Compare commits

..

137 Commits

Author SHA1 Message Date
Ian Romanick
46273ba256 mesa: Bump version to 9.2 (final)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-08-27 15:52:35 -07:00
Ian Romanick
d3f99fb532 docs: Update release notes for 9.2
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-08-27 15:52:31 -07:00
Matt Turner
6fb2032c35 glsl: Disallow uniform block layout qualifiers on non-uniform block vars.
Cc: 9.2 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68460
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-08-26 23:21:24 -07:00
Kristian Lehmann
c0abf6499f Fixed and/or order mistake, resulting in compiling llvmpipe without llvm installed
Cc: 9.2 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68544
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit cec7b5c5bc)
2013-08-26 22:17:03 -07:00
Tom Stellard
1a9bda1f34 clover: Don't use PIPE_TRANSFER_UNSYNCHRONIZED for blocking copies
CC: "9.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit f3e86d4a68)
2013-08-26 22:16:59 -07:00
Michel Dänzer
59781051eb radeonsi: Also set the depth component mask bit for stencil-only exports
The stencil values come out wrong without this for some reason.

50 more little piglits.

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 46fd81e586)
2013-08-26 10:05:36 -07:00
Kenneth Graunke
f31a1d9f8d mesa: Set query->EverBound in glQueryCounter().
glIsQuery is supposed to return false for names returned by glGenQueries
until their first use.  BeginQuery is a use, but QueryCounter is also a
use.

From the ARB_timer_query spec:
"A timer query object is created with the command

      void QueryCounter(uint id, enum target);

 [...] If <id> is an unused query object name, the
 name is marked as used [...]"

Fixes Piglit's spec/ARB_timer_query/query-lifetime.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7950315583)
2013-08-26 10:05:25 -07:00
Ilia Mirkin
3370dfdf3e nv30: add forgotten PIPE_CAP_CUBE_MAP_ARRAY cap to list
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bac6efe8e3)
2013-08-26 10:05:20 -07:00
Jon Severinsson
2153557906 gallium/osmesa: Link, not copy, the shared library to the LIB_DIR.
Just like all other mesa libraries...

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit b47bde0079)
2013-08-23 16:41:59 -07:00
Jon Severinsson
dda7358377 gallium/osmesa: Always link with the c++ linker.
Just like all other gallium targets...

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit aeb9c9e4b0)
2013-08-23 16:41:55 -07:00
Jon Severinsson
3fd1ca7949 gallium/osmesa: Make and install an osmesa.pc.
As of "2f142d59 build: Add --enable-gallium-osmesa flag." the pkgconfig
file from classic osmesa is no longer installed when building gallium
osmesa, so copy it to gallium osmesa and install the copy instead.

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit c811190430)
2013-08-23 16:41:51 -07:00
Timothy Arceri
4aa9f013d5 mesa: Fix assertion error with glDebugMessageControl
enums were being converted twice resulting in incorrect values.
The extra conversion has been removed and the redundant assert is
removed also.

Cc: 9.2 <mesa-stable@lists.freedesktop.org>

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit f0072e3c6b)
2013-08-23 16:41:46 -07:00
Kenneth Graunke
7aefdab219 mesa: Specify a better GL_MAX_SERVER_WAIT_TIMEOUT limit.
The previous value of (GLuint64) ~0 has some problems:

GL_MAX_SERVER_WAIT_TIMEOUT is supposed to be a GLuint64 value, but has
to be queried via GetInteger64v(), which returns a GLint64.  This means
that some applications are likely to treat it as a signed integer, where
~0 means -1.  Negative values are nonsensical and problematic.

When interpreted correctly, ~0 translates to about 0.58 million years,
which seems rather excessive.

This patch changes it to 0x1fff7fffffff, which is about 1.11 years.
This is still plenty long, and is the same as both an int64 and uint64.
Applications that accidentally store it in a 32-bit int/unsigned also
get a non-negative value, which is again the same as both int and
unsigned.  This value was suggested by Ian Romanick.

v2: Add the ULL prefix on the constant (suggested by Ian).

Fixes Piglit's spec/!OpenGL 3.2/get-integer-64v.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a27180d0d8)
2013-08-23 16:41:38 -07:00
Ian Romanick
fe6526f439 mesa: Bump version to 9.2-rc2
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2013-08-22 15:21:55 -07:00
Ian Romanick
08b192d26a glsl: Give a warning, not an error, for UBO qualifiers on non-matrices.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59648
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit dded321f92)
2013-08-22 11:50:24 -07:00
Matt Turner
c1c076dd8d glsl: Remove ubo_qualifiers_allowed variable.
No longer used.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 921ef55a72)
2013-08-22 11:50:18 -07:00
Matt Turner
368fc4f3ec glsl: Drop duplicate error messages.
This same message is printed in the validate_matrix_layout_for_type
function.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 77373e020e)
2013-08-22 11:49:40 -07:00
Matt Turner
e14baf425b glsl: Rename ubo_qualifiers_valid to ubo_qualifiers_allowed.
The variable means that UBO qualifiers are allowed in a particular
context (e.g., not allowed in a struct field declaration), rather than a
particular set of UBO qualifiers are valid.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 1a45db9705)
2013-08-22 11:48:26 -07:00
Chad Versace
dce3865306 i965: Fix misapplication of gles3 srgb workaround
Fixes inconsistent failure of gles2conform/GL2Tests/glUniform/glUniform.test
under gnome-shell. What follows is a description of the bug and its fix.

When intel_update_renderbuffers() allocates a miptree for a winsys
renderbuffer, it propagates the renderbuffer's format to become also the
miptree's format.

If the winsys color buffer format is SARGB, then, in the first call to
eglMakeCurrent, intel_gles3_srgb_workaround() changes the renderbuffer's
format to ARGB. That is, it changes the format from sRGB to non-sRGB.
However, it changes the renderbuffer's format *after*
intel_update_renderbuffers() has allocated the renderbuffer's miptree.
Therefore, when eglMakeCurrent returns, the miptree format (SARGB)
differs from the renderbuffer format (ARGB).

If the X server reallocates the color buffer,
intel_update_renderbuffers() will create a new miptree for the
renderbuffer. The new miptree's format (ARGB) will differ from old
miptree's format (SARGB). This mismatch between old and new miptrees
causes bugs.

Fix the bug by moving intel_gles3_srgb_workaround() to occur *before*
intel_update_renderbuffers().

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67934
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit ce8639a766)
2013-08-22 11:46:24 -07:00
Michel Dänzer
8efdaedfc2 radeonsi: Fix y/z/w component values of TGSI_SEMANTIC_FOG pixel shader inputs
They are defined as constant 0.0/0.0/1.0.

Three more little piglits.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 237cb074cb)
2013-08-22 11:46:19 -07:00
Matt Turner
c47804d286 build: Add --enable-gallium-osmesa flag.
The Gallium implementation is apparently not ready for regular
consumption, so as much as I hate adding more build-time options, here's
another.

Acked-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 2f142d596f)
2013-08-21 23:09:04 -07:00
Matt Turner
5114ac3f87 i965: Don't copy propagate bitcasts with source modifiers.
Previously, copy propagation would cause bitcast_f2u(abs(float)) to
be performed in a single step, but the application of source modifiers
(abs, neg) happens after type conversion, leading to incorrect results.

That is, for bitcast_f2u(abs(float)) we would in fact generate code to
do abs(bitcast_f2u(float)).

For example, whereas bitcast_f2u(abs(float)) might result in a register
argument such as
   (abs)g2.2<0,1,0>UD

v2: Set interfered = true and break in register_coalesce instead of
    returning false.

Reviewed-by: Paul Berry <stereoytpe441@gmail.com>
(cherry picked from commit 9c48ae751a)
2013-08-21 21:11:54 -07:00
Matt Turner
f0bc10679e i965: Emit MOVs for neg/abs.
Necessary to avoid combining a bitcast and a modifier into a single
operation. Otherwise if safe, the MOV should be removed by
copy-propagation or register coalescing.

With this and the next patch, there are only four changes in shader-db:
all a single extra instruction. The code does something like
   mov a.w, -b.x
and copy propagation doesn't work because it only handles no-op
swizzles. Seems acceptable, given the known limitation of our copy
propagation.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereoytpe441@gmail.com>
(cherry picked from commit 0ae9ca12a8)
2013-08-21 21:11:51 -07:00
Armin K
3f438bfa4c osmesa: Symlink shared library to LIB_DIR
Cc: 9.2 <mesa-stable@lists.freedesktop.org>
Tested-by: Brian Paul <brianp at vmware.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
(cherry picked from commit 63ac68bae3)
2013-08-21 21:10:27 -07:00
Maarten Lankhorst
60e1b03455 glapi/gen: build temporary files in the build directory
Writing to the source directory can cause multiple parallel builds
from the same source to fail. Create the temporary files in the
build directory.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 10aa3677cc)
2013-08-21 15:26:05 -07:00
Ian Romanick
cf537c405b mesa: Never advertise _S3TC compressed formats
The NVIDIA driver doesn't expose them, and piglit's
arb_texture_compression-invalid-formats expects them to not be there.

This, with the previous commit, fixes piglit
arb_texture_compression-invalid-formats.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f53b634807)
2013-08-21 07:54:41 -07:00
Ian Romanick
601926515e mesa: Only advertise GL_ETC1_RGB8_OES in ES contexts
There is no extension for this format in desktop GL, so an application
can't give the format back to glCompressedTexImage2D.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 40550c8ced)
2013-08-21 07:54:37 -07:00
Ian Romanick
c9a7d6950b glsl: Track existence of default float precision in GLSL ES fragment shaders
This is required by the spec, and it's a bit tricky because the default
precision is scoped.  As a result, I'm slightly abusing the symbol
table.

Fixes piglit no-default-float-precision.frag tests and the piglit
default-precision-nested-scope-0[1234].frag tests that are currently on
the piglit mailing list for review.

On IRC I got confirmation from cwabbot that ARM (Mali T6xx and T400)
enforces this requirement and from kusma that NVIDIA (Tegra2) enforces
this requirement.  We should be safe from regressing shipping
applications.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cabd45773b)
2013-08-21 07:54:33 -07:00
Ian Romanick
89aff30f9b glsl: Merge precision qualifiers too
We never noticed this before because we previously didn't enfoce GLSL ES
fragement shader requirements that precision be defined.  There may also
have been some interaction here with the addition of
GL_ARB_shading_language_420pack, but it doesn't appear to me that it
added any new bugs (just perhaps uncovered some old ones).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 73e2d69792)
2013-08-21 07:54:29 -07:00
Ian Romanick
3eae076d70 glsl: Pass type to is_valid_default_precision_type instead of name
This is used by the next patch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b15b62c54c)
2013-08-21 07:54:25 -07:00
Ross Burton
3ec07eaaa5 build: fix out-of-tree builds in gallium/auxiliary
The rules were writing files to e.g. util/u_indices_gen.py, but in an
out-of-tree build this directory doesn't exist in the build directory.  So,
create the directories just in case.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Ross Burton <ross.burton@intel.com>
(cherry picked from commit 76feef0823)
2013-08-21 07:54:22 -07:00
Michel Dänzer
35c9345711 radeonsi: Always pre-load separate VGPRs for centroid vs. center interpolation
The LLVM R600 backend currently always uses separate VGPRs for these.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68162
(Centroid interpolation is identical to center interpolation without
multisampling, so the shader hardware was only pre-loading one set of
interpolation coefficients, and the pixel shader code was using
uninitialized values as the centroid interpolation coefficients)

Cc: mesa-stable@lists.freedesktop.org
Tested-by: Laurent Carlier <lordheavym@gmail.com>
(cherry picked from commit be301f707e)
2013-08-21 07:54:18 -07:00
Maarten Lankhorst
74fcc65b58 gallium/osmesa: add same checks to OSMesaMakeCurrent as the other osmesa
Fixes a opengl crash in wine.

Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit 86751cbddf)
2013-08-21 07:54:13 -07:00
Maarten Lankhorst
b802f6a124 gallium/osmesa: link against static libglapi library too to get the gl exports
This should fix missing symbols in a osmesa built against shared glapi
osmesa build. All opengl exports were missing that are defined in the
static glapi, so link against both to fix this.

I could swear I've done this before, maybe there was a glitch in the matrix.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47824
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit 603160d4c0)
2013-08-21 07:54:09 -07:00
Andreas Boll
170b952cfe docs: Add md5sums to 9.1.5 release notes
(cherry picked from commit 38903db439)
2013-08-21 07:53:04 -07:00
Andreas Boll
b97305bc21 docs: Fix a typo in the 9.1.6 release notes
(cherry picked from commit 7eaaf62434)
2013-08-21 07:52:57 -07:00
Carl Worth
ecd1d92baf docs: Add md5sums to 9.1.6 release notes
(cherry picked from commit 7f2f63409a)
2013-08-21 07:52:39 -07:00
Carl Worth
c8b5222074 docs: Import 9.1.6 release notes, add news item.
(cherry picked from commit 964b89e42a)
2013-08-21 07:52:18 -07:00
Carl Worth
bd83ff1923 get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable"
We recently proposed a new syntax for stable-patch nominations such as:

	CC: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>

and this has already appeared in the wild.

So we extend the regular expression to pick this up as well.
(cherry picked from commit c6f3036179)
2013-08-21 07:51:16 -07:00
Carl Worth
a8b08c5ccd get-pick-list.sh: Include commits mentionining "CC: mesa-stable..." in pick list
We recently adopted a new convention that patches can be nominated for the
stable branch by including a line in the commit message as follows:

	CC: mesa-stable@lists.freedesktop.org

This is a convenient syntax as "git send-email" will notice this line and
automatically copy the resulting patch email to the mesa-stable mailing list.

Here we extend the regular expression in the get-pick-list.sh script to also
notice this pattern, (as well as the traditional "NOTE: This patch is a
candidate..." form.
(cherry picked from commit 122d8d2f5a)
2013-08-21 07:51:05 -07:00
Ian Romanick
796b4a7b40 mesa: Bump version to 9.2-rc1 2013-08-19 16:49:02 -07:00
Ian Romanick
d3004acdd1 glsl: Use alignment of container record for its first field
The first field of a record in a UBO has the aligment of the record
itself.

Fixes piglit vs-struct-pad, fs-struct-pad, and (with the patch posted to
the piglit list that extends the test) layout-std140.

NOTE: The bit of strangeness with the version of visit_field without the
record_type poitner is because that method is pure virtual in the base
class.  The original implementation of the class did this to ensure
derived classes remembered to implement that flavor.  Now they can
implement either flavor but not both.  I don't know a C++ way to enforce
that.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68195
Cc: "9.2 9.1" mesa-stable@lists.freedesktop.org
(cherry picked from commit 574e4843e9)
2013-08-19 16:40:07 -07:00
Ian Romanick
684316512c glsl: Add new overload of program_resource_visitor::visit_field method
The outer-most record is passed into the visit_field method for
the first field.  In other words, in the following structure:

    struct S1 {
        vec4 v;
        float f;
    };

    struct S {
        S1 s1;
        S1 s2;
    };

    uniform Ubo {
        S s;
    };

s.s1.v would get record_type = S (because s1.v is the first non-record
field in S), and s.s2.v would get record_type = S1.  s.s1.f and s.s2.f
would get record_type = NULL becuase they aren't the first field of
anything.

This new overload isn't used yet, but the next patch will add several
uses.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Cc: "9.2 9.1" mesa-stable@lists.freedesktop.org
(cherry picked from commit 5ac884fd9f)
2013-08-19 16:40:03 -07:00
Ian Romanick
9f7f727345 glsl: Disallow embedded structure definitions
Continue to allow them in GLSL 1.10 because the spec allows it.
Generate an error in all other versions because the specs specifically
disallow it.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d9bb8b7b56)
2013-08-19 16:39:59 -07:00
Ian Romanick
1fb22bf143 meta: Add default precision qualifier to all fragement shaders
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5fb1dd51f3)
2013-08-19 16:39:55 -07:00
Ian Romanick
9fa7313e34 glsl: Add default precision qualifiers for ES builtins
Once the compiler proplerly checks for default precision qualifiers,
these shaders will cease to compile.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5ac247a73e)
2013-08-19 16:39:52 -07:00
Marek Olšák
6296abed15 glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACE
Tested by examining generated TGSI shaders from piglit/glsl-routing.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Henri Verbeet <hverbeet@gmail.com>
Tested-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit d13003f544)
2013-08-19 16:39:48 -07:00
Ilia Mirkin
5b8c943eb2 nv50: allow non-nv12 buffers to be created, just pass them through to vl
Since we expose non-NV12 formats as supported when there is no decoer
profile selected, make sure that those formats are actually allowed to
be allocated.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a8346a2f52)
2013-08-19 16:39:43 -07:00
Anuj Phogat
d72f7720a6 meta: Fix blitting a framebuffer with renderbuffer attachment
This patch fixes a case of framebuffer blitting with renderbuffer
as color attachment and GL_LINEAR filter. Meta implementation of
glBlitFrambuffer() converts source color buffer to a texture and
uses it to do the scaled blitting in to destination buffer. Using
the exact source rectangle to create the texture does incorrect
linear filtering along the edges. This patch makes the changes to
extend the texture edges by one pixel in x, y directions. This
ensures correct linear filtering.
It fixes failing piglit fbo-attachments-blit-scaled-linear test.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
CC: "9.2" <mesa-stable@lists.freedesktop.org>
CC: "9.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit d944a6144f)
2013-08-16 12:36:38 -07:00
Ilia Mirkin
b40d9e4f41 nv30: remove no-longer-used formats from table
Commit 14ee790df7 removed the formats from the vtxfmt_table but forgot
to also update the info_table.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c1a6f59b20)
2013-08-16 12:36:34 -07:00
Kenneth Graunke
e2185778e2 i965: Force X-tiling for 128 bpp formats on Sandybridge.
128 bpp formats are not allowed to be Y-tiled on any architectures
except Gen7.

+11 Piglits on Sandybridge (mostly regression fixes since the
switch to Y-tiling).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63867
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64261
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c189840b21)
2013-08-16 12:36:31 -07:00
Laurent Carlier
a98d5f2663 mesa/program: remove useless YYID
This fixes the build with Bison 3.0. Also works with Bison 2.7.1.

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5ffa28df4e)
2013-08-16 12:15:39 -07:00
Ian Romanick
24d1949ddc mesa/vbo: Fix handling of attribute 0 in non-compatibilty contexts
It is only in OpenGL compatibility-style contexts where generic
attribute 0 and GL_VERTEX_ARRAY have a bizzare, aliasing relationship.
Moreover, it is only in OpenGL compatibility-style contexts and OpenGL
ES 1.x where one of these attributes provokes the vertex.  In all other
APIs each implicit call to glArrayElement provokes a vertex regardless
of which attributes are enabled.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Robert Bragg <robert@sixbynine.org>
Cc: "9.0 9.1 9.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=55503
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66292
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67548
(cherry picked from commit 41eef83cc0)
2013-08-15 15:16:45 -07:00
Vinson Lee
996bc26c87 i915,i965: Fix memory leak in try_pbo_upload (v2)
Fixes "Resource leak" defect reported by Coverity.
Tested on Haswell, no Piglit regressions.

v2: Apply to i965, not just i915. (chadv)

CC: "9.2, 9.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 035bf21983)
2013-08-15 15:16:45 -07:00
Michel Dänzer
b055c8689e radeonsi: Don't leave gaps between position exports from vertex shader
If the vertex shader exports clip distances but not point size, use
position exports 1/2 instead of 2/3 for the clip distances. Fixes
geometry corruption in that case.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66974

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit b00269aa58)
2013-08-15 15:16:44 -07:00
Roland Scheidegger
d6d0175203 llvmpipe: fix stencil bug if we have both stencil and depth tests
This is a very well hidden bug found by accident (only the fixed glean
tstencil2 test so far seems to hit it).
We must use new mask with combined s_pass values and orig_mask values
for zpass/zfail stencil ops, otherwise both the sfail op and one of
zpass/zfail op are applied (probably not hit in most tests because
some of the ops tend to be KEEP usually).

Note: this is a candidate for the 9.2 branch.

Reviewed-by: Zack Rusin <zackr@vmware.com>
(cherry picked from commit abdd32dcd5)
2013-08-15 15:16:44 -07:00
Ilia Mirkin
4ba5fd1052 nv30: U8_USCALED only works for size 4
See https://bugs.freedesktop.org/show_bug.cgi?id=61635 for a sample
program. Changing it to use a vec4 makes it work. Remove the unsupported
formats.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2 and 9.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 14ee790df7)
2013-08-15 15:16:44 -07:00
Ian Romanick
872c09586c glsl: Emit better warnings for things that look like default precision statements
Previously we would emit a warning for empty declarations like

float;

We would also emit the same warning for things like

highp float;

However, this second case is most likely the application trying to set
the default precision.  This makes the compiler generate a stronger
warning with some suggestion of a fix.

It really seems like this should be an error.  I'll bet that 100% of the
time someone writes 'highp float;' the actually meant 'precision highp
float;'.  Alas, both AMD and NVIDIA accept this syntax, and the spec
doesn't explicitly forbid it.

This makes piglit's precision-05.vert generate the following warnings:

0:12(11): warning: empty declaration with precision qualifier, to set the default precision, use `precision lowp float;'
0:13(12): warning: empty declaration with precision qualifier, to set the default precision, use `precision mediump int;'

v2: Add { } around a one-line if body and fix a comment.  Suggested by
Ken.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 830f4df993)
2013-08-15 15:16:44 -07:00
Roland Scheidegger
4f44202aae draw: always call util_cpu_detect() in draw context creation.
Since disabling denorms in draw_vbo() we require the util_cpu_caps to be
initialized there. Hence add another util_cpu_detect() call in
draw_create_context() which should ensure this.
(There is another call in draw_get_option_use_llvm() which only gets called
with x86 (not x86_64) but calling it always there wouldn't help since it most
likely wouldn't get called when compiling without llvm, so leave it alone
there.)
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=66806.
(Because util_cpu_caps wasn't initialized when first calling util_fpstate_get()
hence it returning zero, but it would later get initialized by rtasm translate
code hence when draw call returned it unmasked all exceptions by calling
util_fpstate_set(). This was happening only with DRAW_USE_LLVM=0 or not
compiling with llvm, otherwise the llvm init code was calling it on time too.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Zack Rusin <zackr@vmware.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
2013-08-15 17:38:27 +02:00
Jon Severinsson
33b581f6f6 radeon/llvm: Add missing "%s" format string to fprintf.
This fixes a compilation warning with -Wformat-security.

CC: "9.2" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit 9298f537a7)
2013-08-14 11:21:30 +02:00
Tapani Pälli
c088c24588 glsl: disable ARB_texture_cube_map_array_enable keywords for glsl es
Patch fixes a crash with Webgl 'shader-with-non-reserved-words'
conformance test by ignoring desktop extension keywords on GLSL ES.

v2: fix reserved and allowed desktop glsl versions (Chris)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64087
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 8c211dd742)
2013-08-13 18:13:35 -07:00
Armin K
7d6dcb61cd gbm: Link to libwayland-drm if Wayland EGL platform is enabled
We were relying on libEGL to pull in libwayland-client symbols, but with
commit 2c2e64edab cleaned up the
symbol leak.

CC: "9.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67962
Tested-by: Bryce Harrington <b.harrington@samsung.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit f423eba46e)
2013-08-13 18:11:22 -07:00
Ian Romanick
8025bac852 glsl: Require function return type arrays be explicitly sized
Fixes piglit array-function-return-unsized.vert.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1b35e33af4)
2013-08-13 17:57:39 -07:00
Ian Romanick
5d6dc93490 glsl: Move and refine test for unsized arrays in GLSL ES
GLSL ES does not allow unsized arrays, and GLSL ES 1.00 does not allow
array initializers.  However, GLSL ES 3.00 allows array initializers,
and the initializer can explicitly size the array.  The specification
even includes some examples of this:

    float x[] = float[2] (1.0, 2.0);     // declares an array of size 2
    float y[] = float[] (1.0, 2.0, 3.0); // declares an array of size 3

    float a[5];
    float b[] = a;

Move the unsized array check to after the initializer has been
processed.  If the array is still unsized, generate the error.  This
should have no effect in GLSL ES 1.00 because, as previously mentioned,
array initializers are not allowed.

Fixes piglit "glsl-es-3.00 compiler array-sized-by-initializer.vert".

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 42624b1c81)
2013-08-13 17:57:02 -07:00
Ian Romanick
31f582abd4 glx: Generate GLXBadDrawable when drawable is zero
Fixes piglit glx-query-drawable-GLXBadDrawable.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d5aee174b8)
2013-08-13 17:54:29 -07:00
Ian Romanick
0b131ae24f mesa: Use _mesa_detach_renderbuffer when deleting a texture
The functional change is that now invalidate_framebuffer is called if
the texture is actually detached from one of the currently bound FBOs.
Previously this was only done for renderbuffers.

The remaining changes make the texture delete path look more similar to
the renderbuffer delete path.  This includes adding relevant spec
quotations to justify the behavior.

Fixes piglit fbo-incomplete "delete texture of bound FBO" test.

v2: Move 'fb->Attachment[i].Texture == att' check from previous patch to
this patch... where it was intended to be in the first place.  Noticed
by Chad.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ef83bd2b95)
2013-08-13 17:54:24 -07:00
Ian Romanick
8ee4a4e417 mesa: Make detach_renderbuffer available outside fbobject.c
Also add a return value indicating whether any work was done.

This will be used by the next patch.

v2: Move 'fb->Attachment[i].Texture == att' check to the next
patch... where it was intended to be in the first place.  Noticed by
Chad.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 438cc6bc49)
2013-08-13 17:54:21 -07:00
Ian Romanick
0c405cd0e8 meta: Don't call _mesa_Ortho with width or height of 0
Fixes failures in oglconform fbo mipmap.manual.color,
mipmap.manual.colorAndDepth, mipmap.automatic, and
mipmap.manualIterateTexTargets subtests.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 341fb93c16)
2013-08-13 17:54:17 -07:00
Vadim Girlin
b76ff3dbcd r600g/sb: use MULADD workaround on R7xx for MULADD_IEEE
Looks like the same issue that was seen with MULADD in trans slot on
R7xx also affects MULADD_IEEE (maybe all OP3 instructions and MULADD is
just a most frequently used?). So the workaround is to not allow affected
instructions to be placed into the trans slot.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=67927

Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 17bb96b03d)
2013-08-13 17:54:12 -07:00
Ian Romanick
cb8e109492 glsl: Don't allow const on out or inout function parameters
Fixes piglit tests const-inout-parameter.frag and
const-out-parameter.frag.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5894898148)
2013-08-09 15:26:08 -07:00
Alex Deucher
4006fc4656 r600g: disable GPUVM by default
Cayman and trinity systems still seem to suffer from
stability problems with GPUVM.  This also fixes compute
on these asics.  It can still be enabled for testing
by setting env var RADEON_VA=true.

Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=65958

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
CC: "9.2" <mesa-stable@lists.freedesktop.org>
CC: "9.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit c88783047e)
2013-08-09 15:26:05 -07:00
Chad Versace
731a08341e egl: Do not export private symbols
libEGL was incorrectly exporting *all* symbols, public and private.
This patch adds -fvisibility=hidden to libEGL's linker flags to ensure
that only symbols annotated with __attribute__((visibility("default")))
get exported.

Sanity-checked with libEGL's builtin DRI2 driver and the i965 DRI driver
by running Piglit on X/EGL and by running weston-gears on Weston as an
X client.

Sanity-checked with libEGL's Gallium driver (which is not built-in) and
the swrast Gallium driver by running es2gears_x11.

Kristian reviewed the symbol diff in `nm libEGL.so`.

CC: "9.2" <mesa-stable@lists.freedesktop.org>
CC: Ian Romanick <idr@freedesktop.org>
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit 2c2e64edab)
2013-08-09 15:26:00 -07:00
Kenneth Graunke
3da0c76ec0 i965: Remember to call intel_prepare_render() before blitting.
Otherwise, blits to the window system buffer may cause crashes,
since dst_irb->mt may be NULL.

This code is lifted straight out of brw_blorp_framebuffer()'s
try_blorp_blit() helper.

Fixes crashes in Piglit's fbo-sys-blit on systems without BLORP.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=65919
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Cc: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fb3d62fe3d)
2013-08-09 15:25:56 -07:00
Tom Stellard
10ff10c89e r300g/compiler/tests: Pass the required LDFLAGS when building the test program
CC: "9.2 <mesa-stable@lists.freedesktop.org>"
(cherry picked from commit d0c13fba17)
2013-08-07 18:35:28 -07:00
Tom Stellard
12da1bcb3b r300g/compiler/tests: Fix segfault
CC: "9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d691ba4d94)
2013-08-07 18:35:21 -07:00
Emil Velikov
195e995968 nv50: handle pure integer vertex attributes
And as a side effect fix a crash in the following piglit test:
general/attribs GL3

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "9.2 and 9.1" mesa-stable@lists.freedesktop.org
(cherry picked from commit 07c8f7a6f8)
2013-08-06 19:53:33 -07:00
Ian Romanick
6f9b090719 mesa: Generate a renderbuffer wrapper even if the texture has no image
This prevents a segfault in check_begin_texture_render when an FBO is
rebound while in this state.  This fixes the piglit test
fbo-incomplete-invalid-texture.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit 2f9fe2d80a)
2013-08-06 12:20:12 -07:00
Ian Romanick
70c9e07bd4 mesa: Validate the layer selection of an array texture too
Previously only the slice of a 3D texture was validated in the FBO
completeness check.  This fixes the failure in the 'invalid layer of an
array texture' subtest of piglit's fbo-incomplete test.

v2: 1D_ARRAY textures have Depth == 1.  Instead, compare against Height.

v3: Handle CUBE_MAP_ARRAY textures too.  Noticed by Marek.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit 25281fef0f)
2013-08-06 12:20:08 -07:00
Ian Romanick
d383ff0843 mesa: Don't call driver RenderTexture for invalid zoffset
This fixes the segfault in the 'invalid slice of 3D texture' and
'invalid layer of an array texture' subtests of piglit's fbo-incomplete
test.

The 'invalid layer of an array texture' subtest still fails.

v2: Fix off-by-one comparison error noticed by Chris Forbes.  Also,
1D_ARRAY textures have Depth == 1.  Instead, compare against Height.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit 41485fea7c)
2013-08-06 12:20:05 -07:00
Ian Romanick
d1419857d7 mesa: Don't call driver RenderTexture for really broken textures
This fixes the segfault in the '0x0 texture' subtest of piglit's
fbo-incomplete test.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit fb49713f8e)
2013-08-06 12:20:01 -07:00
Ian Romanick
c15b2d86e2 mesa: Remove stray debug printfs in attachment completeness code
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit 0c3dbd689b)
2013-08-06 12:19:58 -07:00
Ian Romanick
1e0ad955e7 mesa: Treat glBindFramebuffer and glBindFramebufferEXT more correctly
Allow user-generated names for glBindFramebufferEXT on desktop GL.
Disallow its use altogether for core profiles.

Names bound with glBindFramebuffer in desktop OpenGL are still
(incorrectly) shared across the share group instead of being
per-context.  This gets us a bit closer to being strictly conformant.

v2: Disallow glBindFramebufferEXT in 3.1 by not installing it in the
dispatch table.  Suggested by Jordan.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> [v1]
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4a9522a5a0)
2013-08-06 12:19:55 -07:00
Ian Romanick
9aeb967e75 mesa: Treat glBindRenderbuffer and glBindRenderbufferEXT correctly
Allow user-generated names for glBindRenderbufferEXT on desktop GL.
Disallow its use altogether for core profiles.

v2: Disallow glBindRenderbufferEXT in 3.1 by not installing it in the
dispatch table.  Suggested by Jordan.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> [v1]
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 97965e87fc)
2013-08-06 12:19:40 -07:00
Ian Romanick
001c29cb18 mesa: Disable GL_EXT_framebuffer_object in core profiles and OpenGL 3.1
GL_EXT_framebuffer_object differs from GL_ARB_framebuffer_object in ways
that we can't and don't implement in core profiles.  Exposing it is a
lie, so we shouldn't do that.

It's possible the some other GL_EXT_framebuffer_* extensions should be
disabled, but it's not quite so clear cut.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b55c1638ad)
2013-08-06 09:44:17 -07:00
Matt Turner
c331562158 Makefile.am: Remove api_exec_es* from EXTRA_FILES.
These files were removed in commits a0102154 and a8ab7e33.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Andreas Boll <andreas.boll.dev@gmail.com>
2013-08-06 09:38:38 -07:00
Marek Olšák
8e1d37161f st/dri: add a new driconf option disable_shader_bit_encoding for Unigine
Now Unigine Heaven 3.0 finally works with r600g.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 7568a89500)
2013-08-06 09:26:08 -07:00
Marek Olšák
78e760c234 mesa,glsl,st/dri: add a new driconf option force_glsl_version for Unigine
See documentation in mtypes.h.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 0f6a7cb00c)
2013-08-06 09:26:01 -07:00
Marek Olšák
71891ce017 driconf: enable app-specific workarounds for all drivers
They were only enabled for i965.

Note that drirc must be installed in /etc.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 7f2f804c75)
2013-08-06 09:25:54 -07:00
Marek Olšák
a19bc84380 st/dri: remove more unused driconf options
vblank_mode is read by dri_util.c and falls under the "dri2" driver name,
which is not connected to the actual Mesa/Gallium driver in any way.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 772070527f)
2013-08-06 09:25:48 -07:00
Marek Olšák
73bde3b8ff st/dri: implement the driconf option force_s3tc_enable properly
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 83dbe61ea4)
2013-08-06 09:25:43 -07:00
Marek Olšák
4a37827752 driconf: remove the unused option allow_large_textures
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit f27f3a4b15)
2013-08-06 09:25:36 -07:00
Marek Olšák
adc87c5e3f st/dri: support the driconf option disable_blend_func_extended
This is needed for Unigine.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 2acc27cc6d)
2013-08-06 09:25:27 -07:00
Marek Olšák
4d7ebeb51e st/osmesa: initialize disable_glsl_line_continuations
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 71e0b5d688)
2013-08-06 09:25:16 -07:00
Michel Dänzer
6d8f471640 radeonsi: Number of SGPRs retrieved from LLVM already includes VCC
Fixes spurious 'Assertion `num_sgprs <= 104' failed.' with shaders using
all 104 SGPRs.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 46b6f79fea)
2013-08-06 09:22:28 -07:00
Andreas Boll
687415cf70 docs: Document UVD (2.2 and 3.0) video decoding support in mesa 9.2
Cc: "9.2" mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 9d569fed8d)
2013-08-05 17:25:56 -07:00
Andreas Boll
e4f81bdbc4 docs: Document that i965 Gen6+ requires Kernel 3.6 or later
Cc: "9.2" mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit ec4a6a94b1)
2013-08-05 17:25:53 -07:00
Samuel Pitoiset
6c25c0a0da nvc0: properly align NVE4_COMPUTE_MP_TEMP_SIZE
MP_TEMP_SIZE must be aligned to 0x8000, while TEMP_SIZE on NVE4_3D
must be aligned to 0x20000, so perform both alignments to be sure
we allocate enough space (actually the bo will most likely use 128
KiB pages and not aligning to that would be a waste anyway).

Cc: "9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit ef6d5ee9f3)
2013-08-05 17:25:51 -07:00
Kenneth Graunke
526e71bfcc mesa/program: Switch from the deprecated YYLEX_PARAM to %lex-param.
YYLEX_PARAM is no longer supported as of Bison 3.0.  Instead, the Bison
developers recommend using %lex-param.

%lex-param takes a type and variable name, similar to %parse-param,
so you can't pass an arbitrary expression like state->scanner.  But Flex
insists on passing the actual scanner object, not an arbitrary object
like state.

To solve this, the parser defines a wrapper lex() function which accepts
"state," and calls Flex's lex() function with state->scanner.

Fixes the build with Bison 3.0.  Also works with Bison 2.7.1.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67354
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Laurent Carlier <lordheavym@gmail.com>
Cc: "9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit 6d2a9220b8)
2013-08-05 17:25:48 -07:00
Kenneth Graunke
06aee8a56c mesa/program: Change the program parser's namespace.
Bison 3.0 removes the YYLEX_PARAM macro.  In preparation for handling
this using %lex-param, the parser needs a wrapper function for the
actual Flex lex() function.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67354
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Laurent Carlier <lordheavym@gmail.com>
Cc: "9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit de917b4c4c)
2013-08-05 17:25:45 -07:00
Kenneth Graunke
b319e3975e glsl: Switch from the deprecated YYLEX_PARAM to %lex-param.
YYLEX_PARAM is no longer supported as of Bison 3.0.  Instead, the Bison
developers recommend using %lex-param.

%lex-param takes a type and variable name, similar to %parse-param,
so you can't pass an arbitrary expression like state->scanner.  But Flex
insists on passing the actual scanner object, not an arbitrary object
like state.

To solve this, the parser defines a wrapper lex() function which accepts
"state," and calls Flex's lex() function with state->scanner.

Fixes the build with Bison 3.0.  Also works with Bison 2.7.1.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67354
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Laurent Carlier <lordheavym@gmail.com>
Cc: "9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit f043381334)
2013-08-05 17:25:42 -07:00
Kenneth Graunke
d4c2c5a739 glsl: Change the lexer's namespace.
Bison 3.0 removes the YYLEX_PARAM macro.  In preparation for handling
this using %lex-param, the parser needs a wrapper function for the
actual Flex lex() function.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67354
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Laurent Carlier <lordheavym@gmail.com>
Cc: "9.2" mesa-stable@lists.freedesktop.org
(cherry picked from commit eb7c8c7fb6)
2013-08-05 17:25:40 -07:00
Eric Anholt
a3f48d97cd egl: Restore "bogus" DRI2 invalidate event code.
I had removed it in commit 1e7776ca2b
because it was obviously wrong -- why do we care whether the server is a
version that emits events, if we're not watching for the server's events,
anyway?  And why would you only invalidate on a server that emits
invalidate events, when the comment said to emit invalidates if the server
*doesn't*?  Only, I missed that we otherwise don't flag that our buffers
might have changed at swap time at all, so the driver was only checking
for new buffers when triggered by the Viewport hack.  Of course you don't
expect Viewport to be called after a swap.

So, this is effectively a revert of the previous commit, except that I
dropped the check for only emitting invalidates on a new server -- we
*always* need to invalidate if we're doing a SwapBuffers.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63435
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "9.1 and 9.2" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit eed0a80137)
2013-08-05 17:07:15 -07:00
Mikko Juola
030ada7a50 mesa: fix multisampling proxy textures not being queryable
The code that checks if some texture target is valid for
glGetTexLevelParameter*() was not programmed to check for multisampling
proxy textures.  This made it impossible(?) to use the proxy textures
for their intended purpose as glGetTexLevelParameter*() would just fail
on you.

Reviewed-by: Brian Paul <brianp@vmware.com>

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 8624a514c2)
2013-08-05 17:07:11 -07:00
Mikko Juola
b61036fa2d mesa: fix proxy textures becoming immutable and unusable
glTexStorage*() functions make textures immutable.  This carries on to
proxy textures.  Error checking in texture storage functions prevents
proxy textures from working after first time because internally, they
became immutable.

This commit makes the error checking ignore the immutability flag when
working with proxy textures.

Reviewed-by: Brian Paul <brianp@vmware.com>

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit e404105e7d)
2013-08-05 17:07:06 -07:00
Mikko Juola
ddf6f591a9 mesa: fix proxy textures not working with default texture binding
When working with the glTexStorage*() functions, the error checking
checks that a non-default (i.e., non-zero) texture is currently bound.
However, this check made glTexStorage*() functions fail with proxy
textures when the default texture is bound. Proxy textures do not care
about the current texture bindings so for them this check should not
be done.

Reviewed-by: Brian Paul <brianp@vmware.com>

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 3f3f66fd94)
2013-08-05 17:07:03 -07:00
Mikko Juola
e3dbfc5769 mesa: fix number of mipmaps calculation for proxy textures
The function _mesa_get_tex_max_num_levels() is supposed to calculate
the number of mipmap levels but it was not written to handle proxy
textures, at best returning a maximum of 1 mipmap level. Because of
this, at least glTexStorage*() calls would incorrectly fail when used
with proxy textures with more than one mipmap level.

Reviewed-by: Brian Paul <brianp@vmware.com>

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit de7e3741eb)
2013-08-05 17:06:59 -07:00
Brian Paul
cdcba2878a mesa: improve free() cleanup in generate_mipmap_compressed()
Free all our temporary buffers in one place at the end of the
function.  Fixes memory leak detected by Coverity.

Note: This is a candidate for the 9.x branches
Cc: mesa-stable@lists.freedesktop.org

Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit e5f32a0b3a)
2013-08-05 16:58:05 -07:00
Chris Forbes
8efee44c38 i965/vs: Put lod parameter in the correct place for Gen4
This was never visible before due to the bogus sampler state pointer.
Fixes remaining vertex texturing breakage on Gen4.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit cace82b0cd)
2013-08-05 16:58:01 -07:00
Chris Forbes
3bdd95270d i965/vs: set up sampler state pointer for Gen4/5.
Fixes broken filter and lod selection for vertex texturing.
(txs/txf only worked properly because they ignore the sampler state
completely)

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 97676032c2)
2013-08-05 16:57:57 -07:00
Marek Olšák
5476049e38 st/mesa: fix opcode translation for ARB_shader_bit_encoding functions
We treat the opcodes as MOVs, but we should at least change the type
of the expression, which later affects which TGSI opcode is chosen.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 369c829152)
2013-08-05 16:57:53 -07:00
Marek Olšák
a2dbaeb2d8 gallium/postprocessing: convert blits to pipe->blit
PP saves current states to cso_context and then util_blit_pixels does
the same. cso_context doesn't like that and the original state is not
correctly restored.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 4c89ec1f69)
2013-08-05 16:57:49 -07:00
Marek Olšák
ded1695494 gallium/postprocessing: fix shader parsing
tokens was converted to a pointer, which made the Elements macro return 1.

Broken by e87fc11cac.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit c84e8d039e)
2013-08-05 16:57:46 -07:00
Marek Olšák
3213c60d81 mesa: default texture buffer format should be R8 in the core profile
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>

v2: Since we don't expose the extension in the compatibility profile,
    the "if (API == CORE) .. else .." statement is removed.
(cherry picked from commit 7db83d8d4b)
2013-08-05 15:41:14 -07:00
Marek Olšák
678ac190a5 mesa: default DEPTH_TEXTURE_MODE should be RED in the core profile
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a6b1a7c0d2)
2013-08-05 15:41:14 -07:00
Marek Olšák
771b576da6 st/mesa: fix sRGB renderbuffers without EXT_framebuffer_sRGB support
https://bugs.freedesktop.org/show_bug.cgi?id=59322

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1302c66896)
2013-08-05 15:41:14 -07:00
Marek Olšák
9c66a29358 Revert "r300g: Give CLIP_DISABLE another try"
This reverts commit e866bd1ade.

https://bugs.freedesktop.org/show_bug.cgi?id=57875

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4dfe1a0df5)
2013-08-05 15:41:14 -07:00
Ian Romanick
5154c93fa8 glsl: Less const for glsl_type convenience accessors
The second 'const' says that the pointer itself is constant.  This in
unenforcible in C++, so GCC emits a warning (see) below for each of
these functions in every file that includes glsl_types.h.  It's a lot of
warning spam.

../../../src/glsl/glsl_types.h:176:58: warning: type qualifiers ignored on function return type [-Wignored-qualifiers]

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 803f755ede)
2013-08-05 15:41:14 -07:00
Kenneth Graunke
8a27c824ec glsl: Disallow auxiliary storage qualifiers on FS outputs.
This has always been an error; we just forgot to check for it.

Fixes Piglit's no-aux-qual-on-fs-output.frag.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67333
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 17856726c9)
2013-08-05 15:41:14 -07:00
Kenneth Graunke
4953bf3837 glsl: Classify "layout" like other identifiers.
When "layout" isn't being lexed as LAYOUT_TOK, we should treat it like
an ordinary identifier.  This means we need to classify it to determine
whether we should return IDENTIFIER, TYPE_IDENTIFIER, or NEW_IDENTIFIER.

Fixes the WebGL conformance test "shader-with-non-reserved-words."

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64087
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit c178ec0d7e)
2013-08-05 15:41:14 -07:00
Chris Forbes
c7bfe87721 i965/vs: Fix flaky texture swizzling
If any component used the ZERO or ONE swizzle, its corresponding member
in the `swizzle` array would never be initialized. We *mostly* got away
with this, except when that memory happened to contain a value that
clobbered another channel when combined using BRW_SWIZZLE4().

NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 124f567f1d)
2013-08-05 15:41:14 -07:00
Dave Airlie
c6f6b4e161 gallium/vl: add prime support
This fixes the dri2 opening to check if DRI_PRIME is set,
and picks the correct drm device path to open, this along
with a change to libvdpau allows vdpauinfo to work at least,

Martin Peres tested with nouveau, and there seems to be a
further issue with final displaying, it only works sometimes,
but this patch is at least necessary to help debug further.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Christian König <christian.koenig@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67283
Tested-by: Armin K. <krejzi@email.com>
(cherry picked from commit 19338157c9)
2013-08-05 15:41:14 -07:00
Kenneth Graunke
4f5e18cb3e Revert "i965: Delete pre-DRI2.3 viewport hacks."
This reverts commit c9db037dc9.

Eric believes that the viewport hacks are still necessary for EGL;
invalidate events aren't hooked up properly.

This commit caused a regression where EFL applications wouldn't show
anything other than window decorations; GLBenchmark also showed issues.

The revert had conflicts due to the intel_context/brw_context merge.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66606
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 0e9549e2bd)
2013-08-05 15:41:13 -07:00
Paul Berry
e108bb07a0 glsl: Handle empty if statement encountered during loop analysis.
The is_loop_terminator() function was asserting that the following
kind of if statement could never occur:

    if (...) { } else { }

(presumably based on the assumption that such an if statement would be
eliminated by previous optimization stages).  But that isn't the
case--it's possible that previous optimization stages might simplify
more complex code down to this empty if statement, in which case it
won't be eliminated until the next time through the optimization loop.

So is_loop_terminator() needs to handle it.  Fortunately it's easy to
handle--it's not a loop terminator because it does nothing.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64330
CC: mesa-stable@lists.freedesktop.org

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit a5eecb246d)
2013-08-05 15:41:13 -07:00
Brian Paul
55241e9958 mesa: implement mipmap generation for compressed 2D array textures
We weren't looping over all the slices in the array.  The updated
code should also correctly handle 3D compressed textures too, whenever
we have that feature.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850

NOTE: This is a candidate for the 9.x branches
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 8a9df7a370)
2013-08-05 15:41:13 -07:00
Brian Paul
6237090330 meta: handle 2D texture arrays in decompress_texture_image()
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850

NOTE: This is a candidate for the 9.x branches.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 484fa87984)
2013-08-05 15:41:13 -07:00
Brian Paul
55ab069e5f mesa: handle 2D texture arrays in get_tex_rgba_compressed()
If we call glGetTexImage() for a compressed 2D texture array we need
to loop over all the slices.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66850

NOTE: This is a candidate for the 9.x branches.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: José Fonseca <jfonseca@vmware.com>
(cherry picked from commit 2931bcb0d2)
2013-08-05 15:41:13 -07:00
Francisco Jerez
925e8a200b clover: Respect kernel argument alignment restrictions.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit df530829f7)
2013-08-05 15:41:13 -07:00
Francisco Jerez
014b9ceb62 clover: Extend kernel arguments for differing host and device data types.
Loosely based on a similar patch by Tom Stellard.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit f64c0ca692)
2013-08-05 15:41:13 -07:00
Francisco Jerez
8f80e55002 clover: Byte-swap kernel arguments when host and device endianness differ.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit 829caf410e)
2013-08-05 15:41:13 -07:00
Francisco Jerez
579eae3012 clover: Add kernel argument fields to allow differing host/target data types.
Loosely based on a similar patch by Tom Stellard.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit 2265b40e37)
2013-08-05 15:41:13 -07:00
Francisco Jerez
cb06c9b2aa clover: Pass corresponding module::argument to kernel::argument::bind().
And remove size information from most kernel::argument derived
classes, it's no longer going to be necessary.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit a3dcab43c6)
2013-08-05 15:41:13 -07:00
Tom Stellard
253a4c3e73 clover: Return correct value for CL_DEVICE_ENDIAN_LITTLE
Query the driver using PIPE_CAP_ENDIANNESS rather than always returning
true.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit 8c9d3c62f6)
2013-08-05 15:41:13 -07:00
Tom Stellard
99666d81e4 gallium: Add PIPE_CAP_ENDIANNESS
Cc: mesa-stable@lists.freedesktop.org
[ Francisco Jerez: Fix "PIPE_ENDIAN_SMALL" in the documentation,
  define PIPE_ENDIAN_NATIVE. ]
(cherry picked from commit 4e90bc9a12)
2013-08-05 15:41:12 -07:00
Maarten Lankhorst
e8bc520713 nvc0: force use of correct firmware file
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
(cherry picked from commit e847b5ae06)
2013-08-03 12:54:41 +02:00
Ilia Mirkin
49f40ebefa nv50: fix some h264 interlaced decoding on vp2
Some videos specify mb_adaptive_frame_field_flag instead of
field_pic_flag. This implies that the pic height needs to be halved, and
this field needs to be passed to the VP engine.

