Compare commits

...

3082 Commits

Author SHA1 Message Date
Brian Paul
d1e21325cf gallium/hud: also try R8_UNORM format for font texture
Convert the code to try formats from an array rather than a bunch
of if/else cases.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-02-07 11:03:37 -07:00
Brian Paul
6447e9dbfa gallium/hud: flush stdout in print_help(), for Windows
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-02-07 11:03:37 -07:00
Ben Widawsky
7ea1e37497 i965: Add more stringent blitter assertions
Blits to or from a y-tiled surface must always be a multiple of the tile size.
From page 16 of the HSW PRM
(https://01.org/linuxgraphics/sites/default/files/documentation/intel-gfx-prm-osrc-hsw-memory-views.pdf#16)
"The pitch of a tiled enclosing region must be an integral number of tile
widths"

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-02-07 08:08:59 -08:00
Ben Widawsky
efde74c89d i965: Consolidate some of the intel_blit logic
An upcoming patch is going to introduce some code here, and having this code
organized as the patch does makes it a bit easier to read later.

There should be no functional change here.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-02-07 08:07:56 -08:00
Park, Jeongmin
0467a52dc3 st/dri: Make depth buffer optional for postprocessing
Since only pp_jimenezmlaa uses depth buffer, we can make it optional.

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-02-07 12:12:00 +01:00
Park, Jeongmin
2e6ba6afdb postprocess: Check for depth buffer in pp_jimenezmlaa
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88962
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-02-07 12:12:00 +01:00
Ben Widawsky
8030e269e9 i965/vec4: Correct MUL destination hazard
As it turns out, we were over-thinking the cause of the hang on
Cherryview. It's simply errata for Cherryview.

commit 88fea85f09
Author: Ben Widawsky <benjamin.widawsky@intel.com>
Date:   Fri Nov 21 10:47:41 2014 -0800

    i965/vec4/gen8: Handle the MUL dest hazard exception

This is an explanation to why we never saw the hang on BDW.

NOTE: The problem the original patch was trying to fix does still exist. It will
have to be fixed at some point.

v2: Modify commit message, s/CHV/BDW

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84212
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-06 17:54:17 -08:00
Emil Velikov
e660f0dd80 docs: add news item and link release notes for mesa 10.4.4
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-02-07 00:51:08 +00:00
Emil Velikov
d8278be310 docs: Add sha256 sums for the 10.4.4 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 54da987bae)
2015-02-07 00:48:04 +00:00
Emil Velikov
7d796a59de Add release notes for the 10.4.4 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 62eb27ac8b)
2015-02-07 00:48:02 +00:00
Eric Anholt
bff4cbdafa nir: Fix broken fsat recognizer.
We've probably never seen this ridiculous pattern in the wild, so it
didn't matter.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-02-06 15:57:55 -08:00
Eric Anholt
6706537dd4 nir: Slightly simplify algebraic code generation by reusing a struct.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-02-06 15:57:55 -08:00
Eric Anholt
9e35af08af tgsi/ureg: Add missing some missing opcodes opcode_tmp.h
I wanted all of these for NIR-to-TGSI.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-02-06 15:50:07 -08:00
Eric Anholt
f3dbf3689a tgsi/ureg: Move ureg_dst_register() to the header.
I wanted to use it for nir-to-tgsi.  The equivalent ureg_src_register() is
also located here.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-02-06 15:50:07 -08:00
Marek Olšák
40fa7d44ab gallium/u_tests: test a NULL buffer sampler view
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
2015-02-06 22:27:07 +01:00
Marek Olšák
56e709bffb gallium/u_tests: test a NULL constant buffer
This expects (0,0,0,0), though it can be changed to something else or allow
more than one set of values to be considered correct.

This is currently the radeonsi behavior.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
2015-02-06 22:27:07 +01:00
Marek Olšák
9e8a6d8486 gallium/u_tests: test a NULL texture sampler view
v2: allow one of the two values
2015-02-06 22:27:06 +01:00
Marek Olšák
63e51baedc gallium/u_tests: restructure the only test, refactor out reusable code
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
2015-02-06 22:27:06 +01:00
Marek Olšák
dcf996c31e gallium: run gallium tests if GALLIUM_TESTS=1 is set
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
2015-02-06 22:27:06 +01:00
Marek Olšák
0271ac72d1 gallium/postprocessing: fix crash at context destruction
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-02-06 20:03:06 +01:00
Xavier Bouchoux
2fd21c4098 r600g/sb: fix a bug in constants folding optimisation pass
ADD     R6.y.1,    R5.w.1, ~1|3f800000
    ADD     R6.y.2,    |R6.y.1|, -0.0001|b8d1b717

was wrongly being converted to

    ADD     R6.y.1,    R5.w.1, ~1|3f800000
    ADD     R6.y.2,    R5.w.1, -1.0001|bf800347

because abs() modifier was ignored.

Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
2015-02-06 20:03:06 +01:00
Xavier Bouchoux
acef65503e r600g: fix abs() support on ALU 3 source operands instructions
Since alu does not support abs() modifier on source operands, spill
and apply the modifiers to a temp register when needed.

Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
2015-02-06 20:03:06 +01:00
David Heidelberg
bae23a1756 r300g: small code cleanup (v2)
v2: incorporated changes from Marek Olšák

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
2015-02-06 18:27:30 +01:00
Iago Toral Quiroga
71a36e0a2c glsl: GLSL ES identifiers cannot exceed 1024 characters
v2 (Ian Romanick)
- Move the check to the lexer before rallocing a copy of the large string.

Fixes the following 2 dEQP tests:
dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_vertex
dEQP-GLES3.functional.shaders.keywords.invalid_identifiers.max_length_fragment

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-02-06 12:21:42 +01:00
Kenneth Graunke
d4a461caaf i965: Fix INTEL_DEBUG=shader_time for SIMD8 VS (and GS).
We were incorrectly attributing VS time to FS8 on Gen8+, which now use
fs_visitor for vertex shaders.

We don't hit this for geometry shaders yet, but we may as well add
support now - the fix is obvious, and we'll just forget later.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-02-05 20:01:03 -08:00
Kenneth Graunke
32f1d4e286 i965/fs: Use inst->eot rather than opcodes in register allocation.
Previously, we special cased FB writes and URB writes in the register
allocation code.  What we really wanted was to handle any message with
EOT set.

This saves us from extending the list with new opcodes in the future.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
2015-02-05 20:01:02 -08:00
Kenneth Graunke
10d8a1a88e i965/fs: Delete is_last_send(); just check inst->eot.
This helper function basically just checks inst->eot, but also asserts
that only opcodes we expect to terminate threads have EOT set.  As far
as I'm aware, we've never had such a bug.

Removing it means that we don't have to extend the list for new opcodes.
Cherryview and Skylake introduce an optimization where sampler messages
can have EOT set; scalar GS/HS/DS will likely introduce new opcodes as
well.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
2015-02-05 20:00:42 -08:00
Michel Dänzer
a338dc0186 st/mesa: Don't use PIPE_USAGE_STREAM for GL_PIXEL_UNPACK_BUFFER_ARB
The latter currently implies CPU read access, so only PIPE_USAGE_STAGING
can be expected to be fast.

Mesa demos src/tests/streaming_rect on Kaveri (radeonsi):

Unpatched:  42 frames in  1.023 seconds = 41.056 FPS
Patched:   615 frames in  1.000 seconds = 615.000 FPS

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88658
Cc: "10.3 10.4" <mesa-stable@lists.freedestkop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-02-06 10:55:53 +09:00
Tiziano Bacocco
17abefa12b st/nine: Implement dummy vbo behaviour when vs is missing inputs
Use a dummy vertex buffer object when vs inputs have no corresponding
entries in the vertex declaration. This dummy buffer will give to the
shader float4(0,0,0,0).

This fixes several artifacts on some games.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>
2015-02-06 00:07:20 +01:00
Axel Davy
90585cbc9a gallium/targets/d3dadapter9: Free card device
The drm fd wasn't released, causing a crash
for wine tests on nouveau, which seems to have
a bug when a lot of device descriptors are open.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:20 +01:00
Axel Davy
8b3a9d5c9f gallium/targets/d3dadapter9: Release the pipe_screen at destruction.
We weren't releasing hal and ref, causing some issues (threads not released, etc)

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:19 +01:00
Axel Davy
8f50614910 gallium/targets/d3dadapter9: Fix device detection for render-nodes
When on a render node the unique ioctl doesn't work.

This patch drops the code to detect the device, which relied
on an ioctl, and replaces it by the mesa loader function.
The mesa loader function is more complete and won't fail for render-nodes.

Alternatively we could also have used the pipe cap to
determine the vendor and device id from the driver.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:19 +01:00
Axel Davy
2c54d154e8 st/nine: Dummy sampler should have a=1
Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:19 +01:00
Axel Davy
9ac74e604b st/nine: Fix update_framebuffer binding cbufs the pixel shader wouldn't render to
Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:19 +01:00
Axel Davy
ee606b4780 st/nine: Clear: better behave if rt_mask is different to the one of the framebuffer bound
Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:19 +01:00
Axel Davy
d8d48f6f71 st/nine: Fix multisampling support detection
Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:19 +01:00
Tiziano Bacocco
a1d369e804 st/nine: Fix enabled lights in stateblocks
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>
2015-02-06 00:07:19 +01:00
Axel Davy
1543defc5e st/nine: Fix depth stencil formats bindings flags.
Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:19 +01:00
Axel Davy
49214a3dfc st/nine: Fix gpu memory leak in swapchain
Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:19 +01:00
Axel Davy
d538007734 st/nine: SetResourceResize should track nr_samples too
Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:19 +01:00
Tiziano Bacocco
1c1d26cd97 st/nine: D3DRS_FILLMODE set to 0 is D3DFILL_SOLID
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>
2015-02-06 00:07:19 +01:00
Tiziano Bacocco
50f0e011da st/nine: Setting D3DRS_ALPHAFUNC to 0 means D3DCMP_NEVER
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>
2015-02-06 00:07:19 +01:00
Axel Davy
dfe5e84e74 st/nine: Implement fallback behaviour when rts and ds don't match
This seems to be the behaviour on Win. Previous behaviour led
to different issues depending on the driver.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:19 +01:00
Axel Davy
8b901e3011 st/nine: Fix present_buffers allocation
If has_present_buffers was false at first,
but after a device reset, it turns true (for
example if we begin to render to a multisampled
back buffer), there was a crash due to present_buffers
being uninitialised.
This patch fixes it.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:19 +01:00
Patrick Rudolph
792af626d4 st/nine: Check for aligned offset in each vertex element
Fixes wine test test_vertex_declaration_alignment()

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
2015-02-06 00:07:19 +01:00
Patrick Rudolph
63221c6f09 st/nine: Fix bufferoverflow in {Get|Set}PixelShaderConstantF
Previous code wasn't checking against the correct limit: 224
for sm3 hardware, but 256.

Fixes wine test test_pixel_shader_constant()

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
2015-02-06 00:07:19 +01:00
Patrick Rudolph
2dcad120a0 st/nine: Set [out] argument to NULL for some functions
Wine tests, and probably some apps, check for errors by checking for NULL
instead of error codes.
Fixes wine test test_surface_blocks()

Reviewed-by: Axel davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
2015-02-06 00:07:19 +01:00
Patrick Rudolph
9aa3ebd0e7 st/nine: Remove duplicated debug message
Likely a rebase error

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
2015-02-06 00:07:19 +01:00
Patrick Rudolph
33617ef296 st/nine: Return E_FAIL for unused vertexdeclaration type
Add returncode E_FAIL.
Return E_FAIL for any vertexdeclaration element with type unused.

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
2015-02-06 00:07:19 +01:00
Patrick Rudolph
faf94f6eea st/nine: Missing sanity check for CALLOC return E_OUTOFMEMORY if allocation of usage_map fails
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
2015-02-06 00:07:19 +01:00
Axel Davy
75676886e4 st/nine: Implement ATOC hack
ATOC is an hack for Alpha to coverage
that is supported by NV and Intel.

You need to check the support for it
with CheckDeviceFormat.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:19 +01:00
Axel Davy
0a4aaf1d41 st/nine: Implement AMD alpha to coverage
This D3D hack is supposed to be supported
by all AMD SM2+ cards. Apps use it without
checking if they are on AMD.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:19 +01:00
Axel Davy
bf0adf248f st/nine: Add D3DFMT_DF16 support
This depth buffer format, like D3DFMT_INTZ, can be used to read
the depth buffer values when bound to a shader.

Some apps may use this format to get better performance when
they don't need the precision of INTZ (24 bits for depth, 8 for
stencil, whereas DF16 is just 16 bits for depth)

We don't add support for DF24 yet, because it implies support
for FETCH4, which we don't support for now.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:19 +01:00
Axel Davy
34292754d2 st/nine: Change the value of some advertised caps
These values are taken from wine.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:19 +01:00
Axel Davy
25f1e5584c st/nine: NineDevice9_SetClipPlane: pPlane must be non-NULL
Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:19 +01:00
Axel Davy
02a89dc163 st/nine: Implement fallback for D3DFMT_D24S8, D3DFMT_D24X8 and D3DFMT_INTZ
Some drivers support PIPE_FORMAT_S8_UINT_Z24_UNORM,
some others PIPE_FORMAT_Z24_UNORM_S8_UINT, some both.

It doesn't matter which one we use, since the d3d formats
they map to aren't lockable (app can read it directly).

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
Axel Davy
27e438e356 st/nine: Refactor format d3d9 to pipe conversion
Move the checks of whether the format is supported
into a common place.
The advantage is that allows to handle when a d3d9
format can be mapped to several formats, and that
cards don't support all of them.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
Axel Davy
f8713b1bfd st/nine: Refactor nine_d3d9_to_pipe_format_map
The order of the format is changed to have
an increasing ordering of the d3d9 format values.

Some missing formats are added and matched to PIPE_FORMAT_NONE

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
Axel Davy
4cf5701160 st/nine: Improve CheckDeviceFormat debug output
Because the debug output of this function was cut in two parts,
sometimes the second part wasn't print when we would return earlier,
whereas we would like to get it.

The reason of the separation was that it's only at the end of the function
we can print what we map to the d3d9 arguments, but we can always retrieve
that info by hand.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
Axel Davy
42ac71a4e2 st/nine: Implement RESZ hack
This D3D hack allows to resolve a multisampled
depth buffer into a single sampled one.

Note that the implementation is slightly incorrect.
When querying the content of D3DRS_POINTSIZE,
it should return the resz code if it has been set.
This behaviour will be implemented when state changes
will be reworked. For now the current behaviour is ok,
since apps use the D3DCREATE_PUREDEVICE flag when creating
the device, which means they won't read states and in exchange
get better performance.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
Axel Davy
5c61f6344a st/nine: fix early basetexture destruction
Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
Patrick Rudolph
dfeca90419 st/nine: Do not leak private data in volume9.
This->data was allocated by nine, but not freed.

Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
2015-02-06 00:07:18 +01:00
Patrick Rudolph
b3afcc0968 st/nine: Check block alignment for compressed textures in NineSurface9_CopySurface
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
2015-02-06 00:07:18 +01:00
Axel Davy
65ce2b2848 st/nine: Commit sampler views again if srgb state changed.
This fixes a wine test and some minor visual issues on some games.

The patch is not optimal, there is probably a more efficient way to
fix this issue, but the code there already has some innefficiencies.
There is plans to rewrite that part of the code to make it more
efficient.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
Axel Davy
2d2286d17c st/nine: Fix use of D3DSP_NOSWIZZLE
D3DSP_NOSWIZZLE already contains the shift.
Detected with Clang.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
Axel Davy
1f3b7d4039 st/nine: Check for the correct number of constants.
This removes unneeded hack for Anno 1404.
This app is not checking the number of supporting
constants, and rely on the shader compilation to fail
if it puts too many constants.

This patch also checks for the correct number of constants for ps.

Note that we don't check the official limitations for old vs and ps
versions. The restrictions were fixed, unlike for the number of vertex
shader constants for later versions. Likely apps use the correct number,
and it's not a problem for us if it wants use more.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
Axel Davy
d0aeb4422b st/nine: Introduce failure handling for shader parsing.
Instead of crashing on buggy shaders, we should return an error.
This patch introduces this behaviour in the case of invalid constant
access

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
Axel Davy
6fcc2c8872 st/nine: Print warnings for r500 when shader is likely to go wrong
r500 hasn't enough float constants for vs to fill all needs.
Overlapping issues can happen with complex shaders.
The fix would be to recompile shaders to include the integer
and boolean constants, instead of reserving slots for them.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
Axel Davy
70a523818f st/nine: Declare constants only up to the maximum needed.
Previously 276 constants were declared everytime.

This patch makes shaders declare constants up to the maximum
constant needed and moves the moment we print the TGSI
shader after the moment we declare the constants.

This is needed for r500, since when indirect addressing is used,
it cannot reduce the amount of constants needed, and that it is
restricted to 256 constant slots.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
Axel Davy
a249c7a161 st/nine: Refactor how user constbufs sizes are calculated
Count explicitly the slots for float, int and bool constants,
and deduce the constbuf size in nine_shader.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
Axel Davy
65ca8e4b3d st/nine: Explicit nine requirements
This patch raises nine requirements and disables nine for old
hw that don't match them.

Currently for these cards only games that don't have tight requirements
would work well with nine. However nine is missing several checks
regarding these limitations.
To make code and future patches less heavy, dropping support for these old
card seems a good solution.

That makes r500 the only dx9 generation cards supported by nine. It seems the one
with the less limitations for nine. Still not everything is ok, and we'll have
for example to implement shader recompilation for these cards to include
integer and boolean constants in the shader.
Eventually when this is done, we can reintroduce support for older cards.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
Axel Davy
eb1c12d20d gallium: Add MULTISAMPLE_Z_RESOLVE cap
Resolving a multisampled depth texture into
a single sampled texture is supported on >= SM4.1
hw. It is possible some previous hw support it.

The ability was tested on radeonsi and nvc0.
Apparently is is also supported for radeon >= r700.

This patch adds the MULTISAMPLE_Z_RESOLVE cap and
add it to the drivers. It is advertised for drivers
for which it is sure the ability is supported.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-02-06 00:07:18 +01:00
Laura Ekstrand
77cc799853 GL: Update glext.h to Revision 29735 (20150202).
Khronos modified glext.h to get rid of GL_TEXTURE_BINDING, a special enum
added for ARB_direct_state_access.  This enum was ruled unimplementable.

Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Laura Ekstrand <laura@jlekstrand.net>
2015-02-05 11:41:26 -08:00
Jose Fonseca
08efcc0960 llvmpipe: Trivially advertise PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT.
Nothing special needs to be done.

Even though llvmpipe copies constant (ie uniform) buffers internally, the
application is supposed to flush and sync, so all should work.

All bufferstorage piglit tests pass.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-02-05 16:16:47 +00:00
Matt Turner
2335153ff2 i965: Remove now unnecessary Gen8 CMP destination type override.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-04 12:14:35 -08:00
Matt Turner
6b3a301f61 i965: Set CMP's destination type to src0's type.
Allows CMP instructions with float sources to be compacted and coissued.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-04 12:14:34 -08:00
Matt Turner
7e60794392 i965/fs: Implement the WaCMPInstFlagDepClearedEarly work-around.
Prevents piglit regressions from the next patch.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-04 12:14:34 -08:00
Jose Fonseca
661c8bb220 gallium/util: Don't implement u_bit_scan64 on MSVC.
As ffsll doesn't exist in MSVC yet, and u_bit_scan64 is only used by
radeonsi which is never built with MSVC.

This is just a stop-gap fix to unbreak MSVC build until we refactor these
mathematical portability wrappers into src/util.

Trivial.
2015-02-04 15:22:59 +00:00
Jose Fonseca
46f1033067 gallium/util: Define ffsll on MinGW.
Trivial.

(Fixing MSVC will be far less so, as _BitScanForward64 is only supported on x64.)
2015-02-04 14:58:20 +00:00
Marek Olšák
6c5af1dc4e radeonsi: implement polygon stippling
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-02-04 14:34:13 +01:00
Marek Olšák
6895dfb184 radeonsi: add polygon stipple texture slot
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-02-04 14:34:13 +01:00
Marek Olšák
1fe7ba8c69 radeonsi: deduce rasterizer primitive type at the beginning of draw_vbo
I will need this for polygon stippling.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-02-04 14:34:13 +01:00
Marek Olšák
8f65e6eae8 radeonsi: allow 64 descriptors per array
We need a slot for the stipple texture and the pixel shader already uses
32 textures (16 API slots + 16 FMASK slots).

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-02-04 14:34:13 +01:00
Marek Olšák
9af943c32e radeonsi: add support for sampler views where resource = NULL
The hardware obeys swizzles even if the resource is NULL.
This will be used by set_polygon_stipple.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-02-04 14:34:13 +01:00
Marek Olšák
70e4243f07 radeonsi: add support for NULL texture sampler views that return (0,0,0,1)
This used to hang.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-02-04 14:34:13 +01:00
Marek Olšák
82f64a68a4 radeonsi: fix a crash when binding a NULL sampler view list
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-02-04 14:34:13 +01:00
Marek Olšák
b142dd2f24 radeonsi: move the buffer descriptor to the end of the image descriptor
This will allow supporting NULL textures.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-02-04 14:34:13 +01:00
Marek Olšák
afe1e6acdd radeonsi: don't use tgsi_parse_context to get processor type
Also remove unused "tokens".

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-02-04 14:34:13 +01:00
Marek Olšák
50908a8918 radeonsi: fix instanced arrays with non-zero start instance
Fixes piglit ARB_base_instance/arb_base_instance-drawarrays.

Cc: 10.3 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-02-04 14:34:13 +01:00
Marek Olšák
658f1d4cfe r600g,radeonsi: don't append to streamout buffers that haven't been used yet
The FILLED_SIZE counter is uninitialized at the beginning, so we can't use it.
Instead, use offset = 0, which is what we always do when not appending.

This unexpectedly fixes spec/ARB_texture_multisample/sample-position/*.
Yes, the test does use transform feedback.

Cc: 10.3 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-02-04 14:34:13 +01:00
Marek Olšák
b616429ca8 gallium: set PIPE_MAX_SAMPLERS to 18
For drivers that use higher slots not to crash in tgsi_shader_info.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-02-04 14:34:13 +01:00
Marek Olšák
8fc542aa89 gallium/u_pstipple: add ability to specify a fixed texture unit
E.g. r600g can use slot 17, which is outside of the API range.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-02-04 14:34:13 +01:00
Marek Olšák
50433ea526 gallium/util: add u_bit_scan64
Same as u_bit_scan, but for uint64_t.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-02-04 14:34:13 +01:00
Marek Olšák
f2328ffdc8 tgsi: add tgsi_get_processor_type helper from radeon
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-02-04 14:34:13 +01:00
Kenneth Graunke
ccbe15f332 i965/fs: Fix saturate on MAD and LRP with the NIR backend.
Fixes misrendering in "Witcher 2" with INTEL_USE_NIR=1, and probably
many other programs.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-04 00:34:57 -08:00
Iago Toral Quiroga
1b029f8a4a mesa: Fix _mesa_format_convert fallback path when src is not an array format
When a rebase swizzle is provided and we call _mesa_swizzle_and_convert
after unpacking the source format we were always passing normalized=false.
We should pass true or false depending on the formats involved in the
conversion for the byte and float paths (the integer path cannot ever be
normalized).

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
2015-02-04 08:08:34 +01:00
Park, Jeongmin
6fd4a61ad6 st/osmesa: Fix osbuffer->textures indexing
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88930
Cc: 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-02-03 15:46:56 -07:00
Connor Abbott
ab24e12706 i965/nir: use redundant phi optimization
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
2015-02-03 16:00:13 -05:00
Connor Abbott
a135f34080 nir: add an optimization to remove useless phi nodes
This removes phi nodes whose sources all point to the same thing.

Shader-db results:

total NIR instructions in shared programs: 2045293 -> 2041209 (-0.20%)
NIR instructions in affected programs:     126564 -> 122480 (-3.23%)
helped:                                615
HURT:                                  0

total FS instructions in shared programs: 4321840 -> 4320392 (-0.03%)
FS instructions in affected programs:     24622 -> 23174 (-5.88%)
helped:                                138
HURT:                                  0

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
2015-02-03 16:00:13 -05:00
Jason Ekstrand
572d1f6e41 nir/validate: Ensure that phi sources are SSA-only
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-02-03 12:52:42 -08:00
Jason Ekstrand
5420774510 nir/validate: Validate that only float ALU outputs are saturated
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-02-03 12:46:55 -08:00
Jason Ekstrand
c0df85cca4 nir/lower_source_mods: Don't lower saturate for non-float outputs
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-02-03 12:46:38 -08:00
Jason Ekstrand
8776b1b14b i965/fs_nir: Get rid of get_alu_src
Originally, get_alu_src was supposed to handle resolving swizzles and
things like that.  However, now that basically every instruction we have
only takes scalar sources, we don't really need it anymore.  The only case
where it's still marginally useful is for the mov and vecN operations that
are left over from SSA form.  We can handle those cases as a special case
easily enough.  As a side-effect, we don't need the vec_to_movs pass
anymore.

v2 Jason Ekstrand <jason.ekstrand@intel.com>:
 - Rework the way we detect if we need an extra copy for swizzling.  The
   old code involved a pile of confusing switch fall-throughs; we now use a
   loop.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-03 12:33:11 -08:00
Jason Ekstrand
112d738b91 i965/fs: Use NIR's scalarizing abilities and stop handling vectors
Now that we can scalarize with NIR, there's no need for all this code
anymore.  Let's get rid of it and just do scalar operations.

v2: run copy prop before lowering phi nodes

v3: Get rid of the "emit(...)->saturate = foo" pattern

v4: Run alu_to_scalar as an optimization pass

total instructions in shared programs: 5998321 -> 5974070 (-0.40%)
instructions in affected programs:     732075 -> 707824 (-3.31%)
helped:                                3137
HURT:                                  191
GAINED:                                18
LOST:                                  0

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-03 12:33:11 -08:00
Jason Ekstrand
f2adcd36cb nir: Add a pass to lower vector phi nodes to scalar phi nodes
v2 Jason Ekstrand <jason.ekstrand@intel.com>:
 - Add better comments
 - Use nir_ssa_dest_init and nir_src_for_ssa more places
 - Fix some void * casts

v3 Jason Ekstrand <jason.ekstrand@intel.com>:
 - Rework the way we determine whether or not to sccalarize a phi node to
   make the recursion non-bogus
 - Treat load_const instructions as scalarizable

v4 Jason Ekstrand <jason.ekstrand@intel.com>:
 - Allow uniform and input loads to be scalarizable

v5 Jason Ekstrand <jason.ekstrand@intel.com>:
 - Also consider loads of inputs (varying, uniform, or ubo) to be
   scalarizable.  We were already doing this for load_var on uniforms and
   inputs.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-03 12:33:11 -08:00
Matt Turner
e87928a494 i965/fs: Add support for constant propagating into sources with modifiers.
All but 16 of the programs helped were ARB fp programs.

total instructions in shared programs: 5949286 -> 5945470 (-0.06%)
instructions in affected programs:     275162 -> 271346 (-1.39%)
helped:                                1197
GAINED:                                1

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-02-03 12:25:14 -08:00
Matt Turner
cfa2165642 i965/vec4: Use abs/negate functions in const propagation.
No changes in shader-db.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-02-03 12:25:14 -08:00
Matt Turner
dbd4c22a37 i965: Add function to take the abs of immediates.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-02-03 12:25:14 -08:00
Matt Turner
638beee24a i965: Add function to negate immediates.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-02-03 12:25:14 -08:00
Matt Turner
1f4bdad316 i965: Mark UB/B immediates as unreachable.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-02-03 12:25:14 -08:00
Matt Turner
32e98e8ef0 gallium/util: Don't use __builtin_clrsb in util_last_bit().
Unclear circumstances lead to undefined symbols on x86.

Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=536916
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-02-03 12:25:14 -08:00
Matt Turner
d8be1b9aba glsl/list: Note that exec_lists may not be realloc'd.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-03 12:25:14 -08:00
Nils Wallménius
cfb5b1c59e st/mesa: mark constant array of swizzles as static const
This saves about 0.5k in the text section for a gallium driver
on amd64.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-02-04 09:07:13 +13:00
Eduardo Lima Mitev
0ed3bffc08 mesa: Returns a GL_INVALID_VALUE error on several APIs when buffer size is negative
Section 2.3.1 (Errors) of the OpenGL 4.5 spec says:

    "If a negative number is provided where an argument of type sizei or
    sizeiptr is specified, an INVALID_VALUE error is generated.

This patch adds checks for negative buffer size values passed to different APIs.
It also moves up the check on other APIs that already had it, making it the first
error check performed in the function, for consistency.

While there may be other APIs throughtout the code lacking this check (or at least
not at the beginning of the function), this patch focuses on the cases that break
the dEQP tests listed below. It could be a good excersize for the future to check
all other cases, and improve consistency in the order of the checks throughout the
whole Mesa code base.

This fixes 5 dEQP test:
* dEQP-GLES3.functional.negative_api.state.get_attached_shaders
* dEQP-GLES3.functional.negative_api.state.get_shader_source
* dEQP-GLES3.functional.negative_api.state.get_active_uniform
* dEQP-GLES3.functional.negative_api.state.get_active_attrib
* dEQP-GLES3.functional.negative_api.shader.program_binary

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-02-03 13:19:36 +01:00
Samuel Iglesias Gonsalvez
284bd1ecdf mesa: fix error value in GetFramebufferAttachmentParameteriv for OpenGL ES 3.0
Section 6.1.13 "Framebuffer Object Queries" of OpenGL ES 3.0 spec:

 "If the default framebuffer is bound to target, then attachment must be
  BACK, identifying the color buffer; DEPTH, identifying the depth buffer; or
  STENCIL, identifying the stencil buffer."

OpenGL ES 3.0, section 2.5 (GL Errors):

 "If a command that requires an enumerated value is passed a
  symbolic constant that is not one of those specified as allowable
  for that command, an INVALID_ENUM error is generated."

Then change the returned error to INVALID_ENUM.

Fixes:

dEQP-GLES3.functional.fbo.api.attachment_query_default_fbo

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-02-03 13:19:36 +01:00
Iago Toral Quiroga
5dfb085ff3 glsl: Improve precision of mod(x,y)
Currently, Mesa uses the lowering pass MOD_TO_FRACT to implement
mod(x,y) as y * fract(x/y). This implementation has a down side though:
it introduces precision errors due to the fract() operation. Even worse,
since the result of fract() is multiplied by y, the larger y gets the
larger the precision error we produce, so for large enough numbers the
precision loss is significant. Some examples on i965:

Operation                           Precision error
-----------------------------------------------------
mod(-1.951171875, 1.9980468750)      0.0000000447
mod(121.57, 13.29)                   0.0000023842
mod(3769.12, 321.99)                 0.0000762939
mod(3769.12, 1321.99)                0.0001220703
mod(-987654.125, 123456.984375)      0.0160663128
mod( 987654.125, 123456.984375)      0.0312500000

This patch replaces the current lowering pass with a different one
(MOD_TO_FLOOR) that follows the recommended implementation in the GLSL
man pages:

mod(x,y) = x - y * floor(x/y)

This implementation eliminates the precision errors at the expense of
an additional add instruction on some systems. On systems that can do
negate with multiply-add in a single operation this new implementation
would come at no additional cost.

v2 (Ian Romanick)
- Do not clone operands because when they are expressions we would be
duplicating them and that can lead to suboptimal code.

Fixes the following 16 dEQP tests:
dEQP-GLES3.functional.shaders.builtin_functions.precision.mod.mediump_*
dEQP-GLES3.functional.shaders.builtin_functions.precision.mod.highp_*

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-02-03 13:19:36 +01:00
Eduardo Lima Mitev
c27d23f0c8 mesa: Allow querying for GL_PRIMITIVE_RESTART_FIXED_INDEX under GLES 3
GLES 3.0.0 spec introduces context state PRIMITIVE_RESTART_FIXED_INDEX
(2.8.1 Transferring Array Elements, page 26) which is not currently
possible to query using glGet*() funcs.

Fixes 4 dEQP tests:
* dEQP-GLES3.functional.state_query.boolean.primitive_restart_fixed_index_getboolean
* dEQP-GLES3.functional.state_query.boolean.primitive_restart_fixed_index_getinteger
* dEQP-GLES3.functional.state_query.boolean.primitive_restart_fixed_index_getinteger64
* dEQP-GLES3.functional.state_query.boolean.primitive_restart_fixed_index_getfloat

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-02-03 13:19:36 +01:00
Iago Toral Quiroga
ec7dcaf578 glsl: can't have 'const' qualifier used with struct or interface block members
Fixes the following 2 dEQP tests:
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_vertex
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_const_fragment

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-02-03 13:19:36 +01:00
Iago Toral Quiroga
5d655a43e6 glsl: interface blocks must be declared at global scope
Fixes the following 2 dEQP tests:
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_in_main_vertex
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.uniform_block_in_main_fragment

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-02-03 13:19:36 +01:00
Iago Toral Quiroga
6dd346c232 i965: Fix negate with unsigned integers
For code such as:

uint tmp1 = uint(in0);
uint tmp2 = -tmp1;
float out0 = float(tmp2);

We produce code like:
mov(8)    g5<1>.xF    -g9<4,4,1>.xUD

which does not produce correct results. This code produces the
results we would expect if tmp1 and tmp2 were signed integers
instead.

It seems that a similar problem was detected and addressed when
using negations with unsigned integers as part of condionals, but
it looks like the problem has a wider impact than that.

This patch fixes the problem by preventing copy-propagation of
negated UD registers in all scenarios, not only in conditionals.

Fixes the following 24 dEQP tests:

dEQP-GLES3.functional.shaders.operator.unary_operator.minus.*_uint_*
dEQP-GLES3.functional.shaders.operator.unary_operator.minus.*_uvec2_*
dEQP-GLES3.functional.shaders.operator.unary_operator.minus.*_uvec3_*
dEQP-GLES3.functional.shaders.operator.unary_operator.minus.*_uvec4_*

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-02-03 13:19:36 +01:00
Jose Fonseca
5b941ce857 scons: Fix Windows builds with LLVM 3.5.
LLVMBitReader dependency was introduced, as pointed out by Rob Conde.
2015-02-03 10:18:51 +00:00
Ilia Mirkin
bc321db75b st/mesa: add EXT_polygon_offset_clamp support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-02-02 20:44:22 -05:00
Ilia Mirkin
7c211a12aa gallium: add a cap to determine whether the driver supports offset_clamp
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-02-02 20:44:02 -05:00
Ilia Mirkin
2ce29ce5af i965/gen6+: enable EXT_polygon_offset_clamp
Replace the hard-coded 0's with the context clamp value.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-02-02 20:35:36 -05:00
Ilia Mirkin
81998dda63 mesa: add support for GL_EXT_polygon_offset_clamp
Nothing enables the extension yet, but the values are now available.
The spec calls for it to only be exposed for GL 3.3+, which is core-only
in mesa. Instead we allow any driver to enable it, including in a compat
context for any GL version.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
2015-02-02 20:35:36 -05:00
Ilia Mirkin
83321009de glapi: add GL_EXT_polygon_offset_clamp
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
2015-02-02 20:35:36 -05:00
Kenneth Graunke
0f06f12c11 glsl: Pick ast_conditional branch regardless of op1/2 being constant.
If the ?: operator's condition is a constant value, and both branches
were pure expressions, we can just make the resulting value one or the
other.

Previously, we only did this if op[1] and op[2] were also constant
values - but there's no actual reason for that restriction.

No changes in shader-db, probably because we usually optimize this later
anyway.  But it does make us generate less stupid code up front.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-02-02 17:14:55 -08:00
Kenneth Graunke
534f07ee85 i965: Add a better PRM citation for the IMS dimension mangling.
Paul originally had to reverse engineer these formulas based on the
description about how the sampler works.  The description here is not
the easiest to follow - especially given that it's from the Sandybridge
era, when the hardware only did 4x multisampling.

Jordan and I recently found another part of the documentation where they
simply state that IMS dimensions must be adjusted by a set of formulas.
Quoting this section provides an easy to follow explanation for the
code, including 2x/4x/8x/16x.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-02-02 17:14:38 -08:00
Laura Ekstrand
e9b86cb5d6 swrast: Whitespace fixes.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-02-02 13:22:26 -08:00
Laura Ekstrand
e187c2f543 DD: Refactor BlitFramebuffer.
In preparation for glBlitNamedFramebuffer, the DD table function
BlitFramebuffer needs to accept two arbitrary framebuffer objects rather
than assuming ctx->ReadBuffer and ctx->DrawBuffer.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-02-02 13:21:20 -08:00
Laura Ekstrand
ad2c64abbd GL: Update glext.h to Khronos Revision 29537.
Khronos Revision 29537 fixes ARB_direct_state_access function prototypes that
had GLsizei where they should have had GLsizeiptr. The mainly affects
functions related to buffer objects.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-02-02 10:39:55 -08:00
Jason Ekstrand
2cebaac479 i965: Don't use tiled_memcpy to download from RGBX or BGRX surfaces
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88841

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-02-02 10:18:42 -08:00
Neil Roberts
af8fd694d4 dir-locals.el: Don't set variables for non-programming modes
This limits the style changes to modes inherited from prog-mode. The
main reason to do this is to avoid setting fill-column for people
using Emacs to edit commit messages because 78 characters is too many
to make it wrap properly in git log. Note that makefile-mode also
inherits from prog-mode so the fill column should continue to apply
there.

v2: Apply to all the .dir-locals.el files, not just the one in the
    root directory.

Acked-by: Michel Dänzer <michel.daenzer@amd.com>
2015-02-02 12:02:55 +00:00
Iago Toral Quiroga
68155e5a36 i965: Fix intel_miptree_copy_teximage for GL_TEXTURE_1D_ARRAY
For GL_TEXTURE_1D_ARRAY targets we store the depth of the array
in the Height field and leave Depth=1 in the underlying texture
object. When we call intel_miptree_copy_teximage in the process
of re-creating a miptree (possibily because the number of miplevels
has changed) we didn't account for this, so we where only copying
texture images for the first slice.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-02-02 09:29:18 +01:00
Eric Anholt
753c327151 vc4: Kill a bunch of color write calculation when colormask is all off.
I could have done this in the bit that generates the ANDs and ORs, but
it's probably generally useful.  Sadly, I still need this even if I move
to NIR, because I can't yet express my read of the destination color in
NIR, which I would need to move my blend/logicop/colormask handling into
NIR.

total uniforms in shared programs: 13497 -> 13455 (-0.31%)
uniforms in affected programs:     101 -> 59 (-41.58%)
total instructions in shared programs: 40797 -> 40296 (-1.23%)
instructions in affected programs:     1639 -> 1138 (-30.57%)
2015-02-01 16:07:24 -08:00
Fredrik Höglund
0508032413 docs: Update ARB_direct_state_access
Mark vertex array objects as started.
2015-02-01 23:00:42 +01:00
Martin Peres
9272022353 doc: break down ARB_direct_state_access in GL3.txt
A student was wondering what was going on + I started working on it too.

CC: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
2015-02-01 22:50:35 +01:00
Eric Anholt
12ebd7e20e vc4: Dump the VPM read index in QIR disasm.
Since the VPM reads have to be in order, it's useful to see their indices
in the dump.
2015-02-01 12:53:08 -08:00
Jason Ekstrand
6094619c02 i965/pixel_read: Don't try to do a tiled_memcpy from a multisampled buffer
The GL spec guarantees that glGetTexImage will never get a multisampled
texture, but this is not true for glReadPixels.  If we get a multisampled
buffer, we have to do a multisample resolve on it before we can pull the
data down for the user.  Since this isn't practical to handle in
tiled_memcpy, we just fall back to the other paths that can handle this.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-31 08:54:32 -08:00
Francisco Jerez
11f5d8a5d4 i965: Enable L3 caching of buffer surfaces.
And remove the mocs argument of the emit_buffer_surface_state vtbl hook.  Its
semantics vary greatly from one generation to another, so it kind of
encourages the caller to pass 0 which is the only valid setting across
generations.  After this commit the hardware-specific code decides what the
best cacheability settings are for buffer surfaces, just like we do for
textures.

This together with some additional changes coming is expected to improve
performance of pull constants, buffer textures, atomic counters and image
objects on Gen7 and up.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-31 17:01:49 +02:00
José Fonseca
11a955aef4 egl: Pass the correct X visual depth to xcb_put_image().
The dri2_x11_add_configs_for_visuals() function happily matches a 32
bits EGLconfig with a 24 bits X visual.  However it was passing 32bits
depth to xcb_put_image(), making X server unhappy:

  https://github.com/apitrace/apitrace/issues/313#issuecomment-70571911

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-31 09:14:36 +00:00
Jason Ekstrand
5c31184cf5 intel/pixel_read: Properly flip the results for window system buffers
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88841

Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-01-30 18:56:56 -08:00
Jason Ekstrand
837a4c42a6 i965/tiled_memcpy: Support a signed linear pitch
Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-01-30 18:56:56 -08:00
Jason Ekstrand
7cc3bb2318 main: Add STENCIL_INDEX formats to base_tex_format
This fixes a bug on BDW when our meta-based stencil blit path assert-fails
due to an invalid internal format even though we do support the
ARB_stencil_texturing extension.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-30 15:49:45 -08:00
Jason Ekstrand
16875bc5cd teximage: Don't indent switch cases
No functional change.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-30 15:49:45 -08:00
Brian Paul
b930ef1ce8 mesa: remove some dead display list code
The size of a Node is always four bytes so no need for the old code
that was used when sizeof(Node)==8.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-30 13:27:18 -07:00
Brian Paul
20bc72b791 mesa: remove stale comment in dlist.c code
sizeof(Node) is always 4 bytes.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-30 13:27:18 -07:00
Brian Paul
613974b774 mesa: s/union gl_dlist_node/Node/ in dlist.c code
Just minor clean-up.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-30 13:27:17 -07:00
Brian Paul
53b01938ed mesa: fix display list 8-byte alignment issue
The _mesa_dlist_alloc() function is only guaranteed to return a pointer
with 4-byte alignment.  On 64-bit systems which don't support unaligned
loads (e.g. SPARC or MIPS) this could lead to a bus error in the VBO code.

The solution is to add a new  _mesa_dlist_alloc_aligned() function which
will return a pointer to an 8-byte aligned address on 64-bit systems.
This is accomplished by inserting a 4-byte NOP instruction in the display
list when needed.

The only place this actually matters is the VBO code where we need to
allocate a 'struct vbo_save_vertex_list' which needs to be 8-byte
aligned (just as if it were malloc'd).

The gears demo and others hit this bug.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88662
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2015-01-30 08:48:19 -07:00
José Fonseca
fbc3e030e6 util/u_atomic: Provide a _InterlockedCompareExchange8 for older MSVC.
Fixes build with Windows SDK 7.0.7600.

Tested with u_atomic_test, both on x86 and x86_64.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-01-30 15:24:34 +00:00
José Fonseca
d7f2dfb67e util/u_atomic: Use _Interlocked* intrinsics for non 64bits.
The intrinsics are universally available, whereas older Windows SDKs (e.g.
7.0.7600) don't have the non-intrisic entrypoint.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-01-30 15:24:33 +00:00
Neil Roberts
a7eec6d620 i965/skl: Force a BINDING_TABLE_POINTER_* after push constant command
According to the SKL bspec the 3DSTATE_CONSTANT_* commands only take
effect on the next corresponding 3DSTATE_BINDING_TABLE_POINTER_*
command. This patch just makes it set the BRW_NEW_SURFACES state when
uploading the push constants to ensure the binding tables will be
updated.

This fixes the fbo-blending-formats Piglit test and possibly others.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-30 12:25:13 +00:00
Topi Pohjolainen
083fb215e1 meta: Don't write depth when decompressing tex-images
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-30 09:59:13 +02:00
Topi Pohjolainen
c49c750579 meta: Don't write depth when generating miptrees
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-30 09:59:04 +02:00
Topi Pohjolainen
941aced635 meta/blit: Compile programs with and without depth
When color buffers alone are concerned the depth is not needed.

No regression on BDW where meta blit is used instead of blorp. I
also disabled blorp temporarily for fbo-blits on IVB and saw no
regressions there either.
I also compared several graphics benchmarks on BDW and saw neither
regressions or improvements.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-30 09:58:32 +02:00
Topi Pohjolainen
97caf5fa04 meta/blit: Write depth only when asked for
Implementing an idea from Ken, on i965 the shader program for 2D
blits becomes significantly simpler.

Before:

pln(8)   g6<1>F    g4<0,1,0>F    g2<8,8,1>F  { align1 1Q compacted };
pln(8)   g7<1>F    g4.4<0,1,0>F  g2<8,8,1>F  { align1 1Q compacted };
send(8)  g2<1>UW   g6<8,8,1>F
         sampler (1, 0, 0, 1) mlen 2 rlen 4  { align1 1Q };
mov(8)   g123<1>F  g2<8,8,1>F                { align1 1Q compacted };
mov(8)   g124<1>F  g3<8,8,1>F                { align1 1Q compacted };
mov(8)   g125<1>F  g4<8,8,1>F                { align1 1Q compacted };
mov(8)   g126<1>F  g5<8,8,1>F                { align1 1Q compacted };
mov(8)   g127<1>F  g2<8,8,1>F                { align1 1Q compacted };
nop                                                             ;
sendc(8) null        g123<8,8,1>F
    render RT write SIMD8 LastRT Surface = 0 mlen 5 rlen 0 { align1 1Q EOT };

After:

pln(8)   g6<1>F     g4<0,1,0>F    g2<8,8,1>F   { align1 1Q compacted };
pln(8)   g7<1>F     g4.4<0,1,0>F  g2<8,8,1>F   { align1 1Q compacted };
send(8)  g124<1>UW  g6<8,8,1>F
         sampler (1, 0, 0, 1) mlen 2 rlen 4    { align1 1Q };
sendc(8) null        g124<8,8,1>F
   render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };

v2 (Matt): Removed unintended white-space change

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-30 09:57:51 +02:00
Topi Pohjolainen
4c157d34c0 meta/blit: Add plumbing for shaders without depth
Currently all blit programs are unconditionally compiled with
gl_FragDepth.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-30 09:54:53 +02:00
Jason Ekstrand
604ae33c8b nir/opt_algebraic: Add some constant bcsel reductions
total instructions in shared programs: 5998190 -> 5997603 (-0.01%)
instructions in affected programs:     54276 -> 53689 (-1.08%)
helped:                                293

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-29 17:11:13 -08:00
Jason Ekstrand
7f19cd5a56 nir/opt_algebraic: Add some boolean simplifications
total instructions in shared programs: 5998321 -> 5998287 (-0.00%)
instructions in affected programs:     4520 -> 4486 (-0.75%)
helped:                                8

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-29 17:11:10 -08:00
Jason Ekstrand
70273c5cd5 nir/algebraic: Support specifying variable as constant or by type
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-29 17:07:45 -08:00
Jason Ekstrand
81f77e4f3a nir/algebraic: Fail to compile of a variable is used in a replace but not the search
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-29 17:07:45 -08:00
Jason Ekstrand
026b5cc792 nir/search: Allow for matching variables based on types
This allows you to match on an unknown value but only if it is of a given
type.  90% of the uses of this are for matching only booleans, but adding
the generality of arbitrary types is no more complex.

nir_algebraic.py doesn't handle this yet but that's ok because the C
language will ensure that the default type on all variables is void.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-29 17:07:45 -08:00
Jason Ekstrand
d8999bcdce nir/search: Add support for matching unknown constants
There are some algebraic transformations that we want to do but only if
certain things are constants.  For instance, we may want to replace
a * (b + c) with (a * b) + (a * c) as long as a and either b or c is constant.
While this generates more instructions, some of it will get constant
folded.

nir_algebraic.py doesn't handle this yet, but that's ok because the C
language will make sure that false is the default for now.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-29 17:07:45 -08:00
Jason Ekstrand
5ab1489ae6 nir: Add an invalid type
This allows us to indicate a concept of an invalid type.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-29 17:07:45 -08:00
Roland Scheidegger
f01e8d3ba5 gallium/docs: fix docs wrt ARL/ARR/FLR
since the address reg holds integer values, ARL/ARR do an implicit float-to-int
conversion, so clarify that. Thus it is also incorrect to say that FLR really
does the same as ARL.

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-01-29 22:08:12 +01:00
Eric Anholt
fc884eadf1 nir: Add variants of some of the comparison simplifications.
We end up with these from TGSI-to-NIR because the pass generating the
comparisons doesn't know if the arg is actually a bool input or not.  vc4
results:

total instructions in shared programs: 41801 -> 41508 (-0.70%)
instructions in affected programs:     4253 -> 3960 (-6.89%)

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-29 11:44:06 -08:00
Eric Anholt
2b9c3bace7 vc4: Fix point size handling when it's the first output. 2015-01-29 11:43:33 -08:00
Eric Anholt
9a3a60cb13 nir: Don't try to to-SSA ALU instructions that are already SSA.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-29 11:43:33 -08:00
Eric Anholt
68d476167c nir: Fix a bit of broken indentation.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-29 11:42:08 -08:00
Eric Anholt
36c604c824 nir: Add a couple of helpers for glsl types.
This will be used by tgsi_to_nir, which needs to get vec4 types for
declaring shader input/output variables.

v2: Add a missing space.

Reviewed-by: Matt Turner <mattst88@gmail.com> (v2)
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-29 11:41:17 -08:00
Emil Velikov
765cfe9a90 docs: fix mesa 10.4.3 release date
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-01-29 14:02:48 +00:00
Kalyan Kondapally
e638841b87 Mesa: Advertise GL_OES_texture_*float* extensions support with i965.
This patch advertises support for GL_OES_texture_*float* extensions
when using i965 drivers.

Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Signed-off-by: Kalyan Kondapally <kalyan.kondapally@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2015-01-29 08:22:12 +02:00
Kalyan Kondapally
2c2a92d5b8 Mesa: Add support for HALF_FLOAT_OES type.
This patch adds needed support for accepting HALF_FLOAT_OES as valid type
for TexImage*D and TexSubImage*D when Texture FLoat extensions are supported.

Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Signed-off-by: Kalyan Kondapally <kalyan.kondapally@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2015-01-29 08:21:41 +02:00
Kalyan Kondapally
a63c8a524b Mesa: Add support for GL_OES_texture_*float* extensions.
This patch series adds support for following GLES2 Texture Float extensions:
1)GL_OES_texture_float,
2)GL_OES_texture_half_float,
3)GL_OES_texture_float_linear,
4)GL_OES_texture_half_float_linear.

This patch adds basic infrastructure and needed boolean flags to advertise
support for these extensions, by default the support is disabled. Next patch
in the series introduces support for HALF_FLOAT_OES token.

v4: take assert away and make valid_filter_for_float conditional (Tapani),
    fix the alphabetical order (Emil)

Signed-off-by: Kevin Rogovin <kevin.rogovin@intel.com>
Signed-off-by: Kalyan Kondapally <kalyan.kondapally@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2015-01-29 08:16:47 +02:00
Eric Anholt
dd4d9a4e62 nir: Make vec-to-movs handle src/dest aliasing.
It now emits vector MOVs instead of a series of individual MOVs, which
should be useful to any vector backends.  This pushes the problem of
src/dest aliasing of channels on a scalar chip to the backend, but if
there are any vector operations in your shader then you needed to be
handling this already.

Fixes fs-swap-problem with my scalarizing patches.

v2: Rename to insert_mov(), and add a comment about what it does.
v3: Rewrite the comment.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v3)
2015-01-28 16:33:34 -08:00
Eric Anholt
d70eb38517 gallium: Replace u_simple_list.h with util/simple_list.h
The code was exactly the same, except util/ has c++ guards and a struct
simple_node declaration.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-01-28 16:33:34 -08:00
Eric Anholt
7c99187c6a mesa: Port a variant of 68afbe89c7 to util/
The idea is that after a remove_from_list(), you might want to be able to
do a remove_from_list() on it again or an is_empty_list().  This is
apparently relied on by r300g.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-01-28 16:33:34 -08:00
Eric Anholt
8ab6759cef mesa: Move simple_list.h to src/util.
We have two copies of it in the tree, I'm going to delete one.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-01-28 16:33:34 -08:00
Tom Stellard
2397a72129 radeonsi: Enable VGPR spilling for all shader types v5
v2:
  - Only emit write SPI_TMPRING_SIZE once per packet.
  - Use context global scratch buffer.

v3:
  - Patch shaders using WRITE_DATA packet instead of map/unmap.
  - Emit ICACHE_FLUSH, CS_PARTIAL_FLUSH, PS_PARTIAL_FLUSH, and
    VS_PARTIAL_FLUSH when patching shaders.

v4:
  - Code cleanups.
  - Remove unnecessary multiplies.

v5:
  - Patch shaders in system memory and re-upload to vram.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-28 21:03:47 +00:00
Tom Stellard
5dcd97f25c radeonsi/compute: Allocate the scratch buffer during state creation
This moves scratch buffer allocation from si_launch_grid() to
si_create_compute_state().  This helps to reduce the overhead of
launching a kernel and also fixes a bug in the code that would cause
the scratch buffer to be too small if a kernel with smaller scratch size
was launched before a kernel with a larger scratch size.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-28 21:03:46 +00:00
Tom Stellard
32206c5e56 radeonsi: Add radeon_shader_binary member to struct si_shader
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-28 21:03:46 +00:00
Tom Stellard
37559f8dfc radeonsi/compute: Rename si_compute::program to si_compute::shader
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-28 21:03:46 +00:00
Marek Olšák
5935edd47c radeonsi: Avoid leaking memory when rebuilding shader states
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-28 21:03:46 +00:00
Jason Ekstrand
bb26ebac13 nir/opcodes: Use a return type of tfloat for ldexp
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-28 13:21:40 -08:00
Jason Ekstrand
7ac79eea1a Revert "util: Move the alternate fpclassify implementation to util"
This reverts commits d6eb572905 and
58e8468d11.

This is no longer necessary as we aren't using it in NIR anymore.  Also, it
broke the build on some strange systems so let's put it back in querymatrix
where it came from.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88852

Acked-by: Matt Turner <mattst88@gmail.com>
2015-01-28 13:20:26 -08:00
Jason Ekstrand
f0340ff625 Revert "nir/opcodes: Use fpclassify() instead of isnormal() for ldexp"
This reverts commit d7d340fb2f.

We have an isnormal() implementation available, the only problem was that
we had the wrong return type (fixed in a later patch).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88806

Acked-by: Matt Turner <mattst88@gmail.com>
2015-01-28 13:19:47 -08:00
Jason Ekstrand
58e8468d11 util: Predicate the fpclassify fallback on !defined(__cplusplus)
The problem is that the fallbacks we have at the moment don't work in C++.
While we could theoretically fix the fallbacks it would also raise the
issue of correctly detecting the fpclassify function.  So, for now, we'll
just disable it until we actually have a C++ user.

Reported-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: EdB <edb+mesa@sigluy.net>
2015-01-28 11:47:56 -08:00
Sven Arvidsson
3b7747c022 drirc: set allow_glsl_extension_directive_midshader for Dead Island.
Signed-off-by: Sven Arvidsson <sa@whiz.se>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87076
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2015-01-28 14:50:28 +01:00
Jason Ekstrand
d7d340fb2f nir/opcodes: Use fpclassify() instead of isnormal() for ldexp
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88806
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-28 03:42:41 -08:00
Jason Ekstrand
d6eb572905 util: Move the alternate fpclassify implementation to util
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-28 03:42:41 -08:00
Jason Ekstrand
5e8468e6da i965/tex: Don't create read-write textures with non-renderable formats
I haven't actually seen this bug in the wild, but it's possible that
someone could ask to do a S3TC PBO download or something.  This protects us
from accidentally creating a render target with a compressed or otherwise
non-renderable format.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-28 01:28:32 -08:00
Jason Ekstrand
34723c0861 i965/gen8: Include the buffer offset when emitting renderbuffer relocs
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88792
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-28 01:28:31 -08:00
Tapani Pälli
291d7ef84d mesa: improve error messaging for format CSV parser
Patch adds 2 error messages that point user directly to fix
mispelled or impossible swizzle field for a format.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-28 10:40:15 +02:00
EdB
6ee5effac1 clover/llvm: Dump the OpenCL C code earlier.
[ Francisco Jerez: As discussed on the mailing list, this is intended
  to produce more useful debug output in cases where the compilation
  terminates unexpectedly. ]

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-01-28 02:27:41 +02:00
EdB
13d23a9a17 clover/llvm: Move CLOVER_DEBUG stuff into anonymous namespace.
[ Francisco Jerez: As we're at it make debug_options[] local to its
  only user and remove temporary. ]

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-01-28 02:27:41 +02:00
Dave Airlie
349df23eb0 r600g: add support for primitive id without geom shader (v2)
GLSL 1.50 specifies a fragment shader may have a primitive id
input without a geometry shader present.

On r600 hw there is a special GS scenario for this, you have
to enable GS_SCENARIO_A and pass the primitive id through
the vertex shader which operates in GS_A mode.

This is a first pass attempt at this, and passes the piglit
tests that test for this.

v1.1: clean up debug print + no need to assign
key value to setup output.
v2: add r600 support

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-01-28 09:51:21 +10:00
Dave Airlie
cc2fc095bf r600g: move selecting the pixel shader earlier.
In order to detect that a pixel shader has a prim id
input when we have no geometry shader we need to reorder
the shader selection so the pixel shader is selected
first, then the vertex shader key can take into account
the primitive id input requirement and lack of geom shader.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-01-28 09:51:02 +10:00
Michel Dänzer
5c83a0d2ce st/clover: Pass target instead of target.begin() to std::string()
Fixes reading beyond allocated memory:

==1936== Invalid read of size 1
==1936==    at 0x4C2C1B4: strlen (vg_replace_strmem.c:412)
==1936==    by 0x9E00C30: std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(char const*, std::allocator<char> const&) (in /usr/lib/x86_64-linux-gnu/libstdc++.so.6.0.20)
==1936==    by 0x5B44FAE: clover::compile_program_llvm(clover::compat::string const&, clover::compat::vector<clover::compat::pair<clover::compat::string, clover::compat::string> > const&, pipe_shader_ir, clover::compat::string const&, clover::compat::string const&, clover::compat::string&) (invocation.cpp:698)
==1936==    by 0x5B39A20: clover::program::build(clover::ref_vector<clover::device> const&, char const*, clover::compat::vector<clover::compat::pair<clover::compat::string, clover::compat::string> > const&) (program.cpp:63)
==1936==    by 0x5B20152: clBuildProgram (program.cpp:182)
==1936==    by 0x400F41: main (hello_world.c:109)
==1936==  Address 0x56fee1f is 0 bytes after a block of size 15 alloc'd
==1936==    at 0x4C28C20: malloc (vg_replace_malloc.c:296)
==1936==    by 0x5B398F0: alloc (compat.hpp:59)
==1936==    by 0x5B398F0: vector<std::basic_string<char> > (compat.hpp:98)
==1936==    by 0x5B398F0: string<std::basic_string<char> > (compat.hpp:327)
==1936==    by 0x5B398F0: clover::program::build(clover::ref_vector<clover::device> const&, char const*, clover::compat::vector<clover::compat::pair<clover::compat::string, clover::compat::string> > const&) (program.cpp:63)
==1936==    by 0x5B20152: clBuildProgram (program.cpp:182)
==1936==    by 0x400F41: main (hello_world.c:109)

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2015-01-27 16:55:29 +09:00
Michel Dänzer
ee31c8d706 r600g,radeonsi: Fix calculation of IR target cap string buffer size
Fixes writing beyond the allocated buffer:

==31855== Invalid write of size 1
==31855==    at 0x50AB2A9: vsprintf (iovsprintf.c:43)
==31855==    by 0x508F6F6: sprintf (sprintf.c:32)
==31855==    by 0xB59C7EC: r600_get_compute_param (r600_pipe_common.c:526)
==31855==    by 0x5B2B7DE: get_compute_param<char> (device.cpp:37)
==31855==    by 0x5B2B7DE: clover::device::ir_target() const (device.cpp:201)
==31855==    by 0x5B398E0: clover::program::build(clover::ref_vector<clover::device> const&, char const*, clover::compat::vector<clover::compat::pair<clover::compat::string, clover::compat::string> > const&) (program.cpp:63)
==31855==    by 0x5B20152: clBuildProgram (program.cpp:182)
==31855==    by 0x400F41: main (hello_world.c:109)
==31855==  Address 0x56fed5f is 0 bytes after a block of size 15 alloc'd
==31855==    at 0x4C29180: operator new(unsigned long) (vg_replace_malloc.c:324)
==31855==    by 0x5B2B7C2: allocate (new_allocator.h:104)
==31855==    by 0x5B2B7C2: allocate (alloc_traits.h:357)
==31855==    by 0x5B2B7C2: _M_allocate (stl_vector.h:170)
==31855==    by 0x5B2B7C2: _M_create_storage (stl_vector.h:185)
==31855==    by 0x5B2B7C2: _Vector_base (stl_vector.h:136)
==31855==    by 0x5B2B7C2: vector (stl_vector.h:278)
==31855==    by 0x5B2B7C2: get_compute_param<char> (device.cpp:35)
==31855==    by 0x5B2B7C2: clover::device::ir_target() const (device.cpp:201)
==31855==    by 0x5B398E0: clover::program::build(clover::ref_vector<clover::device> const&, char const*, clover::compat::vector<clover::compat::pair<clover::compat::string, clover::compat::string> > const&) (program.cpp:63)
==31855==    by 0x5B20152: clBuildProgram (program.cpp:182)
==31855==    by 0x400F41: main (hello_world.c:109)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2015-01-27 16:54:38 +09:00
Connor Abbott
f1a9252def nir: fix a bug with constant folding non-per-component instructions
Before, we were only copying the first N channels, where N is the size
of the SSA destination, which is fine for per-component instructions,
but non-per-component instructions like fdot3 can have more source
components than destination components. Fix this using the helper
function introduced in the last patch.

v2: use new helper name

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-26 21:26:36 -05:00
Connor Abbott
816f0515a2 nir: add a helper function for getting the number of source components
Unlike with non-SSA ALU instructions, where if they're per-component
you have to look at the writemask to know which source channels are
being used, SSA ALU instructions always have all the possible channels
enabled so we can just look at the number of components in the SSA
definition for per-component instructions to say how many source
components are being used.

v2: use new name nir_ssa_alu_instr_src_components()

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-26 21:26:36 -05:00
Sisinty Sasmita Patra
90bd943f2a i965: Implemente a tiled fast-path for glReadPixels and glGetTexImage
Added intel_readpixels_tiled_mempcpy and intel_gettexsubimage_tiled_mempcpy
functions. These are the fast paths for glReadPixels and glGetTexImage.

On chrome, using the RoboHornet 2D Canvas toDataURL test, this patch cuts
amount of time spent in glReadPixels by more than half and reduces the time
of the entire test by 10%.

v2: Jason Ekstrand <jason.ekstrand@intel.com>
   - Refactor to make the functions look more like the old
     intel_tex_subimage_tiled_memcpy
   - Don't export the readpixels_tiled_memcpy function
   - Fix some pointer arithmatic bugs in partial image downloads (using
     ReadPixels with a non-zero x or y offset)
   - Fix a bug when ReadPixels is performed on an FBO wrapping a texture
     miplevel other than zero.

v3: Jason Ekstrand <jason.ekstrand@intel.com>
   - Better documentation fot the *_tiled_memcpy functions
   - Add target restrictions for renderbuffers wrapping textures

v4: Jason Ekstrand <jason.ekstrand@intel.com>
   - Only check the return value of brw_bo_map for error and not bo->virtual

v5: Jason Ekstrand <jason.ekstrand@intel.com>
   - Don't unnecessarily repeat a comment

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-01-26 17:29:35 -08:00
Sisinty Sasmita Patra
b52959c602 i965/tiled_memcpy: Add tiled-to-linear paths
This commit addes tiled copy functions for coping from tiled memory to
linear memory.  These are very similar to the existing linear-to-tiled
paths.

v2: Jason Ekstrand <jason.ekstrand@intel.com>
   - New commit message
   - Various whitespace fixes
   - Added ptrdiff_t casts as done in commit 225a09790

v3: Jason Ekstrand <jason.ekstrand@intel.com>
   - Fixed a comment

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-01-26 17:29:34 -08:00
Sisinty Sasmita Patra
009be40b7d i965: Refactor tiled memcpy functions and move them into their own file
This commit refactors the tiled_memcpy code in intel_tex_subimage.c and
moves it into its own file intel_tiled_memcpy files.  Also, xtile_copy and
ytile_copy are renamed to linear_to_xtiled and linear_to_ytiled
respectively.  The *_faster functions are similarly renamed.

There was also a bit of logic to select between the the libc provided
memcpy function and our custom memcpy that does an RGBA -> BGRA swizzle.
This was moved into an intel_get_memcpy function so that rgba8_copy can
live (and be inlined) in intel_tiled_memcpy.c.

v2: Jason Ekstrand <jason.ekstrand@intel.com>
   - Better commit message
   - Fix up the copyright on the intel_tiled_memcpy files
   - Various whitespace fixes
   - Moved a bunch of stuff that did not need to be exposed from
     intel_tiled_memcpy.h to intel_tiled_memcpy.c
   - Added proper documentation for intel_get_memcpy
   - Incorperated the ptrdiff_t tweaks from commit 225a09790

v3: Jason Ekstrand <jason.ekstrand@intel.com>
   - Fixed a comment
   - Move the tile size constants into the .c file

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-01-26 17:29:34 -08:00
Jason Ekstrand
f883aac06e i965/tex_subimage: Use the fast tiled path for rectangle textures
There's no reason why we should be doing this for 2D textures and not
rectangles.  Just a matter of adding another hunk to the condition.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-01-26 17:29:34 -08:00
Dave Airlie
ea9ae5d51a mesa/autoconf: attempt to use gnu99 on older gcc compilers
anonymous structs/union don't work with c99 but do work with gnu99
on gcc 4.4.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-01-27 10:27:56 +10:00
Felix Janda
2e2087a9eb mesa: simplify detection of fpclassify
Fixes compilation with musl libc.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-26 14:07:57 -08:00
Jason Ekstrand
dd74369a0a nir/opcodes: Don't go through doubles when constant-folding iabs
Previously, we called the abs() function in math.h.  However, this involves
unnecessarily going through double.  This commit changes it to use integers
directly with a ternary.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-26 11:25:02 -08:00
Jason Ekstrand
9bd28fe3a3 nir/opcodes: Simplify and fix the unpack_half_*_split_* constant expressions
Previously, these functions were explicitly writing to dst.x and dst.y.
However they both return only one component so writing to dst.y is invalid.
Also, since they only return one component, we don't need the explicit
assignment in the expression and can simplify it use an implicit
assignment.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-26 11:25:02 -08:00
Jason Ekstrand
27c6e3e4ca nir: Use pointers for nir_src_copy and nir_dest_copy
This avoids the overhead of copying structures and better matches the newly
added nir_alu_src_copy and nir_alu_dest_copy.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-26 11:24:58 -08:00
Kenneth Graunke
9f5fee8804 i965: Handle CMP.nz ... 0 and MOV.nz similarly in cmod propagation.
"MOV.nz null src" and "CMP.nz null src 0" are equivalent instructions.

Previously, we deleted MOV.nz instructions when the instruction
generating the MOV's source also wrote the flag register (as the flag
register already contains the desired value).  However, we wouldn't
delete CMP.nz instructions that served the same purpose.

We also didn't attempt true cmod propagation on MOV.nz instructions,
while we would for the equivalent CMP.nz form.

This patch fixes both limitations, treating both forms equally.
CMP.nz instructions will now be deleted (helping the NIR backend),
and MOV.nz instructions will have their .nz propagated.

No changes in shader-db without NIR.  With NIR,

total instructions in shared programs: 6006153 -> 5969364 (-0.61%)
instructions in affected programs:     2087139 -> 2050350 (-1.76%)
helped:                                10704
HURT:                                  0
GAINED:                                2
LOST:                                  2

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-26 10:13:18 -08:00
Jan Vesely
9cbb9165b9 clover: Fix build with llvm after r226981
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88783
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
2015-01-26 09:46:41 -05:00
Niels Ole Salscheider
4b94c3fc31 configure: Link against all LLVM targets when building clover
Since 8e7df519bd, we initialise all targets in
clover. This fixes bug 85380.

v2: Mention correct bug in commit message

Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-25 18:11:03 +02:00
Connor Abbott
0aa31bf9c3 nir/constant_folding: use the new constant folding infrastructure
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-24 21:35:35 -08:00
Jason Ekstrand
89285e4d47 nir: add new constant folding infrastructure
Add a required field to the Opcode class, const_expr, that contains an
expression or statement that computes the result of the opcode given known
constant inputs. Then take those const_expr's and expand them into a function
that takes an opcode and an array of constant inputs and spits out the constant
result. This means that when adding opcodes, there's one less place to update,
and almost all the opcodes are self-documenting since the information on how to
compute the result is right next to the definition.

The helper functions in nir_constant_expressions.c were taken from
ir_constant_expressions.cpp.

v3 Jason Ekstrand <jason.ekstrand@iastate.edu>
 - Use mako to generate one function per opcode instead of doing piles of
   string splicing

v4 Jason Ekstrand <jason.ekstrand@iastate.edu>
 - More comments and better indentation in the mako
 - Add a description of the constant expression language in nir_opcodes.py
 - Added nir_constant_expressions.py to EXTRA_DIST in Makefile.am

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-24 21:35:35 -08:00
Connor Abbott
fa4bc6c130 nir: use Python to autogenerate opcode information
Before, we used a system where a file, nir_opcodes.h, defined some macros that
were included to generate the enum values and the nir_op_infos structure. This
worked pretty well, but for development the error messages were never very
useful, Python tools couldn't understand the opcode list, and it was difficult
to use nir_opcodes.h to do other things like autogenerate a builder API. Now, we
store opcode information in nir_opcodes.py, and we have nir_opcodes_c.py to
generate the old nir_opcodes.c and nir_opcodes_h.py to generate nir_opcodes.h,
which contains all the enum names and gets included into nir.h like before.  In
addition to solving the above problems, using Python and Mako to generate
everything means that it's much easier to add keep information centralized as we
add new things like constant propagation that require per-opcode information.

v2:
 - make Opcode derive from object (Dylan)
 - don't use assert like it's a function (Dylan)
 - style fixes for fnoise, use xrange (Dylan)
 - use iterkeys() in nir_opcodes_h.py (Dylan)
 - use pydoc-style comments (Jason)
 - don't make fmin/fmax commutative and associative yet (Jason)

Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>

v3 Jason Ekstrand <jason.ekstrand@intel.com>
 - Alphabetize source file lists
 - Generate nir_opcodes.h in the builddir instead of the source dir
 - Include $(builddir)/src/glsl/nir in the i965 build
 - Rework nir_opcodes.h generation so it generates a complete header file
   instead of one that has to be embedded inside an enum declaration
2015-01-24 21:33:56 -08:00
Emil Velikov
d2811c29da docs: add news item and link release notes for mesa 10.4.3
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-01-24 13:18:10 +00:00
Emil Velikov
48818a0fc7 docs: Add sha256 sums for the 10.4.3 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 49a5bce780)
2015-01-24 13:14:56 +00:00
Emil Velikov
9f35423270 Add release notes for the 10.4.3 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit e92bfa3f95)
2015-01-24 13:14:54 +00:00
Matt Turner
94e7b59a75 i965: Convert CMP.GE -(abs)reg 0 -> CMP.Z reg 0.
total instructions in shared programs: 5952059 -> 5951603 (-0.01%)
instructions in affected programs:     138812 -> 138356 (-0.33%)
GAINED:                                1
LOST:                                  0

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-23 17:57:40 -08:00
Matt Turner
40ae302a3c i965/fs: Add support for removing MOV.NZ instructions.
For some reason, we occasionally write the flag register with a MOV.NZ
instruction:

   add(8)          g25<1>F         -g6<0,1,0>F     g15<8,8,1>F
   cmp.l.f0(8)     g26<1>D         g25<8,8,1>F     0F
   mov.nz.f0(8)    null            g26<8,8,1>D

A MOV.NZ instruction on the result of a CMP is like comparing for
equality with true in C. It's useless. Removing it allows us to
generate:

   add.l.f0(8)     null            -g6<0,1,0>F     g15<8,8,1>F

total instructions in shared programs: 5955701 -> 5951657 (-0.07%)
instructions in affected programs:     302910 -> 298866 (-1.34%)
GAINED:                                1
LOST:                                  0

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-23 17:57:40 -08:00
Matt Turner
9a3a294224 i965/fs: Allow flipping cond mod for negated arguments.
This allows us to apply the optimization in cases where the CMP's
argument is negated, by flipping the conditional mod. For example, it
allows us to optimize this:

   add(8)       temp   a      b
   cmp.l.f0(8)  null   -temp  0.0

into

   add.g.f0(8)  temp   a      b

total instructions in shared programs: 5958360 -> 5955701 (-0.04%)
instructions in affected programs:     466880 -> 464221 (-0.57%)
GAINED:                                0
LOST:                                  1

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-23 17:57:40 -08:00
Matt Turner
d6317beb46 i965/fs: Propagate cmod across flag read if it contains the same value.
total instructions in shared programs: 5959463 -> 5958900 (-0.01%)
instructions in affected programs:     70031 -> 69468 (-0.80%)

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-23 17:57:40 -08:00
Matt Turner
3fb5b2bc47 i965/fs: Add unit tests for cmod propagation pass.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-23 17:57:40 -08:00
Matt Turner
19f9cb72c8 i965/fs: Add pass to propagate conditional modifiers.
total instructions in shared programs: 5974160 -> 5959463 (-0.25%)
instructions in affected programs:     1743737 -> 1729040 (-0.84%)
GAINED:                                0
LOST:                                  12

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-23 17:57:40 -08:00
Matt Turner
3759a89ad3 i965/fs: Eliminate null-dst instructions without side-effects.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-23 17:57:40 -08:00
Matt Turner
7452f18b22 i965/fs: Apply conditional mod specially to split MAD/LRP.
Otherwise we'll apply the conditional mod to only one of SIMD8
instructions and trigger an assertion.

NoDDClr/NoDDChk have the same problem but we never apply those to these
instructions, so I'm leaving them for a later time.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-23 17:57:40 -08:00
Matt Turner
eed7223243 i965/fs: Add a pass to fixup 3-src instructions that have a null dest.
3-src instructions can only have GRF/MRF destinations. It's really
difficult to deal with that restriction in dead code elimination (that
wants to give instructions null destinations to show that their result
isn't used) while allowing 3-src instructions to have conditional mod,
so don't, and just give then a destination before register allocation.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-23 17:57:39 -08:00
Matt Turner
215b081c2a i965: Add is_3src() to backend_instruction.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-23 17:57:39 -08:00
Matt Turner
0654ca7d7e i965: Add backend_instruction::can_do_cmod().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-23 17:57:39 -08:00
Matt Turner
71486e9f2d i965/cfg: Add a foreach_block_reverse macro.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-23 17:57:39 -08:00
Matt Turner
65dd4a255a i965/cfg: Add a foreach_inst_in_block_reverse_safe macro.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-23 17:57:39 -08:00
Matt Turner
579157e6c1 glsl: Add a foreach_in_list_reverse_safe macro.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-23 17:57:39 -08:00
Matt Turner
c638ea3d19 i965: Don't make instructions with a null dest a barrier to scheduling.
Now that we properly track accumulator dependencies, the scheduler is
able to schedule instructions between the mach and mov in the common
the integer multiplication pattern:

   mul  acc0, x, y
   mach null, x, y
   mov  dest, acc0

Since a null destination implies no dependency on the destination, we
can also safely schedule instructions (that don't write the accumulator)
between the mul and mach.

GAINED:                                103
LOST:                                  43

Causes one program to spill (643 -> 1076 instructions).

I committed this patch last year (commit 42a26cb5) but reverted it
(commit 0d3f83f4) after inexplicable artifacts in Kerbal Space Program
(bug 78648). Tapani reapplied this patch and could not reproduce the bug
with current Mesa.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-23 17:57:39 -08:00
Ian Romanick
f02f1af9f7 i965/fs: Allow SIMD16 on pre-SNB when try_replace_with_sel is successful
If try_replace_with_sel is able to replace the flow control with a SEL
instruction, then there is no flow control... failing SIMD16 because
of nonexistent flow control is wrong.

No piglit regressions on any i965 platform in Jenkins.

total instructions in shared programs: 4382707 -> 4382707 (0.00%)
instructions in affected programs:     0 -> 0
helped:                                0
HURT:                                  0
GAINED:                                2089
LOST:                                  0

No other platforms affected in shader-db.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-23 17:34:47 -08:00
Eric Anholt
0680d170d1 nir: Expose nir_print_instr() for debug prints
It's nice to have this present in your default cases so you can see what
instruction is triggering an abort.

v2: Just pass a NULL state, now that it won't crash when you do.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-23 17:30:11 -08:00
Eric Anholt
6445a40520 nir: When asked to print with a NULL state, just use bare variable names.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-23 17:30:01 -08:00
Eric Anholt
447ddfc137 nir: Add nir_lower_alu_to_scalar.
This is the equivalent of brw_fs_channel_expressions.cpp, which I wanted
for vc4.

v2: Use the nir_src_for_ssa() helper, and another instance of
    nir_alu_src_copy().
v3: Drop the non-SSA support.  All intended callers will have SSA-only ALU
    ops.
v4: Use insert_before, drop stale bcsel/fcsel comment, drop now-unused
    unsupported() function, drop lower_context struct.
v5: Completely rename the pass to nir_lower_alu_to_scalar(), add an assert
    about weird input_sizes[].

Reviewed-by: Jason Ekstrand <jason.ekstrand@iastate.edu>
2015-01-23 16:37:23 -08:00
Eric Anholt
b200127816 nir: Make some helpers for copying ALU src/dests.
There aren't many users yet, but I wanted to do this from my scalarizing
pass.

v2: Constify the src arguments.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-23 16:37:16 -08:00
Kenneth Graunke
15063d2ad0 nir: Add algebraic optimizations for division and reciprocal.
These also exist in opt_algebraic.cpp.

total NIR instructions in shared programs: 2011430 -> 2011211 (-0.01%)
NIR instructions in affected programs:     42221 -> 42002 (-0.52%)
helped:                                    198

total i965 instructions in shared programs: 6020553 -> 6020116 (-0.01%)
i965 instructions in affected programs:     84322 -> 83885 (-0.52%)
helped:                                     394
HURT:                                       1 (by 1 instruction)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-23 14:53:26 -08:00
Kenneth Graunke
bbd60f6d79 nir: Add algebraic optimizations for exponential/logarithmic functions.
Most of these exist in the GLSL IR algebraic pass already.  However,
SSA allows us to find more instances of the patterns.

total NIR instructions in shared programs: 2015593 -> 2011430 (-0.21%)
NIR instructions in affected programs:     124189 -> 120026 (-3.35%)
helped:                                    604

total i965 instructions in shared programs: 6025505 -> 6018717 (-0.11%)
i965 instructions in affected programs:     261295 -> 254507 (-2.60%)
helped:                                     1295
HURT:                                       3

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-23 14:53:26 -08:00
Kenneth Graunke
391fb32bbe nir: Add algebraic optimizations for simplifying comparisons.
The first batch removes bonus fnot/inot operations, possibly allowing
other optimizations to better recognize patterns.

The next batch replaces a fadd and constant 0.0 with an fneg - negation
is usually free on GPUs, while addition is not.

total NIR instructions in shared programs: 2020814 -> 2015593 (-0.26%)
NIR instructions in affected programs:     411143 -> 405922 (-1.27%)
helped:                                    2233
HURT:                                      214

A few shaders are hurt by a few instructions due to moving neg such
that it has a constant operand, which is then folded, resulting in two
distinct load_consts for x and -x.  We can always clean that up later.

total i965 instructions in shared programs: 6035392 -> 6025505 (-0.16%)
i965 instructions in affected programs:     784980 -> 775093 (-1.26%)
helped:                                     4508
HURT:                                       2

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-23 14:53:26 -08:00
Kenneth Graunke
551a752a59 nir: Add algebraic optimizations for pointless shifts.
The GLSL IR optimization pass contained these; we may as well include
them too.

v2: Fix a >> 0 and a << 0 optimizations (caught by Matt).

No change in the number of NIR instructions on a shader-db run.

total i965 instructions in shared programs: 6035397 -> 6035392 (-0.00%)
i965 instructions in affected programs:     542 -> 537 (-0.92%)
helped:                                     2 (in glamor)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-23 14:53:26 -08:00
Kenneth Graunke
3e56572c49 nir: Add a bunch of algebraic optimizations on logic/bit operations.
Matt and I noticed a bunch of "val <- ior a a" operations in a shader,
so we decided to add an algebraic optimization for that.  While there,
I decided to add a bunch more of them.

v2: Delete bogus fand/for optimizations (caught by Jason).

total NIR instructions in shared programs: 2023511 -> 2020814 (-0.13%)
NIR instructions in affected programs:     149634 -> 146937 (-1.80%)
helped:                                    1032

total i965 instructions in shared programs: 6035392 -> 6035397 (0.00%)
i965 instructions in affected programs:     537 -> 542 (0.93%)
HURT:                                       2

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-23 14:53:26 -08:00
Kenneth Graunke
978b0a9cda nir: Implement CSE on intrinsics that can be eliminated and reordered.
Matt and I noticed that one of the shaders hurt by INTEL_USE_NIR=1 had
load_input and load_uniform intrinsics repeated several times, with the
same parameters, but each one generating a distinct SSA value.  This
made ALU operations on those values appear distinct as well.

Generating distinct SSA values is silly - these are read only variables.
CSE'ing them makes everything use a single SSA value, which then allows
other operations to be CSE'd away as well.

Generalizing a bit, it seems like we should be able to safely CSE any
intrinsics that can be eliminated and reordered.  I didn't implement
support for variables for the time being.

v2: Assert that info->num_variables == 0 (requested by Jason).

total NIR instructions in shared programs: 2435936 -> 2023511 (-16.93%)
NIR instructions in affected programs:     2413496 -> 2001071 (-17.09%)
helped:                                    16872

total i965 instructions in shared programs: 6028987 -> 6008427 (-0.34%)
i965 instructions in affected programs:     640654 -> 620094 (-3.21%)
helped:                                     2071
HURT:                                       585
GAINED:                                     14
LOST:                                       25

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-23 14:53:26 -08:00
Kenneth Graunke
cbdd623f13 nir: Pull nir_instr_can_cse()'s SSA checks out of the switch.
This should not be a change in behavior, as all current cases that
potentially answer "yes" require SSA.

The next patch will introduce another case that requires SSA.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-23 14:53:26 -08:00
Kenneth Graunke
d7743bb1c2 i965/nir: Report NIR instruction counts (in SSA form) via KHR_debug.
This allows us to count NIR instructions via shader-db.

Use "run" as normal.  The results file will contain both NIR and
assembly.

Then, to generate a NIR report:
./report.py <(grep    NIR results/foo) <(grep    NIR results/bar)

Or, to generate an i965 report:
./report.py <(grep -v NIR results/foo) <(grep -v NIR results/bar)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-23 14:53:26 -08:00
Kenneth Graunke
f3e06fcc6a i965/nir: Print NIR on INTEL_DEBUG=fs.
This is useful for debugging and looking for optimization opportunities.

It will need to be expanded when we add support for other scalar stages.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-23 14:53:26 -08:00
Kenneth Graunke
faa38e16aa i965/nir: Do optimizations again just before lowering source mods.
We want to run CSE and algebraic optimizations again after lowering IO.
Some of the passes in the optimization loop don't handle saturates and
other modifiers, so run it before lowering to source modifiers.

total instructions in shared programs: 6046190 -> 6045768 (-0.01%)
instructions in affected programs:     22406 -> 21984 (-1.88%)
helped:                                47
HURT:                                  0
GAINED:                                0
LOST:                                  0

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-23 14:53:25 -08:00
Matt Turner
9b5efac461 loader: Remove NEED_OPENGL_COMMON check.
HAVE_DRICOMMON is sufficient since OpenGL must be enabled for DRI.
2015-01-23 14:28:44 -08:00
Matt Turner
2e7b62cbb9 gitignore: Ignore .tar.xz files. 2015-01-23 14:28:44 -08:00
Matt Turner
dd6f641303 mesa: Build with subdir-objects. 2015-01-23 14:28:44 -08:00
Matt Turner
145919b2ab glsl: Build a libglsl_util library.
Rather than sourcing files with ../dir/file.c which leads to distclean
wiping out ../dir's .deps directory.
2015-01-23 14:28:44 -08:00
Matt Turner
a37ae2ab92 mapi: Build with subdir-objects. 2015-01-23 14:28:44 -08:00
Matt Turner
961def1074 mapi: Remove vgapi from SUBDIRS.
OpenVG is disabled with via autotools.
2015-01-23 14:28:44 -08:00
Matt Turner
ce98519266 mesa: Drop inclusion of glapi_gen.mk.
Some glapi headers used to be generated from this Makefile.am, but no
longer.
2015-01-23 14:28:43 -08:00
Matt Turner
618c3b35f1 glsl: Build with subdir-objects.
Apparently $(top_srcdir) is not expanded in a source list when using
subdir-objects, so remove that. It's not clear to me why we were going
to such lengths to prefix each source file anyway.
2015-01-23 14:28:42 -08:00
Matt Turner
a8b880bd63 nir: Add headers to distribution. 2015-01-23 14:27:39 -08:00
Matt Turner
ae494281a4 nir: Add nir_{opt_,}algebraic.py to distribution. 2015-01-23 14:26:53 -08:00
Matt Turner
4db329ddff mesa: Add format_{un,}pack.py to distribution. 2015-01-23 14:26:53 -08:00
Matt Turner
195488e945 mesa: Remove pack_tmp.h from sources.
Missed in commit 3a4de321.
2015-01-23 13:35:25 -08:00
Connor Abbott
68a9d0b36f nir: add generated file to .gitignore
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-23 10:20:46 -08:00
Ville Syrjälä
f4b31d29d7 i965: Fix min_vs_entries for CHV
According to BSpec the correct number for min_vs_entries is 34 for CHV.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2015-01-23 12:09:41 +02:00
Ville Syrjälä
99754446ab i965: Fix max_wm_threads for CHV
Change max_wm_threads to match the spec on CHV. The max number of
threads in 3DSTATE_PS is always programmed to 64 and the hardware
internally scales that depending on the GT SKU. So this doesn't
change the max number of threads actually used, but it does affect
the scratch space calculation.

On CHV the old value was too small, so the amount of scratch space
allocated wasn't sufficient to satisfy the actual max number of
threads used.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2015-01-23 12:09:35 +02:00
Connor Abbott
c8761c8559 glsl: fix stale comment
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-23 00:23:51 -05:00
Jason Ekstrand
6be2434031 i965/emit: Assert that src1 is not an MRF after doing the MRF->GRF conversion
When emitting texturing from indirect texture units, we need to be able to
scratch around in the header message.  Since we only do this for >= HSW,
this is ok since there are no MRFs.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj phogat <anuj.phogat@gmail.com>
2015-01-22 16:00:34 -08:00
Jason Ekstrand
7de8a3e13e i965/emit: Do the sampler index adjustment directly in header.0.3
Prior to this commit, the adjust_sampler_state_pointer function took an
extra register that it could use as scratch space.  The usual candidate was
the destination of the sampler instruction.  However, if that register ever
aliased anything important such as the sampler index, this would scratch
all over important data.  Fortunately, the calculation is such that we can
just do it in place and we don't need the scratch space at all.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-01-22 15:19:13 -08:00
Axel Davy
8751734613 st/nine: Correctly handle when ff vs should have no texture coord input/output
Previous code semantic was:

. if ff ps will not run a ff stage, then do not output texture coords for this stage
for vs
. if XYZRHW is used (position_t), use only the mode where input coordinates are copied
to the outputs.

Problem is when apps don't give texture inputs. When apps precise PASSTHRU, it means
copy texture coord input to texture coord output if there is such input. The case
where there is no texture coord input wasn't handled correctly.

Drivers like r300 dislike when vs has inputs that are not fed.

Moreover if the app uses ff vs with a programmable ps, we shouldn't look at
what are the parameters of the ff ps to decide to output or not texture
coordinates.

The new code semantic is:

. if XYZRHW is used, restrict to PASSTHRU
. if PASSTHRU is used and no texture input is declared, then do not output
texture coords for this stage

The case where ff ps needs a texture coord input and ff vs doesn't output
it is not handled, and should probably be a runtime error.

This fixes 3Dmark05, which uses ff vs with programmable ps.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-01-22 22:16:24 +00:00
Axel Davy
77fcff37cf st/nine: Change comment relating to vertex shader inputs not matching declaration
Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-01-22 22:16:24 +00:00
Axel Davy
f8a74410f1 st/nine: Allocate vs constbuf buffer for indirect addressing once.
When the shader does indirect addressing on the constants,
we allocate a temporary constant buffer to which we copy
the constants from the app given user constants and
the constants filled in the shader.

This patch makes this buffer be allocated once.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:24 +00:00
Axel Davy
e0f75044c8 st/nine: Allocate the correct size for the user constant buffer
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:24 +00:00
Axel Davy
b9cbea9dbc st/nine: Add variables containing the size of the constant buffers
Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:24 +00:00
Axel Davy
a721987077 st/nine: Fix sm3 relative addressing for non-debug build
Relative addressing needs the constant buffer to get all
the correct constants, even those defined by the shader.

The code to copy the shader constants to the constant buffer
was enabled only for debug build. Enable it always.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-01-22 22:16:23 +00:00
Axel Davy
4b7a9cfddb st/nine: Remove unused code for ps
Since constant indirect adressing is not allowed for ps,
we can remove our code to handle that.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:23 +00:00
Axel Davy
9690bf33d7 st/nine: Correct rules for relative adressing and constants.
relative adressing for constants is possible only for vs float
constants.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:23 +00:00
Axel Davy
bce94ce831 st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:23 +00:00
Axel Davy
9e23b64c15 st/nine: Implement TEXDP3TEX
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:23 +00:00
Axel Davy
09eb1e901f st/nine: Implement TEXDP3
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:23 +00:00
Axel Davy
f19e699368 st/nine: Implement TEXDEPTH
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:23 +00:00
Axel Davy
3676ab02fb st/nine: Implement TEXM3x3SPEC
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:22 +00:00
Axel Davy
2b9f079ae3 st/nine: Implement TEXM3x2TEX
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:22 +00:00
Axel Davy
fdff111dc8 st/nine: implement TEXM3x2DEPTH
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:22 +00:00
Axel Davy
7865210670 st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC
The fix is that this line:
"src[s] = tx->regs.vT[s];" is wrong if s doesn't start from 0.
Instead access tx->regs.vT directly when needed.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:22 +00:00
Axel Davy
b1259544e3 st/nine: Fill missing dst and src number for some instructions.
Not filling them correctly results in bad padding and later crash.

Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:22 +00:00
Axel Davy
5399119fb1 st/nine: Implement TEXCOORD special behaviours
texcoord for ps < 1_4 should clamp between 0 and 1 the values.

texcrd (texcoord ps 1_4) does not clamp and can be used with
two modifiers _dw and _dz that means the channels are divided
by w or z.
Implement those in shared code, since the same modifiers can be used
for texld ps 1_4.

v2: replace DIV by RCP + MUL
v3: Remove an useless MOV

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:22 +00:00
Axel Davy
30704bbc6e st/nine: Fix CALLNZ implementation
Nothing seems to indicates the negation modifier would be stored in the
instruction flags instead of the source modifier. tx_src_param has
already handled it if it is in the source modifier.

In addition,
when the card supports native integers, the boolean
are stored in 32 bits int and are equal to
0 or 0xFFFFFFFF.

Given 0xFFFFFFFF is NaN if it was a float, better use
UIF than IF.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-01-22 22:16:22 +00:00
Axel Davy
6378d74937 st/nine: Fix some fixed function pipeline operation
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:21 +00:00
Axel Davy
018407b5d8 st/nine: Clamp ps 1.X constants
This is wine (and windows) behaviour.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:21 +00:00
Axel Davy
8bbc5e2781 st/nine: Remove duplicated code for ps texcoord input declaration
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-01-22 22:16:21 +00:00
Axel Davy
3ca67f8810 st/nine: Fix CND implementation
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:21 +00:00
Axel Davy
dd055176cc st/nine: Match REP implementation to LOOP
Previous implementation was behaving fine, but improve it by:
. Improved documentation
. Decreasing counter (comparing to 0 is likely to be faster than to constant)
. Move the counter update at the end for better performance for shaders that
break the loop earlier than when the count is done.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-01-22 22:16:21 +00:00
Axel Davy
6a8e5e48be st/nine: Rewrite LOOP implementation, and a0 aL handling
Previous implementation didn't work well with nested loops.

Instead of using several address registers, put a0 and aL
into normal registers, and copy them to one address register when
we need to use them.

Wine tests loop_index_test() and nested_loop_test() now pass correctly.

Fixes r600g crash while loading Bioshock -
bug https://bugs.freedesktop.org/show_bug.cgi?id=85696

Tested-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:21 +00:00
Axel Davy
c9aa9a0add st/nine: Correct LOG on negative values
We should take the absolute value of the input.

Also return -FLT_MAX instead of -Inf for an input of 0.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:20 +00:00
Axel Davy
f5e8e3fb80 st/nine: Handle NRM with input of null norm
When the input's xyz are 0.0, the output
should be 0.0. This is due to the fact that
Inf * 0 = 0 for dx9. To handle this case,
cap the result of RSQ to FLT_MAX. We have
FLT_MAX * 0 = 0.

Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:20 +00:00
Axel Davy
2487f73574 st/nine: Handle RSQ special cases
We should use the absolute value of the input as input to ureg_RSQ.

Moreover, an input of 0.0 should return FLT_MAX.

Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:20 +00:00
Axel Davy
c12f8c2088 st/nine: Fix POW implementation
POW doesn't match directly TGSI, since we should
take the absolute value of src0.

Fixes black textures in some games

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:20 +00:00
Axel Davy
e0dd9ca985 st/nine: Fix typo for M4x4
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-01-22 22:16:20 +00:00
Axel Davy
53dc992f20 st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs
Let's say we have c1 and c2 declared in the shader and c0 given by the app

Then here we would have read c0, c1 and c2 given by the app, instead
of the correct c0, c1, c2.

This correction fixes several issues in some games.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:20 +00:00
Axel Davy
9fb58a74a0 st/nine: Saturate oFog and oPts vs outputs
According to docs and Wine, these two vs outputs have
to be saturated.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:20 +00:00
Axel Davy
a214838181 st/nine: Remove some shader unused code
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:19 +00:00
Axel Davy
d08c7b0b88 st/nine: Convert integer constants to floats before storing them when cards don't support integers
The shader code is already behaving as if they are floats when the the card doesn't support integers

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:19 +00:00
Axel Davy
d9d18fe39f st/nine: Rework of boolean constants
Convert them to shader booleans at earlier stage.
Previous code is fine, but later patch will make
integers being converted at earlier stage, so do
the same for booleans

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:19 +00:00
Axel Davy
77f0ecf9ce st/nine: Add ATI1 and ATI2 support
Adds ATI1 and ATI2 support to nine.

They map to PIPE_FORMAT_RGTC1_UNORM and PIPE_FORMAT_RGTC2_UNORM,
but need special handling.

Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:19 +00:00
Axel Davy
b0b5430322 st/nine: Check if srgb format is supported before trying to use it.
According to msdn, we must act as if user didn't ask srgb if we don't
support it.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:19 +00:00
Stanislaw Halik
82810d3b66 st/nine: Hack to generate resource if it doesn't exist when getting view
Buffers in the MANAGED pool are supposed to have the content in a ram buffer,
a copy in VRAM if there is enough memory (driver manages memory and decide when
to delete the buffer in VRAM).

This is not implemented properly in nine, and a VRAM copy is going to be created
when the RAM memory is filled, and the VRAM copy will get synced with the RAM
memory updates.

Due to some issues (in the implementation or in app logic), it can happen
we try to create a sampler view of the resource while we haven't created the
VRAM resource. This hack creates the resource when we hit this case, which prevents
crashing, but doesn't help with the resource content.

This fixes several games crashing at launch.

Acked-by: Axel Davy <axel.davy@ens.fr>
Acked-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Stanislaw Halik <sthalik@misaki.pl>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:18 +00:00
Axel Davy
47280d777d st/nine: NineBaseTexture9: update sampler view creation
While previous code was having the correct behaviour in general,
this new code is more readable (without checking all gallium formats
manually) and has a more defined behaviour for depth stencil resources.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:18 +00:00
Axel Davy
0abfb80dac st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-01-22 22:16:18 +00:00
Axel Davy
0d2c22e648 st/nine: Fix crash when deleting non-implicit swapchain
The implicit swapchains are destroyed when the device instance is
destroyed. However for non-implicit swapchains, it is not the case,
and the application can have kept an reference on the swapchain
buffers to reuse them.

Fixes problems with battle.net launcher.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-01-22 22:16:18 +00:00
Axel Davy
9232161178 st/nine: CubeTexture: fix GetLevelDesc
This->surfaces contains the surfaces associated to the levels
and faces. This->surfaces[6*Level] is what we want here,
since it gives us a face descriptor for the level 'Level'.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:18 +00:00
Axel Davy
18c7e70226 st/nine: NineBaseTexture9: fix setting of last_layer
Use same similar settings as u_sampler_view_default_template

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:18 +00:00
Axel Davy
05e20e1045 st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS
The cap means D3DFVF_XYZRHW vertices will see clipping.
This is not the case when
PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION is supported, since
it'll disable clipping.

Reviewed-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:18 +00:00
Xavier Bouchoux
dc88989189 st/nine: Fix D3DRS_POINTSPRITE support
It's done by testing the existence of the point sprite output register *after* parsing the vertex shader.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:17 +00:00
Axel Davy
d2f2a550cf st/nine: Add new texture format strings
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:17 +00:00
Xavier Bouchoux
072e2ba8e1 st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:17 +00:00
Xavier Bouchoux
8bb550b958 st/nine: Additional defines to d3dtypes.h
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-22 22:16:17 +00:00
Axel Davy
3bc75fcf22 st/nine: Fix clip state logic
The clip state was reset everytime, incurring an overhead.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2015-01-22 22:16:17 +00:00
David Heidelberger
23fae79735 st/nine: query: remove unused variable (trivial)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: David Heidelberg <david@ixit.cz>
2015-01-22 22:16:16 +00:00
Eric Anholt
fc6938d23e nir: Fix setup of constant bool initializers.
brw_fs_nir has only seen scalar bools so far, thanks to vector splitting,
and the ralloc of in glsl_to_nir.cpp will *usually* get you a 0-filled
chunk of memory, so reading too large of a value will usually get you the
right bool value.  But once we start doing vector bools in a few commits,
we end up getting bad values.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-22 13:52:19 -08:00
Eric Anholt
534a4ec82f nir: Make an easier helper for setting up SSA defs.
Almost all instructions we nir_ssa_def_init() for are nir_dests, and you
have to keep from forgetting to set is_ssa when you do.  Just provide the
simpler helper, instead.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-22 13:52:19 -08:00
Jonathan Gray
c5be9c126d glsl: Link glsl_test with pthreads library.
Otherwise pthread_mutex_lock will be an undefined reference
on OpenBSD.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88219
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
2015-01-22 21:29:43 +00:00
Vinson Lee
9db7b12cb2 scons: Add X11 include path if X11 is available.
Mac OS X XQuartz places X11 headers at /opt/X11/include.

This patch fixes this Mac OS X SCons build error.

  Compiling src/gallium/state_trackers/glx/xlib/glx_api.c ...
In file included from src/gallium/state_trackers/glx/xlib/glx_api.c:34:
include/GL/glx.h:30:10: fatal error: 'X11/Xlib.h' file not found
         ^

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-01-22 21:29:43 +00:00
José Fonseca
fea35bbf6d meta: Move loop declaration to top of block.
Fixes MSVC build.

Trvial.
2015-01-22 20:06:17 +00:00
Jason Ekstrand
d5d4ba9139 i965/tex_subimage: use meta instead of the blitter for PBO TexSubImage
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2015-01-22 10:37:13 -08:00
Jason Ekstrand
779923194c i965/tex_image: Use meta for instead of the blitter PBO TexImage and GetTexImage
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2015-01-22 10:37:09 -08:00
Jason Ekstrand
ef0499af25 i965/pixel_read: Use meta_pbo_GetTexSubImage for PBO ReadPixels
Since the meta path can do strictly more than the blitter path, we just
remove the blitter path entirely.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2015-01-22 10:36:25 -08:00
Jason Ekstrand
8546fe900c meta: Add an implementation of GetTexSubImage for PBOs
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2015-01-22 10:36:24 -08:00
Jason Ekstrand
7f396189f0 meta: Add a BlitFramebuffers-based implementation of TexSubImage
This meta path, designed for use with PBO's, creates a temporary texture
out of the PBO and uses BlitFramebuffers to do the actual texture upload.

v2 Jason Ekstrand <jason.ekstrand@intel.com>:
 - Add support for handling simple packing options

v3 Jason Ekstrand <jason.ekstrand@intel.com>:
 - Refactor to split out the texture-from-pbo code
 - Rename to _mesa_meta_pbo_TexSubImage

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2015-01-22 10:36:24 -08:00
Jason Ekstrand
e24d17e08c formats: Use a hash table for _mesa_format_from_array_format
Going through the for loop every time has noticable overhead.  This fixes
things up so we only do that once ever and then just do a hash table lookup
which should be much cheaper.

v2 Jason Ekstrand <jason.ekstrand@intel.com>:
 - Use once_flag and call_once from c11/threads.h instead of pthreads

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2015-01-22 10:35:43 -08:00
Jason Ekstrand
333226522c i965: Implement SetTextureStorageForBufferObject
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2015-01-22 10:21:07 -08:00
Jason Ekstrand
117a1d69de i965: Apply the miptree offset to surface state for renderbuffers
Previously, we were completely ignoring the mt->offset field for
renderbuffers.  While it does have some alignment constraints, it is valid
to use it.  This patch adds the code to each of the 4 surface state setup
functions to handle it.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2015-01-22 10:21:07 -08:00
Jason Ekstrand
404660e3c7 i965/mipmap_tree: Add a depth parameter to create_for_bo
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2015-01-22 10:21:07 -08:00
Jason Ekstrand
3298b1235a mesa/dd: Add a function for creating a texture from a buffer object
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2015-01-22 10:21:07 -08:00
Tapani Pälli
adc8cdfa35 glsl: do not allow interface block to have name already taken
Fixes currently failing Piglit case
   interface-blocks-name-reused-globally.vert

v2: combine var declaration with assignment (Ian)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-22 07:54:19 +02:00
Matt Turner
28b7c6b285 nir: Replace assert(0) with unreachable().
Fixes a couple of warnings in the process.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-21 21:06:37 -08:00
Matt Turner
6de077f01d i965/vec4: Fix fprintf argument ordering.
Introduced in commit 3167a80b.
2015-01-21 20:17:26 -08:00
Jason Ekstrand
f88c6a4997 nir: Stop using designated initializers
Designated initializers with anonymous unions don't work in MSVC or
GCC < 4.6.  With a couple of constructor methods, we don't need them any
more and the code is actually cleaner.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88467
Reviewed-by: Connor Abbot <cwabbott0@gmail.com>
2015-01-21 19:55:02 -08:00
Tobias Klausmann
76086d7120 mesa: change assert to unreachable in two format functions
This fixes two problems reported by osc:
I: Program returns random data in a function
E: Mesa no-return-in-nonvoid-function ../../src/mesa/main/format_utils.c:180
E: Mesa no-return-in-nonvoid-function ../../src/mesa/main/glformats.c:2714

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
2015-01-21 13:17:27 -08:00
Jason Ekstrand
7da60eca4f nir: Add src and dest constructors
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-21 12:21:10 -08:00
Jan Vesely
3c3e60e050 mesa: Add assert to check number of vector elements
The below code crashes when vector_elements <= 0
Fixes Warray-bounds warnings

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-01-21 14:06:02 +00:00
Jan Vesely
3cb10cce37 mesa: Fix some signed-unsigned comparison warnings
v2: s/unsigned int/unsigned/ in prog_optimize.c

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-01-21 14:05:52 +00:00
Jan Vesely
da1f92779d mesa: remove comparisons that are always true
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-01-21 14:05:04 +00:00
Jason Ekstrand
194f6235b3 nir: Add a nir_foreach_phi_src helper macro
Reviewed-by: Connor Abbott <cwabbott02gmail.com>
2015-01-20 16:53:29 -08:00
Ben Widawsky
169d7e5cb1 i965: Extract scalar region checking logic
There are currently 2 users of this functionality. I have 2 more users coming
up, and having a simple function makes the results much cleaner. The existing
interface semantics was proposed by Matt.

v2 (Ken): Rename to region_matches()/has_scalar_region().

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-20 15:24:40 -08:00
Ben Widawsky
9394f58383 i965: Add QWORD sizes to type_sz macro
GEN8 added the QWORD as a valid type for certain operations on the EU.
In order to calculate the number of registers used one must have the type
size as part of the equation. Quoting the formula in the code:

   regs_written = (dst.width * dst.stride * type_sz(dst.type) + 31) / 32;

Adding this separately for bisection since there is no simple way to add
an assert in the type_sz function.

NOTE: As a side note, I was confused for a while because it's impossible
to calculate the region, ie. registers needed, without vstride.  However,
at this point these are all part of the IR, and so no vstride must exist.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-20 15:24:40 -08:00
Eric Anholt
b368c91f26 vc4: Fix build since 8ed5305d28 2015-01-20 14:19:29 -08:00
Rob Clark
fd6e18d651 freedreno/a4xx: sysmem bypass
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-01-20 13:27:28 -05:00
Rob Clark
5da3bec44b freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-01-20 13:27:19 -05:00
Tom Stellard
17a2f11a06 radeonsi: Re-enable LLVM IR dumps
This was inadvertently disabled by
761e36b4ca.
2015-01-20 09:55:44 -05:00
Tom Stellard
73bc0fdb6f radeonsi/compute: Use relocs for scratch pointer rather than user sgprs v2
Instead of passing a pointer to the scratch buffer via user sgprs, we
now patch the shader with the buffer address using reloc information
from the LLVM generated ELF.

v2:
  - Make sure not to break older LLVM.
2015-01-20 09:55:44 -05:00
Tom Stellard
dfdaf3eb7e radeon: Teach radeon_elf_read() how to parse reloc information v3
v2:
  - Use strdup for copying reloc names.
  - Free reloc memory.

v3:
  - Add free_relocs parameter to radeon_shader_binary_free_members()
2015-01-20 09:55:43 -05:00
Tom Stellard
5667aa58c4 radeon: Add a helper function for freeing members of radeon_shader_binary 2015-01-20 09:55:43 -05:00
Kenneth Graunke
c4fd0c9052 i965: Work around mysterious Gen4 GPU hangs with minimal state changes.
Gen4 hardware appears to GPU hang frequently when using Chromium, and
also when running 'glmark2 -b ideas'.  Most of the error states contain
3DPRIMITIVE commands in quick succession, with very few state packets
between them - usually VERTEX_BUFFERS/ELEMENTS and CONSTANT_BUFFER.

I trimmed an apitrace of the glmark2 hang down to two draw calls with a
glUniformMatrix4fv call between the two.  Either draw by itself works
fine, but together, they hang the GPU.  Removing the glUniform call
makes the hangs disappear.  In the hardware state, this translates to
removing the CONSTANT_BUFFER packet between the two 3DPRIMITIVE packets.

Flushing before emitting CONSTANT_BUFFER packets also appears to make
the hangs disappear.  I observed a slowdown in glxgears by doing it all
the time, so I've chosen to only do it when BRW_NEW_BATCH and
BRW_NEW_PSP are unset (i.e. we haven't done a CS_URB_STATE change or
already flushed the whole pipeline).

I'd much rather understand the problem, but at this point, I don't see
how we'd ever be able to track it down further.  We have no real tools,
and the hardware people moved on years ago.  I've analyzed 20+ error
states and read every scrap of documentation I could find.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80568
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85367
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Matt Turner <mattst88@gmail.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
2015-01-19 13:13:51 -08:00
Kenneth Graunke
a5ca86a983 i965/nir: Enable SIMD16 support in the NIR FS backend.
With the previous commits in place, it just works.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-19 13:13:50 -08:00
Kenneth Graunke
45123ee818 i965/nir: Use offset() instead of altering reg_offset directly.
offset() properly handles reg_width, so it'll work for SIMD16.

While we're in the area, simplify a few cases, and use retype() to cut a
few more lines of code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-19 13:13:48 -08:00
Kenneth Graunke
3f263ffbb3 i965/nir: Replace fs_reg(GRF, virtual_grf_alloc(...)) with vgrf(...).
brw_fs_nir.cpp creates almost all of its registers via:

   fs_reg reg = fs_reg(GRF, virtual_grf_alloc(num_components));

When we add SIMD16 support, we'll need to set reg->width = 16 and
double the VGRF size...on pretty much every VGRF it allocates.

This patch replaces that pattern with a new "vgrf" helper method:

   fs_reg reg = vgrf(num_components);

The new function correctly takes reg_width into account.  For now,
reg_width is always 1, so this should have no functional change.

v2: Just make vgrf() account for reg_width right away, rather than
    changing the behavior in the next patch.

v3: Replace one last virtual_grf_alloc I missed.  It's used in code
    that only runs for dispatch_width == 8, so it doesn't matter,
    but consistency is nice.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-19 13:13:46 -08:00
Kenneth Graunke
d1533d87cc i965: Replace fs_reg(fs_visitor, type) with fs_visitor::vgrf(type).
I dislike how fs_reg has a constructor that knows about fs_visitor.
Apart from that, it stands alone, with no need to interact with the
rest of the compiler.  Which is sensible - a class that represents
a register should do just that.  Allocating virtual register numbers
should be left up to the compiler (fs_visitor).

This patch replaces the constructor with a new fs_visitor::vgrf method,
eliminating fs_reg's dependency on fs_visitor.  It ends up being no
more code.

v2: Rebase from May 2014 -> January 2015.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-19 13:13:34 -08:00
Marek Olšák
5b01512df3 st/mesa: don't set vs.key.clamp_color if a shader doesn't write any colors
And update some comments.
2015-01-19 20:15:27 +01:00
Marek Olšák
ccc5b60b06 winsys/radeon: increase the size of buffer cache
This should fix this performance regression:
https://bugs.freedesktop.org/show_bug.cgi?id=88227

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-19 20:15:27 +01:00
Carl Worth
3b8ccca8a3 Rename sha1.c and sha1.h to mesa-sha1.c and mesa-sha1.h
The filename of sha1.h was conflicting with the system-provided
sha1.h, (and in some confiurations, our sha1.c was unsuccessfully
attemping to include "sha1.h" and <sha1.h> as two different files).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88523
2015-01-19 10:53:07 -08:00
Martin Peres
7a182d2335 mesa: fix a trivial spelling mistake
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-19 01:23:07 -08:00
Tapani Pälli
d74a817b86 mesa: support GL_RGB for GL_EXT_texture_type_2_10_10_10_REV
Commit 8ec6534 changed texture upload path and the way how texture
format is being checked, this commit adds support for GL_RGB with
GL_UNSIGNED_INT_2_10_10_10_REV as specified by the extension
EXT_texture_type_2_10_10_10_REV specification.

This fixes regression in ES3 conformance test
   ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels

v2: add MESA_FORMAT_R10G10B10X2_UNORM format (Iago Toral)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88385
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2015-01-19 08:11:45 +02:00
Micah Fedke
d36fa60191 mesa: Add ARB_shader_precision infrastructure
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-01-19 16:33:21 +13:00
Kenneth Graunke
461103ef64 i965/fs: Fix the dummy fragment shader.
We hit an assertion that the destination of the FB write should not be
an immediate.  (I don't know what we were thinking.)  Use ARF null.

Trying to substitute real shaders with the dummy shader would crash
when trying to upload non-existent uniforms.  Say there are none.

It also wouldn't generate any code because we didn't compute the CFG,
and code generation now requires it.  Compute it.

Gen4-5 also require a message header to be present.

On Gen6+, there were assertion failures in SF/SBE state because
urb_setup was memset to 0 instad of -1, causing it to think there were
attributes when nothing was set up right.  Set to no attributes.

Finally, you have to ensure "Setup URB Entry Read Length" is non-zero
or you get GPU hangs, at least on Crestline.

It now works on at least Crestline and Haswell.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-17 14:20:41 -08:00
Kristian Høgsberg
8c6018e9bc gbm: Define _DEFAULT_SOURCE to avoid warning
glibc 2.19 introduced _DEFUAULT_SOURCE as a replacement for _BSD_SOURCE,
and deprecates _BSD_SOURCE with an annoying warning.  Defining both is
how you're supposed to transition so let's do that.  It gets rid of the
warning and we can figure out when/if we can drop _BSD_SOURCE later.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
2015-01-16 21:54:54 -08:00
Vinson Lee
9075823c17 sha1: Fix gcry_md_hd_t typo.
Fix build error.

  CC       libmesautil_la-sha1.lo
sha1.c: In function '_mesa_sha1_final':
sha1.c:210:22: error: 'grcy_md_hd_t' undeclared (first use in this function)
    gcry_md_hd_t h = (grcy_md_hd_t) ctx;
                      ^

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88519
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2015-01-16 16:25:39 -08:00
Vinson Lee
10a4f1e77a nir: s/malloc.h/stdlib.h/
Fix build error on Mac OS X.

  CC       nir_to_ssa.lo
nir_to_ssa.c:29:10: fatal error: 'malloc.h' file not found
         ^

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88478
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2015-01-16 16:14:51 -08:00
Kristian Høgsberg
a9f657ded1 i965: Fix up too-wide comment
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
2015-01-16 14:42:27 -08:00
Kristian Høgsberg
9bf2c7166a gbm/dri: Fix const confusion
The driver name is no longer const, it's always allocated dynamically
one way or another.  Drop const from dri_screen_create_dri2
driver_name argument to avoid warning.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
2015-01-16 14:29:40 -08:00
Carl Worth
59216f53ec configure: Add machinery for --enable-shader-cache (and --disable-shader-cache)
We don't actually have the code for the shader cache just yet, but
this configure machinery puts everything in place so that the shader
cache can be optionally compiled in.

Specifically, if the user passes no option (neither
--disable-shader-cache, nor --enable-shader-cache), then this feature
will be automatically detected based on the presence of a usable SHA-1
library. If no suitable library can be found, then the shader cache
will be automatically disabled, (and reported in the final output from
configure).

The user can force the shader-cache feature to not be compiled, (even
if a SHA-1 library is detected), by passing
--disable-shader-cache. This will prevent the compiled Mesa libraries
from depending on any library for SHA-1 implementation.

Finally, the user can also force the shader cache on with
--enable-shader-cache. This will cause configure to trigger a fatal
error if no sutiable SHA-1 implementation can be found for the
shader-cache feature.

Bug fix by José Fonseca <jfonseca@vmware.com>: Fix to put conditional
assignment in Makefile.am, not Makefile.sources to avoid breaking
scons build.

Note: As recommended by José, with this commit the scons build will
not compile any of the SHA-1-using code. This is waiting for someone
to write SConstruct detection of the available SHA-1 libraries, (and
set the appropriate HAVE_SHA1_* variables).

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-16 13:47:40 -08:00
Carl Worth
a24bdce46f mesa: Add mesa SHA-1 functions
The upcoming shader cache uses the SHA-1 algorithm for cryptographic
naming. These new mesa_sha1 functions are implemented with any one of
several differeny cryptographics libraries.

This code was copied from the xserver repository, (where it has
apparently been functioning well on a variety of operating systems),
and comes licensed with a license identical to that of Mesa.

Bug fixes by José Fonseca <jfonseca@vmware.com>: Fix to put
conditional assignment in Makefile.am, not Makefile.sources to avoid
breaking scons build. Fix include file for CryptoAPI section. Fix
missing cast in openssl section.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-16 13:47:40 -08:00
Carl Worth
670826b431 configure: Add copyright and license block to configure.ac
Prior to copying in code from the xserver configure.ac file, it makes
sense to have the license of this file clearly marked, (to show that
it's licensed identically to the configure.ac file from the xserver
repository).

And since the text of the license refers to "the above copyright
notice" it also makes sense to have an actual copyright attribution in
place.

I generated this list of names by looking at the output of:

	git shortlog -n --format=%aD -- configure.ac

(and arbitrarily stopping for contributors with fewer than 15
commits). Then for each name, I looked for existing Copyright
attributions in the mesa source tree with the same name, (and using
"Intel Corporation" as the copyright holder where I knew that was
appropriate).
2015-01-16 13:47:40 -08:00
Carl Worth
977ddecb69 glsl: Add unit tests for blob.c
In addition to exercising all of the functions in blob.h, this
includes a stress test that forces some reallocing, and also tests to
verify the alignment and overrun-detection code in blob.c.
2015-01-16 13:47:40 -08:00
Tapani Pälli
ffcad3a548 glsl: Add blob_overwrite_bytes and blob_overwrite_uint32
These functions are useful when serializing an unknown number of items
to a blob. The caller can first save the current offset, write a
placeholder uint32, write out (and count) the items, then use
blob_overwrite_uint32 with the saved offset to replace the placeholder
value.

Then, when deserializing, the reader will first read the count and
know how many subsequent items to expect.

(I wrote this code after reading a very similar patch written by
Tapani when he wrote serialization code for IR. Since I re-used the
idea of his code so directly, I've credited him as the author of this
code. --Carl)

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-16 13:47:40 -08:00
Carl Worth
1c9877327e glsl: Add blob.c---a simple interface for serializing data
This new interface allows for writing a series of objects to a chunk
of memory (a "blob").. The allocated memory is maintained within the
blob itself, (and re-allocated by doubling when necessary).

There are also functions for reading objects from a blob as well. If
code attempts to read beyond the available memory, the read functions
return 0 values (or its moral equivalent) without reading past the
allocated memory. Once the caller is done with the reads, it can check
blob->overrun to ensure whether any invalid values were previously
returned due to attempts to read too far.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-16 13:47:40 -08:00
Tapani Pälli
165575d0a8 mesa: Add iterate method for string_to_uint_map
The upcoming shader cache needs this to be able to cache hash data
from the gl_shader_program structure.

Edited-by: Carl Worth <cworth@cworth.org>:

There is an internal implementation detail that the hash table
underlying the struct string_to_uint_map stores each value internally
as (value+1). The user needn't be very concerned with this (other than
knowing that a value of UINT_MAX cannot be stored) since put() adds 1
and get() subtracts 1.

So in this commit, rather than call the user's function directly with
hash_table_call_foreach, we call through a wrapper that fixes up the
off-by-one values before the caller's callback sees them.

And with this wrapper in place, we also give a better signature to the
callback function being passed to iterate(), so that this callback
function can actually expect a char* and an unsigned argument, (rather
than a couple of void* ).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2015-01-16 13:47:40 -08:00
Carl Worth
62d5b4b03a util: Make unreachable at least be an assert
Previously, if __builtin_unreachable() was unavailable, the
unreachable macro was defined to do nothing. We do better here, by at
least still making it an assert.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-16 13:47:40 -08:00
Carl Worth
f87ffd5cc3 glsl: Add convenience function get_sampler_instance
This is similar to the existing functions get_instance,
get_array_instance, etc. for getting a type singleton. The new
get_sampler_instance() function will be used by the upcoming shader
cache.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-16 13:47:40 -08:00
Kenneth Graunke
127c972492 i965: Fix some oddities in FB_WRITE register width and execution size.
Previously, we generated this for FB writes in SIMD16 mode:

load_payload(16) vgrf5@8+0.0:F, vgrf1:F, vgrf2:F, vgrf3:F, vgrf4:F
fb_write(8) (null):UD, vgrf5@8+0.0:F 1sthalf

The LOAD_PAYLOAD's destination had its register width set to 8, and the
FB_WRITE had its execution size set to 8.  This seems wrong, and while
it probably doesn't affect anything, we should fix it.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-16 12:39:35 -08:00
Kenneth Graunke
faaca23734 i965/fs: Make lower_load_payload etc. appear in INTEL_DEBUG=optimizer.
In order to support calling lower_load_payload() inside a condition,
this patch makes OPT() a statement expression:

https://gcc.gnu.org/onlinedocs/gcc/Statement-Exprs.html

We recently did the equivalent change in the vec4 backend (commit
9b8bd67768).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-16 12:38:26 -08:00
Neil Roberts
a4ab08bf45 format_utils: Use a more precise conversion when decreasing bits
When converting to a format that has fewer bits the previous code was just
shifting off the bits. This doesn't provide very accurate results. For example
when converting from 8 bits to 5 bits it is equivalent to doing this:

x * 32 / 256

This works as if it's taking a value from a range where 256 represents 1.0 and
scaling it down to a range where 32 represents 1.0. However this is not
correct because it is actually 255 and 31 that represent 1.0.

We can do better with a formula like this:

(x * 31 + 127) / 255

The +127 is to make it round correctly.

The new code has a special case to use uint64_t when the result of the
multiplication would overflow an unsigned int. This function is inline and
only ever called with constant values so hopefully the if statements will be
folded.

The main incentive to do this is to make the CPU conversion path pick the same
values as the hardware would if it did the conversion. This fixes failures
with the ‘texsubimage pbo’ test when using the patches from here:

http://lists.freedesktop.org/archives/mesa-dev/2015-January/074312.html

v2: Use 64-bit arithmetic when src_bits+dst_bits > 32

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-16 13:53:15 +00:00
Iago Toral Quiroga
6367ca8b41 i965/gen6: Fix crash with VS+TF after rendering with GS
Rendering with a GS and then using transform feedback with a program that does
not have a GS can crash in gen6. The reason for this is that
brw_begin_transform_feedback checks brw->geometry_program to decide if there
is a GS program, but this is not correct: brw->geometry_program is updated when
issuing drawing commands, so after rendering with a GS it will be non-NULL
until we draw again with a program that does not have a GS. If the next
program uses TF, we will call glBegintransformFeedback before issuing
the drawing command and hence brw->geometry_program will be non-NULL if
the previous rendering used a GS. The right thing to do here is to check
ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY] instead. This is what the
gen7 code path does too.

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=87694

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2015-01-16 14:16:59 +01:00
Jason Ekstrand
bc6e57e019 nir/live_variables: Use a worklist
This is a rework of the liveness algorithm using a worklist as suggested by
Connor.  Doing so reduces the number of times we walk over the instructions
because we don't have to do an entire pointless walk over the instructions
just to figure out it's time to stop.  Also, the stuff after the last loop
in the funciton will only ever get visited once.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 16:54:21 -08:00
Jason Ekstrand
4839d1aed1 nir: Add a worklist helper structure
A worklist is a common concept in optimizations.  This adds a structure
that we can reuse for many different types of optimizations.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 16:54:21 -08:00
Brian Paul
0aaaa13ec9 nir: fix incorrect argument passed to validate_src() in validate_tex_instr()
Silences a compiler warning.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 17:41:42 -07:00
Brian Paul
aa479a69d6 nir: silence compiler warning from visit_src() call
v2: use proper argument

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 17:09:02 -07:00
Brian Paul
337eca4ac8 mesa: move GET_CURRENT_CONTEXT() to top of _mesa_init_renderbuffer()
To fix MSVC build.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-15 16:15:34 -07:00
Mike Mason
e407fb1af4 mesa: Fix render buffer initial internal format in GLES 3
Changes the initial internal format of a render buffer
to GL_RGBA4 in GLES 3. This fixes a failure in the following
DrawElements test:

  dEQP-GLES3.functional.state_query.rbo.renderbuffer_internal_format

Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-01-15 13:29:48 -08:00
Jason Ekstrand
153b8b3525 util/hash_set: Rework the API to know about hashing
Previously, the set API required the user to do all of the hashing of keys
as it passed them in.  Since the hashing function is intrinsically tied to
the comparison function, it makes sense for the hash set to know about
it.  Also, it makes for a somewhat clumsy API as the user is constantly
calling hashing functions many of which have long names.  This is
especially bad when the standard call looks something like

_mesa_set_add(ht, _mesa_pointer_hash(key), key);

In the above case, there is no reason why the hash set shouldn't do the
hashing for you.  We leave the option for you to do your own hashing if
it's more efficient, but it's no longer needed.  Also, if you do do your
own hashing, the hash set will assert that your hash matches what it
expects out of the hashing function.  This should make it harder to mess up
your hashing.

This is analygous to 94303a0750 where we did this for hash_table

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-15 13:21:27 -08:00
Jason Ekstrand
4c99e3ae78 util: Move main/set to util/hash_set
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-15 13:21:27 -08:00
Jason Ekstrand
8ed5305d28 hash_table: Rename insert_with_hash to insert_pre_hashed
We already have search_pre_hashed.  This makes the APIs match better.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-15 13:21:27 -08:00
Matt Turner
f0aec4ee1e i965: Don't consider null dst instructions as matching non-null dst.
When performing common subexpression elimination on instructions with
non-null destinations we emit a MOV to copy the result to a new
register that must have no other uses. In the case of:

   cmp.g.f0.0(8) null:D, vgrf43:F, 0.500000f
   ...
   cmp.g.f0.0(8) vgrf113:D, vgrf43:F, 0.500000f

we put the first instruction in the AEB and decided that we could reuse
its result when we found the second. Unfortunately, that meant that we'd
emit a MOV from the first's destination, which is null.

Don't do anything if the entry's destination is null and the
instruction's destination is non-null.

Tested-by: Tapani Pälli <tapani.palli@intel.com>
2015-01-15 10:11:42 -08:00
Matt Turner
41d9f232b6 i965/vec4: Make sure that imm writes are to registers in the same file.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87887
2015-01-15 10:11:42 -08:00
Matt Turner
3654b6d43c i965/fs: Emit MADs from (x + abs(y * z)).
Just use the abs source modifier on both of the multiplicand
arguments.

instructions in affected programs:     300 -> 296 (-1.33%)

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-01-15 10:10:44 -08:00
Matt Turner
c4fab711ed i965/fs: Emit MADs from (x + -(y * z)).
Just use the negation source modifier on one of the multiplicand
arguments.

total instructions in shared programs: 5889529 -> 5880016 (-0.16%)
instructions in affected programs:     600846 -> 591333 (-1.58%)

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-01-15 10:10:44 -08:00
Jason Ekstrand
0d05d1226e nir/algebraic: Only replace an instruction once
Without the break, it was possible that an instruction would match multiple
expressions.  If this happened, you could end up trying to replace it
multiple times and get a segfault.  This makes it so that, after a
successful replacement, it moves on to the next instruction.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:24 -08:00
Jason Ekstrand
c56adc68e2 i965/nir: Do a final copy lowering pass before lowering locals to regs
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:24 -08:00
Jason Ekstrand
0f85310975 nir/vars_to_ssa: Use the copy lowering from lower_var_copies
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:24 -08:00
Jason Ekstrand
d3636da902 nir: Add a pass for lowering copy instructions
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:24 -08:00
Jason Ekstrand
700ba5daaf nir/vars_to_ssa: Refactor get_deref_node
This refactor allows you to more easily get the deref node associated with
a given variable.  We then use that new functionality in the
deref_may_be_aliased function instead of creating a 1-element deref chain.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:24 -08:00
Jason Ekstrand
55b5058e69 nir: Rename lower_variables to lower_vars_to_ssa
The original name wasn't particularly descriptive.  This one indicates that
it actually gives you SSA values as opposed to the old pass which lowered
variables to registers.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:24 -08:00
Jason Ekstrand
4aa6162f6e nir/tex_instr: Add a nir_tex_src struct and dynamically allocate the src array
This solves a number of problems.  First is the ability to change the
number of sources that a texture instruction has.  Second, it solves the
delema that may occur if a texture instruction has more than 4 sources.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:24 -08:00
Jason Ekstrand
dcb1acdea0 nir/validate: Only build in debug mode
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:24 -08:00
Jason Ekstrand
347ab2bf24 nir/lower_variables: Improve documentation
Additional description was added to a variety of places.  Also, we no
longer use the term "leaf" to describe fully-qualified direct derefs.
Instead, we simply use the term "direct" or spell it out completely.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:23 -08:00
Jason Ekstrand
8016fa39e1 nir/lower_variables: Use a for loop for get_deref_node
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:23 -08:00
Jason Ekstrand
0c0ca8b6ae nir: Use the actual FNV-1a hash for hashing derefs
We also switch to using loops rather than recursion.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:23 -08:00
Jason Ekstrand
a3b73ccf6d util/hash_table: Pull the details of the FNV-1a into helpers
This way the basics of the FNV-1a hash can be reused to easily create other
hashing functions.

Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-15 07:20:23 -08:00
Jason Ekstrand
e4115ca9d8 nir: Make intrinsic flags into an enum
This should be much better for debugging as GDB will pick up on the fact
that it's an enum and actually tell you what you're looking at instead of
giving you some arbitrary hex value you have to go look up.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:23 -08:00
Jason Ekstrand
ed13f4e716 nir: Use static inlines instead of macros for list getters
This should make debugging a lot easier as GDB handles static inlines much
better than macros.  Also, static inlines are typesafe.

Reviewed-By: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:23 -08:00
Jason Ekstrand
b95fae034f nir/variable: Remove the constant_value field
This was a left-over relic of GLSL IR that we aren't using for anything.
If we ever want that value again, we can add it back, but NIR constant
folding should be just as good as GLSL IR's if not better pretty soon, so
I'm not worried about it.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:23 -08:00
Jason Ekstrand
8599b30c67 nir: Add some documentation
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:23 -08:00
Jason Ekstrand
ad9d0a9ea6 nir/lower_variables: Follow the Cytron paper more closely
Previously, our variable renaming algorithm, while similar to the one in
the Cytron paper, was not the same.  While I'm pretty sure it was correct,
it will be easier for readers of the code in the variable renaming pass if
it follows more closely.  This commit removes the automatic stack popping
we were doing and replaces it with explicit popping like Cytron does.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:23 -08:00
Jason Ekstrand
b1d114a48c nir/print: Various cleanups recommended by Eric
Cc: Eric Anholt <eric@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:23 -08:00
Jason Ekstrand
e2763339fe nir/lower_variables: Add a bunch of comments and re-arrange a few things
This commit seeks to make the lower_variables pass much more clear by
adding a pile of comments and re-arranging a few things.  There are no
functional or algorithmic changes.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:23 -08:00
Jason Ekstrand
40ca129ed5 nir: Rename parallel_copy_copy to parallel_copy_entry and add a foreach macro
parallel_copy_copy was a silly name.  Also, things were getting long and
annoying, so I added a foreach macro.  For historical reasons, several of
the original iterations over parallel copy entries in from_ssa used the
_safe variants of the loop.  However, all of these no longer ever remove an
entry so it's ok to make them all use the normal iterator.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:23 -08:00
Jason Ekstrand
1b720c6ed8 nir/from_ssa: Clean up parallel copy handling and document it better
Previously, we were doing a lazy creation of the parallel copy
instructions.  This is confusing, hard to get right, and involves some
extra state tracking of the copies.  This commit adds an extra walk over
the basic blocks to add the block-end parallel copies up front.  This
should be much less confusing and, consequently, easier to get right.  This
commit also adds more comments about parallel copies to help explain what
all is going on.

As a consequence of these changes, we can now remove the at_end parameter
from nir_parallel_copy_instr.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:23 -08:00
Jason Ekstrand
de73d1e173 nir: Rename nir_block_following_if to nir_block_get_following_if
The new name is a little longer but less confusing.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:23 -08:00
Jason Ekstrand
cb53aacaa1 i965/fs_nir: Handle sample ID, position, and mask better
Before, we were emitting the full pile of setup instructions for sample_id
and sample_pos every time they were used.  With this commit, we emit them
in their own pass once at the beginning of the shader and simply emit uses
later on.  When it comes time for setting up VS, we can put setup for its
special values in the same pass.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:22 -08:00
Jason Ekstrand
813316d150 nir/opcodes: Remove the per_component info field
Originally, this field was intended for determining if the given
instruction acted per-component or if it had mismatching source and
destination sizes that would have to be interpreted specially.  However, we
can easily derive this from output_size == 0, so it's not really that
useful.  Also, the values we were setting in nir_opcodes.h for this field
were completely bogus and it was never used.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:22 -08:00
Jason Ekstrand
e2a8f9e5cc nir/search: Use nir_op_infos to determine if an operation is commutative
Prior to this commit, we had a big switch statement for this.  Now it's
baked into the opcode metadata so we can just use that.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:22 -08:00
Jason Ekstrand
46f3e1ab50 nir/opcodes: Add algebraic properties metadata
This commit adds some algebraic properties to the metadata of each opcode
in NIR.  In particular, you now know, just from the metadata, if a given
opcode is commutative or associative.  This will be useful for algebraic
transformation passes that want to be able to match a + b as well as b + a
in one go.

v2: Make algebraic properties all caps.  This was more consistent with the
    intrinsics flags and seems better for flags in general.

    Also, the enums are now declared with (1 << n) rather then hex values.

v3: fmin and fmax technically aren't commutative or associative.  Things
    get funny when one of the arguments is a NaN.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:22 -08:00
Jason Ekstrand
2c7da78805 nir: Make load_const SSA-only
As it was, we weren't ever using load_const in a non-SSA way.  This allows
us to substantially simplify the load_const instruction.  If we ever need a
non-SSA constant load, we can do a load_const and an imov.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:22 -08:00
Jason Ekstrand
675ffdef30 nir: Make nir_ssa_undef_instr_create initialize the destination
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:22 -08:00
Jason Ekstrand
951a7f23a0 i965/nir: Move the other lowering passes to before out-of-SSA
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:22 -08:00
Jason Ekstrand
5c16be1c52 nir/lower_system_values: Handle SSA destinations
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:22 -08:00
Jason Ekstrand
821e75a160 nir/lower_atomics: Use/support SSA
Previously, lower_atomics was non-SSA only.  We assert-failed if the
destination of an atomic operation intrinsic was an SSA def and we used
temporary registers for computing offsets.  This commit changes both of
these behaviors.  We now use SSA values for computing offsets (so we can
optimize them) and we handle SSA destinations.  We also move the pass to
run before we go out of SSA on i965 as it now generates SSA values.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:22 -08:00
Jason Ekstrand
8ddb03d56d nir/live_variables: Use the new ssa_def iterator
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:22 -08:00
Jason Ekstrand
28a3e164e2 nir: Use nir_foreach_ssa_def for setting up ssa destinations
Before, we were using foreach_dest and switching on whether the destination
was an SSA value.  This works, except not all destinations are SSA values
so we have to special-case ssa_undef instructions.  Now that we have a
foreach_ssa_def function, we can iterate over all of the register
destinations in one pass and iterate over the SSA destinations in a second.
This way, if we add other ssa-only instructions, we won't have to worry
about adding them to the special case we have for ssa_undef.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:22 -08:00
Jason Ekstrand
193fea9eb6 nir: Add a foreach_ssa_def function
There are some functions whose destinations are SSA-only and so aren't a
nir_dest.  This provides a function that is capable of iterating over the
SSA definitions defined by those functions.  If you want registers, you
should use the old iterator.

v2: Kenneth Graunke <kenneth@whitecape.org>:
 - Fix nir_foreach_ssa_def's return value.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:22 -08:00
Jason Ekstrand
bc0735857f nir/lower_variables: Use a real dominance DFS for variable renaming
Previously, we were just iterating over the program "in order" which
kind-of approximates a DFS, but not really.  In particular, we got the
following case wrong:

loop {
   a = 3;
   if (foo) {
      a = 5;
   } else {
      break;
   }
   use(a);
}

where use(a) would get 3 instead of 5 because of premature popping of the
SSA def stack.  Now, since we do an actaul DFS, we should evaluate use(a)
immediately after a = 5 and we should be ok.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:22 -08:00
Jason Ekstrand
dfb3abbaec nir: Remove predication
We stopped generating predicates in glsl_to_nir some time ago.  Right now,
it's all dead untested code that I'm not convinced always worked in the
first place.  If we decide we want them back, we can revert this patch.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:21 -08:00
Jason Ekstrand
b3fd098e7d nir: Make bcsel a fully vector operation
Previously, the condition was a scalar that applied to all components
simultaneously.  As of this commit, the condition is a vector and each
component is switched seperately.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:21 -08:00
Jason Ekstrand
295faf9462 nir: Call nir_metadata_preserve more places
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:21 -08:00
Jason Ekstrand
b6c81b3ff4 nir/metadata: Rename metadata_dirty to metadata_preserve
nir_metadata_dirty was a terrible name because the parameter it takes is
the metadata to be preserved.  This is really confusing because it looks
like it's doing the opposite of what it is actually doing.  Now it's named
sensibly.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:21 -08:00
Jason Ekstrand
3c2c0a164c i965/fs_nir: Add support for indirect texture arrays
v2 Jason Ekstrand <jason.ekstrand@intel.com>:
 - Use the nir_tex_src_sampler_offset source type instead of the
   sampler_indirect thing that I cooked up before.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-01-15 07:20:21 -08:00
Jason Ekstrand
60ec60a600 nir: Rework the way samplers are lowered
v2 Jason Ekstrand <jason.ekstrand@intel.com>:
 - Use the nir_tex_src_sampler_offset source type instead of the
   sampler_indirect thing that I cooked up before.

Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-01-15 07:20:21 -08:00
Jason Ekstrand
4cdabcc0fa nir/tex_instr_create: Initialize all 4 sources
This helps a lot with things like lowering passes that may need to add
sources.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:21 -08:00
Jason Ekstrand
62ac0ee804 nir/tex_instr: Rename the indirect source type and add an array size
In particular, we rename nir_tex_src_sampler_index to _sampler_offset and
add a sampler_array_size field to nir_tex_instr.  This way we can pass the
size of sampler arrays through to backends even after removing the variable
information and, with it, the type.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:21 -08:00
Jason Ekstrand
534d145e5e nir: Use a source for uniform buffer indices instead of an index
In GLSL-to-NIR we were just setting the base index to 0 whenever there was
an indirect so having it expressed as a sum makes no sense.  Also, while a
base offset may make sense for the memory location (first element in the
array, etc.) it makes less sense for the actual uniform buffer index.  This
may change later, but it seems to make more sense for now.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:21 -08:00
Jason Ekstrand
6a5604ca6a nir: Constant fold array indirects
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:21 -08:00
Jason Ekstrand
cd4b995254 nir: Make texture instruction names more consistent
This commit renames nir_instr_as_texture to nir_instr_as_tex and renames
nir_instr_type_texture to nir_instr_type_tex to be consistent with
nir_tex_instr.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:21 -08:00
Jason Ekstrand
d6fe35a418 nir: Remove the ffma peephole
This is no longer needed because it's now part of the algebraic
optimization pass

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:21 -08:00
Jason Ekstrand
f77f4c00ce nir: Add a basic constant folding pass
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:20 -08:00
Jason Ekstrand
d5410bd8f6 nir: Add an algebraic optimization pass
This pass uses the previously built algebraic transformations framework and
should act as an example for anyone else wanting to make an algebraic
transformation pass for NIR.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:20 -08:00
Jason Ekstrand
0e145a951e nir: Add infastructure for generating algebraic transformation passes
This commit builds on the nir_search.h infastructure by adding a bit of
python code that makes it stupid easy to write an algebraic transformation
pass.  The nir_algebraic.py file contains four python classes that
correspond directly to the datastructures in nir_search.c and allow you to
easily generate the C code to represent them.  Given a list of
search-and-replace operations, it can then generate a function that applies
those transformations to a shader.

The transformations can be specified manually, or they can be specified
using nested tuples.  The nested tuples make a neat little language for
specifying expression trees and search-and-replace operations in a very
readable and easy-to-edit fasion.

The generated code is also fairly efficient.  Insteady of blindly calling
nir_replace_instr with every single transformation and on every single
instruction, it uses a switch statement on the instruction opcode to do a
first-order culling and only calls nir_replace_instr if the opcode is known
to match the first opcode in the search expression.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:20 -08:00
Jason Ekstrand
0057dfd673 nir: Add an expression matching framework
This framework provides a simple way to do simple search-and-replace
operations on NIR code.  The nir_search.h header provides four simple data
structures for representing expressions:  nir_value and four subtypes:
nir_variable, nir_constant, and nir_expression.  An expression tree can
then be represented by nesting these data structures as needed.  The
nir_replace_instr function takes an instruction, an expression, and a
value; if the instruction matches the expression, it is replaced with a new
chain of instructions to generate the given replacement value.  The
framework keeps track of swizzles on sources and automatically generates
the currect swizzles for the replacement value.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:20 -08:00
Jason Ekstrand
a94d1c2481 nir/glsl: Emit abs, neg, and sat operations instead of source modifiers
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:20 -08:00
Jason Ekstrand
8edcd1de14 nir: Make the type casting operations static inline functions
Previously, the casting operations were macros.  While this is usually
fine, the casting macro used the input parameter twice leading to strange
behavior when you passed the result of another function into it.  Since we
know the source and destination types explicitly, we don't loose anything
by making it a function.

Also, this gives us a nice little macro for creating cast function that
will hopefully prevent mistyping.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:20 -08:00
Jason Ekstrand
919426631b nir: Add a lowering pass for adding source modifiers where possible
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:20 -08:00
Jason Ekstrand
1d83a8eb7a nir: Add neg, abs, and sat opcodes
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:20:20 -08:00
Jason Ekstrand
a1c259d666 i965/fs_nir: Implement the ARB_gpu_shader5 interpolation intrinsics
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-01-15 07:19:41 -08:00
Jason Ekstrand
e257a51124 i965/fs_nir: Add a has_indirect flag and clean up some of the input/output code
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:03 -08:00
Jason Ekstrand
a3ad7fdf33 nir: Add a helper for getting a constant value from an SSA source
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:03 -08:00
Jason Ekstrand
940ccc45ad nir/glsl: Add support for gpu_shader5 interpolation instrinsics
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:03 -08:00
Jason Ekstrand
45bdcc257e nir: Add gpu_shader5 interpolation intrinsics
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:03 -08:00
Jason Ekstrand
e3fa49c9e6 nir/validate: Validate intrinsic source/destination sizes
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:03 -08:00
Jason Ekstrand
27663dbe8e nir: Vectorize intrinsics
We used to have the number of components built into the intrinsic.  This
meant that all of our load/store intrinsics had vec1, vec2, vec3, and vec4
variants.  This lead to piles of switch statements to generate the correct
intrinsic names, and introspection to figure out the number of components.
We can make things much nicer by allowing "vectorized" intrinsics.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:03 -08:00
Jason Ekstrand
d1d12efb36 nir: Remove the old variable lowering code
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:03 -08:00
Jason Ekstrand
faad82b4e7 nir/validate: Ensure that outputs are write-only and inputs are read-only
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
26865f858d i965/fs_nir: Use the new variable lowering code
This commit switches us over to the new variable lowering code which is
capable of properly handling lowering indirects as we go.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
29e607e5cf nir/glsl: Generate SSA NIR
With this commit, the GLSL IR -> NIR pass generates NIR in more-or-less SSA
form.  It's SSA in the sense that it doesn't have any registers, but it
isn't really useful SSA because it still has a pile of load/store
intrinsics that we will need to get rid of.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
6962c332e5 nir: Add a pass to lower global variables to local variables
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
619b2e2499 nir: Add a pass for lowering input/output loads/stores
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
aff431293b nir: Add a pass to lower local variables to registers
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
d477beab07 nir: Add a pass to lower local variable accesses to SSA values
This pass analizes all of the load/store operations and, when a variable is
never aliased (potentially used by an indirect operation), it is lowered
directly to an SSA value.  This pass translates to SSA directly and does
not require any fixup by the original to-SSA pass.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
615ba5ad04 nir: Add a copy splitting pass
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
68778d52cd nir: Automatically update SSA if uses
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
7c5284d0e5 i965/fs_nir: Don't dump the shader.
This is killing piglit.  I'll leave the logging local

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
9318ce8c5a nir/glsl: Don't allocate a state_slots array for 0 state slots
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
9d62df3800 nir: Validate that the sources of a phi have the same size as the destination
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
24249599b1 nir/copy_propagate: Don't cause size mismatches on phi node sources
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
6a52d2af2f nir: Don't require a function in ssa_def_init
Instead, we give SSA definitions a temporary index of 0xFFFFFFFF if the
instruction does not have a block and a proper index when it actually gets
added to the list.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
829aa98320 nir: Use an integer index for specifying structure fields
Previously, we used a string name.  It was nice for translating out of GLSL
IR (which also does that) but cumbersome the rest of the time.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
4f8230e247 nir: Add a concept of a wildcard array dereference
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
b5143edaee nir: Make array deref direct vs. indirect an enum
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:02 -08:00
Jason Ekstrand
8219ff1796 nir: Clean up nir_deref helper functions
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
895eee505c nir/lower_samplers: Use the nir_instr_rewrite_src function
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
cd01de0812 nir: Add a helper for rewriting an instruction source
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
04fb073344 i965/fs_nir: Properly saturate multiplies
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
5690c2b54c nir/from_ssa: Don't lower constant SSA values to registers
Backends want to be able to do special things with constant values such as
put them into immediates or make decisions based on whether or not a value
is constant.  Before, constants always got lowered to a load_const into a
register and then a register use.  Now we leave constants as SSA values so
backends can special-case them if they want.  Since handling constant SSA
values is trivial, this shouldn't be a problem for backends.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
c2abfc0b86 i965/fs_nir: Handle SSA constants
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
e0aa4c6272 i965/fs_nir: Use an array rather than a hash table for register lookup
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
20adc516e2 i965/fs_nir: Add the CSE pass and actually run in a loop
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
6bdce55c44 nir: Add a basic CSE pass
This pass is still fairly basic.  It only handles ALU operations, constant
loads, and phi nodes.  No texture ops or intrinsics yet.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
20a5812606 nir: Add a fused multiply-add peephole 2015-01-15 07:19:01 -08:00
Jason Ekstrand
02ee1d22a1 nir: Validate that the SSA def and register indices are unique
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
c937bdb3c2 i965/fs_nir: Turn on the peephole select optimization
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
13ec15bdbf nir: Add a peephole select optimization
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
ef7ebb908e nir/nir: Patch up phi predecessors in move_successors
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
02eef48343 nir/nir: Use safe iterators when iterating over the CFG
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
c6582e884d glsl/list: Add a foreach_list_typed_safe_reverse macro
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
dc4e660dfa nir/nir: Fix a bug in move_successors
The unlink_blocks function moves successors around to make sure that, if
there is a remaining successor, it is in the first successors slot and not
the second.  To fix this, we simply get both successors up front.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
2bd5a24a5e i965/fs_nir: Validate optimization passes
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
10adf8fc85 nir: Differentiate between signed and unsigned versions of find_msb
We also make the return types match GLSL.  The GLSL spec specifies that
findMSB and findLSB return a signed integer.  Previously, nir had them
return unsigned.  This updates nir's behavior to match what GLSL expects.

