Set the step_rate value when drawing to implement
ARB_instanced_arrays for gen >= 4.
v2:
* leave (total_size < 2048) check where it was to only make
this check once rather than once for each array.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This patch causes the fragment shader to be configured correctly (and
the correct code to be generated) for centroid interpolation. This
required two changes: brw_compute_barycentric_interp_modes() needs to
determine when centroid barycentric coordinates need to be included in
the pixel shader thread payload, and
fs_visitor::emit_general_interpolation() needs to interpolate using
the correct set of barycentric coordinates.
Fixes piglit tests "EXT_framebuffer_multisample/interpolation {2,4}
centroid-edges" on i965.
Reviewed-by: Eric Anholt <eric@anholt.net>
To save time, we only instruct the clip stage of the pipeline to
compute noperspective barycentric coordinates if those coordinates are
needed by the fragment shader. Previously, we would determine whether
the coordinates were needed by seeing whether the fragment shader used
the BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC interpolation mode.
However, with MSAA, it's possible that the fragment shader might use
BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC instead. In the future,
when we support ARB_sample_shading, it might use
BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC.
This patch modifies the upload_clip_state() functions to check for all
three possible noperspective interpolation modes.
Reviewed-by: Eric Anholt <eric@anholt.net>
This bitfield tells the back-ends which of a fragment shader's inputs
require centroid interpolation. It is only set for GLSL fragment
shaders, since assembly fragment shaders don't support centroid
interpolation.
Reviewed-by: Eric Anholt <eric@anholt.net>
It was only no-oping the clear() function, not actual triangle
rasterization. Move the no_rast field from lp_context down into
lp_rasterizer so it's accessible where it's needed.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Fixes this build failure on Solaris.
Compiling build/sunos-debug/glsl/glcpp/glcpp-lex.c ...
"src/glsl/glcpp/glcpp-lex.l", line 30: cannot find include file: "glcpp-parse.h"
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
$CLANG_RESOURCE_DIR is the directory that contains all resources
needed by clang to compile programs. When clover uses clang to
compile kernels it needs to specify a resource dir, so that clang
can find its internal headers (e.g. stddef.h).
clang defines $CLANG_RESOURCE_DIR as $CLANG_LIBDIR/clang/$CLANG_VERSION
This patch adds the --with-clang-libdir option in order to accommodate
clang intalls to non-standard locations, and it also adds a check
to the configure script to verify that $CLANG_RESOURCE_DIR/include
contains the necessary header files.
On i965, dFdx() and dFdy() are computed by taking advantage of the
fact that each consecutive set of 4 pixels dispatched to the fragment
shader always constitutes a contiguous 2x2 block of pixels in a fixed
arrangement known as a "sub-span". So we calculate dFdx() by taking
the difference between the values computed for the left and right
halves of the sub-span, and we calculate dFdy() by taking the
difference between the values computed for the top and bottom halves
of the sub-span.
However, there's a subtlety when FBOs are in use: since FBOs use a
coordinate system where the origin is at the upper left, and window
system framebuffers use a coordinate system where the origin is at the
lower left, the computation of dFdy() needs to be negated for FBOs.
This patch modifies the fragment shader back-ends to negate the value
of dFdy() when an FBO is in use. It also modifies the code that
populates the program key (brw_wm_populate_key() and
brw_fs_precompile()) so that they always record in the program key
whether we are rendering to an FBO or to a window system framebuffer;
this ensures that the fragment shader will get recompiled when
switching between FBO and non-FBO use.
This will result in unnecessary recompiles of fragment shaders that
don't use dFdy(). To fix that, we will need to adapt the GLSL and
NV_fragment_program front-ends to record whether or not a given shader
uses dFdy(). I plan to implement this in a future patch series; I've
left FIXME comments in the code as a reminder.
Fixes Piglit test "fbo-deriv".
NOTE: This is a candidate for stable release branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
It's not optimal, but it's better than the register pressure scheduler
that was previously being used. The VLIW scheduler currently ignores
all the complicated instruction groups restrictions and just tries to
fill the instruction groups with as many instructions as possible.
Though, it does know enough not to put two trans only instructions in
the same group.
We are able to ignore the instruction group restrictions in the LLVM
backend, because the finalizer in r600_asm.c will fix any illegal
instruction groups the backend generates.
Enabling the VLIW scheduler improved the run time for a sha1 compute
shader by about 50%. I'm not sure what the impact will be for graphics
shaders. I tested Lightsmark with the VLIW scheduler enabled and the
framerate was about the same, but it might help apps that use really
big shaders.
The rest of the TFB implementation remains in transformfeedback.c, and
this will be shared with UBOs.
v2: Move the size/offset checks shared with UBOs to common code as
well. (Kenneth's review)
Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: Fix a typo spotted by Eric Anholt.
v3: Fix missing "GL" on types, fix style, fix Studly_Caps extension name,
drop commented code duplicated with GL3x.xml [anholt]
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Our intention is still that it's not abi stable, so make the package
version number get included in the library name. Now you can parallel
install dricore-using drivers from multiple mesa versions. We can put
it into lib now that we're following library versioning rules
(assuming that ABIs don't change within a single Mesa point release).
LD_LIBRARY_PATH still doesn't work with a non-/, non-/usr prefix
because libtool uses rpath instead of runpath for nonstandard
prefixes.
The weird versioning of the libGL where the package version was sort
of expressed as a big integer is dropped. libtool didn't like the 0
prefix, and it didn't really make sense anyway -- if you interpret it
as an integer version number, old Mesa 071200 was bigger than current
Mesa 08100. Instead, just bump the minor version and drop the
patchlevel.
Except for the deleted linux-cell target, these were just the target
cc/cflags. The only usage was for gen_matypes, which wants the
target's structure packing, not the host, anyway.
Every place that uses ASM_FLAGS already uses DEFINES. Not including
it in DEFINES is just a way to screw up potential users, as I've done
several times while working on the build system.
Even pre-automake, we rely on gmake features for pattern
substitutions, and replacing those with reams more make code is not
interesting. This will let us turn the old Makefiles using pattern
substitutions into automake without spewing warnings.
