matt.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54098
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54179
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: meng <mengmeng.meng@intel.com>
(cherry picked from commit 28f4be9eb9)
2012-09-14 02:03:00 -07:00
Kenneth Graunke
66e8f863d3 mesa: Add a _mesa_fls() function to find the last bit set in a word.
ffs() finds the least significant bit set; _mesa_fls() finds the /most/
significant bit.

v2: Make it an inline function in imports.h, per Brian's suggestion.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 0fc163408e)
2012-09-14 02:02:53 -07:00
Vadim Girlin
c586fce4fb r600g: adjust QUANT_MODE for higher precision
Use 1/256 for R6xx/7xx, 1/4096 for evergreen, instead of default 1/16.

Helps to pass some piglit tests (fbo, multisample).

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit f44bda17f5)
2012-09-12 11:57:36 +02:00
Vadim Girlin
405d47bbe7 mesa: don't wait in _mesa_ClientWaitSync if timeout is 0
From ARB_sync spec:

    If the value of <timeout> is zero, then ClientWaitSync does not
    block, but simply tests the current state of <sync>. TIMEOUT_EXPIRED
    will be returned in this case if <sync> is not signaled, even though
    no actual wait was performed.

Fixes random fails of the arb_sync-timeout-zero piglit test on r600g.

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit b05a1fc156)
2012-09-12 11:57:36 +02:00
Brian Paul
04f902b472 mesa: fix proxy texture error handling in glTexStorage()
This is basically a follow-on to 1f5b1f9846.
Basically, generate GL errors for ordinary invalid parameters for proxy
targets the same as for non-proxy targets.  Only texture size and OOM
errors should be handled specially for proxies.

Note: This is a candidate for the stable branches.
(cherry picked from commit 35c75f6777)
2012-09-12 10:22:04 +02:00
Brian Paul
f9bb66b1ce mesa: make _mesa_get_proxy_target() non-static
Needed for the next patch.

Note: This is a candidate for the stable branches.
(cherry picked from commit d17440dcaa)
2012-09-12 10:22:04 +02:00
Brian Paul
10b9a02952 mesa: do internal format error checking for glTexStorage()
Turns out we weren't doing any format checking before.  Now check
the internal format and, in particular, make sure that unsized internal
formats aren't accepted.

Note: This is a candidate for the stable branches.
(cherry picked from commit 2e4fc54977)
2012-09-12 10:22:04 +02:00
Paul Berry
1f4d074f75 mesa/msaa: Allow X and Y flips in multisampled blits.
From the GL 4.3 spec, section 18.3.1 "Blitting Pixel Rectangles":

    If SAMPLE_BUFFERS for either the read framebuffer or draw
    framebuffer is greater than zero, no copy is performed and an
    INVALID_OPERATION error is generated if the dimensions of the
    source and destination rectangles provided to BlitFramebuffer are
    not identical, or if the formats of the read and draw framebuffers
    are not identical.

It is not clear from the spec whether "dimensions" should mean both
sign and magnitude, or just magnitude.

Previously, Mesa interpreted "dimensions" as meaning both sign and
magnitude, so any multisampled blit that attempted to flip the image
in the X and/or Y direction would fail.

However, Y flips are likely to be commonplace in OpenGL applications
that have been ported from DirectX applications, as a result of the
fact that DirectX and OpenGL differ in their orientation of the Y
axis.  Furthermore, at least one commercial driver (nVidia) permits Y
filps, and L4D2 relies on them being permitted.  So it seems prudent
for Mesa to permit them.

This patch changes Mesa to allow both X and Y flips, since there is no
language in the spec to indicate that X and Y flips should be treated
differently.

NOTE: This is a candidate for stable release branches.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 5d5f0f3491)
2012-09-12 10:22:04 +02:00
Kenneth Graunke
42ef3f68c9 glsl: Generate compile errors for explicit blend indices < 0 or > 1.
According to the GLSL 4.30 specification, this is a compile time error.
Earlier specifications don't specify a behavior, but since 0 and 1 are
the only valid indices for dual source blending, it makes sense to
generate the error.

Fixes (the fixed version of) piglit's layout-12.frag.

NOTE: This is a candidate for the 9.0 branch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 354f2cb5c7)
2012-09-12 10:22:03 +02:00
Eric Anholt
e2b4f9aac3 i965: Fix virtual_grf_interferes() between calculate_live_intervals() and DCE.
This fixes the blue zombies bug in l4d2.

NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 39aca5076f)
2012-09-12 10:22:03 +02:00
Brian Paul
8b8416676e glapi/glx: rename 'table' variable to 'disp_table'
This fixes an issue where the local 'table' variable was hiding the
function parameter name in glGetColorTable(..., void *table).

This should be OK as long as there's never a GL entrypoint that uses
'disp_table' as a parameter name.

Note: This is a candidate for the 9.0 branch.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 043f66204b)
2012-09-12 10:22:03 +02:00
Brian Paul
6e9baa85a9 mesa: fix per-level max texture size error checking
This is a long-standing omission in Mesa's texture image size checking.
We need to take the mipmap level into consideration when checking if the
width, height and depth are too large.

Fixes the new piglit max-texture-size-level test.
Thanks to Stéphane Marchesin for finding this problem.

Note: This is a candidate for the stable branches.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 771e7b6d88)
2012-09-12 10:22:03 +02:00
Brian Paul
3f6ce3454f st/mesa: s/CALLOC/calloc/ to fix allocation bug
The CALLOC() macro only takes one argument so this was being treated
as a comma expression.  Simply use calloc() instead.

A follow-on patch will replace all CALLOC() calls with calloc().

NOTE: This is a candidate for the 8.0 and 9.0 branches.
(cherry picked from commit 43ed822a50)
2012-09-12 10:22:03 +02:00
Johannes Obermayr
7f011e2075 Set OSMESA_VERSION=8.
VERSION_NUMBER is not required anymore. So it will be removed.

Reviewed-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 10a96f4a4d)
2012-09-07 15:29:48 -04:00
Jerome Glisse
41d14eaf19 r600g: fix num of dwords needed for alphatest_state atom
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2012-09-06 15:23:51 -04:00
Chad Versace
13b8eb6452 mesa: Don't advertise GLES extensions in GL contexts
glGetStringi(GL_EXTENSIONS) failed to respect the context's API, and so
returned all internally enabled GLES extensions from a GL context.
Likewise, glGetIntegerv(GL_NUM_EXTENSIONS) also failed to repsect the
context's API.

Note: This is a candidate for the 8.0 and 9.0 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit f29a4b0157)
2012-09-06 11:49:11 -07:00
Tapani Pälli
c7775e842b android: do not expose single buffered eglconfigs
On Android we want to add only double buffered configs for visuals.
Earlier implementation set the SurfaceType as 0 for single buffered
configs but driver still exposed these configs that were not compatible
with any egl surface type.  This caused Khronos conformance test runs to
fail on Android. This patch fixes the issue by skipping single buffered
configs earlier and not exposing them.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit d58ca43b80)
2012-09-04 19:24:14 -07:00
Tapani Pälli
2a69de60bf android: fix liblog API changes
android logging macros changed their name in JellyBean.

Signed-off-by: Bruce E. Robertson <bruce.e.robertson@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 29d394b9ba)
2012-09-04 19:24:14 -07:00
Tapani Pälli
8cffec495c xmlconfig: use __progname when building for Android
__progname symbol and strrchr are available with bionic.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 4d02b018f4)
2012-09-04 19:24:14 -07:00
Ian Romanick
284fe97515 meta: Don't save and restore fog state when there is no fog state
I wonder if the better solution is to have _mesa_meta_GenerateMipmap not
use MESA_META_ALL for the GLSL path.  Even on compatibility profiles
there is no reason to save and restore fog on this path.

NOTE: This is a candidate for the 9.0 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Lu Hua <huax.lu@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54295
(cherry picked from commit 51b069e7aa)
2012-09-03 10:38:48 -07:00
Kenneth Graunke
6886da783a i965/fs: Don't use brw->fragment_program in calculate_urb_setup().
Reading brw->fragment_program is nonsensical in compiler code: it
contains the currently active program (if any), not the one currently
being compiled.  Attempting to access it may either lead to crashes
(null pointer dereference if no program is active) or wrong results.

Fixes piglit regressions since 9ef710575b
on pre-Sandybridge hardware.  The actual bug was created in commit
7b1fbc6889.

NOTE: This is a candidate for the 8.0 branch.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54183
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit 4d9abd96cc)
2012-08-31 23:00:25 -07:00
Matt Turner
b982fa8e8f build: Remove left over echo from GLU removal 2012-08-31 15:13:23 -07:00
Matt Turner
d240dcee6d Remove libGLU
It's been moved to its own repository, found at
	http://cgit.freedesktop.org/mesa/glu/

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2012-08-31 15:08:40 -07:00
Jakob Bornecrantz
0097809879 dri: Rework planar image interface
As discussed with Kristian on #wayland. Pushes the decision of components into
the dri driver giving it greater freedom to allow t to implement YUV samplers
in hardware, and which mode to use.

This interface will also allow drivers like SVGA to implement YUV surfaces
without the need to sub-allocate and instead send 3 seperate buffers for each
channel, currently not implemented.

I have tested these changes on Gallium Svga. Scott tested them on both intel
and Gallium Radeon. Kristan and Pekka tested them on intel.

v2: Fix typo in dri2_from_planar.
v3: Merge in intel changes.

(cherry picked from commit 6a7dea93fa)

Tested-by: Scott Moreau <oreaus@gmail.com>
Tested-by: Pekka Paalanen <ppaalanen@gmail.com>
Tested-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
2012-08-31 19:53:45 +02:00
Marek Olšák
ef557eacff winsys/radeon: disable virtual memory on Cayman
It hangs.
2012-08-31 18:02:35 +02:00
Vinson Lee
de92b7adca scons: Remove leftover print statement.
Remove print statement left over from commit
c57fb034b1.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
(cherry picked from commit f3bb6bd9b3)
2012-08-31 08:30:54 -07:00
Andreas Boll
3ffd5dfbce docs: update relnotes-9.0
Signed-off-by: Brian Paul <brianp@vmware.com>
2012-08-31 09:22:39 -06:00
Andreas Boll
03785fe360 mesa: also bump version in Makefile.am and configure.ac to 9.0
Signed-off-by: Brian Paul <brianp@vmware.com>
2012-08-31 09:22:36 -06:00
Vinson Lee
7b676fd738 scons: Add default libraries to Solaris build.
Fixes SCons build on Solaris.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54293
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
2012-08-31 08:24:59 -06:00
1983 changed files with 103310 additions and 94280 deletions

7
.gitignore vendored
View File

@@ -4,7 +4,6 @@
*.ilk
*.la
*.lo
*.log
*.o
*.obj
*.os
@@ -18,7 +17,6 @@
*.tar
*.tar.bz2
*.tar.gz
*.trs
*.zip
*~
depend
@@ -38,9 +36,8 @@ config.py
build
libtool
manifest.txt
Makefile.in
.dir-locals.el
.deps/
.dirstamp
.libs/
Makefile
Makefile.in
/Makefile

View File

@@ -34,8 +34,10 @@ LOCAL_C_INCLUDES += \
$(MESA_TOP)/include
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
major := $(word 1, $(subst ., , $(PLATFORM_VERSION)))
minor := $(word 2, $(subst ., , $(PLATFORM_VERSION)))
LOCAL_CFLAGS += \
-DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)
-DANDROID_VERSION=0x0$(major)0$(minor)
LOCAL_CFLAGS += \
-DHAVE_PTHREAD=1 \

View File

@@ -30,11 +30,6 @@
# module will also be built. DRI modules will be loaded by libGLES_mesa.
MESA_TOP := $(call my-dir)
MESA_ANDROID_MAJOR_VERSION := $(word 1, $(subst ., , $(PLATFORM_VERSION)))
MESA_ANDROID_MINOR_VERSION := $(word 2, $(subst ., , $(PLATFORM_VERSION)))
MESA_ANDROID_VERSION := $(MESA_ANDROID_MAJOR_VERSION).$(MESA_ANDROID_MINOR_VERSION)
MESA_COMMON_MK := $(MESA_TOP)/Android.common.mk
MESA_PYTHON2 := python

View File

@@ -30,13 +30,31 @@ check-local:
$(MAKE) -C src/mapi/glapi/tests check
$(MAKE) -C src/mapi/shared-glapi/tests check
$(MAKE) -C src/mesa/main/tests check
$(MAKE) -C src/glsl/tests check
$(MAKE) -C src/glx/tests check
clean-local:
-@touch $(top_builddir)/configs/current
-@for dir in $(SUBDIRS) ; do \
if [ -d $$dir ] ; then \
(cd $$dir && $(MAKE) clean) ; \
fi \
done
-@test -s $(top_builddir)/configs/current || rm -f $(top_builddir)/configs/current
distclean-local:
-rm -rf lib*
-rm -f $(top_builddir)/configs/current
-find . '(' -name '*.o' -o -name '*.a' -o -name '*.so' -o \
-name depend -o -name depend.bak ')' -exec rm -f '{}' ';'
.PHONY: doxygen
# Rules for making release tarballs
PACKAGE_VERSION=9.1.7
PACKAGE_VERSION=9.0.1
PACKAGE_DIR = Mesa-$(PACKAGE_VERSION)
PACKAGE_NAME = MesaLib-$(PACKAGE_VERSION)
@@ -52,9 +70,9 @@ EXTRA_FILES = \
bin/ltmain.sh \
bin/missing \
bin/ylwrap \
src/glsl/glsl_parser.cpp \
src/glsl/glsl_parser.cc \
src/glsl/glsl_parser.h \
src/glsl/glsl_lexer.cpp \
src/glsl/glsl_lexer.cc \
src/glsl/glcpp/glcpp-lex.c \
src/glsl/glcpp/glcpp-parse.c \
src/glsl/glcpp/glcpp-parse.h \
@@ -67,7 +85,54 @@ EXTRA_FILES = \
src/mesa/program/lex.yy.c \
src/mesa/program/program_parse.tab.c \
src/mesa/program/program_parse.tab.h \
`git ls-files | grep "Makefile.am" | sed -e "s/Makefile.am/Makefile.in/"`
src/gallium/drivers/r600/Makefile.in \
src/gallium/drivers/r300/Makefile.in \
src/gallium/drivers/Makefile.in \
src/gallium/Makefile.in \
src/gallium/auxiliary/pipe-loader/Makefile.in \
src/gallium/targets/opencl/Makefile.in \
src/gallium/state_trackers/clover/Makefile.in \
src/mapi/glapi/tests/Makefile.in \
src/mapi/glapi/Makefile.in \
src/mapi/glapi/gen/Makefile.in \
src/mapi/es1api/Makefile.in \
src/mapi/shared-glapi/tests/Makefile.in \
src/mapi/shared-glapi/Makefile.in \
src/mapi/vgapi/Makefile.in \
src/mapi/es2api/Makefile.in \
src/glsl/tests/Makefile.in \
src/glsl/glcpp/Makefile.in \
src/glsl/Makefile.in \
src/gtest/Makefile.in \
src/egl/drivers/Makefile.in \
src/egl/drivers/glx/Makefile.in \
src/egl/drivers/dri2/Makefile.in \
src/egl/Makefile.in \
src/egl/main/Makefile.in \
src/egl/wayland/Makefile.in \
src/egl/wayland/wayland-drm/Makefile.in \
src/egl/wayland/wayland-egl/Makefile.in \
src/Makefile.in \
src/glx/tests/Makefile.in \
src/glx/Makefile.in \
src/gbm/Makefile.in \
src/mesa/drivers/Makefile.in \
src/mesa/drivers/dri/common/Makefile.in \
src/mesa/drivers/dri/i965/Makefile.in \
src/mesa/drivers/dri/r200/Makefile.in \
src/mesa/drivers/dri/Makefile.in \
src/mesa/drivers/dri/radeon/Makefile.in \
src/mesa/drivers/dri/swrast/Makefile.in \
src/mesa/drivers/dri/nouveau/Makefile.in \
src/mesa/drivers/dri/i915/Makefile.in \
src/mesa/drivers/osmesa/Makefile.in \
src/mesa/drivers/x11/Makefile.in \
src/mesa/Makefile.in \
src/mesa/libdricore/Makefile.in \
src/mesa/x86-64/Makefile.in \
src/mesa/main/tests/Makefile.in \
src/mesa/x86/Makefile.in \
Makefile.in
IGNORE_FILES = \
@@ -75,8 +140,10 @@ IGNORE_FILES = \
parsers: configure
$(MAKE) -C src/glsl glsl_parser.cpp glsl_parser.h glsl_lexer.cpp glcpp/glcpp-lex.c glcpp/glcpp-parse.c glcpp/glcpp-parse.h
$(MAKE) -C src/mesa/program lex.yy.c program_parse.tab.c program_parse.tab.h
-@touch $(top_builddir)/configs/current
$(MAKE) -C src/glsl glsl_parser.cc glsl_parser.h glsl_lexer.cc
$(MAKE) -C src/glsl/glcpp glcpp-lex.c glcpp-parse.c glcpp-parse.h
$(MAKE) -C src/mesa program/lex.yy.c program/program_parse.tab.c program/program_parse.tab.h
# Everything for new a Mesa release:
ARCHIVES = $(PACKAGE_NAME).tar.gz \