We also update the nir-to-fs generator to take the new instructions.  While
we're at it, we fix the case where the input to findMSB is zero.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
a76ccbfacf nir/print: Don't reindex things
These indices should now be reasonably stable/consistent.  Redoing the
indices in the print functions makes it harder to debug problems.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:01 -08:00
Jason Ekstrand
73522ec83f nir: Validate all lists in the validator
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
8b3dfdce76 glsl/list: Fix the exec_list_validate function
Some time while refactoring things to make it look nicer before pushing to
master, I completely broke the function.  This fixes it to be correct.
Just goes to show you why you souldn't push code that has no users yet...

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
4285aaecdc i965/fs_nir: Do retyping for ALU srouces in get_nir_alu_src
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
943ddb9458 nir: Add a better out-of-SSA pass
This commit rewrites the out-of-SSA pass to not be nearly as naieve.  It's
based on "Revisiting Out-of-SSA Translation for Correctness, Code Quality,
and Efficiency" by Boissinot et. al.  It should be fairly close to
state-of-the art.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
4f44120ff5 nir: Add a function for comparing two sources
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
366181d826 nir: Add a parallel copy instruction type
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
7de6b7fc3e nir: Add a function for rewriting all the uses of a SSA def
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
946012f10f nir: Automatically handle SSA uses when an instruction is inserted
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
fbc443ad56 nir: Add an initialization function for SSA definitions
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
f86902e75d nir: Add an SSA-based liveness analysis pass.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
c9a21c725d nir: set reg_alloc and ssa_alloc when indexing registers and SSA values
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
d7e482d32c nir: Add a function to detect if a block is immediately followed by an if
Since we don't actually have an "if" instruction, this is a very common
pattern when iterating over instructions.  This adds a helper function for
it to make things a little less painful.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
dfdf0c4673 nir: Add a foreach_block_reverse function
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
07556442a7 nir/foreach_block: Return false if the callback on the last block fails
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
49911cf4db nir: Add a basic metadata management system
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
ea1eefe13f nir/lower_variables_scalar: Silence a compiler warning
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
63eb32950e i965/fs_nir: Convert the shader to/from SSA
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
9d986d19d0 nir: Add a lower_vec_to_movs pass
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:19:00 -08:00
Jason Ekstrand
2943522d80 nir: Add a naieve from-SSA pass
This pass is kind of stupidly implemented but it should be enough to get us
up and going.  We probably want something better that doesn't generate all
of the redundant moves eventually.  However, the i965 backend should be
able to handle the movs, so I'm not too worried about it in the short term.
2015-01-15 07:18:59 -08:00
Jason Ekstrand
ff0a9fcf33 i965/fs_nir: Don't duplicate emit_general_interpolation
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Jason Ekstrand
b1fe8604c6 i965/fs: Don't take an ir_variable for emit_general_interpolation
Previously, emit_general_interpolation took an ir_variable and pulled the
information it needed from that.  This meant that in fs_fp, we were
constructing a dummy ir_variable just to pass into it.  This commit makes
emit_general_interpolation take only the information it needs and gets rid
of the fs_fp cruft.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Jason Ekstrand
b600f1a381 nir: Add intrinsics to do alternate interpolation on inputs
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Jason Ekstrand
4b4f90dbff nir: Add NIR_TRUE and NIR_FALSE constants and use them for boolean immediates
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Jason Ekstrand
744b4e9348 i965/fs_nir: Add atomic counters support
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Jason Ekstrand
6e46c98ec1 nir/lower_atomics: Multiply array offsets by ATOMIC_COUNTER_SIZE
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Jason Ekstrand
95fbd6e1ee i965/fs_nir: Handle coarse/fine derivatives
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Jason Ekstrand
d40b5ca5c5 nir/glsl: Add support for coarse and fine derivatives
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Jason Ekstrand
8c75a7ce59 nir: Add fine and coarse derivative opcodes
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Jason Ekstrand
458a6ce500 nir/glsl: Add support for saturate
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Jason Ekstrand
4582341ea7 i965/fs_nir: Add support for sample_pos and sample_id 2015-01-15 07:18:59 -08:00
Jason Ekstrand
7cd1537aae Fix up varying pull constants
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Jason Ekstrand
4bb81f6d02 Fix what I think are a few NIR typos
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Jason Ekstrand
b092bc9805 i965/fs_nir: Use the correct texture offset immediate
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Jason Ekstrand
c181ff268e i965/fs_nir: Use the correct types for texture inputs
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Jason Ekstrand
c2ded36bb6 i965/fs_nir: Make the sampler register always unsigned
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Jason Ekstrand
ae2880d131 i965/fs: Only use nir for 8-wide non-fast-clear shaders.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-01-15 07:18:59 -08:00
Connor Abbott
2faf7f87d6 i965/fs: add a NIR frontend
This is similar to the GLSL IR frontend, except consuming NIR. This lets
us test NIR as part of an actual compiler.

v2: Jason Ekstrand <jason.ekstrand@intel.com>:
   Make brw_fs_nir build again
   Only use NIR of INTEL_USE_NIR is set
   whitespace fixes
2015-01-15 07:18:59 -08:00
Connor Abbott
9afc566e2d i965/fs: Don't pass through the coordinate type
All we really need is the number of components.
2015-01-15 07:18:58 -08:00
Connor Abbott
616a48ebc6 i965/fs: make emit_fragcoord_interpolation() not take an ir_variable 2015-01-15 07:18:58 -08:00
Connor Abbott
7602385ac5 nir: add an SSA-based dead code elimination pass
v2: Jason Ekstrand <jason.ekstrand@intel.com>:
   whitespace fixes
2015-01-15 07:18:58 -08:00
Connor Abbott
8b7cb7674c nir: add an SSA-based copy propagation pass 2015-01-15 07:18:58 -08:00
Connor Abbott
4553887d4a nir: add a pass to convert to SSA
v2: Jason Ekstrand <jason.ekstrand@intel.com>:
   whitespace fixes
2015-01-15 07:18:58 -08:00
Connor Abbott
b559ee709b nir: calculate dominance information 2015-01-15 07:18:58 -08:00
Connor Abbott
cff1deff72 nir: add an optimization to turn global registers into local registers
After linking and inlining, this allows us to convert these registers
into SSA values and optimise more code.
2015-01-15 07:18:58 -08:00
Connor Abbott
613bf6818a nir: add a pass to lower atomics
v2: Jason Ekstrand <jason.ekstrand@intel.com>
   whitespace fixes
2015-01-15 07:18:58 -08:00
Connor Abbott
8692c6a023 nir: add a pass to lower system value reads
v2: Jason Ekstrand <jason.ekstrand@intel.com>:
   whitespace fixes
2015-01-15 07:18:58 -08:00
Connor Abbott
8cdcfce5ce nir: add a pass to lower sampler instructions 2015-01-15 07:18:58 -08:00
Connor Abbott
370e875b32 nir: add a pass to remove unused variables
After we lower variables, we want to delete them in order to free up
some memory.

v2: Jason Ekstrand <jason.ekstrand@intel.com>:
    whitespace fixes
2015-01-15 07:18:58 -08:00
Connor Abbott
494790b2a9 nir: keep track of the number of input, output, and uniform slots 2015-01-15 07:18:58 -08:00
Connor Abbott
c2f36cf125 nir: add a pass to lower variables for scalar backends 2015-01-15 07:18:58 -08:00
Connor Abbott
7f0daaa5e7 nir: add a glsl-to-nir pass
v2: Jason Ekstrand <jason.ekstrand@intel.com>:
   Make glsl_to_nir build again
   fix whitespace
2015-01-15 07:18:58 -08:00
Connor Abbott
dbb76421da nir: add a validation pass
This is similar to ir_validate.cpp.

v2: Jason Ekstrand <jason.ekstrand@intel.com>:
   whitespace fixes
2015-01-15 07:18:58 -08:00
Connor Abbott
98fa28bff7 nir: add a printer
This is similar to ir_print_visitor.cpp.

v2: Jason Ekstrand <jason.ekstrand@intel.com>:
   whitespace fixes
2015-01-15 07:18:58 -08:00
Jason Ekstrand
9b1139649d SQUASH: Fix comments from eric
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-15 07:18:58 -08:00
Jason Ekstrand
8b4c860580 SQUASH: Add an assert 2015-01-15 07:18:58 -08:00
Connor Abbott
2812e5de93 nir: add core helper functions
These include functions for adding and removing various bits of IR and
helpers for iterating over all the sources and destinations of an
instruction. This is similar to ir.cpp.

v2: Jason Ekstrand <jason.ekstrand@intel.com>:
   whitespace and automake fixes
2015-01-15 07:18:58 -08:00
Jason Ekstrand
f521a3c543 SQUASH: Use the enum for the variable mode 2015-01-15 07:18:57 -08:00
Connor Abbott
30c4678f64 nir: add the core datastructures
This includes all the instructions, ifs, loops, functions, etc. This is
similar to the information in ir.h.

v2: Jason Ekstrand <jason.ekstrand@intel.com>:
   Include ralloc and hash_table from the util directory
   whitespace fixes

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-By glenn.kennard <glenn.kennard@gmail.com>
2015-01-15 07:18:57 -08:00
Connor Abbott
b5ca34a211 nir: add a simple C wrapper around glsl_types.h
v2: Jason Ekstrand <jason.ekstrand@intel.com>:
    whitespace and automake fixes

Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-15 07:18:57 -08:00
Connor Abbott
77e7a00267 nir: add initial README
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-15 07:18:57 -08:00
Connor Abbott
ab2ae63854 exec_list: add a list_foreach_typed_reverse() macro
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-15 07:18:57 -08:00
Eric Anholt
84ef2d4156 vc4: Add some dumping for STORE_TILE_BUFFER_GENERAL. 2015-01-15 22:21:29 +13:00
Eric Anholt
1b241c59e8 vc4: Add dumping for the TILE_RENDERING_MODE_CONFIG packet.
I wanted to read it, so I wrote parsing.
2015-01-15 22:19:25 +13:00
Eric Anholt
d0d6d24723 vc4: Fix CL dumping trying to dump too far.
Execution will end at the cl->next, because that's what ct0ea/ct1ea get
programmed to.
2015-01-15 22:19:25 +13:00
Eric Anholt
0471f72755 vc4: Fix texture type masking.
Everything from ETC1 to RGBA64 was getting its top bit dropped, but we
didn't use any of those formats.
2015-01-15 22:19:25 +13:00
Eric Anholt
6313a2c8f0 vc4: Colormask should apply after all other fragment ops (like logic op).
Theoretically it should apply after dithering as well, but ditehring for
565 happens in fixed function in the TLB store.
2015-01-15 22:19:25 +13:00
Eric Anholt
0289a26201 vc4: No turning unpack arguments into small immediates.
Since unpack only happens on things read from the A register file, we have
to leave them as something that can be allocated to A (temp or uniform).
2015-01-15 22:19:25 +13:00
Eric Anholt
772c47aefe vc4: Move the tests for src needing to be an A register to vc4_qir.c.
I want it from another location.
2015-01-15 22:19:25 +13:00
Eric Anholt
8f2fb68026 vc4: Don't swap the raddr on instructions doing unpacks.
It would mean different unpacking behavior, since only the A file does
unpack (with PM==0).
2015-01-15 22:19:25 +13:00
Eric Anholt
5d5707707f vc4: Don't let pairing happen with badly mismatched unpack flags.
No difference on shader-db, but prevents definite regressions in the
blending changes.
2015-01-15 22:19:25 +13:00
Eric Anholt
3820866e40 vc4: Don't let pairing happen with badly mismatched pack flags.
No difference on shader-db, but will become more important as I introduce
more use of pack flags with the blending changes.
2015-01-15 22:19:25 +13:00
Eric Anholt
d1f2fc834d vc4: Fix early Z behavior on hardware.
It turns out the simulator was not treating this bit the same as the RPi,
and I'd forgotten to remove it when turning on early Z.  The result was
that you'd get big chunks of your rendering missing.
2015-01-15 22:19:25 +13:00
Michel Dänzer
82b7ee62fc Revert "radeonsi: only set BC_OPTIMIZE_DISABLE when necessary"
This reverts commit 0543630d0b.

It caused flickering artifacts in Steam games such as Team Fortress 2 or
Left 4 Dead 2.

We could probably only enable this optimization by also making sure the
shader code only uses either SI_PARAM_LINEAR_CENTROID or
SI_PARAM_LINEAR_CENTER, not both. This would probably require a shader
variant.

Sorry I didn't remember this when reviewing the reverted change.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-01-15 15:09:48 +09:00
Michel Dänzer
a6a75f1286 st/clover: Adapt to TargetLibraryInfo.h move in LLVM SVN r226078
Trivial.
2015-01-15 12:57:05 +09:00
Ian Romanick
0a0d2c9443 mesa: Micro-optimize _mesa_is_valid_prim_mode
You would not believe the mess GCC 4.8.3 generated for the old
switch-statement.

On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Batch7:

32-bit: Difference at 95.0% confidence -0.37374% +/- 0.184057% (n=40)
64-bit: Difference at 95.0% confidence 0.966722% +/- 0.338442% (n=40)

The regression on 32-bit is odd.  Callgrind says the caller,
_mesa_is_valid_prim_mode is faster.  Before it says 2,293,760
cycles, and after it says 917,504.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-14 17:09:50 -08:00
Ian Romanick
ead200d156 mesa: Check for vertex program the same way in desktop GL and ES
On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Multithread:

32-bit: Difference at 95.0% confidence 0.416027% +/- 0.163529% (n=40)
64-bit: Difference at 95.0% confidence 0.494771% +/- 0.259985% (n=40)

Gl32Batch7 had no difference proven at 95.0% confidence (n=120) on
32-bit or 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-14 17:09:50 -08:00
Ian Romanick
d5f936367f mesa: Drop index buffer bounds check
The previous check was insufficient (as it did not take 'indices' into
consideration), and DX10 hardware does not need this check anyway.

Since index_bytes is no longer used, remove it.

On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Batch7:

32-bit: Difference at 95.0% confidence 1.66929% +/- 0.230107% (n=40)
64-bit: Difference at 95.0% confidence -1.40848% +/- 0.288038% (n=40)

The regression on 64-bit is odd.  Callgrind says the caller,
validate_DrawElements_common is faster.  Before it says 10,321,920
cycles, and after it says 8,945,664.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-14 17:09:50 -08:00
Ian Romanick
a4aeb534ea mesa: Only check for a current vertex shader in core profile
This doesn't affect performance, but it feels more correct.

On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Batch7:

32-bit: No difference proven at 95.0% confidence (n=120)
64-bit: No difference proven at 95.0% confidence (n=120)

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-14 17:09:50 -08:00
Ian Romanick
d6c6b186cf mesa: Only validate shaders that can exist in the context
On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Batch7:

32-bit: Difference at 95.0% confidence 0.495267% +/- 0.202063% (n=40)
64-bit: Difference at 95.0% confidence 3.57576% +/- 0.288175% (n=40)

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-14 17:09:50 -08:00
Ian Romanick
14aadbe827 i965: Store the atoms directly in the context
Instead of having an extra pointer indirection in one of the hottest
loops in the driver.

On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Batch7:

32-bit: Difference at 95.0% confidence 1.98515% +/- 0.20814% (n=40)
64-bit: Difference at 95.0% confidence 1.5163% +/- 0.811016% (n=60)

v2 (Ken): Cut size of array from 64 to 57 to save memory.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-14 17:01:27 -08:00
Ian Romanick
6ed53c27ef i965: Micro-optimize brw_get_index_type
With the switch-statement, GCC 4.8.3 produces a small pile of code with
a branch.

00000000 <brw_get_index_type>:
  000000:       8b 54 24 04             mov    0x4(%esp),%edx
  000004:       b8 01 00 00 00          mov    $0x1,%eax
  000009:       81 fa 03 14 00 00       cmp    $0x1403,%edx
  00000f:       74 0d                   je     00001e <brw_get_index_type+0x1e>
  000011:       31 c0                   xor    %eax,%eax
  000013:       81 fa 05 14 00 00       cmp    $0x1405,%edx
  000019:       0f 94 c0                sete   %al
  00001c:       01 c0                   add    %eax,%eax
  00001e:       c3                      ret

However, this could be two instructions.

00000000 <brw_get_index_type>:
  000000:       2d 01 14 00 00          sub    $0x1401,%eax
  000005:       d1 e8                   shr    %eax
  000007:       90                      nop
  000008:       90                      nop
  000009:       90                      nop
  00000a:       90                      nop
  00000b:       c3                      ret

The function was also moved to the header so that it could be inlined at
the two call sites.  Without this, 32-bit also needs to pull the
parameter from the stack.  This means there is a push, a call, a move,
and a ret added to a two instruction function.  The above code shows the
function with __attribute__((regparm=1)), but even this adds several
extra instructions.  There is also an extra instruction on 64-bit to
move the parameter to %eax for the subtract.

On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Batch7:

32-bit: Difference at 95.0% confidence 0.818589% +/- 0.234661% (n=40)
64-bit: Difference at 95.0% confidence 0.54554% +/- 0.354092% (n=40)

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-14 16:56:47 -08:00
Ian Romanick
3f1f1d0df4 meta: Put _mesa_meta_in_progress in the header file
...so that it can be inlined in the two places that call it.

On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Batch7:

32-bit: No difference proven at 95.0% confidence (n=120)
64-bit: Difference at 95.0% confidence 1.24042% +/- 0.382277% (n=40)

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-14 16:55:53 -08:00
Kenneth Graunke
3167a80bb1 i965: Fix "vertex" vs. "geometry" and "VS" vs. "GS" in debug output.
We were happily printing "Native code for unnamed vertex shader" and
"VS vec4" program for geometry shaders in our INTEL_DEBUG=gs output,
as well as the KHR_debug output used by shader-db.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-14 16:55:43 -08:00
Kenneth Graunke
68ed14d6ad i965: Pass a shader stage abbreviation to fs_generator().
A lot of messages hardcoded the string "FS", which is confusing on
Broadwell, where we use this code for VS support as well.

shader-db particularly got confused, as it reported two "FS SIMD8"
shaders, and no vertex shaders at all.  Craziness ensued.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-14 16:55:38 -08:00
Samuel Iglesias Gonsalvez
efef6c8280 configure: add check for GNU indent
Only GNU indent is supported when indenting autogenerated format_pack.c
and format_unpack.c files. Some non-GNU indent (Mac OS X and FreeBSD)
add extra whitespaces than break the build of those files.

Fallback to 'cat' if a non-GNU indent is found.

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=88335

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-14 12:52:22 +01:00
Samuel Iglesias Gonsalvez
6d43a4c338 configure: change required Python Mako version to 0.3.4
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2015-01-14 12:52:22 +01:00
Iago Toral Quiroga
c6a2628950 mesa: rename RGBA8888_* format constants to something appropriate.
The 8888 suggests 8-bit components which is not correct, so
replace that with the actual size of the components in each
format.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-14 07:57:31 +01:00
Jason Ekstrand
ae417957e0 i965/miptree_map_blit: Don't do the initial copy if INVALIDATE_RANGE is set
Before we were always coping from the buffer being mapped into the
temporary buffer.  However, if INVALIDATE_RANGE is set, then we know that
the data is going to be junk after we unmap so there's no point in doing
the blit.  This is important because doing the blit will cause a stall 3
lines later when we map the buffer.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-13 22:06:51 -08:00
Tapani Pälli
f52fe39d31 mesa/glsl/glapi: enable GL_EXT_draw_buffers extension
Patch enables ES2 extension that utilizes existing ES3 functionality.

Changes make all the subtests to run and pass in WebGL conformance
test 'webgl-draw-buffers' when running Chrome on OpenGL ES, also
Piglit test 'draw_buffers_gles2' passes.

v2: remove unused boolean (Ilia Mirkin)
v3: proper error checking for invalid values (Chad Versace)
v4: run error check explicitly for ES2 and ES3 (Kenneth Graunke)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-01-14 07:48:51 +02:00
Jason Ekstrand
3a5c7e47fd i965/fs: Allow constant propagation between different types
This will be needed for NIR because it is typeless and treats all constants
as uint32 values and reinterprets them when they are used later.  This
commit allows those values to be properly propagated.

Also, this helps some synmark shaders because it allows us to copy
propagate a 0x00000000UD into a 0.0F in a load_payload, which then lets us
combine 4 load_payloads.

instructions in affected programs:     2288 -> 2144 (-6.29%)

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-13 13:24:52 -08:00
Chad Versace
610c7486c2 egl/wayland: Fix unused variable warnings
Remove ctx variables unused as of 70e8ccc459.
2015-01-13 11:33:23 -08:00
Mike Mason
90d2a85193 mesa: Enable GL_RGB/GL_RGBA in GLES3 glGetInternalformativ
Removes commit 7894278 changes and moves fix to _mesa_GetInternalformativ().
The original commit enabled the GL_RGB and GL_RGBA unsized internal formats
as valid for render buffers in GLES3, but this is incorrect. They should
have only been enabled for GetInternalformativ()

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88079
Reviewed-by: Chad Versace <chad.versace@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-13 11:23:46 -08:00
Rob Clark
876550ff97 freedreno/ir3: handle "holes" in inputs
If, for example, only the x/y/w components of in.xyzw are actually used,
we still need to have a group of four registers and assign all four
components.  The hardware can't write in.xy and in.w to discontiguous
registers.  To handle this, pad with a dummy NOP instruction, to keep
the neighbor chain contiguous.

This fixes a problem noticed with firefox OMTC.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-01-13 08:17:18 -05:00
Iago Toral Quiroga
b6819cd554 mesa: Fix error reporting for some cases of incomplete FBO attachments
According to the OpenGL and OpenGL ES specs (sections
"FRAMEBUFFER COMPLETENESS" and "Whole Framebuffer Completeness"),
the image for color, depth or stencil attachments must be renderable,
otherwise the attachment is considered incomplete and we should report
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT. Currently, we detect this
situation properly but report a different error.

This fixes the following 3 piglit tests:
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb_unsigned_int_2_10_10_10_rev
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgba_unsigned_int_2_10_10_10_rev
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.rgb16f

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Eduardo Lima Mitev
038894c7cb mesa: Returns a GL_INVALID_VALUE error if num of texs in glDeleteTextures is negative
Per GLES3 manual for glDeleteTextures
<https://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteTextures.xhtml>,
GL_INVALID_VALUE is generated if n is negative.

Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.texture.deletetextures

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Eduardo Lima Mitev
2012f62d4a mesa: Returns a GL_INVALID_VALUE error if num of fbos in glDeleteRenderbuffers is negative
Per GLES3 manual for glDeleteRenderbuffers
<https://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteRenderbuffers.xhtml>,
GL_INVALID_VALUE is generated if n is negative.

Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.buffer.delete_renderbuffers

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Eduardo Lima Mitev
f77a473497 mesa: Returns a GL_INVALID_VALUE error if num of fbos in glDeleteFramebuffers is negative
Per GLES3 manual for glDeleteFramebuffers
<https://www.khronos.org/opengles/sdk/docs/man3/html/glDeleteFramebuffers.xhtml>,
GL_INVALID_VALUE is generated if n is negative.

Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.buffer.delete_framebuffers

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Eduardo Lima Mitev
f408c333e2 mesa: Allows querying GL_SAMPLER_BINDING on GLES3 profile
From GLES3 specification (page 123), "The currently bound sampler may be
queried by calling GetIntegerv with pname set to
SAMPLER_BINDINGGL_SAMPLER_BINDING".

Fixes 4 dEQP tests:
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getboolean
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getinteger
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getinteger64
* dEQP-GLES3.functional.state_query.integers.sampler_binding_getfloat

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Samuel Iglesias Gonsalvez
719e3f016e main: round floating-point value to nearest integer in glGetSamplerParameteriv()
Previously, a cast was done to convert from float to int but there
were rounding errors.

The spec specificies in Data Conversion chapter that Floating-point values are
rounded to the nearest integer.

This patch fixes the following 2 dEQP tests:

dEQP-GLES3.functional.state_query.sampler.sampler_texture_min_lod_getsamplerparameteri
dEQP-GLES3.functional.state_query.sampler.sampler_texture_max_lod_getsamplerparameteri

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Samuel Iglesias Gonsalvez
d8d59202af main: round floating-point value to nearest integer in glGetTexParameteriv()
Previously, a cast was done to convert from float to int but there
were rounding errors.

The spec specificies in Data Conversion chapter that Floating-point values are
rounded to the nearest integer.

This patch fixes the following 8 dEQP tests:

dEQP-GLES3.functional.state_query.texture.texture_2d_texture_min_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_2d_texture_max_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_3d_texture_min_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_3d_texture_max_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_min_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_2d_array_texture_max_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_min_lod_gettexparameteri
dEQP-GLES3.functional.state_query.texture.texture_cube_map_texture_max_lod_gettexparameteri

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Samuel Iglesias Gonsalvez
8e49a3e028 main: fix return GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL value
Return the proper value for two-dimensional array texture and three-dimensional
textures.

From OpenGL ES 3.0 spec, chapter 6.1.13 "Framebuffer Object Queries",
page 234:

"If pname is FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER and the texture
object named FRAMEBUFFER_ATTACHMENT_OBJECT_NAME is a layer of a
three-dimensional texture or a two-dimensional array texture, then params
will contain the number of the texture layer which contains the attached im-
age. Otherwise params will contain the value zero."

Furthermore, FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER is an alias of
FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT.

This patch fixes dEQP test:

dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_texture_layer

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Iago Toral Quiroga
c260d61e76 i965: Fix bitcast operations with negate (ceil)
Commit 0ae9ca12a8 put source modifiers out of the bitcast operations
by adding a MOV operation that would handle them separately. It missed
the case of ceil though: the implementation negates both its source and
destination operands. The source operand will be used for RNDD, which
we can handle normally, but we need to fix the modifier for the
negated result.

v2:
  - RNDD can handle the source modifier so no need to put that one
    in a separate MOV.

Fixes the following 42 dEQP tests:
dEQP-GLES3.functional.shaders.builtin_functions.common.ceil.*_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.ceil.*_fragment
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil._*vertex.*
dEQP-GLES3.functional.shaders.builtin_functions.precision.ceil._*fragment.*

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-13 12:19:32 +01:00
Iago Toral Quiroga
d42e090386 mesa: Depth and stencil attachments must be the same in OpenGL ES3
"9.4. FRAMEBUFFER COMPLETENESS
 ...
 Depth and stencil attachments, if present, are the same image."

Notice that this restriction is not included in the OpenGL ES2 spec.

Fixes 18 dEQP tests in:
dEQP-GLES3.functional.fbo.completeness.attachment_combinations.*

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Eduardo Lima Mitev
b8b1d83c71 mesa: Initializes the stencil value masks to 0xFF instead of ~0u
'4.1.4 Stencil Test' section of the GL-ES 3.0 specification says:

    "In the initial state, [...] the front and back stencil mask are both set
    to the value 2^s − 1, where s is greater than or equal to the number of
    bits in the deepest stencil buffer* supported by the GL implementation."

Since the maximum supported precision for stencil buffers is 8 bits, mask
values should be initialized to 2^8 - 1 = 0xFF.

Currently, these masks are initialized to max unsigned integer (~0u), because
in OpenGL 3.0 and before, the initial mask values were:

    "In the initial state, stenciling is disabled, the front and back
    stencil reference value are both zero, the front and back stencil
    comparison functions are both ALWAYS, and the front and back
    stencil mask are both all ones."

The problem is that it causes the mask values to overflow to -1 when converted
to signed integer by glGet* APIs.

Fixes 6 dEQP failing tests:
* dEQP-GLES3.functional.state_query.integers.stencil_value_mask_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_value_mask_separate_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_value_mask_separate_both_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_separate_getfloat
* dEQP-GLES3.functional.state_query.integers.stencil_back_value_mask_separate_both_getfloat

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Eduardo Lima Mitev
aa727c1dd9 i965: Sets missing vertex shader constant values for HighInt format
The range's min and max, and the precision value are not set correctly for the
vertex shader constants.

Fixes 1 dEQP test: dEQP-GLES3.functional.state_query.shader.precision_vertex_highp_int

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-13 12:19:32 +01:00
Marek Olšák
bed6f20f28 r600g: fix build failure when building the driver without LLVM 2015-01-12 23:20:26 +01:00
Laura Ekstrand
0e6f0eea1a main: Remove comparison unsigned int >= 0.
Fixes "macro compares unsigned to 0 (NO_EFFECT)" found by Coverity Scan.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-12 10:23:17 -08:00
Juha-Pekka Heikkila
c503ce1044 mesa/main: In _mesa_CompressedTextureSubImage3D() check found texObj
Check returned texObj is not null. If texObj is null there is already
GL_INVALID_OPERATION error set.

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
2015-01-12 09:56:43 -08:00
José Fonseca
457d40e9e8 mesa: Move declarations to to of block.
To fix MSVC build.

Trivial.
2015-01-12 12:40:01 +00:00
Samuel Iglesias Gonsalvez
c471b09bf4 mesa: restrict use of GL_ABGR_EXT format to allowed data types
GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV,
GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV data types
are not explicitly allowed to work with GL_ABGR_EXT format neither
in GL nor GL_EXT_abgr specs.

Removed the corresponding mesa formats as there are no other functions
using them inside Mesa anymore.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:30 +01:00
Iago Toral Quiroga
769de5165c mesa: Remove _mesa_rebase_rgba_uint and _mesa_rebase_rgba_float
These are no longer used anywhere now that we have _mesa_format_convert.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:30 +01:00
Samuel Iglesias Gonsalvez
8993b9818c mesa: Remove _mesa_pack_int_rgba_row() and auxiliary functions
These are no longer used.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:30 +01:00
Iago Toral Quiroga
d28d9376e2 mesa: Remove _mesa_(un)pack_index_span
These are not used anywhere.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
3a4de32144 mesa: Remove _mesa_pack_rgba_span_float and tmp_pack.h
_mesa_pack_rgba_span_float was the last of the color span functions
and we have replaced all calls to it with calls to _mesa_format_convert,
so we can remove it together with tmp_pack.h which was used to
generate the pack functions for multiple types that were used from
the various color span functions that have been removed.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
873437e209 mesa: Remove _mesa_unpack_color_span_float
And various helper functions that went unused after removing it.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
3ba92bac76 mesa: Remove (signed) integer pack and span functions.
These are no longer used now that we moved to _mesa_format_convert.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
2280fdeb61 mesa: Remove _mesa_unpack_color_span_ubyte
This is no longer used anywhere after moving to _mesa_format_convert.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
c540800aa5 mesa: Remove _mesa_make_temp_float_image
Now that we have _mesa_format_convert we don't need this.

This was only used to create temporary RGBA float images in the process
of storing some compressed formats. These can call _mesa_texstore
with a RGBA/float dst to achieve the same goal.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
4468386a3c mesa: Remove _mesa_make_temp_ubyte_image
Now that we have _mesa_format_convert we don't need this.

texstore_rgba will use the GL_COLOR_INDEX to RGBA conversion
helpers instead and compressed formats that used
_mesa_make_temp_ubyte_image to create an ubyte RGBA temporary
image can call _mesa_texstore with a RGBA/ubyte dst to
achieve the same goal.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
43a76a9e44 mesa: Remove _mesa_unpack_color_span_uint
This is no longer used.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Eduardo Lima Mitev
87c595c17b mesa: Replace _mesa_unpack_bitmap with _mesa_unpack_image()
_mesa_unpack_bitmap() was introduced by commit 02b801c to handle the case
when data is stored in PBO by display lists, in the context of this bug:

Incorrect pixels read back if draw bitmap texture through Display list
https://bugs.freedesktop.org/show_bug.cgi?id=10370

Since _mesa_unpack_image() already handles the case of GL_BITMAP, this patch
removes _mesa_unpack_bitmap() and makes affected calls go through
_mesa_unapck_image() instead.

The sample test attached to the original bug report passes with this change
and there are no piglit regressions.

Signed-off-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
ea79ab3e8c mesa: Let _mesa_swizzle_and_convert take array format types instead of GL types
In the future we would like to have a format conversion library that is
independent of GL so we can share it with Gallium. This is a step in that
direction.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
a55f67fcb0 st/mesa: Use _mesa_format_convert to implement st_GetTexImage.
Instead of using _mesa_pack_rgba_span_float. This should allow us to remove
that function in a later patch.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
84eb402c01 swrast: Use _mesa_format_convert to implement draw_rgba_pixels.
This is the only place that uses _mesa_unpack_color_span_float so after
this we should be able to remove that function.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
a629f0612d mesa: Use _mesa_format_convert to implement get_tex_rgba_compressed.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
77bd2b288f mesa: use _mesa_format_convert to implement get_tex_rgba_uncompressed.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
5038d839b8 mesa: use _mesa_format_convert to implement glReadPixels.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
8ec6534b26 mesa: Use _mesa_format_convert to implement texstore_rgba.
Notice that _mesa_format_convert does not handle byte-swapping scenarios,
GL_COLOR_INDEX or MESA_FORMAT_YCBCR(_REV), so these must be handled
separately.

Also, remove all the code that goes unused after using _mesa_format_convert.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
2ec8718dae mesa: Add helpers to extract GL_COLOR_INDEX to RGBA float/ubyte
We only use _mesa_make_temp_ubyte_image in texstore.c to convert
GL_COLOR_INDEX to RGBA, but this helper does more stuff than this.
All uses of this helper can be replaced with calls to
_mesa_format_convert except for this GL_COLOR_INDEX conversion.

This patch extracts the GL_COLOR_INDEX to RGBA logic to a separate
helper so we can use that instead from texstore.c.

In future patches we will replace all remaining calls to
_mesa_make_temp_ubyte_image in the repository (related to compressed
formats) with calls to _mesa_format_convert so we can remove
_mesa_make_temp_ubyte_image and related functions.

v2:
- Remove ‘for’ loop initial declaration. They are only allowed in C99 or C11
mode.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
d71a1adff2 mesa: Add RGBA to Luminance conversion helpers
For glReadPixels with a Luminance destination format we compute luminance
values from RGBA as L=R+G+B. This, however, requires ad-hoc implementation,
since pack/unpack functions or _mesa_swizzle_and_convert won't do this
(and thus, neither will _mesa_format_convert). This patch adds helpers
to do this computation so they can be used to support conversion to luminance
formats.

The current implementation of glReadPixels does this computation as part
of the span functions in pack.c (see _mesa_pack_rgba_span_float), that do
this together with other things like type conversion, etc. We do not want
to use these functions but use _mesa_format_convert instead (later patches
will remove the color span functions), so we need to extract this functionality
as helpers.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Iago Toral Quiroga
a177b30f1f mesa: Add _mesa_swap2_copy and _mesa_swap4_copy
We have _mesa_swap{2,4} but these do in-place byte-swapping only. The new
functions receive an extra parameter so we can swap bytes on a source
input array and store the results in a (possibly different) destination
array.

This is useful to implement byte-swapping in pixel uploads, since in this
case we need to swap bytes on the src data which is owned by the
application so we can't do an in-place byte swap.

v2:
  - Include compiler.h in image.h, which is necessary to build in MSCV as
    indicated by Brian Paul.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:29 +01:00
Samuel Iglesias Gonsalvez
dcef50b9b5 mesa/pack: use _mesa_format_from_format_and_type in _mesa_pack_rgba_span_from_*
We had previously added the needed mesa formats, so we can simplify
the code further.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Iago Toral Quiroga
559a1072da mesa: Add helper to convert a GL format and type to a mesa (array) format.
v2 after review by Jason Ekstrand:
- Move _mesa_format_from_format_and_type to glformats
- Return a mesa_format for GL_UNSIGNED_INT_8_8_8_8(_REV)

v3:
- Adapted to the new implementation of mesa_array_format as a plain uint32_t
  bitfield.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Iago Toral Quiroga
b1f0229140 mesa: Add a helper _mesa_compute_rgba2base2rgba_component_mapping
This will come in handy when callers of _mesa_format_convert need
to compute the rebase swizzle parameter to use.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Iago Toral Quiroga
3171a09c25 mesa: Add a rebase_swizzle parameter to _mesa_format_convert
The new parameter allows callers to provide a rebase swizzle that
the function needs to use to match the requirements of the base
internal format involved. This is necessary when the source or
destination internal formats (depending on whether we are doing
the conversion for a pixel download or a pixel upload respectively)
do not match the base formats of the source or destination
formats of the conversion. This can happen when the driver does not
support the internal formats and uses a different format to store
pixel data internally.

For example, a texture upload from RGB to Luminance in a driver
that does not support textures with a Luminance format may decide
to store the Luminance data as RGBA. In this case we want to store
the RGBA values as (R,R,R,1). Following the same example, when we
download from that texture to RGBA we want to read (R,0,0,1). The
rebase_swizzle parameter allows these transforms to happen.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Iago Toral Quiroga
1aaed75330 mesa: Expose compute_component_mapping as _mesa_compute_component_mapping
This is necessary to handle conversions between array types where
the driver does not support the dst format requested by the client and
chooses a different format instead.

We will need this in _mesa_format_convert, so move it to format_utils.c,
prefix it with '_mesa_' and make it available to other files.

v2:
  - Move _mesa_compute_component_mapping to glformats

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Jason Ekstrand
deca11c0dc mesa: Add an implementation of a master convert function.
v2 by Iago Toral <itoral@igalia.com>:

- When testing if we can directly pack we should use the src format to check
  if we are packing from an RGBA format. The original code used the dst format
  for the ubyte case by mistake.
- Fixed incorrect number of bits for dst, it was computed using the src format
  instead of the dst format.
- If the dst format is an array format, check if it is signed. We were only
  checking this for the case where it was not an array format, but we need
  to know this in both scenarios.
- Fixed incorrect swizzle transform for the cases where we convert between
  array formats.
- Compute is_signed and bits only once and for the dst format. We were
  computing these for the src format too but they were overwritten by the
  dst values immediately after.
- Be more careful when selecting the integer path. Specifically, check that
  both src and dst are integer types. Checking only one of them should suffice
  since OpenGL does not allow conversions between normalized and integer types,
  but putting extra care here makes sense and also makes the actual requirements
  for this path more clear.
- The format argument for pack functions is the destination format we are
  packing to, not the source format (which has to be RGBA).
- Expose RGBA8888_* to other files. These will come in handy when in need to
  test if a given array format is RGBA or in need to pass RGBA formats to
  mesa_format_convert.

v3 by Samuel Iglesias <siglesias@igalia.com>:

- Add an RGBA8888_INT definition.

v4 by Iago Toral <itoral@igalia.com> after review by Jason Ekstrand:

- Added documentation for _mesa_format_convert.
- Added additional explanatory comments for integer conversions.
- Ensure that we use _messa_swizzle_and_convert for all signed source formats.
- Squashed: do not directly (un)pack to RGBA UINT if the source is not unsigned.

v5 by Iago Toral <itoral@igalia.com>:

- Adapted to the new implementation of mesa_array_format as a plain uint32_t
  bitfield.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Samuel Iglesias Gonsalvez
ba5418c60d mesa/pack: refactor _mesa_pack_rgba_span_float()
Use autogenerated format pack functions and take advantage of some
macros to reduce source code, facilitating its maintenance.

Unfortunately, dstType == GL_UNSIGNED_SHORT cannot simplified like
the others, so keep it as it is.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Samuel Iglesias Gonsalvez
41a785b09c mesa/main/pack_tmp.h: Add float conversion support
We will use this in a later patch to refactor _mesa_pack_rgba_span_float.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Samuel Iglesias Gonsalvez
1a5ec9624a mesa/pack: use autogenerated format_pack functions
Take advantage of new mesa formats and new format_pack functions to
reduce source code in _mesa_pack_rgba_span_from_ints() and
_mesa_pack_rgba_span_from_uints().

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Samuel Iglesias Gonsalvez
8c82b22a16 mesa: use format conversion functions in swrast
This commit adds a macro to facilitate the task of using
format conversions functions but keeps the same API.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Samuel Iglesias Gonsalvez
c5a5c9a7db mesa/formats: add new mesa formats and their pack/unpack functions.
This  will be used to refactor code in pack.c and support conversion
to/from these types in a master convert function that will be added
later.

v2:
- Fix autogeneration of MESA_FORMAT_A2R10G10B10_UNORM pack/unpack
  functions

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Samuel Iglesias Gonsalvez
f8d160fc96 mesa/format_pack: Add _mesa_pack_int_rgba_row()
This will be used to unify code in pack.c.

v2:
- Modify pack_int_*() function generator to use c.datatype() and
  f.datatype()

v3:
- Only autogenerate pack_int_*() functions for non-normalized integer
  formats.

v4:
- Use _mesa_unsigned_to_unsigned() in pack_int_*() because, in order
  to be able to pack both signed and unsigned formats, we need to
  sign-extend.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Samuel Iglesias Gonsalvez
9567e1048b mesa: Add _mesa_pack_uint_rgba_row() format conversion function
We will use this later on to handle uint conversion scenarios in a master
convert function.

v2:
- Modify pack_uint_*() function generation to use c.datatype() and
  f.datatype().
- Remove UINT_TO_FLOAT() macro usage from pack_uint*()
- Remove "if not f.is_normalized()" conditional as pack_uint*()
  functions are only autogenerated for non normalized formats.

v3:
- Add clamping for non-normalized integer formats in pack_uint*()

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Jason Ekstrand
e1fdcddafe mesa: Autogenerate format_unpack.c
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>

v2 by Samuel Iglesias <siglesias@igalia.com>:
- Add usage of INDENT_FLAGS in Makefile.am

v3 by Samuel Iglesias <siglesias@igalia.com>:
- Modify unpack_float_*() and unpack_ubyte_*() function generation
to use c.datatype() and f.datatype()
- Fix out-of-tree build

v4 by Samuel Iglesias <siglesias@igalia.com>:
- format_unpack.c.mako is now format_unpack.py, with the template code
  inlined. It now auto-generates format_unpack.c
- Add format_unpack.c to gitignore.
- Simplify Makefile.am change
- Modify SConscript to build format_unpack.c with scons

v5 by Samuel Iglesias <siglesias@igalia.com>:
- Don't allow float to non-normalized integer format conversions.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Jason Ekstrand
e0439f7505 mesa: Autogenerate most of format_pack.c
We were auto-generating it before.  The problem was that the autogeneration
tool we were using was called "copy, paste, and edit".  Let's use a more
sensible solution.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>

v2 by Samuel Iglesias <siglesias@igalia.com>
- Remove format_pack.c as it is now autogenerated
- Add usage of INDENT_FLAGS in Makefile.am
- Remove trailing blank line

v3 by Samuel Iglesias <siglesias@igalia.com>
- Merge format_convert.py into format_parser.py
   - Adapt pack_*_* function generations
- Fix out-of-tree build

v4 by Samuel Iglesias <siglesias@igalia.com>
- _get_datatype() is now a helper function

v5 by Samuel Iglesias <siglesias@igalia.com>
- format_pack.c.mako is now format_pack.py, with the template code
  inlined. It now auto-generates format_pack.c
- Simplify Makefile.am change.
- Modify SConscript to build format_pack.c with scons.
- Remove run_mako.py
- Add format_pack.c to gitignore

v6 by Samuel Iglesias <siglesias@igalia.com>:
- Don't allow float to non-normalized integer format conversions.
- Add non-normalized formats support for ubyte packing functions. Merge
the previously separated patch.
- Add clamping for non-normalized integer formats in pack_ubyte*()

v7 by Samuel Iglesias <siglesias@igalia.com>:
- Add assert to check that sRGB formats are 8-bit size.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Samuel Iglesias Gonsalvez
2b37bea010 configure: require python mako module
It is now a hard dependency because of the autogeneration of
format pack and unpack functions.

Update the documentation to reflect this change.

v2:
- Inline python script in m4 file and use PYTHON2

v3:

- Remove semicolons and quotes and change coding style
- Add Ilia Mirkin suggestion to use Python's split functionality.
- Use AX_CHECK_PYTHON_MAKO_MODULE name.
- Change to MIT license

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Jason Ekstrand
f89793946a mesa: Add a _mesa_is_format_color_format helper
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-12 11:20:28 +01:00
Iago Toral Quiroga
3c19251f28 mesa: Let _mesa_get_format_base_format also handle mesa_array_format.
If we need the base format for a mesa_array_format we have to find the
matching mesa_format first. This is expensive because it requires
to loop through all existing mesa formats until we find the right match.

We can resolve the base format of an array format directly by looking
at its swizzle information. Also, we can have _mesa_get_format_base_format
accept an uint32_t which can pack either a mesa_format or a mesa_array_format
and resolve the base format for either type. This way clients do not need to
check if they have a mesa_format or a mesa_array_format and call different
functions depending on the case.

Another reason to resolve the base format for array formats directly is that
we don't have matching mesa_format enums for every possible array format, so
for some GL format/type combinations we can produce array formats that don't
have a corresponding mesa format, in which case we would not be able to
find the base format. Example format=GL_RGB, type=GL_UNSIGNED_SHORT. This type
would map to something like MESA_FORMAT_RGB_UNORM16, but we don't have that.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:28 +01:00
Jason Ekstrand
3da735cc4c main: Add a concept of an array format
An array format is a 32-bit integer format identifier that can represent
any format that can be represented as an array of standard GL datatypes.
Whie the MESA_FORMAT enums provide several of these, they don't account for
all of them.

v2 by Iago Toral Quiroga <itoral@igalia.com>:
 - Implement mesa_array_format as a plain bitfiled uint32_t type instead of
   using a struct inside a union to access the various components packed in
   it. This is necessary to support bigendian properly, as pointed out by
   Ian.
 - Squashed: Make float types normalized

v3 by Iago Toral Quiroga <itoral@igalia.com>:
  - Include compiler.h in formats.h, which is necessary to build in MSVC as
    indicated by Brian Paul.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2015-01-12 11:20:28 +01:00
Iago Toral Quiroga
382d097e54 swrast: Remove unused variable.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:27 +01:00
Samuel Iglesias Gonsalvez
fea1be8d0b mesa: Fix _mesa_swizzle_and_convert integer conversions to clamp properly
Fix various conversion paths that involved integer data types of different
sizes (uint16_t to uint8_t, int16_t to uint8_t, etc) that were not
being clamped properly.

Also, one of the paths was incorrectly assigning the value 12, instead of 1,
to the constant "one".

v2:
- Create auxiliary clamping functions and use them in all paths that
  required clamp because of different source and destination sizes
  and signed-unsigned conversions.

v3:
- Create MIN_INT macro and use it.

v4:
- Add _mesa_float_to_[un]signed() and mesa_half_to_[un]signed() auxiliary
  functions.
- Add clamp for float-to-integer conversions in _mesa_swizzle_and_convert()

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:27 +01:00
Jason Ekstrand
483b043488 mesa/format_utils: Prefix and expose the conversion helper functions
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>

v2 by Samuel Iglesias <siglesias@igalia.com>:
- Fix compilation errors

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:27 +01:00
Iago Toral Quiroga
3473a84fb2 mesa: Fix incorrect assertion in init_teximage_fields_ms
_BaseFormat is a GLenum (unsigned int) so testing if its value is
greater than 0 to detect the cases where _mesa_base_tex_format
returns -1 doesn't work.

Fixing the assertion breaks the arb_texture_view-lifetime-format
piglit test on nouveau, since that test calls
_mesa_base_tex_format with GL_R16F with a context that does not
have ARB_texture_float, so it returns -1 for the BaseFormat, which
was not being caught properly by the ASSERT in init_teximage_fields_ms
until now.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:27 +01:00
Samuel Iglesias Gonsalvez
b2b39ce257 mesa: Fix get_texbuffer_format().
We were returning incorrect mesa formats for GL_LUMINANCE_ALPHA16I_EXT
and GL_LUMINANCE_ALPHA32I_EXT.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:27 +01:00
Jason Ekstrand
96fe6191cb mesa: Fix A1R5G5B5 packing/unpacking
As with B5G6R5, these have been left broken with comments saying they are.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-12 11:20:27 +01:00
Jason Ekstrand
3e4669a8f3 mesa/colormac: Remove an unused macro
The PACK_565_REV macro is no longer used.  It was also extremely confusing
because it's actually a byteswapped 565 not reversed 565.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-01-12 11:20:27 +01:00
Jason Ekstrand
ec0bfba496 mesa: Fix packing/unpacking of MESA_FORMAT_R5G6B5_UNORM
Aparently, the packing/unpacking functions for these formats have differed
from the format description in formats.h.  Instead of fixing this, people
simply left a comment saying it was broken.  Let's actually fix it for
real.

v2 by Samuel Iglesias <siglesias@igalia.com>:
- Fix comment in formats.h

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-12 11:20:27 +01:00
Jason Ekstrand
7d1b08ac44 mesa: Fix clamping to -1.0 in snorm_to_float
This patch fixes the return of a wrong value when x is lower than
-MAX_INT(src_bits) as the result would not be between [-1.0 1.0].

v2 by Samuel Iglesias <siglesias@igalia.com>:
    - Modify snorm_to_float() to avoid doing the division when
      x == -MAX_INT(src_bits)

Cc: 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-12 11:20:27 +01:00
Emil Velikov
3b5f206475 docs: add news item and link release notes for mesa 10.3.7/10.4.2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2015-01-12 10:46:38 +00:00
Emil Velikov
8e34db76e1 docs: Add sha256 sums for the 10.4.2 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 14f1659b43)
2015-01-12 10:46:38 +00:00
Emil Velikov
1631f74a1c Add release notes for the 10.4.2 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 02f2e97c3e)
2015-01-12 10:46:38 +00:00
Emil Velikov
134593f0c0 docs: Add sha256 sums for the 10.3.7 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 20e0546cc2)
2015-01-12 10:46:38 +00:00
Emil Velikov
4a8105e5cc Add release notes for the 10.3.7 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 6b00e5585a)
2015-01-12 10:46:38 +00:00
Kenneth Graunke
f95733ddb7 i965: Respect the no_8 flag on Gen6, not just Gen7+.
When doing repclears, we only want to use the SIMD16 program, not the
SIMD8 one.  Kristian added this to the Gen7+ code, but apparently we
missed it in the Gen6 code.  This patch copies that code over.

Approximately doubles the performance in a clear microbenchmark from
mesa-demos (clearspd -width 500 -height 500 +color) on Sandybridge.

Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
References: https://code.google.com/p/chrome-os-partner/issues/detail?id=34681
2015-01-12 00:41:07 -08:00
Ian Romanick
f591712efe mesa: Always generate GL_INVALID_OPERATION in _mesa_GetProgramBinary
There are no binary formats supported, so what are you doing?  At least
this gives the application developer some feedback about what's going
on.  The spec gives no guidance about what to do in this scenario.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87516
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Leight Bade <leith@mapbox.com>
2015-01-12 12:01:09 +13:00
Ian Romanick
4fd8b30123 mesa: Ensure that length is set to zero in _mesa_GetProgramBinary
v2: Fix assignment of length.  Noticed by Julien Cristau.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87516
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Leight Bade <leith@mapbox.com>
2015-01-12 12:01:06 +13:00
Ian Romanick
201b9c1818 mesa: Add missing error checks in _mesa_ProgramBinary
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87516
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Leight Bade <leith@mapbox.com>
2015-01-12 12:00:45 +13:00
Eric Anholt
ff1948a1be vc4: Clamp the inputs to the blend equation to [0, 1].
Fixes the remaining ARB_color_buffer_float rendering tests.
2015-01-11 17:17:20 +13:00
Eric Anholt
1519a1928a vc4: Add a little helper for clamping to [0,1]. 2015-01-11 17:17:20 +13:00
Eric Anholt
1a328120d3 vc4: Fix up statechange management for uncompiled/compiled FS/VS.
No need to recheck the FS compile when the VS source has changed, but
there *is* a need to recheck the VS compile when the compiled VS has
changed (since the live inputs may change).

Fixes es3conform's blend test.
2015-01-11 17:17:20 +13:00
Eric Anholt
c122662984 vc4: Fix clear color setup for RGB565.
The util_pack_color() thing only sets up the low bits of the union, so
only return them, too.  Fixes intermittent failure on
fbo-alphatest-formats and es3conform's framebuffer-objects test under
simulation.
2015-01-11 17:17:19 +13:00
Eric Anholt
355156d2f7 vc4: Avoid the save/restore of r3 for raddr conflicts, just use ra31.
Turns out this was harmful in code quality:

total instructions in shared programs: 39487 -> 38845 (-1.63%)
instructions in affected programs:     22522 -> 21880 (-2.85%)

This costs us yet another register, which is painful since it means more
programs might fail to compile).  However, the alternative was causing us
trouble where we'd save/restore r3 while it contained a MIN-ed direct
texture offset, causing the kernel to fail to validate our shaders (such
as in GLB2.7).
2015-01-11 08:57:24 +13:00
Eric Anholt
a8e14c293b vc4: Allow dead code elimination of VPM reads.
This gets a bunch of dead reads out of the CSes, which don't read most
attributes generally.

total instructions in shared programs: 39753 -> 39487 (-0.67%)
instructions in affected programs:     4721 -> 4455 (-5.63%)
2015-01-10 20:55:37 +13:00
Eric Anholt
b920ecf793 vc4: Cook up the draw-time VPM setup info during shader compile.
This will give the compiler the chance to dead-code eliminate unused VPM
reads.  This is particularly a big deal in the CS where a bunch of vattrs
are just not going to be used.
2015-01-10 15:24:56 +13:00
Eric Anholt
c772c92153 vc4: Split two notions of instructions having side effects.
Some ops can't be DCEd, while some of the ops that are just important due
to the args they have can be.
2015-01-10 15:24:46 +13:00
Eric Anholt
a58ae83882 vc4: Redo VPM reads as a read file.
This will let us do copy propagation of the VPM reads.
2015-01-10 14:35:24 +13:00
Eric Anholt
06b6a72a3e vc4: Fix miscalculation of the VPM space.
We pass in a byte offset, not dword.  I'm rather scared that this actually
managed to pass piglit, but it does fix gears.
2015-01-10 14:35:06 +13:00
Eric Anholt
92a0b0bd70 vc4: Pack VPM attr contents according to just the size of the attribute.
total instructions in shared programs: 40960 -> 39753 (-2.95%)
instructions in affected programs:     20871 -> 19664 (-5.78%)
2015-01-10 13:54:12 +13:00
Eric Anholt
72cb6619cb vc4: Restructure color packing as a series of channel replacements.
I'm using this in some WIP commits for doing blending in 8888 instead of
vec4.  But it also gives us these results immediately, thanks to allowing
more uniforms/immediates in the arguments:

total instructions in shared programs: 41027 -> 40960 (-0.16%)
instructions in affected programs:     4381 -> 4314 (-1.53%)
2015-01-10 13:54:12 +13:00
Eric Anholt
3093bfacf0 vc4: Fix the no-copy-propagating-from-TLB_COLOR_READ check.
Our MOV's dst obviously won't be the TLB_COLOR_READ's def, because we're
ssa.
2015-01-10 13:54:12 +13:00
Eric Anholt
1d04432677 vc4: Move global seqno short-circuiting to vc4_wait_seqno().
Any other caller would want it, too.
2015-01-10 13:54:12 +13:00
Eric Anholt
24d9487432 state_tracker: Fix assertion failures in conditional block movs.
If you had a conditional assignment of an array or struct (say, from the
if-lowering pass), we'd try doing swizzle_for_size() on the aggregate
type, and it would assertion fail due to vector_elements==0.  Instead,
extend emit_block_mov() to handle emitting the conditional operations,
which also means we'll have appropriate writemasks/swizzles on the CMPs
within a struct containing various-sized members.

Fixes 20 testcases in es3conform on vc4.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-01-10 13:54:12 +13:00
Matt Turner
3d8188d4f8 i965: Consider SEL.{GE,L} to be commutative operations.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-08 15:38:16 -08:00
Matt Turner
7f813bf53d i965/cfg: Fix end_ip of last basic block.
start_ip and end_ip are inclusive.

Increases instruction counts in 64 shaders in shader-db, likely
indicative of them previously being misoptimized.
2015-01-08 15:38:16 -08:00
Brian Paul
df461ac952 mesa: compute row stride outside of loop and fix MSVC compilation error
Can't do void pointer arithmetic with MSVC.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-01-08 14:35:16 -07:00
Brian Paul
e2bf5b183b mesa: fix MSVC compilation errors
Move assertions after declarations and don't use void pointer arithmetic.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-01-08 14:35:07 -07:00
Laura Ekstrand
8d2542fc9d main: Checking for cube completeness in TextureSubImage.
This is part of a potential solution to a spec bug.  Cube completeness
is a concept from glGenerateMipmap, but it seems reasonable to check for it in
TextureSubImage when target=GL_TEXTURE_CUBE_MAP.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:30 -08:00
Laura Ekstrand
efbc1c86a6 main: Checking for cube completeness in GetTextureImage.
This is part of a potential solution to a spec bug.  Cube completeness
is a concept from glGenerateMipmap, but it seems reasonable to check for it in
GetTextureImage when the target is GL_TEXTURE_CUBE_MAP.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:30 -08:00
Laura Ekstrand
b66dd38a37 main: Added _mesa_cube_level_complete to check for the completeness of an arbitrary cube map level.
Reviewed-by: Chad Versace <chad.versace@intel.com>
2015-01-08 11:37:30 -08:00
Laura Ekstrand
2546d901be main: glDeleteTextures now throws GL_INVALID_VALUE if n is negative.
This is in conformance with the OpenGL spec.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:30 -08:00
Laura Ekstrand
50d679381d main: Refactor in teximage.c to handle NULL from _mesa_get_current_tex_object.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:30 -08:00
Laura Ekstrand
98e64e538a main: Added entry point for glTextureBuffer.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:30 -08:00
Laura Ekstrand
499004e56a main: Fix texObj->Immutable flag update in _mesa_texture_image_multisample.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
a7d69516b8 main: Added entry points for glTextureStorage[23]DMultisample.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
91089d6d65 main: Added entry point for glGenerateTextureMipmap.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
239e3fb876 main: Added entry points for glCompressedTextureSubImage*D.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
8b5482ec03 main: Added entry point for glGetCompressedTextureImage.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
a739bdeb1d main: Added entry point for glGetTextureImage.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
f51f6805f5 main: Nameless texture creation and deletion. Does not affect normal creation and deletion paths.
In implementing ARB_DIRECT_STATE_ACCESS functions, it is often necessary to
abstract the functionality of a traditional GL API function into a backend
that both the traditional and dsa API functions can share.  For instance,
glTexParameteri and glTextureParameteri both call _mesa_texture_parameteri,
which takes a context object and a texture object as arguments.

The existance of such backend functions provides the opportunity for
driver internals (such as meta) to pass around the actual texture object
rather than its ID or target, saving on texture object storage and look-up
overhead.

This patch provides nameless texture creation and deletion for meta.  This
will be used in an upcoming refactor of meta.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
d6b7c40cec main: Added entry points for CopyTextureSubImage*D.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
bad39f6c1e main: Fixed some comments in texparam.c
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
c2c5077864 main: Added entry points for glGetTextureParameteriv, Iiv, and Iuiv.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
89912d04a1 main: Added entry point for glGetTextureParameterfv.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
86bb3be319 main: Added entry points for glGetTextureLevelParameteriv, fv.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
bf5c588cde main: legal_get_tex_level_parameter_target now handles GL_TEXTURE_CUBE_MAP.
ARB_DIRECT_STATE_ACCESS functions allow an effective target of
GL_TEXTURE_CUBE_MAP.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
d954f6023b main: Added entry points for glTextureParameteriv, Iiv, Iuiv.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
354d789f3b main: Added entry point for glTextureParameteri.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
2ce5db3930 main: Added entry point for glTextureParameterfv.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
abc688e33a main: Added entry point for glTextureParameterf.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
5ad5393f3b main: Added get_texobj_by_name in texparam.c.
This is a convenience function for *Texture*Parameter functions.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
795ba44754 main: set_tex_parameterf now handles errors according to the OpenGL 4.5 Specification.
Beginning in the OpenGL 4.3 core specification, certain error handling has
changed.  One example shown here is that INVALID_ENUM is thrown instead of
INVALID_OPERATION when a user attempts to set sampler parameters for a
multisample target.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:29 -08:00
Laura Ekstrand
f4dce7a6a6 main: set_tex_parameteri now handles errors according to the OpenGL 4.5 Specification.
Beginning in the OpenGL 4.3 core specification, some error handling has
changed (see OpenGL 4.5 core spec, 30.10.2014, Section 8.10 Texture
Parameters, pages 228-29). As an example, changing sampler states with a
multisample target throws INVALID_ENUM rather than INVALID_OPERATION.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:28 -08:00
Laura Ekstrand
77aabd8be2 main: Added entry point for BindTextureUnit.
The following preparations were made in texstate.c and texstate.h to
better facilitate the BindTextureUnit function:

Dylan Noblesmith:
mesa: add _mesa_get_tex_unit()
mesa: factor out _mesa_max_tex_unit()
This is about to appear in a lot more places, so
reduce boilerplate copy paste.
add _mesa_get_tex_unit_err() checking getter function
Reduce boilerplate across files.

Laura Ekstrand:
Made note of why BindTextureUnit should throw GL_INVALID_OPERATION if the unit is out of range.
Added assert(unit > 0) to _mesa_get_tex_unit.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:28 -08:00
Laura Ekstrand
4b381e84db main: Corrected comment on _mesa_is_zero_size_texture.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:28 -08:00
Laura Ekstrand
b8939fd3d1 main: Added entry points for glTextureSubImage*D.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:28 -08:00
Laura Ekstrand
5a5fe9f308 main: Added entry points for glTextureStorage*D.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:28 -08:00
Laura Ekstrand
97c838cf85 main: Added entry point for glCreateTextures.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:28 -08:00
Laura Ekstrand
15ddc2d94b main: Removed trailing whitespaces in texture code.
main: Removed trailing whitespace in texstate.c.
main: Deleted trailing whitespaces in texobj.c.
main: Fixed whitespace errors in teximage.h and teximage.c.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:28 -08:00
Laura Ekstrand
ea1fb258ba main: Renamed _mesa_get_compressed_teximage to _mesa_GetCompressedTexImage_sw.
This reflects the new naming convention for software fallbacks.  To avoid
confusion with ARB_DIRECT_STATE_ACCESS backend functions, software fallbacks
now have the form _mesa_[Driver function name]_sw.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:28 -08:00
Laura Ekstrand
460365cde3 main: Renamed _mesa_get_teximage to _mesa_GetTexImage_sw.
This reflects the new naming convention for software fallbacks.  To avoid
confusion with ARB_DIRECT_STATE_ACCESS backend functions, software fallbacks
now have the form _mesa_[Driver function name]_sw.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:28 -08:00
Laura Ekstrand
16f6d9cf5f main: Changed _mesa_alloc_texture_storage to _mesa_AllocTextureStorage_sw.
In order to implement ARB_DIRECT_STATE_ACCESS, many GL API functions must now
rely on a backend that both traditional and DSA functions can use. For
instance, _mesa_TexStorage2D and _mesa_TextureStorage2D both call a backend
function _mesa_texture_storage that takes a context and a texture object as
arguments.  The backend is named _mesa_texture_storage so that Meta can call
it and avoid looking up the context and the texture object.  However, backend
names often look very close to the names of software fallbacks (ie.
_mesa_alloc_texture_storage).  For this reason, software fallbacks have been
renamed for clarity to have the form _mesa_[Driver function name]_sw.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:28 -08:00
Laura Ekstrand
35371d6560 main: Moved _mesa_get_current_tex_object from teximage.c to texobj.c.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:28 -08:00
Laura Ekstrand
d7528fce5a main: Moved _mesa_lock_texture and _mesa_unlock_texture to texobj.h from teximage.h.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:28 -08:00
Laura Ekstrand
838ef5b781 i965: blit_texture_to_pbo() now accepts TEXTURE_CUBE_MAP.
ARB_DIRECT_STATE_ACCESS permits the user to use TEXTURE_CUBE_MAP as a target.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:28 -08:00
Laura Ekstrand
60e3bfddaf main: Added utility function _mesa_lookup_texture_err().
Most ARB_DIRECT_STATE_ACCESS functions take an object's ID and use it to look
up the object in its hash table.  If the user passes a fake object ID (ie. a
non-generated name), the implementation should throw INVALID_OPERATION.
This is a convenience function for texture objects.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:28 -08:00
Laura Ekstrand
56875181c7 glapi: Added ARB_direct_state_access.xml file.
main: Added ARB_direct_state_access to extensions.c as dummy_false.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-01-08 11:37:28 -08:00
José Fonseca
6c9b695a9c st/wgl: Ignore ulVersion in DrvValidateVersion.
We never used ulVersion for proper version checks.

Most 3rd party drivers use version 1, but recently NVIDIA OpenGL driver
started using a different version number, so the handy trick of renaming
Mesa's ICDs as nvoglv32.dll on Windows machines with NVIDIA hardware for
quick testing of Mesa software renderers stopped working.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-01-08 18:57:04 +00:00
José Fonseca
0dba2af2fb mesa: Address assignment makes integer from pointer without a cast gcc warning.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-08 18:57:04 +00:00
Kristian Høgsberg
0ac4c27275 i965/skl: Always use a header for SIMD4x2 sampler messages
SKL+ overloads the SIMD4x2 SIMD mode to mean either SIMD8D or SIMD4x2
depending on bit 22 in the message header.  If the bit is 0 or there is
no header we get SIMD8D.  We always wand SIMD4x2 in vec4 and for fs pull
constants, so use a message header in those cases and set bit 22 there.

Based on an initial patch from Ken.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
2015-01-08 10:13:32 -08:00
Kristian Høgsberg
cec8eff28e i965/skl: Report more accurate number of samples for format
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-07 21:51:35 -08:00
Rob Clark
e7026ac486 freedreno/ir3: fix pos_regid > max_reg
We can't (or don't know how to) turn this off.  But it can end up being
stored to a higher reg # than what the shader uses, leading to
corruption.

Also we currently aren't clever enough to turn off frag_coord/frag_face
if the input is dead-code, so just fixup max_reg/max_half_reg.  Re-org
this a bit so both vp and fp reg footprint fixup are called by a common
fxn used also by ir3_cmdline.  Also add a few more output lines for
ir3_cmdline to make it easier to see what is going on.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-01-07 19:37:28 -05:00
Rob Clark
1e5c207dba freedreno/ir3: start on indirect gpr reads
Handle TEMP[ADDR[]] src registers by generating a fanin to group array
elements, similarly to how texture fetch instructions work.

NOTE:
For all the scalar instructions generated for a single tgsi vector
operation which uses an array src (or possibly even uses the same array
as multiple srcs), re-use the same fanin node.  Since a vector operation
operates on all components at the same time, it should never see more
than one version of the same array.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-01-07 19:37:28 -05:00
Rob Clark
63e5b72da8 freedreno/ir3: make reg array dynamic
To use fanin's to group registers in an array, we can potentially have a
much larger array of registers.  Rather than continuing to bump up the
array size, just make it dynamically allocated when the instruction is
created.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-01-07 19:37:28 -05:00
Rob Clark
9a9f2a893b freedreno/ir3: simplify RA
Group inputs/outputs, in addition to fanin/fanout, as they must also
exist in sequential scalar registers.  This lets us simplify RA by
working in terms of neighbor groups.

NOTE: has the slight problem that it can't optimize out mov's for things
like:

  MOV OUT[n], IN[m]

To avoid this, instead of trying to figure out what mov's we can
eliminate, we first remove all mov's prior to grouping, and then
re-insert mov's as needed while grouping inputs/outputs/fanins.
Eventually we'd prefer the frontend to not insert extra mov's in the
first place (so we don't have to bother removing them).  This is the
plan for an eventual NIR based frontend, so separate out the instr
grouping (which will still be needed for NIR frontend) from the mov
elimination (which won't).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-01-07 19:37:28 -05:00
Rob Clark
dddfe6c21e freedreno/ir3: regmask support for relative addr
For temp arrays, a 32bit mask won't be sufficient.. but otoh we don't
need to support an arbitrary mask.  So for this case use a simple size
field rather than a bitmask.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-01-07 19:37:28 -05:00
Rob Clark
9bb865b3cf freedreno/ir3: split up ssa_src
Slight bit of refactoring that will be needed for indirect gpr
addressing (TEMP[ADDR[]]).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-01-07 19:37:28 -05:00
Rob Clark
d15db9e7c0 freedreno/ir3: drop instr_clone() stuff
Unnecessary and overly complicated.  And gets in the way for temp arrays
(TEMP[ADDR[]]).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-01-07 19:37:28 -05:00
Rob Clark
212b909643 freedreno/ir3: runtime enable RA debug for DEBUG builds
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-01-07 19:37:28 -05:00
Rob Clark
8c3952051e freedreno/ir3: handle relative addr in ir3_dump
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-01-07 19:37:28 -05:00
Rob Clark
56370b9feb freedreno/ir3: legalize vs unused sam dst components
We probably could be more clever elsewhere and mask out components that
are not used.  But either way, legalize should realize that there is
also a write-after-write hazard with texture sample instructions.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-01-07 19:37:28 -05:00
Rob Clark
063e2ef76a freedreno/ir3: hack for old compiler
Old compiler doesn't have ir3_block's.. so we need a special path.  This
hack can be dropped when ir3_compiler_old is retired.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-01-07 19:37:28 -05:00
Rob Clark
18899d1b80 tgsi: track max array per file
NOTE IN[] and OUT[] don't need (have?) ArrayID's.. and TEMP[] can
optionally have them.  So we implicitly assume that ArrayID==0 always
exists for each file.  This is why array_max[file] is never less than
zero.

You can tell from indirect_files(_read/written) if the legacy array-
id zero was actually used.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2015-01-07 19:37:28 -05:00
Rob Clark
49b4a6331f tgsi: keep track of read vs written indirects
At least temporarily, I need to fallback to old compiler still for
relative dest (for freedreno), but I can do relative src temp.  Only
a temporary situation, but seems easy/reasonable for tgsi-scan to
track this.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-01-07 19:37:28 -05:00
Marek Olšák
d7cd9bfc7f Revert "radeonsi: reduce the size of si_pm4_state"
This reverts commit 9141d88555.

It broke OpenCL.
2015-01-08 00:10:36 +01:00
Tom Stellard
e28f9d0e60 radeonsi: Fix crash when destroying si_screen
We were invalidating si_screen:tm by calling
r600_destroy_common_screen() which frees the si_screen object.  This
caused the driver to crash in LLVMDisposeTargetMachine() since we
were passing it an invalid pointer.

https://bugs.freedesktop.org/show_bug.cgi?id=88170
2015-01-07 16:28:40 -05:00
José Fonseca
2b7fd5b11d mesa: Don't use _mesa_generic_nop on Windows.
It doesn't work on Windows because of STDCALL calling convention -- it's
the callee responsibility to pop the arguments, and the number of
arguments vary with the prototype --, so the stack pointer ends up getting
corrupted.

This is just a non-invasive stop-gap fix.  A proper fix would be more
elaborate, and require either:
- a variation of __glapi_noop_table which sets GL_INVALID_OPERATION
  error
- stop using APIENTRY on all internal _mesa_* functions.

Tested with piglit gl-1.0-beginend-coverage (it now fails instead of
crashing).

VMware PR1350505

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-01-07 19:35:35 +00:00
José Fonseca
fd1f79f7dd glapi: Force frame pointer elimination on Windows.
To catch mismatches in cdecl vs stdcall calling convention.  See code
comment for more detailed explanation.

Tested with piglit gl-1.0-beginend-coverage (it now also crashes on
debug builds.)

VMware PR1350505.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-01-07 19:35:34 +00:00
Marek Olšák
1829f9c928 radeonsi: enable LLVM optimizations that assume no NaNs for non-compute shaders
v2: complete rewrite

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2015-01-07 18:27:54 +01:00
Marek Olšák
d8185aa9a8 radeonsi: emit SURFACE_SYNC last
This fixes a case where a transform feedback buffer is fed back as an index
buffer, because SURFACE_SYNC must be after VS_PARTIAL_FLUSH.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
7c9ec6ca7e radeonsi: flush all CB/DB caches unconditionally when changing the framebuffer
This is easier to read and will work better with shader image stores.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
a1bbccf521 radeonsi: change TC cache flushing strategy for textures
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
ca9c5b2be5 radeonsi: improve and fix streamout flushing
- we don't usually need to flush TC L2
- we should flush KCACHE
  (not really an issue now since we always flush KCACHE when updating
   descriptors, but it could be a problem if we used CE, which doesn't
   require flushing KCACHE)
- add an explicit VS_PARTIAL_FLUSH flag

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
18a30c9778 radeonsi: use TC L2 for CP DMA operations with shader resources on CIK
So that TC L2 doesn't need to be flushed.

The only problem is with index buffers, which don't use TC.
A simple solution is added that flushes TC L2 before a draw call (TC_L2_dirty).

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
11b76369f5 radeonsi: use TC L2 for updating descriptors on CIK
This allows not flushing TC L2 on CIK later.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
02ba7334d3 radeonsi: don't use TC L2 for updating descriptors on SI
It's causing problems, because we mix uncached CP DMA with cached WRITE_DATA
when updating the same memory.

The solution for SI is to use uncached access here, because CP DMA doesn't
support cached access.

CIK will be handled in the next patch.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
edf18da85d radeonsi: only flush the right set of caches for CP DMA operations
That's either framebuffer caches or caches for shader resources.
The motivation is that framebuffer caches need to be flushed very rarely
here.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
73c2b0d18c radeonsi: implement separate ICACHE and KCACHE flush for SI
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
0aecf9e2d1 radeonsi: add a combined flag for flushing a framebuffer
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
2bfe9d4538 radeonsi: rename flush flags, split the TC flag into L1 and L2
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
d217819e78 r600g,radeonsi: separate cache flush flags
I will rename them for radeonsi.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
d14f2ab4ad r600g: move r6xx-specific streamout flush flagging into r600g
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
0543630d0b radeonsi: only set BC_OPTIMIZE_DISABLE when necessary
SPI_PS_IN_CONTROL is moved into the SPI mapping state.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
5d8e838dae radeonsi: do not define FACE as an ordinary PS input
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
15a7fff69a radeonsi: remove flatshade from the shader key
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
13de9475fc radeonsi: remove special handling of TGSI_INTERPOLATE_COLOR in shader codegen
It doesn't do anything useful. And colors are floating-point, so we can use
fs.interp, remove "flatshade" from the shader key, and rely on the FLAT_SHADE
state only (in the next patch).

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
e3d4bdd6a8 radeonsi: implement VERTEXID_NOBASE and BASEVERTEX system values
Only done for completeness. Not used by anything yet.

Tested by advertising PIPE_CAP_VERTEXID_NOBASE.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
d7c6f397f4 radeonsi: fix VertexID for OpenGL
This fixes all failing piglit VertexID tests.

Cc: 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
368b0a7340 radeonsi: clarify a hw bug in shader exports
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
d1d2af2398 radeonsi: use ordered compares for SSG and face selection
Ordered compares are what you have in C. Unordered compares are the result
of negating ordered compares (they return true if either argument is NaN).

That special NaN behavior is completely useless here, and unordered
compares produce horrible code with all stable LLVM versions.
(I think that has been fixed in LLVM git)

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
a38e8de643 radeonsi: remove unused and not useful variables
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
638fa8016a radeonsi: remove init config from states
It really doesn't do anything there.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
9141d88555 radeonsi: reduce the size of si_pm4_state
- the relocs array is unused, remove it
- ndw is at most 115 (init), set 140 as the maximum
- compute needs 4 buffers per state, graphics only needs 1; set 4 as the maximum

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2015-01-07 12:06:43 +01:00
Marek Olšák
1b82eb677d tgsi: add uses_centroid into tgsi_shader_info 2015-01-07 12:06:43 +01:00
Marek Olšák
eaae92a349 st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX
Cc: 10.2 10.3 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-07 12:06:43 +01:00
Marek Olšák
8f5d309521 vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays
From GL 4.4 Core profile:

  If both PRIMITIVE_RESTART and PRIMITIVE_RESTART_FIXED_INDEX are
  enabled, the index value determined by PRIMITIVE_RESTART_FIXED_INDEX is
  used. If PRIMITIVE_RESTART_FIXED_INDEX is enabled, primitive restart is not
  performed for array elements transferred by any drawing command not taking a
  type parameter, including all of the *Draw* commands other than *DrawEle-
  ments*.

Cc: 10.2 10.3 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-01-07 12:06:42 +01:00
Eric Anholt
426fd535d9 vc4: Fix scaling W projection of the Z coordinate when there's a Z offset.
Fixes piglit glsl-fs-fragcoord-zw-perspective, es3conform
gl_FragCoord_z_frag, and the rest of the piglit glsl 1.10 interpolation
tests.
2015-01-06 17:22:13 -08:00
Eric Anholt
49b5c901e8 vc4: Fix deletion from the program cache.
They key is, oddly enough, in the key field, not in the data field (which
is the vc4_compiled_shader *).  Fixes regular failures in fp-long-alu.
2015-01-06 15:41:36 -08:00
Eric Anholt
b295403971 vc4: Skip storing the Z/S contents when it's invalidated.
Improves framerate of 5 seconds of es2gears by 1.57473% +/- 0.669409%
(n=67).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-01-06 15:40:41 -08:00
Eric Anholt
239db93888 gallium: Plumb the swap INVALIDATE_ANCILLARY flag through more layers.
v2: Instead of telling the driver that the window system ancillaries have
    been invalidated (when the driver doesn't know which of its buffers
    are the window system's!), introduce a method for invalidating
    specific surfaces.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-01-06 15:40:41 -08:00
Eric Anholt
70e8ccc459 egl: Inform the client API when ancillary buffers may become undefined.
This is part of the EGL spec, and is useful for a tiled renderer to avoid
the memory bandwidth cost of storing the depth/stencil buffers.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2015-01-06 15:40:40 -08:00
Vinson Lee
5ae1305124 ax_prog_flex.m4: Merge upstream OpenBSD fixes.
Merge the following upstream autoconf-archive patches.

ax_prog_flex: change grep syntax to accept e.g. "flex.real" in case a wrapper or symlink is used.
AX_PROG_FLEX: avoid use of grep empty string escape extension (fix for OpenBSD)
AX_PROG_FLEX: Also accept gflex.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jonathan Gray <jsg@openbsd.org>
2015-01-06 15:06:54 -08:00
Tom Stellard
a8ef880a1b radeon/llvm: Use amdgcn triple for SI+ on LLVM >= 3.6 2015-01-06 12:53:21 -08:00
Tom Stellard
761e36b4ca radeonsi: Cache LLVMTargetMachine object in si_screen
Rather than building a new one every compile.  This should reduce some
of the overhead of compiling shaders.

One consequence of this change is that we lose the MachineInstrs dumps
when dumping the shaders via R600_DEBUG.  The LLVM IR and assembly is
still dumped, and if you still want to see the MachineInstr dump, you
can run the dumped LLVM IR through llc.
2015-01-06 12:53:21 -08:00
Brian Paul
934e41c0b3 mesa: create, use new _mesa_texture_base_format() function
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-05 13:50:55 -07:00
Brian Paul
f262ed6e3d mesa: remove unused ctx parameter for _mesa_select_tex_image()
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-05 13:50:55 -07:00
Brian Paul
05279fa563 swrast: use new _mesa_base_tex_image() helper
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-05 13:50:55 -07:00
Brian Paul
58e8dd6b9d st/mesa: use new _mesa_base_tex_image() helper
This involved adding a new st_texture_image_const() helper also.

Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-05 13:50:55 -07:00
Brian Paul
3a400cbb66 mesa: add _mesa_base_tex_image() helper function
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-05 13:50:54 -07:00
Brian Paul
d0fa559e49 mesa: simplify a conditional in detach_shader()
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-05 13:50:54 -07:00
Brian Paul
c0a445037b mesa: minor whitespace fixes in shaderapi.c
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-05 13:50:54 -07:00
Brian Paul
6d9aed19f3 mesa: make _mesa_reference_shader_program() an inline function
which wraps _mesa_reference_shader_program_(), similar to what we do
for other reference-counted objects.

Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-05 13:50:54 -07:00
Brian Paul
3f687e995f mesa: update comment on delete_shader_program()
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-05 13:50:54 -07:00
Brian Paul
5b7e7cfb2b mesa: rearrange error handling in glProgramParameteri()
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-05 13:50:54 -07:00
Brian Paul
41dc2fee4e mesa: fix error strings in shaderapi.c
The _mesa_-prefixed function names should not appear in GL error
messages.

Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-05 13:50:54 -07:00
Brian Paul
a6822e3135 glsl: use the is_gl_identifier() helper in a couple more places
Reviewed-by: Eric Anholt <eric@anholt.net>
2015-01-05 13:50:54 -07:00
Brian Paul
83b344021b meta: init var to silence uninitialized variable warning 2015-01-05 13:50:54 -07:00
Brian Paul
d294365d06 draw: silence uninitialized variable warning
v2: move initialization of llvm_gs to declaration.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2015-01-05 13:50:54 -07:00
Brian Paul
04e35cc4aa gallivm: silence a couple compiler warnings
Silence warnings about possibly uninitialized variables when making a
release build.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2015-01-05 13:50:54 -07:00
Leonid Shatz
5fea39ace3 gallium/util: make sure cache line size is not zero
The "normal" detection (querying clflush size) already made sure it is
non-zero, however another method did not. This lead to crashes if this
value happened to be zero (apparently can happen in virtualized environments
at least).
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=87913

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-05 17:58:39 +01:00
Roland Scheidegger
b59c7ed0ab gallium/util: fix crash with daz detection on x86
The code used PIPE_ALIGN_VAR for the variable used by fxsave, however this
does not work if the stack isn't aligned. Hence use PIPE_ALIGN_STACK function
decoration to fix the segfault which can happen if stack alignment is only
4 bytes.
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=87658.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2015-01-05 17:58:38 +01:00
Ilia Mirkin
21a280f87c nvc0: add name to magic number
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-05 00:34:33 -05:00
Ilia Mirkin
7228302009 nvc0: regenerate rnndb headers
The headers hadn't been regenerated in a long time and had seen a number
of manual modifications. A few changes:
 - remove nvc0_2d entirely, use the nv50 header which has the nvc0
   values too
 - remove 3ddefs, it's identical to the nv50 file
 - move macros out into a separate file

Also the upstream rnndb changed the overall chip naming convention; this
was fixed up manually in the generated files until a better solution is
determined.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-05 00:34:33 -05:00
Ilia Mirkin
7ed02b111a nv50: regenerate rnndb headers
The headers hadn't been regenerated in a long time, and there were a few
minor divergences. Among other things, rnndb has changed naming to
G80/etc, for now I've not tackled switching that over and manually
replaced the nvidia codenames back to the chip ids. However no other
modifications of the headergen'd headers was done.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-05 00:34:33 -05:00
Tobias Klausmann
1f8c0be27e nv50: enable texture compression
Compression seems to be supported for only some formats. Enable it for
those. Previously this was disabled for everything despite the code
looking like it was actually enabled.

Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-05 00:34:33 -05:00
Ilia Mirkin
e452cfb149 nv50/ir: enable sat modifier for OP_SUB
SUB is handled the same as ADD, so no reason not to allow a saturate
modifier on it.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-05 00:34:33 -05:00
Roy Spliet
44673512a8 nv50/ir: Add sat modifier for mul
Signed-off-by: Roy Spliet <rspliet@eclipso.eu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-05 00:34:33 -05:00
Ilia Mirkin
ec3e1e6194 nv50,nvc0: avoid doing work inside of an assert
assert is compiled out in release builds - don't put logic into it. Note
that this particular instance is only used for vp debugging and is
normally compiled out.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-05 00:34:33 -05:00
Ilia Mirkin
fb1afd1ea5 nv50/ir: fix texture offsets in release builds
assert's get compiled out in release builds, so they can't be relied
upon to perform logic.

Reported-by: Pierre Moreau <pierre.morrow@free.fr>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Roy Spliet <rspliet@eclipso.eu>
Cc: "10.2 10.3 10.4" <mesa-stable@lists.freedesktop.org>
2015-01-05 00:34:33 -05:00
Kenneth Graunke
5464257263 i965: Micro-optimize swizzle_to_scs() and make it inlinable.
brw_swizzle_to_scs has been showing up in my CPU profiling, which is
rather silly - it's a tiny amount of code.  It really should be inlined,
and can easily be implemented with fewer instructions.

The enum translation is as follows:

SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
        0          1          2          3             4            5
        4          5          6          7             0            1
  SCS_RED, SCS_GREEN,  SCS_BLUE, SCS_ALPHA,     SCS_ZERO,     SCS_ONE

which is simply (swizzle + 4) & 7.

Haswell needs extra textureGather workarounds to remap GREEN to BLUE,
but Broadwell and later do not.

This patch replicates swizzle_to_scs in gen7_wm_surface_state.c and
gen8_surface_state.c, since the Gen8+ code can be simplified to a mere
two instructions.  Both copies can be marked static for easy inlining.

v2: Put the commit message in the code as comments (requested by
    Jason Ekstrand).  Also fix a typo.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-01-04 21:31:40 -08:00
Kenneth Graunke
f3ad1804eb i965: Support MESA_FORMAT_R8G8B8X8_SRGB.
Valve games use GL_SRGB8 textures.  Instead of supporting that properly,
we fell back to MESA_FORMAT_R8G8B8A8_SRGB (with an alpha channel), which
meant that we had to use texture swizzling to override the alpha to 1.0
when sampling.  This meant shader recompiles on Gen < 7.5 platforms.

By supporting MESA_FORMAT_R8G8B8X8_SRGB, the hardware just returns 1.0
for us, so we can just use SWIZZLE_XYZW, and avoid any recompiles.  All
generations of hardware have supported the format for sampling and
filtering; we can easily support rendering by using the R8G8B8A8_SRGB
format and writing garbage to the X channel.  (We do this already for
the non-SRGB version of this format.)

This removes all remaining shader recompiles in a time demo of "Counter
Strike: Global Offensive" (32 -> 0) on Sandybridge.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87886
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-01-04 21:31:40 -08:00
Kenneth Graunke
51b9382da8 i965: Fix BLORP sRGB MSAA overrides to cope with X vs. A formats.
The logic in brw_blorp_surface_info::set uses brw_format_for_mesa_format
for source surfaces, and brw->render_target_format[] for destination
surfaces.  We should do the same in the sRGB MSAA overrides.

Currently, this isn't a problem, since SRGB MSAA buffers are all RGBA.
The next commit will introduce RGBX SRGB MSAA buffers, at which point
we need to get the RGBX -> RGBA format overrides for rendering right.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-01-04 21:31:40 -08:00
Kenneth Graunke
1f1102c834 i965: Copy shader->shadow_samplers to prog->ShadowSamplers.
ir_to_mesa does this - apparently we just forgot or something.

Without this, we'll guess the wrong texture swizzle (XYZW for color
instead of XXX1 for depth) when doing precompiles.

This cuts 26 shader recompiles in a time demo of "Counter Strike:
Global Offensive" (58 -> 32) on Sandybridge.  Haswell still has 0
recompiles.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87886
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-01-04 21:31:40 -08:00
Kenneth Graunke
0b98b2bf53 i965: Make the precompile ignore DEPTH_TEXTURE_MODE on Gen7.5+.
Gen7.5+ platforms that support the "Shader Channel Select" feature leave
key->tex.swizzles[i] as SWIZZLE_NOOP except when GL_DEPTH_TEXTURE_MODE
is GL_ALPHA (which is really uncommon).  So, the precompile should leave
them as SWIZZLE_NOOP (aka SWIZZLE_XYZW) as well.

We didn't notice this because prog->ShadowSamplers is not set correctly.
The next patch will fix that problem.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87886
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2015-01-04 21:31:40 -08:00
Kenneth Graunke
d41cf9fb60 i965: Implement WaCsStallAtEveryFourthPipecontrol on IVB/BYT.
According to the documentation, we need to do a CS stall on every fourth
PIPE_CONTROL command to avoid GPU hangs.  The kernel does a CS stall
between batches, so we only need to count the PIPE_CONTROLs in our batches.

v2: Get the generation check right (caught by Chris Wilson),
    combine the ++ with the check (suggested by Daniel Vetter).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2015-01-04 17:21:33 -08:00
Marek Olšák
3793a1b421 r300g: handle vertex format PIPE_FORMAT_NONE 2015-01-04 23:54:47 +01:00
Marek Olšák
48094d0e65 glsl_to_tgsi: fix a bug in copy propagation
This fixes the new piglit test: arb_uniform_buffer_object/2-buffers-bug

Cc: 10.2 10.3 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2015-01-03 13:25:30 +01:00
Kenneth Graunke
916516b251 i965: Make INTEL_DEBUG=state ignore state flags with a count of 1.
There are too many state flags to fit in one terminal screen, even with
a very tall terminal.  Everything is flagged once, so a value of 1 means
that it hasn't ever happened again, and thus isn't terribly interesting.

Skipping those makes it easier to see the interesting values.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-03 01:45:15 -08:00
Kenneth Graunke
408e298942 i965: Fix INTEL_DEBUG=optimizer with VF types.
Hardcoding stderr is wrong; INTEL_DEBUG=optimizer uses other files.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-03 01:45:15 -08:00
Kenneth Graunke
9b8bd67768 i965: Show opt_vector_float() and later passes in INTEL_DEBUG=optimizer.
In order to support calling opt_vector_float() inside a condition, this
patch makes OPT() a statement expression:

https://gcc.gnu.org/onlinedocs/gcc/Statement-Exprs.html

We've used that elsewhere already.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-01-03 01:45:15 -08:00
Jeremy Huddleston Sequoia
61711316f5 swrast: Fix -Wduplicate-decl-specifier warning
swrast.c:67:12: warning: duplicate 'const' declaration specifier [-Wduplicate-decl-specifier]
const char const *swrast_vendor_string = "Mesa Project";
           ^
swrast.c:68:12: warning: duplicate 'const' declaration specifier [-Wduplicate-decl-specifier]
const char const *swrast_renderer_string = "Software Rasterizer";
           ^

Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
2015-01-01 19:55:43 -08:00
Roy Spliet
c3260f8d98 nv50/ir: Fold sat into mad
The mad instruction emitter already supported the saturate modifier,
but the ModifierFolding pass never tried folding cvt sat operations
in for NV50.

Signed-off-by: Roy Spliet <rspliet@eclipso.eu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-01 21:40:35 -05:00
Ilia Mirkin
9e94b87b60 nv50/ir: fold MAD when one of the multiplicands is const
Fold MAD dst, src0, immed, src2 (or src0/immed swapped) when
 - immed = 0 -> MOV dst, src2
 - immed = +/- 1 -> ADD dst, src0, src2

These types of MAD patterns were observed in some st/nine shaders.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-01-01 21:40:35 -05:00
Alexander von Gluck IV
290553b6d6 gallium/state_tracker: Rewrite Haiku's state tracker
* More gallium-like
* Leverage stamps properly and don't call mesa functions
2015-01-01 21:33:36 -05:00
Marek Olšák
b77eaafcdc radeonsi: fix warnings 2015-01-01 14:42:32 +01:00
Kenneth Graunke
c633528cba i965: Fix start/base_vertex_location for >1 prims but !BRW_NEW_VERTICES.
This is a partial revert of c89306983c.
It split the {start,base}_vertex_location handling into several steps:

1. Set brw->draw.start_vertex_location = prim[i].start
   and brw->draw.base_vertex_location = prim[i].basevertex.
   (This happened once per _mesa_prim, in the main drawing loop.)
2. Add brw->vb.start_vertex_bias and brw->ib.start_vertex_offset
   appropriately.  (This happened in brw_prepare_shader_draw_parameters,
   which was called just after brw_prepare_vertices, as part of state
   upload, and only happened when BRW_NEW_VERTICES was flagged.)
3. Use those values when emitting 3DPRIMITIVE (once per _mesa_prim).

If we drew multiple _mesa_prims, but didn't flag BRW_NEW_VERTICES on
the second (or later) primitives, we would do step #1, but not #2.
The first _mesa_prim would get correct values, but subsequent ones
would only get the first half of the summation.

The reason I originally did this was because I needed the value of
gl_BaseVertexARB to exist in a buffer object prior to uploading
3DSTATE_VERTEX_BUFFERS.  I believed I wanted to upload the value
of 3DPRIMITIVE's "Base Vertex Location" field, which was computed
as: (prims[i].indexed ? prims[i].start : prims[i].basevertex) +
brw->vb.start_vertex_bias.  The latter value wasn't available until
after brw_prepare_vertices, and the former weren't available in the
state upload code at all.  Hence the awkward split.

However, I believe that including brw->vb.start_vertex_bias was a
mistake.  It's an extra bias we apply when uploading vertex data into
VBOs, to move [min_index, max_index] to [0, max_index - min_index].

>From the GL_ARB_shader_draw_parameters specification:
"<gl_BaseVertexARB> holds the integer value passed to the <baseVertex>
 parameter to the command that resulted in the current shader
 invocation.  In the case where the command has no <baseVertex>
 parameter, the value of <gl_BaseVertexARB> is zero."

I conclude that gl_BaseVertexARB should only include the baseVertex
parameter from glDraw*Elements*, not any internal biases we add for
optimization purposes.

With that in mind, gl_BaseVertexARB only needs prim[i].start or
prim[i].basevertex.  We can simply store that, and go back to computing
start_vertex_location and base_vertex_location in brw_emit_prim(), like
we used to.  This is much simpler, and should actually fix two bugs.

Fixes missing geometry in Unvanquished.

Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85529
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-31 17:10:47 -08:00
Kenneth Graunke
faa615a798 i965: Use WARN_ONCE for the single-primitive-exceeded-aperture message.
This makes it show up via ARB_debug_output and is also less code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-31 17:06:51 -08:00
Eric Anholt
a6f6d6188c u_primconvert: Fix leak of the upload BO on context destroy.
v2: Conditionalize it on having done any uploads (Turns out
    u_upload_destroy() isn't safe with a NULL arg).

Reviewed-by: Dave Airlie <airlied@redhat.com> (v1)
2014-12-31 13:50:17 -08:00
Eric Anholt
37478c638a vc4: Fix memory leak as of 0404e7fe0a.
Can't reset the CL before looking at how much we had pupt in it.
2014-12-31 11:34:28 -08:00
Ilia Mirkin
be0311c962 nv50,nvc0: set vertex id base to index_bias
Fixes the piglits which check that gl_VertexID includes the base vertex
offset:
  arb_draw_indirect-vertexid elements
  gl-3.2-basevertex-vertexid

Note that this leaves out the original G80, for which this will continue
to fail. It could be fixed by passing a driver constbuf value in, but
that's beyond the scope of this change.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
2014-12-30 23:30:23 -05:00
Tiziano Bacocco
609c3e51f5 nv50,nvc0: implement half_pixel_center
LAST_LINE_PIXEL has actually been renamed to PIXEL_CENTER_INTEGER in
rnndb; use that method to implement the rasterizer setting, used for
st/nine.

Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2014-12-30 20:11:55 -05:00
Eric Anholt
3ba57bae47 vc4: Only render tiles where the scissor ever intersected them.
This gives a 2.7x improvement in x11perf -rect100, since we only end up
load/storing the x11perf window, not the whole screen.
2014-12-30 14:33:52 -08:00
Eric Anholt
0404e7fe0a vc4: Move draw call reset handling to a helper function.
This will be more important in the next commit, when there's more state to
reset to nonzero values, and I want an early exit from the submit
function.
2014-12-30 14:30:59 -08:00
Eric Anholt
effb39e899 vc4: Drop the content of vc4_flush_resource().
The callers all follow it with a flush of the context, and the flush of
the context gives us more information about how things are being flushed.
2014-12-30 14:30:59 -08:00
Emil Velikov
64dcb2bb0a docs: add news item and link release notes for mesa 10.3.6/10.4.1
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-12-30 02:50:43 +00:00
Emil Velikov
4fa6024b5f docs: Add sha256 sums for the 10.4.1 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-12-30 02:45:36 +00:00
Emil Velikov
73ec4e2265 Add release notes for the 10.4.1 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-12-30 02:45:34 +00:00
Emil Velikov
dd0f2f3695 docs: Add sha256 sums for the 10.3.6 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-12-30 02:45:30 +00:00
Emil Velikov
184246b6d9 Add release notes for the 10.3.6 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-12-30 02:45:29 +00:00
Matt Turner
6c18279b9f mesa: Remove __SSE4_1__ guards from sse_minmax.c.
See commit e07c9a288.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-12-29 12:17:06 -08:00
Matt Turner
798c094e62 i965/vec4: Do separate copy followed by constant propagation after opt_vector_float().
total instructions in shared programs: 5877012 -> 5876617 (-0.01%)
instructions in affected programs:     33140 -> 32745 (-1.19%)

From before the commit that allows VF constant propagation (which hurt
some programs) to here, the results are:

total instructions in shared programs: 5877951 -> 5876617 (-0.02%)
instructions in affected programs:     123444 -> 122110 (-1.08%)

with no programs hurt.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-29 10:08:18 -08:00
Matt Turner
d61c519822 i965/vec4: Allow constant propagation of VF immediates.
total instructions in shared programs: 5877951 -> 5877012 (-0.02%)
instructions in affected programs:     155923 -> 154984 (-0.60%)

Helps 1233, hurts 156 shaders. The hurt shaders are addressed in the
next commit.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-29 10:08:18 -08:00
Matt Turner
c855f49c99 i965/vec4: Add parameter to skip doing constant propagation.
After CSEing some MOV ..., VF instructions we have code like

   mov tmp, [1F, 2F, 3F, 4F]VF
   mov r10, tmp
   mov r11, tmp
   ...
   use r10
   use r11

We want to copy propagate tmp into the uses of r10 and r11, but *not*
constant propagate the VF immediate into the uses of tmp.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-29 10:08:18 -08:00
Matt Turner
bbdd3198a5 i965/vec4: Do CSE, copy propagation, and DCE after opt_vector_float().
total instructions in shared programs: 5869005 -> 5868220 (-0.01%)
instructions in affected programs:     70208 -> 69423 (-1.12%)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-29 10:08:18 -08:00
Matt Turner
7463e6d61b i965/vec4: Perform CSE on MOV ..., VF instructions.
Port of commit a28ad9d4 from the fs backend.

No shader-db changes since we don't emit MOV ..., VF instructions yet.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-29 10:08:18 -08:00
Matt Turner
44573458bd i965/vec4: Add pass to gather constants into a vector-float MOV.
Currently only handles consecutive instructions with the same
destination that collectively write all channels.

total instructions in shared programs: 5879798 -> 5869011 (-0.18%)
instructions in affected programs:     465236 -> 454449 (-2.32%)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-29 10:08:18 -08:00
Matt Turner
7bc6e455e2 i965: Add support for saturating immediates.
I don't feel great about assert(!"unimplemented: ...") but these
cases do only seem possible under some currently impossible circumstances.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-29 10:08:18 -08:00
Matt Turner
3978585bcc i965: Add fs_reg/src_reg constructors that take vf[4].
Sometimes it's easier to generate 4x values into an array, and the
memcpy is 1 instruction, rather than 11 to piece 4 arguments together.

I'd forgotten to remove the prototype from fs_reg from a previous patch,
so it's already there for us here.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-29 10:05:03 -08:00
Alexander von Gluck IV
0c7f895995 gallium/target: Drop no longer needed Haiku viewport override
* Drop no longer needed mesa headers
* Haiku LLVM pipe working with LLVM 3.5.0 on x86_64
2014-12-27 06:12:54 +00:00
Alexander von Gluck IV
2b3a570920 gallium/st: Clean up Haiku depth mapping, fix colorspace errors 2014-12-27 05:55:29 +00:00
Eric Anholt
cb5a37249c vc4: Handle unaligned accesses in CL emits.
As of 229bf4475f we started getting SIBGUS
from unaligned accesses on the hardware, for reasons I haven't figured
out.  However, we should be avoiding unaligned accesses anyway, and our CL
setup certainly would have produced them.
2014-12-25 15:47:39 -10:00
Eric Anholt
db6e054eb0 vc4: Don't bother zero-initializing the shader reloc indices.
They should all be set to real values by the time they're read, and
ideally if you used valgrind you'd see uninitialized value uses.
2014-12-25 12:25:41 -10:00
Eric Anholt
0b607b54ce vc4: Fix the argument type for cl_u16().
It doesn't matter, since it just got truncated to 16 inside, anyway.
2014-12-25 12:25:41 -10:00
Alexander von Gluck IV
890ef622d6 egl: Fix non-dri SCons builds re #87657
* Revert change to egl main producing Shared Libraries
* Check for dri before including dri code
2014-12-25 10:34:49 -05:00
Michel Dänzer
b3057f8097 radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0
E.g. this could happen on older kernels which don't support the
RADEON_INFO_SI_BACKEND_ENABLED_MASK query yet. The code in
si_write_harvested_raster_configs() doesn't deal with this correctly and
would probably mangle the value badly.

Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2014-12-25 12:06:22 +09:00
Eric Anholt
229bf4475f vc4: Optimize CL emits by doing size checks up front.
The optimizer obviously doesn't have the ability to rewrite these to skip
the size checks per call, so we have to do it manually.

Improves a norast benchmark on simulation by 0.779706% +/- 0.405838%
(n=6087).
2014-12-24 10:28:26 -10:00
Eric Anholt
20e3a2430e vc4: Avoid repeated hindex lookups in the loop over tiles.
Improves norast performance of a microbenchmark by 11.1865% +/- 2.37673%
(n=20).
2014-12-24 08:28:33 -10:00
Kenneth Graunke
4616b2ef85 i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.
This was probably missed when moving from a fixed binding table layout
to a dynamic one that changes based on the shader.

Fixes newly proposed Piglit test fbo-mrt-new-bind.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87619
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Mike Stroyan <mike@LunarG.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
2014-12-24 00:15:40 -08:00
Kenneth Graunke
b7f14e03e3 i965: Cache register write capability checks.
Our ability to perform register writes depends on the hardware and
kernel version.  It shouldn't ever change on a per-context basis,
so we only need to check once.

Checking introduces a synchronization point between the CPU and GPU:
even though we submit very few GPU commands, the GPU might be busy doing
other work, which could cause us to stall for a while.

On an idle i7 4750HQ, this improves performance in OglDrvCtx (a context
creation microbenchmark) by 6.14748% +/- 1.6837% (n=20).  With Unigine
Valley running in the background (to keep the GPU busy), it improves
performance in OglDrvCtx by 2290.92% +/- 29.5274% (n=5).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
2014-12-24 00:15:40 -08:00
Rob Clark
f332cf92b6 freedreno/ir3: split out legalize pass
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-23 19:53:01 -05:00
Rob Clark
4097ef6ee8 freedreno/ir3: ra debug
Some compile time RA debug

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-23 19:53:01 -05:00
Alexander von Gluck IV
402c808372 egl/haiku: Clean up SConscript whitespace 2014-12-23 09:07:58 -05:00
Alexander von Gluck IV
49ce07878d egl/dri2: Fix build of dri2 egl driver with SCons
* egl/dri2 was missing a SConscript
* Problem caught by Adrián Arroyo Calle
2014-12-23 09:07:58 -05:00
Alexander von Gluck IV
e7ac21202d egl: Clean up Haiku visual creation
* Only create one struct
* 'final' also is a language conflict
* Some style cleanup
2014-12-23 09:07:58 -05:00
Alexander von Gluck IV
400b833592 egl: Add Haiku code and support
* This is the cleaned up work of the Haiku GCI student
  Adrián Arroyo Calle adrian.arroyocalle@gmail.com
* Several patches were consolidated to prevent
  unnecessary touching of non-related code
2014-12-23 09:07:57 -05:00
Timothy Arceri
da4fb3e7a1 glsl: check if implicitly sized arrays match explicitly sized arrays across the same stage
V2: Improve error message.

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-23 19:32:56 +11:00
Chad Versace
414be86c96 i965: Use safer pointer arithmetic in gather_oa_results()
This patch reduces the likelihood of pointer arithmetic overflow bugs in
gather_oa_results(), like the one fixed by b69c7c5dac.

I haven't yet encountered any overflow bugs in the wild along this
patch's codepath. But I get nervous when I see code patterns like this:

   (void*) + (int) * (int)

I smell 32-bit overflow all over this code.

This patch retypes 'snapshot_size' to 'ptrdiff_t', which should fix any
potential overflow.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2014-12-22 15:47:14 -06:00
Chad Versace
225a09790d i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()
This patch reduces the likelihood of pointer arithmetic overflow bugs in
intel_texsubimage_tiled_memcpy() , like the one fixed by b69c7c5dac.

I haven't yet encountered any overflow bugs in the wild along this
patch's codepath. But I recently solved, in commit b69c7c5dac, an overflow
bug in a line of code that looks very similar to pointer arithmetic in
this function.

This patch conceptually applies the same fix as in b69c7c5dac. Instead
of retyping the variables, though, this patch adds some casts. (I tried
to retype the variables as ptrdiff_t, but it quickly got very messy. The
casts are cleaner).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2014-12-22 15:47:11 -06:00
Chad Versace
aebcf26d82 i965: Fix intel_miptree_map() signature to be more 64-bit safe
This patch should diminish the likelihood of pointer arithmetic overflow
bugs, like the one fixed by b69c7c5dac.

Change the type of parameter 'out_stride' from int to ptrdiff_t. The
logic is that if you call intel_miptree_map() and use the value of
'out_stride', then you must be doing pointer arithmetic on 'out_ptr'.
Using ptrdiff_t instead of int should make a little bit harder to hit
overflow bugs.

As a side-effect, some function-scope variables needed to be retyped to
avoid compilation errors.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2014-12-22 15:47:07 -06:00
Chad Versace
d11bc9fe8d i965: Remove spurious casts in copy_image_with_memcpy()
If a pointer points to raw, untyped memory and is never dereferenced,
then declare it as 'void*' instead of casting it to 'void*'.

Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-22 15:46:54 -06:00
Marek Olšák
2150db4d5d radeonsi: force NaNs to 0
This fixes incorrect rendering in Unreal Engine demos.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83510

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-21 20:34:38 +01:00
David Heidelberg
4fb1d00f4e st/nine: fix DBG typo (trivial)
Signed-off-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-12-21 20:34:19 +01:00
David Heidelberg
fbfe2918f4 r300g: implement ARR opcode
Same as ARL, just has extra rounding.
Useful for st/nine.

Tested-by: Pavel Ondračka <pavel.ondracka@email.cz>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-12-21 20:34:19 +01:00
Rob Clark
aa6415b485 freedreno/a4xx: blend-color
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-20 12:08:37 -05:00
Rob Clark
10d81a03b3 freedreno/a4xx: alpha-test
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-20 12:08:37 -05:00
Rob Clark
097d760aac freedreno: update generated headers 2014-12-20 12:08:37 -05:00
Rob Clark
f20a0acd43 freedreno/ir3: trans_kill cleanup
trans_kill() only handles the single opcode.  Drop the remnant of a time
when both KILL and KILL_IF were handled by the same fxn.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-20 12:08:37 -05:00
Rob Clark
4ee545646d freedreno/ir3: hack for standalone compiler
Standalone compiler doesn't have screen or context.  We need to come up
with a better way to control the target arch (ie. something that we can
control from cmdline w/ standalone compiler) but for now this hack keeps
it from segfault'ing.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-20 12:08:37 -05:00
Matt Turner
a5481d6fbb i965/fs: Add missing const qualifier. 2014-12-19 12:55:13 -08:00
Eric Anholt
e06b0778f5 vc4: Coalesce MOVs into VPM with the instructions generating the values.
total instructions in shared programs: 41168 -> 40976 (-0.47%)
instructions in affected programs:     18156 -> 17964 (-1.06%)
2014-12-18 15:00:56 -08:00
Eric Anholt
a871eff16c vc4: Redefine VPM writes as a (destination) QIR register file.
This will let me coalesce the VPM writes into the instructions generating
the values.
2014-12-17 22:35:08 -08:00
Timothy Arceri
a9e77896a7 docs: note change in minimum GCC version to 4.2.0
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-12-18 16:08:27 +11:00
Timothy Arceri
743a684512 gallium: remove support for GCC older than 4.2.0
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-18 16:08:19 +11:00
Timothy Arceri
6852dce591 mesa: bump required GCC version to 4.2.0
It turns out Mesa hasn't compiled on less then 4.2 for a while
 so update conf to reflect this.

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-18 16:08:11 +11:00
Eric Anholt
e473fbe469 vc4: Add support for turning constant uniforms into small immediates.
Small immediates have the downside of taking over the raddr B field, so
you might have less chance to pack instructions together thanks to raddr B
conflicts.  However, it also reduces some register pressure since it lets
you load 2 "uniform" values in one instruction (avoiding a previous load
of the constant value to a register), and increases some pairing for the
same reason.

total uniforms in shared programs: 16231 -> 13374 (-17.60%)
uniforms in affected programs:     10280 -> 7423 (-27.79%)
total instructions in shared programs: 40795 -> 41168 (0.91%)
instructions in affected programs:     25551 -> 25924 (1.46%)

In a previous version of this patch I had a reduction in instruction count
by forcing the other args alongside a SMALL_IMM to be in the A file or
accumulators, but that increases register pressure and had a bug in
handling FRAG_Z.  In this patch is I just use raddr conflict resolution,
which is more expensive.  I think I'd rather tweak allocation to have some
way to slightly prefer good choices for files in general, rather than risk
failing to register allocate by forcing things into register classes.
2014-12-17 19:35:13 -08:00
Eric Anholt
ff266483fb vc4: Move follow_movs() to common QIR code.
I want this from other passes.
2014-12-17 19:05:52 -08:00
Eric Anholt
8d22e8907f vc4: Fix missing newline for load immediate instruction disasm. 2014-12-17 19:05:52 -08:00
Matt Turner
18ebf9e251 mesa: Remove unnecessary -f from $(RM).
$(RM) includes -f.
2014-12-17 17:54:33 -08:00
Matt Turner
b2b6cf2437 mesa: Remove tarballs/checksum rules. 2014-12-17 17:54:33 -08:00
Matt Turner
4cc8d66f74 gallium: Add egl and gbm to distribution. 2014-12-17 17:54:33 -08:00
Matt Turner
baedd68ca9 mesa: Set DISTCHECK_CONFIGURE_FLAGS.
Enable some non-default options that distros are likely to use.
2014-12-17 17:54:33 -08:00
Matt Turner
ce48ce425a targets/xvmc: Add uninstall hooks to handle megadriver hardlinks. 2014-12-17 17:54:33 -08:00
Matt Turner
ed1ac1d574 targets/vdpau: Add uninstall hooks to handle megadriver hardlinks. 2014-12-17 17:54:33 -08:00
Matt Turner
adc2922f9c targets/vdpau: Add clean-local rule to remove .lib links. 2014-12-17 17:54:33 -08:00
Eric Anholt
06890c444a vc4: Add a userspace BO cache.
Since our kernel BOs require CMA allocation, and the use of them requires
new mmaps, it's pretty expensive and we should avoid it if possible.
Copying my original design for Intel, make a userspace cache that reuses
BOs that haven't been shared to other processes but frees BOs that have
sat in the cache for over a second.

Improves glxgears framerate on RPi by around 30%.
2014-12-17 16:07:01 -08:00
Eric Anholt
39bc936011 vc4: Add dmabuf support.
This gets DRI3 working on modesetting with glamor.  It's not enabled under
simulation, because it looks like handing our dumb-allocated buffers off
to the server doesn't actually work for the server's rendering.
2014-12-17 16:07:01 -08:00
Eric Anholt
113044e1b9 vc4: Drop a weird argument in the BOs-from-handles API. 2014-12-17 16:06:17 -08:00
Roland Scheidegger
f97b731c82 draw: revert using correct order for prim decomposition.
This reverts db3dfcfe90.
The commit was correct but we've got some precision problems later in
llvmpipe (or possibly in draw clip) due to the vertices coming in in
different order, causing some internal test failures. So revert for now.
(Will only affect drivers which actually support constant-interpolated
attributes and not just flatshading.)
2014-12-17 20:17:42 +01:00
Jan Vesely
bc18b48924 util: Silence signed-unsigned comparison warnings
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-17 17:15:36 +00:00
Cody Northrop
83e8bb5b1a i965: Require pixel alignment for GPU copy blit
The blitter will start at a pixel's natural alignment. For PBOs, if the
provided offset if not aligned, bits will get dropped.

This change adds offset alignment check for src and dst, kicking back if
the requirements are not met.

The change is based on following verbiage from BSPEC:
 Color pixel sizes supported are 8, 16, and 32 bits per pixel (bpp).
 All pixels are naturally aligned.

Found in the following locations:
page 35 of intel-gfx-prm-osrc-hsw-blitter.pdf
page 29 of ivb_ihd_os_vol1_part4.pdf
page 29 of snb_ihd_os_vol1_part5.pdf

This behavior was observed with Steam Big Picture rendering incorrect
icon colors.  The fix has been tested on Ubuntu and SteamOS on Haswell.

Signed-off-by: Cody Northrop <cody@lunarg.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83908
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2014-12-16 16:04:14 -08:00
Mark Janes
fc016bc0f3 i965: remove includes of sampler.h from extern "C" blocks
C linkage was removed from functions in program/sampler.cpp.  However,
some cpp files include program/sampler.h within extern "C" blocks,
causing link errors for test_vec4_copy_propagation.

Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-16 15:39:55 -08:00
Kenneth Graunke
3eb6258db7 i965/query: Cache whether the batch references the query BO.
Chris Wilson noted that repeated calls to CheckQuery() would call
drm_intel_bo_references(brw->batch.bo, query->bo) on each invocation,
which is expensive.  Once we've flushed, we know that future batches
won't reference query->bo, so there's no point in asking more than once.

This patch adds a brw_query_object::flushed flag, which is a
conservative estimate of whether the batch has been flushed.

On the first call to CheckQuery() or WaitQuery(), we check if the
batch references query->bo.  If not, it must have been flushed for
some reason (such as being full).  We record that it was flushed.
If it does reference query->bo, we explicitly flush, and record that
we did so.

Any subsequent checks will simply see that query->flushed is set,
and skip the drm_intel_bo_references() call.

Inspired by a patch from Chris Wilson.

According to Eero, this does not affect the performance of Witcher 2
on Haswell, but approximately halves the userspace CPU usage.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86969
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-16 15:39:54 -08:00
Kenneth Graunke
cb5cfb8361 i965/query: Use brw_bo_map to handle stall warnings.
This is less code and also measures the duration of the stall for us.

Our old code predates the existance of brw_bo_map().

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-16 15:39:54 -08:00
Kenneth Graunke
9c47653d32 i965/query: Remove redundant drm_intel_bo_references call in CheckQuery.
CheckQuery calls drm_intel_bo_references to see if the batch references
the query BO, and if so, flushes.  It then checks if the query BO is
busy, and if not, calls gen6_queryobj_get_results().

Stupidly, gen6_queryobj_get_results() immediately did a second redundant
drm_intel_bo_references check, even though we know the buffer is not
referenced and in fact idle.

This patch moves the batch-flush check out of gen6_queryobj_get_results
and into WaitQuery() (the other caller).  That way, both callers do a
single batch-flush check.

This should only be a minor improvement, since it would only affect
the first CheckQuery call where the result is actually available.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86969
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-16 15:39:53 -08:00
Kenneth Graunke
12c16f4f27 i965/query: Add query->bo == NULL early return in CheckQuery hook.
If query->bo == NULL, this is a redundant CheckQuery call, and we
should simply return.  We didn't do anything anyway - we skipped the
batch flushing block, and although we called get_results(), it has an
early return and does nothing.  Why bother?

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-16 15:39:53 -08:00
Kenneth Graunke
ed8edd7175 i965/query: Set Ready flag in gen6_queryobj_get_results().
q->Ready means that the results are in, and core Mesa is free to return
them to the application.  gen6_queryobj_get_results() is a natural place
to set that flag; doing so means callers don't have to.

The older non-hardware-context aware code couldn't do this, because we
had to call brw_queryobj_get_results() to gather intermediate results
when we ran out of space for snapshots in the query buffer.  We only
gather complete results in the Gen6+ code, however.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-16 15:39:50 -08:00
Eric Anholt
1f0e106050 vc4: Add support for turning add-based MOVs to muls for pairing.
total instructions in shared programs: 43053 -> 40795 (-5.24%)
instructions in affected programs:     37996 -> 35738 (-5.94%)
2014-12-16 13:45:41 -08:00
Eric Anholt
f96bd9673e vc4: Add a helper for changing a field in an instruction. 2014-12-16 13:45:41 -08:00
Eric Anholt
8e18adea61 vc4: Fix the name of qpu_waddr_ignores_ws().
We're deciding about the WS bit, not PM.
2014-12-16 13:45:41 -08:00
Timothy Arceri
54cc3be436 docs: note change in minimum GCC version to 4.1.0
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-17 08:37:55 +11:00
Timothy Arceri
e801fbb813 util: remove support for GCC older than 4.1.0
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-17 08:37:42 +11:00
Timothy Arceri
0936d42d52 mesa: remove support for GCC older than 4.1.0
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-17 08:37:35 +11:00
Timothy Arceri
bf37433f8c gbm: remove support for GCC older than 4.1.0
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-17 08:37:29 +11:00
Timothy Arceri
13675a4907 gallium: remove support for GCC older than 4.1.0
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-17 08:37:23 +11:00
Timothy Arceri
8d0c641603 egl: remove support for GCC older than 4.1.0
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-17 08:37:17 +11:00
Timothy Arceri
78e1246bec mesa: bump required GCC version to 4.1.0
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-17 08:37:11 +11:00
Timothy Arceri
5eec7c8ab8 mesa: remove support for GCC older than 3.3.0
GCC >=3.3 has been required since 9aa3aa7138

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-By: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-17 08:37:05 +11:00
Matt Turner
2308b3bef2 i965/fs: Add a comment explaining what saturate propagation does. 2014-12-16 11:30:44 -08:00
Eric Anholt
3f6b008168 vc4: Add support for enabling early Z discards.
This is the same basic logic from the original Broadcom driver.
2014-12-16 10:37:34 -08:00
Brian Paul
c6e8d2c659 st/mesa: remove extern "C" around #includes in st_glsl_to_tgsi.cpp
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-16 07:52:41 -07:00
Brian Paul
6dac455e6a program: remove extern "C" usage in sampler.cpp
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-16 07:52:41 -07:00
Brian Paul
6d2f59fd94 program: remove extern "C" around #includes
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-16 07:52:41 -07:00
Brian Paul
241c599cb1 glsl: remove extern "C" around #includes
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-16 07:52:41 -07:00
Brian Paul
44c8957cfe st/mesa: add extern "C" to st_context.h
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-16 07:52:41 -07:00
Brian Paul
d260348130 st/mesa: add extern "C" to st_program.h
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-16 07:52:41 -07:00
Brian Paul
de42431a9d main: remove extern C around #includes in ff_fragment_shader.cpp
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-16 07:52:41 -07:00
Brian Paul
7b0aefaf74 mesa: move #include of mtypes.h outside __cplusplus check
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-16 07:52:41 -07:00
Brian Paul
04addcc6a3 program: add #ifndef SAMPLER_H wrapper
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-16 07:52:41 -07:00
Brian Paul
641314eff3 mesa: put extern "C" in src/mesa/program/*h header files
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-16 07:52:41 -07:00
Brian Paul
3ebc135b4e mesa: put extern "C" in header files
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-16 07:52:41 -07:00
Juha-Pekka Heikkila
4b342fbbb7 mapi: add glapi-test and shared-glapi-test to .gitignore
On the same go remove src/mapi/shared-glapi/tests/.gitignore
and src/mapi/glapi/tests/.gitignore as useless.

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-16 13:51:09 +02:00
Juha-Pekka Heikkila
ebbf0a250a util: add u_atomic_test to .gitignore
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-16 13:50:59 +02:00
Juha-Pekka Heikkila
5d431ffd61 glx: remove __glXstrdup()
I didn't find this being used anywhere

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-16 13:50:53 +02:00
Juha-Pekka Heikkila
096b48b3e1 i965: add test_vf_float_conversions to .gitignore
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-16 13:50:45 +02:00
Juha-Pekka Heikkila
430fbd8ad8 i965: Make validate_reg tables constant
Declare local tables constant.

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
2014-12-16 13:50:38 +02:00
Timothy Arceri
873d7351c5 glsl: remove commented out code
MaxGeometryOutputComponents is used as the value
for gl_MaxGeometryVaryingComponents

Acked-by: Matt Turner <mattst88@gmail.com>
2014-12-16 15:57:30 +11:00
Timothy Arceri
965cfbc85e i965: remove commented out code
Acked-by: Matt Turner <mattst88@gmail.com>
2014-12-16 15:57:25 +11:00
Ilia Mirkin
1402f689f1 nvc0: add missed PIPE_CAP_VERTEXID_NOBASE
Commit ade8b26bf missed adding this cap to nvc0.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-12-15 23:18:07 -05:00
Roland Scheidegger
fef58979e1 st/mesa: use vertex id lowering according to pipe cap bit.
Tested with llvmpipe by setting the cap bit temporarily, seems to work,
though no driver requests it for now.
2014-12-16 04:23:00 +01:00
Roland Scheidegger
97dc3d826e draw: implement support for the VERTEXID_NOBASE and BASEVERTEX semantics.
This fixes 4 vertexid related piglit tests with llvmpipe due to switching
behavior of vertexid to the one gl expects.
(Won't fix non-llvm draw path since we don't get the basevertex currently.)
2014-12-16 04:23:00 +01:00
Roland Scheidegger
ade8b26bf5 gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEX
Plus a new PIPE_CAP_VERTEXID_NOBASE query. The idea is that drivers not
supporting vertex ids with base vertex offset applied (so, only support
d3d10-style vertex ids) will get such a d3d10-style vertex id instead -
with the caveat they'll also need to handle the basevertex system value
too (this follows what core mesa already does).
Additionally, this is also useful for other state trackers (for instance
llvmpipe / draw right now implement the d3d10 behavior on purpose, but
with different semantics it can just do both).
Doesn't do anything yet.
And fix up the docs wrt similar values.

v2: incorporate feedback from Brian and others, better names, better docs.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-12-16 04:23:00 +01:00
Dave Airlie
3c8ef3a74b r600g/sb: implement r600 gpr index workaround. (v3.1)
r600, rv610 and rv630 all have a bug in their GPR indexing
and how the hw inserts access to PV.

If the base index for the src is the same as the dst gpr
in a previous group, then it will use PV instead of using
the indexed gpr correctly.

The workaround is to insert a NOP when you detect this.

v2: add second part of fix detecting DST rel writes followed
by same src base index reads.

v3: forget adding stuff to structs, just iterate over the
previous node group again, makes it more obvious.
v3.1: drop local_nop.

Fixes ~200 piglit regressions on rv635 since SB was introduced.

Reviewed-By: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-12-16 12:44:45 +10:00
Vadim Girlin
de0fd375f6 r600g/sb: fix issues with loops created for switch
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-12-16 12:43:31 +10:00
Dave Airlie
34e512d9ea Revert "r600g/sb: fix issues cause by GLSL switching to loops for switch"
This reverts commit 7b0067d23a.

Vadim's patch fixes this a lot better.
2014-12-16 12:43:23 +10:00
Eric Anholt
1b486b52ac vc4: Add support for 32-bit signed norm/scaled vertex attrs.
32-bit unsigned would require some adjustments to handle values >=
0x80000000.
2014-12-15 14:33:05 -08:00
Eric Anholt
48a2154520 vc4: Add support for 16-bit signed/unsigned norm/scaled vertex attrs. 2014-12-15 14:33:01 -08:00
Eric Anholt
9ca32d6c19 vc4: Rename the 16-bit unpack #define.
It's only an f16 conversion if you're doing a float operation, otherwise
it's 16 bit signed to 32-bit signed.
2014-12-15 14:33:01 -08:00
Eric Anholt
2142fd1f6f vc4: Add support for 8-bit unnormalized vertex attrs. 2014-12-15 14:33:00 -08:00
Eric Anholt
214a169b32 vc4: Refactor vertex attribute conversions a bit.
There was just way too much indentation.
2014-12-15 14:28:23 -08:00
Eric Anholt
1fa1ee56a0 vc4: Fix use of r3 as a temp in 8-bit unpacking.
We're actually allocating out of r3 now, and I missed it because I'd typed
this one as qpu_rn(3) instead of qpu_r3().
2014-12-15 14:28:23 -08:00
Eric Anholt
8e678de761 vc4: Rename UNPACK_8* to UNPACK_8*_F.
There is an equivalent unpack function without conversion to float if you
use an integer operation instead.
2014-12-15 14:28:23 -08:00
Eric Anholt
ade7704685 vc4: Add support for UMAD. 2014-12-15 14:28:23 -08:00
Eric Anholt
440075fb50 vc4: 0-initialize the screen again.
I typoed this when rebasing the memory leak fixes.
2014-12-15 14:28:22 -08:00
Maxence Le Doré
19e05d6898 glsl: Add gl_MaxViewports to available builtin constants
It seems to have been forgotten during viewports array implementation time.

Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-15 12:20:00 -08:00
Andres Gomez
8517e665bc i965/brw_reg: struct constructor now needs explicit negate and abs values.
We were assuming, when constructing a new brw_reg struct, that the
negate and abs register modifiers would not be present by default in
the new register.

Now, we force explicitly setting these values when constructing a new
register.

This will avoid problems like forgetting to properly set them when we
are using a previous register to generate this new register, as it was
happening in the dFdx and dFdy generation functions.

Fixes piglit test shaders/glsl-deriv-varyings

Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82991
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-15 11:40:22 -08:00
Eric Anholt
e108442bb1 vc4: Fix leaks of the compiled shaders' keys. 2014-12-14 23:12:11 -08:00
Eric Anholt
667719fcb2 vc4: Fix leaks of the CL contents. 2014-12-14 23:12:11 -08:00
Eric Anholt
1f1ca8b2ea vc4: Fix leak of vc4_bos stashed in the context. 2014-12-14 23:12:11 -08:00
Eric Anholt
80ed075e60 vc4: Fix leak of the compiled shader programs in the cache. 2014-12-14 23:12:11 -08:00
Eric Anholt
4da9e3d805 vc4: Fix leak of a copy of the scheduled QPU instructions.
They're copied into a vc4_bo after compiling is done.
2014-12-14 23:12:11 -08:00
Eric Anholt
5c9b8eace2 vc4: Switch to using the util/ hash table.
No performance difference on a microbenchmark with norast that should hit it
enough to have mattered, n=220.
2014-12-14 23:12:11 -08:00
Eric Anholt
c84306fdc2 vc4: Fix leak of simulator memory on screen cleanup. 2014-12-14 23:11:59 -08:00
Eric Anholt
f519c3bff1 vc4: Fix a leak of the simulator's exec BO's actual vc4_bo. 2014-12-14 23:10:35 -08:00
Eric Anholt
6c3115af85 hash_table: Fix compiler warnings from the renaming.
Not sure how we both missed this.  None of the callers were using the
return value, though.
2014-12-14 20:22:07 -08:00
Jason Ekstrand
94303a0750 util/hash_table: Rework the API to know about hashing
Previously, the hash_table API required the user to do all of the hashing
of keys as it passed them in.  Since the hashing function is intrinsically
tied to the comparison function, it makes sense for the hash table to know
about it.  Also, it makes for a somewhat clumsy API as the user is
constantly calling hashing functions many of which have long names.  This
is especially bad when the standard call looks something like

_mesa_hash_table_insert(ht, _mesa_pointer_hash(key), key, data);

In the above case, there is no reason why the hash table shouldn't do the
hashing for you.  We leave the option for you to do your own hashing if
it's more efficient, but it's no longer needed.  Also, if you do do your
own hashing, the hash table will assert that your hash matches what it
expects out of the hashing function.  This should make it harder to mess up
your hashing.

v2: change to call the old entrypoint "pre_hashed" rather than
    "with_hash", like cworth's equivalent change upstream (change by
    anholt, acked-in-general by Jason).

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-12-14 19:32:53 -08:00
Mario Kleiner
0d7f4c8658 glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)
glXSwapBuffersMscOML() with target_msc=divisor=remainder=0 gets
translated into target_msc=divisor=0 but remainder=1 by the mesa
api. This is done for server DRI2 where there needs to be a way
to tell the server-side DRI2ScheduleSwap implementation if a call
to glXSwapBuffers() or glXSwapBuffersMscOML(dpy,window,0,0,0) was
done. remainder = 1 was (ab)used as a flag to tell the server to
select proper semantic. The DRI3/Present backend ignored this
signalling, treated any target_msc=0 as glXSwapBuffers() request,
and called xcb_present_pixmap with invalid divisor=0, remainder=1
combo. The present extension responded kindly to this with a
BadValue error and dropped the request, but mesa's DRI3/Present
backend doesn't check for error codes. From there on stuff went
downhill quickly for the calling OpenGL client...

This patch fixes the problem.

v2: Change comments to be more clear, with reference to
relevant spec, as suggested by Eric Anholt.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-12-14 15:09:49 +00:00
Mario Kleiner
455d3036fa glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)
Restores proper immediate tearing swap behaviour for
OpenGL bufferswap under DRI3/Present.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>

v2: Add Frank Binns signed off by for his original earlier
patch from April 2014, which is identical to this one, and
Chris Wilsons reviewed tag from May 2014 for that patch, ergo
also for this one.

v3: Incorporate comment about triple buffering as suggested
by Axel Davy, and reference to relevant spec provided by
Eric Anholt.

Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-12-14 15:09:49 +00:00
Mario Kleiner
ad8b0e8bf6 glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)
Prevent calls to glXGetSyncValuesOML() and glXWaitForMscOML()
from overwriting the (ust,msc) values of the last successfull
swapbuffers call (PresentPixmapCompleteNotify event), as
glXWaitForSbcOML() relies on those values corresponding to
the most recent completed swap, not to whatever was last
returned from the server.

Problematic call sequence without this patch would have been, e.g.,

glXSwapBuffers()
... wait ...
swap completes -> PresentPixmapComplete event -> (ust,msc)
updated to reflect swap completion time and count.
... wait for at least 1 video refresh cycle/vblank increment.

glXGetSyncValuesOML()
-> PresentNotifyMsc event overwrites (ust,msc) of swap
completion with (ust,msc) of most recent vblank

glXWaitForSbcOML()
-> Returns sbc of last completed swap but (ust,msc) of last
completed vblank, not of last completed swap.
-> Client is confused.

Do this by tracking a separate set of (ust, msc) for the
dri3_wait_for_msc() call than for the dri3_wait_for_sbc()
call.

This makes the glXWaitForSbcOML() call robust again and restores
consistent behaviour with the DRI2 implementation.

Fixes applications originally written and tested against
DRI2 which also rely on this not regressing under DRI3/Present,
e.g., Neuro-Science software like Psychtoolbox-3.

This patch fixes the problem.

v2: Rename vblank_msc/ust to notify_msc/ust as suggested by
Axel Davy for better clarity.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
2014-12-14 15:09:49 +00:00
Mario Kleiner
8cab54de16 glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)
targetSBC == 0 is a special case, which asks the function
to block until all pending OpenGL bufferswap requests have
completed.

Currently the function just falls through for targetSBC == 0,
returning bogus results.

This breaks applications originally written and tested against
DRI2 which also rely on this not regressing under DRI3/Present,
e.g., Neuro-Science software like Psychtoolbox-3.

This patch fixes the problem.

v2: Simplify as suggested by Axel Davy. Add comments proposed
by Eric Anholt.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-12-14 15:09:49 +00:00
Emil Velikov
ac0940224b docs: Add 10.4 sha256 sums, news item and link release notes
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit af0c82099b)

Conflicts:
	docs/index.html
	docs/relnotes.html
2014-12-14 14:10:34 +00:00
Emil Velikov
1faac11778 docs: Update 10.4.0 release notes
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 5fe79b0b12)
2014-12-14 14:10:34 +00:00
Rob Clark
0ebd623f60 freedreno/a4xx: mipmaps
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-13 15:09:37 -05:00
Rob Clark
cf80694df5 freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-13 15:09:37 -05:00
Rob Clark
f24e910da4 freedreno: add is_a3xx()/is_a4xx() helpers
A bunch of open-coded 'gpu_id > 300's seems like it will eventually
cause problems with future generations.  There were already a few minor
problems with caps for features that still need additional work on a4xx.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-13 15:09:37 -05:00
Rob Clark
7474de2235 freedreno: helper to calc layer/level offset
Rather than duplicating this everywhere.  Especially as on a4xx the
layout of layers and levels differs based on texture type.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-13 15:09:37 -05:00
Kenneth Graunke
23caba862a i965/vec4: Drop writemasks on scratch reads.
This code is complete nonsense and has apparently existed since I first
implemented register spilling in the VS two years ago.

Scratch reads are SEND messages, which ignore the destination writemask.

The comment about "data that may not have been written to scratch" is
also confusing - we always spill whole 4x2 registers, so such data
simply does not exist.  We can safely ignore the writemask.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-12 23:21:27 -08:00
Timothy Arceri
a3218e65d1 mesa: remove long dead 3Dnow optimisation
This code has been turned off for the last
decade. Considering 3Dnow is obsolete it
seems the bug will never be fixed so just
remove it.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-13 12:15:25 +11:00
Brian Paul
64bd1ac2b1 ir_to_mesa: remove unused 'target' variable
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-12 16:45:33 -07:00
Brian Paul
7dccc1a57a util: add missing closing brace for __cplusplus 2014-12-12 16:45:33 -07:00
Brian Paul
0dcc7de205 mesa: remove obsolete comment on _mesa_ClearColor() 2014-12-12 16:45:33 -07:00
Brian Paul
caa13c59ef mesa: whitespace fixes, 80-column wrapping in texobj.c 2014-12-12 16:45:33 -07:00
Brian Paul
e725dc0a74 mesa: whitespace, line wrap fixes in clear.c 2014-12-12 16:45:33 -07:00
Matt Turner
3f3aeb5333 mapi: Move rules for generating glapi_mapi_tmp.h out of the conditional.
Allows distcheck to succeed, regardless of how Mesa has been configured.
2014-12-12 12:11:50 -08:00
Matt Turner
5ea4b25fba glsl: Add dist-hook to delete glcpp test *.out files. 2014-12-12 12:11:50 -08:00
Matt Turner
a29ae0b3dd glcpp: Make tests write .out files to builddir. 2014-12-12 12:11:50 -08:00
Matt Turner
75c7a7114f gallium: Remove Android files from distribution.
Android builds Mesa from git, so there don't need to be in the tarball.
2014-12-12 12:11:50 -08:00
Matt Turner
00eadb77e6 osmesa: Add osmesa.def to distribution. 2014-12-12 12:11:50 -08:00
Matt Turner
92f89f0c0c x86-64: Remove calling_convention.txt.
It just details the x86-64 calling convention. No need for this in Mesa.
2014-12-12 12:11:50 -08:00
Matt Turner
9e191e8829 drivers/x11: Add headers to distribution. 2014-12-12 12:11:50 -08:00
Matt Turner
dd6a43f07c drivers/windows: Add to distribution. 2014-12-12 12:11:50 -08:00
Matt Turner
d51150a98a mesa: Add autogen.sh to distribution. 2014-12-12 12:11:50 -08:00
Matt Turner
4401e2b219 mapi: Add ABI-check tests to distribution. 2014-12-12 12:11:50 -08:00
Matt Turner
43ac31dff0 mesa: Add notes/readme files to distribution. 2014-12-12 12:11:50 -08:00
Matt Turner
a208e9b520 util: Wire up u_atomic_test. 2014-12-12 12:11:50 -08:00
Matt Turner
952b324b23 mesa: Add scons files to distribution. 2014-12-12 12:11:50 -08:00
Matt Turner
f6502aaa58 haiku: Add files to distribution. 2014-12-12 12:11:50 -08:00
Matt Turner
fe2c72e6ec egl: Add files to distribution. 2014-12-12 12:11:49 -08:00
Matt Turner
feb741dc7c egl+gbm: Add symbols-check tests to distribution. 2014-12-12 12:11:49 -08:00
Matt Turner
0ac98e7296 docs: Add to distribution. 2014-12-12 12:11:49 -08:00
Matt Turner
55983a1eaa glapi/gen: Add gl_and_glX_API.xml to distribution. 2014-12-12 12:11:49 -08:00
Matt Turner
7a26c82489 glx/apple: Add headers to distribution. 2014-12-12 12:11:49 -08:00
Matt Turner
a267212a4d mesa: Add a dist hook to remove .gitignore files from distribution. 2014-12-12 12:11:49 -08:00
Matt Turner
b662d5282f mesa: Add clean-local rule to remove .lib links. 2014-12-12 12:11:49 -08:00
Matt Turner
8e2577f2a9 glsl: Add clean-local rule to delete glcpp test output. 2014-12-12 12:11:49 -08:00
Matt Turner
e643fd3b4a util: List hash_table tests as check_PROGRAMS.
EXTRA_PROGRAMS is not what you want for binaries listed in TEST.
2014-12-12 12:11:49 -08:00
Matt Turner
216248730a xmlpool: Add $(MOS) and options.h to CLEANFILES. 2014-12-12 12:11:49 -08:00
Matt Turner
3b7bcb5d04 dri: Add uninstall hooks to handle megadriver hardlinks. 2014-12-12 12:11:49 -08:00
Matt Turner
65155c208d targets/dri: Remove unnecessary variables in install-data-hook. 2014-12-12 12:11:49 -08:00
Matt Turner
d27379d016 glx/tests: Add headers to distribution. 2014-12-12 12:11:49 -08:00
Matt Turner
3d357d030f gallium/targets: Add *.sym files to distribution.
And add d3dadapter9's extra dependency.
2014-12-12 12:11:49 -08:00
Matt Turner
00ab151ad1 egl/dri2: Add headers to distribution. 2014-12-12 12:11:49 -08:00
Matt Turner
7a08a1e61b egl: Drop unnecessary Makefile.am. 2014-12-12 12:11:48 -08:00
Matt Turner
d1c1d6d9b6 glx: Add headers to distribution. 2014-12-12 12:11:48 -08:00
Matt Turner
82b7da3de7 glx: Alphabetize source lists.
And remove absurd tab-space-space indentation.
2014-12-12 12:11:48 -08:00
Matt Turner
4f90f341a7 swrast: Add headers to distribution. 2014-12-12 12:11:48 -08:00
Matt Turner
c9b5c4d407 r200: Add headers to distribution. 2014-12-12 12:11:48 -08:00
Matt Turner
7162219450 r200: Alphabetize source list. 2014-12-12 12:11:48 -08:00
Matt Turner
5fd472507b radeon: Add headers to distribution. 2014-12-12 12:11:48 -08:00
Matt Turner
b53fbe2552 radeon: Alphabetize source list. 2014-12-12 12:11:48 -08:00
Matt Turner
10259d8614 nouveau: Add headers to distribution. 2014-12-12 12:11:48 -08:00
Matt Turner
6b0207552f nouveau: Alphabetize source list. 2014-12-12 12:11:48 -08:00
Matt Turner
e81ec49b56 i965: Add headers to distribution. 2014-12-12 12:11:48 -08:00
Matt Turner
976b3f4cfa i965: Alphabetize source list. 2014-12-12 12:11:48 -08:00
Matt Turner
d8e28537e3 i915: Add headers to distribution. 2014-12-12 12:11:48 -08:00
Matt Turner
0698f5de4a i915: Alphabetize source list. 2014-12-12 12:11:48 -08:00
Matt Turner
9f565f5f8a loader: Add headers to distribution. 2014-12-12 12:11:47 -08:00
Matt Turner
929bcfb756 program: Add lex and yacc sources to distribution.
Since we have manual build rules and list the .c/.cpp files in SOURCES,
we need to explicitly list these for distribution.
2014-12-12 12:11:47 -08:00
Matt Turner
e3ea939988 glsl: Add parser headers to distribution. 2014-12-12 12:11:47 -08:00
Matt Turner
4af1905e73 drivers/common: Add headers to distribution. 2014-12-12 12:11:47 -08:00
Matt Turner
942e646941 vbo: Add headers to distribution. 2014-12-12 12:11:47 -08:00
Matt Turner
b8205d4db7 vbo: Alphabetize VBO_FILES. 2014-12-12 12:11:47 -08:00
Matt Turner
009bf242d3 tnl: Add headers to distribution. 2014-12-12 12:11:47 -08:00
Matt Turner
e15cd6dd9f tnl: Alphabetize TNL_FILES. 2014-12-12 12:11:47 -08:00
Matt Turner
d1127e29dd tnl_dd: Add headers to distribution. 2014-12-12 12:11:47 -08:00
Matt Turner
d36113e000 tnl_dd: Remove dead t_dd_vb.c.
Dead since e4344161 ("dri: Remove all DRI1 drivers").
2014-12-12 12:11:47 -08:00
Matt Turner
e88ed739f0 swrast: Add headers to distribution. 2014-12-12 12:11:47 -08:00
Matt Turner
58a3ec427f state_trackers: Add headers to distribution. 2014-12-12 12:11:47 -08:00
Matt Turner
4194f9c1ad x86: Add headers to distribution. 2014-12-12 12:11:47 -08:00
Matt Turner
0557d54847 x86-64: Add headers to distribution. 2014-12-12 12:11:47 -08:00
Matt Turner
d5fba58f85 sparc: Add headers to distribution. 2014-12-12 12:11:47 -08:00
Matt Turner
1abf4e2f45 math: Add headers to distribution. 2014-12-12 12:11:47 -08:00
Matt Turner
152e967063 program: Add headers to distribution. 2014-12-12 12:11:46 -08:00
Matt Turner
e475ad70c8 program: Alphabetize PROGRAM_FILES. 2014-12-12 12:11:46 -08:00
Matt Turner
67abb4910a mesa: Remove moved texcompress_rgtc_tmp.h from source list.
Missed in commit ebcb2ee9.
2014-12-12 12:11:46 -08:00
Matt Turner
9a742eef53 mesa: Add headers to distribution. 2014-12-12 12:11:46 -08:00
Matt Turner
19999c3114 mesa: Alphabetize MAIN_FILES. 2014-12-12 12:11:46 -08:00
Matt Turner
3125cd1f6b glsl: Add lex and yacc sources to distribution.
Since we have manual build rules and list the .c/.cpp files in SOURCES,
we need to explicitly list these for distribution.
2014-12-12 12:11:46 -08:00
Matt Turner
55afbcc661 include: Add remaining headers to distribution. 2014-12-12 12:11:46 -08:00
Matt Turner
2a5b012171 configure.ac: Ship .xz compressed tarballs, in addition to .gz.
11 MiB -> 6.5 MiB.
2014-12-12 12:11:46 -08:00
Matt Turner
dd439e494e configure.ac: Use tar-ustar archive format.
The default tar-v7 archive format doesn't support filenames longer than
99 characters, of which we have a few (in src/glsl/tests/lower_jumps/).
2014-12-12 12:11:46 -08:00
Matt Turner
8280358cf1 gtest: Add headers to distribution. 2014-12-12 12:11:46 -08:00
Matt Turner
838ac978f4 glsl: Add headers to distribution. 2014-12-12 12:11:46 -08:00
Matt Turner
69386ddfa6 glsl: Distribute tests/, TODO, and README 2014-12-12 12:11:46 -08:00
Matt Turner
b245009173 mesa: Add python scripts to distribution. 2014-12-12 12:11:46 -08:00
Matt Turner
cceeea0c4c dri/common: Add files to distribution. 2014-12-12 12:11:46 -08:00
Matt Turner
748d0b04a0 vgapi: Add vgapi.csv to distribution. 2014-12-12 12:11:46 -08:00
Matt Turner
72cf4baeb3 mapi: Add mapi_abi.py to EXTRA_DIST 2014-12-12 12:11:45 -08:00
Matt Turner
f6357a993b dri/common: Drop unused mmio.h.
Unused since commit 7550a24f.
2014-12-12 12:11:45 -08:00
Matt Turner
547faf1dec glapi/gen: Add KHR_context_flush_control.xml to distribution. 2014-12-12 12:11:45 -08:00
Matt Turner
2de8da637e configure.ac: Drop generating egl-static and gbm Makefiles. 2014-12-12 12:11:45 -08:00
Matt Turner
1cd2b9177e util: Add headers and python scripts for distribution. 2014-12-12 12:11:45 -08:00
Matt Turner
7808344271 glapi: Make mapi/glapi/gen before mapi to avoid distcheck problem. 2014-12-12 12:11:45 -08:00
Matt Turner
2eef9c0b16 r200: Avoid out of bounds array access.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-12 12:11:31 -08:00
Eric Anholt
e5eaf8ec60 vc4: Fix referencing of sync objects.
While the pipe_reference_* helpers set the pointer, a bare pipe_reference
doesn't.   Fixes 5 ARB_sync tests.
2014-12-12 09:30:35 -08:00
José Fonseca
e75e677d28 util: Unbreak usage of assert()/debug_assert() inside expressions.
f0ba7d897d made debug_assert()/assert()
unsafe for expressions, but only now that u_atomic.h started to rely on
them for Windows that this became an issue.

This fixes non-debug builds with MSVC.
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-12-12 14:19:53 +00:00
Eric Anholt
92b85fba89 vc4: Consider FS backface color loads as color inputs as well.
This fixes flatshading of backface color in 4 of the piglit interpolation
tests.
2014-12-11 23:52:34 -08:00
Eric Anholt
5b3c0d999c vc4: Drop redundant index size setting.
This is already done at set_index_buffer() time.
2014-12-11 23:52:34 -08:00
Eric Anholt
d78eb57528 vc4: Don't throw out the index offset in the shadow index buffer path.
When we upload shadow indices at draw time, we need the source offset.
Fixes the piglit draw-elements test.
2014-12-11 23:52:25 -08:00
Eric Anholt
0ae5e002e0 vc4: Fix triangle-guardband-viewport piglit test.
The original Broadcom driver also did this with the viewport.
2014-12-11 21:31:27 -08:00
Eric Anholt
87db578268 vc4: Fix a memory leak in setting up QPU instructions for scheduling. 2014-12-11 21:31:27 -08:00
Ben Widawsky
5069e4bd40 i965/gen8+: Remove false perf debug message about MOCS
We support MOCS on both gen8 and gen9, so the message seems meaningless. Remove
it to avoid confusion.