Reviewed-by: Dan Nicholson <dbn.lists@gmail.com>
1) We need to insert a barrier between consecutive transform feedback calls.
2) VBO cache needs to be flushed when TFB output is used as VBO draw input.
Fixes Piglit test EXT_transform_feedback/immediate-reuse.
Thanks to Christoph Bumiller for pointing out bugs in previous versions
of this patch.
gl_ClipDistance needs special treatment in form of lowering pass
which transforms gl_ClipDistance representation from float[] to
vec4[]. There are 2 implementations - at glsl linker level (enabled
by LowerClipDistance option) and at glsl_to_tgsi level (enabled
unconditionally for gallium drivers). Second implementation is
incomplete - it does not take into account transform feedback (see
commit 642e5b413e "mesa: Fix transform
feedback of unsubscripted gl_ClipDistance array" for details).
There are 2 possible fixes:
- adding transform feedback support into glsl_to_tgsi version
- ripping gl_ClipDistance support from glsl_to_tgsi and enabling
gl_ClipDistance lowering on glsl linker side
This patch implements 2nd option. All it does is:
- reverts most of the commit 59be691638
"st/mesa: add support for gl_ClipDistance"
- changes LowerClipDistance to true
Fixes Piglit tests "EXT_transform_feedback/builtin-varyings
gl_ClipDistance[{2,3,4,5,6,7,8}]-no-subscript" at least on nv50
and evergreen cards.
From the GL 3.0 spec (p.116):
"Multisample rasterization is enabled or disabled by calling
Enable or Disable with the symbolic constant MULTISAMPLE."
Elsewhere in the spec, where multisample rasterization is described
(sections 3.4.3, 3.5.4, and 3.6.6), the following text is consistently
used:
"If MULTISAMPLE is enabled, and the value of SAMPLE_BUFFERS is
one, then..."
So, in other words, disabling GL_MULTISAMPLE should prevent
multisample rasterization from occurring, even if the draw framebuffer
is multisampled. This patch implements that behaviour by setting the
WM and SF stage's "multisample rasterization mode" to
MSRAST_ON_PATTERN only when the draw framebuffer is multisampled *and*
GL_MULTISAMPLE is enabled.
Fixes piglit test spec/EXT_framebuffer_multisample/enable-flag.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Due to hardware limitations, MSAA is unsupported on Gen6 for formats
containing >64 bits of data per pixel. From the Sandy Bridge PRM,
vol4 part1, p72 ("Surface Format"):
If Number of Multisamples is set to a value other than
MULTISAMPLECOUNT_1, this field cannot be set to the following
formats:
- any format with greater than 64 bits per element
- any compressed texture format (BC*)
- any YCRCB* format
Gen7 has a similar, but less stringent limitation: formats with >64
bits of data per pixel only support 4x MSAA.
This patch causes the unsupported formats to report
GL_FRAMEBUFFER_UNSUPPORTED.
Fixes piglit "multisample-formats" tests on Gen6.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Sandy Bridge and later don't use this field, so there's no point in
setting it. It can only cause harmful state-based recompiles.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
The system array values concept doesn't really because it expects the
system values to be fixed per call, which is wrong for gl_VertexID and
iffy for gl_SampleID. So this patch does two things:
- kill the array, have emit_fetch_system_value directly pick the
values it needs (only gl_InstanceID for now, as the previous code)
- correctly handle the expected type in emit_fetch_system_value
Signed-off-by: Olivier Galibert <galibert@pobox.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This includes:
- picking up correctly which attributes are flatshaded and which are
noperspective
- copying the flatshaded attributes when needed, including the
non-built-in ones
- correctly interpolating the noperspective attributes in screen-space
instead than in a 3d-correct fashion.
Signed-off-by: Olivier Galibert <galibert@pobox.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
z or stencil texture should not be created with the z/stencil
flags for surface creation as they are intended to be bound
as texture.
v2: remove broken code
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Solaris Studio C compiler does not support anonymous structs and
anonymous unions.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
The idea here is to rewrite comparisons like 2 >= x with x <= 2; we want
to simply exchange arguments, not negate the condition. If equality was
part of the original comparison, it should remain part of the swapped
version.
This is the true cause of bug #50298. It didn't manifest itself on
Sandybridge because we embed the conditional modifier in the IF
instruction rather than emitting a CMP. All other platforms use CMP.
It also didn't manifest itself on the master branch because commit
be5f27a84d ("glsl: Refine the loop instruction counting.") papered over
the problem.
NOTE: This is a candidate for stable release branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=50298
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Fixes build error on Cygwin and Solaris. _R, _G, and _B are used in
ctype.h on those platforms.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This fixes a bug where a sampler view was using stale texture/resource
data when the texture was modified through a surface (render to texture).
Bumping the texture and layer ages triggers sampler view revalidation.
Fixes piglit fbo-blit failure.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This lets us select the front buffer for reading under GLES2.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This extra condition checks the API not the version of the API, so rename
to reflect that.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is failing sometimes, probably because TargetData keeps a structure layout
cache, which can becomes bogus, ever since the InvalidateStructLayoutInfo API
was removed in LLVM r135245.
This change merely makes the problem easier to diagnose (an assertion
failure instead of a random crash).
instead of failing to allocate a renderbuffer.
This also fixes piglit/get-renderbuffer-internalformat with non-renderable
formats.
Reviewed-by: Brian Paul <brianp@vmware.com>
This allows drivers not to do any allocation in AllocStorage if the storage
cannot be allocated because of an unsupported internalformat + samples combo.
The little ugliness is that AllocStorage is expected to return TRUE in this
case.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This requires the latest streamout kernel patches.
Streamout is disabled by default on r7xx, so this patch is safe for regular
users.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Note: for the moment TGSI_OPCODE_F2U is implemented using
lp_build_itrunc() (the same function used to implement
TGSI_OPCODE_F2I). In the long run, we should create an
lp_build_utrunc() function to do the proper conversion. But this
should allow us to limp along with mostly correct behaviour for now.
Previously, we performed conversions from float->uint by a two step
process: float->int->uint. However, on platforms that use saturating
conversions (e.g. i965), this didn't work, because if the source value
was larger than the maximum representable int (0x7fffffff), then
converting it to an int would clamp it to 0x7fffffff.