Cc: "9.2" mesa-stable@lists.freedesktop.org

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 8edb79f1ef)
2013-08-03 12:54:20 +02:00
Christoph Bumiller
9b8ad64362 nv50,nvc0: s/uint16/uint32 for constant buffer offset
Looks like a thinko, "Hey, constant buffers can be at most 64 KiB
in size, offset can't be larger." But it can, of course.

I think piglit lacks a test for UBO and BindBufferRange that
tests if it actually works.
2013-07-25 15:55:21 +02:00
Jeremy Huddleston Sequoia
ee421aec32 Apple: glFlush() is not needed with CGLFlushDrawable()
<rdar://problem/14496373>

Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
(cherry picked from commit fa5ed99d8e)
2013-07-20 11:48:44 -07:00
2481 changed files with 86609 additions and 147673 deletions

View File

@@ -8,5 +8,4 @@
(c-set-offset 'innamespace '0)
(c-set-offset 'inline-open '0)))
)
(makefile-mode (indent-tabs-mode . t))
)

View File

@@ -33,10 +33,9 @@ endif
LOCAL_C_INCLUDES += \
$(MESA_TOP)/include
MESA_VERSION=$(shell cat $(MESA_TOP)/VERSION)
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
LOCAL_CFLAGS += \
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_VERSION=\"9.2.0\" \
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\" \
-DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)

View File

@@ -78,7 +78,6 @@ endif
ifneq ($(strip $(MESA_GPU_DRIVERS)),)
SUBDIRS := \
src/loader \
src/mapi \
src/glsl \
src/mesa \

View File

@@ -26,6 +26,12 @@ ACLOCAL_AMFLAGS = -I m4
doxygen:
cd doxygen && $(MAKE)
check-local:
$(MAKE) -C src/mapi/glapi/tests check
$(MAKE) -C src/mapi/shared-glapi/tests check
$(MAKE) -C src/mesa/main/tests check
$(MAKE) -C src/glx/tests check
.PHONY: doxygen
# Rules for making release tarballs
@@ -45,7 +51,6 @@ EXTRA_FILES = \
bin/ltmain.sh \
bin/missing \
bin/ylwrap \
bin/test-driver \
src/glsl/glsl_parser.cpp \
src/glsl/glsl_parser.h \
src/glsl/glsl_lexer.cpp \
@@ -64,7 +69,7 @@ IGNORE_FILES = \
parsers: configure
$(MAKE) -C src/glsl glsl_parser.cpp glsl_parser.h glsl_lexer.cpp glcpp/glcpp-lex.c glcpp/glcpp-parse.c glcpp/glcpp-parse.h
$(MAKE) -C src/mesa program/lex.yy.c program/program_parse.tab.c program/program_parse.tab.h
$(MAKE) -C src/mesa/program lex.yy.c program_parse.tab.c program_parse.tab.h
# Everything for new a Mesa release:
ARCHIVES = $(PACKAGE_NAME).tar.gz \

View File

@@ -69,10 +69,8 @@ if env['gles']:
#######################################################################
# Environment setup
with open("VERSION") as f:
mesa_version = f.read().strip()
env.Append(CPPDEFINES = [
('PACKAGE_VERSION', '\\"%s\\"' % mesa_version),
('PACKAGE_VERSION', '\\"9.2.0\\"'),
('PACKAGE_BUGREPORT', '\\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\\"'),
])

View File

@@ -1 +0,0 @@
10.1.0

View File

@@ -100,4 +100,4 @@ def AddOptions(opts):
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
if host_platform == 'windows':
opts.Add(EnumOption('MSVC_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0', '10.0', '11.0', '12.0')))
opts.Add(EnumOption('MSVC_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0', '10.0', '11.0')))

View File

@@ -6,14 +6,17 @@ dnl Tell the user about autoconf.html in the --help output
m4_divert_once([HELP_END], [
See docs/autoconf.html for more details on the options for Mesa.])
m4_define(MESA_VERSION, m4_normalize(m4_include(VERSION)))
AC_INIT([Mesa], [MESA_VERSION],
AC_INIT([Mesa], [9.2.0],
[https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa])
AC_CONFIG_AUX_DIR([bin])
AC_CONFIG_MACRO_DIR([m4])
AC_CANONICAL_SYSTEM
AM_INIT_AUTOMAKE([foreign])
dnl http://people.gnome.org/~walters/docs/build-api.txt
dnl We don't support srcdir != builddir.
echo \#buildapi-variable-no-builddir >/dev/null
# Support silent build rules, requires at least automake-1.11. Disable
# by either passing --disable-silent-rules to configure or passing V=1
# to make
@@ -28,21 +31,22 @@ AC_SUBST([OSMESA_VERSION])
dnl Versions for external dependencies
LIBDRM_REQUIRED=2.4.24
LIBDRM_RADEON_REQUIRED=2.4.50
LIBDRM_INTEL_REQUIRED=2.4.52
LIBDRM_RADEON_REQUIRED=2.4.46
LIBDRM_INTEL_REQUIRED=2.4.38
LIBDRM_NVVIEUX_REQUIRED=2.4.33
LIBDRM_NOUVEAU_REQUIRED="2.4.33 libdrm >= 2.4.41"
LIBDRM_FREEDRENO_REQUIRED=2.4.51
LIBDRM_FREEDRENO_REQUIRED=2.4.39
DRI2PROTO_REQUIRED=2.6
DRI3PROTO_REQUIRED=1.0
PRESENTPROTO_REQUIRED=1.0
LIBUDEV_REQUIRED=151
GLPROTO_REQUIRED=1.4.14
LIBDRM_XORG_REQUIRED=2.4.24
LIBKMS_XORG_REQUIRED=1.0.0
dnl Check for progs
AC_PROG_CPP
AC_PROG_CC
AX_PROG_CC_FOR_BUILD
AC_PROG_CXX
AX_PROG_CXX_FOR_BUILD
AM_PROG_CC_C_O
AM_PROG_AS
AC_CHECK_PROGS([MAKE], [gmake make])
@@ -137,6 +141,21 @@ dnl Cache LDFLAGS and CPPFLAGS so we can add to them and restore later
_SAVE_LDFLAGS="$LDFLAGS"
_SAVE_CPPFLAGS="$CPPFLAGS"
dnl build host compiler macros
DEFINES_FOR_BUILD=""
AC_SUBST([DEFINES_FOR_BUILD])
case "$build_os" in
linux*|*-gnu*|gnu*)
DEFINES_FOR_BUILD="$DEFINES_FOR_BUILD -D_GNU_SOURCE"
;;
solaris*)
DEFINES_FOR_BUILD="$DEFINES_FOR_BUILD -DSVR4"
;;
cygwin*)
DEFINES_FOR_BUILD="$DEFINES_FOR_BUILD"
;;
esac
dnl Compiler macros
DEFINES=""
AC_SUBST([DEFINES])
@@ -159,6 +178,7 @@ if test "x$GCC" = xyes; then
CFLAGS="$CFLAGS -Wall -std=gnu99"
;;
*)
CFLAGS_FOR_BUILD="$CFLAGS_FOR_BUILD -Wall -std=c99"
CFLAGS="$CFLAGS -Wall -std=c99"
;;
esac
@@ -188,13 +208,16 @@ if test "x$GCC" = xyes; then
CFLAGS=$save_CFLAGS
# Work around aliasing bugs - developers should comment this out
CFLAGS_FOR_BUILD="$CFLAGS_FOR_BUILD -fno-strict-aliasing"
CFLAGS="$CFLAGS -fno-strict-aliasing"
# gcc's builtin memcmp is slower than glibc's
# http://gcc.gnu.org/bugzilla/show_bug.cgi?id=43052
CFLAGS_FOR_BUILD="$CFLAGS_FOR_BUILD -fno-builtin-memcmp"
CFLAGS="$CFLAGS -fno-builtin-memcmp"
fi
if test "x$GXX" = xyes; then
CXXFLAGS_FOR_BUILD="$CXXFLAGS_FOR_BUILD -Wall"
CXXFLAGS="$CXXFLAGS -Wall"
# Enable -fvisibility=hidden if using a gcc that supports it
@@ -211,10 +234,12 @@ if test "x$GXX" = xyes; then
CXXFLAGS=$save_CXXFLAGS
# Work around aliasing bugs - developers should comment this out
CXXFLAGS_FOR_BUILD="$CXXFLAGS_FOR_BUILD -fno-strict-aliasing"
CXXFLAGS="$CXXFLAGS -fno-strict-aliasing"
# gcc's builtin memcmp is slower than glibc's
# http://gcc.gnu.org/bugzilla/show_bug.cgi?id=43052
CXXFLAGS_FOR_BUILD="$CXXFLAGS_FOR_BUILD -fno-builtin-memcmp"
CXXFLAGS="$CXXFLAGS -fno-builtin-memcmp"
fi
@@ -230,12 +255,6 @@ esac
AC_SUBST([VISIBILITY_CFLAGS])
AC_SUBST([VISIBILITY_CXXFLAGS])
dnl
dnl Optional flags, check for compiler support
dnl
AX_CHECK_COMPILE_FLAG([-msse4.1], [SSE41_SUPPORTED=1], [SSE41_SUPPORTED=0])
AM_CONDITIONAL([SSE41_SUPPORTED], [test x$SSE41_SUPPORTED = x1])
dnl
dnl Hacks to enable 32 or 64 bit build
dnl
@@ -295,6 +314,14 @@ AC_ARG_ENABLE([debug],
[enable_debug=no]
)
if test "x$enable_debug" = xyes; then
DEFINES_FOR_BUILD="$DEFINES_FOR_BUILD -DDEBUG"
if test "x$GCC_FOR_BUILD" = xyes; then
CFLAGS_FOR_BUILD="$CFLAGS_FOR_BUILD -g -O0"
fi
if test "x$GXX_FOR_BUILD" = xyes; then
CXXFLAGS_FOR_BUILD="$CXXFLAGS_FOR_BUILD -g -O0"
fi
DEFINES="$DEFINES -DDEBUG"
if test "x$GCC" = xyes; then
CFLAGS="$CFLAGS -g -O0"
@@ -542,11 +569,6 @@ AC_ARG_ENABLE([dri],
[enable DRI modules @<:@default=enabled@:>@])],
[enable_dri="$enableval"],
[enable_dri=yes])
AC_ARG_ENABLE([dri3],
[AS_HELP_STRING([--enable-dri3],
[enable DRI3 @<:@default=enabled@:>@])],
[enable_dri3="$enableval"],
[enable_dri3=yes])
AC_ARG_ENABLE([glx],
[AS_HELP_STRING([--enable-glx],
[enable GLX library @<:@default=enabled@:>@])],
@@ -568,6 +590,11 @@ AC_ARG_ENABLE([egl],
[enable_egl="$enableval"],
[enable_egl=yes])
AC_ARG_ENABLE([xorg],
[AS_HELP_STRING([--enable-xorg],
[enable support for X.Org DDX API @<:@default=no@:>@])],
[enable_xorg="$enableval"],
[enable_xorg=no])
AC_ARG_ENABLE([xa],
[AS_HELP_STRING([--enable-xa],
[enable build of the XA X Acceleration API @<:@default=no@:>@])],
@@ -583,7 +610,7 @@ AC_ARG_ENABLE([xvmc],
[AS_HELP_STRING([--enable-xvmc],
[enable xvmc library @<:@default=auto@:>@])],
[enable_xvmc="$enableval"],
[enable_xvmc=no])
[enable_xvmc=auto])
AC_ARG_ENABLE([vdpau],
[AS_HELP_STRING([--enable-vdpau],
[enable vdpau library @<:@default=auto@:>@])],
@@ -596,25 +623,19 @@ AC_ARG_ENABLE([opencl],
@<:@default=no@:>@])],
[],
[enable_opencl=no])
AC_ARG_ENABLE([opencl_icd],
[AS_HELP_STRING([--enable-opencl-icd],
[Build an OpenCL ICD library to be loaded by an ICD implementation
@<:@default=no@:>@])],
[enable_opencl_icd="$enableval"],
[enable_opencl_icd=no])
AC_ARG_ENABLE([xlib-glx],
AC_ARG_ENABLE([xlib_glx],
[AS_HELP_STRING([--enable-xlib-glx],
[make GLX library Xlib-based instead of DRI-based @<:@default=disabled@:>@])],
[enable_xlib_glx="$enableval"],
[enable_xlib_glx=no])
AC_ARG_ENABLE([gallium-egl],
AC_ARG_ENABLE([gallium_egl],
[AS_HELP_STRING([--enable-gallium-egl],
[enable optional EGL state tracker (not required
for EGL support in Gallium with OpenGL and OpenGL ES)
@<:@default=disable@:>@])],
[enable_gallium_egl="$enableval"],
[enable_gallium_egl=no])
AC_ARG_ENABLE([gallium-gbm],
AC_ARG_ENABLE([gallium_gbm],
[AS_HELP_STRING([--enable-gallium-gbm],
[enable optional gbm state tracker (not required for
gbm support in Gallium)
@@ -628,7 +649,7 @@ AC_ARG_ENABLE([r600-llvm-compiler],
[enable_r600_llvm="$enableval"],
[enable_r600_llvm=no])
AC_ARG_ENABLE([gallium-tests],
AC_ARG_ENABLE([gallium_tests],
[AS_HELP_STRING([--enable-gallium-tests],
[Enable optional Gallium tests) @<:@default=disable@:>@])],
[enable_gallium_tests="$enableval"],
@@ -658,6 +679,7 @@ if test "x$enable_opengl" = xno -a \
"x$enable_gles1" = xno -a \
"x$enable_gles2" = xno -a \
"x$enable_openvg" = xno -a \
"x$enable_xorg" = xno -a \
"x$enable_xa" = xno -a \
"x$enable_xvmc" = xno -a \
"x$enable_vdpau" = xno -a \
@@ -713,7 +735,8 @@ fi
AM_CONDITIONAL(HAVE_DRI_GLX, test "x$enable_glx" = xyes -a \
"x$enable_dri" = xyes)
AM_CONDITIONAL(HAVE_DRI, test "x$enable_dri" = xyes)
AM_CONDITIONAL(HAVE_DRI3, test "x$enable_dri3" = xyes)
AM_CONDITIONAL(NEED_LIBMESA, test "x$enable_xlib_glx" = xyes -o \
"x$enable_osmesa" = xyes)
AC_ARG_ENABLE([shared-glapi],
[AS_HELP_STRING([--enable-shared-glapi],
@@ -767,12 +790,6 @@ AC_SUBST([MESA_LLVM])
# Check for libdrm
PKG_CHECK_MODULES([LIBDRM], [libdrm >= $LIBDRM_REQUIRED],
[have_libdrm=yes], [have_libdrm=no])
if test "x$have_libdrm" = xyes; then
DEFINES="$DEFINES -DHAVE_LIBDRM"
fi
PKG_CHECK_MODULES([LIBUDEV], [libudev >= $LIBUDEV_REQUIRED],
have_libudev=yes, have_libudev=no)
if test "x$enable_dri" = xyes; then
# DRI must be shared, I think
@@ -829,22 +846,11 @@ xyesno)
fi
PKG_CHECK_MODULES([DRI2PROTO], [dri2proto >= $DRI2PROTO_REQUIRED])
GL_PC_REQ_PRIV="$GL_PC_REQ_PRIV libdrm >= $LIBDRM_REQUIRED"
if test x"$enable_dri3" = xyes; then
if test x"$have_libudev" != xyes; then
AC_MSG_ERROR([DRI3 requires libudev >= $LIBUDEV_REQUIRED])
fi
PKG_CHECK_MODULES([DRI3PROTO], [dri3proto >= $DRI3PROTO_REQUIRED])
PKG_CHECK_MODULES([PRESENTPROTO], [presentproto >= $PRESENTPROTO_REQUIRED])
fi
fi
# find the DRI deps for libGL
dri_modules="x11 xext xdamage xfixes x11-xcb xcb-glx >= 1.8.1 xcb-dri2 >= 1.8"
if test x"$enable_dri3" = xyes; then
dri_modules="$dri_modules xcb-dri3 xcb-present xcb-sync xshmfence >= 1.1"
fi
# add xf86vidmode if available
PKG_CHECK_MODULES([XF86VIDMODE], [xxf86vm], HAVE_XF86VIDMODE=yes, HAVE_XF86VIDMODE=no)
if test "$HAVE_XF86VIDMODE" = yes ; then
@@ -856,21 +862,12 @@ xyesno)
X11_INCLUDES="$X11_INCLUDES $DRIGL_CFLAGS"
GL_LIB_DEPS="$DRIGL_LIBS"
if test x"$enable_dri3$have_libudev" = xyesyes; then
X11_INCLUDES="$X11_INCLUDES $LIBUDEV_CFLAGS"
GL_LIB_DEPS="$GL_LIB_DEPS"
fi
# need DRM libs, $PTHREAD_LIBS, etc.
GL_LIB_DEPS="$GL_LIB_DEPS $LIBDRM_LIBS -lm $PTHREAD_LIBS $DLOPEN_LIBS"
GL_PC_LIB_PRIV="-lm $PTHREAD_LIBS $DLOPEN_LIBS"
;;
esac
if test "$have_libudev" = yes; then
DEFINES="$DEFINES -DHAVE_LIBUDEV"
fi
# This is outside the case (above) so that it is invoked even for non-GLX
# builds.
AM_CONDITIONAL(HAVE_XF86VIDMODE, test "x$HAVE_XF86VIDMODE" = xyes)
@@ -891,6 +888,8 @@ AC_SUBST([GLESv1_CM_PC_LIB_PRIV])
AC_SUBST([GLESv2_LIB_DEPS])
AC_SUBST([GLESv2_PC_LIB_PRIV])
DRI_LIB_DEPS="\$(top_builddir)/src/mesa/libdricore/libdricore${VERSION}.la"
AC_SUBST([HAVE_XF86VIDMODE])
dnl
@@ -982,9 +981,6 @@ if test "x$enable_dri" = xyes; then
linux*)
DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1"
DEFINES="$DEFINES -DHAVE_ALIAS"
if test "x$enable_dri3" = xyes; then
DEFINES="$DEFINES -DHAVE_DRI3"
fi
case "$host_cpu" in
x86_64|amd64)
@@ -1006,7 +1002,7 @@ if test "x$enable_dri" = xyes; then
;;
esac
;;
*freebsd* | dragonfly* | *netbsd* | openbsd*)
freebsd* | dragonfly* | *netbsd* | openbsd*)
DEFINES="$DEFINES -DHAVE_PTHREAD -DUSE_EXTERNAL_DXTN_LIB=1"
DEFINES="$DEFINES -DHAVE_ALIAS"
@@ -1037,38 +1033,38 @@ if test "x$enable_dri" = xyes; then
DRI_DIRS=`echo "$DRI_DIRS" | $SED 's/ */ /g'`
# Check for expat
PKG_CHECK_EXISTS([EXPAT], [have_expat=yes], [have_expat=no])
if test "x$have_expat" = "xyes"; then
PKG_CHECK_MODULES([EXPAT], [expat], [],
AC_MSG_ERROR([Expat required for DRI.]))
else
# expat version 2.0 and earlier do not provide expat.pc
EXPAT_LIBS=-lexpat
fi
EXPAT_INCLUDES=""
EXPAT_LIB=-lexpat
AC_ARG_WITH([expat],
[AS_HELP_STRING([--with-expat=DIR],
[expat install directory])],[
EXPAT_INCLUDES="-I$withval/include"
CPPFLAGS="$CPPFLAGS $EXPAT_INCLUDES"
LDFLAGS="$LDFLAGS -L$withval/$LIB_DIR"
EXPAT_LIB="-L$withval/$LIB_DIR -lexpat"
])
AC_CHECK_HEADER([expat.h],[],[AC_MSG_ERROR([Expat required for DRI.])])
save_LIBS="$LIBS"
AC_CHECK_LIB([expat],[XML_ParserCreate],[],
[AC_MSG_ERROR([Expat required for DRI.])])
LIBS="$save_LIBS"
# If we are building any DRI driver other than swrast.
if test -n "$DRI_DIRS"; then
if test x"$DRI_DIRS" != xswrast; then
# ... libdrm is required
if test "x$have_libdrm" != xyes; then
AC_MSG_ERROR([DRI drivers requires libdrm >= $LIBDRM_REQUIRED])
fi
DRICOMMON_NEED_LIBDRM=yes
else
DRICOMMON_NEED_LIBDRM=no
if test -n "$DRI_DIRS" -a x"$DRI_DIRS" != xswrast; then
# ... libdrm is required
if test "x$have_libdrm" != xyes; then
AC_MSG_ERROR([DRI drivers requires libdrm >= $LIBDRM_REQUIRED])
fi
# ... and build dricommon
HAVE_COMMON_DRI=yes
fi
# put all the necessary libs together
DRI_LIB_DEPS="$DRI_LIB_DEPS $SELINUX_LIBS $LIBDRM_LIBS $EXPAT_LIBS -lm $PTHREAD_LIBS $DLOPEN_LIBS"
GALLIUM_DRI_LIB_DEPS="$GALLIUM_DRI_LIB_DEPS $SELINUX_LIBS $LIBDRM_LIBS $EXPAT_LIBS -lm $CLOCK_LIB $PTHREAD_LIBS $DLOPEN_LIBS"
DRI_LIB_DEPS="$DRI_LIB_DEPS $SELINUX_LIBS $LIBDRM_LIBS $EXPAT_LIB -lm $PTHREAD_LIBS $DLOPEN_LIBS"
GALLIUM_DRI_LIB_DEPS="$GALLIUM_DRI_LIB_DEPS $SELINUX_LIBS $LIBDRM_LIBS $EXPAT_LIB -lm $CLOCK_LIB $PTHREAD_LIBS $DLOPEN_LIBS"
fi
AM_CONDITIONAL(NEED_MEGADRIVER, test -n "$DRI_DIRS")
AM_CONDITIONAL(NEED_LIBMESA, test "x$enable_xlib_glx" = xyes -o \
"x$enable_osmesa" = xyes -o \
-n "$DRI_DIRS")
AM_CONDITIONAL(NEED_LIBDRICORE, test -n "$DRI_DIRS")
AC_SUBST([EXPAT_INCLUDES])
AC_SUBST([DRI_LIB_DEPS])
AC_SUBST([GALLIUM_DRI_LIB_DEPS])
@@ -1178,9 +1174,8 @@ if test "x$enable_gbm" = xauto; then
esac
fi
if test "x$enable_gbm" = xyes; then
if test x"$have_libudev" != xyes; then
AC_MSG_ERROR([gbm needs udev])
fi
PKG_CHECK_MODULES([LIBUDEV], [libudev], [],
AC_MSG_ERROR([gbm needs udev]))
if test "x$enable_dri" = xyes; then
GBM_BACKEND_DIRS="$GBM_BACKEND_DIRS dri"
@@ -1207,6 +1202,11 @@ if test "x$enable_egl" = xyes; then
if test "$enable_static" != yes; then
# build egl_glx when libGL is built
PKG_CHECK_MODULES([LIBUDEV], [libudev > 150],
[have_libudev=yes],[have_libudev=no])
if test "$have_libudev" = yes; then
DEFINES="$DEFINES -DHAVE_LIBUDEV"
fi
if test "x$enable_dri" = xyes; then
HAVE_EGL_DRIVER_DRI2=1
@@ -1265,11 +1265,37 @@ if test "x$enable_gallium_gbm" = xyes; then
fi
AM_CONDITIONAL(HAVE_GALLIUM_GBM, test "x$enable_gallium_gbm" = xyes)
dnl
dnl X.Org DDX configuration
dnl
if test "x$enable_xorg" = xyes; then
PKG_CHECK_MODULES([XORG], [xorg-server >= 1.6.0])
PKG_CHECK_MODULES([LIBDRM_XORG], [libdrm >= $LIBDRM_XORG_REQUIRED])
PKG_CHECK_MODULES([LIBKMS_XORG], [libkms >= $LIBKMS_XORG_REQUIRED])
PKG_CHECK_MODULES(XEXT, [xextproto >= 7.0.99.1],
HAVE_XEXTPROTO_71="yes"; DEFINES="$DEFINES -DHAVE_XEXTPROTO_71",
HAVE_XEXTPROTO_71="no")
GALLIUM_STATE_TRACKERS_DIRS="xorg $GALLIUM_STATE_TRACKERS_DIRS"
fi
AM_CONDITIONAL(HAVE_ST_XORG, test "x$enable_xorg" = xyes)
dnl
dnl XA configuration
dnl
if test "x$enable_xa" = xyes; then
AC_PROG_AWK
AC_PROG_GREP
AC_CHECK_PROG(NM, nm, "nm")
if test "x$AWK" = x || test "x$GREP" = x || test "x$NM" = x; then
AC_MSG_WARN([Missing one of nm, grep or awk. Disabling xa.])
enable_xa=no
fi
fi
if test "x$enable_xa" = xyes; then
GALLIUM_STATE_TRACKERS_DIRS="xa $GALLIUM_STATE_TRACKERS_DIRS"
AC_SUBST(AWK)
AC_SUBST(GREP)
AC_SUBST(NM)
fi
AM_CONDITIONAL(HAVE_ST_XA, test "x$enable_xa" = xyes)
@@ -1345,42 +1371,29 @@ AC_ARG_WITH([clang-libdir],
[CLANG_LIBDIR="$withval"],
[CLANG_LIBDIR=""])
PKG_CHECK_EXISTS([libclc], [have_libclc=yes], [have_libclc=no])
LIBCLC_INCLUDEDIR=`pkg-config --variable=includedir libclc`
LIBCLC_LIBEXECDIR=`pkg-config --variable=libexecdir libclc`
AC_SUBST([LIBCLC_INCLUDEDIR])
AC_SUBST([LIBCLC_LIBEXECDIR])
if test "x$enable_opencl" = xyes; then
if test "x$with_gallium_drivers" = x; then
AC_MSG_ERROR([cannot enable OpenCL without Gallium])
fi
if test $GCC_VERSION_MAJOR -lt 4 -o $GCC_VERSION_MAJOR -eq 4 -a $GCC_VERSION_MINOR -lt 7; then
AC_MSG_ERROR([gcc >= 4.7 is required to build clover])
if test $GCC_VERSION_MAJOR -lt 4 -o $GCC_VERSION_MAJOR -eq 4 -a $GCC_VERSION_MINOR -lt 6; then
AC_MSG_ERROR([gcc >= 4.6 is required to build clover])
fi
if test "x$have_libclc" = xno; then
AC_MSG_ERROR([pkg-config cannot find libclc.pc which is required to build clover.
Make sure the directory containing libclc.pc is specified in your
PKG_CONFIG_PATH environment variable.
By default libclc.pc is installed to /usr/local/share/pkgconfig/])
else
LIBCLC_INCLUDEDIR=`$PKG_CONFIG --variable=includedir libclc`
LIBCLC_LIBEXECDIR=`$PKG_CONFIG --variable=libexecdir libclc`
AC_SUBST([LIBCLC_INCLUDEDIR])
AC_SUBST([LIBCLC_LIBEXECDIR])
if test "x$LIBCLC_INCLUDEDIR" == x || test "x$LIBCLC_LIBEXECDIR" == x; then
AC_MSG_ERROR([pkg-config cannot use libclc.pc which is required to build clover])
fi
GALLIUM_STATE_TRACKERS_DIRS="$GALLIUM_STATE_TRACKERS_DIRS clover"
GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS opencl"
enable_gallium_loader=yes
if test "x$enable_opencl_icd" = xyes; then
OPENCL_LIBNAME="MesaOpenCL"
else
OPENCL_LIBNAME="OpenCL"
fi
fi
AM_CONDITIONAL(HAVE_CLOVER, test "x$enable_opencl" = xyes)
AM_CONDITIONAL(HAVE_CLOVER_ICD, test "x$enable_opencl_icd" = xyes)
AC_SUBST([OPENCL_LIBNAME])
dnl
dnl Gallium configuration
@@ -1421,6 +1434,8 @@ AC_ARG_WITH([egl-platforms],
with_egl_platforms=""
fi])
EGL_PLATFORMS=""
if test "x$with_egl_platforms" != "x" -a "x$enable_egl" != xyes; then
AC_MSG_ERROR([cannot build egl state tracker without EGL library])
fi
@@ -1430,7 +1445,7 @@ egl_platforms=`IFS=', '; echo $with_egl_platforms`
for plat in $egl_platforms; do
case "$plat" in
wayland)
PKG_CHECK_MODULES([WAYLAND], [wayland-client >= 1.2.0 wayland-server >= 1.2.0])
PKG_CHECK_MODULES([WAYLAND], [wayland-client >= 1.0.2 wayland-server >= 1.0.2])
GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/wayland"
WAYLAND_PREFIX=`$PKG_CONFIG --variable=prefix wayland-client`
@@ -1449,8 +1464,6 @@ for plat in $egl_platforms; do
drm)
test "x$enable_gbm" = "xno" &&
AC_MSG_ERROR([EGL platform drm needs gbm])
test "x$have_libdrm" != xyes &&
AC_MSG_ERROR([EGL platform drm requires libdrm >= $LIBDRM_REQUIRED])
;;
android|fbdev|gdi|null)
@@ -1476,6 +1489,8 @@ else
EGL_NATIVE_PLATFORM="_EGL_INVALID_PLATFORM"
fi
EGL_PLATFORMS="$egl_platforms"
if echo "$egl_platforms" | grep 'x11' >/dev/null 2>&1; then
NEED_WINSYS_XLIB=yes
fi
@@ -1489,6 +1504,7 @@ AM_CONDITIONAL(HAVE_EGL_DRIVER_DRI2, test "x$HAVE_EGL_DRIVER_DRI2" != "x")
AM_CONDITIONAL(HAVE_EGL_DRIVER_GLX, test "x$HAVE_EGL_DRIVER_GLX" != "x")
AC_SUBST([EGL_NATIVE_PLATFORM])
AC_SUBST([EGL_PLATFORMS])
AC_SUBST([EGL_CFLAGS])
# If we don't have the X11 platform, set this define so we don't try to include
@@ -1505,6 +1521,13 @@ AC_ARG_WITH([egl-driver-dir],
[EGL_DRIVER_INSTALL_DIR='${libdir}/egl'])
AC_SUBST([EGL_DRIVER_INSTALL_DIR])
AC_ARG_WITH([xorg-driver-dir],
[AS_HELP_STRING([--with-xorg-driver-dir=DIR],
[Default xorg driver directory[[default=${libdir}/xorg/modules/drivers]]])],
[XORG_DRIVER_INSTALL_DIR="$withval"],
[XORG_DRIVER_INSTALL_DIR="${libdir}/xorg/modules/drivers"])
AC_SUBST([XORG_DRIVER_INSTALL_DIR])
AC_ARG_WITH([max-width],
[AS_HELP_STRING([--with-max-width=N],
[Maximum framebuffer width (4096)])],
@@ -1534,6 +1557,11 @@ AC_ARG_WITH([llvm-shared-libs],
[link with LLVM shared libraries @<:@default=disabled@:>@])],
[],
[with_llvm_shared_libs=no])
AS_IF([test x$enable_opencl = xyes],
[
AC_MSG_WARN([OpenCL required, forcing LLVM shared libraries])
with_llvm_shared_libs=yes
])
AC_ARG_WITH([llvm-prefix],
[AS_HELP_STRING([--with-llvm-prefix],
@@ -1553,7 +1581,6 @@ strip_unwanted_llvm_flags() {
-e 's/-O.\>//g' \
-e 's/-g\>//g' \
-e 's/-Wall\>//g' \
-e 's/-fcolor-diagnostics\>//g' \
-e 's/-fomit-frame-pointer\>//g'
}
@@ -1568,9 +1595,9 @@ if test "x$enable_gallium_llvm" = xauto; then
fi
if test "x$enable_gallium_llvm" = xyes; then
if test "x$llvm_prefix" != x; then
AC_PATH_TOOL([LLVM_CONFIG], [llvm-config], [no], ["$llvm_prefix/bin"])
AC_PATH_PROG([LLVM_CONFIG], [llvm-config], [no], ["$llvm_prefix/bin"])
else
AC_PATH_TOOL([LLVM_CONFIG], [llvm-config], [no])
AC_PATH_PROG([LLVM_CONFIG], [llvm-config], [no])
fi
if test "x$LLVM_CONFIG" != xno; then
@@ -1605,10 +1632,6 @@ if test "x$enable_gallium_llvm" = xyes; then
if $LLVM_CONFIG --components | grep -qw 'irreader'; then
LLVM_COMPONENTS="${LLVM_COMPONENTS} irreader"
fi
# LLVM 3.4 requires Option
if $LLVM_CONFIG --components | grep -qw 'option'; then
LLVM_COMPONENTS="${LLVM_COMPONENTS} option"
fi
fi
DEFINES="${DEFINES} -DHAVE_LLVM=0x0$LLVM_VERSION_INT"
MESA_LLVM=1
@@ -1680,16 +1703,20 @@ gallium_check_st() {
fi
if test "x$enable_dri" = xyes && test "x$2" != x; then
GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS $2"
HAVE_COMMON_DRI=yes
fi
if test "x$enable_xa" = xyes && test "x$3" != x; then
if test "x$enable_xorg" = xyes && test "x$3" != x; then
GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS $3"
fi
if test "x$enable_xvmc" = xyes && test "x$4" != x; then
if test "x$enable_xa" = xyes && test "x$4" != x; then
GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS $4"
fi
if test "x$enable_vdpau" = xyes && test "x$5" != x; then
if test "x$enable_xvmc" = xyes && test "x$5" != x; then
GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS $5"
fi
if test "x$enable_vdpau" = xyes && test "x$6" != x; then
GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS $6"
fi
}
gallium_require_llvm() {
@@ -1729,8 +1756,9 @@ radeon_llvm_check() {
}
dnl Gallium drivers
if test "x$enable_dri" = xyes -o "x$enable_xa" = xyes -o \
"x$enable_xvmc" = xyes -o "x$enable_vdpau" = xyes; then
if test "x$enable_dri" = xyes -o "x$enable_xorg" = xyes -o \
"x$enable_xa" = xyes -o "x$enable_xvmc" = xyes -o \
"x$enable_vdpau" = xyes; then
NEED_NONNULL_WINSYS=yes
fi
AM_CONDITIONAL(NEED_NONNULL_WINSYS, test "x$NEED_NONNULL_WINSYS" = xyes)
@@ -1743,7 +1771,7 @@ if test "x$with_gallium_drivers" != x; then
xsvga)
HAVE_GALLIUM_SVGA=yes
GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS svga softpipe"
gallium_check_st "svga/drm" "dri-vmwgfx" "xa-vmwgfx"
gallium_check_st "svga/drm" "dri-vmwgfx" "" "xa-vmwgfx"
;;
xi915)
HAVE_GALLIUM_I915=yes
@@ -1753,8 +1781,7 @@ if test "x$with_gallium_drivers" != x; then
GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS llvmpipe"
fi
GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS i915/sw"
gallium_check_st "i915/drm" "dri-i915"
DRICOMMON_NEED_LIBDRM=yes
gallium_check_st "i915/drm" "dri-i915" "xorg-i915"
;;
xilo)
HAVE_GALLIUM_ILO=yes
@@ -1762,15 +1789,13 @@ if test "x$with_gallium_drivers" != x; then
gallium_require_drm_loader
GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS ilo"
gallium_check_st "intel/drm" "dri-ilo"
DRICOMMON_NEED_LIBDRM=yes
;;
xr300)
HAVE_GALLIUM_R300=yes
PKG_CHECK_MODULES([RADEON], [libdrm_radeon >= $LIBDRM_RADEON_REQUIRED])
gallium_require_llvm "Gallium R300"
GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS r300"
gallium_check_st "radeon/drm" "r300/dri" "" "" ""
DRICOMMON_NEED_LIBDRM=yes
gallium_check_st "radeon/drm" "dri-r300" "" "" "xvmc-r300" "vdpau-r300"
;;
xr600)
HAVE_GALLIUM_R600=yes
@@ -1779,6 +1804,7 @@ if test "x$with_gallium_drivers" != x; then
GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS r600"
if test "x$enable_r600_llvm" = xyes -o "x$enable_opencl" = xyes; then
radeon_llvm_check
R600_NEED_RADEON_GALLIUM=yes;
LLVM_COMPONENTS="${LLVM_COMPONENTS} bitreader asmparser"
fi
if test "x$enable_r600_llvm" = xyes; then
@@ -1787,8 +1813,7 @@ if test "x$with_gallium_drivers" != x; then
if test "x$enable_opencl" = xyes; then
LLVM_COMPONENTS="${LLVM_COMPONENTS} bitreader asmparser"
fi
gallium_check_st "radeon/drm" "r600/dri" "" "r600/xvmc" "r600/vdpau"
DRICOMMON_NEED_LIBDRM=yes
gallium_check_st "radeon/drm" "dri-r600" "xorg-r600" "" "xvmc-r600" "vdpau-r600"
;;
xradeonsi)
HAVE_GALLIUM_RADEONSI=yes
@@ -1796,24 +1821,21 @@ if test "x$with_gallium_drivers" != x; then
gallium_require_drm_loader
GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS radeonsi"
radeon_llvm_check
gallium_check_st "radeon/drm" "radeonsi/dri" "" "" "radeonsi/vdpau"
DRICOMMON_NEED_LIBDRM=yes
gallium_check_st "radeon/drm" "dri-radeonsi" "xorg-radeonsi" "" "" "vdpau-radeonsi" ""
;;
xnouveau)
HAVE_GALLIUM_NOUVEAU=yes
PKG_CHECK_MODULES([NOUVEAU], [libdrm_nouveau >= $LIBDRM_NOUVEAU_REQUIRED])
gallium_require_drm_loader
GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS nouveau"
gallium_check_st "nouveau/drm" "dri-nouveau" "" "xvmc-nouveau" "vdpau-nouveau"
DRICOMMON_NEED_LIBDRM=yes
GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS nouveau nv30 nv50 nvc0"
gallium_check_st "nouveau/drm" "dri-nouveau" "xorg-nouveau" "" "xvmc-nouveau" "vdpau-nouveau"
;;
xfreedreno)
HAVE_GALLIUM_FREEDRENO=yes
PKG_CHECK_MODULES([FREEDRENO], [libdrm_freedreno >= $LIBDRM_FREEDRENO_REQUIRED])
gallium_require_drm_loader
GALLIUM_DRIVERS_DIRS="$GALLIUM_DRIVERS_DIRS freedreno"
gallium_check_st "freedreno/drm" "dri-freedreno" "" "" ""
DRICOMMON_NEED_LIBDRM=yes
gallium_check_st "freedreno/drm" "dri-freedreno" "" "" "" ""
;;
xswrast)
HAVE_GALLIUM_SOFTPIPE=yes
@@ -1825,6 +1847,17 @@ if test "x$with_gallium_drivers" != x; then
if test "x$enable_dri" = xyes; then
GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS dri-swrast"
HAVE_COMMON_DRI=yes
fi
if test "x$enable_vdpau" = xyes; then
GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS vdpau-softpipe"
fi
if test "x$enable_xvmc" = xyes; then
GALLIUM_TARGET_DIRS="$GALLIUM_TARGET_DIRS xvmc-softpipe"
fi
if test "x$enable_vdpau" = xyes -o "x$enable_xvmc" = xyes; then
NEED_WINSYS_XLIB=yes
GALLIUM_WINSYS_DIRS="$GALLIUM_WINSYS_DIRS sw/xlib"
fi
;;
*)
@@ -1918,6 +1951,7 @@ AM_CONDITIONAL(HAVE_NOUVEAU_DRI, test x$HAVE_NOUVEAU_DRI = xyes)
AM_CONDITIONAL(HAVE_R200_DRI, test x$HAVE_R200_DRI = xyes)
AM_CONDITIONAL(HAVE_RADEON_DRI, test x$HAVE_RADEON_DRI = xyes)
AM_CONDITIONAL(HAVE_SWRAST_DRI, test x$HAVE_SWRAST_DRI = xyes)
AM_CONDITIONAL(HAVE_COMMON_DRI, test x$HAVE_COMMON_DRI = xyes)
AM_CONDITIONAL(NEED_RADEON_DRM_WINSYS, test "x$NEED_NONNULL_WINSYS" = xyes -a \
"x$HAVE_GALLIUM_R300" = xyes -o \
@@ -1927,23 +1961,29 @@ AM_CONDITIONAL(NEED_WINSYS_WRAPPER, test "x$HAVE_GALLIUM_I915" = xyes -o \
"x$HAVE_GALLIUM_SVGA" = xyes)
AM_CONDITIONAL(NEED_WINSYS_XLIB, test "x$NEED_WINSYS_XLIB" = xyes)
AM_CONDITIONAL(NEED_RADEON_LLVM, test x$NEED_RADEON_LLVM = xyes)
AM_CONDITIONAL(R600_NEED_RADEON_GALLIUM, test x$R600_NEED_RADEON_GALLIUM = xyes)
AM_CONDITIONAL(USE_R600_LLVM_COMPILER, test x$USE_R600_LLVM_COMPILER = xyes)
AM_CONDITIONAL(HAVE_LOADER_GALLIUM, test x$enable_gallium_loader = xyes)
AM_CONDITIONAL(HAVE_DRM_LOADER_GALLIUM, test x$enable_gallium_drm_loader = xyes)
AM_CONDITIONAL(HAVE_GALLIUM_COMPUTE, test x$enable_opencl = xyes)
AM_CONDITIONAL(HAVE_MESA_LLVM, test x$MESA_LLVM = x1)
AM_CONDITIONAL(LLVM_NEEDS_FNORTTI, test $LLVM_VERSION_INT -ge 302)
AC_SUBST([ELF_LIB])
AM_CONDITIONAL(DRICOMMON_NEED_LIBDRM, test "x$DRICOMMON_NEED_LIBDRM" = xyes)
AM_CONDITIONAL(HAVE_LIBDRM, test "x$have_libdrm" = xyes)
AM_CONDITIONAL(NEED_LIBPROGRAM, test "x$with_gallium_drivers" != x -o \
"x$enable_xlib_glx" = xyes -o \
"x$enable_osmesa" = xyes -o \
"x$enable_gallium_osmesa" = xyes)
AM_CONDITIONAL(HAVE_X11_DRIVER, test "x$enable_xlib_glx" = xyes)
AM_CONDITIONAL(HAVE_OSMESA, test "x$enable_osmesa" = xyes)
AM_CONDITIONAL(HAVE_GALLIUM_OSMESA, test "x$enable_gallium_osmesa" = xyes)
AM_CONDITIONAL(HAVE_X86_ASM, test "x$asm_arch" = xx86 -o "x$asm_arch" = xx86_64)
AM_CONDITIONAL(HAVE_X86_64_ASM, test "x$asm_arch" = xx86_64)
AM_CONDITIONAL(HAVE_SPARC_ASM, test "x$asm_arch" = xsparc)
AM_CONDITIONAL(HAVE_X86_ASM, echo "$DEFINES" | grep 'X86_ASM' >/dev/null 2>&1)
AM_CONDITIONAL(HAVE_X86_64_ASM, echo "$DEFINES" | grep 'X86_64_ASM' >/dev/null 2>&1)
AM_CONDITIONAL(HAVE_SPARC_ASM, echo "$DEFINES" | grep 'SPARC_ASM' >/dev/null 2>&1)
AM_CONDITIONAL(CROSS_COMPILING, test "x$cross_compiling" = xyes)
AC_SUBST([VDPAU_MAJOR], 1)
AC_SUBST([VDPAU_MINOR], 0)
@@ -1951,8 +1991,8 @@ AC_SUBST([VDPAU_MINOR], 0)
AC_SUBST([XVMC_MAJOR], 1)
AC_SUBST([XVMC_MINOR], 0)
AC_SUBST([XA_MAJOR], 2)
AC_SUBST([XA_MINOR], 1)
AC_SUBST([XA_MAJOR], 1)
AC_SUBST([XA_MINOR], 0)
AC_SUBST([XA_TINY], 0)
AC_SUBST([XA_VERSION], "$XA_MAJOR.$XA_MINOR.$XA_TINY")
@@ -1960,12 +2000,6 @@ dnl Restore LDFLAGS and CPPFLAGS
LDFLAGS="$_SAVE_LDFLAGS"
CPPFLAGS="$_SAVE_CPPFLAGS"
dnl Suppress clang's warnings about unused CFLAGS and CXXFLAGS
if test "x$acv_mesa_CLANG" = xyes; then
CFLAGS="$CFLAGS -Qunused-arguments"
CXXFLAGS="$CXXFLAGS -Qunused-arguments"
fi
dnl Add user CFLAGS and CXXFLAGS
CFLAGS="$CFLAGS $USER_CFLAGS"
CXXFLAGS="$CXXFLAGS $USER_CXXFLAGS"
@@ -1987,13 +2021,15 @@ AC_CONFIG_FILES([Makefile
src/gallium/auxiliary/pipe-loader/Makefile
src/gallium/drivers/Makefile
src/gallium/drivers/freedreno/Makefile
src/gallium/drivers/galahad/Makefile
src/gallium/drivers/freedreno/a2xx/Makefile
src/gallium/drivers/freedreno/a3xx/Makefile
src/gallium/drivers/i915/Makefile
src/gallium/drivers/identity/Makefile
src/gallium/drivers/ilo/Makefile
src/gallium/drivers/llvmpipe/Makefile
src/gallium/drivers/noop/Makefile
src/gallium/drivers/nouveau/Makefile
src/gallium/drivers/nv30/Makefile
src/gallium/drivers/nv50/Makefile
src/gallium/drivers/nvc0/Makefile
src/gallium/drivers/r300/Makefile
src/gallium/drivers/r600/Makefile
src/gallium/drivers/radeon/Makefile
@@ -2009,17 +2045,21 @@ AC_CONFIG_FILES([Makefile
src/gallium/state_trackers/dri/sw/Makefile
src/gallium/state_trackers/egl/Makefile
src/gallium/state_trackers/gbm/Makefile
src/gallium/state_trackers/glx/xlib/Makefile
src/gallium/state_trackers/glx/Makefile
src/gallium/state_trackers/osmesa/Makefile
src/gallium/state_trackers/vdpau/Makefile
src/gallium/state_trackers/vega/Makefile
src/gallium/state_trackers/xa/Makefile
src/gallium/state_trackers/xorg/Makefile
src/gallium/state_trackers/xvmc/Makefile
src/gallium/targets/Makefile
src/gallium/targets/dri-freedreno/Makefile
src/gallium/targets/dri-i915/Makefile
src/gallium/targets/dri-ilo/Makefile
src/gallium/targets/dri-nouveau/Makefile
src/gallium/targets/dri-r300/Makefile
src/gallium/targets/dri-r600/Makefile
src/gallium/targets/dri-radeonsi/Makefile
src/gallium/targets/dri-swrast/Makefile
src/gallium/targets/dri-vmwgfx/Makefile
src/gallium/targets/egl-static/Makefile
@@ -2028,17 +2068,22 @@ AC_CONFIG_FILES([Makefile
src/gallium/targets/osmesa/Makefile
src/gallium/targets/osmesa/osmesa.pc
src/gallium/targets/pipe-loader/Makefile
src/gallium/targets/radeonsi/dri/Makefile
src/gallium/targets/radeonsi/vdpau/Makefile
src/gallium/targets/r300/dri/Makefile
src/gallium/targets/r600/dri/Makefile
src/gallium/targets/r600/vdpau/Makefile
src/gallium/targets/r600/xvmc/Makefile
src/gallium/targets/libgl-xlib/Makefile
src/gallium/targets/vdpau-nouveau/Makefile
src/gallium/targets/vdpau-r300/Makefile
src/gallium/targets/vdpau-r600/Makefile
src/gallium/targets/vdpau-radeonsi/Makefile
src/gallium/targets/vdpau-softpipe/Makefile
src/gallium/targets/xa-vmwgfx/Makefile
src/gallium/targets/xa-vmwgfx/xatracker.pc
src/gallium/targets/xorg-i915/Makefile
src/gallium/targets/xorg-nouveau/Makefile
src/gallium/targets/xorg-r600/Makefile
src/gallium/targets/xorg-radeonsi/Makefile
src/gallium/targets/xvmc-nouveau/Makefile
src/gallium/targets/xvmc-r300/Makefile
src/gallium/targets/xvmc-r600/Makefile
src/gallium/targets/xvmc-softpipe/Makefile
src/gallium/tests/trivial/Makefile
src/gallium/tests/unit/Makefile
src/gallium/winsys/Makefile
@@ -2058,10 +2103,10 @@ AC_CONFIG_FILES([Makefile
src/gbm/Makefile
src/gbm/main/gbm.pc
src/glsl/Makefile
src/glsl/builtin_compiler/Makefile
src/glx/Makefile
src/glx/tests/Makefile
src/gtest/Makefile
src/loader/Makefile
src/mapi/Makefile
src/mapi/es1api/Makefile
src/mapi/es1api/glesv1_cm.pc
@@ -2089,8 +2134,12 @@ AC_CONFIG_FILES([Makefile
src/mesa/drivers/osmesa/Makefile
src/mesa/drivers/osmesa/osmesa.pc
src/mesa/drivers/x11/Makefile
src/mesa/libdricore/Makefile
src/mesa/main/tests/Makefile
src/mesa/main/tests/hash_table/Makefile])
src/mesa/main/tests/hash_table/Makefile
src/mesa/program/Makefile
src/mesa/x86-64/Makefile
src/mesa/x86/Makefile])
dnl Sort the dirs alphabetically
GALLIUM_TARGET_DIRS=`echo $GALLIUM_TARGET_DIRS|tr " " "\n"|sort -u|tr "\n" " "`
@@ -2155,7 +2204,7 @@ dnl EGL
echo ""
echo " EGL: $enable_egl"
if test "$enable_egl" = yes; then
echo " EGL platforms: $egl_platforms"
echo " EGL platforms: $EGL_PLATFORMS"
egl_drivers=""
if test "x$HAVE_EGL_DRIVER_GLX" != "x"; then