Trivial.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-11 18:59:38 -08:00
Ben Widawsky
9cd4f90242 i965/gen8: Check correct number of blitter dwords
The odds of having this patch make a difference on Gen8+ are probably very low.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-but-not-tested-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-11 18:59:36 -08:00
Alexander von Gluck IV
ad2ffd3bc6 mesa/drivers: Add missing mesautil lib to Haiku swrast
* Resolves missing util_format_linear_to_srgb_8unorm_table symbol.
2014-12-11 03:34:15 +00:00
Roland Scheidegger
ff96537759 draw: simplify prim id insertion in prim assembler
Because all topologies are reduced to basic primitives (i.e. no strips, fans)
and the vertices involved are all copied, there's no need for any elaborate
decisions where to insert the prim id. The logic employed was correct for
first provoking vertex, but didn't account at all for the last provoking
vertex case. And since we now will get the right constant value even if the
primitive type is later changed (for unfilled etc.) this is no longer
required to pass certain tests (which were checking for prim_id == some
const interpolated value so passing because both were wrong in the end).
This is a bit overkill (3x4 values assigned in total even though it's really
one scalar per prim...) but the code is now much easier and I don't need to
add more cases for last provoking vertex.

This fixes piglit primitive-id-no-gs-strip test.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-10 22:11:16 +01:00
Roland Scheidegger
db3dfcfe90 draw: fix another decompose bug affecting constant interpolated attributes
Previously the first provoking vertex convention would only be used if
flatshading were enabled. No matter how I look at it that cannot be possibly
correct. Maybe the code getting used was somewhat simpler that way at a time
where there weren't constant interpolated attributes, only flatshading...
(Note that all other places including the decomposition macros already do
the same.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-10 22:11:16 +01:00
Roland Scheidegger
2b23149206 draw: fix flatshade stage for constant interpolated values
This stage only worked for traditional old-school flatshading, it did ignore
constant interpolated values and only handled colors, the code probably
predates using of constant interpolated values in gallium. So fix this - the
clip stage apparently did this a long time ago already.
Unfortunately this also means the stage needs to be invoked when flatshading
isn't enabled but some other prim changing stages are - for instance with
fill mode line each of the 3 lines in a tri should get the same attribute
value from the leading vertex in the original tri if interpolation is constant,
which did not happen before
Due to that, the stage is now run in more cases, even unnecessary ones. Could
in theory skip it completely if there aren't any constant interpolated
attributes (and rast->flatshade isn't set), but not sure it's worth bothering,
as it looks kinda complicated getting this information in advance.

No piglit change (doesn't really cover this directly).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-10 22:11:16 +01:00
Roland Scheidegger
fb61f75bf6 draw: copy over prim id header in flatshade stage when emitting lines
Just like we do for tris (det shouldn't matter at this point, however
can have flags for things like line stipple reset).

No piglit change, it would fail line stippling tests if the flatshade
stage were run, which will happen with the next commit.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-10 22:11:16 +01:00
Roland Scheidegger
fe7e6b248f gallium/docs: clarify fragment shader position input w component.
The previous language was a bit misleading, since it sounded like
w was interpolated then the reciprocal calculated which isn't what
should be happening.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-10 22:11:16 +01:00
Marek Olšák
ac319d94d3 docs/relnotes: document the removal of GALLIUM_MSAA
Cc: 10.2.10.3 10.4 <mesa-stable@lists.freedesktop.org>
2014-12-10 21:59:37 +01:00
Marek Olšák
15186607bb radeonsi: take into account NULL colorbuffers when computing CB_TARGET_MASK
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
3291eedfe6 radeonsi: only emit line stippling and provoking vertex state when it changes
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
acda2e113a radeonsi: fix SPI state dependency on sprite_coord_enable
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
7991d602f3 radeonsi: fix line stippling and provoking vertex state for GS primitives
I'm not sure if GS hw outputs line lists or line strips.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
834bee42ed radeonsi: emit DRAW_PREAMBLE only if it changes
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
c466093512 radeonsi: remove setting of VGT_DISPATCH_DRAW_INDEX
It's used only if VGT_SHADER_STAGES_EN.DISPATCH_DRAW_EN is 1, which we don't
set.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
6fde194910 radeonsi: emit GS_OUT_PRIM_TYPE only if it changes
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
34350131de radeonsi: emit primitive restart only if it changes
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
3382036946 radeonsi: emit base vertex and start instance only if they change
v2: added a helper function for invalidation of the sh constants

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
b472709090 radeonsi: emit clip registers only if VS, GS, or rasterizer is changed
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
161534737c radeonsi: get info about VS outputs from tgsi_shader_info
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
20e570d115 radeonsi: move all shader-related functions to a new file si_state_shaders.c
This huge amount of code deserves its own file.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
ca7f1cf8b5 radeonsi: generate derived and draw-related registers directly in the CS
The big function is split into 3 smaller functions.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
508c1ca6af radeonsi: si_conv_pipe_prim shouldn't fail
An assertion should suffice.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
c6546cfb03 radeonsi: remove useless variable si_context::pm4_dirty_cdwords
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
e90bae4376 radeonsi: remove unused draw packet functions
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
384213cb51 radeonsi: emit draw packets directly into the CS
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
feedd8f700 radeonsi: add emit util functions for SH registers
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
2b76bb3ba7 tgsi: add tgsi_shader_info::writes_clipvertex
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-12-10 21:59:37 +01:00
Marek Olšák
8115797801 tgsi: add clip and cull distance writemasks into tgsi_shader_info
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-12-10 21:59:36 +01:00
Marek Olšák
946eb08e6a tgsi: add tgsi_shader_info::writes_psize
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-12-10 21:59:36 +01:00
Marek Olšák
0a60ebe30c cso: put cso_release_all into cso_destroy_context
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-12-10 21:59:36 +01:00
Kristian Høgsberg
ee5fb8d1ba i965: Generate vs code using scalar backend for BDW+
With everything in place, we can now use the scalar backend compiler for
vertex shaders on BDW+.  We make scalar vertex shaders the default on
BDW+ but add a new vec4vs debug option to force the vec4 backend.

No piglit regressions.

Performance impact is minimal, I see a ~1.5 improvement on the T-Rex
GLBenchmark case, but in general it's in the noise.  Some of our
internal synthetic, vs bounded benchmarks show great improvement, 20%-40%
in some cases, but real-world cases are mostly unaffected.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-10 12:29:27 -08:00
Kristian Høgsberg
7ff457b930 i965: Clean up fs_visitor::run and rename to run_fs
Now that fs_visitor::run is back to being only fragment
shader compilation, we can clean up a few stage == MESA_SHADER_FRAGMENT
conditions and rename it to run_fs.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-10 12:29:23 -08:00
Kristian Høgsberg
8b6a797d74 i965: Add fs_visitor::run_vs() to generate scalar vertex shader code
This patch uses the previous refactoring to add a new run_vs() method
that generates vertex shader code using the scalar visitor and
optimizer.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-10 12:29:19 -08:00
Kristian Høgsberg
bf23079379 i965: Rename brw_vec4_prog_data/key to brw_bue_prog_data/key
These structs aren't vec4 specific, they are shared by shader stages
operating on Vertex URB Entries (VUEs).  VUEs are the data structures in
the URB that hold vertex data between the pipeline geometry stages.
Using vue in the name instead of vec4 makes a lot more sense, especially
when we add scalar vertex shader support.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-10 12:29:16 -08:00
Kristian Høgsberg
3d10f0a98c i965: Prepare for using the ATTR register file in the fs backend
The scalar vertex shader will use the ATTR register file for vertex
attributes.  This patch adds support for the ATTR file to fs_visitor.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-10 12:29:11 -08:00
Kristian Høgsberg
df0966fb1a i965: Consolidate code to get struct brw_sampler_prog_key_data
This chunk of code is repeated in a few places, and we're going to add
a MESA_SHADER_VERTEX case to it soon.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-10 12:29:08 -08:00
Kristian Høgsberg
c5b3878714 i965: Add new SIMD8 VS prog data flag
This flag signals that we have a SIMD8 VS shader so we can set up the
corresponding state accordingly.  This boils down to setting
the BDW+ SIMD8 enable bit in 3DSTATE_VS and making UBO and pull
constant buffers use dword pitch.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-10 12:29:04 -08:00
Kristian Høgsberg
d9e29f5d88 i965: Add SIMD8 URB write low-level IR instruction
This is all we need from the generator for SIMD8 vertex shaders.  This
opcode is just the send instruction, all the hard work will happen
in the visitor using LOAD_PAYLOAD.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-10 12:29:00 -08:00
Kristian Høgsberg
686ef091a4 i965: Remove shader program argument and member from fs_generator
Now that the caller passes in the shader debug name, we don't need this
anymore.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-10 12:28:55 -08:00
Kristian Høgsberg
9a1af7b318 i965: Set shader name for generator from call site
fs_generator no longer knows what stage it's generating code for, so
we have to set the debug name of the shader from the call site.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-10 12:28:51 -08:00
Kristian Høgsberg
7bb9d33b8d i965: Generalize fs_generator further
This removes all stage specific data from the generator, and lets us
create a generator for any stage.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-10 12:28:48 -08:00
Kristian Høgsberg
840e8fc920 i965: Don't copy propagate constants from sources with saturate
We don't propagate the saturate bit and some instructions can't
saturate at all.  If the source has saturate set, just skip propagation.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-10 12:28:32 -08:00
Matt Turner
47aaabda47 i965: Replace 'noann' debug flag with 'ann'.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-10 10:19:16 -08:00
Matt Turner
1a2de7dce8 i965: Disable unlit-centroid workaround on Gen < 6.
Back to the original commit (8313f444) adding the workaround, we were
enabling it on gens <= 7, even though gens <= 5 can't do multisampling.

I cannot find documentation that says that Sandybridge needs this
workaround but in practice disabling it causes these piglit tests to
fail:

EXT_framebuffer_multisample/interpolation {2,4} centroid-deriv{,-disabled}

On Ironlake:

total instructions in shared programs: 4358478 -> 4349671 (-0.20%)
instructions in affected programs:     117680 -> 108873 (-7.48%)

A bunch of shaders in TF2, Portal 2, and L4D2 are cut by 25~30%.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-10 10:18:39 -08:00
Adrien Destugues
13e42fc025 hgl: traverse add-on entries
* Allow using symlinks to add-ons when developing.
2014-12-10 14:01:01 +00:00
Alexander von Gluck IV
03e237e9f2 gallium/target: Haiku softpipe
* Use print macro to fix warning on 64-bit systems
2014-12-10 14:01:01 +00:00
Alexander von Gluck IV
63d3f621e3 gallium/aux: Avoid redefining MAX
* Can be redefined on some platforms through u_debug.h
2014-12-10 14:01:00 +00:00
Jan Vesely
3a18fc6058 clover: Use switch when creating kernel arguments.
This way we get a warning if an enum value is not handled.

v2: codestyle

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-12-10 15:48:20 +02:00
Dave Airlie
7f21cf7198 r600g: only init GS_VERT_ITEMSIZE on r600
On evergreen there are 4 regs, on r600/700 there is only one.

Don't initialise regs and trash someone elses state.

Not sure this fixes anything, but hey one less stupid.

Reviewed-By: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.3 10.4" mesa-stable@lists.freedesktop.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-12-10 16:34:40 +10:00
Eric Anholt
8812dc503e vc4: Do QPU scheduling across uniform loads.
This means another pass of reordering the uniform data store, but it lets
us pair up a lot more instructions.

total instructions in shared programs: 44639 -> 43176 (-3.28%)
instructions in affected programs:     36938 -> 35475 (-3.96%)
2014-12-09 21:19:11 -08:00
Eric Anholt
c5b544403f vc4: Populate the delay field better, and schedule high delay first.
This is a standard scheduling heuristic, and clearly helps.

total instructions in shared programs: 46418 -> 44467 (-4.20%)
instructions in affected programs:     42531 -> 40580 (-4.59%)
2014-12-09 18:32:36 -08:00
Eric Anholt
45a8923771 vc4: Skip raddr dependencies for 32-bit immediate loads.
These don't have raddr fields.
2014-12-09 18:32:36 -08:00
Eric Anholt
f431b4f110 vc4: Mark VPM read setup as impacting VPM reads, not writes.
Fixes assertion failures if we adjust scheduling priorities to emphasize
VPM reads more.
2014-12-09 18:32:36 -08:00
Eric Anholt
cff8c96a0d vc4: Refuse to merge instructions involving 32-bit immediate loads.
An immediate load overwrites the mul and add operations, so you can't
merge with them.
2014-12-09 18:32:36 -08:00
Aaron Watry
25db8729dc clover: Fix build after llvm r223802
Signed-off-by: Aaron Watry <awatry at gmail.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2014-12-09 19:28:50 -06:00
Rob Clark
69d23809d0 freedreno/a4xx: frag-coord / face fixes
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-09 18:03:55 -05:00
Rob Clark
3dbcd25022 freedreno/a4xx: fix rendering to layer != 0
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-09 18:03:40 -05:00
Rob Clark
6a5ba23fa6 freedreno/a4xx: temp hack for FLAT varyings
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-09 18:03:09 -05:00
Rob Clark
eb6fd3b8eb freedreno/ir3: lower TXP as needed
On a3xx, lower TXP for 3D textures, on a4xx lower all TXP.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-09 18:03:01 -05:00
Rob Clark
5b38a1740b freedreno/a4xx: XA gpu hang at startup
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-09 18:02:45 -05:00
Rob Clark
1e3a732603 freedreno/a4xx: texture fixes
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-09 18:01:49 -05:00
Rob Clark
5d7c9c9160 freedreno: cleanup slice alignment/setup
Collapse things back into a setup_slices() which takes the desired
alignment as a param.  This gets things ready for a4xx which has some
slightly different requirements.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-09 18:01:21 -05:00
Rob Clark
8ecbcbf0aa freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-09 18:01:10 -05:00
Rob Clark
219440ddeb tgsi/lowering: add support to lower TXP (v2)
v2: actually do perspective divide for RECT/SHADOWRECT

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-12-09 17:47:44 -05:00
Timothy Arceri
f1b5f2b157 mesa: use build flag to ensure stack is realigned on x86
Nowadays GCC assumes stack pointer is 16-byte aligned even on 32-bits, but that is an assumption OpenGL drivers (or any dynamic library for that matter) can't afford to make as there are many closed- and open- source application binaries out there that only assume 4-byte stack alignment.

V4: fix comment and indentation

V3: move all sse4.1 build flag config to the same location
 and add comment as to why we need to do the realign

V2: use $target_cpu rather than $host_cpu
  and setup build flags in config rather than makefile

https://bugs.freedesktop.org/show_bug.cgi?id=86788
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Matt Turner <mattst88@gmail.com>
CC: "10.4" <mesa-stable@lists.freedesktop.org>
2014-12-10 07:35:38 +11:00
Marek Olšák
65ef78e861 draw: implement TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
Required by Nine. Tested with util_run_tests.
It's added to softpipe, llvmpipe, and r300g/swtcl.

Tested-by: David Heidelberg <david@ixit.cz>
2014-12-09 12:27:10 +01:00
Samuel Iglesias Gonsalvez
6cc7251185 main: return two minor digits for ES shading language version
For OpenGL ES 3.0 spec, the minor number for SHADING_LANGUAGE_VERSION is always
two digits, matching the OpenGL ES Shading Language Specification release
number. For example, this query might return the string "3.00".

This patch fixes the following dEQP test:

   dEQP-GLES3.functional.state_query.string.shading_language_version

No piglit regression observed.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-09 11:40:00 +01:00
Samuel Iglesias Gonsalvez
426a50e208 glsl: invariant qualifier is not valid for shader inputs in GLSL ES 3.00
GLSL ES 3.00 spec, chapter 4.6.1 "The Invariant Qualifier",

    Only variables output from a shader can be candidates for invariance. This
    includes user-defined output variables and the built-in output variables.
    As only outputs can be declared as invariant, an invariant output from one
    shader stage will still match an input of a subsequent stage without the
    input being declared as invariant.

This patch fixes the following dEQP tests:

dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_interp_storage_precision
dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_interp_storage
dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_storage_precision
dEQP-GLES3.functional.shaders.qualification_order.variables.valid.invariant_storage
dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_interp_storage_precision_invariant_input
dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_interp_storage_invariant_input
dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_storage_precision_invariant_input
dEQP-GLES3.functional.shaders.qualification_order.variables.invalid.invariant_storage_invariant_input

No piglit regressions observed.

v2:
- Add spec content in the code

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-09 11:40:00 +01:00
Iago Toral Quiroga
e1ed4f2532 mesa: Recompute LegalTypesMask if the GL API has changed
The current code computes ctx->Array.LegalTypesMask just once,
however, computing this needs to consider ctx->API so we need
to make sure that the API for that context has not changed if
we intend to reuse the result.

The context API can change, at least, if we go through
_mesa_meta_begin, since that will always force
API_OPENGL_COMPAT until we call _mesa_meta_end. If any
operation in between these two calls triggers a call to
update_array_format, then we might be caching a value for
LegalTypesMask that will not be right once we have called
_mesa_meta_end and restored the context API.

Fixes the following 179 dEQP tests in i965:
dEQP-GLES3.functional.vertex_arrays.single_attribute.strides.fixed.*
dEQP-GLES3.functional.vertex_arrays.single_attribute.normalize.fixed.*
dEQP-GLES3.functional.vertex_arrays.single_attribute.output_types.fixed.*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.static_draw.*fixed*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_draw.*fixed*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.dynamic_draw.*fixed*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.static_copy.*fixed*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_copy.*fixed*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.dynamic_copy.*fixed*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.static_read.*fixed*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.stream_read.*fixed*
dEQP-GLES3.functional.vertex_arrays.single_attribute.usages.dynamic_read.*fixed*
dEQP-GLES3.functional.vertex_arrays.multiple_attributes.input_types.3_*fixed2*
dEQP-GLES3.functional.draw.random.{2,18,28,68,83,106,109,156,181,191}

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-12-09 11:40:00 +01:00
Eduardo Lima Mitev
09cb149ba7 mesa: Returns zero samples when querying GL_NUM_SAMPLE_COUNTS when internal format is integer
From GL ES 3.0 specification, section 6.1.15 Internal Format Queries (page 236),
multisampling is not supported for signed and unsigned integer internal formats.

Fixes 19 dEQP tests under 'dEQP-GLES3.functional.state_query.internal_format.*'.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-09 11:40:00 +01:00
Eduardo Lima Mitev
7894278717 mesa: Enables GL_RGB and GL_RGBA unsized internal formats for OpenGL ES 3.0
GL_RGB and GL_RGBA are valid internal formats on a GLES3 profile. See
"Table 1. Unsized Internal Formats" at
https://www.khronos.org/opengles/sdk/docs/man3/html/glTexImage2D.xhtml.

Fixes 2 dEQP tests:
- dEQP-GLES3.functional.state_query.internal_format.rgb_samples
- dEQP-GLES3.functional.state_query.internal_format.rgba_samples

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-12-09 11:40:00 +01:00
Eduardo Lima Mitev
242ad32655 mesa: Considers GL_DEPTH_STENCIL_ATTACHMENT a valid argument for FBO invalidation under GLES3
In OpenGL and OpenGL-ES 3+, GL_DEPTH_STENCIL_ATTACHMENT is a valid attachment point for the family of functions
that invalidate a framebuffer object (e.g, glInvalidateFramebuffer, glInvalidateSubFramebuffer, etc).
Currently, a GL_INVALID_ENUM error is emitted for this attachment point.

Fixes 21 dEQP test failures under 'dEQP-GLES3.functional.fbo.invalidate.*'.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-09 11:40:00 +01:00
Eric Anholt
8420a95692 vc4: Reserve rb31 instead of r3 for raddr conflict spills.
This increases the cost of a raddr b conflict spill (save r3 to rb31, move
src1 to r3, move rb31 back to r3 when done, instead of just move src1 to
r3), but on average thanks to instruction pairing it's more worthwhile to
have another accumulator.

total instructions in shared programs: 46428 -> 46171 (-0.55%)
instructions in affected programs:     38030 -> 37773 (-0.68%)
2014-12-09 01:04:46 -08:00
Eric Anholt
ab1b1fa6fb vc4: Prioritize allocating accumulators to short-lived values.
The register allocator walks from the end of the nodes array looking for
trivially-allocatable things to put on the stack, meaning (assuming
everything is trivially colorable and gets put on the stack in a single
pass) the low node numbers get allocated first.  The things allocated
first happen to get the lower-numbered registers, which is to say the fast
accumulators that can be paired more easily.

When we previously made the nodes match the temporary register numbers,
we'd end up putting the shader inputs (VS or FS) in the accumulators,
which are often long-lived values.  By prioritizing the shortest-lived
values for allocation, we can get a lot more instructions that involve
accumulators, and thus fewer conflicts for raddr and WS.

total instructions in shared programs: 52870 -> 46428 (-12.18%)
instructions in affected programs:     52260 -> 45818 (-12.33%)
2014-12-09 00:55:14 -08:00
Dave Airlie
0d4272cd8e r600g: fix regression since UCMP change
Since d8da6decea where the
state tracker started using UCMP on cayman a number of tests
regressed.

this seems to be r600g is doing CNDGE_INT for UCMP which is >= 0,
we should be doing CNDE_INT with reverse arguments.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-12-09 11:54:46 +10:00
Matt Turner
2a0bef91ca program: Delete dead _mesa_realloc_instructions.
Dead since 2010 (commit 284ce209).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-08 17:02:19 -08:00
Matt Turner
811a1836c8 swrast: Remove 'inline' from tex filter functions.
Reduces .text size of mesa_dri_drivers.so (i965-only) by 62k, or 1.4%.

Note that we don't remove inline from lerp_2d(), which has a comment
above it saying it definitely should be inlined. Though, removing the
inline keyword from it doesn't actually change the compiled code for me.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-12-08 17:02:19 -08:00
Matt Turner
8af4aaf351 Don't cast the return value of malloc/realloc
See commit 2b7a972e for the Coccinelle script.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-08 17:02:19 -08:00
Matt Turner
f0a8bcd84e Use calloc instead of malloc/memset-0
See commit 6bda027e for the Coccinelle script.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-08 17:02:19 -08:00
Matt Turner
9019e5e195 Remove useless checks for NULL before freeing
See commits 5067506e and b6109de3 for the Coccinelle script.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-08 17:02:19 -08:00
Kristian Høgsberg
cae7a2a031 i965/skl: Add Skylake PCI IDs
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
2014-12-08 16:33:59 -08:00
Damien Lespiau
5bad948fa8 i965/skl: Emit depth stall workaround for gen9 as well
The docs say that we shouldn't need this workaround for gen8+, but just
removing it, causes gpu hangs.  We'll revisit this, but for now, just
extend the workaround to gen9.

Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-12-08 16:33:59 -08:00
Ben Widawsky
9404494b9b i965/skl: Fix GS thread count location
SKL moves the GS threadcount to dw8 from dw7, and no longer does the
divide by 2 thing.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Tested-by: Kristian Høgsberg <krh@bitplanet.net>
2014-12-08 16:33:59 -08:00
Vinson Lee
d20235f79a i965: Fix union usage for G++ <= 4.6.
This patch fixes this build error with G++ <= 4.6.

  CXX    test_vf_float_conversions.o
test_vf_float_conversions.cpp: In function ‘unsigned int f2u(float)’:
test_vf_float_conversions.cpp:63:20: error: expected primary-expression before ‘.’ token

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86939
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-08 16:25:16 -08:00
Eric Anholt
70dd3df344 vc4: Interleave register allocation from regfile A and B.
The register allocator prefers low-index registers from vc4_regs[] in the
configuration we're using, which is good because it means we prioritize
allocating the accumulators (which are faster).  On the other hand, it was
causing raddr conflicts because everything beyond r0-r2 ended up in
regfile A until you got massive register pressure.  By interleaving, we
end up getting more instruction pairing from getting non-conflicting
raddrs and QPU_WSes.

total instructions in shared programs: 55957 -> 52719 (-5.79%)
instructions in affected programs:     46855 -> 43617 (-6.91%)
2014-12-08 16:08:13 -08:00
Eric Anholt
46741c1b87 vc4: Fix decision for whether the MIN operation writes to the B regfile. 2014-12-08 16:08:13 -08:00
Eric Anholt
24c5ab7bbb vc4: Drop dependency on r3 for color packing.
We can avoid it by carefully ordering the packing.  This is important as a
step in giving r3 to the register allocator.

total instructions in shared programs: 56087 -> 55957 (-0.23%)
instructions in affected programs:     18368 -> 18238 (-0.71%)
2014-12-08 16:08:13 -08:00
Eric Anholt
dfbf58c439 vc4: Add support for GL 1.0 logic ops. 2014-12-08 16:08:13 -08:00
Eric Anholt
5045d8ca42 vc4: Add support for TGSI_OPCODE_UCMP.
This is being emitted now from st_glsl_to_tgsi.cpp.
2014-12-08 16:08:13 -08:00
Tom Stellard
c16436149c radeonsi/compute: Clamp COMPUTE_TMPRING_SIZE.WAVES to: num_cu * 32
This is the maximum value allowed for this field.
2014-12-08 17:20:50 -05:00
Tom Stellard
0e1c085f17 winsys/radeon: Always report at least 1 compute unit
All uses of this require that the value be at least one, so it's
easier to report at least one than having to wrap all uses
in MAX2(max_compute_units, 1).

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-12-08 17:20:50 -05:00
Tom Stellard
67dcbcd92c radeonsi: Program RASTER_CONFIG for harvested GPUs v5
Harvested GPUs have some of their render backends disabled, so
in order to prevent the hardware from trying to render things
with these disabled backends we need to correctly program
the PA_SC_RASTER_CONFIG register.

v2:
  - Write RASTER_CONFIG for all SEs.

v3:
  - Set GRBM_GFX_INDEX.INSTANCE_BROADCAST_WRITES bit.
  - Set GRBM_GFX_INFEX.SH_BROADCAST_WRITES bit when done setting
    PA_SC_RASTER_CONFIG.
  - Get num_se and num_sh_per_se from kernel.

v4:
  - Get correct value for num_se
  - Remove loop for setting PA_SC_RASTER_CONFIG
  - Only compute raster config when a backend has been disabled.

v5: Michel Dänzer
  - Fix computation for chips with multiple SEs

https://bugs.freedesktop.org/show_bug.cgi?id=60879

CC: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
2014-12-08 17:20:50 -05:00
Roland Scheidegger
fea5c2640b draw: (trivial): remove double semicolon 2014-12-09 00:10:41 +01:00
Abdiel Janulgue
49e0431211 st/mesa: For vertex shaders, don't emit saturate when SM 3.0 is unsupported
There is a bug in the current lowering pass implementation where we lower saturate
to clamp only for vertex shaders on drivers supporting SM 3.0. The correct behavior
is to actually lower to clamp only when we don't support saturate which happens
on drivers that don't support SM 3.0

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-12-08 20:14:26 +02:00
Abdiel Janulgue
4ea8c8d56c glsl: Don't optimize min/max into saturate when EmitNoSat is set
v3: Fix multi-line comment format (Ian)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-12-08 20:14:17 +02:00
Abdiel Janulgue
39f7b72428 ir_to_mesa: Remove sat to clamp lowering pass
Fixes an infinite loop in swrast where the lowering pass unpacks saturate into
clamp but the opt_algebraic pass tries to do the opposite.

v3 (Ian):
This is a revert of commit cfa8c1cb "ir_to_mesa: lower ir_unop_saturate" on
the ir_to_mesa.cpp portion. prog_execute.c can handle saturates in vertex
shaders, so classic swrast shouldn't need this lowering pass.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83463
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-12-08 20:14:10 +02:00
Michael Forney
5d64da401c loader: Add missing EXPAT_CFLAGS to libloader.la CPPFLAGS
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-08 08:50:27 -08:00
Matt Turner
f65200ccc9 i965: Remove default from brw_instruction_name switch to catch missing names.
The case-range extension is available in clang and gcc at least back to
3.4.0.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-08 08:50:26 -08:00
Matt Turner
b6a71cbb64 i965: Add missing opcode names.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-08 08:50:26 -08:00
Matt Turner
6383e206c0 i965: Add opcode names for set_omask and set_sample_id.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-08 08:50:26 -08:00
Chad Versace
7e8ba77c49 egl: Expose EGL_KHR_get_all_proc_addresses and its client extension
Mesa already implements the behavior of EGL_KHR_get_all_proc_addresses
and EGL_KHR_client_get_all_proc_addresses. This patch just exposes the
extension strings.

See: https://www.khronos.org/registry/egl/extensions/KHR/EGL_KHR_get_all_proc_addresses.txt
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2014-12-07 20:58:25 -08:00
Emil Velikov
0b6e0aa5ae docs: add news item and link release notes for mesa 10.3.5
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-12-07 19:22:11 +00:00
Emil Velikov
7409ad5147 docs: Add sha256 sums for the 10.3.5 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 1ba2029184)
2014-12-07 19:22:11 +00:00
Emil Velikov
8d235e0c70 Add release notes for the 10.3.5 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit c90b0db1ae)
2014-12-07 19:22:11 +00:00
Ilia Mirkin
043b79461f freedreno/a2xx: silence warning about missing DEPTH32X
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-12-06 18:18:53 -05:00
Ilia Mirkin
c416f49ebe freedreno/a3xx: handle index_bias (i.e. base_vertex)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-12-06 18:18:50 -05:00
Ilia Mirkin
b38b40d7bb freedreno/a3xx: add bgr565 texturing and rendering
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-12-06 18:18:47 -05:00
Ilia Mirkin
e02ed16cb5 freedreno/a3xx: add support for SRGB render targets
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-12-06 18:18:43 -05:00
Ilia Mirkin
39a7c049d3 freedreno/a3xx: output RGBA16_FLOAT from fs for certain outputs
Fixes R11G11B10F rendering, and is required for SRGB format support.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-12-06 18:18:40 -05:00
Ilia Mirkin
3674c76edf freedreno/a3xx: re-enable rgb10_a2 render targets
There were previously regressions regarding border colors, which the
updated swizzle logic resolves.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-12-06 18:18:37 -05:00
Ilia Mirkin
fc94b2c2a0 freedreno/a3xx: fix border color swizzle to match texture format desc
This is a hack since it uses the texture information together with the
sampler, but I don't see a better way to do it. In OpenGL, there is a
1:1 correspondence.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-12-06 18:18:33 -05:00
Ilia Mirkin
97fef2db5c freedreno/a3xx: fix alpha-blending on RGBX formats
Expert debugging assistance provided by Chris Forbes.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-12-06 18:18:20 -05:00
Chris Forbes
6b01969345 glcpp: Fix can not to cannot in error message
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-07 11:49:28 +13:00
Chris Forbes
b49a069bd3 glcpp: Disallow undefining GL_* builtin macros.
Fixes the piglit test: spec/glsl-es-3.00/compiler/undef-GL_ES.vert

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-07 11:47:45 +13:00
Chris Forbes
ed56c16820 i965/Gen6-7: Fix point sprites with PolygonMode(GL_POINT)
This was an oversight in the original patch. When PolygonMode is
used, then front faces, back faces, or both may be rendered as
points and are affected by point sprite state.

Note that SNB/IVB can't actually be fully conformant here, for
a legacy context -- we don't have separate sets of pointsprite
enables for front and back faces. Haswell ignores pointsprite
state correctly in hardware for non-point rasterization, so can
do this correctly, but it doesn't seem worth it.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86764
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-07 11:46:42 +13:00
Chris Forbes
092c73a7c3 i965: Fix regs read for FS_OPCODE_INTERP_PER_SLOT_OFFSET
Dead code elimination was eating the Y offset.

Fixes the piglit test:
spec/ARB_gpu_shader5/arb_gpu_shader5-interpolateAtOffset-nonconst

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-07 10:29:26 +13:00
Chris Forbes
680f72d6f2 i965: Add opcode names for FS interpolation opcodes
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-07 10:29:20 +13:00
Roland Scheidegger
d8da6decea mesa/st: don't use CMP / I2F for conditional assignments with native integers
The original idea was to optimize away the condition by integrating it directly
into the CMP instruction. However, with native integers this requires an extra
I2F instruction. It is also fishy because the negation used didn't really honor
ieee754 float comparison rules, not to mention the CMP instruction itself
(being pretty much a legacy instruction) doesn't really have defined special
float value behavior in any case.
So, use UCMP and adjust the code trying to optimize the condition away
accordingly (I have absolutely no idea if such conditions are actually hit
or would be translated away somewhere else already).

v2: cosmetic changes

No piglit regressions on llvmpipe.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-12-06 18:03:25 +01:00
Roland Scheidegger
6f2cf5f3d0 llvmpipe: decrease MAX_SCENES from 2 to 1
Multiple scenes per context are meant to be used so a new scene can be built
while another one is processed in rasterization. However, quite surprisingly,
this does not actually work (and according to git log, possibly never did,
though maybe it did at some point further back (5 years+) but was buggy)
because we always wait immediately on the rasterizer to finish the scene when
contexts (and hence setup/scene) is flushed. This means when we try to get
an empty scene later, any old one is already empty again.
Thus using multiple scenes is just a waste of memory (not too bad, since the
additional scenes are guaranteed to be empty, which means their size ought to
be one data block (64kB) plus the size of some structs), without actually
really doing anything. (There is also quite some code for the whole concept of
multiple scenes which doesn't really do much in practice, but keep it hoping
the wait-on-scene-flush can be fixed some day.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-06 18:03:18 +01:00
Roland Scheidegger
1b6db3593e draw: use the prim type from prim_info not emit in passthrough emit
The prim assembler may change the prim type when injecting prim ids now,
which isn't reflected by what's stored in emit.
This looks brittle and potentially dangerous (it is not obvious if such prim
type changes are really supported by pt emit, the prim type is actually also
set in prepare which would then be different).

This fixes piglit primitive-id-no-gs-first-vertex.shader_test.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-06 18:03:11 +01:00
Roland Scheidegger
fe86415beb draw: use correct output prim for non-adjacent topologies in prim assembler.
The decomposition done in the prim assembler will turn tri fans into tris,
but this wasn't reflected in the output prim type. Meaning with a tri fan
with 6 verts input, the output was a tri fan with 12 vertices instead of a
tri list with 12 vertices (not as bad as it sounds, since the additional tris
created would all be degenerate since they'd all have two times vertex zero
but still bogus).
This is because the prim assembler is used if either the input topology is
something with adjacency, or if prim id needs to be injected, and for the
latter case topologies without adjacency can be converted to basic ones.
Unfortunately decomposition here for inserting prim ids is necessary, at
least for the indexed case where we can't just insert the prim id at the
right place depending on provoking vertex.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-06 18:03:05 +01:00
Roland Scheidegger
3fdbad1142 draw: kill off unneded prim assembler code for handling adjacency verts
The default macros when the adjacency macros aren't defined will already
exactly do that (that is, drop the adjacent vertices and call the non-adjacent
macro).

Reviewed-by: Jose Fonseca <jfonseca@vmwarec.com>
2014-12-06 18:02:59 +01:00
Roland Scheidegger
ec30c66b46 gallium/docs: (trivial) remove STR opcode description.
The opcode was removed alongside SFL by commit
ecfe9e2ad2.
2014-12-06 17:56:46 +01:00
Matt Turner
a28ad9d4c0 i965/fs: Perform CSE on MOV ..., VF instructions.
Safe from causing optimization loops, since we don't constant propagate
VF arguments.

(for this and the previous patch):
total instructions in shared programs: 4289075 -> 4271932 (-0.40%)
instructions in affected programs:     1616779 -> 1599636 (-1.06%)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-05 16:43:31 -08:00
Matt Turner
963a3c7f90 i965/fs: Try to emit LINE instructions on Gen <= 5.
The LINE instruction performs a multiply-add instruction (a * b + c)
where b and c are scalar arguments. It reads b and c from offsets in
src0 such that you can load them (it they're representable) as a
vector-float immediate with a single instruction.

Hurts some programs, but that'll all get better once we CSE the
vector-float MOVs in the next patch.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77544
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-05 16:43:31 -08:00
Matt Turner
6be863af0e i965/fs: Add support for generating the LINE instruction.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-05 16:43:31 -08:00
Matt Turner
92346db057 i965: Set the region of LINE's src0 to <0,1,0>.
The PRMs say that

   <src0> region must be a replicated scalar
   (with HorzStride = VertStride = 0).

but apparently that doesn't actually apply to all generations. I did
notice when implementing the optimization later in this series that G45
and ILK needed this regioning.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-05 16:43:31 -08:00
Matt Turner
9ed8d00ab5 i965: Give compile stats through KHR_debug.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-05 16:43:31 -08:00
Matt Turner
5b1e51bfbe mesa: Add a source parameter to _mesa_gl_debug.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-05 16:43:31 -08:00
Eric Anholt
befdff8142 vc4: Try swapping the regfile A to B to pair instructions.
total instructions in shared programs: 56995 -> 56087 (-1.59%)
instructions in affected programs:     40503 -> 39595 (-2.24%)
2014-12-05 16:27:58 -08:00
Eric Anholt
7d8b79f398 vc4: Allow pairing of some instructions that disagree about the WS bit.
No difference on shader-db because we tend to have a lot of other
conflicts going on as well (like RADDR_A disagreements)
2014-12-05 16:27:06 -08:00
Matt Turner
e36c6513ce configure.ac: Replace contraction to fix syntax highlighting. 2014-12-05 13:22:56 -08:00
Ben Widawsky
f13870db09 i965/gs: Avoid DW * DW mul
The GS has an interesting use for mul. Because the GS can emit multiple
vertices per input vertex, and it also has a unique count at the top of the URB
payload, the GS unit needs to be able to dynamically specify URB write offsets
(relative to the global offset). The documentation in the function has a very
good explanation from Paul on the mechanics.

This fixes around 2000 piglit tests on BSW.

v2:
Reworded commit message (Ben) no mention of CHV (Matt)
Change SHRT_MAX to USHRT_MAX (Ken, and Matt)
Update comment in code to reflect the use of UW (Ben)
Add Gen7+ assertion for the relevant GS code, since it won't work on Gen6- (Ken)
Drop the bogus hunk in emit_control_data_bits() (Ken)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84777 (with many dupes)
Cc: "10.4 10.3 10.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-05 12:12:46 -08:00
Eric Anholt
6f32deb538 vc4: Add separate write-after-read dependency tracking for pairing.
If an operation is the last one to read a register, the instruction
containing it can also include the op that has the next write to that
register.

total instructions in shared programs: 57486 -> 56995 (-0.85%)
instructions in affected programs:     43004 -> 42513 (-1.14%)
2014-12-05 10:53:53 -08:00
Eric Anholt
042962df2d vc4: Fix inverted priority of instructions for QPU scheduling.
We were scheduling TLB operations as early as possible, and texture setup
as late as possible.  When I introduced prioritization, I visually
inspected that an independent operation got moved above texture results
collection, which tricked me into thinking it was working (but it was just
because texture setup was being pushed late).

total instructions in shared programs: 57651 -> 57486 (-0.29%)
instructions in affected programs:     18532 -> 18367 (-0.89%)
2014-12-05 10:43:14 -08:00
Eric Anholt
bd4057a5d7 vc4: Refuse to merge two ops that both access shared functions.
Avoids assertion failures in vc4_qpu_validate.c if we happen to find the
right set of operations available.
2014-12-05 10:43:14 -08:00
Eric Anholt
dadc32ac80 vc4: Allow dead code elimination of color reads.
This might happen if the blending functions are set up to not actually use
the destination color/alpha, for example.
2014-12-05 10:43:14 -08:00
Eric Anholt
34cf86bdc4 vc4: Add a debug flag for waiting for sync on submit.
This is nice when you're tracking down which command list is hanging the
GPU.
2014-12-05 10:43:14 -08:00
Matt Turner
c0e26c5d27 i965/fs: Move brw_file_from_reg() higher in the file.
This was supposed to be part of the previous commit.
2014-12-05 09:53:35 -08:00
Matt Turner
db186f2a38 i965/fs: Make brw_reg_from_fs_reg static and remove prototype.
And move it above its first use in brw_fs_generator.cpp.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-05 09:49:42 -08:00
Matt Turner
2881b123d0 i965: Use ~0 to represent true on all generations.
Jason realized that we could fix the result of the CMP instruction on
Gen <= 5 by doing -(result & 1). Also do the resolves in the vec4
backend before use, rather than when the bool was created. The FS does
this and it saves some unnecessary resolves.

On Ironlake:

total instructions in shared programs: 4289762 -> 4287277 (-0.06%)
instructions in affected programs:     619430 -> 616945 (-0.40%)

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-05 09:49:42 -08:00
Matt Turner
05e2578cac i965: Change the type of booleans to D.
This is a revert of commit 4656c14e ("i965/fs: Change the type of
booleans to UD and emit correct immediates") plus some small additional
fixes, like casting ctx->Const.UniformBooleanTrue to int and changing UD
to D in the ir_unop_b2f cases. Note that it's safe to leave 0x3f800000
as UD and as a literal it's more recognizable than 1065353216.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-05 09:49:42 -08:00
Matt Turner
66cc8de042 i965/fs: Add a negate() function.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-05 09:49:42 -08:00
Matt Turner
15f6118b77 i965/vec4: Don't DCE flag-writing insts because dest was unused.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-05 09:49:42 -08:00
Matt Turner
0d3cc01b0b i965/vec4: Allow CSE on uniform-vec4 expansion MOVs.
Three source instructions cannot directly source a packed vec4 (<0,4,1>
regioning) like vec4 uniforms, so we emit a MOV that expands the vec4 to
both halves of a register.

If these uniform values are used by multiple three-source instructions,
we'll emit multiple expansion moves, which we cannot combine in CSE
(because CSE emits moves itself).

So emit a virtual instruction that we can CSE.

Sometimes we demote a uniform to to a pull constant after emitting an
expansion move for it. In that case, recognize in opt_algebraic that if
the .file of the new instruction is GRF then it's just a real move that
we can copy propagate and such.

total instructions in shared programs: 5822418 -> 5812335 (-0.17%)
instructions in affected programs:     351841 -> 341758 (-2.87%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-05 09:49:42 -08:00
Matt Turner
be80f69ecd glsl: Optimize scalar all_equal/any_nequal into equal/nequal.
Cuts an instruction from two shaders in Tesseract, by allowing the
(x+y) cmp 0 -> x cmp -y optimization to take place.

instructions in affected programs:     1198 -> 1194 (-0.33%)

Reviewed-by: Eric Anholt <eric@anholt.net>
2014-12-05 09:49:42 -08:00
José Fonseca
a1fc6a91e5 mesa: Ensure stack is realigned on x86.
Nowadays GCC assumes stack pointer is 16-byte aligned even on 32-bits,
but that is an assumption OpenGL drivers (or any dynamic library for
that matter) can't afford to make as there are many closed- and open-
source application binaries out there that only assume 4-byte stack
alignment.

This fix uses force_align_arg_pointer GCC attribute, and is only a
stop-gap measure.

The right fix would be to pass -mstackrealign or
-mincoming-stack-boundary=2 to all source fails that use any -msse*
option, as there is no way to guarantee if/when GCC will decide to spill
SSE registers to the stack.

https://bugs.freedesktop.org/show_bug.cgi?id=86788

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-12-05 15:17:37 +00:00
José Fonseca
f9098f0972 util/primconvert: Avoid point arithmetic; apply offset on all cases.
Matches what u_vbuf_get_minmax_index() does.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-12-05 14:44:16 +00:00
Ilia Mirkin
c3bed13604 util/primconvert: take ib offset into account
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-12-05 07:23:48 -05:00
Ilia Mirkin
fb434e675f util/primconvert: support instanced rendering
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-12-05 07:23:48 -05:00
Ilia Mirkin
1dfa039168 util/primconvert: pass index bias through
The index_bias (aka base_vertex) applies to the downstream draw just as
much, since the actual index values are never modified.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-12-05 07:23:48 -05:00
Kenneth Graunke
ae45a5a28d i965: Compute VS attribute WA bits earlier and check if they changed.
BRW_NEW_VERTICES is flagged every time we draw a primitive.  Having
the brw_vs_prog atom depend on BRW_NEW_VERTICES meant that we had to
compute the VS program key and do a program cache lookup for every
single primitive.  This is painfully expensive.

The workaround bit computation is almost entirely based on the vertex
attribute arrays (brw->vb.inputs[i]), which are set by brw_merge_inputs.
The only thing it uses the VS program for is to see which VS inputs are
actually read.  brw_merge_inputs() happens once per primitive, and can
safely look at the currently bound vertex program, as it doesn't change
in the middle of a draw.

This patch moves the workaround bit computation to brw_merge_inputs(),
right after assigning brw->vb.inputs[i], and stores the previous WA bit
values in the context.  If they've actually changed from the last draw
(which is uncommon), we signal that we need a new vertex program,
causing brw_vs_prog to compute a new key.

Improves performance in Gl32Batch7 by 13.6123% +/- 0.739652% (n=166)
on Haswell GT3e.  I'm told Baytrail shows similar gains.

v2: Introduce a new BRW_NEW_VS_ATTRIB_WORKAROUNDS dirty bit, rather
    than reusing BRW_NEW_VERTEX_PROGRAM (suggested by Chris Forbes).
    This prevents unnecessary re-emission of surface/sampler related
    atoms (and an SOL atom on Sandybridge).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-04 17:50:52 -08:00
Matt Turner
0b4a688691 egl/dri2: Log a warning if no platforms are enabled.
If you hit this, you didn't compile with --with-egl-platforms=...

Recompile with something like --with-egl-platforms=x11,drm and make
clean and make again.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-12-04 15:13:51 -08:00
Kenneth Graunke
ca19e89d6e i965: Drop BRW_NEW_VERTEX_PROGRAM and _NEW_TRANSFORM from Gen4 VS state.
These stopped being necessary in commit ab973403e4.

v2: Update commit message with a better explanation (thanks to Eric
    Anholt for doing the git archaeology).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-04 15:04:35 -08:00
Kenneth Graunke
a2dd8ea59a i965: Drop BRW_NEW_VERTEX_PROGRAM from Gen7+ 3DSTATE_VS atoms.
We don't access brw->vertex_program or ctx->_Shader since the previous
commit, so we don't need this dirty bit.

I think it's still necessary on Gen6 because it still conflates
constant uploading with unit state uploading.  We can fix that later.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-04 15:04:35 -08:00
Kenneth Graunke
7b6620faf5 i965: Store floating point mode choice in brw_stage_prog_data.
We use IEEE mode for GLSL programs, but need to use ALT mode for ARB
programs so that 0^0 == 1.  The choice is based entirely on the shader
source language.

Previously, our code to determine which mode we wanted was duplicated
in 8 different places (VS and FS for Gen4-5, Gen6, Gen7, and Gen8).
The ctx->_Shader->CurrentProgram[stage] == NULL check was confusing
as well - we use CurrentProgram (non-derived state), but _Shader
(derived state).  It also relies on knowing that ARB programs don't
use gl_shader_program structures today.  The compiler already makes
this assumption in a few places, but I'd rather keep that assumption
out of the state upload code.

With this patch, we select the mode at compile time, and store that
choice in prog_data.  The state upload code simply uses that decision.

This eliminates a BRW_NEW_*_PROGRAM dependency in the state upload code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-04 15:04:35 -08:00
Kenneth Graunke
d300e58db0 i965: Make Gen4-5 and Gen8+ ALT checks use ctx->_Shader too.
Commit c0347705 changed the Gen6-7 code to use ctx->_Shader rather than
ctx->Shader, but neglected to change the Gen4-5 or Gen8+ code.

This might fix SSO related bugs, but ALT mode is only used for ARB
programs, so if there's an actual problem, it's likely no one would
run into it.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-04 15:04:35 -08:00
Kenneth Graunke
8daf3c53c7 i965: Move PSCDEPTH calculations from draw time to compile time.
The "Pixel Shader Computed Depth Mode" value is entirely based on the
shader program, so we can easily do it at compile time.  This avoids the
if+switch on every 3DSTATE_WM (Gen7)/3DSTATE_PS_EXTRA (Gen8+) upload,
and shares a bit more code.

This also simplifies the PMA stall code, making it match the formula
more closely, and drops a BRW_NEW_FRAGMENT_PROGRAM dependency.  (Note
that the previous comment was wrong - the code and the documentation
have != PSCDEPTH_OFF, not ==.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-04 15:04:35 -08:00
Rob Clark
4265148ac6 freedreno/a4xx: unify vertex/texture formats into a single table
Similar to the scheme that Ilia put in place for a3xx.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-04 16:01:37 -05:00
Rob Clark
e9589a8fcf freedreno/a4xx: fd4_util -> fd4_format
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-04 16:01:37 -05:00
Rob Clark
8bf69a29bb freedreno: update generated headers / a4xx fmt rename
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-04 16:01:37 -05:00
Kenneth Graunke
bcc7eb115e i965: Add var->location != -1 assertions.
We shouldn't receive variables with invalid locations set - adding these
assertions should help catch problems before they cause crashes later.

Inspired by similar code in st_glsl_to_tgsi.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-03 17:45:16 -08:00
Matt Turner
b5b18e4687 i965/fs: Don't offset uniform registers in half().
Half gives you the second half of a SIMD16 register, but if the register
is a uniform it would incorrectly give you the next register.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-03 16:47:45 -08:00
Rob Clark
c74f2db0a5 freedreno/a4xx: frag-depth fixes
Also seems to fix kill/discard.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-03 16:38:26 -05:00
Ian Romanick
a909b995d9 linker: Assign varying locations geometry shader inputs for SSO
Previously only geometry shader outputs would be assigned locations if
the geometry shader was the only stage in the linked program.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: pavol@klacansky.com
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82585
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-12-03 11:33:49 -08:00
Ian Romanick
5eca78a00a linker: Wrap access of producer_var with a NULL check
producer_var could be NULL if consumer_var is not NULL and
consumer_is_fs is false.  This will occur when the producer is NULL and
the consumer is the geometry shader for a program that contains only a
geometry shader.  This will occur starting with the next patch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: pavol@klacansky.com
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82585
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-12-03 11:33:49 -08:00
Jan Vesely
a2f2eebfdf st/xvmc: Fix compiler warnings
Mostly signed/unsigned comparison

Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Christian König <christian.koenig@amd.com>
2014-12-03 17:07:08 +01:00
Axel Davy
712a4c5438 st/nine: Fix vertex declarations for non-standard (usage/index)
Nine code to match vertex declaration to vs inputs was limiting
the number of possible combinations.

Some sm3 games have issues with that, because arbitrary (usage/index)
can be used.

This patch does the following changes to fix the problem:
. Change the numbers given to (usage/index) combinations to uint16
. Do not put limits on the indices when it doesn't make sense
. change the conversion rule (usage/index) -> number to fit all combinations
. Instead of having a table usage_map mapping a (usage/index) number to
an input index, usage_map maps input indices to their (usage/index)

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: Yaroslav Andrusyak <pontostroy@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-12-03 16:39:24 +01:00
Axel Davy
5d6d260833 st/nine: sm1_declusage_to_tgsi, do not restrict indices with TGSI_SEMANTIC_GENERIC
With sm3, you can declare an input/output with an usage and an usage index.

Nine code hardcodes the translation usage/index to a corresponding TGSI code.
The translation was limited to a few usage/index combinations that were corresponding
to most of the needs of games, but some games did not work.

This patch rewrites that Nine code to map all possible usage/index combination
to TGSI code. The index associated to TGSI_SEMANTIC_GENERIC doesn't need to be low
for good performance, as the old code was supposing, and is not particularly bounded
(it's UINT16). Given the index is BYTE, we can map all combinations.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: Yaroslav Andrusyak <pontostroy@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-12-03 16:39:24 +01:00
Axel Davy
3e1f731d3e st/nine: Queries: Always return D3D_OK when issuing with D3DISSUE_BEGIN
This is the behaviour that Wine tests.

Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-12-03 16:39:24 +01:00
Axel Davy
2f78259c11 st/nine: Queries: always succeed for D3DQUERYTYPE_TIMESTAMP when flushing
This is the behaviour that Wine tests

Tested-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-12-03 16:39:24 +01:00
Axel Davy
225d7f8e0e st/nine: Queries: allow app to call GetData without Issuing first
Nine was allowing that behaviour, but was not filling the result.

Tested-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-12-03 16:39:24 +01:00
Axel Davy
eac0b9b68a st/nine: Queries: Fix D3DISSUE_END behaviour.
Issuing D3DISSUE_END should:
. reset previous queries if possible
. end the query

Previous behaviour wasn't calling end_query for
queries not needing D3DISSUE_BEGIN, nor resetting
previous queries.

This fixes several applications not launching properly.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-12-03 16:39:24 +01:00
Axel Davy
ca0588d1a1 st/nine: Queries: return S_FALSE instead of INVALIDCALL when in building query state
It is the same behaviour as wine has.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-12-03 16:39:24 +01:00
Axel Davy
b0302a95ec st/nine: Queries: Use gallium caps to get if queries are supported. (v2)
Some queries need the driver to advertise a cap to be supported.
For example r300 doesn't support them.

v2 (David): check also for PIPE_CAP_QUERY_PIPELINE_STATISTICS, fix wine
            tests on r300g

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-12-03 16:39:24 +01:00
Axel Davy
6b35662e30 st/nine: Queries: Remove flush logic
get_query_result flushes automatically, we don't need to flush.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-12-03 16:39:24 +01:00
Axel Davy
3e48791aea st/nine: Queries: remove dummy queries
Applications are supposed to call CreateQuery with a NULL
ppQuery to know if the query is supported. We supported that.

However when ppQuery was not NULL, we were accepting to create the
query and were creating a dummy query even when the query is not
supported.

Wine has different behaviour. This patch drops the dummy queries
support and matches wine behaviour.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-12-03 16:39:23 +01:00
Ilia Mirkin
79f9a106b9 freedreno/a3xx: implement anisotropic filtering
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-12-03 09:23:46 -05:00
Rob Clark
b491d1ca6e freedreno/a4xx: rect textures
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-03 09:22:05 -05:00
Rob Clark
fbba633f2f freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-03 09:22:05 -05:00
Rob Clark
4cfe905a9b freedreno: fix signed vs unsigned lols
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-03 09:22:05 -05:00
José Fonseca
ef7e0b39a2 gallivm: Update for RTDyldMemoryManager becoming an unique_ptr.
Trivial.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=86958
2014-12-03 07:49:47 +00:00
Tapani Pälli
636db35c35 glsl: throw error when using invariant(all) in a fragment shader
Note that some of the GLSL specifications explicitly state this as
compile error, some simply state that 'it is an error'.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-03 08:56:19 +02:00
Ben Widawsky
c914247dcb i965/skl: Fix SBE state upload code.
The state upload code was incorrectly shifting the attribute swizzles. The
effect of this is we're likely to get the default swizzle values, which disables
the component.

This doesn't technically fix any bugs since Skylake support is still disabled by
default (no PCI IDs).

While here, since VARYING_SLOT_MAX can be greater than the number of attributes
we have available, add a warning to the code to make sure we never do the wrong
thing (and hopefully prevent further static analysis from finding this).
Admittedly I am a bit confused. It seems to me like the moment a user has
greater than 8 varyings we will hit this condition. CC Ken to clarify.

v2: Forgot to git add the warning message in v1

v3: Change the > 31 varyings to an assertion (Ken)

Reported-by: Ilia Mirkin <imirkin@alum.mit.edu> (via Coverity)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-02 22:11:09 -08:00
Jan Vesely
02cc9e9f9e r600, llvm: Don't leak global symbol offsets
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2014-12-02 22:32:05 -05:00
Matt Turner
bc3ca485ae i965: Avoid union literal, for old gcc compatibility.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86939
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-12-02 17:20:16 -08:00
Matt Turner
f0fa6a5e86 i965: Remove tabs from instruction scheduler.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
2014-12-02 17:20:16 -08:00
Kenneth Graunke
51f7f613f9 i965/vs: Set brw_vs_prog_key::clamp_vertex_color to 0 when irrelevant.
Vertex color clamping is only relevant if the shader writes to
the built-in gl_[Secondary]{Front,Back}Color varyings.  Otherwise,
brw_vs_prog_key::clamp_vertex_color is never used, so we can simply
leave it set to 0.

This enables us to correctly predict the clamp_vertex_color key value
in the precompile for shaders which don't use those varyings.

Eliminates virtually all VS recompiles in Serious Sam 3's intro.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-02 17:00:26 -08:00
Kenneth Graunke
afd605f346 i965: Make vertex color clamp handling code VS specific.
Vertex color clamping only applies to gl_[Secondary]{Front,Back}Color,
which are compatibility-only built-in varyings.  We only support GS in
core profile, so they can't exist in geometry shaders.

We can drop several dirty bits from the GS program key - they're
unnecessary for a core profile implementation.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-02 17:00:26 -08:00
Kenneth Graunke
169b6c1955 i965/vs: Handle vertex color clamping in emit_urb_slot().
Vertex color clamping only applies to a few specific built-ins: COL0/1
and BFC0/1 (aka gl_[Secondary]{Front,Back}Color).  It seems weird to
handle special cases in a function called emit_generic_urb_slot().

emit_urb_slot() is all about handling special cases, so it makes more
sense to handle this there.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-02 17:00:26 -08:00
Kenneth Graunke
793ac67d3d i965: Use the enum type for gen6_gather_wa sampler key field.
Requested by Matt Turner.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-02 17:00:26 -08:00
Kenneth Graunke
e5e466c954 i965: Drop use of GL types in program keys.
This is really far removed from the API; we should just use C types.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-02 17:00:26 -08:00
Kenneth Graunke
a64f3ba3d1 i965: Move program key structures to brw_program.h.
With fs_visitor/fs_generator being reused for SIMD8 VS/GS programs,
we're running into weird #include patterns, where scalar code #includes
brw_vec4.h and such.

Program keys aren't really related to SIMD4X2/SIMD8 execution - they
mostly capture NOS for a particular shader stage.  Consolidating them
all in one place that's vec4/scalar neutral should help avoid problems.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-12-02 17:00:26 -08:00
Kenneth Graunke
5f34a18f96 i965: Delete brw_state_flags::cache and related code.
It's been merged into brw_state_flags::brw for simplicity and
efficiency.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-02 17:00:26 -08:00
Kenneth Graunke
4f24c168c8 i965: Move BRW_NEW_*_PROG_DATA flags to .brw (not .cache).
I put the BRW_NEW_*_PROG_DATA flags at the beginning so that
brw_state_cache.c can still continue using 1 << brw_cache_id.

I also added a comment explaining the difference between
BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM, as it took me a long time
to remember it.

Non-mechanical changes:
- brw_state_cache.c and brw_ff_gs.c now signal .brw, not .cache.
- brw_state_upload.c - INTEL_DEBUG=state changes.
- brw_context.h - bit definition merging.

v2: Correct the explanation of BRW_NEW_*_PROG_DATA to mention
    state-based recompiles, and nix the "proper subset" claim,
    as it's false. (Caught by Kristian Høgsberg).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-02 17:00:26 -08:00
Kenneth Graunke
ce44b2061c i965: Rename CACHE_NEW_*_PROG to BRW_NEW_*_PROG_DATA.
Now that we've moved a bunch of CACHE_NEW_* bits to BRW_NEW_*, the only
ones that are left are legitimately related to the program cache.  Yet,
it seems a bit wasteful to have an entire bitfield for only 7 bits.

State upload is one of the hottest paths in the driver.  For each atom
in the list, we call check_state() to see if it needs to be emitted.
Currently, this involves comparing three separate bitfields (mesa, brw,
and cache).  Consolidating the brw and cache bitfields would save a
small amount of CPU overhead per atom.  Broadwell, for example, has
57 state atoms, so this small savings can add up.

CACHE_NEW_*_PROG covers the brw_*_prog_data structures, as well as the
offset into the program cache BO (prog_offset).  Since most uses refer
to brw_*_prog_data, I decided to use BRW_NEW_*_PROG_DATA as the name.

Removing "cache" completely is a bit painful, so I decided to do it in
several patches for easier review, and to separate mechanical changes
from manual ones.  This one simply renames things, and was made via:

$ for file in *.[ch]; do
      sed -i -e 's/CACHE_NEW_\([A-Z_\*]*\)_PROG/BRW_NEW_\1_PROG_DATA/g' \
             -e 's/BRW_NEW_WM_PROG_DATA/BRW_NEW_FS_PROG_DATA/g' $file
  done

Note that BRW_NEW_*_PROG_DATA is still in .cache, not .brw!
The next patch will remedy this flaw.  It will also fix the
alphabetization issues.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-12-02 17:00:26 -08:00
Kenneth Graunke
2a4f5728ad i965: Remove "disable_derivative_optimization" driconf option.
This was added in September 2013 when we first implemented the fast
(but lower quality) derivatives.  A quick Google search didn't turn
up anyone using or recommending the option, so I suspect no one does.

Applications that want to control the quality of their derivatives can
use the new GL_ARB_derivative_control extension, or use the glHint
mechanism.  The driconf option seems superfluous.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-02 17:00:26 -08:00
Ian Romanick
0391d1bbea i965: Just return void from brw_try_draw_prims
Note from Ken:

    "We used to use the return value to indicate whether software
    fallbacks were necessary, but we haven't in years."

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-02 12:16:28 -08:00
Ian Romanick
9fd398215d mesa: Use current Mesa coding style in check_valid_to_render
This makes some others patches (still in my local tree) a bit cleaner.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-02 12:16:28 -08:00
Ian Romanick
331b0120d1 mesa: Use unreachable instead of assert in check_valid_to_render
This is generally the prefered style these days.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-02 12:16:28 -08:00
Ian Romanick
304c466bd8 mesa: Silence unused parameter warnings in _mesa_validate_Draw functions
../../src/mesa/main/api_validate.c: In function '_mesa_validate_DrawElements':
../../src/mesa/main/api_validate.c:376:37: warning: unused parameter 'basevertex' [-Wunused-parameter]
../../src/mesa/main/api_validate.c: In function '_mesa_validate_MultiDrawElements':
../../src/mesa/main/api_validate.c:394:65: warning: unused parameter 'basevertex' [-Wunused-parameter]
../../src/mesa/main/api_validate.c: In function '_mesa_validate_DrawRangeElements':
../../src/mesa/main/api_validate.c:452:35: warning: unused parameter 'basevertex' [-Wunused-parameter]
../../src/mesa/main/api_validate.c: In function '_mesa_validate_DrawArrays':
../../src/mesa/main/api_validate.c:473:25: warning: unused parameter 'start' [-Wunused-parameter]
../../src/mesa/main/api_validate.c: In function '_mesa_validate_DrawElementsInstanced':
../../src/mesa/main/api_validate.c:590:44: warning: unused parameter 'basevertex' [-Wunused-parameter]

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-02 12:16:28 -08:00
Ian Romanick
5e72886db0 mesa: Refactor common validation code to validate_DrawElements_common
Most of the code in _mesa_validate_DrawElements,
_mesa_validate_DrawRangeElements, and
_mesa_validate_DrawElementsInstanced was the same.  Refactor this out to
common code.

As a side-effect, a bug in _mesa_validate_DrawElementsInstanced was
fixed.  Previously this function would not generate an error when
check_valid_to_render failed if numInstances was 0.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-02 12:16:28 -08:00
Ian Romanick
b93dcb0e71 mesa: Generate GL_INVALID_OPERATION when drawing w/o a VAO in core profile
GL 3-ish versions of the spec are less clear that an error should be
generated here, so Ken (and I during review) just missed it in 1afe335.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-02 12:16:28 -08:00
Brian Paul
4e6244e80f mesa: fix height error check for 1D array textures
height=0 is legal for 1D array textures (as depth=0 is legal for
2D arrays).  Fixes new piglit ext_texture_array-errors test.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-12-02 10:00:03 -07:00
Jan Vesely
ca0616f17e r600, llvm: Fix mem leak
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2014-12-02 11:30:13 -05:00
EdB
745b1f5503 clover: clCompileProgram CL_INVALID_COMPILER_OPTIONS
clCompileProgram should return CL_INVALID_COMPILER_OPTIONS
instead of CL_INVALID_BUILD_OPTIONS

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-12-02 11:05:03 -05:00
Eric Anholt
29c7cf2b2b vc4: Pair up QPU instructions when scheduling.
We've got two mostly-independent operations in each QPU instruction, so
try to pack two operations together.  This is fairly naive (doesn't track
read and write separately in instructions, doesn't convert ADD-based MOVs
into MUL-based movs, doesn't reorder across uniform loads), but does show
a decent improvement on shader-db-2.

total instructions in shared programs: 59583 -> 57651 (-3.24%)
instructions in affected programs:     47361 -> 45429 (-4.08%)
2014-12-01 22:29:42 -08:00
Dave Airlie
7b0067d23a r600g/sb: fix issues cause by GLSL switching to loops for switch
Since 73dd50acf6
glsl: implement switch flow control using a loop

The SB backend was falling over in an assert or crashing.

Tracked this down to the loops having no repeats, but requiring
a working break, initial code just called the loop handler for
all non-if statements, but this caused a regression in
tests/shaders/dead-code-break-interaction.shader_test.
So I had to add further code to detect if all the departure
nodes are empty and avoid generating an empty loop for that case.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86089
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-By: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-12-02 13:57:27 +10:00
Rob Clark
036f434ac2 freedreno/a4xx: alpha blend fixes
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-01 20:31:23 -05:00
Rob Clark
a7d91c33c2 freedreno/a4xx: fix DRAW initiator encoding of index size
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-01 20:31:23 -05:00
Rob Clark
81194ac767 freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-01 20:31:23 -05:00
Matt Turner
5df88c2096 i965/vec4: Rewrite dead code elimination to use live in/out.
Improves 359 shaders by >=10%
         114 shaders by >=20%
          91 shaders by >=30%
          82 shaders by >=40%
          22 shaders by >=50%
           4 shaders by >=60%
           2 shaders by >=80%

total instructions in shared programs: 5845346 -> 5822422 (-0.39%)
instructions in affected programs:     364979 -> 342055 (-6.28%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-01 16:42:13 -08:00
Matt Turner
7a5cc789de i965/vec4: Track liveness of the flag register.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-01 16:42:13 -08:00
Matt Turner
b449366587 i965/fs: Remove opt_drop_redundant_mov_to_flags().
Dead code elimination now handles this.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-01 16:42:13 -08:00
Matt Turner
b37273b924 i965/fs: Use const fs_reg & rather than a copy or pointer.
Also while we're touching var_from_reg, just make it an inline function.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-01 16:42:13 -08:00
Matt Turner
60d507c3c5 i965/fs: Dead code eliminate instructions writing the flag.
Most prominently helps Natural Selection 2, which has a surprising
number shaders that do very complicated things before drawing black.

instructions in affected programs:     21052 -> 16978 (-19.35%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-01 16:42:13 -08:00
Matt Turner
bf8deb5514 i965/fs: Track liveness of the flag register.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-01 16:42:13 -08:00
Matt Turner
13f6601585 i965: Use local pointer to block_data in live intervals.
The next patch will be simplified because of this, and makes reading the
code a lot easier.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-01 16:42:13 -08:00
Matt Turner
a50915984f i965/vec4: Make live_intervals part of the vec4_visitor class.
Like in fs_visitor.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-01 16:42:13 -08:00
Matt Turner
e4d0299089 i965/fs: Treat the FB_WRITE as predicated if we're discarding.
Pre-Haswell hardware couldn't actually predicate it, but it's easier to
pretend as if it's predicated in the visitor since it will generate a
MOV from f0.1.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-01 16:42:13 -08:00
Matt Turner
f1e5418f40 i965: Don't treat IF or WHILE with cmod as writing the flag.
Sandybridge's IF and WHILE instructions can do an embedded comparison
with conditional mod.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-01 16:42:12 -08:00
Matt Turner
937ddb419d i965/disasm: Disassemble tdr and tm registers properly.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-01 16:42:12 -08:00
Jordan Justen
cd1b0f04be main, glsl: Bump max known desktop glsl version to 4.50
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-01 16:20:21 -08:00
Jordan Justen
307d22abb0 glsl/cs: Change gl_WorkGroupSize from ivec3 to uvec3
As documented in:

https://www.opengl.org/registry/specs/ARB/compute_shader.txt

  const uvec3 gl_WorkGroupSize;

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-01 16:20:21 -08:00
Jonathan Gray
31a46fb7a5 i965: avoid anonymous struct in float <-> VF conversions
Anonymous structures are only supported with newer versions of
GCC.  They will not work with GCC 4.2.1 used by OpenBSD or
GCC 4.4.7 shipped with RHEL6 going by a commit to fix a similiar
problem in radeonsi earlier in the year
(74388dd24b).

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
2014-12-01 16:13:08 -08:00
Brian Paul
991d5cf8ce mesa: fix arithmetic error in _mesa_compute_compressed_pixelstore()
We need parenthesis around the expression which computes the number of
blocks per row.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
2014-12-01 16:30:55 -07:00
Brian Paul
691170b9c7 vbo: also print buffer object pointer in vbo_print_vertex_list()
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-01 16:30:39 -07:00
Brian Paul
1e14aaa8f9 mesa: some improvements for print_list()
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-01 16:30:17 -07:00
Brian Paul
c407c6d588 mesa: inline/remove _mesa_polygon_stipple()
Was not called from any other place.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-01 16:30:12 -07:00
Brian Paul
f54162857c svga: fix comment typo 2014-12-01 16:30:12 -07:00
Brian Paul
953847e5a8 mesa: remove unused functions in prog_execute.c
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-12-01 16:29:55 -07:00
Brian Paul
cd8a7258b8 mesa: update glext.h to version 20141118 2014-12-01 15:22:20 -07:00
Brian Paul
ded14afa42 gallium: add include path to fix building of pipe-loader code
The pipe-loader code wasn't finding util/u_atomic.h

Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-01 15:22:08 -07:00
José Fonseca
0806bf8815 graw: Avoid 'near'/'far' variables.
They are defined by windows.h, which got included slightly more
frequently than before with u_atomic.h
2014-12-01 20:24:51 +00:00
Matt Turner
120426b13d i965/fs: Clean up some whitespace in reg_allocate.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-01 11:32:56 -08:00
Matt Turner
2e007fd621 ra: Don't use regs as the ralloc context.
The i965 backends pass something out of 'screen', which is allocated
per-process, making using this as a ralloc context not thread-safe.

All callers ra_alloc_interference_graph() already ralloc_free() its
return value.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-01 11:32:54 -08:00
Matt Turner
933c678776 i965: Initialize INTEL_DEBUG once per process.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-01 11:32:52 -08:00
Matt Turner
82811ff176 i965: Initialize compaction tables once per process.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-01 11:32:51 -08:00
Matt Turner
9db278d0e2 glsl: Initialize static temporaries_allocate_names once per process.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-12-01 11:32:48 -08:00
José Fonseca
a5299e9e1c util/u_atomic: Fix the unlocked implementation.
It was totally broken:

- p_atomic_dec_zero() was returning the negation of the expected value

- p_atomic_inc_return()/p_atomic_dec_return() was
  post-incrementing/decrementing, hence returning the old value instead
  of the new

- p_atomic_cmpxchg() was returning the new value on success, instead of
  the old

It is clear this never used in the past. I wonder if it wouldn't be better to
yank it altogether.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-01 11:28:45 -08:00
José Fonseca
ff80b92a58 util/u_atomic: Add a simple test.
It was much easier for me to verify things build and run as expected
with this simple test, than building and testing whole Mesa.

With scons the test can be build and run merely by doing:

  scons u_atomic_test

Building the test with autotools is left as a future exercise.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-12-01 11:28:45 -08:00
Matt Turner
6df72e970c util: Make u_atomic.h typeless.
like how C11's stdatomic.h provides generic functions. GCC's __sync_*
builtins already take a variety of types, so that's simple.

MSVC and Sun Studio don't, but we can implement it with something that
looks a little crazy but is actually quite readable.

Thanks to Jose for some MSVC fixes!

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-01 11:28:45 -08:00
Matt Turner
41b5858a2f util: Use stdbool.h's bool rather than "boolean".
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-01 11:28:45 -08:00
Matt Turner
2879a77a37 util: Remove u_atomic.h's GCC inline assembly.
GCC >= 4.1 support the __sync_* intrinsics. That seems like a
sufficiently old baseline.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-01 11:28:45 -08:00
Matt Turner
972f8458f1 util: Remove u_atomic.h's MSVC inline assembly.
There was already an intrinsics path that implemented all of the same
functions, plus more.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-01 11:28:45 -08:00
Matt Turner
504062be2a util: Remove u_atomic.h's Gallium dependence.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-01 11:28:45 -08:00
Matt Turner
4abd20e261 util: s/INLINE/inline/ in u_atomic.h.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-01 11:28:44 -08:00
Matt Turner
ccad3829e3 util: Move u_atomic.h to src/util.
To be shared outside of Gallium.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-12-01 11:28:44 -08:00
Eric Anholt
3fe4d8e1e3 vc4: Introduce scheduling of QPU instructions.
This doesn't reschedule much currently, just tries to fit things into the
regfile A/B write-versus-read slots (the cause of the improvements in
shader-db), and hide texture fetch latency by scheduling setup early and
results collection late (haven't performance tested it).  This
infrastructure will be important for doing instruction pairing, though.

shader-db2 results:
total instructions in shared programs: 61874 -> 59583 (-3.70%)
instructions in affected programs:     50677 -> 48386 (-4.52%)
2014-12-01 11:00:23 -08:00
Eric Anholt
6958c404ca vc4: Drop the explicit scoreboard wait.
This is actually implicitly handled by the TLB operations.
2014-12-01 11:00:23 -08:00
Eric Anholt
334036fb64 vc4: Also deal with VPM reads at thread end.
Prevents a regression with QPU scheduling, which happens to put the no-op
reads for unused VPM contents end up at the end of the program.
2014-12-01 11:00:23 -08:00
Eric Anholt
a7b1a93137 vc4: Fix assertion about SFU versus texturing.
We're supposed to be checking that nothing else writes r4, which is done
by the TMU result collection signal, not the coordinate setup.

Avoids a regression when QPU instruction scheduling is introduced.
2014-12-01 11:00:23 -08:00
Eric Anholt
2d5784c825 vc4: Add another check for invalid TLB scoreboard handling.
This was caught by an assertion in the simulator.
2014-12-01 11:00:23 -08:00
Rob Clark
bb19f2c3c4 freedreno/a4xx: invalidate cache when vbo's change
Otherwise vertex shader can see stale cache data.  This in particular
happens when the same vbo is updated and reused.  Not sure yet if vbo's
at differing addresses but bound to same vertex buffer slot could have
issues, but seems safest to flush whenever new vertex buffers are bound.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-12-01 12:02:25 -05:00
Ilia Mirkin
ebbd34a468 st/mesa: avoid exposing EXT_texture_integer for pre-GLSL 1.30
For drivers building up to GL(ES)3, only expose the actual extension if
the API will let it be used (e.g. via overrides/debug flags that enable
higher versions).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-11-30 13:04:29 -05:00
Ilia Mirkin
4907c31385 freedreno/a3xx: add missing integer formats and enable rendering
The mesa state tracker doesn't fall back on similar integer formats, so
they must all be provided. Remove the restriction against integer color
rendering.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-11-30 13:04:28 -05:00
Ilia Mirkin
82104c19f3 freedreno/a3xx: enable sampling from integer textures
We need to produce a u32 destination type on integer sampling
instructions, so keep that in a shader key set based on the
currently-bound textures.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-11-30 13:04:28 -05:00
Ilia Mirkin
8e336ef55b freedreno: allow each generation to hook into sampler view setting
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-11-30 13:04:28 -05:00
Ilia Mirkin
618ff11457 freedreno/a3xx: don't use half precision shaders for int/float32
Integer outputs end up getting mangled due to cov.f32f16, and float32
loses precision. Use full precision shaders in both of those cases.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-11-30 13:04:28 -05:00
Ilia Mirkin
f866446e8c freedreno/a3xx: disable blending for integer formats
Also add support for the BLENDABLE bind flag, similarly predicated on
non-int formats.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-11-30 13:04:28 -05:00
Ilia Mirkin
8e147e9ec8 freedreno/a3xx: remove blend clamp enables from gmem/clears
Just pass the data through unmolested. This probably has no effect since
blending isn't actually enabled.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-11-30 13:00:41 -05:00
Ilia Mirkin
d63afe3b58 freedreno/a3xx: add format to emit info, use to set sint/uint flags
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-11-30 13:00:41 -05:00
Ilia Mirkin
5d95e99622 freedreno/a3xx: add 16-bit unorm/snorm texture formats
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-11-30 13:00:41 -05:00
Ilia Mirkin
547182977f freedreno/ir3: remove unused arg parameter
Leaving it around in the struct in case we want to use it later.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-11-30 13:00:22 -05:00
Ilia Mirkin
de83ef677f freedreno/ir3: fix UMAD
Looks like none of the mad variants do u16 * u16 + u32, so just add in
the extra value "by hand".

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
2014-11-30 13:00:22 -05:00
Rob Clark
66f694b16c freedreno/a4xx: stencil fixes
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-30 10:44:09 -05:00
Rob Clark
5b46670487 freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-30 10:44:03 -05:00
Rob Clark
3e698ebf44 freedreno/a4xx: add render target format to fd4_emit
This lets us move emitting SP_FS_MRT_REG back to fd4_program_emit.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-30 10:43:50 -05:00
Ilia Mirkin
4aec928ca4 freedreno/a3xx: unify vertex/texture formats into a single table
The table contains all the relevant information about each format. The
helper functions now just do lookups in the table.

Note that this adds support for a lot of formats that were previously
unsupported. Additionally it adds disabled support for integer render
buffers, which will require more work to actually enable.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-11-29 12:15:43 -05:00
Ilia Mirkin
20fbf99595 freedreno/a3xx: rename vertex/texture format enums to be more consistent
Switch both of them from independently inconsistent conventions to having
UINT/SINT/UNORM/SNORM/FLOAT/FIXED suffixes.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-11-29 12:15:43 -05:00
Ilia Mirkin
3338bfcf49 freedreno/a3xx: fd3_util -> fd3_format
All the "util" helpers are actually format-related

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-11-29 12:15:43 -05:00
Ilia Mirkin
3de9fa8ff4 freedreno/a3xx: only enable blend clamp for non-float formats
This fixes arb_color_buffer_float-render GL_RGBA16F.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-11-29 12:15:43 -05:00
Kenneth Graunke
67c498086d i965: Add _CACHE_ in brw_cache_id enum names.
BRW_CACHE_VS_PROG is more easily associated with program caches than
plain BRW_VS_PROG.

While we're at it, rename BRW_WM_PROG to BRW_CACHE_FS_PROG, to move away
from the outdated Windowizer/Masker name.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-29 02:18:47 -08:00
Kenneth Graunke
e563c33d57 i965: Move CACHE_NEW_SAMPLER to BRW_NEW_SAMPLER_STATE_TABLE.
This flag signifies that we've emitted a new SAMPLER_STATE table.
Given that we haven't cached those in years, CACHE_NEW_SAMPLER isn't
a great name.  Putting it in the BRW_NEW_* hierarchy would make more
sense; BRW_NEW_SAMPLER_STATE_TABLE better reflects its actual purpose.

When this flag is raised, the pointer to the SAMPLER_STATE table has
changed, so we need to re-issue any packets which point to it (unit
state on Gen4-5, 3DSTATE_SAMPLER_STATE_POINTERS on Gen6, and the
per-stage variants on Gen7+).

Saves 2 * sizeof(void *) bytes per context, as we remove useless
aux_compare/aux_free function pointers.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-29 02:18:46 -08:00
Kenneth Graunke
324368b500 i965: Move some /* CACHE_NEW_SAMPLER */ comments.
Marking brw_stage_state::sampler_count as CACHE_NEW_SAMPLER is wrong.

The number of samplers used by each program is actually computed at
draw time (brw_try_draw_prims), based purely on the currently bound
shader programs (gl_program::SamplersUsed).

CACHE_NEW_SAMPLER means that we've emitted a new SAMPLER_STATE table.
Although this could indicate that the number of samplers has changed,
it could also simply mean that the contents of the table has changed
(i.e. we've bound different textures).

The real reason these atoms depend on CACHE_NEW_SAMPLER is because they
include a pointer to the SAMPLER_STATE table.  This was not commented.

So, move the comments to the appropriate place.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-29 02:18:44 -08:00
Kenneth Graunke
66ebfad3cd i965: Move CACHE_NEW_*_VP flags to BRW_NEW_*_VP.
We've been streaming these out for ages, so they basically have nothing
to do with brw_state_cache.c.

Saves 6 * sizeof(void *) bytes per context, as we won't have useless
aux_compare/aux_free functions for them.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-29 02:18:42 -08:00
Kenneth Graunke
4d67b6ab9a i965: Fold the gen7_cc_viewport_state_pointer atom into brw_cc_vp.
These always happen together; the extra atom just means another item to
iterate through, flags to check, and a call through a function pointer.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-29 02:18:40 -08:00
Kenneth Graunke
f421db70ba i965: Combine CACHE_NEW_*_UNIT into BRW_NEW_GEN4_UNIT_STATE.
On Gen4-5, unit state is specified as indirect state, rather than
commands.  If any unit state changes, we upload it via brw_state_batch
and arrange for 3DSTATE_PIPELINED_POINTERS to be re-emitted, which
updates pointers to all unit state at once.

Since there's only one command and state atom (brw_psp_urb_cs) that
needs to know about this, there's no benefit to having six separate
flags.  We can combine CACHE_NEW_*_UNIT into a single flag.

We also haven't cached these in a long time, so it doesn't make sense
to use the "CACHE_NEW_" prefix.  Instead, use the "BRW_NEW_" prefix.

This also saves 12 * sizeof(void *) bytes of memory per context, as
we remove useless aux_compare/aux_free functions for each CACHE bit.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-29 02:18:38 -08:00
Kenneth Graunke
bea9b8e306 i965: Alphabetize brw_tracked_state flags and use a consistent style.
Most of the dirty flags were listed in some arbitrary order.  Some used
bonus parenthesis.  Some put multiple flags on one line, others put one
per line.  Some used tabs instead of spaces...but only on some lines.

This patch settles on one flag per line, in alphabetical order, using
spaces instead of tabs, and sheds the unnecessary parentheses.

Sorting was mostly done with vim's visual block feature and !sort,
although I alphabetized short lists by hand; it was pretty manual.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-29 02:18:36 -08:00
Christoph Bumiller
f3b4b263c2 nv50/ir/tgsi: handle TGSI_OPCODE_ARR
This instruction is used by st/nine.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2014-11-28 19:17:52 -05:00
Kenneth Graunke
133280120b i965: Set prog_data->uses_kill if simulating alpha test via discards.
When using MRT on Gen4-5, we have to simulate GL's alpha test feature
by emitting discards in the fragment shader.  In this case, it makes
sense to set prog_data->uses_kill, which means the fragment shader may
kill pixels via the discard mechanism.

This saves us from having to look an extra key value in a couple of
places, including in the generator.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-27 20:25:24 -08:00
Kenneth Graunke
06372c3fa9 i965: Use brw_wm_prog_data::uses_kill, not gl_fragment_program::UsesKill
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-27 20:25:23 -08:00
Kenneth Graunke
a0f8b363c0 i965/fs: Pass key->render_to_fbo via src1 of FS_OPCODE_DDY_*.
This means the generator doesn't have to look at the key, which is a
little nicer - we're pretty close to no key dependencies at all.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-27 20:25:19 -08:00
Kenneth Graunke
cea37f0911 i965/fs: Handle derivative quality decisions in the front-end.
Kristian noted that there's very little use of brw_wm_prog_key in the
generator, and that it basically just generates what it's told, without
caring about what stage it's handling.

One exception to this is derivative handling.  When handling dFdxCoarse
and dFdxFine, we packed an enum value in a second source register,
explicitly telling the generator what to do.  For dFdx, we specified an
enum value of "please use the hint", then checked the program key in the
generator level code.

A natural method is to define separate FS_OPCODE_DD[XY]_{COARSE,FINE}
opcodes, and have the front-end (which already decides what IR to
generate based on the program key) decide which dPdx/dPdy should
correspond to.  This consolidates the decision making in one place.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-27 20:25:14 -08:00
Kenneth Graunke
2315ae6653 i965: Create prog_data temporary variables in PS state upload code.
prog_data->foo is a bit more readable than brw->wm.prog_data->foo.
The local variable definition is also a great location to put the
obligatory /* CACHE_NEW_WM_PROG */ comment.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-11-27 20:24:24 -08:00
Kenneth Graunke
6a1c1fd503 i965: Fix missing CACHE_NEW_WM_PROG in 3DSTATE_PS_EXTRA.
brw->wm.prog_data is covered by CACHE_NEW_WM_PROG, not
BRW_NEW_FRAGMENT_PROGRAM.  So, we should listen to it.

However, I believe that BRW_NEW_FRAGMENT_PROGRAM is sufficient to cover
all the necessary cases - CACHE_NEW_WM_PROG happens in a subset of
cases.  So, the code being wrong shouldn't have triggered bugs.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-11-27 20:24:15 -08:00
Ilia Mirkin
e928b1e65b nv50: remove ancient map of rt formats
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-11-27 16:51:31 -05:00
Ilia Mirkin
37fe347542 freedreno/ir3: don't pass consts to madsh.m16 in MOD logic
madsh.m16 can't handle a const in src1, make sure to unconst it

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
2014-11-27 14:25:36 -05:00
Romain Failliot
b340469f33 docs: Set llvmpipe and softpipe note only for MSAA.
Right now, in mesamatrix.net, the footnote is set so that it seems to be
for all the features, while actually it only applies to MSAA.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-11-27 18:03:26 +01:00
Neil Roberts
c97cbd7e3d glsl: Use | action in the lexer source to avoid duplicating the float action
Flex and lex have a special action ‘|’ which means to use the same action as
the next rule. We can use this to reduce a bit of code duplication in the
rules for the various float literal formats.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-27 11:43:59 +00:00
Neil Roberts
9d8aa88693 glsl: Disallow float literals with the 'f' suffix but no point or exponent
According to the GLSL spec float literals like ‘1f’ shouldn't be allowed
without adding a decimal point or an exponent. Apparently the AMD driver also
disallows this so it seems unlikely that anything would be relying on it.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-27 11:43:17 +00:00
Dave Airlie
91a827624c r600g: make llvm code compile this time
Actually compiling the code helps make it compile.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-11-27 14:11:23 +10:00
Dave Airlie
b10ddf962f r600g: fix fallout from last patch
I accidentally rebased from the wrong machine and missed some
fixes that were on my r600 box.

doh.

this fixes a bunch of geom shader textureSize tests on rv635
from gpu reset to pass.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86760
Reported-by: wolput@onsneteindhoven.nl
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-11-27 13:12:41 +10:00
Dave Airlie
07ae69753c r600g: merge the TXQ and BUFFER constant buffers (v1.1)
We are using 1 more buffer than we have, although in the future the
driver should just end up using one buffer in total probably, this
is a good first step, it merges the txq cube array and buffer info
constants on r600 and evergreen.

This should in theory fix geom shader tests on r600.

v1.1: fix comments from Glenn.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-11-27 10:31:38 +10:00
Matt Turner
bc5f5424e3 glapi: Remove dead mesadef.py.
Dead since commit 4e120c97, in which apiparser (which mesadef.py imports)
was removed.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-11-26 20:31:15 +00:00
José Fonseca
37b2a29d3b mesa/gdi: Don't pretend mesa.def is auto generated.
Just use the same entrypoints we use for st/wgl's opengl32.dll.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-11-26 20:31:14 +00:00
José Fonseca
cb009bdd44 st/wgl: Don't export wglGetExtensionsStringARB.
It's not exported by the official opengl32.dll neither.  Applications are
supposed to get it via wglGetProcAddress(), not GetProcAddress().

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-11-26 20:31:11 +00:00
José Fonseca
5fdb6d6839 mapi/glapi: Fix dll linkage of GLES1 symbols.
This fixes several MSVC warnings like:

  warning C4273: 'glClearColorx' : inconsistent dll linkage

In fact, we should avoid using `declspec(dllexport)` altogether, and use
exclusively the .DEF instead, which gives more precise control of which
symbols must be exported, but all the public GL/GLES headers practically
force us to pick between `declspec(dllexport)` or
`declspec(dllimport)`.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-11-26 20:31:07 +00:00
José Fonseca
4b6e93650c util/u_snprintf: Don't redefine HAVE_STDINT_H as 0.
We now always guarantee availability of stdint.h on MSVC -- if MSVC
doesn't supply one we use our own.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-11-26 20:30:58 +00:00
José Fonseca
29557a1fa8 gallivm: Removed unused variable.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-11-26 20:25:12 +00:00
José Fonseca
a0ddc54777 draw,gallivm,llvmpipe: Avoid implicit casts of 32-bit shifts to 64-bits.
Addresses MSVC warnings "result of 32-bit shift implicitly converted to
64 bits (was 64-bit shift intended?)", which can often be symptom of
bugs, but in these cases were all benign.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-11-26 20:25:12 +00:00
José Fonseca
aef3a01d57 scons: Generate SSE2 floating-point arithmetic.
- SSE2 is available on all x86 processors we care about.

- It's recommended by Intel:

  https://software.intel.com/en-us/blogs/2012/09/26/gcc-x86-performance-hints

- And has been the default since MSVC 2012:

  http://msdn.microsoft.com/en-us/library/7t5yh4fd(v=vs.110).aspx

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-11-26 20:25:12 +00:00
José Fonseca
0473577f91 scons: Remove dead code/comments.
- Remove no-op if-clause.

- -mstackrealign has been enabled again on MinGW for quite some time and
  appears to work alright nowadays.

- Drop -mmmx option as it is implied my -msse, and we don't use MMX
  intrinsics anyway.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-11-26 20:25:12 +00:00
Axel Davy
a10bf5c10c st/nine: fix formatting in query9 (cosmetic)
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-11-26 20:09:12 +00:00
Axel Davy
d52328fc39 st/nine: Fix setting of the shift modifier in nine_shader
It is an sint_4, but it was stored in a uint_8...
The code using it was acting as if it was signed.

Problem found thanks to Coverity

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-11-26 20:09:12 +00:00
David Heidelberg
90fea6b3e0 st/nine: remove unused pipe_viewport_state::translate[3] and scale[3]
2efabd9f5a removed them as unused.

This caused random memory overwrites (reported by Coverity).

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: David Heidelberg <david@ixit.cz>
2014-11-26 20:09:12 +00:00
Axel Davy
614d9387c7 st/nine: fix wrong variable reset
Error detected by Coverity (COPY_PASTE_ERROR)

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: David Heidelberg <david@ixit.cz>
2014-11-26 20:09:12 +00:00
David Heidelberg
a99f31bced st/nine: return GetAvailableTextureMem in bytes as expected (v2)
PIPE_CAP_VIDEO_MEMORY returns the amount of video memory in megabytes,
so need to converted it to bytes.

Fixed Warframe memory detection.

v2: also prepare for cards with more than 4GB memory

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: Yaroslav Andrusyak <pontostroy@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: David Heidelberg <david@ixit.cz>
2014-11-26 20:09:11 +00:00
Axel Davy
4eea2496bc st/nine: Add pool check to SetTexture (v2)
D3DPOOL_SCRATCH is disallowed according to spec.
D3DPOOL_SYSTEMMEM should be allowed but we don't handle it right for now.

v2: Fixes segfault in SetTexture when unsetting the texture

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-11-26 20:09:11 +00:00
Axel Davy
890f963d64 st/nine: propertly declare constants (v2)
Fixes "Error : CONST[20]: Undeclared source register" when running
dx9_alpha_blending_material. Also artifacts on ilo.

v2: also remove unused MISC_CONST

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-11-26 20:09:11 +00:00
Stanislaw Halik
7f74b9d479 st/nine: call DBG() at more external entry points
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Stanislaw Halik <sthalik@misaki.pl>
2014-11-26 20:09:11 +00:00
Axel Davy
6aeae7442d st/nine: rework the way D3DPOOL_SYSTEMMEM is handled
This patch moves the data field from Resource9 to Surface9 and cleans
D3DPOOL_SYSTEMMEM handling in Texture9. This fixes HL2 lost coast.

It also removes in Texture9 some code written to support importing
and exporting non D3DPOOL_SYSTEMMEM shared buffers. This code hadn't
the design required to support the feature and wasn't used.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-11-26 20:09:10 +00:00
Axel Davy
133b2087c5 st/nine: Rework Basetexture9 and Resource9.
Instead of having parts of the structures initialised by the parents,
have them initialised by the children.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-11-26 20:09:10 +00:00
Axel Davy
104b5a8193 st/nine: clean device9ex.
Pass ex specific parameters as arguments to device9 ctor instead
of passing them by filling the structure.

Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-11-26 20:09:10 +00:00
Emil Velikov
9b7037a369 nine: the .pc file should not follow mesa version
The version provided by it should be the same as the one
provided/handled by the module. Add the missing tiny version.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: David Heidelberg <david@ixit.cz>
2014-11-26 20:09:10 +00:00
Emil Velikov
c642e87d9f auxiliary/vl: rework the build of the VL code
Rather than shoving all the VL code for non-VL targets, increasing
their size, just split it out and use it when needed. This gives us
the side effect of building vl_winsys_dri.c once, dropping a few
automake warnings, and reducing the size of the dri modules as below

   text    data     bss     dec     hex filename
5850573  187549 1977928 8016050  7a50b2 before/nouveau_dri.so
5508486  187100  391240 6086826  5ce0aa after/nouveau_dri.so

The above data is for a nouveau + swrast + kms_swrast 'megadriver'.

v2: Do not include the vl sources in the auxiliary library.
v3: Rebase. Add nine.

Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-26 20:09:09 +00:00
Emil Velikov
86a51eb861 auxiliary/vl: split the vl sources list into VL_SOURCES
With follow up commit we'll split vl static lib from the auxiliary one,
and choose the appropriate vl (galliumvl or galliumvl_stub) for the
respective targets to link against.

v2: Rebase.

Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-26 20:09:09 +00:00
Emil Velikov
f093c1c8ec auxiliary/vl: add galliumvl_stub.la
Will be used by the non-VL targets, to stub out the functions called
by the drivers. The entry point to those are within the VL
state-trackers, yet the compiler cannot determine that at link time.
Thus we'll need to stub them out to prevent unresolved symbols in the
dri, egl, gbm and pipe-loader targets.

v2: Rebase.

Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-26 20:09:09 +00:00
Emil Velikov
2dbaedaf10 automake: rework VL dependency tracking
Set a single VL_{CFLAG,LIBS} for xcb and friends, and let each target
check for it's relevant library alone. Required as with follow up
commits we'll build aux/vl into a separate module, which needs VL_CFLAGS

Cleanup add a couple of explicit LIBDRM_LIBS linking, as aux/vl itself
requires libdrm, despite that LIBDRM_{RADEON,NOUVEAU...} may provide it
as well.

v2: Rebase. Make sure st/xvmc programs work.

Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-26 20:08:40 +00:00
Emil Velikov
303bc3609a configure: check the package version when auto-detecting the VL targets
Or we might end up where automatically enable the build, only to error
out a couple of lines after that.

Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-26 20:08:39 +00:00
Siavash Eliasi
8dc8c496e1 mesa: Permanently enable features supported by target CPU at compile time.
This will remove the need for unnecessary runtime checks for CPU features if
already supported by target CPU, resulting in smaller and less branchy code.

V2:
- Removed the SSSE3 related part for the not yet merged patch.
- Avoiding redefinition of macros.

Tested-by: David Heidelberg <david@ixit.cz>
2014-11-26 20:08:38 +00:00
Emil Velikov
752c2e9690 docs: add relnotes template for 10.5.0
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-26 18:00:17 +00:00
Timothy Arceri
b3721cd230 util: update hash type comments
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-11-26 20:04:13 +11:00
Matt Turner
531feec9dc i965/vec4: Handle destination writemasks in VEC4_OPCODE_PACK_BYTES.
Since pack_bytes expands to two mov(4) align1 instructions, we can't use
swizzles directly. For an instruction like

   pack_bytes m4.y:UD, vgrf13.xyzw:UD

we can write into the .y component by settings the offset based on the
swizzle.

Also while we're doing this, we can set the dependency control hints
properly, so that a series of pack_bytes writing into separate
components of a register can issue without blocking.
2014-11-25 17:29:02 -08:00
Matt Turner
70fcd56538 i965/vec4: Optimize packSnorm4x8().
Reduces the number of instructions needed to implement packSnorm4x8()
from 13 -> 7.
2014-11-25 17:29:02 -08:00
Matt Turner
3532be7680 i965/vec4: Optimize packUnorm4x8().
Reduces the number of instructions needed to implement packUnorm4x8()
from 11 -> 6.
2014-11-25 17:29:02 -08:00
Matt Turner
e14c7c7faf i965/vec4: Add VEC4_OPCODE_PACK_4_BYTES.
Will be used by emit_pack_{s,u}norm_4x8().
2014-11-25 17:29:02 -08:00
Matt Turner
94a30bbd4f i965/vec4: Optimize unpackSnorm4x8().
Reduces the number of instructions needed to implement unpackSnorm4x8()
from 16 -> 6.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-25 17:29:02 -08:00
Matt Turner
bf686b2785 i965/vec4: Optimize unpackUnorm4x8().
Reduces the number of instructions needed to implement unpackUnorm4x8()
from 11 -> 4.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-25 17:29:02 -08:00
Matt Turner
cb0ba848d4 i965/vec4: Add vector float immediate infrastructure.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-25 17:29:02 -08:00
Matt Turner
5d23721c1d i965/fs: Add vector float immediate infrastructure.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-25 17:29:02 -08:00
Matt Turner
276075f864 i965: Disassemble vector float immediates properly.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-11-25 17:29:02 -08:00
Matt Turner
b2abf033e0 i965: Add unit test for float <-> VF conversions.
Using Eric's original VF -> float conversion code to initialize the
table.
2014-11-25 17:29:02 -08:00
Matt Turner
c37d798e78 i965: Add functions to convert float <-> VF.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-25 17:29:01 -08:00
Chris Forbes
0008d0e59e i965/Gen6-7: Do not replace texcoords with point coord if not drawing points
Fixes broken rendering in Windows-based QtQuick2 apps run through Wine.
This library sets all texture units' GL_COORD_REPLACE, leaves point
sprite mode enabled, and then draws a triangle fan.

Will need a slightly different fix for Gen4-5, but I don't have my old
machines in a usable state currently.

V2: - Simplify patch -- the real changes are no longer duplicated across
      the Gen6 and Gen7 atoms.
    - Also don't clobber attr overrides -- which matters on Haswell too,
      and fixes the other half of the problem
    - Fix newly-introduced warnings
V3: - Use BRW_NEW_GEOMETRY_PROGRAM and brw->geometry_program rather than
      core flag and state; keep the state flags in order.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84651
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-25 22:38:32 +13:00
Kenneth Graunke
60f011af1a glsl: Make lower_constant_arrays_to_uniforms require dereferences.
Ilia noticed that my lowering pass was converting the constant array
used by textureGatherOffsets' offsets parameter to a uniform.  This
broke textureGather for Nouveau, and is generally a horrible plan,
since it violates the GLSL constraint that offsets must be an
immediate constant.

When I wrote this pass, I neglected to consider whole array assignment.
I figured opt_array_splitting would handle constant indexing, so this
pass was really about fixing variable indexing.

textureGatherOffsets is an example of whole array access that we really
don't want to touch.  Whole array copies don't appear to benefit from
this either - they're most likely initializers for temporary arrays
which are going to be mutated anyway.  Since you're copying, you may
as well copy from immediates, not uniforms.

This patch makes the pass look for ir_dereference_arrays of
ir_constants, rather than looking for any ir_constant directly.
This way, it ignores whole array assignment.

No shader-db changes or Piglit regressions on Haswell.  Some Piglit
tests generate different code (fixing textureGatherOffsets on Nouveau).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2014-11-24 15:30:09 -08:00
Kenneth Graunke
f0c91f32c0 i965: Precompile ARB programs.
We already precompile GLSL programs; it seems logical to precompile ARB
programs as well.  We just never hooked it up.

This also makes the programs compile even if no drawing occurs, which is
useful for shader-db.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-24 15:30:09 -08:00
Kenneth Graunke
b55777f39d i965: Make precompile functions accessible from C.
Previously, the prototypes for brw_vs/gs/fs_precompile were scattered
between brw_vs.h (C), brw_gs.h (C), and brw_fs.h (C++ only).  Also,
brw_fs_precompile had C++ linkage, while the others were C.

This patch moves all the prototypes to a central location (brw_shader.h)
and makes brw_fs_precompile have C linkage.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-24 15:30:09 -08:00
Kenneth Graunke
62b425448c i965: Pass gl_program pointers into precompile functions.
We'd like to do precompiling for ARB vertex and fragment programs,
which only have gl_program structures - gl_shader_program is NULL.

This patch makes the various precompile functions take a gl_program
parameter directly, rather than accessing it via gl_shader_program.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-24 15:30:09 -08:00
Kenneth Graunke
d54925df9c i965: Move brw->precompile checks out a level.
brw_shader_precompile should just do a precompile; it makes more sense
for the caller to decide whether we should do one.  Simpler.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-24 15:30:09 -08:00
Roland Scheidegger
880424b8ad llvmpipe: (trivial) remove redundant util_cpu_detect() call in lp_test_main
Already called earlier.
2014-11-25 00:29:29 +01:00
Roland Scheidegger
8148a06b8f llvmpipe: fix lp_test_arit denorm handling
llvmpipe disables denorms on purpose (on x86/sse only), because denorms are
generally neither required nor desired for graphic apis (and in case of d3d10,
they are forbidden).
However, this caused some arithmetic tests using denorms to fail on some
systems, because the reference did not generate the same results anymore.
(It did not fail on all systems - behavior of these math functions is sort
of undefined when called with non-standard floating point mode, hence the
result differing depending on implementation and in particular the sse
capabilities.)
So, for the reference, simply flush all (input/output) denorms manually
to zero in this case.

This fixes https://bugs.freedesktop.org/show_bug.cgi?id=67672.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-11-25 00:29:29 +01:00
Eric Anholt
93d30ff5d6 nouveau: Fix build after STR/BRA opcode dropping.
I missed these while git grepping for users of the dead opcodes.  Sigh,
macros.
2014-11-24 15:22:25 -08:00
Eric Anholt
a3688d686f mesa: Drop unused NV_fragment_program opcodes.
The extension itself was deleted 2 years ago.  There are still some
prog_instruction opcodes from NV_fp that exist because they're used by
ir_to_mesa.cpp, though.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Roamnick <ian.d.romanick@intel.com>
2014-11-24 14:56:22 -08:00
Eric Anholt
868f95f1da mesa: Drop unused SFL/STR opcodes.
They're part of NV_vertex_program2, which I'm pretty sure we're never
going to support.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Roamnick <ian.d.romanick@intel.com>
2014-11-24 14:56:22 -08:00
Eric Anholt
365a4a3f9a gallium: Drop the unused CND opcode.
Nothing in the tree generates it.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-11-24 14:56:22 -08:00
Eric Anholt
00f7002c5c gallium: Drop unused BRA opcode.
Never generated, and implemented in only nvfx vertprog.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-11-24 14:56:22 -08:00
Eric Anholt
ecfe9e2ad2 gallium: Drop the unused SFL/STR opcodes.
Nothing generated them.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-11-24 14:56:22 -08:00
Eric Anholt
dc00b382b5 gallium: Drop the unused RFL opcode.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-11-24 14:56:22 -08:00
Eric Anholt
8c822b1e91 gallium: Drop unused X2D opcode.
Nothing in the tree generates it.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-11-24 14:56:22 -08:00
Eric Anholt
ff886c4955 gallium: Drop the unused ARA opcode.
Nothing in the tree generated it.

v2: Only drop ARA, not ARR as well.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com> (v2)
2014-11-24 14:56:22 -08:00
Eric Anholt
de2f8d75db gallium: Drop the unused RCC opcode.
Nothing in the tree generated it.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-11-24 14:56:22 -08:00
Eric Anholt
d4864cdf15 gallium: Drop the NRM and NRM4 opcodes.
They weren't generated in tree, and as far as I know all hardware had to
lower it to a DP, RSQ, MUL.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-11-24 14:56:22 -08:00
Eric Anholt
7361d5ba63 ilo: Drop the explicit intialization of gaps in TGSI opcodes.
The nice thing about the good way of initializing arrays like this is that
you don't need to initialize everything in order, or even everything at
all.  Taking advantage of that only needs a tiny fixup to deal with the
default NULL value of the pointers.

I haven't dropped the initialization of opcodes that exist and are unsupported.
2014-11-24 14:56:22 -08:00
Eric Anholt
386c3fcb14 r300: Drop the "/* gap */" notes.
This switch statement's code structure isn't dependent on the numbers of
the opcodes at all.
2014-11-24 14:56:22 -08:00
Eric Anholt
2f01cc8417 r600: Drop the "/* gap */" notes.
These are obviously the gaps already, due to the bare numbers with
unsupported implementations.

This makes inserting new gaps less irritating.
2014-11-24 14:56:22 -08:00
Jose Fonseca
925cb75f89 nine: Drop use of TGSI_OPCODE_CND.
This was the only state tracker emitting it, and hardware was just having
to lower it anyway (or failing to lower it at all).

v2: Extracted from a larger patch by Jose (which also dropped DP2A), fixed
    to actually not reference TGSI_OPCODE_CND.  Change by anholt.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: David Heidelberg <david@ixit.cz>
2014-11-24 14:56:22 -08:00
Jose Fonseca
56fd7c6361 nine: Don't reference the dead TGSI_OPCODE_NRM.
The translation is lowering it to not using TGSI_OPCODE_NRM, anyway.

v2: Extracted from a larger patch by Jose that also dropped DP2A usage.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: David Heidelberg <david@ixit.cz>
2014-11-24 14:56:22 -08:00
Eric Anholt
7c0acd8535 nine: Don't use the otherwise-dead SFL opcode in an unreachable path.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: David Heidelberg <david@ixit.cz>
2014-11-24 14:56:21 -08:00
Matt Turner
057e6e5251 i965/gen6/gs: Don't declare a src_reg with struct.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-24 14:09:23 -08:00
Matt Turner
ff966aff99 i965/disasm: Fix all32h/any32h predicate disassembly.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-11-24 14:09:23 -08:00
Matt Turner
b754e52532 glsl: Fix tautological comparison.
Caught by clang.

warning: comparison of constant -1 with expression of type
         'ir_texture_opcode' is always false
      [-Wtautological-constant-out-of-range-compare]
      if (op == -1)
          ~~ ^  ~~

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-24 14:09:23 -08:00
Matt Turner
024db256d4 util: Prefer atomic intrinsics to inline assembly.
Cuts a little more than 1k of .text size from i915g.

This was previously done in commit 5f66b340 and subsequently reverted in
commit 3661f757 after bug 30514 was filed. I believe the cause of bug
30514 wasn't anything related to cross compiling, but rather that the
toolchain used defaulted to -march=i386, and i386 doesn't have the
CMPXCHG or XADD instructions used to implement the intrinsics.

So we reverted a patch that improved things so that we didn't break
compilation for a platform that never could have worked anyway.
2014-11-24 14:09:23 -08:00
Matt Turner
99cebffda9 util: Implement assume() for clang.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-11-24 14:09:23 -08:00
Matt Turner
56ac25918a i965: Don't overwrite the math function with conditional mod.
Ben was asking about the undocumented restriction that the math
instruction cannot use the dependency control hints. I went to reconfirm
and disabled the is_math() check in opt_set_dependency_control() and saw
that the disassembled math instructions with dependency hints had a
bogus math function. We were mistakenly overwriting it by setting an
empty conditional mod.

Unfortunately, this wasn't the cause of the aforementioned problem (I
reproduced it). This bug is benign, since we don't set dependeny hints
on math instructions -- but maybe some day.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-24 14:07:32 -08:00
Matt Turner
f5bef2d2e5 i965: Assert that math instructions don't have conditional mod.
The math function field is at the same location as conditional mod.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-24 14:06:39 -08:00
Matt Turner
803a744507 glsl: Remove unused ast copy constructors.
These were added in commits a760c738 and 43757135 to be used in
implementing C-style aggregate initializers (commit 1b0d6aef). Paul
rewrote that code in commit 0da1a2cc to use GLSL types, rather than
AST types, leaving these copy constructors unused.

Tested by making them private and providing no definition.
2014-11-24 14:06:39 -08:00
Matt Turner
baff470823 glapi: Remove dead gl_offsets.py.
Dead since commit 07b85457.
2014-11-24 14:02:54 -08:00
Matt Turner
76ef547be7 glapi: Remove dead extension_helper.py.
Dead since commit 3d16088f.
2014-11-24 14:02:54 -08:00
Eric Anholt
52a7cb2ec4 vc4: Fix some inconsistent indentation. 2014-11-24 12:37:33 -08:00
Eric Anholt
6f4adb7483 vc4: Don't forget to actually connect the fence code.
I thought I'd tested this.
2014-11-24 12:37:33 -08:00
Eric Anholt
fa74ec7e98 vc4: Add a note about a piece of errata I've learned about.
Right now in my environment I've only got a small CMA area, so this
constraint ends up holding.
2014-11-24 12:37:33 -08:00
Chris Forbes
2b4fe85f0e mesa: Fix Get(GL_TRANSPOSE_CURRENT_MATRIX_ARB) to transpose
This was just returning the same value as GL_CURRENT_MATRIX_ARB.
Spotted while investigating something else in apitrace.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-24 21:55:47 +13:00
Chris Forbes
129178893b glsl: Generate unique names for each const array lowered to uniforms
Uniform names (even for hidden uniforms) are required to be unique; some
parts of the compiler assume they can be looked up by name.

Fixes the piglit test: tests/spec/glsl-1.20/linker/array-initializers-1

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-24 21:07:56 +13:00
Chris Forbes
adefccd12a i965: Handle nested uniform array indexing
When converting a uniform array reference to a pull constant load, the
`reladdr` expression itself may have its own `reladdr`, arbitrarily
deeply. This arises from expressions like:

   a[b[x]]     where a, b are uniform arrays (or lowered const arrays),
               and x is not a constant.

Just iterate the lowering to pull constants until we stop seeing these
nested. For most shaders, there will be only one pass through this loop.

Fixes the piglit test:
tests/spec/glsl-1.20/linker/double-indirect-1.shader_test

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-24 21:07:29 +13:00
Dave Airlie
c88385603a r600g: do all CUBE ALU operations before gradient texture operations (v2.1)
This moves all the CUBE section above the gradients section,
so that the gradient emission happens on one block which
is what sb/hardware expect.

v2: avoid changes to bytecode by using spare temps
v2.1: shame gcc, oh the shame. (uninit var warnings)

Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-11-24 13:33:07 +10:00
Dave Airlie
38ec184419 r600: fix texture gradients instruction emission (v2)
The piglit tests were failing, and it appeared to be SB
optimising out things, but Glenn pointed out the gradients
are meant to be clause local, so we should emit the texture
instructions in the same clause. This moves things around
to always copy to a temp and then emit the texture clauses
for H/V.

v2: Glenn pointed out we could get another ALU fetch in
the wrong place, so load the src gpr earlier as well.

Fixes at least:
./bin/tex-miplevel-selection textureGrad 2D

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-11-24 10:41:30 +10:00
Ilia Mirkin
fecae4625c nv50,nvc0: buffer resources can be bound as other things down the line
res->bind is not an indicator of how the resource is currently bound.
buffers can be rebound across different binding points without changing
underlying storage.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
2014-11-23 15:43:28 -05:00
Ilia Mirkin
e80a0a7d9a nv50,nvc0: actually check constbufs for invalidation
The number of vertex buffers has nothing to do with the number of bound
constbufs.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
2014-11-23 15:43:27 -05:00
Ilia Mirkin
7d07083cfd nv50/ir: set neg modifiers on min/max args
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=86618
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
2014-11-23 15:43:27 -05:00
Chris Forbes
89b9ef937c mesa: Fix function name in GetActiveUniformName error
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2014-11-23 15:04:15 +13:00
Stéphane Marchesin
3d9c1a9dd6 i915g: Fallback copy_render for ZS formats
These don't work out of the box, need more work, maybe with a proxy
format?

Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
2014-11-22 00:13:41 -08:00
Stéphane Marchesin
90207340c7 i915g: Add back 4444 and 5551 formats
Now that we have the transfers working, we can re-add those formats.

Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
2014-11-22 00:13:40 -08:00
Stéphane Marchesin
1e47510df7 i915g: Don't limit blitter to POT textures
Now that we have NPOT support for u_blitter, there is no reason to
limit this any longer.

Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
2014-11-22 00:13:40 -08:00
Stéphane Marchesin
e30c799da9 i915g: Align all texture dimensions to the next POT
This creates a usable layout for all NPOT textures. Of course these
still have lots of limitations, but at least we can render to a
level.

Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
2014-11-22 00:13:40 -08:00
Stéphane Marchesin
675019584c i915g: Fix typos
Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
2014-11-22 00:13:40 -08:00
Stéphane Marchesin
2ed24b2c31 i915g: Fix maxlod computation.
Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
2014-11-22 00:13:39 -08:00
Stéphane Marchesin
0220a428d7 i915g: Fix offset for level != 0
For NPOT texture layouts, we want to be able to access texture levels
other than 0 directly. Since the hw doesn't support that, We do it by
adding the offset directly.

Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
2014-11-22 00:13:39 -08:00
Stéphane Marchesin
a9b0787076 i915g: Don't write constants past I915_MAX_CONSTANT
This happens with glsl-convolution-1, where we have 64 constants. This
doesn't make the test pass (we don't have 64 constants anyway, only
32) but this prevents it from crashing.

Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
2014-11-22 00:13:39 -08:00
Stéphane Marchesin
5f61744adb i915g: Don't hardcode array size for phase count
This is an array of temp registers, so use I915_MAX_TEMPORARY for the size.

Signed-off-by: Stéphane Marchesin <marcheu@chromium.org>
2014-11-22 00:13:39 -08:00
David Heidelberg
25b00f4617 draw: allow LLVM use on non-SSE2 X86 cpus
This patch remove workaround related to LLVM < 3.2 bug.

Original bug has been closed as fixed in 2011.
At this moment gallium requires LLVM 3.3 (2013).

LLVM has been tested without SSE2 support in commit
ca70de9bd2 and removed after requiring
LLVM 3.3 in commit 013ff2fae1

Original LLVM bug: http://llvm.org/bugs/show_bug.cgi?id=6960

Signed-off-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-11-22 04:29:00 +00:00
Emil Velikov
7d854c9771 docs: add news item and link release notes for mesa 10.3.4
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-22 04:26:06 +00:00
Emil Velikov
34616bc922 docs: Add sha256 sums for the 10.3.4 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 72c27d7a3a)
2014-11-22 04:24:32 +00:00
Emil Velikov
9e168ad903 Add release notes for the 10.3.4 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 26c8ecd85d)
2014-11-22 04:24:29 +00:00
Kenneth Graunke
a746be259d i965: Make Gen4-5 push constants call _mesa_load_state_parameters too.
In commit 5e37a2a4a8, I made the pull constant code stop calling
_mesa_load_state_parameters() when there were no pull parameters.

This worked fine on Gen6+ because the push constant code also called
it if there were any push constants.  However, the Gen4-5 push constant
code wasn't doing this.  This patch makes it do so, like the Gen6+ code.

A better long term solution would be to make core Mesa just handle this
for us when necessary.

Fixes around 8766 Piglit tests on Ironlake, and probably Gen4 as well.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
2014-11-21 16:25:17 -08:00
Ben Widawsky
88fea85f09 i965/vec4/gen8: Handle the MUL dest hazard exception
Fix one of the few cases where we can't reliable touch the destination hazard
bits. I am explicitly doing this patch individually so it is easy to backport. I
was tempted to do this patch before the previous patch which reorganized the
code, but I believe even doing that first, this is still easy to backport.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84212
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-21 12:08:46 -08:00
Ben Widawsky
156f565f9e i965/vec4: Extract depctrl hazards
Move this to a separate function so that we can begin to add other little
caveats without making too big a mess.

NOTE: There is some desire to improve this function eventually, but we need to
fix a bug first.

v2:
Use const for the inst for the hazard check (Matt)
Invert safe logic to get rid of the double negative (Matt)
Add PRM reference for predicates (Matt)
Add note about empirical evidence for math (Matt)

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-21 12:08:46 -08:00
Matt Turner
40c0d79d29 i965/fs: Remove is_valid_3src().
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-21 10:26:44 -08:00
Matt Turner
0777775274 i965/fs: Remove is_valid_3src() checks from emit_lrp.
The visitor emits MOVs to temporary registers for immediates, so these
never trigger. For further proof, check case ir_triop_fma.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-21 10:26:44 -08:00
Matt Turner
1fdc75fde4 i965/fs: Remove unused apply_stride().
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-21 10:26:44 -08:00
Matt Turner
279c1c80b6 i965/fs: Move ip_record class to its one use.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-21 10:26:44 -08:00
Matt Turner
d9432af45a i965: Move common fields into backend_instruction.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-11-21 10:26:42 -08:00
Matt Turner
bd50213929 i965: Combine offset/texture_offset fields.
texture_offset was only used by some texturing operations, and offset
was only used by spill/unspill and some URB operations. These fields are
never used at the same time.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-11-21 10:26:38 -08:00
Marek Olšák
645b471d61 radeonsi: use minnum and maxnum LLVM intrinsics for MIN and MAX opcodes
So far it has been compiled into pretty ugly code (8 instructions or so
for either opcode).

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2014-11-21 12:15:58 +01:00
Eric Anholt
21577571b3 vc4: Update for new kernel ABI with async execution and waits.
Our submits now return immediately and you have to manually wait for
things to complete if you want to (like a normal driver).
2014-11-20 13:07:07 -08:00
Ville Syrjälä
390799c496 i915: Only use TEXCOORDTYPE_VECTOR with cube maps on gen2
Check that the target is GL_TEXTURE_CUBE_MAP before emitting
TEXCOORDTYPE_VECTOR texture coordinates.

I'm not sure if the hardware would like CARTESIAN coordinates
with cube maps, and as I'm too lazy to find out just emit the
VECTOR coordinates for cube maps always. For other targets use
CARTESIAN or HOMOGENOUS depending on the number of texture
coordinates provided.

Fixes rendering of the "electric" background texture in chromium-bsu
main menu. We appear to be provided with three texture coordinates
there (I'm guessing due to the funky texture matrix rotation it does).
So the code would decide to use TEXCOORDTYPE_VECTOR instead of
TEXCOORDTYPE_CARTESIAN even though we're dealing with a 2D texure.
The results weren't what one might expect.

demos/cubemap still works, which hopefully indicates that this doesn't
break things.

Also tested with:
 bin/glean -o -v -v -v -t +texCube --quick
 bin/cubemap -auto
from piglit.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2014-11-20 21:58:57 +02:00
Ben Widawsky
ca39c46c3b i965/disasm: Properly decode branch_ctrl (gen8+)
Add support for decoding the new branch control bit. I saw two things wrong with
the existing code.

1. It didn't bother trying to decode the bit.
-  While we do not *intentionally* emit this bit today, I think it's interesting
   to see if we somehow ended up with the bit set. It may also be useful in the
   future.

2. It seemed to be the wrong bit.
-  The docs are pretty poor wrt which bit this actually occupies. To me, it
   /looks/ like it should be bit 28. I am not sure where Ken got 30 from. I
   verified it should be 28 by looking at the simulator code.

I also added the most basic support for GOTO simply so we don't need to remember
to change the function in the future.

v2:
Move the branch_ctrl check out of the if gen >= 6 check to make it more
readable. (Matt)
ENDIF doesn't have branch_ctrl (Matt + Ken)

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-20 09:45:23 -08:00
José Fonseca
56bf948e11 rtasm,translate: Re-enable SSE on Mingw64.
This reverts f4dd099171.

The src/gallium/tests/unit/translate_test.c gives the same results on
MinGW 64-bits as on Linux 64-bits.  And since MinGW is often used for
development/testing due to its convenience, it's better not to have this
sort of differences relative to MSVC.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-11-20 14:11:36 +00:00
Kenneth Graunke
5e37a2a4a8 i965: Skip _mesa_load_state_parameters when there are zero parameters.
Saves a tiny bit of CPU overhead.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
2014-11-20 01:56:54 -08:00
Marek Olšák
6f7371619c radeonsi: remove unused variable si_state_dsa::db_render_control 2014-11-19 21:42:14 +01:00
Roland Scheidegger
763fc526c7 llvmpipe: enable PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
No changes required in the driver itself, all handled by draw.

piglit results in a quick run:
skip->pass 7
skip->fail 2
(The new failures in the ARB_fragment_layer_viewport group are expected,
we fail the same if gs doesn't write these outputs regardless of the vs.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-11-19 18:35:30 +01:00
Roland Scheidegger
4b6d6642d2 draw: fixes for vertex shaders outputting layer or viewport index
Mostly add a couple cases so we don't just check gs for this.
There's only one gotcha, the built-in vp transform in the llvm vs can't
handle it (this would be fixable though non-trivial due to vp index being
non-constant for the SoA outputs, but we don't use it if there's a gs
neither - the whole clip/vp transform integration there is suboptimal).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-11-19 18:35:30 +01:00
Michael Varga
9460cd39e8 st/va: surface: render subpicture
Signed-off-by: Michael Varga <Michael.Varga@amd.com>
2014-11-19 09:29:11 -05:00
Michael Varga
7523db174e st/va: subpicture implementation
added BGRA format
create/destroy
set image
associate/deassociate

Signed-off-by: Michael Varga <Michael.Varga@amd.com>
2014-11-19 09:29:11 -05:00
Michael Varga
05e225b558 st/va: added internal storage for VAImage and BGRA format
When calling vaCreateImage() an internal copy of VAImage is maintained
since the allocation of "image" may not be guaranteed to live long enough.

Signed-off-by: Michael Varga <Michael.Varga@amd.com>
2014-11-19 09:29:11 -05:00
Michael Varga
7b4f233c1f st/va: added some calls to handle_table_remove()
In a few locations handles were being added but not removed.

Signed-off-by: Michael Varga <Michael.Varga@amd.com>
2014-11-19 09:29:10 -05:00
Chad Versace
b69c7c5dac i965: Fix segfault in WebGL Conformance on Ivybridge
Fixes regression of WebGL Conformance test texture-size-limit [1] on
Ivybridge Mobile GT2 0x0166 with Google Chrome R38.

Regression introduced by

    commit 6c04423153
    Author: Kenneth Graunke <kenneth@whitecape.org>
    Date:   Sun Feb 2 02:58:42 2014 -0800

        i965: Bump GL_MAX_CUBE_MAP_TEXTURE_SIZE to 8192.

The test regressed because the pointer offset arithmetic in
intel_miptree_map_gtt() overflows for large textures. The pointer
arithmetic is not 64-bit safe.

[1] 52f0dc240f/sdk/tests/conformance/textures/texture-size-limit.html

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=78770
Fixes: Intel CHRMOS-1377
Reported-by: Lu Hua <huax.lu@intel.com>
Reviewed-by: Ian Romanic <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
2014-11-18 19:16:45 -08:00
Siavash Eliasi
80bffde0a2 mesa/main: Fix tmp_row memory leak in texstore_rgba_integer.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-11-18 14:55:39 -08:00
Jason Ekstrand
d76be6bd60 docs/GL3: Mark GL_ARB_direct_state_access as being started by Laura 2014-11-18 14:54:12 -08:00
Dave Airlie
1830138cc0 r600g: limit texture offset application to specific types (v2)
For 1D and 2D arrays we don't want the other coordinates being
offset and affecting where we sample. I wrote this patch 6 months
ago but lost it.

Fixes:
./bin/tex-miplevel-selection textureLodOffset 1DArray
./bin/tex-miplevel-selection textureLodOffset 2DArray
./bin/tex-miplevel-selection textureOffset 1DArray
./bin/tex-miplevel-selection textureOffset 1DArrayShadow
./bin/tex-miplevel-selection textureOffset 2DArray
./bin/tex-miplevel-selection textureOffset(bias) 1DArray
./bin/tex-miplevel-selection textureOffset(bias) 2DArray

v2: rewrite to handle more cases and be consistent with code
above.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-11-19 08:22:13 +10:00
Dave Airlie
d4c342f67e r600g: geom shaders: always load texture src regs from inputs
Otherwise we seem to lose the split_gs_inputs and try and
pull from an uninitialised register.

fixes 9 texelFetch geom shader tests.

Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-11-19 08:21:40 +10:00
Eric Anholt
82e919d33b vc4: Emit semaphore instructions for new kernel ABI.
Previously, the kernel would dispatch thread 0, wait, then dispatch thread
1.  By insisting that the thread contents use semaphores in the right
place, the kernel can sleep for longer by dispatching both threads at
once.
2014-11-18 12:46:55 -08:00
Eric Anholt
05f165b62d vc4: Mark a big array as const.
Drops 1kb of code from this inner loop, in exchange for 2.5k of data.
2014-11-18 12:42:52 -08:00
Andres Gomez
1398ed724a glsl_compiler: Add binding hash tables to avoid SIGSEVs on linking stage
When using the stand alone compiler, if we try to link a shader with vertex
attributes it will segfault on linking as the binding hash tables are not
included in the shader program. Obviously, we cannot make the linking stage
succeed without the bound attributes but we can prevent the crash and just
let the linker spit its own error.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-11-18 08:47:04 -07:00
Andres Gomez
f9fc3ae89b linker: Add carriage returns on several linker errors
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-11-18 08:47:04 -07:00
Andres Gomez
2d5af04bae draw: Fixed inline comments
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-11-18 08:47:03 -07:00
Roland Scheidegger
74f505fa73 gallivm: fix alignment issue for vertex data fetch
We cannot guarantee that vertex buffers have the necessary alignment for
fetching all AoS members at once (for instance 4x32bit XYZW data). We can
however guarantee that for textures. This did not cause errors for older
llvm versions but it now matters and will cause segfaults if the data
happens to not be aligned. Thus we need to set alignment manually.
(Note that we can't actually really guarantee data to be even element aligned
due to offsets in vertex buffers being bytes and OpenGL allowing this, but
it does not matter for x86 as alignment is only required for sse vectors -
not sure what happens on other archs, however.)

This fixes https://bugs.freedesktop.org/show_bug.cgi?id=85467.
2014-11-18 15:26:59 +01:00
Marek Olšák
3958378abb radeonsi: support gl_FragCoord at integer pixel center
No known benefit for OpenGL, but it doesn't hurt.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-11-18 14:27:54 +01:00
Marek Olšák
da2dea3843 radeonsi: support per-sample gl_FragCoord
Cc: 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-11-18 14:27:54 +01:00
Ilia Mirkin
68db29c434 st/mesa: add a fallback for clear_with_quad when no vs_layer
Not all drivers can set gl_Layer from VS. Add a fallback that passes the
instance id from VS to GS, and then uses the GS to set the layer.

Tested by adding

  quad_buffers |= clear_buffers;
  clear_buffers = 0;

to the st_Clear logic, and forcing set_vertex_shader_layered in all
cases. No piglit regressions (on piglits with 'clear' in the name).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.4 10.3" <mesa-stable@lists.freedesktop.org>
2014-11-17 22:17:49 -05:00
Vinson Lee
7b8e04b3f0 mesa: Bump version to 10.5.0-devel.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2014-11-18 02:02:54 +00:00
Axel Davy
7f565845a1 nine: Implement threadpool
DRI_PRIME setups have different issues due the lack of dma-buf fences
support in the drivers. For DRI3 DRI_PRIME, a race can appear, making
tearings visible, or worse showing older content than expected. Until
dma-buf fences are well supported (and by all drivers), an alternative
is to send the buffers to the server only when rendering has finished.
Since waiting the rendering has finished in the main thread has a
performance impact, this patch uses an additional thread to offload the
wait and the sending of the buffers to the server.

Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-11-18 02:02:54 +00:00
Axel Davy
948e6c5228 nine: Add drirc options (v2)
Implements vblank_mode and throttling, which  allows us change default ratio
between framerate and input lag.

Acked-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
2014-11-18 02:02:54 +00:00
Joakim Sindholt
fdd96578ef nine: Add state tracker nine for Direct3D9 (v3)
Work of Joakim Sindholt (zhasha) and Christoph Bumiller (chrisbmr).
DRI3 port done by Axel Davy (mannerov).

v2: - nine_debug.c: klass extended from 32 chars to 96 (for sure) by glennk
    - Nine improvements by Axel Davy (which also fixed some wine tests)
    - by Emil Velikov:
     - convert to static/shared drivers
     - Sort and cleanup the includes
     - Use AM_CPPFLAGS for the defines
     - Add the linker garbage collector
     - Restrict the exported symbols (think llvm)

v3: - small nine fixes
    - build system improvements by Emil Velikov

v4: [Emil Velikov]
   - Do no link against libudev. No longer needed.

Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: David Heidelberg <david@ixit.cz>
2014-11-18 02:02:54 +00:00
Christoph Bumiller
7d2573b537 gallium/auxiliary: add contained and rect checks (v6)
v3: thanks to Brian, improved coding style, also glennk helped spot few
things (unsigned -> int, two constify)
v4: thanks Ilia improved function, dropped u_box_clip_3d
v5: incorporated rest of Gregor proposed changes,clean ups
v6: u_box_clip_2d simplify proposed by Ilia Mirkin

Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
2014-11-18 02:02:54 +00:00
Christoph Bumiller
cb49132166 gallium/auxiliary: add inc and dec alternative with return (v4)
At this moment we use only zero or positive values.

v2: Implement it for also for Solaris, MSVC assembly
    and enable for other combinations.

v3: Replace MSVC assembly by assert + warning during compilation

v4: remove inc and dec with return for MSVC assembly

Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: David Heidelberg <david@ixit.cz>
2014-11-18 02:02:53 +00:00
Christoph Bumiller
e23d63cffd gallium/auxiliary: implement sw_probe_wrapped (v2)
Implement pipe_loader_sw_probe_wrapped which allows to use the wrapped
software renderer backend when using the pipe loader.

v2: - remove unneeded ifdef
    - use GALLIUM_PIPE_LOADER_WINSYS_LIBS
    - check for CALLOC_STRUCT
    thanks to Emil Velikov

Acked-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
2014-11-18 02:02:53 +00:00
Christoph Bumiller
8314315dff winsys/sw/wrapper: implement is_displaytarget_format_supported for swrast
Acked-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
2014-11-18 02:02:53 +00:00
Christoph Bumiller
259ec77db9 tgsi/ureg: add ureg_UARL shortcut (v2)
v2: moved in in same order as in p_shader_tokens (thanks Brian)

Acked-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: David Heidelberg <david@ixit.cz>
2014-11-18 02:02:53 +00:00
Dave Airlie
4e520101e6 r600g/cayman: handle empty vertex shaders
Some of the geom shader tests produce an empty vertex shader,
on cayman we'd crash in the finaliser because last_cf was NULL.

cayman doesn't need the NOP workaround, so if the code arrives
here with no last_cf, just emit an END.

fixes crashes in a bunch of piglit geom shader tests.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-11-18 11:59:47 +10:00
Dave Airlie
27e1e0e710 r600g/cayman: fix texture gather tests
It appears on cayman the TG4 outputs were reordered.

This fixes a lot of piglit tests.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-11-18 11:59:30 +10:00
Dave Airlie
70dac5fa44 r600g: cayman umad assigns dst pointlessly
There is no need to assign dst here, just use the chan from j

Pointed out by glennk.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-11-18 11:59:30 +10:00
Dave Airlie
4a128d5a16 r600g/cayman: fix integer multiplication output overwrite (v2)
This fixes tests/spec/glsl-1.10/execution/fs-op-assign-mult-ivec2-ivec2-overwrite.shader_test.

hopeful fix for fd.o bug 85376

Reported-by: ghallberg
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-11-18 11:58:16 +10:00
Brian Paul
11abd7b2bc st/mesa: copy sampler_array_size field when copying instructions
The sampler_array_size field was added by "mesa/st: add support for
dynamic sampler offsets".  But the field wasn't getting copied in
the get_pixel_transfer_visitor() or get_bitmap_visitor() functions.

The count_resources() function then didn't properly compute the
glsl_to_tgsi_visitor::samplers_used bitmask.  Then, we didn't declare
all the sampler registers in st_translate_program().  Finally, we
asserted when we tried to emit a tgsi ureg src register with File =
TGSI_FILE_UNDEFINED.

Add the missing assignments and some new assertions to catch the
invalid register sooner.

Cc: "10.3, 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-11-17 15:07:54 -07:00
Brian Paul
920f875132 gallium/tests: add missing arg to util_make_vertex_passthrough_shader()
Fix oversights from the "add a window_space option to the passthrough
vertex shader" patch.

Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
2014-11-17 10:20:24 -07:00
Michel Dänzer
ae4536b4f7 radeonsi: Disable asynchronous DMA except for PIPE_BUFFER
Using the asynchronous DMA engine for multi-dimensional operations seems
to cause random GPU lockups for various people. While the root cause for
this might need to be fixed in the kernel, let's disable it for now.

Before re-enabling this, please make sure you can hit all newly enabled
paths in your testing, preferably with both piglit and real world apps,
and get in touch with people on the bug reports below for stability
testing.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85647
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83500
Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Grigori Goronzy <greg@chown.ath.cx>
2014-11-17 16:17:52 +09:00
Vinson Lee
876c53375e scons: Require glproto >= 1.4.13 for X11.
GLXBadProfileARB and X_GLXCreateContextAtrribsARB require glproto >=
1.4.13. These symbols were added in commit
d5d41112cb "st/xlib: Generate errors as
specified."

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-11-16 13:26:26 -08:00
José Fonseca
aafbebe8ab draw: Make it more clear that *_jit_context points to pipe_viewport_state structures.
No change in behavior.
2014-11-16 11:33:21 +00:00
José Fonseca
2a3e140ff4 draw: Fix breakage due to removal pipe_viewport_state::translate[3] and scale[3].
Unfortunately no LLVM type was generated for pipe_viewport_state -- it
was being treated as a single floating point array --, so llvmpipe (and
any driver that relies on draw/llvm) got totally busted.
2014-11-16 11:31:23 +00:00
José Fonseca
d2dbeed006 gallium/auxiliary: Fix build without LLVM.
Trivial.
2014-11-16 10:22:46 +00:00
José Fonseca
4784623b3e gallium/auxiliary: Remove GALLIVM_CPP_SOURCES
Redundant.

Should fix ttps://bugs.freedesktop.org/show_bug.cgi?id=86330
2014-11-16 10:16:47 +00:00
Emil Velikov
45e2ba1b8c freedreno: add missing headers in Makefile.sources
... or autotools will fail to pick them up for the distribution tarball.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-16 01:16:30 +00:00
Emil Velikov
c3bb38c4cb targets: bundle all files in the tarball
We were missing a few files
 - The version scripts
 - Android & scons build scripts
 - A few headers.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-16 01:16:30 +00:00
Emil Velikov
d936ef3fb7 auxiliary: ship all files in the distribution tarball
- Add all headers into Makefile.sources
 - Don't forget the target-helpers
 - Add the python scripts & the formats table/list (csv)
 - Temporary add vl/vl_winsys_dri.c to EXTRA_DIST until we rework the
way VL is build.
 - Add the following to EXTRA_DIST - they are included via the
generated u_indices_gen.c thus we should not add them to *SOURCES.
  indices/u_indices.c
  indices/u_unfilled_indices.c

XXX: Should we nuke gallivm/f.cpp ? It seems that no-one is using it.

v2: Rebase

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-16 01:07:32 +00:00
Emil Velikov
ded56e4674 gallium: ship the gallium API headers
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-16 01:03:42 +00:00
Emil Velikov
dfa61dc37e pipe-loader: consolidate sources into Makefile.sources
Drop the unneeded subdir-objects.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-16 01:03:42 +00:00
Thierry Reding
631090e155 dri/kms: Always zero out struct drm_mode_create_dumb
The DRM_IOCTL_MODE_CREATE_DUMB (and others) IOCTL isn't very rigorously
specified, which has the effect that some kernel drivers do not consider
the .pitch and .size fields of struct drm_mode_create_dumb outputs only.
Instead they will use these as lower bounds and overwrite them only if
the values that they compute are larger than what userspace provided.

This works if and only if userspace initializes the fields explicitly to
either 0 or some meaningful value. However, if userspace just leaves the
values uninitialized and the struct drm_mode_create_dumb is allocated on
the stack for example, the driver may try to overallocate buffers.

Fortunately most userspace does zero out the structure before passing it
to the IOCTL, but there are rare exceptions. Mesa is one of them. In an
attempt to rectify this situation, kernel drivers are being updated to
not use the .pitch and .size fields as inputs. However in order to fix
the issue with older kernels, make sure that Mesa always zeros out the
structure as well.

Future IOCTLs should be more rigorously defined so that structures can
be validated and IOCTLs rejected if output fields aren't set to zero.

Signed-off-by: Thierry Reding <treding@nvidia.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-16 01:03:40 +00:00
Marek Olšák
2efabd9f5a gallium: remove unused pipe_viewport_state::translate[3] and scale[3]
Almost all drivers ignore them.
2014-11-16 01:28:28 +01:00
Marek Olšák
ff8042270f radeonsi: implement TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
Required by Nine.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
2014-11-16 01:28:28 +01:00
Marek Olšák
48f1409c3b tgsi/ureg: simplify code for declaring properties
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
2014-11-16 01:28:26 +01:00
Marek Olšák
e6a2d3f7b6 gallium/util: add a test for TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
Not testable by OpenGL. Required by Nine.

This is an example of how to implement a piglit-like test using gallium only.
2014-11-16 01:28:26 +01:00
Marek Olšák
717f2dd69f gallium/util: add a window_space option to the passthrough vertex shader
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
2014-11-16 01:28:24 +01:00
Marek Olšák
ad54b01896 tgsi: fixup the string of VS_WINDOW_SPACE_POSITION
Tested-by: Nick Sarnie <commendsarnex@gmail.com>
2014-11-16 01:28:09 +01:00
Rob Clark
7c5707bd4a freedreno/a4xx: implement mem->gmem (restore)
Support to restore gmem (tile buffer) (in case it wasn't glClear'd).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-15 18:16:36 -05:00
Rob Clark
0c6275300e freedreno/a4xx: move where SP_FS_MRT_REGn is emitted
Addition of color fmt bitfield to this register (compared to a3xx) means
we need to re-emit if either prog or framebuffer state is dirty.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-15 18:16:36 -05:00
Emil Velikov
e07c9a288c Revert "mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__."
This reverts commit 8d3f739383.

In the last commit we've updated our check to determine if the actual
code is buildable, rather than if the compiler acknowledges the option.
I.e. did anyone provide -mno-sse4.1 vs is my compiler too old.

Now this code will never be attemped to be build, in both cases.

Confirmed by building mesa with
export CFLAGS='-march=native -mno-sse4.1'
./configure && make

Tested-by: David Heidelberg <david@ixit.cz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-15 20:34:36 +00:00
Emil Velikov
1a6ae84041 configure.ac: roll up a program for the sse4.1 check
So when checking/building sse code we have three possibilities:
 1 Old compiler, throws an error when using -msse*
 2 New compiler, user disables sse* (-mno-sse*)
 3 New compiler, user doesn't disable sse

The original code, added code for #1 but not #2. Later on we patched
around the lack of handling #2 by wrapping the code in __SSE4_1__.
Yet it lead to a missing/undefined symbol in case of #1 or #2, which
might cause an issue for #2 when using the i965 driver.

A bit later we "fixed" the undefined symbol by using #1, rather than
updating it to handle #2. With this commit we set things straight :)

To top it all up, conventions state that in case of conflicting
(-enable-foo -disable-foo) options, the latter one takes precedence.
Thus we need to make sure to prepend -msse4.1 to CFLAGS in our test.

v2: Clean the #includes. Suggested by Ilia, Matt & Siavash.

Cc: "10.3 10.4" <mesa-stable@lists.freedesktop.org>
Tested-by: David Heidelberg <david@ixit.cz>
Tested-by: Siavash Eliasi <siavashserver@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-15 20:34:34 +00:00
Ilia Mirkin
3bc42a09e2 nv50,nvc0: use clip_halfz setting when creating rasterizer state
This enables the ARB_clip_control extension.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
2014-11-15 14:14:51 -05:00
Rob Clark
61c68b69d7 freedreno: add adreno 420 support
Very initial support.  Basic stuff working (es2gears, es2tri, and maybe
about half of glmark2).  Expect broken stuff.  Still missing: mem->gmem
(restore), queries, mipmaps (blob segfaults!), hw binning, etc.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-15 08:30:31 -05:00
Rob Clark
4b1dfcb2c1 freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-15 08:30:31 -05:00
Kristian Høgsberg
a4ffc2a445 i965: Move fs_visitor ra pass to new fs_visitor::allocate_registers()
This will be reused for the scalar VS pass.

v2 (Ken): Rebase on master.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-14 19:38:08 -08:00
Kristian Høgsberg
c50f2dadc5 i965: Move fs_visitor optimization pass into new method fs_visitor::optimize()
We'll reuse this toplevel optimization driver for the scalar VS.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-14 19:38:06 -08:00
Kristian Høgsberg
5c4efc644e i965: Move more code into codegen-branch of the fs_visitor::run() if statement
These last few operations all only apply when we've actually generated
code, optimized and allocated registers.  The dummy and the repclear
shaders don't need the gen4 send workaround, and don't spill.  This
means we can move these lines into the else-branch, which will make
the following refactoring easier.

v2 (Ken): Rebase on master, which removed the uncompressed stack.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-14 19:38:05 -08:00
Kristian Høgsberg
f2bb655ac7 i965: Refactor fs_generator API
We split out SIMD8 and SIMD16 generation into seperate calls to
new method generate_code(), which returns the start offset for the
generated code.  A new get_assembly() method returns the generated code.

This avoids asserting MESA_SHADER_FRAGMENT and accessing wm_prog_data
in the generator.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-14 19:38:03 -08:00
José Fonseca
13849f327c st/wgl: Implement WGL_EXT_create_context_es/es2_profile.
Derived from st/glx's GLX_EXT_create_context_es/es2_profile implementation.

Tested with an OpenGL ES 2.0 ApiTrace.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-11-14 23:29:59 +00:00
José Fonseca
d5d41112cb st/xlib: Generate errors as specified.
Tested with piglit glx tests.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-11-14 23:29:59 +00:00
Rob Clark
82103206fe freedreno/ir3: move some helpers
Split out a few helpers from fd3_program so we don't have to duplicate
for fd4_program.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-14 13:59:54 -05:00
Rob Clark
e091c08089 freedreno: rename draw->draw_vbo
Gets rid of a namespace conflict w/ a4xx which wants an fd4_draw()
version of fd_draw()..

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-14 13:59:31 -05:00
Rob Clark
2f024d2b10 freedreno/a3xx: missing u_upload_destroy
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-14 12:07:57 -05:00
Rob Clark
28b2269ee0 freedreno: fix borked check for a320.0
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-14 12:07:39 -05:00
Rob Clark
8b898c1174 freedreno/ir3: half vs full reg in standalone compiler output
Handle hrN.c in printing outputs/inputs.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-11-14 12:02:43 -05:00
José Fonseca
7037793f6b st/dri: Support EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR/GLX_CONTEXT_DEBUG_BIT_ARB on ES contexts.
The latest version of the specs explicitly allow it, and given that Mesa
universally supports KHR_debug we should definitely support it.

Totally untested.  (Just happened to noticed this while implementing
GLX_EXT_create_context_es2_profile for st/xlib.)

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-11-14 16:10:22 +00:00
Marek Olšák
363b53f000 egl: remove egl_gallium from the loader
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Informally acked-by: Jose Fonseca
2014-11-14 16:16:12 +01:00
Marek Olšák
c46c551c56 configure.ac: remove enable flags for EGL and GBM Gallium state trackers
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Informally acked-by: Jose Fonseca
2014-11-14 16:16:12 +01:00
Kenneth Graunke
bd20fad316 i965/vec4: Combine all the math emitters.
17 insertions(+), 102 deletions(-).  Works just as well.

v2: Make emit_math take const references (suggested by Matt),
    drop redundant WRITEMASK_XYZW setting (Matt and Curro).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-11-13 20:55:41 -08:00
Kenneth Graunke
dba683cf16 i965/vec4: Use const references in emit() functions.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-11-13 20:55:41 -08:00
Kenneth Graunke
0efc53a96c i965: Use macros to create prototypes for emitter helpers.
We do this almost everywhere else; this should make it easier to modify.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-11-13 20:55:41 -08:00
Ben Widawsky
f14a35f9dc i965: Always enable VF statistics
Every other unit in the geometry pipeline automatically enables
statistics gathering. This part of the pipe has been controlled by the
DEBUG_STATS variable, but this is asymmetric. This dates back to the
original implementation, and I am not sure if there is a reason for it.

I need access to these stats to implement ARB_pipeline_statistics_query.

Eric wrote it, and Ken touched it last. Do you have any opposition?

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86145
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
2014-11-13 10:48:24 -08:00
Ville Syrjälä
0d924738d9 i915: Emit 3DSTATE_SCISSOR_RECTANGLE_0 before 3DSTATE_SCISSOR_ENABLE
According to gen2 BSpec the pipeline must be flushed at least up to the
windower before changing the scissor rect enable field. Emitting the
3DSTATE_SCISSOR_RECTANGLE_0 before 3DSTATE_SCISSOR_ENABLE is sufficient
to do that.

gen3 BSpec no longer has that piece of text, but let's make the same
change there too for symmetry. The spec does still say that the scissor
rectangle must be defined before enabling it, so the new order does seem
more in line with the spec.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2014-11-13 19:13:27 +02:00
Ville Syrjälä
81c31e560f i915: Don't call _mesa_meta_glsl_Clear() on gen2
Gen2 doesn't have fragment shaders so we shouldn't be calling
_mesa_meta_glsl_Clear() on gen2. Restore the appropriate
ARB_fragment_shader check to the clear path which was lost in:

 commit 94f22fbe78
 Author: Tapani Pälli <tapani.palli@intel.com>
 Date:   Wed Aug 8 20:46:45 2012 +0300

    intel: use _mesa_meta_Clear with OpenGL ES 1.1 v2

v2: Fix spelling in commit message

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2014-11-13 19:13:27 +02:00
Ville Syrjälä
4747b2638c i915: Protect macro argument for TEXTURE_SET()
TEXTURE_SET() is the only register macro that forgets to wrap the
argument evaluation in parens. Only simple integers are passed to this
macro so there's no bug but sitll it seems prudent to add the
parens.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2014-11-13 19:13:27 +02:00
Ville Syrjälä
3746ff89bc i915: Kill intel_context::hw_stencil
ctx.hw_stencil is not used anywhere so kill it.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2014-11-13 19:13:27 +02:00
Ville Syrjälä
dafae910d4 i915: Accept GL_DEPTH_STENCIL GL_DEPTH_COMPONENT formats for renderbuffers
Gen2 doesn't support depth/stencil textures, and since

 commit c1d4d49993
 Author: Ville Syrjälä <ville.syrjala@linux.intel.com>
 Date:   Thu Apr 24 14:11:43 2014 +0300

    i915: Don't advertise Z formats in TextureFormatSupported on gen2

depth/stencil formats are no longer accepted as texture formats.
However we still want depth/stencil renderbuffers, so add explicit
format checks to intel_alloc_renderbuffer_storage() to allow such
things.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2014-11-13 19:13:27 +02:00
Ville Syrjälä
a071425817 i915: Override mip filter to nearest with aniso
gen2 doesn't supporte linear mip filter with anisotropic min/mag
filtering. The hardware would automagically downgrade the min/mag
filters to linear in such cases, which IMO looks worse than forcing
the mip filter to nearest.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2014-11-13 19:13:27 +02:00
Ville Syrjälä
40a08e0d6a i915: Use L8A8 instead of I8 to simulate A8 on gen2
Gen2 doesn't support the A8 texture format. Currently the driver
substitutes it with I8, but that results in incorrect RGB values.
Use A8L8 instead. We end up wasting a bit of memory, but at least
we should get the correct results.

v2: Handle the fallback in _mesa_choose_tex_format() and also
    do it for all alpha formats that currently accept A8

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72819
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80050
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38873
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2014-11-13 19:13:27 +02:00
Ville Syrjälä
7988ff2fd1 i915: Fix GL_DOT3_RGBA a bit
The spec says using DOT4 for alpha is undefined unless DOT4 is also used
for color. It seems to do the right thing anyway, but better safe than sorry.