This patch just adds the new opcode; further patches will adapt
optimization passes and back-ends to use it, and then finally the
ast_to_hir logic will be modified to emit the new opcode.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This patch modifies blorp blits (which are used for MSAA) to properly
account for clipping of source coordinates. Previously, if we
detected the possibility of source clipping, we would fall back to the
blit meta-op, which doesn't support MSAA and is very slow for depth
and stencil buffers.
Fixes piglit tests
"EXT_framebuffer_multisample/clip-and-scissor-blit" on i965/Gen6+.
Also substantially speeds up the Humble Bundle V game "Psychonauts" on
Gen6+ (without this patch, the game's depth buffer blits use the slow
blit meta-op).
Reviewed-by: Carl Worth <cworth@cworth.org>
This allows to submit things to the compute only
rings on cayman+
v2: rebased on current master and actually make use
of the new flag in evergreen_compute.c
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
When drawing a depth image the fragment shader also needs to emit the
current raster color.
The new piglit drawpix-z test exercises this.
NOTE: This is a candiate for the 8.0 branch.
This patch updates .gitignore files to account for the new build
artifacts introduced by the following commits:
ae376f0 glx/tests: Rename test as glx-test
8fecdcc mesa/tests: Add tests for _mesa_lookup_enum_by_{name,nr} functions
a29ad2b mesa/tests: Add tests for the generated dispatch table
Haiku targets the Pentium or higher processor.
To ensure compatibility we can do march 586 and
mtune 686. Mesa will still use sse however if
the cpu supports it (and the stack is properly
aligned). These flags only effect the internal
compiler optimizations.
Previously, rbug_*.c would fail to compile with incomplete prototype
errors when make was run from the command line on my machine. My IDE
always built fine, and still does after this patch (Netbeans 7.1.2).
Most of the includes from files in gallium/auxiliary/rbug/* were
assuming an rbug/ subdirectory, while the headers are actually in the
same directory as the .c files.
The build error was also previously a problem for me on Ubuntu 11.10
and Mint 12.
Fixes build for the following configuration: ./autogen.sh
--enable-debug --enable-texture-float --with-gallium-drivers=r600
--with-dri-drivers=radeon --enable-r600-llvm-compiler
Signed-off-by: Brian Paul <brianp@vmware.com>
In single precision, 1.5707963 becomes 1.5707962513 which is too
small. However, 1.5707964 becomes 1.5707963705 which is just right.
The value 1.5707964 is already used in asin.ir.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Olivier Galibert <galibert@pobox.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
There is no GLX protocol for these functions. Open-source Linux
driver have not supported this extension for many years, and it seems
unlikely at this point that this support will return. There's no
reason to have slots for these functions in the dispatch table.
The unit tests (GetProcAddress::TableDidntShrink and others) are also updated.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
There is no GLX protocol for these functions. No open-source Linux
driver has ever supported this extension, and it seems unlikely at
this point that one ever will. There's no reason to have slots for
these functions in the dispatch table.
The unit tests (GetProcAddress::TableDidntShrink and others) are also updated.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
There is no GLX protocol for these functions. No open-source Linux
driver has ever supported this extension, and it seems unlikely at
this point that one ever will. There's no reason to have slots for
these functions in the dispatch table.
The unit tests (GetProcAddress::TableDidntShrink and others) are also updated.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
There is no GLX protocol for these functions, and no Linux driver has
ever supported this extension. There's no reason to have slots for
these functions in the dispatch table.
The unit tests (GetProcAddress::TableDidntShrink and others) are also updated.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
There is no GLX protocol for this function. Open-source Linux driver
have not supported this extension for many years, and it seems
unlikely at this point that this support will return. There's no
reason to have slots for this function in the dispatch table.
The unit tests (GetProcAddress::TableDidntShrink and others) are also updated.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
There is no GLX protocol for these functions, and no Linux driver has
ever supported this extension. There's no reason to have slots for
these functions in the dispatch table.
The unit tests (GetProcAddress::TableDidntShrink and others) are also updated.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
These are from OpenGL 3.1 and ARB_uniform_buffer_object. I only added
them to 3.1 because that required the least work.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
These are from OpenGL 3.3, ARB_texture_swizzle, and
EXT_texture_swizzle (with different names). I only added them to 3.3
because that required the least work.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Determines whether it's a basis vector, i.e., a vector with one element
equal to 1 and all other elements equal to 0.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
When a value was replaced, the new key was strdup'd and leaked.
To fix this, we modify the hash table implementation to return
whether the value was replaced and free() the (now useless)
duplicate string.
When we have multiple shared contexts, and one of them is
long-running, this will lead to never freeing those resources
since they are shared. Instead, free them right away on context
destruction since we know the other context isn't using them.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
NOTE: This is a candidate for the 8.0 branch.
From the GL_NV_primitive_restart spec:
"PrimitiveRestartIndexNV is not compiled into display lists, but is
executed immediately."
Prior to this patch, calls to glPrimitiveRestartIndex would hit the noop
dispatch stub.
+2 oglconforms.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
From the GL_ARB_copy_buffer spec:
"An INVALID_VALUE error is generated if any of readoffset, writeoffset,
or size are negative [...]"
Fixes oglconform's copybuffer/negative.CNNegativeValues test.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The warnings appear to occur with newer automake (probably 1.12).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
These allow one to mangle the library names, without also mangling the
symbol names, to make them distinct from other GL libraries on the
system.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Because these classes are used entirely from their own source files
and not from separate DSOs, the linker gets to produce massively less
code. This cuts about 13k of text in the libdricore case. In the
non-libdricore case, the additional linkage information allows the
compiler to inline some code, so libglsl.a size actually increases by
about 300 bytes.
For a dricore build, improves shader_runner runtime on
glsl-fs-copy-propagation-texcoords-1 by 0.21% +/- 0.03% (n=353574,
outliers removed). No statistically significant difference with n=322
on glslparsertest on a yofrankie shader intended to test compiler
performance.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Now we have just one library of "all of Mesa core" instead of both
libdricore and libglsl that drivers link against.
