Add the file to the API_XML list, otherwise there will be no knowledge
by the build that it should be included in the tarball.
Thus the (scons) build will fail.
Fixes: b297fc27aa9(glapi: add GL_ARB_program_interface_query skeleton)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
This just created extra upkeep and the push to move extern
C's into mesa code would mean a large number of extern's
in core Mesa driver interfaces. The Haiku Gallium renderers
are mostly insulated via the C-based Haiku state tracker.
As any future hardware support in Haiku will be gallium
based, lets just drop swrast.
Haiku has a Mesa 7.12 fork for gcc2 that uses swrast.
This commit fixes the last of the Haiku build issues.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
GLSL IR vs. NIR shader-db results for SIMD8 vertex shaders on Broadwell:
total instructions in shared programs: 2742062 -> 2681339 (-2.21%)
instructions in affected programs: 1514770 -> 1454047 (-4.01%)
helped: 5813
HURT: 1120
The gained programs are ARB vertext programs that were previously going
through the vec4 backend. Now that we have prog_to_nir, ARB vertex
programs can go through the scalar backend so they show up as "gained" in
the shader-db results.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
A fence can outlive the ctx, so we shouldn't deref the ctx to get at the
screen. We need some updates in libdrm_freedreno API to completely
handle fences properly, but this is at least an improvement.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Gen9 surface state is very similar to the previous generation. The important
changes here are aux mode, and the way clear colors work.
NOTE: There are some things intentionally left out of this decoding.
v2: Redo the string for the aux buffer type to address compressed variants.
v3: Use the shift for compression enable (instead of compression mode) (Topi)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
0x00007da0: 0xc1da740e: SF_CLIP VP: guardband xmin = -27.306667
0x00007da4: 0x41da740e: SF_CLIP VP: guardband xmax = 27.306667
0x00007da4: 0x41da740e: SF_CLIP VP: guardband ymin = -23.405714
0x00007da8: 0xc1bb3ee7: SF_CLIP VP: guardband ymax = 23.405714
0x00007db0: 0x00000000: SF_CLIP VP: Min extents: 0.00x0.00
0x00007db8: 0x00000000: SF_CLIP VP: Max extents: 299.00x349.00
While here, fix the wrong offsets for the guardband (I didn't check if it used
to be valid on GEN4).
v2: Remove leftover GET_BITS which belongs later in the series. (Topi)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
It's true that not all surfaces apply for every gen, but for the most part this
is what we want. (The unfortunate case is when we use a valid surface, but not
for the specific GEN).
This was automated with a vim macro.
v2: Shortened common forms such as R8G8B8A8->RGBA8. Note that this makes some of
the sample output in subsequent commits slightly incorrect.
v3: Use the name from the table (Ken). This requires declaring the surface
format array as extern, and declaring the struct in the .h file.
v4: Move the struct back and create a helper function to obtain the name (Ken)
Get rid of the now useless helper in the state_dump.c
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> (v3)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ivybridge and Baytrail can't use mach with 2Q quarter control, so just
do it without the accumulator. Stupid accumulator.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The next commit uses an add(16) with a UW destination with a stride of
2, which needs compression control since it's writing two registers. The
old code would have failed to set compression control correctly.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Gen8+'s MUL instruction doesn't ignore the high 16-bits of one source
like on earlier platforms, so we can constant propagate into it without
worry. Integer multiplies (not into the accumulator, which is done for
imul_high) are lowered in lower_integer_multiplication(), so it's safe
there as well.
On Broadwell, fragment shaders only:
total instructions in shared programs: 4377769 -> 4377451 (-0.01%)
instructions in affected programs: 48064 -> 47746 (-0.66%)
helped: 156
On Broadwell, vertex shaders only:
total instructions in shared programs: 2858885 -> 2856313 (-0.09%)
instructions in affected programs: 26380 -> 23808 (-9.75%)
helped: 134
On Broadwell, vertex shaders only (with INTEL_USE_NIR=1):
total instructions in shared programs: 2911688 -> 2865984 (-1.57%)
instructions in affected programs: 1421715 -> 1376011 (-3.21%)
helped: 6186
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
32-bit x 32-bit integer multiplication requires multiple instructions
until Broadwell. This patch just lets us treat the MUL instruction in
the FS backend like it operates on Broadwell, and after optimizations
we lower it into a sequence of instructions on older platforms.
Doing this will allow us to some extra optimization on integer
multiplies.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Currently, when the MinFilter is GL_LINEAR or GL_NEAREST we hide the
actual miplevel count from the hardware (and we avoid re-creating
the miptree structure with all the levels), since we don't expect
levels other than the base level to be needed. Unfortunately,
GLSL's textureSize() function is an exception to this rule. This
function takes a lod parameter that we need to use to return the
size of the appropriate miplevel (if it exists). The spec only
requires that the miplevel exists, so even if the sampler is
configured with a linear or nearest MinFilter, as far as the user
has uploaded miplevels for the texture, textureSize() should return
the appropriate sizes.
This patch fixes this by exposing the actual miplevel count for all
sampling engine textures while keeping the original implementation
for render targets (for render targets textures we do not provide
the miplevel count but the actual LOD we are wrting to, so we
want to make sure that we make this the base level).
Fixes 28 dEQP tests in the following category:
dEQP-GLES3.functional.shaders.texture_functions.texturesize.*
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Changes generated by:
cd src/mapi/glapi/gen
for i in *.xml; do
cat $i |\
sed 's/[[:space:]]*offset="[^"]*">/>/' |\
sed 's/[[:space:]]*offset="[^"]*"[[:space:]]*$//' |\
sed 's/[[:space:]]*offset="[^"]*"[[:space:]]*/ /' > x
mv x $i
done
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Comparing the output of
nm -D libGL.so.349.16 | grep ' T gl[^X]' | sed 's/.* T //'
between Catalyst NVIDIA 349.16 and this commit, the only change is a bunch
of functions that NVIDIA exports that Mesa does not.
If a function is not statically exported by either of the major binary
drivers on Linux, there is almost zero chance that any application
statically links with it.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Comparing the output of
nm -D arch/x86_64/usr/X11R6/lib64/fglrx/fglrx-libGL.so.1.2 |\
grep ' T gl[^X]' | sed 's/.* T //'
between Catalyst 14.6 Beta and this commit, the only change is a bunch
of functions that AMD exports that Mesa does not and some OpenGL ES
1.1 functions that Mesa exported but AMD does not.
The OpenGL ES 1.1 functions (e.g., glAlphaFuncx) are added by extensions
in desktop. Our infrastructure doesn't allow us to statically export a
function in one lib and not in another. The GLES1 conformance tests
expect to be able to link with these functions, so we have to export
them.
If a function is not statically exported by either of the major binary
drivers on Linux, there is almost zero chance that any application
statically links with it.
As a side note... I find it odd that AMD exports glTextureBarrierNV but
not glTextureBarrier.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Comparing the output of
nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'
between 10.3.7 and this commit, the only change is the removal of
glFramebufferTextureFaceARB. This function was removed a couple commits
previously.
glClipControl was, at the time 10.3 shipped, a very new function. It
was added by GL_ARB_clip_control. That extension was ratified by the
Khronos Board of Promoters on August 7, 2014. It's less than a year
old, and I don't think it's is likely that there are many applications
using that extension... much less statically linking with the function.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Comparing the output of
nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'
between 10.4.7 and this commit, the only change is the removal of
glFramebufferTextureFaceARB. This function was removed a couple commits
previously.
None of these functions are particuarly new. If applications were not
statically linking them with 10.4.7, there's approximately zero chance
they will for 10.6.
Almost all of these functions are for GL_ARB_direct_state_access.
Since the whole DSA API wasn't statically exported (and the extension
wasn't enabled!), I think there's exactly zero chance anyone linked
against these symbols.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Comparing the output of
nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'
between 10.5.5 and this commit, the only change is the removal of
glFramebufferTextureFaceARB. This function was removed a couple commits
previously.
None of these functions are particuarly new. If applications were not
statically linking them with 10.5.5, there's approximately zero chance
they will for 10.6.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Changes generated by:
cd src/mapi/glapi/gen
for i in *.xml; do
cat $i |\
sed 's/[[:space:]]*static_dispatch="[^"]*">/>/' |\
sed 's/[[:space:]]*static_dispatch="[^"]*"[[:space:]]*$//' |\
sed 's/[[:space:]]*static_dispatch="[^"]*"[[:space:]]*/ /' > x
mv x $i
done
Comparing the output of
nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'
before and after this commit showed no differences.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
The set of functions with static dispatch is (supposed to be) defined by
the Linux OpenGL ABI. We export quite a few more functions than that
for historical reasons. However, this list should never grow.
This table is used instead of the static_dispatch tag in the XML to
generate the static dispatch functions. I used
nm libGL.so | grep ' T gl[^X]' | sed 's/.* T //'
before and after the change. diff showed no differences.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
Since the set of functions with static will never change, there is no
reason to store it in the XML. It's just one of those fields that
confuses people adding new functions.
This is split out from the rest of the series so that in-code assertions
can be used to verify that the data in the Python code matches the XML.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dylan Baker <baker.dylan.c@gmail.com>
Mesa does not (and probably never will) support GL_ARB_geometry_shader4,
so this function will never exist. Having a function that is
exec="skip" and offset="assign" is just weird.
There are still a couple 'exec="skip" offset="assign"' functions
remaining. These remain because we either support GLX protocol for them
(glSampleMaskSGIS and glSamplePatternSGIS) or older DRI drivers still
need them in the dispatch table (glResizeBuffersMESA). The SGIS
functions can be removed later.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Without this the next patch will try to put these functions in the
dispatch table in indirect_init.c.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
With DSA we can no longer rely on this being done in st_validate_state
in response to the framebuffer bindings having changed.
This fixes the ext_framebuffer_multisample-bitmap piglit test.
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Commit 3687d75 changed the fs_visitor constructors, but it didn't update
all the users. As a result, 'make check' fails.
I added the explicit cast to the gl_program* parameter to make it more
clear which NULL was which.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@Whitecape.org>
We also reduce the amount of need-to-know information about st_api
to require one less extern "C" in st_manager.h
Reviewed-by: Brian Paul <brianp@vmware.com>
For scalar GS support, we either need to add a fourth constructor which
takes the GS structures, or combine the existing two and pass the shader
stage.
Given that they're not significantly different, I opted for the latter.
v2: Remove more stuff from the .h file (Jason and Jordan).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
With earlier commit (7a58262e58 egl: Remove skeleton implementation of
EGL_MESA_screen_surface) we've removed the skeleton implementation of
eglCopyContextMESA(). Just like EGL_MESA_screen_surface this extension
was never implemented in mesa.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
The extension requires that the address of the core functions should be
available via eglGetProcAddress. Currently the list is guarded by
_EGL_GET_CORE_ADDRESSES, which was only set for the scons (windows)
build.
Unconditionally enable it for all the builds (automake, android and
haiku) considering that the extension is not platform specific and is
always enabled.
v2: Drop the _EGL_GET_CORE_ADDRESSES macro altogether.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
s/EGL_MESA_dma_buf_image_export/EGL_MESA_image_dma_buf_export as defined by the spec
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
The EGL 1.3, 1.4 and 1.5 spec (as quoted below) explicitly mentions that
providing static symbols for functions provided by EGL extensions is not
portable. Considering that relatively recently we've seen a non-mesa
desktop EGL implementation, the fact that we opt for such behaviour has
gone unnoticed.
From the EGL 1.5 specification:
For functions that are queryable with eglGetProcAddress,
implementations may choose to also export those functions
statically from the object libraries implementing those
functions. However, portable clients cannot rely on this
behavior.
To encourage devs against writing such non-portable code, let's hide the
symbols similar to the official binary driver from NVIDIA.
v2: Quote the EGL 1.5 spec, as suggested by Chad.
Cc: Brian Paul <brianp@vmware.com>
Cc: Chad Versace <chad.versace@intel.com>
Cc: Daniel Kurtz <djkurtz@chromium.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Similar to other EGL extensions - guard the function prototypes by
EGL_EGLEXT_PROTOTYPES as the libEGL library does (should) not provide
the symbols statically.
Instead users should call eglGetProcAddress, which returns the function
pointer. The latter of which was missing the type declaration (typedef).
Cc: Dave Airlie <airlied@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
The driver search/load is not done at eglGetDisplay (or eglOpenDisplay
as the readme called it) time, but during eglInitialize().
Drop _eglMain (available only for external drivers) reference. Mention
we use function(s), specific to the built-in driver(s).
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
This was causing corruption with hw binning on a306. Unlikely that it
is a306 specific, but rather the smaller gmem size resulted in different
tile configuration which was triggering the bug at certain resolutions.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Cc: "10.4" and "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
Whitelist adreno 306 (as found in msm8916/apq8016). Works pretty much
out of the box, although the smaller GMEM size requires more tiles to
fit 1920x1080, so bump up the max # of tiles as well.
Since it is just whitelist + trivial change, it makes sense to land on
all the active release branches.
Note that a305c ends up with gpu-id "306", hence a306 ends up with
gpu-id of "307". Apparently that is what happens when you let the
marketing dept name things.
Cc: "10.4" and "10.5" and "10.6" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Rob Clark <robclark@freedesktop.org>
These warnings have been detected by Clang 3.6.
codegen/nv50_ir_from_tgsi.cpp:1319:10: warning: struct 'Source' was
previously declared as a class [-Wmismatched-tags] const struct tgsi::Source *code;
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
The nv40_fp_bra() function in the same file is also unused but this is
the only place where the nv30/nv40 isa is documented.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This fixes a crash when trying to monitor MP counters because compute
support is not implemented for nvf0.
Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
v2: Make it clear that ARB_direct_state_access is only available on
drivers that support GL 2.0+
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Assume that all drivers that advertise support for NPOT textures
are able to support GL 2.0.
v2: Add a comment.
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
This extension requires OpenGL 2.0, so enable it on gen3 and later.
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
This could have added a new DD table entry for DrawBuffers that takes an
arbitrary draw buffer, but, after looking at the existing DD functions,
Kenneth Graunke recommended that we just skip calling the DD functions in the
case of ARB_direct_state_access. The DD implementations for DrawBuffer(s)
have limited functionality, especially with respect to
ARB_direct_state_access.
[Fredrik: Call the driver function when fb is the bound draw buffer]
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
[Fredrik: Fix the name of the buf parameter in the XML file]
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
This could have added a new DD table entry for ReadBuffer that takes an
arbitrary read buffer, but, after looking at the existing DD functions,
Kenneth Graunke recommended that we just skip calling the DD functions in the
case of ARB_direct_state_access. The DD implementations for ReadBuffer
have limited functionality, especially with respect to
ARB_direct_state_access.
[Fredrik: Call the driver function when fb is the bound read buffer]
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
[Fredrik: Fix the name of the buf parameter in the XML file]
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
This could have added a new DD table entry for DrawBuffer that takes an
arbitrary draw buffer, but, after looking at the existing DD functions,
Kenneth Graunke recommended that we just skip calling the DD functions in the
case of ARB_direct_state_access. The DD implementations for DrawBuffer(s)
have limited functionality, especially with respect to
ARB_direct_state_access.
[Fredrik: Call the driver function when fb is the bound draw buffer]
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
The ARB_direct_state_access specification says (as of 2015.02.05):
"Interactions with OpenGL 4.3 or ARB_framebuffer_no_attachments
If neither OpenGL 4.3 nor ARB_framebuffer_no_attachments are supported,
ignore the support for NamedFramebufferParameteri and
GetNamedFramebufferParameteriv."
This commit adds stubs for these entry points.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model. Moreover, the OpenGL spec for ClearBuffer is also very
complicated. At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Previously, we used _mesa_update_state to update the currently bound
framebuffers prior to performing a blit. Now that _mesa_blit_framebuffer
uses arbitrary framebuffers, _mesa_update_state is not specific enough.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
This wasn't neccessary for ARB_direct_state_access, but felt like a good idea
for the sake of completeness.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
_mesa_update_framebuffer now operates on arbitrary read and draw framebuffers.
This allows BlitNamedFramebuffer to update the state of its arbitrary read and
draw framebuffers.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
[Fredrik: - Update one of the error messages to reflect that the
framebuffer might not be the bound framebuffer.
- Whitespace fixes.]
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
[Fredrik: - Retain the debugging code in CheckFramebufferStatus.
- Whitespace fixes.]
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
This splits off the (still) rather large chunk that is
get_texture_for_framebuffer into lots of smaller functions specialized to
service the wide variety of unique needs of *FramebufferTexture* entry points.
The result is much cleaner because, rather than having a pile of branches and
confusing conditions (like the boolean layered), the uniqueness is baked into
the entry points. The entry points know whether or not they are layered or use
a textarget.
[Fredrik: - Mention the value of <textarget> in the error message.
- Rename check_zoffset to check_layer, and zoffset to layer.
The zoffset parameter was renamed to layer in
ARB_framebuffer_object.
- Make layered a GLboolean since the value is visible to the API.
- Remove EXT suffixes in refactored code.
- Whitespace fixes.]
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
This moves a few blocks around so that the control flow is more obvious. If
the texture is 0, just return true at the beginning of the function.
Likewise, if the texObj is NULL, return true at the beginning of the function
as well.
[Fredrik: Fix the texObj NULL check]
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Split apart utility function framebuffer_texture to better prepare for
implementing NamedFramebufferTexture and NamedFramebufferTextureLayer. This
should also pave the way for some future cleanup work.
[Fredrik: - Mention which limit was exceeded when <layer> is out of range.
- Update a comment to reflect that <fb> might not be the bound
framebuffer.
- Make it clear that the error message in glFramebufferTexture*D
refers to the <textarget> parameter.
- Remove EXT suffixes.]
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
gl*FramebufferTexture should generate GL_INVALID_VALUE when the
texture doesn't exist.
[Fredrik: Split this change out from the next commit]
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
[Fredrik: - Remove the DummyRenderbuffer checks now that they are
done in _mesa_lookup_renderbuffer_err.
- Fix the <renderbuffertarget> name in error messages.
- Make the error message in _mesa_framebuffer_renderbuffer
reflect that <fb> might not be the bound framebuffer.
- Remove EXT suffixes from GL tokens.]
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Rename _mesa_framebuffer_renderbuffer to _mesa_FramebufferRenderbuffer_sw in
preparation for adding the ARB_direct_state_access backend function for
FramebufferRenderbuffer and NamedFramebufferRenderbuffer to share.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
[Fredrik: Generate an error for non-existent renderbuffers]
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Some bits were already there for texture views but some were missing.
In particular for cube map views things needed to change a bit.
For simplicity I ended up removing the separate face addr bit (just use
the z bit) - cube arrays didn't use it already, so just follow the same
logic there. (In theory using separate bits could allow for better hash
function but I don't think anyone ever did some measurements of that so
probably not worth the trouble, if we'd reintroduce it we'd certainly
wanted to use the same logic for cube arrays and cube maps.)
Also extend the seamless cube sampling to cube arrays - as there were no
piglit failures before this is apparently untested, but things now generally
work quite the same for cube textures and cube array textures so there
hopefully shouldn't be any trouble...
49 new piglits, 47 pass, 2 fail (both due to fake multisampling).
v2: incorporate Brian's feedback, add sampler view validation,
function rename, formatting fixes.
Reviewed-by: Brian Paul <brianp@vmware.com>
All the functionality was pretty much there, just not tested.
Trivially fix up the missing pieces (take target info from view not
resource), and add some missing bits for cubes.
Also add some minimal debug validation to detect uninitialized target values
in the view...
49 new piglits, 47 pass, 2 fail (both related to fake multisampling,
not texture_view itself). No other piglit changes.
v2: move sampler view validation to sampler view creation, update docs.
Reviewed-by: Brian Paul <brianp@vmware.com>
This was missing, and drivers relying on the target in the view could get
into quite some trouble.
Signed-off-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
* No impact risk to any other platforms
* Tracing printf needs stdio.h now due to child header change
* Add missing #/src include directory for util/macros.h
This problem can easily be reproduced with a number of
ARB_shader_image_load_store piglit tests, which use a buffer object as
PBO for a pixel transfer operation and later on bind the same buffer
to the pipeline as shader image -- The problem is not exclusive to
images though, and is likely to affect other kinds of buffer objects
that can be bound to the 3D pipeline, including vertex, index,
uniform, atomic counter buffers, etc.
CC: 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
gcc 4.4.7 really doesn't like them, and they aren't standard
C++, they seem to be a gcc extension.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Now that ARB_texture_stencil8 is supported, this might happen.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Refactor ::trigger and ::abort to split out the operations that access
concurrently modified data members and require locking from the
recursive and possibly re-entrant part of these methods. This will
avoid some deadlock situations when locking is implemented.
Tested-by: Tom Stellard <thomas.stellard@amd.com>
CC: 10.5 <mesa-stable@lists.freedesktop.org>
This fixes bugs with special cases where we have arrays of
structures containing samplers or arrays of samplers.
I've verified that patch results in calculating same index value as
returned by _mesa_get_sampler_uniform_value for IR. Patch makes
following ES3 conformance test pass:
ES3-CTS.shaders.struct.uniform.sampler_array_fragment
v2: remove unnecessary comment (Topi)
simplify changes and the overall code (Jason)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90114
Previously whenever a primitive is drawn the driver would call
_mesa_check_conditional_render which blocks waiting for the result of
the query to determine whether to render. On Gen7+ there is a bit in
the 3DPRIMITIVE command which can be used to disable the primitive
based on the value of a state bit. This state bit can be set based on
whether two registers have different values using the MI_PREDICATE
command. We can load these two registers with the pixel count values
stored in the query begin and end to implement conditional rendering
without stalling.
Unfortunately these two source registers were not in the whitelist of
available registers in the kernel driver until v3.19. This patch uses
the command parser version from intel_screen to detect whether to
attempt to set the predicate data registers.
The predicate enable bit is currently only used for drawing 3D
primitives. For blits, clears, bitmaps, copypixels and drawpixels it
still causes a stall. For most of these it would probably just work to
call the new brw_check_conditional_render function instead of
_mesa_check_conditional_render because they already work in terms of
rendering primitives. However it's a bit trickier for blits because it
can use the BLT ring or the blorp codepath. I think these operations
are less useful for conditional rendering than rendering primitives so
it might be best to leave it for a later patch.
v2: Use the command parser version to detect whether we can write to
the predicate data registers instead of trying to execute a
register load command.
v3: Simple rebase
v4: Changes suggested by Kenneth Graunke: Split the
load_64bit_register function out to a separate patch so it can be
a shared public function. Avoid calling
_mesa_check_conditional_render if we've already determined that
there's no query object. Some styling fixes.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Adds brw_load_register_mem64 which is similar to brw_load_register_mem
except that it queues two GEN7_MI_LOAD_REGISTER_MEM commands in order
to load both halves of a 64-bit register. The function is implemented
by splitting the 32-bit version into an internal helper function which
takes a size.
This will later be used to set the 64-bit predicate source registers.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In order to detect whether the predicate source registers can be used
in a later patch we will need to know the version number for the
command parser. This patch just adds a member to intel_screen and does
an ioctl to get the version.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
It was possible for some events never to get triggered if one thread
was creating events and another threads was waiting for them.
This patch consolidates soft_event::wait() and hard_event::wait()
into event::wait() so that hard_event objects will now wait for
all their dependencies to be submitted before flushing the command
queue.
v2:
- Rename variables
- Use mutable varibales so we can keep event::wait() const
- Open code signalled() call so mutex can be atted to signalled
without deadlocking.
CC: 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This fixes a potential crash where on a sequence like this:
Thread 0: Check if queue is not empty.
Thread 1: Remove item from queue, making it empty.
Thread 0: Do something assuming queue is not empty.
CC: 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
No backend wires this up to anything, and the extension spec has been
marked obsolete for 4+ years.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
This function is always used with EGL_WINDOW_BIT. Pixmaps are forbidden
for Wayland, and PBuffers are unimplemented.
Reviewed-by: Daniel Stone <daniels@collabora.com>.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
When the server gpu and requested gpu are different:
. They likely don't support the same tiling modes
. They likely do not have fast access to the same locations
Thus we do:
. render to a tiled buffer we do not share with the server
. Copy the content at every swap to a buffer with no tiling
that we share with the server.
This is similar to the glx dri3 DRI_PRIME implementation.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
It is possible the server advertises a render-node.
In that case no authentication is needed,
and Gem names are forbidden.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
v2: do not check for __DRI_IMAGE_DRIVER, but instead
do not advertise __DRI_DRI2_LOADER when on a render-node.
Checks blitImage is implemented.
Initially having the __DRIimageExtension extension
at version 9 at least meant blitImage was supported.
However some implementation do advertise version >= 9
without implementing it.
CC: 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
EGL_SOFTWARE is not supported anywhere in the code,
whereas LIBGL_ALWAYS_SOFTWARE is.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
The opt_sampler_eot optimisation seems to break when the last
instruction is SHADER_OPCODE_TG4. A bunch of Piglit tests end up doing
this so it causes a lot of regressions. I can't find any documentation
or known workarounds to indicate that this is expected behaviour, but
considering that this is probably a pretty unlikely situation in a
real use case we might as well disable it in order to avoid the
regressions. In total this fixes 451 tests.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
This was really the original purpose, for enabling the path for
ES3.1 tests without the extension being set. Set also fallthrough
comment for Coverity (caught by Matt).
v2: .. and test the right way, not wrong one (Ilia Mirkin)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This avoids future addition to PIPE_PRIM_ from causing regressions
on r600g.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Our lower if/else pass was missed when converting NIR to use linked
lists rather than hashsets to track use/def sets.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Since we update num_vtxelts here, we could otherwise end up with stale
instancing information in the upper bits which wouldn't otherwise get
reset. (Also we run the risk of the previous draw having set the first
element as instanced.)
This appears as one of the causes for the test pointed out in fdo#90363
to fail on nvc0.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90363
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
See identical commit for nv50. Destroying the current context and then
creating a new one or switching to another existing context would cause
the "current" state to not be properly initialized, so we save it off in
the screen.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Previously, this case was being handled in match_expression prior to
calling match_value. However, there is really no good reason for this
given that match_value has all of the information it needs. Also, they
weren't being handled properly in the commutative case and putting it in
match_value gives us that for free.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This commit switches us from the current setup of using hash sets for
use/def sets to using linked lists. Doing so should save us quite a bit of
memory because we aren't carrying around 3 hash sets per register and 2 per
SSA value. It should also save us CPU time because adding/removing things
from use/def sets is 4 pointer manipulations instead of a hash lookup.
Running shader-db 50 times with USE_NIR=0, NIR, and NIR + use/def lists:
GLSL IR Only: 586.4 +/- 1.653833
NIR with hash sets: 675.4 +/- 2.502108
NIR + use/def lists: 641.2 +/- 1.557043
I also ran a memory usage experiment with Ken's patch to delete GLSL IR and
keep NIR. This patch cuts an aditional 42.9 MiB of ralloc'd memory over
and above what we gained by deleting the GLSL IR on the same dota trace.
On the code complexity side of things, some things are now much easier and
others are a bit harder. One of the operations we perform constantly in
optimization passes is to replace one source with another. Due to the fact
that an instruction can use the same SSA value multiple times, we had to
iterate through the sources of the instruction and determine if the use we
were replacing was the only one before removing it from the set of uses.
With this patch, uses are per-source not per-instruction so we can just
remove it safely. On the other hand, trying to iterate over all of the
instructions that use a given value is more difficult. Fortunately, the
two places we do that are the ffma peephole where it doesn't matter and GCM
where we already gracefully handle duplicates visits to an instruction.
Another aspect here is that using linked lists in this way can be tricky to
get right. With sets, things were quite forgiving and the worst that
happened if you didn't properly remove a use was that it would get caught
in the validator. With linked lists, it can lead to linked list corruption
which can be harder to track. However, we do just as much validation of
the linked lists as we did of the sets so the validator should still catch
these problems. While working on this series, the vast majority of the
bugs I had to fix were caught by assertions. I don't think the lists are
going to be that much worse than the sets.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
The linked list in gallium is pretty much the kernel list and we would like
to have a C-based linked list for all of mesa. Let's not duplicate and
just steal the gallium one.
Acked-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
We were rolling our own rewrite_src variant in copy-propagation. Let's
stop doing that and use the ones in core NIR.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
The out-of-SSA pass was one of the first passes written when getting SSA
up-and-going (for obvious reasons). As such, it came before a lot of the
nifty SSA-based helpers were introduced. This commit modernizes it so that
we're no longer doing nearly as much manual banging on use/def sets.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
The former logic would copy the saturate up to any mul with an immediate
if there was a subsequent mul with a saturate. However we only want to
do that if we collapsed 2 muls by multiplying their immediates (or were
able to put the immediate in as a post-multiplier).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
All paths that produce GLSL IR for NIR lower ir_unop_log. All paths
that consume NIR will explode if they geta nir_op_flog.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
All paths that produce GLSL IR for NIR lower ir_unop_exp. All paths
that consume NIR will explode if they geta nir_op_fexp.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
It's a weird thing that provides some values related to 2**x. It's also
already handled by a case in the switch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Originally I wrote that removing the first parameter doesn't work but
I didn't know why. I now found a mention of this in the PRM so it's
probably worthing adding it to the comment.
This is needed to implement glGetVertexArrayIndexediv and
glGetVertexArrayIndexed64iv.
v2: Make the vao parameter const.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
The only difference between these functions is the legal types and
sizes, so consolidate the code into a single vertex_attrib_format()
function and call it from all three entry points.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
This saves the cost of repeated hash table lookups when the same
vertex array object is referenced in a sequence of calls such as:
glVertexArrayAttribFormat(vao, ...);
glVertexArrayAttribBinding(vao, ...);
glEnableVertexArrayAttrib(vao, ...);
...
Note that VAO's are container objects that are not shared between
contexts.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
This is a convenience function that generates GL_INVALID_OPERATION
when the array object doesn't exist.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
opt_sampler_eot enables a direct write to framebuffer from a sample.
In order to do this the sample message needs to have a message header
so if there wasn't one already then the function adds one. In addition
the function sets the destination register to null because it's no
longer used. However it was only doing this in cases where it was
adding a message header. This patch just moves setting the destination
so that it happens even if there's a messge header. In practice this
doesn't seem to make any difference but it's a bit cleaner.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Commit 94ee908448 added a header size parameter to the function to
create the LOAD_PAYLOAD instruction. However this broke
opt_sampler_eot which manually constructs the instruction and so
wasn't setting the header_size. This ends up making the parameters for
the send message all have the wrong location and it all falls apart.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This takes a different approach to previously, we cannot index into the
inputMapping with anything but the mesa attribute index, so we can't use
the just add one to index trick, we need more info to add one to it
after we've mapped the input.
(Fixed copy propgation and cleaned up a little)
v2: drop float64 format check, just attr->Doubles.
merge enable patch.
v3: cleanup code a bit.
v3.1: minor review fixups (comment, newline) (Ilia)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds support in the vbo and array code to handle
double vertex attributes.
v0.2: merge code to handle doubles in vbo layer.
v1: don't use v0, merge api_array elt code.
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The spec is vague all over the place about this, but this seems
to be the intent, we can probably make this optional later if
someone makes hw that cares and writes a driver.
Basically we need to double count some of the d types but
only for totalling not for slot number assignment.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
instead of doing the attempts at dual slot handling here,
let the backend do it.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Just more boilerplate stuff.
v2:
bad fallthrough on versioning,
this is my ugly but self contained solution (Ian)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This hack for fixing gl_FragDepth apparantly caused a GLSL shader
outputting a single double to try and output a dvec4, but we hadn't
assigned outputs for the secondary bit.
This avoids going into the hack code for scalar doubles.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Normally this is always needed but for internal blits and clears
we need to be able to disable it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reduces the number of conditions tested in if to one in case of
non-integer formats. Makes no functional changes.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
... and (a >= c) || (b >= c) as max(a, b) >= c.
Similar to commit 97e6c1b9.
total instructions in shared programs: 6182276 -> 6182180 (-0.00%)
instructions in affected programs: 6400 -> 6304 (-1.50%)
helped: 68
HURT: 4
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Helps the same set of programs as the previous commit.
instructions in affected programs: 4490 -> 4346 (-3.21%)
helped: 8
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Four shaders in Unreal 4's Sun Temple are helped, and gain SIMD16
because we avoid an integer multiplication.
instructions in affected programs: 2353 -> 2245 (-4.59%)
helped: 4
GAINED: 4
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
This enables EGL_KHR_fence_sync and EGL_KHR_wait_sync.
Below is the difference in piglit results, before and after this patch.
No regressions and several tests improve from 'skip' to 'pass'. Out of
EGL_KHR_fence_sync tests, two of the multithreaded tests skip; all other
tests pass.
cmdline: piglit run -p gbm -t sync tests/quick.py
mesa: master@1ac7db0
piglit: 4069bec
hw: Ivybridge
| before after
------+-------------
pass | 32 46
fail | 0 0
crash | 0 0
skip | 35 21
total | 67 67
v2:
- Set fence->signalled = true in brw_fence_has_completed() too.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
I'm about to implement DRI2_Fenc in intel_syncobj.c. To prevent
madness, we need to prefix functions for GL_ARB_sync with 'gl' and
functions for DRI2_Fence with 'dri'. Otherwise, the file will become
a jumble of similiarly named functions.
For example:
old-name: intel_client_wait_sync()
new-name: intel_gl_client_wait_sync()
soon-to-come: intel_dri_client_wait_sync()
I wrote this renaming commit separately from the commit that implements
DRI2_Fence because I wanted the latter diff to be reviewable.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Don't pass NULL to drm_intel_bo_unreference(). It doesn't like that.
Bug found by code inspection.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Don't pass NULL to drm_intel_bo_unreference(). It doesn't like that.
Bug found by code inspection.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This should make it more obvious in bug reports while also removing
any sort of guesswork for developers.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Fix build error introduced with commit 1c5a57a "glapi/es3.1: Add support
for GLES versions > 3.0" with Python < 2.7.
File "src/mapi/glapi/gen/gl_genexec.py", line 230, in <module>
printer.Print(api)
File "src/mapi/glapi/gen/gl_XML.py", line 120, in Print
self.printBody(api)
File "src/mapi/glapi/gen/gl_genexec.py", line 187, in printBody
condition_parts.append('(ctx->API == API_OPENGLES2 && ctx->Version >= {})'.format(int(f.api_map['es2'] * 10)))
ValueError: zero length field name in format
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Having the wrong inferred type prevents a number of optimizations,
including constant propagation (since float immediates work differently
than integer immediates).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Fix Clang return-type error introduced with commit
96f164f6f0 "gallium: make
pipe_context::begin_query return a boolean".
CC r600_query.lo
r600_query.c:443:3: error: non-void function 'r600_begin_query' should return a value [-Wreturn-type]
return;
^
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
This especially helps with NIR because we currently emit MOVs at the top
of the shader to copy from various ATTR registers to a giant VGRF array
of all inputs. (This could potentially be done better, but since
there's only ever one write to each register, it should be trivial to
copy propagate away...)
With NIR - only vertex shaders:
total instructions in shared programs: 3129373 -> 2889581 (-7.66%)
instructions in affected programs: 3119717 -> 2879925 (-7.69%)
helped: 20833
Without NIR - only vertex shaders:
total instructions in shared programs: 2745901 -> 2724483 (-0.78%)
instructions in affected programs: 693426 -> 672008 (-3.09%)
helped: 3516
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The effective_width field was an ill-concieved hack to get around issues in
the LOAD_PAYLOAD instruction. Now that the LOAD_PAYLOAD instruction is far
more sane, this field can die.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The newly reworked instruction is far more straightforward than the
original. Before, the LOAD_PAYLOAD instruction was lowered by a the
complicated and broken-by-design pile of heuristics to try and guess
force_writemask_all, exec_size, and a number of other factors on the
sources.
Instead, we use the header_size on the instruction to denote which sources
are "header sources". Header sources are required to be a single physical
hardware register that is copied verbatim. The registers that follow are
considered the actual payload registers and have a width that correspond's
to the LOAD_PAYLOAD's exec_size and are treated as being per-channel. This
gives us a fairly straightforward lowering:
1) All header sources are copied directly using force_writemask_all and,
since they are guaranteed to be a single register, there are no
force_sechalf issues.
2) All non-header sources are copied using the exact same force_sechalf
and force_writemask_all modifiers as the LOAD_PAYLOAD operation itself.
3) In order to accommodate older gens that need interleaved colors,
lower_load_payload detects when the destination is a COMPR4 register
and automatically interleaves the non-header sources. The
lower_load_payload pass does the right thing here regardless of whether
or not the hardware actually supports COMPR4.
This patch commit itself is made up of a bunch of smaller changes squashed
together. Individual change descriptions follow:
i965/fs: Rework fs_visitor::LOAD_PAYLOAD
We rework LOAD_PAYLOAD to verify that all of the sources that count as
headers are, indeed, exactly one register and that all of the non-header
sources match the destination width. We then take the exec_size for
LOAD_PAYLOAD directly from the destination width.
i965/fs: Make destinations of load_payload have the appropreate width
i965/fs: Rework fs_visitor::lower_load_payload
v2: Don't allow the saturate flag on LOAD_PAYLOAD instructions
i965/fs_cse: Support the new-style LOAD_PAYLOAD
i965/fs_inst::is_copy_payload: Support the new-style LOAD_PAYLOAD
i965/fs: Simplify setup_color_payload
Previously, setup_color_payload was a a big helper function that did a
lot of gen-specific special casing for setting up the color sources of
the LOAD_PAYLOAD instruction. Now that lower_load_payload is much more
sane, most of that complexity isn't needed anymore. Instead, we can do
a simple fixup pass for color clamps and then just stash sources
directly in the LOAD_PAYLOAD. We can trust lower_load_payload to do the
right thing with respect to COMPR4.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit adds a new is_copy_payload helper to fs_inst that takes the
place of the similarly named functions in cse and register coalesce. The
two is_copy_payload functions in CSE and register coalesce were subtly
different and potentially subtly broken. The new version unifies the two
and should be more correct.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Previously, we had a special case for uniforms and immediates and then a
bunch of asserts for various other pessimal things. This commit changes it
so that it explicitly does something on each register file. Some of them
are disallowed and others are treated properly.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Was off-by-one. llvm says inserting an element with an index higher than the
number of elements yields undefined results. Previously such inserts were
ignored but as of llvm revision 235854 the vector gets replaced with undef,
causing failures.
This fixes piglit gl-3.2-layered-rendering-gl-layer, as mentioned in
https://llvm.org/bugs/show_bug.cgi?id=23424.
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: mesa-stable@lists.freedesktop.org
This was missing from my patchset to support the query-related entry
points of Direct State Access.
Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Increases pass rate of ES31-CTS.*program_interface_query* tests
when run with MESA_EXTENSION_OVERRIDE='GL_ARB_compute_shader'. Many
of the negative tests that happen to use compute stage in queries
start passing.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Other drivers which want to enable this extension must expose groups of
GPU hardware performance counters.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Martin Peres <martin.peres@free.fr>
This patch defines "Driver statistics" and "MP counters" groups, but
only the latter will be exposed through GL_AMD_performance_monitor.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Martin Peres <martin.peres@free.fr>
This is based on the original patch of Christoph Bumiller.
v2 (Samuel Pitoiset):
- improve Gallium interface for this extension
- rewrite some parts of the original code
- fix compilation errors and piglit tests
v3:
- only enable this extension when the underlying driver expose GPU counters
- get rid of the ring buffer of queries
v4:
- add a debug message when the maximum number of counters has been
reached
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Martin Peres <martin.peres@free.fr>
This allows queries to return different numeric types.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Martin Peres <martin.peres@free.fr>
According to the spec of GL_AMD_performance_monitor, valid type values
returned are UNSIGNED_INT, UNSIGNED_INT64_AMD, PERCENTAGE_AMD, FLOAT.
This also introduces the new field group_id in order to categorize
queries into groups.
v2: add PIPE_DRIVER_QUERY_TYPE_BYTES
v3: fix incorrect query type for radeon and svga drivers
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Martin Peres <martin.peres@free.fr>
Driver queries are organized as a single hierarchy where queries are
categorized into groups. Each group has a list of queries and a maximum
number of queries that can be sampled. The list of available groups can
be obtained using pipe_screen::get_driver_query_group_info.
This will be used by GL_AMD_performance monitor.
v2: add group type (CPU/GPU)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Martin Peres <martin.peres@free.fr>
Trivial. Fixes the following compiler warning (from GCC 5.1.0):
brw_context.c:629:10: warning: type defaults to ‘int’ in declaration
of ‘simd_size’ [-Wimplicit-int]
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
This was present in Eric's initial implementation of the compaction code
for Sandybridge (commit 077d01b6). There is no documentation saying this
is necessary, and removing it causes no regressions in piglit on any
platform.