View File

@@ -7,177 +7,153 @@ infrastructure is complete but it may be the case that few (if any) drivers
implement the features.
OpenGL Core and Compatibility context support
OpenGL 3.1 and later versions are only supported with the Core profile.
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
version with all deprecated features is 3.0. Some of the later GL features
are exposed in the 3.0 context as extensions.
Feature Status
----------------------------------------------------- ------------------------
GL 3.0 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL 3.0:
GLSL 1.30 DONE ()
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE (r300, swrast)
Map buffer subranges (GL_ARB_map_buffer_range) DONE (r300, swrast)
Clamping controls (GL_ARB_color_buffer_float) DONE (r300)
Float textures, renderbuffers (GL_ARB_texture_float) DONE (r300)
GL_EXT_packed_float DONE ()
GL_EXT_texture_shared_exponent DONE (swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE ()
Framebuffer objects (GL_ARB_framebuffer_object) DONE (r300, swrast)
GL_ARB_half_float_pixel DONE (r300, swrast)
GL_ARB_half_float_vertex DONE (r300, swrast)
GL_EXT_texture_integer DONE ()
GL_EXT_texture_array DONE ()
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (swrast)
GL_EXT_texture_compression_rgtc DONE (r300, swrast)
GL_ARB_texture_rg DONE (r300, swrast)
Transform feedback (GL_EXT_transform_feedback) DONE ()
Vertex array objects (GL_ARB_vertex_array_object) DONE (all drivers)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE ()
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (r300)
GLSL 1.30 DONE
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, swrast)
Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r300, r600, swrast)
Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r300, r600)
Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r300, r600)
GL_EXT_packed_float DONE (i965, r600)
GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
Half-float DONE
Non-normalized Integer texture/framebuffer formats DONE (i965, r600)
1D/2D Texture arrays DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)
Red and red/green texture formats DONE (i965, swrast, gallium)
Transform feedback (GL_EXT_transform_feedback) DONE (i965, r600)
Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r300, r600, swrast)
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
glClearBuffer commands DONE
glGetStringi command DONE
glTexParameterI, glGetTexParameterI commands DONE
glVertexAttribI commands DONE
Depth format cube textures DONE
GLX_ARB_create_context (GLX 1.4 is required) DONE
GL 3.1 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL 3.1:
GLSL 1.40 DONE ()
Forward compatible context support/deprecations DONE ()
Instanced drawing (GL_ARB_draw_instanced) DONE (swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (r300, swrast)
Primitive restart (GL_NV_primitive_restart) DONE (r300)
16 vertex texture image units DONE ()
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts ()
Rectangular textures (GL_ARB_texture_rectangle) DONE (r300, swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (swrast)
Signed normalized textures (GL_EXT_texture_snorm) DONE (r300)
GLSL 1.40 DONE (i965, r600)
Forward compatibile context support/deprecations DONE (i965, r600)
Instanced drawing (GL_ARB_draw_instanced) DONE (i965, gallium, swrast)
Buffer copying (GL_ARB_copy_buffer) DONE (i965, r300, r600, swrast)
Primitive restart (GL_NV_primitive_restart) DONE (i965, r600)
16 vertex texture image units DONE
Texture buffer objs (GL_ARB_texture_buffer_object) DONE for OpenGL 3.1 contexts (i965, r600)
Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r300, r600, swrast)
Uniform buffer objs (GL_ARB_uniform_buffer_object) DONE (i965, r600, swrast)
Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r300, r600)
GL 3.2 --- all DONE: i965, nv50, nvc0, radeonsi
GL 3.2:
Core/compatibility profiles DONE
GLSL 1.50 DONE ()
Geometry shaders DONE ()
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (r300, r600, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (r300, r600, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, r600, swrast)
Provoking vertex (GL_ARB_provoking_vertex) DONE (r300, r600, swrast)
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (r600)
Multisample textures (GL_ARB_texture_multisample) DONE (r600)
Frag depth clamp (GL_ARB_depth_clamp) DONE (r600, swrast)
Fence objects (GL_ARB_sync) DONE (r300, r600, swrast)
GLX_ARB_create_context_profile DONE
Core/compatibility profiles DONE
GLSL 1.50 in progress
Geometry shaders (GL_ARB_geometry_shader4) partially done
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r300, r600, swrast)
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r300, r600, swrast)
Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r300, r600, swrast)
Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r300, r600, swrast)
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
Multisample textures (GL_ARB_texture_multisample) DONE (i965)
Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast)
Fence objects (GL_ARB_sync) DONE (i965, r300, r600, swrast)
GLX_ARB_create_context_profile DONE
GL 3.3 --- all DONE: i965, nv50, nvc0, radeonsi
GL 3.3:
GLSL 3.30 DONE ()
GL_ARB_blend_func_extended DONE (r600, softpipe)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE (r300, r600, swrast)
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE (r600)
GL_ARB_texture_rgb10_a2ui DONE (r600)
GL_ARB_texture_swizzle DONE (r300, r600, swrast)
GL_ARB_timer_query DONE (r600)
GL_ARB_instanced_arrays DONE (r300, r600)
GL_ARB_vertex_type_2_10_10_10_rev DONE (r600)
GLSL 3.30 new features in this version pretty much done
GL_ARB_blend_func_extended DONE (i965, r600, softpipe)
GL_ARB_explicit_attrib_location DONE (i915, i965, r300, r600, swrast)
GL_ARB_occlusion_query2 DONE (i965, r300, r600, swrast)
GL_ARB_sampler_objects DONE (i965, r300, r600)
GL_ARB_shader_bit_encoding DONE
GL_ARB_texture_rgb10_a2ui DONE (i965, r600)
GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r300, r600, swrast)
GL_ARB_timer_query DONE (i965, r600)
GL_ARB_instanced_arrays DONE (i965, r300, r600)
GL_ARB_vertex_type_2_10_10_10_rev DONE (i965, r600)
GL 4.0:
GLSL 4.0 not started
GL_ARB_texture_query_lod DONE (i965)
GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
GL_ARB_draw_indirect DONE (i965)
GL_ARB_gpu_shader5 started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading DONE (i965)
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 DONE (i965, r600, radeonsi, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nvc0, r600, softpipe)
GL_ARB_texture_gather DONE (i965)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback3 DONE (i965, nv50, nvc0, r600, radeonsi)
GLSL 4.0 not started
GL_ARB_texture_query_lod DONE (i965)
GL_ARB_draw_buffers_blend DONE (i965, r600, softpipe)
GL_ARB_draw_indirect started (Christoph)
GL_ARB_gpu_shader5 started
GL_ARB_gpu_shader_fp64 not started
GL_ARB_sample_shading not started
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader not started
GL_ARB_texture_buffer_object_rgb32 DONE (i965, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, softpipe)
GL_ARB_texture_gather started (Maxence, Chris)
GL_ARB_transform_feedback2 DONE
GL_ARB_transform_feedback3 DONE
GL 4.1:
GLSL 4.1 not started
GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects started (Ian Romanick, Gregory Hainaut)
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array DONE (i965)
GLSL 4.1 not started
GL_ARB_ES2_compatibility DONE (i965, r300, r600)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects some infrastructure done
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array not started
GL 4.2:
GLSL 4.2 not started
GL_ARB_texture_compression_bptc not started
GL_ARB_compressed_texture_pixel_storage not started
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_image_load_store in progress (curro)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_map_buffer_alignment DONE (all drivers)
GLSL 4.2 not started
GL_ARB_texture_compression_bptc not started
GL_ARB_compressed_texture_pixel_storage not started
GL_ARB_shader_atomic_counters not started
GL_ARB_texture_storage DONE (i965, r300, r600, swrast, gallium)
GL_ARB_transform_feedback_instanced DONE
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_image_load_store not started
GL_ARB_conservative_depth DONE (softpipe)
GL_ARB_shading_language_420pack started (Todd)
GL_ARB_internalformat_query DONE (i965, gallium)
GL_ARB_map_buffer_alignment DONE (r300, r600, radeonsi)
GL 4.3:
GLSL 4.3 not started
GL_ARB_arrays_of_arrays started
GL_ARB_ES3_compatibility DONE (i965)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader started (Paul Berry)
GL_ARB_copy_image not started
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location not started
GL_ARB_fragment_layer_viewport not started
GL_ARB_framebuffer_no_attachments not started
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965)
GL_ARB_program_interface_query not started
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size not started
GL_ARB_shader_storage_buffer_object not started
GL_ARB_stencil_texturing not started
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi)
GL_ARB_texture_query_levels DONE (i965)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view started (Courtney Goeltzenleuchter, Chris Forbes)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4:
GLSL 4.4 not started
GL_MAX_VERTEX_ATTRIB_STRIDE not started
GL_ARB_buffer_storage not started
GL_ARB_clear_texture not started
GL_ARB_enhanced_layouts not started
GL_ARB_multi_bind started (Fredrik Höglund)
GL_ARB_query_buffer_object not started
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
GL_ARB_texture_stencil8 not started
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, r600)
GLSL 4.3 not started
ARB_arrays_of_arrays not started
ARB_ES3_compatibility DONE (i965)
ARB_clear_buffer_object not started
ARB_compute_shader started (gallium)
ARB_copy_image not started
KHR_debug some work done (ARB_debug_output)
ARB_explicit_uniform_location not started
ARB_fragment_layer_viewport not started
ARB_framebuffer_no_attachments not started
ARB_internalformat_query2 not started
ARB_invalidate_subdata not started
ARB_multi_draw_indirect not started
ARB_program_interface_query not started
ARB_robust_buffer_access_behavior not started
ARB_shader_image_size not started
ARB_shader_storage_buffer_object not started
ARB_stencil_texturing not started
ARB_texture_buffer_range DONE (nv50, nvc0)
ARB_texture_query_levels not started
ARB_texture_storage_multisample DONE (i965)
ARB_texture_view not started
ARB_vertex_attrib_binding not started
More info about these features and the work involved can be found at

256
docs/README.CYGWIN Normal file
View File

@@ -0,0 +1,256 @@
Mesa Cygwin/X11 Information
WARNING
=======
If you installed X11 (packages xorg-x11-devel and xorg-x11-bin-dlls ) with the
latest setup.exe from Cygwin the GL (Mesa) libraries and include are already
installed in /usr/X11R6.
The following will explain how to "replace" them.
Installation
============
How to compile Mesa on Cygwin/X11 systems:
1. Shared libs:
type 'make cygwin-sl'.
When finished, the Mesa DLL will be in the Mesa-x.y/lib/ and
Mesa-x.y/bin directories.
2. Static libs:
type 'make cygwin-static'.
When finished, the Mesa libraries will be in the Mesa-x.y/lib/ directory.
Header and library files:
After you've compiled Mesa and tried the demos I recommend the following
procedure for "installing" Mesa.
Copy the Mesa include/GL directory to /usr/X11R6/include:
cp -a include/GL /usr/X11R6/include
Copy the Mesa library files to /usr/X11R6/lib:
cp -a lib/* /usr/X11R6ocal/lib
Copy the Mesa bin files (used by the DLL stuff) to /usr/X11R6/bin:
cp -a lib/cyg* /usr/X11R6/bin
Xt/Motif widgets:
If you want to use Mesa or OpenGL in your Xt/Motif program you can build
the widgets found in either the widgets-mesa or widgets-sgi directories.
The former were written for Mesa and the later are the original SGI
widgets. Look in those directories for more information.
For the Motif widgets you must have downloaded the lesstif package.
Using the library
=================
Configuration options:
The file src/mesa/main/config.h has many parameters which you can adjust
such as maximum number of lights, clipping planes, maximum texture size,
etc. In particular, you may want to change DEPTH_BITS from 16 to 32
if a 16-bit depth buffer isn't precise enough for your application.
Shared libraries:
If you compile shared libraries (Win32 DLLS) you may have to set an
environment variable to specify where the Mesa libraries are located.
Set the PATH variable to include /your-dir/Mesa-2.6/bin.
Otherwise, when you try to run a demo it may fail with a message saying
that one or more DLL couldn't be found.
Xt/Motif Widgets:
Two versions of the Xt/Motif OpenGL drawing area widgets are included:
widgets-sgi/ SGI's stock widgets
widgets-mesa/ Mesa-tuned widgets
Look in those directories for details
Togl:
Togl is an OpenGL/Mesa widget for Tcl/Tk.
See http://togl.sourceforge.net for more information.
X Display Modes:
Mesa supports RGB(A) rendering into almost any X visual type and depth.
The glXChooseVisual function tries its best to pick an appropriate visual
for the given attribute list. However, if this doesn't suit your needs
you can force Mesa to use any X visual you want (any supported by your
X server that is) by setting the MESA_RGB_VISUAL and MESA_CI_VISUAL
environment variables. When an RGB visual is requested, glXChooseVisual
will first look if the MESA_RGB_VISUAL variable is defined. If so, it
will try to use the specified visual. Similarly, when a color index
visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL
variable.
The format of accepted values is: <visual-class> <depth>
Here are some examples:
using the C-shell:
% setenv MESA_RGB_VISUAL "TrueColor 8" // 8-bit TrueColor
% setenv MESA_CI_VISUAL "PseudoColor 12" // 12-bit PseudoColor
% setenv MESA_RGB_VISUAL "PseudoColor 8" // 8-bit PseudoColor
using the KornShell:
$ export MESA_RGB_VISUAL="TrueColor 8"
$ export MESA_CI_VISUAL="PseudoColor 12"
$ export MESA_RGB_VISUAL="PseudoColor 8"
Double buffering:
Mesa can use either an X Pixmap or XImage as the backbuffer when in
double buffer mode. Using GLX, the default is to use an XImage. The
MESA_BACK_BUFFER environment variable can override this. The valid
values for MESA_BACK_BUFFER are: Pixmap and XImage (only the first
letter is checked, case doesn't matter).
A pixmap is faster when drawing simple lines and polygons while an
XImage is faster when Mesa has to do pixel-by-pixel rendering. If you
need depth buffering the XImage will almost surely be faster. Exper-
iment with the MESA_BACK_BUFFER variable to see which is faster for
your application.
Colormaps:
When using Mesa directly or with GLX, it's up to the application writer
to create a window with an appropriate colormap. The aux, tk, and GLUT
toolkits try to minimize colormap "flashing" by sharing colormaps when
possible. Specifically, if the visual and depth of the window matches
that of the root window, the root window's colormap will be shared by
the Mesa window. Otherwise, a new, private colormap will be allocated.
When sharing the root colormap, Mesa may be unable to allocate the colors
it needs, resulting in poor color quality. This can happen when a
large number of colorcells in the root colormap are already allocated.
To prevent colormap sharing in aux, tk and GLUT, define the environment
variable MESA_PRIVATE_CMAP. The value isn't significant.
Gamma correction:
To compensate for the nonlinear relationship between pixel values
and displayed intensities, there is a gamma correction feature in
Mesa. Some systems, such as Silicon Graphics, support gamma
correction in hardware (man gamma) so you won't need to use Mesa's
gamma facility. Other systems, however, may need gamma adjustment
to produce images which look correct. If in the past you thought
Mesa's images were too dim, read on.
Gamma correction is controlled with the MESA_GAMMA environment
variable. Its value is of the form "Gr Gg Gb" or just "G" where
Gr is the red gamma value, Gg is the green gamma value, Gb is the
blue gamma value and G is one gamma value to use for all three
channels. Each value is a positive real number typically in the
range 1.0 to 2.5. The defaults are all 1.0, effectively disabling
gamma correction. Examples using csh:
% setenv MESA_GAMMA "2.3 2.2 2.4" // separate R,G,B values
% setenv MESA_GAMMA "2.0" // same gamma for R,G,B
The demos/gamma.c program may help you to determine reasonable gamma
value for your display. With correct gamma values, the color intensities
displayed in the top row (drawn by dithering) should nearly match those
in the bottom row (drawn as grays).
Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well
on HP displays using the HP-ColorRecovery technology.
Mesa implements gamma correction with a lookup table which translates
a "linear" pixel value to a gamma-corrected pixel value. There is a
small performance penalty. Gamma correction only works in RGB mode.
Also be aware that pixel values read back from the frame buffer will
not be "un-corrected" so glReadPixels may not return the same data
drawn with glDrawPixels.
For more information about gamma correction see:
http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html
Overlay Planes
Overlay planes in the frame buffer are supported by Mesa but require
hardware and X server support. To determine if your X server has
overlay support you can test for the SERVER_OVERLAY_VISUALS property:
xprop -root | grep SERVER_OVERLAY_VISUALS
HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
If you set the MESA_HPCR_CLEAR environment variable then dithering
will be used when clearing the color buffer. This is only applicable
to HP systems with the HPCR (Color Recovery) system.
Extensions
==========
There are three Mesa-specific GLX extensions at this time.
GLX_MESA_pixmap_colormap
This extension adds the GLX function:
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
Pixmap pixmap, Colormap cmap )
It is an alternative to the standard glXCreateGLXPixmap() function.
Since Mesa supports RGB rendering into any X visual, not just True-
Color or DirectColor, Mesa needs colormap information to convert RGB
values into pixel values. An X window carries this information but a
pixmap does not. This function associates a colormap to a GLX pixmap.
See the xdemos/glxpixmap.c file for an example of how to use this
extension.
GLX_MESA_release_buffers
Mesa associates a set of ancillary (depth, accumulation, stencil and
alpha) buffers with each X window it draws into. These ancillary
buffers are allocated for each X window the first time the X window
is passed to glXMakeCurrent(). Mesa, however, can't detect when an
X window has been destroyed in order to free the ancillary buffers.
The best it can do is to check for recently destroyed windows whenever
the client calls the glXCreateContext() or glXDestroyContext()
functions. This may not be sufficient in all situations though.
The GLX_MESA_release_buffers extension allows a client to explicitly
deallocate the ancillary buffers by calling glxReleaseBuffersMESA()
just before an X window is destroyed. For example:
#ifdef GLX_MESA_release_buffers
glXReleaseBuffersMESA( dpy, window );
#endif
XDestroyWindow( dpy, window );
This extension is new in Mesa 2.0.
GLX_MESA_copy_sub_buffer
This extension adds the glXCopySubBufferMESA() function. It works
like glXSwapBuffers() but only copies a sub-region of the window
instead of the whole window.
This extension is new in Mesa version 2.6
Summary of X-related environment variables:
MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
MESA_GAMMA - gamma correction coefficients (X only)
----------------------------------------------------------------------
README.CYGWIN - lassauge April 2004 - based on README.X11

102
docs/README.MITS Normal file
View File

@@ -0,0 +1,102 @@
Mesa 3.0 MITS Information
This software is distributed under the terms of the GNU Library
General Public License, see the LICENSE file for details.
This document is a preliminary introduction to help you get
started. For more detaile information consult the web page.
http://10-dencies.zkm.de/~mesa/
Version 0.1 (Yes it's very alpha code so be warned!)
Contributors:
Emil Briggs (briggs@bucky.physics.ncsu.edu)
David Bucciarelli (tech.hmw@plus.it)
Andreas Schiffler (schiffler@zkm.de)
1. Requirements:
Mesa 3.0.
An SMP capable machine running Linux 2.x
libpthread installed on your machine.
2. What does MITS stand for?
MITS stands for Mesa Internal Threading System. By adding
internal threading to Mesa it should be possible to improve
performance of OpenGL applications on SMP machines.
3. Do applications have to be recoded to take advantage of MITS?
No. The threading is internal to Mesa and transparent to
applications.
4. Will all applications benefit from the current implementation of MITS?
No. This implementation splits the processing of the vertex buffer
over two threads. There is a certain amount of overhead involved
with the thread synchronization and if there is not enough work
to be done the extra overhead outweighs any speedup from using
dual processors. You will not for example see any speedup when
running Quake because it uses GL_POLYGON and there is only one
polygon for each vertex buffer processed. Test results on a
dual 200 Mhz. Pentium Pro system show that one needs around
100-200 vertices in the vertex buffer before any there is any
appreciable benefit from the threading.
5. Are there any parameters that I can tune to try to improve performance.
Yes. You can try to vary the size of the vertex buffer which is
define in VB_MAX located in the file src/vb.h from your top level
Mesa distribution. The number needs to be a multiple of 12 and
the optimum value will probably depend on the capabilities of
your machine and the particular application you are running.
6. Are there any ways I can modify the application to improve its
performance with the MITS?
Yes. Try to use as many vertices between each Begin/End pair
as possbile. This will reduce the thread synchronization
overhead.
7. What sort of speedups can I expect?
On some benchmarks performance gains of up to 30% have been
observerd. Others may see no gain at all and in a few rare
cases even some degradation.
8. What still needs to be done?
Lots of testing and benchmarking.
A portable implementation that works within the Mesa thread API.
Threading of additional areas of Mesa to improve performance
even more.
Installation:
1. This assumes that you already have a working Mesa 3.0 installation
from source.
2. Place the tarball MITS.tar.gz in your top level Mesa directory.
3. Unzip it and untar it. It will replace the following files in
your Mesa source tree so back them up if you want to save them.
README.MITS
Make-config
Makefile
mklib.glide
src/vbxform.c
src/vb.h
4. Rebuild Mesa using the command
make linux-386-glide-mits

207
docs/README.QUAKE Normal file
View File

@@ -0,0 +1,207 @@
Info on using Mesa 3.0 with Linux Quake I and Quake II
Disclaimer
----------
I am _not_ a Quake expert by any means. I pretty much only run it to
test Mesa. There have been a lot of questions about Linux Quake and
Mesa so I'm trying to provide some useful info here. If this file
doesn't help you then you should look elsewhere for help. The Mesa
mailing list or the news://news.3dfx.com/3dfx.linux.glide newsgroup
might be good.
Again, all the information I have is in this file. Please don't email
me with questions.
If you have information to contribute to this file please send it to
me at brianp@elastic.avid.com
Linux Quake
-----------
You can get Linux Quake from http://www.idsoftware.com/
Quake I and II for Linux were tested with, and include, Mesa 2.6. You
shouldn't have too many problems if you simply follow the instructions
in the Quake distribution.
RedHat 5.0 Linux problems
-------------------------
RedHat Linux 5.x uses the GNU C library ("glibc" or "libc6") whereas
previous RedHat and other Linux distributions use "libc5" for its
runtime C library.
Linux Quake I and II were compiled for libc5. If you compile Mesa
on a RedHat 5.x system the resulting libMesaGL.so file will not work
with Linux Quake because of the different C runtime libraries.
The symptom of this is a segmentation fault soon after starting Quake.
If you want to use a newer version of Mesa (like 3.x) with Quake on
RedHat 5.x then read on.
The solution to the C library problem is to force Mesa to use libc5.
libc5 is in /usr/i486-linux-libc5/lib on RedHat 5.x systems.
Emil Briggs (briggs@tick.physics.ncsu.edu) nicely gave me the following
info:
> I only know what works on a RedHat 5.0 distribution. RH5 includes
> a full set of libraries for both libc5 and glibc. The loader ld.so
> uses the libc5 libraries in /usr/i486-linux-libc5/lib for programs
> linked against libc5 while it uses the glibc libraries in /lib and
> /usr/lib for programs linked against glibc.
>
> Anyway I changed line 41 of mklib.glide to
> GLIDELIBS="-L/usr/local/glide/lib -lglide2x -L/usr/i486-linux-libc5/lib"
>
> And I started quake2 up with a script like this
> #!/bin/csh
> setenv LD_LIBRARY_PATH /usr/i486-linux-libc5/lib
> setenv MESA_GLX_FX f
> ./quake2 +set vid_ref gl
> kbd_mode -a
> reset
I've already patched the mklib.glide file. You'll have to start Quake
with the script shown above though.
**********************
Daryll Strauss writes:
Here's my thoughts on the problem. On a RH 5.x system, you can NOT build
a libc5 executable or library. Red Hat just doesn't include the right
stuff to do it.
Since Quake is a libc5 based application, you are in trouble. You need
libc5 libraries.
What can you do about it? Well there's a package called gcc5 that does
MOST of the right stuff to compile with libc5. (It brings back older
header files, makes appropriate symbolic links for libraries, and sets
up the compiler to use the correct directories) You can find gcc5 here:
ftp://ecg.mit.edu/pub/linux/gcc5-1.0-1.i386.rpm
No, this isn't quite enough. There are still a few tricks to getting
Mesa to compile as a libc5 application. First you have to make sure that
every compile uses gcc5 instead of gcc. Second, in some cases the link
line actually lists -L/usr/lib which breaks gcc5 (because it forces you
to use the glibc version of things)
If you get all the stuff correctly compiled with gcc5 it should work.
I've run Mesa 3.0B6 and its demos in a window with my Rush on a Red Hat
5.1 system. It is a big hassle, but it can be done. I've only made Quake
segfault, but I think that's from my libRush using the wrong libc.
Yes, mixing libc5 and glibc is a major pain. I've been working to get
all my libraries compiling correctly with this setup. Someone should
make an RPM out of it and feed changes back to Brian once they get it
all working. If no one else has done so by the time I get the rest of my
stuff straightened out, I'll try to do it myself.
- |Daryll
*********************
David Bucciarelli (tech.hmw@plus.it) writes:
I'm using the Mesa-3.0beta7 and the RedHat 5.1 and QuakeII is
working fine for me. I had only to make a small change to the
Mesa-3.0/mklib.glide file, from:
GLIDELIBS="-L/usr/local/glide/lib -lglide2x
-L/usr/i486-linux-libc5/lib -lm"
to:
GLIDELIBS="-L/usr/i486-linux-libc5/lib -lglide2x"
and to make two symbolic links:
[david@localhost Mesa]$ ln -s libMesaGL.so libMesaGL.so.2
[david@localhost Mesa]$ ln -s libMesaGLU.so libMesaGLU.so.2
I'm using the Daryll's Linux glide rpm for the Voodoo2 and glibc (it
includes also the Glide for the libc5). I'm not using the /dev/3Dfx and
running QuakeII as root with the following env. var:
export
LD_LIBRARY_PATH=/dsk1/home/david/src/gl/Mesa/lib:/usr/i486-linux-libc5/lib
I think that all problems are related to the glibc, Quake will never
work if you get the following output:
[david@localhost Mesa]$ ldd lib/libMesaGL.so
libglide2x.so => /usr/lib/libglide2x.so (0x400f8000)
libm.so.6 => /lib/libm.so.6 (0x40244000)
libc.so.6 => /lib/libc.so.6 (0x4025d000)
/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x00000000)
You must get the following outputs:
[david@localhost Mesa]# ldd lib/libMesaGL.so
libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
(0x400f3000)
[root@localhost quake2]# ldd quake2
libdl.so.1 => /lib/libdl.so.1 (0x40005000)
libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x40008000)
libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x40010000)
[root@localhost quake2]# ldd ref_gl.so
libMesaGL.so.2 =>
/dsk1/home/david/src/gl/Mesa/lib/libMesaGL.so.2 (0x400eb000)
libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
(0x401d9000)
libX11.so.6 => /usr/i486-linux-libc5/lib/libX11.so.6
(0x40324000)
libXext.so.6 => /usr/i486-linux-libc5/lib/libXext.so.6
(0x403b7000)
libvga.so.1 => /usr/i486-linux-libc5/lib/libvga.so.1
(0x403c1000)
libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x403f5000)
libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x403fd000)
***********************
Steve Davies (steve@one47.demon.co.uk) writes:
Try using:
export LD_LIBRARY_PATH=/usr/i486-linux-libc5/lib
./quake2 +set vid_ref gl
to start the game... Works for me, but assumes that you have the
compatability libc5 RPMs installed.
***************************
WWW resources - you may find additional Linux Quake help at these URLs:
http://quake.medina.net/howto
http://webpages.mr.net/bobz
http://www.linuxgames.com/quake2/
----------------------------------------------------------------------

52
docs/README.THREADS Normal file
View File

@@ -0,0 +1,52 @@
Mesa Threads README
-------------------
Thread safety was introduced in Mesa 2.6 by John Stone and
Christoph Poliwoda.
It was redesigned in Mesa 3.3 so that thread safety is
supported by default (on systems which support threads,
that is). There is no measurable penalty on single
threaded applications.
NOTE that the only _driver_ which is thread safe at this time
is the OS/Mesa driver!
At present the mthreads code supports three thread APIS:
1) POSIX threads (aka pthreads).
2) Solaris / Unix International threads.
3) Win32 threads (Win 95/NT).
Support for other thread libraries can be added src/glthread.[ch]
In order to guarantee proper operation, it is
necessary for both Mesa and application code to use the same threads API.
So, if your application uses Sun's thread API, then you should build Mesa
using one of the targets for Sun threads.
The mtdemos directory contains some example programs which use
multiple threads to render to osmesa rendering context(s).
Linux users should be aware that there exist many different POSIX
threads packages. The best solution is the linuxthreads package
(http://pauillac.inria.fr/~xleroy/linuxthreads/) as this package is the
only one that really supports multiprocessor machines (AFAIK). See
http://pauillac.inria.fr/~xleroy/linuxthreads/README for further
information about the usage of linuxthreads.
If you are interested in helping with thread safety work in Mesa
join the Mesa developers mailing list and post your proposal.
Regards,
John Stone -- j.stone@acm.org johns@cs.umr.edu
Christoph Poliwoda -- poliwoda@volumegraphics.com
Version info:
Mesa 2.6 - initial thread support.
Mesa 3.3 - thread support mostly rewritten (Brian Paul)

View File

@@ -123,6 +123,24 @@ directories.</p>
There are also a few general options for altering the Mesa build:
</p>
<dl>
<dt><code>--with-x</code></dt>
<dd><p>When the X11 development libraries are
needed, the <code>pkg-config</code> utility <a href="#pkg-config">will
be used</a> for locating them. If they cannot be found through
<code>pkg-config</code> a fallback routing using <code>imake</code> will
be used. In this case, the <code>--with-x</code>,
<code>--x-includes</code> and <code>--x-libraries</code> options can
control the use of X for Mesa.</p>
</dd>
<dt><code>--enable-gl-osmesa</code></dt>
<dd><p>The <a href="osmesa.html">OSMesa
library</a> can be built on top of libGL for drivers that provide it.
This option controls whether to build libOSMesa. By default, this is
enabled for the Xlib driver and disabled otherwise. Note that this
option is different than using OSMesa as the driver.</p>
</dd>
<dt><code>--enable-debug</code></dt>
<dd><p>This option will enable compiler
options and macros to aid in debugging the Mesa libraries.</p>
@@ -137,12 +155,12 @@ assembly will not be used.</p>
<dt><code>--enable-32-bit</code></dt>
<dt><code>--enable-64-bit</code></dt>
<dd><p>By default, the build will compile code as directed by the environment
variables
<dd><p>By default, the
build will compile code as directed by the environment variables
<code>CC</code>, <code>CFLAGS</code>, etc. If the compiler is
<code>gcc</code>, these options offer a helper to add the compiler flags
to force 32- or 64-bit code generation as used on the x86 and x86_64
architectures. Note that these options are mutually exclusive.</p>
architectures.</p>
</dd>
</dl>
@@ -153,19 +171,19 @@ architectures. Note that these options are mutually exclusive.</p>
There are several different driver modes that Mesa can use. These are
described in more detail in the <a href="install.html">basic
installation instructions</a>. The Mesa driver is controlled through the
configure options <code>--enable-xlib-glx</code>, <code>--enable-osmesa</code>,
and <code>--enable-dri</code>.
configure option --with-driver. There are currently three supported
options in the configure script.
</p>
<h3 id="xlib">Xlib</h3><p>
<h3 id="xlib">Xlib</h3><p>This is the default mode for building Mesa.
It uses Xlib as a software renderer to do all rendering. It corresponds
to the option <code>--enable-xlib-glx</code>. The libX11 and libXext
to the option <code>--with-driver=xlib</code>. The libX11 and libXext
libraries, as well as the X11 development headers, will be need to
support the Xlib driver.
<h3 id="dri">DRI</h3><p>This mode uses the DRI hardware drivers for
accelerated OpenGL rendering. Enable the DRI drivers with the option
<code>--enable-dri</code>. See the <a href="install.html">basic
<code>--with-driver=dri</code>. See the <a href="install.html">basic
installation instructions</a> for details on prerequisites for the DRI
drivers.
@@ -205,8 +223,7 @@ and <code>/usr/local/lib</code>, respectively.
<h3 id="osmesa">OSMesa </h3><p> No libGL is built in this
mode. Instead, the driver code is built into the Off-Screen Mesa
(OSMesa) library. See the <a href="osmesa.html">Off-Screen Rendering</a>
page for more details. It corresponds to the option
<code>--enable-osmesa</code>.
page for more details.
<!-- OSMesa specific options -->
<dl>

View File

@@ -19,7 +19,7 @@
<p>
The SGI OpenGL conformance tests verify correct operation of OpenGL
implementations. I, Brian Paul, have been given a copy of the tests
for testing Mesa. The tests are not publicly available.
for testing Mesa. The tests are not publically available.
</p>
<p>
This file has the latest results of testing Mesa with the OpenGL 1.2

View File

@@ -17,7 +17,7 @@
<h1>Development Notes</h1>
<h2>Adding Extensions</h2>
<h2>Adding Extentions</h2>
<p>
To add a new GL extension to Mesa you have to do at least the following.
@@ -36,7 +36,7 @@ To add a new GL extension to Mesa you have to do at least the following.
</pre>
</li>
<li>
In the src/mapi/glapi/gen/ directory, add the new extension functions and
In the src/mesa/glapi/ directory, add the new extension functions and
enums to the gl_API.xml file.
Then, a bunch of source files must be regenerated by executing the
corresponding Python scripts.
@@ -155,29 +155,6 @@ of <tt>bool</tt>, <tt>true</tt>, and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</p>
<h2>Submitting patches</h2>
<p>
You should always run the Mesa Testsuite before submitting patches.
The Testsuite can be run using the 'make check' command. All tests
must pass before patches will be accepted, this may mean you have
to update the tests themselves.
</p>
<p>
Patches should be sent to the Mesa mailing list for review.
When submitting a patch make sure to use git send-email rather than attaching
patches to emails. Sending patches as attachments prevents people from being
able to provide in-line review comments.
</p>
<p>
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
etc patches show up as replies to the originals. This usually works well
when you're sending out updates to individual patches (as opposed to
re-sending the whole series). Using --in-reply-to makes
it harder for reviewers to accidentally review old patches.
</p>
<h2>Marking a commit as a candidate for a stable branch</h2>
@@ -190,26 +167,11 @@ you should add an appropriate note to the commit message.
Here are some examples of such a note:
</p>
<ul>
<li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>NOTE: This is a candidate for the 9.0 branch.</li>
<li>NOTE: This is a candidate for the 8.0 and 9.0 branches.</li>
<li>NOTE: This is a candidate for the stable branches.</li>
</ul>
Simply adding the CC to the mesa-stable list address is adequate to nominate
the commit for the most-recently-created stable branch. It is only necessary
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
examples above), if you want to nominate the commit for an older stable
branch. And, as in these examples, you can nominate the commit for the older
branch in addition to the more recent branch, or nominate the commit
exclusively for the older branch.
This "CC" syntax for patch nomination will cause patches to automatically be
copied to the mesa-stable@ mailing list when you use "git send-email" to send
patches to the mesa-dev@ mailing list. Also, if you realize that a commit
should be nominated for the stable branch after it has already been committed,
you can send a note directly to the mesa-stable@lists.freedesktop.org where
the Mesa stable-branch maintainers will receive it. Be sure to mention the
commit ID of the commit of interest (as it appears in the mesa master branch).
<h2>Cherry-picking candidates for a stable branch</h2>
@@ -231,7 +193,15 @@ branch is relevant.
</p>
<h3>Verify and update version info in VERSION</h3>
<h3>Verify and update version info</h3>
<dl>
<dt>SConstruct</dt>
<dt>Android.common.mk</dt>
<dd>PACKAGE_VERSION</dd>
<dt>configure.ac</dt>
<dd>AC_INIT</dd>
</dl>
<p>
Create a docs/relnotes/x.y.z.html file.
@@ -299,10 +269,10 @@ sftp USERNAME,mesa3d@web.sourceforge.net
<p>
Make an announcement on the mailing lists:
<em>mesa-dev@lists.freedesktop.org</em>,
<em>mesa-users@lists.freedesktop.org</em>
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>,
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
and
<em>mesa-announce@lists.freedesktop.org</em>
<em>m</em><em>e</em><em>s</em><em>a</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>f</em><em>r</em><em>e</em><em>e</em><em>d</em><em>e</em><em>s</em><em>k</em><em>t</em><em>o</em><em>p</em><em>.</em><em>o</em><em>r</em><em>g</em>
</p>
</div>

View File

@@ -25,7 +25,7 @@ href="#overview">overview of Mesa's implementation</a>.</p>
<h2>1. Complexity of GL Dispatch</h2>
<p>Every GL application has at least one object called a GL <em>context</em>.
This object, which is an implicit parameter to every GL function, stores all
This object, which is an implicit parameter to ever GL function, stores all
of the GL related state for the application. Every texture, every buffer
object, every enable, and much, much more is stored in the context. Since
an application can have more than one context, the context to be used is
@@ -51,7 +51,7 @@ example, <tt>glFogCoordf</tt> may operate differently depending on whether
or not fog is enabled.</p>
<p>In multi-threaded environments, it is possible for each thread to have a
different GL context current. This means that poor old <tt>glVertex3fv</tt>
differnt GL context current. This means that poor old <tt>glVertex3fv</tt>
has to know which GL context is current in the thread where it is being
called.</p>
@@ -207,13 +207,13 @@ few preprocessor defines.</p>
<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
<li>If <tt>HAVE_PTHREAD</tt> is defined, method #3 is used.</li>
<li>If <tt>WIN32_THREADS</tt> is defined, method #2 is used.</li>
<li>If none of the preceding are defined, method #1 is used.</li>
<li>If none of the preceeding are defined, method #1 is used.</li>
</ul>
<p>Two different techniques are used to handle the various different cases.
On x86 and SPARC, a macro called <tt>GL_STUB</tt> is used. In the preamble
of the assembly source file different implementations of the macro are
selected based on the defined preprocessor variables. The assembly code
selected based on the defined preprocessor variables. The assmebly code
then consists of a series of invocations of the macros such as:
<blockquote>
@@ -242,7 +242,7 @@ first technique, is to insert <tt>#ifdef</tt> within the assembly
implementation of each function. This makes the assembly file considerably
larger (e.g., 29,332 lines for <tt>glapi_x86-64.S</tt> versus 1,155 lines for
<tt>glapi_x86.S</tt>) and causes simple changes to the function
implementation to generate many lines of diffs. Since the assembly files
implementation to generate many lines of diffs. Since the assmebly files
are typically generated by scripts (see <a href="#autogen">below</a>), this
isn't a significant problem.</p>

View File

@@ -88,7 +88,7 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
<dd>
<p>List the platforms (window systems) to support. Its argument is a comma
separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
seprated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
the main library to decide the native platform: the platform the EGL native
types such as <code>EGLNativeDisplayType</code> or
@@ -223,7 +223,7 @@ the X server directly using (XCB-)DRI2 protocol.</p>
<dd>
<p>This driver is based on Gallium3D. It supports all rendering APIs and
hardware supported by Gallium3D. It is the only driver that supports OpenVG.
hardwares supported by Gallium3D. It is the only driver that supports OpenVG.
The supported platforms are X11, DRM, FBDEV, and GDI.</p>
<p>This driver comes with its own hardware drivers
@@ -273,8 +273,8 @@ longer than the display that creates them.</p>
<p>In EGL, when a display is terminated through <code>eglTerminate</code>, all
display resources should be destroyed. Similarly, when a thread is released
through <code>eglReleaseThread</code>, all current display resources should be
released. Another way to destroy or release resources is through functions
throught <code>eglReleaseThread</code>, all current display resources should be
released. Another way to destory or release resources is through functions
such as <code>eglDestroySurface</code> or <code>eglMakeCurrent</code>.</p>
<p>When a resource that is current to some thread is destroyed, the resource

View File

@@ -47,7 +47,7 @@ sometimes be useful for debugging end-user issues.
<li>MESA_NO_SSE - if set, disables Intel SSE optimizations
<li>MESA_DEBUG - if set, error messages are printed to stderr. For example,
if the application generates a GL_INVALID_ENUM error, a corresponding error
message indicating where the error occurred, and possibly why, will be
message indicating where the error occured, and possibly why, will be
printed to stderr.<br>
If the value of MESA_DEBUG is 'FP' floating point arithmetic errors will
generate exceptions.
@@ -121,38 +121,10 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
<h2>i945/i965 driver environment variables (non-Gallium)</h2>
<ul>
<li>INTEL_NO_HW - if set to 1, prevents batches from being submitted to the hardware.
This is useful for debugging hangs, etc.</li>
<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
<ul>
<li>tex - emit messages about textures.</li>
<li>state - emit messages about state flag tracking</li>
<li>blit - emit messages about blit operations</li>
<li>miptree - emit messages about miptrees</li>
<li>perf - emit messages about performance issues</li>
<li>perfmon - emit messages about AMD_performance_monitor</li>
<li>bat - emit batch information</li>
<li>pix - emit messages about pixel operations</li>
<li>buf - emit messages about buffer objects</li>
<li>reg - emit messages about regions</li>
<li>fbo - emit messages about framebuffers</li>
<li>fs - dump shader assembly for fragment shaders</li>
<li>gs - dump shader assembly for geometry shaders</li>
<li>sync - emit messages about synchronization</li>
<li>prim - emit messages about drawing primitives</li>
<li>vert - emit messages about vertex assembly</li>
<li>dri - emit messages about the DRI interface</li>
<li>sf - emit messages about the strips &amp; fans unit (for old gens, includes the SF program)</li>
<li>stats - enable statistics counters. you probably actually want perfmon or intel_gpu_top instead.</li>
<li>urb - emit messages about URB setup</li>
<li>vs - dump shader assembly for vertex shaders</li>
<li>clip - emit messages about the clip unit (for old gens, includes the CLIP program)</li>
<li>aub - dump batches into an AUB trace for use with simulation tools</li>
<li>shader_time - record how much GPU time is spent in each shader</li>
<li>no16 - suppress generation of 16-wide fragment shaders. useful for debugging broken shaders</li>
<li>blorp - emit messages about the blorp operations (blits &amp; clears)</li>
<li>nodualobj - suppress generation of dual-object geometry shader code</li>
</ul>
<li>INTEL_STRICT_CONFORMANCE - if set to 1, enable sw fallbacks to improve
OpenGL conformance. If set to 2, always use software rendering.
<li>INTEL_NO_BLIT - if set, disable hardware-accelerated glBitmap,
glCopyPixels, glDrawPixels.
</ul>
@@ -201,14 +173,14 @@ See src/mesa/state_tracker/st_debug.c for other options.
to stderr
<li>SOFTPIPE_NO_RAST - if set, rasterization is no-op'd. For profiling purposes.
<li>SOFTPIPE_USE_LLVM - if set, the softpipe driver will try to use LLVM JIT for
vertex shading processing.
vertex shading procesing.
</ul>
<h3>LLVMpipe driver environment variables</h3>
<ul>
<li>LP_NO_RAST - if set LLVMpipe will no-op rasterization
<li>LP_DEBUG - a comma-separated list of debug options is accepted. See the
<li>LP_DEBUG - a comma-separated list of debug options is acceptec. See the
source code for details.
<li>LP_PERF - a comma-separated list of options to selectively no-op various
parts of the driver. See the source code for details.

View File

@@ -137,7 +137,7 @@ Just follow the Mesa <a href="install.html">compilation instructions</a>.
<h2>1.6 Are there other open-source implementations of OpenGL?</h2>
<p>
Yes, SGI's <a href="http://oss.sgi.com/projects/ogl-sample/index.html">
OpenGL Sample Implementation (SI)</a> is available.
OpenGL Sample Implemenation (SI)</a> is available.
The SI was written during the time that OpenGL was originally designed.
Unfortunately, development of the SI has stagnated.
Mesa is much more up to date with modern features and extensions.
@@ -353,7 +353,7 @@ That's where Mesa development is discussed.
</p>
<p>
The <a href="http://www.opengl.org/documentation">
OpenGL Specification</a> is the bible for OpenGL implementation work.
OpenGL Specification</a> is the bible for OpenGL implemention work.
You should read it.
</p>
<p>Most of the Mesa development work involves implementing new OpenGL
@@ -375,7 +375,7 @@ For a Gallium3D hardware driver, the r300g, r600g and the i915g are good example
</p>
<p>The DRI website has more information about writing hardware drivers.
The process isn't well document because the Mesa driver interface changes
over time, and we seldom have spare time for writing documentation.
over time, and we seldome have spare time for writing documentation.
That being said, many people have managed to figure out the process.
</p>
<p>
@@ -390,7 +390,7 @@ The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compres
indicates that there are intellectual property (IP) and/or patent issues
to be dealt with.
</p>
<p>We've been unsuccessful in getting a response from S3 (or whoever owns
<p>We've been unsucessful in getting a response from S3 (or whoever owns
the IP nowadays) to indicate whether or not an open source project can
implement the extension (specifically the compression/decompression
algorithms).

View File

@@ -16,58 +16,6 @@
<h1>News</h1>
<h2>January 9, 2014</h2>
<p>
<a href="relnotes/10.0.2.html">Mesa 10.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>December 12, 2013</h2>
<p>
<a href="relnotes/10.0.1.html">Mesa 10.0.1</a>
and <a href="relnotes/9.2.5.html">Mesa 9.2.5</a> are released.
These are both bug-fix releases.
</p>
<h2>November 30, 2013</h2>
<p>
<a href="relnotes/10.0.html">Mesa 10.0</a> is released.
This is a new development release.
See the release notes for more information about the release.
</p>
<h2>November 27, 2013</h2>
<p>
<a href="relnotes/9.2.4.html">Mesa 9.2.4</a> is released.
This is a bug fix release.
</p>
<h2>November 13, 2013</h2>
<p>
<a href="relnotes/9.2.3.html">Mesa 9.2.3</a> is released.
This is a bug fix release.
</p>
<h2>October 18, 2013</h2>
<p>
<a href="relnotes/9.2.2.html">Mesa 9.2.2</a> is released.
This is a bug fix release.
</p>
<h2>October 4, 2013</h2>
<p>
<a href="relnotes/9.2.1.html">Mesa 9.2.1</a> and
<a href="relnotes/9.1.7.html">Mesa 9.1.7</a> are released,
both bug-fix releases.
</p>
<h2>August 27, 2013</h2>
<p>
<a href="relnotes/9.2.html">Mesa 9.2</a> is released.
This is a new development release.
See the release notes for more information about the release.
</p>
<h2>August 1, 2013</h2>
<p>
<a href="relnotes/9.1.6.html">Mesa 9.1.6</a> is released.