I did this change in a sort of nonrecursive make fashion: the
generated files are still produced in the non-automake build, like the
rest of dricore, but the GLSL files are stuffed into libdricore
without building a convenience library in src/glsl (even though we
could now). This would make a bit more sense if glsl was just another
dir under src/mesa, because right now I had to contort the prefix
variable name to look another ../ level up.
This is part of a series to fix our build issues in the automake case
by hooking up the automatic Makefile regeneration support. The
extract_git_sha1 is moved into src/mesa/Makefile so that we get
correct dependency generation.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
I tried to update all the old Makefiles that included the default
config to be sure they had a default target if they didn't previously
have one, since this new all target will always point at it. Almost
everything had one.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Some more of the files are now autogenerated, this caused build breakage,
patch adds generation of these missing files. Patch also changes existing
make so that the files are created to be part of the local source
(not intermediate directory, this causes several problems).
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
This patch fixes a copy/paste error and masking of depth/stencil (stencil
is in the top 8 bits), and makes glean/readPixSanity happy.
Both the stencil and the depth buffer piglit test also pass if
glClear(DEPTH | STENCIL) is executed instead of
glClear(DEPTH)/glClear(STENCIL).
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Tested-by: Christopher Egert <cme3000@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
remove archaic .cvsignore
*.pyo is already in toplevel .gitignore
*.pyc is already in toplevel .gitignore
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Previously, blits using the "blorp" mechanism only worked for 8-bit
RGBA color buffers, 24-bit depth buffers, and 8 bit stencil buffers.
This was not enough, because the blorp mechanism must be used for
blitting whenever MSAA is in use. This patch allows all formats to be
used, provided the source and destination formats match.
So far I have confirmed that the following formats work properly with
MSAA:
- GL_RGB
- GL_RGBA
- GL_ALPHA
- GL_ALPHA4
- GL_ALPHA8
- GL_R3_G3_B2
- GL_RGB4
- GL_RGB5
- GL_RGB8
- GL_RGB10
- GL_RGB12
- GL_RGB16
- GL_RGBA2
- GL_RGBA4
- GL_RGB5_A1
- GL_RGBA8
- GL_RGB10_A2
- GL_RGBA12
- GL_RGBA16
Fixes piglit tests "EXT_framebuffer_multisample/formats {2,4}" on
Sandy Bridge and Ivy Bridge.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Previously the blorp engine only supported RGBA8 color buffers and
24-bit depth buffers. This patch adds support for any color buffer
format that is supported as a render target, and for 16-bit and 32-bit
depth buffers.
This required threading the brw_context struct through into
brw_blorp_surface_info::set() so that it can consult the
brw->render_target_format array.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Even though brw_blorp_surface_info is derived from brw_blorp_mip_info,
this function doesn't need to be virtual, because it is never accessed
through a base class pointer. Making the function non-virtual will
allow it to take additional parameters in the brw_blorp_surface_info
case.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This patch moves the responsibility for deciding on the format of the
source and destination surfaces from the
gen{6,7}_blorp_emit_surface_state() functions to
brw_blorp_surface_info::set(), which is shared between Gen6 and Gen7.
This will make it possible to add support for more surface formats
without code duplication.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
TGSI doesn't need an opcode, since registers are untyped (but beware
once doubles come into the scene). Mesa IR doesn't handle native
integers, so trying to handle them there is worthless, the case
entries are only added for warning reasons.
It was only tested with softpipe, since llvmpipe doesn't support glsl
1.3 yet.
Signed-off-by: Olivier Galibert <galibert@pobox.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
That adds support for activating the extension. It doesn't actually
*do* anything yet, of course.
Signed-off-by: Olivier Galibert <galibert@pobox.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
From the issues section of the GL_ARB_texture_compression_rgtc extension:
15) What should glGetTexLevelParameter return for
GL_TEXTURE_GREEN_SIZE and GL_TEXTURE_BLUE_SIZE for the RGTC1
formats? What should glGetTexLevelParameter return for
GL_TEXTURE_BLUE_SIZE for the RGTC2 formats?
RESOLVED: Zero bits.
These formats always return 0.0 for these respective components
and have no bits devoted to these components.
Returning 8 bits for red size of RGTC1 and the red and green
sizes of RGTC2 makes sense because that's the maximum potential
precision for the uncompressed texels.
Thus, we need to return 8 bits for GL_TEXTURE_RED_SIZE on all RGTC formats
and 8 bits for GL_TEXTURE_GREEN_SIZE on RGTC2 formats. BLUE should be 0.
Fixes oglconform/rgtc/advanced.texture_fetch.tex_param.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
While ~loop_state() is already freeing the loop_variable_state objects
via ralloc_free(this->mem_ctx), the ~loop_variable_state() destructor
was never getting called, so the hash table inside loop_variable_state
was never getting destroyed.
Fixes a memory leak in any shader with loops.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
The functions for handling 1D, 2D and 3D texture images were nearly
identical. This folds them all together.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We can't remove this pass yet, because we need it to convert AMDIL
registers in BRANCH* instructions, but we don't need it for
instruction conversion any more.
OpenGL allows you to declare user-defined fragment shader outputs with
less than four components:
out ivec2 color;
This makes sense if you're rendering to an RG format render target.
Previously, we assumed that all color outputs had four components (like
the built-in gl_FragColor/gl_FragData variables). This caused us to
call emit_color_write for invalid indices, incrementing the output
virtual GRF's reg_offset beyond the size of the register.
This caused cascading failures: split_virtual_grfs would allocate new
size-1 registers based on the virtual GRF size, but then proceed to
rewrite the out-of-bounds accesses assuming that it had allocated enough
new (contiguously numbered) registers. This resulted in instructions
that accessed size-1 GRFs which register numbers beyond
virtual_grf_next (i.e. registers that were never allocated).
Finally, this manifested as live variable analysis and instruction
scheduling accessing their temporary array with an out of bounds index
(as they're all sized based on virtual_grf_next), and the program would
segfault.
It looks like the hardware's Render Target Write message requires you to
send four components, even for RT formats such as RG or RGB. This patch
continues to use all four MRFs, but doesn't bother to fill any data for
the last few, which should be unused.