Some application, such as drm backend of weston, uses XRGB8888 config as
default. i965 doesn't provide this format, but before commit 65c8965d,
the drm platform of EGL takes ARGB8888 as XRGB8888. Now that commit
65c8965d makes EGL recognize format correctly so weston won't start
because it can't find XRGB8888. Add XRGB8888 format to i965 just as
other drivers do.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
Signed-off-by: Boyan Ding <boyan.j.ding@gmail.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Commit 7e414b5864 broke the gl_FragData array
into separate gl_FragData[i] variables, so drivers can eliminate useless
writes to gl_FragData improving their performance.
The problem occurs when GLSL IR code is linked in the following case:
* The FS output variable base data type does not match gl_FragData one (float
vector)
* The FS output variable is replaced by gl_out_FragDataX because of commit
7e414b5864 with X from 0 to GL_MAX_DRAW_BUFFERS.
Then the FS output variable base data type is lost in the resulting GLSL IR,
making that the driver does a wrong assignment to gl_out_FragData components
because of unmatching data types.
This patch reverts the fragdata array lowering when the output var base data type
doesn't match gl_out_FragData, i.e., when output variable base data type is
not a float or a float vector.
This patch fixes 250 dEQP tests (tested in an Intel Haswell machine)
dEQP-GLES3.functional.fragment_out.random.* (22 failed tests)
dEQP-GLES3.functional.fragment_out.array.uint.* (120 failed tests)
dEQP-GLES3.functional.fragment_out.array.int.* (108 failed tests)
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
On Skylake it is possible to choose your own alignment values for
compressed textures but they are expressed as a multiple of the block
size. The minimum alignment value we can use is 4 so we effectively
have to align to 4 times the block size. This patch makes it initially
set mt->align_[wh] to the large alignment value and then later divides
it by the block size so that it can be uploaded as part of the surface
state.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
After talking to Jon Leech he suggested this should be fine.
update spec to the version in the registry.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Make the checks in the Python script and the generated code more generic
to support arbitrary GLES versions >= 2.0.
The updated dispatch_sanity.cpp test discovered this problem. Without
this, the next patch would erroneously enable GLES 3.1 functions in GLES
2.0 and GLES 3.0.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Currently no 3.10 ES features (beyond 3.00 ES) are enabled. That will
come later.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Along with a couple secondary goals, the dispatch sanity test had two
major, primary goals.
1. Ensure that all functions part of an API version are set in the
dispatch table.
2. Ensure that functions that cannot be part of an API version are not
set in the dispatch table.
Commit 4bdbb58 removed the tests ability to fulfill either of its
primary goals by removing anything that used _mesa_generic_nop(). It
seems like the problem on Windows could have been resolved by adding the
NULL context pointer check from nop_handler to _mesa_generic_nop().
There is, however, some debugging benefit to actually getting the
(supposed) function name logged in the "unsupported function called"
message.
The preceding commit added a function, _glapi_new_nop_table, that
allocates a table of per-entry point no-op functions. Restore the
ability to actually validate the sanity of the dispatch table by using
_glapi_new_nop_table.
Previous to this commit removing a function from one of the
*_functions_possible lists would not cause the test to fail. With this
commit removing such a function will result in failure, as is expected.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
ARB_gpu_shader5 requires sampler array indexing expressions to be
dynamically uniform, this however doesn't have any implications on the
control flow that leads to the evaluation of that expression being
uniform. Use emit_uniformize() to obtain an arbitrary live value from
the binding table index calculation instead of assuming that the first
channel is always live.
Fixes the following Piglit test cases:
arb_gpu_shader5/execution/sampler_array_indexing/fs-nonuniform-control-flow.shader_test
arb_gpu_shader5/execution/sampler_array_indexing/vs-nonuniform-control-flow.shader_test
part of the series:
http://lists.freedesktop.org/archives/piglit/2015-February/014615.html
Reviewed-by: Matt Turner <mattst88@gmail.com>
ARB_gpu_shader5 requires UBO array indexing expressions to be
dynamically uniform, this however doesn't have any implications on the
control flow that leads to the evaluation of that expression being
uniform. Use emit_uniformize() to obtain an arbitrary live value from
the binding table index calculation instead of assuming that the first
channel is always live.
Fixes the following Piglit tests:
arb_gpu_shader5/execution/ubo_array_indexing/fs-nonuniform-control-flow.shader_test
arb_gpu_shader5/execution/ubo_array_indexing/vs-nonuniform-control-flow.shader_test
part of the series:
http://lists.freedesktop.org/archives/piglit/2015-February/014616.html
Reviewed-by: Matt Turner <mattst88@gmail.com>
v2: Save some CPU cycles by doing 'return progress' rather than
'depth++' in the discard jump special case.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This instruction calculates the index of an arbitrary channel enabled
in the current execution mask. It's expected to be used as input for
the BROADCAST opcode, but it's implemented as a separate instruction
rather than being baked into BROADCAST because FIND_LIVE_CHANNEL has
no dependencies so it can always be CSE'ed with other instances of the
same instruction within a basic block.
v2: Whitespace fixes.
Reviewed-by: Matt Turner <mattst88@gmail.com>
The BROADCAST instruction picks the channel from its first source
given by an index passed in as second source. This will be used in
situations where all channels from the same SIMD thread have to agree
on the value of something, e.g. a surface binding table index.
This is in particular the case for UBO, sampler and image arrays,
which can be indexed dynamically with the restriction that all active
SIMD channels access the same index, provided to the shared unit as
part of a single scalar field of the message descriptor. Simply
taking the index value from the first channel as we were doing until
now is incorrect, because it might contain an uninitialized value if
the channel had previously been disabled by non-uniform control flow.
v2: Minor style fixes. Improve commit message.
Reviewed-by: Matt Turner <mattst88@gmail.com>
And rename _mesa_glsl_parse_state::early_fragment_tests to
fs_early_fragment_tests for consistency with other FS-specific flags in the
same struct.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Image memory qualifiers (coherent, volatile, restrict, readonly and writeonly)
follow slightly different rules from storage qualifiers, e.g. the uniqueness
rule doesn't apply. Make them a separate non-terminal.
Reviewed-by: Matt Turner <mattst88@gmail.com>
There's no indication in the spec that the image unit state other than the
bound texture object shouldn't be updated when glBindImageTexture() is called
passing the zero texture as argument. It's very unlikely that any application
would ever have relied on this, but it's easy to get right, and it fixes the
"state" ARB_shader_image_load_store piglit test.
Reviewed-by: Matt Turner <mattst88@gmail.com>
This is the required initial image unit state according to "Table 23.45. Image
State (state per image unit)" of the OpenGL 4.3 specification.
Reviewed-by: Matt Turner <mattst88@gmail.com>
This matches what _mesa_BindImageTextures() does. The derived image format
(gl_texture_image::TexFormat) isn't necessarily equivalent to the internal
format of the texture image. If a forbidden internal format has been
specified we need to mark the image unit as invalid as required by the spec,
regardless of the derived format. Fixes the "invalid"
ARB_shader_image_load_store piglit test.
Reviewed-by: Matt Turner <mattst88@gmail.com>
gl_texture_object::_MaxLevel doesn't have any meaningful value until
_mesa_test_texobj_completeness() has been run. Fixes the "level"
ARB_shader_image_load_store piglit test.
Reviewed-by: Matt Turner <mattst88@gmail.com>
This function will be useful for back-ends to translate an image internal
format as specified in GLSL code into a mesa format.
Reviewed-by: Matt Turner <mattst88@gmail.com>
This is consistent with the untyped surface read opcode. From now on
all typed and untyped surface access opcodes will follow the same
pattern: src[0] will be the message payload, src[1] will be the
surface index and src[2] will be a control immediate (atomic operation
for atomic opcodes and number of vector components for surface read
and write opcodes).
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
The generate_untyped_*() methods do nothing useful other than calling
the corresponding function from brw_eu_emit.c. The calls to
brw_mark_surface_used() will go away too in a future commit.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Change brw_untyped_atomic() and brw_untyped_surface_read() to take the
surface index as a register instead of a constant and to use
brw_send_indirect_message() to emit the indirect variant of send with
a dynamically calculated message descriptor. This will be required to
support variable indexing of image arrays for
ARB_shader_image_load_store.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Tested on Ivybridge, Haswell and Broadwell.
v2:
* Use SET_FIELD. (Ken)
* Use simd_size / 16 to support SIMD8/16/32. Ken suggested
that we might be able to do it arithmetically rather than just
supporting SIMD8 and SIMD16 with a conditional.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2:
* Don't bother checking for 'gen > 5' (krh)
* Populate sampler data in key (krh)
v3:
* Drop no8 support, and simplify code in several places (Ken)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
For ES, we set the max counts based on SIMD8, which is currently
accurate.
For desktop GL, we set the max counts based on SIMD16, which can fail
in some cases where a SIMD16 program is not currently supported.
Therefore, this value is not currently accurate, but will work fine in
many cases, and lets us run more test cases. Eventually we want to
always be able to generate a SIMD16 program.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2:
* Clean out some unneeded code copied from run_fs (krh)
* Always use NIR
* Split shader time out into a separate commit
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2:
* Don't rely on brw_eu* to generate the send instruction. We now
generate the send here, and drop the "i965/cs: Add support for the
SEND message that terminates a CS thread" brw_eu* patch.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
v2:
* Do more work at the visitor level. g0 is loaded and sent to the
generator now.
v3:
* Use Ken's comment explaining g0 usage
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
At the moment it's not wired up to anything. Later patches will hook
it up to the compute shader back-end.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
If a send message is emitted with a message length that is less than
required for the message then the remaining parameters default to
zero. We can take advantage of this to save a register when a shader
passes constant zeroes as the final coordinates to the sample
function.
I think this might be useful for GLES applications that are using 2D
textures to simulate 1D textures.
On Skylake it will be useful for shaders that do
texelFetch(tex,something,0) which I think is fairly common. This helps
more on Skylake because in that case the order of the instruction
operands are u,v,lod,r which is good for 2D textures whereas before
they were u,lod,v,r which is only good for 1D textures.
On Haswell:
total instructions in shared programs: 8535730 -> 8533261 (-0.03%)
instructions in affected programs: 236968 -> 234499 (-1.04%)
helped: 1174
On Skylake:
total instructions in shared programs: 10345646 -> 10341237 (-0.04%)
instructions in affected programs: 293011 -> 288602 (-1.50%)
helped: 1218
Reviewed-by: Matt Turner <mattst88@gmail.com>
v2: Applied suggestions by Kenneth Graunke:
- Only apply on Gen5+
- Apply to all texture opcodes, not just TEX and TXF.
Moved the optimisation into the loop as suggested by Matt Turner.
Fix the array index when there is a header.
On Gen9+ there needs to be a header when sampling using SIMD4x2. The
header is set up by copying from the g0 register. Commit 07c571a39f
tried to fix this mov instruction to always use an exec size of 8
because previously it was incorrectly using 4. It did this by casting
the type of the destination register to vec8. This was done because
there is code in brw_set_dest to guess the exec size based on the
width of the dest register. However I misunderstood how this works
because it is actually only used when the width is less than 8. That
means the patch actually changed it to use the default exec size which
on SIMD16 would be 16 and the MOV would clobber over the first
register in the send message. This patch makes it additionally set the
default exec size to 8. This is similar to how the message is set up
in fs_generator::generate_tex.
I think this wasn't picked up by any Piglit tests because we don't
have any fragment shaders that hit this code path so nothing was using
SIMD16. However the patch caused failures in deqp tests.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90153
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: Tapani Pälli <tapani.palli@intel.com>
The stage_abbrev and stage_name fields in backend_visitor provide what
we need without any additional effort. It also means we'll get the
right names for compute shaders, SIMD8 geometry shaders, and both kinds
of tessellation shaders.
This does unfortunately change the capitalization of the stage
abbreviation in the INTEL_DEBUG=optimizer output filenames. It doesn't
seem worth adding code to handle, though.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
v2: - move interop.cpp to clover/api
- change intptr_t to void* in the interface
- add a virtual function fence() to simplify some code
v3: - use bool in the interface
v4: - enclose the last two interop functions in try..catch
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
src1 would contain the predicate, which would get emitted as a register
source by an undiscerning srcId helper. Work around this in the same way
as in emitTEX.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Original blorp writes only one buffer per shader invocation. Once
the launch mechanism is shared with glsl-based programs there will
be need for supporting multiple render targets.
Also drop the always constant color write disable settings.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Note that the magic number of one in gen7 logic is replaced by
BRW_SF_URB_ENTRY_READ_OFFSET ( == 1 also) for clarity.
On gen6 the change from zero to one (BRW_SF_URB_ENTRY_READ_OFFSET)
has no effect for native blorp as blorp doesn't use any
additional attributes. In fact, regular pipeline setup always
uses BRW_SF_URB_ENTRY_READ_OFFSET even when there are no additional
attributes. Hence the change makes the two (blorp and regular)
consistent.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This was still needed when we had support for blorp clears but now
this is fixed to nop.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Now the uploading depends only on the input parameters instead
of consulting the current gl-state.
v2: Rebased on top of sampler count clamping
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Read and write parts of the state stage are also split into
explicit arguments allowing future patches to use constant
program data.
v2 (Ken): s/BRW_NEW_WM_PROG_DATA/BRW_NEW_FS_PROG_DATA/
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Note that brw_update_renderbuffer_surfaces() already had a helper
variable which was used in parallel to direct access of the current
draw buffer of the context.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Notice that in gen7_wm_surface_state.c there is also indentation
change in the surrounding code removing tabs.
v2 (Matt): Fixed whitespace: tabs -> spaces
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
The value is actually clamped to 0-16 as sample state pointer
can be used to support more than 16 samplers.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
In response to another patch, Emil asked for some clarification how this
stuff works. Rather than just reply to the e-mail, I decided to update
the exlanation in the code.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Emil Velikov <emil.l.velikov@gmail.com>
The opt_sampler_eot optimisation of fs_visitor effectively assumes
that it is running on a fragment shader because it casts the program
key to a brw_wm_prog_key. However on Skylake fs_visitor can also be
used for vertex shaders. It looks like this usually works anyway
because the optimisation is skipped if key->nr_color_regions != 1.
However for a vertex shader the key is actually a brw_vs_prog_key so
the space for nr_color_regions is probably taken up by
key->base.program_string_id. This can end up making nr_color_regions
be 1 in which case the function will later assert when the last
instruction is not FS_OPCODE_FB_WRITE. This was making the DEQP test
suite assert. Presumably this only happens there because that compiles
a lot of shaders so it would end up with a high value for
program_string_id.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Previously binding an unitialized managed texture
was causing a crash, and a workaround was added to
prevent the crash.
This patch removes this workaround and instead set the initial
state of managed textures as dirty, so that when the texture is bound
for the first time, it is always initialized.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
For D3DUSAGE_AUTOGENMIPMAP textures, applications can only
lock/copy from/get surface descriptor for/etc the first level.
Thus it makes sense to restrict the LOD to 0, and use only the first
level to generate the sublevels.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
That part of the code was quite obscure.
This new implementation tries to make it clearer
by separating the differents parts, and commenting more.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Remove the Surface9 code for dirty rects, used only for Managed
resources. Instead convey the information to the parent texture.
According to documentation, this seems to be the expected behaviour,
and if documentation is wrong there, that's not a problem since it can
only leads to more texture updates in corner cases.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Some applications assume the memory for multilevel
textures is allocated per continuous blocks.
This patch implements that behaviour.
v2: cache offsets
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
This code was supposed to be removed, but a rebase seems to have
made it stay.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Previous code was trying to optimise to call set_vertex_buffers on
big packets, and thus avoids as many calls as possible.
However in practice doing so won't be faster (drivers implement
set_vertex_buffers by a loop over the buffers we want to bind)
When we want to unbind a buffer, we were calling set_vertex_buffers
on a buffer with vtxbuf->buffer = NULL. It works on some drivers,
but not on all of them, because it isn't in Gallium spec.
This patch fixes that.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Ignore D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING when
D3DUSAGE_RENDERTARGET is not specified.
This behaviour matches windows drivers.
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
Avoid blocking when retrieving D3DQUERYTYPE_TIMESTAMP result with
NineQuery9_GetData(), when D3DGETDATA_FLUSH is not specified.
This mimics Win behaviour and gives slightly better performance
for some games.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
D3DQUERYTYPE_TIMESTAMPFREQ is supposed to give the frequency
at which the clock of D3DQUERYTYPE_TIMESTAMP runs.
PIPE_QUERY_TIMESTAMP returns a value in ns, thus the corresponding
frequency is 1000000000.
PIPE_QUERY_TIMESTAMP_DISJOINT returns the frequency at which
PIPE_QUERY_TIMESTAMP value is updated. It isn't always
1000000000.
Reviewed-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
As on wined3d and windows, when D3DCREATE_FPU_PRESERVE is not
specified, change the fpu control word to all exceptions masked,
single precision, round to nearest.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>
No major vendor advertises it, and we weren't supporting it.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
This adds an additional check to make sure the bound depth-buffer doesn't
exceed the rendertarget size when clearing depth and color buffer at once.
D3D9 clears only a rectangle with the same dimensions as the viewport, leaving
other parts of the depth-buffer intact.
This fixes failing WINE test visual.c:depth_buffer_test()
Signed-off-by: Patrick Rudolph <siro@das-labor.org>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
It's returning random values, because RESOURCE_VAR() is casting
different objects into ir_variable pointers.
This updates _mesa_count_active_attribs to filter the resources with the
same logic used in _mesa_longest_attribute_name_length.
https://bugs.freedesktop.org/show_bug.cgi?id=90207
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
v2: add commments for limitation of max references numbers,
and what the caculation is based
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
When there is a colormask active that does not cover all the channels,
enable reading in the destination like with a combining blend
operation. This fixes fbo-blending-formats on a3xx.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Enables ARB_depth_buffer_float. There is no sampling support for
interleaved Z32F_S8, so we store the two textures separately, one as
Z32F, the other as S8. As a result, we need a lot of additional logic
for restores and transfers.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
32-bit depth buffers are stored as unorm, and thus need special handling
when moving to and from gmem. They are copied into gmem by writing
depth, and resolved from gmem using a special resolve bit which
apparently float-ifies the data.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Code generation is not allowed to fail for any reason - in fact,
fs_generator has no mechanism for failing. The visitor is responsible
for that.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
We have to use W/UW type for src1 of the multiply in the MUL/MACH macro,
but in order to read the low 16-bits of each 32-bit integer, we need to
set the appropriate stride.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This reverts commit 9f5e5bd34d.
I have no idea what made me believe these didn't apply to Gen > 7. They
do, and without them we generate bad code that causes failures on Gen 8.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In some situations it is convenient for a driver to expose a higher GLSL
version while some extensions are still incomplete. However in that
situation, it would report a GLSL version that was higher than the GL
version. Avoid that situation by limiting the GLSL version to the GL
version.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Currently we're producing errors like
User error: GL_INVALID_OPERATION in glglDeleteProgramsARB(invalid call)
And noop_warn appears to be called with the full function name. Don't
prepend a gl prefix.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Extends the syntax of GALLIUM_HUD environment variable to:
- Add options to set the size and exact location of each pane.
- Add an option to limit the maximum allowed value of the X axis on a
pane, clamping the graph down to not go above this value.
- Add an option to auto-adjust the value of the Y axis down to the
highest value still visible on the graph.
v2:
- Make the patch simpler and smaller.
- With dynamic auto-adjusting on, adjust the Y axis once per pane
update instead of updating once every several seconds.
- No longer mishandle pane height when having more than one graph per
pane.
This makes INTEL_DEBUG=perf report shader recompiles due to CMS vs.
UMS/IMS differences and Sandybridge textureGather workarounds.
Previously, we just flagged them as "Something else".
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Previously, sampler messages were decoded as
sampler (1, 0, 2, 2) mlen 6 rlen 8 { align1 1H };
I don't know how much time we've collectly wasted trying to read this
format. I can never recall which number is the surface index, sampler
index, message type, or...whatever that other number is. Figuring out
the message name from the numerical code is also painful.
Now they decode as:
sampler sample_l SIMD16 Surface = 1 Sampler = 0 mlen 6 rlen 8 { align1 1H };
This is easy to read at a glance, and matches the format I used for
render target formats.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Add the 4.0/4.1/4.2 extensions lists to compute_version. A couple of
extensions aren't in mesa yet, so those are marked with 0 until they
become supported.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Main motivation here is to get rid of iterating IR and
encapsulate queries within program resources.
No functional changes.
Piglit tests calling the modified functionality:
- gl-get-active-attrib-returns-all-inputs
- glsl-1.50-get-active-attrib-array
- getactiveattrib
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
The INTEL_DEBUG variable is a uint64_t and if we want a enum value higer
than 32 bits, you need to use ull. We might as well use it for all of them.
Reviewed-by: Matt Turner <mattst88@gmail.com>
The BLT engine on Gen8+ requires linear surfaces to be cacheline
aligned. This restriction was added as part of converting the BLT to
use 48-bit addressing.
intel_emit_linear_blit needs to handle blits that are not cacheline
aligned, as we use it for arbitrary glBufferSubData calls and subrange
mappings.
Since intel_emit_linear_blit uses 1 byte per pixel, we can use the src/dst
pixel X offset field to represent the unaligned portion, and subtract
that from the address so it's cacheline aligned.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88521
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
File glapi_entrypoint.c calls memcpy() function, but does not include
string.h header. So compilation can fail at error: implicit declaration
of function 'memcpy'.
Signed-off-by: Jose Fonseca <jfonseca@vmware.com>
This code is only used when our memory debugging wrappers are enabled,
as we use the C runtime functions directly elsewhere.
Tested llvmpipe on Windows w/ memory debugging enabled.
VMware PR894263.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
We were resetting the prim id count for each run of the prim assembler,
hence this only worked when the draw calls were very small (the exact limit
depending on the vertex size), since larger draw calls get split up.
So, do the same as we do already if there's a gs, reset it to zero explicitly
for every new instance (this possibly could use the same variable but that
isn't doable without some heavy refactoring and I'm not sure it makes sense).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90130.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
CC: <mesa-stable@lists.freedesktop.org>
The nir_lower_source_mods pass does a weak form of copy propagation to
clean up all of the mov-with-negate's that get generated. However, we
weren't properly checking that the sources were SSA and so we could end up
moving a register read which is not, in general, valid.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
The old code wasn't correctly handling the case where the new value of the
source contains an indirect.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Previously, this function returned the number of elements for structures
and arrays and 0 for everything else. In NIR, this is almost never what
you want because we also treat matricies as arrays so you have to
special-case constantly. This commit glsl_get_length treat matrices
as an array of columns by returning the number of columns instead of 0
This also fixes a bug in locals_to_regs caused by not checking for the
matrix case in one place.
v2: Only special-case for matrices and return a length of 0 for vectors as
we did before. This was needed to not break the TGSI-based drivers and
doesn't really affect NIR at the moment.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Tested-by: Rob Clark <robclark@freedesktop.org>
copy drivers from the stencil_texturing list,
softpipe is definitely broken for stencil texturing
since it uses float, but I'll look at that later.
v2.1: update relnotes
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
if we support stencil texturing, enable texture_stencil8
there is no requirement to support native S8 for this,
the texture can be converted to x24s8 fine.
v2: fold fixes from Marek in:
a) put S8 last in the list
b) fix renderable to always test for d/s renderable
fixup the texture case to use a stencil only format
for picking the format for the texture view.
v3: hit fallback for getteximage
v4: put s8 back in front, it shouldn't get picked now (Ilia)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Parts of this were implemented previously, so finish it off.
v2: fix getteximage falling into the integer check
add fixes for the FBO paths, (fbo-stencil8 test).
v3: fix getteximage path harder.
v4: remove swapbytes from getteximage path (Ilia)
v5: brown paper bag the swapbytes removal. (Ilia)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This code was added by Brian Paul in 2009 but, as far as Matt and I can
tell, it's been dead ever since the new GLSL compiler was added.
Reviewed-by: Brian Paul <brianp@vmware.com>
This name better matches what it's actually used for. The patch was
generated with the following command:
for file in *; do
sed -i -e s/brw_compile/brw_codegen/g $file
done
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Since commit 2881b123, we have used 0/~0 for representing booleans on all
gens. However, we still had a bunch of places in the visitor code where we
were still referring to ctx->Const.UniformBooleanTrue. Since this is
always ~0, we can just remove them.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This also involves moving revision checking to screen creation time and
passing that into brw_get_device_info so that we can get the right
device_info for early versions of SKL. Since the only place we used
revision was to check for SIMD16 3-src instruction support, it's safe to
remove the revision field from brw_context.
Reviewed-by: Matt Turner <mattst88@gmail.com>
In future tests, we will start relying on devinfo and not just brw in the
compiler. Changing this now keeps these tests from failing in the future.
Reviewed-by: Matt Turner <mattst88@gmail.com>
It wasn't really being used anyway. We used it to assert that gpu_shader5
is supported in the back-end but that should be caught by the front-end.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The bit to enable .z is still commented out, as it is triggering gpu
hangs in 0ad. But at least gl_FragCoord.w works now, and we know what
bits we are *supposed* to set for .z (with that uncommented all piglit
fragcoord tests are passing).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Update formats table with new formats that Ilia has figured out, and fix
sampling from srgb texture and integer vbo's.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
This should be more efficient than the previous snprintf() solution.
But more importantly, it avoids a buffer overflow bug that could result
in crashes or unpredictable results when processing very large interface
blocks.
For the app in question, key->length = 103 for some interfaces. The check
if size >= sizeof(hash_key) was insufficient to prevent overflows of the
hash_key[128] array because it didn't account for the terminating zero.
In this case, this caused the call to hash_table_string_hash() to return
different results for identical inputs, and then shader linking failed.
This new solution also takes all structure fields into account instead
of just the first 15 when sizeof(pointer)==8.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
If an app called glTextureBarrierNV() without checking if the
extension was available, we'd crash with some gallium drivers
in st_TextureBarrier() because the pipe_context::texture_barrier()
pointer was NULL.
Generate GL_INVALID_OPERATION instead.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
- Do not attempt to create the save folder twice - both dir $@ and
PRIVATE_LOCALEDIR point to the same place.
- Use @ and $(hide), for mkdir and python, to avoid spamming the
output.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
v2 [Emil Velikov]
- Keep the PRIVATE_LOCALEDIR variable.
- Do not use $(@D) but the more widespead $(dir $@)
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Android 5.0 allows modules to generate source into $OUT/gen, which will
then be copied into $OUT/obj and $OUT/obj_$(TARGET_2ND_ARCH) as necessary.
Modules will need to change calls to local-intermediates-dir into
local-generated-sources-dir.
The patch changes local-intermediates-dir into local-generated-sources-dir.
If the Android version is less than 5.0, fallback to local-intermediates-dir.
The patch also fixes the 64-bit building issue of Android 5.0.
v2 [Emil Velikov]
- Keep the LOCAL_UNSTRIPPED_PATH variable.
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Define _GNU_SOURCE to enable features (__USE_XOPEN2K and __USE_UNIX98)
required to build the host binaries.
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Commit dd6f641303c(mesa: Build with subdir-objects.) removed the SRCDIR
variable, but forgot to update all references of it.
v2: Fix path - must be relative to LOCAL_PATH. (Chih-Wei)
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Required by the i965 driver.
v2:
- Split out the nir_builder_opcodes.h rules.
- Do not unconditionally hide the python command - use $(hide)
- Use LOCAL_EXPORT_C_INCLUDE_DIRS to manage includes for the generated
sources.
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
[Emil Velikov: Split from a larger commit, v2]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Similar to e8c5cbfd921(mesa: Add gallium include dirs to more parts of
the tree.)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chih-Wei Huang <cwhuang@linux.org.tw>
... via local_shared_libraries. Otherwise the sync/sync.h header won't
be found.
Note: 10.5 and earlier will need similar change in st/egl.
v2: Append the library to the local_shared_libraries list. (Chih-Wei)
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chih-Wei Huang <cwhuang@linux.org.tw>
... to manage the LIBDRM*_CFLAGS. The former is the recommended approach
by the Android build system developers while the latter has been
depreciated for quite some time.
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
I missed the fact that the ARB_fragment_program SWZ instruction allows
per-component negation. To fix this, move Abs/Negate handling into both
the simple case and the SWZ case's per-component loop.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90000
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The X and Y values come interleaved in g1 (.4-.11 inclusive), so we can
calculate them together with a single add(32) instruction on some
platforms like Broadwell and newer or in SIMD8 elsewhere.
Note that I also moved the PIXEL_X/PIXEL_Y virtual opcodes from before
LINTERP to after it. That's because the writes_accumulator_implicitly()
function in backend_instruction tests for <= LINTERP for determining
whether the instruction indeed writes the accumulator implicitly. The
old FS_OPCODE_PIXEL_X/Y emitted ADD instructions, which did, but the new
opcodes just emit MOVs, which don't. It doesn't matter, since we don't
use these opcodes on Gen4/5 anymore, but in the case that we do...
On Broadwell:
total instructions in shared programs: 7192355 -> 7186224 (-0.09%)
instructions in affected programs: 1190700 -> 1184569 (-0.51%)
helped: 6131
On Haswell:
total instructions in shared programs: 6155979 -> 6152800 (-0.05%)
instructions in affected programs: 652362 -> 649183 (-0.49%)
helped: 3179
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This lets SIMD16 programs on G45 and Gen5 use the PLN instruction.
On Ironlake:
total instructions in shared programs: 5634757 -> 5518055 (-2.07%)
instructions in affected programs: 1745837 -> 1629135 (-6.68%)
helped: 11439
HURT: 4
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
These were used only on Gen4 and 5. emit_interpolation_setup_gen6() emits
ADDs directly. The virtual opcodes weren't providing anything useful.
I'm going to repurpose these opcodes, so deleting and readding them makes
it simpler to see what's going on.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Like LINE (commit 92346db0), src0 must have a scalar region. Setting
src1's region to <8,8,1> lets us pass a properly sized combined delta_xy
argument in a few commits without getting a bogus <16,16,1> region.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
LINTERP's src0 is PLN's src1, and PLN's src1 reads exec_size / 4
registers.
Having that information lets us drop the delta_x/y special case code in
split_virtual_grfs().
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
guess_execution_size() does two things:
1. Cope with small destination registers.
2. Cope with SIMD8 vs SIMD16 mode.
This patch replaces the first with a simple if block in brw_set_dest: if
the destination register width is less than 8, you probably want the
execution size to match. (I didn't put this in the 3src block because
it doesn't seem to matter.)
Since only the FS compiler cares about SIMD16 mode, it's easy to just
set the default execution size there.
This pattern was already been proven in the Gen8+ generator, but we
didn't port it back to the existing generator when we combined the two.
This is based on a patch from Ken from about a year ago. I've rebased it
and and fixed a few bugs.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Commit 34df5eb introduced regression to GetActiveUniformBlockiv
when querying one of the following properties:
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
Implementation counted all uniforms in ubo directly while query should
check first if the uniform in question is _active_.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90109
Reviewed-By: Martin Peres <martin.peres@linux.intel.com>
On Skylake the qpitch value is uploaded as part of the surface state
so we don't need to add the extra rows that are done for other
generations. However for 3D textures it needs to be aligned to the
tile height and for depth/stencil textures it needs to be a multiple
of 8. Unlike previous generations the qpitch is measured as a multiple
of the block size for compressed surfaces. When the horizontal mipmap
layout is used for 1D textures then the qpitch is measured in pixels
instead of rows.
v2: Align the depth/stencil textures to a multiple of 8
v3: Add an assert that ALL_SLICES_AT_EACH_LOD is not used. Ignore the
vertical alignment when picking the qpitch for 1D_ARRAY textures.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
The render surface state command for Skylake doesn't have the surface
array spacing bit so it's not possible to select this layout. I think
it was only used in order to make it pick a tightly-packed qpitch
value that doesn't include space for the mipmaps. However this won't
be necessary after the next patch because it will automatically pick a
packed qpitch value whenever first_level==last_level. It is better to
remove this layout entirely on Gen8+ because although it can
effectively be implemented with a small qpitch value when there are no
mipmaps it isn't possible to support the case where there are mipmaps
because in that case the layout is very different.
It could be good to make a similar change for Gen8 if we also change
the layouting code to pick the qpitch value in a similar way.
v2: Make the commit message and comments more convincing
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Ben Widawsky <ben@bwidawsk.net>
Clover not longer compile with llvm <= 3.5.0 since e1d363b3.
e1d363b3 implies c++11 and llvm 3.5.0 CXXFLAGS provided it.
No one seems to have noticed it, it's now official.
Acked-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
LLVM removed JITEmitDebugInfo from TargetOptions since they weren't used
v2: Be consistent with the LLVM version check (Aaron Watry)
Signed-off-by: Nick Sarnie <commendsarnex@gmail.com>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
This allows drivers to provide consistent flat shading for quads.
Otherwise a driver that only supported tris would have to force last
provoking vertex when drawing quads (and would have to say that quads
don't follow the provoking vertex convention).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
This should match to how drivers program hardware. flatshade relates to
whether color inputs are interpolated, not the provoking vertex
convention.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
We haven't implemented proper unsynchronized map support on !LLC systems
(pre-SNB, Atom). MapBufferRange with GL_MAP_UNSYNCHRONIZE_BIT will
actually do a synchronized map, probably killing performance.
Also warn on BufferSubData, when we should be doing an unsynchronized
upload, but instead have to do a synchronous map.
v2: Only complain if the buffer is actually busy - we use unsynchronized
maps internally for vertex upload and such, but expect those to not
be busy.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Ben Widawsky <ben@bwidawsk.net>
Jason noticed that shader_time was bumping the reference count on the
gl_shader_program and gl_program structures, in code called during
compilation.
Not only were these never unreferenced, but it meant fragment shaders
might be referenced twice (SIMD8 and SIMD16)...or only once.
We don't actually need the programs. We just need their numeric ID and
their language (GLSL/ARB/FF) or KHR_debug label. If there's a label, we
have to strdup it since the underlying program could be deleted.
To be fair, we're not exactly cleaning that up either, but we at least
ralloc it out of the shader_time arrays, so if we ever bother cleaning
those up, they'll go away properly.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
It is true that a gl_shader_program with ID 0 will be a fixed-function
fragment program; a gl_program with ID 0 but NULL gl_shader_program
means that it's a fixed-function vertex shader.
But that's not terribly interesting or relevant to what we're doing.
We just need to know that ID 0 means "fixed function".
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
0 is not a valid GLSL shader or ARB program ID. For some reason,
shader_time used -1 instead...so we had code to detect 0, then override
it to -1.
We can just delete that.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This enables using _mesa_meta_pbo_TexSubImage() to upload data
to R16G16B16X16 texture. Earlier it fell back to slower paths.
Jenkins run shows no piglit regressions.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
SEL and MOV instructions, as long as they don't have source modifiers, are
just copying bits around. This commit adds support to copy propagation to
switch the type of a SEL or MOV instruction as needed so that it can
propagate source modifiers. This is needed because NIR generates integer
SEL and MOV instructions whenver it doesn't know what else to generate.
shader-db results with NIR:
total FS instructions in shared programs: 4360910 -> 4360186 (-0.02%)
FS instructions in affected programs: 59094 -> 58370 (-1.23%)
helped: 341
HURT: 0
GAINED: 2
LOST: 0
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
There can be problems with floats and conditional modifiers when
copy-propagating a negated UD source. The problem arises when a source
modifier is applied to a UD value. In this case, a 33-bit representation
is internally used. If you do the following:
1: mov foo:UD 7U
2: mov bar:UD -foo:UD
3: mov out:F bar:UD
the out register will have the value (float)(unt32_t)-7 which is some very
large floating-point number. However, if we allow copy-propagation of the
second mov, we get
1: mov foo:UD 7U
3: mov out:f -bar:UD
and, since the negation is computed in 33-bits, we get a value of -7.0f
which is clearly not the same. This is a similar problem if the
instruction has a conditional modifier where the 33-bit value is used in
the comparison and not the 32-bit version.
Previously, we checked the source to be copied for the negate and then
checked the source being propagated to for the type. This isn't quite what
we want because we are really just looking for negated UD sources. A check
later in the file ensures that both ends of the propagate have the right
type so it works. However, if we relax the restriction that both ends of
the propagation have the same type, it ends up causing us to bail early in
cases we don't want.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
isaml needs to scale up coords based on LoD. Also fix bogus bary.f
varying # when there are non-bary frag shader inputs. And use sub.s of
a positive immediate rather than add.s of negative (since CP is better
about figuring out that those can be collapsed into the cat2 instr).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
For now, completely flatten if/else blocks. That will almost certainly
change once we have flow control.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Basically just sync up the cmdstream emit parts to match the changes
already done on a3xx.
Also, fix scheduling for mem instructions. This is needed on a4xx, and
I am a bit surprised it isn't needed for a3xx.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
There is a level param stashed away in the .w component of the first
src.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
v2: move ishl into ttn (instead of driver backend) to keep the units
consistent between immediate and indirect offsets
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
v2: also use ttn_src_for_indirect() everywhere for addr access, rather
than open-coding it for INPUT/CONST srcs
v3: move ralloc out of ttn_src_for_indirect() into the one call site
that needs a ptr
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
To match CALLOC_STRUCT macro.
Fixes memory corruption on Windows when u_memory's memory debugging is
enabled.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
When running piglit w/ llvmpipe on Windows several tests terminate
abnormally just when the test exits.
The problem was that LLVMContextDispose was being called
after LLVM global destructors.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This fixes piglit shaders@glsl-fs-uniform-array-loop-unroll with immediate
shader compilation - it's a compiler test, so it has never been translated
to TGSI before.
Cc: 10.4 10.5 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
As mentioned by Michel Dänzer for LLVM >= 3.6 we create the
LLVMTargetMachine (with triple amdgcn--), as we setup the radeonsi
context. For older LLVM or hardware (r600) the triple is always r600--
and is created at a later stage - radeon_llvm_compile()
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Commit 5a06ee738 added a step to the generator to set up the message
header when generating the VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
instruction. That pseudo opcode is implemented in terms of multiple
actual opcodes, one of which writes to one of the source registers in
order to set up the message header. This causes problems because the
scheduler isn't aware that the source register is written to and it
can end up reorganising the instructions incorrectly such that the
write to the source register overwrites a needed value from a previous
instruction. This problem was presenting itself as a rendering error
in the weapon in Enemy Territory: Quake Wars.
Since commit 588859e1 there is an additional problem that the double
register allocated to include the message header would end up being
split into two. This wasn't happening previously because the code to
split registers was explicitly avoided for instructions that are
sending from the GRF.
This patch fixes both problems by splitting the code to set up the
message header into a new pseudo opcode so that it will be done
outside of the generator. This new opcode has the header register as a
destination so the scheduler can recognise that the register is
written to. This has the additional benefit that the scheduler can
optimise the message header slightly better by moving the mov
instructions further away from the send instructions.
On Skylake it appears to fix the following three Piglit tests without
causing any regressions:
gs-float-array-variable-index
gs-mat3x4-row-major
gs-mat4x3-row-major
I think we actually may need to do something similar for the fs
backend and possibly for message headers from regular texture sampling
but I'm not entirely sure.
v2: Make sure the exec-size is retained as 8 for the mov instruction
to initialise the header from g0. This was accidentally lost
during a rebase on top of 07c571a39f.
Split the patch into two so that the helper function is a separate
change.
Fix emitting the MOV instruction on Gen7.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89058
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
There were three places in the visitor that had a similar chunk of
code to emit the VS_OPCODE_PULL_CONSTANT_LOAD opcode using a register
for the offset. This patch combines the chunks into a helper function
to reduce the code duplication. It will also be useful in the next
patch to expand what happens on Gen9+. This shouldn't introduce any
functional changes.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
`interface` is a define on Windows -- an alias for `struct` keyword,
used when declaring COM interfaces in C or C++.
So use instead `programInterface`, therefore matching the name used
in GL_ARB_program_interface_query spec/headers, which was renamed exactly
for the same reason:
"Revision 10, May 10, 2012 (pbrown)
- Rename the formal parameter <interface> used by the functions in this
extension to <programInterface>. Certain versions of the Microsoft
C/C++ compiler and/or its headers cause "interface" to be treated as a
reserved keyword."
Trivial.