View File

@@ -103,9 +103,6 @@ Device drivers src/mesa/drivers/* MIT, generally
Ext headers include/GL/glext.h Khronos
include/GL/glxext.h
C11 thread include/c11/threads*.h Boost (permissive)
emulation
</pre>
<p>

View File

@@ -203,66 +203,11 @@ for posterior analysis, e.g.:
We use LLVM-C bindings for now. They are not documented, but follow the C++
interfaces very closely, and appear to be complete enough for code
generation. See
<a href="http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
this stand-alone example</a>. See the llvm-c/Core.h file for reference.
http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html
for a stand-alone example. See the llvm-c/Core.h file for reference.
</li>
</ul>
<h1 id="recommended_reading">Recommended Reading</h1>
<ul>
<li>
<p>Rasterization</p>
<ul>
<li><a href="http://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602">Rasterization on Larrabee</a> (<a href="http://devmaster.net/posts/2887/rasterization-on-larrabee">DevMaster copy</a>)</li>
<li><a href="http://devmaster.net/posts/6133/rasterization-using-half-space-functions">Rasterization using half-space functions</a></li>
<li><a href="http://devmaster.net/posts/6145/advanced-rasterization">Advanced Rasterization</a></li>
<li><a href="http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
</ul>
</li>
<li>
<p>Texture sampling</p>
<ul>
<li><a href="http://chrishecker.com/Miscellaneous_Technical_Articles#Perspective_Texture_Mapping">Perspective Texture Mapping</a></li>
<li><a href="http://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php">Run-Time MIP-Map Filtering</a></li>
<li><a href="http://alt.3dcenter.org/artikel/2003/10-26_a_english.php">Will "brilinear" filtering persist?</a></li>
<li><a href="http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html">Trilinear filtering</a></li>
<li><a href="http://devmaster.net/posts/12785/texture-swizzling">Texture Swizzling</a></li>
</ul>
</li>
<li>
<p>SIMD</p>
<ul>
<li><a href="http://www.cdl.uni-saarland.de/projects/wfv/#header4">Whole-Function Vectorization</a></li>
</ul>
</li>
<li>
<p>Optimization</p>
<ul>
<li><a href="http://www.drdobbs.com/optimizing-pixomatic-for-modern-x86-proc/184405807">Optimizing Pixomatic For Modern x86 Processors</a></li>
<li><a href="http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html">Intel 64 and IA-32 Architectures Optimization Reference Manual</a></li>
<li><a href="http://www.agner.org/optimize/">Software optimization resources</a></li>
<li><a href="http://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
</ul>
</li>
<li>
<p>LLVM</p>
<ul>
<li><a href="http://llvm.org/docs/LangRef.html">LLVM Language Reference Manual</a></li>
<li><a href="http://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
</ul>
</li>
<li>
<p>General</p>
<ul>
<li><a href="http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="http://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
</ul>
</li>
</ul>
</div>
</body>
</html>

View File

@@ -16,7 +16,7 @@
<h1>OpenGL ES</h1>
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More informations about
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/">
http://www.khronos.org/opengles/</a>.</p>
@@ -48,7 +48,7 @@ EGL drivers for your hardware.</p>
<h3>Dispatch Table</h3>
<p>OpenGL ES has an additional indirection when dispatching functions</p>
<p>OpenGL ES has an additional indirection when dispatching fucntions</p>
<pre>
Mesa: glFoo() --&gt; _mesa_Foo()

View File

@@ -20,7 +20,7 @@
The current version of the OpenVG state tracker implements OpenVG 1.1.
</p>
<p>
More information about OpenVG can be found at
More informations about OpenVG can be found at
<a href="http://www.khronos.org/openvg/">
http://www.khronos.org/openvg/</a> .
</p>

View File

@@ -21,17 +21,7 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
<li><a href="relnotes/10.1.html">10.1 release notes</a>
<li><a href="relnotes/10.0.2.html">10.0.2 release notes</a>
<li><a href="relnotes/10.0.1.html">10.0.1 release notes</a>
<li><a href="relnotes/10.0.html">10.0 release notes</a>
<li><a href="relnotes/9.2.5.html">9.2.5 release notes</a>
<li><a href="relnotes/9.2.4.html">9.2.4 release notes</a>
<li><a href="relnotes/9.2.3.html">9.2.3 release notes</a>
<li><a href="relnotes/9.2.2.html">9.2.2 release notes</a>
<li><a href="relnotes/9.2.1.html">9.2.1 release notes</a>
<li><a href="relnotes/9.2.html">9.2 release notes</a>
<li><a href="relnotes/9.1.7.html">9.1.7 release notes</a>
<li><a href="relnotes/9.1.6.html">9.1.6 release notes</a>
<li><a href="relnotes/9.1.5.html">9.1.5 release notes</a>
<li><a href="relnotes/9.1.4.html">9.1.4 release notes</a>

View File

@@ -1,150 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.0.1 Release Notes / (December 12, 2013)</h1>
<p>
Mesa 10.0.1 is a bug fix release which fixes bugs found since the 10.0 release.
</p>
<p>
Mesa 10.0.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
0a72ca5b36046a658bf6038326ff32ed MesaLib-10.0.1.tar.bz2
01bde35c912e504ba62caf1ef9f7022c MesaLib-10.0.1.tar.gz
59a174a11a89e6b1b8ee9c3f7e3c388c MesaLib-10.0.1.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64323">Bug 64323</a> - Severe misrendering in Left 4 Dead 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68838">Bug 68838</a> - GLSL: struct declarations produce a &quot;empty declaration warning&quot; in 9.2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69155">Bug 69155</a> - [NV50 gallium] [piglit] bin/varying-packing-simple triggers memory corruption/failures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70250">Bug 70250</a> - weston-terminal rendering corrupted with output transform 90 and 270</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70601">Bug 70601</a> - [SNB Bisected]Piglit spec/ARB_texture_float/multisample-formats 2 GL_ARB_texture_float fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72230">Bug 72230</a> - Unable to extract MesaLib-10.0.0.tar.{gz,bz2} with bsdtar</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72325">Bug 72325</a> - [swrast] piglit glean fbo regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72327">Bug 72327</a> - [swrast] piglit glean pointSprite regression</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following git command:</p>
<pre>
git log mesa-10.0..mesa-10.0.1
</pre>
<p>Axel Davy (2):</p>
<ul>
<li>egl/wayland: Flush the wl_display at the end of SwapBuffers</li>
<li>Enable throttling in SwapBuffers</li>
</ul>
<p>Chad Versace (2):</p>
<ul>
<li>i965/hsw: Apply non-msrt fast color clear w/a to all HSW GTs</li>
<li>i965: Add extra-alignment for non-msrt fast color clear for all hw (v2)</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>swrast: fix readback regression since inversion fix</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>automake: include only one copy VERSION in tarball</li>
</ul>
<p>Ian Romanick (3):</p>
<ul>
<li>docs: Add 10.0 release md5sums</li>
<li>Remove a057b83 from the pick list</li>
<li>glsl: Don't emit empty declaration warning for a struct specifier</li>
</ul>
<p>Ilia Mirkin (8):</p>
<ul>
<li>mesa: don't leak performance monitors on context destroy</li>
<li>nv50: Fix GPU_READING/WRITING bit removal</li>
<li>nouveau: avoid leaking fences while waiting</li>
<li>nv50: wait on the buf's fence before sticking it into pushbuf</li>
<li>nv50: enable h264 and mpeg4 for nv98+ (vp3, vp4.0)</li>
<li>nouveau/video: update h264 picparm field names based on usage</li>
<li>nouveau/video: update a few more h264 picparm field names</li>
<li>nv50: report 15 max inputs for fragment programs</li>
</ul>
<p>Jordan Justen (1):</p>
<ul>
<li>dri megadriver_stub: add compatibility for older DRI loaders</li>
</ul>
<p>Kristian Høgsberg (2):</p>
<ul>
<li>egl/wayland: Damage INT32_MAX x INT32_MAX region for eglSwapBuffers</li>
<li>egl/wayland: Send commit after flushing the driver context</li>
</ul>
<p>Maarten Lankhorst (1):</p>
<ul>
<li>nouveau: Fix compiler warning regression</li>
</ul>
<p>Paul Berry (1):</p>
<ul>
<li>i965/gen6: Fix multisample resolve blits for luminance/intensity 32F formats.</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>st/xa: Bump major version number to 2</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>r300/compiler/tests: Fix segfault</li>
<li>r300/compiler/tests: Fix line length check in test parser</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,161 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.0.2 Release Notes / (January 9, 2014)</h1>
<p>
Mesa 10.0.2 is a bug fix release which fixes bugs found since the 10.0.1 release.
</p>
<p>
Mesa 10.0.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
de7d14baf0101b697c140d2f47ef27e9 MesaLib-10.0.2.tar.gz
8544c0ab3e438a08b5103421ea15b6d2 MesaLib-10.0.2.tar.bz2
181b0d6c1afca38e98a930d0e564ed90 MesaLib-10.0.2.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70740">Bug 70740</a> - HiZ on SNB causes GPU hang with WebGL web app</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72026">Bug 72026</a> - SIGSEGV in fs_visitor::visit(ir_dereference_variable*)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72264">Bug 72264</a> - GLSL error reporting</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72369">Bug 72369</a> - glitches in serious sam 3 with the sb shader backend</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following git command:</p>
<pre>
git log mesa-10.0.1..mesa-10.0.2
</pre>
<p>Aaron Watry (8):</p>
<ul>
<li>clover: Remove unused variable</li>
<li>pipe_loader/sw: close dev-&gt;lib when initialization fails</li>
<li>radeon/compute: Stop leaking LLVMContexts in radeon_llvm_parse_bitcode</li>
<li>r600/compute: Free compiled kernels when deleting compute state</li>
<li>r600/compute: Use the correct FREE macro when deleting compute state</li>
<li>radeon/llvm: Free target data at end of optimization</li>
<li>st/vdpau: Destroy context when initialization fails</li>
<li>r600/pipe: Stop leaking context-&gt;start_compute_cs_cmd.buf on EG/CM</li>
</ul>
<p>Alex Deucher (1):</p>
<ul>
<li>r600g: fix SUMO2 pci id</li>
</ul>
<p>Alexander von Gluck IV (1):</p>
<ul>
<li>Haiku: Add in public GL kit headers</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>mesa: Fix error code generation in glBeginConditionalRender()</li>
</ul>
<p>Carl Worth (2):</p>
<ul>
<li>docs: Add md5sums for the 10.0.1 release.</li>
<li>Update version to 10.0.2</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>i965/gen6: Fix HiZ hang in WebGL Google Maps</li>
</ul>
<p>Erik Faye-Lund (1):</p>
<ul>
<li>glcpp: error on multiple #else/#elif directives</li>
</ul>
<p>Henri Verbeet (1):</p>
<ul>
<li>i915: Add support for gl_FragData[0] reads.</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nv50: fix a small leak on context destroy</li>
</ul>
<p>Jonathan Liu (2):</p>
<ul>
<li>st/mesa: use pipe_sampler_view_release()</li>
<li>llvmpipe: use pipe_sampler_view_release() to avoid segfault</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Fix 3DSTATE_PUSH_CONSTANT_ALLOC_PS packet creation.</li>
<li>Revert "mesa: Remove GLXContextID typedef from glx.h."</li>
</ul>
<p>Kevin Rogovin (1):</p>
<ul>
<li>Use line number information from entire function expression</li>
</ul>
<p>Kristian Høgsberg (1):</p>
<ul>
<li>dri_util: Don't assume __DRIcontext-&gt;driverPrivate is a gl_context</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>mesa: fix interpretation of glClearBuffer(drawbuffer)</li>
<li>st/mesa: fix glClear with multiple colorbuffers and different formats</li>
</ul>
<p>Paul Berry (2):</p>
<ul>
<li>glsl: Teach ir_variable_refcount about ir_loop::counter variables.</li>
<li>glsl: Fix inconsistent assumptions about ir_loop::counter.</li>
</ul>
<p>Vadim Girlin (1):</p>
<ul>
<li>r600g/sb: fix stack size computation on evergreen</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,146 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.0 Release Notes / (November 30th, 2013)</h1>
<p>
Mesa 10.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 10.0.1.
</p>
<p>
Mesa 10.0 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
b38626b96c664db67a534d7859682436 MesaLib-10.0.0.tar.gz
f3fe55d9735bea158bbe97ed9a0da819 MesaLib-10.0.0.tar.bz2
c6ee1ce51e3bf35947d2978b872daf51 MesaLib-10.0.0.zip
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_AMD_seamless_cubemap_per_texture on i965.</li>
<li>GL_ARB_conservative_depth on i965.</li>
<li>GL_ARB_texture_gather on i965.</li>
<li>GL_ARB_texture_query_levels on i965.</li>
<li>GL_ARB_texture_mirror_clamp_to_edge.</li>
<li>GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, and GL_ARB_transform_feedback_instanced on i965/Gen7 (with appropriate kernel support).</li>
<li>GL_ARB_sample_shading on i965.</li>
<li>GL_ARB_shader_atomic_counters on i965.</li>
<li>GL_ARB_vertex_attrib_binding</li>
<li>GL_ARB_vertex_type_10f_11f_11f_rev on i965 and r600g</li>
<li>GL_KHR_debug</li>
<li>GLX_MESA_query_renderer</li>
</ul>
<h2>Bug fixes</h2>
<p>Attempts have been made to <b>not</b> include bugs fixed in previous 9.2
releases or bugs that were regressions during 10.0 development. This list is
likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47755">Bug 47755</a> - [glsl-compiler] no error checking when Interpolation qualifier for built-in variable is different in vertex and fragment shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=52171">Bug 52171</a> - [gallium/r600/clover] Simple benchmarks failed to run</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=53077">Bug 53077</a> - [IVB] Output error with msaa when both of framebuffer and source color's alpha are not 1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54867">Bug 54867</a> - bug in r300 compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60929">Bug 60929</a> - [r600-llvm] mono games with opengl are blocking on start</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62142">Bug 62142</a> - Mesa/demo mipmap_limits upside down with running by SOFTWARE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62698">Bug 62698</a> - [bisected] WebGL demo &quot;Consumed&quot;: texstate.c:628: update_texture_state: Assertion „__builtin_popcount(enabledTargets) == 1“ failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64225">Bug 64225</a> - bfgminer --scyte generates Segmentation Fault on Northern Island</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64226">Bug 64226</a> - python-opencl package generate segmentation fault at pipe_r600.so</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64261">Bug 64261</a> - [SNB Bisected]Ogles3conform GL3Tests_color_buffer_float_color_buffer_float_clamp_fixed.test fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66213">Bug 66213</a> - Certain Mesa Demos Rendering Inverted (vertically)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66806">Bug 66806</a> - [softpipe] glxgears floating point exception</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67921">Bug 67921</a> - [bisected commit 883987] crosscompiling fails with util/u_cpu_detect.c:247:4: error: 'asm' undeclared (first use in this function)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68162">Bug 68162</a> - [radeonsi] texture rendering is broken in Source-Engine games</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68451">Bug 68451</a> - Texture flicker in native Dota2 in mesa 9.2.0rc1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68503">Bug 68503</a> - Graphical glitches in Serious Sam 3 when SB is enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68792">Bug 68792</a> - Problems during playback of h264 files using UVD and VLC on AMD E-350 CPU</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68845">Bug 68845</a> - VDPAU/UVD regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69078">Bug 69078</a> - Modern Warfare (1, 2 and 3) broken in Wine on SNB</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69321">Bug 69321</a> - starting openCL crashes/boots system</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70042">Bug 70042</a> - Major texture flickering in Dota 2 (r600g on HD 6950)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70088">Bug 70088</a> - Glamor on r600g crashes Xserver</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70123">Bug 70123</a> - Freeze caused by 'winsys/radeon: remove cs_queue_empty' commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70327">Bug 70327</a> - Casting floating point variable to integer not working properly while constant gets converted properly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70891">Bug 70891</a> - CL_INVALID_BUILD_OPTIONS results in CL_INVALID_DEVICE when asking for build log</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70913">Bug 70913</a> - [PIGLIT,radeonsi] crash in &quot;spec/EXT_framebuffer_multisample/sample-alpha-to-coverage 4 depth&quot; (buffer overflow)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71022">Bug 71022</a> - configure: error: Expat required for DRI.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71110">Bug 71110</a> - xorg_driver.c:1030:2: error: too many arguments to function DamageUnregister</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71172">Bug 71172</a> - Segfault when running glxinfo. NV25GL [Quadro4 900 XGL]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71512">Bug 71512</a> - dlopen.h:54: undefined reference to `dlopen'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71870">Bug 71870</a> - Metro: Last Light rendering issues</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Removed X.Org state tracker (unmaintained and broken)</li>
<li>Removed the video-accel r300 targets</li>
<li>Removed the video-accel softpipe targets</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,73 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.1 Release Notes / TBD</h1>
<p>
Mesa 10.1 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 10.1.1.
</p>
<p>
Mesa 10.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
TBD.
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_draw_indirect on i965.</li>
<li>GL_ARB_clear_buffer_object</li>
<li>GL_ARB_viewport_array on i965.</li>
<li>GL_ARB_map_buffer_alignment on all drivers that did not previously support
it.</li>
<li>GL_AMD_shader_trinary_minmax.</li>
<li>GL_EXT_framebuffer_blit on r200 and radeon.</li>
<li>Reduced memory usage for display lists.</li>
<li>OpenGL 3.3 support on nv50, nvc0, r600 and radeonsi</li>
</ul>
<h2>Bug fixes</h2>
TBD.
<h2>Changes</h2>
<ul>
<li>Removed support for the GL_MESA_texture_array extension. This extension
enabled the use of texture array with fixed-function and assembly fragment
shaders. No applications are known to use this extension.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,168 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.1.7 Release Notes / October 4, 2013</h1>
<p>
Mesa 9.1.7 is a bug fix release which fixes bugs found since the 9.1.6 release.
</p>
<p>
Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
9e4abf7b7a6db762012c3c9917a8e8c7 MesaLib-9.1.7.tar.bz2
f1d4d479d6ce12b9566fdb379960a912 MesaLib-9.1.7.tar.gz
abd612bfc5dd478d04fcc630dd7672f2 MesaLib-9.1.7.zip
</pre>
<h2>New features</h2>
<p>None.</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=55503">Bug 55503</a> - Constant vertex attributes broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61635">Bug 61635</a> - glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,...) does not work</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65958">Bug 65958</a> - GPU Lockup on Trinity 7500G</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66292">Bug 66292</a> - [SNB/IVB/HSW Bisected]Ogles3conform GL3Tests_depth24_depth24_basic.test fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67548">Bug 67548</a> - glGetAttribLocation seems to be broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68195">Bug 68195</a> - piglit tests vs-struct-pad and fs-struct-pad both fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68250">Bug 68250</a> - Automatic mipmap generation with texture compression produces borders that fade to black</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69525">Bug 69525</a> - [GM45, bisected] Piglit tex-shadow2drect fails</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (2):</p>
<ul>
<li>r600g: disable GPUVM by default</li>
<li>radeon/winsys: pad IBs to a multiple of 8 DWs</li>
</ul>
<p>Andreas Boll (2):</p>
<ul>
<li>docs: Fix a typo in the 9.1.6 release notes</li>
<li>mesa: Fix MESA_PATCH version</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>meta: Fix blitting a framebuffer with renderbuffer attachment</li>
</ul>
<p>Carl Worth (5):</p>
<ul>
<li>docs: Add 9.1.6 release md5sums</li>
<li>Use -Bsymbolic when linking libEGL.so</li>
<li>Update get-pick-list to look specifically for "9.1" in NOTE</li>
<li>cherry-ignore: Ignore last two patches in current get-pick-list output</li>
<li>Bump version to 9.1.7</li>
</ul>
<p>Chris Forbes (1):</p>
<ul>
<li>i965/fs: Gen4: Zero out extra coordinates when using shadow compare</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>nv50: handle pure integer vertex attributes</li>
<li>nouveau: initialise the nouveau_transfer maps</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>i965/gen4: Fix fragment program rectangle texture shadow compares.</li>
</ul>
<p>Ian Romanick (11):</p>
<ul>
<li>mesa: Remove stray debug printfs in attachment completeness code</li>
<li>mesa: Validate the layer selection of an array texture too</li>
<li>mesa/vbo: Fix handling of attribute 0 in non-compatibilty contexts</li>
<li>glsl: Add new overload of program_resource_visitor::visit_field method</li>
<li>glsl: Use alignment of container record for its first field</li>
<li>mesa: Remove all traces of GL_OES_matrix_get</li>
<li>mesa: Don't call driver RenderTexture for really broken textures</li>
<li>mesa: Don't call driver RenderTexture for invalid zoffset</li>
<li>mesa: Generate a renderbuffer wrapper even if the texture has no image</li>
<li>glsl: Move and refine test for unsized arrays in GLSL ES</li>
<li>mesa: Don't return any data for GL_SHADER_BINARY_FORMATS</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv30: U8_USCALED only works for size 4</li>
<li>nv30: remove no-longer-used formats from table</li>
</ul>
<p>Joakim Sindholt (1):</p>
<ul>
<li>nvc0: fix blitctx memory leak</li>
</ul>
<p>Johannes Obermayr (1):</p>
<ul>
<li>st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND.</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>meta: Set correct viewport and projection in decompress_texture_image.</li>
</ul>
<p>Maarten Lankhorst (1):</p>
<ul>
<li>nvc0: restore viewport after blit</li>
</ul>
<p>Rico Schüller (1):</p>
<ul>
<li>glx: Initialize OpenGL version to 1.0</li>
</ul>
<p>Tiziano Bacocco (1):</p>
<ul>
<li>nvc0/ir: fix use after free in texture barrier insertion pass</li>
</ul>
<p>Torsten Duwe (1):</p>
<ul>
<li>wayland-egl.pc requires wayland-client.pc.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,206 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.2.1 Release Notes / (October 4, 2013)</h1>
<p>
Mesa 9.2.1 is a bug fix release which fixes bugs found since the 9.2 release.
</p>
<p>
Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
e6cdfa84dfddd86e3d36ec7ff4b6478a MesaLib-9.2.1.tar.gz
dd4c82667d9c19c28a553b12eba3f8a0 MesaLib-9.2.1.tar.bz2
d9af0f5607f7d275793d293057ca9ac6 MesaLib-9.2.1.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66779">Bug 66779</a> - Use of uninitialized stack variable with brw_search_cache()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68233">Bug 68233</a> - Valgrind errors in mesa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68250">Bug 68250</a> - Automatic mipmap generation with texture compression produces borders that fade to black</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68637">Bug 68637</a> - [Bisected IVB/HSW]Unigine demo crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68753">Bug 68753</a> - [regression bisected] GLSL ES: structs members can't have precision qualifiers anymore in 9.2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69525">Bug 69525</a> - [GM45, bisected] Piglit tex-shadow2drect fails</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.2..mesa-9.2.1
</pre>
<p>Alex Deucher (1):</p>
<ul>
<li>radeon/winsys: pad IBs to a multiple of 8 DWs</li>
</ul>
<p>Andreas Boll (1):</p>
<ul>
<li>os: First check for __GLIBC__ and then for PIPE_OS_BSD</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>glsl: Allow precision qualifiers for sampler types</li>
</ul>
<p>Brian Paul (2):</p>
<ul>
<li>docs: minor fixes for 9.2 release notes</li>
<li>mesa: check for bufSize &gt; 0 in _mesa_GetSynciv()</li>
</ul>
<p>Carl Worth (3):</p>
<ul>
<li>cherry-ignore: Ignore a commit which appeared twice on master</li>
<li>Use -Bsymbolic when linking libEGL.so</li>
<li>mesa: Bump version to 9.2.1</li>
</ul>
<p>Chris Forbes (3):</p>
<ul>
<li>i965/fs: Gen4: Zero out extra coordinates when using shadow compare</li>
<li>i965: Fix cube array coordinate normalization</li>
<li>i965: fix bogus swizzle in brw_cubemap_normalize</li>
</ul>
<p>Christoph Bumiller (2):</p>
<ul>
<li>nvc0/ir: add f32 long immediate cannot saturate</li>
<li>nvc0: delete compute object on screen destruction</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>st/mesa: don't dereference stObj-&gt;pt if NULL</li>
</ul>
<p>Dominik Behr (1):</p>
<ul>
<li>glsl: propagate max_array_access through function calls</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>nouveau: initialise the nouveau_transfer maps</li>
</ul>
<p>Eric Anholt (4):</p>
<ul>
<li>mesa: Rip out more extension checking from texformat.c.</li>
<li>mesa: Don't choose S3TC for generic compression if we can't compress.</li>
<li>i965/gen4: Fix fragment program rectangle texture shadow compares.</li>
<li>i965: Reenable glBitmap() after the sRGB winsys enabling.</li>
</ul>
<p>Ian Romanick (7):</p>
<ul>
<li>docs: Add 9.2 release md5sums</li>
<li>Add .cherry-ignore file</li>
<li>mesa: Note that 89a665e should not be picked</li>
<li>glsl: Reallow precision qualifiers on structure members</li>
<li>mesa: Support GL_MAX_VERTEX_OUTPUT_COMPONENTS query with ES3</li>
<li>mesa: Remove all traces of GL_OES_matrix_get</li>
<li>mesa: Don't return any data for GL_SHADER_BINARY_FORMATS</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv30: find first unused texcoord rather than bailing if first is used</li>
<li>nv30: fix inconsistent setting of push-&gt;user_priv</li>
</ul>
<p>Joakim Sindholt (1):</p>
<ul>
<li>nvc0: fix blitctx memory leak</li>
</ul>
<p>Johannes Obermayr (1):</p>
<ul>
<li>st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND.</li>
</ul>
<p>Kenneth Graunke (5):</p>
<ul>
<li>i965/vs: Detect GRF sources in split_virtual_grfs send-from-GRF code.</li>
<li>i965/fs: Detect GRF sources in split_virtual_grfs send-from-GRF code.</li>
<li>i965/vec4: Only zero out unused message components when there are any.</li>
<li>i965: Fix brw_vs_prog_data_compare to actually check field members.</li>
<li>meta: Set correct viewport and projection in decompress_texture_image.</li>
</ul>
<p>Maarten Lankhorst (2):</p>
<ul>
<li>st/dri: do not create a new context for msaa copy</li>
<li>nvc0: restore viewport after blit</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>r600g: fix constant buffer cache flushing</li>
<li>r600g: fix texture buffer object cache flushing</li>
</ul>
<p>Paul Berry (1):</p>
<ul>
<li>i965: Initialize inout_offset parameter to brw_search_cache().</li>
</ul>
<p>Rico Schüller (1):</p>
<ul>
<li>glx: Initialize OpenGL version to 1.0</li>
</ul>
<p>Tiziano Bacocco (1):</p>
<ul>
<li>nvc0/ir: fix use after free in texture barrier insertion pass</li>
</ul>
<p>Torsten Duwe (1):</p>
<ul>
<li>wayland-egl.pc requires wayland-client.pc.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,97 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.2.2 Release Notes / (October 18, 2013)</h1>
<p>
Mesa 9.2.2 is a bug fix release which fixes bugs found since the 9.2.1 release.
</p>
<p>
Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69449">Bug 69449</a> - Valgrind error in program_resource_visitor::recursion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70411">Bug 70411</a> - glInvalidateFramebuffer fails with GL_INVALID_ENUM</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.2.1..mesa-9.2.2
</pre>
<p>Brian Paul (3):</p>
<ul>
<li>docs: add missing &lt;pre&gt; tag</li>
<li>svga: fix incorrect memcpy src in svga_buffer_upload_piecewise()</li>
<li>mesa: consolidate cube width=height error checking</li>
</ul>
<p>Carl Worth (3):</p>
<ul>
<li>docs: Add md5sums for 9.2.1 release</li>
<li>Bump version to 9.2.2</li>
</ul>
<p>Constantin Baranov (1):</p>
<ul>
<li>mesa: Add missing switch break in invalidate_framebuffer_storage()</li>
</ul>
<p>Eric Anholt (3):</p>
<ul>
<li>i965: Don't forget the cube map padding on gen5+.</li>
<li>mesa: Fix compiler warnings when ALIGN's alignment is "1 &lt;&lt; value".</li>
<li>i965: Fix 3D texture layout by more literally copying from the spec.</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>glsl: Fix usage of the wrong union member in program_resource_visitor::recursion.</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>radeonsi: Use 'SI' as the LLVM processor for CIK on LLVM &lt;= 3.3</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,115 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.2.3 Release Notes / (November 13, 2013)</h1>
<p>
Mesa 9.2.3 is a bug fix release which fixes bugs found since the 9.2.2 release.
</p>
<p>
Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
66e9a33a414f801e1c33398bf627d56b MesaLib-9.2.3.tar.gz
f56b6beb556e4b9072814419f7c554e3 MesaLib-9.2.3.tar.bz2
ed852dab576faac237ac4298bf55d0a1 MesaLib-9.2.3.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69437">Bug 69437</a> - Composite Bypass no longer works</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.2.2..mesa-9.2.3
</pre>
<p>Brian Paul (2):</p>
<ul>
<li>st/mesa: move out of memory check in st_draw_vbo()</li>
<li>osmesa: fix broken triangle/line drawing when using float color buffer</li>
</ul>
<p>Carl Worth (7):</p>
<ul>
<li>Remove error when calling glGenQueries/glDeleteQueries while a query is active</li>
<li>Bump version to 9.2.3</li>
</ul>
<p>Daniel Vetter (1):</p>
<ul>
<li>i965: CS writes/reads should use I915_GEM_INSTRUCTION</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>i965: Fix texture buffer rendering after a whole buffer replacement.</li>
</ul>
<p>Kenneth Graunke (6):</p>
<ul>
<li>i965: Emit post-sync non-zero flush before 3DSTATE_GS_SVB_INDEX.</li>
<li>i965: Emit post-sync non-zero flush before 3DSTATE_DRAWING_RECTANGLE.</li>
<li>i965: Also guard 3DSTATE_DRAWING_RECTANGLE with a flush in blorp.</li>
<li>i965: Move post-sync non-zero flush for 3DSTATE_MULTISAMPLE.</li>
<li>i965: Also emit HIER_DEPTH and STENCIL packets when disabling depth.</li>
<li>i965: Also emit HiZ and Stencil packets when disabling depth on Gen6.</li>
</ul>
<p>Kristian Høgsberg (1):</p>
<ul>
<li>wayland: Don't rely on static variable for identifying wl_drm buffers</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: fix blitting the last 2 mipmap levels of compressed textures</li>
</ul>
<p>Petr Sebor (1):</p>
<ul>
<li>meta: enable vertex attributes in the context of the newly created array object</li>
</ul>
<p>Scott Graham (1):</p>
<ul>
<li>mesa: fixes for MSVC 2013</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,102 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.2.4 Release Notes / (November 27, 2013)</h1>
<p>
Mesa 9.2.4 is a bug fix release which fixes bugs found since the 9.2.3 release.
</p>
<p>
Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
28190b831b0271d69dbc44b2686eab1c MesaLib-9.2.4.tar.gz
e630c0a307cec4f0f70ddd029d2fe084 MesaLib-9.2.4.tar.bz2
8ef5e1e92e1d30fbedec31f716a7619e MesaLib-9.2.4.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=53077">Bug 53077</a> - [IVB] Output error with msaa when both of framebuffer and source color's alpha are not 1</li>
<li>Fix freedreno to compile with recent libdrm.</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.2.3..mesa-9.2.4
</pre>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: fix GL_FEEDBACK mode inverted Y coordinate bug</li>
</ul>
<p>Paul Berry (2):</p>
<ul>
<li>i965: Fix vertical alignment for multisampled buffers.</li>
<li>glsl: Fix lowering of direct assignment in lower_clip_distance.</li>
</ul>
<p>Rob Clark (17):</p>
<ul>
<li>freedreno/a3xx: fix color inversion on mem-&gt;gmem restore</li>
<li>freedreno/a3xx: fix viewport on gmem-&gt;mem resolve</li>
<li>freedreno: add debug option to disable scissor optimization</li>
<li>freedreno: update register headers</li>
<li>freedreno/a3xx: some texture fixes</li>
<li>freedreno/a3xx/compiler: fix CMP</li>
<li>freedreno/a3xx/compiler: handle saturate on dst</li>
<li>freedreno/a3xx/compiler: use max_reg rather than file_count</li>
<li>freedreno/a3xx/compiler: cat4 cannot use const reg as src</li>
<li>freedreno: fix segfault when no color buffer bound</li>
<li>freedreno/a3xx/compiler: make compiler errors more useful</li>
<li>freedreno/a3xx/compiler: bit of re-arrange/cleanup</li>
<li>freedreno/a3xx/compiler: fix SGT/SLT/etc</li>
<li>freedreno/a3xx: don't leak so much</li>
<li>freedreno/a3xx/compiler: better const handling</li>
<li>freedreno/a3xx/compiler: handle sync flags better</li>
<li>freedreno: updates for msm drm/kms driver</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>mesa: enable GL_TEXTURE_LOD_BIAS set/get</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,120 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 9.2.5 Release Notes / (December 12, 2013)</h1>
<p>
Mesa 9.2.5 is a bug fix release which fixes bugs found since the 9.2.4 release.
</p>
<p>
Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.1. OpenGL
3.1 is <strong>only</strong> available if requested at context creation
because GL_ARB_compatibility is not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
9fb4de29ca1d9cfd03cbdefa123ba336 MesaLib-9.2.5.tar.bz2
1146c7c332767174f3de782b88d8e8ca MesaLib-9.2.5.tar.gz
a9a6c46dac7ea26fd272bf14894d95f3 MesaLib-9.2.5.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62142">Bug 62142</a> - Mesa/demo mipmap_limits upside down with running by SOFTWARE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64323">Bug 64323</a> - Severe misrendering in Left 4 Dead 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66213">Bug 66213</a> - Certain Mesa Demos Rendering Inverted (vertically)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68838">Bug 68838</a> - GLSL: struct declarations produce a &quot;empty declaration warning&quot; in 9.2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69155">Bug 69155</a> - [NV50 gallium] [piglit] bin/varying-packing-simple triggers memory corruption/failures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72325">Bug 72325</a> - [swrast] piglit glean fbo regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72327">Bug 72327</a> - [swrast] piglit glean pointSprite regression</li>
</ul>
<h2>Changes</h2>
<p>The full set of changes can be viewed by using the following GIT command:</p>
<pre>
git log mesa-9.2.4..mesa-9.2.5
</pre>
<p>Chad Versace (2):</p>
<ul>
<li>i965/hsw: Apply non-msrt fast color clear w/a to all HSW GTs</li>
<li>i965: Add extra-alignment for non-msrt fast color clear for all hw (v2)</li>
</ul>
<p>Chris Forbes (4):</p>
<ul>
<li>i965: Gen4-5: Don't enable hardware alpha test with MRT</li>
<li>i965: Gen4-5: Include alpha func/ref in program key</li>
<li>i965/fs: Gen4-5: Setup discard masks for MRT alpha test</li>
<li>i965/fs: Gen4-5: Implement alpha test in shader for MRT</li>
</ul>
<p>Chí-Thanh Christopher Nguyễn (1):</p>
<ul>
<li>st/xorg: Handle new DamageUnregister API which has only one argument</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>mesa/swrast: fix inverted front buffer rendering with old-school swrast</li>
<li>glx: don't fail out when no configs if we have visuals</li>
<li>swrast: fix readback regression since inversion fix</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>glsl: Don't emit empty declaration warning for a struct specifier</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>nv50: Fix GPU_READING/WRITING bit removal</li>
<li>nouveau: avoid leaking fences while waiting</li>
<li>nv50: wait on the buf's fence before sticking it into pushbuf</li>
<li>nv50: report 15 max inputs for fragment programs</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>r300/compiler/tests: Fix segfault</li>
<li>r300/compiler/tests: Fix line length check in test parser</li>
</ul>
</div>
</body>
</html>

View File

@@ -33,9 +33,7 @@ because GL_ARB_compatibility is not supported.
<h2>MD5 checksums</h2>
<pre>
4f93c6475ec656fc1f7b93aeffc9b6c4 MesaLib-9.2.0.tar.gz
4185b6aae890bc62a964f4b24cc1aca8 MesaLib-9.2.0.tar.bz2
3bc5339bc98b9c37777ffd14e3a8eca4 MesaLib-9.2.0.zip
tbd
</pre>
@@ -51,8 +49,8 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_texture_multisample</li>
<li>GL_ARB_texture_storage_multisample</li>
<li>GL_ARB_texture_query_lod</li>
<li>GL_ARB_texture_storage on radeon, r200, and nouveau</li>
<li>GL_EXT_discard_framebuffer in all OpenGL ES (all versions) drivers</li>
<li>Enable GL_ARB_texture_storage on radeon, r200, and nouveau</li>
<li>GL_EXT_discard_framebuffer in all OpenGL ES (all versions) drivers<li>
<li>GL_EXT_framebuffer_multisample_blit_scaled on i965</li>
<li>Added new freedreno gallium driver</li>
<li>OSMesa interface for gallium llvmpipe/softpipe drivers</li>

View File

@@ -156,7 +156,7 @@ each time you do a pull.
</p>
<li>Small changes to master
<p>
If you are an experienced git user working on substantial modifications,
If you are an experienced git user working on substancial modifications,
you are probably
working on a separate branch and would rebase your branch prior to
merging with master.

View File

@@ -67,7 +67,7 @@ Example: export MESA_GLSL=dump,nopt
<h2 id="support">GLSL Version</h2>
<p>
The GLSL compiler currently supports version 3.30 of the shading language.
The GLSL compiler currently supports version 1.40 of the shading language.
</p>
<p>
@@ -234,7 +234,7 @@ This option is only relevant if EmitHighLevelInstructions is set.
<dt>EmitComments</dt>
<dd>
If set, instructions will be annotated with comments to help with debugging.
If set, instructions will be annoted with comments to help with debugging.
Extra NOP instructions will also be inserted.
</dd>
</dl>

View File

@@ -59,6 +59,7 @@ each directory.
<li><b>osmesa</b> - off-screen software driver
<li>XXX more
</ul>
<li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa
<li><b>math</b> - vertex array translation and transformation code
(not used with Gallium)
<li><b>program</b> - Vertex/fragment shader and GLSL compiler code
@@ -123,7 +124,7 @@ each directory.
Currently there's run-time code generation for x86/SSE, PowerPC
and Cell SPU.
<li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding,
manipulating and interpreting GPU programs.
manipulating and interpretting GPU programs.
<li><b>translate</b> - module for translating vertex data from one format
to another.
<li><b>util</b> - assorted utilities for arithmetic, hashing, surface
@@ -134,6 +135,7 @@ each directory.
<li><b>clover</b> - OpenCL state tracker
<li><b>dri</b> - Meta state tracker for DRI drivers
<li><b>egl</b> - Meta state tracker for EGL drivers
<li><b>es</b> - OpenGL ES 1.x and 2.x state trackers
<li><b>glx</b> - Meta state tracker for GLX
<li><b>vdpau</b> - VDPAU state tracker
<li><b>vega</b> - OpenVG 1.x state tracker

View File

@@ -1,138 +0,0 @@
Name
EXT_shader_integer_mix
Name Strings
GL_EXT_shader_integer_mix
Contact
Matt Turner (matt.turner 'at' intel.com)
Contributors
Matt Turner, Intel
Ian Romanick, Intel
Status
Shipping
Version
Last Modified Date: 09/12/2013
Author Revision: 6
Number
TBD
Dependencies
OpenGL 3.0 or OpenGL ES 3.0 is required. This extension interacts with
GL_ARB_ES3_compatibility.
This extension is written against the OpenGL 4.4 (core) specification
and the GLSL 4.40 specification.
Overview
GLSL 1.30 (and GLSL ES 3.00) expanded the mix() built-in function to
operate on a boolean third argument that does not interpolate but
selects. This extension extends mix() to select between int, uint,
and bool components.
New Procedures and Functions
None.
New Tokens
None.
Additions to Chapter 8 of the GLSL 4.40 Specification (Built-in Functions)
Modify Section 8.3, Common Functions
Additions to the table listing common built-in functions:
Syntax Description
--------------------------- --------------------------------------------------
genIType mix(genIType x, Selects which vector each returned component comes
genIType y, from. For a component of a that is false, the
genBType a) corresponding component of x is returned. For a
genUType mix(genUType x, component of a that is true, the corresponding
genUType y, component of y is returned.
genBType a)
genBType mix(genBType x,
genBType y,
genBType a)
Additions to the AGL/GLX/WGL Specifications
None.
Modifications to The OpenGL Shading Language Specification, Version 4.40
Including the following line in a shader can be used to control the
language features described in this extension:
#extension GL_EXT_shader_integer_mix : <behavior>
where <behavior> is as specified in section 3.3.
New preprocessor #defines are added to the OpenGL Shading Language:
#define GL_EXT_shader_integer_mix 1
Interactions with ARB_ES3_compatibility
On desktop implementations that support ARB_ES3_compatibility,
GL_EXT_shader_integer_mix can be enabled (and the new functions
used) in shaders declared with '#version 300 es'.
GLX Protocol
None.
Errors
None.
New State
None.
New Implementation Dependent State
None.
Issues
1) Should we allow linear interpolation of integers via a non-boolean
third component?
RESOLVED: No.
2) Should we allow mix() to select between boolean components?
RESOLVED: Yes. Implementing the same functionality using casts would be
possible but ugly.
Revision History
Rev. Date Author Changes
---- -------- -------- ---------------------------------------------
6 09/12/2013 idr After discussions in Khronos, change vendor
prefix to EXT.
5 09/09/2013 idr Add ARB_ES3_compatibility interaction.
4 09/06/2013 mattst88 Allow extension on OpenGL ES 3.0.
3 08/28/2013 mattst88 Add #extension/#define changes.
2 08/26/2013 mattst88 Change vendor prefix to MESA. Add mix() that
selects between boolean components.
1 08/26/2013 mattst88 Initial revision

View File

@@ -1,405 +0,0 @@
Name
MESA_query_renderer
Name Strings
GLX_MESA_query_renderer
Contact
Ian Romanick <ian.d.romanick@intel.com>
IP Status
No known IP claims.
Status
Incomplete. DO NOT SHIP.
Version
Version 6, 7-November-2013
Number
TBD.
Dependencies
GLX 1.4 is required.
GLX_ARB_create_context and GLX_ARB_create_context_profile are required.
This extension interacts with GLX_EXT_create_context_es2_profile and
GLX_EXT_create_context_es_profile.
Overview
In many situations, applications want to detect characteristics of a
rendering device before creating a context for that device. Information
gathered at this stage may guide choices the application makes about
color depth, number of samples per-pixel, texture quality, and so on.
In addition, versions of supported APIs and implementation API
preference may also guide start-up decisions made by the application.
For example, one implementation may prefer vertex data be supplied using
methods only available in a compatibility profile, but another
implementation may only support the desired version in a core profile.
There are also cases where more than one renderer may be available per
display. For example, there is typically a hardware implementation and
a software based implementation. There are cases where an application
may want to pick one over the other. One such situation is when the
software implementation supports more features than the hardware
implementation. Another situation is when a particular version of the
hardware implementation is blacklisted due to known bugs.
This extension provides a mechanism for the application to query all of
the available renderers for a particular display and screen. In
addition, this extension provides a mechanism for applications to create
contexts with respect to a specific renderer.
New Procedures and Functions
Bool glXQueryRendererIntegerMESA(Display *dpy, int screen,
int renderer, int attribute,
unsigned int *value);
Bool glXQueryCurrentRendererIntegerMESA(int attribute, unsigned int *value);
const char *glXQueryRendererStringMESA(Display *dpy, int screen,
int renderer, int attribute);
const char *glXQueryCurrentRendererStringMESA(int attribute);
New Tokens
Accepted as an <attribute> in glXQueryRendererIntegerMESA and
glXQueryCurrentRendererIntegerMESA:
GLX_RENDERER_VENDOR_ID_MESA 0x8183
GLX_RENDERER_DEVICE_ID_MESA 0x8184
GLX_RENDERER_VERSION_MESA 0x8185
GLX_RENDERER_ACCELERATED_MESA 0x8186
GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187
GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188
GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189
GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A
GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C
GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D
Accepted as an <attribute> in glXQueryRendererStringMESA and
glXQueryCurrentRendererStringMESA:
GLX_RENDERER_VENDOR_ID_MESA
GLX_RENDERER_DEVICE_ID_MESA
Accepted as an attribute name in <*attrib_list> in
glXCreateContextAttribsARB:
GLX_RENDERER_ID_MESA 0x818E
Additions to the OpenGL / WGL Specifications
None. This specification is written for GLX.
Additions to the GLX 1.4 Specification
[Add the following to Section X.Y.Z of the GLX Specification]
To obtain information about the available renderers for a particular
display and screen,
Bool glXQueryRendererIntegerMESA(Display *dpy, int screen, int renderer,
int attribute, unsigned int *value);
can be used. The value for <attribute> will be returned in one or more
integers specified by <value>. The values, data sizes, and descriptions
of each renderer attribute are listed in the table below.
GLX renderer attribute number description
of values
---------------------- --------- -----------
GLX_RENDERER_VENDOR_ID_MESA 1 PCI ID of the device vendor
GLX_RENDERER_DEVICE_ID_MESA 1 PCI ID of the device
GLX_RENDERER_VERSION_MESA 3 Major, minor, and patch level of
the renderer implementation
GLX_RENDERER_ACCELERATED_MESA 1 Boolean indicating whether or
not the renderer is hardware
accelerated
GLX_RENDERER_VIDEO_MEMORY_MESA 1 Number of megabytes of video
memory available to the renderer
GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA
1 Boolean indicating whether or
not the renderer uses a unified
memory architecture or has
separate "on-card" and GART
memory.
GLX_RENDERER_PREFERRED_PROFILE_MESA
1 Bitmask of the preferred context
profile for this renderer. This
value is suitable to be supplied
with the
GLX_CONTEXT_PROFILE_MASK_ARB
attribute to
glXCreateContextAttribsARB
GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA
2 Maximum core profile major and
minor version supported by the
renderer
GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA
2 Maximum compatibility profile
major and minor version
supported by the renderer
GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA
2 Maximum OpenGL ES 1.x
major and minor version
supported by the renderer
GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA
2 Maximum OpenGL ES 2.x or 3.x
major and minor version
supported by the renderer
In the table, boolean attributes will have either the value 0 or 1.
GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA,
GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA,
GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA, and
GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA each return <0, 0> in
*value if no version of that profile is supported.
GLX_RENDERER_VENDOR_ID_MESA and GLX_RENDERER_DEVICE_ID_MESA may return
0xFFFFFFFF if the device does not have a PCI ID (because it is not a PCI
device) or if the PCI ID is not available. In this case the application
should rely on the string query instead.
If <attribute> is not a recognized value, False is returned, but no GLX
error is generated. Otherwise, True is returned.
String versions of some attributes may also be queried using
const char *glXQueryRendererStringMESA(Display *dpy, int screen,
int renderer, int attribute);
The value for <attribute> will be returned in one or more
integers specified by <value>. The values, data sizes, and descriptions
of each renderer attribute are listed in the table below.
GLX renderer attribute description
---------------------- -----------
GLX_RENDERER_VENDOR_ID_MESA Name of the renderer provider. This may
differ from the vendor name of the
underlying hardware.
GLX_RENDERER_DEVICE_ID_MESA Name of the renderer. This may differ from
the name of the underlying hardware (e.g.,
for a software renderer).
If <attribute> is not a recognized value, NULL is returned, but no GLX
error is generated.
The string returned for GLX_RENDERER_VENDOR_ID_MESA will have the same
format as the string that would be returned by glGetString of GL_VENDOR.
It may, however, have a different value.
The string returned for GLX_RENDERER_DEVICE_ID_MESA will have the same
format as the string that would be returned by glGetString of GL_RENDERER.
It may, however, have a different value.
[Add to section section 3.3.7 "Rendering Contexts"]
The attribute name GLX_RENDERER_ID_MESA specified the index of the render
against which the context should be created. The default value of
GLX_RENDER_ID_MESA is 0.
[Add to list of errors for glXCreateContextAttribsARB in section section
3.3.7 "Rendering Contexts"]
* If the value of GLX_RENDERER_ID_MESA specifies a non-existent
renderer, BadMatch is generated.
Dependencies on GLX_EXT_create_context_es_profile and
GLX_EXT_create_context_es2_profile
If neither extension is supported, remove all mention of
GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA from the spec.
If GLX_EXT_create_context_es_profile is not supported, remove all mention of
GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA from the spec.
Issues
1) How should the difference between on-card and GART memory be exposed?
UNRESOLVED.
2) How should memory limitations of unified memory architecture (UMA)
systems be exposed?
UNRESOLVED. Some hardware has different per-process and global
limits for memory that can be accessed within a single draw call.
3) How should the renderer's API preference be advertised?
UNRESOLVED. The common case for desktop renderers is to prefer
either core or compatibility. However, some renderers may actually
prefer an ES context. This leaves the application in a tough spot
if it can only support core or compatibility and the renderer says it
wants ES.
4) Should OpenGL ES 2.0 and OpenGL ES 3.0 be treated separately?
RESOLVED. No. OpenGL ES 3.0 is backwards compatible with OpenGL ES
2.0. Applications can detect OpenGL ES 3.0 support by querying
GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA.
5) How can applications tell the difference between different hardware
renderers for the same device? For example, whether the renderer is the
open-source driver or the closed-source driver.
RESOLVED. Assuming this extension is ever implemented outside Mesa,
applications can query GLX_RENDERER_VENDOR_ID_MESA from
glXQueryRendererStringMESA. This will almost certainly return
different strings for open-source and closed-source drivers.
6) What is the value of GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA for
software renderers?
UNRESOLVED. Video (display) memory and texture memory is not unified
for software implementations, so it seems reasonable for this to be
False.
7) How does an application determine the number of available renderers?
UNRESOLVED.
8) What happens if a fbconfig is used to create context on a renderer
that cannot support it? For example, if a multisampled config is used
with a software renderer that does not support multisampling.
RESOLVED. The language for glXCreateContextAttribsARB already covers
this case. Context creation will fail, and BadMatch is generated.
9) In addition to being able to query the supported versions, should
applications also be able to query the supported extensions?
RESOLVED. No. Desktop OpenGL core profiles and OpenGL ES 3.0 have
moved away from the monolithic string returned by glGetString of
GL_EXTENSIONS. Providing the newer indexed query would require adding
a lot of extra infrastructure, and it would probably provide little
benefit to applications.
10) What combination of values for GLX_RENDERER_PREFERRED_PROFILE_MESA,
GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA, and
GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA should be returned
for a renderer that only supports OpenGL 3.1 without the
GL_ARB_compatibility extension?
RESOLVED. The renderer will return GLX_CONTEXT_CORE_PROFILE_BIT_ARB
for GLX_RENDERER_PREFERRED_PROFILE_MESA.
Further, the renderer will return <3,0> for
GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA because OpenGL
3.1 without GL_ARB_compatibility is not backwards compatible with
previous versions of OpenGL. The render will return <3,1> for
GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA indicating that support
for OpenGL 3.1 is available.
Even though there is no OpenGL 3.1 core profile, the values
returned for GLX_RENDERER_PREFERRED_PROFILE_MESA and
GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA can be supplied
with the GLX_CONTEXT_PROFILE_MASK_ARB and
GLX_CONTEXT_{MAJOR,MINOR}_VERSION_ARB attributes of
glXCreateContextAttribsARB without error. If the requested
OpenGL version is less than 3.2, the
GLX_CONTEXT_PROFILE_MASK_ARB attribute is ignored by
glXCreateContextAttribsARB.
11) How can application learn about multi-GPU (e.g., SLI, CrossFireX,
etc.) configurations?
UNRESOLVED. Based on ISV feedback, this is important information to
provide to the application. Given the variety of possible hardware
configurations (e.g., Hybrid CrossFireX) and different rendering
modes (e.g., split-frame rendering vs. alternate-frame rendering),
it's not clear how this information can be communicated.
It is likely that this will be left to a layered extension.
12) Should capability queries similar to those in
GL_ARB_internalformat_query or GL_ARB_internalformat_query2 be added?
RESOLVED. No. With the possible exception of the texture size
queries, it seems unlikely that applications would ever use this
information before creating a context.
13) Existing GL extensions (e.g., GL_ATI_meminfo and
GL_NVX_gpu_memory_info) allow easy queries after context creation. With
this extension it is a bit of a pain for a portable application to query
the information after context creation.
RESOLVED. Add versions of the queries that implicitly take the
display, screen, and renderer from the currently bound context.
14) Why not make the queries from issue #13 GL functions (instead of GLX)?
RESOLVED. It is fairly compelling for the post-creation queries to
just use glGetInteger and glGetString. However, the GL enums and
the GLX enums would have different names and would almost certainly
have different values. It seems like this would cause more problems
than it would solve.
15) Should the string queries be required to return the same values as
glGetString(GL_VENDOR) and glGetString(GL_RENDERER)?
UNRESOLVED. This may be useful for applications that already do
device detection based on these strings.
16) What type should the value parameter of glXQueryRendererIntegerMESA
and glXQueryCurrentRendererIntegerMESA be?
UNRESOLVED. Other similar GLX query functions just use int or
unsigned int, so that's what this extension uses for now. However,
an expeclitly sized value, such as uint32_t or uint64_t, seems
preferable.
17) What about SoCs and other systems that don't have PCI?
RESOLVED. The GLX_RENDERER_VENDOR_ID_MESA and
GLX_RENDERER_DEVICE_ID_MESA integer queries may return 0xFFFFFFFF if a
PCI ID either does not exist or is not available. Implementations
should make every attempt to return as much information as is
possible. For example, if the implementation is running on a non-PCI
SoC with a Qualcomm GPU, GLX_RENDERER_VENDOR_ID_MESA should return
0x168C, but GLX_RENDERER_DEVICE_ID_MESA will return 0x0000.
Revision History
Version 1, 2012/08/27 - Initial version
Version 2, 2012/09/04 - Specify behavior of implementations that
do not support certain profiles.
Change wording of issue #8 to be more
clear.
Make some wording changes to issue #10 to
clarify the resolution a bit.
Version 3, 2012/09/23 - Add issue #11 regarding multi-GPU systems.
Version 4, 2013/02/01 - Add issue #12 regarding texture / renderbuffer
format queries.
Version 5, 2013/02/14 - Add issues #13 and #14 regarding simpler queires
after the context is created and made current.
Add issue #15 regarding the string query.
Add issue #16 regarding the value type returned
by the Integer functions.
Version 6, 2013/10/25 - Fix a typo. Update the list of functions to
which the new enums can be passed. The "Current"
versions were previously missing.
Version 7, 2013/11/07 - Fix a couple more typos. Add issue #17 regarding
the PCI queries on systems that don't have PCI.

