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334 Commits

Author SHA1 Message Date
Brian Paul
61b226a4f4 set planned release date (Oct 3) 2002-10-02 17:36:59 +00:00
Brian Paul
adc4d21dbb finished the spec 2002-10-02 17:31:05 +00:00
Brian Paul
efaa8be77f also test glTexSubImage2D() with YCbCr data 2002-10-02 17:26:18 +00:00
Brian Paul
ed7b3b61f5 better error checking related to YCbCr images 2002-10-02 17:24:40 +00:00
Brian Paul
17d73e49c8 disable GL_NV_texture_rectangle by default 2002-09-30 16:13:03 +00:00
Brian Paul
032341cbea fix bug in index_mask() (bug 609837) 2002-09-23 17:20:12 +00:00
Brian Paul
53170a3af0 gl_texture_image RowStride changes from DRI R200 branch 2002-09-23 16:39:43 +00:00
Brian Paul
57181b2c0a update from Daniel Borca 2002-09-21 22:45:30 +00:00
Keith Whitwell
00a1ff66e2 Spelling mistake meas --> mesa 2002-09-21 18:18:09 +00:00
Brian Paul
635e8c3459 documentation for GL_MESA_pack_invert extension 2002-09-21 18:12:17 +00:00
Brian Paul
6d99cffed3 fixed GL_MESA_pack_invert oversight 2002-09-21 17:36:08 +00:00
Brian Paul
9c16911e06 init pixelstore.Invert to GL_FALSE 2002-09-21 17:21:44 +00:00
Brian Paul
0de37dcc2e added GL_APPLE_client_storage GL_MESA_pack_invert 2002-09-21 17:20:02 +00:00
Brian Paul
a53dccf9c5 added GL_MESA_pack_invert 2002-09-21 17:12:10 +00:00
Brian Paul
3291a3c69c minor YCBCR fixes 2002-09-21 17:11:08 +00:00
Brian Paul
d2fba8a633 sync with DRI R200 branch (GL_APPLE_client_storage extension) 2002-09-20 19:40:52 +00:00
Brian Paul
8d7ed801a5 updated status to OBSOLETE 2002-09-20 19:14:11 +00:00
Brian Paul
689a803c90 first draft at spec'ing these new extensions 2002-09-20 19:11:33 +00:00
Karl Schultz
8365cbbc85 Add missing entries and clean up a bit. 2002-09-20 18:32:17 +00:00
Brian Paul
baa9451a93 finish-up AGP loose-ends 2002-09-20 17:37:13 +00:00
Brian Paul
79c9cca366 GLX_NV_vertex_array_range and GLX_MESA_agp_offset extensions 2002-09-20 17:36:33 +00:00
Brian Paul
14b30bace0 removed old MESA_TRACE stuff 2002-09-20 17:36:01 +00:00
Brian Paul
1c6b172c01 stub functions for AGP from 4.1 branch 2002-09-20 16:28:04 +00:00
Brian Paul
da1a6739fe updated BeOS driver 2002-09-19 16:37:29 +00:00
Brian Paul
15b418be49 added src/BeOS/*.h to file list 2002-09-19 16:36:35 +00:00
Brian Paul
33629a0d70 updated BeOS support (Philippe Houdoin) 2002-09-19 16:29:43 +00:00
Brian Paul
d8f5422a37 push and pop ESI (Daniel Borca) 2002-09-19 16:06:13 +00:00
Brian Paul
b83df71385 obsolete 2002-09-19 16:05:23 +00:00
Keith Whitwell
b7f6f84fc2 Doesn't find readpix.c without this -I../util 2002-09-17 16:55:38 +00:00
Brian Paul
50cd089a7f remove GLint t, pass target to _mesa_init_teximage_fields() 2002-09-17 14:13:43 +00:00
Brian Paul
7e22bad6da undo last check-in 2002-09-17 01:05:05 +00:00
Brian Paul
7d46390bd4 sync from r200 DRI branch (_swrast_render_start/finish() and tnl_dd changes 2002-09-17 01:01:21 +00:00
Brian Paul
3580b7a3d3 fix auto mipmap generation problem (backport from 4.1) 2002-09-16 20:29:22 +00:00
Brian Paul
c383ce0e0f removed unused teximage Width/Height/DepthScale 2002-09-15 17:35:05 +00:00
Brian Paul
a10727eedc fixed typo 2002-09-14 16:54:47 +00:00
Brian Paul
d4c7dd076c latest 4.0.4 updates 2002-09-14 16:54:04 +00:00
Brian Paul
1e57a87e6a new comments 2002-09-14 16:50:24 +00:00
Brian Paul
6080451f93 implemented glGetTexImage for YCRCB 2002-09-14 16:50:08 +00:00
Brian Paul
5419097b37 added GL_UNSIGNED_SHORT_8_8_APPLE 2002-09-14 16:49:42 +00:00
Brian Paul
889b6c4e7a fix YCbCr component ordering typos 2002-09-13 23:18:22 +00:00
Brian Paul
58be490b08 fix i/j typo and icr/icb transposition 2002-09-13 23:17:04 +00:00
Brian Paul
d314643448 fix typos 2002-09-13 19:39:45 +00:00
Brian Paul
a28d96bd0e added GL_MESA_ycbcr_texture and GL_APPLE_ycbcr_422 tokens 2002-09-13 19:38:56 +00:00
Brian Paul
6d3c1ec7cd test GL_MESA_ycbcr_texture and GL_NV_texture_rectangle 2002-09-13 19:36:46 +00:00
Brian Paul
aa80a17ad0 initial prototype of new GL_MESA_ycrcb_texture extension 2002-09-13 19:34:38 +00:00
Brian Paul
1509a4399a removed cvs log comments 2002-09-13 18:15:09 +00:00
Brian Paul
c2065e3ea5 removed unfinished GL_MESA_sprite_point extension 2002-09-13 17:34:01 +00:00
Brian Paul
ba35bb6897 added AIX compile fixes 2002-09-13 14:10:32 +00:00
Karl Schultz
eefdfddd3e Add #define GL_GLEXT_PROTOTYPES since this demo uses ARB extensions.
Windows needs them for correct linkage.
2002-09-12 17:04:22 +00:00
Karl Schultz
00068e6686 Mark the destroyed context as not current. (Frank Warmerdam) 2002-09-12 17:02:52 +00:00
Karl Schultz
1c1f60d437 silence compiler warnings 2002-09-11 00:06:23 +00:00
Karl Schultz
476c1fdbc6 Remove linker option to make a map file. 2002-09-11 00:04:24 +00:00
Karl Schultz
5613f469d7 Added cast to prevent compiler warnings. 2002-09-10 23:38:48 +00:00
Karl Schultz
6338c52cd4 Fix compiler warnings. 2002-09-10 23:35:38 +00:00
Karl Schultz
c4c5e26cc7 Backport gareth's 1.14 changes. 2002-09-10 23:32:13 +00:00
Brian Paul
b6454b19ae added compressed tex image error check fix 2002-09-06 14:42:40 +00:00
Brian Paul
84c56fef84 incorrect dimenstion passed to texture_error_check() in compressed teximage functions 2002-09-06 14:42:11 +00:00
Brian Paul
a2bb621983 latest 4.0.4 updates 2002-09-06 13:01:32 +00:00
Brian Paul
d057db7942 removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT 2002-09-06 13:01:00 +00:00
Brian Paul
5c04890c5f don't query GL_MAX_CONVOLUTION_WIDTH/HEIGHT 2002-09-06 12:59:14 +00:00
Brian Paul
fb3475078d minor updates to sync with XFree86 2002-09-06 03:47:54 +00:00
Brian Paul
ea214a755b added -l option to print interesting OpenGL limits 2002-09-06 03:36:43 +00:00
Brian Paul
8af93aa529 glext.h version 17 2002-09-06 03:01:10 +00:00
Brian Paul
ab81956422 upgraded glext.h to version 17 2002-09-06 02:57:17 +00:00
Brian Paul
38a30cfef0 added latest 4.0.4 changes 2002-09-05 21:21:35 +00:00
Brian Paul
e95e02331e added GL_IBM_texture_mirrored_repeat (Ian Romanick) 2002-09-05 21:18:09 +00:00
Brian Paul
9636b9aa25 test for ARB_texture_cube_map when getting GL version(Ian Romanick) 2002-09-05 21:16:17 +00:00
Brian Paul
f610b8f418 updated wglGetProcAddress 2002-09-04 14:15:27 +00:00
Brian Paul
601fd74868 updated DOS file list 2002-09-03 18:14:22 +00:00
Brian Paul
36ee4317c2 updates from Daniel Borca 2002-09-03 17:58:36 +00:00
Brian Paul
9d4181cd56 version bumps for 4.0.4 2002-09-03 17:50:19 +00:00
Brian Paul
cf1dc9faf9 s/APIENTRY/GLAPIENTRY/ 2002-08-30 13:52:16 +00:00
Brian Paul
6fa2c761a1 added ARB_multitexture function pointers, glext.h updates 2002-08-29 14:45:31 +00:00
Brian Paul
d9c191f2ad version 16 2002-08-29 14:45:05 +00:00
Karl Schultz
36b477442f Don't call _mesa_initialize_context because we are using
_mesa_create_context.  This avoids calling initialize twice and fixes
memory leaks.  Add call to free the GL context because we are creating it
with _mesa_create_context, fixing another leak.
2002-08-28 17:08:37 +00:00
Brian Paul
95358c87ef Back-port of NV_texture_rectangle from Mesa 4.1. 2002-08-28 01:13:34 +00:00
Brian Paul
829ca52b1a define GLAPIENTRY and GLAPI if not defined in gl.h 2002-08-27 21:47:46 +00:00
Alan Hourihane
767b8b6b81 bring over VERTEX_COLOR change from DRI trunk (from PPC fixes) 2002-08-21 17:46:08 +00:00
Keith Whitwell
634d720426 update colormaterial state on swtcl wakeup 2002-08-21 10:39:41 +00:00
Brian Paul
72dcd2b1b0 fix problems in FXgetImage() 2002-08-21 02:57:38 +00:00
Brian Paul
b60335f125 fixed array index typo in VERT_SAVE_RGBA() macro 2002-08-21 02:56:31 +00:00
Karl Schultz
3e78e05a4c Add notes about needing to run VCVARS32.BAT before compiling.
Reword some notes about the build process.
2002-08-15 15:14:47 +00:00
Brian Paul
1099dcdc09 initialize SWvertex array to zeros 2002-08-08 00:42:23 +00:00
Brian Paul
a73bc7e9ce added fog factor clamping to GL_LINEAR case 2002-08-02 16:21:30 +00:00
Karl Schultz
19f17185bd export new symbol for osmesa lib 2002-07-29 15:58:08 +00:00
Brian Paul
22f431fc84 fix warnings (bug 580528) 2002-07-22 13:45:45 +00:00
Brian Paul
5538b98051 fix patching offsets (Sven Panne) (patch 544637) 2002-07-12 16:00:36 +00:00
Brian Paul
f2acb26f16 Pedantic compiler fixes (Sven Panne) 2002-07-12 15:50:46 +00:00
Brian Paul
6d0fd19a71 applied Eric Anholt's patch for Athlon SSE 2002-07-11 15:32:00 +00:00
Brian Paul
670ea9f590 Added divide by zero check (Jon Perry). Remove dead vars. Fix indentation. 2002-06-30 16:58:50 +00:00
Brian Paul
c3be87b84b CHAN_TYPE==GL_FLOAT clamping. call _tnl_MakeCurrent. (Gerk Huisma) 2002-06-30 16:07:12 +00:00
Brian Paul
a4d34a5688 blending fixes for CHAN_TYPE==GL_FLOAT (Gerk Huisma) 2002-06-30 15:57:52 +00:00
Brian Paul
e64e5f5529 fix CHAN_TYPE==GL_FLOAT compile problem 2002-06-26 14:57:08 +00:00
Brian Paul
4266ec91fe removed extra right-paren 2002-06-25 15:23:51 +00:00
Brian Paul
8a5bdd826a added glCullFace bug fix 2002-06-25 15:22:12 +00:00
Keith Whitwell
20cbbf8459 Check for GL_FRONT_AND_BACK culling before installing optimized tri
funcs.
2002-06-25 08:41:06 +00:00
Keith Whitwell
2847895a03 Check for FRONT_AND_BACK culling before installing an optimized tri func 2002-06-25 08:38:33 +00:00
Brian Paul
79d05b5649 version updates 2002-06-24 20:44:58 +00:00
Karl Schultz
a0ad8d5a8a Remove -Zi from CFLAGS. I probably left it in there during a debug
session.
2002-06-24 20:19:16 +00:00
Karl Schultz
1a9198f118 Set global "Current" context in WMesaMakeCurrent before calling
GetBufferSize, since GetBufferSize needs Current to be set.
2002-06-24 20:18:04 +00:00
Brian Paul
dd8fbed413 compilation fixes 2002-06-24 17:37:53 +00:00
Brian Paul
972cc7827f put XSync in get_buffer_size(), plus clean-up 2002-06-19 21:50:14 +00:00
Brian Paul
263d8ff8e3 new fix for initial window size problem 2002-06-17 23:32:43 +00:00
Brian Paul
363c8b9048 Fix glXCopyContext bug 2002-06-16 03:55:27 +00:00
Brian Paul
eb7b122807 added glXCopyContext bug fix 2002-06-16 03:33:33 +00:00
Brian Paul
6306085c69 Fixed a few bugs in _mesa_copy_context() related to pointer corruption.
Added _mesa_copy_texture_state() to texstate.c
Added _meas_copy_texture_object() to texobj.c, use it in attrib.c
2002-06-16 03:19:57 +00:00
Brian Paul
7e20f99f81 fixed window size initialization bug 2002-06-16 01:11:03 +00:00
Brian Paul
a79f7f8838 added updated GGI driver info 2002-06-15 03:17:28 +00:00
Brian Paul
d1d4f6bd34 Sync with Mesa changes in DRI trunk.
Updated device drivers since Driver->SetDrawBuffer() no longer returns bool.
2002-06-14 03:49:09 +00:00
Brian Paul
640f61ba13 Moved big/little endian code to glheader.h.
Define either MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN.
2002-06-12 00:28:55 +00:00
Brian Paul
07e3f72bf8 Added CPLUSPLUS for sunos5 entries 2002-06-10 17:01:30 +00:00
Brian Paul
d06d24f497 GGI driver updates (Filip Spacek) 2002-06-10 15:16:16 +00:00
Brian Paul
3fa786c175 fixed two texture target error checking conditions 2002-06-08 13:05:07 +00:00
Brian Paul
984bb590df tweaked a comment 2002-06-08 12:43:40 +00:00
Brian Paul
67c5effe5c added GL_TEXTURE_FILTER_CONTROL_EXT query to glGetTexEnv[if]v() 2002-06-08 12:43:05 +00:00
Brian Paul
fbe488cb76 glext.h version 15 2002-06-08 12:40:47 +00:00
Brian Paul
dbd36a0ca0 added missing texture cube map targets 2002-06-08 12:39:39 +00:00
Brian Paul
076870f384 version 15 of glext.h 2002-06-07 20:21:29 +00:00
Brian Paul
c1fba8241b added glext.h GL_MAX_RECTANGLE_TEXTURE_SIZE_NV fix 2002-06-07 19:38:06 +00:00
Brian Paul
690798ae3b s/GL_MAX_TEXTURE_RECTANGLE_SIZE_NV/GL_MAX_RECTANGLE_TEXTURE_SIZE_NV/ 2002-06-07 19:29:09 +00:00
Brian Paul
89e91fcc9a replaced hard-coded 4 with NUM_TEXTURE_TARGETS 2002-06-06 16:25:07 +00:00
Brian Paul
d5a8eeaeeb replaced 0xf and 0xf0 with TEXTURE0_ANY and TEXTURE1_ANY 2002-06-06 16:15:12 +00:00
Brian Paul
b118f433e1 NASM fix for *_CONTENT() macros (Josh Vanderhoof) 2002-06-06 15:33:15 +00:00
Brian Paul
fbbb780e1f more big-endian tweaks 2002-06-05 16:40:21 +00:00
Brian Paul
9429860763 use CONTENT() macro on line 205 (Josh Vanderhoof) 2002-06-04 21:29:01 +00:00
Brian Paul
531af3f17f bring over Michel Daenzer's DRI changes 2002-06-03 16:02:04 +00:00
Keith Whitwell
054f415f45 Fix FETCH(argb1555) mask values 2002-05-09 20:51:32 +00:00
Brian Paul
b1b4382283 remove -xK flag from linux-icc 2002-05-06 15:46:17 +00:00
Brian Paul
3aef708b56 added linux-icc config (Marc.Dietrich) 2002-05-05 15:57:09 +00:00
Alan Hourihane
d63730d087 glutSwapBuffers implicitly does a glFinish when swapping back to the front
buffer. We now issue a glFinish when not issuing SwapBuffers to ensure
the pipeline is complete.

(Problem found with Chromium).
2002-05-01 14:53:52 +00:00
Brian Paul
2469fc9672 bump version to 4.0.3 2002-04-26 13:57:15 +00:00
Brian Paul
86ab257a46 Mesa 4.0.3 updates 2002-04-26 13:54:47 +00:00
Brian Paul
d7e7d8ec74 bump version numbers to 4.0.3 2002-04-26 13:51:53 +00:00
Brian Paul
fe4edce605 added GL_TEXTURE_MAX_ANISOTROPY_EXT to glGetTexParameteriv() 2002-04-26 13:39:38 +00:00
Brian Paul
b0f477e5dd added GL_TEXTURE_MAX_ANISOTROPY_EXT to glGetTexParameter (bug 548812) 2002-04-25 22:11:24 +00:00
Brian Paul
ce4c38fe2e backport array bound checking in glPixelMap() from Mesa 4.1 2002-04-24 20:41:51 +00:00
Brian Paul
09760a9563 test mapsize against 1, not 0 in glPixelMap() 2002-04-24 20:11:56 +00:00
Brian Paul
d7abab5c67 added GL_EDGE_FLAG_ARRAY_COUNT_EXT to glGetBooleanv() (Bug 548277) 2002-04-24 20:06:28 +00:00
Karl Schultz
e900da049b Apply alpha buffer control fix to accum buffer too. 2002-04-23 18:38:00 +00:00
Karl Schultz
9def08ad3d Fix up alpha buffer handling for Windows.
- add two new Pixel Format Descriptors that do not have alpha bits to
mirror the two that do.
- add logic to wglChoosePixelFormat to match PFD's with respect to alpha.
- Create/clear software alpha buffer as required.
Now a wgl or GLUT program can control the creation of a software alpha
buffer via the PFD or GLUT parms, respectively.
2002-04-23 18:24:41 +00:00
Brian Paul
978731595d call _mesa_sizeof_packed_type() in _mesa_GetTexImage() (bug 547203) 2002-04-23 16:45:16 +00:00
Alan Hourihane
00e5cb4120 same NULL checks for 4_0 branch 2002-04-22 20:04:52 +00:00
Brian Paul
b338ee265a fixed Width/Height cut&paste typo 2002-04-20 17:59:43 +00:00
Alan Hourihane
8d3f06a565 Correct check for noop array state change (Raystonn) 2002-04-19 08:37:10 +00:00
Brian Paul
0d1785c6db back-port new casts and C++ fixes from trunk 2002-04-19 01:10:48 +00:00
Brian Paul
79474dc528 fixed problem with swap() function and GCC3 (patch 414404) 2002-04-17 19:30:19 +00:00
Brian Paul
43e90c0053 Disabled SPARC cliptest functions for now. See bug report 544665. 2002-04-17 19:08:37 +00:00
Karl Schultz
c748b6c3d8 Build demos/samples correctly on Windows (Robert Bergkvist) to sync up
with the main branch.  (I should have done this for 4.0.2)
2002-04-15 22:13:00 +00:00
Karl Schultz
2c109c15e0 update to match branch - performance measuring additions. 2002-04-15 21:22:36 +00:00
Brian Paul
22fcb86432 Jose's latest patch (GMBT_GEOMETRIC_CORRECTION) 2002-04-12 21:57:46 +00:00
Brian Paul
70c5d68365 fixes for corrected GL_DOT3_RGB[A]_EXT token values 2002-04-12 21:17:53 +00:00
Brian Paul
1b0fcb2124 version 13 of glext.h - fixes GL_EXT_texture_env_dot3 token values 2002-04-12 21:09:24 +00:00
Brian Paul
6668d2fcb1 new MMX blend code (Jose Fonseca) 2002-04-10 16:32:50 +00:00
Brian Paul
e3c2d6bd0c removed stray 'n' character at top of file 2002-04-09 13:33:34 +00:00
Keith Whitwell
655e0ad0c1 bring in changes from dri tcl branch 2002-04-09 12:13:06 +00:00
Brian Paul
d99fa29b94 tranforming display list normals by non-uniform scale didn't work (Carlos Pereira) 2002-04-08 15:36:03 +00:00
Brian Paul
7229861a46 Pass context pointer to _tnl_free_immediate() and don't rely on backref
pointer (fixes Allen Barnett's display list sharing problem).
2002-04-06 16:35:17 +00:00
Karl Schultz
f5130e3473 export another symbol for recent osmesa changes. 2002-04-05 17:13:10 +00:00
Brian Paul
a5ed2460e9 repair Array.NewState flags (Michael Fitzpatrick) 2002-04-04 23:57:58 +00:00
Brian Paul
e2130abf8f call _mesa_ResizeBuffersMESA() in OSMesaMakeCurrent() to reconcile buffer size changes 2002-04-04 17:12:47 +00:00
Brian Paul
bf6a6f1d59 fixed some 3D texture image stride bugs when using 16-bit channels 2002-04-04 17:05:59 +00:00
Brian Paul
abd10c99e5 fixed 16/32-bit channel problems in CopyColor[Sub]Table() 2002-04-04 17:04:56 +00:00
Brian Paul
c3bc8a9c1e Texture combine alpha subtraction was wrong. Fixed 16-bit channel glitches 2002-04-04 17:04:50 +00:00
Brian Paul
aa5698e8ed DJGPP fixes 2002-04-01 17:09:25 +00:00
Brian Paul
cf4c9ada0d another DOS driver update 2002-04-01 16:54:11 +00:00
Brian Paul
13c751a1c2 Use invert_matrix_general() instead of invert_matrix_perspective() because
the former fails for some projection matrices (ala Vis5D with Chromium).
2002-03-29 17:15:01 +00:00
Brian Paul
2af71a9acf added dmesadxe.h to tar file list 2002-03-29 14:42:29 +00:00
Brian Paul
5e0316f1a8 decrement Transform._AnyClip when clip planes are disabled 2002-03-28 22:45:50 +00:00
Brian Paul
2366fb3b89 popping of user-defined clip planes was broken 2002-03-28 22:42:34 +00:00
Karl Schultz
4ad3511865 (WIN32)Use _glapi_get_context to get the context in buffer_size() instead
of the GET_CURRENT_CONTEXT macro.  The macro tries to use the glapi_Context
variable which needs to be imported from the MesaGL DLL, which is too
problematic to do at the moment.
2002-03-25 23:52:34 +00:00
Karl Schultz
44f6191507 export _glapi_get_context for osmesa. 2002-03-25 23:41:49 +00:00
Brian Paul
aaf89c1cc7 re-adding a lost file 2002-03-23 02:36:52 +00:00
Brian Paul
7350dd7395 DOS/Mesa driver updates (Daniel Borca) 2002-03-23 02:23:06 +00:00
Brian Paul
972815c414 final? updates 2002-03-23 02:22:01 +00:00
Brian Paul
0bb0b4df73 latest extension headers from SGI 2002-03-23 01:49:09 +00:00
Brian Paul
e07b4252ad removed glSamplePass() 2002-03-20 22:06:57 +00:00
Brian Paul
b8855675ca latest bug fixes 2002-03-19 16:49:07 +00:00
Brian Paul
6bf823ac2d don't set plane mask for xm_buffer->gc, it causes an accum buffer conformance problem 2002-03-19 16:47:56 +00:00
Brian Paul
af3f3080f9 Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
memory.  These can be overridden by applications which need to manage this
memory specially.  Contributed by Gerk Huisma.
2002-03-19 16:42:41 +00:00
Brian Paul
bb47715320 fix Intel C compiler warnings (Gerk Huisma) 2002-03-19 15:22:41 +00:00
Brian Paul
cef9cdf3bb undo previous check-in 2002-03-16 01:00:43 +00:00
Brian Paul
4493f41577 added XMesaResizeBuffers() 2002-03-16 00:50:36 +00:00
Brian Paul
a4f3130a7f Lots of changes related to framebuffer/window buffer resizing. Basically,
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*.
The idea is that a window can be resized without it being bound to a rendering
context.  This makes for a nice clean-up in the XFree86 server-side GLX code.
Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
2002-03-16 00:50:11 +00:00
Brian Paul
b2c3daa875 protect currentReadable reference with #ifndef GLX_BUILT_IN_XMESA 2002-03-15 19:11:37 +00:00
Brian Paul
3d6951c097 updated comments. removed dead code. 2002-03-15 18:32:54 +00:00
Brian Paul
db0ed6252b remove a debug printf 2002-03-15 18:24:34 +00:00
Brian Paul
e6c59e8d0c fixed typo in CONVERT_TEXEL_DWORD for convert_abgr8888_to_ai88 textures (Michael Fitzpatrick) 2002-03-15 17:57:42 +00:00
Brian Paul
378fcdb818 fixed pointer arithmetic error in glCopyPixels 2002-03-14 22:09:05 +00:00
Brian Paul
cd3f5d807a put lodbias loop inside test for non-NULL lambda array 2002-03-13 04:45:35 +00:00
Brian Paul
c3e908891c added thread rendering bug fix 2002-03-12 21:57:27 +00:00
Brian Paul
fdbaf407a7 Removed the xm_context field from XMesaBuffer. It was preventing N threads
from rendering into one window in parallel and wasn't really needed anyway.
2002-03-12 21:54:03 +00:00
Brian Paul
5a86d3852c tweak file list for tarballs 2002-03-11 14:59:12 +00:00
Brian Paul
96d0be5cf2 obsolete 2002-03-11 14:56:42 +00:00
Brian Paul
0bd26c3c55 fix some minor warnings 2002-03-08 19:43:36 +00:00
Brian Paul
9f7053e913 updates for 4.0.2 2002-03-08 19:28:57 +00:00
Brian Paul
9fa55ac457 DOS driver updates from Daniel Borca 2002-03-08 19:27:28 +00:00
Brian Paul
101092ea11 new DOS driver files from Daniel Borca 2002-03-08 19:24:36 +00:00
Brian Paul
da648d9afd minor patches from David Dawes 2002-03-07 21:50:53 +00:00
Brian Paul
7a3b7c9687 syntax fixes for Solaris (David Dawes) 2002-03-07 21:39:09 +00:00
Brian Paul
55f8fcba10 use -O3 for osmesa16/32 builds, disable FX and SVGA in debug builds 2002-03-01 19:38:53 +00:00
Brian Paul
7419597f2f return 'Mesa Offscreen16' or 'Mesa Offscreen32' if using deep color channels 2002-03-01 19:37:28 +00:00
Brian Paul
e784671997 silence gcc warnings (Marc La France) 2002-03-01 04:25:42 +00:00
Brian Paul
c2165e799c updated comments for CHAN_BITS=16 or 32 2002-03-01 04:23:16 +00:00
Brian Paul
40519b3eb3 DOS driver updates from Daniel Borca 2002-02-23 17:07:21 +00:00
Brian Paul
dcda68de33 Fixed out-of-bounds memory write problem (CONVERT_TEXEL_DWORD macro).
Renamed 'packing' to 'unpacking' since we're moving data from client -> GL.
Rnamed DST_ROW_WIDTH to DST_ROW_BYTES.
2002-02-21 15:11:15 +00:00
Brian Paul
8308199e5d added XMesaGarbageCollect item 2002-02-21 00:00:25 +00:00
Brian Paul
3b029b0c7d check for initialized XMesaBuffer in XMesaGarbageCollect() 2002-02-20 23:59:40 +00:00
Brian Paul
bff7677bd9 undo some debug changes mistakenly checked in earlier 2002-02-17 17:38:44 +00:00
Brian Paul
41796ecc25 added two latest bug fixes 2002-02-15 19:15:59 +00:00
Brian Paul
94865a95b1 use separate GC for SwapBuffers to avoid colormask problem 2002-02-15 19:15:08 +00:00
Karl Schultz
b8b23d4552 fix casts to quiet compiler warnings. 2002-02-15 18:50:48 +00:00
Brian Paul
3245cfdf41 obsolete 2002-02-15 14:04:57 +00:00
Brian Paul
69e043158a fixed float->int conversion. Fix conditional for 16-bit Z buffer path 2002-02-15 03:38:29 +00:00
Keith Whitwell
3ce17ffb84 Remove debug 2002-02-13 23:52:48 +00:00
Keith Whitwell
33b483f882 remove debug prints 2002-02-12 21:07:59 +00:00
Keith Whitwell
308a036114 More support for t&l drivers.
Fix reset_stipple calls.
Fix unsigned compare bugs.
2002-02-12 17:37:26 +00:00
Karl Schultz
4c97c84f7e silence compiler warning (windows) 2002-02-12 16:36:36 +00:00
Brian Paul
d7bde06097 silence compiler warnings 2002-02-12 16:07:15 +00:00
Brian Paul
a00292bcfe silence compiler warning 2002-02-12 16:06:16 +00:00
Brian Paul
7d729ffb58 release notes for 4.0.2 2002-02-12 15:54:47 +00:00
Brian Paul
aeb6c0af5e replace assertion with a test (avoid div by zero error) 2002-02-12 03:14:58 +00:00
Brian Paul
41110917d7 Prep for Mesa 4.0.2 release. 2002-02-12 03:13:41 +00:00
Brian Paul
a58b1ed0a3 Daniel Borca's GLUT for DOS/DJGPP. 2002-02-12 02:59:24 +00:00
Brian Paul
27b503cab8 Daniel Borca's new DOS/DJGPP driver. 2002-02-12 02:58:56 +00:00
Brian Paul
d38cdd33d0 removed GLUT reference 2002-01-30 21:54:47 +00:00
Brian Paul
851acc6ea7 added some handy debug code 2002-01-30 16:47:04 +00:00
Brian Paul
6115d784a7 don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8 2002-01-30 16:45:29 +00:00
Brian Paul
fcca385bec replace GLushort w/ GLubyte in DEST_4US template (fixes 16-bit GLchan problem 2002-01-30 16:42:23 +00:00
Brian Paul
06743cf365 updated gl_mangle.h (Ray Tice) 2002-01-18 14:55:50 +00:00
Brian Paul
b372b40bd1 set PB->haveSpec in line functions that emit specular color 2002-01-16 18:24:31 +00:00
Karl Schultz
3e3bd40614 Fixes for 24-bit Windows devices. The old code was trying to do 3-byte
stores with a full DWORD store (yuk).  (Jeff Lewis)
2002-01-16 15:37:49 +00:00
Brian Paul
3fb6d0bfde added some missing error checks 2002-01-15 21:50:15 +00:00
Brian Paul
b36acc0423 removed API compat stuff 2002-01-15 20:17:59 +00:00
Karl Schultz
287d6127d2 Fixed pixel color component problem and clear code for 24-bit Windows
devices.  (Jeff Lewis)
2002-01-15 16:47:37 +00:00
Karl Schultz
a8290d3a95 Remove trailing CR's from most of the lines. No logical changes. 2002-01-15 16:12:15 +00:00
Brian Paul
b26f972618 don't apply scissor box in read_fast_rgba_pixels() 2002-01-12 16:12:42 +00:00
Brian Paul
5bd6bad38d fixed int->float conversion bug in _mesa_TexEnviv() 2002-01-09 02:14:50 +00:00
Brian Paul
1ae3437156 fixed GL_REPLACE / GL_RGB bug 2002-01-09 00:28:53 +00:00
Brian Paul
93665403aa texture env color wasn't used correctly in GL_BLEND mode 2002-01-09 00:12:37 +00:00
Brian Paul
04613cb0bc compile with -DNDEBUG 2002-01-08 15:58:11 +00:00
Brian Paul
e0a30e9d2d work-around for QNX compiler problem 2002-01-08 14:56:33 +00:00
Brian Paul
fd3da01ec3 fix typo (d'oh) 2002-01-04 14:36:58 +00:00
Brian Paul
40bbb8b7f3 fix bug 498555 - test for __GNUC__ 2002-01-04 14:35:34 +00:00
Brian Paul
00b7772bda fixes from Albert Chin 2002-01-03 16:29:07 +00:00
Karl Schultz
0fc4d7e46d Define finite as _finite for Windows. 2001-12-20 18:58:24 +00:00
Keith Whitwell
1261fed2c3 Further help with libGL version skew in dri drivers. 2001-12-20 15:29:15 +00:00
Keith Whitwell
4f4f542bd7 Fix clipping problem on mga 2001-12-20 09:53:57 +00:00
Brian Paul
550169ab62 added separate specular bug fix 2001-12-19 01:20:40 +00:00
Brian Paul
ad83c33a4d have to clamp color+specular in _swrast_add_spec_terms_triangle()! (fixes Chimera bug) 2001-12-19 01:13:12 +00:00
Brian Paul
a340c4f6ef disable blocks of GGI code so it at least compiles instead of bombing 2001-12-18 05:09:51 +00:00
Brian Paul
781f27575c added prototype glutGetProcAddress() function 2001-12-17 19:48:23 +00:00
Brian Paul
08e126fba6 Texture type is GLuint 2001-12-17 19:45:21 +00:00
Brian Paul
b03241a552 put the .type stuff on a separate line 2001-12-17 19:44:54 +00:00
Brian Paul
e4efc983bd minor update 2001-12-17 19:43:38 +00:00
Brian Paul
785bfd0c1e remove conditional in RESET_STIPPLE to fix conformance failure 2001-12-17 01:46:38 +00:00
Brian Paul
a0e4612f49 added normal length cache bug fix 2001-12-15 00:50:55 +00:00
Brian Paul
f6e1618f97 free the NormalLengthPtr if non-null in _tnl_free_immediate() 2001-12-15 00:48:41 +00:00
Karl Schultz
3a450fb4b0 Use $(MAKE) on the irix targets, instead of hard-coding pmake,
as suggested in SF bug 482149.  People can still use
pmake -v -f Makefile.X11 if they want to use pmake (works great for me).
Sorry, this should have been in the last check-in.
2001-12-14 17:46:20 +00:00
Karl Schultz
43daa03ac1 Add .cc as a valid suffix. 2001-12-14 17:18:08 +00:00
Karl Schultz
cb69912494 Cleanup for IRIX 6 platforms. Build src-glu instead of si-glu due
to problems with building the c++ code in the si-glu.
2001-12-14 17:11:46 +00:00
Karl Schultz
b4518ee5d4 Fix up targets for
irix6-o32, irix6-o32-dso, irix6-n32, irix6-n32-dso
2001-12-14 16:40:35 +00:00
Karl Schultz
6ef05c2817 Remove rules that were put into place to deal with compiling files that
are in subdirectories of this directory.  The list of rules that were here
was out of date for Mesa 4 and would likely get out of date again.  It is
better to have make handle it (e.g., use pmake -v on IRIX).
2001-12-14 16:33:06 +00:00
Brian Paul
26d31abd87 s/glxGetProcAddress/glXGetProcAddressARB/ 2001-12-14 11:39:39 +00:00
Brian Paul
7702362bda added GLX_SAMPLE_BUFFERS and GLX_SAMPLES 2001-12-14 03:20:57 +00:00
Karl Schultz
5141607357 Remove const from save_TexParameteri to match prototype for glTexParameteri.
Allows compilation on IRIX.
2001-12-13 19:55:00 +00:00
Brian Paul
a9e14e7bb9 added feedback bug fix item 2001-12-13 19:13:55 +00:00
Brian Paul
5196a16629 fixed errors in feedback for glDraw/CopyPixels and glBitmap 2001-12-13 19:12:30 +00:00
Karl Schultz
7f37280955 Add missing entry points 2001-12-13 19:07:28 +00:00
Brian Paul
986b7ec195 added optimized blending item 2001-12-13 16:24:28 +00:00
Brian Paul
9012185ae8 special case blend optmizations (Jeremy Fitzhardinge) 2001-12-13 16:14:17 +00:00
Brian Paul
2edf851932 added glTexParameter bug fix 2001-12-13 16:03:06 +00:00
Brian Paul
1703b67ee0 call FLUSH_VERTICES() in _mesaTexParameterfv() (bug 491832) 2001-12-13 16:02:32 +00:00
Brian Paul
9342fbe46e latest bug fixes 2001-12-13 14:18:46 +00:00
Keith Whitwell
2f88c5fbd4 fix primitive calculation in 1-line dlist immediates (molecules) 2001-12-13 10:57:55 +00:00
Keith Whitwell
dc35f387ca fix for ubyte colors 2001-12-13 10:57:41 +00:00
Keith Whitwell
597ec4040c fix glut tess lockup 2001-12-11 15:12:57 +00:00
Keith Whitwell
51aa3d2f30 Add INF_OR_NAN tests to swrast functions 2001-12-05 10:22:55 +00:00
Keith Whitwell
0c1f42ef29 further tweak to dlist change 2001-12-04 13:04:05 +00:00
Keith Whitwell
06ae58eebb remove debug 2001-12-03 17:59:36 +00:00
Keith Whitwell
d8deb468f7 guard ResetStipple calls 2001-12-03 17:49:01 +00:00
Keith Whitwell
4aac60f691 fx another place where PRIM_PARITY is calculated 2001-12-03 17:46:57 +00:00
Keith Whitwell
e20d35d74a correctly reset input after dlist execution 2001-12-03 17:44:02 +00:00
Keith Whitwell
ed26c2d950 remove debug 2001-12-03 17:40:43 +00:00
Keith Whitwell
95681b4a85 avoid side-effects in macro param 2001-12-03 17:39:09 +00:00
Karl Schultz
17a5135fee Add darwin target 2001-11-30 20:18:41 +00:00
Karl Schultz
69b71bc1ab malloc() prototype is in stdlib.h for darwin 2001-11-30 20:12:38 +00:00
Alan Hourihane
9f6957e702 Don't reset the _tnl_CurrentInput pointer on DestroyContext. 2001-11-30 15:42:32 +00:00
Karl Schultz
bf78731523 update version string to 4.0 2001-11-29 22:56:10 +00:00
Karl Schultz
c527df81df update updated date 2001-11-29 16:54:32 +00:00
Karl Schultz
ca2315d95b Update notes about si-glu NURBS code. 2001-11-29 16:53:16 +00:00
Karl Schultz
c4dd9e2a03 Fix compilation errors and warnings for NURBS support. (Robert Bergkvist) 2001-11-29 16:38:26 +00:00
Keith Whitwell
34174976c4 use smaller buffer when decomposing large drawarrays, for cache goodness 2001-11-29 15:15:11 +00:00
Brian Paul
ff23c15bdc updated comment about CHAN_BITS 2001-11-28 17:18:20 +00:00
Brian Paul
eb0ce107c7 use v2 color, not v0 in flat_ci_triangle() 2001-11-28 16:11:14 +00:00
Keith Whitwell
bfe6c71b99 update vendor string 2001-11-28 11:54:45 +00:00
Brian Paul
69f2ff5f38 added triangle parity bug fix and GLUT glXGetProcAddressARB item 2001-11-27 02:58:01 +00:00
Brian Paul
f28c19da41 use glXGetProcAddressARB to avoid extension linkage problems 2001-11-27 02:50:55 +00:00
Brian Paul
c132ca9774 don't directly call glSecondaryColor*EXT() or glFogCoord*EXT() 2001-11-26 23:45:36 +00:00
Brian Paul
8ca1772d4a fix some warnings 2001-11-26 17:21:24 +00:00
Keith Whitwell
ff5fe4836a Possible fix for vtk tristrip bug 2001-11-26 12:55:12 +00:00
Brian Paul
f88e0898a1 fixed some GLenum/GLuint mixups 2001-11-25 18:54:45 +00:00
Brian Paul
3f2eedd634 bump version to 4.0.1 2001-11-25 18:50:19 +00:00
Brian Paul
158c7413fb updates for 4.0.1 2001-11-23 20:47:25 +00:00
Brian Paul
0a96860e04 attempted fix for bug 474479 2001-11-23 20:43:32 +00:00
Keith Whitwell
37b10249e5 Fix decomposition of quads/quad-strips to indexed tris 2001-11-22 13:56:25 +00:00
Keith Whitwell
589cee71b8 Another locked drawarrays fix 2001-11-22 09:23:31 +00:00
Brian Paul
c6dcd5c4cf added CVA and glapi_sparc.S bug fixes 2001-11-20 00:08:17 +00:00
Brian Paul
e1ec4771f1 fixed Solaris/GCC compilation problems 2001-11-20 00:06:25 +00:00
Keith Whitwell
917e942fe2 3dnow normalize_normals function isn't working - disable it. 2001-11-19 13:50:35 +00:00
Keith Whitwell
f427427ca8 possible fix for cva ignore start index bug 2001-11-19 10:20:37 +00:00
Brian Paul
7ed97d4ef4 added latest bug fixes for 4.0.1 2001-11-18 23:25:35 +00:00
Brian Paul
267b9cc082 fixed a few missing entries for GetProcAddress() 2001-11-18 23:24:49 +00:00
Brian Paul
efb678da77 added missing const to glXGetContextIDEXT() prototype 2001-11-18 22:16:35 +00:00
Brian Paul
32aa05bfd6 added -Bsymbolic item 2001-11-15 19:50:24 +00:00
Brian Paul
299a71fe04 added better sub-pixel AA item 2001-11-13 00:26:07 +00:00
Brian Paul
63da26bd62 improved AA subpixel sample positions (Ray Tice) 2001-11-13 00:24:51 +00:00
Brian Paul
dfb7ebf8a0 added latest post-4.0 bug fixes 2001-11-09 22:05:10 +00:00
Brian Paul
64681c1f82 fix typedef problem found with MSDev 6.0 2001-11-09 22:03:54 +00:00
Brian Paul
8c3149f250 added GLX 1.4 function manglers 2001-11-09 22:00:26 +00:00
Brian Paul
53e284bda1 added 1.3 function manglers 2001-11-09 21:59:18 +00:00
Brian Paul
f46ce82219 define GL_VERSION_1_3 (doh!) 2001-11-09 21:54:05 +00:00
Brian Paul
4256cf0175 casts to silence warnings from gcc 2.96 2001-11-06 16:00:58 +00:00
Brian Paul
986749a4ea added GL_MAX_TEXTURE_LOD_BIAS_EXT fix 2001-11-06 15:53:25 +00:00
Brian Paul
07042d164b added missing GL_MAX_TEXTURE_LOD_BIAS_EXT query 2001-11-06 15:51:06 +00:00
Brian Paul
0739d6f158 fix error in error checking conditional (bug 476846) 2001-11-03 04:10:08 +00:00
Brian Paul
2fd7a602a7 added hash table mutex bug fix 2001-11-02 00:58:32 +00:00
Brian Paul
f97edb4ca3 init the hash table mutex in _mesa_NewHashTable (Won-Suk Chun) 2001-11-02 00:56:45 +00:00
Karl Schultz
3b0571dd5c Updates for improved DirectDraw support (Daniel Slater) 2001-11-01 22:52:18 +00:00
Brian Paul
c25f068355 added some (void *) casts to silence gcc 2.96 warnings 2001-11-01 00:38:37 +00:00
Keith Whitwell
3a05f42b28 add linux-x11-debug build target 2001-10-30 16:00:20 +00:00
Karl Schultz
2631c2a2de Change name of glut lib from glut32 to MesaGlut.
This helps avoid confusion with other gluts on the system that may be
lined with OpenGl32.dll and Glu32.dll.
2001-10-26 21:22:40 +00:00
Karl Schultz
b2728086ec Copy ../util/readtex.[ch] 2001-10-26 21:03:15 +00:00
Brian Paul
2e7644f13d bug fix: missing breaks in glGet*() 2001-10-25 23:21:52 +00:00
Brian Paul
9c3e7d2294 added a bunch of missing breaks for multisample gets 2001-10-25 23:21:11 +00:00
599 changed files with 27434 additions and 108888 deletions