Patch adds new function 'mesa_bufferiv' and refactors existing
GetActiveUniformBlockiv and GetActiveAtomicCounterBufferiv to
use it.
corresponding Piglit tests:
arb_uniform_buffer_object*
arb_shader_atomic_counters*
(Many tests hit the corresponding queries.)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Instead of iterating IR, retrieve required information through
the new program resource functions.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Patch adds required helper functions to shaderapi.h and
the actual implementation.
The property query functionality can be tested with tests for
following functions that are refactored by later patches:
GetActiveAtomicCounterBufferiv
GetActiveUniformBlockiv
GetActiveUniformsiv
v2: code cleanup (Ilia Mirkin)
add bufSize < 0 check and error out
fix is_resource_referenced to return bool
check for propCount and bufSize, fixes in buffer_prop
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Patch adds required helper functions to shaderapi.h and
the actual implementation.
The added functionality can be tested by tests for following
functions that are refactored by later patches:
GetFragDataIndex
v2: return -1 if output not referenced by fragment stage
(Ilia Mirkin)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Patch adds required helper functions to shaderapi.h and
the actual implementation.
corresponding Piglit test:
arb_program_interface_query-resource-location
The added functionality can be tested by tests for following
functions that are refactored by later patches:
GetAttribLocation
GetUniformLocation
GetFragDataLocation
v2: code cleanup, changes to array element
syntax checking (Ilia Mirkin)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Patch adds required helper functions to shaderapi.h and
the actual implementation.
Name generation copied from '_mesa_get_uniform_name' which can
be removed later by refactoring functions to use resource list.
The added functionality can be tested by tests for following
functions that are refactored by later patches:
GetActiveUniformName
GetActiveUniformBlockName
v2: no index for geometry shader inputs (Ilia Mirkin)
add bufSize < 0 check and error out
validate enum
corresponding Piglit test:
arb_program_interface_query-getprogramresourcename
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.org>
Patch adds required helper functions to shaderapi.h and
the actual implementation.
v2: code cleanup (Ilia Mirkin)
corresponding Piglit test:
arb_program_interface_query-getprogramresourceindex
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.org>
Patch adds required helper functions to shaderapi.h and
the actual implementation.
v2: code cleanup (Ilia Mirkin)
fix array size fo xfb varyings
validate programInterface and throw error
v3: put GL_MAX_NUM_COMPATIBLE_SUBROUTINES where
it belongs
corresponding Piglit test:
arb_program_interface_query-getprograminterfaceiv
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Patch adds ProgramResourceList to gl_shader_program structure.
List contains references to active program resources and is
constructed during linking phase.
This list will be used by follow-up patches to implement hooks
for GL_ARB_program_interface_query. It can be also used to
implement any of the older shader program query APIs.
v2: code cleanups + note for SSBO and subroutines (Ilia Mirkin)
v3: code cleanups + assert(MESA_SHADER_STAGES < 8) (Martin Peres)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
v2: update dispatch_sanity test (Jason Ekstrand)
+ small code cleanups
v3: xml and Makefile fixes (Ilia Mirkin, Matt Turner)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Previously linker did not take in to account case where one would
have only gs and fs (with SSO), patch adds the case by refactoring
code around assign_varying_locations. This makes sure locations for
gs get populated correctly.
This was found with some of the SSO subtests of Martin's upcoming
GetProgramInterfaceiv Piglit test which passes with the patch, no
Piglit regressions.
v2: code cleanups (Martin Peres)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
Previously GLX_EXT_create_context_es2_profile was marked as "direct
only" so that it would not depend on server support. Since the
extension required functions that are part of
GLX_ARB_create_context_profile, support for the EXT was disabled if the
ARB was not supported.
This was complete rubbish. If the server supported the ARB but not the
EXT, sending a request with GLX_CONTEXT_ES2_PROFILE_BIT_EXT would result
in GLXBadProfileARB.
Instead of the misguided hack, make GLX_EXT_create_context_es2_profile
properly depend on server support by not marking it as "direct only."
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: Emil Velikov <emil.l.velikov@gmail.com>
We could potentially support the right combination of 8888 to 565, but the
important thing for now is to not mix up our orderings of 8888. Fixes
fbo-copyteximage regressions.
Now, if we set MESA_LOG_FILE and MESA_GLSL=dump, all the shader info
will get logged to the named file instead of stderr.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
_mesa_log() simply writes log information to stderr or MESA_LOG_FILE.
_mesa_get_log_file() returns the file handle to use for logging.
This will be used for shader dumping/logging instead of always printing
to stderr.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
- Use GetModuleHandle instead of LoadLibrary to avoid incrementing the
opengl32.dll reference count (otherwise the opengl32.dll will linger
in memory forever.)
- Ensure we use our fake wglCreateContext/wglDeleteContext when using
Mesa as a drop-in replacement for opengl32.dll
Untested. Just noticed by accident.
Reviewed-by: Brian Paul <brianp@vmware.com>
When a vec has more elements than row components in a matrix, the
code could end up failing an assert inside assign_to_matrix_column().
This patch makes sure that when there is still room in the matrix for
more elements (but in other columns of the matrix), the data is actually
assigned.
This patch fixes the following dEQP test:
dEQP-GLES3.functional.shaders.conversions.matrix_combine.float_bvec4_ivec2_bool_to_mat4x2_vertex
dEQP-GLES3.functional.shaders.conversions.matrix_combine.float_bvec4_ivec2_bool_to_mat4x2_fragment
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
We weren't comparing the right number of components when checking
swizzles. Use nir_ssa_alu_instr_num_src_components() to do the right
thing.
No piglit regressions, and no fixes either.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Certain platforms support the ability to sample from a texture, and write it out
to the file RT - thus saving a costly send instructions (note that this is a
potnential win if one wanted to backport to a tag that didn't have the patch
from Topi which removed excess MOVs from LOAD_PAYLOAD - 97caf5fa04),
v2: Modify the algorithm. Instead of iterating in reverse through blocks and
insts, since the last block/inst is the only thing which can benefit. Rebased
on top of Ken's patching modifying is_last_send
v3: Rebased over almost 2 months, and Incorporated feedback from Matt:
Some comment typo fixes and rewordings.
Whitespace
Move the optimization pass outside of the optimize loop
v4: Some cosmetic changes requested from Ken. These changes ensured that the
optimization function always returned true when an optimization occurred, and
false when one did not. This behavior did not exist with the original patch. As
a result, having the separate helper function which Matt did not like no longer
made sense, and so now I believe everyone should be happy.
Benchmark (n=20) %diff
*OglBatch5 -1.4
*OglBatch7 -1.79
OglFillTexMulti 5.57
OglFillTexSingle 1.16
OglShMapPcf 0.05
OglTexFilterAniso 3.01
OglTexFilterTri 1.94
No piglit regressions:
(http://otc-gfxtest-01.jf.intel.com:8080/view/dev/job/bwidawsk/112/)
[*] I believe my measurements are incorrect for Batch5-7. If I add this new
optimization, but never emit the new instruction I see similar results.
v5: Remove declaration of combine_tex_header since v4 dropped that function
(Ben)
Remove check for impossible case of an empty block (Matt)
Set dest earlier to avoid extra special-casing in generate_tex (Matt)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Based originally on a patch from Ken in May 2014 of the same title. Things
changed enough that I didn't feel comfortable leaving his authorship.
v2: Replace fp->UsesKill with wm_prog_data->uses_kill. Since Ken took the time
to also explain the difference to me, here is his explanation for posterity:
"fp->UsesKill indicates that a ARB_fragment_program shader uses the KIL
instruction, or that a GLSL shader uses the "discard" insntruction
(which are analogous).
On Gen4-5, we sometimes have to simulate OpenGL's "Alpha Test" feature
by emitting shader code that implicitly does a "discard" instruction.
In the key setup, we do:
/* key->alpha_test_func means simulating alpha testing via discards,
* so the shader definitely kills pixels.
*/
prog_data.uses_kill = fp->program.UsesKill || key->alpha_test_func;
Even though the shader may not technically contain a "discard", we need
to act as if it does.
I've also been trying to move the i965 state setup code to use
brw_wm_prog_key for everything, rather than poking at core Mesa's
gl_program/gl_fragment_program/gl_shader/gl_shader_program structures.
--Ken"
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
When an instruction has a side effect, it impacts the available options when
reordering an instruction. As the EOT flag is an implied write to the render
target in the FS, it can be considered a side effect.
This patch shouldn't actually have any impact on the current code since the EOT
flag implies that the opcode is already one with side effects,
FS_OPCODE_FB_WRITE. The next patch however will introduce an optimization
whereby the EOT flag can occur with an opcode SHADER_OPCODE_TEX, and as that
instruction will perform the same implied write to the render target, it cannot
be reordered.
v2: Remove extra whitespace (Matt)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Consistently just use C99's __func__ everywhere.
No functional changes.
Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
Consistently just use C99's __func__ everywhere.
No functional changes.
Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
Consistently just use C99's __func__ everywhere.
No functional changes.
Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
Consistently just use C99's __func__ everywhere.
The patch was verified with Microsoft Visual studio 2013
redistributable package(RTM version number: 18.0.21005.1)
Next MSVC versions intends to support __func__.
No functional changes.
Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
Consistently just use C99's __func__ everywhere.
The patch was verified with Microsoft Visual studio 2013
redistributable package(RTM version number: 18.0.21005.1)
Next MSVC versions intends to support __func__.
No functional changes.
Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
Consistently just use C99's __func__ everywhere.
The patch was verified with Microsoft Visual studio 2013
redistributable package(RTM version number: 18.0.21005.1)
Next MSVC versions intends to support __func__.
No functional changes.
Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
Consistently just use C99's __func__ everywhere.
The patch was verified with Microsoft Visual studio 2013
redistributable package(RTM version number: 18.0.21005.1)
Next MSVC versions intends to support __func__.
No functional changes.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
Consistently just use C99's __func__ everywhere.
The patch was verified with Microsoft Visual studio 2013
redistributable package(RTM version number: 18.0.21005.1)
Next MSVC versions intends to support __func__.
No functional changes.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
Commit e93566a15c changed the message header code needed to
make Skylake use SIMD4x2 so that it uses a register with width 4
instead of 8 as the source register in the send message. However it
also changed the width for the dest in the MOV instruction which is
used to initialise the header register with the values from g0. The
width of the destination is used to determine the exec size in
brw_set_dest so this would end up making the MOV have an exec size of
4. I think this would end up leaving the top half of the register
uninitialised. The top half of the header has meaningful values so
this probably isn't a good idea.
This patch just casts the dest register for the MOV instruction back
to a vec8 to fix it. It doesn't cause any changes to a Piglit run.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Commit b616164 added an optimization of b2f generation of a comparison.
It also included an extra optimization of one of the comparison values
is a constant of zero. The trick was that some value was known to be
zero, so that value could be used in the SEL instruction instead of
potentially loading 0.0 into a register.
This change switched the order of the arguments to the SEL, and, for
some unknown reason, I thought that the predicate should therefore
only be inverted for the == case. Clearly, it should always be
inverted.
Fixes piglit fs-notEqual-of-expression.shader_test and
fs-equal-of-expression.shader_test.
v2: Don't do the "register already has zero" optimization for the '== 0'
case. In that case, the register does not have zero when we want to
produce a zero result.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89722
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Tested-by: Lu Hua <huax.lu@intel.com>
new_prim was declared as a stack variable within a nested scope; we
tried to retain a pointer to that data beyond the scope, which is bogus.
GCC with -O1 eliminated most of the code that set new_prim's fields.
Move the declaration to fix the bug.
v2: Also fix new_ib (thanks to Matt Turner and Ben Widawsky).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81025
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Cc: mesa-stable@lists.freedesktop.org
I finally managed to dig up some information on our mysterious GPU hangs.
A wiki page from the Crestline validation team mentions that they found
a GPU hang in "Serious Sam 2" (on Windows) with remarkably similar
conditions to the ones we've seen in Google Chrome and glmark2.
Apparently, if WM_STATE has "PS Use Source Depth" enabled, CC_STATE has
most depth state disabled, and you issue a CONSTANT_BUFFER command and
immediately draw, the depth interpolator makes a small mistake that
leads to hangs.
Most of the traces I looked at contained a CONSTANT_BUFFER packet
immediately followed by 3DPRIMITIVE, or at least very few packets.
It appears they also have "PS Use Source Depth" enabled - either at the
hang, or a little before it. So I think this is our bug.
The workaround is to emit a non-pipelined state packet after issuing a
CONSTANT_BUFFER packet. This is really similar to the workaround I
developed in commit c4fd0c9052.
v2: Fix word-wrapping issues.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
In commit 4ebeb71573, I deleted the
emit_shader_time_end() call in emit_urb_writes(). But I failed to add
it to run_vs(), as I intended. So no data was recorded at all.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
For blitting, we want to fire off an RCL-only job. This takes a bit of
tweaking in our validation and the simulator support (and corresponding
new code in the kernel).
I want to be able to have multiple jobs being set up at the same time (for
example, a render job to do a little fixup blit in the course of doing a
render to the main FBO).
So, it turns out my simulator doesn't *quite* match the hardware. And the
errata about raster textures tells you most of what's wrong, but there's
still stuff wrong after that. Instead, if we're asked to sample from
raster, we'll just blit it to a tiled temporary.
Raster textures should only be screen scanout, and word is that it's
faster to copy to tiled using the tiling engine first than to texture from
an entire raster texture, anyway.
These are required to get piglit's idiv tests working. The
unsigned<->float conversions are wrong, but are good enough to get
piglit's small ranges of values working.
We create textures internally for texsubimage, and we use
the values from sub image to create a new texture, however
we don't align these to valid sizes, and cube map arrays
must have an array size aligned to 6.
This fixes texsubimage cube_map_array on CAYMAN at least,
(it was causing GPU hang and bad values), it probably
also fixes it on radeonsi and evergreen.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89957
Tested-by: Tom Stellard <thomas.stellard@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Since we can subimage upload a number of cube map array layers,
that aren't a complete cube map array, we should specify things
as a 2D array and blit from that.
Suggested by Ilia Mirkin as an alternate fix for texsubimage
cube map array issues.
seems to work just as well.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This change fixes a regression with timer queries introduced with
commit 3eb6258. There the pending batchbuffer is flushed
only if glEndQuery is executed. This present change adds such
a flush to glQueryCounter which also schedules a value query
just like glEndQuery does. The patch fixes GPU timer queries
going mad from within osgviewer.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
Cc: mesa-stable@lists.freedesktop.org
We're over-allocating our BCL in vc4_draw.c, so this never mattered.
However, new RCL-only blit support might end up here without having set up
any BCL contents.
Coverity is confused by the "float < int / 2" expression and suggests
casting MAX_GLUINT to unsigned, which I believe it was supposed to have
been already.
Reviewed-by: Brian Paul <brianp@vmware.com>
Allow glEGLImageTargetRenderbufferStorageOES and
glEGLImageTargetTexture2DOES for dma_buf EGLImages if the image is
a single RGBA8 unorm plane. This is safe, despite fast color clears,
because i965 disables allocation of auxiliary buffers for EGLImages.
Chrome OS needs this, because its compositor uses dma_buf EGLImages for
its scanout buffers.
Testing:
- Tested on Ivybridge Chromebook Pixel with WebGL Aquarium and
YouTube.
- No Piglit regressions on Broadwell with `piglit run -p gbm
tests/quick.py`, with my Piglit patches that update the
EGL_EXT_image_dma_buf_import tests.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
EGL does not yet have extensions to manage the flushing and invalidating
of driver-internal aux buffers. So we must disable aux buffers of
dma_buf-backed EGLImages in order to safely render into them.
This patch is obviously needed for renderbufers. It's also needed for
textures because the user can attach the texture to a framebuffer and
because the driver sometimes renders to textures for internal reasons.
Testing:
- Tested on Ivybridge Chromebook Pixel with WebGL Aquarium and
YouTube.
- No Piglit regressions on Broadwell with `piglit run -p gbm
tests/quick.py`.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Add parameter 'bool disable_aux_buffers'.
This is a refactor patch. The patch changes no behavior because the new
parameter is false in every call.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
The new field disables allocation of auxiliary buffers, such as the HiZ
buffer and MCS buffer. This is useful for sharing the miptree bo with an
external client that doesn't understand auxiliary buffers.
We need this field to safely render to a buffer that was imported with
EGL_EXT_image_dma_buf_import, because EGL does not yet have extensions
to manage flushing and invalidating auxiliary buffers.
Nothing yet enables this field. That's left to follow-up patches.
Testing:
- Tested on Ivybridge Chromebook Pixel with WebGL Aquarium and
YouTube.
- No Piglit regressions on Broadwell with `piglit run -p gbm
tests/quick.py`.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Every caller of this function uses it to determine if the current
miptree needs a hiz buffer to be allocated. Strangely, the function
doesn't take a miptree argument. So, this function effectively decides
if and when a miptree's hiz buffer gets allocated without inspecting the
miptree itself. Luckily, the driver behaves correctly despite the
brw_is_hiz_depth_format's quirk.
I will soon make some changes to the miptree that will require
inspecting the miptree to determine if it needs a hiz buffer. So this
patch renames
brw_is_hiz_depth_format -> intel_miptree_wants_hiz_buffer
and gives it a miptree parameter.
This patch shouldn't change any behavior.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
I'm not sure what was the original intention, but currently
USE_EXTERNAL_DXTN_LIB always ends up defined, one way or another.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Missed out with commit d99135b2e9b(configure: nuke
--with-max-{width,height})
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
The option was deprecated with commit 959e83d6507(clover: Adapt libclc's
INCLUDEDIR and LIBEXECDIR to make use of the new introduced libclc.pc.)
back in 2012 with mesa 9.2.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Previously, we translated into NIR and did all the optimizations and
lowering as part of running fs_visitor. This meant that we did all of
that work twice for fragment shaders - once for SIMD8, and again for
SIMD16. We also had to redo it every time we hit a state based
recompile.
We now generate NIR once at link time. ARB programs don't have linking,
so we instead generate it at ProgramStringNotify time.
Mesa's fixed function vertex program handling doesn't bother to inform
the driver about new programs at all (which is rather mean), so we
generate NIR at the last minute, if it hasn't happened already.
shader-db runs ~9.4% faster on my i7-5600U, with a release build.
v2: Check NirOptions != NULL in ProgramStringNotify(). Don't bother
using _mesa_program_enum_to_shader_stage as we already know it.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Storing this here is pretty sketchy - I don't know if any driver other
than i965 will want to use it. But this will make it a lot easier to
generate NIR code at link time. We'll probably rework it anyway.
(Ian suggested making nir_assign_var_locations_scalar_direct_first
simply modify the nir_shader's fields, rather than passing pointers
to them. If this stays long term, we should do that. But Jason and
I suspect we'll be reworking this area again in the near future.)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Just build up arrays for src0/src1, and use create_collect()..
Also add back missing .3d flag for 3d/cube textures.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
I noticed some cases where we where trying to copy-propagate indirect
src's into places they cannot go, like 2nd src for cat3 (mad, etc).
Expand out valid_flags() to be aware of relativ flag, and fix up a few
related spots.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
When we get in a scenario where we cannot schedule any more instructions
due to address register conflict, clone the instruction that writes the
address register, and switch the remaining unscheduled users for the
current address register over to the new clone.
This is simpler and more robust than the previous attempt (which tried
and sometimes failed to ensure all other dependencies of users of the
address register were scheduled first).. hint it would try to schedule
instructions that were not actually needed for any output value.
We probably need to do the same with predicate register, although so far
it isn't so heavily used so we aren't running into problems with it
(yet).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
A bit fugly.. try and make this cleaner.. note if we hoist all the
get_addr() out of the loop we can drop the hashtable and just use
create_addr()..
Signed-off-by: Rob Clark <robclark@freedesktop.org>
It probably *should* be an assert, but for now TGSI f/e isn't very good
about dealing w/ CONST vs ABS/NEG. So for debug builds, print a warning
instead of crashing with an assert for now.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Without this, a3xx breaks.. a4xx would too if it had already implemented
support for passing driver params.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
For a normal MAD (ie. not MADSH), if first source is gpr and second
source is const, we can swap the first two sources to avoid needing a
mov instruction.
This gives back the biggest advantage TGSI f/e had over NIR f/e for
common shaders, since TGSI f/e had this logic in the f/e. Note that
doing this in copy-prop step has the advantage that it will also work
for cases like:
MOV TEMP[b], CONST[x]
MAD TEMP[d], TEMP[a], TEMP[b], TEMP[c]
Signed-off-by: Rob Clark <robclark@freedesktop.org>
I guess I was looking too much at how lower_system_values worked when
writing lower_idiv.
Since ttn wasn't emitting load_var for sysvals and the only drivers
using lower_idiv were using ttn, I think nothing was broken as a result.
But might as well fix this before it becomes a problem.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Originally you had to have one or the other. But actually I don't want
either. (Or rather I want whatever is the minimum # of instructions.)
TODO: not sure where the best place to insert a check that driver hasn't
set *both* lower_negate and lower_sub?
Signed-off-by: Rob Clark <robclark@freedesktop.org>
So far just the system values that freedreno supports, so we may add
more later.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
With TXD we also have the ddx/ddy sources (before the sampler).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Split out from ttn_tex() since it is kind of a weird instruction that
maps to two NIR opcodes, and it was cleaner this way.
v2: query_levels doesn't take any args
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
We'll need this as well for TXQ. Split this out first to reduce noise
in the next patch.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Since the rest of NIR really would rather have these as variables rather
than registers, create a nir_variable per array. But rather than
completely re-arrange ttn to be variable based rather than register
based, keep the registers. In the cases where there is a matching var
for the reg, ttn_emit_instruction will append the appropriate intrinsic
to get things back from the shadow reg into the variable.
NOTE: this doesn't quite handle TEMP[ADDR[]] when the DCL doesn't give
an array id. But those just kinda suck, and should really go away.
AFAICT we don't get those from glsl. Might be an issue for some other
state tracker.
v2: rework to use load_var/store_var with deref chains
v3: create new "burner" reg for temporarily holding the (potentially
writemask'd) dest after each instruction; add load_var to initialize
temporary dest in case not all components are overwritten
v4: review comments: asserts and use ttn_src_for_indirect() in
ttn_array_deref() so we can drop later patch converting to use vec1 for
addr reg (since ttn_src_for_indirect() handles the imov to vec1 from
tgsi addr component that we want)
v5: rebase: new requirements about parent mem ctx for derefs
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Extract tgsi_dst->Index into a local.. split out from 'gallium/ttn: add
support for temp arrays' for noise reduction..
Signed-off-by: Rob Clark <robclark@freedesktop.org>
We've started using NirOptions != NULL to mean "we're using NIR for this
stage." However, when INTEL_USE_NIR=1, we set it for a bunch of stages
that still use the vec4 backend, and thus definitely aren't using NIR.
For example, if INTEL_USE_NIR=1 we disable the GLSL IR cubemap
normalization pass, even for vertex shaders and geometry shaders. This
is wrong, but breaks a very uncommon case.
When I started deleting GLSL IR for stages where we claimed to be using
NIR, this bug quickly became apparent.
For now, only set it for fragment shaders, and vertex shaders if
brw->scalar_vs is set.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The disassembly currently has the swizzle after the type for 3src source
operands, and the other way around for 2src. Flip the type and swizzle
around for 3src so that the output matches 2src.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
These should never happen. Plus, NIR passes really shouldn't be
reporting linker errors - this is past link time.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
We don't actually need a gl_program struct. We only used it to
translate prog->Target (i.e. GL_VERTEX_PROGRAM) to the gl_shader_stage
(i.e. MESA_SHADER_VERTEX). We may as well just pass that.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
I want to use this in some code that doesn't currently include mtypes.h.
It seems like a better place for it anyway.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This header was originally going to be called pipeline.h, but it got
renamed at the last minute. Make the include guards match.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Neither the shader nor the key change when doing elts or linear variant, so
this was just annoying (probably mildly useful at some point when we printed
the IR per function too).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
llvm goes crazy when doing that, using way more memory and time, though there's
probably more to it - this points to a very much similar issue as fixed in
8a9f5ecdb1. In any case I've seen a quite
plain looking vertex shader with just ~50 simple tgsi instructions (but with a
dozen or so such indirect constant buffer lookups) go from a terribly high
~440ms compile time (consuming 25MB of memory in the process) down to a still
awful ~230ms and 13MB with this fix (with llvm 3.3), so there's still obvious
improvements possible (but I have no clue why it's so slow...).
The resulting shader is most likely also faster (certainly seemed so though
I don't have any hard numbers as it may have been influenced by compile times)
since generally fetching constants outside the buffer range is most likely an
app error (that is we expect all indices to be valid).
It is possible this fixes some mysterious vertex shader slowdowns we've seen
ever since we are conforming to newer apis at least partially (the main draw
loop also has similar looking conditionals which we probably could do without -
if not for the fetch at least for the additional elts condition.)
v2: use static vars for the fake bufs, minor code cleanups
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This is a follow-on fix from the earlier "glsl: allow ForceGLSLVersion
to override #version directives" change. Since we're not changing
the language_version field, we have to check forced_language_version
here.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
In Skylake the order of the arguments for sample messages with the LD
type are u, v, lod, r whereas previously they were u, lod, v, r.
This fixes 144 Piglit tests including ones that directly use
texelFetch and also some using the meta stencil blit path which
appears to use texelFetch in its shader.
v2: Fix sampling 1D textures
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
On Gen7/8 for RAW surface format, the depth field (surf[3]) in surface
state means [30:21] bits of number of entries which is different from
other surface format which uses [26:21] bits field.
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Add SV_GEOMETRY_EMIT special variable type to track the
implicit dependencies between CUT/EMIT_VERTEX/MEM_RING
instructions so GCM/scheduler doesn't reorder them.
Mark emit instructions as unkillable so DCE doesn't eat them.
Enable only for evergreen/cayman as there are a few
unexplained GS piglit regressions on R6xx/R7xx with SB
enabled otherwise.
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
CF_END could end up emitted in the middle of a shader on cayman
when there was a loop at the very end.
Fixes glsl-1.50-geometry-end-primitive and
ext_transform_feedback-geometry-shaders-basic piglit tests.
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
arb_stencil_texturing-draw failed under softpipe because we got a float
back from the texturing function, and then tried to U2F it, stencil
texturing returns ints, so we should fix the tiling to retrieve
the stencil values as integers not floats.
Signed-off-by: Dave Airlie <airlied@redhat.com>
This pass performs a mark and sweep pass over a nir_shader's associated
memory - anything still connected to the program will be kept, and any
dead memory we dropped on the floor will be freed.
The expectation is that this will be called when finished building and
optimizing the shader. However, it's also fine to call it earlier, and
many times, to free up memory earlier.
v2: (feedback from Jason Ekstrand)
- Skip sweeping impl->start_block, as it's already in the CF list.
- Don't sweep SSA defs (they're owned by their defining instruction)
- Don't steal phi sources (they're owned by nir_phi_instr).
- Don't steal tex->src (it's owned by the tex_inst itself)
- Don't sweep dereference chains (top-level dereferences are owned by
the instruction; sub-dereferences are owned by the parent deref).
- Don't sweep sources and destinations (SSA defs are handled as part of
the defining instruction, and registers are handled as part of
function implementations).
- Just steal instructions; don't walk them (no longer required).
v3: (feedback from Jason Ekstrand)
- Steal indirect sources from nir_src/nir_dest.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Jason pointed out that variable dereferences in NIR are really part of
their parent instruction, and should have the same lifetime.
Unlike in GLSL IR, they're not used very often - just for intrinsic
variables, call parameters & return, and indirect samplers for
texturing. Also, nir_deref_var is the top-level concept, and
nir_deref_array/nir_deref_record are child nodes.
This patch attempts to allocate nir_deref_vars out of their parent
instruction, and any sub-dereferences out of their parent deref.
It enforces these restrictions in the validator as well.
This means that freeing an instruction should free its associated
dereference chain as well. The memory sweeper pass can also happily
ignore them.
v2: Rename make_deref to evaluate_deref and make it take a nir_instr *
instead of void *. This involves adding &instr->instr everywhere.
(Requested by Jason Ekstrand.)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
We can't allocate them out of the nir_ssa_def itself, because it may not
be ralloc'd (for example, nir_dest embeds a nir_ssa_def).
However, allocating them out of the instruction should work.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Phi sources are part of the phi instruction and should have the same
lifetime.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The lifetime of the params array needs to be match the nir_call_instr
itself. So, allocate it using the instruction itself as the context.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Commit 18004c3 introduced more restrictive validation to linker
between inputs and outputs. This patch skips the additional check
for programs that utilize GL_ARB_separate_shader_objects, there
inputs and outputs might not make exact match during linking but
only when constructing the final pipeline.
This made some of the GL_ARB_program_interface_query tests shaders
fail to link, these tests can be used to verify the change.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
We limit y-tiling to 0x20 when depth is involved. However the function is
run for each miplevel, and the hardware expects miplevel 0 to have the
highest tiling settings. Perform the y-tiling limit on all levels of a
3d texture, not just the ones that have depth.
Fixes:
texelFetch fs sampler3D 98x129x1-98x129x9
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Nick Tenney <nick.tenney@gmail.com> # GT216
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Haswell hardware seems to ignore Render Stream Select bits from
3DSTATE_STREAMOUT packet when the SOL stage is disabled even if
the PRM says otherwise. Because of this, all primitives are sent
down the pipeline for rasterization, which is wrong. If SOL is
enabled, Render Stream Select is honored and primitives bound to
non-zero streams are discarded after stream output.
Since the only purpose of primives sent to non-zero streams is to
be recorded by transform feedback, we can simply discard all geometry
bound to non-zero streams then transform feedback is disabled
to prevent it from ever reaching the rasterization stage.
Notice that this patch introduces a small change in the behavior we
get when a geometry shader emits more vertices than the maximum declared:
before, a vertex that was emitted to a non-zero stream when TF was
disabled would still count for the purposes of checking that we don't
exceed the maximum number of output vertices declared by the shader. With
this change, these vertices are completely ignored and won't increase
the output vertex count, making more room for other (hopefully more
useful) vertices.
Fixes piglit test arb_gpu_shader5-emitstreamvertex_nodraw on Haswell
and Broadwell.
v2 (Ken): Drop is_haswell check in favor of doing this unconditionally.
Broadwell needs the workaround as well, and it doesn't hurt to do it in
general. Also tweak comments - the Haswell PRM does actually mention
this ("Command Reference: Instructions" page 797).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83962
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Jordan added this in commit 741782b594 for
Gen7 platforms. I missed this when adding the Broadwell code.
Fixes Piglit's spec/arb_gpu_shader5/invocation-id-{basic,in-separate-gs}
with MESA_EXTENSION_OVERRIDE=GL_ARB_gpu_shader5 set.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: mesa-stable@lists.freedesktop.org
While working on NIR's memory allocation model, I realized the GLSL IR
memory model was broken.
During glCompileShader, we allocate everything out of the
_mesa_glsl_parse_state context, and reparent it to gl_shader at the end.
During glLinkProgram, we allocate everything out of a temporary context,
then reparent it to the exec_list containing the linked IR.
But during brw_link_shader - the driver's final opportunity to do
lowering and optimization - we just allocated everything out of the
permanent context given to us by the linker. That memory stayed
forever.
Notably, passes like brw_fs_channel_expressions cause us to churn the
majority of the code, so we really want to free dead IR here.
Saves 125MB of memory when replaying a Dota 2 trace on Broadwell.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This allows SIMD16 mode to work for a lot more programs. Texturing is
also more efficient in SIMD16 mode than SIMD8. Several messages don't
actually exist in SIMD8 mode, so we did SIMD16 messages and threw away
half of the data. Now we compute real data in both halves.
Also, the SIMD16 "sample" message doesn't require all three coordinate
components to exist (like the SIMD8 one), so we can shorten the message
lengths, cutting register usage a bit.
I chose to implement the visitor functionality in a separate function,
since mixing true SIMD16 with SIMD8 code that uses SIMD16 fallbacks
seemed like a mess. The new code bails on a few cases where we'd
have to do two SIMD8 messages - we just fall back to SIMD8 for now.
Improves performance in "Shadowrun: Dragonfall - Director's Cut" by
about 20% on GM45 (measured with LIBGL_SHOW_FPS=1 while standing around
in the first mission).
v2: Add ir_txf to the has_lod case (caught by Jordan Justen).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Gen5+ systems allow you to specify multiple shader programs - both SIMD8
and SIMD16 - and the hardware will automatically dispatch to the most
appropriate one, given the number of subspans to be processed.
However, that is not the case on Gen4. Instead, you program a single
shader. If you enable multiple dispatch modes (SIMD8 and SIMD16), the
shader is supposed to contain a series of jump instructions at the
beginning. The hardware will launch the shader at a small offset,
hitting one of the jumps.
We've always thought that sounds like a pain, and weren't clear how it
affected performance - is it worth having multiple shader types? So,
we never bothered with SIMD16 until now.
This patch takes a simpler approach: try and compile a SIMD16 shader.
If possible, set the no_8 flag, telling the hardware to just use the
SIMD16 variant all the time.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This flag means to ignore the SIMD8 program and only use the SIMD16 one.
It was originally meant for repdata clear shaders, but I plan to use it
for other things on Gen4 as well.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
I've no idea why this was 4. It certainly seems wrong.
Prevents assertion failures in fp-incomplete-tex with some upcoming
patches of mine.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
The CSE algorithm will continuously allocate new ae_entry objects. As
each new basic block is exited, all of the previously allocated objects
are dumped. Instead, put them in a free list and re-use them in the
next basic block. Reduce, reuse, recycle!
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
These were added in commit f2616e56, presumably in preparation for
translating ARB vp/fp into GLSL IR. That never happened, and neither did
a lowering pass that actually generated these instructions.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
From GLSL 3.30 and GLSL ES 1.00 on, after processing the line
directive (including its new-line), the implementation should
behave as if it is compiling at the line number passed as
argument. In previous versions, it behaved as if compiling
at the passed line number + 1.
Partially fixes https://bugs.freedesktop.org/show_bug.cgi?id=88815
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
From GLSL 1.30.10, section 3.3 (Preprocessor):
"#line line source-string-number ... After processing this directive
(including its new-line), the implementation will behave as if it is
compiling at ... source string number source-string-number. Subsequent
source strings will be numbered sequentially, until another #line
directive overrides that numbering."
In the previous implementation the source number was always zero.
Subsequent source strings are still not numbered sequentially, because
in the glShaderSource implementation we are concatenating the source code
strings into one long string.
Partially fixes https://bugs.freedesktop.org/show_bug.cgi?id=88815
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Even if they only have one slice, otherwise textureSize() won't
produce correct results for the depth value.
Fixes 10 dEQP tests in this category:
dEQP-GLES3.functional.shaders.texture_functions.texturesize.sampler2darray*
Reviewed-by: Mark Janes <mark.a.janes at intel.com>
The NIR compiler frontend is an alternative to the TGSI f/e, producing
the same ir3 IR and using the same backend passes for scheduling, etc.
It is not enabled by default yet, as there are still some regressions.
To enable, use 'FD_MESA_DEBUG=nir'. It is enough to use with, for
example, xonotic or supertuxkart.
With the NIR f/e, scalarizing and a number of other lowering steps
happen in NIR, so we don't have to do them in ir3. Which simplifies the
f/e and allows the lowered instructions to pass through other
optimization stages.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Use the correct sprite replacement depending on the flip of the coord
mode, using either T or 1-T depending on whether we have an upper-left or
lower-left coordinate origin. This fixes all the point sprite piglits.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Copies nouveau_buffer and radeon_buffer. This allows a write to proceed
to an uninitialized part of a buffer even when the GPU is using the
previously-initialized portions.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Waiting on a bo being ready is handled in fd_bo_cpu_prep. No need to
keep separate timestamps around.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
A resource flush is an upload of a hypothetically-staging texture to the
GPU. For a UMA system, this will largely be a no-op or
cache-maintenance. Move the render flush logic into transfer_map where
it belongs, and clear out the transfer_flush function.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
pipe_sampler_view already contains a texture, remove the redundant
tex_resource member which pointed at the same thing.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Since NIR f/e currently encodes immediates in instructions (rather than
passing via const), we need to ensure that when const's are used the get
initialized to the proper values. Otherwise comparing NIR to TGSI
compiler, it will use proper immediate values in one case, and randomly
initialize values in the other. Which confuses ir3test.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Be smarter about propagating copies from const or immed, or with abs/neg
modifiers. Also, realize that absneg.s and absneg.f are really "fancy"
mov instructions.
This opens up the possibility to remove more copies. It helps the TGSI
frontend a bit, but will be really needed for the NIR f/e which builds
everything up in SSA form (ie. will *always* insert a mov from const or
immediate).
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Even though in the end, they map to the same bits, the backend will need
to be able to differentiate float abs/neg vs integer abs/neg. Rather
than making the backend figure it out based on instruction opcode (which
when combined with mov/absneg instructions, can be awkward), just split
out different flags for each so the frontend can signal it's intentions
more clearly. Also, since (neg) for bitwise op's is actually a bitwise-
not, split it out into bnot flag.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Add helpers for constructing SSA forms of instructions.
Only partial cat5/cat6 coverage.. but we can add stuff as needed.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
We need to pull in libnir.la and it's dependency libglsl_util.la. Also,
_mesa_error_no_memory() must be defined.
Fortunately with libnir.la (vs pulling in all of libglsl.la) we don't
also need libstdc++.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
If we want to use NIR from state trackers that don't already pull in the
whole of glsl (ie. anything other than mesa state tracker), we need a
separate more minimal libnir. Possibly NIR should be better split out
from glsl, but for now, generate a second smaller libnir.la for those
who just want NIR but not all of glsl.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Based on the algo from NV50LegalizeSSA::handleDIV() and handleMOD().
See also trans_idiv() in freedreno/ir3/ir3_compiler.c (which was an
adaptation of the nv50 code from Ilia Mirkin).
A python/numpy script which implements the same algorithm (and is
possibly useful for debugging or analysis) can be found here:
http://people.freedesktop.org/~robclark/div-lowering.py
I've tested this on i965 hacked up to insert the idiv lowering pass,
and on freedreno with NIR frontend.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Tested-by: Eric Anholt <eric@anholt.net> (vc4)
In freedreno these get implemented as the matching f* instruction plus a
u2f to convert the result to float 1.0/0.0. But less lines of code to
just let nir_opt_algebraic handle this for us, plus opens up some small
window for other opt passes to improve (ie. if some shader ended up with
both a flt and slt with same src args, for example).
v2: use b2f rather than u2f
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Switch between the two clip space definitions already available
in hardware. Update winding order dependent state according
to the clip control state.
This change did not introduce new piglit quick.test regressions on
an Ivybridge Mobile and a GM45 Express chipset.
Also it enables and passes the clip-control and clip-control-depth-precision
tests on these two chipsets.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
The _WindowMap can be dropped from gl_viewport_attrib now.
Simplify gl_viewport_attrib handling where possible.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
This is the only real user of _WindowMap which has the depth
buffer scaling multiplied in. Maintain the _WindowMap of the
one and only viewport inside TNLcontext.
v2:
Remove unneeded parentheses.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
Instead of _WindowMap just use the translation and scale
of the viewport transform directly. Thereby avoid dividing by
_DepthMaxF again.
v2:
Change order of assignments.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
Instead of _WindowMap just use the translation and scale
of the viewport transform directly. Thereby avoid dividing by
_DepthMaxF again.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
As of da5ec2a, we allocate instruction sources out of the instruction
itself. When we realloc the texture sources we need to use the right
memory context or ralloc will get angry and assert-fail
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit adds a pass to L1-normalize cube-map coordinates. Some hardware
such as i965 requires that largest cube-map coordinate is +-1. We had a
pass to perform this normalization in GLSL IR but we need it in NIR for
cube maps on ARB programs to work correctly.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
v2 (Suggested by Eric):
- Do a vector fabs and split into components later
- Move to core NIR
Reviewed-by: Eric Anholt <eric@anholt.net>
This only impacts the ARB_fp path. We can't quite disable the GLSL-level
lowering pass, because it needs to apply before
brw_do_lower_unnormalized_offset().
total instructions in shared programs: 5667857 -> 5667847 (-0.00%)
instructions in affected programs: 1114 -> 1104 (-0.90%)
helped: 16
HURT: 6
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Not much hardware wants them these days, and it might give us a chance to
do CSE or algebraic at the NIR level.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
We use nir_ssa_defs for nir_builder args, so this takes a nir_src and
makes one so it can be passed in.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
So far we'd only used nir_builder to build brand new programs. But if
we're doing modifications to instructions (like in a lowering pass), then
we want to generate new stuff before the instruction we're modifying.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The fpclassify stuff either needs std=c99 or _XOPEN_SOURCE=600 passed
to gcc, but when using the latter the lrint family of function will be defined
too.