View File

@@ -16,7 +16,7 @@ IP Status
Status
DEPRECATED - Support removed in Mesa 10.1.
Shipping in Mesa 7.1
Version

View File

@@ -17,7 +17,7 @@ Status
Version
Version 5, July 16, 2013
Version 1, March 1, 2011
Number
@@ -57,7 +57,7 @@ New Procedures and Functions
struct wl_display *display);
EGLBoolean eglQueryWaylandBufferWL(EGLDisplay dpy,
struct wl_resource *buffer,
struct wl_buffer *buffer,
EGLint attribute, EGLint *value);
New Tokens
@@ -76,11 +76,6 @@ New Tokens
EGL_TEXTURE_Y_UV_WL 0x31D8
EGL_TEXTURE_Y_XUXV_WL 0x31D9
Accepted in the <attribute> parameter of eglQueryWaylandBufferWL:
EGL_TEXTURE_FORMAT 0x3080
EGL_WAYLAND_Y_INVERTED_WL 0x31DB
Additions to the EGL 1.4 Specification:
@@ -162,16 +157,6 @@ Additions to the EGL 1.4 Specification:
Further, eglQueryWaylandBufferWL accepts attributes EGL_WIDTH and
EGL_HEIGHT to query the width and height of the wl_buffer.
Also, eglQueryWaylandBufferWL may accept
EGL_WAYLAND_Y_INVERTED_WL attribute to query orientation of
wl_buffer. If EGL_WAYLAND_Y_INVERTED_WL is supported
eglQueryWaylandBufferWL returns EGL_TRUE and value is a boolean
that tells if wl_buffer is y-inverted or not. If
EGL_WAYLAND_Y_INVERTED_WL is not supported
eglQueryWaylandBufferWL returns EGL_FALSE, in that case
wl_buffer should be treated as if value of
EGL_WAYLAND_Y_INVERTED_WL was EGL_TRUE.
Issues
Revision History
@@ -188,10 +173,3 @@ Revision History
Use EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB, and EGL_TEXTURE_RGBA,
and just define the new YUV texture formats. Add support for
EGL_WIDTH and EGL_HEIGHT in the query attributes (Kristian Høgsberg)
Version 5, July 16, 2013
Change eglQueryWaylandBufferWL to take a resource pointer to the
buffer instead of a pointer to a struct wl_buffer, as the latter has
been deprecated. (Ander Conselvan de Oliveira)
Version 6, September 16, 2013
Add EGL_WAYLAND_Y_INVERTED_WL attribute to allow specifying
wl_buffer's orientation.

View File

@@ -1,101 +0,0 @@
Name
WL_create_wayland_buffer_from_image
Name Strings
EGL_WL_create_wayland_buffer_from_image
Contributors
Neil Roberts
Axel Davy
Daniel Stone
Contact
Neil Roberts <neil.s.roberts@intel.com>
Status
Proposal
Version
Version 2, October 25, 2013
Number
EGL Extension #not assigned
Dependencies
Requires EGL 1.4 or later. This extension is written against the
wording of the EGL 1.4 specification.
EGL_KHR_base_image is required.
Overview
This extension provides an entry point to create a wl_buffer which shares
its contents with a given EGLImage. The expected use case for this is in a
nested Wayland compositor which is using subsurfaces to present buffers
from its clients. Using this extension it can attach the client buffers
directly to the subsurface without having to blit the contents into an
intermediate buffer. The compositing can then be done in the parent
compositor.
The nested compositor can create an EGLImage from a client buffer resource
using the existing WL_bind_wayland_display extension. It should also be
possible to create buffers using other types of images although there is
no expected use case for that.
IP Status
Open-source; freely implementable.
New Procedures and Functions
struct wl_buffer *eglCreateWaylandBufferFromImageWL(EGLDisplay dpy,
EGLImageKHR image);
New Tokens
None.
Additions to the EGL 1.4 Specification:
To create a client-side wl_buffer from an EGLImage call
struct wl_buffer *eglCreateWaylandBufferFromImageWL(EGLDisplay dpy,
EGLImageKHR image);
The returned buffer will share the contents with the given EGLImage. Any
updates to the image will also be updated in the wl_buffer. Typically the
EGLImage will be generated in a nested Wayland compositor using a buffer
resource from a client via the EGL_WL_bind_wayland_display extension.
If there was an error then the function will return NULL. In particular it
will generate EGL_BAD_MATCH if the implementation is not able to represent
the image as a wl_buffer. The possible reasons for this error are
implementation-dependant but may include problems such as an unsupported
format or tiling mode or that the buffer is in memory that is inaccessible
to the GPU that the given EGLDisplay is using.
Issues
1) Under what circumstances can the EGL_BAD_MATCH error be generated? Does
this include for example unsupported tiling modes?
RESOLVED: Yes, the EGL_BAD_MATCH error can be generated for any reason
which prevents the implementation from representing the image as a
wl_buffer. For example, these problems can be but are not limited to
unsupported tiling modes, inaccessible memory or an unsupported pixel
format.
Revision History
Version 1, September 6, 2013
Initial draft (Neil Roberts)
Version 2, October 25, 2013
Added a note about more possible reasons for returning EGL_BAD_FORMAT.

View File

@@ -14,7 +14,7 @@
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Acknowledgements</h1>
<h1>Acknowledgments</h1>
The following individuals and groups are to be acknowledged for their

View File

@@ -27,10 +27,9 @@ MacOS are all supported.
</p>
<p>
Most modern Linux distros include the SVGA3D driver so end users shouldn't
be concerned with this information.
But if your distro lacks the driver or you want to update to the latest code
these instructions explain what to do.
End users shouldn't have to go through all these steps once the driver is
included in newer Linux distributions.
Fedora 18 and Ubuntu 12.10 include the VMware guest GL driver, for example.
</p>
<p>
@@ -54,13 +53,6 @@ The components involved in this include:
<li>Mesa/gallium OpenGL driver: "svga"
</ul>
<p>
All of these components reside in the guest Linux virtual machine.
On the host, all you're doing is running VMware
<a href="http://www.vmware.com/products/workstation/">Workstation</a> or
<a href="http://www.vmware.com/products/fusion/">Fusion</a>.
</p>
<h2>Prerequisites</h2>
@@ -142,7 +134,7 @@ As before, if you're on a 32-bit system, you should skip the --libdir
configure option.
<pre>
cd $TOP/mesa
./autogen.sh --prefix=/usr --libdir=/usr/lib64 --with-gallium-drivers=svga --with-dri-drivers= --enable-xa --disable-dri3
./autogen.sh --prefix=/usr --libdir=/usr/lib64 --with-gallium-drivers=svga --with-dri-drivers= --enable-xa
make
sudo make install
</pre>

View File

@@ -107,7 +107,7 @@ for your application.
<p>
When using Mesa directly or with GLX, it's up to the application
writer to create a window with an appropriate colormap. The GLUT
toolkit tries to minimize colormap <em>flashing</em> by sharing
toolkit tris to minimize colormap <em>flashing</em> by sharing
colormaps when possible. Specifically, if the visual and depth of the
window matches that of the root window, the root window's colormap
will be shared by the Mesa window. Otherwise, a new, private colormap

1
doxygen/.gitignore vendored
View File

@@ -8,7 +8,6 @@ gallium
gbm
glapi
glsl
i965
main
math
math_subset

View File

@@ -17,8 +17,7 @@ FULL = \
swrast_setup.doxy \
tnl.doxy \
tnl_dd.doxy \
gbm.doxy \
i965.doxy
gbm.doxy
full: $(FULL:.doxy=.tag)
$(foreach FILE,$(FULL),doxygen $(FILE);)

View File

@@ -15,6 +15,5 @@
<a class="qindex" href="../swrast_setup/index.html">swrast_setup</a> |
<a class="qindex" href="../tnl/index.html">tnl</a> |
<a class="qindex" href="../tnl_dd/index.html">tnl_dd</a> |
<a class="qindex" href="../gbm/index.html">gbm</a> |
<a class="qindex" href="../i965/index.html">i965</a>
<a class="qindex" href="../gbm/index.html">gbm</a>
</div>

View File

@@ -1,50 +0,0 @@
# Doxyfile 0.1
@INCLUDE = common.doxy
#---------------------------------------------------------------------------
# General configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = "Intel i965 Driver"
#---------------------------------------------------------------------------
# Configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ../src/mesa/drivers/dri/i965
FILE_PATTERNS = *.c *.cpp *.h
RECURSIVE = NO
EXCLUDE =
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS =
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =
INPUT_FILTER =
FILTER_SOURCE_FILES = NO
#---------------------------------------------------------------------------
# Configuration options related to the HTML output
#---------------------------------------------------------------------------
HTML_OUTPUT = i965
#---------------------------------------------------------------------------
# Configuration options related to the preprocessor
#---------------------------------------------------------------------------
ENABLE_PREPROCESSING = YES
MACRO_EXPANSION = NO
EXPAND_ONLY_PREDEF = NO
SEARCH_INCLUDES = YES
INCLUDE_PATH = ../include/
INCLUDE_FILE_PATTERNS =
PREDEFINED =
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::additions related to external references
#---------------------------------------------------------------------------
TAGFILES = glsl.tag=../glsl \
main.tag=../main \
math.tag=../math \
swrast.tag=../swrast \
swrast_setup.tag=../swrast_setup \
tnl.tag=../tnl \
tnl_dd.tag=../tnl_dd \
vbo.tag=vbo
GENERATE_TAGFILE = i965.tag

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
@@ -115,32 +115,20 @@ typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDRMDISPLAYMESA) (int fd);
#define EGL_WAYLAND_BUFFER_WL 0x31D5 /* eglCreateImageKHR target */
#define EGL_WAYLAND_PLANE_WL 0x31D6 /* eglCreateImageKHR target */
#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB /* eglQueryWaylandBufferWL attribute */
#define EGL_TEXTURE_Y_U_V_WL 0x31D7
#define EGL_TEXTURE_Y_UV_WL 0x31D8
#define EGL_TEXTURE_Y_XUXV_WL 0x31D9
struct wl_display;
struct wl_resource;
struct wl_buffer;
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL(EGLDisplay dpy, struct wl_display *display);
EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL(EGLDisplay dpy, struct wl_display *display);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL(EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL(EGLDisplay dpy, struct wl_buffer *buffer, EGLint attribute, EGLint *value);
#endif
typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWL) (EGLDisplay dpy, struct wl_display *display);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWL) (EGLDisplay dpy, struct wl_display *display);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWL) (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value);
#endif
#ifndef EGL_WL_create_wayland_buffer_from_image
#define EGL_WL_create_wayland_buffer_from_image 1
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI struct wl_buffer * EGLAPIENTRY eglCreateWaylandBufferFromImageWL(EGLDisplay dpy, EGLImageKHR image);
#endif
typedef struct wl_buffer * (EGLAPIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL) (EGLDisplay dpy, EGLImageKHR image);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWL) (EGLDisplay dpy, struct wl_buffer *buffer, EGLint attribute, EGLint *value);
#endif

View File

@@ -33,14 +33,25 @@
/**********************************************************************
* Begin system-specific stuff.
* Begin system-specific stuff. Do not do any of this when building
* for SciTech SNAP, as this is all done before this header file is
* included.
*/
#if !defined(__SCITECH_SNAP__)
#if defined(__BEOS__)
#include <stdlib.h> /* to get some BeOS-isms */
#endif
#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
#define OPENSTEP
#endif
#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
#define __WIN32__
#endif
#if defined(__WIN32__) && !defined(__CYGWIN__)
#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
# define GLAPI __declspec(dllexport)
# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
@@ -61,6 +72,10 @@
# define GLAPIENTRY
#endif /* WIN32 && !CYGWIN */
#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
# define PRAGMA_EXPORT_SUPPORTED 1
#endif
/*
* WINDOWS: Include windows.h here to define APIENTRY.
* It is also useful when applications include this file by
@@ -76,6 +91,10 @@
#include <windows.h>
#endif
#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
#pragma import on
#endif
#ifndef GLAPI
#define GLAPI extern
#endif
@@ -97,10 +116,15 @@
#define GLAPIENTRYP GLAPIENTRY *
#endif
#ifdef CENTERLINE_CLPP
#define signed
#endif
#if defined(PRAGMA_EXPORT_SUPPORTED)
#pragma export on
#endif
#endif /* !__SCITECH_SNAP__ */
/*
* End system-specific stuff.
**********************************************************************/
@@ -1712,6 +1736,8 @@ GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
@@ -2062,6 +2088,26 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
#if GL_ARB_shader_objects
#ifndef GL_MESA_shader_debug
#define GL_MESA_shader_debug 1
#define GL_DEBUG_OBJECT_MESA 0x8759
#define GL_DEBUG_PRINT_MESA 0x875A
#define GL_DEBUG_ASSERT_MESA 0x875B
GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
GLsizei *length, GLcharARB *debugLog);
GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
#endif /* GL_MESA_shader_debug */
#endif /* GL_ARB_shader_objects */
/*
* ???. GL_MESA_packed_depth_stencil
* XXX obsolete
@@ -2078,6 +2124,60 @@ typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLsh
#endif /* GL_MESA_packed_depth_stencil */
#ifndef GL_MESA_program_debug
#define GL_MESA_program_debug 1
#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4
#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5
#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
#endif /* GL_MESA_program_debug */
#ifndef GL_MESA_texture_array
#define GL_MESA_texture_array 1
/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
*/
#ifndef GL_EXT_texture_array
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
GLenum attachment, GLuint texture, GLint level, GLint layer);
#endif /* GL_GLEXT_PROTOTYPES */
#if 0
/* (temporarily) disabled because of collision with typedef in glext.h
* that happens if apps include both gl.h and glext.h
*/
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target,
GLenum attachment, GLuint texture, GLint level, GLint layer);
#endif
#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
#endif
#endif
#ifndef GL_ATI_blend_equation_separate
#define GL_ATI_blend_equation_separate 1
@@ -2120,6 +2220,9 @@ typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum t
#pragma export off
#endif
#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
#pragma import off
#endif
/*
* End system-specific stuff
**********************************************************************/

File diff suppressed because it is too large Load Diff

View File

@@ -468,32 +468,7 @@ extern void glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer
#endif /* GLX_EXT_texture_from_pixmap */
#ifndef GLX_MESA_query_renderer
#define GLX_MESA_query_renderer 1
#define GLX_RENDERER_VENDOR_ID_MESA 0x8183
#define GLX_RENDERER_DEVICE_ID_MESA 0x8184
#define GLX_RENDERER_VERSION_MESA 0x8185
#define GLX_RENDERER_ACCELERATED_MESA 0x8186
#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187
#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188
#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189
#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A
#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B
#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C
#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D
#define GLX_RENDERER_ID_MESA 0x818E
Bool glXQueryRendererIntegerMESA(Display *dpy, int screen, int renderer, int attribute, unsigned int *value);
Bool glXQueryCurrentRendererIntegerMESA(int attribute, unsigned int *value);
const char *glXQueryRendererStringMESA(Display *dpy, int screen, int renderer, int attribute);
const char *glXQueryCurrentRendererStringMESA(int attribute);
typedef Bool (*PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display *dpy, int screen, int renderer, int attribute, unsigned int *value);
typedef Bool (*PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int *value);
typedef const char *(*PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute);
typedef const char *(*PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute);
#endif /* GLX_MESA_query_renderer */
/*** Should these go here, or in another header? */
/*

File diff suppressed because it is too large Load Diff

View File

@@ -86,10 +86,6 @@ typedef struct __DRIdri2LoaderExtensionRec __DRIdri2LoaderExtension;
typedef struct __DRI2flushExtensionRec __DRI2flushExtension;
typedef struct __DRI2throttleExtensionRec __DRI2throttleExtension;
typedef struct __DRIimageLoaderExtensionRec __DRIimageLoaderExtension;
typedef struct __DRIimageDriverExtensionRec __DRIimageDriverExtension;
/*@}*/
@@ -334,6 +330,12 @@ struct __DRI2throttleExtensionRec {
enum __DRI2throttleReason reason);
};
/**
* XML document describing the configuration options supported by the
* driver.
*/
extern const char __driConfigOptions[];
/*@}*/
/**
@@ -437,7 +439,7 @@ struct __DRIdamageExtensionRec {
* SWRast Loader extension.
*/
#define __DRI_SWRAST_LOADER "DRI_SWRastLoader"
#define __DRI_SWRAST_LOADER_VERSION 2
#define __DRI_SWRAST_LOADER_VERSION 1
struct __DRIswrastLoaderExtensionRec {
__DRIextension base;
@@ -461,13 +463,6 @@ struct __DRIswrastLoaderExtensionRec {
void (*getImage)(__DRIdrawable *readable,
int x, int y, int width, int height,
char *data, void *loaderPrivate);
/**
* Put image to drawable
*/
void (*putImage2)(__DRIdrawable *drawable, int op,
int x, int y, int width, int height, int stride,
char *data, void *loaderPrivate);
};
/**
@@ -498,19 +493,6 @@ struct __DRIuseInvalidateExtensionRec {
*/
#define __DRI_DRIVER_EXTENSIONS "__driDriverExtensions"
/**
* This symbol replaces the __DRI_DRIVER_EXTENSIONS symbol, and will be
* suffixed by "_drivername", allowing multiple drivers to be built into one
* library, and also giving the driver the chance to return a variable driver
* extensions struct depending on the driver name being loaded or any other
* system state.
*
* The function prototype is:
*
* const __DRIextension **__driDriverGetExtensions_drivername(void);
*/
#define __DRI_DRIVER_GET_EXTENSIONS "__driDriverGetExtensions"
/**
* Tokens for __DRIconfig attribs. A number of attributes defined by
* GLX or EGL standards are not in the table, as they must be provided
@@ -724,7 +706,7 @@ struct __DRIlegacyExtensionRec {
* conjunction with the core extension.
*/
#define __DRI_SWRAST "DRI_SWRast"
#define __DRI_SWRAST_VERSION 4
#define __DRI_SWRAST_VERSION 3
struct __DRIswrastExtensionRec {
__DRIextension base;
@@ -760,48 +742,8 @@ struct __DRIswrastExtensionRec {
const uint32_t *attribs,
unsigned *error,
void *loaderPrivate);
/**
* createNewScreen() with the driver extensions passed in.
*
* \since version 4
*/
__DRIscreen *(*createNewScreen2)(int screen,
const __DRIextension **loader_extensions,
const __DRIextension **driver_extensions,
const __DRIconfig ***driver_configs,
void *loaderPrivate);
};
/** Common DRI function definitions, shared among DRI2 and Image extensions
*/
typedef __DRIscreen *
(*__DRIcreateNewScreen2Func)(int screen, int fd,
const __DRIextension **extensions,
const __DRIextension **driver_extensions,
const __DRIconfig ***driver_configs,
void *loaderPrivate);
typedef __DRIdrawable *
(*__DRIcreateNewDrawableFunc)(__DRIscreen *screen,
const __DRIconfig *config,
void *loaderPrivate);
typedef __DRIcontext *
(*__DRIcreateContextAttribsFunc)(__DRIscreen *screen,
int api,
const __DRIconfig *config,
__DRIcontext *shared,
unsigned num_attribs,
const uint32_t *attribs,
unsigned *error,
void *loaderPrivate);
typedef unsigned int
(*__DRIgetAPIMaskFunc)(__DRIscreen *screen);
/**
* DRI2 Loader extension.
*/
@@ -882,7 +824,7 @@ struct __DRIdri2LoaderExtensionRec {
* constructors for DRI2.
*/
#define __DRI_DRI2 "DRI_DRI2"
#define __DRI_DRI2_VERSION 4
#define __DRI_DRI2_VERSION 3
#define __DRI_API_OPENGL 0 /**< OpenGL compatibility profile */
#define __DRI_API_GLES 1 /**< OpenGL ES 1.x */
@@ -949,14 +891,17 @@ struct __DRIdri2ExtensionRec {
const __DRIconfig ***driver_configs,
void *loaderPrivate);
__DRIcreateNewDrawableFunc createNewDrawable;
__DRIcontext *(*createNewContext)(__DRIscreen *screen,
const __DRIconfig *config,
__DRIcontext *shared,
void *loaderPrivate);
__DRIdrawable *(*createNewDrawable)(__DRIscreen *screen,
const __DRIconfig *config,
void *loaderPrivate);
__DRIcontext *(*createNewContext)(__DRIscreen *screen,
const __DRIconfig *config,
__DRIcontext *shared,
void *loaderPrivate);
/* Since version 2 */
__DRIgetAPIMaskFunc getAPIMask;
unsigned int (*getAPIMask)(__DRIscreen *screen);
__DRIcontext *(*createNewContextForAPI)(__DRIscreen *screen,
int api,
@@ -979,14 +924,14 @@ struct __DRIdri2ExtensionRec {
*
* \sa __DRIswrastExtensionRec::createContextAttribs
*/
__DRIcreateContextAttribsFunc createContextAttribs;
/**
* createNewScreen with the driver's extension list passed in.
*
* \since version 4
*/
__DRIcreateNewScreen2Func createNewScreen2;
__DRIcontext *(*createContextAttribs)(__DRIscreen *screen,
int api,
const __DRIconfig *config,
__DRIcontext *shared,
unsigned num_attribs,
const uint32_t *attribs,
unsigned *error,
void *loaderPrivate);
};
@@ -995,7 +940,7 @@ struct __DRIdri2ExtensionRec {
* extensions.
*/
#define __DRI_IMAGE "DRI_IMAGE"
#define __DRI_IMAGE_VERSION 8
#define __DRI_IMAGE_VERSION 7
/**
* These formats correspond to the similarly named MESA_FORMAT_*
@@ -1019,14 +964,10 @@ struct __DRIdri2ExtensionRec {
#define __DRI_IMAGE_FORMAT_R8 0x1006 /* Since version 5 */
#define __DRI_IMAGE_FORMAT_GR88 0x1007
#define __DRI_IMAGE_FORMAT_NONE 0x1008
#define __DRI_IMAGE_FORMAT_XRGB2101010 0x1009
#define __DRI_IMAGE_FORMAT_ARGB2101010 0x100a
#define __DRI_IMAGE_FORMAT_SARGB8 0x100b
#define __DRI_IMAGE_USE_SHARE 0x0001
#define __DRI_IMAGE_USE_SCANOUT 0x0002
#define __DRI_IMAGE_USE_CURSOR 0x0004 /* Depricated */
#define __DRI_IMAGE_USE_LINEAR 0x0008
/**
@@ -1041,7 +982,6 @@ struct __DRIdri2ExtensionRec {
#define __DRI_IMAGE_FOURCC_XRGB8888 0x34325258
#define __DRI_IMAGE_FOURCC_ABGR8888 0x34324241
#define __DRI_IMAGE_FOURCC_XBGR8888 0x34324258
#define __DRI_IMAGE_FOURCC_SARGB8888 0x83324258
#define __DRI_IMAGE_FOURCC_YUV410 0x39565559
#define __DRI_IMAGE_FOURCC_YUV411 0x31315559
#define __DRI_IMAGE_FOURCC_YUV420 0x32315559
@@ -1087,25 +1027,6 @@ struct __DRIdri2ExtensionRec {
* 7+. Each query will return a
* new fd. */
enum __DRIYUVColorSpace {
__DRI_YUV_COLOR_SPACE_UNDEFINED = 0,
__DRI_YUV_COLOR_SPACE_ITU_REC601 = 0x327F,
__DRI_YUV_COLOR_SPACE_ITU_REC709 = 0x3280,
__DRI_YUV_COLOR_SPACE_ITU_REC2020 = 0x3281
};
enum __DRISampleRange {
__DRI_YUV_RANGE_UNDEFINED = 0,
__DRI_YUV_FULL_RANGE = 0x3282,
__DRI_YUV_NARROW_RANGE = 0x3283
};
enum __DRIChromaSiting {
__DRI_YUV_CHROMA_SITING_UNDEFINED = 0,
__DRI_YUV_CHROMA_SITING_0 = 0x3284,
__DRI_YUV_CHROMA_SITING_0_5 = 0x3285
};
/**
* \name Reasons that __DRIimageExtensionRec::createImageFromTexture might fail
*/
@@ -1211,24 +1132,6 @@ struct __DRIimageExtensionRec {
int *fds, int num_fds,
int *strides, int *offsets,
void *loaderPrivate);
/**
* Like createImageFromFds, but takes additional attributes.
*
* For EGL_EXT_image_dma_buf_import.
*
* \since 8
*/
__DRIimage *(*createImageFromDmaBufs)(__DRIscreen *screen,
int width, int height, int fourcc,
int *fds, int num_fds,
int *strides, int *offsets,
enum __DRIYUVColorSpace color_space,
enum __DRISampleRange sample_range,
enum __DRIChromaSiting horiz_siting,
enum __DRIChromaSiting vert_siting,
unsigned *error,
void *loaderPrivate);
};
@@ -1283,135 +1186,4 @@ struct __DRIrobustnessExtensionRec {
__DRIextension base;
};
/**
* DRI config options extension.
*
* This extension provides the XML string containing driver options for use by
* the loader in supporting the driconf application.
*/
#define __DRI_CONFIG_OPTIONS "DRI_ConfigOptions"
#define __DRI_CONFIG_OPTIONS_VERSION 1
typedef struct __DRIconfigOptionsExtensionRec {
__DRIextension base;
const char *xml;
} __DRIconfigOptionsExtension;
/**
* This extension provides a driver vtable to a set of common driver helper
* functions (driCoreExtension, driDRI2Extension) within the driver
* implementation, as opposed to having to pass them through a global
* variable.
*
* It is not intended to be public API to the actual loader, and the vtable
* layout may change at any time.
*/
#define __DRI_DRIVER_VTABLE "DRI_DriverVtable"
#define __DRI_DRIVER_VTABLE_VERSION 1
typedef struct __DRIDriverVtableExtensionRec {
__DRIextension base;
const struct __DriverAPIRec *vtable;
} __DRIDriverVtableExtension;
/**
* Query renderer driver extension
*
* This allows the window system layer (either EGL or GLX) to query aspects of
* hardware and driver support without creating a context.
*/
#define __DRI2_RENDERER_QUERY "DRI_RENDERER_QUERY"
#define __DRI2_RENDERER_QUERY_VERSION 1
#define __DRI2_RENDERER_VENDOR_ID 0x0000
#define __DRI2_RENDERER_DEVICE_ID 0x0001
#define __DRI2_RENDERER_VERSION 0x0002
#define __DRI2_RENDERER_ACCELERATED 0x0003
#define __DRI2_RENDERER_VIDEO_MEMORY 0x0004
#define __DRI2_RENDERER_UNIFIED_MEMORY_ARCHITECTURE 0x0005
#define __DRI2_RENDERER_PREFERRED_PROFILE 0x0006
#define __DRI2_RENDERER_OPENGL_CORE_PROFILE_VERSION 0x0007
#define __DRI2_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION 0x0008
#define __DRI2_RENDERER_OPENGL_ES_PROFILE_VERSION 0x0009
#define __DRI2_RENDERER_OPENGL_ES2_PROFILE_VERSION 0x000a
typedef struct __DRI2rendererQueryExtensionRec __DRI2rendererQueryExtension;
struct __DRI2rendererQueryExtensionRec {
__DRIextension base;
int (*queryInteger)(__DRIscreen *screen, int attribute, unsigned int *val);
int (*queryString)(__DRIscreen *screen, int attribute, const char **val);
};
/**
* Image Loader extension. Drivers use this to allocate color buffers
*/
enum __DRIimageBufferMask {
__DRI_IMAGE_BUFFER_BACK = (1 << 0),
__DRI_IMAGE_BUFFER_FRONT = (1 << 1)
};
struct __DRIimageList {
uint32_t image_mask;
__DRIimage *back;
__DRIimage *front;
};
#define __DRI_IMAGE_LOADER "DRI_IMAGE_LOADER"
#define __DRI_IMAGE_LOADER_VERSION 1
struct __DRIimageLoaderExtensionRec {
__DRIextension base;
/**
* Allocate color buffers.
*
* \param driDrawable
* \param width Width of allocated buffers
* \param height Height of allocated buffers
* \param format one of __DRI_IMAGE_FORMAT_*
* \param stamp Address of variable to be updated when
* getBuffers must be called again
* \param loaderPrivate The loaderPrivate for driDrawable
* \param buffer_mask Set of buffers to allocate
* \param buffers Returned buffers
*/
int (*getBuffers)(__DRIdrawable *driDrawable,
unsigned int format,
uint32_t *stamp,
void *loaderPrivate,
uint32_t buffer_mask,
struct __DRIimageList *buffers);
/**
* Flush pending front-buffer rendering
*
* Any rendering that has been performed to the
* fake front will be flushed to the front
*
* \param driDrawable Drawable whose front-buffer is to be flushed
* \param loaderPrivate Loader's private data that was previously passed
* into __DRIdri2ExtensionRec::createNewDrawable
*/
void (*flushFrontBuffer)(__DRIdrawable *driDrawable, void *loaderPrivate);
};
/**
* DRI extension.
*/
#define __DRI_IMAGE_DRIVER "DRI_IMAGE_DRIVER"
#define __DRI_IMAGE_DRIVER_VERSION 1
struct __DRIimageDriverExtensionRec {
__DRIextension base;
/* Common DRI functions, shared with DRI2 */
__DRIcreateNewScreen2Func createNewScreen2;
__DRIcreateNewDrawableFunc createNewDrawable;
__DRIcreateContextAttribsFunc createContextAttribs;
__DRIgetAPIMaskFunc getAPIMask;
};
#endif

View File

@@ -3,7 +3,7 @@
* SAREA definitions.
*
* \author Kevin E. Martin <kevin@precisioninsight.com>
* \author Jens Owen <jowen@vmware.com>
* \author Jens Owen <jens@tungstengraphics.com>
* \author Rickard E. (Rik) Faith <faith@valinux.com>
*/

View File

@@ -60,8 +60,8 @@ extern "C" {
#include <GL/gl.h>
#define OSMESA_MAJOR_VERSION 10
#define OSMESA_MINOR_VERSION 0
#define OSMESA_MAJOR_VERSION 6
#define OSMESA_MINOR_VERSION 5
#define OSMESA_PATCH_VERSION 0
@@ -101,6 +101,11 @@ extern "C" {
typedef struct osmesa_context *OSMesaContext;
#if defined(__QUICKDRAW__)
#pragma export on
#endif
/*
* Create an Off-Screen Mesa rendering context. The only attribute needed is
* an RGBA vs Color-Index mode flag.
@@ -270,21 +275,6 @@ OSMesaGetProcAddress( const char *funcName );
GLAPI void GLAPIENTRY
OSMesaColorClamp(GLboolean enable);
/**
* Enable/disable Gallium post-process filters.
* This should be called after a context is created, but before it is
* made current for the first time. After a context has been made
* current, this function has no effect.
* If the enable_value param is zero, the filter is disabled. Otherwise
* the filter is enabled, and the value may control the filter's quality.
* New in Mesa 10.0
*/
GLAPI void GLAPIENTRY
OSMesaPostprocess(OSMesaContext osmesa, const char *filter,
unsigned enable_value);
#ifdef __cplusplus
}
#endif

View File

@@ -1,7 +1,7 @@
#ifndef __glext_h_
#define __glext_h_
/* $Revision: 20798 $ on $Date:: 2013-03-07 01:19:34 -0800 #$ */
/* $Revision: 19260 $ on $Date:: 2012-09-20 11:30:36 -0700 #$ */
#ifdef __cplusplus
extern "C" {
@@ -1055,10 +1055,10 @@ typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum
#ifndef GL_EXT_multi_draw_arrays
#define GL_EXT_multi_draw_arrays 1
#ifdef GL_GLEXT_PROTOTYPES
GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
GL_API void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
GL_API void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
#endif

View File

@@ -1,83 +1,56 @@
#ifndef __gl2_h_
#define __gl2_h_ 1
#define __gl2_h_
/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */
#include <GLES2/gl2platform.h>
#ifdef __cplusplus
extern "C" {
#endif
/*
** Copyright (c) 2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/*
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 24614 $ on $Date: 2013-12-30 04:44:46 -0800 (Mon, 30 Dec 2013) $
*/
#include <GLES2/gl2platform.h>
/* Generated on date 20131230 */
/* Generated C header for:
* API: gles2
* Profile: common
* Versions considered: 2\.[0-9]
* Versions emitted: .*
* Default extensions included: None
* Additional extensions included: _nomatch_^
* Extensions removed: _nomatch_^
* This document is licensed under the SGI Free Software B License Version
* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
*/
#ifndef GL_ES_VERSION_2_0
#define GL_ES_VERSION_2_0 1
#include <KHR/khrplatform.h>
typedef khronos_int8_t GLbyte;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
typedef short GLshort;
typedef unsigned short GLushort;
typedef void GLvoid;
typedef struct __GLsync *GLsync;
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef unsigned int GLenum;
typedef unsigned int GLuint;
typedef char GLchar;
typedef khronos_float_t GLfloat;
typedef khronos_ssize_t GLsizeiptr;
/*-------------------------------------------------------------------------
* Data type definitions
*-----------------------------------------------------------------------*/
typedef void GLvoid;
typedef char GLchar;
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef khronos_int8_t GLbyte;
typedef short GLshort;
typedef int GLint;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
typedef unsigned short GLushort;
typedef unsigned int GLuint;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef khronos_int32_t GLfixed;
/* GL types for handling large vertex buffer objects */
typedef khronos_intptr_t GLintptr;
typedef unsigned int GLbitfield;
typedef int GLint;
typedef unsigned char GLboolean;
typedef int GLsizei;
typedef khronos_uint8_t GLubyte;
typedef khronos_ssize_t GLsizeiptr;
/* OpenGL ES core versions */
#define GL_ES_VERSION_2_0 1
/* ClearBufferMask */
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
/* Boolean */
#define GL_FALSE 0
#define GL_TRUE 1
/* BeginMode */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
@@ -85,6 +58,18 @@ typedef khronos_uint8_t GLubyte;
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
/* AlphaFunction (not supported in ES20) */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* BlendingFactorDest */
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
@@ -93,15 +78,29 @@ typedef khronos_uint8_t GLubyte;
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
/* BlendingFactorSrc */
/* GL_ZERO */
/* GL_ONE */
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
/* GL_SRC_ALPHA */
/* GL_ONE_MINUS_SRC_ALPHA */
/* GL_DST_ALPHA */
/* GL_ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
#define GL_FUNC_ADD 0x8006
#define GL_BLEND_EQUATION 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
#define GL_BLEND_EQUATION_ALPHA 0x883D
/* BlendSubtract */
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
/* Separate Blend Functions */
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
@@ -111,19 +110,38 @@ typedef khronos_uint8_t GLubyte;
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_BLEND_COLOR 0x8005
/* Buffer Objects */
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_STREAM_DRAW 0x88E0
#define GL_STATIC_DRAW 0x88E4
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
/* CullFaceMode */
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_FRONT_AND_BACK 0x0408
/* DepthFunction */
/* GL_NEVER */
/* GL_LESS */
/* GL_EQUAL */
/* GL_LEQUAL */
/* GL_GREATER */
/* GL_NOTEQUAL */
/* GL_GEQUAL */
/* GL_ALWAYS */
/* EnableCap */
#define GL_TEXTURE_2D 0x0DE1
#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
@@ -134,13 +152,19 @@ typedef khronos_uint8_t GLubyte;
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_COVERAGE 0x80A0
/* ErrorCode */
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
/* FrontFaceDirection */
#define GL_CW 0x0900
#define GL_CCW 0x0901
/* GetPName */
#define GL_LINE_WIDTH 0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
@@ -167,6 +191,7 @@ typedef khronos_uint8_t GLubyte;
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VIEWPORT 0x0BA2
#define GL_SCISSOR_BOX 0x0C10
/* GL_SCISSOR_TEST */
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNPACK_ALIGNMENT 0x0CF5
@@ -181,18 +206,32 @@ typedef khronos_uint8_t GLubyte;
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_POLYGON_OFFSET_UNITS 0x2A00
/* GL_POLYGON_OFFSET_FILL */
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
/* GetTextureParameter */
/* GL_TEXTURE_MAG_FILTER */
/* GL_TEXTURE_MIN_FILTER */
/* GL_TEXTURE_WRAP_S */
/* GL_TEXTURE_WRAP_T */
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
/* HintMode */
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_GENERATE_MIPMAP_HINT 0x8192
/* HintTarget */
#define GL_GENERATE_MIPMAP_HINT 0x8192
/* DataType */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
@@ -201,35 +240,44 @@ typedef khronos_uint8_t GLubyte;
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_FIXED 0x140C
/* PixelFormat */
#define GL_DEPTH_COMPONENT 0x1902
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
/* PixelType */
/* GL_UNSIGNED_BYTE */
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
/* Shaders */
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_SHADER_TYPE 0x8B4F
#define GL_DELETE_STATUS 0x8B80
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
/* StencilFunction */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
@@ -238,6 +286,9 @@ typedef khronos_uint8_t GLubyte;
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
/* StencilOp */
/* GL_ZERO */
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
@@ -245,21 +296,35 @@ typedef khronos_uint8_t GLubyte;
#define GL_INVERT 0x150A
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
/* StringName */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* TextureMagFilter */
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
/* TextureMinFilter */
/* GL_NEAREST */
/* GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
/* TextureTarget */
/* GL_TEXTURE_2D */
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
@@ -269,6 +334,8 @@ typedef khronos_uint8_t GLubyte;
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
/* TextureUnit */
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
@@ -302,9 +369,13 @@ typedef khronos_uint8_t GLubyte;
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
/* TextureWrapMode */
#define GL_REPEAT 0x2901
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_MIRRORED_REPEAT 0x8370
/* Uniform Types */
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
@@ -320,34 +391,48 @@ typedef khronos_uint8_t GLubyte;
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_CUBE 0x8B60
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
/* Vertex Arrays */
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
/* Read Format */
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
/* Shader Source */
#define GL_COMPILE_STATUS 0x8B81
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_SHADER_COMPILER 0x8DFA
/* Shader Binary */
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
/* Shader Precision-Specified Types */
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
#define GL_LOW_INT 0x8DF3
#define GL_MEDIUM_INT 0x8DF4
#define GL_HIGH_INT 0x8DF5
/* Framebuffer Object. */
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGB565 0x8D62
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_INDEX8 0x8D48
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
@@ -357,169 +442,179 @@ typedef khronos_uint8_t GLubyte;
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_NONE 0
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL_ES_VERSION_2_0 */
/*-------------------------------------------------------------------------
* GL core functions.
*-----------------------------------------------------------------------*/
GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void GL_APIENTRY glFinish (void);
GL_APICALL void GL_APIENTRY glFlush (void);
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL GLenum GL_APIENTRY glGetError (void);
GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef __cplusplus
}
#endif
#endif
#endif /* __gl2_h_ */

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,76 +0,0 @@
/*
* Copyright 2006, Philippe Houdoin. All rights reserved.
* Distributed under the terms of the MIT License.
* This header defines BGLRenderer, the base class making up
* the Haiku GL renderer add-ons (essentially selfcontained C++
* shared libraries that do the actual rendering such as
* libswpipe.so and libswrast.so)
*/
#ifndef GLRENDERER_H
#define GLRENDERER_H
#include <BeBuild.h>
#include <GLView.h>
class BGLDispatcher;
class GLRendererRoster;
typedef unsigned long renderer_id;
class BGLRenderer
{
// Private unimplemented copy constructors
BGLRenderer(const BGLRenderer &);
BGLRenderer & operator=(const BGLRenderer &);
public:
BGLRenderer(BGLView *view, ulong bgl_options,
BGLDispatcher *dispatcher);
virtual ~BGLRenderer();
void Acquire();
void Release();
virtual void LockGL();
virtual void UnlockGL();
virtual void SwapBuffers(bool VSync = false);
virtual void Draw(BRect updateRect);
virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest);
virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest);
virtual void FrameResized(float width, float height);
virtual void DirectConnected(direct_buffer_info *info);
virtual void EnableDirectMode(bool enabled);
inline int32 ReferenceCount() const { return fRefCount; };
inline ulong Options() const { return fOptions; };
inline BGLView* GLView() { return fView; };
inline BGLDispatcher* GLDispatcher() { return fDispatcher; };
private:
friend class GLRendererRoster;
virtual status_t _Reserved_Renderer_0(int32, void *);
virtual status_t _Reserved_Renderer_1(int32, void *);
virtual status_t _Reserved_Renderer_2(int32, void *);
virtual status_t _Reserved_Renderer_3(int32, void *);
virtual status_t _Reserved_Renderer_4(int32, void *);
int32 fRefCount; // How much we're still useful
BGLView* fView; // Never forget who is the boss!
ulong fOptions; // Keep that tune in memory
BGLDispatcher* fDispatcher;// Our personal GL API call dispatcher
GLRendererRoster* fOwningRoster;
renderer_id fID;
};
extern "C" _EXPORT BGLRenderer* instantiate_gl_renderer(BGLView *view, ulong options, BGLDispatcher *dispatcher);
#endif // GLRENDERER_H

View File

@@ -1,193 +0,0 @@
/*
* Copyright 2008-2013, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* This header defines BGLView, the base class making up
* the Haiku GL Kit.
*
*/
#ifndef BGLVIEW_H
#define BGLVIEW_H
#include <GL/gl.h>
#define BGL_RGB 0
#define BGL_INDEX 1
#define BGL_SINGLE 0
#define BGL_DOUBLE 2
#define BGL_DIRECT 0
#define BGL_INDIRECT 4
#define BGL_ACCUM 8
#define BGL_ALPHA 16
#define BGL_DEPTH 32
#define BGL_OVERLAY 64
#define BGL_UNDERLAY 128
#define BGL_STENCIL 512
#ifdef __cplusplus
#include <AppKit.h>
#include <Bitmap.h>
#include <DirectWindow.h>
#include <View.h>
#include <Window.h>
#include <WindowScreen.h>
struct glview_direct_info;
class BGLRenderer;
class GLRendererRoster;
class BGLView : public BView {
public:
BGLView(BRect rect, const char* name,
ulong resizingMode, ulong mode,
ulong options);
virtual ~BGLView();
void LockGL();
void UnlockGL();
void SwapBuffers();
void SwapBuffers(bool vSync);
BView* EmbeddedView(); // deprecated, returns NULL
void* GetGLProcAddress(const char* procName);
status_t CopyPixelsOut(BPoint source, BBitmap *dest);
status_t CopyPixelsIn(BBitmap *source, BPoint dest);
// Mesa's GLenum is uint where Be's ones was ulong!
virtual void ErrorCallback(unsigned long errorCode);
virtual void Draw(BRect updateRect);
virtual void AttachedToWindow();
virtual void AllAttached();
virtual void DetachedFromWindow();
virtual void AllDetached();
virtual void FrameResized(float newWidth, float newHeight);
virtual status_t Perform(perform_code d, void *arg);
virtual status_t Archive(BMessage *data, bool deep = true) const;
virtual void MessageReceived(BMessage *message);
virtual void SetResizingMode(uint32 mode);
virtual void Show();
virtual void Hide();
virtual BHandler* ResolveSpecifier(BMessage *msg, int32 index,
BMessage *specifier, int32 form,
const char *property);
virtual status_t GetSupportedSuites(BMessage *data);
void DirectConnected(direct_buffer_info *info);
void EnableDirectMode(bool enabled);
void* getGC() { return fGc; } // ???
virtual void GetPreferredSize(float* width, float* height);
private:
virtual void _ReservedGLView1();
virtual void _ReservedGLView2();
virtual void _ReservedGLView3();
virtual void _ReservedGLView4();
virtual void _ReservedGLView5();
virtual void _ReservedGLView6();
virtual void _ReservedGLView7();
virtual void _ReservedGLView8();
BGLView(const BGLView &);
BGLView &operator=(const BGLView &);
void _DitherFront();
bool _ConfirmDither();
void _Draw(BRect rect);
void _CallDirectConnected();
void* fGc;
uint32 fOptions;
uint32 fDitherCount;
BLocker fDrawLock;
BLocker fDisplayLock;
glview_direct_info* fClipInfo;
BGLRenderer* fRenderer;
GLRendererRoster* fRoster;
BBitmap* fDitherMap;
BRect fBounds;
int16* fErrorBuffer[2];
uint64 _reserved[8];
void _LockDraw();
void _UnlockDraw();
// BeOS compatibility
private:
BGLView(BRect rect, char* name,
ulong resizingMode, ulong mode,
ulong options);
};
class BGLScreen : public BWindowScreen {
public:
BGLScreen(char* name,
ulong screenMode, ulong options,
status_t *error, bool debug=false);
~BGLScreen();
void LockGL();
void UnlockGL();
void SwapBuffers();
// Mesa's GLenum is uint where Be's ones was ulong!
virtual void ErrorCallback(unsigned long errorCode);
virtual void ScreenConnected(bool connected);
virtual void FrameResized(float width, float height);
virtual status_t Perform(perform_code code, void *arg);
virtual status_t Archive(BMessage *data, bool deep = true) const;
virtual void MessageReceived(BMessage *message);
virtual void Show();
virtual void Hide();
virtual BHandler* ResolveSpecifier(BMessage *message,
int32 index,
BMessage *specifier,
int32 form,
const char *property);
virtual status_t GetSupportedSuites(BMessage *data);
private:
virtual void _ReservedGLScreen1();
virtual void _ReservedGLScreen2();
virtual void _ReservedGLScreen3();
virtual void _ReservedGLScreen4();
virtual void _ReservedGLScreen5();
virtual void _ReservedGLScreen6();
virtual void _ReservedGLScreen7();
virtual void _ReservedGLScreen8();
BGLScreen(const BGLScreen &);
BGLScreen &operator=(const BGLScreen &);
void* fGc;
long fOptions;
BLocker fDrawLock;
int32 fColorSpace;
uint32 fScreenMode;
uint64 _reserved[7];
};
#endif // __cplusplus
#endif // BGLVIEW_H

View File

@@ -1,10 +0,0 @@
/*
* Master include file for the Haiku OpenGL Kit.
*/
#include <GL/gl.h>
#include <GLView.h>
// Projects needing GL/glu.h and GL/glut.h should now
// include these headers independently as glu and glut
// are no longe core parts of mesa

View File

@@ -1,28 +0,0 @@
These headers make up the Haiku Op*nGL kit.
Headers in this directory preserve some BeOS™ compatibility
compatibility, so changes should be mentioned to the Haiku
project mailing list.
http://haiku-os.org
Normal Haiku Op*enGL layout:
* headers/os/OpenGLKit.h
* headers/os/opengl/GLView.h
* headers/os/opengl/GLRenderer.h
* headers/os/opengl/GL/gl.h
* headers/os/opengl/GL/gl_mangle.h
* headers/os/opengl/GL/glext.h
* headers/os/opengl/GL/osmesa.h (needed?)
Extras:
* headers/os/opengl/GL/glu.h
* headers/os/opengl/GL/glut.h
OpenGL™ is a trademark of SGI. The usage of this trademark
in the Haiku GL Kit is not a sign of any certification or
endorsement by SGI or its affiliates. Usage is purely to
allow legacy compatibility with the BeOS™ and its 3D GL
rendering subsystem.

