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55 Commits
mesa-12.0.
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vtx-0-2-24
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((prog-mode
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(indent-tabs-mode . nil)
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(tab-width . 8)
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(c-basic-offset . 3)
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(c-file-style . "stroustrup")
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(fill-column . 78)
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(eval . (progn
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(c-set-offset 'innamespace '0)
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(c-set-offset 'inline-open '0)))
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)
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(makefile-mode (indent-tabs-mode . t))
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)
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.gitattributes
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*.dsp -crlf
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*.dsw -crlf
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*.sln -crlf
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*.vcproj -crlf
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.gitignore
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*.a
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*.dll
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*.exe
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*.ilk
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*.la
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*.lo
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*.o
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*.os
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*.pc
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*.pdb
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*.pyc
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*.pyo
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*.so
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*.so.*
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*.sw[a-z]
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*.tar
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*.tar.bz2
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*.tar.gz
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*.tar.xz
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*.trs
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*.zip
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*~
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depend
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depend.bak
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bin/ltmain.sh
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lib
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lib64
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configure
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configure.lineno
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autom4te.cache
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aclocal.m4
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config.log
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config.status
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cscope*
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tags
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.scon*
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config.py
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build
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libtool
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manifest.txt
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.dir-locals.el
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.deps/
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.dirstamp
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.libs/
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Makefile
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Makefile.in
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.install-mesa-links
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.install-gallium-links
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/src/git_sha1.h
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460
.mailmap
460
.mailmap
@@ -1,460 +0,0 @@
|
||||
Aapo Tahkola <aet@rasterburn.org> <aapo@aapo-desktop.(none)>
|
||||
|
||||
Adam Jackson <ajax@redhat.com> <ajax@benzedrine.nwnk.net>
|
||||
Adam Jackson <ajax@redhat.com> <ajax@freedesktop.org>
|
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|
||||
Adrian Marius Negreanu <adrian.m.negreanu@intel.com> Adrian Negreanu <adrian.m.negreanu@intel.com>
|
||||
Adrian Marius Negreanu <adrian.m.negreanu@intel.com> Negreanu Marius Adrian <adrian.m.negreanu@intel.com>
|
||||
|
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Dave Airlie <airlied@redhat.com> <airliedfreedesktop.org>
|
||||
Dave Airlie <airlied@redhat.com> airlied <airlied@unused-12-215.bne.redhat.com>
|
||||
Dave Airlie <airlied@redhat.com> <airlied@dhcp-1-203.bne.redhat.com>
|
||||
Dave Airlie <airlied@redhat.com> <airlied@gmail.com>
|
||||
Dave Airlie <airlied@redhat.com> <airlied@itt42.(none)>
|
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Dave Airlie <airlied@redhat.com> <airlied@linux.ie>
|
||||
Dave Airlie <airlied@redhat.com> <airlied@nx6125b.(none)>
|
||||
Dave Airlie <airlied@redhat.com> <airlied@panoply-rh.(none)>
|
||||
Dave Airlie <airlied@redhat.com> <airlied@ppcg5.localdomain>
|
||||
|
||||
Alan Coopersmith <alan.coopersmith@oracle.com> <alan.coopersmith@sun.com>
|
||||
|
||||
Alan Hourihane <alanh@vmware.com> <alanh@tungstengraphics.com>
|
||||
Alan Hourihane <alanh@vmware.com> <alanh@fairlite.demon.co.uk>
|
||||
Alan Hourihane <alanh@vmware.com> <alanh@jetpack.(none)>
|
||||
|
||||
Alexander Monakov <amonakov@gmail.com> <amonakov@ispras.ru>
|
||||
|
||||
Alexander von Gluck IV <kallisti5@unixzen.com> Alexander von Gluck <kallisti5@unixzen.com>
|
||||
|
||||
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.prom.eng.vmware.com>
|
||||
Alex Corscadden <alexc@vmware.com> <alexc@alexc-dev1.vmware.com>
|
||||
|
||||
Alex Deucher <alexdeucher@gmail.com> <alexander.deucher@amd.com>
|
||||
Alex Deucher <alexdeucher@gmail.com> <agd5f@yahoo.com>
|
||||
Alex Deucher <alexdeucher@gmail.com> <alex@botch2.com>
|
||||
Alex Deucher <alexdeucher@gmail.com> <alex@botch2.(none)>
|
||||
Alex Deucher <alexdeucher@gmail.com> <alex@cube.(none)>
|
||||
Alex Deucher <alexdeucher@gmail.com> <alex@samba.(none)>
|
||||
|
||||
Andreas Fänger <a.faenger@e-sign.com> <a.faenger@e-sign.com>
|
||||
|
||||
Andreas Hartmetz <ahartmetz@gmail.com> <andreas.hartmetz@kdab.com>
|
||||
|
||||
Andre Heider <a.heider@gmail.com>
|
||||
Andreas Heider <andreas@heider.io>
|
||||
|
||||
Andreas Pokorny <andreas.pokorny@canonical.com> <andreas.pokorny@elektrobit.com>
|
||||
|
||||
Andrew Randrianasulu <randrianasulu@gmail.com> <randrik_a@yahoo.com>
|
||||
Andrew Randrianasulu <randrianasulu@gmail.com> <randrik@mail.ru>
|
||||
|
||||
Arthur Huillet <arthur.huillet@free.fr> Arthur HUILLET <arthur.huillet@free.fr>
|
||||
|
||||
Benjamin Franzke <benjaminfranzke@googlemail.com> ben <benjaminfranzke@googlemail.com>
|
||||
|
||||
Ben Skeggs <bskeggs@redhat.com> <darktama@beleth.(none)>
|
||||
Ben Skeggs <bskeggs@redhat.com> <darktama@iinet.net.au>
|
||||
Ben Skeggs <bskeggs@redhat.com> <darktama@nisroch.keine.ath.cx>
|
||||
Ben Skeggs <bskeggs@redhat.com> <skeggsb-at-gmail.com>
|
||||
Ben Skeggs <bskeggs@redhat.com> <skeggsb@gmail.com>
|
||||
Ben Skeggs <bskeggs@redhat.com> <skeggsb@localhost.localdomain>
|
||||
Ben Skeggs <bskeggs@redhat.com> <skeggsb@nisroch.keine.ath.cx>
|
||||
|
||||
Ben Widawsky <benjamin.widawsky@intel.com> Ben Widawsky <ben@bwidawsk.net>
|
||||
|
||||
Blair Sadewitz <blair.sadewitz@gmail.com> Blair Sadewitz <blair.sadewitz.gmail.com>
|
||||
|
||||
Boris Peterbarg <reist@users.sourceforge.net> reist <reist>
|
||||
|
||||
Brian Paul <brianp@vmware.com> Brian <brian.paul@tungstengraphics.com>
|
||||
Brian Paul <brianp@vmware.com> <brian.paul@tungstengraphics.com>
|
||||
Brian Paul <brianp@vmware.com> <brian.e.paul@gmail.com>
|
||||
Brian Paul <brianp@vmware.com> <brianp@kemper.freedesktop.org>
|
||||
Brian Paul <brianp@vmware.com> brian <brian@cvp965.(none)>
|
||||
Brian Paul <brianp@vmware.com> Brian <brian@i915.localnet.net>
|
||||
Brian Paul <brianp@vmware.com> Brian <brian@nostromo.localnet.net>
|
||||
Brian Paul <brianp@vmware.com> Brian <brian@poulsbo.localnet.net>
|
||||
Brian Paul <brianp@vmware.com> Brian <brian@ps3.localnet.net>
|
||||
Brian Paul <brianp@vmware.com> Brian <brianp@vmware.com>
|
||||
Brian Paul <brianp@vmware.com> Brian <brian@yutani.localnet.net>
|
||||
Brian Paul <brianp@vmware.com> root <brian.paul@tungstengraphics.com>
|
||||
Brian Paul <brianp@vmware.com> root <root@i915.localnet.net>
|
||||
Brian Paul <brianp@vmware.com> root <root@nostromo.localnet.net>
|
||||
Brian Paul <brianp@vmware.com> root <root@i965.localnet.net>
|
||||
|
||||
Bruce Merry <bmerry@users.sourceforge.net> <bmerry@gmail.com>
|
||||
|
||||
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <s3734770@mail.zih.tu-dresden.de>
|
||||
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <carli@carli-laptop.(none)>
|
||||
Carl-Philip Hänsch <cphaensch@googlemail.com> Carl-Philip Haensch <Carl-Philip.Haensch@mailbox.tu-dresden.de>
|
||||
|
||||
Chad Versace <chad.versace@intel.com> <chad@chad-versace.us>
|
||||
Chad Versace <chad.versace@intel.com> <Chad Versace chad@chad-versace.us>
|
||||
Chad Versace <chad.versace@intel.com> <chad.versace@linux.intel.com>
|
||||
|
||||
Chia-I Wu <olvaffe@gmail.com> <olv@lunarg.com>
|
||||
Chia-I Wu <olvaffe@gmail.com> Chia-Wu <olvaffe@gmail.com>
|
||||
|
||||
Chih-Wei Huang <cwhuang@linux.org.tw> Chih-Wei Huang <cwhuang@android-x86.org>
|
||||
|
||||
Christian König <christian.koenig@amd.com> Christian Koenig <christian.koenig@amd.com>
|
||||
Christian König <christian.koenig@amd.com> Christian König <christian.koenig at amd.com>
|
||||
Christian König <christian.koenig@amd.com> Christian König <deathsimple@vodafone.de>
|
||||
|
||||
Christoph Brill <egore911@egore911.de> Christoph Bill <egore@gmx.de>
|
||||
Christoph Brill <egore911@egore911.de> <egore@gmx.de>
|
||||
|
||||
Christoph Bumiller <christoph.bumiller@speed.at> <e0425955@student.tuwien.ac.at>
|
||||
|
||||
Christopher James Halse Rogers <christopher.halse.rogers@canonical.com> Christopher James Halse Rogers <raof@ubuntu.com>
|
||||
|
||||
Claudio Ciccani <klan@directfb.org> <klan@users.sf.net>
|
||||
Claudio Ciccani <klan@directfb.org> <klan@users.sourceforge.net>
|
||||
|
||||
Connor Abbott <cwabbott0@gmail.com> <connor.w.abbott@intel.com>
|
||||
Connor Abbott <cwabbott0@gmail.com> <connor.abbott@intel.com>
|
||||
|
||||
Corbin Simpson <MostAwesomeDude@gmail.com> <mostawesomed...@gmail.com>
|
||||
Corbin Simpson <MostAwesomeDude@gmail.com> <mostawesomedude@gmail.com>
|
||||
|
||||
Courtney Goeltzenleuchter <courtney@lunarg.com> <courtney@LunarG.com>
|
||||
|
||||
Daniel Skinner <sio@users.sourceforge.net> sio <sio>
|
||||
|
||||
Daniel Stone <daniels@collabora.com> <daniel@fooishbar.org>
|
||||
|
||||
David Miller <davem@davemloft.net> David S. Miller <davem@davemloft.net>
|
||||
David Miller <davem@davemloft.net> Dave Miller <davem@davemloft.net>
|
||||
David Miller <davem@davemloft.net> davem69 <davem69>
|
||||
|
||||
David Heidelberger <david.heidelberger@ixit.cz> David Heidelberg <david@ixit.cz>
|
||||
David Heidelberger <david.heidelberger@ixit.cz> <d.okias@gmail.com>
|
||||
|
||||
David Reveman <reveman@chromium.org> <c99drn@cs.umu.se>
|
||||
|
||||
Dieter Nützel <Dieter@nuetzel-hh.de> Dieter Nützel <dieter@nuetzel-hh.de>
|
||||
|
||||
Dmitry Cherkassov <dcherkassov@gmail.com> Dmitry Cherkasov <dcherkassov@gmail.com>
|
||||
|
||||
Dylan Baker <dylanx.c.baker@intel.com> <baker.dylan.c@gmail.com>
|
||||
|
||||
Emeric Grange <emeric.grange@gmail.com> Emeric <emeric.grange@gmail.com>
|
||||
|
||||
Emil Velikov <emil.l.velikov@gmail.com> <emil.velikov@collabora.com>
|
||||
|
||||
Eric Anholt <eric@anholt.net> Eric Anholt <anholt@FreeBSD.org>
|
||||
|
||||
Eugeni Dodonov <eugeni.dodonov@intel.com> <eugeni@mandriva.com>
|
||||
|
||||
Fabian Bieler <der.fabe@gmx.net> <fabianbieler@fastmail.fm>
|
||||
Fabian Bieler <der.fabe@gmx.net> <<der.fabe@gmx.net>>
|
||||
|
||||
Feng, Haitao <haitao.feng@intel.com> Haitao Feng <haitao.feng@intel.com>
|
||||
|
||||
Frank Henigman <fjhenigman@google.com> <fjhenigman@chromium.org>
|
||||
|
||||
George Sapountzis <gsapountzis@gmail.com> George Sapountzis <gsap7@yahoo.gr>
|
||||
|
||||
Gwenole Beauchesne <gwenole.beauchesne@intel.com> <gb.devel@gmail.com>
|
||||
|
||||
Hamish Marson <hmarson@users.sourceforge.net> hmarson <hmarson>
|
||||
|
||||
Hans de Goede <hdegoede@redhat.com> Hans de Goede <j.w..r..degoede@hhs.nl>
|
||||
|
||||
Homer Hsing <dongsheng.xing@intel.com> <homer.hsing@gmail.com>
|
||||
|
||||
Hui Qi Tay <hqtay@vmware.com> <tayhuiqithq@gmail.com>
|
||||
|
||||
Ian Romanick <ian.d.romanick@intel.com> <idr@freedesktop.org>
|
||||
Ian Romanick <ian.d.romanick@intel.com> <idr@us.ibm.com>
|
||||
|
||||
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@vmware.com>
|
||||
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.(none)>
|
||||
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@aurora.walkyrie.se>
|
||||
Jakob Bornecrantz <wallbraker@gmail.com> <jakob@tungstengraphics.com>
|
||||
Jakob Bornecrantz <wallbraker@gmail.com> <wallbraker 'at' gmail 'dot' com>
|
||||
|
||||
Jakub Bogusz <qboosh@pld-linux.org> <gboosh@pld-linux.org>
|
||||
|
||||
James Legg <jlegg@feralinteractive.com> <lankyleggy@gmail.com>
|
||||
|
||||
Jan Vesely <jano.vesely@gmail.com> Jan Vesely <jan.vesely@rutgers.edu>
|
||||
|
||||
Jason Ekstrand <jason@jlekstrand.net> <jason.ekstrand@intel.com>
|
||||
|
||||
Jeremy Huddleston <jeremyhu@apple.com> <jeremyhu@freedesktop.org>
|
||||
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@tifa.local>
|
||||
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@vincent.local>
|
||||
Jeremy Huddleston <jeremyhu@apple.com> <jeremy@yuffie.local>
|
||||
Jeremy Huddleston <jeremyhu@apple.com> Jeremy Huddleston Sequoia <jeremyhu@apple.com>
|
||||
|
||||
Jeremy Kolb <jkolb@freedesktop.org> <jkolb@brandeis.edu>
|
||||
|
||||
Jerome Glisse <jglisse@redhat.com> <glisse@freedesktop.org>
|
||||
Jerome Glisse <jglisse@redhat.com> <glisse@kemper.freedesktop.org>
|
||||
Jerome Glisse <jglisse@redhat.com> John Doe <glisse@barney.(none)>
|
||||
Jerome Glisse <jglisse@redhat.com> John Doe <glisse@localhost.localdomain>
|
||||
|
||||
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@hobbes.lan>
|
||||
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@hobbes.(none)>
|
||||
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@jbarnes-desktop.localdomain>
|
||||
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@jbarnes-t61.(none)>
|
||||
Jesse Barnes <jesse.barnes@intel.com> <jbarnes@virtuousgeek.org>
|
||||
|
||||
Joakim Sindholt <bacn@zhasha.com> <opensource@zhasha.com>
|
||||
Joakim Sindholt <bacn@zhasha.com> <zhasha@gallium-dev.(none)>
|
||||
|
||||
Jochen Gerlach <jtg@users.sourceforge.net> jtg <jtg>
|
||||
|
||||
Joel Bosveld <joel.bosveld@gmail.com> <Joel.Bosveld@gmail.com>
|
||||
|
||||
Jonathan Adamczewski <jadamcze@utas.edu.au> <jadamcze@utas.edu.a>
|
||||
|
||||
Jon Turney <jon.turney@dronecode.org.uk> Jon TURNEY <jon.turney@dronecode.org.uk>
|
||||
|
||||
José Fonseca <jfonseca@vmware.com> Jose Fonseca <jfonseca@vmware.com>
|
||||
José Fonseca <jfonseca@vmware.com> Jose Fonseca <jrfonseca@tungstengraphics.com>
|
||||
José Fonseca <jfonseca@vmware.com> <jfonseca@pegasus.(none)>
|
||||
José Fonseca <jfonseca@vmware.com> <jfonseca@titan.(none)>
|
||||
José Fonseca <jfonseca@vmware.com> <jose.r.fonseca@gmail.com>
|
||||
José Fonseca <jfonseca@vmware.com> <jrfonseca@tungstengraphics.com>
|
||||
José Fonseca <jfonseca@vmware.com> <j_r_fonseca@yahoo.co.uk>
|
||||
|
||||
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk Jansen <jouk@hrem.nano.tudelft.nl>
|
||||
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk Jansen <joukj@hrem.stm.tudelft.nl>
|
||||
Jouk Jansen <joukj@hrem.nano.tudelft.nl> joukj <joukj@tarantella.(none)>
|
||||
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk <joukj@tarantella.nano.tudelft.nl>
|
||||
Jouk Jansen <joukj@hrem.nano.tudelft.nl> Jouk <joukj@tarantella.(none)>
|
||||
Jouk Jansen <joukj@hrem.nano.tudelft.nl> J.Jansen <joukj@tarantella.nano.tudelft.nl>
|
||||
|
||||
Juan Zhao <juan.j.zhao@intel.com> <juan.j.zhao@linux.intel.com>
|
||||
|
||||
Julien Cristau <jcristau@debian.org> <julien.cristau@logilab.fr>
|
||||
|
||||
Julien Isorce <j.isorce@samsung.com> <julien.isorce@gmail.com>
|
||||
|
||||
Kalyan Kondapally <kalyan.kondapally@intel.com> <kondapallykalyancontribute@gmail.com>
|
||||
|
||||
Karl Schultz <karl.w.schultz@gmail.com> Karl Schultze <k.w.schultz@comcast.net>
|
||||
Karl Schultz <karl.w.schultz@gmail.com> unknown <kwschult@.na.qualcomm.com>
|
||||
Karl Schultz <karl.w.schultz@gmail.com> <k.w.schultz@comcast.net>
|
||||
Karl Schultz <karl.w.schultz@gmail.com> <Karl.W.Schultz@gmail.com>
|
||||
Karl Schultz <karl.w.schultz@gmail.com> <kschultz@freedesktop.org>
|
||||
|
||||
Keith Harrison <sio2@users.sourceforge.net> sio2 <sio2>
|
||||
|
||||
Keith Packard <keithp@keithp.com> <keithp@koto.keithp.com>
|
||||