This is in preparation for these functions to be called from other
files.
This commit is intended to have no functional change. It exists in
preparation for some upcoming code movement in preparation for the
shader cache.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The dirty-bit checking from each brw_upload_<stage>_prog function is
split out into its a new brw_<stage>_state_dirty function.
This commit is intended to have no functional change. It exists in
preparation for some upcoming code movement in preparation for the
shader cache.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit splits portions of the existing brw_upload_vs_prog and
brw_upload_gs_prog function into new brw_vs_populate_key and
brw_gs_populate_key functions. This follows the same style as is
already present for all other stages, (see brw_wm_populate_key, etc.).
This commit is intended to have no functional change. It exists in
preparation for some upcoming code movement in preparation for the
shader cache.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Commit 09ee907266 added logic to fold immediates into mad operations,
but the emission code is only there for fmad. Only allow it on float
types.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Commit fb63df2215 added 4-byte mad support, but only supported
emission for floats. Disable it for ints for now.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
The lifetime of the sources array needs to be match the nir_tex_instr
itself. So, allocate it using the instruction itself as the context.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
These sets are part of the block, and their lifetime needs to match the
block itself. So, allocate them using the block itself as the context.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The lifetime of each register's use/def/if_use sets needs to match the
register itself. So, allocate them using the register itself as the
context.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
glsl_to_nir passes in the ir_function's name field; we were copying the
pointer, but not duplicating the memory.
We want to be able to free the linked GLSL IR program after translating
to NIR, so we'll need to create a copy of the function name that the NIR
shader actually owns.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
We can just pass a pointer to the list of variables, and reuse the code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
ralloc_adopt() reparents all children from one context to another.
Conceptually, ralloc_adopt(new_ctx, old_ctx) behaves like this
pseudocode:
foreach child of old_ctx:
ralloc_steal(new_ctx, child)
However, ralloc provides no way to iterate over a memory context's
children, and ralloc_adopt does this task more efficiently anyway.
One potential use of this is to implement a memory-sweeper pass: first,
steal all of a context's memory to a temporary context. Then, walk over
anything that should be kept, and ralloc_steal it back to the original
context. Finally, free the temporary context. This works when the
context is something that can't be freed (i.e. an important structure).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The hardware only supports 4 MRTs. It should be possible to emulate
support for 8, but doesn't seem worth the trouble.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This complication is unnecessary and makes MRTs more complicated and
likely to generate tons of variants.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
The thing we want to avoid is int/float comparisons, but int/unsigned
comparisons with 0 are equivalent.
total instructions in shared programs: 6194829 -> 6193996 (-0.01%)
instructions in affected programs: 117192 -> 116359 (-0.71%)
helped: 471
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
No shader-db changes, probably because they're all removed by the GLSL
compiler optimization added in commit 69ad5fd4.
Reviewed-by: Eric Anholt <eric@anholt.net>
Doesn't work for analogous && cases, because of NaNs.
total instructions in shared programs: 6195712 -> 6194829 (-0.01%)
instructions in affected programs: 42000 -> 41117 (-2.10%)
helped: 403
Reviewed-by: Eric Anholt <eric@anholt.net>
InputsRead is a 64-bit bitfield. Using _mesa_fls would silently
truncate off the high bits, claiming inputs 32..56 (VARYING_SLOT_MAX)
were never read.
Using <= here was a hack I threw in at the last minute to fix programs
which happened to use input slot 32. Switch back to using < now that
the underlying problem is fixed.
Fixes crashes in "Euro Truck Simulator 2" when using prog->nir, which
uses input slot 33.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
ptn_move_dest and nir_fadd already take care of replicating the last
channel out, so we can just use a scalar and skip splatting it.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
We run lowering and optimization passes that might leave garbage lying
around. This keeps the FS cse from having to clean it up.
Reviewed-by: Matt Turner <mattst88@gmail.com>
The idea here is that fusing multiply-add combinations too early can reduce
our ability to perform CSE and value-numbering. Instead, we split ffma
opcodes up-front, hope CSE cleans up, and then fuse after-the-fact.
Unless an algebraic pass does something silly where it inserts something
between the multiply and the add, splitting and re-fusing should never
cause a problem. We run the late algebraic optimizations after this so
that things like compare-with-zero don't hurt our ability to fuse things.
shader-db results for fragment shaders on Haswell:
total instructions in shared programs: 4390538 -> 4379236 (-0.26%)
instructions in affected programs: 989359 -> 978057 (-1.14%)
helped: 5308
HURT: 97
GAINED: 78
LOST: 5
This does, unfortunately, cause some substantial hurt to a shader in Kerbal
Space Program. However, the damage is caused by changing a single
instruction from a ffma to an add. This, in turn, *decreases* register
pressure in one part of the program causing it to fail to register allocate
and spill. Given the overwhelmingly positive results in other shaders and
the fact that the NIR for the Kerbal shaders is actually better, this
should be considered a positive.
Reviewed-by: Matt Turner <mattst88@gmail.com>
total instructions in shared programs: 4422307 -> 4422363 (0.00%)
instructions in affected programs: 4230 -> 4286 (1.32%)
helped: 0
HURT: 12
While this does hurt some things, the losses are minor and it prevents the
compare-with-zero optimization from fighting with ffma which is much more
important.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Previously, we couldn't generate two algebraic passes in the same file
because of multiple structure definitions. To solve this, we play the
age-old header file trick and just #define around it.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Previously, NIR would just print 4 swizzle components if the swizzle was
anything other than foo.xyzw. This creates lots of noise if, for example,
you have a one-component element with a swizzle of foo.xxxx.
Reviewed-by: Kenneth Grunke <kenneth@whitecape.org>
Unused as of commit 630ab0d27ba(mesa: remove last of MAX_WIDTH,
MAX_HEIGHT). Update all the remaining references to the defines.
v2: Use the correct variable name in the comments
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
In case of using a distribution tarball (or a dirty git tree) one can
have the generated sources locally. Make configure.ac error out
otherwise, to alert that about the unmet requirement(s) of python/mako.
v2: Check only for a single file for each dependency.
Suggested-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
TGSI's conditional discards take float arg and negate it, so GLSL to TGSI
generates a b2f and negates that value. Only, in NIR we want a proper
bool once again, so we compare with 0. This is a lot of pointless extra
instructions.
total instructions in shared programs: 39735 -> 39702 (-0.08%)
instructions in affected programs: 1342 -> 1309 (-2.46%)
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Since we have patterns based on b2f, generate them if we see the b2f
equivalent using an iand. This is common when generating NIR from TGSI.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
I was previously using temporary disables of VC4 optimization to show the
benefits of improved NIR optimization, but this can get me quick and dirty
numbers for NIR-only improvements without having to add hacks to disable
VC4's code (disabling of which might hide ways that the NIR changes would
hurt actual VC4 codegen).
NIR brings us better optimization than I would have bothered to write
within the driver, developers sharing future optimization work, and the
ability to share device-specific lowering code that we and other
GLES2-level drivers need.
total uniforms in shared programs: 13421 -> 13422 (0.01%)
uniforms in affected programs: 62 -> 63 (1.61%)
total instructions in shared programs: 39961 -> 39707 (-0.64%)
instructions in affected programs: 15494 -> 15240 (-1.64%)
v2: Add missing imov support, and assert that there are no dest saturates.
v3: Rebase on the target-specific algebraic series.
v4: Rebase on gallium-includes-from-NIR changes in mater.
v5: Rebase on variables being in lists instead of hash tables.
v6: Squash in intermediate changes that used the NIR-to-TGSI pass (which
I'm not committing)
This will be used by the VC4 driver for doing device-independent
optimization, and hopefully eventually replacing its whole IR. It also
may be useful to other drivers for the same reason.
v2: Add all of the instructions I was relying on tgsi_lowering to remove,
and more.
v3: Rebase on SSA rework of the builder.
v4: Use the NIR ineg operation instead of doing a src modifier.
v5: Don't use ineg for fnegs. (infer_src_type on MOV doesn't do what I
expect, again).
v6: Fix handling of multi-channel KILL_IF sources.
v7: Make ttn_get_f() return a swizzle of a scalar load_const, rather than
a vector load_const. CSE doesn't recognize that srcs out of those
channels are actually all the same.
v8: Rebase on nir_builder auto-sizing, make the scalar arguments to
non-ALU instructions actually be scalars.
v9: Add support for if/loop instructions, additional texture targets, and
untested support for indirect addressing on temps.
v10: Rebase on master, drop bad comment about control flow and just choose
the X channel, use int comparison opcodes in LIT for now, drop unused
pipe_context argument..
v11: Fix translation of LRP (previously missed because I mis-translated
back out), use nir_builder init helpers.
v12: Rebase on master, adding explicit include of mtypes.h to get
INTERP_QUALIFIER_*
v13: Rebase on variables being in lists instead of hash tables, drop use
of mtypes.h in favor of util/pipeline.h. Use Ken's nir_builder
swizzle and fmov/imov_alu helpers, drop "struct" in front of
nir_builder, use nir_builder directly as the function arg in a lot of
cases, drop redundant members of ttn_compile that are also in
nir_builder, drop some half-baked malloc failure handling.
v14: The indirect uniform src0 should be scalar, not vector (noticed as
odd by robclark, confirmed by cwabbott). Apply Ken's review to
initialize s->num_uniforms and friends, skip ttn_channel for dot
products, and use the simpler discard_if intrinsic.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v13)
Acked-by: Rob Clark <robclark@freedesktop.org>
NIR uses these enums/#defines in nir_variables and associated intrinsics,
but I want to be able to use them from TGSI->NIR and NIR->TGSI.
Otherwise, we had to pull in all of mtypes.h.
This doesn't cover all of the enums we might want from a shared compiler
core (like varying slots or vert attribs), but it at least covers what I
need at the moment (system values and interp qualifiers).
v2: Move to src/glsl since util/ is really vague. Include in Makefile.am
list. Use plain bitshifts and stdint types instead of undefined
BITFIELD64_BIT.
v3: Rename to shader_enums.h. Move it into Makefile.sources.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v2, with
recommendation to rename)
The header was added with commit 2a135c470e3(nir: Add an ALU op builder
kind of like ir_builder.h) but did not made it into to the sources list.
Fortunately it remained unused until a recent commit faf6106c6f6(nir:
Implement a Mesa IR -> NIR translator.)
v2: Remove the bogus dependency. Tweak commit message.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
... by folding it into CLEANFILES. Don't worry about $(LANG) as it is
essentially the first folder of $(POS). With the latter already handled.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Both of which were removed with commit 69db422218b(scons: Don't build
osmesa.)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This is a problem when we have IR like this:
(array_ref (var_ref temps) (swiz x (expression ivec4 bitcast_f2i
(swiz xxxx (array_ref (var_ref temps) (constant int (2)) ) )) )) ) )
where we are indexing an array with the result of an expression that
accesses the same array.
In this scenario, temps will be moved to scratch space and we will need
to add scratch reads/writes for all accesses to temps, however, the
current implementation does not consider the case where a reladdr pointer
(obtained by indexing into temps trough a expression) points to a register
that is also stored in scratch space (as in this case, where the expression
used to index temps access temps[2]), and thus, requires a scratch read
before it is accessed.
v2 (Francisco Jerez):
- Handle also recursive reladdr addressing.
- Do not memcpy dst_reg into src_reg when rewriting reladdr.
v3 (Francisco Jerez):
- Reduce complexity by moving recursive reladdr scratch access handling
to a separate recursive function.
- Do not skip demoting reladdr index registers to scratch space if the
top level GRF has already been visited.
v4 (Francisco Jerez)
- Remove redundant checks.
- Simplify code by making emit_resolve_reladdr return a register with
the original src data except for reg, reg_offset and reladdr.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89508
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
This mutex is used to make sure the shared context does not change
while some shared code is looking into it.
Calling BindRenderbufferEXT BindRenderbuffer with a gles context
would not take the mutex before allocating an entry. Commit a34669b
then moved out the allocation out of bind_renderbuffer into
allocate_renderbuffer before using it for the CreateRenderBuffer
entry point. This thus also made this entry point unsafe.
The issue has been hinted by Ilia Mirkin.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
The issue has been detected by coverty.
v2:
- move the declaration of obj to the else clause (Brian Paul)
v3: Review by Brian Paul
- get rid of the obj declaration in favor of a direct reference
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
At the moment to get an EGL image to a dma-buf file descriptor,
you have to use EGL_MESA_drm_image, and then use libdrm to
convert this to a file descriptor.
This extension just provides an API modelled on EGL_MESA_drm_image,
to return a dma-buf file descriptor.
v2: update spec for new API proposal
add internal queries to get the fourcc back from intel driver.
v2.1: add gallium pieces.
v2.2: add offsets to spec and API, rename fd->fds, stride->strides
in API. rewrite spec a bit more, add some q/a
v2.3:
add modifiers to query interface and 64-bit type for that (Daniel Stone)
specifiy what happens to num fds vs num planes differences. (Chad Versace)
v2.4:
fix grammar (Daniel Stone)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Now, we only use brw->NewGLState.
I used this bash & sed command in the i965 directory:
for file in *.[ch] *.[ch]pp; do
sed -i -e 's/brw->state\.dirty\.mesa/brw->NewGLState/g' $file
done
Followed by manual changes to brw_state_upload.c.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Now, we only use ctx->NewDriverState.
I used this bash & sed command in the i965 directory:
for file in *.[ch] *.[ch]pp; do
sed -i -e 's/state\.dirty\.brw/ctx.NewDriverState/g' $file
done
Followed by manual changes to brw_state_upload.c.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
When clearing the state for a pipeline, we will save changed state for
the other pipelines.
v3:
* Adjust brw_upload_pipeline_state
* Don't pull pipeline state bits into common state bits
* Don't clear pipeline state bits
* Adjust 'clear' phase
* brw_clear_dirty_bits is now brw_render_state_finished
* Move cross-pipeline state flagging to brw_pipeline_state_finished
* Move pipeline clears to brw_pipeline_state_finished
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
brw->num_atoms is converted to an array, but currently just an array
of length 1.
Adds brw_copy_pipeline_atoms which copies the atoms for a pipeline,
and sets brw->num_atoms[p] for pipeline p.
v2:
* Rename brw->atoms[] to render_atoms
* Rename brw_add_pipeline_atoms to brw_copy_pipeline_atoms
* Rename brw_pipeline_first_atom to brw_get_pipeline_atoms
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We've seen some cases where performance can hurt quite a bit.
Technically, the more simple the function the more overhead there is
for using a function for this (and the less benefits this provides).
Hence don't do this if we expect the generated code to be simple.
There's an even more important reason why this hurts performance,
which is shaders reusing the same unit with some of the same inputs,
as llvm cannot figure out the calculations are the same if they
are performned in the function (even just reusing the same unit without
any input being the same provides such optimization opportunities though
not very much). This is something which would need to be handled by IPO
passes however.
mul x, -y is equivalent to mul -x, y; and mul x, y is the negation of
mul x, -y.
With NIR:
total instructions in shared programs: 6167779 -> 6161193 (-0.11%)
instructions in affected programs: 983511 -> 976925 (-0.67%)
helped: 4106
HURT: 16
GAINED: 18
LOST: 7
Without NIR:
total instructions in shared programs: 6192323 -> 6185299 (-0.11%)
instructions in affected programs: 987875 -> 980851 (-0.71%)
helped: 4146
HURT: 16
GAINED: 16
LOST: 0
The typical case of mat4*mat4*vec4 is 80 scalar multiplications, but
mat4*(mat4*vec4) is only 32.
On HSW (with vec4 vertex shaders):
instructions in affected programs: 4420 -> 3194 (-27.74%)
On BDW (with scalar vertex shaders):
instructions in affected programs: 12756 -> 6726 (-47.27%)
Implementing a general matrix chain ordering is harder (or at least
tedious) because of having to walk the GLSL IR to create a list of
multiplicands. I'm guessing that this patch handles 90+% of cases, but
of course to tell definitively you'd have to implement the general
thing.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
When nvc0_push_vbo calls nouveau_scratch_done it does not mean
scratch buffers can be freed immediately. It means "when hardware
advances to this place in the command stream the scratch buffers
can be freed".
To fix it, just postpone scratch runout destruction after current
fence is signalled.
The bug existed for a very long time. Nobody noticed, because
"scratch runout" code path is rarely executed.
Fixes hang at the very beginning of first mission in "Serious Sam 3"
on nve7/gk107. It manifested as:
nouveau E[ PFIFO][0000:01:00.0] read fault at 0x000a9e0000 [PTE] from GR/GPC0/PE_2 on channel 0x007f853000 [Sam3[17056]]
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Commit cf67ca9ffa made the layouting code pick a special layout for
1D images on Skylake. This should not be used for depth and stencil
buffers because these need to be treated as 2D tiled images. However
the patch was missing a check for images with a base format of
GL_STENCIL_INDEX. In practice I don't think it's currently possible to
hit this because Mesa doesn't support GL_ARB_texture_stencil8 and it's
not possible to create a 1D renderbuffer, but it'll be good to be
ready for when the extension is supported.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This will help encoding VUI into the bitstream
v2: make backward compatible
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
The framerate will be used for video usability info support by VCE driver
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Just announce support for 4 components.
While here also increase the max/min texel offsets (the limit is completely
artificial, was chosen because that's what other hardware did, however there's
other drivers using larger limits).
Over a thousand little piglits skip->pass.
v2: update docs/GL3.txt
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This is quite trivial, essentially just follow all the same code you'd
use with linear min/mag (and no mip) filter, then just skip the filtering
after looking up the texels in favor of direct assignment of the right channel
to the result. (This is though not true for the multi-offset version if we'd
want to support it - for this would probably need to do something along the
lines of 4x nearest sampling due to the necessity of doing coord wrapping
individually per texel.)
Supports multi-channel formats.
From the SM5 gather cap bit, should support non-constant offsets, plus shadow
comparisons (the former untested), but not component selection (should be
easy to implement but all this stuff is not really exposable anyway for now).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This has got a bit out of control with more and more parameters added.
Worse, whenever something in there changes all callees have to be updated
for that, even though they don't really do much with any parameter in there
except pass it on to the actual sampling function.
Hence simply put almost everything into a struct. Also instead of relying
on some arguments being NULL, be explicit and set this in a key (which is
just reused for function generation for simplicity). (The code still relies
on them being NULL in the end for now.)
Technically there is a minimal functional change here for shadow sampling:
if shadow sampling is done is now determined explicitly by the texture
function (either sample_c or the gl-style tex func inherit this from target)
instead of the static texture state. These two should always match, however.
Otherwise, it should generate all the same code.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This cleans up more instructions generated by uniform array indexing
multiplies.
total instructions in shared programs: 39989 -> 39961 (-0.07%)
instructions in affected programs: 896 -> 868 (-3.12%)
This cleans up some pointless operations generated by the in-driver mul24
lowering (commonly generated by making a vec4 index for a matrix in a
uniform array).
I could fill in other operations, but pretty much anything else ought to
be getting handled at the NIR level, I think.
total uniforms in shared programs: 13423 -> 13421 (-0.01%)
uniforms in affected programs: 346 -> 344 (-0.58%)
Previously, the ctx->Const.ForceGLSLVersion setting only worked if
the shader lacked a #version directive. Now, the ForceGLSLVersion
setting will override the #version directive too.
This change should be safe since it should be rare to have an app
that has a mix of shader versions and we only wanted to override
the #version for shaders which lacked the #version directive.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
The hardware just uses the low 24 lines, saving us an AND to drop the high
bits.
total uniforms in shared programs: 13433 -> 13423 (-0.07%)
uniforms in affected programs: 356 -> 346 (-2.81%)
total instructions in shared programs: 40003 -> 39989 (-0.03%)
instructions in affected programs: 910 -> 896 (-1.54%)
GLSL ES 3.00 spec, 4.3.10 (Linking of Vertex Outputs and Fragment Inputs),
page 45 says the following:
"The type of vertex outputs and fragment input with the same name must match,
otherwise the link command will fail. The precision does not need to match.
Only those fragment inputs statically used (i.e. read) in the fragment shader
must be declared as outputs in the vertex shader; declaring superfluous vertex
shader outputs is permissible."
[...]
"The term static use means that after preprocessing the shader includes at
least one statement that accesses the input or output, even if that statement
is never actually executed."
And it includes a table with all the possibilities.
Similar table or content is present in other GLSL specs: GLSL 4.40, GLSL 1.50,
etc but for more stages (vertex and geometry shaders, etc).
This patch detects that case and returns a link error. It fixes the following
dEQP test:
dEQP-GLES3.functional.shaders.linkage.varying.rules.illegal_usage_1
However, it adds a new regression in piglit because the test hasn't a
vertex shader and it checks the link status.
bin/glslparsertest \
tests/spec/glsl-1.50/compiler/gs-also-uses-smooth-flat-noperspective.geom pass \
1.50 --check-link
This piglit test is wrong according to the spec wording above, so if this patch
is merged it should be updated.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Correct error with commit 151fb1e where assert was renamed
to unreachable without removing ! from string argument.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This does not (yet) support different coordinate origins, so the tests
still fail due to fbo flipping.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
This appears to need the A2XX version of the point list, so select it at
draw time if necessary.
Experimentally, always using the A2XX version causes hangs when PSIZE
isn't actually emitted.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
The division is probably a holdover from the days when the fixed point
inline functions generated by headergen were broken.
Also reduce the maximum point size to 4092 (vs 4096), which is what the
blob does.
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
The SZ2 field contains the layer size of a lower miplevel. It only
contains 4 bits, which limits the maximum layer size it can describe. In
situations where the next miplevel would be too big, the hardware
appears to keep minifying the size until it hits one of that size.
Unfortunately the hardware's ideas about sizes can differ from
freedreno's which can still lead to issues. Minimize those by stopping
to minify as soon as possible.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
These are nir_cf_nodes, not ALU instructions.
Also, use unreachable() to preempt said review feedback.
v2: Do it right (thanks Ilia).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Everything is already in place; we simply have to take the scalar code
generation path. This gives us SIMD8 VS programs, instead of SIMD4x2.
v2: Rebase on the patch that drops brw->gen >= 8.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
I need to use this in brw_vec4.cpp, so it can't be static anymore.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Use prog_to_nir where we would normally call glsl_to_nir, handle program
parameter lists, and skip a few things that don't exist.
Using NIR generates much better shader code than Mesa IR, since we get
real optimizations, as opposed to prog_optimize:
total instructions in shared programs: 314007 -> 279892 (-10.86%)
instructions in affected programs: 285173 -> 251058 (-11.96%)
helped: 2001
HURT: 67
GAINED: 4
LOST: 7
v2: Change early return in nir_setup_uniforms to if/else (Jordan).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
prog->nir will generate fsub opcodes, but i965 doesn't implement them.
We may as well lower them at the NIR level, since it's trivial to do.
Suggested by Connor Abbott.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Shamelessly ripped off from Eric Anholt's tgsi_to_nir pass.
This is not built on SCons, like the rest of NIR.
v2:
- Delete redundant c->s, c->impl, and c->cf_node_list pointers (Ken)
- Use nir_builder directly instead of ptn_compile in more places (Ken)
- Drop 'struct' keyword in front of nir_builder (ken)
- Add a file level Doxygen comment (Ken)
- Use scalar constants instead of splatting (Eric)
- Use nir_builder helpers for constants, moves, and swizzles (Connor)
v3: Minor indentation improvements.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
These will be useful for prog->nir and tgsi->nir.
v2: Don't forget to mark nir_swizzle as inline (Eric).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
The PMA depth stall must be enabled (optimization turned off) under certain
circumstances on gen8. This was supposedly fixed for Gen9, which means we do not
need to check, or toggle the state. The hardware is supposed to enable the
hardware optimization by default, unlike BDW, so we also don't need to set it at
init. For whatever reason this improves stability on ETQW with the bug mentioned
below.
References: https://bugs.freedesktop.org/show_bug.cgi?id=89039 (doesn't fix)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Tested-by: Anuj Phogat <anuj.phogat@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Recomendation [sic] is to set this field to 1 always. Programming it to default
value of 0, may have -ve impact on performance for MSAA WLs.
Another don't suck bit which needs to get set.
The patch wasn't as well tested as I would have liked, primarily I don't have
perf numbers for it, but it's getting to a point where it is in danger of being
lost.
v2: v1 was a mix of two patches. Since 0x7004 is masked, we only need to set it
once at initialization and make sure the pma workaround doesn't set the mask bit
(which it doesn't).
Move LRI to init gpu state (Ken)
Add a comment.
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
These functions looked quite complicated, even though what they actually did
was trivial (ever since we dropped swizzled rendering). Also drop lookup of
format block per bytes done for each block, and do it once per scene instead.
This improves everybody's favorite "benchmark" by 3% or so, though
lp_rast_shade_quads_all() which calls this shows up still quite high for a
function which does little more than call the jit function.
(This would most likely be much better handled by the jit function itself,
the strides are passed through anyway already, though for being able to
handle layers it would definitely add some complexity.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
When using the texel fetch functions rather than ordinary texturing,
the arguments are all int vecs instead of float vecs, not to mention
the actual function would look completely different. Hence this must
be included in the texture function name (which serves as the key)
otherwise things crash badly when a shader accesses the same texture
and sampler unit with both txf/ld and ordinary texturing instructions
with otherwise matching keys.
There are issues with inlining everything, most notably llvm will use much
more memory (and be slower) when compiling. Ideally we'd probably use
functions for shader functions too but texture sampling usually is responsible
for quite some IR (it can easily reach 80% of total IR instructions) so this
seems like a good start.
This still generates a different function for all different combinations just
like before, however it is possible llvm is missing some optimization
opportunities - it is believed though such opportunities should be somewhat
rare, but at least for now it can still be switched off (at compile time only).
It should probably make compiled code also smaller because the same function
should be used for different variants in the same module (so for the
opaque/partial or linear/elts variants).
No piglit change (though it does indeed speed up unrealistic tests like
fp-indirections2 by a factor of 30 or so).
Has a small negative performance impact in openarena - I suspect this could
be fixed by running some IPO passes (despite the private linkage, llvm right
now does NO optimization at all wrt anything going past the call, even if
there's just one caller - so things like values stored before the call and then
always written by the function etc. will not be optimized away, nor will dead
arguments (which we mostly shouldn't have) be eliminated, always constant
arguments promoted etc.).
v2: use proper return values instead of pointer function arguments.
llvm supports aggregate return values, which do wonders here eliminating
unnecessary stack variables - everything in fact will be returned in registers
even without any IPO optimizations. It makes the code simpler too.
With this I could not measure a peformance impact in openarena any longer
(though since there's still no constant value propagation etc. into the tex
functions this does not mean it couldn't have a negative impact elsewhere).
v3: fix some minor issues suggested by Jose, and do disassembly (and the
profiling) without hacks.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
The callbacks used for getting the dynamic texture/sampler state were using
the jit_context from the generated jit function. This works just fine, however
that way it's impossible to generate separate functions for texture sampling,
as will be done in the next commit. Hence, pass this pointer through all
interfaces so it can be passed to a separate function (technically, it would
probably be possible to extract this pointer from the current function instead,
but this feels hacky and would probably require some more hacks if we'd use
real functions instead of inlining all shader functions at some point).
There should be no difference in the generated code for now.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
The data in memory is in big endian format and needs to be converted
into CPU byte order. So the patch actually reversed what needs to be done.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The CUBE_ARRAY case uses r[4]. Make sure that the stack variable is
there.
Noticed by Coverity.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Does not appear to be used in tree. Coverity spotted some errors in the
bitmask stuff, but the whole thing appears to be unused.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Our fragment program backend implements support for TXP directly, and
there's no NIR lowering pass to remove the projection. When we switch
fragment program support over to NIR, we need to support it somehow.
It's easy enough to support directly.
v2: Split out offset/tex_offset rename (requested by Jordan).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
fs_visitor::nir_emit_texture() created an fs_reg variable called offset,
which shadowed the offset() helper function in brw_ir_fs.h.
Rename the variable to tex_offset so we can still call offset().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
v2: Don't be lazy. Constify the as_foo functions and use those instead
of ugly casts. Suggested by Curro.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Now that they're all implemented using macros, this is trivial.
v2: Remove redundant parenthesis. Suggested by Curro.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
The downcast functions for non-leaf classes were previously implemented
"by hand." Now they are implemented using macros based on the is_foo
functions added in the previous patch.
v2: Remove redundant parenthesis. Suggested by Curro (on the next
patch).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
These functions deteremine when an IR node is one of the non-leaf
classes.
v2: Adjust indentation to line up. Suggested by Matt.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
These are due how we implemented the atomic tests, not the atomic
implementation itself. It's also difficult to refactor the code to
avoid the warnings due to the use of macros -- the code would be quite
hairy.
Reviewed-by: Brian Paul <brianp@vmware.com>
Somehow, merely including any of the *intrin.h headers causes dozens of
this warnings (when compiling pretty much every source file). MSVC does
not always complain the same -- so it's possible we're doing something
weird --, but silence these warnings in the meanwhile.
Reviewed-by: Brian Paul <brianp@vmware.com>
MSVC's implementation of signbit(x) uses sizeof(x) with expressions to
dispatch to an internal function based on the argument's type (float,
double, etc), but that raises a flag with MSVC's own static analyzer,
and because this is an inline function in a header it causes substantial
warning spam.
Reviewed-by: Brian Paul <brianp@vmware.com>
MSVC 2013 declares these functions, both for C and C++ source files.
This was caught with MSVC in analyze mode.
Reviewed-by: Brian Paul <brianp@vmware.com>
There doesn't seem much interest on osmesa on Windows, particularly classic osmesa.
If there is indeed interest in osmesa on Windows, we should instead
integrate src/gallium/targets/osmesa into SCons.
Reviewed-by: Brian Paul <brianp@vmware.com>
v2: Review from Laura Ekstrand
- get rid of a change that should not have happened in this patch
- improve the error messages
- fix alignments
- fix a capitalization in a function name in an error message
v3: Review from Laura Ekstrand
- move the test for the validity of the renderbuffer to less generic
functions
- get rid of some changes that accidentally landed in the wrong commit
- revert some alignment fixes
v3: Review from Laura Ekstrand
- check that the lookup returns a valid renderbuffer
- cosmetic changes to some error messages
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
v2:
- improve an error message
v3:
- move a test to less generic functions
- fix an alignment
v4:
- take the caller as a parameter instead of bool dsa
- check that the lookup returns a valid renderbuffer
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Because of the current way the code is architectured, there is no
functional difference between the DSA and the non-DSA path.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
These entry points will be fleshed out when the GL_ARB_query_buffer_object
extension gets implemented. In the meantime, return GL_INVALID_OPERATION as
suggested by Ian.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
v2: Review from Laura Ekstrand
- use the transform feedback object lookup wrapper
v3:
- use the new name of _mesa_lookup_transform_feedback_object_err
v4: Review from Laura Ekstrand
- fix some alignement problems
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
v2: Review from Laura Ekstrand
- use the transform feedback object lookup wrapper
v3:
- use the new name of _mesa_lookup_transform_feedback_object_err
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
v2: review from Laura Ekstrand
- use the refactored code to lookup the objects
- improve some error messages
- factor out the gl method name computation
- better handle the spec differences between the DSA and non-DSA cases
- quote the spec a little more
v3: review from Laura Ekstrand
- use the new name of _mesa_lookup_bufferobj_err
- swap the comments around the offset and size checks
v4: review from Laura Ekstrand
- add more spec quotes
- properly fix the comments around the offset and size checks
v5: review from Laura Ekstrand
- add quotes on the spec citations
- revert some changes in the printf format
v6: review from Laura Ekstrand
- remove a redondant "gl" in a method name
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
v2: Review from Laura Ekstrand
- give more helpful error messages
- factor the lookup code for the xfb and objBuf
- replace some already-existing tabs with spaces
- add comments to explain the cases where xfb == 0 or buffer == 0
- fix the condition for binding the transform buffer or not
v3: Review from Laura Ekstrand
- rename _mesa_lookup_bufferobj_err to
_mesa_lookup_transform_feedback_bufferobj_err and make it static to avoid a
future conflict
- make _mesa_lookup_transform_feedback_object_err static
v4: Review from Laura Ekstrand
- add the pdf page number when quoting the spec
- rename some of the symbols to follow the public/private conventions
v5: Review from Laura Ekstrand
- properly rename some of the symbols to follow the public/private conventions
- fix some alignments
- add quotes around a spec citation
- add back a newline I accidentally deleted
- add spaces around the ternary operator usages
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
v2: Review from Laura Ekstrand
- generate the name of the gl method once
- shorten some lines to stay in the 78 chars limit
v3: Review from Fredrik Höglund <fredrik@kde.org>
- rename gl_mthd_name to func
- set EverBound in _mesa_create_transform_feedbacks in the dsa case
v4:
- rename _mesa_create_transform_feedbacks to create_transform_feedbacks and
make it static
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
Maybe this should be the job of the dispatch layer.
v2:
- add the section name and pdf page number of the quote (Laura)
- OpenGL 3.0 core does not exist, get rid of "core"
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
We were building libglsl_util.la without our visibility flags and
leaking hash_table_* symbols.
Signed-off-by: Kristian Høgsberg <kristian.h.kristensen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Transform this into b2f(and(a, b)).
total instructions in shared programs: 6190291 -> 6189225 (-0.02%)
instructions in affected programs: 267247 -> 266181 (-0.40%)
helped: 866
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Make use of the builtin ffs macros and split out ffsll
to a seperate block. Needed for at least OpenBSD which
does not have ffsll in libc.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
No longer used as of commit 48c7461d5a0(st/gbm: remove state-tracker)
v2: Add commit message.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> (v1)
in different fragment shaders. This also applies to a case when gl_FragCoord
is redeclared with no layout qualifiers in one fragment shader and not
declared but used in other fragment shader.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Khronos Bug#12957
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
16 / cpp happens to be the same as utile_w on the only raster format
supported (4 bytes per pixel), but simulator/hw source code generally
talks in terms of utiles.
I'd like to compile as much of the device-specific code as possible
when building for simulator, and using if (using_simulator) instead of
ifdefs helps.
This reverts commit 20346808cf.
The conversion is actually done since these are the *B macro variants
and no vtx format is supplied, which makes them go through the translate
module.
This restores the following piglit tests to passing:
draw-vertices user
gl-2.0-vertexattribpointer
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
glXGetProcAddress("glFoo") ends up in stub_add_dynamic() to
create dynamic stubs for dynamic functions. stub_add_dynamic()
doesn't store the caller provided name string "Foo" in a mesa
private copy, but just stores a pointer to the "glFoo" string
passed to glXGetProcAddress - a pointer into arbitrary memory
outside mesa's control.
If the caller passes some dynamically allocated/changing
memory buffer to glXGetProcAddress(), or the caller gets unmapped
from memory, e.g., some dynamically loaded application
plugin which uses OpenGL, this ends badly - with a dangling
pointer.
strdup() the name string provided by the client to avoid
this problem.
Cc: "10.3 10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
The storage size for local kernel args can be queried before the
arguments are set by using the CL_KERNEL_LOCAL_MEM_SIZE param
of clGetKernelWorkGroupInfo().
The spec says that if local kernel arguments have not been specified,
then we should assume their size is 0.
v2:
- Implement using c++11 member initialization.
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>
The pipe's get_vendor method returns something more akin to a driver
vendor string in most cases, instead of the actual device vendor. Use
get_device_vendor instead, which was introduced specifically for this
purpose.
Signed-off-by: Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
The only hackish ones are llvmpipe and softpipe, which currently return
the same string as for get_vendor(), while ideally they should return
the CPU vendor.
Signed-off-by: Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
This will be needed by Clover to return the correct information
to CL_DEVICE_VENDOR info queries.
Signed-off-by: Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
These will be especially useful when we start keeping track of
liveness information for each subregister.
Reviewed-by: Matt Turner <mattst88@gmail.com>
And set it in the MOV instructions that copy the temporary to the
original destination if the generator instruction had it set.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fix typo and punctuation in a comment, break long line and add space
before curly bracket.
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
try_copy_propagate() was checking the bit of the saturate mask for the
arg-th component of the source to decide whether the whole source
should be saturated (WTF?). We need to swizzle the original saturate
mask and check that for all enabled channels the saturate flag is
either set or unset, as we cannot saturate a subset of destination
components only.
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
This reverts commit 0dfec59a27. The
change prevented propagation of copies with the saturate flag set,
making the whole saturate mask tracking completely useless. A proper
fix follows.
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
This simplifies the src_reg/dst_reg conversion constructors using the
swizzle utils introduced in a previous patch. It also makes them more
useful by changing their semantics slightly: dst_reg(src_reg) used to
set the writemask to XYZW if the src_reg swizzle was anything other
than XXXX, which was almost certainly not what the caller intended if
the swizzle was non-trivial. After this patch the same components
that are present in the swizzle will be enabled in the resulting
writemask.
src_reg(dst_reg) used to set the first components of the swizzle to
the enabled components of the writemask and then replicate the last
enabled component to fill the swizzle, which, in cases where the
writemask didn't have exactly the first n components set, would in
general not be compatible with the original dst_reg. E.g.:
| ADD(tmp, src_reg(tmp), src_reg(1));
would *not* do what one would expect (add one to each of the enabled
components of tmp) if tmp didn't have a writemask of the described
form (e.g. YZ, YW, XZW would all fail). This pattern actually occurs
in many different places in the VEC4 back-end, it's a wonder that it
hasn't caused piglit failures until now. After this patch
src_reg(dst_reg) will construct a swizzle with each enabled component
at its natural position (e.g. Y at the second position, Z at the
third, and so on). The resulting swizzle will behave like the
identity when used in any instruction with the original writemask.
I've manually verified that *none* of the callers of both conversion
constructors were relying on the previous broken semantics. There are
no piglit regressions on any generation.
Reviewed-by: Matt Turner <mattst88@gmail.com>
It could be objected that swizzle_for_size() is "faster" than
brw_swizzle_for_size(). It's not measurably better in any reasonable
CPU-bound benchmark on VLV according to the Finnish benchmarking
system (including the SynMark2 DrvShComp shader compilation
benchmark).
Reviewed-by: Matt Turner <mattst88@gmail.com>
This seemed to be trying to deduce the number of uniform vector
components from the parameter swizzle, but the algorithm would always
give 4 as result. Instead grab the correct number of components from
the GLSL type.
Reviewed-by: Matt Turner <mattst88@gmail.com>
This defines helper functions implementing some common swizzle
transformations that are usually open-coded in the compiler back-end,
causing a lot of clutter. Some optimization passes will become almost
trivial implemented in terms of these functions (e.g.
vec4_visitor::opt_reduce_swizzle()).
Reviewed-by: Matt Turner <mattst88@gmail.com>
FS instructions with NIR on i965:
total instructions in shared programs: 2663561 -> 2619051 (-1.67%)
instructions in affected programs: 1612965 -> 1568455 (-2.76%)
helped: 5455
HURT: 12
FS instructions with NIR on g4x:
total instructions in shared programs: 2352633 -> 2307908 (-1.90%)
instructions in affected programs: 1441842 -> 1397117 (-3.10%)
helped: 5463
HURT: 11
FS instructions with NIR on ilk:
total instructions in shared programs: 3997305 -> 3934278 (-1.58%)
instructions in affected programs: 2189409 -> 2126382 (-2.88%)
helped: 8969
HURT: 22
FS instructions with NIR on hsw (snb and ivb were similar):
total instructions in shared programs: 4109389 -> 4109242 (-0.00%)
instructions in affected programs: 109869 -> 109722 (-0.13%)
helped: 339
HURT: 190
No SIMD16 programs were gained or lost on any platform
Reviewed-by: Matt Turner <mattst88@gmail.com>
v2: Fix the spelling of analyze and re-arrange code for better readability
as per Connor's comments.
v3: Make the naming of things more consistent and add a pile of comments
v4: Stop trying to avoid vectors
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Most cases seem harmless, though that might not always be the case. Maybe
one day we can get gcc to complain about these and fix them throughout
the code, but until then let's silence them.
Reviewed-by: Brian Paul <brianp@vmware.com>
It's a bit hackish couldn't find another solution. See code comment
for details. The warning is useful, so universally disabling doesn't
sound a good idea.
Fixes
warning C4005: 'xxx' : macro redefinition
Reviewed-by: Brian Paul <brianp@vmware.com>
This avoids MSVC the warning
warning C4013: 'isatty' undefined; assuming extern returning int
with certain versions of flex.