View File

@@ -1,8 +1,8 @@
# $Id: Make-config,v 1.67 2002/11/12 02:49:14 brianp Exp $
# $Id: Make-config,v 1.50.2.11 2002/09/03 17:50:19 brianp Exp $
MESA_MAJOR=5
MESA_MAJOR=4
MESA_MINOR=0
MESA_TINY=0
MESA_TINY=4
VERSION=$(MESA_MAJOR).$(MESA_MINOR)
# Mesa 3-D graphics library
@@ -155,7 +155,7 @@ cygnus:
"CFLAGS = -I. -DWIN32 -D__WIN32__ -D_WINDOWS \
-O2 -funroll-loops \
-fexpensive-optimizations -fomit-frame-pointer -ffast-math \
-malign-loops=2 -malign-functions=2" \
-malign-loops=2 -malign-jumps=2 -malign-functions=2" \
"CCFLAGS = $(CFLAGS)" \
"MAKELIB = ../bin/mklib.ar-ruv" \
"WLIBS = ../lib/wing32.a -lkernel32 -luser32 -lgdi32"
@@ -174,7 +174,7 @@ cygnus-linux:
"CFLAGS = -I. -DWIN32 -D__WIN32__ -D_WINDOWS \
-O2 -funroll-loops \
-fexpensive-optimizations -fomit-frame-pointer -ffast-math \
-malign-loops=2 -malign-functions=2" \
-malign-loops=2 -malign-jumps=2 -malign-functions=2" \
"MAKELIB = ../bin/mklib.cygnus-linux" \
"WLIBS = ../lib/wing32.a -lkernel32 -luser32 -lgdi32"
@@ -308,7 +308,6 @@ hpux9-gcc-sl:
"MAKELIB = ../bin/mklib.hpux" \
"APP_LIB_DEPS = -L/usr/lib/X11R5 -lXext -lXmu -lXi -lX11 -lm"
# The hpux10 configs should work for hpux11 as well.
hpux10:
$(MAKE) $(MFLAGS) -f Makefile.X11 targets \
"GL_LIB = libGL.a" \
@@ -317,23 +316,19 @@ hpux10:
"GLW_LIB = libGLw.a" \
"OSMESA_LIB = libOSMesa.a" \
"CC = cc" \
"CPLUSPLUS = aCC" \
"CFLAGS = +O3 +DAportable -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM" \
"CCFLAGS = +O3 +DAportable -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM" \
"MAKELIB = ../bin/mklib.ar-ruv" \
"APP_LIB_DEPS = -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm -L/usr/lib -lCsup"
"APP_LIB_DEPS = -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm"
hpux10-sl:
$(MAKE) $(MFLAGS) -f Makefile.X11 targets \
"GL_LIB = libGL" \
"GLU_LIB = libGLU" \
"GLUT_LIB = libglut" \
"GLW_LIB = libGLw" \
"OSMESA_LIB = libOSMesa" \
"GLW_LIB = libGLw.a" \
"OSMESA_LIB = libOSMesa.a" \
"CC = cc" \
"CPLUSPLUS = aCC" \
"CFLAGS = +O3 +DAportable +z -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM" \
"CCFLAGS = +O3 +DAportable +Z -Aa -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM" \
"CFLAGS = +z -Ae +O2 +Onolimit +Oaggressive -D_HPUX_SOURCE -I/usr/include/X11R6 -I/usr/contrib/X11R6/include -DUSE_XSHM" \
"MAKELIB = ../bin/mklib.hpux" \
"APP_LIB_DEPS = -L/usr/lib/X11R6 -L/usr/contrib/X11R6/lib -lXext -lXmu -lXi -lX11 -lm"
@@ -602,14 +597,14 @@ linux-x86:
"APP_LIB_DEPS = -lm" \
"ASM_SOURCES = X86/common_x86_asm.S X86/glapi_x86.S \
X86/x86_xform2.S X86/x86_xform3.S X86/x86_xform4.S \
X86/x86_cliptest.S \
X86/x86_cliptest.S X86/x86_vertex.S \
X86/mmx_blend.S \
X86/3dnow_xform1.S X86/3dnow_xform2.S \
X86/3dnow_xform3.S X86/3dnow_xform4.S \
X86/3dnow_normal.S \
X86/3dnow_normal.S X86/3dnow_vertex.S \
X86/sse_xform1.S X86/sse_xform2.S \
X86/sse_xform3.S X86/sse_xform4.S \
X86/sse_normal.S"
X86/sse_normal.S X86/sse_vertex.S"
linux-icc:
$(MAKE) $(MFLAGS) -f Makefile.X11 targets \
@@ -620,7 +615,7 @@ linux-icc:
"OSMESA_LIB = libOSMesa.so" \
"CC = icc" \
"CPLUSPLUS = g++" \
"CFLAGS = -O3 -tpp6 -axK -KPIC -D_GCC_LIMITS_H_ -D__GNUC__ -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include" \
"CFLAGS = -O3 -tpp6 -KPIC -D_GCC_LIMITS_H_ -D__GNUC__ -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include" \
"MAKELIB = ../bin/mklib.linux" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \
@@ -628,14 +623,14 @@ linux-icc:
"APP_LIB_DEPS = -lm" \
"ASM_SOURCES = X86/common_x86_asm.S X86/glapi_x86.S \
X86/x86_xform2.S X86/x86_xform3.S X86/x86_xform4.S \
X86/x86_cliptest.S \
X86/x86_cliptest.S X86/x86_vertex.S \
X86/mmx_blend.S \
X86/3dnow_xform1.S X86/3dnow_xform2.S \
X86/3dnow_xform3.S X86/3dnow_xform4.S \
X86/3dnow_normal.S \
X86/3dnow_normal.S X86/3dnow_vertex.S \
X86/sse_xform1.S X86/sse_xform2.S \
X86/sse_xform3.S X86/sse_xform4.S \
X86/sse_normal.S"
X86/sse_normal.S X86/sse_vertex.S"
linux-x86-static:
$(MAKE) $(MFLAGS) -f Makefile.X11 targets \
@@ -646,7 +641,7 @@ linux-x86-static:
"OSMESA_LIB = libOSMesa.a" \
"CC = gcc" \
"CPLUSPLUS = g++" \
"CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -ffast-math -funroll-loops -fomit-frame-pointer -malign-loops=2 -malign-functions=2 -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include" \
"CFLAGS = -Wall -O3 -ansi -pedantic -fPIC -ffast-math -funroll-loops -fomit-frame-pointer -malign-loops=2 -malign-jumps=2 -malign-functions=2 -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include" \
"MAKELIB = ../bin/mklib.ar-ruv" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \
@@ -654,14 +649,14 @@ linux-x86-static:
"APP_LIB_DEPS = -lm" \
"ASM_SOURCES = X86/common_x86_asm.S X86/glapi_x86.S \
X86/x86_xform2.S X86/x86_xform3.S X86/x86_xform4.S \
X86/x86_cliptest.S \
X86/x86_cliptest.S X86/x86_vertex.S \
X86/mmx_blend.S \
X86/3dnow_xform1.S X86/3dnow_xform2.S \
X86/3dnow_xform3.S X86/3dnow_xform4.S \
X86/3dnow_normal.S \
X86/3dnow_normal.S X86/3dnow_vertex.S \
X86/sse_xform1.S X86/sse_xform2.S \
X86/sse_xform3.S X86/sse_xform4.S \
X86/sse_normal.S"
X86/sse_normal.S X86/sse_vertex.S"
# Contributed by Uwe_Maurer@t-online.de
linux-ggi:
@@ -694,7 +689,7 @@ linux-386-ggi:
"APP_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lXmu -lXt -lXi -lggi -lm" \
"ASM_SOURCES = X86/common_x86_asm.S X86/glapi_x86.S \
X86/x86_xform2.S X86/x86_xform3.S X86/x86_xform4.S \
X86/x86_cliptest.S"
X86/x86_cliptest.S X86/x86_vertex.S"
linux-glide:
$(MAKE) $(MFLAGS) -f Makefile.X11 targets \
@@ -728,10 +723,10 @@ linux-386-glide:
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -L/usr/local/glide/lib -lglide2x -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \
"GLUT_LIB_DEPS = -L../lib -lGLU -lGL -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm" \
"APP_LIB_DEPS = -L/usr/local/glide/lib -lglide2x -lglut -lGLU -lGL" \
"APP_LIB_DEPS = -L/usr/local/glide/lib -lglide2x -lglut -lGLU -lGL -lm" \
"ASM_SOURCES = X86/common_x86_asm.S X86/glapi_x86.S \
X86/x86_xform2.S X86/x86_xform3.S X86/x86_xform4.S \
X86/x86_cliptest.S"
X86/x86_cliptest.S X86/x86_vertex.S"
linux-386-opt-glide:
$(MAKE) $(MFLAGS) -f Makefile.X11 targets \
@@ -742,16 +737,16 @@ linux-386-opt-glide:
"OSMESA_LIB = libOSMesa.so" \
"CC = gcc" \
"CPLUSPLUS = g++" \
"CFLAGS = -O3 -m486 -fomit-frame-pointer -pipe -ansi -pedantic -ffast-math -fexpensive-optimizations -malign-loops=2 -malign-functions=2 -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DFX -DUSE_X86_ASM -DPTHREADS -I/usr/X11R6/include -I/usr/include/glide -I/usr/local/glide/include" \
"CFLAGS = -O3 -m486 -fomit-frame-pointer -pipe -ansi -pedantic -ffast-math -fexpensive-optimizations -malign-loops=2 -malign-jumps=2 -malign-functions=2 -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DFX -DUSE_X86_ASM -DPTHREADS -I/usr/X11R6/include -I/usr/include/glide -I/usr/local/glide/include" \
"CCFLAGS = $(CFLAGS)" \
"MAKELIB = ../bin/mklib.linux" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -L/usr/local/glide/lib -lglide2x -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \
"GLUT_LIB_DEPS = -L../lib -lGLU -lGL -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm" \
"APP_LIB_DEPS = -lm" \
"APP_LIB_DEPS = -L/usr/local/glide/lib -lglide2x -lglut -lGLU -lGL -lm" \
"ASM_SOURCES = X86/common_x86_asm.S X86/glapi_x86.S \
X86/x86_xform2.S X86/x86_xform3.S X86/x86_xform4.S \
X86/x86_cliptest.S"
X86/x86_cliptest.S X86/x86_vertex.S"
linux-x86-glide:
$(MAKE) $(MFLAGS) -f Makefile.X11 targets \
@@ -762,23 +757,23 @@ linux-x86-glide:
"OSMESA_LIB = libOSMesa.so" \
"CC = gcc" \
"CPLUSPLUS = g++" \
"CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -funroll-loops -fomit-frame-pointer -malign-loops=2 -malign-functions=2 -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DUSE_XSHM -DFX -DPTHREADS -I/usr/X11R6/include -I/usr/include/glide -I/usr/local/glide/include -I/usr/src/mesa-glx/src/FX/X86" \
"CFLAGS = -O3 -ansi -pedantic -fPIC -ffast-math -funroll-loops -fomit-frame-pointer -malign-loops=2 -malign-jumps=2 -malign-functions=2 -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DUSE_XSHM -DFX -DPTHREADS -I/usr/X11R6/include -I/usr/include/glide -I/usr/local/glide/include -I/usr/src/mesa-glx/src/FX/X86" \
"MAKELIB = ../bin/mklib.linux" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -L/usr/local/glide/lib -lglide2x -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \
"GLUT_LIB_DEPS = -L../lib -lGLU -lGL -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm" \
"APP_LIB_DEPS = -lm" \
"APP_LIB_DEPS = -L/usr/local/glide/lib -lglide2x -lglut -lGLU -lGL -lm" \
"ASM_SOURCES = X86/common_x86_asm.S X86/glapi_x86.S \
X86/x86_xform2.S X86/x86_xform3.S X86/x86_xform4.S \
X86/x86_cliptest.S \
X86/x86_cliptest.S X86/x86_vertex.S \
X86/mmx_blend.S \
X86/3dnow_xform1.S X86/3dnow_xform2.S \
X86/3dnow_xform3.S X86/3dnow_xform4.S \
X86/3dnow_normal.S \
X86/3dnow_normal.S X86/3dnow_vertex.S \
FX/X86/fx_3dnow_fastpath.S \
X86/sse_xform1.S X86/sse_xform2.S \
X86/sse_xform3.S X86/sse_xform4.S \
X86/sse_normal.S "
X86/sse_normal.S X86/sse_vertex.S"
linux-alpha:
$(MAKE) $(MFLAGS) -f Makefile.X11 targets \
@@ -919,7 +914,7 @@ linux-osmesa32:
# May want to add these CFLAGS for better performance under LynxOS and GCC:
# -fPIC -O2 -ansi -pedantic -mieee-fp -DUSE_XSHM -funroll-loops
# -fexpensive-optimizations -fomit-frame-pointer -ffast-math
# and -malign-loops=2 -malign-functions=2 for Pentium
# and -malign-loops=2 -malign-jumps=2 -malign-functions=2 for Pentium
lynxos:
$(MAKE) $(MFLAGS) -f Makefile.X11 targets \
"GL_LIB = libGL.a" \
@@ -1048,7 +1043,7 @@ os2-x11:
"APP_LIB_DEPS = -Zmt -Zcrtdll -Zexe -L$(X11ROOT)/XFree86/lib -lXt -lX11 -lm" \
"ASM_SOURCES = X86/common_x86_asm.S X86/glapi_x86.S \
X86/x86_xform2.S X86/x86_xform3.S X86/x86_xform4.S \
X86/x86_cliptest.S"
X86/x86_cliptest.S X86/x86_vertex.S"
osf1:
$(MAKE) $(MFLAGS) -f Makefile.X11 targets \
@@ -1522,7 +1517,7 @@ linux-debug:
"OSMESA_LIB = libOSMesa.so" \
"CC = gcc" \
"CPLUSPLUS = g++" \
"CFLAGS = -g -ansi -pedantic -Wall -Wmissing-prototypes -Wundef -fPIC -ffast-math -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM -DPTHREADS -DDEBUG -DMESA_DEBUG" \
"CFLAGS = -g -ansi -pedantic -Wall -Wmissing-prototypes -Wundef -fPIC -ffast-math -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM -DPTHREADS -DDEBUG -DMESA_DEBUG -DSVGA_foo -I/usr/include/glide -DFX_foo -DMESA_TRACE" \
"CCFLAGS = $(CFLAGS)" \
"MAKELIB = ../bin/mklib.linux" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread" \
@@ -1530,6 +1525,24 @@ linux-debug:
"GLUT_LIB_DEPS = -L../lib -lGLU -lGL -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm" \
"APP_LIB_DEPS = -lglut -lGLU -lGL"
linux-x11-debug:
$(MAKE) $(MFLAGS) -f Makefile.X11 targets \
"GL_LIB = libGL.so" \
"GLU_LIB = libGLU.so" \
"GLUT_LIB = libglut.so" \
"GLW_LIB = libGLw.so" \
"OSMESA_LIB = libOSMesa.so" \
"CC = gcc" \
"CPLUSPLUS = g++" \
"CFLAGS = -g -ansi -pedantic -Wall -Wmissing-prototypes -Wundef -fPIC -ffast-math -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM -DPTHREADS -DDEBUG -DMESA_DEBUG -DMESA_TRACE" \
"CCFLAGS = $(CFLAGS)" \
"MAKELIB = ../bin/mklib.linux" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \
"GLUT_LIB_DEPS = -L../lib -lGLU -lGL -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm" \
"APP_LIB_DEPS = -lglut -lGLU -lGL"
linux-static-debug:
$(MAKE) $(MFLAGS) -f Makefile.X11 targets \
"GL_LIB = libGL.a" \
@@ -1553,7 +1566,7 @@ linux-x86-debug:
"OSMESA_LIB = libOSMesa.so" \
"CC = gcc" \
"CPLUSPLUS = g++" \
"CFLAGS = -O2 -g -ansi -pedantic -Wall -Wmissing-prototypes -fPIC -ffast-math -malign-loops=2 -malign-functions=2 -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include -DDEBUG -DMESA_DEBUG" \
"CFLAGS = -O2 -g -ansi -pedantic -Wall -Wmissing-prototypes -fPIC -ffast-math -malign-loops=2 -malign-jumps=2 -malign-functions=2 -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM -DPTHREADS -I/usr/X11R6/include -DDEBUG -DMESA_DEBUG" \
"MAKELIB = ../bin/mklib.linux" \
"GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lm -lpthread" \
"GLU_LIB_DEPS = -L../lib -lGL -lm" \
@@ -1561,14 +1574,14 @@ linux-x86-debug:
"APP_LIB_DEPS = -lm" \
"ASM_SOURCES = X86/common_x86_asm.S X86/glapi_x86.S \
X86/x86_xform2.S X86/x86_xform3.S X86/x86_xform4.S \
X86/x86_cliptest.S \
X86/x86_cliptest.S X86/x86_vertex.S \
X86/mmx_blend.S \
X86/3dnow_xform1.S X86/3dnow_xform2.S \
X86/3dnow_xform3.S X86/3dnow_xform4.S \
X86/3dnow_normal.S \
X86/3dnow_normal.S X86/3dnow_vertex.S \
X86/sse_xform1.S X86/sse_xform2.S \
X86/sse_xform3.S X86/sse_xform4.S \
X86/sse_normal.S"
X86/sse_normal.S X86/sse_vertex.S"
linux-glide-debug:
$(MAKE) $(MFLAGS) -f Makefile.X11 targets \
@@ -1600,15 +1613,15 @@ linux-prof:
"APP_LIB_DEPS = -L/usr/X11/lib -lX11 -lXext -lXmu -lXt -lXi -lSM -lICE -lm" \
"ASM_SOURCES = X86/common_x86_asm.S X86/glapi_x86.S \
X86/x86_xform2.S X86/x86_xform3.S X86/x86_xform4.S \
X86/x86_cliptest.S \
X86/x86_cliptest.S X86/x86_vertex.S \
X86/mmx_blend.S \
X86/3dnow_xform1.S X86/3dnow_xform2.S \
X86/3dnow_xform3.S X86/3dnow_xform4.S \
X86/3dnow_normal.S \
X86/3dnow_normal.S X86/3dnow_vertex.S \
FX/X86/fx_3dnow_fastpath.S \
X86/sse_xform1.S X86/sse_xform2.S \
X86/sse_xform3.S X86/sse_xform4.S \
X86/sse_normal.S "
X86/sse_normal.S X86/sse_vertex.S"
linux-glide-prof:
$(MAKE) $(MFLAGS) -f Makefile.X11 targets \
@@ -1625,12 +1638,12 @@ linux-glide-prof:
"APP_LIB_DEPS = -L/usr/local/glide/lib -lglide2x -L/usr/X11/lib -lX11 -lXext -lXmu -lXt -lXi -lSM -lICE -lm" \
"ASM_SOURCES = X86/common_x86_asm.S X86/glapi_x86.S \
X86/x86_xform2.S X86/x86_xform3.S X86/x86_xform4.S \
X86/x86_cliptest.S \
X86/x86_cliptest.S X86/x86_vertex.S \
X86/mmx_blend.S \
X86/3dnow_xform1.S X86/3dnow_xform2.S \
X86/3dnow_xform3.S X86/3dnow_xform4.S \
X86/3dnow_normal.S \
X86/3dnow_normal.S X86/3dnow_vertex.S \
FX/X86/fx_3dnow_fastpath.S \
X86/sse_xform1.S X86/sse_xform2.S \
X86/sse_xform3.S X86/sse_xform4.S \
X86/sse_normal.S"
X86/sse_normal.S X86/sse_vertex.S"

View File

@@ -1,7 +1,7 @@
# $Id: Makefile.X11,v 1.69 2002/11/13 15:33:51 brianp Exp $
# $Id: Makefile.X11,v 1.56.2.13 2002/09/19 16:36:35 brianp Exp $
# Mesa 3-D graphics library
# Version: 5.0
# Version: 4.0.4
#
# Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
#
@@ -51,8 +51,8 @@ default:
@echo " make hpux9-sl for HP systems with HPUX 9.x, make shared libs"
@echo " make hpux9-gcc for HP systems with HPUX 9.x using GCC"
@echo " make hpux9-gcc-sl for HP systems with HPUX 9.x, GCC, make shared libs"
@echo " make hpux10 for HP systems with HPUX 10.x and 11.x"
@echo " make hpux10-sl for HP systems with HPUX 10.x and 11.x, shared libs"
@echo " make hpux10 for HP systems with HPUX 10.x"
@echo " make hpux10-sl for HP systems with HPUX 10.x, shared libs"
@echo " make hpux10-gcc for HP systems with HPUX 10.x w/ GCC"
@echo " make hpux10-gcc-sl for HP systems with HPUX 10.x w/ GCC, shared libs"
@echo " make irix4 for SGI systems with IRIX 4.x"
@@ -143,7 +143,7 @@ aix aix-sl amix bsdos bsdos4 darwin dgux freebsd freebsd-386 gcc \
hpux9 hpux9-sl hpux9-gcc hpux9-gcc-sl \
hpux10 hpux10-sl hpux10-gcc hpux10-gcc-sl \
irix4 irix5 irix5-gcc irix5-dso \
linux linux-static linux-debug linux-static-debug linux-prof \
linux linux-static linux-debug linux-x11-debug linux-static-debug linux-prof \
linux-x86 linux-icc linux-x86-static linux-x86-debug \
linux-glide linux-386-glide linux-386-opt-glide \
linux-x86-glide linux-glide-debug linux-glide-prof \
@@ -300,7 +300,6 @@ linux-osmesa16 linux-osmesa32:
-mkdir lib
if [ -d src ] ; then touch src/depend ; fi
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.OSMesa16 $@ ; fi
# Remove .o files, emacs backup files, etc.
clean:
@@ -330,10 +329,11 @@ realclean: clean
cd samples && $(MAKE) -f Makefile.X11 realclean || true
DIRECTORY = Mesa-5.0
LIB_NAME = MesaLib-5.0
DEMO_NAME = MesaDemos-5.0
GLU_NAME = MesaGLU-5.0
DIRECTORY = Mesa-4.0.4
LIB_NAME = MesaLib-4.0.4
DEMO_NAME = MesaDemos-4.0.4
GLU_NAME = MesaGLU-4.0.4
GLUT_NAME = GLUT-3.7
@@ -350,14 +350,17 @@ LIB_FILES = \
$(DIRECTORY)/configure \
$(DIRECTORY)/configure.in \
$(DIRECTORY)/install-sh \
$(DIRECTORY)/ltconfig \
$(DIRECTORY)/ltmain.sh \
$(DIRECTORY)/missing \
$(DIRECTORY)/mkinstalldirs \
$(DIRECTORY)/stamp-h.in \
$(DIRECTORY)/docs/CONFIG \
$(DIRECTORY)/docs/CONFORM \
$(DIRECTORY)/docs/COPYING \
$(DIRECTORY)/docs/COPYRIGHT \
$(DIRECTORY)/docs/DEVINFO \
$(DIRECTORY)/docs/IAFA-PACKAGE \
$(DIRECTORY)/docs/INSTALL \
$(DIRECTORY)/docs/INSTALL.GNU \
$(DIRECTORY)/docs/README \
@@ -398,6 +401,7 @@ LIB_FILES = \
$(DIRECTORY)/include/GL/xmesa_x.h \
$(DIRECTORY)/include/GL/xmesa_xf86.h \
$(DIRECTORY)/include/GLView.h \
$(DIRECTORY)/include/dmesadxe.h \
$(DIRECTORY)/include/Makefile.in \
$(DIRECTORY)/include/Makefile.am \
$(DIRECTORY)/src/Makefile* \
@@ -430,6 +434,7 @@ LIB_FILES = \
$(DIRECTORY)/src/windml/man3/*.html \
$(DIRECTORY)/src/DOS/*.[chS] \
$(DIRECTORY)/src/DOS/vesa/*.[ch] \
$(DIRECTORY)/src/BeOS/*.h \
$(DIRECTORY)/src/BeOS/*.cpp \
$(DIRECTORY)/src/FX/Makefile.am \
$(DIRECTORY)/src/FX/Makefile.in \
@@ -622,7 +627,7 @@ DEMO_FILES = \
$(DIRECTORY)/demos/README \
$(DIRECTORY)/xdemos/Makefile* \
$(DIRECTORY)/xdemos/descrip.mms \
$(DIRECTORY)/xdemos/*.[chf] \
$(DIRECTORY)/xdemos/*.[cf] \
$(DIRECTORY)/book/Makefile* \
$(DIRECTORY)/book/README \
$(DIRECTORY)/book/*.[ch] \

View File

@@ -15,11 +15,11 @@ Contact
Status
Not yet shipping.
OBSOLETE - NEVER SHIPPED (use GL_NV_packed_depth_stencil)
Version
$Id: MESA_packed_depth_stencil.spec,v 1.1 2000/11/03 14:58:45 brianp Exp $
$Id: MESA_packed_depth_stencil.spec,v 1.1.2.1 2002/09/20 19:14:11 brianp Exp $
Number

View File

@@ -14,11 +14,11 @@ Contact
Status
Not yet shipping.
OBSOLETE - NEVER SHIPPED (use GL_NV_point_sprite)
Version
$Id: MESA_sprite_point.spec,v 1.1 2000/12/08 00:21:02 brianp Exp $
$Id: MESA_sprite_point.spec,v 1.1.2.1 2002/09/20 19:14:11 brianp Exp $
Number

View File

@@ -1,25 +1,10 @@
3Dfx Glide device driver
3Dfx Glide device driver for Mesa 3.3
(see below for FAQ)
Info for Mesa 4.1
-----------------
The 3dfx Glide driver in Mesa is disabled by default. Not too many people
use this driver anymore and at some point down the road it will be dropped.
To use/enable the Glide driver either do this:
'./configure --with-glide=DIR' Where DIR is the location of Glide, like
/usr/ or /usr/local
OR
'make linux-x86-glide' If using the old-style Makefile system.
The rest of this file hasn't changed since Mesa 3.3. Some of it's out of
date, but some is still valid.
Warning: this document is rather out of date, but most of the information
should still apply.
@@ -32,6 +17,8 @@ What do you need ?
under Linux (more information in the "Useful Glide Environment
Variables");
- Mesa 3.1;
- The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
compatible with the Glide 2.x so it doesn't work with the current
@@ -40,6 +27,8 @@ What do you need ?
- A compiler supported by the Glide library (Micro$oft VC++ (tested),
Watcom (tested), GCC for Linux (tested), etc.);
- A lot of patience, this is an alpha release.
- It's nice to have two monitors - one for your normal graphics
card and one for your 3Dfx card. If something goes wrong with
an application using the 3Dfx hardware you can still see your

