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			55 Commits
		
	
	
		
			mesa-10.5.
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			vtx-0-2-24
		
	
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@@ -1,12 +0,0 @@
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((prog-mode
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		||||
  (indent-tabs-mode . nil)
 | 
			
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  (tab-width . 8)
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		||||
  (c-basic-offset . 3)
 | 
			
		||||
  (c-file-style . "stroustrup")
 | 
			
		||||
  (fill-column . 78)
 | 
			
		||||
  (eval . (progn
 | 
			
		||||
	    (c-set-offset 'innamespace '0)
 | 
			
		||||
	    (c-set-offset 'inline-open '0)))
 | 
			
		||||
  )
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		||||
 (makefile-mode (indent-tabs-mode . t))
 | 
			
		||||
 )
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		||||
							
								
								
									
										4
									
								
								.gitattributes
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										4
									
								
								.gitattributes
									
									
									
									
										vendored
									
									
								
							@@ -1,4 +0,0 @@
 | 
			
		||||
*.dsp -crlf
 | 
			
		||||
*.dsw -crlf
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		||||
*.sln -crlf
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		||||
*.vcproj -crlf
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		||||
							
								
								
									
										47
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										47
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							@@ -1,47 +0,0 @@
 | 
			
		||||
*.a
 | 
			
		||||
*.dll
 | 
			
		||||
*.exe
 | 
			
		||||
*.ilk
 | 
			
		||||
*.la
 | 
			
		||||
*.lo
 | 
			
		||||
*.log
 | 
			
		||||
*.o
 | 
			
		||||
*.obj
 | 
			
		||||
*.os
 | 
			
		||||
*.pc
 | 
			
		||||
*.pdb
 | 
			
		||||
*.pyc
 | 
			
		||||
*.pyo
 | 
			
		||||
*.so
 | 
			
		||||
*.so.*
 | 
			
		||||
*.sw[a-z]
 | 
			
		||||
*.tar
 | 
			
		||||
*.tar.bz2
 | 
			
		||||
*.tar.gz
 | 
			
		||||
*.tar.xz
 | 
			
		||||
*.trs
 | 
			
		||||
*.zip
 | 
			
		||||
*~
 | 
			
		||||
depend
 | 
			
		||||
depend.bak
 | 
			
		||||
bin/ltmain.sh
 | 
			
		||||
lib
 | 
			
		||||
lib64
 | 
			
		||||
configure
 | 
			
		||||
configure.lineno
 | 
			
		||||
autom4te.cache
 | 
			
		||||
aclocal.m4
 | 
			
		||||
config.log
 | 
			
		||||
config.status
 | 
			
		||||
cscope*
 | 
			
		||||
.scon*
 | 
			
		||||
config.py
 | 
			
		||||
build
 | 
			
		||||
libtool
 | 
			
		||||
manifest.txt
 | 
			
		||||
.dir-locals.el
 | 
			
		||||
.deps/
 | 
			
		||||
.dirstamp
 | 
			
		||||
.libs/
 | 
			
		||||
Makefile
 | 
			
		||||
Makefile.in
 | 
			
		||||
@@ -1,66 +0,0 @@
 | 
			
		||||
# Mesa 3-D graphics library
 | 
			
		||||
#
 | 
			
		||||
# Copyright (C) 2010-2011 Chia-I Wu <olvaffe@gmail.com>
 | 
			
		||||
# Copyright (C) 2010-2011 LunarG Inc.
 | 
			
		||||
#
 | 
			
		||||
# Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
# copy of this software and associated documentation files (the "Software"),
 | 
			
		||||
# to deal in the Software without restriction, including without limitation
 | 
			
		||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | 
			
		||||
# and/or sell copies of the Software, and to permit persons to whom the
 | 
			
		||||
# Software is furnished to do so, subject to the following conditions:
 | 
			
		||||
#
 | 
			
		||||
# The above copyright notice and this permission notice shall be included
 | 
			
		||||
# in all copies or substantial portions of the Software.
 | 
			
		||||
#
 | 
			
		||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
			
		||||
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
			
		||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 | 
			
		||||
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 | 
			
		||||
# DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 | 
			
		||||
# use c99 compiler by default
 | 
			
		||||
ifeq ($(LOCAL_CC),)
 | 
			
		||||
ifeq ($(LOCAL_IS_HOST_MODULE),true)
 | 
			
		||||
LOCAL_CC := $(HOST_CC) -std=c99
 | 
			
		||||
else
 | 
			
		||||
LOCAL_CC := $(TARGET_CC) -std=c99
 | 
			
		||||
endif
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
LOCAL_C_INCLUDES += \
 | 
			
		||||
	$(MESA_TOP)/include
 | 
			
		||||
 | 
			
		||||
MESA_VERSION=$(shell cat $(MESA_TOP)/VERSION)
 | 
			
		||||
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
 | 
			
		||||
LOCAL_CFLAGS += \
 | 
			
		||||
	-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
 | 
			
		||||
	-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\" \
 | 
			
		||||
	-DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)
 | 
			
		||||
 | 
			
		||||
LOCAL_CFLAGS += \
 | 
			
		||||
	-DHAVE_PTHREAD=1 \
 | 
			
		||||
	-fvisibility=hidden \
 | 
			
		||||
	-Wno-sign-compare
 | 
			
		||||
 | 
			
		||||
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
 | 
			
		||||
ifeq ($(TARGET_ARCH),x86)
 | 
			
		||||
LOCAL_CFLAGS += \
 | 
			
		||||
	-DUSE_X86_ASM \
 | 
			
		||||
	-DHAVE_DLOPEN \
 | 
			
		||||
 | 
			
		||||
endif
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
LOCAL_CPPFLAGS += \
 | 
			
		||||
	-Wno-error=non-virtual-dtor \
 | 
			
		||||
	-Wno-non-virtual-dtor
 | 
			
		||||
 | 
			
		||||
# uncomment to keep the debug symbols
 | 
			
		||||
#LOCAL_STRIP_MODULE := false
 | 
			
		||||
 | 
			
		||||
ifeq ($(strip $(LOCAL_MODULE_TAGS)),)
 | 
			
		||||
LOCAL_MODULE_TAGS := optional
 | 
			
		||||
endif
 | 
			
		||||
							
								
								
									
										100
									
								
								Android.mk
									
									
									
									
									
								
							
							
						
						
									
										100
									
								
								Android.mk
									
									
									
									
									
								
							@@ -1,100 +0,0 @@
 | 
			
		||||
# Mesa 3-D graphics library
 | 
			
		||||
#
 | 
			
		||||
# Copyright (C) 2010-2011 Chia-I Wu <olvaffe@gmail.com>
 | 
			
		||||
# Copyright (C) 2010-2011 LunarG Inc.
 | 
			
		||||
#
 | 
			
		||||
# Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
# copy of this software and associated documentation files (the "Software"),
 | 
			
		||||
# to deal in the Software without restriction, including without limitation
 | 
			
		||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | 
			
		||||
# and/or sell copies of the Software, and to permit persons to whom the
 | 
			
		||||
# Software is furnished to do so, subject to the following conditions:
 | 
			
		||||
#
 | 
			
		||||
# The above copyright notice and this permission notice shall be included
 | 
			
		||||
# in all copies or substantial portions of the Software.
 | 
			
		||||
#
 | 
			
		||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
			
		||||
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
			
		||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 | 
			
		||||
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 | 
			
		||||
# DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 | 
			
		||||
# BOARD_GPU_DRIVERS should be defined.  The valid values are
 | 
			
		||||
#
 | 
			
		||||
#   classic drivers: i915 i965
 | 
			
		||||
#   gallium drivers: swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx
 | 
			
		||||
#
 | 
			
		||||
# The main target is libGLES_mesa.  For each classic driver enabled, a DRI
 | 
			
		||||
# module will also be built.  DRI modules will be loaded by libGLES_mesa.
 | 
			
		||||
 | 
			
		||||
MESA_TOP := $(call my-dir)
 | 
			
		||||
 | 
			
		||||
MESA_ANDROID_MAJOR_VERSION := $(word 1, $(subst ., , $(PLATFORM_VERSION)))
 | 
			
		||||
MESA_ANDROID_MINOR_VERSION := $(word 2, $(subst ., , $(PLATFORM_VERSION)))
 | 
			
		||||
MESA_ANDROID_VERSION := $(MESA_ANDROID_MAJOR_VERSION).$(MESA_ANDROID_MINOR_VERSION)
 | 
			
		||||
 | 
			
		||||
MESA_COMMON_MK := $(MESA_TOP)/Android.common.mk
 | 
			
		||||
MESA_PYTHON2 := python
 | 
			
		||||
 | 
			
		||||
DRM_GRALLOC_TOP := hardware/drm_gralloc
 | 
			
		||||
 | 
			
		||||
classic_drivers := i915 i965
 | 
			
		||||
gallium_drivers := swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx
 | 
			
		||||
 | 
			
		||||
MESA_GPU_DRIVERS := $(strip $(BOARD_GPU_DRIVERS))
 | 
			
		||||
 | 
			
		||||
# warn about invalid drivers
 | 
			
		||||
invalid_drivers := $(filter-out \
 | 
			
		||||
	$(classic_drivers) $(gallium_drivers), $(MESA_GPU_DRIVERS))
 | 
			
		||||
ifneq ($(invalid_drivers),)
 | 
			
		||||
$(warning invalid GPU drivers: $(invalid_drivers))
 | 
			
		||||
# tidy up
 | 
			
		||||
MESA_GPU_DRIVERS := $(filter-out $(invalid_drivers), $(MESA_GPU_DRIVERS))
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
# host and target must be the same arch to generate matypes.h
 | 
			
		||||
ifeq ($(TARGET_ARCH),$(HOST_ARCH))
 | 
			
		||||
MESA_ENABLE_ASM := true
 | 
			
		||||
else
 | 
			
		||||
MESA_ENABLE_ASM := false
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
ifneq ($(filter $(classic_drivers), $(MESA_GPU_DRIVERS)),)
 | 
			
		||||
MESA_BUILD_CLASSIC := true
 | 
			
		||||
else
 | 
			
		||||
MESA_BUILD_CLASSIC := false
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
ifneq ($(filter $(gallium_drivers), $(MESA_GPU_DRIVERS)),)
 | 
			
		||||
MESA_BUILD_GALLIUM := true
 | 
			
		||||
else
 | 
			
		||||
MESA_BUILD_GALLIUM := false
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
# add subdirectories
 | 
			
		||||
ifneq ($(strip $(MESA_GPU_DRIVERS)),)
 | 
			
		||||
 | 
			
		||||
SUBDIRS := \
 | 
			
		||||
	src/loader \
 | 
			
		||||
	src/mapi \
 | 
			
		||||
	src/glsl \
 | 
			
		||||
	src/mesa \
 | 
			
		||||
	src/util \
 | 
			
		||||
	src/egl/main
 | 
			
		||||
 | 
			
		||||
ifeq ($(strip $(MESA_BUILD_CLASSIC)),true)
 | 
			
		||||
SUBDIRS += \
 | 
			
		||||
	src/egl/drivers/dri2 \
 | 
			
		||||
	src/mesa/drivers/dri
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
ifeq ($(strip $(MESA_BUILD_GALLIUM)),true)
 | 
			
		||||
SUBDIRS += src/gallium
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
mkfiles := $(patsubst %,$(MESA_TOP)/%/Android.mk,$(SUBDIRS))
 | 
			
		||||
include $(mkfiles)
 | 
			
		||||
 | 
			
		||||
endif
 | 
			
		||||
@@ -1,7 +0,0 @@
 | 
			
		||||
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/STATIC_LIBRARIES/libmesa_*_intermediates)
 | 
			
		||||
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/i9*5_dri_intermediates)
 | 
			
		||||
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/libglapi_intermediates)
 | 
			
		||||
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/libGLES_mesa_intermediates)
 | 
			
		||||
$(call add-clean-step, rm -rf $(OUT_DIR)/host/$(HOST_OS)-$(HOST_ARCH)/obj/EXECUTABLES/mesa_*_intermediates)
 | 
			
		||||
$(call add-clean-step, rm -rf $(OUT_DIR)/host/$(HOST_OS)-$(HOST_ARCH)/obj/EXECUTABLES/glsl_compiler_intermediates)
 | 
			
		||||
$(call add-clean-step, rm -rf $(OUT_DIR)/host/$(HOST_OS)-$(HOST_ARCH)/obj/STATIC_LIBRARIES/libmesa_glsl_utils_intermediates)
 | 
			
		||||
							
								
								
									
										1096
									
								
								Make-config
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1096
									
								
								Make-config
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										108
									
								
								Makefile.DJ
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										108
									
								
								Makefile.DJ
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,108 @@
 | 
			
		||||
# Mesa 3-D graphics library
 | 
			
		||||
# Version:  4.0
 | 
			
		||||
# 
 | 
			
		||||
# Copyright (C) 1999  Brian Paul   All Rights Reserved.
 | 
			
		||||
# 
 | 
			
		||||
# Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
# copy of this software and associated documentation files (the "Software"),
 | 
			
		||||
# to deal in the Software without restriction, including without limitation
 | 
			
		||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | 
			
		||||
# and/or sell copies of the Software, and to permit persons to whom the
 | 
			
		||||
# Software is furnished to do so, subject to the following conditions:
 | 
			
		||||
# 
 | 
			
		||||
# The above copyright notice and this permission notice shall be included
 | 
			
		||||
# in all copies or substantial portions of the Software.
 | 
			
		||||
# 
 | 
			
		||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
			
		||||
# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 | 
			
		||||
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 | 
			
		||||
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 | 
			
		||||
# DOS/DJGPP makefile v1.4 for Mesa
 | 
			
		||||
#
 | 
			
		||||
#  Copyright (C) 2002 - Borca Daniel
 | 
			
		||||
#  Email : dborca@users.sourceforge.net
 | 
			
		||||
#  Web   : http://www.geocities.com/dborca
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#
 | 
			
		||||
#  Available options:
 | 
			
		||||
#
 | 
			
		||||
#    Environment variables:
 | 
			
		||||
#	CPU		optimize for the given processor.
 | 
			
		||||
#			default = pentium
 | 
			
		||||
#	GLU=[mesa|sgi]	specify GLU directory; can be `sgi' (requires GNU/C++)
 | 
			
		||||
#			or `mesa'.
 | 
			
		||||
#			default = mesa
 | 
			
		||||
#	GLIDE		path to Glide3 SDK; used with FX.
 | 
			
		||||
#			default = $(TOP)/glide3
 | 
			
		||||
#	FX=1		build for 3dfx Glide3. Note that this disables
 | 
			
		||||
#			compilation of most DMesa code and requires fxMesa.
 | 
			
		||||
#			As a consequence, you'll need the DJGPP Glide3
 | 
			
		||||
#			library to build any application.
 | 
			
		||||
#			default = no
 | 
			
		||||
#	MATROX=1	build for Matrox Millennium I (MGA2064W) cards.
 | 
			
		||||
#			This is experimental and not intensively tested.
 | 
			
		||||
#			default = no
 | 
			
		||||
#	HAVE_X86=1	optimize for i386.
 | 
			
		||||
#			default = no
 | 
			
		||||
#	HAVE_MMX=1	allow MMX specializations, provided your assembler
 | 
			
		||||
#			supports MMX instruction set. However, the true CPU
 | 
			
		||||
#			capabilities are checked at run-time to avoid crashes.
 | 
			
		||||
#			default = no
 | 
			
		||||
#	HAVE_SSE=1	(see HAVE_MMX)
 | 
			
		||||
#			default = no
 | 
			
		||||
#	HAVE_3DNOW=1	(see HAVE_MMX)
 | 
			
		||||
#			default = no
 | 
			
		||||
#
 | 
			
		||||
#    Targets:
 | 
			
		||||
#	all:		build everything
 | 
			
		||||
#	libgl:		build GL
 | 
			
		||||
#	libglu:		build GLU
 | 
			
		||||
#	libglut:	build GLUT
 | 
			
		||||
#	clean:		remove object files
 | 
			
		||||
#	realclean:	remove all generated files
 | 
			
		||||
#
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
.PHONY : all libgl libglu libglut clean realclean
 | 
			
		||||
 | 
			
		||||
CPU ?= pentium
 | 
			
		||||
 | 
			
		||||
GLU ?= mesa
 | 
			
		||||
 | 
			
		||||
CFLAGS = -Wall -W -pedantic
 | 
			
		||||
CFLAGS += -O2 -ffast-math -mcpu=$(CPU)
 | 
			
		||||
 | 
			
		||||
export CFLAGS
 | 
			
		||||
 | 
			
		||||
ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
 | 
			
		||||
UNLINK = del $(subst /,\,$(1))
 | 
			
		||||
else
 | 
			
		||||
UNLINK = $(RM) $(1)
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
all: libgl libglu libglut
 | 
			
		||||
 | 
			
		||||
libgl: lib
 | 
			
		||||
	$(MAKE) -f Makefile.DJ -C src/mesa
 | 
			
		||||
libglu: lib
 | 
			
		||||
	$(MAKE) -f Makefile.DJ -C src/glu/$(GLU)
 | 
			
		||||
libglut: lib
 | 
			
		||||
	$(MAKE) -f Makefile.DJ -C src/glut/dos
 | 
			
		||||
 | 
			
		||||
lib:
 | 
			
		||||
	mkdir lib
 | 
			
		||||
 | 
			
		||||
clean:
 | 
			
		||||
	$(MAKE) -f Makefile.DJ clean -C src/mesa
 | 
			
		||||
	$(MAKE) -f Makefile.DJ clean -C src/glu/mesa
 | 
			
		||||
	$(MAKE) -f Makefile.DJ clean -C src/glu/sgi
 | 
			
		||||
	$(MAKE) -f Makefile.DJ clean -C src/glut/dos
 | 
			
		||||
 | 
			
		||||
realclean: clean
 | 
			
		||||
	-$(call UNLINK,lib/*.a)
 | 
			
		||||
	-$(call UNLINK,lib/*.dxe)
 | 
			
		||||
							
								
								
									
										622
									
								
								Makefile.X11
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										622
									
								
								Makefile.X11
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,622 @@
 | 
			
		||||
# $Id: Makefile.X11,v 1.89.2.1 2003/11/24 12:01:39 keithw Exp $
 | 
			
		||||
 | 
			
		||||
# Mesa 3-D graphics library
 | 
			
		||||
# Version:  5.1
 | 
			
		||||
# 
 | 
			
		||||
# Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
 | 
			
		||||
# 
 | 
			
		||||
# Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
# copy of this software and associated documentation files (the "Software"),
 | 
			
		||||
# to deal in the Software without restriction, including without limitation
 | 
			
		||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | 
			
		||||
# and/or sell copies of the Software, and to permit persons to whom the
 | 
			
		||||
# Software is furnished to do so, subject to the following conditions:
 | 
			
		||||
# 
 | 
			
		||||
# The above copyright notice and this permission notice shall be included
 | 
			
		||||
# in all copies or substantial portions of the Software.
 | 
			
		||||
# 
 | 
			
		||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
			
		||||
# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 | 
			
		||||
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 | 
			
		||||
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Top-level makefile for Mesa
 | 
			
		||||
# To add a new configuration for your system add it to the list below
 | 
			
		||||
# then update the Make-config file.
 | 
			
		||||
 | 
			
		||||
SHELL = /bin/sh
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
default:
 | 
			
		||||
	@echo "Type one of the following:"
 | 
			
		||||
	@echo "  make aix                   for IBM RS/6000 with AIX"
 | 
			
		||||
	@echo "  make aix-sl                for IBM RS/6000, make shared libs"
 | 
			
		||||
	@echo "  make beos-r4               for BeOS R4"
 | 
			
		||||
	@echo "  make cygnus                for Win95/NT using Cygnus-Win32"
 | 
			
		||||
	@echo "  make cygnus-linux          for Win95/NT using Cygnus-Win32 under Linux"
 | 
			
		||||
	@echo "  make darwin                for Darwin - Mac OS X"
 | 
			
		||||
	@echo "  make freebsd               for FreeBSD systems with GCC"
 | 
			
		||||
	@echo "  make freebsd-386           for FreeBSD systems with GCC, w/ Intel assembly"
 | 
			
		||||
	@echo "  make gcc-sl                for a generic system with GCC for shared libs"
 | 
			
		||||
	@echo "  make hpux9                 for HP systems with HPUX 9.x"
 | 
			
		||||
	@echo "  make hpux9-sl              for HP systems with HPUX 9.x, make shared libs"
 | 
			
		||||
	@echo "  make hpux9-gcc             for HP systems with HPUX 9.x using GCC"
 | 
			
		||||
	@echo "  make hpux9-gcc-sl          for HP systems with HPUX 9.x, GCC, make shared libs"
 | 
			
		||||
	@echo "  make hpux10                for HP systems with HPUX 10.x and 11.x"
 | 
			
		||||
	@echo "  make hpux10-sl             for HP systems with HPUX 10.x and 11.x, shared libs"
 | 
			
		||||
	@echo "  make hpux10-gcc            for HP systems with HPUX 10.x w/ GCC"
 | 
			
		||||
	@echo "  make hpux10-gcc-sl         for HP systems with HPUX 10.x w/ GCC, shared libs"
 | 
			
		||||
	@echo "  make irix6-o32             for SGI systems with IRIX 6.x, make o32-bit libs"
 | 
			
		||||
	@echo "  make irix6-o32-dso         for SGI systems with IRIX 6.x, make o32-bit DSOs"
 | 
			
		||||
	@echo "  make irix6-n32             for SGI systems with IRIX 6.x, make n32-bit libs"
 | 
			
		||||
	@echo "  make irix6-n32-dso         for SGI systems with IRIX 6.x, make n32-bit DSOs"
 | 
			
		||||
	@echo "  make irix6-gcc-n32-sl      for SGI systems with IRIX 6.x, GCC, make n32 DSOs"
 | 
			
		||||
	@echo "  make irix6-64              for SGI systems with IRIX 6.x, make 64-bit libs"
 | 
			
		||||
	@echo "  make irix6-64-dso          for SGI systems with IRIX 6.x, make 64-bit DSOs"
 | 
			
		||||
 | 
			
		||||
	@echo "  make linux                 for Linux"
 | 
			
		||||
	@echo "  make linux-x86             for Linux with x86 optimizations"
 | 
			
		||||
	@echo "  make linux-ggi             for Linux with libggi driver"
 | 
			
		||||
	@echo "  make linux-x86-ggi         for Linux with libggi driver and x86 optimizations"
 | 
			
		||||
	@echo "  make linux-glide           for Linux with 3Dfx Glide driver"
 | 
			
		||||
	@echo "  make linux-x86-glide       for Linux with 3Dfx Glide driver and x86 opts"
 | 
			
		||||
	@echo "  make linux-alpha           for Linux with Alpha optimizations"
 | 
			
		||||
	@echo "  make linux-alpha-static    for Linux with Alpha opts, make static libs"
 | 
			
		||||
	@echo "  make linux-ppc             for Linux with PowerPC opts"
 | 
			
		||||
	@echo "  make linux-ppc-static      for Linux with PowerPC opts, make static libs"
 | 
			
		||||
	@echo "  make linux-sparc           for Linux with Sparc optimzations"
 | 
			
		||||
	@echo "  make linux-sparc5          for Linux with Sparc5 optimizations"
 | 
			
		||||
	@echo "  make linux-sparc-ultra     for Linux with UltraSparc optimizations"
 | 
			
		||||
	@echo "  make linux-osmesa16        for 16-bit/channel OSMesa"
 | 
			
		||||
	@echo "  make linux-osmesa16-static for 16-bit/channel OSMesa, make static libs"
 | 
			
		||||
	@echo "  make linux-osmesa32        for 32-bit/channel OSMesa"
 | 
			
		||||
	@echo "  make linux-solo            for Linux standalone with dri drivers"
 | 
			
		||||
	@echo "  make linux-icc             for Linux with the Intel C/C++ compiler"
 | 
			
		||||
	@echo "  make lynxos                for LynxOS systems with GCC"
 | 
			
		||||
	@echo "  make mklinux               for Linux on Power Macintosh"
 | 
			
		||||
	@echo "  make netbsd                for NetBSD 1.0 systems with GCC"
 | 
			
		||||
	@echo "  make openbsd               for OpenBSD systems"
 | 
			
		||||
	@echo "  make openstep              for OpenStep/MacOSX Server systems"
 | 
			
		||||
	@echo "  make osf1                  for DEC Alpha systems with OSF/1"
 | 
			
		||||
	@echo "  make qnx                   for QNX V4 systems with Watcom compiler"
 | 
			
		||||
	@echo "  make solaris-x86           for PCs with Solaris"
 | 
			
		||||
	@echo "  make solaris-x86-gcc       for PCs with Solaris using GCC"
 | 
			
		||||
	@echo "  make sunos4                for Suns with SunOS 4.x"
 | 
			
		||||
	@echo "  make sunos4-sl             for Suns with SunOS 4.x, make shared libs"
 | 
			
		||||
	@echo "  make sunos4-gcc            for Suns with SunOS 4.x and GCC"
 | 
			
		||||
	@echo "  make sunos4-gcc-sl         for Suns with SunOS 4.x, GCC, make shared libs"
 | 
			
		||||
	@echo "  make sunos5                for Suns with SunOS 5.x"
 | 
			
		||||
	@echo "  make sunos5-smp            for Suns with SunOS 5.x, SMP optimization"
 | 
			
		||||
	@echo "  make sunos5-gcc            for Suns with SunOS 5.x and GCC"
 | 
			
		||||
	@echo "  make ultrix-gcc            for DEC systems with Ultrix and GCC"
 | 
			
		||||
	@echo "  make unixware              for PCs running UnixWare"
 | 
			
		||||
	@echo "  make unixware-shared       for PCs running UnixWare, shared libs"
 | 
			
		||||
	@echo "  make clean                 remove .o files"
 | 
			
		||||
	@echo "  make realclean             remove .o, library and executable files"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# XXX we may have to split up this group of targets into those that
 | 
			
		||||
# have a C++ compiler and those that don't for the SI-GLU library.
 | 
			
		||||
 | 
			
		||||
aix aix-sl darwin freebsd freebsd-386 gcc-sl \
 | 
			
		||||
hpux9 hpux9-sl hpux9-gcc hpux9-gcc-sl \
 | 
			
		||||
hpux10 hpux10-sl hpux10-gcc hpux10-gcc-sl \
 | 
			
		||||
linux linux-debug \
 | 
			
		||||
linux-x86 linux-x86-sse linux-icc linux-x86-static linux-x86-debug \
 | 
			
		||||
linux-glide linux-x86-glide linux-glide-debug \
 | 
			
		||||
linux-alpha-static linux-alpha \
 | 
			
		||||
linux-ppc-static linux-ppc \
 | 
			
		||||
linux-sparc linux-sparc5 linux-sparc-ultra \
 | 
			
		||||
mklinux netbsd osf1 openbsd qnx \
 | 
			
		||||
solaris-x86 solaris-x86-gcc \
 | 
			
		||||
sunos4 sunos4-sl sunos4-gcc sunos4-gcc-sl sunos4-gcc-x11r6-sl \
 | 
			
		||||
sunos5 sunos5-smp sunos5-gcc \
 | 
			
		||||
ultrix-gcc unixware:
 | 
			
		||||
	-mkdir lib
 | 
			
		||||
	if [ -d src/mesa     ] ; then touch src/mesa/depend     ; fi
 | 
			
		||||
	if [ -d src/glu/sgi  ] ; then touch src/glu/sgi/depend  ; fi
 | 
			
		||||
	if [ -d src/glut/glx ] ; then touch src/glut/glx/depend ; fi
 | 
			
		||||
	if [ -d src/glw      ] ; then touch src/glw/depend      ; fi
 | 
			
		||||
	if [ -d src/mesa      ] ; then cd src/mesa      ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glu/sgi   ] ; then cd src/glu/sgi   ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glut/glx  ] ; then cd src/glut/glx  ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/demos   ] ; then cd progs/demos   ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/xdemos  ] ; then cd progs/xdemos  ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/samples ] ; then cd progs/samples ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/redbook ] ; then cd progs/redbook ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glw       ] ; then cd src/glw       ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
 | 
			
		||||
gcc-mesa-sl:
 | 
			
		||||
	if [ -d src ] ; then cd src  ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
 | 
			
		||||
irix6-o32 irix6-o32-dso irix6-n32 irix6-n32-dso irix6-gcc-n32-sl:
 | 
			
		||||
	-mkdir lib32
 | 
			
		||||
	if [ -d src/mesa      ] ; then touch src/mesa/depend      ; fi
 | 
			
		||||
	if [ -d src/glu/sgi   ] ; then touch src/glu/sgi/depend   ; fi
 | 
			
		||||
	if [ -d src/glut/glx ] ; then touch src/glut/glx/depend ; fi
 | 
			
		||||
	if [ -d src/glw ] ; then touch src/glw/depend ; fi
 | 
			
		||||
	if [ -d src/mesa      ] ; then cd src/mesa      ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glu/sgi   ] ; then cd src/glu/sgi   ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glut/glx ] ; then cd src/glut/glx ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/demos    ] ; then cd progs/demos    ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/xdemos   ] ; then cd progs/xdemos   ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/samples  ] ; then cd progs/samples  ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/redbook     ] ; then cd progs/redbook     ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glw ] ; then cd src/glw; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
 | 
			
		||||
irix6-64 irix6-64-dso:
 | 
			
		||||
	-mkdir lib64
 | 
			
		||||
	if [ -d src/mesa     ] ; then touch src/mesa/depend     ; fi
 | 
			
		||||
	if [ -d src/glu/sgi  ] ; then touch src/glu/sgi/depend  ; fi
 | 
			
		||||
	if [ -d src/glut/glx ] ; then touch src/glut/glx/depend ; fi
 | 
			
		||||
	if [ -d src/glw      ] ; then touch src/glw/depend      ; fi
 | 
			
		||||
	if [ -d src/mesa      ] ; then cd src/mesa      ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glu/sgi   ] ; then cd src/glu/sgi   ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glut/glx  ] ; then cd src/glut/glx  ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/demos   ] ; then cd progs/demos   ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/xdemos  ] ; then cd progs/xdemos  ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/samples ] ; then cd progs/samples ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/redbook ] ; then cd progs/redbook ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glw ] ; then cd src/glw; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
beos-r4:
 | 
			
		||||
	-mkdir lib
 | 
			
		||||
	-rm src/mesa/depend
 | 
			
		||||
	touch src/mesa/depend
 | 
			
		||||
	-rm src/glu/sgi/depend
 | 
			
		||||
	touch src/glu/sgi/depend
 | 
			
		||||
	if [ -d src/mesa      ] ; then cd src/mesa      ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
 | 
			
		||||
	if [ -d src/glu/sgi   ] ; then cd src/glu/sgi   ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
 | 
			
		||||
	if [ -d src/glut/beos ] ; then cd src/glut/beos ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
 | 
			
		||||
	if [ -d src/glut/beos ] ; then cp src/glut/beos/obj*/libglut.so lib  ; fi
 | 
			
		||||
	if [ -d progs/beos    ] ; then cd progs/beos    ; $(MAKE)                        ; fi
 | 
			
		||||
	if [ -d progs/demos   ] ; then cd progs/demos   ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
 | 
			
		||||
	if [ -d progs/samples ] ; then cd progs/samples ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
 | 
			
		||||
	if [ -d progs/redbook ] ; then cd progs/redbook ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
 | 
			
		||||
 | 
			
		||||
cygnus cygnus-linux:
 | 
			
		||||
	-mkdir lib
 | 
			
		||||
	touch src/depend
 | 
			
		||||
	touch src-glu/depend
 | 
			
		||||
	if [ -d src/mesa     ] ; then cd src/mesa     ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glu/sgi  ] ; then cd src/glu/sgi  ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glut/glx ] ; then cd src/glut/glx ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/demos  ] ; then cd progs/demos  ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/xdemos ] ; then cd progs/xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glw      ] ; then cd src/glw      ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
 | 
			
		||||
openstep:
 | 
			
		||||
	-mkdir lib
 | 
			
		||||
	cd src/mesa    ; $(MAKE) -f Makefile.X11 "MYCC=${CC}" $@
 | 
			
		||||
	cd src/glu/sgi ; $(MAKE) -f Makefile.X11 "MYCC=${CC}" $@
 | 
			
		||||
 | 
			
		||||
linux-ggi linux-x86-ggi:
 | 
			
		||||
	-mkdir lib
 | 
			
		||||
	touch src/depend
 | 
			
		||||
	touch src/glu/sgi/depend
 | 
			
		||||
	if [ -d src/glut/glx    ] ; then touch src/glut/glx/depend ; fi
 | 
			
		||||
	if [ -d src/glw         ] ; then touch src/glw/depend ; fi
 | 
			
		||||
	if [ -d src/mesa        ] ; then cd src            ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glu/sgi     ] ; then cd src/glu/sgi    ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glut/glx    ] ; then cd src/glut/glx   ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d ggi/demos       ] ; then cd ggi/demos      ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/demos     ] ; then cd progs/demos    ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/xdemos    ] ; then cd progs/xdemos   ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/samples   ] ; then cd progs/samples  ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/redbook   ] ; then cd progs/redbook  ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glw ] ; then cd src/glw; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
 | 
			
		||||
# if you change GGI_DEST please change it in ggimesa.conf, too.
 | 
			
		||||
DESTDIR=/usr/local
 | 
			
		||||
GGI_DEST=lib/ggi/mesa
 | 
			
		||||
 | 
			
		||||
linux-ggi-install linux-x86-ggi-install:
 | 
			
		||||
	install -d $(DESTDIR)/$(GGI_DEST)/default $(DESTDIR)/$(GGI_DEST)/display $(DESTDIR)/etc/ggi
 | 
			
		||||
	install -m 0755 src/GGI/default/*.so $(DESTDIR)/$(GGI_DEST)/default
 | 
			
		||||
	install -m 0755 src/GGI/display/*.so $(DESTDIR)/$(GGI_DEST)/display
 | 
			
		||||
	install -m 0644 src/GGI/ggimesa.conf $(DESTDIR)/etc/ggi
 | 
			
		||||
#	if [ -z "`grep ggimesa $(DESTDIR)/etc/ggi/libggi.conf`" ]; then \
 | 
			
		||||
#	echo ".include $(DESTDIR)/etc/ggi/ggimesa.conf" >> $(DESTDIR)/etc/ggi/libggi.conf ; \
 | 
			
		||||
#	fi
 | 
			
		||||
 | 
			
		||||
linux-osmesa16 linux-osmesa16-static linux-osmesa32:
 | 
			
		||||
	-mkdir lib
 | 
			
		||||
	if [ -d src/mesa ] ; then touch src/mesa/depend ; fi
 | 
			
		||||
	if [ -d src/mesa ] ; then cd src/mesa ; $(MAKE) -f Makefile.OSMesa16 $@ ; fi
 | 
			
		||||
 | 
			
		||||
linux-solo:
 | 
			
		||||
	-mkdir lib
 | 
			
		||||
	if [ -d src/mesa     ] ; then touch src/mesa/depend     ; fi
 | 
			
		||||
	if [ -d src/glx/mini ] ; then touch src/glx/mini/depend  ; fi
 | 
			
		||||
	if [ -d src/glu/mini ] ; then touch src/glu/mini/depend  ; fi
 | 
			
		||||
	if [ -d src/glut/mini ] ; then touch src/glut/mini/depend  ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/r200 ] ; then touch src/mesa/drivers/dri/r200/depend ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/r128 ] ; then touch src/mesa/drivers/dri/r128/depend ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/radeon ] ; then touch src/mesa/drivers/dri/radeon/depend ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/mga ] ; then touch src/mesa/drivers/dri/mga/depend ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/i810 ] ; then touch src/mesa/drivers/dri/i810/depend ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/i830 ] ; then touch src/mesa/drivers/dri/i830/depend ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/sis ] ; then touch src/mesa/drivers/dri/sis/depend ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/gamma ] ; then touch src/mesa/drivers/dri/gamma/depend ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/fb ] ; then touch src/mesa/drivers/dri/fb/depend ; fi
 | 
			
		||||
	if [ -d src/glut/mini ] ; then touch src/glut/mini/depend ; fi
 | 
			
		||||
	if [ -d progs/miniglx ] ; then touch progs/miniglx/depend ; fi
 | 
			
		||||
	if [ -d progs/tests ] ; then touch progs/tests/depend ; fi
 | 
			
		||||
	if [ -d src/mesa      ] ; then cd src/mesa      ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/r200 ] ; then cd src/mesa/drivers/dri/r200     ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/r128 ] ; then cd src/mesa/drivers/dri/r128     ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/radeon ] ; then cd src/mesa/drivers/dri/radeon ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/mga ] ; then cd src/mesa/drivers/dri/mga       ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/i810 ] ; then cd src/mesa/drivers/dri/i810       ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/i830 ] ; then cd src/mesa/drivers/dri/i830       ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/sis ] ; then cd src/mesa/drivers/dri/sis       ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/gamma ] ; then cd src/mesa/drivers/dri/gamma       ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/mesa/drivers/dri/fb ] ; then cd src/mesa/drivers/dri/fb         ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glx/mini  ] ; then cd src/glx/mini  ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glu/mini  ] ; then cd src/glu/mini  ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d src/glut/mini ] ; then cd src/glut/mini ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/miniglx ] ; then cd progs/miniglx ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/tests   ] ; then cd progs/tests   ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/demos   ] ; then cd progs/demos   ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/xdemos  ] ; then cd progs/xdemos  ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/samples ] ; then cd progs/samples ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
	if [ -d progs/redbook ] ; then cd progs/redbook ; $(MAKE) -f Makefile.X11 $@ ; fi
 | 
			
		||||
 | 
			
		||||
# Remove .o files, emacs backup files, etc.
 | 
			
		||||
clean:
 | 
			
		||||
	if ! [ -f src/mesa/depend      ] ; then touch src/mesa/depend      ; fi
 | 
			
		||||
	if ! [ -f src/mesa/drivers/dri/r200/depend ];   then touch src/mesa/drivers/dri/r200/depend;   fi
 | 
			
		||||
	if ! [ -f src/mesa/drivers/dri/r128/depend ];   then touch src/mesa/drivers/dri/r128/depend;   fi
 | 
			
		||||
	if ! [ -f src/mesa/drivers/dri/radeon/depend ]; then touch src/mesa/drivers/dri/radeon/depend; fi
 | 
			
		||||
	if ! [ -f src/mesa/drivers/dri/mga/depend ];    then touch src/mesa/drivers/dri/mga/depend;    fi
 | 
			
		||||
	if ! [ -f src/mesa/drivers/dri/fb/depend ];     then touch src/mesa/drivers/dri/fb/depend;     fi
 | 
			
		||||
	if ! [ -f src/glu/mesa/depend  ] ; then touch src/glu/mesa/depend  ; fi
 | 
			
		||||
	if ! [ -f src/glu/sgi/depend   ] ; then touch src/glu/sgi/depend   ; fi
 | 
			
		||||
	if ! [ -f src/glu/mini/depend  ] ; then touch src/glu/mini/depend  ; fi
 | 
			
		||||
	if ! [ -f src/glut/glx/depend  ] ; then touch src/glut/glx/depend  ; fi
 | 
			
		||||
	if ! [ -f src/glut/mini/depend ] ; then touch src/glut/mini/depend ; fi
 | 
			
		||||
	if ! [ -f src/glx/mini/depend  ] ; then touch src/glx/mini/depend  ; fi
 | 
			
		||||
	if ! [ -f progs/tests/depend   ] ; then touch progs/tests/depend   ; fi
 | 
			
		||||
	if ! [ -f progs/miniglx/depend ] ; then touch progs/miniglx/depend ; fi
 | 
			
		||||
	-rm -f include/GL/*~
 | 
			
		||||
	cd src/mesa          && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd src/mesa/drivers/dri/r200   && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd src/mesa/drivers/dri/r128   && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd src/mesa/drivers/dri/radeon && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd src/mesa/drivers/dri/mga    && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd src/mesa/drivers/dri/fb     && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd src/glu/mesa      && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd src/glu/sgi       && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd src/glu/mini      && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd src/glut/glx      && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd src/glut/mini     && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd src/glw           && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd src/glx/mini      && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd progs/demos       && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd progs/redbook     && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd progs/xdemos      && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd progs/samples     && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd progs/tests       && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	cd progs/miniglx     && $(MAKE) -f Makefile.X11 $@ || true
 | 
			
		||||
	if [ -f src/mesa/depend      ] ; then rm src/mesa/depend      ; fi
 | 
			
		||||
	if [ -f src/mesa/drivers/dri/r200/depend ];   then rm -f src/mesa/drivers/dri/r200/depend;   fi
 | 
			
		||||
	if [ -f src/mesa/drivers/dri/r128/depend ];   then rm -f src/mesa/drivers/dri/r128/depend;   fi
 | 
			
		||||
	if [ -f src/mesa/drivers/dri/radeon/depend ]; then rm -f src/mesa/drivers/dri/radeon/depend; fi
 | 
			
		||||
	if [ -f src/mesa/drivers/dri/mga/depend ];    then rm -f src/mesa/drivers/dri/mga/depend;    fi
 | 
			
		||||
	if [ -f src/mesa/drivers/dri/fb/depend ];     then rm -f src/mesa/drivers/dri/fb/depend;     fi
 | 
			
		||||
	if [ -f src/glu/mesa/depend  ] ; then rm -f src/glu/mesa/depend  ; fi
 | 
			
		||||
	if [ -f src/glu/sgi/depend   ] ; then rm -f src/glu/sgi/depend   ; fi
 | 
			
		||||
	if [ -f src/glu/mini/depend  ] ; then rm -f src/glu/mini/depend  ; fi
 | 
			
		||||
	if [ -f src/glut/glx/depend  ] ; then rm -f src/glut/glx/depend  ; fi
 | 
			
		||||
	if [ -f src/glut/mini/depend ] ; then rm -f src/glut/mini/depend ; fi
 | 
			
		||||
	if [ -f src/glx/mini/depend  ] ; then rm -f src/glx/mini/depend  ; fi
 | 
			
		||||
	if [ -f progs/tests/depend   ] ; then rm -f progs/tests/depend   ; fi
 | 
			
		||||
	if [ -f progs/miniglx/depend ] ; then rm -f progs/miniglx/depend ; fi
 | 
			
		||||
 | 
			
		||||
# Remove everything that can be remade
 | 
			
		||||
realclean: clean
 | 
			
		||||
	-rm -fr lib lib32 lib64
 | 
			
		||||
	cd progs/demos       && $(MAKE) -f Makefile.X11 realclean || true
 | 
			
		||||
	cd progs/xdemos      && $(MAKE) -f Makefile.X11 realclean || true
 | 
			
		||||
	cd progs/redbook     && $(MAKE) -f Makefile.X11 realclean || true
 | 
			
		||||
	cd progs/samples     && $(MAKE) -f Makefile.X11 realclean || true
 | 
			
		||||
 | 
			
		||||
# Remove everything not in CVS
 | 
			
		||||
cvsclean: realclean
 | 
			
		||||
	-rm -f acinclude.m4 aclocal.m4
 | 
			
		||||
	-rm -f conf.h conf.h.in config.guess config.log config.status
 | 
			
		||||
	-rm -f config.sub configure
 | 
			
		||||
	-rm -f install-sh libtool ltmain.sh Makefile.in
 | 
			
		||||
	-rm -f missing mkinstalldirs stamp-h stamp-h.in
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
DIRECTORY = Mesa-5.1
 | 
			
		||||
LIB_NAME = MesaLib-5.1
 | 
			
		||||
DEMO_NAME = MesaDemos-5.1
 | 
			
		||||
GLU_NAME = MesaGLU-5.1
 | 
			
		||||
GLUT_NAME = GLUT-3.7
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
LIB_FILES =	\
 | 
			
		||||
	$(DIRECTORY)/Makefile*						\
 | 
			
		||||
	$(DIRECTORY)/Make-config					\
 | 
			
		||||
	$(DIRECTORY)/descrip.mms					\
 | 
			
		||||
	$(DIRECTORY)/mms-config.					\
 | 
			
		||||
	$(DIRECTORY)/Mesa.dsw						\
 | 
			
		||||
	$(DIRECTORY)/bin/mklib*						\
 | 
			
		||||
	$(DIRECTORY)/docs/*.html					\
 | 
			
		||||
	$(DIRECTORY)/docs/COPYING					\
 | 
			
		||||
	$(DIRECTORY)/docs/INSTALL.GNU					\
 | 
			
		||||
	$(DIRECTORY)/docs/README.*					\
 | 
			
		||||
	$(DIRECTORY)/docs/RELNOTES*					\
 | 
			
		||||
	$(DIRECTORY)/docs/VERSIONS					\
 | 
			
		||||
	$(DIRECTORY)/docs/*.spec					\
 | 
			
		||||
	$(DIRECTORY)/include/GL/internal/glcore.h			\
 | 
			
		||||
	$(DIRECTORY)/include/GL/dmesa.h					\
 | 
			
		||||
	$(DIRECTORY)/include/GL/amesa.h					\
 | 
			
		||||
	$(DIRECTORY)/include/GL/fxmesa.h				\
 | 
			
		||||
	$(DIRECTORY)/include/GL/ggimesa.h				\
 | 
			
		||||
	$(DIRECTORY)/include/GL/gl.h					\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glext.h					\
 | 
			
		||||
	$(DIRECTORY)/include/GL/gl_mangle.h				\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glu.h					\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glu_mangle.h				\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glx.h					\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glxext.h				\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glx_mangle.h				\
 | 
			
		||||
	$(DIRECTORY)/include/GL/mesa_wgl.h				\
 | 
			
		||||
	$(DIRECTORY)/include/GL/mglmesa.h				\
 | 
			
		||||
	$(DIRECTORY)/include/GL/osmesa.h				\
 | 
			
		||||
	$(DIRECTORY)/include/GL/svgamesa.h				\
 | 
			
		||||
	$(DIRECTORY)/include/GL/ugl*.h					\
 | 
			
		||||
	$(DIRECTORY)/include/GL/vms_x_fix.h				\
 | 
			
		||||
	$(DIRECTORY)/include/GL/wmesa.h					\
 | 
			
		||||
	$(DIRECTORY)/include/GL/xmesa.h					\
 | 
			
		||||
	$(DIRECTORY)/include/GL/xmesa_x.h				\
 | 
			
		||||
	$(DIRECTORY)/include/GL/xmesa_xf86.h				\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/Makefile*					\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/descrip.mms				\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/depend					\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/main/*.[chS]				\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/main/main.dsp				\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/glapi/*.[chS]				\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/glapi/glapi.dsp				\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/array_cache/*.[ch]			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/array_cache/array_cache.dsp		\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/math/*.[ch]				\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/math/math.dsp				\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/swrast/*.[ch]				\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/swrast/swrast.dsp				\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/swrast_setup/*.[ch]			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/swrast_setup/swrast_setup.dsp		\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/tnl/*.[ch]				\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/tnl/tnl.dsp				\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/tnl_dd/*.[ch]				\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/tnl_dd/imm/*.[ch]				\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/tnl_dd/imm/NOTES.imm			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/common/*.[ch]			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/dos/*.[chS]			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/dos/mga/*.[ch]			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/beos/*.cpp			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/glide/*.[ch]			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/glide/*.def			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/ggi/*.[ch]			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/ggi/ggimesa.conf.in		\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/ggi/default/*.c			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/ggi/default/genkgi.conf.in	\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/ggi/display/*.c			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/ggi/display/fbdev.conf.in		\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/ggi/include/ggi/mesa/*.h		\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/osmesa/Makefile.win		\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/osmesa/osmesa.def			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/osmesa/osmesa.dsp			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/osmesa/*.[ch]			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/svga/*.[ch]			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/windows/*/*.[ch]			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/windows/*/*.def			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/windows/*/*.dsp			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/drivers/x11/*.[ch]			\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/sparc/*.[chS]				\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/x86/*.[ch]				\
 | 
			
		||||
	$(DIRECTORY)/src/mesa/x86/*.S					\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/Makefile.X11				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/Makefile.win				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/Makefile.DJ				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/cc*.txt				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/glu.def				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/glu.dsp				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/dummy.cc				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/descrip.mms				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/mesaglu.opt				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/include/gluos.h			\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libnurbs/interface/*.h			\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libnurbs/interface/*.cc		\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libnurbs/internals/*.h			\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libnurbs/internals/*.cc		\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libnurbs/nurbtess/*.h			\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libnurbs/nurbtess/*.cc			\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libtess/README				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libtess/alg-outline			\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libtess/*.[ch]				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libutil/*.[ch]				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/mesa/README[12]				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/mesa/Makefile*				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/mesa/descrip.mms				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/mesa/mms_depend				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/mesa/*.def					\
 | 
			
		||||
	$(DIRECTORY)/src/glu/mesa/depend				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/mesa/*.[ch]				\
 | 
			
		||||
	$(DIRECTORY)/src/glw/*.[ch]					\
 | 
			
		||||
	$(DIRECTORY)/src/glw/Makefile*					\
 | 
			
		||||
	$(DIRECTORY)/src/glw/README					\
 | 
			
		||||
	$(DIRECTORY)/progs/util/README					\
 | 
			
		||||
	$(DIRECTORY)/progs/util/*.[ch]					\
 | 
			
		||||
	$(DIRECTORY)/progs/util/sampleMakefile				\
 | 
			
		||||
	$(DIRECTORY)/vms/analyze_map.com				\
 | 
			
		||||
	$(DIRECTORY)/vms/xlib.opt					\
 | 
			
		||||
	$(DIRECTORY)/vms/xlib_share.opt
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
DEMO_FILES =	\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glut.h			\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glutf90.h		\
 | 
			
		||||
	$(DIRECTORY)/src/glut/glx/Makefile*		\
 | 
			
		||||
	$(DIRECTORY)/src/glut/glx/depend		\
 | 
			
		||||
	$(DIRECTORY)/src/glut/glx/*def			\
 | 
			
		||||
	$(DIRECTORY)/src/glut/glx/descrip.mms		\
 | 
			
		||||
	$(DIRECTORY)/src/glut/glx/mms_depend		\
 | 
			
		||||
	$(DIRECTORY)/src/glut/glx/glut.dsp		\
 | 
			
		||||
	$(DIRECTORY)/src/glut/glx/*.[ch]		\
 | 
			
		||||
	$(DIRECTORY)/src/glut/dos/*.[ch]		\
 | 
			
		||||
	$(DIRECTORY)/src/glut/dos/Makefile.DJ		\
 | 
			
		||||
	$(DIRECTORY)/src/glut/dos/PC_HW/*.[chS]		\
 | 
			
		||||
	$(DIRECTORY)/progs/images/*			\
 | 
			
		||||
	$(DIRECTORY)/progs/demos/Makefile*		\
 | 
			
		||||
	$(DIRECTORY)/progs/demos/descrip.mms		\
 | 
			
		||||
	$(DIRECTORY)/progs/demos/*.[ch]			\
 | 
			
		||||
	$(DIRECTORY)/progs/demos/*.cxx			\
 | 
			
		||||
	$(DIRECTORY)/progs/demos/*.dat			\
 | 
			
		||||
	$(DIRECTORY)/progs/demos/README			\
 | 
			
		||||
	$(DIRECTORY)/progs/demos/Windows/*		\
 | 
			
		||||
	$(DIRECTORY)/progs/xdemos/Makefile*		\
 | 
			
		||||
	$(DIRECTORY)/progs/xdemos/descrip.mms		\
 | 
			
		||||
	$(DIRECTORY)/progs/xdemos/*.[chf]		\
 | 
			
		||||
	$(DIRECTORY)/progs/redbook/Makefile*		\
 | 
			
		||||
	$(DIRECTORY)/progs/redbook/README		\
 | 
			
		||||
	$(DIRECTORY)/progs/redbook/*.[ch]		\
 | 
			
		||||
	$(DIRECTORY)/progs/samples/Makefile*		\
 | 
			
		||||
	$(DIRECTORY)/progs/samples/README		\
 | 
			
		||||
	$(DIRECTORY)/progs/samples/*.c			\
 | 
			
		||||
	$(DIRECTORY)/progs/windml/Makefile.ugl		\
 | 
			
		||||
	$(DIRECTORY)/progs/windml/*.c			\
 | 
			
		||||
	$(DIRECTORY)/progs/windml/*.bmp			\
 | 
			
		||||
	$(DIRECTORY)/progs/ggi/*.c
 | 
			
		||||
 | 
			
		||||
SI_GLU_FILES = \
 | 
			
		||||
	$(DIRECTORY)/Makefile*					\
 | 
			
		||||
	$(DIRECTORY)/Make-config				\
 | 
			
		||||
	$(DIRECTORY)/bin/mklib*					\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glu.h				\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/Makefile.X11			\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/include/gluos.h		\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libnurbs/interface/*.h		\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libnurbs/interface/*.cc	\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libnurbs/internals/*.h		\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libnurbs/internals/*.cc	\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libnurbs/nurbstess/*.h		\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libnurbs/nurbstess/*.cc	\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libtess/README			\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libtess/alg-outline		\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libtess/*.[ch]			\
 | 
			
		||||
	$(DIRECTORY)/src/glu/sgi/libutil/*.[ch]
 | 
			
		||||
 | 
			
		||||
GLU_FILES = \
 | 
			
		||||
	$(DIRECTORY)/Makefile*			\
 | 
			
		||||
	$(DIRECTORY)/Make-config		\
 | 
			
		||||
	$(DIRECTORY)/bin/mklib*			\
 | 
			
		||||
	$(DIRECTORY)/include/GL/gl.h		\
 | 
			
		||||
	$(DIRECTORY)/include/GL/gl_mangle.h	\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glext.h		\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glu.h		\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glu_mangle.h	\
 | 
			
		||||
	$(DIRECTORY)/src/glu/mesa/README[12]	\
 | 
			
		||||
	$(DIRECTORY)/src/glu/mesa/Makefile*	\
 | 
			
		||||
	$(DIRECTORY)/src/glu/mesa/descrip.mms	\
 | 
			
		||||
	$(DIRECTORY)/src/glu/mesa/mms_depend	\
 | 
			
		||||
	$(DIRECTORY)/src/glu/mesa/*.def		\
 | 
			
		||||
	$(DIRECTORY)/src/glu/mesa/depend	\
 | 
			
		||||
	$(DIRECTORY)/src/glu/mesa/*.[ch]
 | 
			
		||||
 | 
			
		||||
GLUT_FILES = \
 | 
			
		||||
	$(DIRECTORY)/Makefile*			\
 | 
			
		||||
	$(DIRECTORY)/Make-config		\
 | 
			
		||||
	$(DIRECTORY)/bin/mklib*			\
 | 
			
		||||
	$(DIRECTORY)/include/GL/gl.h		\
 | 
			
		||||
	$(DIRECTORY)/include/GL/gl_mangle.h	\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glext.h		\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glu.h		\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glu_mangle.h	\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glut.h		\
 | 
			
		||||
	$(DIRECTORY)/include/GL/glutf90.h	\
 | 
			
		||||
	$(DIRECTORY)/src/glut/glx/Makefile*	\
 | 
			
		||||
	$(DIRECTORY)/src/glut/glx/depend	\
 | 
			
		||||
	$(DIRECTORY)/src/glut/glx/*def		\
 | 
			
		||||
	$(DIRECTORY)/src/glut/glx/descrip.mms	\
 | 
			
		||||
	$(DIRECTORY)/src/glut/glx/mms_depend	\
 | 
			
		||||
	$(DIRECTORY)/src/glut/glx/*.[ch]
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
lib_gz:
 | 
			
		||||
	cp Makefile.X11 Makefile ; \
 | 
			
		||||
	cd .. ; \
 | 
			
		||||
	tar -cvf $(LIB_NAME).tar $(LIB_FILES) ; \
 | 
			
		||||
	gzip $(LIB_NAME).tar ; \
 | 
			
		||||
	mv $(LIB_NAME).tar.gz $(DIRECTORY)
 | 
			
		||||
 | 
			
		||||
demo_gz:
 | 
			
		||||
	cd .. ; \
 | 
			
		||||
	tar -cvf $(DEMO_NAME).tar $(DEMO_FILES) ; \
 | 
			
		||||
	gzip $(DEMO_NAME).tar ; \
 | 
			
		||||
	mv $(DEMO_NAME).tar.gz $(DIRECTORY)
 | 
			
		||||
 | 
			
		||||
lib_bz2:
 | 
			
		||||
	cp Makefile.X11 Makefile ; \
 | 
			
		||||
	cd .. ; \
 | 
			
		||||
	tar -cvf $(LIB_NAME).tar $(LIB_FILES) ; \
 | 
			
		||||
	bzip2 $(LIB_NAME).tar ; \
 | 
			
		||||
	mv $(LIB_NAME).tar.bz2 $(DIRECTORY)
 | 
			
		||||
 | 
			
		||||
demo_bz2:
 | 
			
		||||
	cd .. ; \
 | 
			
		||||
	tar -cvf $(DEMO_NAME).tar $(DEMO_FILES) ; \
 | 
			
		||||
	bzip2 $(DEMO_NAME).tar ; \
 | 
			
		||||
	mv $(DEMO_NAME).tar.bz2 $(DIRECTORY)
 | 
			
		||||
 | 
			
		||||
lib_zip:
 | 
			
		||||
	-rm $(LIB_NAME).zip ; \
 | 
			
		||||
	cp Makefile.X11 Makefile ; \
 | 
			
		||||
	cd .. ; \
 | 
			
		||||
	zip -r $(LIB_NAME).zip $(LIB_FILES) ; \
 | 
			
		||||
	mv $(LIB_NAME).zip $(DIRECTORY)
 | 
			
		||||
 | 
			
		||||
demo_zip:
 | 
			
		||||
	-rm $(DEMO_NAME).zip ; \
 | 
			
		||||
	cd .. ; \
 | 
			
		||||
	zip -r $(DEMO_NAME).zip $(DEMO_FILES) ; \
 | 
			
		||||
	mv $(DEMO_NAME).zip $(DIRECTORY)
 | 
			
		||||
 | 
			
		||||
md5:
 | 
			
		||||
	@-md5sum $(LIB_NAME).tar.gz
 | 
			
		||||
	@-md5sum $(LIB_NAME).tar.bz2
 | 
			
		||||
	@-md5sum $(LIB_NAME).zip
 | 
			
		||||
	@-md5sum $(DEMO_NAME).tar.gz
 | 
			
		||||
	@-md5sum $(DEMO_NAME).tar.bz2
 | 
			
		||||
	@-md5sum $(DEMO_NAME).zip
 | 
			
		||||
 | 
			
		||||
# Everything for new Mesa release:
 | 
			
		||||
tarballs: lib_gz demo_gz lib_bz2 demo_bz2 lib_zip demo_zip md5
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# not used
 | 
			
		||||
glu_gz:
 | 
			
		||||
	cp Makefile.X11 Makefile ; \
 | 
			
		||||
	cd .. ; \
 | 
			
		||||
	tar -cvf $(GLU_NAME).tar $(GLU_FILES) ; \
 | 
			
		||||
	gzip $(GLU_NAME).tar ; \
 | 
			
		||||
	mv $(GLU_NAME).tar.gz $(DIRECTORY)
 | 
			
		||||
 | 
			
		||||
glut_gz:
 | 
			
		||||
	cp Makefile.X11 Makefile ; \
 | 
			
		||||
	cd .. ; \
 | 
			
		||||
	tar -cvf $(GLUT_NAME).tar $(GLUT_FILES) ; \
 | 
			
		||||
	gzip $(GLUT_NAME).tar ; \
 | 
			
		||||
	mv $(GLUT_NAME).tar.gz $(DIRECTORY)
 | 
			
		||||
							
								
								
									
										58
									
								
								Makefile.am
									
									
									
									
									
								
							
							
						
						
									
										58
									
								
								Makefile.am
									
									
									
									
									
								
							@@ -1,58 +0,0 @@
 | 
			
		||||
# Copyright © 2012 Intel Corporation
 | 
			
		||||
#
 | 
			
		||||
# Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
# copy of this software and associated documentation files (the "Software"),
 | 
			
		||||
# to deal in the Software without restriction, including without limitation
 | 
			
		||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | 
			
		||||
# and/or sell copies of the Software, and to permit persons to whom the
 | 
			
		||||
# Software is furnished to do so, subject to the following conditions:
 | 
			
		||||
#
 | 
			
		||||
# The above copyright notice and this permission notice (including the next
 | 
			
		||||
# paragraph) shall be included in all copies or substantial portions of the
 | 
			
		||||
# Software.
 | 
			
		||||
#
 | 
			
		||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
			
		||||
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
			
		||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 | 
			
		||||
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 | 
			
		||||
# IN THE SOFTWARE.
 | 
			
		||||
 | 
			
		||||
SUBDIRS = src
 | 
			
		||||
 | 
			
		||||
AM_DISTCHECK_CONFIGURE_FLAGS = \
 | 
			
		||||
	--enable-dri3 \
 | 
			
		||||
	--enable-gallium-tests \
 | 
			
		||||
	--enable-gbm \
 | 
			
		||||
	--enable-gles1 \
 | 
			
		||||
	--enable-gles2 \
 | 
			
		||||
	--enable-glx-tls \
 | 
			
		||||
	--enable-va \
 | 
			
		||||
	--enable-vdpau \
 | 
			
		||||
	--enable-xa \
 | 
			
		||||
	--enable-xvmc \
 | 
			
		||||
	--with-egl-platforms=x11,wayland,drm
 | 
			
		||||
 | 
			
		||||
ACLOCAL_AMFLAGS = -I m4
 | 
			
		||||
 | 
			
		||||
EXTRA_DIST = \
 | 
			
		||||
	autogen.sh \
 | 
			
		||||
	common.py \
 | 
			
		||||
	docs \
 | 
			
		||||
	doxygen \
 | 
			
		||||
	scons \
 | 
			
		||||
	SConstruct
 | 
			
		||||
 | 
			
		||||
noinst_HEADERS =					\
 | 
			
		||||
	include/c99_compat.h				\
 | 
			
		||||
	include/c99					\
 | 
			
		||||
	include/c11					\
 | 
			
		||||
	include/D3D9					\
 | 
			
		||||
	include/HaikuGL					\
 | 
			
		||||
	include/pci_ids
 | 
			
		||||
 | 
			
		||||
# We list some directories in EXTRA_DIST, but don't actually want to include
 | 
			
		||||
# the .gitignore files in the tarball.
 | 
			
		||||
dist-hook:
 | 
			
		||||
	find $(distdir) -name .gitignore -exec $(RM) {} +
 | 
			
		||||
							
								
								
									
										91
									
								
								Makefile.mgw
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										91
									
								
								Makefile.mgw
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,91 @@
 | 
			
		||||
# Mesa 3-D graphics library
 | 
			
		||||
# Version:  4.0
 | 
			
		||||
# 
 | 
			
		||||
# Copyright (C) 1999  Brian Paul   All Rights Reserved.
 | 
			
		||||
# 
 | 
			
		||||
# Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
# copy of this software and associated documentation files (the "Software"),
 | 
			
		||||
# to deal in the Software without restriction, including without limitation
 | 
			
		||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | 
			
		||||
# and/or sell copies of the Software, and to permit persons to whom the
 | 
			
		||||
# Software is furnished to do so, subject to the following conditions:
 | 
			
		||||
# 
 | 
			
		||||
# The above copyright notice and this permission notice shall be included
 | 
			
		||||
# in all copies or substantial portions of the Software.
 | 
			
		||||
# 
 | 
			
		||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
			
		||||
# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 | 
			
		||||
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 | 
			
		||||
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 | 
			
		||||
# MinGW makefile v1.0 for Mesa
 | 
			
		||||
#
 | 
			
		||||
#  Copyright (C) 2002 - Borca Daniel
 | 
			
		||||
#  Email : dborca@users.sourceforge.net
 | 
			
		||||
#  Web   : http://www.geocities.com/dborca
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#
 | 
			
		||||
#  Available options:
 | 
			
		||||
#
 | 
			
		||||
#    Environment variables:
 | 
			
		||||
#	CPU		optimize for the given processor.
 | 
			
		||||
#			default = pentium
 | 
			
		||||
#	GLIDE		path to Glide3 SDK; used with FX.
 | 
			
		||||
#			default = $(TOP)/glide3
 | 
			
		||||
#	FX=1		build for 3dfx Glide3. Note that this disables
 | 
			
		||||
#			compilation of most WMesa code and requires fxMesa.
 | 
			
		||||
#			As a consequence, you'll need the Win32 Glide3
 | 
			
		||||
#			library to build any application.
 | 
			
		||||
#			default = no
 | 
			
		||||
#	HAVE_X86=1	optimize for i386.
 | 
			
		||||
#			default = no
 | 
			
		||||
#	HAVE_MMX=1	allow MMX specializations, provided your assembler
 | 
			
		||||
#			supports MMX instruction set. However, the true CPU
 | 
			
		||||
#			capabilities are checked at run-time to avoid crashes.
 | 
			
		||||
#			default = no
 | 
			
		||||
#	HAVE_SSE=1	(see HAVE_MMX)
 | 
			
		||||
#			default = no
 | 
			
		||||
#	HAVE_3DNOW=1	(see HAVE_MMX)
 | 
			
		||||
#			default = no
 | 
			
		||||
#
 | 
			
		||||
#    Targets:
 | 
			
		||||
#	all:		build everything
 | 
			
		||||
#	libgl:		build GL
 | 
			
		||||
#	clean:		remove object files
 | 
			
		||||
#	realclean:	remove all generated files
 | 
			
		||||
#
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
.PHONY : all libgl clean realclean
 | 
			
		||||
 | 
			
		||||
CPU ?= pentium
 | 
			
		||||
 | 
			
		||||
CFLAGS = -Wall -W -pedantic
 | 
			
		||||
CFLAGS += -O2 -ffast-math -mcpu=$(CPU)
 | 
			
		||||
 | 
			
		||||
export CFLAGS
 | 
			
		||||
 | 
			
		||||
ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
 | 
			
		||||
UNLINK = del $(subst /,\,$(1))
 | 
			
		||||
else
 | 
			
		||||
UNLINK = $(RM) $(1)
 | 
			
		||||
endif
 | 
			
		||||
 | 
			
		||||
all: libgl
 | 
			
		||||
 | 
			
		||||
libgl: lib
 | 
			
		||||
	$(MAKE) -f Makefile.mgw -C src/mesa
 | 
			
		||||
 | 
			
		||||
lib:
 | 
			
		||||
	mkdir lib
 | 
			
		||||
 | 
			
		||||
clean:
 | 
			
		||||
	$(MAKE) -f Makefile.mgw clean -C src/mesa
 | 
			
		||||
 | 
			
		||||
realclean: clean
 | 
			
		||||
	-$(call UNLINK,lib/*.a)
 | 
			
		||||
	-$(call UNLINK,lib/*.dll)
 | 
			
		||||
							
								
								
									
										87
									
								
								Makefile.wfx
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										87
									
								
								Makefile.wfx
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,87 @@
 | 
			
		||||
# Mesa 3-D graphics library
 | 
			
		||||
# Version:  5.1
 | 
			
		||||
#
 | 
			
		||||
# Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
 | 
			
		||||
#
 | 
			
		||||
# Permission is hereby granted, free of charge, to any person obtaining a
 | 
			
		||||
# copy of this software and associated documentation files (the "Software"),
 | 
			
		||||
# to deal in the Software without restriction, including without limitation
 | 
			
		||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
 | 
			
		||||
# and/or sell copies of the Software, and to permit persons to whom the
 | 
			
		||||
# Software is furnished to do so, subject to the following conditions:
 | 
			
		||||
#
 | 
			
		||||
# The above copyright notice and this permission notice shall be included
 | 
			
		||||
# in all copies or substantial portions of the Software.
 | 
			
		||||
#
 | 
			
		||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 | 
			
		||||
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 | 
			
		||||
# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 | 
			
		||||
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 | 
			
		||||
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 | 
			
		||||
 | 
			
		||||
# Win32/FX makefile for Mesa
 | 
			
		||||
#
 | 
			
		||||
#  Copyright (c) 2003 - Hiroshi Morii
 | 
			
		||||
#  Email : koolsmoky@users.sourceforge.net
 | 
			
		||||
#  URL   : http://www.3dfxzone.it/koolsmoky
 | 
			
		||||
 | 
			
		||||
# Debug build                : nmake -f Makefile.wfx debug
 | 
			
		||||
# Optimized build            : nmake -f Makefile.wfx
 | 
			
		||||
# Remove objects             : nmake -f Makefile.wfx clean
 | 
			
		||||
# Remove files in bin, lib   : nmake -f Makefile.wfx clobber
 | 
			
		||||
# Remove all generated files : nmake -f Makefile.wfx realclean
 | 
			
		||||
 | 
			
		||||
# Build the libs
 | 
			
		||||
SUBDIRS	  = src\mesa.dir
 | 
			
		||||
DBGBUILD  = $(SUBDIRS:.dir=.debug)
 | 
			
		||||
CLEAN	  = $(SUBDIRS:.dir=.clean)
 | 
			
		||||
CLOBBER	  = $(SUBDIRS:.dir=.clobber)
 | 
			
		||||
REALCLEAN = $(SUBDIRS:.dir=.realclean)
 | 
			
		||||
LIBDIR    = lib
 | 
			
		||||
 | 
			
		||||
# default rule
 | 
			
		||||
default	  : $(LIBDIR) $(SUBDIRS)
 | 
			
		||||
 | 
			
		||||
# debug build rules
 | 
			
		||||
debug     : $(LIBDIR) $(DBGBUILD)
 | 
			
		||||
 | 
			
		||||
# cleanup rules
 | 
			
		||||
clean	  : $(CLEAN)
 | 
			
		||||
clobber	  : $(CLOBBER)
 | 
			
		||||
realclean : $(REALCLEAN)
 | 
			
		||||
 | 
			
		||||
# inference rules
 | 
			
		||||
$(LIBDIR):
 | 
			
		||||
	@echo.
 | 
			
		||||
	@mkdir $(LIBDIR)
 | 
			
		||||
 | 
			
		||||
$(SUBDIRS):
 | 
			
		||||
	@echo.
 | 
			
		||||
	@cd $*
 | 
			
		||||
	@nmake -f Makefile.wfx
 | 
			
		||||
	@cd ..
 | 
			
		||||
 | 
			
		||||
$(DBGBUILD):
 | 
			
		||||
	@echo.
 | 
			
		||||
	@cd $*
 | 
			
		||||
	@nmake -f Makefile.wfx DEBUG=1
 | 
			
		||||
	@cd ..
 | 
			
		||||
 | 
			
		||||
$(CLEAN):
 | 
			
		||||
	@echo.
 | 
			
		||||
	@cd $*
 | 
			
		||||
	@nmake -f Makefile.wfx clean
 | 
			
		||||
	@cd ..
 | 
			
		||||
 | 
			
		||||
$(CLOBBER):
 | 
			
		||||
	@echo.
 | 
			
		||||
	@cd $*
 | 
			
		||||
	@nmake -f Makefile.wfx clobber
 | 
			
		||||
	@cd ..
 | 
			
		||||
 | 
			
		||||
$(REALCLEAN):
 | 
			
		||||
	@echo.
 | 
			
		||||
	@cd $*
 | 
			
		||||
	@nmake -f Makefile.wfx realclean
 | 
			
		||||
	@cd ..
 | 
			
		||||
							
								
								