View File

@@ -1,79 +0,0 @@
/*
* C11 <threads.h> emulation library
*
* (C) Copyright yohhoy 2012.
* Distributed under the Boost Software License, Version 1.0.
*
* Permission is hereby granted, free of charge, to any person or organization
* obtaining a copy of the software and accompanying documentation covered by
* this license (the "Software") to use, reproduce, display, distribute,
* execute, and transmit the Software, and to prepare [[derivative work]]s of the
* Software, and to permit third-parties to whom the Software is furnished to
* do so, all subject to the following:
*
* The copyright notices in the Software and this entire statement, including
* the above license grant, this restriction and the following disclaimer,
* must be included in all copies of the Software, in whole or in part, and
* all derivative works of the Software, unless such copies or derivative
* works are solely in the form of machine-executable object code generated by
* a source language processor.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef EMULATED_THREADS_H_INCLUDED_
#define EMULATED_THREADS_H_INCLUDED_
#include <time.h>
#ifndef TIME_UTC
#define TIME_UTC 1
#endif
#include "c99_compat.h" /* for `inline` */
/*---------------------------- types ----------------------------*/
typedef void (*tss_dtor_t)(void*);
typedef int (*thrd_start_t)(void*);
struct xtime {
time_t sec;
long nsec;
};
typedef struct xtime xtime;
/*-------------------- enumeration constants --------------------*/
enum {
mtx_plain = 0,
mtx_try = 1,
mtx_timed = 2,
mtx_recursive = 4
};
enum {
thrd_success = 0, // succeeded
thrd_timeout, // timeout
thrd_error, // failed
thrd_busy, // resource busy
thrd_nomem // out of memory
};
/*-------------------------- functions --------------------------*/
#if defined(_WIN32) && !defined(__CYGWIN__)
#include "threads_win32.h"
#elif defined(HAVE_PTHREAD)
#include "threads_posix.h"
#else
#error Not supported on this platform.
#endif
#endif /* EMULATED_THREADS_H_INCLUDED_ */

View File

@@ -1,373 +0,0 @@
/*
* C11 <threads.h> emulation library
*
* (C) Copyright yohhoy 2012.
* Distributed under the Boost Software License, Version 1.0.
*
* Permission is hereby granted, free of charge, to any person or organization
* obtaining a copy of the software and accompanying documentation covered by
* this license (the "Software") to use, reproduce, display, distribute,
* execute, and transmit the Software, and to prepare [[derivative work]]s of the
* Software, and to permit third-parties to whom the Software is furnished to
* do so, all subject to the following:
*
* The copyright notices in the Software and this entire statement, including
* the above license grant, this restriction and the following disclaimer,
* must be included in all copies of the Software, in whole or in part, and
* all derivative works of the Software, unless such copies or derivative
* works are solely in the form of machine-executable object code generated by
* a source language processor.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <stdlib.h>
#include <assert.h>
#include <limits.h>
#include <errno.h>
#include <unistd.h>
#include <sched.h>
#include <stdint.h> /* for intptr_t */
/*
Configuration macro:
EMULATED_THREADS_USE_NATIVE_TIMEDLOCK
Use pthread_mutex_timedlock() for `mtx_timedlock()'
Otherwise use mtx_trylock() + *busy loop* emulation.
*/
#if !defined(__CYGWIN__) && !defined(__APPLE__) && !defined(__NetBSD__)
#define EMULATED_THREADS_USE_NATIVE_TIMEDLOCK
#endif
#include <pthread.h>
/*---------------------------- macros ----------------------------*/
#define ONCE_FLAG_INIT PTHREAD_ONCE_INIT
#ifdef INIT_ONCE_STATIC_INIT
#define TSS_DTOR_ITERATIONS PTHREAD_DESTRUCTOR_ITERATIONS
#else
#define TSS_DTOR_ITERATIONS 1 // assume TSS dtor MAY be called at least once.
#endif
// FIXME: temporary non-standard hack to ease transition
#define _MTX_INITIALIZER_NP PTHREAD_MUTEX_INITIALIZER
/*---------------------------- types ----------------------------*/
typedef pthread_cond_t cnd_t;
typedef pthread_t thrd_t;
typedef pthread_key_t tss_t;
typedef pthread_mutex_t mtx_t;
typedef pthread_once_t once_flag;
/*
Implementation limits:
- Conditionally emulation for "mutex with timeout"
(see EMULATED_THREADS_USE_NATIVE_TIMEDLOCK macro)
*/
struct impl_thrd_param {
thrd_start_t func;
void *arg;
};
static inline void *
impl_thrd_routine(void *p)
{
struct impl_thrd_param pack = *((struct impl_thrd_param *)p);
free(p);
return (void*)(intptr_t)pack.func(pack.arg);
}
/*--------------- 7.25.2 Initialization functions ---------------*/
// 7.25.2.1
static inline void
call_once(once_flag *flag, void (*func)(void))
{
pthread_once(flag, func);
}
/*------------- 7.25.3 Condition variable functions -------------*/
// 7.25.3.1
static inline int
cnd_broadcast(cnd_t *cond)
{
if (!cond) return thrd_error;
pthread_cond_broadcast(cond);
return thrd_success;
}
// 7.25.3.2
static inline void
cnd_destroy(cnd_t *cond)
{
assert(cond);
pthread_cond_destroy(cond);
}
// 7.25.3.3
static inline int
cnd_init(cnd_t *cond)
{
if (!cond) return thrd_error;
pthread_cond_init(cond, NULL);
return thrd_success;
}
// 7.25.3.4
static inline int
cnd_signal(cnd_t *cond)
{
if (!cond) return thrd_error;
pthread_cond_signal(cond);
return thrd_success;
}
// 7.25.3.5
static inline int
cnd_timedwait(cnd_t *cond, mtx_t *mtx, const xtime *xt)
{
struct timespec abs_time;
int rt;
if (!cond || !mtx || !xt) return thrd_error;
rt = pthread_cond_timedwait(cond, mtx, &abs_time);
if (rt == ETIMEDOUT)
return thrd_busy;
return (rt == 0) ? thrd_success : thrd_error;
}
// 7.25.3.6
static inline int
cnd_wait(cnd_t *cond, mtx_t *mtx)
{
if (!cond || !mtx) return thrd_error;
pthread_cond_wait(cond, mtx);
return thrd_success;
}
/*-------------------- 7.25.4 Mutex functions --------------------*/
// 7.25.4.1
static inline void
mtx_destroy(mtx_t *mtx)
{
assert(mtx);
pthread_mutex_destroy(mtx);
}
// 7.25.4.2
static inline int
mtx_init(mtx_t *mtx, int type)
{
pthread_mutexattr_t attr;
if (!mtx) return thrd_error;
if (type != mtx_plain && type != mtx_timed && type != mtx_try
&& type != (mtx_plain|mtx_recursive)
&& type != (mtx_timed|mtx_recursive)
&& type != (mtx_try|mtx_recursive))
return thrd_error;
pthread_mutexattr_init(&attr);
if ((type & mtx_recursive) != 0) {
#if defined(__linux__) || defined(__linux)
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE_NP);
#else
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
#endif
}
pthread_mutex_init(mtx, &attr);
pthread_mutexattr_destroy(&attr);
return thrd_success;
}
// 7.25.4.3
static inline int
mtx_lock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
pthread_mutex_lock(mtx);
return thrd_success;
}
static inline int
mtx_trylock(mtx_t *mtx);
static inline void
thrd_yield(void);
// 7.25.4.4
static inline int
mtx_timedlock(mtx_t *mtx, const xtime *xt)
{
if (!mtx || !xt) return thrd_error;
{
#ifdef EMULATED_THREADS_USE_NATIVE_TIMEDLOCK
struct timespec ts;
int rt;
ts.tv_sec = xt->sec;
ts.tv_nsec = xt->nsec;
rt = pthread_mutex_timedlock(mtx, &ts);
if (rt == 0)
return thrd_success;
return (rt == ETIMEDOUT) ? thrd_busy : thrd_error;
#else
time_t expire = time(NULL);
expire += xt->sec;
while (mtx_trylock(mtx) != thrd_success) {
time_t now = time(NULL);
if (expire < now)
return thrd_busy;
// busy loop!
thrd_yield();
}
return thrd_success;
#endif
}
}
// 7.25.4.5
static inline int
mtx_trylock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
return (pthread_mutex_trylock(mtx) == 0) ? thrd_success : thrd_busy;
}
// 7.25.4.6
static inline int
mtx_unlock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
pthread_mutex_unlock(mtx);
return thrd_success;
}
/*------------------- 7.25.5 Thread functions -------------------*/
// 7.25.5.1
static inline int
thrd_create(thrd_t *thr, thrd_start_t func, void *arg)
{
struct impl_thrd_param *pack;
if (!thr) return thrd_error;
pack = (struct impl_thrd_param *)malloc(sizeof(struct impl_thrd_param));
if (!pack) return thrd_nomem;
pack->func = func;
pack->arg = arg;
if (pthread_create(thr, NULL, impl_thrd_routine, pack) != 0) {
free(pack);
return thrd_error;
}
return thrd_success;
}
// 7.25.5.2
static inline thrd_t
thrd_current(void)
{
return pthread_self();
}
// 7.25.5.3
static inline int
thrd_detach(thrd_t thr)
{
return (pthread_detach(thr) == 0) ? thrd_success : thrd_error;
}
// 7.25.5.4
static inline int
thrd_equal(thrd_t thr0, thrd_t thr1)
{
return pthread_equal(thr0, thr1);
}
// 7.25.5.5
static inline void
thrd_exit(int res)
{
pthread_exit((void*)(intptr_t)res);
}
// 7.25.5.6
static inline int
thrd_join(thrd_t thr, int *res)
{
void *code;
if (pthread_join(thr, &code) != 0)
return thrd_error;
if (res)
*res = (int)(intptr_t)code;
return thrd_success;
}
// 7.25.5.7
static inline void
thrd_sleep(const xtime *xt)
{
struct timespec req;
assert(xt);
req.tv_sec = xt->sec;
req.tv_nsec = xt->nsec;
nanosleep(&req, NULL);
}
// 7.25.5.8
static inline void
thrd_yield(void)
{
sched_yield();
}
/*----------- 7.25.6 Thread-specific storage functions -----------*/
// 7.25.6.1
static inline int
tss_create(tss_t *key, tss_dtor_t dtor)
{
if (!key) return thrd_error;
return (pthread_key_create(key, dtor) == 0) ? thrd_success : thrd_error;
}
// 7.25.6.2
static inline void
tss_delete(tss_t key)
{
pthread_key_delete(key);
}
// 7.25.6.3
static inline void *
tss_get(tss_t key)
{
return pthread_getspecific(key);
}
// 7.25.6.4
static inline int
tss_set(tss_t key, void *val)
{
return (pthread_setspecific(key, val) == 0) ? thrd_success : thrd_error;
}
/*-------------------- 7.25.7 Time functions --------------------*/
// 7.25.6.1
static inline int
xtime_get(xtime *xt, int base)
{
if (!xt) return 0;
if (base == TIME_UTC) {
xt->sec = time(NULL);
xt->nsec = 0;
return base;
}
return 0;
}

View File

@@ -1,610 +0,0 @@
/*
* C11 <threads.h> emulation library
*
* (C) Copyright yohhoy 2012.
* Distributed under the Boost Software License, Version 1.0.
*
* Permission is hereby granted, free of charge, to any person or organization
* obtaining a copy of the software and accompanying documentation covered by
* this license (the "Software") to use, reproduce, display, distribute,
* execute, and transmit the Software, and to prepare [[derivative work]]s of the
* Software, and to permit third-parties to whom the Software is furnished to
* do so, all subject to the following:
*
* The copyright notices in the Software and this entire statement, including
* the above license grant, this restriction and the following disclaimer,
* must be included in all copies of the Software, in whole or in part, and
* all derivative works of the Software, unless such copies or derivative
* works are solely in the form of machine-executable object code generated by
* a source language processor.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <assert.h>
#include <limits.h>
#include <errno.h>
#include <process.h> // MSVCRT
#include <stdlib.h>
/*
Configuration macro:
EMULATED_THREADS_USE_NATIVE_CALL_ONCE
Use native WindowsAPI one-time initialization function.
(requires WinVista or later)
Otherwise emulate by mtx_trylock() + *busy loop* for WinXP.
EMULATED_THREADS_USE_NATIVE_CV
Use native WindowsAPI condition variable object.
(requires WinVista or later)
Otherwise use emulated implementation for WinXP.
EMULATED_THREADS_TSS_DTOR_SLOTNUM
Max registerable TSS dtor number.
*/
// XXX: Retain XP compatability
#if 0
#if _WIN32_WINNT >= 0x0600
// Prefer native WindowsAPI on newer environment.
#if !defined(__MINGW32__)
#define EMULATED_THREADS_USE_NATIVE_CALL_ONCE
#endif
#define EMULATED_THREADS_USE_NATIVE_CV
#endif
#endif
#define EMULATED_THREADS_TSS_DTOR_SLOTNUM 64 // see TLS_MINIMUM_AVAILABLE
#include <windows.h>
// check configuration
#if defined(EMULATED_THREADS_USE_NATIVE_CALL_ONCE) && (_WIN32_WINNT < 0x0600)
#error EMULATED_THREADS_USE_NATIVE_CALL_ONCE requires _WIN32_WINNT>=0x0600
#endif
#if defined(EMULATED_THREADS_USE_NATIVE_CV) && (_WIN32_WINNT < 0x0600)
#error EMULATED_THREADS_USE_NATIVE_CV requires _WIN32_WINNT>=0x0600
#endif
/*---------------------------- macros ----------------------------*/
#ifdef EMULATED_THREADS_USE_NATIVE_CALL_ONCE
#define ONCE_FLAG_INIT INIT_ONCE_STATIC_INIT
#else
#define ONCE_FLAG_INIT {0}
#endif
#define TSS_DTOR_ITERATIONS 1
// FIXME: temporary non-standard hack to ease transition
#define _MTX_INITIALIZER_NP {(PCRITICAL_SECTION_DEBUG)-1, -1, 0, 0, 0, 0}
/*---------------------------- types ----------------------------*/
typedef struct cnd_t {
#ifdef EMULATED_THREADS_USE_NATIVE_CV
CONDITION_VARIABLE condvar;
#else
int blocked;
int gone;
int to_unblock;
HANDLE sem_queue;
HANDLE sem_gate;
CRITICAL_SECTION monitor;
#endif
} cnd_t;
typedef HANDLE thrd_t;
typedef DWORD tss_t;
typedef CRITICAL_SECTION mtx_t;
#ifdef EMULATED_THREADS_USE_NATIVE_CALL_ONCE
typedef INIT_ONCE once_flag;
#else
typedef struct once_flag_t {
volatile LONG status;
} once_flag;
#endif
static inline void * tss_get(tss_t key);
static inline void thrd_yield(void);
static inline int mtx_trylock(mtx_t *mtx);
static inline int mtx_lock(mtx_t *mtx);
static inline int mtx_unlock(mtx_t *mtx);
/*
Implementation limits:
- Conditionally emulation for "Initialization functions"
(see EMULATED_THREADS_USE_NATIVE_CALL_ONCE macro)
- Emulated `mtx_timelock()' with mtx_trylock() + *busy loop*
*/
static void impl_tss_dtor_invoke(void); // forward decl.
struct impl_thrd_param {
thrd_start_t func;
void *arg;
};
static unsigned __stdcall impl_thrd_routine(void *p)
{
struct impl_thrd_param pack;
int code;
memcpy(&pack, p, sizeof(struct impl_thrd_param));
free(p);
code = pack.func(pack.arg);
impl_tss_dtor_invoke();
return (unsigned)code;
}
static DWORD impl_xtime2msec(const xtime *xt)
{
return (DWORD)((xt->sec * 1000u) + (xt->nsec / 1000));
}
#ifdef EMULATED_THREADS_USE_NATIVE_CALL_ONCE
struct impl_call_once_param { void (*func)(void); };
static BOOL CALLBACK impl_call_once_callback(PINIT_ONCE InitOnce, PVOID Parameter, PVOID *Context)
{
struct impl_call_once_param *param = (struct impl_call_once_param*)Parameter;
(param->func)();
((void)InitOnce); ((void)Context); // suppress warning
return TRUE;
}
#endif // ifdef EMULATED_THREADS_USE_NATIVE_CALL_ONCE
#ifndef EMULATED_THREADS_USE_NATIVE_CV
/*
Note:
The implementation of condition variable is ported from Boost.Interprocess
See http://www.boost.org/boost/interprocess/sync/windows/condition.hpp
*/
static void impl_cond_do_signal(cnd_t *cond, int broadcast)
{
int nsignal = 0;
EnterCriticalSection(&cond->monitor);
if (cond->to_unblock != 0) {
if (cond->blocked == 0) {
LeaveCriticalSection(&cond->monitor);
return;
}
if (broadcast) {
cond->to_unblock += nsignal = cond->blocked;
cond->blocked = 0;
} else {
nsignal = 1;
cond->to_unblock++;
cond->blocked--;
}
} else if (cond->blocked > cond->gone) {
WaitForSingleObject(cond->sem_gate, INFINITE);
if (cond->gone != 0) {
cond->blocked -= cond->gone;
cond->gone = 0;
}
if (broadcast) {
nsignal = cond->to_unblock = cond->blocked;
cond->blocked = 0;
} else {
nsignal = cond->to_unblock = 1;
cond->blocked--;
}
}
LeaveCriticalSection(&cond->monitor);
if (0 < nsignal)
ReleaseSemaphore(cond->sem_queue, nsignal, NULL);
}
static int impl_cond_do_wait(cnd_t *cond, mtx_t *mtx, const xtime *xt)
{
int nleft = 0;
int ngone = 0;
int timeout = 0;
DWORD w;
WaitForSingleObject(cond->sem_gate, INFINITE);
cond->blocked++;
ReleaseSemaphore(cond->sem_gate, 1, NULL);
mtx_unlock(mtx);
w = WaitForSingleObject(cond->sem_queue, xt ? impl_xtime2msec(xt) : INFINITE);
timeout = (w == WAIT_TIMEOUT);
EnterCriticalSection(&cond->monitor);
if ((nleft = cond->to_unblock) != 0) {
if (timeout) {
if (cond->blocked != 0) {
cond->blocked--;
} else {
cond->gone++;
}
}
if (--cond->to_unblock == 0) {
if (cond->blocked != 0) {
ReleaseSemaphore(cond->sem_gate, 1, NULL);
nleft = 0;
}
else if ((ngone = cond->gone) != 0) {
cond->gone = 0;
}
}
} else if (++cond->gone == INT_MAX/2) {
WaitForSingleObject(cond->sem_gate, INFINITE);
cond->blocked -= cond->gone;
ReleaseSemaphore(cond->sem_gate, 1, NULL);
cond->gone = 0;
}
LeaveCriticalSection(&cond->monitor);
if (nleft == 1) {
while (ngone--)
WaitForSingleObject(cond->sem_queue, INFINITE);
ReleaseSemaphore(cond->sem_gate, 1, NULL);
}
mtx_lock(mtx);
return timeout ? thrd_busy : thrd_success;
}
#endif // ifndef EMULATED_THREADS_USE_NATIVE_CV
static struct impl_tss_dtor_entry {
tss_t key;
tss_dtor_t dtor;
} impl_tss_dtor_tbl[EMULATED_THREADS_TSS_DTOR_SLOTNUM];
static int impl_tss_dtor_register(tss_t key, tss_dtor_t dtor)
{
int i;
for (i = 0; i < EMULATED_THREADS_TSS_DTOR_SLOTNUM; i++) {
if (!impl_tss_dtor_tbl[i].dtor)
break;
}
if (i == EMULATED_THREADS_TSS_DTOR_SLOTNUM)
return 1;
impl_tss_dtor_tbl[i].key = key;
impl_tss_dtor_tbl[i].dtor = dtor;
return 0;
}
static void impl_tss_dtor_invoke()
{
int i;
for (i = 0; i < EMULATED_THREADS_TSS_DTOR_SLOTNUM; i++) {
if (impl_tss_dtor_tbl[i].dtor) {
void* val = tss_get(impl_tss_dtor_tbl[i].key);
if (val)
(impl_tss_dtor_tbl[i].dtor)(val);
}
}
}
/*--------------- 7.25.2 Initialization functions ---------------*/
// 7.25.2.1
static inline void
call_once(once_flag *flag, void (*func)(void))
{
assert(!flag && !func);
#ifdef EMULATED_THREADS_USE_NATIVE_CALL_ONCE
{
struct impl_call_once_param param;
param.func = func;
InitOnceExecuteOnce(flag, impl_call_once_callback, (PVOID)&param, NULL);
}
#else
if (InterlockedCompareExchange(&flag->status, 1, 0) == 0) {
(func)();
InterlockedExchange(&flag->status, 2);
} else {
while (flag->status == 1) {
// busy loop!
thrd_yield();
}
}
#endif
}
/*------------- 7.25.3 Condition variable functions -------------*/
// 7.25.3.1
static inline int
cnd_broadcast(cnd_t *cond)
{
if (!cond) return thrd_error;
#ifdef EMULATED_THREADS_USE_NATIVE_CV
WakeAllConditionVariable(&cond->condvar);
#else
impl_cond_do_signal(cond, 1);
#endif
return thrd_success;
}
// 7.25.3.2
static inline void
cnd_destroy(cnd_t *cond)
{
assert(cond);
#ifdef EMULATED_THREADS_USE_NATIVE_CV
// do nothing
#else
CloseHandle(cond->sem_queue);
CloseHandle(cond->sem_gate);
DeleteCriticalSection(&cond->monitor);
#endif
}
// 7.25.3.3
static inline int
cnd_init(cnd_t *cond)
{
if (!cond) return thrd_error;
#ifdef EMULATED_THREADS_USE_NATIVE_CV
InitializeConditionVariable(&cond->condvar);
#else
cond->blocked = 0;
cond->gone = 0;
cond->to_unblock = 0;
cond->sem_queue = CreateSemaphore(NULL, 0, LONG_MAX, NULL);
cond->sem_gate = CreateSemaphore(NULL, 1, 1, NULL);
InitializeCriticalSection(&cond->monitor);
#endif
return thrd_success;
}
// 7.25.3.4
static inline int
cnd_signal(cnd_t *cond)
{
if (!cond) return thrd_error;
#ifdef EMULATED_THREADS_USE_NATIVE_CV
WakeConditionVariable(&cond->condvar);
#else
impl_cond_do_signal(cond, 0);
#endif
return thrd_success;
}
// 7.25.3.5
static inline int
cnd_timedwait(cnd_t *cond, mtx_t *mtx, const xtime *xt)
{
if (!cond || !mtx || !xt) return thrd_error;
#ifdef EMULATED_THREADS_USE_NATIVE_CV
if (SleepConditionVariableCS(&cond->condvar, mtx, impl_xtime2msec(xt)))
return thrd_success;
return (GetLastError() == ERROR_TIMEOUT) ? thrd_busy : thrd_error;
#else
return impl_cond_do_wait(cond, mtx, xt);
#endif
}
// 7.25.3.6
static inline int
cnd_wait(cnd_t *cond, mtx_t *mtx)
{
if (!cond || !mtx) return thrd_error;
#ifdef EMULATED_THREADS_USE_NATIVE_CV
SleepConditionVariableCS(&cond->condvar, mtx, INFINITE);
#else
impl_cond_do_wait(cond, mtx, NULL);
#endif
return thrd_success;
}
/*-------------------- 7.25.4 Mutex functions --------------------*/
// 7.25.4.1
static inline void
mtx_destroy(mtx_t *mtx)
{
assert(mtx);
DeleteCriticalSection(mtx);
}
// 7.25.4.2
static inline int
mtx_init(mtx_t *mtx, int type)
{
if (!mtx) return thrd_error;
if (type != mtx_plain && type != mtx_timed && type != mtx_try
&& type != (mtx_plain|mtx_recursive)
&& type != (mtx_timed|mtx_recursive)
&& type != (mtx_try|mtx_recursive))
return thrd_error;
InitializeCriticalSection(mtx);
return thrd_success;
}
// 7.25.4.3
static inline int
mtx_lock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
EnterCriticalSection(mtx);
return thrd_success;
}
// 7.25.4.4
static inline int
mtx_timedlock(mtx_t *mtx, const xtime *xt)
{
time_t expire, now;
if (!mtx || !xt) return thrd_error;
expire = time(NULL);
expire += xt->sec;
while (mtx_trylock(mtx) != thrd_success) {
now = time(NULL);
if (expire < now)
return thrd_busy;
// busy loop!
thrd_yield();
}
return thrd_success;
}
// 7.25.4.5
static inline int
mtx_trylock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
return TryEnterCriticalSection(mtx) ? thrd_success : thrd_busy;
}
// 7.25.4.6
static inline int
mtx_unlock(mtx_t *mtx)
{
if (!mtx) return thrd_error;
LeaveCriticalSection(mtx);
return thrd_success;
}
/*------------------- 7.25.5 Thread functions -------------------*/
// 7.25.5.1
static inline int
thrd_create(thrd_t *thr, thrd_start_t func, void *arg)
{
struct impl_thrd_param *pack;
uintptr_t handle;
if (!thr) return thrd_error;
pack = (struct impl_thrd_param *)malloc(sizeof(struct impl_thrd_param));
if (!pack) return thrd_nomem;
pack->func = func;
pack->arg = arg;
handle = _beginthreadex(NULL, 0, impl_thrd_routine, pack, 0, NULL);
if (handle == 0) {
if (errno == EAGAIN || errno == EACCES)
return thrd_nomem;
return thrd_error;
}
*thr = (thrd_t)handle;
return thrd_success;
}
// 7.25.5.2
static inline thrd_t
thrd_current(void)
{
return GetCurrentThread();
}
// 7.25.5.3
static inline int
thrd_detach(thrd_t thr)
{
CloseHandle(thr);
return thrd_success;
}
// 7.25.5.4
static inline int
thrd_equal(thrd_t thr0, thrd_t thr1)
{
return (thr0 == thr1);
}
// 7.25.5.5
static inline void
thrd_exit(int res)
{
impl_tss_dtor_invoke();
_endthreadex((unsigned)res);
}
// 7.25.5.6
static inline int
thrd_join(thrd_t thr, int *res)
{
DWORD w, code;
w = WaitForSingleObject(thr, INFINITE);
if (w != WAIT_OBJECT_0)
return thrd_error;
if (res) {
if (!GetExitCodeThread(thr, &code)) {
CloseHandle(thr);
return thrd_error;
}
*res = (int)code;
}
CloseHandle(thr);
return thrd_success;
}
// 7.25.5.7
static inline void
thrd_sleep(const xtime *xt)
{
assert(xt);
Sleep(impl_xtime2msec(xt));
}
// 7.25.5.8
static inline void
thrd_yield(void)
{
SwitchToThread();
}
/*----------- 7.25.6 Thread-specific storage functions -----------*/
// 7.25.6.1
static inline int
tss_create(tss_t *key, tss_dtor_t dtor)
{
if (!key) return thrd_error;
*key = TlsAlloc();
if (dtor) {
if (impl_tss_dtor_register(*key, dtor)) {
TlsFree(*key);
return thrd_error;
}
}
return (*key != 0xFFFFFFFF) ? thrd_success : thrd_error;
}
// 7.25.6.2
static inline void
tss_delete(tss_t key)
{
TlsFree(key);
}
// 7.25.6.3
static inline void *
tss_get(tss_t key)
{
return TlsGetValue(key);
}
// 7.25.6.4
static inline int
tss_set(tss_t key, void *val)
{
return TlsSetValue(key, val) ? thrd_success : thrd_error;
}
/*-------------------- 7.25.7 Time functions --------------------*/
// 7.25.6.1
static inline int
xtime_get(xtime *xt, int base)
{
if (!xt) return 0;
if (base == TIME_UTC) {
xt->sec = time(NULL);
xt->nsec = 0;
return base;
}
return 0;
}

View File

@@ -35,8 +35,7 @@
#define bool _Bool
/* For compilers that don't have the builtin _Bool type. */
#if (defined(_MSC_VER) && _MSC_VER < 1800) || \
(defined __GNUC__&& __STDC_VERSION__ < 199901L && __GNUC__ < 3)
#if defined(_MSC_VER) || (__STDC_VERSION__ < 199901L && __GNUC__ < 3)
typedef unsigned char _Bool;
#endif

View File

@@ -1,113 +1,93 @@
CHIPSET(0x29A2, i965, "Intel(R) 965G")
CHIPSET(0x2992, i965, "Intel(R) 965Q")
CHIPSET(0x2982, i965, "Intel(R) 965G")
CHIPSET(0x2972, i965, "Intel(R) 946GZ")
CHIPSET(0x2A02, i965, "Intel(R) 965GM")
CHIPSET(0x2A12, i965, "Intel(R) 965GME/GLE")
CHIPSET(0x2A42, g4x, "Mobile Intel® GM45 Express Chipset")
CHIPSET(0x2E02, g4x, "Intel(R) Integrated Graphics Device")
CHIPSET(0x2E12, g4x, "Intel(R) Q45/Q43")
CHIPSET(0x2E22, g4x, "Intel(R) G45/G43")
CHIPSET(0x2E32, g4x, "Intel(R) G41")
CHIPSET(0x2E42, g4x, "Intel(R) B43")
CHIPSET(0x2E92, g4x, "Intel(R) B43")
CHIPSET(0x0042, ilk, "Intel(R) Ironlake Desktop")
CHIPSET(0x0046, ilk, "Intel(R) Ironlake Mobile")
CHIPSET(0x0102, snb_gt1, "Intel(R) Sandybridge Desktop")
CHIPSET(0x0112, snb_gt2, "Intel(R) Sandybridge Desktop")
CHIPSET(0x0122, snb_gt2, "Intel(R) Sandybridge Desktop")
CHIPSET(0x0106, snb_gt1, "Intel(R) Sandybridge Mobile")
CHIPSET(0x0116, snb_gt2, "Intel(R) Sandybridge Mobile")
CHIPSET(0x0126, snb_gt2, "Intel(R) Sandybridge Mobile")
CHIPSET(0x010A, snb_gt1, "Intel(R) Sandybridge Server")
CHIPSET(0x0152, ivb_gt1, "Intel(R) Ivybridge Desktop")
CHIPSET(0x0162, ivb_gt2, "Intel(R) Ivybridge Desktop")
CHIPSET(0x0156, ivb_gt1, "Intel(R) Ivybridge Mobile")
CHIPSET(0x0166, ivb_gt2, "Intel(R) Ivybridge Mobile")
CHIPSET(0x015a, ivb_gt1, "Intel(R) Ivybridge Server")
CHIPSET(0x016a, ivb_gt2, "Intel(R) Ivybridge Server")
CHIPSET(0x0402, hsw_gt1, "Intel(R) Haswell Desktop")
CHIPSET(0x0412, hsw_gt2, "Intel(R) Haswell Desktop")
CHIPSET(0x0422, hsw_gt3, "Intel(R) Haswell Desktop")
CHIPSET(0x0406, hsw_gt1, "Intel(R) Haswell Mobile")
CHIPSET(0x0416, hsw_gt2, "Intel(R) Haswell Mobile")
CHIPSET(0x0426, hsw_gt3, "Intel(R) Haswell Mobile")
CHIPSET(0x040A, hsw_gt1, "Intel(R) Haswell Server")
CHIPSET(0x041A, hsw_gt2, "Intel(R) Haswell Server")
CHIPSET(0x042A, hsw_gt3, "Intel(R) Haswell Server")
CHIPSET(0x040B, hsw_gt1, "Intel(R) Haswell")
CHIPSET(0x041B, hsw_gt2, "Intel(R) Haswell")
CHIPSET(0x042B, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x040E, hsw_gt1, "Intel(R) Haswell")
CHIPSET(0x041E, hsw_gt2, "Intel(R) Haswell")
CHIPSET(0x042E, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x0C02, hsw_gt1, "Intel(R) Haswell Desktop")
CHIPSET(0x0C12, hsw_gt2, "Intel(R) Haswell Desktop")
CHIPSET(0x0C22, hsw_gt3, "Intel(R) Haswell Desktop")
CHIPSET(0x0C06, hsw_gt1, "Intel(R) Haswell Mobile")
CHIPSET(0x0C16, hsw_gt2, "Intel(R) Haswell Mobile")
CHIPSET(0x0C26, hsw_gt3, "Intel(R) Haswell Mobile")
CHIPSET(0x0C0A, hsw_gt1, "Intel(R) Haswell Server")
CHIPSET(0x0C1A, hsw_gt2, "Intel(R) Haswell Server")
CHIPSET(0x0C2A, hsw_gt3, "Intel(R) Haswell Server")
CHIPSET(0x0C0B, hsw_gt1, "Intel(R) Haswell")
CHIPSET(0x0C1B, hsw_gt2, "Intel(R) Haswell")
CHIPSET(0x0C2B, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x0C0E, hsw_gt1, "Intel(R) Haswell")
CHIPSET(0x0C1E, hsw_gt2, "Intel(R) Haswell")
CHIPSET(0x0C2E, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x0A02, hsw_gt1, "Intel(R) Haswell Desktop")
CHIPSET(0x0A12, hsw_gt2, "Intel(R) Haswell Desktop")
CHIPSET(0x0A22, hsw_gt3, "Intel(R) Haswell Desktop")
CHIPSET(0x0A06, hsw_gt1, "Intel(R) Haswell Mobile")
CHIPSET(0x0A16, hsw_gt2, "Intel(R) Haswell Mobile")
CHIPSET(0x0A26, hsw_gt3, "Intel(R) Haswell Mobile")
CHIPSET(0x0A0A, hsw_gt1, "Intel(R) Haswell Server")
CHIPSET(0x0A1A, hsw_gt2, "Intel(R) Haswell Server")
CHIPSET(0x0A2A, hsw_gt3, "Intel(R) Haswell Server")
CHIPSET(0x0A0B, hsw_gt1, "Intel(R) Haswell")
CHIPSET(0x0A1B, hsw_gt2, "Intel(R) Haswell")
CHIPSET(0x0A2B, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x0A0E, hsw_gt1, "Intel(R) Haswell")
CHIPSET(0x0A1E, hsw_gt2, "Intel(R) Haswell")
CHIPSET(0x0A2E, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x0D02, hsw_gt1, "Intel(R) Haswell Desktop")
CHIPSET(0x0D12, hsw_gt2, "Intel(R) Haswell Desktop")
CHIPSET(0x0D22, hsw_gt3, "Intel(R) Haswell Desktop")
CHIPSET(0x0D06, hsw_gt1, "Intel(R) Haswell Mobile")
CHIPSET(0x0D16, hsw_gt2, "Intel(R) Haswell Mobile")
CHIPSET(0x0D26, hsw_gt3, "Intel(R) Haswell Mobile")
CHIPSET(0x0D0A, hsw_gt1, "Intel(R) Haswell Server")
CHIPSET(0x0D1A, hsw_gt2, "Intel(R) Haswell Server")
CHIPSET(0x0D2A, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x0D0B, hsw_gt1, "Intel(R) Haswell")
CHIPSET(0x0D1B, hsw_gt2, "Intel(R) Haswell")
CHIPSET(0x0D2B, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x0D0E, hsw_gt1, "Intel(R) Haswell")
CHIPSET(0x0D1E, hsw_gt2, "Intel(R) Haswell")
CHIPSET(0x0D2E, hsw_gt3, "Intel(R) Haswell")
CHIPSET(0x0F31, byt, "Intel(R) Bay Trail")
CHIPSET(0x0F32, byt, "Intel(R) Bay Trail")
CHIPSET(0x0F33, byt, "Intel(R) Bay Trail")
CHIPSET(0x0157, byt, "Intel(R) Bay Trail")
CHIPSET(0x0155, byt, "Intel(R) Bay Trail")
#ifdef INTEL_PRELIMINARY_HW_SUPPORT
CHIPSET(0x1602, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x1606, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x160A, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x160B, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x160D, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x160E, bdw_gt1, "Intel(R) Broadwell")
CHIPSET(0x1612, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x1616, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x161A, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x161B, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x161D, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x161E, bdw_gt2, "Intel(R) Broadwell")
CHIPSET(0x1622, bdw_gt3, "Intel(R) Broadwell")
CHIPSET(0x1626, bdw_gt3, "Intel(R) Broadwell")
CHIPSET(0x162A, bdw_gt3, "Intel(R) Broadwell")
CHIPSET(0x162B, bdw_gt3, "Intel(R) Broadwell")
CHIPSET(0x162D, bdw_gt3, "Intel(R) Broadwell")
CHIPSET(0x162E, bdw_gt3, "Intel(R) Broadwell")
#endif
CHIPSET(0x29A2, I965_G, "Intel(R) 965G")
CHIPSET(0x2992, I965_Q, "Intel(R) 965Q")
CHIPSET(0x2982, I965_G_1, "Intel(R) 965G")
CHIPSET(0x2972, I946_GZ, "Intel(R) 946GZ")
CHIPSET(0x2A02, I965_GM, "Intel(R) 965GM")
CHIPSET(0x2A12, I965_GME, "Intel(R) 965GME/GLE")
CHIPSET(0x2A42, GM45_GM, "Mobile Intel® GM45 Express Chipset")
CHIPSET(0x2E02, IGD_E_G, "Intel(R) Integrated Graphics Device")
CHIPSET(0x2E12, Q45_G, "Intel(R) Q45/Q43")
CHIPSET(0x2E22, G45_G, "Intel(R) G45/G43")
CHIPSET(0x2E32, G41_G, "Intel(R) G41")
CHIPSET(0x2E42, B43_G, "Intel(R) B43")
CHIPSET(0x2E92, B43_G1, "Intel(R) B43")
CHIPSET(0x0042, ILD_G, "Intel(R) Ironlake Desktop")
CHIPSET(0x0046, ILM_G, "Intel(R) Ironlake Mobile")
CHIPSET(0x0102, SANDYBRIDGE_GT1, "Intel(R) Sandybridge Desktop")
CHIPSET(0x0112, SANDYBRIDGE_GT2, "Intel(R) Sandybridge Desktop")
CHIPSET(0x0122, SANDYBRIDGE_GT2_PLUS, "Intel(R) Sandybridge Desktop")
CHIPSET(0x0106, SANDYBRIDGE_M_GT1, "Intel(R) Sandybridge Mobile")
CHIPSET(0x0116, SANDYBRIDGE_M_GT2, "Intel(R) Sandybridge Mobile")
CHIPSET(0x0126, SANDYBRIDGE_M_GT2_PLUS, "Intel(R) Sandybridge Mobile")
CHIPSET(0x010A, SANDYBRIDGE_S, "Intel(R) Sandybridge Server")
CHIPSET(0x0152, IVYBRIDGE_GT1, "Intel(R) Ivybridge Desktop")
CHIPSET(0x0162, IVYBRIDGE_GT2, "Intel(R) Ivybridge Desktop")
CHIPSET(0x0156, IVYBRIDGE_M_GT1, "Intel(R) Ivybridge Mobile")
CHIPSET(0x0166, IVYBRIDGE_M_GT2, "Intel(R) Ivybridge Mobile")
CHIPSET(0x015a, IVYBRIDGE_S_GT1, "Intel(R) Ivybridge Server")
CHIPSET(0x016a, IVYBRIDGE_S_GT2, "Intel(R) Ivybridge Server")
CHIPSET(0x0402, HASWELL_GT1, "Intel(R) Haswell Desktop")
CHIPSET(0x0412, HASWELL_GT2, "Intel(R) Haswell Desktop")
CHIPSET(0x0422, HASWELL_GT3, "Intel(R) Haswell Desktop")
CHIPSET(0x0406, HASWELL_M_GT1, "Intel(R) Haswell Mobile")
CHIPSET(0x0416, HASWELL_M_GT2, "Intel(R) Haswell Mobile")
CHIPSET(0x0426, HASWELL_M_GT3, "Intel(R) Haswell Mobile")
CHIPSET(0x040A, HASWELL_S_GT1, "Intel(R) Haswell Server")
CHIPSET(0x041A, HASWELL_S_GT2, "Intel(R) Haswell Server")
CHIPSET(0x042A, HASWELL_S_GT3, "Intel(R) Haswell Server")
CHIPSET(0x040B, HASWELL_B_GT1, "Intel(R) Haswell")
CHIPSET(0x041B, HASWELL_B_GT2, "Intel(R) Haswell")
CHIPSET(0x042B, HASWELL_B_GT3, "Intel(R) Haswell")
CHIPSET(0x040E, HASWELL_E_GT1, "Intel(R) Haswell")
CHIPSET(0x041E, HASWELL_E_GT2, "Intel(R) Haswell")
CHIPSET(0x042E, HASWELL_E_GT3, "Intel(R) Haswell")
CHIPSET(0x0C02, HASWELL_SDV_GT1, "Intel(R) Haswell Desktop")
CHIPSET(0x0C12, HASWELL_SDV_GT2, "Intel(R) Haswell Desktop")
CHIPSET(0x0C22, HASWELL_SDV_GT3, "Intel(R) Haswell Desktop")
CHIPSET(0x0C06, HASWELL_SDV_M_GT1, "Intel(R) Haswell Mobile")
CHIPSET(0x0C16, HASWELL_SDV_M_GT2, "Intel(R) Haswell Mobile")
CHIPSET(0x0C26, HASWELL_SDV_M_GT3, "Intel(R) Haswell Mobile")
CHIPSET(0x0C0A, HASWELL_SDV_S_GT1, "Intel(R) Haswell Server")
CHIPSET(0x0C1A, HASWELL_SDV_S_GT2, "Intel(R) Haswell Server")
CHIPSET(0x0C2A, HASWELL_SDV_S_GT3, "Intel(R) Haswell Server")
CHIPSET(0x0C0B, HASWELL_SDV_B_GT1, "Intel(R) Haswell")
CHIPSET(0x0C1B, HASWELL_SDV_B_GT2, "Intel(R) Haswell")
CHIPSET(0x0C2B, HASWELL_SDV_B_GT3, "Intel(R) Haswell")
CHIPSET(0x0C0E, HASWELL_SDV_E_GT1, "Intel(R) Haswell")
CHIPSET(0x0C1E, HASWELL_SDV_E_GT2, "Intel(R) Haswell")
CHIPSET(0x0C2E, HASWELL_SDV_E_GT3, "Intel(R) Haswell")
CHIPSET(0x0A02, HASWELL_ULT_GT1, "Intel(R) Haswell Desktop")
CHIPSET(0x0A12, HASWELL_ULT_GT2, "Intel(R) Haswell Desktop")
CHIPSET(0x0A22, HASWELL_ULT_GT3, "Intel(R) Haswell Desktop")
CHIPSET(0x0A06, HASWELL_ULT_M_GT1, "Intel(R) Haswell Mobile")
CHIPSET(0x0A16, HASWELL_ULT_M_GT2, "Intel(R) Haswell Mobile")
CHIPSET(0x0A26, HASWELL_ULT_M_GT3, "Intel(R) Haswell Mobile")
CHIPSET(0x0A0A, HASWELL_ULT_S_GT1, "Intel(R) Haswell Server")
CHIPSET(0x0A1A, HASWELL_ULT_S_GT2, "Intel(R) Haswell Server")
CHIPSET(0x0A2A, HASWELL_ULT_S_GT3, "Intel(R) Haswell Server")
CHIPSET(0x0A0B, HASWELL_ULT_B_GT1, "Intel(R) Haswell")
CHIPSET(0x0A1B, HASWELL_ULT_B_GT2, "Intel(R) Haswell")
CHIPSET(0x0A2B, HASWELL_ULT_B_GT3, "Intel(R) Haswell")
CHIPSET(0x0A0E, HASWELL_ULT_E_GT1, "Intel(R) Haswell")
CHIPSET(0x0A1E, HASWELL_ULT_E_GT2, "Intel(R) Haswell")
CHIPSET(0x0A2E, HASWELL_ULT_E_GT3, "Intel(R) Haswell")
CHIPSET(0x0D02, HASWELL_CRW_GT1, "Intel(R) Haswell Desktop")
CHIPSET(0x0D12, HASWELL_CRW_GT2, "Intel(R) Haswell Desktop")
CHIPSET(0x0D22, HASWELL_CRW_GT3, "Intel(R) Haswell Desktop")
CHIPSET(0x0D06, HASWELL_CRW_M_GT1, "Intel(R) Haswell Mobile")
CHIPSET(0x0D16, HASWELL_CRW_M_GT2, "Intel(R) Haswell Mobile")
CHIPSET(0x0D26, HASWELL_CRW_M_GT3, "Intel(R) Haswell Mobile")
CHIPSET(0x0D0A, HASWELL_CRW_S_GT1, "Intel(R) Haswell Server")
CHIPSET(0x0D1A, HASWELL_CRW_S_GT2, "Intel(R) Haswell Server")
CHIPSET(0x0D2A, HASWELL_CRW_S_GT3, "Intel(R) Haswell")
CHIPSET(0x0D0B, HASWELL_CRW_B_GT1, "Intel(R) Haswell")
CHIPSET(0x0D1B, HASWELL_CRW_B_GT2, "Intel(R) Haswell")
CHIPSET(0x0D2B, HASWELL_CRW_B_GT3, "Intel(R) Haswell")
CHIPSET(0x0D0E, HASWELL_CRW_E_GT1, "Intel(R) Haswell")
CHIPSET(0x0D1E, HASWELL_CRW_E_GT2, "Intel(R) Haswell")
CHIPSET(0x0D2E, HASWELL_CRW_E_GT3, "Intel(R) Haswell")
CHIPSET(0x0F31, BAYTRAIL_M_1, "Intel(R) Bay Trail")
CHIPSET(0x0F32, BAYTRAIL_M_2, "Intel(R) Bay Trail")
CHIPSET(0x0F33, BAYTRAIL_M_3, "Intel(R) Bay Trail")
CHIPSET(0x0157, BAYTRAIL_M_4, "Intel(R) Bay Trail")
CHIPSET(0x0155, BAYTRAIL_D, "Intel(R) Bay Trail")

View File

@@ -7,10 +7,6 @@
#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0]))
#endif
#ifndef __IS_LOADER
# error "Only include from loader.c"
#endif
static const int i915_chip_ids[] = {
#define CHIPSET(chip, desc, name) chip,
#include "pci_ids/i915_pci_ids.h"
@@ -18,11 +14,12 @@ static const int i915_chip_ids[] = {
};
static const int i965_chip_ids[] = {
#define CHIPSET(chip, family, name) chip,
#define CHIPSET(chip, desc, name) chip,
#include "pci_ids/i965_pci_ids.h"
#undef CHIPSET
};
#ifndef DRIVER_MAP_GALLIUM_ONLY
static const int r100_chip_ids[] = {
#define CHIPSET(chip, name, family) chip,
#include "pci_ids/radeon_pci_ids.h"
@@ -34,6 +31,7 @@ static const int r200_chip_ids[] = {
#include "pci_ids/r200_pci_ids.h"
#undef CHIPSET
};
#endif
static const int r300_chip_ids[] = {
#define CHIPSET(chip, name, family) chip,
@@ -64,17 +62,18 @@ static const struct {
const char *driver;
const int *chip_ids;
int num_chips_ids;
unsigned driver_types;
} driver_map[] = {
{ 0x8086, "i915", i915_chip_ids, ARRAY_SIZE(i915_chip_ids), _LOADER_DRI | _LOADER_GALLIUM },
{ 0x8086, "i965", i965_chip_ids, ARRAY_SIZE(i965_chip_ids), _LOADER_DRI | _LOADER_GALLIUM },
{ 0x1002, "radeon", r100_chip_ids, ARRAY_SIZE(r100_chip_ids), _LOADER_DRI },
{ 0x1002, "r200", r200_chip_ids, ARRAY_SIZE(r200_chip_ids), _LOADER_DRI },
{ 0x1002, "r300", r300_chip_ids, ARRAY_SIZE(r300_chip_ids), _LOADER_GALLIUM },
{ 0x1002, "r600", r600_chip_ids, ARRAY_SIZE(r600_chip_ids), _LOADER_GALLIUM },
{ 0x1002, "radeonsi", radeonsi_chip_ids, ARRAY_SIZE(radeonsi_chip_ids), _LOADER_GALLIUM},
{ 0x10de, "nouveau", NULL, -1, _LOADER_GALLIUM },
{ 0x15ad, "vmwgfx", vmwgfx_chip_ids, ARRAY_SIZE(vmwgfx_chip_ids), _LOADER_GALLIUM },
{ 0x8086, "i915", i915_chip_ids, ARRAY_SIZE(i915_chip_ids) },
{ 0x8086, "i965", i965_chip_ids, ARRAY_SIZE(i965_chip_ids) },
#ifndef DRIVER_MAP_GALLIUM_ONLY
{ 0x1002, "radeon", r100_chip_ids, ARRAY_SIZE(r100_chip_ids) },
{ 0x1002, "r200", r200_chip_ids, ARRAY_SIZE(r200_chip_ids) },
#endif
{ 0x1002, "r300", r300_chip_ids, ARRAY_SIZE(r300_chip_ids) },
{ 0x1002, "r600", r600_chip_ids, ARRAY_SIZE(r600_chip_ids) },
{ 0x1002, "radeonsi", radeonsi_chip_ids, ARRAY_SIZE(radeonsi_chip_ids) },
{ 0x10de, "nouveau", NULL, -1 },
{ 0x15ad, "vmwgfx", vmwgfx_chip_ids, ARRAY_SIZE(vmwgfx_chip_ids) },
{ 0x0000, NULL, NULL, 0 },
};