View File

@@ -1,114 +1,65 @@
Mesa-4.0.3 BeOS R5 driver patch
Version alpha v0.3
Mesa / BeOS Information
HOW TO BUILD:
1) You need gcc 2.95.3 to be installed:
http://www.bebits.com/app/2157
Check your installed gcc version by running this command from a Terminal:
gcc -v
2) Download Mesa-4.0.3 sources
http://prdownloads.sourceforge.net/mesa3d/MesaLib-4.0.3.tar.gz?download
* Introduction
3) Extract official 4.0.3 sources code somewhere
Mesa 4.1 features a driver for the BeOS. The driver implements
a clone of the BGLView class. This class, derived from BView, allows
OpenGL rendering into a BeOS window.
The 4.1 BeOS driver is an update of Brian Paul's BeOS driver released in Mesa 3.1.
4) Then, extract the BeOS driver patch at same place. This will
overwrite modified sources and add BeOS-specific ones.
Any application which uses the BGLView should be able to use Mesa
instead of Be's OpenGL without changing any code.
5) Open a new Terminal window:
$ cd /path/to/Mesa-4.0.3/src
$ make -f Makefile.BeOS-R5
Since Be's OpenGL implementation (as of R5) is basically just the
SGI sample implementation, it's pretty slow. You'll see that Mesa
is considerably faster.
6) Take a cup of coffee!
7) When done, you should find a obj.x86/libGL.so
8) To test this library as a Be Inc's one:
- rename /boot/beos/system/lib/libGL.so into libGL.so.r5
- put/copy obj.x86/libGL.so file into /boot/home/config/lib directory
- run GLTeapot...
* Source Code
To see more information, run your(s) GL app(s) from Terminal:
$ export MESA_INFO=1
$ export MESA_DEBUG=1
$ myGLapp
MMX cpu detected.
Not testing OS support for SSE, leaving enabled.
SSE cpu detected.
Mesa GL_VERSION = 1.2 Mesa 4.0.3
Mesa GL_RENDERER = BGLView
Mesa GL_VENDOR = Brian Paul
Mesa GL_EXTENSIONS = GL_ARB_imaging GL_ARB_multitexture
[...]
GL_SGIX_shadow GL_SGIX_shadow_ambient
Mesa thread-safe: NO
Mesa x86-optimized: YES
Mesa sparc-optimized: NO
The source code for the driver is in Mesa-4.1/src/BeOS/ directory.
It's not 100% finished at this time but many GLUT-based demos are
working. No optimizations have been made at this time.
BUILD ISSUES:
- If the build stop on math/m_*.c files, you're not using gcc 2.95.3.
- The Makefile.BeOS-R5 is set currently to build a non-debug x86/mmx/sse/3dnow optimized libGL.so.
It's a modified BeOS standard makefile, so editing it to follow your needs should be easy...
- NASM support instead of built-in gcc assembler (GAS) is not supported yet...
- "Mesa thread-safe: NO" is correct: the Mesa multithread support don't allow to share a gl context
between any thread, only give you one thread <-> one context, which is inaccurate under BeOS...
KNOWN LIMITATIONS & BUGS:
- BeOS driver only support software rendition ATM
- No BDirectWindow support yet, too. GLLife will not work for this reason.
- 3dnow support untested
- GLTeapot: object mouse control don't work
- GLTeapot: window resizing don't work
- many others: ALPHA VERSION, remember.
* Compiling
Requirements:
- gcc version 2.95.3 for BeOS
You can find it here: http://www.bebits.com/app/2157
Move to the Mesa-4.x src sub-directory and then type "make -f Makefile.BeOS-R5".
When it finishes the Mesa based libGL.so library for
BeOS will be in the Mesa-4.x/src/obj.{x86|ppc}/ directory.
To install it as Be's default libGL.so replacement, put it in your
/boot/home/config/lib/ directory. All your GL/GLUTapps will use
the Mesa based then.
By default, it build a non-debug version library.
The x86 (MMX, SSE and 3DNOW) optimizations are also supported for x86 target.
Sorry, Mesa don't have ppc (Altivec) optimizations yet.
* Example Programs
Look in the Mesa-4.x/BeOS/ directory for one or two BGLView demo
programs. They should have been compiled along with the Mesa
library.
* GLUT
A beta version of GLUT 3.7 port for BeOS can be found at
http://anobject.com/jehamby/Code/Glut-3.7-x86.zip.
There's is a 2.5 version in src-glut.beos/, too.
The original distribution can be obtained from
http://home.beoscentral.com/jehamby/Glut-3.5-x86.zip
They are special version of GLUT adapted for the BeOS. I don't
believe Mark Kilgard's normal GLUT distribution includes BeOS
support.
* Special Features
Mesa's implementation of the BGLView class has an extra member
function: CopySubBufferMESA(). It basically works like SwapBuffers()
but it only copies a sub region from the back buffer to the front
buffer. This is a useful optimization for some applications.
If you use this method in your code be sure that you check at runtime
that you're actually using Mesa (with glGetString) so you don't
cause a fatal error when running with Be's OpenGL.
* Work Left To Do
BDirectWindow single buffering support is not implemented yet.
Color index mode is not implemented yet.
Reading pixels from the front buffer not implemented yet.
There is also a BGLScreen class in BeOS for full-screen OpenGL
rendering. This should also be implemented for Mesa.
* Old BeOS Driver
Mesa 2.6 had an earlier BeOS driver. It was based on Mesa's Off-screen
rendering interface, not BGLView. If you're interested in the older
driver you should get Mesa 2.6.
* BeOS and Glide
Mesa 3.0 supported the 3Dfx/Glide library on Beos. Download Mesa 3.0
if interested. Ideally, the 3Dfx/Glide support should be updated to
work with the new Mesa 3.1 BGLView implementation.
The Glide library hasn't been updated for BeOS R4, to my knowledge, as
of February, 1999.
----------------------------------------------------------------------
$Id: README.BEOS,v 1.7 2002/09/19 16:19:44 brianp Exp $
philippe.houdoin@free.fr

View File

@@ -1,4 +1,4 @@
Mesa 4.1 DOS/DJGPP Port v1.2
Mesa 4.0 DOS/DJGPP Port v1.1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -6,7 +6,7 @@
Description:
~~~~~~~~~~~~
Well, guess what... this is the DOS port of Mesa 4.1, for DJGPP fans... Whoa!
Well, guess what... this is the DOS port of Mesa 4.0.4, for DJGPP fans... Whoa!
The driver has its origins in ddsample.c, written by Brian Paul and found by me
in Mesa 3.4.2.
@@ -66,7 +66,7 @@ Tested on:
CPU: K6-2 (CXT) @500(412.5) MHz
Mainboard: ViA Apollo VP2/97 w/ 128 MB SDRAM
Video card: PowerColor Evil King3 (Voodoo3 3000) w/ 16384 kB SDRAM
DJGPP: djdev 2.04 + gcc v3.2 + make v3.79.1
DJGPP: djdev 2.03 + gcc v3.1 + make v3.79.1
@@ -86,27 +86,33 @@ FAQ:
A) You must have the DXE2 package (available on SimTel.Net, courtesy of
Andrew Zabolotny) installed in order to build the dynamic modules.
Q) I have DXE2, but I couldn't build the `dxe2gen.exe'.
Q) I have DXE2, but I couln'd build the `dxe2gen.exe'.
Q) I built `dxe2gen.exe', but it doesn't do the job right.
A) There is a patched version on my web page.
Q) DXE2 modules give me headaches...
A) The DXE2 modules are not compulsory. The static libraries are still built
and you can use them in the old-fashioned, classic way... and learn to
live with your ~2MB executable size. For example:
and you can use them in the old-fashioned, classic way. For example:
gcc -o OUT.exe IN.c -lglut -lglu -lgl
Q) Okay, DXE2 modules are built. How can I use them?
A) Build your export object file; then link it with your application.
A) Usage of the dynamic modules requires three things:
- include DMESADXE.H in one of the sources, so references inside
dynamic modules will get resolved (or use `-include' directive).
- link against import libraries (libI*.a) and LIBDL.A, which will do
the dynamic linkage job for you
- put the DXEs somewhere along the library path (LD_LIBRARY_PATH) or
in the current directory
For example:
dxe2res -o dmesadxe.c gl.dxe glu.dxe glut.dxe
gcc -o dmesadxe.o dmesadxe.c
gcc -o OUT.exe dmesadxe.o IN.c -liglut -liglu -ligl -ldl
gcc -o OUT.exe -include dmesadxe.h IN.c -ligl -liglu -liglut -ldl
Q) What is that `dxe2res.exe' thing?
A) That is an utility that generates the export file for a given set of
modules. If you can't find it in the DXE2 package, you must be looking at
the wrong archive :)
Q) The application dies with "Abort!" due to unresolved symbols.
A) This is bad! Extract the unresolved symbol list from this module. For
example:
dxe2gen --show-unres gl.dxe > u
Check DMESADXE.H; the symbols in `u' must either be present here or be
exported from another module that has to be loaded before your faulting
one. Then recompile.
3. Using Mesa for DJGPP
@@ -132,7 +138,7 @@ FAQ:
GLUT took this into account for _WIN32 DLL's only; I don't want to modify
his headers. The only workaround is to link GLUT the old way :-(
Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much
Q) The DJGPP port of Mesa is so SLOOOW! The Win32 OpenGL performs so much
better...
A) Is that a question? If you have a Voodoo3/Banshee card, you're lucky. The
Glide port is on my web page. If you haven't, sorry; everything is done
@@ -190,15 +196,11 @@ History:
~~~~~~~~
v1.0 mar-2002 initial release
v1.1 sep-2002 + added 3dfx Glide3 support
+ added refresh rate control
+ added fonts in glut
* lots of minor changes
v1.2 nov-2002 * synced w/ Mesa-4.1
- removed dmesadxe.h
Contact:

View File

@@ -1,13 +1,9 @@
File: docs/README.WIN32
Last updated: Nov 08, 2002 - Karl Schultz - kschultz@users.sourceforge.net
Last updated: Aug 15, 2002 - Karl Schultz - kschultz@users.sourceforge.net
Quick Start
Unzip both ZIP files (MesaLib and MesaDemos) into the same directory.
This is important because the current makefiles in MesaLib assume that
the directories in MesaDemos are present.
If you have Microsoft Visual C++ 6.0 installed, simply go to the top directory
of the Mesa distribution and type 'nmake -f Makefile.win NODEBUG=1' for
an optimized build. Note that you may have to run ...VC98/BIN/VCVARS32.BAT
@@ -20,8 +16,6 @@ Details and Notes
si-glu MesaGLU.dll, MesaGLU.lib
src-glut glut32.dll, glut32.lib
demos a handful of demo executables.
book more examples
samples more examples
- After building, you can copy the above DLL files to a place in your PATH
such as $SystemRoot/SYSTEM32. If you don't like putting things in a

View File

@@ -1,5 +1,5 @@
Mesa Unix/X11 Information
Mesa 4.0.4 Unix/X11 Information
@@ -18,15 +18,21 @@ There are two ways to compile Mesa on Unix/X11 systems:
the top-level Makefile and Make-config files. There are instructions in
each file.
When finished, the Mesa libraries will be in the Mesa-x.y/lib/ directory.
2. The new way:
Type './configure' and then 'make'. This uses GNU autoconfig.
Run 'make check' to build the demos.
See docs/INSTALL for more details.
When finished, the Mesa libraries will be in the Mesa-x.y/src/.libs/,
Mesa-x.y/si-glu/.libs, etc directories.
The top-level makefile will execute the makefiles in a number of sub-
directories. When finished, the Mesa libraries will be in the Mesa-4.0.4/lib/
directory. A few GLUT demos in the demos/ directory should be ready to run.
If you also downloaded and unpacked the demos there should be executables
in the "xdemos/", "samples/", and "book/" directories for you to try out.
If you have compilation problems you should try to fix them and return the
patches to the author.
Notes on assembly language optimizations:
@@ -317,4 +323,4 @@ Summary of X-related environment variables:
----------------------------------------------------------------------
$Id: README.X11,v 3.9 2002/10/29 23:42:48 brianp Exp $
$Id: README.X11,v 3.8.2.4 2002/09/03 17:50:21 brianp Exp $

View File

@@ -19,4 +19,4 @@ see the VERSIONS file.
----------------------------------------------------------------------
$Id: RELNOTES-3.4,v 1.2 2002/03/23 02:37:17 brianp Exp $
$Id: RELNOTES-3.4,v 1.1.4.1 2002/03/23 02:36:52 brianp Exp $

View File

@@ -19,4 +19,4 @@ Mesa 4.0.1 only contains bug fixes since version 4.0.
See the docs/VERSIONS file for the list of bug fixes.
----------------------------------------------------------------------
$Id: RELNOTES-4.0.1,v 1.2 2001/12/18 14:08:23 brianp Exp $
$Id: RELNOTES-4.0.1,v 1.1.2.2 2001/12/17 19:43:38 brianp Exp $

View File

@@ -1,7 +1,7 @@
Mesa 4.0.2 release notes
March 25, 2002
April 2, 2002
PLEASE READ!!!!
@@ -47,4 +47,4 @@ D3D needs updating
----------------------------------------------------------------------
$Id: RELNOTES-4.0.2,v 1.2 2002/03/23 02:38:39 brianp Exp $
$Id: RELNOTES-4.0.2,v 1.1.2.3 2002/04/01 16:54:11 brianp Exp $

View File

@@ -49,4 +49,4 @@ D3D needs updating
----------------------------------------------------------------------
$Id: RELNOTES-4.0.3,v 1.2 2002/06/26 02:36:34 brianp Exp $
$Id: RELNOTES-4.0.3,v 1.1.2.3 2002/06/24 20:44:58 brianp Exp $

View File

@@ -1,9 +1,9 @@
Mesa 4.1 release notes
October 29, 2002
<month>, <day>, <year>
PLEASE READ!!!!
PLEASE READ!!!!
@@ -11,298 +11,18 @@ Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Even numbered versions (such as 4.0) designate stable releases.
Odd numbered versions (such as 4.1) designate new developmental releases.
Even numbered versions (such as 4.0) designate stable releases.
New Features in Mesa 4.1
------------------------
New extensions. Docs at http://oss.sgi.com/projects/ogl-sample/registry/
<to be determined>
GL_NV_vertex_program
NVIDIA's vertex programming extension
GL_NV_vertex_program1_1
A few features built on top of GL_NV_vertex_program
GL_ARB_window_pos
This is the ARB-approved version of GL_MESA_window_pos
GL_ARB_depth_texture
This is the ARB-approved version of GL_SGIX_depth_texture.
It allows depth (Z buffer) data to be stored in textures.
This is used by GL_ARB_shadow
GL_ARB_shadow
Shadow mapping with depth textures.
This is the ARB-approved version of GL_SGIX_shadow.
GL_ARB_shadow_ambient
Allows one to specify the luminance of shadowed pixels.
This is the ARB-approved version of GL_SGIX_shadow_ambient.
GL_EXT_shadow_funcs
Extends the set of GL_ARB_shadow texture comparision functions to
include all eight of standard OpenGL dept-test functions.
GL_ARB_point_parameters
This is basically the same as GL_EXT_point_parameters.
GL_ARB_texture_env_crossbar
Allows any texture combine stage to reference any texture source unit.
GL_NV_point_sprite
For rendering points as textured quads. Useful for particle effects.
GL_NV_texture_rectangle (new in 4.0.4 actually)
Allows one to use textures with sizes that are not powers of two.
Note that mipmapping and several texture wrap modes are not allowed.
GL_EXT_multi_draw_arrays
Allows arrays of vertex arrays to be rendered with one call.
GL_EXT_stencil_two_side
Separate stencil modes for front and back-facing polygons.
GLX_SGIX_fbconfig & GLX_SGIX_pbuffer
Off-screen rendering support.
GL_ATI_texture_mirror_once
Adds two new texture wrap modes: GL_MIRROR_CLAMP_ATI and
GL_MIRROR_CLAMP_TO_EDGE_ATI.
Device Driver Status
--------------------
A number of Mesa's software drivers haven't been actively maintained for
some time. We rely on volunteers to maintain many of these drivers.
Here's the current status of all included drivers:
Driver Status
---------------------- ---------------------
XMesa (Xlib) implements OpenGL 1.3
OSMesa (off-screen) implements OpenGL 1.3
FX (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.3
DOS/DJGPP implements OpenGL 1.3
GGI implements OpenGL 1.3
BeOS needs updating (underway)
Allegro needs updating
D3D needs updating
DOS needs updating
New features in GLUT
--------------------
1. Frames per second printing
GLUT now looks for an environment variable called "GLUT_FPS". If it's
set, GLUT will print out a frames/second statistic to stderr when
glutSwapBuffers() is called. By default, frames/second is computed
and displayed once every 5 seconds. You can specify a different
interval (in milliseconds) when you set the env var. For example
'export GLUT_FPS=1000' or 'setenv GLUT_FPS 1000' will set the interval
to one second.
NOTE: the demo or application must call the glutInit() function for
this to work. Otherwise, the env var will be ignored.
Finally, this feature may not be reliable in multi-window programs.
2. glutGetProcAddress() function
The new function:
void *glutGetProcAddress(const char *procName)
is a wrapper for glXGetProcAddressARB() and wglGetProcAddress(). It
lets you dynamically get the address of an OpenGL function at runtime.
The GLUT_API_VERSION has been bumped to 5, but I haven't bumped the
GLUT version number from 3.7 since that's probably Mark Kilgard's role.
This function should probably also be able to return the address of
GLUT functions themselves, but it doesn't do that yet.
XXX Things To Do Yet XXXX
-------------------------
isosurf with vertex program exhibits some missing triangles (probably
when recycling the vertex buffer for long prims).
Porting Info
------------
If you're porting a DRI or other driver from Mesa 4.0.x to Mesa 4.1 here
are some things to change:
1. ctx->Texture._ReallyEnabled is obsolete.
Since there are now 5 texture targets (1D, 2D, 3D, cube and rect) that
left room for only 6 units (6*5 < 32) in this field.
This field is being replaced by ctx->Texture._EnabledUnits which has one
bit per texture unit. If the bit k of _EnabledUnits is set, that means
ctx->Texture.Unit[k]._ReallyEnabled is non-zero. You'll have to look at
ctx->Texture.Unit[k]._ReallyEnabled to learn if the 1D, 2D, 3D, cube or
rect texture is enabled for unit k.
This also means that the constants TEXTURE1_*, TEXTURE2_*, etc are
obsolete.
The tokens TEXTURE0_* have been replaced as well (since there's no
significance to the "0" part:
old token new token
TEXTURE0_1D TEXTURE_1D_BIT
TEXTURE0_2D TEXTURE_2D_BIT
TEXTURE0_3D TEXTURE_3D_BIT
TEXTURE0_CUBE TEXTURE_CUBE_BIT
<none> TEXTURE_RECT_BIT
These tokens are only used for the ctx->Texture.Unit[i].Enabled and
ctx->Texture.Unit[i]._ReallyEnabled fields. Exactly 0 or 1 bits will
be set in _ReallyEnabled at any time!
Q: "What's the purpose of Unit[i].Enabled vs Unit[i]._ReallyEnabled?"
A: The user can enable GL_TEXTURE_1D, GL_TEXTURE_2D, etc for any
texure unit all at once (an unusual thing to do).
OpenGL defines priorities that basically say GL_TEXTURE_2D has
higher priority than GL_TEXTURE_1D, etc. Also, just because a
texture target is enabled by the user doesn't mean we'll actually
use that texture! If a texture object is incomplete (missing mip-
map levels, etc) it's as if texturing is disabled for that target.
The _ReallyEnabled field will have a bit set ONLY if the texture
target is enabled and complete. This spares the driver writer from
examining a _lot_ of GL state to determine which texture target is
to be used.
2. Tnl tokens changes
During the implementation of GL_NV_vertex_program some of the vertex
buffer code was changed. Specifically, the VERT_* bits defined in
tnl/t_context.h have been renamed to better match the conventions of
GL_NV_vertex_program. The old names are still present but obsolete.
Drivers should use the newer names.
For example: VERT_RGBA is now VERT_BIT_COLOR0 and
VERT_SPEC_RGB is now VERT_BIT_COLOR1.
3. Read/Draw Buffer changes
The business of setting the current read/draw buffers in Mesa 4.0.x
was complicated. It's much simpler now in Mesa 4.1.
Here are the changes:
- Renamed ctx->Color.DrawDestMask to ctx->Color._DrawDestMask
- Removed ctx->Color.DriverDrawBuffer
- Removed ctx->Pixel.DriverReadBuffer
- Removed ctx->Color.MultiDrawBuffer
- Removed ctx->Driver.SetDrawBuffer()
- Removed swrast->Driver.SetReadBuffer().
- Added ctx->Color._DrawDestMask - a bitmask of FRONT/BACK_LEFT/RIGHT_BIT
values to indicate the current draw buffers.
- Added ctx->Pixel._ReadSrcMask to indicate the source for pixel reading.
The value is _one_ of the FRONT/BACK_LEFT/RIGHT_BIT values.
- Added ctx->Driver.DrawBuffer() and ctx->Driver.ReadBuffer().
These functions exactly correspond to glDrawBuffer and glReadBuffer calls.
Many drivers will set ctx->Driver.DrawBuffer = _swrast_DrawBuffer and
leave ctx->Draw.ReadBuffer NULL.
DRI drivers should implement their own function for ctx->Driver.DrawBuffer
and use it to set the current hardware drawing buffer. You'll probably
also want to check for GL_FRONT_AND_BACK mode and fall back to software.
Call _swrast_DrawBuffer() too, to update the swrast state.
- Added swrast->Driver.SetBuffer().
This function should be implemented by all device drivers that use swrast.
Mesa will call it to specify the buffer to use for span reading AND
writing and point/line/triangle rendering.
There should be no confusion between current read or draw buffer anymore.
- Added swrast->CurrentBuffer to indicate which color buffer to read/draw.
Will be FRONT_LEFT_BIT, BACK_LEFT_BIT, FRONT_RIGHT_BIT or BACK_RIGHT_BIT.
This value is usually passed to swrast->Driver.SetBuffer().
4. _mesa_create_context() changes. This function now takes a pointer to
a __GLimports object. The __GLimports structure contains function
pointers to system functions like fprintf(), malloc(), etc.
The _mesa_init_default_imports() function can be used to initialize
a __GLimports object. Most device drivers (like the DRI drivers)
should use this.
5. In tnl's struct vertex_buffer, the field "ProjectedClipCoords"
has been replaced by "NdcPtr" to better match the OpenGL spec's
terminology.
6. Since GL_EXT_stencil_two_side has been implemented, many of the
ctx->Stencil fields are now 2-element arrays. For example,
"GLenum Ref" is now "GLenum Ref[2]" The [0] elements are the front-face
values and the [1] elements are the back-face values.
ctx->Stencil.ActiveFace is 0 or 1 to indicate the current face for
the glStencilOp/Func/Mask() functions.
ctx->Stencil.TestTwoSide controls whether or not 1 or 2-sided stenciling
is enabled.
7. Removed ctx->Polygon._OffsetAny. Removed ctx->Polygon.OffsetMRD.
8. GLfloat / GLchan changes:
- Changed ctx->Driver.ClearColor() to take GLfloat[4] instead of GLchan[4].
ctx->Color.ClearColor is now GLfloat[4] too.
- Changed ctx->Driver.AlphaRef() to take GLfloat instead of GLchan.
- ctx->Color.AlphaRef is now GLfloat.
- texObj->BorderColor is now GLfloat[4]. texObj->_BorderChan is GLchan[4].
This is part of an effort to remove all GLchan types from core Mesa so
that someday we can support 8, 16 and 32-bit color channels dynamically
at runtime, instead of at compile-time.
9. GLboolean ctx->Tranform.ClipEnabled[MAX_CLIP_PLANES] has been replaced
by GLuint ctx->Transform.ClipPlanesEnabled. The later is a bitfield.
10. There's a new matrix_stack type in mtypes.h used for the Modelview,
Projection, Color and Texcoord matrix stacks.
11. The ctx->Current.* fields have changed a lot. Now, there's a
ctx->Current.Attrib[] array for all vertex attributes which matches
the NV vertex program conventions.
----------------------------------------------------------------------
$Id: RELNOTES-4.1,v 1.22 2002/10/29 15:06:37 brianp Exp $
$Id: RELNOTES-4.1,v 1.1 2001/10/22 22:57:23 brianp Exp $

View File

@@ -1,85 +0,0 @@
Mesa 5.0 release notes
November 13, 2002
PLEASE READ!!!!
Introduction
------------
Mesa uses an even/odd version number scheme like the Linux kernel.
Even-numbered versions (such as 5.0) designate stable releases.
Odd-numbered versions (such as 4.1) designate new developmental releases.
Mesa 5.0 is basically just a stabilization of Mesa 4.1. To see a list of
bug fixes, etc. see the VERSIONS file.
New Features in Mesa 5.0
------------------------
Mesa 5.0 supports OpenGL 1.4. Note Mesa's versioning convention:
OpenGL Version Mesa Version
------------------------------
1.0 1.x
1.1 2.x
1.2 3.x
1.3 4.x
1.4 5.x
OpenGL 1.4 (and Mesa 5.0) incorporates the following OpenGL extensions as
standard features:
GL_ARB_depth_texture
GL_ARB_shadow
GL_ARB_texture_env_crossbar
GL_ARB_texture_mirror_repeat
GL_ARB_window_pos
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_point_parameters
GL_EXT_secondary_color
GL_EXT_stencil_wrap
GL_SGIS_generate_mipmap
Device Driver Status
--------------------
A number of Mesa's software drivers haven't been actively maintained for
some time. We rely on volunteers to maintain many of these drivers.
Here's the current status of all included drivers:
Driver Status
---------------------- ---------------------
XMesa (Xlib) implements OpenGL 1.4
OSMesa (off-screen) implements OpenGL 1.4
FX (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.4
DOS/DJGPP implements OpenGL 1.3
GGI implements OpenGL 1.3
DOS implements OpenGL 1.4
BeOS needs updating (underway)
Allegro needs updating
D3D needs updating
Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
driver call the _mesa_enable_1_4_extensions() function.
----------------------------------------------------------------------
$Id: RELNOTES-5.0,v 3.2 2002/11/13 15:33:51 brianp Exp $

View File

@@ -1,4 +1,4 @@
$Id: VERSIONS,v 1.118 2002/11/13 15:33:50 brianp Exp $
$Id: VERSIONS,v 1.73.2.41 2002/10/02 17:36:59 brianp Exp $
Mesa Version History
@@ -899,7 +899,7 @@ Mesa Version History
- fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
4.0.1 December 17, 2001
4.0.1 December 17, 2001
New:
- better sub-pixel sample positions for AA triangles (Ray Tice)
- slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
@@ -1010,73 +1010,3 @@ Mesa Version History
Changes:
- max texture units reduced to six to accomodate texture rectangles
- removed unfinished GL_MESA_sprite_point extension code
4.1 October 29, 2002
New:
- GL_NV_vertex_program extension
- GL_NV_vertex_program1_1 extension
- GL_ARB_window_pos extension
- GL_ARB_depth_texture extension
- GL_ARB_shadow extension
- GL_ARB_shadow_ambient extension
- GL_EXT_shadow_funcs extension
- GL_ARB_point_parameters extension
- GL_ARB_texture_env_crossbar
- GL_NV_point_sprite extension
- GL_NV_texture_rectangle extension
- GL_EXT_multi_draw_arrays extension
- GL_EXT_stencil_two_side extension
- GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
- GL_ATI_texture_mirror_once extension (Ian Romanick)
- massive overhaul/simplification of software rasterizer module,
many contributions from Klaus Niederkrueger
- faster software texturing in some cases (i.e. trilinear filtering)
- new OSMesaGetProcAddress() function
- more blend modes implemented with MMX code (Jose Fonseca)
- added glutGetProcAddress() to GLUT
- added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
- pbinfo and pbdemo PBuffer programs
- glxinfo -v prints transprent pixel info (Gerd Sussner)
Bug fixes:
- better mipmap LOD computation (prevents excessive blurriness)
- OSMesaMakeCurrent() didn't recognize buffer size changes
- assorted conformance fixes for 16-bit/channel rendering
- texcombine alpha subtraction mode was broken
- fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
- clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
- fixed divide by zero error in NURBS tessellator (Jon Perry)
- fixed GL_LINEAR fog bug by adding clamping
- fixed FP exceptions found using Alpha CPU
- 3dfx/glide driver render-to-window feature was broken
- added missing GLX_TRANSPARENT_RGB token to glx.h
- fixed error checking related to paletted textures
- fixed reference count error in glDeleteTextures (Randy Fayan)
Changes:
- New spec file and Python code to generate some GL dispatch files
- Glide driver defaults to "no" with autoconf/automake
- updated demos/stex3d with new options
5.0 November 13, 2002
New:
- OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
- removed some overlooked debugging code
- glxinfo updated to support GLX_ARB_multisample
- GLUT now support GLX_ARB_multisample
- updated DOS driver (Daniel Borca)
Bug fixes:
- GL_POINT and GL_LINE-mode polygons didn't obey cull state
- fixed potential bug in _mesa_align_malloc/calloc()
- fixed missing triangle bug when running vertex programs
- fixed a few HPUX compilation problems
- FX (Glide) driver didn't compile
- setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
- a few EXT functions, like glGenTexturesEXT, were no-ops
- a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
glMultiDrawArrays and glMultiDrawElements were missing
- glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
- Pentium 4 Mobile was mistakenly identified as having 3DNow!
- fixed one-bit error in point/line fragment Z calculation
- fixed potential segfault in fakeglx code
- fixed color overflow problem in DOT3 texture env mode

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@@ -1,90 +0,0 @@
<HTML>
<HEAD>
<TITLE>Index to Mesa Documentation</TITLE>
</HEAD>
<BODY>
<H1>Main Documentation</H1>
<UL>
<LI><A HREF="README">README</A> - general, top-level documentation
<LI><A HREF="INSTALL">INSTALL</A> - compilation/installation instructions
<LI><A HREF="VERSIONS">VERSIONS</A> - version history / change log
<LI><A HREF="COPYRIGHT">COPYRIGHT</A> - copyright and license information
<LI><A HREF="COPYING">COPYING</A> - some parts of Mesa are GPL'd
<LI><A HREF="CONFORM">CONFORM</A>
- results of running the OpenGL conformance tests
<LI><A HREF="DEVINFO">DEVINFO</A> - information for Mesa developers
<LI><A HREF="http://www.mesa3d.org/">www.mesa3d.org</A> - Mesa website
</UL>
<H1>Platform and Driver Information</H1>
<P>
Be warned, some of these files may be very out of date.
</P>
<UL>
<LI><A HREF="README.X11">README.X11</A> - X Window System / Unix / Linux
<LI><A HREF="README.WIN32">README.WIN32</A> - Microsoft Windows
<LI><A HREF="README.VMS">README.VMS</A> - DEC VMS
<LI><A HREF="README.GGI">README.GGI</A> - GGI
<LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver
<LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin
<LI><A HREF="README.BEOS">README.BEOS</A> - BeOS
<LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver
<LI><A HREF="README.DJ">README.DJ</A> - DJGPP
<LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS
<LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32
<LI><A HREF="README.NeXT">README.NeXT</A> - NeXT
<LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep
<LI><A HREF="README.OS2">README.OS2</A> - OS/2
<LI><A HREF="README.WINDML">README.WINDML</A> - WindML
</UL>
<H1>Release Notes</H1>
<UL>
<LI><A HREF="RELNOTES-5.0">RELNOTES-5.0</A>
<LI><A HREF="RELNOTES-4.1">RELNOTES-4.1</A>
<LI><A HREF="RELNOTES-4.0.3">RELNOTES-4.0.3</A>
<LI><A HREF="RELNOTES-4.0.2">RELNOTES-4.0.2</A>
<LI><A HREF="RELNOTES-4.0.1">RELNOTES-4.0.1</A>
<LI><A HREF="RELNOTES-4.0">RELNOTES-4.0</A>
<LI><A HREF="RELNOTES-3.5">RELNOTES-3.5</A>
<LI><A HREF="RELNOTES-3.4.2">RELNOTES-3.4.2</A>
<LI><A HREF="RELNOTES-3.4.1">RELNOTES-3.4.1</A>
<LI><A HREF="RELNOTES-3.4">RELNOTES-3.4</A>
<LI><A HREF="RELNOTES-3.3">RELNOTES-3.3</A>
<LI><A HREF="RELNOTES-3.2.1">RELNOTES-3.2.1</A>
<LI><A HREF="RELNOTES-3.2">RELNOTES-3.2</A>
<LI><A HREF="RELNOTES-3.1">RELNOTES-3.1</A>
</UL>
<H1>Mesa Extension Specifications</H1>
<UL>
<LI><A HREF="MESA_agp_offset.spec">MESA_agp_offset.spec</A>
<LI><A HREF="MESA_copy_sub_buffer.spec">MESA_copy_sub_buffer.spec</A>
<LI><A HREF="MESA_packed_depth_stencil.spec">MESA_packed_depth_stencil.spec</A>
<LI><A HREF="MESA_pack_invert.spec">MESA_pack_invert.spec</A>
<LI><A HREF="MESA_pixmap_colormap.spec">MESA_pixmap_colormap.spec</A>
<LI><A HREF="MESA_release_buffers.spec">MESA_release_buffers.spec</A>
<LI><A HREF="MESA_resize_buffers.spec">MESA_resize_buffers.spec</A>
<LI><A HREF="MESA_set_3dfx_mode.spec">MESA_set_3dfx_mode.spec</A>
<LI><A HREF="MESA_sprite_point.spec">MESA_sprite_point.spec</A> (obsolete)
<LI><A HREF="MESA_trace.spec">MESA_trace.spec</A> (obsolete)
<LI><A HREF="MESA_window_pos.spec">MESA_window_pos.spec</A>
<LI><A HREF="MESA_ycbcr_texture.spec">MESA_ycbcr_texture.spec</A>
</UL>
<H1>Source Code Documentation</H1>
<P>
<A HREF="http://www.doxygen.org">Doxygen</A> is used to automatically
produce cross-referenced documentation from the Mesa sources.
This is not included in the normal Mesa distribution.
Download Mesa from CVS if interested.
</P>
<P>
<A HREF="../doxy/core/index.html">Source documentation</A>
</P>
</BODY>
</HTML>

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*.tag
array_cache
core
math
miniglx
radeon_subset
swrast
swrast_setup
tnl
tnl_dd

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This directory is for doxygen (a source code documentation system).
See http://www.doxygen.org/ for more info.
Either run 'make' (Unix) or 'doxy.bat' (Windows) to run doxygen
and generate souce code documentation.
Then, load doxy/core/index.html into your web browser.