Keith Packard <keithp@keithp.com> <keithp@neko.keithp.com>
|
||||
|
||||
Keith Whitwell <keithw@vmware.com> <keith@tungstengraphics.com>
|
||||
Keith Whitwell <keithw@vmware.com> keithw <keithw@keithw-laptop.(none)>
|
||||
|
||||
Kristian Høgsberg <krh@bitplanet.net> <krh@redhat.com>
|
||||
Kristian Høgsberg <krh@bitplanet.net> <krh@hinata.boston.redhat.com>
|
||||
Kristian Høgsberg <krh@bitplanet.net> <krh@sasori.boston.redhat.com>
|
||||
Kristian Høgsberg <krh@bitplanet.net> <krh@temari.boston.redhat.com>
|
||||
Kristian Høgsberg <krh@bitplanet.net> <kristian.h.kristensen@intel.com>
|
||||
|
||||
Krzesimir Nowak <qdlacz@gmail.com> <krzesimir@kinvolk.io>
|
||||
|
||||
Li Peng <peng.li@intel.com> <peng.li@linux.intel.com>
|
||||
|
||||
Lucas Stach <dev@lynxeye.de> <l.stach@pengutronix.de>
|
||||
|
||||
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <dev@mblankhorst.nl>
|
||||
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <m.b.lankhorst@gmail.com>
|
||||
Maarten Lankhorst <maarten.lankhorst@ubuntu.com> <maarten.lankhorst@canonical.com>
|
||||
|
||||
Maciej Cencora <m.cencora@gmail.com> <maciej@osiris.(none)>
|
||||
|
||||
Marc-André Lureau <marcandre.lureau@gmail.com> Marc-Andre Lureau <marcandre.lureau@gmail.com>
|
||||
|
||||
Marc Dietrich <marvin24@gmx.de> Marc <marvin24@gmx.de>
|
||||
Marc Dietrich <marvin24@gmx.de> marvin24 <marvin24@gmx.de>
|
||||
|
||||
Marcin Ślusarz <marcin.slusarz@gmail.com> Marcin Slusarz <marcin.slusarz@gmail.com>
|
||||
|
||||
Marek Olšák <marek.olsak@amd.com> <maraeo@gmail.com>
|
||||
|
||||
Mario Kleiner <mario.kleiner.de@gmail.com> kleinerm <mario.kleiner@tuebingen.mpg.de>
|
||||
Mario Kleiner <mario.kleiner.de@gmail.com> <mario.kleiner@tuebingen.mpg.de>
|
||||
|
||||
Mark Mueller <markkmueller@gmail.com> <MarkKMueller@gmail.com>
|
||||
|
||||
Marta Lofstedt <marta.lofstedt@intel.com> <marta.lofstedt@linux.intel.com>
|
||||
|
||||
Martin Peres <martin.peres@linux.intel.com> <martin.peres@labri.fr>
|
||||
|
||||
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Froehlich <Mathias.Froehlich@gmx.net>
|
||||
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Froehlich <Mathias.Froehlich@web.de>
|
||||
Mathias Fröhlich <mathias.froehlich@gmx.net> Mathias Frohlich <M.Froehlich@science-computing.de>
|
||||
Mathias Fröhlich <mathias.froehlich@gmx.net> <frohlich8@users.sourceforge.net>
|
||||
Mathias Fröhlich <mathias.froehlich@gmx.net> <Mathias.Froehlich@gmx.net>
|
||||
Mathias Fröhlich <mathias.froehlich@gmx.net> <Mathias.Froehlich@web.de>
|
||||
Mathias Fröhlich <mathias.froehlich@gmx.net> M.Froehlich@science-computing.de <M.Froehlich@science-computing.de>
|
||||
|
||||
Matthew W. S. Bell <matthew@bells23.org.uk> Matthew Bell <matthew@bells23.org.uk>
|
||||
|
||||
Maxence Le Doré <maxence.ledore@gmail.com> Maxence Le Dore <maxence.ledore@gmail.com>
|
||||
|
||||
Micah Fedke <micah.fedke@collabora.co.uk> <M.Fedke@Astronautics.com>
|
||||
|
||||
Michal Krol <michal@vmware.com> <michal@tungstengraphics.com>
|
||||
Michal Krol <michal@vmware.com> Michal Krol <michal@ubuntu-vbox.(none)>
|
||||
Michal Krol <michal@vmware.com> Michal Krol <mjkrol@gmail.org>
|
||||
Michal Krol <michal@vmware.com> michal <michal@capacitor.(none)>
|
||||
Michal Krol <michal@vmware.com> michal <michal@michal-laptop.(none)>
|
||||
Michal Krol <michal@vmware.com> michal <michal@quad.(none)>
|
||||
Michal Krol <michal@vmware.com> michal <michal@transistor.(none)>
|
||||
Michal Krol <michal@vmware.com> Michal <michal@tungstengraphics.com>
|
||||
Michal Krol <michal@vmware.com> michal <michal@wmvare.com>
|
||||
|
||||
Michel Dänzer <michel@daenzer.net> <michel.daenzer@amd.com>
|
||||
Michel Dänzer <michel@daenzer.net> <daenzer@vmware.com>
|
||||
Michel Dänzer <michel@daenzer.net> <michel@tungstengraphics.com>
|
||||
Michel Dänzer <michel@daenzer.net> Michel Daenzer <michel.daenzer@amd.com>
|
||||
Michel Dänzer <michel@daenzer.net> Michel Daenzer <daenzer@localhost.(none)>
|
||||
|
||||
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> Mike Kaplinksiy <mike.kaplinskiy@gmail.com>
|
||||
Mike Kaplinskiy <mike.kaplinskiy@gmail.com> <mike.kaplinskiy@gmai.com>
|
||||
|
||||
Mike Stroyan <mike@lunarg.com> <mike@LunarG.com>
|
||||
|
||||
Nian Wu <nian.wu@intel.com> <nian@graphics.(none)>
|
||||
Nian Wu <nian.wu@intel.com> <nian@tinderbox.sh.intel.com>
|
||||
|
||||
Nick Bowler <nbowler@draconx.ca>
|
||||
|
||||
Nick Sarnie <commendsarnex@gmail.com>
|
||||
|
||||
Nicolai Hähnle <nicolai.haehnle@amd.com> <nhaehnle@gmail.com>
|
||||
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <nhaehnle@gmail.com>
|
||||
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <prefect_@gmx.net>
|
||||
Nicolai Hähnle <nicolai.haehnle@amd.com> Nicolai Haehnle <prefect@upb.de>
|
||||
|
||||
Nigel Stewart <nigels@users.sourceforge.net> <nigels@sourceforge.net>
|
||||
Nigel Stewart <nigels@users.sourceforge.net> <nstewart@nvidia.com>
|
||||
|
||||
nobled <nobled@dreamwidth.org> <nobled2@nobled2-karmic.(none)>
|
||||
|
||||
Oliver McFadden <oliver.mcfadden@linux.intel.com> <z3ro.geek@gmail.com>
|
||||
|
||||
Owain Ainsworth <zerooa@googlemail.com> Owain G. Ainsworth <oga@openbsd.org>
|
||||
|
||||
Owen W. Taylor <otaylor@fishsoup.net> Owen Taylor <otaylor@snell.localdomain>
|
||||
|
||||
Patrice Mandin <patmandin@gmail.com> <patrice@manoir.racoon.city>
|
||||
Patrice Mandin <patmandin@gmail.com> <pmandin@caramail.com>
|
||||
Patrice Mandin <patmandin@gmail.com> <pmandin@freedesktop.org>
|
||||
|
||||
Pauli Nieminen <pauli.nieminen@linux.intel.com> <suokkos@gmail.com>
|
||||
|
||||
Paulo Zanoni <paulo.r.zanoni@intel.com> Paulo Zanoni <pzanoni@mandriva.com>
|
||||
|
||||
Paul Seidler <sepek@exherbo.org> Paul Seidler <pl.seidler@googlemail.com>
|
||||
|
||||
Pekka Paalanen <pekka.paalanen@collabora.co.uk> <ppaalanen@gmail.com>
|
||||
Pekka Paalanen <pekka.paalanen@collabora.co.uk> <pq@iki.fi>
|
||||
|
||||
Peter Hutterer <peter.hutterer@who-t.net> <peter@cs.unisa.edu.au>
|
||||
|
||||
Pierre-Eric Pelloux-Prayer <pelloux@gmail.com> pepp <pelloux@gmail.com>
|
||||
|
||||
Pierre Willenbrock <pierre@pirsoft.de> Pierre Willenbrok <pierre@pirsoft.de>
|
||||
|
||||
Quentin Glidic <sardemff7+git@sardemff7.net> <sardemff7@sardemff7.net>
|
||||
|
||||
RALOVICH, Kristóf <tade60@freemail.hu> <kristof.ralovich@gmail.com>
|
||||
|
||||
Richard Li <richardradeon@gmail.com> <RichardZ.Li@amd.com>
|
||||
# The next ones are not 100% sure
|
||||
Richard Li <richardradeon@gmail.com> richard <richard@richard-desktop3.(none)>
|
||||
Richard Li <richardradeon@gmail.com> richard <richard@richard-desktop.(none)>
|
||||
Richard Li <richardradeon@gmail.com> root <root@richard-desktop.(none)>
|
||||
|
||||
Richard Sandiford <rsandifo@linux.vnet.ibm.com> <r.sandiford@uk.ibm.com>
|
||||
|
||||
Rob Clark <robclark@freedesktop.org> <Rob Clark robdclark@freedesktop.org>
|
||||
Rob Clark <robclark@freedesktop.org> <robdclark@gmail.com>
|
||||
|
||||
Robert Bragg <robert@sixbynine.org> <robert@linux.intel.com>
|
||||
|
||||
Robert Ellison <papillo@vmware.com> <papillo@i965-laptop.(none)>
|
||||
Robert Ellison <papillo@vmware.com> <papillo@tungstengraphics.com>
|
||||
|
||||
Robert Hooker <sarvatt@ubuntu.com> <robert.hooker@canonical.com>
|
||||
|
||||
Roland Scheidegger <sroland@vmware.com> <rscheidegger@gmx.ch>
|
||||
Roland Scheidegger <sroland@vmware.com> <sroland@tungstengraphics.com>
|
||||
|
||||
Roy Spliet <rspliet@eclipso.eu> <r.spliet@student.tudelft.nl>
|
||||
|
||||
Rune Petersen <rune@megahurts.dk> Rune Peterson <rune@megahurts.dk>
|
||||
|
||||
Ryan Houdek <sonicadvance1@gmail.com> <Sonicadvance1@gmail.com>
|
||||
|
||||
Sam Hocevar <sam@hocevar.net> Sam Hocevar <sam@zoy.org>
|
||||
|
||||
Samuel Iglesias Gonsálvez <siglesias@igalia.com> Samuel Iglesias Gonsalvez <siglesias@igalia.com>
|
||||
|
||||
Sean D'Epagnier <sean@depagnier.com> <geckosenator@freedesktop.org>
|
||||
|
||||
Serge Martin <edb+mesa@sigluy.net> Serge Martin (EdB) <edb+mesa@sigluy.net>
|
||||
Serge Martin <edb+mesa@sigluy.net> EdB <edb+mesa@sigluy.net>
|
||||
|
||||
Sinclair Yeh <syeh@vmware.com> <sinclair.yeh@intel.com>
|
||||
|
||||
Stefan Brüns <stefan.bruens@rwth-aachen.de> <Stefan.Bruens@rwth-aachen.de>
|
||||
|
||||
Stéphane Marchesin <marcheu@chromium.org> Stephane Marchesin <marchesin@icps.u-strasbg.fr>
|
||||
Stéphane Marchesin <marcheu@chromium.org> Stephane Marchesin <stephane.marchesin@gmail.com>
|
||||
|
||||
Sven M. Hallberg <pesco@users.sourceforge.net> pesco <pesco>
|
||||
|
||||
Tapani Pälli <tapani.palli@intel.com> <tapani.palli@gmail.com>
|
||||
Tapani Pälli <tapani.palli@intel.com> Tapani <tapani.palli@intel.com>
|
||||
|
||||
Thierry Reding <treding@nvidia.com> <thierry@gilfi.de>
|
||||
Thierry Reding <treding@nvidia.com> <thierry.reding@avionic-design.de>
|
||||
|
||||
Thierry Vignaud <thierry.vignaud@gmail.com> <tvignaud@mandriva.com>
|
||||
|
||||
Thomas Balling Sørensen <tball@io.dk> <tball@tball-laptop.(none)>
|
||||
|
||||
Thomas Hellstrom <thellstrom@vmware.com> Thomas <thellstrom@vmware.com>
|
||||
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thellstrom-at-vmware-dot-com>
|
||||
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thomas-at-tungstengraphics-dot-com>
|
||||
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellstrom <thomas@tungstengraphics.com>
|
||||
Thomas Hellstrom <thellstrom@vmware.com> Thomas Hellström <thomas@tungstengraphics.com>
|
||||
|
||||
Thomas Tanner <tanner@gmx.net> tanner <tanner>
|
||||
|
||||
Tilman Sauerbeck <tilman@code-monkey.de> <tilman@freedesktop.org>
|
||||
|
||||
Timothy Arceri <timothy.arceri@collabora.com> <t_arceri@yahoo.com.au>
|
||||
Timothy Arceri <timothy.arceri@collabora.com> Timothy <t_arceri@yahoo.com.au>
|
||||
|
||||
Tom Fogal <tfogal@alumni.unh.edu> <tfogal@sci.utah.edu>
|
||||
|
||||
Tom Stellard <thomas.stellard@amd.com> <tstellar@gmail.com>
|
||||
Tom Stellard <thomas.stellard@amd.com> Thomas Stellard <tom.stellard@amd.com>
|
||||
|
||||
Tormod Volden <debian.tormod@gmail.com> <lists.tormod@gmail.com>
|
||||
|
||||
Török Edwin <edwin+mesa@etorok.net> Török Edvin <edwintorok@gmail.com>
|
||||
Török Edwin <edwin+mesa@etorok.net> <edwintorok@gmail.com>
|
||||
|
||||
Ville Syrjälä <ville.syrjala@linux.intel.com> Ville Syrjala <syrjala@freedesktop.org>
|
||||
Ville Syrjälä <ville.syrjala@linux.intel.com> Ville Syrjala <syrjala@sci.fi>
|
||||
|
||||
Vincent Lejeune <vljn@ovi.com> <peluche.canard@gmail.com>
|
||||
|
||||
Vinson Lee <vlee@freedesktop.org> <vlee@vmware.com>
|
||||
|
||||
Zhenyu Wang <zhenyuw@linux.intel.com> Wang Zhenyu <zhenyu.z.wang@intel.com>
|
||||
|
||||
Zack Rusin <zackr@vmware.com> <zack@kde.org>
|
||||
Zack Rusin <zackr@vmware.com> <zack@pixel.(none)>
|
||||
Zack Rusin <zackr@vmware.com> <zack@tungstengraphics.com>
|
||||
|
||||
Zhang <zxpmyth@yahoo.com.cn> zhang <zxpmyth@yahoo.com.cn>
|
101
.travis.yml
101
.travis.yml
@@ -1,101 +0,0 @@
|
||||
language: c
|
||||
|
||||
sudo: false
|
||||
|
||||
cache:
|
||||
directories:
|
||||
- $HOME/.ccache
|
||||
|
||||
addons:
|
||||
apt:
|
||||
packages:
|
||||
- libdrm-dev
|
||||
- libudev-dev
|
||||
- x11proto-xf86vidmode-dev
|
||||
- libexpat1-dev
|
||||
- libxcb-dri2-0-dev
|
||||
- libx11-xcb-dev
|
||||
- llvm-3.4-dev
|
||||
- scons
|
||||
|
||||
env:
|
||||
global:
|
||||
- XORG_RELEASES=http://xorg.freedesktop.org/releases/individual
|
||||
- XCB_RELEASES=http://xcb.freedesktop.org/dist
|
||||
- XORGMACROS_VERSION=util-macros-1.19.0
|
||||
- GLPROTO_VERSION=glproto-1.4.17
|
||||
- DRI2PROTO_VERSION=dri2proto-2.8
|
||||
- DRI3PROTO_VERSION=dri3proto-1.0
|
||||
- PRESENTPROTO_VERSION=presentproto-1.0
|
||||
- LIBPCIACCESS_VERSION=libpciaccess-0.13.4
|
||||
- LIBDRM_VERSION=libdrm-2.4.65
|
||||
- XCBPROTO_VERSION=xcb-proto-1.11
|
||||
- LIBXCB_VERSION=libxcb-1.11
|
||||
- LIBXSHMFENCE_VERSION=libxshmfence-1.2
|
||||
- PKG_CONFIG_PATH=$HOME/prefix/lib/pkgconfig
|
||||
matrix:
|
||||
- BUILD=make
|
||||
- BUILD=scons
|
||||
|
||||
install:
|
||||
- export PATH="/usr/lib/ccache:$PATH"
|
||||
- pip install --user mako
|
||||
|
||||
# Install dependencies where we require specific versions (or where
|
||||
# disallowed by Travis CI's package whitelisting).
|
||||
|
||||
- wget $XORG_RELEASES/util/$XORGMACROS_VERSION.tar.bz2
|
||||
- tar -jxvf $XORGMACROS_VERSION.tar.bz2
|
||||
- (cd $XORGMACROS_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget $XORG_RELEASES/proto/$GLPROTO_VERSION.tar.bz2
|
||||
- tar -jxvf $GLPROTO_VERSION.tar.bz2
|
||||
- (cd $GLPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget $XORG_RELEASES/proto/$DRI2PROTO_VERSION.tar.bz2
|
||||
- tar -jxvf $DRI2PROTO_VERSION.tar.bz2
|
||||
- (cd $DRI2PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget $XORG_RELEASES/proto/$DRI3PROTO_VERSION.tar.bz2
|
||||
- tar -jxvf $DRI3PROTO_VERSION.tar.bz2
|
||||
- (cd $DRI3PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget $XORG_RELEASES/proto/$PRESENTPROTO_VERSION.tar.bz2
|
||||
- tar -jxvf $PRESENTPROTO_VERSION.tar.bz2
|
||||
- (cd $PRESENTPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
|
||||
- tar -jxvf $XCBPROTO_VERSION.tar.bz2
|
||||
- (cd $XCBPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget $XCB_RELEASES/$LIBXCB_VERSION.tar.bz2
|
||||
- tar -jxvf $LIBXCB_VERSION.tar.bz2
|
||||
- (cd $LIBXCB_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget $XORG_RELEASES/lib/$LIBPCIACCESS_VERSION.tar.bz2
|
||||
- tar -jxvf $LIBPCIACCESS_VERSION.tar.bz2
|
||||
- (cd $LIBPCIACCESS_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget http://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
|
||||
- tar -jxvf $LIBDRM_VERSION.tar.bz2
|
||||
- (cd $LIBDRM_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
- wget $XORG_RELEASES/lib/$LIBXSHMFENCE_VERSION.tar.bz2
|
||||
- tar -jxvf $LIBXSHMFENCE_VERSION.tar.bz2
|
||||
- (cd $LIBXSHMFENCE_VERSION && ./configure --prefix=$HOME/prefix && make install)
|
||||
|
||||
# Disabled LLVM (and therefore r300 and r600) because the build fails
|
||||
# with "undefined reference to `clock_gettime'" and "undefined
|
||||
# reference to `setupterm'" in llvmpipe.
|
||||
script:
|
||||
- if test "x$BUILD" = xmake; then
|
||||
./autogen.sh --enable-debug
|
||||
--disable-gallium-llvm
|
||||
--with-egl-platforms=x11,drm
|
||||
--with-dri-drivers=i915,i965,radeon,r200,swrast,nouveau
|
||||
--with-gallium-drivers=svga,swrast,vc4,virgl
|
||||
;
|
||||
make && make check;
|
||||
elif test x$BUILD = xscons; then
|
||||
scons;
|
||||
fi
|
@@ -1,101 +0,0 @@
|
||||
# Mesa 3-D graphics library
|
||||
#
|
||||
# Copyright (C) 2010-2011 Chia-I Wu <olvaffe@gmail.com>
|
||||
# Copyright (C) 2010-2011 LunarG Inc.
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a
|
||||
# copy of this software and associated documentation files (the "Software"),
|
||||
# to deal in the Software without restriction, including without limitation
|
||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
# and/or sell copies of the Software, and to permit persons to whom the
|
||||
# Software is furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included
|
||||
# in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
# DEALINGS IN THE SOFTWARE.
|
||||
|
||||
ifeq ($(LOCAL_IS_HOST_MODULE),true)
|
||||
LOCAL_CFLAGS += -D_GNU_SOURCE
|
||||
endif
|
||||
|
||||
LOCAL_C_INCLUDES += \
|
||||
$(MESA_TOP)/src \
|
||||
$(MESA_TOP)/include
|
||||
|
||||
MESA_VERSION := $(shell cat $(MESA_TOP)/VERSION)
|
||||
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
|
||||
LOCAL_CFLAGS += \
|
||||
-Wno-unused-parameter \
|
||||
-Wno-date-time \
|
||||
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
|
||||
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\" \
|
||||
-DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)
|
||||
|
||||
LOCAL_CFLAGS += \
|
||||
-D__STDC_LIMIT_MACROS \
|
||||
-DHAVE___BUILTIN_EXPECT \
|
||||
-DHAVE___BUILTIN_FFS \
|
||||
-DHAVE___BUILTIN_FFSLL \
|
||||
-DHAVE_FUNC_ATTRIBUTE_FLATTEN \
|
||||
-DHAVE_FUNC_ATTRIBUTE_UNUSED \
|
||||
-DHAVE_FUNC_ATTRIBUTE_FORMAT \
|
||||
-DHAVE_FUNC_ATTRIBUTE_PACKED \
|
||||
-DHAVE___BUILTIN_CTZ \
|
||||
-DHAVE___BUILTIN_POPCOUNT \
|
||||
-DHAVE___BUILTIN_POPCOUNTLL \
|
||||
-DHAVE___BUILTIN_CLZ \
|
||||
-DHAVE___BUILTIN_CLZLL \
|
||||
-DHAVE___BUILTIN_UNREACHABLE \
|
||||
-DHAVE_PTHREAD=1 \
|
||||
-DHAVE_DLOPEN \
|
||||
-fvisibility=hidden \
|
||||
-Wno-sign-compare
|
||||
|
||||
# mesa requires at least c99 compiler
|
||||
LOCAL_CONLYFLAGS += \
|
||||
-std=c99
|
||||
|
||||
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
|
||||
ifeq ($(TARGET_ARCH),x86)
|
||||
LOCAL_CFLAGS += \
|
||||
-DUSE_X86_ASM \
|
||||
|
||||
endif
|
||||
endif
|
||||
|
||||
ifeq ($(MESA_ENABLE_LLVM),true)
|
||||
LOCAL_CFLAGS += \
|
||||
-DHAVE_LLVM=0x0305 -DMESA_LLVM_VERSION_PATCH=2 \
|
||||
-D__STDC_CONSTANT_MACROS \
|
||||
-D__STDC_FORMAT_MACROS \
|
||||
-D__STDC_LIMIT_MACROS
|
||||
endif
|
||||
|
||||
LOCAL_CPPFLAGS += \
|
||||
$(if $(filter true,$(MESA_LOLLIPOP_BUILD)),-D_USING_LIBCXX) \
|
||||
-Wno-error=non-virtual-dtor \
|
||||
-Wno-non-virtual-dtor
|
||||
|
||||
ifeq ($(MESA_LOLLIPOP_BUILD),true)
|
||||
LOCAL_CFLAGS_32 += -DDEFAULT_DRIVER_DIR=\"/system/lib/$(MESA_DRI_MODULE_REL_PATH)\"
|
||||
LOCAL_CFLAGS_64 += -DDEFAULT_DRIVER_DIR=\"/system/lib64/$(MESA_DRI_MODULE_REL_PATH)\"
|
||||
else
|
||||
LOCAL_CFLAGS += -DDEFAULT_DRIVER_DIR=\"/system/lib/$(MESA_DRI_MODULE_REL_PATH)\"
|
||||
endif
|
||||
|
||||
# uncomment to keep the debug symbols
|
||||
#LOCAL_STRIP_MODULE := false
|
||||
|
||||
ifeq ($(strip $(LOCAL_MODULE_TAGS)),)
|
||||
LOCAL_MODULE_TAGS := optional
|
||||
endif
|
||||
|
||||
# Quiet down the build system and remove any .h files from the sources
|
||||
LOCAL_SRC_FILES := $(patsubst %.h, , $(LOCAL_SRC_FILES))