									
										179
									
								
								Mesa.dsw
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										179
									
								
								Mesa.dsw
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,179 @@
 | 
			
		||||
Microsoft Developer Studio Workspace File, Format Version 6.00
 | 
			
		||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
 | 
			
		||||
Project: "array_cache"=".\SRC\MESA\array_cache\array_cache.dsp" - Package Owner=<4>
 | 
			
		||||
 | 
			
		||||
Package=<5>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
Package=<4>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
 | 
			
		||||
Project: "gdi"=".\src\mesa\drivers\windows\gdi\gdi.dsp" - Package Owner=<4>
 | 
			
		||||
 | 
			
		||||
Package=<5>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
Package=<4>
 | 
			
		||||
{{{
 | 
			
		||||
    Begin Project Dependency
 | 
			
		||||
    Project_Dep_Name array_cache
 | 
			
		||||
    End Project Dependency
 | 
			
		||||
    Begin Project Dependency
 | 
			
		||||
    Project_Dep_Name main
 | 
			
		||||
    End Project Dependency
 | 
			
		||||
    Begin Project Dependency
 | 
			
		||||
    Project_Dep_Name math
 | 
			
		||||
    End Project Dependency
 | 
			
		||||
    Begin Project Dependency
 | 
			
		||||
    Project_Dep_Name swrast_setup
 | 
			
		||||
    End Project Dependency
 | 
			
		||||
    Begin Project Dependency
 | 
			
		||||
    Project_Dep_Name swrast
 | 
			
		||||
    End Project Dependency
 | 
			
		||||
    Begin Project Dependency
 | 
			
		||||
    Project_Dep_Name tnl
 | 
			
		||||
    End Project Dependency
 | 
			
		||||
    Begin Project Dependency
 | 
			
		||||
    Project_Dep_Name glapi
 | 
			
		||||
    End Project Dependency
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
 | 
			
		||||
Project: "glapi"=".\SRC\MESA\glapi\glapi.dsp" - Package Owner=<4>
 | 
			
		||||
 | 
			
		||||
Package=<5>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
Package=<4>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
 | 
			
		||||
Project: "glu"=".\src\glu\sgi\glu.dsp" - Package Owner=<4>
 | 
			
		||||
 | 
			
		||||
Package=<5>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
Package=<4>
 | 
			
		||||
{{{
 | 
			
		||||
    Begin Project Dependency
 | 
			
		||||
    Project_Dep_Name gdi
 | 
			
		||||
    End Project Dependency
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
 | 
			
		||||
Project: "glut"=".\src\glut\glx\glut.dsp" - Package Owner=<4>
 | 
			
		||||
 | 
			
		||||
Package=<5>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
Package=<4>
 | 
			
		||||
{{{
 | 
			
		||||
    Begin Project Dependency
 | 
			
		||||
    Project_Dep_Name glu
 | 
			
		||||
    End Project Dependency
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
 | 
			
		||||
Project: "main"=".\SRC\MESA\main\main.dsp" - Package Owner=<4>
 | 
			
		||||
 | 
			
		||||
Package=<5>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
Package=<4>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
 | 
			
		||||
Project: "math"=".\SRC\MESA\math\math.dsp" - Package Owner=<4>
 | 
			
		||||
 | 
			
		||||
Package=<5>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
Package=<4>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
 | 
			
		||||
Project: "osmesa"=".\SRC\MESA\DRIVERS\osmesa\osmesa.dsp" - Package Owner=<4>
 | 
			
		||||
 | 
			
		||||
Package=<5>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
Package=<4>
 | 
			
		||||
{{{
 | 
			
		||||
    Begin Project Dependency
 | 
			
		||||
    Project_Dep_Name gdi
 | 
			
		||||
    End Project Dependency
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
 | 
			
		||||
Project: "swrast"=".\SRC\MESA\swrast\swrast.dsp" - Package Owner=<4>
 | 
			
		||||
 | 
			
		||||
Package=<5>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
Package=<4>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
 | 
			
		||||
Project: "swrast_setup"=".\SRC\MESA\swrast_setup\swrast_setup.dsp" - Package Owner=<4>
 | 
			
		||||
 | 
			
		||||
Package=<5>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
Package=<4>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
 | 
			
		||||
Project: "tnl"=".\SRC\MESA\tnl\tnl.dsp" - Package Owner=<4>
 | 
			
		||||
 | 
			
		||||
Package=<5>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
Package=<4>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
 | 
			
		||||
Global:
 | 
			
		||||
 | 
			
		||||
Package=<5>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
Package=<3>
 | 
			
		||||
{{{
 | 
			
		||||
}}}
 | 
			
		||||
 | 
			
		||||
###############################################################################
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										155
									
								
								SConstruct
									
									
									
									
									
								
							
							
						
						
									
										155
									
								
								SConstruct
									
									
									
									
									
								
							@@ -1,155 +0,0 @@
 | 
			
		||||
#######################################################################
 | 
			
		||||
# Top-level SConstruct
 | 
			
		||||
#
 | 
			
		||||
# For example, invoke scons as 
 | 
			
		||||
#
 | 
			
		||||
#   scons build=debug llvm=yes machine=x86
 | 
			
		||||
#
 | 
			
		||||
# to set configuration variables. Or you can write those options to a file
 | 
			
		||||
# named config.py:
 | 
			
		||||
#
 | 
			
		||||
#   # config.py
 | 
			
		||||
#   build='debug'
 | 
			
		||||
#   llvm=True
 | 
			
		||||
#   machine='x86'
 | 
			
		||||
# 
 | 
			
		||||
# Invoke
 | 
			
		||||
#
 | 
			
		||||
#   scons -h
 | 
			
		||||
#
 | 
			
		||||
# to get the full list of options. See scons manpage for more info.
 | 
			
		||||
#  
 | 
			
		||||
 | 
			
		||||
import os
 | 
			
		||||
import os.path
 | 
			
		||||
import sys
 | 
			
		||||
import SCons.Util
 | 
			
		||||
 | 
			
		||||
import common
 | 
			
		||||
 | 
			
		||||
#######################################################################
 | 
			
		||||
# Configuration options
 | 
			
		||||
 | 
			
		||||
opts = Variables('config.py')
 | 
			
		||||
common.AddOptions(opts)
 | 
			
		||||
 | 
			
		||||
env = Environment(
 | 
			
		||||
	options = opts,
 | 
			
		||||
	tools = ['gallium'],
 | 
			
		||||
	toolpath = ['#scons'],	
 | 
			
		||||
	ENV = os.environ,
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
# XXX: This creates a many problems as it saves...
 | 
			
		||||
#opts.Save('config.py', env)
 | 
			
		||||
 | 
			
		||||
# Backwards compatability with old target configuration variable
 | 
			
		||||
try:
 | 
			
		||||
    targets = ARGUMENTS['targets']
 | 
			
		||||
except KeyError:
 | 
			
		||||
    pass
 | 
			
		||||
else:
 | 
			
		||||
    targets = targets.split(',')
 | 
			
		||||
    print 'scons: warning: targets option is deprecated; pass the targets on their own such as'
 | 
			
		||||
    print
 | 
			
		||||
    print '  scons %s' % ' '.join(targets)
 | 
			
		||||
    print 
 | 
			
		||||
    COMMAND_LINE_TARGETS.append(targets)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Help(opts.GenerateHelpText(env))
 | 
			
		||||
 | 
			
		||||
#######################################################################
 | 
			
		||||
# Environment setup
 | 
			
		||||
 | 
			
		||||
with open("VERSION") as f:
 | 
			
		||||
  mesa_version = f.read().strip()
 | 
			
		||||
env.Append(CPPDEFINES = [
 | 
			
		||||
    ('PACKAGE_VERSION', '\\"%s\\"' % mesa_version),
 | 
			
		||||
    ('PACKAGE_BUGREPORT', '\\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\\"'),
 | 
			
		||||
])
 | 
			
		||||
 | 
			
		||||
# Includes
 | 
			
		||||
env.Prepend(CPPPATH = [
 | 
			
		||||
	'#/include',
 | 
			
		||||
])
 | 
			
		||||
env.Append(CPPPATH = [
 | 
			
		||||
	'#/src/gallium/include',
 | 
			
		||||
	'#/src/gallium/auxiliary',
 | 
			
		||||
	'#/src/gallium/drivers',
 | 
			
		||||
	'#/src/gallium/winsys',
 | 
			
		||||
])
 | 
			
		||||
 | 
			
		||||
# for debugging
 | 
			
		||||
#print env.Dump()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#######################################################################
 | 
			
		||||
# Invoke host SConscripts 
 | 
			
		||||
# 
 | 
			
		||||
# For things that are meant to be run on the native host build machine, instead
 | 
			
		||||
# of the target machine.
 | 
			
		||||
#
 | 
			
		||||
 | 
			
		||||
# Create host environent
 | 
			
		||||
if env['crosscompile'] and not env['embedded']:
 | 
			
		||||
    host_env = Environment(
 | 
			
		||||
        options = opts,
 | 
			
		||||
        # no tool used
 | 
			
		||||
        tools = [],
 | 
			
		||||
        toolpath = ['#scons'],
 | 
			
		||||
        ENV = os.environ,
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    # Override options
 | 
			
		||||
    host_env['platform'] = common.host_platform
 | 
			
		||||
    host_env['machine'] = common.host_machine
 | 
			
		||||
    host_env['toolchain'] = 'default'
 | 
			
		||||
    host_env['llvm'] = False
 | 
			
		||||
 | 
			
		||||
    host_env.Tool('gallium')
 | 
			
		||||
 | 
			
		||||
    host_env['hostonly'] = True
 | 
			
		||||
    assert host_env['crosscompile'] == False
 | 
			
		||||
 | 
			
		||||
    target_env = env
 | 
			
		||||
    env = host_env
 | 
			
		||||
    Export('env')
 | 
			
		||||
 | 
			
		||||
    SConscript(
 | 
			
		||||
        'src/SConscript',
 | 
			
		||||
        variant_dir = host_env['build_dir'],
 | 
			
		||||
        duplicate = 0, # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    env = target_env
 | 
			
		||||
 | 
			
		||||
Export('env')
 | 
			
		||||
 | 
			
		||||
#######################################################################
 | 
			
		||||
# Invoke SConscripts
 | 
			
		||||
 | 
			
		||||
# TODO: Build several variants at the same time?
 | 
			
		||||
# http://www.scons.org/wiki/SimultaneousVariantBuilds
 | 
			
		||||
 | 
			
		||||
SConscript(
 | 
			
		||||
	'src/SConscript',
 | 
			
		||||
	variant_dir = env['build_dir'],
 | 
			
		||||
	duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
 | 
			
		||||
)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
########################################################################
 | 
			
		||||
# List all aliases
 | 
			
		||||
 | 
			
		||||
try:
 | 
			
		||||
    from SCons.Node.Alias import default_ans
 | 
			
		||||
except ImportError:
 | 
			
		||||
    pass
 | 
			
		||||
else:
 | 
			
		||||
    aliases = default_ans.keys()
 | 
			
		||||
    aliases.sort()
 | 
			
		||||
    env.Help('\n')
 | 
			
		||||
    env.Help('Recognized targets:\n')
 | 
			
		||||
    for alias in aliases:
 | 
			
		||||
        env.Help('    %s\n' % alias)
 | 
			
		||||
							
								
								
									
										14
									
								
								autogen.sh
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								autogen.sh
									
									
									
									
									
								
							@@ -1,14 +0,0 @@
 | 
			
		||||
#! /bin/sh
 | 
			
		||||
 | 
			
		||||
srcdir=`dirname "$0"`
 | 
			
		||||
test -z "$srcdir" && srcdir=.
 | 
			
		||||
 | 
			
		||||
ORIGDIR=`pwd`
 | 
			
		||||
cd "$srcdir"
 | 
			
		||||
 | 
			
		||||
autoreconf -v --install || exit 1
 | 
			
		||||
cd $ORIGDIR || exit $?
 | 
			
		||||
 | 
			
		||||
if test -z "$NOCONFIGURE"; then
 | 
			
		||||
    "$srcdir"/configure "$@"
 | 
			
		||||
fi
 | 
			
		||||
@@ -1,12 +0,0 @@
 | 
			
		||||
# Cherry-picked without -x
 | 
			
		||||
# nir: resolve nir.h dependency list (fix make distcheck)
 | 
			
		||||
556fc4b84df99a1cd4b18c11fb16f7854a948b2a 
 | 
			
		||||
 | 
			
		||||
# nir: add missing header to the sources list
 | 
			
		||||
72e602905dd9d86450a936d5a22bf21758844b38
 | 
			
		||||
 | 
			
		||||
# configure: rework wayland_scanner handling(fix make distcheck)
 | 
			
		||||
153539bd9d4445b504110958306f00632222f840
 | 
			
		||||
 | 
			
		||||
# auxiliary/vl: bring back the VL code for the dri targets
 | 
			
		||||
c39dbfdd0f764b1aaa7319b4694e7335692993dd
 | 
			
		||||
							
								
								
									
										9
									
								
								bin/.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										9
									
								
								bin/.gitignore
									
									
									
									
										vendored
									
									
								
							@@ -1,9 +0,0 @@
 | 
			
		||||
config.guess
 | 
			
		||||
config.sub
 | 
			
		||||
install-sh
 | 
			
		||||
/depcomp
 | 
			
		||||
/missing
 | 
			
		||||
ylwrap
 | 
			
		||||
compile
 | 
			
		||||
ar-lib
 | 
			
		||||
/test-driver
 | 
			
		||||
@@ -1,52 +0,0 @@
 | 
			
		||||
#!/bin/bash
 | 
			
		||||
 | 
			
		||||
# This script is used to generate the list of fixed bugs that
 | 
			
		||||
# appears in the release notes files, with HTML formatting.
 | 
			
		||||
#
 | 
			
		||||
# Note: This script could take a while until all details have
 | 
			
		||||
#       been fetched from bugzilla.
 | 
			
		||||
#
 | 
			
		||||
# Usage examples:
 | 
			
		||||
#
 | 
			
		||||
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
 | 
			
		||||
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 > bugfixes
 | 
			
		||||
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee bugfixes
 | 
			
		||||
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
 | 
			
		||||
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | wc -l
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# regex pattern: trim before url
 | 
			
		||||
trim_before='s/.*\(http\)/\1/'
 | 
			
		||||
 | 
			
		||||
# regex pattern: trim after url
 | 
			
		||||
trim_after='s/\(show_bug.cgi?id=[0-9]*\).*/\1/'
 | 
			
		||||
 | 
			
		||||
# regex pattern: always use https
 | 
			
		||||
use_https='s/http:/https:/'
 | 
			
		||||
 | 
			
		||||
# extract fdo urls from commit log
 | 
			
		||||
urls=$(git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before -e $trim_after -e $use_https | sort | uniq)
 | 
			
		||||
 | 
			
		||||
# if DRYRUN is set to "yes", simply print the URLs and don't fetch the
 | 
			
		||||
# details from fdo bugzilla.
 | 
			
		||||
#DRYRUN=yes
 | 
			
		||||
 | 
			
		||||
if [ "x$DRYRUN" = xyes ]; then
 | 
			
		||||
	for i in $urls
 | 
			
		||||
	do
 | 
			
		||||
		echo $i
 | 
			
		||||
	done
 | 
			
		||||
else
 | 
			
		||||
	echo "<ul>"
 | 
			
		||||
	echo ""
 | 
			
		||||
 | 
			
		||||
	for i in $urls
 | 
			
		||||
	do
 | 
			
		||||
		id=$(echo $i | cut -d'=' -f2)
 | 
			
		||||
		summary=$(wget --quiet -O - $i | grep -e '<title>.*</title>' | sed -e 's/ *<title>Bug [0-9]\+ – \(.*\)<\/title>/\1/')
 | 
			
		||||
		echo "<li><a href=\"$i\">Bug $id</a> - $summary</li>"
 | 
			
		||||
		echo ""
 | 
			
		||||
	done
 | 
			
		||||
 | 
			
		||||
	echo "</ul>"
 | 
			
		||||
fi
 | 
			
		||||
@@ -1,35 +0,0 @@
 | 
			
		||||
#!/bin/sh
 | 
			
		||||
 | 
			
		||||
# Script for generating a list of candidates for cherry-picking to a stable branch
 | 
			
		||||
#
 | 
			
		||||
# Usage examples:
 | 
			
		||||
#
 | 
			
		||||
# $ bin/get-pick-list.sh
 | 
			
		||||
# $ bin/get-pick-list.sh > picklist
 | 
			
		||||
# $ bin/get-pick-list.sh | tee picklist
 | 
			
		||||
 | 
			
		||||
# Grep for commits with "cherry picked from commit" in the commit message.
 | 
			
		||||
git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
 | 
			
		||||
	grep "cherry picked from commit" |\
 | 
			
		||||
	sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
 | 
			
		||||
 | 
			
		||||
# Grep for commits that were marked as a candidate for the stable tree.
 | 
			
		||||
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*mesa-stable\)' HEAD..origin/master |\
 | 
			
		||||
while read sha
 | 
			
		||||
do
 | 
			
		||||
	# Check to see whether the patch is on the ignore list.
 | 
			
		||||
	if [ -f bin/.cherry-ignore ] ; then
 | 
			
		||||
		if grep -q ^$sha bin/.cherry-ignore ; then
 | 
			
		||||
			continue
 | 
			
		||||
		fi
 | 
			
		||||
	fi
 | 
			
		||||
 | 
			
		||||
	# Check to see if it has already been picked over.
 | 
			
		||||
	if grep -q ^$sha already_picked ; then
 | 
			
		||||
		continue
 | 
			
		||||
	fi
 | 
			
		||||
 | 
			
		||||
	git log -n1 --pretty=oneline $sha | cat
 | 
			
		||||
done
 | 
			
		||||
 | 
			
		||||
rm -f already_picked
 | 
			
		||||
							
								
								
									
										351
									
								
								bin/mklib
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										351
									
								
								bin/mklib
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,351 @@
 | 
			
		||||
#!/bin/sh
 | 
			
		||||
 | 
			
		||||
# Make a shared library.
 | 
			
		||||
# Basically do a switch/case depending on the OS and make a shared
 | 
			
		||||
# lib conforming to that OS.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Usage:
 | 
			
		||||
#   mklib [options] objects ...
 | 
			
		||||
# Options:
 | 
			
		||||
#   -o LIBRARY    specifies the name of resulting library ("GL" for example)
 | 
			
		||||
#   -major N      specifies major version number (default is 1)
 | 
			
		||||
#   -minor N      specifies minor version number (default is 0)
 | 
			
		||||
#   -patch N      specifies patch version number (default is 0)
 | 
			
		||||
#   -lLIBRARY     specifies a dependency on LIBRARY
 | 
			
		||||
#   -LDIR         search in DIR for library dependencies
 | 
			
		||||
#   -cplusplus    link with C++ runtime
 | 
			
		||||
#   -static       make a static library (default is dynamic/shared)
 | 
			
		||||
#   -install DIR  move resulting library files to DIR
 | 
			
		||||
#   -arch ARCH    override using `uname` to determine architecture
 | 
			
		||||
#   -archopt OPT  specify an extra achitecture-specific option OPT
 | 
			
		||||
#
 | 
			
		||||
# The library name should just be "GL" or "GLU", etc.  The 'lib' prefix
 | 
			
		||||
# will be added here if needed, as well as the ".so" or ".a" suffix, etc.
 | 
			
		||||
#
 | 
			
		||||
# objects should be:  foo.o bar.o etc.o
 | 
			
		||||
#
 | 
			
		||||
# Environment variables recognized:
 | 
			
		||||
#   CC   C compiler command
 | 
			
		||||
#   CXX  C++ compiler command
 | 
			
		||||
#
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#
 | 
			
		||||
# Option defaults
 | 
			
		||||
#
 | 
			
		||||
LIBNAME=""
 | 
			
		||||
MAJOR=1
 | 
			
		||||
MINOR=0
 | 
			
		||||
PATCH=0
 | 
			
		||||
DEPS=""
 | 
			
		||||
CPLUSPLUS=0
 | 
			
		||||
STATIC=0
 | 
			
		||||
INSTALLDIR="."
 | 
			
		||||
ARCH="auto"
 | 
			
		||||
ARCHOPT=""
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#
 | 
			
		||||
# Parse arguments
 | 
			
		||||
#
 | 
			
		||||
while true
 | 
			
		||||
do
 | 
			
		||||
    case $1 in
 | 
			
		||||
	'-o')         shift 1; LIBNAME=$1;;
 | 
			
		||||
	'-major')     shift 1; MAJOR=$1;;
 | 
			
		||||
	'-minor')     shift 1; MINOR=$1;;
 | 
			
		||||
	'-patch')     shift 1; PATCH=$1;;
 | 
			
		||||
	-l*)          DEPS="$DEPS $1";;
 | 
			
		||||
	-L*)          DEPS="$DEPS $1";;
 | 
			
		||||
	'-cplusplus') CPLUSPLUS=1;;
 | 
			
		||||
	'-static')    STATIC=1;;
 | 
			
		||||
	'-install')   shift 1; INSTALLDIR=$1;;
 | 
			
		||||
	'-arch')      shift 1; ARCH=$1;;
 | 
			
		||||
	'-archopt')   shift 1; ARCHOPT=$1;;
 | 
			
		||||
	-*)           echo "mklib: Unknown option: " $1 ; exit 1;;
 | 
			
		||||
	*) break
 | 
			
		||||
    esac
 | 
			
		||||
    shift 1
 | 
			
		||||
done
 | 
			
		||||
OBJECTS=$@
 | 
			
		||||
 | 
			
		||||
if [ ${ARCH} = "auto" ] ; then
 | 
			
		||||
    ARCH=`uname`
 | 
			
		||||
fi
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#
 | 
			
		||||
# Error checking
 | 
			
		||||
#
 | 
			
		||||
if [ "x${LIBNAME}" = "x" ] ; then
 | 
			
		||||
    echo "mklib: Error: no library name specified"
 | 
			
		||||
    exit 1
 | 
			
		||||
fi
 | 
			
		||||
if [ "x${OBJECTS}" = "x" ] ; then
 | 
			
		||||
    echo "mklib: Error: no object files specified"
 | 
			
		||||
    exit 1
 | 
			
		||||
fi
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#
 | 
			
		||||
# Debugging info
 | 
			
		||||
#
 | 
			
		||||
if [  ]  ; then
 | 
			
		||||
    echo "-----------------"
 | 
			
		||||
    echo ARCH is $ARCH
 | 
			
		||||
    echo LIBNAME is $LIBNAME
 | 
			
		||||
    echo MAJOR is $MAJOR
 | 
			
		||||
    echo MINOR is $MINOR
 | 
			
		||||
    echo PATCH is $PATCH
 | 
			
		||||
    echo DEPS are $DEPS
 | 
			
		||||
    echo "-----------------"
 | 
			
		||||
fi
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#
 | 
			
		||||
# OK, make the library now
 | 
			
		||||
#
 | 
			
		||||
case $ARCH in
 | 
			
		||||
 | 
			
		||||
    'Linux')
 | 
			
		||||
	LIBNAME="lib${LIBNAME}"     # prefix with "lib"
 | 
			
		||||
 | 
			
		||||
        if [ $STATIC = 1 ] ; then
 | 
			
		||||
            echo "mklib: Making Linux static library: " ${LIBNAME}.a
 | 
			
		||||
            LINK="ar"
 | 
			
		||||
            OPTS="-ruv"
 | 
			
		||||
            # make lib
 | 
			
		||||
            ${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS}
 | 
			
		||||
            # finish up
 | 
			
		||||
            FINAL_LIBS="${LIBNAME}.a"
 | 
			
		||||
        else
 | 
			
		||||
            OPTS="-Xlinker -Bsymbolic -shared -Wl,-soname,${LIBNAME}.so.${MAJOR}"
 | 
			
		||||
            VERSION="${MAJOR}.${MINOR}.${PATCH}"
 | 
			
		||||
 | 
			
		||||
            echo "mklib: Making Linux shared library: " ${LIBNAME}.so.${VERSION}
 | 
			
		||||
 | 
			
		||||
            if [ $CPLUSPLUS = 1 ] ; then
 | 
			
		||||
                LINK="g++"
 | 
			
		||||
            else
 | 
			
		||||
                LINK="gcc"
 | 
			
		||||
            fi
 | 
			
		||||
 | 
			
		||||
            # rm any old libs
 | 
			
		||||
            rm -f ${LIBNAME}.so.${VERSION}
 | 
			
		||||
            rm -f ${LIBNAME}.so.${MAJOR}
 | 
			
		||||
            rm -f ${LIBNAME}.so
 | 
			
		||||
 | 
			
		||||
            # make lib
 | 
			
		||||
            ${LINK} ${OPTS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS}
 | 
			
		||||
            # make usual symlinks
 | 
			
		||||
            ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR}
 | 
			
		||||
            ln -s ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so
 | 
			
		||||
            # finish up
 | 
			
		||||
            FINAL_LIBS="${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so"
 | 
			
		||||
        fi
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    'SunOS')
 | 
			
		||||
	LIBNAME="lib${LIBNAME}.so"
 | 
			
		||||
	echo "mklib: Making SunOS shared library: " ${LIBNAME}
 | 
			
		||||
	OPTS="-G"
 | 
			
		||||
	if [ $CPLUSPLUS = 1 ] ; then
 | 
			
		||||
	    # link for C++
 | 
			
		||||
	    if [ "x${CXX}" = "xg++" ] ; then
 | 
			
		||||
		LINK="g++"
 | 
			
		||||
	    elif [ "x${CXX}" = "xCC" ] ; then
 | 
			
		||||
		LINK="CC"
 | 
			
		||||
	    elif [ `which c++` ] ; then
 | 
			
		||||
		LINK="c++"
 | 
			
		||||
	    elif [ `type g++` ] ; then
 | 
			
		||||
		LINK="g++"
 | 
			
		||||
	    else
 | 
			
		||||
		echo "mklib: warning: can't find C++ comiler, trying CC."
 | 
			
		||||
		LINK="CC"
 | 
			
		||||
	    fi
 | 
			
		||||
	elif [ "x${CC}" = "xgcc" ] ; then
 | 
			
		||||
	    # use gcc for linking
 | 
			
		||||
	    LINK="gcc"
 | 
			
		||||
	else
 | 
			
		||||
	    # use native Sun linker
 | 
			
		||||
	    LINK="ld"
 | 
			
		||||
	fi
 | 
			
		||||
	echo "mklib: linker is " ${LINK}
 | 
			
		||||
	rm -f ${LIBNAME}
 | 
			
		||||
	${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
 | 
			
		||||
	FINAL_LIBS=${LIBNAME}
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    'FreeBSD')
 | 
			
		||||
	SHLIB="lib${LIBNAME}.so.${MAJOR}.${MINOR}"
 | 
			
		||||
	STLIB="lib${LIBNAME}.a"
 | 
			
		||||
	echo "mklib: Making FreeBSD shared library: " ${SHLIB}
 | 
			
		||||
	rm -f ${SHLIB} ${STLIB}
 | 
			
		||||
	ar cq ${STLIB} ${OBJECTS}
 | 
			
		||||
	ranlib ${STLIB}
 | 
			
		||||
	ld -Bshareable -o ${SHLIB} ${OBJECTS}
 | 
			
		||||
	# XXX make lib${LIBNAME}.so.${MAJOR} symlink?
 | 
			
		||||
	FINAL_LIBS="${SHLIB} ${STLIB}"
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    'OpenBSD')
 | 
			
		||||
	LIBNAME="lib${LIBNAME}"
 | 
			
		||||
	VERSION="${MAJOR}.${MINOR}"
 | 
			
		||||
	echo "Building OpenBSD PIC library: " ${LIBNAME}
 | 
			
		||||
	rm -f ${LIBNAME}_pic.a ${LIBNAME}.so.${VERSION}
 | 
			
		||||
	ar cq ${LIBNAME}_pic.a ${OBJECTS}
 | 
			
		||||
	ranlib ${LIBNAME}_pic.a
 | 
			
		||||
	ld -x -Bshareable -Bforcearchive -o ${LIBNAME}.so.${VERSION} ${LIBNAME}_pic.a
 | 
			
		||||
	ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so
 | 
			
		||||
	FINAL_LIBS="${LIBNAME}_pic.a ${LIBNAME}.so.${VERSION} ${LIBNAME}.so"
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    'NetBSD')
 | 
			
		||||
	LIBNAME="lib${LIBNAME}"
 | 
			
		||||
	echo "mklib: Making NetBSD PIC shared library: " ${LIBNAME}
 | 
			
		||||
	VERSION="${MAJOR}.${MINOR}"
 | 
			
		||||
	rm -f ${LIBNAME}_pic.a ${LIBNAME}.so.${VERSION}
 | 
			
		||||
	ar cq ${LIBNAME}_pic.a ${OBJECTS}
 | 
			
		||||
	ranlib ${LIBNAME}_pic.a
 | 
			
		||||
	ld -x -Bshareable -Bforcearchive -o ${LIBNAME}.so.${VERSION} ${LIBNAME}_pic.a
 | 
			
		||||
	FINAL_LIBS="${LIBNAME}_pic.a ${LIBNAME}.so.${VERSION}"
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    'IRIX')
 | 
			
		||||
	LIBNAME="lib${LIBNAME}.so"  # prefix with "lib", suffix with ".so"
 | 
			
		||||
	if [ $ARCHOPTS = "64" ] ; then
 | 
			
		||||
	    # 64-bit ABI
 | 
			
		||||
	    OPTS="-64 -shared -all"
 | 
			
		||||
	    echo "mklib: Making IRIX 64-bit shared library: " ${LIBNAME}
 | 
			
		||||
	elif [ $ARCHOPTS = "o32" ] ; then
 | 
			
		||||
	    # old 32-bit ABI
 | 
			
		||||
	    OPTS="-32 -shared -all"
 | 
			
		||||
	    echo "mklib: Making IRIX o32-bit shared library: " ${LIBNAME}
 | 
			
		||||
	else
 | 
			
		||||
	    # new 32-bit ABI
 | 
			
		||||
	    OPTS="-n32 -shared -all"
 | 
			
		||||
	    echo "mklib: Making IRIX n32-bit shared library: " ${LIBNAME}
 | 
			
		||||
	fi
 | 
			
		||||
	ld ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
 | 
			
		||||
	FINAL_LIBS="${LIBNAME}"
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    'IRIX64')
 | 
			
		||||
	LIBNAME="lib${LIBNAME}.so"  # prefix with "lib", suffix with ".so"
 | 
			
		||||
	echo "mklib: Making IRIX64 library: " ${LIBNAME}
 | 
			
		||||
	# 64-bit ABI
 | 
			
		||||
	OPTS="-64 -shared -all"
 | 
			
		||||
	ld ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
 | 
			
		||||
	FINAL_LIBS="${LIBNAME}"
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    'linux-cygwin')
 | 
			
		||||
	LIBNAME="lib${LIBNAME}.a"
 | 
			
		||||
	echo "mklib: Making linux-cygwin library: " ${LIBNAME}
 | 
			
		||||
	gnuwin32ar ruv ${LIBNAME} ${OBJECTS}
 | 
			
		||||
	FINAL_LIBS=${LIBNAME}
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    'HPUX')
 | 
			
		||||
	RUNLIB="lib${LIBNAME}.${MAJOR}"
 | 
			
		||||
	DEVLIB="lib${LIBNAME}.sl"
 | 
			
		||||
	echo "mklib: Making HPUX library: " ${RUNLIB} ${DEVLIB}
 | 
			
		||||
	ld -b -o ${RUNLIB} +b ${RUNLIB} ${OBJECTS} ${DEPS}
 | 
			
		||||
	ln -s ${RUNLIB} ${DEVLIB}
 | 
			
		||||
	FINAL_LIBS="{RUNLIB} ${DEVLIB}"
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    'OpenSTEP')
 | 
			
		||||
	LIBNAME="lib${LIBNAME}.a"
 | 
			
		||||
	echo "mklib: Making OpenSTEP static library: " ${LIBNAME}
 | 
			
		||||
	libtool -static -o ${LIBNAME} - ${OBJECTS}
 | 
			
		||||
	FINAL_LIBS=${LIBNAME}
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    'OSF1')
 | 
			
		||||
	VERSION="${MAJOR}.${MINOR}"
 | 
			
		||||
	LIBNAME="lib${LIBNAME}.so"
 | 
			
		||||
	ARNAME="lib${LIBNAME}.a"
 | 
			
		||||
	echo "mklib: Making OSF/1 library: " ${LIBNAME}
 | 
			
		||||
	rm -f ${LIBNAME}.${VERSION}
 | 
			
		||||
	ld -o ${LIBNAME}.${VERSION} -shared -no_archive -set_version ${VERSION} -soname ${LIBNAME}.${VERSION} -expect_unresolved \* -all ${OBJECTS} ${DEPS}
 | 
			
		||||
	ln -sf ${LIBNAME}.${VERSION} ${LIBNAME}
 | 
			
		||||
 | 
			
		||||
	# also make static lib
 | 
			
		||||
	rm -f ${ARNAME}
 | 
			
		||||
	ar clqz ${ARNAME} ${OBJECTS}
 | 
			
		||||
	FINAL_LIBS="${ARNAME} ${LIBNAME} ${LIBNAME}.${VERSION}"
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    'Darwin')
 | 
			
		||||
	VERSION="${MAJOR}.${MINOR}.${TINY}"
 | 
			
		||||
	LIBNAME="lib${LIBNAME}.dylib"
 | 
			
		||||
	ARNAME="lib${LIBNAME}.dylib.a"
 | 
			
		||||
	echo "mklib: Making Darwin libraries: " ${LIBNAME} ${ARNAME}
 | 
			
		||||
	FLAGS="-dynamiclib -multiply_defined suppress"
 | 
			
		||||
	cc ${FLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
 | 
			
		||||
	# also make regular .a files,
 | 
			
		||||
	# provided by Danek Duvall (duvall@dhduvall.student.princeton.edu)
 | 
			
		||||
	ar ruv ${ARNAME} ${OBJECTS}
 | 
			
		||||
	ranlib ${ARNAME}
 | 
			
		||||
	FINAL_LIBS="${ARNAME} ${LIBNAME}"
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    'LynxOS')
 | 
			
		||||
	LIBNAME="lib${LIBNAME}.a"
 | 
			
		||||
	echo "mklib: Making LynxOS library: " ${LIBNAME}
 | 
			
		||||
	ar ru ${LIBNAME} ${OBJECTS}
 | 
			
		||||
	FINAL_LIBS=${LIBNAME}
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    'BeOS')
 | 
			
		||||
	LIBNAME="lib${LIBNAME}.so"
 | 
			
		||||
	echo "mklib: Making BeOS shared library: " ${LIBNAME}
 | 
			
		||||
	gcc -nostart -Xlinker -soname=${LIBNAME} -L/Be/develop/lib/x86 ${OBJECTS} -lbe -o ${LIBNAME}
 | 
			
		||||
	FINAL_LIBS=${LIBNAME}
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    'QNX')
 | 
			
		||||
	LIBNAME="lib${LIBNAME}.a"
 | 
			
		||||
	echo "mklib: Making QNX library: " ${LIBNAME}
 | 
			
		||||
	wlib ${LIBNAME} ${OBJECTS}
 | 
			
		||||
	FINAL_LIBS=${LIBNAME}
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    'MorphOS')
 | 
			
		||||
	LIBNAME="lib${LIBNAME}.a"
 | 
			
		||||
	echo "mklib: Making MorphOS library: " ${LIBNAME}
 | 
			
		||||
	ppc-morphos-ar rc ${LIBNAME} ${OBJECTS}
 | 
			
		||||
	FINAL_LIBS="${LIBNAME}"
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    'example')
 | 
			
		||||
	# If you're adding support for a new architecture, you can
 | 
			
		||||
	# start with this:
 | 
			
		||||
	LIBNAME="lib${LIBNAME}.so"  # prefix with "lib"
 | 
			
		||||
	echo "mklib: Making library for example arch: " ${LIBNAME}
 | 
			
		||||
	ld -o ${LIBNAME} ${OBJECTS} ${DEPS}
 | 
			
		||||
	FINAL_LIBS="${LIBNAME}"
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    *)
 | 
			
		||||
	echo "mklib: WARNING: making library for unknown platform!"
 | 
			
		||||
	echo "mklib: WARNING: this may not work!"
 | 
			
		||||
	echo "mklib: WARNING: please update the bin/mklib script!"
 | 
			
		||||
	# XXX this is a total hack for Mesa - remove someday
 | 
			
		||||
	# fall-back to an old mklib.* script
 | 
			
		||||
	LIBNAME="lib${LIBNAME}.a"
 | 
			
		||||
	${TOP}/${MAKELIB} "lib${LIBNAME}.a" ${MAJOR} ${MINOR} ${PATCH} ${OBJECTS}
 | 
			
		||||
	FINAL_LIBS="${LIBNAME}"
 | 
			
		||||
	;;
 | 
			
		||||
esac
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#
 | 
			
		||||
# Put library files into installation directory if specified.
 | 
			
		||||
#
 | 
			
		||||
if [ ${INSTALLDIR} != "." ] ; then
 | 
			
		||||
    echo "mklib: Installing" ${FINAL_LIBS} "in" ${INSTALLDIR}
 | 
			
		||||
    mv ${FINAL_LIBS} ${INSTALLDIR}/
 | 
			
		||||
fi
 | 
			
		||||
							
								
								
									
										153
									
								
								bin/mklib.aix
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										153
									
								
								bin/mklib.aix
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,153 @@
 | 
			
		||||
#!/bin/ksh
 | 
			
		||||
 | 
			
		||||
# Make an AIX shared library (tricky!!!)
 | 
			
		||||
# Based on a script from Athanasios G. Gaitatzes (gaitat@vnet.ibm.com)
 | 
			
		||||
# Improved by Greg Thompson <gregt@visix.com> -gt
 | 
			
		||||
 | 
			
		||||
#--identification------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
# $Id: mklib.aix,v 1.2 1999/09/15 15:10:20 brianp Exp $
 | 
			
		||||
 | 
			
		||||
# $Log: mklib.aix,v $
 | 
			
		||||
# Revision 1.2  1999/09/15 15:10:20  brianp
 | 
			
		||||
# added third, tiny version number to arguments
 | 
			
		||||
#
 | 
			
		||||
# Revision 1.1  1999/08/19 13:52:56  brianp
 | 
			
		||||
# initial check-in (post-crash)
 | 
			
		||||
#
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#--common--------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
LIBRARY=$1
 | 
			
		||||
shift 1
 | 
			
		||||
 | 
			
		||||
MAJOR=$1
 | 
			
		||||
shift 1
 | 
			
		||||
 | 
			
		||||
MINOR=$1
 | 
			
		||||
shift 1
 | 
			
		||||
 | 
			
		||||
TINY=$1
 | 
			
		||||
shift 1
 | 
			
		||||
 | 
			
		||||
OBJECTS=$*
 | 
			
		||||
 | 
			
		||||
#--platform------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
# BASENAME = LIBRARY without .a suffix
 | 
			
		||||
BASENAME=`echo ${LIBRARY} | sed "s/\.a//g"`
 | 
			
		||||
 | 
			
		||||
# Name of exports file
 | 
			
		||||
EXPFILE=${BASENAME}.exp
 | 
			
		||||
 | 
			
		||||
# Name of temporary shared lib file
 | 
			
		||||
OFILE=shr.o
 | 
			
		||||
####OFILE=${BASENAME}.o
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Remove any old files from previous make
 | 
			
		||||
rm -f ${LIBRARY} ${EXPFILE} ${OFILE}
 | 
			
		||||
 | 
			
		||||
# Pick a way to use nm -gt
 | 
			
		||||
NM=${NM-/bin/nm -eC}
 | 
			
		||||
 | 
			
		||||
# Determine which version of AIX this is
 | 
			
		||||
AIXVERSION=`uname -v`
 | 
			
		||||
 | 
			
		||||
# Pick a way to tell the linker there's no entrypoint -gt
 | 
			
		||||
case ${AIXVERSION}
 | 
			
		||||
{
 | 
			
		||||
	3*)
 | 
			
		||||
		ENTRY='-e _nostart'
 | 
			
		||||
		;;
 | 
			
		||||
	4*)
 | 
			
		||||
		ENTRY=-bnoentry
 | 
			
		||||
		;;
 | 
			
		||||
	*)
 | 
			
		||||
		echo "Error in mklib.aix!"
 | 
			
		||||
		exit 1
 | 
			
		||||
		;;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Other libraries which we may be dependent on.  Since we make the libraries
 | 
			
		||||
# in the order libGL.a, libaGLU.a, libglut.a just depends on its predecessor.
 | 
			
		||||
# modified to make otherlibs in the form of -lfoo -gt
 | 
			
		||||
OTHERLIBS=`ls ../lib/*.a | sed "s/..\/lib\/lib/-l/g" | sed "s/\.a//g"`
 | 
			
		||||
 | 
			
		||||
##echo OTHERLIBS are ${OTHERLIBS}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Make exports (.exp) file header
 | 
			
		||||
echo "#! ${LIBRARY}" > ${EXPFILE}
 | 
			
		||||
 | 
			
		||||
# Append list of exported symbols to exports file -gt
 | 
			
		||||
case ${AIXVERSION}
 | 
			
		||||
{
 | 
			
		||||
    3*)
 | 
			
		||||
	${NM} ${OBJECTS} | awk -F'|' '{
 | 
			
		||||
	    if ($3 != "extern" || substr($7,1,1) == " ") continue
 | 
			
		||||
	    sub ("  *", "", $1); sub ("  *", "", $7)
 | 
			
		||||
	    if ( (($7 == ".text") || ($7 == ".data") || ($7 == ".bss"))  \
 | 
			
		||||
		    && ( substr($1,1,1) != ".")) {
 | 
			
		||||
		if (substr ($1, 1, 7) != "__sinit" &&
 | 
			
		||||
			substr ($1, 1, 7) != "__sterm") {
 | 
			
		||||
		    if (substr ($1, 1, 5) == "__tf1")
 | 
			
		||||
			print (substr ($1, 7))
 | 
			
		||||
		    else if (substr ($1, 1, 5) == "__tf9")
 | 
			
		||||
			print (substr ($1, 15))
 | 
			
		||||
		    else
 | 
			
		||||
			print $1
 | 
			
		||||
		}
 | 
			
		||||
	    }
 | 
			
		||||
	}' | sort -u >> ${EXPFILE}
 | 
			
		||||
	;;
 | 
			
		||||
 | 
			
		||||
    4*)
 | 
			
		||||
	${NM} ${OBJECTS} | awk '{
 | 
			
		||||
	    if ((($2 == "T") || ($2 == "D") || ($2 == "B")) \
 | 
			
		||||
		    && ( substr($1,1,1) != ".")) {
 | 
			
		||||
		if (substr ($1, 1, 7) != "__sinit" &&
 | 
			
		||||
			substr ($1, 1, 7) != "__sterm") {
 | 
			
		||||
		    if (substr ($1, 1, 5) == "__tf1")
 | 
			
		||||
			print (substr ($1, 7))
 | 
			
		||||
		    else if (substr ($1, 1, 5) == "__tf9")
 | 
			
		||||
			print (substr ($1, 15))
 | 
			
		||||
		    else
 | 
			
		||||
			print $1
 | 
			
		||||
		}
 | 
			
		||||
	    }
 | 
			
		||||
	}' | sort -u >> ${EXPFILE}
 | 
			
		||||
	;;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# This next line is a hack to allow full compatibility with IBM's OpenGL
 | 
			
		||||
# libraries.  IBM mistakenly exports glLoadIdentity from the libGLU.a
 | 
			
		||||
# library.  We have to do the same thing.  Problem reported by Yemi Adesanya
 | 
			
		||||
# (adesanya@afsmail.cern.ch) and Patrick Brown (pbrown@austin.ibm.com)
 | 
			
		||||
if [ "${BASENAME}" = libGLU ] ; then
 | 
			
		||||
    echo "glLoadIdentity" >> ${EXPFILE}
 | 
			
		||||
fi
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Make the shared lib file
 | 
			
		||||
cc -o ${OFILE} ${OBJECTS} -L../lib ${OTHERLIBS} -lX11 -lXext -lXmu -lXi -lm -lc -bE:${EXPFILE} -bM:SRE ${ENTRY}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Make the .a file
 | 
			
		||||
ar ruv ${LIBRARY} ${OFILE}
 | 
			
		||||
 | 
			
		||||
# Put exports file in Mesa lib directory
 | 
			
		||||
mv ${EXPFILE} ../lib
 | 
			
		||||
 | 
			
		||||
# Remove OFILE
 | 
			
		||||
rm -f ${OFILE}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#NOTES
 | 
			
		||||
# AIX 4.x /usr/bin/nm -B patch from ssclift@mach.me.queensu.ca (Simon Clift)
 | 
			
		||||
# Robustified symbol extraction for AIX 3 and 4
 | 
			
		||||
#   Greg Thompson <gregt@visix.com>
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										38
									
								
								bin/mklib.ar-ruv
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										38
									
								
								bin/mklib.ar-ruv
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,38 @@
 | 
			
		||||
#!/bin/sh
 | 
			
		||||
 | 
			
		||||
# Make a standard Unix .a library file with 'ar ruv'
 | 
			
		||||
 | 
			
		||||
#--identification------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
# $Id: mklib.ar-ruv,v 1.2 1999/09/15 15:10:20 brianp Exp $
 | 
			
		||||
 | 
			
		||||
# $Log: mklib.ar-ruv,v $
 | 
			
		||||
# Revision 1.2  1999/09/15 15:10:20  brianp
 | 
			
		||||
# added third, tiny version number to arguments
 | 
			
		||||
#
 | 
			
		||||
# Revision 1.1  1999/08/19 13:52:57  brianp
 | 
			
		||||
# initial check-in (post-crash)
 | 
			
		||||
#
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#--common--------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
LIBRARY=$1
 | 
			
		||||
shift 1
 | 
			
		||||
 | 
			
		||||
MAJOR=$1
 | 
			
		||||
shift 1
 | 
			
		||||
 | 
			
		||||
MINOR=$1
 | 
			
		||||
shift 1
 | 
			
		||||
 | 
			
		||||
TINY=$1
 | 
			
		||||
shift 1
 | 
			
		||||
 | 
			
		||||
OBJECTS=$*
 | 
			
		||||
 | 
			
		||||
#--platform-------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
#ar ruv $LIBRARY $OBJECTS
 | 
			
		||||
ar ru $LIBRARY $OBJECTS
 | 
			
		||||
 | 
			
		||||
@@ -1,251 +0,0 @@
 | 
			
		||||
#!/usr/bin/env python
 | 
			
		||||
#
 | 
			
		||||
# Copyright 2012 VMware Inc
 | 
			
		||||
# Copyright 2008-2009 Jose Fonseca
 | 
			
		||||
#
 | 
			
		||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
			
		||||
# of this software and associated documentation files (the "Software"), to deal
 | 
			
		||||
# in the Software without restriction, including without limitation the rights
 | 
			
		||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
			
		||||
# copies of the Software, and to permit persons to whom the Software is
 | 
			
		||||
# furnished to do so, subject to the following conditions:
 | 
			
		||||
#
 | 
			
		||||
# The above copyright notice and this permission notice shall be included in
 | 
			
		||||
# all copies or substantial portions of the Software.
 | 
			
		||||
#
 | 
			
		||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
			
		||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
			
		||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
			
		||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 | 
			
		||||
# THE SOFTWARE.
 | 
			
		||||
#
 | 
			
		||||
 | 
			
		||||
"""Perf annotate for JIT code.
 | 
			
		||||
 | 
			
		||||
Linux `perf annotate` does not work with JIT code.  This script takes the data
 | 
			
		||||
produced by `perf script` command, plus the diassemblies outputed by gallivm
 | 
			
		||||
into /tmp/perf-XXXXX.map.asm and produces output similar to `perf annotate`.
 | 
			
		||||
 | 
			
		||||
See docs/llvmpipe.html for usage instructions.
 | 
			
		||||
 | 
			
		||||
The `perf script` output parser was derived from the gprof2dot.py script.
 | 
			
		||||
"""
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
import sys
 | 
			
		||||
import os.path
 | 
			
		||||
import re
 | 
			
		||||
import optparse
 | 
			
		||||
import subprocess
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class Parser:
 | 
			
		||||
    """Parser interface."""
 | 
			
		||||
 | 
			
		||||
    def __init__(self):
 | 
			
		||||
        pass
 | 
			
		||||
 | 
			
		||||
    def parse(self):
 | 
			
		||||
        raise NotImplementedError
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class LineParser(Parser):
 | 
			
		||||
    """Base class for parsers that read line-based formats."""
 | 
			
		||||
 | 
			
		||||
    def __init__(self, file):
 | 
			
		||||
        Parser.__init__(self)
 | 
			
		||||
        self._file = file
 | 
			
		||||
        self.__line = None
 | 
			
		||||
        self.__eof = False
 | 
			
		||||
        self.line_no = 0
 | 
			
		||||
 | 
			
		||||
    def readline(self):
 | 
			
		||||
        line = self._file.readline()
 | 
			
		||||
        if not line:
 | 
			
		||||
            self.__line = ''
 | 
			
		||||
            self.__eof = True
 | 
			
		||||
        else:
 | 
			
		||||
            self.line_no += 1
 | 
			
		||||
        self.__line = line.rstrip('\r\n')
 | 
			
		||||
 | 
			
		||||
    def lookahead(self):
 | 
			
		||||
        assert self.__line is not None
 | 
			
		||||
        return self.__line
 | 
			
		||||
 | 
			
		||||
    def consume(self):
 | 
			
		||||
        assert self.__line is not None
 | 
			
		||||
        line = self.__line
 | 
			
		||||
        self.readline()
 | 
			
		||||
        return line
 | 
			
		||||
 | 
			
		||||
    def eof(self):
 | 
			
		||||
        assert self.__line is not None
 | 
			
		||||
        return self.__eof
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
mapFile = None
 | 
			
		||||
 | 
			
		||||
def lookupMap(filename, matchSymbol):
 | 
			
		||||
    global mapFile
 | 
			
		||||
    mapFile = filename
 | 
			
		||||
    stream = open(filename, 'rt')
 | 
			
		||||
    for line in stream:
 | 
			
		||||
        start, length, symbol = line.split()
 | 
			
		||||
 | 
			
		||||
        start = int(start, 16)
 | 
			
		||||
        length = int(length,16)
 | 
			
		||||
 | 
			
		||||
        if symbol == matchSymbol:
 | 
			
		||||
            return start
 | 
			
		||||
 | 
			
		||||
    return None
 | 
			
		||||
 | 
			
		||||
def lookupAsm(filename, desiredFunction):
 | 
			
		||||
    stream = open(filename + '.asm', 'rt')
 | 
			
		||||
    while stream.readline() != desiredFunction + ':\n':
 | 
			
		||||
        pass
 | 
			
		||||
 | 
			
		||||
    asm = []
 | 
			
		||||
    line = stream.readline().strip()
 | 
			
		||||
    while line:
 | 
			
		||||
        addr, instr = line.split(':', 1)
 | 
			
		||||
        addr = int(addr)
 | 
			
		||||
        asm.append((addr, instr))
 | 
			
		||||
        line = stream.readline().strip()
 | 
			
		||||
 | 
			
		||||
    return asm
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
samples = {}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
class PerfParser(LineParser):
 | 
			
		||||
    """Parser for linux perf callgraph output.
 | 
			
		||||
 | 
			
		||||
    It expects output generated with
 | 
			
		||||
 | 
			
		||||
        perf record -g
 | 
			
		||||
        perf script
 | 
			
		||||
    """
 | 
			
		||||
 | 
			
		||||
    def __init__(self, infile, symbol):
 | 
			
		||||
        LineParser.__init__(self, infile)
 | 
			
		||||
	self.symbol = symbol
 | 
			
		||||
 | 
			
		||||
    def readline(self):
 | 
			
		||||
        # Override LineParser.readline to ignore comment lines
 | 
			
		||||
        while True:
 | 
			
		||||
            LineParser.readline(self)
 | 
			
		||||
            if self.eof() or not self.lookahead().startswith('#'):
 | 
			
		||||
                break
 | 
			
		||||
 | 
			
		||||
    def parse(self):
 | 
			
		||||
        # read lookahead
 | 
			
		||||
        self.readline()
 | 
			
		||||
 | 
			
		||||
        while not self.eof():
 | 
			
		||||
            self.parse_event()
 | 
			
		||||
 | 
			
		||||
        asm = lookupAsm(mapFile, self.symbol)
 | 
			
		||||
 | 
			
		||||
        addresses = samples.keys()
 | 
			
		||||
        addresses.sort()
 | 
			
		||||
        total_samples = 0
 | 
			
		||||
 | 
			
		||||
	sys.stdout.write('%s:\n' % self.symbol)
 | 
			
		||||
        for address, instr in asm:
 | 
			
		||||
            try:
 | 
			
		||||
                sample = samples.pop(address)
 | 
			
		||||
            except KeyError:
 | 
			
		||||
                sys.stdout.write(6*' ')
 | 
			
		||||
            else:
 | 
			
		||||
                sys.stdout.write('%6u' % (sample))
 | 
			
		||||
                total_samples += sample
 | 
			
		||||
            sys.stdout.write('%6u: %s\n' % (address, instr))
 | 
			
		||||
        print 'total:', total_samples
 | 
			
		||||
        assert len(samples) == 0
 | 
			
		||||
 | 
			
		||||
        sys.exit(0)
 | 
			
		||||
 | 
			
		||||
    def parse_event(self):
 | 
			
		||||
        if self.eof():
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
        line = self.consume()
 | 
			
		||||
        assert line
 | 
			
		||||
 | 
			
		||||
        callchain = self.parse_callchain()
 | 
			
		||||
        if not callchain:
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
    def parse_callchain(self):
 | 
			
		||||
        callchain = []
 | 
			
		||||
        while self.lookahead():
 | 
			
		||||
            function = self.parse_call(len(callchain) == 0)
 | 
			
		||||
            if function is None:
 | 
			
		||||
                break
 | 
			
		||||
            callchain.append(function)
 | 
			
		||||
        if self.lookahead() == '':
 | 
			
		||||
            self.consume()
 | 
			
		||||
        return callchain
 | 
			
		||||
 | 
			
		||||
    call_re = re.compile(r'^\s+(?P<address>[0-9a-fA-F]+)\s+(?P<symbol>.*)\s+\((?P<module>[^)]*)\)$')
 | 
			
		||||
 | 
			
		||||
    def parse_call(self, first):
 | 
			
		||||
        line = self.consume()
 | 
			
		||||
        mo = self.call_re.match(line)
 | 
			
		||||
        assert mo
 | 
			
		||||
        if not mo:
 | 
			
		||||
            return None
 | 
			
		||||
 | 
			
		||||
        if not first:
 | 
			
		||||
            return None
 | 
			
		||||
 | 
			
		||||
        function_name = mo.group('symbol')
 | 
			
		||||
        if not function_name:
 | 
			
		||||
            function_name = mo.group('address')
 | 
			
		||||
 | 
			
		||||
        module = mo.group('module')
 | 
			
		||||
 | 
			
		||||
        function_id = function_name + ':' + module
 | 
			
		||||
 | 
			
		||||
        address = mo.group('address')
 | 
			
		||||
        address = int(address, 16)
 | 
			
		||||
 | 
			
		||||
        if function_name != self.symbol:
 | 
			
		||||
            return None
 | 
			
		||||
 | 
			
		||||
        start_address = lookupMap(module, function_name)
 | 
			
		||||
        address -= start_address
 | 
			
		||||
 | 
			
		||||
        #print function_name, module, address
 | 
			
		||||
 | 
			
		||||
        samples[address] = samples.get(address, 0) + 1
 | 
			
		||||
 | 
			
		||||
        return True
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def main():
 | 
			
		||||
    """Main program."""
 | 
			
		||||
 | 
			
		||||
    optparser = optparse.OptionParser(
 | 
			
		||||
        usage="\n\t%prog [options] symbol_name")
 | 
			
		||||
    (options, args) = optparser.parse_args(sys.argv[1:])
 | 
			
		||||
    if len(args) != 1:
 | 
			
		||||
        optparser.error('wrong number of arguments')
 | 
			
		||||
 | 
			
		||||
    symbol = args[0]
 | 
			
		||||
 | 
			
		||||
    p = subprocess.Popen(['perf', 'script'], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
 | 
			
		||||
    parser = PerfParser(p.stdout, symbol)
 | 
			
		||||
    parser.parse()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
if __name__ == '__main__':
 | 
			
		||||
    main()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# vim: set sw=4 et:
 | 
			
		||||
@@ -1,29 +0,0 @@
 | 
			
		||||
#!/bin/bash
 | 
			
		||||
 | 
			
		||||
# This script is used to generate the list of changes that
 | 
			
		||||
# appears in the release notes files, with HTML formatting.
 | 
			
		||||
#
 | 
			
		||||
# Usage examples:
 | 
			
		||||
#
 | 
			
		||||
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3
 | 
			
		||||
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 > changes
 | 
			
		||||
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee changes
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
typeset -i in_log=0
 | 
			
		||||
 | 
			
		||||
git shortlog $* | while read l
 | 
			
		||||
do
 | 
			
		||||
    if [ $in_log -eq 0 ]; then
 | 
			
		||||
	echo '<p>'$l'</p>'
 | 
			
		||||
	echo '<ul>'
 | 
			
		||||
	in_log=1
 | 
			
		||||
    elif echo "$l" | egrep -q '^$' ; then
 | 
			
		||||
	echo '</ul>'
 | 
			
		||||
	echo
 | 
			
		||||
	in_log=0
 | 
			
		||||
    else
 | 
			
		||||
        mesg=$(echo $l | sed 's/ (cherry picked from commit [0-9a-f]\+)//;s/\&/&/g;s/</\</g;s/>/\>/g')
 | 
			
		||||
	echo '  <li>'${mesg}'</li>'
 | 
			
		||||
    fi
 | 
			
		||||
done
 | 
			
		||||
							
								
								
									
										104
									
								
								common.py
									
									
									
									
									
								
							
							
						
						
									
										104
									
								
								common.py
									
									
									
									
									
								
							@@ -1,104 +0,0 @@
 | 
			
		||||
#######################################################################
 | 
			
		||||
# Common SCons code
 | 
			
		||||
 | 
			
		||||
import os
 | 
			
		||||
import os.path
 | 
			
		||||
import re
 | 
			
		||||
import subprocess
 | 
			
		||||
import sys
 | 
			
		||||
import platform as _platform
 | 
			
		||||
 | 
			
		||||
import SCons.Script.SConscript
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#######################################################################
 | 
			
		||||
# Defaults
 | 
			
		||||
 | 
			
		||||
host_platform = _platform.system().lower()
 | 
			
		||||
if host_platform.startswith('cygwin'):
 | 
			
		||||
    host_platform = 'cygwin'
 | 
			
		||||
 | 
			
		||||
# Search sys.argv[] for a "platform=foo" argument since we don't have
 | 
			
		||||
# an 'env' variable at this point.
 | 
			
		||||
if 'platform' in SCons.Script.ARGUMENTS:
 | 
			
		||||
    target_platform = SCons.Script.ARGUMENTS['platform']
 | 
			
		||||
else:
 | 
			
		||||
    target_platform = host_platform
 | 
			
		||||
 | 
			
		||||
_machine_map = {
 | 
			
		||||
	'x86': 'x86',
 | 
			
		||||
	'i386': 'x86',
 | 
			
		||||
	'i486': 'x86',
 | 
			
		||||
	'i586': 'x86',
 | 
			
		||||
	'i686': 'x86',
 | 
			
		||||
	'BePC': 'x86',
 | 
			
		||||
	'Intel': 'x86',
 | 
			
		||||
	'ppc' : 'ppc',
 | 
			
		||||
	'BeBox': 'ppc',
 | 
			
		||||
	'BeMac': 'ppc',
 | 
			
		||||
	'AMD64': 'x86_64',
 | 
			
		||||
	'x86_64': 'x86_64',
 | 
			
		||||
	'sparc': 'sparc',
 | 
			
		||||
	'sun4u': 'sparc',
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# find host_machine value
 | 
			
		||||
if 'PROCESSOR_ARCHITECTURE' in os.environ:
 | 
			
		||||
	host_machine = os.environ['PROCESSOR_ARCHITECTURE']
 | 
			
		||||
else:
 | 
			
		||||
	host_machine = _platform.machine()
 | 
			
		||||
host_machine = _machine_map.get(host_machine, 'generic')
 | 
			
		||||
 | 
			
		||||
default_machine = host_machine
 | 
			
		||||
default_toolchain = 'default'
 | 
			
		||||
 | 
			
		||||
if target_platform == 'windows' and host_platform != 'windows':
 | 
			
		||||
    default_machine = 'x86'
 | 
			
		||||
    default_toolchain = 'crossmingw'
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# find default_llvm value
 | 
			
		||||
if 'LLVM' in os.environ:
 | 
			
		||||
    default_llvm = 'yes'
 | 
			
		||||
else:
 | 
			
		||||
    default_llvm = 'no'
 | 
			
		||||
    try:
 | 
			
		||||
        if target_platform != 'windows' and \
 | 
			
		||||
           subprocess.call(['llvm-config', '--version'], stdout=subprocess.PIPE) == 0:
 | 
			
		||||
            default_llvm = 'yes'
 | 
			
		||||
    except:
 | 
			
		||||
        pass
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#######################################################################
 | 
			
		||||
# Common options
 | 
			
		||||
 | 
			
		||||
def AddOptions(opts):
 | 
			
		||||
	try:
 | 
			
		||||
		from SCons.Variables.BoolVariable import BoolVariable as BoolOption
 | 
			
		||||
	except ImportError:
 | 
			
		||||
		from SCons.Options.BoolOption import BoolOption
 | 
			
		||||
	try:
 | 
			
		||||
		from SCons.Variables.EnumVariable import EnumVariable as EnumOption
 | 
			
		||||
	except ImportError:
 | 
			
		||||
		from SCons.Options.EnumOption import EnumOption
 | 
			
		||||
	opts.Add(EnumOption('build', 'build type', 'debug',
 | 
			
		||||
	                  allowed_values=('debug', 'checked', 'profile', 'release')))
 | 
			
		||||
	opts.Add(BoolOption('verbose', 'verbose output', 'no'))
 | 
			
		||||
	opts.Add(EnumOption('machine', 'use machine-specific assembly code', default_machine,
 | 
			
		||||
											 allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
 | 
			
		||||
	opts.Add(EnumOption('platform', 'target platform', host_platform,
 | 
			
		||||
											 allowed_values=('cygwin', 'darwin', 'freebsd', 'haiku', 'linux', 'sunos', 'windows')))
 | 
			
		||||
	opts.Add(BoolOption('embedded', 'embedded build', 'no'))
 | 
			
		||||
	opts.Add(BoolOption('analyze', 'enable static code analysis where available', 'no'))
 | 
			
		||||
	opts.Add('toolchain', 'compiler toolchain', default_toolchain)
 | 
			
		||||
	opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support', 'no'))
 | 
			
		||||
	opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
 | 
			
		||||
	opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)', 'no'))
 | 
			
		||||
	opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
 | 
			
		||||
	opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
 | 
			
		||||
	opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
 | 
			
		||||
	opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
 | 
			
		||||
	if host_platform == 'windows':
 | 
			
		||||
		opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
 | 
			
		||||
							
								
								
									
										2567
									
								
								configure.ac
									
									
									
									
									
								
							
							
						
						
									
										2567
									
								
								configure.ac
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										21
									
								
								descrip.mms
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								descrip.mms
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,21 @@
 | 
			
		||||
# Makefile for Mesa for VMS
 | 
			
		||||
# contributed by Jouk Jansen  joukj@hrem.stm.tudelft.nl
 | 
			
		||||
 | 
			
		||||
macro : 
 | 
			
		||||
        @ macro=""
 | 
			
		||||
.ifdef NOSHARE
 | 
			
		||||
.else
 | 
			
		||||
	@ if f$getsyi("HW_MODEL") .ge. 1024 then macro= "/MACRO=(SHARE=1)"
 | 
			
		||||
.endif
 | 
			
		||||
	$(MMS)$(MMSQUALIFIERS)'macro' all
 | 
			
		||||
 | 
			
		||||
all :
 | 
			
		||||
	if f$search("lib.dir") .eqs. "" then create/directory [.lib]
 | 
			
		||||
	set default [.src]
 | 
			
		||||
	$(MMS)$(MMSQUALIFIERS)
 | 
			
		||||
	set default [-.progs.demos]
 | 
			
		||||
	$(MMS)$(MMSQUALIFIERS)
 | 
			
		||||
	set default [-.xdemos]
 | 
			
		||||
	$(MMS)$(MMSQUALIFIERS)
 | 
			
		||||
	set default [-.tests]
 | 
			
		||||
	$(MMS)$(MMSQUALIFIERS)
 | 
			
		||||
@@ -1,4 +0,0 @@
 | 
			
		||||
Known issues in the ARB_color_buffer_float implementation:
 | 
			
		||||
- Rendering to multiple render targets, some fixed-point, some floating-point, with FIXED_ONLY fragment clamping and polygon smooth enabled may write incorrect values to the fixed point buffers (depends on spec interpretation)
 | 
			
		||||
- For fragment programs with ARB_fog_* options, colors are clamped before fog application regardless of the fragment clamping setting (this depends on spec interpretation)
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										230
									
								
								docs/GL3.txt
									
									
									
									
									
								
							
							
						
						
									
										230
									
								
								docs/GL3.txt
									
									
									
									
									