119
acinclude.m4 Normal file
View File

@@ -0,0 +1,119 @@
# A few convenience macros for Mesa, mostly to keep all the platform
# specifics out of configure.ac.
# MESA_PIC_FLAGS()
#
# Find out whether to build PIC code using the option --enable-pic and
# the configure enable_static/enable_shared settings. If PIC is needed,
# figure out the necessary flags for the platform and compiler.
#
# The platform checks have been shamelessly taken from libtool and
# stripped down to just what's needed for Mesa. See _LT_COMPILER_PIC in
# /usr/share/aclocal/libtool.m4 or
# http://git.savannah.gnu.org/gitweb/?p=libtool.git;a=blob;f=libltdl/m4/libtool.m4;hb=HEAD
#
AC_DEFUN([MESA_PIC_FLAGS],
[AC_REQUIRE([AC_PROG_CC])dnl
AC_ARG_VAR([PIC_FLAGS], [compiler flags for PIC code])
AC_ARG_ENABLE([pic],
[AS_HELP_STRING([--disable-pic],
[compile PIC objects @<:@default=enabled for shared builds
on supported platforms@:>@])],
[enable_pic="$enableval"
test "x$enable_pic" = x && enable_pic=auto],
[enable_pic=auto])
# disable PIC by default for static builds
if test "$enable_pic" = auto && test "$enable_static" = yes; then
enable_pic=no
fi
# if PIC hasn't been explicitly disabled, try to figure out the flags
if test "$enable_pic" != no; then
AC_MSG_CHECKING([for $CC option to produce PIC])
# allow the user's flags to override
if test "x$PIC_FLAGS" = x; then
# see if we're using GCC
if test "x$GCC" = xyes; then
case "$host_os" in
aix*|beos*|cygwin*|irix5*|irix6*|osf3*|osf4*|osf5*)
# PIC is the default for these OSes.
;;
mingw*|os2*|pw32*)
# This hack is so that the source file can tell whether
# it is being built for inclusion in a dll (and should
# export symbols for example).
PIC_FLAGS="-DDLL_EXPORT"
;;
darwin*|rhapsody*)
# PIC is the default on this platform
# Common symbols not allowed in MH_DYLIB files
PIC_FLAGS="-fno-common"
;;
hpux*)
# PIC is the default for IA64 HP-UX and 64-bit HP-UX,
# but not for PA HP-UX.
case $host_cpu in
hppa*64*|ia64*)
;;
*)
PIC_FLAGS="-fPIC"
;;
esac
;;
*)
# Everyone else on GCC uses -fPIC
PIC_FLAGS="-fPIC"
;;
esac
else # !GCC
case "$host_os" in
hpux9*|hpux10*|hpux11*)
# PIC is the default for IA64 HP-UX and 64-bit HP-UX,
# but not for PA HP-UX.
case "$host_cpu" in
hppa*64*|ia64*)
# +Z the default
;;
*)
PIC_FLAGS="+Z"
;;
esac
;;
linux*|k*bsd*-gnu)
case `basename "$CC"` in
icc*|ecc*|ifort*)
PIC_FLAGS="-KPIC"
;;
pgcc*|pgf77*|pgf90*|pgf95*)
# Portland Group compilers (*not* the Pentium gcc
# compiler, which looks to be a dead project)
PIC_FLAGS="-fpic"
;;
ccc*)
# All Alpha code is PIC.
;;
xl*)
# IBM XL C 8.0/Fortran 10.1 on PPC
PIC_FLAGS="-qpic"
;;
*)
case `$CC -V 2>&1 | sed 5q` in
*Sun\ C*|*Sun\ F*)
# Sun C 5.9 or Sun Fortran
PIC_FLAGS="-KPIC"
;;
esac
esac
;;
solaris*)
PIC_FLAGS="-KPIC"
;;
sunos4*)
PIC_FLAGS="-PIC"
;;
esac
fi # GCC
fi # PIC_FLAGS
AC_MSG_RESULT([$PIC_FLAGS])
fi
AC_SUBST([PIC_FLAGS])
])# MESA_PIC_FLAGS

View File

@@ -1,72 +1,10 @@
d60da27273d2cdb68bc32cae2ca66718dab15f27 st/mesa: set ctx->Const.MaxSamples = 0, not 1
5c86a728d4f688c0fe7fbf9f4b8f88060b65c4ee r600g: fix htile buffer leak
496928a442cec980b534bc5da2523b3632b21b61 CopyTexImage: Don't check sRGB vs LINEAR for desktop GL
3ee602314fc22054f69ee476f2e1037653d269bc mesa: Allow glGet* queries of MAX_VARYING_COMPONENTS in ES 3
# These commits were cherry picked without using -x.
# TBD
# Already cherry picked without -x
96b3ca89b153f358de74059151d2b0e8bd884dfa scons: Allows choosing VS 10 or 11.
# Causes too many regressions...
413c4914129cd26ca87960852d8c0264c0fb29e7 intel: Improve teximage perf for Google Chrome paint rects (v3)
b1d0fe022dc4826dadce014ab8fe062a82f75a16 intel: Fix segfault in intel_texsubimage_tiled_memcpy
b5891286202987dfc2606ac716050c0ee426de11 intel: Fix yet-another-bug in intel_texsubimage_tiled_memcpy
# This patch is superceded by 7d4f1e6
dbf94d105a48b7aafb2c8cf64d8b4392d87efea1 glsl: Replace constant-index vector array accesses with swizzles
# This patch is superceded by 34a4fc5
0967c362bf378b7415c30ca6d9523d3b2a3a7f5d i965: Fix an inconsistency inb the VUE map with gl_ClipVertex on gen4/5.
# This patch was backported as c3eb301
a8246927e35a49097f70cffb7fa8dd05ec1365e1 r600g: Fix UMAD on Cayman
# These patches cannot be backported without other, too invasive changes
eb19163a4dd3d7bfeed63229820c926f99ed00d9 radeonsi: Initial support for multiple constant buffers
e3befbca5ed9f22effcdc91c5886c86b644bc190 radeonsi: Handle TGSI_SEMANTIC_CLIPVERTEX
# These patches are performance improvements that are difficult to backport and cause regressions
740350c982bd2735b9eb9063c2b91856b6f1ad31 i965: Make the fragment shader pull constants index by dwords, not vec4s.
dca5fc14358a8b267b3854c39c976a822885898f i965/fs: Improve performance of varying-index uniform loads on IVB.
70b27e0e4b5d15e575ea477d63c0f6cb19d645c2 i965/fs: Use LD messages for pre-gen7 varying-index uniform loads
62501c3af85089b423218a41a2e2433ac849c2d3 i965/fs: Allow CSE on pre-gen7 varying-index uniform loads
# Reverted in master
98dfd59a0445666060c97b0dccaf0e9f030b547a i965: fix problem with constant out of bounds access (v2)
# Already cherry-picked, but squashed with the commit that broke what this fixed
4405ff4055685841c9d9545da52c7edc8708b14b i965: Fix haswell_upload_cut_index when there's no index buffer.
# Already cherry-picked as commit bf8053a2dbac1500586d6d387cd88c30aad63a60
6b676e66343356d5096260c2bc1601014c808cb0 i965,i915: Return early if miptree allocation fails
# Has potential to break previously-working (though technically incorrect) programs
fcaa48d9cc8937e0ceb59dfd22ef5b6e6fd1a273 glsl: Disallow return with a void argument from void functions.
# Rejected at author's request (attempted backport did not fix piglit test)
4c3ed795662974a1c2ad2326fc74bef608a34f31 r600g: Workaround for a harware bug with nested loops on Cayman
# These do not apply and the author has confirmed they should be dropped.
49c1fc7044eaaa5c2dca05ff4a709be8e3636871 r600g: don't emit SQ_DYN_GPR_RESOURCE_LIMIT_1 on cayman
4539f8e20af286d1f521eb016c89c6d9af0b801c r600g: don't emit surface_sync after FLUSH_AND_INV_EVENT
# Backported as commit ca2df146429fba22ea8df3e8f9b76d84d391cf5f
da33f9b919039442e9ab51f9b1d1c83a73607133 r600g: increase array size for shader inputs and outputs
# Has potential to break previously-working (though technically incorrect) programs
17856726c94000bf16156f7f9acea77a271a6005 glsl: Disallow auxiliary storage qualifiers on FS outputs.
# Doesn't cherry-pick cleanly, and doesn't change the implementation (just cleans up compiler warning spam)
803f755edeabd1b0af3d8f4ebf2005333e152ad4 glsl: Less const for glsl_type convenience accessors
# Not needed for 9.1 (restores code never deleted from this branch)
0e9549e2bd57168086421468cbf1db0821c36730 Revert "i965: Delete pre-DRI2.3 viewport hacks."
# These are all intended for 9.2, not 9.1
4e90bc9a12bea93c6b5522abe8151a8cfe1d6d1d gallium: Add PIPE_CAP_ENDIANNESS
8c9d3c62f60a2819948bdfb005600cdc10aa2547 clover: Return correct value for CL_DEVICE_ENDIAN_LITTLE
a3dcab43c6b6fed2f35aa0e802be6398985f100c clover: Pass corresponding module::argument to kernel::argument::bind().
2265b40e377cc2c9d1091498df2aede5df2ff684 clover: Add kernel argument fields to allow differing host/target data types.
829caf410e2c2c6f79902199da5a7900abc16129 clover: Byte-swap kernel arguments when host and device endianness differ.
f64c0ca692d3e8c78dd9ae1f015f58f1dfc1c760 clover: Extend kernel arguments for differing host and device data types.
df530829f757a8968389427eb26f45a0d46623fa clover: Respect kernel argument alignment restrictions.
# Memory leak being fixed doesn't exist in 9.1 (as far as I can tell)
035bf2198368d3fa69387788a63039d71319f0bf i915,i965: Fix memory leak in try_pbo_upload (v2)
# This commit depends on other, unspecified commits (does not compile alone)
d38765f3c8fbd473b949177cc9698b2cd459902c mesa: Support GL_MAX_VERTEX_OUTPUT_COMPONENTS query with ES3
# Introduces performance regressions for other games... don't cherry-pick for now
fa58644855e44830e0b91dc627703c236fa6712a r600g: fix abysmal performance in Reaction Quake

1
bin/.gitignore vendored
View File

@@ -6,4 +6,3 @@ install-sh
ylwrap
compile
ar-lib
/test-driver

View File

@@ -1,52 +0,0 @@
#!/bin/bash
# This script is used to generate the list of fixed bugs that
# appears in the release notes files, with HTML formatting.
#
# Note: This script could take a while until all details have
# been fetched from bugzilla.
#
# Usage examples:
#
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 > bugfixes
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee bugfixes
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | wc -l
# regex pattern: trim before url
trim_before='s/.*\(http\)/\1/'
# regex pattern: trim after url
trim_after='s/\(show_bug.cgi?id=[0-9]*\).*/\1/'
# regex pattern: always use https
use_https='s/http:/https:/'
# extract fdo urls from commit log
urls=$(git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before -e $trim_after -e $use_https | sort | uniq)
# if DRYRUN is set to "yes", simply print the URLs and don't fetch the
# details from fdo bugzilla.
#DRYRUN=yes
if [ "x$DRYRUN" = xyes ]; then
for i in $urls
do
echo $i
done
else
echo "<ul>"
echo ""
for i in $urls
do
id=$(echo $i | cut -d'=' -f2)
summary=$(wget --quiet -O - $i | grep -e '<title>.*</title>' | sed -e 's/ *<title>Bug [0-9]\+ &ndash; \(.*\)<\/title>/\1/')
echo "<li><a href=\"$i\">Bug $id</a> - $summary</li>"
echo ""
done
echo "</ul>"
fi

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@@ -1,12 +1,6 @@
#!/bin/sh
# Script for generating a list of candidates for cherry-picking to a stable branch
#
# Usage examples:
#
# $ bin/get-pick-list.sh
# $ bin/get-pick-list.sh > picklist
# $ bin/get-pick-list.sh | tee picklist
# Grep for commits with "cherry picked from commit" in the commit message.
git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
@@ -14,7 +8,7 @@ git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
# Grep for commits that were marked as a candidate for the stable tree.
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate.*9\.1\|CC:.*9\.1.*mesa-stable\)' HEAD..origin/master |\
git log --reverse --pretty=%H -i --grep='^[[:space:]]*NOTE: This is a candidate' HEAD..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list.

74
bin/installmesa Executable file
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@@ -0,0 +1,74 @@
#!/bin/sh
#
# Simple shell script for installing Mesa's header and library files.
# If the copy commands below don't work on a particular system (i.e. the
# -f or -d flags), we may need to branch on `uname` to do the right thing.
#
TOP=.
INCLUDE_DIR="/usr/local/include"
LIB_DIR="/usr/local/lib"
if [ "x$#" = "x0" ] ; then
echo
echo "***** Mesa installation - You may need root privileges to do this *****"
echo
echo "Default directory for header files is:" ${INCLUDE_DIR}
echo "Enter new directory or press <Enter> to accept this default."
read INPUT
if [ "x${INPUT}" != "x" ] ; then
INCLUDE_DIR=${INPUT}
fi
echo
echo "Default directory for library files is:" ${LIB_DIR}
echo "Enter new directory or press <Enter> to accept this default."
read INPUT
if [ "x${INPUT}" != "x" ] ; then
LIB_DIR=${INPUT}
fi
echo
echo "About to install Mesa header files (GL/*.h) in: " ${INCLUDE_DIR}/GL
echo "and Mesa library files (libGL.*, etc) in: " ${LIB_DIR}
echo "Press <Enter> to continue, or <ctrl>-C to abort."
read INPUT
else
INCLUDE_DIR=$1/include
LIB_DIR=$1/lib
fi
# flags:
# -f = force
# -d = preserve symlinks (does not work on BSD)
if [ `uname` = "FreeBSD" ] ; then
CP_FLAGS="-f"
elif [ `uname` = "Darwin" ] ; then
CP_FLAGS="-f"
elif [ `uname` = "AIX" ] ; then
CP_FLAGS="-fh"
else
CP_FLAGS="-fd"
fi
set -v
mkdir -p ${INCLUDE_DIR}
mkdir -p ${INCLUDE_DIR}/GL
# NOT YET: mkdir -p ${INCLUDE_DIR}/GLES
mkdir -p ${LIB_DIR}
cp -f ${TOP}/include/GL/*.h ${INCLUDE_DIR}/GL
cp -f ${TOP}/src/glw/*.h ${INCLUDE_DIR}/GL
# NOT YET: cp -f ${TOP}/include/GLES/*.h ${INCLUDE_DIR}/GLES
cp ${CP_FLAGS} ${TOP}/lib*/lib* ${LIB_DIR}
echo "Done."

112
bin/minstall Executable file
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@@ -0,0 +1,112 @@
#!/bin/sh
# A minimal replacement for 'install' that supports installing symbolic links.
# Only a limited number of options are supported:
# -d dir Create a directory
# -m mode Sets a file's mode when installing
# If these commands aren't portable, we'll need some "if (arch)" type stuff
SYMLINK="ln -s"
MKDIR="mkdir -p"
RM="rm -f"
MODE=""
if [ "$1" = "-d" ] ; then
# make a directory path
$MKDIR "$2"
exit 0
fi
if [ "$1" = "-m" ] ; then
# set file mode
MODE=$2
shift 2
fi
# install file(s) into destination
if [ $# -ge 2 ] ; then
# Last cmd line arg is the dest dir
for FILE in $@ ; do
DESTDIR="$FILE"
done
# Loop over args, moving them to DEST directory
I=1
for FILE in $@ ; do
if [ $I = $# ] ; then
# stop, don't want to install $DEST into $DEST
exit 0
fi
DEST=$DESTDIR
# On CYGWIN, because DLLs are loaded by the native Win32 loader,
# they are installed in the executable path. Stub libraries used
# only for linking are installed in the library path
case `uname` in
CYGWIN*)
case $FILE in
*.dll)
DEST="$DEST/../bin"
;;
*)
;;
esac
;;
*)
;;
esac
PWDSAVE=`pwd`
# determine file's type
if [ -h "$FILE" ] ; then
#echo $FILE is a symlink
# Unfortunately, cp -d isn't universal so we have to
# use a work-around.
# Use ls -l to find the target that the link points to
LL=`ls -l "$FILE"`
for L in $LL ; do
TARGET=$L
done
#echo $FILE is a symlink pointing to $TARGET
FILE=`basename "$FILE"`
# Go to $DEST and make the link
cd "$DEST" # pushd
$RM "$FILE"
$SYMLINK "$TARGET" "$FILE"
cd "$PWDSAVE" # popd
elif [ -f "$FILE" ] ; then
#echo "$FILE" is a regular file
# Only copy if the files differ
if ! cmp -s $FILE $DEST/`basename $FILE`; then
$RM "$DEST/`basename $FILE`"
cp "$FILE" "$DEST"
fi
if [ $MODE ] ; then
FILE=`basename "$FILE"`
chmod $MODE "$DEST/$FILE"
fi
else
echo "Unknown type of argument: " "$FILE"
exit 1
fi
I=`expr $I + 1`
done
exit 0
fi
# If we get here, we didn't find anything to do
echo "Usage:"
echo " install -d dir Create named directory"
echo " install [-m mode] file [...] dest Install files in destination"