Also override numAlphaArgs to 2 for DOT4 since that's what it wants.
This migth fix something in case the specified alpha mode has only one
argument. Also avoids emitting a needless 3DSTATE_MAP_BLEND_ARG if
the specified alpha mode has three arguments.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
2014-11-13 19:13:27 +02:00
Neil Roberts
352f8f2d13 linker: Add a missing space in an error message
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-11-13 16:46:12 +00:00
José Fonseca
d5b1731178 llvmpipe: Call pipe_thread_wait() on Linux.
To address http://lists.freedesktop.org/archives/mesa-dev/2014-November/070569.html

In short, revert 706ad3b649 for non-Windows
OSes.
2014-11-13 15:01:19 +00:00
Kenneth Graunke
2b6e703863 i915g: we also have more than 0 viewports!
See 546d6c8d for the corresponding fix in freedreno.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Stephane Marchesin <stephane.marchesin@gmail.com>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
2014-11-12 20:59:28 -08:00
Eric Anholt
b3d269f5ae vc4: Avoid reusing a pointer from c->outputs[] after add_output().
add_output() can resize the qreg array, so we might use a stale pointer.
2014-11-12 18:24:10 -08:00
Eric Anholt
acc1cca7ae vc4: Fix assumption of TGSI OUT[0] being POSITION in the VS.
All the shaders we've received so far had this be the case, but with
nir-to-tgsi that changed.

I might decide to make nir-to-tgsi keep the outputs in the same order, for
debugging sanity, but I'm not sure.
2014-11-12 18:23:40 -08:00
Ilia Mirkin
22543dd8a1 nvc0: remove unused mm_VRAM_fe0
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-11-12 15:24:15 -05:00
José Fonseca
9247509a8d st/glx: Implement GLX_EXT_create_context_es2_profile.
apitrace now supports it, and it makes it much easier to test
tracing/replaying on OpenGL ES contexts since
GLX_EXT_create_context_{es2,es}_profile are widely available.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-11-12 19:03:50 +00:00
Tom Stellard
0cae7ea271 Revert "clover: Fix build after llvm r221375"
This reverts commit cd93d82ba9.

llvm r221375 was reverted, so this commit needs to be too.
2014-11-12 12:30:08 -05:00
José Fonseca
977b18e486 gallivm: Fix build with LLVM 3.6 (r221751).
Tested with LLVM 3.3, 3.4, 3.5, and 3.6.

Trivial.
2014-11-12 11:08:07 +00:00
Matt Turner
7a82961b71 i965/cfg: Remove if_block/else_block.
I used these in the SEL peephole, but they require extra tracking and
fix ups. The SEL peephole can pretty easily find the blocks it needs
without these.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-11-11 09:41:06 -08:00
Matt Turner
4001181ba3 i965/fs: Don't use if_block/else_block in SEL peephole.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-11-11 09:41:06 -08:00
Chia-I Wu
20a061d2b4 ilo: clean up gen6_3DSTATE_SF()
Make the helpers fill out valid Gen7 3DSTATE_SF and 3STATE_SBE.  This
prevents the helpers from having to do

  dw[0] = GEN7_SBE_DW1_x; // setting DW1 value to dw[0]!?

and simplifies gen7_3DSTATE_{SF,SBE}().

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 16:04:18 +08:00
Chia-I Wu
239dca78b1 ilo: clean up gen7_3DSTATE_STREAMOUT()
Render stream and render enable are independent from so enable.  Having a
single return point makes it easier to see that.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 13:52:26 +08:00
Chia-I Wu
eab595d573 ilo: rework gen7_3DSTATE_SO_DECL_LIST()
Started to make pipe_stream_output_info mandatory, but ended up adding support
for stream id and making a workaround Gen7-specific.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 13:52:26 +08:00
Chia-I Wu
c637075ea2 ilo: add 3DSTATE_SO_BUFFER variants
Add gen7_disable_3DSTATE_SO_BUFFER() to disable SO buffers.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 13:52:25 +08:00
Chia-I Wu
2ff88ce4be ilo: add gen6_3dstate_constant()
It replaces gen6_fill_3dstate_constant().  gen6_3DSTATE_CONSTANT_{VS,GS,PS}
are made wrappers of the new function.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 13:52:25 +08:00
Chia-I Wu
31372f2d2c ilo: add variants of 3DSTATE_{HS,DS}
Rename them to gen7_disable_3DSTATE_{HS,DS}() to reflect the fact.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 13:52:25 +08:00
Chia-I Wu
421b565b3b ilo: add variants of 3DSTATE_GS
Add gen6_so_3DSTATE_GS(), gen6_disable_3DSTATE_GS(), and
gen7_disable_3DSTATE_GS() to do SO on GEN6 or to disable GS.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 13:52:22 +08:00
Chia-I Wu
63ded78e1c ilo: add variants of 3DSTATE_VS
Add gen6_disable_3DSTATE_VS() to disable VS.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 13:51:36 +08:00
Chia-I Wu
9087239df8 ilo: add variants of 3DSTATE_PS
Add gen7_disable_3DSTATE_PS() to disable PS.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 13:51:31 +08:00
Chia-I Wu
8ebb86325b ilo: add variants of 3DSTATE_WM
Add gen6_hiz_3DSTATE_WM() and gen7_hiz_3DSTATE_WM() for HiZ ops without
dispatching.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 13:51:28 +08:00
Chia-I Wu
703ae84ac2 ilo: add variants of 3DSTATE_CLIP
Add gen6_disable_3DSTATE_CLIP to disable clipping.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 13:51:21 +08:00
Chia-I Wu
8abf4976c6 ilo: prefix 3DSTATE_VF with gen75
3DSTATE_VF is Gen7.5+ only.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-11 09:11:56 +08:00
Michael Varga
9d6253cf82 st/va: MPEG4 call vlVaDecoderFixMPEG4Startcode()
If the VOP and GOV headers were truncated they will be regenerated.

Signed-off-by: Michael Varga <Michael.Varga@amd.com>
2014-11-10 10:24:07 -05:00
Michael Varga
d335f5ffa6 st/va: MPEG4 generate GOV and VOP header
Also, Implemented a small locally used interface for writing bits to a buffer.

Signed-off-by: Michael Varga <Michael.Varga@amd.com>
2014-11-10 10:24:07 -05:00
Michael Varga
fa9e461967 st/va: MPEG4 populate the SPS structure
Signed-off-by: Michael Varga <Michael.Varga@amd.com>
2014-11-10 10:24:07 -05:00
Michael Varga
92350a65c4 st/va: MPEG4 populate the iq matrix buffers
Signed-off-by: Michael Varga <Michael.Varga@amd.com>
2014-11-10 10:24:07 -05:00
Michael Varga
9f1ee1b5c9 st/va: MPEG4 populate the PPS structure
Signed-off-by: Michael Varga <Michael.Varga@amd.com>
2014-11-10 10:24:07 -05:00
Michael Varga
c24ee2cf43 st/va: refactored handleVASliceDataBufferType
This patch cleans the function handleVASliceDataBufferType() for better
readability.

Signed-off-by: Michael Varga <Michael.Varga@amd.com>
2014-11-10 10:24:07 -05:00
Ian Romanick
46a2323c3f mesa: Remove _mesa_max_buffer_index
It appears to be completely unused since f9be8543 (February 2012).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-10 05:38:03 -08:00
Ian Romanick
8e4a6481e8 mesa: Uniform logging is very, very unlikely
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:40 -08:00
Ian Romanick
9cdf66657a glsl: Swap the order of glsl_type::name and ::length
On x86-64 this saves 8 bytes of padding in the structure, and this
reduces the size of the structure to 32 bytes.

v2: Fix constructor so that GCC won't warn about the order of
initialization.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:40 -08:00
Ian Romanick
3711abd780 glsl: Store glsl_type::vector_elements and ::matrix_columns as uint8_t
Due to the total number of bits used in the bitfield, this does not
increase the size of the structure.

It does, however, reduce the number of instructions required each time
one of these fields is accessed.  To access ::matrix_columns with the
bitfield, three instructions were required:

    movzbl 0x9(%rdx),%eax
    shr    %al
    and    $0x7,%eax

As a uint8_t, only one instruction is required.

    movzbl 0xa(%rdx),%eax

These fields are accessed *a lot*.

Valgrind callgrind results for a trace of Tesseract:

                 _mesa_Uniform4fv  _mesa_Uniform4f  _mesa_Uniform1i
Before (64-bit):       48,103,497       16,556,096          676,447
After  (64-bit):       45,722,616       15,737,964          670,607

                 _mesa_Uniform4fv  _mesa_Uniform4f  _mesa_Uniform1i
Before (32-bit):       61,472,611       21,051,222          821,361
After  (32-bit):       57,987,421       19,872,226          811,609

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:40 -08:00
Ian Romanick
378d92c74e mesa: Don't check for API_OPENGLES in _mesa_uniform_matrix
There are no uniforms in OpenGL ES 1.x, so we can't even get to this
code in that API.

Also, reorder the checks.  First check that transpose is true, then
check whether or not that is legal in the current API.  transpose should
never be true in an ES2 context, so this gets one check (the more
expensive one) out of the main path.

Valgrind callgrind results for a trace of Tesseract:

                 _mesa_UniformMatrix4fv  _mesa_UniformMatrix3fv
Before (64-bit):             96,119,025              24,240,510
After  (64-bit):             90,726,569              22,926,662

                 _mesa_UniformMatrix4fv  _mesa_UniformMatrix3fv
Before (32-bit):            132,434,452              29,051,808
After  (32-bit):            126,658,112              27,989,316

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:40 -08:00
Ian Romanick
91a2fa1490 mesa: Rework array error checks in validate_uniform_parameters
Before ARB_explicit_uniform_location, Mesa's location encoding allowed
locations for non-array types that had non-zero array indices.
Basically, part of the location was the uniform and part was the array
index.  This meant that some checks had to occur for arrays and
non-arrays.  This is no longer possible, we the checks can be split up.

Valgrind callgrind results for a trace of Tesseract:

                 _mesa_Uniform4fv  _mesa_Uniform4f  _mesa_Uniform1i
Before (64-bit):       50,499,557      17,487,316           686,227
After  (64-bit):       50,023,791      17,274,432           684,293

                 _mesa_Uniform4fv  _mesa_Uniform4f  _mesa_Uniform1i
Before (32-bit):       62,968,039       21,732,380          828,147
After  (32-bit):       62,373,967       21,490,756          826,223

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:40 -08:00
Ian Romanick
366540e9af mesa: Get some gl_shader_program::LinkStatus checking out of the main path
I really wanted to remove 'shProg != NULL' as well, but that would have
required adding a dummy program as the default program.  That seemed
like more churn than removing one test was worth.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:39 -08:00
Ian Romanick
3f5ebb98b7 mesa: Rework location == -1 error checking
Only one caller wanted to generate an error when location == -1, so move
the error generation to that caller.  There will be more callers in the
future that do not want to generate errors.

Move the location == -1 check later in validate_uniform_parameters.  As
currently implemented, glUniform1iv(-1, -1, data) would not generate an
error, but it should due to count being < 0.

The location that I have moved it to will make more sense with the next
commit.

Valgrind callgrind results for a trace of Tesseract:

                 _mesa_Uniform4fv  _mesa_Uniform4f  _mesa_Uniform1i
Before (64-bit):       51,241,217      17,740,162           689,181
After  (64-bit):       50,499,557      17,487,316           686,227

                 _mesa_Uniform4fv  _mesa_Uniform4f  _mesa_Uniform1i
Before (32-bit):       63,940,605       21,987,918          831,065
After  (32-bit):       62,968,039       21,732,380          828,147

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:39 -08:00
Ian Romanick
23dcbf623f mesa: Minor clean ups in _mesa_uniform
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:39 -08:00
Ian Romanick
9c38d4db52 mesa: Remove GLSL_TYPE_SAMPLER check
Noting the assertion just a few lines earlier, returnType cannot be
GLSL_TYPE_SAMPLER.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:39 -08:00
Ian Romanick
5b9cf337b4 mesa/main: Pass the data that _mesa_uniform actually wants
The GL_ enums were previously used because glsl_types.h couldn't be used
in C code.  That was fixed some time ago (and uniforms.c already
includes glsl_types.h), so this is no longer necessary.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-11-10 04:25:39 -08:00
Chia-I Wu
d388d8576f ilo: derive fb blending caps at bind time
Derive whether a RT supports blending, logicop, and the like when
set_framebuffer_state() is called.  This enables us to simplify
gen6_BLEND_STATE().

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-10 15:46:31 +08:00
Chia-I Wu
55d70e0669 ilo: remove inlined state functions
We had some inlined state functions for dispatching.  They were not needed
with the new top/bottom split.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-10 15:46:19 +08:00
Chia-I Wu
c88c49baf4 ilo: use top/bottom split for state functions
Follow the builder and split state functions into top (vertex processing) and
bottom (pixel processing).

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-10 13:14:04 +08:00
Kenneth Graunke
f3b709c0ac i965: Advertise a line width of 40.0 on Cherryview and Skylake.
According to the documentation, line widths higher than 40.0 may have
quality problems.  That's already 20 times larger than we've been
exposing, so it seems totally sufficient.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-11-08 22:24:08 -08:00
Kenneth Graunke
6dab04d7e3 i965: Advertise larger line widths.
We've artificially been limiting this to 5 for no particular reason.

On Gen4-5, the limit is [0, 7.5] with a granularity of 0.5 (U3.1).
On Gen6+, the limit is [0, 7.9921875].  Since it's a U3.7, the
granularity should be 0.125 (1/8).

This patch conservatively advertises one granularity smaller than the
hardware's maximum value, just in case there's a problem using the
largest possible value.  On Gen4-5, this is 7.5 - 0.5 = 7.0.  On Gen6+,
this is 8.0 - 0.125 = 7.875.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-11-08 22:22:54 -08:00
Kenneth Graunke
61838fd9ad i965: Use ctx->Const.MaxLineWidth when clamping ctx->Line.Width.
Rather than hardcoding platform values in every code path, just use the
maximum value we set.

Currently, ctx->Const.LineWidth == 5, which is smaller than the hardware
limit.  But applications shouldn't be using a value larger than we
support anyway.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-11-08 22:22:53 -08:00
Kenneth Graunke
87927ed1f0 i965: Set Line Width correctly on Cherryview and Skylake.
Line Width moved to DW1 bits 29:12.  It's actually now a U11.7.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-11-08 22:22:18 -08:00
Emil Velikov
a6d8413d7c docs: add news item and link release notes for mesa 10.3.3
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-08 17:22:15 +00:00
Emil Velikov
caa0fb4709 docs: Add sha256 sums for the 10.3.3 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 9cc26056ee)
2014-11-08 17:22:15 +00:00
Emil Velikov
0d5da6d9a8 Add release notes for the 10.3.3 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 1a9cc5f50d)
2014-11-08 17:22:15 +00:00
José Fonseca
b238c756da util/format: Fix clamping to 32bit integers.
Use clamping constants that guarantee no integer overflows.

As spotted by Chris Forbes.

This causes the code to change as:

-         value |= (uint32_t)CLAMP(src[0], 0.0f, 4294967295.0f);
+         value |= (uint32_t)CLAMP(src[0], 0.0f, 4294967040.0f);

-         value |= (uint32_t)((int32_t)CLAMP(src[0], -2147483648.0f, 2147483647.0f));
+         value |= (uint32_t)((int32_t)CLAMP(src[0], -2147483648.0f, 2147483520.0f));

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-11-08 10:32:39 +00:00
José Fonseca
d268eac3a9 util/format: Generate floating point constants for clamping.
This commit causes the generated C code to change as

            union util_format_r32g32b32a32_sscaled pixel;
  -         pixel.chan.r = (int32_t)CLAMP(src[0], -2147483648, 2147483647);
  -         pixel.chan.g = (int32_t)CLAMP(src[1], -2147483648, 2147483647);
  -         pixel.chan.b = (int32_t)CLAMP(src[2], -2147483648, 2147483647);
  -         pixel.chan.a = (int32_t)CLAMP(src[3], -2147483648, 2147483647);
  +         pixel.chan.r = (int32_t)CLAMP(src[0], -2147483648.0f, 2147483647.0f);
  +         pixel.chan.g = (int32_t)CLAMP(src[1], -2147483648.0f, 2147483647.0f);
  +         pixel.chan.b = (int32_t)CLAMP(src[2], -2147483648.0f, 2147483647.0f);
  +         pixel.chan.a = (int32_t)CLAMP(src[3], -2147483648.0f, 2147483647.0f);
            memcpy(dst, &pixel, sizeof pixel);

which surprisingly makes a difference for MSVC.

Thanks to Juraj Svec for diagnosing this and drafting a fix.

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=29661
2014-11-08 10:32:39 +00:00
Vinson Lee
42443339f1 glsl/list: Revert unintentional file mode change in previous commit.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2014-11-07 21:04:08 -08:00
Vinson Lee
f9fc3949e1 glsl/list: Move declaration before code.
Fixes MSVC build error.

shaderapi.c
src\glsl\list.h(535) : error C2143: syntax error : missing ';' before 'type'
src\glsl\list.h(535) : error C2143: syntax error : missing ')' before 'type'
src\glsl\list.h(536) : error C2065: 'node' : undeclared identifier

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86025
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2014-11-07 15:36:26 -08:00
Jason Ekstrand
0c36aac832 glsl/list: Add an exec_list_validate function
This can be very useful for trying to debug list corruptions.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-07 14:53:40 -08:00
José Fonseca
706ad3b649 llvmpipe: Avoid deadlock when unloading opengl32.dll
On Windows, DllMain calls and thread creation/destruction are
serialized, so when llvmpipe is destroyed from DllMain waiting for the
rasterizer threads to finish will deadlock.

So, instead of waiting for rasterizer threads to have finished, simply wait for the
rasterizer threads to notify they are just about to finish.

Verified with this very simple program:

   #include <windows.h>
   int main() {
      HMODULE hModule = LoadLibraryA("opengl32.dll");
      FreeLibrary(hModule);
   }

Fixes https://bugs.freedesktop.org/show_bug.cgi?id=76252

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
2014-11-07 21:00:06 +00:00
José Fonseca
edb7b1c566 docs: Update minimum required LLVM version. 2014-11-07 21:00:06 +00:00
Emil Velikov
21925ec3fc i965: drop the custom gen8_instruction CFLAG
No longer needed as the file was removed with
commit 8c229d306b
Author: Kenneth Graunke <kenneth@whitecape.org>
Date:   Mon Aug 11 10:07:07 2014 -0700

    i965: Delete the Gen8 code generators.

    We now use the brw_eu_emit.c code instead.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-07 18:32:17 +00:00
Emil Velikov
f6432c4d72 gbm/dri: cleanup memory leak on teardown
During teardown we free the driver_configs list pointer, but we forget
to deallocate each config in that list.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-07 18:32:07 +00:00
Emil Velikov
8ed08e69bc egl_dri2: add a note about dri2_create_screen
The function is not called by platform_drm. As such one needs to
pay special attention at teardown.

v2: Fix the comment block. Spotted by Ken.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
2014-11-07 18:31:23 +00:00
Emil Velikov
38cec0303b egl_dri2: fix double free on drm platforms
Earlier commit failed to attribure that for drm platforms one does not
call dri2_create_screen, thus it does not create the screen and
driver_configs but inherits them from the "display" - gbm.

As such wrap cleanup in Platform != _EGL_PLATFORM_DRM to prevent
the issue and still cleanup correctly for non-drm platforms.

v2:
 - Drop the ifdef HAVE_DRM_PLATFORM, reindent the code and fix the
comment block. Suggested by Ken.

Reported-by: Kenneth Graunke <kenneth@whitecape.org>
Reported-by: Mark Janes <mark.a.janes@intel.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-and-tested-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
2014-11-07 18:29:08 +00:00
Chia-I Wu
9a0a4d67a9 ilo: tidy up message descriptor decoding
Move opcode to string mappings to functions of their own.  Have for consistent
outputs for similar opcodes.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-07 23:34:56 +08:00
Chia-I Wu
d3c5976a3b ilo: decode INTERFACE_DESCRIPTOR_DATA
This is at least much better than decoding as blobs.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-07 23:33:21 +08:00
Matt Turner
58a54091a9 i965/fs: Wire up control flow correctly in predicated break pass.
When the earlier block ended with control flow, we'd mistakenly remove
some of its links to its children. The same happened with the later
block.

Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-11-06 16:37:56 -08:00
Matt Turner
f0cfc4fca0 i965/cfg: Add functions to get first and last non-CF instructions.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-11-06 16:37:56 -08:00
Kenneth Graunke
a16ca4ac6a glsl: Skip loop-too-large heuristic if indexing arrays of a certain size
A pattern in certain shaders is:

   uniform vec4 colors[NUM_LIGHTS];

   for (int i = 0; i < NUM_LIGHTS; i++) {
      ...use colors[i]...
   }

In this case, the application author expects the shader compiler to
unroll the loop.  By doing so, it replaces variable indexing of the
array with constant indexing, which is more efficient.

This patch extends the heuristic to see if arrays accessed within the
loop are indexed by an induction variable, and if the array size exactly
matches the number of loop iterations.  If so, the application author
probably intended us to unroll it.  If not, we rely on the existing
loop-too-large heuristic.

Improves performance in a phong shading microbenchmark by 2.88x, and a
shadow mapping microbenchmark by 1.63x.  Without variable indexing, we
can upload the small uniform arrays as push constants instead of pull
constants, avoiding shader memory access.  Affects several games, but
doesn't appear to impact their performance.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
2014-11-06 16:30:47 -08:00
Kenneth Graunke
4f22db5fbb glsl: Lower constant arrays to uniform arrays.
Consider GLSL code such as:

   const ivec2 offsets[] =
      ivec2[](ivec2(-1, -1), ivec2(-1, 0), ivec2(-1, 1),
              ivec2(0, -1),  ivec2(0, 0),  ivec2(0, 1),
              ivec2(1, -1),  ivec2(1, 0),  ivec2(1, 1));

   ivec2 offset = offsets[<non-constant expression>];

Both i965 and nv50 currently handle this very poorly.  On i965, this
becomes a pile of MOVs to load the immediate constants into registers,
a pile of scratch writes to move the whole array to memory, and one
scratch read to actually access the value - effectively the same as if
it were a non-constant array.

We'd much rather upload large blocks of constant data as uniform data,
so drivers can simply upload the data via constbufs, and not have to
populate it via shader instructions.

This is currently non-optional because both i965 and nouveau benefit
from it, and according to Marek radeonsi would benefit today as well.
(According to Tom, radeonsi may want to handle this itself in the long
term, but we can always add a flag when it becomes useful.)

Improves performance in a terrain rendering microbenchmark by about 2x,
and cuts the number of instructions in about half.  Helps a lot of
"Natural Selection 2" shaders, as well as one "HOARD" shader.

total instructions in shared programs: 5473459 -> 5471765 (-0.03%)
instructions in affected programs:     5880 -> 4186 (-28.81%)

v2: Use ir_var_hidden to avoid exposing the new uniform via the GL
    uniform introspection API.

v3: Alphabetize Makefile.sources properly.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77957
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-06 16:20:01 -08:00
Kenneth Graunke
0c0bfb2ead glsl: Add infrastructure for "hidden" uniforms.
In the compiler, we'd like to generate implicit uniforms for internal
use.  These should not be visible via the GL uniform introspection API.

To support that, we add a new ir_variable::how_declared value of
ir_var_hidden, and plumb that through to gl_uniform_storage.

v2 (idr): Fix some memory management issues in
move_hidden_uniforms_to_end.  The comment block on the function has more
details.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2014-11-06 16:20:01 -08:00
Timothy Arceri
1378617218 mesa: Add SSE 4.1 optimisation for glDrawElements.
Makes use of SSE 4.1 to speed up compute of min and max elements.

Callgrind cpu usage results from pts benchmarks:

Openarena 0.8.8: 3.67% -> 1.03%
UrbanTerror: 2.36% -> 0.81%

V5:
- actually make use of the optimisation in android (Emil Velikov)
- set a better array size limit for using SSE and added TODO

V4:
- fixed bugs with incrementing pointer and updating counters

V3:
- Removed sse_minmax.c from Makefile.sources
- handle the first few values without SSE until the pointer is aligned
 and use _mm_load_si128 rather than _mm_loadu_si128
- guard the call to the SSE code better at build time

V2:
- removed GL* types
- use _mm_store_si128() rather than _mm_store_ps()
- add runtime check for SSE
- use aligned attribute for local mix/max
- bunch of tidyups

Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
2014-11-06 11:39:59 -08:00
Matt Turner
9557cf7d0d i965: Remove non-existent vertical strides from array.
These never existed, as far as I can tell.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-06 11:11:37 -08:00
Matt Turner
cc3b028a4f i965: Convert stride/width/execution size macros into enums.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-06 11:11:34 -08:00
Matt Turner
497122a338 i965/fs: Remove force uncompressed stack.
Last use was in shader_time.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-11-06 11:09:46 -08:00
Matt Turner
7e19e6c877 i965/fs: Use execution size of 1 for some shader_time operations.
The ADDs depended on dispatch_width, which really isn't what we wanted.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-11-06 11:09:46 -08:00
Matt Turner
ee7e6009a9 i965/fs: Use mov(4) instructions to read timestamp.
We only want fields 0-2.
2014-11-06 11:09:45 -08:00
Jan Vesely
cd93d82ba9 clover: Fix build after llvm r221375
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
2014-11-06 11:39:36 -05:00
Emil Velikov
ba0bb4227e egl_dri2: do not leak dri2_dpy->driver_configs
Walk through the list and free each config, and finally free the list
itself. Freeing approx 20KiB of memory, according to valgrind.
Inspired by a similar patch by enpeng xu.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-06 13:23:51 +00:00
Emil Velikov
54a065d9a6 ilo: add two missing headers to the sources list
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-11-06 13:19:08 +00:00
Alexandros Frantzis
f53b6d0134 Releasing a surfaceless EGL context doesn't release underlying DRI context.
driUnbindContext() checks for valid drawables before calling the driver
unbind function. In case of Surfaceless contexts, the drawables are always
Null and we end up not releasing the underlying DRI context. Moving the
call to the driver function before the drawable validity checks fixes things.

Steps to trigger this bug are following:

   - create surfaceless context and make it current
   - make some other context current
   - {another thread} destroy surfaceless context
   - make another context current

Signed-off-by: Alexandros Frantzis <Alexandros.Frantzis@canonical.com>
Signed-off-by: Kalyan Kondapally <kalyan.kondapally@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74563
2014-11-06 13:40:39 +02:00
Chia-I Wu
cd745d46ce ilo: let ilo_shader_compile_cs() return a dummy shader
The dummy shader sends an EOT message to end itself.  There are many more
works need to be done on the compiler side before we can advertise
PIPE_CAP_COMPUTE.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-06 10:45:20 +08:00
Chia-I Wu
ce40fa3a4a ilo: hook up launch_grid()
All we need to do is to upload the input data and call
ilo_render_emit_launch_grid() with space checking.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-06 10:43:53 +08:00
Chia-I Wu
a1a701877a ilo: add ilo_render_emit_launch_grid()
ilo_render_emit_launch_grid() emits all the hardware states needed for a
launch_grid() call.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-06 10:43:53 +08:00
Chia-I Wu
9dd596c99f ilo: improve media command helpers
They were written for Gen6 but mostly untested.  Make them work for Gen7+.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-06 10:43:53 +08:00
Chia-I Wu
a2054af85c ilo: disassemble DP DC messages
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-06 10:43:53 +08:00
Chia-I Wu
58099ed0a1 ilo: disassemble TS messages
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-06 10:43:53 +08:00
Chia-I Wu
bfaed536dd ilo: update genhw headers for media pipeline
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-06 10:43:45 +08:00
Chia-I Wu
207eccc5bf ilo: add ilo_finalize_compute_states()
It updates the handles of the global bindings.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-06 10:43:31 +08:00
Chia-I Wu
9feb637cd0 ilo: use a dynamic array for global bindings
Use util_dynarray in ilo_set_global_binding() to allow for unlimited number of
global bindings.  Add a comment for global bindings.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-06 10:43:31 +08:00
Chia-I Wu
1d51947693 ilo: add kernel queries for compute shaders
We need to know the local/input/private sizes and others.  This is not
complete.  We need many others for CURBE setup.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-06 10:42:19 +08:00
Chia-I Wu
99742998fc ilo: fix compute params
Based on beignet, hardware capabilities, and OpenCL requirements.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-06 10:26:34 +08:00
Chia-I Wu
510a1a9012 ilo: add eu_count and thread_count to ilo_dev_info
They will be used to report compute params or program compute states.
thread_count can also be used for 3DSTATE_VS.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-06 10:26:34 +08:00
Chia-I Wu
29253f44d0 ilo: fix intel_bo_wait() on kernel 3.17
drm_intel_gem_bo_wait() with negative timeout is broken on kernel 3.17.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-11-06 10:26:34 +08:00
Ian Romanick
93a92d2c69 mesa: Silence unused parameter warning in check_context_limits in non-debug builds
../../src/mesa/main/context.c: In function 'check_context_limits':
../../src/mesa/main/context.c:733:41: warning: unused parameter 'ctx' [-Wunused-parameter]

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-05 09:36:04 -08:00
Ian Romanick
6f3b8bb747 util: Implement unreachable for MSVC using __assume
Based on the description of __assume at:

http://msdn.microsoft.com/en-us/library/1b3fsfxw.aspx

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-11-05 09:36:04 -08:00
Chris Forbes
1ca88aa582 i965: Fix sampler state pointer adjustment for nonconst samplers
This started hitting an assertion recently. Only affects Haswell
(Ivybridge doesn't support this meddling with the sampler state pointer,
and ARB_gpu_shader5 is not enabled yet on Broadwell)

14 Piglits crash->pass.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-05 23:32:42 +13:00
Nick Sarnie
9e2473763d ilo: add drm_configuration for the pipe-target
Allows the driver to advertise DMA-BUF and throttling.
2014-11-04 21:22:52 +00:00
Kenneth Graunke
6107557f8f i965: Re-enable Z16 on Gen8+.
Improves performance in GLBenchmark 2.7 TRex by 3.88889% +/- 0.336383%
(n=80) at 1280x720 on Broadwell GT3.  Together with the previous patch,
it improves performance by 5.42738% +/- 0.541971% (n=10) at 1920x1080.

Note that without the PMA stall fix, this would instead decrease
performance by 22%.

v2: Update comment (noticed by Kristian Høgsberg).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-04 11:39:18 -08:00
Kenneth Graunke
7423cc891b i965: Implement the PMA stall fix.
Certain non-promoted depth cases typically incur stalls.  In very
specific cases, we can enable a workaround which improves performance.

Improves performance in GLBenchmark 2.7 TRex by 1.17762% +/- 0.448765%
(n=75) at 1280x720 on Broadwell GT3.

Haswell has this feature as well, but we can't currently write registers
from userspace batches (and we'd incur additional software batch
scanning overhead as well), so we haven't enabled it.  Broadwell allows
us to write CACHE_MODE_1.  Backporters beware: the formula and flushing
incantation differs between Haswell and Broadwell.

v2: Move pma_stall_bits from brw->state to brw itself (requested by
    Kristian Høgsberg).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-04 11:38:01 -08:00
Kenneth Graunke
8ccf54ab09 i965: Add #defines for Broadwell HiZ workarounds in CACHE_MODE_1.
This patch adds macros needed for the HiZ PMA stall optimization.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-04 11:35:11 -08:00
Kenneth Graunke
b5ad8a5d72 i965: Update compaction code to handle Skylake like Cherryview.
Matt requested this in review feedback on the original patch, which I
completely missed when pushing this series.  Kristian also made this
change, but I grabbed the wrong version of the patch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-03 22:37:11 -08:00
Kenneth Graunke
8ca8dd123a mesa: Don't call _mesa_ClipControl from glPopAttrib when unsupported.
Otherwise, calling glPopAttrib on drivers that don't support
ARB_clip_control gives you a GL error, which is surprising at best.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-03 18:26:08 -08:00
Kenneth Graunke
f781965097 i965: Disable fast color clears on Skylake for now.
We're not programming the clear values yet, so this won't work.

This patch should be (effectively) reverted eventually.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-03 15:35:25 -08:00
Kristian Høgsberg
c31ce2c40c i965/skl: Use new MOCS for SKL
On Skylake, the MOCS bits are an index into a table of 63 different,
configurable cache configurations.  As for previous GENs, we only care about
WB and WT, which are available in the documented default set.  Define
SKL_MOCS_WB and SKL_MOCS_WT to the indices for those configucations and use
those for the Skylake MOCS values.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-03 15:33:12 -08:00
Jordan Justen
5745aaf15c i965/skl: Implement workaround for VF Invalidate issue
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-03 15:33:09 -08:00
Kenneth Graunke
35bbe177ec i965/skl: Update Viewport Z Clip Test Enable bits for Skylake.
Skylake has separate controls for enabling the Z Clip Test for the near
and far planes.  For now, maintain the legacy behavior by setting both.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-03 15:33:07 -08:00
Kenneth Graunke
77f584c7f9 i965/skl: Emit extra zeros in 3DSTATE_DS on Skylake.
Skylake's 3DSTATE_DS packet has a few more fields; we don't support
domain shaders yet though.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-03 15:33:05 -08:00
Kristian Høgsberg
0bb072b42b i965/skl: Init instructions compaction tables for SKL
They are the same as for BDW, so just add a case for SKL to the init switch.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-03 15:32:59 -08:00
Kristian Høgsberg
d235c5afde i965/skl: Add fast clear resolve rect multipliers for SKL
SKL updates the resolve rectangle scaling factors again.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-03 15:32:55 -08:00
Kenneth Graunke
051bfe4d52 i965/skl: Always emit 3DSTATE_BINDING_TABLE_POINTERS_* on Skylake.
On SKL, 3DSTATE_CONSTANT_* command is not committed until we give
the corresponding 3DSTATE_BINDING_TABLE_POINTERS_* command.  If we
fail to do so, the constant buffers wont be read and push constants
will be wrong.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-03 15:32:53 -08:00
Kenneth Graunke
1df496edb9 i965/skl: Allocate 16 DWords for SURFACE_STATE on Skylake.
Otherwise they overlap and horrible things happen.  All the new DWords
are for fast color clear values, which we don't do yet.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-03 15:32:51 -08:00
Kenneth Graunke
d18949ad82 i965/skl: Refactor surface state allocation.
We will need to allocate more DWords on Skylake.

v2: Don't mark brw_context parameter const.  It's modified.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-03 15:32:49 -08:00
Kenneth Graunke
263b584d5e i965/skl: Emit extra zeros in STATE_BASE_ADDRESS on Skylake.
Skylake introduces a new base address for a feature we don't yet expose.
Setting these to 0 should be safe.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-03 15:32:47 -08:00
Kenneth Graunke
eaf12022d2 i965/skl: Update stencil reference handling for Skylake.
Skylake uploads the stencil reference values in DW3 of the
3DSTATE_WM_DEPTH_STENCIL packet, rather than in COLOR_CALC_STATE.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-03 15:32:45 -08:00
Kenneth Graunke
822e791321 i965/skl: Set mask bits in PIPELINE_SELECT on Skylake.
Skylake has some extra bits in PIPELINE_SELECT, none of which are
interesting for a 3D driver.  In order to selectively change them, it
also introduces new "mask bits" in 15:8.  We care about the "Pipeline
Selection" bits (1:0), so set the mask to 0x3.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-03 15:32:43 -08:00
Jordan Justen
e813728b2b i965/skl: Set max OpenGL version the same as gen7/8
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-03 15:32:41 -08:00
Damien Lespiau
48157b904a i965/skl: Update 3DSTATE_SBE for Skylake.
This commands has seen the addition of 2 dwords that allow to specify
which channels of which attributes need to be forwarded to the fragment
shader.

v2: Rebase forward a year (done by Ken).

Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-11-03 15:32:34 -08:00
Kenneth Graunke
2b7f73af9c glsl: Improve the CSE pass debugging output.
The CSE pass now prints out why it thinks a value is not a candidate for
adding to the AE set.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-11-03 15:16:50 -08:00
Matt Turner
799106d387 i965/fs: Don't compute_to_mrf() on Gen >= 7.
No differences in shader-db on Haswell (Gen 7.5).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-03 11:27:52 -08:00
Matt Turner
5fbcb1b41d glsl: Remove now useless dot optimization on basis vect
The optimization in commit d056863b covers these cases, which were the
first optimizations I added to the GLSL compiler.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-11-03 11:27:50 -08:00
Matt Turner
336e76c143 glsl: Emit mul instead of dot if only one component left.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85683
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85691
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-11-03 11:27:38 -08:00
Tom Stellard
263eb7fa39 clover: Fix clBuildProgram piglit regression
Should trigger CL_INVALID_VALUE if device_list is NULL and num_devices
is greater than zero.

Introduced by e5468dfa52

Reported by: EdB

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-11-03 10:35:07 -05:00
José Fonseca
bfd453f942 gallivm: Disable frame-pointer-omission on x86 to ensure right stack alignment.
Between release 3.2 and 3.3 LLVM stopped aligning properly when certain
conditions (no allocas, but large number of vectors causing spills to
the stack, and frame pointer omission enabled).

We were already disabling frame-pointer-omission on several build types,
but we now disable it on all build types.

It's not clear whether this affects 32-bits x86 processes only, or if it
can also affect 64-bits x86_64 processes when AVX registers are
available and used.  So disable frame-pointer-omission on both
x86/x86_64 to be on the safe side.

See also:
- http://llvm.org/PR21435

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-11-03 14:47:00 +00:00
José Fonseca
b7e447d323 gallivm: When disassemble a function, start by printing out its name.
To help recognize what's supposed to do.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-11-03 14:47:00 +00:00
Ben Widawsky
5695303563 i965/chv: Increase VS and GS thread counts
AFAICT the number of threads is 80, not 70. I am not sure if Ken knows
something I do not.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-11-02 21:18:08 -08:00
Brian Paul
52576dcb88 gallium/docs: fix NRM, NRM4 docs
Need to do a sqrt().

FWIW, the html that Sphinx 1.1.3 generates for the math expressions
looks completely broken.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2014-11-01 09:00:07 -06:00
Brian Paul
afdc4309dc softpipe: use the tgsi_free_tokens() function
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-10-31 15:30:00 -06:00
Brian Paul
e6ee85ec61 tgsi: add a tgsi_free_tokens() function
To match tgsi_alloc_tokens().

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-10-31 15:29:59 -06:00
Brian Paul
c996b22329 util: simplify u_pstipple.c code
Use the new helper functions in the tgsi_transform.h file to emit
declarations and instructions.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-10-31 15:29:59 -06:00
Brian Paul
55008ef697 util: simplify temp register selection in u_pstipple.c
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-10-31 15:29:59 -06:00
Brian Paul
ccd1ea9d52 util: simplify util_pstipple_create_fragment_shader() params
Pass and return tgsi_token buffers instead of pipe_shader_state.

And update softpipe driver (the only user of this function).

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-10-31 15:29:59 -06:00
Brian Paul
e3ecb8206a softpipe: remove unused softpipe_create_fs_variant_exec() parameter
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-10-31 15:29:59 -06:00
Brian Paul
2b9e63823f softpipe: check for SP_NEW_STIPPLE when building quad pipeline
Fixes polygon stipple if both DO_PSTIPPLE_IN_DRAW_MODULE and
DO_PSTIPPLE_IN_HELPER_MODULE are zero/off.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-10-31 15:29:59 -06:00
Tom Stellard
b9e41b587f r600g: Fix build with opencl and radeonsi disabled 2014-10-31 16:26:52 -04:00
Tom Stellard
64b0fac5e2 clover: Fix bug when binary programs are passed to clBuildProgram() v2
This was a regression introduced by
611d66fe45

Passing a binary program to clBuildProgram() is legal, but passing one
to clCompileProgram() is not.

v2:
  - Code cleanups.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-31 15:24:00 -04:00
Tom Stellard
e5468dfa52 clover: Factor input validation of clCompileProgram into a new function v2
This factors out the validation that is common with clBuildProgram().

v2:
  - Code cleanups.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-31 15:24:00 -04:00
Tom Stellard
1f4e48d5b5 radeonsi/compute: Enable PIPE_SHADER_IR_NATIVE for compute shaders v2
v2:
  - Drop dependency on LLVM >= 3.5.1
  - Rename si_create_shader() to si_shader_binary_read()
2014-10-31 15:24:00 -04:00
Tom Stellard
fa07f4b68a r600g/compute: Enable PIPE_SHADER_IR_NATIVE for compute shaders v2
v2:
  - Drop dependency on LLVM >= 3.5.1
2014-10-31 15:24:00 -04:00
Tom Stellard
e91735a641 gallium/radeon: Add query for symbol specific config information
This adds a query which allows drivers to access the config
information of a specific function within the LLVM generated ELF
binary.  This makes it possible for the driver to handle ELF
binaries with multiple kernels / global functions.
2014-10-31 15:24:00 -04:00
Marek Olšák
f058c6bbd1 r300g: remove enabled/disabled hyperz and AA compression messages
It's annoying with octave. Reported by Michael Burian.

Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
2014-10-30 22:24:18 +01:00
Dieter Nützel
068b9f4f7a r600g: Delete unused variable 'max_global_size' in 'r600_get_compute_param'
Signed-off-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2014-10-30 22:24:18 +01:00
Chia-I Wu
4ded2ef5e8 mesa: protect the debug state with a mutex
We are about to change mesa to spawn threads for deferred glCompileShader and
glLinkProgram, and we need to make sure those threads can send compiler
warnings/errors to the debug output safely.

Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-10-30 02:26:19 -07:00
Chia-I Wu
2d64e4ffba glsl: protect glsl_type with a mutex
glsl_type has several static hash tables and a static ralloc context.  They
need to be protected by a mutex as they are not thread-safe.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=69200
Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-10-30 02:26:19 -07:00
Chia-I Wu
a6706163cb glsl: protect anonymous struct id with a mutex
There may be two contexts compiling shaders at the same time, and we want the
anonymous struct id to be globally unique.

Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-10-30 02:26:19 -07:00
Chia-I Wu
61c3d49388 util: initialize locale_t with a static object
_mesa_strtod and _mesa_strtof may be called from multiple threads.  They need
to be thread-safe.

v2: platform checks are now done in configure.ac

Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-30 02:26:19 -07:00
Chia-I Wu
b039dbfffd configure: check for xlocale.h and strtof
With the assumptions that xlocale.h implies newlocale and strtof_l.  SCons is
updated to define HAVE_XLOCALE_H on linux and darwin.

Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-30 02:26:19 -07:00
Chia-I Wu
e3f2029479 util: add _mesa_strtod and _mesa_strtof
Both core mesa and glsl have their own wrappers for strtof_l.  Merge
and move them to util/.  They are compiled with a C++ compiler so that
we can make them thread-safe in a following commit.

Signed-off-by: Chia-I Wu <olv@lunarg.com>
Reviewed-by: Kenneth Graunke <kenneth@whiteacpe.org>
2014-10-30 02:26:19 -07:00
Mathias Fröhlich
2c2ada6720 mesa/gallium: Signal _NEW_TRANSFORM from glClipControl.
This removes the need for the gallium rasterizer state
to listen to viewport changes.
Thanks to Marek Olšák <maraeo@gmail.com>.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2014-10-30 07:52:00 +01:00
Matt Turner
600066af93 Revert "i965/compaction: Disable compaction on SNB temporarily."
This reverts commit cabc93c5ad.

Mark thinks the failures on the SNB GT2 in the lab are actually because
of faulty hardware, not instruction compaction. The GT1 didn't see any
problems after changes to the compaction code.
2014-10-29 21:38:39 -07:00
Matt Turner
601a134180 i965/vec4: Perform CSE on MAD instructions with final arguments switched.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-29 21:35:46 -07:00
Matt Turner
b65bd9583b i965/fs: Perform CSE on MAD instructions with final arguments switched.
Multiplication is commutative.

instructions in affected programs:     48314 -> 47954 (-0.75%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-29 21:35:46 -07:00
Matt Turner
d056863b3c glsl: Drop constant 0.0 components from dot products.
Helps a small number of vertex shaders in the games Dungeon Defenders
and Shank, as well as an internal benchmark.

instructions in affected programs:     2801 -> 2719 (-2.93%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-29 21:35:46 -07:00
Kenneth Graunke
26122e09a3 glx/dri3: Implement LIBGL_SHOW_FPS=1 for DRI3/Present.
v2: Use the UST value provided in the PRESENT_COMPLETE_NOTIFY event
    rather than gettimeofday(), which gives us the presentation time
    instead of the time when SwapBuffers was called.  Suggested by
    Keith Packard.  This relies on the fact that the X DRI3/Present
    implementations use microseconds for UST.

v3: Properly ignore PresentCompleteKindMSCNotify; multiply in 64 bits
    (caught by Keith Packard).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Keith Packard <keithp@keithp.com> [v3]
Reviewed-by: Marek Olšák <marek.olsak@amd.com> [v1]
2014-10-29 15:13:58 -07:00
Kenneth Graunke
62b07b934e i965: Rename brw_vec4_gs.[ch] to brw_gs.[ch].
These source files support actual geometry shaders, so using "gs" for
the name makes a lot of sense.  We're going to be adding SIMD8 geometry
shader support as well, at which point "vec4_gs" will be a misnomer.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
2014-10-29 12:38:56 -07:00
Kenneth Graunke
02f8f90cc2 i965: Rename brw_gs{,_emit}.[ch] to brw_ff_gs{,_emit}.[ch].
The brw_gs.[ch] and brw_gs_emit.c source files contain code for
emulating fixed-function unit functionality (VF primitive decomposition
or SOL) using the GS unit.  They do not contain code to support proper
geometry shaders.

We've taken to calling that code "ff_gs" (see brw_ff_gs_prog_key,
brw_ff_gs_prog_data, brw_context::ff_gs, brw_ff_gs_compile,
brw_ff_gs_prog).  So it makes sense to make the filenames match.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Acked-by: Iago Toral Quiroga <itoral@igalia.com>
2014-10-29 12:38:42 -07:00
Kenneth Graunke
1480814173 i965: Rename intel_bufferobj_* functions to match GL and DD hooks.
The GL functions and driver hooks use corresponding names---for example,
glMapBufferRange and Driver.MapBufferRange.  But our implementation was
called "intel_bufferobj_map_range," which has the words "map" and
"buffer" swapped, as well as randomly adding "obj."

FlushMappedBufferRange was even trickier: it ordered the words
3, "obj", 1, 2, 4: intel_bufferobj_flush_mapped_range.

Even though the old names were consistent, I always had trouble
rearranging the jumble of words when searching for a function,
and it took a few tries to eventually land there.

The new names match the word order of GL and the driver hooks;
FlushMappedBufferRange is simply brw_flush_mapped_buffer_range.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-10-29 12:38:28 -07:00
Jan Vesely
993e2922c9 configure: fix typos
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
2014-10-29 19:10:48 +00:00
Jan Vesely
af9551e68c configure: include llvm systemlibs when using static llvm
v2: drop -WL,--exclude-libs, it's not necessary
    fix tabs/spaces

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70410
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
2014-10-29 18:52:46 +00:00
Michel Dänzer
402ab50bed radeon/llvm: Dynamically allocate branch/loop stack arrays
This prevents us from silently overflowing the stack arrays, and allows
arbitrary stack depths.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85454

Cc: mesa-stable@lists.freedesktop.org
Reported-and-Tested-by: Nick Sarnie <commendsarnex@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-10-29 19:01:25 +09:00
Chris Forbes
0d5f4960a4 mesa: Fix order of errors for glDrawTransformFeedbackStream
The OpenGL 4.0 core profile specification, section 2.17.3
Transform Feedback Draw Operations says:

   "The error INVALID_VALUE is generated if <stream> is greater
    than or equal to the value of MAX_VERTEX_STREAMS.
    ...
    The error INVALID_OPERATION
    is generated if EndTransformFeedback has never been called
    while the object named by id was bound."

Fixes the piglit test:
   ARB_transform_feedback3/arb_transform_feedback3-draw_using_invalid_stream_index
   (with the test itself fixed to eliminate an unrelated failure)

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-29 21:25:20 +13:00
Eric Anholt
f87c700895 vc4: Add support for ARL and indirect register access on TGSI_FILE_CONSTANT.
Fixes 14 ARB_vp tests (which had no lowering done), and should improve
performance of indirect uniform array access in GLSL.
2014-10-28 17:16:05 -07:00
Eric Anholt
5539a5b685 vc4: Fix mixup of return type in reloc_tex(). 2014-10-28 17:15:36 -07:00
Eric Anholt
926ab7dfa5 vc4: Drop redundant check for is_tmu_write().
This function is only called when it would return true.
2014-10-28 17:15:36 -07:00
Eric Anholt
8911879dec vc4: Don't forget to validate code that's got PROG_END on it.
This signal doesn't terminate the program now, it terminates the program
soon.  So you have to actually validate the code in the instruction.
2014-10-28 17:15:36 -07:00
Eric Anholt
fc1eb614a7 vc4: Add .dir-locals.el for kernel style in the kernel code. 2014-10-28 17:15:36 -07:00
Eric Anholt
6576dc1e92 vc4: Fix a couple missing '\n's in error output. 2014-10-28 17:15:36 -07:00
Brian Paul
6ad1c1eec1 st/mesa: use PIPE_BIND_DISPLAY_TARGET when checking for sRGB capability
When we're checking if the framebuffer is sRGB capable, call
is_format_supported() with the PIPE_BIND_DISPLAY_TARGET flag.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-10-28 18:07:54 -06:00
Marek Olšák
6fcb5520b7 Revert "st/mesa: set MaxUnrollIterations = 255"
This reverts commit 20836c8185.

255 is a huge number. If you have a loop with 255 iterations, unrolling it
will exceed the SM3 instruction limit. Let's use the default again.

The comment about a SM3 limit doesn't make sense. For SM3, we generally
want 32 (default) or a lower number due to the SM3 instruction limit, which
is 512 instructions. For SM4, we can try higher numbers if needed, but
some shaders can end up being pretty huge and shader compilation can take
more time.

This fixes a shader compile failure on R500/SM3. Reported on IRC.

Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-10-28 23:20:51 +01:00
David Heidelberger
b7186ebea9 r300g/vdpau: enable again
Signed-off-by: David Heidelberger <david.heidelberger@ixit.cz>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2014-10-28 23:20:51 +01:00
Marek Olšák
3fc499a1dd r300g: only set clip_halfz for chips with HW TCL
I forgot that we cannot emit vertex shader state on a chip without VS.
In such a case, clip_halfz is handled by the Draw module.
2014-10-28 23:20:45 +01:00
Marek Olšák
e05259b637 radeonsi: fix incorrect index buffer max size for lowered 8-bit indices
Cc: 10.2 10.3 mesa-stable@lists.freedesktop.org
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-28 23:20:45 +01:00
Marek Olšák
72424061e0 radeonsi: fix polygon mode for points and lines and point/line fill modes
Fixes piglit/polygon-mode-offset.

Cc: 10.2 10.3 mesa-stable@lists.freedesktop.org
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-28 23:20:45 +01:00
Marek Olšák
dab177ea99 r600g: fix polygon mode for points and lines and point/line fill modes
Fixes piglit/polygon-mode-offset.

Cc: 10.2 10.3 mesa-stable@lists.freedesktop.org
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-28 23:20:45 +01:00
Glenn Kennard
7b1c0cbc90 r600g: Implement sm5 UBO/sampler indexing
Caveat: Shaders using UBO/sampler indexing will
not be optimized by SB, due to SB not currently
supporting the necessary CF_INDEX_[01] index
registers.

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
2014-10-28 23:20:45 +01:00
Glenn Kennard
444c8c2f28 r600g: Implement sm5 interpolation functions
Requires evergreen/cayman

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
2014-10-28 23:20:44 +01:00
Neil Roberts
3b83a5c35c docs: Update GL3.txt and relnotes for GL_KHR_context_flush_control 2014-10-28 16:51:12 +00:00
Neil Roberts
60ec95fa1e mesa: Add support for the GL_KHR_context_flush_control extension
The GL side of this extension just provides an accessor via glGetIntegerv for
the value of GL_CONTEXT_RELEASE_BEHAVIOR so it is trivial to implement. There
is a constant on the context for the value of the enum which is initialised to
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH. The extension is always enabled because it
doesn't need any driver interaction to retrieve the value.

If the value of the enum is anything but FLUSH then _mesa_make_current will
now refrain from calling _mesa_flush. This should only affect drivers that
explicitly change the enum to a non-default value.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-10-28 16:40:18 +00:00
Neil Roberts
1ecf6e1595 gles2: Update gl2ext.h to revision 28335
The main incentive to do this is to get the defines for the
GL_KHR_context_flush_control extension.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-10-28 16:40:18 +00:00
Jason Ekstrand
17d98ae254 i965/fs: Don't set dependency hints on instructions with spilled destinations
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-27 17:54:10 -07:00
Jason Ekstrand
547a7fb458 i965/fs: Make scratch write instructions use the correct execution size
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-10-27 13:35:57 -07:00
Jason Ekstrand
9d1f72ebde i965/fs: Use correct spill offsets
Different platforms require the offset to be in different units.  However,
the generator fixes all of this up for us and only requires an offset in
bytes.  Previously, we were getting this wrong all over the place.  Some
computed/used it correctly as bytes while others treated the offset as
whole registers or computed it as bytes or bytes*2 in SIMD16 mode.  This
commit cleans all this up and makes us properly treat it as bytes
everywhere.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-10-27 13:35:57 -07:00
Jason Ekstrand
4242eb14c1 i965: Use the spill destination for the message header on GEN >= 7
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-10-27 13:35:57 -07:00
Jason Ekstrand
76bb695f09 i965/fs: Don't [un]spill multiple registers at a time in SIMD8 mode
I thought this would be a clever way to make spilling less expensive.
However, it appears that the oword read/write messages we are using for
spilling ignore the execution size and assume SIMD16 whenever working with
more than one register.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-10-27 13:35:57 -07:00
Jason Ekstrand
3a5df8b612 i965/fs: Use instruction execution sizes when generating scratch reads/writes
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-10-27 13:35:57 -07:00
Lionel Landwerlin
d175e7c16b egl/drm: do not crash when swapping buffers without any rendering
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-10-27 10:36:21 -07:00
Tobias Klausmann
1a170980a0 nv50: handle inverted render conditions
This enables ARB_conditional_render_inverted.

Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-26 07:33:16 -04:00
Rob Clark
13862812dc freedreno/ir3: consider instruction neighbors in cp
Fanin (merge) nodes require it's srcs to be "adjacent" in consecutive
scalar registers.  Keep track of instruction neighbors in copy-
propagation step and avoid eliminating mov's which would cause an
instruction to need multiple distinct left and/or right neighbors.

This lets us not fall on our face when we encounter things like:

  1: MOV TEMP[2], IN[0].xyzw
  2: TEX OUT[0].xy, TEMP[2], SAMP[0], SHADOW2D
  3: MOV TEMP[2].xy, IN[0].yxzz
  4: TEX OUT[0].zw, TEMP[2], SAMP[0], SHADOW2D
  5: END

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-25 12:07:43 -04:00
Rob Clark
4dff2a6429 freedreno/ir3: always mov tex coords
Always insert extra mov's for the tex coord into the fanin.  This
simplifies things a bit, and avoids a scenario where multiple sam
instructions can have mutually exclusive input's to it's fanin, for
example:

  1: TEX OUT[0].xy, IN[0].xyxx, SAMP[0], 2D
  2: TEX OUT[0].zw, IN[0].yxxx, SAMP[0], 2D

The CP pass can always remove the mov's that are not actually needed,
so better to start out with too many mov's in the front end, than not
enough.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-25 12:07:34 -04:00
Rob Clark
33193540fc freedreno: rename a couple debug flags
dscis -> noscis
dbypass -> nobypass

a bit more consistant w/ nobin, etc.  And IMO a bit more sensible names.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-25 12:07:21 -04:00
Rob Clark
ded5013c4c freedreno/ir3: skip virtual outputs in standalone compiler
Kills get added to the outputs list, to ensure they get scheduled.  But
they aren't *really* outputs so skip them in the header comment block.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-25 10:25:15 -04:00
Mathias Fröhlich
a9c634dded glx: Fix make check.
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=85429.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2014-10-25 15:14:24 +02:00
Mathias Fröhlich
ce61559413 mesa: Add ARB_clip_control.xml to automake.
Adding this makes 'make check' catch failures introduced from
within ARB_clip_control.xml earlier.

Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2014-10-25 15:14:24 +02:00
Rob Clark
d6252d0f63 freedreno/ir3: standalone compiler updates for ir3test
In order to test compiler changes more easily, spit out the assembled
shader with some header information so that we can know about
inputs/outputs more easily.

See: git://people.freedesktop.org/~robclark/ir3test

In ir3test we have a big collection of tgsi shaders and reference
ir3_compiler outputs.  When making compiler changes, regenerate the
compiler outputs and feed to ir3test to compare the new vs reference
shader.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-25 09:08:15 -04:00
Chia-I Wu
762c68b879 ilo: improve blob decoding
The last few dwords were skipped if the total number of dwords was not a
multiple of 4.  Change the formatting for better readability.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-10-25 14:28:08 +08:00
Eric Anholt
08599f668c i965: Skip recalculating URB allocations if the entry size didn't change.
We only get here if the VS/GS compiled programs change, but we can even
skip it if the VS/GS size didn't change.

Affects cairo runtime on glamor by -1.26471% +/- 0.674335% (n=234)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-24 23:17:14 -07:00
Andres Gomez
b0e0c26f02 glsl: Standardize names and fix typos
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-24 23:14:04 -07:00
Ian Romanick
7d560a3861 i965: Silence unused parameter warning in brw_dump_ir
Just remove the parameter.  Silences:

brw_program.c: In function 'brw_dump_ir':
brw_program.c:566:33: warning: unused parameter 'brw' [-Wunused-parameter]

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-24 19:54:39 -07:00
Ian Romanick
4939c2eced i965: Remove brwIsProgramNative
Originally I just fixed some unused parameter warnings in this
function.  However, Ken pointed out:

    "You could instead remove this driver hook.  If the dd pointer is
    NULL, arbprogram.c will return true.  I think I'd prefer that."

Way, way back in time, I think _mesa_GetProgramivARB had the opposite
behavior.  Given that it works the way it now works, I also prefer
removing the driver hook.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-24 19:54:39 -07:00
Ian Romanick
66d950464c mesa: Silence unused parameter warning in _mesa_init_shader_program
Just remove the parameter.  Silences:

../../src/mesa/main/uniform_query.cpp:1062:1: warning: unused parameter 'ctx' [-Wunused-parameter]

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-24 19:54:39 -07:00
Ian Romanick
99e8a3973f mesa: Remove context parameter from dd_function_table::NewShaderProgram
This fixes some unused parameter warnings introduced by the previous
commit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-24 19:54:39 -07:00
Ian Romanick
c76cc7bab0 mesa: Make _mesa_init_shader_program static
Since a couple commits ago, there is only one caller, and that caller is
in the same file.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-24 19:54:39 -07:00
Ian Romanick
cfe195f901 mesa: Remove context parameter from _mesa_init_shader_program
Silences:

../../src/mesa/main/shaderobj.c: In function '_mesa_init_shader_program':
../../src/mesa/main/shaderobj.c:239:46: warning: unused parameter 'ctx' [-Wunused-parameter]

For now, this adds a couple other unused parameter warnings, but future
patches will clean those up.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-24 19:54:39 -07:00
Ian Romanick
edcba62655 glsl_to_tgsi: Remove st_new_shader
It was identical to the default implementation in _mesa_new_shader.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: Dave Airlie <airlied@redhat.com>
2014-10-24 19:54:39 -07:00
Ian Romanick
deee3b0f9e glsl_to_tgsi: Remove st_new_shader_program
It was identical to the default implementation in
_mesa_new_shader_program.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: Dave Airlie <airlied@redhat.com>
2014-10-24 19:54:39 -07:00
Ian Romanick
a2dc16ed81 i965: Remove brw_new_shader_program
It was identical to the default implementation in
_mesa_new_shader_program.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-24 19:54:39 -07:00
Ian Romanick
9cdf2f78fc mesa: Silence unused parameter warning in _mesa_clear_shader_program_data
Just remove the parameter.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-24 19:54:38 -07:00
Ian Romanick
fefead3b63 linker: Rely on _mesa_clear_shader_program_data to clear link information
_mesa_link_shader_program already calls _mesa_clear_shader_program_data
before calling link_shaders, so this is already done.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-24 19:54:38 -07:00
Ian Romanick
7cbcff0606 mesa: Add some missing clean-up to _mesa_clear_shader_program_data
All of this is already done in link_shaders.  More clean-ups coming.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-24 19:54:38 -07:00
Ian Romanick
a3bfc7d313 mesa: Remove prototypes for nonexistent functions
_mesa_UseShaderProgramEXT, _mesa_ActiveProgramEXT, and
_mesa_CreateShaderProgramEXT were all removed when support for
GL_EXT_separate_shader_objects was removed.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-24 19:54:38 -07:00
Ian Romanick
1ac924a77d ff_fragment_shader: Silence unused parameter warning in smear
Just remove the parameter.  Silences:

../../src/mesa/main/ff_fragment_shader.cpp:668:1: warning: unused parameter 'p' [-Wunused-parameter]

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-24 19:54:38 -07:00
Ian Romanick
3e462d9221 meta: Only use _mesa_ClipControl if the extension is supported
Fixes many piglit failures on IVB since 85edaa8.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85425
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: Mathias Fröhlich <Mathias.Froehlich@gmx.net>
2014-10-24 19:24:54 -07:00
Emil Velikov
f9a9054b61 docs: add news item and link release notes
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-25 01:13:11 +00:00
Emil Velikov
95d00f6640 docs: Add sha256 sums for the 10.3.2 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 9599470642)
2014-10-25 01:11:02 +00:00
Emil Velikov
95d31ab54c Add release notes for the 10.3.2 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 3b6a4758fa)
2014-10-25 01:09:55 +00:00
Jason Ekstrand
5d1046291a i965/fs: Compute q-values for register allocation manually
Previously, we were allowing the register allocation code to do the
computation for us in ra_set_finalize.  However, the runtime for this
computation is O(c^4 * g) where c is the number of classes and g is the
number of GRF registers.  However, these q-values are directly computable
based on the way we lay out our register classes so there is no need for
the aweful runtime algorithm.

We were doing ok until commit 7210583eb where we bumped the number of
register classes from 11 to 16.  While startup times don't normally matter,
this caused piglit to take 4 times as long to run on Bay Trail.  This patch
should make generating the ra_set much faster and melt the piglit run
times.

v2: Fixed a couple of bugs.  I have now verified that the same q-values are
generated both ways.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-24 16:25:31 -07:00
Jason Ekstrand
2ec161b239 i965/fs: Don't interfere with too many base registers
On older GENs in SIMD16 mode, we were accidentally building too much
interference into our register classes.  Since everything is divided by 2,
the reigster allocator thinks we have 64 base registers instead of 128.
The actual GRF mapping still needs to be doubled, but as far as the ra_set
is concerned, we only have 64.  We were accidentally adding way too much
interference.

Signed-off-by: Jason Ekstrand <jason.ekstrand@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-24 16:24:05 -07:00
Jason Ekstrand
ee65f2b50d i965/fs: Properly precolor payload registers on GEN5 in SIMD16
For GEN6 SIMD16 mode, we have to 2-align all the registers, so we only have
the even-numbered ones.  This means that we have to divide the register
number by 2 when we precolor.  This wasn't a problem before because we were
setting up the interference between ra_node registers wrong.  This will be
fixed in the next commit.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-24 16:23:54 -07:00
Jason Ekstrand
1988b71655 i965/fs: Add another use of MAX_VGRF_SIZE
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-24 16:23:24 -07:00
Jason Ekstrand
f84adb8481 util: Use reg_belongs_to_class instead of BITSET_TEST
This shouldn't be a functional change since reg_belongs_to_class is just a
wrapper around BITSET_TEST.  It just makes the code a little easier to
read.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-24 16:23:08 -07:00
José Fonseca
701f739d7f llvmpipe: Ensure the packed input of the lp_test_format is aligned.
Fixes:
- https://bugs.freedesktop.org/show_bug.cgi?id=85377
- http://llvm.org/bugs/show_bug.cgi?id=21365

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-10-24 21:35:23 +01:00
José Fonseca
1ef6d439ba llvmpipe: Flush stdout on lp_test_* unit tests.
So that the order of test messages and gallivm/llvmpipe debug output is
preserved.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-10-24 21:35:09 +01:00
Mathias Fröhlich
5fc0e11053 gallium: Enable ARB_clip_control for gallium drivers.
Gallium should be prepared fine for ARB_clip_control.
So enable this and mention it in the release notes.

v2:
Only enable for drivers announcing the freshly introduced
PIPE_CAP_CLIP_HALFZ capability.

v3:
Use extension enable infrastructure to connect PIPE_CAP_CLIP_HALFZ
with ARB_clip_control.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2014-10-24 19:21:21 +02:00
Mathias Fröhlich
56088131d0 gallium: introduce PIPE_CAP_CLIP_HALFZ.
In preparation of ARB_clip_control. Let the driver decide if
it supports pipe_rasterizer_state::clip_halfz being set to true.

v3:
Initially enable on ilo.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de
2014-10-24 19:21:21 +02:00
Mathias Fröhlich
85edaa8b72 mesa: Handle clip control in meta operations.
Restore clip control to the default state if MESA_META_VIEWPORT
or MESA_META_DEPTH_TEST is requested.

v3:
Handle clip control state with MESA_META_TRANSFORM.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2014-10-24 19:21:21 +02:00
Mathias Fröhlich
34a3c97fe6 mesa: Implement ARB_clip_control.
Implement the mesa parts of ARB_clip_control.
So far no driver enables this.

v3:
Restrict getting clip control state to the availability
of ARB_clip_control.
Move to transformation state.
Handle clip control state with the GL_TRANSFORM_BIT.
Move _FrontBit update into state.c.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2014-10-24 19:21:21 +02:00
Mathias Fröhlich
6340e609a3 mesa: Refactor viewport transform computation.
This is for preparation of ARB_clip_control.

v3:
Add comments.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2014-10-24 19:21:20 +02:00
Eric Anholt
8c7ac377b7 vc4: Reuse uniform_data/contents indices when making uniforms.
This allows vc4_opt_cse.c to CSE-away operations involving the same
uniform values.

total instructions in shared programs: 37341 -> 36906 (-1.16%)
instructions in affected programs:     10233 -> 9798 (-4.25%)
total uniforms in shared programs: 10523 -> 10320 (-1.93%)
uniforms in affected programs:     2467 -> 2264 (-8.23%)
2014-10-24 18:04:26 +01:00
Eric Anholt
18ccda7b86 vc4: When asked to discard-map a whole resource, discard it.
This saves a bunch of extra flushes when texsubimaging a whole texture
that's been used for rendering, or subdataing a whole BO.  In particular,
this massively reduces the runtime of piglit texture-packed-formats (when
the probes have been moved out of the inner loop).
2014-10-24 18:04:26 +01:00
Eric Anholt
a71c3b885a vc4: Refactor flushing before mapping a BO.
I'm going to want to make some other decisions here before flushing.
2014-10-24 18:04:26 +01:00
Eric Anholt
52824811b9 vc4: Allow dead code elimination of unused varyings.
total instructions in shared programs: 39022 -> 37341 (-4.31%)
instructions in affected programs:     26979 -> 25298 (-6.23%)
total uniforms in shared programs: 11242 -> 10523 (-6.40%)
uniforms in affected programs:     5836 -> 5117 (-12.32%)
2014-10-24 18:04:26 +01:00
Eric Anholt
5d32e26335 vc4: Add debug output to match shaderdb info to program dumps.
I'm going to be using VC4_DEBUG=shaderdb,norast to do shaderdb stats, but
when debugging regressions, I want to match shaderdb output to shader
disassembly.
2014-10-24 18:04:26 +01:00
Andreas Boll
14bdcc6ff9 radeon: enable Hyper-Z on r600g and radeonsi by default
This reverts commit 01e6371149.
Since then many Hyper-Z issues have been fixed or worked around.

Enable Hyper-Z by default so that we get enough feedback for the upcoming
mesa 10.4 release.

If you have issues with Hyper-Z try to disable Hyper-Z using the enviroment
variable R600_DEBUG=nohyperz and please report the issue on the bugtracker.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75011
See also: https://bugs.freedesktop.org/show_bug.cgi?id=75112

Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-10-24 09:11:51 +02:00
Matt Turner
76f27a6b03 i965: Silence unused variable warning. 2014-10-23 16:20:07 -07:00
Matt Turner
40492be2a4 i965/fs: Silence uninitialized variable warning.
The compiler isn't privy to the knowledge that we're doing at least one
framebuffer write.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-10-23 16:20:07 -07:00
Matt Turner
2695891088 util: Add assume() macro.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-10-23 16:20:07 -07:00
Jan Vesely
bbe93161e7 glapi: Fix compiler warning and script name
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-23 16:03:16 +01:00
Rob Clark
4f1fec6060 Revert "freedreno/a3xx: only emit dirty consts"
This reverts commit 94bb33617d.

Which somehow broke gnome-shell.. and needs more investigation.  For
now, revert..
2014-10-23 10:46:51 -04:00
Rob Clark
6eabc11936 freedreno: fix PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
fd_bo_cpu_prep() doesn't realize the bo is already referenced in
unflushed cmdstream.  It could be made to do so (but would have to be
implemented twice, ie. both for msm and kgsl).  But we still can't do
the expected thing if the caller isn't using _NOSYNC.  Because of the
way the tiling works, we need to build quite a bit of cmdstream at flush
time, which is not possible to do at the libdrm level.

So rather than trying to make fd_bo_cpu_prep() smarter than it can
possibly be, just *always* discard and reallocate if the
PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE flag is set.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-23 10:46:51 -04:00
Jan Vesely
ab53830b95 clover: Require libelf
v2: test for libelf once, check in both radeon and clover

CC: Tom Stellard <tom@stellard.net>
CC: Emil Velikov <emil.l.velikov@gmail.com>
CC: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-23 15:19:00 +01:00
Emil Velikov
b4039cf15a clover: use correct typenames for compat::pair's first/second
Seems to be a typo judging from the overall declaration of the
template.

Cc: EdB <edb+mesa@sigluy.net>
Cc: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-23 15:18:12 +01:00
Emil Velikov
c63eb5dd5e auxiliary/os: get the mmap/munmap wrappers working with android
- Use macro for munmap under Android - the STATIC_ASSERT uses
a off_t which is not used under Android for mmap. As loff_t size
does not vary as does off_t just ignore the assert.

 - Wrap the long lines to improve readability.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-23 15:18:11 +01:00
Mauro Rossi
417b17378a gallium/nouveau: fully build the driver under android
Fix the trivial typo in the variable name.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-10-23 15:18:11 +01:00
Alon Levy
d897e7c34a mesa/shaderimage.c: fix inconsistent sign warning
Signed-off-by: Alon Levy <alevy@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-10-23 14:45:41 +01:00
Alon Levy
501baa6bbb wgl: stw_pixelformat_get_info: correct type for index variable
Signed-off-by: Alon Levy <alevy@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-10-23 14:45:40 +01:00
Alon Levy
23080e49c4 u_math.h: fix 64 to 32 bit truncation warning
Signed-off-by: Alon Levy <alevy@redhat.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-10-23 14:45:40 +01:00
José Fonseca
75ad4fe78e gallivm: Fix build with LLVM 3.3.
The setMCJITMemoryManager method doesn't exist in LLVM 3.3.

I thought I had tested the latest version of my earlier change with LLVM
3.3, but it looks I missed it.

Trivial.
2014-10-23 10:42:12 +01:00
José Fonseca
065256dfc4 gallivm: Properly update for removal of JITMemoryManager in LLVM 3.6.
JITMemoryManager was removed in LLVM 3.6, and replaced by its base class
RTDyldMemoryManager.

This change fixes our JIT memory managers specializations to derive from
RTDyldMemoryManager in LLVM 3.6 instead of JITMemoryManager.

This enables llvmpipe to run with LLVM 3.6.

However, lp_free_generated_code is basically a no-op because there are
not enough hook points in RTDyldMemoryManager to track and free the code
of a module.  In other words, with MCJIT, code once created, stays
forever allocated until process destruction.  This is not speicfic to
LLVM 3.6 -- it will happen whenever MCJIT is used regardless of version.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-10-23 10:19:33 +01:00
José Fonseca
3fd220e2eb gallivm: Fix white-space.
Replace tabs with spaces.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-10-23 10:19:33 +01:00
José Fonseca
013ff2fae1 gallivm,llvmpipe,clover: Bump required LLVM version to 3.3.
We'll need to update gallivm for the interface changes in LLVM 3.6, and
the fewer the number of older LLVM versions we support the less hairy that
will be.

As consequence HAVE_AVX define can disappear.  (Note HAVE_AVX meant
whether LLVM version supports AVX or not.  Runtime support for AVX is
always checked and enforced independently.)

Verified llvmpipe builds and runs with with LLVM 3.3, 3.4, and 3.5.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-10-23 10:18:56 +01:00
Ilia Mirkin
9ad80d1d18 mesa: remove conditional render and rgtc from ES3 requirements
The functionality exposed by those extensions does not appear in ES3

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-23 00:45:08 -04:00
Brian Paul
c9a6ec1978 u_blitter: put a comment on util_blitter_cache_all_shaders()
Trivial.
2014-10-22 17:33:40 -06:00
Brian Paul
f82a84c097 u_blitter: use ctx->bind_fs_state(), not pipe->bind_fs_state()
Consistently use the function pointer we saved earlier.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-10-22 17:33:40 -06:00
Brian Paul
0bcd9f5469 u_blitter: create basic fs shaders in util_blitter_cache_all_shaders()
We need to create all fs shaders in this function.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-10-22 17:33:40 -06:00
Brian Paul
27de89d266 u_blitter: do error checking assertions for shader caching
If the user calls util_blitter_cache_all_shaders() set a flag and assert
that we never try to create any new fragment shaders after that point.
If the assertions fails, it means we missed generating some shader in
util_blitter_cache_all_shaders().

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-10-22 17:33:40 -06:00
Anuj Phogat
7a652c41b4 glsl: Use signed array index in update_max_array_access()
Avoids a crash in case of negative array index is used in a
shader program.

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-22 16:13:37 -07:00
Anuj Phogat
6f0089e92e glsl: Fix crash due to negative array index
Currently Mesa crashes with a shader like this:

[fragmnet shader]
float[5] array;
int idx = -2;
void main()
{
   gl_FragColor = vec4(0.0, 1.0, 0.0, array[idx]);
}

Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-22 16:13:37 -07:00
Marek Olšák
8ec40adf7e radeonsi: implement pipe_rasterizer_state::clip_halfz
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-10-22 21:05:00 +02:00
Marek Olšák
a3591da1a0 r600g: implement pipe_rasterizer_state::clip_halfz
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-10-22 21:04:58 +02:00
Marek Olšák
8ddd2f7aee r300g: implement pipe_rasterizer_state::clip_halfz
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-10-22 21:04:56 +02:00
Michel Dänzer
ae879718c4 r600g: Drop references to destroyed blend state
Fixes use-after-free when the currently bound blend state is destroyed.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85267
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84140

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>

Cc: mesa-stable@lists.freedesktop.org
2014-10-22 17:09:43 +09:00
Kenneth Graunke
6dc6e6e0d9 i965/vec4: Generate better code for ir_triop_csel.
Previously, we generated an extra CMP instruction:

   cmp.ge.f0(8)    g6<1>D          g1<0,4,1>F      0F
   cmp.nz.f0(8)    null            g6<4,4,1>D      0D
   (+f0) sel(8)    g5<1>F          g1.4<0,4,1>F    g2<0,4,1>F

The first operand is always a boolean, and we want to predicate the SEL
on that.  Rather than producing a boolean value and comparing it against
zero, we can just produce a condition code in the flag register.

Now we generate:

   cmp.ge.f0(8)    null            g1<0,4,1>F      0F
   (+f0) sel(8)    g5<1>F          g1.4<0,4,1>F    g2<0,4,1>F

No difference in shader-db.

v2: Remember to delete the old code (thanks Matt).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-21 21:14:03 -07:00
Kenneth Graunke
f5c3f095b9 i965/vec4: Simplify visit(ir_expression *)'s result_src/dst setup.
Using dst_reg(this, ir->type) automatically sets the writemask to the
proper size for the type; src_reg(dst_reg) preserves that.  This should
be equivalent, but less code.

Note that src_reg(dst_reg) either uses SWIZZLE_XXXX or SWIZZLE_XYZW, so
the old code did need the manual writemask adjustment, since it
constructed the registers the other way around.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-21 21:14:00 -07:00
Kenneth Graunke
cb36e79f96 i965/vec4: Delete some dead code in visit(ir_expression *).
Nothing uses the vector_elements temporary variable.

Setting this->result.file is dead because we overwrite this->result a
few lines later.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-21 21:13:37 -07:00
Kenneth Graunke
4d34c4b582 i965/fs: Generate better code for ir_triop_csel.
Previously, we generated an extra CMP instruction:

   cmp.ge.f0(8)   g4<1>D          g2<0,1,0>F      0F
   cmp.nz.f0(8)   null            g4<8,8,1>D      0D
   (+f0) sel(8)   g120<1>F        g2.4<0,1,0>F    g3<0,1,0>F

The first operand is always a boolean, and we want to predicate the SEL
on that.  Rather than producing a boolean value and comparing it against
zero, we can just produce a condition code in the flag register.

Now we generate:

   cmp.ge.f0(8)    null            g2<0,1,0>F      0F
   (+f0) sel(8)    g124<1>F        g2.4<0,1,0>F    g3<0,1,0>F

total instructions in shared programs: 5473459 -> 5473253 (-0.00%)
instructions in affected programs:     6219 -> 6013 (-3.31%)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-21 21:13:37 -07:00
Kenneth Graunke
32364a1fe5 glsl: Delete unused gl_uniform_driver_format enum values.
A while back, Matt made the uniform upload functions simply upload
ctx->Const.UniformBooleanTrue for boolean values instead of 0/1, which
removed the need to convert it later.  We also set UniformBooleanTrue to
1.0f for drivers which want to treat booleans as 0.0/1.0f.

Nothing ever sets these, so they are dead.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-10-21 18:53:13 -07:00
Rob Clark
36310d9d56 freedreno/a3xx: fix depth/stencil restore format
Also fix z16 restore format which was completely wrong.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-21 20:08:49 -04:00
Rob Clark
2bc2ab66d9 freedreno/a3xx: fix viewport state during clear
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-21 20:08:49 -04:00
Rob Clark
3eb8289aa4 freedreno: mark scissor state dirty when enable bit changes
We don't have a scissor enable bit in hw, so when a raster state change
results in scissor enable bit changing, we need to also mark scissor
state as dirty.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-21 20:08:49 -04:00
Rob Clark
01b757e2b0 freedreno: clear vs scissor
The optimization of avoiding restore (mem2gmem) if there was a clear
falls down a bit if you don't have a fullscreen scissor.  We need to
make the decision logic a bit more clever to keep track of *what* was
cleared, so that we can (a) completely skip mem2gmem if entire buffer
was cleared, or (b) skip mem2gmem on a per-tile basis for tiles that
were completely cleared.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-21 20:08:49 -04:00
Vinson Lee
1ab6543431 clover: Fix build error with LLVM 3.4.
DataLayoutPass was added in LLVM 3.5 r202168, commit
57edc9d4ff1648568a5dd7e9958649065b260dca "Make DataLayout a plain
object, not a pass.".

This patch fixes this build error with LLVM 3.4.

  CXX      llvm/libclllvm_la-invocation.lo
llvm/invocation.cpp: In function 'void {anonymous}::optimize(llvm::Module*, unsigned int, const std::vector<llvm::Function*>&)':
llvm/invocation.cpp:324:18: error: expected type-specifier
       PM.add(new llvm::DataLayoutPass(mod));
                  ^

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85189
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2014-10-21 15:40:47 -07:00
Marek Olšák
43b2432368 r600g,radeonsi: convert TGSI shader type to LLVM shader type
The values are hardcoded in the LLVM backend, but the TGSI definitions are
going to be changed with tessellation, e.g. TGSI_PROCESSOR_COMPUTE will be
increased by 2.

We'll use VS for LS and HS, because there's nothing special about them
from the LLVM backend point of view, even though the hardware side is
different. We do the same for ES.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-21 22:39:50 +02:00
Marek Olšák
c5a44cf3f8 radeonsi: add some missing register definitions
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-21 22:39:50 +02:00
Marek Olšák
fc3b3354d7 radeonsi: load ring resource descriptors only once
v2: document the new functions

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-21 22:39:35 +02:00
Marek Olšák
d787608957 radeonsi: clarify shader constant load functions
I'll need indexed loads without the meta data flag for tessellation later.
Also rename load_const to buffer_load_const to distinguish it from indexed
const loads.

v2: add comments

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-21 22:35:44 +02:00
Marek Olšák
55a9b778c8 radeonsi: statically declare resource and sampler arrays
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-21 22:17:48 +02:00
Marek Olšák
e827bb6fe7 radeonsi: remove conversion of DX9 FACE input to GL
st/mesa and gallium expect the DX9 format, so this is useless.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-21 22:17:41 +02:00
Marek Olšák
a18f803a86 radeonsi: revert hack for random failures in glsl-max-varyings
This reverts commit 032e5548b3.

I've run glsl-max-varyings 30 times and it always passed.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-21 22:17:29 +02:00
Marek Olšák
b9b0973db2 radeonsi: generate shader pm4 states right after shader compilation
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-21 22:17:26 +02:00
Marek Olšák
c94af8f0d7 radeonsi: make pm4 state generation for shaders independent of the context
The si_pm4_delete_state calls became useless, because the pm4 state is
always generated only once.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-21 22:17:22 +02:00
Marek Olšák
139bde061a radeonsi: inline si_pm4_alloc_state
It seemed like the function needed a context pointer. Let's remove it
to make it less confusing.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-21 22:17:15 +02:00
Marek Olšák
22c5886f3f r300g: replace r300_get_num_samples with a util variant 2014-10-21 22:03:55 +02:00
Marek Olšák
013850a1b7 glsl_to_tgsi: use _mesa_copy_linked_program_data
This deduplicates some code.
2014-10-21 22:01:16 +02:00
Marek Olšák
9ec305ead7 glsl_to_tgsi: fix the value of gl_FrontFacing with native integers
We must convert it to boolean from the DX9 float encoding that Gallium
specifies.

Later, we should probably define that FACE should be 0 or ~0 if native
integers are supported.

Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-10-21 22:01:16 +02:00
Marek Olšák
e8764a4673 st/mesa: add ST_DEBUG=wf option which enables wireframe rendering
Useful for tessellation.
2014-10-21 22:01:16 +02:00
Marek Olšák
5f5b83cbba gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesa
With 5 shader stages and various combinations of enabled and disabled shaders,
the maximum number of outputs in one shader doesn't have to be equal to
the maximum number of inputs in the following shader.

v2: return 32 for softpipe and llvmpipe
2014-10-21 21:59:02 +02:00
Eric Anholt
ef280c95f2 vc4: Fix SRC_ALPHA_SATURATE blending.
Fixes glean blendFunc.
2014-10-21 15:46:48 +01:00
Eric Anholt
cc298023c9 vc4: Fix stencil writemask handling.
If the writemask doesn't compress, then we want to put in the uncompressed
writemask, not the compressed writemask failure value (all-on).

Fixes glean's stencil2 and fbo-clear-formats on stencil.
2014-10-21 15:16:41 +01:00
Eric Anholt
48f6351940 vc4: Don't look at back stencil state unless two-sided stencil is enabled.
Fixes regressions in the next bugfix, because gallium util stuff leaves
the back stencil state as 0 if !back->enabled.
2014-10-21 15:16:41 +01:00
Rob Clark
4f17e026bb freedreno/ir3: add debug flag to disable cp
FD_MESA_DEBUG=nocp will disable copy propagation pass.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-20 21:42:44 -04:00
Ilia Mirkin
f0ca26725e freedreno: positions come out as integers, not half-integers
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-20 21:42:44 -04:00
Rob Clark
3fcb021201 freedreno/a3xx: disable early-z when we have kill's
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-20 21:42:44 -04:00
Rob Clark
8a0ffedd8d freedreno/ir3: fix potential gpu lockup with kill
It seems like the hardware is unhappy if we execute a kill instruction
prior to last input (ei).  Probably the shader thread stops executing
and the end-input flag is never set.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-20 21:42:44 -04:00
Rob Clark
ab33a24089 freedreno/ir3: comment + better fxn name
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-20 21:42:44 -04:00
Rob Clark
94bb33617d freedreno/a3xx: only emit dirty consts
If app only updates (for example) vertex uniforms, it would be nice to
only re-emit those and not also frag uniforms.  Means we need to mark
the first frag shader const buffer dirty after a clear.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-20 21:42:44 -04:00
Rob Clark
74069e324e freedreno/a3xx: more layer/level fixes
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-20 21:42:44 -04:00
Brian Paul
aafbd89c5e mesa: fix 'feeedback' typo in comment
Trivial.
2014-10-20 11:53:34 -06:00
Brian Paul
4676c6c25b mesa: fix 'misalgned' typos in error messages
Trivial.
2014-10-20 11:50:49 -06:00
Brian Paul
14379a0644 glsl: fix several use-after-free bugs
The get_variable_being_redeclared() function can free the 'var' argument.
Thereafter, we cannot assume that 'var' is a valid  pointer.  This patch
replaces 'var->name' with 'earlier->name' in two places and calls
is_gl_identifier(var->name) before 'var' might get freed.

This fixes several piglit GLSL crashes, including:
spec/glsl-1.50/execution/geometry/clip-distance-in-param
spec/glsl-1.50/execution/geometry/clip-distance-bulk-copy
spec/glsl-1.50/compiler/gs-redeclares-pervertex-out-before-global-redeclaration.geom

I'm not sure why these were not spotted sooner.
A similar bug was previously fixed by f9cecca7a.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-20 08:59:32 -06:00
Tapani Pälli
953a0af8e3 mesa: validate sampler uniforms during gluniform calls
Patch fixes 'glsl-2types-of-textures-on-same-unit' in WebGL conformance
test suite. No Piglit regressions, fixes gl-2.0-active-sampler-conflict.

To avoid adding potentially heavy check during draw (valid_to_render),
check is done during uniform updates by inspecting TexturesUsed mask.

A new boolean variable is introduced to cache validation state.

v2: take into account case where 2 uniforms use same unit (curro)
    also do the check only when SSO is not in use, SSO has own
    path for sampler validation.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-20 11:07:12 +03:00
EdB
01d94193ac clover: Don't return CL_INVALID_VALUE if there is no header.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-20 10:35:10 +03:00
EdB
aa93af809f clover: Add allow_empty_tag.
To allow empty objs() list checks.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-20 10:35:10 +03:00
EdB
611d66fe45 clover: Add initial implementation of clCompileProgram for CL 1.2.
[ Francisco Jerez: General clean-up. ]

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-20 10:34:51 +03:00
EdB
fead2b0463 clover: Add a simple compat::pair.
std::pair is not c++98/c++11 safe.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-20 10:33:02 +03:00
Francisco Jerez
5583459655 clover/util: Allow using key_equals with pair-like objects other than std::pair. 2014-10-20 10:33:02 +03:00
Francisco Jerez
e987fd5dc6 clover/util: Define equality operators for a couple of compat classes. 2014-10-20 10:33:01 +03:00
Francisco Jerez
1441a3c1bb clover/util: Fix construction of compat::vector with a general container as argument. 2014-10-20 10:33:01 +03:00
Tapani Pälli
73dd50acf6 glsl: implement switch flow control using a loop
Patch removes old variable based logic for handling a break inside
switch. Switch is put inside a loop so that existing infrastructure
for loop flow control can be used for the switch, now also dead code
elimination works properly.

Possible 'continue' call inside a switch needs now special handling
which is taken care of by detecting continue, breaking out and calling
continue for the outside loop.

v2: remove one unnecessary ir_expression (Curro)

Fixes following Piglit tests:

   fs-exec-after-break.shader_test
   fs-conditional-break.shader_test

No Piglit or es3conform regressions.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-20 07:55:58 +03:00
Eric Anholt
6212d2402d vc4: Translate 4-byte index buffers to 2 bytes.
Fixes assertion failures in 14 piglit tests (half of which now pass).
2014-10-19 08:44:56 +01:00
Eric Anholt
572fba95e4 vc4: Add support for rebasing texture levels so firstlevel == 0.
GLES2 doesn't have GL_TEXTURE_BASE_LEVEL, so the hardware doesn't.  Fixes
piglit levelclamp, tex-miplevel-selection, and texture-storage/2D mipmap
rendering.
2014-10-19 08:42:33 +01:00
Eric Anholt
15eb4c59f6 vc4: Apply a Newton-Raphson step to improve RSQ
Fixes all the piglit built-in-functions/*sqrt tests, among others.
2014-10-18 10:08:59 +01:00
Eric Anholt
1fc124b80f vc4: Apply a Newton-Raphson step to improve RCP.
Fixes all the piglit floating-point *-op-div tests, among others.
2014-10-18 10:08:59 +01:00
Eric Anholt
0fdc5111b4 vc4: Add a little bit more packet parsing to make dump reading easier.
Probably should have done this *before* staring at all those render lists
today.
2014-10-18 10:08:59 +01:00
Chris Forbes
81041c4a4a meta/msaa-blit: consider weird sample count case unreachable
Suppresses a bunch of warning noise about sample_map possibly being used
uninitialized.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-10-18 19:09:28 +13:00
Jason Ekstrand
4656c14e57 i965/fs: Change the type of booleans to UD and emit correct immediates
Before, we used the a signed d-word for booleans and the immedates we
emitted varried between signed and unsigned.  This commit changes the type
to unsigned (I think that makes more sense) and makes immediates more
consistent.  This allows copy propagation to work better cleans up some
instructions.

total instructions in shared programs: 5473519 -> 5465864 (-0.14%)
instructions in affected programs:     432849 -> 425194 (-1.77%)
GAINED:                                27
LOST:                                  0

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-17 13:36:48 -07:00
Kenneth Graunke
ffe582aa20 i965/fs: Don't pass ir_variable * to emit_sampleid_setup().
gl_SampleID is a built-in variable that always is of type "int".

Suggested by Connor Abbott.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2014-10-17 13:03:18 -07:00
Eric Anholt
9ebfb3014e vc4: Make some assertions about how many flushes/EOFs the simulator sees.
This caught the previous commit's bug in the kernel validator.
2014-10-17 13:13:43 +01:00
Eric Anholt
1f7048419e vc4: Fix accidental dropping of the low bits of the store tilebuffer packet.
Notably this included the EOF flag (the other bits are the full buffer
dump selection, but we don't do full dumps), which caused the kernel
checking for frame completion to trigger.
2014-10-17 13:09:29 +01:00
Eric Anholt
afc3aa373d vc4: Set the primitive list format at the start of rendering.
The other driver does this manually before calling into each tile, but we
can just let it get binned into the tiles (saving repeated kernel
validation on the packet).

Fixes simulator assertion failures on polygon-mode and non-auto texwrap.
2014-10-17 13:09:28 +01:00
Eric Anholt
895c904103 vc4: Replace the FLUSH_ALL with FLUSH.
We don't need to emit all of our current state at the end of each bin
list.  We're going to be smashing it all at the start of the next tile's
bin list, anyway.
2014-10-17 13:09:28 +01:00
Eric Anholt
000976ed99 vc4: Add some comments about state management. 2014-10-17 13:09:28 +01:00
Eric Anholt
135287db17 vc4: Make sure there's exactly 1 tile store per tile coords packet.
It's not documented that I can see, but the other driver does it (check
vg_hw_4.c), and one of the HW guys confirmed that you really do need to do
it.
2014-10-17 13:09:25 +01:00
Michel Dänzer
c4db733fac winsys/radeon: Use a single buffer cache manager again
The trick is to generate a unique buffer usage value for each possible
combination of domains and flags, with only one bit set each for the
domains and flags. This ensures pb_check_usage() only returns TRUE when
the domains and flags the cached buffer was created for exactly match
the requested ones.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-10-17 17:09:49 +09:00
Tom Stellard
e1d363b3ff clover: Add environment variables for dumping kernel code v2
There are two debug variables:

CLOVER_DEBUG which you can set to any combination of llvm,clc,asm
(separated by commas) to dump llvm IR, OpenCL C, and native assembly.

CLOVER_DEBUG_FILE which you can set to a file name for dumping output
instead of stderr.  If you set this variable, the output will be split
into three separate files with different suffixes: .cl for OpenCL C,
.ll for LLVM IR, and .asm for native assembly.  Note that when data
is written, it is always appended to the files.

v2:
  - Code cleanups
  - Add CLOVER_DEBUG_FILE environment variable for dumping to a file.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-16 19:42:52 -04:00
Tom Stellard
76136c29bb clover: Register an llvm diagnostic handler v3
This will allow us to handle internal compiler errors.

v2:
  - Code cleanups.

v3:
  - More cleanups.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-16 19:42:41 -04:00
Tom Stellard
8e7df519bd clover: Add support for compiling to native object code v3
v2:
  - Split build_module_native() into three separate functions.
  - Code cleanups.

v3:
  - More cleanups.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-16 19:42:30 -04:00
Tom Stellard
8b7cc90cef gallium: Add PIPE_SHADER_IR_NATIVE to enum pipe_shader_ir
Drivers can return this value for PIPE_COMPUTE_CAP_IR_TARGET
if they want clover to give them native object code.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-16 19:42:22 -04:00
Tom Stellard
dc39b32c9b clover: Factor kernel argument parsing into its own function v2
v2:
  - Code cleanups.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-16 19:42:14 -04:00
Marek Olšák
833d698ad5 st/mesa: use pipe_sampler_view_release for releasing sampler views
This fixes a crash when exiting Firefox. I have really no idea how Firefox
does it. It seems to involve multiple contexts and multithreading.

v2: added an XXX comment

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81680

Acked by Christian König.
Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Tested-by: Benjamin Bellec <b.bellec@gmail.com>
2014-10-16 23:31:20 +02:00
Kenneth Graunke
63c6509ad2 mesa: Drop the "target" parameter from NewBufferObject().
NewBufferObject took a "target" parameter, which it blindly passed to
_mesa_initialize_buffer_object(), which ignored it.

Not much point in passing it around.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-10-16 10:56:19 -07:00
Andres Gomez
af31f930ab glsl: Update and fix typos in README. 2014-10-16 09:38:36 -07:00
Chris Forbes
2883aff3be i965: Flag BRW_ATOMIC_COUNTER_BUFFER when a possible ABO is respecified
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-16 22:31:44 +13:00
Chris Forbes
7bd6dfe934 mesa: Mark buffer objects that are used as atomic counter buffers
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-16 22:31:44 +13:00
Chris Forbes
f1261db1ee i965/disasm: Add missing message type for Gen7 DP untyped surface read
This is used to implement GLSL's atomicCounter() intrinsic. Previously
it *worked*, but the disassembly was bogus.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-16 22:31:43 +13:00
Chris Forbes
0dc56600aa i965: Correctly use ABO count to trigger flagging of new surfaces.
This would have *almost never* actually been an issue, since other state
tends to get flagged at the same time as new ABOs -- but still bogus.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-16 22:31:43 +13:00
Chris Forbes
25189c72ce i965: No longer reemit textures on BRW_NEW_UNIFORM_BUFFER
This didn't make any sense, but papered over the missing TexBO flagging
we've just fixed, in a bunch of cases.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-10-16 22:31:43 +13:00
Chris Forbes
1655f6fc61 i965: Dirty state in BO reallocation based on usage history
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-10-16 22:31:43 +13:00
Chris Forbes
c442745981 i965: Have mesa flag BRW_NEW_TEXTURE_BUFFER when a TexBO binding changes
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-10-16 22:31:43 +13:00
Chris Forbes
be5df28941 i965: Add new dirty flag for new TexBOs.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-10-16 22:31:43 +13:00
Chris Forbes
8db38ba4d2 mesa: Mark buffer objects that are used as TexBOs
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-10-16 22:31:43 +13:00
Chris Forbes
fe3133fe78 mesa: Mark buffer objects which are bound as UBOs
When a buffer object is bound to one of the indexed uniform buffer
binding points, assume that from that point on it may be used as
a uniform buffer.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-10-16 22:31:43 +13:00
Chris Forbes
3d989467f1 mesa: Add usage history bitfield to buffer objects
In the drivers, we occasionally want to reallocate the backing
store for a buffer object; often to avoid waiting for the GPU
to be finished with the previous contents.

At the point that happens, we don't have a good way of determining
where else the buffer object may be bound, and so no good way of
determining which dirty flags need to be raised -- it's fairly
expensive to go looking at all the possible binding points.

Until now, we've considered any BO to be possibly bound as a UBO or
TexBO, and flagged all that state to be reemitted.

Instead, remember what kinds of binding point this buffer has ever
been used with, so that the drivers can flag only what they need.
I don't expect these bits to ever be reset, but that doesn't matter
for reasonable apps.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-10-16 22:31:43 +13:00
Emil Velikov
79d09a4b12 vc4: correctly include the source files
The kernel files are built into a separate static library and
all the functions that require it are already wrapped in ifdef
USE_VC4_SIMULATOR. Don't forget the header file :)

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-10-16 10:00:14 +01:00
Connor Abbott
70fa53be5e i965/fs: don't make a fake ir_texture in the Mesa IR frontend
Now that we've made all the texture emit code mostly independent of GLSL
IR, this isn't necessary any more.

Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:05:25 -07:00
Kenneth Graunke
b17f571945 i965/fs: Refactor the texture emission logic into a single function.
Before, we had 3 different emit functions for various different gen's,
as well as some ancilliary work that was the same across all gen's which
was either contained in functions or duplicated across the GLSL IR and
Mesa IR backends. Now, we have a single method, emit_texture(), that
takes all the information needed to make a texture instruction and
handles all the setup, and all we have to do to emit a texture
instruction while converting from GLSL IR, Mesa IR, or any new backend
is to extract the information emit_texture() needs and then call it.

v2: Significant rebasing (by Ken).

Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:05:22 -07:00
Connor Abbott
9e95d8ebf8 i965/fs: Make gather_channel() not use ir_texture.
Our new IR won't have ir_texture objects.

Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:05:20 -07:00
Connor Abbott
12d9a8cd86 i965/fs: Make swizzle_result() not use ir_texture.
Our new IR won't have ir_texture objects.

Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:05:19 -07:00
Connor Abbott
cf94dfdb96 i965/fs: fix integer textures with swizzles
This happened to work before, but it would convert the output to a float
and then back to an integer which seems bad.

Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:05:16 -07:00
Connor Abbott
7c8f0b7cd9 i965/fs: don't pass in ir_texture to emit_texture_*
At this point, the only thing it's used for is the opcode.

Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:05:14 -07:00
Connor Abbott
4bffcb7e8e i965/fs: don't use ir->type in emit_texture_gen4()
We already have the type from the original destination.

Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:05:05 -07:00
Connor Abbott
eaadc43192 i965/fs: Don't use ir->lod_info.grad.dPd<x,y> in emit_texture_*.
This drops a dependency on ir_texture objects.

v2 (Ken): Rename lod_components to grad_components, as it only has a
          meaningful value for ir_txd.  We could set it to 1 for TXL,
          but there's no real need.

Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:05:00 -07:00
Connor Abbott
cbde5407c9 i965/fs: Don't use ir->coordinate in emit_texture_*.
This drops a dependency on ir_texture objects.

Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:04:58 -07:00
Connor Abbott
a8905e8c09 i965/fs: make rescale_texcoord() not use ir_texture.
Our new IR won't have ir_texture objects, but using glsl_type is fine.

v2 (Ken): Drop redundant ir->coordinate NULL check; rebase.

Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:04:56 -07:00
Connor Abbott
e599837fed i965/fs: Make emit_mcs_fetch() not use ir_texture.
Our new IR won't have ir_texture objects.

Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:04:54 -07:00
Kenneth Graunke
465373535e i965/fs: Rename "length" to "components" in emit_mcs_fetch().
This is slightly clearer.  Based on a patch by Connor Abbott.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:04:52 -07:00
Connor Abbott
fa212c6b98 i965: Make brw_texture_offset() not use ir_texture.
Our new IR won't have ir_texture objects.

Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:04:50 -07:00
Connor Abbott
a71455bc99 i965/fs: don't use ir->offset in emit_texture_gen5.
v2 (Ken): Refactor the Gen7 code separately; rebase.

Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:04:47 -07:00
Kenneth Graunke
1f76fcf231 i965/fs: Move texel offset handling to visit(ir_texture *).
This moves the handling of non-constant texel offset subexpression trees
to the place where we visit other such subtrees.  It also removes some
uses of ir->offset in emit_texture_gen7, which will be useful when we
write the backend for our new upcoming IR.

Based on a patch by Connor Abbott.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:04:45 -07:00
Kenneth Graunke
cee2027574 i965: Drop ir->op != ir_txf condition in offset checking.
brw_lower_unnormalized_offset sets ir->offset to NULL if it applies the
texelFetchOffset workarounds, so there's no need to special case it
here---there won't be an offset for ir_txf.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:04:43 -07:00
Kenneth Graunke
a2c3cfbb4d i965: Restore a lost comment about TXF offset bugs.
Eric's original code to work around TXF offset bugs contained a comment
explaining the problem, which was lost when Chris generalized it to an
IR transformation (in commit 598ca510b8).

This commit adds the original comment to the newer code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-15 17:04:27 -07:00
Rob Clark
652b8fbbbb freedreno/ir3: large const support
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-15 15:49:49 -04:00
Rob Clark
e71a3f80fb freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-15 15:49:48 -04:00
Rob Clark
dd332fe641 freedreno: fix layer_stride
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-15 15:49:48 -04:00
Rob Clark
8233b36a17 freedreno: inline fd_draw_emit()
Manual LTO

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-15 15:49:48 -04:00
Rob Clark
368466b7b7 freedreno/ir3: optimize shader key comparision
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-15 15:49:48 -04:00
Rob Clark
d595987ea3 freedreno/a3xx: refactor/optimize emit
Because we reuse various bits of emit code (for state/vertex/prog/etc)
for both regular draws and internal draws (gmem<->mem, clear, etc), the
number of parameters getting passed around has been growing.  Refactor
to group these into fd3_emit.  This simplifies fxn signatures, avoids
passing around shader key on the stack, etc.  It also gives us a nice
place to cache shader-variant lookup to avoid looking up shader variants
multiple times per draw (without having to *also* pass them around as
fxn args everywhere).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-15 15:49:48 -04:00
Rob Clark
d5d80b3739 freedreno/a3xx: refactor vertex state emit
Get rid of fd3_vertex_buf and use fd_vertex_state directly for all
draws.  Removes a tiny bit of CPU overhead for munging around the vertex
state every time it is emitted, but more importantly it cleans things up
for later optimizations, so the emit paths don't have to special case
internal draws (gmem<->mem, clears, etc) with regular draws.

Instead of constructing fd3_vertex_buf array each time for internal
draws, and context init time pre-create solid_vbuf_state and
blit_vbuf_state.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-15 15:49:48 -04:00
Eric Anholt
57de9bbb63 vc4: Fix the uniform debug output.
I dropped the shader index when moving to the compiled shader struct, but
didn't update the format string here.
2014-10-15 18:12:03 +01:00
Eric Anholt
201d4c0b2a vc4: Add support for user clip plane and gl_ClipVertex.
Fixes about 15 piglit tests about interpolation and clipping.
2014-10-15 18:11:46 +01:00
Eric Anholt
6a0bf67048 vc4: Move the output semantics setup to a helper.
I want to reuse it elsewhere to set up outputs that aren't in the TGSI.
2014-10-15 18:11:46 +01:00
Kenneth Graunke
39a5a60b57 i965: Allow CSE on Gen4-5 unary math.
Due to the implicit move-from-GRF, unary math looks a lot like the Gen6+
math instruction: it's a single instruction (SEND) with a GRF source.
The difference is that it also implicitly clobbers a message register.

The only visible effect is that CSE will remove the MRF-clobbering from
later math operations.  This should be fine; compute_to_mrf and
remove_redundant_mrf_writes don't look at the values populated by
implied writes, so they can't rely on those values being present.
Less interference may actually help those passes make more progress.

Binary math is still problematic, since it involves a separate MOV
instruction to load the second operand.  We continue disallowing CSE for
binary math operations.

total instructions in shared programs: 3340303 -> 3340100 (-0.01%)
instructions in affected programs:     26927 -> 26724 (-0.75%)
Nothing hurt, gained, or lost.  ~6% reduction on a few shaders.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-15 08:44:54 -07:00
Michel Dänzer
159f93cf39 r600g,radeonsi: Only set use_staging_texture = TRUE once
No need to check for setting the flag after we set it already.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-10-15 16:26:30 +09:00
Michel Dänzer
87da286755 r600g,radeonsi: Use staging texture for transfers if any miplevel is tiled
We set the NO_CPU_ACCESS flag for BO allocation in that case, so direct CPU
access may not work.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-10-15 16:26:14 +09:00
Michel Dänzer
3ede67a4c6 winsys/radeon: Use separate caching buffer manager for each set of flags
Otherwise the caching buffer manager may return a buffer which was created
with a different set of flags, which can cause trouble.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-10-15 16:11:40 +09:00
Andres Gomez
657764c21c configure.ac: check for libexpat when no pkg-config is available
Previously, when no pkg-config was available for
libexpat we would just add the needed linking
flags without any extra check.

Now, we check that the library and the headers are
also installed in the building environment.

Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-15 08:59:12 +02:00
Tom Stellard
8cf6482c3d clover: Fix regression in module serialization
We need to serialize semantic information for arguments, which was added
in 06139c56fa.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-14 17:58:06 -04:00
Jason Ekstrand
3435aa49f4 i965/fs: Use the correct regs_written on unspill instructions
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-14 12:39:45 -07:00
Ilia Mirkin
742158b51e st/gbm: fix order of arguments passed to is_format_supported
Reported by Coverity

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: mesa-stable@lists.freedesktop.org
2014-10-14 12:33:38 -04:00
Ilia Mirkin
5524af8136 nouveau: 3d textures are unsupported, limit 3d levels to 1
Ideally there would be a swrast fallback, but the driver isn't ready for
that. This should avoid crashes if someone tries to use 3d textures
though.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: mesa-stable@lists.freedesktop.org
2014-10-14 12:33:38 -04:00
Rob Clark
abe3b3d1e0 freedreno: use tgsi_lowering
Now that the freedreno_lowering code is moved to tgsi_lowering, remove
our private copy and switch over to using the common version.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-14 12:30:08 -04:00
David Heidelberger
d2c1d9693f r300/compiler: remove useless check
This code is already in if (!variable->C->is_r500) so no need check
twice.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Signed-off-by: David Heidelberger <david.heidelberger@ixit.cz>
2014-10-14 12:18:32 -04:00
Nick Sarnie
e5bf8d38db ilo: Build pipe-loader for ilo
Trivial patch to create the pipe loader for ilo. All the code was already there.

Signed-off-by: Nick Sarnie <commendsarnex@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-14 16:16:08 +01:00
Emil Velikov
af897df508 automake: explicitly set TARGET_RADEON_{WINSYS,COMMON}
Originally the variables were set only once via the ?= operator but
that causes issues when doing incremental builds. They appear to be
undefined and missing from the dependency list despite their addition
to LIBADD.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84807
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-14 16:16:08 +01:00
Eric Anholt
a2d8b6dbd5 vc4: Fix render target NPOT alignment at small miplevels.
The texturing hardware takes the POT level 0 width/height and minifies
those.  This is different from what we were doing, for example, for
273-wide's level 5: POT(273>>5) == 8, while POT(273)>>5 == 16.

Fixes piglit-depthstencil-render-miplevels 273.
2014-10-14 14:57:50 +01:00
Eric Anholt
b5fc9d5664 vc4: Add support for having 0 vertex elements used.
You have to load at least 1, according to the simulator.  Fixes 4 piglit
tests and even more ES2 conformance tests.
2014-10-14 11:29:48 +01:00
Vinson Lee
a2fd55cfb6 auxilary/os: Add DragonFly BSD support in os_get_total_physical_memory.
This patch fixes this build error on DragonFly BSD.

  CC       os/os_misc.lo
os/os_misc.c: In function 'os_get_total_physical_memory':
os/os_misc.c:132:2: error: #error Unsupported *BSD

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-10-13 23:40:46 -07:00
Daniel Manjarres
291be28476 glx: Fix glxUseXFont for glxWindow and glxPixmaps
The current implementation of glxUseXFont requires creating
a temporary pixmap and graphics context, which requires a real
old-school X11 Window, not a glxDrawable. This patch changes
things so that glxUseXFont will also accept a glxWindow or
glxPixmap, and lookup the underlying X11 Drawable. Without
this patch glxUseXFont generates a giant stream of Xerrors
about bad drawables and bad graphics contexts.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54372

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-10-13 22:05:58 -06:00
Chia-I Wu
4e2cf84b1f ilo: clear writer pointer after unmapping
It does not look like an issue now but it is good to be future proof.  Spotted
by Courtney Goeltzenleuchter.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-10-14 08:54:25 +08:00
Eric Anholt
615bbf0ca6 vc4: Write the VPM read setup multiple times to queue all the inputs.
There's a 4-element fifo, and the size (number of dwords per vertex) field
is just 4 bits.

Fixes glsl-routing on sim.
2014-10-13 17:16:05 +01:00
Eric Anholt
e1d1c39626 vc4: Add support for the TXL opcode.
There's a bit at the bottom of cube map stride (which has some formatting
bugs in the docs) which flips the bias coordinate to being an absolute
LOD.
2014-10-13 17:15:47 +01:00
Eric Anholt
5bc91b6e32 vc4: Improve the accuracy of SIN and COS.
This gets them to pass glsl-sin/cos.  There was an obvious problem that I
was using the FRC code on the scaled input value, which means that we had
a range in [0, 1], while our taylor is most accurate across [-0.5, 0.5].
We can just slide things over, but that means flipping the sign of the
coefficients.  After that, it was just a matter of stuffing more
coefficients in.
2014-10-13 17:15:47 +01:00
Kenneth Graunke
02ca66fbc3 i965: Use unsynchronized maps for the program cache on LLC platforms.
There's no reason to stall on pwrite - the CPU always appends to the
buffer and never modifies existing contents, and the GPU never writes
it.  Further, the CPU always appends new data before submitting a batch
that requires it.

This code predates the unsynchronized mapping feature, so we simply
didn't have the option when it was written.

Ideally, we would do this for non-LLC platforms too, but unsynchronized
mapping support only exists for LLC systems.

Saves a bunch of stall avoidance copies when uploading shaders.

v2: Rebase on changes to previous patch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> [v1]
2014-10-13 06:55:08 -07:00
Kenneth Graunke
4c766c7959 i965: Issue performance warnings when copying the program cache BO.
We don't really want unnecessary buffer copying, so it'd be nice to know
when it's happening.

v2: Drop stall warnings when doing a read-only CPU mapping of the cache
    BO.  The GPU also uses it in a read-only fashion, so there won't be
    any stalls, even though the buffer is busy.  (Thanks to Chris Wilson
    for catching this mistake.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> [v1]
2014-10-13 06:53:54 -07:00
Kenneth Graunke
a4fe727a5d i965: Issue performance warnings on MapBufferRange stalls.
This is easy: we just need to use brw_map_bo instead of mapping it
directly.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-10-13 06:44:05 -07:00
Eric Anholt
5d72a1c956 vc4: Match VS outputs to FS inputs.
If the VS doesn't output a value that the FS needs, we still need to read
the right contents for the remaining FS inputs, by emitting padding.  And
if the VS outputs something the FS doesn't need, we shouldn't put it in
the VPM at all (so the code producing it can get DCEed).

Fixes 77 piglit tests.
2014-10-13 13:23:48 +01:00
Christian König
d561a42bc1 configure: use $libdir/dri as default for VA-API
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-13 12:43:59 +02:00
Christian König
966ae170b0 configure: remove superflous VA-API line from configure.ac
We don't have GALLIUM_STATE_TRACKERS_DIRS any more.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-13 12:43:54 +02:00
Christian König
d3004a267a configure: respect $libdir for the OMX installation dir
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-13 12:43:49 +02:00
Christian König
5ce06d12ff configure: Revert "ask vdpau.pc for the default location of the vdpau drivers"
This reverts commit bbe6f7f865.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-13 12:43:05 +02:00
Eric Anholt
83365a5b57 vc4: Add support for the CEIL opcode.
Not as big of a deal as SSG, but still +9 piglit tests.
2014-10-13 08:06:48 +01:00
Eric Anholt
926eaa9af4 vc4: Add support for the SSG opcode. 2014-10-13 08:06:48 +01:00
Emil Velikov
b86f814afd docs: add news item and link release notes
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-13 02:14:02 +01:00
Emil Velikov
fc6345a916 docs: Add sha256 sums for the 10.3.1 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit fa98c74692)
2014-10-13 02:06:29 +01:00
Emil Velikov
04fae07f0e Add release notes for the 10.3.1 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 088d350178)
2014-10-13 02:06:20 +01:00
Emil Velikov
66ea8a581d docs: Add sha256 sums for the 10.2.9 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 52bd154980)
2014-10-13 02:05:53 +01:00
Emil Velikov
f5e61295cd Add release notes for the 10.2.9 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 9f1149876f)
2014-10-13 02:05:22 +01:00
Glenn Kennard
a327fa3a06 r600g: Implement GL_ARB_sample_shading
Also fixes two sided lighting which was broken at least
on pre-evergreen by commit b1eb00.

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2014-10-12 23:53:57 +02:00
Marek Olšák
75e97e2e3f radeonsi: use tgsi_shader_info in si_llvm_emit_fs_epilogue
This is the last use tgsi_parse_token in radeonsi.

It looks ugly because the code was re-indented, but there is really no change
in behavior.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-12 23:53:57 +02:00
Marek Olšák
558f7770a7 radeonsi: remove si_shader_output_values::index
It's redundant now.

It led to a simplification in si_llvm_emit_streamout, because outidx == reg.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-12 23:53:57 +02:00
Marek Olšák
ec0d16872b radeonsi: use tgsi_shader_info in si_llvm_emit_vs_epilogue
That code was really ugly.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-12 23:53:57 +02:00
Marek Olšák
8067732740 radeonsi: remove shader->input[] and output[] arrays and dependencies
They were reinventing tgsi_shader_info. They are unused now.

radeon_llvm_context::load_input can be NULL if input fetching is implemented
in some other way.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-12 23:53:57 +02:00
Marek Olšák
8b057ddaea radeonsi: move param_offset out of shader->input[] and output[]
Those are going away.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-12 23:53:57 +02:00
Marek Olšák
02134cfaae radeonsi: use tgsi_shader_info to get a list of GS outputs
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-12 23:53:54 +02:00
Marek Olšák
101905d3f7 radeonsi: use tgsi_shader_info in si_update_spi_map
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-12 23:53:54 +02:00
Marek Olšák
6f04cf7fac radeonsi: simplify dereferences in si_update_spi_map
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-12 23:53:54 +02:00
Marek Olšák
639f6b41d2 radeonsi: use tgsi_shader_info in si_shader_vs
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-12 23:53:54 +02:00
Marek Olšák
fa933438a2 radeonsi: use tgsi_shader_info in si_shader_ps
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-12 23:53:54 +02:00
Marek Olšák
e23fec1445 radeonsi: use tgsi_shader_info in fetch_input_gs
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-12 23:53:51 +02:00
Marek Olšák
7a645c5366 radeonsi: don't rely on shader->output in si_llvm_emit_fs_epilogue
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-12 23:52:16 +02:00
Marek Olšák
216cf86ec4 radeonsi: use tgsi_shader_info in si_llvm_emit_es_epilogue
tgsi_shader_info contains everything we need.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-12 23:52:13 +02:00
Marek Olšák
34e8200599 radeonsi: don't recompile shaders when changing nr_cbufs from 0 to 1
Both cases are equivalent.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-12 23:52:07 +02:00
Marek Olšák
5e0fbe1b63 radeonsi: remove vs.ucps_enabled from the shader key
Written CLIPDIST outputs are simply disabled in PA_CL_VS_OUT_CNTL.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-12 23:52:02 +02:00
Marek Olšák
a9592cd3ac radeonsi: assume ClipDistance usage mask is always 0xf
No code in Mesa sets the usage mask to any other value.
The final mask is AND'ed with enable bits from the rasterizer state anyway.

If somebody implements setting usage masks in st/mesa, we can use
tgsi_shader_info to get it more easily.

This is a prerequisite for the following commit.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-12 23:51:44 +02:00
Francisco Jerez
2286edce16 clover: Fix unintended fall-through in kernel::argument::bind. 2014-10-12 11:44:05 +03:00
Jan Vesely
5bffc5e262 clover: Append implicit arguments to the kernel argument list.
[ Francisco Jerez: Split off from a larger patch, and take a slightly
  different approach for passing the implicit arguments around. ]

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-12 01:50:13 +03:00
Francisco Jerez
bf89a97748 clover: Pass execution dimensions and offset to the kernel as implicit arguments.
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
2014-10-12 01:44:19 +03:00
Francisco Jerez
06139c56fa clover: Add semantic information to module::argument for implicit parameter passing.
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
2014-10-12 01:39:21 +03:00
Francisco Jerez
27c51b5f58 clover: Use unreachable() from util/macros.h instead of assert(0).
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-10-11 12:44:09 +03:00
Vinson Lee
5480d6b13f gallium: Add tokens for DragonFly BSD.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Acked-by: Brian Paul <brianp@vmware.com>
2014-10-10 21:32:35 -07:00
Chia-I Wu
566d1889ea ilo: disassemble compacted instructions
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-10-11 11:55:50 +08:00
Erik Faye-Lund
326e303175 glsl: improve accuracy of atan()
Our current atan()-approximation is pretty inaccurate at 1.0, so
let's try to improve the situation by doing a direct approximation
without going through atan.

This new implementation uses an 11th degree polynomial to approximate
atan in the [-1..1] range, and the following identitiy to reduce the
entire range to [-1..1]:

atan(x) = 0.5 * pi * sign(x) - atan(1.0 / x)

This range-reduction idea is taken from the paper "Fast computation
of Arctangent Functions for Embedded Applications: A Comparative
Analysis" (Ukil et al. 2011).

The polynomial that approximates atan(x) is:

x   * 0.9999793128310355 - x^3  * 0.3326756418091246 +
x^5 * 0.1938924977115610 - x^7  * 0.1173503194786851 +
x^9 * 0.0536813784310406 - x^11 * 0.0121323213173444

This polynomial was found with the following GNU Octave script:

x = linspace(0, 1);
y = atan(x);
n = [1, 3, 5, 7, 9, 11];
format long;
polyfitc(x, y, n)

The polyfitc function is not built-in, but too long to include here.
It can be downloaded from the following URL:

http://www.mathworks.com/matlabcentral/fileexchange/47851-constraint-polynomial-fit/content/polyfitc.m

This fixes the following piglit test:
shaders/glsl-const-folding-01

Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-10-10 20:44:27 +02:00
Eric Anholt
070b2c2efc vc4: Use the fnv1 hash function instead of gallium util's crc32.
Improves simulated norast performance on a little benchmark by 13.4012%
+/- 2.08459% (n=13).
2014-10-10 15:49:34 +02:00
Eric Anholt
d09509da2a vc4: Don't look up the compiled shaders unless state has changed.
Improves simulated norast performance on a little benchmark by 38.0965%
+/- 3.27534% (n=11).
2014-10-10 15:49:22 +02:00
Eric Anholt
c6f50c4086 vc4: Actually clear the context's dirty flags.
I was trying to skip state updates when !dirty, and suspiciously
everything was always dirty.
2014-10-10 15:03:13 +02:00
Eric Anholt
7c474f9f2e vc4: Optimize the other case of SEL_X_Y wih a 0 -> SEL_X_0(a).
Cleans up some output to be more obvious in a piglit test I'm looking at.
2014-10-10 15:03:12 +02:00
Tapani Pälli
ac557b4c12 mesa: fix error reported on gTexSubImage2D when level not valid
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
2014-10-10 15:01:51 +03:00
Kenneth Graunke
94841b6d5d i965: Fix register write checks.
When mapping the buffer a second time, we need to use the new pointer,
not the one from the previous mapping.  Otherwise, we will most likely
crash.

Apparently, we've just been getting lucky and getting the same
bo->virtual pointer in both cases.  libdrm probably has a hand in that.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
2014-10-10 00:04:39 +02:00
Eric Anholt
7e67ea994c vc4: Optimize out adds of 0. 2014-10-09 21:47:06 +02:00
Eric Anholt
0401f55fff vc4: Optimize fmul(x, 0) and fmul(x, 1).
This was being generated frequently by matrix multiplies of 2 and
3-channel vertex attributes (which have the 0 or 1 loaded in the shader).
2014-10-09 21:47:06 +02:00
Eric Anholt
1cd8c1aab0 vc4: Factor out the turn-it-into-a-mov in opt_algebraic.
This will be used more in the next commits.
2014-10-09 21:47:06 +02:00
Eric Anholt
40748cf8d9 vc4: Eliminate unused texture instructions. 2014-10-09 21:47:06 +02:00
Eric Anholt
b73cab6826 vc4: Dead code eliminate unused SF instructions. 2014-10-09 21:47:06 +02:00
Eric Anholt
93cac2637b vc4: Prevent copy propagating out the MOVs from r4.
Copy propagating these might result in reading the r4 after some other
instruction has written r4.  Just prevent all copy propagation of this for
now.

Fixes bad rendering with upcoming indirect register access support, where
the copy propagation was consistently happening across another read.
2014-10-09 21:47:06 +02:00
Eric Anholt
c4b0dd5356 vc4: Split the coordinate shader to its own vc4_compiled_shader.
Merging VS and CS into the same struct wasn't winning us anything except
for not allocating a separate BO (but if we want to pack programs into
BOs, we should pack not just those 2 programs together).  What it was
getting us was a bunch of code duplication about hash table lookups and
propagating vc4_compile contents into a vc4_compiled_shader.

I was about to make the situation worse with indirect uniform buffer
access.
2014-10-09 21:47:06 +02:00
Eric Anholt
5c72d7706c vc4: Add #defines for the texture uniform fields.
I wanted to make another set of texture uploads for handling reladdr
constants, and duplicating all the bitshifting looked like a terrible
idea.  In the process, this fixes a swap of the s/t texture wrap modes.
2014-10-09 21:47:06 +02:00
Eric Anholt
5cfab07639 vc4: Initialize undefined temporaries to 0.
Under the simulator, reading registers before writing them triggers an
assertion failure.  c->undef gets treated as r0, which will usually be
written, but not if it's used in the first instruction.  We should
definitely not be aborting in this case, and return some sort of undefined
value instead.

Fixes glsl-user-varying-ff.
2014-10-09 21:47:06 +02:00
Kenneth Graunke
4ce11de4ae i965: Skip uploading border color when unnecessary.
The border color is only needed when using the GL_CLAMP_TO_BORDER or
(deprecated) GL_CLAMP wrap modes; all others ignore it, including the
common GL_CLAMP_TO_EDGE and GL_REPEAT wrap modes.

In those cases, we can skip uploading it entirely, saving a bit of space
in the batchbuffer.  Instead, we just point it at the start of the
batch (offset 0); we have to program something, and that address is safe
to read.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-09 15:43:18 +02:00
Kenneth Graunke
b7844d1248 i965: Use BDW_MOCS_PTE for renderbuffers.
Write-back caching cannot be used for buffers being scanned out by the
display engine; surfaces used for scan-out must be write-through or
uncached.  I originally chose WT for render targets because it works in
all cases.  However, we really want to use write-back caching where
possible, as it is more efficient.

Most renderbuffers are not used for scanout - off-screen FBOs certainly
are fine, and non-pageflipped backbuffers should be fine as well.  So
in most cases WB will work.  However, we don't know what will be used
for scan-out, so we instead simply use the PTE value specified by the
kernel, as it knows these things.

This matches our MOCS choice on Haswell.

Fixes performance regressions since commit ee4484be3d
in a microbenchmark (spotted by Eero Tamminen).  Improves performance
in GLBenchmark 2.7/EgyptHD by 7.44362% +/- 0.496939% (n=55) on a
Broadwell GT2.  Improves performance in a bunch of other microbenchmarks
by ~15% or so.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reported-by: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: mesa-stable@lists.freedesktop.org
2014-10-09 15:03:32 +02:00
Kenneth Graunke
d489a8a73d i965: Add a BRW_MOCS_PTE #define.
Like BDW_MOCS_WB and BDW_MOCS_WT, this specifies that we want to use all
three caches (L3, LLC, and eLLC where available), but leaves the LLC
caching mode up to the kernel's page table entry.

This allows the kernel to pick WB/WT/UC based on whether it's using a
buffer for scanout.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: mesa-stable@lists.freedesktop.org
2014-10-09 15:02:55 +02:00
Kenneth Graunke
8892a6b79c mesa: Make _mesa_print_arrays use stderr.
These days, most driver debug output happens via stderr, not stdout.
Some applications (such as Xephyr) also appear to close stdout which
makes these messages go nowhere.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-10-09 15:02:42 +02:00
Michel Dänzer
7b4276d7ac r600g,radeonsi: Always use GTT again for PIPE_USAGE_STREAM buffers
Putting those in VRAM can cause long pauses due to buffers being moved
into / out of VRAM.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84662
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-10-09 18:11:44 +09:00
Eric Anholt
5a13522898 vc4: Optimize SF(ITOF(x)) -> SF(x).
This is a common production of st_glsl_to_tgsi, because CMP takes a float
argument.
2014-10-09 11:01:18 +02:00
Eric Anholt
00a9aebfe0 vc4: Add some optimization of FADD(FSUB(0, x)).
This is a common production of st_glsl_to_tgsi, which uses negate flags on
source arguments to handle subtraction.
2014-10-09 11:01:18 +02:00
Eric Anholt
67aea92964 vc4: Mostly fix offset calculation for NPOT mipmap levels.
The non-base NPOT levels are stored as POT-aligned images.  We get that
POT alignment by minifying the POT-aligned base level.

This means that level strides are also POT aligned, so we have to tell the
rendering mode config that our resource is larger than the actual
requested area.

Fixes the fbo-generatemipmap-formats NPOT cases.  Regresses
depthstencil-render-miplevels 273 * -- the texture presentation now works
(where it was completely broken before), it looks like there's some
overflow of image bounds happening at the lower miplevels.
2014-10-09 11:01:09 +02:00
Eric Anholt
0b96a086cb vc4: Move the mirrored kernel code to a kernel/ directory.
Now this whole setup matches the kernel's file layout much more closely.
2014-10-09 09:46:39 +02:00
Eric Anholt
ef9914aa74 vc4: Enable LIT lowering in TGSI instead of our own code.
This brings us the -128/128 clamping on the w component.
2014-10-08 22:47:39 +02:00
Eric Anholt
9773d45908 vc4: Fix scalar math opcodes to replicate their result from the X channel.
Thanks to robclark for pointing out that I was probably failing to do this
when I reported a "bug" in his lowering code.
2014-10-08 22:47:39 +02:00
Chia-I Wu
4e50a32be6 ilo: fix rectlist on GEN7+
It was broken by 343b014b57.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-10-09 03:37:04 +08:00
Eric Anholt
581418585e vc4: Add support for two-sided color.
It's fairly easy, thanks to Rob Clark's lowering code.  Fixes
two-sided-lighting and 4 vertex-program-two-side testcases, while
regressing 8 testcases that involve enabling two-sided color while only
initializing one of the two colors in the VS.  If you're enabling two
sided color, it's of course expected that you really do set up both
colors, so this is still an improvement (and when we set up a linker for
TGSI, we'll hopefully fix those 8 fails).
2014-10-08 17:45:16 +02:00
Eric Anholt
4dccdbf5cb vc4: Enable POW lowering in TGSI instead of our own code. 2014-10-08 17:42:59 +02:00
Eric Anholt
1aef5a337f vc4: Enable DP lowering in TGSI instead of our own code. 2014-10-08 17:42:59 +02:00
Eric Anholt
4f6e4c7370 vc4: Start using tgsi_lowering for opcodes we haven't supported before. 2014-10-08 17:42:59 +02:00
Eric Anholt
f9854e169f gallium: Rename freedreno parts of tgsi_lowering.[ch].
Acked-by: Rob Clark <robclark@freedesktop.org>
2014-10-08 17:42:59 +02:00
Eric Anholt
19df602b39 gallium: Reformat tgsi_lowering.c for the normal style.
Acked-by: Rob Clark <robclark@freedesktop.org>
2014-10-08 17:42:59 +02:00
Eric Anholt
3141dc8e87 gallium: Copy fd_lowering.[ch] to tgsi_lowering.[ch] for code sharing.
Lots of drivers need to transform the weird instructions in TGSI into
reasonable scalar ops, and this code can make those translations
canonical.

Acked-by: Rob Clark <robclark@freedesktop.org>
2014-10-08 17:42:59 +02:00
Eric Anholt
84caf5a861 vc4: Set unused raddr fields to QPU_R_NOP.
The simulator assertion fails if you have a write to a reg and then a read
(for example, in the NOP side of an instruction), even if the read isn't
used for anything.  By setting unused raddrs to NOP, we avoid the problem
(since only the phsyical registers are tracked).
2014-10-08 17:42:59 +02:00
Eric Anholt
48af7426f2 vc4: Abstract out the field-merging logic for instructions.
I'm going to be doing the same logic for some more fields next.
2014-10-08 17:42:59 +02:00
Niels Ole Salscheider
acdcef6788 r600: Use DMA transfers in r600_copy_global_buffer
v2: Do not demote items that are already in the pool

Signed-off-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
2014-10-07 15:59:43 -04:00
Iago Toral Quiroga
fd31628c49 glsl: Optimize min/max expression trees
Original patch by Petri Latvala <petri.latvala@intel.com>:

Add an optimization pass that drops min/max expression operands that
can be proven to not contribute to the final result. The algorithm is
similar to alpha-beta pruning on a minmax search, from the field of
AI.

This optimization pass can optimize min/max expressions where operands
are min/max expressions. Such code can appear in shaders by itself, or
as the result of clamp() or AMD_shader_trinary_minmax functions.

This optimization pass improves the generated code for piglit's
AMD_shader_trinary_minmax tests as follows:

total instructions in shared programs: 75 -> 67 (-10.67%)
instructions in affected programs:     60 -> 52 (-13.33%)
GAINED:                                0
LOST:                                  0

All tests (max3, min3, mid3) improved.

A full shader-db run:

total instructions in shared programs: 4293603 -> 4293575 (-0.00%)
instructions in affected programs:     1188 -> 1160 (-2.36%)
GAINED:                                0
LOST:                                  0

Improvements happen in Guacamelee and Serious Sam 3. One shader from
Dungeon Defenders is hurt by shader-db metrics (26 -> 28), because of
dropping of a (constant float (0.00000)) operand, which was
compiled to a saturate modifier.

Version 2 by Iago Toral Quiroga <itoral@igalia.com>:

Changes from review feedback:
- Squashed various cosmetic changes sent by Matt Turner.
- Make less_all_components return an enum rather than setting a class member.
  (Suggested by Mat Turner). Also, renamed it to compare_components.
- Make less_all_components, smaller_constant and larger_constant static.
  (Suggested by Mat Turner)
- Change mixmax_range to call its limits "low" and "high" instead of
  "range[0]" and "range[1]". (Suggested by Connor Abbot).
- Use ir_builder swizzle helpers in swizzle_if_required(). (Suggested by
  Connor Abbot).
- Make the logic more clearer by rearrenging the code and commenting.
  (Suggested by Connor Abbot).
- Added comment to explain why we need to recurse twice. (Suggested by
  Connor Abbot).
- If we cannot prune an expression, do not return early. Instead, attempt
  to prune its children. (Suggested by Connor Abbot).

Other changes:
- Instead of having a global "valid" visitor member, let the various functions
  that can determine this status return a boolean and check for its value
  to decide what to do in each case. This is more flexible and allows to
  recurse into children of parents that could not be prunned due to invalid
  ranges (so related to the last bullet in the review feedback).
- Make sure we always check if a range is valid before working with it. Since
  any use of get_range, combine_range or range_intersection can invalidate
  a range we should check for this situation every time we use any of these
  functions.

Version 3 by Iago Toral Quiroga <itoral@igalia.com>:

Changes from review feedback:
- Now we can make get_range, combine_range and range_intersection static too
  (suggested by Connor Abbot).
- Do not return NULL when looking for the larger or greater constant into
  mixed vector constants. Instead, produce a new constant by doing a
  component-wise minmax. With this we can also remove of the validations when
  we call into these functions (suggested by Connor Abbot).
- Add a comment explaining the meaning of the baserange argument in
  prune_expression (suggested by Connor Abbot).

Other changes:
- Eliminate minmax expressions operating on constant vectors with mixed values
  by resolving them.

No piglit regressions observed with Version 3.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76861

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2014-10-07 12:37:51 +02:00
Tapani Pälli
16b53005a7 glsl: do not emit error for non written varyings on OpenGL ES
Patch fixes following test case from 'shaders-with-varyings' WebGL
conformance suite: "vertex shader with unused varying and fragment
shader with used varying must succeed"

v2: emit still a warning if the condition happens (Ian)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-10-07 08:28:51 +03:00
Michel Dänzer
be0a994fb8 radeonsi: Use dummy pixel shader if compilation of the real shader failed
Instead of crashing.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79155#c5
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-10-07 12:07:13 +09:00
Chia-I Wu
f358462640 ilo: let shaders determine surface counts
When a shader needs N surfaces, we should upload N surfaces and not depend on
how many are bound.  This commit is larger than it should be because we did
not export how many surfaces a surface uses before.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-10-06 15:10:30 +08:00
Chia-I Wu
ca824e6940 ilo: let shaders determine sampler counts
When a shader needs N samplers, we should upload N samplers and not depend on
how many are bound.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-10-04 23:18:51 +08:00
Marek Olšák
0c4bc1e292 tgsi: change tgsi_shader_info::properties to a one-dimensional array
Reviewed-by: Roland Scheidegger <sroland@vmware.com>

v2: fix svga too
2014-10-04 15:36:39 +02:00
Marek Olšák
1f6c0b55df radeonsi: set number of userdata SGPRs of GS copy shader to 4
It only needs the constant buffer with clip planes and read-write resources
for the GS->VS ring and streamout. That's 2 pointers.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-04 15:16:15 +02:00
Marek Olšák
68d36c0bb5 radeonsi: pass the GS shader directly to si_generate_gs_copy_shader
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-04 15:16:15 +02:00
Marek Olšák
aeb05f011e radeonsi: set LLVMByValAttribute for all descriptor arrays
I hope this is correct.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-04 15:16:15 +02:00
Marek Olšák
91f1a79f78 radeonsi: make the vertex shader key smaller
We only support 16 vertex attribs, not 32.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-04 15:16:14 +02:00
Marek Olšák
90611297fa radeonsi: don't flush shader caches when building PM4 shader states
This is a wrong place to flush caches to say the least.

I don't think we need to flush the instruction caches if we don't patch
shaders with DMA.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-04 15:16:14 +02:00
Marek Olšák
10e386f4aa radeonsi: remove interp_at_sample from the key, use TGSI_INTERPOLATE_LOC_SAMPLE
st/mesa has the same flag in its shader key, we don't need to do it
in the driver anymore.

Instead, use TGSI_INTERPOLATE_LOC_SAMPLE, which is what st/mesa sets.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-04 15:16:14 +02:00
Marek Olšák
0a2d6f0c4e radeonsi: move geometry shader properties from si_shader to si_shader_selector
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-04 15:16:14 +02:00
Marek Olšák
54de709911 radeonsi: always compile shaders on demand
The first compiled shader is sometimes useless, because the key doesn't match
the key for the draw call where it's used.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-04 15:16:14 +02:00
Marek Olšák
6c9f61c97e radeonsi: remove unused variable si_shader::gs_input_prim
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-04 15:16:14 +02:00
Marek Olšák
7dc0164192 tgsi: remove some not so useful variables from tgsi_shader_info 2014-10-04 15:16:14 +02:00
Marek Olšák
8860584045 radeonsi: get fs_write_all from tgsi_shader_info directly
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-04 15:16:14 +02:00
Marek Olšák
8908fae243 tgsi: simplify shader properties in tgsi_shader_info
Use an array of properties indexed by TGSI_PROPERTY_* definitions.
2014-10-04 15:16:14 +02:00
Marek Olšák
5233568861 radeonsi: get tgsi_shader_info only once before compilation
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-04 15:16:14 +02:00
Marek Olšák
af4f5a7c97 gallium/util: add util_bitcount64
I'll need this in radeonsi.

v2: use __builtin_popcountll if available

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-10-04 15:16:14 +02:00
Marek Olšák
837907b8b3 radeonsi: fix CS tracing and remove excessive CS dumping 2014-10-04 15:16:14 +02:00
Ilia Mirkin
c74be01e80 gk110/ir: add dnz flag emission for fmul/fmad
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-10-03 20:37:59 -04:00
Ilia Mirkin
d58037ccf5 gm107/ir: add dnz emission for fmul
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
2014-10-03 20:37:59 -04:00
Brian Paul
90dc71b454 st/wgl: add WINAPI qualifiers on wgl function typedefs
Fixes a release build segfault when wglCreateContextAttribsARB()
calls the wglCreateContext() function.

Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matthew McClure <mcclurem@vmware.com>
2014-10-03 13:45:52 -06:00
Rob Clark
7297bdbd50 freedreno: query fixes
Fixes a few issues, including a potential empty-IB (which triggers gpu
hangs in piglit occlusion_query_meta_no_fragments)

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-03 14:19:52 -04:00
Rob Clark
a262c601d3 freedreno/a3xx: handle VS only outputting BCOLOR
Possibly we should map the front color to black (zeroes).  But not sure
there is a way to do that without generating a shader variant.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-03 14:19:52 -04:00
Rob Clark
af4d088395 freedreno/ir3: fix lockups with lame FRAG shaders
Shaders like:

  FRAG
  PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1
  DCL IN[0], GENERIC[0], PERSPECTIVE
  DCL OUT[0], COLOR
  DCL SAMP[0]
  DCL TEMP[0], LOCAL
  IMM[0] FLT32 {    0.0000,     1.0000,     0.0000,     0.0000}
    0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D
    1: MOV OUT[0], IMM[0].xyxx
    2: END

cause unhappyness.  They have an IN[], but once this is compiled the
useless TEX instruction goes away.  Leaving a varying that is never
fetched, which makes the hw unhappy.

In the process fix a signed vs unsigned compare.  If the vertex shader
has max_reg=-1, MAX2() vs an unsigned would not give the desired result.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-03 14:19:52 -04:00
Matt Turner
cabc93c5ad i965/compaction: Disable compaction on SNB temporarily.
Will investigate after XDC.
2014-10-03 10:41:57 -07:00
Matt Turner
0d5c9bf1e4 Revert "i965: Emit ELSE/ENDIF JIP with type D on Gen 7."
This reverts commit 54e30dbf4d.

Will investigate after XDC.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84557
2014-10-03 10:02:24 -07:00
Matt Turner
b59db8e0f0 i965/fs: Remove dead generate_rep_fb_write prototype.
Added in commit f9dc7aab.
2014-10-03 10:02:24 -07:00
Brian Paul
c7f0755caa mesa: fix spurious wglGetProcAddress / GL_INVALID_OPERATION error
On Windows, the Piglit primitive-restart test was failing a
glGetError()==0 assertion when it was run w/out any command line
arguments.  Piglit's all.py script only runs primitive-restart
with arguments so this case isn't normally hit during a full
piglit run.

The basic problem is Microsoft's opengl32.dll calls glFlush
from wglGetProcAddress() and Piglit uses wglGetProcAddress() to
resolve glPrimitiveRestartNV() which is called inside glBegin/End.
See comments in the code for more info.

Plus, improve the comments for _mesa_alloc_dispatch_table().

Cc: <mesa-stable@lists.freedesktop.org>
Acked-by: Sinclair Yeh <syeh@vmware.com>
2014-10-03 10:04:48 -06:00
Ilia Mirkin
33c9ad97bf freedreno/ir3: add TXF support
Still failing a bunch of the fairly picky texelFetch tests, but the
1D(Array) ones are full passes.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-02 23:30:47 -04:00
Ilia Mirkin
e6acf3ac24 freedreno/ir3: add TXD support and expose ARB_shader_texture_lod
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-02 23:30:47 -04:00
Ilia Mirkin
c49107c889 freedreno/ir3: add texture offset support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-02 23:30:47 -04:00
Ilia Mirkin
5bba74c64b freedreno/ir3: shadow comes before array
Experimentally, this makes *ArrayShadow tex-miplevel-selection tests
pass.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-02 23:30:47 -04:00
Ilia Mirkin
81b34e4461 freedreno/ir3: make TXQ return integers, not floats
We're still doing something wrong for array textures.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-02 23:30:47 -04:00
Ilia Mirkin
c4e2a196c3 freedreno/ir3: add UMAD support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-02 23:30:47 -04:00
Ilia Mirkin
347bc197a6 freedreno/ir3: add ISSG support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-02 23:30:47 -04:00
Ilia Mirkin
ad5db64e7e freedreno/ir3: add MOD support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-02 23:30:47 -04:00
Ilia Mirkin
cab3cb1d71 freedreno/ir3: add UMOD support, based on UDIV
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-02 23:30:47 -04:00
Ilia Mirkin
8f7d01c2cb freedreno/ir3: add IDIV/UDIV support
Logic shamelessly copied from nv50 lowering pass.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-02 23:30:47 -04:00
Michel Dänzer
ed03747e6a radeonsi: Clear sampler view flags when binding a buffer
Fixes assertion failure while running the Unreal Engine 4 Elemental demo:

.../si_blit.c:322:si_decompress_color_textures: Assertion `tex->cmask.size || tex->fmask.size' failed.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-10-03 11:15:38 +09:00
Eric Anholt
ca00070259 vc4: Add support for framebuffer sRGB encoding. 2014-10-02 18:29:18 -07:00
Eric Anholt
24d9980562 vc4: Add support for sampling from sRGB.
This isn't perfect -- the filtering is happening on the srgb values, and
we're decoding afterwards, which is not what you want.  I think that's the
cause of some additional texwrap(GL_CLAMP, LINEAR) failures, though many
other texwrap tests on srgb start to pass since unfiltered values come out
correct.
2014-10-02 18:28:45 -07:00
Ilia Mirkin
3dd9a0d6fd freedreno/ir3: avoid fan-in sources referring to same instruction
Since the RA has to be done s.t. each one gets its own (adjacent)
register, it would complicate matters if instructions were allowed to be
repeated. This enables copy-propagation use in situations where
previously that might have happened.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-02 21:05:50 -04:00
Rob Clark
f5eeb8a6dc freedreno/a3xx: emit all immediates in one shot
Makes the command stream a bit tighter when there are lots of
immediates.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-02 21:05:50 -04:00
Ilia Mirkin
be00852bae freedreno: instanced drawing/compute not yet supported
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-02 21:05:50 -04:00
Dave Airlie
8df3c02cdc mesa: fix GetTexImage for 1D array depth textures
While running piglit in virgl, I hit an assert in intel driver.

"qemu-system-x86_64: intel_tex.c:219: intel_map_texture_image: Assertion `tex_image->TexObject->Target != 0x8C18 || h == 1' failed."

Thanks to Eric and Ken for pointing me in the right direction,

Fix the get_tex_depth to do the same fixup as get_tex_rgba does
for 1D array textures.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-10-03 10:37:55 +10:00
Tomasz Figa
b4ffd19e6c st/mesa: Fix paths used in Android builds
With current makefiles the build fails because source and build paths
are generated incorrectly. With Android build system the top_srcdir and
top_builddir variables are undefined and all paths are relative to where
Android.mk is located. This ends up with path likes
external/mesa/src/mesa/src/mesa/ for both source and build paths, which
are obviously wrong.

This patch fixes this by overriding resulting SRCDIR and BUILDDIR
variables with empty string, so that paths end up being relative to
Android.mk file again. Appending correct build path to generated files
is already done in Android.gen.mk.

Signed-off-by: Tomasz Figa <tomasz.figa@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-03 01:25:35 +01:00
Tomasz Figa
98445fd25e st/mesa: Generate format_info.c in Android builds
Current Android makefiles lack generation of format_info.c, which is
a dependency of main/format.c. This patch adds necessary code to
Android.gen.mk.

Signed-off-by: Tomasz Figa <tomasz.figa@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-03 01:25:32 +01:00
Tomasz Figa
d703abf735 util: Include in Android builds
This patch fixes Android build failures by including src/util directory
in compilation. Files inside of this directory are compiled into
libmesa_util static library and linked with resulting libGLES_mesa.