								
							@@ -1,230 +0,0 @@
 | 
			
		||||
 | 
			
		||||
Status of OpenGL 3.x features in Mesa
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Note: when an item is marked as "DONE" it means all the core Mesa
 | 
			
		||||
infrastructure is complete but it may be the case that few (if any) drivers
 | 
			
		||||
implement the features.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
OpenGL Core and Compatibility context support
 | 
			
		||||
 | 
			
		||||
OpenGL 3.1 and later versions are only supported with the Core profile.
 | 
			
		||||
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
 | 
			
		||||
version with all deprecated features is 3.0. Some of the later GL features
 | 
			
		||||
are exposed in the 3.0 context as extensions.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Feature                                               Status
 | 
			
		||||
----------------------------------------------------- ------------------------
 | 
			
		||||
 | 
			
		||||
GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
 | 
			
		||||
 | 
			
		||||
  glBindFragDataLocation, glGetFragDataLocation         DONE
 | 
			
		||||
  Conditional rendering (GL_NV_conditional_render)      DONE (r300, swrast)
 | 
			
		||||
  Map buffer subranges (GL_ARB_map_buffer_range)        DONE (r300, swrast)
 | 
			
		||||
  Clamping controls (GL_ARB_color_buffer_float)         DONE (r300)
 | 
			
		||||
  Float textures, renderbuffers (GL_ARB_texture_float)  DONE (r300)
 | 
			
		||||
  GL_EXT_packed_float                                   DONE ()
 | 
			
		||||
  GL_EXT_texture_shared_exponent                        DONE (swrast)
 | 
			
		||||
  Float depth buffers (GL_ARB_depth_buffer_float)       DONE ()
 | 
			
		||||
  Framebuffer objects (GL_ARB_framebuffer_object)       DONE (r300, swrast)
 | 
			
		||||
  GL_ARB_half_float_pixel                               DONE (all drivers)
 | 
			
		||||
  GL_ARB_half_float_vertex                              DONE (r300, swrast)
 | 
			
		||||
  GL_EXT_texture_integer                                DONE ()
 | 
			
		||||
  GL_EXT_texture_array                                  DONE ()
 | 
			
		||||
  Per-buffer blend and masks (GL_EXT_draw_buffers2)     DONE (swrast)
 | 
			
		||||
  GL_EXT_texture_compression_rgtc                       DONE (r300, swrast)
 | 
			
		||||
  GL_ARB_texture_rg                                     DONE (r300, swrast)
 | 
			
		||||
  Transform feedback (GL_EXT_transform_feedback)        DONE ()
 | 
			
		||||
  Vertex array objects (GL_ARB_vertex_array_object)     DONE (all drivers)
 | 
			
		||||
  sRGB framebuffer format (GL_EXT_framebuffer_sRGB)     DONE ()
 | 
			
		||||
  glClearBuffer commands                                DONE
 | 
			
		||||
  glGetStringi command                                  DONE
 | 
			
		||||
  glTexParameterI, glGetTexParameterI commands          DONE
 | 
			
		||||
  glVertexAttribI commands                              DONE
 | 
			
		||||
  Depth format cube textures                            DONE ()
 | 
			
		||||
  GLX_ARB_create_context (GLX 1.4 is required)          DONE
 | 
			
		||||
  Multisample anti-aliasing                             DONE (llvmpipe (*), softpipe (*), r300)
 | 
			
		||||
 | 
			
		||||
(*) llvmpipe and softpipe have fake Multisample anti-aliasing support
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
 | 
			
		||||
 | 
			
		||||
  Forward compatible context support/deprecations       DONE ()
 | 
			
		||||
  Instanced drawing (GL_ARB_draw_instanced)             DONE (swrast)
 | 
			
		||||
  Buffer copying (GL_ARB_copy_buffer)                   DONE (r300, swrast)
 | 
			
		||||
  Primitive restart (GL_NV_primitive_restart)           DONE (r300)
 | 
			
		||||
  16 vertex texture image units                         DONE ()
 | 
			
		||||
  Texture buffer objs (GL_ARB_texture_buffer_object)    DONE for OpenGL 3.1 contexts ()
 | 
			
		||||
  Rectangular textures (GL_ARB_texture_rectangle)       DONE (r300, swrast)
 | 
			
		||||
  Uniform buffer objs (GL_ARB_uniform_buffer_object)    DONE (swrast)
 | 
			
		||||
  Signed normalized textures (GL_EXT_texture_snorm)     DONE (r300)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
 | 
			
		||||
 | 
			
		||||
  Core/compatibility profiles                           DONE
 | 
			
		||||
  Geometry shaders                                      DONE ()
 | 
			
		||||
  BGRA vertex order (GL_ARB_vertex_array_bgra)          DONE (r300, swrast)
 | 
			
		||||
  Base vertex offset(GL_ARB_draw_elements_base_vertex)  DONE (r300, swrast)
 | 
			
		||||
  Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (r300, swrast)
 | 
			
		||||
  Provoking vertex (GL_ARB_provoking_vertex)            DONE (r300, swrast)
 | 
			
		||||
  Seamless cubemaps (GL_ARB_seamless_cube_map)          DONE ()
 | 
			
		||||
  Multisample textures (GL_ARB_texture_multisample)     DONE ()
 | 
			
		||||
  Frag depth clamp (GL_ARB_depth_clamp)                 DONE (swrast)
 | 
			
		||||
  Fence objects (GL_ARB_sync)                           DONE (r300, swrast)
 | 
			
		||||
  GLX_ARB_create_context_profile                        DONE
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
 | 
			
		||||
 | 
			
		||||
  GL_ARB_blend_func_extended                            DONE ()
 | 
			
		||||
  GL_ARB_explicit_attrib_location                       DONE (all drivers that support GLSL)
 | 
			
		||||
  GL_ARB_occlusion_query2                               DONE (r300, swrast)
 | 
			
		||||
  GL_ARB_sampler_objects                                DONE (all drivers)
 | 
			
		||||
  GL_ARB_shader_bit_encoding                            DONE ()
 | 
			
		||||
  GL_ARB_texture_rgb10_a2ui                             DONE ()
 | 
			
		||||
  GL_ARB_texture_swizzle                                DONE (r300, swrast)
 | 
			
		||||
  GL_ARB_timer_query                                    DONE ()
 | 
			
		||||
  GL_ARB_instanced_arrays                               DONE (r300)
 | 
			
		||||
  GL_ARB_vertex_type_2_10_10_10_rev                     DONE ()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GL 4.0, GLSL 4.00:
 | 
			
		||||
 | 
			
		||||
  GL_ARB_draw_buffers_blend                            DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
 | 
			
		||||
  GL_ARB_draw_indirect                                 DONE (i965, nvc0, radeonsi, llvmpipe, softpipe)
 | 
			
		||||
  GL_ARB_gpu_shader5                                   DONE (i965, nvc0)
 | 
			
		||||
  - 'precise' qualifier                                DONE
 | 
			
		||||
  - Dynamically uniform sampler array indices          DONE (r600)
 | 
			
		||||
  - Dynamically uniform UBO array indices              DONE (r600)
 | 
			
		||||
  - Implicit signed -> unsigned conversions            DONE
 | 
			
		||||
  - Fused multiply-add                                 DONE ()
 | 
			
		||||
  - Packing/bitfield/conversion functions              DONE (r600)
 | 
			
		||||
  - Enhanced textureGather                             DONE (r600, radeonsi)
 | 
			
		||||
  - Geometry shader instancing                         DONE (r600)
 | 
			
		||||
  - Geometry shader multiple streams                   DONE ()
 | 
			
		||||
  - Enhanced per-sample shading                        DONE (r600)
 | 
			
		||||
  - Interpolation functions                            DONE (r600)
 | 
			
		||||
  - New overload resolution rules                      DONE
 | 
			
		||||
  GL_ARB_gpu_shader_fp64                               started (Dave)
 | 
			
		||||
  GL_ARB_sample_shading                                DONE (i965, nv50, nvc0, r600, radeonsi)
 | 
			
		||||
  GL_ARB_shader_subroutine                             not started
 | 
			
		||||
  GL_ARB_tessellation_shader                           started (Chris, Ilia)
 | 
			
		||||
  GL_ARB_texture_buffer_object_rgb32                   DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
 | 
			
		||||
  GL_ARB_texture_cube_map_array                        DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
 | 
			
		||||
  GL_ARB_texture_gather                                DONE (i965, nv50, nvc0, r600, radeonsi)
 | 
			
		||||
  GL_ARB_texture_query_lod                             DONE (i965, nv50, nvc0, r600, radeonsi)
 | 
			
		||||
  GL_ARB_transform_feedback2                           DONE (i965, nv50, nvc0, r600, radeonsi)
 | 
			
		||||
  GL_ARB_transform_feedback3                           DONE (i965, nv50, nvc0, r600, radeonsi)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GL 4.1, GLSL 4.10:
 | 
			
		||||
 | 
			
		||||
  GL_ARB_ES2_compatibility                             DONE (i965, nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
 | 
			
		||||
  GL_ARB_get_program_binary                            DONE (0 binary formats)
 | 
			
		||||
  GL_ARB_separate_shader_objects                       DONE (all drivers)
 | 
			
		||||
  GL_ARB_shader_precision                              started (Micah)
 | 
			
		||||
  GL_ARB_vertex_attrib_64bit                           started (Dave)
 | 
			
		||||
  GL_ARB_viewport_array                                DONE (i965, nv50, nvc0, r600, llvmpipe)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GL 4.2, GLSL 4.20:
 | 
			
		||||
 | 
			
		||||
  GL_ARB_texture_compression_bptc                      DONE (i965, nvc0, r600, radeonsi)
 | 
			
		||||
  GL_ARB_compressed_texture_pixel_storage              DONE (all drivers)
 | 
			
		||||
  GL_ARB_shader_atomic_counters                        DONE (i965)
 | 
			
		||||
  GL_ARB_texture_storage                               DONE (all drivers)
 | 
			
		||||
  GL_ARB_transform_feedback_instanced                  DONE (i965, nv50, nvc0, r600, radeonsi)
 | 
			
		||||
  GL_ARB_base_instance                                 DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
 | 
			
		||||
  GL_ARB_shader_image_load_store                       in progress (curro)
 | 
			
		||||
  GL_ARB_conservative_depth                            DONE (all drivers that support GLSL 1.30)
 | 
			
		||||
  GL_ARB_shading_language_420pack                      DONE (all drivers that support GLSL 1.30)
 | 
			
		||||
  GL_ARB_internalformat_query                          DONE (i965, nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
 | 
			
		||||
  GL_ARB_map_buffer_alignment                          DONE (all drivers)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GL 4.3, GLSL 4.30:
 | 
			
		||||
 | 
			
		||||
  GL_ARB_arrays_of_arrays                              started (Timothy)
 | 
			
		||||
  GL_ARB_ES3_compatibility                             DONE (all drivers that support GLSL 3.30)
 | 
			
		||||
  GL_ARB_clear_buffer_object                           DONE (all drivers)
 | 
			
		||||
  GL_ARB_compute_shader                                in progress (jljusten)
 | 
			
		||||
  GL_ARB_copy_image                                    DONE (i965)
 | 
			
		||||
  GL_KHR_debug                                         DONE (all drivers)
 | 
			
		||||
  GL_ARB_explicit_uniform_location                     DONE (all drivers that support GLSL)
 | 
			
		||||
  GL_ARB_fragment_layer_viewport                       DONE (nv50, nvc0, r600, llvmpipe)
 | 
			
		||||
  GL_ARB_framebuffer_no_attachments                    not started
 | 
			
		||||
  GL_ARB_internalformat_query2                         not started
 | 
			
		||||
  GL_ARB_invalidate_subdata                            DONE (all drivers)
 | 
			
		||||
  GL_ARB_multi_draw_indirect                           DONE (i965, nvc0, radeonsi, llvmpipe, softpipe)
 | 
			
		||||
  GL_ARB_program_interface_query                       not started
 | 
			
		||||
  GL_ARB_robust_buffer_access_behavior                 not started
 | 
			
		||||
  GL_ARB_shader_image_size                             not started
 | 
			
		||||
  GL_ARB_shader_storage_buffer_object                  not started
 | 
			
		||||
  GL_ARB_stencil_texturing                             DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
 | 
			
		||||
  GL_ARB_texture_buffer_range                          DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
 | 
			
		||||
  GL_ARB_texture_query_levels                          DONE (all drivers that support GLSL 1.30)
 | 
			
		||||
  GL_ARB_texture_storage_multisample                   DONE (all drivers that support GL_ARB_texture_multisample)
 | 
			
		||||
  GL_ARB_texture_view                                  DONE (i965, nv50, nvc0)
 | 
			
		||||
  GL_ARB_vertex_attrib_binding                         DONE (all drivers)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GL 4.4, GLSL 4.40:
 | 
			
		||||
 | 
			
		||||
  GL_MAX_VERTEX_ATTRIB_STRIDE                          DONE (all drivers)
 | 
			
		||||
  GL_ARB_buffer_storage                                DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi)
 | 
			
		||||
  GL_ARB_clear_texture                                 DONE (i965)
 | 
			
		||||
  GL_ARB_enhanced_layouts                              not started
 | 
			
		||||
  GL_ARB_multi_bind                                    DONE (all drivers)
 | 
			
		||||
  GL_ARB_query_buffer_object                           not started
 | 
			
		||||
  GL_ARB_texture_mirror_clamp_to_edge                  DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast, llvmpipe, softpipe)
 | 
			
		||||
  GL_ARB_texture_stencil8                              not started
 | 
			
		||||
  GL_ARB_vertex_type_10f_11f_11f_rev                   DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
 | 
			
		||||
 | 
			
		||||
GL 4.5, GLSL 4.50:
 | 
			
		||||
 | 
			
		||||
  GL_ARB_ES3_1_compatibility                           not started
 | 
			
		||||
  GL_ARB_clip_control                                  DONE (nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
 | 
			
		||||
  GL_ARB_conditional_render_inverted                   DONE (i965, nv50, nvc0, llvmpipe, softpipe)
 | 
			
		||||
  GL_ARB_cull_distance                                 not started
 | 
			
		||||
  GL_ARB_derivative_control                            DONE (i965, nv50, nvc0, r600)
 | 
			
		||||
  GL_ARB_direct_state_access                           started
 | 
			
		||||
  - Transform Feedback object                          started (Martin Peres)
 | 
			
		||||
  - Buffer object                                      started (Laura Ekstrand)
 | 
			
		||||
  - Framebuffer object                                 started (Laura Ekstrand)
 | 
			
		||||
  - Renderbuffer object                                not started
 | 
			
		||||
  - Texture object                                     started (Laura Ekstrand)
 | 
			
		||||
  - Vertex array object                                started (Fredrik Höglund)
 | 
			
		||||
  - Sampler object                                     not started
 | 
			
		||||
  - Program Pipeline object                            not started
 | 
			
		||||
  - Query object                                       started (Martin Peres)
 | 
			
		||||
  GL_ARB_get_texture_sub_image                         started (Brian Paul)
 | 
			
		||||
  GL_ARB_shader_texture_image_samples                  not started
 | 
			
		||||
  GL_ARB_texture_barrier                               DONE (nv50, nvc0, r300, r600, radeonsi)
 | 
			
		||||
  GL_KHR_context_flush_control                         DONE (all - but needs GLX/EXT extension to be useful)
 | 
			
		||||
  GL_KHR_robust_buffer_access_behavior                 not started
 | 
			
		||||
  GL_KHR_robustness                                    90% done (the ARB variant)
 | 
			
		||||
 | 
			
		||||
These are the extensions cherry-picked to make GLES 3.1
 | 
			
		||||
GLES3.1, GLSL ES 3.1
 | 
			
		||||
  GL_ARB_arrays_of_arrays                              started (Timothy)
 | 
			
		||||
  GL_ARB_compute_shader                                in progress (jljusten)
 | 
			
		||||
  GL_ARB_explicit_uniform_location                     DONE (all drivers that support GLSL)
 | 
			
		||||
  GL_ARB_framebuffer_no_attachments                    not started
 | 
			
		||||
  GL_ARB_program_interface_query                       not started
 | 
			
		||||
  GL_ARB_shader_atomic_counters                        DONE (i965)
 | 
			
		||||
  GL_ARB_shader_image_load_store                       in progress (curro)
 | 
			
		||||
  GL_ARB_shader_storage_buffer_object                  not started
 | 
			
		||||
  GL_ARB_separate_shader_objects                       DONE (all drivers)
 | 
			
		||||
  GL_ARB_stencil_texturing                             DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
 | 
			
		||||
  GL_ARB_vertex_attrib_binding                         DONE (all drivers)
 | 
			
		||||
  GS5 Enhanced textureGather                           DONE (i965, nvc0, r600, radeonsi)
 | 
			
		||||
  GS5 Packing/bitfield/conversion functions            DONE (i965, nvc0, r600)
 | 
			
		||||
  GL_EXT_shader_integer_mix                            DONE (all drivers that support GLSL)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
More info about these features and the work involved can be found at
 | 
			
		||||
http://dri.freedesktop.org/wiki/MissingFunctionality
 | 
			
		||||
							
								
								
									
										182
									
								
								docs/INSTALL.GNU
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										182
									
								
								docs/INSTALL.GNU
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,182 @@
 | 
			
		||||
Basic Installation
 | 
			
		||||
==================
 | 
			
		||||
 | 
			
		||||
   These are generic installation instructions.
 | 
			
		||||
 | 
			
		||||
   The `configure' shell script attempts to guess correct values for
 | 
			
		||||
various system-dependent variables used during compilation.  It uses
 | 
			
		||||
those values to create a `Makefile' in each directory of the package.
 | 
			
		||||
It may also create one or more `.h' files containing system-dependent
 | 
			
		||||
definitions.  Finally, it creates a shell script `config.status' that
 | 
			
		||||
you can run in the future to recreate the current configuration, a file
 | 
			
		||||
`config.cache' that saves the results of its tests to speed up
 | 
			
		||||
reconfiguring, and a file `config.log' containing compiler output
 | 
			
		||||
(useful mainly for debugging `configure').
 | 
			
		||||
 | 
			
		||||
   If you need to do unusual things to compile the package, please try
 | 
			
		||||
to figure out how `configure' could check whether to do them, and mail
 | 
			
		||||
diffs or instructions to the address given in the `README' so they can
 | 
			
		||||
be considered for the next release.  If at some point `config.cache'
 | 
			
		||||
contains results you don't want to keep, you may remove or edit it.
 | 
			
		||||
 | 
			
		||||
   The file `configure.in' is used to create `configure' by a program
 | 
			
		||||
called `autoconf'.  You only need `configure.in' if you want to change
 | 
			
		||||
it or regenerate `configure' using a newer version of `autoconf'.
 | 
			
		||||
 | 
			
		||||
The simplest way to compile this package is:
 | 
			
		||||
 | 
			
		||||
  1. `cd' to the directory containing the package's source code and type
 | 
			
		||||
     `./configure' to configure the package for your system.  If you're
 | 
			
		||||
     using `csh' on an old version of System V, you might need to type
 | 
			
		||||
     `sh ./configure' instead to prevent `csh' from trying to execute
 | 
			
		||||
     `configure' itself.
 | 
			
		||||
 | 
			
		||||
     Running `configure' takes awhile.  While running, it prints some
 | 
			
		||||
     messages telling which features it is checking for.
 | 
			
		||||
 | 
			
		||||
  2. Type `make' to compile the package.
 | 
			
		||||
 | 
			
		||||
  3. Optionally, type `make check' to run any self-tests that come with
 | 
			
		||||
     the package.
 | 
			
		||||
 | 
			
		||||
  4. Type `make install' to install the programs and any data files and
 | 
			
		||||
     documentation.
 | 
			
		||||
 | 
			
		||||
  5. You can remove the program binaries and object files from the
 | 
			
		||||
     source code directory by typing `make clean'.  To also remove the
 | 
			
		||||
     files that `configure' created (so you can compile the package for
 | 
			
		||||
     a different kind of computer), type `make distclean'.  There is
 | 
			
		||||
     also a `make maintainer-clean' target, but that is intended mainly
 | 
			
		||||
     for the package's developers.  If you use it, you may have to get
 | 
			
		||||
     all sorts of other programs in order to regenerate files that came
 | 
			
		||||
     with the distribution.
 | 
			
		||||
 | 
			
		||||
Compilers and Options
 | 
			
		||||
=====================
 | 
			
		||||
 | 
			
		||||
   Some systems require unusual options for compilation or linking that
 | 
			
		||||
the `configure' script does not know about.  You can give `configure'
 | 
			
		||||
initial values for variables by setting them in the environment.  Using
 | 
			
		||||
a Bourne-compatible shell, you can do that on the command line like
 | 
			
		||||
this:
 | 
			
		||||
     CC=c89 CFLAGS=-O2 LIBS=-lposix ./configure
 | 
			
		||||
 | 
			
		||||
Or on systems that have the `env' program, you can do it like this:
 | 
			
		||||
     env CPPFLAGS=-I/usr/local/include LDFLAGS=-s ./configure
 | 
			
		||||
 | 
			
		||||
Compiling For Multiple Architectures
 | 
			
		||||
====================================
 | 
			
		||||
 | 
			
		||||
   You can compile the package for more than one kind of computer at the
 | 
			
		||||
same time, by placing the object files for each architecture in their
 | 
			
		||||
own directory.  To do this, you must use a version of `make' that
 | 
			
		||||
supports the `VPATH' variable, such as GNU `make'.  `cd' to the
 | 
			
		||||
directory where you want the object files and executables to go and run
 | 
			
		||||
the `configure' script.  `configure' automatically checks for the
 | 
			
		||||
source code in the directory that `configure' is in and in `..'.
 | 
			
		||||
 | 
			
		||||
   If you have to use a `make' that does not supports the `VPATH'
 | 
			
		||||
variable, you have to compile the package for one architecture at a time
 | 
			
		||||
in the source code directory.  After you have installed the package for
 | 
			
		||||
one architecture, use `make distclean' before reconfiguring for another
 | 
			
		||||
architecture.
 | 
			
		||||
 | 
			
		||||
Installation Names
 | 
			
		||||
==================
 | 
			
		||||
 | 
			
		||||
   By default, `make install' will install the package's files in
 | 
			
		||||
`/usr/local/bin', `/usr/local/man', etc.  You can specify an
 | 
			
		||||
installation prefix other than `/usr/local' by giving `configure' the
 | 
			
		||||
option `--prefix=PATH'.
 | 
			
		||||
 | 
			
		||||
   You can specify separate installation prefixes for
 | 
			
		||||
architecture-specific files and architecture-independent files.  If you
 | 
			
		||||
give `configure' the option `--exec-prefix=PATH', the package will use
 | 
			
		||||
PATH as the prefix for installing programs and libraries.
 | 
			
		||||
Documentation and other data files will still use the regular prefix.
 | 
			
		||||
 | 
			
		||||
   In addition, if you use an unusual directory layout you can give
 | 
			
		||||
options like `--bindir=PATH' to specify different values for particular
 | 
			
		||||
kinds of files.  Run `configure --help' for a list of the directories
 | 
			
		||||
you can set and what kinds of files go in them.
 | 
			
		||||
 | 
			
		||||
   If the package supports it, you can cause programs to be installed
 | 
			
		||||
with an extra prefix or suffix on their names by giving `configure' the
 | 
			
		||||
option `--program-prefix=PREFIX' or `--program-suffix=SUFFIX'.
 | 
			
		||||
 | 
			
		||||
Optional Features
 | 
			
		||||
=================
 | 
			
		||||
 | 
			
		||||
   Some packages pay attention to `--enable-FEATURE' options to
 | 
			
		||||
`configure', where FEATURE indicates an optional part of the package.
 | 
			
		||||
They may also pay attention to `--with-PACKAGE' options, where PACKAGE
 | 
			
		||||
is something like `gnu-as' or `x' (for the X Window System).  The
 | 
			
		||||
`README' should mention any `--enable-' and `--with-' options that the
 | 
			
		||||
package recognizes.
 | 
			
		||||
 | 
			
		||||
   For packages that use the X Window System, `configure' can usually
 | 
			
		||||
find the X include and library files automatically, but if it doesn't,
 | 
			
		||||
you can use the `configure' options `--x-includes=DIR' and
 | 
			
		||||
`--x-libraries=DIR' to specify their locations.
 | 
			
		||||
 | 
			
		||||
Specifying the System Type
 | 
			
		||||
==========================
 | 
			
		||||
 | 
			
		||||
   There may be some features `configure' can not figure out
 | 
			
		||||
automatically, but needs to determine by the type of host the package
 | 
			
		||||
will run on.  Usually `configure' can figure that out, but if it prints
 | 
			
		||||
a message saying it can not guess the host type, give it the
 | 
			
		||||
`--host=TYPE' option.  TYPE can either be a short name for the system
 | 
			
		||||
type, such as `sun4', or a canonical name with three fields:
 | 
			
		||||
     CPU-COMPANY-SYSTEM
 | 
			
		||||
 | 
			
		||||
See the file `config.sub' for the possible values of each field.  If
 | 
			
		||||
`config.sub' isn't included in this package, then this package doesn't
 | 
			
		||||
need to know the host type.
 | 
			
		||||
 | 
			
		||||
   If you are building compiler tools for cross-compiling, you can also
 | 
			
		||||
use the `--target=TYPE' option to select the type of system they will
 | 
			
		||||
produce code for and the `--build=TYPE' option to select the type of
 | 
			
		||||
system on which you are compiling the package.
 | 
			
		||||
 | 
			
		||||
Sharing Defaults
 | 
			
		||||
================
 | 
			
		||||
 | 
			
		||||
   If you want to set default values for `configure' scripts to share,
 | 
			
		||||
you can create a site shell script called `config.site' that gives
 | 
			
		||||
default values for variables like `CC', `cache_file', and `prefix'.
 | 
			
		||||
`configure' looks for `PREFIX/share/config.site' if it exists, then
 | 
			
		||||
`PREFIX/etc/config.site' if it exists.  Or, you can set the
 | 
			
		||||
`CONFIG_SITE' environment variable to the location of the site script.
 | 
			
		||||
A warning: not all `configure' scripts look for a site script.
 | 
			
		||||
 | 
			
		||||
Operation Controls
 | 
			
		||||
==================
 | 
			
		||||
 | 
			
		||||
   `configure' recognizes the following options to control how it
 | 
			
		||||
operates.
 | 
			
		||||
 | 
			
		||||
`--cache-file=FILE'
 | 
			
		||||
     Use and save the results of the tests in FILE instead of
 | 
			
		||||
     `./config.cache'.  Set FILE to `/dev/null' to disable caching, for
 | 
			
		||||
     debugging `configure'.
 | 
			
		||||
 | 
			
		||||
`--help'
 | 
			
		||||
     Print a summary of the options to `configure', and exit.
 | 
			
		||||
 | 
			
		||||
`--quiet'
 | 
			
		||||
`--silent'
 | 
			
		||||
`-q'
 | 
			
		||||
     Do not print messages saying which checks are being made.  To
 | 
			
		||||
     suppress all normal output, redirect it to `/dev/null' (any error
 | 
			
		||||
     messages will still be shown).
 | 
			
		||||
 | 
			
		||||
`--srcdir=DIR'
 | 
			
		||||
     Look for the package's source code in directory DIR.  Usually
 | 
			
		||||
     `configure' can determine that directory automatically.
 | 
			
		||||
 | 
			
		||||
`--version'
 | 
			
		||||
     Print the version of Autoconf used to generate the `configure'
 | 
			
		||||
     script, and exit.
 | 
			
		||||
 | 
			
		||||
`configure' also accepts some other, not widely useful, options.
 | 
			
		||||
@@ -8,7 +8,7 @@ Name Strings
 | 
			
		||||
 | 
			
		||||
Contact
 | 
			
		||||
 | 
			
		||||
    Brian Paul, Tungsten Graphics, Inc. (brian.paul 'at' tungstengraphics.com)
 | 
			
		||||
    Brian Paul, Tungsten Graphics, Inc. (brian 'at' tungstengraphics.com)
 | 
			
		||||
    Keith Whitwell, Tungsten Graphics, Inc.  (keith 'at' tungstengraphics.com)
 | 
			
		||||
 | 
			
		||||
Status
 | 
			
		||||
@@ -48,7 +48,7 @@ Issues
 | 
			
		||||
 | 
			
		||||
New Procedures and Functions
 | 
			
		||||
 | 
			
		||||
    unsigned int glXGetAGPOffsetMESA( const void *pointer )
 | 
			
		||||
    GLuint glXGetAGPOffsetMESA( const GLvoid *pointer )
 | 
			
		||||
 | 
			
		||||
New Tokens
 | 
			
		||||
 | 
			
		||||
@@ -67,7 +67,7 @@ Additions to Chapter 3 the GLX 1.4 Specification (Functions and Errors)
 | 
			
		||||
    On "PC" computers, AGP memory can be allocated with glXAllocateMemoryNV
 | 
			
		||||
    and freed with glXFreeMemoryNV.  Sometimes it's useful to know where a
 | 
			
		||||
    block of AGP memory is located with respect to the start of the AGP
 | 
			
		||||
    aperture.  The function
 | 
			
		||||
    aperature.  The function
 | 
			
		||||
 | 
			
		||||
        GLuint glXGetAGPOffsetMESA( const GLvoid *pointer )
 | 
			
		||||
 | 
			
		||||
@@ -92,4 +92,3 @@ Revision History
 | 
			
		||||
 | 
			
		||||
    20 September 2002 - Initial draft
 | 
			
		||||
    2 October 2002 - finished GLX chapter 3 additions
 | 
			
		||||
    27 July 2004 - use unsigned int instead of GLuint, void instead of GLvoid
 | 
			
		||||
							
								
								
									
										88
									
								
								docs/MESA_copy_sub_buffer.spec
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										88
									
								
								docs/MESA_copy_sub_buffer.spec
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,88 @@
 | 
			
		||||
Name
 | 
			
		||||
 | 
			
		||||
    MESA_copy_sub_buffer
 | 
			
		||||
 | 
			
		||||
Name Strings
 | 
			
		||||
 | 
			
		||||
    GLX_MESA_copy_sub_buffer
 | 
			
		||||
 | 
			
		||||
Contact
 | 
			
		||||
 | 
			
		||||
    Brian Paul (brian 'at' mesa3d.org)
 | 
			
		||||
 | 
			
		||||
Status
 | 
			
		||||
 | 
			
		||||
    Shipping since Mesa 2.6 in February, 1998.
 | 
			
		||||
 | 
			
		||||
Version
 | 
			
		||||
 | 
			
		||||
    Last Modified Date:  8 June 2000
 | 
			
		||||
 | 
			
		||||
Number
 | 
			
		||||
 | 
			
		||||
    215
 | 
			
		||||
 | 
			
		||||
Dependencies
 | 
			
		||||
 | 
			
		||||
    OpenGL 1.0 or later is required.
 | 
			
		||||
    GLX 1.0 or later is required.
 | 
			
		||||
 | 
			
		||||
Overview
 | 
			
		||||
 | 
			
		||||
    The glxCopySubBufferMESA() function copies a rectangular region
 | 
			
		||||
    of the back color buffer to the front color buffer.  This can be
 | 
			
		||||
    used to quickly repaint 3D windows in response to expose events
 | 
			
		||||
    when the back color buffer cannot be damaged by other windows.
 | 
			
		||||
 | 
			
		||||
IP Status
 | 
			
		||||
 | 
			
		||||
    Open-source; freely implementable.
 | 
			
		||||
 | 
			
		||||
Issues
 | 
			
		||||
 | 
			
		||||
    None.
 | 
			
		||||
 | 
			
		||||
New Procedures and Functions
 | 
			
		||||
 | 
			
		||||
    void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
 | 
			
		||||
			       int x, int y, int width, int height );
 | 
			
		||||
 | 
			
		||||
New Tokens
 | 
			
		||||
 | 
			
		||||
    None.
 | 
			
		||||
 | 
			
		||||
Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
 | 
			
		||||
 | 
			
		||||
    Add to section 3.3.10 Double Buffering:
 | 
			
		||||
 | 
			
		||||
    The function
 | 
			
		||||
 | 
			
		||||
	 void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
 | 
			
		||||
				    int x, int y, int width, int height );
 | 
			
		||||
 | 
			
		||||
    may be used to copy a rectangular region of the back color buffer to
 | 
			
		||||
    the front color buffer.  This can be used to quickly repaint 3D windows
 | 
			
		||||
    in response to expose events when the back color buffer cannot be
 | 
			
		||||
    damaged by other windows.
 | 
			
		||||
 | 
			
		||||
    <x> and <y> indicates the lower-left corner of the region to copy and
 | 
			
		||||
    <width> and <height> indicate the size in pixels.  Coordinate (0,0)
 | 
			
		||||
    corresponds to the lower-left pixel of the window, like glReadPixels.
 | 
			
		||||
 | 
			
		||||
GLX Protocol
 | 
			
		||||
 | 
			
		||||
    None at this time.  The extension is implemented in terms of ordinary
 | 
			
		||||
    Xlib protocol inside of Mesa.
 | 
			
		||||
 | 
			
		||||
Errors
 | 
			
		||||
 | 
			
		||||
    None.
 | 
			
		||||
 | 
			
		||||
New State
 | 
			
		||||
 | 
			
		||||
    None.
 | 
			
		||||
 | 
			
		||||
Revision History
 | 
			
		||||
 | 
			
		||||
    8 June 2000 - initial specification
 | 
			
		||||
 | 
			
		||||
@@ -8,7 +8,7 @@ Name Strings
 | 
			
		||||
 | 
			
		||||
Contact
 | 
			
		||||
 | 
			
		||||
    Brian Paul, Tungsten Graphics, Inc. (brian.paul 'at' tungstengraphics.com)
 | 
			
		||||
    Brian Paul, Tungsten Graphics, Inc. (brian 'at' tungstengraphics.com)
 | 
			
		||||
    Keith Whitwell, Tungsten Graphics, Inc.  (keith 'at' tungstengraphics.com)
 | 
			
		||||
 | 
			
		||||
Status
 | 
			
		||||
@@ -48,7 +48,7 @@ IP Status
 | 
			
		||||
 | 
			
		||||
Issues
 | 
			
		||||
 | 
			
		||||
    1. Should we also define UNPACK_INVERT_MESA for glDrawPixels, etc?
 | 
			
		||||
    1. Should we also defined UNPACK_INVERT_MESA for glDrawPixels, etc?
 | 
			
		||||
 | 
			
		||||
    Resolved:  No, we're only concerned with pixel packing.  There are other
 | 
			
		||||
    solutions for inverting images when using glDrawPixels (negative Y pixel
 | 
			
		||||
@@ -17,6 +17,7 @@ Status
 | 
			
		||||
 | 
			
		||||
Version
 | 
			
		||||
 | 
			
		||||
    $Id: MESA_packed_depth_stencil.spec,v 1.2 2003/09/19 14:58:21 brianp Exp $
 | 
			
		||||
 | 
			
		||||
Number
 | 
			
		||||
 | 
			
		||||
@@ -8,7 +8,7 @@ Name Strings
 | 
			
		||||
 | 
			
		||||
Contact
 | 
			
		||||
 | 
			
		||||
    Brian Paul (brian.paul 'at' tungstengraphics.com)
 | 
			
		||||
    Brian Paul (brian 'at' mesa3d.org)
 | 
			
		||||
 | 
			
		||||
Status
 | 
			
		||||
 | 
			
		||||
@@ -8,7 +8,7 @@ Name Strings
 | 
			
		||||
 | 
			
		||||
Contact
 | 
			
		||||
 | 
			
		||||
    Brian Paul (brian.paul 'at' tungstengraphics.com)
 | 
			
		||||
    Brian Paul (brian @ tungstengraphics.com)
 | 
			
		||||
 | 
			
		||||
Status
 | 
			
		||||
 | 
			
		||||
@@ -18,6 +18,7 @@ Version
 | 
			
		||||
 | 
			
		||||
    Last Modified Date: July 20, 2003
 | 
			
		||||
    Author Revision: 1.0
 | 
			
		||||
    $Date: 2003/09/23 14:46:11 $ $Revision: 1.3 $
 | 
			
		||||
 | 
			
		||||
Number
 | 
			
		||||
 | 
			
		||||
@@ -8,7 +8,7 @@ Name Strings
 | 
			
		||||
 | 
			
		||||
Contact
 | 
			
		||||
 | 
			
		||||
    Brian Paul (brian.paul 'at' tungstengraphics.com)
 | 
			
		||||
    Brian Paul (brian 'at' mesa3d.org)
 | 
			
		||||
 | 
			
		||||
Status
 | 
			
		||||
 | 
			
		||||
@@ -31,12 +31,12 @@ Overview
 | 
			
		||||
 | 
			
		||||
    Mesa's implementation of GLX is entirely implemented on the client side.
 | 
			
		||||
    Therefore, Mesa cannot immediately detect when an X window or pixmap is
 | 
			
		||||
    destroyed in order to free any ancillary data associated with the window
 | 
			
		||||
    destroyed in order to free any ancilliary data associated with the window
 | 
			
		||||
    or pixmap.
 | 
			
		||||
 | 
			
		||||
    The glxMesaReleaseBuffers() function can be used to explicitly indicate
 | 
			
		||||
    when the back color buffer, depth buffer, stencil buffer, and/or accumu-
 | 
			
		||||
    lation buffer associated with a drawable can be freed.
 | 
			
		||||
    when the back color buffer, depth buffer, stencil buffer, and/or accum-
 | 
			
		||||
    ulation buffer associated with a drawable can be freed.
 | 
			
		||||
 | 
			
		||||
IP Status
 | 
			
		||||
 | 
			
		||||
@@ -60,7 +60,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
 | 
			
		||||
 | 
			
		||||
	Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
 | 
			
		||||
 | 
			
		||||
    causes all software ancillary buffers (back buffer, depth, stencil,
 | 
			
		||||
    causes all software ancilliary buffers (back buffer, depth, stencil,
 | 
			
		||||
    accum, etc) associated with the named drawable to be immediately
 | 
			
		||||
    deallocated.  True is returned if <d> is a valid Mesa GLX drawable,
 | 
			
		||||
    else False is returned.  After calling glXReleaseBuffersMESA, the
 | 
			
		||||
@@ -8,14 +8,15 @@ Name Strings
 | 
			
		||||
 | 
			
		||||
Contact
 | 
			
		||||
 | 
			
		||||
    Brian Paul (brian.paul 'at' tungstengraphics.com)
 | 
			
		||||
    Brian Paul, brianp 'at' mesa3d.org
 | 
			
		||||
 | 
			
		||||
Status
 | 
			
		||||
 | 
			
		||||
    Obsolete.
 | 
			
		||||
    Shipping (since Mesa version 2.2)
 | 
			
		||||
 | 
			
		||||
Version
 | 
			
		||||
 | 
			
		||||
    $Id: MESA_resize_buffers.spec,v 1.2 2000/04/04 23:29:32 brianp Exp $
 | 
			
		||||
 | 
			
		||||
Number
 | 
			
		||||
 | 
			
		||||
@@ -35,7 +36,7 @@ Overview
 | 
			
		||||
 | 
			
		||||
    Mesa's glViewport command queries the current window size and updates
 | 
			
		||||
    its internal data structors accordingly.  This normally works fine
 | 
			
		||||
    since most applications call glViewport in response to window size
 | 
			
		||||
    since most applications call glViewport in responce to window size
 | 
			
		||||
    changes.
 | 
			
		||||
 | 
			
		||||
    In some situations, however, the application may not call glViewport
 | 
			
		||||
@@ -65,7 +66,7 @@ Additions to the AGL/GLX/WGL Specifications
 | 
			
		||||
 | 
			
		||||
Errors
 | 
			
		||||
 | 
			
		||||
    INVALID_OPERATION is generated if glResizeBuffersMESA is called between
 | 
			
		||||
    INVALID_OPERATION is generated if ResizeBuffersMESA is called betweeen
 | 
			
		||||
    Begin and End.
 | 
			
		||||
 | 
			
		||||
New State
 | 
			
		||||
@@ -8,7 +8,7 @@ Name Strings
 | 
			
		||||
 | 
			
		||||
Contact
 | 
			
		||||
 | 
			
		||||
    Brian Paul (brian.paul 'at' tungstengraphics.com)
 | 
			
		||||
    Brian Paul (brian 'at' mesa3d.org)
 | 
			
		||||
 | 
			
		||||
Status
 | 
			
		||||
 | 
			
		||||
@@ -16,6 +16,7 @@ Status
 | 
			
		||||
 | 
			
		||||
Version
 | 
			
		||||
 | 
			
		||||
    $Id: MESA_sprite_point.spec,v 1.2 2003/09/19 14:58:21 brianp Exp $
 | 
			
		||||
 | 
			
		||||
Number
 | 
			
		||||
 | 
			
		||||
@@ -43,7 +43,7 @@ Issues
 | 
			
		||||
 | 
			
		||||
New Procedures and Functions
 | 
			
		||||
 | 
			
		||||
    int glXSwapIntervalMESA(unsigned int interval)
 | 
			
		||||
    int glXSwapIntervalMESA(int interval)
 | 
			
		||||
    int glXGetSwapIntervalMESA(void)
 | 
			
		||||
 | 
			
		||||
New Tokens
 | 
			
		||||
@@ -88,8 +88,8 @@ Additions to the GLX 1.3 Specification
 | 
			
		||||
    this is typically the time required to display both the even and odd 
 | 
			
		||||
    fields of a frame of video data.
 | 
			
		||||
 | 
			
		||||
    If <interval> is set to a value of 0, buffer swaps are not synchro-
 | 
			
		||||
    nized to a video frame.  The <interval> value is silently clamped to
 | 
			
		||||
    If <interval> is set to a value of 0, buffer swaps are not synchron-
 | 
			
		||||
    ized to a video frame.  The <interval> value is silently clamped to
 | 
			
		||||
    the maximum implementation-dependent value supported before being
 | 
			
		||||
    stored.
 | 
			
		||||
 | 
			
		||||
@@ -103,8 +103,11 @@ Additions to the GLX 1.3 Specification
 | 
			
		||||
 | 
			
		||||
Errors
 | 
			
		||||
 | 
			
		||||
    glXSwapIntervalMESA returns GLX_BAD_VALUE if parameter <interval> is
 | 
			
		||||
    less than zero.
 | 
			
		||||
 | 
			
		||||
    glXSwapIntervalMESA returns GLX_BAD_CONTEXT if there is no current
 | 
			
		||||
    GLXContext or if the current context is not a direct rendering context.
 | 
			
		||||
    GLXContext.
 | 
			
		||||
 | 
			
		||||
GLX Protocol
 | 
			
		||||
 | 
			
		||||
@@ -32,7 +32,7 @@ Dependencies
 | 
			
		||||
 | 
			
		||||
Overview
 | 
			
		||||
 | 
			
		||||
    This extension allows an application to determine what portion of the
 | 
			
		||||
    This extension allows an application to deterine what portion of the
 | 
			
		||||
    swap period has elapsed since the last swap operation completed.  The
 | 
			
		||||
    "usage" value is a floating point value on the range [0,max] which is
 | 
			
		||||
    calculated as follows:
 | 
			
		||||
@@ -59,7 +59,7 @@ Overview
 | 
			
		||||
    is taken from the completion of one swap to the issuance of the next.
 | 
			
		||||
    This representation may not be as useful as measuring between
 | 
			
		||||
    completions, as a significant amount of time may pass between the
 | 
			
		||||
    issuance of a swap and the swap actually occurring.
 | 
			
		||||
    issuance of a swap and the swap actually occuring.
 | 
			
		||||
 | 
			
		||||
    There is also a mechanism to determine whether a frame swap was
 | 
			
		||||
    missed.
 | 
			
		||||
@@ -110,7 +110,7 @@ Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests)
 | 
			
		||||
Additions to the GLX 1.3 Specification
 | 
			
		||||
 | 
			
		||||
    The frame usage is measured as the percentage of the swap period elapsed
 | 
			
		||||
    between two buffer-swap operations being committed.  In unextended GLX the
 | 
			
		||||
    between two buffer-swap operations being commited.  In unextened GLX the
 | 
			
		||||
    swap period is the vertical refresh time.  If SGI_swap_control or
 | 
			
		||||
    MESA_swap_control are supported, the swap period is the vertical refresh
 | 
			
		||||
    time multiplied by the swap interval (or one if the swap interval is set
 | 
			
		||||
@@ -119,7 +119,7 @@ Additions to the GLX 1.3 Specification
 | 
			
		||||
    If OML_sync_control is supported, the swap period is the vertical
 | 
			
		||||
    refresh time multiplied by the divisor parameter to
 | 
			
		||||
    glXSwapBuffersMscOML.  The frame usage in this case is less than 1.0 if
 | 
			
		||||
    the swap is committed before target_msc, and is greater than or equal to
 | 
			
		||||
    the swap is commited before target_msc, and is greater than or equal to
 | 
			
		||||
    1.0 otherwise.  The actual usage value is based on the divisor and is
 | 
			
		||||
    never less than 0.0.
 | 
			
		||||
 | 
			
		||||
@@ -143,7 +143,7 @@ Additions to the GLX 1.3 Specification
 | 
			
		||||
 | 
			
		||||
    The current missed frame count and total number of swaps since
 | 
			
		||||
    the last call to glXBeginFrameTrackingMESA can be obtained by
 | 
			
		||||
    calling the following function:
 | 
			
		||||
    callling the following function:
 | 
			
		||||
 | 
			
		||||
       int glXQueryFrameTrackingMESA(Display *dpy,
 | 
			
		||||
                                     GLXDrawable drawable,
 | 
			
		||||
@@ -152,7 +152,7 @@ Additions to the GLX 1.3 Specification
 | 
			
		||||
                                     float *lastMissedUsage)
 | 
			
		||||
 | 
			
		||||
    The location pointed to by <swapCount> will be updated with the
 | 
			
		||||
    number of swaps that have been committed.  This value may not match the
 | 
			
		||||
    number of swaps that have been commited.  This value may not match the
 | 
			
		||||
    number of swaps that have been requested since swaps may be
 | 
			
		||||
    queued by the implementation.  This function can be called at any
 | 
			
		||||
    time and does not synchronize to vertical blank.
 | 
			
		||||
@@ -171,7 +171,7 @@ Additions to the GLX 1.3 Specification
 | 
			
		||||
    application can call glXQueryFrameTrackingMESA for a final swap and
 | 
			
		||||
    missed frame count.
 | 
			
		||||
 | 
			
		||||
    If these functions are successful, zero is returned.  If the context
 | 
			
		||||
    If these functions are succesful, zero is returned.  If the context
 | 
			
		||||
    associated with dpy and drawable is not a direct context,
 | 
			
		||||
    GLX_BAD_CONTEXT is returned.
 | 
			
		||||
 | 
			
		||||
@@ -4,7 +4,7 @@ Name
 | 
			
		||||
 | 
			
		||||
Name Strings
 | 
			
		||||
 | 
			
		||||
     GL_MESA_trace
 | 
			
		||||
     GL_MESA_TRACE
 | 
			
		||||
 | 
			
		||||
Contact
 | 
			
		||||
    
 | 
			
		||||
@@ -17,6 +17,7 @@ Status
 | 
			
		||||
 | 
			
		||||
Version
 | 
			
		||||
 | 
			
		||||
    $Id: MESA_trace.spec,v 1.3 2003/09/19 14:58:21 brianp Exp $
 | 
			
		||||
 | 
			
		||||
Number
 | 
			
		||||
 | 
			
		||||
@@ -8,7 +8,7 @@ Name Strings
 | 
			
		||||
 | 
			
		||||
Contact
 | 
			
		||||
 | 
			
		||||
    Brian Paul, brian.paul 'at' tungstengraphics.com
 | 
			
		||||
    Brian Paul, brianp 'at' mesa3d.org
 | 
			
		||||
 | 
			
		||||
Status
 | 
			
		||||
 | 
			
		||||
@@ -16,6 +16,7 @@ Status
 | 
			
		||||
 | 
			
		||||
Version
 | 
			
		||||
 | 
			
		||||
    $Id: MESA_window_pos.spec,v 1.3 2000/04/04 23:29:32 brianp Exp $
 | 
			
		||||
 | 
			
		||||
Number
 | 
			
		||||
 | 
			
		||||
@@ -88,7 +89,7 @@ Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation)
 | 
			
		||||
      WindosPos4MESA takes four values indicating x, y, z, and w.
 | 
			
		||||
      WindowPos3MESA (or WindowPos2MESA) is analaguos, but sets only
 | 
			
		||||
      x, y, and z with w implicitly set to 1 (or only x and y with z
 | 
			
		||||
      implicitly set to 0 and w implicitly set to 1).
 | 
			
		||||
      implicititly set to 0 and w implicitly set to 1).
 | 
			
		||||
 | 
			
		||||
      WindowPosMESA operates like RasterPos except that the current modelview
 | 
			
		||||
      matrix, projection matrix and viewport parameters are ignored and the
 | 
			
		||||
@@ -108,7 +109,7 @@ GLX Protocol
 | 
			
		||||
 | 
			
		||||
Errors
 | 
			
		||||
 | 
			
		||||
    INVALID_OPERATION is generated if WindowPosMESA is called between
 | 
			
		||||
    INVALID_OPERATION is generated if WindowPosMESA is called betweeen
 | 
			
		||||
    Begin and End.
 | 
			
		||||
 | 
			
		||||
New State
 | 
			
		||||
@@ -8,7 +8,7 @@ Name Strings
 | 
			
		||||
 | 
			
		||||
Contact
 | 
			
		||||
 | 
			
		||||
    Brian Paul, Tungsten Graphics, Inc. (brian.paul 'at' tungstengraphics.com)
 | 
			
		||||
    Brian Paul, Tungsten Graphics, Inc. (brian 'at' tungstengraphics.com)
 | 
			
		||||
    Keith Whitwell, Tungsten Graphics, Inc.  (keith 'at' tungstengraphics.com)
 | 
			
		||||
 | 
			
		||||
Status
 | 
			
		||||
@@ -26,7 +26,7 @@ Number
 | 
			
		||||
Dependencies
 | 
			
		||||
 | 
			
		||||
    OpenGL 1.0 or later is required
 | 
			
		||||
    This extension is written against the OpenGL 1.4 Specification.
 | 
			
		||||
    This extensions is written against the OpenGL 1.4 Specification.
 | 
			
		||||
    NV_texture_rectangle effects the definition of this extension.
 | 
			
		||||
 | 
			
		||||
Overview
 | 
			
		||||
@@ -75,14 +75,14 @@ Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
 | 
			
		||||
 | 
			
		||||
Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
 | 
			
		||||
 | 
			
		||||
    In section 3.6.4, Rasterization of Pixel Rectangles, on page 101,
 | 
			
		||||
    In section 3.6.4, Rasterization of Pixel Rectangles, on page 102,
 | 
			
		||||
    add the following to Table 3.8 (Packed pixel formats):
 | 
			
		||||
    
 | 
			
		||||
    type Parameter                GL Data   Number of        Matching
 | 
			
		||||
     Token Name                    Type     Components     Pixel Formats
 | 
			
		||||
    --------------                -------   ----------     -------------
 | 
			
		||||
    UNSIGNED_SHORT_8_8_MESA       ushort         2         YCBCR_MESA
 | 
			
		||||
    UNSIGNED_SHORT_8_8_REV_MESA   ushort         2         YCBCR_MESA
 | 
			
		||||
    UNSIGNED_SHORT_8_8_MESA       ushort         3         YCBCR_422_MESA
 | 
			
		||||
    UNSIGNED_SHORT_8_8_REV_MESA   ushort         3         YCBCR_422_MESA
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    In section 3.6.4, Rasterization of Pixel Rectangles, on page 102,
 | 
			
		||||
@@ -103,13 +103,13 @@ Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
 | 
			
		||||
    +-------------------------------+-------------------------------+
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    In section 3.6.4, Rasterization of Pixel Rectangles, on page 104,
 | 
			
		||||
    add the following to Table 3.12 (Packed pixel field assignments):
 | 
			
		||||
    In section 3.6.4, Rasterization of Pixel Rectangles, on page 102,
 | 
			
		||||
    add the following to Table 3.12 (Packed pixel fiedl assignments):
 | 
			
		||||
 | 
			
		||||
                       First       Second     Third      Fourth
 | 
			
		||||
    Format             Element     Element    Element    Element
 | 
			
		||||
    ------             -------     -------    -------    -------
 | 
			
		||||
    YCBCR_MESA         luminance   chroma
 | 
			
		||||
    YCBCR_422_MESA     luminance   chroma
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    In section 3.8.1, Texture Image Specification, on page 125, add
 | 
			
		||||
@@ -201,4 +201,3 @@ Revision History
 | 
			
		||||
     3 September 2003 - further clarify when YCbCr->RGB conversion takes place
 | 
			
		||||
    19 September 2003 - a few more updates prior to submitting to extension
 | 
			
		||||
                        registry.
 | 
			
		||||
     3 April 2004 - fix assorted inaccuracies
 | 
			
		||||
							
								
								
									
										547
									
								
								docs/MiniGLX.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										547
									
								
								docs/MiniGLX.html
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,547 @@
 | 
			
		||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
 | 
			
		||||
<html>
 | 
			
		||||
<head>
 | 
			
		||||
  <title>Mini GLX Specification</title>
 | 
			
		||||
</head>
 | 
			
		||||
<body>
 | 
			
		||||
<h1>
 | 
			
		||||
<center>Mini GLX Specification</center>
 | 
			
		||||
</h1>
 | 
			
		||||
<h2>
 | 
			
		||||
<center>Tungsten Graphics, Inc.<br>
 | 
			
		||||
<br>
 | 
			
		||||
January 20, 2003<br>
 | 
			
		||||
<br>
 | 
			
		||||
</center>
 | 
			
		||||
</h2>
 | 
			
		||||
<p> Copyright © 2002-2003 by Tungsten Graphics, Inc., Cedar Park,
 | 
			
		||||
Texas. All Rights Reserved. <br>
 | 
			
		||||
<br>
 | 
			
		||||
Permission is granted to make and distribute verbatim copies of this
 | 
			
		||||
document provided the copyright notice and this permission notice are
 | 
			
		||||
preserved on all copies.<br>
 | 
			
		||||
<br>
 | 
			
		||||
</p>
 | 
			
		||||
<h1>1. Introduction</h1>
 | 
			
		||||
<p>The Mini GLX interface facilitates OpenGL rendering on embedded
 | 
			
		||||
devices. The interface is a subset of the GLX interface, plus a minimal
 | 
			
		||||
set of Xlib-like functions.</p>
 | 
			
		||||
<p>Programs written to the Mini GLX specification should run unchanged
 | 
			
		||||
on systems with the X Window System and the GLX extension. The intention
 | 
			
		||||
is to allow flexibility for prototyping and testing.</p>
 | 
			
		||||
<p>This document serves as both the reference guide and programming
 | 
			
		||||
guide for Mini GLX.<br>
 | 
			
		||||
<br>
 | 
			
		||||
</p>
 | 
			
		||||
<h1>2. Mini GLX Concepts</h1>
 | 
			
		||||
<p>The OpenGL specification does not describe how OpenGL rendering
 | 
			
		||||
contexts and drawing surfaces (i.e. the frame buffer) are created and
 | 
			
		||||
managed. Rather, this is handled by an OpenGL window system interface,
 | 
			
		||||
such as Mini GLX.</p>
 | 
			
		||||
<p>There are three main datatypes or resources managed by Mini GLX. The
 | 
			
		||||
resources and their corresponding GLX or Xlib data types are:</p>
 | 
			
		||||
<table cellspacing="10" align="center">
 | 
			
		||||
  <tbody>
 | 
			
		||||
    <tr>
 | 
			
		||||
      <td><u>Resource</u></td>
 | 
			
		||||
      <td><u>Data type</u></td>
 | 
			
		||||
    </tr>
 | 
			
		||||
    <tr>
 | 
			
		||||
      <td>pixel formats</td>
 | 
			
		||||
      <td>X Visual and XVisualInfo</td>
 | 
			
		||||
    </tr>
 | 
			
		||||
    <tr>
 | 
			
		||||
      <td>drawing surfaces</td>
 | 
			
		||||
      <td>X Window or GLXDrawable</td>
 | 
			
		||||
    </tr>
 | 
			
		||||
    <tr>
 | 
			
		||||
      <td>rendering contexts</td>
 | 
			
		||||
      <td>GLXContext</td>
 | 
			
		||||
    </tr>
 | 
			
		||||
  </tbody>
 | 
			
		||||
</table>
 | 
			
		||||
<p>Pixel formats or X Visuals describe the per-pixel attributes of the
 | 
			
		||||
frame buffer.  For example, bits per color component, Z buffer size,
 | 
			
		||||
stencil size, TrueColor vs PseudoColor, etc.</p>
 | 
			
		||||
<p>Drawing surfaces or X Windows typically describe a spatial
 | 
			
		||||
allocation of the frame buffer (i.e. the position and size of a
 | 
			
		||||
rectangular region of pixels).  Since MiniGLX doesn't really support a
 | 
			
		||||
window system, the window is effectively the entire frame buffer.</p>
 | 
			
		||||
<p>A rendering context represents the current OpenGL state such as
 | 
			
		||||
current drawing color, line width, blending mode, texture parameters,
 | 
			
		||||
etc. Several rendering contexts can be created but only one can be in
 | 
			
		||||
use at any given time.</p>
 | 
			
		||||
<p>The Mini GLX interface provides all the functions needed for
 | 
			
		||||
choosing pixel formats, create drawing surfaces, creating rendering
 | 
			
		||||
contexts and binding rendering contexts to drawing surfaces.<br>
 | 
			
		||||
<br>
 | 
			
		||||
</p>
 | 
			
		||||
<h1>3. Using Mini GLX</h1>
 | 
			
		||||
<p>To use the Mini GLX interface in your application, include the
 | 
			
		||||
GL/miniglx.h header file at compile time:</p>
 | 
			
		||||
<blockquote><code>	#include <GL/miniglx.h><br>
 | 
			
		||||
  </code></blockquote>
 | 
			
		||||
<code></code>Applications should link with libGL.so (i.e. <code>gcc
 | 
			
		||||
myprogram.o -lGL -o myprogram</code>).  libGL.so implements the
 | 
			
		||||
MiniGLX API functions and, in turn, loads a hardware-specific device
 | 
			
		||||
driver (such as <code>radeon_dri.so</code>) at runtime.  The
 | 
			
		||||
environment variable <code>LIBGL_DRIVERS_PATH</code> should name the
 | 
			
		||||
directory where these modules are located.<br>
 | 
			
		||||
<br>
 | 
			
		||||
Prior to running a MiniGXL application, the following kernel modules
 | 
			
		||||
must be installed:<br>
 | 
			
		||||
<br>
 | 
			
		||||
<div style="margin-left: 40px;"> agpgart.o<br>
 | 
			
		||||
radeonfb.o  (assuming Radeon hardware)<br>
 | 
			
		||||
radeon.o  (assuming Radeon hardware)<br>
 | 
			
		||||
</div>
 | 
			
		||||
<code></code> <br>
 | 
			
		||||
Finally, MiniGLX reads a configuration file (by default,<code>
 | 
			
		||||
/etc/miniglx.conf</code>) to determine basic configuration information.
 | 
			
		||||
 The configuration file may also be located in the directory
 | 
			
		||||
specified by the <code>MINIGLX_CONF</code> environment variable).<br>
 | 
			
		||||
<br>
 | 
			
		||||
The remainder of this section describes the MiniGLX API functions.<br>
 | 
			
		||||
<br>
 | 
			
		||||
<h2>3.1 Initialization</h2>
 | 
			
		||||
<p>The XOpenDisplay function is used to initialize the graphics system:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>Display *XOpenDisplay(const char *displayname)<br></pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p>The <code>displayName</code> parameter is currently ignored in Mini
 | 
			
		||||
GLX. It is recommended that <code>NULL</code> be passed as the<code>displayName</code>
 | 
			
		||||
parameter.</p>
 | 
			
		||||
<p>If XOpenDisplay is able to initialize the graphics system a pointer
 | 
			
		||||
to a Display will be returned.  Otherwise, NULL will be returned.</p>
 | 
			
		||||
<h2>3.2 Choosing a Visual</h2>
 | 
			
		||||
<p>A visual (i.e. pixel format) must be chosen before a drawing surface
 | 
			
		||||
or rendering context can be created.  This is done with the
 | 
			
		||||
glXChooseVisual function:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>XVisualInfo *glXChooseVisual(Display *dpy, int screen, const int *attribList)<br></pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p><code>dpy</code> is a pointer to the display returned by
 | 
			
		||||
XOpenDisplay. </p>
 | 
			
		||||
<p><code>screen</code> is currently ignored by Mini GLX and should be
 | 
			
		||||
zero. </p>
 | 
			
		||||
<p><code>attribList</code> is a list of GLX attributes which describe
 | 
			
		||||
the desired pixel format.  It is terminated by the token <code>None</code>.
 | 
			
		||||
The attributes are as follows:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <dl>
 | 
			
		||||
    <dt><code>GLX_USE_GL</code></dt>
 | 
			
		||||
    <dd>This attribute should always be present in order to maintain
 | 
			
		||||
compatibility with GLX.</dd>
 | 
			
		||||
    <dt><code>GLX_RGBA</code></dt>
 | 
			
		||||
    <dd>If present, only RGBA pixel formats will be considered.
 | 
			
		||||
Otherwise, only color index formats are considered.</dd>
 | 
			
		||||
    <dt><code>GLX_DOUBLEBUFFER</code></dt>
 | 
			
		||||
    <dd>if present, only double-buffered pixel formats will	be chosen.</dd>
 | 
			
		||||
    <dt><code>GLX_RED_SIZE n</code></dt>
 | 
			
		||||
    <dd>Must be followed by a non-negative integer indicating the
 | 
			
		||||
minimum number of bits per red pixel component that is acceptable.</dd>
 | 
			
		||||
    <dt><code>GLX_GREEN_SIZE n</code></dt>
 | 
			
		||||
    <dd>Must be followed by a non-negative integer indicating the
 | 
			
		||||
minimum number of bits per green pixel component that is acceptable.</dd>
 | 
			
		||||
    <dt><code>GLX_BLUE_SIZE n</code></dt>
 | 
			
		||||
    <dd>Must be followed by a non-negative integer indicating the
 | 
			
		||||
minimum number of bits per blue pixel component that is acceptable.</dd>
 | 
			
		||||
    <dt><code>GLX_ALPHA_SIZE n</code></dt>
 | 
			
		||||
    <dd>Must be followed by a non-negative integer indicating the
 | 
			
		||||
minimum number of bits per alpha pixel component that is acceptable.</dd>
 | 
			
		||||
    <dt><code>GLX_STENCIL_SIZE n</code></dt>
 | 
			
		||||
    <dd>Must be followed by a non-negative integer indicating the
 | 
			
		||||
minimum number of bits per stencil value that is acceptable.</dd>
 | 
			
		||||
    <dt><code>None</code></dt>
 | 
			
		||||
    <dd>This token is used to terminate the attribute list.</dd>
 | 
			
		||||
  </dl>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p>glXChooseVisual will return a pointer to an XVisualInfo object which
 | 
			
		||||
most closely matches the requirements of the attribute list.  If there
 | 
			
		||||
is no visual which matches the request, NULL will be returned.</p>
 | 
			
		||||
<p>Note that visuals with accumulation buffers and depth buffers are
 | 
			
		||||
not available.<br>
 | 
			
		||||
<br>
 | 
			
		||||
</p>
 | 
			
		||||
<h2>3.3 Creating a Drawing Surface</h2>
 | 
			
		||||
<p>Drawing surfaces are created as X windows.  For Mini GLX,
 | 
			
		||||
windows are <i>full-screen</i>; they cover the entire frame buffer.
 | 
			
		||||
 Also, Mini GLX imposes a limit of one window.  A second window
 | 
			
		||||
cannot be created until the first one is destroyed.</p>
 | 
			
		||||
<h3>3.3.1 Window Creation</h3>
 | 
			
		||||
<p>The XCreateWindow function is used to create a drawing surface:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>Window XCreateWindow( Display *display,<br>                      Window parent,<br>                      int x, int y,<br>                      unsigned int width, unsigned int height,<br>                      unsigned int borderWidth,<br>                      int depth,<br>                      unsigned int class,<br>                      Visual *visual,<br>                      unsigned long valuemask,<br>                      XSetWindowAttributes *attributes )<br></pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p>The parameters are as follows:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <dl>
 | 
			
		||||
    <dt><code>display</code></dt>
 | 
			
		||||
    <dd>A Display pointer, as returned by XOpenDisplay.</dd>
 | 
			
		||||
    <dt><code>parent</code></dt>
 | 
			
		||||
    <dd>The parent window for the new window.  For Mini GLX, this
 | 
			
		||||
should be<code>RootWindow(dpy, 0)</code>.</dd>
 | 
			
		||||
    <dt><code>x, y</code></dt>
 | 
			
		||||
    <dd>The position of the window.  For Mini GLX, both values should
 | 
			
		||||
be zero.</dd>
 | 
			
		||||
    <dt><code>width, height</code></dt>
 | 
			
		||||
    <dd>The size of the window.  For Mini GLX, this specifies the
 | 
			
		||||
desired screen size such as 1024, 768 or 1280, 1024.</dd>
 | 
			
		||||
    <dt><code>borderWidth</code></dt>
 | 
			
		||||
    <dd>This parameter should be zero.</dd>
 | 
			
		||||
    <dt><code>depth</code></dt>
 | 
			
		||||
    <dd>The pixel depth for the window.  For Mini GLX this should be
 | 
			
		||||
the depth found in the XVisualInfo object returned by <code>glxChooseVisual</code>.</dd>
 | 
			
		||||
    <dt><code>class</code></dt>
 | 
			
		||||
    <dd>The window class.  For Mini GLX this value should be <code>InputOutput</code>.</dd>
 | 
			
		||||
    <dt><code>visual</code></dt>
 | 
			
		||||
    <dd>This parameter should be the <code>visual</code> field of the <code>XVisualInfo</code>
 | 
			
		||||
object returned by <code>glxChooseVisual</code>.</dd>
 | 
			
		||||
    <dt><code>valuemask</code></dt>
 | 
			
		||||
    <dd>This parameter indicates which fields of the <code>XSetWindowAttributes</code>
 | 
			
		||||
are to be used. For Mini GLX this is typically the bitmask<code>CWBackPixel
 | 
			
		||||
| CWBorderPixel | CWColormap</code>.</dd>
 | 
			
		||||
    <dt><code>attributes</code></dt>
 | 
			
		||||
    <dd>Initial window attributes. Of the fields in the <code>XSetWindowAttributes</code>
 | 
			
		||||
structure, the<code>background_pixel</code>, <code>border_pixel</code>
 | 
			
		||||
and <code>colormap</code> fields should be set.  See the discussion
 | 
			
		||||
below regarding colormaps.</dd>
 | 
			
		||||
  </dl>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p><code>XCreateWindow</code> will return a window handle if it succeeds
 | 
			
		||||
or zero if it fails.</p>
 | 
			
		||||
<h3>3.3.2 Window Mapping</h3>
 | 
			
		||||
<p>To display the window the XMapWindow function must be called:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>void XMapWindow(Display *dpy, Window w)</pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p>This function does nothing in Mini GLX but is required for Xlib/GLX
 | 
			
		||||
compatibility</p>
 | 
			
		||||
<h3>3.3.3 Colormaps<br>
 | 
			
		||||
</h3>
 | 
			
		||||
<p>Xlib requires specification of a colormap when creating a window.
 | 
			
		||||
 For purposes of interoperability, Mini GLX requires this as well,
 | 
			
		||||
though the colormap is not actually used.  The XCreateColormap
 | 
			
		||||
function is used to create a colormap:</p>
 | 
			
		||||
<blockquote><code>Colormap XCreateColormap(Display *dpy, Window window,
 | 
			
		||||
Visual *visual, int alloc)</code><br>
 | 
			
		||||
  <code></code></blockquote>
 | 
			
		||||
<p>The parameters are as follows:<br>
 | 
			
		||||
</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <dl>
 | 
			
		||||
    <dt><code>dpy</code></dt>
 | 
			
		||||
    <dd>The display handle as returned by XOpenDisplay.</dd>
 | 
			
		||||
    <dt><code>window</code></dt>
 | 
			
		||||
    <dd> This parameter is ignored by Mini GLX but should be the value
 | 
			
		||||
returned by the <code>RootWindow(dpy, 0)</code> macro.<br>
 | 
			
		||||
    </dd>
 | 
			
		||||
    <dt><code>visual</code></dt>
 | 
			
		||||
    <dd>This parameter is ignored by Mini GLX but should be the visual
 | 
			
		||||
field of the XVisualInfo object returned by glXChooseVisual. </dd>
 | 
			
		||||
    <dt><code>alloc</code></dt>
 | 
			
		||||
    <dd>This parameter is ignored by Mini GLX but should be set to <code>AllocNone</code>.</dd>
 | 
			
		||||
  </dl>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<br>
 | 
			
		||||
<h2>3.4 Creating a Rendering Context</h2>
 | 
			
		||||
<p>An OpenGL rendering context is created with the <code>glXCreateContext</code>
 | 
			
		||||
function:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>GLXContext glXCreateContext(Display *dpy, XVisualInfo *visInfo, GLXContext shareList, Bool direct)<br></pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p>The parameters are as follows:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <dl>
 | 
			
		||||
    <dt><code>dpy</code></dt>
 | 
			
		||||
    <dd>The display handle as returned by XOpenDisplay.</dd>
 | 
			
		||||
    <dt><code>visInfo</code></dt>
 | 
			
		||||
    <dd>The visual as returned by glXChooseVisual.</dd>
 | 
			
		||||
    <dt><code>shareList</code></dt>
 | 
			
		||||
    <dd>If non-zero, texture objects and display lists are shared with
 | 
			
		||||
the named rendering context. If zero, texture objects and display lists
 | 
			
		||||
will (initially) be private to this context. They may be shared when a
 | 
			
		||||
subsequent context is created.</dd>
 | 
			
		||||
    <dt><code>direct</code></dt>
 | 
			
		||||
    <dd>Specifies whether direct or indirect rendering is desired. For
 | 
			
		||||
Mini GLX this value is ignored but it should be set to <code>True</code>.</dd>
 | 
			
		||||
  </dl>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p><code>glXCreateContext</code> will return a GLXContext handle if it
 | 
			
		||||
succeeds or zero if it fails due to invalid parameter or insufficient
 | 
			
		||||
resources.<br>
 | 
			
		||||
<br>
 | 
			
		||||
</p>
 | 
			
		||||
<h2>3.5 Binding a Rendering Context</h2>
 | 
			
		||||
<p>The final step before beginning OpenGL rendering is to bind (i.e.
 | 
			
		||||
activate) a rendering context and drawing surface with the
 | 
			
		||||
glXMakeCurrent function:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>Bool glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx)<br></pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p>The parameters are as follows:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <dl>
 | 
			
		||||
    <dt><code>dpy</code></dt>
 | 
			
		||||
    <dd>The display handle, as returned by XOpenDisplay.</dd>
 | 
			
		||||
    <dt><code>drawable</code></dt>
 | 
			
		||||
    <dd>The window or drawable to bind to the rendering context. This
 | 
			
		||||
should be the value returned by XCreateWindow.</dd>
 | 
			
		||||
    <dt><code>ctx</code></dt>
 | 
			
		||||
    <dd>The rendering context to bind, as returned by glXCreateContext.</dd>
 | 
			
		||||
  </dl>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p>If glXMakeCurrent succeeds True is returned.  Otherwise False is
 | 
			
		||||
returned to indicate an invalid display, window or context parameter.</p>
 | 
			
		||||
<p>After the rendering context has been bound to the drawing surface
 | 
			
		||||
OpenGL rendering can begin.</p>
 | 
			
		||||
<p>The current rendering context may be unbound by calling
 | 
			
		||||
glXMakeCurrent with the window and context parameters set to zero.</p>
 | 
			
		||||
<p>An application may create any number of rendering contexts and bind
 | 
			
		||||
them as needed. Note that binding a rendering context is generally not a
 | 
			
		||||
light-weight operation.  Most simple OpenGL applications create
 | 
			
		||||
only one rendering context.<br>
 | 
			
		||||
<br>
 | 
			
		||||
</p>
 | 
			
		||||
<h2>3.6 Color Buffer Swapping</h2>
 | 
			
		||||
<p>A double buffered window has two color buffers: a front buffer and a
 | 
			
		||||
back buffer.  Normally, rendering is directed to the back buffer while
 | 
			
		||||
the front buffer is displayed.  When rendering of a frame is finished
 | 
			
		||||
the front and back buffers are swapped to provide the illusion of
 | 
			
		||||
instanteous screen updates.</p>
 | 
			
		||||
<p>The color buffers for a particular window (i.e. drawable) may be
 | 
			
		||||
swapped with the glXSwapBuffers command:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>void glXSwapBuffers(Display *dpy, GLXDrawable drawable)<br></pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
Any pending rendering commands will be completed before the buffer swap
 | 
			
		||||
takes place.<br>
 | 
			
		||||
<br>
 | 
			
		||||
Calling glXSwapBuffers on a window which is single-buffered has no
 | 
			
		||||
effect.<br>
 | 
			
		||||
<br>
 | 
			
		||||
<h2>3.7 Releasing Resources</h2>
 | 
			
		||||
<h3>3.7.1 Releasing Rendering Contexts</h3>
 | 
			
		||||
<p>A rendering context may be destroyed by calling glXDestroyContext:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>void glXDestroyContext(Display *dpy, GLXContext ctx)<br></pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<h3>3.7.2 Releasing Windows</h3>
 | 
			
		||||
<p>A window may be destroyed by calling XDestroyWindow:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>void XDestroyWindow(Display *dpy, Window window)<br></pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<h3>3.7.3 Releasing Visuals</h3>
 | 
			
		||||
<p>An XVisualInfo object may be freed by calling XFree:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>void XFree(void *data)<br></pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<h3>3.7.4 Releasing Colormaps</h3>
 | 
			
		||||
<p>A colormap may be freed by calling XFreeColormap:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>void XFreeColormap(Display *dpy, Colormap colormap)<br></pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<h3>3.7.4 Releasing Display Resources</h3>
 | 
			
		||||
<p>When the application is about to exit, the resources associated with
 | 
			
		||||
the graphics system can be released by calling XCloseDisplay:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>void XCloseDisplay(Display *dpy)<br></pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p>The display handle becomes invalid at this point.<br>
 | 
			
		||||
<br>
 | 
			
		||||
</p>
 | 
			
		||||
<h2>3.8 Query Functions</h2>
 | 
			
		||||
<h3>3.8.1 Querying Available Visuals</h3>
 | 
			
		||||
A list of all available visuals can be obtained with the XGetVisualInfo
 | 
			
		||||
function:<br>
 | 
			
		||||
<br>
 | 
			
		||||
<div style="margin-left: 40px;"><code>XVisualInfo
 | 
			
		||||
*XGetVisualInfo(Display *dpy, long vinfo_mask, XVisualInfo
 | 
			
		||||
*vinfo_template, int *nitems_return)<br>
 | 
			
		||||
</code></div>
 | 
			
		||||
<br>
 | 
			
		||||
The parameters are as follows:<br>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <dl>
 | 
			
		||||
    <dt><code>dpy</code></dt>
 | 
			
		||||
    <dd>The display handle, as returned by XOpenDisplay.</dd>
 | 
			
		||||
    <dt><code>vinfo_mask</code></dt>
 | 
			
		||||
    <dd>A bitmask indicating which fields of the vinfo_template are to
 | 
			
		||||
be matched.  The value must be VisualScreenMask.</dd>
 | 
			
		||||
    <dt><code>vinfo_template</code></dt>
 | 
			
		||||
    <dd>A template whose fields indicate which visual attributes must
 | 
			
		||||
be matched by the results.  The screen field of this structure must
 | 
			
		||||
be zero.</dd>
 | 
			
		||||
    <dt><code>nitems_return</code></dt>
 | 
			
		||||
    <dd>Returns the number of visuals returned. </dd>
 | 
			
		||||
  </dl>
 | 
			
		||||
</blockquote>
 | 
			
		||||
The return value is the address of an array of all available visuals.<br>
 | 
			
		||||
<br>
 | 
			
		||||
An example of using XGetVisualInfo to get all available visuals follows:<br>
 | 
			
		||||
<br>
 | 
			
		||||
<div style="margin-left: 40px;"><code>XVisualInfo visTemplate, *results;</code><br>
 | 
			
		||||
<code>int numVisuals;</code><br>
 | 
			
		||||
<code>Display *dpy = XOpenDisplay(NULL);</code><br>
 | 
			
		||||
<code>visTemplate.screen = 0;</code><br>
 | 
			
		||||
<code>results = XGetVisualInfo(dpy, VisualScreenMask, &visTemplate,
 | 
			
		||||
&numVisuals);</code><br>
 | 
			
		||||
<code></code></div>
 | 
			
		||||
<br>
 | 
			
		||||
<h3>3.8.2 Querying Visual Attributes</h3>
 | 
			
		||||
<p>The GLX attributes of an X visual may be queried with the
 | 
			
		||||
glXGetConfig function:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>int glXGetConfig(Display *dpy, XVisualInfo *vis, int attribute, int *value)<br></pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p>The parameters are as follows:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <dl>
 | 
			
		||||
    <dt><code>dpy</code></dt>
 | 
			
		||||
    <dd>The display handle, as returned by XOpenDisplay.</dd>
 | 
			
		||||
    <dt><code>vis</code></dt>
 | 
			
		||||
    <dd>The visual, as returned by glXChooseVisual.</dd>
 | 
			
		||||
    <dt><code>attribute</code></dt>
 | 
			
		||||
    <dd>The attribute to query.  The attributes are listed below.</dd>
 | 
			
		||||
    <dt><code>value</code></dt>
 | 
			
		||||
    <dd>Pointer to an integer in which the result of the query will be
 | 
			
		||||
stored. </dd>
 | 
			
		||||
  </dl>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p>The return value will be zero if no error occurs.<code>
 | 
			
		||||
 GLX_INVALID_ATTRIBUTE</code> will be returned if the attribute
 | 
			
		||||
parameter is invalid.<code>  GLX_BAD_VISUAL</code> will be returned
 | 
			
		||||
if the XVisualInfo parameter is invalid.</p>
 | 
			
		||||
<p>The following attributes may be queried:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <dl>
 | 
			
		||||
    <dt><code>GLX_USE_GL</code></dt>
 | 
			
		||||
    <dd>The result will be <code>True</code> or <code>False</code> to
 | 
			
		||||
indicate if OpenGL rendering is supported with the visual.  Mini GLX
 | 
			
		||||
always return <code>True</code>.</dd>
 | 
			
		||||
    <dt><code>GLX_RGBA</code></dt>
 | 
			
		||||
    <dd>The result will be <code>True</code> for RGBA visuals or <code>False</code>
 | 
			
		||||
for color index visuals.</dd>
 | 
			
		||||
    <dt><code>GLX_DOUBLEBUFFER</code></dt>
 | 
			
		||||
    <dd>The result will be <code>True</code> if the visual has two
 | 
			
		||||
color buffers or <code>False</code> if the visual has one color buffer.</dd>
 | 
			