Reviewed-by: Brian Paul <brianp@vmware.com>
v2: Add win flex-bison link to docs/install.html.
This prevents the MSVC from
warning C4090: 'function' : different 'const' qualifiers
when compiling flex generated lexers.
Reviewed-by: Brian Paul <brianp@vmware.com>
MSVC defaults to no exceptions unless /EH option is passed (which we don't), while
MSVC's STL defaults to use exceptions unless _HAS_EXCEPTIONS=0 is defined,
which we didn't.
This fixes
warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
Reviewed-by: Brian Paul <brianp@vmware.com>
This addresses
...\glsl_parser.cpp(...) : warning C4065: switch statement contains 'default' but no 'case' labels
This is on code generated by bison, which we have little control.
It seems useful to have this warning otherwise enabled.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Note that GLboolean is an alias for unsigned char, which lacks the
implicit true/false semantics that C++/C99 bool have.
Reviewed-by: Brian Paul <brianp@vmware.com>
v2: Change gl_shader::IsES and gl_shader_program::IsES to be bool as
recommended by Ian Romanick.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Should have been part of 429a4355259(galahad: remove driver). Seems like
I've erroneously committed the trimmed patch.
Reported-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Both seems to be excessively long, namely:
ClientAPIString can get up-to 47 based on current code, while the name
of the driver can dictate the length of the VersionString, currently it
is around 11. Let's pad each to 100, rather than the current 1000.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
There's 2 reasons why we'd want to use the global context:
1) There still seems to be one memory "leak" left when using multiple llvm
contexts (it is not a true leak as the memory disappears into some still
addressable pool but nevertheless the memory consumption grows). See
http://cgit.freedesktop.org/~jrfonseca/llvm-jitstress/
2) These contexts get kinda big - even when disposing modules etc. after
compiling a shader the LLVMContext can easily be over 100kB. So when there's
lots of llvm contexts arounds it adds up.
The downside is that at least right now this is absolutely not thread safe,
so this only works safely in environments where multiple pipe contexts are not
used concurrently.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Fixes a piglit regression
(shaders/glsl-fs-vec4-indexing-temp-dst-in-nested-loop-combined) with
my series for GVN.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
This is currently not a problem because the vec4 visitor happens to
mask out unused components from the destination, but it might become
an issue when we start using atomics without writeback message. In
any case it seems sensible to set it again here because the
consequences of setting the wrong writemask (random graphics memory
corruption) are difficult to debug and can easily go unnoticed.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
And calculate the message response size based on the number of
components rather than the other way around. This simplifies their
interface somewhat and allows the caller to request a writeback
message with more than one vector component in SIMD4x2 mode.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This was telling the sampler to do texture fetches for *all* channels
in the non-constant surface index case, what could have reduced
throughput unnecessarily when some of the channels were disabled by
control flow.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This is going to be useful because the Gen7+ uniform and varying pull
constant, texturing, typed and untyped surface read, write, and atomic
generation code on the vec4 and fs back-end all require the same logic
to handle conditionally indirect surface indices. In pseudocode:
| if (surface.file == BRW_IMMEDIATE_VALUE) {
| inst = brw_SEND(p, dst, payload);
| set_descriptor_control_bits(inst, surface, ...);
| } else {
| inst = brw_OR(p, addr, surface, 0);
| set_descriptor_control_bits(inst, ...);
| inst = brw_SEND(p, dst, payload);
| set_indirect_send_descriptor(inst, addr);
| }
This patch abstracts out this frequently recurring pattern so we can
now write:
| inst = brw_send_indirect_message(p, sfid, dst, payload, surface)
| set_descriptor_control_bits(inst, ...);
without worrying about handling the immediate and indirect surface
index cases explicitly.
v2: Rebase. Improve documentatation and commit message. (Topi)
Preserve UW destination type cargo-cult. (Topi, Ken, Matt)
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Both do_vs_prog and do_gs_prog initialize brw_stage_prog_data::nr_params to
the number of uniform *vectors* required by the shader rather than the number
of uniform components, contradicting the comment. This is inconsistent with
what the state upload code and scalar path expect but it happens to work until
Gen8 because vec4_visitor interprets it as a number of vectors on construction
and later on overwrites its original value with the number of uniform
components referenced by the shader.
Also there's no need to add the number of samplers, they're not actually
passed in as uniforms.
Fixes a memory corruption issue on BDW with SIMD8 VS.
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Several steppings of Skylake fail when using SIMD16 with 3-source
instructions (such as MAD).
This implements WaDisableSIMD16On3SrcInstr and fixes ~190 Piglit
tests.
Based on a patch by Neil Roberts.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
The places that were checking whether 3-source instructions are
supported have now been combined into a small helper function. This
will be used in the next patch to add an additonal restriction.
Based on a patch by Kenneth Graunke.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
brwContextInit now queries the GPU revision number via a new parameter
for DRM_I915_GETPARAM. This new parameter requires a kernel patch and
a patch to libdrm. If the kernel doesn't support it then it will
continue but set the revision number to -1. The intention is to use
this to implement workarounds that are only needed on certain
steppings of the GPU.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Generate GL_INVALID_OPERATION and return NULL when the buffer object
hasn't been created. All callers expect this.
v2: Use a more concise error message.
Cc: Laura Ekstrand <laura@jlekstrand.net>
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
This add primitive restart support to the prim conversion.
This involves changing the API for the translate functions
as we need to pass the prim restart index and the original
number of indices into the translate functions.
primitive restart is support for quads, quad strips
and polygons.
This deal with the case where the actual number of output
primitives is less than the initially calculated number,
by filling the rest of the output primitives with the restart
index, the other option is to reduce the output prim number,
but that will make the generator code a bit messier.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This should improve the performance of any shaders using the KIL
instruction. I'm a bit surprised we missed this.
Unfortunately, I have not been able to measure any performance
improvements from this patch. It does make ARB_fragment_program
behave similarly to GLSL code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
So it turns out that this doesn't actually fix any bugs or add any features,
stictly speaking. However, it does avoid a lot of kludginess. Previously, if
you called
glCopyTextureSubImage3D(texcube, 0, 0, 0, zoffset = 3, ...
it would grab the texture image object for face = 0 in teximage.c instead of
the desired face = 3. But Line 274 of brw_blorp_blit.cpp would correct for
this by updating the slice to 3.
This commit does the correct thing before calling any drivers,
which should make the functionality much more robust and uniform across all
drivers.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
We use the idiom
ir_foo *x = y->as_foo();
if (x == NULL)
return;
all over the place. GCC generates some quite lovely code for this.
One such example:
340a5b: 83 7d 18 04 cmpl $0x4,0x18(%rbp)
340a5f: 0f 85 06 04 00 00 jne 340e6b
340a65: 48 85 ed test %rbp,%rbp
340a68: 0f 84 fd 03 00 00 je 340e6b
This case used as_expression() (ir_type_expression is 4). Note that it
checks the ir_type, then checks that the pointer isn't NULL. There is
some disconnect in GCC around the condition in the as_foo functions.
return ir_type == ir_type_##TYPE ? (ir_##TYPE *) this : NULL; \
It believes "this" could be NULL, so it emits check outside the function
just for fun.
This patch uses assume() to tell GCC that it need not bother with extra
NULL checking of the pointer returned by the as_foo functions.
text data bss dec hex filename
4836430 158688 26248 5021366 4c9eb6 i965_dri-before.so
4836173 158688 26248 5021109 4c9db5 i965_dri-after.so
v2: Replace 'if (this == NULL) unreachable("this cannot be NULL")' with
assume(this != NULL). Suggested by Ilia Mirkin.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Previously, we put all the uniforms into one big array. The problem with
this approach is that, as soon as there was one indirect array acces, the
backend would decide that the entire large array should be pull constants.
This commit splits the array in half: first direct-only uniforms and then
potentially-indirect uniforms. This may not be optimal, but it does let
the backend promote things to push constants.
Shader-db results on HSW:
total instructions in shared programs: 4114840 -> 4112172 (-0.06%)
instructions in affected programs: 43316 -> 40648 (-6.16%)
helped: 116
HURT: 0
v2: Set param_size[num_direct_uniforms] only if we have indirect uniforms.
This caused a bug that, strangely enough, only showed up on Broadwell
vertex shaders.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
v2: Delete the set of indirectly accessed variables when we're done with it
v3: Rename from _packed to _scalar
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Previously, we just assigned variable locations in nir_lower_io. Now, we
force the user to assign variable locations for us. This gives the backend
a bit more control over where variables are placed.
v2: Rename from _packed to _scalar
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
We never did a single hash table lookup in the entire NIR code base that I
found so there was no real benifit to doing it that way. I suppose that
for linking, we'll probably want to be able to lookup by name but we can
leave building that hash table to the linker. In the mean time this was
causing problems with GLSL IR -> NIR because GLSL IR doesn't guarantee us
unique names of uniforms, etc. This was causing massive rendering isues in
the unreal4 Sun Temple demo.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Different errors for type mismatches, size mismatches and matrix/
non-matrix mismatches. Use a common format of "uniformName"@location
in the messags.
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
On platforms that do not natively generate 0u and ~0u for Boolean
results, b2f expressions that look like
f = b2f(expr cmp 0)
will generate better code by pretending the expression is
f = ir_triop_sel(0.0, 1.0, expr cmp 0)
This is because the last instruction of "expr" can generate the
condition code for the "cmp 0". This avoids having to do the "-(b & 1)"
trick to generate 0u or ~0u for the Boolean result. This means code like
mov(16) g16<1>F 1F
mul.ge.f0(16) null g6<8,8,1>F g14<8,8,1>F
(+f0) sel(16) m6<1>F g16<8,8,1>F 0F
will be generated instead of
mul(16) g2<1>F g12<8,8,1>F g4<8,8,1>F
cmp.ge.f0(16) g2<1>D g4<8,8,1>F 0F
and(16) g4<1>D g2<8,8,1>D 1D
and(16) m6<1>D -g4<8,8,1>D 0x3f800000UD
v2: When the comparison is either == 0.0 or != 0.0 use the knowledge
that the true (or false) case already results in zero would allow better
code generation by possibly avoiding a load-immediate instruction.
v3: Apply the optimization even when neither comparitor is zero.
Shader-db results:
GM45 (0x2A42):
total instructions in shared programs: 3551002 -> 3550829 (-0.00%)
instructions in affected programs: 33269 -> 33096 (-0.52%)
helped: 121
Iron Lake (0x0046):
total instructions in shared programs: 4993327 -> 4993146 (-0.00%)
instructions in affected programs: 34199 -> 34018 (-0.53%)
helped: 129
No change on other platforms.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Palli <tapani.palli@intel.com>
The SSE 4.1 ROUND instructions let us implement roundeven directly.
Otherwise we assume that the rounding mode has not been modified (as we
do in the rest of Mesa) and use rint().
glibc uses the ROUND instruction in rint() after a cpuid check. This
patch just lets us inline it directly when we're already building for
SSE 4.1.
Reviewed-by: Carl Worth <cworth@cworth.org>
Eric's initial patch adding constant expression evaluation for
ir_unop_round_even used nearbyint. The open-coded _mesa_round_to_even
implementation came about without much explanation after a reviewer
asked whether nearbyint depended on the application not modifying the
rounding mode. Of course (as Eric commented) we rely on the application
not changing the rounding mode from its default (round-to-nearest) in
many other places, including the IROUND function used by
_mesa_round_to_even!
Worse, IROUND() is implemented using the trunc(x + 0.5) trick which
fails for x = nextafterf(0.5, 0.0).
Still worse, _mesa_round_to_even unexpectedly returns an int. I suspect
that could cause problems when rounding large integral values not
representable as an int in ir_constant_expression.cpp's
ir_unop_round_even evaluation. Its use of _mesa_round_to_even is clearly
broken for doubles (as noted during review).
The constant expression evaluation code for the packing built-in
functions also mistakenly assumed that _mesa_round_to_even returned a
float, as can be seen by the cast through a signed integer type to an
unsigned (since negative float -> unsigned conversions are undefined).
rint() and nearbyint() implement the round-half-to-even behavior we want
when the rounding mode is set to the default round-to-nearest. The only
difference between them is that nearbyint() raises the inexact
exception.
This patch implements _mesa_roundeven{f,}, a function similar to the
roundeven function added by a yet unimplemented technical specification
(ISO/IEC TS 18661-1:2014), with a small difference in behavior -- we
don't bother raising the inexact exception, which I don't think we care
about anyway.
At least recent Intel CPUs can quickly change a subset of the bits in
the x87 floating-point control register, but the exception mask bits are
not included. rint() does not need to change these bits, but nearbyint()
does (twice: save old, set new, and restore old) in order to raise the
inexact exception, which would incur some penalty.
Reviewed-by: Carl Worth <cworth@cworth.org>
Before, we enabled NIR if you set INTEL_USE_NIR to anything which mean that
INTEL_USE_NIR=false would actually turn on NIR. In preparation for turning
NIR on by default, this commit makes it smarter by allowing the
INTEL_USE_NIR variable to work as either a force-enable or a force-disable.
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
We never reset the string on eglTerminate, so it grows
for ever on multiple eglInitialise.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
As VARYING_SLOT_MAX can be bigger than 32.
I'll probably stop building swrast with MSVC in the near future, but this
seems a real bug regardless.
Reviewed-by: Brian Paul <brianp@vmware.com>
program/lex.yy.c and program/program_parse.tab.c is already included in
the PROGRAM_FILES variable.
We still need to specify the dependency relationship though.
Reviewed-by: Brian Paul <brianp@vmware.com>
By default gcc ignores the issue, and as result code that mixes
signed/unsigned is so widespread through the code base that it ends up
being little more than noise, potentially obscuring more pertinent
warnings.
Maybe one day we enable the corresponding gcc warnings and cleanup, but
until then, this change disables them.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Removing this block of pragmas doesn't seem to increase the number of
warning generated by MSVC. Other than signed/unsigned comparison warnings
there's very few other warnings nowadays.
Acked-by: Matt Turner <mattst88@gmail.com>
Use the new _glapi_new_nop_table() and _glapi_set_nop_handler() to
improve how we handle calling no-op GL functions.
If there's a current context for the calling thread, generate a
GL_INVALID_OPERATION error. This will happen if the app calls an
unimplemented extension function or it calls an illegal function
between glBegin/glEnd.
If there's no current context, print an error to stdout if it's a debug
build.
The dispatch_sanity.cpp file has some previous checks removed since
the _mesa_generic_nop() function no longer exists.
This fixes the piglit gl-1.0-dlist-begin-end and gl-1.0-beginend-coverage
tests on Windows.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
_glapi_new_nop_table() creates a new dispatch table populated with
pointers to no-op functions.
_glapi_set_nop_handler() is used to register a callback function which
will be called from each of the no-op functions.
Now we always generate a separate no-op function for each GL entrypoint.
This allows us to do proper stack clean-up for Windows __stdcall and
lets us report the actual function name in error messages. Before this
change, for non-Windows release builds we used a single no-op function
for all entrypoints.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
One more case we need to handle. One of the src instructions for the
indirect could also end up being ourself.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
radeon_llvm_emit_prepare_cube_coords uses coords[4] in some cases (TXB2 etc.)
Discovered by Coverity. Reported by Ilia Mirkin.
Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Check if the compiler supports -Werror=vla before using it.
-Wvla was introduced with GCC 4.3 and is not present in 4.2.
Fixes the build on OpenBSD.
v2: Fix statement order, and quote $save_CFLAGS.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89433
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Signed-off-by: Jose Fonseca <jfonseca@vmware.com>
Currently, we throttle before the user begins preparing commands for the
next frame when we acquire the draw/read buffers. However, construction
of the command buffer can itself take significant time relative to the
frame time. If we move the throttle from the buffer acquire to the
command submit phase we can allow the user to improve concurrency
between the CPU and GPU (i.e. reduce the amount of time we waste inside
the throttle).
v2: Whitespace + delay throttling until after the next submission for
greater parallelism
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Ben Widawsky <ben@bwidawsk.net>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Chad Versace <chad.versace@linux.intel.com>
Cc: Ian Romanick <idr@freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com> [v1]
In order to facilitate the concurrency offered by triple buffering and to
offset the latency induced by swapping via an external process, which
may incur extra rendering itself, only throttle to the previous frame
and not the last. The second issue that mostly affects swap benchmarks,
but also can incur jitter in the throttling, is that the throttle bo is
closer to the next SwapBuffers rather than immediately after the previous
SwapBuffers. Throttling to the previous frame doubles the maximum possible
latency at the benefit of improving throughput and reducing jitter.
v2: Rename "first_post_swapbuffer" batches array to a plain
throttle_batch[] as the pluralisation was contorting the name and not
making it clear as to whether it was the first batch or first_post_swap
batch. Not least of which was that not all throttle points are SwapBuffers.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Ben Widawsky <ben@bwidawsk.net>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Chad Versace <chad.versace@linux.intel.com>
Cc: Ian Romanick <idr@freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
When rendering to an fbo, even though it may be acting as a winsys
frontbuffer or just generally, we never throttle. However, when rendering
to an fbo, there is no natural frame boundary. Conventionally we use
SwapBuffers and glFinish, but potential callers avoid often glFinish for
being too heavy handed (waiting on all outstanding rendering to complete).
The kernel provides a soft-throttling option for this case that waits for
rendering older than 20ms to be complete (that's a little too lax to be
used for swapbuffers, but is here a useful safety net). The remaining
choice is then either never to throttle, throttle after every draw call,
or at after intermediate user defined point such as glFlush and thus all the
implied flushes. This patch opts for the latter as that is the current
method used for flushing to front buffers.
v2: Defer the throttling from inside the flush to the next
intel_prepare_render() and switch non-fbo frontbuffer throttling over to
use the same lax method. The issuing being that
glFlush()/intel_prepare_read() is just as likely to be called inside a
tight loop and not at "frame" boundaries.
v3: Rename from need_front_throttle to need_flush_throttle to avoid any
ambiguity between front buffer rendering and fbo rendering. (Chad)
v4: Whitespace
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Cc: Ben Widawsky <ben@bwidawsk.net>
Cc: Kristian Høgsberg <krh@bitplanet.net>
Cc: Chad Versace <chad.versace@linux.intel.com>
Cc: Ian Romanick <idr@freedesktop.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Shader-db results on HSW:
total instructions in shared programs: 4174156 -> 4157291 (-0.40%)
instructions in affected programs: 145397 -> 128532 (-11.60%)
helped: 383
HURT: 0
GAINED: 20
LOST: 22
There are two more tests lost than gained. However, comparing this with
GLSL IR vs. NIR results, the overall delta is reduced from 85/44
gained/lost on current master to 71/32 with this commit. Therefore, I
think it's probably a boon since we are getting "closer" to where we were
before.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Previously we tried to do poor-man's copy propagation as we created the
select instructions. Instead, this commit just moves the instructions from
the blocks inside the if into the block before. Copy propagation will take
care of making sure we don't have any extra mov's in there for us.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
The code for emitting INTEL_swap_events swap completion
events needs to translate from 32-Bit sbc on the wire to
64-Bit sbc for the events and handle wraparound accordingly.
It assumed that events would be sent by the server in the
order their corresponding swap requests were emitted from
the client, iow. sbc count should be always increasing. This
was correct for DRI2.
This is not always the case under the DRI3/Present backend,
where the Present extension can execute presents and send out
completion events in a different order than the submission
order of the present requests, due to client code specifying
targetMSC target vblank counts which are not strictly
monotonically increasing. This confused the wraparound
handling. This patch fixes the problem by handling 32-Bit
wraparound in both directions. As long as successive swap
completion events real 64-Bit sbc's don't differ by more
than 2^30, this should be able to do the right thing.
How this is supposed to work:
awire->sbc contains the low 32-Bits of the true 64-Bit sbc
of the current swap event, transmitted over the wire.
glxDraw->lastEventSbc contains the low 32-Bits of the 64-Bit
sbc of the most recently processed swap event.
glxDraw->eventSbcWrap is a 64-Bit offset which tracks the upper
32-Bits of the current sbc. The final 64-Bit output sbc
aevent->sbc is computed from the sum of awire->sbc and
glxDraw->eventSbcWrap.
Under DRI3/Present, swap completion events can be received
slightly out of order due to non-monotic targetMsc specified
by client code, e.g., present request submission:
Submission sbc: 1 2 3
targetMsc: 10 11 9
Reception of completion events:
Completion sbc: 3 1 2
The completion sequence 3, 1, 2 would confuse the old wraparound
handling made for DRI2 as 1 < 3 --> Assumes a 32-Bit wraparound
has happened when it hasn't.
The client can queue multiple present requests, in the case of
Mesa up to n requests for n-buffered rendering, e.g., n = 2-4 in
the current Mesa GLX DRI3/Present implementation. In the case of
direct Pixmap presents via xcb_present_pixmap() the number n is
limited by the amount of memory available.
We reasonably assume that the number of outstanding requests n is
much less than 2 billion due to memory contraints and common sense.
Therefore while the order of received sbc's can be a bit scrambled,
successive 64-Bit sbc's won't deviate by much, a given sbc may be
a few counts lower or higher than the previous received sbc.
Therefore any large difference between the incoming awire->sbc and
the last recorded glxDraw->lastEventSbc will be due to 32-Bit
wraparound and we need to adapt glxDraw->eventSbcWrap accordingly
to adjust the upper 32-Bits of the sbc.
Two cases, correponding to the two if-statements in the patch:
a) Previous sbc event was below the last 2^32 boundary, in the previous
glxDraw->eventSbcWrap epoch, the new sbc event is in the next 2^32
epoch, therefore the low 32-Bit awire->sbc wrapped around to zero,
or close to zero --> awire->sbc is apparently much lower than the
glxDraw->lastEventSbc recorded for the previous epoch
--> We need to increment glxDraw->eventSbcWrap by 2^32 to adjust
the current epoch to be one higher than the previous one.
--> Case a) also handles the old DRI2 behaviour.
b) Previous sbc event was above closest 2^32 boundary, but now a
late event from the previous 2^32 epoch arrives, with a true sbc
that belongs to the previous 2^32 segment, so the awire->sbc of
this late event has a high count close to 2^32, whereas
glxDraw->lastEventSbc is closer to zero --> awire->sbc is much
greater than glXDraw->lastEventSbc.
--> We need to decrement glxDraw->eventSbcWrap by 2^32 to adjust
the current epoch back to the previous lower epoch of this late
completion event.
We assume such a wraparound to a higher (a) epoch or lower (b)
epoch has happened if awire->sbc and glxDraw->lastEventSbc differ
by more than 2^30 counts, as such a difference can only happen
on wraparound, or if somehow 2^30 present requests would be pending
for a given drawable inside the server, which is rather unlikely.
v2: Explain the reason for this patch and the new wraparound handling
much more extensive in commit message, no code change wrt. initial
version.
Cc: "10.3 10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Both of which are no longer used. Use designated initializer to make
things obvious as people add/remove TGSI_OPCODEs.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
... rather than the local one in inst_info->tgsi_opcode.
This will allow us to simplify struct r600_shader_tgsi_instruction.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
At the very least, unreal4/sun-temple/102.shader_test uses this pattern
for a signed integer result. However, that shader did not hit the
optimization in the first place because it uses !gl_FrontFacing. I
changed the shader to use remove the logical-not and reverse the other
operands. I verified that incorrect code is generated before this
change and correct code is generated after.
Fixes fs-frontfacing-ternary-1-neg-1.shader_test.
No shader-db changes.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
If we check for the case that is actually necessary, the asserts
become superfluous.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Espically on platforms that do not natively generate 0u and ~0u for
Boolean results, we generate a lot of sequences where a CMP is
followed by an AND with 1. emit_bool_to_cond_code does this, for
example. On ILK, this results in a sequence like:
add(8) g3<1>F g8<8,8,1>F -g4<0,1,0>F
cmp.l.f0(8) g3<1>D g3<8,8,1>F 0F
and.nz.f0(8) null g3<8,8,1>D 1D
(+f0) iff(8) Jump: 6
The AND.nz is obviously redundant. By propagating the cmod, we can
instead generate
add.l.f0(8) null g8<8,8,1>F -g4<0,1,0>F
(+f0) iff(8) Jump: 6
Existing code already handles the propagation from the CMP to the ADD.
Shader-db results:
GM45 (0x2A42):
total instructions in shared programs: 3550829 -> 3550788 (-0.00%)
instructions in affected programs: 10028 -> 9987 (-0.41%)
helped: 24
Iron Lake (0x0046):
total instructions in shared programs: 4993146 -> 4993105 (-0.00%)
instructions in affected programs: 9675 -> 9634 (-0.42%)
helped: 24
Ivy Bridge (0x0166):
total instructions in shared programs: 6291870 -> 6291794 (-0.00%)
instructions in affected programs: 17914 -> 17838 (-0.42%)
helped: 48
Haswell (0x0426):
total instructions in shared programs: 5779256 -> 5779180 (-0.00%)
instructions in affected programs: 16694 -> 16618 (-0.46%)
helped: 48
Broadwell (0x162E):
total instructions in shared programs: 6823088 -> 6823014 (-0.00%)
instructions in affected programs: 15824 -> 15750 (-0.47%)
helped: 46
No chage on Sandy Bridge or on any platform when NIR is used.
v2: Add unit tests suggested by Matt. Remove spurious writes_flag()
check on scan_inst when scan_inst is known to be BRW_OPCODE_CMP (also
suggested by Matt).
v3: Fix some comments and remove some explicit int() casts in fs_reg
constructors in the unit tests. Both suggested by Matt.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
text data bss dec hex filename
9663 0 0 9663 25bf intel_tiled_memcpy.o before
8215 0 0 8215 2017 intel_tiled_memcpy.o after
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v3: Review from Fredrik Hoglund
-Split cosmetic refactor of GetBufferPointerv out into a separate commit
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
v3: Review from Fredrik Hoglund
-Split cosmetic refactor of GetBufferPointerv out into a separate commit
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
v2:-Remove "_mesa" from in front of static software fallback.
-Split out the refactor from the addition of the DSA entry points.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
v2: review from Ian Romanick
- Restore VBO_DEBUG and BOUNDS_CHECK
- Remove _mesa from static software fallback unmap_buffer.
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
v2: review from Jason Ekstrand
- Split refactor from addition of DSA entry points.
review from Ian Romanick
- Remove "_mesa" from static software fallback map_buffer_range
- Restore VBO_DEBUG and BOUNDS_CHECK
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
v2: review by Jason Ekstrand
- Split refactor of clear buffer sub data from addition of DSA entry
points.
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
v2: review by Ian Romanick
- Remove "_mesa" from name of static software fallback buffer_sub_data.
- Remove mappedRange from _mesa_buffer_sub_data.
- Removed some cosmetic changes to a separate commit.
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
v2: review from Ian Romanick
- Fix space in ARB_direct_state_access.xml.
- Remove "_mesa" from the name of buffer_data static fallback.
- Restore VBO_DEBUG and BOUNDS_CHECK.
- Fix beginning of comment to start on same line as /*
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
This reverts commit 1ee000a0b6.
Failures with the GLES3 conformance suite and Synmark2 OGLHdrBloom revealed
that this commit was in error.
Extensive testing with Piglit prior to patch review and upstreaming did not
reveal this problem because, in the few Piglit tests that test for cube
completeness, NumLayers = 6. This is because all of the existing tests use
TextureStorage to initialize the texture, which sets NumLayers.
A new Piglit test has been sent to the mailing list that reproduces the bug
related to this patch ("texturing: Testing
glGenerateMipmap(GL_TEXTURE_CUBE_MAP) without glTexStorage2D").
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Commit 0ac4c27275 made it add a header for the send message when
using SIMD4x2 on Skylake because without this it will end up using
SIMD8D. However the patch missed the case when a sampler is being used
to implement constant loads from a buffer surface in a SIMD4x2 vertex
shader.
This fixes 29 Piglit tests, mostly related to the ARL instruction in
vertex programs.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Tested-by: Anuj Phogat <anuj.phogat@gmail.com>
Commit bb33a31 introduced optimizations that transform cases of MAD
in to simpler forms but it did not take in to account that src[0]
can not be immediate and did not report progress. Patch switches
src[0] and src[1] if src[0] is immediate and adds progress
reporting. If both sources are immediates, this is taken care of by
the same opt_algebraic pass on later run.
v2: Fix for all cases, use temporary fs_reg (Matt, Kenneth)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89569
Reviewed-by: Francisco Jerez <currojerez@riseup.net> (v1)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Before this actually ran into an infinite loop printing out "invalid"...
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Remove the forward declaration and make use of the DEBUG_PRINT macro for
debug builds.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Previously PTHREAD_MUTEX_RECURSIVE_NP had been used on linux for
compatibility with old glibc. Since mesa defines __GNU_SOURCE__
on linux PTHREAD_MUTEX_RECURSIVE is also available since at least
1998. So we can unconditionally use the portable version
PTHREAD_MUTEX_RECURSIVE.
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88534
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
v2: Don't use the intrinsics, the shader backend can recognize these
patterns and generates optimal code automatically.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
IvyBridge and Haswell PRM say that the JIP should be emitted
with type W but we were using UD. The previous implementation
did not show adverse effects, but IMHO it is safer to follow
the specification thoroughly.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Antia Puentes <apuentes@igalia.com>
This requires enabling the optional GL provoking vertex behavior for quads.
+ some cosmetic changes, so that the register is set exactly the same as
on r600.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
The fragment shader multiplies the alpha channel with gl_SampleMaskIn.
If blending is enabled, it looks like MSAA.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This will be used for line and polygon smoothing.
This is GCN-only even though it's in shared code.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
I have to use the BFE instrinsics, because BFE is one of the most complex
instructions that can't be matched easily. BFE has 3 conditional branches
and one of them is quite big.
In the isel DAG, lowered BFE has 27 nodes (including leafs).
Now that piglit is no longer falling back to old compiler for any tests,
we can remove it. Hurray \o/
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Deadlock can occur if we schedule an address register write, yet some
instructions which depend on that address register value also depend on
other unscheduled instructions that depend on a different address
register value. To solve this, before scheduling an address register
write, ensure that all the other dependencies of the instructions which
consume this address register are already scheduled.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Add an array_insert() macro to simplify inserting into dynamically sized
arrays, add a comment, and remove unused prototype inherited from the
original freedreno.git/fdre-a3xx test code, etc.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Create a backend_inst::is_commutative() method to replace two static
functions that did the exact same thing.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This is unfortunately sometimes necessary due to rebasing levels when
rendering into them.
16 piglits crash -> pass, when building mesa with debug enabled.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
For example if width were 65, the first slice would get 96 while the
second would get 32. However the hardware appears to expect the second
pitch to be 64, based on halving the 96 (and aligning up to 32).
This fixes texelFetch piglit tests on a3xx below a certain size. Going
higher they break again, but most likely due to unrelated reasons.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
We only program in one layer size per texture, so that means that all
levels must share one size. This makes the piglit test
bin/texelFetch fs sampler2DArray
have the same breakage as its non-array version instead of being
completely off, and makes
bin/ext_texture_array-gen-mipmap
start passing.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Rob Clark <robclark@freedesktop.org>
The ir_unop_any problem was discovered by some later optimization passes
that generate ir_triop_csel. I was also able to reproduce it by
modifying the gl-2.0-vertexattribpointer vertex shader to generate its
result using
color = mix(vec4(0, 1, 0, 0),
vec4(1, 0, 0, 0),
bvec4(any(greaterThan(diff, vec4(tolerance)))));
instead of an if-statement. This also required using #version 130 and
MESA_GLSL_VERSION_OVERRIDE=130.
I have not nominated this for stable releases because I don't think
there's any way to trigger the problem without GLSL 1.30 or
optimizations that don't exist in stable.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@intel.com>
Most of the brw_inst_* api returns 64bit values. This fixes disassembly
of sampler messages, etc.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This allows us to get warnings from GCC when we mess up the format
strings.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
ARB_shading_language_packing is part of GLSL 4.2, not 4.0 as I
mistakenly believed. The following functions are available only with
ARB_shading_language_packing, GLSL 4.2 (not GLSL 4.0), or ES 3.0:
- packSnorm2x16
- unpackSnorm2x16
- packHalf2x16
- unpackHalf2x16
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Creating/recreating the strings in eglQueryString() is extra work and
isn't thread-safe, as exhibited by shader-db's run.c using libepoxy.
Multiple threads in run.c call eglReleaseThread() around the same time.
libepoxy calls eglQueryString() to determine whether eglReleaseThread()
exists, and our EGL implementation passes a pointer to the version
string to libepoxy while simultaneously overwriting the string, leading
to a failure in libepoxy.
Moreover, the EGL spec says (emphasis mine):
"eglQueryString returns a pointer to a *static*, zero-terminated string"
This patch moves some auxiliary functions from eglmisc.c to eglapi.c so
that they may be used to create the extension, API, and version strings
once during eglInitialize(). The auxiliary functions are renamed from
_eglUpdate* to _eglCreate*, and some checks made unnecessary by calling
the functions from eglInitialize() are removed.
Reviewed-by: Chad Versace <chad.versace@intel.com>
This patch adds two types of checks to the gl(Compressed)Tex(Sub)Imgage family
of functions when a pixel buffer object is bound to GL_PIXEL_UNPACK_BUFFER:
- That the buffer is not mapped.
- The total data size is within the boundaries of the buffer size.
It does so by calling auxiliary validations functions from PBO API:
_mesa_validate_pbo_source() for non-compressed texture calls, and
_mesa_validate_pbo_source_compressed() for compressed texture calls.
The first check is defined in Section 6.3.2 'Effects of Mapping Buffers
on Other GL Commands' of the GLES 3.1 spec, page 57:
"Any GL command which attempts to read from, write to, or change the
state of a buffer object may generate an INVALID_OPERATION error if all
or part of the buffer object is mapped. However, only commands which
explicitly describe this error are required to do so. If an error is not
generated, using such commands to perform invalid reads, writes, or
state changes will have undefined results and may result in GL
interruption or termination."
Similar wording exists in GL 4.5 spec, page 76.
In the case of gl(Compressed)Tex(Sub)Image(2,3)D, the specification doesn't force
implemtations to throw an error. However since Mesa don't currently implement
checks to determine when it is safe to read/write from/to a mapped PBO, we
should always return the error if all or parts of it are mapped.
The 2nd check is defined in Section 8.5 'Texture Image Specification' of the
OpenGL 4.5 spec, page 203:
"An INVALID_OPERATION error is generated if a pixel unpack buffer object
is bound and storing texture data would access memory beyond the end of
the pixel unpack buffer."
Fixes 4 dEQP tests:
* dEQP-GLES3.functional.negative_api.texture.compressedteximage2d_invalid_buffer_target
* dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d_invalid_buffer_target
* dEQP-GLES3.functional.negative_api.texture.compressedteximage3d_invalid_buffer_target
* dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d_invalid_buffer_target
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
Internal PBO functions such as _mesa_map_validate_pbo_source() and
_mesa_validate_pbo_compressed_teximage() perform validation and buffer mapping
within the same call.
This patch takes out the validation into separate functions to allow reuse
of functionality by other code (i.e, gl(Compressed)Tex(Sub)Image).
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
_mesa_validate_pbo_access() provides a generic way to check that a
requested pixel transfer operation on a PBO falls within the
boundaries of the buffer. It is used in various other places, and
depending on the caller, some arguments are used or not.
In particular, the 'clientMemSize' argument is used only by calls
that are knowledgeable of the total size of the user data involved
in a pixel transfer, such as the case of compressed texture image
calls. Other calls don't provide 'clientMemSize' directly since it
is made implicit from the size and format of the texture, and its
data type. In these cases, a sufficiently big value is passed to
'clientMemSize' (INT_MAX) to avoid an incorrect constrain.
The problem is that _mesa_validate_pbo_access() use uint
pointers to make the calculations, which are 64 bits long in 64
bits platforms, meanwhile the dummy INT_MAX passed in 'clientMemSize'
is just 32 bits. This causes a constrain that is not desired.
This patch fixes that by checking that if 'clientMemSize' is MAX_INT,
then UINTPTR_MAX is assumed instead.
This is an ugly workaround to the fact that _mesa_validate_pbo_access()
intends to be a one function fits all. The clean solution here would
be to break it into different functions that provide the adequate API
for each of the possible code paths and validation needs.
Since there are callers relying on passing INT_MAX to 'clientMemSize',
this patch is necessary to deal with the problem above while a cleaner
implementation of the PBO API is not implemented.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
The implementation of texture <-> pixel-buffer transfers in drivers common layer
includes certain error checks and argument validation that don't belong there,
considering how the Mesa codebase is laid out. These are higher level
validations that, if necessary, should be performed earlier (i.e, in GL API
entry points).
This patch simply removes these error checks from driver code.
For more information, see discussion at
http://lists.freedesktop.org/archives/mesa-dev/2015-February/077417.html.
Reviewed-by: Laura Ekstrand <laura@jlekstrand.net>
eglcurrent.c: In function '_eglSetTSD':
eglcurrent.c:57:4: warning: passing argument 2 of 'tss_set' discards
'const' qualifier from pointer target type [enabled by default]
tss_set(_egl_TSD, (const void *) t);
^
In file included from ../../../include/c11/threads.h:72:0,
from eglcurrent.c:32:
../../../include/c11/threads_posix.h:357:1: note: expected 'void *'
but argument is of type 'const void *'
tss_set(tss_t key, void *val)
^
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
The memory layout of compatible internal formats may differ in bytes per
block, so TexFormat is not a reliable measure of compatibility. For example,
GL_RGB8 and GL_RGB8UI are compatible formats, but GL_RGB8 may be laid out in
memory as B8G8R8X8. If GL_RGB8UI has a 3 byte-per-block memory layout, the
existing compatibility check will fail.
Additionally, the current check allows any two compressed textures which share
block size to be used, whereas the spec gives an explicit table of compatible
formats.
v2: Use a switch instead of array iteration for block class and show the
correct GL error when internal formats are mismatched.
v3: Include spec citations for new compatibility checks, rearrange check
order to ensure that compressed, view-compatible formats return the
correct result, and make style fixes. Original commit message amended
for clarity.
v4: Reformatted spec citations.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Previously, we stored derefs in a hash table, using the malloc'd pointer
as the key. Then, we walked through the hash table and generated code,
based on the order of the hash table's elements.
Memory addresses returned by malloc are pretty much random, which meant
that the hash was random, and the hash table's elements would be walked
in some random order. This led to successive compiles of the same
shader using different variable names and slightly different orderings
of phi-nodes. Code could not be diff'd, and the final assembly would
sometimes change slightly too.
It turns out the only point of the hash table was to avoid inserting
the same node multiple times for different dereferences. We never
actually searched the hash table! This patch uses an intrusive
linked list instead. Since exec_list uses head and tail sentinels,
checking prev or next against NULL will tell us whether the node is
already in the list.
Pair programming with Jason Ekstrand.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
__next and __prev are pointers to the structure containing the exec_node
link, not the embedded exec_node. NULL checks would fail unless the
embedded exec_node happened to be at offset 0 in the parent struct.
v2: Jason Ekstrand <jason.ekstrand@intel.com>:
Use "(__node)->__field.next != NULL" to check for the end of the list
instead of the "&__next->__field != NULL". The former is far more
obviously correct as it matches what the non-safe versions do. The
original code tried to avoid any use of __next as the client code may
delete it during its execution. However, since the looping condition is
checked after the iteration clause but before the client code is
executed, we know that __node is valid during the looping condition.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(Jason noted that this is not a good long term solution, and we should
instead improve nir_lower_io so that this extra set of MOVs is
unnecessary. I tend to agree, but decided we could do that as a
follow-up improvement.)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
No functional change. In preparation for supporting vertex shaders,
this adds a switch statement on shader stage (since vertex attributes
and fragment shader varyings will need different handling). It also
renames "varying" to "input", to be more general.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ian and I added these around the time Connor was developing NIR. Now
that both exist, we should make them work together!
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
We can't safely call nir_optimize() with register present, since several
passes called in the loop can't handle registers, and will fail asserts.
Notably, nir_lower_vec_alus() and nir_opt_algebraic() really don't want
registers.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Array variable copy splitting generates a bunch of stuff we want to
clean up before proceeding.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The NIR backend hardcodes brw_wm_prog_key at the moment, which won't
work when we support scalar VS. We could use get_tex(), but it's a
static method. I was going to promote it to fs_visitor, but then
realized that both parameters (stage and key) are already members.
It then occured to me that we could just set up a pointer in the
constructor, and skip having a function altogether.