Signed-off-by: Tomasz Figa <tomasz.figa@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-03 01:25:28 +01:00
Jason Ekstrand
493bfa54a5 i965/fs: Use the correct base_mrf for spilling pairs in SIMD8
Before, we were hard-coding the base_mrf based on dispatch width not number
of registers spilled at a time.  This caused us to emit instructions with a
base_mrf or 14 and a mlen of 3 so we used the magical non-existant m16
register.  This fixes the problem.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-02 16:38:25 -07:00
Jason Ekstrand
50d0e2e118 i965/fs: Add a MAX_GRF_SIZE define and use it various places
Previously, we had a MAX_SAMPLER_MESSAGE_SIZE which we used instead.
However, some FB write messages can validly be longer than this so we need
something different.  Since MAX_SAMPLER_MESSAGE_SIZE is validly useful on
its own, we leave it alone and add a new MAX_GRF_SIZE that's big enough for
FB writes.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84539
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-02 14:14:25 -07:00
Jason Ekstrand
b33e5465a7 i965/fs: Use the actual regsister width in brw_reg_from_fs_reg
This fixes a bug where 1-wide operations don't properly translate down to
1-wide instructions.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-02 13:17:03 -07:00
Jason Ekstrand
75986830b4 i965/fs_fp: Use null_reg from fs_visitor instead of rolling our own
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84529
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-10-02 13:17:03 -07:00
Rob Clark
7309c6126f freedreno/a3xx: handle large shader program sizes
Above a certain limit use CACHE mode instead of BUFFER mode.  This
should solve gpu hangs with large shader programs.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-02 13:57:07 -04:00
Rob Clark
d01ee5923d freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-02 13:57:07 -04:00
Ilia Mirkin
3dc47c5960 freedreno: dual-source render targets are not supported
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-02 13:57:07 -04:00
Ilia Mirkin
786f01c492 gallium/hud: use u_sampler_view_default_template helper
The existing code was not setting several fields, most importantly the
target, which is required on nv50/nvc0.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-10-02 12:18:21 -04:00
Iago Toral Quiroga
db8cd4d519 glsl: Fix memory leak in builtin_builder::_image_prototype.
in_var calls the ir_variable constructor, which dups the variable name.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-10-02 15:39:05 +02:00
Tapani Pälli
f4b4ae8c24 mesa: relax draw api validation on ES2
Patch fixes failing test in WebGL conformance test
'point-no-attributes' when running Chrome on OpenGL ES.
(Shader program may draw points using constant data in shader.)

No Piglit regressions.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-02 11:55:13 +03:00
Ilia Mirkin
3914dc579e glsl: make consistent use of DECLARE_RALLOC_CXX_OPERATORS
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-10-02 00:59:35 -04:00
Eric Anholt
4111b1d54b vc4: Fix the mapping of the minification filter to HW values.
They're actually as documented in the HW specs and the GL mipmapping enums
order.  Fixes fbo-generatemipmap-filtering , and some other tests where we
were off by a few bits due to unexpected linear filtering.
2014-10-01 17:03:36 -07:00
Eric Anholt
75f8e0bc2a vc4: Make the last static array in vc4_program.c dynamically sized. 2014-10-01 17:03:35 -07:00
Eric Anholt
ebff93ac19 vc4: Fix some broken indentation. 2014-10-01 17:03:35 -07:00
Eric Anholt
d7a0502a54 vc4: Add support for the FACE semantic.
Fixes glsl-fs-frontfacing.
2014-10-01 17:03:35 -07:00
Eric Anholt
1bf2d17a60 vc4: Add support for TGSI_OPCODE_CLAMP.
This will be used by the shared LIT lowering code.
2014-10-01 17:03:35 -07:00
Eric Anholt
0c8c7d32f0 vc4: Fix compiler warning 2014-10-01 17:03:35 -07:00
Anuj Phogat
25266b2c11 meta: Fix make check failures in setup_glsl_msaa_blit_scaled_shader()
introduced by commit 68ee950.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reported-by: Mark Janes <mark.a.janes@intel.com>
2014-10-01 15:27:31 -07:00
Brian Paul
44b500f5f2 mesa: fix _mesa_alloc_dispatch_table() declaration
Insert 'void' parameter to match declaration in api_exec.h.  Trivial.
2014-10-01 15:17:47 -06:00
Roland Scheidegger
dea0fcf4e6 meta: (trivial) remove accidental double semicolon 2014-10-01 23:14:46 +02:00
Anuj Phogat
4330fa970b i965: Enable EXT_framebuffer_multisample_blit_scaled for gen8
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-10-01 12:04:15 -07:00
Anuj Phogat
68ee950c78 meta: Implement ext_framebuffer_multisample_blit_scaled extension
Extension enables doing a multisample buffer resolve and buffer
scaling using a single glBlitFrameBuffer() call. Currently, we
have this extension implemented in BLORP which is only used by
SNB and IVB. This patch implements the extension in meta path
which makes it available to Broadwell.

Implementation features:
 - Supports scaled resolves of 2X, 4X and 8X multisample buffers.

 - Avoids unnecessary shader compilations by storing the pre compiled
   shaders for each supported sample count.

 - Uses bilinear filtering for both GL_SCALED_RESOLVE_FASTEST_EXT and
   GL_SCALED_RESOLVE_NICEST_EXT filter options. This is an allowed
   behavior in the extension's spec.

 - I tried doing bicubic filtering for GL_SCALED_RESOLVE_NICEST_EXT
   filter. It made the edges in the image look little smoother but
   the image gets blurred causing no overall quality improvement.
   For now I have dropped the idea of doing different filtering for
   nicest filter.

V2:
 - Minor changes to simplify the fragment shader.
 - Refactor the code to move i965 specific sample_map computation out
   of Meta. We now use ctx->Const.SampleMap{2,4,8}x variables initialized
   by the driver.
 - Use a simple msaa resolve shader for scaled resolves with scaling
   factor = 1.0.

V3:
 - Make changes to create a string out of ctx->Const.SampleMap{2,4,8}x
   variables and use it in fragment shader.

V4:
 - Make changes to use uint8_t type ctx->Const.SampleMap{2,4,8}x
   variables.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-10-01 12:04:15 -07:00
Anuj Phogat
7a4790148c i965: Initialize the SampleMap{2,4,8}x variables
with values specific to Intel hardware.

V2: Define and use gen6_get_sample_map() function to initialize
    the variables.

V3: Change the function name to gen6_set_sample_maps() and use
    memcpy() to fill in the data.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-10-01 12:04:15 -07:00
Anuj Phogat
38cd40faab mesa: Add new variables in gl_context to store sample layout
SampleMap{2,4,8}x variables are used in later patches to implement
EXT_framebuffer_multisample_blit_scaled extension.

V2: Use integer array instead of a string.
    Bump up the comment.

V3: Use uint8_t type array.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-10-01 12:04:15 -07:00
Leo Liu
4f7916ab4f st/va: implement vlVa(Query|Create|Get|Put|Destroy)Image
This patch implements functions for images support,
which basically supports copy data between video
surface and user buffers, in this case supports
SW decode, and other video output

v2: fix buffer size for odd-sized image case
    expose I420 format as well
v3: fix YUV 4:2:2 format data buffer size
    cleanup I420 format  exposure

Signed-off-by: Leo Liu <leo.liu@amd.com>
2014-10-01 13:21:36 -04:00
Christian König
7913c8943a st/va: implement Picture functions for mpeg2 h264 and vc1
This patch implements codec for mpeg2 h264 and vc1,
populates codec parameters and pass them to HW driver.

Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
2014-10-01 13:21:36 -04:00
Christian König
1be5515838 st/va: implement Context Surface and Buffer
This patch implements context managements, relate it HW driver,
functions for video surface managements, and functions for
application data memory buffer managements.

implemented functions:
vlVa(Create|Destroy)Context
vlVa(Create|Destroy|Put)Surfaces
vlVa(Create|Destroy)Buffer

Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
2014-10-01 13:21:36 -04:00
Christian König
2825ef3abf st/va: implement vlVa(Create|Destroy|Query|Get)Config
This patch is for application to query configuration,
such as profiles, entrypoints, and attributes

v2: fix missing profile with query

Signed-off-by: Michael Varga <michael.varga@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
2014-10-01 13:21:36 -04:00
Christian König
3867933ecb st/va: skeleton VAAPI state tracker
This patch adds a skeleton VA-API state tracker,
which is filled with live in the subsequent patches.

v2: fixes in configure.ac and va state_tracker Makefile.am
v3: do not link against libva.
    detect libva version, and correctly set driver entrypoint name.
    rebase(cleanup) targets/va/Makefile.am
v4: cleanup va version auto detection
    add back targets/va/va.sym

Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-10-01 13:21:36 -04:00
Leo Liu
0eb8f89981 st/vdpau: move common functions to util
Break out these functions so that they can be shared with a other
state trackers.  They will be used in subsequent patches for the new
VA-API state tracker.

Signed-off-by: Leo Liu <leo.liu@amd.com>
2014-10-01 13:21:36 -04:00
Rob Clark
204dd73c99 freedreno: max-texture-lod-bias should be 15.0f
Fixes piglit lodbias test.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-10-01 07:28:06 -04:00
Kenneth Graunke
95073a2dca mesa: Avoid flagging _NEW_VIEWPORT on redundant viewport updates.
Cuts the number of i965 color calculator viewport uploads by 100x
(11017983 -> 113385) in 'x11perf -gc' with Glamor in Xephyr.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-10-01 01:08:26 -07:00
Kenneth Graunke
0a1730200e i965: Drop CACHE_NEW_VS_PROG from the gen7_sf_state atom.
I believe when I wrote this code, gen6_sf_state used CACHE_NEW_VS_PROG,
which has since been replaced by BRW_NEW_VUE_MAP_GEOM_OUT.  It's not
needed here anyway - only SBE needs it.  Just a copy and paste mistake.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-10-01 01:08:07 -07:00
Kenneth Graunke
106e0db769 i965: Drop brwBindProgram driver hook.
This function flagged BRW_NEW_*_PROGRAM

When ctx->{Vertex,Geometry,Fragment}Program._Current changes, core Mesa
calls the BindProgram driver hook, which flagged BRW_NEW_*_PROGRAM.

However, brw_upload_state also checks for that changing, sets the same
flags, and also updates brw->fragment_program and so on.  So, this looks
to be entirely redundant.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-01 01:05:41 -07:00
Kenneth Graunke
e25a453b7f i965: Add missing /* BRW_NEW_FRAGMENT_PROGRAM */ comments.
I had to dig a bit to figure out why this was necessary.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-01 01:05:39 -07:00
Kenneth Graunke
3d31ed0d93 i965: Use "1ull" instead of "1" in BRW_NEW_* defines.
Now that the bitfield is a uint64_t, we should use 1ull.  Currently, we
only have 32 entries, so 1 works fine, but it's not future-proof.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-01 01:05:38 -07:00
Kenneth Graunke
a114f452ae i965: Use ~0ull when flagging all BRW_NEW_* dirty flags.
~0 is 0xFFFFFFFF, which only covers the first 32 bits.  We need all 64.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-01 01:05:36 -07:00
Kenneth Graunke
5105f9a7ae i965: Fix INTEL_DEBUG=state to work with 64-bit dirty bits.
This will keep INTEL_DEBUG=state working when we add BRW_NEW_* bits
beyond 1 << 31.  We missed doing this when widening the driver flags
from uint32_t to uint64_t.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-01 01:05:35 -07:00
Kenneth Graunke
fbebd5e4a5 i965: Delete CACHE_NEW_BLORP_CONST_COLOR_PROG.
Unused since krh rewrote fast clears to use meta.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-01 01:05:24 -07:00
Chris Forbes
e4e3b0fc0d i965: Fix typo in comment
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-01 18:37:06 +13:00
Chris Forbes
d8c5c4f3e4 i965: Fix spelling of GEN7_SAMPLER_EWA_ANISOTROPIC_ALGORITHM
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2014-10-01 18:37:06 +13:00
Vinson Lee
6a238ac0b7 llvmpipe: Add missing LLVMGetGlobalContext() arg in lp_test_format.c.
Fix build error introduced with commit
eedbce9c63.

lp_test_format.c: In function ‘test_format_unorm8’:
lp_test_format.c:226:4: error: too few arguments to function ‘gallivm_create’
    gallivm = gallivm_create("test_module_unorm8");
    ^
In file included from ../../../../src/gallium/auxiliary/gallivm/lp_bld_format.h:38:0,
                 from lp_test_format.c:42:
../../../../src/gallium/auxiliary/gallivm/lp_bld_init.h:58:1: note: declared here
 gallivm_create(const char *name, LLVMContextRef context);
 ^

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84538
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2014-09-30 21:52:13 -07:00
Keith Packard
3202926746 glx/dri3: Provide error diagnostics when DRI3 allocation fails
Instead of just segfaulting in the driver when a buffer allocation fails,
report error messages indicating what went wrong so that we can debug things.

As a simple example, chromium wraps Mesa in a sandbox which doesn't allow
access to most syscalls, including the ability to create shared memory
segments for fences. Before, you'd get a simple segfault in mesa and your 3D
acceleration would fail. Now you get:

$ chromium --disable-gpu-blacklist
[10618:10643:0930/200525:ERROR:nss_util.cc(856)] After loading Root Certs, loaded==false: NSS error code: -8018
libGL: pci id for fd 12: 8086:0a16, driver i965
libGL: OpenDriver: trying /local-miki/src/mesa/mesa/lib/i965_dri.so
libGL: Can't open configuration file /home/keithp/.drirc: Operation not permitted.
libGL: Can't open configuration file /home/keithp/.drirc: Operation not permitted.
libGL error: DRI3 Fence object allocation failure Operation not permitted
[10618:10618:0930/200525:ERROR:command_buffer_proxy_impl.cc(153)] Could not send GpuCommandBufferMsg_Initialize.
[10618:10618:0930/200525:ERROR:webgraphicscontext3d_command_buffer_impl.cc(236)] CommandBufferProxy::Initialize failed.
[10618:10618:0930/200525:ERROR:webgraphicscontext3d_command_buffer_impl.cc(256)] Failed to initialize command buffer.

This made it pretty easy to diagnose the problem in the referenced bug report.

Bugzilla: https://code.google.com/p/chromium/issues/detail?id=415681
Signed-off-by: Keith Packard <keithp@keithp.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 21:23:04 -07:00
Keith Packard
f7a355556e glx/dri3: Use four buffers until X driver supports async flips
A driver which doesn't have async flip support will queue up flips without any
way to replace them afterwards. This means we've got a scanout buffer pinned
as soon as we schedule a flip and so we need another buffer to keep from
stalling.

When vblank_mode=0, if there are only three buffers we do:

        current scanout buffer = 0 at MSC 0

        Render frame 1 to buffer 1
        PresentPixmap for buffer 1 at MSC 1

                This is sitting down in the kernel waiting for vblank to
                become the next scanout buffer

        Render frame 2 to buffer 2
        PresentPixmap for buffer 2 at MSC 1

                This cannot be displayed at MSC 1 because the
                kernel doesn't have any way to replace buffer 1 as the pending
                scanout buffer. So, best case this will get displayed at MSC 2.

Now we block after this, waiting for one of the three buffers to become idle.
We can't use buffer 0 because it is the scanout buffer. We can't use buffer 1
because it's sitting in the kernel waiting to become the next scanout buffer
and we can't use buffer 2 because that's the most recent frame which will
become the next scanout buffer if the application doesn't manage to generate
another complete frame by MSC 2.

With four buffers, we get:

        current scanout buffer = 0 at MSC 0

        Render frame 1 to buffer 1
        PresentPixmap for buffer 1 at MSC 1

                This is sitting down in the kernel waiting for vblank to
                become the next scanout buffer

        Render frame 2 to buffer 2
        PresentPixmap for buffer 2 at MSC 1

                This cannot be displayed at MSC 1 because the
                kernel doesn't have any way to replace buffer 1 as the pending
                scanout buffer. So, best case this will get displayed at MSC
                2. The X server will queue this swap until buffer 1 becomes
                the scanout buffer.

        Render frame 3 to buffer 3
        PresentPixmap for buffer 3 at MSC 1

                As soon as the X server sees this, it will replace the pending
                buffer 2 swap with this swap and release buffer 2 back to the
                application

        Render frame 4 to buffer 2
        PresentPixmap for buffer 2 at MSC 1

                Now we're in a steady state, flipping between buffer 2 and 3
                waiting for one of them to be queued to the kernel.

        ...

        current scanout buffer = 1 at MSC 1

                Now buffer 0 is free and (e.g.) buffer 2 is queued in
                the kernel to be the scanout buffer at MSC 2

        Render frames, flipping between buffer 0 and 3

When the system can replace a queued buffer, and we update Present to take
advantage of that, we can use three buffers and get:

        current scanout buffer = 0 at MSC 0

        Render frame 1 to buffer 1
        PresentPixmap for buffer 1 at MSC 1

                This is sitting waiting for vblank to become the next scanout
                buffer

        Render frame 2 to buffer 2
        PresentPixmap for buffer 2 at MSC 1

                Queue this for display at MSC 1
                1. There are three possible results:

                  1) We're still before MSC 1. Buffer 1 is released,
                     buffer 2 is queued waiting for MSC 1.

                  2) We're now after MSC 1. Buffer 0 was released at MSC 1.
                     Buffer 1 is the current scanout buffer.

                     a) If the user asked for a tearing update, we swap
                        scanout from buffer 1 to buffer 2 and release buffer
                        1.

                     b) If the user asked for non-tearing update, we
                        queue buffer 2 for the MSC 2.

                In all three cases, we have a buffer released (call it 'n'),
                ready to receive the next frame.

        Render frame 3 to buffer n
        PresentPixmap for buffer n

                If we're still before MSC 1, then we'll ask to present at MSC
                1. Otherwise, we'll ask to present at MSC 2.

Present already does this if the driver offers async flips, however it does
this by waiting for the right vblank event and sending an async flip right at
that point.

I've hacked the intel driver to offer this, but I get tearing at the top of
the screen. I think this is because flips are always done from within the
ring, and so the latency between the vblank event and the async flip happening
can cause tearing at the top of the screen.

That's why I'm keying the need for the extra buffer on the lack of 2D
driver support for async flips.

Signed-off-by: Keith Packard <keithp@keithp.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Dylan Baker <baker.dylan.c@gmail.com>
2014-09-30 20:08:28 -07:00
Jason Ekstrand
eedbce9c63 i965/fs: Fix the build 2014-09-30 17:27:33 -07:00
Jason Ekstrand
83669fac9d i965/fs: Fix an uninitialized value warnings
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 17:26:05 -07:00
Roland Scheidegger
9750ae8ca9 galahad: fix indirect draw
Need to unwrap the indirect resource otherwise bad things will happen.

Fixes random crashes and timeouts with piglit's arb_indirect_draw tests.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-10-01 02:17:24 +02:00
Roland Scheidegger
e3da8c110c galahad: (trivial) handle cubemap arrays
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-10-01 02:16:57 +02:00
Matt Turner
3e7f8005db i965/fs: Emit compressed BFI2 instructions on Gen > 7.
IVB had a restriction that prevented us from emitting compressed
three-source instructions, and although that was lifted on Haswell,
Haswell had a new restriction that said BFI instructions specifically
couldn't be compressed.
2014-09-30 17:09:34 -07:00
Matt Turner
9f5e5bd34d i965/fs: Allow SIMD16 borrow/carry/64-bit multiply on Gen > 7.
These checks were intended for Gen 7 only. None of these restrictions
apply to Gen 8.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-30 17:09:34 -07:00
Matt Turner
05586f9bc1 i965/fs: Set MUL source type to W/UW in 64-bit mul macro on Gen8.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-30 17:09:34 -07:00
Matt Turner
94b68109fb i965/fs: Optimize sqrt+inv into rsq.
Transform

   sqrt a, b
   rcp  c, a

into

   sqrt a, b
   rsq  c, b

The improvement here is that we've broken a dependency between these
instructions. Leads to 330 fewer INV instructions and 330 more RSQ.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-30 17:09:34 -07:00
Matt Turner
b52126b44f i965/vec4: Optimize sqrt+inv into rsq.
Transform

   sqrt a, b
   rcp  c, a

into

   sqrt a, b
   rsq  c, b

In most cases the sqrt's result is still used, so the improvement here
is that we've broken a dependency between these instructions. Leads to
80 fewer INV instructions and 80 more RSQ.

Occasionally the sqrt's result is no longer used, leading to:

instructions in affected programs:     5005 -> 4949 (-1.12%)

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-30 17:09:34 -07:00
Matt Turner
189ac07764 i965/vec4: Call opt_algebraic after opt_cse.
The next patch adds an algebraic optimization for the pattern

   sqrt a, b
   rcp  c, a

and turns it into

   sqrt a, b
   rsq  c, b

but many vertex shaders do

   a = sqrt(b);
   var1 /= a;
   var2 /= a;

which generates

   sqrt a, b
   rcp  c, a
   rcp  d, a

If we apply the algebraic optimization before CSE, we'll end up with

   sqrt a, b
   rsq  c, b
   rcp  d, a

Applying CSE combines the RCP instructions, preventing this from
happening.

No shader-db changes.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-30 17:09:34 -07:00
Matt Turner
d13bcdb3a9 i965/fs: Extend predicated break pass to predicate WHILE.
Helps a handful of programs in Serious Sam 3 that use do-while loops.

instructions in affected programs:     16114 -> 16075 (-0.24%)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-30 17:09:34 -07:00
Mathias Fröhlich
6e7d36fd2c gallivm: Fix build for LLVM 3.2
Do not rely on LLVMMCJITMemoryManagerRef being available.
The c binding to the memory manager objects only appeared
on llvm-3.4.
The change is based on an initial patch of Brian Paul.

Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2014-10-01 00:29:31 +02:00
Rob Clark
cc355f1c06 freedreno: destroy transfer pool after blitter
Blitter can still have transfers hanging around which it frees in
util_blitter_destroy().  So let it clean up before we yank the
transfer_pool from under it.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-30 16:56:15 -04:00
Rob Clark
01ff0b28b3 freedreno/lowering: fix token calculation for lowering
Indirect registers consume an additional token.  Try to clean up the
token calculation math a bit, and fix it at the same time.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-30 16:56:15 -04:00
Ian Romanick
408aa46ca8 i965/fs: Don't make a name for a vector splitting temporary
If the name is just going to get dropped, don't bother making it.  If
the name is made, release it sooner (rather than later).

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 13:34:43 -07:00
Ian Romanick
0b47252999 glsl: Don't make a name for the function return variable
If the name is just going to get dropped, don't bother making it.  If
the name is made, release it sooner (rather than later).

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 13:34:43 -07:00
Ian Romanick
c87d09d7f0 glsl: Don't allocate a name for ir_var_temporary variables
Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 74 40,578,719,715       67,762,208       62,263,404     5,498,804            0
After  (32-bit): 52 40,565,579,466       66,359,800       61,187,818     5,171,982            0

Before (64-bit): 74 37,129,541,061       95,195,160       87,369,671     7,825,489            0
After  (64-bit): 76 37,134,691,404       93,271,352       85,900,223     7,371,129            0

A real savings of 1.0MiB on 32-bit and 1.4MiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 13:34:43 -07:00
Ian Romanick
eaa0c74142 glsl: Use ir_var_temporary for compiler generated temporaries
These few places were using ir_var_auto for seemingly no reason.  The
names were not added to the symbol table.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 13:34:43 -07:00
Ian Romanick
04e1357d97 glsl: Add context-level controls for whether temporaries have real names
No change Valgrind massif results for a trimmed apitrace of dota2.

v2: Minor rebase on _mesa_init_constants changes.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 13:34:42 -07:00
Ian Romanick
a99482482d glsl: Never put ir_var_temporary variables in the symbol table
Later patches will give every ir_var_temporary the same name in release
builds.  Adding a bunch of variables named "compiler_temp" to the symbol
table can only cause problems.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 13:34:42 -07:00
Ian Romanick
7625babfae glsl: Add the possibility for ir_variable to have a non-ralloced name
Specifically, ir_var_temporary variables constructed with a NULL name
will all have the name "compiler_temp" in static storage.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 13:34:42 -07:00
Ian Romanick
0e654ab1b9 glsl: Store ir_variable_data::_num_state_slots and ::binding in 16-bits each
Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 44 40,577,049,140       68,118,608       62,441,063     5,677,545            0
After  (32-bit): 71 40,583,408,411       67,761,528       62,263,519     5,498,009            0

Before (64-bit): 63 37,122,829,194       95,153,008       87,333,600     7,819,408            0
After  (64-bit): 67 37,123,303,706       95,150,544       87,333,600     7,816,944            0

A real savings of 173KiB on 32-bit and no change on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-30 13:34:42 -07:00
Ian Romanick
a32ac726ee glsl: Squish ir_variable::max_ifc_array_access and ::state_slots together
At least one of these pointers must be NULL, and we can determine which
will be NULL by looking at other fields.  Use this information to store
both pointers in the same location.

If anyone can think of a better name for the union than "u", I'm all
ears.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 63 40,574,239,515       68,117,280       62,618,607     5,498,673            0
After  (32-bit): 44 40,577,049,140       68,118,608       62,441,063     5,677,545            0

Before (64-bit): 53 37,126,451,468       95,150,256       87,711,304     7,438,952            0
After  (64-bit): 63 37,122,829,194       95,153,008       87,333,600     7,819,408            0

A real savings of 173KiB on 32-bit and 368KiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-30 13:34:42 -07:00
Ian Romanick
5aa8d8194c glsl: Make ir_variable::num_state_slots and ir_variable::state_slots private
Also move num_state_slots inside ir_variable_data for better packing.

The payoff for this will come in a few more patches.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-30 13:34:42 -07:00
Ian Romanick
21df016902 glsl: Make ir_variable::max_ifc_array_access private
The payoff for this will come in a few more patches.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-30 13:34:42 -07:00
Ian Romanick
8afe6efa21 glsl: Store ir_variable::depth_layout using 3 bits
warn_extension_index was moved to improve packing.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 73 40,580,476,304       68,488,400       62,796,151     5,692,249            0
After  (32-bit): 73 40,575,751,558       68,116,528       62,618,607     5,497,921            0

Before (64-bit): 71 37,124,890,613       95,889,584       88,089,008     7,800,576            0
After  (64-bit): 62 37,123,578,526       95,150,784       87,711,304     7,439,480            0

A real savings of 173KiB on 32-bit and 368KiB on 64-bit.

v2: Use the enum name with the bit-field and remove the extra casts.
Suggested by Ken.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com> [v1]
Reviewed-by: Tapani Pälli <tapani.palli@intel.com> [v1]
2014-09-30 13:34:42 -07:00
Ian Romanick
ab51179f1f glsl: Replace ir_variable::warn_extension pointer with an 8-bit index
Also move the new warn_extension_index into ir_variable::data.  This
enables slightly better packing.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 82 40,580,040,531       68,488,992       62,973,695     5,515,297            0
After  (32-bit): 73 40,580,476,304       68,488,400       62,796,151     5,692,249            0

Before (64-bit): 65 37,124,013,542       95,892,768       88,466,712     7,426,056            0
After  (64-bit): 71 37,124,890,613       95,889,584       88,089,008     7,800,576            0

A real savings of 173KiB on 32-bit and 368KiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-30 13:34:41 -07:00
Ian Romanick
baf5a75664 glsl: Use accessors for ir_variable::warn_extension
The payoff for this will come in the next patch.

No change Valgrind massif results for a trimmed apitrace of dota2.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-30 13:34:41 -07:00
Ian Romanick
1012e95a40 glsl: Eliminate unused built-in variables after compilation
After compilation (and before linking) we can eliminate quite a few
built-in variables.  Basically, any uniform or constant (e.g.,
gl_MaxVertexTextureImageUnits) that isn't used (with one exception) can
be eliminated.  System values, vertex shader inputs (with one
exception), and fragment shader outputs that are not used and not
re-declared in the shader text can also be removed.

gl_ModelViewProjectMatrix and gl_Vertex are used by the built-in
function ftransform.  There are some complications with eliminating
these variables (see the comment in the patch), so they are not
eliminated.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 46 40,661,487,174       75,116,800       68,854,065     6,262,735            0
After  (32-bit): 50 40,564,927,443       69,185,408       63,683,871     5,501,537            0

Before (64-bit): 64 37,200,329,700      104,872,672       96,514,546     8,358,126            0
After  (64-bit): 59 36,822,048,449       96,526,888       89,113,000     7,413,888            0

A real savings of 4.9MiB on 32-bit and 7.0MiB on 64-bit.

v2: Don't remove any built-in with Transpose in the name.

v3: Fix comment typo noticed by Anuj.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Eric Anholt <eric@anholt.net>
2014-09-30 13:34:41 -07:00
Ian Romanick
77005cfabd glsl: Validate that built-in uniforms have backing state
All built-in uniforms are supposed to be backed by some GL state.  The
state_slots field describes this backing state.

This helped me track down a bug in a later patch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-30 13:34:41 -07:00
Eric Anholt
8786544b3e vc4: Don't forget to store stencil along with depth when storing either.
Otherwise, we'd replace the stencil in our packed depth/stencil with 0s.
Fixes about 50 piglit tests.
2014-09-30 12:55:28 -07:00
Mathias Fröhlich
43e2109326 llvmpipe: Reuse llvmpipes LLVMContext in the draw context.
Reuse the LLVMContext already allocated in llvmpipe_context
for draw_llvm if ppossible. This should decrease the memory
footprint of an llvmpipe context.

v2: Fix compile with llvm disabled.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2014-09-30 20:51:02 +02:00
Mathias Fröhlich
d90ff351f3 llvmpipe: Make a llvmpipe OpenGL context thread safe.
This fixes the remaining problem with the recently introduced
global jit memory manager. This change again uses a memory manager
that is local to gallivm_state. This implementation still frees
the majority of the memory immediately after compilation.
Only the generated code is deferred until this code is no longer used.

This change and the previous one using private LLVMContext instances
I can now safely run several independent OpenGL contexts driven
by llvmpipe from different threads.

v3: Rebase on llvm-3.6 compile fixes.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2014-09-30 20:51:02 +02:00
Mathias Fröhlich
83c62597fc llvmpipe: Use two LLVMContexts per OpenGL context instead of a global one.
This is one step to make llvmpipe thread safe as mandated by the OpenGL
standard. Using the global LLVMContext is obviously a problem for
that kind of use pattern. The patch introduces two LLVMContext
instances that are private to an OpenGL context and used for all
compiles. One is put into struct draw_llvm and the other
one into struct llvmpipe_context.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
2014-09-30 20:45:19 +02:00
Jason Ekstrand
98d00d6640 i965/brw_reg: Make the accumulator register take an explicit width.
The big pile of patches I just pushed regresses about 25 piglit tests on
SNB.  This fixes the regressions.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-09-30 11:42:34 -07:00
Brian Paul
6b65847835 llvmpipe: move lp_jit_screen_init() call after allocation of screen object
The screen argument isn't actually used by lp_jit_screen_init() at this
time, but let's move the call so that we pass a valid pointer.

v2: don't leak screen if lp_jit_screen_init() fails.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-09-30 12:09:14 -06:00
Brian Paul
b12899d752 tgsi: fix Semantic.Name assignment in tgsi_transform_input_decl()
Assign the sem_name parameter, not TGSI_SEMANTIC_GENERIC.
Fixes polygon stipple regression.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-09-30 12:08:49 -06:00
Brian Paul
0fb1e6b7b4 util: simplify PIPE_TEXTURE_CUBE case in util_max_layer()
For cube resources, the array_size value should be 6.  So handle
that case as we do for array texture resources.  But assert that
array_size==6 just to be safe.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-09-30 12:08:49 -06:00
Brian Paul
59562e9ba5 softpipe: don't special case PIPE_TEXTURE_CUBE in softpipe_resource_layout()
As with the previous patch for llvmpipe.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-30 12:08:49 -06:00
Brian Paul
3d77b80d80 llvmpipe: remove special case for PIPE_TEXTURE_CUBE in llvmpipe_texture_layout()
layers (aka array_size) should be 6 for cube textures so we don't need
to special-case it.  But add an assertion just to be safe.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-30 12:08:49 -06:00
Brian Paul
8269bfdb83 gallium: add doc note about cube textures and can_create_resource()
Just to be clear, and echo the description for resource_create().

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-30 12:08:49 -06:00
Brian Paul
3bfc9a73ad st/mesa: remove unneded PIPE_TEXTURE_CUBE check in st_texture_create()
Earlier in the function we assert layers==6 for PIPE_TEXTURE_CUBE so
there's no reason to special-case the pt.array_size = layers assignment.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-30 12:08:49 -06:00
Eric Anholt
2b76ee9031 mesa: Drop the always-software-primitive-restart paths.
The core sw primitive restart code is still around, because i965 uses it
in some cases, but there are no drivers that want it on all the time.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2014-09-30 11:00:52 -07:00
Eric Anholt
bcb722d830 gallium: Drop software-only primitive restart support.
The drivers not flagging primitive restart support are r300 swtcl, svga,
nv30, and vc4.

The point of primitive restart is to slightly reduce draw call overhead
for apps by batching multiple draws.  If we do an extra pass to read the
index buffer and split back into multiple draws, we've entirely missed the
point.  This is particularly bad for drivers that otherwise have hardware
IB reads, where the readback is probably uncached.

Reviewed-by: Rob Clark <robdclark@gmail.com>
2014-09-30 10:59:58 -07:00
Jason Ekstrand
4ddc25a8d4 i965/fs: Properly calculate the number of instructions in calculate_register_pressure
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:15 -07:00
Jason Ekstrand
514fd1c55e i965/fs: Use the GRF for FB writes on gen >= 7
On gen 7, the MRF was removed and we gained the ability to do send
   instructions directly from the GRF.  This commit enables that
   functinoality for FB writes.

   v2: Make handling of components more sane.

i965/fs: Force a high register for the final FB write

   v2: Renamed the array for the range mappings and added a comment

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:15 -07:00
Jason Ekstrand
1dd9b90ecd i965/fs: Handle COMPR4 in LOAD_PAYLOAD
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:15 -07:00
Jason Ekstrand
29f4c5b5d5 i965/fs: Constant propagate into LOAD_PAYLOAD
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:15 -07:00
Jason Ekstrand
6d770ce93a i965/fs: Add split_virtual_grfs and compute_to_mrf after lower_load_payload
If we are going to use LOAD_PAYLOAD operations to fill MRF registers, then
we will need this.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:15 -07:00
Jason Ekstrand
8b0e4b387a i965/fs: Add a an optional source to the FS_OPCODE_FB_WRITE instruction
Previously, we were use the base_mrf parameter of fs_inst to store the MRF
location.  In preparation for doing FB writes from the GRF, we now also
allow you to set inst->base_mrf to -1 and provide a source register.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:15 -07:00
Jason Ekstrand
9e1f52a6e2 i965/fs: Use the GRF for UNTYPED_SURFACE_READ instructions
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:15 -07:00
Jason Ekstrand
d25aaf1cb1 i965/fs: Use the GRF for UNTYPED_ATOMIC instructions
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:15 -07:00
Jason Ekstrand
65ddf6f404 i965/fs: Add a function for getting a component of a 8 or 16-wide register
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:15 -07:00
Jason Ekstrand
30d718c2fb i965/fs: Use the instruction execution size directly for texture generation
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:15 -07:00
Jason Ekstrand
48ddd2889e i965/fs: Use exec_size instead of force_uncompressed in dump_instruction
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:15 -07:00
Jason Ekstrand
b18fd234da i965/fs: Use instruction execution sizes instead of heuristics
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:15 -07:00
Jason Ekstrand
894ec5a1d8 i965/fs: Use instruction execution sizes to set compression state
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
8f1adb5965 i965/fs: Remove unneeded uses of force_uncompressed
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
2999f83bd9 i965/fs: Derive force_uncompressed from instruction exec_size
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
5f41d052bf i965/fs: Make fs_reg::effective_width take fs_inst* instead of fs_visitor*
Now that we have execution sizes, we can use that instead of the
   dispatch width.  This way it also works for 8-wide instructions in
   SIMD16.

i965/fs: Make effective_width a variable instead of a function

i965/fs: Preserve effective width in constant propagation

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
6ba31cc000 i965/fs: Better guess the width of LOAD_PAYLOAD
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
071ac3a467 i965/fs: Add an exec_size field to fs_inst
This will, eventually, allow us to manage execution sizes of
   instructions in a much more natural way from the fs_visitor level.

i965/fs: Explicitly set instruction execute size a couple of places

i965/blorp: Explicitly set instruction execute sizes

   Since blorp is all 16-wide and nothing isn't, in general, very careful
   about register width, we'll just set it all explicitly.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
fbc0a798ee i965/fs: Determine partial writes based on the destination width
Now that we track both halves of a 16-wide vgrf, we no longer need to worry
about force_sechalf or force_uncompressed.  The only real issue is if the
destination is too small.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
27d7ef094a i965/fs: Fix a bug in register coalesce
This commit fixes a bug in register coalesce that happens when one register
is moved to another the proper number of times but the channels are
re-arranged.  When this happens, the previous code would happily coalesce
the registers regardless of the fact that the channel mappins were wrong.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
16819b48ab i965/fs: Rework GEN5 texturing code to use fs_reg and offset()
Now that offset() can properly handle MRF registers, we can use an MRF
fs_reg and let offset() handle incrementing it correctly for different
dispatch widths.  While this doesn't have any noticeable effect currently,
it does ensure that the destination register is 16-wide which will be
necessary later when we start detecting execution sizes based on source and
destination registers.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
7210583eb8 i965/fs_reg: Allocate double the number of vgrfs in SIMD16 mode
This is actually the squash of a bunch of different changes.  Individual
commit titles follow:

i965/fs: Always 2-align registers SIMD16 for gen <= 5

i965/fs: Use the register width when applying offsets

   This reworks both byte_offset() and offset() to be more intelligent.
   The byte_offset() function now supports offsets bigger than 32. The
   offset() function uses the byte_offset() function together with the
   register width and the type size to offset the register by the correct
   amount.

i965/fs: Change regs_read to be in hardware registers

i965/fs: Change regs_written to be actual hardware registers

i965/fs: Properly handle register widths in LOAD_PAYLOAD

   The LOAD_PAYLOAD instruction is a bit special because it collects a
   bunch of registers (with possibly different widths) into a single
   payload block.  Once the payload is constructed, it's treated as a
   single block of data and most of the information such as register widths
   doesn't matter anymore.  In particular, the offset of any particular
   source register is the accumulation of the sizes of the previous source
   registers.

i965/fs: Properly set writemasks in LOAD_PAYLOAD

i965/fs: Handle register widths in demote_pull_constants

i965/fs: Get rid of implicit register doubling in the allocator

i965/fs: Reserve enough registers for PLN instructions

i965/fs: Make sources and destinations interfere in 16-wide

i965/fs: Properly handle register widths in CSE

i965/fs: Properly handle register widths in register_coalesce

i965/fs: Properly handle widths in copy propagation

i965/fs: Properly handle register widths in VARYING_PULL_CONSTANT_LOAD

i965/fs: Properly handle register widths and odd register sizes in spilling

i965/fs: Don't waste a register on texture lookups for gen >= 7

   Previously, we were waisting a register in SIMD16 mode because we could
   only allocate registers in pairs.  Now that we can allocate and address
   odd-sized registers, let's get rid of this special-case.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
4232a776a6 i965/fs: Handle printing of registers better.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
5390ca8ce9 i965: Explicitly set widths on gen5 math instruction destinations.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
004fbd5375 i965/fs: Make half() divide the register width by 2 and use it more
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
24d023b9fe i965/fs: Add a concept of a width to fs_reg
Every register in i965 assembly implicitly has a concept of a "width".
Usually, this is derived from the execution size of the instruction.
However, when writing a compiler it turns out that it is frequently a
useful to have the width explicitly in the register and derive the
execution size of the instruction from the widths of the registers used in
it.

This commit adds a width field to fs_reg along with an effective_width()
helper function.  The effective_width() function tells you how wide the
register effectively is when used in an instruction.  For example, uniform
values have width 1 since the data is not actually repeated, but when used
in an instruction they take on the width of the instruction.  However, for
some instructions (LOAD_PAYLOAD being the notable exception), the width is
not the same.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
1030ee6e9b i965/fs: A little harmless refactoring of register_coalesce
Just pass the visitor into is_copy_payload() and is_coalesce_candidate()
instead of a register size and the virtual_grf_sizes array.  Among other
things, this makes the code more obvious because you don't have to figure
out where src_size came from.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
f91b566f55 i965/brw_reg: Add a firsthalf function and use it in the generator
Right now, this function is a no-op but it indicates that we intend to only
use the first half of the 16-wide register.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
1728e74957 i965/fs: Copy propagate partial reads.
This commit reworks copy propagation a bit to support propagating the
copying of partial registers.  This comes up every time we have pull
constants because we do a pull constant read immediately followed by a move
to splat the one component of the out to 8 or 16-wide.  This allows us to
eliminate the copy and simply use the one component of the register.

Shader DB results:

total instructions in shared programs: 5044937 -> 5044428 (-0.01%)
instructions in affected programs:     66112 -> 65603 (-0.77%)
GAINED:                                0
LOST:                                  0

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
4d5f0eb048 i965/fs: Refactor fs_inst::is_send_from_grf()
A switch statement is much easier to read/edit than a big giant or
statement.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
54688cd03b i965/fs: Clean up emit_fb_writes
This splits emit_fb_writes into two functions: emit_fb_writes and
emit_single_fb_write.  This reduces the amount of duplicated code in
emit_fb_writes and makes the register number fiddling less arcane.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
72a3780f26 i965/fs: Print BAD_FILE registers in dump_instruction
Sometimes these show up in LOAD_PAYLOAD instructions and it's nice to be
able to see them.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:14 -07:00
Jason Ekstrand
2af4b0aeaf i965/fs: Make compact_virtual_grfs an optimization pass
Previously we disabled compact_virtual_grfs when dumping optimizations.
The idea here was to make it easier to diff the dumped shader because you
didn't have a sudden renaming.  However, sometimes a bug is affected by
compact_virtual_grfs and, when this happens, you want to keep dumping
instructions with compact_virtual_grfs enabled.  By turning it into an
optimization pass and dumping it along with the others, we retain the
ability to diff because you can just diff against the compact_virtual_grf
output.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:13 -07:00
Jason Ekstrand
a25db10c12 i964/fs: Make immediate fs_reg constructors explicit
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:13 -07:00
Jason Ekstrand
1c89e098e8 i965/fs: Make null_reg_* const members of fs_visitor instead of globals
We also set the register width equal to the dispatch width.  Right now,
this is effectively a no-op since we don't do anything with it.  However,
it will be important once we add an actual width field to fs_reg.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:13 -07:00
Jason Ekstrand
ab7234c852 i965/fs: Use the var_from_vgrf helper function instead of doing it manually
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:13 -07:00
Jason Ekstrand
c24dd54f97 i965/fs: Fix a bug with dead_code_eliminate on large writes
Previously, if an instruction wrote to more than one register, we
implicitly assumed that it filled the entire register.  We never hit this
before because the only time we did multi-register writes was things like
texturing which always wrote to all of the registers.  However, with the
upcoming ability to do 16-wide instructions in SIMD8 and things of that
nature, we can have multi-register writes at offsets and we'll hit this.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:13 -07:00
Jason Ekstrand
1385a4b706 i965/fs: Use the UW type for the destination of VARYING_PULL_CONSTANT_LOAD instructions
Using a floating-point type doesn't usually cause hangs on my HSW, but the
simulator complains about it quite a bit.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:13 -07:00
Jason Ekstrand
f0d43c09b2 i965/fs: Use offset a lot more places
We have this wonderful offset() function for advancing registers, but we're
not using it.  Using offset() allows us to do some sanity checking and
avoid manually touching fs_reg::reg_offset.  In a few commits, we will make
offset do even more nifty things for us.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:13 -07:00
Jason Ekstrand
0089d025aa i965/fs: fix a comment in compact_virtual_grfs
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:13 -07:00
Jason Ekstrand
3dc3fccb75 i965/fs: Rewrite fs_visitor::split_virtual_grfs
The original vgrf splitting code was written with the assumption that vgrfs
came in two types: those that can be split into single registers and those
that can't be split at all It was very conservative and bailed as soon as
more than one element of a register was read or written.  This won't work
once we start allowing a regular MOV or ADD operation to operate on
multiple registers.  This rewrite allows for the case where a vgrf of size
5 may appropriately be split in to one register of size 1 and two registers
of size 2.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:13 -07:00
Jason Ekstrand
f9da0740e2 i965/fs_live_variables: Use var_from_vgrf insead of repeating the calculation
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-30 10:29:13 -07:00
Jason Ekstrand
75afe17b79 i965/fs: Manually generate the meta fast-clear shader
Previously, we were generating the fast-clear shader from GLSL.  The
problem is that fast clears require that we use a replicated write rather
than a regular write instruction.  In order to get this we had a
complicated and somewhat fragile optimization pass that looked for places
where we can use a replicated write and used it.  Since replicated writes
have a lot of restrictions, we only ever use them for fast-clear
operations.

This commit replaces the optimization pass with a function that just
generates the shader we want.  This is a) less code, b) less fragile than
the optimization pass, and c) generates a more efficient shader.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-30 10:29:13 -07:00
Michel Dänzer
61128d7507 radeonsi: Pass the slice size to si_dma_copy_buffer
Otherwise some parts of tiled slices can be missed.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-09-30 18:55:48 +09:00
Michel Dänzer
74aeccd701 radeonsi: Catch more cases that can't be handled by si_dma_copy_buffer/tile
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-09-30 18:55:48 +09:00
Michel Dänzer
d17b85524d radeonsi: Fix si_dma_copy(_tile) for compressed formats
Fixes GPUVM faults when running the piglit test "getteximage-formats
init-by-rendering" with R600_DEBUG=forcedma on SI.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-09-30 18:55:48 +09:00
Michel Dänzer
761d80ddab radeonsi: Fix tiling mode index for stencil resources
We are currently only dealing with depth-only or stencil-only resources
here, not with resources having both depth and stencil[0]. In both cases,
the tiling mode index is in the tile_mode field, not in the
stencil_tile_mode field.

[0] Add an assertion for that.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-09-30 18:55:48 +09:00
Chia-I Wu
594e1a2f4b ilo: fix format of edge flag pointer
The VE format of edge flag pointers was changed in
780ce576bb.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-30 16:41:32 +08:00
Chia-I Wu
2d13b5ac81 ilo: add a pass to finalize ilo_ve_state
Add finalize_vertex_elements() to finalize ilo_ve_state.  This fixes a
potential issue with URB entry allocation for VS and move the complexity of
gen6_3DSTATE_VERTEX_ELEMENTS() to the new function.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-30 16:41:32 +08:00
Chia-I Wu
2b4c8ffc30 ilo: precalculate aligned depth buffer size
To replace the hacky zs_align_surface().

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-30 16:41:31 +08:00
Chia-I Wu
343b014b57 ilo: use dynamic bo for rectlist vertices
The size is always 24 bytes.  We can upload them to the dynamic buffer.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-30 16:41:31 +08:00
Thomas Hellstrom
46537f1d03 st/xa: Fix regression in xa_yuv_planar_blit()
Commit "st/xa: scissor to help tilers" broke xa_yuv_planar_blit() and vmwgfx
textured video. Fix this by implementing scissors also in the yuv draw path.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Cc: Rob Clark <robclark@freedesktop.org>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-30 08:31:33 +02:00
Kenneth Graunke
68627235f2 i965: Delete intel_chipset.h.
Unused; it was replaced by include/pci_ids/i965_pci_ids.h long ago.

Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-29 20:10:00 -07:00
Alex Henrie
3bea907797 driconf: Correct and update Catalan translation
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-09-29 17:45:41 -07:00
Alex Henrie
33a7d0d040 driconf: Update Spanish translation
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-09-29 17:45:26 -07:00
Alex Henrie
3b34b876f4 driconf: Synchronize po files
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-09-29 17:45:10 -07:00
Eric Anholt
4ceaad14ff vc4: Don't try to do stores to buffers that aren't bound.
The code was kind of mixed up what buffers were getting stored in the case
that a resolve bit was unset (which are set based on the GL state at draw
time) and the buffer wasn't actually bound.  In particular, depth-only
rendering would store the color buffer contents, which happen to be
pointing at the depth buffer.

Thanks to clearing out the resolve bits for things we really can't
resolve, now I can drop the safety checks for buffer presence around the
actual stores.

Fixes 42 piglit tests.
2014-09-29 17:44:15 -07:00
Eric Anholt
1d42aa8358 vc4: Shove some depth comparison bits down to where they're used. 2014-09-29 17:44:15 -07:00
Matt Turner
66ab9c22fe i965: Use BRW_MATH_DATA_SCALAR when source regioning is scalar.
Notice the mistaken (but harmless) argument swapping in brw_math_invert().

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-29 15:59:19 -07:00
Matt Turner
a0df258f89 i965/compaction: Move variable declarations to their uses.
Tested-by: Mark Janes <mark.a.janes@intel.com>
2014-09-29 15:59:16 -07:00
Matt Turner
a36631b74c i965/compaction: Simplify jump target code.
My attempts to clarify the code with _compacted/_uncompacted prefixed
variables apparently failed. Hopefully this is clearer.

In any case, the previous code wasn't clear enough to gcc to let it
optimize division by a power of two into a shift. No problems now.

Also, the previous code (in the ADD case) didn't work on 32-bit x86, due
to complicated set of interactions best summed up as unsigned division
and compiler optimizations.

Tested-by: Mark Janes <mark.a.janes@intel.com>
2014-09-29 15:58:57 -07:00
Rob Clark
dce96f6da2 freedreno/a3xx: re-emit shaders on variant change
We need to keep track if a state change other than frag/vert shader
state will trigger us to need a different shader variant, and if
necessary mark the appropriate shader state as dirty.  Otherwise we will
forget to re-emit the shader state.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-29 18:30:43 -04:00
Rob Clark
3aaab87563 freedreno/ir3: add some cmdline args
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-29 18:30:43 -04:00
Rob Clark
7cdd467994 freedreno/a3xx: add support to emulate GL_CLAMP
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-29 18:30:43 -04:00
Rob Clark
3541705816 freedreno: add texcoord clamp support to lowering
This is for hw that needs to emulate some texture wrap modes (like
CLAMP) with some help from the shader.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-29 18:30:43 -04:00
Rob Clark
a6746d1124 freedreno: move bind_sampler_states to per-generation
Keep the existing function as a common helper.  But this lets us move an
a2xx specific hack out of common code.  And the PIPE_TEX_WRAP_CLAMP
emulation will require an a3xx specific hack.  So rather than piling on
hacks, split this out.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-29 18:30:42 -04:00
Rob Clark
7e20c09d4a freedreno/a3xx: fix border color order
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-29 18:30:42 -04:00
Rob Clark
c61133046e freedreno/a3xx: add 32bit integer vtx formats
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-29 18:30:42 -04:00
Eric Anholt
fc4b5b85ce vc4: Add support for GL 1.1's stupid CLAMP mode.
We just clamp the incoming texture coordinates.  This breaks the lambda
calculation, but it gets the piglit tests to pass.  This is the same
behavior as in i965.
2014-09-29 14:12:33 -07:00
Eric Anholt
ae22f5aa14 vc4: Add support for texture border color.
One spot in the docs says that it's stored at a miplevel just beyond the
last miplevel, which was scary.  But really, you just load it as the R
coordinate (which conflicts with cubemaps, but you don't do border
clamping on cubes).
2014-09-29 13:48:08 -07:00
Eric Anholt
b65761f764 vc4: Add the necessary stubs for occlusion queries.
We have to expose them for GL 2.0, but we just always return a value of 0.
We should be advertising 0 query bits instead of 64, but gallium doesn't
have plumbing for that yet.  At least this stops the segfaults.
2014-09-29 11:51:09 -07:00
Eric Anholt
76cd9955d9 vc4: Optimize out silly SUBs of 0.
Drops instructions on vs-temp-array-mat4-index-col-row-wr.shader_test,
which I was looking at because it's failing to register allocate.
2014-09-29 11:33:34 -07:00
Eric Anholt
64122b16ce vc4: Dump constant uniform values in VC4_DEBUG=qir.
Definitely helps when trying to understand and optimize a program.
2014-09-29 11:33:34 -07:00
Eric Anholt
3311513041 vc4: Turn a SEL_X_Y(x, 0) into SEL_X_0(x).
This may reduce register pressure and uniform counts.  Drops a bunch of 0
uniform loads on vs-temp-array-mat4-index-col-row-wr.shader_test, which is
failing to register allocate.
2014-09-29 11:33:34 -07:00
Eric Anholt
730267eb23 vc4: Add support for texture cube maps.
It's not passing some of the piglit tests, because it looks like at small
miplevels some contents from surrounding faces are getting filtered in at
the corners.  It does get 7 new tests passing.
2014-09-29 11:29:28 -07:00
Eric Anholt
c4245d8b2e vc4: Rename the slice's size0.
In the other related fields, "0" refers to the size of the first miplevel,
while this is a field in a slice.  The other implicit slices we have
(cubemap layers) don't vary in size compared to the first one.
2014-09-29 11:26:43 -07:00
Eric Anholt
7a85ebf6e2 vc4: Stop trying to reuse temporaries that store uniform values.
Almost always, the MOV will get copy propagated out.  Even if it doesn't,
it's probably better to just reload the uniform at next use (to reduce
register pressure) rather than try to save instruction count.

I was looking at this because in the presence of texturing (which calls
add_uniform() directly to get the uniform load forced into the
instruction) the c->uniform_contents indices don't match 1:1 with the
temporary qregs.
2014-09-29 10:07:24 -07:00
Tapani Pälli
3386e95994 egl: setup screen iterator before using it
commit 4ed23fd broke creation of pbuffer surfaces, patch fixes
the failure, noticed when running chrome with '--use-gl=egl'.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
2014-09-29 15:12:11 +03:00
Chia-I Wu
8c7c0f7114 ilo: fix a missing 'else'
An 'else' is missing in the disassembler.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-29 16:58:36 +08:00
Kalyan Kondapally
66a2fe4cf9 glsl: Allow texture2DProjLod and textureCubeLod in GL ES
According to GLES (i.e. 1.0 and above) spec textureCubeLod and
texture2DProjLod are built in functions. We seem to disable support
for these functions with GLES. This patch enables the support.

Signed-off-by: Kalyan Kondapally <kalyan.kondapally@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84355
2014-09-29 11:10:38 +03:00
Rob Clark
40aabc0e80 configure.ac: bump libdrm_freedreno requirement
We need 2.4.57 for fd_bo_dmabuf() / fd_bo_from_dmabuf().

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-28 12:46:17 -04:00
Matt Turner
5ccdc23a86 glsl: Recognize open-coded pow(x, y).
pow(x, y) is equivalent to exp(log(x) * y).

instructions in affected programs:     578 -> 458 (-20.76%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-27 12:18:37 -07:00
Matt Turner
e9aee2572a i965/fs: Don't invalidate live intervals in saturate propagation.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-09-27 12:18:37 -07:00
Matt Turner
b9689c6bda i965/fs: Ignore mov.sat instructions in interference check in sat prop.
When an instruction's result was consumed by multiple mov.sat
instructions, we would decide that we couldn't move the saturate
modifier because something else was using the result, even though it was
just another mov.sat!

total instructions in shared programs: 4275598 -> 4274842 (-0.02%)
instructions in affected programs:     75634 -> 74878 (-1.00%)

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-09-27 12:18:37 -07:00
Matt Turner
82bdb559a1 i965/fs: Walk instructions in reverse in saturate propagation.
When we find a mov.sat, we search backwards. We might as well search
everything else backwards as well and potentially look at fewer
instructions.

This change enables the next patch.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-09-27 12:18:37 -07:00
Rob Clark
ed48f91275 freedreno/a3xx: add flat interpolation mode
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-27 13:34:07 -04:00
Rob Clark
df2f0c6d55 freedreno/a3xx: add LOD_BIAS
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-27 13:34:07 -04:00
Rob Clark
f7259949da freedreno: turn missing caps into compile warnings
Get rid of the 'default' case (as suggestied by imirkin) so compiler
warns us about missing caps.  Also add some caps that were missing until
now.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-27 13:34:07 -04:00
Rob Clark
546d6c8dc9 freedreno: we have more than 0 viewports!
4155d1c7 'st/mesa: drop dependence on API profile in st_init_extensions'
broke freedreno because somehow 'PIPE_CAP_MAX_VIEWPORTS' fell through
the cracks.  Resulting that we reported zero viewports.  So the state
tracker never bothered to give us any valid viewport!

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-27 13:34:07 -04:00
Rob Clark
24cd746e4b freedreno: update generated headers
Among other things, fixes a bug for fixed point registers/bitfields.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-27 13:34:07 -04:00
Rob Clark
5c72672cdc freedreno: don't advertise mirror-clamp support
At least on a3xx, we cannot do it without some emulation in shader.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-27 13:34:07 -04:00
Rob Clark
e4c678c164 freedreno: fix compiler warning
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-27 13:34:07 -04:00
Tom Stellard
ec566e0f16 configure.ac: Compute LLVM_VERSION_PATCH using llvm-config
This is the only guaranteed way get the patch level for llvm,
since the define cannot always be found in config.h depending
on the version of llvm or the build system used.

CC: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jonathan Gray <jsg@jsg.id.au>
2014-09-27 17:46:39 +01:00
Emil Velikov
5ef6eb4654 Remove Bluegene/L wrappers
Added back in 2009, with osmesa/GLU in mind. Unlikely to be working
any more since the removal of the static makefiles.

Cc: Brian Paul <brianp@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-27 15:21:22 +01:00
Emil Velikov
343795e445 mesa: remove last DJGPP remains
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-27 15:20:49 +01:00
Emil Velikov
a662fa94c1 configure: use explicit enabled/disabled in config switch description
Rather than having double negatives -> disable-opencl, default=no
simply use enabled/disabled. It makes things a bit easier for the
reader and consistent throughout the file.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-27 15:20:42 +01:00
Emil Velikov
bbe6f7f865 configure: ask vdpau.pc for the default location of the vdpau drivers
Rather than using hardcoded values honor the value set at libvdpau
build time - i.e. the moduledir variable from vdpau.pc

Update the omx description to match reality while we're here.

Cc: Christian König <deathsimple@vodafone.de>
Cc: Alexandre Demers <alexandre.f.demers@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80615
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-27 15:20:26 +01:00
Emil Velikov
407450eb84 configure: drop --with-egl-driver-dir switch
The location of the egl driver(s) is matter that we should have
never exposed to the user. Currently the dri2 driver is built
into the libEGL loader, with the gallium based one soon to follow.

v2: Fold EGL_DRIVER_INSTALL_DIR within the makefiles. Suggested by Matt.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80615
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-27 15:20:14 +01:00
Emil Velikov
2e6fc0647a configure: remove non-functional --with-opencl-libdir
The parameter used to control where the gallium pipe-drivers
were installed, but was broken since

commit 45270fb0fd
Author: Matt Turner <mattst88@gmail.com>
Date:   Thu Sep 13 10:45:01 2012 -0700

    targets/pipe-loader: Convert to automake

Considering that nowadays the pipe-drivers can be used by
more than just the opencl target, even fixing this up will
not be the best idea.

Cc: Matt Turner <mattst88@gmail.com>
Cc: Francisco Jerez <currojerez@riseup.net>
Buzilla: https://bugs.freedesktop.org/show_bug.cgi?id=61415
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-27 15:15:58 +01:00
Ian Romanick
c3f17bb18f glsl: Strip arrayness from ir_type_dereference_variable too
If the thing being dereferenced is a record or an array of records, it
should be treated as row-major.  The ir_type_derference_record path
already does this, and I think I intended to do the same for this path
in b17a4d5d.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83741
Cc: mesa-stable@lists.freedesktop.org
2014-09-26 07:59:53 -07:00
Ian Romanick
2ab71e1486 glsl: Round struct size up to at least 16 bytes
Per rule #9, the size of the structure is vec4 aligned.  The MAX2 in the
loop ensures that sizes >= 16 bytes are vec4 aligned.  The new MAX2
after the loop ensures that sizes < 16 bytes are vec4 aligned.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82932
Cc: mesa-stable@lists.freedesktop.org
2014-09-26 07:59:50 -07:00
Ian Romanick
5c75270c34 glsl: Make sure row-major array-of-structure get correct layout
Whether or not the field is row-major (because it might be a bvec2 or
something) does not affect the array itself.  We need to know whether an
array element in its entirety is row-major.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83506
Cc: mesa-stable@lists.freedesktop.org
2014-09-26 07:59:47 -07:00
Ian Romanick
8e01c66da6 glsl: Make sure fields after small structs have correct padding
Previously the linker would correctly calculate the layout, but the
lower_ubo_reference pass would not apply correct alignment to fields
following small (less than 16-byte) nested structures.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83533
Cc: mesa-stable@lists.freedesktop.org
2014-09-26 07:59:25 -07:00
Chia-I Wu
24653bcd7d ilo: give gen6_draw_session a better prefix
gen6_draw_session is not GEN dependent.  Rename it to ilo_render_draw_session.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Chia-I Wu
4be7b7ee85 ilo: make ilo_render opaque
It is not used outside the render code.  There are also too many details in it
that we do not want other components to access directly.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Chia-I Wu
8f284343e0 ilo: make ilo_render_emit_draw() direct
Remove emit_draw() and ILO_RENDER_DRAW indirections.  With all emit functions
being direct now, ilo_render_estimate_size() and more can also be removed.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Chia-I Wu
a05ce904aa ilo: make ilo_render_emit_rectlist() direct
Remove emit_rectlist() and ILO_RENDER_RECTLIST indirections.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Chia-I Wu
362d2fb982 ilo: clean up draw and rectlist state emission
Add these new high-level functions

  ilo_render_get_draw_dynamic_states_len()
  ilo_render_emit_draw_dynamic_states()
  ilo_render_get_rectlist_dynamic_states_len()
  ilo_render_emit_rectlist_dynamic_states()
  ilo_render_get_draw_surface_states_len()
  ilo_render_emit_draw_surface_states()

for draw and rectlist state emission.  They are implemented in the new
ilo_render_dynamic.c and ilo_render_surface.c.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Chia-I Wu
f1662e3670 ilo: sanity check ilo_render_get_*_len()
Assert that we never write more than what ilo_render_get_*_len() returns.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Chia-I Wu
7fc7415316 ilo: simplify ilo_render_get_query_len()
For all supported query types, we always emit a PIPE_CONTROL.  Call
ilo_render_get_flush_len() for simplicity and clarity.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Chia-I Wu
0afc17ea49 ilo: make ilo_render_emit_query() direct
Remove emit_query() and ILO_RENDER_QUERY indirections.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Chia-I Wu
18cbd3cc34 ilo: make ilo_render_emit_flush() direct
Remove emit_flush() and ILO_RENDER_FLUSH indirections.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Chia-I Wu
e3451552d2 ilo: simplify ilo_render invalidation
ilo_render is based on ilo_builder.  We should only care if the builder
buffers are invalidated, or if the hardware context is invalidated.  Replace
ilo_render_invalidate() with flags by ilo_render_invalidate_builder() and
ilo_render_invalidate_hw().

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Chia-I Wu
ce2bda300d ilo: add ilo_builder_{dynamic,surface}_used()
Return how many DWords are used in dynamic and surface buffers respectively.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Chia-I Wu
2df2f60e8d ilo: rename state buffer to dynamic buffer
Both dynamic buffer and surface buffer are state buffers.  We should not use
state buffer to refer to the former.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Chia-I Wu
a7f2ab668c ilo: constify ilo_render in ilo_render_get_sample_position()
It is a getter and is not supposed to modify ilo_render.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Chia-I Wu
23d66a42a3 ilo: rename 3d_pipeline to render
Follow the file renaming.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Chia-I Wu
3afe30e64b ilo: remove struct ilo_3d
Move members of ilo_3d that still make sense to ilo_context.  With ilo_3d
gone, rename functions whose names begin with ilo_3d to something more
appropriate.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Chia-I Wu
b6443ae969 ilo: rename ilo_3d_pipeline*.[ch] to ilo_render*.[ch]
They are used to build render engine commands, which can be more than 3D.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Chia-I Wu
392890d5de ilo: rename ilo_3d.[ch] to ilo_draw.[ch]
There is not much left in struct ilo_3d.  We want to kill it and ilo_3d.[ch]
will be bad names.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-26 21:15:55 +08:00
Michel Dänzer
7e55c3b352 st/mesa: Use PIPE_USAGE_STAGING for GL_STATIC/DYNAMIC/STREAM_READ buffers
Such buffers can only be useful by reading from them with the CPU, so we
need to make sure CPU reads are fast.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84178
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable@lists.freedesktop.org
2014-09-26 16:53:13 +09:00
Tapani Pälli
9caa5c3b13 glsl: remove unused link_assign_uniform_block_offsets
ubo offsets are assigned by link_uniform_blocks since 514f8c7e

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-26 08:29:10 +03:00
Kalyan Kondapally
e018ea81bf glsl: Structures must have same name to be considered same type.
According to GLSL(4.2) and GLSL-ES (1.0, 3.0) spec, Structures must
have the same name to be considered same type. We currently ignore
the name check while checking if two records are same. This patch
fixes this.

Patch fixes failing tests in WebGL conformance test
'shaders-with-uniform-structs' when running Chrome on OpenGL ES.

v2: Do not force name comparison with unnamed types (Tapani)
v3: Cleanups (Matt)

Signed-off-by: Kalyan Kondapally <kalyan.kondapally@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83934
2014-09-26 08:29:10 +03:00
Tapani Pälli
1cb81d3a9b glsl: fix uniform location count used for glsl types
Patch fixes the slot count used by vector types and adds 1 slot
to be used by image and sampler types.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82921
2014-09-26 08:29:10 +03:00
Ilia Mirkin
a5bbfeda97 gm107/ir: take relative pfetch offset into account
There is no dedicated instruction for this, so just combine it with the
constant offset.

Acked-by: Ben Skeggs <bskeggs@redhat.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
2014-09-26 01:13:06 -04:00
Michel Dänzer
4a38b154fd gallivm: More fallout from disabling with LLVM 3.6
The draw module would still try to use gallivm, causing many piglit tests
to fail with an assertion failure. llvmpipe might have been similarly
affected.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2014-09-26 11:35:52 +09:00
Ilia Mirkin
cdc4de1215 gm107/ir: add support for indirect const buffer selection
This was missed in the commit that enabled it for fermi/kepler as part
of ARB_gpu_shader5

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
2014-09-25 22:15:50 -04:00
Ilia Mirkin
0532a5fd00 gm107/ir: fix texture argument order
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
2014-09-25 22:15:50 -04:00
Ilia Mirkin
d3c3bba6d0 gm107/ir: fix manual TXD for array targets
This parallels the fixes in commit afea9bae.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
2014-09-25 22:15:49 -04:00
Ilia Mirkin
d78b533c29 nouveau: fix glCompressedTexImage
mesa_texstore expects pixel data, not compressed data. For compressed
textures, we want to just copy the bits in without any conversion.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Francisco Jerez <currojerez@riseup.net>
2014-09-25 22:15:49 -04:00
Ilia Mirkin
0147c10c5f nv50/ir: avoid deleting pseudo instructions too early
What happens is that a SPLIT operation is part of the spill node, and as
a pseudo op, the instruction gets erased after processing its first def.
However the later defs still need to refer to it, so instead delay
deleting until after that whole RA node is done processing.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79462
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-25 22:15:49 -04:00
Ilia Mirkin
9d2e298dd4 mesa/st: NumLayers is only valid for array textures
For 3d textures, NumLayers is set to 1, which is not what we want. This
fixes the newly added gl-layer-render-storage test (which constructs
immutable 3d textures). Fixes regression introduced in d82bd7eb06.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84145
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Acked-by: Chris Forbes <chrisf@ijw.co.nz>
2014-09-25 22:15:49 -04:00
Ilia Mirkin
fca2216ced nv50/ir: add some comments on edge classification
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-25 22:15:49 -04:00
Ilia Mirkin
1ae32e24ca nv50,nvc0: fix 3d blit logic for odd depth/stencil formats
Reported-by: David Heidelberger <david.heidelberger@ixit.cz>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-25 22:15:49 -04:00
Ilia Mirkin
b49dfb68ed nv50,nvc0: add missing depth/stencil formats to tile flag selection
Reported-by: David Heidelberger <david.heidelberger@ixit.cz>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-25 22:15:49 -04:00
Eric Anholt
db11eb92cf vc4: Switch from errx() to fprintf() and abort().
These are pretty catastrophic, "should never happen" failure paths (though
4 tests in piglit hit them currently, due to a single bug).  An abort()
that you can gdb on easily is probably more useful than a clean exit,
particularly since a bug in piglit framework right now is causing early
exit(1)s to simply not be recorded in the results at all.
2014-09-25 16:41:25 -07:00
Eric Anholt
45962fbeee vc4: Fix miplevel validation for raster textures.
We were using the un-minified value, meaning we'd reject correctly laid
out textures.
2014-09-25 16:41:25 -07:00
Matt Turner
43267a325f mesa: Replace IS_NEGATIVE(x) with x < 0.0f.
I only made IS_NEGATIVE(x) use signbit in commit 0f3ba405 in an attempt
to fix 54805, but it didn't help. We didn't use signbit on some
platforms and instead defined it to x < 0.0f.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-25 13:57:29 -07:00
Matt Turner
50e2f70093 radeon: Use PRINTLIKE macro. 2014-09-25 13:57:29 -07:00
Matt Turner
b66791d47f configure.ac: Replace gallium_check_st with gallium_require_drm. 2014-09-25 13:57:29 -07:00
Matt Turner
28e84c93bb configure.ac: Drop gallium directory tracking.
Was only tracked to be printed at the end of configure, but configure
quits if it can't build something we requested, rather than silently
dropping it, so printing these directories has little use.
2014-09-25 13:57:29 -07:00
Matt Turner
691bd9b9df configure.ac: Use autoconf macro for GNU make. 2014-09-25 13:57:28 -07:00
Matt Turner
e4be17fd04 ralloc: Mark ralloc functions with gcc's malloc attribute.
Cuts a few hundred bytes from the DRI drivers, so it must give gcc some
extra information.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-25 13:52:55 -07:00
Matt Turner
976464c210 mesa: Replace a priori knowledge of gcc attributes with configure tests.
Note that I had to add support for testing the packed attribute to
m4/ax_gcc_func_attribute.m4.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> [C bits]
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-25 13:52:55 -07:00
Matt Turner
4a96df73e7 mesa: Replace a priori knowledge of gcc builtins with configure tests.
Presumbly this will let clang and other compilers use the built-ins as
well.

Notice two changes specifically:
   - in _mesa_next_pow_two_64(), always use __builtin_clzll and add a
     static assertion that this is safe.
   - in macros.h, remove the clang-specific definition since it should
     be able to detect __builtin_unreachable in configure.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> [C bits]
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-25 13:52:55 -07:00
Matt Turner
3e00822619 i965/compaction: Document instruction compaction capabilities.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-25 11:02:37 -07:00
Matt Turner
54e30dbf4d i965: Emit ELSE/ENDIF JIP with type D on Gen 7.
The spec says the type must be W (JIP is 16-bits after all), but we've
been emitting it with a UD type all along and have experienced no
adverse effects. Changing the type to D allows ELSE and ENDIF
instructions to be compacted.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-09-25 11:02:36 -07:00
Matt Turner
6a4e84edfa i965/compaction: Support compaction of control flow instructions.
We're currently emitting compactable control flow instruction the wrong
types, preventing their compaction. The next patch will fix this and
actually enable compaction.

On chips that cannot compact control flow instructions, attempts to find
a match in the datatype table will fail.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-09-25 11:02:36 -07:00
Matt Turner
14e44f896f i965/compaction: Add support for G45.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-09-25 11:02:36 -07:00
Matt Turner
5a559557e6 i965: Add BRW_OPCODE_NENOP for G45.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-09-25 11:02:36 -07:00
Matt Turner
64c0f62018 i965/compaction: Add support for Gen5.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-25 11:02:36 -07:00
Matt Turner
bb05b530ab i965/compaction: Reduce size of compacted_counts[] array.
The array was previously indexed in units of brw_compact_inst (8-bytes),
but before compaction all instructions are uncompacted, so every odd
element was unused.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-09-25 11:02:36 -07:00
Matt Turner
90c982a8a8 i965/compaction: Use sizeof brw_inst/brw_compact_inst.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-09-25 11:02:36 -07:00
Matt Turner
b92a1e2174 i965/compaction: Increment offset in for loop.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-25 11:02:36 -07:00
Matt Turner
eebf1f5441 i965/compaction: Make src_offset local to the for loop.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-09-25 11:02:36 -07:00
Matt Turner
cde887ccb1 i965/compaction: Remove unnecessary is-compacted? check.
Used to pass over previously compacted instructions in this loop, but no
longer. No point in checking.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-09-25 11:02:36 -07:00
Matt Turner
118021f929 i965/compaction: Don't set UIP on ELSE on Gen < 8.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-25 11:02:36 -07:00
Matt Turner
45c3ece266 i965/compaction: Rework 3-src compaction logic.
It may be possible to create a contrived example in which a 3-src
instruction would have been compacted on Gen < 8. I'd rather not
discover it in the wild.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-25 11:02:36 -07:00
Matt Turner
1fce6fcac1 i965/sf: Disable instruction compaction.
Currently a no-op, since instruction compaction isn't implemented for the
generations that have a programmable strips-and-fans unit.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-25 11:02:36 -07:00
Matt Turner
b5466707d6 i965: Set JumpCount, not JIP, on ENDIF on Gen 6.
Despite what the Sandybridge PRM says, ENDIF has Jump Count in <dst>,
not JIP in <src1>. (The same mistake appears about WHILE as well).

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-25 11:02:36 -07:00
Kenneth Graunke
23247e8059 mesa: Use VertexArray, not _VertexArray, in array size expressions.
Both sizes are VERT_ATTRIB_MAX, so this has no effect.  But it drops a
few trivial uses of the derived state.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-09-24 23:14:26 -07:00
Kenneth Graunke
f81052dc9b mesa: Set correct array element in vbo_exec_vtx_init.
I'm not familiar with this code, but this sure appears to be a typo.
It looks like the intent is to set each array element, not arrays[0]
each time.  Notably, the loop just below uses "array", not "arrays".

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: mesa-stable@lists.freedesktop.org
2014-09-24 23:14:23 -07:00
Kenneth Graunke
d0ec6e8509 mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).
The code in get.c that handles this uses ctx->Array.VAO->VertexAttrib,
which is a gl_vertex_attrib_array structure, not a gl_client_array.

The offsets of all fields happened to be the same in both structures, at
least on x86_64.  "Size," "Type," and "Stride" are obviously the same:
both structures start with the same fields, in the same order.

"Enabled" is dicier: there are different fields before it in both
structures, including pointer sized values which might need special
alignment.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: mesa-stable@lists.freedesktop.org
2014-09-24 23:14:16 -07:00
Kenneth Graunke
8c16a0d7ba mesa: Remove some dead helper functions.
Dead since the _MaxElement removal, but these functions seemed generally
applicable, so I decided to remove them in a separate patch.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-09-24 23:13:56 -07:00
Eric Anholt
a04605a8ca vc4: Compute max_index instead of trusting the rest of userspace.
max_index was coming from either the user telling us as part of
glDrawRangeElements, or from an incidental calculation as part of some
sort of primitive conversion fallback.  Sometimes, it was just set to the
default "I don't know" ~0 value.

If it wasn't set to the actual max index, then the kernel would reject the
draw call for allowing out-of-bounds VBO reads.  So, compute the max index
from the sizes of the VBOs, which isn't too expensive (unlike mapping and
reading the index buffer) and is reliable.

Fixes piglit vao-element-array-buffer.
2014-09-24 20:51:15 -07:00
Eric Anholt
61cb08ab4f vc4: Move shader record setup before the draw call.
The flush only happens after both are written, so we can do them in either
order.  This will let me compute max_index during the shader record setup.
2014-09-24 20:49:08 -07:00
Matt Turner
ba0c0a186d i965/vec4: Call calculate_cfg() in test programs to avoid crashing.
Reported-by: Mark Janes <mark.a.janes@intel.com>
2014-09-24 16:06:41 -07:00
Eric Anholt
52476b35c1 vc4: Add support for gl_PointCoord.
Fixes piglit glsl-fs-pointcoord, point-sprite, and fbo-gl_pointcoord.
2014-09-24 15:59:03 -07:00
Eric Anholt
66b7bd60e0 vc4: Add support for point size setting.
This is the support for both the global and per-vertex modes.
2014-09-24 15:56:39 -07:00
Eric Anholt
f24588d64e vc4: Add support for line width setting.
I don't see piglit tests for it, but this should be better than not
emitting it at all.
2014-09-24 15:56:39 -07:00
Eric Anholt
7fa399f93a vc4: Actually add support for polygon offset.
Setting the bit without setting the offset values is kind of useless.
Fixes piglit polygon-offset (but not polygon-mode-offset).
2014-09-24 15:56:39 -07:00
Eric Anholt
6abbdfe3db vc4: Fix swapped 565 dithering versus no-dithering render configs.
Fixes many 565 piglit tests (like fbo-generatemipmap-formats) that weren't
expecting dithering.
2014-09-24 15:56:39 -07:00
Eric Anholt
8cd165051b vc4: Add support for alpha test.
Fixes most of piglit fbo-alphatest-formats (but not RGB565/332).
2014-09-24 15:56:39 -07:00
Rob Clark
a87e44da3a freedreno/a3xx: initial texture border-color
Still some open questions.. and at any rate, no additional piglit passes
due to various wrap modes that we need to emulate in at least some
cases :-(

But it does fix some mystery page-faults.. So add some comments in the
code where there are things that we need to emulate or do more r/e, and
push as-is.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-24 18:52:58 -04:00
Brian Paul
9f47220450 util: use linear formats in util_blit_pixels()
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-09-24 15:35:11 -06:00
Brian Paul
b6947e02de util: simplify writemask parameters for util_blit_pixels()
Instead of separate color and Z/S writemasks, just have one writemask
parameter that takes a mask of the PIPE_MASK_[RGBAZS] flags.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-09-24 15:35:11 -06:00
Brian Paul
b32f05e153 util: s/PIPE_TEX_MIPFILTER/PIPE_TEX_FILTER/ in u_blit code
PIPE_TEX_MIPFILTER_x is not legal for the pipe_sampler_state::
min/mag_img_filter fields.  But PIPE_TEX_MIPFILTER_x == PIPE_TEX_FILTER_x
so we were getting lucky.

This also makes the code consistent with u_blitter.c.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-09-24 15:35:10 -06:00
Brian Paul
f5e8b30472 mesa: remove EXT suffix from FBO error messages
And use pass caller="" for _mesa_FramebufferTexture().

Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-24 15:35:10 -06:00
Matt Turner
5980fc35c9 mesa: Drop _mesa_getenv() wrapper.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-24 09:58:43 -07:00
Matt Turner
209eba42eb mesa: Drop _mesa_bsearch() wrapper.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-24 09:58:43 -07:00
Matt Turner
9499d6e358 mesa: Unifdef _WIN32_WCE.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-24 09:58:43 -07:00
Matt Turner
d20015a576 mesa: Unifdef _XBOX.
Inexplicably added in commit 36940429.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-24 09:58:43 -07:00
Matt Turner
b133b84733 configure.ac: Remove duplicate -DHAVE_PTHREAD.
It's also defined by the AX_PTHREAD macro.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-24 09:58:43 -07:00
Matt Turner
d1022529fe configure.ac: Stop checking for perl.
Added by commit a75c6163, but no longer used.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-24 09:58:43 -07:00
Matt Turner
585e250dd2 configure.ac: Use test -a, rather than another test.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-24 09:58:43 -07:00
Matt Turner
452926a5ec mesa: Use realloc() instead of _mesa_realloc() and remove the latter.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-24 09:58:42 -07:00
Matt Turner
e5162defc8 mesa: Remove duplicate _mesa_{init,free}_shader_state prototypes.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-24 09:58:42 -07:00
Tom Stellard
180b152b24 gallivm: Wrap deleted inlcude in if HAVE_LLVM < 0x0306
This was missed in 8f4ee56.
2014-09-24 11:54:44 -04:00
Matt Turner
ef75f60822 i965: Add and use functions to get next/prev blocks.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-24 09:42:46 -07:00
Matt Turner
444fc0b4a8 i965: Call insert and remove functions from exec_node directly.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-24 09:42:46 -07:00
Matt Turner
49374fab5d i965: Make instruction lists local to the bblocks.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-24 09:42:46 -07:00
Matt Turner
3fe1a84bbe i965/cfg: Add note about double-loop macros and break behavior.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-24 09:42:46 -07:00
Matt Turner
153d148e9e i965: Replace initialization loops with memset().
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-24 09:42:46 -07:00
Matt Turner
72bb3f81c6 i965/vec4: Don't iterate between blocks with inst->next/prev.
The register coalescing portion of this patch hurts three shaders in
Guacamelee by one instruction each, but examining the diff makes me
believe that what we were generating was (perhaps harmlessly) incorrect.
2014-09-24 09:42:46 -07:00
Matt Turner
f0598d413b i965/fs: Don't iterate between blocks with inst->next/prev.
When instruction lists are per-basic block, this won't work.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-24 09:42:46 -07:00
Matt Turner
7119712f45 i965/cfg: Add macros to iterate through a block given a starting point.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-24 09:42:46 -07:00
Matt Turner
235f451f7a i965/fs: Make count_to_loop_end() use basic blocks.
When the instructions aren't in a flat list, this wouldn't have worked.
Also, this should be faster.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-24 09:42:46 -07:00
Matt Turner
90bfeb2244 i965/vec4: Don't use instruction list after calculating the cfg.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-24 09:42:46 -07:00
Matt Turner
2ff0ff880c i965/fs: Don't use instruction list after calculating the cfg.
The only trick is changing a break into a return true in register
coalescing, since the macro is actually a double loop, and break will do
something different than you expect. (Wish I'd realized that earlier!)

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-24 09:42:46 -07:00
Matt Turner
a4fb8897a2 i965: Remove now unneeded calls to calculate_cfg().
Now that nothing invalidates the CFG, we can calculate_cfg() immediately
after emit_fb_writes()/emit_thread_end() and never again.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-24 09:42:46 -07:00
Matt Turner
072ea414d0 i965: Remove cfg-invalidating parameter from invalidate_live_intervals.
Everything has been converted to preserve the CFG.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-24 09:42:46 -07:00
Matt Turner
9e28bb863c i965: Preserve the CFG in instruction scheduling.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-24 09:42:46 -07:00
Matt Turner
269b6e24d6 i965/vec4: Preserve CFG in spill_reg().
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-24 09:42:46 -07:00
Matt Turner
b0b64c85e4 i965/vec4: Preserve the CFG in a few more places.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-24 09:42:46 -07:00
Matt Turner
a9f8296dbb i965/fs: Preserve the CFG in a few more places.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-24 09:42:46 -07:00
Kristian Høgsberg
9b75663866 i965: Restructure debug flags
This cleans up the debug flags to be consistently indented, use bit
shifting instead of hex-values and fixes a bug where the new DEBUG_NO8 flag
used the same value as the DEBUG_VUE flag.  This was hidden by the numbers not
being aligned.  Also removes gaps in the range where DEBUG_IOCTL (0x4) and
DEBUG_REGION (0x400) used to be.

Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-09-24 09:15:09 -07:00
Tom Stellard
8f4ee56e49 gallivm: Disable gallivm to fix build with LLVM 3.6
LLVM commit r218316 removes the JITMemoryManager class, which is
the parent for a seemingly important class in gallivm.  In order to
fix the build, I've wrapped most of lp_bld_misc.cpp in
if HAVE_LLVM < 0x0306 and modifyed the
lp_build_create_jit_compiler_for_module() function to return false
for 3.6 and newer which effectively disables the gallivm functionality.

I realize this is overkill, but I could not come up with a simple
solution to fix the build.  Also, since 3.6 will be the first release
without the old JIT, it would be really great if we could
move gallivm to use the C API only for accessing MCJIT.  There
is still time before the 3.6 release to extend the C API in
case it is missing some functionality that is required by gallivm.
2014-09-24 10:34:19 -04:00
Marek Olšák
2f7714e071 gallium/rbug: correctly unreference a sampler view
This fixes heap corruption. The sampler view can be bound in the context,
so we cannot call destroy directly.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
91ddf49c87 gallium/rbug: unlock a mutex in rbug_create_query
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
c944866708 radeonsi: remove old cache flushing code
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
dd53d53dc6 radeonsi/compute: do CS partial flush with si_emit_cache_flush
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
604b58b554 radeonsi/compute: flush caches with si_emit_cache_flush
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
628f8ee1d9 radeonsi/compute: directly emit CONTEXT_CONTROL
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
dc05a9e4e0 radeonsi: properly destroy the GS copy shader and scratch_bo for compute
Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
711623f7c8 radeonsi: release GS rings at context destruction
Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
2833dc4e45 radeonsi: don't use pipe_constant_buffer for GS rings
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
1abb1a97b0 radeonsi: don't pass the context to the shader translator
This should prevent accessing context state there.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
e29353ff20 radeonsi: don't snoop currently-bound GS shader when compiling ES
Instead, pass the layout of GS inputs in memory to the ES using the shader
key. Only 64 bits are needed to represent the layout in the key.

Mixing and matching different VS and GS shaders should now always work.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
2774abd4ce radeonsi: shorten si_pipe_* prefixes to si_*
This was the original naming convention in r600g and it somehow crept
into radeonsi.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
8c37c16cbc radeonsi: merge si_pipe_shader into si_shader
One is part of the other anyway.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
07c0b4d9b7 radeonsi: disable gl_SampleMask fragment shader output if MSAA is disabled
This fixes piglit: arb_sample_shading-builtin-gl-sample-mask 0

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
b53b1ceb3e radeonsi: only update MSAA-specific framebuffer state if nr_samples is changed
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
dba4c5baf4 radeonsi: move DB_SHADER_CONTROL into db_render_state
I will need this for fixing sample shading with 1 sample.

The good news is that all shader pm4 states no longer use the current context
state, so we can generate the pm4 states outside of draw_vbo if needed.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
adc5797f54 radeonsi: set KILL_ENABLE during shader compilation, remove uses_kill flag
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
a34c9f70b1 radeonsi: remove shader.ps_conservative_z, set db_shader_control instead
Also set the field on SI too. It's not just specific to CIK.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
884f1654e2 radeonsi: move DB registers from draw_vbo into new db_render_state
It's called db_misc_state in r600g.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
a768b43bc3 radeonsi: remove unused variable si_pipe_shader::sprite_coord_enable
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
fd076259ff radeonsi: document what si_descriptors.c does
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
4ace4190ac r300g: implement MSAA copies by resolving and upsampling
There's no other way. It will use hw resolve + blit.
2014-09-24 14:48:02 +02:00
Marek Olšák
6cfedf8797 st/mesa: redefine mapping from VARYING_SLOT_TEXi/PNTC/VARi to TGSI GENERIC[i]
Generic varyings in TGSI were based on the value of VARYING_SLOT_TEX0, so VAR0
was always GENERIC[22] (with tessellation patches). Some drivers might not
be able to cope with that.

This commit defines a proper mapping, so that PNTC is GENERIC[8] and VAR0 is
GENERIC[9].

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
77038cd35a st/mesa: don't set coord_enable for gl_PointCoord if using TGSI_SEMANTIC_PCOORD
This was missed when Christoph Bumiller added PIPE_CAP_TGSI_TEXCOORD.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
ffbcee8a57 st/mesa: use UniformBooleanTrue in glsl_to_tgsi
Just for consistency. This doesn't fix anything as the original code was
already pretty good.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
4155d1c7b0 st/mesa: drop dependence on API profile in st_init_extensions
The extensions and limits being set in the conditional block are core-only
anyway and don't have any effect on other profiles.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-09-24 14:48:02 +02:00
Marek Olšák
2599b92eb9 mesa: allow forcing >=3.1 compatibility contexts with MESA_GL_VERSION_OVERRIDE
E.g. the 4.0 compatibility profile can be forced with:

MESA_GL_VERSION_OVERRIDE=4.0COMPAT

Some tests that I have require 4.0 compatibility.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-09-24 14:48:01 +02:00
Marek Olšák
10ffd98c34 mesa: don't set ES versions to GLSLVersion in _mesa_init_constants
No place in Mesa expects an ES version there.
Drivers don't even set it like this.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-09-24 14:48:01 +02:00
Emil Velikov
a3e9582f09 targets/vl: don't forget to set GALLIUM_STATIC_TARGETS
git rebase failure while dropping out a patch that reworks
the way we build aux/vl.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-24 11:54:28 +01:00
Emil Velikov
5a68432f04 targets/egl: fold in target LDFLAGS variables
Both variables are identical thus we can fold them into AM_LDFLAGS.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-24 10:44:01 +01:00
Emil Velikov
a37b9bb555 targets: drop the old MEGADRIVERS & STATIC_TARGET... variables
No longer used/needed as of last commit.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-24 10:44:01 +01:00
Emil Velikov
0f3c0ff17b gallium/softpipe,llvmpipe: add automake target 'templates'
Rather than duplicating the libdeps, extra define... all over the
targets, define them only once and use when applicable.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-24 10:44:01 +01:00
Emil Velikov
29c4ae0ebf configure: remove NEED_{SOFT,LLVM}PIPE_DRIVER variables
The respective HAVE_{SOFT,LLVM}PIPE are already descriptive
enough. Additionally the svga modules does not really use either
one, but the auxiliary draw & gallivm modules.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-24 10:44:01 +01:00
Emil Velikov
3d909864c8 gallium/vc4: add automake target 'templates'
Rather than duplicating the libdeps, extra define... all over the
targets, define them only once and use when applicable.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-24 10:44:01 +01:00
Emil Velikov
c2b5d7024e gallium/r300,r600,radeonsi: add automake target 'templates'
Rather than duplicating the libdeps, extra define... all over the
targets, define them only once and use when applicable.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Christian König <christian.koenig@amd.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-24 10:44:01 +01:00
Emil Velikov
fd4cd8e20a gallium/svga: add automake target 'template'
Rather than duplicating the libdeps, extra define... all over the
targets, define them only once and use when applicable.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-24 10:44:00 +01:00
Emil Velikov
ca32ce40b1 gallium/ilo: add automake target 'template'
Rather than duplicating the libdeps, extra define... all over the
targets, define them only once and use when applicable.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-24 10:44:00 +01:00
Emil Velikov
defd48c6c5 gallium/i915: add automake target 'template'
Rather than duplicating the libdeps, extra define... all over the
targets, define them only once and use when applicable.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-24 10:44:00 +01:00
Emil Velikov
97bec98ac9 gallium/freedreno: add automake target 'template'
Rather than duplicating the libdeps, extra define... all over the
targets, define them only once and use when applicable.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-24 10:44:00 +01:00
Emil Velikov
0e59153229 gallium/nouveau: add automake target 'template'
Rather than duplicating the libdeps, extra define... all over the
targets, define them only once and use when applicable.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-24 10:44:00 +01:00
Emil Velikov
6e1f846ce0 targets/pipe-loader: drop unused authentication
The dri, vdpau, omx, xvmc and gbm targets don't need any authentication
even the VL ones never used it. Either the respective loader or the
library itself (vl) is doing its auth prior to calling create_screen()

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-24 10:43:44 +01:00
Emil Velikov
18137c5fe0 targets/vl: fix hard-links when building shared pipe-drivers
Make sure that MEGADRIVERS is set in order to create the hardlinks.
The variable name is not the most appropriate and will be sorted
out in upcoming commits.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-24 10:38:43 +01:00
Emil Velikov
1cb8bba499 configure: remove unused variable OSMESA_MESA_DEPS
Leftover from the static Makefiles

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-24 10:38:43 +01:00
Emil Velikov
523fa2f1ce gallium/freedreno: remove unused draw header
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-24 10:38:43 +01:00
Emil Velikov
e8053bb65e gallium/r300: remove obsolete declaration
The definition of rc_pair_regalloc_inputs_only() is no longer
around so drop the declaration.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-24 10:38:43 +01:00
Eric Anholt
bf4aecfb2a vc4: Drop maximum number of varyings down to 8.
There are only 32 bits in the flatshade flags (which are 1 bit per
component), the simulator crashes when you use more than about this many
varyings, and the original Broadcom code drop only exposed 8 as well.

Fixes 26 piglit tests in the varying-packing group, and makes many others
go from crash to fail (due to not checking their varying counts and
treating link failures as failures).  Regresses ARB_fp/minmax (due to 8
varyings instead of 10).
2014-09-24 00:25:07 -07:00
Eric Anholt
45b104e0a2 vc4: Add support for flat shading.
This is just the GL 1.1 flat shading of colors -- we don't need to support
TGSI constant interpolation bits, because we don't do GLSL 1.30.

Fixes 7 piglit tests.
2014-09-23 17:23:29 -07:00
Eric Anholt
0e7bc3088b vc4: Drop stale comment.
This should have been in 001247d230.
2014-09-23 17:23:29 -07:00
Brian Paul
e8ea783d79 util: fix SCons build
after register_allocate.c was moved to util/ directory.
2014-09-23 16:33:17 -06:00
Eric Anholt
9dbfca10a3 vc4: Put dead writes into the NOP register when generating code.
They still provide register pressure since I haven't made a special class
for them, but since they're only live for one instruction it probably
doesn't matter.

This improves the readability of QPU assembly.
2014-09-23 13:51:42 -07:00
Eric Anholt
d2b58240b4 vc4: When possible, resolve raddr conflicts by swapping files on specials.
Cleans up a bunch of ugliness in perspective interpolation.
2014-09-23 13:51:41 -07:00
Eric Anholt
3e5325e8c9 vc4: Fix overzealous raddr conflict resolution.
We only need to do the fixup when both args are in the same file, not just
when both are in physical registers.
2014-09-23 13:51:29 -07:00
Eric Anholt
2e48b286bf vc4: Add support for 8-bit unorm/snorm vertex inputs. 2014-09-23 13:40:10 -07:00
Eric Anholt
b7edf30191 vc4: Add disasm for A-file unpack operations.
The A-file unpack is just like R4 unpack, except that if you don't do a
floating-point operation it won't do float conversion (so int16 gets
scaled up to int32).
2014-09-23 13:40:10 -07:00
Eric Anholt
71e5ba9c01 vc4: Switch to using Mesa's register allocator.
This will let me more reliably allocate a-file registers, which are going
to be even more in demand when I start using a-file unpacks.

Also fixes a bug where the reservation of payload registers (FRAG_Z/W) was
off by one but just caused failure to register allocate at all if the
off-by-one was fixed.
2014-09-23 13:40:10 -07:00
Eric Anholt
0148690ac7 vc4: Make a static list of all the registers. 2014-09-23 13:40:10 -07:00
Eric Anholt
e157837282 vc4: Switch the context struct to use ralloc.
I wanted to hang the ra_regs off it so I didn't have to free, but it
turned out it wasn't ralloced yet.
2014-09-23 13:40:10 -07:00
Eric Anholt
517e01b5c3 mesa: Move register_allocate.c to util.
The r300 gallium driver is using it outside of the Mesa tree, and I wanted
to do so for vc4 as well.  Rather than make the multiple-definitions
problem even more complicated, just move it to more-shared code.

v2: Don't forget to delete the symlink in r300 (review by Matt).
    Delete more r300-helper references (review by Emil)
    Don't prefix util/ header inclusion with "util/" (review by Emil)

Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com> (v1)
2014-09-23 13:40:10 -07:00
Roland Scheidegger
5e1fcc6258 gallivm: fix idiv
ffeb77c7b0 had a typo which turned all signed
integer divisions into unsigned ones. Oops.
This gets us back the 51 little piglits
(all from glsl built-in-functions, fs/vs/gs-op-div-int-ivec2 and similar).

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-09-23 21:46:00 +02:00
Juha-Pekka Heikkila
4ed23fd590 egl: extra null checks for get_xcb_screen() return values
verify get_xcb_screen() returned pointer before using it.

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-23 10:25:02 +03:00
Juha-Pekka Heikkila
b9463813ee meta: Fix error paths in meta_copy_image.c
If _mesa_get_tex_image() return NULL there is already error
set in context. Other error pats free allocated texture.

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-23 10:25:02 +03:00
Juha-Pekka Heikkila
e13a8dc37d meta: Avoid null access on setup_glsl_msaa_blit_shader()
On default fallback path there was null access on src_rb

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-23 10:25:02 +03:00
Juha-Pekka Heikkila
ba089cfa82 i965: Add extra null check in intel_bufferobj_alloc()
Check calloc returned requested memory.

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-23 10:25:02 +03:00
Juha-Pekka Heikkila
51aa221480 mesa/main: Check allocations success in _mesa_one_time_init_extension_overrides()
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-23 10:25:02 +03:00
Juha-Pekka Heikkila
a3d6146e3a glsl: Check realloc return value in ir_function::matching_signature()
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-23 10:25:02 +03:00
Juha-Pekka Heikkila
261120daef loader: Check dlsym() did not fail in libudev_get_device_name_for_fd()
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-23 10:25:02 +03:00
Juha-Pekka Heikkila
d2f0442bf6 glsl: Check calloc return value in link_intrastage_shaders()
Check calloc return value while adding build-in functions.

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-23 10:25:02 +03:00
Juha-Pekka Heikkila
808b8e59c0 i965: Avoid null access in intelMakeCurrent()
separate two null checks connected with && to their own if branches.

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-23 10:25:02 +03:00
Juha-Pekka Heikkila
36f8042e8c mesa: add null checks in symbol_table.c
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-23 10:25:02 +03:00
Juha-Pekka Heikkila
6e56eaf7b7 glsl: add missing null check in tfeedback_decl::init()
Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-23 10:25:02 +03:00
Juha-Pekka Heikkila
a82b29d526 i965: in set_read_rb_tex_image() check _mesa_meta_bind_rb_as_tex_image() did succeed
Check if _mesa_meta_bind_rb_as_tex_image() did give the texture.
If no texture was given there is already either
GL_INVALID_VALUE or GL_OUT_OF_MEMORY error set in context.

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-23 10:25:02 +03:00
Juha-Pekka Heikkila
5a6ec26aec glsl: Fix memory leak in glsl_lexer.ll
Running fast clear glClear with SNB caused Valgrind to
complain about this.

v2: line 237 fixed glClear from leaking memory, other
strdups are also now changed to ralloc_strdups but I
don't know what effect those have. At least no changes in
my Piglit quick run.

Signed-off-by: Juha-Pekka Heikkila <juhapekka.heikkila@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-23 10:25:02 +03:00
Chia-I Wu
6c9d67118a ilo: rework pipeline workarounds
Add current_pipe_control_dw1 and deferred_pipe_control_dw1 to track what have
been done since lsat 3DPRIMITIVE and what need to be done before next
3DPRIMITIVE.  Based on them, we can emit WAs more smartly.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-23 10:08:05 +08:00
Chia-I Wu
34e807817f ilo: remove handle_invalid_batch_bo()
It was used to set has_gen6_wa_pipe_control to false when the batch buffer
changed.  When called from emit_flush() and others, it also unset
ILO_3D_PIPELINE_INVALIDATE_BATCH_BO so that the following emit_draw() will not
set has_gen6_wa_pipe_control to false again.  It sounded error-prone and was
just ugly.

We should be able to achieve the same goal by reset has_gen6_wa_pipe_control
in ilo_3d_pipeline_invalidate().  With handle_invalid_batch_bo() gone, the
emit functions can also be inlined.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-23 10:08:05 +08:00
Chia-I Wu
2c1f978d6c ilo: make gen6_pipeline_update_max_svbi() static
We do not need to call it from GEN7 pipeline anymore since software
PIPE_QUERY_PRIMITIVES_EMITTED is gone.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-23 10:08:05 +08:00
Ilia Mirkin
f6ff4cd517 freedreno/ir3: add TXB2 support
Handles texture(samplerCubeShadow, bias), part of GLES3 and GL3

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-22 22:06:34 -04:00
Ilia Mirkin
9b7961f9a3 freedreno/ir3: add TXQ support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-22 22:06:34 -04:00
Ilia Mirkin
9a3dcf21d7 freedreno/ir3: fix TXB/TXL to actually pull the bias/lod argument
Previously we would get a potentially computed post-swizzle coord based
on the texture target info, which would not include the bias/lod in the
last argument.

The second argument does not have to be adjacent, so adjusting the order
array did not make sense.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-22 22:06:34 -04:00
Ilia Mirkin
53678f5e6b freedreno/ir3: make texture instruction construction more dynamic
This will make life a lot easier as we add support for additional
instructions.

v2: shadow reference value is always .z or .w

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-22 22:06:34 -04:00
Andreas Pokorny
df341320c9 i915: Fix black buffers when importing prime fds
Width and Height of the imported image was never initialized from the
imported bo.

Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Pokorny <andreas.pokorny@canonical.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2014-09-23 00:26:17 +01:00
Andreas Pokorny
53b614bfd3 egl/drm: expose KHR_image_pixmap extension
This changes enables EGL_KHR_image_pixmap in the egl drm platform, which is implemented
there but has not been advertised yet.

Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Pokorny <andreas.pokorny@canonical.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
2014-09-23 00:25:45 +01:00
Brian Paul
6addb7f42b gallium: update comment for enum pipe_format
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-09-22 16:59:48 -06:00
Brian Paul
e7a614c60c gallium: replace pipe_type enum with tgsi_return_type enum
The only place the enum pipe_type was used is for the TGSI sampler
view return type.  So make it a TGSI type.  Note: it appears this
part of TGSI isn't used by anyone so it may be removed in the future.

v2: the new name is tgsi_return_type, not tgsi_type.  This means we
can drop the previously posted tgsi_type -> tgsi_opcode_type patch.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-09-22 16:56:24 -06:00
Brian Paul
9ce72ac1fa draw: use new tgsi_transform inst/decl helpers in pstipple code
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-09-22 16:56:24 -06:00
Brian Paul
493ab77551 draw: use new tgsi_transform inst/decl helpers in aapoint code
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-09-22 16:56:24 -06:00
Brian Paul
d7e5b7138a draw: use new tgsi_transform inst/decl helpers in aaline code
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-09-22 16:56:24 -06:00
Brian Paul
e9d076e6d0 tgsi: add inst/decl helpers for tgsi_transform utility
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-09-22 16:56:24 -06:00
Brian Paul
16ff2fdd70 draw: use tgsi transform prolog callback in polygon stipple code
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-09-22 16:56:24 -06:00
Brian Paul
6581aa441e draw: use tgsi transform prolog/epilog callbacks in AA line code
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-09-22 16:56:24 -06:00
Brian Paul
d77c0a2b52 draw: use tgsi transform prolog/epilog callbacks in AA point code
This simplifies the code and makes it a little easier to understand.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-09-22 16:56:24 -06:00
Brian Paul
9e0160fc58 tgsi: fix tgsi transform's epilog callback
We want to call the caller's epilog callback when we find the TGSI
END instruction, not after it.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-09-22 16:56:23 -06:00
Brian Paul
b16bb3f50f tgsi: add prolog() method to tgsi_transform_context
Called when the user can insert new decls, instructions.
This could be used in a few places in the 'draw' module.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-09-22 16:56:23 -06:00
Brian Paul
2826212dc7 glsl: use ptrdiff_t cast to silence g++ sign warning
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-22 16:56:23 -06:00
Jordan Justen
19b08e1bb3 i965/fs: Remove direct fs_visitor brw_wm_prog_key dependence
Instead we store a void pointer to the key, and cast it to
brw_wm_prog_key for fragment shader specific code paths.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-22 11:11:33 -07:00
Jordan Justen
e9be6a7833 i965/fs: Use brw_sampler_prog_key_data instead of brw_wm_prog_key::tex
This helps:
1. Reduce the need to have fs_visitor::key's type be brw_wm_prog_key*
2. Align the code to allow brw_sampler_prog_key_data to be pulled out of other
   prog_key types for different stages.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-22 11:11:33 -07:00
Jordan Justen
49e5f76a65 i965/fs: Remove direct fs_visitor brw_wm_prog_data dependence
Instead we store a brw_stage_prog_data pointer, and cast it to
brw_wm_prog_data for fragment shader specific code paths.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-22 11:11:33 -07:00
Tom Stellard
c6d9801409 clover: Add support to mem objects for multiple destructor callbacks v2
The spec says that mem objects should maintain a stack of callbacks
not just one.

v2:
  - Remove stray printf.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>

CC: "10.3" <mesa-stable@lists.freedesktop.org>
2014-09-22 12:32:34 -04:00
Brian Paul
cc71457b48 st/xa: silence unused variable warning
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-22 08:04:34 -06:00
Brian Paul
0100d45b7e target-helpers: add inline qualifier on configuration_query()
To silence unused function warnings.

Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-22 08:04:34 -06:00
Chia-I Wu
a68f421d73 ilo: clean up fallback path for primitive restart
We should be able to draw with the index buffer mapped.  That simplifies
things a lot.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-22 14:22:37 +08:00
Chia-I Wu
d69faf851f ilo: handle conditional rendering in the context
Conditional rendering is not limited to draw_vbo().  Move the support to
ilo_context, and replace ilo_3d_pass_render_condition() by
ilo_skip_rendering().
2014-09-22 12:51:42 +08:00
Chia-I Wu
295a3a3ff0 ilo: create the pipeline from the builder
The pipeline needs just the builder to build commands.  It does not need CP.
2014-09-22 11:47:33 +08:00
Chia-I Wu
61c6a294dd ilo: move aperture checks out of pipeline
They can be done outside of the pipeline.  Move them and let the pipeline
focus on building commands.
2014-09-22 11:45:38 +08:00
Chia-I Wu
672592de7e ilo: flush before setting SOL_RESET
SOL_RESET happens before bo execution.  It should not be observed by the
commands that are already in the bo.

Move the code out of the pipeline now that it submits.
2014-09-22 10:41:13 +08:00
Chia-I Wu
17e7582465 ilo: move size estimation check out of pipeline
It can be done outside of the pipeline.  Let's move it.
2014-09-22 10:36:27 +08:00
Rob Clark
49b8fb937f freedreno/a3xx: more texture array fixes
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-21 15:36:26 -04:00
Rob Clark
18291ee17a freedreno: add DRM_CONF_SHARE_FD
And config query and DRM_CONF_SHARE_FD to both mega-driver and
traditional build configs, so that EGL_EXT_image_dma_buf_import
works.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-21 15:35:53 -04:00
Chia-I Wu
41f072a4f8 ilo: use a single list for queries
We used different lists for different types of queries because we wanted to
update software queries quickly.  Now that there is no software queries, we
are fine with a single list.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-21 23:36:00 +08:00
Chia-I Wu
6b79d894d7 ilo: replace software queries by hardware ones
Read PIPE_QUERY_PRIMITIVES_GENERATED and PIPE_QUERY_PRIMITIVES_EMITTED from
hardware registers.  Because all queries now have a bo, remove unnecessary
checks for q->bo.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-21 23:31:41 +08:00
Chia-I Wu
154972700d ilo: support prim queries in ilo_3d_pipeline_emit_query()
Add support for PIPE_QUERY_PRIMITIVES_GENERATED and
PIPE_QUERY_PRIMITIVES_EMITTED in ilo_3d_pipeline_emit_query().

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-21 23:31:31 +08:00
Chia-I Wu
900d8136e1 ilo: add ilo_3d_pipeline_emit_query()
It replaces

  ilo_3d_pipeline_emit_write_timestamp(),
  ilo_3d_pipeline_emit_write_depth_count(), and
  ilo_3d_pipeline_emit_write_statistics().

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-21 23:31:20 +08:00
Chia-I Wu
9c873816a8 ilo: rework query support
This fixes some corner cases, but more importantly, the new code should be
easier to reason about.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-21 23:31:10 +08:00
Chia-I Wu
26fefae9a7 ilo: clarify cp owning/releasing
Make it own()'s responsibility to make room for release() and itself.  To be
able to do that, allow ilo_cp_submit() in own().

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-21 23:30:51 +08:00
Chia-I Wu
4eb2bbefd2 ilo: add a pointer to builder in ilo_3d_pipeline
It saves quite some typings.
2014-09-20 11:45:31 +08:00
Chia-I Wu
8b4726d32e ilo: add a helper for RECTLIST blitter
Add ilo_3d_draw_rectlist() for use by RECTLIST blitter.
2014-09-20 11:29:40 +08:00
Chia-I Wu
bca549691e ilo: no direct ilo_context access in BLT blitter
We need ilo_builder for command building and ilo_cp for size check.
ilo_context is not used.
2014-09-20 11:06:08 +08:00
Chia-I Wu
c1165c8ea0 ilo: fix headers in Makefile.sources 2014-09-20 11:01:35 +08:00
Chia-I Wu
6c0de4b979 ilo: add a new struct for context states
Move pipe states in ilo_context to the new ilo_state_vector.  The motivation
is that ilo_context consists of several loosely related things.  When we need
an ilo_context somewhere, we usually need only one or two of the things in it.
This change makes ilo_state_vector one such thing.

An immediate result is that we no longer need ilo_context in 3D pipelines,
something we have planned for since early days.
2014-09-20 10:13:53 +08:00
Chia-I Wu
284d767be0 ilo: merge ilo_gpe.h to ilo_state*.h
Move the #define's and struct's to ilo_state.h.  Move the inline functions and
function declarations to ilo_state_gen.h.
2014-09-20 10:13:53 +08:00
Chia-I Wu
4a8a6ce154 ilo: rename ilo_gpe_gen*.[ch]
Rename them to ilo_state_gen*.[ch].
2014-09-20 10:13:53 +08:00
Chia-I Wu
3cb383c1c9 ilo: make ilo_fence opaque
It is manipulated only in ilo_screen.c.
2014-09-20 10:13:53 +08:00
Chris Forbes
c4ed6c730f i965/gen6: Enable GL 3.3 and GLSL 3.30
Tested on my snb-gt2:

4 tests skip->pass in spec/EXT_texture_array
51 tests skip->pass in spec.glsl-3.30
4 tests skip->pass in spec/!OpenGL 3.3
No regressions; no skip->fail changes.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-20 13:59:36 +12:00
Roland Scheidegger
7ede5a1a7b gallivm: add information about different sampler/view units if analyzing shader
Useful to know in some cases.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-09-20 02:19:02 +02:00
Emil Velikov
4824eecc0c docs: Add 10.3 sha256 sums, news item and link release notes
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 18571edea8)

Conflicts:
	docs/index.html
	docs/relnotes.html
2014-09-19 20:18:43 +01:00
Emil Velikov
991242ece1 docs: Update 10.3 release notes
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 1b12af300d)
2014-09-19 20:16:37 +01:00
Emil Velikov
878e8a89f4 docs: Add sha256 sums for the 10.2.8 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit f95fcb1716)
2014-09-19 20:16:25 +01:00
Emil Velikov
4e8d1c7899 Add release notes for the 10.2.8 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 1e2b4120f7)
2014-09-19 20:16:14 +01:00
Marek Olšák
8449121971 st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables
Some users don't understand that these variables can break OpenGL.
The general is rule is that if an app supports MSAA, you mustn't use
GALLIUM_MSAA.

For example, if an app has an 8xMSAA FBO and GALLIUM_MSAA=4
is set, resolving the FBO to the back buffer will be rejected which will look
like this on all gallium drivers:

http://www.phoronix.com/scan.php?page=article&item=amd_radeonsi_msaa

The environment variables also have no effect on modern apps like TF2, but
there is still a performance hit due to wasted bandwidth and VRAM.

In a nutshell, it does more harm than good.

Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-19 20:38:06 +02:00
Eric Anholt
001247d230 vc4: Fix perspective interpolation.
Fixes the mesa reflect demo and 6 tests under interpolation/
2014-09-19 11:25:02 -07:00
Eric Anholt
dcd03e7476 vc4: Use the same method as for FRAG_Z to handle fragcoord W.
I need to get the non-reciprocal version of W for interpolation, anyway.
2014-09-19 11:09:04 -07:00
Roland Scheidegger
f2c39dd0e1 util: don't try to emit half-float intrinsics if avx isn't available
These instructions only have vex encodings, thus they can't be used without
avx. (Technically, one can still use avx-128 if avx isn't available because
the environment doesn't store the ymm registers, however I don't think llvm
can.)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-09-19 16:58:28 +02:00
Samuel Iglesias Gonsalvez
74d7ff2efd i965/gen6: enable GLSL 1.50, OpenGL 3.2 and GL_AMD_vertex_shader_layered
Geometry shaders was the only thing we needed to enable GLSL 1.50 and
OpenGL 3.2 in gen6.

v2: Layered clears do not work properly in gen6 with OpenGL 3.2. Kenneth
and Jordan realized that for this to work we also need
GL_AMD_vertex_shader_layered (which requires OpenGL 3.2, so it could not be
enabled before this patch), so we agreed to enable this together with
OpenGL 3.2 in this patch.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-19 15:01:16 +02:00
Iago Toral Quiroga
d2c2ca9ee8 i965/gen6/gs: Use a specific implementation of geometry shaders for gen6.
In gen6 we will use the geometry shader implementation from gen6_gs_visitor.cpp
and keep the implementation in brw_vec4_gs_visitor.cpp for gen7+. Notice that
gen6_gs_visitor inherits from brw_vec4_gs_visitor so it is not a completely
seprate implementation of geometry shaders.

Also, gen6 does not support multiple dispatch modes, its default operation mode
is equivalent to gen7's SINGLE mode, so select that in gen6 for consistency.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Iago Toral Quiroga
3a4aee34a2 i965/gen6/gs: upload ubo and pull constants surfaces.
Uniforms declared as uniform blocks are stored in ubo surfaces and need to
be pulled from the geometry shader program so make sure we upload them first
and do the same for pull constants.

This fixes all piglit tests that use uniform blocks:
bin/shader_runner tests/spec/glsl-1.50/uniform_buffer/gs-*

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Samuel Iglesias Gonsalvez
6947a8a593 i965/gen6/gs: Enable transform feedback support in geometry shaders
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Iago Toral Quiroga
c66165ab2b i965/gen6/gs: Fix binding table clash between TF surfaces and textures.
For gen6 geometry shaders we use the first BRW_MAX_SOL_BINDINGS entries of the
binding table for transform feedback surfaces. However, vec4_visitor will
setup the binding table so that textures use the same space in the binding
table. This is done when calling assign_common_binding_table_offsets(0) as
part if its run() method.

To fix this clash we add a virtual method to the vec4_visitor hierarchy to
assign the binding table offsets, so that we can change this behavior
specifically for gen6 geometry shaders by mapping textures right after the
first BRW_MAX_SOL_BINDINGS entries.

Also, when there is no user-provided geometry shader, we only need to upload
the binding table if we have transform feedback, however, in the case of a
user-provided geometry shader, we can't only look into transform feedback
to make that decision.

This fixes multiple piglit tests for textureSize() and texelFetch() when these
functions are called from a geometry shader in gen6, like these:

bin/textureSize gs sampler2D -fbo -auto
bin/texelFetch gs usampler2D -fbo -auto

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Iago Toral Quiroga
2614cde998 i965/gen6/gs: Avoid buffering transform feedback varyings twice.
Currently we buffer transform feedack varyings separately. This patch makes
it so that we reuse the values we have already buffered for all the output
varyings of the geometry shader instead.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Samuel Iglesias Gonsalvez
2120443484 i965/gen6/gs: Buffer PSIZ/flags vertex data in gen6_gs_visitor
Since geometry shaders can alter the value of varyings packed in the first
output VUE slot (PSIZ), we need to buffer it together with all the other
vertex data so we can emit the right value for each vertex when we do the
URB writes.

This fixes the following piglit test in gen6:
tests/spec/glsl-1.50/execution/redeclare-pervertex-out-subset-gs.shader_test

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Samuel Iglesias Gonsalvez
28a7da612b i965/gen6/gs: Setup SOL surfaces for user-provided geometry shaders
Update gen6_gs_binding_table and gen6_sol_surface to use user-provided
geometry program information when present. This is necessary to implement
transform feedback support.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Samuel Iglesias Gonsalvez
fda4470944 i965/gen6/gs: implement transform feedback support in gen6_gs_visitor
This takes care of generating code required to handle transform feedback.
Notice that transform feedback isn't enabled yet, since that requires
additional setups in other parts of the code that will come in later patches.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Samuel Iglesias Gonsalvez
1f77bfce7d i965/gen6/gs: Add an additional parameter to the FF_SYNC opcode.
We will use this parameter in later patches to provide information relevant
to transform feedback that needs to be set as part of the FF_SYNC message.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Samuel Iglesias Gonsalvez
3ea410972a i965/gen6/gs: implement GS_OPCODE_FF_SYNC_SET_PRIMITIVES opcode
This opcode will be used when filling FF_SYNC header before
emitting vertices and their data.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Samuel Iglesias Gonsalvez
5933a08bd9 i965/gen6/gs: implement GS_OPCODE_SVB_SET_DST_INDEX opcode
This opcode generates code to copy the specified destination index
into subregister 5 of the MRF message header.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Samuel Iglesias Gonsalvez
e86ae1b0a3 i965/gen6/gs: implement GS_OPCODE_SVB_WRITE opcode
This opcode will be used when sending SVB WRITE messages to save
transform feedback outputs into Streamed Vertex Buffers.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Iago Toral Quiroga
66ec61c49f i965/gen6/gs: Enable texture units and upload sampler state.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:16 +02:00
Iago Toral Quiroga
6669fd0818 i965/gen6/gs: Assign geometry shader VUE map properly.
So far in gen6 we only used geometry shaders to implement transform feedback
in vertex shaders, so we assumed that the VUE map for the geometry shader
stage was always the same as for the vertex shader stage. This is no longer
true now that we support user provided geometry shaders in gen6 too.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:15 +02:00
Iago Toral Quiroga
524ad6b901 i965/gen6/gs: Implement support for gl_PrimitiveIdIn.
For this we will need to move PrimitiveID information, delivered in the thread
payload in r0.1, to a separate register (we use GS_OPCODE_SET_PRIMITIVE_ID
for this), then map the corresponding varying slot to that register in the
setup_payload() method.

Notice that we cannot use a virtual register as the destination for the
PrimitiveID because we need to map all input attributes to hardware registers
in setup_payload(), which happens before virtual registers are mapped to
hardware registers. We could work around that issue if we were able to compute
the first non-payload register in emit_prolog() and move the PrimitiveID
information to that register, but we can't because at that point we still
don't know the final number uniforms that will be included in the payload.

So, what we do is to place PrimitiveID information in r1, which is always
delivered as part of the payload but its only populated with data
relevant for transform feedback when we set GEN6_GS_SVBI_PAYLOAD_ENABLE
in the 3DSTATE_GS state packet.

When we implement transform feedback, we wil make sure to move the value of r1
to another register before we overwrite it with the PrimitiveID.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:15 +02:00
Iago Toral Quiroga
024b7c0f33 i965/gen6/gs: Implement GS_OPCODE_SET_PRIMITIVE_ID.
In gen6 the geometry shader payload includes the PrimitiveID information in
r0.1. When the shader code uses glPimitiveIdIn we will have to move this to
a separate hardware register where we can map this attribute. This opcode
takes the selected destination register and moves r0.1 there.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:15 +02:00
Iago Toral Quiroga
c091804f4c i965/gen6/gs: Handle the case where a geometry shader emits no output.
In gen6 we need to end the thread differently depending on whether we have
emitted at least one vertex or not. In case we did, the EOT message must
always include the COMPLETE flag or else the GPU hangs. If we have not
produced any output, however, we can't use the COMPLETE flag.

This would lead us to end the program with an ENDIF opcode, which we want
to avoid (and actually is not permitted since it hits an assertion), so
instead what we do is that we always request a new VUE handle every time we do
an URB WRITE, even for the last vertex we emit. With this we make sure that
whether we have emitted at least one vertex or none at all we have to finish the
thread without writing to the URB, which works for both cases by setting the
COMPLETE and UNUSED flags in the EOT message.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:15 +02:00
Iago Toral Quiroga
c1b8a5155b i965/gen6/gs: Make sure we complete the last primitive.
Just in case the GS algorithm does not call EndPrimitive() for the last
primitive produced. This is relevant only for non point outputs, since for
this we are already setting the PrimEnd flag on each vertex we emit.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:15 +02:00
Iago Toral Quiroga
d93ca68666 i965/gen6/gs: Implement geometry shaders for outputs other than points.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:15 +02:00
Iago Toral Quiroga
8411bf2c69 i965/gen6/gs: Add initial implementation for a gen6 geometry shader visitor.
Geometry shaders in gen6 are significantly different from gen7+ so it is better
to have them implemented in a different file rather than adding gen6 branching
paths all over brw_vec4_gs_visitor.cpp.

This commit adds an initial implementation that only handles point output, which
is the simplest case.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:15 +02:00
Iago Toral Quiroga
5c30da1845 i965: Generalize emit_urb_slot() to emit to any dst_reg.
In gen7+ we emit vertices as they come, however in gen6 geometry shaders we
have to buffer vertex data for all vertices and then emit it all in one go
at the end. To achieve this we need to generalize emit_urb_slot() to store
vertex data in general purpose registers and not only MRF registers.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:15 +02:00
Iago Toral Quiroga
9b32fd0f70 i965: Provide means to create registers of a given size.
Implemented by Ilia Mirkin <imirkin@alum.mit.edu>.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:15 +02:00
Iago Toral Quiroga
f373b7ed82 i965/gen6/gs: Implement GS_OPCODE_SET_DWORD_2.
We had GS_OPCODE_SET_DWORD_2_IMMED but this required its source argument to be
an immediate. In gen6 we need to set dword 2 of the URB write message header
from values stored in separate register, so we need something more flexible.
This change replaces GS_OPCODE_SET_DWORD_2_IMMED with GS_OPCODE_SET_DWORD_2.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:15 +02:00
Iago Toral Quiroga
7ccd47d644 i965/gen6/gs: Upload binding table for user-provided geometry shaders.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:15 +02:00
Iago Toral Quiroga
5ac8294f9b i965/gen6/gs: Enable URB space for user-provided geometry shaders.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:15 +02:00
Iago Toral Quiroga
c09ddf82ff i965/gen6/gs: Compute URB entry size for user-provided geometry shaders.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:15 +02:00
Iago Toral Quiroga
621685ad4c i965/gen6/gs: Add instruction URB flags to geometry shaders EOT message.
Gen6 seems to require that EOT messages include the complete flag too or else
the GPU hangs. We add will this flag to the instruction when we emit the
thread end opcode.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:15 +02:00
Iago Toral Quiroga
2c85132e51 i965/gen6/gs: Implement GS_OPCODE_URB_WRITE_ALLOCATE.
Gen6 geometry shaders need to allocate URB handles for each new vertex they
emit after the first (the URB handle for the first vertex is obtained via the
FF_SYNC message).

This opcode adds the URB allocation mechanism to regular URB writes.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:15 +02:00
Iago Toral Quiroga
d0bdd4ce98 i965/gen6/gs: Implement GS_OPCODE_FF_SYNC.
This implements the FF_SYNC message required in gen6  geometry shaders to
get the initial URB handle.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-19 15:01:15 +02:00
Samuel Iglesias Gonsalvez
406e04113f i965/gs: Reuse gen6 constant push buffers setup code in gen7+.
The code required for gen6 and gen7+ is almost the same, so reuse it.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-19 15:01:15 +02:00
Iago Toral Quiroga
96012dfe80 i965/gen6/gs: Setup constant push buffers for gen6 geometry shaders.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-19 15:01:15 +02:00
Samuel Iglesias Gonsalvez
cf06136b63 i965/gen6/gs: Set brw->gs.enabled to FALSE in gen6_blorp_emit_gs_disable()
See 7dfb4b2d00 for more details.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-19 15:01:14 +02:00
Samuel Iglesias Gonsalvez
bc383cb55b i965/gen6/gs: use brw_gs_prog atom instead of brw_ff_gs_prog
This is needed to support user-provided geometry shaders, since the
brw_ff_gs_prog atom in gen6 only takes care of implementing transform feedback
for vertex shaders.

If there is no user-provided geometry shader the implementation falls back to
the original code.

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-19 15:01:14 +02:00
Samuel Iglesias Gonsalvez
dd376bdb25 i965/gen6/gs: Skeleton for user GS program support
Currently, gen6 only uses geometry shaders for transform feedback so the state
we emit is not suitable to accomodate general purpose, user-provided geometry
shaders. This patch paves the way to add these support and the needed
3DSTATE_GS packet modifications for it.

Previous code that emitted state to implement transform feedback in gen6 goes
to upload_gs_state_adhoc_tf().

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-19 15:01:14 +02:00
Iago Toral Quiroga
03164f6285 i965/gs: Use single dispatch mode as fallback to dual object mode when possible.
Currently, when a geometry shader can't use dual object mode we fall back to
dual instance mode, however, when invocations == 1, single dispatch mode is
more performant and equally efficient in terms of register pressure.

Single dispatch mode requires that the driver can handle interleaving of
input registers, but this is already supported (dual instance mode has
the same requirement). However, to take full advantage of single dispatch mode
to reduce register pressure we would also need the ability to store two
separate vec4 output values into vec8 registers, which would approximately
double our capacity to store temporary values, but currently the vec4 visitor
and generator classes do not support this, so at the moment register pressure
in single and dual instance modes is the same.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-19 15:01:14 +02:00
Chia-I Wu
45cbc9267e ilo: rename ILO_DEBUG=3d
It has been a bad name since we added the builder.  Rename it to
ILO_DEBUG=batch to match i965, and call ilo_builder_decode() from
ilo_cp_submit_internal().
2014-09-19 16:02:11 +08:00
Chia-I Wu
8a2352262e ilo: rename ilo_cp_flush()
"Flush" is used for too many things already: pipe resource flush, pipe context
flush, pipe transfer region flush, and hardware pipeline flush.  Rename it to
ilo_cp_submit().  As such, ILO_DEBUG=flush is renamed to ILO_DEBUG=submit.
2014-09-19 16:02:11 +08:00
Chia-I Wu
1887d15eed ilo: remove ilo_cp_empty()
Call ilo_builder_batch_used() directly.
2014-09-19 16:02:11 +08:00
Chia-I Wu
270667472f ilo: simplify ilo_cp_set_owner()
The simplification allows us to get rid of ilo_cp_set_ring() and
ilo_cp_implicit_flush().  The 3D query code is refactored for the
simplification.
2014-09-19 16:02:11 +08:00
Kenneth Graunke
26ee6f23a9 mesa: Delete VAO _MaxElement code and index buffer bounds checking.
Fredrik's implementation of ARB_vertex_attrib_binding introduced new
gl_vertex_attrib_array and gl_vertex_buffer_binding structures, and
converted Mesa's older gl_client_array to be derived state.  Ultimately,
we'd like to drop gl_client_array and use those structures directly.

One hitch is that gl_client_array::_MaxElement doesn't correspond to
either structure (unlike every other field), so we'd have to figure out
where to store it.  The _MaxElement computation uses values from both
structures, so it doesn't really belong in either place.  We could put
it in the VAO, but we'd have to pass it around everywhere.

It turns out that it's only used when ctx->Const.CheckArrayBounds is
set, which is only set by the (rarely used) classic swrast driver.
It appears that drivers/x11 used to set it as well, which was intended
to avoid segmentation faults on out-of-bounds memory access in the X
server (probably for indirect GLX clients).  However, ajax deleted that
code in 2010 (commit 1ccef926be).

The bounds checking apparently doesn't actually work, either.  Non-VBO
attributes arbitrarily set _MaxElement to 2 * 1000 * 1000 * 1000.
vbo_save_draw and vbo_exec_draw remark /* ??? */ when setting it, and
the i965 code contains a comment noting that _MaxElement is often bogus.

Given that the code is complex, rarely used, and dubiously functional,
it doesn't seem worth maintaining going forward.  This patch drops it.

This will probably mean the classic swrast driver may begin crashing on
out of bounds vertex buffer access in some cases, but I believe that is
allowed by OpenGL (and probably happened for non-VBO accesses anyway).
There do not appear to be any Piglit regressions, either.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Roland Scheidegger <sroland@vmware.com>
2014-09-19 00:43:01 -07:00
Eric Anholt
19589147ef vc4: Add support for stencil operations.
While depth test state is passed through the fragment shader as sideband,
data, the stencil test state has to be set by the fragment shader itself.

Many tests are still failing, but this gets most of hiz/ passing.
2014-09-18 17:46:43 -07:00
Eric Anholt
6e39854e23 vc4: Actually implement VC4_DEBUG=cl. 2014-09-18 11:46:50 -07:00
Roland Scheidegger
019ca99bee draw: (trivial) remove duplicated lines 2014-09-18 16:13:24 +02:00
Brian Paul
7b2c703244 mesa: fix prog_optimize.c assertions triggered by SWZ opcode
The SWZ instruction can have swizzle terms >4 (SWIZZLE_ZERO, SWIZZLE_ONE).
These swizzle terms caused a few assertions to fail.
This started happening after the commit "mesa: Actually use the Mesa IR
optimizer for ARB programs." when replaying some apitrace files.

A new piglit test (tests/asmparsertest/shaders/ARBfp1.0/swz-08.txt)
exercises this.

Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
2014-09-18 07:28:36 -06:00
Eric Anholt
71d4fc88d6 vc4: Allow copy propagation of uniforms.
Fixes 12 piglit tests (and 8 more crash -> fail) from reducing register
pressure.
2014-09-17 14:21:24 -07:00
Eric Anholt
79be2cc383 vc4: Make sure thread end doesn't have a uniform read.
Prevents regression when I start doing copy propagation on uniforms.
2014-09-17 14:21:24 -07:00
Eric Anholt
44b8eb743d vc4: Allow dead code elimination of instructions that read uniforms. 2014-09-17 14:21:24 -07:00
Eric Anholt
5e90ed79f6 vc4: Add support for reordering the uniform stream after optimization.
This allows for introducing dead code eliminating of uniforms, copy
propagation of uniforms, and instruction rescheduling between instructions
that both read uniforms.
2014-09-17 14:21:24 -07:00
Eric Anholt
b0256fb75f vc4: Initialize the various qreg arrays when allocating them.
This is particularly important for outputs, where we try to MOV the whole
vec4 to the VPM, even if only 1-3 components had been set up.  It might
also be important for temporaries, if the shader reads components before
writing them.
2014-09-17 14:21:24 -07:00
Eric Anholt
b44a7a3223 vc4: Fix stray disable of the CSE pass.
Somehow I slipped this in with the original commit of CSE.
2014-09-17 14:21:24 -07:00
rconde
ffeb77c7b0 gallivm,tgsi: fix idiv by zero crash
While the result of signed integer division by zero is undefined by glsl
(and doesn't exist with d3d10), we must not crash, so need to make sure we
don't get sigfpe much like udiv already does.
Unlike udiv where we return 0xffffffff (as required by d3d10) there is
no requirement right now to return anything specific so we use zero.
2014-09-17 18:31:54 +02:00
Roland Scheidegger
4d996877ca gallivm: add texture target information for sample opcodes to tgsi info
sample opcodes don't have valid texture target information (and I don't think
this should be changed), however it would be nice if we had that information
ready elsewhere, so stuff that information into the tgsi info when analyzing
a shader.

v2: Ilja Mirkin spotted some bugs wrt not handling msaa resources. So add them
and while there also add them to the tex opcode analysis this was cloned from
as well (plus get rid of some bug not detecting indirect textures there in some
cases too).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-09-17 18:31:54 +02:00
Richard Sandiford
2e49559c77 st/mesa: Fix handling of 8888 SNORM and SRGB formats for big-endian
MESA_FORMAT_x8y8z8w8 puts the x channel in the least significant part of
the containing 32-bit integer, which is equivalent to PIPE_FORMAT_xyzw8888.
PIPE_FORMAT_x8y8z8w8 puts the x channel first in memory.

This patch fixes up the mesa<->gallium mapping accordingly.

Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-17 13:20:08 +10:00
Richard Sandiford
ccdbcd9586 st/mesa: Fix handling of LA and RG formats for big-endian
MESA_FORMAT_LnAn puts the luminance in the least significant part of
the containing integer, which is equivalent to PIPE_FORMAT_LAnn.
PIPE_FORMAT_LnAn puts the luminance first in memory.

This patch fixes up the mesa<->gallium mapping accordingly.

Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-17 13:20:08 +10:00
Richard Sandiford
be6ef203aa mesa: Add MESA_FORMAT_{A8R8G8B8, X8R8G8B8, X8B8G8R8}_SRGB (v2)
This means that each 8888 SRGB format has a reversed counterpart,
which is necessary for handling big-endian mesa<->gallium mappings.

v2: fix missing i965 additions. (Jason)
fix 127->255 max alpha for SRGB formats. (Jason)

v1: Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-17 13:19:45 +10:00
Richard Sandiford
df14091c58 mesa: Add MESA_FORMAT_A8L8_{SNORM,SRGB}
The associated UNORM format already existed.

This means that each LnAn format has a reversed counterpart,
which is necessary for handling big-endian mesa<->gallium mappings.

[airlied: rebased onto current master]

Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-17 13:17:47 +10:00
Richard Sandiford
234d194b49 gallium: Define PIPE_FORMAT_xyzw8888_{SNORM, SRGB} aliases
...i.e. formats in which the first listed component is in the least
significant byte of the integer.  The corresponding UNORM aliases already exist.

Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-17 13:17:46 +10:00
Richard Sandiford
f9d8574b5e gallium: Add PIPE_FORMAT_x8B8G8R8_SNORM formats
This means that each RnGnBnxn format has a reversed counterpart,
which is necessary for handling big-endian mesa<->gallium mappings.
The associated UNORM and SRGB formats already exist.

Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-17 13:17:46 +10:00
Richard Sandiford
9b4c13995c gallium: Define PIPE_FORMAT_{LA, AL, RG, GR}nn aliases
...i.e. formats in which the first listed component is in the least
significant half of the integer.

Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-17 13:17:46 +10:00
Richard Sandiford
f14b40ab32 gallium: Add PIPE_FORMAT_AnLn and PIPE_FORMAT_GnRn formats
...i.e. formats in which the alpha or green channel is first in memory.

This means that each LnAn and RnGn format has a reversed counterpart,
which is necessary for handling big-endian mesa<->gallium mappings.

Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-17 13:17:46 +10:00
Dave Airlie
9ea045e85e mesa: fix SRGB alpha channel value in pack_float_R8G8B8X8_SRGB
Jason pointed out the bug on review adding new formats,
but the existing format also appears to have the bug, so
use 255 as the max, these are SRGB no SNORM.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-17 13:28:18 +10:00
Richard Sandiford
ecc48f83c8 swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian
Luminance is the least-significant byte of the uint16, rather than the
lowest byte in memory.  Other parts of mesa already handle this correctly
for big-endian, and swrast already handles other MESA_FORMAT_x8y8 formats
correctly.  This case was just an odd-one-out.

Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-17 12:07:13 +10:00
Richard Sandiford
3e3b1db5f7 mesa: Tweak unpack name for MESA_FORMAT_R8G8B8X8_SNORM
MESA_FORMAT_R8G8B8X8_SNORM used a function called unpack_X8B8G8R8_SNORM
while MESA_FORMAT_R8G8B8X8_SRGB used a function called unpack_R8G8B8X8_SRGB.
This patch renames the SNORM function to have the same order as the
MESA_FORMAT name, like the SRGB function does.

Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-17 12:05:08 +10:00
Richard Sandiford
3ff5c6a6c4 mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.
The function was using the "X" component as the alpha channel,
rather than setting alpha to 1.0.

Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-17 11:56:23 +10:00
Dave Airlie
ebcb2ee989 util: move shared rgtc code to util (v2)
This was being shared using a ../../ get out of gallium into
mesa, and I swore when I did it I'd fix things when we got a util
dir, we did, so I have.

v2: move RGTC_DEBUG define

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-17 11:27:25 +10:00
Eric Anholt
2b6711cc5f vc4: Claim ARB_fbo.
This gets a ton of piglit working that crashes in waffle context
management stuff otherwise.  Actually supporting mismatched FB sizes is at
best going to require some more load/store generals for color buffers, but
if I can't manage to do that I'll want to just have state_tracker reject
those FBOs as unsupported, rather than deny GL 2.1.
2014-09-16 15:14:52 -07:00
Eric Anholt
3c6d85e725 vc4: Fix memory leaks in register allocation. 2014-09-16 15:14:52 -07:00
Eric Anholt
ad02ba42f0 vc4: Move register allocation to a separate file.
I'm going to be rewriting it all, and having it mixed up with the
QIR-to-QPU opcode translation was messy.
2014-09-16 15:14:52 -07:00
Chris Forbes
b84c02f9cd glsl: fix error message for redeclaring gl_PerVertex as output
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-17 08:33:16 +12:00
Chris Forbes
667f758788 i965/vec4: slightly improve insn dumping with no srcs
Previously, we would get a trailing ', ' which looked strange.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-17 08:32:46 +12:00
Eric Anholt
2264925f85 vc4: Add support for computed depth writes.
Fixes piglit glsl-1.10-fragdepth and early-z.
2014-09-16 13:03:41 -07:00
Eric Anholt
aae4223fbd vc4: Restructure depth input/output in fragment shaders.
The goal here is to have an argument for the depth write opcode so that I
can do computed depth.  In the process, this makes the calculations that
will be emitted more obvious in the QIR.
2014-09-16 13:03:32 -07:00
Ilia Mirkin
a420aa1b41 freedreno: add a standalone ir3_compiler binary for building TGSI
Compiler taken from the combo old/new compiler comparer + simulator.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-16 12:13:22 -04:00
Ilia Mirkin
5b1d316c51 freedreno: add default .dir-locals.el for emacs settings
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-16 12:13:22 -04:00
Gwenole Beauchesne
e1c50abf8a i965: add support for RGBA dma_buf imports.
This allows for importing foreign buffers in RGB32 native endian
byte order, i.e. DRM_FORMAT_XBGR8888, and DRM_FORMAT_ABGR8888.

Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
2014-09-16 01:11:06 -07:00
Kenneth Graunke
78bd126194 i965: Mark delta_x/y as BAD_FILE if remapped away completely.
Commit afe3d1556f (i965: Stop doing
remapping of "special" regs.) stopped remapping delta_x/delta_y, and
additionally stopped considering them always-live.  We later realized
delta_x was used in register allocaiton, so we actually needed to remap
it, which was fixed in commit 23d782067a
(i965/fs: Keep track of the register that hold delta_x/delta_y.).

However, that commit didn't restore the "always consider it live" part.
If all the code using delta_x was eliminated, fs_visitor::delta_x would
be left pointing at its old register number.  Later code in register
allocation would handle that register number specially...even though it
wasn't actually delta_x.

To combat this, set delta_x/y to BAD_FILE if they're eliminated, and
check for that.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83127
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
2014-09-16 00:46:46 -07:00
Dave Airlie
7f6872d012 st_glsl_to_tgsi: init have_sqrt field.
Coverity reported this.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-16 15:13:05 +10:00
Dave Airlie
8de5522d93 llvmpipe: fix rast debugging output
The triangle_32_ rast functions never made it into the debug output,
confused me for a few seconds.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-16 15:12:54 +10:00
Richard Sandiford
f93b6d8cc5 util: Add big-endian layout for a number of formats.
This patch builds on 6c8f547f66 and
previous patches by allowing u_format.csv to specify separate big-endian
and little-endian layouts.  It then uses this to specify the correct layouts
for various depth/stencil formats.  Later patches handle other formats.

To recap, the idea is that u_format.csv lists the channels for an N-byte
value as though it were an N-byte integer.  For little-endian targets
the channels are listed starting at the least-significant bit of the
integer while for big-endian targets the channels are listed starting
at the most-significant bit.  This means that for something like
PIPE_FORMAT_B8G8R8A8_UNORM (blue in first byte of memory, alpha in last
byte of memory) the orders are the same for both endiannesses.  But for
something like PIPE_FORMAT_S8_UINT_Z24_UNORM, where the stencil is in
the least significant byte of a 32-bit integer, there need to be separate
channel definitions for each endianness.

The effect of this patch is to make the affected PIPE_FORMAT_*s have
the same layout as the associated MESA_FORMAT_*s for big-endian.
The MESA_FORMAT_*s are already handled correctly.

Fixes various piglit tests on z.  No regressions on x86_64.

[airlied: squash subsequent patches]
util: Add big-endian layout for 5551 and 565 formats
util: Add big-endian layout for 10/10/10/2 formats
util: Add big-endian layout for 4444 formats
util: Add big-endian layout for 233 format
util: Add big-endian layout for 44 formats

Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-16 14:02:56 +10:00
Richard Sandiford
9cd4dced06 llvmpipe: Fix PIPE_FORMAT_Z32_FLOAT_S8X24_UINT handling for big-endian.
llvmpipe treats PIPE_FORMAT_Z32_FLOAT_S8X24_UINT as a bit of a special case,
handling it as two 32-bit pieces rather than a single 64-bit block:

   /* 64bit d/s format is special already extracted 32 bits */
   total_bits = format_desc->block.bits > 32 ? 32 : format_desc->block.bits;

The format_desc describes the whole 64-bit block, so the z shift
will be 32 for big-endian.  But since we're accessing the z channel
as a 32-bit value rather than a 64-bit value, we need to mask the shift
with 31.

Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-16 14:02:55 +10:00
Richard Sandiford
1a65629ccc gallivm: Fix uses of 2^24
Fallback cases in lp_bld_arit.c used 2^24 to mean "2 to the power 24",
but in C it's "2 xor 24", i.e. 26.  Fixed by using 1<< instead.

Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-16 14:02:55 +10:00
Richard Sandiford
0a7f9fe42b gallivm: Add SNORM clamping to lp_build_{add, sub}
...fixing the associated TODO.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
2014-09-16 14:02:54 +10:00
Rafael Ávila de Espíndola
f6e71ff9eb gallivm: attach DataLayout to module too, not just pass manager.
It looks like it was possible to attach it to both for a long time, however
since llvm r217548 attaching it to just the pass manager is no longer
sufficient and causes bugs (see http://llvm.org/bugs/show_bug.cgi?id=20903).

Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-09-16 03:50:32 +02:00
Roland Scheidegger
145fef9636 gallivm: handle SAMPLE opcode in aos sampling
This is just a very limited version, in particular sampler and sampler view
index must be the same. It cannot handle any modifiers neither.
Works much the same as soa version otherwise, to figure out the target we
need to store the sampler view dcls.
While here, also handle (no-op) RET and get rid of a couple bogus deprecated
comments.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-09-16 03:50:31 +02:00
Roland Scheidegger
02595c55b0 tgsi: accept offsets for sample opcodes too in the text parser
sample opcodes are a little oddly represented in the opcode_info, since
they don't count as texture instructions - they don't have valid target
information, but they may have offsets (unlike "ordinary" texture
instructions, the texture token may be optional for them).
So just make sure with these opcodes the optional offsets are accepted.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-09-16 03:50:31 +02:00
Roland Scheidegger
3a9eb40ee1 tgsi: don't print texture target for sample opcodes
sample opcodes don't encode a texture target, it would thus always
print UNKNOWN, which is not helpful (and wouldn't parse when giving
back the shader text to tgsi).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-09-16 03:50:31 +02:00
Eric Anholt
84ca6bc113 vc4: Bump maximum ARB program temporaries to match Intel/AMD.
This query has always been useless, but we could potentially reject
well-formed, runnable programs if we expose a value that's too low.
2014-09-15 15:05:06 -07:00
Eric Anholt
33443f506f vc4: Bump maximum uniforms count to match other drivers.
We don't have any specific limits in the hardware, just like the other
GPUs, so match their behavior.  Fixes minmax_gles2 and several other
piglit tests relying on the specced uniform minmax values.
2014-09-15 15:04:38 -07:00
Eric Anholt
5638b87d4c vc4: Dynamically allocate the TGSI-to-qreg arrays.
Fixes buffer overflows in some piglit tests (which are still failing to
register allocate anyway).
2014-09-15 13:12:27 -07:00
Eric Anholt
2147dd9681 vc4: Fix memory leaks of struct qinst. 2014-09-15 13:12:27 -07:00
Eric Anholt
f78ee1b280 vc4: Fix memory leaks of some vc4_compile contents. 2014-09-15 13:12:27 -07:00
Eric Anholt
50292d76c5 vc4: Reuse the util header instead of defining our own ARRAY_SIZE.
Fixes redefinition warnings if you end up including this header before
util stuff.
2014-09-15 13:12:27 -07:00
Brian Paul
418da97905 mesa: move i, j var decls into SWIZZLE_CONVERT_LOOP() macro
Put macro code in do {} while loop and put semicolons on macro calls
so auto indentation works properly.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-09-15 09:52:44 -06:00
Brian Paul
cfeb394224 mesa: break up _mesa_swizzle_and_convert() to reduce compile time
This reduces gcc -O3 compile time to 1/4 of what it was on my system.
Reduces MSVC release build time too.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2014-09-15 09:52:44 -06:00
Kalyan Kondapally
dbc2d81d2b Generate a warning when not writing gl_Position with GLES.
With GLES we don't give any kind of warning in case we don't
write to gl_position. This patch makes changes so that we
generate a warning in case of GLES (VER < 300) and an error
in case of GL.

Signed-off-by: Kalyan Kondapally <kalyan.kondapally@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-15 08:14:33 +03:00
Tapani Pälli
9bd139e451 mesa: check that uniform exists in glUniform* functions
Remap table for uniforms may contain empty entries when using explicit
uniform locations. If no active/inactive variable exists with given
location, remap table contains NULL.

v2: move remap table bounds check before existence check (Ian Romanick)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Tested-by: Erik Faye-Lund <kusmabite@gmail.com> (v1)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83574
2014-09-15 07:33:12 +03:00
Chia-I Wu
ce50a61d36 ilo: clean up 3D/media functions
Mostly style changes to set dw[0] directly.
2014-09-15 10:25:35 +08:00
Chia-I Wu
c39377d3fc ilo: fix gen6_3DSTATE_MULTISAMPLE()
There was a typo introduced by 90f4b131fc.
2014-09-15 09:00:54 +08:00
Rob Clark
ca29c4c3b0 freedreno/a3xx: 3d/array textures
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-13 15:31:58 -04:00
Rob Clark
eea1cdf687 freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-13 15:31:58 -04:00
Chia-I Wu
a32f48361a ilo: trust vertex element count more
We might run into ve->count == 0 and last_velement_edgeflag == true in
gen6_3DSTATE_VERTEX_ELEMENTS() when the state tracker sets an invalid
combination of VS and VE (does not seem to happen with st/mesa).  Do not
assume ve->count is positive when last_velement_edgeflag is true.

