Compare commits
14 Commits
mesa-10.2.
...
10.2
Author | SHA1 | Date | |
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52bd154980 | ||
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9f1149876f | ||
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b797208e6c | ||
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8200c621a7 | ||
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44dd7cbd52 | ||
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bda7518e7c | ||
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7d3f6f7995 | ||
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907da04eb6 | ||
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18336b99b2 | ||
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38c5650656 | ||
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b4584d9eed | ||
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08923a1029 | ||
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fc8fc3bfc8 | ||
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f95fcb1716 |
@@ -1631,11 +1631,10 @@ if test "x$enable_gallium_llvm" = xyes; then
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AC_COMPUTE_INT([LLVM_VERSION_MINOR], [LLVM_VERSION_MINOR],
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[#include "${LLVM_INCLUDEDIR}/llvm/Config/llvm-config.h"])
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dnl In LLVM 3.4.1 patch level was defined in config.h and not
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dnl llvm-config.h
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AC_COMPUTE_INT([LLVM_VERSION_PATCH], [LLVM_VERSION_PATCH],
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[#include "${LLVM_INCLUDEDIR}/llvm/Config/config.h"],
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LLVM_VERSION_PATCH=0) dnl Default if LLVM_VERSION_PATCH not found
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LLVM_VERSION_PATCH=`echo $LLVM_VERSION | cut -d. -f3 | egrep -o '^[[0-9]]+'`
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if test -z "$LLVM_VERSION_PATCH"; then
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LLVM_VERSION_PATCH=0
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fi
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if test -n "${LLVM_VERSION_MAJOR}"; then
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LLVM_VERSION_INT="${LLVM_VERSION_MAJOR}0${LLVM_VERSION_MINOR}"
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@@ -30,7 +30,9 @@ because compatibility contexts are not supported.
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<h2>SHA256 checksums</h2>
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<pre>
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TBD
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4c5a25ccaf1a9734bbd10d62a1420cc8fd35a1060ce679f2fc846769a25fbeec MesaLib-10.2.8.tar.gz
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1ef9ad3f241788d454f2ff8c9d65b6849dfc31c8fe91f70fd2930b81c8af1398 MesaLib-10.2.8.tar.bz2
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d26218da3b44734b1d555267b4c63c48803c4c8b14d2bc53071be57014da37fa MesaLib-10.2.8.zip
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</pre>
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<h2>New features</h2>
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|
101
docs/relnotes/10.2.9.html
Normal file
101
docs/relnotes/10.2.9.html
Normal file
@@ -0,0 +1,101 @@
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 10.2.9 Release Notes / October 12, 2014</h1>
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<p>
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Mesa 10.2.9 is a bug fix release which fixes bugs found since the 10.2.8 release.
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This is the final planned release for the 10.2 branch.
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</p>
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<p>
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Mesa 10.2.9 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.3. OpenGL
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3.3 is <strong>only</strong> available if requested at context creation
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because compatibility contexts are not supported.