1043
bin/mklib Executable file

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@@ -2,12 +2,6 @@
# This script is used to generate the list of changes that
# appears in the release notes files, with HTML formatting.
#
# Usage examples:
#
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 > changes
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee changes
typeset -i in_log=0

View File

@@ -100,4 +100,4 @@ def AddOptions(opts):
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
if host_platform == 'windows':
opts.Add(EnumOption('MSVC_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0', '10.0', '11.0')))
opts.Add(EnumOption('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0')))

2
configs/.gitignore vendored Normal file
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@@ -0,0 +1,2 @@
current
autoconf

221
configs/current.in Normal file
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@@ -0,0 +1,221 @@
# Autoconf configuration
# Pull in the defaults
include $(TOP)/configs/default
# This is generated by configure
CONFIG_NAME = autoconf
# Compiler and flags
CC = @CC@
CXX = @CXX@
PIC_FLAGS = @PIC_FLAGS@
DEFINES = @DEFINES@
API_DEFINES = @API_DEFINES@
SHARED_GLAPI = @SHARED_GLAPI@
CFLAGS_NOVISIBILITY = @CPPFLAGS@ @CFLAGS@ \
$(PIC_FLAGS) $(DEFINES)
CXXFLAGS_NOVISIBILITY = @CPPFLAGS@ @CXXFLAGS@ \
$(PIC_FLAGS) $(DEFINES)
CFLAGS = $(CFLAGS_NOVISIBILITY) @VISIBILITY_CFLAGS@
CXXFLAGS = $(CXXFLAGS_NOVISIBILITY) @VISIBILITY_CXXFLAGS@
LDFLAGS = @LDFLAGS@
RADEON_CFLAGS = @RADEON_CFLAGS@
RADEON_LIBS = @RADEON_LIBS@
NOUVEAU_CFLAGS = @NOUVEAU_CFLAGS@
NOUVEAU_LIBS = @NOUVEAU_LIBS@
INTEL_LIBS = @INTEL_LIBS@
INTEL_CFLAGS = @INTEL_CFLAGS@
X11_LIBS = @X11_LIBS@
X11_CFLAGS = @X11_CFLAGS@
LLVM_BINDIR = @LLVM_BINDIR@
LLVM_CFLAGS = @LLVM_CFLAGS@
LLVM_CPPFLAGS = @LLVM_CPPFLAGS@
LLVM_CXXFLAGS = @LLVM_CXXFLAGS@
LLVM_LDFLAGS = @LLVM_LDFLAGS@
LLVM_LIBDIR = @LLVM_LIBDIR@
LLVM_LIBS = @LLVM_LIBS@
LLVM_INCLUDEDIR = @LLVM_INCLUDEDIR@
GLW_CFLAGS = @GLW_CFLAGS@
GLX_TLS = @GLX_TLS@
# dlopen
DLOPEN_LIBS = @DLOPEN_LIBS@
# Source selection
MESA_ASM_FILES = @MESA_ASM_FILES@
# Misc tools and flags
MAKE = @MAKE@
SHELL = @SHELL@
MKLIB_OPTIONS = @MKLIB_OPTIONS@
MKDEP = @MKDEP@
MKDEP_OPTIONS = @MKDEP_OPTIONS@
INSTALL = @INSTALL@
AWK = @AWK@
GREP = @GREP@
NM = @NM@
# Perl
PERL = @PERL@
# Indent (used for generating dispatch tables)
INDENT = @INDENT@
INDENT_FLAGS = @INDENT_FLAGS@
# Python and flags (generally only needed by the developers)
PYTHON2 = @PYTHON2@
PYTHON_FLAGS = -t -O -O
# Flex and Bison for GLSL compiler
FLEX = @LEX@
BISON = @YACC@
# Library names (base name)
GL_LIB = @GL_LIB@
GLU_LIB = @GLU_LIB@
GLW_LIB = GLw
OSMESA_LIB = @OSMESA_LIB@
GLESv1_CM_LIB = GLESv1_CM
GLESv2_LIB = GLESv2
VG_LIB = OpenVG
GLAPI_LIB = glapi
# Library names (actual file names)
GL_LIB_NAME = @GL_LIB_NAME@
GLU_LIB_NAME = @GLU_LIB_NAME@
GLW_LIB_NAME = @GLW_LIB_NAME@
OSMESA_LIB_NAME = @OSMESA_LIB_NAME@
EGL_LIB_NAME = @EGL_LIB_NAME@
GLESv1_CM_LIB_NAME = @GLESv1_CM_LIB_NAME@
GLESv2_LIB_NAME = @GLESv2_LIB_NAME@
VG_LIB_NAME = @VG_LIB_NAME@
GLAPI_LIB_NAME = @GLAPI_LIB_NAME@
# Globs used to install the lib and all symlinks
GL_LIB_GLOB = @GL_LIB_GLOB@
GLU_LIB_GLOB = @GLU_LIB_GLOB@
GLW_LIB_GLOB = @GLW_LIB_GLOB@
EGL_LIB_GLOB = @EGL_LIB_GLOB@
GLESv1_CM_LIB_GLOB = @GLESv1_CM_LIB_GLOB@
GLESv2_LIB_GLOB = @GLESv2_LIB_GLOB@
VG_LIB_GLOB = @VG_LIB_GLOB@
GLAPI_LIB_GLOB = @GLAPI_LIB_GLOB@
# Directories to build
LIB_DIR = @LIB_DIR@
SRC_DIRS = @SRC_DIRS@
DRIVER_DIRS = @DRIVER_DIRS@
GALLIUM_DIRS = @GALLIUM_DIRS@
GALLIUM_DRIVERS_DIRS = @GALLIUM_DRIVERS_DIRS@
GALLIUM_WINSYS_DIRS = @GALLIUM_WINSYS_DIRS@
GALLIUM_TARGET_DIRS = @GALLIUM_TARGET_DIRS@
GALLIUM_STATE_TRACKERS_DIRS = @GALLIUM_STATE_TRACKERS_DIRS@
GALLIUM_AUXILIARIES = $(TOP)/src/gallium/auxiliary/libgallium.a
GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVERS_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
# Driver specific build vars
DRI_DIRS = @DRI_DIRS@
EGL_PLATFORMS = @EGL_PLATFORMS@
EGL_CLIENT_APIS = @EGL_CLIENT_APIS@
# Dependencies
X11_INCLUDES = @X11_INCLUDES@
# GLw motif setup
GLW_SOURCES = @GLW_SOURCES@
MOTIF_CFLAGS = @MOTIF_CFLAGS@
# Library/program dependencies
GL_LIB_DEPS = @GL_LIB_DEPS@
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @OSMESA_MESA_DEPS@ \
@OSMESA_LIB_DEPS@
EGL_LIB_DEPS = @EGL_LIB_DEPS@
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLU_MESA_DEPS@ \
@GLU_LIB_DEPS@
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) @GLW_MESA_DEPS@ \
@GLW_LIB_DEPS@
GLESv1_CM_LIB_DEPS = @GLESv1_CM_LIB_DEPS@
GLESv2_LIB_DEPS = @GLESv2_LIB_DEPS@
VG_LIB_DEPS = @VG_LIB_DEPS@
GLAPI_LIB_DEPS = @GLAPI_LIB_DEPS@
# DRI dependencies
DRI_LIB_DEPS = @DRI_LIB_DEPS@
GALLIUM_DRI_LIB_DEPS = @GALLIUM_DRI_LIB_DEPS@
LIBDRM_CFLAGS = @LIBDRM_CFLAGS@
LIBDRM_LIB = @LIBDRM_LIBS@
DRI2PROTO_CFLAGS = @DRI2PROTO_CFLAGS@
GLPROTO_CFLAGS = @GLPROTO_CFLAGS@
EXPAT_INCLUDES = @EXPAT_INCLUDES@
# Autoconf directories
prefix = @prefix@
exec_prefix = @exec_prefix@
libdir = @libdir@
includedir = @includedir@
# Installation directories (for make install)
INSTALL_DIR = $(prefix)
INSTALL_LIB_DIR = $(libdir)
INSTALL_INC_DIR = $(includedir)
# DRI installation directories
DRI_DRIVER_INSTALL_DIR = @DRI_DRIVER_INSTALL_DIR@
# Where libGL will look for DRI hardware drivers
DRI_DRIVER_SEARCH_DIR = @DRI_DRIVER_SEARCH_DIR@
# EGL driver install directory
EGL_DRIVER_INSTALL_DIR = @EGL_DRIVER_INSTALL_DIR@
# XVMC library install directory
XVMC_LIB_INSTALL_DIR=@XVMC_LIB_INSTALL_DIR@
# VDPAU library install directory
VDPAU_LIB_INSTALL_DIR=@VDPAU_LIB_INSTALL_DIR@
# VA library install directory
VA_LIB_INSTALL_DIR=@VA_LIB_INSTALL_DIR@
# Xorg driver install directory (for xorg state-tracker)
XORG_DRIVER_INSTALL_DIR = @XORG_DRIVER_INSTALL_DIR@
# Path to OpenCL C library libclc
LIBCLC_PATH = @LIBCLC_PATH@
# pkg-config substitutions
GL_PC_REQ_PRIV = @GL_PC_REQ_PRIV@
GL_PC_LIB_PRIV = @GL_PC_LIB_PRIV@
GL_PC_CFLAGS = @GL_PC_CFLAGS@
DRI_PC_REQ_PRIV = @DRI_PC_REQ_PRIV@
GLU_PC_REQ = @GLU_PC_REQ@
GLU_PC_REQ_PRIV = @GLU_PC_REQ_PRIV@
GLU_PC_LIB_PRIV = @GLU_PC_LIB_PRIV@
GLU_PC_CFLAGS = @GLU_PC_CFLAGS@
GLW_PC_REQ_PRIV = @GLW_PC_REQ_PRIV@
GLW_PC_LIB_PRIV = @GLW_PC_LIB_PRIV@
GLW_PC_CFLAGS = @GLW_PC_CFLAGS@
OSMESA_PC_REQ = @OSMESA_PC_REQ@
OSMESA_PC_LIB_PRIV = @OSMESA_PC_LIB_PRIV@
GLESv1_CM_PC_LIB_PRIV = @GLESv1_CM_PC_LIB_PRIV@
GLESv2_PC_LIB_PRIV = @GLESv2_PC_LIB_PRIV@
EGL_PC_REQ_PRIV = @GL_PC_REQ_PRIV@
EGL_PC_LIB_PRIV = @GL_PC_LIB_PRIV@
EGL_PC_CFLAGS = @GL_PC_CFLAGS@
XCB_DRI2_CFLAGS = @XCB_DRI2_CFLAGS@
XCB_DRI2_LIBS = @XCB_DRI2_LIBS@
LIBUDEV_CFLAGS = @LIBUDEV_CFLAGS@
LIBUDEV_LIBS = @LIBUDEV_LIBS@
WAYLAND_CFLAGS = @WAYLAND_CFLAGS@
WAYLAND_LIBS = @WAYLAND_LIBS@
MESA_LLVM = @MESA_LLVM@
LLVM_VERSION = @LLVM_VERSION@
HAVE_XF86VIDMODE = @HAVE_XF86VIDMODE@
GALLIUM_PIPE_LOADER_DEFINES = @GALLIUM_PIPE_LOADER_DEFINES@
GALLIUM_PIPE_LOADER_LIBS = @GALLIUM_PIPE_LOADER_LIBS@

180
configs/default Normal file
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@@ -0,0 +1,180 @@
# Default/template configuration
# This is included by other config files which may override some
# of these variables.
# Think of this as a base class from which configs are derived.
CONFIG_NAME = default
# Version info
MESA_MAJOR=9
MESA_MINOR=0
MESA_TINY=1
MESA_VERSION = $(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY)
# external projects. This should be useless now that we use libdrm.
DRM_SOURCE_PATH=$(TOP)/../drm
# Compiler and flags
CC = cc
CXX = CC
CFLAGS = -O
CXXFLAGS = -O
LDFLAGS =
GLU_CFLAGS =
GLX_TLS = no
# Compiler for building demos/tests/etc
APP_CC = $(CC)
APP_CXX = $(CXX)
# Misc tools and flags
SHELL = /bin/sh
MKLIB = $(SHELL) $(TOP)/bin/mklib
MKLIB_OPTIONS =
MKDEP = makedepend
MKDEP_OPTIONS = -fdepend
MAKE = make
FLEX = flex
BISON = bison
PKG_CONFIG = pkg-config
# Use MINSTALL for installing libraries, INSTALL for everything else
MINSTALL = $(SHELL) $(TOP)/bin/minstall
INSTALL = $(MINSTALL)
# Tools for regenerating glapi (generally only needed by the developers)
PYTHON2 = python
PYTHON_FLAGS = -t -O -O
INDENT = indent
INDENT_FLAGS = -i4 -nut -br -brs -npcs -ce -T GLubyte -T GLbyte -T Bool
# Library names (base name)
GL_LIB = GL
GLU_LIB = GLU
GLW_LIB = GLw
OSMESA_LIB = OSMesa
EGL_LIB = EGL
GLESv1_CM_LIB = GLESv1_CM
GLESv2_LIB = GLESv2
VG_LIB = OpenVG
GLAPI_LIB = glapi
# Library names (actual file names)
GL_LIB_NAME = lib$(GL_LIB).so
GLU_LIB_NAME = lib$(GLU_LIB).so
GLW_LIB_NAME = lib$(GLW_LIB).so
OSMESA_LIB_NAME = lib$(OSMESA_LIB).so
EGL_LIB_NAME = lib$(EGL_LIB).so
GLESv1_CM_LIB_NAME = lib$(GLESv1_CM_LIB).so
GLESv2_LIB_NAME = lib$(GLESv2_LIB).so
VG_LIB_NAME = lib$(VG_LIB).so
GLAPI_LIB_NAME = lib$(GLAPI_LIB).so
# globs used to install the lib and all symlinks
GL_LIB_GLOB = $(GL_LIB_NAME)*
GLU_LIB_GLOB = $(GLU_LIB_NAME)*
GLW_LIB_GLOB = $(GLW_LIB_NAME)*
EGL_LIB_GLOB = $(EGL_LIB_NAME)*
GLESv1_CM_LIB_GLOB = $(GLESv1_CM_LIB_NAME)*
GLESv2_LIB_GLOB = $(GLESv2_LIB_NAME)*
VG_LIB_GLOB = $(VG_LIB_NAME)*
GLAPI_LIB_GLOB = $(GLAPI_LIB_NAME)*
# Optional assembly language optimization files for libGL
MESA_ASM_FILES =
# GLw widget sources (Append "GLwMDrawA.c" here and add -lXm to GLW_LIB_DEPS in
# order to build the Motif widget too)
GLW_SOURCES = GLwDrawA.c
MOTIF_CFLAGS = -I/usr/include/Motif1.2
# Directories to build
LIB_DIR = lib
SRC_DIRS = glsl mapi/glapi mapi/vgapi mesa \
gallium egl gallium/winsys gallium/targets
DRIVER_DIRS = x11 osmesa
# Gallium directories and
GALLIUM_DIRS = auxiliary drivers state_trackers
GALLIUM_AUXILIARIES = $(TOP)/src/gallium/auxiliary/libgallium.a
GALLIUM_DRIVERS_DIRS = softpipe trace rbug noop identity galahad i915 svga r300 nvfx nv50
GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVERS_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
GALLIUM_WINSYS_DIRS = sw sw/xlib
GALLIUM_TARGET_DIRS = libgl-xlib
GALLIUM_STATE_TRACKERS_DIRS = glx vega
# native platforms EGL should support
EGL_PLATFORMS = x11
EGL_CLIENT_APIS = $(GL_LIB)
# Library dependencies
#EXTRA_LIB_PATH ?=
GL_LIB_DEPS = -lX11 -lXext -lm -lpthread
EGL_LIB_DEPS = -ldl -lpthread
OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lXt -lX11
GLESv1_CM_LIB_DEPS = -lpthread
GLESv2_LIB_DEPS = -lpthread
VG_LIB_DEPS = -lpthread
GLAPI_LIB_DEPS = -lpthread
# Program dependencies - specific GL libraries added in Makefiles
X11_LIBS = -lX11
DLOPEN_LIBS = -ldl
# Installation directories (for make install)
INSTALL_DIR = /usr/local
INSTALL_LIB_DIR = $(INSTALL_DIR)/$(LIB_DIR)
INSTALL_INC_DIR = $(INSTALL_DIR)/include
DRI_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/dri
# Where libGL will look for DRI hardware drivers
DRI_DRIVER_SEARCH_DIR = $(DRI_DRIVER_INSTALL_DIR)
# EGL driver install directory
EGL_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/egl
# Xorg driver install directory (for xorg state-tracker)
XORG_DRIVER_INSTALL_DIR = $(INSTALL_LIB_DIR)/xorg/modules/drivers
# pkg-config substitutions
GL_PC_REQ_PRIV =
GL_PC_LIB_PRIV =
GL_PC_CFLAGS =
DRI_PC_REQ_PRIV =
GLU_PC_REQ = gl
GLU_PC_REQ_PRIV =
GLU_PC_LIB_PRIV =
GLU_PC_CFLAGS =
GLW_PC_REQ_PRIV =
GLW_PC_LIB_PRIV =
GLW_PC_CFLAGS =
OSMESA_PC_REQ =
OSMESA_PC_LIB_PRIV =
GLESv1_CM_PC_REQ_PRIV =
GLESv1_CM_PC_LIB_PRIV =
GLESv1_CM_PC_CFLAGS =
GLESv2_PC_REQ_PRIV =
GLESv2_PC_LIB_PRIV =
GLESv2_PC_CFLAGS =
VG_PC_REQ_PRIV =
VG_PC_LIB_PRIV =
VG_PC_CFLAGS =
# default targets
# this helps reduce the mismatch between our automake Makefiles and the old
# custom Makefiles while we transition.
all: default
am--refresh:
distclean: clean
check:
test:

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@@ -23,33 +23,34 @@ GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
Half-float DONE
Non-normalized Integer texture/framebuffer formats DONE (i965, r600)
Non-normalized Integer texture/framebuffer formats DONE (i965)
1D/2D Texture arrays DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
Red and red/green texture formats DONE (i965, swrast, gallium)
Transform feedback (GL_EXT_transform_feedback) DONE (i965, r600)
Transform feedback (GL_EXT_transform_feedback) DONE (i965)
Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
glVertexAttribI commands ~50% done (converts int
values to floats)
Depth format cube textures DONE
GLX_ARB_create_context (GLX 1.4 is required) DONE
GL 3.1:
GLSL 1.40 DONE (i965, r600)
Forward compatibile context support/deprecations DONE (i965, r600)
GLSL 1.40 DONE (i965)
Forward compatibile context support/deprecations DONE (i965)
Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast)
Primitive restart (GL_NV_primitive_restart) DONE (i965, r600)
16 vertex texture image units DONE
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965, r600)
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965)
Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965, r600, swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965)
Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
@@ -79,9 +80,9 @@ GL_ARB_sampler_objects DONE (i965, r300, r600)
GL_ARB_shader_bit_encoding DONE
GL_ARB_texture_rgb10_a2ui DONE (i965, r600)
GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast)
GL_ARB_timer_query DONE (i965, r600)
GL_ARB_timer_query DONE (i965)
GL_ARB_instanced_arrays DONE (i965, r300, r600)
GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600)
GL_ARB_vertex_type_2_10_10_10_rev DONE (r600)
GL 4.0:
@@ -95,8 +96,8 @@ GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading not started
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 DONE (i965, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, softpipe)
GL_ARB_texture_buffer_object_rgb32 not started
GL_ARB_texture_cube_map_array not started
GL_ARB_texture_gather not started
GL_ARB_transform_feedback2 DONE
GL_ARB_transform_feedback3 DONE
@@ -119,14 +120,14 @@ GLSL 4.2 not started
GL_ARB_texture_compression_bptc not started
GL_ARB_compressed_texture_pixel_storage not started
GL_ARB_shader_atomic_counters not started
GL_ARB_texture_storage DONE (r300, r600, swrast, gallium)
GL_ARB_texture_storage DONE (r300, r600, swrast)
GL_ARB_transform_feedback_instanced DONE
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_base_instance DONE (nv50, nvc0, r600, radeonsi)
GL_ARB_shader_image_load_store not started
GL_ARB_conservative_depth DONE (softpipe)
GL_ARB_shading_language_420pack not started
GL_ARB_internalformat_query not started
GL_ARB_map_buffer_alignment DONE (r300, r600, radeonsi)
GL_ARB_map_buffer_alignment not started
GL 4.3:
@@ -137,7 +138,10 @@ ARB_ES3_compatibility not started
ARB_clear_buffer_object not started
ARB_compute_shader started (gallium)
ARB_copy_image not started
KHR_debug some work done (ARB_debug_output)
ARB_debug_group not started
ARB_debug_label not started
ARB_debug_output DONE
ARB_debug_output2 not started
ARB_explicit_uniform_location not started
ARB_fragment_layer_viewport not started
ARB_framebuffer_no_attachments not started

38
docs/README.VMS Normal file
View File

@@ -0,0 +1,38 @@
VMS support contributed by Jouk Jansen (joukj@hrem.stm.tudelft.nl)
The latest version was tested on a VMSAlpha7.2 system using DECC6.0, but
probably also works for other versions.
At the moment only the libraries LIBMESGL.EXE/LIBMESGL.OLB,
LIBMESAGLU.EXE/LIBMESAGLU.OLB and LIBGLUT.EXE/LIBGLUT.OLB and the demos of the
directory [.DEMOS] can be build.
However, feel free to create the missing "decrip.mms-files" in the other
directories.
The make files were tested
using the DIGITAL make utility called MMS. There is also a public domain
clone available (MMK) and I think, but it is not tested, that this
utility will give (hardly) any problem.
To make everything just type MMS (or MMK) in the main directory of
mesagl. For MMS the deafult makefile is called descrip.mms, and
that is what I have called it. I included alse some config files,
all having mms somewhere in the name which all the makefiles need
(just as your unix makefiles).
On Alpha platforms at default a sharable images for the libraries are created.
To get a static library make it by typing MMS/MACRO=(NOSHARE=1).
On VAX platforms only static libraries can be build.
23-sep-2005
changed default compilation to use /float=ieee/ieee=denorm. The reason for
this is that it makes Mesa on OpenVMS better compatible with other platforms
and other packages for VMS that I maintain.
For more information see
http://nchrem.tnw.tudelft.nl/openvms
https://bugs.freedesktop.org/show_bug.cgi?id=4270
You may want to compile Mesa to use VAX-floating point arithmetic, instead
of IEEE floating point by removing the /float=IEEE/denorm flag from the
compiler options in the descrip.mms files.

View File

@@ -7,13 +7,6 @@
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Compilation and Installation using Autoconf</h1>
<ol>
@@ -24,6 +17,7 @@
<li><a href="#dri">DRI Driver Options</a></li>
<li><a href="#osmesa">OSMesa Driver Options</a></li>
</ul>
<li><p><a href="#demos">Demo Program Options</a>
</ol>
@@ -62,107 +56,83 @@ configuration run <code>make realclean</code> before rebuilding.
<p>
Some of the generic autoconf options are used with Mesa:
</p>
<dl>
<dt><code>--prefix=PREFIX</code></dt>
<dd><p>This is the root directory where
files will be installed by <code>make install</code>. The default is
<code>/usr/local</code>.</p>
</dd>
<dt><code>--exec-prefix=EPREFIX</code></dt>
<dd><p>This is the root directory
<ul>
<li><code>--prefix=PREFIX</code> - This is the root directory where
files will be installed by <code>make install</code>. The default is
<code>/usr/local</code>.
</li>
<li><code>--exec-prefix=EPREFIX</code> - This is the root directory
where architecture-dependent files will be installed. In Mesa, this is
only used to derive the directory for the libraries. The default is
<code>${prefix}</code>.</p>
</dd>
<dt><code>--libdir=LIBDIR</code></dt>
<dd><p>This option specifies the directory
<code>${prefix}</code>.
</li>
<li><code>--libdir=LIBDIR</code> - This option specifies the directory
where the GL libraries will be installed. The default is
<code>${exec_prefix}/lib</code>. It also serves as the name of the
library staging area in the source tree. For instance, if the option
<code>--libdir=/usr/local/lib64</code> is used, the libraries will be
created in a <code>lib64</code> directory at the top of the Mesa source
tree.</p>
</dd>
<dt><code>--enable-static, --disable-shared</code></dt>
<dd><p>By default, Mesa
tree.
</li>
<li><code>--enable-static, --disable-shared</code> - By default, Mesa
will build shared libraries. Either of these options will force static
libraries to be built. It is not currently possible to build static and
shared libraries in a single pass.</p>
</dd>
<dt><code>CC, CFLAGS, CXX, CXXFLAGS</code></dt>
<dd><p>These environment variables
shared libraries in a single pass.
</li>
<li><code>CC, CFLAGS, CXX, CXXFLAGS</code> - These environment variables
control the C and C++ compilers used during the build. By default,
<code>gcc</code> and <code>g++</code> are used with the options
<code>"-g -O2"</code>.</p>
</dd>
<dt><code>LDFLAGS</code></dt>
<dd><p>An environment variable specifying flags to
<code>"-g -O2"</code>.
</li>
<li><code>LDFLAGS</code> - An environment variable specifying flags to
pass when linking programs. These are normally empty, but can be used
to direct the linker to use libraries in nonstandard directories. For
example, <code>LDFLAGS="-L/usr/X11R6/lib"</code>.</p>
</dd>
<dt><code>PKG_CONFIG_PATH</code></dt>
<dd><p>When available, the
example, <code>LDFLAGS="-L/usr/X11R6/lib"</code>.
</li>
<li><code>PKG_CONFIG_PATH</code> - When available, the
<code>pkg-config</code> utility is used to search for external libraries
on the system. This environment variable is used to control the search
path for <code>pkg-config</code>. For instance, setting
<code>PKG_CONFIG_PATH=/usr/X11R6/lib/pkgconfig</code> will search for
package metadata in <code>/usr/X11R6</code> before the standard
directories.</p>
</dd>
</dl>
directories.
</li>
</ul>
<p>
There are also a few general options for altering the Mesa build:
</p>
<dl>
<dt><code>--with-x</code></dt>
<dd><p>When the X11 development libraries are
<ul>
<li><code>--with-x</code> - When the X11 development libraries are
needed, the <code>pkg-config</code> utility <a href="#pkg-config">will
be used</a> for locating them. If they cannot be found through
<code>pkg-config</code> a fallback routing using <code>imake</code> will
be used. In this case, the <code>--with-x</code>,
<code>--x-includes</code> and <code>--x-libraries</code> options can
control the use of X for Mesa.</p>
</dd>
<dt><code>--enable-gl-osmesa</code></dt>
<dd><p>The <a href="osmesa.html">OSMesa
control the use of X for Mesa.
</li>
<li><code>--enable-gl-osmesa</code> - The <a href="osmesa.html">OSMesa
library</a> can be built on top of libGL for drivers that provide it.
This option controls whether to build libOSMesa. By default, this is
enabled for the Xlib driver and disabled otherwise. Note that this
option is different than using OSMesa as the driver.</p>
</dd>
<dt><code>--enable-debug</code></dt>
<dd><p>This option will enable compiler
options and macros to aid in debugging the Mesa libraries.</p>
</dd>
<dt><code>--disable-asm</code></dt>
<dd><p>There are assembly routines
option is different than using OSMesa as the driver.
</li>
<li><code>--enable-debug</code> - This option will enable compiler
options and macros to aid in debugging the Mesa libraries.
</li>
<li><code>--disable-asm</code> - There are assembly routines
available for a few architectures. These will be used by default if
one of these architectures is detected. This option ensures that
assembly will not be used.</p>
</dd>
<dt><code>--enable-32-bit</code></dt>
<dt><code>--enable-64-bit</code></dt>
<dd><p>By default, the
assembly will not be used.
</li>
<li><code>--enable-32-bit, --enable-64-bit</code> - By default, the
build will compile code as directed by the environment variables
<code>CC</code>, <code>CFLAGS</code>, etc. If the compiler is
<code>gcc</code>, these options offer a helper to add the compiler flags
to force 32- or 64-bit code generation as used on the x86 and x86_64
architectures.</p>
</dd>
</dl>
architectures.
</li>
</ul>
<h2 id="driver">2. Driver Options</h2>
@@ -245,6 +215,25 @@ libraries that will be built. More details on the specific GL libraries
can be found in the <a href="install.html">basic installation
instructions</a>.
</div>
<h2 id="demos">4. Demo Program Options</h2>
<p>
There are many demonstration programs in the MesaDemos tarball. If the
programs are available when <code>./configure</code> is run, a subset of
the programs will be built depending on the driver and library options
chosen. See the directory <code>progs</code> for the full set of demos.
<dl>
<dt><code>--with-demos=DEMOS,DEMOS,...</code>
<dd><p> This option allows a
specific set of demo programs to be built. For example,
<code>--with-demos="xdemos,slang"</code>. Beware that if this option is
used, it will not be ensured that the necessary GL libraries will be
available.
<dt><code>--without-demos</code> <dd><p> This completely disables building the
demo programs. It is equivalent to <code>--with-demos=no</code>.
</dl>
</body>
</html>

33
docs/banner.html Normal file
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@@ -0,0 +1,33 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Banner</title>
<style type="text/css">
<!--
body { background: black; color: white }
h1 {
font: x-large sans-serif; text-align: center;
height: 75px; margin-left: 100px; margin-right: 100px }
.gears { width: 100px; height: 73px; float: left; background: url('gears.png') right no-repeat }
div + .gears { float: right; background-position: left }
/*
This should happen in the future instead:
h1 {
border-left: 71px solid #c11800; border-right: 71px solid #00c130;
border-top: 0px; border-bottom: 0px;
border-image: url(gears.png) 100%; -webkit-border-image: url(gears.png) 100%;
}
*/
-->
</style>
</head>
<body>
<div class="gears"></div>
<div class="gears"></div>
<h1>The Mesa 3D Graphics Library</h1>
</body>
</html>

View File

@@ -7,24 +7,18 @@
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Bug Database</h1>
<p>
The Mesa bug database is hosted on
<a href="http://freedesktop.org">freedesktop.org</a>.
<a href="http://freedesktop.org" target="_parent">freedesktop.org</a>.
The old bug database on SourceForge is no longer used.
</p>
<p>
To file a Mesa bug, go to
<a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa">
<a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa"
target="_parent">
Bugzilla on freedesktop.org</a>
</p>
@@ -56,6 +50,5 @@ If your bug report is vague or your test program doesn't compile
easily, the problem may not be fixed very quickly.
</p>
</div>
</body>
</html>

View File

@@ -7,13 +7,6 @@
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Conformance</h1>
<p>
@@ -698,6 +691,6 @@ Conformx passed.
NOTE: conformx passes for all machine path levels (-p option).
</div>
</body>
</html>

View File

@@ -25,64 +25,61 @@
<b>Documentation</b>
<ul>
<li><a href="intro.html" target="_parent">Introduction</a>
<li><a href="index.html" target="_parent">News</a>
<li><a href="developers.html" target="_parent">Developers</a>
<li><a href="systems.html" target="_parent">Platforms and Drivers</a>
<li><a href="license.html" target="_parent">License &amp; Copyright</a>
<li><a href="faq.html" target="_parent">FAQ</a>
<li><a href="relnotes.html" target="_parent">Release Notes</a>
<li><a href="thanks.html" target="_parent">Acknowledgements</a>
<li><a href="conform.html" target="_parent">Conformance Testing</a>
<li><a href="intro.html" target="MainFrame">Introduction</a>
<li><a href="news.html" target="MainFrame">News</a>
<li><a href="developers.html" target="MainFrame">Developers</a>
<li><a href="systems.html" target="MainFrame">Platforms and Drivers</a>
<li><a href="license.html" target="MainFrame">License &amp; Copyright</a>
<li><a href="faq.html" target="MainFrame">FAQ</a>
<li><a href="relnotes.html" target="MainFrame">Release Notes</a>
<li><a href="thanks.html" target="MainFrame">Acknowledgements</a>
<li><a href="conform.html" target="MainFrame">Conformance Testing</a>
<li>more docs below...
</ul>
<b>Download / Install</b>
<ul>
<li><a href="download.html" target="_parent">Downloading / Unpacking</a>
<li><a href="install.html" target="_parent">Compiling / Installing</a>
<ul>
<li><a href="autoconf.html" target="_parent">Autoconf</a></li>
</ul>
</li>
<li><a href="precompiled.html" target="_parent">Precompiled Libraries</a>
<li><a href="download.html" target="MainFrame">Downloading / Unpacking</a>
<li><a href="install.html" target="MainFrame">Compiling / Installing</a>
<li><a href="precompiled.html" target="MainFrame">Precompiled Libraries</a>
</ul>
<b>Resources</b>
<ul>
<li><a href="lists.html" target="_parent">Mailing Lists</a>
<li><a href="bugs.html" target="_parent">Bug Database</a>
<li><a href="webmaster.html" target="_parent">Webmaster</a>
<li><a href="lists.html" target="MainFrame">Mailing Lists</a>
<li><a href="bugs.html" target="MainFrame">Bug Database</a>
<li><a href="webmaster.html" target="MainFrame">Webmaster</a>
<li><a href="http://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
</ul>
<b>User Topics</b>
<ul>
<li><a href="shading.html" target="_parent">Shading Language</a>
<li><a href="egl.html" target="_parent">EGL</a>
<li><a href="opengles.html" target="_parent">OpenGL ES</a>
<li><a href="openvg.html" target="_parent">OpenVG / Vega</a>
<li><a href="envvars.html" target="_parent">Environment Variables</a>
<li><a href="osmesa.html" target="_parent">Off-Screen Rendering</a>
<li><a href="debugging.html" target="_parent">Debugging Tips</a>
<li><a href="perf.html" target="_parent">Performance Tips</a>
<li><a href="extensions.html" target="_parent">Mesa Extensions</a>
<li><a href="mangling.html" target="_parent">Function Name Mangling</a>
<li><a href="llvmpipe.html" target="_parent">Gallium llvmpipe driver</a>
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D guest driver</a>
<li><a href="postprocess.html" target="_parent">Gallium post-processing</a>
<li><a href="viewperf.html" target="_parent">Viewperf Issues</a>
<li><a href="egl.html" target="MainFrame">EGL</a>
<li><a href="opengles.html" target="MainFrame">OpenGL ES</a>
<li><a href="openvg.html" target="MainFrame">OpenVG / Vega</a>
<li><a href="envvars.html" target="MainFrame">Environment Variables</a>
<li><a href="osmesa.html" target="MainFrame">Off-Screen Rendering</a>
<li><a href="debugging.html" target="MainFrame">Debugging Tips</a>
<li><a href="perf.html" target="MainFrame">Performance Tips</a>
<li><a href="extensions.html" target="MainFrame">Mesa Extensions</a>
<li><a href="mangling.html" target="MainFrame">Function Name Mangling</a>
<li><a href="llvmpipe.html" target="MainFrame">Gallium llvmpipe driver</a>
<li><a href="vmware-guest.html" target="MainFrame">VMware SVGA3D guest driver</a>
<li><a href="postprocess.html" target="MainFrame">Gallium post-processing</a>
<li><a href="viewperf.html" target="MainFrame">Viewperf Issues</a>
</ul>
<b>Developer Topics</b>
<ul>
<li><a href="repository.html" target="_parent">Source Code Repository</a>
<li><a href="sourcetree.html" target="_parent">Source Code Tree</a>
<li><a href="utilities.html" target="_parent">Utilities</a>
<li><a href="helpwanted.html" target="_parent">Help Wanted</a>
<li><a href="devinfo.html" target="_parent">Development Notes</a>
<li><a href="sourcedocs.html" target="_parent">Source Documentation</a>
<li><a href="dispatch.html" target="_parent">GL Dispatch</a>
<li><a href="http://sourceforge.net/projects/mesa3d" target="_parent">SourceForge homepage</a>
<li><a href="repository.html" target="MainFrame">Source Code Repository</a>
<li><a href="sourcetree.html" target="MainFrame">Source Code Tree</a>
<li><a href="utilities.html" target="MainFrame">Utilities</a>
<li><a href="helpwanted.html" target="MainFrame">Help Wanted</a>
<li><a href="devinfo.html" target="MainFrame">Development Notes</a>
<li><a href="sourcedocs.html" target="MainFrame">Source Documentation</a>
<li><a href="subset.html" target="MainFrame">Mesa Subset Driver</a>
<li><a HREF="dispatch.html" target="MainFrame">GL Dispatch</a>
</ul>
<b>Links</b>
@@ -90,6 +87,11 @@
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="http://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="games.html" target="MainFrame">Games and Entertainment</a>
<li><a href="libraries.html" target="MainFrame">Libraries and Toolkits</a>
<li><a href="modelers.html" target="MainFrame">Modeling and Rendering</a>
<li><a href="science.html" target="MainFrame">Science and Technical</a>
<li><a href="utility.html" target="MainFrame">Utilities</a>
</ul>
<b>Hosted by:</b>