This patch also converts all existing users to use key_tex.
v2: Make key_tex a "const brw_sampler_prog_key_data *" instead of
non-const; word-wrap some lines. (Review comments from Topi.)
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
_BLENDAPI boils down to __cdecl on Windows, but __cdecl is the default
calling convention so this serves no purpose.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
By passing --force autoreconf will update all the aux files, which would
otherwise be ignored if one updates autoconf/automake.
Quote the ORIGDIR variable to prevent fall-outs, when its name contains
space.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Implicitly required for a while, although commit 9385c592c6 (mapi:
remove u_thread.h) was the one that put the final nail on the
coffin.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Left over from commit 18db13f5865(mapi: THREADS was always defined,
remove it)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This has been an implicit rule for building mesa for a long time. Let's
make it official and just bail out at configure time. This way we can
cleaning up some of our glx code.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Convert the code to use the C11 threads implementation, and nuke the
Windows non-pthreads code-path. The c11/threads_win32.h abstraction
should be better than the current code.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul review suggestion: there's more macro use here than necessary.
Removed and redefine some #define preprocessing directives.
Removed the directive input parameter 'T' .
No functional changes.
Signed-off-by: Marius Predut <marius.predut@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
We were already using strdup() in various places in Mesa. Get rid
of the _mesa_strdup() wrapper. All the callers pass a non-NULL
argument so the NULL check isn't needed either.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The piglit test glsl-fs-uniform-array-loop-unroll.shader_test was designed
to do an out of bounds access into an uniform array to make sure that we
handle that situation gracefully inside the driver, however, as Ken describes
in bug 79202, Valgrind reports that this is leading to an out-of-bounds access
in fs_visitor::demote_pull_constants().
Before accessing the pull_constant_loc array we should make sure that
the uniform we are trying to access is valid.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79202
Reviewed-by: Matt Turner <mattst88@gmail.com>
brw_imm_ud(0xffff) should have been converted to fs_reg(0xffffu) to
make sure the uint32_t fs_reg constructor was matched.
commit 49a938a265
Author: Jordan Justen <jordan.l.justen@intel.com>
Date: Fri Feb 20 12:12:25 2015 -0800
i965/fs: Use fs_reg for CS/VS atomics pixel mask immediate data
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
We now skip allocating a hiz miptree for gen8. Instead, we calculate
the required hiz buffer parameters and allocate a bo directly.
v2:
* Update hz_height calculation as suggested by Topi
v3:
* Bail if we failed to create the bo (Ben)
v4:
* CEILING => DIV_ROUND_UP
* Make sure mt->logical_depth0 being 0 would not cause trouble
* Fail if Y tiling is not returned
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67564
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
We now skip allocating a hiz miptree for gen7. Instead, we calculate
the required hiz buffer parameters and allocate a bo directly.
v2:
* Update hz_height calculation as suggested by Topi
v3:
* Bail if we failed to create the bo (Ben)
v4:
* CEILING => DIV_ROUND_UP
* Make sure mt->logical_depth0 being 0 would not cause trouble
* Fail if Y tiling is not returned
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=67564
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
We are still allocating a miptree for hiz, but we only use fields from
intel_miptree_aux_buffer. This will allow us to switch over to not
allocating a miptree.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
We are still allocating a miptree for hiz, but we only use fields from
intel_miptree_aux_buffer. This will allow us to switch over to not
allocating a miptree.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Today we allocate a miptree's for the hiz buffer. We needed this in
the past because we would point the hardware at offsets of the hiz
buffer. Since the hiz format is not documented, this is not a good
idea.
Since moving to support layered rendering on Gen7+, we no longer point
at an offset into the buffer on Gen7+.
Therefore, to support hiz on Gen7+, we don't need a full miptree
structure allocated.
This patch starts to create a new auxiliary buffer structure
(intel_miptree_aux_buffer) that can be a more simplistic miptree
side-band buffer associated with a miptree. (For example, to serve the
needs of the hiz buffer.)
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
The maximum value of a Gallium HUD's panel is automatically adjusted
when the current value is greater than the max. If we set the
pipe_query_driver_info::max_value to UINT64_MAX, the maximum value is
never adjusted and this results in a flat line instead of a pretty curve
which is correctly scaled.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
brw_shader.cpp: In function ‘bool brw_saturate_immediate(brw_reg_type, brw_reg*)’:
brw_shader.cpp:618:31: warning: ‘sat_imm.brw_saturate_immediate(brw_reg_type, brw_reg*)::<anonymous union>::ud’ may be used uninitialized in this function [-Wmaybe-uninitialized]
reg->dw1.ud = sat_imm.ud;
^
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
i915_fragprog.c: In function ‘i915ValidateFragmentProgram’:
i915_fragprog.c:1453:11: warning: variable ‘k’ set but not used [-Wunused-but-set-variable]
int k;
^
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
It looks like this has existed since
commit f5a477ab76
Author: Ian Romanick <ian.d.romanick@intel.com>
Date: Mon Dec 16 11:54:08 2013 -0800
meta: Refactor shader generation code out of mipmap generation path
Valgrind was complaining on fbo-generatemipmap-formats
v2: Instead, do the allocation after the early return block (v2)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We used to loop over all color attachments, and emit FB writes for each
one, even if the shader didn't write to a corresponding output variable.
Those color attachments would be filled with garbage (undefined values).
Football Manager binds a framebuffer with 4 color attachments, but draws
to it using a shader that only writes to gl_FragData[0..2]. This meant
that color attachment 3 would be filled with garbage, resulting in
rendering artifacts. Now we skip writing to it, fixing rendering.
Writes to gl_FragColor initialize outputs[0..nr_color_regions-1] to
GRFs, while writes to gl_FragData[i] initialize outputs[i].
Thanks to Jason Ekstrand for tracking this down.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86747
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Previously, we emitted the shader-time epilogue from emit_fb_writes(),
during the middle of looping through color regions (or emit_urb_writes
for the VS). This is duplicated several times and rather awkward.
I need to fix a bug in our FB write handling, and it will be a lot
easier if we move emit_shader_time_end() out of there.
Now, we simply emit FB writes/URB writes, and subsequently have
emit_shader_time_end() insert instructions before the final SEND with
EOT. Not only is this simpler, it's actually a slight improvement:
we now include the MOVs to set up the final FB write payload in our
shader-time measurements.
Note that INTEL_DEBUG=shader_time only exists on Gen7+, and uses
send-from-GRF. (In the past, we might have hit trouble where both
attempt to use MRFs for messages; that's not a problem now.)
v2: Rebase on v3 of the previous patch and other shader_time fixes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> [v1]
Acked-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
This makes another part of the INTEL_DEBUG=shader_time code emittable
at arbitrary locations, rather than just at the end of the instruction
stream.
v2: Don't lose smear! Caught by Topi Pohjolainen.
v3: Don't set smear on the destination of the MOV. Thanks Topi!
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Instead of emit_shader_time_write, we now do emit(SHADER_TIME_ADD(...)).
The advantage is that we can also insert a shader time write at an
arbitrary location in the instruction stream, rather than being
restricted to emitting at the end.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Lets define R600_MAX_VIEWPORTS instead of using 16 here and there
in the code when looping through viewports and scissors. It is
easier to understand what this number represents.
v2: Missed a case where R600_MAX_VIEWPORTS should have been used.
Signed-off-by: Alexandre Demers <alexandre.f.demers@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Both the AMD and Intel APIs provide a dataSize parameter, and this
function would merrily ignore it. Neither API specifies what to do when
the buffer isn't big enough. I take the easy route of writing all the
complete bits of data that will fit. With more complete specs, we could
probably do something different.
I noticed this while looking into an unused parameter warning. The
warning was actually useful!
brw_performance_monitor.c: In function 'brw_get_perf_monitor_result':
brw_performance_monitor.c:1261:37: warning: unused parameter 'data_size' [-Wunused-parameter]
GLsizei data_size,
^
v2: Fix checks to include offset in the calculation. Noticed by Jan.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
All dd functions take a gl_context as the first parameter. Instead of
removing it, just silence the warning.
brw_performance_monitor.c: In function 'brw_new_perf_monitor':
brw_performance_monitor.c:1354:41: warning: unused parameter 'ctx' [-Wunused-parameter]
brw_new_perf_monitor(struct gl_context *ctx)
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
What a useful warning. #ThanksGCC
brw_performance_monitor.c:153:1: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
const static struct gl_perf_monitor_counter gen5_raw_chaps_counters[] = {
^
brw_performance_monitor.c:185:1: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
const static int gen5_oa_snapshot_layout[] =
^
brw_performance_monitor.c:221:1: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
const static struct gl_perf_monitor_group gen5_groups[] = {
^
brw_performance_monitor.c:240:1: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
const static struct gl_perf_monitor_counter gen6_raw_oa_counters[] = {
^
brw_performance_monitor.c:281:1: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
const static int gen6_oa_snapshot_layout[] =
^
brw_performance_monitor.c:317:1: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
const static struct gl_perf_monitor_counter gen6_statistics_counters[] = {
^
brw_performance_monitor.c:332:1: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
const static int gen6_statistics_register_addresses[] = {
^
brw_performance_monitor.c:346:1: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
const static struct gl_perf_monitor_group gen6_groups[] = {
^
brw_performance_monitor.c:356:1: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
const static struct gl_perf_monitor_counter gen7_raw_oa_counters[] = {
^
brw_performance_monitor.c:402:1: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
const static int gen7_oa_snapshot_layout[] =
^
brw_performance_monitor.c:470:1: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
const static struct gl_perf_monitor_counter gen7_statistics_counters[] = {
^
brw_performance_monitor.c:493:1: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
const static int gen7_statistics_register_addresses[] = {
^
brw_performance_monitor.c:515:1: warning: 'static' is not at beginning of declaration [-Wold-style-declaration]
const static struct gl_perf_monitor_group gen7_groups[] = {
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
I don't this opt_cmod_propagation_local ever used the fs_visitor.
brw_fs_cmod_propagation.cpp:52:40: warning: unused parameter 'v' [-Wunused-parameter]
opt_cmod_propagation_local(fs_visitor *v, bblock_t *block)
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
v2: Review by Martin Peres
- Get rid of difficult-to-follow code copied and pasted from
the original TexBufferRange
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Creates a shared function to ensure that texture buffer target is
GL_TEXTURE_BUFFER. Helps to clean up the Tex[ture]Buffer[Range] functions.
v2: Review from Anuj Phogat
- Split rebase of Tex[ture]Buffer[Range]
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Creates a shared function that TexBufferRange and TextureBufferRange can use
to check the buffer range. This cleans up TexBufferRange considerably.
v2: Review from Anuj Phogat
- Split rebase of Tex[ture]Buffer[Range]
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Adds a useful comment and some whitespace. Fixes an error message.
v2: Review from Anuj Phogat
- Split rebase of Tex[ture]Buffer[Range]
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Changes how the caller is identified in error messages, moves a check for
ARB_texture_buffer_object from the entry points to the shared code in
_mesa_texture_buffer_range, and removes an unused argument (GLenum target).
v2: Review from Anuj Phogat
- Split rebase of Tex[ture]Buffer[Range]
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
v2: Review from Anuj Phogat
- Split rebase of Tex[ture]Buffer[Range]
- Closing curly brace on the same line as else
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This function is exposed to mesa driver internals so that texture buffer
objects and array objects can use it.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
ARB_direct_state_access functions that deal with texture cube
maps need to make sure that texture images are not NULL before operating on
them. In the following cases, the error check functions already throw an
error if texImage == NULL, so an assert can be raised instead.
v2: Review from Anuj Phogat
- Replace redundant "if (!texImage) return;" statements with
assert(texImage)
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
The comment describing why ARB_direct_state_access texture cube map functions
use _mesa_cube_level_complete is very long. To save room in the files,
readers are now referred to one central comment on texturesubimage in
teximage.c.
v2: Review from Anuj Phogat
- Remove redundant copies of the cube map block comment
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
ARB_direct_state_access texture functions that operate on cube maps no longer
need to verify that cube map texture objects contain six texture images
because _mesa_cube_level_complete now does that for them.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
_mesa_cube_level_complete now verifies that a cube map texture object actually
has six texture images before proceeding.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This fixes the GL_COMPRESSED_RED_RGTC1 part of piglit's rgtc-teximage-01
test as well as the precision part of Wine's 3dc format test (fd.o bug
89156).
The Z component seems to contain a lower precision version of the
result, probably a temporary value from the decompression computation.
The Y and W component contain different data that depends on the input
values as well, but I could not make sense of them (Not that I tried
very hard).
GL_COMPRESSED_SIGNED_RED_RGTC1 still seems to have precision problems in
piglit, and both formats are affected by a compiler bug if they're
sampled by the shader with a swizzle other than .xyzw. Wine uses .xxxx,
which returns random garbage.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89156
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Cc: 10.5 10.4 <mesa-stable@lists.freedesktop.org>
This means dropping CL_FP_DENORM from the current return value.
v2:
- Add comments about minimum values for OpenCL 1.2.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
From the SNB PRM, volume 4, part 1, page 193:
"The dual source render target messages only have SIMD8 forms due to
maximum message length limitations. SIMD16 pixel shaders must send two of
these messages to cover all of the pixels. Each message contains two colors
(4 channels each) for each pixel in the message payload."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82831
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Vertex shaders can have shader inputs where location happens to be
VARYING_SLOT_FACE. Without predicating this on the shader stage,
we suddenly end up with load_front_face intrinsics in vertex shaders,
which is nonsensical.
Fixes spec/arb_vertex_buffer_object/pos-array when using NIR for VS.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The next commit needs to know the shader stage in glsl_to_nir().
To facilitate that, we pass the gl_shader rather than the raw exec_list
of instructions. This has both the exec_list and the stage.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
glsl_to_nir, tgsi_to_nir, and prog_to_nir all want to know whether the
driver supports native integers. Presumably other passes may as well.
Adding this to nir_shader_compiler_options is an easy way to provide
that information, as it's accessible via nir_shader::options.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The code in glsl_to_nir is entirely dead, as we translate from GLSL to
NIR at link time, when there isn't a _mesa_glsl_parse_state to pass,
so every caller passes NULL.
glsl_to_nir seems like the wrong place to try and create the shader
compiler options structure anyway - tgsi_to_nir, prog_to_nir, and other
translators all would have to duplicate that code. The driver should
set this up once with whatever settings it wants, and pass it in.
Eric also added a NirOptions field to ctx->Const.ShaderCompilerOptions[]
and left a comment saying: "The memory for the options is expected to be
kept in a single static copy by the driver." This suggests the plan was
to do exactly that. That pointer was not marked const, however, and the
dead code used a mix of static structures and ralloced ones.
This patch deletes the dead code in glsl_to_nir, instead making it take
the shader compiler options as a mandatory argument. It creates an
(empty) options struct in the i965 driver, and makes NirOptions point
to that. It marks the pointer const so that we can actually do so
without generating "discards const qualifier" compiler warnings.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Nothing actually uses these, and the only caller of glsl_to_nir()
(brw_fs_nir.cpp) always passes NULL for the _mesa_glsl_parse_state
pointer, meaning they'll always be NULL and 0, respectively.
Just delete them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Piglit's spec/glsl-1.20/compiler/structure-and-array-operations/
array-selection.vert test contains the following code:
gl_Position = (pick_from_a_or_b ? a : b)[i];
where "a" and "b" are uniform vec4[2] variables.
ast_to_hir creates a temporary vec4[2] variable, conditional_tmp, and
generates an if-block to copy one or the other:
(declare (temporary) (array vec4 2) conditional_tmp)
(if (var_ref pick_from_a_or_b)
((assign () (var_ref conditional_tmp) (var_ref a)))
((assign () (var_ref conditional_tmp) (var_ref b))))
However, we failed to update max_array_access for "a" and "b", so it
remained 0 - here, the whole array is being accessed. At link time,
update_array_sizes() used this bogus information to change the types
of "a" and "b" to vec4[1]. We then had assignments from a vec4[1] to
a vec4[2], which is highly illegal.
This tripped assertions in nir_split_var_copies with scalar VS.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: mesa-stable@lists.freedesktop.org
On Gen8+, AND/OR/XOR/NOT don't support the abs() source modifier, and
negate changes meaning to bitwise-not (~, not -). This isn't what NIR
expects, so we should resolve the source modifers via a MOV.
+30 Piglits (fs-op-bit{and,or,xor}-not-abs-*).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
this isn't hooked up to anything at all from what I can see.
Seems like a left over from commit 5d67d4fbebb(st/mesa: remove
st_TexImage(), use core Mesa code instead).
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Now that relative-dst works, we should never fall back to the old
compiler. (Which is almost true, other than a couple edge case sched
fails in piglit).
So replace glsl130 flag to force GLSL 130 and integers on a3xx/a4xx with
a glsl120 flag to force GLSL 120 and !integers.
If this commit breaks any game/app/etc use FD_MESA_DEBUG=glsl120 as a
workaround and please let me know.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Enable the 'sphinx.ext.graphviz' extension, and add in a section for
driver specific docs, with freedreno compiler docs beneath. The
goal is for more complete compiler docs, and hopefully some docs about
other parts of the driver (such as how tiling works, etc).
Note that there is also a Distribution -> Drivers section. Although
that appears to be simply just a list of drivers. Not sure if that
should move under the 'Drivers' section or left alone. I did add a
one-line section for freedreno in the existing Distribution -> Drivers
section.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
To simplify RA, assign arrays that are written to first. Since enough
dependency information is in the graph to preserve order of reads and
writes of array, so all SSA names for the array collapse into one, just
assign the entire thing by array-id.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
The meta-deref instruction doesn't really do what we need for relative
destination. Instead, since each instruction can reference at most a
single address value, track the dependency on the address register via
instr->address. This lets us express the dependency regardless of
whether it is used for dst and/or src.
The foreach_ssa_src{_n} iterator macros now also iterates the address
register so, at least in SSA form, the address register behaves as an
additional virtual src to the instruction. Which is pretty much what
we want, as far as scheduling/etc.
TODO:
For now, the foreach_src{_n} iterators are unchanged. We could wrap
the address in an ir3_register and make the foreach_src_{_n} iterators
behave the same way. But that seems unnecessary at this point, since
we mainly care about the address dependency when in SSA form.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
I remembered that we are using c99.. which makes some sugary iterator
macros easier. So introduce iterator macros to iterate all src
registers and all SSA src instructions. The _n variants also return
the src #, since there are a handful of places that need this.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
For cat1 instructions, use reg() as well for relative src, to ensure
proper accounting of register usage. Also, for relative instructions,
use reg->size rather than reg->wrmask to determine the number of
components read/written.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Turns out there are scenarios where we need to insert mov's in "front"
of an input. Triggered by shaders like:
VERT
DCL IN[0]
DCL IN[1]
DCL OUT[0], POSITION
DCL OUT[1], GENERIC[9]
DCL SAMP[0]
DCL TEMP[0], LOCAL
0: MOV TEMP[0].xy, IN[1].xyyy
1: MOV TEMP[0].w, IN[1].wwww
2: TXF TEMP[0], TEMP[0], SAMP[0], 1D_ARRAY
3: MOV OUT[1], TEMP[0]
4: MOV OUT[0], IN[0]
5: END
Signed-off-by: Rob Clark <robclark@freedesktop.org>
A previous patch to fix header inclusion within extern "C" neglected
to fix the occurences of this pattern in r300 files.
When the helper to detect this issue was pushed to master, it broke
the build for the r300 driver. This patch fixes the r300 build.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89477
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
A previous patch to fix header inclusion within extern "C" neglected
to fix the occurences of this pattern in nouveau files.
When the helper to detect this issue was pushed to master, it broke
the build for the nouveau driver. This patch fixes the nouveau build.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89477
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
There is no HW support for these and the VBO pusher doesn't know about
them. No need to, either, since the st will be lowering them to 2x32.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Add a help function for each WA and make PIPE_CONTROL flags match the WA
descriptions. Call gen6_wa_pre_pipe_contro() only before PIPE_CONTROLs.
Fix missing gen6_wa_pre_3dstate_vs_toggle() in the rectlist path.
Replace the _MSC_VER >= 1200 with defined (_MSC_VER) and compact if/else
statements. We require MSVC 2008 or later with commit 46110c5d564.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Implicitly required for a while, although commit 9385c592c6 (mapi:
remove u_thread.h) was the one that put the final nail on the
coffin.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
This has been an implicit rule for building mesa for a long time. Let's
make it official and just bail out at configure time. This way we can
cleaning up some of our glx code.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Convert the code to use the C11 threads implementation, and nuke the
Windows non-pthreads code-path. The c11/threads_win32.h abstraction
should be better than the current code.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
This is just to help repro and fixing these issues with any C++ compiler --
Commiting this will of course wait until all issues are addressed.
$ scons src/glsl/
scons: Reading SConscript files ...
Checking for GCC ... yes
Checking for Clang ... no
Checking for X11 (x11 xext xdamage xfixes glproto >= 1.4.13)... yes
Checking for XCB (x11-xcb xcb-glx >= 1.8.1 xcb-dri2 >= 1.8)... yes
Checking for XF86VIDMODE (xxf86vm)... yes
Checking for DRM (libdrm >= 2.4.38)... yes
Checking for UDEV (libudev >= 151)... yes
warning: LLVM disabled: not building llvmpipe
scons: done reading SConscript files.
scons: Building targets ...
scons: building associated VariantDir targets: build/linux-x86_64-debug/glsl
Compiling src/glsl/ast_array_index.cpp ...
Compiling src/glsl/ast_expr.cpp ...
Compiling src/glsl/ast_function.cpp ...
Compiling src/glsl/ast_to_hir.cpp ...
Compiling src/glsl/ast_type.cpp ...
Compiling src/glsl/builtin_functions.cpp ...
In file included from include/c99_compat.h:28:0,
from src/mapi/u_compiler.h:4,
from src/mapi/u_thread.h:47,
from src/mapi/glapi/glapi.h:47,
from src/mesa/main/mtypes.h:42,
from src/mesa/main/errors.h:47,
from src/mesa/main/imports.h:41,
from src/mesa/main/core.h:44,
from src/glsl/builtin_functions.cpp:58:
include/no_extern_c.h:48:1: error: template with C linkage
template<class T> class _IncludeInsideExternCNotPortable;
^
In file included from include/c99_compat.h:28:0,
from include/c11/threads.h:38,
from src/mapi/u_thread.h:49,
from src/mapi/glapi/glapi.h:47,
from src/mesa/main/mtypes.h:42,
from src/mesa/main/errors.h:47,
from src/mesa/main/imports.h:41,
from src/mesa/main/core.h:44,
from src/glsl/builtin_functions.cpp:58:
include/no_extern_c.h:48:1: error: template with C linkage
template<class T> class _IncludeInsideExternCNotPortable;
^
Compiling src/glsl/builtin_types.cpp ...
Compiling src/glsl/builtin_variables.cpp ...
scons: *** [build/linux-x86_64-debug/glsl/builtin_functions.os] Error 1
scons: building terminated because of errors.
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
If scratch space is needed for a shader stage we try to reuse the last scratch
buffer bound to that stage. If we can't, we free the old scratch buffer and
allocate a new one. This means we always keep the last scratch buffer for a
particular shader stage around for the entire life span of the context.
These buffers are being reported by Valgrind as definitely lost after
destroying the OpenGL context. For example, for the geometry shader stage:
==18350== 248 bytes in 1 blocks are definitely lost in loss record 85 of 150
==18350== at 0x4C2CC70: calloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==18350== by 0xA1B35D6: drm_intel_gem_bo_alloc_internal (intel_bufmgr_gem.c:724)
==18350== by 0xA1B383F: drm_intel_gem_bo_alloc (intel_bufmgr_gem.c:794)
==18350== by 0xA1AEFA3: drm_intel_bo_alloc (intel_bufmgr.c:52)
==18350== by 0x9D08E31: brw_get_scratch_bo (brw_program.c:226)
==18350== by 0x9D2A0F2: do_gs_prog (brw_vec4_gs.c:280)
==18350== by 0x9D2A635: brw_gs_precompile (brw_vec4_gs.c:401)
==18350== by 0x9D14F68: brw_shader_precompile(gl_context*, gl_shader_program*) (brw_shader.cpp:76)
==18350== by 0x9D157B8: brw_link_shader (brw_shader.cpp:269)
==18350== by 0x9B0941E: _mesa_glsl_link_shader (ir_to_mesa.cpp:3038)
==18350== by 0x99AE4ED: link_program (shaderapi.c:917)
==18350== by 0x99AF365: _mesa_LinkProgram (shaderapi.c:1385)
So make sure that by the time we destroy the context we check if we have live
scratch buffers for the various stages and release them if that is the case.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This output variables gives more flexibility for future changes
in autoconf to detect if it is needed to auto-generate files and
check for the auto-generation dependencies.
It is still returning error when Python is not installed.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Was resulting in gl_PointSize write being optimized out, causing
particle system type shaders to hang if hw binning enabled.
Fixes neverball, OGLES2ParticleSystem, etc.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Use common intrastage array validation for interface blocks.
This change also allows us to support interface blocks
that are arrays of arrays.
V2: Reinsert unsized array asserts in interstage_match()
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
A while back I switched intel_blit_framebuffer to prefer Meta over the
BLT. This meant that Gen8 platforms would start using the 3D engine
for blits, just like we do on Gen6-7.5.
However, I hadn't considered Gen4-5 when making that change. The BLT
engine appears to be substantially faster on 965GM than using Meta to
drive the 3D engine. This isn't too surprising: original Gen4 doesn't
support tile offsets (that came on G45), and the level/layer fields
don't work for cubemap rendering, so for inconvenient miplevel
alignments, we end up blitting or copying data to/from temporaries
in order to render to it. We may as well just use the blitter.
I chose to use the BLT on Gen4-5 because they use the same ring for
both 3D and BLT; Gen6+ splits it out.
Fixes regressions on 965GM due to botched tile offset code (we should
fix those properly as well, but they're longstanding bugs - for now,
put things back to the status quo).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89430
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
The former is used by the kernel driver to set up fence registers and to pass
tiling info across processes. It lacks INTEL_TILING_W, which made our code
less expressive.
System headers may contain C++ declarations, which cannot be given C
linkage. For this reason, include statements should never occur
inside extern "C".
This patch moves the C linkage statements to enclose only the
declarations within a single header.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
The SSSE3 swizzling code was written for fast uploads to the GPU and
assumed the destination was always 16-byte aligned. When we began using
this code for fast downloads as well we didn't do anything to account
for the fact that the destination pointer given by glReadPixels() or
glGetTexImage() is not guaranteed to be suitably aligned.
With SSSE3 enabled (at compile-time), some applications would crash when
an SSE aligned-store instruction tried to store to an unaligned
destination (or an assertion that the destination is aligned would
trigger).
To remedy this, tell intel_get_memcpy() whether we're uploading or
downloading so that it can select whether to assume the destination or
source is aligned, respectively.
Cc: 10.5 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89416
Tested-by: Uriy Zhuravlev <stalkerg@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Several patches added include statements where required by the m64
build. Some files are only compiled for m32, and require similar
changes.
Reviewed-by: Matt Turner <mattst88@gmail.com>
v2:
- Report correct values for CL_DEVICE_NATIVE_VECTOR_WIDTH_DOUBLE
and CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE.
- Only define cl_khr_fp64 if the extension is supported.
- Remove trailing space from extension string.
- Rename device query function from cl_khr_fp64() to
has_doubles().
v3:
- Return 0 for device::doubled_fp_confg() when doubles aren't
supported.
v4:
- Remove device query for double fp_config.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
The header is included in ../xmlpool.h. With the latter of which used
directly in a number of places in mesa.
Note that we can also add it (alongside t_option.h) to noinst_HEADERS,
but neither solution fixes the issue that brough us here - namely:
Do not regenerate the headers, if it already exists.
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
I.e. add {shared-,}glapi/glapi_mapi_tmp.h to the SOURCES list. Otherwise
there will be no knowledge that the file is required by others for the
build. Thus autotools won't pick it up for the distribution tarball.
v2: Don't forget about the static glapi. Spotted by Matt.
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Some of the files generated were not in the SOURCES variable, thus
although generated prior to compilation the dependency tracking was
incomplete. The latter of which resulted in the files missing from the
distribution tarball.
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The file is auto-generated, and #included by formats.c. Let's rename it
to reflect the latter. This will also help up fix the dependency
tracking by adding it to the _SOURCES variable, without the side effect
of it being compiled (twice).
v2: Update .gitignore to reflect the rename.
Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Drop the no longer present get_es{1,2}.c from the list.
v2: Keep the format_info.c rename hunk out of this patch.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
All the users directly include the header, plus we have a in-tree
replacements for non C99 compilers which we already use.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Currently these files are including it indirectly via eglcompiler.h
The latter of which will be removed with follow up commits.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Should no longer be used. As many places indirectly include
eglcompiler.h keep this change separate, so that it can be easily
reverted, if needed.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
With the split of the gallium egl module we had previously it required
access to some of the internal functions. As the only build (automake)
that did this no longer builds it we can now appropriately hide those
functions.
Cc: 10.5 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
The latter is a C99 standard, and our current wrapper c99_compat.h
should handle non-compliant compilers.
Drop the c99_compat.h inclusion from eglcompiler.h altogether, as it's
no longer required.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Drop the custom keyword in favour of the C99 one. All the places using
it now directly include c99_compat.h which should handle things on
platforms which lack it.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
THREADS was defined if HAVE_PTHREADS or _WIN32 was defined. That's
always the case. The build would die in c11/threads.h otherwise.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Remove u_thread_self() since u_thread.h is going away soon.
Create a simple thread ID abstraction which wraps WIN32 or c11 threads.
This also gets rid of the questionable casting of thrd_t to an unsigned
long.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
So it matches the preprocessor check around the u_current_init_tsd() code.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Instead of relying on glapi.h or some other header to provide it.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Let's directly include c11/threads.h instead of relying on glapi.h
to provide it.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
The yoffset needs to be interpreted as a slice offset for 1D array
textures. This patch implements that by moving the yoffset into
zoffset similar to how it moves the height into depth.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Now that a layered source PBO is interpreted as a single tall 2D image
it's quite easy to accept the image height packing option by just
creating an image that is tall enough to include the image padding.
I'm not sure whether the image height property should affect 1D_ARRAY
textures. My intuition and interpretation of the GL spec (which is a
bit vague) would be that it shouldn't. However the software fallback
path in Mesa uses the property for packing but not for unpacking. The
binary NVidia driver uses it for both. This patch doesn't use it for
either case so it is different from the software fallback. There is
some discussion about this here:
http://lists.freedesktop.org/archives/mesa-dev/2015-February/077925.html
This is tested by the texsubimage Piglit test with the array and pbo
arguments. Previously this test was skipping this code path because it
always sets the image height.
I've also tested it by modifying the getteximage-targets test. It
wasn't using this code path before because it was using the default
texture object so this code couldn't successfully create a frame
buffer. I also modified it to add some image padding with the image
height in the PBO.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
This reverts commit 546aba143d.
I think the changes to the calls to glBlitFramebuffer from this patch
are no different to what it was doing previously because it used to
set height to 1 before doing the blits. However it was introducing
some problems with the blit for layer 0 because this was no longer
special cased. It didn't fix problems with the yoffset which needs to
be interpreted as a slice offset. I think a better solution would be
to modify the original if statement to cope with the yoffset.
Conflicts:
src/mesa/drivers/common/meta_tex_subimage.c
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Add wrappers for 3DPRIMITIVE to make sure we clear current_pipe_control_dw1
and deferred_pipe_control_dw1 after it. Add missing
gen7_wa_post_ps_and_later().
These WAs
gen7_wa_post_3dstate_push_constant_alloc_ps()
gen7_wa_pre_vs()
gen7_wa_pre_3dstate_sf_depth_bias()
first half of gen7_wa_pre_depth()
gen7_wa_post_ps_and_later()
are Gen7-specific. Update copy-and-pasted gen8_wa_pre_depth() also.
Add intel_winsys_get_reset_stats(), intel_winsys_import_userptr(), and
intel_bo_map_async(). The latter two are stubs, but we are not going to use
them immediately either.
DRM_IOCTL_I915_GEM_WAIT takes an int64_t for the timeout value but
GL_ARB_sync takes an uint64_t. Further, the ioctl used to wait
indefinitely when passed a negative timeout, but it's been broken and
now returns immediately in that case. Thus, if an application passes
UINT64_MAX to wait forever, we overflow to -1LL and return immediately.
Work around this mess by clamping the wait timeout to INT64_MAX.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Define the macro in src/util/macros.h rather than in two different
places. Note that USED isn't actually used anywhere at this time.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
OpenVG API seems to have dwindled away. The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.
v2: Remove a few "openvg" references left, per Emil Velikov.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
v3: Update release notes.
Largely superseeded by src/egl, and
WGL/GLX_EXT_create_context_es_profile extensions.
Note this will break Android.mk with gallium drivers -- somebody
familiar with that build infrastructure will need to update it to use
gallium drivers through egl_dri2.
v2: Remove the _EGL_BUILT_IN_DRIVER_GALLIUM define from
src/egl/main/Android.mk; and update the src/egl/main/Sconscript to
create a SharedLibrary, add versioning, create symlink - copy the bits
from egl-static, per Emil Velikov.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
v3: Disallow undefined symbols in libEGL.so. Update release notes
This classic driver is so far behind Gallium softpipe/llvmpipe based
one, that's hard to imagine ever being useful.
v2: Drop drivers/windows from src/mesa/Makefile.am:EXTRA_DIST per Emil
Velikov.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
v3: Update release notes.
v2:
- Single statement, by using memset return value as suggested by Ian
Romanick.
- No internal declaration, as suggested by Jason Ekstrand.
- Move macros to a header.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Since commit 28f3f8d, indices generator take a start parameter. However, some
index values have been left to start at 0.
This fixes the glean/fbo test with the virgl driver, and copytexsubimage
with freedreno.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Fix GCC cpp warnings with glibc >= 2.19.
/usr/include/features.h:148:3: warning: #warning "_BSD_SOURCE and _SVID_SOURCE are deprecated, use _DEFAULT_SOURCE" [-Wcpp]
# warning "_BSD_SOURCE and _SVID_SOURCE are deprecated, use _DEFAULT_SOURCE"
^
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
Correctly set _BaseFormat field when creating a gl_renderbuffer
with EGLImage storage.
Change-Id: I8c9f7302d18b617f54fa68304d8ffee087ed8a77
Signed-off-by: Frank Henigman <fjhenigman@google.com>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Re-enable integer, now that we can handle flat varyings. Still, ofc,
conditional on FD_MESA_DEBUG=glsl130, until we can deprecate _old
compiler..
Signed-off-by: Rob Clark <robclark@freedesktop.org>
We may not need this for later a4xx patchlevels, but we do at least need
this for patchlevel 0. Bypass bary.f for fetching varyings when flat
shading is needed (rather than configure via cmdstream). This requires
a special dummy bary.f w/ (ei) flag to signal to scheduler when all
varyings are consumed. And requires shader variants based on rasterizer
flatshade state to handle TGSI_INTERPOLATE_COLOR.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
I think there is at least one more sub-encoding, but these two should be
enough to cover the common load/store instructions.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
To lower two sided color, tgsi_lowering creates additional BCOLOR inputs
(matching up to the BCOLOR outputs on the vert shader). These inputs
should copy the interpolation state of their matching COLOR input.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
fd3_emit.c: In function ‘fd3_emit_vertex_bufs’:
fd3_emit.c:377:11: warning: unused variable ‘semantic’ [-Wunused-variable]
uint8_t semantic = sem2name(vp->inputs[i].semantic);
and
fd4_emit.c: In function ‘fd4_emit_vertex_bufs’:
fd4_emit.c:304:11: warning: unused variable ‘semantic’ [-Wunused-variable]
uint8_t semantic = sem2name(vp->inputs[i].semantic);
Signed-off-by: Rob Clark <robclark@freedesktop.org>
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.
This is achieved by using the appropriate -Werror= options only on the
places they need to be used.
Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies). I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
While using various debugging features (optimization debug, instruction dumping,
etc) this function is called in order to get a readable letter for the type of
unit.
On GEN8, two new units were added, the Qword and the Unsigned Qword (Q, and UQ
respectively). The existing assertion tries to determine that the argument
passed in is within the correct boundary, however, it was using UQ as the upper
limit instead of Q.
To my knowledge you can only hit this case with the branch I am currently
working on, so it doesn't fix any known issues.
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
I'm not really sure of the origins of the existing flag names. Modern docs have
some slightly different names. Having the correct names makes it easier to
determine if existing PIPE_CONTROL flag settings are correct, as well as making
adding new PIPE_CONTROLs easier.
This originally came up while I was trying to implement workarounds and spotted
some things called, "flush" which should have been called "invalidate."
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is a fix for a regression introduced in commit a9f8296d ("i965/fs:
Preserve the CFG in a few more places.").
The errata this code works around is described in a comment before the function:
"[DevBW, DevCL] Errata: A destination register from a send can not be
used as a destination register until after it has been sourced by an
instruction with a different destination register.
The framebuffer write's sources must be in message registers, which SEND
instructions cannot have as a destination. There's no way for this
errata to affect anything at the end of the program. Just remove the
code.
Cc: 10.4, 10.5 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84613
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Previously, there were bugs where if the app set a scissor it could affect
the area of the texture that was downloaded. There was also potential that
the framebuffer SRGB state could affect downloads. This ensures that those
will get saved/restored and can't affect the texture download.
Cc: 10.5 <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89292
Reviewed-by: Neil Roberts <neil@linux.intel.com>
We've been using a mix of these two macros for a while now. Let's
just use the later everywhere. It seems to be the convention used
by other open-source projects.
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
In some cases, glheader.h is the right #include.
Also remove some instances of struct _glapi_table declarations.
Acked-by: Matt Turner <mattst88@gmail.com>
It's unmaintained, and most likely broken: I use trace driver every now
and then, and everytime I do I need to fix it up.
It's also unused: identity_screen_create is never called.
Above all, it's dead weight: if identity driver had the infrastructure
for other pass-through drivers (like trace and rbug), then it would make
sense on its own right. But as it is implemmented, it's just another
driver to (forget) to update whenever there is a gallium interface
change.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
It's a wrapper around emit_buffer_surface_state with format=RAW, pitch=1,
rw=true and the remaining arguments ordered differently. There's no point in
having a separate vtbl pointer for that.
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
According to the bspec for some reason the format of the maximum
number of threads field has changed from U8-2 to U8-1 for the PS.
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Previously, we compared our new GS-out VUE map to the existing *VS*-out
VUE map, which is bogus.
This would mostly manifest as redundant dirty flagging where the GS is
in use but the VS and GS output layouts differ; but there is a scary
case where we would fail to flag a GS-out layout change if it happened
to match the VS-out layout.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: "10.5, 10.4" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88885
The use of the uninitialized_var() macro was to silence an uninitialized
variable warning that I assumed stemmed from gcc being unable to see
inside __get_cpuid() or understand its inline assembly.
In fact, it was because the __get_cpuid() function can fail, and not
initialize its arguments. Instead, check for failure and return early.
Reviewed-by: Brian Paul <brianp@vmware.com>
This reverts commit 79daa510c7.
I apparently hadn't done a clean build when testing this; it broke the
build for Tom, Ben, and myself. We like the idea; let's try a v2.
The length argument passed to sysctl was the size of the pointer
not the type. The result of this is sysctl calls would fail on
32 bit BSD/Mac OS X.
Additionally the wrong pointer was passed as an argument to store
the result of the sysctl call.
Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
_mesa_choose_tex_format (texformat.c) tries I8_SNORM, L8_SNORM, and
either L8A8_SNORM or A8L8_SNORM, none of which are supported by our
driver. Failing that, it falls back to RGBX for luminance, and RGBA
intensity and luminance alpha. So, we need to use swizzle overrrides
to obtain the correct values.
Fixes Piglit's EXT_texture_snorm/fbo-blending-formats and
fbo-clear-formats.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
CMP.Z doesn't work on Gen4-5 because the boolean isn't guaranteed to be
0 or 0xFFFFFFFF - only the low bit is defined.
We can call emit_bool_to_cond_code to generate the condition in f0.0;
the last instruction will generate the flag value. We can patch it to
use f0.1, and negate the condition.
Fixes discard tests on Gen4-5.
Haswell shader-db stats:
total instructions in shared programs: 5770279 -> 5769112 (-0.02%)
instructions in affected programs: 64342 -> 63175 (-1.81%)
helped: 1069
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The main objective of this change is to enable Linux developers to use
more of C99 throughout Mesa, with confidence that the portions that need
to be built with MSVC -- and only those portions --, stay portable.