Reported by Coverity.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-14 00:30:33 +08:00
Chia-I Wu
8fcf1b1f90 ilo: simplify src operand gathering in disassembler
Always initialize the operand array to point to src0, src1, and src2.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-14 00:30:33 +08:00
Chia-I Wu
5341001b94 ilo: derive 3-src instructions from the opcode table
One less switch statement to maintain.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2014-09-14 00:30:33 +08:00
Ilia Mirkin
1d7b0d832c nouveau: check for mesa context init failure
Reported by Coverity

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-13 11:29:23 -04:00
Ilia Mirkin
2e86432cc1 nouveau: avoid leaking screen on initialization fail
Reported by Coverity

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-13 11:17:26 -04:00
Ilia Mirkin
b13a4ca3f7 nouveau: change internal variables to avoid conflicts with macro args
Reported by Coverity

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-13 10:55:16 -04:00
Chia-I Wu
9133784a46 ilo: clean up 3DPRIMITIVE functions
Add ILO_PRIM_RECTANGLES to replace the rectlist bool.
2014-09-13 09:33:20 +08:00
Chia-I Wu
eca98153e9 ilo: clean up 3D/media common functions
Rename ilo_builder_batch_state_base_address() to gen6_state_base_address() for
consistency and remove unused gen6_STATE_BASE_ADDRESS().  Reorder the code in
gen6_PIPE_CONTROL() a bit.  Finally, some mostly cosmetic changes.
2014-09-13 09:31:08 +08:00
Chia-I Wu
ea8e7a8d4a ilo: move 3D functions to ilo_builder_3d*.h
Move functions for the 3D pipeline to the new headers.  We artificially split
the functions into top (vertex processing) and bottom (pixel processing), to
keep the headers at reasonable sizes.
2014-09-13 09:31:08 +08:00
Chia-I Wu
aec8521166 ilo: move media functions to ilo_builder_media.h
Move functions for the media pipeline to the new header.
2014-09-13 08:32:25 +08:00
Chia-I Wu
45023db7a9 ilo: move GPE common functions to ilo_builder_render.h
Move 3D/media common functions to the new header.
2014-09-13 08:30:32 +08:00
Kenneth Graunke
84a40ce86b glsl: Speed up constant folding for swizzles.
ir_rvalue::constant_expression_value() recursively walks down an IR
tree, attempting to reduce it to a single constant value.  This is
useful when you want to know whether a variable has a constant
expression value at all, and if so, what it is.

The constant folding optimization pass attempts to replace rvalues with
their constant expression value from the bottom up.  That way, we can
optimize subexpressions, and ideally stop as soon as we find a
non-constant subexpression.

In order to obtain the actual value of an expression, the optimization
pass calls constant_expression_value().  But it should only do so if it
knows the value can be combined into a constant.  Otherwise, at each
step of walking back up the tree, it will walk down the tree again, only
to discover what it already knew: it isn't constant.

We properly avoided this call for ir_expression nodes, but not for
ir_swizzle nodes.  This patch fixes that, drastically reducing compile
times on certain shaders where tree grafting has given us huge
expression trees.  It also fixes SuperTuxKart.

Thanks to Iago and Mike for help in tracking this down.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78468
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
2014-09-12 16:35:39 -07:00
Kenneth Graunke
7865026c04 i965/vec4: Make type_size() return 0 for samplers.
The FS backend has always used 0, and the VS backend has always used 1.
I think 1 is just working around other problems, and is incorrect.
Samplers are baked in; nothing uses the UNIFORM register we would
create, and we shouldn't upload any constant values for them.

Fixes ES3-CTS.shaders.struct.uniform.sampler_array_vertex.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-12 16:35:39 -07:00
Kenneth Graunke
2408f166db i965: Skip allocating UNIFORM file storage for uniforms of size 0.
Samplers take up zero slots and therefore don't exist in the params
array, nor are they included in stage_prog_data->nr_params.  There's no
need to store their size in param_size, as it's only used for dealing
with arrays of "real" uniforms (ones uploaded as shader constants).

We run into all kinds of problems trying to refer to the uniform storage
for variables that don't have uniform storage.  For one, we may use some
other variable's index, or access out of bounds in arrays.  In the FS
backend, our extra 2 * MaxSamplerImageUnits params for texture rectangle
rescaling paper over a lot of problems.  In the VS backend, we claim
samplers take up a slot, which also papers over problems.

Instead, just skip allocating storage for variables that don't have any.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-12 16:35:39 -07:00
Kenneth Graunke
6b6145204d i965: Separate gl_InstanceID and gl_VertexID uploading.
We always uploaded them together, mostly out of laziness - both required
an additional vertex element.  However, gl_VertexID now also requires an
additional vertex buffer for storing gl_BaseVertex; for non-indirect
draws this also means uploading (a small amount of) data.  This is extra
overhead we don't need if the shader only uses gl_InstanceID.

In particular, our clear shaders currently use gl_InstanceID for doing
layered clears, but don't need gl_VertexID.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-12 16:35:35 -07:00
Kenneth Graunke
e980fe6071 i965: Fix reference counting in new basevertex upload code.
In the non-indirect draw case, we call intel_upload_data to upload
gl_BaseVertex.  It makes brw->draw.draw_params_bo point to the upload
buffer, and increments the upload BO reference count.

So, we need to unreference it when making brw->draw.draw_params_bo point
at something else, or else we'll retain a reference to stale upload
buffers and hold on to them forever.

This also means that the indirect case should increment the reference
count on the indirect draw buffer when making brw->draw.draw_params_bo
point at it.  That way, both paths increment the reference count, so
we can safely unreference it every time.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-12 16:23:02 -07:00
Rob Clark
9b6281a7da freedreno: "fix" problems with excessive flushes
4f338c9b introduced logic to trigger a flush rather than overflowing
cmdstream buffer.  But the threshold was too low, triggering flushes
where they were not needed.  This caused problems with games like
xonotic.

Part of the problem is that we need to mark all state dirty between
cmdstream submit ioctls, because we cannot rely on state being
preserved across ioctls.  But even with that, there are still some
problems that are still being debugged.  For now:

1) correctly mark all state dirty
2) introduce FD_MESA_DEBUG flush flag to force rendering to be flushed
between each draw, to trigger problems (so that I can debug)
3) use a more reasonable threshold so for normal usecases we don't
trigger the problems

This at least corrects the regression, but there is still more debugging
to do.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-12 18:35:39 -04:00
Marek Olšák
d13d2fd161 r600g,radeonsi: add debug option which forces DMA for copy_region and blit 2014-09-12 22:51:28 +02:00
Ilia Mirkin
d7ec3db349 freedreno/ir3: implement UMUL correctly
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-12 16:26:21 -04:00
Ilia Mirkin
436dd1e2f8 freedreno/ir3: fix UCMP handling
UCMP does not require a compare, only a select.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-12 16:26:15 -04:00
Ilia Mirkin
9f5bd154d7 freedreno/ir3: add TXL support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-12 16:26:11 -04:00
Rob Clark
459f8f3d66 freedreno/ir3: add missing put_dst
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-12 16:26:09 -04:00
Rob Clark
59ff81663a freedreno/ir3: catch incorrect usage of tmp-dst
Each get_dst() should have a matching put_dst().  Add a bit of checking
to catch mistakes.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-12 16:26:09 -04:00
Ilia Mirkin
db1a94b1cc freedreno/ir3: use unsigned comparison for UIF
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-12 16:26:05 -04:00
Ilia Mirkin
11d72553c5 freedreno/ir3: negate result of USLT/etc
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-12 16:26:01 -04:00
Ilia Mirkin
8edf83b377 freedreno/ir3: add UARL support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-12 16:25:57 -04:00
Ilia Mirkin
10273f84c2 freedreno/ir3: INEG operates on src0, not src1
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-12 16:25:52 -04:00
Ilia Mirkin
572ffca050 freedreno/ir3: fix FSLT/etc handling to return 0/-1 instead of 0/1.0
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-12 16:25:47 -04:00
Rob Clark
80058c0f08 freedreno/a3xx: alpha render-target shenanigans
We need the .w component to end up in .x, since the hw appears to fetch
gl_FragColor starting with the .x coordinate regardless of MRT format.
As long as we are doing this, we might as well throw out the remaining
unneeded components.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-12 16:23:52 -04:00
Rob Clark
3e0a82b52e util/u_format: add _is_alpha()
Because of render-to-alpha (000x) shenanigans, freedreno needs to do
some special handling when rendering to alpha-only formats.  And I
noticed that while we had _is_luminance(), _is_intensity(), etc, an
_is_alpha() helper was missing.  So fix that.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-12 16:23:52 -04:00
Rob Clark
480fe244dd freedreno/a3xx: format fixes
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-12 16:23:52 -04:00
Rob Clark
1fba490569 freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-12 16:23:52 -04:00
Rob Clark
2ed7640eec freedreno/a3xx: handle rendering to layer != 0
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-12 16:23:52 -04:00
Brian Paul
0d73ac6b02 mesa: fix _mesa_free_pipeline_data() use-after-free bug
Unreference the ctx->_Shader object before we delete all the pipeline
objects in the hash table.  Before, ctx->_Shader could point to freed
memory when _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL)
was called.

Fixes crash when exiting the piglit rendezvous_by_location test on
Windows.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-12 09:17:31 -06:00
Connor Abbott
2828680e39 ra: assert against unsigned underflow in q_total
q_total should never go below 0 (which is why it's defined as unsigned),
and if it does, then something is seriously wrong.

Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-12 16:07:47 +02:00
Connor Abbott
ec046bc08e ra: note a restriction in the interfence graph API
As noted in the previous commit, this was introduced in
567e2769b8 ("ra: make the p, q test more
efficient"), but I forgot to mention it.

Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-12 16:07:47 +02:00
Connor Abbott
afd82dcad1 r300g: set register classes before interferences
In commit 567e2769b8 ("ra: make the p, q
test more efficient") I unknowingly introduced a new requirement to the
register allocator API: the user must set the register class of all
nodes before setting up their interferences, because
ra_add_conflict_list() now uses the classes of the two interfering
nodes. i965 already did this, but r300g was setting up register classes
interleaved with setting up the interference graph. This led to us
calculating the wrong q total, and in certain cases
e78a01d5e6 (" ra: optimistically color
only one node at a time") made it so that this bug caused a segfault. In
particular, the error occurred if the q total was decremented to 1 below
0 for the last node to be pushed onto the stack.  Since q_total is an
unsigned integer, it overflowed to 0xffffffff, which is what
lowest_q_total happens to be initialzed to. This means that we would
fail the "new_q_total < lowest_q_total" check on line 476 of
register_allocate.c, and so the node would never be pushed onto the
stack, which led to segfaults in ra_select() when we failed to ever give
it a register.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82828
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Tested-by: Pavel Ondračka <pavel.ondracka@email.cz>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
2014-09-12 16:07:07 +02:00
Andreas Boll
2a13ff954d gallium/util: add missing u_debug include
Needed for assert.
Fixes build on BE archs with -Werror=implicit-function-declaration.

In file included from
../../../../../src/gallium/auxiliary/draw/draw_fs.c:30:0:
../../../../../src/gallium/auxiliary/util/u_math.h: In function
'util_memcpy_cpu_to_le32':
../../../../../src/gallium/auxiliary/util/u_math.h:810:4: error:
implicit declaration of function 'assert'
[-Werror=implicit-function-declaration]
    assert(n % 4 == 0);
        ^

Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-09-12 15:55:12 +02:00
Chia-I Wu
802018df5f ilo: fix builder size checks for BLT buffer clear/copy
In buf_clear_region() and buf_copy_region(), max_cmd_size was set to 0.  If
either of the functions is called and there is not enough space in the
builder, the next ilo_cp_flush() will fail silently in a release build.

Replace magic numbers by size defines in tex_clear_region()/tex_copy_region()
for consistency and readability.
2014-09-12 16:58:31 +08:00
Chia-I Wu
07e0923203 ilo: reduce BLT function parameters
Intruduce gen6_blt_bo and gen6_blt_xy_bo to describe BOs.  In the extreme case
of gen6_XY_SRC_COPY_BLT(), the number of parameters goes down from 18 to 8.
2014-09-12 16:58:30 +08:00
Chia-I Wu
8fa62a9982 ilo: clean up BLT functions
Follow the changes for MI functions, but for BLT this time.
2014-09-12 16:58:30 +08:00
Chia-I Wu
a77aaf4363 ilo: clean up MI functions
With ilo_builder in place, some conventions we had to build commands are no
longer needed.
2014-09-12 16:58:30 +08:00
Chia-I Wu
0c6a9cde94 ilo: move BLT functions to ilo_builder_blt.h
Follow the changes for MI functions, but for BLT this time.
2014-09-12 16:58:30 +08:00
Chia-I Wu
50d2d9a69d ilo: move MI functions to ilo_builder_mi.h
Have a centralized place for MI functions, and remove the duplicated
gen6_MI_LOAD_REGISTER_IMM().
2014-09-12 16:58:30 +08:00
Chia-I Wu
521887f9fd ilo: add ILO_DEV_ASSERT()
It replaces ILO_GPE_VALID_GEN().
2014-09-12 16:58:30 +08:00
Chia-I Wu
56d2ebb019 ilo: use an accessor for dev->gen
It should enable us to do specialized builds by making the accessor return a
constant.
2014-09-12 16:58:30 +08:00
Chia-I Wu
ea5de3e0bd ilo: add GEN_EXTRACT() and GEN_SHIFT32()
They replace READ() and SET_FIELD() that we have been using.
2014-09-12 16:58:29 +08:00
Chia-I Wu
e8f4dd70ab ilo: remove ILO_GEN_GET_MAJOR()
The last user has gone away.
2014-09-12 16:58:29 +08:00
Chia-I Wu
611f09890e ilo: careful with empty fb state in ilo_gpe_set_fb()
We cannot pass 0 as the width or height to ilo_gpe_init_view_surface_null().
2014-09-12 16:58:29 +08:00
Ilia Mirkin
95058bdec3 nv50,nvc0: enable ARB_texture_view
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-12 00:57:45 -04:00
Ilia Mirkin
d82bd7eb06 mesa/st: add ARB_texture_view support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-09-12 00:55:26 -04:00
Ilia Mirkin
c113095acd gallium: add a texture target to sampler view and a CAP to use it
This allows a sampler view to have a different texture target than the
underlying resource. This will be used to implement the type casting
between 2d arrays and cube maps as specified in ARB_texture_view.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-09-12 00:54:55 -04:00
Ilia Mirkin
3c81de5851 nouveau: only enable stencil func if the visual has stencil bits
The _Enabled property already has the relevant information.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-12 00:51:20 -04:00
Ilia Mirkin
79959e5de5 nouveau: only enable the depth test if there actually is a depth buffer
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-12 00:50:56 -04:00
Maarten Lankhorst
8ab85bfcd5 nouveau: remove unneeded assert
No idea why it was added, but the code runs fine even on videos
where it triggers.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-11 23:18:07 -04:00
Maarten Lankhorst
a41aad8431 nouveau: rework reference frame handling
Fixes a regression from "nouveau/vdec: small fixes to h264 handling"

New picking order for frames:
 1. Vidbuf pointer matches.
 2. Take the first kicked ref.
 3. If that fails, take a ref that has a different last_used.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-11 23:18:05 -04:00
Maarten Lankhorst
121ceb38f4 nouveau: fix MPEG4 hw decoding
Reorder some fields to make I-frame decoding work correctly.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-11 23:18:03 -04:00
Maarten Lankhorst
f6afed7076 nouveau: re-allocate bo's on overflow
The BSP bo might be too small to contain all of the bsp data,
bump its size on overflow. Also bump inter_bo when this happens,
it might be too small otherwise.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-11 23:17:52 -04:00
Chia-I Wu
1187dbdd10 ilo: fix a compile error with -Werror=format-security
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83777
2014-09-12 09:45:42 +08:00
Ian Romanick
7aeb853c90 i965/vec4: Only examine virtual_grf_end for GRF sources
If the source is not a GRF, it could have a register >= virtual_grf_count.
Accessing virtual_grf_end with such a register would lead to
out-of-bounds access.  Make sure the source is a GRF before accessing
virtual_grf_end.

Fixes Valgrind complaints while compiling some shaders.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
2014-09-11 11:18:36 -07:00
Brian Paul
a46d7579e9 st/mesa: handle failed context creation for core profile
If the glx/wgl state tracker requested a core profile but the gallium
driver did not support some feature of GL 3.1 or later, we were setting
ctx->Version=0 and then failing the assertion in
_mesa_initialize_exec_table().

With this change we check for ctx->Version=0 and tear down the context
and return NULL from st_create_context().

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-09-11 08:22:55 -06:00
Iago Toral Quiroga
f976b4c1bf i965: Implement GL_PRIMITIVES_GENERATED with non-zero streams.
So far we have been using CL_INVOCATION_COUNT to resolve this query but this
is no good with streams, as only stream 0 reaches the clipping stage.

From ARB_transform_feedback3:

"When a generated primitive query for a vertex stream is active, the
 primitives-generated count is incremented every time a primitive emitted to
 that stream reaches the Discarding Rasterization stage (see Section 3.x)
 right before rasterization. This counter is incremented whether or not
 transform feedback is active."

Unfortunately, we don't have any registers that provide the number of primitives
written to a specific stream other than the ones that track the number of
primitives written to transform feedback in the SOL stage, so we can't
implement this exactly as specified.

In the past we implemented this feature by activating the SOL unit even if
transform feeback was disabled, but making it so that all buffers were
disabled and it only recorded statistics, which gave us the right semantics
(see 3178d2474a). Unfortunately, this came with
a significant performance impact and had to be reverted.

This new take does not intend to implement the exact semantics required by
the spec, but improves what we have now, since now we return the primitive
count for stream 0 in all cases. With this patch we use
GEN7_SO_PRIM_STORAGE_NEEDED to resolve GL_PRIMITIVES_GENERATED queries
for non-zero streams. This would return the number of primitives written
to transform feedback for each stream instead. Since non-zero streams are
only useful in combination with transform feedback this should not be too
bad, and the only case that I think we would not be supporting would be
the one in which we want to use both GL_PRIMITIVES_GENERATED and
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN on the same non-zero stream to
detect buffer overflow.

This patch also fixes the following piglit test:
arb_gpu_shader5-xfb-streams-without-invocations

This test uses both GL_PRIMITIVES_GENERATED and
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries on non-zero streams, but it
does never hit the overflow case, so both queries are always expected to return
the same value.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
2014-09-11 15:17:22 +02:00
Christian König
6327b58415 radeon/uvd: use PIPE_USAGE_STAGING for msg&fb buffers
That better matches the actual userspace use case, the
kernel will force it to VRAM if the hardware requires it.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-11 15:06:09 +02:00
Christian König
4dfdcdb4b3 radeon/video: use the hw to initial clear the buffers
Less CPU overhead and avoids contention over CPU accessible memory on startup.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-11 15:06:03 +02:00
Christian König
4bc0059229 radeon/video: use more of the common buffer code v2
In preparation to using buffers clears with the hw engine(s).

v2: split out flipping to using hw buffer clears.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-11 15:05:55 +02:00
José Fonseca
771ab951a8 scons: add /dynamicbase and /nxcompat to MinGW linkflags
Just like b26503b196d51dc46c815e241343e42ab30e8d66 for MSVC.
2014-09-11 11:59:28 +01:00
Brian Paul
4860e98972 scons: add /dynamicbase and /nxcompat to MSVC linkflags
This builds the opengl DLLs with address layout space randomization
(ASLR) and data execution prevention (DEP) for better security.

Reviewed-by: Kurt Daverman <krd@vmware.com>
2014-09-11 11:59:28 +01:00
Chia-I Wu
6816d853db ilo: add a new disassembler
The old disassembler was modified from i965's.  It is as much work as doing a
new one to keep it up-to-date, which also requires copying more headers over.

The outputs of this new disassembler should match i965's as closely as
possible.
2014-09-11 16:29:38 +08:00
Chia-I Wu
b51b349942 ilo: update genhw headers
Add some new registers and some tweaks.  The changes that affect ilo are

 GEN6_REG_HS_INVOCATION_COUNT -> GEN7_REG_HS_INVOCATION_COUNT
 GEN6_REG_DS_INVOCATION_COUNT -> GEN7_REG_DS_INVOCATION_COUNT
 GEN6_COND_NORMAL             -> GEN6_COND_NONE
2014-09-11 16:29:38 +08:00
Frank Henigman
9c707d065a glsl: allow precision qualifier on sampler arrays
If a precision qualifer is allowed on type T, it should be allowed
on an array of T.  Refactor the check to ensure this is the case.

(Fixes failures in WebGL conformance test 'gl-min-textures')

Signed-off-by: Frank Henigman <fjhenigman@google.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-11 10:41:00 +03:00
Tapani Pälli
096ee4c3b0 glsl: mark variable as loop constant when it is set read only
Patch modifies is_loop_constant() to take advantage of 'read_only' bit
in ir_variable to detect a loop constant. Variables marked read-only
are loop constant like mentioned by a comment in the function.

v2: remove unnecessary comment (Francisco)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82537
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-09-11 10:09:12 +03:00
Michel Dänzer
82edcb918b radeonsi: Simplify si_dma_copy_tile function
No functional change intended.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-09-11 12:36:03 +09:00
Brian Paul
5cf8d9f54b u_vbuf: simple whitespace fix 2014-09-10 16:37:54 -06:00
Brian Paul
9608193cbc mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC
MSVC replaces the "F" in "255.0F" with the macro argument which leads
to an error.  s/F/FLT/ to avoid that.

It turns out we weren't using this macro at all on MSVC until the
recent "mesa: Drop USE_IEEE define." change.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-09-10 16:37:54 -06:00
Brian Paul
56d8cfd7a5 mesa: trim down some #includes 2014-09-10 13:16:00 -06:00
Vinson Lee
cc20c45a36 pipe-loader: Include unistd.h in pipe_loader_drm.c for close function.
This patch fixes a build error on DragonFly.

  CC       libpipe_loader_la-pipe_loader_drm.lo
pipe_loader_drm.c: In function 'pipe_loader_drm_probe':
pipe_loader_drm.c:207:10: error: implicit declaration of function 'close' [-Werror=implicit-function-declaration]

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-09-10 11:59:38 -07:00
Kenneth Graunke
0bac2551e4 i965: Disable guardband clipping in the smaller-than-viewport case.
Apparently guardband clipping doesn't work like we thought: objects
entirely outside fthe guardband are trivially rejected, regardless of
their relation to the viewport.  Normally, the guardband is larger than
the viewport, so this is not a problem.  However, when the viewport is
larger than the guardband, this means that we would discard primitives
which were wholly outside of the guardband, but still visible.

We always program the guardband to 8K x 8K to enforce the restriction
that the screenspace bounding box of a single triangle must be no more
than 8K x 8K.  So, if the viewport is larger than that, we need to
disable guardband clipping.

Fixes ES3 conformance tests:
- framebuffer_blit_functionality_negative_height_blit
- framebuffer_blit_functionality_negative_width_blit
- framebuffer_blit_functionality_negative_dimensions_blit
- framebuffer_blit_functionality_magnifying_blit
- framebuffer_blit_functionality_multisampled_to_singlesampled_blit

v2: Mention the acronym expansion for TA/TR/MC in the comments.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-09-10 11:40:30 -07:00
Ian Romanick
927f5db461 i965: Request lowering gl_VertexID
Fixes the (new) piglit tests gles-3.0-drawarrays-vertexid,
gl-3.0-multidrawarrays-vertexid, and gl-3.2-basevertex-vertexid.

Fixes gles3conform failure in:

ES3-CTS.gtf.GL3Tests.transform_feedback.transform_feedback_vertex_id

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80247
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-10 11:05:09 -07:00
Kenneth Graunke
fbb353bc13 i965: Expose gl_BaseVertex via a vertex attribute.
Now that we have the data available, we need to expose it to the
shaders.  We can reuse the same vertex element that we use for
gl_VertexID, but we need to back it by an actual vertex buffer.

A hardware restriction requires that vertex attributes coming from a
buffer (STORE_SRC) must come before any other types (i.e. STORE_0).
So, we have to make gl_BaseVertex be the .x component of the vertex
attribute.  This means moving gl_VertexID to a different component.

I chose to move gl_VertexID and gl_InstanceID to the .z and .w
components, respectively, to make room for gl_BaseInstance in the .y
component (which would also come from a buffer, and therefore be
STORE_SRC).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-10 11:05:08 -07:00
Kenneth Graunke
87b10c4a71 i965: Refactor Gen4-7 VERTEX_BUFFER_STATE emission into a helper.
We'll need to emit another VERTEX_BUFFER_STATE for gl_BaseVertex;
pulling this into a helper function will save us from having to deal
with cross-generation differences in that code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-10 11:05:08 -07:00
Kenneth Graunke
fdbabf22e1 i965: Make gl_BaseVertex available in a buffer object.
This will be used for GL_ARB_shader_draw_parameters, as well as fixing
gl_VertexID, which is supposed to include gl_BaseVertex's value.

For indirect draws, we simply point at the indirect buffer; for normal
draws, we upload the value via the upload buffer.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-10 11:05:08 -07:00
Kenneth Graunke
c89306983c i965: Calculate start/base_vertex_location after preparing vertices.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-10 11:05:08 -07:00
Ian Romanick
9975792abd i965: Handle SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-10 11:05:08 -07:00
Kenneth Graunke
26e949b26e mesa: Fix glGetActiveAttribute for gl_VertexID when lowered.
The lower_vertex_id pass converts uses of the gl_VertexID system value
to the gl_BaseVertex and gl_VertexIDMESA system values.  Since
gl_VertexID is no longer accessed, it would not be considered active.

Of course, it should be, since the shader uses gl_VertexID.

v2: Move the var->name dereference past the var != NULL check.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-10 11:05:08 -07:00
Kenneth Graunke
26c9514155 mesa: Replace string comparisons with SYSTEM_VALUE enum checks.
This is more efficient.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-09-10 11:05:08 -07:00
Ian Romanick
ec08b5e768 glsl: Add a lowering pass for gl_VertexID
Converts gl_VertexID to (gl_VertexIDMESA + gl_BaseVertex). gl_VertexIDMESA
is backed by SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, and gl_BaseVertex is backed
by SYSTEM_VALUE_BASE_VERTEX.

v2: Put the enum in struct gl_constants and propoerly resolve the scope
in C++ code.  Fix suggested by Marek.

v3: Reabase on Matt's foreach_in_list changes (was using foreach_list).

v4 (Ken): Use a systemvalue instead of a uniform because
STATE_BASE_VERTEX has been removed.

v5: Use a boolean to select lowering, and only allow one lowering
method.  Suggested by Ken.

v6 (Ken): Replace strcmp against literal "gl_BaseVertex"/"gl_VertexID"
with SYSTEM_VALUE enum checks, for efficiency.

v7: Rebase on context constant initialization work.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-10 11:05:08 -07:00
Ian Romanick
04d3323d4b glsl/linker: Make get_main_function_signature public
The next patch will use this function in a different file.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-10 11:05:05 -07:00
Ian Romanick
1e87fbd78f mesa: Add SYSTEM_VALUE_BASE_VERTEX
This system value represents the basevertex value passed to
glDrawElementsBaseVertex and related functions.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-10 11:04:50 -07:00
Ian Romanick
5964a4f344 mesa: Add SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
There exists hardware, such as i965, that does not implement the OpenGL
semantic for gl_VertexID.  Instead, that hardware does not include the
value of basevertex in the gl_VertexID value.
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE is the system value that represents
this semantic.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-10 11:04:48 -07:00
Ian Romanick
9afb5ae8ca mesa: Document SYSTEM_VALUE_VERTEX_ID and SYSTEM_VALUE_INSTANCE_ID
v2: Additions to the documentation for SYSTEM_VALUE_VERTEX_ID.  Quote
the GL_ARB_shader_draw_parameters spec and mention DirectX SV_VertexID.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2014-09-10 11:04:44 -07:00
Jonathan Gray
cdb353539c configure.ac: unbreak the build with non gnu grep
181581280b changed the way the
llvm-config version is read from sed to grep and introduced
a requirement for gnu grep extension that treats BREs as EREs.

Avoid this by calling egrep instead of grep which should be
able to handle EREs everywhere.

This allows Mesa to build on OpenBSD again.

Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
2014-09-10 08:35:11 -07:00
Eric Anholt
d64ca0a765 vc4: Add support for shadow samplers.
This doesn't quite make depth-tex-compare work, presumably because we're
not hitting equality with itof(sample) * 1.0/0xffffff in the 0xffffff
case.  arb_fragment_program_shadow tests pass, though, as well as a bunch
of other shadow-related stuff.
2014-09-09 20:41:43 -07:00
Eric Anholt
7d5c57f8e9 vc4: Add support for texture swizzles.
Fixes depth-tex-modes.
2014-09-09 20:39:29 -07:00
Eric Anholt
1e77c93340 vc4: Move the texture format into a struct.
I'm going to be putting some bitfields into the struct as well.
2014-09-09 20:38:39 -07:00
Eric Anholt
e7a6c54473 vc4: Add support for depth texturing. 2014-09-09 20:38:39 -07:00
Eric Anholt
d952a98c53 vc4: Expose r4 to register allocation.
We potentially need to be careful that use of a value stored in r4 isn't
copy-propagated (or something) across another r4 write.  That doesn't
appear to happen currently, and this makes the dataflow more obvious.  It
also opens up not unpacking the r4 value, which will be useful for depth
textures.
2014-09-09 20:38:39 -07:00
Eric Anholt
be1fcd2cd3 vc4: Drop pointless raddr conflict handling on SF.
SF doesn't have a src[1].
2014-09-09 20:38:39 -07:00
Eric Anholt
04faeff28a vc4: The r4_count is supposed to be how many writes, not reads.
It's part of the key so that you can tell which r4 value is being read.
2014-09-09 20:38:38 -07:00
Michel Dänzer
5679ccfcaf r600g,radeonsi: Set RADEON_GEM_NO_CPU_ACCESS flag for tiled BOs
This lets the kernel know that such BOs can be pinned outside of the CPU
accessible part of VRAM.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-09-10 12:01:10 +09:00
Rob Clark
720cfb6fe9 freedreno/a3xx: enable hw primitive-restart
Since software primitive-restart emulation is going to be removed (and
anyways, mostly seemed to be crash prone in combination with
u_primconvert and oddball scenarios (like PIPE_PRIM_POLYGON with only a
single vertex), might as well do it in hardware (which fortunately
didn't turn out to be too hard to figure out).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-09 19:42:18 -04:00
Rob Clark
564183f39c freedreno: update generated headers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-09 19:42:18 -04:00
Rob Clark
a2c22d80d4 freedreno/ir3: fix potential segfault in RA
Triggered by shaders like:

  FRAG
  PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1
  DCL OUT[0], COLOR
  DCL CONST[0]
  DCL TEMP[0..2], LOCAL
    0: IF CONST[0].xxxx :0
    1:   MOV TEMP[0], TEMP[1]
    2: ELSE :0
    3:   MOV TEMP[0], TEMP[2]
    4: ENDIF
    5: MOV OUT[0], TEMP[0]
    6: END

not really a sane shader, although driver segfaulting is probably
not the appropriate response.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-09 19:42:18 -04:00
Rob Clark
4f338c9bbf freedreno: don't overflow cmdstream buffer so much
We currently aren't too clever about dealing with running out of
cmdstream buffer space.  Since we use a single buffer for both drawing
and tiling commands, we need to ensure there is enough space at the tail
of the cmdstream buffer to fit the tiling commands.

Until we get more clever, the easy solution is a threshold to trigger
flushing rendering even if the application does not trigger flush (swap,
changing render target, etc).  This way we at least don't crash for apps
that do several thousand draw calls (like some piglit tests do).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-09 19:42:18 -04:00
Rob Clark
fd4884e929 freedreno/ir3: add no-copy-propagate fallback step
Most of the things the new compiler still has trouble with basically
amount to cp stage removing too many copies.  But without the cp stage,
the shaders the new compiler produces are still better (perf and
correctness) than the old compiler.  So a simple thing to do until I
have more time to work on it is first trying falling back to new
compiler without cp, before finally falling back to old compiler.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-09 19:42:18 -04:00
Emil Velikov
e387fdd235 ilo: add ilo_builder.h to the sources list
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-09 22:17:39 +01:00
Kenneth Graunke
e36bbff0e6 ir_to_mesa: Stop converting uniform booleans.
Excess conversions considered harmful.

Recently Matt reworked the boolean uniform handling to use the value of
UniformBooleanTrue, rather than integer 1, when uploading uniforms:

    mesa: Upload boolean uniforms using UniformBooleanTrue.
    glsl: Use UniformBooleanTrue value for uniform initializers.

Marek then set the default to 1.0f for drivers without native integer
support:

    mesa: set UniformBooleanTrue = 1.0f by default

However, ir_to_mesa was assuming a value of integer 1, and arranging for
it to be converted to 1.0f on upload.  Since Marek's commit, we were
uploading 1.0f = 0x3f800000 which was being interpreted as the integer
value 1065353216 and converted to float as 1.06535322E9, which broke
assumptions in ir_to_mesa that "true" was exactly 1.0f.

+13 Piglits on classic swrast (fs-bool-less-compare-true,
{vs,fs}-op-not-bool-using-if, glsl-1.20/execution/uniform-initializer).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83573
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-09 13:19:44 -07:00
Jonathan Gray
c68073e65f configure.ac: strip _GNU_SOURCE from llvm-config output
Mesa already defines _GNU_SOURCE for glibc based systems and defining
_GNU_SOURCE will break the Mesa build on other systems such as OpenBSD.

_GNU_SOURCE only seems to be included in llvm-config output when
LLVM is built via autoconf and not when it is built by cmake.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
2014-09-09 20:04:45 +01:00
Stefan Dirsch
49022a9713 xmlconfig: suppress libGL warnings when LIBGL_DEBUG == "quiet"
Let's handle LIBGL_DEBUG env. variable in Mesa in a consistent way.

Fixes: https://bugzilla.novell.com/show_bug.cgi?id=895730
Signed-off-by: Stefan Dirsch <sndirsch@suse.de>
Reviewed-by: Courtney Goeltzenleuchter <courtney@lunarg.com>
2014-09-09 19:46:57 +01:00
Emil Velikov
3d8b53ffb4 automake: remove obsolete NEED_GALLIUM_LOADER
Superseded by HAVE_LOADER_GALLIUM. The latter has a *DRM* brethren
making the whose easier on which one to keep.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-09 19:45:24 +01:00
Emil Velikov
44ec468e80 configure: enable the gallium loader only when needed
With the gallium megadrivers we've converted most ST to optionally
use either statically linked in or shared pipe-drivers.

The hardcoded switch forgot to conditionally enable the build of the
shared pipe-drivers which resulted in them being constantly build.

Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Cc: James Ausmus <james.ausmus@intel.com>
Reported-by: James Ausmus <james.ausmus@intel.com>
Tested-by: James Ausmus <james.ausmus@intel.com>
Bugzilla: https://code.google.com/p/chromium/issues/detail?id=412089
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-09 19:45:10 +01:00
Emil Velikov
6dcd5ae725 configure: inform the user when we're building sw/kms-dri
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-09 19:39:37 +01:00
Emil Velikov
2903289706 configure: kill off NEED_WINSYS_WRAPPER
Just drop the conditional and simplify our build. This means that
it'll build every time, but it does not require any dependencies nor
does it take that long to compile 200 lines of boilerplate code.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-09 19:39:37 +01:00
Emil Velikov
0d0313ce9b configure: kill off NEED_NONNULL_WINSYS
The variable was unused and gave false information. The need for nonnull
winsys currently does not relate as it used to. Nowadays one can mix and
match more freely with plenty of winsys' to make your head spin.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-09 19:39:36 +01:00
Emil Velikov
40bb6f9313 configure: bail out if building svga without libdrm
With recent commit we removed the NEED_NONNULL_WINSYS checks when
selecting the hardware (inc svga) winsys. svga has only one winsys
that explicitly requires libdrm (via it's bundled version of
vmwgfx_drm.h) but configure.ac never really checks for it.

Add the check early to prevent people from shooting themselves when
they select the driver but lack libdrm.

$ ./autogen.sh --disable-dri --disable-egl --disable-gallium-llvm
--with-dri-drivers=swrast --with-gallium-drivers=svga,swrast

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82539
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-09 19:39:36 +01:00
Eric Anholt
2220692330 vc4: Fix segfaults when rendering with no color render target. 2014-09-09 07:29:16 -07:00
Eric Anholt
5774f16453 vc4: Fill out the stencil clear field.
The rest of stencil handling isn't done yet, but it documents an extra
cl_u8(0) and helps make it obvious why we don't need to format clear_depth
the same way the depth/stencil buffer is formatted.
2014-09-09 07:29:16 -07:00
Eric Anholt
fd6e4fccad vc4: Flip around the depth/stencil fields.
After implementing depth stores, it looks like this is the way things
actually are, according to hiz-depth-read-fbo-d24-s0's probes.
2014-09-09 07:29:16 -07:00
Eric Anholt
2cbecee4b7 vc4: Add support for loading/storing the depth buffer.
For now it still requires the color buffer to be present -- we're relying
on the store of color buffer contents to end the frame, and we have to do
something with color buffers in the rendering config packet.
2014-09-09 07:29:16 -07:00
Eric Anholt
1663a89374 vc4: Don't forget to do initial tile clearing for depth/stencil. 2014-09-09 07:29:16 -07:00
Eric Anholt
2cbdbeb4fa vc4: Ignore non-address bits of the offset for load/store.
These only get used for full buffer dumps, which we don't support yet
anyway.
2014-09-09 07:29:16 -07:00
Eric Anholt
a894898255 vc4: Add a debug flag for flushing after every draw.
It was useful on i965, but it's even more useful for debugging tiled
renderers.
2014-09-09 07:29:12 -07:00
Eric Anholt
840f381120 vc4: Add missing null terminator to the debug options list.
So far, apparently there's been some NULL laying at the address just after
the options anyway, but the next commit changed that.
2014-09-09 07:28:12 -07:00
Tom Stellard
181581280b configure.ac: Fix build with git-svn llvm version string
Reviewed-and-tested-by: Jan Vesely <jan.vesely@rutgers.edu>
2014-09-09 09:47:25 -04:00
Kalyan Kondapally
78c9201a5b Linking fails when not writing gl_Position.
According to GLSL-ES Spec(i.e. 1.0, 3.0), gl_Position value is undefined
after the vertex processing stage if we don't write gl_Position. However,
GLSL 1.10 Spec mentions that writing to gl_Position is mandatory. In case
of GLSL-ES, it's not an error and atleast the linking should pass.
Currently, Mesa throws an linker error in case we dont write to gl_position
and Version is less then 140(GLSL) and 300(GLSL-ES). This patch changes
it so that we don't report an error in case of GLSL-ES.

Signed-off-by: Kalyan Kondapally <kalyan.kondapally@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83380
2014-09-09 10:39:39 +03:00
Chia-I Wu
2a49a94079 ilo: remove unused ilo_cp functions
Remove

  ilo_cp_begin()
  ilo_cp_steal()
  ilo_cp_write()
  ilo_cp_write_multi()
  ilo_cp_write_bo()
  ilo_cp_end()
  ilo_cp_steal_ptr()
  ilo_cp_assert_no_implicit_flush()
2014-09-09 13:31:37 +08:00
Chia-I Wu
90f4b131fc ilo: convert GPE GEN6 command functions to use ilo_builder
Similar to the changes to GEN7 command functions, but to GEN6 this time.

As every GPE function has been converted, remove
ilo_cp_assert_no_implicit_flush() calls.
2014-09-09 13:31:37 +08:00
Chia-I Wu
80e29ae42c ilo: convert GPE GEN7 command functions to use ilo_builder
Make these changes

  ilo_cp_begin()    -> ilo_builder_batch_pointer()
  ilo_cp_write()    -> direct memory set
  ilo_cp_write_bo() -> ilo_builder_batch_reloc()

and use this chance to drop the "_emit_" infix.
2014-09-09 13:31:37 +08:00
Chia-I Wu
fff9869164 ilo: convert GPE state functions to use ilo_builder
Make these changes

  ilo_cp_steal_ptr() and memcpy() -> ilo_builder_state_write()
  ilo_cp_steal_ptr()              -> ilo_builder_state_pointer()

and use this chance to drop the "_emit_" infix.
2014-09-09 13:31:37 +08:00
Chia-I Wu
c81a973e04 ilo: convert GPE surface functions to use ilo_builder
Make these changes

  ilo_cp_steal_ptr() and memcpy()   -> ilo_builder_surface_write()
  ilo_cp_steal() and ilo_cp_write() -> ilo_builder_surface_write()
  ilo_cp_write_bo()                 -> ilo_builder_surface_reloc()

and use this chance to drop the "_emit_" infix.
2014-09-09 13:31:37 +08:00
Chia-I Wu
6cbd1f4bd3 ilo: convert BLT to use ilo_builder
Make these changes

  ilo_cp_begin()    -> ilo_builder_batch_pointer()
  ilo_cp_write()    -> direct memory set
  ilo_cp_write_bo() -> ilo_builder_batch_reloc()

and make sure there is no implicit flush.  Use this chance to drop the
"_emit_" infix.
2014-09-09 13:31:37 +08:00
Chia-I Wu
d2acd67313 ilo: use ilo_builder for kernels and STATE_BASE_ADDRESS
Remove instruction buffer management from ilo_3d and adapt ilo_shader_cache to
upload kernels to ilo_builder.  To be able to do that, we also let ilo_builder
manage STATE_BASE_ADDRESS.
2014-09-09 13:31:37 +08:00
Chia-I Wu
55f80a3290 ilo: make ilo_cp based on ilo_builder
This makes ilo_cp use the builder to manage batch buffers, and use
ilo_builder_decode() to replace ilo_3d_pipeline_dump().
2014-09-09 13:31:36 +08:00
Chia-I Wu
dab4a676f7 ilo: add a builder for building BOs for submission
Comparing to how we manage batch and instruction buffers, the new builder

 - does not flush
 - manages both types of buffers
 - manages STATE_BASE_ADDRESS
 - uploads kernels using unsynchronized mapping
 - has its own decoder for the buffers
 - provides more helpers
2014-09-09 13:31:36 +08:00
Chia-I Wu
43bf14eaeb ilo: make toy_compiler_disassemble() more useful
Do not require a toy_compiler so that it can be used in other places, such as
state dumping.  Add a bool to control whether the raw instruction words are
shown.
2014-09-09 13:31:30 +08:00
Ilia Mirkin
4ea1565bbc nv50/ir: accomodate all file types, there are now more than 8
Reported by Coverity

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-08 20:06:12 -04:00
Ilia Mirkin
5966903c28 nvc0/ir: uses was always null at that point in the code
Reported by Coverity

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-08 20:06:12 -04:00
Ilia Mirkin
874a9396c5 nv50/ir: avoid array overrun when checking for supported mods
Reported by Coverity

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-08 20:06:12 -04:00
Ilia Mirkin
64c5aeaa94 nouveau: buffer can never be null
Reported by Coverity

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-08 20:06:11 -04:00
Ilia Mirkin
1792d60900 nvc0/ir: insn can never be null
Reported by Coverity.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-08 20:06:11 -04:00
Ilia Mirkin
9ced42b1aa nvc0: size is a uint16_t, remove unnecessary assertion
Reported by Coverity.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-08 20:06:11 -04:00
Ilia Mirkin
564e305094 nvc0: avoid null deref of screen when collecting stats
Reported by Coverity

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-08 20:06:11 -04:00
Ilia Mirkin
c02ac40837 nvc0: use 64-bit math when scaling the query results
Reported by Coverity.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-08 20:06:11 -04:00
Roland Scheidegger
08f13ff439 gallivm: (trivial) don't try to use rcp when the division 1/x is integer
This would just crash. Noticed by accident while checking int divisions by zero
with a quickly hacked piglit test.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-09-09 01:44:08 +02:00
Roland Scheidegger
51b52ea013 docs: (trivial) mark softpipe, llvmpipe as done for GL_ARB_base_instance
Forgot to add it when I fixed up the start instance handling in (llvm) draw.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-09-09 01:44:07 +02:00
Roland Scheidegger
9405e15f51 gallivm: (trivial) fix min / max variable names
Calling the variable min when it's really max and vice versa seems a bit
confusing.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-09-09 01:44:05 +02:00
Kenneth Graunke
a20cc2796f i965: Handle ir_binop_ubo_load in boolean expression code.
UBO loads can be boolean-valued expressions, too, so we need to handle
them in emit_bool_to_cond_code() and emit_if_gen6().

However, unlike most expressions, it doesn't make sense to evaluate
their operands, then do something with the results.  We just want to
evaluate the UBO load as a whole---which performs the read from
memory---then load the boolean result into the flag register.

Instead of adding code to handle it, we can simply bypass the
ir_expression handling, and fall through to the default code, which will
do exactly that.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83468
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
2014-09-08 15:43:52 -07:00
Kenneth Graunke
b9699e09bc i965/fs: Make emit_if_gen6 never fall back to emit_bool_to_cond_code.
Matt and I believe that Sandybridge actually uses 0xFFFFFFFF for a
"true" comparison result, similar to Ivybridge.  This matches the
internal documentation, and empirical results, but contradicts the PRM.

So, the comment is inaccurate, and we can actually just handle these
directly without ever needing to fall through to the condition code
path.

Also, the vec4 backend has always done it this way, and has apparently
been working fine.  This patch makes the FS backend match the vec4
backend's behavior.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-08 15:43:51 -07:00
Kenneth Graunke
6272e60ca3 i965: Handle ir_triop_csel in emit_if_gen6().
ir_triop_csel can return a boolean expression, so we need to handle it
here; we simply forgot when we added ir_triop_csel, and forgot again
when adding it to emit_bool_to_cond_code.

Fixes Piglit's EXT_shader_integer_mix/{vs,fs}-mix-if-bool on Sandybridge.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
2014-09-08 15:43:49 -07:00
Christian König
12fb74fe89 mesa/st: don't advertise NV_vdpau_interop if it doesn't work.
As long as we don't have a workaround for frame based
decoding in VDPAU we should not advertise NV_vdpau_interop.

v2: fix commit message, check if get_video_param is present

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2014-09-08 16:53:39 +02:00
Brian Paul
a3306f028e docs: add news link to 10.2.7 release notes 2014-09-08 08:08:46 -06:00
Jordan Justen
dc0bd799ca i965/fs: Remove direct fs_visitor gl_fragment_program dependence
Instead we cast backend_visitor::prog for fragment shader specific code paths.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-06 11:17:53 -07:00
Ulrich Weigand
0feb977bbf gallivm: Fix Altivec pack intrinsics for little-endian
This patch fixes use of Altivec pack intrinsics on little-endian PowerPC
systems.  Since little-endian operation only affects the load and store
instructions, the semantics of pack (and other) instructions that take
two input vectors implicitly change: the pack instructions still fill
a register placing values from the first operand into the "high" parts
of the register, and values from the second operand into the "low" parts
of the register, but since vector loads and stores perform an endian swap,
the high parts end up at high memory addresses.

To still achieve the desired effect, we have to swap the two inputs to
the pack instruction on little-endian systems.  This is done automatically
by the back-end for instructions generated by LLVM, but needs to be done
manually when emitting intrisincs (which still result in that instruction
being emitted directly).

Signed-off-by: Ulrich Weigand <ulrich.weigand@de.ibm.com>
Signed-off-by: Maarten Lankhorst <dev@mblankhorst.nl>
2014-09-06 15:51:58 +02:00
Jordan Justen
1f184bc114 i965/fs: Remove direct fs_generator brw_wm_prog_key dependence
Instead we store a void pointer to the key, and cast it to
brw_wm_prog_key for fragment shader specific code paths.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-05 22:15:06 -07:00
Jordan Justen
c43ae405aa i965/fs: Remove direct fs_generator brw_wm_prog_data dependence
Instead we store a brw_stage_prog_data pointer, and cast it to
brw_wm_prog_data for fragment shader specific code paths.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-05 22:15:06 -07:00
Jordan Justen
f96a02c7ca i965/fs: Don't store gl_fragment_program* in fs_generator
gl_program* is named prog similar to backend_visitor.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-05 22:15:06 -07:00
Jordan Justen
936ca6f3cf i965: Add uses_kill to brw_wm_prog_data
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-05 22:15:06 -07:00
Jordan Justen
d0e166752a i965/fs: Rename fs_generator::prog to shader_prog
This matches backend_visitor, and will allow gl_program to be named prog.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-05 22:15:06 -07:00
Jordan Justen
000a9ee1ba i965/fs: Add stage variable to fs_generator
This will allow for stage specific code paths.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-05 22:15:06 -07:00
Kristian Høgsberg
2d6d3461d3 i965: Adjust fast-clear resolve rect for BDW
The scale factors for the resolve rectangle change for BDW and we have
to look at brw->gen now to figure out how big it should be.

Fixes: https://bugs.freedesktop.org/attachment.cgi?id=105777
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-05 20:47:03 -07:00
Christoph Bumiller
ca9ab05d45 nvc0/ir: clarify recursion fix to finding first tex uses
This is a simple shader for reproducing the case mentioned:

FRAG
DCL IN[0], GENERIC[0], PERSPECTIVE
DCL OUT[0], COLOR
DCL SAMP[0]
DCL CONST[0]
DCL TEMP[0..1], LOCAL
IMM[0] FLT32 {    0.0000,    -1.0000,     1.0000,     0.0000}
  0: MOV TEMP[0].x, CONST[0].wwww
  1: MOV TEMP[1].x, CONST[0].wwww
  2: BGNLOOP
  3:   IF TEMP[0].xxxx
  4:     BRK
  5:   ENDIF
  6:   ADD TEMP[0].x, TEMP[0], IMM[0].zzzz
  7:   IF CONST[0].xxxx
  8:     TEX TEMP[1].x, CONST[0], SAMP[0], 2D
  9:   ENDIF
 10:   IF CONST[0].zzzz
 11:     MOV TEMP[1].x, CONST[0].zzzz
 12:   ENDIF
 13: ENDLOOP
 14: MOV OUT[0], TEMP[1].xxxx
 15: END

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-05 23:08:24 -04:00
Christoph Bumiller
b9f9e3ce03 nv50/ir/util: fix BitSet issues
BitSet::allocate() is being used with the expectation that it would
leave the bitfield untouched if its size hasn't changed, however,
the function always zeroed the last word, which led to obscure bugs
with live set computation.

This also fixes BitSet::resize(), which was broken, but luckily not
being used.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-05 23:05:42 -04:00
Ilia Mirkin
a71380040c nvc0: remove nvc0_push, replaced with nvc0_vbo_translate
Fixes build.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-05 23:00:27 -04:00
Ilia Mirkin
12311c7c52 nv50,nvc0: get rid of draw module support
This hasn't been enabled in a long time and is completely stale and
unnecessary. Remove, esp since it doesn't build.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-05 23:00:27 -04:00
Jason Ekstrand
ecf6c26757 i965/fs: Don't look at virtual_grf_sizes for uniforms
Uniform values are in the UNIFORM register file, not the GRF register file.
Looking in virtual_grf_sizes makes no sense and only makes the output of
dump_instructions confusing.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-05 17:33:17 -07:00
Dave Airlie
291ae622fd loader: fds can be 0
Possible resource leak reported by coverity.

Reported-by: Coverity scanner.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-06 10:24:25 +10:00
Emil Velikov
196e949cf7 docs: Import 10.2.7 release notes, add news item.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-06 01:18:45 +01:00
Emil Velikov
2c69c9fdcb gallium/vc4: ship all files in the tarball
- include all headers in Makefile.sources

Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:27 +01:00
Emil Velikov
ec9d8060e4 gallium/trace: ship all files in the tarball
- include all headers in Makefile.sources
 - bundle the scons buildscript, README and trace.xsl

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:27 +01:00
Emil Velikov
7134043837 gallium/svga: ship all files in the tarball
- include all headers in Makefile.sources
 - sort the list(s)
 - bundle the android & scons buildscript
 - include the headers' README & svga_dump.py

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:27 +01:00
Emil Velikov
f7008a6c5e gallium/softpipe: ship all files in the tarball
- include all headers in Makefile.sources
 - sort the list(s)
 - bundle the android & scons buildscript

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:27 +01:00
Emil Velikov
858d932d6a gallium/rbug: ship all files in the tarball
- include all headers in Makefile.sources
 - sort the list(s)
 - bundle the android buildscript & README

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:26 +01:00
Emil Velikov
36b5012a8d gallium/radeonsi: ship all files in the tarball
- include all headers in Makefile.sources
 - bundle the android buildscript

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:26 +01:00
Emil Velikov
8b48e14a48 gallium/radeon: ship all files in the tarball
- include all headers in Makefile.sources
 - sort the list(s)
 - bundle the android buildscript & LLVM note

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:26 +01:00
Emil Velikov
27d4f2eae3 gallium/r600: ship all files in the tarball
- include all headers in Makefile.sources
 - sort the list(s)
 - bundle the android buildscript & custom include

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:26 +01:00
Emil Velikov
cdd3a34096 gallium/r300: ship all files in the tarball
- include all headers in Makefile.sources
 - sort the list(s)
 - bundle the android buildscript & the tests

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:26 +01:00
Emil Velikov
2ba31a5185 gallium/nouveau: ship all files in the tarball
- include all headers in Makefile.sources
 - sort the list(s)
 - bundle the android buildscript

v2: Don't double-include the compiler sources.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:26 +01:00
Emil Velikov
0cba104921 gallium/noop: ship all files in the tarball
- include all headers in Makefile.sources
 - bundle the scons buildscript

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:26 +01:00
Emil Velikov
48d251cebb gallium/llvmpipe: ship all files in the tarball
- include all headers in Makefile.sources
 - sort the list(s)
 - bundle the scons buildscript

v2: Don't double include the test sources.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:25 +01:00
Emil Velikov
a408b75849 gallium/identity: ship all files in the tarball
- include all headers in Makefile.sources
 - sort the list(s)
 - bundle the scons buildscript

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:25 +01:00
Emil Velikov
930afeaa54 gallium/ilo: ship all files in the tarball
- include all headers in Makefile.sources
 - bundle the android buildscript

Cc: Chia-I Wu <olvaffe@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:25 +01:00
Emil Velikov
38719795a6 gallium/i915: ship all files in the tarball
- include all headers in Makefile.sources
 - sort the list(s)
 - bundle the android buildscript & TODO

Cc: Stephane Marchesin <stephane.marchesin@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:25 +01:00
Emil Velikov
8928788d58 gallium/galahad: ship all files in the tarball
- include all headers in Makefile.sources
 - sort the list(s)
 - bundle the scons buildscript

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:25 +01:00
Emil Velikov
0ea9569d8f gallium/freedreno: ship all files in the tarball
- include all headers in Makefile.sources
 - sort the list(s)
 - bundle the android build

Cc: freedreno@lists.freedesktop.org
Cc: Rob Clark <robclark@freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:25 +01:00
Emil Velikov
525c48a316 gallium/tools: pick up the tools for distribution
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:25 +01:00
Emil Velikov
c6948da666 gallium/tests: ship all the tests in the release tarball
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:24 +01:00
Emil Velikov
13a5adc1b7 st/vega: ship the final headers
Commit 60d772cd9d1(st/vega: add headers and SConscript in
the tarball) meant to pick all the headers to be included in
the release tarball yet it missed a few.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:24 +01:00
Emil Velikov
cd2e62a2f3 st/egl: include the remaining files in the tarball
A few files were missing, namely:
 - a few of the common headers
 - the android + gdi sources

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:24 +01:00
Emil Velikov
96fb492583 st/glx/xlib: ship the SConscript in the release tarball
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:24 +01:00
Emil Velikov
fc69d1141b st/dri: ship the scons buildscript in the release tarball
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:24 +01:00
Emil Velikov
3d3d9c3617 st/clover: ship Doxyfile in the release tarball
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:24 +01:00
Emil Velikov
cf0c4d6d63 gallium: ship state-tracker/README in the release tarball
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:23 +01:00
Emil Velikov
c553b6e2df gallium: ship the non-automaked state-trackers & targets
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:23 +01:00
Emil Velikov
0fd45d3079 winsys/intel: drop intel_winsys.h from makefile.sources
With the last revisions of commit 664c2d76947(gallium/ilo: cleanup
intel_winsys.h) we moved the header from winsys to drivers, but we
forgot to update the makefile.sources to reflect this.

Cc: Chia-I Wu <olvaffe@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
2014-09-05 23:46:23 +01:00
Anuj Phogat
d09167a39f meta: Store precompiled msaa shaders for all supported sample counts
Currently, BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE* and
BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE* shaders
in setup_glsl_msaa_blit_shader() are not recompiled
when the source buffer sample count changes. For example,
implementation continued using a 4X msaa shader, even if
source buffer changes from 4X msaa to 8x msaa. It causes
incorrect rendering.

This patch adds new enums in blit_msaa_shader, one for
each supported sample count, and uses them to store
msaa shaders.

Fixes following piglit tests on Broadwell:
ext_framebuffer_multisample-accuracy all_samples color
ext_framebuffer_multisample-accuracy all_samples depth_draw
ext_framebuffer_multisample-accuracy all_samples depth_resolve
ext_framebuffer_multisample-accuracy all_samples stencil_draw
ext_framebuffer_multisample-accuracy all_samples stencil_resolve
ext_framebuffer_multisample-formats all_samples

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstarnd <jason@jlekstrand.net>
2014-09-05 15:40:37 -07:00
Emil Velikov
0b76c51728 configure: check for core xcb and link the VL targets against it
Make sure to check the presence of the module in order to pick the
correct libs flag and before feeding them to the compiler/linker.

Current libXvMC*, libvdpau* and libomx_mesa depends unconditionally
upon xcb, due to their usage of the aux/vl gallium module.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2014-09-05 23:18:00 +01:00
Emil Velikov
17798bfb47 configure: check for core xcb and link libEGL against it
Make sure to check the presence of the module in order to pick the
correct libs flag and before feeding them to the compiler/linker.

Current libEGL depends conditionally (when building with x11 platform)
upon xcb.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-05 23:17:59 +01:00
Emil Velikov
da029f8081 configure: check for core xcb and link libGL against it
Make sure to check the presence of the module in order to pick the
correct libs flag and before feeding them to the compiler/linker.

Current libGL depends conditionally (when building with dri3) upon
xcb 1.9.3 and unconditionally on ancient xcb functions -
xcb_generate_id and xcb_request_check amongst others.

v2: Use PKG_CHECK_EXISTS() when checking for dri3 xcb.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80848
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-05 23:17:49 +01:00
Jason Ekstrand
7599886b26 i965/blorp: Pass image formats seperately from the miptree
When a texture is wrapped in a texture view, we can't trust the format in
the miptree itself.  This patch allows us to pass the format seperately
through blorp so we can proprerly handled wrapped textures.

It's worth noting here that we can use the miptree format directly for
depth/stencil formats because they cannot be reinterpreted by a texture
view.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
CC: "10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2014-09-05 10:45:27 -07:00
Matt Turner
87472ae58c i965/fs: Brown bag fix. 2014-09-05 10:29:38 -07:00
Matt Turner
e8df6a6b32 i965/vec4: Add ability to reswizzle arbitrary swizzles.
Before commit 04895f5c we would only reswizzle dot product instructions
(since they wrote the same value into all channels, and we didn't have
to think about anything else). That commit extended reswizzling to cases
when the swizzle was single valued -- i.e., writing the same result into
all channels.

But allowing reswizzling of arbitrary things is actually really easy and
is even less code. (Why didn't we do this in the first place?!)

total instructions in shared programs: 4266079 -> 4261000 (-0.12%)
instructions in affected programs:     351933 -> 346854 (-1.44%)

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-05 10:22:06 -07:00
Matt Turner
1ee1d8ab46 i965/vec4: Reswizzle sources when necessary.
Despite the comment above the function claiming otherwise, the function
did not reswizzle sources, which would lead to bad code generation since
commit 04895f5c, which began claiming we could do such swizzling when we
could not.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82932
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-05 10:22:06 -07:00
Jason Ekstrand
e49cfe9bfc i965/fs: Clean up emitting of untyped atomic and surface reads
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-05 10:04:06 -07:00
Matt Turner
ef8477cddf i965/fs: Fix basic block tracking in try_rep_send().
The 'start' instruction is always in the current block, except for the
case of shader time, which emits code in a pattern seen no where else.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-05 09:53:21 -07:00
Matt Turner
248eaff63d i965/fs: Pass block to insert and remove functions missed earlier.
Otherwise, the basic block start/end IPs don't get updated properly,
leading to a broken CFG.  This usually results in the following
assertion failure:

brw_fs_live_variables.cpp:141:
void brw::fs_live_variables::setup_def_use():
Assertion `ip == block->start_ip' failed.

Fixes KWin, WebGL demos, and a score of Piglit tests on Sandybridge and
earlier hardware.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-05 09:52:50 -07:00
Kenneth Graunke
6ff5bb2465 i965: Mark cfg dumping functions const.
The dump() methods don't alter the CFG or basic blocks, so we should
mark them as const.  This lets you call them even if you have a const
cfg_t - which is the case in certain portions of the code (such as live
interval handling).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-05 09:52:38 -07:00
Matt Turner
88d673bde6 i965: Update if_block/else_block in the dead control flow pass.
I think this bug crept in only recently.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-05 09:52:29 -07:00
Matt Turner
3e248e0418 i965/fs: Connect cfg properly in predicated break peephole.
If the ENDIF instruction was the only instruction in its block, we'd
leave the successors of the merged if+jump block in a bad state.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83080
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-05 09:08:59 -07:00
Marek Olšák
1a00f24751 st/mesa: use 1.0f as boolean true on drivers without integer support
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82882

Cc: 10.2 10.3 mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-05 15:41:47 +02:00
Marek Olšák
d67db73458 mesa: set UniformBooleanTrue = 1.0f by default
because NativeIntegers is 0 by default.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82882

Cc: 10.2 10.3 mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-05 15:41:47 +02:00
Jonathan Gray
635477dc4b automake: check if the linker supports --dynamic-list
As older versions of gnu ld did not support --dynamic-list check to see
if it is supported before using it.  Non gnu linkers such the apple one
likely lack this option as well.

Fixes the build on OpenBSD which has binutils 2.15 and 2.17.
The --dynamic-list option seems to been have introduced sometime after
binutils 2.17 was released as it is present in 2.18.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-05 14:20:42 +01:00
Jonathan Gray
d3dee3df97 st/xvmc/tests: avoid non portable error.h functions
To improve compatibility with OpenBSD.

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-05 14:17:34 +01:00
Andreas Pokorny
8bcd57a46c kms-swrast: Support Prime fd handling
Allows using prime fds as display target and from display target.
Test for PRIME capability after initializing kms_swrast screen.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Andreas Pokorny <andreas.pokorny@canonical.com>
2014-09-05 14:14:37 +01:00
Michel Dänzer
76b906c9f6 configure.ac: Add AC_SYS_LARGEFILE
Making sure large file support is enabled across the tree even on 32-bit
systems.

Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-05 18:08:59 +09:00
Francisco Jerez
b4539274b6 clover/util: Null-terminate the result of compat::string::c_str().
Reported-by: EdB <edb+mesa@sigluy.net>
2014-09-05 09:27:20 +03:00
Francisco Jerez
923c72982e clover/util: Implement compat::string using aggregation instead of inheritance. 2014-09-05 09:27:20 +03:00
Francisco Jerez
7c1e6d582c clover/util: Have compat::vector track separate size and capacity.
In order to make the behaviour of resize() and reserve() closer to the
standard.

Reported-by: EdB <edb+mesa@sigluy.net>
2014-09-05 09:27:20 +03:00
Francisco Jerez
995f7b37da clover: Use conversion operator to initialize build log from compat::string.
Fixes binary garbage in the compilation logs caused by
compat::string::c_str() not being null-terminated (which is a bug on
its own that will be fixed in another commit).

Reported-by: EdB <edb+mesa@sigluy.net>
2014-09-05 09:27:20 +03:00
Jordan Justen
864c463485 Revert 5 i965 patches: 8e27a4d2, 373143ed, c5bdf9be, 6f56e142, 88e3d404
Reverts
* "i965: Modify state upload to allow 2 different sets of state atoms."
   8e27a4d2b3
* "i965: Modify dirty bit handling to support 2 pipelines."
   373143ed91
* "i965: Create a macro for checking a dirty bit."
   c5bdf9be1e
   Conflicts:
	src/mesa/drivers/dri/i965/brw_context.h
* "i965: Create a macro for setting all dirty bits."
   6f56e1424d
   Conflicts:
	src/mesa/drivers/dri/i965/brw_blorp.cpp
	src/mesa/drivers/dri/i965/brw_state_cache.c
	src/mesa/drivers/dri/i965/brw_state_upload.c
* "i965: Create a macro for setting a dirty bit."
   88e3d404da

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-04 23:06:27 -07:00
Rob Clark
5d8f40a53a freedreno/ir3: fix constlen with relative addressing
We can't rely on the value from the assembler if relative addressing is
used.  So instead use the max of declared-consts (which does not include
compiler immediates) and what we get from the assembler (which does).

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-04 22:28:50 -04:00
Rob Clark
73ff4c5f70 freedreno/ir3: fix error in bail logic
all_delayed will also be true if we didn't attempt to schedule anything
due to no more instructions using current addr/pred.  We rely on coming
in to block_sched_undelayed() to detect and clean up when there are no
more uses of the current addr/pred, which isn't necessarily an error.

This fixes a regression introduced in b823abed.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-04 22:28:50 -04:00
Rob Clark
08ee0488e6 freedreno/ir3: bit of debug
Make it easier to figure out which compiler stage failed.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-04 22:28:50 -04:00
Eric Anholt
4bca922878 vc4: Merge qcompile and tgsi_to_qir
The split between these two didn't make much sense.  I'm going to want the
chance to look at uniform contents in optimization passes, and the QPU
emit I think is going to end up rewriting the uniforms stream.
2014-09-04 17:00:54 -07:00
Jordan Justen
23e20f4687 i965/fs: Use prog rather than fp->Base in fs_visitor
Reduce fs_visitor's dependence on gl_fragment_program.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-04 11:46:42 -07:00
Jordan Justen
a346870ba8 i965/fs: Use stage_prog_data instead of prog_data->base in fs_visitor
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-04 11:46:42 -07:00
Jordan Justen
246211d366 i965/fs: Add init function to fs_visitor
This common init routine can be used by constructors for multiple program
types.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-04 11:46:42 -07:00
Eric Anholt
55d2a16262 vc4: Add a CSE optimization pass.
Debugging a regression in discard support was just too full of duplicate
instructions, so I decided to remove them instead of re-analyzing each of
them as I dumped their outputs in simulation.
2014-09-04 11:39:51 -07:00
Eric Anholt
80b27ca2cd vc4: Switch to using native integers.
There were troubles with bools without using native integers
(st_glsl_to_tgsi seemed to think bool true was 1.0f sometimes, when as a
uniform it's stored as ~0), and since I've got native integers other than
divide, I might as well just support them.
2014-09-04 11:39:51 -07:00
Eric Anholt
874dfa8b2e vc4: Expose compares at a lower level in QIR.
Before, we had some special opcodes like CMP and SNE that emitted multiple
instructions.  Now, we reduce those operations significantly, giving
optimization more to look at for reducing redundant operations.

The downside is that QOP_SF is pretty special -- we're going to have to
track it separately when we're doing instruction scheduling, and we want
to peephole it into the instruction generating the destination write in
most cases (and not allocate the destination reg, probably.  Unless it's
used for some other purpose, as well).
2014-09-04 11:39:51 -07:00
Eric Anholt
3972a6f057 vc4: Stop being so clever in CMP handling.
This kind of cleverness should be in a general merging-of-ADD-and-MUL
instruction scheduler, rather than individual opcodes.
2014-09-04 11:39:51 -07:00
Eric Anholt
511d2f9a13 state_tracker: Fix bug in conditional discards with native ints.
A bool is 0 or ~0, and KILL_IF takes a float arg that's <0 for discard or
>= 0 for not.  By negating it, we ended up doing a floating point subtract
of (0 - ~0), which ended up as an inf.  To make this actually work, we
need to convert the bool to a float.

Reviewed-by: Brian Paul <brianp@vmware.com>
2014-09-04 11:39:50 -07:00
Brian Paul
e69b4abc43 swrast: s/INLINE/inline/
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-04 12:17:44 -06:00
Brian Paul
0f255fd26b osmesa: s/INLINE/inline/
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-04 12:17:44 -06:00
Brian Paul
27727b8479 xlib: s/INLINE/inline/
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-04 12:17:44 -06:00
Brian Paul
c4a0be73ea meta: s/INLINE/inline/
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-04 12:17:43 -06:00
Brian Paul
44df6df05b mesa: s/INLINE/inline/
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-04 12:17:40 -06:00
Marek Olšák
3dbf55c1be r600g,radeonsi: make sure there's enough CS space before resuming queries
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83432

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-04 16:15:21 +02:00
Marek Olšák
374f3e9e19 mesa: invalidate draw state in glPopClientAttrib
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82538

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-09-04 16:09:56 +02:00
Marek Olšák
8bd6723179 Revert "r600g,radeonsi: initialize HTILE to fully-expanded state"
This reverts commit f05fe294e7.

Apparently the hw doesn't like this. Revert to the "cleared" state.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83418
2014-09-04 15:48:38 +02:00
Thomas Hellstrom
2d6206140a winsys/svga: Fix incorrect type usage in IOCTL v2
While similar in layout, the size of the SVGA3dSize type may be smaller than
the struct drm_vmw_size type that is part of the ioctl interface. The kernel
driver could accordingly overwrite a memory area following the size variable
on the stack. Typically that would be another local variable, causing
breakage in, for example, ubuntu 12.04.5 where the handle local variable
becomes overwritten.

v2: Fix whitespace errors

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Cc: "10.1 10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-04 14:31:52 +02:00
Timothy Arceri
504f5f9d1a glapi: Add KHR_debug functions to check_table test
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
2014-09-04 12:29:14 +10:00
Carl Worth
ecc89e4e42 egl: Restrict multiplication in calloc arguments to use compile-time constants
As explained in the previous commit, we want to avoid the possibility of
integer-multiplication overflow while allocating buffers.

In these two cases, the final allocation size is the product of three values:
one variable and two that are fixed constants at compile time.

In this commit, we move the explicit multiplication to involve only the
compile-time constants, preventing any overflow from that multiplication, (and
allowing calloc to catch any potential overflow from the remainining implicit
multiplication).

Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-03 18:37:02 -07:00
Carl Worth
c35f14f368 Eliminate several cases of multiplication in arguments to calloc
In commit 32f2fd1c5d, several calls to
_mesa_calloc(x) were replaced with calls to calloc(1, x). This is strictly
equivalent to what the code was doing previously.

But for cases where "x" involves multiplication, now that we are explicitly
using the two-argument calloc, we can do one step better and replace:

	calloc(1, A * B);

with:

	calloc(A, B);

The advantage of the latter is that calloc will detect any overflow that would
have resulted from the multiplication and will fail the allocation, (whereas
the former would return a small allocation). So this fix can change
potentially exploitable buffer overruns into segmentation faults.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-03 18:37:02 -07:00
Kenneth Graunke
96ce065db4 glsl: Report progress from opt_copy_propagation_elements().
It's been altering the tree and reporting "false" since January 2011.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-03 17:26:06 -07:00
Kenneth Graunke
702b6ea051 glsl: Skip rewriting instructions in opt_cpe when unnecessary.
Previously, opt_copy_propagation_elements would always rewrite the
instruction stream, even if was the same thing as before.  In order to
report progress correctly, we'll need to bail if the suggested
replacement is identical (or equivalent) to the original code.

This also introduced unnecessary noop swizzles, as far as I can tell.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-03 17:26:04 -07:00
Kenneth Graunke
5ced83ee15 glsl: Initialize source_chan in opt_copy_propagation_elements.
Previously, if chans < 4, we passed uninitialized stack garbage to the
ir_swizzle constructor for the excess components.  Thankfully, it
ignores that data, as it's unnecessary, so no harm actually comes of it.

However, it's obviously better to initialize it.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-03 17:25:56 -07:00
Kenneth Graunke
8270b048cf i965: Handle ir_triop_csel in emit_bool_to_cond_code().
ir_triop_csel can return a boolean expression, so we need to handle it
here; we simply forgot when we added it.

Fixes Piglit's EXT_shader_integer_mix/{vs,fs}-mix-if-bool.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
2014-09-03 17:12:03 -07:00
Kenneth Graunke
f92fbd554f i965: Move curb_read_length/total_scratch to brw_stage_prog_data.
All shader stages have these fields, so it makes sense to store them in
the common base structure, rather than duplicating them in each.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-03 17:11:33 -07:00
Carl Worth
7528f6fd17 build: Rename md5 to checksums as part of .PHONY target
In commit 46d03d37bf I renamed a Makefile target
from md5 to checksums, (as we switched from MD5 checksums to SHA-256
checksums, so the more general name is more future proof).

But that commit missed one mention of "md5" as a dependency of the .PHONY
target. Rename that here as well.
2014-09-03 16:08:20 -07:00
tiffany
cfc42db592 glsl: fix assertion which fails for unsigned array indices.
According to the GLSL 1.40 spec, section 5.7 Structure and Array Operations:

"Array elements are accessed using an expression whose type is int or uint."

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
2014-09-03 13:52:39 -06:00
Jason Ekstrand
11ee9a4d99 i965/copy_image: Divide the x offsets by block width when using the blitter
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82804
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-03 12:27:19 -07:00
Jason Ekstrand
499acf6e4a i965/copy_image: Use the correct block dimension
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82804
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-03 12:27:19 -07:00
Jason Ekstrand
b608cd7fbf meta/copy_image: Use the correct texture level when creating views
Previously, we were accidentally assuming that the level of both textures
was 0.  Now we actually use the correct level in our hacked texture view.
This doesn't 100% fix the meta path because the texture type is getting
lost somewhere in the pipeline.  However, it actually copies to/from the
correct layer now.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82804
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-03 12:27:19 -07:00
Jason Ekstrand
fcb6d5b9ef i965/copy_image: Use the correct texture level
Previously, we were using the source images level for both source and
destination.  Also, we weren't taking the MinLevel from a potential texture
view into account.  This commit fixes both problems.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82804
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-09-03 12:27:19 -07:00
Michel Dänzer
58b386dce4 gallivm: Fix build against LLVM SVN >= r216982
Only MCJIT is available anymore.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-03 09:15:01 -07:00
Marek Olšák
8abdc3c4a9 r600g: fix alpha-test with HyperZ enabled, fixing L4D2 tree corruption
*_update_db_shader_control depends on the alpha test state. The problem was
it was in a block which is only entered if the pixel shader is changed.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74863

Cc: mesa-stable@lists.freedesktop.org
Tested-by: Benjamin Bellec <b.bellec@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-03 11:50:21 +02:00
Michel Dänzer
2adf7ee92e r600g,radeonsi: Preserve existing buffer flags
The default case was accidentally clearing RADEON_FLAG_CPU_ACCESS from the
previous fall-through cases.

Reported-by: Mathias Fröhlich <Mathias.Froehlich@gmx.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-09-03 12:49:59 +09:00
Jason Ekstrand
454aab45ef main: Don't leak temporary texture rows
Reviewed-by: Dave Airlie <airlied@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2014-09-02 15:50:27 -07:00
Dave Airlie
8380b894ad r300g: pointless assignment of info.indexed
Did this code mean to do something else, you tell me!

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-03 07:59:09 +10:00
Dave Airlie
2b24e58310 omx/h264: remove stray semicolon after if
Coverity reported this, looks wrong to me.

Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-03 07:58:58 +10:00
Dave Airlie
f4ccf687a6 vdpau: unlock the mutex on error paths in attribute setting.
Coverity pointed out we never dropped the lock here, so fix
it by using a common exit path.

Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-03 07:58:50 +10:00
Eric Anholt
2da9118852 u_primconvert: Use u_upload_mgr for our little IB allocations.
tex-miplevel-selection was hammering my memory manager with primconverts
on individual quads.  This gets all those converted IBs packed into larger
IBs.

Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-09-02 13:55:15 -07:00
Eric Anholt
6720d1573a u_primconvert: Shut up compiler warning.
gcc isn't detecting that src is set before used, since both are under if
(info->indexed).

Reviewed-by: Rob Clark <robclark@freedesktop.org>
2014-09-02 13:55:15 -07:00
Eric Anholt
1718ba30e5 gbm: Fix gallium build when X11 is in a non-system directory
pipe-loader.h will include Xlib.h when HAVE_PIPE_LOADER_XLIB is set in the
build.

Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-02 13:48:54 -07:00
Eric Anholt
d71a9b7d9d vc4: Handle a couple of the transfer map flags.
This is part of fixing extremely long runtimes on some piglit tests that
involve streaming vertex reuploads due to format conversions, and will
similarly be important for X performance, which relies on these flags.
2014-09-02 12:10:56 -07:00
Kristian Høgsberg
8f55174fbd meta: Make MESA_META_DRAW_BUFFERS restore properly
A meta begin/end pair with MESA_META_DRAW_BUFFERS will change visible GL
state.  We recreate the draw buffer enums from the buffer bitfield, which
changes GL_BACK to GL_BACK_LEFT (and GL_FRONT to GL_FRONT_LEFT).

This commit modifes the save/restore logic to instead copy the buffer enums
from the gl_framebuffer and then set them on restore using
_mesa_drawbuffers().

It's not clear how this breaks the benchmark in 82796, but fixing meta to not
leak the state change fixes the regression.

No piglit regressions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=82796
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: mesa-stable@lists.freedesktop.org
2014-09-02 10:33:13 -07:00
Emil Velikov
5a4e0f3873 Revert "mesa: fix make tarballs"
This reverts commit 0fbb9a599d.

Rather than adding hacks around the issue drop the sources from the
final tarball, and re-add them back with 'make dist'. This fixes a
problem when running parallel 'make install' fails as it recreates
sources and triggers partial recompilation.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83355
Reported-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
2014-09-02 11:39:29 +01:00
Dave Airlie
021e84f292 mesa/program_cache: calloc the correct size for the cache.
Coverity reported this, and I think this is the right solution,
since cache->items is struct cache_item ** not struct cache_item *,
we also realloc it using struct cache_item * at some point.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-02 16:42:24 +10:00
Michel Dänzer
a75fee78c6 radeonsi: Compile dummy pixel shader on demand
It's never used under normal circumstances.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-09-02 15:24:07 +09:00
Michel Dänzer
b84b9eae20 u_blitter: Create all shaders on demand
Not all of these are used in every context, so this can make a
significant difference for short-lived contexts such as in piglit tests.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-09-02 15:24:07 +09:00
Michel Dänzer
51131c423c r600g,radeonsi: Inform the kernel if a BO will likely be accessed by the CPU
This allows the kernel to prevent such BOs from ever being stored in the
CPU inaccessible part of VRAM.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-09-02 15:24:07 +09:00
Dave Airlie
2d5d1f5598 glsl: free uniform_map on failure path.
If we fails in reserve_explicit_locations, we leak uniform_map.

Reported-by: coverity scanner.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-02 16:05:52 +10:00
Paul Berry
9f20503658 main/cs: Add gl_context::ComputeProgram
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-01 19:38:27 -07:00
Jordan Justen
d035d50e05 mesa: Convert NewDriverState to 64-bits
i965 will have more than 32 bits when BRW_STATE_COMPUTE_PROGRAM is added.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-09-01 19:38:27 -07:00
Paul Berry
8e27a4d2b3 i965: Modify state upload to allow 2 different sets of state atoms.
The set of state atoms for compute shaders is currently empty; it will
be filled in by future patches.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-01 19:38:27 -07:00
Paul Berry
373143ed91 i965: Modify dirty bit handling to support 2 pipelines.
The hardware state for compute shaders is almost entirely orthogonal
to the hardware state for 3D rendering.  To avoid sending unnecessary
state to the hardware, we'll need to have a separate set of state
atoms for the compute pipeline and the 3D pipeline.  That means we
need to maintain two separate sets of dirty bits to determine which
state atoms need to be run.

But the dirty bits are not completely independent; for example, if
BRW_NEW_SURFACES is flagged while doing 3D rendering, then not only do
we need to re-run 3D state atoms that depend on BRW_NEW_SURFACES, but
we also need to re-run compute state atoms that depend on
BRW_NEW_SURFACES.  But we'll also need to re-run those state atoms the
next time the compute pipeline is run.

To accomplish this, we record two sets of dirty bits, one for each
pipeline.  When bits are dirtied (via SET_DIRTY_BIT() or
SET_DIRTY_ALL()) we set them to the dirty state in both pipelines.
When brw_state_upload() is run, we clear the dirty bits just for the
pipeline that was run.

Note that since the number of pipelines is known at compile time to be
2, the compiler should unroll the loops in SET_DIRTY_BIT() and
SET_DIRTY_ALL().

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-01 19:38:27 -07:00
Paul Berry
c5bdf9be1e i965: Create a macro for checking a dirty bit.
This will make it easier to extend dirty bit handling to support
compute shaders.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-01 19:38:27 -07:00
Paul Berry
6f56e1424d i965: Create a macro for setting all dirty bits.
This will make it easier to extend dirty bit handling to support
compute shaders.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-01 19:38:27 -07:00
Paul Berry
88e3d404da i965: Create a macro for setting a dirty bit.
This will make it easier to extend dirty bit handling to support
compute shaders.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-01 19:38:27 -07:00
Dave Airlie
94a909ec2d i965: add missing parens in vec4 visitor
coverity reported this, Matt said it look like missing parens,
not bad identing, so lets try that.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-02 11:07:11 +10:00
Dave Airlie
19f6e80a1e nouveau: don't leak dec struct on error
This one path doesn't goto fail, so it seems to leak dec.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-02 10:08:58 +10:00
Dave Airlie
32a8b2cf54 xvmc/tests: %C isn't a valid printf specifier.
Reported-by: Coverity scanner.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-02 10:07:54 +10:00
Dave Airlie
ea88b1de2f nouveau/nv40: quiten coverity warning in unused vertex texture code.
This fixes the code, but we never run it anyways, so silence coverity.

Signed-off-by: Dave Airlie <airlied@redhat.com>
2014-09-02 10:04:29 +10:00
Ilia Mirkin
d0cd86686d nv50: remove unused variables
Recent code changes have caused these to no longer be used. Remove them.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-01 18:47:42 -04:00
Ilia Mirkin
0c38006b55 mesa: force height of 1D textures to be 1 in texture views
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
2014-09-01 18:38:02 -04:00
Ilia Mirkin
2c44043313 nv50: attach the buffer bo to the miptree structures
The current code... makes no sense. Use nouveau_bo_ref to attach the bo
to the exposed resource so as to have the proper lifetime guarantees.

Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-01 18:38:02 -04:00
Ilia Mirkin
9d52e551a5 nv50: mt address may not be the underlying bo's start address
With VP2, nv50_miptree is faked because the underlying bo's have to be
laid out in a certain way. This is done by adjusting the address. Make
sure that blits (and everything else for consistency) use the mt address
rather than the bo address as a base.

This fixes retrieving chroma plane with VDPAU.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82255
Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-01 18:38:02 -04:00
Ilia Mirkin
2528d402b9 nv50: set the miptree address when clearing bo's in vp2 init
The mt address is about to be used more, make sure it's set
appropriately.

Reported-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-01 18:38:02 -04:00
Ilia Mirkin
6c2b079231 nv50/ir: avoid creating instructions that can't be emitted
When constant folding a MAD operation, we first fold the multiply and
generate an ADD. However we do so without making sure that the immediate
can be handled in the saturate case. If it can't, load the immediate in
a separate instruction.

Reported-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-01 18:38:02 -04:00
Ilia Mirkin
115d9a5525 nvc0: don't make 1d staging textures linear
Experimentally, the sampler doesn't appear to like these, neither as
buffer nor as rect textures. So remove 1D from the list of texture types
to make linear when used for staging.

This fixes the OSD in mplayer for VDPAU.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-01 18:38:02 -04:00
Ilia Mirkin
362cd26960 nv50: zero out unbound samplers
Samplers are only defined up to num_samplers, so set all samplers above
nr to NULL so that we don't try to read them again later.

Tested-by: Christian Ruppert <idl0r@qasl.de>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-01 18:38:02 -04:00
Ilia Mirkin
c4bb436f76 nvc0/ir: avoid infinite recursion when finding first uses of tex
In certain circumstances, findFirstUses could end up doubling back on
instructions it had already processed, resulting in an infinite
recursion. Avoid this by keeping track of already-visited instructions.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83079
Tested-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-09-01 18:38:02 -04:00
Rob Clark
ef858ac770 freedreno/ir3: add DDX/DDY
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-01 18:08:21 -04:00
Rob Clark
5e5604cc28 freedreno/ir3: don't keep IR around
Once we've assembled the shader, no need to keep the intermediate
around.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-09-01 18:08:21 -04:00
Jason Ekstrand
e8f83538dd i965/fs: Don't segfault when debug-logging a null program
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-01 12:33:13 -07:00
Jason Ekstrand
1c573c9adb i965/vec4: Don't segfault when debug-logging a null program
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-01 12:31:56 -07:00
Marek Olšák
a10c8db715 radeonsi: implement EXPCLEAR optimization for depth
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-01 21:18:52 +02:00
Marek Olšák
f05fe294e7 r600g,radeonsi: initialize HTILE to fully-expanded state
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-01 21:18:52 +02:00
Marek Olšák
573313c94e radeonsi: implement fast depth clear
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-01 21:18:51 +02:00
Marek Olšák
63cb4077e6 radeonsi: move DB_RENDER_CONTROL into draw_vbo
So that I can add fast depth clear.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-01 21:18:51 +02:00
Marek Olšák
78aa717601 radeonsi: disable occlusion queries if they are not needed
We always left them enabled, which turned off HiZ in some cases.
This should improve performace with Hyper-Z.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-01 21:18:51 +02:00
Marek Olšák
ab9ad91779 r600g,radeonsi: force fast stencil and HTILE stencil off, fixing a Hyper-Z hang
This should be as fast as no HTILE for stencil. I think we can still get full
performance with depth-only rendering even if stencil is present in the buffer
but not used, but I'm not 100% sure. This may be revisited when HiS and fast
stencil clear are implemented.

This fixes a hang in Brutal Legend.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=64471

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-01 21:18:51 +02:00
Marek Olšák
ba14d4910c r600g: set VGT_ENHANCE=4 on R7xx
This is a golden setting on RV740, but there is a hw bug which recommends
setting it on all R7xx chipsets.

Acked-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-01 21:18:49 +02:00
Marek Olšák
13b93596da r600g: expose AMD_vertex_shader_layer and *_viewport_index on R600-R700
already implemented

Acked-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-01 21:18:45 +02:00
Marek Olšák
d159c5e3e0 r600g: fix layered clear
Cc: mesa-stable@lists.freedesktop.org
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-01 21:18:42 +02:00
Marek Olšák
e6d191bb6f r600g: some DB bug workarounds for R6xx DB flushing
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-01 21:18:40 +02:00
Marek Olšák
0ccc653c70 r600g: enable fast depth clear for array textures and cubemaps
I have a piglit test that hits this.

Acked-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-01 21:18:37 +02:00
Marek Olšák
6d751065cc r600g: use HTILE allocator from SI
It's almost the same.

This enables tiling for HTILE. It also enables Hyper-Z for other texture
targets (1D, 1D_ARRAY, 2D_ARRAY, CUBE, CUBE_ARRAY, 3D, RECT).

2D array depth textures are tested by Unigine Sanctuary and my new piglit
test.

Acked-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-01 21:18:33 +02:00
Marek Olšák
ee1b30eaff r600g: set DB_DEPTH_SIZE.HEIGHT_TILE_MAX for EG/CM, inline other fields
This fixes rendering to non-zero layer/face/slice with HTILE.

v2: added the assertion

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-01 21:17:40 +02:00
Marek Olšák
91050ff215 radeonsi: set DB_DEPTH_SIZE.HEIGHT_TILE_MAX, inline other fields
This fixes rendering to a non-zero layer/face/slice with HTILE.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=72685

v2: added the assertion

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-09-01 21:15:36 +02:00
Glenn Kennard
8d0f6ff810 r600g: Implement sm5 geometry shader instancing
Requires Evergreen or later hardware.

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
2014-09-01 21:12:03 +02:00
Marek Olšák
482def592f glsl_to_tgsi: allocate and enlarge arrays for temporaries on demand
This fixes crashes if the number of temporaries is greater than 4096.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66184

v2: added fail paths for realloc failures

Cc: 10.2 10.3 mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-09-01 21:03:58 +02:00
Marek Olšák
b419c651fb gallium/pb_bufmgr_cache: limit the size of cache
This should make a machine which is running piglit more responsive at times.
e.g. streaming-texture-leak can easily eat 600 MB because of how fast it
creates new textures.
2014-09-01 20:17:48 +02:00
Marek Olšák
bba7d29a86 pipe-loader: use the correct screen index 2014-09-01 20:09:19 +02:00
Marek Olšák
0b56e23e7f egl/dri2: use the correct screen index
Required for multi-GPU configuration where each GPU has its own X screen.
2014-09-01 20:09:19 +02:00
Jordan Justen
1a428a5256 docs: Mark ARB_compute_shader as work in progress
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
2014-09-01 10:45:37 -07:00
Connor Abbott
d571f2b15d i965/fs: don't use ir->shadow_comparitor in emit_texture_*
Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-01 00:55:14 -07:00
Connor Abbott
cbfcb1b069 i965/fs: don't pass ir_variable * to emit_samplepos_setup()
We were only using it to get at its type, which we already know because
it's a builtin variable.

Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-01 00:12:15 -07:00
Connor Abbott
ec3d06f591 i965/fs: don't pass ir_variable * to emit_frontfacing_interpolation()
We were only using it to get at its type, which we already know because
it's a builtin variable.

v2 (Ken): Rebase on Matt's optimized gl_FrontFacing calculations.

Signed-off-by: Connor Abbott <connor.abbott@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-01 00:11:16 -07:00
Kenneth Graunke
70691f0c28 i965: Fix GPU hangs when INTEL_DEBUG=no16 is set.
The replicated data clear shader needs to be SIMD16, or else the GPU
will hang.  So, compile it even if INTEL_DEBUG=no16 is set.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-31 17:03:31 -07:00
Emil Velikov
88cbe3908f mesa: fix make tarballs
Current method of generating distribution tar-balls involves manually
invoking make + target name in the appropriate places. This temporary
solution is used until we get 'make dist' working.

Currently it does not work, as in order to have the target (which is
also a filename) available in the final Makefile we need to add a PHONY
target + use the correct target name.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-01 00:22:20 +01:00
Abdiel Janulgue
5598458e69 i965/vec4: Remove try_emit_saturate
Now that saturate is implemented natively as an instruction,
we can cut down on unneeded functionality.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-08-31 21:04:09 +03:00
Abdiel Janulgue
cbd225057a i965/fs: Refactor try_emit_saturate
v3: Since the fs backend can emit saturate as a separate instruction, there is
    no need to detect for min/max instructions and to rewrite the instruction tree
    accordingly. On the other hand, we don't need to emit a separate saturated
    mov either when the expression generating src can do saturate directly.
v4: Add can_do_saturate() check before enabling saturate modifer (Ken)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-08-31 21:04:09 +03:00
Abdiel Janulgue
b2c0c35907 ir_to_mesa, glsl_to_tgsi: Remove try_emit_saturate
Now that saturate is implemented natively as instruction,
we can cut down on unneeded functionality.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-08-31 21:04:09 +03:00
Abdiel Janulgue
7841a246b9 i965/vec4: Allow propagation of instructions with saturate flag to sel
When sel conditon is bounded within 0 and 1.0. This allows code as:
        mov.sat a b
        sel.ge  dst a 0.25F

To be propagated as:
        sel.ge.sat dst b 0.25F

v3: - Syntax clarifications in inst->saturate assignment
    - Remove extra parenthesis when assigning src_reg value
      from copy_entry (Matt Turner)
v4: - Take channels into consideration when propagating saturated instructions.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-08-31 21:04:09 +03:00
Abdiel Janulgue
40aeb558ce i965/fs: Allow propagation of instructions with saturate flag to sel
When sel conditon is bounded within 0 and 1.0. This allows code as:
	mov.sat a b
	sel.ge  dst a 0.25F

To be propagated as:
	sel.ge.sat dst b 0.25F

v3: Syntax clarifications in inst->saturate assignment (Matt Turner)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-08-31 21:04:09 +03:00
Abdiel Janulgue
0e2ba3ee82 glsl: Optimize clamp(x, b, 1.0), where b > 0.0 as max(saturate(x),b)
v2: - Output max(saturate(x),b) instead of saturate(max(x,b))
    - Make sure we do component-wise comparison for vectors (Ian Romanick)
v3: - Add missing condition where the outer constant value is > 0.0 and
      inner constant is 1.0.
    - Fix comments to show that the optimization is a commutative operation
      (Matt Turner)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-08-31 21:04:08 +03:00
Abdiel Janulgue
d92394c5d8 glsl: Optimize clamp(x, 0.0, b), where b < 1.0 as min(saturate(x),b)
v2: - Output min(saturate(x),b) instead of saturate(min(x,b)) suggested by Ilia Mirkin
    - Make sure we do component-wise comparison for vectors (Ian Romanick)
v3: - Add missing condition where the outer constant value is zero and
      inner constant is < 1
    - Fix comments to reflect we are doing a commutative operation (Matt Turner)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-08-31 21:04:08 +03:00
Abdiel Janulgue
8f890b119e glsl: Optimize clamp(x, 0, 1) as saturate(x)
v2: - Check that the base type is float (Ian Romanick)
v3: - Make sure comments reflect that we are doing a commutative operation
    - Add missing condition where the inner constant is 1.0 and outer constant is 0.0
    - Make indexing of operands easier to read (Matt Turner)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-08-31 21:04:08 +03:00
Abdiel Janulgue
cbd0d643a3 glsl: Implement saturate as ir_unop_saturate
Now that we have the ir_unop_saturate implemented as a single
instruction, generate the correct simplified expression.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-08-31 21:04:08 +03:00
Abdiel Janulgue
cb621166dc yi965/vec4: Add support for ir_unop_saturate
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-08-31 21:04:08 +03:00
Abdiel Janulgue
4bfe8a1e61 i965/fs: Add support for ir_unop_saturate
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-08-31 21:04:08 +03:00
Abdiel Janulgue
909fa50f5b ir_to_mesa, glsl_to_tgsi: Add support for ir_unop_saturate
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-08-31 21:04:08 +03:00
Abdiel Janulgue
cfa8c1cb39 ir_to_mesa, glsl_to_tgsi: lower ir_unop_saturate
Needed when vertex programs doesn't allow saturate

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-08-31 21:04:08 +03:00
Abdiel Janulgue
8935c12937 glsl: Add a pass to lower ir_unop_saturate to clamp(x, 0, 1)
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-31 21:04:08 +03:00
Abdiel Janulgue
4c0ccfc5b3 glsl: Add constant evaluation of ir_unop_saturate
v2: Use CLAMP macro (Ian Romanick)

Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-31 21:04:08 +03:00
Abdiel Janulgue
a5f02b6696 glsl: Add ir_unop_saturate
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-31 21:04:08 +03:00
Abdiel Janulgue
f340145107 i965/vec4/fs: Count loops in shader debug
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-08-31 21:04:03 +03:00
Abdiel Janulgue
ddc1d297bc i965/vec4: inline generate_vec4_instruction() within generate_code()
Suggested by Matt. This patch combines and moves back the code-generation
functions from generate_vec4_instruction() into generate_code(). Makes
generate_code() a bit larger, but helps us to count loops in a
straightforward manner.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
2014-08-31 21:03:49 +03:00
Kenneth Graunke
e34a363a78 i965: Add 2x MSAA support to Broadwell fast clear code.
According to the cited documentation section (but in the newer docs),
x_scaledown is the same for 2x and 4x MSAA.

+47 piglits.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83081
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
2014-08-31 01:48:10 -07:00
Matt Turner
8b5ac1df17 i965/vec4: Update register coalescing test.
In commit 04895f5c I added support for reswizzling writemasks. This test
was checking that we didn't support this.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82881
2014-08-30 21:00:28 -07:00
Matt Turner
0492275038 i965: Use unreachable() to silence warning.
brw_meta_fast_clear.c:211:17: warning: 'x_scaledown' may be used
uninitialized in this function [-Wmaybe-uninitialized]
    unsigned int x_scaledown, y_scaledown;

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-30 21:00:28 -07:00
Chia-I Wu
a14c23735e ilo: set INTEL_RELOC_GGTT only on GEN6
We asked MI commands to use GGTT only on GEN6.
2014-08-31 10:34:39 +08:00
Chia-I Wu
255b274d75 ilo: fix bound check for 3DSTATE_URB_VS
Fix max/min entries on GEN7.5 GT2/GT3.
2014-08-31 10:34:39 +08:00
Chia-I Wu
5f4b13f5fa ilo: replace cmd by dw0 in GPE
With e3c251071b, the magic values are gone.  We
no longer need "cmd" to hide them.  Replace it by dw0.
2014-08-31 10:34:39 +08:00
Alexander von Gluck IV
7b6ea6ab8c st/hgl: Move st_visual create/destroy into hgl state_tracker 2014-08-30 19:35:24 -04:00
Alexander von Gluck IV
15da8d0761 st/hgl: Move st_manager create/destroy into hgl state_tracker 2014-08-30 19:35:24 -04:00
Rob Clark
c06afcede2 freedreno/ir3: fix potential null ptr deref
Fix potential segfault in debug code.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-08-30 18:02:51 -04:00
Rob Clark
c99f09f4be freedreno/ir3: add TXB
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-08-30 18:02:51 -04:00
Rob Clark
b823abedf8 freedreno/ir3: detect scheduler fail
There are some cases where the scheduler can get itself into impossible
situations, by scheduling the wrong write to pred or addr register
first.  (Ie. it could end up being unable to schedule any instruction if
some instruction which depends on the current addr/reg value also
depends on another addr/reg value.)

To solve this we'd need to be able to insert extra mov instructions
(which would also help when register assignment gets into impossible
situations).  To do that, we'd need to move the nop padding from sched
into legalize.

But to start with, just detect when we get into an impossible situation
and bail, rather than sitting forever in an infinite loop.  This way it
will at least fall back to the old compiler, which might even work if
you are lucky.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-08-30 18:02:50 -04:00
Ian Romanick
932b0ef1ce glsl: Use bit-flags image attributes and uint16_t for the image format
All of the GL image enums fit in 16-bits.

Also move the fields from the anonymous "image" structucture to the next
higher structure.  This will enable packing the bits with the other
bitfield.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 76 40,572,916,873       68,831,248       63,328,783     5,502,465            0
After  (32-bit): 70 40,577,421,777       68,487,584       62,973,695     5,513,889            0

Before (64-bit): 60 36,822,640,058       96,526,824       88,735,296     7,791,528            0
After  (64-bit): 74 37,124,603,758       95,891,808       88,466,712     7,425,096            0

A real savings of 346KiB on 32-bit and 262KiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-29 23:29:19 -07:00
Ian Romanick
8eeca7a56c glsl: Use a single bit for the dual-source blend index
The only values allowed are 0 and 1, and the value is checked before
assigning.

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 74 40,580,119,657       69,186,544       63,506,327     5,680,217            0
After  (32-bit): 76 40,572,916,873       68,831,248       63,328,783     5,502,465            0

Before (64-bit): 89 36,822,971,897       96,526,616       88,735,296     7,791,320            0
After  (64-bit): 60 36,822,640,058       96,526,824       88,735,296     7,791,528            0

A real savings of 173KiB on 32-bit and no change on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-29 23:28:26 -07:00
Ian Romanick
c0cd5bedf6 glsl: Eliminate ir_variable::data.atomic.buffer_index
Just use ir_variable::data.binding... because that's the where the
binding is stored for everything else that can use layout(binding=).

Valgrind massif results for a trimmed apitrace of dota2:

                  n        time(i)         total(B)   useful-heap(B) extra-heap(B)    stacks(B)
Before (32-bit): 50 40,564,927,443       69,185,408       63,683,871     5,501,537            0
After  (32-bit): 74 40,580,119,657       69,186,544       63,506,327     5,680,217            0

Before (64-bit): 59 36,822,048,449       96,526,888       89,113,000     7,413,888            0
After  (64-bit): 89 36,822,971,897       96,526,616       88,735,296     7,791,320            0

A real savings of 173KiB on 32-bit and 368KiB on 64-bit.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-29 23:27:59 -07:00
Kenneth Graunke
941269f89c mesa: Delete ctx->GeometryProgram.Cache.
The VertexProgram and FragmentProgram have a Cache member for dealing
with fixed function programs.  There are no fixed function geometry
programs, so this should never have existed, and was just copy and
pasted.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2014-08-29 22:13:37 -07:00
Roland Scheidegger
ca4f0baca2 gallivm: fix somewhat broken NaN behavior for exp2
I actually screwed that up in 754319490f,
mistakenly thinking the code actually wanted the non-nan result before.
So, introduce that missing nan behavior case and use that instead.
For sse, there's no actual change in the resulting code at all, the fallback
code wouldn't have done the right thing though.
Of course, the actual issue I saw with pow() was completely unrelated...

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-30 01:34:41 +02:00
Roland Scheidegger
3d29e75a5f softpipe: handle vertex texture sampling when using llvm for draw
Pretty trivial, just fill in the offsets and such. The implementation
is near 100% copy and paste from llvmpipe. Should be useful for debugging.

No piglit change when not using SOFTPIPE_USE_LLVM=1.
Now that it can do the same tests with and without using llvm for vs/gs,
with llvm more pass, the only things failing only with llvm seems to be
edgeflags tests and vs/gs-pow-float-float (and for the latter I'm not
convinced the zero tolerance it requires is somehow mandated by glsl).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-30 01:34:16 +02:00
Roland Scheidegger
62fd871984 llvmpipe: (trivial) enable cube map arrays
The code is all in place now so enable it.
Seems to pass all relevant piglit tests (just like cube maps, some of the
cube map array tests need GALLIVM_DEBUG=no_quad_lod,no_rho_approx)

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-30 01:33:40 +02:00
Roland Scheidegger
9da75f96bc gallivm: handle cube map arrays for texture sampling
Pretty easy, just make sure that all paths testing for PIPE_TEXTURE_CUBE
also recognize PIPE_TEXTURE_CUBE_ARRAY, and add the layer * 6 calculation
to the calculated face.
Also handle it for texture size query, looks like OpenGL wants the number
of cubes, not layers (so need division by 6).

No piglit regressions.

v2: fix up adding cube layer to face for seamless filtering (needs to happen
after calculating per-sample face). Undetected by piglit unfortunately.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com> (v1)
2014-08-30 01:33:02 +02:00
Roland Scheidegger
26a5156de7 draw: kill off bogus assertion in tgsi_fetch_gs_outputs
Not sure why it was there but it is definitely not an error if gs outputs are
infs/nans. Besides, the outputs can be ints, in which case any small negative
number asserted.
This fixes piglit's texelFetch gs isamplerXX crashes with softpipe (down from
14 to 2).

Bug https://bugs.freedesktop.org/show_bug.cgi?id=80012

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-30 01:17:47 +02:00
Roland Scheidegger
c9ae5038d5 softpipe: don't assert on illegal wrap mode for rect textures
piglit tex-miplevel-selection nowadays doesn't use repeat wrap mode due to
sampler objects any longer, however at the time of the clear the wrap mode
is still illegal and at this point we get to verify the state, including
samplers (even though they won't get used), and because mesa doesn't treat
it as an incomplete texture as the spec says it should, we hit the assertion.
Just warn about this for now instead.
Gets crashes down from 44 to 14 in a piglit run (all were in various tests of
tex-miplevel-selection with texture rectangles). Though just about all
tex-miplevel-selection tests fail anyway for other reasons.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-30 01:17:47 +02:00
Roland Scheidegger
032fe4ed23 tgsi: (trivial) fix handling msaa resources on TXF
Just handle as ordinary 2d / 2d array resources. Prevents an assertion failure
with softpipe and piglit glsl-resource-not-bound 2DMS/2DMSArray tests.
While here also fix TXD shadowCube similarly, which fixes the crash with piglit
tex-miplevel-selection textureGrad CubeShadow (the test will still fail due to
softpipe being broken).

This fixes https://bugs.freedesktop.org/show_bug.cgi?id=80011

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-30 01:17:47 +02:00
Roland Scheidegger
99105454b0 draw: remove fishy num_samplers/num_sampler_views check in llvm path
This was meant for softpipe to not crash at some point if vertex texturing
was used. It is, however, fishy because it uses values from
draw_set_samplers/draw_set_sampler_views and not from the shader key. Albeit
we should still in all cases actually generate a new shader if this changes
(because the samplers and views themselves are in the key) I don't want to
think again wondering if that's really correct in the future.
Besides, at least today, it does not actually work for softpipe, as this was
relying on softpipe not actually calling draw_set_samplers/sampler_views at
all - I've verified it crashes regardless (if there were a tex instruction in
the vs, which normally should not happen anyway). For drivers which do indeed
not call these functions because they don't support vertex texturing at all
(r300), this should still not crash because the static texture data is all
zero, which causes the sampling functions to take an early out (same as is done
if no texture is bound at the slot used for sampling - verified with hacked up
softpipe).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-30 01:17:46 +02:00
Roland Scheidegger
85d4cc4790 mesa: fix fallback texture for cube map array
mesa was creating a cube map array texture with just one layer, which is
not legal. This caused an assertion failure when using that texture later
in llvmpipe (when enabling cube map arrays) since it verifies the number
of layers in the view is divisible by 6 (the sampling code might well crash
randomly otherwise) with piglit glsl-resource-not-bound CubeArray -fbo -auto.

v2: use appropriately sized texel array...

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
2014-08-30 01:17:46 +02:00
Aaron Watry
7c73ee677f r600/compute: Don't leak compute pool item_list/unallocated_list
v3: Fix multi-line comment format
v2: Change to C-style comments and fix indentation

Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Bruno Jiménez <brunojimen@gmail.com>
2014-08-29 17:38:24 -05:00
Michel Dänzer
6cd0dbc415 u_vbuf: Make sure all caps are initialized
Pointed out by valgrind.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83148
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
2014-08-29 12:15:10 +09:00
Michel Dänzer
2a99b6e40f r600g: Reinstate include path to common radeon source directory
Fixes build failure since commit a131263a2f
('gallium/radeon: cleanup header inclusion'):

../../../../../src/gallium/drivers/r600/evergreen_compute.c:50:30: fatal error: radeon_llvm_util.h: No such file or directory
 #include "radeon_llvm_util.h"
                              ^
compilation terminated.

Trivial.
2014-08-29 12:09:16 +09:00
Matt Turner
2cab62a68d i965: Mark BRW_CONDITIONAL_R as Gen <= 5. 2014-08-28 19:06:45 -07:00
Matt Turner
4fcefac753 i965/disasm: Show jump count for if/iff/halt.
These instructions don't have pop count.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-28 19:06:27 -07:00
Matt Turner
fb2fddefce i965/disasm: Disassemble JMPI's source properly.
The source can be a register as well as an immediate, and disassembling
a register as an immediate can have some strange results.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-28 19:06:27 -07:00
Matt Turner
bef7a025eb i965/disasm: Add break/cont/halt to list of has_uip().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-28 19:06:27 -07:00
Matt Turner
383eccb77e i965/disasm: Disassemble Z/NZ conditional modifiers as .z/.nz.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-28 19:06:27 -07:00
Ilia Mirkin
b4418cd4ce nouveau: allow more tokens by default to avoid parse failures
Also print a note saying that parsing failed to help isolate issues.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
2014-08-28 21:53:55 -04:00
Emil Velikov
76e5406e58 targets/haiku-softpipe: explicitly prefix sw/hgl header
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:41:51 -04:00
Emil Velikov
f5fb9c556b sw/hgl: struct haiku_displaytarget is not public struct
It is meant to be private within the actual winsys. Remove it from
the exported header, and fold it into it's only user.

Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:41:46 -04:00
Emil Velikov
3b36ba4c39 include/haiku: fix comment typo
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:41:29 -04:00
Emil Velikov
5b8900ded3 hgl: trivial bits
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:34:43 -04:00
Alexander von Gluck IV
311b59495c gallium/targets: Break haiku state_tracker out to own directory
Ack'ed by Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:27:29 -04:00
Alexander von Gluck IV
86d1aa8531 gallium/targets: Haiku softpipe, perform better framebuffer validation
* Check for back left attachment as well
* Set and act on pipe format none

Ack'ed by Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:27:26 -04:00
Emil Velikov
96b45e67d5 st/egl: ship all the files in the tarball
Namely we were missing the headers and the Android/SCons buildscripts.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:42 +01:00
Emil Velikov
da1d324909 st/clover: sort the sources list
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:42 +01:00
Emil Velikov
010fa9074e st/gbm: include the header in the sources list
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:42 +01:00
Emil Velikov
27be19aa45 st/xlib: Include the headers in the sources list.
Yet another step towards a working 'make dist'.

Cc: José Fonseca <jfonseca@vmware.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: José Fonseca <jfonseca@vmware.com>
2014-08-28 21:24:42 +01:00
Emil Velikov
526a9d9c5e st/omx: use makefile.sources to handle sources lists
... and add the headers so that 'make check' is happy.

Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2014-08-28 21:24:41 +01:00
Emil Velikov
f6507d2357 st/vdpau: pickup/ship the private header
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2014-08-28 21:24:41 +01:00
Emil Velikov
e3fd703e85 st/vdpau: remove obsolete define VL_HANDLES
This define is always set and it had no real purpose according to
git log. Seems like it is a leftover from the vl/vdpau prototype
stage.

Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2014-08-28 21:24:41 +01:00
Emil Velikov
60d772cd9d st/vega: add headers and SConscript in the tarball
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:41 +01:00
Emil Velikov
bcdb47d838 st/xa: add remaining files in the tarball
Namely
 - the private header (xa_priv.h)
 - README and
 - xa-indent

Sort the sources list while we're here.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:40 +01:00
Emil Velikov
398f6eefee st/xvmc: pick up the headers for distribution
- autotools/make will pick them up in the tarball.
 - Sort the list alphabetically.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:40 +01:00
Emil Velikov
c6e5801b40 Revert "configure: Disable xvmc by default"
This reverts commit 6a19bb56e0.

The above commit disabled the default build of xvmc as the xvmc tests
were failing. As pointed out by Ilia, the tests are "broken by design"
as they do not test the object that is build but the one that is
installed and setup on the workstation.

With previous commit we moved the programs from the 'make check' to
noinst automake target. This way they won't be run but will be around
for people to use them.

Cc: Tom Stellard <thomas.stellard@amd.com>
2014-08-28 21:24:40 +01:00
Emil Velikov
91f49befd0 st/xvmc: automake: move tests to noinst
All the tests require an installed and setup XvMC, thus they
are not good candidates for 'make check'.
Keep them around as the user might want to actually test the
implementation post installation/setup.

Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Tom Stellard <thomas.stellard@amd.com>
Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:40 +01:00
Emil Velikov
015792fb02 winsys/sw: add the final files to the tarball
Add the final remaining files into the tarball (make dist), namely:
 - SConscripts
 - Non-autotooled winsys' - android, gdi and hgl.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:39 +01:00
Emil Velikov
95603e259b winsys/sw: automake: consistently use Makefile.sources
- Include the headers within.
 - Update scons to use them.
 - Drop useless include (gallium/drivers) from scons.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:39 +01:00
Emil Velikov
f0ae81cc13 winsys/$(hw): ship the Android/SCons scripts in the tarball
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:38 +01:00
Emil Velikov
63e9831756 winsys/$(hw): include headers in Makefile.sources
Otherwise 'make dist' will not pick them up :'(

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:38 +01:00
Emil Velikov
afdc44deca st/egl: cleanup sw winsys header inclusions
- Drop duplicate include compiler directives.
 - Leave the sw/ prefix for all the software winsys headers.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:37 +01:00
Emil Velikov
30f3df4e53 winsys/radeon: move radeon_cs_dump.h to drm
... to ease packaging (make dist).
Update it to fetch libdrm's include/libs via pkg-config.

Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-08-28 21:24:37 +01:00
Emil Velikov
a131263a2f gallium/radeon: cleanup header inclusion
- Add top_srcdir/src/gallium/winsys to GALLIUM_DRIVER_C{XXFLAGS}.
 - Remove top_srcdir/src/gallium/drivers/radeon from the includes.

As a result:
 - Common radeon headers are prefixed with 'radeon/'
 - Winsys header inclusion is prefixed 'radeon/drm'

Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-08-28 21:24:37 +01:00
Emil Velikov
22a13f5b09 winsys/svga: build: cleanup the includes
gallium/drivers is already part fo GALLIUM_WINSYS_CFLAGS.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-28 21:24:36 +01:00
Emil Velikov
7dc2f9f919 winsys/i915: remove the software winsys
We stopped building it recently as it was unused and not tested.
Good bye, it's been nice knowing you :)

Cc: Stephane Marchesin <stephane.marchesin@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Stephane Marchesin <stephane.marchesin@gmail.com>
2014-08-28 21:24:36 +01:00
Emil Velikov
664c2d7694 gallium/ilo: cleanup intel_winsys.h
Make the header location, inclusion and contents more common with
its i915,r* and nouveau counterparts:

 - Move the header within drivers/ilo.
 - Separate out intel_winsys_create_for_fd into 'drm_public' header.
 - Cleanup the compiler includes.

v2: Move the header to drivers/ilo. Suggested by Chia-I.
v3: Correct intel_winsys.h inclusion. Spotted by Chia-I.

Cc: Chia-I Wu <olvaffe@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
2014-08-28 21:24:16 +01:00
Timothy Arceri
4ca203f6a1 docs: mark GL_MAX_VERTEX_ATTRIB_STRIDE as done
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-27 20:36:03 -10:00
Timothy Arceri
89e6806dea gallium: add cap for MAX_VERTEX_ATTRIB_STRIDE
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2014-08-27 20:35:59 -10:00
Timothy Arceri
3246e11d33 mesa: implement GL_MAX_VERTEX_ATTRIB_STRIDE
V2: moved test for the VertexAttrib*Pointer() functions
 to update_array(), and made constant available for drivers to set

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2014-08-27 20:35:56 -10:00
Michel Dänzer
eae9da879f st/clover: Fix build against LLVM SVN >= r216583
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-08-28 12:05:21 +09:00
Roland Scheidegger
eee9f6ae8a draw: fix base instance handling in llvm path
The base instance needs to be passed to the jited function, otherwise the
instanced data fetch will only work with the same start instance when the
jit function was created (and baking that into the key instead is not a viable
option).
This fixes piglit arb_base_instance-drawarrays (modulo some unrelated
core/compat context trouble I get for the test).
And fix the pipe cap bit in llvmpipe for it now that it actually works (it
already worked for softpipe).

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2014-08-28 03:03:23 +02:00
Roland Scheidegger
17eabfeccf docs: fix up status of softpipe, llvmpipe
The docs were never really up to date for them, missing just about everything.
So mark them off as all done for GL 3.3 (though softpipe is in fact quite
broken for some newer things especially wrt texturing, and both don't have
compliant, real msaa support). And add the extensions missing too (no
guarantee of completeness).

Reviewed-by: Dave Airlie <airlied@gmail.com>
2014-08-28 03:01:16 +02:00
Alexander von Gluck IV
0348429586 glsl: Add strings.h on non-MSC platforms
* IEEE Std 1003.1-2001 placed strcasecmp() in strings.h.
* ISO C99 doesn't mention strcase* in string.h
* On all platforms I could find, strcasecmp is in strings.h and string.h
  as a compatibility layer for software written pre-2001 POSIX
* Technically strcasecmp should be only in strings.h and the man
  pages back this up.
* Tested build on CentOS and Haiku

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2014-08-27 20:20:58 -04:00
Alex Deucher
6b48c18b03 radeon/uvd: remove comment about RV770
It doesn't seem to support field based decode after testing.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
2014-08-27 10:04:13 -04:00
Christian König
80771e47b6 radeon/uvd: fix field handling on R6XX style UVD
The first UVD generation can only do frame based output.

Signed-off-by: Christian König <christian.koenig@amd.com>
2014-08-26 17:56:57 +02:00
Christian König
03a99ba9e4 vl/compositor: set the scissor before clearing the render target
Otherwise we clear areas that shouldn't be cleared.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2014-08-26 17:56:57 +02:00
Christian König
b73c20759f st/vdpau: fix vlVdpOutputSurfaceRender(Output|Bitmap)Surface
Correctly handle that the source_surface is only optional.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80561

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2014-08-26 17:56:57 +02:00
Chia-I Wu
e3c251071b ilo: use genhw command opcodes
Replace ILO_GPE_MI and ILO_GPE_CMD with magic values by descriptive genhw
macros.
2014-08-26 14:11:02 +08:00
Chia-I Wu
6c73478223 ilo: rename intel_bo_map_unsynchronized()
Rename it to intel_bo_map_gtt_async().
2014-08-26 14:10:50 +08:00
Chia-I Wu
354d84b629 ilo: remove max_batch_size
It is used to derive an artificial limit on max relocs per bo.  We choose not
to export it anymore.
2014-08-26 14:10:50 +08:00
Chia-I Wu
fbb869c1aa ilo: replace domains by reloc flags
It is simpler and is supported by the kernel.  It cannot be used with
libdrm_intel yet though.
2014-08-26 14:10:50 +08:00
Chris Forbes
01887593a4 docs: Update who is working on tessellation
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2014-08-26 07:51:11 +12:00
Chris Forbes
38a3490368 glsl: Remove bogus "OUPTUT" token
This is never used. There is another token "OUTPUT" which the lexer can
generate, though. This has been around since the dawn of time; is most
likely a typo.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2014-08-26 07:50:43 +12:00
Marek Olšák
83503f9e68 radeonsi: handle PIPE_BIND_BLENDABLE
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-08-25 13:12:24 +02:00
Marek Olšák
770719eb82 r600g: only set PIPE_BIND_BLENDABLE if colorbuffer rendering is supported
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-08-25 13:12:24 +02:00
Marek Olšák
bc0ae40616 r300g: handle PIPE_BIND_BLENDABLE
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-08-25 13:12:23 +02:00
Eric Anholt
7317f11859 vc4: Stop doing qpu_inst(add, NOP) or qpu_inst(NOP, mul).
Now that the extra WADDR is set, we can knock this off.  Saves a lot of
typing, and makes this code much more legible.
2014-08-24 22:13:26 -07:00
Eric Anholt
78d144f7de vc4: Set the other WADDR in the qpu instruction helpers.
Now you don't need to qpu_inst() your instruction with a NOP to get the
other waddr set.
2014-08-24 22:13:26 -07:00
Eric Anholt
54499a85ff vc4: Merge qpu_a_NOP() and qpu_m_NOP to a single qpu_NOP() helper.
Now that qpu_inst() ignores the WADDR from the other half of the
instruction, we can set both the ADD and MUL WADDRs in the NOP helper.
Thanks to that, we also no longer need to qpu_inst(NOP, NOP).
2014-08-24 22:13:25 -07:00
Eric Anholt
1a7035f386 vc4: Ignore WADDRs from the other half of the instruction when merging.
This allows setting the opposite-side WADDR to NOP (a non-zero value) in
qpu_* helpers, so that we don't need to qpu_inst() merge them with NOPs
all the time just to get the waddr set.
2014-08-24 22:13:25 -07:00
Eric Anholt
3212bafc28 vc4: Fix LT/GE set-0-or-1 compares.
We were using the integer sub, which worked for the common case of EQ and
NE.  Fixes fs-lessThan-ivec2-ivec2 and other tests.
2014-08-24 22:13:25 -07:00
Eric Anholt
e2f66315cb u_vbuf: Add a few more format fallbacks.
Fixes piglit draw-vertices and gl-2.0-vertexattribpointer on vc4, where
I'm only advertising R32F to RGBA32F support so far.

Note: regresses gl-1.5-normal3b3s-invariance due to introduced flushes and
missing depth buffer load/store support in the driver.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2014-08-24 22:13:25 -07:00
Eric Anholt
bbbe3b65ad u_vbuf: Simplify the format fallback translation.
Individual caps made supporting new fallbacks more complicated than it
needed to be.  Instead, just make a table of fallbacks at context init
time.

v2: Fix inverted "do we need to install vbuf?" flagging caught by Marek.

Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
2014-08-24 22:13:25 -07:00
Rob Clark
306e421887 freedreno/a2xx: fix segfault
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-08-24 13:09:47 -04:00
Rob Clark
bd3b096467 freedreno/a3xx: handle first/last level properly
Fixes some assumptions about first_level being zero.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-08-24 13:09:23 -04:00
Rob Clark
b40a6c2b17 freedreno: implement pipe_flush_resource()
Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-08-24 13:09:00 -04:00
Rob Clark
478a08ebd2 freedreno: don't ignore src/dst level
Don't ignore src/dst_level in pipe_copy_region.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
2014-08-24 13:08:14 -04:00
Eric Anholt
8d8a5eb792 vc4: Fix save/restore of the VS/FS in the blitter.
When I made the shader cache take the .fs member and moved the binding
point to .bind_fs, I failed to update these.  Fixes crashes in
copyteximage-related tests.
2014-08-23 16:30:42 -07:00
Eric Anholt
9542e68207 vc4: Clear padding of ioctl arguments.
Fixes valgrind complaints from valgrind being unaware of our ioctls.
2014-08-23 16:30:34 -07:00
Vinson Lee
c2867f5b36 auxilary/os: Add Solaris support in os_get_total_physical_memory.
The patch fixes the build on Oracle Solaris.

  CC     os/os_misc.lo
"os/os_misc.c", line 59: #error: unexpected platform in os_sysinfo.c

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-22 18:24:34 -07:00
Alexander von Gluck IV
12a679a6f6 gallium/targets: Haiku, Fix some improper type warnings 2014-08-22 19:37:19 -04:00
Alexander von Gluck IV
31406d978d gallium/targets: Clean up Haiku softpipe renderer visual
* Drop creating gl_config first as it's only really used
  to create the state tracker visual.
2014-08-22 19:37:19 -04:00
Carl Worth
23163df24c glcpp: Don't use alternation in the lookahead for empty pragmas.
We've found that there's a buffer overrun bug in flex that's triggered by
using alternation in a lookahead pattern.

Fortunately, we don't need to match the exact {NEWLINE} expression to
detect an empty pragma. It suffices to verify that there are no non-space
characters before any newline character. So we can use a simple [\r\n] to
get the desired behavior while avoiding the flex bug.

Fixes the regression of piglit's 17000-consecutive-chars-identifier test,
(which has been crashing since commit
04e40fd337 ).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82472
Signed-off-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

CC: <mesa-stable@lists.freedesktop.org>
2014-08-22 15:14:59 -07:00
Kenneth Graunke
97d03b9366 i965: Disable try_emit_b2f_of_compare on Gen4-6.
The optimization relies on CMP setting the destination to 0, which is
equivalent to 0.0f.  However, early platforms only set the least
significant byte, leaving the other bits undefined.  So, we must disable
the optimization on those platforms.

Oddly, Sandybridge wasn't reported as broken.  The PRM states that it
only sets the LSB, but the internal documentation says that it follows
the IVB behavior.  Since it wasn't reported as broken, we believe it
really does follow the IVB behavior.

v2: Allow the optimization on Sandybridge (requested by Matt).

+32 piglits on Ironlake.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?=79963
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2014-08-22 11:40:32 -07:00
Matt Turner
b8aa1005c8 i965/fs: Preserve CFG in predicated break pass.
Operating on this code,

B0: ...
    cmp.ne.f0(8)
    (+f0) if(8)
B1: break(8)
B2: endif(8)

We can delete B2 without attempting to merge any blocks, since the
break/continue instruction necessarily ends the previous block.

After deleting the if instruction, we attempt to merge blocks B0 and B1.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-22 10:23:34 -07:00
Matt Turner
3c4c2a6e30 i965/fs: Rename variable in predicated break pass.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-22 10:23:34 -07:00
Matt Turner
1db74a423f i965/fs: Preserve CFG in the SEL peephole.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-22 10:23:34 -07:00
Matt Turner
81755bc67b i965: Preserve CFG when deleting dead control flow.
This pass deletes an IF/ELSE/ENDIF or IF/ENDIF sequence, or the ELSE in
an ELSE/ENDIF sequence.

In the typical case (where IF and ENDIF) aren't the only instructions in
their basic blocks, we can simply remove the instructions (implicitly
deleting the block containing only the ELSE), and attempt to merge
blocks B0 and B2 together.

B0: ...
    (+f0) if(8)
B1: else(8)
B2: endif(8)
    ...

If the IF or ENDIF instructions are the only instructions in their
respective basic blocks (which are deleted by the removal of the
instructions), we'll want to instead merge the next blocks.

Both B0 and B2 are possibly removed by the removal of if & endif.
Same situation for if/endif. E.g., in the following example we'd remove
blocks B1 and B2, and then attempt to combine B0 and B3.

B0: ...
B1: (+f0) if(8)
B2: endif(8)
B3: ...

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-22 10:23:34 -07:00
Matt Turner
9cf06e27e1 i965/cfg: Add functions to combine basic blocks.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-22 10:23:34 -07:00
Matt Turner
5e6ead5e8b i965/cfg: Point to bblock_t containing associated control flow
... rather than pointing directly to the associated instruction. This
will let us set the block containing the IF statement's else-pointer to
NULL, when we delete a useless ELSE instruction, as in the case

   (+f0) if(8)
   ...
   else(8)
   endif(8)

Also, remove the pointer to the ENDIF, since it's unused, and it was
also potentially wrong, in the case of a basic block containing both an
ENDIF and an IF instruction:

   endif(8)
   cmp.ne.f0(8) ...
   (+f0) if(8)

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-22 10:23:34 -07:00
Matt Turner
2a98ebd42b i965/fs: Preserve CFG in register allocation.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-22 10:23:34 -07:00
Matt Turner
20a849b4aa i965: Use basic-block aware insertion/removal functions.
To avoid invalidating and recreating the control flow graph. Also stop
invalidating the CFG in places we didn't add or remove an instruction.

cfg calculations:     202951 -> 80307 (-60.43%)

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-22 10:23:34 -07:00
Matt Turner
e0aa45768c i965: Add invalidate_cfg parameter to invalidate_live_intervals().
Will let us avoid invalidating the CFG if the optimization pass has
removed instructions using the new basic block methods.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-22 10:23:34 -07:00
Matt Turner
3d6d4dc6f7 i965: Add basic-block aware backend_instruction::insert_* methods.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-22 10:23:34 -07:00
Matt Turner
dc527fbf7d i965: Add a basic-block aware backend_instruction::remove method.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-22 10:23:33 -07:00
Matt Turner
240adc1346 i965/cfg: Add a function to remove a block from the cfg.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-22 10:23:33 -07:00
Matt Turner
b7d50beea4 i965/cfg: Add functions to test if a block is a successor/predecessor.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2014-08-22 10:23:33 -07:00
Eric Anholt
e51e20c35e vc4: Add support for fragment discards.
Fixes piglit glsl-fs-discard-01 and -03, and allows a lot of mesa demos to
start running.  glsl-fs-discard-02 has a problem where the first tile is
not getting stored on the first render.
2014-08-22 10:16:58 -07:00
Eric Anholt
0f894b2795 vc4: Make some helpers for setting condition codes in instructions. 2014-08-22 10:16:58 -07:00
Eric Anholt
cc68be2620 vc4: Avoid using undefined values when there's no color write.
The simulator assertion fails when you read-before-write a temporary
value, and there's no point in doing the packing if there was no color
written.
2014-08-22 10:16:58 -07:00
Eric Anholt
ae83955b1d vc4: Emit the scoreboard wait just when it's needed.
This should improve performance on real hardware by allowing more shader
instances to run in parallel.  It also fixes assertion failures in tests
that don't emit a fragment color, since otherwise we didn't have enough
instructions to fit our signals in.
2014-08-22 10:16:58 -07:00
Eric Anholt
c3c922289b vc4: Fix FLR for integer values less than 0.
If we didn't truncate at all, then we don't need to fix for truncation
happening in the wrong direction.

Fixes piglit builtin-functions/*-floor-*
2014-08-22 10:16:57 -07:00
Eric Anholt
2ab4e48f94 vc4: Fix totally broken assertions about inter-instruction reg conflicts.
The spec citation talked about A and B, and I proceeded to pay no
attention to whether the waddrs were for A or B.  As a result, this pair
of instructions would claim to conflict:

mov ra4, ra4 ; nop nop, r0, r0
mov.ns ra4, rb4 ; nop nop, r0, r0
2014-08-22 10:16:57 -07:00
Eric Anholt
b064c9103d vc4: Add support for all the texture and FBO formats we can.
Now that tiling is in place, we can expose the other formats.  Depth is
still broken (need to make changes in the shader), but if you don't expose
it things crash all over.  SNORM is dropped, but we could re-add it later
with some shader fixes to handle converting between [0,1] and [-1,1].
2014-08-22 10:16:57 -07:00
Eric Anholt
3a1efcc7f9 vc4: Add support for texture tiling.
This still treats everything as RGBA8888 for the most part, same as
before.  This is a prerequisite for handling other texture formats, since
only RGBA8888 has a raster-layout mode.
2014-08-22 10:16:57 -07:00
Eric Anholt
1b6dcaf40c vc4: Fix a typo in the validation for miplevels.
It meant that LUMALPHA was being marked as *many* miplevels, and
unsurprisingly wouldn't validate.  On the other hand, some miplevel counts
wouldn't get the small mips validated at all.
2014-08-22 10:16:57 -07:00
Eric Anholt
74ea87cde4 vc4: Convert to using an enum for texture data types 2014-08-22 10:16:57 -07:00
Eric Anholt
1cb5cfba85 vc4: Stop complaining about unknown texture channel types.
It doesn't matter to this code -- the sampler always returns 8-bit unorm
rgba.
2014-08-22 10:16:57 -07:00
Eric Anholt
b0a1e401a9 vc4: Include stdio/stdlib in headers so I don't have to include it per file.
There are a few tools I want to have always available, and fprintf() and
abort() are among them.
2014-08-22 10:16:57 -07:00
Matt Turner
d77f5603a5 i965: Fix JIP/UIP calculations.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82846
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82929
2014-08-22 09:30:03 -07:00
Aaron Watry
2a553e4dc9 st/clover: Change platform name from Default to Clover
Signed-off-by: Aaron Watry <awatry at gmail.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
2014-08-22 10:02:31 -05:00
Emil Velikov
e7f2f2dea5 dri/radeon: nuke the remaining references to sarea
Remainder of the dri1 times.

Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-08-21 21:47:44 +01:00
Emil Velikov
515ffb6c93 dri/radeon: cleanup the radeon_context vtbl
Remove the set-but-unused, and set-but-empty vtable entries.
Most likely a leftover from the dri1 days.

Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-08-21 21:47:40 +01:00
Emil Velikov
dd46f0926d include: move sarea.h next to it's only user
The header is used by DRI1 drivers, which we've removed a while
back. Now only the dri1 loader in libGL is using it, so let's
move it in src/glx, and prefix it accordingly.

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-08-21 21:47:37 +01:00
Emil Velikov
7550a24fa6 dri/radeon: drop obsolete radeon_{dri,macros}.h headers
Both have been unused for at least a couple of years.
For example the last user of radeon_macros.h was removed with

commit 8c11f0a883
Author: Eric Anholt <eric@anholt.net>
Date:   Fri Oct 14 13:27:02 2011 -0700

    radeon: Drop the legacy BO manager code.

Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2014-08-21 21:47:22 +01:00
Vinson Lee
1748ea8b2b SCons: Rename dri2_query_renderer.c to dri_common_query_renderer.c.
Fix SCons build error introduced with commit
3fe7daec14.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
2014-08-21 12:22:18 -07:00
Connor Abbott
06ef631573 glsl/linker: pass through the is_intrinsic flag
This flag was set to true for the atomic counter intrinsics, but it
never got plumbed through the linker, so by the time it got to the
backends it would always be set to the false. The current i965 backend
code doesn't use is_intrinsic, so this should not change any existing
code, but it's useful for codepaths that want to distinguish between
intrinsics and non-intrinsics without using strcmp.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Connor Abbott <connor.abbott@intel.com>
2014-08-21 11:46:13 -07:00
Carl Worth
619505ac7c docs: Update instructions for creating a release
This captures all of the steps I have been following in making releases for
the past year or so. This way, the instructions should be sound for anyone who
would like to take over the release process going forward.
2014-08-21 10:46:02 -07:00
Roland Scheidegger
eb4541ebaf llvmpipe: change LP_MAX_SHADER_INSTRUCTIONS definition
This change will double cache size for branches which have a lower
LP_MAX_SHADER_VARIANTS limit (it will not do anything on master).
The reason is that nowadays shaders tend to be quite a bit larger than they
were (they were big when llvmpipe didn't have a fs loop, got much smaller with
that loop, and since then have gradually increased quite a bit though still
smaller than without the fs loop for various reasons - among them being d3d10
compliance, usage of 8-wide vectors, non-swizzled blend code). Thus effectively
less shaders would be cached (unless they were very small and the variant limit
was hit first). Also, since we're getting rid of the IR nowadays, the cached
shaders shouldn't need all that much memory actually.
2014-08-21 19:00:29 +02:00
Carl Worth
399b4e2227 docs: Add my notes on stable-branch patch criteria
This captures the set of rules I have been using for stable-branch management,
(starting with a discussion on the mesa-dev mailing list on July 2013, and
then refined through my own experience of performing stable-branch releases
since then).
2014-08-21 09:46:57 -07:00
Carl Worth
46d03d37bf Makefile: Switch from md5sums to sha256sums
We switched to these several stable releases ago, (since the MD5 algorithm has
been broken for some time), but only now did I get around to fixing this in
the Makefile rather than just performing this step manually.

CC: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
2014-08-21 09:05:01 -07:00
Jon TURNEY
3fe7daec14 glx: Fix build since 679c2ef "glx/drisw: add support for DRI2rendererQueryExtension", when only building drisw renderer
v2:
- Move dri*_query_renderer_* into their respective dri*_priv.h headers
- Drop then unnneeded include of dri2.h from dri2_query_renderer.c
- Rename dri2_query_renderer.c as dri_common_query_renderer.c, as it's contents
now are used for more than dri[23]

Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-08-21 16:59:48 +01:00
Carl Worth
ea565108ae Increment version to 10.4.0-devel
Now that the 10.3 branch has been created
2014-08-21 08:38:24 -07:00
Alex Deucher
153df68834 radeonsi: add new SI pci ids
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
2014-08-21 11:16:15 -04:00
Alex Deucher
f50b6b4895 radeonsi: add new CIK pci ids
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
2014-08-21 11:13:17 -04:00
1722 changed files with 149340 additions and 67702 deletions

View File

@@ -1,4 +1,4 @@
((nil
((prog-mode
(indent-tabs-mode . nil)
(tab-width . 8)
(c-basic-offset . 3)

1
.gitignore vendored
View File

@@ -18,6 +18,7 @@
*.tar
*.tar.bz2
*.tar.gz
*.tar.xz
*.trs
*.zip
*~

View File

@@ -81,6 +81,7 @@ SUBDIRS := \
src/mapi \
src/glsl \
src/mesa \
src/util \
src/egl/main
ifeq ($(strip $(MESA_BUILD_CLASSIC)),true)

View File

@@ -21,86 +21,38 @@
SUBDIRS = src
DISTCHECK_CONFIGURE_FLAGS = \
--enable-dri3 \
--enable-gallium-tests \
--enable-gbm \
--enable-gles1 \
--enable-gles2 \
--enable-glx-tls \
--enable-va \
--enable-vdpau \
--enable-xa \
--enable-xvmc \
--with-egl-platforms=x11,wayland,drm
ACLOCAL_AMFLAGS = -I m4
doxygen:
cd doxygen && $(MAKE)
EXTRA_DIST = \
autogen.sh \
common.py \
docs \
doxygen \
scons \
SConstruct
.PHONY: doxygen
noinst_HEADERS = \
include/c99_compat.h \
include/c99 \
include/c11 \
include/D3D9 \
include/HaikuGL \
include/pci_ids
# Rules for making release tarballs
PACKAGE_DIR = Mesa-$(PACKAGE_VERSION)
PACKAGE_NAME = MesaLib-$(PACKAGE_VERSION)
EXTRA_FILES = \
aclocal.m4 \
configure \
bin/ar-lib \
bin/compile \
bin/config.sub \
bin/config.guess \
bin/depcomp \
bin/install-sh \
bin/ltmain.sh \
bin/missing \
bin/ylwrap \
bin/test-driver \
src/glsl/glsl_parser.cpp \
src/glsl/glsl_parser.h \
src/glsl/glsl_lexer.cpp \
src/glsl/glcpp/glcpp-lex.c \
src/glsl/glcpp/glcpp-parse.c \
src/glsl/glcpp/glcpp-parse.h \
src/mesa/program/lex.yy.c \
src/mesa/program/program_parse.tab.c \
src/mesa/program/program_parse.tab.h \
`git ls-files | grep "Makefile.am" | sed -e "s/Makefile.am/Makefile.in/"`
IGNORE_FILES = \
-x autogen.sh
parsers: configure
$(MAKE) -C src/glsl glsl_parser.cpp glsl_parser.h glsl_lexer.cpp glcpp/glcpp-lex.c glcpp/glcpp-parse.c glcpp/glcpp-parse.h
$(MAKE) -C src/mesa program/lex.yy.c program/program_parse.tab.c program/program_parse.tab.h
# Everything for new a Mesa release:
ARCHIVES = $(PACKAGE_NAME).tar.gz \
$(PACKAGE_NAME).tar.bz2 \
$(PACKAGE_NAME).zip
tarballs: md5
rm -f ../$(PACKAGE_DIR) $(PACKAGE_NAME).tar
manifest.txt: .git
( \
ls -1 $(EXTRA_FILES) ; \
git ls-files $(IGNORE_FILES) \
) | sed -e '/^\(.*\/\)\?\./d' -e "s@^@$(PACKAGE_DIR)/@" > $@
../$(PACKAGE_DIR):
ln -s $(PWD) $@
$(PACKAGE_NAME).tar: parsers ../$(PACKAGE_DIR) manifest.txt
cd .. ; tar -cf $(PACKAGE_DIR)/$(PACKAGE_NAME).tar -T $(PACKAGE_DIR)/manifest.txt
$(PACKAGE_NAME).tar.gz: $(PACKAGE_NAME).tar ../$(PACKAGE_DIR)
gzip --stdout --best $(PACKAGE_NAME).tar > $(PACKAGE_NAME).tar.gz
$(PACKAGE_NAME).tar.bz2: $(PACKAGE_NAME).tar
bzip2 --stdout --best $(PACKAGE_NAME).tar > $(PACKAGE_NAME).tar.bz2
$(PACKAGE_NAME).zip: parsers ../$(PACKAGE_DIR) manifest.txt
rm -f $(PACKAGE_NAME).zip ; \
cd .. ; \
zip -q -@ $(PACKAGE_NAME).zip < $(PACKAGE_DIR)/manifest.txt ; \
mv $(PACKAGE_NAME).zip $(PACKAGE_DIR)
md5: $(ARCHIVES)
@-md5sum $(PACKAGE_NAME).tar.gz
@-md5sum $(PACKAGE_NAME).tar.bz2
@-md5sum $(PACKAGE_NAME).zip
.PHONY: tarballs md5
# We list some directories in EXTRA_DIST, but don't actually want to include
# the .gitignore files in the tarball.
dist-hook:
find $(distdir) -name .gitignore -exec $(RM) {} +

View File

@@ -1 +1 @@
10.3.0-devel
10.5.0-devel

File diff suppressed because it is too large Load Diff

View File

@@ -18,7 +18,7 @@ are exposed in the 3.0 context as extensions.
Feature Status
----------------------------------------------------- ------------------------
GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE (r300, swrast)
@@ -45,10 +45,12 @@ GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (r300)
Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*), r300)
(*) llvmpipe and softpipe have fake Multisample anti-aliasing support
GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
Forward compatible context support/deprecations DONE ()
Instanced drawing (GL_ARB_draw_instanced) DONE (swrast)
@@ -61,7 +63,7 @@ GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi
Signed normalized textures (GL_EXT_texture_snorm) DONE (r300)
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
Core/compatibility profiles DONE
Geometry shaders DONE ()
@@ -76,9 +78,9 @@ GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GLX_ARB_create_context_profile DONE
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL_ARB_blend_func_extended DONE (softpipe)
GL_ARB_blend_func_extended DONE ()
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE (r300, swrast)
GL_ARB_sampler_objects DONE (all drivers)
@@ -92,27 +94,27 @@ GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL 4.0, GLSL 4.00:
GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
GL_ARB_draw_indirect DONE (i965, nvc0, radeonsi, softpipe, llvmpipe)
GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_draw_indirect DONE (i965, nvc0, radeonsi, llvmpipe, softpipe)
GL_ARB_gpu_shader5 DONE (i965, nvc0)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE ()
- Dynamically uniform UBO array indices DONE ()
- Dynamically uniform sampler array indices DONE (r600)
- Dynamically uniform UBO array indices DONE (r600)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (r600)
- Enhanced textureGather DONE (r600, radeonsi)
- Geometry shader instancing DONE ()
- Geometry shader instancing DONE (r600)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE (r600)
- Interpolation functions DONE ()
- Interpolation functions DONE (r600)
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 started (Dave)
GL_ARB_sample_shading DONE (i965, nv50, nvc0, radeonsi)
GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader started (Fabian)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
GL_ARB_tessellation_shader started (Chris, Ilia)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_texture_query_lod DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
@@ -121,12 +123,12 @@ GL 4.0, GLSL 4.00:
GL 4.1, GLSL 4.10:
GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision started (Micah)
GL_ARB_vertex_attrib_64bit started (Dave)
GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600)
GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, llvmpipe)
GL 4.2, GLSL 4.20:
@@ -136,11 +138,11 @@ GL 4.2, GLSL 4.20:
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_shader_image_load_store in progress (curro)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_map_buffer_alignment DONE (all drivers)
@@ -149,58 +151,67 @@ GL 4.3, GLSL 4.30:
GL_ARB_arrays_of_arrays started (Timothy)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader started (currently stalled)
GL_ARB_compute_shader in progress (jljusten)
GL_ARB_copy_image DONE (i965)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600)
GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600, llvmpipe)
GL_ARB_framebuffer_no_attachments not started
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965, nvc0, radeonsi, softpipe, llvmpipe)
GL_ARB_multi_draw_indirect DONE (i965, nvc0, radeonsi, llvmpipe, softpipe)
GL_ARB_program_interface_query not started
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size not started
GL_ARB_shader_storage_buffer_object not started
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi)
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (i965)
GL_ARB_texture_view DONE (i965, nv50, nvc0)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4, GLSL 4.40:
GL_MAX_VERTEX_ATTRIB_STRIDE not started
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_clear_texture DONE (i965)
GL_ARB_enhanced_layouts not started
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object not started
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast, llvmpipe, softpipe)
GL_ARB_texture_stencil8 not started
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL 4.5, GLSL 4.50:
GL_ARB_ES3_1_compatibility not started
GL_ARB_clip_control not started
GL_ARB_conditional_render_inverted DONE (i965, nvc0, softpipe, llvmpipe)
GL_ARB_clip_control DONE (nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, llvmpipe, softpipe)
GL_ARB_cull_distance not started
GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600)
GL_ARB_direct_state_access not started
GL_ARB_direct_state_access started
- Transform Feedback object started (Martin Peres)
- Buffer object started (Laura Ekstrand)
- Framebuffer object started (Laura Ekstrand)
- Renderbuffer object not started
- Texture object started (Laura Ekstrand)
- Vertex array object started (Fredrik Höglund)
- Sampler object not started
- Program Pipeline object not started
- Query object started (Martin Peres)
GL_ARB_get_texture_sub_image started (Brian Paul)
GL_ARB_shader_texture_image_samples not started
GL_ARB_texture_barrier DONE (nv50, nvc0, r300, r600, radeonsi)
GL_KHR_context_flush_control not started
GL_KHR_context_flush_control DONE (all - but needs GLX/EXT extension to be useful)
GL_KHR_robust_buffer_access_behavior not started
GL_KHR_robustness 90% done (the ARB variant)
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1
GL_ARB_arrays_of_arrays started (Timothy)
GL_ARB_compute_shader started (currently stalled)
GL_ARB_compute_shader in progress (jljusten)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments not started
GL_ARB_program_interface_query not started
@@ -208,7 +219,7 @@ GLES3.1, GLSL ES 3.1
GL_ARB_shader_image_load_store in progress (curro)
GL_ARB_shader_storage_buffer_object not started
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GS5 Enhanced textureGather DONE (i965, nvc0, r600, radeonsi)
GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600)

View File

@@ -218,15 +218,93 @@ commit ID of the commit of interest (as it appears in the mesa master branch).
The latest set of patches that have been nominated, accepted, or rejected for
the upcoming stable release can always be seen on the
<a href=http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
page.
<h2>Cherry-picking candidates for a stable branch</h2>
<h2>Criteria for accepting patches to the stable branch</h2>
<p>
Please use <code>git cherry-pick -x &lt;commit&gt;</code> for cherry-picking a commit
from master to a stable branch.
</p>
Mesa has a designated release manager for each stable branch, and the release
manager is the only developer that should be pushing changes to these
branches. Everyone else should simply nominate patches using the mechanism
described above.
The stable-release manager will work with the list of nominated patches, and
for each patch that meets the crtieria below will cherry-pick the patch with:
<code>git cherry-pick -x &lt;commit&gt;</code>. The <code>-x</code> option is
important so that the picked patch references the comit ID of the original
patch.
The stable-release manager may at times need to force-push changes to the
stable branches, for example, to drop a previously-picked patch that was later
identified as causing a regression). These force-pushes may cause changes to
be lost from the stable branch if developers push things directly. Consider
yourself warned.
The stable-release manager is also given broad discretion in rejecting patches
that have been nominated for the stable branch. The most basic rule is that
the stable branch is for bug fixes only, (no new features, no
regressions). Here is a non-exhaustive list of some reasons that a patch may
be rejected:
<ul>
<li>Patch introduces a regression. Any reported build breakage or other
regression caused by a particular patch, (game no longer work, piglit test
changes from PASS to FAIL), is justification for rejecting a patch.</li>
<li>Patch is too large, (say, larger than 100 lines)</li>
<li>Patch is not a fix. For example, a commit that moves code around with no
functional change should be rejected.</li>
<li>Patch fix is not clearly described. For example, a commit message
of only a single line, no description of the bug, no mention of bugzilla,
etc.</li>
<li>Patch has not obviously been reviewed, For example, the commit message
has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
author.</li>
<li>Patch has not already been merged to the master branch. As a rule, bug
fixes should never be applied first to a stable branch. Patches should land
first on the master branch and then be cherry-picked to a stable
branch. (This is to avoid future releases causing regressions if the patch
is not also applied to master.) The only things that might look like
exceptions would be backports of patches from master that happen to look
significantly different.</li>
<li>Patch depends on too many other patches. Ideally, all stable-branch
patches should be self-contained. It sometimes occurs that a single, logical
bug-fix occurs as two separate patches on master, (such as an original
patch, then a subsequent fix-up to that patch). In such a case, these two
patches should be squashed into a single, self-contained patch for the
stable branch. (Of course, if the squashing makes the patch too large, then
that could be a reason to reject the patch.)</li>
<li>Patch includes new feature development, not bug fixes. New OpenGL
features, extensions, etc. should be applied to Mesa master and included in
the next major release. Stable releases are intended only for bug fixes.
Note: As an exception to this rule, the stable-release manager may accept
hardware-enabling "features". For example, backports of new code to support
a newly-developed hardware product can be accepted if they can be reasonably
determined to not have effects on other hardware.</li>
<li>Patch is a performance optimization. As a rule, performance patches are
not candidates for the stable branch. The only exception might be a case
where an application's performance was recently severely impacted so as to
become unusable. The fix for this performance regression could then be
considered for a stable branch. The optimization must also be
non-controversial and the patches still need to meet the other criteria of
being simple and self-contained</li>
<li>Patch introduces a new failure mode (such as an assert). While the new
assert might technically be correct, for example to make Mesa more
conformant, this is not the kind of "bug fix" we want in a stable
release. The potential problem here is that an OpenGL program that was
previously working, (even if technically non-compliant with the
specification), could stop working after this patch. So that would be a
regression that is unaacceptable for the stable branch.</li>
</ul>
<h2>Making a New Mesa Release</h2>
@@ -237,64 +315,205 @@ These are the instructions for making a new Mesa release.
<h3>Get latest source files</h3>
<p>
Use git to get the latest Mesa files from the git repository, from whatever
branch is relevant.
branch is relevant. This document uses the convention X.Y.Z for the release
being created, which should be created from a branch named X.Y.
</p>
<h3>Verify and update version info in VERSION</h3>
<h3>Perform basic testing</h3>
<p>
Create a docs/relnotes/x.y.z.html file.
The bin/bugzilla_mesa.sh and bin/shortlog_mesa.sh scripts can be used to
create the HTML-formatted lists of bugfixes and changes to include in the file.
Link the new docs/relnotes/x.y.z.html file into the main <a href="relnotes.html">relnotes.html</a> file.
The release manager should, at the very least, test the code by compiling it,
installing it, and running the latest piglit to ensure that no piglit tests
have regressed since the previous release.
</p>
<p>
Update <a href="index.html">docs/index.html</a>.
The release manager should do this testing with at least one hardware driver,
(say, whatever is contained in the local development machine), as well as on
both Gallium and non-Gallium software drivers. The software testing can be
performed by running piglit with the following environment-variable set:
</p>
<p>
Tag the files with the release name (in the form <b>mesa-x.y</b>)
with: <code>git tag -s mesa-x.y -m "Mesa x.y Release"</code>
Then: <code>git push origin mesa-x.y</code>
</p>
<h3>Make the tarballs</h3>
<p>
Make the distribution files. From inside the Mesa directory:
<pre>
./autogen.sh
make tarballs
LIBGL_ALWAYS_SOFTWARE=1
</pre>
And Gallium vs. non-Gallium software drivers can be obtained by using the
following configure flags on separate builds:
<pre>
--with-dri-drivers=swrast
--with-gallium-drivers=swrast
</pre>
<p>
After the tarballs are created, the md5 checksums for the files will
be computed.
Add them to the docs/relnotes/x.y.html file.
Note: If both options are given in one build, both swrast_dri.so drivers will
be compiled, but only one will be installed. The following command can be used
to ensure the correct driver is being tested:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string"
</pre>
If any regressions are found in this testing with piglit, stop here, and do
not perform a release until regressions are fixed.
<h3>Update version in file VERSION</h3>
<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>
<h3>Create release notes for the new release</h3>
<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty at this point.
</p>
<p>
Copy the distribution files to a temporary directory, unpack them,
compile everything, and run some demos to be sure everything works.
</p>
Two scripts are available to help generate portions of the release notes:
<pre>
./bin/bugzilla_mesa.sh
./bin/shortlog_mesa.sh
</pre>
<h3>Update the website and announce the release</h3>
<p>
Make a new directory for the release on annarchy.freedesktop.org with:
<br>
<code>
mkdir /srv/ftp.freedesktop.org/pub/mesa/x.y
</code>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
</p>
<p>
Basically, to upload the tarball files with:
<br>
<code>
rsync -avP -e ssh MesaLib-x.y.* USERNAME@annarchy.freedesktop.org:/srv/ftp.freedesktop.org/pub/mesa/x.y/
</code>
Commit these changes
</p>
<h3>Make the release archives, signatures, and the release tag</h3>
<p>
From inside the Mesa directory:
<pre>
./autogen.sh
make -j1 tarballs
</pre>
<p>
After the tarballs are created, the sha256 checksums for the files will
be computed and printed. These will be used in a step below.
</p>
<p>
It's important at this point to also verify that the constructed tar file
actually builds:
</p>
<pre>
tar xjf MesaLib-X.Y.Z.tar.bz2
cd Mesa-X.Y.Z
./configure --enable-gallium-llvm
make -j6
make install
</pre>
<p>
Some touch testing should also be performed at this point, (run glxgears or
more involved OpenGL programs against the installed Mesa).
</p>
<p>
Create detached GPG signatures for each of the archive files created above:
</p>
<pre>
gpg --sign --detach MesaLib-X.Y.Z.tar.gz
gpg --sign --detach MesaLib-X.Y.Z.tar.bz2
gpg --sign --detach MesaLib-X.Y.Z.zip
</pre>
<p>
Tag the commit used for the build:
</p>
<pre>
git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release"
</pre>
<p>
Note: It would be nice to investigate and fix the issue that causes the
tarballs target to fail with multiple build process, such as with "-j4". It
would also be nice to incorporate all of the above commands into a single
makefile target. And instead of a custom "tarballs" target, we should
incorporate things into the standard "make dist" and "make distcheck" targets.
</p>
<h3>Add the sha256sums to the release notes</h3>
<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
tarballs" in the previous step. Commit this change.
</p>
<h3>Push all commits and the tag creates above</h3>
<p>
This is the first step that cannot easily be undone. The release is going
forward from this point:
</p>
<pre>
git push origin X.Y --tags
</pre>
<h3>Install the release files and signatures on the distribution server</h3>
<p>
The following commands can be used to copy the release archive files and
signatures to the freedesktop.org server:
</p>
<pre>
scp MesaLib-X.Y.Z* people.freedesktop.org:
ssh people.freedesktop.org
cd /srv/ftp.freedesktop.org/pub/mesa
mkdir X.Y.Z
cd X.Y.Z
mv ~/MesaLib-X.Y.Z* .
</pre>
<h3>Back on mesa master, andd the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
</p>
<pre>
cp docs/relnotes/X.Y.Z.html /tmp
git checkout master
cp /tmp/X.Y.Z.html docs/relnotes
git add docs/relnotes/X.Y.Z.html
</pre>
<p>
Also, edit docs/relnotes.html to add a link to the new release notes, and edit
docs/index.html to add a news entry. Then commit and push:
</p>
<pre>
git commit -a -m "docs: Import X.Y.Z release notes, add news item."
git push origin
</pre>
<h3>Update the mesa3d.org website</h3>
<p>
NOTE: The recent release managers have not been performing this step
themselves, but leaving this to Brian Paul, (who has access to the
sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
the permission necessary to future release managers to do this step on their
own.
</p>
<p>
@@ -306,13 +525,22 @@ sftp USERNAME,mesa3d@web.sourceforge.net
</code>
</p>
<h3>Announce the release</h3>
<p>
Make an announcement on the mailing lists:
<em>mesa-dev@lists.freedesktop.org</em>,
<em>mesa-users@lists.freedesktop.org</em>
and
<em>mesa-announce@lists.freedesktop.org</em>
Follow the template of previously-sent release announcements. The following
command can be used to generate the log of changes to be included in the
release announcement:
<pre>
git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z
</pre>
</p>
</div>

View File

@@ -77,13 +77,6 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
</dd>
<dt><code>--enable-gallium-egl</code></dt>
<dd>
<p>Enable the optional <code>egl_gallium</code> driver.</p>
</dd>
<dt><code>--with-egl-platforms</code></dt>
<dd>

View File

@@ -16,6 +16,98 @@
<h1>News</h1>
<h2>February 06, 2015</h2>
<p>
<a href="relnotes/10.4.4.html">Mesa 10.4.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 24, 2015</h2>
<p>
<a href="relnotes/10.4.3.html">Mesa 10.4.3</a> is released.
This is a bug-fix release.
</p>
<h2>January 12, 2015</h2>
<p>
<a href="relnotes/10.3.7.html">Mesa 10.3.7</a>
and <a href="relnotes/10.4.2.html">Mesa 10.4.2</a> are released.
These are bug-fix releases from the 10.3 and 10.4 branches, respectively.
<br>
NOTE: It is anticipated that 10.3.7 will be the final release in the 10.3
series. Users of 10.3 are encouraged to migrate to the 10.4 series in order
to obtain future fixes.
</p>
<h2>December 29, 2014</h2>
<p>
<a href="relnotes/10.3.6.html">Mesa 10.3.6</a>
and <a href="relnotes/10.4.1.html">Mesa 10.4.1</a> are released.
These are bug-fix releases from the 10.3 and 10.4 branches, respectively.
</p>
<h2>December 14, 2014</h2>
<p>
<a href="relnotes/10.4.html">Mesa 10.4</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>December 5, 2014</h2>
<p>
<a href="relnotes/10.3.5.html">Mesa 10.3.5</a> is released.
This is a bug-fix release.
</p>
<h2>November 21, 2014</h2>
<p>
<a href="relnotes/10.3.4.html">Mesa 10.3.4</a> is released.
This is a bug-fix release.
</p>
<h2>November 8, 2014</h2>
<p>
<a href="relnotes/10.3.3.html">Mesa 10.3.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 24, 2014</h2>
<p>
<a href="relnotes/10.3.2.html">Mesa 10.3.2</a> is released.
This is a bug-fix release.
</p>
<h2>October 12, 2014</h2>
<p>
<a href="relnotes/10.2.9.html">Mesa 10.2.9</a>
and <a href="relnotes/10.3.1.html">Mesa 10.3.1</a> are released.
These are bug-fix releases from the 10.2 and 10.3 branches, respectively.
<br>
NOTE: It is anticipated that 10.2.9 will be the final release in the 10.2
series. Users of 10.2 are encouraged to migrate to the 10.3 series in order
to obtain future fixes.
</p>
<h2>September 19, 2014</h2>
<p>
<a href="relnotes/10.3.html">Mesa 10.3</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<p>
Also, <a href="relnotes/10.2.8.html">Mesa 10.2.8</a> is released.
This is a bug fix release from the 10.2 branch.
</p>
<h2>September 6, 2014</h2>
<p>
<a href="relnotes/10.2.7.html">Mesa 10.2.7</a> is released.
This is a bug-fix release.
</p>
<h2>August 19, 2014</h2>
<p>
<a href="relnotes/10.2.6.html">Mesa 10.2.6</a> is released.