		||||
    <dt><code>GLX_RED_SIZE</code></dt>
 | 
			
		||||
    <dd>The result will be the number of red bits per pixel.</dd>
 | 
			
		||||
    <dt><code>GLX_GREEN_SIZE</code></dt>
 | 
			
		||||
    <dd>The result will be the number of green bits per pixel.</dd>
 | 
			
		||||
    <dt><code>GLX_BLUE_SIZE</code></dt>
 | 
			
		||||
    <dd>The result will be the number of blue bits per pixel.</dd>
 | 
			
		||||
    <dt><code>GLX_ALPHA_SIZE</code></dt>
 | 
			
		||||
    <dd>The result will be the number of alpha bits per pixel.</dd>
 | 
			
		||||
    <dt><code>GLX_DEPTH_SIZE</code></dt>
 | 
			
		||||
    <dd>The result will be the number of bits per Z value.</dd>
 | 
			
		||||
    <dt><code>GLX_STENCIL_SIZE</code></dt>
 | 
			
		||||
    <dd>The result will be the number of bits per stencil value.<br>
 | 
			
		||||
      <br>
 | 
			
		||||
    </dd>
 | 
			
		||||
  </dl>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<h3>3.8.3 Querying the Current Rendering Context</h3>
 | 
			
		||||
<p>The current rendering context can be queried with
 | 
			
		||||
glXGetCurrentContext: </p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>GLXContext glXGetCurrentContext(void)<br></pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p>Zero will be returned if no context is currently bound.<br>
 | 
			
		||||
<br>
 | 
			
		||||
</p>
 | 
			
		||||
<h3>3.8.4 Querying the Current Drawable</h3>
 | 
			
		||||
<p>The current drawable (i.e. window or drawing surface) can be queried
 | 
			
		||||
with glXGetCurrentDrawable:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>GLXDrawable glXGetCurrentDrawable(void)<br></pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p>Zero will be returned if no drawable is currently bound.<br>
 | 
			
		||||
<br>
 | 
			
		||||
</p>
 | 
			
		||||
<h3>3.8.5 Function Address Queries</h3>
 | 
			
		||||
<p>The glXGetProcAddress function will return the address of any
 | 
			
		||||
available OpenGL or Mini GLX function:</p>
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>void *glXGetProcAddress(const GLubyte *procName)<br></pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p>If <code>procName</code> is a valid function name, a pointer to that
 | 
			
		||||
function will be returned.  Otherwise, NULL will be returned.</p>
 | 
			
		||||
<p>The purpose of glXGetProcAddress is to facilitate using future
 | 
			
		||||
extensions to OpenGL or Mini GLX.  If a future version of the library
 | 
			
		||||
adds new extension functions they'll be accessible via
 | 
			
		||||
glXGetProcAddress. The alternative is to hard-code calls to the new
 | 
			
		||||
functions in the application but doing so will prevent linking the
 | 
			
		||||
application with older versions of the library.<br>
 | 
			
		||||
<br>
 | 
			
		||||
</p>
 | 
			
		||||
<h2>3.9 Versioning</h2>
 | 
			
		||||
The Mini GLX version can be queried at run time with glXQueryVersion:
 | 
			
		||||
<blockquote>
 | 
			
		||||
  <pre>Bool glXQueryVersion(Display *dpy, int *major, int *minor)<br></pre>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<p><code>major</code> will be set to the major version number and<code>minor</code>
 | 
			
		||||
will be set to the minor version number.<code>True</code> will be
 | 
			
		||||
returned if the function succeeds. <code>False</code> will be returned
 | 
			
		||||
if the function fails due to invalid parameters. The <code>dpy</code>
 | 
			
		||||
argument is currently ignored, but should be the value returned by
 | 
			
		||||
XOpenDisplay.</p>
 | 
			
		||||
<p>At compile time, the Mini GLX interface version can be tested with
 | 
			
		||||
the MINI_GLX_VERSION_1_<i>x</i> preprocessor tokens. For example, if
 | 
			
		||||
version 1.0 of Mini GLX is supported, then<code> MINI_GLX_VERSION_1_0</code>
 | 
			
		||||
will be defined. If version 1.1 of Mini GLX is supported, then<code>
 | 
			
		||||
MINI_GLX_VERSION_1_1</code> will be defined.</p>
 | 
			
		||||
<p>At the time of writing the current Mini GLX version is 1.0.<br>
 | 
			
		||||
<br>
 | 
			
		||||
</p>
 | 
			
		||||
<h1>4.0 Interoperability with GLX and Xlib</h1>
 | 
			
		||||
While Mini GLX strives to be compatible with GLX and Xlib there are
 | 
			
		||||
some unavoidable differences which must be taken into consideration.<br>
 | 
			
		||||
<h2>4.1 Public vs Private Structures</h2>
 | 
			
		||||
The structure of many X data types is public.  For example, the <code>Display</code>
 | 
			
		||||
data type is defined as a structure in /usr/include/X11/Xlib.h and
 | 
			
		||||
programmers may access any fields of that structure at will.  Mini
 | 
			
		||||
GLX also defines a Display data type but its fields are hidden and not
 | 
			
		||||
visiblein <code>miniglx.h</code>.  Duplicating the Xlib
 | 
			
		||||
declaration for the <code>Display</code> data type in minigl.h would
 | 
			
		||||
require defining a large number of other superfluous Xlib datatypes.<br>
 | 
			
		||||
<br>
 | 
			
		||||
Mini GLX users are discouraged from directly accessing the fields of
 | 
			
		||||
Xlib data types to maximize portability - though this is unavoidable to
 | 
			
		||||
some extent.  For example, the <code>XVisualInfo</code> and <code>XSetWindowAtttributes</code>
 | 
			
		||||
data types must be completely public.
 | 
			
		||||
<h2>4.2 Macros</h2>
 | 
			
		||||
In some cases, Xlib defines macros which are meant to be used instead
 | 
			
		||||
of direct structure accesses.  For example, the <code>RootWindow(dpy,
 | 
			
		||||
screen)</code> macro returns the root window for a given screen on a
 | 
			
		||||
given display.  Unfortunately, macros do nothing to aid in ABI
 | 
			
		||||
compatibility since they are resolved at compile time instead of at
 | 
			
		||||
link/run time.<br>
 | 
			
		||||
<br>
 | 
			
		||||
Mini GLX also defines a <code>RootWindow</code> macro since it's
 | 
			
		||||
essential for creating windows.  But the implementation of this
 | 
			
		||||
macro by Xlib and Mini GLX is completely different.<br>
 | 
			
		||||
<h2>4.3 Summary</h2>
 | 
			
		||||
Because Xlib and Mini GLX define data types and macros differently,
 | 
			
		||||
Mini GLX applications must be recompiled when retargeting Mini GLX or
 | 
			
		||||
native Xlib/GLX.  That is, applications can't simply be re-linked
 | 
			
		||||
because of ABI incompatibilities.<br>
 | 
			
		||||
<br>
 | 
			
		||||
Nevertheless, the fact that Mini GLX programs can be recompiled for
 | 
			
		||||
Xlib and GLX increases portability and flexibility for testing and
 | 
			
		||||
prototyping.<br>
 | 
			
		||||
<br>
 | 
			
		||||
<h1>5.0 Example Program</h1>
 | 
			
		||||
<p>This section shows an example program which uses the Mini GLX
 | 
			
		||||
interface. The program simply draws several frames of a rotating square.<br>
 | 
			
		||||
</p>
 | 
			
		||||
<p>The program may be compiled for use with Xlib/GLX or Mini GLX by
 | 
			
		||||
setting the <code>USE_MINIGLX</code> token to 0 or 1, respectively.
 | 
			
		||||
 Note that the only difference is the header files which are
 | 
			
		||||
included.<br>
 | 
			
		||||
</p>
 | 
			
		||||
<p> </p>
 | 
			
		||||
<pre><code><br></code>#define USE_MINIGLX 1  /* 1 = use Mini GLX, 0 = use Xlib/GLX */<br><br>#include <stdio.h><br>#include <stdlib.h><br>#include <GL/gl.h><br><br>#if USE_MINIGLX<br>#include <GL/miniglx.h><br>#else<br>#include <GL/glx.h><br>#include <X11/Xlib.h><br>#endif<br><br><code>/*<br> * Create a simple double-buffered RGBA window.<br> */<br>static Window<br>MakeWindow(Display * dpy, unsigned int width, unsigned int height)<br>{<br>   int visAttributes[] = {<br>      GLX_RGBA,<br>      GLX_RED_SIZE, 1,<br>      GLX_GREEN_SIZE, 1,<br>      GLX_BLUE_SIZE, 1,<br>      GLX_DOUBLEBUFFER,<br>      None<br>   };<br>   XSetWindowAttributes attr;<br>   unsigned long attrMask;<br>   Window root;<br>   Window win;<br>   GLXContext ctx;<br>   XVisualInfo *visinfo;<br><br>   root = RootWindow(dpy, 0);<br><br>   /* Choose GLX visual / pixel format */<br>   visinfo = glXChooseVisual(dpy, 0, visAttributes);<br>   if (!visinfo) {<br>      printf("Error: couldn't get an RGB, Double-buffered visual\n");<br>      exit(1);<br>   }<br><br>   /* Create the window */<br>   attr.background_pixel = 0;<br>   attr.border_pixel = 0;<br>   attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);<br>   attrMask = CWBackPixel | CWBorderPixel | CWColormap;<br>   win = XCreateWindow(dpy, root, 0, 0, width, height,<br>		       0, visinfo->depth, InputOutput,<br>		       visinfo->visual, attrMask, &attr);<br>   if (!win) {<br>      printf("Error: XCreateWindow failed\n");<br>      exit(1);<br>   }<br><br>   /* Display the window */<br>   XMapWindow(dpy, win);<br><br>   /* Create GLX rendering context */<br>   ctx = glXCreateContext(dpy, visinfo, NULL, True);<br>   if (!ctx) {<br>      printf("Error: glXCreateContext failed\n");<br>      exit(1);<br>   }<br><br>   /* Bind the rendering context and window */<br>   glXMakeCurrent(dpy, win, ctx);<br><br>   return win;<br>}<br><br><br>/*<br> * Draw a few frames of a rotating square.<br> */<br>static void<br>DrawFrames(Display * dpy, Window win)<br>{<br>   int angle;<br>   glShadeModel(GL_FLAT);<br>   glClearColor(0.5, 0.5, 0.5, 1.0);<br>   for (angle = 0; angle < 360; angle += 10) {<br>      glClear(GL_COLOR_BUFFER_BIT);<br>      glColor3f(1.0, 1.0, 0.0);<br>      glPushMatrix();<br>      glRotatef(angle, 0, 0, 1);<br>      glRectf(-0.8, -0.8, 0.8, 0.8);<br>      glPopMatrix();<br>      glXSwapBuffers(dpy, win);<br>   }<br>}<br><br><br>int<br>main(int argc, char *argv[])<br>{<br>   Display *dpy;<br>   Window win;<br><br>   dpy = XOpenDisplay(NULL);<br>   if (!dpy) {<br>      printf("Error: XOpenDisplay failed\n");<br>      return 1;<br>   }<br><br>   win = MakeWindow(dpy, 300, 300);<br><br>   DrawFrames(dpy, win);<br><br>   return 0;<br>}<br></code></pre>
 | 
			
		||||
<br>
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
							
								
								
									
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								docs/README.3DFX
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
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										Normal file
									
								
							@@ -0,0 +1,672 @@
 | 
			
		||||
 | 
			
		||||
                            3Dfx Glide device driver
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Mesa-5.1 release notes:
 | 
			
		||||
-----------------------
 | 
			
		||||
 | 
			
		||||
1) Glide2 support has been ceased; in order to keep Voodoo Graphics
 | 
			
		||||
   and Voodoo Rush compatibility, please visit the Glide SourceForge
 | 
			
		||||
   and help us to fix Glide3 for those cards.
 | 
			
		||||
2) The current release is a WIP; among other things, the Linux build works
 | 
			
		||||
   only to some extent. Any help will be appreciated.
 | 
			
		||||
3) Glide3 can be found at http://sourceforge.net/projects/glide/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Known supported HW/OS:
 | 
			
		||||
----------------------
 | 
			
		||||
 | 
			
		||||
Voodoo^2, Voodoo Banshee, Voodoo3, Voodoo4, Voodoo5
 | 
			
		||||
DOS (DJGPP), Windows9x/2k (MinGW/MSVC), Linux
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
How to compile:
 | 
			
		||||
---------------
 | 
			
		||||
 | 
			
		||||
DJGPP/MinGW/MSVC:
 | 
			
		||||
   Place the Glide3 SDK in the top Mesa directory:
 | 
			
		||||
	$(MESA)/glide3/include/*.h
 | 
			
		||||
	$(MESA)/glide3/lib/
 | 
			
		||||
   Required headers:
 | 
			
		||||
	3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
 | 
			
		||||
   Required libraries:
 | 
			
		||||
	OS specific
 | 
			
		||||
   Type:
 | 
			
		||||
	make -f Makefile.DJ HAVE_MMX=1 HAVE_3DNOW=1 FX=1
 | 
			
		||||
	or
 | 
			
		||||
	make -f Makefile.mgw HAVE_MMX=1 HAVE_3DNOW=1 FX=1
 | 
			
		||||
	or
 | 
			
		||||
	nmake -f Makefile.wfx
 | 
			
		||||
   Look into the corresponding makefiles for further information.
 | 
			
		||||
 | 
			
		||||
Linux:
 | 
			
		||||
   Place the Glide3 SDK in /usr/local/glide
 | 
			
		||||
   Type:
 | 
			
		||||
	make linux-glide
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Contact:
 | 
			
		||||
--------
 | 
			
		||||
 | 
			
		||||
Daniel Borca <dborca@users.sourceforge.net>
 | 
			
		||||
Hiroshi Morii <koolsmoky@users.sourceforge.net>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
The info below this line is outdated. You have been warned...
 | 
			
		||||
*************************************************************
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Info for Mesa 4.1
 | 
			
		||||
-----------------
 | 
			
		||||
 | 
			
		||||
The 3dfx Glide driver in Mesa is disabled by default.  Not too many people
 | 
			
		||||
use this driver anymore and at some point down the road it will be dropped.
 | 
			
		||||
 | 
			
		||||
To use/enable the Glide driver either do this:
 | 
			
		||||
 | 
			
		||||
'./configure --with-glide=DIR'    Where DIR is the location of Glide, like
 | 
			
		||||
                                  /usr/ or /usr/local
 | 
			
		||||
 | 
			
		||||
OR
 | 
			
		||||
 | 
			
		||||
'make linux-x86-glide'     If using the old-style Makefile system.
 | 
			
		||||
 | 
			
		||||
The rest of this file hasn't changed since Mesa 3.3.  Some of it's out of
 | 
			
		||||
date, but some is still valid.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
What do you need ?
 | 
			
		||||
------------------
 | 
			
		||||
 | 
			
		||||
	- A PC with a 3Dfx Voodoo1/2 Graphics or Voodoo Rush based board
 | 
			
		||||
	  (Pure3D, Monster 3D, R3D, Obsidian, Stingray 128/3D, etc.).
 | 
			
		||||
	  The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
 | 
			
		||||
	  under Linux (more information in the "Useful Glide Environment
 | 
			
		||||
	  Variables");
 | 
			
		||||
 | 
			
		||||
	- The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
 | 
			
		||||
	  The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
 | 
			
		||||
	  compatible with the Glide 2.x so it doesn't work with the current
 | 
			
		||||
	  version of the driver;
 | 
			
		||||
 | 
			
		||||
	- A compiler supported by the Glide library (Micro$oft VC++ (tested),
 | 
			
		||||
	  Watcom (tested), GCC for Linux (tested), etc.);
 | 
			
		||||
 | 
			
		||||
	- It's nice to have two monitors - one for your normal graphics
 | 
			
		||||
	  card and one for your 3Dfx card. If something goes wrong with
 | 
			
		||||
	  an application using the 3Dfx hardware you can still see your
 | 
			
		||||
	  normal screen in order to recover.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Tested on:
 | 
			
		||||
----------
 | 
			
		||||
	Windows 95 - David Bucciarelli
 | 
			
		||||
	Windows NT - Henri Fousse
 | 
			
		||||
	MS-DOS
 | 
			
		||||
	Linux - Daryll Strauss, Brian Paul, David Bucciarelli
 | 
			
		||||
	FreeBSD
 | 
			
		||||
	BeOS - Duncan Wilcox
 | 
			
		||||
	MacOS - Fazekas Miklos
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
What is able to do ?
 | 
			
		||||
--------------------
 | 
			
		||||
 | 
			
		||||
	- It is able accelerate points, lines and polygon with flat
 | 
			
		||||
	  shading, gouraud shading, Z-buffer, texture mapping, blending, fog and
 | 
			
		||||
	  antialiasing (when possible). There is also the support for rendering
 | 
			
		||||
	  in a window with a slow trick for the Voodoo Graphics (available only
 | 
			
		||||
	  for Linux) and at full speed with the Voodoo Rush chipset.
 | 
			
		||||
	  Under Linux is also possible to switch on-the-fly between the fullscreen
 | 
			
		||||
	  and in-window rendering hack.
 | 
			
		||||
	  There is also the support for using more than one Voodoo Graphics in the
 | 
			
		||||
	  some application/PC (you can create one context for each board and use
 | 
			
		||||
	  multiple video outputs for driving monitors, videoprojectors or HMDs).
 | 
			
		||||
	  The driver is able to fallback to pure software rendering when afeature
 | 
			
		||||
	  isn't supported by the Voodoo hardware (however software rendering is
 | 
			
		||||
	  very slow compared to hardware supported rendering)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
How to compile:
 | 
			
		||||
---------------
 | 
			
		||||
 | 
			
		||||
Linux:
 | 
			
		||||
------
 | 
			
		||||
	Here are the basic steps for using the 3Dfx hardware with Mesa
 | 
			
		||||
	on Linux:
 | 
			
		||||
 | 
			
		||||
	- You'll need the Glide library and headers.  Mesa expects:
 | 
			
		||||
		/usr/local/glide/include/*.h        // all the Glide headers
 | 
			
		||||
		/usr/local/glide/lib/libglide2x.so
 | 
			
		||||
 | 
			
		||||
	  If your Glide libraries and headers are in a different directory
 | 
			
		||||
	  you'll have to modify the Mesa-config and mklib.glide files.
 | 
			
		||||
 | 
			
		||||
	- Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives;
 | 
			
		||||
 | 
			
		||||
	- If you're going to use a newer Mesa/Glide driver than v0.27 then
 | 
			
		||||
          unpack the new driver archive over the Mesa directory.
 | 
			
		||||
 | 
			
		||||
	- In the Mesa-3.1 directory type "make linux-glide"
 | 
			
		||||
 | 
			
		||||
	- Compilation _should_ finish without errors;
 | 
			
		||||
 | 
			
		||||
	- Set your LD_LIBRARY_PATH environment variable so that the
 | 
			
		||||
	  libglide2x.so and Mesa library files can be found.  For example:
 | 
			
		||||
	    setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib"
 | 
			
		||||
 | 
			
		||||
	- You'll have to run Glide-based programs as root or set the suid
 | 
			
		||||
	  bit on executables;
 | 
			
		||||
 | 
			
		||||
	- Try a demo:
 | 
			
		||||
	    cd gdemos
 | 
			
		||||
	    su
 | 
			
		||||
	    setenv MESA_GLX_FX f
 | 
			
		||||
	    ./gears     (hit ESC to exit)
 | 
			
		||||
 | 
			
		||||
	- You can find the demos especially designed for the Voodoo driver in
 | 
			
		||||
	  in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile
 | 
			
		||||
	  everything).
 | 
			
		||||
 | 
			
		||||
MacOS:
 | 
			
		||||
------
 | 
			
		||||
	Check the WEB page at http://valerie.inf.elte.hu/~boga/Mesa.html
 | 
			
		||||
      
 | 
			
		||||
MS Windows:
 | 
			
		||||
-----------
 | 
			
		||||
 | 
			
		||||
	For the MSVC++:
 | 
			
		||||
	- The glide2x.lib have to be in the default MSVC++ lib directory;
 | 
			
		||||
 | 
			
		||||
	- The Glide headers have to be in the default MSVC++ include directory;
 | 
			
		||||
 | 
			
		||||
	- You must have the vcvars32.bat script in your PATH;
 | 
			
		||||
 | 
			
		||||
	- Go to the directory Mesa-3.1 and run the mesafx.bat;
 | 
			
		||||
 | 
			
		||||
	- The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
 | 
			
		||||
	  Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
 | 
			
		||||
          Voodoo demos);
 | 
			
		||||
 | 
			
		||||
	- At the end, you will be in the Mesa-3.1/3Dfx/demos directory;
 | 
			
		||||
 | 
			
		||||
	- Try some demo (fire.exe, teapot.exe, etc.) in order to check if
 | 
			
		||||
	  everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
 | 
			
		||||
	  the Voodoo screen and the windows desktop);
 | 
			
		||||
 | 
			
		||||
	- Remember to copy the Mesa OpenGL32.dll, GLU32.dll and GLUT32.dll in the
 | 
			
		||||
          some directory were you run your Mesa based applications.
 | 
			
		||||
 | 
			
		||||
	- I think that you can easy change the Makefile.fx files in order
 | 
			
		||||
	  to work with other kind of compilers;
 | 
			
		||||
 | 
			
		||||
	- To discover how open the 3Dfx screen, read the sources under
 | 
			
		||||
	  the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or
 | 
			
		||||
          the Diego Picciani's wgl emulator.
 | 
			
		||||
 | 
			
		||||
	NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
 | 
			
		||||
	SP3, you could have some problem (you can disable optimization in order
 | 
			
		||||
	solve these kind of problems).
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Doing more with Mesa & Linux Glide:
 | 
			
		||||
-----------------------------------
 | 
			
		||||
 | 
			
		||||
	The MESA_GLX_FX environment variable can be used to coax most
 | 
			
		||||
	GLX-based programs into using Glide (and the __GLUT library
 | 
			
		||||
	is GLX-based__).
 | 
			
		||||
 | 
			
		||||
        Full-screen 3Dfx rendering:
 | 
			
		||||
        ---------------------------
 | 
			
		||||
 | 
			
		||||
	1. Set the MESA_GLX_FX variable to "fullscreen":
 | 
			
		||||
 | 
			
		||||
		ksh:
 | 
			
		||||
			export MESA_GLX_FX = "fullscreen"
 | 
			
		||||
		csh:
 | 
			
		||||
			setenv MESA_GLX_FX fullscreen
 | 
			
		||||
 | 
			
		||||
	2. As root, run a GLX-based program (any GLUT demo on Linux).
 | 
			
		||||
	
 | 
			
		||||
	3. Be careful:  once the 3Dfx screen appears you won't be able
 | 
			
		||||
	to see the GLUT windows on your X display.  This can make using
 | 
			
		||||
	the mouse tricky!  One solution is to hook up your 3Dfx card to
 | 
			
		||||
	a second monitor.  If you can do this then set these env vars
 | 
			
		||||
	first:
 | 
			
		||||
 | 
			
		||||
		setenv SST_VGA_PASS 1
 | 
			
		||||
		setenv SST_NOSHUTDOWN
 | 
			
		||||
	
 | 
			
		||||
	or for the Voodoo2:
 | 
			
		||||
 | 
			
		||||
		setenv SSTV2_VGA_PASS 1
 | 
			
		||||
		setenv SSTV2_NOSHUTDOWN
 | 
			
		||||
 | 
			
		||||
        Rendering into an X window with the help of the Voodoo hardware:
 | 
			
		||||
        ----------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
	1. Start your X server in 16 bpp mode (XFree86:  startx -- -bpp 16)
 | 
			
		||||
	   in order to have the best performance and the best visual
 | 
			
		||||
	   quality. However you can use any visual depth supported by X.
 | 
			
		||||
 | 
			
		||||
	2. Set the following environment variables:
 | 
			
		||||
		export MESA_GLX_FX="window"	# to enable window rendering
 | 
			
		||||
		export SST_VGA_PASS=1	# to stop video signal switching
 | 
			
		||||
		export SST_NOSHUTDOWN=1	# to stop video signal switching
 | 
			
		||||
	    OR
 | 
			
		||||
		setenv MESA_GLX_FX window
 | 
			
		||||
		setenv SST_VGA_PASS 1
 | 
			
		||||
		setenv SST_NOSHUTDOWN 1
 | 
			
		||||
 | 
			
		||||
	(the Voodoo2 requires to use "SSTV2_" instead "SST_").
 | 
			
		||||
 | 
			
		||||
	3. As root, try running a GLX-based program
 | 
			
		||||
 | 
			
		||||
	How does it work?  We use the 3Dfx hardware to do rendering then
 | 
			
		||||
	copy the image from the 3Dfx frame buffer into an X window when
 | 
			
		||||
	the SwapBuffers() function is called.  The problem with this
 | 
			
		||||
	idea is it's slow.  The image must be copied from the 3Dfx frame
 | 
			
		||||
	buffer to main memory then copied into the X window (and when the X
 | 
			
		||||
	visual depth doesn't match the Voodoo framebufffer bit per pixel, it
 | 
			
		||||
	is required also a pixel format translation).
 | 
			
		||||
 | 
			
		||||
	NOTE: the in-window rendering feature only works with double-buffering.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        On the fly switching between in window rendering and full screen rendering
 | 
			
		||||
	--------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
	The Mesa 2.6 has introduced the capability of switching
 | 
			
		||||
	on-the-fly between the fullscreen/fullspeed rendering and the in-window
 | 
			
		||||
	hack and vice versa. The on-the-fly switching requires a direct support
 | 
			
		||||
	by the application but it is really easy to add. You have to start
 | 
			
		||||
	your X server in 16 bpp mode and to add the following lines to your
 | 
			
		||||
	application:
 | 
			
		||||
 | 
			
		||||
		#if defined(FX) && define(XMESA)
 | 
			
		||||
		#include <GL/xmesa.h>
 | 
			
		||||
 | 
			
		||||
		static int fullscreen=1;
 | 
			
		||||
		#endif
 | 
			
		||||
 | 
			
		||||
		...
 | 
			
		||||
 | 
			
		||||
		/* In the GLUT keyboard event callback */
 | 
			
		||||
 | 
			
		||||
		#if defined(FX) && !define(WIN32)
 | 
			
		||||
		  case ' ':
 | 
			
		||||
		    fullscreen=(!fullscreen);
 | 
			
		||||
		    XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
 | 
			
		||||
		    break;
 | 
			
		||||
		#endif
 | 
			
		||||
		...
 | 
			
		||||
 | 
			
		||||
       	See the 3Dfx/demos/tunnel.c program
 | 
			
		||||
       	for an example.  You have to set the -DXMESA flag in the Makefile's COPTS
 | 
			
		||||
       	to enable it.
 | 
			
		||||
 | 
			
		||||
  	Rendering into an X window with the X11 software driver:
 | 
			
		||||
        --------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
	Set the MESA_GLX_FX variable to "disable" your GLX-based program will use
 | 
			
		||||
	the X11 software driver (the 3Dfx hardware isn't used at all).
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Useful Glide Environment Variables:
 | 
			
		||||
-----------------------------------
 | 
			
		||||
 | 
			
		||||
	- To disable the 3Dfx logo, set the FX_GLIDE_NO_SPLASH variable.
 | 
			
		||||
 | 
			
		||||
	- To disable video signal switching:
 | 
			
		||||
		setenv SST_VGA_PASS 1
 | 
			
		||||
		setenv SST_NOSHUTDOWN
 | 
			
		||||
	  or for the Voodoo2:
 | 
			
		||||
		setenv SSTV2_VGA_PASS 1
 | 
			
		||||
		setenv SSTV2_NOSHUTDOWN
 | 
			
		||||
 | 
			
		||||
        - To set the default screen refresh rate:
 | 
			
		||||
                setenv SST_SCREENREFRESH=75
 | 
			
		||||
 | 
			
		||||
          the supported values are 60, 70, 72, 75, 80, 85, 90, 100, 120.
 | 
			
		||||
 | 
			
		||||
	- To force the Mesa library to swap buffers as fast as possible,
 | 
			
		||||
	  without any vertical blanking synchronization (useful for benchmarks):
 | 
			
		||||
		setenv FX_GLIDE_SWAPINTERVAL 0
 | 
			
		||||
                setenv SST_SWAP_EN_WAIT_ON_VIDSYNC 0
 | 
			
		||||
 | 
			
		||||
	- You can slight improve the performances of your Voodoo1 board with
 | 
			
		||||
	  the following env. var.:
 | 
			
		||||
		setenv SST_FASTMEM 1
 | 
			
		||||
		setenv SST_PCIRD 1
 | 
			
		||||
		setenv SST_GRXCLK 57
 | 
			
		||||
 | 
			
		||||
	  (don't use this setting with the Quantum3D 100SB or with any other
 | 
			
		||||
	  SLI configuration: it will hang everything !).
 | 
			
		||||
	  The following setting can be used with the Voodoo2:
 | 
			
		||||
		setenv SSTV2_FASTMEM_RAS_READS=1
 | 
			
		||||
		setenv SSTV2_FASTPCIRD=1
 | 
			
		||||
		setenv SSTV2_GRXCLK=95
 | 
			
		||||
 | 
			
		||||
	- The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
 | 
			
		||||
	  in order to work under Linux:
 | 
			
		||||
 | 
			
		||||
		export SSTV2_FT_CLKDEL=5
 | 
			
		||||
		export SSTV2_TF0_CLKDEL=7
 | 
			
		||||
		export SSTV2_TF1_CLKDEL=7
 | 
			
		||||
		export SSTV2_TF2_CLKDEL=7
 | 
			
		||||
		export SSTV2_SLIM_VIN_CLKDEL=3
 | 
			
		||||
		export SSTV2_SLIM_VOUT_CLKDEL=2
 | 
			
		||||
		export SSTV2_SLIS_VIN_CLKDEL=3
 | 
			
		||||
		export SSTV2_SLIS_VOUT_CLKDEL=2
 | 
			
		||||
 | 
			
		||||
	  (Thanks to Phil Ross for this trick).
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
The Mesa/Voodoo Environment Variables:
 | 
			
		||||
--------------------------------------
 | 
			
		||||
 | 
			
		||||
	- Only for Windows/Voodoo Rush users, if you define the
 | 
			
		||||
	  env. var. MESA_WGL_FX:
 | 
			
		||||
		export MESA_WGL_FX=fullscreen
 | 
			
		||||
	  you will get fullscreen rendering;
 | 
			
		||||
 | 
			
		||||
	- Only for Windows/Voodoo Rush users, if you define the
 | 
			
		||||
	  env. var. MESA_WGL_FX:
 | 
			
		||||
		export MESA_WGL_FX=window
 | 
			
		||||
	  you will get window rendering (default value);
 | 
			
		||||
 | 
			
		||||
	- Only for Linux users, you can find more informations about
 | 
			
		||||
	  the env. var. MESA_GLX_FX in the "Doing more with Mesa & Linux Glide"
 | 
			
		||||
	  section;
 | 
			
		||||
 | 
			
		||||
	- If you define the env. var. MESA_FX_SWAP_PENDING:
 | 
			
		||||
		export MESA_FX_SWAP_PENDING=4
 | 
			
		||||
	  you will able to set the maximum number of swapbuffers
 | 
			
		||||
	  commands in the Voodoo FIFO after a swapbuffer (default value: 2);
 | 
			
		||||
 | 
			
		||||
        - If you define the env. var. MESA_FX_INFO:
 | 
			
		||||
		export MESA_FX_INFO=1
 | 
			
		||||
          you will get some useful statistic.
 | 
			
		||||
 | 
			
		||||
        - If you define the env. var. MESA_FX_NO_SIGNALS:
 | 
			
		||||
		export MESA_FX_NO_SIGNALS=1
 | 
			
		||||
          Mesa/FX will not install atexit() or signal() handlers.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Know BUGS and Problems:
 | 
			
		||||
-----------------------
 | 
			
		||||
 | 
			
		||||
	- fog doesn't work in the right way when using the glDepthRange() function;
 | 
			
		||||
 | 
			
		||||
	- Maximum texture size: 256x256 (this is an hardware limit);
 | 
			
		||||
 | 
			
		||||
	- Texture border aren't yet supported;
 | 
			
		||||
 | 
			
		||||
	- A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit);
 | 
			
		||||
 | 
			
		||||
        - Use the glBindTexture extension (standard in OpenGL 1.1) for texture
 | 
			
		||||
	  mapping (the old way: glTexImage inside a display list, download
 | 
			
		||||
	  the texture map each time that you call the display list !!!);
 | 
			
		||||
 | 
			
		||||
	- Stencil buffer and Accumulation buffer are emulated in software (they are not
 | 
			
		||||
	  directly supported by the Hardware);
 | 
			
		||||
 | 
			
		||||
	- Color index mode not implemented (this is an hardware limit);
 | 
			
		||||
 | 
			
		||||
	- Thre is an know bug in the Linux Glide library so the in-window-rendering hack
 | 
			
		||||
	  and any other operations that requires to read the Voodoo frame buffer
 | 
			
		||||
	  (like the accumulation buffer support) doesn't work on Voodoo SLI cards.
 | 
			
		||||
 | 
			
		||||
	- The driver switch to pure software (_slow_) rendering when:
 | 
			
		||||
 | 
			
		||||
		- Stencil enabled;
 | 
			
		||||
		- Using the Accumulation buffer;
 | 
			
		||||
		- Blend enabled and blend equation != GL_FUNC_ADD_EXT;
 | 
			
		||||
		- Color logic operation enabled and color logic operation != GL_COPY;
 | 
			
		||||
		- Using GL_SEPARATE_SPECULAR_COLOR;
 | 
			
		||||
		- The four values of glColorMask() aren't the some;
 | 
			
		||||
		- Texture 1D or 3D enabled;
 | 
			
		||||
		- Texture function is GL_BLEND;
 | 
			
		||||
		- Using the Multitexture extension with Voodoo cards with only one TMU;
 | 
			
		||||
		- Using the Multitexture extension with Voodoo cards with more than
 | 
			
		||||
		   one TMU, and texture function isn't GL_MODULATE;
 | 
			
		||||
		- Point size is != 1.0 or point params vector != (1.0,0.0,0.0);
 | 
			
		||||
		- Line width != 1.0 or using stipple lines.
 | 
			
		||||
		- Using polygon offset or stipple polygons;
 | 
			
		||||
 | 
			
		||||
	NOTE: this is list is not yet complete.
 | 
			
		||||
		
 | 
			
		||||
 | 
			
		||||
Hints and Special Features:
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
	- Under Linux and with a Voodoo Graphics board, you can use
 | 
			
		||||
	  XMesaSetFXmode(XMESA_FX_FULLSCREEN or XMESA_FX_WINDOW) in order to
 | 
			
		||||
	  switch on the fly between fullscreen rendering and the in-window-rendering
 | 
			
		||||
	  hack.
 | 
			
		||||
 | 
			
		||||
	- The driver is able to use all the texture memory available: 2/4MB on
 | 
			
		||||
	  Voodoo1 boards and 8MB (!) on high-end Voodoo1 and Voodoo2 boards.
 | 
			
		||||
 | 
			
		||||
	- Trilinear filtering is fully supported on Voodoo boards with two TMUs
 | 
			
		||||
	  (high-end Voodoo1 boards and Voodoo2 boards). When only one TMU is
 | 
			
		||||
	  available the driver fallback to bilinear filter also if you ask
 | 
			
		||||
	  for trilinear filtering.
 | 
			
		||||
 | 
			
		||||
        - The Voodoo driver support multiple Voodoo Graphics boards in the
 | 
			
		||||
          some PC. Using this feature, you can write applications that use
 | 
			
		||||
          multiple monitors, videoprojectors or HMDs for the output. See
 | 
			
		||||
	  Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one
 | 
			
		||||
          context for each board.
 | 
			
		||||
 | 
			
		||||
	- The v0.19 introduces a new powerful texture memory manager: the
 | 
			
		||||
	  texture memory is used as a cache of the set of all defined texture
 | 
			
		||||
	  maps. You can now define several MBs of texture maps also with a 2MB
 | 
			
		||||
	  of texture memory (the texture memory manager will do automatically
 | 
			
		||||
	  all the swap out/swap in
 | 
			
		||||
	  texture memory work). The new texture memory manager has also
 | 
			
		||||
	  solved a lot of other bugs/no specs compliance/problems
 | 
			
		||||
	  related to the texture memory usage.
 | 
			
		||||
 | 
			
		||||
	- Use triangles and quads strip: they are a LOT faster than sparse
 | 
			
		||||
	  triangles and quads.
 | 
			
		||||
 | 
			
		||||
	- The Voodoo driver supports the GL_EXT_paletted_texture. it works
 | 
			
		||||
	  only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
 | 
			
		||||
	  is ignored because this is a limitation of the the current Glide
 | 
			
		||||
	  version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
 | 
			
		||||
	  a demo of this extension.
 | 
			
		||||
 | 
			
		||||
	- The Voodoo driver directly supports 3Dfx Global Palette extension.
 | 
			
		||||
	  It was written for GLQuake and I think that it isn't a good idea
 | 
			
		||||
	  to use this extension for any other purpose (it is a trick). See
 | 
			
		||||
	  Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension.
 | 
			
		||||
 | 
			
		||||
	- The Voodoo driver chooses the screen resolution according to the
 | 
			
		||||
	  requested window size. If you open a 640x480 window, you will get
 | 
			
		||||
	  a 640x480 screen resolution, if you open a 800x600 window, you
 | 
			
		||||
	  will get a 800x600 screen resolution, etc.
 | 
			
		||||
	  Most GLUT demos support the '-geometry' option, so you can choose
 | 
			
		||||
	  the screen resolution: 'tunnel -geometry 800x600'.
 | 
			
		||||
	  Clearly, you Voodoo board must have enough framebuffer RAM (otherwise
 | 
			
		||||
	  the window creation will fail).
 | 
			
		||||
 | 
			
		||||
	- The glGetString(GL_RENDERER) returns more information
 | 
			
		||||
          about the hardware configuration: "Mesa Glide <version>
 | 
			
		||||
          <Voodoo_Graphics|Voodoo_Rush|UNKNOWN> <num> CARD/<num> FB/
 | 
			
		||||
          <num> TM/<num> TMU/<NOSLI|SLI>"
 | 
			
		||||
          where: <num> CARD is the card used for the current context,
 | 
			
		||||
          <num> FB is the number of MB for the framebuffer,
 | 
			
		||||
          <num> TM is the number of MB for the texture memory,
 | 
			
		||||
          <num> TMU is the number of TMU. You can try to run
 | 
			
		||||
          Mesa/demos/glinfo in order to have an example of the output.
 | 
			
		||||
 | 
			
		||||
Did you find a lot BUGs and problems ? Good, send me an email.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
FAQ:
 | 
			
		||||
----
 | 
			
		||||
 | 
			
		||||
For a complete FAQ check the Bernd Kreimeier's Linux 3Dfx HOWTO
 | 
			
		||||
available at http://www.gamers.org/dEngine/xf3D (it includes also
 | 
			
		||||
a lot of informations not strictly related to Linux, so it can be
 | 
			
		||||
useful also if you don't use Linux)
 | 
			
		||||
 | 
			
		||||
1. What is 3Dfx?
 | 
			
		||||
 | 
			
		||||
3Dfx Interactive, Inc. is the company which builds the VooDoo 3-D graphics
 | 
			
		||||
chipset (and others) used in popular PC cards such as the Diamond Monster 3D
 | 
			
		||||
and the Orchid Righteous 3D (more informations at http://www.3dfx.com).
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
2. What is Glide?
 | 
			
		||||
 | 
			
		||||
Glide is a "thin" programming interface for the 3Dfx hardware.  It was
 | 
			
		||||
originally written for Windows/Intel but has been ported to Linux/Intel
 | 
			
		||||
by Daryll Strauss.
 | 
			
		||||
 | 
			
		||||
3Dfx, Inc. should be applauded for allowing the Linux version of Glide
 | 
			
		||||
to be written.
 | 
			
		||||
 | 
			
		||||
You can directly program with the Glide library if you wish.  You can
 | 
			
		||||
obtain Glide from the "Developer" section of the 3Dfx website: www.3dfx.com
 | 
			
		||||
There's a Linux/Glide newsgroup at news://news.3dfx.com/3dfx.glide.linux
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
3. What is fxmesa?
 | 
			
		||||
 | 
			
		||||
"fxmesa" is the name of the Mesa device driver for the 3Dfx Glide library.
 | 
			
		||||
It was written by David Bucciarelli and others.  It works on both Linux
 | 
			
		||||
and Windows.  Basically, it allows you to write and run OpenGL-style programs
 | 
			
		||||
on the 3Dfx hardware.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
4. What is GLQuake?
 | 
			
		||||
 | 
			
		||||
Quake is a very popular game from id software, Inc.  See www.idsoftware.com
 | 
			
		||||
GLQuake is a version of Quake written for OpenGL.  There is now a Linux
 | 
			
		||||
version of GLQuake with works with the Mesa/3Dfx/Glide combo.
 | 
			
		||||
 | 
			
		||||
Here's what you need to run GLQuake on Linux:
 | 
			
		||||
   PC with 100MHz Pentium or better
 | 
			
		||||
   a 3Dfx-based card
 | 
			
		||||
   Mesa 3.1 libraries:  libMesaGL.so  libMesaGLU.so
 | 
			
		||||
   Glide 2.4 libraries:  libglide2x.so  libtexus.so
 | 
			
		||||
   GLQuake for Linux.
 | 
			
		||||
 | 
			
		||||
Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
 | 
			
		||||
you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
 | 
			
		||||
in order to test 'MesaQuake'.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
5. What is GLUT?
 | 
			
		||||
 | 
			
		||||
GLUT is Mark Kilgard's OpenGL Utility Toolkit.  It provides an API for
 | 
			
		||||
writing portable OpenGL programs with support for multiple windows, pop-
 | 
			
		||||
up menus, event handling, etc.
 | 
			
		||||
 | 
			
		||||
Check the Mark's home page for more informations (http://reality.sgi.com/mjk_asd).
 | 
			
		||||
 | 
			
		||||
Every OpenGL programmer should check out GLUT.
 | 
			
		||||
 | 
			
		||||
GLUT on Linux uses GLX.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
6. What is GLX?
 | 
			
		||||
 | 
			
		||||
GLX is the OpenGL extension to the X Window System.  I defines both a
 | 
			
		||||
programming API (glX*() functions) and a network protocol.  Mesa implements
 | 
			
		||||
an emulation of GLX on Linux.  A real GLX implementation would requires
 | 
			
		||||
hooks into the X server.  The 3Dfx hardware can be used with GLX-based
 | 
			
		||||
programs via the MESA_GLX_FX environment variable.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
7. Is the Voodoo driver able to use the 4Mb texture memory of
 | 
			
		||||
the Pure3D boards ?
 | 
			
		||||
 | 
			
		||||
Yes, the Voodoo driver v0.20 includes the support for Voodoo
 | 
			
		||||
Graphics boards with more than 2Mb of texture memory.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
8. Do the Voodoo driver support the Voodoo Rush under Windows ?
 | 
			
		||||
 | 
			
		||||
Yes, Diego Picciani has developed the support for the Voodoo
 | 
			
		||||
Rush but David Bucciarelli has a Pure3D and a Monster3D and Brian Paul
 | 
			
		||||
has a Monster3D, so the new versions of the Mesa/Voodoo sometime are
 | 
			
		||||
not tested with the Voodoo Rush.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
9. Do the Voodoo driver support the Voodoo Rush under Linux ?
 | 
			
		||||
 | 
			
		||||
No because the Linux Glide doesn't (yet) support the Voodoo Rush.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
10. Can I sell my Mesa/Voodoo based software and include
 | 
			
		||||
a binary copy of the Mesa in order to make the software
 | 
			
		||||
working out of the box ?
 | 
			
		||||
 | 
			
		||||
Yes.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
11. Which is the best make target for compiling the Mesa for
 | 
			
		||||
Linux GLQuake ('make linux-glide', 'make linux-386-glide', etc.) ?
 | 
			
		||||
 | 
			
		||||
'make linux-386-opt-glide' for Voodoo1 and 'make linux-386-opt-V2-glide'
 | 
			
		||||
for Voodoo2 boards because it doesn't include the '-fPIC'
 | 
			
		||||
option (4-5% faster).
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
12. Can I use a Mesa compiled with a 'make linux-386-opt-V2-glide'
 | 
			
		||||
for my applications/programs/demos ?
 | 
			
		||||
 | 
			
		||||
Yes, there is only one constrain: you can't run two Mesa applications
 | 
			
		||||
at the some time. This isn't a big issue with the today Voodoo Graphics.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Thanks to:
 | 
			
		||||
----------
 | 
			
		||||
 | 
			
		||||
Henri Fousse       (he has written several parts of the v0.15 and the old GLUT
 | 
			
		||||
	            emulator for Win);
 | 
			
		||||
 | 
			
		||||
Diego Picciani     (he has developed all the Voodoo Rush support and the wgl
 | 
			
		||||
	            emulator);
 | 
			
		||||
 | 
			
		||||
Daryll Strauss     (for the Linux Glide and the first Linux support);
 | 
			
		||||
 | 
			
		||||
Brian Paul         (of course);
 | 
			
		||||
 | 
			
		||||
Dave 'Zoid' Kirsch (for the Linux GLQuake and Linux Quake2test/Q2 ports)
 | 
			
		||||
 | 
			
		||||
Bernd Kreimeier    (for the Linux 3Dfx HOWTO and for pushing companies to offer
 | 
			
		||||
                    a better Linux support)
 | 
			
		||||
 | 
			
		||||
3Dfx and Quantum3D (for actively supporting Linux)
 | 
			
		||||
 | 
			
		||||
The most update places where find Mesa VooDoo driver related informations are
 | 
			
		||||
the Mesa mailing list and my driver WEB page
 | 
			
		||||
(http://www-hmw.caribel.pisa.it/fxmesa/index.shtml)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
David Bucciarelli (davibu@tin.it)
 | 
			
		||||
 | 
			
		||||
Humanware s.r.l. 
 | 
			
		||||
Via XXIV Maggio 62
 | 
			
		||||
Pisa, Italy
 | 
			
		||||
Tel./Fax +39-50-554108
 | 
			
		||||
email: info.hmw@plus.it
 | 
			
		||||
www: www-hmw.caribel.pisa.it
 | 
			
		||||
							
								
								
									
										181
									
								
								docs/README.AMIWIN
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										181
									
								
								docs/README.AMIWIN
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,181 @@
 | 
			
		||||
AMIGA AMIWIN PORT of MESA: THE OPENGL SOFTWARE EMULATION
 | 
			
		||||
========================================================
 | 
			
		||||
Port by Victor Ng-Thow-Hing (victorng@dgp.toronto.edu) 
 | 
			
		||||
Original Author (Brian Paul (brianp@ssec.wisc.edu)
 | 
			
		||||
 | 
			
		||||
Dec.1 , 1995: Port of release Mesa 1.2.5
 | 
			
		||||
 - Modifications made to minimize changes to Mesa distribution.
 | 
			
		||||
 | 
			
		||||
Nov.25, 1995: Port of release Mesa 1.2.4
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
HISTORY
 | 
			
		||||
=======
 | 
			
		||||
As a 3D graphics progammer, I was increasingly frustrated to see OpenGL 
 | 
			
		||||
appearing on so many platforms EXCEPT the Amiga. Up to now, the task
 | 
			
		||||
of porting OpenGL directly from native Amiga drawing routines seemed like
 | 
			
		||||
a daunting task. However, two important events made this port possible.
 | 
			
		||||
 | 
			
		||||
First of all, Brian Paul wrote Mesa, the OpenGL software emulator that 
 | 
			
		||||
can be found on many platforms - except the Amiga and Atari (who cares 
 | 
			
		||||
about the latter!). This was pretty ironic considering that Mesa was 
 | 
			
		||||
originally prototyped on an Amiga! The second great event was when 
 | 
			
		||||
Holger Kruse developed AmiWin, the X11R6 server for the Amiga (definitely 
 | 
			
		||||
register for this great piece of software) and released a development kit
 | 
			
		||||
so one could compile X programs with SAS/C.
 | 
			
		||||
 | 
			
		||||
Since Mesa had X routines as its primitive drawing operations, this made
 | 
			
		||||
a marriage of Mesa and Amiwin feasible. I copied over the sources from
 | 
			
		||||
an ftp site, played with the code, wrote some Smakefiles, and voila, 
 | 
			
		||||
I had OpenGL programs displaying on my Amiga.
 | 
			
		||||
 | 
			
		||||
Although the speed is nothing to be impressed about, this port can be
 | 
			
		||||
potentially useful to those who want to quickly test their code in
 | 
			
		||||
wireframe or perhaps learn more about programming with the OpenGL API.
 | 
			
		||||
 | 
			
		||||
I hope Amiga developers will continue to write excellent software for
 | 
			
		||||
their machine, especially more X clients for Amiwin. If you have any 
 | 
			
		||||
solutions so some of my problems in the porting notes, please send me
 | 
			
		||||
some email!
 | 
			
		||||
 | 
			
		||||
See you around,
 | 
			
		||||
Vic.
 | 
			
		||||
 | 
			
		||||
HOW TO CREATE THE LIBRARIES AND SAMPLE CODE
 | 
			
		||||
===========================================
 | 
			
		||||
 | 
			
		||||
Just run the shell script mklib.amiwin in the mesa directory. This will
 | 
			
		||||
make all the libraries and copy them into the mesa/lib directory. If you
 | 
			
		||||
don't want to compile everything, just go to the desired directory and
 | 
			
		||||
type smake in that directory.
 | 
			
		||||
 | 
			
		||||
Change any of the variables in the smakefiles as necessary. You will REQUIRE
 | 
			
		||||
the Amiwin development kit to compile these libraries since you need X11.LIB
 | 
			
		||||
and the shareable X libraries. Some examples require the AmiTCP4.0
 | 
			
		||||
net.lib static link library and related header files for unix related
 | 
			
		||||
header files and functions like sleep().
 | 
			
		||||
 | 
			
		||||
HOW TO USE THE MESA LIBRARIES
 | 
			
		||||
=============================
 | 
			
		||||
 | 
			
		||||
Study the Smakefiles in the demos, samples and book directories for the
 | 
			
		||||
proper SAS/C options and linkable libraries to use. Basically aux calls
 | 
			
		||||
require Mesaaux.LIB, gl calls require MesaGL.LIB, glu calls MesaGLU.LIB,
 | 
			
		||||
tk calls Mesatk.LIB. There is a preliminary port of MesaGLUT.LIB toolkit
 | 
			
		||||
available in the lib directory with the other Mesa libraries. However, 
 | 
			
		||||
it seems to cause crashes on some of the sample code. Someone else may want
 | 
			
		||||
to attempt a more stable port.
 | 
			
		||||
 | 
			
		||||
PORTING NOTES TO AMIWIN
 | 
			
		||||
=======================
 | 
			
		||||
 | 
			
		||||
My strategy of porting was to leave as much of the code untouched as
 | 
			
		||||
possible. I surrounded any amiga specific changes with 
 | 
			
		||||
#ifdef AMIWIN ... #endif or #ifndef AMIWIN ... #endif preprocessor
 | 
			
		||||
symbols. The code  was ported on an Amiga 2000, with Fusion 40 accelerator
 | 
			
		||||
and a Picasso II graphics card. The SAS/C 6.56 compiler was used, with
 | 
			
		||||
the AmiWin 2.16 X development kit.
 | 
			
		||||
 | 
			
		||||
All compilations were done for a 68040 CPU with 68882 math coprocessor for
 | 
			
		||||
maximum  speed. Please edit the smakefile for other compilers.
 | 
			
		||||
I wrote smakefiles for the directories I ported. I omitted the Windows
 | 
			
		||||
and Widgets directories. The former is for MS Windows and the latter 
 | 
			
		||||
requires Motif, which is not easily available for the Amiga.
 | 
			
		||||
 | 
			
		||||
Here are the changes I did per directory:
 | 
			
		||||
 | 
			
		||||
* mesa
 | 
			
		||||
Nov. 25, 1995 v 1.2.4
 | 
			
		||||
  - added a mklib.amiwin shell script that will make all the libraries and
 | 
			
		||||
    sample code for Mesa
 | 
			
		||||
  - created this readme file: readme.AMIGA
 | 
			
		||||
 | 
			
		||||
* mesa/include
 | 
			
		||||
Dec. 1, 1995 v 1.2.5
 | 
			
		||||
  - added the following to GL/xmesa.h 
 | 
			
		||||
     #ifdef AMIWIN
 | 
			
		||||
     #include <pragmas/xlib_pragmas.h>
 | 
			
		||||
     extern struct Library *XLibBase;
 | 
			
		||||
     #endif
 | 
			
		||||
NET CHANGE: xmesa.h
 | 
			
		||||
 | 
			
		||||
* mesa/src 
 | 
			
		||||
Nov. 25, 1995 v 1.2.4
 | 
			
		||||
  - added the necessary pragma calls for X functions to the following:
 | 
			
		||||
    xmesa1.c, xmesa2.c, xmesa3.c, xfonts.c, glx.c 
 | 
			
		||||
    This prevents undefined symbols errors during the linking phase for 
 | 
			
		||||
    X library calls
 | 
			
		||||
  - created smakefile
 | 
			
		||||
Dec.  1, 1995 v 1.2.5
 | 
			
		||||
  - removed AMIWIN includes from xmesa1.c, xmesa2.c, xmesa3.c, xfonts.c, 
 | 
			
		||||
    glx.c since they are now defined in include/GL/xmesa.h
 | 
			
		||||
NET CHANGE: smakefile
 | 
			
		||||
   
 | 
			
		||||
* mesa/src-tk
 | 
			
		||||
Nov. 25, 1995 v 1.2.4
 | 
			
		||||
  - added the necessary pragma calls for X functions to the following:
 | 
			
		||||
    private.h
 | 
			
		||||
  - created smakefile
 | 
			
		||||
Dec.  1, 1995 v 1.2.5
 | 
			
		||||
  - removed AMIWIN includes from private.h since it is now defined in
 | 
			
		||||
    include/GL/xmesa.h
 | 
			
		||||
NET CHANGE: smakefile
 | 
			
		||||
 | 
			
		||||
* mesa/src-glu
 | 
			
		||||
Nov. 25, 1995 v 1.2.4
 | 
			
		||||
  - created smakefile
 | 
			
		||||
NET CHANGE: smakefile
 | 
			
		||||
 | 
			
		||||
* mesa/src-aux
 | 
			
		||||
Nov. 25, 1995 v 1.2.4
 | 
			
		||||
  - added the necessary pragma calls for X functions to the following:
 | 
			
		||||
    glaux.c
 | 
			
		||||
  - created smakefile
 | 
			
		||||
NET CHANGE: glaux.c, smakefile
 | 
			
		||||
 | 
			
		||||
* mesa/demos
 | 
			
		||||
Nov. 25, 1995 v 1.2.4
 | 
			
		||||
  - added the necessary pragma calls for X functions to the following:
 | 
			
		||||
    xdemo.c, glxdemo.c, offset.c
 | 
			
		||||
  - created smakefile
 | 
			
		||||
  - put #ifndef AMIWIN ... #endif around sleep() calls in xdemo.c since 
 | 
			
		||||
    they are not part of AmigaDOS.
 | 
			
		||||
Dec.  1, 1995 v 1.2.5
 | 
			
		||||
  - removed AMIWIN defines from xdemo.c, glxdemo.c, offset.c since
 | 
			
		||||
    already defined in include/GL/xmesa.h
 | 
			
		||||
  - modified Smakefile to include header and includes from the AmiTCP4.0
 | 
			
		||||
    net.lib linkable library to provide unix-compatible sys/time.h and
 | 
			
		||||
    the sleep() function
 | 
			
		||||
    - removed AMIWIN defines in xdemo.c since sleep() now defined
 | 
			
		||||
NET CHANGE: smakefile
 | 
			
		||||
 | 
			
		||||
* mesa/samples
 | 
			
		||||
Nov. 25, 1995 v 1.2.4
 | 
			
		||||
  - added the necessary pragma calls for X functions to the following:
 | 
			
		||||
    oglinfo.c
 | 
			
		||||
  - created smakefile
 | 
			
		||||
  - put #ifndef AMIWIN ... #endif around sleep() in blendxor.c
 | 
			
		||||
  - removed olympic from smakefile targets since <sys/time.h> not defined
 | 
			
		||||
Dec.  1, 1995 v 1.2.5
 | 
			
		||||
  - removed AMIWIN defines from oglinfo.c, since already defined in 
 | 
			
		||||
    include/GL/xmesa.h
 | 
			
		||||
  - modified Smakefile to include header and includes from the AmiTCP4.0
 | 
			
		||||
    net.lib linkable library to provide unix-compatible sys/time.h and
 | 
			
		||||
    the sleep() function
 | 
			
		||||
    - removed AMIWIN defines in blendxor.c for sleep()
 | 
			
		||||
    - added AMIWIN defines around _MACHTEN_ in olympic.c since xrandom()
 | 
			
		||||
      functions are not defined in any libraries
 | 
			
		||||
    - added olympic back into the Smakefile targets
 | 
			
		||||
NET CHANGE: smakefile, olympic.c
 | 
			
		||||
 | 
			
		||||
* mesa/book
 | 
			
		||||
Nov. 25, 1995 v 1.2.4
 | 
			
		||||
- created smakefile
 | 
			
		||||
- removed accpersp and dof from smakefile targets since the SAS/C compile seems to
 | 
			
		||||
  confuse the near,far variables with near/far memory models.
 | 
			
		||||
NET CHANGE: smakefile
 | 
			
		||||
 | 
			
		||||
* mesa/windows
 | 
			
		||||
Dec.  1, 1995 v 1.2.5
 | 
			
		||||
- Removed directory to save space since this is only needed for Windows based 
 | 
			
		||||
  machines.
 | 
			
		||||
							
								
								
									
										114
									
								
								docs/README.BEOS
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										114
									
								
								docs/README.BEOS
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,114 @@
 | 
			
		||||
 | 
			
		||||
                         Mesa / BeOS Information
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
* Introduction
 | 
			
		||||
 | 
			
		||||
Mesa 4.1 features a driver for the BeOS.  The driver implements
 | 
			
		||||
a clone of the BGLView class.  This class, derived from BView, allows
 | 
			
		||||
OpenGL rendering into a BeOS window.
 | 
			
		||||
The 4.1 BeOS driver is an update of Brian Paul's BeOS driver released in Mesa 3.1.
 | 
			
		||||
 | 
			
		||||
Any application which uses the BGLView should be able to use Mesa
 | 
			
		||||
instead of Be's OpenGL without changing any code.
 | 
			
		||||
 | 
			
		||||
Since Be's OpenGL implementation (as of R5) is basically just the
 | 
			
		||||
SGI sample implementation, it's pretty slow.  You'll see that Mesa
 | 
			
		||||
is considerably faster.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
* Source Code
 | 
			
		||||
 | 
			
		||||
The source code for the driver is in Mesa-4.1/src/BeOS/ directory.
 | 
			
		||||
It's not 100% finished at this time but many GLUT-based demos are
 | 
			
		||||
working.  No optimizations have been made at this time.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
* Compiling
 | 
			
		||||
 | 
			
		||||
Requirements:
 | 
			
		||||
  - gcc version 2.95.3 for BeOS 
 | 
			
		||||
  You can find it here: http://www.bebits.com/app/2157
 | 
			
		||||
 | 
			
		||||
Move to the Mesa-4.x src sub-directory and then type "make -f Makefile.BeOS-R5".
 | 
			
		||||
When it finishes the Mesa based libGL.so library for
 | 
			
		||||
BeOS will be in the Mesa-4.x/src/obj.{x86|ppc}/ directory.
 | 
			
		||||
 | 
			
		||||
To install it as Be's default libGL.so replacement, put it in your 
 | 
			
		||||
/boot/home/config/lib/ directory. All your GL/GLUTapps will use 
 | 
			
		||||
the Mesa based then. 
 | 
			
		||||
 | 
			
		||||
By default, it build a non-debug version library.
 | 
			
		||||
The x86 (MMX, SSE and 3DNOW) optimizations are also supported for x86 target.
 | 
			
		||||
Sorry, Mesa don't have ppc (Altivec) optimizations yet.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
* Example Programs
 | 
			
		||||
 | 
			
		||||
Look in the Mesa-4.x/BeOS/ directory for one or two BGLView demo
 | 
			
		||||
programs.  They should have been compiled along with the Mesa
 | 
			
		||||
library.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
* GLUT
 | 
			
		||||
 | 
			
		||||
A beta version of GLUT 3.7 port for BeOS can be found at 
 | 
			
		||||
http://anobject.com/jehamby/Code/Glut-3.7-x86.zip.
 | 
			
		||||
 
 | 
			
		||||
There's is a 2.5 version in src-glut.beos/, too.
 | 
			
		||||
The original distribution can be obtained from
 | 
			
		||||
http://home.beoscentral.com/jehamby/Glut-3.5-x86.zip
 | 
			
		||||
 | 
			
		||||
They are special version of GLUT adapted for the BeOS.  I don't
 | 
			
		||||
believe Mark Kilgard's normal GLUT distribution includes BeOS
 | 
			
		||||
support.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
* Special Features
 | 
			
		||||
 | 
			
		||||
Mesa's implementation of the BGLView class has an extra member
 | 
			
		||||
function:  CopySubBufferMESA().  It basically works like SwapBuffers()
 | 
			
		||||
but it only copies a sub region from the back buffer to the front
 | 
			
		||||
buffer.  This is a useful optimization for some applications.
 | 
			
		||||
If you use this method in your code be sure that you check at runtime
 | 
			
		||||
that you're actually using Mesa (with glGetString) so you don't
 | 
			
		||||
cause a fatal error when running with Be's OpenGL.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
* Work Left To Do
 | 
			
		||||
 | 
			
		||||
BDirectWindow single buffering support is not implemented yet.
 | 
			
		||||
 | 
			
		||||
Color index mode is not implemented yet.
 | 
			
		||||
 | 
			
		||||
Reading pixels from the front buffer not implemented yet.
 | 
			
		||||
 | 
			
		||||
There is also a BGLScreen class in BeOS for full-screen OpenGL
 | 
			
		||||
rendering.  This should also be implemented for Mesa.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
* Old BeOS Driver
 | 
			
		||||
 | 
			
		||||
Mesa 2.6 had an earlier BeOS driver.  It was based on Mesa's Off-screen
 | 
			
		||||
rendering interface, not BGLView.  If you're interested in the older
 | 
			
		||||
driver you should get Mesa 2.6.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
* BeOS and Glide
 | 
			
		||||
 | 
			
		||||
Mesa 3.0 supported the 3Dfx/Glide library on Beos.  Download Mesa 3.0
 | 
			
		||||
if interested.  Ideally, the 3Dfx/Glide support should be updated to
 | 
			
		||||
work with the new Mesa 3.1 BGLView implementation.
 | 
			
		||||
 | 
			
		||||
The Glide library hasn't been updated for BeOS R4, to my knowledge, as
 | 
			
		||||
of February, 1999.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: README.BEOS,v 1.7 2002/09/19 16:19:44 brianp Exp $
 | 
			
		||||
							
								
								