View File

@@ -208,7 +208,7 @@ CHIPSET(0x9644, SUMO2_9644, SUMO2)
CHIPSET(0x9645, SUMO2_9645, SUMO2)
CHIPSET(0x9647, SUMO_9647, SUMO)
CHIPSET(0x9648, SUMO_9648, SUMO)
CHIPSET(0x9649, SUMO2_9649, SUMO2)
CHIPSET(0x9649, SUMO_9649, SUMO)
CHIPSET(0x964a, SUMO_964A, SUMO)
CHIPSET(0x964b, SUMO_964B, SUMO)
CHIPSET(0x964c, SUMO_964C, SUMO)

View File

@@ -96,38 +96,3 @@ CHIPSET(0x983C, KABINI_983C, KABINI)
CHIPSET(0x983D, KABINI_983D, KABINI)
CHIPSET(0x983E, KABINI_983E, KABINI)
CHIPSET(0x983F, KABINI_983F, KABINI)
CHIPSET(0x1304, KAVERI_1304, KAVERI)
CHIPSET(0x1305, KAVERI_1305, KAVERI)
CHIPSET(0x1306, KAVERI_1306, KAVERI)
CHIPSET(0x1307, KAVERI_1307, KAVERI)
CHIPSET(0x1309, KAVERI_1309, KAVERI)
CHIPSET(0x130A, KAVERI_130A, KAVERI)
CHIPSET(0x130B, KAVERI_130B, KAVERI)
CHIPSET(0x130C, KAVERI_130C, KAVERI)
CHIPSET(0x130D, KAVERI_130D, KAVERI)
CHIPSET(0x130E, KAVERI_130E, KAVERI)
CHIPSET(0x130F, KAVERI_130F, KAVERI)
CHIPSET(0x1310, KAVERI_1310, KAVERI)
CHIPSET(0x1311, KAVERI_1311, KAVERI)
CHIPSET(0x1312, KAVERI_1312, KAVERI)
CHIPSET(0x1313, KAVERI_1313, KAVERI)
CHIPSET(0x1315, KAVERI_1315, KAVERI)
CHIPSET(0x1316, KAVERI_1316, KAVERI)
CHIPSET(0x1317, KAVERI_1317, KAVERI)
CHIPSET(0x131B, KAVERI_131B, KAVERI)
CHIPSET(0x131C, KAVERI_131C, KAVERI)
CHIPSET(0x131D, KAVERI_131D, KAVERI)
CHIPSET(0x67A0, HAWAII_67A0, HAWAII)
CHIPSET(0x67A1, HAWAII_67A1, HAWAII)
CHIPSET(0x67A2, HAWAII_67A2, HAWAII)
CHIPSET(0x67A8, HAWAII_67A8, HAWAII)
CHIPSET(0x67A9, HAWAII_67A9, HAWAII)
CHIPSET(0x67AA, HAWAII_67AA, HAWAII)
CHIPSET(0x67B0, HAWAII_67B0, HAWAII)
CHIPSET(0x67B1, HAWAII_67B1, HAWAII)
CHIPSET(0x67B8, HAWAII_67B8, HAWAII)
CHIPSET(0x67B9, HAWAII_67B9, HAWAII)
CHIPSET(0x67BA, HAWAII_67BA, HAWAII)
CHIPSET(0x67BE, HAWAII_67BE, HAWAII)

View File

@@ -1,14 +0,0 @@
# Provide compatibility with scripts for the old Mesa build system for
# a while by putting a link to the driver into /lib of the build tree.
all-local : .libs/install-mesa-links
.libs/install-mesa-links : $(lib_LTLIBRARIES)
$(MKDIR_P) $(top_builddir)/$(LIB_DIR)
for f in $(lib_LTLIBRARIES:%.la=.libs/%.so*); do \
if test -h .libs/$$f; then \
cp -d $$f $(top_builddir)/$(LIB_DIR); \
else \
ln -f $$f $(top_builddir)/$(LIB_DIR); \
fi; \
done && touch $@

View File

@@ -1,72 +0,0 @@
# ===========================================================================
# http://www.gnu.org/software/autoconf-archive/ax_check_compile_flag.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_CHECK_COMPILE_FLAG(FLAG, [ACTION-SUCCESS], [ACTION-FAILURE], [EXTRA-FLAGS])
#
# DESCRIPTION
#
# Check whether the given FLAG works with the current language's compiler
# or gives an error. (Warnings, however, are ignored)
#
# ACTION-SUCCESS/ACTION-FAILURE are shell commands to execute on
# success/failure.
#
# If EXTRA-FLAGS is defined, it is added to the current language's default
# flags (e.g. CFLAGS) when the check is done. The check is thus made with
# the flags: "CFLAGS EXTRA-FLAGS FLAG". This can for example be used to
# force the compiler to issue an error when a bad flag is given.
#
# NOTE: Implementation based on AX_CFLAGS_GCC_OPTION. Please keep this
# macro in sync with AX_CHECK_{PREPROC,LINK}_FLAG.
#
# LICENSE
#
# Copyright (c) 2008 Guido U. Draheim <guidod@gmx.de>
# Copyright (c) 2011 Maarten Bosmans <mkbosmans@gmail.com>
#
# This program is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation, either version 3 of the License, or (at your
# option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
# Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program. If not, see <http://www.gnu.org/licenses/>.
#
# As a special exception, the respective Autoconf Macro's copyright owner
# gives unlimited permission to copy, distribute and modify the configure
# scripts that are the output of Autoconf when processing the Macro. You
# need not follow the terms of the GNU General Public License when using
# or distributing such scripts, even though portions of the text of the
# Macro appear in them. The GNU General Public License (GPL) does govern
# all other use of the material that constitutes the Autoconf Macro.
#
# This special exception to the GPL applies to versions of the Autoconf
# Macro released by the Autoconf Archive. When you make and distribute a
# modified version of the Autoconf Macro, you may extend this special
# exception to the GPL to apply to your modified version as well.
#serial 2
AC_DEFUN([AX_CHECK_COMPILE_FLAG],
[AC_PREREQ(2.59)dnl for _AC_LANG_PREFIX
AS_VAR_PUSHDEF([CACHEVAR],[ax_cv_check_[]_AC_LANG_ABBREV[]flags_$4_$1])dnl
AC_CACHE_CHECK([whether _AC_LANG compiler accepts $1], CACHEVAR, [
ax_check_save_flags=$[]_AC_LANG_PREFIX[]FLAGS
_AC_LANG_PREFIX[]FLAGS="$[]_AC_LANG_PREFIX[]FLAGS $4 $1"
AC_COMPILE_IFELSE([AC_LANG_PROGRAM()],
[AS_VAR_SET(CACHEVAR,[yes])],
[AS_VAR_SET(CACHEVAR,[no])])
_AC_LANG_PREFIX[]FLAGS=$ax_check_save_flags])
AS_IF([test x"AS_VAR_GET(CACHEVAR)" = xyes],
[m4_default([$2], :)],
[m4_default([$3], :)])
AS_VAR_POPDEF([CACHEVAR])dnl
])dnl AX_CHECK_COMPILE_FLAGS

125
m4/ax_prog_cc_for_build.m4 Normal file
View File

@@ -0,0 +1,125 @@
# ===========================================================================
# http://www.gnu.org/software/autoconf-archive/ax_prog_cc_for_build.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_PROG_CC_FOR_BUILD
#
# DESCRIPTION
#
# This macro searches for a C compiler that generates native executables,
# that is a C compiler that surely is not a cross-compiler. This can be
# useful if you have to generate source code at compile-time like for
# example GCC does.
#
# The macro sets the CC_FOR_BUILD and CPP_FOR_BUILD macros to anything
# needed to compile or link (CC_FOR_BUILD) and preprocess (CPP_FOR_BUILD).
# The value of these variables can be overridden by the user by specifying
# a compiler with an environment variable (like you do for standard CC).
#
# It also sets BUILD_EXEEXT and BUILD_OBJEXT to the executable and object
# file extensions for the build platform, and GCC_FOR_BUILD to `yes' if
# the compiler we found is GCC. All these variables but GCC_FOR_BUILD are
# substituted in the Makefile.
#
# LICENSE
#
# Copyright (c) 2008 Paolo Bonzini <bonzini@gnu.org>
#
# Copying and distribution of this file, with or without modification, are
# permitted in any medium without royalty provided the copyright notice
# and this notice are preserved. This file is offered as-is, without any
# warranty.
#serial 5
AU_ALIAS([AC_PROG_CC_FOR_BUILD], [AX_PROG_CC_FOR_BUILD])
AC_DEFUN([AX_PROG_CC_FOR_BUILD], [dnl
AC_REQUIRE([AC_PROG_CC])dnl
AC_REQUIRE([AC_PROG_CPP])dnl
AC_REQUIRE([AC_EXEEXT])dnl
AC_REQUIRE([AC_CANONICAL_SYSTEM])dnl
dnl Use the standard macros, but make them use other variable names
dnl
pushdef([ac_cv_prog_CPP], ac_cv_build_prog_CPP)dnl
pushdef([ac_cv_prog_gcc], ac_cv_build_prog_gcc)dnl
pushdef([ac_cv_prog_cc_works], ac_cv_build_prog_cc_works)dnl
pushdef([ac_cv_prog_cc_cross], ac_cv_build_prog_cc_cross)dnl
pushdef([ac_cv_prog_cc_g], ac_cv_build_prog_cc_g)dnl
pushdef([ac_cv_exeext], ac_cv_build_exeext)dnl
pushdef([ac_cv_objext], ac_cv_build_objext)dnl
pushdef([ac_exeext], ac_build_exeext)dnl
pushdef([ac_objext], ac_build_objext)dnl
pushdef([CC], CC_FOR_BUILD)dnl
pushdef([CPP], CPP_FOR_BUILD)dnl
pushdef([CFLAGS], CFLAGS_FOR_BUILD)dnl
pushdef([CPPFLAGS], CPPFLAGS_FOR_BUILD)dnl
pushdef([LDFLAGS], LDFLAGS_FOR_BUILD)dnl
pushdef([host], build)dnl
pushdef([host_alias], build_alias)dnl
pushdef([host_cpu], build_cpu)dnl
pushdef([host_vendor], build_vendor)dnl
pushdef([host_os], build_os)dnl
pushdef([ac_cv_host], ac_cv_build)dnl
pushdef([ac_cv_host_alias], ac_cv_build_alias)dnl
pushdef([ac_cv_host_cpu], ac_cv_build_cpu)dnl
pushdef([ac_cv_host_vendor], ac_cv_build_vendor)dnl
pushdef([ac_cv_host_os], ac_cv_build_os)dnl
pushdef([ac_cpp], ac_build_cpp)dnl
pushdef([ac_compile], ac_build_compile)dnl
pushdef([ac_link], ac_build_link)dnl
save_cross_compiling=$cross_compiling
save_ac_tool_prefix=$ac_tool_prefix
cross_compiling=no
ac_tool_prefix=
AC_PROG_CC
AC_PROG_CPP
AC_EXEEXT
ac_tool_prefix=$save_ac_tool_prefix
cross_compiling=$save_cross_compiling
dnl Restore the old definitions
dnl
popdef([ac_link])dnl
popdef([ac_compile])dnl
popdef([ac_cpp])dnl
popdef([ac_cv_host_os])dnl
popdef([ac_cv_host_vendor])dnl
popdef([ac_cv_host_cpu])dnl
popdef([ac_cv_host_alias])dnl
popdef([ac_cv_host])dnl
popdef([host_os])dnl
popdef([host_vendor])dnl
popdef([host_cpu])dnl
popdef([host_alias])dnl
popdef([host])dnl
popdef([LDFLAGS])dnl
popdef([CPPFLAGS])dnl
popdef([CFLAGS])dnl
popdef([CPP])dnl
popdef([CC])dnl
popdef([ac_objext])dnl
popdef([ac_exeext])dnl
popdef([ac_cv_objext])dnl
popdef([ac_cv_exeext])dnl
popdef([ac_cv_prog_cc_g])dnl
popdef([ac_cv_prog_cc_cross])dnl
popdef([ac_cv_prog_cc_works])dnl
popdef([ac_cv_prog_gcc])dnl
popdef([ac_cv_prog_CPP])dnl
dnl Finally, set Makefile variables
dnl
BUILD_EXEEXT=$ac_build_exeext
BUILD_OBJEXT=$ac_build_objext
AC_SUBST(BUILD_EXEEXT)dnl
AC_SUBST(BUILD_OBJEXT)dnl
AC_SUBST([CFLAGS_FOR_BUILD])dnl
AC_SUBST([CPPFLAGS_FOR_BUILD])dnl
AC_SUBST([LDFLAGS_FOR_BUILD])dnl
])

109
m4/ax_prog_cxx_for_build.m4 Normal file
View File

@@ -0,0 +1,109 @@
# ===========================================================================
# http://www.gnu.org/software/autoconf-archive/ax_prog_cxx_for_build.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_PROG_CXX_FOR_BUILD
#
# DESCRIPTION
#
# This macro searches for a C++ compiler that generates native executables,
# that is a C++ compiler that surely is not a cross-compiler. This can be
# useful if you have to generate source code at compile-time like for
# example GCC does.
#
# The macro sets the CXX_FOR_BUILD and CXXCPP_FOR_BUILD macros to anything
# needed to compile or link (CXX_FOR_BUILD) and preprocess (CXXCPP_FOR_BUILD).
# The value of these variables can be overridden by the user by specifying
# a compiler with an environment variable (like you do for standard CXX).
#
# LICENSE
#
# Copyright (c) 2008 Paolo Bonzini <bonzini@gnu.org>
# Copyright (c) 2012 Avionic Design GmbH
#
# Based on the AX_PROG_CC_FOR_BUILD macro by Paolo Bonzini.
#
# Copying and distribution of this file, with or without modification, are
# permitted in any medium without royalty provided the copyright notice
# and this notice are preserved. This file is offered as-is, without any
# warranty.
#serial 5
AU_ALIAS([AC_PROG_CXX_FOR_BUILD], [AX_PROG_CXX_FOR_BUILD])
AC_DEFUN([AX_PROG_CXX_FOR_BUILD], [dnl
AC_REQUIRE([AX_PROG_CC_FOR_BUILD])dnl
AC_REQUIRE([AC_PROG_CXX])dnl
AC_REQUIRE([AC_PROG_CXXCPP])dnl
AC_REQUIRE([AC_CANONICAL_SYSTEM])dnl
dnl Use the standard macros, but make them use other variable names
dnl
pushdef([ac_cv_prog_CXXCPP], ac_cv_build_prog_CXXCPP)dnl
pushdef([ac_cv_prog_gxx], ac_cv_build_prog_gxx)dnl
pushdef([ac_cv_prog_cxx_works], ac_cv_build_prog_cxx_works)dnl
pushdef([ac_cv_prog_cxx_cross], ac_cv_build_prog_cxx_cross)dnl
pushdef([ac_cv_prog_cxx_g], ac_cv_build_prog_cxx_g)dnl
pushdef([CXX], CXX_FOR_BUILD)dnl
pushdef([CXXCPP], CXXCPP_FOR_BUILD)dnl
pushdef([CXXFLAGS], CXXFLAGS_FOR_BUILD)dnl
pushdef([CPPFLAGS], CPPFLAGS_FOR_BUILD)dnl
pushdef([CXXCPPFLAGS], CXXCPPFLAGS_FOR_BUILD)dnl
pushdef([host], build)dnl
pushdef([host_alias], build_alias)dnl
pushdef([host_cpu], build_cpu)dnl
pushdef([host_vendor], build_vendor)dnl
pushdef([host_os], build_os)dnl
pushdef([ac_cv_host], ac_cv_build)dnl
pushdef([ac_cv_host_alias], ac_cv_build_alias)dnl
pushdef([ac_cv_host_cpu], ac_cv_build_cpu)dnl
pushdef([ac_cv_host_vendor], ac_cv_build_vendor)dnl
pushdef([ac_cv_host_os], ac_cv_build_os)dnl
pushdef([ac_cxxcpp], ac_build_cxxcpp)dnl
pushdef([ac_compile], ac_build_compile)dnl
pushdef([ac_link], ac_build_link)dnl
save_cross_compiling=$cross_compiling
save_ac_tool_prefix=$ac_tool_prefix
cross_compiling=no
ac_tool_prefix=
AC_PROG_CXX
AC_PROG_CXXCPP
ac_tool_prefix=$save_ac_tool_prefix
cross_compiling=$save_cross_compiling
dnl Restore the old definitions
dnl
popdef([ac_link])dnl
popdef([ac_compile])dnl
popdef([ac_cxxcpp])dnl
popdef([ac_cv_host_os])dnl
popdef([ac_cv_host_vendor])dnl
popdef([ac_cv_host_cpu])dnl
popdef([ac_cv_host_alias])dnl
popdef([ac_cv_host])dnl
popdef([host_os])dnl
popdef([host_vendor])dnl
popdef([host_cpu])dnl
popdef([host_alias])dnl
popdef([host])dnl
popdef([CXXCPPFLAGS])dnl
popdef([CPPFLAGS])dnl
popdef([CXXFLAGS])dnl
popdef([CXXCPP])dnl
popdef([CXX])dnl
popdef([ac_cv_prog_cxx_g])dnl
popdef([ac_cv_prog_cxx_cross])dnl
popdef([ac_cv_prog_cxx_works])dnl
popdef([ac_cv_prog_gxx])dnl
popdef([ac_cv_prog_CXXCPP])dnl
dnl Finally, set Makefile variables
dnl
AC_SUBST([CXXFLAGS_FOR_BUILD])dnl
AC_SUBST([CXXCPPFLAGS_FOR_BUILD])dnl
])

View File

@@ -5,7 +5,7 @@ Custom builders and methods.
"""
#
# Copyright 2008 VMware, Inc.
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
@@ -23,7 +23,7 @@ Custom builders and methods.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

View File

@@ -5,7 +5,7 @@ Frontend-tool for Gallium3D architecture.
"""
#
# Copyright 2008 VMware, Inc.
# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
# All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
@@ -23,7 +23,7 @@ Frontend-tool for Gallium3D architecture.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -295,6 +295,8 @@ def generate(env):
cppdefines += ['_DEBUG']
if platform == 'windows':
cppdefines += ['PIPE_SUBSYSTEM_WINDOWS_USER']
if platform == 'haiku':
cppdefines += ['BEOS_THREADS']
if env['embedded']:
cppdefines += ['PIPE_SUBSYSTEM_EMBEDDED']
if env['texture_float']:
@@ -504,8 +506,6 @@ def generate(env):
libs += ['m', 'pthread', 'dl']
if env['platform'] in ('linux',):
libs += ['rt']
if env['platform'] in ('haiku'):
libs += ['root', 'be', 'network', 'translation']
env.Append(LIBS = libs)
# OpenMP

View File

@@ -190,20 +190,16 @@ def generate(env):
pass
env.MergeFlags(cppflags)
# Match llvm --fno-rtti flag
cxxflags = env.backtick('llvm-config --cxxflags').split()
if '-fno-rtti' in cxxflags:
env.Append(CXXFLAGS = ['-fno-rtti'])
components = ['engine', 'bitwriter', 'x86asmprinter']
if llvm_version >= distutils.version.LooseVersion('3.1'):
components.append('mcjit')
if llvm_version >= distutils.version.LooseVersion('3.2'):
env.Append(CXXFLAGS = ('-fno-rtti',))
env.ParseConfig('llvm-config --libs ' + ' '.join(components))
env.ParseConfig('llvm-config --ldflags')
if llvm_version >= distutils.version.LooseVersion('3.5'):
env.ParseConfig('llvm-config --system-libs')
except OSError:
print 'scons: llvm-config version %s failed' % llvm_version
return

View File

@@ -19,7 +19,7 @@
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
SUBDIRS = gtest loader mapi
SUBDIRS = gtest mapi
if NEED_OPENGL_COMMON
SUBDIRS += glsl mesa

View File

@@ -11,7 +11,6 @@ if env['hostonly']:
# compilation
Return()
SConscript('loader/SConscript')
# When env['gles'] is set, the targets defined in mapi/glapi/SConscript are not
# used. libgl-xlib and libgl-gdi adapt themselves to use the targets defined
@@ -19,11 +18,6 @@ SConscript('loader/SConscript')
# enable OpenGL ES support.
SConscript('mapi/glapi/gen/SConscript')
SConscript('mapi/glapi/SConscript')
# Haiku C++ libGL dispatch (renderers depend on libgl)
if env['platform'] in ['haiku']:
SConscript('hgl/SConscript')
SConscript('mesa/SConscript')
SConscript('mapi/vgapi/SConscript')

View File

@@ -39,8 +39,9 @@ LOCAL_CFLAGS := \
LOCAL_C_INCLUDES := \
$(MESA_TOP)/src/mapi \
$(MESA_TOP)/src/egl/main \
$(MESA_TOP)/src/loader \
$(DRM_GRALLOC_TOP)
$(DRM_GRALLOC_TOP) \
$(DRM_TOP) \
$(DRM_TOP)/include/drm
LOCAL_MODULE := libmesa_egl_dri2

View File

@@ -22,7 +22,6 @@
AM_CFLAGS = \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src/egl/main \
-I$(top_srcdir)/src/loader \
-I$(top_srcdir)/src/gbm/main \
-I$(top_srcdir)/src/gbm/backends/dri \
-I$(top_srcdir)/src/egl/wayland/wayland-egl \
@@ -38,10 +37,10 @@ AM_CFLAGS = \
noinst_LTLIBRARIES = libegl_dri2.la
libegl_dri2_la_SOURCES = \
egl_dri2.c
egl_dri2.c \
common.c
libegl_dri2_la_LIBADD = \
$(top_builddir)/src/loader/libloader.la \
$(EGL_LIB_DEPS)
if HAVE_SHARED_GLAPI

View File

@@ -0,0 +1,144 @@
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Kristian Høgsberg <krh@bitplanet.net>
* Benjamin Franzke <benjaminfranzke@googlemail.com>
*/
#include <stdio.h>
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <unistd.h>
#include "egl_dri2.h"
#ifdef HAVE_LIBUDEV
#define DRIVER_MAP_DRI2_ONLY
#include "pci_ids/pci_id_driver_map.h"
#include <libudev.h>
static struct udev_device *
dri2_udev_device_new_from_fd(struct udev *udev, int fd)
{
struct udev_device *device;
struct stat buf;
if (fstat(fd, &buf) < 0) {
_eglLog(_EGL_WARNING, "EGL-DRI2: failed to stat fd %d", fd);
return NULL;
}
device = udev_device_new_from_devnum(udev, 'c', buf.st_rdev);
if (device == NULL) {
_eglLog(_EGL_WARNING,
"EGL-DRI2: could not create udev device for fd %d", fd);
return NULL;
}
return device;
}
char *
dri2_get_device_name_for_fd(int fd)
{
struct udev *udev;
struct udev_device *device;
const char *const_device_name;
char *device_name = NULL;
udev = udev_new();
device = dri2_udev_device_new_from_fd(udev, fd);
if (device == NULL)
return NULL;
const_device_name = udev_device_get_devnode(device);
if (!const_device_name)
goto out;
device_name = strdup(const_device_name);
out:
udev_device_unref(device);
udev_unref(udev);
return device_name;
}
char *
dri2_get_driver_for_fd(int fd)
{
struct udev *udev;
struct udev_device *device, *parent;
const char *pci_id;
char *driver = NULL;
int vendor_id, chip_id, i, j;
udev = udev_new();
device = dri2_udev_device_new_from_fd(udev, fd);
if (device == NULL)
return NULL;
parent = udev_device_get_parent(device);
if (parent == NULL) {
_eglLog(_EGL_WARNING, "DRI2: could not get parent device");
goto out;
}
pci_id = udev_device_get_property_value(parent, "PCI_ID");
if (pci_id == NULL ||
sscanf(pci_id, "%x:%x", &vendor_id, &chip_id) != 2) {
_eglLog(_EGL_WARNING, "EGL-DRI2: malformed or no PCI ID");
goto out;
}
for (i = 0; driver_map[i].driver; i++) {
if (vendor_id != driver_map[i].vendor_id)
continue;
if (driver_map[i].num_chips_ids == -1) {
driver = strdup(driver_map[i].driver);
_eglLog(_EGL_DEBUG, "pci id for %d: %04x:%04x, driver %s",
fd, vendor_id, chip_id, driver);
goto out;
}
for (j = 0; j < driver_map[i].num_chips_ids; j++)
if (driver_map[i].chip_ids[j] == chip_id) {
driver = strdup(driver_map[i].driver);
_eglLog(_EGL_DEBUG, "pci id for %d: %04x:%04x, driver %s",
fd, vendor_id, chip_id, driver);
goto out;
}
}
out:
udev_device_unref(device);
udev_unref(udev);
return driver;
}
#endif /* HAVE_LIBUDEV */

View File

@@ -33,10 +33,7 @@
#include <fcntl.h>
#include <errno.h>
#include <unistd.h>
#ifdef HAVE_DRM_PLATFORM
#include <xf86drm.h>
#include <drm_fourcc.h>
#endif
#include <GL/gl.h>
#include <GL/internal/dri_interface.h>
#include <sys/types.h>
@@ -44,10 +41,6 @@
#include "egl_dri2.h"
#ifdef HAVE_WAYLAND_PLATFORM
#include "wayland-drm.h"
#endif
const __DRIuseInvalidateExtension use_invalidate = {
{ __DRI_USE_INVALIDATE, 1 }
};
@@ -118,7 +111,7 @@ dri2_match_config(const _EGLConfig *conf, const _EGLConfig *criteria)
struct dri2_egl_config *
dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
EGLint surface_type, const EGLint *attr_list,
int depth, EGLint surface_type, const EGLint *attr_list,
const unsigned int *rgba_masks)
{
struct dri2_egl_config *conf;
@@ -202,6 +195,16 @@ dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
for (i = 0; attr_list[i] != EGL_NONE; i += 2)
_eglSetConfigKey(&base, attr_list[i], attr_list[i+1]);
/* Allow a 24-bit RGB visual to match a 32-bit RGBA EGLConfig. Otherwise
* it will only match a 32-bit RGBA visual. On a composited window manager
* on X11, this will make all of the EGLConfigs with destination alpha get
* blended by the compositor. This is probably not what the application
* wants... especially on drivers that only have 32-bit RGBA EGLConfigs!
*/
if (depth > 0 && depth != base.BufferSize
&& !(depth == 24 && base.BufferSize == 32))
return NULL;
if (rgba_masks && memcmp(rgba_masks, dri_masks, sizeof(dri_masks)))
return NULL;
@@ -369,10 +372,8 @@ static const __DRIextension **
dri2_open_driver(_EGLDisplay *disp)
{
struct dri2_egl_display *dri2_dpy = disp->DriverData;
const __DRIextension **extensions = NULL;
const __DRIextension **extensions;
char path[PATH_MAX], *search_paths, *p, *next, *end;
char *get_extensions_name;
const __DRIextension **(*get_extensions)(void);
search_paths = NULL;
if (geteuid() == getuid()) {
@@ -403,9 +404,6 @@ dri2_open_driver(_EGLDisplay *disp)
if (dri2_dpy->driver == NULL)
_eglLog(_EGL_DEBUG, "failed to open %s: %s\n", path, dlerror());
}
/* not need continue to loop all paths once the driver is found */
if (dri2_dpy->driver != NULL)
break;
}
if (dri2_dpy->driver == NULL) {
@@ -416,21 +414,7 @@ dri2_open_driver(_EGLDisplay *disp)
}
_eglLog(_EGL_DEBUG, "DRI2: dlopen(%s)", path);
if (asprintf(&get_extensions_name, "%s_%s",
__DRI_DRIVER_GET_EXTENSIONS, dri2_dpy->driver_name) != -1) {
get_extensions = dlsym(dri2_dpy->driver, get_extensions_name);
if (get_extensions) {
extensions = get_extensions();
} else {
_eglLog(_EGL_DEBUG, "driver does not expose %s(): %s\n",
get_extensions_name, dlerror());
}
free(get_extensions_name);
}
if (!extensions)
extensions = dlsym(dri2_dpy->driver, __DRI_DRIVER_EXTENSIONS);
extensions = dlsym(dri2_dpy->driver, __DRI_DRIVER_EXTENSIONS);
if (extensions == NULL) {
_eglLog(_EGL_WARNING,
"DRI2: driver exports no extensions (%s)", dlerror());
@@ -454,7 +438,6 @@ dri2_load_driver(_EGLDisplay *disp)
dlclose(dri2_dpy->driver);
return EGL_FALSE;
}
dri2_dpy->driver_extensions = extensions;
return EGL_TRUE;
}
@@ -475,7 +458,6 @@ dri2_load_driver_swrast(_EGLDisplay *disp)
dlclose(dri2_dpy->driver);
return EGL_FALSE;
}
dri2_dpy->driver_extensions = extensions;
return EGL_TRUE;
}
@@ -525,12 +507,6 @@ dri2_setup_screen(_EGLDisplay *disp)
disp->Extensions.KHR_gl_texture_2D_image = EGL_TRUE;
disp->Extensions.KHR_gl_texture_cubemap_image = EGL_TRUE;
}
#ifdef HAVE_DRM_PLATFORM
if (dri2_dpy->image->base.version >= 8 &&
dri2_dpy->image->createImageFromDmaBufs) {
disp->Extensions.EXT_image_dma_buf_import = EGL_TRUE;
}
#endif
}
}
@@ -543,30 +519,14 @@ dri2_create_screen(_EGLDisplay *disp)
dri2_dpy = disp->DriverData;
if (dri2_dpy->dri2) {
if (dri2_dpy->dri2->base.version >= 4) {
dri2_dpy->dri_screen =
dri2_dpy->dri2->createNewScreen2(0, dri2_dpy->fd,
dri2_dpy->extensions,
dri2_dpy->driver_extensions,
&dri2_dpy->driver_configs, disp);
} else {
dri2_dpy->dri_screen =
dri2_dpy->dri2->createNewScreen(0, dri2_dpy->fd,
dri2_dpy->extensions,
&dri2_dpy->driver_configs, disp);
}
dri2_dpy->dri_screen =
dri2_dpy->dri2->createNewScreen(0, dri2_dpy->fd, dri2_dpy->extensions,
&dri2_dpy->driver_configs, disp);
} else {
assert(dri2_dpy->swrast);
if (dri2_dpy->swrast->base.version >= 4) {
dri2_dpy->dri_screen =
dri2_dpy->swrast->createNewScreen2(0, dri2_dpy->extensions,
dri2_dpy->driver_extensions,
&dri2_dpy->driver_configs, disp);
} else {
dri2_dpy->dri_screen =
dri2_dpy->swrast->createNewScreen(0, dri2_dpy->extensions,
&dri2_dpy->driver_configs, disp);
}
dri2_dpy->dri_screen =
dri2_dpy->swrast->createNewScreen(0, dri2_dpy->extensions,
&dri2_dpy->driver_configs, disp);
}
if (dri2_dpy->dri_screen == NULL) {
@@ -1165,7 +1125,6 @@ dri2_create_image_khr_renderbuffer(_EGLDisplay *disp, _EGLContext *ctx,
return dri2_create_image(disp, dri_image);
}
#ifdef HAVE_DRM_PLATFORM
static _EGLImage *
dri2_create_image_mesa_drm_buffer(_EGLDisplay *disp, _EGLContext *ctx,
EGLClientBuffer buffer, const EGLint *attr_list)
@@ -1210,7 +1169,6 @@ dri2_create_image_mesa_drm_buffer(_EGLDisplay *disp, _EGLContext *ctx,
return dri2_create_image(disp, dri_image);
}
#endif
#ifdef HAVE_WAYLAND_PLATFORM
@@ -1237,7 +1195,7 @@ dri2_create_image_wayland_wl_buffer(_EGLDisplay *disp, _EGLContext *ctx,
EGLClientBuffer _buffer,
const EGLint *attr_list)
{
struct wl_drm_buffer *buffer;
struct wl_drm_buffer *buffer = (struct wl_drm_buffer *) _buffer;
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
const struct wl_drm_components_descriptor *f;
__DRIimage *dri_image;
@@ -1245,9 +1203,7 @@ dri2_create_image_wayland_wl_buffer(_EGLDisplay *disp, _EGLContext *ctx,
EGLint err;
int32_t plane;
buffer = wayland_drm_buffer_get(dri2_dpy->wl_server_drm,
(struct wl_resource *) _buffer);
if (!buffer)
if (!wayland_buffer_is_drm(&buffer->buffer))
return NULL;
err = _eglParseImageAttribList(&attrs, disp, attr_list);
@@ -1384,263 +1340,6 @@ dri2_create_image_khr_texture(_EGLDisplay *disp, _EGLContext *ctx,
return &dri2_img->base;
}
#ifdef HAVE_DRM_PLATFORM
static EGLBoolean
dri2_check_dma_buf_attribs(const _EGLImageAttribs *attrs)
{
unsigned i;
/**
* The spec says:
*
* "Required attributes and their values are as follows:
*
* * EGL_WIDTH & EGL_HEIGHT: The logical dimensions of the buffer in pixels
*
* * EGL_LINUX_DRM_FOURCC_EXT: The pixel format of the buffer, as specified
* by drm_fourcc.h and used as the pixel_format parameter of the
* drm_mode_fb_cmd2 ioctl."
*
* and
*
* "* If <target> is EGL_LINUX_DMA_BUF_EXT, and the list of attributes is
* incomplete, EGL_BAD_PARAMETER is generated."
*/
if (attrs->Width <= 0 || attrs->Height <= 0 ||
!attrs->DMABufFourCC.IsPresent) {
_eglError(EGL_BAD_PARAMETER, "attribute(s) missing");
return EGL_FALSE;
}
/**
* Also:
*
* "If <target> is EGL_LINUX_DMA_BUF_EXT and one or more of the values
* specified for a plane's pitch or offset isn't supported by EGL,
* EGL_BAD_ACCESS is generated."
*/
for (i = 0; i < ARRAY_SIZE(attrs->DMABufPlanePitches); ++i) {
if (attrs->DMABufPlanePitches[i].IsPresent &&
attrs->DMABufPlanePitches[i].Value <= 0) {
_eglError(EGL_BAD_ACCESS, "invalid pitch");
return EGL_FALSE;
}
}
return EGL_TRUE;
}
/* Returns the total number of file descriptors. Zero indicates an error. */
static unsigned
dri2_check_dma_buf_format(const _EGLImageAttribs *attrs)
{
unsigned i, plane_n;
switch (attrs->DMABufFourCC.Value) {
case DRM_FORMAT_RGB332:
case DRM_FORMAT_BGR233:
case DRM_FORMAT_XRGB4444:
case DRM_FORMAT_XBGR4444:
case DRM_FORMAT_RGBX4444:
case DRM_FORMAT_BGRX4444:
case DRM_FORMAT_ARGB4444:
case DRM_FORMAT_ABGR4444:
case DRM_FORMAT_RGBA4444:
case DRM_FORMAT_BGRA4444:
case DRM_FORMAT_XRGB1555:
case DRM_FORMAT_XBGR1555:
case DRM_FORMAT_RGBX5551:
case DRM_FORMAT_BGRX5551:
case DRM_FORMAT_ARGB1555:
case DRM_FORMAT_ABGR1555:
case DRM_FORMAT_RGBA5551:
case DRM_FORMAT_BGRA5551:
case DRM_FORMAT_RGB565:
case DRM_FORMAT_BGR565:
case DRM_FORMAT_RGB888:
case DRM_FORMAT_BGR888:
case DRM_FORMAT_XRGB8888:
case DRM_FORMAT_XBGR8888:
case DRM_FORMAT_RGBX8888:
case DRM_FORMAT_BGRX8888:
case DRM_FORMAT_ARGB8888:
case DRM_FORMAT_ABGR8888:
case DRM_FORMAT_RGBA8888:
case DRM_FORMAT_BGRA8888:
case DRM_FORMAT_XRGB2101010:
case DRM_FORMAT_XBGR2101010:
case DRM_FORMAT_RGBX1010102:
case DRM_FORMAT_BGRX1010102:
case DRM_FORMAT_ARGB2101010:
case DRM_FORMAT_ABGR2101010:
case DRM_FORMAT_RGBA1010102:
case DRM_FORMAT_BGRA1010102:
case DRM_FORMAT_YUYV:
case DRM_FORMAT_YVYU:
case DRM_FORMAT_UYVY:
case DRM_FORMAT_VYUY:
plane_n = 1;
break;
case DRM_FORMAT_NV12:
case DRM_FORMAT_NV21:
case DRM_FORMAT_NV16:
case DRM_FORMAT_NV61:
plane_n = 2;
break;
case DRM_FORMAT_YUV410:
case DRM_FORMAT_YVU410:
case DRM_FORMAT_YUV411:
case DRM_FORMAT_YVU411:
case DRM_FORMAT_YUV420:
case DRM_FORMAT_YVU420:
case DRM_FORMAT_YUV422:
case DRM_FORMAT_YVU422:
case DRM_FORMAT_YUV444:
case DRM_FORMAT_YVU444:
plane_n = 3;
break;
default:
_eglError(EGL_BAD_ATTRIBUTE, "invalid format");
return 0;
}
/**
* The spec says:
*
* "* If <target> is EGL_LINUX_DMA_BUF_EXT, and the list of attributes is
* incomplete, EGL_BAD_PARAMETER is generated."
*/
for (i = 0; i < plane_n; ++i) {
if (!attrs->DMABufPlaneFds[i].IsPresent ||
!attrs->DMABufPlaneOffsets[i].IsPresent ||
!attrs->DMABufPlanePitches[i].IsPresent) {
_eglError(EGL_BAD_PARAMETER, "plane attribute(s) missing");
return 0;
}
}
/**
* The spec also says:
*
* "If <target> is EGL_LINUX_DMA_BUF_EXT, and the EGL_LINUX_DRM_FOURCC_EXT
* attribute indicates a single-plane format, EGL_BAD_ATTRIBUTE is
* generated if any of the EGL_DMA_BUF_PLANE1_* or EGL_DMA_BUF_PLANE2_*
* attributes are specified."
*/
for (i = plane_n; i < 3; ++i) {
if (attrs->DMABufPlaneFds[i].IsPresent ||
attrs->DMABufPlaneOffsets[i].IsPresent ||
attrs->DMABufPlanePitches[i].IsPresent) {
_eglError(EGL_BAD_ATTRIBUTE, "too many plane attributes");
return 0;
}
}
return plane_n;
}
/**
* The spec says:
*
* "If eglCreateImageKHR is successful for a EGL_LINUX_DMA_BUF_EXT target,
* the EGL takes ownership of the file descriptor and is responsible for
* closing it, which it may do at any time while the EGLDisplay is
* initialized."
*/
static void
dri2_take_dma_buf_ownership(const int *fds, unsigned num_fds)
{
int already_closed[num_fds];
unsigned num_closed = 0;
unsigned i, j;
for (i = 0; i < num_fds; ++i) {
/**
* The same file descriptor can be referenced multiple times in case more
* than one plane is found in the same buffer, just with a different
* offset.
*/
for (j = 0; j < num_closed; ++j) {
if (already_closed[j] == fds[i])
break;
}
if (j == num_closed) {
close(fds[i]);
already_closed[num_closed++] = fds[i];
}
}
}
static _EGLImage *
dri2_create_image_dma_buf(_EGLDisplay *disp, _EGLContext *ctx,
EGLClientBuffer buffer, const EGLint *attr_list)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
_EGLImage *res;
EGLint err;
_EGLImageAttribs attrs;
__DRIimage *dri_image;
unsigned num_fds;
unsigned i;
int fds[3];
int pitches[3];
int offsets[3];
unsigned error;
/**
* The spec says:
*
* ""* If <target> is EGL_LINUX_DMA_BUF_EXT and <buffer> is not NULL, the
* error EGL_BAD_PARAMETER is generated."
*/
if (buffer != NULL) {
_eglError(EGL_BAD_PARAMETER, "buffer not NULL");
return NULL;
}
err = _eglParseImageAttribList(&attrs, disp, attr_list);
if (err != EGL_SUCCESS) {
_eglError(err, "bad attribute");
return NULL;
}
if (!dri2_check_dma_buf_attribs(&attrs))
return NULL;
num_fds = dri2_check_dma_buf_format(&attrs);
if (!num_fds)
return NULL;
for (i = 0; i < num_fds; ++i) {
fds[i] = attrs.DMABufPlaneFds[i].Value;
pitches[i] = attrs.DMABufPlanePitches[i].Value;
offsets[i] = attrs.DMABufPlaneOffsets[i].Value;
}
dri_image =
dri2_dpy->image->createImageFromDmaBufs(dri2_dpy->dri_screen,
attrs.Width, attrs.Height, attrs.DMABufFourCC.Value,
fds, num_fds, pitches, offsets,
attrs.DMABufYuvColorSpaceHint.Value,
attrs.DMABufSampleRangeHint.Value,
attrs.DMABufChromaHorizontalSiting.Value,
attrs.DMABufChromaVerticalSiting.Value,
&error,
NULL);
dri2_create_image_khr_texture_error(error);
if (!dri_image)
return EGL_NO_IMAGE_KHR;
res = dri2_create_image(disp, dri_image);
if (res)
dri2_take_dma_buf_ownership(fds, num_fds);
return res;
}
#endif
_EGLImage *
dri2_create_image_khr(_EGLDriver *drv, _EGLDisplay *disp,
_EGLContext *ctx, EGLenum target,
@@ -1659,17 +1358,11 @@ dri2_create_image_khr(_EGLDriver *drv, _EGLDisplay *disp,
return dri2_create_image_khr_texture(disp, ctx, target, buffer, attr_list);
case EGL_GL_RENDERBUFFER_KHR:
return dri2_create_image_khr_renderbuffer(disp, ctx, buffer, attr_list);
#ifdef HAVE_DRM_PLATFORM
case EGL_DRM_BUFFER_MESA:
return dri2_create_image_mesa_drm_buffer(disp, ctx, buffer, attr_list);
#endif
#ifdef HAVE_WAYLAND_PLATFORM
case EGL_WAYLAND_BUFFER_WL:
return dri2_create_image_wayland_wl_buffer(disp, ctx, buffer, attr_list);
#endif
#ifdef HAVE_DRM_PLATFORM
case EGL_LINUX_DMA_BUF_EXT:
return dri2_create_image_dma_buf(disp, ctx, buffer, attr_list);
#endif
default:
_eglError(EGL_BAD_PARAMETER, "dri2_create_image_khr");
@@ -1691,7 +1384,6 @@ dri2_destroy_image_khr(_EGLDriver *drv, _EGLDisplay *disp, _EGLImage *image)
return EGL_TRUE;
}
#ifdef HAVE_DRM_PLATFORM
static _EGLImage *
dri2_create_drm_image_mesa(_EGLDriver *drv, _EGLDisplay *disp,
const EGLint *attr_list)
@@ -1802,7 +1494,6 @@ dri2_export_drm_image_mesa(_EGLDriver *drv, _EGLDisplay *disp, _EGLImage *img,
return EGL_TRUE;
}
#endif
#ifdef HAVE_WAYLAND_PLATFORM
@@ -1817,8 +1508,8 @@ dri2_wl_reference_buffer(void *user_data, uint32_t name, int fd,
if (fd == -1)
img = dri2_dpy->image->createImageFromNames(dri2_dpy->dri_screen,
buffer->width,
buffer->height,
buffer->buffer.width,
buffer->buffer.height,
buffer->format,
(int*)&name, 1,
buffer->stride,
@@ -1826,8 +1517,8 @@ dri2_wl_reference_buffer(void *user_data, uint32_t name, int fd,
NULL);
else
img = dri2_dpy->image->createImageFromFds(dri2_dpy->dri_screen,
buffer->width,
buffer->height,
buffer->buffer.width,
buffer->buffer.height,
buffer->format,
&fd, 1,
buffer->stride,
@@ -1894,11 +1585,6 @@ dri2_bind_wayland_display_wl(_EGLDriver *drv, _EGLDisplay *disp,
if (!dri2_dpy->wl_server_drm)
return EGL_FALSE;
/* We have to share the wl_drm instance with gbm, so gbm can convert
* wl_buffers to gbm bos. */
if (dri2_dpy->gbm_dri)
dri2_dpy->gbm_dri->wl_drm = dri2_dpy->wl_server_drm;
return EGL_TRUE;
}
@@ -1921,15 +1607,13 @@ dri2_unbind_wayland_display_wl(_EGLDriver *drv, _EGLDisplay *disp,
static EGLBoolean
dri2_query_wayland_buffer_wl(_EGLDriver *drv, _EGLDisplay *disp,
struct wl_resource *buffer_resource,
struct wl_buffer *_buffer,
EGLint attribute, EGLint *value)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct wl_drm_buffer *buffer;
struct wl_drm_buffer *buffer = (struct wl_drm_buffer *) _buffer;
const struct wl_drm_components_descriptor *format;
buffer = wayland_drm_buffer_get(dri2_dpy->wl_server_drm, buffer_resource);
if (!buffer)
if (!wayland_buffer_is_drm(&buffer->buffer))
return EGL_FALSE;
format = buffer->driver_format;
@@ -1938,10 +1622,10 @@ dri2_query_wayland_buffer_wl(_EGLDriver *drv, _EGLDisplay *disp,
*value = format->components;
return EGL_TRUE;
case EGL_WIDTH:
*value = buffer->width;
*value = buffer->buffer.width;
return EGL_TRUE;
case EGL_HEIGHT:
*value = buffer->height;
*value = buffer->buffer.height;
return EGL_TRUE;
}
@@ -2037,10 +1721,8 @@ _eglBuiltInDriverDRI2(const char *args)
dri2_drv->base.API.ReleaseTexImage = dri2_release_tex_image;
dri2_drv->base.API.CreateImageKHR = dri2_create_image_khr;
dri2_drv->base.API.DestroyImageKHR = dri2_destroy_image_khr;
#ifdef HAVE_DRM_PLATFORM
dri2_drv->base.API.CreateDRMImageMESA = dri2_create_drm_image_mesa;
dri2_drv->base.API.ExportDRMImageMESA = dri2_export_drm_image_mesa;
#endif
#ifdef HAVE_WAYLAND_PLATFORM
dri2_drv->base.API.BindWaylandDisplayWL = dri2_bind_wayland_display_wl;
dri2_drv->base.API.UnbindWaylandDisplayWL = dri2_unbind_wayland_display_wl;

View File

@@ -37,6 +37,7 @@
#ifdef HAVE_WAYLAND_PLATFORM
#include <wayland-client.h>
#include "wayland-drm.h"
#include "wayland-egl-priv.h"
#endif
@@ -117,8 +118,7 @@ struct dri2_egl_display
__DRIdri2LoaderExtension dri2_loader_extension;
__DRIswrastLoaderExtension swrast_loader_extension;
const __DRIextension *extensions[5];
const __DRIextension **driver_extensions;
const __DRIextension *extensions[4];
#ifdef HAVE_X11_PLATFORM
xcb_connection_t *conn;
@@ -160,6 +160,7 @@ struct dri2_egl_surface
__DRIbuffer buffers[5];
int buffer_count;
int have_fake_front;
int swap_interval;
#ifdef HAVE_X11_PLATFORM
xcb_drawable_t drawable;
@@ -174,7 +175,7 @@ struct dri2_egl_surface
struct wl_egl_window *wl_win;
int dx;
int dy;
struct wl_callback *throttle_callback;
struct wl_callback *frame_callback;
int format;
#endif
@@ -188,13 +189,14 @@ struct dri2_egl_surface
#ifdef HAVE_WAYLAND_PLATFORM
struct wl_buffer *wl_buffer;
__DRIimage *dri_image;
int pitch, name;
#endif
#ifdef HAVE_DRM_PLATFORM
struct gbm_bo *bo;
#endif
int locked;
int age;
} color_buffers[4], *back, *current;
} color_buffers[3], *back, *current;
#endif
#ifdef HAVE_ANDROID_PLATFORM
@@ -220,12 +222,6 @@ struct dri2_egl_image
__DRIimage *dri_image;
};
/* From xmlpool/options.h, user exposed so should be stable */
#define DRI_CONF_VBLANK_NEVER 0
#define DRI_CONF_VBLANK_DEF_INTERVAL_0 1
#define DRI_CONF_VBLANK_DEF_INTERVAL_1 2
#define DRI_CONF_VBLANK_ALWAYS_SYNC 3
/* standard typecasts */
_EGL_DRIVER_STANDARD_TYPECASTS(dri2_egl)
_EGL_DRIVER_TYPECAST(dri2_egl_image, _EGLImage, obj)
@@ -251,7 +247,7 @@ dri2_lookup_egl_image(__DRIscreen *screen, void *image, void *data);
struct dri2_egl_config *
dri2_add_config(_EGLDisplay *disp, const __DRIconfig *dri_config, int id,
EGLint surface_type, const EGLint *attr_list,
int depth, EGLint surface_type, const EGLint *attr_list,
const unsigned int *rgba_masks);
_EGLImage *
@@ -271,4 +267,9 @@ dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp);
EGLBoolean
dri2_initialize_android(_EGLDriver *drv, _EGLDisplay *disp);
char *
dri2_get_driver_for_fd(int fd);
char *
dri2_get_device_name_for_fd(int fd);
#endif /* EGL_DRI2_INCLUDED */