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</p>
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<h2>SHA256 checksums</h2>
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<pre>
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f8d62857eed8f604a57710c58a8ffcfb8dab2dc4977ec27c956c7c4fd14032f6 MesaLib-10.2.9.tar.gz
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f6031f8b7113a92325b60635c504c510490eebb2e707119bbff7bd86aa34657d MesaLib-10.2.9.tar.bz2
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11c0ef4f3308fc29d9f15a77fd8f4842a946fce9e830250a1c95b171a446171a MesaLib-10.2.9.zip
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</pre>
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<h2>New features</h2>
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<p>None</p>
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<h2>Bug fixes</h2>
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<p>This list is likely incomplete.</p>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">Bug 79462</a> - [NVC0/Codegen] Shader compilation falis in spill logic</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83570">Bug 83570</a> - Glyphy demo throws unhandled Integer division by zero exception</li>
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</ul>
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<h2>Changes</h2>
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<p>Andreas Pokorny (2):</p>
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<ul>
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<li>egl/drm: expose KHR_image_pixmap extension</li>
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<li>i915: Fix black buffers when importing prime fds</li>
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</ul>
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<p>Emil Velikov (2):</p>
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<ul>
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<li>docs: Add sha256 sums for the 10.2.8 release</li>
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<li>Update VERSION to 10.2.9</li>
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</ul>
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<p>Ilia Mirkin (1):</p>
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<ul>
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<li>nv50/ir: avoid deleting pseudo instructions too early</li>
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</ul>
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<p>Marek Olšák (3):</p>
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<ul>
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<li>radeonsi: release GS rings at context destruction</li>
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<li>radeonsi: properly destroy the GS copy shader and scratch_bo for compute</li>
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<li>st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables</li>
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</ul>
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<p>Roland Scheidegger (1):</p>
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<ul>
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<li>gallivm: fix idiv</li>
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</ul>
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<p>Thomas Hellstrom (1):</p>
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<ul>
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<li>st/xa: Fix regression in xa_yuv_planar_blit()</li>
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</ul>
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<p>Tom Stellard (1):</p>
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<ul>
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<li>configure.ac: Compute LLVM_VERSION_PATCH using llvm-config</li>
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</ul>
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<p>rconde (1):</p>
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<ul>
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<li>gallivm,tgsi: fix idiv by zero crash</li>
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</ul>
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</div>
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</body>
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</html>
|
@@ -572,6 +572,7 @@ dri2_initialize_drm(_EGLDriver *drv, _EGLDisplay *disp)
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}
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disp->Extensions.EXT_buffer_age = EGL_TRUE;
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disp->Extensions.KHR_image_pixmap = EGL_TRUE;
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#ifdef HAVE_WAYLAND_PLATFORM
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disp->Extensions.WL_bind_wayland_display = EGL_TRUE;
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|
@@ -1248,8 +1248,24 @@ idiv_emit_cpu(
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struct lp_build_tgsi_context * bld_base,
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struct lp_build_emit_data * emit_data)
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{
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emit_data->output[emit_data->chan] = lp_build_div(&bld_base->int_bld,
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emit_data->args[0], emit_data->args[1]);
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LLVMBuilderRef builder = bld_base->base.gallivm->builder;
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LLVMValueRef div_mask = lp_build_cmp(&bld_base->uint_bld,
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PIPE_FUNC_EQUAL, emit_data->args[1],
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bld_base->uint_bld.zero);
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/* We want to make sure that we never divide/mod by zero to not
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* generate sigfpe. We don't want to crash just because the
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* shader is doing something weird. */
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LLVMValueRef divisor = LLVMBuildOr(builder,
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div_mask,
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emit_data->args[1], "");
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LLVMValueRef result = lp_build_div(&bld_base->int_bld,
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emit_data->args[0], divisor);