View File

@@ -7,13 +7,6 @@
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Debugging Tips</h1>
<p>
@@ -42,6 +35,5 @@
src/dlist.c for details.
</p>
</div>
</body>
</html>

View File

@@ -7,20 +7,13 @@
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Developers</h1>
<p>
Both professional and volunteer developers contribute to Mesa.
</p>
<p>
<a href="http://www.vmware.com/">VMware</a>
<a href="http://www.vmware.com/" target="_parent">VMware</a>
employs several of the main Mesa developers including Brian Paul
and Keith Whitwell.
</p>
@@ -38,13 +31,13 @@ including:
<p>
Other companies including
<a href="http://www.intellinuxgraphics.org/index.html">Intel</a>
<a href="http://www.intellinuxgraphics.org/index.html" target="_parent">Intel</a>
and RedHat also actively contribute to the project.
Intel has recently contributed the new GLSL compiler in Mesa 7.9.
</p>
<p>
<a href="http://www.lunarg.com/">LunarG</a> can be contacted
<a href="http://www.lunarg.com/" target="_parent">LunarG</a> can be contacted
for custom Mesa / 3D graphics development.
</p>
@@ -53,6 +46,5 @@ Volunteers have made significant contributions to all parts of Mesa, including
complete device drivers.
</p>
</div>
</body>
</html>

View File

@@ -7,13 +7,6 @@
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Development Notes</h1>
@@ -156,30 +149,6 @@ src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</p>
<h2>Marking a commit as a candidate for a stable branch</h2>
<p>
If you want a commit to be applied to a stable branch,
you should add an appropriate note to the commit message.
</p>
<p>
Here are some examples of such a note:
</p>
<ul>
<li>NOTE: This is a candidate for the 9.0 branch.</li>
<li>NOTE: This is a candidate for the 8.0 and 9.0 branches.</li>
<li>NOTE: This is a candidate for the stable branches.</li>
</ul>
<h2>Cherry-picking candidates for a stable branch</h2>
<p>
Please use <code>git cherry-pick -x &lt;commit&gt;</code> for cherry-picking a commit
from master to a stable branch.
</p>
<h2>Making a New Mesa Release</h2>
<p>
@@ -196,6 +165,8 @@ branch is relevant.
<h3>Verify and update version info</h3>
<dl>
<dt>configs/default</dt>
<dd>MESA_MAJOR, MESA_MINOR and MESA_TINY</dd>
<dt>Makefile.am</dt>
<dd>PACKAGE_VERSION</dd>
<dt>configure.ac</dt>
@@ -212,7 +183,7 @@ Link the new docs/relnotes-x.y.z.html file into the main <a href="relnotes.html"
</p>
<p>
Update <a href="index.html">docs/index.html</a>.
Update <a href="news.html">docs/news.html</a>.
</p>
<p>
@@ -272,6 +243,5 @@ and
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
</p>
</div>
</body>
</html>

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@@ -6,14 +6,6 @@
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>GL Dispatch in Mesa</h1>
<p>Several factors combine to make efficient dispatch of OpenGL functions
@@ -274,6 +266,5 @@ included.</p>
<h2 id="autogen">4. Automatic Generation of Dispatch Stubs</h2>
</div>
</body>
</html>

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@@ -7,23 +7,17 @@
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Downloading</h1>
<p>
Primary Mesa download site:
<a href="ftp://ftp.freedesktop.org/pub/mesa/">freedesktop.org</a> (FTP)
<a href="ftp://ftp.freedesktop.org/pub/mesa/"
target="_parent">freedesktop.org</a> (FTP)
</p>
<p>
When a new release is coming, release candidates (betas) may be found
<a href="ftp://ftp.freedesktop.org/pub/mesa/beta/">here</a>.
<a href="ftp://ftp.freedesktop.org/pub/mesa/beta/" target="_parent">here</a>.
</p>
@@ -89,17 +83,17 @@ instructions</a>.
<p>
A package of SGI's GLU library is available
<a href="ftp://ftp.freedesktop.org/pub/mesa/glu/">here</a>
<a href="ftp://ftp.freedesktop.org/pub/mesa/glu/" target="_parent">here</a>
</p>
<p>
A package of Mark Kilgard's GLUT library is available
<a href="ftp://ftp.freedesktop.org/pub/mesa/glut/">here</a>
<a href="ftp://ftp.freedesktop.org/pub/mesa/glut/" target="_parent">here</a>
</p>
<p>
The Mesa demos collection is available
<a href="ftp://ftp.freedesktop.org/pub/mesa/demos/">here</a>
<a href="ftp://ftp.freedesktop.org/pub/mesa/demos/" target="_parent">here</a>
</p>
<p>
@@ -112,6 +106,6 @@ were split off into their own git repositories:
<a href="http://cgit.freedesktop.org/mesa/demos/">Demos</a>,
</p>
</div>
</body>
</html>

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@@ -7,18 +7,11 @@
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa EGL</h1>
<p>The current version of EGL in Mesa implements EGL 1.4. More information
about EGL can be found at
<a href="http://www.khronos.org/egl/">
<a href="http://www.khronos.org/egl/" target="_parent">
http://www.khronos.org/egl/</a>.</p>
<p>The Mesa's implementation of EGL uses a driver architecture. The main
@@ -60,32 +53,28 @@ or more EGL drivers.</p>
<p>There are several options that control the build of EGL at configuration
time</p>
<dl>
<dt><code>--enable-egl</code></dt>
<dd>
<ul>
<li><code>--enable-egl</code>
<p>By default, EGL is enabled. When disabled, the main library and the drivers
will not be built.</p>
</dd>
</li>
<dt><code>--with-egl-driver-dir</code></dt>
<dd>
<li><code>--with-egl-driver-dir</code>
<p>The directory EGL drivers should be installed to. If not specified, EGL
drivers will be installed to <code>${libdir}/egl</code>.</p>
</dd>
</li>
<dt><code>--enable-gallium-egl</code></dt>
<dd>
<li><code>--enable-gallium-egl</code>
<p>Enable the optional <code>egl_gallium</code> driver.</p>
</dd>
</li>
<dt><code>--with-egl-platforms</code></dt>
<dd>
<li><code>--with-egl-platforms</code>
<p>List the platforms (window systems) to support. Its argument is a comma
seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
@@ -99,34 +88,30 @@ types such as <code>EGLNativeDisplayType</code> or
only be built with SCons. Unless for special needs, the build system should
select the right platforms automatically.</p>
</dd>
</li>
<dt><code>--enable-gles1</code></dt>
<dt><code>--enable-gles2</code></dt>
<dd>
<li><code>--enable-gles1</code> and <code>--enable-gles2</code>
<p>These options enable OpenGL ES support in OpenGL. The result is one big
internal library that supports multiple APIs.</p>
</dd>
</li>
<dt><code>--enable-shared-glapi</code></dt>
<dd>
<li><code>--enable-shared-glapi</code>
<p>By default, <code>libGL</code> has its own copy of <code>libglapi</code>.
This options makes <code>libGL</code> use the shared <code>libglapi</code>. This
is required if applications mix OpenGL and OpenGL ES.</p>
</dd>
</li>
<dt><code>--enable-openvg</code></dt>
<dd>
<li><code>--enable-openvg</code>
<p>OpenVG must be explicitly enabled by this option.</p>
</dd>
</li>
</dl>
</ul>
<h2>Use EGL</h2>
@@ -140,9 +125,8 @@ mesa/demos repository.</p>
<p>There are several environment variables that control the behavior of EGL at
runtime</p>
<dl>
<dt><code>EGL_DRIVERS_PATH</code></dt>
<dd>
<ul>
<li><code>EGL_DRIVERS_PATH</code>
<p>By default, the main library will look for drivers in the directory where
the drivers are installed to. This variable specifies a list of
@@ -160,20 +144,18 @@ may set</p>
<p>to test a build without installation</p>
</dd>
</li>
<dt><code>EGL_DRIVER</code></dt>
<dd>
<li><code>EGL_DRIVER</code>
<p>This variable specifies a full path to or the name of an EGL driver. It
forces the specified EGL driver to be loaded. It comes in handy when one wants
to test a specific driver. This variable is ignored for setuid/setgid
binaries.</p>
</dd>
</li>
<dt><code>EGL_PLATFORM</code></dt>
<dd>
<li><code>EGL_PLATFORM</code>
<p>This variable specifies the native platform. The valid values are the same
as those for <code>--with-egl-platforms</code>. When the variable is not set,
@@ -185,31 +167,28 @@ create displays for non-native platforms. These extensions are usually used by
applications that support non-native platforms. Setting this variable is
probably required only for some of the demos found in mesa/demo repository.</p>
</dd>
</li>
<dt><code>EGL_LOG_LEVEL</code></dt>
<dd>
<li><code>EGL_LOG_LEVEL</code>
<p>This changes the log level of the main library and the drivers. The valid
values are: <code>debug</code>, <code>info</code>, <code>warning</code>, and
<code>fatal</code>.</p>
</dd>
</li>
<dt><code>EGL_SOFTWARE</code></dt>
<dd>
<li><code>EGL_SOFTWARE</code>
<p>For drivers that support both hardware and software rendering, setting this
variable to true forces the use of software rendering.</p>
</dd>
</dl>
</li>
</ul>
<h2>EGL Drivers</h2>
<dl>
<dt><code>egl_dri2</code></dt>
<dd>
<ul>
<li><code>egl_dri2</code>
<p>This driver supports both <code>x11</code> and <code>drm</code> platforms.
It functions as a DRI driver loader. For <code>x11</code> support, it talks to
@@ -217,10 +196,9 @@ the X server directly using (XCB-)DRI2 protocol.</p>
<p>This driver can share DRI drivers with <code>libGL</code>.</p>
</dd>
</li>
<dt><code>egl_gallium</code></dt>
<dd>
<li><code>egl_gallium</code>
<p>This driver is based on Gallium3D. It supports all rendering APIs and
hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
@@ -230,17 +208,16 @@ The supported platforms are X11, DRM, FBDEV, and GDI.</p>
(<code>pipe_&lt;hw&gt;</code>) and client API modules
(<code>st_&lt;api&gt;</code>).</p>
</dd>
</li>
<dt><code>egl_glx</code></dt>
<dd>
<li><code>egl_glx</code>
<p>This driver provides a wrapper to GLX. It uses exclusively GLX to implement
the EGL API. It supports both direct and indirect rendering when the GLX does.
It is accelerated when the GLX is. As such, it cannot provide functions that
is not available in GLX or GLX extensions.</p>
</dd>
</dl>
</li>
</ul>
<h2>Packaging</h2>
@@ -340,6 +317,5 @@ not be called with the sample display at the same time. If a driver has access
to an <code>EGLDisplay</code> without going through the EGL APIs, the driver
should as well lock the display before using it.
</div>
</body>
</html>

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@@ -7,13 +7,6 @@
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Environment Variables</h1>
<p>
@@ -69,25 +62,9 @@ If the extension string is too long, the buffer overrun can cause the game
to crash.
This is a work-around for that.
<li>MESA_GL_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_VERSION) and possibly the GL API type.
<ul>
<li> The format should be MAJOR.MINOR[FC]
<li> FC is an optional suffix that indicates a forward compatible context.
This is only valid for versions &gt;= 3.0.
<li> GL versions &lt; 3.0 are set to a compatibility (non-Core) profile
<li> GL versions = 3.0, see below
<li> GL versions &gt; 3.0 are set to a Core profile
<li> Examples: 2.1, 3.0, 3.0FC, 3.1, 3.1FC
<ul>
<li> 2.1 - select a compatibility (non-Core) profile with GL version 2.1
<li> 3.0 - select a compatibility (non-Core) profile with GL version 3.0
<li> 3.0FC - select a Core+Forward Compatible profile with GL version 3.0
<li> 3.1 - select a Core profile with GL version 3.1
<li> 3.1FC - select a Core+Forward Compatible profile with GL version 3.1
</ul>
<li> Mesa may not really implement all the features of the given version.
(for developers only)
</ul>
glGetString(GL_VERSION). Valid values are point-separated version numbers,
such as "3.0". Mesa will not really implement all the features of the given
version if it's higher than what's normally reported.
<li>MESA_GLSL_VERSION_OVERRIDE - changes the value returned by
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
"130". Mesa will not really implement all the features of the given language version
@@ -191,6 +168,5 @@ Other Gallium drivers have their own environment variables. These may change
frequently so the source code should be consulted for details.
</p>
</div>
</body>
</html>

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@@ -7,13 +7,6 @@
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa Extensions</h1>
<p>
@@ -38,6 +31,5 @@ The specifications follow.
<li><a href="MESA_ycbcr_texture.spec">MESA_ycbcr_texture.spec</a>
</ul>
</div>
</body>
</html>