This is achieved by using the appropriate -Werror= options only on the
places they need to be used.
Unfortunately we still need MSVC 2008 on a few portions of the code
(namely llvmpipe and its dependencies). I hope to eventually eliminate
this so that we can use C99 everywhere, but there are technical/logistic
challenges (specifically, newer Windows SDKs no longer bundle MSVC,
instead require a full installation of Visual Studio, and that has
hindered adoption of newer MSVC versions on our build processes.)
Thankfully we have more directy control over our OpenGL driver, which is
why we're now able to migrate to MSVC 2013 for most of the tree.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This is to enable the code to build with -Werror=vla in the short term,
and enable the code to build with MSVC2013 soon after.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fix build error.
CC compiler/tests/r300_compiler_tests-radeon_compiler_regalloc_tests.o
compiler/tests/radeon_compiler_regalloc_tests.c: In function ‘test_runner_rc_regalloc’:
compiler/tests/radeon_compiler_regalloc_tests.c:57:3: error: implicit declaration of function ‘fprintf’ [-Werror=implicit-function-declaration]
fprintf(stderr, "Failed to load program\n");
^
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
This fixes a dEQP test failure. In the test,
glCompressedTexSubImage2D was called with target = 0 and failed to throw
INVALID ENUM. This failure was caused by _mesa_get_current_tex_object(ctx,
target) being called before the target checking. To remedy this, target
checking was made into its own function and called prior to
_mesa_get_current_tex_object.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89311
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This fixes a dEQP test failure. In the test,
glCopyTexSubImage2D was called with target = 0 and failed to throw
INVALID ENUM. This failure was caused by _mesa_get_current_tex_object(ctx,
target) being called before the target checking. To remedy this, target
checking was separated from the main error-checking function and
called prior to _mesa_get_current_tex_object.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89312
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
MSVC 2008 (shipped with Windows SDK 7.0.7600) is the oldest we
need to support. At least on llvmpipe, gallium/auxiliary, and util
modules. For the remaining modules (particular all OpenGL specific
code) can be built with MSVC 2013.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Not needed by anything in that header. Include math.h or c99_math.h
where needed instead.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Don't include stuff we don't need. Fix a few #includes elsewhere to
keep thing building.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Should be defined in math.h. If not, we can add them to c99_math.h
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
A layered PBO image is now interpreted as a single tall 2D image so
the z argument in _mesa_meta_bind_fbo_image is ignored. Therefore this
was just redundantly rebinding the same image repeatedly.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
For 32-bit builds, floating point operations use x86 FPU registers,
not SSE registers. If we're actually storing an integer in a float
variable, the value might get modified when written to memory. This
patch changes the VBO code to use the fi_type (float/int union) to
store/copy vertex attributes.
Also, this can improve performance on x86 because moving floats with
integer registers instead of FP registers is faster.
Neil Roberts review:
- include changes on all places that are storing attribute values.
- check with and without -O3 compiler flag.
Brian Paul review:
- use fi_type type instead gl_constant_value type
- fix a bunch of nit-picks.
- fix compiler warnings
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82668
Signed-off-by: Marius Predut <marius.predut@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
before calling _mesa_meta_pbo_TexSubImage(). This will be used in
later patches and will be required in Skylake to get the tile
resource mode of miptree before calling _mesa_meta_pbo_TexSubImage().
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
No functional changes in the patch. Just makes the code look cleaner.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
create_texture_for_pbo() is shared by _mesa_meta_pbo_GetTexSubImage()
and _mesa_meta_pbo_TexSubImage() functions. So, we need to account
for both pack and unpack buffer objects.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
create_texture_for_pbo() is used by both _mesa_meta_pbo_GetTexSubImage()
and _mesa_meta_pbo_TexSubImage() functions with different PBO targets.
Use GL_STREAM_READ with GL_PIXEL_PACK_BUFFER and GL_STREAM_DRAW with
GL_PIXEL_UNPACK_BUFFER.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
There were some bugs, and the code was really difficult to follow. We
would optimize
min(max(x, b), 1.0) into max(sat(x), b)
but not pay attention to the order of min/max and also do
max(min(x, b), 1.0) into max(sat(x), b)
Corrects four shaders from Champions of Regnum that do
min(max(x, 1), 10)
and corrects rendering of Mass Effect under VMware Workstation.
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89180
Reviewed-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Since now ARRAY_SIZE has been added to util/macros.h. Fixes a bunch of:
freedreno_util.h:79:0: warning: "ARRAY_SIZE" redefined
#define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0]))
^
In file included from ../../../../src/gallium/include/pipe/p_compiler.h:36:0,
from ../../../../src/gallium/include/pipe/p_context.h:31,
from freedreno_context.h:32,
from freedreno_context.c:29:
../../../../src/util/macros.h:29:0: note: this is the location of the previous definition
# define ARRAY_SIZE(x) (sizeof(x) / sizeof(*(x)))
^
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Sandybridge doesn't support y-tiling for surface formats with 16 or
more bpp. There was previously an override to explicitly allow this
for Gen7. However, this restriction is also removed in Gen8+ so we
should use y-tiling there too.
This is important to do for Skylake which doesn't support x-tiling for
3D surfaces.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
If the renderer supports the core profile the query returned incorrectly
0x8 as value, because it was using (1U << __DRI_API_OPENGL_CORE) for the
returned value.
The same happened with the compatibility profile. It returned 0x1
(1U << __DRI_API_OPENGL) instead of 0x2.
Internal DRI defines:
dri_interface.h: #define __DRI_API_OPENGL 0
dri_interface.h: #define __DRI_API_OPENGL_CORE 3
Those two bits are supposed for internal usage only and should be
translated to GLX_CONTEXT_CORE_PROFILE_BIT_ARB (0x1) for a preferred
core context profile and GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB (0x2)
for a preferred compatibility context profile.
This patch implements the above translation in the glx module.
v2: Fix the incorrect behavior in the glx module
Cc: "10.3 10.4 10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Doubles are always packed, but a single double will never cross a slot
boundary -- single slots can still be wasted in some situations.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Corrects the way that _mesa_meta_pbo_TexSubImage and
_mesa_meta_pbo_GetTexSubImage handle 1D_ARRAY textures. Fixes a failure in
the Piglit arb_direct_state_access/gettextureimage-targets test.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Tested-by: Laura Ekstrand <laura@jlekstrand.net>
Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
Changes PBO uploads and downloads to use a tall (height * depth) 2D texture
for blitting. This fixes the bug where 2D_ARRAY, 3D, and CUBE_MAP_ARRAY
textures are not properly uploaded and downloaded.
Removes the option to use a 2D ARRAY texture for the PBO during upload and
download. This option didn't work because the miptree couldn't be set up
reliably.
v2: Review from Jason Ekstrand and Neil Roberts:
-Delete the depth parameter from create_texture_for_pbo
-Abandon the option to create a 2D ARRAY texture in create_texture_for_pbo
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
This moves the line setting immutability for the texture to after
_mesa_initialize_texture_object so that the initializer function will not
cancel it out. Moreover, because of the ARB_texture_view extension, immutable
textures must have NumLayers > 0, or depth will equal (0-1)=0xFFFFFFFF during
SURFACE_STATE setup, which triggers assertions.
v2: Review from Kenneth Graunke:
- Include more explanation in the commit message.
- Make texture setup bug fixes into a separate patch.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
With the previous optimization in place, some shaders wind up with
multiple discard jumps in a row, or jumps directly to the next
instruction. We can remove those.
Without NIR on Haswell:
total instructions in shared programs: 5777258 -> 5775872 (-0.02%)
instructions in affected programs: 20312 -> 18926 (-6.82%)
helped: 716
With NIR on Haswell:
total instructions in shared programs: 5773163 -> 5771785 (-0.02%)
instructions in affected programs: 21040 -> 19662 (-6.55%)
helped: 717
v2: Use the CFG rather than the old instructions list. Presumably
the placeholder halt will be in the last basic block.
v3: Make sure placeholder_halt->prev isn't the head sentinel (caught
twice by Eric Anholt).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
st_glsl_to_tgsi and ir_to_mesa have handled conditional discards for a
long time; the previous patch added that capability to i965.
i965 (Haswell) shader-db stats:
Without NIR:
total instructions in shared programs: 5792133 -> 5776360 (-0.27%)
instructions in affected programs: 737585 -> 721812 (-2.14%)
helped: 6300
HURT: 68
GAINED: 2
With NIR:
total instructions in shared programs: 5787538 -> 5769569 (-0.31%)
instructions in affected programs: 767843 -> 749874 (-2.34%)
helped: 6522
HURT: 35
GAINED: 6
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
The discard condition tells us which channels we want killed. We want
to invert that condition to get the channels that should survive (remain
live) in f0.1. Emit a CMP to negate it.
Nothing generates these today, but that will change shortly.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This is a conditional discard, which takes a boolean source.
Note that we don't generate ir_discard::condition today, so this
shouldn't break drivers (since none implement this intrinsic yet).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
opt_constant_folding() already detects conditional assignments where the
condition is constant, and either deletes the assignment or the
condition.
Make it handle discards in the same fashion.
Spotted happening in the wild in Tropico 5 shaders.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This pass wasn't prepared to handle conditional discards.
Instead of initializing the "discarded" temporary to "true", set it to
the condition. Then, refer to the variable for the condition, to avoid
duplicating the expression tree.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Gen8+ support was just broken, since MUL now consumes 32-bits from both
sources. Fixes 986 piglit tests on my BDW.
total instructions in shared programs: 7753873 -> 7753522 (-0.00%)
instructions in affected programs: 28164 -> 27813 (-1.25%)
helped: 77
GAINED: 47
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This adds a parent_instr field similar to the one for ssa_def. The
difference here is that the parent_instr field on a nir_register can be
NULL if the register does not have a unique definition or if that
definition does not dominate all its uses. We set this field in the
out-of-SSA pass so that backends can get SSA-like information even after
they have gone out of SSA.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
EVENT_TYPE_PIPELINESTAT_STOP disables streamout queries too.
Luckily, pipeline stats are enabled by default, so we don't even have to
emit EVENT_TYPE_PIPELINESTAT_START.
Tested on Hawaii, Bonaire, Redwood, RV730.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
- remove the last parameter of si_emit_rasterizer_prim_state
- remove the last unused parameter of si_emit_draw_registers
- use current_rast_prim in si_emit_draw_registers
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Mostly dead code or code that didn't do anything.
Computing gs_num_outputs at the end was also useless. It's already set
correctly.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Requires Evergreen/Cayman and radeon kernel module
2.41.0 or newer.
Expected piglit fails due to hardware limitations:
* arb_draw_indirect-draw-arrays-prim-restart
Restarts not applied for DrawArrays commands
* arb_draw_indirect-vertexid
Base vertex offset is not included in vertex id
Marek: bump vgt_state num_dw by 3 (= space needed for one register write)
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
poc counter should be reset with IDR frame,
otherwise there would be a re-order issue with
frames before and after IDR
v2: add commit message
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
With earlier commit (install-lib-links: don't depend on .libs directory)
we moved the location of the file from .libs/ to the current dir.
Although we did not attribute that in the former case autotools was
doing us a favour and removing the file. Explicitly remove the file at
clean-local time, otherwise we'll end up with dangling files.
Cc: "10.3 10.4 10.5" <mesa-stable@lists.freedesktop.org>
Cc: Matt Turner <mattst88@gmail.com>
Cc: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
According to the spec when no device access mode is specified
clCreateBuffer and clCreateImage* should default to read/write, and
clCreateSubBuffer should default to the parent's device access flags.
clCreateSubBuffer is also required to inherit the host access and
host pointer flags from the parent.
Reviewed-and-tested-by: EdB <edb+mesa@sigluy.net>
Those flags have been introduced in OpenCL 1.2.
[ Francisco Jerez: Rebase. Throw CL_INVALID_VALUE from
clCreateSubBuffer if the subbuffer drops access flags from its
parent. Use single function taking the set of allowed host access
flags to validate memory transfer operands. ]
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
New BO create and mmap ioctls are added. The submit ABI gains a flags
argument, and the pointers are fixed at 64-bit. Shaders are now fixed at
the start of their BOs.
The most common macros are defined there, no use to duplicate these
Clean up the already redefinded macros
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
"(...)Let w be the width rounded to the nearest integer (...). If the
line segment has endpoints given by (x0,y0) and (x1,y1) in window
coordinates, the segment with endpoints (x0,y0-(w-1)/2) and
(x1,y1-(w-1/2)) is rasterized, (...)"
The hardware it not rounding the line width, so we should do it.
Also, we should be careful not to go beyond the hardware limits
for the line width after it gets rounded. Gen6-7 define a maximum line
width slightly below 8.0, so we should advertise a maximum line
width lower than 7.5 to make sure that 7.0 is the maximum integer
line width that we can select. Since the line width granularity in these
platforms is 0.125, we choose 7.375. Other platforms advertise rounded
maximum line widths, so those are fine.
Fixes the following 3 dEQP tests:
dEQP-GLES3.functional.rasterization.primitives.lines_wide
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines_wide
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines_wide
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The intel driver code, and apparently all other Mesa drivers, call
_mesa_initialize_context early in the CreateContext hook. That
function will end up calling _mesa_init_texture which will do:
ctx->Texture.CubeMapSeamless = _mesa_is_gles3(ctx);
But this won't work at this point, since _mesa_is_gles3 requires
ctx->Version to be set and that will not happen until late
in the CreateContext hook, when _mesa_compute_version is called.
We can't just move the call to _mesa_compute_version before
_mesa_initialize_context since it needs that available extensions
have been computed, which again requires other things to be
initialized, etc. Instead, we enable seamless cube maps since
GLES2, which should work for most implementations, and expect
drivers that don't support this to disable it manually as part
of their context initialization setup.
Fixes the following 192 dEQP tests:
dEQP-GLES3.functional.texture.filtering.cube.formats.*
dEQP-GLES3.functional.texture.filtering.cube.sizes.*
dEQP-GLES3.functional.texture.filtering.cube.combinations.*
dEQP-GLES3.functional.texture.mipmap.cube.*
dEQP-GLES3.functional.texture.vertex.cube.filtering.*
dEQP-GLES3.functional.texture.vertex.cube.wrap.*
dEQP-GLES3.functional.shaders.texture_functions.texturelod.samplercube_fixed_*
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Section 2.14 Asynchronous Queries, page 84 of the OpenGL ES 3.0.4
spec states:
"BeginQuery generates an INVALID_OPERATION error if any of the
following conditions hold: [...] id is the name of an
existing query object whose type does not match target; [...]
Similar wording exists in the OpenGL 4.5 spec, section 4.2. QUERY
OBJECTS AND ASYNCHRONOUS QUERIES, page 43.
Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.fragment.begin_query
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Section 2.14 Asynchronous Queries, page 84 of the OpenGL ES 3.0.4 states:
"The command void GenQueries( sizei n, uint *ids ); returns n previously unused
query object names in ids. These names are marked as used, for the purposes of
GenQueries only, but no object is associated with them until the first time they
are used by BeginQuery."
This means that any attempt to use or query a Query object id before it has ever
been bound by calling glBeginQuery, should be assume to be an invalid object.
Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.state.get_query_objectuiv
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The zoffset and depth values were not being considered when calling
error_check_subtexture_dimensions().
Fixes 2 dEQP tests:
* dEQP-GLES3.functional.negative_api.texture.texsubimage3d_neg_offset
* dEQP-GLES3.functional.negative_api.texture.texsubimage3d_invalid_offset
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedestkop.org>
Across the board of the various generations, the intial few atoms in
all of the atom lists are basically the same, (performing uploads for
the various programs). The only difference is that prior to gen6
there's an ff_gs upload in place of the later gs upload.
In this commit, instead of using the atom lists for this program state
upload, we add a new function brw_upload_programs that calls into the
per-stage upload functions which in turn check dirty bits and return
immediately if nothing needs to be done.
This commit is intended to have no functional change. The motivation
is that future code, (such as the shader cache), wants to have a
single function within which to perform various operations before and
after program upload, (with some local variables holding state across
the upload).
It may be worth looking at whether some of the other functionality
currently handled via atoms might also be more cleanly handled in a
similar fashion.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In current code, color format is always hardcoded to
__DRI_IMAGE_FORMAT_ARGB8888 when buffer or DRI image is
allocated in function calls, get_back_bo and dri2_get_buffers,
regardless of current target's color format. This problem
may leads to incorrect render pitch calculation, which
eventually ends up with wrong offset of pixels in
the frame buffer when the image is in different color format
from dri surf's, especially with different bpp. (e.g. RGB565-16bpp)
Attached code patch simply adds RGB565 and XRGB8888 cases to two
functions noted above to resolve the issue.
v2: added a case of XRGB8888, format and bpp selection is done
via switch-case (not "if-else" anymore)
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
The alternative would be to include math.h in c99_compat.h but that
seems heavy-handed.
This patch also replaces INLINE with inline in the c99 math function
wrappers.
Fixes MSVC build.
Acked-by: Matt Turner <mattst88@gmail.com>
We were already do this for ALU operations but we haven't for non-ALU
operations. This changes that.
total NIR instructions in shared programs: 2039883 -> 2022338 (-0.86%)
NIR instructions in affected programs: 1768850 -> 1751305 (-0.99%)
helped: 14244
HURT: 124
total FS instructions in shared programs: 4083960 -> 4084036 (0.00%)
FS instructions in affected programs: 7302 -> 7378 (1.04%)
helped: 12
HURT: 51
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The round-robin allocation strategy is expected to decrease the amount
of false dependencies created by the register allocator and give the
post-RA scheduling pass more freedom to move instructions around. On
the other hand it has the disadvantage of increasing fragmentation and
decreasing the number of equally-colored nearby nodes, what increases
the likelihood of failure in presence of optimistically colorable
nodes.
This patch disables the round-robin strategy for optimistically
colorable nodes. These typically arise in situations of high register
pressure or for registers with large live intervals, in both cases the
task of the instruction scheduler shouldn't be constrained excessively
by the dense packing of those nodes, and a spill (or on Intel hardware
a fall-back to SIMD8 mode) is invariably worse than a slightly less
optimal scheduling.
Shader-db results on the i965 driver:
total instructions in shared programs: 5488539 -> 5488489 (-0.00%)
instructions in affected programs: 1121 -> 1071 (-4.46%)
helped: 1
HURT: 0
GAINED: 49
LOST: 5
v2: Re-enable round-robin already for the lowest one of the nodes
pushed optimistically onto the sack (Connor).
v3: Use UINT_MAX instead of ~0, open-code MIN2 (Jason, Connor).
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Fixes metadata guess when instructions in the program specify a
destination register with non-zero reg_offset and when the payload of
a LOAD_PAYLOAD spans several registers.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
It's perfectly fine to read the second half of a register written with
force_writemask_all from a first half MOV instruction or vice versa, and
lower_load_payload shouldn't mark the whole MOV as belonging to the second
half in that case. Replicate the same metadata to both halves of the
destination when writemasking is disabled.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
There's some commentary about how it's defined by other "modules", and
maybe that was true in 2000 when the code was added.
Reviewed-by: Eric Anholt <eric@anholt.net>
... and util_le{16,32}_to_cpu. I think I've used the right ones for
describing the actual operation performed (even though they're both just
"byte-swap this if I'm on big-endian").
The Linux Kernel has typedefs __le32/__be32 and friends that static
analysis tools can use to check that byte-orderings are correct. It
might be interesting to apply that here as well.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This corrects a trivial error introduced in commit
19252fee46. That patch was merged recently
and omits one condition (that 'samples' is greater than zero) in one of
the error checks. That error will definitely cause regressions.
Also corrects the reference to the specification above the error check,
which was wrongly quoting OpenGL instead of OpenGL-ES.
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
I initially wrote this based on the "(('fneg', ('fneg', a)), a)" above,
but we can generalize it and make it more potentially useful. In the
specific original case of a 0 for our new 'a' argument, it'll get further
algebraic optimization once the 0 is an argument to the new add.
No shader-db effects.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
We have some useful optimizations to drop things like 'ine a, 0' on a
boolean argument, but if 'a' came from logical operations on bools, it
couldn't tell. These kinds of constructs appear as a result of TGSI->NIR
quite frequently (at least with if flattening), so being a little more
aggressive in detecting booleans can pay off.
v2: Add ixor as a booleanness-preserving op (Suggestion by Connor).
vc4 results:
total instructions in shared programs: 40207 -> 39881 (-0.81%)
instructions in affected programs: 6677 -> 6351 (-4.88%)
Reviewed-by: Matt Turner <mattst88@gmail.com> (v1)
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
vc4 was already cleaning these up, but it does shave 4 NIR instructions in
shader-db.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
If there is no pci-id, which is valid for vc4 and freedreno, just emit
an info msg. Keep malformed but existing pci-id's as a warning.
Mostly just to clean up a warning that confuses users for the non-pci
devices.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
I never actually implemented the stubbed out fence stuff back in the
early days. Fix that.
We'll need a few libdrm_freedreno changes to handle timeout properly,
so ignore that for now to avoid a libdrm_freedreno dependency bump.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
The brw_imm_ud will yield a HW_REG which then will introduce a barrier
for certain optimization opportunities.
No piglit regressions seen with gen8 (simd8vs).
Suggested-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
For fragment programs, we pull this mask from the payload header. The same
mask doesn't exist for compute shaders, so we set all bits to enabled.
Previously we were setting 0xff to support SIMD8 VS, but with CS we
support SIMD16, and therefore we change this to 0xffff.
Related commits for SIMD8 VS:
commit d9cd982d55
Author: Ben Widawsky <benjamin.widawsky@intel.com>
Date: Sun Feb 15 20:06:59 2015 -0800
i965/simd8vs: Fix SIMD8 atomics
commit 4a95be9772
Author: Jordan Justen <jordan.l.justen@intel.com>
Date: Tue Feb 17 09:57:35 2015 -0800
i965/simd8vs: Fix SIMD8 atomics (read-only)
Note: this mask is ANDed with the execution mask, so some channels may not end
up issuing the atomic operation.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Because the TGSI interface creates merges for each instruction source
and then splits them back out, there are a lot of unnecessary
merge/split pairs which do essentially nothing. The various modifier/etc
propagation doesn't know how to walk though those, so just remove them
when they're unnecessary.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Since dropping some NV_fragment_program opcodes (commits
868f95f1da, a3688d686f)
we can no longer parse all opcodes necessary for this extension, leading
to bugs (https://bugs.freedesktop.org/show_bug.cgi?id=86980).
Hence don't announce support for it in swrast (no other driver enabled it).
(Note that remnants of some NV_fp/vp extensions remain, they could be
dropped but are required as hacks for getting viewperf11 catia to run.)
mtypes.h had been defining NDEBUG (used by assert) if DEBUG was not
defined. Confusing and bizarre that you don't get NDEBUG if you don't
include mtypes.h.
... which is just what happened in commit bef38f62e.
Let's let configure define this for us if not using --enable-debug.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
With -DDEBUG -UNDEBUG, this assert uses reg_state::stack_size, which
doesn't exist, breaking the build:
assert(state->states[index].index < state->states[index].stack_size);
Switch it to ifndef NDEBUG, so the field will exist if the assertion
actually generates code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
One less new directory necessary for gallium code that wants to interact
with NIR.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Note that we can't use u_math.h's align() because it's a function instead
of a macro, while BITSET_DECLARE needs a constant expression for nouveau's
usage in global declarations.
v2: Stick some parens around the bits macro argument usage (review by Jose).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This avoids duplication of some macros and other definitions across the
tree.
Note that COPY_4FV switches from a memcpy-based implementation to an
assignment of 4 floats.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
It introduces references to gallium util/ symbols which means we don't get
to include it from outside-of-gallium code.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Missed a few drivers in the earlier changes, this should fix up all the
ones that print unknown caps or don't have a default statement.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
In gen6 we need to compute the primitive count in the generated GS program.
The current implementation only counts full primitives, that is, if the
output primitive type is a triangle strip, it won't count individual
triangles in the strip, only complete strips.
If we want to count basic primitives instead we have two options: rework
the assembly code we generate for strip primitives or simply use
CL_INVOCATION_COUNT to resolve the query and let the hardware do that work
for us. This patch implements the latter approach.
Fixes the following piglit test:
bin/arb_pipeline_statistics_query-geom -auto
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89210
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Section 4.2 (Whole Framebuffer Operations) of the OpenGL 3.0 specification
says:
"Each buffer listed in bufs must be BACK, NONE, or one of the values from
table 4.3 (NONE, COLOR_ATTACHMENTi)".
Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.buffer.draw_buffers
Reviewed-by: Matt Turner <mattst88@gmail.com>
GLSL 1.50 and GLSL 4.40 specs, they both say the same in
"Interface Blocks" section:
"If optional qualifiers are used, they can include interpolation qualifiers,
auxiliary storage qualifiers, and storage qualifiers and they must declare
an input, output, or uniform member consistent with the interface qualifier
of the block"
From GLSL ES 3.0, chapter 4.3.7 "Interface Blocks", page 38:
"GLSL ES 3.0 does not support interface blocks for shader inputs or outputs."
and from GLSL ES 3.0, chapter 4.6.1 "The invariant qualifier", page 52.
"Only variables output from a shader can be candidates for invariance."
This patch fixes the following dEQP tests:
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.invariant_uniform_block_2_vertex
dEQP-GLES3.functional.shaders.declarations.invalid_declarations.invariant_uniform_block_2_fragment
No piglit regressions.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
v2:
- Enable this check for GLSL.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This lets us more intelligently decide which uniform values should be put
into temporaries, by choosing the most reused values to push to temps
first.
total uniforms in shared programs: 13457 -> 13433 (-0.18%)
uniforms in affected programs: 1524 -> 1500 (-1.57%)
total instructions in shared programs: 40198 -> 40019 (-0.45%)
instructions in affected programs: 6027 -> 5848 (-2.97%)
I noticed this opportunity because with the NIR work, some programs were
happening to make different uniform copy propagation choices that
significantly increased instruction counts.
Each emit_cond_mov() emits a CMP of its first to arguments using the
specified conditional mod, followed by a predicated MOV of the fifth
argument into the fourth. In all four cases here, it was just
implementing MIN/MAX which we can do in a single SEL instruction.
Also reorder the instructions for a slightly better schedule.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The docs specifically call out SEL with .l and .ge as the
implementations of MIN and MAX respectively. Among other things, SEL
with these conditional mods are commutative.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
We were special casing OPCODE_END but no other instructions that have no
destination, like OPCODE_KIL, leading us to emitting MOVs with null
destinations.
total instructions in shared programs: 5705243 -> 5701539 (-0.06%)
instructions in affected programs: 124104 -> 120400 (-2.98%)
helped: 904
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The saturate propagation pass recognizes that the second instruction
below does not interfere with an attempt to propagate the saturate
modifier from instruction 3 to 1.
1: add(8) dst0 src0 src1
2: mov.sat(8) dst1 dst0
3: mov.sat(8) dst2 dst0
Unfortunately, we did not consider the case of instruction 2 having a
source modifier on dst0. Take for instance:
1: add(8) dst0 src0 src1
2: mov.sat(8) dst1 -dst0
3: mov.sat(8) dst2 dst0
Consider such an instruction to interfere. Increase instruction counts
in Anomaly 2, which could be a bug fix depending on the values the first
instruction produces.
instructions in affected programs: 53228 -> 53934 (1.33%)
HURT: 360
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This lets us be slightly more efficient by not walking the CFG extra times.
Also, it may make it easier to ensure that GVN happens on only unpinned
instructions.
Reviewed-by: Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
v2 Jason Ekstrand <jason.ekstrand@intel.com>:
- Use nir_dominance_lca for computing least common anscestors
- Use the block index for comparing dominance tree depths
- Pin things that do partial derivatives
Reviewed-by: Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Right now, the nir_instr_prev function function blindly looks up the
previous element in the exec list and casts it to an instruction even if
it's the tail sentinel. The next commit will change this to return null if
it's the first instruction. Making this change first avoids getting a
segfault between commits. The only reason we never noticed is that, thanks
to the way things are laid out in nir_block, the casted instruction's type
was never parallal_copy.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Previously, if you remved a CF node that still had instructions in it, none
of the use/def information from those instructions would get cleaned up.
Also, we weren't removing if statements from the if_uses of the
corresponding register or SSA def. This commit fixes both of these
problems
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This is mostly thanks to Connor. The idea is to do a depth-first search
that computes pre and post indices for all the blocks. We can then figure
out if one block dominates another in constant time by two simple
comparison operations.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Being able to find the least common anscestor in the dominance tree is a
useful thing that we may want to do in other passes. In particular, we
need it for GCM.
v2: Handle NULL inputs by returning the other block
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This adds support to the state tracker for
ARB_gpu_shader_fp64.
The details are explained in comments
within the code.
v2 : add double to int/unsigned conversion
v3: handle fp64 consts better
v4: use DRSQ
v4.1: add d2b
v4.2: drop DDIV
v5: split out some prep patches.
v5.1: add some comments.
v5.2: more comments
v6: simplify down the double instruction
generation loop.
v7: Merge Ilia's two cleanup patches.
v7.1: minor fixups for Ilia patch + cleanups
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just moves stuff around a little to make the next patch
cleaner.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is just prep work for fp64 support where we need
an array of 2 dst values.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just fills in some blanks to avoid warnings in the i965 driver.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is basically Ian's review feedback for my patch that added
_mesa_shader_stage_to_abbrev() - it just makes both consistent again.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Previously, the vec4 backend labeled shaders as "vec4" - now it uses the
specific names "VS" and "GS".
The FS backend now correctly prints "VS" for vertex shaders (rather than
"fs"). It also prints "FS" instead of "fs" for fragment shaders;
preserving that behavior didn't seem essential.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
We introduce three new fields in backend_visitor:
- debug_enabled: whether or not INTEL_DEBUG & DEBUG_<stage flag>
- stage_name: "vertex", "fragment", etc. for use in messages
- stage_abbrev: "VS", "FS", etc. for use in messages
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
When compiling, we have a gl_shader_stage (MESA_SHADER_*) enum, and want
to know whether debugging is enabled for that stage. This allows us to
easily translate it into the corresponding debug flag.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Comparing the location field is equivalent and more efficient.
We'll also need this when we start using NIR for ARB programs, as our
NIR converter will set the location field correctly, but probably won't
use the GLSL names for these concepts.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
It looks like no hw does div anyways, so we should just
lower at the GLSL level.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
These act like flt32 except they take up two slots, and you
can only add 2 x flt64 constants in one slot.
The main reason they are different is we don't want to match half a flt64
constants against a flt32 constant in the matching code, we need to make
sure we treat both parts of the flt64 as an single structure.
Cleaned up printing/parsing by Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This patch adds support for a set of double opcodes
to TGSI. It is an update of work done originally
by Michal Krol on the gallium-double-opcodes branch.
The opcodes have a hint where they came from in the
header file.
v2: add unsigned/int <-> double
v2.1: update docs.
v3: add DRSQ (Glenn), fix review comments (Glenn).
v4: drop DDIV
v4.1: cleanups, fix some docs bugs, (Ilia)
rework store_dest and fetch_source fns. (Ilia)
4.2: fixup float comparisons (Ilia)
This is based on code by Michael Krol <michal@vmware.com>
Roland and Glenn also reviewed earlier versions.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
To silence compiler warnings about unhandled switch cases.
v2: move GSL_TYPE_DOUBLE case to the "Invalid type in type_size" section,
per Ilia.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
To silence compiler warning about unhandled switch case.
v2: move GLSL_TYPE_DOUBLE to the "not reached" section, per Ilia.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Use pipe_sampler_view_reference() instead of ordinary assignment.
Also add a new sanity check assertion.
Fixes piglit gl-1.0-drawpixels-color-index test crash. But note
that the test still fails.
Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This snippet can be included in Makefiles that may, depending on the
project configuration, not actually build any installable libraries.
In that case we don't have anything to depend on and this part of
the makefile may be executed before the .libs directory is created,
so do not depend on it being there.
Cc: "10.3 10.4 10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
This fixes a regression in the running time of Piglit introduced by
commit 78e9043475, which increased the
number of register allocation classes set up by the VEC4 back-end
from 2 to 16. The algorithm used by ra_set_finalize() to calculate
them is unnecessarily expensive, do it manually like the FS back-end
does.
Reported-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Some instruction bits don't have a mapping defined to any compacted
instruction field. If they're ever set and we end up compacting the
instruction they will be forced to zero. Avoid using compaction in such
cases.
v2: Align multiple lines of an expression to the same column. Change
conditional compaction of 3-source instructions to an
assertion. (Matt)
v3: The 3-source instruction bit 105 is part of SourceIndex on CHV.
Add assertion that reserved bit 7 is not set. (Matt)
Document overlap with UIP and 64-bit immediate fields.
v4: Make some more unmapped bit checks assertions. (Matt)
Reviewed-by: Matt Turner <mattst88@gmail.com>
Due to the way it's implemented in hardware, the F16TO32/F32TO16
instructions require the source/destination register to be of some
16-bit type in Align1 mode, while they require it to be some 32-bit
type in Align16 mode (and as an undocumented feature the high 16 bits
of the destination register are zeroed out in the case of the F32TO16
instruction on Gen7). Make their behaviour consistent so you can
specify a 32 bit register type as source or destination and get
predictable results in the most significant bits no matter what access
mode is being used.
Reviewed-by: Matt Turner <mattst88@gmail.com>
We cannot zero out the destination register if it overlaps with the
source. Use an Align1 instruction instead to zero out the high 16
bits after the conversion to half float.
Reviewed-by: Matt Turner <mattst88@gmail.com>
If the source type differs from the original type of the constant we
need to bit-cast it before propagating, otherwise the original type
information will be lost. If the constant was a vector float there
isn't much we can do, because the result of bit-casting the component
values of a vector float cannot itself be represented as an immediate.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Create a new search function to look for matching built-in functions by name
and use it for built-in function redefinition or overload in GLSL ES 3.00.
GLSL ES 3.0 spec, chapter 6.1 "Function Definitions", page 71
"A shader cannot redefine or overload built-in functions."
While in GLSL ES 1.0 specification, chapter 8 "Built-in Functions"
"User code can overload the built-in functions but cannot redefine them."
So this check is specific to GLSL ES 3.00.
This patch fixes the following dEQP tests:
dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_vertex
dEQP-GLES3.functional.shaders.functions.invalid.overload_builtin_function_fragment
dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_vertex
dEQP-GLES3.functional.shaders.functions.invalid.redefine_builtin_function_fragment
No piglit regressions.
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Per GLES3 specification, section 4.4 Framebuffer objects page 198, "If
internalformat is a signed or unsigned integer format and samples is greater
than zero, then the error INVALID_OPERATION is generated.".
Fixes 1 dEQP test:
* dEQP-GLES3.functional.negative_api.buffer.renderbuffer_storage_multisample
Reviewed-by: Matt Turner <mattst88@gmail.com>
'3.8.2 Sampler Objects' section of the GL-ES 3.0 specification states:
"An INVALID_OPERATION error is generated if sampler is not the name
of a sampler object previously returned from a call to GenSamplers."
In desktop GL, an GL_INVALID_VALUE is returned instead.
Fixes 6 dEQP failing tests:
* dEQP-GLES3.functional.negative_api.shader.get_sampler_parameteriv
* dEQP-GLES3.functional.negative_api.shader.get_sampler_parameterfv
* dEQP-GLES3.functional.negative_api.shader.sampler_parameteri
* dEQP-GLES3.functional.negative_api.shader.sampler_parameteriv
* dEQP-GLES3.functional.negative_api.shader.sampler_parameterf
* dEQP-GLES3.functional.negative_api.shader.sampler_parameterfv
Reviewed-by: Matt Turner <mattst88@gmail.com>
v2: Rebase on the nir_opcodes.h python code generation support.
v3: Use SSA values, and set an appropriate writemask on dot products.
v4: Make the arguments be SSA references as well. This lets you stack up
expressions in the arguments of other expressions, at the cost of
having to insert a fmov/imov if you want to swizzle. Also, add
the generated file to NIR_GENERATED_FILES.
v5: Use more pythonish style for iterating the list.
v6: Infer the size of the dest from the size of the srcs, and auto-swizzle
a single small src out to the appropriate size.
v7: Add little helpers for initializing the struct, add a typedef for the
struct like other nir types have.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v6)
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v7)
These lowering passes are optional for the backend to request, currently
the TGSI softpipe backend most likely the r600g backend would want to use
these passes as is. They aim to hit the gallium opcodes from the standard
rounding/truncation functions.
v2: also lower floor in mod_to_floor
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This implements the bulk of the builtin functions for fp64 support.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
We want to restrict some lowering passes to floats only,
and enable other for doubles.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Patch fixes Piglit test:
arb_gpu_shader_fp64/preprocessor/fs-output-double.frag
and adds additional validation for shader outputs.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Add a enter/leave record callback so that the offset may be aligned to
the proper value. Otherwise only leaf fields are called, and the first
field needs to be aligned to the outer struct's base alignment while the
last field needs to be aligned to the inner struct's base alignment.
This removes most usage of the last field/record type values passed into
visit_field.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
These functions are about to be used more aggressively for determining
uniform layout. Samplers may be inside of structs, and it's easier to
reuse the existing base alignment logic.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
v2: add define bit (Tapani Pälli)
Patch makes following Piglit tests pass:
arb_gpu_shader_fp64/preprocessor/define.vert
arb_gpu_shader_fp64/preprocessor/define.frag
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This adds support for the new uniform interfaces
from ARB_gpu_shader_fp64.
v2:
support ARB_separate_shader_objects ProgramUniform*d* (Ian)
don't allow boolean uniforms to be updated (issue 15) (Ian)
v3: fix size_mul
v4: Teach uniform update to take into account double precision (Topi)
v5: add transpose for double case (Ilia)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Just add the xml file covering this extension,
and dummy interface files in mesa, and fix up
sanity tests.
v2:
Enable ProgramUniform*d* from ARB_separate_shader_objects (Ian)
use 40 instead of 43 for dispatch_sanity.cpp (Chris)
uncomment PU sanity tests.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
If the driver actually supports ETC2, don't decode it in software.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
No actual decoding is added, similar faking mechanism to bptc.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This could be done in a separate pass like we do in GLSL IR, but it seems
to me like having the definitions of the transformations in the two
directions next to each other makes a lot of sense.
v2: Reorder the comment about the transformation.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Mesa has a shader compiler struct flagging whether GLSL IR's opt_algebraic
and other passes should try and generate certain types of opcodes or
patterns. Extend that to NIR by defining our own struct, which is
automatically generated from the Mesa struct in glsl_to_nir and provided
directly by the driver in TGSI-to-NIR.
v2: Split out the previous two prep patches.
v3: Rebase to master (no TGSI->NIR present)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v2)
This will be used so that we can customize the transforms for the target
GPU, so we don't un-lower expressions that had already been lowered (or
introduce new lowering transformations that not all GPUs want)
v2: Drop the complication of having the condition->index dictionary, since
we don't actually expect there to be many different conditions (change
by Kenneth).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This will be used to give the optimization passes a chance to customize
behavior for the particular target device.
v2: Rebase to master (no TGSI->NIR present)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (v1)
An update for d9cd982d55.
A similar change was needed for CS to allow the piglit test
tests/spec/arb_compute_shader/execution/simple-barrier-atomics.shader_test
to pass.
The previous change (d9cd982d) should fix cases that write atomics,
such as atomicCounterIncrement, and this change will fix cases than
only read atomics, such as atomicCounter.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
With commit c39dbfdd0f7(auxiliary/vl: bring back the VL code for the dri
targets) we did not fully consider users of dri-swrast alone. Thus we
ended up trying to compile the dri2 specific code on platform which lack
it - Cygwin for example.
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Reported-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jon TURNEY <jon.turney@dronecode.org.uk>
Currently we use DISTCHECK_CONFIGURE_FLAGS, which is reserved for
the user. As with other variables, one should use the AM_ variable
within the makefile.
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
The XExtensionInfo is allocated dynamically (if the pointer is NULL)
in the XEXT_GENERATE_FIND_DISPLAY macro. On the other hand the
macro XEXT_GENERATE_CLOSE_DISPLAY does not check/free the memory.
Follow the example set by dri1 and appledri, and use a static variable.
Spotted while hunting "still reachable" leaks in Waffle.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
NOTE: The implementation was initially one patch, this. All the history is kept
here, even though all the core mesa changes were moved to the parent of this
patch.