									
										124
									
								
								docs/README.D3D
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										124
									
								
								docs/README.D3D
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,124 @@
 | 
			
		||||
 | 
			
		||||
                     DirectX 6 Driver for Mesa 3.0
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
This software is distributed under the terms of the GNU Library
 | 
			
		||||
General Public License, see the LICENSE file for details.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
What do you need ?
 | 
			
		||||
------------------
 | 
			
		||||
 | 
			
		||||
	- A PC with a DirectX 6 video driver installed.
 | 
			
		||||
 | 
			
		||||
	- Mesa 3.0
 | 
			
		||||
 | 
			
		||||
	- The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
 | 
			
		||||
	  The Voodoo2 requires the Glide library 2.51. The Glide 3.0 is not
 | 
			
		||||
	  compatible with the Glide 2.x so it doesn't work with the current
 | 
			
		||||
	  version of the driver;
 | 
			
		||||
 | 
			
		||||
	- Visual C++ 5.0 is only compiler test but others should be ok with
 | 
			
		||||
       changes to the makefiles (CFLAGS/LFLAGS).
 | 
			
		||||
 | 
			
		||||
	- DirectX 6 SDK (was a MS download but not sure if still available).
 | 
			
		||||
 | 
			
		||||
	- SoftIce or another debugger that will get DPF's is nice.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Tested on:
 | 
			
		||||
----------
 | 
			
		||||
	Windows 95
 | 
			
		||||
  	Windows 98
 | 
			
		||||
	Windows NT 5.0 (beta 2)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
What is able to do ?
 | 
			
		||||
--------------------
 | 
			
		||||
 | 
			
		||||
	- the driver will try and use DirectX to rasterize the OpenGL primitives
 | 
			
		||||
	that are sent to the driver.  The driver will fall back to SW  if the rendering 
 | 
			
		||||
	context is too big.  The fallback to SW still uses DirectDraw.  If the driver
 | 
			
		||||
	fails to support and operation (accum, stencil, etc) then it will try and get
 | 
			
		||||
	Mesa to render it in SW.  DirectX 6 features that are unsupported by the 
 | 
			
		||||
	installed DirectX 6 driver will be mapped to some other best fit feature.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
How to compile:
 | 
			
		||||
---------------
 | 
			
		||||
 | 
			
		||||
	These instructions assume you have Visual C++ installed.
 | 
			
		||||
 | 
			
		||||
	  You might need to increase you enviroment space.  You can do this by 
 | 
			
		||||
	adding the following statement to you config.sys.
 | 
			
		||||
 | 
			
		||||
	shell=C:\COMMAND.COM C:\ /p /e:8198
 | 
			
		||||
 | 
			
		||||
	  Next setup you compiler enviroment by running vcvars32.bat in the Visual C++
 | 
			
		||||
 	'bin' directoy.
 | 
			
		||||
 | 
			
		||||
	c:\DevStudio\VC\bin\vcvars32.bat
 | 
			
		||||
 | 
			
		||||
	  Modify the D3D makefile to point at your SDK install.  Example has the SDK
 | 
			
		||||
	installed on my 'f' drive in the root.
 | 
			
		||||
 | 
			
		||||
	file: \Mesa-3.0\src\makefile.d3d
 | 
			
		||||
 | 
			
		||||
	SDKROOT=f:\mssdk
 | 
			
		||||
 | 
			
		||||
	  Now you can simply make the project.  If you look in the makefile you can see
 | 
			
		||||
	I have some different targets like 'install'.  
 | 
			
		||||
 | 
			
		||||
	nmake /f makefile.d3d
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
FAQ:
 | 
			
		||||
----
 | 
			
		||||
 | 
			
		||||
	1) I don't think the driver is using my DirectX driver.
 | 
			
		||||
 | 
			
		||||
 	  This maybe true as the current version will only select the Primary D3D driver
 | 
			
		||||
	installed.  If you 3D card is the secondary (3dfx) then your out of luck for this
 | 
			
		||||
	release.
 | 
			
		||||
 | 
			
		||||
	2) The driver seems like its not HW accelerated.
 | 
			
		||||
 | 
			
		||||
	  If you have a video card with limited memory then you might want to try and 
 | 
			
		||||
	change your destop resolution to a low setting (640x480x16) so that the 3D part
 | 
			
		||||
	of the card has more resources.  Remeber the driver can't make the card better...
 | 
			
		||||
 | 
			
		||||
	3) Nothing works.
 | 
			
		||||
 | 
			
		||||
	  Make sure you have a DirectX '6' driver installed.  Check you driver docs for this
 | 
			
		||||
	info or use the SDK info utilities.
 | 
			
		||||
	  The final 'dll' is named opengl32.dll and is either in the same directory as the 
 | 
			
		||||
	OpenGL program or in your system directory (x:\windows\system or x:\winnt\system32).
 | 
			
		||||
	  Check your destop resolution.  Most DirectX 6 drivers will only support 16bit and
 | 
			
		||||
	32bit color depth.  To find out for sure you can check the DirectX Info Viewer in
 | 
			
		||||
	the SDK.
 | 
			
		||||
	  
 | 
			
		||||
 | 
			
		||||
	4) Rendering doesn't look right.
 | 
			
		||||
 | 
			
		||||
	  Sometimes this is because the card doesn't support a feature that that is required.
 | 
			
		||||
	This is usually due to unsupported alpha functions (test/blend) or texture mapping.
 | 
			
		||||
	Some cards suffer from too small of an alpha channel.  The driver does its best to
 | 
			
		||||
	fallback on unsupported features.  This is not to say the driver may not have a bug(s).
 | 
			
		||||
 | 
			
		||||
	5) Textures look bad.
 | 
			
		||||
 | 
			
		||||
	  No mipmapping in this release.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Thanks to:
 | 
			
		||||
----------
 | 
			
		||||
 | 
			
		||||
Brian Paul
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Leigh McRae (leigh@altsoftware.com)
 | 
			
		||||
February 9, 1999
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										227
									
								
								docs/README.DJ
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										227
									
								
								docs/README.DJ
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,227 @@
 | 
			
		||||
			Mesa 5.1 DOS/DJGPP Port v1.4
 | 
			
		||||
			~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Description:
 | 
			
		||||
~~~~~~~~~~~~
 | 
			
		||||
 | 
			
		||||
Well, guess what... this is the DOS port of Mesa 5.1, for DJGPP fans... Whoa!
 | 
			
		||||
The driver has its origins in ddsample.c, written by Brian Paul and found by me
 | 
			
		||||
in Mesa 3.4.2.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Legal:
 | 
			
		||||
~~~~~~
 | 
			
		||||
 | 
			
		||||
Mesa copyright applies, provided this package is used within Mesa. For anything
 | 
			
		||||
else, see GPL.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Installation:
 | 
			
		||||
~~~~~~~~~~~~~
 | 
			
		||||
 | 
			
		||||
Unzip and type:
 | 
			
		||||
 | 
			
		||||
	make -f Makefile.DJ [OPTIONS...]
 | 
			
		||||
 | 
			
		||||
Available options:
 | 
			
		||||
 | 
			
		||||
     Environment variables:
 | 
			
		||||
	CPU		optimize for the given processor.
 | 
			
		||||
			default = pentium
 | 
			
		||||
	GLU=[mesa|sgi]	specify GLU directory; can be `sgi' (requires GNU/C++)
 | 
			
		||||
			or `mesa'.
 | 
			
		||||
			default = mesa
 | 
			
		||||
	GLIDE		path to Glide3 SDK; used with FX.
 | 
			
		||||
			default = $(TOP)/glide3
 | 
			
		||||
	FX=1		build for 3dfx Glide3. Note that this disables
 | 
			
		||||
			compilation of most DMesa code and requires fxMesa.
 | 
			
		||||
			As a consequence, you'll need the DJGPP Glide3
 | 
			
		||||
			library to build any application.
 | 
			
		||||
			default = no
 | 
			
		||||
	MATROX=1	build for Matrox Millennium I (MGA2064W) cards.
 | 
			
		||||
			This is experimental and not intensively tested.
 | 
			
		||||
			default = no
 | 
			
		||||
	HAVE_X86=1	optimize for i386.
 | 
			
		||||
			default = no
 | 
			
		||||
	HAVE_MMX=1	allow MMX specializations, provided your assembler
 | 
			
		||||
			supports MMX instruction set. However, the true CPU
 | 
			
		||||
			capabilities are checked at run-time to avoid lockups.
 | 
			
		||||
			default = no
 | 
			
		||||
	HAVE_SSE=1	(see HAVE_MMX)
 | 
			
		||||
			default = no
 | 
			
		||||
	HAVE_3DNOW=1	(see HAVE_MMX)
 | 
			
		||||
			default = no
 | 
			
		||||
 | 
			
		||||
     Targets:
 | 
			
		||||
	all:		build everything
 | 
			
		||||
	libgl:		build GL
 | 
			
		||||
	libglu:		build GLU
 | 
			
		||||
	libglut:	build GLUT
 | 
			
		||||
	clean:		remove object files
 | 
			
		||||
	realclean:	remove all generated files
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Tested on:
 | 
			
		||||
	CPU:		AMD Athlon XP 1800+
 | 
			
		||||
	Mainboard:	EP-8KTA3 w/ 128 MB SDRAM
 | 
			
		||||
	Video card:	Voodoo5 5500 AGP w/ 64 MB SDRAM
 | 
			
		||||
	DJGPP:		djdev 2.04 + gcc v3.2.2 + make v3.80
 | 
			
		||||
	OS:		DOS and Win98SE
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
FAQ:
 | 
			
		||||
~~~~
 | 
			
		||||
 | 
			
		||||
1. Compilation
 | 
			
		||||
 | 
			
		||||
   Q) `make' barfs and exits because it cannot find some stupid file.
 | 
			
		||||
   A) You need LFN support.
 | 
			
		||||
   A) When compiling for Glide (FX=1), pay attention to Glide path.
 | 
			
		||||
 | 
			
		||||
   Q) Libraries built OK, but linker complains about `vsnprintf' every time I
 | 
			
		||||
      compile some demo.
 | 
			
		||||
   A) Upgrade to DJGPP 2.04.
 | 
			
		||||
   A) Add `vsnprintf.c' to the CORE_SOURCES in `src/Makefile.DJ' (untested!).
 | 
			
		||||
   A) Patch `src/mesa/main/imports.c' with the following line:
 | 
			
		||||
	#define vsnprintf(buf, max, fmt, arg) vsprintf(buf, fmt, arg)
 | 
			
		||||
      This hack should be safe in 90% of the cases, but if anything goes wrong,
 | 
			
		||||
      don't come back to me crying.
 | 
			
		||||
 | 
			
		||||
   Q) `make' complains about DXE3 or something, yet it builds the libraries.
 | 
			
		||||
   A) DXE3 refers to the DJGPP dynamic modules. You'll need either the latest
 | 
			
		||||
      DJGPP distro, or download the separate package from my web page. Read the
 | 
			
		||||
      DXE3 documentation on how to use them.
 | 
			
		||||
   A) When compiling for Glide (FX=1), make sure `glide3x.dxe' can be found in
 | 
			
		||||
      LD_LIBRARY_PATH (or top `lib' directory).
 | 
			
		||||
 | 
			
		||||
2. Using Mesa for DJGPP
 | 
			
		||||
 | 
			
		||||
   Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
 | 
			
		||||
   A) Is that a question? If you have a 3dfx Voodoo Banshee or higher card,
 | 
			
		||||
      you're lucky (check http://sourceforge.net/projects/glide for the DJGPP
 | 
			
		||||
      port). If you have a Matrox Millennium I card, you just MIGHT be lucky...
 | 
			
		||||
      If you haven't, sorry; everything is done in software. Suggestions?
 | 
			
		||||
 | 
			
		||||
   Q) I tried to set refresh rate w/ DMesa, but without success.
 | 
			
		||||
   A) Refresh rate control works only for VESA 3.0. If you were compiling for
 | 
			
		||||
      Glide, see Glide info. If not, sorry!
 | 
			
		||||
 | 
			
		||||
   Q) I made a simple application and it does nothing. It exits right away. Not
 | 
			
		||||
      even a blank screen.
 | 
			
		||||
   A) The pure software drivers (VESA/VGA) support only double-buffered modes.
 | 
			
		||||
   A) Another weird "feature" is that buffer width must be multiple of 8 (I'm a
 | 
			
		||||
      lazy programmer and I found that the easiest way to keep buffer handling
 | 
			
		||||
      at peak performance ;-).
 | 
			
		||||
 | 
			
		||||
   Q) The GLUT is incomplete.
 | 
			
		||||
   A) See below.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
libGLUT (the toolkit):
 | 
			
		||||
~~~~~~~~~~~~~~~~~~~~~~
 | 
			
		||||
 | 
			
		||||
Well, this "skeletal" GLUT implementation was taken from AllegGL project and
 | 
			
		||||
heavily changed. Thanks should go to Bernhard Tschirren, Mark Kilgard, Brian
 | 
			
		||||
Paul and probably others (or probably not ;-). GLUT functionality will be
 | 
			
		||||
extended only on an "as needed" basis.
 | 
			
		||||
 | 
			
		||||
GLUT talks to hardware via PC_HW package which was put together from various
 | 
			
		||||
pieces I wrote long time ago. It consists from the keyboard, mouse and timer
 | 
			
		||||
drivers.
 | 
			
		||||
 | 
			
		||||
My keyboard driver used only scancodes; as GLUT requires ASCII values for keys,
 | 
			
		||||
I borrowed the translation tables (and maybe more) from Allegro -- many thanks
 | 
			
		||||
to Shawn Hargreaves et co. Ctrl-Alt-Del (plus Ctrl-Alt-End, for Windows users)
 | 
			
		||||
will shut down the GLUT engine unconditionally: it will raise SIGINT, which in
 | 
			
		||||
turn will (hopefully) call the destructors, thus cleaning up your/my mess ;-)
 | 
			
		||||
NB: since the DJGPP guys ensured signal handlers won't go beyond program's
 | 
			
		||||
space (and since dynamic modules shall) the SIGINT can't be hooked (well, it
 | 
			
		||||
can, but it is useless), therefore you must live with the 'Exiting due to
 | 
			
		||||
signal SIGINT' message...
 | 
			
		||||
 | 
			
		||||
The mouse driver is far from complete (lack of drawing, etc), but is enough to
 | 
			
		||||
make almost all the demos work. Supports the CuteMouse WheelAPI.
 | 
			
		||||
 | 
			
		||||
The timer is pretty versatile for it supports multiple timers with different
 | 
			
		||||
frequencies. While not being the most accurate timer in the known universe, I
 | 
			
		||||
think it's OK. Take this example: you have timer A with a very high rate, and
 | 
			
		||||
then you have timer B with very low rate compared to A; now, A ticks OK, but
 | 
			
		||||
timer B will probably loose precision!
 | 
			
		||||
 | 
			
		||||
As an addition, stdout and stderr are redirected and dumped upon exit. This
 | 
			
		||||
means that `printf' can be safely called during graphics. A bit of a hack, I
 | 
			
		||||
know, because all messages come in bulk, but I think it's better than nothing.
 | 
			
		||||
"Borrowed" from LIBRHUTI (Robert Hoehne).
 | 
			
		||||
 | 
			
		||||
Window creating defaults: (0, 0, 300, 300), 16bpp. However, the video mode is
 | 
			
		||||
chosen in such a way that first window will fit. If you need high resolution
 | 
			
		||||
with small windows, set initial position far to the right (or way down); then
 | 
			
		||||
you can move them back to any position right before the main loop.
 | 
			
		||||
 | 
			
		||||
The following environment variables can customize GLUT behaviour:
 | 
			
		||||
	GLUT_FPS		- print frames/second statistics to stderr
 | 
			
		||||
	DMESA_GLUT_REFRESH	- set vertical screen refresh rate (VESA3)
 | 
			
		||||
	DMESA_GLUT_BPP		- set default bits per pixel (VGA needs 8)
 | 
			
		||||
	DMESA_GLUT_ALPHA	- set default alpha bits (8)
 | 
			
		||||
	DMESA_GLUT_DEPTH	- set default depth bits (16)
 | 
			
		||||
	DMESA_GLUT_STENCIL	- set default stencil bits (8)
 | 
			
		||||
	DMESA_GLUT_ACCUM	- set default accum bits (16)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
History:
 | 
			
		||||
~~~~~~~~
 | 
			
		||||
 | 
			
		||||
v1.0 (mar-2002)
 | 
			
		||||
	initial release
 | 
			
		||||
 | 
			
		||||
v1.1 (sep-2002)
 | 
			
		||||
	+ added 3dfx Glide3 support
 | 
			
		||||
	+ added refresh rate control
 | 
			
		||||
	+ added fonts in GLUT
 | 
			
		||||
	* lots of minor changes
 | 
			
		||||
 | 
			
		||||
v1.2 (nov-2002)
 | 
			
		||||
	* synced w/ Mesa-4.1
 | 
			
		||||
	- removed dmesadxe.h
 | 
			
		||||
 | 
			
		||||
v1.3 (mar-2003)
 | 
			
		||||
	+ enabled OpenGL 1.4 support
 | 
			
		||||
	+ added MMX clear/blit routines
 | 
			
		||||
	+ enabled SGI's GLU compilation
 | 
			
		||||
	+ added samples makefile
 | 
			
		||||
	+ added new GLUT functions
 | 
			
		||||
	+ added color-index modes
 | 
			
		||||
	+ added Matrox Millennium MGA2064W driver
 | 
			
		||||
	+ added 8bit FakeColor (thanks to Neil Funk)
 | 
			
		||||
	+ added VGA support (to keep Ben Decker happy)
 | 
			
		||||
	! fixed some compilation errors (reported by Chan Kar Heng)
 | 
			
		||||
	* optimized driver for faster callback access... yeah, right :)
 | 
			
		||||
	* overhauled virtual buffer and internal video drivers
 | 
			
		||||
	* better fxMesa integration
 | 
			
		||||
	* revamped GLUT
 | 
			
		||||
	* switched to DXE3
 | 
			
		||||
 | 
			
		||||
v1.4 (nov-2003)
 | 
			
		||||
	+ enabled GLUT fonts with DXE
 | 
			
		||||
	+ truly added multi-window support in GLUT (for Adrian Woodward)
 | 
			
		||||
	* accomodated makefiles with the new sourcetree
 | 
			
		||||
	* fixed some ALPHA issues
 | 
			
		||||
	* minor changes to PC_HW/timer interface
 | 
			
		||||
	x hacked and slashed the 3dfx driver (w/ help from Hiroshi Morii)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Contact:
 | 
			