View File

@@ -38,6 +38,10 @@
Version 2.6.4 or later should work.
</li>
<br>
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Python Mako module is required. Version 0.7.3 or later should work.
</li>
</br>
<li><a href="http://www.scons.org/">SCons</a> is required for building on
Windows and optional for Linux (it's an alternative to autoconf/automake.)
</li>
@@ -78,7 +82,7 @@ the needed dependencies:
<pre>
sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
expat-devel llvm-devel
expat-devel llvm-devel python-mako
</pre>

View File

@@ -43,7 +43,7 @@ It's the fastest software rasterizer for Mesa.
</p>
</li>
<li>
<p>LLVM: version 3.4 recommended; 3.1 or later required.</p>
<p>LLVM: version 3.4 recommended; 3.3 or later required.</p>
<p>
For Linux, on a recent Debian based distribution do:
</p>

View File

@@ -21,6 +21,22 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
<li><a href="relnotes/10.4.4.html">10.4.4 release notes</a>
<li><a href="relnotes/10.4.3.html">10.4.3 release notes</a>
<li><a href="relnotes/10.4.2.html">10.4.2 release notes</a>
<li><a href="relnotes/10.3.7.html">10.3.7 release notes</a>
<li><a href="relnotes/10.4.1.html">10.4.1 release notes</a>
<li><a href="relnotes/10.3.6.html">10.3.6 release notes</a>
<li><a href="relnotes/10.4.html">10.4 release notes</a>
<li><a href="relnotes/10.3.5.html">10.3.5 release notes</a>
<li><a href="relnotes/10.3.4.html">10.3.4 release notes</a>
<li><a href="relnotes/10.3.3.html">10.3.3 release notes</a>
<li><a href="relnotes/10.3.2.html">10.3.2 release notes</a>
<li><a href="relnotes/10.3.1.html">10.3.1 release notes</a>
<li><a href="relnotes/10.2.9.html">10.2.9 release notes</a>
<li><a href="relnotes/10.3.html">10.3 release notes</a>
<li><a href="relnotes/10.2.8.html">10.2.8 release notes</a>
<li><a href="relnotes/10.2.7.html">10.2.7 release notes</a>
<li><a href="relnotes/10.2.6.html">10.2.6 release notes</a>
<li><a href="relnotes/10.2.5.html">10.2.5 release notes</a>
<li><a href="relnotes/10.2.4.html">10.2.4 release notes</a>

211
docs/relnotes/10.2.7.html Normal file
View File

@@ -0,0 +1,211 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.2.7 Release Notes / September 06, 2014</h1>
<p>
Mesa 10.2.7 is a bug fix release which fixes bugs found since the 10.2.6 release.
</p>
<p>
Mesa 10.2.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
cb67dfaabf88acba29aa2cf0dd58ee17b21ebf9594f8d1226c41794da8de3e9d MesaLib-10.2.7.tar.gz
27b958063a4c002071f14ed45c7d2a1ee52cd85e4ac8876e8a1c273495a7d43f MesaLib-10.2.7.tar.bz2
a2796a2d5bbbc2edd22857ecc267cba68dfe5d0296f5d84ba7510877b216cc40 MesaLib-10.2.7.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36193">Bug 36193</a> - [i965] brw_eu_emit.c:182: validate_reg: Assertion `execsize &gt;= width' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66184">Bug 66184</a> - src/mesa/state_tracker/st_glsl_to_tgsi.cpp:3216:simplify_cmp: Assertion `inst-&gt;dst.index &lt; 4096' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70441">Bug 70441</a> - [Gen4-5 clip] Piglit spec_OpenGL_1.1_polygon-offset hits (execsize &gt;= width) assertion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76188">Bug 76188</a> - EGL_EXT_image_dma_buf_import fd ownership is incorrect</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76789">Bug 76789</a> - [radeonsi] si_descriptors.c requires -std=gnu99 or -fms-extensions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82139">Bug 82139</a> - [r600g, bisected] multiple ubo piglit regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82255">Bug 82255</a> - [VP2] Chroma planes are vertically stretched during VDPAU playback</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82671">Bug 82671</a> - [r600g-evergreen][compute]Empty kernel execution causes crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82709">Bug 82709</a> - OpenCL not working on radeon hainan</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82814">Bug 82814</a> - glDrawBuffers(0, NULL) segfaults in _mesa_drawbuffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83079">Bug 83079</a> - [NVC0] Dota 2 (Linux native and Wine) crash with Nouveau Drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83355">Bug 83355</a> - FTBFS: src/mesa/program/program_lexer.l:122:64: error: unknown type name 'YYSTYPE'</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (1):</p>
<ul>
<li>radeonsi: Don't use anonymous struct trick in atom tracking</li>
</ul>
<p>Alex Deucher (2):</p>
<ul>
<li>radeonsi: add new CIK pci ids</li>
<li>radeonsi: add new SI pci ids</li>
</ul>
<p>Andreas Boll (1):</p>
<ul>
<li>winsys/radeon: fix nop packet padding for hawaii</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>i965: Bail on vec4 copy propagation for scratch writes with source modifiers</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix NULL pointer deref bug in _mesa_drawbuffers()</li>
</ul>
<p>Carl Worth (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.2.6 release</li>
<li>Makefile: Switch from md5sums to sha256sums</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>i965: add missing parens in vec4 visitor</li>
</ul>
<p>Emil Velikov (17):</p>
<ul>
<li>configure.ac: bail out if building gallium_gbm without gallium_egl</li>
<li>android: gallium/nouveau: fix include folders, link against libstlport</li>
<li>android: egl/main: fixup the nouveau build</li>
<li>automake: gallium/freedreno: drop spurious include dirs</li>
<li>android: gallium/freedreno: add preliminary build</li>
<li>android: egl/main: add/enable freedreno</li>
<li>android: gallium/auxiliary: drop log2/log2f redefitions</li>
<li>android: drop HAL_PIXEL_FORMAT_RGBA_{5551,4444}</li>
<li>android: glsl: the stlport over the limited Android STL</li>
<li>android: dri/i915: do not build an 'empty' driver</li>
<li>cherry-ignore: remove patch that lacking previous dependencies</li>
<li>cherry-ignore: PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE is not it 10.2</li>
<li>cherry-ignore: drop whitespace fix</li>
<li>cherry-ignore: reject a15088338eb</li>
<li>get-pick-list.sh: Require explicit "10.2" for nominating stable patches</li>
<li>mesa: fix make tarballs</li>
<li>Update VERSION to 10.2.7</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>mesa: Handle uninitialized textures like other textures in get_tex_level_parameter_image</li>
</ul>
<p>Ilia Mirkin (9):</p>
<ul>
<li>nouveau: make sure to invalidate any vbo state as well</li>
<li>nouveau: don't keep stale pointer to free'd data</li>
<li>nvc0/ir: avoid infinite recursion when finding first uses of tex</li>
<li>nv50: zero out unbound samplers</li>
<li>nvc0: don't make 1d staging textures linear</li>
<li>nv50/ir: avoid creating instructions that can't be emitted</li>
<li>nv50: set the miptree address when clearing bo's in vp2 init</li>
<li>nv50: mt address may not be the underlying bo's start address</li>
<li>nv50: attach the buffer bo to the miptree structures</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>gallivm: Fix build with latest LLVM</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>mesa: Move declaration to top of block.</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>i965/vec4: Set NoMask for GS_OPCODE_SET_VERTEX_COUNT on Gen8+.</li>
<li>i965/vec4: Respect ir-&gt;force_writemask_all in Gen8 code generation.</li>
<li>i965/clip: Fix brw_clip_unfilled.c/compute_offset's assembly.</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>r600g: fix constant buffer fetches</li>
<li>radeonsi: save scissor state and sample mask for u_blitter</li>
<li>glsl_to_tgsi: allocate and enlarge arrays for temporaries on demand</li>
</ul>
<p>Paulo Sergio Travaglia (2):</p>
<ul>
<li>android: gallium/radeon: attempt to fix the android build</li>
<li>android: egl/main: resolve radeon linking issues</li>
</ul>
<p>Pekka Paalanen (1):</p>
<ul>
<li>egl_dri2: fix EXT_image_dma_buf_import fds</li>
</ul>
<p>Robert Bragg (1):</p>
<ul>
<li>meta: save and restore swizzle for _GenerateMipmap</li>
</ul>
<p>Tom Stellard (7):</p>
<ul>
<li>radeon/compute: Fix reported values for MAX_GLOBAL_SIZE and MAX_MEM_ALLOC_SIZE</li>
<li>radeonsi/compute: Update reference counts for buffers in si_set_global_binding()</li>
<li>radeonsi/compute: Call si_pm4_free_state() after emitting compute state</li>
<li>clover: Flush the command queue in clReleaseCommandQueue()</li>
<li>radeon: Add work-around for missing Hainan support in clang &lt; 3.6 v2</li>
<li>pipe-loader: Fix memory leak v2</li>
<li>r600g/compute: Don't initialize vertex_buffer_state masks to 0x2</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>gallivm: Fix build with LLVM &gt;= 3.6 r215967.</li>
</ul>
</div>
</body>
</html>

130
docs/relnotes/10.2.8.html Normal file
View File

@@ -0,0 +1,130 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.2.8 Release Notes / September 19, 2014</h1>
<p>
Mesa 10.2.8 is a bug fix release which fixes bugs found since the 10.2.7 release.
</p>
<p>
Mesa 10.2.8 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
4c5a25ccaf1a9734bbd10d62a1420cc8fd35a1060ce679f2fc846769a25fbeec MesaLib-10.2.8.tar.gz
1ef9ad3f241788d454f2ff8c9d65b6849dfc31c8fe91f70fd2930b81c8af1398 MesaLib-10.2.8.tar.bz2
d26218da3b44734b1d555267b4c63c48803c4c8b14d2bc53071be57014da37fa MesaLib-10.2.8.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77493">Bug 77493</a> - lp_test_arit fails with llvm &gt;= llvm-3.5svn r206094</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82539">Bug 82539</a> - vmw_screen_dri.lo In file included from vmw_screen_dri.c:41: vmwgfx_drm.h:32:17: error: drm.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82882">Bug 82882</a> - [swrast] piglit glsl-fs-uniform-bool-1 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83432">Bug 83432</a> - r600_query.c:269:r600_emit_query_end: Assertion `ctx-&gt;num_pipelinestat_queries &gt; 0' failed [Gallium HUD]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83567">Bug 83567</a> - Mesa 10.2.6 does not compile with llvm 3.5</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83735">Bug 83735</a> - [mesa-10.2.x] broken with llvm-3.5 and old CPUs</li>
</ul>
<h2>Changes</h2>
<p>Aaron Watry (1):</p>
<ul>
<li>gallivm: Fix build after LLVM commit 211259</li>
</ul>
<p>Christoph Bumiller (2):</p>
<ul>
<li>nv50/ir/util: fix BitSet issues</li>
<li>nvc0/ir: clarify recursion fix to finding first tex uses</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add sha256 sums for the 10.2.7 release</li>
<li>configure: bail out if building svga without libdrm</li>
<li>Update VERSION to 10.2.8</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>nv50/ir: avoid array overrun when checking for supported mods</li>
<li>nouveau: only enable the depth test if there actually is a depth buffer</li>
<li>nouveau: only enable stencil func if the visual has stencil bits</li>
<li>nouveau: change internal variables to avoid conflicts with macro args</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>configure.ac: strip _GNU_SOURCE from llvm-config output</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>gallivm: Disable workaround for PR12833 on LLVM 3.2+.</li>
</ul>
<p>Maarten Lankhorst (4):</p>
<ul>
<li>nouveau: re-allocate bo's on overflow</li>
<li>nouveau: fix MPEG4 hw decoding</li>
<li>nouveau: rework reference frame handling</li>
<li>nouveau: remove unneeded assert</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>r600g,radeonsi: make sure there's enough CS space before resuming queries</li>
<li>mesa: set UniformBooleanTrue = 1.0f by default</li>
<li>st/mesa: use 1.0f as boolean true on drivers without integer support</li>
</ul>
<p>Richard Sandiford (1):</p>
<ul>
<li>gallivm: Fix uses of 2^24</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>gallivm: set mcpu when initializing llvm execution engine</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>winsys/svga: Fix incorrect type usage in IOCTL v2</li>
</ul>
</div>
</body>
</html>

101
docs/relnotes/10.2.9.html Normal file
View File

@@ -0,0 +1,101 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.2.9 Release Notes / October 12, 2014</h1>
<p>
Mesa 10.2.9 is a bug fix release which fixes bugs found since the 10.2.8 release.
This is the final planned release for the 10.2 branch.
</p>
<p>
Mesa 10.2.9 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
f8d62857eed8f604a57710c58a8ffcfb8dab2dc4977ec27c956c7c4fd14032f6 MesaLib-10.2.9.tar.gz
f6031f8b7113a92325b60635c504c510490eebb2e707119bbff7bd86aa34657d MesaLib-10.2.9.tar.bz2
11c0ef4f3308fc29d9f15a77fd8f4842a946fce9e830250a1c95b171a446171a MesaLib-10.2.9.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">Bug 79462</a> - [NVC0/Codegen] Shader compilation falis in spill logic</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83570">Bug 83570</a> - Glyphy demo throws unhandled Integer division by zero exception</li>
</ul>
<h2>Changes</h2>
<p>Andreas Pokorny (2):</p>
<ul>
<li>egl/drm: expose KHR_image_pixmap extension</li>
<li>i915: Fix black buffers when importing prime fds</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.2.8 release</li>
<li>Update VERSION to 10.2.9</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nv50/ir: avoid deleting pseudo instructions too early</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>radeonsi: release GS rings at context destruction</li>
<li>radeonsi: properly destroy the GS copy shader and scratch_bo for compute</li>
<li>st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>gallivm: fix idiv</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>st/xa: Fix regression in xa_yuv_planar_blit()</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>configure.ac: Compute LLVM_VERSION_PATCH using llvm-config</li>
</ul>
<p>rconde (1):</p>
<ul>
<li>gallivm,tgsi: fix idiv by zero crash</li>
</ul>
</div>
</body>
</html>

View File

@@ -88,6 +88,8 @@ following options during configure, if you would like support for svga driver
Note: The files are installed in $(libdir)/gallium-pipe/ and the interface
between them and libxatracker.so is <strong>not</strong> stable.
</p>
<li>The environment variable GALLIUM_MSAA that forced a multisample GLX visual was removed.</li>
</ul>
</div>

158
docs/relnotes/10.3.1.html Normal file
View File

@@ -0,0 +1,158 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.1 Release Notes / October 12, 2014</h1>
<p>
Mesa 10.3.1 is a bug fix release which fixes bugs found since the 10.3 release.
</p>
<p>
Mesa 10.3.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
155afcbad17be8bb80282c761b957d5cc716c14a1fa16c4f5ee04e76df729c6d MesaLib-10.3.1.tar.gz
b081d077d717e5d56f2d59677490856052c41573e50378ff86d6c72456714add MesaLib-10.3.1.tar.bz2
07a14febfed06412d519e091a62d24513fee6745f1a6f8a8f1956bfe04b77d15 MesaLib-10.3.1.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">Bug 79462</a> - [NVC0/Codegen] Shader compilation falis in spill logic</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82932">Bug 82932</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83506">Bug 83506</a> - [UBO] row_major layout ignored inside structures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83533">Bug 83533</a> - [UBO] nested structures don't get appropriate padding</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83570">Bug 83570</a> - Glyphy demo throws unhandled Integer division by zero exception</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83741">Bug 83741</a> - [UBO] row_major layout partially ignored for arrays of structures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84178">Bug 84178</a> - Big glamor regression in Xorg server 1.6.99.1 GIT: x11perf 1.5 Test: PutImage XY 500x500 Square</li>
</ul>
<h2>Changes</h2>
<p>Andreas Pokorny (2):</p>
<ul>
<li>egl/drm: expose KHR_image_pixmap extension</li>
<li>i915: Fix black buffers when importing prime fds</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix prog_optimize.c assertions triggered by SWZ opcode</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add 10.3 sha256 sums, news item and link release notes</li>
<li>Update VERSION to 10.3.1</li>
</ul>
<p>Ian Romanick (4):</p>
<ul>
<li>glsl: Make sure fields after small structs have correct padding</li>
<li>glsl: Make sure row-major array-of-structure get correct layout</li>
<li>glsl: Round struct size up to at least 16 bytes</li>
<li>glsl: Strip arrayness from ir_type_dereference_variable too</li>
</ul>
<p>Ilia Mirkin (5):</p>
<ul>
<li>nv50/ir: avoid deleting pseudo instructions too early</li>
<li>gm107/ir: fix manual TXD for array targets</li>
<li>gm107/ir: fix texture argument order</li>
<li>gm107/ir: add support for indirect const buffer selection</li>
<li>gm107/ir: take relative pfetch offset into account</li>
</ul>
<p>Keith Packard (1):</p>
<ul>
<li>glx/dri3: Provide error diagnostics when DRI3 allocation fails</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).</li>
<li>mesa: Set correct array element in vbo_exec_vtx_init.</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>radeonsi: release GS rings at context destruction</li>
<li>radeonsi: properly destroy the GS copy shader and scratch_bo for compute</li>
<li>st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>st/mesa: Use PIPE_USAGE_STAGING for GL_STATIC/DYNAMIC/STREAM_READ buffers</li>
</ul>
<p>Richard Sandiford (2):</p>
<ul>
<li>mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.</li>
<li>swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>gallivm: fix idiv</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>st/xa: Fix regression in xa_yuv_planar_blit()</li>
</ul>
<p>Tom Stellard (2):</p>
<ul>
<li>clover: Add support to mem objects for multiple destructor callbacks v2</li>
<li>configure.ac: Compute LLVM_VERSION_PATCH using llvm-config</li>
</ul>
<p>Tomasz Figa (3):</p>
<ul>
<li>util: Include in Android builds</li>
<li>st/mesa: Generate format_info.c in Android builds</li>
<li>st/mesa: Fix paths used in Android builds</li>
</ul>
<p>rconde (1):</p>
<ul>
<li>gallivm,tgsi: fix idiv by zero crash</li>
</ul>
</div>
</body>
</html>

115
docs/relnotes/10.3.2.html Normal file
View File

@@ -0,0 +1,115 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.2 Release Notes / October 24, 2014</h1>
<p>
Mesa 10.3.2 is a bug fix release which fixes bugs found since the 10.3 release.
</p>
<p>
Mesa 10.3.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e65f8e691f06f111c1aeb3a376b13c9cc88cb162bee2709e0e7e6b0e6628ca75 MesaLib-10.3.2.tar.gz
e9849bcb9aa9acd98a753d6d46d2e7d7238d3367036e11357a60efd16de8bea3 MesaLib-10.3.2.tar.bz2
427dc0d670d38e713ebff2675665ec2fe4ff7d04ce227bd54de946999fc1d234 MesaLib-10.3.2.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54372">Bug 54372</a> - GLX_INTEL_swap_event crashes driver when swapping window buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81680">Bug 81680</a> - [r600g] Firefox crashes with hardware acceleration turned on</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84140">Bug 84140</a> - mplayer crashes playing some files using vdpau output</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84662">Bug 84662</a> - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85267">Bug 85267</a> - vlc crashes with vdpau (Radeon 3850HD) [r600]</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (3):</p>
<ul>
<li>mesa: fix spurious wglGetProcAddress / GL_INVALID_OPERATION error</li>
<li>st/wgl: add WINAPI qualifiers on wgl function typedefs</li>
<li>glsl: fix several use-after-free bugs</li>
</ul>
<p>Daniel Manjarres (1):</p>
<ul>
<li>glx: Fix glxUseXFont for glxWindow and glxPixmaps</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>mesa: fix GetTexImage for 1D array depth textures</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.1 release</li>
<li>Update VERSION to 10.3.2</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>gm107/ir: add dnz emission for fmul</li>
<li>gk110/ir: add dnz flag emission for fmul/fmad</li>
<li>nouveau: 3d textures are unsupported, limit 3d levels to 1</li>
<li>st/gbm: fix order of arguments passed to is_format_supported</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>i965: Add a BRW_MOCS_PTE #define.</li>
<li>i965: Use BDW_MOCS_PTE for renderbuffers.</li>
<li>i965: Fix register write checks.</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>st/mesa: use pipe_sampler_view_release for releasing sampler views</li>
<li>glsl_to_tgsi: fix the value of gl_FrontFacing with native integers</li>
</ul>
<p>Michel Dänzer (4):</p>
<ul>
<li>radeonsi: Clear sampler view flags when binding a buffer</li>
<li>r600g,radeonsi: Always use GTT again for PIPE_USAGE_STREAM buffers</li>
<li>winsys/radeon: Use separate caching buffer manager for each set of flags</li>
<li>r600g: Drop references to destroyed blend state</li>
</ul>
</div>
</body>
</html>

209
docs/relnotes/10.3.3.html Normal file
View File

@@ -0,0 +1,209 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.3 Release Notes / November 8, 2014</h1>
<p>
Mesa 10.3.3 is a bug fix release which fixes bugs found since the 10.3.2 release.
</p>
<p>
Mesa 10.3.3 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
23a0c36d88cd5d8968ae6454160de2878192fd1d37b5d606adca1f1b7e788b79 MesaLib-10.3.3.tar.gz
0e4eee4a2ddf86456eed2fc44da367f95471f74249636710491e85cc256c4753 MesaLib-10.3.3.tar.bz2
a83648f17d776b7cf6c813fbb15782d2644b937dc6a7c53d8c0d1b35411f4840 MesaLib-10.3.3.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70410">Bug 70410</a> - egl-static/Makefile: linking fails with llvm &gt;= 3.4</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82921">Bug 82921</a> - layout(location=0) emits error &gt;= MAX_UNIFORM_LOCATIONS due to integer underflow</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83574">Bug 83574</a> - [llvmpipe] [softpipe] piglit arb_explicit_uniform_location-use-of-unused-loc regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85454">Bug 85454</a> - Unigine Sanctuary with Wine crashes on Mesa Git</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85918">Bug 85918</a> - Mesa: MSVC 2010/2012 Compile error</li>
</ul>
<h2>Changes</h2>
<p>Anuj Phogat (2):</p>
<ul>
<li>glsl: Fix crash due to negative array index</li>
<li>glsl: Use signed array index in update_max_array_access()</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.2 release</li>
<li>Update version to 10.3.3</li>
</ul>
<p>Ilia Mirkin (27):</p>
<ul>
<li>freedreno/ir3: fix FSLT/etc handling to return 0/-1 instead of 0/1.0</li>
<li>freedreno/ir3: INEG operates on src0, not src1</li>
<li>freedreno/ir3: add UARL support</li>
<li>freedreno/ir3: negate result of USLT/etc</li>
<li>freedreno/ir3: use unsigned comparison for UIF</li>
<li>freedreno/ir3: add TXL support</li>
<li>freedreno/ir3: fix UCMP handling</li>
<li>freedreno/ir3: implement UMUL correctly</li>
<li>freedreno: add default .dir-locals.el for emacs settings</li>
<li>freedreno/ir3: make texture instruction construction more dynamic</li>
<li>freedreno/ir3: fix TXB/TXL to actually pull the bias/lod argument</li>
<li>freedreno/ir3: add TXQ support</li>
<li>freedreno/ir3: add TXB2 support</li>
<li>freedreno: dual-source render targets are not supported</li>
<li>freedreno: instanced drawing/compute not yet supported</li>
<li>freedreno/ir3: avoid fan-in sources referring to same instruction</li>
<li>freedreno/ir3: add IDIV/UDIV support</li>
<li>freedreno/ir3: add UMOD support, based on UDIV</li>
<li>freedreno/ir3: add MOD support</li>
<li>freedreno/ir3: add ISSG support</li>
<li>freedreno/ir3: add UMAD support</li>
<li>freedreno/ir3: make TXQ return integers, not floats</li>
<li>freedreno/ir3: shadow comes before array</li>
<li>freedreno/ir3: add texture offset support</li>
<li>freedreno/ir3: add TXD support and expose ARB_shader_texture_lod</li>
<li>freedreno/ir3: add TXF support</li>
<li>freedreno: positions come out as integers, not half-integers</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>configure: include llvm systemlibs when using static llvm</li>
</ul>
<p>Marek Olšák (5):</p>
<ul>
<li>r600g: fix polygon mode for points and lines and point/line fill modes</li>
<li>radeonsi: fix polygon mode for points and lines and point/line fill modes</li>
<li>radeonsi: fix incorrect index buffer max size for lowered 8-bit indices</li>
<li>Revert "st/mesa: set MaxUnrollIterations = 255"</li>
<li>r300g: remove enabled/disabled hyperz and AA compression messages</li>
</ul>
<p>Mauro Rossi (1):</p>
<ul>
<li>gallium/nouveau: fully build the driver under android</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>radeon/llvm: Dynamically allocate branch/loop stack arrays</li>
</ul>
<p>Rob Clark (62):</p>
<ul>
<li>freedreno/ir3: detect scheduler fail</li>
<li>freedreno/ir3: add TXB</li>
<li>freedreno/ir3: add DDX/DDY</li>
<li>freedreno/ir3: bit of debug</li>
<li>freedreno/ir3: fix error in bail logic</li>
<li>freedreno/ir3: fix constlen with relative addressing</li>
<li>freedreno/ir3: add no-copy-propagate fallback step</li>
<li>freedreno: don't overflow cmdstream buffer so much</li>
<li>freedreno/ir3: fix potential segfault in RA</li>
<li>freedreno: update generated headers</li>
<li>freedreno/a3xx: enable hw primitive-restart</li>
<li>freedreno/a3xx: handle rendering to layer != 0</li>
<li>freedreno: update generated headers</li>
<li>freedreno/a3xx: format fixes</li>
<li>util/u_format: add _is_alpha()</li>
<li>freedreno/a3xx: alpha render-target shenanigans</li>
<li>freedreno/ir3: catch incorrect usage of tmp-dst</li>
<li>freedreno/ir3: add missing put_dst</li>
<li>freedreno: "fix" problems with excessive flushes</li>
<li>freedreno: update generated headers</li>
<li>freedreno/a3xx: 3d/array textures</li>
<li>freedreno: add DRM_CONF_SHARE_FD</li>
<li>freedreno/a3xx: more texture array fixes</li>
<li>freedreno/a3xx: initial texture border-color</li>
<li>freedreno: fix compiler warning</li>
<li>freedreno: don't advertise mirror-clamp support</li>
<li>freedreno: update generated headers</li>
<li>freedreno: we have more than 0 viewports!</li>
<li>freedreno: turn missing caps into compile warnings</li>
<li>freedreno/a3xx: add LOD_BIAS</li>
<li>freedreno/a3xx: add flat interpolation mode</li>
<li>freedreno/a3xx: add 32bit integer vtx formats</li>
<li>freedreno/a3xx: fix border color order</li>
<li>freedreno: move bind_sampler_states to per-generation</li>
<li>freedreno: add texcoord clamp support to lowering</li>
<li>freedreno/a3xx: add support to emulate GL_CLAMP</li>
<li>freedreno/a3xx: re-emit shaders on variant change</li>
<li>freedreno/lowering: fix token calculation for lowering</li>
<li>freedreno: destroy transfer pool after blitter</li>
<li>freedreno: max-texture-lod-bias should be 15.0f</li>
<li>freedreno: update generated headers</li>
<li>freedreno/a3xx: handle large shader program sizes</li>
<li>freedreno/a3xx: emit all immediates in one shot</li>
<li>freedreno/ir3: fix lockups with lame FRAG shaders</li>
<li>freedreno/a3xx: handle VS only outputting BCOLOR</li>
<li>freedreno: query fixes</li>
<li>freedreno/a3xx: refactor vertex state emit</li>
<li>freedreno/a3xx: refactor/optimize emit</li>
<li>freedreno/ir3: optimize shader key comparision</li>
<li>freedreno: inline fd_draw_emit()</li>
<li>freedreno: fix layer_stride</li>
<li>freedreno: update generated headers</li>
<li>freedreno/ir3: large const support</li>
<li>freedreno/a3xx: more layer/level fixes</li>
<li>freedreno/ir3: comment + better fxn name</li>
<li>freedreno/ir3: fix potential gpu lockup with kill</li>
<li>freedreno/a3xx: disable early-z when we have kill's</li>
<li>freedreno/ir3: add debug flag to disable cp</li>
<li>freedreno: clear vs scissor</li>
<li>freedreno: mark scissor state dirty when enable bit changes</li>
<li>freedreno/a3xx: fix viewport state during clear</li>
<li>freedreno/a3xx: fix depth/stencil restore format</li>
</ul>
<p>Tapani Pälli (2):</p>
<ul>
<li>glsl: fix uniform location count used for glsl types</li>
<li>mesa: check that uniform exists in glUniform* functions</li>
</ul>
</div>
</body>
</html>

106
docs/relnotes/10.3.4.html Normal file
View File

@@ -0,0 +1,106 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.4 Release Notes / November 21, 2014</h1>
<p>
Mesa 10.3.4 is a bug fix release which fixes bugs found since the 10.3.3 release.
</p>
<p>
Mesa 10.3.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
26482495ef6177f889dbd87c7edcccfedd995598785bbbd7e3e066352574c8e0 MesaLib-10.3.4.tar.gz
e6373913142338d10515daf619d659433bfd2989988198930c13b0945a15e98a MesaLib-10.3.4.tar.bz2
8c3ebbb6535daf3414305860ebca6ac67dbb6e3d35058c7a6ce18b84b5945b7f MesaLib-10.3.4.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76252">Bug 76252</a> - Dynamic loading/unloading of opengl32.dll results in a deadlock</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78770">Bug 78770</a> - [SNB bisected]Webglc conformance/textures/texture-size-limit.html fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83500">Bug 83500</a> - si_dma_copy_tile causes GPU hangs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85647">Bug 85647</a> - Random radeonsi crashes with mesa 10.3.x</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: copy sampler_array_size field when copying instructions</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>i965: Fix segfault in WebGL Conformance on Ivybridge</li>
</ul>
<p>Dave Airlie (5):</p>
<ul>
<li>r600g/cayman: fix integer multiplication output overwrite (v2)</li>
<li>r600g/cayman: fix texture gather tests</li>
<li>r600g/cayman: handle empty vertex shaders</li>
<li>r600g: geom shaders: always load texture src regs from inputs</li>
<li>r600g: limit texture offset application to specific types (v2)</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.3 release</li>
<li>configure.ac: roll up a program for the sse4.1 check</li>
<li>get-pick-list.sh: Require explicit "10.3" for nominating stable patches</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>st/mesa: add a fallback for clear_with_quad when no vs_layer</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>llvmpipe: Avoid deadlock when unloading opengl32.dll</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i915g: we also have more than 0 viewports!</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>radeonsi: Disable asynchronous DMA except for PIPE_BUFFER</li>
</ul>
</div>
</body>
</html>

88
docs/relnotes/10.3.5.html Normal file
View File

@@ -0,0 +1,88 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.5 Release Notes / December 5, 2014</h1>
<p>
Mesa 10.3.5 is a bug fix release which fixes bugs found since the 10.3.4 release.
</p>
<p>
Mesa 10.3.5 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
7ea71c3cce89114df3dc050376afa1c6f6bf235d77a68f9703273603d6a90621 MesaLib-10.3.5.tar.gz
eb75d2790f1606d59d50a6acaa637b6c75f2155b3e0eca3d5099165c0d9556ae MesaLib-10.3.5.tar.bz2
164bc64ba63fb07ff255ff8de6ed3c95ff545dfe8f864c44c33abe94788da910 MesaLib-10.3.5.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86618">Bug 86618</a> - [NV96] neg modifiers not working in MIN and MAX operations</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (2):</p>
<ul>
<li>mesa: fix arithmetic error in _mesa_compute_compressed_pixelstore()</li>
<li>mesa: fix height error check for 1D array textures</li>
</ul>
<p>Chris Forbes (2):</p>
<ul>
<li>i965: Handle nested uniform array indexing</li>
<li>mesa: Fix Get(GL_TRANSPOSE_CURRENT_MATRIX_ARB) to transpose</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.5 release</li>
<li>Update version to 10.3.5</li>
</ul>
<p>Ilia Mirkin (6):</p>
<ul>
<li>nv50/ir: set neg modifiers on min/max args</li>
<li>nv50,nvc0: actually check constbufs for invalidation</li>
<li>nv50,nvc0: buffer resources can be bound as other things down the line</li>
<li>freedreno/ir3: don't pass consts to madsh.m16 in MOD logic</li>
<li>freedreno/a3xx: only enable blend clamp for non-float formats</li>
<li>freedreno/ir3: fix UMAD</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>configure.ac: bump libdrm_freedreno requirement</li>
</ul>
</div>
</body>
</html>

124
docs/relnotes/10.3.6.html Normal file
View File

@@ -0,0 +1,124 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.6 Release Notes / December 29, 2014</h1>
<p>
Mesa 10.3.6 is a bug fix release which fixes bugs found since the 10.3.5 release.
</p>
<p>
Mesa 10.3.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c4d053d6bc6604cb5c93c99e0ef2e815c539f26dc5a03737eb3809bc1767d12f MesaLib-10.3.6.tar.gz
8d43673c6788fbf85f9c36c3a95c61ccf46f8835fc9c0d85d34474490d80572b MesaLib-10.3.6.tar.bz2
6b5b1e9a13949cfdb76fe51e8dcc3ea71e464a5ca73d11fdc29c20c4ba3f411a MesaLib-10.3.6.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60879">Bug 60879</a> - [radeonsi] X11 can't start with acceleration enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84777">Bug 84777</a> - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (1):</p>
<ul>
<li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li>
</ul>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/gs: Avoid DW * DW mul</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>r600g: only init GS_VERT_ITEMSIZE on r600</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.5 release</li>
<li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li>
<li>Update version to 10.3.6</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>linker: Wrap access of producer_var with a NULL check</li>
<li>linker: Assign varying locations geometry shader inputs for SSO</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>util/primconvert: pass index bias through</li>
<li>util/primconvert: support instanced rendering</li>
<li>util/primconvert: take ib offset into account</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>util/primconvert: Avoid point arithmetic; apply offset on all cases.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>docs/relnotes: document the removal of GALLIUM_MSAA</li>
</ul>
<p>Mario Kleiner (4):</p>
<ul>
<li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li>
<li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li>
<li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li>
<li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li>
</ul>
<p>Maxence Le Doré (1):</p>
<ul>
<li>glsl: Add gl_MaxViewports to available builtin constants</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>radeonsi: Program RASTER_CONFIG for harvested GPUs v5</li>
</ul>
</div>
</body>
</html>

93
docs/relnotes/10.3.7.html Normal file
View File

@@ -0,0 +1,93 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.7 Release Notes / January 12, 2015</h1>
<p>
Mesa 10.3.7 is a bug fix release which fixes bugs found since the 10.3.6 release.
</p>
<p>
Mesa 10.3.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
bc13f33c19bc9f44a0565fdd51a8f9d1c0153a3365c429ceaf4ef43b7022b052 MesaLib-10.3.7.tar.gz
43c6ced15e237cbb21b3082d7c0b42777c50c1f731d0d4b5efb5231063fb6a5b MesaLib-10.3.7.tar.bz2
d821fd46baf804fecfcf403e901800a4b996c7dd1c83f20a354b46566a49026f MesaLib-10.3.7.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li>
</ul>
<h2>Changes</h2>
<p>Chad Versace (2):</p>
<ul>
<li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()</li>
<li>i965: Use safer pointer arithmetic in gather_oa_results()</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.6 release</li>
<li>Update version to 10.3.7</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv50,nvc0: set vertex id base to index_bias</li>
<li>nv50/ir: fix texture offsets in release builds</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.</li>
<li>i965: Fix start/base_vertex_location for &gt;1 prims but !BRW_NEW_VERTICES.</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>glsl_to_tgsi: fix a bug in copy propagation</li>
<li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays</li>
<li>st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0</li>
</ul>
</div>
</body>
</html>

View File

@@ -14,7 +14,7 @@
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3 Release Notes / TBD</h1>
<h1>Mesa 10.3 Release Notes / September 19, 2014</h1>
<p>
Mesa 10.3 is a new development release.
@@ -31,9 +31,11 @@ because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<h2>SHA256 checksums</h2>
<pre>
TBD.
9a1bf52040fc3dda81e83a35f944f1c3f532847dbe9fdf57161265cf71ea1bae MesaLib-10.3.0.tar.gz
0283bfe710fa449ed82e465cfa09612a269e19abb7e0382082608062ce7960b5 MesaLib-10.3.0.tar.bz2
221420763c2c3a244836a736e735612c4a6a0377b4e5223fca1e612f49906789 MesaLib-10.3.0.zip
</pre>
@@ -75,7 +77,249 @@ DRM drivers that don't have a full-fledged GEM (such as qxl or simpledrm)</li>
<h2>Bug fixes</h2>
TBD.
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=50754">Bug 50754</a> - Building 32 bit mesa on 64 bit OS fails since change for automake</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=53617">Bug 53617</a> - [llvmpipe] piglit fbo-depthtex regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54372">Bug 54372</a> - GLX_INTEL_swap_event crashes driver when swapping window buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=56127">Bug 56127</a> - [ILK bisected]unigine-sanctruary performance reduced by 98%</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66184">Bug 66184</a> - src/mesa/state_tracker/st_glsl_to_tgsi.cpp:3216:simplify_cmp: Assertion `inst-&gt;dst.index &lt; 4096' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66452">Bug 66452</a> - JUNIPER UVD accelerated playback of WMV3 streams does not work</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68365">Bug 68365</a> - [SNB Bisected]Piglit spec_ARB_framebuffer_object_fbo-blit-stretch fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70441">Bug 70441</a> - [Gen4-5 clip] Piglit spec_OpenGL_1.1_polygon-offset hits (execsize &gt;= width) assertion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73846">Bug 73846</a> - [llvmpipe] lp_test_format fails with llvm-3.5svn &gt;= r199602</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74005">Bug 74005</a> - [i965 Bisected]Piglit/glx_glx-make-glxdrawable-current fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74863">Bug 74863</a> - [r600g] HyperZ broken on RV770 and CYPRESS (Left 4 Dead 2 trees corruption) bisected!</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75010">Bug 75010</a> - clang: error: unknown argument: '-fstack-protector-strong'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75478">Bug 75478</a> - [BDW]Some Piglit and Ogles2conform cases cause GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75664">Bug 75664</a> - Unigine Valley &amp; Heaven &quot;error: syntax error, unexpected EXTENSION, expecting $end&quot; IVB HD4000</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75878">Bug 75878</a> - [BDW] GPU hang running Raytracer WebGL demo</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76188">Bug 76188</a> - EGL_EXT_image_dma_buf_import fd ownership is incorrect</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76223">Bug 76223</a> - [radeonsi] luxmark segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76939">Bug 76939</a> - [BDW] GPU hang when running “Metro:Last Light “ /“Crusader Kings II”</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77245">Bug 77245</a> - Bogus GL_ARB_explicit_attrib_location layout identifier warnings</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77493">Bug 77493</a> - lp_test_arit fails with llvm &gt;= llvm-3.5svn r206094</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77703">Bug 77703</a> - [ILK Bisected]Piglit glean_texCombine4 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77704">Bug 77704</a> - [IVB/HSW Bisected]Ogles3conform GL3Tests_shadow_shadow_execution_frag.test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77705">Bug 77705</a> - [SNB/IVB/HSW/BYT/BDW Bisected]Ogles3conform GL3Tests/packed_pixels/packed_pixels_pixelstore.test segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77707">Bug 77707</a> - [ILK Bisected]Ogles2conform GL_sin_sin_float_frag_xvary.test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77740">Bug 77740</a> - i965: Relax accumulator dependency scheduling on Gen &lt; 6</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77852">Bug 77852</a> - [BDW]Piglit spec_ARB_framebuffer_object_fbo-drawbuffers-none_glBlitFramebuffer fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77856">Bug 77856</a> - [BDW]Piglit spec_OpenGL_3.0_clearbuffer-mixed-format fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77865">Bug 77865</a> - [BDW] Many Ogles3conform framebuffer_blit cases fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78225">Bug 78225</a> - Compile error due to undefined reference to `gbm_dri_backend', fix attached</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78258">Bug 78258</a> - make check link_varyings.gl_ClipDistance failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78403">Bug 78403</a> - query_renderer_implementation_unittest.cpp:144:4: error: expected primary-expression before . token</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78468">Bug 78468</a> - Compiling of shader gets stuck in infinite loop</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78537">Bug 78537</a> - no anisotropic filtering in a native Half-Life 2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78546">Bug 78546</a> - [swrast] piglit copyteximage-border regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78581">Bug 78581</a> - OpenCL: clBuildProgram prints error messages directly rather than storing them</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78648">Bug 78648</a> - Texture artifacts in Kerbal Space Program</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78665">Bug 78665</a> - macros in builtin_functions.cpp make invalid assumptions about M_PI definitions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78679">Bug 78679</a> - Gen4-5 code lost: runtime_check_aads_emit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78691">Bug 78691</a> - [G45 - Tesseract] Mesa 10.1.2 implementation error: Unsupported opcode 169872468 in FS</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78692">Bug 78692</a> - Football Manager 2014, gameplay rendered black &amp; white</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78716">Bug 78716</a> - Fix Mesa bugs for running Unreal Engine 4.1 Cave effects demo compiled for Linux</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78803">Bug 78803</a> - gallivm/lp_bld_debug.cpp:42:28: fatal error: llvm/IR/Module.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78842">Bug 78842</a> - [swrast] piglit fcc-read-after-clear copy rb regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78843">Bug 78843</a> - [swrast] piglit copyteximage 1D regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78872">Bug 78872</a> - [ILK Bisected]Piglit spec_ARB_depth_buffer_float_fbo-depthstencil-GL_DEPTH32F_STENCIL8-blit Aborted</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78875">Bug 78875</a> - [ILK Bisected]Webglc conformance/uniforms/uniform-default-values.html fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78888">Bug 78888</a> - test_eu_compact.c:54:3: error: implicit declaration of function brw_disasm [-Werror=implicit-function-declaration]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79029">Bug 79029</a> - INTEL_DEBUG=shader_time is full of lies</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79095">Bug 79095</a> - x86/common_x86.c:348:14: error: use of undeclared identifier 'bit_SSE4_1'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79115">Bug 79115</a> - glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0) doesn't unbind stencil buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79263">Bug 79263</a> - Linking error in egl_gallium.la when compiling 32 bit on multiarch</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79294">Bug 79294</a> - Xlib-based build broken on non x86/x86-64 architectures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79373">Bug 79373</a> - Non-const initializers for matrix and vector constructors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79382">Bug 79382</a> - build error: multiple definition of `loader_get_pci_id_for_fd'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79421">Bug 79421</a> - [llvmpipe] SIGSEGV src/gallium/drivers/llvmpipe/lp_rast_priv.h:218</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79440">Bug 79440</a> - prog_hash_table.c:146: undefined reference to `_mesa_error_no_memory'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79469">Bug 79469</a> - Commit e3cc0d90e14e62a0a787b6c07a6df0f5c84039be breaks unigine heaven</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79534">Bug 79534</a> - gen&lt;7 renders garbage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79616">Bug 79616</a> - L4D2 crash on startup</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79724">Bug 79724</a> - switch statement type check</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79729">Bug 79729</a> - [i965] glClear on a multisample texture doesn't work</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79809">Bug 79809</a> - radeonsi: mouse cursor corruption using weston on AMD Kaveri</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79823">Bug 79823</a> - [NV30/gallium] Mozilla apps freeze on startup with nouveau-dri-10.2.1 libs on dual-screen</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79885">Bug 79885</a> - commit b52a530 (gallium/egl: st_profiles are build time decision, treat them as such) broke egl</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79903">Bug 79903</a> - [HSW Bisected]Some Piglit and Ogles2conform cases fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79907">Bug 79907</a> - Mesa 10.2.1 --enable-vdpau default=auto broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79948">Bug 79948</a> - [i965] Incorrect pixels when using discard and uniform loads</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80015">Bug 80015</a> - Transparency glitches in native Civilization 5 (Civ5) port</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80115">Bug 80115</a> - MESA_META_DRAW_BUFFERS induced GL_INVALID_VALUE errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80211">Bug 80211</a> - [ILK/SNB Bisected]Piglit shaders_glsl-fs-copy-propagation-texcoords-1 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80247">Bug 80247</a> - Khronos conformance test ES3-CTS.gtf.GL3Tests.transform_feedback.transform_feedback_vertex_id fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80254">Bug 80254</a> - pipe_loader_sw.c:90: undefined reference to `dri_create_sw_winsys'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80541">Bug 80541</a> - [softpipe] piglit levelclamp regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80561">Bug 80561</a> - Incorrect implementation of some VDPAU APIs.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80614">Bug 80614</a> - [regression] Error in `omxregister-bellagio': munmap_chunk(): invalid pointer: 0x00007f5f76626dab</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80778">Bug 80778</a> - [bisected regression] piglit spec/glsl-1.50/compiler/incorrect-in-layout-qualifier-repeated-prim.geom</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80827">Bug 80827</a> - [radeonsi,R9 270X] Corruptions in window menus in KDE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80880">Bug 80880</a> - Unreal Engine 4 demos fail GLSL compiler assertion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80991">Bug 80991</a> - [BDW]Piglit spec_ARB_sample_shading_builtin-gl-sample-mask_2 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81020">Bug 81020</a> - [radeonsi][regresssion] Wireframe of background rendered through objects in Half-Life 2: Episode 2 with MSAA enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81150">Bug 81150</a> - [SNB]Piglit spec_arb_shading_language_packing_execution_built-in-functions_fs-packSnorm4x8 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81157">Bug 81157</a> - [BDW]Piglit some spec_glsl-1.50_execution_built-in-functions* cases fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81450">Bug 81450</a> - [BDW]Piglit spec_glsl-1.30_execution_tex-miplevel-selection_textureGrad_1DArray cases intel_do_flush_locked failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81828">Bug 81828</a> - [BDW Bisected]Ogles3conform GL3Tests_packed_pixels_packed_pixels_pbo.test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81834">Bug 81834</a> - TGSI constant buffer overrun causes assertion failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81857">Bug 81857</a> - [SNB+]Piglit spec_glsl-1.30_execution_switch_fs-default_last sporadically fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81967">Bug 81967</a> - [regression] Selections in Blender renders wrong</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82139">Bug 82139</a> - [r600g, bisected] multiple ubo piglit regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82159">Bug 82159</a> - No rule to make target `../../../../src/mesa/libmesa.la', needed by `collision'.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82255">Bug 82255</a> - [VP2] Chroma planes are vertically stretched during VDPAU playback</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82268">Bug 82268</a> - Add support for the OpenRISC architecture (or1k)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82428">Bug 82428</a> - [radeonsi,R9 270X] System lockup when using mplayer/mpv with VDPAU</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82472">Bug 82472</a> - piglit 16385-consecutive-chars regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82483">Bug 82483</a> - format_srgb.h:145: undefined reference to `util_format_srgb_to_linear_8unorm_table'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82517">Bug 82517</a> - [RADEONSI,VDPAU] SIGSEGV in map_msg_fb_buf called from ruvd_destroy, when closing a Tab with accelerated video player</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82534">Bug 82534</a> - src\egl\main\eglapi.h : fatal error LNK1107: invalid or corrupt file: cannot read at 0x2E02</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82536">Bug 82536</a> - u_current.h:72: undefined reference to `__imp__glapi_Dispatch'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82538">Bug 82538</a> - Super Maryo Chronicles fails with st/mesa assertion failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82539">Bug 82539</a> - vmw_screen_dri.lo In file included from vmw_screen_dri.c:41: vmwgfx_drm.h:32:17: error: drm.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82546">Bug 82546</a> - [regression] libOSMesa build failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82574">Bug 82574</a> - GLSL: opt_vectorize goes wrong on texture lookups</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82628">Bug 82628</a> - bisected: GALLIUM_HUD hangs radeon 7970M (PRIME)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82671">Bug 82671</a> - [r600g-evergreen][compute]Empty kernel execution causes crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82709">Bug 82709</a> - OpenCL not working on radeon hainan</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82796">Bug 82796</a> - [IVB/BYT-M/HSW/BDW Bisected]Synmark2_v6.0_OglTerrainFlyInst/OglTerrainPanInst cannot run as image validation failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82804">Bug 82804</a> - unreal engine 4 rendering errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82814">Bug 82814</a> - glDrawBuffers(0, NULL) segfaults in _mesa_drawbuffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82828">Bug 82828</a> - Regression: Crash in 3Dmark2001</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82846">Bug 82846</a> - [BDW Bisected] Gpu hang when running Lightsmark v2008/Warsow v1.0/Xonotic v0.7/unigine-demos</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82881">Bug 82881</a> - test_vec4_register_coalesce regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82882">Bug 82882</a> - [swrast] piglit glsl-fs-uniform-bool-1 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82929">Bug 82929</a> - [BDW Bisected]glxgears causes X hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82932">Bug 82932</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83046">Bug 83046</a> - [BDW bisected]] Warsow v1.0/Xonotic v0.7/Gputest v0.5_triangle_fullscreen/synmark2_v6/GLBenchmark v2.5.0/GLBenchmark v2.7.0/Ungine-demos performance reduced 30%~60%</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83079">Bug 83079</a> - [NVC0] Dota 2 (Linux native and Wine) crash with Nouveau Drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83081">Bug 83081</a> - [BDW Bisected]Piglit spec_ARB_sample_shading_builtin-gl-sample-mask_2 is core dumped</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83127">Bug 83127</a> - [ILK Bisected]Piglit glean_texCombine fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83355">Bug 83355</a> - FTBFS: src/mesa/program/program_lexer.l:122:64: error: unknown type name 'YYSTYPE'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83432">Bug 83432</a> - r600_query.c:269:r600_emit_query_end: Assertion `ctx-&gt;num_pipelinestat_queries &gt; 0' failed [Gallium HUD]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83468">Bug 83468</a> - [UBO] Using bool from UBO as if-statement condition asserts</li>
</ul>
<h2>Changes</h2>
@@ -83,6 +327,7 @@ TBD.
<li>Removed support for the GL_ATI_envmap_bumpmap extension</li>
<li>The hacky --enable-32/64-bit is no longer available in configure. To build
32/64 bit mesa refer to the default method recommended by your distribution</li>
</li>The environment variable GALLIUM_MSAA that forced a multisample GLX visual was removed.</li>
</ul>
</div>

97
docs/relnotes/10.4.1.html Normal file
View File

@@ -0,0 +1,97 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.1 Release Notes / December 29, 2014</h1>
<p>
Mesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0 release.
</p>
<p>
Mesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
5311285e791a6bfaa468ad002bd1e1164acb3eaa040b5a1bf958bdb7c27e0a9d MesaLib-10.4.1.tar.gz
91e8b71c8aff4cb92022a09a872b1c5d1ae5bfec8c6c84dbc4221333da5bf1ca MesaLib-10.4.1.tar.bz2
e09c8135f5a86ecb21182c6f8959aafd39ae2f98858fdf7c0e25df65b5abcdb8 MesaLib-10.4.1.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug 83908</a> - [i965] Incorrect icon colors in Steam Big Picture</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (1):</p>
<ul>
<li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li>
</ul>
<p>Cody Northrop (1):</p>
<ul>
<li>i965: Require pixel alignment for GPU copy blit</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add 10.4 sha256 sums, news item and link release notes</li>
<li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li>
<li>Update version to 10.4.1</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>linker: Wrap access of producer_var with a NULL check</li>
<li>linker: Assign varying locations geometry shader inputs for SSO</li>
</ul>
<p>Mario Kleiner (4):</p>
<ul>
<li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li>
<li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li>
<li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li>
<li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li>
</ul>
<p>Maxence Le Doré (1):</p>
<ul>
<li>glsl: Add gl_MaxViewports to available builtin constants</li>
</ul>
</div>
</body>
</html>

127
docs/relnotes/10.4.2.html Normal file
View File

@@ -0,0 +1,127 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.2 Release Notes / January 12, 2015</h1>
<p>
Mesa 10.4.2 is a bug fix release which fixes bugs found since the 10.4.1 release.
</p>
<p>
Mesa 10.4.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e303e77dd774df0d051b2870b165f98c97084a55980f884731df89c1b56a6146 MesaLib-10.4.2.tar.gz
08a119937d9f2aa2f66dd5de97baffc2a6e675f549e40e699a31f5485d15327f MesaLib-10.4.2.tar.bz2
c2c2921a80a3395824f02bee4572a6a17d6a12a928a3e497618eeea04fb06490 MesaLib-10.4.2.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87658">Bug 87658</a> - [llvmpipe] SEGV in sse2_has_daz on ancient Pentium4-M</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87913">Bug 87913</a> - CPU cacheline size of 0 can be returned by CPUID leaf 0x80000006 in some virtual machines</li>
</ul>
<h2>Changes</h2>
<p>Chad Versace (2):</p>
<ul>
<li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()</li>
<li>i965: Use safer pointer arithmetic in gather_oa_results()</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>Revert "r600g/sb: fix issues cause by GLSL switching to loops for switch"</li>
<li>r600g: fix regression since UCMP change</li>
<li>r600g/sb: implement r600 gpr index workaround. (v3.1)</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.1 release</li>
<li>Update version to 10.4.2</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv50,nvc0: set vertex id base to index_bias</li>
<li>nv50/ir: fix texture offsets in release builds</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.</li>
<li>i965: Fix start/base_vertex_location for &gt;1 prims but !BRW_NEW_VERTICES.</li>
</ul>
<p>Leonid Shatz (1):</p>
<ul>
<li>gallium/util: make sure cache line size is not zero</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>glsl_to_tgsi: fix a bug in copy propagation</li>
<li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays</li>
<li>st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX</li>
<li>radeonsi: fix VertexID for OpenGL</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>gallium/util: fix crash with daz detection on x86</li>
</ul>
<p>Tiziano Bacocco (1):</p>
<ul>
<li>nv50,nvc0: implement half_pixel_center</li>
</ul>
<p>Vadim Girlin (1):</p>
<ul>
<li>r600g/sb: fix issues with loops created for switch</li>
</ul>
</div>
</body>
</html>

145
docs/relnotes/10.4.3.html Normal file
View File

@@ -0,0 +1,145 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.3 Release Notes / January 24, 2015</h1>
<p>
Mesa 10.4.3 is a bug fix release which fixes bugs found since the 10.4.2 release.
</p>
<p>
Mesa 10.4.3 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c53eaafc83d9c6315f63e0904d9954d929b841b0b2be7a328eeb6e14f1376129 MesaLib-10.4.3.tar.gz
ef6ecc9c2f36c9f78d1662382a69ae961f38f03af3a0c3268e53f351aa1978ad MesaLib-10.4.3.tar.bz2
179325fc8ec66529d3b0d0c43ef61a33a44d91daa126c3bbdd1efdfd25a7db1d MesaLib-10.4.3.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80568">Bug 80568</a> - [gen4] GPU Crash During Google Chrome Operation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85367">Bug 85367</a> - [gen4] GPU hang in glmark-es2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85696">Bug 85696</a> - r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88219">Bug 88219</a> - include/c11/threads_posix.h:197: undefined reference to `pthread_mutex_lock'</li>
</ul>
<h2>Changes</h2>
<p>Axel Davy (39):</p>
<ul>
<li>st/nine: Add new texture format strings</li>
<li>st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS</li>
<li>st/nine: NineBaseTexture9: fix setting of last_layer</li>
<li>st/nine: CubeTexture: fix GetLevelDesc</li>
<li>st/nine: Fix crash when deleting non-implicit swapchain</li>
<li>st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format</li>
<li>st/nine: NineBaseTexture9: update sampler view creation</li>
<li>st/nine: Check if srgb format is supported before trying to use it.</li>
<li>st/nine: Add ATI1 and ATI2 support</li>
<li>st/nine: Rework of boolean constants</li>
<li>st/nine: Convert integer constants to floats before storing them when cards don't support integers</li>
<li>st/nine: Remove some shader unused code</li>
<li>st/nine: Saturate oFog and oPts vs outputs</li>
<li>st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs</li>
<li>st/nine: Fix typo for M4x4</li>
<li>st/nine: Fix POW implementation</li>
<li>st/nine: Handle RSQ special cases</li>
<li>st/nine: Handle NRM with input of null norm</li>
<li>st/nine: Correct LOG on negative values</li>
<li>st/nine: Rewrite LOOP implementation, and a0 aL handling</li>
<li>st/nine: Fix CND implementation</li>
<li>st/nine: Clamp ps 1.X constants</li>
<li>st/nine: Fix some fixed function pipeline operation</li>
<li>st/nine: Implement TEXCOORD special behaviours</li>
<li>st/nine: Fill missing dst and src number for some instructions.</li>
<li>st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC</li>
<li>st/nine: implement TEXM3x2DEPTH</li>
<li>st/nine: Implement TEXM3x2TEX</li>
<li>st/nine: Implement TEXM3x3SPEC</li>
<li>st/nine: Implement TEXDEPTH</li>
<li>st/nine: Implement TEXDP3</li>
<li>st/nine: Implement TEXDP3TEX</li>
<li>st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB</li>
<li>st/nine: Correct rules for relative adressing and constants.</li>
<li>st/nine: Remove unused code for ps</li>
<li>st/nine: Fix sm3 relative addressing for non-debug build</li>
<li>st/nine: Add variables containing the size of the constant buffers</li>
<li>st/nine: Allocate the correct size for the user constant buffer</li>
<li>st/nine: Allocate vs constbuf buffer for indirect addressing once.</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.2 release</li>
<li>Update version to 10.4.3</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>mesa: Fix clamping to -1.0 in snorm_to_float</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>glsl: Link glsl_test with pthreads library.</li>
</ul>
<p>Jose Fonseca (1):</p>
<ul>
<li>nine: Drop use of TGSI_OPCODE_CND.</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Respect the no_8 flag on Gen6, not just Gen7+.</li>
<li>i965: Work around mysterious Gen4 GPU hangs with minimal state changes.</li>
</ul>
<p>Stanislaw Halik (1):</p>
<ul>
<li>st/nine: Hack to generate resource if it doesn't exist when getting view</li>
</ul>
<p>Xavier Bouchoux (3):</p>
<ul>
<li>st/nine: Additional defines to d3dtypes.h</li>
<li>st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9</li>
<li>st/nine: Fix D3DRS_POINTSPRITE support</li>
</ul>
</div>
</body>
</html>

100
docs/relnotes/10.4.4.html Normal file
View File

@@ -0,0 +1,100 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.4 Release Notes / February 06, 2015</h1>
<p>
Mesa 10.4.4 is a bug fix release which fixes bugs found since the 10.4.3 release.
</p>
<p>
Mesa 10.4.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
5cb427eaf980cb8555953e9928f5797979ed783e277745d5f8cbae8bc5364086 MesaLib-10.4.4.tar.gz
f18a967e9c4d80e054b2fdff8c130ce6e6d1f8eecfc42c9f354f8628d8b4df1c MesaLib-10.4.4.tar.bz2
86baad73b77920c80fe58402a905e7dd17e3ea10ead6ea7d3afdc0a56c860bd7 MesaLib-10.4.4.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88662">Bug 88662</a> - unaligned access to gl_dlist_node</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88930">Bug 88930</a> - [osmesa] osbuffer-&gt;textures should be indexed by attachment type</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix display list 8-byte alignment issue</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.3 release</li>
<li>Update version to 10.4.4</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>egl: Pass the correct X visual depth to xcb_put_image().</li>
</ul>
<p>Mario Kleiner (1):</p>
<ul>
<li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>gallium/util: Don't use __builtin_clrsb in util_last_bit().</li>
</ul>
<p>Niels Ole Salscheider (1):</p>
<ul>
<li>configure: Link against all LLVM targets when building clover</li>
</ul>
<p>Park, Jeongmin (1):</p>
<ul>
<li>st/osmesa: Fix osbuffer-&gt;textures indexing</li>
</ul>
<p>Ville Syrjälä (1):</p>
<ul>
<li>i965: Fix max_wm_threads for CHV</li>
</ul>
</div>
</body>
</html>

259
docs/relnotes/10.4.html Normal file
View File

@@ -0,0 +1,259 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4 Release Notes / December 14, 2014</h1>
<p>
Mesa 10.4 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 10.4.1.
</p>
<p>
Mesa 10.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
abfbfd2d91ce81491c5bb6923ae649212ad5f82d0bee277de8704cc948dc221e MesaLib-10.4.0.tar.gz
98a7dff3a1a6708c79789de8b9a05d8042e867067f70e8f30387c15026233219 MesaLib-10.4.0.tar.bz2
443a6d46d0691b5ac811d8d30091b1716c365689b16d49c57cf273c2b76086fe MesaLib-10.4.0.zip
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_conditional_render_inverted on nv50</li>
<li>GL_ARB_sample_shading on r600</li>
<li>GL_ARB_texture_view on nv50, nvc0</li>
<li>GL_ARB_clip_control on nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe</li>
<li>GL_KHR_context_flush_control on all drivers</li>
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79963">Bug 79963</a> - [ILK Bisected]some piglit and ogles2conform cases fail </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29661">Bug 29661</a> - MSVC built u_format_test fails on Windows</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38873">Bug 38873</a> - [855gm] gnome-shell misrendered</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54372">Bug 54372</a> - GLX_INTEL_swap_event crashes driver when swapping window buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60879">Bug 60879</a> - [radeonsi] X11 can't start with acceleration enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61415">Bug 61415</a> - Clover ignores --with-opencl-libdir path</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64471">Bug 64471</a> - Radeon HD6570 lockup in Brütal Legend with HyperZ</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66184">Bug 66184</a> - src/mesa/state_tracker/st_glsl_to_tgsi.cpp:3216:simplify_cmp: Assertion `inst-&gt;dst.index &lt; 4096' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67672">Bug 67672</a> - [llvmpipe] lp_test_arit fails on old CPUs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69200">Bug 69200</a> - [Bisected]Piglit glx/glx-multithread-shader-compile aborted</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70410">Bug 70410</a> - egl-static/Makefile: linking fails with llvm &gt;= 3.4</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72685">Bug 72685</a> - [radeonsi hyperz] Artifacts in Unigine Sanctuary</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72819">Bug 72819</a> - [855GM] Incorrect drop shadow color on windows and strange white rectangle when showing/hiding GLX-dock...</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74563">Bug 74563</a> - Surfaceless contexts are not properly released by DRI drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74863">Bug 74863</a> - [r600g] HyperZ broken on RV770 and CYPRESS (Left 4 Dead 2 trees corruption) bisected!</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75011">Bug 75011</a> - [hyperz] Performance drop since git-01e6371 (disable hyperz by default) with radeonsi</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75112">Bug 75112</a> - Meta Bug for HyperZ issues on r600g and radeonsi</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76252">Bug 76252</a> - Dynamic loading/unloading of opengl32.dll results in a deadlock</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76861">Bug 76861</a> - mid3 generates slow code for constant arguments</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77957">Bug 77957</a> - Variably-indexed constant arrays result in terrible shader code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78468">Bug 78468</a> - Compiling of shader gets stuck in infinite loop</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78770">Bug 78770</a> - [SNB bisected]Webglc conformance/textures/texture-size-limit.html fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79155">Bug 79155</a> - [Tesseract Game] Global Illumination: Medium Causes Color Distortion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">Bug 79462</a> - [NVC0/Codegen] Shader compilation falis in spill logic</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80011">Bug 80011</a> - [softpipe] tgsi/tgsi_exec.c:2023:exec_txf: Assertion `0' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80012">Bug 80012</a> - [softpipe] draw/draw_gs.c:113:tgsi_fetch_gs_outputs: Assertion `!util_is_inf_or_nan(output[slot][0])' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80050">Bug 80050</a> - [855GM] Incorrect drop shadow color under windows in Cinnamon persists with MESA 10.1.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80247">Bug 80247</a> - Khronos conformance test ES3-CTS.gtf.GL3Tests.transform_feedback.transform_feedback_vertex_id fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80561">Bug 80561</a> - Incorrect implementation of some VDPAU APIs.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80615">Bug 80615</a> - Files in bellagio directory [omx tracker] don't respect installation folder</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80848">Bug 80848</a> - [dri3] Building mesa fails with dri3 enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81680">Bug 81680</a> - [r600g] Firefox crashes with hardware acceleration turned on</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82255">Bug 82255</a> - [VP2] Chroma planes are vertically stretched during VDPAU playback</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82472">Bug 82472</a> - piglit 16385-consecutive-chars regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82537">Bug 82537</a> - Stunt Rally GLSL compiler assertion failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82538">Bug 82538</a> - Super Maryo Chronicles fails with st/mesa assertion failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82539">Bug 82539</a> - vmw_screen_dri.lo In file included from vmw_screen_dri.c:41: vmwgfx_drm.h:32:17: error: drm.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82796">Bug 82796</a> - [IVB/BYT-M/HSW/BDW Bisected]Synmark2_v6.0_OglTerrainFlyInst/OglTerrainPanInst cannot run as image validation failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82804">Bug 82804</a> - unreal engine 4 rendering errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82828">Bug 82828</a> - Regression: Crash in 3Dmark2001</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82846">Bug 82846</a> - [BDW Bisected] Gpu hang when running Lightsmark v2008/Warsow v1.0/Xonotic v0.7/unigine-demos</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82881">Bug 82881</a> - test_vec4_register_coalesce regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82882">Bug 82882</a> - [swrast] piglit glsl-fs-uniform-bool-1 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82921">Bug 82921</a> - layout(location=0) emits error &gt;= MAX_UNIFORM_LOCATIONS due to integer underflow</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82929">Bug 82929</a> - [BDW Bisected]glxgears causes X hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82932">Bug 82932</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83079">Bug 83079</a> - [NVC0] Dota 2 (Linux native and Wine) crash with Nouveau Drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83080">Bug 83080</a> - [SNB+ Bisected]ES3-CTS.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83081">Bug 83081</a> - [BDW Bisected]Piglit spec_ARB_sample_shading_builtin-gl-sample-mask_2 is core dumped</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83127">Bug 83127</a> - [ILK Bisected]Piglit glean_texCombine fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83148">Bug 83148</a> - Unity invisible under Ubuntu 14.04 and 14.10</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83355">Bug 83355</a> - FTBFS: src/mesa/program/program_lexer.l:122:64: error: unknown type name 'YYSTYPE'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83380">Bug 83380</a> - Linking fails when not writing gl_Position.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83418">Bug 83418</a> - EU IV is incorrectly rendered after git1409011930.d571f2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83432">Bug 83432</a> - r600_query.c:269:r600_emit_query_end: Assertion `ctx-&gt;num_pipelinestat_queries &gt; 0' failed [Gallium HUD]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83463">Bug 83463</a> - [swrast] piglit glsl-vs-clamp-1 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83468">Bug 83468</a> - [UBO] Using bool from UBO as if-statement condition asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83500">Bug 83500</a> - si_dma_copy_tile causes GPU hangs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83506">Bug 83506</a> - [UBO] row_major layout ignored inside structures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83533">Bug 83533</a> - [UBO] nested structures don't get appropriate padding</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83573">Bug 83573</a> - [swrast] piglit fs-op-not-bool-using-if regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83574">Bug 83574</a> - [llvmpipe] [softpipe] piglit arb_explicit_uniform_location-use-of-unused-loc regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83741">Bug 83741</a> - [UBO] row_major layout partially ignored for arrays of structures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83777">Bug 83777</a> - [regression] ilo fails to build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83934">Bug 83934</a> - Structures must have same name to be considered same type.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84140">Bug 84140</a> - mplayer crashes playing some files using vdpau output</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84145">Bug 84145</a> - UE4: Realistic Rendering Demo render blue</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84178">Bug 84178</a> - Big glamor regression in Xorg server 1.6.99.1 GIT: x11perf 1.5 Test: PutImage XY 500x500 Square</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84355">Bug 84355</a> - texture2DProjLod and textureCubeLod are not supported when using GLES.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84529">Bug 84529</a> - [IVB bisected] glean fragProg1 CMP test failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84538">Bug 84538</a> - lp_test_format.c:226:4: error: too few arguments to function gallivm_create</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84539">Bug 84539</a> - brw_fs_register_coalesce.cpp:183: bool fs_visitor::register_coalesce(): Assertion `src_size &lt;= 11' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84557">Bug 84557</a> - [HSW] &quot;Emit ELSE/ENDIF JIP with type D on Gen 7&quot; causes Atomic Afterlife and GPU hangs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84651">Bug 84651</a> - Distorted graphics or black window when running Battle.net app on Intel hardware via wine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84662">Bug 84662</a> - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84777">Bug 84777</a> - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84807">Bug 84807</a> - Build issue starting between bf4aecfb2acc8d0dc815105d2f36eccbc97c284b and a3e9582f09249ad27716ba82c7dfcee685b65d51</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85189">Bug 85189</a> - llvm/invocation.cpp: In function 'void {anonymous}::optimize(llvm::Module*, unsigned int, const std::vector&lt;llvm::Function*&gt;&amp;)': llvm/invocation.cpp:324:18: error: expected type-specifier</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85267">Bug 85267</a> - vlc crashes with vdpau (Radeon 3850HD) [r600]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85377">Bug 85377</a> - lp_test_format failure with llvm-3.6</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85425">Bug 85425</a> - [bisected] Compiler error in clip control operations in meta</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85429">Bug 85429</a> - indirect.c:296: multiple definition of `__indirect_glNewList'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85454">Bug 85454</a> - Unigine Sanctuary with Wine crashes on Mesa Git</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85647">Bug 85647</a> - Random radeonsi crashes with mesa 10.3.x</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85683">Bug 85683</a> - [i965 Bisected]Piglit shaders_glsl-vs-raytrace-bug26691 segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85691">Bug 85691</a> - 'glsl: Drop constant 0.0 components from dot products.' broke piglit shaders/glsl-gnome-shell-dim-window and a few others with Gallium</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86025">Bug 86025</a> - src\glsl\list.h(535) : error C2143: syntax error : missing ';' before 'type'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86089">Bug 86089</a> - [r600g][mesa 10.4.0-dev] shader failure - r600_sb::bc_finalizer::cf_peephole() when starting Second Life</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86145">Bug 86145</a> - Pipeline statistic counter values for VF always 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86618">Bug 86618</a> - [NV96] neg modifiers not working in MIN and MAX operations</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86760">Bug 86760</a> - mesa doesn't build: recipe for target 'r600_llvm.lo' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86764">Bug 86764</a> - [SNB+ Bisected]Piglit glean/pointSprite fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86788">Bug 86788</a> - (bisected) 32bit UrbanTerror 4.1 timedemo sse4.1 segfault...</li>
</ul>
<h2>Changes</h2>
<ul>
<li>The environment variable GALLIUM_MSAA that forced a multisample GLX visual was removed.</li>
</ul>
</div>
</body>
</html>

68
docs/relnotes/10.5.0.html Normal file
View File

@@ -0,0 +1,68 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.5.0 Release Notes / TBD</h1>
<p>
Mesa 10.5.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 10.5.1.
</p>
<p>
Mesa 10.5.0 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>MD5 checksums</h2>
<pre>
TBD.
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_framebuffer_sRGB on freedreno</li>
<li>GL_ARB_texture_rg on freedreno</li>
<li>GL_EXT_packed_float on freedreno</li>
<li>GL_EXT_polygon_offset_clamp on i965, nv50, nvc0, r600, radeonsi, llvmpipe</li>
<li>GL_EXT_texture_shared_exponent on freedreno</li>
<li>GL_EXT_texture_snorm on freedreno</li>
</ul>
<h2>Bug fixes</h2>
TBD.
<h2>Changes</h2>
<ul>
<li>Removed support for GCC versions earlier than 4.2.0.</li>
</ul>
</div>
</body>
</html>

1868
include/D3D9/d3d9.h Normal file

File diff suppressed because it is too large Load Diff

387
include/D3D9/d3d9caps.h Normal file
View File

@@ -0,0 +1,387 @@
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef _D3D9CAPS_H_
#define _D3D9CAPS_H_
#include "d3d9types.h"
/* Caps flags */
#define D3DCAPS2_FULLSCREENGAMMA 0x00020000
#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000
#define D3DCAPS2_RESERVED 0x02000000
#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000
#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000
#define D3DCAPS2_CANSHARERESOURCE 0x80000000
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100
#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
#define D3DCAPS3_DXVAHD 0x00000400
#define D3DCAPS3_RESERVED 0x8000001F
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
#define D3DPRESENT_INTERVAL_ONE 0x00000001
#define D3DPRESENT_INTERVAL_TWO 0x00000002
#define D3DPRESENT_INTERVAL_THREE 0x00000004
#define D3DPRESENT_INTERVAL_FOUR 0x00000008
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
#define D3DCURSORCAPS_COLOR 0x00000001
#define D3DCURSORCAPS_LOWRES 0x00000002
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
#define D3DDEVCAPS_HWRASTERIZATION 0x00080000
#define D3DDEVCAPS_PUREDEVICE 0x00100000
#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000
#define D3DDEVCAPS_RTPATCHES 0x00400000
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
#define D3DDEVCAPS_NPATCHES 0x01000000
#define D3DPMISCCAPS_MASKZ 0x00000002
#define D3DPMISCCAPS_CULLNONE 0x00000010
#define D3DPMISCCAPS_CULLCW 0x00000020
#define D3DPMISCCAPS_CULLCCW 0x00000040
#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200
#define D3DPMISCCAPS_TSSARGTEMP 0x00000400
#define D3DPMISCCAPS_BLENDOP 0x00000800
#define D3DPMISCCAPS_NULLREFERENCE 0x00001000
#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
#define D3DPRASTERCAPS_DITHER 0x00000001
#define D3DPRASTERCAPS_ZTEST 0x00000010
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
#define D3DPRASTERCAPS_FOGTABLE 0x00000100
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
#define D3DPRASTERCAPS_FOGRANGE 0x00010000
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
#define D3DPRASTERCAPS_WBUFFER 0x00040000
#define D3DPRASTERCAPS_WFOG 0x00100000
#define D3DPRASTERCAPS_ZFOG 0x00200000
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
#define D3DPRASTERCAPS_SCISSORTEST 0x01000000
#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000
#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
#define D3DPCMPCAPS_NEVER 0x00000001
#define D3DPCMPCAPS_LESS 0x00000002
#define D3DPCMPCAPS_EQUAL 0x00000004
#define D3DPCMPCAPS_LESSEQUAL 0x00000008
#define D3DPCMPCAPS_GREATER 0x00000010
#define D3DPCMPCAPS_NOTEQUAL 0x00000020
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
#define D3DPCMPCAPS_ALWAYS 0x00000080
#define D3DPBLENDCAPS_ZERO 0x00000001
#define D3DPBLENDCAPS_ONE 0x00000002
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
#define D3DPBLENDCAPS_SRCALPHA 0x00000010
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
#define D3DPBLENDCAPS_DESTALPHA 0x00000040
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
#ifndef D3D_DISABLE_9EX
# define D3DPBLENDCAPS_SRCCOLOR2 0x00004000
# define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000
#endif
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
#define D3DPTEXTURECAPS_POW2 0x00000002
#define D3DPTEXTURECAPS_ALPHA 0x00000004
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
#define D3DPTEXTURECAPS_PROJECTED 0x00000400
#define D3DPTEXTURECAPS_CUBEMAP 0x00000800
#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000
#define D3DPTEXTURECAPS_MIPMAP 0x00004000
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
#define D3DPTADDRESSCAPS_WRAP 0x00000001
#define D3DPTADDRESSCAPS_MIRROR 0x00000002
#define D3DPTADDRESSCAPS_CLAMP 0x00000004
#define D3DPTADDRESSCAPS_BORDER 0x00000008
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020
#define D3DLINECAPS_TEXTURE 0x00000001
#define D3DLINECAPS_ZTEST 0x00000002
#define D3DLINECAPS_BLEND 0x00000004
#define D3DLINECAPS_ALPHACMP 0x00000008
#define D3DLINECAPS_FOG 0x00000010
#define D3DLINECAPS_ANTIALIAS 0x00000020
#define D3DSTENCILCAPS_KEEP 0x00000001
#define D3DSTENCILCAPS_ZERO 0x00000002
#define D3DSTENCILCAPS_REPLACE 0x00000004
#define D3DSTENCILCAPS_INCRSAT 0x00000008
#define D3DSTENCILCAPS_DECRSAT 0x00000010
#define D3DSTENCILCAPS_INVERT 0x00000020
#define D3DSTENCILCAPS_INCR 0x00000040
#define D3DSTENCILCAPS_DECR 0x00000080
#define D3DSTENCILCAPS_TWOSIDED 0x00000100
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
#define D3DFVFCAPS_PSIZE 0x00100000
#define D3DTEXOPCAPS_DISABLE 0x00000001
#define D3DTEXOPCAPS_SELECTARG1 0x00000002
#define D3DTEXOPCAPS_SELECTARG2 0x00000004
#define D3DTEXOPCAPS_MODULATE 0x00000008
#define D3DTEXOPCAPS_MODULATE2X 0x00000010
#define D3DTEXOPCAPS_MODULATE4X 0x00000020
#define D3DTEXOPCAPS_ADD 0x00000040
#define D3DTEXOPCAPS_ADDSIGNED 0x00000080
#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
#define D3DTEXOPCAPS_SUBTRACT 0x00000200
#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
#define D3DTEXOPCAPS_PREMODULATE 0x00010000
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000
#define D3DTEXOPCAPS_LERP 0x02000000
#define D3DVTXPCAPS_TEXGEN 0x00000001
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
#define D3DVTXPCAPS_LOCALVIEWER 0x00000020
#define D3DVTXPCAPS_TWEENING 0x00000040
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
#define D3DDEVCAPS2_STREAMOFFSET 0x00000001
#define D3DDEVCAPS2_DMAPNPATCH 0x00000002
#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
#define D3DDTCAPS_UBYTE4 0x00000001
#define D3DDTCAPS_UBYTE4N 0x00000002
#define D3DDTCAPS_SHORT2N 0x00000004
#define D3DDTCAPS_SHORT4N 0x00000008
#define D3DDTCAPS_USHORT2N 0x00000010
#define D3DDTCAPS_USHORT4N 0x00000020
#define D3DDTCAPS_UDEC3 0x00000040
#define D3DDTCAPS_DEC3N 0x00000080
#define D3DDTCAPS_FLOAT16_2 0x00000100
#define D3DDTCAPS_FLOAT16_4 0x00000200
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define D3DVS20_MAX_NUMTEMPS 32
#define D3DVS20_MIN_NUMTEMPS 12
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
#define D3DVS20CAPS_PREDICATION (1 << 0)
#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
#define D3DPS20CAPS_PREDICATION (1 << 2)
#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define D3DPS20_MAX_NUMTEMPS 32
#define D3DPS20_MIN_NUMTEMPS 12
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
#define D3DMIN30SHADERINSTRUCTIONS 512
#define D3DMAX30SHADERINSTRUCTIONS 32768
/* Structs */
typedef struct _D3DVSHADERCAPS2_0 {
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
} D3DVSHADERCAPS2_0, *PD3DVSHADERCAPS2_0, *LPD3DVSHADERCAPS2_0;
typedef struct _D3DPSHADERCAPS2_0 {
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
INT NumInstructionSlots;
} D3DPSHADERCAPS2_0, *PD3DPSHADERCAPS2_0, *LPD3DPSHADERCAPS2_0;
typedef struct _D3DCAPS9 {
D3DDEVTYPE DeviceType;
UINT AdapterOrdinal;
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD PresentationIntervals;
DWORD CursorCaps;
DWORD DevCaps;
DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD DestBlendCaps;
DWORD AlphaCmpCaps;
DWORD ShadeCaps;
DWORD TextureCaps;
DWORD TextureFilterCaps;
DWORD CubeTextureFilterCaps;
DWORD VolumeTextureFilterCaps;
DWORD TextureAddressCaps;
DWORD VolumeTextureAddressCaps;
DWORD LineCaps;
DWORD MaxTextureWidth;
DWORD MaxTextureHeight;
DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
DWORD StencilCaps;
DWORD FVFCaps;
DWORD TextureOpCaps;
DWORD MaxTextureBlendStages;
DWORD MaxSimultaneousTextures;
DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
DWORD MaxUserClipPlanes;
DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
float MaxPointSize;
DWORD MaxPrimitiveCount;
DWORD MaxVertexIndex;
DWORD MaxStreams;
DWORD MaxStreamStride;
DWORD VertexShaderVersion;
DWORD MaxVertexShaderConst;
DWORD PixelShaderVersion;
float PixelShader1xMaxValue;
DWORD DevCaps2;
float MaxNpatchTessellationLevel;
DWORD Reserved5;
UINT MasterAdapterOrdinal;
UINT AdapterOrdinalInGroup;
UINT NumberOfAdaptersInGroup;
DWORD DeclTypes;
DWORD NumSimultaneousRTs;
DWORD StretchRectFilterCaps;
D3DVSHADERCAPS2_0 VS20Caps;
D3DPSHADERCAPS2_0 PS20Caps;
DWORD VertexTextureFilterCaps;
DWORD MaxVShaderInstructionsExecuted;
DWORD MaxPShaderInstructionsExecuted;
DWORD MaxVertexShader30InstructionSlots;
DWORD MaxPixelShader30InstructionSlots;
} D3DCAPS9, *PD3DCAPS9, *LPD3DCAPS9;
typedef struct _D3DCONTENTPROTECTIONCAPS {
DWORD Caps;
GUID KeyExchangeType;
UINT BufferAlignmentStart;
UINT BlockAlignmentSize;
ULONGLONG ProtectedMemorySize;
} D3DCONTENTPROTECTIONCAPS, *PD3DCONTENTPROTECTIONCAPS, *LPD3DCONTENTPROTECTIONCAPS;
typedef struct _D3DOVERLAYCAPS {
UINT Caps;
UINT MaxOverlayDisplayWidth;
UINT MaxOverlayDisplayHeight;
} D3DOVERLAYCAPS, *PD3DOVERLAYCAPS, *LPD3DOVERLAYCAPS;
#endif /* _D3D9CAPS_H_ */

1815
include/D3D9/d3d9types.h Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -106,7 +106,7 @@ typedef void *EGLNativeDisplayType;
#elif defined(__unix__)
#ifdef MESA_EGL_NO_X11_HEADERS
#if defined(MESA_EGL_NO_X11_HEADERS)
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
@@ -124,8 +124,16 @@ typedef Window EGLNativeWindowType;
#endif /* MESA_EGL_NO_X11_HEADERS */
#elif __HAIKU__
#include <kernel/image.h>
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#else
#error "Platform not recognized"
#endif
/* EGL 1.2 types, renamed for consistency in EGL 1.3 */

View File

@@ -33,7 +33,7 @@ extern "C" {
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 27684 $ on $Date: 2014-08-11 01:21:35 -0700 (Mon, 11 Aug 2014) $
** Khronos $Revision: 29735 $ on $Date: 2015-02-02 19:00:01 -0800 (Mon, 02 Feb 2015) $
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
@@ -53,7 +53,7 @@ extern "C" {
#define GLAPI extern
#endif
#define GL_GLEXT_VERSION 20140810
#define GL_GLEXT_VERSION 20150202
/* Generated C header for:
* API: gl
@@ -2044,6 +2044,10 @@ GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data)
#ifndef GL_VERSION_4_2
#define GL_VERSION_4_2 1
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
@@ -2590,7 +2594,6 @@ GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLui
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
#define GL_TEXTURE_TARGET 0x1006
#define GL_QUERY_TARGET 0x82EA
#define GL_TEXTURE_BINDING 0x82EB
#define GL_GUILTY_CONTEXT_RESET 0x8253
#define GL_INNOCENT_CONTEXT_RESET 0x8254
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
@@ -2603,25 +2606,25 @@ GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLui
typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);
typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizei size, const void *data, GLbitfield flags);
typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizei size, const void *data, GLenum usage);
typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, const void *data);
typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size);
typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data);
typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access);
typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);
typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer);
typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length);
typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params);
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params);
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, void *data);
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param);
@@ -2646,7 +2649,7 @@ typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint re
typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures);
typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer);
typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size);
typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
@@ -2694,6 +2697,10 @@ typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuin
typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers);
typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids);
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
@@ -2722,25 +2729,25 @@ typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void);
GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth);
GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids);
GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer);
GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);
GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param);
GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param);
GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers);
GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizei size, const void *data, GLbitfield flags);
GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizei size, const void *data, GLenum usage);
GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, const void *data);
GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size);
GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data);
GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access);
GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);
GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer);
GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length);
GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length);
GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params);
GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params);
GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, void *data);
GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers);
GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param);
@@ -2765,7 +2772,7 @@ GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer,
GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params);
GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures);
GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer);
GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size);
GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
@@ -2813,6 +2820,10 @@ GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLe
GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers);
GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines);
GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids);
GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
@@ -2979,8 +2990,6 @@ GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint n
#ifndef GL_ARB_copy_buffer
#define GL_ARB_copy_buffer 1
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#endif /* GL_ARB_copy_buffer */
#ifndef GL_ARB_copy_image
@@ -4065,13 +4074,13 @@ GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GL
#define GL_ARB_sparse_buffer 1
#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizei size, GLboolean commit);
typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit);
typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit);
typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizei size, GLboolean commit);
GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit);
GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit);
GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
#endif
#endif /* GL_ARB_sparse_buffer */
@@ -4079,7 +4088,7 @@ GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offs
#define GL_ARB_sparse_texture 1
#define GL_TEXTURE_SPARSE_ARB 0x91A6
#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
#define GL_MIN_SPARSE_LEVEL_ARB 0x919B
#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
@@ -4344,8 +4353,6 @@ GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void
#ifndef GL_ARB_transform_feedback2
#define GL_ARB_transform_feedback2 1
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#endif /* GL_ARB_transform_feedback2 */
#ifndef GL_ARB_transform_feedback3
@@ -7485,6 +7492,19 @@ GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias);
#endif
#endif /* GL_EXT_polygon_offset */
#ifndef GL_EXT_polygon_offset_clamp
#define GL_EXT_polygon_offset_clamp 1
#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp);
#endif
#endif /* GL_EXT_polygon_offset_clamp */
#ifndef GL_EXT_post_depth_coverage
#define GL_EXT_post_depth_coverage 1
#endif /* GL_EXT_post_depth_coverage */
#ifndef GL_EXT_provoking_vertex
#define GL_EXT_provoking_vertex 1
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
@@ -7497,6 +7517,20 @@ GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode);
#endif
#endif /* GL_EXT_provoking_vertex */
#ifndef GL_EXT_raster_multisample
#define GL_EXT_raster_multisample 1
#define GL_RASTER_MULTISAMPLE_EXT 0x9327
#define GL_RASTER_SAMPLES_EXT 0x9328
#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations);
#endif
#endif /* GL_EXT_raster_multisample */
#ifndef GL_EXT_rescale_normal
#define GL_EXT_rescale_normal 1
#define GL_RESCALE_NORMAL_EXT 0x803A
@@ -7651,6 +7685,10 @@ GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers);
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
#endif /* GL_EXT_shared_texture_palette */
#ifndef GL_EXT_sparse_texture2
#define GL_EXT_sparse_texture2 1
#endif /* GL_EXT_sparse_texture2 */
#ifndef GL_EXT_stencil_clear_tag
#define GL_EXT_stencil_clear_tag 1
#define GL_STENCIL_TAG_BITS_EXT 0x88F2
@@ -7863,6 +7901,10 @@ GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif /* GL_EXT_texture_filter_anisotropic */
#ifndef GL_EXT_texture_filter_minmax
#define GL_EXT_texture_filter_minmax 1
#endif /* GL_EXT_texture_filter_minmax */
#ifndef GL_EXT_texture_integer
#define GL_EXT_texture_integer 1
#define GL_RGBA32UI_EXT 0x8D70
@@ -8912,6 +8954,18 @@ GLAPI void APIENTRY glEndConditionalRenderNV (void);
#endif
#endif /* GL_NV_conditional_render */
#ifndef GL_NV_conservative_raster
#define GL_NV_conservative_raster 1
#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits);
#endif
#endif /* GL_NV_conservative_raster */
#ifndef GL_NV_copy_depth_to_color
#define GL_NV_copy_depth_to_color 1
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
@@ -9054,6 +9108,11 @@ GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
#endif
#endif /* GL_NV_fence */
#ifndef GL_NV_fill_rectangle
#define GL_NV_fill_rectangle 1
#define GL_FILL_RECTANGLE_NV 0x933C
#endif /* GL_NV_fill_rectangle */
#ifndef GL_NV_float_buffer
#define GL_NV_float_buffer 1
#define GL_FLOAT_R_NV 0x8880
@@ -9080,6 +9139,16 @@ GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
#endif /* GL_NV_fog_distance */
#ifndef GL_NV_fragment_coverage_to_color
#define GL_NV_fragment_coverage_to_color 1
#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color);
#endif
#endif /* GL_NV_fragment_coverage_to_color */
#ifndef GL_NV_fragment_program
#define GL_NV_fragment_program 1
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
@@ -9121,6 +9190,30 @@ GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, cons
#define GL_NV_fragment_program_option 1
#endif /* GL_NV_fragment_program_option */
#ifndef GL_NV_fragment_shader_interlock
#define GL_NV_fragment_shader_interlock 1
#endif /* GL_NV_fragment_shader_interlock */
#ifndef GL_NV_framebuffer_mixed_samples
#define GL_NV_framebuffer_mixed_samples 1
#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
#define GL_COLOR_SAMPLES_NV 0x8E20
#define GL_DEPTH_SAMPLES_NV 0x932D
#define GL_STENCIL_SAMPLES_NV 0x932E
#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
#define GL_COVERAGE_MODULATION_NV 0x9332
#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v);
typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v);
typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v);
GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v);
GLAPI void APIENTRY glCoverageModulationNV (GLenum components);
#endif
#endif /* GL_NV_framebuffer_mixed_samples */
#ifndef GL_NV_framebuffer_multisample_coverage
#define GL_NV_framebuffer_multisample_coverage 1
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
@@ -9152,6 +9245,10 @@ GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachmen
#define GL_NV_geometry_shader4 1
#endif /* GL_NV_geometry_shader4 */
#ifndef GL_NV_geometry_shader_passthrough
#define GL_NV_geometry_shader_passthrough 1
#endif /* GL_NV_geometry_shader_passthrough */
#ifndef GL_NV_gpu_program4
#define GL_NV_gpu_program4 1
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
@@ -9324,6 +9421,18 @@ GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfN
#endif
#endif /* GL_NV_half_float */
#ifndef GL_NV_internalformat_sample_query
#define GL_NV_internalformat_sample_query 1
#define GL_MULTISAMPLES_NV 0x9371
#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
#define GL_CONFORMANT_NV 0x9374
typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);
#endif
#endif /* GL_NV_internalformat_sample_query */
#ifndef GL_NV_light_max_exponent
#define GL_NV_light_max_exponent 1
#define GL_MAX_SHININESS_NV 0x8504
@@ -9332,7 +9441,6 @@ GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfN
#ifndef GL_NV_multisample_coverage
#define GL_NV_multisample_coverage 1
#define GL_COLOR_SAMPLES_NV 0x8E20
#endif /* GL_NV_multisample_coverage */
#ifndef GL_NV_multisample_filter_hint
@@ -9445,13 +9553,11 @@ GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindi
#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
#define GL_USE_MISSING_GLYPH_NV 0x90AA
#define GL_PATH_ERROR_POSITION_NV 0x90AB
#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
#define GL_ADJACENT_PAIRS_NV 0x90AE
#define GL_FIRST_TO_REST_NV 0x90AF
#define GL_PATH_GEN_MODE_NV 0x90B0
#define GL_PATH_GEN_COEFF_NV 0x90B1
#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
#define GL_PATH_STENCIL_FUNC_NV 0x90B7
#define GL_PATH_STENCIL_REF_NV 0x90B8
@@ -9520,8 +9626,6 @@ GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindi
#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
#define GL_PRIMARY_COLOR_NV 0x852C
#define GL_SECONDARY_COLOR_NV 0x852D
#define GL_ROUNDED_RECT_NV 0xE8
#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
#define GL_ROUNDED_RECT2_NV 0xEA
@@ -9545,6 +9649,10 @@ GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindi
#define GL_EYE_LINEAR_NV 0x2400
#define GL_OBJECT_LINEAR_NV 0x2401
#define GL_CONSTANT_NV 0x8576
#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
#define GL_PRIMARY_COLOR_NV 0x852C
#define GL_SECONDARY_COLOR_NV 0x852D
#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
#define GL_PATH_PROJECTION_NV 0x1701
#define GL_PATH_MODELVIEW_NV 0x1700
#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
@@ -9582,9 +9690,6 @@ typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint refere
typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func);
typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode);
typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
@@ -9597,10 +9702,6 @@ typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dash
typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value);
typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value);
typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value);
typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value);
typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
@@ -9620,6 +9721,13 @@ typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName,
typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode);
typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value);
typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value);
typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value);
typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range);
GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range);
@@ -9647,9 +9755,6 @@ GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint
GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func);
GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
GLAPI void APIENTRY glPathFogGenNV (GLenum genMode);
GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode);
GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode);
GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
@@ -9662,10 +9767,6 @@ GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray);
GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value);
GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value);
GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value);
GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value);
GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y);
GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y);
GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments);
@@ -9685,9 +9786,21 @@ GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum font
GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
GLAPI void APIENTRY glPathFogGenNV (GLenum genMode);
GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value);
GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value);
GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value);
GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value);
#endif
#endif /* GL_NV_path_rendering */
#ifndef GL_NV_path_rendering_shared_edge
#define GL_NV_path_rendering_shared_edge 1
#define GL_SHARED_EDGE_NV 0xC0
#endif /* GL_NV_path_rendering_shared_edge */
#ifndef GL_NV_pixel_data_range
#define GL_NV_pixel_data_range 1
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
@@ -9845,6 +9958,30 @@ GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname,
#endif
#endif /* GL_NV_register_combiners2 */
#ifndef GL_NV_sample_locations
#define GL_NV_sample_locations 1
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
#define GL_SAMPLE_LOCATION_NV 0x8E50
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
GLAPI void APIENTRY glResolveDepthValuesNV (void);
#endif
#endif /* GL_NV_sample_locations */
#ifndef GL_NV_sample_mask_override_coverage
#define GL_NV_sample_mask_override_coverage 1
#endif /* GL_NV_sample_mask_override_coverage */
#ifndef GL_NV_shader_atomic_counters
#define GL_NV_shader_atomic_counters 1
#endif /* GL_NV_shader_atomic_counters */
@@ -9853,6 +9990,10 @@ GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname,
#define GL_NV_shader_atomic_float 1
#endif /* GL_NV_shader_atomic_float */
#ifndef GL_NV_shader_atomic_fp16_vector
#define GL_NV_shader_atomic_fp16_vector 1
#endif /* GL_NV_shader_atomic_fp16_vector */
#ifndef GL_NV_shader_atomic_int64
#define GL_NV_shader_atomic_int64 1
#endif /* GL_NV_shader_atomic_int64 */
@@ -10176,6 +10317,13 @@ GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id);
#endif
#endif /* GL_NV_transform_feedback2 */
#ifndef GL_NV_uniform_buffer_unified_memory
#define GL_NV_uniform_buffer_unified_memory 1
#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
#endif /* GL_NV_uniform_buffer_unified_memory */
#ifndef GL_NV_vdpau_interop
#define GL_NV_vdpau_interop 1
typedef GLintptr GLvdpauSurfaceNV;
@@ -10671,6 +10819,10 @@ GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot
#endif
#endif /* GL_NV_video_capture */
#ifndef GL_NV_viewport_array2
#define GL_NV_viewport_array2 1
#endif /* GL_NV_viewport_array2 */
#ifndef GL_OML_interlace
#define GL_OML_interlace 1
#define GL_INTERLACE_OML 0x8980
@@ -11249,10 +11401,10 @@ GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation);
#ifndef GL_SGIX_resample
#define GL_SGIX_resample 1
#define GL_PACK_RESAMPLE_SGIX 0x842C
#define GL_UNPACK_RESAMPLE_SGIX 0x842D
#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
#define GL_PACK_RESAMPLE_SGIX 0x842E
#define GL_UNPACK_RESAMPLE_SGIX 0x842F
#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
#endif /* GL_SGIX_resample */

View File

@@ -279,6 +279,7 @@ struct __DRItexBufferExtensionRec {
#define __DRI2_FLUSH_DRAWABLE (1 << 0) /* the drawable should be flushed. */
#define __DRI2_FLUSH_CONTEXT (1 << 1) /* glFlush should be called */
#define __DRI2_FLUSH_INVALIDATE_ANCILLARY (1 << 2)
enum __DRI2throttleReason {
__DRI2_THROTTLE_SWAPBUFFER,

View File

@@ -33,14 +33,14 @@ extern "C" {
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 25922 $ on $Date: 2014-03-17 03:54:32 -0700 (Mon, 17 Mar 2014) $
** Khronos $Revision: 28335 $ on $Date: 2014-09-26 18:55:45 -0700 (Fri, 26 Sep 2014) $
*/
#ifndef GL_APIENTRYP
#define GL_APIENTRYP GL_APIENTRY*
#endif
/* Generated on date 20140317 */
/* Generated on date 20140926 */
/* Generated C header for:
* API: gles2
@@ -54,7 +54,6 @@ extern "C" {
#ifndef GL_KHR_blend_equation_advanced
#define GL_KHR_blend_equation_advanced 1
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
#define GL_MULTIPLY_KHR 0x9294
#define GL_SCREEN_KHR 0x9295
#define GL_OVERLAY_KHR 0x9296
@@ -76,6 +75,17 @@ GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
#endif
#endif /* GL_KHR_blend_equation_advanced */
#ifndef GL_KHR_blend_equation_advanced_coherent
#define GL_KHR_blend_equation_advanced_coherent 1
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
#endif /* GL_KHR_blend_equation_advanced_coherent */
#ifndef GL_KHR_context_flush_control
#define GL_KHR_context_flush_control 1
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
#endif /* GL_KHR_context_flush_control */
#ifndef GL_KHR_debug
#define GL_KHR_debug 1
typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
@@ -145,6 +155,34 @@ GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params);
#endif
#endif /* GL_KHR_debug */
#ifndef GL_KHR_robust_buffer_access_behavior
#define GL_KHR_robust_buffer_access_behavior 1
#endif /* GL_KHR_robust_buffer_access_behavior */
#ifndef GL_KHR_robustness
#define GL_KHR_robustness 1
#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
#define GL_CONTEXT_LOST_KHR 0x0507
typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void);
typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void);
GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params);
GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
#endif
#endif /* GL_KHR_robustness */
#ifndef GL_KHR_texture_compression_astc_hdr
#define GL_KHR_texture_compression_astc_hdr 1
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
@@ -200,6 +238,10 @@ GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum targe
#define GL_SAMPLER_EXTERNAL_OES 0x8D66
#endif /* GL_OES_EGL_image_external */
#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture
#define GL_OES_compressed_ETC1_RGB8_sub_texture 1
#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */
#ifndef GL_OES_compressed_ETC1_RGB8_texture
#define GL_OES_compressed_ETC1_RGB8_texture 1
#define GL_ETC1_RGB8_OES 0x8D64
@@ -512,6 +554,10 @@ GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLen
#define GL_Z400_BINARY_AMD 0x8740
#endif /* GL_AMD_program_binary_Z400 */
#ifndef GL_ANDROID_extension_pack_es31a
#define GL_ANDROID_extension_pack_es31a 1
#endif /* GL_ANDROID_extension_pack_es31a */
#ifndef GL_ANGLE_depth_texture
#define GL_ANGLE_depth_texture 1
#endif /* GL_ANGLE_depth_texture */
@@ -587,6 +633,23 @@ GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLs
#endif
#endif /* GL_ANGLE_translated_shader_source */
#ifndef GL_APPLE_clip_distance
#define GL_APPLE_clip_distance 1
#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32
#define GL_CLIP_DISTANCE0_APPLE 0x3000
#define GL_CLIP_DISTANCE1_APPLE 0x3001
#define GL_CLIP_DISTANCE2_APPLE 0x3002
#define GL_CLIP_DISTANCE3_APPLE 0x3003
#define GL_CLIP_DISTANCE4_APPLE 0x3004
#define GL_CLIP_DISTANCE5_APPLE 0x3005
#define GL_CLIP_DISTANCE6_APPLE 0x3006
#define GL_CLIP_DISTANCE7_APPLE 0x3007
#endif /* GL_APPLE_clip_distance */
#ifndef GL_APPLE_color_buffer_packed_float
#define GL_APPLE_color_buffer_packed_float 1
#endif /* GL_APPLE_color_buffer_packed_float */
#ifndef GL_APPLE_copy_texture_levels
#define GL_APPLE_copy_texture_levels 1
typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
@@ -667,6 +730,14 @@ GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei
#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
#endif /* GL_APPLE_texture_max_level */
#ifndef GL_APPLE_texture_packed_float
#define GL_APPLE_texture_packed_float 1
#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B
#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E
#define GL_R11F_G11F_B10F_APPLE 0x8C3A
#define GL_RGB9_E5_APPLE 0x8C3D
#endif /* GL_APPLE_texture_packed_float */
#ifndef GL_ARM_mali_program_binary
#define GL_ARM_mali_program_binary 1
#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
@@ -691,6 +762,13 @@ GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei
#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1
#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
#ifndef GL_DMP_program_binary
#define GL_DMP_program_binary 1
#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251
#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252
#define GL_DMP_PROGRAM_BINARY_DMP 0x9253
#endif /* GL_DMP_program_binary */
#ifndef GL_DMP_shader_binary
#define GL_DMP_shader_binary 1
#define GL_SHADER_BINARY_DMP 0x9250
@@ -712,6 +790,14 @@ GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
#endif /* GL_EXT_color_buffer_half_float */
#ifndef GL_EXT_copy_image
#define GL_EXT_copy_image 1
typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
#endif
#endif /* GL_EXT_copy_image */
#ifndef GL_EXT_debug_label
#define GL_EXT_debug_label 1
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
@@ -829,6 +915,30 @@ GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
#endif
#endif /* GL_EXT_draw_buffers */
#ifndef GL_EXT_draw_buffers_indexed
#define GL_EXT_draw_buffers_indexed 1
#define GL_MIN 0x8007
#define GL_MAX 0x8008
typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index);
typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index);
GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index);
GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst);
GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index);
#endif
#endif /* GL_EXT_draw_buffers_indexed */
#ifndef GL_EXT_draw_instanced
#define GL_EXT_draw_instanced 1
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
@@ -839,6 +949,55 @@ GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei cou
#endif
#endif /* GL_EXT_draw_instanced */
#ifndef GL_EXT_geometry_point_size
#define GL_EXT_geometry_point_size 1
#endif /* GL_EXT_geometry_point_size */
#ifndef GL_EXT_geometry_shader
#define GL_EXT_geometry_shader 1
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
#define GL_LINES_ADJACENCY_EXT 0x000A
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
#define GL_UNDEFINED_VERTEX_EXT 0x8260
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
#endif
#endif /* GL_EXT_geometry_shader */
#ifndef GL_EXT_gpu_shader5
#define GL_EXT_gpu_shader5 1
#endif /* GL_EXT_gpu_shader5 */
#ifndef GL_EXT_instanced_arrays
#define GL_EXT_instanced_arrays 1
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
@@ -911,12 +1070,23 @@ GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLi
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
#endif /* GL_EXT_occlusion_query_boolean */
#ifndef GL_EXT_primitive_bounding_box
#define GL_EXT_primitive_bounding_box 1
#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
#endif
#endif /* GL_EXT_primitive_bounding_box */
#ifndef GL_EXT_pvrtc_sRGB
#define GL_EXT_pvrtc_sRGB 1
#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
#endif /* GL_EXT_pvrtc_sRGB */
#ifndef GL_EXT_read_format_bgra
@@ -1064,10 +1234,18 @@ GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLin
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
#endif /* GL_EXT_shader_framebuffer_fetch */
#ifndef GL_EXT_shader_implicit_conversions
#define GL_EXT_shader_implicit_conversions 1
#endif /* GL_EXT_shader_implicit_conversions */
#ifndef GL_EXT_shader_integer_mix
#define GL_EXT_shader_integer_mix 1
#endif /* GL_EXT_shader_integer_mix */
#ifndef GL_EXT_shader_io_blocks
#define GL_EXT_shader_io_blocks 1
#endif /* GL_EXT_shader_io_blocks */
#ifndef GL_EXT_shader_pixel_local_storage
#define GL_EXT_shader_pixel_local_storage 1
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
@@ -1087,6 +1265,109 @@ GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLin
#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
#endif /* GL_EXT_shadow_samplers */
#ifndef GL_EXT_tessellation_point_size
#define GL_EXT_tessellation_point_size 1
#endif /* GL_EXT_tessellation_point_size */
#ifndef GL_EXT_tessellation_shader
#define GL_EXT_tessellation_shader 1
#define GL_PATCHES_EXT 0x000E
#define GL_PATCH_VERTICES_EXT 0x8E72
#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
#define GL_TESS_GEN_MODE_EXT 0x8E76
#define GL_TESS_GEN_SPACING_EXT 0x8E77
#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78
#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79
#define GL_ISOLINES_EXT 0x8E7A
#define GL_QUADS_EXT 0x0007
#define GL_FRACTIONAL_ODD_EXT 0x8E7B
#define GL_FRACTIONAL_EVEN_EXT 0x8E7C
#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D
#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
#define GL_IS_PER_PATCH_EXT 0x92E7
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
#define GL_TESS_CONTROL_SHADER_EXT 0x8E88
#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008
#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value);
#endif
#endif /* GL_EXT_tessellation_shader */
#ifndef GL_EXT_texture_border_clamp
#define GL_EXT_texture_border_clamp 1
#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
#define GL_CLAMP_TO_BORDER_EXT 0x812D
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param);
GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params);
#endif
#endif /* GL_EXT_texture_border_clamp */
#ifndef GL_EXT_texture_buffer
#define GL_EXT_texture_buffer 1
#define GL_TEXTURE_BUFFER_EXT 0x8C2A
#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
#define GL_SAMPLER_BUFFER_EXT 0x8DC2
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
#define GL_IMAGE_BUFFER_EXT 0x9051
#define GL_INT_IMAGE_BUFFER_EXT 0x905C
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D
#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E
typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);
GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
#endif
#endif /* GL_EXT_texture_buffer */
#ifndef GL_EXT_texture_compression_dxt1
#define GL_EXT_texture_compression_dxt1 1
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
@@ -1099,6 +1380,19 @@ GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLin
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif /* GL_EXT_texture_compression_s3tc */
#ifndef GL_EXT_texture_cube_map_array
#define GL_EXT_texture_cube_map_array 1
#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
#endif /* GL_EXT_texture_cube_map_array */
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
@@ -1161,6 +1455,19 @@ GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
#endif /* GL_EXT_texture_type_2_10_10_10_REV */
#ifndef GL_EXT_texture_view
#define GL_EXT_texture_view 1
#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB
#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC
#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD
#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
#endif
#endif /* GL_EXT_texture_view */
#ifndef GL_EXT_unpack_subimage
#define GL_EXT_unpack_subimage 1
#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2

View File

@@ -7,4 +7,4 @@
// Projects needing GL/glu.h and GL/glut.h should now
// include these headers independently as glu and glut
// are no longe core parts of mesa
// are no longer core parts of mesa

View File

@@ -35,8 +35,7 @@
#define bool _Bool
/* For compilers that don't have the builtin _Bool type. */
#if (defined(_MSC_VER) && _MSC_VER < 1800) || \
(defined __GNUC__&& __STDC_VERSION__ < 199901L && __GNUC__ < 3)
#if (defined(_MSC_VER) && _MSC_VER < 1800)
typedef unsigned char _Bool;
#endif

View File

@@ -114,11 +114,7 @@
# elif defined(__SUNPRO_C) && defined(__C99FEATURES__)
/* C99 */
# elif defined(__GNUC__)
# if __GNUC__ >= 2
# define __func__ __FUNCTION__
# else
# define __func__ "<unknown>"
# endif
# define __func__ __FUNCTION__
# elif defined(_MSC_VER)
# if _MSC_VER >= 1300
# define __func__ __FUNCTION__

View File

@@ -0,0 +1,101 @@
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef _D3DADAPTER9_H_
#define _D3DADAPTER9_H_
#include "present.h"
#ifndef __cplusplus
/* Representation of an adapter group, although since this is implemented by
* the driver, it knows nothing about the windowing system it's on */
typedef struct ID3DAdapter9Vtbl
{
/* IUnknown */
HRESULT (WINAPI *QueryInterface)(ID3DAdapter9 *This, REFIID riid, void **ppvObject);
ULONG (WINAPI *AddRef)(ID3DAdapter9 *This);
ULONG (WINAPI *Release)(ID3DAdapter9 *This);
/* ID3DAdapter9 */
HRESULT (WINAPI *GetAdapterIdentifier)(ID3DAdapter9 *This, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
HRESULT (WINAPI *CheckDeviceType)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
HRESULT (WINAPI *CheckDeviceFormat)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
HRESULT (WINAPI *CheckDeviceMultiSampleType)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
HRESULT (WINAPI *CheckDepthStencilMatch)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
HRESULT (WINAPI *CheckDeviceFormatConversion)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
HRESULT (WINAPI *GetDeviceCaps)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
HRESULT (WINAPI *CreateDevice)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface);
HRESULT (WINAPI *CreateDeviceEx)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
} ID3DAdapter9Vtbl;
struct ID3DAdapter9
{
ID3DAdapter9Vtbl *lpVtbl;
};
/* IUnknown macros */
#define ID3DAdapter9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DAdapter9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DAdapter9_Release(p) (p)->lpVtbl->Release(p)
/* ID3DAdapter9 macros */
#define ID3DAdapter9_GetAdapterIdentifier(p,a,b) (p)->lpVtbl->GetAdapterIdentifier(p,a,b)
#define ID3DAdapter9_CheckDeviceType(p,a,b,c,d) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d)
#define ID3DAdapter9_CheckDeviceFormat(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e)
#define ID3DAdapter9_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
#define ID3DAdapter9_CheckDepthStencilMatch(p,a,b,c,d) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d)
#define ID3DAdapter9_CheckDeviceFormatConversion(p,a,b,c) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c)
#define ID3DAdapter9_GetDeviceCaps(p,a,b) (p)->lpVtbl->GetDeviceCaps(p,a,b)
#define ID3DAdapter9_CreateDevice(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g,h)
#define ID3DAdapter9_CreateDeviceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g,h,i)
#else /* __cplusplus */
struct ID3DAdapter9 : public IUnknown
{
HRESULT WINAPI GetAdapterIdentifier(DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
HRESULT WINAPI CheckDeviceType(D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
HRESULT WINAPI CheckDeviceFormat(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
HRESULT WINAPI CheckDeviceMultiSampleType(D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
HRESULT WINAPI CheckDepthStencilMatch(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
HRESULT WINAPI CheckDeviceFormatConversion(D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
HRESULT WINAPI GetDeviceCaps(D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
HRESULT WINAPI CreateDevice(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface);
HRESULT WINAPI CreateDeviceEx(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
};
#endif /* __cplusplus */
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/* acquire a const struct D3DAdapter9* structure describing the interface
* queried. See */
const void * WINAPI
D3DAdapter9GetProc( const char *name );
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* _D3DADAPTER9_H_ */

44
include/d3dadapter/drm.h Normal file
View File

@@ -0,0 +1,44 @@
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef _D3DADAPTER9_DRM_H_
#define _D3DADAPTER9_DRM_H_
#include "d3dadapter9.h"
/* query driver support name */
#define D3DADAPTER9DRM_NAME "drm"
/* current version */
#define D3DADAPTER9DRM_MAJOR 0
#define D3DADAPTER9DRM_MINOR 0
struct D3DAdapter9DRM
{
unsigned major_version; /* ABI break */
unsigned minor_version; /* backwards compatible feature additions */
/* NOTE: upon passing an fd to this function, it's now owned by this
function. If this function fails, the fd will be closed here as well */
HRESULT (WINAPI *create_adapter)(int fd, ID3DAdapter9 **ppAdapter);
};
#endif /* _D3DADAPTER9_DRM_H_ */

View File

@@ -0,0 +1,136 @@
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef _D3DADAPTER_PRESENT_H_
#define _D3DADAPTER_PRESENT_H_
#include <d3d9.h>
#ifndef D3DOK_WINDOW_OCCLUDED
#define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531)
#endif /* D3DOK_WINDOW_OCCLUDED */
#ifndef __cplusplus
typedef struct ID3DPresent ID3DPresent;
typedef struct ID3DPresentGroup ID3DPresentGroup;
typedef struct ID3DAdapter9 ID3DAdapter9;
typedef struct D3DWindowBuffer D3DWindowBuffer;
/* Presentation backend for drivers to display their brilliant work */
typedef struct ID3DPresentVtbl
{
/* IUnknown */
HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject);
ULONG (WINAPI *AddRef)(ID3DPresent *This);
ULONG (WINAPI *Release)(ID3DPresent *This);
/* ID3DPresent */
/* This function initializes the screen and window provided at creation.
* Hence why this should always be called as the one of first things a new
* swap chain does */
HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
/* Make a buffer visible to the window system via dma-buf fd.
* For better compatibility, it must be 32bpp and format ARGB/XRGB */
HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out);
HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
/* After presenting a buffer to the window system, the buffer
* may be used as is (no copy of the content) by the window system.
* You must not use a non-released buffer, else the user may see undefined content. */
HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
/* It is possible to do partial copy, but impossible to do resizing, which must
* be done by the client after checking the front buffer size */
HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags);
HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus);
HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats);
HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint);
HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint);
/* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */
HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow);
HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This, HWND hWnd, int *width, int *height, int *depth);
} ID3DPresentVtbl;
struct ID3DPresent
{
ID3DPresentVtbl *lpVtbl;
};
/* IUnknown macros */
#define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DPresent_Release(p) (p)->lpVtbl->Release(p)
/* ID3DPresent macros */
#define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
#define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b)
#define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g)
#define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a)
#define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a)
#define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a)
#define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f)
#define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
#define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
#define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
#define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
#define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a)
#define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c)
#define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
#define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowSize(p,a,b,c,d)
typedef struct ID3DPresentGroupVtbl
{
/* IUnknown */
HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject);
ULONG (WINAPI *AddRef)(ID3DPresentGroup *This);
ULONG (WINAPI *Release)(ID3DPresentGroup *This);
/* ID3DPresentGroup */
/* When creating a device, it's relevant for the driver to know how many
* implicit swap chains to create. It has to create one per monitor in a
* multi-monitor setup */
UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This);
/* returns only the implicit present interfaces */
HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent);
/* used to create additional presentation interfaces along the way */
HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent);
void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor);
} ID3DPresentGroupVtbl;
struct ID3DPresentGroup
{
ID3DPresentGroupVtbl *lpVtbl;
};
/* IUnknown macros */
#define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p)
/* ID3DPresentGroup */
#define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p)
#define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b)
#define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b)
#define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b)
#endif /* __cplusplus */
#endif /* _D3DADAPTER_PRESENT_H_ */

View File

@@ -109,6 +109,21 @@ CHIPSET(0x162A, bdw_gt3, "Intel(R) Iris Pro P6300 (Broadwell GT3e)")
CHIPSET(0x162B, bdw_gt3, "Intel(R) Iris 6100 (Broadwell GT3)")
CHIPSET(0x162D, bdw_gt3, "Intel(R) Broadwell GT3")
CHIPSET(0x162E, bdw_gt3, "Intel(R) Broadwell GT3")
CHIPSET(0x1902, skl_gt1, "Intel(R) Skylake DT GT1")
CHIPSET(0x1906, skl_gt1, "Intel(R) Skylake ULT GT1")
CHIPSET(0x190A, skl_gt1, "Intel(R) Skylake SRV GT1")
CHIPSET(0x190B, skl_gt1, "Intel(R) Skylake Halo GT1")
CHIPSET(0x190E, skl_gt1, "Intel(R) Skylake ULX GT1")
CHIPSET(0x1912, skl_gt2, "Intel(R) Skylake DT GT2")
CHIPSET(0x1916, skl_gt2, "Intel(R) Skylake ULT GT2")
CHIPSET(0x191A, skl_gt2, "Intel(R) Skylake SRV GT2")
CHIPSET(0x191B, skl_gt2, "Intel(R) Skylake Halo GT2")
CHIPSET(0x191D, skl_gt2, "Intel(R) Skylake WKS GT2")
CHIPSET(0x191E, skl_gt2, "Intel(R) Skylake ULX GT2")
CHIPSET(0x1921, skl_gt2, "Intel(R) Skylake ULT GT2F")
CHIPSET(0x1926, skl_gt3, "Intel(R) Skylake ULT GT3")
CHIPSET(0x192A, skl_gt3, "Intel(R) Skylake SRV GT3")
CHIPSET(0x192B, skl_gt3, "Intel(R) Skylake Halo GT3")
CHIPSET(0x22B0, chv, "Intel(R) Cherryview")
CHIPSET(0x22B1, chv, "Intel(R) Cherryview")
CHIPSET(0x22B2, chv, "Intel(R) Cherryview")

View File

@@ -38,6 +38,7 @@ CHIPSET(0x6828, VERDE_6828, VERDE)
CHIPSET(0x6829, VERDE_6829, VERDE)
CHIPSET(0x682A, VERDE_682A, VERDE)
CHIPSET(0x682B, VERDE_682B, VERDE)
CHIPSET(0x682C, VERDE_682C, VERDE)
CHIPSET(0x682D, VERDE_682D, VERDE)
CHIPSET(0x682F, VERDE_682F, VERDE)
CHIPSET(0x6830, VERDE_6830, VERDE)
@@ -54,8 +55,11 @@ CHIPSET(0x6600, OLAND_6600, OLAND)
CHIPSET(0x6601, OLAND_6601, OLAND)
CHIPSET(0x6602, OLAND_6602, OLAND)
CHIPSET(0x6603, OLAND_6603, OLAND)
CHIPSET(0x6604, OLAND_6604, OLAND)
CHIPSET(0x6605, OLAND_6605, OLAND)
CHIPSET(0x6606, OLAND_6606, OLAND)
CHIPSET(0x6607, OLAND_6607, OLAND)
CHIPSET(0x6608, OLAND_6608, OLAND)
CHIPSET(0x6610, OLAND_6610, OLAND)
CHIPSET(0x6611, OLAND_6611, OLAND)
CHIPSET(0x6613, OLAND_6613, OLAND)
@@ -73,6 +77,8 @@ CHIPSET(0x666F, HAINAN_666F, HAINAN)
CHIPSET(0x6640, BONAIRE_6640, BONAIRE)
CHIPSET(0x6641, BONAIRE_6641, BONAIRE)
CHIPSET(0x6646, BONAIRE_6646, BONAIRE)
CHIPSET(0x6647, BONAIRE_6647, BONAIRE)
CHIPSET(0x6649, BONAIRE_6649, BONAIRE)
CHIPSET(0x6650, BONAIRE_6650, BONAIRE)
CHIPSET(0x6651, BONAIRE_6651, BONAIRE)
@@ -132,6 +138,7 @@ CHIPSET(0x1313, KAVERI_1313, KAVERI)
CHIPSET(0x1315, KAVERI_1315, KAVERI)
CHIPSET(0x1316, KAVERI_1316, KAVERI)
CHIPSET(0x1317, KAVERI_1317, KAVERI)
CHIPSET(0x1318, KAVERI_1318, KAVERI)
CHIPSET(0x131B, KAVERI_131B, KAVERI)
CHIPSET(0x131C, KAVERI_131C, KAVERI)
CHIPSET(0x131D, KAVERI_131D, KAVERI)

View File

@@ -14,5 +14,11 @@ all-local : .libs/install-mesa-links
ln -f $$f $(top_builddir)/$(LIB_DIR); \
fi; \
done && touch $@
clean-local:
for f in $(notdir $(lib_LTLIBRARIES:%.la=.libs/%.$(LIB_EXT)*)); do \
$(RM) $(top_builddir)/$(LIB_DIR)/$$f; \
done;
endif
endif

78
m4/ax_check_gnu_make.m4 Normal file
View File

@@ -0,0 +1,78 @@
# ===========================================================================
# http://www.gnu.org/software/autoconf-archive/ax_check_gnu_make.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_CHECK_GNU_MAKE()
#
# DESCRIPTION
#
# This macro searches for a GNU version of make. If a match is found, the
# makefile variable `ifGNUmake' is set to the empty string, otherwise it
# is set to "#". This is useful for including a special features in a
# Makefile, which cannot be handled by other versions of make. The
# variable _cv_gnu_make_command is set to the command to invoke GNU make
# if it exists, the empty string otherwise.
#
# Here is an example of its use:
#
# Makefile.in might contain:
#
# # A failsafe way of putting a dependency rule into a makefile
# $(DEPEND):
# $(CC) -MM $(srcdir)/*.c > $(DEPEND)
#
# @ifGNUmake@ ifeq ($(DEPEND),$(wildcard $(DEPEND)))
# @ifGNUmake@ include $(DEPEND)
# @ifGNUmake@ endif
#
# Then configure.in would normally contain:
#
# AX_CHECK_GNU_MAKE()
# AC_OUTPUT(Makefile)
#
# Then perhaps to cause gnu make to override any other make, we could do
# something like this (note that GNU make always looks for GNUmakefile
# first):
#
# if ! test x$_cv_gnu_make_command = x ; then
# mv Makefile GNUmakefile
# echo .DEFAULT: > Makefile ;
# echo \ $_cv_gnu_make_command \$@ >> Makefile;
# fi
#
# Then, if any (well almost any) other make is called, and GNU make also
# exists, then the other make wraps the GNU make.
#
# LICENSE
#
# Copyright (c) 2008 John Darrington <j.darrington@elvis.murdoch.edu.au>
#
# Copying and distribution of this file, with or without modification, are
# permitted in any medium without royalty provided the copyright notice
# and this notice are preserved. This file is offered as-is, without any
# warranty.
#serial 7
AC_DEFUN([AX_CHECK_GNU_MAKE], [ AC_CACHE_CHECK( for GNU make,_cv_gnu_make_command,
_cv_gnu_make_command='' ;
dnl Search all the common names for GNU make
for a in "$MAKE" make gmake gnumake ; do
if test -z "$a" ; then continue ; fi ;
if ( sh -c "$a --version" 2> /dev/null | grep GNU 2>&1 > /dev/null ) ; then
_cv_gnu_make_command=$a ;
break;
fi
done ;
) ;
dnl If there was a GNU version, then set @ifGNUmake@ to the empty string, '#' otherwise
if test "x$_cv_gnu_make_command" != "x" ; then
ifGNUmake='' ;
else
ifGNUmake='#' ;
AC_MSG_RESULT("Not found");
fi
AC_SUBST(ifGNUmake)
] )

View File

@@ -0,0 +1,61 @@
# ===========================================================================
#
# SYNOPSIS
#
# AX_CHECK_PYTHON_MAKO_MODULE(MIN_VERSION_NUMBER)
#
# DESCRIPTION
#
# Check whether Python mako module is installed and its version higher than
# minimum requested.
#
# Example of its use:
#
# For example, the minimum mako version would be 0.7.3. Then configure.ac
# would contain:
#
# AX_CHECK_PYTHON_MAKO_MODULE(0.7.3)
#
# LICENSE
#
# Copyright (c) 2014 Intel Corporation.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
dnl macro that checks for mako module in python
AC_DEFUN([AX_CHECK_PYTHON_MAKO_MODULE],
[AC_MSG_CHECKING(if module mako in python is installed)
echo "
try:
import sys
import mako
except ImportError as err:
sys.exit(err)
else:
ver_req = map(int, '$1'.split('.'))
ver_act = map(int, mako.__version__.split('.'))
sys.exit(int(ver_req > ver_act))
" | $PYTHON2 -
if test $? -ne 0 ; then
AC_MSG_ERROR(mako $1 or later is required.)
else
AC_MSG_RESULT(yes)
fi
])

223
m4/ax_gcc_func_attribute.m4 Normal file
View File

@@ -0,0 +1,223 @@
# ===========================================================================
# http://www.gnu.org/software/autoconf-archive/ax_gcc_func_attribute.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_GCC_FUNC_ATTRIBUTE(ATTRIBUTE)
#
# DESCRIPTION
#
# This macro checks if the compiler supports one of GCC's function
# attributes; many other compilers also provide function attributes with
# the same syntax. Compiler warnings are used to detect supported
# attributes as unsupported ones are ignored by default so quieting
# warnings when using this macro will yield false positives.
#
# The ATTRIBUTE parameter holds the name of the attribute to be checked.
#
# If ATTRIBUTE is supported define HAVE_FUNC_ATTRIBUTE_<ATTRIBUTE>.
#
# The macro caches its result in the ax_cv_have_func_attribute_<attribute>
# variable.
#
# The macro currently supports the following function attributes:
#
# alias
# aligned
# alloc_size
# always_inline
# artificial
# cold
# const
# constructor
# deprecated
# destructor
# dllexport
# dllimport
# error
# externally_visible
# flatten
# format
# format_arg
# gnu_inline
# hot
# ifunc
# leaf
# malloc
# noclone
# noinline
# nonnull
# noreturn
# nothrow
# optimize
# packed
# pure
# unused
# used
# visibility
# warning
# warn_unused_result
# weak
# weakref
#
# Unsuppored function attributes will be tested with a prototype returning
# an int and not accepting any arguments and the result of the check might
# be wrong or meaningless so use with care.
#
# LICENSE
#
# Copyright (c) 2013 Gabriele Svelto <gabriele.svelto@gmail.com>
#
# Copying and distribution of this file, with or without modification, are
# permitted in any medium without royalty provided the copyright notice
# and this notice are preserved. This file is offered as-is, without any
# warranty.
#serial 2
AC_DEFUN([AX_GCC_FUNC_ATTRIBUTE], [
AS_VAR_PUSHDEF([ac_var], [ax_cv_have_func_attribute_$1])
AC_CACHE_CHECK([for __attribute__(($1))], [ac_var], [
AC_LINK_IFELSE([AC_LANG_PROGRAM([
m4_case([$1],
[alias], [
int foo( void ) { return 0; }
int bar( void ) __attribute__(($1("foo")));
],
[aligned], [
int foo( void ) __attribute__(($1(32)));
],
[alloc_size], [
void *foo(int a) __attribute__(($1(1)));
],
[always_inline], [
inline __attribute__(($1)) int foo( void ) { return 0; }
],
[artificial], [
inline __attribute__(($1)) int foo( void ) { return 0; }
],
[cold], [
int foo( void ) __attribute__(($1));
],
[const], [
int foo( void ) __attribute__(($1));
],
[constructor], [
int foo( void ) __attribute__(($1));
],
[deprecated], [
int foo( void ) __attribute__(($1("")));
],
[destructor], [
int foo( void ) __attribute__(($1));
],
[dllexport], [
__attribute__(($1)) int foo( void ) { return 0; }
],
[dllimport], [
int foo( void ) __attribute__(($1));
],
[error], [
int foo( void ) __attribute__(($1("")));
],
[externally_visible], [
int foo( void ) __attribute__(($1));
],
[flatten], [
int foo( void ) __attribute__(($1));
],
[format], [
int foo(const char *p, ...) __attribute__(($1(printf, 1, 2)));
],
[format_arg], [
char *foo(const char *p) __attribute__(($1(1)));
],
[gnu_inline], [
inline __attribute__(($1)) int foo( void ) { return 0; }
],
[hot], [
int foo( void ) __attribute__(($1));
],
[ifunc], [
int my_foo( void ) { return 0; }
static int (*resolve_foo(void))(void) { return my_foo; }
int foo( void ) __attribute__(($1("resolve_foo")));
],
[leaf], [
__attribute__(($1)) int foo( void ) { return 0; }
],
[malloc], [
void *foo( void ) __attribute__(($1));
],
[noclone], [
int foo( void ) __attribute__(($1));
],
[noinline], [
__attribute__(($1)) int foo( void ) { return 0; }
],
[nonnull], [
int foo(char *p) __attribute__(($1(1)));
],
[noreturn], [
void foo( void ) __attribute__(($1));
],
[nothrow], [
int foo( void ) __attribute__(($1));
],
[optimize], [
__attribute__(($1(3))) int foo( void ) { return 0; }
],
[packed], [
struct __attribute__(($1)) foo { int bar; };
],
[pure], [
int foo( void ) __attribute__(($1));
],
[unused], [
int foo( void ) __attribute__(($1));
],
[used], [
int foo( void ) __attribute__(($1));
],
[visibility], [
int foo_def( void ) __attribute__(($1("default")));
int foo_hid( void ) __attribute__(($1("hidden")));
int foo_int( void ) __attribute__(($1("internal")));
int foo_pro( void ) __attribute__(($1("protected")));
],
[warning], [
int foo( void ) __attribute__(($1("")));
],
[warn_unused_result], [
int foo( void ) __attribute__(($1));
],
[weak], [
int foo( void ) __attribute__(($1));
],
[weakref], [
static int foo( void ) { return 0; }
static int bar( void ) __attribute__(($1("foo")));
],
[
m4_warn([syntax], [Unsupported attribute $1, the test may fail])
int foo( void ) __attribute__(($1));
]
)], [])
],
dnl GCC doesn't exit with an error if an unknown attribute is
dnl provided but only outputs a warning, so accept the attribute
dnl only if no warning were issued.
[AS_IF([test -s conftest.err],
[AS_VAR_SET([ac_var], [no])],
[AS_VAR_SET([ac_var], [yes])])],
[AS_VAR_SET([ac_var], [no])])
])
AS_IF([test yes = AS_VAR_GET([ac_var])],
[AC_DEFINE_UNQUOTED(AS_TR_CPP(HAVE_FUNC_ATTRIBUTE_$1), 1,
[Define to 1 if the system has the `$1' function attribute])], [])
AS_VAR_POPDEF([ac_var])
])

View File

@@ -42,7 +42,7 @@
# modified version of the Autoconf Macro, you may extend this special
# exception to the GPL to apply to your modified version as well.
#serial 9
#serial 12
# mattst88:
# Replaced m4_ifnblank(...) with m4_ifval(m4_normalize(...), ...)
@@ -53,7 +53,7 @@ AC_DEFUN([AX_PROG_FLEX], [
AC_REQUIRE([AC_PROG_EGREP])
AC_CACHE_CHECK([if flex is the lexer generator],[ax_cv_prog_flex],[
AS_IF([$LEX --version 2>/dev/null | $EGREP -q '^\<flex\>'],
AS_IF([$LEX --version 2>/dev/null | $EGREP -qw '^g?flex'],
[ax_cv_prog_flex=yes], [ax_cv_prog_flex=no])
])
AS_IF([test "$ax_cv_prog_flex" = "yes"],

View File

@@ -301,6 +301,10 @@ def generate(env):
cppdefines += ['HAVE_ALIAS']
else:
cppdefines += ['GLX_ALIAS_UNSUPPORTED']
if env['platform'] in ('linux', 'darwin'):
cppdefines += ['HAVE_XLOCALE_H']
if env['platform'] == 'haiku':
cppdefines += [
'HAVE_PTHREAD',
@@ -374,22 +378,19 @@ def generate(env):
#'-march=pentium4',
]
if distutils.version.LooseVersion(ccversion) >= distutils.version.LooseVersion('4.2') \
and (platform != 'windows' or env['build'] == 'debug' or True) \
and platform != 'haiku':
# NOTE: We need to ensure stack is realigned given that we
# produce shared objects, and have no control over the stack
# alignment policy of the application. Therefore we need
# -mstackrealign ore -mincoming-stack-boundary=2.
#
# XXX: -O and -mstackrealign causes stack corruption on MinGW
#
# XXX: We could have SSE without -mstackrealign if we always used
# __attribute__((force_align_arg_pointer)), but that's not
# always the case.
ccflags += [
'-mstackrealign', # ensure stack is aligned
'-mmmx', '-msse', '-msse2', # enable SIMD intrinsics
#'-mfpmath=sse',
'-msse', '-msse2', # enable SIMD intrinsics
'-mfpmath=sse', # generate SSE floating-point arithmetic
]
if platform in ['windows', 'darwin']:
# Workaround http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216
@@ -468,7 +469,7 @@ def generate(env):
]
if env['machine'] == 'x86':
ccflags += [
#'/arch:SSE2', # use the SSE2 instructions
'/arch:SSE2', # use the SSE2 instructions (default since MSVC 2012)
]
if platform == 'windows':
ccflags += [
@@ -529,6 +530,10 @@ def generate(env):
else:
env['_LIBFLAGS'] = '-Wl,--start-group ' + env['_LIBFLAGS'] + ' -Wl,--end-group'
if env['platform'] == 'windows':
linkflags += [
'-Wl,--nxcompat', # DEP
'-Wl,--dynamicbase', # ASLR
]
# Avoid depending on gcc runtime DLLs
linkflags += ['-static-libgcc']
if 'w64' in env['CC'].split('-'):
@@ -547,6 +552,8 @@ def generate(env):
linkflags += [
'/fixed:no',
'/incremental:no',
'/dynamicbase', # ASLR
'/nxcompat', # DEP
]
env.Append(LINKFLAGS = linkflags)
env.Append(SHLINKFLAGS = shlinkflags)
@@ -577,6 +584,30 @@ def generate(env):
env.Append(CCFLAGS = ['-fopenmp'])
env.Append(LIBS = ['gomp'])
if gcc_compat:
ccversion = env['CCVERSION']
cppdefines += [
'HAVE___BUILTIN_EXPECT',
'HAVE___BUILTIN_FFS',
'HAVE___BUILTIN_FFSLL',
'HAVE_FUNC_ATTRIBUTE_FLATTEN',
]
if distutils.version.LooseVersion(ccversion) >= distutils.version.LooseVersion('3'):
cppdefines += [
'HAVE_FUNC_ATTRIBUTE_FORMAT',
'HAVE_FUNC_ATTRIBUTE_PACKED',
]
if distutils.version.LooseVersion(ccversion) >= distutils.version.LooseVersion('3.4'):
cppdefines += [
'HAVE___BUILTIN_CTZ',
'HAVE___BUILTIN_POPCOUNT',
'HAVE___BUILTIN_POPCOUNTLL',
'HAVE___BUILTIN_CLZ',
'HAVE___BUILTIN_CLZLL',
]
if distutils.version.LooseVersion(ccversion) >= distutils.version.LooseVersion('4.5'):
cppdefines += ['HAVE___BUILTIN_UNREACHABLE']
# Load tools
env.Tool('lex')
env.Tool('yacc')
@@ -587,12 +618,15 @@ def generate(env):
env.Tool('custom')
createInstallMethods(env)
env.PkgCheckModules('X11', ['x11', 'xext', 'xdamage', 'xfixes'])
env.PkgCheckModules('X11', ['x11', 'xext', 'xdamage', 'xfixes', 'glproto >= 1.4.13'])
env.PkgCheckModules('XCB', ['x11-xcb', 'xcb-glx >= 1.8.1', 'xcb-dri2 >= 1.8'])
env.PkgCheckModules('XF86VIDMODE', ['xxf86vm'])
env.PkgCheckModules('DRM', ['libdrm >= 2.4.38'])
env.PkgCheckModules('UDEV', ['libudev >= 151'])
if env['x11']:
env.Append(CPPPATH = env['X11_CPPPATH'])
env['dri'] = env['x11'] and env['drm']
# for debugging