+2 oglconforms.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Commit 4650aea7a5 fixed texelFetchOffset()
on Ivybridge, but didn't update the Ironlake/Sandybridge code.
+18 piglits on Sandybridge.
NOTE: This and 4650aea7a5 are both candidates for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Commit f41ecade7b fixed texelFetchOffset()
on Ivybridge, but didn't update the Ironlake/Sandybridge code.
+15 piglits on Sandybridge.
NOTE: This and f41ecade7b are both candidates for stable branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
This isn't saved/restored by _mesa_meta_begin, so we need to do it
manually (like we do for the read/draw framebuffers). Additionally,
we neglected to re-bind before the glRenderbufferStorage call.
+13 oglconforms.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
DeleteBuffer needs to unbind from these binding points as well, based on
the same rationale as the previous patch.
+51 oglconforms (together with the last patch).
NOTE: This is a candidate for stable release branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
_mesa_lookup_bufferobj returns NULL for 0, which caused us to say
"there's no such buffer object" and raise an error, rather than
correctly binding the shared NullBufferObj.
Now you can unbind your buffers.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
According to the GL 3.1 spec, section 2.9 ("Buffer Objects"):
"If a buffer object is deleted while it is bound, all bindings to that
object in the current context (i.e. in the thread that called
DeleteBuffers) are reset to zero."
The code already checked for a number of cases, but neglected these
newer binding points.
+21 oglconforms.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
We were incorrectly assuming that the coordinate's dimensionality is
equal to the gradient's dimensionality. For array types, the coordinate
has one more component.
Fixes 12 subcases of oglconform's glsl-bif-tex-grad test.
NOTE: This is a candidate for stable release branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Currently, if you pass --with-egl-platforms=x11 but xcb-dri2 isn't available
we just silently fail and disables building the EGL DRI2 driver.
This commit cleans up the EGL platfrom checking and fails if a selected
platform can't find its required dependencies.
Reviewed-by: Eric Anholt <eric@anholt.net>
Commit a07cf3397e added support for TBOs
on Gen7, but missed Gen6.
Passes piglit -t texture_buffer and oglconform's buffermapping
basic.read.texture tests.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
According to Table 6.17 in the GL 2.1 specification, DEPTH_TEXTURE_MODE,
TEXTURE_COMPARE_MODE, and TEXTURE_COMPARE_FUNC need to be restored on
glPopAttrib(GL_TEXTURE_BIT).
Makes a number of oglconform tests happier.
v2: Make restoration conditional on the ARB_shadow and ARB_depth_texture
extensions, as suggested by Brian. I'm not sure that any
implementations still remain that don't support those, but why not?
NOTE: This is a candidate for stable release branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
this fixes libdricore directory build with --enable-32-bit on a x86_64 system
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
The VTX_READ instructions were using the ADDRParam ComplexPattern which
allows a load instruction's offset to be a register, but VTX_READ
instructions can only handle an immediate offset.
Also, the load_param pattern fragment had an erroneous return true;
statement that was causing it to match the wrong load instructions.
Tungsten Graphics has not existed for several years, and the majority of
ongoing development and support is done by Intel. I chose to include
"Open Source Technology Center" to distinguish it from, say, the closed
source Windows OpenGL driver.
The one downside to this patch is that applications that pattern match
against "Intel" may start applying workarounds meant for the Windows
driver. However, it does seem like the right thing to do.
This does change oglconform behavior.
Acked-by: Eric Anholt <eric@anholt.net>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Acked-by: Keith Packard <keithp@keithp.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
These look like debug messages from the switch-statement development.
NOTE: This is a candidate for the 8.0 release branch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Tom Stellard:
- Updated for gallium interface changes
- Fixed a few bugs:
+ Set the loop counter
+ Calculate the correct number of pipes
- Added hooks into the LLVM compiler
v2:
-Separate IR type and LLVM triple
-Do the OpenCL C->LLVM IR and linking steps for all PIPE_SHADER_IR
types.
v3:
- Coding style fixes
- Removed compatibility code for LLVM < 3.1
- Split build_module_llvm() into three functions:
compile(), link(), and build_module_llvm()
v4:
- Use struct pipe_compute_program
v5:
- Don't malloc memory for struct pipe_llvm_program
v6:
- Fix serialization of llvm bytecode
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This structure is used as a header that precedes LLVM bytecode programs
that are passed to the drivers.
v2:
- s/pipe_compute_program/pipe_llvm_program/
v3:
- Rename to struct pipe_llvm_program_header
- Drop the char * prog member
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This is for the llvm code that can't use extended initializers.
v2:
- Use const references for vector arguments
- Move constructor defs before data members
- Initialize all values in the default constructors
v3:
- Fix typo
A device now has two function for getting information about the IR
it needs to return.
ir_format() => returns the preferred IR
ir_target() => returns the triple for the target that is understood by
clang/llvm.
v2:
- renamed ir_target() to ir_format()
- renamed llvm_triple() to ir_target()
v3:
- Remove unnecessary include
- Do proper conversion from std::vector<char> to std::string
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
v2: Tom Stellard
- Update CAP description
v3: Tom Stellard
- TGSI targets should pass an empty string for this CAP.
v4: Tom Stellard
- TGSI targets can ignore this CAP.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
TEX instructions can't do saturation. Do the TEX into a temp reg w/out
saturation, then do a MOV_SAT.
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Some distributions (like Arch Linux) make /usr/bin/python Python 3,
rather than Python 2. Since compare_ir uses /usr/bin/env python,
such systems will fail to run optimization-test, causing 'make check' to
always fail.
Automake's TESTS_ENVIRONMENT variable provides a mechanism to run
programs or set environment variables in the test environment.
Ideally, I think we would want to use AM_TESTS_ENVIRONMENT, since
TESTS_ENVIRONMENT is supposed to be user-overridable. However, it isn't
supported using the default/serial test runner.
Fixes 'make check' on Arch Linux and Gentoo.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Matt Turner <mattst88@gmail.com>
I started writing unit tests for a new piece of code, and discovered
they all failed due to a bug in ralloc. Clearly it needs a test suite.
v2: Rename to 'ralloc-test' and fix copyright date. (idr review)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
If an object is allocated out of the NULL context, info->parent will be
NULL. Using the PTR_FROM_HEADER macro would be incorrect: it would say
that ralloc_parent(ralloc_context(NULL)) == sizeof(ralloc_header).