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@@ -1,183 +0,0 @@
# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Mesa array_cache"
PROJECT_NUMBER =
OUTPUT_DIRECTORY =
OUTPUT_LANGUAGE = English
EXTRACT_ALL = NO
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = NO
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = NO
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = YES
SHOW_INCLUDE_FILES = YES
JAVADOC_AUTOBRIEF = NO
INHERIT_DOCS = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = NO
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 8
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
ALIASES =
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
OPTIMIZE_OUTPUT_FOR_C = NO
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = NO
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/array_cache/
FILE_PATTERNS = *.c \
*.h
RECURSIVE = NO
EXCLUDE =
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = array_cache
HTML_HEADER = header.html
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT =
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = core.tag=../core \
tnl.tag=../tnl \
swrast_setup.tag=../swrast_setup \
swrast.tag=../swrast \
math.tag=../math \
tnl_dd.tag=../tnl_dd
GENERATE_TAGFILE = array_cache.tag
ALLEXTERNALS = NO
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
DOC_URL =
DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

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@@ -1,183 +0,0 @@
# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Mesa Core"
PROJECT_NUMBER =
OUTPUT_DIRECTORY =
OUTPUT_LANGUAGE = English
EXTRACT_ALL = NO
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = YES
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = YES
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = YES
SHOW_INCLUDE_FILES = YES
JAVADOC_AUTOBRIEF = NO
INHERIT_DOCS = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = NO
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 8
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
ALIASES =
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
OPTIMIZE_OUTPUT_FOR_C = NO
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = NO
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/
FILE_PATTERNS = *.c *.h
RECURSIVE = NO
EXCLUDE = ../src/glapitemp.h ../src/glapioffsets.h
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = YES
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = core
HTML_HEADER = header.html
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT =
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH = ../include/
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = tnl_dd.tag=../tnl_dd \
array_cache.tag=../array_cache \
math.tag=../math \
swrast.tag=../swrast \
swrast_setup.tag=../swrast_setup \
tnl.tag=../tnl \
miniglx.tag=../miniglx
GENERATE_TAGFILE = core.tag
ALLEXTERNALS = NO
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = NO
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
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DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
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SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
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DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

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@@ -1,14 +0,0 @@
doxygen tnl_dd.doxy
doxygen array_cache.doxy
doxygen math.doxy
doxygen swrast.doxy
doxygen swrast_setup.doxy
doxygen tnl.doxy
doxygen core.doxy
echo Building again, to resolve tags
doxygen tnl_dd.doxy
doxygen array_cache.doxy
doxygen math.doxy
doxygen swrast.doxy
doxygen swrast_setup.doxy
doxygen tnl.doxy

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@@ -1,14 +0,0 @@
<html><head><title>Mesa Source Code Documentation</title>
<link href="doxygen.css" rel="stylesheet" type="text/css">
</head>
<body><center>
<a href="../core/index.html">Mesa Core</a>&nbsp;
<a href="../miniglx/index.html">MiniGLX</a>&nbsp;
<a href="../array_cache/index.html">array_cache</a>&nbsp;
<a href="../math/index.html">math</a>&nbsp;
<a href="../swrast/index.html">swrast</a>&nbsp;
<a href="../swrast_setup/index.html">swrast_setup</a>&nbsp;
<a href="../tnl/index.html">tnl</a>&nbsp;
<a href="../tnl_dd/index.html">tnl_dd</a>&nbsp;
<a href="../radeon_subset/index.html">radeon_subset</a>&nbsp;
</center>

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@@ -1,24 +0,0 @@
default:
doxygen tnl_dd.doxy
doxygen array_cache.doxy
doxygen math.doxy
doxygen swrast.doxy
doxygen swrast_setup.doxy
doxygen tnl.doxy
doxygen miniglx.doxy
doxygen core.doxy
echo "Building again, to resolve tags"
doxygen tnl_dd.doxy
doxygen array_cache.doxy
doxygen math.doxy
doxygen swrast.doxy
doxygen swrast_setup.doxy
doxygen tnl.doxy
doxygen miniglx.doxy
doxygen radeon_subset.doxy
clean:
rm -rf array_cache core math swrast swrast_setup tnl_dd tnl miniglx radeon_subset
rm -rf *.tag

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@@ -1,183 +0,0 @@
# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Mesa math module"
PROJECT_NUMBER =
OUTPUT_DIRECTORY = .
OUTPUT_LANGUAGE = English
EXTRACT_ALL = YES
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = YES
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = NO
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = YES
SHOW_INCLUDE_FILES = YES
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SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/math/
FILE_PATTERNS = *.c \
*.h
RECURSIVE = NO
EXCLUDE =
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = math
HTML_HEADER = header.html
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
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BINARY_TOC = NO
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ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
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#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
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PAPER_TYPE = a4wide
EXTRA_PACKAGES =
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PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
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GENERATE_RTF = NO
RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = tnl_dd.tag=../tnl_dd \
core.tag=../core \
swrast.tag=../swrast \
swrast_setup.tag=../swrast_setup \
tnl.tag=../tnl \
array_cache.tag=../array_cache
GENERATE_TAGFILE = math.tag
ALLEXTERNALS = NO
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
DOC_URL =
DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

View File

@@ -1,184 +0,0 @@
# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "MiniGLX"
PROJECT_NUMBER =
OUTPUT_DIRECTORY =
OUTPUT_LANGUAGE = English
EXTRACT_ALL = NO
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = YES
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = YES
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = NO
SHOW_INCLUDE_FILES = NO
JAVADOC_AUTOBRIEF = NO
INHERIT_DOCS = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = NO
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 8
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
ALIASES =
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
OPTIMIZE_OUTPUT_FOR_C = NO
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = NO
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/miniglx/ ../include/GL/miniglx.h
FILE_PATTERNS = *.h *.c
RECURSIVE = NO
EXCLUDE = ../src/miniglx/glapi.c
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = miniglx
HTML_HEADER = header.html
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT =
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH = ../include/
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = core.tag=../core \
tnl_dd.tag=../tnl_dd \
array_cache.tag=../array_cache \
math.tag=../math \
swrast.tag=../swrast \
swrast_setup.tag=../swrast_setup \
tnl.tag=../tnl \
array_cache.tag=array_cache
GENERATE_TAGFILE = miniglx.tag
ALLEXTERNALS = NO
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = NO
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
DOC_URL =
DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

View File

@@ -1,208 +0,0 @@
# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Radeon Subset Driver"
PROJECT_NUMBER =
OUTPUT_DIRECTORY =
OUTPUT_LANGUAGE = English
EXTRACT_ALL = NO
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = YES
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = YES
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = NO
SHOW_INCLUDE_FILES = NO
JAVADOC_AUTOBRIEF = NO
INHERIT_DOCS = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = NO
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 8
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
ALIASES =
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
OPTIMIZE_OUTPUT_FOR_C = NO
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = NO
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = \
../src/drv/common/mm.c \
../src/drv/common/mm.h \
../src/drv/radeon/radeon_context.c \
../src/drv/radeon/radeon_context.h \
../src/drv/radeon/radeon_ioctl.c \
../src/drv/radeon/radeon_ioctl.h \
../src/drv/radeon/radeon_lock.c \
../src/drv/radeon/radeon_lock.h \
../src/drv/radeon/radeon_screen.c \
../src/drv/radeon/radeon_screen.h \
../src/drv/radeon/radeon_state.c \
../src/drv/radeon/radeon_state.h \
../src/drv/radeon/radeon_state_init.c \
../src/drv/radeon/radeon_subset.h \
../src/drv/radeon/radeon_subset_bitmap.c \
../src/drv/radeon/radeon_subset_readpix.c \
../src/drv/radeon/radeon_subset_select.c \
../src/drv/radeon/radeon_subset_tex.c \
../src/drv/radeon/radeon_subset_vtx.c \
../src/drv/radeon/radeon_tcl.h \
../src/drv/radeon/radeon_tex.h \
../src/drv/radeon/radeon_vtxfmt.h \
../src/drv/radeon/server
FILE_PATTERNS = *.h *.c
RECURSIVE = NO
EXCLUDE =
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = radeon_subset
HTML_HEADER = header.html
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT =
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH = ../include/
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = core.tag=../core \
tnl_dd.tag=../tnl_dd \
array_cache.tag=../array_cache \
math.tag=../math \
swrast.tag=../swrast \
swrast_setup.tag=../swrast_setup \
tnl.tag=../tnl \
miniglx.tag=../miniglx \
array_cache.tag=array_cache
GENERATE_TAGFILE = radeon_subset.tag
ALLEXTERNALS = NO
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = NO
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
DOC_URL =
DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

View File

@@ -1,182 +0,0 @@
# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Mesa Software Rasterization (swrast)"
PROJECT_NUMBER =
OUTPUT_DIRECTORY =
OUTPUT_LANGUAGE = English
EXTRACT_ALL = NO
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = NO
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = YES
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = YES
SHOW_INCLUDE_FILES = YES
JAVADOC_AUTOBRIEF = NO
INHERIT_DOCS = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = NO
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 8
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
ALIASES =
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
OPTIMIZE_OUTPUT_FOR_C = YES
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = NO
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/swrast/
FILE_PATTERNS = *.c *.h
RECURSIVE = NO
EXCLUDE =
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = swrast
HTML_HEADER = header.html
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT =
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH = ../include/
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = core.tag=../core \
math.tag=../math \
tnl_dd.tag=../tnl_dd \
swrast_setup.tag=../swrast_setup \
tnl.tag=../tnl \
array_cache.tag=array_cache
GENERATE_TAGFILE = swrast.tag
ALLEXTERNALS = NO
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = NO
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
DOC_URL =
DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

View File

@@ -1,183 +0,0 @@
# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Mesa swrast_setup"
PROJECT_NUMBER =
OUTPUT_DIRECTORY =
OUTPUT_LANGUAGE = English
EXTRACT_ALL = YES
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = NO
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = NO
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = YES
SHOW_INCLUDE_FILES = YES
JAVADOC_AUTOBRIEF = NO
INHERIT_DOCS = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = NO
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 8
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
ALIASES =
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
OPTIMIZE_OUTPUT_FOR_C = YES
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/swrast_setup/
FILE_PATTERNS = *.c \
*.h
RECURSIVE = NO
EXCLUDE =
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = swrast_setup
HTML_HEADER = header.html
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT =
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = tnl_dd.tag=../tnl_dd \
core.tag=../core \
math.tag=../math \
swrast.tag=../swrast \
tnl.tag=../tnl \
array_cache.tag=../array_cache
GENERATE_TAGFILE = swrast_setup.tag
ALLEXTERNALS = YES
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
DOC_URL =
DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

View File

@@ -1,183 +0,0 @@
# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Mesa Transform and Lighting (tnl)"
PROJECT_NUMBER =
OUTPUT_DIRECTORY =
OUTPUT_LANGUAGE = English
EXTRACT_ALL = YES
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = NO
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = NO
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = YES
SHOW_INCLUDE_FILES = YES
JAVADOC_AUTOBRIEF = NO
INHERIT_DOCS = YES
INLINE_INFO = YES
SORT_MEMBER_DOCS = NO
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 8
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
ALIASES =
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
OPTIMIZE_OUTPUT_FOR_C = YES
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/tnl/
FILE_PATTERNS = *.c \
*.h
RECURSIVE = NO
EXCLUDE =
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = tnl
HTML_HEADER = header.html
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT =
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = tnl_dd.tag=../tnl \
core.tag=../core \
math.tag=../math \
swrast.tag=../swrast \
swrast_setup.tag=swrast_setup \
array_cache.tag=array_cache
GENERATE_TAGFILE = tnl.tag
ALLEXTERNALS = YES
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
DOC_URL =
DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

View File

@@ -1,182 +0,0 @@
# Doxyfile 0.1
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Mesa tnl_dd"
PROJECT_NUMBER =
OUTPUT_DIRECTORY =
OUTPUT_LANGUAGE = English
EXTRACT_ALL = YES
EXTRACT_PRIVATE = NO
EXTRACT_STATIC = NO
EXTRACT_LOCAL_CLASSES = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
BRIEF_MEMBER_DESC = YES
REPEAT_BRIEF = YES
ALWAYS_DETAILED_SEC = NO
INLINE_INHERITED_MEMB = NO
FULL_PATH_NAMES = NO
STRIP_FROM_PATH =
INTERNAL_DOCS = NO
STRIP_CODE_COMMENTS = YES
CASE_SENSE_NAMES = YES
SHORT_NAMES = NO
HIDE_SCOPE_NAMES = NO
VERBATIM_HEADERS = YES
SHOW_INCLUDE_FILES = YES
JAVADOC_AUTOBRIEF = NO
INHERIT_DOCS = YES
INLINE_INFO = NO
SORT_MEMBER_DOCS = NO
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 8
GENERATE_TODOLIST = YES
GENERATE_TESTLIST = YES
GENERATE_BUGLIST = YES
ALIASES =
ENABLED_SECTIONS =
MAX_INITIALIZER_LINES = 30
OPTIMIZE_OUTPUT_FOR_C = YES
SHOW_USED_FILES = YES
#---------------------------------------------------------------------------
# configuration options related to warning and progress messages
#---------------------------------------------------------------------------
QUIET = YES
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_FORMAT =
WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/tnl_dd/
FILE_PATTERNS = *.c *.h
RECURSIVE = YES
EXCLUDE =
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# configuration options related to source browsing
#---------------------------------------------------------------------------
SOURCE_BROWSER = NO
INLINE_SOURCES = NO
REFERENCED_BY_RELATION = YES
REFERENCES_RELATION = YES
#---------------------------------------------------------------------------
# configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = YES
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# configuration options related to the HTML output
#---------------------------------------------------------------------------
GENERATE_HTML = YES
HTML_OUTPUT = tnl_dd
HTML_HEADER = header.html
HTML_FOOTER =
HTML_STYLESHEET =
HTML_ALIGN_MEMBERS = YES
GENERATE_HTMLHELP = NO
GENERATE_CHI = NO
BINARY_TOC = NO
TOC_EXPAND = NO
DISABLE_INDEX = NO
ENUM_VALUES_PER_LINE = 4
GENERATE_TREEVIEW = NO
TREEVIEW_WIDTH = 250
#---------------------------------------------------------------------------
# configuration options related to the LaTeX output
#---------------------------------------------------------------------------
GENERATE_LATEX = NO
LATEX_OUTPUT =
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
EXTRA_PACKAGES =
LATEX_HEADER =
PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
#---------------------------------------------------------------------------
# configuration options related to the RTF output
#---------------------------------------------------------------------------
GENERATE_RTF = NO
RTF_OUTPUT =
COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
MAN_OUTPUT =
MAN_EXTENSION =
MAN_LINKS = NO
#---------------------------------------------------------------------------
# configuration options related to the XML output
#---------------------------------------------------------------------------
GENERATE_XML = NO
#---------------------------------------------------------------------------
# configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
GENERATE_AUTOGEN_DEF = NO
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to external references
#---------------------------------------------------------------------------
TAGFILES = core.tag=../core \
math.tag=../math \
swrast.tag=../swrast \
swrast_setup.tag=../swrast_setup \
tnl.tag=../tnl \
array_cache.tag=array_cache
GENERATE_TAGFILE = tnl_dd.tag
ALLEXTERNALS = NO
PERL_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
HAVE_DOT = NO
CLASS_GRAPH = YES
COLLABORATION_GRAPH = YES
TEMPLATE_RELATIONS = YES
HIDE_UNDOC_RELATIONS = YES
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
GRAPHICAL_HIERARCHY = YES
DOT_PATH =
DOTFILE_DIRS =
MAX_DOT_GRAPH_WIDTH = 1024
MAX_DOT_GRAPH_HEIGHT = 1024
GENERATE_LEGEND = YES
DOT_CLEANUP = YES
#---------------------------------------------------------------------------
# Configuration::addtions related to the search engine
#---------------------------------------------------------------------------
SEARCHENGINE = NO
CGI_NAME =
CGI_URL =
DOC_URL =
DOC_ABSPATH =
BIN_ABSPATH =
EXT_DOC_PATHS =

View File

@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.0
* Version: 4.0
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -23,7 +23,7 @@
*/
/*
* DOS/DJGPP device driver v1.2 for Mesa 4.1
* DOS/DJGPP device driver v1.0 for Mesa 4.0
*
* Copyright (C) 2002 - Borca Daniel
* Email : dborca@yahoo.com
@@ -31,10 +31,10 @@
*/
#ifndef DMESA_H_included
#define DMESA_H_included
#ifndef DMESA_included
#define DMESA_included
#define DMESA_MAJOR_VERSION 5
#define DMESA_MAJOR_VERSION 4
#define DMESA_MINOR_VERSION 0
typedef struct dmesa_context *DMesaContext;
@@ -45,10 +45,8 @@ typedef struct dmesa_buffer *DMesaBuffer;
extern "C" {
#endif
DMesaVisual DMesaCreateVisual (GLint width, GLint height,
GLint colDepth,
GLboolean dbFlag,
GLint depthSize,
DMesaVisual DMesaCreateVisual (GLint width, GLint height, GLint colDepth,
GLboolean dbFlag, GLint depthSize,
GLint stencilSize,
GLint accumSize);

View File

@@ -1,4 +1,4 @@
/* $Id: ggimesa.h,v 1.4 2002/06/10 15:16:44 brianp Exp $ */
/* $Id: ggimesa.h,v 1.3.6.1 2002/06/10 15:16:16 brianp Exp $ */
/*
* Mesa 3-D graphics library GGI bindings (GGIGL [giggle])

View File

@@ -1,8 +1,8 @@
/* $Id: gl.h,v 1.72 2002/10/17 19:39:31 kschultz Exp $ */
/* $Id: gl.h,v 1.59.2.11 2002/09/21 17:12:10 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
* Version: 4.0.4
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -67,19 +67,6 @@
# define PRAGMA_EXPORT_SUPPORTED 1
#endif
/*
* WINDOWS: Include windows.h here to define APIENTRY.
* It is also useful when applications include this file by
* including only glut.h, since glut.h depends on windows.h.
* Applications needing to include windows.h with parms other
* than "WIN32_LEAN_AND_MEAN" may include windows.h before
* glut.h or gl.h.
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(__CYGWIN__)
#include <gl/mesa_wgl.h>
#endif
@@ -87,19 +74,6 @@
#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
#pragma import on
#endif
#ifndef APIENTRY
#define APIENTRY GLAPIENTRY
#endif
#ifdef CENTERLINE_CLPP
#define signed
#endif
#if defined(PRAGMA_EXPORT_SUPPORTED)
#pragma export on
#endif
/*
* End system-specific stuff.
**********************************************************************/
@@ -119,8 +93,13 @@ extern "C" {
/*
*
* Datatypes
*
*/
#ifdef CENTERLINE_CLPP
#define signed
#endif
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
@@ -140,7 +119,9 @@ typedef double GLclampd; /* double precision float in [0,1] */
/*
*
* Constants
*
*/
/* Boolean values */
@@ -356,6 +337,10 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
/* Render Mode */
#define GL_FEEDBACK 0x1C01
@@ -523,6 +508,8 @@ typedef double GLclampd; /* double precision float in [0,1] */
/* Evaluators */
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
@@ -532,6 +519,8 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
@@ -540,10 +529,6 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_COEFF 0x0A00
#define GL_DOMAIN 0x0A02
#define GL_ORDER 0x0A01
@@ -743,6 +728,243 @@ typedef double GLclampd; /* double precision float in [0,1] */
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
/* OpenGL 1.2 */
#define GL_RESCALE_NORMAL 0x803A
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_TEXTURE_BINDING_3D 0x806A
/*
* OpenGL 1.2 imaging subset
*/
/* GL_EXT_color_table */
#define GL_COLOR_TABLE 0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#define GL_PROXY_COLOR_TABLE 0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define GL_COLOR_TABLE_SCALE 0x80D6
#define GL_COLOR_TABLE_BIAS 0x80D7
#define GL_COLOR_TABLE_FORMAT 0x80D8
#define GL_COLOR_TABLE_WIDTH 0x80D9
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
/* GL_EXT_convolution and GL_HP_convolution_border_modes */
#define GL_CONVOLUTION_1D 0x8010
#define GL_CONVOLUTION_2D 0x8011
#define GL_SEPARABLE_2D 0x8012
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#define GL_REDUCE 0x8016
#define GL_CONVOLUTION_FORMAT 0x8017
#define GL_CONVOLUTION_WIDTH 0x8018
#define GL_CONVOLUTION_HEIGHT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define GL_CONSTANT_BORDER 0x8151
#define GL_REPLICATE_BORDER 0x8153
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
/* GL_SGI_color_matrix */
#define GL_COLOR_MATRIX 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
/* GL_EXT_histogram */
#define GL_HISTOGRAM 0x8024
#define GL_PROXY_HISTOGRAM 0x8025
#define GL_HISTOGRAM_WIDTH 0x8026
#define GL_HISTOGRAM_FORMAT 0x8027
#define GL_HISTOGRAM_RED_SIZE 0x8028
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#define GL_HISTOGRAM_SINK 0x802D
#define GL_MINMAX 0x802E
#define GL_MINMAX_FORMAT 0x802F
#define GL_MINMAX_SINK 0x8030
#define GL_TABLE_TOO_LARGE 0x8031
/* GL_EXT_blend_color, GL_EXT_blend_minmax */
#define GL_BLEND_EQUATION 0x8009
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_BLEND_COLOR 0x8005
/* OpenGL 1.3 */
/* multitexture */
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_MAX_TEXTURE_UNITS 0x84E2
/* texture_cube_map */
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* texture_compression */
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* multisample */
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_MULTISAMPLE_BIT 0x20000000
/* transpose_matrix */
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
/* texture_env_combine */
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_SUBTRACT 0x84E7
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
/* texture_env_dot3 */
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
/* texture_border_clamp */
#define GL_CLAMP_TO_BORDER 0x812D
#if defined(__BEOS__) || defined(__QUICKDRAW__)
#pragma export on
#endif
/*
* Miscellaneous
@@ -840,6 +1062,7 @@ GLAPI void GLAPIENTRY glFlush( void );
GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
/*
* Depth Buffer
*/
@@ -862,6 +1085,7 @@ GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GL
GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
/*
* Transformation
*/
@@ -903,6 +1127,7 @@ GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
/*
* Display Lists
*/
@@ -925,6 +1150,7 @@ GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
GLAPI void GLAPIENTRY glListBase( GLuint base );
/*
* Drawing Functions
*/
@@ -1120,6 +1346,7 @@ GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
/*
* Vertex Arrays (1.1)
*/
@@ -1153,6 +1380,7 @@ GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
const GLvoid *pointer );
/*
* Lighting
*/
@@ -1187,6 +1415,8 @@ GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params
GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
/*
* Raster functions
*/
@@ -1228,6 +1458,8 @@ GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum type );
/*
* Stenciling
*/
@@ -1305,6 +1537,7 @@ GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
GLvoid *pixels );
/* 1.1 functions */
GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
@@ -1361,6 +1594,8 @@ GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
GLsizei width, GLsizei height );
/*
* Evaluators
*/
@@ -1414,6 +1649,7 @@ GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
/*
* Fog
*/
@@ -1427,6 +1663,7 @@ GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
/*
* Selection and Feedback
*/
@@ -1447,57 +1684,12 @@ GLAPI void GLAPIENTRY glPopName( void );
/*
* OpenGL 1.2
*/
#define GL_RESCALE_NORMAL 0x803A
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_TEXTURE_BINDING_3D 0x806A
/* 1.2 functions */
GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
GLint internalFormat,
GLenum internalFormat,
GLsizei width, GLsizei height,
GLsizei depth, GLint border,
GLenum format, GLenum type,
@@ -1516,92 +1708,8 @@ GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
GLint y, GLsizei width,
GLsizei height );
typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
/*
* GL_ARB_imaging
*/
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_COLOR_TABLE 0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
#define GL_PROXY_COLOR_TABLE 0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
#define GL_COLOR_TABLE_SCALE 0x80D6
#define GL_COLOR_TABLE_BIAS 0x80D7
#define GL_COLOR_TABLE_FORMAT 0x80D8
#define GL_COLOR_TABLE_WIDTH 0x80D9
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
#define GL_CONVOLUTION_1D 0x8010
#define GL_CONVOLUTION_2D 0x8011
#define GL_SEPARABLE_2D 0x8012
#define GL_CONVOLUTION_BORDER_MODE 0x8013
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
#define GL_REDUCE 0x8016
#define GL_CONVOLUTION_FORMAT 0x8017
#define GL_CONVOLUTION_WIDTH 0x8018
#define GL_CONVOLUTION_HEIGHT 0x8019
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
#define GL_CONSTANT_BORDER 0x8151
#define GL_REPLICATE_BORDER 0x8153
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
#define GL_COLOR_MATRIX 0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
#define GL_HISTOGRAM 0x8024
#define GL_PROXY_HISTOGRAM 0x8025
#define GL_HISTOGRAM_WIDTH 0x8026
#define GL_HISTOGRAM_FORMAT 0x8027
#define GL_HISTOGRAM_RED_SIZE 0x8028
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
#define GL_HISTOGRAM_SINK 0x802D
#define GL_MINMAX 0x802E
#define GL_MINMAX_FORMAT 0x802F
#define GL_MINMAX_SINK 0x8030
#define GL_TABLE_TOO_LARGE 0x8031
#define GL_BLEND_EQUATION 0x8009
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_BLEND_COLOR 0x8005
/* 1.2 imaging extension functions */
GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
GLsizei width, GLenum format,
@@ -1711,151 +1819,9 @@ GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
typedef void (APIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (APIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (APIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (APIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (APIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (APIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
typedef void (APIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
typedef void (APIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
typedef void (APIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
typedef void (APIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
typedef void (APIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
/*
* OpenGL 1.3
*/
/* multitexture */
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_MAX_TEXTURE_UNITS 0x84E2
/* texture_cube_map */
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* texture_compression */
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* multisample */
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_MULTISAMPLE_BIT 0x20000000
/* transpose_matrix */
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
/* texture_env_combine */
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_SUBTRACT 0x84E7
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
/* texture_env_dot3 */
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
/* texture_border_clamp */
#define GL_CLAMP_TO_BORDER 0x812D
/* 1.3 functions */
GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
@@ -1950,52 +1916,8 @@ GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
typedef void (APIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
typedef void (APIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (APIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
#if defined(GL_GLEXT_LEGACY)
/*
@@ -2075,52 +1997,45 @@ GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
#endif /* GL_ARB_multitexture */
/*
* Define this token if you want "old-style" header file behaviour (extensions
* defined in gl.h). Otherwise, extensions will be included from glext.h.
*/
#if defined(GL_GLEXT_LEGACY)
/*
* 1. GL_EXT_abgr
*/
@@ -2562,7 +2477,7 @@ GLAPI void GLAPIENTRY glResizeBuffersMESA( void );
/*
* ???. GL_MESA_trace
* XXX obsolete
* XXX this should go into glext.h at some point
*/
#ifndef GL_MESA_trace
#define GL_MESA_trace 1
@@ -2593,7 +2508,7 @@ GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid
/*
* ???. GL_MESA_packed_depth_stencil
* XXX obsolete
* XXX this will be in glext.h someday
*/
#ifndef GL_MESA_packed_depth_stencil
#define GL_MESA_packed_depth_stencil 1
@@ -2607,6 +2522,7 @@ GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid
#endif /* GL_MESA_packed_depth_stencil */
#ifndef GL_MESA_ycbcr_texture
#define GL_MESA_ycbcr_texture 1
@@ -2646,7 +2562,6 @@ GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid
#endif /* GL_APPLE_ycbcr_422 */
/**********************************************************************
* Begin system-specific stuff
*/

View File

@@ -1,4 +1,4 @@
#if 0 /* $Id: gl_mangle.h,v 1.11 2002/01/18 14:55:40 brianp Exp $ */
#if 0 /* $Id: gl_mangle.h,v 1.7.2.3 2002/01/18 14:55:50 brianp Exp $ */
# DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN KORN SHELL and save the output
# This file is used to create GL function protypes and aliases for the function names

View File

@@ -223,11 +223,9 @@ WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *);
video resize subAPI, glutPostWindowRedisplay, glutKeyboardUpFunc,
glutSpecialUpFunc, glutIgnoreKeyRepeat, glutSetKeyRepeat,
glutJoystickFunc, glutForceJoystickFunc (NOT FINALIZED!).
GLUT_API_VERSION=5 glutGetProcAddress (added by BrianP)
**/
#ifndef GLUT_API_VERSION /* allow this to be overriden */
#define GLUT_API_VERSION 5
#define GLUT_API_VERSION 3
#endif
/**
@@ -663,9 +661,6 @@ GLUTAPI int GLUTAPIENTRY glutExtensionSupported(const char *name);
GLUTAPI int GLUTAPIENTRY glutGetModifiers(void);
GLUTAPI int GLUTAPIENTRY glutLayerGet(GLenum type);
#endif
#if (GLUT_API_VERSION >= 5)
GLUTAPI void * GLUTAPIENTRY glutGetProcAddress(const char *procName);
#endif
/* GLUT font sub-API */
GLUTAPI void GLUTAPIENTRY glutBitmapCharacter(void *font, int character);

View File

@@ -1,8 +1,8 @@
/* $Id: glx.h,v 1.38.4.1 2003/02/23 19:37:15 keithw Exp $ */
/* $Id: glx.h,v 1.33.2.4 2002/09/20 17:36:33 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
* Version: 4.0.3
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -154,7 +154,6 @@ extern "C" {
#define GLX_STATIC_COLOR 0x8005
#define GLX_GRAY_SCALE 0x8006
#define GLX_STATIC_GRAY 0x8007
#define GLX_TRANSPARENT_RGB 0x8008
#define GLX_TRANSPARENT_INDEX 0x8009
#define GLX_RGBA_TYPE 0x8014
#define GLX_COLOR_INDEX_TYPE 0x8015
@@ -295,7 +294,7 @@ extern void glXGetSelectedEvent( Display *dpy, GLXDrawable drawable,
/* GLX 1.4 and later */
extern void (*glXGetProcAddress(const GLubyte *procname))( void );
extern void (*glXGetProcAddress(const GLubyte *procname))();
#ifndef GLX_GLXEXT_LEGACY

View File

@@ -1,4 +1,4 @@
/* $Id: glx_mangle.h,v 1.2 2001/11/09 22:01:02 brianp Exp $ */
/* $Id: glx_mangle.h,v 1.1.1.1.8.2 2002/09/20 18:32:17 kschultz Exp $ */
/*
* Mesa 3-D graphics library
@@ -41,17 +41,133 @@
#define glXWaitGL mglXWaitGL
#define glXWaitX mglXWaitX
#define glXUseXFont mglXUseXFont
/* GLX 1.1 */
#define glXQueryExtensionsString mglXQueryExtensionsString
#define glXQueryServerString mglXQueryServerString
#define glXGetClientString mglXGetClientString
#define glXCreateGLXPixmapMESA mglXCreateGLXPixmapMESA
#define glXReleaseBuffersMESA mglXReleaseBuffersMESA
#define glXCopySubBufferMESA mglXCopySubBufferMESA
#define glXGetVideoSyncSGI mglXGetVideoSyncSGI
#define glXWaitVideoSyncSGI mglXWaitVideoSyncSGI
/* GLX 1.2 */
#define glXGetCurrentDisplay mglXGetCurrentDisplay
/* GLX 1.3 */
#define glXChooseFBConfig mglXChooseFBConfig
#define glXGetFBConfigAttrib mglXGetFBConfigAttrib
#define glXGetFBConfigs mglXGetFBConfigs
#define glXGetVisualFromFBConfig mglXGetVisualFromFBConfig
#define glXCreateWindow mglXCreateWindow
#define glXDestroyWindow mglXDestroyWindow
#define glXCreatePixmap mglXCreatePixmap
#define glXDestroyPixmap mglXDestroyPixmap
#define glXCreatePbuffer mglXCreatePbuffer
#define glXDestroyPbuffer mglXDestroyPbuffer
#define glXQueryDrawable mglXQueryDrawable
#define glXCreateNewContext mglXCreateNewContext
#define glXMakeContextCurrent mglXMakeContextCurrent
#define glXGetCurrentReadDrawable mglXGetCurrentReadDrawable
#define glXQueryContext mglXQueryContext
#define glXSelectEvent mglXSelectEvent
#define glXGetSelectedEvent mglXGetSelectedEvent
/* GLX 1.4 */
#define glXGetProcAddress mglXGetProcAddress
/*
* 41. GLX_SGI_video_sync
*/
#define glXGetVideoSyncSGI mglXGetVideoSyncSGI
#define glXWaitVideoSyncSGI mglXWaitVideoSyncSGI
/*
* 47. GLX_EXT_import_context
*/
#define glXFreeContextEXT mglXFreeContextEXT
#define glXGetContextIDEXT mglXGetContextIDEXT
#define glXGetCurrentDisplayEXT mglXGetCurrentDisplayEXT
#define glXImportContextEXT mglXImportContextEXT
#define glXQueryContextInfoEXT mglXQueryContextInfoEXT
/*
* 215. GLX_MESA_copy_sub_buffer
*/
#define glXCopySubBufferMESA mglXCopySubBufferMESA
/*
* 216. GLX_MESA_pixmap_colormap
*/
#define glXCreateGLXPixmapMESA mglXCreateGLXPixmapMESA
/*
* 217. GLX_MESA_release_buffers
*/
#define glXReleaseBuffersMESA mglXReleaseBuffersMESA
/*
* 218. GLX_MESA_set_3dfx_mode
*/
#define glXSet3DfxModeMESA mglXSet3DfxModeMESA
/*
* ARB 2. GLX_ARB_get_proc_address
*/
#define glXGetProcAddressARB mglXGetProcAddressARB
/**
** The following aren't in glxext.h yet.
**/
/*
* ???. GLX_NV_vertex_array_range
*/
#define glXAllocateMemoryNV mglXAllocateMemoryNV
#define glXFreeMemoryNV mglXFreeMemoryNV
/*
* ???. GLX_MESA_agp_offset
*/
#define glXGetAGPOffsetMESA mglXGetAGPOffsetMESA
/*
* Other extensions implemented and in glxext.h
*/
#define glXSwapIntervalSGI mglXSwapIntervalSGI
#define glXGetVideoSyncSGI mglXGetVideoSyncSGI
#define glXWaitVideoSyncSGI mglXWaitVideoSyncSGI
#define glXMakeCurrentReadSGI mglXMakeCurrentReadSGI
#define glXCushionSGI mglXCushionSGI
#define glXCreateGLXPixmapMESA mglXCreateGLXPixmapMESA
#define glXReleaseBuffersMESA mglXReleaseBuffersMESA
#define glXCopySubBufferMESA mglXCopySubBufferMESA
#define glXGetTransparentIndexSUN mglXGetTransparentIndexSUN
#define glXBindChannelToWindowSGIX mglXBindChannelToWindowSGIX
#define glXBindSwapBarrierSGIX mglXBindSwapBarrierSGIX
#define glXChannelRectSGIX mglXChannelRectSGIX
#define glXChannelRectSyncSGIX mglXChannelRectSyncSGIX
#define glXChooseFBConfigSGIX mglXChooseFBConfigSGIX
#define glXCreateContextWithConfigSGIX mglXCreateContextWithConfigSGIX
#define glXCreateGLXPbufferSGIX mglXCreateGLXPbufferSGIX
#define glXCreateGLXPixmapWithConfigSGIX mglXCreateGLXPixmapWithConfigSGIX
#define glXDestroyGLXPbufferSGIX mglXDestroyGLXPbufferSGIX
#define glXGetCurrentReadDrawableSGI mglXGetCurrentReadDrawableSGI
#define glXGetFBConfigAttribSGIX mglXGetFBConfigAttribSGIX
#define glXGetFBConfigFromVisualSGIX mglXGetFBConfigFromVisualSGIX
#define glXGetSelectedEventSGIX mglXGetSelectedEventSGIX
#define glXGetVisualFromFBConfigSGIX mglXGetVisualFromFBConfigSGIX
#define glXJoinSwapGroupSGIX mglXJoinSwapGroupSGIX
#define glXQueryChannelDeltasSGIX mglXQueryChannelDeltasSGIX
#define glXQueryChannelRectSGIX mglXQueryChannelRectSGIX
#define glXQueryGLXPbufferSGIX mglXQueryGLXPbufferSGIX
#define glXQueryMaxSwapBarriersSGIX mglXQueryMaxSwapBarriersSGIX
#define glXSelectEventSGIX mglXSelectEventSGIX
#endif

View File

@@ -58,12 +58,12 @@ typedef struct __GLinterfaceRec __GLinterface;
** and used by the "operating system".
*/
/**
* Mode and limit information for a context. This information is
* kept around in the context so that values can be used during
* command execution, and for returning information about the
* context to the application.
*/
/*
** Mode and limit information for a context. This information is
** kept around in the context so that values can be used during
** command execution, and for returning information about the
** context to the application.
*/
typedef struct __GLcontextModesRec {
GLboolean rgbMode;
GLboolean colorIndexMode;
@@ -314,9 +314,7 @@ struct __GLdrawablePrivateRec {
void (*unlockDP)(__GLdrawablePrivate *glPriv);
/* exported */
#if 0 /* disable, just like in __GLimportsRec */
void *wsPriv; /* pointer to the window system DrawablePrivate */
#endif
#ifdef __cplusplus
void *privatePtr;
#else
@@ -375,13 +373,8 @@ typedef struct __GLimportsRec {
/* Drawing surface management */
__GLdrawablePrivate *(*getDrawablePrivate)(__GLcontext *gc);
#if 0
/* At some point, this field got removed from the XFree86 glcore.h file.
* we're removing it here to prevent interop problems. (Brian)
*/
/* Pointer to the window system context */
void *wscx;
#endif
/* Operating system dependent data goes here */
void *other;

View File

@@ -1,8 +1,8 @@
/* $Id: osmesa.h,v 1.10 2002/04/04 16:58:04 brianp Exp $ */
/* $Id: osmesa.h,v 1.9.2.1 2002/04/26 13:53:09 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
* Version: 4.0.3
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
@@ -63,8 +63,8 @@ extern "C" {
#define OSMESA_MAJOR_VERSION 4
#define OSMESA_MINOR_VERSION 1
#define OSMESA_PATCH_VERSION 0
#define OSMESA_MINOR_VERSION 0
#define OSMESA_PATCH_VERSION 3
@@ -254,15 +254,6 @@ OSMesaGetColorBuffer( OSMesaContext c, GLint *width, GLint *height,
/*
* Return pointer to the named function.
*
* New in Mesa 4.1
*/
GLAPI void * GLAPIENTRY
OSMesaGetProcAddress( const char *funcName );
#if defined(__BEOS__) || defined(__QUICKDRAW__)
#pragma export off
#endif

View File

@@ -1,4 +1,4 @@
/* $Id: wmesa.h,v 1.2 2002/04/23 18:23:32 kschultz Exp $ */
/* $Id: wmesa.h,v 1.1.1.1.8.1 2002/04/23 18:24:41 kschultz Exp $ */
/*
* Mesa 3-D graphics library
@@ -24,7 +24,7 @@
/*
* $Log: wmesa.h,v $
* Revision 1.2 2002/04/23 18:23:32 kschultz
* Revision 1.1.1.1.8.1 2002/04/23 18:24:41 kschultz
* Fix up alpha buffer handling for Windows.
* - add two new Pixel Format Descriptors that do not have alpha bits to
* mirror the two that do.