View File

@@ -37,7 +37,7 @@ import SCons.Errors
import SCons.Util
required_llvm_version = '3.1'
required_llvm_version = '3.3'
def generate(env):
@@ -98,8 +98,20 @@ def generate(env):
'HAVE_STDINT_H',
])
env.Prepend(LIBPATH = [os.path.join(llvm_dir, 'lib')])
if llvm_version >= distutils.version.LooseVersion('3.2'):
# 3.2
# LIBS should match the output of `llvm-config --libs engine mcjit bitwriter x86asmprinter`
if llvm_version >= distutils.version.LooseVersion('3.5'):
env.Prepend(LIBS = [
'LLVMBitWriter', 'LLVMMCJIT', 'LLVMRuntimeDyld',
'LLVMX86Disassembler', 'LLVMX86AsmParser', 'LLVMX86CodeGen',
'LLVMSelectionDAG', 'LLVMAsmPrinter', 'LLVMX86Desc',
'LLVMObject', 'LLVMMCParser', 'LLVMBitReader', 'LLVMX86Info',
'LLVMX86AsmPrinter', 'LLVMX86Utils', 'LLVMJIT',
'LLVMExecutionEngine', 'LLVMCodeGen', 'LLVMScalarOpts',
'LLVMInstCombine', 'LLVMTransformUtils', 'LLVMipa',
'LLVMAnalysis', 'LLVMTarget', 'LLVMMC', 'LLVMCore',
'LLVMSupport'
])
else:
env.Prepend(LIBS = [
'LLVMBitWriter', 'LLVMX86Disassembler', 'LLVMX86AsmParser',
'LLVMX86CodeGen', 'LLVMX86Desc', 'LLVMSelectionDAG',
@@ -110,18 +122,6 @@ def generate(env):
'LLVMAnalysis', 'LLVMTarget', 'LLVMMC', 'LLVMCore',
'LLVMSupport', 'LLVMRuntimeDyld', 'LLVMObject'
])
else:
# 3.1
env.Prepend(LIBS = [
'LLVMBitWriter', 'LLVMX86Disassembler', 'LLVMX86AsmParser',
'LLVMX86CodeGen', 'LLVMX86Desc', 'LLVMSelectionDAG',
'LLVMAsmPrinter', 'LLVMMCParser', 'LLVMX86AsmPrinter',
'LLVMX86Utils', 'LLVMX86Info', 'LLVMMCJIT', 'LLVMJIT',
'LLVMExecutionEngine', 'LLVMCodeGen', 'LLVMScalarOpts',
'LLVMInstCombine', 'LLVMTransformUtils', 'LLVMipa',
'LLVMAnalysis', 'LLVMTarget', 'LLVMMC', 'LLVMCore',
'LLVMSupport'
])
env.Append(LIBS = [
'imagehlp',
'psapi',

View File

@@ -19,7 +19,9 @@
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
SUBDIRS = gtest util mapi
AUTOMAKE_OPTIONS = subdir-objects
SUBDIRS = . gtest util mapi/glapi/gen mapi
if NEED_OPENGL_COMMON
SUBDIRS += glsl mesa
@@ -32,7 +34,7 @@ SUBDIRS += glx
endif
if HAVE_EGL_PLATFORM_WAYLAND
SUBDIRS += egl/wayland
SUBDIRS += egl/wayland/wayland-egl egl/wayland/wayland-drm
endif
if HAVE_EGL_DRIVER_DRI2
@@ -51,4 +53,17 @@ if HAVE_GALLIUM
SUBDIRS += gallium
endif
EXTRA_DIST = getopt
EXTRA_DIST = egl/docs getopt hgl SConscript
AM_CPPFLAGS = \
-I$(top_srcdir)/include/ \
-I$(top_srcdir)/src/mapi/ \
-I$(top_srcdir)/src/mesa/ \
$(DEFINES)
noinst_LTLIBRARIES = libglsl_util.la
libglsl_util_la_SOURCES = \
mesa/main/imports.c \
mesa/program/prog_hash_table.c \
mesa/program/symbol_table.c

View File

@@ -33,6 +33,11 @@ if not env['embedded']:
if env['platform'] not in ('cygwin', 'darwin', 'freebsd', 'haiku', 'windows'):
SConscript('glx/SConscript')
if env['platform'] not in ['darwin', 'haiku', 'sunos']:
if env['dri']:
SConscript('egl/drivers/dri2/SConscript')
SConscript('egl/main/SConscript')
if env['platform'] == 'haiku':
SConscript('egl/drivers/haiku/SConscript')
SConscript('egl/main/SConscript')
if env['gles']:

View File

@@ -36,8 +36,9 @@ AM_CFLAGS = \
noinst_LTLIBRARIES = libegl_dri2.la
libegl_dri2_la_SOURCES = \
egl_dri2.c \
egl_dri2.h \
egl_dri2.c
egl_dri2_fallbacks.h
libegl_dri2_la_LIBADD = \
$(top_builddir)/src/loader/libloader.la \

View File

@@ -0,0 +1,40 @@
Import('*')
env = env.Clone()
env.Append(CPPDEFINES = [
'DEFAULT_DRIVER_DIR=\\"\\"'
])
env.Append(CPPPATH = [
'#/include',
'#/src/egl/main',
'#/src/loader',
])
sources = [
'egl_dri2.c',
]
if env['x11']:
sources.append('platform_x11.c')
env.Append(CPPDEFINES = [
'HAVE_X11_PLATFORM',
])
#env.Append(CPPPATH = [
# 'XCB_DRI2_CFLAGS',
#])
if env['drm']:
env.PkgUseModules('DRM')
env.Prepend(LIBS = [
libloader,
])
egl_dri2 = env.ConvenienceLibrary(
target = 'egl_dri2',
source = sources,
)
Export('egl_dri2')

View File

@@ -543,6 +543,10 @@ dri2_setup_screen(_EGLDisplay *disp)
}
}
/* All platforms but DRM call this function to create the screen, query the
* dri extensions, setup the vtables and populate the driver_configs.
* DRM inherits all that information from its display - GBM.
*/
EGLBoolean
dri2_create_screen(_EGLDisplay *disp)
{
@@ -655,6 +659,7 @@ dri2_initialize(_EGLDriver *drv, _EGLDisplay *disp)
#endif
default:
_eglLog(_EGL_WARNING, "No EGL platform enabled.");
return EGL_FALSE;
}
}
@@ -666,6 +671,7 @@ static EGLBoolean
dri2_terminate(_EGLDriver *drv, _EGLDisplay *disp)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
unsigned i;
_eglReleaseDisplayResources(drv, disp);
_eglCleanupDisplay(disp);
@@ -706,6 +712,15 @@ dri2_terminate(_EGLDriver *drv, _EGLDisplay *disp)
break;
}
/* The drm platform does not create the screen/driver_configs but reuses
* the ones from the gbm device. As such the gbm itself is responsible
* for the cleanup.
*/
if (disp->Platform != _EGL_PLATFORM_DRM) {
for (i = 0; dri2_dpy->driver_configs[i]; i++)
free((__DRIconfig *) dri2_dpy->driver_configs[i]);
free(dri2_dpy->driver_configs);
}
free(dri2_dpy);
disp->DriverData = NULL;
@@ -1072,6 +1087,42 @@ dri2_swap_interval(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf,
return dri2_dpy->vtbl->swap_interval(drv, dpy, surf, interval);
}
/**
* Asks the client API to flush any rendering to the drawable so that we can
* do our swapbuffers.
*/
void
dri2_flush_drawable_for_swapbuffers(_EGLDisplay *disp, _EGLSurface *draw)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(draw);
if (dri2_dpy->flush) {
if (dri2_dpy->flush->base.version >= 4) {
/* We know there's a current context because:
*
* "If surface is not bound to the calling threads current
* context, an EGL_BAD_SURFACE error is generated."
*/
_EGLContext *ctx = _eglGetCurrentContext();
struct dri2_egl_context *dri2_ctx = dri2_egl_context(ctx);
/* From the EGL 1.4 spec (page 52):
*
* "The contents of ancillary buffers are always undefined
* after calling eglSwapBuffers."
*/
dri2_dpy->flush->flush_with_flags(dri2_ctx->dri_context,
dri2_surf->dri_drawable,
__DRI2_FLUSH_DRAWABLE |
__DRI2_FLUSH_INVALIDATE_ANCILLARY,
__DRI2_THROTTLE_SWAPBUFFER);
} else {
dri2_dpy->flush->flush(dri2_surf->dri_drawable);
}
}
}
static EGLBoolean
dri2_swap_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
{

View File

@@ -184,6 +184,7 @@ struct dri2_egl_display
#ifdef HAVE_X11_PLATFORM
xcb_connection_t *conn;
int screen;
#endif
#ifdef HAVE_WAYLAND_PLATFORM
@@ -331,4 +332,7 @@ dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp);
EGLBoolean
dri2_initialize_android(_EGLDriver *drv, _EGLDisplay *disp);
void
dri2_flush_drawable_for_swapbuffers(_EGLDisplay *disp, _EGLSurface *draw);
#endif /* EGL_DRI2_INCLUDED */

View File

@@ -311,7 +311,7 @@ droid_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw)
dri2_drv->glFlush();
}
(*dri2_dpy->flush->flush)(dri2_surf->dri_drawable);
dri2_flush_drawable_for_swapbuffers(disp, draw);
if (dri2_surf->buffer)
droid_window_enqueue_buffer(dri2_surf);

View File

@@ -352,7 +352,7 @@ dri2_drm_get_buffers(__DRIdrawable * driDrawable,
const unsigned int format = 32;
int i;
attachments_with_format = calloc(count * 2, sizeof(unsigned int));
attachments_with_format = calloc(count, 2 * sizeof(unsigned int));
if (!attachments_with_format) {
*out_count = 0;
return NULL;
@@ -418,12 +418,20 @@ dri2_drm_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw)
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++)
if (dri2_surf->color_buffers[i].age > 0)
dri2_surf->color_buffers[i].age++;
/* Make sure we have a back buffer in case we're swapping without
* ever rendering. */
if (get_back_bo(dri2_surf) < 0) {
_eglError(EGL_BAD_ALLOC, "dri2_swap_buffers");
return EGL_FALSE;
}
dri2_surf->current = dri2_surf->back;
dri2_surf->current->age = 1;
dri2_surf->back = NULL;
}
(*dri2_dpy->flush->flush)(dri2_surf->dri_drawable);
dri2_flush_drawable_for_swapbuffers(disp, draw);
(*dri2_dpy->flush->invalidate)(dri2_surf->dri_drawable);
}
@@ -681,6 +689,7 @@ dri2_initialize_drm(_EGLDriver *drv, _EGLDisplay *disp)
i + 1, EGL_WINDOW_BIT, attr_list, NULL);
}
disp->Extensions.KHR_image_pixmap = EGL_TRUE;
if (dri2_dpy->dri2)
disp->Extensions.EXT_buffer_age = EGL_TRUE;

View File

@@ -130,13 +130,12 @@ dri2_wl_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
(void) drv;
dri2_surf = malloc(sizeof *dri2_surf);
dri2_surf = calloc(1, sizeof *dri2_surf);
if (!dri2_surf) {
_eglError(EGL_BAD_ALLOC, "dri2_create_surface");
return NULL;
}
memset(dri2_surf, 0, sizeof *dri2_surf);
if (!_eglInitSurface(&dri2_surf->base, disp, type, conf, attrib_list))
goto cleanup_surf;
@@ -468,7 +467,7 @@ dri2_wl_get_buffers(__DRIdrawable * driDrawable,
const unsigned int format = 32;
int i;
attachments_with_format = calloc(count * 2, sizeof(unsigned int));
attachments_with_format = calloc(count, 2 * sizeof(unsigned int));
if (!attachments_with_format) {
*out_count = 0;
return NULL;
@@ -597,8 +596,6 @@ dri2_wl_swap_buffers_with_damage(_EGLDriver *drv,
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(draw);
struct dri2_egl_context *dri2_ctx;
_EGLContext *ctx;
int i;
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++)
@@ -650,17 +647,7 @@ dri2_wl_swap_buffers_with_damage(_EGLDriver *drv,
}
}
if (dri2_dpy->flush->base.version >= 4) {
ctx = _eglGetCurrentContext();
dri2_ctx = dri2_egl_context(ctx);
(*dri2_dpy->flush->flush_with_flags)(dri2_ctx->dri_context,
dri2_surf->dri_drawable,
__DRI2_FLUSH_DRAWABLE,
__DRI2_THROTTLE_SWAPBUFFER);
} else {
(*dri2_dpy->flush->flush)(dri2_surf->dri_drawable);
}
dri2_flush_drawable_for_swapbuffers(disp, draw);
(*dri2_dpy->flush->invalidate)(dri2_surf->dri_drawable);
wl_surface_commit(dri2_surf->wl_win->surface);

View File

@@ -49,8 +49,7 @@ dri2_x11_swap_interval(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf,
static void
swrastCreateDrawable(struct dri2_egl_display * dri2_dpy,
struct dri2_egl_surface * dri2_surf,
int depth)
struct dri2_egl_surface * dri2_surf)
{
uint32_t mask;
const uint32_t function = GXcopy;
@@ -66,8 +65,7 @@ swrastCreateDrawable(struct dri2_egl_display * dri2_dpy,
valgc[0] = function;
valgc[1] = False;
xcb_create_gc(dri2_dpy->conn, dri2_surf->swapgc, dri2_surf->drawable, mask, valgc);
dri2_surf->depth = depth;
switch (depth) {
switch (dri2_surf->depth) {
case 32:
case 24:
dri2_surf->bytes_per_pixel = 4;
@@ -82,7 +80,7 @@ swrastCreateDrawable(struct dri2_egl_display * dri2_dpy,
dri2_surf->bytes_per_pixel = 0;
break;
default:
_eglLog(_EGL_WARNING, "unsupported depth %d", depth);
_eglLog(_EGL_WARNING, "unsupported depth %d", dri2_surf->depth);
}
}
@@ -178,6 +176,17 @@ swrastGetImage(__DRIdrawable * read,
}
static xcb_screen_t *
get_xcb_screen(xcb_screen_iterator_t iter, int screen)
{
for (; iter.rem; --screen, xcb_screen_next(&iter))
if (screen == 0)
return iter.data;
return NULL;
}
/**
* Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
*/
@@ -194,6 +203,7 @@ dri2_x11_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
xcb_screen_iterator_t s;
xcb_generic_error_t *error;
xcb_drawable_t drawable;
xcb_screen_t *screen;
STATIC_ASSERT(sizeof(uintptr_t) == sizeof(native_surface));
drawable = (uintptr_t) native_surface;
@@ -211,10 +221,16 @@ dri2_x11_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
dri2_surf->region = XCB_NONE;
if (type == EGL_PBUFFER_BIT) {
dri2_surf->drawable = xcb_generate_id(dri2_dpy->conn);
s = xcb_setup_roots_iterator(xcb_get_setup(dri2_dpy->conn));
screen = get_xcb_screen(s, dri2_dpy->screen);
if (!screen) {
_eglError(EGL_BAD_NATIVE_WINDOW, "dri2_create_surface");
goto cleanup_surf;
}
dri2_surf->drawable = xcb_generate_id(dri2_dpy->conn);
xcb_create_pixmap(dri2_dpy->conn, conf->BufferSize,
dri2_surf->drawable, s.data->root,
dri2_surf->drawable, screen->root,
dri2_surf->base.Width, dri2_surf->base.Height);
} else {
dri2_surf->drawable = drawable;
@@ -239,12 +255,6 @@ dri2_x11_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
_eglError(EGL_BAD_ALLOC, "dri2->createNewDrawable");
goto cleanup_pixmap;
}
if (dri2_dpy->dri2) {
xcb_dri2_create_drawable (dri2_dpy->conn, dri2_surf->drawable);
} else {
swrastCreateDrawable(dri2_dpy, dri2_surf, _eglGetConfigKey(conf, EGL_BUFFER_SIZE));
}
if (type != EGL_PBUFFER_BIT) {
cookie = xcb_get_geometry (dri2_dpy->conn, dri2_surf->drawable);
@@ -257,9 +267,19 @@ dri2_x11_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
dri2_surf->base.Width = reply->width;
dri2_surf->base.Height = reply->height;
dri2_surf->depth = reply->depth;
free(reply);
}
if (dri2_dpy->dri2) {
xcb_dri2_create_drawable (dri2_dpy->conn, dri2_surf->drawable);
} else {
if (type == EGL_PBUFFER_BIT) {
dri2_surf->depth = _eglGetConfigKey(conf, EGL_BUFFER_SIZE);
}
swrastCreateDrawable(dri2_dpy, dri2_surf);
}
/* we always copy the back buffer to front */
dri2_surf->base.PostSubBufferSupportedNV = EGL_TRUE;
@@ -492,6 +512,7 @@ dri2_x11_connect(struct dri2_egl_display *dri2_dpy)
xcb_dri2_connect_cookie_t connect_cookie;
xcb_generic_error_t *error;
xcb_screen_iterator_t s;
xcb_screen_t *screen;
char *driver_name, *device_name;
const xcb_query_extension_reply_t *extension;
@@ -515,9 +536,13 @@ dri2_x11_connect(struct dri2_egl_display *dri2_dpy)
XCB_DRI2_MINOR_VERSION);
s = xcb_setup_roots_iterator(xcb_get_setup(dri2_dpy->conn));
connect_cookie = xcb_dri2_connect_unchecked (dri2_dpy->conn,
s.data->root,
XCB_DRI2_DRIVER_TYPE_DRI);
screen = get_xcb_screen(s, dri2_dpy->screen);
if (!screen) {
_eglError(EGL_BAD_NATIVE_WINDOW, "dri2_x11_connect");
return EGL_FALSE;
}
connect_cookie = xcb_dri2_connect_unchecked(dri2_dpy->conn, screen->root,
XCB_DRI2_DRIVER_TYPE_DRI);
xfixes_query =
xcb_xfixes_query_version_reply (dri2_dpy->conn,
@@ -577,11 +602,19 @@ dri2_x11_authenticate(_EGLDisplay *disp, uint32_t id)
xcb_dri2_authenticate_reply_t *authenticate;
xcb_dri2_authenticate_cookie_t authenticate_cookie;
xcb_screen_iterator_t s;
xcb_screen_t *screen;
int ret = 0;
s = xcb_setup_roots_iterator(xcb_get_setup(dri2_dpy->conn));
screen = get_xcb_screen(s, dri2_dpy->screen);
if (!screen) {
_eglError(EGL_BAD_NATIVE_WINDOW, "dri2_x11_authenticate");
return -1;
}
authenticate_cookie =
xcb_dri2_authenticate_unchecked(dri2_dpy->conn, s.data->root, id);
xcb_dri2_authenticate_unchecked(dri2_dpy->conn, screen->root, id);
authenticate =
xcb_dri2_authenticate_reply(dri2_dpy->conn, authenticate_cookie, NULL);
@@ -630,7 +663,7 @@ dri2_x11_add_configs_for_visuals(struct dri2_egl_display *dri2_dpy,
};
s = xcb_setup_roots_iterator(xcb_get_setup(dri2_dpy->conn));
d = xcb_screen_allowed_depths_iterator(s.data);
d = xcb_screen_allowed_depths_iterator(get_xcb_screen(s, dri2_dpy->screen));
id = 1;
surface_type =
@@ -740,8 +773,7 @@ dri2_x11_swap_buffers_msc(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw,
if (draw->SwapBehavior == EGL_BUFFER_PRESERVED || !dri2_dpy->swap_available)
return dri2_copy_region(drv, disp, draw, dri2_surf->region) ? 0 : -1;
if (dri2_dpy->flush)
(*dri2_dpy->flush->flush)(dri2_surf->dri_drawable);
dri2_flush_drawable_for_swapbuffers(disp, draw);
cookie = xcb_dri2_swap_buffers_unchecked(dri2_dpy->conn, dri2_surf->drawable,
msc_hi, msc_lo, divisor_hi, divisor_lo, remainder_hi, remainder_lo);
@@ -1065,10 +1097,13 @@ dri2_initialize_x11_swrast(_EGLDriver *drv, _EGLDisplay *disp)
disp->DriverData = (void *) dri2_dpy;
if (disp->PlatformDisplay == NULL) {
dri2_dpy->conn = xcb_connect(0, 0);
dri2_dpy->conn = xcb_connect(0, &dri2_dpy->screen);
dri2_dpy->own_device = true;
} else {
dri2_dpy->conn = XGetXCBConnection((Display *) disp->PlatformDisplay);
Display *dpy = disp->PlatformDisplay;
dri2_dpy->conn = XGetXCBConnection(dpy);
dri2_dpy->screen = DefaultScreen(dpy);
}
if (xcb_connection_has_error(dri2_dpy->conn)) {
@@ -1185,10 +1220,13 @@ dri2_initialize_x11_dri2(_EGLDriver *drv, _EGLDisplay *disp)
disp->DriverData = (void *) dri2_dpy;
if (disp->PlatformDisplay == NULL) {
dri2_dpy->conn = xcb_connect(0, 0);
dri2_dpy->conn = xcb_connect(0, &dri2_dpy->screen);
dri2_dpy->own_device = true;
} else {
dri2_dpy->conn = XGetXCBConnection((Display *) disp->PlatformDisplay);
Display *dpy = disp->PlatformDisplay;
dri2_dpy->conn = XGetXCBConnection(dpy);
dri2_dpy->screen = DefaultScreen(dpy);
}
if (xcb_connection_has_error(dri2_dpy->conn)) {

View File

@@ -0,0 +1,34 @@
Import('*')
env = env.Clone()
env.Append(CPPDEFINES = [
'DEFAULT_DRIVER_DIR=\\"\\"',
])
env.Append(CPPPATH = [
'#/include',
'#/src/egl/main',
'#/src/loader',
])
sources = [
'egl_haiku.cpp'
]
if env['platform'] == 'haiku':
env.Append(CPPDEFINES = [
'HAVE_HAIKU_PLATFORM',
'_EGL_NATIVE_PLATFORM=haiku',
])
env.Prepend(LIBS = [
libloader,
])
egl_haiku = env.ConvenienceLibrary(
target = 'egl_haiku',
source = sources,
)
Export('egl_haiku')

View File

@@ -0,0 +1,436 @@
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2014 Adrián Arroyo Calle <adrian.arroyocalle@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <errno.h>
#include <dlfcn.h>
#include <stdio.h>
extern "C" {
#include "loader.h"
#include "eglconfig.h"
#include "eglcontext.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglcurrent.h"
#include "egllog.h"
#include "eglsurface.h"
#include "eglimage.h"
#include "egltypedefs.h"
}
#include <InterfaceKit.h>
#include <OpenGLKit.h>
#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
_EGL_DRIVER_STANDARD_TYPECASTS(haiku_egl)
struct haiku_egl_driver
{
_EGLDriver base;
void *handle;
_EGLProc (*get_proc_address)(const char *procname);
void (*glFlush)(void);
};
struct haiku_egl_config
{
_EGLConfig base;
};
struct haiku_egl_context
{
_EGLContext ctx;
};
struct haiku_egl_surface
{
_EGLSurface surf;
BGLView* gl;
};
/*
static void
swrastCreateDrawable(struct dri2_egl_display * dri2_dpy,
struct dri2_egl_surface * dri2_surf, int depth)
{
}
static void
swrastDestroyDrawable(struct dri2_egl_display * dri2_dpy,
struct dri2_egl_surface * dri2_surf)
{
}
static void
swrastGetDrawableInfo(__DRIdrawable * draw, int *x, int *y,
int *w, int *h, void *loaderPrivate)
{
}
static void
swrastPutImage(__DRIdrawable * draw, int op, int x, int y,
int w, int h, char *data, void *loaderPrivate)
{
}
static void
swrastGetImage(__DRIdrawable * read, int x, int y,
int w, int h, char *data, void *loaderPrivate)
{
}
*/
static void
haiku_log(EGLint level, const char *msg)
{
switch (level) {
case _EGL_DEBUG:
fprintf(stderr,"%s", msg);
break;
case _EGL_INFO:
fprintf(stderr,"%s", msg);
break;
case _EGL_WARNING:
fprintf(stderr,"%s", msg);
break;
case _EGL_FATAL:
fprintf(stderr,"%s", msg);
break;
default:
break;
}
}
/**
* Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
*/
static _EGLSurface *
haiku_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
_EGLConfig *conf, void *native_surface, const EGLint *attrib_list)
{
return NULL;
}
/**
* Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
*/
static _EGLSurface *
haiku_create_window_surface(_EGLDriver *drv, _EGLDisplay *disp,
_EGLConfig *conf, void *native_window, const EGLint *attrib_list)
{
struct haiku_egl_surface* surface;
surface = (struct haiku_egl_surface*)calloc(1,sizeof (*surface));
_eglInitSurface(&surface->surf, disp, EGL_WINDOW_BIT, conf, attrib_list);
(&surface->surf)->SwapInterval = 1;
_eglLog(_EGL_DEBUG, "Creating window");
BWindow* win = (BWindow*)native_window;
_eglLog(_EGL_DEBUG, "Creating GL view");
surface->gl = new BGLView(win->Bounds(), "OpenGL", B_FOLLOW_ALL_SIDES, 0,
BGL_RGB | BGL_DOUBLE | BGL_ALPHA);
_eglLog(_EGL_DEBUG, "Adding GL");
win->AddChild(surface->gl);
_eglLog(_EGL_DEBUG, "Showing window");
win->Show();
return &surface->surf;
}
static _EGLSurface *
haiku_create_pixmap_surface(_EGLDriver *drv, _EGLDisplay *disp,
_EGLConfig *conf, void *native_pixmap, const EGLint *attrib_list)
{
return NULL;
}
static _EGLSurface *
haiku_create_pbuffer_surface(_EGLDriver *drv, _EGLDisplay *disp,
_EGLConfig *conf, const EGLint *attrib_list)
{
return NULL;
}
static EGLBoolean
haiku_destroy_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf)
{
return EGL_TRUE;
}
static EGLBoolean
haiku_add_configs_for_visuals(_EGLDisplay *dpy)
{
printf("Adding configs\n");
struct haiku_egl_config* conf;
conf = CALLOC_STRUCT(haiku_egl_config);
_eglInitConfig(&conf->base, dpy, 1);
_eglLog(_EGL_DEBUG,"Config inited\n");
_eglSetConfigKey(&conf->base, EGL_RED_SIZE, 8);
_eglSetConfigKey(&conf->base, EGL_BLUE_SIZE, 8);
_eglSetConfigKey(&conf->base, EGL_GREEN_SIZE, 8);
_eglSetConfigKey(&conf->base, EGL_LUMINANCE_SIZE, 0);
_eglSetConfigKey(&conf->base, EGL_ALPHA_SIZE, 8);
_eglSetConfigKey(&conf->base, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
EGLint r = (_eglGetConfigKey(&conf->base, EGL_RED_SIZE)
+ _eglGetConfigKey(&conf->base, EGL_GREEN_SIZE)
+ _eglGetConfigKey(&conf->base, EGL_BLUE_SIZE)
+ _eglGetConfigKey(&conf->base, EGL_ALPHA_SIZE));
_eglSetConfigKey(&conf->base, EGL_BUFFER_SIZE, r);
_eglSetConfigKey(&conf->base, EGL_CONFIG_CAVEAT, EGL_NONE);
_eglSetConfigKey(&conf->base, EGL_CONFIG_ID, 1);
_eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE);
_eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE);
_eglSetConfigKey(&conf->base, EGL_STENCIL_SIZE, 0);
_eglSetConfigKey(&conf->base, EGL_TRANSPARENT_TYPE, EGL_NONE);
_eglSetConfigKey(&conf->base, EGL_NATIVE_RENDERABLE, EGL_TRUE); // Let's say yes
_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_ID, 0); // No visual
_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_TYPE, EGL_NONE); // No visual
_eglSetConfigKey(&conf->base, EGL_RENDERABLE_TYPE, 0x8);
_eglSetConfigKey(&conf->base, EGL_SAMPLE_BUFFERS, 0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_SAMPLES, _eglGetConfigKey(&conf->base, EGL_SAMPLE_BUFFERS) == 0 ? 0 : 0);
_eglSetConfigKey(&conf->base, EGL_DEPTH_SIZE, 24); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_LEVEL, 0);
_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_WIDTH, 0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_HEIGHT, 0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_PIXELS, 0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE, EGL_WINDOW_BIT /*| EGL_PIXMAP_BIT | EGL_PBUFFER_BIT*/);
printf("Config configuated\n");
if (!_eglValidateConfig(&conf->base, EGL_FALSE)) {
_eglLog(_EGL_DEBUG, "Haiku failed to validate config");
return EGL_FALSE;
}
printf("Validated config\n");
_eglLinkConfig(&conf->base);
if (!_eglGetArraySize(dpy->Configs)) {
_eglLog(_EGL_WARNING, "Haiku: failed to create any config");
return EGL_FALSE;
}
printf("Config successful!\n");
return EGL_TRUE;
}
extern "C"
EGLBoolean
init_haiku(_EGLDriver *drv, _EGLDisplay *dpy)
{
_eglLog(_EGL_DEBUG,"\nInitializing Haiku EGL\n");
//_EGLDisplay* egl_dpy;
printf("Initializing Haiku EGL\n");
_eglSetLogProc(haiku_log);
loader_set_logger(_eglLog);
/*egl_dpy = (_EGLDisplay*) calloc(1, sizeof(_EGLDisplay));
if (!egl_dpy)
return _eglError(EGL_BAD_ALLOC, "eglInitialize");
dpy->DriverData=(void*) egl_dpy;
if (!dpy->PlatformDisplay) {
// OPEN DEVICE
//dri2_dpy->bwindow = (void*)haiku_create_window();
//dri2_dpy->own_device = true;
} else {
//dri2_dpy->bwindow = (BWindow*)dpy->PlatformDisplay;
}*/
//dri2_dpy->driver_name = strdup("swrast");
//if (!dri2_load_driver_swrast(dpy))
// goto cleanup_conn;
/*dri2_dpy->swrast_loader_extension.base.name = __DRI_SWRAST_LOADER;
dri2_dpy->swrast_loader_extension.base.version = __DRI_SWRAST_LOADER_VERSION;
dri2_dpy->swrast_loader_extension.getDrawableInfo = swrastGetDrawableInfo;
dri2_dpy->swrast_loader_extension.putImage = swrastPutImage;
dri2_dpy->swrast_loader_extension.getImage = swrastGetImage;
dri2_dpy->extensions[0] = &dri2_dpy->swrast_loader_extension.base;
dri2_dpy->extensions[1] = NULL;
dri2_dpy->extensions[2] = NULL;*/
/*if (dri2_dpy->bwindow) {
if (!dri2_haiku_add_configs_for_visuals(dri2_dpy, dpy))
goto cleanup_configs;
}*/
_eglLog(_EGL_DEBUG,"Add configs");
haiku_add_configs_for_visuals(dpy);
dpy->VersionMajor=1;
dpy->VersionMinor=4;
//dpy->Extensions.KHR_create_context = true;
//dri2_dpy->vtbl = &dri2_haiku_display_vtbl;
_eglLog(_EGL_DEBUG, "Initialization finished");
return EGL_TRUE;
}
extern "C"
EGLBoolean
haiku_terminate(_EGLDriver* drv,_EGLDisplay* dpy)
{
return EGL_TRUE;
}
extern "C"
_EGLContext*
haiku_create_context(_EGLDriver *drv, _EGLDisplay *disp, _EGLConfig *conf,
_EGLContext *share_list, const EGLint *attrib_list)
{
_eglLog(_EGL_DEBUG,"Creating context");
struct haiku_egl_context* context;
context=(struct haiku_egl_context*)calloc(1,sizeof (*context));
if(!_eglInitContext(&context->ctx, disp, conf, attrib_list))
printf("ERROR creating context");
_eglLog(_EGL_DEBUG, "Context created");
return &context->ctx;
}
extern "C"
EGLBoolean
haiku_destroy_context(_EGLDriver* drv, _EGLDisplay *disp, _EGLContext* ctx)
{
ctx=NULL;
return EGL_TRUE;
}
extern "C"
EGLBoolean
haiku_make_current(_EGLDriver* drv, _EGLDisplay* dpy, _EGLSurface *dsurf,
_EGLSurface *rsurf, _EGLContext *ctx)
{
struct haiku_egl_context* cont=haiku_egl_context(ctx);
struct haiku_egl_surface* surf=haiku_egl_surface(dsurf);
_EGLContext *old_ctx;
_EGLSurface *old_dsurf, *old_rsurf;
_eglBindContext(ctx, dsurf, rsurf, &old_ctx, &old_dsurf, &old_rsurf);
//cont->ctx.DrawSurface=&surf->surf;
surf->gl->LockGL();
return EGL_TRUE;
}
extern "C"
EGLBoolean
haiku_swap_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
{
struct haiku_egl_surface* surface=haiku_egl_surface(surf);
surface->gl->SwapBuffers();
//gl->Render();
return EGL_TRUE;
}
extern "C"
void
haiku_unload(_EGLDriver* drv)
{
}
/**
* This is the main entrypoint into the driver, called by libEGL.
* Create a new _EGLDriver object and init its dispatch table.
*/
extern "C"
_EGLDriver*
_eglBuiltInDriverHaiku(const char *args)
{
_eglLog(_EGL_DEBUG,"Driver loaded");
struct haiku_egl_driver* driver;
driver=(struct haiku_egl_driver*)calloc(1,sizeof(*driver));
_eglInitDriverFallbacks(&driver->base);
driver->base.API.Initialize = init_haiku;
driver->base.API.Terminate = haiku_terminate;
driver->base.API.CreateContext = haiku_create_context;
driver->base.API.DestroyContext = haiku_destroy_context;
driver->base.API.MakeCurrent = haiku_make_current;
driver->base.API.CreateWindowSurface = haiku_create_window_surface;
driver->base.API.CreatePixmapSurface = haiku_create_pixmap_surface;
driver->base.API.CreatePbufferSurface = haiku_create_pbuffer_surface;
driver->base.API.DestroySurface = haiku_destroy_surface;
/*
driver->API.GetProcAddress = dri2_get_proc_address;
driver->API.WaitClient = dri2_wait_client;
driver->API.WaitNative = dri2_wait_native;
driver->API.BindTexImage = dri2_bind_tex_image;
driver->API.ReleaseTexImage = dri2_release_tex_image;
driver->API.SwapInterval = dri2_swap_interval;
*/
driver->base.API.SwapBuffers = haiku_swap_buffers;
/*
driver->API.SwapBuffersWithDamageEXT = dri2_swap_buffers_with_damage;
driver->API.SwapBuffersRegionNOK = dri2_swap_buffers_region;
driver->API.PostSubBufferNV = dri2_post_sub_buffer;
driver->API.CopyBuffers = dri2_copy_buffers,
driver->API.QueryBufferAge = dri2_query_buffer_age;
driver->API.CreateImageKHR = dri2_create_image;
driver->API.DestroyImageKHR = dri2_destroy_image_khr;
driver->API.CreateWaylandBufferFromImageWL = dri2_create_wayland_buffer_from_image;
driver->API.GetSyncValuesCHROMIUM = dri2_get_sync_values_chromium;
*/
driver->base.Name = "Haiku";
driver->base.Unload = haiku_unload;
_eglLog(_EGL_DEBUG, "API Calls defined");
return &driver->base;
}

View File

@@ -143,6 +143,7 @@ LOCAL_STATIC_LIBRARIES := \
libmesa_st_egl \
$(gallium_DRIVERS) \
libmesa_st_mesa \
libmesa_util \
libmesa_glsl \
libmesa_glsl_utils \
libmesa_gallium \

View File

@@ -28,7 +28,7 @@ AM_CFLAGS = \
$(VISIBILITY_CFLAGS) \
$(EGL_CFLAGS) \
-D_EGL_NATIVE_PLATFORM=$(EGL_NATIVE_PLATFORM) \
-D_EGL_DRIVER_SEARCH_DIR=\"$(EGL_DRIVER_INSTALL_DIR)\" \
-D_EGL_DRIVER_SEARCH_DIR=\"$(libdir)/egl\" \
-D_EGL_OS_UNIX=1
lib_LTLIBRARIES = libEGL.la
@@ -95,3 +95,8 @@ egl_HEADERS = \
$(top_srcdir)/include/EGL/eglextchromium.h \
$(top_srcdir)/include/EGL/eglmesaext.h \
$(top_srcdir)/include/EGL/eglplatform.h
EXTRA_DIST = \
egl.def \
README.txt \
SConscript

View File

@@ -18,16 +18,32 @@ if env['platform'] == 'windows':
'_EGL_GET_CORE_ADDRESSES',
'KHRONOS_DLL_EXPORTS',
])
elif env['platform'] == 'haiku':
env.Append(CPPDEFINES = [
'_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU',
'_EGL_OS_UNIX',
'_EGL_BUILT_IN_DRIVER_HAIKU',
])
env.Prepend(LIBS = [
egl_haiku,
libloader,
])
else:
env.Append(CPPDEFINES = [
'_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_X11',
'_EGL_OS_UNIX',
])
if env['dri']:
env.Prepend(LIBS = [
egl_dri2,
libloader,
])
env.Append(CPPPATH = [
'#/include',
])
# parse Makefile.sources
egl_sources = env.ParseSourceList('Makefile.sources', 'LIBEGL_C_FILES')

View File

@@ -357,6 +357,23 @@ eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
/* limit to APIs supported by core */
disp->ClientAPIs &= _EGL_API_ALL_BITS;
/* EGL_KHR_get_all_proc_addresses is a corner-case extension. The spec
* classifies it as an EGL display extension, though conceptually it's an
* EGL client extension.
*
* From the EGL_KHR_get_all_proc_addresses spec:
*
* The EGL implementation must expose the name
* EGL_KHR_client_get_all_proc_addresses if and only if it exposes
* EGL_KHR_get_all_proc_addresses and supports
* EGL_EXT_client_extensions.
*
* Mesa unconditionally exposes both client extensions mentioned above,
* so the spec requires that each EGLDisplay unconditionally expose
* EGL_KHR_get_all_proc_addresses also.
*/
disp->Extensions.KHR_get_all_proc_addresses = EGL_TRUE;
}
/* Update applications version of major and minor if not NULL */
@@ -804,9 +821,11 @@ eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
_EGL_CHECK_SURFACE(disp, surf, EGL_FALSE, drv);
/* surface must be bound to current context in EGL 1.4 */
#ifndef _EGL_BUILT_IN_DRIVER_HAIKU
if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT ||
surf != ctx->DrawSurface)
RETURN_EGL_ERROR(disp, EGL_BAD_SURFACE, EGL_FALSE);
#endif
ret = drv->API.SwapBuffers(drv, disp, surf);

View File

@@ -75,7 +75,8 @@ static const struct {
{ _EGL_PLATFORM_DRM, "drm" },
{ _EGL_PLATFORM_FBDEV, "fbdev" },
{ _EGL_PLATFORM_NULL, "null" },
{ _EGL_PLATFORM_ANDROID, "android" }
{ _EGL_PLATFORM_ANDROID, "android" },
{ _EGL_PLATFORM_HAIKU, "haiku" }
};
@@ -177,6 +178,10 @@ _eglNativePlatformDetectNativeDisplay(void *nativeDisplay)
/* If not matched to any other platform, fallback to x11. */
return _EGL_PLATFORM_X11;
#endif
#ifdef HAVE_HAIKU_PLATFORM
return _EGL_PLATFORM_HAIKU;
#endif
}
return _EGL_INVALID_PLATFORM;

View File

@@ -46,6 +46,7 @@ enum _egl_platform_type {
_EGL_PLATFORM_FBDEV,
_EGL_PLATFORM_NULL,
_EGL_PLATFORM_ANDROID,
_EGL_PLATFORM_HAIKU,
_EGL_NUM_PLATFORMS,
_EGL_INVALID_PLATFORM = -1
@@ -97,6 +98,7 @@ struct _egl_extensions
EGLBoolean KHR_image_base;
EGLBoolean KHR_image_pixmap;
EGLBoolean KHR_vg_parent_image;
EGLBoolean KHR_get_all_proc_addresses;
EGLBoolean KHR_gl_texture_2D_image;
EGLBoolean KHR_gl_texture_cubemap_image;
EGLBoolean KHR_gl_texture_3D_image;

View File

@@ -52,6 +52,9 @@
#include <unistd.h>
#endif
#ifdef _EGL_BUILT_IN_DRIVER_HAIKU
_EGLDriver* _eglBuiltInDriverHaiku(const char* args);
#endif
typedef struct _egl_module {
char *Path;
@@ -72,6 +75,9 @@ const struct {
#endif
#ifdef _EGL_BUILT_IN_DRIVER_DRI2
{ "egl_dri2", _eglBuiltInDriverDRI2 },
#endif
#ifdef _EGL_BUILT_IN_DRIVER_HAIKU
{ "egl_haiku", _eglBuiltInDriverHaiku },
#endif
{ NULL, NULL }
};
@@ -517,19 +523,6 @@ _eglAddUserDriver(void)
}
/**
* Add egl_gallium to the module array.
*/
static void
_eglAddGalliumDriver(void)
{
#ifndef _EGL_BUILT_IN_DRIVER_GALLIUM
void *external = (void *) "egl_gallium";
_eglPreloadForEach(_eglGetSearchPath(), _eglLoaderFile, external);
#endif
}
/**
* Add built-in drivers to the module array.
*/
@@ -562,7 +555,6 @@ _eglAddDrivers(void)
* Add other drivers only when EGL_DRIVER is not set. The order here
* decides the priorities.
*/
_eglAddGalliumDriver();
_eglAddBuiltInDrivers();
}

View File

@@ -55,7 +55,8 @@ struct _egl_global _eglGlobal =
true, /* EGL_EXT_platform_base */
true, /* EGL_EXT_platform_x11 */
true, /* EGL_EXT_platform_wayland */
true /* EGL_MESA_platform_gbm */
true, /* EGL_MESA_platform_gbm */
true, /* EGL_KHR_client_get_all_proc_addresses */
},
/* ClientExtensionsString */
@@ -64,6 +65,7 @@ struct _egl_global _eglGlobal =
" EGL_EXT_platform_x11"
" EGL_EXT_platform_wayland"
" EGL_MESA_platform_gbm"
" EGL_KHR_client_get_all_proc_addresses"
};

View File

@@ -56,6 +56,7 @@ struct _egl_global
bool EXT_platform_x11;
bool EXT_platform_wayland;
bool MESA_platform_gbm;
bool KHR_get_all_proc_addresses;
} ClientExtensions;
const char *ClientExtensionString;

View File

@@ -101,6 +101,7 @@ _eglUpdateExtensionsString(_EGLDisplay *dpy)
_eglAppendExtension(&exts, "EGL_KHR_image");
_EGL_CHECK_EXTENSION(KHR_vg_parent_image);
_EGL_CHECK_EXTENSION(KHR_get_all_proc_addresses);
_EGL_CHECK_EXTENSION(KHR_gl_texture_2D_image);
_EGL_CHECK_EXTENSION(KHR_gl_texture_cubemap_image);
_EGL_CHECK_EXTENSION(KHR_gl_texture_3D_image);

View File

@@ -1 +0,0 @@
SUBDIRS = wayland-drm wayland-egl

View File

@@ -15,5 +15,6 @@ libwayland_egl_la_LDFLAGS = \
$(LD_NO_UNDEFINED)
TESTS = wayland-egl-symbols-check
EXTRA_DIST = wayland-egl-symbols-check
include $(top_srcdir)/install-lib-links.mk

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
/* GCC visibility */
#if defined(__GNUC__) && __GNUC__ >= 4
#if defined(__GNUC__)
#define WL_EGL_EXPORT __attribute__ ((visibility("default")))
#else
#define WL_EGL_EXPORT

View File

@@ -16,6 +16,7 @@ GALLIUM_DRIVER_CFLAGS = \
-I$(top_srcdir)/src/gallium/include \
-I$(top_srcdir)/src/gallium/auxiliary \
-I$(top_srcdir)/src/gallium/drivers \
-I$(top_srcdir)/src/gallium/winsys \
$(DEFINES) \
$(VISIBILITY_CFLAGS)
@@ -26,10 +27,12 @@ GALLIUM_DRIVER_CXXFLAGS = \
-I$(top_srcdir)/src/gallium/include \
-I$(top_srcdir)/src/gallium/auxiliary \
-I$(top_srcdir)/src/gallium/drivers \
-I$(top_srcdir)/src/gallium/winsys \
$(DEFINES) \
$(VISIBILITY_CXXFLAGS)
GALLIUM_TARGET_CFLAGS = \
-I$(top_srcdir)/src \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src/loader \
-I$(top_srcdir)/src/gallium/include \
@@ -48,6 +51,7 @@ GALLIUM_COMMON_LIB_DEPS = \
$(DLOPEN_LIBS)
GALLIUM_WINSYS_CFLAGS = \
-I$(top_srcdir)/src \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src/gallium/include \
-I$(top_srcdir)/src/gallium/auxiliary \
@@ -56,7 +60,8 @@ GALLIUM_WINSYS_CFLAGS = \
GALLIUM_PIPE_LOADER_WINSYS_LIBS = \
$(top_builddir)/src/gallium/winsys/sw/null/libws_null.la
$(top_builddir)/src/gallium/winsys/sw/null/libws_null.la \
$(top_builddir)/src/gallium/winsys/sw/wrapper/libwsw.la
if HAVE_DRISW
GALLIUM_PIPE_LOADER_WINSYS_LIBS += \

View File

@@ -68,11 +68,11 @@ SUBDIRS += winsys/radeon/drm
endif
## swrast/softpipe
if NEED_GALLIUM_SOFTPIPE_DRIVER
if HAVE_GALLIUM_SOFTPIPE
SUBDIRS += drivers/softpipe
## swrast/llvmpipe
if NEED_GALLIUM_LLVMPIPE_DRIVER
if HAVE_GALLIUM_LLVMPIPE
SUBDIRS += drivers/llvmpipe
endif
endif
@@ -105,16 +105,29 @@ if HAVE_EGL_PLATFORM_WAYLAND
SUBDIRS += winsys/sw/wayland
endif
if NEED_WINSYS_WRAPPER
SUBDIRS += winsys/sw/wrapper
endif
##
## Don't forget to bundle the remaining (non autotools) winsys'
##
EXTRA_DIST = \
docs \
README.portability \
SConscript \
state_trackers/egl \
state_trackers/gbm \
targets/egl-static \
targets/gbm \
winsys/sw/gdi \
winsys/sw/hgl
##
## Gallium state trackers and their users (targets)
##
if NEED_GALLIUM_LOADER
if HAVE_LOADER_GALLIUM
SUBDIRS += targets/pipe-loader
endif
@@ -131,14 +144,6 @@ if HAVE_OPENVG
SUBDIRS += state_trackers/vega
endif
if HAVE_GALLIUM_EGL
SUBDIRS += state_trackers/egl targets/egl-static
endif
if HAVE_GALLIUM_GBM
SUBDIRS += state_trackers/gbm targets/gbm
endif
if HAVE_X11_DRIVER
SUBDIRS += state_trackers/glx/xlib targets/libgl-xlib
endif
@@ -151,6 +156,10 @@ if HAVE_GALLIUM_OSMESA
SUBDIRS += state_trackers/osmesa targets/osmesa
endif
if HAVE_ST_VA
SUBDIRS += state_trackers/va targets/va
endif
if HAVE_ST_VDPAU
SUBDIRS += state_trackers/vdpau targets/vdpau
endif
@@ -163,6 +172,23 @@ if HAVE_ST_XVMC
SUBDIRS += state_trackers/xvmc targets/xvmc
endif
if HAVE_ST_NINE
SUBDIRS += state_trackers/nine targets/d3dadapter9
endif
##
## Don't forget to bundle the remaining (non autotools) state-trackers/targets
##
EXTRA_DIST += \
include \
state_trackers/README \
state_trackers/wgl targets/libgl-gdi \
targets/graw-gdi targets/graw-null targets/graw-xlib \
state_trackers/hgl targets/haiku-softpipe \
tools
##
## Gallium tests
##
@@ -172,3 +198,7 @@ SUBDIRS += \
tests/trivial \
tests/unit
endif
EXTRA_DIST += \
tests/graw \
tests/python

View File

@@ -63,7 +63,7 @@ SConscript([
if not env['embedded']:
SConscript('state_trackers/vega/SConscript')
if env['platform'] not in ('cygwin', 'darwin', 'freebsd', 'haiku', 'sunos'):
if env['platform'] not in ('cygwin', 'darwin', 'freebsd', 'sunos'):
SConscript([
'state_trackers/egl/SConscript',
'targets/egl-static/SConscript',
@@ -85,6 +85,7 @@ if not env['embedded']:
if env['platform'] == 'haiku':
SConscript([
'state_trackers/hgl/SConscript',
'targets/haiku-softpipe/SConscript',
])

View File

@@ -28,9 +28,13 @@ include $(LOCAL_PATH)/Makefile.sources
include $(CLEAR_VARS)
LOCAL_SRC_FILES := $(C_SOURCES)
LOCAL_SRC_FILES := \
$(C_SOURCES) \
$(VL_STUB_SOURCES)
LOCAL_C_INCLUDES := $(GALLIUM_TOP)/auxiliary/util
LOCAL_C_INCLUDES := \
$(GALLIUM_TOP)/auxiliary/util \
$(MESA_TOP)/src
LOCAL_MODULE := libmesa_gallium

View File

@@ -1,5 +1,9 @@
AUTOMAKE_OPTIONS = subdir-objects
if HAVE_LOADER_GALLIUM
SUBDIRS := pipe-loader
endif
include Makefile.sources
include $(top_srcdir)/src/gallium/Automake.inc
@@ -26,8 +30,7 @@ AM_CXXFLAGS += \
$(LLVM_CXXFLAGS)
libgallium_la_SOURCES += \
$(GALLIVM_SOURCES) \
$(GALLIVM_CPP_SOURCES)
$(GALLIVM_SOURCES)
endif
@@ -42,3 +45,44 @@ indices/u_unfilled_gen.c: $(srcdir)/indices/u_unfilled_gen.py
util/u_format_table.c: $(srcdir)/util/u_format_table.py $(srcdir)/util/u_format_pack.py $(srcdir)/util/u_format_parse.py $(srcdir)/util/u_format.csv
$(AM_V_at)$(MKDIR_P) util
$(AM_V_GEN) $(PYTHON2) $(srcdir)/util/u_format_table.py $(srcdir)/util/u_format.csv > $@
noinst_LTLIBRARIES += libgalliumvl_stub.la
libgalliumvl_stub_la_SOURCES = \
$(VL_STUB_SOURCES)
if NEED_GALLIUM_VL
noinst_LTLIBRARIES += libgalliumvl.la
libgalliumvl_la_CFLAGS = \
$(AM_CFLAGS) \
$(VL_CFLAGS) \
$(LIBDRM_CFLAGS) \
$(GALLIUM_PIPE_LOADER_DEFINES) \
-DPIPE_SEARCH_DIR=\"$(libdir)/gallium-pipe\"
if HAVE_GALLIUM_STATIC_TARGETS
libgalliumvl_la_CFLAGS += \
-DGALLIUM_STATIC_TARGETS=1
endif # HAVE_GALLIUM_STATIC_TARGETS
libgalliumvl_la_SOURCES = \
$(VL_SOURCES)
endif
EXTRA_DIST = \
SConscript \
indices/u_indices.c \
indices/u_unfilled_indices.c \
indices/u_indices_gen.py \
indices/u_unfilled_gen.py \
postprocess/ADDING \
rbug/README \
target-helpers \
util/u_format.csv \
util/u_format_pack.py \
util/u_format_parse.py \
util/u_format_table.py

View File

@@ -1,15 +1,23 @@
SUBDIRS := pipe-loader
C_SOURCES := \
cso_cache/cso_cache.c \
cso_cache/cso_cache.h \
cso_cache/cso_context.c \
cso_cache/cso_context.h \
cso_cache/cso_hash.c \
cso_cache/cso_hash.h \
draw/draw_cliptest_tmp.h \
draw/draw_context.c \
draw/draw_context.h \
draw/draw_decompose_tmp.h \
draw/draw_fs.c \
draw/draw_fs.h \
draw/draw_gs.c \
draw/draw_pipe.c \
draw/draw_gs.h \
draw/draw_gs_tmp.h \
draw/draw_pipe_aaline.c \
draw/draw_pipe_aapoint.c \
draw/draw_pipe.c \
draw/draw_pipe.h \
draw/draw_pipe_clip.c \
draw/draw_pipe_cull.c \
draw/draw_pipe_flatshade.c \
@@ -24,141 +32,314 @@ C_SOURCES := \
draw/draw_pipe_wide_line.c \
draw/draw_pipe_wide_point.c \
draw/draw_prim_assembler.c \
draw/draw_prim_assembler.h \
draw/draw_prim_assembler_tmp.h \
draw/draw_private.h \
draw/draw_pt.c \
draw/draw_pt_decompose.h \
draw/draw_pt_emit.c \
draw/draw_pt_fetch.c \
draw/draw_pt_fetch_emit.c \
draw/draw_pt_fetch_shade_emit.c \
draw/draw_pt_fetch_shade_pipeline.c \
draw/draw_pt.h \
draw/draw_pt_post_vs.c \
draw/draw_pt_so_emit.c \
draw/draw_pt_util.c \
draw/draw_pt_vsplit.c \
draw/draw_pt_vsplit_tmp.h \
draw/draw_so_emit_tmp.h \
draw/draw_split_tmp.h \
draw/draw_vbuf.h \
draw/draw_vertex.c \
draw/draw_vertex.h \
draw/draw_vs.c \
draw/draw_vs_exec.c \
draw/draw_vs.h \
draw/draw_vs_variant.c \
hud/font.c \
hud/font.h \
hud/hud_context.c \
hud/hud_context.h \
hud/hud_cpu.c \
hud/hud_driver_query.c \
hud/hud_fps.c \
hud/hud_driver_query.c \
hud/hud_private.h \
indices/u_indices.h \
indices/u_indices_priv.h \
indices/u_primconvert.c \
indices/u_primconvert.h \
os/os_memory_aligned.h \
os/os_memory_debug.h \
os/os_memory_stdc.h \
os/os_memory.h \
os/os_misc.c \
os/os_misc.h \
os/os_mman.h \
os/os_process.c \
os/os_process.h \
os/os_thread.h \
os/os_time.c \
os/os_time.h \
pipebuffer/pb_buffer_fenced.c \
pipebuffer/pb_buffer_fenced.h \
pipebuffer/pb_buffer.h \
pipebuffer/pb_buffer_malloc.c \
pipebuffer/pb_bufmgr_alt.c \
pipebuffer/pb_bufmgr_cache.c \
pipebuffer/pb_bufmgr_debug.c \
pipebuffer/pb_bufmgr.h \
pipebuffer/pb_bufmgr_mm.c \
pipebuffer/pb_bufmgr_ondemand.c \
pipebuffer/pb_bufmgr_pool.c \
pipebuffer/pb_bufmgr_slab.c \
pipebuffer/pb_validate.c \
pipebuffer/pb_validate.h \
postprocess/filters.h \
postprocess/postprocess.h \
postprocess/pp_celshade.c \
postprocess/pp_celshade.h \
postprocess/pp_colors.c \
postprocess/pp_colors.h \
postprocess/pp_filters.h \
postprocess/pp_init.c \
postprocess/pp_mlaa_areamap.h \
postprocess/pp_mlaa.c \
postprocess/pp_run.c \
postprocess/pp_mlaa.h \
postprocess/pp_private.h \
postprocess/pp_program.c \
postprocess/pp_run.c \
rbug/rbug_connection.c \
rbug/rbug_connection.h \
rbug/rbug_context.c \
rbug/rbug_context.h \
rbug/rbug_core.c \
rbug/rbug_core.h \
rbug/rbug_demarshal.c \
rbug/rbug_texture.c \
rbug/rbug.h \
rbug/rbug_internal.h \
rbug/rbug_proto.h \
rbug/rbug_shader.c \
rbug/rbug_shader.h \
rbug/rbug_texture.c \
rbug/rbug_texture.h \
rtasm/rtasm_cpu.c \
rtasm/rtasm_cpu.h \
rtasm/rtasm_execmem.c \
rtasm/rtasm_execmem.h \
rtasm/rtasm_x86sse.c \
rtasm/rtasm_x86sse.h \
tgsi/tgsi_build.c \
tgsi/tgsi_build.h \
tgsi/tgsi_dump.c \
tgsi/tgsi_dump.h \
tgsi/tgsi_exec.c \
tgsi/tgsi_exec.h \
tgsi/tgsi_info.c \
tgsi/tgsi_info.h \
tgsi/tgsi_iterate.c \
tgsi/tgsi_iterate.h \
tgsi/tgsi_lowering.c \
tgsi/tgsi_lowering.h \
tgsi/tgsi_opcode_tmp.h \
tgsi/tgsi_parse.c \
tgsi/tgsi_parse.h \
tgsi/tgsi_sanity.c \
tgsi/tgsi_sanity.h \
tgsi/tgsi_scan.c \
tgsi/tgsi_scan.h \
tgsi/tgsi_strings.c \
tgsi/tgsi_strings.h \
tgsi/tgsi_text.c \
tgsi/tgsi_text.h \
tgsi/tgsi_transform.c \
tgsi/tgsi_transform.h \
tgsi/tgsi_ureg.c \
tgsi/tgsi_ureg.h \
tgsi/tgsi_util.c \
tgsi/tgsi_util.h \
translate/translate.c \
translate/translate.h \
translate/translate_cache.c \
translate/translate_cache.h \
translate/translate_generic.c \
translate/translate_sse.c \
util/dbghelp.h \
util/u_bitmask.c \
util/u_bitmask.h \
util/u_blend.h \
util/u_blit.c \
util/u_blit.h \
util/u_blitter.c \
util/u_blitter.h \
util/u_box.h \
util/u_cache.c \
util/u_cache.h \
util/u_caps.c \
util/u_caps.h \
util/u_clear.h \
util/u_cpu_detect.c \
util/u_cpu_detect.h \
util/u_debug.c \
util/u_debug_describe.c \
util/u_debug_describe.h \
util/u_debug_flush.c \
util/u_debug_flush.h \
util/u_debug.h \
util/u_debug_memory.c \
util/u_debug_refcnt.c \
util/u_debug_refcnt.h \
util/u_debug_stack.c \
util/u_debug_stack.h \
util/u_debug_symbol.c \
util/u_dump_defines.c \
util/u_dump_state.c \
util/u_bitmask.c \
util/u_blit.c \
util/u_blitter.c \
util/u_cache.c \
util/u_caps.c \
util/u_cpu_detect.c \
util/u_debug_symbol.h \
util/u_dirty_flags.h \
util/u_dirty_surfaces.h \
util/u_dl.c \
util/u_dl.h \
util/u_double_list.h \
util/u_draw.c \
util/u_draw.h \
util/u_draw_quad.c \
util/u_format.c \
util/u_format_other.c \
util/u_format_latc.c \
util/u_format_s3tc.c \
util/u_format_rgtc.c \
util/u_format_etc.c \
util/u_draw_quad.h \
util/u_dual_blend.h \
util/u_dump_defines.c \
util/u_dump.h \
util/u_dump_state.c \
util/u_dynarray.h \
util/u_fifo.h \
util/u_format_bptc.c \
util/u_format_bptc.h \
util/u_format.c \
util/u_format_etc.c \
util/u_format_etc.h \
util/u_format.h \
util/u_format_latc.c \
util/u_format_latc.h \
util/u_format_other.c \
util/u_format_other.h \
util/u_format_r11g11b10f.h \
util/u_format_rgb9e5.h \
util/u_format_rgtc.c \
util/u_format_rgtc.h \
util/u_format_s3tc.c \
util/u_format_s3tc.h \
util/u_format_tests.c \
util/u_format_tests.h \
util/u_format_yuv.c \
util/u_format_yuv.h \
util/u_format_zs.c \
util/u_format_zs.h \
util/u_framebuffer.c \
util/u_framebuffer.h \
util/u_gen_mipmap.c \
util/u_gen_mipmap.h \
util/u_half.h \
util/u_handle_table.c \
util/u_handle_table.h \
util/u_hash.c \
util/u_hash.h \
util/u_hash_table.c \
util/u_hash_table.h \
util/u_helpers.c \
util/u_helpers.h \
util/u_index_modify.c \
util/u_index_modify.h \
util/u_init.h \
util/u_inlines.h \
util/u_keymap.c \
util/u_keymap.h \
util/u_linear.c \
util/u_linear.h \
util/u_linkage.c \
util/u_network.c \
util/u_linkage.h \
util/u_math.c \
util/u_math.h \
util/u_memory.h \
util/u_mm.c \
util/u_mm.h \
util/u_network.c \
util/u_network.h \
util/u_pack_color.h \
util/u_pointer.h \
util/u_prim.h \
util/u_pstipple.c \
util/u_ringbuffer.c \
util/u_sampler.c \
util/u_simple_shaders.c \
util/u_slab.c \
util/u_snprintf.c \
util/u_staging.c \
util/u_suballoc.c \
util/u_surface.c \
util/u_surfaces.c \
util/u_texture.c \
util/u_tile.c \
util/u_transfer.c \
util/u_pstipple.h \
util/u_range.h \
util/u_rect.h \
util/u_resource.c \
util/u_resource.h \
util/u_ringbuffer.c \
util/u_ringbuffer.h \
util/u_sampler.c \
util/u_sampler.h \
util/u_simple_shaders.c \
util/u_simple_shaders.h \
util/u_slab.c \
util/u_slab.h \
util/u_snprintf.c \
util/u_split_prim.h \
util/u_sse.h \
util/u_staging.c \
util/u_staging.h \
util/u_string.h \
util/u_suballoc.c \
util/u_suballoc.h \
util/u_surface.c \
util/u_surface.h \
util/u_surfaces.c \
util/u_surfaces.h \
util/u_tests.c \
util/u_tests.h \
util/u_texture.c \
util/u_texture.h \
util/u_tile.c \
util/u_tile.h \
util/u_time.h \
util/u_transfer.c \
util/u_transfer.h \
util/u_upload_mgr.c \
util/u_upload_mgr.h \
util/u_vbuf.c \
vl/vl_csc.c \
util/u_vbuf.h \
util/u_video.h
VL_SOURCES := \
vl/vl_compositor.c \
vl/vl_matrix_filter.c \
vl/vl_median_filter.c \
vl/vl_compositor.h \
vl/vl_csc.c \
vl/vl_csc.h \
vl/vl_decoder.c \
vl/vl_mpeg12_decoder.c \
vl/vl_mpeg12_bitstream.c \
vl/vl_zscan.c \
vl/vl_idct.c \
vl/vl_decoder.h \
vl/vl_defines.h \
vl/vl_deint_filter.c \
vl/vl_deint_filter.h \
vl/vl_idct.c \
vl/vl_idct.h \
vl/vl_matrix_filter.c \
vl/vl_matrix_filter.h \
vl/vl_mc.c \
vl/vl_vertex_buffers.c \
vl/vl_video_buffer.c \
vl/vl_deint_filter.c
vl/vl_mc.h \
vl/vl_median_filter.c \
vl/vl_median_filter.h \
vl/vl_mpeg12_bitstream.c \
vl/vl_mpeg12_bitstream.h \
vl/vl_mpeg12_decoder.c \
vl/vl_mpeg12_decoder.h \
vl/vl_rbsp.h \
vl/vl_types.h \
vl/vl_vertex_buffers.c \
vl/vl_vertex_buffers.h \
vl/vl_video_buffer.c \
vl/vl_video_buffer.h \
vl/vl_vlc.h \
vl/vl_winsys.h \
vl/vl_winsys_dri.c \
vl/vl_zscan.c \
vl/vl_zscan.h
VL_STUB_SOURCES := \
vl/vl_stubs.c
GENERATED_SOURCES := \
indices/u_indices_gen.c \
@@ -166,42 +347,67 @@ GENERATED_SOURCES := \
util/u_format_table.c
GALLIVM_SOURCES := \
gallivm/lp_bld_arit.c \
gallivm/lp_bld_arit_overflow.c \
gallivm/lp_bld_assert.c \
gallivm/lp_bld_bitarit.c \
gallivm/lp_bld_const.c \
gallivm/lp_bld_conv.c \
gallivm/lp_bld_flow.c \
gallivm/lp_bld_format_aos.c \
gallivm/lp_bld_format_aos_array.c \
gallivm/lp_bld_format_float.c \
gallivm/lp_bld_format_srgb.c \
gallivm/lp_bld_format_soa.c \
gallivm/lp_bld_format_yuv.c \
gallivm/lp_bld_gather.c \
gallivm/lp_bld_init.c \
gallivm/lp_bld_intr.c \
gallivm/lp_bld_logic.c \
gallivm/lp_bld_pack.c \
gallivm/lp_bld_printf.c \
gallivm/lp_bld_quad.c \
gallivm/lp_bld_sample.c \
gallivm/lp_bld_sample_aos.c \
gallivm/lp_bld_sample_soa.c \
gallivm/lp_bld_struct.c \
gallivm/lp_bld_swizzle.c \
gallivm/lp_bld_tgsi.c \
gallivm/lp_bld_tgsi_action.c \
gallivm/lp_bld_tgsi_aos.c \
gallivm/lp_bld_tgsi_info.c \
gallivm/lp_bld_tgsi_soa.c \
gallivm/lp_bld_type.c \
draw/draw_llvm.c \
draw/draw_llvm_sample.c \
draw/draw_vs_llvm.c \
draw/draw_pt_fetch_shade_pipeline_llvm.c
GALLIVM_CPP_SOURCES := \
gallivm/lp_bld_arit.c \
gallivm/lp_bld_arit.h \
gallivm/lp_bld_arit_overflow.c \
gallivm/lp_bld_arit_overflow.h \
gallivm/lp_bld_assert.c \
gallivm/lp_bld_assert.h \
gallivm/lp_bld_bitarit.c \
gallivm/lp_bld_bitarit.h \
gallivm/lp_bld_const.c \
gallivm/lp_bld_const.h \
gallivm/lp_bld_conv.c \
gallivm/lp_bld_conv.h \
gallivm/lp_bld_debug.cpp \
gallivm/lp_bld_misc.cpp
gallivm/lp_bld_debug.h \
gallivm/lp_bld_flow.c \
gallivm/lp_bld_flow.h \
gallivm/lp_bld_format_aos_array.c \
gallivm/lp_bld_format_aos.c \
gallivm/lp_bld_format_float.c \
gallivm/lp_bld_format.h \
gallivm/lp_bld_format_soa.c \
gallivm/lp_bld_format_srgb.c \
gallivm/lp_bld_format_yuv.c \
gallivm/lp_bld_gather.c \
gallivm/lp_bld_gather.h \
gallivm/lp_bld.h \
gallivm/lp_bld_init.c \
gallivm/lp_bld_init.h \
gallivm/lp_bld_intr.c \
gallivm/lp_bld_intr.h \
gallivm/lp_bld_limits.h \
gallivm/lp_bld_logic.c \
gallivm/lp_bld_logic.h \
gallivm/lp_bld_misc.cpp \
gallivm/lp_bld_misc.h \
gallivm/lp_bld_pack.c \
gallivm/lp_bld_pack.h \
gallivm/lp_bld_printf.c \
gallivm/lp_bld_printf.h \
gallivm/lp_bld_quad.c \
gallivm/lp_bld_quad.h \
gallivm/lp_bld_sample_aos.c \
gallivm/lp_bld_sample_aos.h \
gallivm/lp_bld_sample.c \
gallivm/lp_bld_sample.h \
gallivm/lp_bld_sample_soa.c \
gallivm/lp_bld_struct.c \
gallivm/lp_bld_struct.h \
gallivm/lp_bld_swizzle.c \
gallivm/lp_bld_swizzle.h \
gallivm/lp_bld_tgsi_action.c \
gallivm/lp_bld_tgsi_action.h \
gallivm/lp_bld_tgsi_aos.c \
gallivm/lp_bld_tgsi.c \
gallivm/lp_bld_tgsi.h \
gallivm/lp_bld_tgsi_info.c \
gallivm/lp_bld_tgsi_soa.c \
gallivm/lp_bld_type.c \
gallivm/lp_bld_type.h \
draw/draw_llvm.c \
draw/draw_llvm.h \
draw/draw_llvm_sample.c \
draw/draw_pt_fetch_shade_pipeline_llvm.c \
draw/draw_vs_llvm.c

View File

@@ -36,13 +36,13 @@ env.Depends('util/u_format_table.c', [
source = env.ParseSourceList('Makefile.sources', [
'C_SOURCES',
'VL_STUB_SOURCES',
'GENERATED_SOURCES'
])
if env['llvm']:
source += env.ParseSourceList('Makefile.sources', [
'GALLIVM_SOURCES',
'GALLIVM_CPP_SOURCES'
])
gallium = env.ConvenienceLibrary(

View File

@@ -239,18 +239,8 @@ static void cso_init_vbuf(struct cso_context *cso)
{
struct u_vbuf_caps caps;
u_vbuf_get_caps(cso->pipe->screen, &caps);
/* Install u_vbuf if there is anything unsupported. */
if (!caps.buffer_offset_unaligned ||
!caps.buffer_stride_unaligned ||
!caps.velem_src_offset_unaligned ||
!caps.format_fixed32 ||
!caps.format_float16 ||
!caps.format_float64 ||
!caps.format_norm32 ||
!caps.format_scaled32 ||
!caps.user_vertex_buffers) {
if (u_vbuf_get_caps(cso->pipe->screen, &caps)) {
cso->vbuf = u_vbuf_create(cso->pipe, &caps,
cso->aux_vertex_buffer_index);
}
@@ -296,9 +286,9 @@ out:
}
/**
* Prior to context destruction, this function unbinds all state objects.
* Free the CSO context.
*/
void cso_release_all( struct cso_context *ctx )
void cso_destroy_context( struct cso_context *ctx )
{
unsigned i, shader;
@@ -365,20 +355,10 @@ void cso_release_all( struct cso_context *ctx )
cso_cache_delete( ctx->cache );
ctx->cache = NULL;
}
}
/**
* Free the CSO context. NOTE: the state tracker should have previously called
* cso_release_all().
*/
void cso_destroy_context( struct cso_context *ctx )
{
if (ctx) {
if (ctx->vbuf)
u_vbuf_destroy(ctx->vbuf);
FREE( ctx );
}
if (ctx->vbuf)
u_vbuf_destroy(ctx->vbuf);
FREE( ctx );
}

View File

@@ -42,13 +42,9 @@ struct cso_context;
struct u_vbuf;
struct cso_context *cso_create_context( struct pipe_context *pipe );
void cso_release_all( struct cso_context *ctx );
void cso_destroy_context( struct cso_context *cso );
enum pipe_error cso_set_blend( struct cso_context *cso,
const struct pipe_blend_state *blend );
void cso_save_blend(struct cso_context *cso);

View File

@@ -35,7 +35,9 @@
#include "cso_hash.h"
#ifndef MAX
#define MAX(a, b) ((a > b) ? (a) : (b))
#endif
static const int MinNumBits = 4;

View File

@@ -53,20 +53,7 @@
boolean
draw_get_option_use_llvm(void)
{
static boolean first = TRUE;
static boolean value;
if (first) {
first = FALSE;
value = debug_get_bool_option("DRAW_USE_LLVM", TRUE);
#ifdef PIPE_ARCH_X86
util_cpu_detect();
/* require SSE2 due to LLVM PR6960. XXX Might be fixed by now? */
if (!util_cpu_caps.has_sse2)
value = FALSE;
#endif
}
return value;
return debug_get_bool_option("DRAW_USE_LLVM", TRUE);
}
#else
boolean
@@ -81,7 +68,8 @@ draw_get_option_use_llvm(void)
* Create new draw module context with gallivm state for LLVM JIT.
*/
static struct draw_context *
draw_create_context(struct pipe_context *pipe, boolean try_llvm)
draw_create_context(struct pipe_context *pipe, void *context,
boolean try_llvm)
{
struct draw_context *draw = CALLOC_STRUCT( draw_context );
if (draw == NULL)
@@ -92,9 +80,7 @@ draw_create_context(struct pipe_context *pipe, boolean try_llvm)
#if HAVE_LLVM
if (try_llvm && draw_get_option_use_llvm()) {
draw->llvm = draw_llvm_create(draw);
if (!draw->llvm)
goto err_destroy;
draw->llvm = draw_llvm_create(draw, (LLVMContextRef)context);
}
#endif
@@ -122,17 +108,26 @@ err_out:
struct draw_context *
draw_create(struct pipe_context *pipe)
{
return draw_create_context(pipe, TRUE);
return draw_create_context(pipe, NULL, TRUE);
}
#if HAVE_LLVM
struct draw_context *
draw_create_with_llvm_context(struct pipe_context *pipe,
void *context)
{
return draw_create_context(pipe, context, TRUE);
}
#endif
/**
* Create a new draw context, without LLVM JIT.
*/
struct draw_context *
draw_create_no_llvm(struct pipe_context *pipe)
{
return draw_create_context(pipe, FALSE);
return draw_create_context(pipe, NULL, FALSE);
}
@@ -259,21 +254,48 @@ void draw_set_zs_format(struct draw_context *draw, enum pipe_format format)
}
static void update_clip_flags( struct draw_context *draw )
static bool
draw_is_vs_window_space(struct draw_context *draw)
{
draw->clip_xy = !draw->driver.bypass_clip_xy;
if (draw->vs.vertex_shader) {
struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
return info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] != 0;
}
return false;
}
void
draw_update_clip_flags(struct draw_context *draw)
{
bool window_space = draw_is_vs_window_space(draw);
draw->clip_xy = !draw->driver.bypass_clip_xy && !window_space;
draw->guard_band_xy = (!draw->driver.bypass_clip_xy &&
draw->driver.guard_band_xy);
draw->clip_z = (!draw->driver.bypass_clip_z &&
draw->rasterizer && draw->rasterizer->depth_clip);
draw->rasterizer && draw->rasterizer->depth_clip) &&
!window_space;
draw->clip_user = draw->rasterizer &&
draw->rasterizer->clip_plane_enable != 0;
draw->rasterizer->clip_plane_enable != 0 &&
!window_space;
draw->guard_band_points_xy = draw->guard_band_xy ||
(draw->driver.bypass_clip_points &&
(draw->rasterizer &&
draw->rasterizer->point_tri_clip));
}
void
draw_update_viewport_flags(struct draw_context *draw)
{
bool window_space = draw_is_vs_window_space(draw);
draw->bypass_viewport = window_space || draw->identity_viewport;
}
/**
* Register new primitive rasterization/rendering state.
* This causes the drawing pipeline to be rebuilt.
@@ -287,7 +309,7 @@ void draw_set_rasterizer_state( struct draw_context *draw,
draw->rasterizer = raster;
draw->rast_handle = rast_handle;
update_clip_flags(draw);
draw_update_clip_flags(draw);
}
}
@@ -314,7 +336,7 @@ void draw_set_driver_clipping( struct draw_context *draw,
draw->driver.bypass_clip_z = bypass_clip_z;
draw->driver.guard_band_xy = guard_band_xy;
draw->driver.bypass_clip_points = bypass_clip_points;
update_clip_flags(draw);
draw_update_clip_flags(draw);
}
@@ -365,11 +387,10 @@ void draw_set_viewport_states( struct draw_context *draw,
(viewport->scale[0] == 1.0f &&
viewport->scale[1] == 1.0f &&
viewport->scale[2] == 1.0f &&
viewport->scale[3] == 1.0f &&
viewport->translate[0] == 0.0f &&
viewport->translate[1] == 0.0f &&
viewport->translate[2] == 0.0f &&
viewport->translate[3] == 0.0f);
viewport->translate[2] == 0.0f);
draw_update_viewport_flags(draw);
}
@@ -668,7 +689,7 @@ draw_total_vs_outputs(const struct draw_context *draw)
{
const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info;
return info->num_outputs + draw->extra_shader_outputs.num;;
return info->num_outputs + draw->extra_shader_outputs.num;
}
/**
@@ -800,7 +821,7 @@ draw_current_shader_viewport_index_output(const struct draw_context *draw)
{
if (draw->gs.geometry_shader)
return draw->gs.geometry_shader->viewport_index_output;
return 0;
return draw->vs.vertex_shader->viewport_index_output;
}
/**
@@ -812,7 +833,7 @@ draw_current_shader_uses_viewport_index(const struct draw_context *draw)
{
if (draw->gs.geometry_shader)
return draw->gs.geometry_shader->info.writes_viewport_index;
return FALSE;
return draw->vs.vertex_shader->info.writes_viewport_index;
}

View File

@@ -64,6 +64,11 @@ struct draw_so_target {
struct draw_context *draw_create( struct pipe_context *pipe );
#if HAVE_LLVM
struct draw_context *draw_create_with_llvm_context(struct pipe_context *pipe,
void *context);
#endif
struct draw_context *draw_create_no_llvm(struct pipe_context *pipe);
void draw_destroy( struct draw_context *draw );

View File

@@ -64,7 +64,7 @@ draw_gs_get_input_index(int semantic, int index,
* We execute geometry shaders in the SOA mode, so ideally we want to
* flush when the number of currently fetched primitives is equal to
* the number of elements in the SOA vector. This ensures that the
* throughput is optimized for the given vector instrunction set.
* throughput is optimized for the given vector instruction set.
*/
static INLINE boolean
draw_gs_should_flush(struct draw_geometry_shader *shader)
@@ -90,7 +90,7 @@ tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader,
for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
unsigned num_verts_per_prim = machine->Primitives[prim_idx];
shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
machine->Primitives[prim_idx];
shader->emitted_vertices += num_verts_per_prim;
for (j = 0; j < num_verts_per_prim; j++, current_idx++) {
@@ -110,7 +110,6 @@ tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader,
output[slot][2],
output[slot][3]);
#endif
debug_assert(!util_is_inf_or_nan(output[slot][0]));
}
output = (float (*)[4])((char *)output + shader->vertex_size);
}
@@ -716,7 +715,7 @@ draw_create_geometry_shader(struct draw_context *draw,
{
#ifdef HAVE_LLVM
boolean use_llvm = draw->llvm != NULL;
struct llvm_geometry_shader *llvm_gs;
struct llvm_geometry_shader *llvm_gs = NULL;
#endif
struct draw_geometry_shader *gs;
unsigned i;
@@ -751,9 +750,6 @@ draw_create_geometry_shader(struct draw_context *draw,
tgsi_scan_shader(state->tokens, &gs->info);
/* setup the defaults */
gs->input_primitive = PIPE_PRIM_TRIANGLES;
gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
gs->max_output_vertices = 32;
gs->max_out_prims = 0;
#ifdef HAVE_LLVM
@@ -769,17 +765,15 @@ draw_create_geometry_shader(struct draw_context *draw,
gs->vector_length = 1;
}
for (i = 0; i < gs->info.num_properties; ++i) {
if (gs->info.properties[i].name ==
TGSI_PROPERTY_GS_INPUT_PRIM)
gs->input_primitive = gs->info.properties[i].data[0];
else if (gs->info.properties[i].name ==
TGSI_PROPERTY_GS_OUTPUT_PRIM)
gs->output_primitive = gs->info.properties[i].data[0];
else if (gs->info.properties[i].name ==
TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES)
gs->max_output_vertices = gs->info.properties[i].data[0];
}
gs->input_primitive =
gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
gs->output_primitive =
gs->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
gs->max_output_vertices =
gs->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
if (!gs->max_output_vertices)
gs->max_output_vertices = 32;
/* Primitive boundary is bigger than max_output_vertices by one, because
* the specification says that the geometry shader should exit if the
* number of emitted vertices is bigger or equal to max_output_vertices and

View File

@@ -54,7 +54,7 @@
#include "util/u_math.h"
#include "util/u_pointer.h"
#include "util/u_string.h"
#include "util/u_simple_list.h"
#include "util/simple_list.h"
#define DEBUG_STORE 0
@@ -225,7 +225,7 @@ create_jit_context_type(struct gallivm_state *gallivm,
LP_MAX_TGSI_CONST_BUFFERS);
elem_types[2] = LLVMPointerType(LLVMArrayType(LLVMArrayType(float_type, 4),
DRAW_TOTAL_CLIP_PLANES), 0);
elem_types[3] = LLVMPointerType(float_type, 0); /* viewport */
elem_types[3] = LLVMPointerType(float_type, 0); /* viewports */
elem_types[4] = LLVMArrayType(texture_type,
PIPE_MAX_SHADER_SAMPLER_VIEWS); /* textures */
elem_types[5] = LLVMArrayType(sampler_type,
@@ -238,7 +238,7 @@ create_jit_context_type(struct gallivm_state *gallivm,
target, context_type, DRAW_JIT_CTX_NUM_CONSTANTS);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, planes,
target, context_type, DRAW_JIT_CTX_PLANES);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, viewport,
LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, viewports,
target, context_type, DRAW_JIT_CTX_VIEWPORT);
LP_CHECK_MEMBER_OFFSET(struct draw_jit_context, textures,
target, context_type,
@@ -274,7 +274,7 @@ create_gs_jit_context_type(struct gallivm_state *gallivm,
LP_MAX_TGSI_CONST_BUFFERS);
elem_types[2] = LLVMPointerType(LLVMArrayType(LLVMArrayType(float_type, 4),
DRAW_TOTAL_CLIP_PLANES), 0);
elem_types[3] = LLVMPointerType(float_type, 0); /* viewport */
elem_types[3] = LLVMPointerType(float_type, 0); /* viewports */
elem_types[4] = LLVMArrayType(texture_type,
PIPE_MAX_SHADER_SAMPLER_VIEWS); /* textures */
@@ -296,7 +296,7 @@ create_gs_jit_context_type(struct gallivm_state *gallivm,
target, context_type, DRAW_GS_JIT_CTX_NUM_CONSTANTS);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, planes,
target, context_type, DRAW_GS_JIT_CTX_PLANES);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, viewport,
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, viewports,
target, context_type, DRAW_GS_JIT_CTX_VIEWPORT);
LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, textures,
target, context_type,
@@ -480,18 +480,27 @@ get_vertex_header_ptr_type(struct draw_llvm_variant *variant)
* Create per-context LLVM info.
*/
struct draw_llvm *
draw_llvm_create(struct draw_context *draw)
draw_llvm_create(struct draw_context *draw, LLVMContextRef context)
{
struct draw_llvm *llvm;
if (!lp_build_init())
return NULL;
llvm = CALLOC_STRUCT( draw_llvm );
if (!llvm)
return NULL;
lp_build_init();
llvm->draw = draw;
llvm->context = context;
if (!llvm->context) {
llvm->context = LLVMContextCreate();
llvm->context_owned = true;
}
if (!llvm->context)
goto fail;
llvm->nr_variants = 0;
make_empty_list(&llvm->vs_variants_list);
@@ -499,6 +508,10 @@ draw_llvm_create(struct draw_context *draw)
make_empty_list(&llvm->gs_variants_list);
return llvm;
fail:
draw_llvm_destroy(llvm);
return NULL;
}
@@ -508,6 +521,10 @@ draw_llvm_create(struct draw_context *draw)
void
draw_llvm_destroy(struct draw_llvm *llvm)
{
if (llvm->context_owned)
LLVMContextDispose(llvm->context);
llvm->context = NULL;
/* XXX free other draw_llvm data? */
FREE(llvm);
}
@@ -539,7 +556,7 @@ draw_llvm_create_variant(struct draw_llvm *llvm,
util_snprintf(module_name, sizeof(module_name), "draw_llvm_vs_variant%u",
variant->shader->variants_cached);
variant->gallivm = gallivm_create(module_name);
variant->gallivm = gallivm_create(module_name, llvm->context);
create_jit_types(variant);
@@ -588,16 +605,12 @@ generate_vs(struct draw_llvm_variant *variant,
draw_jit_context_vs_constants(variant->gallivm, context_ptr);
LLVMValueRef num_consts_ptr =
draw_jit_context_num_vs_constants(variant->gallivm, context_ptr);
struct lp_build_sampler_soa *sampler = 0;
if (gallivm_debug & (GALLIVM_DEBUG_TGSI | GALLIVM_DEBUG_IR)) {
tgsi_dump(tokens, 0);
draw_llvm_dump_variant_key(&variant->key);
}
if (llvm->draw->num_sampler_views && llvm->draw->num_samplers)
sampler = draw_sampler;
lp_build_tgsi_soa(variant->gallivm,
tokens,
vs_type,
@@ -607,7 +620,7 @@ generate_vs(struct draw_llvm_variant *variant,
system_values,
inputs,
outputs,
sampler,
draw_sampler,
&llvm->draw->vs.vertex_shader->info,
NULL);
@@ -645,7 +658,8 @@ generate_fetch(struct gallivm_state *gallivm,
struct pipe_vertex_element *velem,
LLVMValueRef vbuf,
LLVMValueRef index,
LLVMValueRef instance_id)
LLVMValueRef instance_id,
LLVMValueRef start_instance)
{
const struct util_format_description *format_desc =
util_format_description(velem->src_format);
@@ -675,11 +689,11 @@ generate_fetch(struct gallivm_state *gallivm,
* index = start_instance + (instance_id / divisor)
*/
LLVMValueRef current_instance;
index = lp_build_const_int32(gallivm, draw->start_instance);
current_instance = LLVMBuildUDiv(builder, instance_id,
lp_build_const_int32(gallivm, velem->instance_divisor),
"instance_divisor");
index = lp_build_uadd_overflow(gallivm, index, current_instance, &ofbit);
index = lp_build_uadd_overflow(gallivm, start_instance,
current_instance, &ofbit);
}
stride = lp_build_umul_overflow(gallivm, vb_stride, index, &ofbit);
@@ -728,6 +742,7 @@ generate_fetch(struct gallivm_state *gallivm,
val = lp_build_fetch_rgba_aos(gallivm,
format_desc,
lp_float32_vec4_type(),
FALSE,
map_ptr,
zero, zero, zero);
LLVMBuildStore(builder, val, temp_ptr);
@@ -1066,7 +1081,11 @@ generate_viewport(struct draw_llvm_variant *variant,
LLVMTypeRef vs_type_llvm = lp_build_vec_type(gallivm, vs_type);
LLVMValueRef out3 = LLVMBuildLoad(builder, outputs[pos][3], ""); /*w0 w1 .. wn*/
LLVMValueRef const1 = lp_build_const_vec(gallivm, f32_type, 1.0); /*1.0 1.0 1.0 1.0*/
LLVMValueRef vp_ptr = draw_jit_context_viewport(gallivm, context_ptr);
LLVMValueRef vp_ptr = draw_jit_context_viewports(gallivm, context_ptr);
/* We treat pipe_viewport_state as a float array */
const int scale_index_offset = offsetof(struct pipe_viewport_state, scale) / sizeof(float);
const int trans_index_offset = offsetof(struct pipe_viewport_state, translate) / sizeof(float);
/* for 1/w convention*/
out3 = LLVMBuildFDiv(builder, const1, out3, "");
@@ -1081,10 +1100,10 @@ generate_viewport(struct draw_llvm_variant *variant,
LLVMValueRef trans_i;
LLVMValueRef index;
index = lp_build_const_int32(gallivm, i);
index = lp_build_const_int32(gallivm, i + scale_index_offset);
scale_i = LLVMBuildGEP(builder, vp_ptr, &index, 1, "");
index = lp_build_const_int32(gallivm, i+4);
index = lp_build_const_int32(gallivm, i + trans_index_offset);
trans_i = LLVMBuildGEP(builder, vp_ptr, &index, 1, "");
scale = lp_build_broadcast(gallivm, vs_type_llvm,
@@ -1250,7 +1269,7 @@ generate_clipmask(struct draw_llvm *llvm,
test = lp_build_compare(gallivm, f32_type, PIPE_FUNC_GREATER, zero, clipdist);
is_nan_or_inf = lp_build_is_inf_or_nan(gallivm, vs_type, clipdist);
test = LLVMBuildOr(builder, test, is_nan_or_inf, "");
temp = lp_build_const_int_vec(gallivm, i32_type, 1 << plane_idx);
temp = lp_build_const_int_vec(gallivm, i32_type, 1LL << plane_idx);
test = LLVMBuildAnd(builder, test, temp, "");
mask = LLVMBuildOr(builder, mask, test, "");
} else {
@@ -1286,7 +1305,7 @@ generate_clipmask(struct draw_llvm *llvm,
sum = LLVMBuildFAdd(builder, sum, test, "");
test = lp_build_compare(gallivm, f32_type, PIPE_FUNC_GREATER, zero, sum);
temp = lp_build_const_int_vec(gallivm, i32_type, 1 << plane_idx);
temp = lp_build_const_int_vec(gallivm, i32_type, 1LL << plane_idx);
test = LLVMBuildAnd(builder, test, temp, "");
mask = LLVMBuildOr(builder, mask, test, "");
}
@@ -1473,7 +1492,7 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
struct gallivm_state *gallivm = variant->gallivm;
LLVMContextRef context = gallivm->context;
LLVMTypeRef int32_type = LLVMInt32TypeInContext(context);
LLVMTypeRef arg_types[10];
LLVMTypeRef arg_types[11];
unsigned num_arg_types =
elts ? Elements(arg_types) : Elements(arg_types) - 1;
LLVMTypeRef func_type;
@@ -1484,7 +1503,7 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
struct lp_type vs_type;
LLVMValueRef end, start;
LLVMValueRef count, fetch_elts, fetch_elt_max, fetch_count;
LLVMValueRef vertex_id_offset;
LLVMValueRef vertex_id_offset, start_instance;
LLVMValueRef stride, step, io_itr;
LLVMValueRef io_ptr, vbuffers_ptr, vb_ptr;
LLVMValueRef zero = lp_build_const_int32(gallivm, 0);
@@ -1503,8 +1522,12 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
/* If geometry shader is present we need to skip both the viewport
* transformation and clipping otherwise the inputs to the geometry
* shader will be incorrect.
* The code can't handle vp transform when vs writes vp index neither
* (though this would be fixable here, but couldn't just broadcast
* the values).
*/
const boolean bypass_viewport = key->has_gs || key->bypass_viewport;
const boolean bypass_viewport = key->has_gs || key->bypass_viewport ||
llvm->draw->vs.vertex_shader->info.writes_viewport_index;
const boolean enable_cliptest = !key->has_gs && (key->clip_xy ||
key->clip_z ||
key->clip_user);
@@ -1533,6 +1556,7 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
arg_types[i++] = get_vb_ptr_type(variant); /* pipe_vertex_buffer's */
arg_types[i++] = int32_type; /* instance_id */
arg_types[i++] = int32_type; /* vertex_id_offset */
arg_types[i++] = int32_type; /* start_instance */
func_type = LLVMFunctionType(int32_type, arg_types, num_arg_types, 0);
@@ -1556,6 +1580,7 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
vb_ptr = LLVMGetParam(variant_func, 6 + (elts ? 1 : 0));
system_values.instance_id = LLVMGetParam(variant_func, 7 + (elts ? 1 : 0));
vertex_id_offset = LLVMGetParam(variant_func, 8 + (elts ? 1 : 0));
start_instance = LLVMGetParam(variant_func, 9 + (elts ? 1 : 0));
lp_build_name(context_ptr, "context");
lp_build_name(io_ptr, "io");
@@ -1564,6 +1589,7 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
lp_build_name(vb_ptr, "vb");
lp_build_name(system_values.instance_id, "instance_id");
lp_build_name(vertex_id_offset, "vertex_id_offset");
lp_build_name(start_instance, "start_instance");
if (elts) {
fetch_elts = LLVMGetParam(variant_func, 3);
@@ -1627,6 +1653,8 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
LLVMValueRef aos_attribs[PIPE_MAX_SHADER_INPUTS][LP_MAX_VECTOR_WIDTH / 32] = { { 0 } };
LLVMValueRef io;
LLVMValueRef clipmask; /* holds the clipmask value */
LLVMValueRef true_index_array = lp_build_zero(gallivm,
lp_type_uint_vec(32, 32*vector_length));
const LLVMValueRef (*ptr_aos)[TGSI_NUM_CHANNELS];
io_itr = lp_loop.counter;
@@ -1636,7 +1664,6 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
lp_build_printf(gallivm, " --- io %d = %p, loop counter %d\n",
io_itr, io, lp_loop.counter);
#endif
system_values.vertex_id = lp_build_zero(gallivm, lp_type_uint_vec(32, 32*vector_length));
for (i = 0; i < vector_length; ++i) {
LLVMValueRef vert_index =
LLVMBuildAdd(builder,
@@ -1644,7 +1671,6 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
lp_build_const_int32(gallivm, i), "");
LLVMValueRef true_index =
LLVMBuildAdd(builder, start, vert_index, "");
LLVMValueRef vertex_id;
/* make sure we're not out of bounds which can happen
* if fetch_count % 4 != 0, because on the last iteration
@@ -1687,22 +1713,8 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
lp_build_endif(&if_ctx);
true_index = LLVMBuildLoad(builder, index_ptr, "true_index");
}
/* in the paths with elts vertex id has to be unaffected by the
* index bias and because indices inside our elements array have
* already had index bias applied we need to subtract it here to
* get back to the original index.
* in the linear paths vertex id has to be unaffected by the
* original start index and because we abuse the 'start' variable
* to either represent the actual start index or the index at which
* the primitive was split (we split rendering into chunks of at
* most 4095-vertices) we need to back out the original start
* index out of our vertex id here.
*/
vertex_id = LLVMBuildSub(builder, true_index, vertex_id_offset, "");
system_values.vertex_id = LLVMBuildInsertElement(
gallivm->builder,
system_values.vertex_id, vertex_id,
true_index_array = LLVMBuildInsertElement(
gallivm->builder, true_index_array, true_index,
lp_build_const_int32(gallivm, i), "");
for (j = 0; j < draw->pt.nr_vertex_elements; ++j) {
@@ -1712,12 +1724,30 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant,
LLVMValueRef vb = LLVMBuildGEP(builder, vb_ptr, &vb_index, 1, "");
generate_fetch(gallivm, draw, vbuffers_ptr,
&aos_attribs[j][i], velem, vb, true_index,
system_values.instance_id);
system_values.instance_id, start_instance);
}
}
convert_to_soa(gallivm, aos_attribs, inputs,
draw->pt.nr_vertex_elements, vs_type);
/* In the paths with elts vertex id has to be unaffected by the
* index bias and because indices inside our elements array have
* already had index bias applied we need to subtract it here to
* get back to the original index.
* in the linear paths vertex id has to be unaffected by the
* original start index and because we abuse the 'start' variable
* to either represent the actual start index or the index at which
* the primitive was split (we split rendering into chunks of at
* most 4095-vertices) we need to back out the original start
* index out of our vertex id here.
*/
system_values.basevertex = lp_build_broadcast(gallivm, lp_build_vec_type(gallivm,
lp_type_uint_vec(32, 32*vector_length)),
vertex_id_offset);
system_values.vertex_id = true_index_array;
system_values.vertex_id_nobase = LLVMBuildSub(builder, true_index_array,
system_values.basevertex, "");
ptr_aos = (const LLVMValueRef (*)[TGSI_NUM_CHANNELS]) inputs;
generate_vs(variant,
builder,
@@ -1810,7 +1840,7 @@ draw_llvm_make_variant_key(struct draw_llvm *llvm, char *store)
key->clip_xy = llvm->draw->clip_xy;
key->clip_z = llvm->draw->clip_z;
key->clip_user = llvm->draw->clip_user;
key->bypass_viewport = llvm->draw->identity_viewport;
key->bypass_viewport = llvm->draw->bypass_viewport;
key->clip_halfz = llvm->draw->rasterizer->clip_halfz;
key->need_edgeflags = (llvm->draw->vs.edgeflag_output ? TRUE : FALSE);
key->ucp_enable = llvm->draw->rasterizer->clip_plane_enable;
@@ -2194,7 +2224,7 @@ draw_gs_llvm_create_variant(struct draw_llvm *llvm,
util_snprintf(module_name, sizeof(module_name), "draw_llvm_gs_variant%u",
variant->shader->variants_cached);
variant->gallivm = gallivm_create(module_name);
variant->gallivm = gallivm_create(module_name, llvm->context);
create_gs_jit_types(variant);

View File

@@ -37,7 +37,7 @@
#include "gallivm/lp_bld_limits.h"
#include "pipe/p_context.h"
#include "util/u_simple_list.h"
#include "util/simple_list.h"
struct draw_llvm;
@@ -125,7 +125,7 @@ struct draw_jit_context
const float *vs_constants[LP_MAX_TGSI_CONST_BUFFERS];
int num_vs_constants[LP_MAX_TGSI_CONST_BUFFERS];
float (*planes) [DRAW_TOTAL_CLIP_PLANES][4];
float *viewport;
struct pipe_viewport_state *viewports;
struct draw_jit_texture textures[PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct draw_jit_sampler samplers[PIPE_MAX_SAMPLERS];
@@ -150,8 +150,8 @@ enum {
#define draw_jit_context_planes(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_CTX_PLANES, "planes")
#define draw_jit_context_viewport(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_CTX_VIEWPORT, "viewport")
#define draw_jit_context_viewports(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_JIT_CTX_VIEWPORT, "viewports")
#define draw_jit_context_textures(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_JIT_CTX_TEXTURES, "textures")
@@ -207,7 +207,7 @@ struct draw_gs_jit_context
const float *constants[LP_MAX_TGSI_CONST_BUFFERS];
int num_constants[LP_MAX_TGSI_CONST_BUFFERS];
float (*planes) [DRAW_TOTAL_CLIP_PLANES][4];
float *viewport;
struct pipe_viewport_state *viewports;
/* There two need to be exactly at DRAW_JIT_CTX_TEXTURES and
* DRAW_JIT_CTX_SAMPLERS positions in the struct */
@@ -245,8 +245,8 @@ enum {
#define draw_gs_jit_context_planes(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_PLANES, "planes")
#define draw_gs_jit_context_viewport(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_VIEWPORT, "viewport")
#define draw_gs_jit_context_viewports(_gallivm, _ptr) \
lp_build_struct_get(_gallivm, _ptr, DRAW_GS_JIT_CTX_VIEWPORT, "viewports")
#define draw_gs_jit_context_textures(_gallivm, _ptr) \
lp_build_struct_get_ptr(_gallivm, _ptr, DRAW_GS_JIT_CTX_TEXTURES, "textures")
@@ -274,7 +274,8 @@ typedef int
unsigned stride,
struct pipe_vertex_buffer *vertex_buffers,
unsigned instance_id,
unsigned vertex_id_offset);
unsigned vertex_id_offset,
unsigned start_instance);
typedef int
@@ -287,7 +288,8 @@ typedef int
unsigned stride,
struct pipe_vertex_buffer *vertex_buffers,
unsigned instance_id,
unsigned vertex_id_offset);
unsigned vertex_id_offset,
unsigned start_instance);
typedef int
@@ -459,6 +461,9 @@ struct llvm_geometry_shader {
struct draw_llvm {
struct draw_context *draw;
LLVMContextRef context;
boolean context_owned;
struct draw_jit_context jit_context;
struct draw_gs_jit_context gs_jit_context;
@@ -486,7 +491,7 @@ llvm_geometry_shader(struct draw_geometry_shader *gs)
struct draw_llvm *
draw_llvm_create(struct draw_context *draw);
draw_llvm_create(struct draw_context *draw, LLVMContextRef llvm_context);
void
draw_llvm_destroy(struct draw_llvm *llvm);

View File

@@ -140,7 +140,6 @@ struct aa_transform_context {
int freeSampler; /** an available sampler for the pstipple */
int maxInput, maxGeneric; /**< max input index found */
int colorTemp, texTemp; /**< temp registers */
boolean firstInstruction;
};
@@ -196,149 +195,106 @@ free_bit(uint bitfield)
}
/**
* TGSI transform prolog callback.
*/
static void
aa_transform_prolog(struct tgsi_transform_context *ctx)
{
struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
uint i;
/* find free sampler */
aactx->freeSampler = free_bit(aactx->samplersUsed);
if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
/* find two free temp regs */
for (i = 0; i < 32; i++) {
if ((aactx->tempsUsed & (1 << i)) == 0) {
/* found a free temp */
if (aactx->colorTemp < 0)
aactx->colorTemp = i;
else if (aactx->texTemp < 0)
aactx->texTemp = i;
else
break;
}
}
assert(aactx->colorTemp >= 0);
assert(aactx->texTemp >= 0);
/* declare new generic input/texcoord */
tgsi_transform_input_decl(ctx, aactx->maxInput + 1,
TGSI_SEMANTIC_GENERIC, aactx->maxGeneric + 1,
TGSI_INTERPOLATE_LINEAR);
/* declare new sampler */
tgsi_transform_sampler_decl(ctx, aactx->freeSampler);
/* declare new temp regs */
tgsi_transform_temp_decl(ctx, aactx->texTemp);
tgsi_transform_temp_decl(ctx, aactx->colorTemp);
}
/**
* TGSI transform epilog callback.
*/
static void
aa_transform_epilog(struct tgsi_transform_context *ctx)
{
struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
if (aactx->colorOutput != -1) {
/* insert texture sampling code for antialiasing. */
/* TEX texTemp, input_coord, sampler */
tgsi_transform_tex_2d_inst(ctx,
TGSI_FILE_TEMPORARY, aactx->texTemp,
TGSI_FILE_INPUT, aactx->maxInput + 1,
aactx->freeSampler);
/* MOV rgb */
tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
TGSI_FILE_OUTPUT, aactx->colorOutput,
TGSI_WRITEMASK_XYZ,
TGSI_FILE_TEMPORARY, aactx->colorTemp);
/* MUL alpha */
tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
TGSI_FILE_OUTPUT, aactx->colorOutput,
TGSI_WRITEMASK_W,
TGSI_FILE_TEMPORARY, aactx->colorTemp,
TGSI_FILE_TEMPORARY, aactx->texTemp);
}
}
/**
* TGSI instruction transform callback.
* Replace writes to result.color w/ a temp reg.
* Upon END instruction, insert texture sampling code for antialiasing.
*/
static void
aa_transform_inst(struct tgsi_transform_context *ctx,
struct tgsi_full_instruction *inst)
{
struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
uint i;
if (aactx->firstInstruction) {
/* emit our new declarations before the first instruction */
struct tgsi_full_declaration decl;
uint i;
/* find free sampler */
aactx->freeSampler = free_bit(aactx->samplersUsed);
if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
/* find two free temp regs */
for (i = 0; i < 32; i++) {
if ((aactx->tempsUsed & (1 << i)) == 0) {
/* found a free temp */
if (aactx->colorTemp < 0)
aactx->colorTemp = i;
else if (aactx->texTemp < 0)
aactx->texTemp = i;
else
break;
}
/*
* Look for writes to result.color and replace with colorTemp reg.
*/
for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
struct tgsi_full_dst_register *dst = &inst->Dst[i];
if (dst->Register.File == TGSI_FILE_OUTPUT &&
dst->Register.Index == aactx->colorOutput) {
dst->Register.File = TGSI_FILE_TEMPORARY;
dst->Register.Index = aactx->colorTemp;
}
assert(aactx->colorTemp >= 0);
assert(aactx->texTemp >= 0);
/* declare new generic input/texcoord */
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_INPUT;
/* XXX this could be linear... */
decl.Declaration.Interpolate = 1;
decl.Declaration.Semantic = 1;
decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
decl.Semantic.Index = aactx->maxGeneric + 1;
decl.Range.First =
decl.Range.Last = aactx->maxInput + 1;
decl.Interp.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
ctx->emit_declaration(ctx, &decl);
/* declare new sampler */
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_SAMPLER;
decl.Range.First =
decl.Range.Last = aactx->freeSampler;
ctx->emit_declaration(ctx, &decl);
/* declare new temp regs */
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_TEMPORARY;
decl.Range.First =
decl.Range.Last = aactx->texTemp;
ctx->emit_declaration(ctx, &decl);
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_TEMPORARY;
decl.Range.First =
decl.Range.Last = aactx->colorTemp;
ctx->emit_declaration(ctx, &decl);
aactx->firstInstruction = FALSE;
}
if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
aactx->colorOutput != -1) {
struct tgsi_full_instruction newInst;
/* TEX */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Dst[0].Register.Index = aactx->texTemp;
newInst.Instruction.NumSrcRegs = 2;
newInst.Instruction.Texture = TRUE;
newInst.Texture.Texture = TGSI_TEXTURE_2D;
newInst.Src[0].Register.File = TGSI_FILE_INPUT;
newInst.Src[0].Register.Index = aactx->maxInput + 1;
newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
newInst.Src[1].Register.Index = aactx->freeSampler;
ctx->emit_instruction(ctx, &newInst);
/* MOV rgb */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
newInst.Dst[0].Register.Index = aactx->colorOutput;
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
newInst.Instruction.NumSrcRegs = 1;
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[0].Register.Index = aactx->colorTemp;
ctx->emit_instruction(ctx, &newInst);
/* MUL alpha */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
newInst.Dst[0].Register.Index = aactx->colorOutput;
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
newInst.Instruction.NumSrcRegs = 2;
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[0].Register.Index = aactx->colorTemp;
newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[1].Register.Index = aactx->texTemp;
ctx->emit_instruction(ctx, &newInst);
/* END */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_END;
newInst.Instruction.NumDstRegs = 0;
newInst.Instruction.NumSrcRegs = 0;
ctx->emit_instruction(ctx, &newInst);
}
else {
/* Not an END instruction.
* Look for writes to result.color and replace with colorTemp reg.
*/
uint i;
for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
struct tgsi_full_dst_register *dst = &inst->Dst[i];
if (dst->Register.File == TGSI_FILE_OUTPUT &&
dst->Register.Index == aactx->colorOutput) {
dst->Register.File = TGSI_FILE_TEMPORARY;
dst->Register.Index = aactx->colorTemp;
}
}
ctx->emit_instruction(ctx, inst);
}
ctx->emit_instruction(ctx, inst);
}
@@ -366,7 +322,8 @@ generate_aaline_fs(struct aaline_stage *aaline)
transform.maxGeneric = -1;
transform.colorTemp = -1;
transform.texTemp = -1;
transform.firstInstruction = TRUE;
transform.base.prolog = aa_transform_prolog;
transform.base.epilog = aa_transform_epilog;
transform.base.transform_instruction = aa_transform_inst;
transform.base.transform_declaration = aa_transform_decl;

View File

@@ -121,7 +121,6 @@ struct aa_transform_context {
int colorOutput; /**< which output is the primary color */
int maxInput, maxGeneric; /**< max input index found */
int tmp0, colorTemp; /**< temp registers */
boolean firstInstruction;
};
@@ -161,325 +160,188 @@ aa_transform_decl(struct tgsi_transform_context *ctx,
/**
* TGSI instruction transform callback.
* TGSI transform callback.
* Insert new declarations and instructions before first instruction.
*/
static void
aa_transform_prolog(struct tgsi_transform_context *ctx)
{
/* emit our new declarations before the first instruction */
struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
struct tgsi_full_instruction newInst;
const int texInput = aactx->maxInput + 1;
int tmp0;
uint i;
/* find two free temp regs */
for (i = 0; i < 32; i++) {
if ((aactx->tempsUsed & (1 << i)) == 0) {
/* found a free temp */
if (aactx->tmp0 < 0)
aactx->tmp0 = i;
else if (aactx->colorTemp < 0)
aactx->colorTemp = i;
else
break;
}
}
assert(aactx->colorTemp != aactx->tmp0);
tmp0 = aactx->tmp0;
/* declare new generic input/texcoord */
tgsi_transform_input_decl(ctx, texInput,
TGSI_SEMANTIC_GENERIC, aactx->maxGeneric + 1,
TGSI_INTERPOLATE_LINEAR);
/* declare new temp regs */
tgsi_transform_temp_decl(ctx, tmp0);
tgsi_transform_temp_decl(ctx, aactx->colorTemp);
/*
* Emit code to compute fragment coverage, kill if outside point radius
*
* Temp reg0 usage:
* t0.x = distance of fragment from center point
* t0.y = boolean, is t0.x > 1.0, also misc temp usage
* t0.z = temporary for computing 1/(1-k) value
* t0.w = final coverage value
*/
/* MUL t0.xy, tex, tex; # compute x^2, y^2 */
tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_XY,
TGSI_FILE_INPUT, texInput,
TGSI_FILE_INPUT, texInput);
/* ADD t0.x, t0.x, t0.y; # x^2 + y^2 */
tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_ADD,
TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_X,
TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X,
TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Y);
#if NORMALIZE /* OPTIONAL normalization of length */
/* RSQ t0.x, t0.x; */
tgsi_transform_op1_inst(ctx, TGSI_OPCODE_RSQ,
TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_X,
TGSI_FILE_TEMPORARY, tmp0);
/* RCP t0.x, t0.x; */
tgsi_transform_op1_inst(ctx, TGSI_OPCODE_RCP,
TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_X,
TGSI_FILE_TEMPORARY, tmp0);
#endif
/* SGT t0.y, t0.xxxx, tex.wwww; # bool b = d > 1 (NOTE tex.w == 1) */
tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_SGT,
TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Y,
TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X,
TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_W);
/* KILL_IF -tmp0.yyyy; # if -tmp0.y < 0, KILL */
tgsi_transform_kill_inst(ctx, TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Y);
/* compute coverage factor = (1-d)/(1-k) */
/* SUB t0.z, tex.w, tex.z; # m = 1 - k */
tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_SUB,
TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Z,
TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_W,
TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_Z);
/* RCP t0.z, t0.z; # t0.z = 1 / m */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Dst[0].Register.Index = tmp0;
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Z;
newInst.Instruction.NumSrcRegs = 1;
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[0].Register.Index = tmp0;
newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_Z;
ctx->emit_instruction(ctx, &newInst);
/* SUB t0.y, 1, t0.x; # d = 1 - d */
tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_SUB,
TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Y,
TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_W,
TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X);
/* MUL t0.w, t0.y, t0.z; # coverage = d * m */
tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_MUL,
TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_W,
TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Y,
TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Z);
/* SLE t0.y, t0.x, tex.z; # bool b = distance <= k */
tgsi_transform_op2_swz_inst(ctx, TGSI_OPCODE_SLE,
TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_Y,
TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_X,
TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_Z);
/* CMP t0.w, -t0.y, tex.w, t0.w;
* # if -t0.y < 0 then
* t0.w = 1
* else
* t0.w = t0.w
*/
tgsi_transform_op3_swz_inst(ctx, TGSI_OPCODE_CMP,
TGSI_FILE_TEMPORARY, tmp0, TGSI_WRITEMASK_W,
TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_Y, 1,
TGSI_FILE_INPUT, texInput, TGSI_SWIZZLE_W,
TGSI_FILE_TEMPORARY, tmp0, TGSI_SWIZZLE_W);
}
/**
* TGSI transform callback.
* Insert new instructions before the END instruction.
*/
static void
aa_transform_epilog(struct tgsi_transform_context *ctx)
{
struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
/* add alpha modulation code at tail of program */
/* MOV result.color.xyz, colorTemp; */
tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
TGSI_FILE_OUTPUT, aactx->colorOutput,
TGSI_WRITEMASK_XYZ,
TGSI_FILE_TEMPORARY, aactx->colorTemp);
/* MUL result.color.w, colorTemp, tmp0.w; */
tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
TGSI_FILE_OUTPUT, aactx->colorOutput,
TGSI_WRITEMASK_W,
TGSI_FILE_TEMPORARY, aactx->colorTemp,
TGSI_FILE_TEMPORARY, aactx->tmp0);
}
/**
* TGSI transform callback.
* Called per instruction.
* Replace writes to result.color w/ a temp reg.
* Upon END instruction, insert texture sampling code for antialiasing.
*/
static void
aa_transform_inst(struct tgsi_transform_context *ctx,
struct tgsi_full_instruction *inst)
{
struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
struct tgsi_full_instruction newInst;
unsigned i;
if (aactx->firstInstruction) {
/* emit our new declarations before the first instruction */
struct tgsi_full_declaration decl;
const int texInput = aactx->maxInput + 1;
int tmp0;
uint i;
/* find two free temp regs */
for (i = 0; i < 32; i++) {
if ((aactx->tempsUsed & (1 << i)) == 0) {
/* found a free temp */
if (aactx->tmp0 < 0)
aactx->tmp0 = i;
else if (aactx->colorTemp < 0)
aactx->colorTemp = i;
else
break;
}
}
assert(aactx->colorTemp != aactx->tmp0);
tmp0 = aactx->tmp0;
/* declare new generic input/texcoord */
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_INPUT;
/* XXX this could be linear... */
decl.Declaration.Interpolate = 1;
decl.Declaration.Semantic = 1;
decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
decl.Semantic.Index = aactx->maxGeneric + 1;
decl.Range.First =
decl.Range.Last = texInput;
decl.Interp.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
ctx->emit_declaration(ctx, &decl);
/* declare new temp regs */
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_TEMPORARY;
decl.Range.First =
decl.Range.Last = tmp0;
ctx->emit_declaration(ctx, &decl);
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_TEMPORARY;
decl.Range.First =
decl.Range.Last = aactx->colorTemp;
ctx->emit_declaration(ctx, &decl);
aactx->firstInstruction = FALSE;
/*
* Emit code to compute fragment coverage, kill if outside point radius
*
* Temp reg0 usage:
* t0.x = distance of fragment from center point
* t0.y = boolean, is t0.x > 1.0, also misc temp usage
* t0.z = temporary for computing 1/(1-k) value
* t0.w = final coverage value
*/
/* MUL t0.xy, tex, tex; # compute x^2, y^2 */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Dst[0].Register.Index = tmp0;
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XY;
newInst.Instruction.NumSrcRegs = 2;
newInst.Src[0].Register.File = TGSI_FILE_INPUT;
newInst.Src[0].Register.Index = texInput;
newInst.Src[1].Register.File = TGSI_FILE_INPUT;
newInst.Src[1].Register.Index = texInput;
ctx->emit_instruction(ctx, &newInst);
/* ADD t0.x, t0.x, t0.y; # x^2 + y^2 */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_ADD;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Dst[0].Register.Index = tmp0;
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X;
newInst.Instruction.NumSrcRegs = 2;
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[0].Register.Index = tmp0;
newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X;
newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[1].Register.Index = tmp0;
newInst.Src[1].Register.SwizzleX = TGSI_SWIZZLE_Y;
ctx->emit_instruction(ctx, &newInst);
#if NORMALIZE /* OPTIONAL normalization of length */
/* RSQ t0.x, t0.x; */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_RSQ;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Dst[0].Register.Index = tmp0;
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X;
newInst.Instruction.NumSrcRegs = 1;
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[0].Register.Index = tmp0;
ctx->emit_instruction(ctx, &newInst);
/* RCP t0.x, t0.x; */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Dst[0].Register.Index = tmp0;
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X;
newInst.Instruction.NumSrcRegs = 1;
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[0].Register.Index = tmp0;
ctx->emit_instruction(ctx, &newInst);
#endif
/* SGT t0.y, t0.xxxx, tex.wwww; # bool b = d > 1 (NOTE tex.w == 1) */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_SGT;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Dst[0].Register.Index = tmp0;
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Y;
newInst.Instruction.NumSrcRegs = 2;
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[0].Register.Index = tmp0;
newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
newInst.Src[1].Register.File = TGSI_FILE_INPUT;
newInst.Src[1].Register.Index = texInput;
newInst.Src[1].Register.SwizzleY = TGSI_SWIZZLE_W;
ctx->emit_instruction(ctx, &newInst);
/* KILL_IF -tmp0.yyyy; # if -tmp0.y < 0, KILL */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_KILL_IF;
newInst.Instruction.NumDstRegs = 0;
newInst.Instruction.NumSrcRegs = 1;
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[0].Register.Index = tmp0;
newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_Y;
newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_Y;
newInst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_Y;
newInst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_Y;
newInst.Src[0].Register.Negate = 1;
ctx->emit_instruction(ctx, &newInst);
/* compute coverage factor = (1-d)/(1-k) */
/* SUB t0.z, tex.w, tex.z; # m = 1 - k */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_SUB;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Dst[0].Register.Index = tmp0;
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Z;
newInst.Instruction.NumSrcRegs = 2;
newInst.Src[0].Register.File = TGSI_FILE_INPUT;
newInst.Src[0].Register.Index = texInput;
newInst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_W;
newInst.Src[1].Register.File = TGSI_FILE_INPUT;
newInst.Src[1].Register.Index = texInput;
newInst.Src[1].Register.SwizzleZ = TGSI_SWIZZLE_Z;
ctx->emit_instruction(ctx, &newInst);
/* RCP t0.z, t0.z; # t0.z = 1 / m */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Dst[0].Register.Index = tmp0;
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Z;
newInst.Instruction.NumSrcRegs = 1;
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[0].Register.Index = tmp0;
newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_Z;
ctx->emit_instruction(ctx, &newInst);
/* SUB t0.y, 1, t0.x; # d = 1 - d */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_SUB;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Dst[0].Register.Index = tmp0;
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Y;
newInst.Instruction.NumSrcRegs = 2;
newInst.Src[0].Register.File = TGSI_FILE_INPUT;
newInst.Src[0].Register.Index = texInput;
newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_W;
newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[1].Register.Index = tmp0;
newInst.Src[1].Register.SwizzleY = TGSI_SWIZZLE_X;
ctx->emit_instruction(ctx, &newInst);
/* MUL t0.w, t0.y, t0.z; # coverage = d * m */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Dst[0].Register.Index = tmp0;
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
newInst.Instruction.NumSrcRegs = 2;
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[0].Register.Index = tmp0;
newInst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_Y;
newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[1].Register.Index = tmp0;
newInst.Src[1].Register.SwizzleW = TGSI_SWIZZLE_Z;
ctx->emit_instruction(ctx, &newInst);
/* SLE t0.y, t0.x, tex.z; # bool b = distance <= k */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_SLE;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Dst[0].Register.Index = tmp0;
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Y;
newInst.Instruction.NumSrcRegs = 2;
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[0].Register.Index = tmp0;
newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
newInst.Src[1].Register.File = TGSI_FILE_INPUT;
newInst.Src[1].Register.Index = texInput;
newInst.Src[1].Register.SwizzleY = TGSI_SWIZZLE_Z;
ctx->emit_instruction(ctx, &newInst);
/* CMP t0.w, -t0.y, tex.w, t0.w;
* # if -t0.y < 0 then
* t0.w = 1
* else
* t0.w = t0.w
*/
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_CMP;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Dst[0].Register.Index = tmp0;
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
newInst.Instruction.NumSrcRegs = 3;
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[0].Register.Index = tmp0;
newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_Y;
newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_Y;
newInst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_Y;
newInst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_Y;
newInst.Src[0].Register.Negate = 1;
newInst.Src[1].Register.File = TGSI_FILE_INPUT;
newInst.Src[1].Register.Index = texInput;
newInst.Src[1].Register.SwizzleX = TGSI_SWIZZLE_W;
newInst.Src[1].Register.SwizzleY = TGSI_SWIZZLE_W;
newInst.Src[1].Register.SwizzleZ = TGSI_SWIZZLE_W;
newInst.Src[1].Register.SwizzleW = TGSI_SWIZZLE_W;
newInst.Src[2].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[2].Register.Index = tmp0;
newInst.Src[2].Register.SwizzleX = TGSI_SWIZZLE_W;
newInst.Src[2].Register.SwizzleY = TGSI_SWIZZLE_W;
newInst.Src[2].Register.SwizzleZ = TGSI_SWIZZLE_W;
newInst.Src[2].Register.SwizzleW = TGSI_SWIZZLE_W;
ctx->emit_instruction(ctx, &newInst);
}
if (inst->Instruction.Opcode == TGSI_OPCODE_END) {
/* add alpha modulation code at tail of program */
/* MOV result.color.xyz, colorTemp; */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
newInst.Dst[0].Register.Index = aactx->colorOutput;
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
newInst.Instruction.NumSrcRegs = 1;
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[0].Register.Index = aactx->colorTemp;
ctx->emit_instruction(ctx, &newInst);
/* MUL result.color.w, colorTemp, tmp0.w; */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
newInst.Dst[0].Register.Index = aactx->colorOutput;
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
newInst.Instruction.NumSrcRegs = 2;
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[0].Register.Index = aactx->colorTemp;
newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[1].Register.Index = aactx->tmp0;
ctx->emit_instruction(ctx, &newInst);
}
else {
/* Not an END instruction.
* Look for writes to result.color and replace with colorTemp reg.
*/
uint i;
for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
struct tgsi_full_dst_register *dst = &inst->Dst[i];
if (dst->Register.File == TGSI_FILE_OUTPUT &&
dst->Register.Index == aactx->colorOutput) {
dst->Register.File = TGSI_FILE_TEMPORARY;
dst->Register.Index = aactx->colorTemp;
}
/* Not an END instruction.
* Look for writes to result.color and replace with colorTemp reg.
*/
for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
struct tgsi_full_dst_register *dst = &inst->Dst[i];
if (dst->Register.File == TGSI_FILE_OUTPUT &&
dst->Register.Index == aactx->colorOutput) {
dst->Register.File = TGSI_FILE_TEMPORARY;
dst->Register.Index = aactx->colorTemp;
}
}
@@ -511,7 +373,8 @@ generate_aapoint_fs(struct aapoint_stage *aapoint)
transform.maxGeneric = -1;
transform.colorTemp = -1;
transform.tmp0 = -1;
transform.firstInstruction = TRUE;
transform.base.prolog = aa_transform_prolog;
transform.base.epilog = aa_transform_epilog;
transform.base.transform_instruction = aa_transform_inst;
transform.base.transform_declaration = aa_transform_decl;

View File

@@ -47,10 +47,6 @@
#define DEBUG_CLIP 0
#ifndef IS_NEGATIVE
#define IS_NEGATIVE(X) ((X) < 0.0)
#endif
#ifndef DIFFERENT_SIGNS
#define DIFFERENT_SIGNS(x, y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
#endif
@@ -437,7 +433,7 @@ do_clip_tri( struct draw_stage *stage,
if (util_is_inf_or_nan(dp))
return; //discard nan
if (!IS_NEGATIVE(dp_prev)) {
if (dp_prev >= 0.0f) {
assert(outcount < MAX_CLIPPED_VERTICES);
if (outcount >= MAX_CLIPPED_VERTICES)
return;
@@ -461,7 +457,7 @@ do_clip_tri( struct draw_stage *stage,
new_edge = &outEdges[outcount];
outlist[outcount++] = new_vert;
if (IS_NEGATIVE(dp)) {
if (dp < 0.0f) {
/* Going out of bounds. Avoid division by zero as we
* know dp != dp_prev from DIFFERENT_SIGNS, above.
*/
@@ -745,9 +741,10 @@ static void
clip_init_state( struct draw_stage *stage )
{
struct clip_stage *clipper = clip_stage( stage );
const struct draw_fragment_shader *fs = stage->draw->fs.fragment_shader;
const struct draw_context *draw = stage->draw;
const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
const struct tgsi_shader_info *info = draw_get_shader_info(draw);
uint i, j;
const struct tgsi_shader_info *info = draw_get_shader_info(stage->draw);
/* We need to know for each attribute what kind of interpolation is
* done on it (flat, smooth or noperspective). But the information
@@ -769,7 +766,7 @@ clip_init_state( struct draw_stage *stage )
* gl_Color/gl_SecondaryColor, with the correct default.
*/
int indexed_interp[2];
indexed_interp[0] = indexed_interp[1] = stage->draw->rasterizer->flatshade ?
indexed_interp[0] = indexed_interp[1] = draw->rasterizer->flatshade ?
TGSI_INTERPOLATE_CONSTANT : TGSI_INTERPOLATE_PERSPECTIVE;
if (fs) {
@@ -806,11 +803,11 @@ clip_init_state( struct draw_stage *stage )
clipper->noperspective_attribs[i] = interp == TGSI_INTERPOLATE_LINEAR;
}
/* Search the extra vertex attributes */
for (j = 0; j < stage->draw->extra_shader_outputs.num; j++) {
for (j = 0; j < draw->extra_shader_outputs.num; j++) {
/* Find the interpolation mode for a specific attribute */
int interp = find_interp(fs, indexed_interp,
stage->draw->extra_shader_outputs.semantic_name[j],
stage->draw->extra_shader_outputs.semantic_index[j]);
draw->extra_shader_outputs.semantic_name[j],
draw->extra_shader_outputs.semantic_index[j]);
/* If it's flat, add it to the flat vector. Otherwise update
* the noperspective mask.
*/

View File

@@ -33,6 +33,7 @@
#include "pipe/p_shader_tokens.h"
#include "draw_vs.h"
#include "draw_fs.h"
#include "draw_pipe.h"
@@ -41,20 +42,10 @@ struct flat_stage
{
struct draw_stage stage;
uint num_color_attribs;
uint color_attribs[2]; /* front/back primary colors */
uint num_spec_attribs;
uint spec_attribs[2]; /* front/back secondary colors */
uint num_flat_attribs;
uint flat_attribs[PIPE_MAX_SHADER_OUTPUTS]; /* flatshaded attribs */
};
#define COPY_3FV( DST, SRC ) \
do { \
(DST)[0] = (SRC)[0]; \
(DST)[1] = (SRC)[1]; \
(DST)[2] = (SRC)[2]; \
} while (0)
static INLINE struct flat_stage *
flat_stage(struct draw_stage *stage)
@@ -63,51 +54,41 @@ flat_stage(struct draw_stage *stage)
}
/** Copy all the color attributes from 'src' vertex to 'dst' vertex */
static INLINE void copy_colors( struct draw_stage *stage,
struct vertex_header *dst,
const struct vertex_header *src )
/** Copy all the constant attributes from 'src' vertex to 'dst' vertex */
static INLINE void copy_flats( struct draw_stage *stage,
struct vertex_header *dst,
const struct vertex_header *src )
{
const struct flat_stage *flat = flat_stage(stage);
uint i;
for (i = 0; i < flat->num_color_attribs; i++) {
const uint attr = flat->color_attribs[i];
for (i = 0; i < flat->num_flat_attribs; i++) {
const uint attr = flat->flat_attribs[i];
COPY_4FV(dst->data[attr], src->data[attr]);
}
for (i = 0; i < flat->num_spec_attribs; i++) {
const uint attr = flat->spec_attribs[i];
COPY_3FV(dst->data[attr], src->data[attr]);
}
}
/** Copy all the color attributes from src vertex to dst0 & dst1 vertices */
static INLINE void copy_colors2( struct draw_stage *stage,
struct vertex_header *dst0,
struct vertex_header *dst1,
const struct vertex_header *src )
static INLINE void copy_flats2( struct draw_stage *stage,
struct vertex_header *dst0,
struct vertex_header *dst1,
const struct vertex_header *src )
{
const struct flat_stage *flat = flat_stage(stage);
uint i;
for (i = 0; i < flat->num_color_attribs; i++) {
const uint attr = flat->color_attribs[i];
for (i = 0; i < flat->num_flat_attribs; i++) {
const uint attr = flat->flat_attribs[i];
COPY_4FV(dst0->data[attr], src->data[attr]);
COPY_4FV(dst1->data[attr], src->data[attr]);
}
for (i = 0; i < flat->num_spec_attribs; i++) {
const uint attr = flat->spec_attribs[i];
COPY_3FV(dst0->data[attr], src->data[attr]);
COPY_3FV(dst1->data[attr], src->data[attr]);
}
}
/**
* Flatshade tri. Required for clipping and when unfilled tris are
* active, otherwise handled by hardware.
* Flatshade tri. Not required for clipping which handles this on its own,
* but required for unfilled tris and other primitive-changing stages
* (like widelines). If no such stages are active, handled by hardware.
*/
static void flatshade_tri_0( struct draw_stage *stage,
struct prim_header *header )
@@ -121,8 +102,8 @@ static void flatshade_tri_0( struct draw_stage *stage,
tmp.v[1] = dup_vert(stage, header->v[1], 0);
tmp.v[2] = dup_vert(stage, header->v[2], 1);
copy_colors2(stage, tmp.v[1], tmp.v[2], tmp.v[0]);
copy_flats2(stage, tmp.v[1], tmp.v[2], tmp.v[0]);
stage->next->tri( stage->next, &tmp );
}
@@ -139,69 +120,143 @@ static void flatshade_tri_2( struct draw_stage *stage,
tmp.v[1] = dup_vert(stage, header->v[1], 1);
tmp.v[2] = header->v[2];
copy_colors2(stage, tmp.v[0], tmp.v[1], tmp.v[2]);
copy_flats2(stage, tmp.v[0], tmp.v[1], tmp.v[2]);
stage->next->tri( stage->next, &tmp );
}
/**
* Flatshade line. Required for clipping.
* Flatshade line.
*/
static void flatshade_line_0( struct draw_stage *stage,
struct prim_header *header )
{
struct prim_header tmp;
tmp.det = header->det;
tmp.flags = header->flags;
tmp.pad = header->pad;
tmp.v[0] = header->v[0];
tmp.v[1] = dup_vert(stage, header->v[1], 0);
copy_colors(stage, tmp.v[1], tmp.v[0]);
copy_flats(stage, tmp.v[1], tmp.v[0]);
stage->next->line( stage->next, &tmp );
}
static void flatshade_line_1( struct draw_stage *stage,
struct prim_header *header )
{
struct prim_header tmp;
tmp.det = header->det;
tmp.flags = header->flags;
tmp.pad = header->pad;
tmp.v[0] = dup_vert(stage, header->v[0], 0);
tmp.v[1] = header->v[1];
copy_colors(stage, tmp.v[0], tmp.v[1]);
copy_flats(stage, tmp.v[0], tmp.v[1]);
stage->next->line( stage->next, &tmp );
}
static int
find_interp(const struct draw_fragment_shader *fs, int *indexed_interp,
uint semantic_name, uint semantic_index)
{
int interp;
/* If it's gl_{Front,Back}{,Secondary}Color, pick up the mode
* from the array we've filled before. */
if (semantic_name == TGSI_SEMANTIC_COLOR ||
semantic_name == TGSI_SEMANTIC_BCOLOR) {
interp = indexed_interp[semantic_index];
} else {
/* Otherwise, search in the FS inputs, with a decent default
* if we don't find it.
*/
uint j;
interp = TGSI_INTERPOLATE_PERSPECTIVE;
if (fs) {
for (j = 0; j < fs->info.num_inputs; j++) {
if (semantic_name == fs->info.input_semantic_name[j] &&
semantic_index == fs->info.input_semantic_index[j]) {
interp = fs->info.input_interpolate[j];
break;
}
}
}
}
return interp;
}
static void flatshade_init_state( struct draw_stage *stage )
{
struct flat_stage *flat = flat_stage(stage);
const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
uint i;
const struct draw_context *draw = stage->draw;
const struct draw_fragment_shader *fs = draw->fs.fragment_shader;
const struct tgsi_shader_info *info = draw_get_shader_info(draw);
uint i, j;
/* Find which vertex shader outputs are colors, make a list */
flat->num_color_attribs = 0;
flat->num_spec_attribs = 0;
for (i = 0; i < vs->info.num_outputs; i++) {
if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
if (vs->info.output_semantic_index[i] == 0)
flat->color_attribs[flat->num_color_attribs++] = i;
else
flat->spec_attribs[flat->num_spec_attribs++] = i;
/* Find which vertex shader outputs need constant interpolation, make a list */
/* XXX: this code is a near exact copy of the one in clip_init_state.
* The latter also cares about perspective though.
*/
/* First pick up the interpolation mode for
* gl_Color/gl_SecondaryColor, with the correct default.
*/
int indexed_interp[2];
indexed_interp[0] = indexed_interp[1] = draw->rasterizer->flatshade ?
TGSI_INTERPOLATE_CONSTANT : TGSI_INTERPOLATE_PERSPECTIVE;
if (fs) {
for (i = 0; i < fs->info.num_inputs; i++) {
if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_COLOR) {
if (fs->info.input_interpolate[i] != TGSI_INTERPOLATE_COLOR)
indexed_interp[fs->info.input_semantic_index[i]] = fs->info.input_interpolate[i];
}
}
}
/* Then resolve the interpolation mode for every output attribute.
*
* Given how the rest of the code, the most efficient way is to
* have a vector of flat-mode attributes.
*/
flat->num_flat_attribs = 0;
for (i = 0; i < info->num_outputs; i++) {
/* Find the interpolation mode for a specific attribute */
int interp = find_interp(fs, indexed_interp,
info->output_semantic_name[i],
info->output_semantic_index[i]);
/* If it's flat, add it to the flat vector. */
if (interp == TGSI_INTERPOLATE_CONSTANT) {
flat->flat_attribs[flat->num_flat_attribs] = i;
flat->num_flat_attribs++;
}
}
/* Search the extra vertex attributes */
for (j = 0; j < draw->extra_shader_outputs.num; j++) {
/* Find the interpolation mode for a specific attribute */
int interp = find_interp(fs, indexed_interp,
draw->extra_shader_outputs.semantic_name[j],
draw->extra_shader_outputs.semantic_index[j]);
/* If it's flat, add it to the flat vector. */
if (interp == TGSI_INTERPOLATE_CONSTANT) {
flat->flat_attribs[flat->num_flat_attribs] = i + j;
flat->num_flat_attribs++;
}
}
/* Choose flatshade routine according to provoking vertex:
*/
if (stage->draw->rasterizer->flatshade_first) {
if (draw->rasterizer->flatshade_first) {
stage->line = flatshade_line_0;
stage->tri = flatshade_tri_0;
}
@@ -212,14 +267,14 @@ static void flatshade_init_state( struct draw_stage *stage )
}
static void flatshade_first_tri( struct draw_stage *stage,
struct prim_header *header )
struct prim_header *header )
{
flatshade_init_state( stage );
stage->tri( stage, header );
}
static void flatshade_first_line( struct draw_stage *stage,
struct prim_header *header )
struct prim_header *header )
{
flatshade_init_state( stage );
stage->line( stage, header );
@@ -227,7 +282,7 @@ static void flatshade_first_line( struct draw_stage *stage,
static void flatshade_flush( struct draw_stage *stage,
unsigned flags )
unsigned flags )
{
stage->tri = flatshade_first_tri;
stage->line = flatshade_first_line;

View File

@@ -129,7 +129,6 @@ struct pstip_transform_context {
int freeSampler; /** an available sampler for the pstipple */
int texTemp; /**< temp registers */
int numImmed;
boolean firstInstruction;
};
@@ -192,147 +191,85 @@ free_bit(uint bitfield)
/**
* TGSI instruction transform callback.
* Replace writes to result.color w/ a temp reg.
* Upon END instruction, insert texture sampling code for antialiasing.
* TGSI transform prolog callback.
*/
static void
pstip_transform_inst(struct tgsi_transform_context *ctx,
struct tgsi_full_instruction *inst)
pstip_transform_prolog(struct tgsi_transform_context *ctx)
{
struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
uint i;
int wincoordInput;
if (pctx->firstInstruction) {
/* emit our new declarations before the first instruction */
/* find free sampler */
pctx->freeSampler = free_bit(pctx->samplersUsed);
if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
struct tgsi_full_declaration decl;
struct tgsi_full_instruction newInst;
uint i;
int wincoordInput;
if (pctx->wincoordInput < 0)
wincoordInput = pctx->maxInput + 1;
else
wincoordInput = pctx->wincoordInput;
/* find free sampler */
pctx->freeSampler = free_bit(pctx->samplersUsed);
if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
if (pctx->wincoordInput < 0)
wincoordInput = pctx->maxInput + 1;
/* find one free temp reg */
for (i = 0; i < 32; i++) {
if ((pctx->tempsUsed & (1 << i)) == 0) {
/* found a free temp */
if (pctx->texTemp < 0)
pctx->texTemp = i;
else
wincoordInput = pctx->wincoordInput;
/* find one free temp reg */
for (i = 0; i < 32; i++) {
if ((pctx->tempsUsed & (1 << i)) == 0) {
/* found a free temp */
if (pctx->texTemp < 0)
pctx->texTemp = i;
else
break;
}
break;
}
assert(pctx->texTemp >= 0);
}
assert(pctx->texTemp >= 0);
if (pctx->wincoordInput < 0) {
/* declare new position input reg */
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_INPUT;
decl.Declaration.Interpolate = 1;
decl.Declaration.Semantic = 1;
decl.Semantic.Name = TGSI_SEMANTIC_POSITION;
decl.Semantic.Index = 0;
decl.Range.First =
decl.Range.Last = wincoordInput;
decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
ctx->emit_declaration(ctx, &decl);
}
/* declare new sampler */
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_SAMPLER;
decl.Range.First =
decl.Range.Last = pctx->freeSampler;
ctx->emit_declaration(ctx, &decl);
/* declare new temp regs */
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_TEMPORARY;
decl.Range.First =
decl.Range.Last = pctx->texTemp;
ctx->emit_declaration(ctx, &decl);
/* emit immediate = {1/32, 1/32, 1, 1}
* The index/position of this immediate will be pctx->numImmed
*/
{
static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
struct tgsi_full_immediate immed;
uint size = 4;
immed = tgsi_default_full_immediate();
immed.Immediate.NrTokens = 1 + size; /* one for the token itself */
immed.u[0].Float = value[0];
immed.u[1].Float = value[1];
immed.u[2].Float = value[2];
immed.u[3].Float = value[3];
ctx->emit_immediate(ctx, &immed);
}
pctx->firstInstruction = FALSE;
/*
* Insert new MUL/TEX/KILL_IF instructions at start of program
* Take gl_FragCoord, divide by 32 (stipple size), sample the
* texture and kill fragment if needed.
*
* We'd like to use non-normalized texcoords to index into a RECT
* texture, but we can only use GL_REPEAT wrap mode with normalized
* texcoords. Darn.
*/
/* MUL texTemp, INPUT[wincoord], 1/32; */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Dst[0].Register.Index = pctx->texTemp;
newInst.Instruction.NumSrcRegs = 2;
newInst.Src[0].Register.File = TGSI_FILE_INPUT;
newInst.Src[0].Register.Index = wincoordInput;
newInst.Src[1].Register.File = TGSI_FILE_IMMEDIATE;
newInst.Src[1].Register.Index = pctx->numImmed;
ctx->emit_instruction(ctx, &newInst);
/* TEX texTemp, texTemp, sampler; */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
newInst.Instruction.NumDstRegs = 1;
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Dst[0].Register.Index = pctx->texTemp;
newInst.Instruction.NumSrcRegs = 2;
newInst.Instruction.Texture = TRUE;
newInst.Texture.Texture = TGSI_TEXTURE_2D;
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[0].Register.Index = pctx->texTemp;
newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
newInst.Src[1].Register.Index = pctx->freeSampler;
ctx->emit_instruction(ctx, &newInst);
/* KILL_IF -texTemp; # if -texTemp < 0, KILL fragment */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_KILL_IF;
newInst.Instruction.NumDstRegs = 0;
newInst.Instruction.NumSrcRegs = 1;
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
newInst.Src[0].Register.Index = pctx->texTemp;
newInst.Src[0].Register.Negate = 1;
ctx->emit_instruction(ctx, &newInst);
if (pctx->wincoordInput < 0) {
/* declare new position input reg */
tgsi_transform_input_decl(ctx, wincoordInput,
TGSI_SEMANTIC_POSITION, 1,
TGSI_INTERPOLATE_LINEAR);
}
/* emit this instruction */
ctx->emit_instruction(ctx, inst);
/* declare new sampler */
tgsi_transform_sampler_decl(ctx, pctx->freeSampler);
/* declare new temp regs */
tgsi_transform_temp_decl(ctx, pctx->texTemp);
/* emit immediate = {1/32, 1/32, 1, 1}
* The index/position of this immediate will be pctx->numImmed
*/
tgsi_transform_immediate_decl(ctx, 1.0/32.0, 1.0/32.0, 1.0, 1.0);
/*
* Insert new MUL/TEX/KILL_IF instructions at start of program
* Take gl_FragCoord, divide by 32 (stipple size), sample the
* texture and kill fragment if needed.
*
* We'd like to use non-normalized texcoords to index into a RECT
* texture, but we can only use GL_REPEAT wrap mode with normalized
* texcoords. Darn.
*/
/* MUL texTemp, INPUT[wincoord], 1/32; */
tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
TGSI_FILE_TEMPORARY, pctx->texTemp,
TGSI_WRITEMASK_XYZW,
TGSI_FILE_INPUT, wincoordInput,
TGSI_FILE_IMMEDIATE, pctx->numImmed);
/* TEX texTemp, texTemp, sampler; */
tgsi_transform_tex_2d_inst(ctx,
TGSI_FILE_TEMPORARY, pctx->texTemp,
TGSI_FILE_TEMPORARY, pctx->texTemp,
pctx->freeSampler);
/* KILL_IF -texTemp.wwww; # if -texTemp < 0, KILL fragment */
tgsi_transform_kill_inst(ctx,
TGSI_FILE_TEMPORARY, pctx->texTemp, TGSI_SWIZZLE_W);
}
/**
* Generate the frag shader we'll use for doing polygon stipple.
* This will be the user's shader prefixed with a TEX and KIL instruction.
@@ -355,8 +292,7 @@ generate_pstip_fs(struct pstip_stage *pstip)
transform.wincoordInput = -1;
transform.maxInput = -1;
transform.texTemp = -1;
transform.firstInstruction = TRUE;
transform.base.transform_instruction = pstip_transform_inst;
transform.base.prolog = pstip_transform_prolog;
transform.base.transform_declaration = pstip_transform_decl;
transform.base.transform_immediate = pstip_transform_immed;

View File

@@ -221,7 +221,11 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
need_det = TRUE;
}
if (rast->flatshade && precalc_flat) {
if (precalc_flat) {
/*
* could only run the stage if either rast->flatshade is true
* or there's constant interpolated values.
*/
draw->pipeline.flatshade->next = next;
next = draw->pipeline.flatshade;
}

View File

@@ -50,8 +50,6 @@ struct draw_assembler
int primid_slot;
unsigned primid;
boolean is_strip;
boolean is_first_prim;
unsigned num_prims;
};
@@ -113,8 +111,8 @@ copy_verts(struct draw_assembler *asmblr,
static void
inject_primid(struct draw_assembler *asmblr,
unsigned idx,
unsigned primid)
unsigned idx,
unsigned primid)
{
int slot = asmblr->primid_slot;
char *input = (char*)asmblr->input_verts->verts;
@@ -154,16 +152,8 @@ prim_line(struct draw_assembler *asmblr,
unsigned indices[2];
if (asmblr->needs_primid) {
if (asmblr->is_strip && asmblr->is_first_prim) {
inject_primid(asmblr, i0, asmblr->primid++);
inject_primid(asmblr, i1, asmblr->primid++);
asmblr->is_first_prim = FALSE;
} else if (asmblr->is_strip) {
inject_primid(asmblr, i1, asmblr->primid++);
} else {
inject_primid(asmblr, i0, asmblr->primid);
inject_primid(asmblr, i1, asmblr->primid++);
}
inject_primid(asmblr, i0, asmblr->primid);
inject_primid(asmblr, i1, asmblr->primid++);
}
indices[0] = i0;
indices[1] = i1;
@@ -171,31 +161,6 @@ prim_line(struct draw_assembler *asmblr,
copy_verts(asmblr, indices, 2);
}
static void
prim_line_adj(struct draw_assembler *asmblr,
unsigned i0, unsigned i1, unsigned i2, unsigned i3)
{
unsigned indices[2];
if (asmblr->needs_primid) {
if (asmblr->is_strip && asmblr->is_first_prim) {
inject_primid(asmblr, i1, asmblr->primid++);
inject_primid(asmblr, i2, asmblr->primid++);
asmblr->is_first_prim = FALSE;
} else if (asmblr->is_strip) {
inject_primid(asmblr, i2, asmblr->primid++);
} else {
inject_primid(asmblr, i1, asmblr->primid);
inject_primid(asmblr, i2, asmblr->primid++);
}
}
indices[0] = i1;
indices[1] = i2;
copy_verts(asmblr, indices, 2);
}
static void
prim_tri(struct draw_assembler *asmblr,
unsigned i0, unsigned i1, unsigned i2)
@@ -203,22 +168,9 @@ prim_tri(struct draw_assembler *asmblr,
unsigned indices[3];
if (asmblr->needs_primid) {
if (asmblr->is_strip && asmblr->is_first_prim) {
inject_primid(asmblr, i0, asmblr->primid++);
inject_primid(asmblr, i1, asmblr->primid++);
inject_primid(asmblr, i2, asmblr->primid++);
asmblr->is_first_prim = FALSE;
} else if (asmblr->is_strip) {
if (asmblr->num_prims & 1) {
inject_primid(asmblr, i1, asmblr->primid++);
} else {
inject_primid(asmblr, i2, asmblr->primid++);
}
} else {
inject_primid(asmblr, i0, asmblr->primid);
inject_primid(asmblr, i1, asmblr->primid);
inject_primid(asmblr, i2, asmblr->primid++);
}
inject_primid(asmblr, i0, asmblr->primid);
inject_primid(asmblr, i1, asmblr->primid);
inject_primid(asmblr, i2, asmblr->primid++);
}
indices[0] = i0;
indices[1] = i1;
@@ -227,39 +179,6 @@ prim_tri(struct draw_assembler *asmblr,
copy_verts(asmblr, indices, 3);
}
static void
prim_tri_adj(struct draw_assembler *asmblr,
unsigned i0, unsigned i1, unsigned i2,
unsigned i3, unsigned i4, unsigned i5)
{
unsigned indices[3];
if (asmblr->needs_primid) {
if (asmblr->is_strip && asmblr->is_first_prim) {
inject_primid(asmblr, i0, asmblr->primid++);
inject_primid(asmblr, i2, asmblr->primid++);
inject_primid(asmblr, i4, asmblr->primid++);
asmblr->is_first_prim = FALSE;
} else if (asmblr->is_strip) {
if (asmblr->num_prims & 1) {
inject_primid(asmblr, i2, asmblr->primid++);
} else {
inject_primid(asmblr, i4, asmblr->primid++);
}
} else {
inject_primid(asmblr, i0, asmblr->primid);
inject_primid(asmblr, i2, asmblr->primid);
inject_primid(asmblr, i4, asmblr->primid);
asmblr->primid++;
}
}
indices[0] = i0;
indices[1] = i2;
indices[2] = i4;
copy_verts(asmblr, indices, 3);
}
void
draw_prim_assembler_prepare_outputs(struct draw_assembler *ia)
{
@@ -304,7 +223,7 @@ draw_prim_assembler_run(struct draw_context *draw,
{
struct draw_assembler *asmblr = draw->ia;
unsigned start, i;
unsigned assembled_prim = u_assembled_prim(input_prims->prim);
unsigned assembled_prim = u_reduced_prim(input_prims->prim);
unsigned max_primitives = u_decomposed_prims_for_vertices(
input_prims->prim, input_prims->count);
unsigned max_verts = u_vertices_per_prim(assembled_prim) * max_primitives;
@@ -313,20 +232,14 @@ draw_prim_assembler_run(struct draw_context *draw,
asmblr->output_verts = output_verts;
asmblr->input_prims = input_prims;
asmblr->input_verts = input_verts;
asmblr->is_strip =
(input_prims->prim == PIPE_PRIM_TRIANGLE_STRIP ||
input_prims->prim == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY) ||
(input_prims->prim == PIPE_PRIM_LINE_STRIP ||
input_prims->prim == PIPE_PRIM_LINE_STRIP_ADJACENCY);
asmblr->needs_primid = needs_primid(asmblr->draw);
asmblr->is_first_prim = asmblr->is_strip;
asmblr->primid = 0;
asmblr->num_prims = 0;
output_prims->linear = TRUE;
output_prims->elts = NULL;
output_prims->start = 0;
output_prims->prim = u_assembled_prim(input_prims->prim);
output_prims->prim = assembled_prim;
output_prims->flags = 0x0;
output_prims->primitive_lengths = MALLOC(sizeof(unsigned));
output_prims->primitive_lengths[0] = 0;

Some files were not shown because too many files have changed in this diff Show More