Fixes the new "null_parent" unit test.
NOTE: This is a candidate for the 7.9, 7.10, 7.11, and 8.0 branches.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Discovered while running the Khronos conformance test suite and
receiving "implementation error: meta program compile failed."
This bug was recently introduced by the i965 clear patch set and would
only be detected while using the ES2 API and only on gen6+ hardware.
Signed-off-by: Oliver McFadden <oliver.mcfadden@linux.intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is performed in a subdirectory to avoid needing to convert all of
src/mesa/Makefile in one go.
I can now cherry-pick a commit containing glapi XML changes, do "(cd
src/mapi/glapi/gen && make) && make", and get a working driver.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In order to do the minimal change for libdricore conversion to
automake, I need to put its Makefile.am in a subdirectory. Automake
gets whiny/broken if you use GNU make features like "addprefix" or
"$(FILES:%=../%)" to munge your *_SOURCES. So, use a plain old
variable to be able to substitute in that "../"
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
*_SOURCES is reserved for files lists for particular automake targets.
Also, "-" in the variable names is not allowed.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This variable won't be set when called from non-automake makefiles,
but it cleans up shared-glapi's output.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Mesa already always depends on python to build. The checked in
changes are not reviewed (because any trivial change rewrites the
world). We also have been pushing commits between xml change and
regen where at-build-time xml-generated code disagrees with committed
xml-generated code. And worst of all, sometimes we ("I") check in
*stale* xml-generated code.
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
commit 87f12bb2d9 tried to fix rb->mt
being NULL, but change this case wrong.
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Kurt Roeckx <kurt@roeckx.be>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We now model loading uses sgpr values with LLVM IR load instructions that
use the USER_SGPR address space.
The definition of the sgpr parameter to the use_sgpr() helper function
in radeonsi_shader.c has changed so that you can pass raw sgpr values
rather than having to divide the sgpr value you want to use by the dword
width of the type you want to load.
This function was causing compile errors in the tablegen'd code for
some intrinsic definitions. I don't think we really need this function,
so I'm removing the function body just as a temporary solution. I'll
look into removing the entire AMDILIntrinsicInfo class later.
v2: use a define for the maximum sample count
v3: also test odd sample counts (r300 supports MS3)
While multisample renderbuffers are supported by mesa, MS visuals
are not, so we need a way to tell dri/st not to advertise them even
if the gallium driver does support multisampled surfaces.
Otherwise applications selecting these non-functional visuals would
run into trouble ...
Reviewed-by: Brian Paul <brianp@vmware.com>
The code which scans the index buffer for restart indexes wasn't adding
the index buffer offset so we were always starting at offset=0. The
offset is usually zero so it wasn't noticed before.
Fixes a failure in the piglit primitive-restart test when testing
vertex data + index data in a single VBO.
NOTE: This is a candidate for the 8.0 branch.
Basic 4x MSAA support now works on Gen7. This patch enables it.
As with Gen6, MSAA support is still fairly preliminary. In
particular, the following are not yet supported:
- 8x oversampling (Gen7 has hardware support for this, but we do not
yet expose it).
- Fully general blits between MSAA and non-MSAA buffers.
- Formats other than RGBA8, DEPTH24, and STENCIL8.
- Centrold interpolation.
- Coverage parameters (glSampleCoverage, GL_SAMPLE_ALPHA_TO_COVERAGE,
GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_VALUE,
GL_SAMPLE_COVERAGE_INVERT).
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
On Gen6, the blending necessary to blit an MSAA surface to a non-MSAA
surface could be accomplished with a single texturing operation. On
Gen7, the WM program must fetch each sample and blend them together
manually. From the Bspec (Shared Functions/Messages/Initiating
Message/Message Types/sample):
[DevIVB+]:Number of Multisamples on the associated surface must be
MULTISAMPLECOUNT_1.
This patch implements the manual blend operation.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Since blorp uses color textures and render targets to do all its work
(even when blitting stencil and depth data), it always has to
configure the Gen7 GPU to use the new "sliced" MSAA layout. However,
when blitting stencil or depth data, the actual MSAA layout is
interleaved (as in Gen6). Therefore, blorp has to do extra coordinate
transformation work to account for the interleaving manually.
This patch causes blorp to perform the necessary extra coordinate
transformations.
It also modifies the blorp SURFACE_STATE setup code for Gen7, so that
it does not try to correct the surface width and height to account for
MSAA, since "sliced" MSAA layout doesn't affect the surface width or
height.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
When a Gen7 SURFACE_STATE is configured for MSAA, a number of
additional constaints come in to play. This patch adds a function
gen7_check_surface_setup() which verifies that all of those
constraints are met.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Starting in Gen7, there are two possible layouts for MSAA surfaces:
- Interleaved, in which additional samples are accommodated by scaling
up the width and height of the surface. This is the only layout
available in Gen6. On Gen7 it is used for depth and stencil
surfaces only.
- Sliced, in which the surface is stored as a 2D array, with array
slice n containing all pixel data for sample n. On Gen7 this layout
is used for color surfaces.
The "Sliced" layout has an additional requirement: it must be used in
ARYSPC_LOD0 mode, which means that the surface doesn't leave any extra
room between array slices for miplevels other than 0.
This patch modifies the surface allocation functions to use the
correct layout when allocating MSAA surfaces in Gen7, and to set the
array offsets properly when using ARYSPC_LOD0 mode. It also modifies
the code that populates SURFACE_STATE structures to ensure that
ARYSPC_LOD0 mode is selected in the appropriate circumstances.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Gen7 support for blorp (blits using the render bath) now works for
non-MSAA purposes. This patch enables it.
Since blorp operations re-use the logic for HiZ ops, this required
adding a case to the switch statement in gen7_blorp_emit_wm_config(),
to allow for the case where no HiZ op is being performed.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
On Gen6, texel fetch is always accomplished using the SAMPLE_LD
message, which accepts arguments (u, v, r, lod, si). On Gen7, there
are two* texel fetch messages: SAMPLE_LD for non-MSAA surfaces, taking
arguments (u, lod, v), and SAMPLE_LD2DSS for MSAA surfaces, taking
arguments (si, u, v).