View File

@@ -1,10 +1,10 @@
/* $Id: xmesa.h,v 1.14 2002/10/05 03:03:37 brianp Exp $ */
/* $Id: xmesa.h,v 1.12.2.2 2002/04/26 13:53:09 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
* Version: 4.0.3
*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -90,7 +90,7 @@ extern struct Library *XLibBase;
#define XMESA_MAJOR_VERSION 4
#define XMESA_MINOR_VERSION 1
#define XMESA_MINOR_VERSION 0
@@ -374,16 +374,6 @@ extern GLboolean XMesaSetFXmode( GLint mode );
extern void XMesaResizeBuffers( XMesaBuffer b );
/*
* Create a pbuffer.
* New in Mesa 4.1
*/
extern XMesaBuffer XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
unsigned int width, unsigned int height);
#ifdef __cplusplus
}
#endif

View File

@@ -32,7 +32,7 @@ class SampleGLWindow : public BWindow
{
public:
SampleGLWindow(BRect frame, uint32 type);
virtual bool QuitRequested() { be_app->PostMessage(B_QUIT_REQUESTED); return true; }
virtual bool QuitRequested() { return true; }
private:
SampleGLView *theView;
@@ -135,7 +135,7 @@ void SampleGLView::gInit(void)
use_stipple_mode = GL_FALSE;
use_smooth_mode = GL_TRUE;
linesize = 2;
pointsize = 6;
pointsize = 4;
}
@@ -147,46 +147,35 @@ void SampleGLView::gDraw(void)
glClear(GL_COLOR_BUFFER_BIT);
glLineWidth(linesize);
/*
if (use_stipple_mode) {
glEnable(GL_LINE_STIPPLE);
} else {
glDisable(GL_LINE_STIPPLE);
}
*/
glDisable(GL_POINT_SMOOTH);
if (use_smooth_mode) {
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
} else {
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
glPushMatrix();
glPointSize(pointsize); // Set size for point
for (i = 0; i < 360; i += 5) {
glRotatef(5.0, 0,0,1); // Rotate right 5 degrees
if (use_smooth_mode) {
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
} else {
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
}
glColor3f(1.0, 1.0, 0.0); // Set color for line
glBegin(GL_LINE_STRIP); // And create the line
glVertex3fv(pntA);
glVertex3fv(pntB);
glVertex3fv(pntA);
glVertex3fv(pntB);
glEnd();
glDisable(GL_POINT_SMOOTH);
glDisable(GL_BLEND);
glPointSize(pointsize); // Set size for point
glColor3f(0.0, 1.0, 0.0); // Set color for point
glBegin(GL_POINTS);
glVertex3fv(pntA); // Draw point at one end
glVertex3fv(pntB); // Draw point at other end
glVertex3fv(pntA); // Draw point at one end
glVertex3fv(pntB); // Draw point at other end
glEnd();
}

View File

@@ -1,25 +0,0 @@
PROGS = gears \
glinfo \
texobj \
bounce \
terrain
##### RULES #####
.SUFFIXES:
.SUFFIXES: .c
# make executable from .c file:
.c: $(LIB_DEP)
gcc -I../include -I../util -g $< -L../lib -lglut -lGL -lm -o $@
default: $(PROGS)
clean:
-rm *.o *~

View File

@@ -1,4 +1,4 @@
# $Id: Makefile.win,v 1.7 2002/01/16 00:48:43 kschultz Exp $
# $Id: Makefile.win,v 1.5.2.2 2002/04/15 22:14:09 kschultz Exp $
# Mesa 3-D graphics library
# Version: 3.5

View File

@@ -1,4 +1,4 @@
/* $Id: bounce.c,v 1.3.8.1 2003/02/23 19:25:07 keithw Exp $ */
/* $Id: bounce.c,v 1.3 2000/08/16 20:36:34 brianp Exp $ */
/*
* Bouncing ball demo.
@@ -33,8 +33,8 @@ GLfloat Xmin = -4.0, Xmax = 4.0;
GLfloat Ymin = -3.8, Ymax = 4.0;
GLfloat G = -0.1;
static void
draw_ball(void)
static GLuint
make_ball(void)
{
GLuint list;
GLfloat a, b;
@@ -43,9 +43,9 @@ draw_ball(void)
GLuint color;
GLfloat x, y, z;
/* list = glGenLists(1); */
list = glGenLists(1);
/* glNewList(list, GL_COMPILE); */
glNewList(list, GL_COMPILE);
color = 0;
for (a = -90.0; a + da <= 90.0; a += da) {
@@ -54,10 +54,10 @@ draw_ball(void)
for (b = 0.0; b <= 360.0; b += db) {
if (color) {
/* glIndexi(RED); */
glIndexi(RED);
glColor3f(1, 0, 0);
} else {
/* glIndexi(WHITE); */
glIndexi(WHITE);
glColor3f(1, 1, 1);
}
@@ -77,12 +77,11 @@ draw_ball(void)
}
/* glEndList(); */
glEndList();
/* return list; */
return list;
}
static void
reshape(int width, int height)
{
@@ -111,7 +110,7 @@ draw(void)
glClear(GL_COLOR_BUFFER_BIT);
/* glIndexi(CYAN); */
glIndexi(CYAN);
glColor3f(0, 1, 1);
glBegin(GL_LINES);
for (i = -5; i <= 5; i++) {
@@ -139,8 +138,7 @@ draw(void)
glRotatef(90.0, 1.0, 0.0, 0.0);
glRotatef(Zrot, 0.0, 0.0, 1.0);
/* glCallList(Ball); */
draw_ball();
glCallList(Ball);
glPopMatrix();
@@ -200,7 +198,7 @@ int main(int argc, char *argv[])
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutCreateWindow("Bounce");
/* Ball = make_ball(); */
Ball = make_ball();
glCullFace(GL_BACK);
glEnable(GL_CULL_FACE);
glDisable(GL_DITHER);

View File

@@ -1,10 +1,36 @@
/* $Id: clearspd.c,v 1.5 2002/10/31 12:38:32 keithw Exp $ */
/* $Id: clearspd.c,v 1.3 2000/12/07 21:50:39 brianp Exp $ */
/*
* Simple GLUT program to measure glClear() and glutSwapBuffers() speed.
* Brian Paul February 15, 1997 This file in public domain.
*/
/*
* $Log: clearspd.c,v $
* Revision 1.3 2000/12/07 21:50:39 brianp
* call glFinish() before getting t1 time
*
* Revision 1.2 2000/04/10 16:25:15 brianp
* fixed visual selection and reporting results
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.3 1999/03/28 18:18:33 brianp
* minor clean-up
*
* Revision 3.2 1999/03/18 08:16:34 joukj
*
* cmpstr needs string.h to included to avoid warnings
*
* Revision 3.1 1998/06/29 02:38:30 brianp
* removed unneeded includes
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <stdlib.h>
@@ -61,12 +87,6 @@ static void Display( void )
glutSwapBuffers();
}
/* NOTE: If clearspd doesn't map it's window immediately on
* starting, swaps will be istantaneous, so this will send Loops
* towards infinity. When a window is finally mapped, it may be
* minutes before the first call to glutSwapBuffers, making it look
* like there's a driver bug.
*/
if (t1-t0 < MinPeriod) {
/* Next time do more clears to get longer elapsed time */
Loops *= 2;

View File

@@ -1,4 +1,4 @@
/* $Id: cubemap.c,v 1.4 2002/10/25 17:20:26 brianp Exp $ */
/* $Id: cubemap.c,v 1.3 2000/06/27 17:04:43 brianp Exp $ */
/*
* GL_ARB_texture_cube_map demo
@@ -36,100 +36,25 @@
*/
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "GL/glut.h"
#include "../util/readtex.c" /* a hack */
static GLfloat Xrot = 0, Yrot = 0;
static GLfloat EyeDist = 10;
static void draw_skybox( void )
{
const GLfloat eps1 = 0.99;
const GLfloat br = 20.0; /* box radius */
glBegin(GL_QUADS);
/* +X side */
glTexCoord3f(1.0, -eps1, -eps1); glVertex3f(br, -br, -br);
glTexCoord3f(1.0, -eps1, eps1); glVertex3f(br, -br, br);
glTexCoord3f(1.0, eps1, eps1); glVertex3f(br, br, br);
glTexCoord3f(1.0, eps1, -eps1); glVertex3f(br, br, -br);
/* -X side */
glTexCoord3f(-1.0, eps1, -eps1); glVertex3f(-br, br, -br);
glTexCoord3f(-1.0, eps1, eps1); glVertex3f(-br, br, br);
glTexCoord3f(-1.0, -eps1, eps1); glVertex3f(-br, -br, br);
glTexCoord3f(-1.0, -eps1, -eps1); glVertex3f(-br, -br, -br);
/* +Y side */
glTexCoord3f(-eps1, 1.0, -eps1); glVertex3f(-br, br, -br);
glTexCoord3f(-eps1, 1.0, eps1); glVertex3f(-br, br, br);
glTexCoord3f( eps1, 1.0, eps1); glVertex3f( br, br, br);
glTexCoord3f( eps1, 1.0, -eps1); glVertex3f( br, br, -br);
/* -Y side */
glTexCoord3f(-eps1, -1.0, -eps1); glVertex3f(-br, -br, -br);
glTexCoord3f(-eps1, -1.0, eps1); glVertex3f(-br, -br, br);
glTexCoord3f( eps1, -1.0, eps1); glVertex3f( br, -br, br);
glTexCoord3f( eps1, -1.0, -eps1); glVertex3f( br, -br, -br);
/* +Z side */
glTexCoord3f( eps1, -eps1, 1.0); glVertex3f( br, -br, br);
glTexCoord3f(-eps1, -eps1, 1.0); glVertex3f(-br, -br, br);
glTexCoord3f(-eps1, eps1, 1.0); glVertex3f(-br, br, br);
glTexCoord3f( eps1, eps1, 1.0); glVertex3f( br, br, br);
/* -Z side */
glTexCoord3f( eps1, eps1, -1.0); glVertex3f( br, br, -br);
glTexCoord3f(-eps1, eps1, -1.0); glVertex3f(-br, br, -br);
glTexCoord3f(-eps1, -eps1, -1.0); glVertex3f(-br, -br, -br);
glTexCoord3f( eps1, -eps1, -1.0); glVertex3f( br, -br, -br);
glEnd();
}
static void draw( void )
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix(); /*MODELVIEW*/
glTranslatef( 0.0, 0.0, -EyeDist );
/* skybox */
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glRotatef(Xrot, 1, 0, 0);
glRotatef(Yrot, 0, 1, 0);
draw_skybox();
glPopMatrix();
/* sphere */
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glRotatef(-Yrot, 0, 1, 0);
glRotatef(-Xrot, 1, 0, 0);
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_GEN_R);
glutSolidSphere(2.0, 20, 20);
glLoadIdentity(); /* texture */
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glRotatef(Xrot, 1, 0, 0);
glRotatef(Yrot, 0, 1, 0);
glutSolidSphere(2.0, 20, 20);
glMatrixMode(GL_MODELVIEW);
glutSwapBuffers();
}
@@ -137,8 +62,7 @@ static void draw( void )
static void idle(void)
{
GLfloat t = 0.05 * glutGet(GLUT_ELAPSED_TIME);
Yrot = t;
Yrot += 5.0;
glutPostRedisplay();
}
@@ -157,6 +81,9 @@ static void set_mode(GLuint mode)
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_NORMAL_MAP_ARB);
printf("GL_NORMAL_MAP_ARB mode\n");
}
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_GEN_R);
}
@@ -178,16 +105,6 @@ static void key(unsigned char k, int x, int y)
mode = !mode;
set_mode(mode);
break;
case 'z':
EyeDist -= 0.5;
if (EyeDist < 6.0)
EyeDist = 6.0;
break;
case 'Z':
EyeDist += 0.5;
if (EyeDist > 90.0)
EyeDist = 90;
break;
case 27:
exit(0);
}
@@ -197,15 +114,15 @@ static void key(unsigned char k, int x, int y)
static void specialkey(int key, int x, int y)
{
GLfloat step = 5;
GLfloat step = 10;
(void) x;
(void) y;
switch (key) {
case GLUT_KEY_UP:
Xrot += step;
Xrot -= step;
break;
case GLUT_KEY_DOWN:
Xrot -= step;
Xrot += step;
break;
case GLUT_KEY_LEFT:
Yrot -= step;
@@ -221,17 +138,17 @@ static void specialkey(int key, int x, int y)
/* new window size or exposure */
static void reshape(int width, int height)
{
GLfloat ar = (float) width / (float) height;
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum( -2.0*ar, 2.0*ar, -2.0, 2.0, 4.0, 100.0 );
glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef( 0.0, 0.0, -8.0 );
}
static void init_checkers( void )
static void init( void )
{
#define CUBE_TEX_SIZE 64
GLubyte image[CUBE_TEX_SIZE][CUBE_TEX_SIZE][3];
@@ -254,6 +171,16 @@ static void init_checkers( void )
GLint i, j, f;
/* check for extension */
{
char *exten = (char *) glGetString(GL_EXTENSIONS);
if (!strstr(exten, "GL_ARB_texture_cube_map")) {
printf("Sorry, this demo requires GL_ARB_texture_cube_map\n");
exit(0);
}
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
/* make colored checkerboard cube faces */
@@ -276,102 +203,18 @@ static void init_checkers( void )
glTexImage2D(targets[f], 0, GL_RGB, CUBE_TEX_SIZE, CUBE_TEX_SIZE, 0,
GL_RGB, GL_UNSIGNED_BYTE, image);
}
}
static void load(GLenum target, const char *filename,
GLboolean flipTB, GLboolean flipLR)
{
GLint w, h;
GLenum format;
GLubyte *img = LoadRGBImage( filename, &w, &h, &format );
if (!img) {
printf("Error: couldn't load texture image %s\n", filename);
exit(1);
}
assert(format == GL_RGB);
/* <sigh> the way the texture cube mapping works, we have to flip
* images to make things look right.
*/
if (flipTB) {
const int stride = 3 * w;
GLubyte temp[3*1024];
int i;
for (i = 0; i < h / 2; i++) {
memcpy(temp, img + i * stride, stride);
memcpy(img + i * stride, img + (h - i - 1) * stride, stride);
memcpy(img + (h - i - 1) * stride, temp, stride);
}
}
if (flipLR) {
const int stride = 3 * w;
GLubyte temp[3];
GLubyte *row;
int i, j;
for (i = 0; i < h; i++) {
row = img + i * stride;
for (j = 0; j < w / 2; j++) {
int k = w - j - 1;
temp[0] = row[j*3+0];
temp[1] = row[j*3+1];
temp[2] = row[j*3+2];
row[j*3+0] = row[k*3+0];
row[j*3+1] = row[k*3+1];
row[j*3+2] = row[k*3+2];
row[k*3+0] = temp[0];
row[k*3+1] = temp[1];
row[k*3+2] = temp[2];
}
}
}
gluBuild2DMipmaps(target, GL_RGB, w, h, format, GL_UNSIGNED_BYTE, img);
free(img);
}
static void load_envmaps(void)
{
load(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, "right.rgb", GL_TRUE, GL_FALSE);
load(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, "left.rgb", GL_TRUE, GL_FALSE);
load(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, "top.rgb", GL_FALSE, GL_TRUE);
load(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, "bottom.rgb", GL_FALSE, GL_TRUE);
load(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, "front.rgb", GL_TRUE, GL_FALSE);
load(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, "back.rgb", GL_TRUE, GL_FALSE);
}
static void init( GLboolean useImageFiles )
{
GLenum filter;
/* check for extension */
{
char *exten = (char *) glGetString(GL_EXTENSIONS);
if (!strstr(exten, "GL_ARB_texture_cube_map")) {
printf("Sorry, this demo requires GL_ARB_texture_cube_map\n");
exit(0);
}
}
printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
if (useImageFiles) {
load_envmaps();
filter = GL_LINEAR;
}
else {
init_checkers();
filter = GL_NEAREST;
}
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, filter);
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, filter);
#if 1
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#else
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#endif
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
glEnable(GL_DEPTH_TEST);
glClearColor(.3, .3, .3, 0);
glColor3f( 1.0, 1.0, 1.0 );
@@ -386,21 +229,16 @@ static void usage(void)
printf(" SPACE - toggle animation\n");
printf(" CURSOR KEYS - rotation\n");
printf(" m - toggle texgen reflection mode\n");
printf(" z/Z - change viewing distance\n");
}
int main( int argc, char *argv[] )
{
glutInitWindowPosition(0, 0);
glutInitWindowSize(600, 500);
glutInitWindowSize(300, 300);
glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
glutCreateWindow("Texture Cube Maping");
if (argc > 1 && strcmp(argv[1] , "-i") == 0)
init( 1 );
else
init( 0 );
init();
glutReshapeFunc( reshape );
glutKeyboardFunc( key );
glutSpecialFunc( specialkey );

View File

@@ -1,4 +1,4 @@
/* $Id: drawpix.c,v 1.8 2002/07/12 15:54:02 brianp Exp $ */
/* $Id: drawpix.c,v 1.5.2.2 2002/09/13 18:15:09 brianp Exp $ */
/*
* glDrawPixels demo/test/benchmark
@@ -6,6 +6,7 @@
* Brian Paul September 25, 1997 This file is in the public domain.
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
@@ -23,8 +24,6 @@ static int Xpos, Ypos;
static int SkipPixels, SkipRows;
static int DrawWidth, DrawHeight;
static int Scissor = 0;
static int Fog = 0;
static GLfloat Zpos = -1.0;
static float Xzoom, Yzoom;
static GLboolean DrawFront = GL_FALSE;
static GLboolean Dither = GL_TRUE;
@@ -37,8 +36,6 @@ static void Reset( void )
DrawHeight = ImgHeight;
SkipPixels = SkipRows = 0;
Scissor = 0;
Fog = 0;
Zpos = -1.0;
Xzoom = Yzoom = 1.0;
}
@@ -51,7 +48,7 @@ static void Display( void )
glRasterPos2i(Xpos, Ypos);
#else
/* This allows negative raster positions: */
glRasterPos3f(0, 0, Zpos);
glRasterPos2i(0, 0);
glBitmap(0, 0, 0, 0, Xpos, Ypos, NULL);
#endif
@@ -63,13 +60,9 @@ static void Display( void )
if (Scissor)
glEnable(GL_SCISSOR_TEST);
if (Fog)
glEnable(GL_FOG);
glDrawPixels(DrawWidth, DrawHeight, ImgFormat, GL_UNSIGNED_BYTE, Image);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_FOG);
if (!DrawFront)
glutSwapBuffers();
@@ -89,8 +82,6 @@ static void Benchmark( void )
glPixelZoom( Xzoom, Yzoom );
if (Scissor)
glEnable(GL_SCISSOR_TEST);
if (Fog)
glEnable(GL_FOG);
if (DrawFront)
glDrawBuffer(GL_FRONT);
@@ -108,7 +99,6 @@ static void Benchmark( void )
/* GL clean-up */
glDisable(GL_SCISSOR_TEST);
glDisable(GL_FOG);
/* Results */
seconds = (double) (endTime - startTime) / 1000.0;
@@ -123,7 +113,7 @@ static void Reshape( int width, int height )
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho( 0.0, width, 0.0, height, 0.0, 2.0 );
glOrtho( 0.0, width, 0.0, height, -1.0, 1.0 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
@@ -189,21 +179,9 @@ static void Key( unsigned char key, int x, int y )
case 'Y':
Yzoom += 0.1;
break;
case 'z':
Zpos -= 0.1;
printf("RasterPos Z = %g\n", Zpos);
break;
case 'Z':
Zpos += 0.1;
printf("RasterPos Z = %g\n", Zpos);
break;
case 'b':
Benchmark();
break;
case 'F':
Fog = !Fog;
printf("Fog %d\n", Fog);
break;
case 'f':
DrawFront = !DrawFront;
if (DrawFront)
@@ -244,8 +222,6 @@ static void SpecialKey( int key, int x, int y )
static void Init( GLboolean ciMode )
{
static const GLfloat fogColor[4] = {0, 1, 0, 0};
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
@@ -278,11 +254,6 @@ static void Init( GLboolean ciMode )
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, ImgWidth);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogf(GL_FOG_START, 0);
glFogf(GL_FOG_END, 2);
glFogfv(GL_FOG_COLOR, fogColor);
Reset();
}
@@ -306,10 +277,6 @@ static void Usage(void)
printf(" r Decrease GL_UNPACK_SKIP_ROWS*\n");
printf(" R Increase GL_UNPACK_SKIP_ROWS*\n");
printf(" s Toggle GL_SCISSOR_TEST\n");
printf(" F Toggle GL_FOG\n");
printf(" z Decrease RasterPos Z\n");
printf(" Z Increase RasterPos Z\n");
printf(" f Toggle front/back buffer drawing\n");
printf(" b Benchmark test\n");
printf(" ESC Exit\n");

View File

@@ -660,7 +660,7 @@ inittextures(void)
if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 4, 128, 128, GL_RGBA,
GL_UNSIGNED_BYTE, (GLvoid *) (tex)))) {
fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
exit(-1);
}
}

View File

@@ -1,4 +1,5 @@
/* $Id: gamma.c,v 1.3 2002/04/22 16:03:37 brianp Exp $ */
/* $Id: gamma.c,v 1.2 2000/03/18 01:13:29 brianp Exp $ */
/* Draw test patterns to help determine correct gamma value for a display.
When the intensities of the inner squares nearly match the intensities
@@ -22,6 +23,22 @@
/* Conversion to GLUT by Mark J. Kilgard */
/*
* $Log: gamma.c,v $
* Revision 1.2 2000/03/18 01:13:29 brianp
* colors were computed incorrectly (Hans Nelles)
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.1 1999/06/19 01:35:38 brianp
* merged in Kai Schuetz's RGB changes
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <string.h>

View File

@@ -1,4 +1,4 @@
/* $Id: gears.c,v 1.6.12.1 2003/02/23 19:25:07 keithw Exp $ */
/* $Id: gears.c,v 1.6 2000/04/06 02:22:59 brianp Exp $ */
/*
* 3-D gear wheels. This program is in the public domain.
@@ -59,7 +59,7 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
glShadeModel(GL_FLAT);
/* glNormal3f(0.0, 0.0, 1.0); */
glNormal3f(0.0, 0.0, 1.0);
/* draw front face */
glBegin(GL_QUAD_STRIP);
@@ -87,7 +87,7 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
}
glEnd();
/* glNormal3f(0.0, 0.0, -1.0); */
glNormal3f(0.0, 0.0, -1.0);
/* draw back face */
glBegin(GL_QUAD_STRIP);
@@ -127,18 +127,18 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
len = sqrt(u * u + v * v);
u /= len;
v /= len;
/* glNormal3f(v, -u, 0.0); */
glNormal3f(v, -u, 0.0);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
/* glNormal3f(cos(angle), sin(angle), 0.0); */
glNormal3f(cos(angle), sin(angle), 0.0);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5);
glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5);
u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
/* glNormal3f(v, -u, 0.0); */
glNormal3f(v, -u, 0.0);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5);
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5);
/* glNormal3f(cos(angle), sin(angle), 0.0); */
glNormal3f(cos(angle), sin(angle), 0.0);
}
glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
@@ -149,11 +149,10 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
glShadeModel(GL_SMOOTH);
/* draw inside radius cylinder */
glColor3f( .5, .5, .5 );
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
angle = i * 2.0 * M_PI / teeth;
/* glNormal3f(-cos(angle), -sin(angle), 0.0); */
glNormal3f(-cos(angle), -sin(angle), 0.0);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
}
@@ -168,11 +167,6 @@ static GLfloat angle = 0.0;
static void
draw(void)
{
static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
glClearColor( 1,0,1,1 );
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
@@ -183,23 +177,19 @@ draw(void)
glPushMatrix();
glTranslatef(-3.0, -2.0, 0.0);
glRotatef(angle, 0.0, 0.0, 1.0);
glColor3fv( red);
gear(1.0, 4.0, 1.0, 20, 0.7);
glCallList(gear1);
glPopMatrix();
glPushMatrix();
glTranslatef(3.1, -2.0, 0.0);
glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
glColor3fv( green);
gear(0.5, 2.0, 2.0, 10, 0.7);
glCallList(gear2);
glPopMatrix();
glPushMatrix();
glTranslatef(-3.1, 4.2, 0.0);
glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
glColor3fv( blue);
gear(1.3, 2.0, 0.5, 10, 0.7);
glCallList(gear3);
glPopMatrix();
glPopMatrix();
@@ -294,15 +284,37 @@ static void
init(int argc, char *argv[])
{
static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0};
static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0};
static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0};
static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0};
GLint i;
/* glLightfv(GL_LIGHT0, GL_POSITION, pos); */
glEnable(GL_CULL_FACE);
/* glEnable(GL_LIGHTING); */
/* glEnable(GL_LIGHT0); */
/* glEnable(GL_DEPTH_TEST); */
glLightfv(GL_LIGHT0, GL_POSITION, pos);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
/* glEnable(GL_NORMALIZE); */
/* make the gears */
gear1 = glGenLists(1);
glNewList(gear1, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
gear(1.0, 4.0, 1.0, 20, 0.7);
glEndList();
gear2 = glGenLists(1);
glNewList(gear2, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
gear(0.5, 2.0, 2.0, 10, 0.7);
glEndList();
gear3 = glGenLists(1);
glNewList(gear3, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
gear(1.3, 2.0, 0.5, 10, 0.7);
glEndList();
glEnable(GL_NORMALIZE);
for ( i=1; i<argc; i++ ) {
if (strcmp(argv[i], "-info")==0) {
@@ -333,7 +345,7 @@ int main(int argc, char *argv[])
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
glutInitWindowPosition(0, 0);
glutInitWindowSize(900, 900);
glutInitWindowSize(300, 300);
glutCreateWindow("Gears");
init(argc, argv);

View File

@@ -1,4 +1,4 @@
/* $Id: glinfo.c,v 1.2 2002/04/22 16:03:37 brianp Exp $ */
/* $Id: glinfo.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
/*
* Print GL, GLU and GLUT version and extension info
@@ -8,6 +8,23 @@
*/
/*
* $Log: glinfo.c,v $
* Revision 1.1 1999/08/19 00:55:40 jtg
* Initial revision
*
* Revision 3.2 1999/02/02 04:45:49 brianp
* include stdio.h before glut.h
*
* Revision 3.1 1998/02/22 16:42:54 brianp
* added casts to prevent compiler warnings
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <GL/glut.h>

View File

@@ -1,4 +1,4 @@
/* $Id: glutfx.c,v 1.3 2002/04/22 16:03:37 brianp Exp $ */
/* $Id: glutfx.c,v 1.2 2000/06/27 17:04:43 brianp Exp $ */
/*
* Example of how one might use GLUT with the 3Dfx driver in full-screen mode.
@@ -14,6 +14,25 @@
* Brian Paul This file is in the public domain.
*/
/*
* $Log: glutfx.c,v $
* Revision 1.2 2000/06/27 17:04:43 brianp
* fixed compiler warnings
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.2 1999/03/28 18:18:33 brianp
* minor clean-up
*
* Revision 3.1 1998/06/29 02:37:30 brianp
* minor changes for Windows (Ted Jump)
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <stdlib.h>

View File

@@ -186,7 +186,7 @@ inittextures(void)
(gluerr =
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TEX_SKY_WIDTH, TEX_SKY_HEIGHT,
GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) (tsky)))) {
fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
exit(-1);
}

View File

@@ -1,4 +1,4 @@
/* $Id: isosurf.c,v 1.15.4.1 2003/02/23 21:04:25 keithw Exp $ */
/* $Id: isosurf.c,v 1.13.2.2 2002/09/10 23:35:38 kschultz Exp $ */
/*
* Display an isosurface of 3-D wind speed volume.
@@ -484,7 +484,7 @@ static void draw_surface( unsigned int with_state )
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
glBegin( GL_TRIANGLES );
for (k = 0 ; k < nr ; k++) {
glColor3fv( &compressed_data[tri_indices[i+k]][3] );
glNormal3fv( &compressed_data[tri_indices[i+k]][3] );
glVertex3fv( &compressed_data[tri_indices[i+k]][0] );
}
glEnd();
@@ -492,7 +492,7 @@ static void draw_surface( unsigned int with_state )
} else {
glBegin( GL_TRIANGLES );
for (i = 0 ; i < num_tri_verts ; i++) {
glColor3fv( &compressed_data[tri_indices[i]][3] );
glNormal3fv( &compressed_data[tri_indices[i]][3] );
glVertex3fv( &compressed_data[tri_indices[i]][0] );
}
glEnd();
@@ -506,7 +506,7 @@ static void draw_surface( unsigned int with_state )
*/
glBegin( GL_POINTS );
for ( i = 0 ; i < numuniq ; i++ ) {
glColor3fv( &compressed_data[i][3] );
glNormal3fv( &compressed_data[i][3] );
glVertex3fv( &compressed_data[i][0] );
}
glEnd();
@@ -515,7 +515,7 @@ static void draw_surface( unsigned int with_state )
case (GLVERTEX|STRIPS):
glBegin( GL_TRIANGLE_STRIP );
for (i=0;i<numverts;i++) {
glColor3fv( &data[i][0] );
glNormal3fv( &data[i][3] );
glVertex3fv( &data[i][0] );
}
glEnd();
@@ -595,24 +595,24 @@ static void InitMaterials(void)
static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
static float lmodel_twoside[] = {GL_FALSE};
/* glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); */
/* glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); */
/* glLightfv(GL_LIGHT0, GL_POSITION, position0); */
/* glEnable(GL_LIGHT0); */
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_POSITION, position0);
glEnable(GL_LIGHT0);
/* glLightfv(GL_LIGHT1, GL_AMBIENT, ambient); */
/* glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse); */
/* glLightfv(GL_LIGHT1, GL_POSITION, position1); */
/* glEnable(GL_LIGHT1); */
glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT1, GL_POSITION, position1);
glEnable(GL_LIGHT1);
/* glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); */
/* glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); */
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
/* glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess); */
/* glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular); */
/* glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse); */
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
/* glPolygonStipple (halftone); */
glPolygonStipple (halftone);
}
@@ -736,6 +736,65 @@ static void ModeMenu(int m)
print_flags("primitive", state & PRIMITIVE_MASK);
print_flags("render style", state & RENDER_STYLE_MASK);
if ((state & PRIMITIVE_MASK) != STRIPS &&
((state & RENDER_STYLE_MASK) == DRAW_ELTS ||
(state & RENDER_STYLE_MASK) == ARRAY_ELT ||
(state & PRIMITIVE_MASK) == POINTS))
{
fprintf(stderr, "enabling small arrays\n");
/* Rendering any primitive with draw-element/array-element
* --> Can't do strips here as ordering has been lost in
* compaction process...
*/
glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq,
compressed_data );
glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq,
&compressed_data[0][3]);
#ifdef GL_EXT_compiled_vertex_array
if (allowed & LOCKED) {
if (state & LOCKED) {
glLockArraysEXT( 0, numuniq );
} else {
glUnlockArraysEXT();
}
}
#endif
}
else if ((state & PRIMITIVE_MASK) == TRIANGLES &&
(state & RENDER_STYLE_MASK) == DRAW_ARRAYS) {
fprintf(stderr, "enabling big arrays\n");
/* Only get here for TRIANGLES and drawarrays
*/
glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
expanded_data );
glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
&expanded_data[0][3]);
#ifdef GL_EXT_compiled_vertex_array
if (allowed & LOCKED) {
if (state & LOCKED) {
glLockArraysEXT( 0, (numverts-2)*3 );
} else {
glUnlockArraysEXT();
}
}
#endif
}
else {
fprintf(stderr, "enabling normal arrays\n");
glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data );
glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]);
#ifdef GL_EXT_compiled_vertex_array
if (allowed & LOCKED) {
if (state & LOCKED) {
glLockArraysEXT( 0, numverts );
} else {
glUnlockArraysEXT();
}
}
#endif
}
}
#endif
@@ -768,9 +827,9 @@ static void Init(int argc, char *argv[])
plane[3] = 0.0;
glClearColor(0.0, 0.0, 1.0, 0.0);
/* glEnable( GL_DEPTH_TEST ); */
/* glEnable( GL_VERTEX_ARRAY_EXT ); */
/* glEnable( GL_NORMAL_ARRAY_EXT ); */
glEnable( GL_DEPTH_TEST );
glEnable( GL_VERTEX_ARRAY_EXT );
glEnable( GL_NORMAL_ARRAY_EXT );
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@@ -778,24 +837,24 @@ static void Init(int argc, char *argv[])
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
/* glClipPlane(GL_CLIP_PLANE0, plane); */
glClipPlane(GL_CLIP_PLANE0, plane);
InitMaterials();
set_matrix();
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
/* glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); */
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
/* glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); */
/* glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); */
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
/* Green fog is easy to see */
/* glFogi(GL_FOG_MODE,GL_EXP2); */
/* glFogfv(GL_FOG_COLOR,fogColor); */
/* glFogf(GL_FOG_DENSITY,0.15); */
/* glHint(GL_FOG_HINT,GL_DONT_CARE); */
glFogi(GL_FOG_MODE,GL_EXP2);
glFogfv(GL_FOG_COLOR,fogColor);
glFogf(GL_FOG_DENSITY,0.15);
glHint(GL_FOG_HINT,GL_DONT_CARE);
{
static int firsttime = 1;
@@ -813,7 +872,7 @@ static void Init(int argc, char *argv[])
}
ModeMenu(SHADE_SMOOTH|
UNLIT|
LIT|
POINT_FILTER|
NO_USER_CLIP|
NO_MATERIALS|
@@ -1062,9 +1121,6 @@ int main(int argc, char **argv)
glutSpecialFunc(SpecialKey);
glutDisplayFunc(Display);
/* Benchmark(5,0); */
/* Benchmark(5,0); */
/* Benchmark(5,0); */
glutMainLoop();
return 0;
}