|
110
Android.mk
110
Android.mk
@@ -1,110 +0,0 @@
|
||||
# Mesa 3-D graphics library
|
||||
#
|
||||
# Copyright (C) 2010-2011 Chia-I Wu <olvaffe@gmail.com>
|
||||
# Copyright (C) 2010-2011 LunarG Inc.
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a
|
||||
# copy of this software and associated documentation files (the "Software"),
|
||||
# to deal in the Software without restriction, including without limitation
|
||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
# and/or sell copies of the Software, and to permit persons to whom the
|
||||
# Software is furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included
|
||||
# in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
# DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# BOARD_GPU_DRIVERS should be defined. The valid values are
|
||||
#
|
||||
# classic drivers: i915 i965
|
||||
# gallium drivers: swrast freedreno i915g ilo nouveau r300g r600g radeonsi vc4 virgl vmwgfx
|
||||
#
|
||||
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
|
||||
# module will also be built. DRI modules will be loaded by libGLES_mesa.
|
||||
|
||||
MESA_TOP := $(call my-dir)
|
||||
|
||||
MESA_ANDROID_MAJOR_VERSION := $(word 1, $(subst ., , $(PLATFORM_VERSION)))
|
||||
MESA_ANDROID_MINOR_VERSION := $(word 2, $(subst ., , $(PLATFORM_VERSION)))
|
||||
MESA_ANDROID_VERSION := $(MESA_ANDROID_MAJOR_VERSION).$(MESA_ANDROID_MINOR_VERSION)
|
||||
ifeq ($(filter 1 2 3 4,$(MESA_ANDROID_MAJOR_VERSION)),)
|
||||
MESA_LOLLIPOP_BUILD := true
|
||||
else
|
||||
define local-generated-sources-dir
|
||||
$(call local-intermediates-dir)
|
||||
endef
|
||||
endif
|
||||
|
||||
MESA_DRI_MODULE_REL_PATH := dri
|
||||
MESA_DRI_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/$(MESA_DRI_MODULE_REL_PATH)
|
||||
MESA_DRI_MODULE_UNSTRIPPED_PATH := $(TARGET_OUT_SHARED_LIBRARIES_UNSTRIPPED)/$(MESA_DRI_MODULE_REL_PATH)
|
||||
|
||||
MESA_COMMON_MK := $(MESA_TOP)/Android.common.mk
|
||||
MESA_PYTHON2 := python
|
||||
|
||||
classic_drivers := i915 i965
|
||||
gallium_drivers := swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx vc4 virgl
|
||||
|
||||
MESA_GPU_DRIVERS := $(strip $(BOARD_GPU_DRIVERS))
|
||||
|
||||
# warn about invalid drivers
|
||||
invalid_drivers := $(filter-out \
|
||||
$(classic_drivers) $(gallium_drivers), $(MESA_GPU_DRIVERS))
|
||||
ifneq ($(invalid_drivers),)
|
||||
$(warning invalid GPU drivers: $(invalid_drivers))
|
||||
# tidy up
|
||||
MESA_GPU_DRIVERS := $(filter-out $(invalid_drivers), $(MESA_GPU_DRIVERS))
|
||||
endif
|
||||
|
||||
# host and target must be the same arch to generate matypes.h
|
||||
ifeq ($(TARGET_ARCH),$(HOST_ARCH))
|
||||
MESA_ENABLE_ASM := true
|
||||
else
|
||||
MESA_ENABLE_ASM := false
|
||||
endif
|
||||
|
||||
ifneq ($(filter $(classic_drivers), $(MESA_GPU_DRIVERS)),)
|
||||
MESA_BUILD_CLASSIC := true
|
||||
else
|
||||
MESA_BUILD_CLASSIC := false
|
||||
endif
|
||||
|
||||
ifneq ($(filter $(gallium_drivers), $(MESA_GPU_DRIVERS)),)
|
||||
MESA_BUILD_GALLIUM := true
|
||||
else
|
||||
MESA_BUILD_GALLIUM := false
|
||||
endif
|
||||
|
||||
MESA_ENABLE_LLVM := $(if $(filter radeonsi,$(MESA_GPU_DRIVERS)),true,false)
|
||||
|
||||
# add subdirectories
|
||||
ifneq ($(strip $(MESA_GPU_DRIVERS)),)
|
||||
|
||||
SUBDIRS := \
|
||||
src/gbm \
|
||||
src/loader \
|
||||
src/mapi \
|
||||
src/compiler \
|
||||
src/mesa \
|
||||
src/util \
|
||||
src/egl \
|
||||
src/intel/genxml \
|
||||
src/intel/isl \
|
||||
src/mesa/drivers/dri
|
||||
|
||||
INC_DIRS := $(call all-named-subdir-makefiles,$(SUBDIRS))
|
||||
|
||||
ifeq ($(strip $(MESA_BUILD_GALLIUM)),true)
|
||||
INC_DIRS += $(call all-named-subdir-makefiles,src/gallium)
|
||||
endif
|
||||
|
||||
include $(INC_DIRS)
|
||||
|
||||
endif
|
16
CleanSpec.mk
16
CleanSpec.mk
@@ -1,16 +0,0 @@
|
||||
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/STATIC_LIBRARIES/libmesa_*_intermediates)
|
||||
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/i9*5_dri_intermediates)
|
||||
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/libglapi_intermediates)
|
||||
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/SHARED_LIBRARIES/libGLES_mesa_intermediates)
|
||||
$(call add-clean-step, rm -rf $(OUT_DIR)/host/$(HOST_OS)-$(HOST_ARCH)/obj/EXECUTABLES/mesa_*_intermediates)
|
||||
$(call add-clean-step, rm -rf $(OUT_DIR)/host/$(HOST_OS)-$(HOST_ARCH)/obj/EXECUTABLES/glsl_compiler_intermediates)
|
||||
$(call add-clean-step, rm -rf $(OUT_DIR)/host/$(HOST_OS)-$(HOST_ARCH)/obj/STATIC_LIBRARIES/libmesa_glsl_utils_intermediates)
|
||||
|
||||
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
|
||||
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/i9?5_dri_intermediates)
|
||||
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libglapi_intermediates)
|
||||
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/libGLES_mesa_intermediates)
|
||||
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/mesa_*_intermediates)
|
||||
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/EXECUTABLES/glsl_compiler_intermediates)
|
||||
$(call add-clean-step, rm -rf $(HOST_OUT_release)/*/STATIC_LIBRARIES/libmesa_*_intermediates)
|
||||
$(call add-clean-step, rm -rf $(PRODUCT_OUT)/*/SHARED_LIBRARIES/*_dri_intermediates)
|
1096
Make-config
Normal file
1096
Make-config
Normal file
File diff suppressed because it is too large
Load Diff
108
Makefile.DJ
Normal file
108
Makefile.DJ
Normal file
@@ -0,0 +1,108 @@
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 4.0
|
||||
#
|
||||
# Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a
|
||||
# copy of this software and associated documentation files (the "Software"),
|
||||
# to deal in the Software without restriction, including without limitation
|
||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
# and/or sell copies of the Software, and to permit persons to whom the
|
||||
# Software is furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included
|
||||
# in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# DOS/DJGPP makefile v1.4 for Mesa
|
||||
#
|
||||
# Copyright (C) 2002 - Borca Daniel
|
||||
# Email : dborca@users.sourceforge.net
|
||||
# Web : http://www.geocities.com/dborca
|
||||
|
||||
|
||||
#
|
||||
# Available options:
|
||||
#
|
||||
# Environment variables:
|
||||
# CPU optimize for the given processor.
|
||||
# default = pentium
|
||||
# GLU=[mesa|sgi] specify GLU directory; can be `sgi' (requires GNU/C++)
|
||||
# or `mesa'.
|
||||
# default = mesa
|
||||
# GLIDE path to Glide3 SDK; used with FX.
|
||||
# default = $(TOP)/glide3
|
||||
# FX=1 build for 3dfx Glide3. Note that this disables
|
||||
# compilation of most DMesa code and requires fxMesa.
|
||||
# As a consequence, you'll need the DJGPP Glide3
|
||||
# library to build any application.
|
||||
# default = no
|
||||
# MATROX=1 build for Matrox Millennium I (MGA2064W) cards.
|
||||
# This is experimental and not intensively tested.
|
||||
# default = no
|
||||
# HAVE_X86=1 optimize for i386.
|
||||
# default = no
|
||||
# HAVE_MMX=1 allow MMX specializations, provided your assembler
|
||||
# supports MMX instruction set. However, the true CPU
|
||||
# capabilities are checked at run-time to avoid crashes.
|
||||
# default = no
|
||||
# HAVE_SSE=1 (see HAVE_MMX)
|
||||
# default = no
|
||||
# HAVE_3DNOW=1 (see HAVE_MMX)
|
||||
# default = no
|
||||
#
|
||||
# Targets:
|
||||
# all: build everything
|
||||
# libgl: build GL
|
||||
# libglu: build GLU
|
||||
# libglut: build GLUT
|
||||
# clean: remove object files
|
||||
# realclean: remove all generated files
|
||||
#
|
||||
|
||||
|
||||
|
||||
.PHONY : all libgl libglu libglut clean realclean
|
||||
|
||||
CPU ?= pentium
|
||||
|
||||
GLU ?= mesa
|
||||
|
||||
CFLAGS = -Wall -W -pedantic
|
||||
CFLAGS += -O2 -ffast-math -mcpu=$(CPU)
|
||||
|
||||
export CFLAGS
|
||||
|
||||
ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
|
||||
UNLINK = del $(subst /,\,$(1))
|
||||
else
|
||||
UNLINK = $(RM) $(1)
|
||||
endif
|
||||
|
||||
all: libgl libglu libglut
|
||||
|
||||
libgl: lib
|
||||
$(MAKE) -f Makefile.DJ -C src/mesa
|
||||
libglu: lib
|
||||
$(MAKE) -f Makefile.DJ -C src/glu/$(GLU)
|
||||
libglut: lib
|
||||
$(MAKE) -f Makefile.DJ -C src/glut/dos
|
||||
|
||||
lib:
|
||||
mkdir lib
|
||||
|
||||
clean:
|
||||
$(MAKE) -f Makefile.DJ clean -C src/mesa
|
||||
$(MAKE) -f Makefile.DJ clean -C src/glu/mesa
|
||||
$(MAKE) -f Makefile.DJ clean -C src/glu/sgi
|
||||
$(MAKE) -f Makefile.DJ clean -C src/glut/dos
|
||||
|
||||
realclean: clean
|
||||
-$(call UNLINK,lib/*.a)
|
||||
-$(call UNLINK,lib/*.dxe)
|
622
Makefile.X11
Normal file
622
Makefile.X11
Normal file
@@ -0,0 +1,622 @@
|
||||
# $Id: Makefile.X11,v 1.89.2.1 2003/11/24 12:01:39 keithw Exp $
|
||||
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 5.1
|
||||
#
|
||||
# Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a
|
||||
# copy of this software and associated documentation files (the "Software"),
|
||||
# to deal in the Software without restriction, including without limitation
|
||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
# and/or sell copies of the Software, and to permit persons to whom the
|
||||
# Software is furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included
|
||||
# in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
# Top-level makefile for Mesa
|
||||
# To add a new configuration for your system add it to the list below
|
||||
# then update the Make-config file.
|
||||
|
||||
SHELL = /bin/sh
|
||||
|
||||
|
||||
|
||||
default:
|
||||
@echo "Type one of the following:"
|
||||
@echo " make aix for IBM RS/6000 with AIX"
|
||||
@echo " make aix-sl for IBM RS/6000, make shared libs"
|
||||
@echo " make beos-r4 for BeOS R4"
|
||||
@echo " make cygnus for Win95/NT using Cygnus-Win32"
|
||||
@echo " make cygnus-linux for Win95/NT using Cygnus-Win32 under Linux"
|
||||
@echo " make darwin for Darwin - Mac OS X"
|
||||
@echo " make freebsd for FreeBSD systems with GCC"
|
||||
@echo " make freebsd-386 for FreeBSD systems with GCC, w/ Intel assembly"
|
||||
@echo " make gcc-sl for a generic system with GCC for shared libs"
|
||||
@echo " make hpux9 for HP systems with HPUX 9.x"
|
||||
@echo " make hpux9-sl for HP systems with HPUX 9.x, make shared libs"
|
||||
@echo " make hpux9-gcc for HP systems with HPUX 9.x using GCC"
|
||||
@echo " make hpux9-gcc-sl for HP systems with HPUX 9.x, GCC, make shared libs"
|
||||
@echo " make hpux10 for HP systems with HPUX 10.x and 11.x"
|
||||
@echo " make hpux10-sl for HP systems with HPUX 10.x and 11.x, shared libs"
|
||||
@echo " make hpux10-gcc for HP systems with HPUX 10.x w/ GCC"
|
||||
@echo " make hpux10-gcc-sl for HP systems with HPUX 10.x w/ GCC, shared libs"
|
||||
@echo " make irix6-o32 for SGI systems with IRIX 6.x, make o32-bit libs"
|
||||
@echo " make irix6-o32-dso for SGI systems with IRIX 6.x, make o32-bit DSOs"
|
||||
@echo " make irix6-n32 for SGI systems with IRIX 6.x, make n32-bit libs"
|
||||
@echo " make irix6-n32-dso for SGI systems with IRIX 6.x, make n32-bit DSOs"
|
||||
@echo " make irix6-gcc-n32-sl for SGI systems with IRIX 6.x, GCC, make n32 DSOs"
|
||||
@echo " make irix6-64 for SGI systems with IRIX 6.x, make 64-bit libs"
|
||||
@echo " make irix6-64-dso for SGI systems with IRIX 6.x, make 64-bit DSOs"
|
||||
|
||||
@echo " make linux for Linux"
|
||||
@echo " make linux-x86 for Linux with x86 optimizations"
|
||||
@echo " make linux-ggi for Linux with libggi driver"
|
||||
@echo " make linux-x86-ggi for Linux with libggi driver and x86 optimizations"
|
||||
@echo " make linux-glide for Linux with 3Dfx Glide driver"
|
||||
@echo " make linux-x86-glide for Linux with 3Dfx Glide driver and x86 opts"
|
||||
@echo " make linux-alpha for Linux with Alpha optimizations"
|
||||
@echo " make linux-alpha-static for Linux with Alpha opts, make static libs"
|
||||
@echo " make linux-ppc for Linux with PowerPC opts"
|
||||
@echo " make linux-ppc-static for Linux with PowerPC opts, make static libs"
|
||||
@echo " make linux-sparc for Linux with Sparc optimzations"
|
||||
@echo " make linux-sparc5 for Linux with Sparc5 optimizations"
|
||||
@echo " make linux-sparc-ultra for Linux with UltraSparc optimizations"
|
||||
@echo " make linux-osmesa16 for 16-bit/channel OSMesa"
|
||||
@echo " make linux-osmesa16-static for 16-bit/channel OSMesa, make static libs"
|
||||
@echo " make linux-osmesa32 for 32-bit/channel OSMesa"
|
||||
@echo " make linux-solo for Linux standalone with dri drivers"
|
||||
@echo " make linux-icc for Linux with the Intel C/C++ compiler"
|
||||
@echo " make lynxos for LynxOS systems with GCC"
|
||||
@echo " make mklinux for Linux on Power Macintosh"
|
||||
@echo " make netbsd for NetBSD 1.0 systems with GCC"
|
||||
@echo " make openbsd for OpenBSD systems"
|
||||
@echo " make openstep for OpenStep/MacOSX Server systems"
|
||||
@echo " make osf1 for DEC Alpha systems with OSF/1"
|
||||
@echo " make qnx for QNX V4 systems with Watcom compiler"
|
||||
@echo " make solaris-x86 for PCs with Solaris"
|
||||
@echo " make solaris-x86-gcc for PCs with Solaris using GCC"
|
||||
@echo " make sunos4 for Suns with SunOS 4.x"
|
||||
@echo " make sunos4-sl for Suns with SunOS 4.x, make shared libs"
|
||||
@echo " make sunos4-gcc for Suns with SunOS 4.x and GCC"
|
||||
@echo " make sunos4-gcc-sl for Suns with SunOS 4.x, GCC, make shared libs"
|
||||
@echo " make sunos5 for Suns with SunOS 5.x"
|
||||
@echo " make sunos5-smp for Suns with SunOS 5.x, SMP optimization"
|
||||
@echo " make sunos5-gcc for Suns with SunOS 5.x and GCC"
|
||||
@echo " make ultrix-gcc for DEC systems with Ultrix and GCC"
|
||||
@echo " make unixware for PCs running UnixWare"
|
||||
@echo " make unixware-shared for PCs running UnixWare, shared libs"
|
||||
@echo " make clean remove .o files"
|
||||
@echo " make realclean remove .o, library and executable files"