*Technically, there are other texel fetch messages, but they are used
for "compressed" MSAA surfaces, which we don't yet support.
This patch adds the proper message types and argument orderings for
Gen7.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Gen7 hardware requires us to enable at least one WM dispatch mode,
even if there is no program being dispatched to. When this code was
only used for HiZ operations (which don't use a WM program), we used
32-pixel dispatch, because it didn't matter. But blit programs are
compiled for 16-pixel dispatch. So just enable 16-wide dispatch
unconditionally.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: Enable 16-wide dispatch unconditionally rather than add the
unnecessary complication of using 32-wide dispatch when there is no WM
program.
On Gen7, push constants for shader programs are stored in the URB, so
blorp code needs to set aside space for them. This was previously
unnecessary because blorp code was based on HiZ operations, which
don't require any shaders.
This patch adds a call from gen7_blorp_exec() to
gen7_allocate_push_constants(), to ensure that push constants are
assigned the correct location in the URB. It also extracts a new
function gen7_emit_urb_state() from gen7_upload_urb(), which is
re-used by gen7_blorp_emit_urb_config() to ensure that the URB regions
used by all the pipeline stages leave room for the push constants.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We know from previous bug fixes (commits
c25e5300cb and
b2ace06cbb) that texture border color
doesn't work if the dynamic state upper bound is set to 0. Although
the blorp engine doesn't make use of texture borders, it seems like we
ought to err on the safe side and set this value properly.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This patch separates out the portions of gen6_blorp_emit_batch_head()
that emit 3DSTATE_MULTISAMPLE, 3DSTATE_SAMPLE_MASK, and
STATE_BASE_ADDRESS. This paves the way for making the blorp code work
on Gen7, where additional command packets
(3DSTATE_PUSH_CONSTANT_ALLOC_VS and 3DSTATE_PUSH_CONSTANT_ALLOC_PS)
need to be emitted before 3DSTATE_MULTISAMPLE.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This patch modifies the "blorp" WM program so that it can be run in
MSDISPMODE_PERSAMPLE (which means that every single sample of a
multisampled render target is dispatched to the WM program, not just
every pixel).
Previously we were using the ugly hack of configuring multisampled
destination surfaces as single-sampled, and generating sample indices
other than zero by swizzling the pixel coordinates in the WM program.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This patch modifies the function brw_blorp_blit_program::texel_fetch()
to emit the SI (sample index) argument to the SAMPLE_LD message when
reading from a sample index other than zero.
Previously we were using the ugly hack of configuring multisampled
source surfaces as single-sampled, and accessing sample indices other
than zero by swizzling the texture coordinates in the WM program.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This patch generalizes the function
brw_blorp_blit_program::texture_lookup() so that it prepares the
arguments to the sampler message based on a caller-provided array
rather than assuming the argument order is always (u, v).
This paves the way for the messages we will need to use in Gen7, which
use argument orders (u, lod, v) and (si, u, v) (si=sample index).
It will also will allow us to read from arbitrary sample indices on
Gen6, by supplying the arguments (u, v, r, lod, si) to the SAMPLE_LD
message instead of just (u, v).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Gen6 MSAA buffers (and Gen7 MSAA depth/stencil buffers) interleave
MSAA samples in a complex pattern that repeats every 2x2 pixel block.
Therefore, when allocating an MSAA buffer, we need to make sure to
allocate an integer number of 2x2 blocks; if we don't, then some of
the samples in the last row and column will be cut off.
Fixes piglit tests "EXT_framebuffer_multisample/unaligned-blit {2,4}
color msaa" on i965/Gen6.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Without passing the -ldflags parameter before $(LDFLAGS) in some cases
flags will be passed to MKLIB which it does not understand.
This might be -m64, -m32 or similar.
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Thomas Gstädtner <thomas@gstaedtner.net>
Signed-off-by: Brian Paul <brianp@vmware.com>
This patch gets the FreeBSD SCons build working again. The build still
fails though.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
We need to return immediately after inserting instructions that require
S_WAITCNT so that the parent class' custom inserter won't try to insert
them again.
Fix uninitialized scalar variable defects report by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
We should just set the bits of functionality that we support; the
GL/ES1/ES2 flags in extensions.c will take care of advertising the
appropriate extensions for the current API.
This enables the GL_EXT_texture_compression_dxt1 extension on ES1/ES2
when libtxc_dxtn is installed or the force_s3tc driconf option is set.
The main extension code set this up properly, but the ES-specific code
failed to do so.
Otherwise, the extension strings reported by es1_info, es2_info, and
glxinfo all remain the same.
This patch manually disables the ARB_framebuffer_object bit on ES
to preserve the behavior of 1c0f5d8324.
v2: Rebase, fix the i915 Makefile, and unconditionally set the
OES_draw_texture bit as core Mesa will only apply it to ES1 now.
Tested-by: Daniel Charles <daniel.charles@intel.com> [v1]
Reviewed-by: Chad Versace <chad.versace@linux.intel.com> [v1]
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
If the primitive restart index and the primitive type can
be handled by the cut index feature, then use the hardware
to handle the primitive restart feature.
The VBO module's software handling of primitive restart is
used as a fall back.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
For newer hardware we disable the VBO module's software handling
of primitive restart. We now handle primitive restarts in
brw_handle_primitive_restart.
The initial version of brw_handle_primitive_restart simply calls
vbo_sw_primitive_restart, and therefore still uses the VBO
module software primitive restart support.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
When considering which components of a variable were killed by an
assignment, constant propagation would previously just use the write
mask of the assignment. This worked if the LHS of the assignment was
simple, e.g.:
v.xy = ...; // (assign (xy) (var_ref v) ...)
But it did the wrong thing if the LHS of the assignment involved an
array indexing operator, since in this case the write mask is always
(x):
v[i] = ...; // (assign (x) (deref_array (var_ref v) (var_ref i)) ...)