		||||
~~~~~~~~
 | 
			
		||||
 | 
			
		||||
Name:   Borca Daniel
 | 
			
		||||
E-mail: dborca@users.sourceforge.net
 | 
			
		||||
WWW:    http://www.geocities.com/dborca/
 | 
			
		||||
							
								
								
									
										26
									
								
								docs/README.GGI
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								docs/README.GGI
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,26 @@
 | 
			
		||||
GGIMesa for LibGGI 2.x
 | 
			
		||||
 | 
			
		||||
Requirements:
 | 
			
		||||
-------------
 | 
			
		||||
LibGGI 2.0 or greater
 | 
			
		||||
 | 
			
		||||
Installation:
 | 
			
		||||
-------------
 | 
			
		||||
To install GGIMesa, follow the instructions in INSTALL.GNU.  If you 
 | 
			
		||||
wish to install GGIGLUT as well, first install GGIMesa and then run
 | 
			
		||||
 | 
			
		||||
make
 | 
			
		||||
make install (must be root)
 | 
			
		||||
 | 
			
		||||
in ggi/ggiglut.
 | 
			
		||||
 | 
			
		||||
Notes:
 | 
			
		||||
------
 | 
			
		||||
 | 
			
		||||
* Set the environment variables GGIMESA_DEBUG and/or GGIGLUT_DEBUG 
 | 
			
		||||
to 255 to see lots of debugging output.
 | 
			
		||||
 | 
			
		||||
* GGIGLUT contains support for all of the GLUT 3.6 API except for the
 | 
			
		||||
high-level primitive drawing functions, but many of the functions (in
 | 
			
		||||
particular the menu drawing functions) are just stubs.
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										64
									
								
								docs/README.LYNXOS
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										64
									
								
								docs/README.LYNXOS
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,64 @@
 | 
			
		||||
 | 
			
		||||
Mesa 3.0 for LynxOS builds in the following way:
 | 
			
		||||
 | 
			
		||||
make lynxos
 | 
			
		||||
 | 
			
		||||
This will build all the libraries and demo applications. You should have 
 | 
			
		||||
around 400 megabytes free for everything since everything is done with 
 | 
			
		||||
static
 | 
			
		||||
libraries.
 | 
			
		||||
 | 
			
		||||
Before using this make file however, you should perform the following 
 | 
			
		||||
actions:
 | 
			
		||||
0) cd to the Mesa-3.0 directory
 | 
			
		||||
1) Copy the GL directory under the include directory to /usr/include.
 | 
			
		||||
2) Copy the files in the lib directory to /lib.
 | 
			
		||||
3) Make links so that the Mesa libraries look like ordinary OpenGL 
 | 
			
		||||
libraries
 | 
			
		||||
in /lib. This is important for compatibility with other OpenGL apps. This
 | 
			
		||||
is done as follows:
 | 
			
		||||
 | 
			
		||||
cd /lib
 | 
			
		||||
ln -s libMesaGL.a libGL.a
 | 
			
		||||
ln -s libMesaGLU.a libGLU.a
 | 
			
		||||
 | 
			
		||||
Mesa 3.0 includes the GLUT (GL Utility Toolkit) by default.
 | 
			
		||||
The demo applications are done using this toolkit.
 | 
			
		||||
 | 
			
		||||
Mesa makefiles for building their apps could be used as well, but the
 | 
			
		||||
following one is much more concise. Note that the order of the X libraries
 | 
			
		||||
is important to the linker so that all symbols get resolved correctly.
 | 
			
		||||
Changing the order may result in having to list a library twice to make
 | 
			
		||||
sure all linkages are made correctly.
 | 
			
		||||
 | 
			
		||||
----cut here for Makefile -----
 | 
			
		||||
 | 
			
		||||
FILES = your_app.x
 | 
			
		||||
 | 
			
		||||
SPECIAL_INCLUDES = -I/usr/include/GL
 | 
			
		||||
 | 
			
		||||
SPECIAL_CFLAGS = -g  -ansi -pedantic -funroll-loops -ffast-math -DSHM
 | 
			
		||||
 | 
			
		||||
SPECIAL_LIBS = -lglut -lGLU -lGL -lm -L/usr/X11/lib -lXext -lXmu -lXi \
 | 
			
		||||
-lX11 -lbsd -g
 | 
			
		||||
 | 
			
		||||
STANDARD_OFILES = $(FILES:.x=.o)
 | 
			
		||||
 | 
			
		||||
%.o: %.c
 | 
			
		||||
	gcc -c $(SPECIAL_CFLAGS) $(SPECIAL_INCLUDES) $< -o $@
 | 
			
		||||
 | 
			
		||||
all: $(STANDARD_OFILES)
 | 
			
		||||
	gcc -o your_app $(STANDARD_OFILES) $(SPECIAL_LIBS)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----cut here for Makefile-----
 | 
			
		||||
 | 
			
		||||
I have tested Mesa under LynxOS 3.0 and 3.01. It should build fine under 
 | 
			
		||||
other
 | 
			
		||||
versions as well. Note, however, that LynxOS versions prior to 3.0 are not
 | 
			
		||||
binary compatible, so you will have to rebuild from source.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Vik Sohal
 | 
			
		||||
vik@lynx.com
 | 
			
		||||
January 13, 1999
 | 
			
		||||
							
								
								
									
										53
									
								
								docs/README.MINGW32
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										53
									
								
								docs/README.MINGW32
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,53 @@
 | 
			
		||||
August 30, 1998 -- Paul Garceau
 | 
			
		||||
Updated January 13, 2000 -- Paul Garceau (pgarceau@teleport.com)
 | 
			
		||||
 | 
			
		||||
DISCLAIMER:  I make this port of the Mesa 3-D Graphics Library as a service
 | 
			
		||||
to the general public.  I can, in no way support or make any guarantee that the
 | 
			
		||||
build will work for your system.
 | 
			
		||||
 | 
			
		||||
	The associated packages and batch files I have included as part of the GCC-2.95.2/Mingw32 extension are provided "As-is" with out any guarantee of support or functionality from this author.
 | 
			
		||||
 | 
			
		||||
	Feel free to modify or change things as you see fit, just remember that
 | 
			
		||||
I can't support any modifications you might want to make to the files which I
 | 
			
		||||
have included OR the lgpl protected Mesa 3-D Graphics Library.
 | 
			
		||||
 | 
			
		||||
	I recommend using GCC-2.95.2/Mingw32 which is available at Mumit Khans' ftp site:
 | 
			
		||||
 | 
			
		||||
		(ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/)
 | 
			
		||||
 | 
			
		||||
	This build has been tested under WinNT4/SP6.  Win9x and WinNT5 remain untested by me.  I have not tested any of the demos included with Mesa3d.
 | 
			
		||||
 | 
			
		||||
	I recommend using the GCC-2.95.2/Mingw32.
 | 
			
		||||
 | 
			
		||||
	ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/gcc-2.95.2
 | 
			
		||||
 | 
			
		||||
	Much thanks to the combined efforts of Mumit Khan, Jan-Jaap Vanderhagen
 | 
			
		||||
and Colin Peters for making it possible for the Mingw32 toolchain to exist.  Also, thanks go out to Stephane Rehel for the work that was completed on the Cygwin build.
 | 
			
		||||
 | 
			
		||||
Installing GCC-2.95.2/Mingw32 Build:
 | 
			
		||||
 | 
			
		||||
	a) Open the file archive (either tar.gz or .zip extensions)
 | 
			
		||||
 | 
			
		||||
	b) Decide the directory you want to move the archived files to.
 | 
			
		||||
 | 
			
		||||
	d) Extract the files from the archive.
 | 
			
		||||
	
 | 
			
		||||
	e) Edit the mingw32.bat file to accomodate your choice of directory structure.
 | 
			
		||||
 | 
			
		||||
		%mesaroot%:	This is your root directory (Mesa-3.3)
 | 
			
		||||
		%mesasrc%:	This is the Mesa-3.3 src directory (Mesa-3.3\src)
 | 
			
		||||
		%mesalib%:	This is where the build will put libGL.a and libGLU.a
 | 
			
		||||
 | 
			
		||||
Running the Build:
 | 
			
		||||
 | 
			
		||||
	Open your Command Prompt or MS-DOS prompt.
 | 
			
		||||
	Go to your Mesa-3.3 'root' directory
 | 
			
		||||
	At the command line type: mingw32
 | 
			
		||||
 | 
			
		||||
	That's all there is to it.
 | 
			
		||||
 | 
			
		||||
	Enjoy!
 | 
			
		||||
 | 
			
		||||
	Peace,
 | 
			
		||||
 | 
			
		||||
		Paul G. (pgarceau@teleport.com)
 | 
			
		||||
							
								
								
									
										102
									
								
								docs/README.MITS
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										102
									
								
								docs/README.MITS
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,102 @@
 | 
			
		||||
 | 
			
		||||
			Mesa 3.0 MITS Information
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
This software is distributed under the terms of the GNU Library
 | 
			
		||||
General Public License, see the LICENSE file for details.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
This document is a preliminary introduction to help you get
 | 
			
		||||
started. For more detaile information consult the web page.
 | 
			
		||||
 | 
			
		||||
http://10-dencies.zkm.de/~mesa/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Version 0.1 (Yes it's very alpha code so be warned!)
 | 
			
		||||
Contributors: 
 | 
			
		||||
  Emil Briggs    	(briggs@bucky.physics.ncsu.edu)
 | 
			
		||||
  David Bucciarelli 	(tech.hmw@plus.it)
 | 
			
		||||
  Andreas Schiffler 	(schiffler@zkm.de)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
1. Requirements:
 | 
			
		||||
     Mesa 3.0.
 | 
			
		||||
     An SMP capable machine running Linux 2.x
 | 
			
		||||
     libpthread installed on your machine.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
2. What does MITS stand for?
 | 
			
		||||
     MITS stands for Mesa Internal Threading System. By adding
 | 
			
		||||
     internal threading to Mesa it should be possible to improve
 | 
			
		||||
     performance of OpenGL applications on SMP machines.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
3. Do applications have to be recoded to take advantage of MITS?
 | 
			
		||||
     No. The threading is internal to Mesa and transparent to
 | 
			
		||||
     applications.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
4. Will all applications benefit from the current implementation of MITS?
 | 
			
		||||
     No. This implementation splits the processing of the vertex buffer
 | 
			
		||||
     over two threads. There is a certain amount of overhead involved
 | 
			
		||||
     with the thread synchronization and if there is not enough work
 | 
			
		||||
     to be done the extra overhead outweighs any speedup from using
 | 
			
		||||
     dual processors. You will not for example see any speedup when
 | 
			
		||||
     running Quake because it uses GL_POLYGON and there is only one
 | 
			
		||||
     polygon for each vertex buffer processed. Test results on a
 | 
			
		||||
     dual 200 Mhz. Pentium Pro system show that one needs around
 | 
			
		||||
     100-200 vertices in the vertex buffer before any there is any
 | 
			
		||||
     appreciable benefit from the threading.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
5. Are there any parameters that I can tune to try to improve performance.
 | 
			
		||||
     Yes. You can try to vary the size of the vertex buffer which is
 | 
			
		||||
     define in VB_MAX located in the file src/vb.h from your top level
 | 
			
		||||
     Mesa distribution. The number needs to be a multiple of 12 and
 | 
			
		||||
     the optimum value will probably depend on the capabilities of
 | 
			
		||||
     your machine and the particular application you are running.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
6. Are there any ways I can modify the application to improve its
 | 
			
		||||
   performance with the MITS?
 | 
			
		||||
     Yes. Try to use as many vertices between each Begin/End pair
 | 
			
		||||
     as possbile. This will reduce the thread synchronization
 | 
			
		||||
     overhead.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
7. What sort of speedups can I expect?
 | 
			
		||||
     On some benchmarks performance gains of up to 30% have been
 | 
			
		||||
     observerd. Others may see no gain at all and in a few rare
 | 
			
		||||
     cases even some degradation.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
8. What still needs to be done?
 | 
			
		||||
     Lots of testing and benchmarking.
 | 
			
		||||
     A portable implementation that works within the Mesa thread API.
 | 
			
		||||
     Threading of additional areas of Mesa to improve performance
 | 
			
		||||
     even more.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Installation:
 | 
			
		||||
 | 
			
		||||
   1. This assumes that you already have a working Mesa 3.0 installation
 | 
			
		||||
      from source.
 | 
			
		||||
   2. Place the tarball MITS.tar.gz in your top level Mesa directory.
 | 
			
		||||
   3. Unzip it and untar it. It will replace the following files in
 | 
			
		||||
      your Mesa source tree so back them up if you want to save them.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	 README.MITS
 | 
			
		||||
         Make-config
 | 
			
		||||
	 Makefile
 | 
			
		||||
	 mklib.glide
 | 
			
		||||
         src/vbxform.c
 | 
			
		||||
	 src/vb.h
 | 
			
		||||
 | 
			
		||||
   4. Rebuild Mesa using the command
 | 
			
		||||
 | 
			
		||||
          make linux-386-glide-mits
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										6
									
								
								docs/README.NeXT
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								docs/README.NeXT
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
 | 
			
		||||
The NeXT support has now been incorporated into the OpenStep support.
 | 
			
		||||
You can build NeXT libraries simply by typing "make next", though before
 | 
			
		||||
linking they will need to be ranlib'd by hand. For more information see
 | 
			
		||||
the README.OpenStep file, together with the README files in OpenStep/Old_Demos.
 | 
			
		||||
 | 
			
		||||
-Pete French. (pete@ohm.york.ac.uk) 28/5/1998
 | 
			
		||||
							
								
								
									
										96
									
								
								docs/README.OS2
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										96
									
								
								docs/README.OS2
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,96 @@
 | 
			
		||||
            README for port of Mesa 3.x to XFree86 on OS/2 (X/2)
 | 
			
		||||
                          (as of 19990514)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                           Contents:
 | 
			
		||||
 | 
			
		||||
                           1) Binary release
 | 
			
		||||
                           2) Building from sources
 | 
			
		||||
                           3) History
 | 
			
		||||
                           4) Todo
 | 
			
		||||
                           5) Mesa Home Page
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
1) Binary release
 | 
			
		||||
 | 
			
		||||
   Though the Mesa sources should build in a quite reasonable time even on
 | 
			
		||||
   a 585 class machine a binary relase is available (check topic 4) for an URL)
 | 
			
		||||
   This package includes:
 | 
			
		||||
 | 
			
		||||
     - lib/MesaGL.dll,  MesaGL.a
 | 
			
		||||
     - lib/MesaGLU.dll, MesaGLU.a
 | 
			
		||||
     - lib/glut.dll,    glut.a
 | 
			
		||||
     - include/GL/*.h
 | 
			
		||||
 | 
			
		||||
    Installing this in your XFree86 tree will enable you to build and
 | 
			
		||||
    run all applications compatible with Mesa (and the current DLL
 | 
			
		||||
    interface, of course ;-)
 | 
			
		||||
    As usual the OMF-style libraries can be created using emxomf.
 | 
			
		||||
    (e.g. "emxomf foo.a"  creates the foo.lib omf-style library).
 | 
			
		||||
    The static libraries are rarely used and you have to rebuild
 | 
			
		||||
    Mesa to get them. They're a supported target, so you get
 | 
			
		||||
    them in a straightforward way (see below).
 | 
			
		||||
 | 
			
		||||
    The testing of these libraries was limited to the supplied
 | 
			
		||||
    demos/examples and a quite small number of third-party apps.
 | 
			
		||||
    No warranty ... as usual ...  ;-)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
2)  Instructions to build Mesa 3.x for XFree86/OS2 from sources:
 | 
			
		||||
 | 
			
		||||
    Except the official Mesa source distribution you need:
 | 
			
		||||
      - a recent version of XFree86 (3.3.x or above) including
 | 
			
		||||
        the programming libraries
 | 
			
		||||
      - EMX 0.9c (0.9d might work, never checked)
 | 
			
		||||
      - GNU make
 | 
			
		||||
      - REXX (!)
 | 
			
		||||
 | 
			
		||||
    The creation of the DLLs as well as of the static libraries
 | 
			
		||||
    (if you want to have them) is handled in "mklib-emx.cmd",
 | 
			
		||||
    a small REXX script. Perhaps not the best idea, but this
 | 
			
		||||
    way it fits best in the scheme used to build libraries
 | 
			
		||||
    on all platforms in Mesa 3.x.
 | 
			
		||||
 | 
			
		||||
    To actually build the libraries and demos, check mklib-emx.cmd
 | 
			
		||||
    and modify it as desired. Then type
 | 
			
		||||
      make os2-x11
 | 
			
		||||
    and wait for completion ;-)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
3)  History
 | 
			
		||||
 | 
			
		||||
    Initially Darren Abbott (abbott@hiwaay.net) ported Mesa versions 2.x
 | 
			
		||||
    to XFree86 OS/2. This port might still be available from 
 | 
			
		||||
       http://fly.HiWAAY.net/~abbott/xfree86-os2/xfree86.html
 | 
			
		||||
 | 
			
		||||
    The current port picked up things during the beta test for 3.0. 
 | 
			
		||||
    No major changes in the source were done. The build mechanism under OS/2
 | 
			
		||||
    has been made very similar to other platforms (if you treat mklib-emx.cmd
 | 
			
		||||
    as a "black box").
 | 
			
		||||
    Advantage is that X/2 is now a valid target and all files are
 | 
			
		||||
    integrated in the official source distribution.
 | 
			
		||||
    Disadvantage is that this port (i.e. the DLLs' interface itself) is
 | 
			
		||||
    definitly NOT COMPATIBLE to those of version 2.x. 
 | 
			
		||||
    It's uncertain whether this would be at all possible but since there
 | 
			
		||||
    a _very_ few those apps it's not worth to find out anyway.
 | 
			
		||||
    Also some libs (MesaTK, MesaAUX) are withdrawn from the Mesa distribution,
 | 
			
		||||
    and accordingly from the OS/2 port.
 | 
			
		||||
 | 
			
		||||
4) Todo
 | 
			
		||||
 | 
			
		||||
    By now binary compatiblity is ensured by using the function names
 | 
			
		||||
    as entry points instead of ordinals. This might cost performance and
 | 
			
		||||
    is subject to change in future. In addition the supplied X86 assembler
 | 
			
		||||
    source is not used yet.
 | 
			
		||||
 | 
			
		||||
5)  Mesa Home Page
 | 
			
		||||
 | 
			
		||||
    You can get the source code and more information about Mesa from
 | 
			
		||||
       http://www.mesa3d.org/
 | 
			
		||||
 | 
			
		||||
    The OS/2 ports should be available from
 | 
			
		||||
       http://r350.ee.ntu.edu.tw/~hcchu/os2/ports 
 | 
			
		||||
 | 
			
		||||
--
 | 
			
		||||
Alexander Mai
 | 
			
		||||
st002279@hrzpub.tu-darmstadt.de
 | 
			
		||||
							
								
								
									
										35
									
								
								docs/README.OpenStep
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										35
									
								
								docs/README.OpenStep
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,35 @@
 | 
			
		||||
This is a port of the GL and GLU libraries to NeXT/Apple object
 | 
			
		||||
orientated systems. As these systems have their own window handling
 | 
			
		||||
systems we simply use the offscreen rendering capability of Mesa
 | 
			
		||||
to generate bitmaps which may then be displayed by the application
 | 
			
		||||
with a View as required. Example pieces of code may be found in the
 | 
			
		||||
OpenStep directory.
 | 
			
		||||
 | 
			
		||||
Sadly there are now a proliferation of different system that we need to
 | 
			
		||||
support compilation for: The original NextStep system, The OpenStep
 | 
			
		||||
system, the Rhapsody/Mac OS X system and also the windows implementations
 | 
			
		||||
of the latter two systems. This version of the code has been compiled and
 | 
			
		||||
tested under the following architectures:
 | 
			
		||||
 | 
			
		||||
	NextStep 3.3 
 | 
			
		||||
	OpenStep 4.2
 | 
			
		||||
	Rhapsody DR2
 | 
			
		||||
	WebObjects for NT 3.5
 | 
			
		||||
	WebObjects for NT 4.0
 | 
			
		||||
 | 
			
		||||
All tests were done with Intel processors. Feedback on other systems would,
 | 
			
		||||
however, be appreciated !
 | 
			
		||||
 | 
			
		||||
On UNIX systems simply type "make openstep". Under Windows systems
 | 
			
		||||
with WebObjects run the "win32-openstep.sh" script from within the Bourne
 | 
			
		||||
shell provided with the development environment. In both cases this will
 | 
			
		||||
build the libraries and place them into the "lib" directory. Some examples
 | 
			
		||||
may be found in the OpenStep directory showing how to use the code in an
 | 
			
		||||
actual application (MesaView) as well as some command line demos.
 | 
			
		||||
 | 
			
		||||
The CC variable may be specified on the command line for doing such things
 | 
			
		||||
as building FFAT libraries or using alternative compilers to the standard 'cc'
 | 
			
		||||
e.g.  make CC='cc -arch m68k -arch i386' openstep" will build the libraries
 | 
			
		||||
with both intel and motorola architectures.
 | 
			
		||||
 | 
			
		||||
-Pete French. (pete@ohm.york.ac.uk) 7/6/1999
 | 
			
		||||
							
								
								
									
										208
									
								
								docs/README.QUAKE
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										208
									
								
								docs/README.QUAKE
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,208 @@
 | 
			
		||||
 | 
			
		||||
             Info on using Mesa 3.0 with Linux Quake I and Quake II
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Disclaimer
 | 
			
		||||
----------
 | 
			
		||||
 | 
			
		||||
I am _not_ a Quake expert by any means.  I pretty much only run it to
 | 
			
		||||
test Mesa.  There have been a lot of questions about Linux Quake and
 | 
			
		||||
Mesa so I'm trying to provide some useful info here.  If this file
 | 
			
		||||
doesn't help you then you should look elsewhere for help.  The Mesa
 | 
			
		||||
mailing list or the news://news.3dfx.com/3dfx.linux.glide newsgroup
 | 
			
		||||
might be good.
 | 
			
		||||
 | 
			
		||||
Again, all the information I have is in this file.  Please don't email
 | 
			
		||||
me with questions.
 | 
			
		||||
 | 
			
		||||
If you have information to contribute to this file please send it to
 | 
			
		||||
me at brianp@elastic.avid.com
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Linux Quake
 | 
			
		||||
-----------
 | 
			
		||||
 | 
			
		||||
You can get Linux Quake from http://www.idsoftware.com/
 | 
			
		||||
 | 
			
		||||
Quake I and II for Linux were tested with, and include, Mesa 2.6.  You
 | 
			
		||||
shouldn't have too many problems if you simply follow the instructions
 | 
			
		||||
in the Quake distribution.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
RedHat 5.0 Linux problems
 | 
			
		||||
-------------------------
 | 
			
		||||
 | 
			
		||||
RedHat Linux 5.x uses the GNU C library ("glibc" or "libc6") whereas
 | 
			
		||||
previous RedHat and other Linux distributions use "libc5" for its
 | 
			
		||||
runtime C library.
 | 
			
		||||
 | 
			
		||||
Linux Quake I and II were compiled for libc5.  If you compile Mesa
 | 
			
		||||
on a RedHat 5.x system the resulting libMesaGL.so file will not work
 | 
			
		||||
with Linux Quake because of the different C runtime libraries.
 | 
			
		||||
The symptom of this is a segmentation fault soon after starting Quake.
 | 
			
		||||
 | 
			
		||||
If you want to use a newer version of Mesa (like 3.x) with Quake on
 | 
			
		||||
RedHat 5.x then read on.
 | 
			
		||||
 | 
			
		||||
The solution to the C library problem is to force Mesa to use libc5.
 | 
			
		||||
libc5 is in /usr/i486-linux-libc5/lib on RedHat 5.x systems.
 | 
			
		||||
 | 
			
		||||
Emil Briggs (briggs@tick.physics.ncsu.edu) nicely gave me the following
 | 
			
		||||
info:
 | 
			
		||||
 | 
			
		||||
>   I only know what works on a RedHat 5.0 distribution. RH5 includes
 | 
			
		||||
> a full set of libraries for both libc5 and glibc. The loader ld.so
 | 
			
		||||
> uses the libc5 libraries in /usr/i486-linux-libc5/lib for programs
 | 
			
		||||
> linked against libc5 while it uses the glibc libraries in /lib and
 | 
			
		||||
> /usr/lib for programs linked against glibc.
 | 
			
		||||
> 
 | 
			
		||||
> Anyway I changed line 41 of mklib.glide to
 | 
			
		||||
>     GLIDELIBS="-L/usr/local/glide/lib -lglide2x -L/usr/i486-linux-libc5/lib"
 | 
			
		||||
> 
 | 
			
		||||
> And I started quake2 up with a script like this
 | 
			
		||||
> #!/bin/csh
 | 
			
		||||
> setenv LD_LIBRARY_PATH /usr/i486-linux-libc5/lib
 | 
			
		||||
> setenv MESA_GLX_FX f
 | 
			
		||||
> ./quake2 +set vid_ref gl
 | 
			
		||||
> kbd_mode -a
 | 
			
		||||
> reset
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
I've already patched the mklib.glide file.  You'll have to start Quake
 | 
			
		||||
with the script shown above though.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
**********************
 | 
			
		||||
 | 
			
		||||
Daryll Strauss writes:
 | 
			
		||||
 | 
			
		||||
Here's my thoughts on the problem. On a RH 5.x system, you can NOT build
 | 
			
		||||
a libc5 executable or library. Red Hat just doesn't include the right
 | 
			
		||||
stuff to do it.
 | 
			
		||||
 | 
			
		||||
Since Quake is a libc5 based application, you are in trouble. You need
 | 
			
		||||
libc5 libraries.
 | 
			
		||||
 | 
			
		||||
What can you do about it? Well there's a package called gcc5 that does
 | 
			
		||||
MOST of the right stuff to compile with libc5. (It brings back older
 | 
			
		||||
header files, makes appropriate symbolic links for libraries, and sets
 | 
			
		||||
up the compiler to use the correct directories) You can find gcc5 here: 
 | 
			
		||||
ftp://ecg.mit.edu/pub/linux/gcc5-1.0-1.i386.rpm
 | 
			
		||||
 | 
			
		||||
No, this isn't quite enough. There are still a few tricks to getting
 | 
			
		||||
Mesa to compile as a libc5 application. First you have to make sure that
 | 
			
		||||
every compile uses gcc5 instead of gcc. Second, in some cases the link
 | 
			
		||||
line actually lists -L/usr/lib which breaks gcc5 (because it forces you
 | 
			
		||||
to use the glibc version of things)
 | 
			
		||||
 | 
			
		||||
If you get all the stuff correctly compiled with gcc5 it should work.
 | 
			
		||||
I've run Mesa 3.0B6  and its demos in a window with my Rush on a Red Hat
 | 
			
		||||
5.1 system. It is a big hassle, but it can be done. I've only made Quake
 | 
			
		||||
segfault, but I think that's from my libRush using the wrong libc. 
 | 
			
		||||
 | 
			
		||||
Yes, mixing libc5 and glibc is a major pain. I've been working to get
 | 
			
		||||
all my libraries compiling correctly with this setup. Someone should
 | 
			
		||||
make an RPM out of it and feed changes back to Brian once they get it
 | 
			
		||||
all working. If no one else has done so by the time I get the rest of my
 | 
			
		||||
stuff straightened out, I'll try to do it myself.
 | 
			
		||||
 | 
			
		||||
							- |Daryll
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
*********************
 | 
			
		||||
 | 
			
		||||
David Bucciarelli (tech.hmw@plus.it) writes:
 | 
			
		||||
 | 
			
		||||
I'm using the Mesa-3.0beta7 and the RedHat 5.1 and QuakeII is
 | 
			
		||||
working fine for me.  I had only to make a small change to the
 | 
			
		||||
Mesa-3.0/mklib.glide file, from:
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    GLIDELIBS="-L/usr/local/glide/lib -lglide2x
 | 
			
		||||
-L/usr/i486-linux-libc5/lib -lm"
 | 
			
		||||
 | 
			
		||||
to:
 | 
			
		||||
 | 
			
		||||
    GLIDELIBS="-L/usr/i486-linux-libc5/lib -lglide2x"
 | 
			
		||||
 | 
			
		||||
and to make two symbolic links:
 | 
			
		||||
 | 
			
		||||
[david@localhost Mesa]$ ln -s libMesaGL.so libMesaGL.so.2
 | 
			
		||||
[david@localhost Mesa]$ ln -s libMesaGLU.so libMesaGLU.so.2
 | 
			
		||||
 | 
			
		||||
I'm using the Daryll's Linux glide rpm for the Voodoo2 and glibc (it
 | 
			
		||||
includes also the Glide for the libc5). I'm not using the /dev/3Dfx and
 | 
			
		||||
running QuakeII as root with the following env. var:
 | 
			
		||||
 | 
			
		||||
export
 | 
			
		||||
LD_LIBRARY_PATH=/dsk1/home/david/src/gl/Mesa/lib:/usr/i486-linux-libc5/lib
 | 
			
		||||
 | 
			
		||||
I think that all problems are related to the glibc, Quake will never
 | 
			
		||||
work if you get the following output:
 | 
			
		||||
 | 
			
		||||
[david@localhost Mesa]$ ldd lib/libMesaGL.so
 | 
			
		||||
        libglide2x.so => /usr/lib/libglide2x.so (0x400f8000)
 | 
			
		||||
        libm.so.6 => /lib/libm.so.6 (0x40244000)
 | 
			
		||||
        libc.so.6 => /lib/libc.so.6 (0x4025d000)
 | 
			
		||||
        /lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x00000000)
 | 
			
		||||
 | 
			
		||||
You must get the following outputs:
 | 
			
		||||
 | 
			
		||||
[david@localhost Mesa]# ldd lib/libMesaGL.so
 | 
			
		||||
        libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
 | 
			
		||||
(0x400f3000)
 | 
			
		||||
 | 
			
		||||
[root@localhost quake2]# ldd quake2
 | 
			
		||||
        libdl.so.1 => /lib/libdl.so.1 (0x40005000)
 | 
			
		||||
        libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x40008000)
 | 
			
		||||
        libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x40010000)
 | 
			
		||||
 | 
			
		||||
[root@localhost quake2]# ldd ref_gl.so
 | 
			
		||||
        libMesaGL.so.2 =>
 | 
			
		||||
/dsk1/home/david/src/gl/Mesa/lib/libMesaGL.so.2 (0x400eb000)
 | 
			
		||||
        libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
 | 
			
		||||
(0x401d9000)
 | 
			
		||||
        libX11.so.6 => /usr/i486-linux-libc5/lib/libX11.so.6
 | 
			
		||||
(0x40324000)
 | 
			
		||||
        libXext.so.6 => /usr/i486-linux-libc5/lib/libXext.so.6
 | 
			
		||||
(0x403b7000)
 | 
			
		||||
        libvga.so.1 => /usr/i486-linux-libc5/lib/libvga.so.1
 | 
			
		||||
(0x403c1000)
 | 
			
		||||
        libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x403f5000)
 | 
			
		||||
        libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x403fd000)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
***********************
 | 
			
		||||
 | 
			
		||||
Steve Davies (steve@one47.demon.co.uk) writes:
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Try using:
 | 
			
		||||
 | 
			
		||||
    export LD_LIBRARY_PATH=/usr/i486-linux-libc5/lib
 | 
			
		||||
    ./quake2 +set vid_ref gl
 | 
			
		||||
 | 
			
		||||
to start the game... Works for me, but assumes that you have the
 | 
			
		||||
compatability libc5 RPMs installed.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
***************************
 | 
			
		||||
 | 
			
		||||
WWW resources - you may find additional Linux Quake help at these URLs:
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
http://quake.medina.net/howto
 | 
			
		||||
 | 
			
		||||
http://webpages.mr.net/bobz
 | 
			
		||||
 | 
			
		||||
http://www.linuxgames.com/quake2/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: README.QUAKE,v 1.3 1998/08/23 15:26:26 brianp Exp $
 | 
			
		||||
							
								
								
									
										52
									
								
								docs/README.THREADS
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										52
									
								
								docs/README.THREADS
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,52 @@
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Mesa Threads README
 | 
			
		||||
-------------------
 | 
			
		||||
 | 
			
		||||
Thread safety was introduced in Mesa 2.6 by John Stone and
 | 
			
		||||
Christoph Poliwoda.
 | 
			
		||||
 | 
			
		||||
It was redesigned in Mesa 3.3 so that thread safety is
 | 
			
		||||
supported by default (on systems which support threads,
 | 
			
		||||
that is).  There is no measurable penalty on single
 | 
			
		||||
threaded applications.
 | 
			
		||||
 | 
			
		||||
NOTE that the only _driver_ which is thread safe at this time
 | 
			
		||||
is the OS/Mesa driver!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
At present the mthreads code supports three thread APIS:
 | 
			
		||||
  1) POSIX threads (aka pthreads).
 | 
			
		||||
  2) Solaris / Unix International threads.
 | 
			
		||||
  3) Win32 threads (Win 95/NT).
 | 
			
		||||
 | 
			
		||||
Support for other thread libraries can be added src/glthread.[ch]
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
In order to guarantee proper operation, it is
 | 
			
		||||
necessary for both Mesa and application code to use the same threads API.
 | 
			
		||||
So, if your application uses Sun's thread API, then you should build Mesa
 | 
			
		||||
using one of the targets for Sun threads.
 | 
			
		||||
 | 
			
		||||
The mtdemos directory contains some example programs which use 
 | 
			
		||||
multiple threads to render to osmesa rendering context(s).
 | 
			
		||||
 | 
			
		||||
Linux users should be aware that there exist many different POSIX
 | 
			
		||||
threads packages. The best solution is the linuxthreads package
 | 
			
		||||
(http://pauillac.inria.fr/~xleroy/linuxthreads/) as this package is the
 | 
			
		||||
only one that really supports multiprocessor machines (AFAIK). See
 | 
			
		||||
http://pauillac.inria.fr/~xleroy/linuxthreads/README for further
 | 
			
		||||
information about the usage of linuxthreads.
 | 
			
		||||
 | 
			
		||||
If you are interested in helping with thread safety work in Mesa
 | 
			
		||||
join the Mesa developers mailing list and post your proposal.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Regards,
 | 
			
		||||
  John Stone           -- j.stone@acm.org  johns@cs.umr.edu
 | 
			
		||||
  Christoph Poliwoda   -- poliwoda@volumegraphics.com
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Version info:
 | 
			
		||||
   Mesa 2.6 - initial thread support.
 | 
			
		||||
   Mesa 3.3 - thread support mostly rewritten (Brian Paul)
 | 
			
		||||
@@ -1,44 +0,0 @@
 | 
			
		||||
The software may implement third party technologies (e.g. third party
 | 
			
		||||
libraries) that are not licensed to you by AMD and for which you may need
 | 
			
		||||
to obtain licenses from other parties.  Unless explicitly stated otherwise,
 | 
			
		||||
these third party technologies are not licensed hereunder.  Such third
 | 
			
		||||
party technologies include, but are not limited, to H.264, MPEG-2, MPEG-4,
 | 
			
		||||
AVC, and VC-1.
 | 
			
		||||
 | 
			
		||||
For MPEG-2 Encoding Products ANY USE OF THIS PRODUCT IN ANY MANNER OTHER
 | 
			
		||||
THAN PERSONAL USE THAT COMPLIES WITH THE MPEG-2 STANDARD FOR ENCODING VIDEO
 | 
			
		||||
INFORMATION FOR PACKAGED MEDIA IS EXPRESSLY PROHIBITED WITHOUT A LICENSE
 | 
			
		||||
UNDER APPLICABLE PATENTS IN THE MPEG-2 PATENT PORTFOLIO, WHICH LICENSES IS
 | 
			
		||||
AVAILABLE FROM MPEG LA, LLC, 6312 S. Fiddlers Green Circle, Suite 400E,
 | 
			
		||||
Greenwood Village, Colorado 80111 U.S.A.
 | 
			
		||||
 | 
			
		||||
WARRANTY DISCLAIMER: THE SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
 | 
			
		||||
KIND.  AMD DISCLAIMS ALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING
 | 
			
		||||
BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
 | 
			
		||||
PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, THAT THE SOFTWARE WILL RUN
 | 
			
		||||
UNINTERRUPTED OR ERROR-FREE OR WARRANTIES ARISING FROM CUSTOM OF TRADE OR
 | 
			
		||||
COURSE OF USAGE.  THE ENTIRE RISK ASSOCIATED WITH THE USE OF THE SOFTWARE IS
 | 
			
		||||
ASSUMED BY YOU.  Some jurisdictions do not allow the exclusion of implied
 | 
			
		||||
warranties, so the above exclusion may not apply to You.
 | 
			
		||||
 | 
			
		||||
LIMITATION OF LIABILITY AND INDEMNIFICATION:  AMD AND ITS LICENSORS WILL NOT,
 | 
			
		||||
UNDER ANY CIRCUMSTANCES BE LIABLE FOR ANY PUNITIVE, DIRECT, INCIDENTAL,
 | 
			
		||||
INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING FROM USE OF THE SOFTWARE OR
 | 
			
		||||
THIS AGREEMENT EVEN IF AMD AND ITS LICENSORS HAVE BEEN ADVISED OF THE
 | 
			
		||||
POSSIBILITY OF SUCH DAMAGES.  In no event shall AMD's total liability to You
 | 
			
		||||
for all damages, losses, and causes of action (whether in contract, tort
 | 
			
		||||
(including negligence) or otherwise) exceed the amount of $100 USD.  You agree
 | 
			
		||||
to defend, indemnify and hold harmless AMD and its licensors, and any of their
 | 
			
		||||
directors, officers, employees, affiliates or agents from and against any and
 | 
			
		||||
all loss, damage, liability and other expenses (including reasonable
 | 
			
		||||
attorneys' fees), resulting from Your use of the Software or violation of the
 | 
			
		||||
terms and conditions of this Agreement.
 | 
			
		||||
 | 
			
		||||
U.S. GOVERNMENT RESTRICTED RIGHTS: The Software is provided with "RESTRICTED
 | 
			
		||||
RIGHTS." Use, duplication, or disclosure by the Government is subject to the
 | 
			
		||||
restrictions as set forth in FAR 52.227-14 and DFAR252.227-7013, et seq., or
 | 
			
		||||
its successor.  Use of the Software by the Government constitutes
 | 
			
		||||
acknowledgement of AMD's proprietary rights in them.
 | 
			
		||||
 | 
			
		||||
EXPORT RESTRICTIONS: The Software may be subject to export restrictions as
 | 
			
		||||
stated in the Software License Agreement.
 | 
			
		||||
@@ -1,43 +0,0 @@
 | 
			
		||||
The software may implement third party technologies (e.g. third party
 | 
			
		||||
libraries) that are not licensed to you by AMD and for which you may need
 | 
			
		||||
to obtain licenses from other parties.  Unless explicitly stated otherwise,
 | 
			
		||||
these third party technologies are not licensed hereunder.  Such third
 | 
			
		||||
party technologies include, but are not limited, to H.264, MPEG-2, MPEG-4,
 | 
			
		||||
AVC, and VC-1.  
 | 
			
		||||
 | 
			
		||||
For MPEG-2 Intermediate Products: ANY USE OF THIS PRODUCT IN ANY MANNER OTHER
 | 
			
		||||
THAN PERSONAL USE THAT COMPLIES WITH THE MPEG-2 STANDARD IS EXPRESSLY
 | 
			
		||||
PROHIBITED WITHOUT A LICENSE UNDER APPLICABLE PATENTS IN THE MPEG-2 PATENT
 | 
			
		||||
PORTFOLIO, WHICH LICENSES IS AVAILABLE FROM MPEG LA, LLC, 6312 S. Fiddlers
 | 
			
		||||
Green Circle, Suite 400E, Greenwood Village, Colorado 80111 U.S.A.
 | 
			
		||||
 | 
			
		||||
WARRANTY DISCLAIMER: THE SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
 | 
			
		||||
KIND.  AMD DISCLAIMS ALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING
 | 
			
		||||
BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
 | 
			
		||||
PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, THAT THE SOFTWARE WILL RUN
 | 
			
		||||
UNINTERRUPTED OR ERROR-FREE OR WARRANTIES ARISING FROM CUSTOM OF TRADE OR
 | 
			
		||||
COURSE OF USAGE.  THE ENTIRE RISK ASSOCIATED WITH THE USE OF THE SOFTWARE IS
 | 
			
		||||
ASSUMED BY YOU.  Some jurisdictions do not allow the exclusion of implied
 | 
			
		||||
warranties, so the above exclusion may not apply to You.
 | 
			
		||||
 | 
			
		||||
LIMITATION OF LIABILITY AND INDEMNIFICATION:  AMD AND ITS LICENSORS WILL NOT,
 | 
			
		||||
UNDER ANY CIRCUMSTANCES BE LIABLE FOR ANY PUNITIVE, DIRECT, INCIDENTAL,
 | 
			
		||||
INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING FROM USE OF THE SOFTWARE OR
 | 
			
		||||
THIS AGREEMENT EVEN IF AMD AND ITS LICENSORS HAVE BEEN ADVISED OF THE
 | 
			
		||||
POSSIBILITY OF SUCH DAMAGES.  In no event shall AMD's total liability to You
 | 
			
		||||
for all damages, losses, and causes of action (whether in contract, tort
 | 
			
		||||
(including negligence) or otherwise) exceed the amount of $100 USD.  You agree
 | 
			
		||||
to defend, indemnify and hold harmless AMD and its licensors, and any of their
 | 
			
		||||
directors, officers, employees, affiliates or agents from and against any and
 | 
			
		||||
all loss, damage, liability and other expenses (including reasonable
 | 
			
		||||
attorneys' fees), resulting from Your use of the Software or violation of the
 | 
			
		||||
terms and conditions of this Agreement.
 | 
			
		||||
 | 
			
		||||
U.S. GOVERNMENT RESTRICTED RIGHTS: The Software is provided with "RESTRICTED
 | 
			
		||||
RIGHTS." Use, duplication, or disclosure by the Government is subject to the
 | 
			
		||||
restrictions as set forth in FAR 52.227-14 and DFAR252.227-7013, et seq., or
 | 
			
		||||
its successor.  Use of the Software by the Government constitutes
 | 
			
		||||
acknowledgement of AMD's proprietary rights in them.
 | 
			
		||||
 | 
			
		||||
EXPORT RESTRICTIONS: The Software may be subject to export restrictions as
 | 
			
		||||
stated in the Software License Agreement.
 | 
			
		||||
							
								
								
									
										28
									
								
								docs/README.VMS
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								docs/README.VMS
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,28 @@
 | 
			
		||||
 | 
			
		||||
VMS support contributed by Jouk Jansen (joukj@hrem.stm.tudelft.nl)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
The latest version was tested on a VMSAlpha7.2 system using DECC6.0, but
 | 
			
		||||
probably also works for other versions.
 | 
			
		||||
 | 
			
		||||
At the moment only the libraries LIBMESGL.EXE/LIBMESGL.OLB,
 | 
			
		||||
LIBMESAGLU.EXE/LIBMESAGLU.OLB and LIBGLUT.EXE/LIBGLUT.OLB and the demos of the
 | 
			
		||||
directory [.DEMOS] can be build.
 | 
			
		||||
However, feel free to create the missing "decrip.mms-files" in the other
 | 
			
		||||
directories.
 | 
			
		||||
 | 
			
		||||
 The make files were tested
 | 
			
		||||
using the DIGITAL make utility called MMS.  There is also a public domain
 | 
			
		||||
clone available (MMK) and I  think, but it is not tested, that this
 | 
			
		||||
utility will give (hardly) any problem.
 | 
			
		||||
 | 
			
		||||
To make everything just type MMS (or MMK) in the main directory of
 | 
			
		||||
mesagl.  For MMS the deafult makefile is called descrip.mms, and
 | 
			
		||||
that is what I have called it.  I included alse some config files,
 | 
			
		||||
all having mms somewhere in the name which all the makefiles need
 | 
			
		||||
(just as your unix makefiles).
 | 
			
		||||
 | 
			
		||||
On Alpha platforms at default a sharable images for the libraries are created.
 | 
			
		||||
To get a static library make it by typing MMS/MACRO=(NOSHARE=1).
 | 
			
		||||
On VAX platforms only static libraries can be build.
 | 
			
		||||
 | 
			
		||||
@@ -1,68 +1,91 @@
 | 
			
		||||
File: docs/README.WIN32
 | 
			
		||||
 | 
			
		||||
Last updated: 21 June 2013
 | 
			
		||||
 | 
			
		||||
Last updated: Sep 18, 2003 - Karl Schultz - kschultz@users.sourceforge.net
 | 
			
		||||
 | 
			
		||||
Quick Start
 | 
			
		||||
----- -----
 | 
			
		||||
 | 
			
		||||
Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
 | 
			
		||||
no longer shipped or supported.
 | 
			
		||||
Unzip both ZIP files (MesaLib and MesaDemos) into the same directory.
 | 
			
		||||
The libs and demos build separately, so if you do not care about the
 | 
			
		||||
demos, you do not have to unzip that zip file.  But if you do, it does
 | 
			
		||||
need to be unzipped into the same directory as the lib zip file because
 | 
			
		||||
the demos depend on the libs.
 | 
			
		||||
 | 
			
		||||
Run
 | 
			
		||||
The build system has been changed to use Microsoft Visual Studio project
 | 
			
		||||
workspaces and projects.  Makefiles are no longer shipped or supported, but
 | 
			
		||||
can be generated from the projects using Visual Studio.
 | 
			
		||||
 | 
			
		||||
  scons osmesa mesagdi
 | 
			
		||||
Details and Notes
 | 
			
		||||
 | 
			
		||||
to build classic mesa Windows GDI drivers; or
 | 
			
		||||
- To build the Mesa libraries, open the Mesa.dsw workspace file
 | 
			
		||||
  in the top directory.  You can build each project one-by-one,
 | 
			
		||||
  or build the glut project to build everything except osmesa,
 | 
			
		||||
  which needs to be built separately.  The build process will
 | 
			
		||||
  create a lib directory in the top directory and will put the
 | 
			
		||||
  following files there:
 | 
			
		||||
	OPENGL32.LIB, GLU32.LIB, GLUT32.LIB, OSMESA32.LIB
 | 
			
		||||
	OPENGL32.DLL, GLU32.DLL, GLUT32.DLL, OSMESA32.DLL
 | 
			
		||||
 | 
			
		||||
  scons libgl-gdi
 | 
			
		||||
- After building, you can copy the above DLL files to a place in your PATH
 | 
			
		||||
  such as $SystemRoot/SYSTEM32.  If you don't like putting things in a
 | 
			
		||||
  system directory, place them in the same directory as the executable(s).
 | 
			
		||||
  Be careful about accidentially overwriting files of the same name in
 | 
			
		||||
  the SYSTEM32 directory.
 | 
			
		||||
 | 
			
		||||
to build gallium based GDI driver.
 | 
			
		||||
- Build the demos by opening the appropriate *.dsw file in the
 | 
			
		||||
  progs directory tree.  For example, to build the demos, use
 | 
			
		||||
  progs/demos/Windows/demos.dsw.  The Windows directory contains
 | 
			
		||||
  the workspace and all the projects for each demo program.  Each
 | 
			
		||||
  project places the executable in the same directory as its source
 | 
			
		||||
  code, which is required for some demos.
 | 
			
		||||
 | 
			
		||||
This will work both with MSVS or Mingw.
 | 
			
		||||
- The demo projects also copy the Mesa library DLL files from the lib
 | 
			
		||||
  directory into the same directory as the demo executables, so that
 | 
			
		||||
  the demos use the Mesa libs you just built.
 | 
			
		||||
 | 
			
		||||
- The DLL files are built so that the external entry points use the
 | 
			
		||||
  stdcall calling convention.
 | 
			
		||||
 | 
			
		||||
- Static LIB files are not built.  The LIB files that are built with
 | 
			
		||||
  are the linker import files associated with the DLL files.  
 | 
			
		||||
 | 
			
		||||
- The si-glu sources are used to build the GLU libs.  This was done
 | 
			
		||||
  mainly to get the better tessellator code.
 | 
			
		||||
 | 
			
		||||
- The osmesa driver builds and should work on Windows as well as
 | 
			
		||||
  any other platform.
 | 
			
		||||
 | 
			
		||||
- The Windows driver (in src/Windows) builds and runs at least at
 | 
			
		||||
  a minimal level.  I modified this driver to work with the new
 | 
			
		||||
  Mesa 4.0 code and driver architecture, but I did not do a great
 | 
			
		||||
  deal of optimization and testing.  There are many opportunities
 | 
			
		||||
  for optimization, many of which can be done by coding more specific
 | 
			
		||||
  paths for the rasterizers.  See src/osmesa/osmesa.c for some good
 | 
			
		||||
  examples.
 | 
			
		||||
 | 
			
		||||
- There is DirectDraw support in the Windows driver, updated by
 | 
			
		||||
  Daniel Slater.  You'll need to uncomment the #define DDRAW line
 | 
			
		||||
  in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries.
 | 
			
		||||
  On some systems, you will acheive significantly higher framerates 
 | 
			
		||||
  with DirectDraw.
 | 
			
		||||
 | 
			
		||||
- Some of the more specialized code like FX drivers, stereo, and
 | 
			
		||||
  parallel support isn't compiled or tested.  I left much of this
 | 
			
		||||
  code alone, but it may need some work to get it 'turned on' again.
 | 
			
		||||
 | 
			
		||||
- No assembly code is compiled or assembled.  Again, this may need
 | 
			
		||||
  some work to turn it back on or use it again.
 | 
			
		||||
 | 
			
		||||
- To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
 | 
			
		||||
  to the project settings.  You will also need to edit src/mesa.def to change
 | 
			
		||||
  all the gl* symbols to mgl*.  Because this is easy to do with a global
 | 
			
		||||
  replace operation in a text editor, no additional mangled version of mesa.def
 | 
			
		||||
  is maintained or shipped.
 | 
			
		||||
 | 
			
		||||
If you have a Windows-related build problem or question, it is
 | 
			
		||||
probably better to direct it to me (kschultz@users.sourceforge.net),
 | 
			
		||||
rather than directly to the other Mesa developers.  I will help you
 | 
			
		||||
as much as I can.  I also monitor the Mesa mailing lists and will
 | 
			
		||||
answer questions in this area there as well.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Windows Drivers
 | 
			
		||||
------- -------
 | 
			
		||||
 | 
			
		||||
At this time, only the gallium GDI driver is known to work.
 | 
			
		||||
 | 
			
		||||
Source code also exists in the tree for other drivers in
 | 
			
		||||
src/mesa/drivers/windows, but the status of this code is unknown.
 | 
			
		||||
 | 
			
		||||
Recipe
 | 
			
		||||
------
 | 
			
		||||
 | 
			
		||||
Building on windows requires several open-source packages. These are
 | 
			
		||||
steps that work as of this writing.
 | 
			
		||||
 | 
			
		||||
- install python 2.7
 | 
			
		||||
- install scons (latest)
 | 
			
		||||
- install mingw, flex, and bison
 | 
			
		||||
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
 | 
			
		||||
  get pywin32-218.4.win-amd64-py2.7.exe
 | 
			
		||||
- install git
 | 
			
		||||
- download mesa from git
 | 
			
		||||
  see http://www.mesa3d.org/repository.html
 | 
			
		||||
- run scons
 | 
			
		||||
 | 
			
		||||
General
 | 
			
		||||
-------
 | 
			
		||||
 | 
			
		||||
After building, you can copy the above DLL files to a place in your
 | 
			
		||||
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
 | 
			
		||||
in a system directory, place them in the same directory as the
 | 
			
		||||
executable(s).  Be careful about accidentially overwriting files of
 | 
			
		||||
the same name in the SYSTEM32 directory.
 | 
			
		||||
 | 
			
		||||
The DLL files are built so that the external entry points use the
 | 
			
		||||
stdcall calling convention.
 | 
			
		||||
 | 
			
		||||
Static LIB files are not built.  The LIB files that are built with are
 | 
			
		||||
the linker import files associated with the DLL files.
 | 
			
		||||
 | 
			
		||||
The si-glu sources are used to build the GLU libs.  This was done
 | 
			
		||||
mainly to get the better tessellator code.
 | 
			
		||||
 | 
			
		||||
If you have a Windows-related build problem or question, please post
 | 
			
		||||
to the mesa-dev or mesa-users list.
 | 
			
		||||
Karl Schultz
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										146
									
								
								docs/README.WINDML
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										146
									
								
								docs/README.WINDML
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,146 @@
 | 
			
		||||
 | 
			
		||||
                        WindML Driver for Mesa 4.0
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Requirements
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Tornado 2 + WindML, Cumulative Patchs are recommended. 
 | 
			
		||||
  
 | 
			
		||||
I suppose you have a valid WindML installation. Double buffer hardware
 | 
			
		||||
gives better performance than double buffer software so if you can
 | 
			
		||||
compile your WindML driver with this option, just do it. I/O
 | 
			
		||||
redirection is adviced in target server.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Tested on
 | 
			
		||||
---------
 | 
			
		||||
 | 
			
		||||
During the development, my main target was a CoolMonster:
 | 
			
		||||
- Video card: CT69000
 | 
			
		||||
- CPU: PENTIUM 266MHz
 | 
			
		||||
 | 
			
		||||
and my host a Windows NT + Tornado 2.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Installation
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
1. Mesa sources must be in root directory (C:\)
 | 
			
		||||
 | 
			
		||||
2. Add the following line to your torVars.bat:
 | 
			
		||||
set MESA_BASE=C:\Mesa
 | 
			
		||||
 | 
			
		||||
OR copy the new torVars.bat in your bin path:
 | 
			
		||||
c:/Mesa/src/ugl/tornado/torVars.sample -> 
 | 
			
		||||
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)
 | 
			
		||||
 | 
			
		||||
3. In a command prompt:
 | 
			
		||||
$ torVars
 | 
			
		||||
$ cd c:\Mesa
 | 
			
		||||
$ make -f Makefile.ugl CPU=PENTIUM
 | 
			
		||||
 | 
			
		||||
Take a long while...
 | 
			
		||||
 | 
			
		||||
5. Include all the files from ugldemos folder to build some downloadable
 | 
			
		||||
   application modules
 | 
			
		||||
 | 
			
		||||
4. Download UGL/Mesa object files on target
 | 
			
		||||
 | 
			
		||||
For example via the WindShell:
 | 
			
		||||
ld < c:\Tornado\target\lib\objMesaGL.o
 | 
			
		||||
ld < c:\Tornado\target\lib\objMesaUGL.o
 | 
			
		||||
ld < c:\Tornado\target\lib\objMesaGLU.o
 | 
			
		||||
ld < c:\Tornado\target\lib\objGLUTshapes.o
 | 
			
		||||
ld < c:\Tornado\target\lib\objMesaOS.o
 | 
			
		||||
 | 
			
		||||
You can put the previous lines in a file and use:
 | 
			
		||||
< filename
 | 
			
		||||
 | 
			
		||||
6. Download the application modules.
 | 
			
		||||
 | 
			
		||||
7. In WindShell, run:
 | 
			
		||||
-> uglalldemos
 | 
			
		||||
 | 
			
		||||
During the show some messages will appear, it provides some useful
 | 
			
		||||
information on key management.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Coding
 | 
			
		||||
------
 | 
			
		||||
 | 
			
		||||
Sample Usage:
 | 
			
		||||
 | 
			
		||||
In addition to the usual ugl calls to initialize UGL, (may be find an
 | 
			
		||||
input driver), you must do the following to use the UGL/Mesa interface:
 | 
			
		||||
 | 
			
		||||
1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
 | 
			
		||||
   given the display format.
 | 
			
		||||
 | 
			
		||||
2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
 | 
			
		||||
   UGL/Mesa Context and to make the context the current one.
 | 
			
		||||
 | 
			
		||||
3. Make gl* calls to render your graphics.
 | 
			
		||||
 | 
			
		||||
4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.
 | 
			
		||||
 | 
			
		||||
5. Before the UGL is destroyed, call MesaDestroyContext().
 | 
			
		||||
 | 
			
		||||
6. Before exiting, call if required uglEventQDestroy and then
 | 
			
		||||
   uglDeinitialize();
 | 
			
		||||
 | 
			
		||||
Limitations
 | 
			
		||||
-----------
 | 
			
		||||
 | 
			
		||||
I found the following limitations in my driver :
 | 
			
		||||
 - Color Indexed management is only in 8 bits
 | 
			
		||||
 - It's possible to mix UGL/OpenGL application with a software
 | 
			
		||||
   double buffer
 | 
			
		||||
 | 
			
		||||
Modifications
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
New files in Mesa:
 | 
			
		||||
- Makefile.ugl
 | 
			
		||||
- rules.windmlmesa
 | 
			
		||||
- docs/README.UGL
 | 
			
		||||
- include/GL/uglmesa.h
 | 
			
		||||
- si-glu/Makefile.ugl
 | 
			
		||||
- src/Makefile.ugl
 | 
			
		||||
- src/ugl/torGLUTShapesInit.c
 | 
			
		||||
- src/ugl/torMesaUGLInit.c
 | 
			
		||||
- src/ugl/ugl_api.c
 | 
			
		||||
- src/ugl/ugl_dd.c
 | 
			
		||||
- src/ugl/ugl_glutshapes.c
 | 
			
		||||
- src/ugl/ugl_line.c
 | 
			
		||||
- src/ugl/ugl_span.c
 | 
			
		||||
- src/ugl/ugl_tri.c
 | 
			
		||||
- src/ugl/uglmesaP.h
 | 
			
		||||
- ugldemos/*
 | 
			
		||||
 | 
			
		||||
Modified files in Tornado 2.0:
 | 
			
		||||
- c:\Tornado\host\x86-win32\bin\torVars.bat
 | 
			
		||||
rem Command line build environments
 | 
			
		||||
set WIND_HOST_TYPE=x86-win32
 | 
			
		||||
set WIND_BASE=C:\Tornado
 | 
			
		||||
set MESA_BASE=C:\Mesa
 | 
			
		||||
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
 | 
			
		||||
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
 | 
			
		||||
- c:\Tornado\target\h\GL\*
 | 
			
		||||
 | 
			
		||||
Todo
 | 
			
		||||
----
 | 
			
		||||
- GCC 2.96, ASM compilation
 | 
			
		||||
 | 
			
		||||
Thanks to:
 | 
			
		||||
----------
 | 
			
		||||
 | 
			
		||||
Precision Insight team for their great job around Mesa, XFree, and DRI.
 | 
			
		||||
Wind River Systems to take me as an intern.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Stephane Raimbault
 | 
			
		||||
<stephane.raimbault@windriver.com>
 | 
			
		||||
<stephane.raimbault@deesse.univ-lemans.fr>
 | 
			
		||||
 | 
			
		||||
July 24, 2001
 | 
			
		||||
							
								
								
									
										314
									
								
								docs/README.X11
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										314
									
								
								docs/README.X11
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,314 @@
 | 
			
		||||
 | 
			
		||||
                          Mesa Unix/X11 Information
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Installation
 | 
			
		||||
============
 | 
			
		||||
 | 
			
		||||
There are two ways to compile Mesa on Unix/X11 systems:
 | 
			
		||||
 | 
			
		||||
1. The old way:
 | 
			
		||||
    First type 'make' alone to see the list of system
 | 
			
		||||
    configurations currently supported.  If you see your configuration on the
 | 
			
		||||
    list, type 'make <config>'.  Most popular Unix/X workstations are currently
 | 
			
		||||
    supported.
 | 
			
		||||
 | 
			
		||||
    If your system configuration is not listed by 'make', you'll have to modify
 | 
			
		||||
    the top-level Makefile and Make-config files.  There are instructions in
 | 
			
		||||
    each file.
 | 
			
		||||
 | 
			
		||||
    When finished, the Mesa libraries will be in the Mesa-x.y/lib/ directory.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
2. The new way:
 | 
			
		||||
    Type './configure' and then 'make'.  This uses GNU autoconfig.
 | 
			
		||||
    Run 'make check' to build the demos.
 | 
			
		||||
    See docs/INSTALL for more details.
 | 
			
		||||
    When finished, the Mesa libraries will be in the Mesa-x.y/src/.libs/,
 | 
			
		||||
    Mesa-x.y/si-glu/.libs, etc directories.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Notes on assembly language optimizations:
 | 
			
		||||
 | 
			
		||||
   When using the old-style Makefiles, you can specify a configuration
 | 
			
		||||
   that uses X86 assembly language optimizations (linux-3dnow for example).
 | 
			
		||||
 | 
			
		||||
   The detection of MMX, 3DNow!, PIII/SSE, etc capability is done at
 | 
			
		||||
   runtime.  That means you can compile Mesa for 3DNow! optimizations
 | 
			
		||||
   even if you don't have an AMD CPU.
 | 
			
		||||
 | 
			
		||||
   However, your Linux binutils and assembler must understand the
 | 
			
		||||
   special instructions in order to compile them.  If you have
 | 
			
		||||
   compilation problems, try upgrading your binutils.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Header and library files:
 | 
			
		||||
   After you've compiled Mesa and tried the demos I recommend the following
 | 
			
		||||
   procedure for "installing" Mesa.
 | 
			
		||||
 | 
			
		||||
   Copy the Mesa include/GL directory to /usr/local/include:
 | 
			
		||||
	cp -r include/GL /usr/local/include
 | 
			
		||||
 | 
			
		||||
   Copy the Mesa library files to /usr/local/lib:
 | 
			
		||||
	cp lib/* /usr/local/lib
 | 
			
		||||
 | 
			
		||||
	(actually, use "cp -d" on Linux to preserve symbolic links)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Xt/Motif widgets:
 | 
			
		||||
   If you want to use Mesa or OpenGL in your Xt/Motif program you can build
 | 
			
		||||
   the widgets found in either the widgets-mesa or widgets-sgi directories.
 | 
			
		||||
   The former were written for Mesa and the later are the original SGI
 | 
			
		||||
   widgets.  Look in those directories for more information.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Notes:
 | 
			
		||||
   HP users:  a Mesa user reports that the HP-UX 10.01 C compiler has
 | 
			
		||||
   a bug which effects glReadPixels.  A patch for the compiler (PHSS_5743) is
 | 
			
		||||
   available.  Otherwise be sure your compiler is version 10.13 or later.
 | 
			
		||||
 | 
			
		||||
   QNX users:  if you have problems running the demos try setting the
 | 
			
		||||
   stack size to 200K or larger with -N200K, for example.
 | 
			
		||||
 | 
			
		||||
   SunOS 5.x users:  The X shared memory extension may not work
 | 
			
		||||
   correctly.  If Mesa prints an error message to the effect of "Shared memory
 | 
			
		||||
   error" then you'll have to append the following three lines to the end of
 | 
			
		||||
   your /etc/system file then reboot:
 | 
			
		||||
      set shmsys:shminfo_shmmax = 0x2000000
 | 
			
		||||
      set shmsys:shminfo_shmmni = 0x1000
 | 
			
		||||
      set shmsys:shminfo_shmseg = 0x100
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Using the library
 | 
			
		||||
=================
 | 
			
		||||
 | 
			
		||||
Configuration options:
 | 
			
		||||
   The file src/config.h has many parameters which you can adjust such
 | 
			
		||||
   as maximum number of lights, clipping planes, maximum texture size,
 | 
			
		||||
   etc.  In particular, you may want to change DEPTH_BITS from 16 to 32
 | 
			
		||||
   if a 16-bit depth buffer isn't precise enough for your application.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Shared libraries:
 | 
			
		||||
   If you compile shared libraries you may have to set an environment
 | 
			
		||||
   variable to specify where the Mesa libraries are located.  On Linux and
 | 
			
		||||
   Sun systems for example, set the LD_LIBRARY_PATH variable to include
 | 
			
		||||
   /your-dir/Mesa-2.6/lib.   Otherwise, when you try to run a demo it
 | 
			
		||||
   may fail with a message saying that one or more libraries couldn't be
 | 
			
		||||
   found.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Remote display of OpenGL/GLX programs:
 | 
			
		||||
   As of version 1.2.3, Mesa's header files use the same GLenum and GLUenum
 | 
			
		||||
   values as SGI's (and most/all other vendor's) OpenGL headers.  This means
 | 
			
		||||
   you can freely mix object files compiled with OpenGL or Mesa headers.
 | 
			
		||||
   In fact, on systems with dynamic runtime linkers it's possible to dynam-
 | 
			
		||||
   ically link with Mesa or OpenGL shared libraries at runtime, without
 | 
			
		||||
   recompiling or relinking anything!
 | 
			
		||||
 | 
			
		||||
   Using IRIX 5.x as an example, you can run SGI's OpenGL demos with the
 | 
			
		||||
   Mesa shared libraries as follows.  Let's assume you're installing Mesa
 | 
			
		||||
   in /usr/local/Mesa and using the C-shell:
 | 
			
		||||
       % cd /usr/local/Mesa
 | 
			
		||||
       % make irix5-dso
 | 
			
		||||
       % setenv _RLD_LIST "/usr/local/Mesa/lib/libGL.so:DEFAULT"
 | 
			
		||||
       % /usr/demos/bin/ideas_ogl      // this is a test
 | 
			
		||||
 | 
			
		||||
   You can now run OpenGL executables on almost any X display!  There may
 | 
			
		||||
   be some problems from the fact that Mesa supports many X visual types
 | 
			
		||||
   that an OpenGL client may not expect (grayscale for example).  In this
 | 
			
		||||
   case the application may abort, print error messages, or just behave
 | 
			
		||||
   strangely.  You may have to experiment with the MESA_RGB_VISUAL envi-
 | 
			
		||||
   ronment variable.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Xt/Motif Widgets:
 | 
			
		||||
   Two versions of the Xt/Motif OpenGL drawing area widgets are included:
 | 
			
		||||
 | 
			
		||||
      widgets-sgi/	SGI's stock widgets
 | 
			
		||||
      widgets-mesa/	Mesa-tuned widgets
 | 
			
		||||
 | 
			
		||||
   Look in those directories for details
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Togl:
 | 
			
		||||
   Togl is an OpenGL/Mesa widget for Tcl/Tk.
 | 
			
		||||
   See http://togl.sourceforge.net for more information.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
X Display Modes:
 | 
			
		||||
   Mesa supports RGB(A) rendering into almost any X visual type and depth.
 | 
			
		||||
 | 
			
		||||
   The glXChooseVisual function tries its best to pick an appropriate visual
 | 
			
		||||
   for the given attribute list.  However, if this doesn't suit your needs
 | 
			
		||||
   you can force Mesa to use any X visual you want (any supported by your
 | 
			
		||||
   X server that is) by setting the MESA_RGB_VISUAL and MESA_CI_VISUAL
 | 
			
		||||
   environment variables.  When an RGB visual is requested, glXChooseVisual
 | 
			
		||||
   will first look if the MESA_RGB_VISUAL variable is defined.  If so, it
 | 
			
		||||
   will try to use the specified visual.  Similarly, when a color index
 | 
			
		||||
   visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL
 | 
			
		||||
   variable.
 | 
			
		||||
 | 
			
		||||
   The format of accepted values is:  <visual-class> <depth>
 | 
			
		||||
   Here are some examples:
 | 
			
		||||
 | 
			
		||||
   using the C-shell:
 | 
			
		||||
	% setenv MESA_RGB_VISUAL "TrueColor 8"		// 8-bit TrueColor
 | 
			
		||||
	% setenv MESA_CI_VISUAL "PseudoColor 12"	// 12-bit PseudoColor
 | 
			
		||||
	% setenv MESA_RGB_VISUAL "PseudoColor 8"	// 8-bit PseudoColor
 | 
			
		||||
 | 
			
		||||
   using the KornShell:
 | 
			
		||||
	$ export MESA_RGB_VISUAL="TrueColor 8"
 | 
			
		||||
	$ export MESA_CI_VISUAL="PseudoColor 12"
 | 
			
		||||
	$ export MESA_RGB_VISUAL="PseudoColor 8"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Double buffering:
 | 
			
		||||
   Mesa can use either an X Pixmap or XImage as the backbuffer when in
 | 
			
		||||
   double buffer mode.  Using GLX, the default is to use an XImage.  The
 | 
			
		||||
   MESA_BACK_BUFFER environment variable can override this.  The valid
 | 
			
		||||
   values for MESA_BACK_BUFFER are:  Pixmap and XImage (only the first
 | 
			
		||||
   letter is checked, case doesn't matter).
 | 
			
		||||
 | 
			
		||||
   A pixmap is faster when drawing simple lines and polygons while an
 | 
			
		||||
   XImage is faster when Mesa has to do pixel-by-pixel rendering.  If you
 | 
			
		||||
   need depth buffering the XImage will almost surely be faster.  Exper-
 | 
			
		||||
   iment with the MESA_BACK_BUFFER variable to see which is faster for
 | 
			
		||||
   your application.  
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Colormaps:
 | 
			
		||||
   When using Mesa directly or with GLX, it's up to the application writer
 | 
			
		||||
   to create a window with an appropriate colormap.  The aux, tk, and GLUT
 | 
			
		||||
   toolkits try to minimize colormap "flashing" by sharing colormaps when
 | 
			
		||||
   possible.  Specifically, if the visual and depth of the window matches
 | 
			
		||||
   that of the root window, the root window's colormap will be shared by
 | 
			
		||||
   the Mesa window.  Otherwise, a new, private colormap will be allocated.
 | 
			
		||||
 | 
			
		||||
   When sharing the root colormap, Mesa may be unable to allocate the colors
 | 
			
		||||
   it needs, resulting in poor color quality.  This can happen when a
 | 
			
		||||
   large number of colorcells in the root colormap are already allocated.
 | 
			
		||||
   To prevent colormap sharing in aux, tk and GLUT, define the environment
 | 
			
		||||
   variable MESA_PRIVATE_CMAP.  The value isn't significant.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Gamma correction:
 | 
			
		||||
   To compensate for the nonlinear relationship between pixel values
 | 
			
		||||
   and displayed intensities, there is a gamma correction feature in
 | 
			
		||||
   Mesa.  Some systems, such as Silicon Graphics, support gamma
 | 
			
		||||
   correction in hardware (man gamma) so you won't need to use Mesa's
 | 
			
		||||
   gamma facility.  Other systems, however, may need gamma adjustment
 | 
			
		||||
   to produce images which look correct.  If in the past you thought
 | 
			
		||||
   Mesa's images were too dim, read on.
 | 
			
		||||
 | 
			
		||||
   Gamma correction is controlled with the MESA_GAMMA environment
 | 
			
		||||
   variable.  Its value is of the form "Gr Gg Gb" or just "G" where
 | 
			
		||||
   Gr is the red gamma value, Gg is the green gamma value, Gb is the
 | 
			
		||||
   blue gamma value and G is one gamma value to use for all three
 | 
			
		||||
   channels.  Each value is a positive real number typically in the
 | 
			
		||||
   range 1.0 to 2.5.  The defaults are all 1.0, effectively disabling
 | 
			
		||||
   gamma correction.  Examples using csh:
 | 
			
		||||
 | 
			
		||||
	% setenv MESA_GAMMA "2.3 2.2 2.4"	// separate R,G,B values
 | 
			
		||||
	% setenv MESA_GAMMA "2.0"		// same gamma for R,G,B
 | 
			
		||||
 | 
			
		||||
   The demos/gamma.c program may help you to determine reasonable gamma
 | 
			
		||||
   value for your display.  With correct gamma values, the color intensities
 | 
			
		||||
   displayed in the top row (drawn by dithering) should nearly match those
 | 
			
		||||
   in the bottom row (drawn as grays).
 | 
			
		||||
 | 
			
		||||
   Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well
 | 
			
		||||
   on HP displays using the HP-ColorRecovery technology.
 | 
			
		||||
 | 
			
		||||
   Mesa implements gamma correction with a lookup table which translates
 | 
			
		||||
   a "linear" pixel value to a gamma-corrected pixel value.  There is a
 | 
			
		||||
   small performance penalty.  Gamma correction only works in RGB mode.
 | 
			
		||||
   Also be aware that pixel values read back from the frame buffer will
 | 
			
		||||
   not be "un-corrected" so glReadPixels may not return the same data
 | 
			
		||||
   drawn with glDrawPixels.
 | 
			
		||||
 | 
			
		||||
   For more information about gamma correction see:
 | 
			
		||||
   http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Overlay Planes
 | 
			
		||||
 | 
			
		||||
   Overlay planes in the frame buffer are supported by Mesa but require
 | 
			
		||||
   hardware and X server support.  To determine if your X server has
 | 
			
		||||
   overlay support you can test for the SERVER_OVERLAY_VISUALS property:
 | 
			
		||||
 | 
			
		||||
	xprop -root | grep SERVER_OVERLAY_VISUALS
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
 | 
			
		||||
 | 
			
		||||
   If you set the MESA_HPCR_CLEAR environment variable then dithering
 | 
			
		||||
   will be used when clearing the color buffer.  This is only applicable
 | 
			
		||||
   to HP systems with the HPCR (Color Recovery) system.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Extensions
 | 
			
		||||
==========
 | 
			
		||||
   There are three Mesa-specific GLX extensions at this time.
 | 
			
		||||
 | 
			
		||||
   GLX_MESA_pixmap_colormap 
 | 
			
		||||
 | 
			
		||||
      This extension adds the GLX function:
 | 
			
		||||
 | 
			
		||||
         GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
 | 
			
		||||
                                           Pixmap pixmap, Colormap cmap )
 | 
			
		||||
 | 
			
		||||
      It is an alternative to the standard glXCreateGLXPixmap() function.
 | 
			
		||||
      Since Mesa supports RGB rendering into any X visual, not just True-
 | 
			
		||||
      Color or DirectColor, Mesa needs colormap information to convert RGB
 | 
			
		||||
      values into pixel values.  An X window carries this information but a
 | 
			
		||||
      pixmap does not.  This function associates a colormap to a GLX pixmap.
 | 
			
		||||
      See the xdemos/glxpixmap.c file for an example of how to use this
 | 
			
		||||
      extension.
 | 
			
		||||
 | 
			
		||||
   GLX_MESA_release_buffers
 | 
			
		||||
 | 
			
		||||
      Mesa associates a set of ancillary (depth, accumulation, stencil and
 | 
			
		||||
      alpha) buffers with each X window it draws into.  These ancillary
 | 
			
		||||
      buffers are allocated for each X window the first time the X window
 | 
			
		||||
      is passed to glXMakeCurrent().  Mesa, however, can't detect when an
 | 
			
		||||
      X window has been destroyed in order to free the ancillary buffers.
 | 
			
		||||
 | 
			
		||||
      The best it can do is to check for recently destroyed windows whenever
 | 
			
		||||
      the client calls the glXCreateContext() or glXDestroyContext()
 | 
			
		||||
      functions.  This may not be sufficient in all situations though.
 | 
			
		||||
 | 
			
		||||
      The GLX_MESA_release_buffers extension allows a client to explicitly
 | 
			
		||||
      deallocate the ancillary buffers by calling glxReleaseBuffersMESA()
 | 
			
		||||
      just before an X window is destroyed.  For example:
 | 
			
		||||
 | 
			
		||||
         #ifdef GLX_MESA_release_buffers
 | 
			
		||||
            glXReleaseBuffersMESA( dpy, window );
 | 
			
		||||
         #endif
 | 
			
		||||
         XDestroyWindow( dpy, window );
 | 
			
		||||
 | 
			
		||||
      This extension is new in Mesa 2.0.
 | 
			
		||||
 | 
			
		||||
   GLX_MESA_copy_sub_buffer
 | 
			
		||||
 | 
			
		||||
      This extension adds the glXCopySubBufferMESA() function.  It works
 | 
			
		||||
      like glXSwapBuffers() but only copies a sub-region of the window
 | 
			
		||||
      instead of the whole window.
 | 
			
		||||
 | 
			
		||||
      This extension is new in Mesa version 2.6
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Summary of X-related environment variables:
 | 
			
		||||
   MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
 | 
			
		||||
   MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
 | 
			
		||||
   MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
 | 
			
		||||
   MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
 | 
			
		||||
   MESA_GAMMA - gamma correction coefficients (X only)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: README.X11,v 3.10 2003/03/08 17:38:57 brianp Exp $
 | 
			
		||||
							
								
								
									
										146
									
								
								docs/RELNOTES-3.1
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										146
									
								
								docs/RELNOTES-3.1
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,146 @@
 | 
			
		||||
 | 
			
		||||
                         Mesa 3.1 release notes
 | 
			
		||||
 | 
			
		||||
                             PLEASE READ!!!!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
New copyright
 | 
			
		||||
-------------
 | 
			
		||||
 | 
			
		||||
Mesa 3.1 will be distributed under an XFree86-style copyright instead
 | 
			
		||||
of the GNU LGPL.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
New directories
 | 
			
		||||
---------------
 | 
			
		||||
 | 
			
		||||
All documentation files are now in the docs/ directory.
 | 
			
		||||
All shell scripts are now in the bin/ directory.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
New library names
 | 
			
		||||
-----------------
 | 
			
		||||
 | 
			
		||||
Formerly, the main Mesa library was named libMesaGL.so (or libMesaGL.a)
 | 
			
		||||
and the GLU library was named libMesaGLU.so (or libMesaGLU.a).
 | 
			
		||||
 | 
			
		||||
Now, the main library is named libGL.so (or libGL.a) and the GLU library
 | 
			
		||||
is named libGLU.so (or libGLU.a).
 | 
			
		||||
 | 
			
		||||
The change allows Mesa to be more easily substituted for OpenGL.
 | 
			
		||||
Specifically, the linker/loader on some Unix-like systems won't
 | 
			
		||||
allow libMesaGL.so to be used instead of libGL.so if the application
 | 
			
		||||
was linked with the former.
 | 
			
		||||
 | 
			
		||||
Warning: if you have another OpenGL implementation installed on your
 | 
			
		||||
system (i.e. you have another OpenGL libGL.so) you'll have to be
 | 
			
		||||
carefull about which library (OpenGL or Mesa) you link against.  Be
 | 
			
		||||
aware of -L linker flags and the value of the LD_LIBRARY_PATH environment
 | 
			
		||||
variable.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
New library versioning
 | 
			
		||||
----------------------
 | 
			
		||||
 | 
			
		||||
Previously, the Mesa GL library was named libMesaGL.so.3.0
 | 
			
		||||
To better support Linux/OpenGL standards, the Mesa GL library is now
 | 
			
		||||
named libGL.so.1.2.030100  This indicates version 1.2 of the OpenGL spec
 | 
			
		||||
and Mesa implementation 3.1.0
 | 
			
		||||
 | 
			
		||||
In the long term this will allow better interoperability with other
 | 
			
		||||
OpenGL implementations, especially on Linux.  In the short term,
 | 
			
		||||
OpenGL apps may have to be relinked to use the new library naming.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
New makefiles
 | 
			
		||||
-------------
 | 
			
		||||
 | 
			
		||||
The old Makefiles found in the various directories have been renamed
 | 
			
		||||
to Makefile.X11 in order to prevent filename collisions with autoconfig-
 | 
			
		||||
generated Makefiles.
 | 
			
		||||
 | 
			
		||||
The top-level Makefile simply includes Makefile.X11
 | 
			
		||||
If your top-level Makefile get's overwritten/destroyed you can restore
 | 
			
		||||
it by copying Makefile.X11 to Makefile
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
New extensions
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
GL_EXT_stencil_wrap
 | 
			
		||||
	Implements two new stencil operations: GL_INCR_WRAP_EXT and
 | 
			
		||||
	GL_DECR_WRAP_EXT which allow stencil increment and decrement
 | 
			
		||||
	without clamping.
 | 
			
		||||
 | 
			
		||||
GL_INGR_blend_func_separate
 | 
			
		||||
	Allows specification of blend factors for RGB and Alpha independently.
 | 
			
		||||
	(INGR = Intergraph)
 | 
			
		||||
 | 
			
		||||
GL_ARB_multitexture
 | 
			
		||||
	Multiple simultaneous textures.  (ARB = Architecture Review Board)
 | 
			
		||||
 | 
			
		||||
GL_NV_texgen_reflection
 | 
			
		||||
	nVidia texgen extension for better reflection mapping.
 | 
			
		||||
 | 
			
		||||
GL_PGI_misc_hints
 | 
			
		||||
	Assorted transformation hints.
 | 
			
		||||
 | 
			
		||||
GL_EXT_compiled_vertex_array
 | 
			
		||||
	Compiled vertex arrays.
 | 
			
		||||
 | 
			
		||||
GL_EXT_clip_volume_hint
 | 
			
		||||
	Allows one to disable clip volume (frustum) testing.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Extensions removed
 | 
			
		||||
------------------
 | 
			
		||||
 | 
			
		||||
GL_EXT_multitexture - obsolete in favor of GL_ARB_multitexture
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Config file
 | 
			
		||||
-----------
 | 
			
		||||
 | 
			
		||||
By default, /etc/mesa.conf will be read when Mesa starts.  This
 | 
			
		||||
file controls default hints, enable/disable of extensions, and
 | 
			
		||||
more.  See the CONFIG file for documentation.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Optimizations
 | 
			
		||||
-------------
 | 
			
		||||
 | 
			
		||||
Keith Whitwell has contributed significant optimizations to Mesa's
 | 
			
		||||
vertex transformation code.  Basically, the whole transformation
 | 
			
		||||
stage of Mesa has been rewritten.
 | 
			
		||||
 | 
			
		||||
It's impossible to give a speedup factor.  You'll just have to
 | 
			
		||||
try your app and see how it performs.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Device Driver changes
 | 
			
		||||
---------------------
 | 
			
		||||
 | 
			
		||||
A bunch of new device driver functions have been added.  See src/dd.h
 | 
			
		||||
Keith Harrison contributed many of them.  I've been planning on adding
 | 
			
		||||
a bunch of functions like these to make writing hardware drivers easier.
 | 
			
		||||
More such function will probably be added in the near future.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Miscellaneous
 | 
			
		||||
-------------
 | 
			
		||||
 | 
			
		||||
util/glstate.c has some handy functions for debugging.  Basically, it
 | 
			
		||||
offers a simple function for printing GL state variables.  It's not
 | 
			
		||||
finished yet.  There's a LOT more GLenum records to be added (see the
 | 
			
		||||
code).  Anyone want to help?
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: RELNOTES-3.1,v 1.2 2000/04/07 17:08:06 brianp Exp $
 | 
			
		||||
							
								
								
									
										12
									
								
								docs/RELNOTES-3.2
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								docs/RELNOTES-3.2
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
 | 
			
		||||
                         Mesa 3.2 release notes
 | 
			
		||||
 | 
			
		||||
                             PLEASE READ!!!!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Mesa 3.2 is a stabilization of the Mesa 3.1 release.  No new features
 | 
			
		||||
have been added.  For a list of bug fixes please read the VERSIONS file.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: RELNOTES-3.2,v 1.2 2000/04/07 17:08:06 brianp Exp $
 | 
			
		||||
							
								
								
									
										32
									
								
								docs/RELNOTES-3.2.1
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										32
									
								
								docs/RELNOTES-3.2.1
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,32 @@
 | 
			
		||||
 | 
			
		||||
                         Mesa 3.2.1 release notes
 | 
			
		||||
 | 
			
		||||
                             PLEASE READ!!!!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
The Mesa 3.2.1 release mainly just fixes bugs since the 3.2 release.
 | 
			
		||||
See the VERSIONS file for the exact list.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GLU Polygon Tessellator
 | 
			
		||||
-----------------------
 | 
			
		||||
 | 
			
		||||
The GLU tessellator has been reverted back to the version included
 | 
			
		||||
with Mesa 3.0 since it's more stable.  The Mesa 3.1/3.2 tessellator
 | 
			
		||||
implemented the GLU 1.3 specification but suffered from a number of
 | 
			
		||||
bugs.
 | 
			
		||||
 | 
			
		||||
Mesa implements GLU 1.1.
 | 
			
		||||
 | 
			
		||||
Ideally, people should use the GLU 1.3 library included in SGI's
 | 
			
		||||
OpenGL Sample Implementation (SI) available from 
 | 
			
		||||
http://oss.sgi.com/projects/ogl-sample/
 | 
			
		||||
People are working to make easy-to-install Linux RPMs of the
 | 
			
		||||
GLU library.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: RELNOTES-3.2.1,v 1.2 2000/07/21 16:32:33 brianp Exp $
 | 
			
		||||
							
								
								
									
										271
									
								
								docs/RELNOTES-3.3
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										271
									
								
								docs/RELNOTES-3.3
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,271 @@
 | 
			
		||||
 | 
			
		||||
                         Mesa 3.3 release notes
 | 
			
		||||
 | 
			
		||||
                             July 21, 2000
 | 
			
		||||
 | 
			
		||||
                             PLEASE READ!!!!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Introduction
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Mesa uses an even/odd version number scheme like the Linux kernel.
 | 
			
		||||
Odd numbered versions (such as 3.3) designate new developmental releases.
 | 
			
		||||
Even numbered versions (such as 3.2.1) designate stable releases.
 | 
			
		||||
 | 
			
		||||
Mesa 3.3 has a undergone many internal changes since version 3.2
 | 
			
		||||
and features a lot of new extensions.  3.3 is expected to be pretty
 | 
			
		||||
stable, but perhaps not as stable as 3.2 which has been used by
 | 
			
		||||
thousands of users over the past months.
 | 
			
		||||
 | 
			
		||||
Everyone is encouraged to try Mesa 3.3.  Bugs should be reported to
 | 
			
		||||
the Mesa bug database on www.sourceforge.net.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Header file / GLenum changes
 | 
			
		||||
----------------------------
 | 
			
		||||
 | 
			
		||||
The gl.h and glu.h headers now use #defines to define all GL_* tokens
 | 
			
		||||
instead of C-language enums.  This change improves Mesa/OpenGL
 | 
			
		||||
interoperability.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
New API dispatch code
 | 
			
		||||
---------------------
 | 
			
		||||
 | 
			
		||||
The core Mesa gl* functions are now implemented with a new dispatch
 | 
			
		||||
(jump table) which will allow simultaneous direct/indirect rendering.
 | 
			
		||||
 | 
			
		||||
The code is found in the glapi*.[ch] files.
 | 
			
		||||
 | 
			
		||||
Of interest:  the actual "glFooBar" functions are generated with
 | 
			
		||||
templatized code defined in glapitemp.h and included by glapi.c
 | 
			
		||||
The glapitemp.h template should be reusable for all sorts of OpenGL
 | 
			
		||||
projects.
 | 
			
		||||
 | 
			
		||||
The new dispatch code has also optimized with x86 assembly code.
 | 
			
		||||
This optimization eliminates copying the function arguments during
 | 
			
		||||
dispatch.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
New thread support
 | 
			
		||||
------------------
 | 
			
		||||
 | 
			
		||||
Thread support in Mesa has been rewritten.  The glthread.[ch] files
 | 
			
		||||
replace mthreads.[ch].  Thread safety is always enabled (on platforms
 | 
			
		||||
which support threads, that is).  There is virtually no performance
 | 
			
		||||
penalty for typical single-thread applications.  See the glapi.c
 | 
			
		||||
file for details.
 | 
			
		||||
 | 
			
		||||
The Xlib driver (XMesa) is now thread-safe as well.  Be sure to
 | 
			
		||||
call XInitThreads() in your app first.  See the xdemos/glthreads.c
 | 
			
		||||
demo for an example.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Make configuration changes
 | 
			
		||||
--------------------------
 | 
			
		||||
 | 
			
		||||
If you use the old-style (non GNU automake) method to build Mesa note
 | 
			
		||||
that several of the configuration names have changed:
 | 
			
		||||
 | 
			
		||||
   Old name        New name
 | 
			
		||||
   -------------   ----------------
 | 
			
		||||
   linux-elf       linux
 | 
			
		||||
   linux           linux-static
 | 
			
		||||
   linux-386-elf   linux-386
 | 
			
		||||
   linux-386       linux-386-static
 | 
			
		||||
   etc.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
New extensions
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
GL_ARB_transpose_matrix
 | 
			
		||||
	Adds glLoadTransposeMatrixARB() and glMultTransposeMatrixARB()
 | 
			
		||||
        functions.
 | 
			
		||||
 | 
			
		||||
GL_ARB_texture_cube_map
 | 
			
		||||
	For cube-based reflection mapping.
 | 
			
		||||
 | 
			
		||||
GL_EXT_texture_add_env
 | 
			
		||||
	Adds GL_ADD texture environment mode.
 | 
			
		||||
	See http://www.berkelium.com/OpenGL/EXT/texture_env_add.txt
 | 
			
		||||
 | 
			
		||||
GL_EXT_texture_lod_bias
 | 
			
		||||
	Allows mipmapped texture blurring and sharpening.
 | 
			
		||||
 | 
			
		||||
GLX_EXT_visual_rating extension
 | 
			
		||||
	This extension has no effect in stand-alone Mesa (used for DRI).
 | 
			
		||||
 | 
			
		||||
GL_HP_occlusion_test
 | 
			
		||||
	Used for bounding box occlusion testing (see demos/occlude.c).
 | 
			
		||||
 | 
			
		||||
GL_SGIX_pixel_texture / GL_SGIS_pixel_texture
 | 
			
		||||
	Lets glDraw/CopyPixels draw a texture coordinate image.
 | 
			
		||||
 | 
			
		||||
GL_SGI_color_matrix
 | 
			
		||||
	Adds a color matrix and another set of scale and bias parameters
 | 
			
		||||
	to the glDraw/CopyPixels paths.
 | 
			
		||||
 | 
			
		||||
GL_SGI_color_table
 | 
			
		||||
	Adds additional color tables to the glDraw/Read/CopyPixels paths.
 | 
			
		||||
 | 
			
		||||
GL_EXT_histogram
 | 
			
		||||
	Compute histograms for glDraw/Read/CopyPixels.
 | 
			
		||||
 | 
			
		||||
GL_EXT_blend_func_separate
 | 
			
		||||
	This is the same as GL_INGR_blend_func_separate.
 | 
			
		||||
 | 
			
		||||
GL_ARB_texture_cube_mapping
 | 
			
		||||
	6-face cube mapping, nicer than sphere mapping
 | 
			
		||||
 | 
			
		||||
GL_EXT_texture_env_combine
 | 
			
		||||
	For advanced texture environment effects.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Documentation for all these functions can be found at
 | 
			
		||||
http://oss.sgi.com/projects/ogl-sample/registry/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GLX_SGI_make_current_read functionality
 | 
			
		||||
---------------------------------------
 | 
			
		||||
 | 
			
		||||
The functionality of this extension is needed for GLX 1.3 (and required
 | 
			
		||||
for the Linux/OpenGL standards base).
 | 
			
		||||
 | 
			
		||||
Implementing this function required a **DEVICE DRIVER CHANGE**.
 | 
			
		||||
The old SetBuffer() function has been replaced by SetReadBuffer() and
 | 
			
		||||
SetDrawBuffer().  All device drivers will have to be updated because
 | 
			
		||||
of this change.
 | 
			
		||||
 | 
			
		||||
The new function, glXMakeContextCurrent(), in GLX 1.3 now works in Mesa.
 | 
			
		||||
The xdemos/wincopy.c program demonstrates it.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Image-related code changes
 | 
			
		||||
--------------------------
 | 
			
		||||
 | 
			
		||||
The imaging path code used by glDrawPixels, glTexImage[123]D,
 | 
			
		||||
glTexSubImage[123], etc has been rewritten.  It's now faster,
 | 
			
		||||
uses less memory and has several bug fixes.  This work was
 | 
			
		||||
actually started in Mesa 3.1 with the glTexImage paths but has now
 | 
			
		||||
been carried over to glDrawPixels as well.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Device driver interface changes
 | 
			
		||||
-------------------------------
 | 
			
		||||
 | 
			
		||||
Added new functions for hardware stencil buffer support:
 | 
			
		||||
   WriteStencilSpan
 | 
			
		||||
   ReadStencilSpan
 | 
			
		||||
   WriteStencilPixels
 | 
			
		||||
   ReadStencilPixels
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Removed old depth buffer functions:
 | 
			
		||||
   AllocDepthBuffer
 | 
			
		||||
   DepthTestSpan
 | 
			
		||||
   DepthTestPixels
 | 
			
		||||
   ReadDepthSpanFloat
 | 
			
		||||
   ReadDepthSpanInt
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Added new depth buffer functions:
 | 
			
		||||
   WriteDepthSpan
 | 
			
		||||
   ReadDepthSpan
 | 
			
		||||
   WriteDepthPixels
 | 
			
		||||
   ReadDepthPixels
 | 
			
		||||
 | 
			
		||||
   These functions always read/write 32-bit GLuints.  This will allow
 | 
			
		||||
   drivers to have anywhere from 0 to 32-bit Z buffers without
 | 
			
		||||
   recompiling for 16 vs 32 bits as was previously needed.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