View File

@@ -1,4 +1,4 @@
/* $Id: multiarb.c,v 1.11 2002/02/13 02:23:33 brianp Exp $ */
/* $Id: multiarb.c,v 1.10.2.2 2002/09/13 18:15:09 brianp Exp $ */
/*
* GL_ARB_multitexture demo
@@ -8,7 +8,6 @@
*
*
* Brian Paul November 1998 This program is in the public domain.
* Modified on 12 Feb 2002 for > 2 texture units.
*/
@@ -16,6 +15,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/glut.h>
#include "readtex.c" /* I know, this is a hack. */
@@ -24,13 +24,12 @@
#define TEXTURE_2_FILE "../images/reflect.rgb"
#define TEX0 1
#define TEX7 8
#define TEX1 2
#define TEXBOTH 3
#define ANIMATE 10
#define QUIT 100
static GLboolean Animate = GL_TRUE;
static GLint NumUnits = 1;
static GLboolean TexEnabled[8];
static GLfloat Drift = 0.0;
static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0;
@@ -40,30 +39,24 @@ static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0;
static void Idle( void )
{
if (Animate) {
GLint i;
Drift += 0.05;
if (Drift >= 1.0)
Drift = 0.0;
for (i = 0; i < NumUnits; i++) {
glActiveTextureARB(GL_TEXTURE0_ARB + i);
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
if (i == 0) {
glTranslatef(Drift, 0.0, 0.0);
glScalef(2, 2, 2);
}
else if (i == 1) {
glTranslatef(0.0, Drift, 0.0);
}
else {
glTranslatef(0.5, 0.5, 0.0);
glRotatef(180.0 * Drift, 0, 0, 1);
glScalef(1.0/i, 1.0/i, 1.0/i);
glTranslatef(-0.5, -0.5, 0.0);
}
}
#ifdef GL_ARB_multitexture
glActiveTextureARB(GL_TEXTURE0_ARB);
#endif
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glTranslatef(Drift, 0.0, 0.0);
glMatrixMode(GL_MODELVIEW);
#ifdef GL_ARB_multitexture
glActiveTextureARB(GL_TEXTURE1_ARB);
#endif
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glTranslatef(0.0, Drift, 0.0);
glMatrixMode(GL_MODELVIEW);
glutPostRedisplay();
@@ -73,30 +66,37 @@ static void Idle( void )
static void DrawObject(void)
{
GLint i;
if (!TexEnabled[0] && !TexEnabled[1])
glColor3f(0.1, 0.1, 0.1); /* add onto this */
else
glColor3f(1, 1, 1); /* modulate this */
glBegin(GL_QUADS);
for (i = 0; i < NumUnits; i++)
glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, 0.0, 0.0);
#ifdef GL_ARB_multitexture
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 0.0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0);
glVertex2f(-1.0, -1.0);
for (i = 0; i < NumUnits; i++)
glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, 1.0, 0.0);
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 0.0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0);
glVertex2f(1.0, -1.0);
for (i = 0; i < NumUnits; i++)
glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, 1.0, 1.0);
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 2.0, 2.0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0);
glVertex2f(1.0, 1.0);
for (i = 0; i < NumUnits; i++)
glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, 0.0, 1.0);
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.0, 2.0);
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0);
glVertex2f(-1.0, 1.0);
#else
glTexCoord2f(0.0, 0.0);
glVertex2f(-1.0, -1.0);
glTexCoord2f(1.0, 0.0);
glVertex2f(1.0, -1.0);
glTexCoord2f(1.0, 1.0);
glVertex2f(1.0, 1.0);
glTexCoord2f(0.0, 1.0);
glVertex2f(-1.0, 1.0);
#endif
glEnd();
}
@@ -134,19 +134,16 @@ static void Reshape( int width, int height )
static void ModeMenu(int entry)
{
if (entry >= TEX0 && entry <= TEX7) {
/* toggle */
GLint i = entry - TEX0;
TexEnabled[i] = !TexEnabled[i];
glActiveTextureARB(GL_TEXTURE0_ARB + i);
if (TexEnabled[i])
glEnable(GL_TEXTURE_2D);
else
glDisable(GL_TEXTURE_2D);
printf("Enabled: ");
for (i = 0; i < NumUnits; i++)
printf("%d ", (int) TexEnabled[i]);
printf("\n");
GLboolean enable0 = GL_FALSE, enable1 = GL_FALSE;
if (entry==TEX0) {
enable0 = GL_TRUE;
}
else if (entry==TEX1) {
enable1 = GL_TRUE;
}
else if (entry==TEXBOTH) {
enable0 = GL_TRUE;
enable1 = GL_TRUE;
}
else if (entry==ANIMATE) {
Animate = !Animate;
@@ -155,6 +152,26 @@ static void ModeMenu(int entry)
exit(0);
}
if (entry != ANIMATE) {
#ifdef GL_ARB_multitexture
glActiveTextureARB(GL_TEXTURE0_ARB);
#endif
if (enable0) {
glEnable(GL_TEXTURE_2D);
}
else
glDisable(GL_TEXTURE_2D);
#ifdef GL_ARB_multitexture
glActiveTextureARB(GL_TEXTURE1_ARB);
#endif
if (enable1) {
glEnable(GL_TEXTURE_2D);
}
else
glDisable(GL_TEXTURE_2D);
}
glutPostRedisplay();
}
@@ -198,8 +215,8 @@ static void SpecialKey( int key, int x, int y )
static void Init( int argc, char *argv[] )
{
GLuint texObj[8];
GLint size, i;
GLuint texObj[2];
GLint units, size;
const char *exten = (const char *) glGetString(GL_EXTENSIONS);
if (!strstr(exten, "GL_ARB_multitexture")) {
@@ -207,82 +224,64 @@ static void Init( int argc, char *argv[] )
exit(1);
}
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &NumUnits);
printf("%d texture units supported\n", NumUnits);
if (NumUnits > 8)
NumUnits = 8;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &units);
printf("%d texture units supported\n", units);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &size);
printf("%d x %d max texture size\n", size, size);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
for (i = 0; i < NumUnits; i++) {
if (i < 2)
TexEnabled[i] = GL_TRUE;
else
TexEnabled[i] = GL_FALSE;
}
/* allocate two texture objects */
glGenTextures(NumUnits, texObj);
glGenTextures(2, texObj);
/* setup the texture objects */
for (i = 0; i < NumUnits; i++) {
glActiveTextureARB(GL_TEXTURE0_ARB + i);
glBindTexture(GL_TEXTURE_2D, texObj[i]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (i == 0) {
if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
}
}
else if (i == 1) {
if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
}
}
else {
/* checker */
GLubyte image[8][8][3];
GLint i, j;
for (i = 0; i < 8; i++) {
for (j = 0; j < 8; j++) {
if ((i + j) & 1) {
image[i][j][0] = 50;
image[i][j][1] = 50;
image[i][j][2] = 50;
}
else {
image[i][j][0] = 25;
image[i][j][1] = 25;
image[i][j][2] = 25;
}
}
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 8, 8, 0,
GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) image);
}
/* Bind texObj[i] to ith texture unit */
if (i < 2)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
else
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD);
if (TexEnabled[i])
glEnable(GL_TEXTURE_2D);
/* setup texture obj 0 */
glBindTexture(GL_TEXTURE_2D, texObj[0]);
#ifdef LINEAR_FILTER
/* linear filtering looks much nicer but is much slower for Mesa */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#endif
if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
}
/* setup texture obj 1 */
glBindTexture(GL_TEXTURE_2D, texObj[1]);
#ifdef LINEAR_FILTER
/* linear filtering looks much nicer but is much slower for Mesa */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
#else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#endif
if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
printf("Error: couldn't load texture image\n");
exit(1);
}
/* now bind the texture objects to the respective texture units */
#ifdef GL_ARB_multitexture
glActiveTextureARB(GL_TEXTURE0_ARB);
glBindTexture(GL_TEXTURE_2D, texObj[0]);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glActiveTextureARB(GL_TEXTURE1_ARB);
glBindTexture(GL_TEXTURE_2D, texObj[1]);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
#endif
glShadeModel(GL_FLAT);
glClearColor(0.3, 0.3, 0.4, 1.0);
ModeMenu(TEXBOTH);
if (argc > 1 && strcmp(argv[1], "-info")==0) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
@@ -294,8 +293,6 @@ static void Init( int argc, char *argv[] )
int main( int argc, char *argv[] )
{
GLint i;
glutInit( &argc, argv );
glutInitWindowSize( 300, 300 );
glutInitWindowPosition( 0, 0 );
@@ -311,12 +308,9 @@ int main( int argc, char *argv[] )
glutIdleFunc( Idle );
glutCreateMenu(ModeMenu);
for (i = 0; i < NumUnits; i++) {
char s[100];
sprintf(s, "Toggle Texture %d", i);
glutAddMenuEntry(s, TEX0 + i);
}
glutAddMenuEntry("Texture 0", TEX0);
glutAddMenuEntry("Texture 1", TEX1);
glutAddMenuEntry("Multi-texture", TEXBOTH);
glutAddMenuEntry("Toggle Animation", ANIMATE);
glutAddMenuEntry("Quit", QUIT);
glutAttachMenu(GLUT_RIGHT_BUTTON);

View File

@@ -1,4 +1,4 @@
/* $Id: osdemo.c,v 1.9 2002/07/12 15:54:19 brianp Exp $ */
/* $Id: osdemo.c,v 1.7.2.1 2002/04/15 21:22:36 kschultz Exp $ */
/*
* Demo of off-screen Mesa rendering
@@ -24,7 +24,6 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "GL/osmesa.h"
#include "GL/glut.h"
@@ -153,7 +152,6 @@ static void render_image( void )
}
#ifdef SAVE_TARGA
static void
write_targa(const char *filename, const GLubyte *buffer, int width, int height)
@@ -194,7 +192,6 @@ write_targa(const char *filename, const GLubyte *buffer, int width, int height)
}
}
#else
static void
write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
@@ -241,8 +238,6 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height)
}
}
#endif
int main( int argc, char *argv[] )

View File

@@ -1,4 +1,4 @@
/* $Id: paltex.c,v 1.9 2002/07/22 13:45:31 brianp Exp $ */
/* $Id: paltex.c,v 1.6.2.3 2002/07/22 13:45:45 brianp Exp $ */
/*
* Paletted texture demo. Written by Brian Paul.

View File

@@ -11,6 +11,36 @@
is present , the particle size is attenuated based on eye distance. */
/*
* $Log: pointblast.c,v $
* Revision 1.2.6.1 2002/04/15 22:14:09 kschultz
* Build demos/samples correctly on Windows (Robert Bergkvist) to sync up
* with the main branch. (I should have done this for 4.0.2)
*
* Revision 1.3 2002/01/16 00:48:43 kschultz
* Demo updates for Windows (Robert Bergkvist)
*
* Revision 1.2 2000/06/27 17:04:43 brianp
* fixed compiler warnings
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.3 1998/07/26 01:24:27 brianp
* removed include of gl.h
*
* Revision 3.2 1998/02/14 18:51:46 brianp
* fixed a small compiler warning
*
* Revision 3.1 1998/02/14 18:45:25 brianp
* optimized to use flat shading, don't blend ground polygon
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

View File

@@ -1,4 +1,4 @@
/* $Id: readpix.c,v 1.8 2002/07/12 15:54:02 brianp Exp $ */
/* $Id: readpix.c,v 1.4.2.2 2002/07/12 15:50:46 brianp Exp $ */
/*
* glReadPixels and glCopyPixels test
@@ -6,6 +6,33 @@
* Brian Paul March 1, 2000 This file is in the public domain.
*/
/*
* $Log: readpix.c,v $
* Revision 1.4.2.2 2002/07/12 15:50:46 brianp
* Pedantic compiler fixes (Sven Panne)
*
* Revision 1.4.2.1 2002/05/01 14:53:52 alanh
* glutSwapBuffers implicitly does a glFinish when swapping back to the front
* buffer. We now issue a glFinish when not issuing SwapBuffers to ensure
* the pipeline is complete.
*
* (Problem found with Chromium).
*
* Revision 1.4 2000/10/16 21:24:39 brianp
* use gray background, memset TempImage to white to help with debugging
*
* Revision 1.3 2000/03/31 01:01:31 brianp
* tweaks to allow different read formats/types
*
* Revision 1.2 2000/03/23 19:47:25 brianp
* added benchmarking
*
* Revision 1.1 2000/03/01 16:23:14 brianp
* test glDraw/Read/CopyPixels()
*
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>

View File

@@ -1,14 +1,12 @@
/* $Id: shadowtex.c,v 1.7 2002/07/12 15:54:02 brianp Exp $ */
/* $Id: shadowtex.c,v 1.4.2.1 2002/07/12 15:50:46 brianp Exp $ */
/*
* Shadow demo using the GL_ARB_depth_texture, GL_ARB_shadow and
* GL_ARB_shadow_ambient extensions (or the old SGIX extensions).
* Shadow demo using the GL_SGIX_depth_texture, GL_SGIX_shadow and
* GL_SGIX_shadow_ambient extensions.
*
* Brian Paul
* 19 Feb 2001
*
* Added GL_EXT_shadow_funcs support on 23 March 2002
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -37,12 +35,6 @@
#include <GL/glut.h>
#include "../util/showbuffer.c"
#if 0 /* change to 1 if you want to use the old SGIX extensions */
#undef GL_ARB_depth_texture
#undef GL_ARB_shadow
#undef GL_ARB_shadow_ambient
#endif
#define DEG_TO_RAD (3.14159 / 180.0)
@@ -69,16 +61,6 @@ static GLfloat Bias = -0.06;
static GLboolean Anim = GL_TRUE;
static GLboolean HaveEXTshadowFuncs = GL_FALSE;
static GLint Operator = 0;
static const GLenum OperatorFunc[8] = {
GL_LEQUAL, GL_LESS, GL_GEQUAL, GL_GREATER,
GL_EQUAL, GL_NOTEQUAL, GL_ALWAYS, GL_NEVER };
static const char *OperatorName[8] = {
"GL_LEQUAL", "GL_LESS", "GL_GEQUAL", "GL_GREATER",
"GL_EQUAL", "GL_NOTEQUAL", "GL_ALWAYS", "GL_NEVER" };
static GLuint DisplayMode;
#define SHOW_NORMAL 0
#define SHOW_DEPTH_IMAGE 1
@@ -249,7 +231,6 @@ Display(void)
{
GLfloat ar = (GLfloat) WindowWidth / (GLfloat) WindowHeight;
GLfloat d;
GLenum error;
ComputeLightPos(LightDist, LightLatitude, LightLongitude,
LightPos, SpotDir);
@@ -321,11 +302,7 @@ Display(void)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
if (DisplayMode == SHOW_DEPTH_MAPPING) {
#if defined(GL_ARB_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE);
#elif defined(GL_SGIX_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_SGIX, GL_FALSE);
#endif
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
@@ -341,12 +318,7 @@ Display(void)
}
else {
assert(DisplayMode == SHOW_NORMAL);
#if defined(GL_ARB_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB,
GL_COMPARE_R_TO_TEXTURE_ARB);
#elif defined(GL_SGIX_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_SGIX, GL_TRUE);
#endif
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_TEXTURE_2D);
MakeShadowMatrix(LightPos, SpotDir, SpotAngle, ShadowNear, ShadowFar);
@@ -359,11 +331,6 @@ Display(void)
}
glutSwapBuffers();
error = glGetError();
if (error) {
printf("GL Error: %s\n", gluErrorString(error));
}
}
@@ -433,16 +400,6 @@ Key(unsigned char key, int x, int y)
case ' ':
DisplayMode = SHOW_NORMAL;
break;
case 'o':
if (HaveEXTshadowFuncs) {
Operator++;
if (Operator >= 8)
Operator = 0;
printf("Operator: %s\n", OperatorName[Operator]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB,
OperatorFunc[Operator]);
}
break;
case 'z':
Zrot -= step;
break;
@@ -497,22 +454,11 @@ SpecialKey(int key, int x, int y)
static void
Init(void)
{
#if defined(GL_ARB_depth_texture) && defined(GL_ARB_shadow)
if (!glutExtensionSupported("GL_ARB_depth_texture") ||
!glutExtensionSupported("GL_ARB_shadow")) {
printf("Sorry, this demo requires the GL_ARB_depth_texture and GL_ARB_shadow extensions\n");
exit(1);
}
printf("Using GL_ARB_depth_texture and GL_ARB_shadow\n");
#elif defined(GL_SGIX_depth_texture) && defined(GL_SGIX_shadow)
if (!glutExtensionSupported("GL_SGIX_depth_texture") ||
!glutExtensionSupported("GL_SGIX_shadow")) {
printf("Sorry, this demo requires the GL_SGIX_depth_texture and GL_SGIX_shadow extensions\n");
exit(1);
}
printf("Using GL_SGIX_depth_texture and GL_SGIX_shadow\n");
#endif
HaveEXTshadowFuncs = glutExtensionSupported("GL_EXT_shadow_funcs");
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -520,25 +466,13 @@ Init(void)
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
#if defined(GL_ARB_shadow)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB,
GL_COMPARE_R_TO_TEXTURE_ARB);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC_ARB, GL_LEQUAL);
#elif defined(GL_SGIX_shadow)
#ifdef GL_SGIX_shadow
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_OPERATOR_SGIX,
GL_TEXTURE_LEQUAL_R_SGIX);
#endif
#if defined(GL_ARB_shadow_ambient)
if (glutExtensionSupported("GL_ARB_shadow_ambient")) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, 0.3);
printf("and GL_ARB_shadow_ambient\n");
}
#elif defined(GL_SGIX_shadow_ambient)
if (glutExtensionSupported("GL_SGIX_shadow_ambient")) {
#ifdef GL_SGIX_shadow_ambient
if (glutExtensionSupported("GL_SGIX_shadow_ambient"))
glTexParameterf(GL_TEXTURE_2D, GL_SHADOW_AMBIENT_SGIX, 0.3);
printf("and GL_SGIX_shadow_ambient\n");
}
#endif
/* setup 1-D grayscale texture image for SHOW_DISTANCE mode */
@@ -570,8 +504,6 @@ PrintHelp(void)
printf(" b/B = decrease/increase shadow map Z bias\n");
printf(" cursor keys = rotate scene\n");
printf(" <shift> + cursor keys = rotate light source\n");
if (HaveEXTshadowFuncs)
printf(" o = cycle through comparison modes\n");
}

View File

@@ -1,4 +1,4 @@
/* $Id: spectex.c,v 1.2 2002/04/22 16:03:37 brianp Exp $ */
/* $Id: spectex.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
/*
* GLUT demonstration of texturing with specular highlights.
@@ -17,6 +17,24 @@
* Brian Paul February 1997
*/
/*
* $Log: spectex.c,v $
* Revision 1.1 1999/08/19 00:55:40 jtg
* Initial revision
*
* Revision 3.2 1999/03/28 18:22:05 brianp
* minor clean-up
*
* Revision 3.1 1998/02/14 18:47:48 brianp
* added OpenGL 1.2 separate specular interpolation support
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>

File diff suppressed because it is too large Load Diff

View File

@@ -51,7 +51,7 @@ static GLfloat terraincolor[256 * 256][3];
static int win = 0;
static int fog = 0;
static int fog = 1;
static int bfcull = 1;
static int usetex = 1;
static int poutline = 0;
@@ -105,21 +105,6 @@ calcposobs(void)
obs[1] = 0.0;
}
static void
perspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
{
GLdouble xmin, xmax, ymin, ymax;
ymax = zNear * tan(fovy * M_PI / 360.0);
ymin = -ymax;
xmin = ymin * aspect;
xmax = ymax * aspect;
/* don't call glFrustum() because of error semantics (covglu) */
glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
}
static void
reshape(int width, int height)
{
@@ -128,7 +113,7 @@ reshape(int width, int height)
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
perspective(50.0, ((GLfloat) width / (GLfloat) height),
gluPerspective(50.0, ((GLfloat) width / (GLfloat) height),
lenghtXmnt * stepYmnt * 0.01, lenghtXmnt * stepYmnt * 0.7);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
@@ -224,25 +209,13 @@ printstring(void *font, char *string)
glutBitmapCharacter(font, string[i]);
}
static void _subset_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
glBegin( GL_QUADS );
glVertex2f( x1, y1 );
glVertex2f( x2, y1 );
glVertex2f( x2, y2 );
glVertex2f( x1, y2 );
glEnd();
}
static void
printhelp(void)
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(0.0, 0.0, 0.0, 0.5);
_subset_Rectf(40, 40, 600, 440);
glRecti(40, 40, 600, 440);
glDisable(GL_BLEND);
glColor3f(1.0, 0.0, 0.0);
@@ -378,87 +351,6 @@ dojoy(void)
#endif
}
static void
lookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez,
GLfloat centerx, GLfloat centery, GLfloat centerz,
GLfloat upx, GLfloat upy, GLfloat upz)
{
GLfloat m[16];
GLfloat x[3], y[3], z[3];
GLfloat mag;
/* Make rotation matrix */
/* Z vector */
z[0] = eyex - centerx;
z[1] = eyey - centery;
z[2] = eyez - centerz;
mag = sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]);
if (mag) { /* mpichler, 19950515 */
z[0] /= mag;
z[1] /= mag;
z[2] /= mag;
}
/* Y vector */
y[0] = upx;
y[1] = upy;
y[2] = upz;
/* X vector = Y cross Z */
x[0] = y[1] * z[2] - y[2] * z[1];
x[1] = -y[0] * z[2] + y[2] * z[0];
x[2] = y[0] * z[1] - y[1] * z[0];
/* Recompute Y = Z cross X */
y[0] = z[1] * x[2] - z[2] * x[1];
y[1] = -z[0] * x[2] + z[2] * x[0];
y[2] = z[0] * x[1] - z[1] * x[0];
/* mpichler, 19950515 */
/* cross product gives area of parallelogram, which is < 1.0 for
* non-perpendicular unit-length vectors; so normalize x, y here
*/
mag = sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]);
if (mag) {
x[0] /= mag;
x[1] /= mag;
x[2] /= mag;
}
mag = sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]);
if (mag) {
y[0] /= mag;
y[1] /= mag;
y[2] /= mag;
}
#define M(row,col) m[col*4+row]
M(0, 0) = x[0];
M(0, 1) = x[1];
M(0, 2) = x[2];
M(0, 3) = 0.0;
M(1, 0) = y[0];
M(1, 1) = y[1];
M(1, 2) = y[2];
M(1, 3) = 0.0;
M(2, 0) = z[0];
M(2, 1) = z[1];
M(2, 2) = z[2];
M(2, 3) = 0.0;
M(3, 0) = 0.0;
M(3, 1) = 0.0;
M(3, 2) = 0.0;
M(3, 3) = 1.0;
#undef M
glMultMatrixf(m);
/* Translate Eye to Origin */
glTranslatef(-eyex, -eyey, -eyez);
}
static void
drawscene(void)
{
@@ -467,24 +359,24 @@ drawscene(void)
dojoy();
glShadeModel(GL_SMOOTH);
/* glEnable(GL_DEPTH_TEST); */
glEnable(GL_DEPTH_TEST);
if (usetex)
glEnable(GL_TEXTURE_2D);
else
glDisable(GL_TEXTURE_2D);
/* if (fog) */
/* glEnable(GL_FOG); */
/* else */
/* glDisable(GL_FOG); */
if (fog)
glEnable(GL_FOG);
else
glDisable(GL_FOG);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
calcposobs();
lookAt(obs[0], obs[1], obs[2],
gluLookAt(obs[0], obs[1], obs[2],
obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2],
0.0, 1.0, 0.0);
@@ -492,8 +384,8 @@ drawscene(void)
glPopMatrix();
glDisable(GL_TEXTURE_2D);
/* glDisable(GL_DEPTH_TEST); */
/* glDisable(GL_FOG); */
glDisable(GL_DEPTH_TEST);
glDisable(GL_FOG);
glShadeModel(GL_FLAT);
glMatrixMode(GL_PROJECTION);
@@ -657,7 +549,7 @@ calccolor(GLfloat height, GLfloat c[3])
static void
loadpic(void)
{
GLubyte bufferter[256 * 256], terrainpic[256 * 256][4];
GLubyte bufferter[256 * 256], terrainpic[256 * 256];
FILE *FilePic;
int i, tmp;
GLenum gluerr;
@@ -673,28 +565,25 @@ loadpic(void)
terrain[i] = (bufferter[i] * (heightMnt / 255.0f));
calccolor((GLfloat) bufferter[i], terraincolor[i]);
tmp = (((int) bufferter[i]) + 96);
terrainpic[i][0] = (tmp > 255) ? 255 : tmp;
terrainpic[i][1] = (tmp > 255) ? 255 : tmp;
terrainpic[i][2] = (tmp > 255) ? 255 : tmp;
terrainpic[i][0] = 255;
terrainpic[i] = (tmp > 255) ? 255 : tmp;
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGBA, 256, 256, GL_RGBA,
if ((gluerr = gluBuild2DMipmaps(GL_TEXTURE_2D, 1, 256, 256, GL_LUMINANCE,
GL_UNSIGNED_BYTE,
(GLvoid *) (&terrainpic[0][0])))) {
fprintf(stderr, "GLULib%s\n", (char *) gluErrorString(gluerr));
(GLvoid *) (&terrainpic[0])))) {
fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr));
exit(-1);
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_TEXTURE_2D);
}
@@ -704,21 +593,21 @@ init(void)
float fogcolor[4] = { 0.6, 0.7, 0.7, 1.0 };
glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]);
/* glClearDepth(1.0); */
/* glDepthFunc(GL_LEQUAL); */
glClearDepth(1.0);
glDepthFunc(GL_LEQUAL);
glShadeModel(GL_SMOOTH);
/* glEnable(GL_DEPTH_TEST); */
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* glEnable(GL_FOG); */
/* glFogi(GL_FOG_MODE, GL_EXP2); */
/* glFogfv(GL_FOG_COLOR, fogcolor); */
/* glFogf(GL_FOG_DENSITY, 0.0007); */
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP2);
glFogfv(GL_FOG_COLOR, fogcolor);
glFogf(GL_FOG_DENSITY, 0.0007);
#ifdef FX
/* glHint(GL_FOG_HINT, GL_NICEST); */
glHint(GL_FOG_HINT, GL_NICEST);
#endif
reshape(scrwidth, scrheight);

View File

@@ -1,4 +1,4 @@
/* $Id: tessdemo.c,v 1.13 2002/10/18 17:47:36 kschultz Exp $ */
/* $Id: tessdemo.c,v 1.11.2.2 2002/09/11 00:09:01 kschultz Exp $ */
/*
* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.

View File

@@ -1,4 +1,4 @@
/* $Id: texcyl.c,v 1.6 2002/04/22 16:03:37 brianp Exp $ */
/* $Id: texcyl.c,v 1.5 2001/03/27 17:35:26 brianp Exp $ */
/*
* Textured cylinder demo: lighting, texturing, reflection mapping.
@@ -10,6 +10,61 @@
* Brian Paul May 1997 This program is in the public domain.
*/
/*
* $Log: texcyl.c,v $
* Revision 1.5 2001/03/27 17:35:26 brianp
* set initial window pos
*
* Revision 1.4 2000/12/24 22:53:54 pesco
* * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
* * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
* Essentially the same.
* Program files updated to include "readtex.c", not "../util/readtex.c".
* * demos/reflect.c: Likewise for "showbuffer.c".
*
*
* * Makefile.am (EXTRA_DIST): Added top-level regular files.
*
* * include/GL/Makefile.am (INC_X11): Added glxext.h.
*
*
* * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
* Mesa GGI headers in dist even if HAVE_GGI is not given.
*
* * configure.in: Look for GLUT and demo source dirs in $srcdir.
*
* * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
* More source list updates in various Makefile.am's.
*
* * Makefile.am (dist-hook): Remove CVS directory from distribution.
* (DIST_SUBDIRS): List all possible subdirs here.
* (SUBDIRS): Only list subdirs selected for build again.
* The above two applied to all subdir Makefile.am's also.
*
* Revision 1.3 2000/09/29 23:09:39 brianp
* added fps output
*
* Revision 1.2 1999/10/21 16:39:06 brianp
* added -info command line option
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.3 1999/03/28 18:24:37 brianp
* minor clean-up
*
* Revision 3.2 1998/11/05 04:34:04 brianp
* moved image files to ../images/ directory
*
* Revision 3.1 1998/06/23 03:16:51 brianp
* added Point/Linear sampling menu items
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>

View File

@@ -1,4 +1,4 @@
/* $Id: texobj.c,v 1.6.6.1 2003/02/23 19:25:07 keithw Exp $ */
/* $Id: texobj.c,v 1.5 2000/07/19 23:57:24 brianp Exp $ */
/*
* Example of using the 1.1 texture object functions.
@@ -7,7 +7,6 @@
* Brian Paul June 1996 This file is in the public domain.
*/
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
@@ -17,7 +16,7 @@ static GLuint Window = 0;
static GLuint TexObj[2];
static GLfloat Angle = 0.0f;
static GLboolean UseObj = GL_TRUE;
static GLboolean UseObj = GL_FALSE;
#if defined(GL_VERSION_1_1) || defined(GL_VERSION_1_2)
@@ -34,7 +33,7 @@ static GLboolean UseObj = GL_TRUE;
static void draw( void )
{
/* glDepthFunc(GL_EQUAL); */
glDepthFunc(GL_EQUAL);
/* glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );*/
glClear( GL_COLOR_BUFFER_BIT );
@@ -147,7 +146,7 @@ static void init( void )
0, 0, 2, 2, 2, 2, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0 };
GLubyte tex[64][4];
GLubyte tex[64][3];
GLint i, j;
@@ -156,7 +155,7 @@ static void init( void )
/* Setup texturing */
glEnable( GL_TEXTURE_2D );
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
/* glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST ); */
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST );
/* generate texture object IDs */
@@ -174,7 +173,6 @@ static void init( void )
if (UseObj) {
#ifdef TEXTURE_OBJECT
glBindTexture( GL_TEXTURE_2D, TexObj[0] );
/* assert(glIsTexture(TexObj[0])); */
#endif
}
else {
@@ -190,12 +188,11 @@ static void init( void )
else {
tex[p][0] = 255; tex[p][1] = 255; tex[p][2] = 255;
}
tex[p][3] = 255;
}
}
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, tex );
glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
GL_RGB, GL_UNSIGNED_BYTE, tex );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
@@ -209,9 +206,7 @@ static void init( void )
if (UseObj) {
#ifdef TEXTURE_OBJECT
glBindTexture( GL_TEXTURE_2D, TexObj[1] );
/* assert(glIsTexture(TexObj[1])); */
#endif
/* assert(!glIsTexture(TexObj[1] + 999)); */
}
else {
glNewList( TexObj[1], GL_COMPILE );
@@ -228,8 +223,8 @@ static void init( void )
}
}
}
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, tex );
glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
GL_RGB, GL_UNSIGNED_BYTE, tex );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );

View File

@@ -1,10 +1,40 @@
/* $Id: trispd.c,v 1.4 2002/07/12 15:54:02 brianp Exp $ */
/* $Id: trispd.c,v 1.2.2.1 2002/07/12 15:50:46 brianp Exp $ */
/*
* Simple GLUT program to measure triangle strip rendering speed.
* Brian Paul February 15, 1997 This file is in the public domain.
*/
/*
* $Log: trispd.c,v $
* Revision 1.2.2.1 2002/07/12 15:50:46 brianp
* Pedantic compiler fixes (Sven Panne)
*
* Revision 1.2 2000/10/26 15:26:14 brianp
* added a glFinish() call
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.4 1999/03/28 18:24:37 brianp
* minor clean-up
*
* Revision 3.3 1999/03/18 08:16:52 joukj
*
* cmpstr needs string.h to included to avoid warnings
*
* Revision 3.2 1998/07/08 03:02:00 brianp
* added Marten Stromberg's texture options
*
* Revision 3.1 1998/06/29 02:36:58 brianp
* removed unneeded includes
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>

View File

@@ -498,7 +498,7 @@ main(int ac, char **av)
glEnable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);
/* glEnable(GL_FOG); */
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_EXP2);
glFogfv(GL_FOG_COLOR, fogcolor);

View File

@@ -1,10 +1,67 @@
/* $Id: winpos.c,v 1.5 2002/04/22 16:03:37 brianp Exp $ */
/* $Id: winpos.c,v 1.3.2.1 2002/04/15 22:14:09 kschultz Exp $ */
/*
* Example of how to use the GL_MESA_window_pos extension.
* Brian Paul This file is in the public domain.
*/
/*
* $Log: winpos.c,v $
* Revision 1.3.2.1 2002/04/15 22:14:09 kschultz
* Build demos/samples correctly on Windows (Robert Bergkvist) to sync up
* with the main branch. (I should have done this for 4.0.2)
*
* Revision 1.4 2002/01/16 00:48:43 kschultz
* Demo updates for Windows (Robert Bergkvist)
*
* Revision 1.3 2000/12/24 22:53:54 pesco
* * demos/Makefile.am (INCLUDES): Added -I$(top_srcdir)/util.
* * demos/Makefile.X11, demos/Makefile.BeOS-R4, demos/Makefile.cygnus:
* Essentially the same.
* Program files updated to include "readtex.c", not "../util/readtex.c".
* * demos/reflect.c: Likewise for "showbuffer.c".
*
*
* * Makefile.am (EXTRA_DIST): Added top-level regular files.
*
* * include/GL/Makefile.am (INC_X11): Added glxext.h.
*
*
* * src/GGI/include/ggi/mesa/Makefile.am (EXTRA_HEADERS): Include
* Mesa GGI headers in dist even if HAVE_GGI is not given.
*
* * configure.in: Look for GLUT and demo source dirs in $srcdir.
*
* * src/swrast/Makefile.am (libMesaSwrast_la_SOURCES): Set to *.[ch].
* More source list updates in various Makefile.am's.
*
* * Makefile.am (dist-hook): Remove CVS directory from distribution.
* (DIST_SUBDIRS): List all possible subdirs here.
* (SUBDIRS): Only list subdirs selected for build again.
* The above two applied to all subdir Makefile.am's also.
*
* Revision 1.2 2000/06/27 17:04:43 brianp
* fixed compiler warnings
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 3.3 1999/03/28 18:24:37 brianp
* minor clean-up
*
* Revision 3.2 1998/11/05 04:34:04 brianp
* moved image files to ../images/ directory
*
* Revision 3.1 1998/02/22 16:36:10 brianp
* changed image file and set unpack alignment to 1
*
* Revision 3.0 1998/02/14 18:42:29 brianp
* initial rev
*
*/
#include <math.h>
#include <string.h>
#include <stdlib.h>