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@@ -7,16 +7,9 @@
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<center>
<h1>Mesa Frequently Asked Questions</h1>
Last updated: 9 October 2012
Last updated: 21 August 2006
</center>
<br>
@@ -45,25 +38,21 @@ See the <a href="http://www.opengl.org/">OpenGL website</a> for more
information.
</p>
<p>
Mesa 9.x supports the OpenGL 3.1 specification.
Mesa 6.x supports the OpenGL 1.5 specification.
</p>
<h2>1.2 Does Mesa support/use graphics hardware?</h2>
<p>
Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI
drivers for X.org.
drivers for XFree86/X.org. See the <a href="http://dri.freedesktop.org/">DRI
website</a> for more information.
</p>
<p>
There have been other hardware drivers for Mesa over the years (such as
the 3Dfx Glide/Voodoo driver, an old S3 driver, etc) but the DRI drivers
are the modern ones.
</p>
<ul>
<li>See the <a href="http://dri.freedesktop.org/">DRI website</a>
for more information.</li>
<li>See <a href="http://intellinuxgraphics.org">intellinuxgraphics.org</a>
for more information about Intel drivers.</li>
<li>See <a href="http://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
for more information about Nouveau drivers.</li>
<li>See <a href="http://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
for more information about Radeon drivers.</li>
</ul>
<h2>1.3 What purpose does Mesa serve today?</h2>
<p>
@@ -72,7 +61,7 @@ operating systems today.
Still, Mesa serves at least these purposes:
</p>
<ul>
<li>Mesa is used as the core of the open-source X.org DRI
<li>Mesa is used as the core of the open-source XFree86/X.org DRI
hardware drivers.
</li>
<li>Mesa is quite portable and allows OpenGL to be used on systems
@@ -94,7 +83,7 @@ Still, Mesa serves at least these purposes:
</ul>
<h2>1.4 What's the difference between "Stand-Alone" Mesa and the DRI drivers?</h2>
<h2>1.4 What's the difference between"Stand-Alone" Mesa and the DRI drivers?</h2>
<p>
<em>Stand-alone Mesa</em> is the original incarnation of Mesa.
On systems running the X Window System it does all its rendering through
@@ -136,7 +125,8 @@ Just follow the Mesa <a href="install.html">compilation instructions</a>.
<h2>1.6 Are there other open-source implementations of OpenGL?</h2>
<p>
Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html">
Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html"
target="_parent">
OpenGL Sample Implemenation (SI)</a> is available.
The SI was written during the time that OpenGL was originally designed.
Unfortunately, development of the SI has stagnated.
@@ -144,33 +134,34 @@ Mesa is much more up to date with modern features and extensions.
</p>
<p>
<a href="http://sourceforge.net/projects/ogl-es/">Vincent</a> is
<a href="http://ogl-es.sourceforge.net" target="_parent">Vincent</a> is
an open-source implementation of OpenGL ES for mobile devices.
<p>
<a href="http://www.dsbox.com/minigl.html">miniGL</a>
<a href="http://www.dsbox.com/minigl.html" target="_parent">miniGL</a>
is a subset of OpenGL for PalmOS devices.
<p>
<a href="http://bellard.org/TinyGL/">TinyGL</a>
is a subset of OpenGL.
<a href="http://fabrice.bellard.free.fr/TinyGL/"
target="_parent">TinyGL</a> is a subset of OpenGL.
</p>
<p>
<a href="http://sourceforge.net/projects/softgl/">SoftGL</a>
<a href="http://softgl.studierstube.org/" target="_parent">SoftGL</a>
is an OpenGL subset for mobile devices.
</p>
<p>
<a href="http://chromium.sourceforge.net/">Chromium</a>
<a href="http://chromium.sourceforge.net/" target="_parent">Chromium</a>
isn't a conventional OpenGL implementation (it's layered upon OpenGL),
but it does export the OpenGL API. It allows tiled rendering, sort-last
rendering, etc.
</p>
<p>
<a href="http://www.ticalc.org/archives/files/fileinfo/361/36173.html">ClosedGL</a>
is an OpenGL subset library for TI graphing calculators.
<a href="http://www.ticalc.org/archives/files/fileinfo/361/36173.html"
target="_parent">ClosedGL</a> is an OpenGL subset library for TI
graphing calculators.
</p>
<p>
@@ -220,7 +211,8 @@ GLw (OpenGL widget library) is now available from a separate <a href="http://cgi
<h2>2.5 What's the proper place for the libraries and headers?</h2>
<p>
On Linux-based systems you'll want to follow the
<a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html">Linux ABI</a> standard.
<a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html"
target="_parent">Linux ABI</a> standard.
Basically you'll want the following:
</p>
<ul>
@@ -236,22 +228,15 @@ Basically you'll want the following:
Mesa version number.
</li></ul>
<p>
When configuring Mesa, there are three autoconf options that affect the install
location that you should take care with: <code>--prefix</code>,
<code>--libdir</code>, and <code>--with-dri-driverdir</code>. To install Mesa
into the system location where it will be available for all programs to use, set
<code>--prefix=/usr</code>. Set <code>--libdir</code> to where your Linux
distribution installs system libraries, usually either <code>/usr/lib</code> or
<code>/usr/lib64</code>. Set <code>--with-dri-driverdir</code> to the directory
where your Linux distribution installs DRI drivers. To find your system's DRI
driver directory, try executing <code>find /usr -type d -name dri</code>. For
example, if the <code>find</code> command listed <code>/usr/lib64/dri</code>,
then set <code>--with-dri-driverdir=/usr/lib64/dri</code>.
After installing XFree86/X.org and the DRI drivers, some of these files
may be symlinks into the /usr/X11R6/ tree.
</p>
<p>
After determining the correct values for the install location, configure Mesa
with <code>./configure --prefix=/usr --libdir=xxx --with-dri-driverdir=xxx</code>
and then install with <code>sudo make install</code>.
The old-style Makefile system doesn't install the Mesa libraries; it's
up to you to copy them (and the headers) to the right place.
</p>
<p>
The GLUT header and library should go in the same directories.
</p>
<br>
<br>
@@ -261,22 +246,24 @@ and then install with <code>sudo make install</code>.
<h2>3.1 Rendering is slow / why isn't my graphics hardware being used?</h2>
<p>
If Mesa can't use its hardware accelerated drivers it falls back on one of its software renderers.
(eg. classic swrast, softpipe or llvmpipe)
Stand-alone Mesa (downloaded as MesaLib-x.y.z.tar.gz) doesn't have any
support for hardware acceleration (with the exception of the 3DFX Voodoo
driver).
</p>
<p>
What you really want is a DRI or NVIDIA (or another vendor's OpenGL) driver
for your particular hardware.
</p>
<p>
You can run the <code>glxinfo</code> program to learn about your OpenGL
library.
Look for the <code>OpenGL vendor</code> and <code>OpenGL renderer</code> values.
That will identify who's OpenGL library with which driver you're using and what sort of
Look for the GL_VENDOR and GL_RENDERER values.
That will identify who's OpenGL library you're using and what sort of
hardware it has detected.
</p>
<p>
If you're using a hardware accelerated driver you want <code>direct rendering: Yes</code>.
</p>
<p>
If your DRI-based driver isn't working, go to the
<a href="http://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
<a href="http://dri.sf.net/" target="_parent">DRI website</a> for trouble-shooting information.
</p>
@@ -284,8 +271,8 @@ If your DRI-based driver isn't working, go to the
<p>
Make sure the ratio of the far to near clipping planes isn't too great.
Look
<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
for details.
<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040"
target="_parent"> here</a> for details.
</p>
<p>
Mesa uses a 16-bit depth buffer by default which is smaller and faster
@@ -348,11 +335,12 @@ may introduce rasterization artifacts; see the leading comments in
<h2>4.1 How can I contribute?</h2>
<p>
First, join the <a href="lists.html">mesa-dev mailing list</a>.
First, join the <a href="http://www.mesa3d.org/lists.html">Mesa3d-dev
mailing list</a>.
That's where Mesa development is discussed.
</p>
<p>
The <a href="http://www.opengl.org/documentation">
The <a href="http://www.opengl.org/documentation" target="_parent">
OpenGL Specification</a> is the bible for OpenGL implemention work.
You should read it.
</p>
@@ -370,8 +358,8 @@ target hardware/operating system.
<p>
The best way to get started is to use an existing driver as your starting
point.
For a classic hardware driver, the i965 driver is a good example.
For a Gallium3D hardware driver, the r300g, r600g and the i915g are good examples.
For a software driver, the X11 and OSMesa drivers are good examples.
For a hardware driver, the Radeon and R200 DRI drivers are good examples.
</p>
<p>The DRI website has more information about writing hardware drivers.
The process isn't well document because the Mesa driver interface changes
@@ -386,7 +374,7 @@ the archives) is a good way to get information.
<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?</h2>
<p>
The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt">specification for the extension</a>
The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt" target="_parent">specification for the extension</a>
indicates that there are intellectual property (IP) and/or patent issues
to be dealt with.
</p>
@@ -396,10 +384,10 @@ implement the extension (specifically the compression/decompression
algorithms).
</p>
<p>
In the mean time, a 3rd party <a href="http://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> is available.
In the mean time, a 3rd party <a href=
"http://dri.freedesktop.org/wiki/S3TC"
target="_parent">plug-in library</a> is available.
</p>
</div>
</body>
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@@ -0,0 +1,64 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Games</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<h1>Games</h1>
<ul>
<li><a href="http://www.psc.edu/%7Esmp/a3d/">Asteroids3D</a> - 3D asteroids game
</li><li><a href="http://evlweb.eecs.uic.edu/aej/AndyBattalion.html" target="_parent">Battalion</a>
- battle game
</li><li><a href="http://bzflag.sourceforge.net/" target="_parent">BZFLAG</a> - 3-D tank
battle game
</li><li><a href="http://www.speakeasy.org/%7Emorse/copter-commander" target="_parent">Copter Commander</a> - 2d multiplayer side scroller
</li><li><a href="http://www.crystalspace.org/" target="_parent">CrystalSpace</a> - Free
3d game engine
</li><li><a href="http://www.afn.org/%7Ecthugha/" target="_parent">Cthugha</a> - music-sync'ed
graphical effects
</li><li><a href="http://www.sics.se/dive/" target="_parent">DIVE</a> - Distributed Interactive
Virtual Environment
</li><li><a href="http://www.newdoom.com/doomlegacy/" target="_parent">Doom Legacy</a>
- an OpenGL port of id software's popular game, Doom
</li><li><a href="http://www.asimov.de/intern_dropit.html" target="_parent">DropIt</a> - 3-D tetris game
</li><li><a href="http://www.flightgear.org/" target="_parent">Flight Gear</a> - Flight
simulator
</li><li><a href="http://freetrek.linuxgames.com/" target="_parent">Free Trek</a> - Star
Trek battle simulator
</li><li><a href="http://glchess.sourceforge.net/" target="_parent">GLChess</a> - chess game
</li><li><a href="http://heretic.linuxgames.com/" target="_parent">GLHeretic</a> - Heretic
for Linux
</li><li><a href="http://glider3d.free.fr/" target="_parent">Glider3D</a> - flight simulator
</li><li><a href="http://www.gltron.org/" target="_parent">glTron</a> - Tron lightcycles
game
</li><li><a href="http://gracer.sourceforge.net/" target="_parent">GRacer</a> - 3D Motor
Sports Simulator
</li><li><a href="http://jongl.home.pages.de/" target="_parent">JONGL</a> - Juggling simulator
</li><li><a href="http://samba.anu.edu.au/KnightCap/" target="_parent">KnightCap</a> -
chess game
</li><li><a href="http://www.hackcraft.de/games/linwarrior_3d/" target="_parent">LinWarrior 3D</a> - A Battle Mech Simulator
</li><li><a href="http://www.nada.kth.se/%7Ef96-lfo/lunar/" target="_parent">Lunar Lander
2000</a> - 3D version of the classis lunar lander game
</li><li><a href="http://www.majik3d.org/" target="_parent">Majik 3D</a> - an online role-playing
world
</li><li><a href="http://www.pobox.com/%7Eshankel/opentrek.html" target="_parent">OpenTrek</a>
- Super Star Trek
</li><li><a href="http://www.idsoftware.com/" target="_parent">Quake(2,3)</a> - the popular
games from id software
</li><li><a href="http://torcs.free.fr/indexm.html" target="_parent">TORCS</a> - car racing
simulator
</li><li><a href="http://www.woodsoup.org/projs/tux_aqfh" target="_parent">TUX-AQFH</a>
- Tux the Penguin - a Quest for Herring
</li><li><a href="http://mordred.8m.com/voidrunner/" target="_parent">Void Runner</a>
- freeware arcade style game
</li><li><a href="http://xracer.annexia.org/" target="_parent">XRacer</a> - Free spaceship
racing game, similar to Wipeout
</li>
</ul>
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<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Help Wanted / To-Do List</h1>
<p>
@@ -24,12 +17,12 @@ Here are some specific ideas and areas where help would be appreciated:
<ol>
<li>
<b>Driver patching and testing.</b>
Patches are often posted to the <a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
Patches are often posted to the <a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev" target="_parent">mesa-dev mailing list</a>, but aren't
immediately checked into git because not enough people are testing them.
Just applying patches, testing and reporting back is helpful.
<li>
<b>Driver debugging.</b>
There are plenty of open bugs in the <a href="https://bugs.freedesktop.org/describecomponents.cgi?product=Mesa">bug database</a>.
There are plenty of open bugs in the <a href="https://bugs.freedesktop.org/describecomponents.cgi?product=Mesa" target="_parent">bug database</a>.
<li>
<b>Remove aliasing warnings.</b>
Enable gcc -Wstrict-aliasing=2 -fstrict-aliasing and track down aliasing
@@ -39,7 +32,7 @@ issues in the code.
Fixing MSVC builds.
<li>
<b>Contribute more tests to
<a href="http://piglit.freedesktop.org/">Piglit</a>.</b>
<a href="http://piglit.freedesktop.org/" target="_parent">Piglit</a>.</b>
<li>
<b>Automatic testing.
</b>
@@ -51,31 +44,21 @@ the mailing list.
<p>
You can find some further To-do lists here:
</p>
<p>
<b>Common To-Do lists:</b>
</p>
<ul>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt">
<b>GL3.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
<li><a href="http://dri.freedesktop.org/wiki/MissingFunctionality">
<b>MissingFunctionality</b></a> - Detailed information about missing OpenGL features.</li>
</ul>
<p>
<b>Driver specific To-Do lists:</b>
</p>
<ul>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/llvm-todo.txt">
<b>LLVMpipe</b></a> - Software driver using LLVM for runtime code generation.</li>
<li><a href="http://dri.freedesktop.org/wiki/RadeonsiToDo">
<b>radeonsi</b></a> - Driver for AMD Southern Island.</li>
<li><a href="http://dri.freedesktop.org/wiki/R600ToDo">
<b>r600g</b></a> - Driver for ATI/AMD R600 - Northern Island.</li>
<li><a href="http://dri.freedesktop.org/wiki/R300ToDo">
<b>r300g</b></a> - Driver for ATI R300 - R500.</li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/i915/TODO">
<b>i915g</b></a> - Driver for Intel i915/i945.</li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt"
target="_parent"><b>GL3.txt</b></a></li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/llvm-todo.txt"
target="_parent"><b>LLVMpipe - todo</b></a></li>
<li><a href="http://dri.freedesktop.org/wiki/MissingFunctionality"
target="_parent"><b>MissingFunctionality</b></a></li>
<li><a href="http://dri.freedesktop.org/wiki/RadeonsiToDo"
target="_parent"><b>RadeonsiToDo</b></a></li>
<li><a href="http://dri.freedesktop.org/wiki/R600ToDo"
target="_parent"><b>R600ToDo</b></a></li>
<li><a href="http://dri.freedesktop.org/wiki/R300ToDo"
target="_parent"><b>R300ToDo</b></a></li>
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/i915/TODO"
target="_parent"><b>i915g TODO</b></a></li>
</ul>
<p>
@@ -100,6 +83,6 @@ Finally:
<li>Test your code thoroughly. Include test programs if appropriate.
</ol>
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</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Compiling and Installing</h1>
<ol>
@@ -59,9 +52,9 @@ The following are required for DRI-based hardware acceleration with Mesa:
</p>
<ul>
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
dri2proto</a> version 2.6 or later
<li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a>
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/"
target="_parent">dri2proto</a> version 2.6 or later
<li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a>
version 2.4.33 or later
<li>Xorg server version 1.5 or later
<li>Linux 2.6.28 or later
@@ -176,6 +169,7 @@ If you built the DRI hardware drivers, you'll also see the DRI drivers:
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so
-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
</pre>
@@ -206,6 +200,6 @@ For example, compiling and linking a GLUT application can be done with:
<br>
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</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Introduction</h1>
<p>
Mesa is an open-source implementation of the
<a href="http://www.opengl.org/">OpenGL</a> specification -
<a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification -
a system for rendering interactive 3D graphics.
</p>
@@ -30,8 +23,8 @@ for modern GPUs.
<p>
Mesa ties into several other open-source projects: the
<a href="http://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="http://x.org">X.org</a> to
<a href="http://dri.freedesktop.org/" target="_parent">Direct Rendering
Infrastructure</a> and <a href="http://x.org" target="_parent">X.org</a> to
provide OpenGL support to users of X on Linux, FreeBSD and other operating
systems.
</p>
@@ -85,7 +78,7 @@ the OpenGL API, so they didn't feel threatened by the project.
1995-1996: I continue working on Mesa both during my spare time and during
my work hours at the Space Science and Engineering Center at the University
of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project.
</p><p>
October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
</p>
@@ -142,7 +135,7 @@ and OpenGL Shading Language.
<p>
2008: Keith Whitwell and other Tungsten Graphics employees develop
<a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
<a href="http://en.wikipedia.org/wiki/Gallium3D" target="_parent">Gallium</a>
- a new GPU abstraction layer. The latest Mesa drivers are based on
Gallium and other APIs such as OpenVG are implemented on top of Gallium.
</p>
@@ -234,7 +227,7 @@ GL_SRC2_ALPHA GL_SOURCE2_ALPHA
</pre>
<p>
See the
<a href="http://www.opengl.org/documentation/spec.html">
<a href="http://www.opengl.org/documentation/spec.html" target="_parent">
OpenGL specification</a> for more details.
</p>
@@ -350,6 +343,6 @@ features.
</ul>
</ul>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Libraries and Toolkits</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<h1>Libraries and Toolkits</h1>
<ul>
<li><a href="http://mrpowers.com/Apprentice/" target="_parent">Apprentice</a> - free OpenInventor work-alike
<li><a href="http://www.coin3d.org/coin.html" target="_parent">Coin</a> - OSS Open Inventor clone
<li><a href="http://www.softintegration.com/products/toolkit/opengl/" target="_parent">Ch</a> - OpenGL bindings for the Ch C/C++ interpreter
<li><a href="http://www.cfdrc.com/FOX/fox.html" target="_parent">FOX</a> - GUI Library
<li><a href="http://www.jausoft.com/gl4java.html" target="_parent">GL4Java</a> - a Java wrapper for OpenGL
<li><a href="http://www.student.oulu.fi/%7Ejlof/gtkglarea/" target="_parent">GtkGLArea</a> - OpenGL Gtk widget
<li><a href="http://www.ece.ucdavis.edu/%7Ekenelson/gtk-glarea/" target="_parent">GtkGLArea--</a> - OpenGL Gtk-- widget for C++
<li><a href="http://gtkpas.sourceforge.net/" target="_parent">GTKpas</a> - OpenGL Gtk widget for <a href="http://www.freepascal.org/" target="_parent">FreePascal</a>
<li><a href="http://freeglut.sourceforge.net/" target="_parent">FreeGLUT</a> - a GLUT work-alike
<li><a href="http://math.nist.gov/f90gl" target="_parent">Fortran77/90 bindings for OpenGL and Mesa</a> - by William Mitchell
<li><a href="http://glow.sourceforge.net/" target="_parent">GLOW</a> - a GUI toolkit for GLUT and OpenGL
<li><a href="http://www.nigels.com/glt/">Glt</a> - an OpenGL C++ toolkit
<li><a href="http://www.opengl.org/resources/libraries/glut.html" target="_parent">GLUT (GL Utility Toolkit)</a> - by Mark Kilgard
<li><a href="http://atrey.karlin.mff.cuni.cz/%7E0rfelyus/guileGL/" target="_parent">GuileGL</a> - OpenGL and GtkGLArea language bindings for Guile
<li><a href="http://www.rsinc.com/" target="_parent">IDL</a> - Interactive Data Language
<li><a href="http://www.newplanetsoftware.com/jx/" target="_parent">JX</a> - C++ application framework and GUI library
<li><a href="http://www.vrs3d.org/" target="_parent">MAM/VRS</a> - object-oriented toolkit for 3D graphics
<li><a href="http://www.jwdt.com/%7Epaysan/bigforth.html" target="_parent">MINOS</a> - GUI library
<li><a href="http://sourceforge.net/project/?group_id=2795" target="_parent">OglCLib</a> - C++ wrapper for OpenGL
<li><a href="http://oss.sgi.com/projects/inventor" target="_parent"> Open Inventor</a> - the Open Inventor toolkit from SGI
<li><a href="http://www.tgs.com/" target="_parent">Open Inventor</a> - the Open Inventor toolkit from Template Graphics Software, Inc.
<li><a href="http://openrm.sourceforge.net/" target="_parent">OpenRM</a>
- Open Source, multithreaded, parallel scene graph API
<li><a href="http://www.opensg.org/OpenSGPLUS/index.EN.html" target="_parent">
Open SG PLUS</a> - a scene-graph library
<li><a href="http://www.openscenegraph.org/" target="_parent">Open Scene Graph
</a> - a scene-graph library
<li><a href="http://www.openvrml.org/" target="_parent">OpenVRML</a>
- a VRML parsing/display library with "lookat" - an example VRML browser
<li><a href="http://plib.sourceforge.net/" target="_parent">PLIB</a> - A collection of portable games libraries, including an OpenGL GUI and a simple Scene Graph API
<li><a href="ftp://ftp.troll.no/contest/Pryan-1.2.tar.gz" target="_parent">Pryan</a> - an OpenInventor-like toolkit
<li><a href="http://starship.python.net:9673/crew/da/Code/PyOpenGL" target="_parent">PyOpenGL</a> - OpenGL interface for Python
<li><a href="http://www.quesa.org/" target="_parent">Quesa</a> - QuickDraw3D-compatible library based on OpenGL, Mesa or Direct3D
<li><a href="http://www.mesa3d.org/brianp/repgl.txt" target="_parent">repGL</a> - IRIS GL emulated with OpenGL
<li><a href="http://www.scitechsoft.com/dp_mgl.html" target="_parent">SciTech MGL</a> - A multiplatform (Windows, Linux, OS/2, DOS, QNX, SMX, RT-Target &amp; more) graphics library
<li><a href="http://sgl.sourceforge.net/" target="_parent">SGL</a> - a 3D Scene Graph Library
<li><a href="http://www.lal.in2p3.fr/SI/SoFree/" target="_parent">SoFree</a> - a free implementation of Open Inventor
<li><a href="http://togl.sourceforge.net/" target="_parent">Togl</a> - Tcl/Tk widget for OpenGL
<li><a href="http://www.int.com/" target="_parent">View3D Widget</a> - 3-D GUI widget
<li><a href="http://www.vtk.org/" target="_parent">VTK</a> - Visualization Toolkit
<li><a href="http://home.earthlink.net/%7Erzeh/YAJOGLB/doc/YAJOGLB.html" target="_parent">YAJOGL</a> - Yet Another Java GL Binding.
</ul>
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<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>License / Copyright Information</title>
<title>License / Cppyright Information</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Disclaimer</h1>
<p>
Mesa is a 3-D graphics library with an API which is very similar to
that of <a href="http://www.opengl.org/">OpenGL</a>.*
that of <a href="http://www.opengl.org/" target="_parent">OpenGL</a>.*
To the extent that Mesa utilizes the OpenGL command syntax or state
machine, it is being used with authorization from <a
href="http://www.sgi.com/">Silicon Graphics,
href="http://www.sgi.com/" target="_parent">Silicon Graphics,
Inc.</a>(SGI). However, the author does not possess an OpenGL license
from SGI, and makes no claim that Mesa is in any way a compatible
replacement for OpenGL or associated with SGI. Those who want a
@@ -37,7 +30,7 @@ library</em>. <br>
<p>
* OpenGL is a trademark of <a href="http://www.sgi.com/"
>Silicon Graphics Incorporated</a>.
target="_parent">Silicon Graphics Incorporated</a>.
</p>
@@ -108,6 +101,6 @@ Ext headers include/GL/glext.h Khronos
In general, consult the source files for license terms.
</p>
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</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mailing Lists</h1>
@@ -21,24 +14,26 @@
</p>
<ul>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
- intended for end-users of Mesa and DRI drivers. Newbie questions are OK,
but please try the general OpenGL resources and Mesa/DRI documentation first.</p>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-users"
target="_parent">mesa-users</a> - intended for end-users of Mesa and DRI
drivers. Newbie questions are OK, but please try the general OpenGL
resources and Mesa/DRI documentation first.</p>
</li>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
- for Mesa, Gallium and DRI development
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev"
target="_parent">mesa-dev</a> - for Mesa, Gallium and DRI development
discussion. Not for beginners.</p>
</li>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
- relays git check-in messages (for developers).
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-commit"
target="_parent">mesa-commit</a> - relays git check-in messages
(for developers).
In general, people should not post to this list.</p>
</li>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
- announcements of new Mesa
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-announce"
target="_parent">mesa-announce</a> - announcements of new Mesa
versions are sent to this list. Very low traffic.</p>
</li>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
- for Piglit (OpenGL driver testing framework) discussion.</p>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/piglit"
target="_parent">piglit</a> - for Piglit (OpenGL driver testing framework) discussion.</p>
</li>
</ul>
@@ -56,24 +51,20 @@ Follow the links above for list archives.
<p>
The old Mesa lists hosted at SourceForge are no longer in use.
The archives are still available, however:
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce" target="_parent">mesa3d-announce</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users" target="_parent">mesa3d-users</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev" target="_parent">mesa3d-dev</a>.
</p>
<p>For mailing lists about Direct Rendering Modules (drm) in Linux/BSD
kernels, see the
<a href="http://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
<a href="http://dri.freedesktop.org/wiki/MailingLists" target="_parent">
DRI wiki</a>.
</p>
<h1>IRC</h1>
<p>join <a href="irc://chat.freenode.net#dri-devel">#dri-devel channel</a>
on <a href="http://webchat.freenode.net/">irc.freenode.net</a>
</p>
<br>
<h1>OpenGL Forums</h1>
@@ -82,8 +73,8 @@ Here are some other OpenGL-related forums you might find useful:
</p>
<ul>
<li><a href="http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi">OpenGL discussion forums</a>
at www.opengl.org</li>
<li><a href="http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi"
target="_parent">OpenGL discussion forums</A> at www.opengl.org</li>
<li>Usenet newsgroups:
<ul>
<li>comp.graphics.algorithms</li>
@@ -92,6 +83,5 @@ at www.opengl.org</li>
</ul>
</ul>
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<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Introduction</h1>
<p>
@@ -208,6 +201,5 @@ for posterior analysis, e.g.:
</li>
</ul>
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<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Function Name Mangling</h1>
<p>
@@ -33,6 +26,6 @@ For example:
CFLAGS += -DUSE_MGL_NAMESPACE
</pre>
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/*color: black;*/
}
iframe {
width: 19em;
height: 80em;
border: none;
float: left;
}
.content {
position: absolute;
left: 20em;
right: 10px;
overflow: hidden
}
.header {
background: black url('gears.png') 15px no-repeat;
margin:0;
padding: 5px;
clear:both;
}
.header h1 {
background: url('gears.png') right no-repeat;
color: white;
font: x-large sans-serif;
text-align: center;
height: 50px;
margin: 0;
padding-top: 30px;
}