|
||||
|
||||
|
||||
|
||||
# XXX we may have to split up this group of targets into those that
|
||||
# have a C++ compiler and those that don't for the SI-GLU library.
|
||||
|
||||
aix aix-sl darwin freebsd freebsd-386 gcc-sl \
|
||||
hpux9 hpux9-sl hpux9-gcc hpux9-gcc-sl \
|
||||
hpux10 hpux10-sl hpux10-gcc hpux10-gcc-sl \
|
||||
linux linux-debug \
|
||||
linux-x86 linux-x86-sse linux-icc linux-x86-static linux-x86-debug \
|
||||
linux-glide linux-x86-glide linux-glide-debug \
|
||||
linux-alpha-static linux-alpha \
|
||||
linux-ppc-static linux-ppc \
|
||||
linux-sparc linux-sparc5 linux-sparc-ultra \
|
||||
mklinux netbsd osf1 openbsd qnx \
|
||||
solaris-x86 solaris-x86-gcc \
|
||||
sunos4 sunos4-sl sunos4-gcc sunos4-gcc-sl sunos4-gcc-x11r6-sl \
|
||||
sunos5 sunos5-smp sunos5-gcc \
|
||||
ultrix-gcc unixware:
|
||||
-mkdir lib
|
||||
if [ -d src/mesa ] ; then touch src/mesa/depend ; fi
|
||||
if [ -d src/glu/sgi ] ; then touch src/glu/sgi/depend ; fi
|
||||
if [ -d src/glut/glx ] ; then touch src/glut/glx/depend ; fi
|
||||
if [ -d src/glw ] ; then touch src/glw/depend ; fi
|
||||
if [ -d src/mesa ] ; then cd src/mesa ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glu/sgi ] ; then cd src/glu/sgi ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glut/glx ] ; then cd src/glut/glx ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/demos ] ; then cd progs/demos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/xdemos ] ; then cd progs/xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/samples ] ; then cd progs/samples ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/redbook ] ; then cd progs/redbook ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glw ] ; then cd src/glw ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
|
||||
gcc-mesa-sl:
|
||||
if [ -d src ] ; then cd src ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
|
||||
irix6-o32 irix6-o32-dso irix6-n32 irix6-n32-dso irix6-gcc-n32-sl:
|
||||
-mkdir lib32
|
||||
if [ -d src/mesa ] ; then touch src/mesa/depend ; fi
|
||||
if [ -d src/glu/sgi ] ; then touch src/glu/sgi/depend ; fi
|
||||
if [ -d src/glut/glx ] ; then touch src/glut/glx/depend ; fi
|
||||
if [ -d src/glw ] ; then touch src/glw/depend ; fi
|
||||
if [ -d src/mesa ] ; then cd src/mesa ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glu/sgi ] ; then cd src/glu/sgi ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glut/glx ] ; then cd src/glut/glx ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/demos ] ; then cd progs/demos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/xdemos ] ; then cd progs/xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/samples ] ; then cd progs/samples ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/redbook ] ; then cd progs/redbook ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glw ] ; then cd src/glw; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
|
||||
irix6-64 irix6-64-dso:
|
||||
-mkdir lib64
|
||||
if [ -d src/mesa ] ; then touch src/mesa/depend ; fi
|
||||
if [ -d src/glu/sgi ] ; then touch src/glu/sgi/depend ; fi
|
||||
if [ -d src/glut/glx ] ; then touch src/glut/glx/depend ; fi
|
||||
if [ -d src/glw ] ; then touch src/glw/depend ; fi
|
||||
if [ -d src/mesa ] ; then cd src/mesa ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glu/sgi ] ; then cd src/glu/sgi ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glut/glx ] ; then cd src/glut/glx ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/demos ] ; then cd progs/demos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/xdemos ] ; then cd progs/xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/samples ] ; then cd progs/samples ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/redbook ] ; then cd progs/redbook ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glw ] ; then cd src/glw; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
|
||||
|
||||
beos-r4:
|
||||
-mkdir lib
|
||||
-rm src/mesa/depend
|
||||
touch src/mesa/depend
|
||||
-rm src/glu/sgi/depend
|
||||
touch src/glu/sgi/depend
|
||||
if [ -d src/mesa ] ; then cd src/mesa ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
|
||||
if [ -d src/glu/sgi ] ; then cd src/glu/sgi ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
|
||||
if [ -d src/glut/beos ] ; then cd src/glut/beos ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
|
||||
if [ -d src/glut/beos ] ; then cp src/glut/beos/obj*/libglut.so lib ; fi
|
||||
if [ -d progs/beos ] ; then cd progs/beos ; $(MAKE) ; fi
|
||||
if [ -d progs/demos ] ; then cd progs/demos ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
|
||||
if [ -d progs/samples ] ; then cd progs/samples ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
|
||||
if [ -d progs/redbook ] ; then cd progs/redbook ; $(MAKE) -f Makefile.BeOS-R4 $@ ; fi
|
||||
|
||||
cygnus cygnus-linux:
|
||||
-mkdir lib
|
||||
touch src/depend
|
||||
touch src-glu/depend
|
||||
if [ -d src/mesa ] ; then cd src/mesa ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glu/sgi ] ; then cd src/glu/sgi ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glut/glx ] ; then cd src/glut/glx ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/demos ] ; then cd progs/demos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/xdemos ] ; then cd progs/xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glw ] ; then cd src/glw ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
|
||||
openstep:
|
||||
-mkdir lib
|
||||
cd src/mesa ; $(MAKE) -f Makefile.X11 "MYCC=${CC}" $@
|
||||
cd src/glu/sgi ; $(MAKE) -f Makefile.X11 "MYCC=${CC}" $@
|
||||
|
||||
linux-ggi linux-x86-ggi:
|
||||
-mkdir lib
|
||||
touch src/depend
|
||||
touch src/glu/sgi/depend
|
||||
if [ -d src/glut/glx ] ; then touch src/glut/glx/depend ; fi
|
||||
if [ -d src/glw ] ; then touch src/glw/depend ; fi
|
||||
if [ -d src/mesa ] ; then cd src ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glu/sgi ] ; then cd src/glu/sgi ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glut/glx ] ; then cd src/glut/glx ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d ggi/demos ] ; then cd ggi/demos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/demos ] ; then cd progs/demos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/xdemos ] ; then cd progs/xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/samples ] ; then cd progs/samples ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/redbook ] ; then cd progs/redbook ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glw ] ; then cd src/glw; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
|
||||
# if you change GGI_DEST please change it in ggimesa.conf, too.
|
||||
DESTDIR=/usr/local
|
||||
GGI_DEST=lib/ggi/mesa
|
||||
|
||||
linux-ggi-install linux-x86-ggi-install:
|
||||
install -d $(DESTDIR)/$(GGI_DEST)/default $(DESTDIR)/$(GGI_DEST)/display $(DESTDIR)/etc/ggi
|
||||
install -m 0755 src/GGI/default/*.so $(DESTDIR)/$(GGI_DEST)/default
|
||||
install -m 0755 src/GGI/display/*.so $(DESTDIR)/$(GGI_DEST)/display
|
||||
install -m 0644 src/GGI/ggimesa.conf $(DESTDIR)/etc/ggi
|
||||
# if [ -z "`grep ggimesa $(DESTDIR)/etc/ggi/libggi.conf`" ]; then \
|
||||
# echo ".include $(DESTDIR)/etc/ggi/ggimesa.conf" >> $(DESTDIR)/etc/ggi/libggi.conf ; \
|
||||
# fi
|
||||
|
||||
linux-osmesa16 linux-osmesa16-static linux-osmesa32:
|
||||
-mkdir lib
|
||||
if [ -d src/mesa ] ; then touch src/mesa/depend ; fi
|
||||
if [ -d src/mesa ] ; then cd src/mesa ; $(MAKE) -f Makefile.OSMesa16 $@ ; fi
|
||||
|
||||
linux-solo:
|
||||
-mkdir lib
|
||||
if [ -d src/mesa ] ; then touch src/mesa/depend ; fi
|
||||
if [ -d src/glx/mini ] ; then touch src/glx/mini/depend ; fi
|
||||
if [ -d src/glu/mini ] ; then touch src/glu/mini/depend ; fi
|
||||
if [ -d src/glut/mini ] ; then touch src/glut/mini/depend ; fi
|
||||
if [ -d src/mesa/drivers/dri/r200 ] ; then touch src/mesa/drivers/dri/r200/depend ; fi
|
||||
if [ -d src/mesa/drivers/dri/r128 ] ; then touch src/mesa/drivers/dri/r128/depend ; fi
|
||||
if [ -d src/mesa/drivers/dri/radeon ] ; then touch src/mesa/drivers/dri/radeon/depend ; fi
|
||||
if [ -d src/mesa/drivers/dri/mga ] ; then touch src/mesa/drivers/dri/mga/depend ; fi
|
||||
if [ -d src/mesa/drivers/dri/i810 ] ; then touch src/mesa/drivers/dri/i810/depend ; fi
|
||||
if [ -d src/mesa/drivers/dri/i830 ] ; then touch src/mesa/drivers/dri/i830/depend ; fi
|
||||
if [ -d src/mesa/drivers/dri/sis ] ; then touch src/mesa/drivers/dri/sis/depend ; fi
|
||||
if [ -d src/mesa/drivers/dri/gamma ] ; then touch src/mesa/drivers/dri/gamma/depend ; fi
|
||||
if [ -d src/mesa/drivers/dri/fb ] ; then touch src/mesa/drivers/dri/fb/depend ; fi
|
||||
if [ -d src/glut/mini ] ; then touch src/glut/mini/depend ; fi
|
||||
if [ -d progs/miniglx ] ; then touch progs/miniglx/depend ; fi
|
||||
if [ -d progs/tests ] ; then touch progs/tests/depend ; fi
|
||||
if [ -d src/mesa ] ; then cd src/mesa ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/mesa/drivers/dri/r200 ] ; then cd src/mesa/drivers/dri/r200 ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/mesa/drivers/dri/r128 ] ; then cd src/mesa/drivers/dri/r128 ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/mesa/drivers/dri/radeon ] ; then cd src/mesa/drivers/dri/radeon ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/mesa/drivers/dri/mga ] ; then cd src/mesa/drivers/dri/mga ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/mesa/drivers/dri/i810 ] ; then cd src/mesa/drivers/dri/i810 ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/mesa/drivers/dri/i830 ] ; then cd src/mesa/drivers/dri/i830 ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/mesa/drivers/dri/sis ] ; then cd src/mesa/drivers/dri/sis ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/mesa/drivers/dri/gamma ] ; then cd src/mesa/drivers/dri/gamma ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/mesa/drivers/dri/fb ] ; then cd src/mesa/drivers/dri/fb ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glx/mini ] ; then cd src/glx/mini ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glu/mini ] ; then cd src/glu/mini ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d src/glut/mini ] ; then cd src/glut/mini ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/miniglx ] ; then cd progs/miniglx ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/tests ] ; then cd progs/tests ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/demos ] ; then cd progs/demos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/xdemos ] ; then cd progs/xdemos ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/samples ] ; then cd progs/samples ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
if [ -d progs/redbook ] ; then cd progs/redbook ; $(MAKE) -f Makefile.X11 $@ ; fi
|
||||
|
||||
# Remove .o files, emacs backup files, etc.
|
||||
clean:
|
||||
if ! [ -f src/mesa/depend ] ; then touch src/mesa/depend ; fi
|
||||
if ! [ -f src/mesa/drivers/dri/r200/depend ]; then touch src/mesa/drivers/dri/r200/depend; fi
|
||||
if ! [ -f src/mesa/drivers/dri/r128/depend ]; then touch src/mesa/drivers/dri/r128/depend; fi
|
||||
if ! [ -f src/mesa/drivers/dri/radeon/depend ]; then touch src/mesa/drivers/dri/radeon/depend; fi
|
||||
if ! [ -f src/mesa/drivers/dri/mga/depend ]; then touch src/mesa/drivers/dri/mga/depend; fi
|
||||
if ! [ -f src/mesa/drivers/dri/fb/depend ]; then touch src/mesa/drivers/dri/fb/depend; fi
|
||||
if ! [ -f src/glu/mesa/depend ] ; then touch src/glu/mesa/depend ; fi
|
||||
if ! [ -f src/glu/sgi/depend ] ; then touch src/glu/sgi/depend ; fi
|
||||
if ! [ -f src/glu/mini/depend ] ; then touch src/glu/mini/depend ; fi
|
||||
if ! [ -f src/glut/glx/depend ] ; then touch src/glut/glx/depend ; fi
|
||||
if ! [ -f src/glut/mini/depend ] ; then touch src/glut/mini/depend ; fi
|
||||
if ! [ -f src/glx/mini/depend ] ; then touch src/glx/mini/depend ; fi
|
||||
if ! [ -f progs/tests/depend ] ; then touch progs/tests/depend ; fi
|
||||
if ! [ -f progs/miniglx/depend ] ; then touch progs/miniglx/depend ; fi
|
||||
-rm -f include/GL/*~
|
||||
cd src/mesa && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd src/mesa/drivers/dri/r200 && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd src/mesa/drivers/dri/r128 && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd src/mesa/drivers/dri/radeon && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd src/mesa/drivers/dri/mga && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd src/mesa/drivers/dri/fb && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd src/glu/mesa && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd src/glu/sgi && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd src/glu/mini && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd src/glut/glx && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd src/glut/mini && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd src/glw && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd src/glx/mini && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd progs/demos && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd progs/redbook && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd progs/xdemos && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd progs/samples && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd progs/tests && $(MAKE) -f Makefile.X11 $@ || true
|
||||
cd progs/miniglx && $(MAKE) -f Makefile.X11 $@ || true
|
||||
if [ -f src/mesa/depend ] ; then rm src/mesa/depend ; fi
|
||||
if [ -f src/mesa/drivers/dri/r200/depend ]; then rm -f src/mesa/drivers/dri/r200/depend; fi
|
||||
if [ -f src/mesa/drivers/dri/r128/depend ]; then rm -f src/mesa/drivers/dri/r128/depend; fi
|
||||
if [ -f src/mesa/drivers/dri/radeon/depend ]; then rm -f src/mesa/drivers/dri/radeon/depend; fi
|
||||
if [ -f src/mesa/drivers/dri/mga/depend ]; then rm -f src/mesa/drivers/dri/mga/depend; fi
|
||||
if [ -f src/mesa/drivers/dri/fb/depend ]; then rm -f src/mesa/drivers/dri/fb/depend; fi
|
||||
if [ -f src/glu/mesa/depend ] ; then rm -f src/glu/mesa/depend ; fi
|
||||
if [ -f src/glu/sgi/depend ] ; then rm -f src/glu/sgi/depend ; fi
|
||||
if [ -f src/glu/mini/depend ] ; then rm -f src/glu/mini/depend ; fi
|
||||
if [ -f src/glut/glx/depend ] ; then rm -f src/glut/glx/depend ; fi
|
||||
if [ -f src/glut/mini/depend ] ; then rm -f src/glut/mini/depend ; fi
|
||||
if [ -f src/glx/mini/depend ] ; then rm -f src/glx/mini/depend ; fi
|
||||
if [ -f progs/tests/depend ] ; then rm -f progs/tests/depend ; fi
|
||||
if [ -f progs/miniglx/depend ] ; then rm -f progs/miniglx/depend ; fi
|
||||
|
||||
# Remove everything that can be remade
|
||||
realclean: clean
|
||||
-rm -fr lib lib32 lib64
|
||||
cd progs/demos && $(MAKE) -f Makefile.X11 realclean || true
|
||||
cd progs/xdemos && $(MAKE) -f Makefile.X11 realclean || true
|
||||
cd progs/redbook && $(MAKE) -f Makefile.X11 realclean || true
|
||||
cd progs/samples && $(MAKE) -f Makefile.X11 realclean || true
|
||||
|
||||
# Remove everything not in CVS
|
||||
cvsclean: realclean
|
||||
-rm -f acinclude.m4 aclocal.m4
|
||||
-rm -f conf.h conf.h.in config.guess config.log config.status
|
||||
-rm -f config.sub configure
|
||||
-rm -f install-sh libtool ltmain.sh Makefile.in
|
||||
-rm -f missing mkinstalldirs stamp-h stamp-h.in
|
||||
|
||||
|
||||
|
||||
|
||||
DIRECTORY = Mesa-5.1
|
||||
LIB_NAME = MesaLib-5.1
|
||||
DEMO_NAME = MesaDemos-5.1
|
||||
GLU_NAME = MesaGLU-5.1
|
||||
GLUT_NAME = GLUT-3.7
|
||||
|
||||
|
||||
LIB_FILES = \
|
||||
$(DIRECTORY)/Makefile* \
|
||||
$(DIRECTORY)/Make-config \
|
||||
$(DIRECTORY)/descrip.mms \
|
||||
$(DIRECTORY)/mms-config. \
|
||||
$(DIRECTORY)/Mesa.dsw \
|
||||
$(DIRECTORY)/bin/mklib* \
|
||||
$(DIRECTORY)/docs/*.html \
|
||||
$(DIRECTORY)/docs/COPYING \
|
||||
$(DIRECTORY)/docs/INSTALL.GNU \
|
||||
$(DIRECTORY)/docs/README.* \
|
||||
$(DIRECTORY)/docs/RELNOTES* \
|
||||
$(DIRECTORY)/docs/VERSIONS \
|
||||
$(DIRECTORY)/docs/*.spec \
|
||||
$(DIRECTORY)/include/GL/internal/glcore.h \
|
||||
$(DIRECTORY)/include/GL/dmesa.h \
|
||||
$(DIRECTORY)/include/GL/amesa.h \
|
||||
$(DIRECTORY)/include/GL/fxmesa.h \
|
||||
$(DIRECTORY)/include/GL/ggimesa.h \
|
||||
$(DIRECTORY)/include/GL/gl.h \
|
||||
$(DIRECTORY)/include/GL/glext.h \
|
||||
$(DIRECTORY)/include/GL/gl_mangle.h \
|
||||
$(DIRECTORY)/include/GL/glu.h \
|
||||
$(DIRECTORY)/include/GL/glu_mangle.h \
|
||||
$(DIRECTORY)/include/GL/glx.h \
|
||||
$(DIRECTORY)/include/GL/glxext.h \
|
||||
$(DIRECTORY)/include/GL/glx_mangle.h \
|
||||
$(DIRECTORY)/include/GL/mesa_wgl.h \
|
||||
$(DIRECTORY)/include/GL/mglmesa.h \
|
||||
$(DIRECTORY)/include/GL/osmesa.h \
|
||||
$(DIRECTORY)/include/GL/svgamesa.h \
|
||||
$(DIRECTORY)/include/GL/ugl*.h \
|
||||
$(DIRECTORY)/include/GL/vms_x_fix.h \
|
||||
$(DIRECTORY)/include/GL/wmesa.h \
|
||||
$(DIRECTORY)/include/GL/xmesa.h \
|
||||
$(DIRECTORY)/include/GL/xmesa_x.h \
|
||||
$(DIRECTORY)/include/GL/xmesa_xf86.h \
|
||||
$(DIRECTORY)/src/mesa/Makefile* \
|
||||
$(DIRECTORY)/src/mesa/descrip.mms \
|
||||
$(DIRECTORY)/src/mesa/depend \
|
||||
$(DIRECTORY)/src/mesa/main/*.[chS] \
|
||||
$(DIRECTORY)/src/mesa/main/main.dsp \
|
||||
$(DIRECTORY)/src/mesa/glapi/*.[chS] \
|
||||
$(DIRECTORY)/src/mesa/glapi/glapi.dsp \
|
||||
$(DIRECTORY)/src/mesa/array_cache/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/array_cache/array_cache.dsp \
|
||||
$(DIRECTORY)/src/mesa/math/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/math/math.dsp \
|
||||
$(DIRECTORY)/src/mesa/swrast/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/swrast/swrast.dsp \
|
||||
$(DIRECTORY)/src/mesa/swrast_setup/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/swrast_setup/swrast_setup.dsp \
|
||||
$(DIRECTORY)/src/mesa/tnl/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/tnl/tnl.dsp \
|
||||
$(DIRECTORY)/src/mesa/tnl_dd/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/tnl_dd/imm/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/tnl_dd/imm/NOTES.imm \
|
||||
$(DIRECTORY)/src/mesa/drivers/common/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/drivers/dos/*.[chS] \