View File

@@ -143,8 +143,6 @@ void display(void)
size = glRenderMode (GL_RENDER);
printBuffer (size, feedBuffer);
glFinish();
}
/* ARGSUSED1 */

View File

@@ -1,28 +0,0 @@
PROGS = prim \
star \
line \
point \
depth \
tri \
bitmap1 \
bitmap2
##### RULES #####
.SUFFIXES:
.SUFFIXES: .c
# make executable from .c file:
.c: $(LIB_DEP)
gcc -I../include -g $< -L../lib -lglut -lGL -lm -o $@
default: $(PROGS)
clean:
-rm *.o *~

View File

@@ -1,4 +1,4 @@
# $Id: Makefile.win,v 1.1 2002/01/16 00:57:54 kschultz Exp $
# $Id: Makefile.win,v 1.1.2.1 2002/04/15 22:13:31 kschultz Exp $
# Mesa 3-D graphics library
# Version: 3.5

View File

@@ -104,7 +104,7 @@ static void Init(void)
{
glClearColor(0.0, 0.0, 0.0, 0.0);
/* glClearIndex(0.0); */
glClearIndex(0.0);
}
static void Reshape(int width, int height)
@@ -140,14 +140,14 @@ static void Draw(void)
mapIA[0] = 1.0;
mapIA[1] = 1.0;
/* glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 2, mapIR); */
/* glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 2, mapI); */
/* glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 2, mapI); */
/* glPixelMapfv(GL_PIXEL_MAP_I_TO_A, 2, mapIA); */
/* glPixelTransferi(GL_MAP_COLOR, GL_TRUE); */
glPixelMapfv(GL_PIXEL_MAP_I_TO_R, 2, mapIR);
glPixelMapfv(GL_PIXEL_MAP_I_TO_G, 2, mapI);
glPixelMapfv(GL_PIXEL_MAP_I_TO_B, 2, mapI);
glPixelMapfv(GL_PIXEL_MAP_I_TO_A, 2, mapIA);
glPixelTransferi(GL_MAP_COLOR, GL_TRUE);
SetColor(COLOR_WHITE);
glRasterPos2fv(boxA);
glRasterPos3fv(boxA);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 24);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 8);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 2);
@@ -162,28 +162,28 @@ static void Draw(void)
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
SetColor(COLOR_WHITE);
glRasterPos2fv(boxB);
glRasterPos3fv(boxB);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits1);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits2);
SetColor(COLOR_YELLOW);
glRasterPos2fv(boxC);
glRasterPos3fv(boxC);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits1);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits2);
SetColor(COLOR_CYAN);
glRasterPos2fv(boxD);
glRasterPos3fv(boxD);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits1);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits2);
SetColor(COLOR_RED);
glRasterPos2fv(boxE);
glRasterPos3fv(boxE);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,
OpenGL_bits1);
glBitmap(OPENGL_WIDTH, OPENGL_HEIGHT, OPENGL_WIDTH, 0.0, OPENGL_WIDTH, 0.0,

View File

@@ -620,19 +620,19 @@ static void Init(void)
GLint i;
glClearColor(0.0, 0.0, 0.0, 0.0);
/* glClearIndex(0.0); */
glClearIndex(0.0);
glPixelStorei(GL_UNPACK_LSB_FIRST, GL_TRUE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
for (i = 0; i < 7; i++) {
/* exp_lists[i] = glGenLists(1); */
/* glNewList(exp_lists[i], GL_COMPILE); */
/* glBitmap(80, 80, 40.0, 40.0, 0.0, 0.0, exp_bits[i]); */
/* glEndList(); */
exp_lists[i] = glGenLists(1);
glNewList(exp_lists[i], GL_COMPILE);
glBitmap(80, 80, 40.0, 40.0, 0.0, 0.0, exp_bits[i]);
glEndList();
}
abuse = GL_FALSE;
useLists = GL_FALSE;
useLists = GL_TRUE;
}
static void Reshape(int width, int height)
@@ -696,10 +696,10 @@ static void Draw(void)
SetColor(COLOR_RED);
break;
}
glRasterPos2i((j*3)%5, (j*3)%8);
glRasterPos3i((j*3)%5, (j*3)%8, 0);
if (useLists) {
/* glCallList(exp_lists[i]); */
glCallList(exp_lists[i]);
} else {
glBitmap(80, 80, 40.0, 40.0, 0.0, 0.0, exp_bits[i]);
}
@@ -714,9 +714,9 @@ static void Draw(void)
for (j = 0; j < 40; j++) {
SetColor(COLOR_BLACK);
glRasterPos2i((j*3)%5, (j*3)%8);
glRasterPos3i((j*3)%5, (j*3)%8, 0);
if (useLists) {
/* glCallList(exp_lists[i]); */
glCallList(exp_lists[i]);
} else {
glBitmap(80, 80, 40.0, 40.0, 0.0, 0.0, exp_bits[i]);
}

View File

@@ -147,7 +147,7 @@ static void Draw(void)
glVertex3fv(pntB);
glEnd();
/* glPointSize(1); */
glPointSize(1);
SetColor(COLOR_GREEN);
glBegin(GL_POINTS);

View File

@@ -59,7 +59,8 @@ static PPMImage *LoadPPM(const char *filename)
exit(1);
}
if (fread(result->data, 3 * result->sizeX, result->sizeY, fp) != result->sizeY)
if (fread(result->data, 3 * result->sizeX, result->sizeY, fp) !=
result->sizeY)
{
fprintf(stderr, "Error loading image `%s'\n", filename);
exit(1);

View File

@@ -1,4 +1,4 @@
/* $Id: logo.c,v 1.3 2002/11/05 20:59:16 brianp Exp $ */
/* $Id: logo.c,v 1.2 1999/12/15 13:02:09 brianp Exp $ */
/*
* Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
@@ -1397,15 +1397,12 @@ static void Key(unsigned char key, int x, int y)
switch (polyMode) {
case GL_BACK:
polyMode = GL_FRONT;
printf("PolygonMode GL_FRONT\n");
break;
case GL_FRONT:
polyMode = GL_FRONT_AND_BACK;
printf("PolygonMode GL_FRONT_AND_BACK\n");
break;
case GL_FRONT_AND_BACK:
polyMode = GL_BACK;
printf("PolygonMode GL_BACK\n");
break;
default:
break;
@@ -1458,17 +1455,14 @@ static void Key(unsigned char key, int x, int y)
case 'q':
glDisable(GL_CULL_FACE);
printf("disable culling\n");
break;
case 'w':
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
printf("enable front face culling\n");
break;
case 'e':
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
printf("enable back face culling\n");
break;
case 'r':

View File

@@ -151,7 +151,7 @@ static void Draw(void)
glDisable(GL_POINT_SMOOTH);
}
/* glPointSize(size); */
glPointSize(size);
if (mode) {
(rgb) ? glColor3f(1.0, 0.0, 0.0) : glIndexf(CI_ANTI_ALIAS_RED);
} else {
@@ -164,7 +164,7 @@ static void Draw(void)
glDisable(GL_POINT_SMOOTH);
glDisable(GL_BLEND);
/* glPointSize(1); */
glPointSize(1);
SetColor(COLOR_GREEN);
glBegin(GL_POINTS);
glVertex3fv(point);

View File

@@ -52,27 +52,27 @@ static void Reshape(int width, int height)
windH = (GLint)height;
}
static void RotateRestoreColorMask( int rotate )
static void RotateColorMask(void)
{
static GLint rotation = 0;
if (rotate) rotation = (rotation + 1) & 0x3;
rotation = (rotation + 1) & 0x3;
switch (rotation) {
case 0:
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
/* glIndexMask( 0xff ); */
glIndexMask( 0xff );
break;
case 1:
glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_TRUE);
/* glIndexMask(0xFE); */
glIndexMask(0xFE);
break;
case 2:
glColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_TRUE);
/* glIndexMask(0xFD); */
glIndexMask(0xFD);
break;
case 3:
glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE);
/* glIndexMask(0xFB); */
glIndexMask(0xFB);
break;
}
}
@@ -90,7 +90,7 @@ static void Key(unsigned char key, int x, int y)
mode2 = !mode2;
break;
case '3':
RotateRestoreColorMask( 1 );
RotateColorMask();
break;
default:
return;
@@ -344,7 +344,7 @@ static void Rect(void)
{
SetColor(COLOR_GREEN);
/* glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4); */
glRecti(-boxW/4, -boxH/4, boxW/4, boxH/4);
}
static void PolygonFunc(void)
@@ -445,16 +445,15 @@ static void Draw(void)
glViewport(0, 0, windW, windH);
glDisable(GL_SCISSOR_TEST);
/* glPushAttrib(GL_COLOR_BUFFER_BIT); */
glPushAttrib(GL_COLOR_BUFFER_BIT);
glColorMask(1, 1, 1, 1);
/* glIndexMask(~0); */
glIndexMask(~0);
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
/* glPopAttrib(); */
RotateRestoreColorMask( 0 );
glPopAttrib();
if (mode1) {
glShadeModel(GL_SMOOTH);
@@ -462,11 +461,11 @@ static void Draw(void)
glShadeModel(GL_FLAT);
}
/* if (mode2) { */
/* glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); */
/* } else { */
/* glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); */
/* } */
if (mode2) {
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
} else {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
Viewport(0, 0); Point();
Viewport(0, 1); Lines();
@@ -479,13 +478,10 @@ static void Draw(void)
Viewport(1, 2); Triangles();
Viewport(1, 3); TriangleStrip();
Viewport(2, 0); Rect();
Viewport(2, 1); PolygonFunc();
Viewport(2, 2); Quads();
Viewport(2, 3); QuadStrip();
if (0) {
}
glFlush();

View File

@@ -279,11 +279,11 @@ static void Draw(void)
if (showVerticies) {
(rgb) ? glColor3fv(RGBMap[COLOR_RED]) : glIndexf(color1);
/* glRectf(p0[0]-2, p0[1]-2, p0[0]+2, p0[1]+2); */
glRectf(p0[0]-2, p0[1]-2, p0[0]+2, p0[1]+2);
(rgb) ? glColor3fv(RGBMap[COLOR_GREEN]) : glIndexf(color2);
/* glRectf(p1[0]-2, p1[1]-2, p1[0]+2, p1[1]+2); */
glRectf(p1[0]-2, p1[1]-2, p1[0]+2, p1[1]+2);
(rgb) ? glColor3fv(RGBMap[COLOR_BLUE]) : glIndexf(color3);
/* glRectf(p2[0]-2, p2[1]-2, p2[0]+2, p2[1]+2); */
glRectf(p2[0]-2, p2[1]-2, p2[0]+2, p2[1]+2);
}
glPopMatrix();
@@ -306,7 +306,7 @@ static void Draw(void)
glScalef(zoom, zoom, zoom);
glRotatef(zRotation, 0,0,1);
/* glPointSize(10); */
glPointSize(10);
glLineWidth(5);
glEnable(GL_POINT_SMOOTH);
glEnable(GL_LINE_STIPPLE);
@@ -322,7 +322,7 @@ static void Draw(void)
glVertex3fv(p2);
EndPrim();
/* glPointSize(1); */
glPointSize(1);
glLineWidth(1);
glDisable(GL_POINT_SMOOTH);
glDisable(GL_LINE_STIPPLE);

View File

@@ -1,14 +1,22 @@
# Simple makefile for compiling test programs on Linux
# These programs aren't intended to be included with the normal
# distro. They're not too interesting but they're good for testing.
# distro as they're not too interesting but good for testing during
# development.
CC = gcc
CFLAGS = -g -I../include
LIBS = -L../lib -lGL -lglut -lm
CFLAGS = -g -I../include -I../util
LIBS = -L../lib -lglut -lGLU -lGL -L/usr/X11R6/lib -lX11 -lXext -lm
PROGS = miniglxtest miniglxsample manytex
PROGS = cva \
dinoshade \
manytex \
multipal \
projtex \
sharedtex \
seccolor \
texline texwrap fogcoord multiwindow
##### RULES #####
@@ -27,4 +35,3 @@ default: $(PROGS)
clean:
rm -f $(PROGS)
rm -f *.o

View File

@@ -1,4 +1,4 @@
# $Id: Makefile.win,v 1.1 2002/01/16 01:03:25 kschultz Exp $
# $Id: Makefile.win,v 1.1.2.1 2002/04/15 22:13:00 kschultz Exp $
# Mesa 3-D graphics library
# Version: 3.5
@@ -23,12 +23,7 @@ SRCS = cva.c \
seccolor.c \
# sharedtex.c \
texline.c \
texwrap.c \
vptest1.c \
vptest2.c \
vptest3.c \
vptorus.c \
vpwarpmesh.c
texwrap.c
!include "../mesawin32.mak"

View File

@@ -1,226 +0,0 @@
/* $Id: antialias.c,v 1.1 2002/11/08 18:30:26 brianp Exp $ */
/*
* Test multisampling and polygon smoothing.
*
* Brian Paul
* 4 November 2002
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
static GLfloat Zrot = 0;
static GLboolean Anim = GL_TRUE;
static GLboolean HaveMultisample = GL_TRUE;
static void
PrintString(const char *s)
{
while (*s) {
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
s++;
}
}
static void
Polygon( GLint verts, GLfloat radius, GLfloat z )
{
int i;
for (i = 0; i < verts; i++) {
float a = (i * 2.0 * 3.14159) / verts;
float x = radius * cos(a);
float y = radius * sin(a);
glVertex3f(x, y, z);
}
}
static void
DrawObject( void )
{
glLineWidth(3.0);
glColor3f(1, 1, 1);
glBegin(GL_LINE_LOOP);
Polygon(12, 1.2, 0);
glEnd();
glLineWidth(1.0);
glColor3f(1, 1, 1);
glBegin(GL_LINE_LOOP);
Polygon(12, 1.1, 0);
glEnd();
glColor3f(1, 0, 0);
glBegin(GL_POLYGON);
Polygon(12, 0.4, 0.3);
glEnd();
glColor3f(0, 1, 0);
glBegin(GL_POLYGON);
Polygon(12, 0.6, 0.2);
glEnd();
glColor3f(0, 0, 1);
glBegin(GL_POLYGON);
Polygon(12, 0.8, 0.1);
glEnd();
glColor3f(1, 1, 1);
glBegin(GL_POLYGON);
Polygon(12, 1.0, 0);
glEnd();
}
static void
Display( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glColor3f(1, 1, 1);
if (HaveMultisample) {
glRasterPos2f(-3.1, -1.6);
PrintString("MULTISAMPLE");
}
glRasterPos2f(-0.8, -1.6);
PrintString("No antialiasing");
glRasterPos2f(1.6, -1.6);
PrintString("GL_POLYGON_SMOOTH");
/* multisample */
if (HaveMultisample) {
glEnable(GL_DEPTH_TEST);
glEnable(GL_MULTISAMPLE_ARB);
glPushMatrix();
glTranslatef(-2.5, 0, 0);
glPushMatrix();
glRotatef(Zrot, 0, 0, 1);
DrawObject();
glPopMatrix();
glPopMatrix();
glDisable(GL_MULTISAMPLE_ARB);
glDisable(GL_DEPTH_TEST);
}
/* non-aa */
glEnable(GL_DEPTH_TEST);
glPushMatrix();
glTranslatef(0, 0, 0);
glPushMatrix();
glRotatef(Zrot, 0, 0, 1);
DrawObject();
glPopMatrix();
glPopMatrix();
glDisable(GL_DEPTH_TEST);
/* polygon smooth */
glEnable(GL_POLYGON_SMOOTH);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glPushMatrix();
glTranslatef(2.5, 0, 0);
glPushMatrix();
glRotatef(Zrot, 0, 0, 1);
DrawObject();
glPopMatrix();
glPopMatrix();
glDisable(GL_LINE_SMOOTH);
glDisable(GL_POLYGON_SMOOTH);
glDisable(GL_BLEND);
glutSwapBuffers();
}
static void
Reshape( int width, int height )
{
GLfloat ar = (float) width / (float) height;
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho(-2.0*ar, 2.0*ar, -2.0, 2.0, -1.0, 1.0);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
}
static void
Idle( void )
{
Zrot = 0.01 * glutGet(GLUT_ELAPSED_TIME);
glutPostRedisplay();
}
static void
Key( unsigned char key, int x, int y )
{
const GLfloat step = 1.0;
(void) x;
(void) y;
switch (key) {
case 'a':
Anim = !Anim;
if (Anim)
glutIdleFunc(Idle);
else
glutIdleFunc(NULL);
break;
case 'z':
Zrot = (int) (Zrot - step);
break;
case 'Z':
Zrot = (int) (Zrot + step);
break;
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void
Init( void )
{
/* GLUT imposes the four samples/pixel requirement */
int s;
glGetIntegerv(GL_SAMPLES_ARB, &s);
if (!glutExtensionSupported("GL_ARB_multisample") || s < 1) {
printf("Warning: multisample antialiasing not supported.\n");
HaveMultisample = GL_FALSE;
}
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_SAMPLES_ARB = %d\n", s);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ONE);
}
int
main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 600, 300 );
glutInitDisplayMode( GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE |
GLUT_DEPTH | GLUT_MULTISAMPLE );
glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
if (Anim)
glutIdleFunc( Idle );
Init();
glutMainLoop();
return 0;
}

View File

@@ -1,4 +1,4 @@
/* $Id: cva.c,v 1.4 2002/01/16 01:03:25 kschultz Exp $ */
/* $Id: cva.c,v 1.3.2.1 2002/04/15 22:13:00 kschultz Exp $ */
/*
* Trivial CVA test, good for testing driver fastpaths (especially

View File

@@ -1,68 +0,0 @@
# Makefile for GLUT-based demo programs for VMS
# contributed by Jouk Jansen joukj@crys.chem.uva.nl
.first
define gl [-.include.gl]
.include [-]mms-config.
##### MACROS #####
INCDIR = ([-.include],[-.util])
CFLAGS = /include=$(INCDIR)/prefix=all/name=(as_is,short)
.ifdef SHARE
GL_LIBS = $(XLIBS)
.else
GL_LIBS = [-.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS)
.endif
LIB_DEP = [-.lib]$(GL_LIB) [-.lib]$(GLU_LIB) [-.lib]$(GLUT_LIB)
PROGS = cva.exe,\
dinoshade.exe,\
fogcoord.exe,\
manytex.exe,\
multipal.exe,\
projtex.exe,\
seccolor.exe,\
sharedtex.exe,\
texline.exe,\
texwrap.exe,\
vptest1.exe,\
vptest2.exe,\
vptest3.exe,\
vptorus.exe,\
vpwarpmesh.exe
##### RULES #####
.obj.exe :
cxxlink $(MMS$TARGET_NAME),$(GL_LIBS)
##### TARGETS #####
default :
$(MMS)$(MMSQUALIFIERS) $(PROGS)
clean :
delete *.obj;*
realclean :
delete $(PROGS)
delete *.obj;*
cva.exe : cva.obj $(LIB_DEP)
dinoshade.exe : dinoshade.obj $(LIB_DEP)
fogcoord.exe : fogcoord.obj $(LIB_DEP)
manytex.exe : manytex.obj $(LIB_DEP)
multipal.exe : multipal.obj $(LIB_DEP)
projtex.exe : projtex.obj $(LIB_DEP)
seccolor.exe : seccolor.obj $(LIB_DEP)
sharedtex.exe : sharedtex.obj $(LIB_DEP)
texline.exe : texline.obj $(LIB_DEP)
texwrap.exe : texwrap.obj $(LIB_DEP)
vptest1.exe : vptest1.obj $(LIB_DEP)
vptest2.exe : vptest2.obj $(LIB_DEP)
vptest3.exe : vptest3.obj $(LIB_DEP)
vptorus.exe : vptorus.obj $(LIB_DEP)
vpwarpmesh.exe : vpwarpmesh.obj $(LIB_DEP)

View File

@@ -1,250 +0,0 @@
/* $Id: getprocaddress.c,v 1.6 2002/11/08 15:35:46 brianp Exp $ */
/*
* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Test that glXGetProcAddress works.
*/
#define GLX_GLXEXT_PROTOTYPES
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
static GLboolean
test_ActiveTextureARB(void *func)
{
PFNGLACTIVETEXTUREARBPROC activeTexture = (PFNGLACTIVETEXTUREARBPROC) func;
GLint t;
GLboolean pass;
(*activeTexture)(GL_TEXTURE1_ARB);
glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &t);
pass = (t == GL_TEXTURE1_ARB);
(*activeTexture)(GL_TEXTURE0_ARB); /* restore default */
return pass;
}
static GLboolean
test_SecondaryColor3fEXT(void *func)
{
PFNGLSECONDARYCOLOR3FEXTPROC secColor3f = (PFNGLSECONDARYCOLOR3FEXTPROC) func;
GLfloat color[4];
GLboolean pass;
(*secColor3f)(1.0, 1.0, 0.0);
glGetFloatv(GL_CURRENT_SECONDARY_COLOR_EXT, color);
pass = (color[0] == 1.0 && color[1] == 1.0 && color[2] == 0.0);
(*secColor3f)(0.0, 0.0, 0.0); /* restore default */
return pass;
}
static GLboolean
test_ActiveStencilFaceEXT(void *func)
{
PFNGLACTIVESTENCILFACEEXTPROC activeFace = (PFNGLACTIVESTENCILFACEEXTPROC) func;
GLint face;
GLboolean pass;
(*activeFace)(GL_BACK);
glGetIntegerv(GL_ACTIVE_STENCIL_FACE_EXT, &face);
pass = (face == GL_BACK);
(*activeFace)(GL_FRONT); /* restore default */
return pass;
}
/*
* The following header file is auto-generated with Python. The Python
* script looks in this file for functions named "test_*" as seen above.
*/
#include "getproclist.h"
static int
extension_supported(const char *haystack, const char *needle)
{
if (strstr(haystack, needle))
return 1;
else
return 0;
}
static void
check_functions( const char *extensions )
{
struct name_test_pair *entry;
int failures = 0, passes = 0;
int totalFail = 0, totalPass = 0;
int doTests;
for (entry = functions; entry->name; entry++) {
if (entry->name[0] == '-') {
if (entry->name[1] == '1') {
doTests = 1;
}
else {
/* check if the named extension is available */
doTests = extension_supported(extensions, entry->name+1);
}
if (doTests)
printf("Testing %s functions\n", entry->name + 1);
totalFail += failures;
totalPass += passes;
failures = 0;
passes = 0;
}
else if (doTests) {
void *funcPtr = (void *) glXGetProcAddressARB((const GLubyte *) entry->name);
if (funcPtr) {
if (entry->test) {
GLboolean b;
printf(" Validating %s:", entry->name);
b = (*entry->test)(funcPtr);
if (b) {
printf(" Pass\n");
passes++;
}
else {
printf(" FAIL!!!\n");
failures++;
}
}
else {
passes++;
}
}
else {
printf(" glXGetProcAddress(%s) failed!\n", entry->name);
failures++;
}
}
if (doTests && (!(entry+1)->name || (entry+1)->name[0] == '-')) {
if (failures > 0) {
printf(" %d failed.\n", failures);
}
if (passes > 0) {
printf(" %d passed.\n", passes);
}
}
}
totalFail += failures;
totalPass += passes;
printf("-----------------------------\n");
printf("Total: %d pass %d fail\n", totalPass, totalFail);
}
static void
print_screen_info(Display *dpy, int scrnum, Bool allowDirect)
{
Window win;
int attribSingle[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
None };
int attribDouble[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
None };
XSetWindowAttributes attr;
unsigned long mask;
Window root;
GLXContext ctx;
XVisualInfo *visinfo;
int width = 100, height = 100;
root = RootWindow(dpy, scrnum);
visinfo = glXChooseVisual(dpy, scrnum, attribSingle);
if (!visinfo) {
visinfo = glXChooseVisual(dpy, scrnum, attribDouble);
if (!visinfo) {
fprintf(stderr, "Error: couldn't find RGB GLX visual\n");
return;
}
}
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow(dpy, root, 0, 0, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, mask, &attr);
ctx = glXCreateContext( dpy, visinfo, NULL, allowDirect );
if (!ctx) {
fprintf(stderr, "Error: glXCreateContext failed\n");
XDestroyWindow(dpy, win);
return;
}
if (glXMakeCurrent(dpy, win, ctx)) {
check_functions( (const char *) glGetString(GL_EXTENSIONS) );
}
else {
fprintf(stderr, "Error: glXMakeCurrent failed\n");
}
glXDestroyContext(dpy, ctx);
XDestroyWindow(dpy, win);
}
int
main(int argc, char *argv[])
{
char *displayName = NULL;
Display *dpy;
dpy = XOpenDisplay(displayName);
if (!dpy) {
fprintf(stderr, "Error: unable to open display %s\n", displayName);
return -1;
}
print_screen_info(dpy, 0, GL_TRUE);
XCloseDisplay(dpy);
return 0;
}

View File

@@ -1,96 +0,0 @@
#!/usr/bin/env python
# $Id: getprocaddress.py,v 1.2 2002/11/08 15:49:31 brianp Exp $
# Helper for the getprocaddress.c test.
import re, string
def PrintHead():
print """
struct name_test_pair {
const char *name;
GLboolean (*test)(void *);
};
static struct name_test_pair functions[] = {"""
def PrintTail():
print"""
{ NULL, NULL }
};
"""
def HaveTest(function):
testFuncs = [
"glActiveTextureARB",
"glSampleCoverageARB"
]
if function in testFuncs:
return 1
else:
return 0
def FindTestFunctions():
"""Scan getprocaddress.c for lines that start with "test_" to find
extension function tests. Return a list of names found."""
functions = []
f = open("getprocaddress.c")
if not f:
return functions
for line in f.readlines():
v = re.search("^test_([a-zA-Z0-9]+)", line)
if v:
func = v.group(1)
functions.append(func)
f.close
return functions
def PrintFunctions(specFile, tests):
# init some vars
prevCategory = ''
funcName = ''
f = open(specFile)
for line in f.readlines():
# split line into tokens
tokens = string.split(line)
if len(tokens) > 0 and line[0] != '#':
if tokens[0] == 'name':
if funcName != '':
if category != prevCategory:
print ' { "-%s", NULL},' % category
prevCategory = category
if funcName in tests:
test = "test_%s" % funcName
else:
test = "NULL"
print ' { "gl%s", %s },' % (funcName, test)
funcName = tokens[1]
elif tokens[0] == 'category':
category = tokens[1]
#endif
#endif
#endfor
#enddef
tests = FindTestFunctions()
PrintHead()
PrintFunctions("../bin/APIspec", tests)
PrintTail()