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Modelers, Renderers and Viewers</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<h1>Modelers, Renderers and Viewers</h1>
<ul>
<li><a href="http://www.aqsis.org/" target="_parent">Aqsis</a> - a RenderMan compatible renderer</li>
<li><a href="http://www.ac3d.org/" target="_parent">AC3D</a> - 3-D modeler
</li><li><a href="http://www.mediascape.com/" target="_parent">Artstream</a> - provides
functionality like Corel Draw and Illustrator
</li><li><a href="http://www.blender.org/" target="_parent">Blender</a> - 3-D animation
software
</li><li><a href="http://www.arq.net/%7Ekasten/demtools/" target="_parent">Demtools</a>
- Map viewer
</li><li><a href="http://www.holometric.de/dimension/" target="_parent">DIMENSION</a>
- freeform surface reconstruction
</li><li><a href="http://www.vectaport.com/vhclmaps/demviewer.html" target="_parent">demviewer</a>
- interactive terrain viewer
</li><li><a href="http://www.crc.ca/FreeWRL" target="_parent">FreeWRL</a> - VRML browser
</li><li><a href="http://www.geomview.org/" target="_parent">Geomview</a> - 3-D geometry
exploration
</li><li><a href="http://innovation3d.sourceforge.net/" target="_parent">Innovation3D</a>
- 3D modeling program
</li><li><a href="http://www.openvrml.org/" target="_parent">LibVRML97/Lookat</a>
- VRML viewer
</li><li><a href="http://aig.cs.man.ac.uk/systems/Maverik/" target="_parent">Maverik</a>
- VR graphics and interaction system
</li><li><a href="http://www.swissquake.ch/chumbalum-soft/md2v" target="_parent">MD2 Viewer</a>
- View .MD2 files
</li><li><a href="http://www.megacads.dlr.de/" target="_parent">MegaCads</a>
- Multiblock-Elliptic-Grid-Generation-And-CAD-System
</li><li><a href="http://www.swissquake.ch/chumbalum-soft/" target="_parent">MilkShape
3D</a> - 3D modeler/animator
</li><li><a href="http://mindseye.sourceforge.net/" target="_parent">Mindseye</a> - Rendering/Modeling
Package
</li><li><a href="http://www.neuralvr.com/" target="_parent">Pansophica</a> - Virtual Reality web organizer
</li><li><a href="http://www.sim.no/reducer.html" target="_parent">Rational Reducer</a>
- polygon reduction tool
</li><li><a href="http://www.cs.kuleuven.ac.be/cwis/research/graphics/RENDERPARK/" target="_parent">RenderPark</a>
- photorealistic rendering
</li><li><a href="http://www.hardgeus.com/revolution" target="_parent">Revolution 3D Engine</a>
- .3ds rendering engine
</li><li><a href="http://www.dgp.toronto.edu/%7Emjmcguff/eversion/" target="_parent">sphereEversion</a>
- inside-out sphere visualization
</li><li><a href="http://www.cs.kuleuven.ac.be/cwis/research/graphics/3DOM/" target="_parent">3Dom</a>
- 3-D modeler
</li><li><a href="http://www.microform.se/" target="_parent">VARKON</a> - product engineering,
design, modeling
</li><li><a href="http://www.sim.no/vrmlview.html" target="_parent">VRMLview</a> - VRML
model viewer
</li><li><a href="http://www.iicm.edu/vrwave/" target="_parent">VRWave</a> - a VRML 2.0
browser
</li><li><a href="http://www.csv.ica.uni-stuttgart.de/vrml/dune/" target="_parent">white_dune</a>
- graphical VRML97 Editor and animation tool
</li></ul>
</body>
</html>