|
||||
$(DIRECTORY)/src/mesa/drivers/dos/mga/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/drivers/beos/*.cpp \
|
||||
$(DIRECTORY)/src/mesa/drivers/glide/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/drivers/glide/*.def \
|
||||
$(DIRECTORY)/src/mesa/drivers/ggi/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/drivers/ggi/ggimesa.conf.in \
|
||||
$(DIRECTORY)/src/mesa/drivers/ggi/default/*.c \
|
||||
$(DIRECTORY)/src/mesa/drivers/ggi/default/genkgi.conf.in \
|
||||
$(DIRECTORY)/src/mesa/drivers/ggi/display/*.c \
|
||||
$(DIRECTORY)/src/mesa/drivers/ggi/display/fbdev.conf.in \
|
||||
$(DIRECTORY)/src/mesa/drivers/ggi/include/ggi/mesa/*.h \
|
||||
$(DIRECTORY)/src/mesa/drivers/osmesa/Makefile.win \
|
||||
$(DIRECTORY)/src/mesa/drivers/osmesa/osmesa.def \
|
||||
$(DIRECTORY)/src/mesa/drivers/osmesa/osmesa.dsp \
|
||||
$(DIRECTORY)/src/mesa/drivers/osmesa/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/drivers/svga/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/drivers/windows/*/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/drivers/windows/*/*.def \
|
||||
$(DIRECTORY)/src/mesa/drivers/windows/*/*.dsp \
|
||||
$(DIRECTORY)/src/mesa/drivers/x11/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/sparc/*.[chS] \
|
||||
$(DIRECTORY)/src/mesa/x86/*.[ch] \
|
||||
$(DIRECTORY)/src/mesa/x86/*.S \
|
||||
$(DIRECTORY)/src/glu/sgi/Makefile.X11 \
|
||||
$(DIRECTORY)/src/glu/sgi/Makefile.win \
|
||||
$(DIRECTORY)/src/glu/sgi/Makefile.DJ \
|
||||
$(DIRECTORY)/src/glu/sgi/cc*.txt \
|
||||
$(DIRECTORY)/src/glu/sgi/glu.def \
|
||||
$(DIRECTORY)/src/glu/sgi/glu.dsp \
|
||||
$(DIRECTORY)/src/glu/sgi/dummy.cc \
|
||||
$(DIRECTORY)/src/glu/sgi/descrip.mms \
|
||||
$(DIRECTORY)/src/glu/sgi/mesaglu.opt \
|
||||
$(DIRECTORY)/src/glu/sgi/include/gluos.h \
|
||||
$(DIRECTORY)/src/glu/sgi/libnurbs/interface/*.h \
|
||||
$(DIRECTORY)/src/glu/sgi/libnurbs/interface/*.cc \
|
||||
$(DIRECTORY)/src/glu/sgi/libnurbs/internals/*.h \
|
||||
$(DIRECTORY)/src/glu/sgi/libnurbs/internals/*.cc \
|
||||
$(DIRECTORY)/src/glu/sgi/libnurbs/nurbtess/*.h \
|
||||
$(DIRECTORY)/src/glu/sgi/libnurbs/nurbtess/*.cc \
|
||||
$(DIRECTORY)/src/glu/sgi/libtess/README \
|
||||
$(DIRECTORY)/src/glu/sgi/libtess/alg-outline \
|
||||
$(DIRECTORY)/src/glu/sgi/libtess/*.[ch] \
|
||||
$(DIRECTORY)/src/glu/sgi/libutil/*.[ch] \
|
||||
$(DIRECTORY)/src/glu/mesa/README[12] \
|
||||
$(DIRECTORY)/src/glu/mesa/Makefile* \
|
||||
$(DIRECTORY)/src/glu/mesa/descrip.mms \
|
||||
$(DIRECTORY)/src/glu/mesa/mms_depend \
|
||||
$(DIRECTORY)/src/glu/mesa/*.def \
|
||||
$(DIRECTORY)/src/glu/mesa/depend \
|
||||
$(DIRECTORY)/src/glu/mesa/*.[ch] \
|
||||
$(DIRECTORY)/src/glw/*.[ch] \
|
||||
$(DIRECTORY)/src/glw/Makefile* \
|
||||
$(DIRECTORY)/src/glw/README \
|
||||
$(DIRECTORY)/progs/util/README \
|
||||
$(DIRECTORY)/progs/util/*.[ch] \
|
||||
$(DIRECTORY)/progs/util/sampleMakefile \
|
||||
$(DIRECTORY)/vms/analyze_map.com \
|
||||
$(DIRECTORY)/vms/xlib.opt \
|
||||
$(DIRECTORY)/vms/xlib_share.opt
|
||||
|
||||
|
||||
DEMO_FILES = \
|
||||
$(DIRECTORY)/include/GL/glut.h \
|
||||
$(DIRECTORY)/include/GL/glutf90.h \
|
||||
$(DIRECTORY)/src/glut/glx/Makefile* \
|
||||
$(DIRECTORY)/src/glut/glx/depend \
|
||||
$(DIRECTORY)/src/glut/glx/*def \
|
||||
$(DIRECTORY)/src/glut/glx/descrip.mms \
|
||||
$(DIRECTORY)/src/glut/glx/mms_depend \
|
||||
$(DIRECTORY)/src/glut/glx/glut.dsp \
|
||||
$(DIRECTORY)/src/glut/glx/*.[ch] \
|
||||
$(DIRECTORY)/src/glut/dos/*.[ch] \
|
||||
$(DIRECTORY)/src/glut/dos/Makefile.DJ \
|
||||
$(DIRECTORY)/src/glut/dos/PC_HW/*.[chS] \
|
||||
$(DIRECTORY)/progs/images/* \
|
||||
$(DIRECTORY)/progs/demos/Makefile* \
|
||||
$(DIRECTORY)/progs/demos/descrip.mms \
|
||||
$(DIRECTORY)/progs/demos/*.[ch] \
|
||||
$(DIRECTORY)/progs/demos/*.cxx \
|
||||
$(DIRECTORY)/progs/demos/*.dat \
|
||||
$(DIRECTORY)/progs/demos/README \
|
||||
$(DIRECTORY)/progs/demos/Windows/* \
|
||||
$(DIRECTORY)/progs/xdemos/Makefile* \
|
||||
$(DIRECTORY)/progs/xdemos/descrip.mms \
|
||||
$(DIRECTORY)/progs/xdemos/*.[chf] \
|
||||
$(DIRECTORY)/progs/redbook/Makefile* \
|
||||
$(DIRECTORY)/progs/redbook/README \
|
||||
$(DIRECTORY)/progs/redbook/*.[ch] \
|
||||
$(DIRECTORY)/progs/samples/Makefile* \
|
||||
$(DIRECTORY)/progs/samples/README \
|
||||
$(DIRECTORY)/progs/samples/*.c \
|
||||
$(DIRECTORY)/progs/windml/Makefile.ugl \
|
||||
$(DIRECTORY)/progs/windml/*.c \
|
||||
$(DIRECTORY)/progs/windml/*.bmp \
|
||||
$(DIRECTORY)/progs/ggi/*.c
|
||||
|
||||
SI_GLU_FILES = \
|
||||
$(DIRECTORY)/Makefile* \
|
||||
$(DIRECTORY)/Make-config \
|
||||
$(DIRECTORY)/bin/mklib* \
|
||||
$(DIRECTORY)/include/GL/glu.h \
|
||||
$(DIRECTORY)/src/glu/sgi/Makefile.X11 \
|
||||
$(DIRECTORY)/src/glu/sgi/include/gluos.h \
|
||||
$(DIRECTORY)/src/glu/sgi/libnurbs/interface/*.h \
|
||||
$(DIRECTORY)/src/glu/sgi/libnurbs/interface/*.cc \
|
||||
$(DIRECTORY)/src/glu/sgi/libnurbs/internals/*.h \
|
||||
$(DIRECTORY)/src/glu/sgi/libnurbs/internals/*.cc \
|
||||
$(DIRECTORY)/src/glu/sgi/libnurbs/nurbstess/*.h \
|
||||
$(DIRECTORY)/src/glu/sgi/libnurbs/nurbstess/*.cc \
|
||||
$(DIRECTORY)/src/glu/sgi/libtess/README \
|
||||
$(DIRECTORY)/src/glu/sgi/libtess/alg-outline \
|
||||
$(DIRECTORY)/src/glu/sgi/libtess/*.[ch] \
|
||||
$(DIRECTORY)/src/glu/sgi/libutil/*.[ch]
|
||||
|
||||
GLU_FILES = \
|
||||
$(DIRECTORY)/Makefile* \
|
||||
$(DIRECTORY)/Make-config \
|
||||
$(DIRECTORY)/bin/mklib* \
|
||||
$(DIRECTORY)/include/GL/gl.h \
|
||||
$(DIRECTORY)/include/GL/gl_mangle.h \
|
||||
$(DIRECTORY)/include/GL/glext.h \
|
||||
$(DIRECTORY)/include/GL/glu.h \
|
||||
$(DIRECTORY)/include/GL/glu_mangle.h \
|
||||
$(DIRECTORY)/src/glu/mesa/README[12] \
|
||||
$(DIRECTORY)/src/glu/mesa/Makefile* \
|
||||
$(DIRECTORY)/src/glu/mesa/descrip.mms \
|
||||
$(DIRECTORY)/src/glu/mesa/mms_depend \
|
||||
$(DIRECTORY)/src/glu/mesa/*.def \
|
||||
$(DIRECTORY)/src/glu/mesa/depend \
|
||||
$(DIRECTORY)/src/glu/mesa/*.[ch]
|
||||
|
||||
GLUT_FILES = \
|
||||
$(DIRECTORY)/Makefile* \
|
||||
$(DIRECTORY)/Make-config \
|
||||
$(DIRECTORY)/bin/mklib* \
|
||||
$(DIRECTORY)/include/GL/gl.h \
|
||||
$(DIRECTORY)/include/GL/gl_mangle.h \
|
||||
$(DIRECTORY)/include/GL/glext.h \
|
||||
$(DIRECTORY)/include/GL/glu.h \
|
||||
$(DIRECTORY)/include/GL/glu_mangle.h \
|
||||
$(DIRECTORY)/include/GL/glut.h \
|
||||
$(DIRECTORY)/include/GL/glutf90.h \
|
||||
$(DIRECTORY)/src/glut/glx/Makefile* \
|
||||
$(DIRECTORY)/src/glut/glx/depend \
|
||||
$(DIRECTORY)/src/glut/glx/*def \
|
||||
$(DIRECTORY)/src/glut/glx/descrip.mms \
|
||||
$(DIRECTORY)/src/glut/glx/mms_depend \
|
||||
$(DIRECTORY)/src/glut/glx/*.[ch]
|
||||
|
||||
|
||||
|
||||
lib_gz:
|
||||
cp Makefile.X11 Makefile ; \
|
||||
cd .. ; \
|
||||
tar -cvf $(LIB_NAME).tar $(LIB_FILES) ; \
|
||||
gzip $(LIB_NAME).tar ; \
|
||||
mv $(LIB_NAME).tar.gz $(DIRECTORY)
|
||||
|
||||
demo_gz:
|
||||
cd .. ; \
|
||||
tar -cvf $(DEMO_NAME).tar $(DEMO_FILES) ; \
|
||||
gzip $(DEMO_NAME).tar ; \
|
||||
mv $(DEMO_NAME).tar.gz $(DIRECTORY)
|
||||
|
||||
lib_bz2:
|
||||
cp Makefile.X11 Makefile ; \
|
||||
cd .. ; \
|
||||
tar -cvf $(LIB_NAME).tar $(LIB_FILES) ; \
|
||||
bzip2 $(LIB_NAME).tar ; \
|
||||
mv $(LIB_NAME).tar.bz2 $(DIRECTORY)
|
||||
|
||||
demo_bz2:
|
||||
cd .. ; \
|
||||
tar -cvf $(DEMO_NAME).tar $(DEMO_FILES) ; \
|
||||
bzip2 $(DEMO_NAME).tar ; \
|
||||
mv $(DEMO_NAME).tar.bz2 $(DIRECTORY)
|
||||
|
||||
lib_zip:
|
||||
-rm $(LIB_NAME).zip ; \
|
||||
cp Makefile.X11 Makefile ; \
|
||||
cd .. ; \
|
||||
zip -r $(LIB_NAME).zip $(LIB_FILES) ; \
|
||||
mv $(LIB_NAME).zip $(DIRECTORY)
|
||||
|
||||
demo_zip:
|
||||
-rm $(DEMO_NAME).zip ; \
|
||||
cd .. ; \
|
||||
zip -r $(DEMO_NAME).zip $(DEMO_FILES) ; \
|
||||
mv $(DEMO_NAME).zip $(DIRECTORY)
|
||||
|
||||
md5:
|
||||
@-md5sum $(LIB_NAME).tar.gz
|
||||
@-md5sum $(LIB_NAME).tar.bz2
|
||||
@-md5sum $(LIB_NAME).zip
|
||||
@-md5sum $(DEMO_NAME).tar.gz
|
||||
@-md5sum $(DEMO_NAME).tar.bz2
|
||||
@-md5sum $(DEMO_NAME).zip
|
||||
|
||||
# Everything for new Mesa release:
|
||||
tarballs: lib_gz demo_gz lib_bz2 demo_bz2 lib_zip demo_zip md5
|
||||
|
||||
|
||||
# not used
|
||||
glu_gz:
|
||||
cp Makefile.X11 Makefile ; \
|
||||
cd .. ; \
|
||||
tar -cvf $(GLU_NAME).tar $(GLU_FILES) ; \
|
||||
gzip $(GLU_NAME).tar ; \
|
||||
mv $(GLU_NAME).tar.gz $(DIRECTORY)
|
||||
|
||||
glut_gz:
|
||||
cp Makefile.X11 Makefile ; \
|
||||
cd .. ; \
|
||||
tar -cvf $(GLUT_NAME).tar $(GLUT_FILES) ; \
|
||||
gzip $(GLUT_NAME).tar ; \
|
||||
mv $(GLUT_NAME).tar.gz $(DIRECTORY)
|
72
Makefile.am
72
Makefile.am
@@ -1,72 +0,0 @@
|
||||
# Copyright © 2012 Intel Corporation
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a
|
||||
# copy of this software and associated documentation files (the "Software"),
|
||||
# to deal in the Software without restriction, including without limitation
|
||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
# and/or sell copies of the Software, and to permit persons to whom the
|
||||
# Software is furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice (including the next
|
||||
# paragraph) shall be included in all copies or substantial portions of the
|
||||
# Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
# IN THE SOFTWARE.
|
||||
|
||||
SUBDIRS = src
|
||||
|
||||
AM_DISTCHECK_CONFIGURE_FLAGS = \
|
||||
--enable-dri \
|
||||
--enable-dri3 \
|
||||
--enable-egl \
|
||||
--enable-gallium-tests \
|
||||
--enable-gallium-osmesa \
|
||||
--enable-gallium-llvm \
|
||||
--enable-gbm \
|
||||
--enable-gles1 \
|
||||
--enable-gles2 \
|
||||
--enable-glx \
|
||||
--enable-glx-tls \
|
||||
--enable-nine \
|
||||
--enable-opencl \
|
||||
--enable-opengl \
|
||||
--enable-va \
|
||||
--enable-vdpau \
|
||||
--enable-xa \
|
||||
--enable-xvmc \
|
||||
--disable-llvm-shared-libs \
|
||||
--with-egl-platforms=x11,wayland,drm,surfaceless \
|
||||
--with-dri-drivers=i915,i965,nouveau,radeon,r200,swrast \
|
||||
--with-gallium-drivers=i915,ilo,nouveau,r300,r600,radeonsi,freedreno,svga,swrast,vc4,virgl \
|
||||
--with-vulkan-drivers=intel
|
||||
|
||||
ACLOCAL_AMFLAGS = -I m4
|
||||
|
||||
EXTRA_DIST = \
|
||||
autogen.sh \
|
||||
common.py \
|
||||
docs \
|
||||
doxygen \
|
||||
scons \
|
||||
SConstruct
|
||||
|
||||
noinst_HEADERS = \
|
||||
include/c99_alloca.h \
|
||||
include/c99_compat.h \
|
||||
include/c99_math.h \
|
||||
include/c11 \
|
||||
include/D3D9 \
|
||||
include/HaikuGL \
|
||||
include/no_extern_c.h \
|
||||
include/pci_ids
|
||||
|
||||
# We list some directories in EXTRA_DIST, but don't actually want to include
|
||||
# the .gitignore files in the tarball.
|
||||
dist-hook:
|
||||
find $(distdir) -name .gitignore -exec $(RM) {} +
|
91
Makefile.mgw
Normal file
91
Makefile.mgw
Normal file
@@ -0,0 +1,91 @@
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 4.0
|
||||
#
|
||||
# Copyright (C) 1999 Brian Paul All Rights Reserved.
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a
|
||||
# copy of this software and associated documentation files (the "Software"),
|
||||
# to deal in the Software without restriction, including without limitation
|
||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
# and/or sell copies of the Software, and to permit persons to whom the
|
||||
# Software is furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included
|
||||
# in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# MinGW makefile v1.0 for Mesa
|
||||
#
|
||||
# Copyright (C) 2002 - Borca Daniel
|
||||
# Email : dborca@users.sourceforge.net
|
||||
# Web : http://www.geocities.com/dborca
|
||||
|
||||
|
||||
#
|
||||
# Available options:
|
||||
#
|
||||
# Environment variables:
|
||||
# CPU optimize for the given processor.
|
||||
# default = pentium
|
||||
# GLIDE path to Glide3 SDK; used with FX.
|
||||
# default = $(TOP)/glide3
|
||||
# FX=1 build for 3dfx Glide3. Note that this disables
|
||||
# compilation of most WMesa code and requires fxMesa.
|
||||
# As a consequence, you'll need the Win32 Glide3
|
||||
# library to build any application.
|
||||
# default = no
|
||||
# HAVE_X86=1 optimize for i386.
|
||||
# default = no
|
||||
# HAVE_MMX=1 allow MMX specializations, provided your assembler
|
||||
# supports MMX instruction set. However, the true CPU
|
||||
# capabilities are checked at run-time to avoid crashes.
|
||||
# default = no
|
||||
# HAVE_SSE=1 (see HAVE_MMX)
|
||||
# default = no
|
||||
# HAVE_3DNOW=1 (see HAVE_MMX)
|
||||
# default = no
|
||||
#
|
||||
# Targets:
|
||||
# all: build everything
|
||||
# libgl: build GL
|
||||
# clean: remove object files
|
||||
# realclean: remove all generated files
|
||||
#
|
||||
|
||||
|
||||
|
||||
.PHONY : all libgl clean realclean
|
||||
|
||||
CPU ?= pentium
|
||||
|
||||
CFLAGS = -Wall -W -pedantic
|
||||
CFLAGS += -O2 -ffast-math -mcpu=$(CPU)
|
||||
|
||||
export CFLAGS
|
||||
|
||||
ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
|
||||
UNLINK = del $(subst /,\,$(1))
|
||||
else
|
||||
UNLINK = $(RM) $(1)
|
||||
endif
|
||||
|
||||
all: libgl
|
||||
|
||||
libgl: lib
|
||||
$(MAKE) -f Makefile.mgw -C src/mesa
|
||||
|
||||
lib:
|
||||
mkdir lib
|
||||
|
||||
clean:
|
||||
$(MAKE) -f Makefile.mgw clean -C src/mesa
|
||||
|
||||
realclean: clean
|
||||
-$(call UNLINK,lib/*.a)
|
||||
-$(call UNLINK,lib/*.dll)
|
87
Makefile.wfx
Normal file
87
Makefile.wfx
Normal file
@@ -0,0 +1,87 @@
|
||||
# Mesa 3-D graphics library
|
||||
# Version: 5.1
|
||||
#
|
||||
# Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a
|
||||
# copy of this software and associated documentation files (the "Software"),
|
||||
# to deal in the Software without restriction, including without limitation
|
||||
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
# and/or sell copies of the Software, and to permit persons to whom the
|
||||
# Software is furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included
|
||||
# in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# Win32/FX makefile for Mesa
|
||||
#
|
||||
# Copyright (c) 2003 - Hiroshi Morii
|
||||
# Email : koolsmoky@users.sourceforge.net
|
||||
# URL : http://www.3dfxzone.it/koolsmoky
|
||||
|
||||
# Debug build : nmake -f Makefile.wfx debug
|
||||
# Optimized build : nmake -f Makefile.wfx
|
||||
# Remove objects : nmake -f Makefile.wfx clean
|
||||
# Remove files in bin, lib : nmake -f Makefile.wfx clobber
|
||||
# Remove all generated files : nmake -f Makefile.wfx realclean
|
||||
|
||||
# Build the libs
|
||||
SUBDIRS = src\mesa.dir
|
||||
DBGBUILD = $(SUBDIRS:.dir=.debug)
|
||||
CLEAN = $(SUBDIRS:.dir=.clean)
|
||||
CLOBBER = $(SUBDIRS:.dir=.clobber)
|
||||
REALCLEAN = $(SUBDIRS:.dir=.realclean)
|
||||
LIBDIR = lib
|
||||
|
||||
# default rule
|
||||
default : $(LIBDIR) $(SUBDIRS)
|
||||
|
||||
# debug build rules
|
||||
debug : $(LIBDIR) $(DBGBUILD)
|
||||
|
||||
# cleanup rules
|
||||
clean : $(CLEAN)
|
||||
clobber : $(CLOBBER)
|
||||
realclean : $(REALCLEAN)
|
||||
|
||||
# inference rules
|
||||
$(LIBDIR):
|
||||
@echo.
|
||||
@mkdir $(LIBDIR)
|
||||
|
||||
$(SUBDIRS):
|
||||
@echo.
|
||||
@cd $*
|
||||
@nmake -f Makefile.wfx
|
||||
@cd ..
|
||||
|
||||
$(DBGBUILD):
|
||||
@echo.
|
||||
@cd $*
|
||||
@nmake -f Makefile.wfx DEBUG=1
|
||||
@cd ..
|
||||
|
||||
$(CLEAN):
|
||||
@echo.
|
||||
@cd $*
|
||||
@nmake -f Makefile.wfx clean
|
||||
@cd ..
|
||||
|
||||
$(CLOBBER):
|
||||
@echo.
|
||||
@cd $*
|
||||
@nmake -f Makefile.wfx clobber
|
||||
@cd ..
|
||||
|
||||
$(REALCLEAN):
|
||||
@echo.
|
||||
@cd $*
|
||||
@nmake -f Makefile.wfx realclean
|
||||
@cd ..
|
179
Mesa.dsw
Normal file
179
Mesa.dsw
Normal file
@@ -0,0 +1,179 @@
|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "array_cache"=".\SRC\MESA\array_cache\array_cache.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "gdi"=".\src\mesa\drivers\windows\gdi\gdi.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name array_cache
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name main
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name math
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name swrast_setup
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name swrast
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name tnl
|
||||
End Project Dependency
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name glapi
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "glapi"=".\SRC\MESA\glapi\glapi.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "glu"=".\src\glu\sgi\glu.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name gdi
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "glut"=".\src\glut\glx\glut.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name glu
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "main"=".\SRC\MESA\main\main.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "math"=".\SRC\MESA\math\math.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "osmesa"=".\SRC\MESA\DRIVERS\osmesa\osmesa.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
Begin Project Dependency
|
||||
Project_Dep_Name gdi
|
||||
End Project Dependency
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "swrast"=".\SRC\MESA\swrast\swrast.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "swrast_setup"=".\SRC\MESA\swrast_setup\swrast_setup.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "tnl"=".\SRC\MESA\tnl\tnl.dsp" - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
106
REVIEWERS
106
REVIEWERS
@@ -1,106 +0,0 @@
|
||||
Overview:
|
||||
|
||||
This file is similar in syntax (or more precisly a subset) of what is
|
||||
used by the MAINTAINERS file in the linux kernel. Some fields do not
|
||||
apply, for example, in all cases, send patches to:
|
||||
|
||||
mesa-dev@lists.freedesktop.org
|
||||
|
||||
and in all cases the patchwork instance is:
|
||||
|
||||
https://patchwork.freedesktop.org/project/mesa/
|
||||
|
||||
The purpose is not exactly the same the MAINTAINERS file in the linux
|
||||
kernel, as there are not official/formal maintainers of different
|
||||
subsystems in mesa, but is meant to give an idea of who to CC for
|
||||
various patches for review, and to allow the use of
|
||||
scripts/get_reviewer.pl as git --cc-cmd.