View File

@@ -1,478 +0,0 @@
/* $Id: glfbdevtest.c,v 1.1.4.5 2002/11/27 00:26:59 brianp Exp $ */
/*
* Test the GLFBDev interface. Only tested with radeonfb driver!!!!
*/
#include <assert.h>
#include <errno.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <linux/fb.h>
#include <linux/kd.h>
#include <linux/vt.h>
#include <GL/glut.h>
#include "GL/glfbdev.h"
#define DEFAULT_DEPTH 8
static struct fb_fix_screeninfo FixedInfo;
static struct fb_var_screeninfo VarInfo, OrigVarInfo;
static int DesiredDepth = 0;
static int OriginalVT = -1;
static int ConsoleFD = -1;
static int FrameBufferFD = -1;
static caddr_t FrameBuffer = (caddr_t) -1;
static caddr_t MMIOAddress = (caddr_t) -1;
static void
print_fixed_info(const struct fb_fix_screeninfo *fixed, const char *s)
{
static const char *visuals[] = {
"MONO01", "MONO10", "TRUECOLOR", "PSEUDOCOLOR",
"DIRECTCOLOR", "STATIC_PSEUDOCOLOR"
};
printf("%s info -----------------------\n", s);
printf("id = %16s\n", fixed->id);
printf("smem_start = 0x%x\n", fixed->smem_start);
printf("smem_len = %d (0x%x)\n", fixed->smem_len, fixed->smem_len);
printf("type = 0x%x\n", fixed->type);
printf("type_aux = 0x%x\n", fixed->type_aux);
printf("visual = 0x%x (%s)\n", fixed->visual, visuals[fixed->visual]);
printf("xpanstep = %d\n", fixed->xpanstep);
printf("ypanstep = %d\n", fixed->ypanstep);
printf("ywrapstep = %d\n", fixed->ywrapstep);
printf("line_length = %d\n", fixed->line_length);
printf("mmio_start = 0x%x\n", fixed->mmio_start);
printf("mmio_len = %d (0x%x)\n", fixed->mmio_len, fixed->mmio_len);
printf("accel = 0x%x\n", fixed->accel);
}
static void
print_var_info(const struct fb_var_screeninfo *var, const char *s)
{
printf("%s info -----------------------\n", s);
printf("xres = %d\n", var->xres);
printf("yres = %d\n", var->yres);
printf("xres_virtual = %d\n", var->xres_virtual);
printf("yres_virtual = %d\n", var->yres_virtual);
printf("xoffset = %d\n", var->xoffset);
printf("yoffset = %d\n", var->yoffset);
printf("bits_per_pixel = %d\n", var->bits_per_pixel);
printf("grayscale = %d\n", var->grayscale);
printf("red.offset = %d length = %d msb_right = %d\n",
var->red.offset, var->red.length, var->red.msb_right);
printf("green.offset = %d length = %d msb_right = %d\n",
var->green.offset, var->green.length, var->green.msb_right);
printf("blue.offset = %d length = %d msb_right = %d\n",
var->blue.offset, var->blue.length, var->blue.msb_right);
printf("transp.offset = %d length = %d msb_right = %d\n",
var->transp.offset, var->transp.length, var->transp.msb_right);
printf("nonstd = %d\n", var->nonstd);
printf("activate = %d\n", var->activate);
printf("height = %d mm\n", var->height);
printf("width = %d mm\n", var->width);
printf("accel_flags = 0x%x\n", var->accel_flags);
printf("pixclock = %d\n", var->pixclock);
printf("left_margin = %d\n", var->left_margin);
printf("right_margin = %d\n", var->right_margin);
printf("upper_margin = %d\n", var->upper_margin);
printf("lower_margin = %d\n", var->lower_margin);
printf("hsync_len = %d\n", var->hsync_len);
printf("vsync_len = %d\n", var->vsync_len);
printf("sync = %d\n", var->sync);
printf("vmode = %d\n", var->vmode);
}
static void
signal_handler(int signumber)
{
signal(signumber, SIG_IGN); /* prevent recursion! */
fprintf(stderr, "error: got signal %d (exiting)\n", signumber);
exit(1);
}
static void
initialize_fbdev( void )
{
char ttystr[1000];
int fd, vtnumber, ttyfd;
int sz;
if (geteuid()) {
fprintf(stderr, "error: you need to be root\n");
exit(1);
}
#if 1
/* open the framebuffer device */
FrameBufferFD = open("/dev/fb0", O_RDWR);
if (FrameBufferFD < 0) {
fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
exit(1);
}
#endif
/* open /dev/tty0 and get the vt number */
if ((fd = open("/dev/tty0", O_WRONLY, 0)) < 0) {
fprintf(stderr, "error opening /dev/tty0\n");
exit(1);
}
if (ioctl(fd, VT_OPENQRY, &vtnumber) < 0 || vtnumber < 0) {
fprintf(stderr, "error: couldn't get a free vt\n");
exit(1);
}
close(fd);
/* open the console tty */
sprintf(ttystr, "/dev/tty%d", vtnumber); /* /dev/tty1-64 */
ConsoleFD = open(ttystr, O_RDWR | O_NDELAY, 0);
if (ConsoleFD < 0) {
fprintf(stderr, "error couldn't open console fd\n");
exit(1);
}
/* save current vt number */
{
struct vt_stat vts;
if (ioctl(ConsoleFD, VT_GETSTATE, &vts) == 0)
OriginalVT = vts.v_active;
}
/* disconnect from controlling tty */
ttyfd = open("/dev/tty", O_RDWR);
if (ttyfd >= 0) {
ioctl(ttyfd, TIOCNOTTY, 0);
close(ttyfd);
}
/* some magic to restore the vt when we exit */
{
struct vt_mode vt;
if (ioctl(ConsoleFD, VT_ACTIVATE, vtnumber) != 0)
printf("ioctl VT_ACTIVATE: %s\n", strerror(errno));
if (ioctl(ConsoleFD, VT_WAITACTIVE, vtnumber) != 0)
printf("ioctl VT_WAITACTIVE: %s\n", strerror(errno));
if (ioctl(ConsoleFD, VT_GETMODE, &vt) < 0) {
fprintf(stderr, "error: ioctl VT_GETMODE: %s\n", strerror(errno));
exit(1);
}
vt.mode = VT_PROCESS;
vt.relsig = SIGUSR1;
vt.acqsig = SIGUSR1;
if (ioctl(ConsoleFD, VT_SETMODE, &vt) < 0) {
fprintf(stderr, "error: ioctl(VT_SETMODE) failed: %s\n",
strerror(errno));
exit(1);
}
}
/* go into graphics mode */
if (ioctl(ConsoleFD, KDSETMODE, KD_GRAPHICS) < 0) {
fprintf(stderr, "error: ioctl(KDSETMODE, KD_GRAPHICS) failed: %s\n",
strerror(errno));
exit(1);
}
#if 0
/* open the framebuffer device */
FrameBufferFD = open("/dev/fb0", O_RDWR);
if (FrameBufferFD < 0) {
fprintf(stderr, "Error opening /dev/fb0: %s\n", strerror(errno));
exit(1);
}
#endif
/* Get the fixed screen info */
if (ioctl(FrameBufferFD, FBIOGET_FSCREENINFO, &FixedInfo)) {
fprintf(stderr, "error: ioctl(FBIOGET_FSCREENINFO) failed: %s\n",
strerror(errno));
exit(1);
}
print_fixed_info(&FixedInfo, "Fixed");
/* get the variable screen info */
if (ioctl(FrameBufferFD, FBIOGET_VSCREENINFO, &OrigVarInfo)) {
fprintf(stderr, "error: ioctl(FBIOGET_VSCREENINFO) failed: %s\n",
strerror(errno));
exit(1);
}
print_var_info(&OrigVarInfo, "Orig Var");
/* operate on a copy */
VarInfo = OrigVarInfo;
/* set the depth, resolution, etc */
DesiredDepth = 32;
if (DesiredDepth)
VarInfo.bits_per_pixel = DesiredDepth;
if (VarInfo.bits_per_pixel == 16) {
VarInfo.red.offset = 11;
VarInfo.green.offset = 5;
VarInfo.blue.offset = 0;
VarInfo.red.length = 5;
VarInfo.green.length = 6;
VarInfo.blue.length = 5;
VarInfo.transp.offset = 0;
VarInfo.transp.length = 0;
}
else if (VarInfo.bits_per_pixel == 32) {
VarInfo.red.offset = 16;
VarInfo.green.offset = 8;
VarInfo.blue.offset = 0;
VarInfo.transp.offset = 24;
VarInfo.red.length = 8;
VarInfo.green.length = 8;
VarInfo.blue.length = 8;
VarInfo.transp.length = 8;
}
/* timing values taken from /etc/fb.modes (1280x1024 @ 75Hz) */
VarInfo.xres_virtual = VarInfo.xres = 1280;
VarInfo.yres_virtual = VarInfo.yres = 1024;
VarInfo.pixclock = 7408;
VarInfo.left_margin = 248;
VarInfo.right_margin = 16;
VarInfo.upper_margin = 38;
VarInfo.lower_margin = 1;
VarInfo.hsync_len = 144;
VarInfo.vsync_len = 3;
VarInfo.xoffset = 0;
VarInfo.yoffset = 0;
VarInfo.nonstd = 0;
VarInfo.vmode &= ~FB_VMODE_YWRAP; /* turn off scrolling */
/* set new variable screen info */
if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &VarInfo)) {
fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
strerror(errno));
exit(1);
}
print_var_info(&VarInfo, "New Var");
if (FixedInfo.visual != FB_VISUAL_TRUECOLOR &&
FixedInfo.visual != FB_VISUAL_DIRECTCOLOR) {
fprintf(stderr, "non-TRUE/DIRECT-COLOR visuals (0x%x) not supported by this demo.\n", FixedInfo.visual);
exit(1);
}
/* initialize colormap */
if (FixedInfo.visual == FB_VISUAL_DIRECTCOLOR) {
struct fb_cmap cmap;
unsigned short red[256], green[256], blue[256];
int i;
/* we're assuming 256 entries here */
printf("initializing directcolor colormap\n");
cmap.start = 0;
cmap.len = 256;
cmap.red = red;
cmap.green = green;
cmap.blue = blue;
cmap.transp = NULL;
for (i = 0; i < cmap.len; i++) {
red[i] = green[i] = blue[i] = (i << 8) | i;
}
if (ioctl(FrameBufferFD, FBIOPUTCMAP, (void *) &cmap) < 0) {
fprintf(stderr, "ioctl(FBIOPUTCMAP) failed [%d]\n", i);
}
}
/*
* fbdev says the frame buffer is at offset zero, and the mmio region
* is immediately after.
*/
/* mmap the framebuffer into our address space */
FrameBuffer = (caddr_t) mmap(0, /* start */
FixedInfo.smem_len, /* bytes */
PROT_READ | PROT_WRITE, /* prot */
MAP_SHARED, /* flags */
FrameBufferFD, /* fd */
0 /* offset */);
if (FrameBuffer == (caddr_t) - 1) {
fprintf(stderr, "error: unable to mmap framebuffer: %s\n",
strerror(errno));
exit(1);
}
printf("FrameBuffer = %p\n", FrameBuffer);
#if 1
/* mmap the MMIO region into our address space */
MMIOAddress = (caddr_t) mmap(0, /* start */
FixedInfo.mmio_len, /* bytes */
PROT_READ | PROT_WRITE, /* prot */
MAP_SHARED, /* flags */
FrameBufferFD, /* fd */
FixedInfo.smem_len /* offset */);
if (MMIOAddress == (caddr_t) - 1) {
fprintf(stderr, "error: unable to mmap mmio region: %s\n",
strerror(errno));
}
printf("MMIOAddress = %p\n", MMIOAddress);
/* try out some simple MMIO register reads */
if (1)
{
typedef unsigned int CARD32;
typedef unsigned char CARD8;
#define RADEON_CONFIG_MEMSIZE 0x00f8
#define RADEON_MEM_SDRAM_MODE_REG 0x0158
#define MMIO_IN32(base, offset) \
*(volatile CARD32 *)(void *)(((CARD8*)(base)) + (offset))
#define INREG(addr) MMIO_IN32(MMIOAddress, addr)
int sz, type;
const char *typeStr[] = {"SDR", "DDR", "64-bit SDR"};
sz = INREG(RADEON_CONFIG_MEMSIZE);
type = INREG(RADEON_MEM_SDRAM_MODE_REG);
printf("RADEON_CONFIG_MEMSIZE = %d (%d MB)\n", sz, sz / 1024 / 1024);
printf("RADEON_MEM_SDRAM_MODE_REG >> 30 = %d (%s)\n",
type >> 30, typeStr[type>>30]);
}
#endif
}
static void
shutdown_fbdev( void )
{
struct vt_mode VT;
printf("cleaning up...\n");
/* restore original variable screen info */
if (ioctl(FrameBufferFD, FBIOPUT_VSCREENINFO, &OrigVarInfo)) {
fprintf(stderr, "ioctl(FBIOPUT_VSCREENINFO failed): %s\n",
strerror(errno));
exit(1);
}
munmap(MMIOAddress, FixedInfo.mmio_len);
munmap(FrameBuffer, FixedInfo.smem_len);
close(FrameBufferFD);
/* restore text mode */
ioctl(ConsoleFD, KDSETMODE, KD_TEXT);
/* set vt */
if (ioctl(ConsoleFD, VT_GETMODE, &VT) != -1) {
VT.mode = VT_AUTO;
ioctl(ConsoleFD, VT_SETMODE, &VT);
}
/* restore original vt */
if (OriginalVT >= 0) {
ioctl(ConsoleFD, VT_ACTIVATE, OriginalVT);
OriginalVT = -1;
}
close(ConsoleFD);
}
static void
gltest( void )
{
static const int attribs[] = {
GLFBDEV_DOUBLE_BUFFER,
GLFBDEV_DEPTH_SIZE, 16,
GLFBDEV_NONE
};
GLFBDevContextPtr ctx;
GLFBDevBufferPtr buf;
GLFBDevVisualPtr vis;
int bytes, r, g, b, a;
float ang;
printf("GLFBDEV_VENDOR = %s\n", glFBDevGetString(GLFBDEV_VENDOR));
printf("GLFBDEV_VERSION = %s\n", glFBDevGetString(GLFBDEV_VERSION));
/* framebuffer size */
bytes = VarInfo.xres_virtual * VarInfo.yres_virtual * VarInfo.bits_per_pixel / 8;
vis = glFBDevCreateVisual( &FixedInfo, &VarInfo, attribs );
assert(vis);
buf = glFBDevCreateBuffer( &FixedInfo, &VarInfo, vis, FrameBuffer, NULL, bytes );
assert(buf);
ctx = glFBDevCreateContext( vis, NULL );
assert(buf);
b = glFBDevMakeCurrent( ctx, buf, buf );
assert(b);
/*printf("GL_EXTENSIONS: %s\n", glGetString(GL_EXTENSIONS));*/
glGetIntegerv(GL_RED_BITS, &r);
glGetIntegerv(GL_GREEN_BITS, &g);
glGetIntegerv(GL_BLUE_BITS, &b);
glGetIntegerv(GL_ALPHA_BITS, &a);
printf("RED_BITS=%d GREEN_BITS=%d BLUE_BITS=%d ALPHA_BITS=%d\n",
r, g, b, a);
glClearColor(0.5, 0.5, 1.0, 0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1, 1, -1, 1, 2, 30);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -15);
glViewport(0, 0, VarInfo.xres_virtual, VarInfo.yres_virtual);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
for (ang = 0; ang <= 180; ang += 15) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(ang, 1, 0, 0);
glutSolidTorus(1, 3, 40, 20);
glPopMatrix();
glFBDevSwapBuffers(buf);
}
/* clean up */
b = glFBDevMakeCurrent( NULL, NULL, NULL);
assert(b);
glFBDevDestroyContext(ctx);
glFBDevDestroyBuffer(buf);
glFBDevDestroyVisual(vis);
}
int
main( int argc, char *argv[] )
{
signal(SIGUSR1, signal_handler); /* exit if someone tries a vt switch */
signal(SIGSEGV, signal_handler); /* catch segfaults */
initialize_fbdev();
gltest();
shutdown_fbdev();
return 0;
}

View File

@@ -1,177 +0,0 @@
/* $Id: jkrahntest.c,v 1.1 2002/06/16 03:57:48 brianp Exp $ */
/* This is a good test for glXSwapBuffers on non-current windows,
* and the glXCopyContext function. Fixed several Mesa/DRI bugs with
* this program on 15 June 2002.
*
* Joe's comments follow:
*
* I have tried some different approaches for being able to
* draw to multiple windows using one context, or a copied
* context. Mesa/indirect rendering works to use one context
* for multiple windows, but crashes with glXCopyContext.
* DRI is badly broken, at least for ATI.
*
* I also noticed that glXMakeCurrent allows a window and context
* from different visuals to be attached (haven't tested recently).
*
* Joe Krahn <jkrahn@nc.rr.com>
*/
#include <GL/glx.h>
#include <GL/gl.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <math.h>
#define M_PI 3.14159
#define DEGTOR (M_PI/180.0)
static int AttributeList[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None };
int main(int argc, char **argv)
{
Window win1, win2;
XVisualInfo *vi;
XSetWindowAttributes swa;
Display *dpy;
GLXContext ctx1, ctx2;
float angle;
int test;
if (argc < 2) {
fprintf(stderr, "This program tests GLX context switching.\n");
fprintf(stderr, "Usage: cxbug <n>\n");
fprintf(stderr, "Where n is:\n");
fprintf(stderr, "\t1) Use two contexts and swap only when the context is current (typical case).\n");
fprintf(stderr, "\t2) Use two contexts and swap at the same time.\n");
fprintf(stderr, "\t\t Used to crash Mesa & nVidia, and DRI artifacts. Seems OK now.\n");
fprintf(stderr, "\t3) Use one context, but only swap when a context is current.\n");
fprintf(stderr, "\t\t Serious artifacts for DRI at least with ATI.\n");
fprintf(stderr, "\t4) Use one context, swap both windows at the same time, so the left\n");
fprintf(stderr, "\t\t window has no context at swap time. Severe artifacts for DRI.\n");
fprintf(stderr, "\t5) Use two contexts, copying one to the other when switching windows.\n");
fprintf(stderr, "\t\t DRI gives an error, indirect rendering crashes server.\n");
exit(1);
}
test = atoi(argv[1]);
/* get a connection */
dpy = XOpenDisplay(NULL);
/* Get an appropriate visual */
vi = glXChooseVisual(dpy, DefaultScreen(dpy), AttributeList);
if (vi == 0) {
fprintf(stderr, "No matching visuals found.\n");
exit(-1);
}
/* Create two GLX contexts, with list sharing */
ctx1 = glXCreateContext(dpy, vi, 0, True);
ctx2 = glXCreateContext(dpy, vi, ctx1, True);
/* create a colormap */
swa.colormap = XCreateColormap(dpy, RootWindow(dpy, vi->screen),
vi->visual, AllocNone);
swa.border_pixel = 0;
/* Create two windows */
win1 = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
10, 10, 200, 200,
0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap, &swa);
XStoreName(dpy, win1, "Test [L]");
XMapWindow(dpy, win1);
XMoveWindow(dpy, win1, 10, 10); /* Initial requested x,y may not be honored */
{
XSizeHints sizehints;
static const char *name = "window";
sizehints.x = 10;
sizehints.y = 10;
sizehints.width = 200;
sizehints.height = 200;
sizehints.flags = USSize | USPosition;
XSetNormalHints(dpy, win1, &sizehints);
XSetStandardProperties(dpy, win1, name, name,
None, (char **)NULL, 0, &sizehints);
}
win2 = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
250, 10, 200, 200,
0, vi->depth, InputOutput, vi->visual,
CWBorderPixel | CWColormap, &swa);
XStoreName(dpy, win1, "Test [R]");
XMapWindow(dpy, win2);
XMoveWindow(dpy, win2, 260, 10);
{
XSizeHints sizehints;
static const char *name = "window";
sizehints.x = 10;
sizehints.y = 10;
sizehints.width = 200;
sizehints.height = 200;
sizehints.flags = USSize | USPosition;
XSetNormalHints(dpy, win2, &sizehints);
XSetStandardProperties(dpy, win2, name, name,
None, (char **)NULL, 0, &sizehints);
}
/* Now draw some spinning things */
for (angle = 0; angle < 360*4; angle += 10.0) {
/* Connect the context to window 1 */
glXMakeCurrent(dpy, win1, ctx1);
/* Clear and draw in window 1 */
glDrawBuffer(GL_BACK);
glClearColor(1, 1, 0, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1, 0, 0);
glBegin(GL_TRIANGLES);
glVertex2f(0, 0);
glVertex2f(cos(angle * DEGTOR), sin(angle * DEGTOR));
glVertex2f(cos((angle + 20.0) * DEGTOR),
sin((angle + 20.0) * DEGTOR));
glEnd();
glFlush();
if (test == 1 || test == 3 || test == 5)
glXSwapBuffers(dpy, win1);
if (test == 5)
glXCopyContext(dpy, ctx1, ctx2, GL_ALL_ATTRIB_BITS);
/* Connect the context to window 2 */
if (test == 3 || test == 4) {
glXMakeCurrent(dpy, win2, ctx1);
} else {
glXMakeCurrent(dpy, win2, ctx2);
}
/* Clear and draw in window 2 */
glDrawBuffer(GL_BACK);
glClearColor(0, 0, 1, 1);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1, 1, 0);
glBegin(GL_TRIANGLES);
glVertex2f(0, 0);
glVertex2f(cos(angle * DEGTOR), sin(angle * DEGTOR));
glVertex2f(cos((angle + 20.0) * DEGTOR),
sin((angle + 20.0) * DEGTOR));
glEnd();
glFlush();
/* Swap buffers */
if (test == 2 || test == 4)
glXSwapBuffers(dpy, win1);
glXSwapBuffers(dpy, win2);
/* wait a while */
glXWaitX();
usleep(20000);
}
return 0;
}

View File

@@ -1,4 +1,4 @@
/* $Id: manytex.c,v 1.4 2002/10/18 17:47:36 kschultz Exp $ */
/* $Id: manytex.c,v 1.3 2000/11/09 16:53:26 brianp Exp $ */
/*
* test handling of many texture maps
@@ -28,7 +28,7 @@ static GLboolean MipMap = GL_FALSE;
static GLboolean LinearFilter = GL_FALSE;
static GLboolean RandomSize = GL_FALSE;
static GLint Rows, Columns;
static GLint LowPriorityCount = 0;
static GLuint LowPriorityCount = 0;
static void Idle( void )

View File

@@ -1,125 +0,0 @@
#define USE_MINIGLX 1 /* 1 = use Mini GLX, 0 = use Xlib/GLX */
#include <stdio.h>
#include <stdlib.h>
#include <GL/gl.h>
#if USE_MINIGLX
#include <GL/miniglx.h>
#else
#include <GL/glx.h>
#include <X11/Xlib.h>
#endif
static void _subset_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
glBegin( GL_QUADS );
glVertex2f( x1, y1 );
glVertex2f( x2, y1 );
glVertex2f( x2, y2 );
glVertex2f( x1, y2 );
glEnd();
}
/*
* Create a simple double-buffered RGBA window.
*/
static Window
MakeWindow(Display * dpy, unsigned int width, unsigned int height)
{
int visAttributes[] = {
GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
None
};
XSetWindowAttributes attr;
unsigned long attrMask;
Window root;
Window win;
GLXContext ctx;
XVisualInfo *visinfo;
root = RootWindow(dpy, 0);
/* Choose GLX visual / pixel format */
visinfo = glXChooseVisual(dpy, 0, visAttributes);
if (!visinfo) {
printf("Error: couldn't get an RGB, Double-buffered visual\n");
exit(1);
}
/* Create the window */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);
attrMask = CWBackPixel | CWBorderPixel | CWColormap;
win = XCreateWindow(dpy, root, 0, 0, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, attrMask, &attr);
if (!win) {
printf("Error: XCreateWindow failed\n");
exit(1);
}
/* Display the window */
XMapWindow(dpy, win);
/* Create GLX rendering context */
ctx = glXCreateContext(dpy, visinfo, NULL, True);
if (!ctx) {
printf("Error: glXCreateContext failed\n");
exit(1);
}
/* Bind the rendering context and window */
glXMakeCurrent(dpy, win, ctx);
return win;
}
/*
* Draw a few frames of a rotating square.
*/
static void
DrawFrames(Display * dpy, Window win)
{
int angle;
glShadeModel(GL_FLAT);
glClearColor(0.5, 0.5, 0.5, 1.0);
for (angle = 0; angle < 360; angle += 10) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 1.0, 0.0);
glPushMatrix();
glRotatef(angle, 0, 0, 1);
_subset_Rectf(-0.8, -0.8, 0.8, 0.8);
glPopMatrix();
glXSwapBuffers(dpy, win);
sleep(1);
}
}
int
main(int argc, char *argv[])
{
Display *dpy;
Window win;
dpy = XOpenDisplay(NULL);
if (!dpy) {
printf("Error: XOpenDisplay failed\n");
return 1;
}
win = MakeWindow(dpy, 300, 300);
DrawFrames(dpy, win);
return 0;
}

View File

@@ -1,197 +0,0 @@
/* $Id: miniglxtest.c,v 1.1.4.7 2003/02/21 22:18:24 keithw Exp $ */
/*
* Test the mini GLX interface.
*/
#include <stdio.h>
#include <stdlib.h>
#include <GL/gl.h>
#define USE_MINI_GLX 1
#if USE_MINI_GLX
#include <GL/miniglx.h>
#else
#include <GL/glx.h>
#endif
#define FRONTBUFFER 1
#define NR 6
#define DO_SLEEPS 1
#define NR_DISPLAYS 2
GLXContext ctx;
static void _subset_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
glBegin( GL_QUADS );
glVertex2f( x1, y1 );
glVertex2f( x2, y1 );
glVertex2f( x2, y2 );
glVertex2f( x1, y2 );
glEnd();
}
static void redraw( Display *dpy, Window w, int rot )
{
printf("Redraw event\n");
#if FRONTBUFFER
glDrawBuffer( GL_FRONT );
#else
/* glDrawBuffer( GL_BACK ); */
#endif
glClearColor( rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
1);
glClear( GL_COLOR_BUFFER_BIT );
#if 1
glColor3f( rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX );
glPushMatrix();
glRotatef(rot, 0, 0, 1);
glScalef(.5, .5, .5);
_subset_Rectf( -1, -1, 1, 1 );
glPopMatrix();
#endif
#if FRONTBUFFER
glFlush();
#else
glXSwapBuffers( dpy, w );
#endif
glFinish();
}
static Window make_rgb_db_window( Display *dpy,
unsigned int width, unsigned int height )
{
int attrib[] = { GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
#if !FRONT_BUFFER
GLX_DOUBLEBUFFER,
#endif
None };
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
Window win;
XVisualInfo *visinfo;
scrnum = 0;
root = RootWindow( dpy, scrnum );
visinfo = glXChooseVisual( dpy, scrnum, attrib );
if (!visinfo) {
printf("Error: couldn't get an RGB, Double-buffered visual\n");
exit(1);
}
ctx = glXCreateContext( dpy, visinfo, NULL, True );
if (!ctx) {
printf("Error: glXCreateContext failed\n");
exit(1);
}
/* window attributes */
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
win = XCreateWindow( dpy, root, 0, 0, width, height,
0, visinfo->depth, InputOutput,
visinfo->visual, mask, &attr );
if (!win) {
printf("Error: XCreateWindow failed\n");
exit(1);
}
glXMakeCurrent( dpy, win, ctx );
return win;
}
static void event_loop( Display *dpy, Window win )
{
int i;
printf("Hang on... drawing %d frames\n", NR);
for (i = 0; i < NR; i++) {
redraw( dpy, win, i*10 );
if (DO_SLEEPS) {
printf("sleep(1)\n");
sleep(1);
}
}
}
int foo( )
{
Display *dpy;
Window win;
dpy = XOpenDisplay(NULL);
if (!dpy) {
printf("Error: XOpenDisplay failed\n");
return 1;
}
win = make_rgb_db_window( dpy, 800, 600);
srand(getpid());
glShadeModel( GL_FLAT );
glClearColor( 0.5, 0.5, 0.5, 1.0 );
XMapWindow( dpy, win );
#if !USE_MINI_GLX
{
XEvent e;
while (1) {
XNextEvent( dpy, &e );
if (e.type == MapNotify && e.xmap.window == win) {
break;
}
}
}
#endif
event_loop( dpy, win );
glXDestroyContext( dpy, ctx );
XDestroyWindow( dpy, win );
XCloseDisplay( dpy );
return 0;
}
int main()
{
int i;
for (i = 0 ; i < NR_DISPLAYS ; i++) {
if (foo() != 0)
break;
}
return 0;
}

View File

@@ -1,7 +1,57 @@
/* $Id: multipal.c,v 1.4 2002/10/18 17:47:36 kschultz Exp $ */
/* $Id: multipal.c,v 1.1.2.1 2002/04/15 22:13:00 kschultz Exp $ */
/*
* Test multitexture and paletted textures.
* GL_ARB_multitexture demo
*
* Command line options:
* -info print GL implementation information
*
*
* Brian Paul November 1998 This program is in the public domain.
*/
/*
* $Log: multipal.c,v $
* Revision 1.1.2.1 2002/04/15 22:13:00 kschultz
* Build demos/samples correctly on Windows (Robert Bergkvist) to sync up
* with the main branch. (I should have done this for 4.0.2)
*
* Revision 1.2 2002/01/16 01:03:25 kschultz
* get tests working on windows (Robert Bergkvist)
*
* Revision 1.1 2000/11/18 17:12:33 brianp
* test texture palettes with multitexture
*
* Revision 1.7 2000/11/01 16:02:01 brianp
* print number of texture units
*
* Revision 1.6 2000/05/23 23:21:00 brianp
* set default window pos
*
* Revision 1.5 2000/02/02 17:31:45 brianp
* changed > to >=
*
* Revision 1.4 2000/02/02 01:07:21 brianp
* limit Drift to [0, 1]
*
* Revision 1.3 1999/10/21 16:40:32 brianp
* added -info command line option
*
* Revision 1.2 1999/10/13 12:02:13 brianp
* use texture objects now
*
* Revision 1.1.1.1 1999/08/19 00:55:40 jtg
* Imported sources
*
* Revision 1.3 1999/03/28 18:20:49 brianp
* minor clean-up
*
* Revision 1.2 1998/11/05 04:34:04 brianp
* moved image files to ../images/ directory
*
* Revision 1.1 1998/11/03 01:36:33 brianp
* Initial revision
*
*/
#include <assert.h>
@@ -213,7 +263,7 @@ static void SpecialKey( int key, int x, int y )
static void load_tex(const char *fname, int channel)
{
GLubyte *image;
GLenum format;
GLenum format, type;
GLint w, h;
GLubyte *grayImage;
int i;
@@ -260,14 +310,11 @@ static void Init( int argc, char *argv[] )
GLuint texObj[2];
GLint units;
if (!glutExtensionSupported("GL_ARB_multitexture")) {
const char *exten = (const char *) glGetString(GL_EXTENSIONS);
if (!strstr(exten, "GL_ARB_multitexture")) {
printf("Sorry, GL_ARB_multitexture not supported by this renderer.\n");
exit(1);
}
if (!glutExtensionSupported("GL_EXT_paletted_texture")) {
printf("Sorry, GL_EXT_paletted_texture not supported by this renderer.\n");
exit(1);
}
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &units);
printf("%d texture units supported\n", units);

View File

@@ -1,238 +0,0 @@
/*
* Test vertex arrays and multitexture.
* Press 'a' to toggle vertex arrays on/off.
* When you run this program you should see a square with four colors:
*
* +------+------+
* |yellow| pink |
* +------+------+
* |green | blue |
* +------+------+
*/
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "GL/glut.h"
static GLuint Window = 0;
static GLuint TexObj[2];
static GLfloat Angle = 0.0f;
static GLboolean UseArrays = 1, Anim = 0;
static GLfloat VertArray[4][2] = {
{-1.2, -1.2}, {1.2, -1.2}, {1.2, 1.2}, {-1.2, 1.2}
};
static GLfloat Tex0Array[4][2] = {
{0, 0}, {1, 0}, {1, 1}, {0, 1}
};
static GLfloat Tex1Array[4][2] = {
{0, 0}, {1, 0}, {1, 1}, {0, 1}
};
static void init_arrays(void)
{
glVertexPointer(2, GL_FLOAT, 0, VertArray);
glEnableClientState(GL_VERTEX_ARRAY);
glClientActiveTextureARB(GL_TEXTURE0_ARB);
glTexCoordPointer(2, GL_FLOAT, 0, Tex0Array);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTextureARB(GL_TEXTURE1_ARB);
glTexCoordPointer(2, GL_FLOAT, 0, Tex1Array);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
}
static void draw( void )
{
glClear( GL_COLOR_BUFFER_BIT );
glColor3f( 0.0, 0.0, 0.0 );
/* draw first polygon */
glPushMatrix();
glRotatef( Angle, 0.0, 0.0, 1.0 );
if (UseArrays) {
glDrawArrays(GL_POLYGON, 0, 4);
}
else {
glBegin( GL_POLYGON );
glTexCoord2f( 0.0, 0.0 );
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 0.0);
glVertex2f( -1.0, -1.0 );
glTexCoord2f( 1.0, 0.0 );
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 0.0);
glVertex2f( 1.0, -1.0 );
glTexCoord2f( 1.0, 1.0 );
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 1.0, 1.0);
glVertex2f( 1.0, 1.0 );
glTexCoord2f( 0.0, 1.0 );
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.0, 1.0);
glVertex2f( -1.0, 1.0 );
glEnd();
}
glPopMatrix();
glutSwapBuffers();
}
static void idle( void )
{
Angle += 2.0;
glutPostRedisplay();
}
/* change view Angle, exit upon ESC */
static void key(unsigned char k, int x, int y)
{
(void) x;
(void) y;
switch (k) {
case 'a':
UseArrays = !UseArrays;
printf("UseArrays: %d\n", UseArrays);
break;
case ' ':
Anim = !Anim;
if (Anim)
glutIdleFunc(idle);
else
glutIdleFunc(NULL);
break;
case 27:
glDeleteTextures( 2, TexObj );
glutDestroyWindow(Window);
exit(0);
}
glutPostRedisplay();
}
/* new window size or exposure */
static void reshape( int width, int height )
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
/* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/
glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef( 0.0, 0.0, -8.0 );
}
static void init( void )
{
static int width=8, height=8;
GLubyte tex[64][3];
GLint i, j;
/* generate texture object IDs */
glGenTextures( 2, TexObj );
/*
* setup first texture object
*/
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable( GL_TEXTURE_2D );
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD );
glBindTexture( GL_TEXTURE_2D, TexObj[0] );
assert(glIsTexture(TexObj[0]));
/* red over black */
for (i=0;i<height;i++) {
for (j=0;j<width;j++) {
int p = i*width+j;
if (i < height / 2) {
tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 0;
}
else {
tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0;
}
}
}
glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
GL_RGB, GL_UNSIGNED_BYTE, tex );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
/*
* setup second texture object
*/
glActiveTextureARB(GL_TEXTURE1_ARB);
glEnable( GL_TEXTURE_2D );
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD );
glBindTexture( GL_TEXTURE_2D, TexObj[1] );
assert(glIsTexture(TexObj[1]));
/* left=green, right = blue */
for (i=0;i<height;i++) {
for (j=0;j<width;j++) {
int p = i*width+j;
if (j < width / 2) {
tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0;
}
else {
tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255;
}
}
}
glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
GL_RGB, GL_UNSIGNED_BYTE, tex );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
}
int main( int argc, char *argv[] )
{
glutInit(&argc, argv);
glutInitWindowPosition(0, 0);
glutInitWindowSize(300, 300);
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
Window = glutCreateWindow("Texture Objects");
if (!Window) {
exit(1);
}
init();
init_arrays();
glutReshapeFunc( reshape );
glutKeyboardFunc( key );
if (Anim)
glutIdleFunc( idle );
glutDisplayFunc( draw );
glutMainLoop();
return 0;
}

View File

@@ -1,4 +1,4 @@
/* $Id: sharedtex.c,v 1.2 2002/01/16 14:32:46 joukj Exp $ */
/* $Id: sharedtex.c,v 1.1 2000/09/01 21:01:18 brianp Exp $ */
/*
* Test sharing of display lists and texture objects between GLX contests.
@@ -32,7 +32,6 @@
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
struct window {
@@ -143,7 +142,7 @@ AddWindow(const char *displayName, int xpos, int ypos,
if (!glXMakeCurrent(dpy, win, ctx)) {
Error(displayName, "glXMakeCurrent failed");
printf("glXMakeCurrent failed in Redraw()\n");
return NULL;
return;
}
/* save the info for this window */

View File

@@ -1,147 +0,0 @@
/* Test GL_EXT_stencil_wrap extension.
* This is by no means complete, just a quick check.
*
* Brian Paul 30 October 2002
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
static void RunTest(void)
{
const GLenum prim = GL_LINES;
GLubyte val;
int bits, max, i;
glGetIntegerv(GL_STENCIL_BITS, &bits);
max = (1 << bits) - 1;
glClearStencil(0);
glEnable(GL_STENCIL_TEST);
glStencilFunc(GL_ALWAYS, 0, ~0);
/* test GL_INCR (saturation) */
glClear(GL_STENCIL_BUFFER_BIT);
glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
printf("Testing GL_INCR...\n");
for (i = 1; i < max+10; i++) {
int expected = (i > max) ? max : i;
glBegin(prim);
glVertex2f(0.5, 0.5); glVertex2f(9.5, 0.5);
glEnd();
glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
assert(val == expected);
}
printf("OK!\n");
/* test GL_INCR_WRAP_EXT (wrap around) */
glClear(GL_STENCIL_BUFFER_BIT);
glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP_EXT);
printf("Testing GL_INCR_WRAP_EXT...\n");
for (i = 1; i < max+10; i++) {
int expected = i % (max + 1);
glBegin(prim);
glVertex2f(0.5, 0.5); glVertex2f(9.5, 0.5);
glEnd();
glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
assert(val == expected);
}
printf("OK!\n");
glClearStencil(max);
/* test GL_INCR (saturation) */
glClear(GL_STENCIL_BUFFER_BIT);
glStencilOp(GL_KEEP, GL_KEEP, GL_DECR);
printf("Testing GL_DECR...\n");
for (i = max-1; i > -10; i--) {
int expected = (i < 0) ? 0 : i;
glBegin(prim);
glVertex2f(0.5, 0.5); glVertex2f(9.5, 0.5);
glEnd();
glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
assert(val == expected);
}
printf("OK!\n");
/* test GL_INCR_WRAP_EXT (wrap-around) */
glClear(GL_STENCIL_BUFFER_BIT);
glStencilOp(GL_KEEP, GL_KEEP, GL_DECR_WRAP_EXT);
printf("Testing GL_DECR_WRAP_EXT...\n");
for (i = max-1; i > -10; i--) {
int expected = (i < 0) ? max + i + 1: i;
glBegin(prim);
glVertex2f(0.5, 0.5); glVertex2f(9.5, 0.5);
glEnd();
glReadPixels(0, 0, 1, 1, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, &val);
assert(val == expected);
}
printf("OK!\n");
glDisable(GL_STENCIL_TEST);
}
static void Display( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
RunTest();
glutSwapBuffers();
}
static void Reshape( int width, int height )
{
glViewport( 0, 0, width, height );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
glOrtho(0, width, 0, height, -1, 1);
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
}
static void Key( unsigned char key, int x, int y )
{
(void) x;
(void) y;
switch (key) {
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void Init( void )
{
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
if (!glutExtensionSupported("GL_EXT_stencil_wrap")) {
printf("Sorry, GL_EXT_stencil_wrap not supported.\n");
exit(1);
}
}
int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 400, 400 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_STENCIL );
glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
Init();
glutMainLoop();
return 0;
}

View File

@@ -1,4 +1,4 @@
/* $Id: texline.c,v 1.4 2002/08/17 00:30:36 brianp Exp $ */
/* $Id: texline.c,v 1.3 2001/05/21 17:45:25 brianp Exp $ */
/*
* Test textured lines.
@@ -18,14 +18,14 @@
static GLboolean Antialias = GL_FALSE;
static GLboolean Animate = GL_FALSE;
static GLint Texture = 1;
static GLboolean Stipple = GL_FALSE;
static GLboolean Texture = GL_TRUE;
static GLfloat LineWidth = 1.0;
static GLboolean Multitex = GL_FALSE;
static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
static GLfloat DYrot = 1.0;
static GLboolean Points = GL_FALSE;
static GLfloat Scale = 1.0;
static void Idle( void )
{
@@ -46,7 +46,6 @@ static void Display( void )
glRotatef(Xrot, 1.0, 0.0, 0.0);
glRotatef(Yrot, 0.0, 1.0, 0.0);
glRotatef(Zrot, 0.0, 0.0, 1.0);
glScalef(Scale, Scale, Scale);
if (Texture)
glColor3f(1, 1, 1);
@@ -123,27 +122,11 @@ static void Key( unsigned char key, int x, int y )
}
break;
case 't':
Texture++;
if (Texture > 2)
Texture = 0;
if (Texture == 0) {
glActiveTextureARB(GL_TEXTURE0_ARB);
glDisable(GL_TEXTURE_2D);
glActiveTextureARB(GL_TEXTURE1_ARB);
glDisable(GL_TEXTURE_2D);
}
else if (Texture == 1) {
glActiveTextureARB(GL_TEXTURE0_ARB);
Texture = !Texture;
if (Texture)
glEnable(GL_TEXTURE_2D);
glActiveTextureARB(GL_TEXTURE1_ARB);
else
glDisable(GL_TEXTURE_2D);
}
else {
glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
glActiveTextureARB(GL_TEXTURE1_ARB);
glEnable(GL_TEXTURE_2D);
}
break;
case 'w':
LineWidth -= 0.25;
@@ -159,16 +142,18 @@ static void Key( unsigned char key, int x, int y )
glLineWidth(LineWidth);
glPointSize(LineWidth);
break;
case 'm':
Multitex = !Multitex;
if (Multitex) {
glEnable(GL_TEXTURE_2D);
}
else {
glDisable(GL_TEXTURE_2D);
}
break;
case 'p':
Points = !Points;
break;
case 's':
Stipple = !Stipple;
if (Stipple)
glEnable(GL_LINE_STIPPLE);
else
glDisable(GL_LINE_STIPPLE);
break;
case ' ':
Animate = !Animate;
if (Animate)
@@ -215,7 +200,7 @@ static void Init( int argc, char *argv[] )
for (u = 0; u < 2; u++) {
glActiveTextureARB(GL_TEXTURE0_ARB + u);
glBindTexture(GL_TEXTURE_2D, 10+u);
if (u == 0)
if (u == 0 || Multitex)
glEnable(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -234,8 +219,6 @@ static void Init( int argc, char *argv[] )
}
}
glLineStipple(1, 0xff);
if (argc > 1 && strcmp(argv[1], "-info")==0) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));

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