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</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>OpenGL ES</h1>
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/">
http://www.khronos.org/opengles/</a>.</p>
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/"
target="_parent"> http://www.khronos.org/opengles/</a>.</p>
<p>OpenGL ES depends on a working EGL implementation. Please refer to
<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>
@@ -65,6 +58,5 @@ EGL drivers for your hardware.</p>
<p>Other than the last case, OpenGL ES uses <code>APIspec.xml</code> to generate functions to check and/or converts the arguments.</p>
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</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>OpenVG State Tracker</h1>
<p>
@@ -21,7 +14,7 @@ The current version of the OpenVG state tracker implements OpenVG 1.1.
</p>
<p>
More informations about OpenVG can be found at
<a href="http://www.khronos.org/openvg/">
<a href="http://www.khronos.org/openvg/" target="_parent">
http://www.khronos.org/openvg/</a> .
</p>
<p>
@@ -54,6 +47,5 @@ or more EGL drivers.</p>
<p>OpenVG demos can be found in mesa/demos repository.</p>
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</head>
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</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Off-screen Rendering</h1>
@@ -34,7 +27,8 @@ more information about the API functions.
</p>
<p>
There are several examples of OSMesa in the mesa/demos repository.
There are several examples of OSMesa in the <code>progs/osdemos/</code>
directory.
</p>
@@ -91,6 +85,5 @@ the top-level Makefile. Send a patch to the Mesa developers too, if you're
inclined.
</p>
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<body>
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</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Performance Tips</h1>
<p>
@@ -71,6 +64,6 @@ Performance tips for software rendering:
command glEnable(GL_DITHER) will be ignored.
</ol>
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</div>
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<div class="content">
<h1>Gallium Post-processing</h1>
<p>
@@ -59,6 +52,6 @@ Numbers higher than 8 see minimizing gains.
<br>
<br>
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</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Precompiled Libraries</h1>
<p>
@@ -24,6 +17,5 @@ However, some Linux distros (such as Ubuntu) seem to closely track
Mesa and often have the latest Mesa release available as an update.
</p>
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<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 6.4.1 / November 29, 2006</h1>
<p>
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D3D requires updates
</pre>
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<div class="content">
<h1>Mesa 6.4.2 / February 2, 2006</h1>
<p>
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D3D requires updates
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<div class="content">
<h1>Mesa 6.4 / October 24, 2005</h1>
<p>
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D3D requires updates
</pre>
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<h1>Mesa 6.5.1 Release Notes / September 15, 2006</h1>
<p>
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D3D needs updating
</pre>
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<h1>Mesa 6.5.2 Release Notes / December 2, 2006</h1>
<p>
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D3D needs updating
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<h1>Mesa 6.5.3 Release Notes / April 27, 2007</h1>
<p>
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D3D unsupported
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<p>
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D3D needs updating
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<p>
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D3D unsupported
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<h1>Mesa 7.0.2 Release Notes / November 10, 2007</h1>
<p>
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D3D unsupported
</pre>
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<h1>Mesa 7.0.3 Release Notes / April 4, 2008</h1>
<p>
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D3D unsupported
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<h1>Mesa 7.0.4 Release Notes / August 16, 2008</h1>
<p>
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D3D unsupported
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<p>
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D3D unsupported
</pre>
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<div class="content">
<h1>Mesa 7.1 Release Notes / August 26, 2008</h1>
<p>
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D3D unsupported
</pre>
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</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 7.10.1 Release Notes / March 2, 2011</h1>
<p>
@@ -378,6 +371,5 @@ with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
<li>glx: Put null check before use</li>
</ul>
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<h1>Mesa 7.10.2 Release Notes / April 6, 2011</h1>
<p>
@@ -206,6 +199,5 @@ f5de82852f1243f42cc004039e10b771 MesaLib-7.10.2.tar.bz2
<li>r300/compiler: Don't try to convert RGB to Alpha in full instructions</li>
</ul>
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<h1>Mesa 7.10.3 Release Notes / June 13, 2011</h1>
<p>
@@ -303,6 +296,5 @@ d77b02034c11d6c2a55c07f82367d780 MesaLib-7.10.3.tar.gz
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<h1>Mesa 7.10 Release Notes / January 7, 2011</h1>
<p>
@@ -2793,6 +2786,5 @@ bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz
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<h1>Mesa 7.11.1 Release Notes / November 17, 2011</h1>
<p>
@@ -391,6 +384,5 @@ dfcb11516c1730f3981b55a65a835623 MesaLib-7.11.1.zip
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<h1>Mesa 7.11.2 Release Notes / November 27, 2011</h1>
<p>
@@ -85,6 +78,5 @@ f8705fcff2510b6c39cd27b575c05dba MesaGLUT-7.11.2.zip
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<h1>Mesa 7.11 Release Notes / July 31, 2011</h1>
<p>
@@ -348,6 +341,5 @@ driver that implemented it.
git log mesa-7.10..mesa-7.11
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<h1>Mesa 7.2 Release Notes / 20 September 2008</h1>
<p>
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D3D unsupported
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<h1>Mesa 7.3 Release Notes / 22 January 2009</h1>
<p>
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D3D unsupported
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<h1>Mesa 7.4.1 Release Notes / 18 April 2009</h1>
<p>
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D3D unsupported
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D3D unsupported
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D3D unsupported
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D3D unsupported
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<p>
@@ -21,7 +14,8 @@ Mesa 7.5.1 is a bug-fix release fixing issues found since the 7.5 release.
</p>
<p>
The main new feature of Mesa 7.5.x is the
<a href="http://wiki.freedesktop.org/wiki/Software/gallium">Gallium3D</a> infrastructure.
<a href="http://wiki.freedesktop.org/wiki/Software/gallium"
target="_parent">Gallium3D</a> infrastructure.
</p>
<p>
Mesa 7.5.1 implements the OpenGL 2.1 API, but the version reported by
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<p>
@@ -21,7 +14,8 @@ Mesa 7.5.2 is a bug-fix release fixing issues found since the 7.5.1 release.
</p>
<p>
The main new feature of Mesa 7.5.x is the
<a href="http://wiki.freedesktop.org/wiki/Software/gallium">Gallium3D</a> infrastructure.
<a href="http://wiki.freedesktop.org/wiki/Software/gallium"
target="_parent">Gallium3D</a> infrastructure.
</p>
<p>
Mesa 7.5.2 implements the OpenGL 2.1 API, but the version reported by
@@ -68,6 +62,5 @@ e82ba28e00d653e6f437d32be8ca8481 MesaGLUT-7.5.2.zip
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<p>
@@ -23,7 +16,8 @@ with the 7.4.x branch or wait for Mesa 7.5.1.
</p>
<p>
The main new feature of Mesa 7.5 is the
<a href="http://wiki.freedesktop.org/wiki/Software/gallium">Gallium3D</a> infrastructure.
<a href="http://wiki.freedesktop.org/wiki/Software/gallium"
target="_parent">Gallium3D</a> infrastructure.
</p>
<p>
Mesa 7.5 implements the OpenGL 2.1 API, but the version reported by
@@ -103,6 +97,5 @@ GL_SGIX_depth_texture extensions. Superseded by the ARB versions.
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</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 7.6.1 Release Notes, 21 December 2009</h1>
<p>
@@ -81,6 +74,6 @@ ca9aecb91f05b1da9fd7d5eeb19d47d7 MesaGLUT-7.6.1.tar.bz2
<li>Removed old VC6, VC7 project files for Windows
</ul>
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<h1>The Mesa 3D Graphics Library</h1>
</div>
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<div class="content">
<h1>Mesa 7.6 Release Notes, 28 September 2009</h1>
<p>
@@ -86,6 +79,5 @@ This was written by Zack Rusin at Tungsten Graphics.
buffers (GLSL uniforms)
</ul>
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<h1>The Mesa 3D Graphics Library</h1>
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<div class="content">
<h1>Mesa 7.7.1 Release Notes / March 28, 2010</h1>
<p>
@@ -61,6 +54,6 @@ d352c9e36a8e4d1059f4abc017b131e0 MesaGLUT-7.7.1.zip
<li>Fixed broken glPush/PopClientAttrib() for vertex arrays in GLX code.
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<h1>The Mesa 3D Graphics Library</h1>
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<div class="content">
<h1>Mesa 7.7 Release Notes / 21 December 2009</h1>
<p>
@@ -72,6 +65,5 @@ e8dceed05a59a2d3c2619d7d734587e3 MesaGLUT-7.7.tar.bz2
<li>Removed some unused Mesa device driver hooks
</ul>
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<h1>The Mesa 3D Graphics Library</h1>
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<div class="content">
<h1>Mesa 7.8.1 Release Notes / April 5, 2010</h1>
<p>
@@ -64,7 +57,5 @@ ba306f603ea73c30ee0e7efa14dc5581 MesaGLUT-7.8.1.zip
<h2>Changes</h2>
<p>None.</p>
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<h1>The Mesa 3D Graphics Library</h1>
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<div class="content">
<h1>Mesa 7.8.2 Release Notes / June 17, 2010</h1>
<p>
@@ -147,6 +140,6 @@ a471807b65e49c325808ba4551be93ed MesaGLUT-7.8.2.tar.bz2
<li>Various build fixes for GCC 3.3.</li>
</ul>
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<h1>The Mesa 3D Graphics Library</h1>
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<div class="content">
<h1>Mesa 7.8.3 Release Notes / (date tbd)</h1>
<p>
@@ -90,6 +83,6 @@ image.</li>
<li>r300c: a hardlock caused by ARB_half_float_vertex incorrectly advertised on some chipsets.</li>
</ul>
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<h1>The Mesa 3D Graphics Library</h1>
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<h1>Mesa 7.8 Release Notes / March 28, 2010</h1>
<p>
@@ -72,6 +65,5 @@ b54581aeb79b585b158d6a32f94feff2 MesaGLUT-7.8.zip
<li>Removed support for GCC versions earlier than 3.3.0.</li>
</ul>
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<h1>Mesa 7.9.1 Release Notes / January 7, 2011</h1>
<p>
@@ -406,6 +399,5 @@ ee9ecae4ca56fbb2d14dc15e3a0a7640 MesaGLUT-7.9.1.tar.gz
<li>r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.</li>
</ul>
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<h1>Mesa 7.9.2 Release Notes / March 2, 2011</h1>
<p>
@@ -335,6 +328,5 @@ with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
<li>glx: Put null check before use</li>
</ul>
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<h1>Mesa 7.9 Release Notes / October 4, 2010</h1>
<p>
@@ -139,6 +132,5 @@ repository.
<li>GL/wglext.h file upgraded to version 22
</ul>
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<h1>Mesa 8.0.1 Release Notes / February 16, 2012</h1>
<p>
@@ -153,6 +146,5 @@ for DRI hardware acceleration.
<li>r600g: Use a fake reloc to sleep for fences</li>
</ul>
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<h1>Mesa 8.0.2 Release Notes / March 21, 2012</h1>
<p>
@@ -159,6 +152,6 @@ d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip
<li>svga: fix the rasterizer state resets</li>
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<h1>Mesa 8.0.3 Release Notes / May 18, 2012</h1>
<p>
@@ -319,6 +312,5 @@ cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
<li>i965: fix wrong cube/3D texture layout</li>
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<h1>Mesa 8.0.4 Release Notes / July 10, 2012</h1>
<p>
@@ -204,6 +197,5 @@ d546f988adfdf986cff45b1efa2d8a46 MesaLib-8.0.4.tar.bz2
<li>st/mesa: Fix uninitialized members in glsl_to_tgsi_visitor constructor.</li>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Mesa 8.0.5 Release Notes / October 24, 2012</h1>
<p>
Mesa 8.0.5 is a bug fix release which fixes bugs found since the 8.0.4 release.
</p>
<p>
Mesa 8.0.5 implements the OpenGL 3.0 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.0.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
for DRI hardware acceleration.
</p>
<h2>MD5 checksums</h2>
<pre>
cda5d101f43b8784fa60bdeaca4056f2 MesaLib-8.0.5.tar.gz
01305591073a76b65267f69f27d635a3 MesaLib-8.0.5.tar.bz2
97f11c00cac8fb98aa0131990086dc8e MesaLib-8.0.5.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=44912">Bug 44912</a> - [bisected] WebGL conformance/textures/texture-mips tests fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46644">Bug 46644</a> - Sandybridge Mobile: ARBfp TXP with coords from fragment.color doesn't apply W divide</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46784">Bug 46784</a> - MAD using multiply written register fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47375">Bug 47375</a> - Blender crash on startup after upgrade to mesa 8.0.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=48120">Bug 48120</a> - GL_EXT_texture_sRGB_decode still broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=48628">Bug 48628</a> - [bisected ILK]Oglc fogexp(basic.allCases) regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=49772">Bug 49772</a> - [SNB]Oglc depth-stencil(basic.read.ds) regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=52129">Bug 52129</a> - [Bisected ILK]Piglit spec_ARB_shader_texture_lod_execution_glsl-fs-shadow2DGradARB-01 regressed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=52382">Bug 52382</a> - [ivb gt1] Severe image corruption and GPU Hang, too many PS threads</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=52563">Bug 52563</a> - build failure - struct radeon_renderbuffer has no member named Base</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=53311">Bug 53311</a> - [Bisected IVB]Oglc transform_feedback(advanced.transformFeedback.points) Invalid argument</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=53314">Bug 53314</a> - [llvmpipe] src/gallium/drivers/llvmpipe/lp_texture.c:920:llvmpipe_get_texture_tile_layout: Assertion `x &lt; lpr-&gt;tiles_per_row[level]' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=53316">Bug 53316</a> - [llvmpipe] src/gallium/drivers/llvmpipe/lp_texture.c:601:llvmpipe_get_transfer: Assertion `resource' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=53317">Bug 53317</a> - [llvmpipe] SIGSEGV src/gallium/auxiliary/gallivm/lp_bld_sample.c:99</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=53318">Bug 53318</a> - [softpipe] sp_state_shader.c:194:softpipe_delete_fs_state: Assertion `var != softpipe-&gt;fs_variant' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=53319">Bug 53319</a> - [softpipe] sp_texture.c:322:softpipe_get_transfer: Assertion `level &lt;= resource-&gt;last_level' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=53618">Bug 53618</a> - [Bisected i915]Piglit glx_GLX_ARB_create_context_NULL_attribute_list Aborted</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=53972">Bug 53972</a> - Black Mirror III: too dark</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54183">Bug 54183</a> - [Bisected ILK regression]many piglit/oglc/ogles2 cases Segmentation fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54193">Bug 54193</a> - output_components uninitialized in fs_visitor::emit_fb_writes()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54301">Bug 54301</a> - [Bisected ILK regression]Piglit glx_GLX_ARB_create_context_forward-compatible_flag_with_3.0 Segmentation fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=56211">Bug 56211</a> - src/mesa/state_tracker/st_cb_texture.c:1123:copy_image_data_to_texture: Assertion `u_minify(stImage-&gt;pt-&gt;height0, src_level) == stImage-&gt;base.Height' failed.</li>
<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-8.0.4..mesa-8.0.5
</pre>
<p>Alex Deucher (3):</p>
<ul>
<li>r600g: 8.0.x support for Trinity</li>
<li>r600g: add new Sumo, Palm, BTC pci ids</li>
<li>r600g: add additional evergreen pci ids</li>
</ul>
<p>Andreas Boll (4):</p>
<ul>
<li>docs/relnotes-8.0.4: fix html markup</li>
<li>mesa: fix html in shortlog_mesa.sh script</li>
<li>mesa: add get-pick-list.sh script into bin/</li>
<li>mesa: Bump version number to 8.0.5</li>
</ul>
<p>Brian Paul (18):</p>
<ul>
<li>mesa: use _mesa_is_user_fbo() and _mesa_is_winsys_fbo() functions</li>
<li>intel: use _mesa_is_winsys/user_fbo() helpers</li>
<li>st/egl: fix uninitialized pointer bug</li>
<li>mesa: added Ian's shortlog_mesa.sh script in bin/</li>
<li>mesa: loosen small matrix determinant check</li>
<li>xlib: add X error handler around XGetImage() call</li>
<li>radeon: set swrast_renderbuffer::ColorType field when mapping renderbuffers</li>
<li>svga: fix invalid memory reference in needs_to_create_zero()</li>
<li>meta: fix glDrawPixels fallback test, stencil drawing</li>
<li>radeon: fix Base/base typo</li>
<li>st/mesa: fix glCopyTexSubImage crash</li>
<li>gallivm: fix crash in lp_sampler_static_state()</li>
<li>st/mesa: fix renderbuffer validation bug</li>
<li>softpipe: fix softpipe_delete_fs_state() failed assertion</li>
<li>mesa: raise GL_INVALID_OPERATION in glGenerateMipmap for missing base image</li>
<li>st/mesa: s/CALLOC/calloc/ to fix allocation bug</li>
<li>mesa: do internal format error checking for glTexStorage()</li>
<li>mesa: fix incorrect error for glCompressedSubTexImage</li>
</ul>
<p>Chad Versace (3):</p>
<ul>
<li>mesa: Don't advertise GLES extensions in GL contexts</li>
<li>i830: Fix stack corruption</li>
<li>swrast: Fix implicit declaration warnings</li>
</ul>
<p>Chris Forbes (1):</p>
<ul>
<li>mesa: fix dropped &amp;&amp; in glGetStringi()</li>
</ul>
<p>Christoph Bumiller (1):</p>
<ul>
<li>st/mesa: call update_renderbuffer_surface for sRGB renderbuffers, too</li>
</ul>
<p>Eric Anholt (9):</p>
<ul>
<li>i965/gen7: Reduce GT1 WM thread count according to updated BSpec.</li>
<li>i965/fs: Invalidate live intervals in passes that remove an instruction.</li>
<li>i965: Fix bug in the old FS backend's projtex() calculation.</li>
<li>i965: Add support for GL_SKIP_DECODE_EXT on other SRGB formats.</li>
<li>i965/vs: Convert EdgeFlagPointer values appropriately for the VS on gen4.</li>
<li>i965: Fix accumulator_contains() test to also reject swizzles of the dst.</li>
<li>mesa: Fix glPopAttrib() behavior on GL_FRAMEBUFFER_SRGB.</li>
<li>mesa: In conditional rendering fallback, check the query status.</li>
<li>i965: Drop the confusing saturate argument to math instruction setup.</li>
</ul>
<p>Ian Romanick (8):</p>
<ul>
<li>docs: Add 8.0.4 release md5sums</li>
<li>Revert "i965: Avoid unnecessary recompiles for shaders that don't use dFdy()."</li>
<li>i965: Fix regression in depth texture rendering on pre-SNB</li>
<li>dri2: Fix bug in attribute handling for non-desktop OpenGL contexts</li>
<li>mesa: Generate an error when glCopyTexImage border is invalid</li>
<li>mesa/es: Validate glTexImage border in Mesa code rather than the ES wrapper</li>
<li>mesa: Allow glGetTexParameter of GL_TEXTURE_SRGB_DECODE_EXT</li>
<li>dri_util: Use calloc to allocate __DRIcontext</li>
</ul>
<p>Jonas Maebe (1):</p>
<ul>
<li>darwin: do not create double-buffered offscreen pixel formats</li>
</ul>
<p>Jordan Justen (1):</p>
<ul>
<li>intel: move error on create context to proper path</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>mesa: disable MSVC global optimization in pack.c</li>
</ul>
<p>Kenneth Graunke (8):</p>
<ul>
<li>mesa: Use GLdouble for depthMax in final unpack conversions.</li>
<li>i965/fs: Initialize output_components[] by filling it with zeros.</li>
<li>mesa: Prevent repeated glDeleteShader() from blowing away our refcounts.</li>
<li>i965: Support MESA_FORMAT_SIGNED_RGBA_16.</li>
<li>glsl: Fix #pragma invariant(all) language version check.</li>
<li>i965/vs: Don't clobber sampler message MRFs with subexpressions.</li>
<li>intel: Move finish_batch() call before MI_BATCH_BUFFER_END and padding.</li>
<li>i965/fs: Don't use brw-&gt;fragment_program in calculate_urb_setup().</li>
</ul>
<p>Maarten Lankhorst (1):</p>
<ul>
<li>winsys/radeon: Remove unnecessary pipe_thread_destroy in radeon_drm_cs_destroy</li>
</ul>
<p>Marek Olšák (6):</p>
<ul>
<li>mesa: remove assertions that do not allow compressed 2D_ARRAY textures</li>
<li>r300g: fix colormask with non-BGRA formats</li>
<li>r600g: fix RSQ of negative value on Cayman</li>
<li>r600g: fix EXP on Cayman</li>
<li>r600g: fix instance divisor on Cayman</li>
<li>gallium/u_blit: set dst format from pipe_resource, not pipe_surface</li>
</ul>
<p>Michel Dänzer (2):</p>
<ul>
<li>st/mesa: Fix source miptree level for copying data to finalized miptree.</li>
<li>st/mesa: Fix assertions for copying texture image to finalized miptree.</li>
</ul>
<p>Niels Ole Salscheider (1):</p>
<ul>
<li>st/mesa: index can be negative in the PROGRAM_CONSTANT case</li>
</ul>
<p>Paul Berry (5):</p>
<ul>
<li>i965: Compute dFdy() correctly for FBOs.</li>
<li>mesa: Add UsesDFdy to struct gl_fragment_program.</li>
<li>i965: Avoid unnecessary recompiles for shaders that don't use dFdy().</li>
<li>i965/Gen6: Work around GPU hangs due to misaligned depth coordinate offsets.</li>
<li>i965/Gen7: Work around GPU hangs due to misaligned depth coordinate offsets.</li>
</ul>
<p>Stéphane Marchesin (1):</p>
<ul>
<li>glsl/linker: Avoid buffer over-run in parcel_out_uniform_storage::visit_field</li>
</ul>
<p>Tapani Pälli (2):</p>
<ul>
<li>xmlconfig: use __progname when building for Android</li>
<li>android: do not expose single buffered eglconfigs</li>
</ul>
<p>Vadim Girlin (1):</p>
<ul>
<li>winsys/radeon: fix relocs caching</li>
</ul>
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