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LLVMValueRef not_div_mask = LLVMBuildNot(builder,
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div_mask,"");
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/* idiv by zero doesn't have a guaranteed return value chose 0 for now. */
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emit_data->output[emit_data->chan] = LLVMBuildAnd(builder,
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not_div_mask,
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result, "");
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}
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/* TGSI_OPCODE_INEG (CPU Only) */
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@@ -1675,15 +1691,15 @@ udiv_emit_cpu(
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LLVMValueRef div_mask = lp_build_cmp(&bld_base->uint_bld,
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PIPE_FUNC_EQUAL, emit_data->args[1],
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bld_base->uint_bld.zero);
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/* We want to make sure that we never divide/mod by zero to not
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* generate sigfpe. We don't want to crash just because the
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/* We want to make sure that we never divide/mod by zero to not
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* generate sigfpe. We don't want to crash just because the
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* shader is doing something weird. */
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LLVMValueRef divisor = LLVMBuildOr(builder,
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div_mask,
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emit_data->args[1], "");
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LLVMValueRef result = lp_build_div(&bld_base->uint_bld,
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emit_data->args[0], divisor);
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/* udiv by zero is guaranteed to return 0xffffffff */
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/* udiv by zero is guaranteed to return 0xffffffff at least with d3d10 */
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emit_data->output[emit_data->chan] = LLVMBuildOr(builder,
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div_mask,
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result, "");
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@@ -3332,10 +3332,10 @@ micro_idiv(union tgsi_exec_channel *dst,
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const union tgsi_exec_channel *src0,
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const union tgsi_exec_channel *src1)
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{
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dst->i[0] = src0->i[0] / src1->i[0];
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dst->i[1] = src0->i[1] / src1->i[1];
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dst->i[2] = src0->i[2] / src1->i[2];
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dst->i[3] = src0->i[3] / src1->i[3];
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dst->i[0] = src1->i[0] ? src0->i[0] / src1->i[0] : 0;
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dst->i[1] = src1->i[1] ? src0->i[1] / src1->i[1] : 0;
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dst->i[2] = src1->i[2] ? src0->i[2] / src1->i[2] : 0;
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dst->i[3] = src1->i[3] ? src0->i[3] / src1->i[3] : 0;
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}
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static void
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|
@@ -25,6 +25,7 @@
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#include <stack>
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#include <limits>
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#include <tr1/unordered_set>
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namespace nv50_ir {
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@@ -1544,6 +1545,11 @@ SpillCodeInserter::run(const std::list<ValuePair>& lst)
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LValue *lval = it->first->asLValue();
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Symbol *mem = it->second ? it->second->asSym() : NULL;
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// Keep track of which instructions to delete later. Deleting them
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// inside the loop is unsafe since a single instruction may have
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// multiple destinations that all need to be spilled (like OP_SPLIT).
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std::tr1::unordered_set<Instruction *> to_del;
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for (Value::DefIterator d = lval->defs.begin(); d != lval->defs.end();
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++d) {
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Value *slot = mem ?
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@@ -1576,7 +1582,7 @@ SpillCodeInserter::run(const std::list<ValuePair>& lst)
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d = lval->defs.erase(d);
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--d;
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if (slot->reg.file == FILE_MEMORY_LOCAL)
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delete_Instruction(func->getProgram(), defi);
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to_del.insert(defi);
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else
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defi->setDef(0, slot);
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} else {
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@@ -1584,6 +1590,9 @@ SpillCodeInserter::run(const std::list<ValuePair>& lst)
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}
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}
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for (std::tr1::unordered_set<Instruction *>::const_iterator it = to_del.begin();
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it != to_del.end(); ++it)
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delete_Instruction(func->getProgram(), *it);
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}
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// TODO: We're not trying to reuse old slots in a potential next iteration.