|
||||
|
||||
Usage:
|
||||
|
||||
When sending patches:
|
||||
|
||||
git send-email --cc-cmd ./scripts/get_reviewer.pl ...
|
||||
|
||||
Or to configure as default:
|
||||
|
||||
git config sendemail.cccmd ./scripts/get_reviewer.pl
|
||||
|
||||
Descriptions of section entries:
|
||||
|
||||
R: Designated reviewer: FullName <address@domain>
|
||||
These reviewers should be CCed on patches.
|
||||
F: Files and directories with wildcard patterns.
|
||||
A trailing slash includes all files and subdirectory files.
|
||||
F: drivers/net/ all files in and below drivers/net
|
||||
F: drivers/net/* all files in drivers/net, but not below
|
||||
F: */net/* all files in "any top level directory"/net
|
||||
One pattern per line. Multiple F: lines acceptable.
|
||||
N: Files and directories with regex patterns.
|
||||
N: [^a-z]tegra all files whose path contains the word tegra
|
||||
One pattern per line. Multiple N: lines acceptable.
|
||||
scripts/get_maintainer.pl has different behavior for files that
|
||||
match F: pattern and matches of N: patterns. By default,
|
||||
get_maintainer will not look at git log history when an F: pattern
|
||||
match occurs. When an N: match occurs, git log history is used
|
||||
to also notify the people that have git commit signatures.
|
||||
|
||||
Maintainers List (try to look for most precise areas first)
|
||||
|
||||
Note: this is an opt-in system, I have not tried to add anyone who hasn't
|
||||
either asked me or sent a patch to add themselves.
|
||||
|
||||
-----------------------------------
|
||||
|
||||
NIR
|
||||
R: Jason Ekstrand <jason@jlekstrand.net>
|
||||
F: src/compiler/nir/
|
||||
|
||||
DOCUMENTATION
|
||||
R: Emil Velikov <emil.l.velikov@gmail.com>
|
||||
F: docs/
|
||||
F: doxygen/
|
||||
|
||||
COMPATIBILITY HEADERS
|
||||
R: Emil Velikov <emil.l.velikov@gmail.com>
|
||||
F: include/c99*
|
||||
|
||||
DRI LOADER
|
||||
R: Emil Velikov <emil.l.velikov@gmail.com>
|
||||
F: src/loader/
|
||||
|
||||
GALLIUM LOADER
|
||||
R: Emil Velikov <emil.l.velikov@gmail.com>
|
||||
F: src/gallium/auxiliary/pipe-loader/
|
||||
F: src/gallium/auxiliary/target-helpers/
|
||||
|
||||
GALLIUM TARGETS
|
||||
R: Emil Velikov <emil.l.velikov@gmail.com>
|
||||
F: src/gallium/targets/
|
||||
|
||||
AUTOCONF BUILD
|
||||
R: Emil Velikov <emil.l.velikov@gmail.com>
|
||||
F: configure.ac
|
||||
F: */Automake.inc
|
||||
F: */Makefile.*am
|
||||
F: */Makefile.sources
|
||||
|
||||
SCONS BUILD
|
||||
F: scons/
|
||||
F: */SConscript*
|
||||
F: */Makefile.sources
|
||||
|
||||
ANDROID BUILD
|
||||
R: Emil Velikov <emil.l.velikov@gmail.com>
|
||||
F: CleanSpec.mk
|
||||
F: */Android.*mk
|
||||
F: */Makefile.sources
|
||||
|
||||
WAYLAND EGL SUPPORT
|
||||
R: Daniel Stone <daniels@collabora.com>
|
||||
F: src/egl/wayland/*
|
||||
F: src/egl/drivers/dri2/platform_wayland.c
|
||||
|
||||
FREEDRENO
|
||||
R: Rob Clark <robclark@freedesktop.org>
|
||||
F: src/gallium/drivers/freedreno/
|
160
SConstruct
160
SConstruct
@@ -1,160 +0,0 @@
|
||||
#######################################################################
|
||||
# Top-level SConstruct
|
||||
#
|
||||
# For example, invoke scons as
|
||||
#
|
||||
# scons build=debug llvm=yes machine=x86
|
||||
#
|
||||
# to set configuration variables. Or you can write those options to a file
|
||||
# named config.py:
|
||||
#
|
||||
# # config.py
|
||||
# build='debug'
|
||||
# llvm=True
|
||||
# machine='x86'
|
||||
#
|
||||
# Invoke
|
||||
#
|
||||
# scons -h
|
||||
#
|
||||
# to get the full list of options. See scons manpage for more info.
|
||||
#
|
||||
|
||||
import os
|
||||
import os.path
|
||||
import sys
|
||||
import SCons.Util
|
||||
|
||||
import common
|
||||
|
||||
#######################################################################
|
||||
# Configuration options
|
||||
|
||||
opts = Variables('config.py')
|
||||
common.AddOptions(opts)
|
||||
|
||||
env = Environment(
|
||||
options = opts,
|
||||
tools = ['gallium'],
|
||||
toolpath = ['#scons'],
|
||||
ENV = os.environ,
|
||||
)
|
||||
|
||||
# XXX: This creates a many problems as it saves...
|
||||
#opts.Save('config.py', env)
|
||||
|
||||
# Backwards compatability with old target configuration variable
|
||||
try:
|
||||
targets = ARGUMENTS['targets']
|
||||
except KeyError:
|
||||
pass
|
||||
else:
|
||||
targets = targets.split(',')
|
||||
print 'scons: warning: targets option is deprecated; pass the targets on their own such as'
|
||||
print
|
||||
print ' scons %s' % ' '.join(targets)
|
||||
print
|
||||
COMMAND_LINE_TARGETS.append(targets)
|
||||
|
||||
|
||||
Help(opts.GenerateHelpText(env))
|
||||
|
||||
#######################################################################
|
||||
# Environment setup
|
||||
|
||||
with open("VERSION") as f:
|
||||
mesa_version = f.read().strip()
|
||||
env.Append(CPPDEFINES = [
|
||||
('PACKAGE_VERSION', '\\"%s\\"' % mesa_version),
|
||||
('PACKAGE_BUGREPORT', '\\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\\"'),
|
||||
])
|
||||
|
||||
# Includes
|
||||
env.Prepend(CPPPATH = [
|
||||
'#/include',
|
||||
])
|
||||
env.Append(CPPPATH = [
|
||||
'#/src/gallium/include',
|
||||
'#/src/gallium/auxiliary',
|
||||
'#/src/gallium/drivers',
|
||||
'#/src/gallium/winsys',
|
||||
])
|
||||
|
||||
# for debugging
|
||||
#print env.Dump()
|
||||
|
||||
|
||||
# Add a check target for running tests
|
||||
check = env.Alias('check')
|
||||
env.AlwaysBuild(check)
|
||||
|
||||
|
||||
#######################################################################
|
||||
# Invoke host SConscripts
|
||||
#
|
||||
# For things that are meant to be run on the native host build machine, instead
|
||||
# of the target machine.
|
||||
#
|
||||
|
||||
# Create host environent
|
||||
if env['crosscompile'] and not env['embedded']:
|
||||
host_env = Environment(
|
||||
options = opts,
|
||||
# no tool used
|
||||
tools = [],
|
||||
toolpath = ['#scons'],
|
||||
ENV = os.environ,
|
||||
)
|
||||
|
||||
# Override options
|
||||
host_env['platform'] = common.host_platform
|
||||
host_env['machine'] = common.host_machine
|
||||
host_env['toolchain'] = 'default'
|
||||
host_env['llvm'] = False
|
||||
|
||||
host_env.Tool('gallium')
|
||||
|
||||
host_env['hostonly'] = True
|
||||
assert host_env['crosscompile'] == False
|
||||
|
||||
target_env = env
|
||||
env = host_env
|
||||
Export('env')
|
||||
|
||||
SConscript(
|
||||
'src/SConscript',
|
||||
variant_dir = host_env['build_dir'],
|
||||
duplicate = 0, # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
|
||||
)
|
||||
|
||||
env = target_env
|
||||
|
||||
Export('env')
|
||||
|
||||
#######################################################################
|
||||
# Invoke SConscripts
|
||||
|
||||
# TODO: Build several variants at the same time?
|
||||
# http://www.scons.org/wiki/SimultaneousVariantBuilds
|
||||
|
||||
SConscript(
|
||||
'src/SConscript',
|
||||
variant_dir = env['build_dir'],
|
||||
duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
|
||||
)
|
||||
|
||||
|
||||
########################################################################
|
||||
# List all aliases
|
||||
|
||||
try:
|
||||
from SCons.Node.Alias import default_ans
|
||||
except ImportError:
|
||||
pass
|
||||
else:
|
||||
aliases = default_ans.keys()
|
||||
aliases.sort()
|
||||
env.Help('\n')
|
||||
env.Help('Recognized targets:\n')
|
||||
for alias in aliases:
|
||||
env.Help(' %s\n' % alias)
|
76
appveyor.yml
76
appveyor.yml
@@ -1,76 +0,0 @@
|
||||
# http://www.appveyor.com/docs/appveyor-yml
|
||||
#
|
||||
# To setup AppVeyor for your own personal repositories do the following:
|
||||
# - Sign up
|
||||
# - Add a new project
|
||||
# - Select Git and fill in the Git clone URL
|
||||
# - Setup a Git hook as explained in
|
||||
# https://github.com/appveyor/webhooks#installing-git-hook
|
||||
# - Check 'Settings > General > Skip branches without appveyor.yml'
|
||||
# - Check 'Settings > General > Rolling builds'
|
||||
# - Setup the global or project notifications to your liking
|
||||
#
|
||||
# Note that kicking (or restarting) a build via the web UI will not work, as it
|
||||
# will fail to find appveyor.yml . The Git hook is the most practical way to
|
||||
# kick a build.
|
||||
#
|
||||
# See also:
|
||||
# - http://help.appveyor.com/discussions/problems/2209-node-grunt-build-specify-a-project-or-solution-file-the-directory-does-not-contain-a-project-or-solution-file
|
||||
# - http://help.appveyor.com/discussions/questions/1184-build-config-vs-appveyoryaml
|
||||
|
||||
version: '{build}'
|
||||
|
||||
branches:
|
||||
except:
|
||||
- /^travis.*$/
|
||||
|
||||
# Don't download the full Mesa history to speed up cloning. However the clone
|
||||
# depth must not be too small, otherwise builds might fail when lots of patches
|
||||
# are committed in succession, because the desired commit is not found on the
|
||||
# truncated history.
|
||||
#
|
||||
# See also:
|
||||
# - https://www.appveyor.com/blog/2014/06/04/shallow-clone-for-git-repositories
|
||||
clone_depth: 100
|
||||
|
||||
cache:
|
||||
- win_flex_bison-2.4.5.zip
|
||||
- llvm-3.3.1-msvc2013-mtd.7z
|
||||
|
||||
environment:
|
||||
WINFLEXBISON_ARCHIVE: win_flex_bison-2.4.5.zip
|
||||
LLVM_ARCHIVE: llvm-3.3.1-msvc2013-mtd.7z
|
||||
|
||||
install:
|
||||
# Check pip
|
||||
- python --version
|
||||
- python -m pip --version
|
||||
# Install Mako
|
||||
- python -m pip install --egg Mako
|
||||
# Install SCons
|
||||
- python -m pip install --egg scons==2.4.1
|
||||
- scons --version
|
||||
# Install flex/bison
|
||||
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "http://downloads.sourceforge.net/project/winflexbison/%WINFLEXBISON_ARCHIVE%"
|
||||
- 7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
|
||||
- set Path=%CD%\winflexbison;%Path%
|
||||
- win_flex --version
|
||||
- win_bison --version
|
||||
# Download and extract LLVM
|
||||
- if not exist "%LLVM_ARCHIVE%" appveyor DownloadFile "https://people.freedesktop.org/~jrfonseca/llvm/%LLVM_ARCHIVE%"
|
||||
- 7z x -y "%LLVM_ARCHIVE%" > nul
|
||||
- mkdir llvm\bin
|
||||
- set LLVM=%CD%\llvm
|
||||
|
||||
build_script:
|
||||
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=12.0 llvm=1
|
||||
|
||||
after_build:
|
||||
- scons -j%NUMBER_OF_PROCESSORS% MSVC_VERSION=12.0 llvm=1 check
|
||||
|
||||
|
||||
# It's possible to setup notification here, as described in
|
||||
# http://www.appveyor.com/docs/notifications#appveyor-yml-configuration , but
|
||||
# doing so would cause the notification settings to be replicated across all
|
||||
# repos, which is most likely undesired. So it's better to rely on the
|
||||
# Appveyor global/project notification settings.
|
14
autogen.sh
14
autogen.sh
@@ -1,14 +0,0 @@
|
||||
#! /bin/sh
|
||||
|
||||
srcdir=`dirname "$0"`
|
||||
test -z "$srcdir" && srcdir=.
|
||||
|
||||
ORIGDIR=`pwd`
|
||||
cd "$srcdir"
|
||||
|
||||
autoreconf --force --verbose --install || exit 1
|
||||
cd "$ORIGDIR" || exit $?
|
||||
|
||||
if test -z "$NOCONFIGURE"; then
|
||||
"$srcdir"/configure "$@"
|
||||
fi
|
9
bin/.gitignore
vendored
9
bin/.gitignore
vendored
@@ -1,9 +0,0 @@
|
||||
config.guess
|
||||
config.sub
|
||||
install-sh
|
||||
/depcomp
|
||||
/missing
|
||||
ylwrap
|
||||
compile
|
||||
ar-lib
|
||||
/test-driver
|
@@ -1,49 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# This script is used to generate the list of fixed bugs that
|
||||
# appears in the release notes files, with HTML formatting.
|
||||
#
|
||||
# Note: This script could take a while until all details have
|
||||
# been fetched from bugzilla.
|
||||
#
|
||||
# Usage examples:
|
||||
#
|
||||
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
|
||||
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 > bugfixes
|
||||
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee bugfixes
|
||||
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
|
||||
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | wc -l
|
||||
|
||||
|
||||
# regex pattern: trim before bug number
|
||||
trim_before='s/.*show_bug.cgi?id=\([0-9]*\).*/\1/'
|
||||
|
||||
# regex pattern: reconstruct the url
|
||||
use_after='s,^,https://bugs.freedesktop.org/show_bug.cgi?id=,'
|
||||
|
||||
# extract fdo urls from commit log
|
||||
urls=$(git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after)
|
||||
|
||||
# if DRYRUN is set to "yes", simply print the URLs and don't fetch the
|
||||
# details from fdo bugzilla.
|
||||
#DRYRUN=yes
|
||||
|
||||
if [ "x$DRYRUN" = xyes ]; then
|
||||
for i in $urls
|
||||
do
|
||||
echo $i
|
||||
done
|
||||
else
|
||||
echo "<ul>"
|
||||
echo ""
|
||||
|
||||
for i in $urls
|
||||
do
|
||||
id=$(echo $i | cut -d'=' -f2)
|
||||
summary=$(wget --quiet -O - $i | grep -e '<title>.*</title>' | sed -e 's/ *<title>Bug [0-9]\+ – \(.*\)<\/title>/\1/')
|
||||
echo "<li><a href=\"$i\">Bug $id</a> - $summary</li>"
|
||||
echo ""
|
||||
done
|
||||
|
||||
echo "</ul>"
|
||||
fi
|
@@ -1,35 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# Script for generating a list of candidates which fix commits that have been
|
||||
# previously cherry-picked to a stable branch.
|
||||
#
|
||||
# Usage examples:
|
||||
#
|
||||
# $ bin/get-extra-pick-list.sh
|
||||
# $ bin/get-extra-pick-list.sh > picklist
|
||||
# $ bin/get-extra-pick-list.sh | tee picklist
|
||||
|
||||
# Use the last branchpoint as our limit for the search
|
||||
# XXX: there should be a better way for this
|
||||
latest_branchpoint=`git branch | grep \* | cut -c 3-`-branchpoint
|
||||
|
||||
# Grep for commits with "cherry picked from commit" in the commit message.
|
||||
git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |\
|
||||
grep "cherry picked from commit" |\
|
||||
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' |\
|
||||
cut -c -8 |\
|
||||
while read sha
|
||||
do
|
||||
# Check if the original commit is referenced in master
|
||||
git log -n1 --pretty=oneline --grep=$sha $latest_branchpoint..origin/master |\
|
||||
cut -c -8 |\
|
||||
while read candidate
|
||||
do
|
||||
# Check if the potential fix, hasn't landed in branch yet.
|
||||
found=`git log -n1 --pretty=oneline --reverse --grep=$candidate $latest_branchpoint..HEAD |wc -l`
|
||||
if test $found = 0
|
||||
then
|
||||
echo Commit $candidate might need to be picked, as it references $sha
|
||||
fi
|
||||
done
|
||||
done
|
@@ -1,35 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# Script for generating a list of candidates for cherry-picking to a stable branch
|
||||
#
|
||||
# Usage examples:
|
||||
#
|
||||
# $ bin/get-pick-list.sh
|
||||
# $ bin/get-pick-list.sh > picklist
|
||||
# $ bin/get-pick-list.sh | tee picklist
|
||||
|
||||
# Grep for commits with "cherry picked from commit" in the commit message.
|
||||
git log --reverse --grep="cherry picked from commit" origin/master..HEAD |\
|
||||
grep "cherry picked from commit" |\
|
||||
sed -e 's/^[[:space:]]*(cherry picked from commit[[:space:]]*//' -e 's/)//' > already_picked
|
||||
|
||||
# Grep for commits that were marked as a candidate for the stable tree.
|
||||
git log --reverse --pretty=%H -i --grep='^\([[:space:]]*NOTE: .*[Cc]andidate\|CC:.*mesa-stable\)' HEAD..origin/master |\
|
||||
while read sha
|
||||
do
|
||||
# Check to see whether the patch is on the ignore list.
|
||||
if [ -f bin/.cherry-ignore ] ; then
|
||||
if grep -q ^$sha bin/.cherry-ignore ; then
|
||||
continue
|
||||
fi
|
||||
fi
|
||||
|
||||
# Check to see if it has already been picked over.
|
||||
if grep -q ^$sha already_picked ; then
|
||||
continue
|
||||
fi
|
||||
|
||||
git log -n1 --pretty=oneline $sha | cat
|
||||
done
|
||||
|
||||
rm -f already_picked
|
351
bin/mklib
Executable file
351
bin/mklib
Executable file
@@ -0,0 +1,351 @@
|
||||
#!/bin/sh
|
||||
|
||||
# Make a shared library.
|
||||
# Basically do a switch/case depending on the OS and make a shared
|
||||
# lib conforming to that OS.
|
||||
|
||||
|
||||
# Usage:
|
||||
# mklib [options] objects ...
|
||||
# Options:
|
||||
# -o LIBRARY specifies the name of resulting library ("GL" for example)
|
||||
# -major N specifies major version number (default is 1)
|
||||
# -minor N specifies minor version number (default is 0)
|
||||
# -patch N specifies patch version number (default is 0)
|
||||
# -lLIBRARY specifies a dependency on LIBRARY
|
||||
# -LDIR search in DIR for library dependencies
|
||||
# -cplusplus link with C++ runtime
|
||||
# -static make a static library (default is dynamic/shared)
|
||||
# -install DIR move resulting library files to DIR
|
||||
# -arch ARCH override using `uname` to determine architecture
|
||||
# -archopt OPT specify an extra achitecture-specific option OPT
|
||||
#
|
||||
# The library name should just be "GL" or "GLU", etc. The 'lib' prefix
|
||||
# will be added here if needed, as well as the ".so" or ".a" suffix, etc.
|
||||
#
|
||||
# objects should be: foo.o bar.o etc.o
|
||||
#
|
||||
# Environment variables recognized:
|
||||
# CC C compiler command
|
||||
# CXX C++ compiler command
|
||||
#
|
||||
|
||||
|
||||
#
|
||||
# Option defaults
|
||||
#
|
||||
LIBNAME=""
|
||||
MAJOR=1
|
||||
MINOR=0
|
||||
PATCH=0
|
||||
DEPS=""
|
||||
CPLUSPLUS=0
|
||||
STATIC=0
|
||||
INSTALLDIR="."