New texture image functions
 | 
			
		||||
   The entire interface for texture image specification has been updated.
 | 
			
		||||
   With the new functions, it's optional for Mesa to keep an internal copy
 | 
			
		||||
   of all textures.  Texture download should be a lot faster when the extra
 | 
			
		||||
   copy isn't made.
 | 
			
		||||
 | 
			
		||||
Misc changes
 | 
			
		||||
   TexEnv now takes a target argument
 | 
			
		||||
   Removed UseGlobalTexturePalette (use Enable function instead)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Also added
 | 
			
		||||
   ReadPixels
 | 
			
		||||
   CopyPixels
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
The SetBufffer function has been replaced by SetDrawBuffer and
 | 
			
		||||
SetReadBuffer functions.  This lets core Mesa independently
 | 
			
		||||
specify which buffer is to be used for reading and which for
 | 
			
		||||
drawing.
 | 
			
		||||
 | 
			
		||||
The Clear function's mask parameter has changed.  Instead of
 | 
			
		||||
mask being the flags specified by the user to glClear, the
 | 
			
		||||
mask is now a bitmask of the DD_*_BIT flags in dd.h.  Now
 | 
			
		||||
multiple color buffers can be specified for clearing (ala
 | 
			
		||||
glDrawBuffers).  The driver's Clear function must also
 | 
			
		||||
check the glColorMask glIndexMask, and glStencilMask settings
 | 
			
		||||
and do the right thing.  See the X/Mesa, OS/Mesa, or FX/Mesa
 | 
			
		||||
drivers for examples.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
The depth buffer changes shouldn't be hard to make for existing
 | 
			
		||||
drivers.  In fact, it should simply the code.  Be careful with
 | 
			
		||||
the depthBits value passed to gl_create_context().  1 is a bad
 | 
			
		||||
value!  It should normally be 0, 16, 24, or 32.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
gl_create_framebuffer() takes new arguments which explicitly tell
 | 
			
		||||
core Mesa which ancillary buffers (depth, stencil, accum, alpha)
 | 
			
		||||
should be implemented in software.  Mesa hardware drivers should
 | 
			
		||||
carefully set these flags depending on which buffers are in the
 | 
			
		||||
graphics card.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Internal constants
 | 
			
		||||
------------------
 | 
			
		||||
 | 
			
		||||
Point and line size range and granularity limits are now stored
 | 
			
		||||
in the gl_constants struct, which is the Const member of GLcontext.
 | 
			
		||||
The limits are initialized from values in config.h but may be
 | 
			
		||||
overridden by device drivers to reflect the limits of that driver's
 | 
			
		||||
hardware.
 | 
			
		||||
 | 
			
		||||
Also added constants for NumAuxBuffers and SubPixelBits.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
OpenGL Conformance
 | 
			
		||||
------------------
 | 
			
		||||
 | 
			
		||||
Mesa now passes all the OpenGL 1.1 conformance tests, except for
 | 
			
		||||
antialiased lines.  AA lines fail on some, but not all, the tests.
 | 
			
		||||
In order to fix the remaining failures, a new AA line algorithm will
 | 
			
		||||
be needed (which computes coverage values for end-point fragments).
 | 
			
		||||
This will be done for Mesa 3.5/3.6.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
OpenGL 1.2 GL_ARB_imaging subset
 | 
			
		||||
--------------------------------
 | 
			
		||||
 | 
			
		||||
Mesa 3.3 implements all the features of GL_ARB_imaging except for
 | 
			
		||||
image convolution.  This will (hopefully) be done for Mesa 3.5/3.6.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: RELNOTES-3.3,v 1.8 2000/07/21 16:26:41 brianp Exp $
 | 
			
		||||
							
								
								
									
										22
									
								
								docs/RELNOTES-3.4
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								docs/RELNOTES-3.4
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,22 @@
 | 
			
		||||
 | 
			
		||||
                         Mesa 3.4 release notes
 | 
			
		||||
 | 
			
		||||
                             November 3, 2000
 | 
			
		||||
 | 
			
		||||
                             PLEASE READ!!!!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Introduction
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Mesa uses an even/odd version number scheme like the Linux kernel.
 | 
			
		||||
Odd numbered versions (such as 3.3) designate new developmental releases.
 | 
			
		||||
Even numbered versions (such as 3.4) designate stable releases.
 | 
			
		||||
 | 
			
		||||
Mesa 3.4 simply fixes bugs found in the Mesa 3.3 release.  For details,
 | 
			
		||||
see the VERSIONS file.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: RELNOTES-3.4,v 1.2 2002/03/23 02:37:17 brianp Exp $
 | 
			
		||||
							
								
								
									
										22
									
								
								docs/RELNOTES-3.4.1
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								docs/RELNOTES-3.4.1
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,22 @@
 | 
			
		||||
 | 
			
		||||
                         Mesa 3.4.1 release notes
 | 
			
		||||
 | 
			
		||||
                             February 9, 2001
 | 
			
		||||
 | 
			
		||||
                              PLEASE READ!!!!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Introduction
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Mesa uses an even/odd version number scheme like the Linux kernel.
 | 
			
		||||
Odd numbered versions (such as 3.3) designate new developmental releases.
 | 
			
		||||
Even numbered versions (such as 3.4) designate stable releases.
 | 
			
		||||
 | 
			
		||||
Mesa 3.4.1 is a maintenance release that simply fixes bugs found since
 | 
			
		||||
the Mesa 3.4 release.  For details, see the VERSIONS file.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: RELNOTES-3.4.1,v 1.2 2001/05/23 14:45:01 brianp Exp $
 | 
			
		||||
							
								
								
									
										22
									
								
								docs/RELNOTES-3.4.2
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								docs/RELNOTES-3.4.2
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,22 @@
 | 
			
		||||
 | 
			
		||||
                         Mesa 3.4.2 release notes
 | 
			
		||||
 | 
			
		||||
                               May 17, 2001
 | 
			
		||||
 | 
			
		||||
                              PLEASE READ!!!!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Introduction
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Mesa uses an even/odd version number scheme like the Linux kernel.
 | 
			
		||||
Odd numbered versions (such as 3.3) designate new developmental releases.
 | 
			
		||||
Even numbered versions (such as 3.4) designate stable releases.
 | 
			
		||||
 | 
			
		||||
Mesa 3.4.2 is a maintenance release that simply fixes bugs found since
 | 
			
		||||
the Mesa 3.4.1 release.  For details, see the VERSIONS file.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: RELNOTES-3.4.2,v 1.2 2001/05/23 14:45:01 brianp Exp $
 | 
			
		||||
							
								
								
									
										228
									
								
								docs/RELNOTES-3.5
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										228
									
								
								docs/RELNOTES-3.5
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,228 @@
 | 
			
		||||
 | 
			
		||||
                         Mesa 3.5 release notes
 | 
			
		||||
 | 
			
		||||
                             June 21, 2001
 | 
			
		||||
 | 
			
		||||
                             PLEASE READ!!!!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Introduction
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Mesa uses an even/odd version number scheme like the Linux kernel.
 | 
			
		||||
Odd numbered versions (such as 3.5) designate new developmental releases.
 | 
			
		||||
Even numbered versions (such as 3.4) designate stable releases.
 | 
			
		||||
 | 
			
		||||
The biggest change in Mesa 3.5 is a complete overhaul of the source
 | 
			
		||||
code in order to make it more modular.  This was driven by the DRI
 | 
			
		||||
hardware drivers.  It simplifies the DRI drivers and opens the door
 | 
			
		||||
to hardware transform/clip/lighting (TCL).  Keith Whitwell can take
 | 
			
		||||
the credit for that.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Driver Support
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
The device driver interface in Mesa 3.5 has changed a lot since Mesa 3.4
 | 
			
		||||
Not all of the older Mesa drivers have been updated.  Here's the status:
 | 
			
		||||
 | 
			
		||||
Driver			Status
 | 
			
		||||
----------------------	-----------
 | 
			
		||||
XMesa (Xlib)		updated
 | 
			
		||||
OSMesa (off-screen)	updated
 | 
			
		||||
FX (3dfx Voodoo1/2)	updated
 | 
			
		||||
SVGA			updated
 | 
			
		||||
GGI			not updated
 | 
			
		||||
Windows/Win32		not updated
 | 
			
		||||
DOS/DJGPP		not updated
 | 
			
		||||
BeOS			not updated
 | 
			
		||||
Allegro			not updated
 | 
			
		||||
D3D			not updated
 | 
			
		||||
DOS			not updated
 | 
			
		||||
 | 
			
		||||
We're looking for volunteers to update the remaining drivers.  Please
 | 
			
		||||
post to the Mesa3d-dev mailing list if you can help.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GLU 1.3
 | 
			
		||||
-------
 | 
			
		||||
 | 
			
		||||
Mesa 3.5 includes the SGI Sample Implementation (SI) GLU library.
 | 
			
		||||
This version of GLU supports the GLU 1.3 specification.  The old
 | 
			
		||||
Mesa GLU library implemented the 1.1 specification.  The SI GLU
 | 
			
		||||
library should work much better.
 | 
			
		||||
 | 
			
		||||
You'll need a C++ compiler to compile the SI GLU library.  This may
 | 
			
		||||
be a problem on some systems.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
New Extensions
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
GL_EXT_convolution
 | 
			
		||||
	Adds image convolution to glRead/Copy/DrawPixels/TexImage.
 | 
			
		||||
 | 
			
		||||
GL_ARB_imaging
 | 
			
		||||
	This is the optional imaging subset of OpenGL 1.2.
 | 
			
		||||
	It's the GL_EXT_convolution, GL_HP_convolution_border_modes,
 | 
			
		||||
	GL_EXT_histogram, GL_EXT_color_table, GL_EXT_color_subtable
 | 
			
		||||
	GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract
 | 
			
		||||
	and GL_SGI_color_matrix extensions all rolled together.
 | 
			
		||||
	This is supported in all software renderers but not in all
 | 
			
		||||
	hardware drivers (3dfx for example).
 | 
			
		||||
 | 
			
		||||
GL_ARB_texture_compression
 | 
			
		||||
	This is supported in Mesa but only used by the 3dfx DRI drivers
 | 
			
		||||
	for Voodoo4 and later.
 | 
			
		||||
 | 
			
		||||
GL_ARB_texture_env_add
 | 
			
		||||
	This is identical to GL_EXT_texture_env_add.
 | 
			
		||||
 | 
			
		||||
GL_NV_blend_square
 | 
			
		||||
	Adds extra blend source and dest factors which allow squaring
 | 
			
		||||
	of color values.
 | 
			
		||||
 | 
			
		||||
GL_EXT_fog_coord
 | 
			
		||||
	Allows specification of a per-vertex fog coordinate instead of
 | 
			
		||||
	having fog always computed from the eye distance.
 | 
			
		||||
 | 
			
		||||
GL_EXT_secondary_color
 | 
			
		||||
	Allows specifying the secondary (specular) color for each vertex
 | 
			
		||||
	instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
 | 
			
		||||
	mode.
 | 
			
		||||
 | 
			
		||||
GL_ARB_texture_env_combine
 | 
			
		||||
	Basically the same as GL_EXT_texture_env_combine
 | 
			
		||||
 | 
			
		||||
GL_ARB_texture_env_add extension
 | 
			
		||||
	Texture addition mode.
 | 
			
		||||
 | 
			
		||||
GL_ARB_texture_env_dot3 extension
 | 
			
		||||
	Dot product texture environment.
 | 
			
		||||
 | 
			
		||||
GL_ARB_texture_border_clamp
 | 
			
		||||
	Adds GL_CLAMP_TO_BORDER_ARB texture wrap mode
 | 
			
		||||
 | 
			
		||||
GL_SGIX_depth_texture, GL_SGIX_shadow and GL_SGIX_shadow_ambient
 | 
			
		||||
	Implements a shadow casting algorithm based on depth map textures
 | 
			
		||||
 | 
			
		||||
GL_SGIS_generate_mipmap
 | 
			
		||||
	Automatically generate lower mipmap images whenever the base mipmap
 | 
			
		||||
	image is changed with glTexImage, glCopyTexImage, etc.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
libOSMesa.so
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
libOSMesa.so is a new library which contains the OSMesa interface for
 | 
			
		||||
off-screen rendering.  Apps which need the OSMesa interface should link
 | 
			
		||||
with both -lOSMesa and -lGL.  This change was made so that stand-alone
 | 
			
		||||
Mesa works the same way as XFree86/DRI's libGL.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Device Driver Changes / Core Mesa Changes
 | 
			
		||||
-----------------------------------------
 | 
			
		||||
 | 
			
		||||
The ctx->Driver.LogicOp() function has been removed.  It used to
 | 
			
		||||
be called during state update in order to determine if the driver
 | 
			
		||||
could do glLogicOp() operations, and if not, set the SWLogicOpEnabled
 | 
			
		||||
flag.  Drivers should instead examine the LogicOp state themselves
 | 
			
		||||
and choose specialized point, line, and triangle functions appropriately,
 | 
			
		||||
or fall back to software rendering.  The Xlib driver was the only driver
 | 
			
		||||
to use this function.  And since the Xlib driver no longer draws
 | 
			
		||||
points, lines or triangles using Xlib, the LogicOp function isn't needed.
 | 
			
		||||
 | 
			
		||||
The ctx->Driver.Dither() function has been removed.  Drivers should
 | 
			
		||||
detect dither enable/disable via ctx->Driver.Enable() instead.
 | 
			
		||||
 | 
			
		||||
The ctx->Driver.IndexMask() and ctx->Driver.ColorMask() functions
 | 
			
		||||
are now just called from glIndexMask and glColorMask like the other
 | 
			
		||||
GL state-changing functions.  They are no longer called from inside
 | 
			
		||||
gl_update_state().  Also, they now return void.  The change was made
 | 
			
		||||
mostly for sake of uniformity.
 | 
			
		||||
 | 
			
		||||
The NEW_DRVSTATE[0123] flags have been removed.  They weren't being used
 | 
			
		||||
and are obsolete w.r.t. the way state updates are done in DRI drivers.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Removed obsolete gl_create_visual() and gl_destroy_visual().
 | 
			
		||||
 | 
			
		||||
Renamed functions (new namespace):
 | 
			
		||||
 | 
			
		||||
old				new
 | 
			
		||||
gl_create_framebuffer		_mesa_create_framebuffer
 | 
			
		||||
gl_destroy_framebuffer		_mesa_destroy_framebuffer
 | 
			
		||||
gl_create_context		_mesa_create_context
 | 
			
		||||
gl_destroy_context		_mesa_destroy_context
 | 
			
		||||
gl_context_initialize		_mesa_context_initialize
 | 
			
		||||
gl_copy_context			_mesa_copy_context
 | 
			
		||||
gl_make_current			_mesa_make_current
 | 
			
		||||
gl_make_current2		_mesa_make_current2
 | 
			
		||||
gl_get_current_context		_mesa_get_current_context
 | 
			
		||||
gl_flush_vb			_mesa_flush_vb
 | 
			
		||||
gl_warning			_mesa_warning
 | 
			
		||||
gl_compile_error		_mesa_compile_error
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
All the drivers have been updated, but not all of them have been
 | 
			
		||||
tested since I can't test some platforms (DOS, Windows, Allegro, etc).
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
X/Mesa Driver
 | 
			
		||||
-------------
 | 
			
		||||
 | 
			
		||||
The source files for the X/Mesa driver in src/X have been renamed.
 | 
			
		||||
The xmesa[1234].c files are gone.  The new files are xm_api.c,
 | 
			
		||||
xm_dd.c, xm_line.c, xm_span.c and xm_tri.c.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Multitexture
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Eight texture units are now supported by default.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
OpenGL SI related changes
 | 
			
		||||
-------------------------
 | 
			
		||||
 | 
			
		||||
In an effort to make Mesa's internal interfaces more like the OpenGL
 | 
			
		||||
SI interfaces, a number of changes have been made:
 | 
			
		||||
 | 
			
		||||
1. Importing the SI's glcore.h file which defines a number of
 | 
			
		||||
interface structures like __GLimports and __GLexports.
 | 
			
		||||
 | 
			
		||||
2. Renamed "struct gl_context" to "struct __GLcontextRec".
 | 
			
		||||
 | 
			
		||||
3. Added __glCoreCreateContext() and __glCoreNopDispatch() functions.
 | 
			
		||||
 | 
			
		||||
4. The GLcontext member Visual is no longer a pointer.
 | 
			
		||||
 | 
			
		||||
5. New file: imports.c to setup default import functions for Mesa.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
16-bit color channels
 | 
			
		||||
---------------------
 | 
			
		||||
 | 
			
		||||
There's experimental support for 16-bit color channels (64-bit pixels)
 | 
			
		||||
in Mesa 3.5.  Only the OSMesa interface can be used for 16-bit rendering.
 | 
			
		||||
Type "make linux-osmesa16" in the top-level directory to build the
 | 
			
		||||
special libOSMesa16.so library.
 | 
			
		||||
 | 
			
		||||
This hasn't been tested very thoroughly yet so please file bug reports
 | 
			
		||||
if you have trouble.
 | 
			
		||||
 | 
			
		||||
In the future I hope to implement support for 32-bit, floating point
 | 
			
		||||
color channels.
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: RELNOTES-3.5,v 1.14 2001/06/20 19:02:48 brianp Exp $
 | 
			
		||||
							
								
								
									
										163
									
								
								docs/RELNOTES-4.0
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										163
									
								
								docs/RELNOTES-4.0
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,163 @@
 | 
			
		||||
 | 
			
		||||
                           Mesa 4.0 release notes
 | 
			
		||||
 | 
			
		||||
                             October 18, 2001
 | 
			
		||||
 | 
			
		||||
                              PLEASE READ!!!!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Introduction
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Mesa uses an even/odd version number scheme like the Linux kernel.
 | 
			
		||||
Odd numbered versions (such as 3.3) designate new developmental releases.
 | 
			
		||||
Even numbered versions (such as 3.4) designate stable releases.
 | 
			
		||||
 | 
			
		||||
Mesa version 4.0 signifies two things:
 | 
			
		||||
 | 
			
		||||
  1. A stabilization of the 3.5 development release
 | 
			
		||||
  2. Implementation of the OpenGL 1.3 specification
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Note that the Mesa major version number is incremented with the OpenGL
 | 
			
		||||
minor version number:
 | 
			
		||||
 | 
			
		||||
   Mesa 1.x  ==  OpenGL 1.0
 | 
			
		||||
   Mesa 2.x  ==  OpenGL 1.1
 | 
			
		||||
   Mesa 3.x  ==  OpenGL 1.2
 | 
			
		||||
   Mesa 4.x  ==  OpenGL 1.3
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
New Features
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Mesa 3.5 already had all the new features of OpenGL 1.3, implemented as
 | 
			
		||||
extensions.  These extensions were simply promoted to standard features:
 | 
			
		||||
 | 
			
		||||
   GL_ARB_multisample
 | 
			
		||||
   GL_ARB_multitexture
 | 
			
		||||
   GL_ARB_texture_border_clamp
 | 
			
		||||
   GL_ARB_texture_compression
 | 
			
		||||
   GL_ARB_texture_cube_map
 | 
			
		||||
   GL_ARB_texture_env_add
 | 
			
		||||
   GL_ARB_texture_env_combine
 | 
			
		||||
   GL_ARB_texture_env_dot3
 | 
			
		||||
   GL_ARB_transpose_matrix
 | 
			
		||||
 | 
			
		||||
In Mesa 4.0 the functions defined by these extensions are now available
 | 
			
		||||
without the "ARB" suffix.  For example, glLoadTransposeMatrixf() is now
 | 
			
		||||
a standard API function.  The new functions in OpenGL 1.3 and Mesa 4.0 are:
 | 
			
		||||
 | 
			
		||||
   glActiveTexture
 | 
			
		||||
   glClientActiveTexture
 | 
			
		||||
   glCompressedTexImage1D
 | 
			
		||||
   glCompressedTexImage2D
 | 
			
		||||
   glCompressedTexImage3D
 | 
			
		||||
   glCompressedTexSubImage1D
 | 
			
		||||
   glCompressedTexSubImage2D
 | 
			
		||||
   glCompressedTexSubImage3D
 | 
			
		||||
   glGetCompressedTexImage
 | 
			
		||||
   glLoadTransposeMatrixd
 | 
			
		||||
   glLoadTransposeMatrixf
 | 
			
		||||
   glMultiTexCoord1d
 | 
			
		||||
   glMultiTexCoord1dv
 | 
			
		||||
   glMultiTexCoord1f
 | 
			
		||||
   glMultiTexCoord1fv
 | 
			
		||||
   glMultiTexCoord1i
 | 
			
		||||
   glMultiTexCoord1iv
 | 
			
		||||
   glMultiTexCoord1s
 | 
			
		||||
   glMultiTexCoord1sv
 | 
			
		||||
   glMultiTexCoord2d
 | 
			
		||||
   glMultiTexCoord2dv
 | 
			
		||||
   glMultiTexCoord2f
 | 
			
		||||
   glMultiTexCoord2fv
 | 
			
		||||
   glMultiTexCoord2i
 | 
			
		||||
   glMultiTexCoord2iv
 | 
			
		||||
   glMultiTexCoord2s
 | 
			
		||||
   glMultiTexCoord2sv
 | 
			
		||||
   glMultiTexCoord3d
 | 
			
		||||
   glMultiTexCoord3dv
 | 
			
		||||
   glMultiTexCoord3f
 | 
			
		||||
   glMultiTexCoord3fv
 | 
			
		||||
   glMultiTexCoord3i
 | 
			
		||||
   glMultiTexCoord3iv
 | 
			
		||||
   glMultiTexCoord3s
 | 
			
		||||
   glMultiTexCoord3sv
 | 
			
		||||
   glMultiTexCoord4d
 | 
			
		||||
   glMultiTexCoord4dv
 | 
			
		||||
   glMultiTexCoord4f
 | 
			
		||||
   glMultiTexCoord4fv
 | 
			
		||||
   glMultiTexCoord4i
 | 
			
		||||
   glMultiTexCoord4iv
 | 
			
		||||
   glMultiTexCoord4s
 | 
			
		||||
   glMultiTexCoord4sv
 | 
			
		||||
   glMultTransposeMatrixd
 | 
			
		||||
   glMultTransposeMatrixf
 | 
			
		||||
   glSampleCoverage
 | 
			
		||||
   glSamplePass
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GLX 1.4 is the companion to OpenGL 1.3.  The only new features in GLX 1.4
 | 
			
		||||
are support for multisampling and the GLX_ARB_get_proc_address extension.
 | 
			
		||||
glXGetProcAddress() is the only new function in GLX 1.4.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Multisample and Texture Compression
 | 
			
		||||
-----------------------------------
 | 
			
		||||
 | 
			
		||||
The OpenGL 1.3 specification allows the multisample and texture compression
 | 
			
		||||
features to essentially be no-ops.  For example, if you query for multisample
 | 
			
		||||
support you'll find none, but the API functions work.
 | 
			
		||||
 | 
			
		||||
Similarly, texture compression is not implemented by any of the software
 | 
			
		||||
drivers but you can specify a generic compressed texture format (like
 | 
			
		||||
GL_COMPRESSED_RGBA) to glTexImage2D and it'll be accepted.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Device Drivers
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
Mesa advertises itself as either OpenGL 1.2 or OpenGL 1.3 depending on the
 | 
			
		||||
device driver.  If the driver enables all the ARB extensions which are part
 | 
			
		||||
of OpenGL 1.3 then glGetString(GL_VERSION) will return "1.3".  Otherwise,
 | 
			
		||||
it'll return "1.2".
 | 
			
		||||
 | 
			
		||||
A number of Mesa's software drivers haven't been actively maintained for
 | 
			
		||||
some time.  We rely on volunteers to maintain many of the drivers.
 | 
			
		||||
Here's the current status of all included drivers:
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Driver			Status
 | 
			
		||||
----------------------	---------------------
 | 
			
		||||
XMesa (Xlib)		implements OpenGL 1.3
 | 
			
		||||
OSMesa (off-screen)	implements OpenGL 1.3
 | 
			
		||||
FX (3dfx Voodoo1/2)	implements OpenGL 1.3
 | 
			
		||||
SVGA			implements OpenGL 1.3
 | 
			
		||||
Wind River UGL		implements OpenGL 1.3
 | 
			
		||||
Windows/Win32		implements OpenGL 1.3
 | 
			
		||||
GGI			needs updating
 | 
			
		||||
DOS/DJGPP		needs updating
 | 
			
		||||
BeOS			needs updating
 | 
			
		||||
Allegro			needs updating
 | 
			
		||||
D3D			needs updating
 | 
			
		||||
DOS			needs updating
 | 
			
		||||
 | 
			
		||||
Special thanks go to Karl Schultz for updating the Windows driver.
 | 
			
		||||
 | 
			
		||||
The XFree86/DRI drivers	have not yet been updated to use Mesa 4.0 as of
 | 
			
		||||
September 2001, but that should happen eventually.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Other Changes
 | 
			
		||||
-------------
 | 
			
		||||
 | 
			
		||||
See the VERSIONS file for more details about bug fixes, etc. in Mesa 4.0.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: RELNOTES-4.0,v 3.2 2001/10/17 14:59:21 brianp Exp $
 | 
			
		||||
							
								
								
									
										22
									
								
								docs/RELNOTES-4.0.1
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								docs/RELNOTES-4.0.1
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,22 @@
 | 
			
		||||
 | 
			
		||||
                          Mesa 4.0.1 release notes
 | 
			
		||||
 | 
			
		||||
                             December 17, 2001
 | 
			
		||||
 | 
			
		||||
                              PLEASE READ!!!!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Introduction
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Mesa uses an even/odd version number scheme like the Linux kernel.
 | 
			
		||||
Odd numbered versions (such as 3.3) designate new developmental releases.
 | 
			
		||||
Even numbered versions (such as 3.4) designate stable releases.
 | 
			
		||||
 | 
			
		||||
Mesa 4.0.1 only contains bug fixes since version 4.0.
 | 
			
		||||
 | 
			
		||||
See the docs/VERSIONS file for the list of bug fixes.
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: RELNOTES-4.0.1,v 1.2 2001/12/18 14:08:23 brianp Exp $
 | 
			
		||||
							
								
								
									
										50
									
								
								docs/RELNOTES-4.0.2
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										50
									
								
								docs/RELNOTES-4.0.2
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,50 @@
 | 
			
		||||
 | 
			
		||||
                          Mesa 4.0.2 release notes
 | 
			
		||||
 | 
			
		||||
                             March 25, 2002
 | 
			
		||||
 | 
			
		||||
                              PLEASE READ!!!!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Introduction
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Mesa uses an even/odd version number scheme like the Linux kernel.
 | 
			
		||||
Odd numbered versions (such as 3.3) designate new developmental releases.
 | 
			
		||||
Even numbered versions (such as 3.4) designate stable releases.
 | 
			
		||||
 | 
			
		||||
Mesa 4.0.2 only contains bug fixes and a new DOS driver since version 4.0.1.
 | 
			
		||||
 | 
			
		||||
See the docs/VERSIONS file for the list of bug fixes.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Device Drivers
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
Mesa advertises itself as either OpenGL 1.2 or OpenGL 1.3 depending on the
 | 
			
		||||
device driver.  If the driver enables all the ARB extensions which are part
 | 
			
		||||
of OpenGL 1.3 then glGetString(GL_VERSION) will return "1.3".  Otherwise,
 | 
			
		||||
it'll return "1.2".
 | 
			
		||||
 | 
			
		||||
A number of Mesa's software drivers haven't been actively maintained for
 | 
			
		||||
some time.  We rely on volunteers to maintain many of the drivers.
 | 
			
		||||
Here's the current status of all included drivers:
 | 
			
		||||
 | 
			
		||||
Driver			Status
 | 
			
		||||
----------------------	---------------------
 | 
			
		||||
XMesa (Xlib)		implements OpenGL 1.3
 | 
			
		||||
OSMesa (off-screen)	implements OpenGL 1.3
 | 
			
		||||
FX (3dfx Voodoo1/2)	implements OpenGL 1.3
 | 
			
		||||
SVGA			implements OpenGL 1.3
 | 
			
		||||
Wind River UGL		implements OpenGL 1.3
 | 
			
		||||
Windows/Win32		implements OpenGL 1.3
 | 
			
		||||
DOS/DJGPP		implements OpenGL 1.3 (new in Mesa 4.0.2)
 | 
			
		||||
GGI			needs updating
 | 
			
		||||
BeOS			needs updating
 | 
			
		||||
Allegro			needs updating
 | 
			
		||||
D3D			needs updating
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: RELNOTES-4.0.2,v 1.2 2002/03/23 02:38:39 brianp Exp $
 | 
			
		||||
							
								
								
									
										52
									
								
								docs/RELNOTES-4.0.3
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										52
									
								
								docs/RELNOTES-4.0.3
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,52 @@
 | 
			
		||||
 | 
			
		||||
                          Mesa 4.0.3 release notes
 | 
			
		||||
 | 
			
		||||
                               June 25, 2002
 | 
			
		||||
 | 
			
		||||
                              PLEASE READ!!!!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Introduction
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Mesa uses an even/odd version number scheme like the Linux kernel.
 | 
			
		||||
Odd numbered versions (such as 3.3) designate new developmental releases.
 | 
			
		||||
Even numbered versions (such as 3.4) designate stable releases.
 | 
			
		||||
 | 
			
		||||
Mesa 4.0.3 basically just contains bug fixes version 4.0.2.
 | 
			
		||||
 | 
			
		||||
See the docs/VERSIONS file for the list of bug fixes.
 | 
			
		||||
 | 
			
		||||
The GGI driver has been updated, thanks to Filip Spacek.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Device Drivers
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
Mesa advertises itself as either OpenGL 1.2 or OpenGL 1.3 depending on the
 | 
			
		||||
device driver.  If the driver enables all the ARB extensions which are part
 | 
			
		||||
of OpenGL 1.3 then glGetString(GL_VERSION) will return "1.3".  Otherwise,
 | 
			
		||||
it'll return "1.2".
 | 
			
		||||
 | 
			
		||||
A number of Mesa's software drivers haven't been actively maintained for
 | 
			
		||||
some time.  We rely on volunteers to maintain many of the drivers.
 | 
			
		||||
Here's the current status of all included drivers:
 | 
			
		||||
 | 
			
		||||
Driver			Status
 | 
			
		||||
----------------------	---------------------
 | 
			
		||||
XMesa (Xlib)		implements OpenGL 1.3
 | 
			
		||||
OSMesa (off-screen)	implements OpenGL 1.3
 | 
			
		||||
FX (3dfx Voodoo1/2)	implements OpenGL 1.3
 | 
			
		||||
SVGA			implements OpenGL 1.3
 | 
			
		||||
Wind River UGL		implements OpenGL 1.3
 | 
			
		||||
Windows/Win32		implements OpenGL 1.3
 | 
			
		||||
DOS/DJGPP		implements OpenGL 1.3 (new in Mesa 4.0.2)
 | 
			
		||||
GGI			implements OpenGL 1.3
 | 
			
		||||
BeOS			needs updating
 | 
			
		||||
Allegro			needs updating
 | 
			
		||||
D3D			needs updating
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: RELNOTES-4.0.3,v 1.2 2002/06/26 02:36:34 brianp Exp $
 | 
			
		||||
							
								
								
									
										308
									
								
								docs/RELNOTES-4.1
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										308
									
								
								docs/RELNOTES-4.1
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,308 @@
 | 
			
		||||
 | 
			
		||||
                            Mesa 4.1 release notes
 | 
			
		||||
 | 
			
		||||
                               October 29, 2002
 | 
			
		||||
 | 
			
		||||
                                PLEASE READ!!!!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Introduction
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Mesa uses an even/odd version number scheme like the Linux kernel.
 | 
			
		||||
Even numbered versions (such as 4.0) designate stable releases.
 | 
			
		||||
Odd numbered versions (such as 4.1) designate new developmental releases.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
New Features in Mesa 4.1
 | 
			
		||||
------------------------
 | 
			
		||||
 | 
			
		||||
New extensions.  Docs at http://oss.sgi.com/projects/ogl-sample/registry/
 | 
			
		||||
 | 
			
		||||
GL_NV_vertex_program
 | 
			
		||||
 | 
			
		||||
    NVIDIA's vertex programming extension
 | 
			
		||||
 | 
			
		||||
GL_NV_vertex_program1_1
 | 
			
		||||
 | 
			
		||||
    A few features built on top of GL_NV_vertex_program
 | 
			
		||||
 | 
			
		||||
GL_ARB_window_pos
 | 
			
		||||
 | 
			
		||||
    This is the ARB-approved version of GL_MESA_window_pos
 | 
			
		||||
 | 
			
		||||
GL_ARB_depth_texture
 | 
			
		||||
 | 
			
		||||
    This is the ARB-approved version of GL_SGIX_depth_texture.
 | 
			
		||||
    It allows depth (Z buffer) data to be stored in textures.
 | 
			
		||||
    This is used by GL_ARB_shadow
 | 
			
		||||
 | 
			
		||||
GL_ARB_shadow
 | 
			
		||||
 | 
			
		||||
    Shadow mapping with depth textures.
 | 
			
		||||
    This is the ARB-approved version of GL_SGIX_shadow.
 | 
			
		||||
 | 
			
		||||
GL_ARB_shadow_ambient
 | 
			
		||||
 | 
			
		||||
    Allows one to specify the luminance of shadowed pixels.
 | 
			
		||||
    This is the ARB-approved version of GL_SGIX_shadow_ambient.
 | 
			
		||||
 | 
			
		||||
GL_EXT_shadow_funcs
 | 
			
		||||
 | 
			
		||||
    Extends the set of GL_ARB_shadow texture comparision functions to
 | 
			
		||||
    include all eight of standard OpenGL dept-test functions.
 | 
			
		||||
 | 
			
		||||
GL_ARB_point_parameters
 | 
			
		||||
 | 
			
		||||
    This is basically the same as GL_EXT_point_parameters.
 | 
			
		||||
 | 
			
		||||
GL_ARB_texture_env_crossbar
 | 
			
		||||
 | 
			
		||||
    Allows any texture combine stage to reference any texture source unit.
 | 
			
		||||
 | 
			
		||||
GL_NV_point_sprite
 | 
			
		||||
 | 
			
		||||
    For rendering points as textured quads.  Useful for particle effects.
 | 
			
		||||
 | 
			
		||||
GL_NV_texture_rectangle  (new in 4.0.4 actually)
 | 
			
		||||
 | 
			
		||||
    Allows one to use textures with sizes that are not powers of two.
 | 
			
		||||
    Note that mipmapping and several texture wrap modes are not allowed.
 | 
			
		||||
 | 
			
		||||
GL_EXT_multi_draw_arrays
 | 
			
		||||
 | 
			
		||||
    Allows arrays of vertex arrays to be rendered with one call.
 | 
			
		||||
 | 
			
		||||
GL_EXT_stencil_two_side
 | 
			
		||||
 | 
			
		||||
   Separate stencil modes for front and back-facing polygons.
 | 
			
		||||
 | 
			
		||||
GLX_SGIX_fbconfig & GLX_SGIX_pbuffer
 | 
			
		||||
 | 
			
		||||
   Off-screen rendering support.
 | 
			
		||||
 | 
			
		||||
GL_ATI_texture_mirror_once
 | 
			
		||||
 | 
			
		||||
   Adds two new texture wrap modes: GL_MIRROR_CLAMP_ATI and
 | 
			
		||||
   GL_MIRROR_CLAMP_TO_EDGE_ATI.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Device Driver Status
 | 
			
		||||
--------------------
 | 
			
		||||
 | 
			
		||||
A number of Mesa's software drivers haven't been actively maintained for
 | 
			
		||||
some time.  We rely on volunteers to maintain many of these drivers.
 | 
			
		||||
Here's the current status of all included drivers:
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Driver			Status
 | 
			
		||||
----------------------	---------------------
 | 
			
		||||
XMesa (Xlib)		implements OpenGL 1.3
 | 
			
		||||
OSMesa (off-screen)	implements OpenGL 1.3
 | 
			
		||||
FX (3dfx Voodoo1/2)	implements OpenGL 1.3
 | 
			
		||||
SVGA			implements OpenGL 1.3
 | 
			
		||||
Wind River UGL		implements OpenGL 1.3
 | 
			
		||||
Windows/Win32		implements OpenGL 1.3
 | 
			
		||||
DOS/DJGPP		implements OpenGL 1.3
 | 
			
		||||
GGI			implements OpenGL 1.3
 | 
			
		||||
BeOS			needs updating (underway)
 | 
			
		||||
Allegro			needs updating
 | 
			
		||||
D3D			needs updating
 | 
			
		||||
DOS			needs updating
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
New features in GLUT
 | 
			
		||||
--------------------
 | 
			
		||||
 | 
			
		||||
1. Frames per second printing
 | 
			
		||||
 | 
			
		||||
   GLUT now looks for an environment variable called "GLUT_FPS".  If it's
 | 
			
		||||
   set, GLUT will print out a frames/second statistic to stderr when
 | 
			
		||||
   glutSwapBuffers() is called.  By default, frames/second is computed
 | 
			
		||||
   and displayed once every 5 seconds.  You can specify a different
 | 
			
		||||
   interval (in milliseconds) when you set the env var.  For example
 | 
			
		||||
   'export GLUT_FPS=1000' or 'setenv GLUT_FPS 1000' will set the interval
 | 
			
		||||
   to one second.
 | 
			
		||||
 | 
			
		||||
   NOTE: the demo or application must call the glutInit() function for
 | 
			
		||||
   this to work.  Otherwise, the env var will be ignored.
 | 
			
		||||
 | 
			
		||||
   Finally, this feature may not be reliable in multi-window programs.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
2. glutGetProcAddress() function
 | 
			
		||||
 | 
			
		||||
   The new function:
 | 
			
		||||
 | 
			
		||||
        void *glutGetProcAddress(const char *procName)
 | 
			
		||||
 | 
			
		||||
   is a wrapper for glXGetProcAddressARB() and wglGetProcAddress().  It
 | 
			
		||||
   lets you dynamically get the address of an OpenGL function at runtime.
 | 
			
		||||
   The GLUT_API_VERSION has been bumped to 5, but I haven't bumped the
 | 
			
		||||
   GLUT version number from 3.7 since that's probably Mark Kilgard's role.
 | 
			
		||||
 | 
			
		||||
   This function should probably also be able to return the address of
 | 
			
		||||
   GLUT functions themselves, but it doesn't do that yet.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
XXX Things To Do Yet XXXX
 | 
			
		||||
-------------------------
 | 
			
		||||
 | 
			
		||||
isosurf with vertex program exhibits some missing triangles (probably
 | 
			
		||||
when recycling the vertex buffer for long prims).
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Porting Info
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
If you're porting a DRI or other driver from Mesa 4.0.x to Mesa 4.1 here
 | 
			
		||||
are some things to change:
 | 
			
		||||
 | 
			
		||||
1. ctx->Texture._ReallyEnabled is obsolete.
 | 
			
		||||
 | 
			
		||||
   Since there are now 5 texture targets (1D, 2D, 3D, cube and rect) that
 | 
			
		||||
   left room for only 6 units (6*5 < 32) in this field.
 | 
			
		||||
   This field is being replaced by ctx->Texture._EnabledUnits which has one
 | 
			
		||||
   bit per texture unit.  If the bit k of _EnabledUnits is set, that means
 | 
			
		||||
   ctx->Texture.Unit[k]._ReallyEnabled is non-zero.  You'll have to look at
 | 
			
		||||
   ctx->Texture.Unit[k]._ReallyEnabled to learn if the 1D, 2D, 3D, cube or
 | 
			
		||||
   rect texture is enabled for unit k.
 | 
			
		||||
 | 
			
		||||
   This also means that the constants TEXTURE1_*, TEXTURE2_*, etc are
 | 
			
		||||
   obsolete.
 | 
			
		||||
 | 
			
		||||
   The tokens TEXTURE0_* have been replaced as well (since there's no
 | 
			
		||||
   significance to the "0" part:
 | 
			
		||||
 | 
			
		||||
   old token           new token
 | 
			
		||||
   TEXTURE0_1D         TEXTURE_1D_BIT
 | 
			
		||||
   TEXTURE0_2D         TEXTURE_2D_BIT
 | 
			
		||||
   TEXTURE0_3D         TEXTURE_3D_BIT
 | 
			
		||||
   TEXTURE0_CUBE       TEXTURE_CUBE_BIT
 | 
			
		||||
   <none>              TEXTURE_RECT_BIT
 | 
			
		||||
 | 
			
		||||
   These tokens are only used for the ctx->Texture.Unit[i].Enabled and
 | 
			
		||||
   ctx->Texture.Unit[i]._ReallyEnabled fields.  Exactly 0 or 1 bits will
 | 
			
		||||
   be set in _ReallyEnabled at any time!
 | 
			
		||||
 | 
			
		||||
   Q: "What's the purpose of Unit[i].Enabled vs Unit[i]._ReallyEnabled?"
 | 
			
		||||
   A: The user can enable GL_TEXTURE_1D, GL_TEXTURE_2D, etc for any
 | 
			
		||||
      texure unit all at once (an unusual thing to do).
 | 
			
		||||
      OpenGL defines priorities that basically say GL_TEXTURE_2D has
 | 
			
		||||
      higher priority than GL_TEXTURE_1D, etc.  Also, just because a
 | 
			
		||||
      texture target is enabled by the user doesn't mean we'll actually
 | 
			
		||||
      use that texture!  If a texture object is incomplete (missing mip-
 | 
			
		||||
      map levels, etc) it's as if texturing is disabled for that target.
 | 
			
		||||
      The _ReallyEnabled field will have a bit set ONLY if the texture
 | 
			
		||||
      target is enabled and complete.  This spares the driver writer from
 | 
			
		||||
      examining a _lot_ of GL state to determine which texture target is
 | 
			
		||||
      to be used.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
2. Tnl tokens changes
 | 
			
		||||
 | 
			
		||||
   During the implementation of GL_NV_vertex_program some of the vertex
 | 
			
		||||
   buffer code was changed.  Specifically, the VERT_* bits defined in
 | 
			
		||||
   tnl/t_context.h have been renamed to better match the conventions of
 | 
			
		||||
   GL_NV_vertex_program.  The old names are still present but obsolete.
 | 
			
		||||
   Drivers should use the newer names.
 | 
			
		||||
 | 
			
		||||
   For example:  VERT_RGBA is now VERT_BIT_COLOR0 and
 | 
			
		||||
   VERT_SPEC_RGB is now VERT_BIT_COLOR1.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
3. Read/Draw Buffer changes
 | 
			
		||||
 | 
			
		||||
   The business of setting the current read/draw buffers in Mesa 4.0.x
 | 
			
		||||
   was complicated.  It's much simpler now in Mesa 4.1.
 | 
			
		||||
 | 
			
		||||
   Here are the changes:
 | 
			
		||||
 | 
			
		||||
   - Renamed ctx->Color.DrawDestMask to ctx->Color._DrawDestMask
 | 
			
		||||
   - Removed ctx->Color.DriverDrawBuffer
 | 
			
		||||
   - Removed ctx->Pixel.DriverReadBuffer
 | 
			
		||||
   - Removed ctx->Color.MultiDrawBuffer
 | 
			
		||||
   - Removed ctx->Driver.SetDrawBuffer()
 | 
			
		||||
   - Removed swrast->Driver.SetReadBuffer().
 | 
			
		||||
   - Added ctx->Color._DrawDestMask - a bitmask of FRONT/BACK_LEFT/RIGHT_BIT
 | 
			
		||||
     values to indicate the current draw buffers.
 | 
			
		||||
   - Added ctx->Pixel._ReadSrcMask to indicate the source for pixel reading.
 | 
			
		||||
     The value is _one_ of the FRONT/BACK_LEFT/RIGHT_BIT values.
 | 
			
		||||
   - Added ctx->Driver.DrawBuffer() and ctx->Driver.ReadBuffer().
 | 
			
		||||
     These functions exactly correspond to glDrawBuffer and glReadBuffer calls.
 | 
			
		||||
     Many drivers will set ctx->Driver.DrawBuffer = _swrast_DrawBuffer and
 | 
			
		||||
     leave ctx->Draw.ReadBuffer NULL.
 | 
			
		||||
     DRI drivers should implement their own function for ctx->Driver.DrawBuffer
 | 
			
		||||
     and use it to set the current hardware drawing buffer.  You'll probably
 | 
			
		||||
     also want to check for GL_FRONT_AND_BACK mode and fall back to software.
 | 
			
		||||
     Call _swrast_DrawBuffer() too, to update the swrast state.
 | 
			
		||||
   - Added swrast->Driver.SetBuffer().
 | 
			
		||||
     This function should be implemented by all device drivers that use swrast.
 | 
			
		||||
     Mesa will call it to specify the buffer to use for span reading AND
 | 
			
		||||
     writing and point/line/triangle rendering.
 | 
			
		||||
     There should be no confusion between current read or draw buffer anymore.
 | 
			
		||||
   - Added swrast->CurrentBuffer to indicate which color buffer to read/draw.
 | 
			
		||||
     Will be FRONT_LEFT_BIT, BACK_LEFT_BIT, FRONT_RIGHT_BIT or BACK_RIGHT_BIT.
 | 
			
		||||
     This value is usually passed to swrast->Driver.SetBuffer().
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
4. _mesa_create_context() changes.  This function now takes a pointer to
 | 
			
		||||
   a __GLimports object.  The __GLimports structure contains function
 | 
			
		||||
   pointers to system functions like fprintf(), malloc(), etc.
 | 
			
		||||
   The _mesa_init_default_imports() function can be used to initialize
 | 
			
		||||
   a __GLimports object.  Most device drivers (like the DRI drivers)
 | 
			
		||||
   should use this.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
5. In tnl's struct vertex_buffer, the field "ProjectedClipCoords"
 | 
			
		||||
   has been replaced by "NdcPtr" to better match the OpenGL spec's
 | 
			
		||||
   terminology.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
6. Since GL_EXT_stencil_two_side has been implemented, many of the
 | 
			
		||||
   ctx->Stencil fields are now 2-element arrays.  For example,
 | 
			
		||||
   "GLenum Ref" is now "GLenum Ref[2]"  The [0] elements are the front-face
 | 
			
		||||
   values and the [1] elements are the back-face values.
 | 
			
		||||
   ctx->Stencil.ActiveFace is 0 or 1 to indicate the current face for
 | 
			
		||||
   the glStencilOp/Func/Mask() functions.
 | 
			
		||||
   ctx->Stencil.TestTwoSide controls whether or not 1 or 2-sided stenciling
 | 
			
		||||
   is enabled.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
7. Removed ctx->Polygon._OffsetAny.  Removed ctx->Polygon.OffsetMRD.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
8. GLfloat / GLchan changes:
 | 
			
		||||
 | 
			
		||||
   - Changed ctx->Driver.ClearColor() to take GLfloat[4] instead of GLchan[4].
 | 
			
		||||
     ctx->Color.ClearColor is now GLfloat[4] too.
 | 
			
		||||
   - Changed ctx->Driver.AlphaRef() to take GLfloat instead of GLchan.
 | 
			
		||||
   - ctx->Color.AlphaRef is now GLfloat.
 | 
			
		||||
   - texObj->BorderColor is now GLfloat[4].  texObj->_BorderChan is GLchan[4].
 | 
			
		||||
 | 
			
		||||
   This is part of an effort to remove all GLchan types from core Mesa so
 | 
			
		||||
   that someday we can support 8, 16 and 32-bit color channels dynamically
 | 
			
		||||
   at runtime, instead of at compile-time.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
9. GLboolean ctx->Tranform.ClipEnabled[MAX_CLIP_PLANES] has been replaced
 | 
			
		||||
   by GLuint ctx->Transform.ClipPlanesEnabled.  The later is a bitfield.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
10. There's a new matrix_stack type in mtypes.h used for the Modelview,
 | 
			
		||||
   Projection, Color and Texcoord matrix stacks.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
11. The ctx->Current.* fields have changed a lot.  Now, there's a
 | 
			
		||||
   ctx->Current.Attrib[] array for all vertex attributes which matches
 | 
			
		||||
   the NV vertex program conventions.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: RELNOTES-4.1,v 1.22 2002/10/29 15:06:37 brianp Exp $
 | 
			
		||||
							
								
								
									
										85
									
								
								docs/RELNOTES-5.0
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										85
									
								
								docs/RELNOTES-5.0
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,85 @@
 | 
			
		||||
 | 
			
		||||
                            Mesa 5.0 release notes
 | 
			
		||||
 | 
			
		||||
                              November 13, 2002
 | 
			
		||||
 | 
			
		||||
                                PLEASE READ!!!!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Introduction
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Mesa uses an even/odd version number scheme like the Linux kernel.
 | 
			
		||||
Even-numbered versions (such as 5.0) designate stable releases.
 | 
			
		||||
Odd-numbered versions (such as 4.1) designate new developmental releases.
 | 
			
		||||
 | 
			
		||||
Mesa 5.0 is basically just a stabilization of Mesa 4.1.  To see a list of
 | 
			
		||||
bug fixes, etc. see the VERSIONS file.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
New Features in Mesa 5.0
 | 
			
		||||
------------------------
 | 
			
		||||
 | 
			
		||||
Mesa 5.0 supports OpenGL 1.4.  Note Mesa's versioning convention:
 | 
			
		||||
 | 
			
		||||
   OpenGL Version    Mesa Version
 | 
			
		||||
   ------------------------------
 | 
			
		||||
        1.0             1.x
 | 
			
		||||
        1.1             2.x
 | 
			
		||||
        1.2             3.x
 | 
			
		||||
        1.3             4.x
 | 
			
		||||
        1.4             5.x
 | 
			
		||||
 | 
			
		||||
OpenGL 1.4 (and Mesa 5.0) incorporates the following OpenGL extensions as
 | 
			
		||||
standard features:
 | 
			
		||||
 | 
			
		||||
	GL_ARB_depth_texture
 | 
			
		||||
	GL_ARB_shadow
 | 
			
		||||
	GL_ARB_texture_env_crossbar
 | 
			
		||||
	GL_ARB_texture_mirror_repeat
 | 
			
		||||
	GL_ARB_window_pos
 | 
			
		||||
	GL_EXT_blend_color
 | 
			
		||||
	GL_EXT_blend_func_separate
 | 
			
		||||
	GL_EXT_blend_logic_op
 | 
			
		||||
	GL_EXT_blend_minmax
 | 
			
		||||
	GL_EXT_blend_subtract
 | 
			
		||||
	GL_EXT_fog_coord
 | 
			
		||||
	GL_EXT_multi_draw_arrays
 | 
			
		||||
	GL_EXT_point_parameters
 | 
			
		||||
	GL_EXT_secondary_color
 | 
			
		||||
	GL_EXT_stencil_wrap
 | 
			
		||||
	GL_SGIS_generate_mipmap
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Device Driver Status
 | 
			
		||||
--------------------
 | 
			
		||||
 | 
			
		||||
A number of Mesa's software drivers haven't been actively maintained for
 | 
			
		||||
some time.  We rely on volunteers to maintain many of these drivers.
 | 
			
		||||
Here's the current status of all included drivers:
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Driver			Status
 | 
			
		||||
----------------------	---------------------
 | 
			
		||||
XMesa (Xlib)		implements OpenGL 1.4
 | 
			
		||||
OSMesa (off-screen)	implements OpenGL 1.4
 | 
			
		||||
FX (3dfx Voodoo1/2)	implements OpenGL 1.3
 | 
			
		||||
SVGA			implements OpenGL 1.3
 | 
			
		||||
Wind River UGL		implements OpenGL 1.3
 | 
			
		||||
Windows/Win32		implements OpenGL 1.4
 | 
			
		||||
DOS/DJGPP		implements OpenGL 1.3
 | 
			
		||||
GGI			implements OpenGL 1.3
 | 
			
		||||
DOS			implements OpenGL 1.4
 | 
			
		||||
BeOS			needs updating (underway)
 | 
			
		||||
Allegro			needs updating
 | 
			
		||||
D3D			needs updating
 | 
			
		||||
 | 
			
		||||
Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
 | 
			
		||||
driver call the _mesa_enable_1_4_extensions() function.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: RELNOTES-5.0,v 3.2 2002/11/13 15:33:51 brianp Exp $
 | 
			
		||||
							
								
								
									
										46
									
								
								docs/RELNOTES-5.0.1
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								docs/RELNOTES-5.0.1
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,46 @@
 | 
			
		||||
 | 
			
		||||
                           Mesa 5.0.1 release notes
 | 
			
		||||
 | 
			
		||||
                               March 30, 2003
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Introduction
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Mesa uses an even/odd version number scheme like the Linux kernel.
 | 
			
		||||
Even-numbered versions (such as 5.0.x) designate stable releases.
 | 
			
		||||
Odd-numbered versions (such as 4.1.x) designate new developmental releases.
 | 
			
		||||
 | 
			
		||||
Mesa 5.0.1 just fixes bugs found since the 5.0 release.  See the VERSIONS
 | 
			
		||||
file for details.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Device Driver Status
 | 
			
		||||
--------------------
 | 
			
		||||
 | 
			
		||||
A number of Mesa's software drivers haven't been actively maintained for
 | 
			
		||||
some time.  We rely on volunteers to maintain many of these drivers.
 | 
			
		||||
Here's the current status of all included drivers:
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Driver			Status
 | 
			
		||||
----------------------	---------------------
 | 
			
		||||
XMesa (Xlib)		implements OpenGL 1.4
 | 
			
		||||
OSMesa (off-screen)	implements OpenGL 1.4
 | 
			
		||||
FX (3dfx Voodoo1/2)	implements OpenGL 1.3
 | 
			
		||||
SVGA			implements OpenGL 1.3
 | 
			
		||||
Wind River UGL		implements OpenGL 1.3
 | 
			
		||||
Windows/Win32		implements OpenGL 1.4
 | 
			
		||||
DJGPP			implements OpenGL 1.4
 | 
			
		||||
GGI			implements OpenGL 1.3
 | 
			
		||||
BeOS			implements OpenGL 1.4
 | 
			
		||||
Allegro			needs updating
 | 
			
		||||
D3D			needs updating
 | 
			
		||||
 | 
			
		||||
Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
 | 
			
		||||
driver call the _mesa_enable_1_4_extensions() function.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: RELNOTES-5.0.1,v 3.1 2003/03/30 16:17:54 brianp Exp $
 | 
			
		||||
							
								
								
									
										46
									
								
								docs/RELNOTES-5.0.2
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								docs/RELNOTES-5.0.2
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,46 @@
 | 
			
		||||
 | 
			
		||||
                           Mesa 5.0.2 release notes
 | 
			
		||||
 | 
			
		||||
                               September 5, 2003
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Introduction
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Mesa uses an even/odd version number scheme like the Linux kernel.
 | 
			
		||||
Even-numbered versions (such as 5.0.x) designate stable releases.
 | 
			
		||||
Odd-numbered versions (such as 4.1.x) designate new developmental releases.
 | 
			
		||||
 | 
			
		||||
Mesa 5.0.2 just fixes bugs found since the 5.0.1 release.  See the VERSIONS
 | 
			
		||||
file for details.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Device Driver Status
 | 
			
		||||
--------------------
 | 
			
		||||
 | 
			
		||||
A number of Mesa's software drivers haven't been actively maintained for
 | 
			
		||||
some time.  We rely on volunteers to maintain many of these drivers.
 | 
			
		||||
Here's the current status of all included drivers:
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Driver			Status
 | 
			
		||||
----------------------	---------------------
 | 
			
		||||
XMesa (Xlib)		implements OpenGL 1.4
 | 
			
		||||
OSMesa (off-screen)	implements OpenGL 1.4
 | 
			
		||||
FX (3dfx Voodoo1/2)	implements OpenGL 1.3
 | 
			
		||||
SVGA			implements OpenGL 1.3
 | 
			
		||||
Wind River UGL		implements OpenGL 1.3
 | 
			
		||||
Windows/Win32		implements OpenGL 1.4
 | 
			
		||||
DJGPP			implements OpenGL 1.4
 | 
			
		||||
GGI			implements OpenGL 1.3
 | 
			
		||||
BeOS			implements OpenGL 1.4
 | 
			
		||||
Allegro			needs updating
 | 
			
		||||
D3D			needs updating
 | 
			
		||||
 | 
			
		||||
Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
 | 
			
		||||
driver call the _mesa_enable_1_4_extensions() function.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
$Id: RELNOTES-5.0.2,v 1.1 2003/09/04 23:10:38 brianp Exp $
 | 
			
		||||
							
								
								
									
										228
									
								
								docs/RELNOTES-5.1
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										228
									
								
								docs/RELNOTES-5.1
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,228 @@
 | 
			
		||||
 | 
			
		||||
                            Mesa 5.1 release notes
 | 
			
		||||
 | 
			
		||||
                              Month day, 2003
 | 
			
		||||
 | 
			
		||||
                                PLEASE READ!!!!
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Introduction
 | 
			
		||||
------------
 | 
			
		||||
 | 
			
		||||
Mesa uses an even/odd version number scheme like the Linux kernel.
 | 
			
		||||
Even-numbered versions (such as 5.0) designate stable releases.
 | 
			
		||||
Odd-numbered versions (such as 5.1) designate new developmental releases.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Bug fixes
 | 
			
		||||
---------
 | 
			
		||||
See the VERSIONS file for a list of bugs fixed in this release.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
New Features in Mesa 5.1
 | 
			
		||||
------------------------
 | 
			
		||||
 | 
			
		||||
GL_ATI_texture_env_combine3 extension
 | 
			
		||||
   This adds a few new texture combine modes.
 | 
			
		||||
   Contributed by Ian Romanick.
 | 
			
		||||
 | 
			
		||||
GL_SGI_texture_color_table
 | 
			
		||||
   Adds a color table lookup to the RGBA texture path.  There's a separate
 | 
			
		||||
   color table for each texture unit.
 | 
			
		||||
   Contributed by Eric Plante.
 | 
			
		||||
 | 
			
		||||
GL_NV_fragment_program
 | 
			
		||||
   NVIDIA's fragment-level programming feature.
 | 
			
		||||
   Possible lurking bugs:
 | 
			
		||||
     - the DDX and DDY commands aren't fully tested
 | 
			
		||||
     - there may be bugs in the parser
 | 
			
		||||
     - the TEX and TXP instructions both do perspective correction
 | 
			
		||||
     - the pack/unpack instructions may not be correct
 | 
			
		||||
 | 
			
		||||
GL_EXT_depth_bounds_test
 | 
			
		||||
   This extension adds a scissor-like test for the Z axis.  It's used to
 | 
			
		||||
   optimize stencil-volume shadow algorithms.
 | 
			
		||||
 | 
			
		||||
GL_NV_light_max_exponent
 | 
			
		||||
   Lifts the 128 limit for max light exponent.
 | 
			
		||||
 | 
			
		||||
GL_EXT_texture_rectangle
 | 
			
		||||
   Identical to GL_NV_texture_rectangle
 | 
			
		||||
 | 
			
		||||
GL_ARB_occlusion_query
 | 
			
		||||
   Useful for visibility-based culling.
 | 
			
		||||
 | 
			
		||||
GL_ARB_texture_non_power_of_two
 | 
			
		||||
   Removes the restriction that texture dimensions must be powers of two.
 | 
			
		||||
 | 
			
		||||
GL_ARB_vertex_buffer_object
 | 
			
		||||
   Allows server-side vertex arrays, optimized host/card data transfers, etc.
 | 
			
		||||
 | 
			
		||||
GL_ARB_point_sprite
 | 
			
		||||
   ARB-approved version of GL_NV_point_sprite.  Basically allows textures
 | 
			
		||||
   to be applied to points.
 | 
			
		||||
 | 
			
		||||
GL_IBM_multimode_draw_arrays
 | 
			
		||||
   Allows multiple vertex arrays to be drawn with one call, including arrays
 | 
			
		||||
   of different types of primitives.
 | 
			
		||||
 | 
			
		||||
GL_SUN_multi_draw_arrays
 | 
			
		||||
   An alias for GL_EXT_multi_draw_arrays, standard in OpenGL 1.4.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
With the addition of GL_ARB_occlusion_query, GL_ARB_vertex_buffer_object,
 | 
			
		||||
GL_ARB_texture_non_power_of_two and GL_EXT_shadow_funcs, Mesa 5.1 supports
 | 
			
		||||
all the new features of OpenGL 1.5.  Mesa 6.0 (the next stable release)
 | 
			
		||||
will advertise GL_VERSION = "1.5".
 | 
			
		||||
 
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Vertex/Fragment program debugger
 | 
			
		||||
--------------------------------
 | 
			
		||||
 | 
			
		||||
GL_MESA_program_debug is an experimental extension to support
 | 
			
		||||
interactive debugging of vertex and fragment programs.  See the
 | 
			
		||||
docs/MESA_program_debug.spec file for details.
 | 
			
		||||
 | 
			
		||||
The bulk of the vertex/fragment program debugger is implemented
 | 
			
		||||
outside of Mesa.  The GL_MESA_program_debug extension just has minimal
 | 
			
		||||
hooks for stopping running programs and inspecting programs.
 | 
			
		||||
 | 
			
		||||
The progs/tests/debugger.c (only in CVS) program is an example of how
 | 
			
		||||
the extension can be used.  Presently, the debugger code and demo code
 | 
			
		||||
is in the same file.  Eventually the debugger code should be moved
 | 
			
		||||
into a reusable module.
 | 
			
		||||
 | 
			
		||||
As it is now, the demo lets you set breakpoings in vertex/fragment
 | 
			
		||||
programs, single step, and print intermediate register values.  It's
 | 
			
		||||
basically just a proof of concept.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Directory tree reorganization
 | 
			
		||||
-----------------------------
 | 
			
		||||
 | 
			
		||||
The directory structure for Mesa has been overhauled to improve its layout.
 | 
			
		||||
All source code for Mesa, GLU, GLUT, etc is now under the src/ directory
 | 
			
		||||
in appropriate subdirectories.
 | 
			
		||||
 | 
			
		||||
The Mesa source code and drivers has been reorganized under src/mesa/.
 | 
			
		||||
 | 
			
		||||
All demonstration programs and tests are now in subdirectories under progs/.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Build System Changes
 | 
			
		||||
--------------------
 | 
			
		||||
 | 
			
		||||
The GNU automake/autoconf support has been removed.  As it was, it seldom
 | 
			
		||||
worked on anything but Linux.  The Mesa developers aren't big fans of
 | 
			
		||||
automake/autoconf/libtool and didn't have the time to maintain it.
 | 
			
		||||
If someone wants to contribute new automake/autoconf support (and is
 | 
			
		||||
willing to maintain it), it may be re-incorporated into Mesa, subject
 | 
			
		||||
to some requirements.
 | 
			
		||||
 | 
			
		||||
The "old style" makefile system has been updated:
 | 
			
		||||
   1. Make-config has been trimmed down to fewer, modern configurations.
 | 
			
		||||
   2. Most of the bin/mklib.* scripts have been rolled into a new "mklib"
 | 
			
		||||
      script that works on all sorts of systems.  There are probably some
 | 
			
		||||
      bugs in it, but it's been tested on Linux, SunOS 5.8 and IRIX 6.5.
 | 
			
		||||
      Improvements/contributes are greatly appreciated.
 | 
			
		||||
   3. The Makefile.X11 files have been cleaned up in various ways
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Source File Changes
 | 
			
		||||
-------------------
 | 
			
		||||
 | 
			
		||||
The mmath.[ch] files are obsolete.  Their contents have been moved
 | 
			
		||||
into the imports.[ch] and macros.[ch] files.
 | 
			
		||||
 | 
			
		||||
The files related to vertex and fragment programming have changed.
 | 
			
		||||
Old files:
 | 
			
		||||
	vpexec.[ch]
 | 
			
		||||
	vpparse.[ch]
 | 
			
		||||
	vpstate.[ch]
 | 
			
		||||
New files:
 | 
			
		||||
	program.[ch]              - generic ARB/NV program code
 | 
			
		||||
	arbprogram.[ch]           - ARB program API functions
 | 
			
		||||
	nvprogram.[ch]            - NV program API functions
 | 
			
		||||
	nvvertprog.h              - NV vertex program definitions
 | 
			
		||||
	nvfragprog.h              - NV fragment program definitions
 | 
			
		||||
	nvvertparse.[ch]          - NV vertex program parser
 | 
			
		||||
	nvfragparse.[ch]          - NV fragment program parser
 | 
			
		||||
	nvvertexec.[ch]           - NV vertex program execution
 | 
			
		||||
	swrast/s_nvfragprog.[ch]  - NV fragment program execution
 | 
			
		||||
 | 
			
		||||
Removed files:
 | 
			
		||||
	swrast/s_histogram.[ch] - moved into src/histogram.c
 | 
			
		||||
 | 
			
		||||
Other New files:
 | 
			
		||||
	bufferobj.[ch]		- GL_ARB_vertex_buffer_object functions
 | 
			
		||||
	version.h		- defines the Mesa version info
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Other Changes
 | 
			
		||||
-------------
 | 
			
		||||
 | 
			
		||||
The ctx->Driver.CreateTexture function has been removed - it wasn't used.
 | 
			
		||||
 | 
			
		||||
New device driver hook functions:
 | 
			
		||||
   NewTextureObject   - used to allocate struct gl_texture_objects
 | 
			
		||||
   NewTextureImage    - used to allocate struct gl_texture_images
 | 
			
		||||
 | 
			
		||||
New ctx->Texture._EnabledCoordUnits field:
 | 
			
		||||
   With the addition of GL_NV_fragment_program we may need to interpolate
 | 
			
		||||
   various sets of texture coordinates even when the corresponding texture
 | 
			
		||||
   unit is not enabled.  That is, glEnable(GL_TEXTURE_xD) may never get
 | 
			
		||||
   called but we still may have to interpolate texture coordinates across
 | 
			
		||||
   triangles so that the fragment program will get them.
 | 
			
		||||
   This new field indicates which sets of texture coordinates are needed.
 | 
			
		||||
   If a bit is set in the ctx->Texture._EnabledUnits bitmask is set, the
 | 
			
		||||
   same bit MUST be set in ctx->Texture._EnabledCoordUnits.
 | 
			
		||||
 | 
			
		||||
The ctx->_TriangleCaps field is deprecated.
 | 
			
		||||
   Instead of testing the DD_* bits in _TriangleCaps, you should instead
 | 
			
		||||
   directly test the relevant state variables, or use one of the helper
 | 
			
		||||
   functions like NEED_SECONDARY_COLOR() at the bottom of context.h
 | 
			
		||||
   While testing _TriangleCaps bits was fast, it was kludgey, and setting
 | 
			
		||||
   the bits in the first place could be error prone.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
To Do
 | 
			
		||||
-----
 | 
			
		||||
Add screen-awareness to fakeglx.c
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Device Driver Status
 | 
			
		||||
--------------------
 | 
			
		||||
 | 
			
		||||
A number of Mesa's software drivers haven't been actively maintained for
 | 
			
		||||
some time.  We rely on volunteers to maintain many of these drivers.
 | 
			
		||||
Here's the current status of all included drivers:
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
Driver			Status
 | 
			
		||||
----------------------	---------------------
 | 
			
		||||
XMesa (Xlib)		implements OpenGL 1.4
 | 
			
		||||
OSMesa (off-screen)	implements OpenGL 1.4
 | 
			
		||||
FX (3dfx Voodoo1/2)	implements OpenGL 1.3
 | 
			
		||||
SVGA			implements OpenGL 1.3
 | 
			
		||||
Wind River UGL		implements OpenGL 1.3
 | 
			
		||||
Windows/Win32		implements OpenGL 1.4
 | 
			
		||||
DJGPP			implements OpenGL 1.4
 | 
			
		||||
GGI			implements OpenGL 1.3
 | 
			
		||||
BeOS			implements OpenGL 1.4
 | 
			
		||||
Allegro			needs updating
 | 
			
		||||
D3D			needs updating
 | 
			
		||||
 | 
			
		||||
Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
 | 
			
		||||
driver call the _mesa_enable_1_4_extensions() function.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
----------------------------------------------------------------------
 | 
			
		||||
							
								
								
									
										334
									
								
								docs/VERSIONS
									
									
									
									
									
								
							
							
						
						
									
										334
									
								
								docs/VERSIONS
									
									
									
									
									
								
							@@ -1146,10 +1146,9 @@ Mesa Version History
 | 
			
		||||
	- build GLUT with -fexceptions so C++ apps propogate exceptions
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
5.1  December 17, 2003
 | 
			
		||||
5.1  Month day, 2003  (NOT RELEASED YET)
 | 
			
		||||
    New:
 | 
			
		||||
	- reorganized directory tree
 | 
			
		||||
	- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
 | 
			
		||||
	- GL_ATI_texture_env_combine3 extension (Ian Romanick)
 | 
			
		||||
	- GL_SGI_texture_color_table extension (Eric Plante)
 | 
			
		||||
	- GL_NV_fragment_program extension
 | 
			
		||||
@@ -1166,8 +1165,6 @@ Mesa Version History
 | 
			
		||||
	- demo of per-pixel lighting with a fragment program (demos/fplight.c)
 | 
			
		||||
	- new version (18) of glext.h header
 | 
			
		||||
	- new spriteblast.c demo of GL_ARB_point_sprite
 | 
			
		||||
	- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
 | 
			
		||||
	- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
 | 
			
		||||
    Bug fixes:
 | 
			
		||||
	- really enable OpenGL 1.4 features in DOS driver.
 | 
			
		||||
	- fixed issues in glDrawPixels and glCopyPixels for very wide images
 | 
			
		||||
@@ -1183,332 +1180,3 @@ Mesa Version History
 | 
			
		||||
	- documentation overhaul.  merged with website content.  more html.
 | 
			
		||||
	- glxgears.c demo updated to use GLX swap rate extensions
 | 
			
		||||
	- glTexImage1/2/3D now allows width/height/depth = 0
 | 
			
		||||
	- disable SPARC asm code on Linux (bug 852204)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
6.0  January 16, 2004
 | 
			
		||||
    New:
 | 
			
		||||
	- full OpenGL 1.5 support
 | 
			
		||||
	- updated GL/glext.h file to version 21
 | 
			
		||||
    Changes:
 | 
			
		||||
	- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
 | 
			
		||||
    Bug fixes:
 | 
			
		||||
	- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
 | 
			
		||||
	  clamping issue
 | 
			
		||||
	- updated suno5-gcc configs
 | 
			
		||||
	- glColor3 functions sometimes resulted in undefined alpha values
 | 
			
		||||
	- fixed FP divide by zero error seen on VMS with xlockmore, others
 | 
			
		||||
	- fixed vertex/fragment program debug problem (bug 873011)
 | 
			
		||||
	- building on AIX with gcc works now
 | 
			
		||||
	- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
 | 
			
		||||
	- glDrawRangeElements tried to modify potentially read-only storage
 | 
			
		||||
	- updated files for building on Windows
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
6.0.1  April 2, 2004
 | 
			
		||||
    New:
 | 
			
		||||
	- upgraded glext.h to version 22
 | 
			
		||||
	- new build targets (Dan Schikore)
 | 
			
		||||
	- new linux-x86-opteron build target (Heath Feather)
 | 
			
		||||
    Bug fixes:
 | 
			
		||||
	- glBindProgramARB didn't update all necessary state
 | 
			
		||||
	- fixed build problems on OpenBSD
 | 
			
		||||
	- omit CVS directories from tarballs
 | 
			
		||||
	- glGetTexImage(GL_COLOR_INDEX) was broken
 | 
			
		||||
	- fixed an infinite loop in t&l module
 | 
			
		||||
	- silenced some valgrind warnings about using unitialized memory
 | 
			
		||||
	- fixed some compilation/link glitches on IRIX (Mike Stephens)
 | 
			
		||||
	- glBindProgram wasn't getting compiled into display lists
 | 
			
		||||
	- GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
 | 
			
		||||
	- two-sided lighting and vertex program didn't work (bug 887330)
 | 
			
		||||
	- stores to program parameter registers in vertex state programs
 | 
			
		||||
	  didn't work.
 | 
			
		||||
	- fixed glOrtho bug found with gcc 3.2.2 (RH9)
 | 
			
		||||
	- glXCreateWindow() wasn't fully implemented (bug 890894)
 | 
			
		||||
	- generic vertex attribute arrays didn't work in display lists
 | 
			
		||||
	- vertex buffer objects' default usage and access fields were wrong
 | 
			
		||||
	- glDrawArrays with start!=0 was broken
 | 
			
		||||
	- fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
 | 
			
		||||
	- linux-osmesa16-static config didn't work
 | 
			
		||||
	- fixed a few color index rendering problems (bug 910687)
 | 
			
		||||
	- glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
 | 
			
		||||
	- OSMesa RGB and BGR modes were broken
 | 
			
		||||
	- glProgramStringARB mistakenly required a null-terminated string
 | 
			
		||||
	- fragment program XPD instruction was incorrect
 | 
			
		||||
	- glGetMaterial() didn't work reliably
 | 
			
		||||
	- ARB_fragment_program KIL instruction was incorrect
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
6.1  August 18, 2004
 | 
			
		||||
    New:
 | 
			
		||||
	- Revamped Makefile system
 | 
			
		||||
	- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
 | 
			
		||||
	- internal driver interface changes related to texture object
 | 
			
		||||
	  allocation, vertex/fragment programs, BlendEquationSeparate, etc.
 | 
			
		||||
	- option to walk triangle edges with double-precision floats
 | 
			
		||||
	  (Justin Novosad of Discreet) (see config.h file)
 | 
			
		||||
	- support for AUX buffers in software GLX driver
 | 
			
		||||
	- updated glext.h to version 24 and glxext.h to version 6
 | 
			
		||||
	- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
 | 
			
		||||
	- updated BeOS support (Philippe Houdoin)
 | 
			
		||||
    Changes:
 | 
			
		||||
	- fragment fog interpolation is perspective corrected now
 | 
			
		||||
	- new glTexImage code, much cleaner, may be a bit faster
 | 
			
		||||
    Bug fixes:
 | 
			
		||||
	- glArrayElement in display lists didn't handle generic vertex attribs
 | 
			
		||||
	- glFogCoord didn't always work properly
 | 
			
		||||
	- ARB_fragment_program fog options didn't work
 | 
			
		||||
	- frag prog TEX instruction no longer incorrectly divides s,t,r by q
 | 
			
		||||
	- ARB frag prog TEX and TEXP instructions now use LOD=0
 | 
			
		||||
	- glTexEnviv in display lists didn't work
 | 
			
		||||
	- glRasterPos didn't do texgen or apply texture matrix
 | 
			
		||||
	- GL_DOUBLE-valued vertex arrays were broken in some cases
 | 
			
		||||
	- fixed texture rectangle edge/border sampling bugs
 | 
			
		||||
	- sampling an incomplete texture in a fragment program would segfault
 | 
			
		||||
	- glTexImage was missing a few error checks
 | 
			
		||||
	- fixed some minor glGetTexParameter glitches
 | 
			
		||||
	- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
 | 
			
		||||
	- fragment program writes to RC/HC register were broken
 | 
			
		||||
	- fixed a few glitches in GL_HP_occlusion_test extension
 | 
			
		||||
	- glBeginQueryARB and glEndQueryARB didn't work inside display lists
 | 
			
		||||
	- vertex program state references were broken
 | 
			
		||||
	- fixed triangle color interpolation bug on AIX (Shane Blackett)
 | 
			
		||||
	- fixed a number of minor memory leaks (bug #1002030)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
6.2  October 2, 2004
 | 
			
		||||
    New:
 | 
			
		||||
	- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
 | 
			
		||||
	- updated Doxygen support (Jose Fonseca)
 | 
			
		||||
    Changes:
 | 
			
		||||
	- some GGI driver updates (Christoph Egger, bug 1025977)
 | 
			
		||||
    Bug fixes:
 | 
			
		||||
	- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
 | 
			
		||||
	- fixed a few compilation issues on IRIX
 | 
			
		||||
	- fixed a matrix classification bug (reported by Wes Bethel)
 | 
			
		||||
	- we weren't reseting the vertex/fragment program error state
 | 
			
		||||
	  before parsing (Dave Reveman)
 | 
			
		||||
	- adjust texcoords for sampling texture rectangles (Dave Reveman)
 | 
			
		||||
	- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
 | 
			
		||||
	- repeated calls to glDeleteTexture(t) could lead to a crash
 | 
			
		||||
	- fixed potential ref count bugs in VBOs and vertex/fragment programs
 | 
			
		||||
	- spriteblast demo didn't handle window size changes correctly
 | 
			
		||||
	- glTexSubImage didn't handle pixels=NULL correctly for PBOs
 | 
			
		||||
	- fixed color index mode glDrawPixels bug (Karl Schultz)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
6.2.1  December 9, 2004
 | 
			
		||||
    Bug fixes:
 | 
			
		||||
	- don't apply regular fog or color sum when using a fragment program
 | 
			
		||||
	- glProgramEnvParameter4fARB always generated an error on
 | 
			
		||||
	  GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
 | 
			
		||||
	- glVertexAttrib3svNV and glVertexAttrib3svARB were broken
 | 
			
		||||
	- fixed width/height mix-up in glSeparableFilter2D()
 | 
			
		||||
	- fixed regression in glCopyPixels + convolution
 | 
			
		||||
	- glReadPixels from a clipped front color buffer didn't always work
 | 
			
		||||
	- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
 | 
			
		||||
	- Attempting queries/accesses of VBO 0 weren't detected as errors
 | 
			
		||||
	- paletted textures failed if the palette had fewer than 256 entries
 | 
			
		||||
    Changes:
 | 
			
		||||
	- fixed a bunch of compiler warnings found with gcc 3.4
 | 
			
		||||
	- bug reports should to go bugzilla.freedesktop.org
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
6.3  July 20, 2005
 | 
			
		||||
    New:
 | 
			
		||||
	- GL_EXT_framebuffer_object extension
 | 
			
		||||
	- GL_ARB_draw_buffers extension
 | 
			
		||||
	- GL_ARB_pixel_buffer_object extension
 | 
			
		||||
	- GL_OES_read_format extension (Ian Romanick)
 | 
			
		||||
	- DirectFB driver (Claudio Ciccani)
 | 
			
		||||
	- x86_64 vertex transformation code (Mikko T.)
 | 
			
		||||
	- Updated GL/glext.h to version 29
 | 
			
		||||
    Changes:
 | 
			
		||||
	- added -stereo option for glxgears demo (Jacek Rosik)
 | 
			
		||||
	- updated the PBuffer demo code in xdemos/ directory
 | 
			
		||||
	- glDeleteTextures/Programs/Buffers() now makes the object ID
 | 
			
		||||
	  available for immediate re-use
 | 
			
		||||
	- assorted 64-bit clean-ups fixes (x86_64 and Win64)
 | 
			
		||||
	- lots of internal changes for GL_EXT_framebuffer_object
 | 
			
		||||
    Bug fixes:
 | 
			
		||||
	- some functions didn't support PBO functionality
 | 
			
		||||
	- glGetTexImage didn't convert color index images to RGBA as required
 | 
			
		||||
	- fragment program texcoords were sometimes wrong for points and lines
 | 
			
		||||
	- fixed problem with negative dot product in arbfplight, fplight demos
 | 
			
		||||
	- fixed bug in perspective correction of antialiased, textured lines
 | 
			
		||||
	- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
 | 
			
		||||
	- fixed a couple per-pixel fog bugs (Soju Matsumoto)
 | 
			
		||||
	- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
 | 
			
		||||
	- fixed float parsing bug in ARB frag/vert programs (bug 2520)
 | 
			
		||||
	- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
 | 
			
		||||
	- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
 | 
			
		||||
	- glXChooseFBConfig() crashed if attribList pointer was NULL
 | 
			
		||||
	- program state.light[n].spot.direction.w was wrong value (bug 3083)
 | 
			
		||||
	- fragment program fog option required glEnable(GL_FOG) - wrong.
 | 
			
		||||
	- glColorTable() could produce a Mesa implementation error (bug 3135)
 | 
			
		||||
	- RasterPos could get corrupted by color index rendering path
 | 
			
		||||
	- Removed bad XTranslateCoordinates call when rendering to Pixmaps
 | 
			
		||||
	- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
 | 
			
		||||
	- fixed a few Darwin compilation problems
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
6.3.1
 | 
			
		||||
    This was an intermediate release for X.org which wasn't otherwise released.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
6.3.2  August 19, 2005
 | 
			
		||||
    New:
 | 
			
		||||
	- The distribution now includes the DRI drivers and GLX code
 | 
			
		||||
    Changes:
 | 
			
		||||
	- Made the DRI "new" driver interface standard, remove old code
 | 
			
		||||
    Bug fixes:
 | 
			
		||||
	- GL_ARB_vertex/fragment_shader were mistakenly listed in the
 | 
			
		||||
	  extensions string
 | 
			
		||||
	- negative relative addressing in vertex programs was broken
 | 
			
		||||
	- update/fix SPARC assembly code for vertex transformation
 | 
			
		||||
	- fixed memory leak when freeing GLX drawables/renderbuffers
 | 
			
		||||
	- fixed display list memory leak
 | 
			
		||||
	- the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
 | 
			
		||||
	- wglGetProcAddress() didn't handle wgl-functions
 | 
			
		||||
	- fixed glxext.h cross-compile issue (Colin Harrison)
 | 
			
		||||
	- assorted DRI driver fixes
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
6.4  October 24, 2005
 | 
			
		||||
    New:
 | 
			
		||||
	- Added a fast XOR line drawing function in Xlib driver
 | 
			
		||||
	- Added support for GL_ARB_texture_mirrored_repeat to savage
 | 
			
		||||
	  driver (supported only on Savage4 hardware).
 | 
			
		||||
    Changes:
 | 
			
		||||
	- Mesa now packaged in three parts: Library, Demos and GLUT
 | 
			
		||||
    Bug fixes:
 | 
			
		||||
	- GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
 | 
			
		||||
	- Some files were present multiple times in the 6.3.2 tarballs
 | 
			
		||||
	- r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
 | 
			
		||||
	- glxgears_fbconfig demo didn't work (bug 4237)
 | 
			
		||||
	- fixed bug when bilinear sampling 2d textures with borders
 | 
			
		||||
	- glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
 | 
			
		||||
	- fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
 | 
			
		||||
	- fixed a few problems with proxy color tables (bug 4270)
 | 
			
		||||
	- fixed precision problem in Z clearing (bug 4395)
 | 
			
		||||
	- glBitmap, glDraw/CopyPixels mistakenly generated selection hits
 | 
			
		||||
	- fixed potential segfault caused by reading pixels outside
 | 
			
		||||
	  of renderbuffer bounds
 | 
			
		||||
	- glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
 | 
			
		||||
	- fixed memory corruption bug involving software alpha buffers
 | 
			
		||||
	- glReadPixels clipped by window bounds was sometimes broken
 | 
			
		||||
	- glDraw/CopyPixels of stencil data ignored the stencil write mask
 | 
			
		||||
	- glReadPixels from a texture bound to a framebuffer object didn't work
 | 
			
		||||
	- glIsRender/FramebufferEXT weren't totally correct
 | 
			
		||||
	- fixed a number of point size attenuation/fade bugs
 | 
			
		||||
	- fixed glFogCoord bug 4729
 | 
			
		||||
	- GLX encoding for transpose matrix functions was broken
 | 
			
		||||
	- fixed broken fragment program KIL and SWZ instructions
 | 
			
		||||
	- fragment programs that wrote result.depth.z didn't work
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
6.4.1  November 30, 2005
 | 
			
		||||
    Bug fixes:
 | 
			
		||||
	- redefining a vertex program string didn't take effect in TNL module
 | 
			
		||||
	- fixed occasional segfault upon vertex/fragment parsing error
 | 
			
		||||
	- vertex program LIT instruction didn't handle 0^0=1 correctly
 | 
			
		||||
	- fragment program fog option didn't work with glDrawPixels, glBitmap
 | 
			
		||||
	- USE_MGL_NAMESPACE didn't work for x86-64
 | 
			
		||||
	- OSMesa demos were missing from previous release tarballs
 | 
			
		||||
	- fixed problem with float->ushort conversion in glClear (bug 4992)
 | 
			
		||||
	- popping of GL_EYE_PLANE texgen state was broken (bug 4996)
 | 
			
		||||
	- popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
 | 
			
		||||
	- fixed occasional triangle color interpolation problem on VMS
 | 
			
		||||
	- work around invalid free() call (bug 5131)
 | 
			
		||||
	- fixed BSD X server compilation problem by including stdint.h
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
6.4.2  February 2, 2006
 | 
			
		||||
    New:
 | 
			
		||||
	- added OSMesaColorClamp() function/feature
 | 
			
		||||
	- added wglGetExtensionStringARB() function
 | 
			
		||||
    Bug fixes:
 | 
			
		||||
	- fixed some problems when building on Windows
 | 
			
		||||
	- GLw header files weren't installed by installmesa script (bug 5396)
 | 
			
		||||
	- GL/glfbdev.h file was missing from tarballs
 | 
			
		||||
	- fixed TNL initialization bug which could lead to crash (bug 5791)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
6.5  March 31, 2006
 | 
			
		||||
    New:
 | 
			
		||||
	- OpenGL Shading Language support through GL_ARB_shader_objects,
 | 
			
		||||
	  GL_ARB_shading_language_100, GL_ARB_vertex_shader and
 | 
			
		||||
	  GL_ARB_fragment_shader (done by Michal Krol)
 | 
			
		||||
	- GL_EXT_packed_depth_stencil extension
 | 
			
		||||
	- GL_EXT_timer_query extension
 | 
			
		||||
	- GL_EXT_framebuffer_blit extension
 | 
			
		||||
	- GL_ARB_half_float_pixel
 | 
			
		||||
	- reflect demo improved to support multiple windows
 | 
			
		||||
	- singlebuffer demo (shows no/little-flicker single-buffered rendering)
 | 
			
		||||
	- r200: enable GL_ARB_texture_env_crossbar, separate the texture
 | 
			
		||||
	  sampling unit bits from the texture env combine enable bits
 | 
			
		||||
	- r200: add support for GL_ATI_fragment_shader
 | 
			
		||||
	- added fast XOR-mode line drawing optimization
 | 
			
		||||
	- radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
 | 
			
		||||
	  and GL_EXT_fog_coord
 | 
			
		||||
	- MESA_GLX_ALPHA_BITS env var for xlib driver
 | 
			
		||||
	- many DRI driver updates (including screen rotation support
 | 
			
		||||
	  for the Intel DRI driver)
 | 
			
		||||
    Changes:
 | 
			
		||||
	- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
 | 
			
		||||
	- removed GL_SGIX/SGIS_pixel_texture extensions
 | 
			
		||||
    Bug fixes:
 | 
			
		||||
	- fixed glxcontextmodes.c datatype problem (bug 5835)
 | 
			
		||||
	- fixed aix-gcc build/install bugs (bug 5874)
 | 
			
		||||
	- fixed some bugs in texture env program generation
 | 
			
		||||
	- glXCopyContext() didn't handle texture object bindings properly
 | 
			
		||||
	- glXCopyContext() didn't copy all lighting state
 | 
			
		||||
	- fixed FreeBSD config (Pedro Giffuni)
 | 
			
		||||
	- fixed some minor framebuffer object bugs
 | 
			
		||||
	- replaced dprintf() with _glu_printf() in GLU (bug 6244)
 | 
			
		||||
	- fixed a number of thread safety bugs/regressions
 | 
			
		||||
	- fixed a number of GLU tesselator bugs (John Shell, bug 6339)
 | 
			
		||||
	- paletted texturing was broken w/ floating point palettes (K. Schultz)
 | 
			
		||||
	- lots of assorted framebuffer object bug fixes
 | 
			
		||||
 | 
			
		||||
6.5.1  August 31, 2006
 | 
			
		||||
    New:
 | 
			
		||||
	- Intel i965 DRI driver
 | 
			
		||||
	- GL_APPLE_vertex_array_object extension (Ian Romanick)
 | 
			
		||||
	- GL_EXT_texture_sRGB extension
 | 
			
		||||
	- GL_EXT_gpu_program_parameters (Ian Romanick)
 | 
			
		||||
	- "engine" demo
 | 
			
		||||
	- updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
 | 
			
		||||
	- many updates to the DRI drivers
 | 
			
		||||
    Changes:
 | 
			
		||||
	- The glVertexAttribARB functions no longer alias the conventional
 | 
			
		||||
	  vertex attributes.
 | 
			
		||||
	- glxinfo program prints more info with -l option
 | 
			
		||||
	- GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
 | 
			
		||||
	  compatible, in terms of glBindProgramARB()
 | 
			
		||||
    Bug fixes:
 | 
			
		||||
	- fixed broken texture border handling for depth textures (bug 6498)
 | 
			
		||||
	- removed the test for duplicated framebuffer attachments, per
 | 
			
		||||
	  version 117 of the GL_EXT_framebuffer_object specification
 | 
			
		||||
	- fixed a few render-to-texture bugs, including render to depth texture
 | 
			
		||||
	- clipping of lines against user-defined clip planes was broken (6512)
 | 
			
		||||
	- assembly language dispatch for SPARC was broken (bug 6484)
 | 
			
		||||
	- assorted compilation fixes on various Unix platforms (Dan Schikore)
 | 
			
		||||
	- glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
 | 
			
		||||
	- assorted minor fixes for 16 and 32 bit/channel modes
 | 
			
		||||
	- fixed assorted bugs in texture compression paths
 | 
			
		||||
	- fixed indirect rendering vertex array crashes (bug 6863)
 | 
			
		||||
	- glDrawPixels GL_INDEX_OFFSET didn't always work
 | 
			
		||||
	- fixed convolution memory leak (bug 7077)
 | 
			
		||||
	- rectangular depth textures didn't work
 | 
			
		||||
	- invalid mode to glBegin didn't generate an error (bug 7142)
 | 
			
		||||
	- 'normalized' parameter to glVertexAttribPointerARB didn't work
 | 
			
		||||
	- disable bogus GLX_SGI_video_sync extension in xlib driver
 | 
			
		||||
	- fixed R128 driver locking bug (Martijn van Oosterhout)
 | 
			
		||||
	- using evaluators with vertex programs caused crashes (bug 7564)
 | 
			
		||||
	- fragment.position wasn't set correctly for point/line primitives
 | 
			
		||||
	- fixed parser bug for scalar sources for GL_NV_fragment_program
 | 
			
		||||
	- max fragment program length was incorrectly 128, now 1024
 | 
			
		||||
	- writes to result.depth in fragment programs weren't clamped to [0,1]
 | 
			
		||||
	- fixed potential dangling pointer bug in glBindProgram()
 | 
			
		||||
	- fixed some memory leaks (and potential crashes) in Xlib driver
 | 
			
		||||
 
 | 
			
		||||
@@ -1,83 +0,0 @@
 | 
			
		||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
 | 
			
		||||
<html lang="en">
 | 
			
		||||
<head>
 | 
			
		||||
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
 | 
			
		||||
  <title>Application Issues</title>
 | 
			
		||||
  <link rel="stylesheet" type="text/css" href="mesa.css">
 | 
			
		||||
</head>
 | 
			
		||||
<body>
 | 
			
		||||
 | 
			
		||||
<div class="header">
 | 
			
		||||
  <h1>The Mesa 3D Graphics Library</h1>
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
<iframe src="contents.html"></iframe>
 | 
			
		||||
<div class="content">
 | 
			
		||||
 | 
			
		||||
<h1>Application Issues</h1>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
This page documents known issues with some OpenGL applications.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<h2>Topogun</h2>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
<a href="http://www.topogun.com/">Topogun</a> for Linux (version 2, at least)
 | 
			
		||||
creates a GLX visual without requesting a depth buffer.
 | 
			
		||||
This causes bad rendering if the OpenGL driver happens to choose a visual
 | 
			
		||||
without a depth buffer.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Mesa 9.1.2 and later (will) support a DRI configuration option to work around
 | 
			
		||||
this issue.
 | 
			
		||||
Using the <a href="http://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
 | 
			
		||||
set the "Create all visuals with a depth buffer" option before running Topogun.
 | 
			
		||||
Then, all GLX visuals will be created with a depth buffer.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<h2>Old OpenGL games</h2>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Some old OpenGL games (approx. ten years or older) may crash during
 | 
			
		||||
start-up because of an extension string buffer-overflow problem.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
The problem is a modern OpenGL driver will return a very long string
 | 
			
		||||
for the glGetString(GL_EXTENSIONS) query and if the application
 | 
			
		||||
naively copies the string into a fixed-size buffer it can overflow the
 | 
			
		||||
buffer and crash the application.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
The work-around is to set the MESA_EXTENSION_MAX_YEAR environment variable
 | 
			
		||||
to the approximate release year of the game.
 | 
			
		||||
This will cause the glGetString(GL_EXTENSIONS) query to only report extensions
 | 
			
		||||
older than the given year.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
For example, if the game was released in 2001, do
 | 
			
		||||
<pre>
 | 
			
		||||
export MESA_EXTENSION_MAX_YEAR=2001
 | 
			
		||||
</pre>
 | 
			
		||||
before running the game.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<h2>Viewperf</h2>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
See the <a href="viewperf.html">Viewperf issues</a> page for a detailed list
 | 
			
		||||
of Viewperf issues.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
@@ -1,255 +0,0 @@
 | 
			
		||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
 | 
			
		||||
<html lang="en">
 | 
			
		||||
<head>
 | 
			
		||||
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
 | 
			
		||||
  <title>Compilation and Installation using Autoconf</title>
 | 
			
		||||