View File

@@ -34,7 +34,11 @@
#include <sync/sync.h>
#endif
#include "loader.h"
/* for droid_get_pci_id */
#include <xf86drm.h>
#include <i915_drm.h>
#include <radeon_drm.h>
#include "egl_dri2.h"
#include "gralloc_drm.h"
@@ -543,13 +547,14 @@ droid_add_configs_for_visuals(_EGLDriver *drv, _EGLDisplay *dpy)
struct dri2_egl_display *dri2_dpy = dri2_egl_display(dpy);
const struct {
int format;
int size;
unsigned int rgba_masks[4];
} visuals[] = {
{ HAL_PIXEL_FORMAT_RGBA_8888, { 0xff, 0xff00, 0xff0000, 0xff000000 } },
{ HAL_PIXEL_FORMAT_RGBX_8888, { 0xff, 0xff00, 0xff0000, 0x0 } },
{ HAL_PIXEL_FORMAT_RGB_888, { 0xff, 0xff00, 0xff0000, 0x0 } },
{ HAL_PIXEL_FORMAT_RGB_565, { 0xf800, 0x7e0, 0x1f, 0x0 } },
{ HAL_PIXEL_FORMAT_BGRA_8888, { 0xff0000, 0xff00, 0xff, 0xff000000 } },
{ HAL_PIXEL_FORMAT_RGBA_8888, 32, { 0xff, 0xff00, 0xff0000, 0xff000000 } },
{ HAL_PIXEL_FORMAT_RGBX_8888, 32, { 0xff, 0xff00, 0xff0000, 0x0 } },
{ HAL_PIXEL_FORMAT_RGB_888, 24, { 0xff, 0xff00, 0xff0000, 0x0 } },
{ HAL_PIXEL_FORMAT_RGB_565, 16, { 0xf800, 0x7e0, 0x1f, 0x0 } },
{ HAL_PIXEL_FORMAT_BGRA_8888, 32, { 0xff0000, 0xff00, 0xff, 0xff000000 } },
{ 0, 0, { 0, 0, 0, 0 } }
};
int count, i, j;
@@ -571,7 +576,8 @@ droid_add_configs_for_visuals(_EGLDriver *drv, _EGLDisplay *dpy)
continue;
dri2_conf = dri2_add_config(dpy, dri2_dpy->driver_configs[j],
count + 1, surface_type, NULL, visuals[i].rgba_masks);
count + 1, visuals[i].size, surface_type, NULL,
visuals[i].rgba_masks);
if (dri2_conf) {
dri2_conf->base.NativeVisualID = visuals[i].format;
dri2_conf->base.NativeVisualType = visuals[i].format;
@@ -598,6 +604,103 @@ droid_add_configs_for_visuals(_EGLDriver *drv, _EGLDisplay *dpy)
return (count != 0);
}
static EGLBoolean
droid_get_pci_id(int fd, int *vendor_id, int *chip_id)
{
drmVersionPtr version;
*chip_id = -1;
version = drmGetVersion(fd);
if (!version) {
_eglLog(_EGL_WARNING, "invalid drm fd");
return EGL_FALSE;
}
if (!version->name) {
_eglLog(_EGL_WARNING, "unable to determine the driver name");
drmFreeVersion(version);
return EGL_FALSE;
}
if (strcmp(version->name, "i915") == 0) {
struct drm_i915_getparam gp;
int ret;
*vendor_id = 0x8086;
memset(&gp, 0, sizeof(gp));
gp.param = I915_PARAM_CHIPSET_ID;
gp.value = chip_id;
ret = drmCommandWriteRead(fd, DRM_I915_GETPARAM, &gp, sizeof(gp));
if (ret) {
_eglLog(_EGL_WARNING, "failed to get param for i915");
*chip_id = -1;
}
}
else if (strcmp(version->name, "radeon") == 0) {
struct drm_radeon_info info;
int ret;
*vendor_id = 0x1002;
memset(&info, 0, sizeof(info));
info.request = RADEON_INFO_DEVICE_ID;
info.value = (unsigned long) chip_id;
ret = drmCommandWriteRead(fd, DRM_RADEON_INFO, &info, sizeof(info));
if (ret) {
_eglLog(_EGL_WARNING, "failed to get info for radeon");
*chip_id = -1;
}
}
else if (strcmp(version->name, "nouveau") == 0) {
*vendor_id = 0x10de;
/* not used */
*chip_id = 0;
}
else if (strcmp(version->name, "vmwgfx") == 0) {
*vendor_id = 0x15ad;
/* assume SVGA II */
*chip_id = 0x0405;
}
drmFreeVersion(version);
return (*chip_id >= 0);
}
#define DRIVER_MAP_DRI2_ONLY
#include "pci_ids/pci_id_driver_map.h"
static const char *
droid_get_driver_name(int fd)
{
int vendor_id = -1, chip_id = -1;
int idx, i;
char *name;
if (!droid_get_pci_id(fd, &vendor_id, &chip_id))
return NULL;
for (idx = 0; driver_map[idx].driver; idx++) {
if (vendor_id != driver_map[idx].vendor_id)
continue;
if (driver_map[idx].num_chips_ids == -1)
break;
for (i = 0; i < driver_map[idx].num_chips_ids; i++) {
if (driver_map[idx].chip_ids[i] == chip_id)
break;
}
if (i < driver_map[idx].num_chips_ids)
break;
}
_eglLog(_EGL_INFO, "pci id for fd %d: %04x:%04x, driver %s",
fd, vendor_id, chip_id, driver_map[idx].driver);
return driver_map[idx].driver;
}
static int
droid_open_device(void)
{
@@ -660,8 +763,6 @@ dri2_initialize_android(_EGLDriver *drv, _EGLDisplay *dpy)
_eglSetLogProc(droid_log);
loader_set_logger(_eglLog);
dri2_dpy = calloc(1, sizeof(*dri2_dpy));
if (!dri2_dpy)
return _eglError(EGL_BAD_ALLOC, "eglInitialize");
@@ -674,7 +775,7 @@ dri2_initialize_android(_EGLDriver *drv, _EGLDisplay *dpy)
goto cleanup_display;
}
dri2_dpy->driver_name = loader_get_driver_for_fd(dri2_dpy->fd, 0);
dri2_dpy->driver_name = (char *) droid_get_driver_name(dri2_dpy->fd);
if (dri2_dpy->driver_name == NULL) {
err = "DRI2: failed to get driver name";
goto cleanup_device;

View File

@@ -36,7 +36,6 @@
#include <unistd.h>
#include "egl_dri2.h"
#include "loader.h"
static struct gbm_bo *
lock_front_buffer(struct gbm_surface *_surf)
@@ -176,12 +175,13 @@ dri2_destroy_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf)
}
static int
get_back_bo(struct dri2_egl_surface *dri2_surf)
get_back_bo(struct dri2_egl_surface *dri2_surf, __DRIbuffer *buffer)
{
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
struct gbm_dri_bo *bo;
struct gbm_dri_surface *surf = dri2_surf->gbm_surf;
int i;
int i, name, pitch;
if (dri2_surf->back == NULL) {
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++) {
@@ -201,17 +201,6 @@ get_back_bo(struct dri2_egl_surface *dri2_surf)
if (dri2_surf->back->bo == NULL)
return -1;
return 0;
}
static void
back_bo_to_dri_buffer(struct dri2_egl_surface *dri2_surf, __DRIbuffer *buffer)
{
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
struct gbm_dri_bo *bo;
int name, pitch;
bo = (struct gbm_dri_bo *) dri2_surf->back->bo;
dri2_dpy->image->queryImage(bo->image, __DRI_IMAGE_ATTRIB_NAME, &name);
@@ -222,6 +211,8 @@ back_bo_to_dri_buffer(struct dri2_egl_surface *dri2_surf, __DRIbuffer *buffer)
buffer->pitch = pitch;
buffer->cpp = 4;
buffer->flags = 0;
return 0;
}
static int
@@ -263,11 +254,10 @@ dri2_get_buffers_with_format(__DRIdrawable *driDrawable,
switch (attachments[i]) {
case __DRI_BUFFER_BACK_LEFT:
if (get_back_bo(dri2_surf) < 0) {
if (get_back_bo(dri2_surf, &dri2_surf->buffers[j]) < 0) {
_eglError(EGL_BAD_ALLOC, "failed to allocate color buffer");
return NULL;
}
back_bo_to_dri_buffer(dri2_surf, &dri2_surf->buffers[j]);
break;
default:
if (get_aux_bo(dri2_surf, attachments[i], attachments[i + 1],
@@ -322,27 +312,6 @@ dri2_get_buffers(__DRIdrawable * driDrawable,
return buffer;
}
static int
dri_image_get_buffers(__DRIdrawable *driDrawable,
unsigned int format,
uint32_t *stamp,
void *loaderPrivate,
uint32_t buffer_mask,
struct __DRIimageList *buffers)
{
struct dri2_egl_surface *dri2_surf = loaderPrivate;
struct gbm_dri_bo *bo;
if (get_back_bo(dri2_surf) < 0)
return 0;
bo = (struct gbm_dri_bo *) dri2_surf->back->bo;
buffers->image_mask = __DRI_IMAGE_BUFFER_BACK;
buffers->back = bo->image;
return 1;
}
static void
dri2_flush_front_buffer(__DRIdrawable * driDrawable, void *loaderPrivate)
{
@@ -379,8 +348,9 @@ dri2_query_buffer_age(_EGLDriver *drv,
_EGLDisplay *disp, _EGLSurface *surface)
{
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(surface);
__DRIbuffer buffer;
if (get_back_bo(dri2_surf) < 0) {
if (get_back_bo(dri2_surf, &buffer) < 0) {
_eglError(EGL_BAD_ALLOC, "dri2_query_buffer_age");
return 0;
}
@@ -448,8 +418,6 @@ dri2_initialize_drm(_EGLDriver *drv, _EGLDisplay *disp)
int fd = -1;
int i;
loader_set_logger(_eglLog);
dri2_dpy = calloc(1, sizeof *dri2_dpy);
if (!dri2_dpy)
return _eglError(EGL_BAD_ALLOC, "eglInitialize");
@@ -485,7 +453,7 @@ dri2_initialize_drm(_EGLDriver *drv, _EGLDisplay *disp)
}
dri2_dpy->fd = fd;
dri2_dpy->device_name = loader_get_device_name_for_fd(dri2_dpy->fd);
dri2_dpy->device_name = dri2_get_device_name_for_fd(dri2_dpy->fd);
dri2_dpy->driver_name = dri2_dpy->gbm_dri->base.driver_name;
dri2_dpy->dri_screen = dri2_dpy->gbm_dri->screen;
@@ -501,7 +469,6 @@ dri2_initialize_drm(_EGLDriver *drv, _EGLDisplay *disp)
dri2_dpy->gbm_dri->get_buffers = dri2_get_buffers;
dri2_dpy->gbm_dri->flush_front_buffer = dri2_flush_front_buffer;
dri2_dpy->gbm_dri->get_buffers_with_format = dri2_get_buffers_with_format;
dri2_dpy->gbm_dri->image_get_buffers = dri_image_get_buffers;
dri2_dpy->gbm_dri->base.base.surface_lock_front_buffer = lock_front_buffer;
dri2_dpy->gbm_dri->base.base.surface_release_buffer = release_buffer;
@@ -509,28 +476,9 @@ dri2_initialize_drm(_EGLDriver *drv, _EGLDisplay *disp)
dri2_setup_screen(disp);
for (i = 0; dri2_dpy->driver_configs[i]; i++) {
EGLint format, attr_list[3];
unsigned int mask;
dri2_dpy->core->getConfigAttrib(dri2_dpy->driver_configs[i],
__DRI_ATTRIB_RED_MASK, &mask);
if (mask == 0x3ff00000)
format = GBM_FORMAT_XRGB2101010;
else if (mask == 0x00ff0000)
format = GBM_FORMAT_XRGB8888;
else if (mask == 0xf800)
format = GBM_FORMAT_RGB565;
else
continue;
attr_list[0] = EGL_NATIVE_VISUAL_ID;
attr_list[1] = format;
attr_list[2] = EGL_NONE;
for (i = 0; dri2_dpy->driver_configs[i]; i++)
dri2_add_config(disp, dri2_dpy->driver_configs[i],
i + 1, EGL_WINDOW_BIT, attr_list, NULL);
}
i + 1, 0, EGL_WINDOW_BIT, NULL, NULL);
drv->API.CreateWindowSurface = dri2_create_window_surface;
drv->API.DestroySurface = dri2_destroy_surface;

View File

@@ -36,15 +36,13 @@
#include <xf86drm.h>
#include "egl_dri2.h"
#include "loader.h"
#include <wayland-client.h>
#include "wayland-drm-client-protocol.h"
enum wl_drm_format_flags {
HAS_ARGB8888 = 1,
HAS_XRGB8888 = 2,
HAS_RGB565 = 4,
HAS_XRGB8888 = 2
};
static void
@@ -134,9 +132,7 @@ dri2_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
if (!_eglInitSurface(&dri2_surf->base, disp, type, conf, attrib_list))
goto cleanup_surf;
if (conf->RedSize == 5)
dri2_surf->format = WL_DRM_FORMAT_RGB565;
else if (conf->AlphaSize == 0)
if (conf->AlphaSize == 0)
dri2_surf->format = WL_DRM_FORMAT_XRGB8888;
else
dri2_surf->format = WL_DRM_FORMAT_ARGB8888;
@@ -184,16 +180,8 @@ dri2_create_window_surface(_EGLDriver *drv, _EGLDisplay *disp,
_EGLConfig *conf, EGLNativeWindowType window,
const EGLint *attrib_list)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
_EGLSurface *surf;
surf = dri2_create_surface(drv, disp, EGL_WINDOW_BIT, conf,
return dri2_create_surface(drv, disp, EGL_WINDOW_BIT, conf,
window, attrib_list);
if (surf != NULL)
drv->API.SwapInterval(drv, disp, surf, dri2_dpy->default_swap_interval);
return surf;
}
/**
@@ -226,8 +214,8 @@ dri2_destroy_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf)
dri2_dpy->dri2->releaseBuffer(dri2_dpy->dri_screen,
dri2_surf->dri_buffers[i]);
if (dri2_surf->throttle_callback)
wl_callback_destroy(dri2_surf->throttle_callback);
if (dri2_surf->frame_callback)
wl_callback_destroy(dri2_surf->frame_callback);
if (dri2_surf->base.Type == EGL_WINDOW_BIT) {
dri2_surf->wl_win->private = NULL;
@@ -266,31 +254,26 @@ dri2_release_buffers(struct dri2_egl_surface *dri2_surf)
}
static int
get_back_bo(struct dri2_egl_surface *dri2_surf)
get_back_bo(struct dri2_egl_surface *dri2_surf, __DRIbuffer *buffer)
{
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
int i;
__DRIimage *image;
int i, name, pitch;
/* We always want to throttle to some event (either a frame callback or
* a sync request) after the commit so that we can be sure the
* compositor has had a chance to handle it and send us a release event
* before we look for a free buffer */
while (dri2_surf->throttle_callback != NULL)
if (wl_display_dispatch_queue(dri2_dpy->wl_dpy,
dri2_dpy->wl_queue) == -1)
return -1;
/* There might be a buffer release already queued that wasn't processed */
wl_display_dispatch_queue_pending(dri2_dpy->wl_dpy, dri2_dpy->wl_queue);
if (dri2_surf->back == NULL) {
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++) {
/* Get an unlocked buffer, preferrably one with a dri_buffer
* already allocated. */
if (dri2_surf->color_buffers[i].locked)
/* Get an unlocked buffer, preferrably one with a dri_buffer already
* allocated. */
if (dri2_surf->color_buffers[i].locked)
continue;
if (dri2_surf->back == NULL)
dri2_surf->back = &dri2_surf->color_buffers[i];
dri2_surf->back = &dri2_surf->color_buffers[i];
else if (dri2_surf->back->dri_image == NULL)
dri2_surf->back = &dri2_surf->color_buffers[i];
dri2_surf->back = &dri2_surf->color_buffers[i];
}
}
@@ -309,30 +292,23 @@ get_back_bo(struct dri2_egl_surface *dri2_surf)
if (dri2_surf->back->dri_image == NULL)
return -1;
dri2_surf->back->locked = 1;
return 0;
}
static void
back_bo_to_dri_buffer(struct dri2_egl_surface *dri2_surf, __DRIbuffer *buffer)
{
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
__DRIimage *image;
int name, pitch;
image = dri2_surf->back->dri_image;
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_NAME, &name);
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_STRIDE, &pitch);
dri2_surf->back->name = name;
dri2_surf->back->pitch = pitch;
buffer->attachment = __DRI_BUFFER_BACK_LEFT;
buffer->name = name;
buffer->pitch = pitch;
buffer->cpp = 4;
buffer->flags = 0;
dri2_surf->back->locked = 1;
return 0;
}
static int
@@ -358,12 +334,16 @@ get_aux_bo(struct dri2_egl_surface *dri2_surf,
return 0;
}
static int
update_buffers(struct dri2_egl_surface *dri2_surf)
static __DRIbuffer *
dri2_get_buffers_with_format(__DRIdrawable * driDrawable,
int *width, int *height,
unsigned int *attachments, int count,
int *out_count, void *loaderPrivate)
{
struct dri2_egl_surface *dri2_surf = loaderPrivate;
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
int i;
int i, j;
if (dri2_surf->base.Type == EGL_WINDOW_BIT &&
(dri2_surf->base.Width != dri2_surf->wl_win->width ||
@@ -377,9 +357,22 @@ update_buffers(struct dri2_egl_surface *dri2_surf)
dri2_surf->dy = dri2_surf->wl_win->dy;
}
if (get_back_bo(dri2_surf) < 0) {
_eglError(EGL_BAD_ALLOC, "failed to allocate color buffer");
return -1;
for (i = 0, j = 0; i < 2 * count; i += 2, j++) {
switch (attachments[i]) {
case __DRI_BUFFER_BACK_LEFT:
if (get_back_bo(dri2_surf, &dri2_surf->buffers[j]) < 0) {
_eglError(EGL_BAD_ALLOC, "failed to allocate color buffer");
return NULL;
}
break;
default:
if (get_aux_bo(dri2_surf, attachments[i], attachments[i + 1],
&dri2_surf->buffers[j]) < 0) {
_eglError(EGL_BAD_ALLOC, "failed to allocate aux buffer");
return NULL;
}
break;
}
}
/* If we have an extra unlocked buffer at this point, we had to do triple
@@ -395,36 +388,6 @@ update_buffers(struct dri2_egl_surface *dri2_surf)
}
}
return 0;
}
static __DRIbuffer *
dri2_get_buffers_with_format(__DRIdrawable * driDrawable,
int *width, int *height,
unsigned int *attachments, int count,
int *out_count, void *loaderPrivate)
{
struct dri2_egl_surface *dri2_surf = loaderPrivate;
int i, j;
if (update_buffers(dri2_surf) < 0)
return NULL;
for (i = 0, j = 0; i < 2 * count; i += 2, j++) {
switch (attachments[i]) {
case __DRI_BUFFER_BACK_LEFT:
back_bo_to_dri_buffer(dri2_surf, &dri2_surf->buffers[j]);
break;
default:
if (get_aux_bo(dri2_surf, attachments[i], attachments[i + 1],
&dri2_surf->buffers[j]) < 0) {
_eglError(EGL_BAD_ALLOC, "failed to allocate aux buffer");
return NULL;
}
break;
}
}
*out_count = j;
if (j == 0)
return NULL;
@@ -468,25 +431,6 @@ dri2_get_buffers(__DRIdrawable * driDrawable,
return buffer;
}
static int
image_get_buffers(__DRIdrawable *driDrawable,
unsigned int format,
uint32_t *stamp,
void *loaderPrivate,
uint32_t buffer_mask,
struct __DRIimageList *buffers)
{
struct dri2_egl_surface *dri2_surf = loaderPrivate;
if (update_buffers(dri2_surf) < 0)
return 0;
buffers->image_mask = __DRI_IMAGE_BUFFER_BACK;
buffers->back = dri2_surf->back->dri_image;
return 1;
}
static void
dri2_flush_front_buffer(__DRIdrawable * driDrawable, void *loaderPrivate)
{
@@ -494,25 +438,17 @@ dri2_flush_front_buffer(__DRIdrawable * driDrawable, void *loaderPrivate)
(void) loaderPrivate;
}
static const __DRIimageLoaderExtension image_loader_extension = {
{ __DRI_IMAGE_LOADER, 1 },
image_get_buffers,
dri2_flush_front_buffer
};
static void
wayland_throttle_callback(void *data,
struct wl_callback *callback,
uint32_t time)
wayland_frame_callback(void *data, struct wl_callback *callback, uint32_t time)
{
struct dri2_egl_surface *dri2_surf = data;
dri2_surf->throttle_callback = NULL;
dri2_surf->frame_callback = NULL;
wl_callback_destroy(callback);
}
static const struct wl_callback_listener throttle_listener = {
wayland_throttle_callback
static const struct wl_callback_listener frame_listener = {
wayland_frame_callback
};
static void
@@ -520,7 +456,7 @@ create_wl_buffer(struct dri2_egl_surface *dri2_surf)
{
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
int fd, stride, name;
int fd;
if (dri2_surf->current->wl_buffer != NULL)
return;
@@ -528,8 +464,6 @@ create_wl_buffer(struct dri2_egl_surface *dri2_surf)
if (dri2_dpy->capabilities & WL_DRM_CAPABILITY_PRIME) {
dri2_dpy->image->queryImage(dri2_surf->current->dri_image,
__DRI_IMAGE_ATTRIB_FD, &fd);
dri2_dpy->image->queryImage(dri2_surf->current->dri_image,
__DRI_IMAGE_ATTRIB_STRIDE, &stride);
dri2_surf->current->wl_buffer =
wl_drm_create_prime_buffer(dri2_dpy->wl_drm,
@@ -537,22 +471,17 @@ create_wl_buffer(struct dri2_egl_surface *dri2_surf)
dri2_surf->base.Width,
dri2_surf->base.Height,
dri2_surf->format,
0, stride,
0, dri2_surf->current->pitch,
0, 0,
0, 0);
close(fd);
} else {
dri2_dpy->image->queryImage(dri2_surf->current->dri_image,
__DRI_IMAGE_ATTRIB_NAME, &name);
dri2_dpy->image->queryImage(dri2_surf->current->dri_image,
__DRI_IMAGE_ATTRIB_STRIDE, &stride);
dri2_surf->current->wl_buffer =
wl_drm_create_buffer(dri2_dpy->wl_drm,
name,
dri2_surf->current->name,
dri2_surf->base.Width,
dri2_surf->base.Height,
stride,
dri2_surf->current->pitch,
dri2_surf->format);
}
@@ -574,9 +503,19 @@ dri2_swap_buffers_with_damage(_EGLDriver *drv,
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(draw);
struct dri2_egl_context *dri2_ctx;
_EGLContext *ctx;
int i;
__DRIbuffer buffer;
int i, ret = 0;
while (dri2_surf->frame_callback && ret != -1)
ret = wl_display_dispatch_queue(dri2_dpy->wl_dpy, dri2_dpy->wl_queue);
if (ret < 0)
return EGL_FALSE;
dri2_surf->frame_callback = wl_surface_frame(dri2_surf->wl_win->surface);
wl_callback_add_listener(dri2_surf->frame_callback,
&frame_listener, dri2_surf);
wl_proxy_set_queue((struct wl_proxy *) dri2_surf->frame_callback,
dri2_dpy->wl_queue);
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++)
if (dri2_surf->color_buffers[i].age > 0)
@@ -584,20 +523,11 @@ dri2_swap_buffers_with_damage(_EGLDriver *drv,
/* Make sure we have a back buffer in case we're swapping without ever
* rendering. */
if (get_back_bo(dri2_surf) < 0) {
if (get_back_bo(dri2_surf, &buffer) < 0) {
_eglError(EGL_BAD_ALLOC, "dri2_swap_buffers");
return EGL_FALSE;
}
if (draw->SwapInterval > 0) {
dri2_surf->throttle_callback =
wl_surface_frame(dri2_surf->wl_win->surface);
wl_callback_add_listener(dri2_surf->throttle_callback,
&throttle_listener, dri2_surf);
wl_proxy_set_queue((struct wl_proxy *) dri2_surf->throttle_callback,
dri2_dpy->wl_queue);
}
dri2_surf->back->age = 1;
dri2_surf->current = dri2_surf->back;
dri2_surf->back = NULL;
@@ -615,8 +545,8 @@ dri2_swap_buffers_with_damage(_EGLDriver *drv,
dri2_surf->dy = 0;
if (n_rects == 0) {
wl_surface_damage(dri2_surf->wl_win->surface,
0, 0, INT32_MAX, INT32_MAX);
wl_surface_damage(dri2_surf->wl_win->surface, 0, 0,
dri2_surf->base.Width, dri2_surf->base.Height);
} else {
for (i = 0; i < n_rects; i++) {
const int *rect = &rects[i * 4];
@@ -627,34 +557,10 @@ dri2_swap_buffers_with_damage(_EGLDriver *drv,
}
}
if (dri2_dpy->flush->base.version >= 4) {
ctx = _eglGetCurrentContext();
dri2_ctx = dri2_egl_context(ctx);
(*dri2_dpy->flush->flush_with_flags)(dri2_ctx->dri_context,
dri2_surf->dri_drawable,
__DRI2_FLUSH_DRAWABLE,
__DRI2_THROTTLE_SWAPBUFFER);
} else {
(*dri2_dpy->flush->flush)(dri2_surf->dri_drawable);
}
(*dri2_dpy->flush->invalidate)(dri2_surf->dri_drawable);
wl_surface_commit(dri2_surf->wl_win->surface);
/* If we're not waiting for a frame callback then we'll at least throttle
* to a sync callback so that we always give a chance for the compositor to
* handle the commit and send a release event before checking for a free
* buffer */
if (dri2_surf->throttle_callback == NULL) {
dri2_surf->throttle_callback = wl_display_sync(dri2_dpy->wl_dpy);
wl_callback_add_listener(dri2_surf->throttle_callback,
&throttle_listener, dri2_surf);
wl_proxy_set_queue((struct wl_proxy *) dri2_surf->throttle_callback,
dri2_dpy->wl_queue);
}
wl_display_flush(dri2_dpy->wl_dpy);
(*dri2_dpy->flush->flush)(dri2_surf->dri_drawable);
(*dri2_dpy->flush->invalidate)(dri2_surf->dri_drawable);
return EGL_TRUE;
}
@@ -664,8 +570,9 @@ dri2_query_buffer_age(_EGLDriver *drv,
_EGLDisplay *disp, _EGLSurface *surface)
{
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(surface);
__DRIbuffer buffer;
if (get_back_bo(dri2_surf) < 0) {
if (get_back_bo(dri2_surf, &buffer) < 0) {
_eglError(EGL_BAD_ALLOC, "dri2_query_buffer_age");
return 0;
}
@@ -679,81 +586,6 @@ dri2_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw)
return dri2_swap_buffers_with_damage (drv, disp, draw, NULL, 0);
}
static struct wl_buffer *
dri2_create_wayland_buffer_from_image_wl(_EGLDriver *drv,
_EGLDisplay *disp,
_EGLImage *img)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_image *dri2_img = dri2_egl_image(img);
__DRIimage *image = dri2_img->dri_image;
struct wl_buffer *buffer;
int width, height, format, pitch;
enum wl_drm_format wl_format;
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_FORMAT, &format);
switch (format) {
case __DRI_IMAGE_FORMAT_ARGB8888:
if (!(dri2_dpy->formats & HAS_ARGB8888))
goto bad_format;
wl_format = WL_DRM_FORMAT_ARGB8888;
break;
case __DRI_IMAGE_FORMAT_XRGB8888:
if (!(dri2_dpy->formats & HAS_XRGB8888))
goto bad_format;
wl_format = WL_DRM_FORMAT_XRGB8888;
break;
default:
goto bad_format;
}
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_WIDTH, &width);
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_HEIGHT, &height);
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_STRIDE, &pitch);
if (dri2_dpy->capabilities & WL_DRM_CAPABILITY_PRIME) {
int fd;
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_FD, &fd);
buffer =
wl_drm_create_prime_buffer(dri2_dpy->wl_drm,
fd,
width, height,
wl_format,
0, pitch,
0, 0,
0, 0);
close(fd);
} else {
int name;
dri2_dpy->image->queryImage(image, __DRI_IMAGE_ATTRIB_NAME, &name);
buffer =
wl_drm_create_buffer(dri2_dpy->wl_drm,
name,
width, height,
pitch,
wl_format);
}
/* The buffer object will have been created with our internal event queue
* because it is using the wl_drm object as a proxy factory. We want the
* buffer to be used by the application so we'll reset it to the display's
* default event queue */
if (buffer)
wl_proxy_set_queue((struct wl_proxy *) buffer, NULL);
return buffer;
bad_format:
_eglError(EGL_BAD_MATCH, "unsupported image format");
return NULL;
}
static int
dri2_wayland_authenticate(_EGLDisplay *disp, uint32_t id)
{
@@ -842,9 +674,6 @@ drm_handle_format(void *data, struct wl_drm *drm, uint32_t format)
case WL_DRM_FORMAT_XRGB8888:
dri2_dpy->formats |= HAS_XRGB8888;
break;
case WL_DRM_FORMAT_RGB565:
dri2_dpy->formats |= HAS_RGB565;
break;
}
}
@@ -897,60 +726,6 @@ static const struct wl_registry_listener registry_listener = {
registry_handle_global_remove
};
static EGLBoolean
dri2_swap_interval(_EGLDriver *drv,
_EGLDisplay *disp,
_EGLSurface *surf,
EGLint interval)
{
if (interval > surf->Config->MaxSwapInterval)
interval = surf->Config->MaxSwapInterval;
else if (interval < surf->Config->MinSwapInterval)
interval = surf->Config->MinSwapInterval;
surf->SwapInterval = interval;
return EGL_TRUE;
}
static void
dri2_setup_swap_interval(struct dri2_egl_display *dri2_dpy)
{
GLint vblank_mode = DRI_CONF_VBLANK_DEF_INTERVAL_1;
/* We can't use values greater than 1 on Wayland because we are using the
* frame callback to synchronise the frame and the only way we be sure to
* get a frame callback is to attach a new buffer. Therefore we can't just
* sit drawing nothing to wait until the next n frame callbacks */
if (dri2_dpy->config)
dri2_dpy->config->configQueryi(dri2_dpy->dri_screen,
"vblank_mode", &vblank_mode);
switch (vblank_mode) {
case DRI_CONF_VBLANK_NEVER:
dri2_dpy->min_swap_interval = 0;
dri2_dpy->max_swap_interval = 0;
dri2_dpy->default_swap_interval = 0;
break;
case DRI_CONF_VBLANK_ALWAYS_SYNC:
dri2_dpy->min_swap_interval = 1;
dri2_dpy->max_swap_interval = 1;
dri2_dpy->default_swap_interval = 1;
break;
case DRI_CONF_VBLANK_DEF_INTERVAL_0:
dri2_dpy->min_swap_interval = 0;
dri2_dpy->max_swap_interval = 1;
dri2_dpy->default_swap_interval = 0;
break;
default:
case DRI_CONF_VBLANK_DEF_INTERVAL_1:
dri2_dpy->min_swap_interval = 0;
dri2_dpy->max_swap_interval = 1;
dri2_dpy->default_swap_interval = 1;
break;
}
}
EGLBoolean
dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp)
{
@@ -961,21 +736,14 @@ dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp)
static const unsigned int argb_masks[4] =
{ 0xff0000, 0xff00, 0xff, 0xff000000 };
static const unsigned int rgb_masks[4] = { 0xff0000, 0xff00, 0xff, 0 };
static const unsigned int rgb565_masks[4] = { 0xf800, 0x07e0, 0x001f, 0 };
loader_set_logger(_eglLog);
drv->API.CreateWindowSurface = dri2_create_window_surface;
drv->API.DestroySurface = dri2_destroy_surface;
drv->API.SwapBuffers = dri2_swap_buffers;
drv->API.SwapBuffersWithDamageEXT = dri2_swap_buffers_with_damage;
drv->API.SwapInterval = dri2_swap_interval;
drv->API.Terminate = dri2_terminate;
drv->API.QueryBufferAge = dri2_query_buffer_age;
drv->API.CreateWaylandBufferFromImageWL =
dri2_create_wayland_buffer_from_image_wl;
dri2_dpy = calloc(1, sizeof *dri2_dpy);
if (!dri2_dpy)
return _eglError(EGL_BAD_ALLOC, "eglInitialize");
@@ -1009,7 +777,7 @@ dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp)
if (roundtrip(dri2_dpy) < 0 || !dri2_dpy->authenticated)
goto cleanup_fd;
dri2_dpy->driver_name = loader_get_driver_for_fd(dri2_dpy->fd, 0);
dri2_dpy->driver_name = dri2_get_driver_for_fd(dri2_dpy->fd);
if (dri2_dpy->driver_name == NULL) {
_eglError(EGL_BAD_ALLOC, "DRI2: failed to get driver name");
goto cleanup_fd;
@@ -1024,20 +792,15 @@ dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp)
dri2_dpy->dri2_loader_extension.flushFrontBuffer = dri2_flush_front_buffer;
dri2_dpy->dri2_loader_extension.getBuffersWithFormat =
dri2_get_buffers_with_format;
dri2_dpy->extensions[0] = &dri2_dpy->dri2_loader_extension.base;
dri2_dpy->extensions[1] = &image_loader_extension.base;
dri2_dpy->extensions[2] = &image_lookup_extension.base;
dri2_dpy->extensions[3] = &use_invalidate.base;
dri2_dpy->extensions[4] = NULL;
dri2_dpy->swap_available = EGL_TRUE;
dri2_dpy->extensions[1] = &image_lookup_extension.base;
dri2_dpy->extensions[2] = &use_invalidate.base;
dri2_dpy->extensions[3] = NULL;
if (!dri2_create_screen(disp))
goto cleanup_driver;
dri2_setup_swap_interval(dri2_dpy);
/* The server shouldn't advertise WL_DRM_CAPABILITY_PRIME if the driver
* doesn't have createImageFromFds, since we're using the same driver on
* both sides. We don't want crash if that happens anyway, so fall back to
@@ -1051,15 +814,12 @@ dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp)
for (i = 0; dri2_dpy->driver_configs[i]; i++) {
config = dri2_dpy->driver_configs[i];
if (dri2_dpy->formats & HAS_XRGB8888)
dri2_add_config(disp, config, i + 1, types, NULL, rgb_masks);
dri2_add_config(disp, config, i + 1, 0, types, NULL, rgb_masks);
if (dri2_dpy->formats & HAS_ARGB8888)
dri2_add_config(disp, config, i + 1, types, NULL, argb_masks);
if (dri2_dpy->formats & HAS_RGB565)
dri2_add_config(disp, config, i + 1, types, NULL, rgb565_masks);
dri2_add_config(disp, config, i + 1, 0, types, NULL, argb_masks);
}
disp->Extensions.WL_bind_wayland_display = EGL_TRUE;
disp->Extensions.WL_create_wayland_buffer_from_image = EGL_TRUE;
disp->Extensions.EXT_buffer_age = EGL_TRUE;
dri2_dpy->authenticate = dri2_wayland_authenticate;

View File

@@ -33,14 +33,18 @@
#include <fcntl.h>
#include <errno.h>
#include <unistd.h>
#ifdef HAVE_LIBDRM
#include <xf86drm.h>
#endif
#include <sys/types.h>
#include <sys/stat.h>
#include "egl_dri2.h"
/* From xmlpool/options.h, user exposed so should be stable */
#define DRI_CONF_VBLANK_NEVER 0
#define DRI_CONF_VBLANK_DEF_INTERVAL_0 1
#define DRI_CONF_VBLANK_DEF_INTERVAL_1 2
#define DRI_CONF_VBLANK_ALWAYS_SYNC 3
static void
swrastCreateDrawable(struct dri2_egl_display * dri2_dpy,
struct dri2_egl_surface * dri2_surf,
@@ -602,7 +606,6 @@ dri2_x11_authenticate(_EGLDisplay *disp, uint32_t id)
static EGLBoolean
dri2_authenticate(_EGLDisplay *disp)
{
#ifdef HAVE_LIBDRM
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
drm_magic_t magic;
@@ -615,7 +618,7 @@ dri2_authenticate(_EGLDisplay *disp)
_eglLog(_EGL_WARNING, "DRI2: failed to authenticate");
return EGL_FALSE;
}
#endif
return EGL_TRUE;
}
@@ -627,7 +630,6 @@ dri2_add_configs_for_visuals(struct dri2_egl_display *dri2_dpy,
xcb_depth_iterator_t d;
xcb_visualtype_t *visuals;
int i, j, id;
unsigned int rgba_masks[4];
EGLint surface_type;
EGLint config_attrs[] = {
EGL_NATIVE_VISUAL_ID, 0,
@@ -658,26 +660,8 @@ dri2_add_configs_for_visuals(struct dri2_egl_display *dri2_dpy,
config_attrs[1] = visuals[i].visual_id;
config_attrs[3] = visuals[i]._class;
rgba_masks[0] = visuals[i].red_mask;
rgba_masks[1] = visuals[i].green_mask;
rgba_masks[2] = visuals[i].blue_mask;
rgba_masks[3] = 0;
dri2_add_config(disp, dri2_dpy->driver_configs[j], id++,
surface_type, config_attrs, rgba_masks);
/* Allow a 24-bit RGB visual to match a 32-bit RGBA EGLConfig.
* Otherwise it will only match a 32-bit RGBA visual. On a
* composited window manager on X11, this will make all of the
* EGLConfigs with destination alpha get blended by the
* compositor. This is probably not what the application
* wants... especially on drivers that only have 32-bit RGBA
* EGLConfigs! */
if (d.data->depth == 24) {
rgba_masks[3] =
~(rgba_masks[0] | rgba_masks[1] | rgba_masks[2]);
dri2_add_config(disp, dri2_dpy->driver_configs[j], id++,
surface_type, config_attrs, rgba_masks);
}
d.data->depth, surface_type, config_attrs, NULL);
}
}
@@ -1195,6 +1179,11 @@ dri2_initialize_x11_dri2(_EGLDriver *drv, _EGLDisplay *disp)
dri2_setup_swap_interval(dri2_dpy);
if (dri2_dpy->conn) {
if (!dri2_add_configs_for_visuals(dri2_dpy, disp))
goto cleanup_configs;
}
disp->Extensions.KHR_image_pixmap = EGL_TRUE;
disp->Extensions.NOK_swap_region = EGL_TRUE;
disp->Extensions.NOK_texture_from_pixmap = EGL_TRUE;
@@ -1203,12 +1192,6 @@ dri2_initialize_x11_dri2(_EGLDriver *drv, _EGLDisplay *disp)
#ifdef HAVE_WAYLAND_PLATFORM
disp->Extensions.WL_bind_wayland_display = EGL_TRUE;
#endif
if (dri2_dpy->conn) {
if (!dri2_add_configs_for_visuals(dri2_dpy, disp))
goto cleanup_configs;
}
dri2_dpy->authenticate = dri2_x11_authenticate;
/* we're supporting EGL 1.4 */

View File

@@ -23,7 +23,7 @@ AM_CFLAGS = \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src/egl/main \
$(VISIBILITY_CFLAGS) \
$(X11_INCLUDES) \
$(X11_CFLAGS) \
$(DEFINES)
noinst_LTLIBRARIES = libegl_glx.la

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.
@@ -32,7 +32,7 @@
* This is an EGL driver that wraps GLX. This gives the benefit of being
* completely agnostic of the direct rendering implementation.
*
* Authors: Alan Hourihane <alanh@vmware.com>
* Authors: Alan Hourihane <alanh@tungstengraphics.com>
*/
#include <stdlib.h>

View File

@@ -154,7 +154,6 @@ LOCAL_STATIC_LIBRARIES := \
libmesa_glsl \
libmesa_glsl_utils \
libmesa_gallium \
libloader \
$(LOCAL_STATIC_LIBRARIES)
endif # MESA_BUILD_GALLIUM

View File

@@ -19,6 +19,8 @@
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
GLAPI_LIB = ../mapi/glapi/libglapi.la
if HAVE_XF86VIDMODE
EXTRA_DEFINES_XF86VIDMODE = -DXF86VIDMODE
endif
@@ -73,7 +75,7 @@ libEGL_la_SOURCES = \
libEGL_la_LIBADD = \
$(EGL_LIB_DEPS)
libEGL_la_LDFLAGS = -Wl,-Bsymbolic -version-number 1:0 -no-undefined
libEGL_la_LDFLAGS = -version-number 1:0 -no-undefined
if HAVE_EGL_PLATFORM_X11
AM_CFLAGS += -DHAVE_X11_PLATFORM
@@ -105,17 +107,22 @@ endif
if HAVE_EGL_DRIVER_GLX
AM_CFLAGS += -D_EGL_BUILT_IN_DRIVER_GLX
libEGL_la_LIBADD += ../drivers/glx/libegl_glx.la
libEGL_la_LIBADD += $(DLOPEN_LIBS)
libEGL_la_LIBADD += $(X11_LIBS) $(DLOPEN_LIBS)
endif
if HAVE_EGL_DRIVER_DRI2
AM_CFLAGS += -D_EGL_BUILT_IN_DRIVER_DRI2
AM_CFLAGS += -DHAVE_XCB_DRI2
libEGL_la_LIBADD += ../drivers/dri2/libegl_dri2.la
libEGL_la_LIBADD += $(DLOPEN_LIBS) $(LIBDRM_LIBS)
libEGL_la_LIBADD += $(LIBUDEV_LIBS) $(DLOPEN_LIBS) $(LIBDRM_LIBS)
endif
include $(top_srcdir)/install-lib-links.mk
# Provide compatibility with scripts for the old Mesa build system for
# a while by putting a link to the driver into /lib of the build tree.
all-local: libEGL.la
$(MKDIR_P) $(top_builddir)/$(LIB_DIR);
ln -f .libs/libEGL.so.1.0.0 $(top_builddir)/$(LIB_DIR)/libEGL.so.1
ln -sf libEGL.so.1 $(top_builddir)/$(LIB_DIR)/libEGL.so
pkgconfigdir = $(libdir)/pkgconfig

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.
@@ -87,7 +87,6 @@
#include <stdlib.h>
#include <string.h>
#include "eglglobals.h"
#include "eglcontext.h"
#include "egldisplay.h"
#include "egltypedefs.h"
@@ -355,15 +354,10 @@ eglTerminate(EGLDisplay dpy)
const char * EGLAPIENTRY
eglQueryString(EGLDisplay dpy, EGLint name)
{
_EGLDisplay *disp;
_EGLDisplay *disp = _eglLockDisplay(dpy);
_EGLDriver *drv;
const char *ret;
if (dpy == EGL_NO_DISPLAY && name == EGL_EXTENSIONS) {
RETURN_EGL_SUCCESS(NULL, _eglGlobal.ClientExtensionString);
}
disp = _eglLockDisplay(dpy);
_EGL_CHECK_DISPLAY(disp, NULL, drv);
ret = drv->API.QueryString(drv, disp, name);
@@ -972,9 +966,6 @@ eglGetProcAddress(const char *procname)
{ "eglBindWaylandDisplayWL", (_EGLProc) eglBindWaylandDisplayWL },
{ "eglUnbindWaylandDisplayWL", (_EGLProc) eglUnbindWaylandDisplayWL },
{ "eglQueryWaylandBufferWL", (_EGLProc) eglQueryWaylandBufferWL },
#endif
#ifdef EGL_WL_create_wayland_buffer_from_image
{ "eglCreateWaylandBufferFromImageWL", (_EGLProc) eglCreateWaylandBufferFromImageWL },
#endif
{ "eglPostSubBufferNV", (_EGLProc) eglPostSubBufferNV },
#ifdef EGL_EXT_swap_buffers_with_damage
@@ -1353,11 +1344,6 @@ eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target,
RETURN_EGL_EVAL(disp, EGL_NO_IMAGE_KHR);
if (!context && ctx != EGL_NO_CONTEXT)
RETURN_EGL_ERROR(disp, EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR);
/* "If <target> is EGL_LINUX_DMA_BUF_EXT, <dpy> must be a valid display,
* <ctx> must be EGL_NO_CONTEXT..."
*/
if (ctx != EGL_NO_CONTEXT && target == EGL_LINUX_DMA_BUF_EXT)
RETURN_EGL_ERROR(disp, EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
img = drv->API.CreateImageKHR(drv,
disp, context, target, buffer, attr_list);
@@ -1585,7 +1571,7 @@ eglUnbindWaylandDisplayWL(EGLDisplay dpy, struct wl_display *display)
}
EGLBoolean EGLAPIENTRY
eglQueryWaylandBufferWL(EGLDisplay dpy, struct wl_resource *buffer,
eglQueryWaylandBufferWL(EGLDisplay dpy,struct wl_buffer *buffer,
EGLint attribute, EGLint *value)
{
_EGLDisplay *disp = _eglLockDisplay(dpy);
@@ -1604,28 +1590,6 @@ eglQueryWaylandBufferWL(EGLDisplay dpy, struct wl_resource *buffer,
}
#endif
#ifdef EGL_WL_create_wayland_buffer_from_image
struct wl_buffer * EGLAPIENTRY
eglCreateWaylandBufferFromImageWL(EGLDisplay dpy, EGLImageKHR image)
{
_EGLDisplay *disp = _eglLockDisplay(dpy);
_EGLImage *img;
_EGLDriver *drv;
struct wl_buffer *ret;
_EGL_CHECK_DISPLAY(disp, NULL, drv);
assert(disp->Extensions.WL_create_wayland_buffer_from_image);
img = _eglLookupImage(image, disp);
if (!img)
RETURN_EGL_ERROR(disp, EGL_BAD_PARAMETER, NULL);
ret = drv->API.CreateWaylandBufferFromImageWL(drv, disp, img);
RETURN_EGL_EVAL(disp, ret);
}
#endif
EGLBoolean EGLAPIENTRY
eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface,

View File

@@ -1,6 +1,6 @@
/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.
@@ -123,11 +123,7 @@ typedef EGLBoolean (*ExportDRMImageMESA_t)(_EGLDriver *drv, _EGLDisplay *disp, _
struct wl_display;
typedef EGLBoolean (*BindWaylandDisplayWL_t)(_EGLDriver *drv, _EGLDisplay *disp, struct wl_display *display);
typedef EGLBoolean (*UnbindWaylandDisplayWL_t)(_EGLDriver *drv, _EGLDisplay *disp, struct wl_display *display);
typedef EGLBoolean (*QueryWaylandBufferWL_t)(_EGLDriver *drv, _EGLDisplay *displ, struct wl_resource *buffer, EGLint attribute, EGLint *value);
#endif
#ifdef EGL_WL_create_wayland_buffer_from_image
typedef struct wl_buffer * (*CreateWaylandBufferFromImageWL_t)(_EGLDriver *drv, _EGLDisplay *disp, _EGLImage *img);
typedef EGLBoolean (*QueryWaylandBufferWL_t)(_EGLDriver *drv, _EGLDisplay *displ, struct wl_buffer *buffer, EGLint attribute, EGLint *value);
#endif
typedef EGLBoolean (*PostSubBufferNV_t)(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surface, EGLint x, EGLint y, EGLint width, EGLint height);
@@ -214,10 +210,6 @@ struct _egl_api
QueryWaylandBufferWL_t QueryWaylandBufferWL;
#endif
#ifdef EGL_WL_create_wayland_buffer_from_image
CreateWaylandBufferFromImageWL_t CreateWaylandBufferFromImageWL;
#endif
#ifdef EGL_EXT_swap_buffers_with_damage
SwapBuffersWithDamageEXT_t SwapBuffersWithDamageEXT;
#endif /* EGL_EXT_swap_buffers_with_damage */

Some files were not shown because too many files have changed in this diff Show More