|
||||
ARCH="auto"
|
||||
ARCHOPT=""
|
||||
|
||||
|
||||
#
|
||||
# Parse arguments
|
||||
#
|
||||
while true
|
||||
do
|
||||
case $1 in
|
||||
'-o') shift 1; LIBNAME=$1;;
|
||||
'-major') shift 1; MAJOR=$1;;
|
||||
'-minor') shift 1; MINOR=$1;;
|
||||
'-patch') shift 1; PATCH=$1;;
|
||||
-l*) DEPS="$DEPS $1";;
|
||||
-L*) DEPS="$DEPS $1";;
|
||||
'-cplusplus') CPLUSPLUS=1;;
|
||||
'-static') STATIC=1;;
|
||||
'-install') shift 1; INSTALLDIR=$1;;
|
||||
'-arch') shift 1; ARCH=$1;;
|
||||
'-archopt') shift 1; ARCHOPT=$1;;
|
||||
-*) echo "mklib: Unknown option: " $1 ; exit 1;;
|
||||
*) break
|
||||
esac
|
||||
shift 1
|
||||
done
|
||||
OBJECTS=$@
|
||||
|
||||
if [ ${ARCH} = "auto" ] ; then
|
||||
ARCH=`uname`
|
||||
fi
|
||||
|
||||
|
||||
#
|
||||
# Error checking
|
||||
#
|
||||
if [ "x${LIBNAME}" = "x" ] ; then
|
||||
echo "mklib: Error: no library name specified"
|
||||
exit 1
|
||||
fi
|
||||
if [ "x${OBJECTS}" = "x" ] ; then
|
||||
echo "mklib: Error: no object files specified"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
|
||||
#
|
||||
# Debugging info
|
||||
#
|
||||
if [ ] ; then
|
||||
echo "-----------------"
|
||||
echo ARCH is $ARCH
|
||||
echo LIBNAME is $LIBNAME
|
||||
echo MAJOR is $MAJOR
|
||||
echo MINOR is $MINOR
|
||||
echo PATCH is $PATCH
|
||||
echo DEPS are $DEPS
|
||||
echo "-----------------"
|
||||
fi
|
||||
|
||||
|
||||
#
|
||||
# OK, make the library now
|
||||
#
|
||||
case $ARCH in
|
||||
|
||||
'Linux')
|
||||
LIBNAME="lib${LIBNAME}" # prefix with "lib"
|
||||
|
||||
if [ $STATIC = 1 ] ; then
|
||||
echo "mklib: Making Linux static library: " ${LIBNAME}.a
|
||||
LINK="ar"
|
||||
OPTS="-ruv"
|
||||
# make lib
|
||||
${LINK} ${OPTS} ${LIBNAME}.a ${OBJECTS}
|
||||
# finish up
|
||||
FINAL_LIBS="${LIBNAME}.a"
|
||||
else
|
||||
OPTS="-Xlinker -Bsymbolic -shared -Wl,-soname,${LIBNAME}.so.${MAJOR}"
|
||||
VERSION="${MAJOR}.${MINOR}.${PATCH}"
|
||||
|
||||
echo "mklib: Making Linux shared library: " ${LIBNAME}.so.${VERSION}
|
||||
|
||||
if [ $CPLUSPLUS = 1 ] ; then
|
||||
LINK="g++"
|
||||
else
|
||||
LINK="gcc"
|
||||
fi
|
||||
|
||||
# rm any old libs
|
||||
rm -f ${LIBNAME}.so.${VERSION}
|
||||
rm -f ${LIBNAME}.so.${MAJOR}
|
||||
rm -f ${LIBNAME}.so
|
||||
|
||||
# make lib
|
||||
${LINK} ${OPTS} -o ${LIBNAME}.so.${VERSION} ${OBJECTS} ${DEPS}
|
||||
# make usual symlinks
|
||||
ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR}
|
||||
ln -s ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so
|
||||
# finish up
|
||||
FINAL_LIBS="${LIBNAME}.so.${VERSION} ${LIBNAME}.so.${MAJOR} ${LIBNAME}.so"
|
||||
fi
|
||||
;;
|
||||
|
||||
'SunOS')
|
||||
LIBNAME="lib${LIBNAME}.so"
|
||||
echo "mklib: Making SunOS shared library: " ${LIBNAME}
|
||||
OPTS="-G"
|
||||
if [ $CPLUSPLUS = 1 ] ; then
|
||||
# link for C++
|
||||
if [ "x${CXX}" = "xg++" ] ; then
|
||||
LINK="g++"
|
||||
elif [ "x${CXX}" = "xCC" ] ; then
|
||||
LINK="CC"
|
||||
elif [ `which c++` ] ; then
|
||||
LINK="c++"
|
||||
elif [ `type g++` ] ; then
|
||||
LINK="g++"
|
||||
else
|
||||
echo "mklib: warning: can't find C++ comiler, trying CC."
|
||||
LINK="CC"
|
||||
fi
|
||||
elif [ "x${CC}" = "xgcc" ] ; then
|
||||
# use gcc for linking
|
||||
LINK="gcc"
|
||||
else
|
||||
# use native Sun linker
|
||||
LINK="ld"
|
||||
fi
|
||||
echo "mklib: linker is " ${LINK}
|
||||
rm -f ${LIBNAME}
|
||||
${LINK} ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
;;
|
||||
|
||||
'FreeBSD')
|
||||
SHLIB="lib${LIBNAME}.so.${MAJOR}.${MINOR}"
|
||||
STLIB="lib${LIBNAME}.a"
|
||||
echo "mklib: Making FreeBSD shared library: " ${SHLIB}
|
||||
rm -f ${SHLIB} ${STLIB}
|
||||
ar cq ${STLIB} ${OBJECTS}
|
||||
ranlib ${STLIB}
|
||||
ld -Bshareable -o ${SHLIB} ${OBJECTS}
|
||||
# XXX make lib${LIBNAME}.so.${MAJOR} symlink?
|
||||
FINAL_LIBS="${SHLIB} ${STLIB}"
|
||||
;;
|
||||
|
||||
'OpenBSD')
|
||||
LIBNAME="lib${LIBNAME}"
|
||||
VERSION="${MAJOR}.${MINOR}"
|
||||
echo "Building OpenBSD PIC library: " ${LIBNAME}
|
||||
rm -f ${LIBNAME}_pic.a ${LIBNAME}.so.${VERSION}
|
||||
ar cq ${LIBNAME}_pic.a ${OBJECTS}
|
||||
ranlib ${LIBNAME}_pic.a
|
||||
ld -x -Bshareable -Bforcearchive -o ${LIBNAME}.so.${VERSION} ${LIBNAME}_pic.a
|
||||
ln -s ${LIBNAME}.so.${VERSION} ${LIBNAME}.so
|
||||
FINAL_LIBS="${LIBNAME}_pic.a ${LIBNAME}.so.${VERSION} ${LIBNAME}.so"
|
||||
;;
|
||||
|
||||
'NetBSD')
|
||||
LIBNAME="lib${LIBNAME}"
|
||||
echo "mklib: Making NetBSD PIC shared library: " ${LIBNAME}
|
||||
VERSION="${MAJOR}.${MINOR}"
|
||||
rm -f ${LIBNAME}_pic.a ${LIBNAME}.so.${VERSION}
|
||||
ar cq ${LIBNAME}_pic.a ${OBJECTS}
|
||||
ranlib ${LIBNAME}_pic.a
|
||||
ld -x -Bshareable -Bforcearchive -o ${LIBNAME}.so.${VERSION} ${LIBNAME}_pic.a
|
||||
FINAL_LIBS="${LIBNAME}_pic.a ${LIBNAME}.so.${VERSION}"
|
||||
;;
|
||||
|
||||
'IRIX')
|
||||
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
|
||||
if [ $ARCHOPTS = "64" ] ; then
|
||||
# 64-bit ABI
|
||||
OPTS="-64 -shared -all"
|
||||
echo "mklib: Making IRIX 64-bit shared library: " ${LIBNAME}
|
||||
elif [ $ARCHOPTS = "o32" ] ; then
|
||||
# old 32-bit ABI
|
||||
OPTS="-32 -shared -all"
|
||||
echo "mklib: Making IRIX o32-bit shared library: " ${LIBNAME}
|
||||
else
|
||||
# new 32-bit ABI
|
||||
OPTS="-n32 -shared -all"
|
||||
echo "mklib: Making IRIX n32-bit shared library: " ${LIBNAME}
|
||||
fi
|
||||
ld ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
FINAL_LIBS="${LIBNAME}"
|
||||
;;
|
||||
|
||||
'IRIX64')
|
||||
LIBNAME="lib${LIBNAME}.so" # prefix with "lib", suffix with ".so"
|
||||
echo "mklib: Making IRIX64 library: " ${LIBNAME}
|
||||
# 64-bit ABI
|
||||
OPTS="-64 -shared -all"
|
||||
ld ${OPTS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
FINAL_LIBS="${LIBNAME}"
|
||||
;;
|
||||
|
||||
'linux-cygwin')
|
||||
LIBNAME="lib${LIBNAME}.a"
|
||||
echo "mklib: Making linux-cygwin library: " ${LIBNAME}
|
||||
gnuwin32ar ruv ${LIBNAME} ${OBJECTS}
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
;;
|
||||
|
||||
'HPUX')
|
||||
RUNLIB="lib${LIBNAME}.${MAJOR}"
|
||||
DEVLIB="lib${LIBNAME}.sl"
|
||||
echo "mklib: Making HPUX library: " ${RUNLIB} ${DEVLIB}
|
||||
ld -b -o ${RUNLIB} +b ${RUNLIB} ${OBJECTS} ${DEPS}
|
||||
ln -s ${RUNLIB} ${DEVLIB}
|
||||
FINAL_LIBS="{RUNLIB} ${DEVLIB}"
|
||||
;;
|
||||
|
||||
'OpenSTEP')
|
||||
LIBNAME="lib${LIBNAME}.a"
|
||||
echo "mklib: Making OpenSTEP static library: " ${LIBNAME}
|
||||
libtool -static -o ${LIBNAME} - ${OBJECTS}
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
;;
|
||||
|
||||
'OSF1')
|
||||
VERSION="${MAJOR}.${MINOR}"
|
||||
LIBNAME="lib${LIBNAME}.so"
|
||||
ARNAME="lib${LIBNAME}.a"
|
||||
echo "mklib: Making OSF/1 library: " ${LIBNAME}
|
||||
rm -f ${LIBNAME}.${VERSION}
|
||||
ld -o ${LIBNAME}.${VERSION} -shared -no_archive -set_version ${VERSION} -soname ${LIBNAME}.${VERSION} -expect_unresolved \* -all ${OBJECTS} ${DEPS}
|
||||
ln -sf ${LIBNAME}.${VERSION} ${LIBNAME}
|
||||
|
||||
# also make static lib
|
||||
rm -f ${ARNAME}
|
||||
ar clqz ${ARNAME} ${OBJECTS}
|
||||
FINAL_LIBS="${ARNAME} ${LIBNAME} ${LIBNAME}.${VERSION}"
|
||||
;;
|
||||
|
||||
'Darwin')
|
||||
VERSION="${MAJOR}.${MINOR}.${TINY}"
|
||||
LIBNAME="lib${LIBNAME}.dylib"
|
||||
ARNAME="lib${LIBNAME}.dylib.a"
|
||||
echo "mklib: Making Darwin libraries: " ${LIBNAME} ${ARNAME}
|
||||
FLAGS="-dynamiclib -multiply_defined suppress"
|
||||
cc ${FLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
# also make regular .a files,
|
||||
# provided by Danek Duvall (duvall@dhduvall.student.princeton.edu)
|
||||
ar ruv ${ARNAME} ${OBJECTS}
|
||||
ranlib ${ARNAME}
|
||||
FINAL_LIBS="${ARNAME} ${LIBNAME}"
|
||||
;;
|
||||
|
||||
'LynxOS')
|
||||
LIBNAME="lib${LIBNAME}.a"
|
||||
echo "mklib: Making LynxOS library: " ${LIBNAME}
|
||||
ar ru ${LIBNAME} ${OBJECTS}
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
;;
|
||||
|
||||
'BeOS')
|
||||
LIBNAME="lib${LIBNAME}.so"
|
||||
echo "mklib: Making BeOS shared library: " ${LIBNAME}
|
||||
gcc -nostart -Xlinker -soname=${LIBNAME} -L/Be/develop/lib/x86 ${OBJECTS} -lbe -o ${LIBNAME}
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
;;
|
||||
|
||||
'QNX')
|
||||
LIBNAME="lib${LIBNAME}.a"
|
||||
echo "mklib: Making QNX library: " ${LIBNAME}
|
||||
wlib ${LIBNAME} ${OBJECTS}
|
||||
FINAL_LIBS=${LIBNAME}
|
||||
;;
|
||||
|
||||
'MorphOS')
|
||||
LIBNAME="lib${LIBNAME}.a"
|
||||
echo "mklib: Making MorphOS library: " ${LIBNAME}
|
||||
ppc-morphos-ar rc ${LIBNAME} ${OBJECTS}
|
||||
FINAL_LIBS="${LIBNAME}"
|
||||
;;
|
||||
|
||||
'example')
|
||||
# If you're adding support for a new architecture, you can
|
||||
# start with this:
|
||||
LIBNAME="lib${LIBNAME}.so" # prefix with "lib"
|
||||
echo "mklib: Making library for example arch: " ${LIBNAME}
|
||||
ld -o ${LIBNAME} ${OBJECTS} ${DEPS}
|
||||
FINAL_LIBS="${LIBNAME}"
|
||||
;;
|
||||
|
||||
*)
|
||||
echo "mklib: WARNING: making library for unknown platform!"
|
||||
echo "mklib: WARNING: this may not work!"
|
||||
echo "mklib: WARNING: please update the bin/mklib script!"
|
||||
# XXX this is a total hack for Mesa - remove someday
|
||||
# fall-back to an old mklib.* script
|
||||
LIBNAME="lib${LIBNAME}.a"
|
||||
${TOP}/${MAKELIB} "lib${LIBNAME}.a" ${MAJOR} ${MINOR} ${PATCH} ${OBJECTS}
|
||||
FINAL_LIBS="${LIBNAME}"
|
||||
;;
|
||||
esac
|
||||
|
||||
|
||||
#
|
||||
# Put library files into installation directory if specified.
|
||||
#
|
||||
if [ ${INSTALLDIR} != "." ] ; then
|
||||
echo "mklib: Installing" ${FINAL_LIBS} "in" ${INSTALLDIR}
|
||||
mv ${FINAL_LIBS} ${INSTALLDIR}/
|
||||
fi
|
153
bin/mklib.aix
Executable file
153
bin/mklib.aix
Executable file
@@ -0,0 +1,153 @@
|
||||
#!/bin/ksh
|
||||
|
||||
# Make an AIX shared library (tricky!!!)
|
||||
# Based on a script from Athanasios G. Gaitatzes (gaitat@vnet.ibm.com)
|
||||
# Improved by Greg Thompson <gregt@visix.com> -gt
|
||||
|
||||
#--identification------------------------------------------------------
|
||||
|
||||
# $Id: mklib.aix,v 1.2 1999/09/15 15:10:20 brianp Exp $
|
||||
|
||||
# $Log: mklib.aix,v $
|
||||
# Revision 1.2 1999/09/15 15:10:20 brianp
|
||||
# added third, tiny version number to arguments
|
||||
#
|
||||
# Revision 1.1 1999/08/19 13:52:56 brianp
|
||||
# initial check-in (post-crash)
|
||||
#
|
||||
|
||||
|
||||
#--common--------------------------------------------------------------
|
||||
|
||||
LIBRARY=$1
|
||||
shift 1
|
||||
|
||||
MAJOR=$1
|
||||
shift 1
|
||||
|
||||
MINOR=$1
|
||||
shift 1
|
||||
|
||||
TINY=$1
|
||||
shift 1
|
||||
|
||||
OBJECTS=$*
|
||||
|
||||
#--platform------------------------------------------------------------
|
||||
|
||||
# BASENAME = LIBRARY without .a suffix
|
||||
BASENAME=`echo ${LIBRARY} | sed "s/\.a//g"`
|
||||
|
||||
# Name of exports file
|
||||
EXPFILE=${BASENAME}.exp
|
||||
|
||||
# Name of temporary shared lib file
|
||||
OFILE=shr.o
|
||||
####OFILE=${BASENAME}.o
|
||||
|
||||
|
||||
# Remove any old files from previous make
|
||||
rm -f ${LIBRARY} ${EXPFILE} ${OFILE}
|
||||
|
||||
# Pick a way to use nm -gt
|
||||
NM=${NM-/bin/nm -eC}
|
||||
|
||||
# Determine which version of AIX this is
|
||||
AIXVERSION=`uname -v`
|
||||
|
||||
# Pick a way to tell the linker there's no entrypoint -gt
|
||||
case ${AIXVERSION}
|
||||
{
|
||||
3*)
|
||||
ENTRY='-e _nostart'
|
||||
;;
|
||||
4*)
|
||||
ENTRY=-bnoentry
|
||||
;;
|
||||
*)
|
||||
echo "Error in mklib.aix!"
|
||||
exit 1
|
||||
;;
|
||||
}
|
||||
|
||||
|
||||
# Other libraries which we may be dependent on. Since we make the libraries
|
||||
# in the order libGL.a, libaGLU.a, libglut.a just depends on its predecessor.
|
||||
# modified to make otherlibs in the form of -lfoo -gt
|
||||
OTHERLIBS=`ls ../lib/*.a | sed "s/..\/lib\/lib/-l/g" | sed "s/\.a//g"`
|
||||
|
||||
##echo OTHERLIBS are ${OTHERLIBS}
|
||||
|
||||
|
||||
# Make exports (.exp) file header
|
||||
echo "#! ${LIBRARY}" > ${EXPFILE}
|
||||
|
||||
# Append list of exported symbols to exports file -gt
|
||||
case ${AIXVERSION}
|
||||
{
|
||||
3*)
|
||||
${NM} ${OBJECTS} | awk -F'|' '{
|
||||
if ($3 != "extern" || substr($7,1,1) == " ") continue
|
||||
sub (" *", "", $1); sub (" *", "", $7)
|
||||
if ( (($7 == ".text") || ($7 == ".data") || ($7 == ".bss")) \
|
||||
&& ( substr($1,1,1) != ".")) {
|
||||
if (substr ($1, 1, 7) != "__sinit" &&
|
||||
substr ($1, 1, 7) != "__sterm") {
|
||||
if (substr ($1, 1, 5) == "__tf1")
|
||||
print (substr ($1, 7))
|
||||
else if (substr ($1, 1, 5) == "__tf9")
|
||||
print (substr ($1, 15))
|
||||
else
|
||||
print $1
|
||||
}
|
||||
}
|
||||
}' | sort -u >> ${EXPFILE}
|
||||
;;
|
||||
|
||||
4*)
|
||||
${NM} ${OBJECTS} | awk '{
|
||||
if ((($2 == "T") || ($2 == "D") || ($2 == "B")) \
|
||||
&& ( substr($1,1,1) != ".")) {
|
||||
if (substr ($1, 1, 7) != "__sinit" &&
|
||||
substr ($1, 1, 7) != "__sterm") {
|
||||
if (substr ($1, 1, 5) == "__tf1")
|
||||
print (substr ($1, 7))
|
||||
else if (substr ($1, 1, 5) == "__tf9")
|
||||
print (substr ($1, 15))
|
||||
else
|
||||
print $1
|
||||
}
|
||||
}
|
||||
}' | sort -u >> ${EXPFILE}
|
||||
;;
|
||||
}
|
||||
|
||||
|
||||
# This next line is a hack to allow full compatibility with IBM's OpenGL
|
||||
# libraries. IBM mistakenly exports glLoadIdentity from the libGLU.a
|
||||
# library. We have to do the same thing. Problem reported by Yemi Adesanya
|
||||
# (adesanya@afsmail.cern.ch) and Patrick Brown (pbrown@austin.ibm.com)
|
||||
if [ "${BASENAME}" = libGLU ] ; then
|
||||
echo "glLoadIdentity" >> ${EXPFILE}
|
||||
fi
|
||||
|
||||
|
||||
# Make the shared lib file
|
||||
cc -o ${OFILE} ${OBJECTS} -L../lib ${OTHERLIBS} -lX11 -lXext -lXmu -lXi -lm -lc -bE:${EXPFILE} -bM:SRE ${ENTRY}
|
||||
|
||||
|
||||
# Make the .a file
|
||||
ar ruv ${LIBRARY} ${OFILE}
|
||||
|
||||
# Put exports file in Mesa lib directory
|
||||
mv ${EXPFILE} ../lib
|
||||
|
||||
# Remove OFILE
|
||||
rm -f ${OFILE}
|
||||
|
||||
|
||||
#NOTES
|
||||
# AIX 4.x /usr/bin/nm -B patch from ssclift@mach.me.queensu.ca (Simon Clift)
|
||||
# Robustified symbol extraction for AIX 3 and 4
|
||||
# Greg Thompson <gregt@visix.com>
|
||||
|
38
bin/mklib.ar-ruv
Executable file
38
bin/mklib.ar-ruv
Executable file
@@ -0,0 +1,38 @@
|
||||
#!/bin/sh
|
||||
|
||||
# Make a standard Unix .a library file with 'ar ruv'
|
||||
|
||||
#--identification------------------------------------------------------
|
||||
|
||||
# $Id: mklib.ar-ruv,v 1.2 1999/09/15 15:10:20 brianp Exp $
|
||||
|
||||
# $Log: mklib.ar-ruv,v $
|
||||
# Revision 1.2 1999/09/15 15:10:20 brianp
|
||||
# added third, tiny version number to arguments
|
||||
#
|
||||
# Revision 1.1 1999/08/19 13:52:57 brianp
|
||||
# initial check-in (post-crash)
|
||||
#
|
||||
|
||||
|
||||
#--common--------------------------------------------------------------
|
||||
|
||||
LIBRARY=$1
|
||||
shift 1
|
||||
|
||||
MAJOR=$1
|
||||
shift 1
|
||||
|
||||
MINOR=$1
|
||||
shift 1
|
||||
|
||||
TINY=$1
|
||||
shift 1
|
||||
|
||||
OBJECTS=$*
|
||||
|
||||
#--platform-------------------------------------------------------------
|
||||
|
||||
#ar ruv $LIBRARY $OBJECTS
|
||||
ar ru $LIBRARY $OBJECTS
|
||||
|
@@ -1,251 +0,0 @@
|
||||
#!/usr/bin/env python
|
||||
#
|
||||
# Copyright 2012 VMware Inc
|
||||
# Copyright 2008-2009 Jose Fonseca
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in
|
||||
# all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
# THE SOFTWARE.
|
||||
#
|
||||
|
||||
"""Perf annotate for JIT code.