  <link rel="stylesheet" type="text/css" href="mesa.css">
 | 
			
		||||
</head>
 | 
			
		||||
<body>
 | 
			
		||||
 | 
			
		||||
<div class="header">
 | 
			
		||||
  <h1>The Mesa 3D Graphics Library</h1>
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
<iframe src="contents.html"></iframe>
 | 
			
		||||
<div class="content">
 | 
			
		||||
 | 
			
		||||
<h1>Compilation and Installation using Autoconf</h1>
 | 
			
		||||
 | 
			
		||||
<ol>
 | 
			
		||||
<li><p><a href="#basic">Basic Usage</a></li>
 | 
			
		||||
<li><p><a href="#driver">Driver Options</a>
 | 
			
		||||
  <ul>
 | 
			
		||||
  <li><a href="#xlib">Xlib Driver Options</a></li>
 | 
			
		||||
  <li><a href="#dri">DRI Driver Options</a></li>
 | 
			
		||||
  <li><a href="#osmesa">OSMesa Driver Options</a></li>
 | 
			
		||||
  </ul>
 | 
			
		||||
</ol>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<h2 id="basic">1. Basic Usage</h2>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
The autoconf generated configure script can be used to guess your
 | 
			
		||||
platform and change various options for building Mesa. To use the
 | 
			
		||||
configure script, type:
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<pre>
 | 
			
		||||
    ./configure
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
To see a short description of all the options, type <code>./configure
 | 
			
		||||
--help</code>. If you are using a development snapshot and the configure
 | 
			
		||||
script does not exist, type <code>./autogen.sh</code> to generate it
 | 
			
		||||
first. If you know the options you want to pass to
 | 
			
		||||
<code>configure</code>, you can pass them to <code>autogen.sh</code>. It
 | 
			
		||||
will run <code>configure</code> with these options after it is
 | 
			
		||||
generated. Once you have run <code>configure</code> and set the options
 | 
			
		||||
to your preference, type:
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<pre>
 | 
			
		||||
    make
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
This will produce libGL.so and several other libraries depending on the
 | 
			
		||||
options you have chosen. Later, if you want to rebuild for a different
 | 
			
		||||
configuration run <code>make realclean</code> before rebuilding.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Some of the generic autoconf options are used with Mesa:
 | 
			
		||||
</p>
 | 
			
		||||
<dl>
 | 
			
		||||
<dt><code>--prefix=PREFIX</code></dt>
 | 
			
		||||
<dd><p>This is the root directory where
 | 
			
		||||
files will be installed by <code>make install</code>. The default is
 | 
			
		||||
<code>/usr/local</code>.</p>
 | 
			
		||||
</dd>
 | 
			
		||||
 | 
			
		||||
<dt><code>--exec-prefix=EPREFIX</code></dt>
 | 
			
		||||
<dd><p>This is the root directory
 | 
			
		||||
where architecture-dependent files will be installed. In Mesa, this is
 | 
			
		||||
only used to derive the directory for the libraries. The default is
 | 
			
		||||
<code>${prefix}</code>.</p>
 | 
			
		||||
</dd>
 | 
			
		||||
 | 
			
		||||
<dt><code>--libdir=LIBDIR</code></dt>
 | 
			
		||||
<dd><p>This option specifies the directory
 | 
			
		||||
where the GL libraries will be installed. The default is
 | 
			
		||||
<code>${exec_prefix}/lib</code>. It also serves as the name of the
 | 
			
		||||
library staging area in the source tree. For instance, if the option
 | 
			
		||||
<code>--libdir=/usr/local/lib64</code> is used, the libraries will be
 | 
			
		||||
created in a <code>lib64</code> directory at the top of the Mesa source
 | 
			
		||||
tree.</p>
 | 
			
		||||
</dd>
 | 
			
		||||
 | 
			
		||||
<dt><code>--enable-static, --disable-shared</code></dt>
 | 
			
		||||
<dd><p>By default, Mesa
 | 
			
		||||
will build shared libraries. Either of these options will force static
 | 
			
		||||
libraries to be built. It is not currently possible to build static and
 | 
			
		||||
shared libraries in a single pass.</p>
 | 
			
		||||
</dd>
 | 
			
		||||
 | 
			
		||||
<dt><code>CC, CFLAGS, CXX, CXXFLAGS</code></dt>
 | 
			
		||||
<dd><p>These environment variables
 | 
			
		||||
control the C and C++ compilers used during the build. By default,
 | 
			
		||||
<code>gcc</code> and <code>g++</code> are used and the debug/optimisation
 | 
			
		||||
level is left unchanged.</p>
 | 
			
		||||
</dd>
 | 
			
		||||
 | 
			
		||||
<dt><code>LDFLAGS</code></dt>
 | 
			
		||||
<dd><p>An environment variable specifying flags to
 | 
			
		||||
pass when linking programs. These should be empty and
 | 
			
		||||
<code>PKG_CONFIG_PATH</code> is recommended to be used instead. If needed
 | 
			
		||||
it can be used to direct the linker to use libraries in nonstandard
 | 
			
		||||
directories. For example, <code>LDFLAGS="-L/usr/X11R6/lib"</code>.</p>
 | 
			
		||||
</dd>
 | 
			
		||||
 | 
			
		||||
<dt><code>PKG_CONFIG_PATH</code></dt>
 | 
			
		||||
<dd><p>The
 | 
			
		||||
<code>pkg-config</code> utility is a hard requirement for cofiguring and
 | 
			
		||||
building mesa. It is used to search for external libraries
 | 
			
		||||
on the system. This environment variable is used to control the search
 | 
			
		||||
path for <code>pkg-config</code>. For instance, setting
 | 
			
		||||
<code>PKG_CONFIG_PATH=/usr/X11R6/lib/pkgconfig</code> will search for
 | 
			
		||||
package metadata in <code>/usr/X11R6</code> before the standard
 | 
			
		||||
directories.</p>
 | 
			
		||||
</dd>
 | 
			
		||||
</dl>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
There are also a few general options for altering the Mesa build:
 | 
			
		||||
</p>
 | 
			
		||||
<dl>
 | 
			
		||||
<dt><code>--enable-debug</code></dt>
 | 
			
		||||
<dd><p>This option will enable compiler
 | 
			
		||||
options and macros to aid in debugging the Mesa libraries.</p>
 | 
			
		||||
</dd>
 | 
			
		||||
 | 
			
		||||
<dt><code>--disable-asm</code></dt>
 | 
			
		||||
<dd><p>There are assembly routines
 | 
			
		||||
available for a few architectures. These will be used by default if
 | 
			
		||||
one of these architectures is detected. This option ensures that
 | 
			
		||||
assembly will not be used.</p>
 | 
			
		||||
</dd>
 | 
			
		||||
 | 
			
		||||
<dt><code>--build=</code></dt>
 | 
			
		||||
<dt><code>--host=</code></dt>
 | 
			
		||||
<dd><p>By default, the build will compile code for the architecture that
 | 
			
		||||
it's running on. In order to build cross-compile Mesa on a x86-64 machine
 | 
			
		||||
that is to run on a i686, one would need to set the options to:</p>
 | 
			
		||||
 | 
			
		||||
<p><code>--build=x86_64-pc-linux-gnu --host=i686-pc-linux-gnu</code></p>
 | 
			
		||||
 | 
			
		||||
Note that these can vary from distribution to distribution. For more
 | 
			
		||||
information check with the
 | 
			
		||||
<a href="https://www.gnu.org/savannah-checkouts/gnu/autoconf/manual/autoconf-2.69/html_node/Specifying-Target-Triplets.html">
 | 
			
		||||
autoconf manual</a>.
 | 
			
		||||
Note that you will need to correctly set <code>PKG_CONFIG_PATH</code> as well.
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<p>In some cases a single compiler is capable of handling both architectures
 | 
			
		||||
(multilib) in that case one would need to set the <code>CC,CXX</code> variables
 | 
			
		||||
appending the correct machine options. Seek your compiler documentation for
 | 
			
		||||
further information -
 | 
			
		||||
<a href="https://gcc.gnu.org/onlinedocs/gcc/Submodel-Options.html"> gcc
 | 
			
		||||
machine dependent options</a></p>
 | 
			
		||||
 | 
			
		||||
<p>In addition to specifying correct <code>PKG_CONFIG_PATH</code> for the target
 | 
			
		||||
architecture, the following should be sufficient to configure multilib Mesa</p>
 | 
			
		||||
 | 
			
		||||
<code>./configure CC="gcc -m32" CXX="g++ -m32" --build=x86_64-pc-linux-gnu --host=i686-pc-linux-gnu ...</code>
 | 
			
		||||
</dd>
 | 
			
		||||
</dl>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<h2 id="driver">2. Driver Options</h2>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
There are several different driver modes that Mesa can use. These are
 | 
			
		||||
described in more detail in the <a href="install.html">basic
 | 
			
		||||
installation instructions</a>. The Mesa driver is controlled through the
 | 
			
		||||
configure options <code>--enable-xlib-glx</code>, <code>--enable-osmesa</code>,
 | 
			
		||||
and <code>--enable-dri</code>.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<h3 id="xlib">Xlib</h3><p>
 | 
			
		||||
It uses Xlib as a software renderer to do all rendering. It corresponds
 | 
			
		||||
to the option <code>--enable-xlib-glx</code>. The libX11 and libXext
 | 
			
		||||
libraries, as well as the X11 development headers, will be need to
 | 
			
		||||
support the Xlib driver.
 | 
			
		||||
 | 
			
		||||
<h3 id="dri">DRI</h3><p>This mode uses the DRI hardware drivers for
 | 
			
		||||
accelerated OpenGL rendering. Enable the DRI drivers with the option
 | 
			
		||||
<code>--enable-dri</code>. See the <a href="install.html">basic
 | 
			
		||||
installation instructions</a> for details on prerequisites for the DRI
 | 
			
		||||
drivers.
 | 
			
		||||
 | 
			
		||||
<!-- DRI specific options -->
 | 
			
		||||
<dl>
 | 
			
		||||
<dt><code>--with-dri-driverdir=DIR</code>
 | 
			
		||||
<dd><p> This option specifies the
 | 
			
		||||
location the DRI drivers will be installed to and the location libGL
 | 
			
		||||
will search for DRI drivers. The default is <code>${libdir}/dri</code>.
 | 
			
		||||
<dt><code>--with-dri-drivers=DRIVER,DRIVER,...</code>
 | 
			
		||||
<dd><p> This option
 | 
			
		||||
allows a specific set of DRI drivers to be built. For example,
 | 
			
		||||
<code>--with-dri-drivers="swrast,i965,radeon,nouveau"</code>. By
 | 
			
		||||
default, the drivers will be chosen depending on the target platform.
 | 
			
		||||
See the directory <code>src/mesa/drivers/dri</code> in the source tree
 | 
			
		||||
for available drivers. Beware that the swrast DRI driver is used by both
 | 
			
		||||
libGL and the X.Org xserver GLX module to do software rendering, so you
 | 
			
		||||
may run into problems if it is not available.
 | 
			
		||||
<!-- This explanation might be totally bogus. Kristian? -->
 | 
			
		||||
<dt><code>--disable-driglx-direct</code>
 | 
			
		||||
<dd><p> Disable direct rendering in
 | 
			
		||||
GLX. Normally, direct hardware rendering through the DRI drivers and
 | 
			
		||||
indirect software rendering are enabled in GLX. This option disables
 | 
			
		||||
direct rendering entirely. It can be useful on architectures where
 | 
			
		||||
kernel DRM modules are not available.
 | 
			
		||||
<dt><code>--enable-glx-tls</code> <dd><p>
 | 
			
		||||
Enable Thread Local Storage (TLS) in
 | 
			
		||||
GLX.
 | 
			
		||||
<dt><code>--with-expat=DIR</code>
 | 
			
		||||
<dd><p><strong>DEPRECATED</strong>, use <code>PKG_CONFIG_PATH</code> instead.</p>
 | 
			
		||||
<p>The DRI-enabled libGL uses expat to
 | 
			
		||||
parse the DRI configuration files in <code>/etc/drirc</code> and
 | 
			
		||||
<code>~/.drirc</code>. This option allows a specific expat installation
 | 
			
		||||
to be used. For example, <code>--with-expat=/usr/local</code> will
 | 
			
		||||
search for expat headers and libraries in <code>/usr/local/include</code>
 | 
			
		||||
and <code>/usr/local/lib</code>, respectively.
 | 
			
		||||
</dl>
 | 
			
		||||
 | 
			
		||||
<h3 id="osmesa">OSMesa </h3><p> No libGL is built in this
 | 
			
		||||
mode. Instead, the driver code is built into the Off-Screen Mesa
 | 
			
		||||
(OSMesa) library. See the <a href="osmesa.html">Off-Screen Rendering</a>
 | 
			
		||||
page for more details.  It corresponds to the option
 | 
			
		||||
<code>--enable-osmesa</code>.
 | 
			
		||||
 | 
			
		||||
<!-- OSMesa specific options -->
 | 
			
		||||
<dl>
 | 
			
		||||
<dt><code>--with-osmesa-bits=BITS</code>
 | 
			
		||||
<dd><p> This option allows the size
 | 
			
		||||
of the color channel in bits to be specified. By default, an 8-bit
 | 
			
		||||
channel will be used, and the driver will be named libOSMesa. Other
 | 
			
		||||
options are 16- and 32-bit color channels, which will add the bit size
 | 
			
		||||
to the library name. For example, <code>--with-osmesa-bits=16</code>
 | 
			
		||||
will create the libOSMesa16 library with a 16-bit color channel.
 | 
			
		||||
</dl>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<h2 id="library">3. Library Options</h2>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
The configure script provides more fine grained control over the GL
 | 
			
		||||
libraries that will be built. More details on the specific GL libraries
 | 
			
		||||
can be found in the <a href="install.html">basic installation
 | 
			
		||||
instructions</a>.
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
							
								
								
									
										15
									
								
								docs/banner.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								docs/banner.html
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
			
		||||
<HTML>
 | 
			
		||||
 | 
			
		||||
<title>Banner</title>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<body text="#ffffff" bgcolor="#aa4444">
 | 
			
		||||
 | 
			
		||||
<center>
 | 
			
		||||
<p>
 | 
			
		||||
<font size="5">The Mesa 3D Graphics Library</font>
 | 
			
		||||
</p>
 | 
			
		||||
</center>
 | 
			
		||||
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
@@ -1,52 +1,27 @@
 | 
			
		||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
 | 
			
		||||
<html lang="en">
 | 
			
		||||
<head>
 | 
			
		||||
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
 | 
			
		||||
  <title>Mesa Bug Reporting</title>
 | 
			
		||||
  <link rel="stylesheet" type="text/css" href="mesa.css">
 | 
			
		||||
</head>
 | 
			
		||||
<body>
 | 
			
		||||
<HTML>
 | 
			
		||||
 | 
			
		||||
<div class="header">
 | 
			
		||||
  <h1>The Mesa 3D Graphics Library</h1>
 | 
			
		||||
</div>
 | 
			
		||||
<TITLE>Mesa Bug Reporting</TITLE>
 | 
			
		||||
 | 
			
		||||
<iframe src="contents.html"></iframe>
 | 
			
		||||
<div class="content">
 | 
			
		||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
 | 
			
		||||
 | 
			
		||||
<h1>Bug Database</h1>
 | 
			
		||||
<H1>Bug Database</H1>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
The Mesa bug database is hosted on
 | 
			
		||||
<a href="http://freedesktop.org">freedesktop.org</a>.
 | 
			
		||||
The old bug database on SourceForge is no longer used.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
To file a Mesa bug, go to
 | 
			
		||||
<a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa">
 | 
			
		||||
Bugzilla on freedesktop.org</a>
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Please follow these bug reporting guidelines:
 | 
			
		||||
Bug reports can be filed in the <a
 | 
			
		||||
href="http://sourceforge.net/bugs/?group_id=3" target="_parent">Bug
 | 
			
		||||
Database</a> on sourceforge.net. Please follow these guidelines:
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<ul>
 | 
			
		||||
<li>Check if a new version of Mesa is available which might have fixed
 | 
			
		||||
the problem.
 | 
			
		||||
<li>Check if your bug is already reported in the database.
 | 
			
		||||
<li>Monitor your bug report for requests for additional information, etc.
 | 
			
		||||
<li>If you're reporting a crash, try to use your debugger (gdb) to get a stack
 | 
			
		||||
trace. Also, recompile Mesa in debug mode to get more detailed information.
 | 
			
		||||
<li>Describe in detail how to reproduce the bug, especially with games
 | 
			
		||||
and applications that the Mesa developers might not be familiar with.
 | 
			
		||||
<li>Make sure you're using the most recent version of Mesa
 | 
			
		||||
<li>Make sure your bug isn't already reported
 | 
			
		||||
<li>Include as much information as possible in the report
 | 
			
		||||
<li>Provide a simple GLUT-based test program if possible
 | 
			
		||||
<li>Check back for follow-ups to the report
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Bug reports will automatically be forwarded by bugzilla to the Mesa
 | 
			
		||||
developer's mailing list.
 | 
			
		||||
Bug reports will automatically be forwarded to the Mesa developer's list.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
@@ -56,6 +31,5 @@ If your bug report is vague or your test program doesn't compile
 | 
			
		||||
easily, the problem may not be fixed very quickly.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
</BODY>
 | 
			
		||||
</HTML>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,25 +1,15 @@
 | 
			
		||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
 | 
			
		||||
<html lang="en">
 | 
			
		||||
<head>
 | 
			
		||||
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
 | 
			
		||||
  <title>Conformance</title>
 | 
			
		||||
  <link rel="stylesheet" type="text/css" href="mesa.css">
 | 
			
		||||
</head>
 | 
			
		||||
<body>
 | 
			
		||||
<HTML>
 | 
			
		||||
 | 
			
		||||
<div class="header">
 | 
			
		||||
  <h1>The Mesa 3D Graphics Library</h1>
 | 
			
		||||
</div>
 | 
			
		||||
<TITLE>Conformance</TITLE>
 | 
			
		||||
 | 
			
		||||
<iframe src="contents.html"></iframe>
 | 
			
		||||
<div class="content">
 | 
			
		||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
 | 
			
		||||
 | 
			
		||||
<h1>Conformance</h1>
 | 
			
		||||
<H1>Conformance</H1>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
The SGI OpenGL conformance tests verify correct operation of OpenGL
 | 
			
		||||
implementations.  I, Brian Paul, have been given a copy of the tests
 | 
			
		||||
for testing Mesa.  The tests are not publicly available.
 | 
			
		||||
for testing Mesa.  The tests are not publically available.
 | 
			
		||||
</p>
 | 
			
		||||
<p>
 | 
			
		||||
This file has the latest results of testing Mesa with the OpenGL 1.2
 | 
			
		||||
@@ -698,6 +688,6 @@ Conformx passed.
 | 
			
		||||
 | 
			
		||||
NOTE: conformx passes for all machine path levels (-p option).
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,105 +1,78 @@
 | 
			
		||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
 | 
			
		||||
<html lang="en">
 | 
			
		||||
<head>
 | 
			
		||||
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
 | 
			
		||||
  <title>Contents</title>
 | 
			
		||||
  <link rel="stylesheet" type="text/css" href="mesa.css">
 | 
			
		||||
<html>
 | 
			
		||||
 | 
			
		||||
  <!--Override a few values from the style sheet: -->
 | 
			
		||||
  <style type="text/css">
 | 
			
		||||
    <!--
 | 
			
		||||
    body {
 | 
			
		||||
      background-color: #cccccc;
 | 
			
		||||
      color: black;
 | 
			
		||||
    }
 | 
			
		||||
    a:link {
 | 
			
		||||
      color: #000;
 | 
			
		||||
    }
 | 
			
		||||
    a:visited {
 | 
			
		||||
      color: #000;
 | 
			
		||||
    }
 | 
			
		||||
    -->
 | 
			
		||||
  </style>
 | 
			
		||||
</head>
 | 
			
		||||
<body>
 | 
			
		||||
<title>Contents</title>
 | 
			
		||||
 | 
			
		||||
<body text="#ffffff" bgcolor="#119955" link="#ffffff" vlink="#dddddd" alink="#ffffff">
 | 
			
		||||
 | 
			
		||||
<b>Documentation</b>
 | 
			
		||||
<ul>
 | 
			
		||||
<li><a href="intro.html" target="_parent">Introduction</a>
 | 
			
		||||
<li><a href="index.html" target="_parent">News</a>
 | 
			
		||||
<li><a href="developers.html" target="_parent">Developers</a>
 | 
			
		||||
<li><a href="systems.html" target="_parent">Platforms and Drivers</a>
 | 
			
		||||
<li><a href="license.html" target="_parent">License & Copyright</a>
 | 
			
		||||
<li><a href="faq.html" target="_parent">FAQ</a>
 | 
			
		||||
<li><a href="relnotes.html" target="_parent">Release Notes</a>
 | 
			
		||||
<li><a href="thanks.html" target="_parent">Acknowledgements</a>
 | 
			
		||||
<li><a href="conform.html" target="_parent">Conformance Testing</a>
 | 
			
		||||
<li><a href="intro.html" target="MainFrame">Introduction</a>
 | 
			
		||||
<li><a href="news.html" target="MainFrame">News</a>
 | 
			
		||||
<li><a href="systems.html" target="MainFrame">Platforms and Drivers</a>
 | 
			
		||||
<li><a href="license.html" target="MainFrame">License & Copyright</a>
 | 
			
		||||
<li><a href="faq.html" target="MainFrame">FAQ</a>
 | 
			
		||||
<li><a href="VERSIONS" target="MainFrame">Version History</a>
 | 
			
		||||
<li><a href="relnotes.html" target="MainFrame">Release Notes</a>
 | 
			
		||||
<li><a href="thanks.html" target="MainFrame">Acknowledgements</a>
 | 
			
		||||
<li><a href="conform.html" target="MainFrame">Conformance Testing</a>
 | 
			
		||||
<li>more docs below...
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
<b>Download / Install</b>
 | 
			
		||||
<ul>
 | 
			
		||||
<li><a href="download.html" target="_parent">Downloading / Unpacking</a>
 | 
			
		||||
<li><a href="install.html" target="_parent">Compiling / Installing</a>
 | 
			
		||||
  <ul>
 | 
			
		||||
    <li><a href="autoconf.html" target="_parent">Autoconf</a></li>
 | 
			
		||||
  </ul>
 | 
			
		||||
</li>
 | 
			
		||||
<li><a href="precompiled.html" target="_parent">Precompiled Libraries</a>
 | 
			
		||||
<li><a href="http://www.sourceforge.net/projects/mesa3d" target="_parent">Stable Release (5.0.2)</a>
 | 
			
		||||
<li><a href="download.html" target="MainFrame">Downloading/Unpacking</a>
 | 
			
		||||
<li><a href="install.html" target="MainFrame">Compilation/Installation</a>
 | 
			
		||||
<li><a href="glu.html" target="MainFrame">SGI's GLU</a>
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
<b>Resources</b>
 | 
			
		||||
<ul>
 | 
			
		||||
<li><a href="lists.html" target="_parent">Mailing Lists</a>
 | 
			
		||||
<li><a href="bugs.html" target="_parent">Bug Database</a>
 | 
			
		||||
<li><a href="webmaster.html" target="_parent">Webmaster</a>
 | 
			
		||||
<li><a href="http://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
 | 
			
		||||
<li><a href="lists.html" target="MainFrame">Mailing Lists</a>
 | 
			
		||||
<li><a href="bugs.html" target="MainFrame">Bug Database</a>
 | 
			
		||||
<li><a href="webmaster.html" target="MainFrame">Webmaster</a>
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
<b>User Topics</b>
 | 
			
		||||
<ul>
 | 
			
		||||
<li><a href="shading.html" target="_parent">Shading Language</a>
 | 
			
		||||
<li><a href="egl.html" target="_parent">EGL</a>
 | 
			
		||||
<li><a href="opengles.html" target="_parent">OpenGL ES</a>
 | 
			
		||||
<li><a href="openvg.html" target="_parent">OpenVG / Vega</a>
 | 
			
		||||
<li><a href="envvars.html" target="_parent">Environment Variables</a>
 | 
			
		||||
<li><a href="osmesa.html" target="_parent">Off-Screen Rendering</a>
 | 
			
		||||
<li><a href="debugging.html" target="_parent">Debugging Tips</a>
 | 
			
		||||
<li><a href="perf.html" target="_parent">Performance Tips</a>
 | 
			
		||||
<li><a href="extensions.html" target="_parent">Mesa Extensions</a>
 | 
			
		||||
<li><a href="mangling.html" target="_parent">Function Name Mangling</a>
 | 
			
		||||
<li><a href="llvmpipe.html" target="_parent">Gallium llvmpipe driver</a>
 | 
			
		||||
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D guest driver</a>
 | 
			
		||||
<li><a href="postprocess.html" target="_parent">Gallium post-processing</a>
 | 
			
		||||
<li><a href="application-issues.html" target="_parent">Application Issues</a>
 | 
			
		||||
<li><a href="viewperf.html" target="_parent">Viewperf Issues</a>
 | 
			
		||||
<LI><A HREF="envvars.html" target="MainFrame">Environment Variables</A>
 | 
			
		||||
<LI><A HREF="osmesa.html" target="MainFrame">Off-Screen Rendering</A>
 | 
			
		||||
<LI><A HREF="pbuffers.html" target="MainFrame">Pbuffer Rendering</A>
 | 
			
		||||
<LI><A HREF="debugging.html" target="MainFrame">Debugging Tips</A>
 | 
			
		||||
<LI><A HREF="perf.html" target="MainFrame">Performance Tips</A>
 | 
			
		||||
<LI><A HREF="extensions.html" target="MainFrame">Mesa Extensions</A>
 | 
			
		||||
<LI><A HREF="mangling.html" target="MainFrame">Function Name Mangling</A>
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
<b>Developer Topics</b>
 | 
			
		||||
<ul>
 | 
			
		||||
<li><a href="repository.html" target="_parent">Source Code Repository</a>
 | 
			
		||||
<li><a href="sourcetree.html" target="_parent">Source Code Tree</a>
 | 
			
		||||
<li><a href="utilities.html" target="_parent">Utilities</a>
 | 
			
		||||
<li><a href="helpwanted.html" target="_parent">Help Wanted</a>
 | 
			
		||||
<li><a href="devinfo.html" target="_parent">Development Notes</a>
 | 
			
		||||
<li><a href="sourcedocs.html" target="_parent">Source Documentation</a>
 | 
			
		||||
<li><a href="dispatch.html" target="_parent">GL Dispatch</a>
 | 
			
		||||
<li><a href="http://sourceforge.net/projects/mesa3d" target="_parent">SourceForge homepage</a>
 | 
			
		||||
<li><a href="cvs_branches.html" target="MainFrame">CVS Branch Info</a>
 | 
			
		||||
<li><a href="cvs_anonymous.html" target="MainFrame">Anonymous CVS Access</a>
 | 
			
		||||
<li><a href="utilities.html" target="MainFrame">Utilities</a>
 | 
			
		||||
<li><a href="helpwanted.html" target="MainFrame">Help Wanted</a>
 | 
			
		||||
<li><a href="devinfo.html" target="MainFrame">Development Notes</a>
 | 
			
		||||
<li><a href="sourcedocs.html" target="MainFrame">Source Documentation</a>
 | 
			
		||||
<li><a href="subset.html" target="MainFrame">Subset Information</a>
 | 
			
		||||
<li><a href="fbdev-dri.html" target="MainFrame">fbdev/DRI Environment</a>
 | 
			
		||||
<LI><A HREF="custom.html" target="MainFrame">Custom Development</A>
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
<b>Links</b>
 | 
			
		||||
<ul>
 | 
			
		||||
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
 | 
			
		||||
<li><a href="http://dri.freedesktop.org" target="_parent">DRI website</a>
 | 
			
		||||
<li><a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>
 | 
			
		||||
<li><a href="http://dri.sourceforge.net" target="_parent">DRI website</a>
 | 
			
		||||
<li><a href="games.html" target="MainFrame">Games and Entertainment</a>
 | 
			
		||||
<li><a href="libraries.html" target="MainFrame">Libraries and Toolkits</a>
 | 
			
		||||
<li><a href="modelers.html" target="MainFrame">Modeling and Rendering</a>
 | 
			
		||||
<li><a href="science.html" target="MainFrame">Science and Technical</a>
 | 
			
		||||
<li><a href="utility.html" target="MainFrame">Utilities</a>
 | 
			
		||||
<li><a href="demos.html" target="MainFrame">Demos / other</a>
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
<b>Hosted by:</b>
 | 
			
		||||
<br>
 | 
			
		||||
<blockquote>
 | 
			
		||||
<a href="http://sourceforge.net"
 | 
			
		||||
target="_parent"><img src="http://sourceforge.net/sflogo.php?group_id=3&type=1"
 | 
			
		||||
width="88" height="31" align="bottom" alt="Sourceforge.net" border="0"></a>
 | 
			
		||||
</blockquote>
 | 
			
		||||
<A HREF="http://sourceforge.net"
 | 
			
		||||
target="_parent"><IMG SRC="http://sourceforge.net/sflogo.php?group_id=3&type=1"
 | 
			
		||||
WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
 | 
			
		||||
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
							
								
								
									
										25
									
								
								docs/custom.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								docs/custom.html
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,25 @@
 | 
			
		||||
<HTML>
 | 
			
		||||
 | 
			
		||||
<TITLE>Custom Development</TITLE>
 | 
			
		||||
 | 
			
		||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
 | 
			
		||||
 | 
			
		||||
<H1>Custom Development</H1>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Mesa is primarily developed and maintained on a volunteer basis.
 | 
			
		||||
Some Mesa development work has been done in conjuction with contracted
 | 
			
		||||
projects, such as the XFree86/DRI drivers.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
<pre>[Begin shameless plug]</pre>
 | 
			
		||||
If you have a need for specific or custom Mesa development work,
 | 
			
		||||
<a href="http://www.tungstengraphics.com/" target="_parent">
 | 
			
		||||
Tungsten Graphics, Inc.</a> may be able to help you.
 | 
			
		||||
<pre>[End shameless plug]</pre>
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
							
								
								
									
										37
									
								
								docs/cvs_anonymous.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										37
									
								
								docs/cvs_anonymous.html
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,37 @@
 | 
			
		||||
<HTML>
 | 
			
		||||
 | 
			
		||||
<TITLE>Anonymous CVS</TITLE>
 | 
			
		||||
 | 
			
		||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
 | 
			
		||||
 | 
			
		||||
<H1>Anonymous CVS</H1>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Anonymous, public, read-only access to the code in CVS is
 | 
			
		||||
available. Here are the basic instructions for Unix systems:
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<ol>
 | 
			
		||||
	<li>Install CVS client software on your computer. Version 1.9.28 is known to work.
 | 
			
		||||
	</li><li>Login as an anonymous user: <code>cvs -d:pserver:anonymous@cvs.mesa3d.sourceforge.net:/cvsroot/mesa3d
 | 
			
		||||
	login</code>
 | 
			
		||||
	</li><li>Just hit return at the <code>CVS password:</code> prompt.
 | 
			
		||||
	</li><li>Then checkout mesa: <code>cvs -z3 -d:pserver:anonymous@cvs.mesa3d.sourceforge.net:/cvsroot/mesa3d
 | 
			
		||||
	co Mesa-newtree</code>
 | 
			
		||||
</li></ol>
 | 
			
		||||
 | 
			
		||||
<p>To update your Mesa CVS source to the latest CVS source:
 | 
			
		||||
 | 
			
		||||
</p><ol>
 | 
			
		||||
	<li><code>cd Mesa</code>
 | 
			
		||||
	</li><li><code>cvs -z3 -d:pserver:anonymous@cvs.mesa3d.sourceforge.net:/cvsroot/mesa3d
 | 
			
		||||
	update</code>
 | 
			
		||||
</li></ol>
 | 
			
		||||
 | 
			
		||||
<p>You can browse the Mesa source code in CVS
 | 
			
		||||
<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/mesa3d/">here.
 | 
			
		||||
</a>
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
							
								
								
									
										59
									
								
								docs/cvs_branches.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										59
									
								
								docs/cvs_branches.html
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,59 @@
 | 
			
		||||
<HTML>
 | 
			
		||||
 | 
			
		||||
<TITLE>CVS Branches</TITLE>
 | 
			
		||||
 | 
			
		||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
 | 
			
		||||
 | 
			
		||||
<H1>CVS Branch Information</H1>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
The Mesa3d sources are split up into two branches. A branch that is to
 | 
			
		||||
remain as stable as possible, and an unstable branch where development
 | 
			
		||||
work for new versions will be done. The current stable branch is
 | 
			
		||||
tagged <code>mesa_3_4_branch</code> while the unstable branch is just
 | 
			
		||||
the default. The goal is to adopt and even/odd stable/unstable
 | 
			
		||||
versioning scheme similar to the Linux kernel. Hence releases of Mesa
 | 
			
		||||
3.2.X should be more stable than Mesa 3.3.X.<p></p> <p>All versions of
 | 
			
		||||
Mesa after 3.0 will also be tagged with a branch id. Mesa 3.1 has the
 | 
			
		||||
tag <code>mesa_3_1</code>, Mesa 3.2 will be <code>mesa_3_2</code>,
 | 
			
		||||
Mesa 3.3 <code>mesa_3_3</code>, etc..</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
To checkout a specific branch of mesa just pass <code>-r</code> and
 | 
			
		||||
the branch tag after your cvs command. For example <code>cvs checkout
 | 
			
		||||
-r mesa_3_4_branch Mesa</code> will checkout the 3.4 branch and
 | 
			
		||||
<code>cvs update -r mesa_3_4_branch</code> will convert your current
 | 
			
		||||
branch to the 3.4 dev branch.
 | 
			
		||||
Consult <a href="http://www.durak.org/cvswebsites/doc/cvs_5.php3#SEC54"
 | 
			
		||||
target="_parent">http://www.durak.org/cvswebsites/doc/cvs_5.php3#SEC54</a>
 | 
			
		||||
for more on branching in cvs.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
To see a list of all the CVS branchs run <code>cvs log README</code> (or any
 | 
			
		||||
other file) and look for the section labeled <code>symbolic names</code>.
 | 
			
		||||
You'll see something like this:
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<pre>  symbolic names:
 | 
			
		||||
        mesa_4_0: 1.3
 | 
			
		||||
        mesa_4_0_branch: 1.3.0.6
 | 
			
		||||
        mesa_3_5: 1.3
 | 
			
		||||
        mesa_3_4_2: 1.3
 | 
			
		||||
        mesa_3_4_1: 1.3
 | 
			
		||||
        mesa_3_4: 1.3
 | 
			
		||||
        mesa_3_4_branch: 1.3.0.4
 | 
			
		||||
        mesa_3_3: 1.3
 | 
			
		||||
        mesa_3_2_1: 1.1.1.1
 | 
			
		||||
        mesa_3_3_texture_env_combine2: 1.3.0.2
 | 
			
		||||
        mesa_3_2: 1.1.1.1
 | 
			
		||||
        mesa_3_2_beta_1: 1.1.1.1
 | 
			
		||||
        mesa_3_1: 1.1.1.1
 | 
			
		||||
        mesa_3_2_dev: 1.1.1.1.0.2
 | 
			
		||||
        mesa_3_1_beta_3: 1.1.1.1
 | 
			
		||||
        start: 1.1.1.1
 | 
			
		||||
        mesa: 1.1.1
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
@@ -1,20 +1,10 @@
 | 
			
		||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
 | 
			
		||||
<html lang="en">
 | 
			
		||||
<head>
 | 
			
		||||
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
 | 
			
		||||
  <title>Debugging Tips</title>
 | 
			
		||||
  <link rel="stylesheet" type="text/css" href="mesa.css">
 | 
			
		||||
</head>
 | 
			
		||||
<body>
 | 
			
		||||
<HTML>
 | 
			
		||||
 | 
			
		||||
<div class="header">
 | 
			
		||||
  <h1>The Mesa 3D Graphics Library</h1>
 | 
			
		||||
</div>
 | 
			
		||||
<TITLE>Debugging Tips</TITLE>
 | 
			
		||||
 | 
			
		||||
<iframe src="contents.html"></iframe>
 | 
			
		||||
<div class="content">
 | 
			
		||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
 | 
			
		||||
 | 
			
		||||
<h1>Debugging Tips</h1>
 | 
			
		||||
<H1>Debugging Tips</H1>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
   Normally Mesa (and OpenGL) records but does not notify the user of
 | 
			
		||||
@@ -42,6 +32,5 @@
 | 
			
		||||
   src/dlist.c for details.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
</BODY>
 | 
			
		||||
</HTML>
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										16
									
								
								docs/demos.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								docs/demos.html
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,16 @@
 | 
			
		||||
<HTML>
 | 
			
		||||
 | 
			
		||||
<TITLE>Demos</TITLE>
 | 
			
		||||
 | 
			
		||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
 | 
			
		||||
 | 
			
		||||
<H1>Demos</H1>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<ul>
 | 
			
		||||
<li><a href="http://www.geocities.com/shobhand/homepage.html">Shobhan Dutta's Geartrain and Walkthrough Demos</a>
 | 
			
		||||
</li></ul>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
@@ -1,58 +0,0 @@
 | 
			
		||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
 | 
			
		||||
<html lang="en">
 | 
			
		||||
<head>
 | 
			
		||||
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
 | 
			
		||||
  <title>Developers</title>
 | 
			
		||||
  <link rel="stylesheet" type="text/css" href="mesa.css">
 | 
			
		||||
</head>
 | 
			
		||||
<body>
 | 
			
		||||
 | 
			
		||||
<div class="header">
 | 
			
		||||
  <h1>The Mesa 3D Graphics Library</h1>
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
<iframe src="contents.html"></iframe>
 | 
			
		||||
<div class="content">
 | 
			
		||||
 | 
			
		||||
<h1>Developers</h1>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Both professional and volunteer developers contribute to Mesa.
 | 
			
		||||
</p>
 | 
			
		||||
<p>
 | 
			
		||||
<a href="http://www.vmware.com/">VMware</a>
 | 
			
		||||
employs several of the main Mesa developers including Brian Paul
 | 
			
		||||
and Keith Whitwell.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
In the past, Tungsten Graphics contracts implemented many Mesa features
 | 
			
		||||
including:
 | 
			
		||||
</p>
 | 
			
		||||
<ul>
 | 
			
		||||
<li>DRI drivers for Intel i965, i945, i915 and other chips
 | 
			
		||||
<li>Advanced memory manager and framebuffer object support
 | 
			
		||||
<li>Shading language compiler and OpenGL 2.0 support
 | 
			
		||||
<li>MiniGLX environment
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Other companies including
 | 
			
		||||
<a href="http://www.intellinuxgraphics.org/index.html">Intel</a>
 | 
			
		||||
and RedHat also actively contribute to the project.
 | 
			
		||||
Intel has recently contributed the new GLSL compiler in Mesa 7.9.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
<a href="http://www.lunarg.com/">LunarG</a> can be contacted
 | 
			
		||||
for custom Mesa / 3D graphics development.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Volunteers have made significant contributions to all parts of Mesa, including
 | 
			
		||||
complete device drivers.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
@@ -1,71 +1,42 @@
 | 
			
		||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
 | 
			
		||||
<html lang="en">
 | 
			
		||||
<head>
 | 
			
		||||
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
 | 
			
		||||
  <title>Development Notes</title>
 | 
			
		||||
  <link rel="stylesheet" type="text/css" href="mesa.css">
 | 
			
		||||
</head>
 | 
			
		||||
<body>
 | 
			
		||||
<HTML>
 | 
			
		||||
 | 
			
		||||
<div class="header">
 | 
			
		||||
  <h1>The Mesa 3D Graphics Library</h1>
 | 
			
		||||
</div>
 | 
			
		||||
<TITLE>Development Notes</TITLE>
 | 
			
		||||
 | 
			
		||||
<iframe src="contents.html"></iframe>
 | 
			
		||||
<div class="content">
 | 
			
		||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
 | 
			
		||||
 | 
			
		||||
<h1>Development Notes</h1>
 | 
			
		||||
<H1>Development Notes</H1>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<h2>Adding Extensions</h2>
 | 
			
		||||
<H2>Adding Extentions</H2>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
To add a new GL extension to Mesa you have to do at least the following.
 | 
			
		||||
To add a new GL extension to Mesa you have to do the following.
 | 
			
		||||
<pre>
 | 
			
		||||
   If glext.h doesn't define the extension, edit include/GL/gl.h and add:
 | 
			
		||||
	- new enum tokens
 | 
			
		||||
	- new API function entry points
 | 
			
		||||
	- #define GL_EXT_the_extension_name 1
 | 
			
		||||
 | 
			
		||||
<ul>
 | 
			
		||||
<li>
 | 
			
		||||
   If glext.h doesn't define the extension, edit include/GL/gl.h and add
 | 
			
		||||
   code like this:
 | 
			
		||||
   <pre>
 | 
			
		||||
     #ifndef GL_EXT_the_extension_name
 | 
			
		||||
     #define GL_EXT_the_extension_name 1
 | 
			
		||||
     /* declare the new enum tokens */
 | 
			
		||||
     /* prototype the new functions */
 | 
			
		||||
     /* TYPEDEFS for the new functions */
 | 
			
		||||
     #endif
 | 
			
		||||
   </pre>
 | 
			
		||||
</li>
 | 
			
		||||
<li>
 | 
			
		||||
   In the src/mapi/glapi/gen/ directory, add the new extension functions and
 | 
			
		||||
   enums to the gl_API.xml file.
 | 
			
		||||
   Then, a bunch of source files must be regenerated by executing the
 | 
			
		||||
   corresponding Python scripts.
 | 
			
		||||
</li>
 | 
			
		||||
<li>
 | 
			
		||||
   Add a new entry to the <code>gl_extensions</code> struct in mtypes.h
 | 
			
		||||
</li>
 | 
			
		||||
<li>
 | 
			
		||||
   Update the <code>extensions.c</code> file.
 | 
			
		||||
</li>
 | 
			
		||||
<li>
 | 
			
		||||
   From this point, the best way to proceed is to find another extension,
 | 
			
		||||
   similar to the new one, that's already implemented in Mesa and use it
 | 
			
		||||
   as an example.
 | 
			
		||||
</li>
 | 
			
		||||
<li>
 | 
			
		||||
   If the new extension adds new GL state, the functions in get.c, enable.c
 | 
			
		||||
   and attrib.c will most likely require new code.
 | 
			
		||||
</li>
 | 
			
		||||
<li>
 | 
			
		||||
   The dispatch tests check_table.cpp and dispatch_sanity.cpp
 | 
			
		||||
   should be updated with details about the new extensions functions. These
 | 
			
		||||
   tests are run using 'make check'
 | 
			
		||||
</li>
 | 
			
		||||
</ul>
 | 
			
		||||
   If adding a new API function (call it glNewFunctionEXT):
 | 
			
		||||
	- insert glNewFunctionEXT()into src/apiext.h
 | 
			
		||||
	- edit src/types.h and add NewFunction to the gl_api_table struct
 | 
			
		||||
	- implement gl_NewFunction() in the appropriate src file
 | 
			
		||||
	- hook gl_NewFunction() into pointers.c
 | 
			
		||||
	- add display list support in dlist.c for save_NewFunction()
 | 
			
		||||
	- add glNewFunctionEXT to gl_GetProcAddress() in extensions.c or
 | 
			
		||||
	  in the device driver's GetProcAddress() function if appropriate
 | 
			
		||||
</pre>
 | 
			
		||||
<p>
 | 
			
		||||
If adding new GL state be sure to update get.c and enable.c
 | 
			
		||||
</p>
 | 
			
		||||
<p>
 | 
			
		||||
In general, look for an extension similar to the new one that's already
 | 
			
		||||
implemented in Mesa and follow it by example.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<h2>Coding Style</h2>
 | 
			
		||||
<H2>Coding Style</H2>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Mesa's code style has changed over the years.  Here's the latest.
 | 
			
		||||
@@ -84,13 +55,6 @@ well documented.  Also, strive to write clean, easily understandable code.
 | 
			
		||||
If you use tabs, set them to 8 columns
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Line width: the preferred width to fill comments and code in Mesa is 78
 | 
			
		||||
columns.  Exceptions are sometimes made for clarity (e.g. tabular data is
 | 
			
		||||
sometimes filled to a much larger width so that extraneous carriage returns
 | 
			
		||||
don't obscure the table).
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Brace example:
 | 
			
		||||
</p>
 | 
			
		||||
@@ -101,29 +65,13 @@ Brace example:
 | 
			
		||||
	else {
 | 
			
		||||
	   bar;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	switch (condition) {
 | 
			
		||||
	case 0:
 | 
			
		||||
	   foo();
 | 
			
		||||
	   break;
 | 
			
		||||
 | 
			
		||||
	case 1: {
 | 
			
		||||
	   ...
 | 
			
		||||
	   break;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	default:
 | 
			
		||||
	   ...
 | 
			
		||||
	   break;
 | 
			
		||||
	}
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Here's the GNU indent command which will best approximate my preferred style:
 | 
			
		||||
(Note that it won't format switch statements in the preferred way)
 | 
			
		||||
</p>
 | 
			
		||||
<pre>
 | 
			
		||||
	indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
 | 
			
		||||
	indent -br -i3 -npcs infile.c -o outfile.c
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -136,413 +84,147 @@ Constants and macros are ALL_UPPERCASE, with _ between words
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Global variables are not allowed.
 | 
			
		||||
Global vars not allowed.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Function name examples:
 | 
			
		||||
</p>
 | 
			
		||||
<pre>
 | 
			
		||||
	glFooBar()       - a public GL entry point (in glapi_dispatch.c)
 | 
			
		||||
	glFooBar()       - a public GL entry point (in dispatch.c)
 | 
			
		||||
	_mesa_FooBar()   - the internal immediate mode function
 | 
			
		||||
	save_FooBar()    - retained mode (display list) function in dlist.c
 | 
			
		||||
	foo_bar()        - a static (private) function
 | 
			
		||||
	_mesa_foo_bar()  - an internal non-static Mesa function
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Places that are not directly visible to the GL API should prefer the use
 | 
			
		||||
of <tt>bool</tt>, <tt>true</tt>, and
 | 
			
		||||
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
 | 
			
		||||
<tt>GL_FALSE</tt>.  In C code, this may mean that
 | 
			
		||||
<tt>#include <stdbool.h></tt> needs to be added.  The
 | 
			
		||||
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
 | 
			
		||||
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<h2>Submitting patches</h2>
 | 
			
		||||
<H2>Writing a Device Driver</H2>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
You should always run the Mesa Testsuite before submitting patches.
 | 
			
		||||
The Testsuite can be run using the 'make check' command. All tests
 | 
			
		||||
must pass before patches will be accepted, this may mean you have
 | 
			
		||||
to update the tests themselves.
 | 
			
		||||
XXX to do
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Patches should be sent to the Mesa mailing list for review.
 | 
			
		||||
When submitting a patch make sure to use git send-email rather than attaching
 | 
			
		||||
patches to emails. Sending patches as attachments prevents people from being
 | 
			
		||||
able to provide in-line review comments.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
 | 
			
		||||
etc patches show up as replies to the originals. This usually works well
 | 
			
		||||
when you're sending out updates to individual patches (as opposed to
 | 
			
		||||
re-sending the whole series). Using --in-reply-to makes
 | 
			
		||||
it harder for reviewers to accidentally review old patches.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<h2>Marking a commit as a candidate for a stable branch</h2>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
If you want a commit to be applied to a stable branch,
 | 
			
		||||
you should add an appropriate note to the commit message.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Here are some examples of such a note:
 | 
			
		||||
</p>
 | 
			
		||||
<ul>
 | 
			
		||||
  <li>CC: <mesa-stable@lists.freedesktop.org></li>
 | 
			
		||||
  <li>CC: "9.2 10.0" <mesa-stable@lists.freedesktop.org></li>
 | 
			
		||||
  <li>CC: "10.0" <mesa-stable@lists.freedesktop.org></li>
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
Simply adding the CC to the mesa-stable list address is adequate to nominate
 | 
			
		||||
the commit for the most-recently-created stable branch. It is only necessary
 | 
			
		||||
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
 | 
			
		||||
examples above), if you want to nominate the commit for an older stable
 | 
			
		||||
branch. And, as in these examples, you can nominate the commit for the older
 | 
			
		||||
branch in addition to the more recent branch, or nominate the commit
 | 
			
		||||
exclusively for the older branch.
 | 
			
		||||
 | 
			
		||||
This "CC" syntax for patch nomination will cause patches to automatically be
 | 
			
		||||
copied to the mesa-stable@ mailing list when you use "git send-email" to send
 | 
			
		||||
patches to the mesa-dev@ mailing list. Also, if you realize that a commit
 | 
			
		||||
should be nominated for the stable branch after it has already been committed,
 | 
			
		||||
you can send a note directly to the mesa-stable@lists.freedesktop.org where
 | 
			
		||||
the Mesa stable-branch maintainers will receive it. Be sure to mention the
 | 
			
		||||
commit ID of the commit of interest (as it appears in the mesa master branch).
 | 
			
		||||
 | 
			
		||||
The latest set of patches that have been nominated, accepted, or rejected for
 | 
			
		||||
the upcoming stable release can always be seen on the
 | 
			
		||||
<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
 | 
			
		||||
page.
 | 
			
		||||
 | 
			
		||||
<h2>Criteria for accepting patches to the stable branch</h2>
 | 
			
		||||
 | 
			
		||||
Mesa has a designated release manager for each stable branch, and the release
 | 
			
		||||
manager is the only developer that should be pushing changes to these
 | 
			
		||||
branches. Everyone else should simply nominate patches using the mechanism
 | 
			
		||||
described above.
 | 
			
		||||
 | 
			
		||||
The stable-release manager will work with the list of nominated patches, and
 | 
			
		||||
for each patch that meets the crtieria below will cherry-pick the patch with:
 | 
			
		||||
<code>git cherry-pick -x <commit></code>. The <code>-x</code> option is
 | 
			
		||||
important so that the picked patch references the comit ID of the original
 | 
			
		||||
patch.
 | 
			
		||||
 | 
			
		||||
The stable-release manager may at times need to force-push changes to the
 | 
			
		||||
stable branches, for example, to drop a previously-picked patch that was later
 | 
			
		||||
identified as causing a regression). These force-pushes may cause changes to
 | 
			
		||||
be lost from the stable branch if developers push things directly. Consider
 | 
			
		||||
yourself warned.
 | 
			
		||||
 | 
			
		||||
The stable-release manager is also given broad discretion in rejecting patches
 | 
			
		||||
that have been nominated for the stable branch. The most basic rule is that
 | 
			
		||||
the stable branch is for bug fixes only, (no new features, no
 | 
			
		||||
regressions). Here is a non-exhaustive list of some reasons that a patch may
 | 
			
		||||
be rejected:
 | 
			
		||||
 | 
			
		||||
<ul>
 | 
			
		||||
  <li>Patch introduces a regression. Any reported build breakage or other
 | 
			
		||||
  regression caused by a particular patch, (game no longer work, piglit test
 | 
			
		||||
  changes from PASS to FAIL), is justification for rejecting a patch.</li>
 | 
			
		||||
 | 
			
		||||
  <li>Patch is too large, (say, larger than 100 lines)</li>
 | 
			
		||||
 | 
			
		||||
  <li>Patch is not a fix. For example, a commit that moves code around with no
 | 
			
		||||
  functional change should be rejected.</li>
 | 
			
		||||
 | 
			
		||||
  <li>Patch fix is not clearly described. For example, a commit message
 | 
			
		||||
  of only a single line, no description of the bug, no mention of bugzilla,
 | 
			
		||||
  etc.</li>
 | 
			
		||||
 | 
			
		||||
  <li>Patch has not obviously been reviewed, For example, the commit message
 | 
			
		||||
  has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
 | 
			
		||||
  author.</li>
 | 
			
		||||
 | 
			
		||||
  <li>Patch has not already been merged to the master branch. As a rule, bug
 | 
			
		||||
  fixes should never be applied first to a stable branch. Patches should land
 | 
			
		||||
  first on the master branch and then be cherry-picked to a stable
 | 
			
		||||
  branch. (This is to avoid future releases causing regressions if the patch
 | 
			
		||||
  is not also applied to master.) The only things that might look like
 | 
			
		||||
  exceptions would be backports of patches from master that happen to look
 | 
			
		||||
  significantly different.</li>
 | 
			
		||||
 | 
			
		||||
  <li>Patch depends on too many other patches. Ideally, all stable-branch
 | 
			
		||||
  patches should be self-contained. It sometimes occurs that a single, logical
 | 
			
		||||
  bug-fix occurs as two separate patches on master, (such as an original
 | 
			
		||||
  patch, then a subsequent fix-up to that patch). In such a case, these two
 | 
			
		||||
  patches should be squashed into a single, self-contained patch for the
 | 
			
		||||
  stable branch. (Of course, if the squashing makes the patch too large, then
 | 
			
		||||
  that could be a reason to reject the patch.)</li>
 | 
			
		||||
 | 
			
		||||
  <li>Patch includes new feature development, not bug fixes. New OpenGL
 | 
			
		||||
  features, extensions, etc. should be applied to Mesa master and included in
 | 
			
		||||
  the next major release. Stable releases are intended only for bug fixes.
 | 
			
		||||
 | 
			
		||||
  Note: As an exception to this rule, the stable-release manager may accept
 | 
			
		||||
  hardware-enabling "features". For example, backports of new code to support
 | 
			
		||||
  a newly-developed hardware product can be accepted if they can be reasonably
 | 
			
		||||
  determined to not have effects on other hardware.</li>
 | 
			
		||||
 | 
			
		||||
  <li>Patch is a performance optimization. As a rule, performance patches are
 | 
			
		||||
  not candidates for the stable branch. The only exception might be a case
 | 
			
		||||
  where an application's performance was recently severely impacted so as to
 | 
			
		||||
  become unusable. The fix for this performance regression could then be
 | 
			
		||||
  considered for a stable branch. The optimization must also be
 | 
			
		||||
  non-controversial and the patches still need to meet the other criteria of
 | 
			
		||||
  being simple and self-contained</li>
 | 
			
		||||
 | 
			
		||||
  <li>Patch introduces a new failure mode (such as an assert). While the new
 | 
			
		||||
  assert might technically be correct, for example to make Mesa more
 | 
			
		||||
  conformant, this is not the kind of "bug fix" we want in a stable
 | 
			
		||||
  release. The potential problem here is that an OpenGL program that was
 | 
			
		||||
  previously working, (even if technically non-compliant with the
 | 
			
		||||
  specification), could stop working after this patch. So that would be a
 | 
			
		||||
  regression that is unaacceptable for the stable branch.</li>
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
<h2>Making a New Mesa Release</h2>
 | 
			
		||||
<H2>Making a New Mesa Release</H2>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
These are the instructions for making a new Mesa release.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<h3>Get latest source files</h3>
 | 
			
		||||
<p>
 | 
			
		||||
Use git to get the latest Mesa files from the git repository, from whatever
 | 
			
		||||
branch is relevant. This document uses the convention X.Y.Z for the release
 | 
			
		||||
being created, which should be created from a branch named X.Y.
 | 
			
		||||
Prerequisites (later versions may work):
 | 
			
		||||
</p>
 | 
			
		||||
<ul>
 | 
			
		||||
<li>	autoconf 2.50
 | 
			
		||||
<li>	automake 1.4-p2
 | 
			
		||||
<li>	libtool 1.4
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
<h3>Perform basic testing</h3>
 | 
			
		||||
<p>
 | 
			
		||||
The release manager should, at the very least, test the code by compiling it,
 | 
			
		||||
installing it, and running the latest piglit to ensure that no piglit tests
 | 
			
		||||
have regressed since the previous release.
 | 
			
		||||
Be sure to do a "cvs update -d ." in the Mesa directory to
 | 
			
		||||
get all the latest files.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
The release manager should do this testing with at least one hardware driver,
 | 
			
		||||
(say, whatever is contained in the local development machine), as well as on
 | 
			
		||||
both Gallium and non-Gallium software drivers. The software testing can be
 | 
			
		||||
performed by running piglit with the following environment-variable set:
 | 
			
		||||
Update the version definitions in src/version.h
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Create/edit the docs/RELNOTES-X.Y file to document what's new in the release.
 | 
			
		||||
Edit the docs/VERSIONS file too.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Edit Make-config and change the MESA_MAJOR and/or MESA_MINOR versions.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Edit the GNU configure stuff to change versions numbers as needed:
 | 
			
		||||
Update the version string (second argument) in the line
 | 
			
		||||
"AM_INIT_AUTOMAKE(Mesa, 3.3)" in the configure.in file.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Remove the leading `dnl' from the line "dnl AM_MAINTAINER_MODE".
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Verify the version numbers near the top of configure.in
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Run "fixam -f" to disable automatic dependency tracking.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Run the bootstrap script to generate the configure script.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Edit Makefile.X11 and verify DIRECTORY is set correctly.  The Mesa
 | 
			
		||||
sources must be in that directory (or there must be a symbolic link).
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Edit Makefile.X11 and verify that LIB_NAME and DEMO_NAME are correct.
 | 
			
		||||
If it's a beta release, be sure the bump up the beta release number.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
cp Makefile.X11 to Makefile so that the old-style Mesa makefiles
 | 
			
		||||
still work.  ./configure will overwrite it if that's what the user runs.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Make a symbolic link from $(DIRECTORY) to Mesa.  For example,
 | 
			
		||||
ln -s Mesa Mesa-3.3    This is needed in order to make a correct
 | 
			
		||||
tar file in the next step.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Make the distribution files.  From inside the Mesa directory:
 | 
			
		||||
<pre>
 | 
			
		||||
LIBGL_ALWAYS_SOFTWARE=1
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
And Gallium vs. non-Gallium software drivers can be obtained by using the
 | 
			
		||||
following configure flags on separate builds:
 | 
			
		||||
 | 
			
		||||
<pre>
 | 
			
		||||
--with-dri-drivers=swrast
 | 
			
		||||
--with-gallium-drivers=swrast
 | 
			
		||||
	make -f Makefile.X11 lib_tar
 | 
			
		||||
	make -f Makefile.X11 demo_tar
 | 
			
		||||
	make -f Makefile.X11 lib_zip
 | 
			
		||||
	make -f Makefile.X11 demo_zip
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Note: If both options are given in one build, both swrast_dri.so drivers will
 | 
			
		||||
be compiled, but only one will be installed. The following command can be used
 | 
			
		||||
to ensure the correct driver is being tested:
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<pre>
 | 
			
		||||
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string"
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
If any regressions are found in this testing with piglit, stop here, and do
 | 
			
		||||
not perform a release until regressions are fixed.
 | 
			
		||||
 | 
			
		||||
<h3>Update version in file VERSION</h3>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Increment the version contained in the file VERSION at Mesa's top-level, then
 | 
			
		||||
commit this change.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<h3>Create release notes for the new release</h3>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
 | 
			
		||||
release notes). Note that the sha256sums section of the release notes should
 | 
			
		||||
be empty at this point.
 | 
			
		||||
Copy the distribution files to a temporary directory, unpack them,
 | 
			
		||||
compile everything, and run some demos to be sure everything works.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Two scripts are available to help generate portions of the release notes:
 | 
			
		||||
 | 
			
		||||
<pre>
 | 
			
		||||
	./bin/bugzilla_mesa.sh
 | 
			
		||||
	./bin/shortlog_mesa.sh
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
The first script identifies commits that reference bugzilla bugs and obtains
 | 
			
		||||
the descriptions of those bugs from bugzilla. The second script generates a
 | 
			
		||||
log of all commits. In both cases, HTML-formatted lists are printed to stdout
 | 
			
		||||
to be included in the release notes.
 | 
			
		||||
Upload the *.tar.gz and *.zip files to ftp.mesa3d.org
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Commit these changes
 | 
			
		||||
Update the web site.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<h3>Make the release archives, signatures, and the release tag</h3>
 | 
			
		||||
<p>
 | 
			
		||||
From inside the Mesa directory:
 | 
			
		||||
<pre>
 | 
			
		||||
	./autogen.sh
 | 
			
		||||
	make -j1 tarballs
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
After the tarballs are created, the sha256 checksums for the files will
 | 
			
		||||
be computed and printed. These will be used in a step below.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
It's important at this point to also verify that the constructed tar file
 | 
			
		||||
actually builds:
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<pre>
 | 
			
		||||
	tar xjf MesaLib-X.Y.Z.tar.bz2
 | 
			
		||||
	cd Mesa-X.Y.Z
 | 
			
		||||
	./configure --enable-gallium-llvm
 | 
			
		||||
	make -j6
 | 
			
		||||
	make install
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Some touch testing should also be performed at this point, (run glxgears or
 | 
			
		||||
more involved OpenGL programs against the installed Mesa).
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Create detached GPG signatures for each of the archive files created above:
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<pre>
 | 
			
		||||
	gpg --sign --detach MesaLib-X.Y.Z.tar.gz
 | 
			
		||||
	gpg --sign --detach MesaLib-X.Y.Z.tar.bz2
 | 
			
		||||
	gpg --sign --detach MesaLib-X.Y.Z.zip
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Tag the commit used for the build:
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<pre>
 | 
			
		||||
	git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release"
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Note: It would be nice to investigate and fix the issue that causes the
 | 
			
		||||
tarballs target to fail with multiple build process, such as with "-j4". It
 | 
			
		||||
would also be nice to incorporate all of the above commands into a single
 | 
			
		||||
makefile target. And instead of a custom "tarballs" target, we should
 | 
			
		||||
incorporate things into the standard "make dist" and "make distcheck" targets.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<h3>Add the sha256sums to the release notes</h3>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
 | 
			
		||||
tarballs" in the previous step. Commit this change.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<h3>Push all commits and the tag creates above</h3>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
This is the first step that cannot easily be undone. The release is going
 | 
			
		||||
forward from this point:
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<pre>
 | 
			
		||||
	git push origin X.Y --tags
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
<h3>Install the release files and signatures on the distribution server</h3>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
The following commands can be used to copy the release archive files and
 | 
			
		||||
signatures to the freedesktop.org server:
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<pre>
 | 
			
		||||
	scp MesaLib-X.Y.Z* people.freedesktop.org:
 | 
			
		||||
	ssh people.freedesktop.org
 | 
			
		||||
	cd /srv/ftp.freedesktop.org/pub/mesa
 | 
			
		||||
	mkdir X.Y.Z
 | 
			
		||||
	cd X.Y.Z
 | 
			
		||||
	mv ~/MesaLib-X.Y.Z* .
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
<h3>Back on mesa master, andd the new release notes into the tree</h3>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Something like the following steps will do the trick:
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<pre>
 | 
			
		||||
	cp docs/relnotes/X.Y.Z.html /tmp
 | 
			
		||||
        git checkout master
 | 
			
		||||
        cp /tmp/X.Y.Z.html docs/relnotes
 | 
			
		||||
        git add docs/relnotes/X.Y.Z.html
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Also, edit docs/relnotes.html to add a link to the new release notes, and edit
 | 
			
		||||
docs/index.html to add a news entry. Then commit and push:
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<pre>
 | 
			
		||||
	git commit -a -m "docs: Import X.Y.Z release notes, add news item."
 | 
			
		||||
        git push origin
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
<h3>Update the mesa3d.org website</h3>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
NOTE: The recent release managers have not been performing this step
 | 
			
		||||
themselves, but leaving this to Brian Paul, (who has access to the
 | 
			
		||||
sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
 | 
			
		||||
the permission necessary to future release managers to do this step on their
 | 
			
		||||
own.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Update the web site by copying the docs/ directory's files to 
 | 
			
		||||
/home/users/b/br/brianp/mesa-www/htdocs/ with:
 | 
			
		||||
<br>
 | 
			
		||||
<code>
 | 
			
		||||
sftp USERNAME,mesa3d@web.sourceforge.net
 | 
			
		||||
</code>
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<h3>Announce the release</h3>
 | 
			
		||||
<p>
 | 
			
		||||
Make an announcement on the mailing lists:
 | 
			
		||||
 | 
			
		||||
<em>mesa-dev@lists.freedesktop.org</em>,
 | 
			
		||||
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>d</em><em>e</em><em>v</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>,
 | 
			
		||||
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>u</em><em>s</em><em>e</em><em>r</em><em>s</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
 | 
			
		||||
and
 | 
			
		||||
<em>mesa-announce@lists.freedesktop.org</em>
 | 
			
		||||
 | 
			
		||||
Follow the template of previously-sent release announcements. The following
 | 
			
		||||
command can be used to generate the log of changes to be included in the
 | 
			
		||||
release announcement:
 | 
			
		||||
 | 
			
		||||
<pre>
 | 
			
		||||
	git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z
 | 
			
		||||
</pre>
 | 
			
		||||
<em>m</em><em>e</em><em>s</em><em>a</em><em>3</em><em>d</em><em>-</em><em>a</em><em>n</em><em>n</em><em>o</em><em>u</em><em>n</em><em>c</em><em>e</em><em>@</em><em>l</em><em>i</em><em>s</em><em>t</em><em>s</em><em>.</em><em>s</em><em>f</em><em>.</em><em>n</em><em>e</em><em>t</em>
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
<H2>Autoconf info</H2>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
In order to run the bootstrap script you'll need:
 | 
			
		||||
<p>
 | 
			
		||||
<pre>
 | 
			
		||||
autoconf 2.50
 | 
			
		||||
automake 1.4-p5
 | 
			
		||||
libtool 1.4
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,279 +0,0 @@
 | 
			
		||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
 | 
			
		||||
<html lang="en">
 | 
			
		||||
<head>
 | 
			
		||||
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
 | 
			
		||||
  <title>GL Dispatch in Mesa</title>
 | 
			
		||||
  <link rel="stylesheet" type="text/css" href="mesa.css">
 | 
			
		||||
</head>
 | 
			
		||||
<body>
 | 
			
		||||
 | 
			
		||||
<div class="header">
 | 
			
		||||
  <h1>The Mesa 3D Graphics Library</h1>
 | 
			
		||||
</div>
 | 
			
		||||
 | 
			
		||||
<iframe src="contents.html"></iframe>
 | 
			
		||||
<div class="content">
 | 
			
		||||
 | 
			
		||||
<h1>GL Dispatch in Mesa</h1>
 | 
			
		||||
 | 
			
		||||
<p>Several factors combine to make efficient dispatch of OpenGL functions
 | 
			
		||||
fairly complicated.  This document attempts to explain some of the issues
 | 
			
		||||
and introduce the reader to Mesa's implementation.  Readers already familiar
 | 
			
		||||
with the issues around GL dispatch can safely skip ahead to the <a
 | 
			
		||||
href="#overview">overview of Mesa's implementation</a>.</p>
 | 
			
		||||
 | 
			
		||||
<h2>1. Complexity of GL Dispatch</h2>
 | 
			
		||||
 | 
			
		||||
<p>Every GL application has at least one object called a GL <em>context</em>.
 | 
			
		||||
This object, which is an implicit parameter to every GL function, stores all
 | 
			
		||||
of the GL related state for the application.  Every texture, every buffer
 | 
			
		||||
object, every enable, and much, much more is stored in the context.  Since
 | 
			
		||||
an application can have more than one context, the context to be used is
 | 
			
		||||
selected by a window-system dependent function such as
 | 
			
		||||
<tt>glXMakeContextCurrent</tt>.</p>
 | 
			
		||||
 | 
			
		||||
<p>In environments that implement OpenGL with X-Windows using GLX, every GL
 | 
			
		||||
function, including the pointers returned by <tt>glXGetProcAddress</tt>, are
 | 
			
		||||
<em>context independent</em>.  This means that no matter what context is
 | 
			
		||||
currently active, the same <tt>glVertex3fv</tt> function is used.</p>
 | 
			
		||||
 | 
			
		||||
<p>This creates the first bit of dispatch complexity.  An application can
 | 
			
		||||
have two GL contexts.  One context is a direct rendering context where
 | 
			
		||||
function calls are routed directly to a driver loaded within the
 | 
			
		||||
application's address space.  The other context is an indirect rendering
 | 
			
		||||
context where function calls are converted to GLX protocol and sent to a
 | 
			
		||||
server.  The same <tt>glVertex3fv</tt> has to do the right thing depending
 | 
			
		||||
on which context is current.</p>
 | 
			
		||||
 | 
			
		||||
<p>Highly optimized drivers or GLX protocol implementations may want to
 | 
			
		||||
change the behavior of GL functions depending on current state.  For
 | 
			
		||||
example, <tt>glFogCoordf</tt> may operate differently depending on whether
 | 
			
		||||
or not fog is enabled.</p>
 | 
			
		||||
 | 
			
		||||
<p>In multi-threaded environments, it is possible for each thread to have a
 | 
			
		||||
different GL context current.  This means that poor old <tt>glVertex3fv</tt>
 | 
			
		||||
has to know which GL context is current in the thread where it is being
 | 
			
		||||
called.</p>
 | 
			
		||||
 | 
			
		||||
<h2 id="overview">2. Overview of Mesa's Implementation</h2>
 | 
			
		||||
 | 
			
		||||
<p>Mesa uses two per-thread pointers.  The first pointer stores the address
 | 
			
		||||
of the context current in the thread, and the second pointer stores the
 | 
			
		||||
address of the <em>dispatch table</em> associated with that context.  The
 | 
			
		||||
dispatch table stores pointers to functions that actually implement
 | 
			
		||||
specific GL functions.  Each time a new context is made current in a thread,
 | 
			
		||||
these pointers a updated.</p>
 | 
			
		||||
 | 
			
		||||
<p>The implementation of functions such as <tt>glVertex3fv</tt> becomes
 | 
			
		||||
conceptually simple:</p>
 | 
			
		||||
 | 
			
		||||
<ul>
 | 
			
		||||
<li>Fetch the current dispatch table pointer.</li>
 | 
			
		||||
<li>Fetch the pointer to the real <tt>glVertex3fv</tt> function from the
 | 
			
		||||
table.</li>
 | 
			
		||||
<li>Call the real function.</li>
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
<p>This can be implemented in just a few lines of C code.  The file
 | 
			
		||||
<tt>src/mesa/glapi/glapitemp.h</tt> contains code very similar to this.</p>
 | 
			
		||||
 | 
			
		||||
<blockquote>
 | 
			
		||||
<table border="1">
 | 
			
		||||
<tr><td><pre>
 | 
			
		||||
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
 | 
			
		||||
{
 | 
			
		||||
    const struct _glapi_table * const dispatch = GET_DISPATCH();
 | 
			
		||||
 | 
			
		||||
    (*dispatch->Vertex3f)(x, y, z);
 | 
			
		||||
}</pre></td></tr>
 | 
			
		||||
<tr><td>Sample dispatch function</td></tr></table>
 | 
			
		||||
</blockquote>
 | 
			
		||||
 | 
			
		||||
<p>The problem with this simple implementation is the large amount of
 | 
			
		||||
overhead that it adds to every GL function call.</p>
 | 
			
		||||
 | 
			
		||||
<p>In a multithreaded environment, a naive implementation of
 | 
			
		||||
<tt>GET_DISPATCH</tt> involves a call to <tt>pthread_getspecific</tt> or a
 | 
			
		||||
similar function.  Mesa provides a wrapper function called
 | 
			
		||||
<tt>_glapi_get_dispatch</tt> that is used by default.</p>
 | 
			
		||||
 | 
			
		||||
<h2>3. Optimizations</h2>
 | 
			
		||||
 | 
			
		||||
<p>A number of optimizations have been made over the years to diminish the
 | 
			
		||||
performance hit imposed by GL dispatch.  This section describes these
 | 
			
		||||
optimizations.  The benefits of each optimization and the situations where
 | 
			
		||||
each can or cannot be used are listed.</p>
 | 
			
		||||
 | 
			
		||||
<h3>3.1. Dual dispatch table pointers</h3>
 | 
			
		||||
 | 
			
		||||
<p>The vast majority of OpenGL applications use the API in a single threaded
 | 
			
		||||
manner.  That is, the application has only one thread that makes calls into
 | 
			
		||||
the GL.  In these cases, not only do the calls to
 | 
			
		||||
<tt>pthread_getspecific</tt> hurt performance, but they are completely
 | 
			
		||||
unnecessary!  It is possible to detect this common case and avoid these
 | 
			
		||||
calls.</p>
 | 
			
		||||
 | 
			
		||||
<p>Each time a new dispatch table is set, Mesa examines and records the ID
 | 
			
		||||
of the executing thread.  If the same thread ID is always seen, Mesa knows
 | 
			
		||||
that the application is, from OpenGL's point of view, single threaded.</p>
 | 
			
		||||
 | 
			
		||||
<p>As long as an application is single threaded, Mesa stores a pointer to
 | 
			
		||||
the dispatch table in a global variable called <tt>_glapi_Dispatch</tt>.
 | 
			
		||||
The pointer is also stored in a per-thread location via
 | 
			
		||||
<tt>pthread_setspecific</tt>.  When Mesa detects that an application has
 | 
			
		||||
become multithreaded, <tt>NULL</tt> is stored in <tt>_glapi_Dispatch</tt>.</p>
 | 
			
		||||
 | 
			
		||||
<p>Using this simple mechanism the dispatch functions can detect the
 | 
			
		||||
multithreaded case by comparing <tt>_glapi_Dispatch</tt> to <tt>NULL</tt>.
 | 
			
		||||
The resulting implementation of <tt>GET_DISPATCH</tt> is slightly more
 | 
			
		||||
complex, but it avoids the expensive <tt>pthread_getspecific</tt> call in
 | 
			
		||||
the common case.</p>
 | 
			
		||||
 | 
			
		||||
<blockquote>
 | 
			
		||||
<table border="1">
 | 
			
		||||
<tr><td><pre>
 | 
			
		||||
#define GET_DISPATCH() \
 | 
			
		||||
    (_glapi_Dispatch != NULL) \
 | 
			
		||||
        ? _glapi_Dispatch : pthread_getspecific(&_glapi_Dispatch_key)
 | 
			
		||||
</pre></td></tr>
 | 
			
		||||
<tr><td>Improved <tt>GET_DISPATCH</tt> Implementation</td></tr></table>
 | 
			
		||||
</blockquote>
 | 
			
		||||
 | 
			
		||||
<h3>3.2. ELF TLS</h3>
 | 
			
		||||
 | 
			
		||||
<p>Starting with the 2.4.20 Linux kernel, each thread is allocated an area
 | 
			
		||||
of per-thread, global storage.  Variables can be put in this area using some
 | 
			
		||||
extensions to GCC.  By storing the dispatch table pointer in this area, the
 | 
			
		||||
expensive call to <tt>pthread_getspecific</tt> and the test of
 | 
			
		||||
<tt>_glapi_Dispatch</tt> can be avoided.</p>
 | 
			
		||||
 | 
			
		||||
<p>The dispatch table pointer is stored in a new variable called
 | 
			
		||||
<tt>_glapi_tls_Dispatch</tt>.  A new variable name is used so that a single
 | 
			
		||||
libGL can implement both interfaces.  This allows the libGL to operate with
 | 
			
		||||
direct rendering drivers that use either interface.  Once the pointer is
 | 
			
		||||
properly declared, <tt>GET_DISPACH</tt> becomes a simple variable
 | 
			
		||||
reference.</p>
 | 
			
		||||
 | 
			
		||||
<blockquote>
 | 
			
		||||
<table border="1">
 | 
			
		||||
<tr><td><pre>
 | 
			
		||||
extern __thread struct _glapi_table *_glapi_tls_Dispatch
 | 
			
		||||
    __attribute__((tls_model("initial-exec")));
 | 
			
		||||
 | 
			
		||||
#define GET_DISPATCH() _glapi_tls_Dispatch
 | 
			
		||||
</pre></td></tr>
 | 
			
		||||
<tr><td>TLS <tt>GET_DISPATCH</tt> Implementation</td></tr></table>
 | 
			
		||||
</blockquote>
 | 
			
		||||
 | 
			
		||||
<p>Use of this path is controlled by the preprocessor define
 | 
			
		||||
<tt>GLX_USE_TLS</tt>.  Any platform capable of using TLS should use this as
 | 
			
		||||
the default dispatch method.</p>
 | 
			
		||||
 | 
			
		||||
<h3>3.3. Assembly Language Dispatch Stubs</h3>
 | 
			
		||||
 | 
			
		||||
<p>Many platforms has difficulty properly optimizing the tail-call in the
 | 
			
		||||
dispatch stubs.  Platforms like x86 that pass parameters on the stack seem
 | 
			
		||||
to have even more difficulty optimizing these routines.  All of the dispatch
 | 
			
		||||
routines are very short, and it is trivial to create optimal assembly
 | 
			
		||||
language versions.  The amount of optimization provided by using assembly
 | 
			
		||||
stubs varies from platform to platform and application to application.
 | 
			
		||||
However, by using the assembly stubs, many platforms can use an additional
 | 
			
		||||
space optimization (see <a href="#fixedsize">below</a>).</p>
 | 
			
		||||
 | 
			
		||||
<p>The biggest hurdle to creating assembly stubs is handling the various
 | 
			
		||||
ways that the dispatch table pointer can be accessed.  There are four
 | 
			
		||||
different methods that can be used:</p>
 | 
			
		||||
 | 
			
		||||
<ol>
 | 
			
		||||
<li>Using <tt>_glapi_Dispatch</tt> directly in builds for non-multithreaded
 | 
			
		||||
environments.</li>
 | 
			
		||||
<li>Using <tt>_glapi_Dispatch</tt> and <tt>_glapi_get_dispatch</tt> in
 | 
			
		||||
multithreaded environments.</li>
 | 
			
		||||
<li>Using <tt>_glapi_Dispatch</tt> and <tt>pthread_getspecific</tt> in
 | 
			
		||||
multithreaded environments.</li>
 | 
			
		||||
<li>Using <tt>_glapi_tls_Dispatch</tt> directly in TLS enabled
 | 
			
		||||
multithreaded environments.</li>
 | 
			
		||||
</ol>
 | 
			
		||||
 | 
			
		||||
<p>People wishing to implement assembly stubs for new platforms should focus
 | 
			
		||||
on #4 if the new platform supports TLS.  Otherwise, implement #2 followed by
 | 
			
		||||
#3.  Environments that do not support multithreading are uncommon and not
 | 
			
		||||
terribly relevant.</p>
 | 
			
		||||
 | 
			
		||||
<p>Selection of the dispatch table pointer access method is controlled by a
 | 
			
		||||
few preprocessor defines.</p>
 | 
			
		||||
 | 
			
		||||
<ul>
 | 
			
		||||
<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
 | 
			
		||||
<li>If <tt>HAVE_PTHREAD</tt> is defined, method #3 is used.</li>
 | 
			
		||||
<li>If <tt>WIN32_THREADS</tt> is defined, method #2 is used.</li>
 | 
			
		||||
<li>If none of the preceding are defined, method #1 is used.</li>
 | 
			
		||||
</ul>
 | 
			
		||||
 | 
			
		||||
<p>Two different techniques are used to handle the various different cases.
 | 
			
		||||
On x86 and SPARC, a macro called <tt>GL_STUB</tt> is used.  In the preamble
 | 
			
		||||
of the assembly source file different implementations of the macro are
 | 
			
		||||
selected based on the defined preprocessor variables.  The assembly code
 | 
			
		||||
then consists of a series of invocations of the macros such as:
 | 
			
		||||
 | 
			
		||||
<blockquote>
 | 
			
		||||
<table border="1">
 | 
			
		||||
<tr><td><pre>
 | 
			
		||||
GL_STUB(Color3fv, _gloffset_Color3fv)
 | 
			
		||||
</pre></td></tr>
 | 
			
		||||
<tr><td>SPARC Assembly Implementation of <tt>glColor3fv</tt></td></tr></table>
 | 
			
		||||
</blockquote>
 | 
			
		||||
 | 
			
		||||
<p>The benefit of this technique is that changes to the calling pattern
 | 
			
		||||
(i.e., addition of a new dispatch table pointer access method) require fewer
 | 
			
		||||
changed lines in the assembly code.</p>
 | 
			
		||||
 | 
			
		||||
<p>However, this technique can only be used on platforms where the function
 | 
			
		||||
implementation does not change based on the parameters passed to the
 | 
			
		||||
function.  For example, since x86 passes all parameters on the stack, no
 | 
			
		||||
additional code is needed to save and restore function parameters around a
 | 
			
		||||
call to <tt>pthread_getspecific</tt>.  Since x86-64 passes parameters in
 | 
			
		||||
registers, varying amounts of code needs to be inserted around the call to
 | 
			
		||||
<tt>pthread_getspecific</tt> to save and restore the GL function's
 | 
			
		||||
parameters.</p>
 | 
			
		||||
 | 
			
		||||
<p>The other technique, used by platforms like x86-64 that cannot use the
 | 
			
		||||
first technique, is to insert <tt>#ifdef</tt> within the assembly
 | 
			
		||||
implementation of each function.  This makes the assembly file considerably
 | 
			
		||||
larger (e.g., 29,332 lines for <tt>glapi_x86-64.S</tt> versus 1,155 lines for
 | 
			
		||||
<tt>glapi_x86.S</tt>) and causes simple changes to the function
 | 
			
		||||
implementation to generate many lines of diffs.  Since the assembly files
 | 
			
		||||
are typically generated by scripts (see <a href="#autogen">below</a>), this
 | 
			
		||||
isn't a significant problem.</p>
 | 
			
		||||
 | 
			
		||||
<p>Once a new assembly file is created, it must be inserted in the build
 | 
			
		||||
system.  There are two steps to this.  The file must first be added to
 | 
			
		||||
<tt>src/mesa/sources</tt>.  That gets the file built and linked.  The second
 | 
			
		||||
step is to add the correct <tt>#ifdef</tt> magic to
 | 
			
		||||
<tt>src/mesa/glapi/glapi_dispatch.c</tt> to prevent the C version of the
 | 
			
		||||
dispatch functions from being built.</p>
 | 
			
		||||
 | 
			
		||||
<h3 id="fixedsize">3.4. Fixed-Length Dispatch Stubs</h3>
 | 
			
		||||
 | 
			
		||||
<p>To implement <tt>glXGetProcAddress</tt>, Mesa stores a table that
 | 
			
		||||
associates function names with pointers to those functions.  This table is
 | 
			
		||||
stored in <tt>src/mesa/glapi/glprocs.h</tt>.  For different reasons on
 | 
			
		||||
different platforms, storing all of those pointers is inefficient.  On most
 | 
			
		||||
platforms, including all known platforms that support TLS, we can avoid this
 | 
			
		||||
added overhead.</p>
 | 
			
		||||
 | 
			
		||||
<p>If the assembly stubs are all the same size, the pointer need not be
 | 
			
		||||
stored for every function.  The location of the function can instead be
 | 
			
		||||
calculated by multiplying the size of the dispatch stub by the offset of the
 | 
			
		||||
function in the table.  This value is then added to the address of the first
 | 
			
		||||
dispatch stub.</p>
 | 
			
		||||
 | 
			
		||||
<p>This path is activated by adding the correct <tt>#ifdef</tt> magic to
 | 
			
		||||
<tt>src/mesa/glapi/glapi.c</tt> just before <tt>glprocs.h</tt> is
 | 
			
		||||
included.</p>
 | 
			
		||||
 | 
			
		||||
<h2 id="autogen">4. Automatic Generation of Dispatch Stubs</h2>
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
@@ -1,117 +1,104 @@
 | 
			
		||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
 | 
			
		||||
<html lang="en">
 | 
			
		||||
<head>
 | 
			
		||||
  <meta http-equiv="content-type" content="text/html; charset=utf-8">
 | 
			
		||||
  <title>Getting Mesa</title>
 | 
			
		||||
  <link rel="stylesheet" type="text/css" href="mesa.css">
 | 
			
		||||
</head>
 | 
			
		||||
<body>
 | 
			
		||||
<HTML>
 | 
			
		||||
 | 
			
		||||
<div class="header">
 | 
			
		||||
  <h1>The Mesa 3D Graphics Library</h1>
 | 
			
		||||
</div>
 | 
			
		||||
<TITLE>Getting Mesa</TITLE>
 | 
			
		||||
 | 
			
		||||
<iframe src="contents.html"></iframe>
 | 
			
		||||
<div class="content">
 | 
			
		||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
 | 
			
		||||
 | 
			
		||||
<h1>Downloading</h1>
 | 
			
		||||
<H1>Downloading / Unpacking</H1>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Primary Mesa download site:
 | 
			
		||||
<a href="ftp://ftp.freedesktop.org/pub/mesa/">freedesktop.org</a> (FTP)
 | 
			
		||||
Mesa can be downloaded from the
 | 
			
		||||
<a href="http://www.sourceforge.net/projects/mesa3d" target="_parent">
 | 
			
		||||
SourceForge download area</A>.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
When a new release is coming, release candidates (betas) may be found
 | 
			
		||||
<a href="ftp://ftp.freedesktop.org/pub/mesa/beta/">here</a>.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<h1>Unpacking</h1>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Mesa releases are available in three formats: .tar.bz2, .tar.gz, and .zip
 | 
			
		||||
Since version 2.3, Mesa is distributed in two pieces:  main library code
 | 
			
		||||
and demos.  If you're upgrading from a previous version of Mesa or you're not
 | 
			
		||||
interested in the demos you can just download the core Mesa archive file.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
To unpack .tar.gz files:
 | 
			
		||||
Mesa is available in at least three archive formats:
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<pre>
 | 
			
		||||
	tar zxf MesaLib-x.y.z.tar.gz
 | 
			
		||||
</pre>
 | 
			
		||||
or
 | 
			
		||||
<pre>
 | 
			
		||||
	gzcat MesaLib-x.y.z.tar.gz | tar xf -
 | 
			
		||||
</pre>
 | 
			
		||||
or
 | 
			
		||||
<pre>
 | 
			
		||||
	gunzip MesaLib-x.y.z.tar.gz ; tar xf MesaLib-x.y.z.tar
 | 
			
		||||
</pre>
 | 
			
		||||
<p>
 | 
			
		||||
To unpack .tar.bz2 files:
 | 
			
		||||
</p>
 | 
			
		||||
<pre>
 | 
			
		||||
	bunzip2 -c MesaLib-x.y.z.tar.gz | tar xf -
 | 
			
		||||
</pre>
 | 
			
		||||
<p>
 | 
			
		||||
To unpack .zip files:
 | 
			
		||||
</p>
 | 
			
		||||
<pre>
 | 
			
		||||
	unzip MesaLib-x.y.z.zip
 | 
			
		||||
1. GNU zip/tar
 | 
			
		||||
 | 
			
		||||
	Download MesaLib-X.Y.tar.gz and optionally MesaDemos-X.Y.tar.gz
 | 
			
		||||
	Unpack with:
 | 
			
		||||
		gzcat MesaLib-X.Y.tar.gz | tar xf -
 | 
			
		||||
		gzcat MesaDemos-X.Y.tar.gz | tar xf -
 | 
			
		||||
	or
 | 
			
		||||
		gunzip MesaLib-X.Y.tar.gz ; tar xf MesaLib-X.Y.tar
 | 
			
		||||
		gunzip MesaDemos-X.Y.tar.gz ; tar xf MesaLib-X.Y.tar
 | 
			
		||||
	or
 | 
			
		||||
		tar zxf MesaLib-X.Y.tar.gz
 | 
			
		||||
		tar zxf MesaDemos-X.Y.tar.gz
 | 
			
		||||
 | 
			
		||||
	If you don't have gzcat try zcat instead.
 | 
			
		||||
 | 
			
		||||
2. Unix compressed/tar
 | 
			
		||||
 | 
			
		||||
	Download MesaLib-X.Y.tar.Z and optionally MesaDemos-X.Y.tar.Z
 | 
			
		||||
	Unpack with:
 | 
			
		||||
		zcat MesaLib-X.Y.tar.Z | tar xf -
 | 
			
		||||
		zcat MesaDemos-X.Y.tar.Z | tar xf -
 | 
			
		||||
 | 
			
		||||
3. ZIP format
 | 
			
		||||
 | 
			
		||||
	Download MesaLib-X.Y.zip and optionally MesaDemos-X.Y.zip
 | 
			
		||||
	Unpack with:
 | 
			
		||||
		unzip MesaLib-X.Y.zip
 | 
			
		||||
		unzip MesaDemos-X.Y.zip
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<h1>Contents</h1>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
After unpacking you'll have these files and directories (among others):
 | 
			
		||||
After unpacking you'll have these directories (and more):
 | 
			
		||||
</p>
 | 
			
		||||
<pre>
 | 
			
		||||
Makefile	- top-level Makefile for most systems
 | 
			
		||||
configs/	- makefile parameter files for various systems
 | 
			
		||||
Makefile.X11	- top-level Makefile for X11-based systems
 | 
			
		||||
Make-config	- system configurations used by the Makefile.X11
 | 
			
		||||
include/	- GL header (include) files
 | 
			
		||||
bin/		- shell scripts for making shared libraries, etc
 | 
			
		||||
lib/		- final client libraries, created during compilation
 | 
			
		||||
docs/		- documentation
 | 
			
		||||
src/		- source code for libraries
 | 
			
		||||
src/mesa	- sources for the main Mesa library and device drivers
 | 
			
		||||
src/gallium     - sources for Gallium and Gallium drivers
 | 
			
		||||
src/glx		- sources for building libGL with full GLX and DRI support
 | 
			
		||||
src/glu		- libGLU source code
 | 
			
		||||
src/glw		- Xt/Motif/OpenGL widget code
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
and if you downloaded and unpacked the MesaDemos.X.Y archive:
 | 
			
		||||
 | 
			
		||||
src/glut	- GLUT source code
 | 
			
		||||
progs/		- OpenGL programs
 | 
			
		||||
progs/demos	- original Mesa demos
 | 
			
		||||
progs/xdemos	- GLX OpenGL/Mesa demos
 | 
			
		||||
progs/redbook	- examples from the OpenGL Programming Guide
 | 
			
		||||
progs/samples	- examples from SGI
 | 
			
		||||
progs/images/	- image files
 | 
			
		||||
 | 
			
		||||
</pre>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
Proceed to the <a href="install.html">compilation and installation
 | 
			
		||||
Proceed to <a href="install.html">compilation and installation
 | 
			
		||||
instructions</a>.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
<h1>Demos, GLUT, and GLU</h1>
 | 
			
		||||
<H1>GLUT</H1>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
A package of SGI's GLU library is available
 | 
			
		||||
<a href="ftp://ftp.freedesktop.org/pub/mesa/glu/">here</a>
 | 
			
		||||
Mesa 2.5 and later includes Mark Kilgard's GLUT library (GL Utility Toolkit).
 | 
			
		||||
GLUT is built automatically on systems which support it.
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
A package of Mark Kilgard's GLUT library is available
 | 
			
		||||
<a href="ftp://ftp.freedesktop.org/pub/mesa/glut/">here</a>
 | 
			
		||||
The GLUT tests, demos, examples, etc are not included, just the main library.
 | 
			
		||||
To obtain the latest complete release of GLUT please visit the
 | 
			
		||||
<a href="http://www.opengl.org/developers/documentation/glut/index.html"
 | 
			
		||||
target ="_parent">GLUT homepage</a>
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
The Mesa demos collection is available
 | 
			
		||||
<a href="ftp://ftp.freedesktop.org/pub/mesa/demos/">here</a>
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
<p>
 | 
			
		||||
In the past, GLUT, GLU and the Mesa demos were released in conjunction with
 | 
			
		||||
Mesa releases.  But since GLUT, GLU and the demos change infrequently, they
 | 
			
		||||
were split off into their own git repositories:
 | 
			
		||||
 | 
			
		||||
<a href="http://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
 | 
			
		||||
<a href="http://cgit.freedesktop.org/mesa/glu/">GLU</a> and
 | 
			
		||||
<a href="http://cgit.freedesktop.org/mesa/demos/">Demos</a>,
 | 
			
		||||
</p>
 | 
			
		||||
 | 
			
		||||
</div>
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
</BODY>
 | 
			
		||||
</HTML>
 | 
			
		||||
 
 | 
			
		||||
Some files were not shown because too many files have changed in this diff Show More
		Reference in New Issue
	
	Block a user