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|
@@ -40,6 +40,8 @@ static void si_destroy_context(struct pipe_context *context)
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si_release_all_descriptors(sctx);
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pipe_resource_reference(&sctx->esgs_ring.buffer, NULL);
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pipe_resource_reference(&sctx->gsvs_ring.buffer, NULL);
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pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
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r600_resource_reference(&sctx->border_color_table, NULL);
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|
@@ -2616,5 +2616,8 @@ out:
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void si_pipe_shader_destroy(struct pipe_context *ctx, struct si_pipe_shader *shader)
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{
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if (shader->gs_copy_shader)
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si_pipe_shader_destroy(ctx, shader->gs_copy_shader);
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r600_resource_reference(&shader->bo, NULL);
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}
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|
@@ -2244,9 +2244,10 @@ static void si_delete_shader_selector(struct pipe_context *ctx,
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while (p) {
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c = p->next_variant;
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if (sel->type == PIPE_SHADER_GEOMETRY)
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if (sel->type == PIPE_SHADER_GEOMETRY) {
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si_pm4_delete_state(sctx, gs, p->pm4);
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else if (sel->type == PIPE_SHADER_FRAGMENT)
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si_pm4_delete_state(sctx, vs, p->gs_copy_shader->pm4);
|
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} else if (sel->type == PIPE_SHADER_FRAGMENT)
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si_pm4_delete_state(sctx, ps, p->pm4);
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else if (p->key.vs.as_es)
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si_pm4_delete_state(sctx, es, p->pm4);
|
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@@ -2259,7 +2260,7 @@ static void si_delete_shader_selector(struct pipe_context *ctx,
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free(sel->tokens);
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free(sel);
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}
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}
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static void si_delete_vs_shader(struct pipe_context *ctx, void *state)
|
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{
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|
@@ -205,37 +205,6 @@ dri_fill_in_modes(struct dri_screen *screen)
|
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return (const __DRIconfig **)configs;
|
||||
}
|
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|
||||
/* The Gallium way to force MSAA. */
|
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DEBUG_GET_ONCE_NUM_OPTION(msaa, "GALLIUM_MSAA", 0);
|
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|
||||
/* The NVIDIA way to force MSAA. The same variable is used by the NVIDIA
|
||||
* driver. */
|
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DEBUG_GET_ONCE_NUM_OPTION(msaa_nv, "__GL_FSAA_MODE", 0);
|
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|
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static void
|
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dri_force_msaa_visual(struct st_visual *stvis,
|
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struct pipe_screen *screen)
|
||||
{
|
||||
int i;
|
||||
int samples = debug_get_option_msaa();
|
||||
|
||||
if (!samples)
|
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samples = debug_get_option_msaa_nv();
|
||||
|
||||
if (samples <= 1)
|
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return; /* nothing to do */
|
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|
||||
/* Choose a supported sample count greater than or equal to samples. */
|
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for (i = samples; i <= MSAA_VISUAL_MAX_SAMPLES; i++) {
|
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if (screen->is_format_supported(screen, stvis->color_format,
|
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PIPE_TEXTURE_2D, i,
|
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PIPE_BIND_RENDER_TARGET)) {
|
||||
stvis->samples = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Roughly the converse of dri_fill_in_modes.
|
||||
*/
|
||||
@@ -260,10 +229,6 @@ dri_fill_st_visual(struct st_visual *stvis, struct dri_screen *screen,
|
||||
if (mode->sampleBuffers) {
|
||||
stvis->samples = mode->samples;
|
||||
}
|
||||
else {
|
||||
/* This must be done after stvis->color_format is set. */
|
||||
dri_force_msaa_visual(stvis, screen->base.screen);
|
||||
}
|
||||
|
||||
switch (mode->depthBits) {
|
||||
default:
|
||||
|
@@ -530,11 +530,22 @@ renderer_draw_yuv(struct xa_context *r,
|
||||
src_x, src_y, src_w, src_h,
|
||||
dst_x, dst_y, dst_w, dst_h, srf);
|
||||
|
||||
if (!r->scissor_valid) {
|
||||
r->scissor.minx = 0;
|
||||
r->scissor.miny = 0;
|
||||
r->scissor.maxx = r->dst->tex->width0;
|
||||
r->scissor.maxy = r->dst->tex->height0;
|
||||
}
|
||||
|
||||
r->pipe->set_scissor_states(r->pipe, 0, 1, &r->scissor);
|
||||
|
||||
cso_set_vertex_elements(r->cso, num_attribs, r->velems);
|
||||
util_draw_user_vertex_buffer(r->cso, r->buffer, PIPE_PRIM_QUADS,
|
||||
4, /* verts */
|
||||
num_attribs); /* attribs/vert */
|
||||
r->buffer_size = 0;
|
||||
|
||||
xa_scissor_reset(r);
|
||||
}
|
||||
|
||||
void
|
||||
|
@@ -146,6 +146,7 @@ xa_yuv_planar_blit(struct xa_context *r,
|
||||
int w = box->x2 - box->x1;
|
||||
int h = box->y2 - box->y1;
|
||||
|
||||
xa_scissor_update(r, x, y, box->x2, box->y2);
|
||||
renderer_draw_yuv(r,
|
||||
(float)src_x + scale_x * (x - dst_x),
|
||||
(float)src_y + scale_y * (y - dst_y),
|
||||
|
@@ -616,6 +616,8 @@ intel_create_image_from_fds(__DRIscreen *screen,
|
||||
return NULL;
|
||||
}
|
||||
|
||||
intel_setup_image_from_dimensions(image);
|
||||
|
||||
image->planar_format = f;
|
||||
for (i = 0; i < f->nplanes; i++) {
|
||||
index = f->planes[i].buffer_index;
|
||||
|
Reference in New Issue
Block a user