In general, we can't predict which vector component will be selected
by array indexing, so the only safe thing to do in this case is to
kill the entire variable.
Fixes piglit tests {fs,vs}-vector-indexing-kills-all-channels.shader_test.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Now that the linker handles initializers of samplers just like any
other uniform, a bunch of this annoying code is unnecessary.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The linker may have set initial values for uniforms. Propagate these
values to the driver's backing storage when it is first associated.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: Fix handling of arrays-of-structure. Thanks to Eric Anholt for
pointing this out.
v3: Minor comment change based on feedback from Ken.
Fixes piglit glsl-1.20/execution/uniform-initializer/fs-structure-array
and glsl-1.20/execution/uniform-initializer/vs-structure-array.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2: Add support for gen6, and don't turn it on if blending is
disabled. (fixes GPU hang), and note it in docs/GL3.txt
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The i965 driver needed this as well for hardware setup, so instead of
duplicating the logic, just save it off.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
While it doesn't have the same warning in the simulator as in gen7,
let's emit it out of paranoia. We wouldn't want our resolves of some
previous clear to get clamped to some current clamping value.
Suggested-by: pretty much everyone
When doing fast clears, a fulsim warning said that the batch was being
emitted without the viewport set up. While the fast clear pass I was
looking at doesn't use the clear value, the later resolves which also
didn't set up the vieport would trigger the same. It's not obvious
from the error message whether it meant "fast clear value gets clamped
to something you haven't defined" or "fast clear value doesn't get
clamped, and I saw it was out of the current (uninitialized) range,
and you probably wanted it clamped to that (uninitialized) range". Be
paranoid and assume the first case.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Having this enum separate caused us to need a bunch of helper
functions to translate to the op to be executed.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
The GLSL clear path doesn't need any buffer presence checks, since
those are already handled in the normal drawing path code.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Our understanding is that the 3D engine is supposed to be faster
anyway. We used to have more overhead in our tri clear path than we
do today, which would have led to this choice. But given that we
almost always see a depth clear along with a color clear, the path was
hardly exercised anyway.
Also, the color mask logic was broken in the presence of
GL_EXT_draw_buffers2's per-buffer colormask.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Previously, when the environment variable INTEL_DEBUG=aub was set,
mesa would simply instruct DRM to start dumping data to an .aub file,
but we would not provide DRM with any information about the format of
the data in various buffers. As a result, a lot of the data in the
generate .aub file would be unannotated, making further data analysis
difficult.
This patch causes the entire contents of each batch buffer to be
annotated using the data in brw->state_batch_list (which was
previously used only to annotate the output of INTEL_DEBUG=bat). This
includes data that was allocated by brw_state_batch, such as binding
tables, surface and sampler states, depth/stencil state, and so on.
The new annotation mechanism requires DRM version 2.4.34.
Reviewed-by: Eric Anholt <eric@anholt.net>
When we are generating an AUB dump, we make a final call to
aub_dump_bmp() as the context is being destroyed, to ensure that any
rendering performed before the application exits can be seen during a
simulation run. However, we were doing this before flushing the batch
buffer; as a result simulation runs would not always see the effect of
all rendering commands.
This patch flushes the batch buffer just before making the final call
to aub_dump_bmp(), to ensure that all rendering is properly captured
in the final bitmap.
This is a long standing problem, that recently surfaced with the change
to enable perspective correct color interpolation.
A fix for all possible formats is left to the future.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Previously assumed normalised was 0 to 1, but it can be -1 to 1
if type is signed.
Tested with lp_test_conv and lp_test_format, reduced errors.
Signed-off-by: José Fonseca <jfonseca@vmware.com>
Fixing a /*FIXME*/ to remove errors in integer conversion in lp_build_conv.
Tested using lp_test_conv and lp_test_format, reduced errors.
Signed-off-by: José Fonseca <jfonseca@vmware.com>
This patch removes two Clang warnings in GLU:
The first one seems to be an actual bug in mapdesc.cc: Clang complains
that sizeof(dest) will return the size of REAL*[MAXCOORDS], instead of
the intended REAL[MAXCOORDS][MAXCOORDS]. The second one is just
cosmetic because Clang doesn't like extra parentheses.
NOTE: This is a candidate for the 8.0 branch
Reviewed-by: Brian Paul <brianp@vmware.com>
Fixes another case of sampler views being created by one context,
shared by another, then deleted by the first, leaving a dangling
pipe context pointer.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Use it where performance matters more and the exact method of float->int
conversion/rounding isn't terribly important. There should no net change
here since F_TO_I() is the new name of the old IROUND() function.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
The different implementations of IROUND() behaved differently and in
the case of fistp, depended on the current x86 FPU rounding mode.
This caused some tests like piglit roundmode-pixelstore and
roundmode-getintegerv to fail on 32-bit x86 but pass on 64-bit x86.
Now IROUND() always rounds to the nearest integer (away from zero).
The new F_TO_I function converts a float to an int by whatever means
is fastest. We'll use this where we're more concerned with performance
and not too worried to how the conversion is done.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
The IROUND converted all arguments to 0 or 1. That's not what we wanted.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
For zero-stride vertex arrays, the svga driver copies the value into
the constant value and uses that value in the shader. The recent
gallium-userbuf changes caused a regression in this. An example
symptom was per-primitive glColor3f() calls getting ignored.
Where we copied the vertex value from the vertex buffer to the
constant buffer we neglected to take into account the
pipe_vertex_buffer::buffer_offset field. Adding that value to the
source offset fixes the problem. Actually, it looks like we should
have been doing this all along, but it never was an issue before for
some reason.
If the MESA_GLSL env var contains "errors", GLSL compilation and
link errors will be reported to stderr.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Fix uninitialized scalar variable defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Piglits test for fragment shaders pass, vertex shaders fail. The
actual failure seems to be in the interpolators, and not the
textureSize query.
Signed-off-by: Olivier Galibert <galibert@pobox.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: José Fonseca <jose.r.fonseca@gmail.com>
Fixes a bunch of piglit tests related to flat interpolation of floats.
Signed-off-by: Olivier Galibert <galibert@pobox.com>
Signed-off-by: José Fonseca <jose.r.fonseca@gmail.com>
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