This patch implements ARB_pipeline_statistics_query. This addition to GL does
not add a new API. Instead, it adds new tokens to the existing query APIs. The
work to hook up the new tokens is trivial due to it's similarity to the previous
work done for the query APIs. I've implemented all the new tokens to some
degree, but have stubbed out the untested ones at the entry point for Begin().
Doing this should allow the remainder of the code to be left in.
The new tokens give GL clients a way to obtain stats about the GL pipeline.
Generally, you get the number of things going in, invocations, and number of
things coming out, primitives, of the various stages. There are two immediate
uses for this, performance information, and debugging various types of
misrendering. I doubt one can use these for debugging very complex applications,
but for piglit tests, it should be quite useful.
Tessellation shaders, and compute shaders are not addressed in this patch
because there is no upstream implementation. I've implemented how I believe
tessellation shader stats will work for Intel hardware (though there is a bit of
ambiguity). Compute shaders are a bit more interesting though, and I don't yet
know what we'll do there.
For the lazy, here is a link to the relevant part of the spec:
https://www.opengl.org/registry/specs/ARB/pipeline_statistics_query.txt
Running the piglit tests
http://lists.freedesktop.org/archives/piglit/2014-November/013321.html
(http://cgit.freedesktop.org/~bwidawsk/piglit/log/?h=pipe_stats)
yield the following results:
> piglit-run.py -t stats tests/all.py output/pipeline_stats
> [5/5] pass: 5 Running Test(s): 5
v2:
- Don't allow pipeline_stats to be per stream (Ilia). This may (not sure) be
needed for AMD_transform_feedback4, which we do not support.
> If AMD_transform_feedback4 is supported then GEOMETRY_SHADER_PRIMITIVES_-
> EMITTED_ARB counts primitives emitted to any of the vertex streams for
> which STREAM_RASTERIZATION_AMD is enabled.
- Remove comment from GL3.txt because it is only used for extensions that are
part of required versions (Ilia)
- Move the new tokens to a new XML doc instead of using the main GL4x.xml (Ilia)
- Add a fallthrough comment (Ilia)
- Only divide PS invocations by 4 on HSW+ (Ben)
v3:
- Add ARB_pipeline_statistics_query to relnotes.html
- Add ARB_pipeline_statistics_query.xml to the Makefile.am, and master XML (Ilia)
- Correct extension number (Ilia)
- Add link to xml in the main GL API xml (Ilia)
- remove special GS case from gen6_end_query (Ian)
- Make lookup table static so gcc doesn't initialized it on every call (Ian)
- Use if (_mesa_has_geometry_shaders(ctx)) instead of explicit checks (Ian)
- Core mesa parts moved into a prep patch (Ilia)
v4:
- Change to 10.6 relnotes since we missed 10.5 window
- Moved compute shader stuff into the switch statement (Jordan)
- Jordan: Add compute shader support
v5:
- Fixed relnote style (Ilia)
v6:
- Rebased on master which beat me to adding the first relnotes - essentially
this undoes v5 (which had a typo anyway)
- Some code style fixes (Ken)
- Remove some excess comments (Ken)
- Unify tessellation failure style - unreachable (Ken)
- Fix workaround comment for PS invocations (Ken)
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This was originally part of a single patch which added the extension, and
implemented it for i965 classic. For information about the evolution of the
patch, please see the subsequent commit.
One difference here as compared to the original mega patch is this does build
support for the compute shader query. Since it cannot be tested on any platform,
it will always return NULL for now. Jordan has already written a patch to
address this, and when that patch lands, this logic can be modified.
v2: Fix typo in subject (Brian Paul)
Add checks for desktop gl (Ilia)
Fail for any callers for now (Ilia)
Update QueryCounterBits for new tokens (Ilia)
Jordan: Use _mesa_has_compute_shaders
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
v3: Rebased on patch which adds the proper information to unstub tessellation
shaders.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
There's some debate about whether we should use Meta or BLORP,
but either should run circles around the BLT engine.
In particular, this means that Gen8+ will use the 3D engine for blits,
like we do on Gen6-7.
Improves performance in "copypixrate -blit -back" (from Mesa demos)
by 232.037% +/- 3.15795% (n=10) on Broadwell GT3e.
v2: Rebase on Laura's changes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Previously we didn't emit MAD instructions since they cannot take
immediate arguments, but with the opt_combine_constants() pass we can
handle this properly.
total instructions in shared programs: 5920017 -> 5733278 (-3.15%)
instructions in affected programs: 3625153 -> 3438414 (-5.15%)
helped: 22017
HURT: 870
GAINED: 91
LOST: 49
Without constant pooling, this patch is a complete loss:
total instructions in shared programs: 5912589 -> 5987888 (1.27%)
instructions in affected programs: 3190050 -> 3265349 (2.36%)
helped: 1564
HURT: 17827
GAINED: 27
LOST: 101
And since the constant pooling patch by itself hurt a bunch of things,
from before constant pooling to this patch the results are:
total instructions in shared programs: 5895414 -> 5747946 (-2.50%)
instructions in affected programs: 3617993 -> 3470525 (-4.08%)
helped: 20478
HURT: 4469
GAINED: 54
LOST: 146
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
And then the opt_combine_constants() pass will pull them out into
registers. This will allow us to do some algebraic optimizations on MAD
and LRP.
total instructions in shared programs: 5946656 -> 5931320 (-0.26%)
instructions in affected programs: 778247 -> 762911 (-1.97%)
helped: 3780
HURT: 6
GAINED: 12
LOST: 12
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The fs_visitor's dump_instruction() implementation calls cfg_t()
indirectly through calculate_live_intervals, so if you have an infinite
loop in the CFG code, you can't call cfg::dump(fs_visitor *) to debug
it.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
To insert an instruction at the end of a basic block, we typically do
something like
inst = block->last_non_control_flow_inst();
inst->insert_after(block, new_inst);
But blocks can consist of a single control flow instruction, so inst
will actually be the exec_list's head sentinel. We shouldn't use it as
if it were a regular instruction, but it is safe to insert something after
it.
This patch avoids assert-failing because an exec_list sentinel wasn't in
the basic block's instruction list.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The macro is defined to provide a trailing ; so this caused the expansion
to end in ";;" which made the Solaris Studio compilers issue warnings for
every line of:
"builtin_type_macros.h", line 113: Warning: extra ";" ignored.
for every file that included the header, filling build logs with thousands
of useless warnings.
Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
opt_copy_propagation and opt_copy_propagation_elements create new ACP
and Kill sets each time they enter a new control flow block. For if
blocks, they also copy the entire existing ACP set contents into the
new set.
When we exit the control flow block, we discard the new sets. However,
we weren't freeing them - so they lived on until the pass finished.
This can waste a lot of memory (57MB on one pessimal shader).
This patch makes the pass allocate ACP entries using this->acp as the
memory context, and Kill entries out of this->kill. It also steals
kill entries when moving them from the inner kill list to the parent.
It then frees the lists, including their contents.
v2: Move ralloc_free(this->acp) just before this->acp = orig_acp
(suggested by Eric Anholt).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.5 10.4" <mesa-stable@lists.freedesktop.org>
When we schedule an instructions with undefined value, we
eventually will use 0, which is a constant, however sb wasn't
taking this into account and creating ops with illegal scalar
swizzles.
this replaces my fix for op3 in t slots.
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Matt Turner noticed that the hardware has always had a MIN
instruction, but the driver always used MAX+MOV for no
apparent reason.
This should cut an instruction, and a temporary, allowing
more programs to run in hardware.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Matt Turner noticed that the hardware has always had a MIN
instruction, but the driver always used MAX+MOV for no
apparent reason.
This should cut an instruction, and a temporary, allowing
more programs to run in hardware.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
I used this a while back when debugging GPU hangs, and it seems like it
could be useful, so I figured I'd add it so people can use it in the
debugger.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Sandybridge requires the post-sync non-zero workaround in a ton of
places, and if you ever miss one, the GPU usually hangs.
Currently, we try to track exactly when a workaround flush is
necessary (via the brw->batch.need_workaround_flush flag). This is
tricky to get right, and we've botched it several times in the past.
This patch unconditionally performs the post-sync non-zero flush at the
start of each primitive's state upload (including BLORP). We drop the
needs_workaround_flush flag, and drop all the other callers, as the
flush has already been performed.
We have no data to indicate that simply flushing all the time will
hurt performance, and it has the potential to help stability.
v2: Add post-sync workaround to initial GPU state upload to be extra
cautious (suggested by Chad Versace).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Previously array textures were not working with GetCompressedTextureImage,
leading to failures in the test
arb_direct_state_access/getcompressedtextureimage.c.
Tested-by: Laura Ekstrand <laura@jlekstrand.net>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "10.4, 10.5" <mesa-stable@lists.freedesktop.org>
Just remove the _mesa_free_lighting_data function. The body has been
empty since the shine table was moved into the tnl module (commit
ba1d921).
main/light.c:1216:46: warning: unused parameter 'ctx' [-Wunused-parameter]
_mesa_free_lighting_data( struct gl_context *ctx )
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
delete_management.c:56:18: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (i = 0; i < size; i++) {
^
delete_management.c:69:27: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (i = size - 100; i < size; i++) {
^
delete_management.c:79:31: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
assert(key_value(entry->key) >= size - 100 &&
^
delete_management.c:79:70: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
assert(key_value(entry->key) >= size - 100 &&
^
insert_many.c:56:18: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (i = 0; i < size; i++) {
^
insert_many.c:62:18: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (i = 0; i < size; i++) {
^
insert_many.c:67:18: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
assert(ht->entries == size);
^
random_entry.c:62:18: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (i = 0; i < size; i++) {
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
glcpp/glcpp.c:124:1: warning: ‘static’ is not at beginning of declaration [-Wold-style-declaration]
const static struct option
^
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
+ minor indentation fixes
Discovered by Axel Davy.
This can't be reproduced with any app, because all state trackers set a DSA
state first.
Cc: 10.5 10.4 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Axel Davy <axel.davy@ens.fr>
It's not possible to query the current buffer binding, because the extension
doesn't define GL_..._BUFFER__BINDING_AMD.
Drivers should check the target parameter of Drivers.BufferData. If it's
equal to GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, the memory should be pinned.
That's all there is to it.
A piglit test is on the piglit mailing list.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
everytime I open this file in emacs with show trailing whitespace
or git add from it my screen flares with red.
Just do a general cleanup, makes working on fp64 support not as
jarring.
I'm not saying this is perfect, its just better than before.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The short version: we need to set bits in R0.7 which provide a mask to be used
for PS kill samples/pixels. Since the VS has no such concept, we just need to
set all 1.
The longer version...
Execution for SIMD8 atomics is defined as follows:
SIMD8: The low 8 bits of the execution mask are ANDed with 8 bits of the
Pixel/Sample Mask from the message header. For the typed messages, the Slot
Group in the message descriptor selects either the low or high 8 bits. For the
untyped messages, the low 8 bits are always selected. The resulting mask is used
to determine which slots are read into the destination GRF register (for read),
or which slots are written to the surface (for write). If the header is not
present, only the low 8 bits of the execution mask are used.
The message header for untyped messages is defined in R0.7 "This field contains
the 16-bit pixel/sample mask to be used for SIMD16 and SIMD8 messages. All 16
bits are used for SIMD16 messages. For typed SIMD8 messages, Slot Group selects
which 8 bits of this field are used. For untyped SIMD8 messages, the low 8 bits
of this field are used." Furthermore, "The message header for the untyped
messages only needs to be delivered for pixel shader threads, where the
execution mask may indicate pixels/samples that are enabled only due to
derivative (LOD) calculations, but the corresponding slot on the surface must
not be accessed." We're not using a pixel shader here, but AFAICT, this mask is
used for all stages.
This leaves two options, Remove the header, or make the VS code emit the correct
thing for the header. I believe one of the goals of using SIMD8 VS was to get as
much code reuse as possible, and so I chose the latter. Since the VS has no such
thing as kill instructions, the mask is derived simple as all 1's.
v2:
Add a comment to the code (stolen from Curro on the mailing list)
Change the control flow style (Curro + Jason)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=87258
Cc: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
When restoring the current state in _mesa_meta_end it was previously trying to
copy the on-going sample count of the current occlusion query into the new
query after restarting it so that the driver will continue adding to the
previous value. This wouldn't work for two reasons. Firstly, the query might
not be ready yet so the Result member will usually be zero. Secondly the saved
query is stored as a pointer to the query object, not a copy of the struct, so
it is actually restarting the exact same object. Copying the result value is
just copying between identical addresses with no effect. The call to
_mesa_BeginQuery will have always reset it back to zero.
This patch fixes it by making it actually wait for the query object to be
ready before grabbing the previous result. The downside of doing this is that
it could introduce a stall but I think this situation is unlikely so it might
not matter too much. A better solution might be to introduce a real
suspend/resume mechanism to the driver interface. This could be implemented in
the i965 driver by saving the depth count multiple times like it does in the
i945 driver.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88248
Reviewed-by: Carl Worth <cworth@cworth.org>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
This line was removed by accident in commit
16b9112574 causing a regression in the
ES3-CTS.gtf.GL3Tests.shadow.shadow_execution_vert Khronos conformance
test. It's necessary because the swizzle_result() code below expects
all four components of the vector to be valid.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89094
Tested-by: Lu Hua <huax.lu@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
We need to swizzle the rhs to match the number of components in the writemask,
otherwise we'll hit an assertion in ir_assignment.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Some old format conversion code in pack.c implemented byte-swapping like this:
GLint comps = _mesa_components_in_format(dstFormat);
GLint swapSize = _mesa_sizeof_packed_type(dstType);
if (swapSize == 2)
_mesa_swap2((GLushort *) dstAddr, n * comps);
else if (swapSize == 4)
_mesa_swap4((GLuint *) dstAddr, n * comps);
where n is the pixel count. But this is incorrect for packed formats,
where _mesa_sizeof_packed_type is already returning the size of a pixel
instead of the size of a single component, so multiplying this by the
number of components in the format results in a larger element count
for _mesa_swap than we want.
Unfortunately, we followed the same implementation for byte-swapping
in the rewrite of the format conversion code for texstore, readpixels
and texgetimage.
This patch computes the correct element counts for _mesa_swap calls
by computing the bytes per pixel in the image and dividing that by the
swap size to obtain the number of swaps required per pixel. Then multiplies
that by the number of pixels in the image to obtain the swap count that
we need to use.
Also, when handling byte-swapping in texstore_rgba, we were ignoring
the image's depth. This patch fixes this too.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
... instead of emit(BRW_OPCODE_CMP, ...). In commit 6b3a301f I changed
vec4_visitor::CMP to set the destination's type to that of src0. In the
following commit (2335153f) I removed an apparently now unnecessary work
around for Gen8 that did the same thing.
But there was a single place that emitted a CMP instruction without
using the vec4_visitor::CMP function. Use it there.
And change dst_null_d to dst_null_f for good measure, since ARB vp
doesn't have integers.
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89032
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
3DSTATE_CC_STATE_POINTERS seems to be ignored when bit 0 of DW1 is not set.
Follow i965 and set the bit for 3DSTATE_CC_STATE_POINTERS and
3DSTATE_BLEND_STATE_POINTERS. Add gen checks for all state pointer commands.
If a transform feedback buffer's size is 0, st_bufferobj_data doesn't
end up creating a buffer for it. There's no point in trying to write to
such a buffer, so just pretend as if it's not really there.
This fixes arb_gpu_shader5-xfb-streams-without-invocations on nvc0.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "10.4 10.5" <mesa-stable@lists.freedesktop.org>
GLSL IR labels gl_FrontFacing as an input variable and not a system value.
This commit makes NIR silently translate gl_FrontFacing to a system value
so that it properly gets translated into a load_system_value intrinsic.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
To help identify llvmpipe rasterizer threads -- especially when there
can be so many.
We can eventually generalize this to other OSes, but for that we must
restrict the function to be called from the current thread. See also
http://stackoverflow.com/a/7989973
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Current implementation allowed usage of unsized type texture GL_FLOAT
and GL_HALF_FLOAT as a render target as this was 'expected behavior' by
WEBGL_oes_texture_float and is also allowed by the oes-texture-float
WebGL test. However this broke some ES3 conformance tests that do not
accept such behavior. Patch sets such an fbo incomplete as expected by
the ES3 conformance tests. Textures with sized types like RGBA32F will
still continue to work as render targets.
v2: code style cleanups (Ian Romanick, Matt Turner)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88905
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Right now the places that used to emit a mov.sf just put the SF on the
previous instruction when it generated the source of the SF value. Even
without optimization to push the sf up further (and kill thus potentially
kill more MOVs), this gets us:
total uniforms in shared programs: 13455 -> 13457 (0.01%)
uniforms in affected programs: 3 -> 5 (66.67%)
total instructions in shared programs: 40296 -> 40198 (-0.24%)
instructions in affected programs: 12595 -> 12497 (-0.78%)
The compiler can't tell that we're always going to hit the first if block
on the first time through the loop.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
If execution was supposed to be supported in this case, we'd run into
trouble from completely uninitialized sat_imm values.
v2: Drop the '!' before the string.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
We always pass this argument, even if it won't be used by the particular
texture op.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Commit f82f2fb3dc added use of the Mesa
IR optimizer for both ARB_fragment_program and ARB_vertex_program, but
only justified the vertex-program portions with measured performance
improvements.
Meanwhile, the optimizer was seen to generate hundreds of unused
immediates without discarding them, causing failures.
Discard the use of the optimizer for now to fix the regression. (In
the future, we anticpate things moving from Mesa IR to NIR for better
optimization anyway.)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82477
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
CC: "10.3 10.4 10.5" <mesa-stable@lists.freedesktop.org>
We need to build certain parts of Mesa (namely gallium, llvmpipe, and
therefore util) with Windows SDK 7.0.7600, which includes MSVC 2008.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
To fix build when libdrm is not found,
commit a594cec7e3 did put several
parts of egl code under #ifdef HAVE_DRM_PLATFORM.
HAVE_DRM_PLATFORM means the egl drm platform is being built.
What should have been used instead is HAVE_LIBDRM.
At a few locations, the HAVE_DRM_PLATFORM introduced
have already been replaced by HAVE_LIBDRM, this patch
replaces the remaining occurences.
This patch makes for example EGL_EXT_image_dma_buf_import
be advertised by egl under x11 when the drm egl platform
is not built, whereas previously it required the drm egl
platform to be built.
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
With commit c642e87d9f4(auxiliary/vl: rework the build of the VL code)
we split out the VL code into a separate static library that was meant
to be used by the VL targets alone - va, vdpau, xvmc.
The commit failed to consider the way we handle vdpau-gl interop and
broke it. Bring back the functionality by keeping the vl <> vl_stub
separation as requrested by Christian.
v2: Update the omx target as well. Update mesa-stable email address.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86837
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Andy Furniss <adf.lists@gmail.com>
Currently having the wayland-scanner is optional, which causes problems
when autotools parses through the makefiles, and tries to generate all
the BUILT_SOURCES.
As the config option --with-egl-platform=wayland is not the default, we
won't end up setting the WAYLAND_SCANNER variable, which in turn will
cause some files to not get generated.
There has been a wayland-scanner package as of wayland 1.2 which
provides a variable for the scanner binary, so let's use that one and
fall back to manually searching via AC_PATH_PROG when needed.
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Use nir/nir_opcodes.h as is (w/o the absolute path), as it is the target
name used to generate the actual file. Otherwise the target is missing,
the file won't get generated and the build will fail.
Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
We're using a SIMD4x2 sampler message, which has execsize 4, and so the
register width must be <= 4. Use <4,4,1> regioning instead of <8,8,1>
regioning to access the same data but avoid tripping the assert.
Fixes the following piglit tests:
spec/glsl-1.20/compiler/structure-and-array-operations/array-selection.vert
spec/glsl-es-3.00/compiler/uniform_block/interface-name-basic.vert
spec/glsl-es-3.00/compiler/uniform_block/interface-name-field-clashes-with-struct.vert
spec/glsl-es-3.00/compiler/uniform_block/interface-name-field-clashes-with-function.vert
spec/glsl-es-3.00/compiler/uniform_block/interface-name-array.vert
glslparsertest/glsl2/condition-07.vert
spec/glsl-es-3.00/compiler/uniform_block/interface-name-field-clashes-with-variable.vert
v2: Better commit message courtesy of Ken.
I had a discussion with Ken, and we both question how we end up with a mov and
execsize 4. For now though, this fixes the piglit tests, so we can worry about
it later.
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Accumulated changes for various renames and additions, including Gen8
definitions. Some of the dynamic state __SIZE no longer means the size of an
element, but the size of an array of elements. The changes can be seen in
ilo_render_dynamic.c.
LINTERP is implemented as a PLN instruction or a LINE+MAC. PLN and MAC
can do conditional mod. CINTERP is just a MOV.
total instructions in shared programs: 5952103 -> 5950284 (-0.03%)
instructions in affected programs: 324573 -> 322754 (-0.56%)
helped: 1819
We lose the SIMD16 in one Unigine Heaven shader which appears six times
in shader-db.
Dead since
commit 284ce20901
Author: Eric Anholt <eric@anholt.net>
Date: Fri Aug 20 10:52:14 2010 -0700
Remove remnants of the old glsl compiler.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
And unfortunately other shaders do the same thing but with >=/<= which
we can't apply this optimization to because of NaNs.
instructions in affected programs: 23309 -> 22938 (-1.59%)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
No change on shader-db on i965.
v2: Reword the comment due to feedback from Erik Faye-Lund
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v1)
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> (v1)
We want the size of a float per component, not the size of a whole vec4.
NIR instructions on i965:
total instructions in shared programs: 1261937 -> 1261929 (-0.00%)
instructions in affected programs: 114 -> 106 (-7.02%)
Looking at one of these examples (tesseract), it's from vec4 load_consts
for a MRT solid fill, which do get CSEed now that we don't memcmp off the
end of the const value and into the SSA def. For the 1-component loads
that are common in i965, we were only memcmping off into the rest of the
usually zero-filled const_value.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
xfont.c:237:14: error: implicit declaration of function 'GetGLXDRIDrawable' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
glxdraw = GetGLXDRIDrawable(CC->currentDpy, CC->currentDrawable);
^
Fixes regression from 291be28476
Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Lots of shaders divide by exp2(...) which we turn into a multiplication
by the reciprocal. We can avoid the reciprocal by simply negating exp2's
argument.
total instructions in shared programs: 5947154 -> 5946695 (-0.01%)
instructions in affected programs: 118661 -> 118202 (-0.39%)
helped: 380
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Same as commit 3654b6d4 to the fs backend.
total instructions in shared programs: 5945788 -> 5945787 (-0.00%)
instructions in affected programs: 36 -> 35 (-2.78%)
helped: 1
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Same as commit c4fab711 to the fs backend.
total instructions in shared programs: 5945998 -> 5945788 (-0.00%)
instructions in affected programs: 74665 -> 74455 (-0.28%)
helped: 399
HURT: 180
It hurts some programs because we make no attempts in the vec4 backend
to avoid MADs if they have constant (or vector uniform) arguments.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Skylake+ doesn't support setting a depth buffer to a 1D surface but it
does allow pretending it's a 2D texture with a height of 1 instead.
This fixes the GL_DEPTH_COMPONENT_* tests of the copyteximage piglit
test (and also seems to avoid a subsequent GPU hang).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89037
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Null surfaces are going to be useful to have something to point
unbound image units to, as the ARB_shader_image_load_store extension
requires us to behave deterministically in cases where some shader
tries to access an unbound image unit: Invalid stores and atomics are
supposed to be discarded and invalid loads are supposed to return
zero, which is precisely what the null surface does.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
It doesn't really improve locality of texture fetches, quite the
opposite it's a waste of memory bandwidth and space due to tile
alignment.
v2: Check mt->logical_height0 instead of mt->target (Ken). Add short
comment explaining why they shouldn't be tiled.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Negation of UD/UW sources behaves the same as for D/W sources, taking
the two's complement of the source, except for bitwise logical
operations on Gen8 and up which take the one's complement. Fixes
crash in a GLSL shader with subtraction of two unsigned values.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Scalar registers are required to have zero stride, fix the
regs_written calculation not to assume that the instruction writes
zero registers in that case.
v2: Rename CEILING() to DIV_ROUND_UP(). (Matt, Ken)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Using 'ralloc*(this, ...)' is wrong if the object has automatic
storage or was allocated through any other means. Use normal dynamic
memory instead.
Reviewed-by: Matt Turner <mattst88@gmail.com>
The only reason why you need a vec4_visitor to construct a
vec4_instruction is to initialize vec4_instruction::ir and
::annotation. Instead set them from vec4_visitor::emit() just like
fs_visitor does.
Reviewed-by: Matt Turner <mattst88@gmail.com>
One should be able to manipulate i965 IR without pulling the whole
FS/VEC4 visitor classes -- Optimization passes and other
transformations would ideally be visitor-agnostic. Among other issues
this avoids a circular dependency between the header file where such
visitor-agnostic code will be defined and the main FS/VEC4 header
where both IR (layer below) and visitor (layer above) happen to be
defined.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Right now virtual GRF book-keeping and allocation is performed in each
visitor class separately (among other hundred different things),
leading to duplicated logic in each visitor and preventing layering as
it forces any code that manipulates i965 IR and needs to allocate
virtual registers to depend on the specific visitor that happens to be
used to translate from GLSL IR.
v2: Use realloc()/free() to allocate VGRF book-keeping arrays (Connor).
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cubemap array images are unlike cubemap array samplers in that they don't need
an additional coordinate to index individual cubemaps in the array, instead
they behave like a 2D array of 6n layers, with n the number of cubemaps in the
array. Take this exception into account.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Some people have complained that code using the CEILING() macro is
difficult to understand because it's not immediately obvious what it
is supposed to do until you go and look up its definition. Use a more
descriptive name that matches the similar utility macro in the Linux
kernel.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Without this when an application issues that query, it would try to
wait the result from the gpu, and since no query has been actually
issued, it will wait forever.
Signed-off-by: Tiziano Bacocco <tizbac2@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Add a specific optimisation pass for NV50 to check whether SRC0 or SRC1 is
a MOV dst, IMM. If so: fold the IMM in and try to drop the MOV. Must be
done post-RA because it requires that SDST == SSRC2.
V2: improve readability and add comments to clarify decisions
V3: Remove redundant code... compiler already attempts to put the IMM in
SSRC1
Signed-off-by: Roy Spliet <rspliet@eclipso.eu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
But don't enable generation of it in the opProperties, because we can't
guarantee the SDST==SRC2 constraint until after register assignment. We'll
add a post-RA folding pass to utilise this.
Signed-off-by: Roy Spliet <rspliet@eclipso.eu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Add emission rules for negative and saturate flags for MAD 4-byte opcodes,
and get rid of some of the constraints. Obviously tested with a wide variety
of shaders.
V2: Document MAD as supported short form
V3: Split up IMM from short-form modifiers
Signed-off-by: Roy Spliet <rspliet@eclipso.eu>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
The old way made it impossible for the optimizer to reason about what
was going on. The new way is the same number of instructions (the neg
gets folded into the cvt) but enables the optimizer to be cleverer if
comparing to a constant (most common case). [The optimizer is presently
not sufficiently clever to work this out, but it could relatively easily
be made to be. The old way would have required significant complexity to
work out.]
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Printing instructions doesn't modify them, so we can mark the parameter
const.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
The hardware's integer luminance formats are completely unusable;
currently we fall back to RGBA. This means we need to override
the texture swizzle to obtain the XXX1 values expected for luminance
formats.
Fixes spec/EXT_texture_integer/texwrap formats bordercolor [swizzled]
on Broadwell - 100% of border color tests now pass on Broadwell.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Cc: mesa-stable@lists.freedesktop.org
This provides for atomic addition, which will be used by an upcoming
shader-cache patch. A simple test is added to "make check" as well.
Note: The various O/S functions differ on whether they return the
original value or the value after the addition, so I did not provide
an add_return() macro which would be sensitive to that difference.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Previously, the set_insert function would bail early if it found a deleted
slot that it could re-use. However, this is a problem if the key being
inserted is already in the set but further down the list. If this happens,
the element ends up getting inserted in the set twice. This commit makes
it so that we walk over all of the possible entries for the given key and
then, if we don't find the key, place it in the available free entry we
found.
Reviewed-by: Eric Anholt <eric@anholt.net>
Previously, the hash_table_insert function would bail early if it found a
deleted slot that it could re-use. However, this is a problem if the key
being inserted is already in the hash table but further down the list. If
this happens, the element ends up getting inserted in the hash table twice.
This commit makes it so that we walk over all of the possible entries for
the given key and then, if we don't find the key, place it in the available
free entry we found.
Reviewed-by: Eric Anholt <eric@anholt.net>
For framebuffer completeness checks, consider renderbuffers as not
layered. Previously, they would have counted as layered if a layered
textured had previously been bound to the same attachment point. This
could cause framebuffer completeness checks to incorrectly fail with
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, even if no layered attachments
were present.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89026
AC_MSG_ERROR([--enable-gallium-llvm is required when building $1])
fi
LLVM_REQUIRED_VERSION_MAJOR="3"
LLVM_REQUIRED_VERSION_MINOR="4"
LLVM_REQUIRED_VERSION_PATCH="2"
if test "${LLVM_VERSION_INT}${LLVM_VERSION_PATCH}" -lt "${LLVM_REQUIRED_VERSION_MAJOR}0${LLVM_REQUIRED_VERSION_MINOR}${LLVM_REQUIRED_VERSION_PATCH}"; then
AC_MSG_ERROR([LLVM $LLVM_REQUIRED_VERSION_MAJOR.$LLVM_REQUIRED_VERSION_MINOR.$LLVM_REQUIRED_VERSION_PATCH or newer is required for $1])
fi
llvm_check_version_for "3" "4" "2" $1
if test true && $LLVM_CONFIG --targets-built | grep -qvw 'R600' ; then
AC_MSG_ERROR([LLVM R600 Target not enabled. You can enable it when building the LLVM
sources with the --enable-experimental-targets=R600
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88658">Bug 88658</a> - (bisected) Slow video playback on Kabini</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=89069">Bug 89069</a> - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)</li>
</ul>
<h2>Changes</h2>
<p>Carl Worth (1):</p>
<ul>
<li>Revert use of Mesa IR optimizer for ARB_fragment_programs</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.4 release</li>
<li>get-pick-list.sh: Require explicit "10.4" for nominating stable patches</li>
<li>Update version to 10.4.5</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>nvc0: bail out of 2d blits with non-A8_UNORM alpha formats</li>
<li>st/mesa: treat resource-less xfb buffers as if they weren't there</li>
<li>nvc0: allow holes in xfb target lists</li>
</ul>
<p>Jeremy Huddleston Sequoia (2):</p>
<ul>
<li>darwin: build fix</li>
<li>darwin: build fix</li>
</ul>
<p>Kenneth Graunke (4):</p>
<ul>
<li>i965: Override swizzles for integer luminance formats.</li>
<li>i965: Use a gl_color_union for sampler border color.</li>
<li>i965: Fix integer border color on Haswell.</li>
<li>glsl: Reduce memory consumption of copy propagation passes.</li>
</ul>
<p>Laura Ekstrand (1):</p>
<ul>
<li>main: Fixed _mesa_GetCompressedTexImage_sw to copy slices correctly.</li>
</ul>
<p>Marek Olšák (5):</p>
<ul>
<li>r600g,radeonsi: don't append to streamout buffers that haven't been used yet</li>
<li>radeonsi: fix instanced arrays with non-zero start instance</li>
<li>radeonsi: small fix in SPI state</li>
<li>mesa: fix AtomicBuffer typo in _mesa_DeleteBuffers</li>
<li>radeonsi: fix a crash if a stencil ref state is set before a DSA state</li>
</ul>
<p>Michel Dänzer (2):</p>
<ul>
<li>st/mesa: Don't use PIPE_USAGE_STREAM for GL_PIXEL_UNPACK_BUFFER_ARB</li>
<li>Revert "radeon/llvm: enable unsafe math for graphics shaders"</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88885">Bug 88885</a> - Transform feedback uses incorrect interleaving if a previous draw did not write gl_Position</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=89180">Bug 89180</a> - [IVB regression] Rendering issues in Mass Effect through VMware Workstation</li>
</ul>
<h2>Changes</h2>
<p>Abdiel Janulgue (2):</p>
<ul>
<li>glsl: Don't optimize min/max into saturate when EmitNoSat is set</li>
<li>st/mesa: For vertex shaders, don't emit saturate when SM 3.0 is unsupported</li>
</ul>
<p>Andreas Boll (1):</p>
<ul>
<li>glx: Fix returned values of GLX_RENDERER_PREFERRED_PROFILE_MESA</li>
</ul>
<p>Brian Paul (2):</p>
<ul>
<li>swrast: fix multiple color buffer writing</li>
<li>st/mesa: fix sampler view reference counting bug in glDraw/CopyPixels</li>
</ul>
<p>Chris Forbes (1):</p>
<ul>
<li>i965/gs: Check newly-generated GS-out VUE map against correct stage</li>
</ul>
<p>Eduardo Lima Mitev (1):</p>
<ul>
<li>mesa: Fix error validating args for TexSubImage3D</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.5 release</li>
<li>install-lib-links: remove the .install-lib-links file</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=79202">Bug 79202</a> - valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=89156">Bug 89156</a> - r300g: GL_COMPRESSED_RED_RGTC1 / ATI1N support broken</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=89224">Bug 89224</a> - Incorrect rendering of Unigine Valley running in VM on VMware Workstation</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=89530">Bug 89530</a> - FTBFS in loader: missing fstat</li>
</ul>
<h2>Changes</h2>
<p>Andrey Sudnik (1):</p>
<ul>
<li>i965/vec4: Don't lose the saturate modifier in copy propagation.</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>egl: Take alpha bits into account when selecting GBM formats</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.6 release</li>
<li>cherry-ignore: add not applicable/rejected commits</li>
<li>mesa: rename format_info.c to format_info.h</li>
<li>loader: include <sys/stat.h> for non-sysfs builds</li>
<li>auxiliary/os: fix the android build - s/drm_munmap/os_munmap/</li>
<li>Update version to 10.4.7</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>i965: Fix out-of-bounds accesses into pull_constant_loc array</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>freedreno: move fb state copy after checking for size change</li>
<li>freedreno/ir3: fix array count returned by TXQ</li>
<li>freedreno/ir3: get the # of miplevels from getinfo</li>
@@ -55,7 +56,150 @@ Note: some of the new features are only available with certain drivers.
<h2>Bug fixes</h2>
TBD.
<p>This list is likely incomplete.</p>
<ul>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=10370">Bug 10370</a> - Incorrect pixels read back if draw bitmap texture through Display list</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=60879">Bug 60879</a> - [radeonsi] X11 can't start with acceleration enabled</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=67672">Bug 67672</a> - [llvmpipe] lp_test_arit fails on old CPUs</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=77544">Bug 77544</a> - i965: Try to use LINE instructions to perform MAD with immediate arguments</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=83510">Bug 83510</a> - Graphical glitches in Unreal Engine 4</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug 83908</a> - [i965] Incorrect icon colors in Steam Big Picture</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=84212">Bug 84212</a> - [BSW]ES3-CTS.shaders.loops.do_while_dynamic_iterations.vector_counter_vertex fails and causes GPU hang</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=84651">Bug 84651</a> - Distorted graphics or black window when running Battle.net app on Intel hardware via wine</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=86837">Bug 86837</a> - kodi segfault since auxiliary/vl: rework the build of the VL code</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=86939">Bug 86939</a> - test_vf_float_conversions.cpp:63:12: error: expected primary-expression before ‘union’</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=86944">Bug 86944</a> - glsl_parser_extras.cpp", line 1455: Error: Badly formed expression. (Oracle Studio)</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=86958">Bug 86958</a> - lp_bld_misc.cpp:503:40: error: no matching function for call to ‘llvm::EngineBuilder::setMCJITMemoryManager(ShaderMemoryManager*&)’</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=86969">Bug 86969</a> - _drm_intel_gem_bo_references() function takes half the CPU with Witcher2 game</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=87076">Bug 87076</a> - Dead Island needs allow_glsl_extension_directive_midshader</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=87658">Bug 87658</a> - [llvmpipe] SEGV in sse2_has_daz on ancient Pentium4-M</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=87694">Bug 87694</a> - [SNB] Crash in brw_begin_transform_feedback</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=87886">Bug 87886</a> - constant fps drops with Intel and Radeon</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=87913">Bug 87913</a> - CPU cacheline size of 0 can be returned by CPUID leaf 0x80000006 in some virtual machines</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88079">Bug 88079</a> - dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0 tests fail due to enabling of GL_RGB and GL_RGBA</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88219">Bug 88219</a> - include/c11/threads_posix.h:197: undefined reference to `pthread_mutex_lock'</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88227">Bug 88227</a> - Radeonsi: High GTT usage in Prison Architect large map</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88248">Bug 88248</a> - Calling glClear while there is an occlusion query in progress messes up the results</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88467">Bug 88467</a> - nir.c:140: error: ‘nir_src’ has no member named ‘ssa’</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88478">Bug 88478</a> - #error "<malloc.h> has been replaced by <stdlib.h>"</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88519">Bug 88519</a> - sha1.c:210:22: error: 'grcy_md_hd_t' undeclared (first use in this function)</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88523">Bug 88523</a> - sha1.c:37: error: 'SHA1_CTX' undeclared (first use in this function)</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88561">Bug 88561</a> - [radeonsi][regression,bisected] Depth test/buffer issues in Portal</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88658">Bug 88658</a> - (bisected) Slow video playback on Kabini</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88662">Bug 88662</a> - unaligned access to gl_dlist_node</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88783">Bug 88783</a> - FTBFS: Clover: src/gallium/state_trackers/clover/llvm/invocation.cpp:335:49: error: no matching function for call to 'llvm::TargetLibraryInfo::TargetLibraryInfo(llvm::Triple)</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88806">Bug 88806</a> - nir/nir_constant_expressions.c:2754:15: error: controlling expression type 'unsigned int' not compatible with any generic association type</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88930">Bug 88930</a> - [osmesa] osbuffer->textures should be indexed by attachment type</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88962">Bug 88962</a> - [osmesa] Crash on postprocessing if z buffer is NULL</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=89068">Bug 89068</a> - glTexImage2D regression by texstore_rgba switch to _mesa_format_convert</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=89069">Bug 89069</a> - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=89180">Bug 89180</a> - [IVB regression] Rendering issues in Mass Effect through VMware Workstation</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=79202">Bug 79202</a> - valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=86747">Bug 86747</a> - Noise in Football Manager 2014 textures</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=86974">Bug 86974</a> - INTEL_DEBUG=shader_time always asserts in fs_generator::generate_code() when Mesa is built with --enable-debug (= with asserts)</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88246">Bug 88246</a> - Commit 2881b12 causes 43 DrawElements test regressions</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88883">Bug 88883</a> - ir-a2xx.c: variable changed in assert statement</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88885">Bug 88885</a> - Transform feedback uses incorrect interleaving if a previous draw did not write gl_Position</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=89156">Bug 89156</a> - r300g: GL_COMPRESSED_RED_RGTC1 / ATI1N support broken</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=89224">Bug 89224</a> - Incorrect rendering of Unigine Valley running in VM on VMware Workstation</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=89292">Bug 89292</a> - [regression,bisected] incomplete screenshots in some cases</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=69226">Bug 69226</a> - Cannot enable basic shaders with Second Life aborts attempt</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=71591">Bug 71591</a> - Second Life shaders fail to compile (extension declared in middle of shader)</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=88521">Bug 88521</a> - GLBenchmark 2.7 TRex renders with artifacts on Gen8 with !UXA</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=89455">Bug 89455</a> - [NVC0/Gallium] Unigine Heaven black and white boxes</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=89689">Bug 89689</a> - [Regression] Weston on DRM backend won't start with new version of mesa</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=90130">Bug 90130</a> - gl_PrimitiveId seems to reset at 340</li>
</ul>
<h2>Changes</h2>
<p>Boyan Ding (1):</p>
<ul>
<li>i965: Add XRGB8888 format to intel_screen_make_configs</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add sha256 sums for the 10.5.4 release</li>
<li>r300: do not link against libdrm_intel</li>
<li>Update version to 10.5.5</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>nvc0/ir: flush denorms to zero in non-compute shaders</li>
<li>gk110/ir: fix set with a register dest to not auto-set the abs flag</li>
<li>nvc0/ir: fix predicated PFETCH emission</li>
<li>nv50/ir: fix asFlow() const helper for OP_JOIN</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Make intel_emit_linear_blit handle Gen8+ alignment restrictions.</li>
<li>i965: Disallow linear blits that are not cacheline aligned.</li>
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