|
||||
|
||||
Linux `perf annotate` does not work with JIT code. This script takes the data
|
||||
produced by `perf script` command, plus the diassemblies outputed by gallivm
|
||||
into /tmp/perf-XXXXX.map.asm and produces output similar to `perf annotate`.
|
||||
|
||||
See docs/llvmpipe.html for usage instructions.
|
||||
|
||||
The `perf script` output parser was derived from the gprof2dot.py script.
|
||||
"""
|
||||
|
||||
|
||||
import sys
|
||||
import os.path
|
||||
import re
|
||||
import optparse
|
||||
import subprocess
|
||||
|
||||
|
||||
class Parser:
|
||||
"""Parser interface."""
|
||||
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
def parse(self):
|
||||
raise NotImplementedError
|
||||
|
||||
|
||||
class LineParser(Parser):
|
||||
"""Base class for parsers that read line-based formats."""
|
||||
|
||||
def __init__(self, file):
|
||||
Parser.__init__(self)
|
||||
self._file = file
|
||||
self.__line = None
|
||||
self.__eof = False
|
||||
self.line_no = 0
|
||||
|
||||
def readline(self):
|
||||
line = self._file.readline()
|
||||
if not line:
|
||||
self.__line = ''
|
||||
self.__eof = True
|
||||
else:
|
||||
self.line_no += 1
|
||||
self.__line = line.rstrip('\r\n')
|
||||
|
||||
def lookahead(self):
|
||||
assert self.__line is not None
|
||||
return self.__line
|
||||
|
||||
def consume(self):
|
||||
assert self.__line is not None
|
||||
line = self.__line
|
||||
self.readline()
|
||||
return line
|
||||
|
||||
def eof(self):
|
||||
assert self.__line is not None
|
||||
return self.__eof
|
||||
|
||||
|
||||
mapFile = None
|
||||
|
||||
def lookupMap(filename, matchSymbol):
|
||||
global mapFile
|
||||
mapFile = filename
|
||||
stream = open(filename, 'rt')
|
||||
for line in stream:
|
||||
start, length, symbol = line.split()
|
||||
|
||||
start = int(start, 16)
|
||||
length = int(length,16)
|
||||
|
||||
if symbol == matchSymbol:
|
||||
return start
|
||||
|
||||
return None
|
||||
|
||||
def lookupAsm(filename, desiredFunction):
|
||||
stream = open(filename + '.asm', 'rt')
|
||||
while stream.readline() != desiredFunction + ':\n':
|
||||
pass
|
||||
|
||||
asm = []
|
||||
line = stream.readline().strip()
|
||||
while line:
|
||||
addr, instr = line.split(':', 1)
|
||||
addr = int(addr)
|
||||
asm.append((addr, instr))
|
||||
line = stream.readline().strip()
|
||||
|
||||
return asm
|
||||
|
||||
|
||||
|
||||
samples = {}
|
||||
|
||||
|
||||
class PerfParser(LineParser):
|
||||
"""Parser for linux perf callgraph output.
|
||||
|
||||
It expects output generated with
|
||||
|
||||
perf record -g
|
||||
perf script
|
||||
"""
|
||||
|
||||
def __init__(self, infile, symbol):
|
||||
LineParser.__init__(self, infile)
|
||||
self.symbol = symbol
|
||||
|
||||
def readline(self):
|
||||
# Override LineParser.readline to ignore comment lines
|
||||
while True:
|
||||
LineParser.readline(self)
|
||||
if self.eof() or not self.lookahead().startswith('#'):
|
||||
break
|
||||
|
||||
def parse(self):
|
||||
# read lookahead
|
||||
self.readline()
|
||||
|
||||
while not self.eof():
|
||||
self.parse_event()
|
||||
|
||||
asm = lookupAsm(mapFile, self.symbol)
|
||||
|
||||
addresses = samples.keys()
|
||||
addresses.sort()
|
||||
total_samples = 0
|
||||
|
||||
sys.stdout.write('%s:\n' % self.symbol)
|
||||
for address, instr in asm:
|
||||
try:
|
||||
sample = samples.pop(address)
|
||||
except KeyError:
|
||||
sys.stdout.write(6*' ')
|
||||
else:
|
||||
sys.stdout.write('%6u' % (sample))
|
||||
total_samples += sample
|
||||
sys.stdout.write('%6u: %s\n' % (address, instr))
|
||||
print 'total:', total_samples
|
||||
assert len(samples) == 0
|
||||
|
||||
sys.exit(0)
|
||||
|
||||
def parse_event(self):
|
||||
if self.eof():
|
||||
return
|
||||
|
||||
line = self.consume()
|
||||
assert line
|
||||
|
||||
callchain = self.parse_callchain()
|
||||
if not callchain:
|
||||
return
|
||||
|
||||
def parse_callchain(self):
|
||||
callchain = []
|
||||
while self.lookahead():
|
||||
function = self.parse_call(len(callchain) == 0)
|
||||
if function is None:
|
||||
break
|
||||
callchain.append(function)
|
||||
if self.lookahead() == '':
|
||||
self.consume()
|
||||
return callchain
|
||||
|
||||
call_re = re.compile(r'^\s+(?P<address>[0-9a-fA-F]+)\s+(?P<symbol>.*)\s+\((?P<module>[^)]*)\)$')
|
||||
|
||||
def parse_call(self, first):
|
||||
line = self.consume()
|
||||
mo = self.call_re.match(line)
|
||||
assert mo
|
||||
if not mo:
|
||||
return None
|
||||
|
||||
if not first:
|
||||
return None
|
||||
|
||||
function_name = mo.group('symbol')
|
||||
if not function_name:
|
||||
function_name = mo.group('address')
|
||||
|
||||
module = mo.group('module')
|
||||
|
||||
function_id = function_name + ':' + module
|
||||
|
||||
address = mo.group('address')
|
||||
address = int(address, 16)
|
||||
|
||||
if function_name != self.symbol:
|
||||
return None
|
||||
|
||||
start_address = lookupMap(module, function_name)
|
||||
address -= start_address
|
||||
|
||||
#print function_name, module, address
|
||||
|
||||
samples[address] = samples.get(address, 0) + 1
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def main():
|
||||
"""Main program."""
|
||||
|
||||
optparser = optparse.OptionParser(
|
||||
usage="\n\t%prog [options] symbol_name")
|
||||
(options, args) = optparser.parse_args(sys.argv[1:])
|
||||
if len(args) != 1:
|
||||
optparser.error('wrong number of arguments')
|
||||
|
||||
symbol = args[0]
|
||||
|
||||
p = subprocess.Popen(['perf', 'script'], stdout=subprocess.PIPE, stderr=subprocess.PIPE)
|
||||
parser = PerfParser(p.stdout, symbol)
|
||||
parser.parse()
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
||||
|
||||
|
||||
# vim: set sw=4 et:
|
@@ -1,29 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
# This script is used to generate the list of changes that
|
||||
# appears in the release notes files, with HTML formatting.
|
||||
#
|
||||
# Usage examples:
|
||||
#
|
||||
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3
|
||||
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 > changes
|
||||
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee changes
|
||||
|
||||
|
||||
typeset -i in_log=0
|
||||
|
||||
git shortlog $* | while read l
|
||||
do
|
||||
if [ $in_log -eq 0 ]; then
|
||||
echo '<p>'$l'</p>'
|
||||
echo '<ul>'
|
||||
in_log=1
|
||||
elif echo "$l" | egrep -q '^$' ; then
|
||||
echo '</ul>'
|
||||
echo
|
||||
in_log=0
|
||||
else
|
||||
mesg=$(echo $l | sed 's/ (cherry picked from commit [0-9a-f]\+)//;s/\&/&/g;s/</\</g;s/>/\>/g')
|
||||
echo ' <li>'${mesg}'</li>'
|
||||
fi
|
||||
done
|
114
common.py
114
common.py
@@ -1,114 +0,0 @@
|
||||
#######################################################################
|
||||
# Common SCons code
|
||||
|
||||
import os
|
||||
import os.path
|
||||
import re
|
||||
import subprocess
|
||||
import sys
|
||||
import platform as _platform
|
||||
|
||||
import SCons.Script.SConscript
|
||||
|
||||
|
||||
#######################################################################
|
||||
# Defaults
|
||||
|
||||
host_platform = _platform.system().lower()
|
||||
if host_platform.startswith('cygwin'):
|
||||
host_platform = 'cygwin'
|
||||
|
||||
# Search sys.argv[] for a "platform=foo" argument since we don't have
|
||||
# an 'env' variable at this point.
|
||||
if 'platform' in SCons.Script.ARGUMENTS:
|
||||
target_platform = SCons.Script.ARGUMENTS['platform']
|
||||
else:
|
||||
target_platform = host_platform
|
||||
|
||||
_machine_map = {
|
||||
'x86': 'x86',
|
||||
'i386': 'x86',
|
||||
'i486': 'x86',
|
||||
'i586': 'x86',
|
||||
'i686': 'x86',
|
||||
'BePC': 'x86',
|
||||
'Intel': 'x86',
|
||||
'ppc': 'ppc',
|
||||
'BeBox': 'ppc',
|
||||
'BeMac': 'ppc',
|
||||
'AMD64': 'x86_64',
|
||||
'x86_64': 'x86_64',
|
||||
'sparc': 'sparc',
|
||||
'sun4u': 'sparc',
|
||||
}
|
||||
|
||||
|
||||
# find host_machine value
|
||||
if 'PROCESSOR_ARCHITECTURE' in os.environ:
|
||||
host_machine = os.environ['PROCESSOR_ARCHITECTURE']
|
||||
else:
|
||||
host_machine = _platform.machine()
|
||||
host_machine = _machine_map.get(host_machine, 'generic')
|
||||
|
||||
default_machine = host_machine
|
||||
default_toolchain = 'default'
|
||||
|
||||
if target_platform == 'windows' and host_platform != 'windows':
|
||||
default_machine = 'x86'
|
||||
default_toolchain = 'crossmingw'
|
||||
|
||||
|
||||
# find default_llvm value
|
||||
if 'LLVM' in os.environ:
|
||||
default_llvm = 'yes'
|
||||
else:
|
||||
default_llvm = 'no'
|
||||
try:
|
||||
if target_platform != 'windows' and \
|
||||
subprocess.call(['llvm-config', '--version'],
|
||||
stdout=subprocess.PIPE) == 0:
|
||||
default_llvm = 'yes'
|
||||
except:
|
||||
pass
|
||||
|
||||
|
||||
#######################################################################
|
||||
# Common options
|
||||
|
||||
def AddOptions(opts):
|
||||
try:
|
||||
from SCons.Variables.BoolVariable import BoolVariable as BoolOption
|
||||
except ImportError:
|
||||
from SCons.Options.BoolOption import BoolOption
|
||||
try:
|
||||
from SCons.Variables.EnumVariable import EnumVariable as EnumOption
|
||||
except ImportError:
|
||||
from SCons.Options.EnumOption import EnumOption
|
||||
opts.Add(EnumOption('build', 'build type', 'debug',
|
||||
allowed_values=('debug', 'checked', 'profile',
|
||||
'release')))
|
||||
opts.Add(BoolOption('verbose', 'verbose output', 'no'))
|
||||
opts.Add(EnumOption('machine', 'use machine-specific assembly code',
|
||||
default_machine,
|
||||
allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
|
||||
opts.Add(EnumOption('platform', 'target platform', host_platform,
|
||||
allowed_values=('cygwin', 'darwin', 'freebsd', 'haiku',
|
||||
'linux', 'sunos', 'windows')))
|
||||
opts.Add(BoolOption('embedded', 'embedded build', 'no'))
|
||||
opts.Add(BoolOption('analyze',
|
||||
'enable static code analysis where available', 'no'))
|
||||
opts.Add(BoolOption('asan', 'enable Address Sanitizer', 'no'))
|
||||
opts.Add('toolchain', 'compiler toolchain', default_toolchain)
|
||||
opts.Add(BoolOption('gles', 'EXPERIMENTAL: enable OpenGL ES support',
|
||||
'no'))
|
||||
opts.Add(BoolOption('llvm', 'use LLVM', default_llvm))
|
||||
opts.Add(BoolOption('openmp', 'EXPERIMENTAL: compile with openmp (swrast)',
|
||||
'no'))
|
||||
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
|
||||
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
|
||||
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
|
||||
opts.Add(BoolOption('texture_float',
|
||||
'enable floating-point textures and renderbuffers',
|
||||
'no'))
|
||||
if host_platform == 'windows':
|
||||
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
|
2873
configure.ac
2873
configure.ac
File diff suppressed because it is too large
Load Diff
21
descrip.mms
Normal file
21
descrip.mms
Normal file
@@ -0,0 +1,21 @@
|
||||
# Makefile for Mesa for VMS
|
||||
# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
|
||||
|
||||
macro :
|
||||
@ macro=""
|
||||
.ifdef NOSHARE
|
||||
.else
|
||||
@ if f$getsyi("HW_MODEL") .ge. 1024 then macro= "/MACRO=(SHARE=1)"
|
||||
.endif
|
||||
$(MMS)$(MMSQUALIFIERS)'macro' all
|
||||
|
||||
all :
|
||||
if f$search("lib.dir") .eqs. "" then create/directory [.lib]
|
||||
set default [.src]
|
||||
$(MMS)$(MMSQUALIFIERS)
|
||||
set default [-.progs.demos]
|
||||
$(MMS)$(MMSQUALIFIERS)
|
||||
set default [-.xdemos]
|
||||
$(MMS)$(MMSQUALIFIERS)
|
||||
set default [-.tests]
|
||||
$(MMS)$(MMSQUALIFIERS)
|
@@ -1,4 +0,0 @@
|
||||
Known issues in the ARB_color_buffer_float implementation:
|
||||
- Rendering to multiple render targets, some fixed-point, some floating-point, with FIXED_ONLY fragment clamping and polygon smooth enabled may write incorrect values to the fixed point buffers (depends on spec interpretation)
|
||||
- For fragment programs with ARB_fog_* options, colors are clamped before fog application regardless of the fragment clamping setting (this depends on spec interpretation)
|
||||
|
490
docs/COPYING
Normal file
490
docs/COPYING
Normal file
@@ -0,0 +1,490 @@
|
||||
|
||||
Some parts of Mesa are copyrighted under the GNU LGPL. See the
|
||||
Mesa/docs/COPYRIGHT file for details.
|
||||
|
||||
The following is the standard GNU copyright file.
|
||||
----------------------------------------------------------------------
|
||||
|
||||
|
||||
GNU LIBRARY GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1991 Free Software Foundation, Inc.
|
||||
675 Mass Ave, Cambridge, MA 02139, USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the library GPL. It is
|
||||
numbered 2 because it goes with version 2 of the ordinary GPL.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Library General Public License, applies to some
|
||||
specially designated Free Software Foundation software, and to any
|
||||
other libraries whose authors decide to use it. You can use it for
|
||||
your libraries, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if
|
||||
you distribute copies of the library, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link a program with the library, you must provide
|
||||
complete object files to the recipients so that they can relink them
|
||||
with the library, after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
Our method of protecting your rights has two steps: (1) copyright
|
||||
the library, and (2) offer you this license which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
Also, for each distributor's protection, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
library. If the library is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original
|
||||
version, so that any problems introduced by others will not reflect on
|
||||
the original authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that companies distributing free
|
||||
software will individually obtain patent licenses, thus in effect
|
||||
transforming the program into proprietary software. To prevent this,
|
||||
we have made it clear that any patent must be licensed for everyone's
|
||||
free use or not licensed at all.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the ordinary
|
||||
GNU General Public License, which was designed for utility programs. This
|
||||
license, the GNU Library General Public License, applies to certain
|
||||
designated libraries. This license is quite different from the ordinary
|
||||
one; be sure to read it in full, and don't assume that anything in it is
|
||||
the same as in the ordinary license.
|
||||
|
||||
The reason we have a separate public license for some libraries is that
|
||||
they blur the distinction we usually make between modifying or adding to a
|
||||
program and simply using it. Linking a program with a library, without
|
||||
changing the library, is in some sense simply using the library, and is
|
||||
analogous to running a utility program or application program. However, in
|
||||
a textual and legal sense, the linked executable is a combined work, a
|
||||
derivative of the original library, and the ordinary General Public License
|
||||
treats it as such.
|
||||
|
||||
Because of this blurred distinction, using the ordinary General
|
||||
Public License for libraries did not effectively promote software
|
||||
sharing, because most developers did not use the libraries. We
|
||||
concluded that weaker conditions might promote sharing better.
|
||||
|
||||
However, unrestricted linking of non-free programs would deprive the
|
||||
users of those programs of all benefit from the free status of the
|
||||
libraries themselves. This Library General Public License is intended to
|
||||
permit developers of non-free programs to use free libraries, while
|
||||
preserving your freedom as a user of such programs to change the free
|
||||
libraries that are incorporated in them. (We have not seen how to achieve
|
||||
this as regards changes in header files, but we have achieved it as regards
|
||||
changes in the actual functions of the Library.) The hope is that this
|
||||
will lead to faster development of free libraries.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, while the latter only
|
||||
works together with the library.
|
||||
|
||||
Note that it is possible for a library to be covered by the ordinary
|
||||
General Public License rather than by this special one.
|
||||
|
||||
GNU LIBRARY GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library which
|
||||
contains a notice placed by the copyright holder or other authorized
|
||||
party saying it may be distributed under the terms of this Library
|
||||
General Public License (also called "this License"). Each licensee is
|
||||
addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
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|
||||
and can be reasonably considered independent and separate works in
|
||||
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|
||||
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|
||||
distribute the same sections as part of a whole which is a work based
|
||||
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|
||||
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|
||||
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|
||||
it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
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|
||||
exercise the right to control the distribution of derivative or
|
||||
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|
||||
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
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|
||||
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|
||||
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|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
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||||
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|
||||
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||||
This option is useful when you wish to copy part of the code of
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||||
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||||
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
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|
||||
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|
||||
Whether this is true is especially significant if the work can be
|
||||
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|
||||
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|
||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
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|
||||
Any executables containing that work also fall under Section 6,
|
||||
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|
||||
|
||||
6. As an exception to the Sections above, you may also compile or
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
machine-readable source code for the Library including whatever
|
||||
changes were used in the work (which must be distributed under
|
||||
Sections 1 and 2 above); and, if the work is an executable linked
|
||||
with the Library, with the complete machine-readable "work that
|
||||
uses the Library", as object code and/or source code, so that the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
to use the modified definitions.)
|
||||
|
||||
b) Accompany the work with a written offer, valid for at
|
||||
least three years, to give the same user the materials
|
||||
specified in Subsection 6a, above, for a charge no more
|
||||
than the cost of performing this distribution.
|
||||
|
||||
c) If distribution of the work is made by offering access to copy
|
||||
from a designated place, offer equivalent access to copy the above
|
||||
specified materials from the same place.
|
||||
|
||||
d) Verify that the user has already received a copy of these
|
||||
materials or that you have already sent this user a copy.
|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
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|
||||
reproducing the executable from it. However, as a special exception,
|
||||
the source code distributed need not include anything that is normally
|
||||
distributed (in either source or binary form) with the major
|
||||
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|
||||
which the executable runs, unless that component itself accompanies
|
||||
the executable.
|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
7. You may place library facilities that are a work based on the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
b) Give prominent notice with the combined library of the fact
|
||||
that part of it is a work based on the Library, and explaining
|
||||
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|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
or rights, from you under this License will not have their licenses
|
||||
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|
||||
|
||||
9. You are not required to accept this License, since you have not
|
||||
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|
||||
distribute the Library or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Library (or any work based on the
|
||||
Library), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Library or works based on it.
|
||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
Library), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute, link with or modify the Library
|
||||
subject to these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Library at all. For example, if a patent
|
||||
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|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Library.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
particular circumstance, the balance of the section is intended to apply,
|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Library General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
Appendix: How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Library General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Library General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Library General Public
|
||||
License along with this library; if not, write to the Free
|
||||
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
||||
|
277
docs/GL3.txt
277
docs/GL3.txt
@@ -1,277 +0,0 @@
|
||||
# Status of OpenGL extensions in Mesa
|
||||
|
||||
Here's how to read this file:
|
||||
|
||||
all DONE: <driver>, ...
|
||||
All the extensions are done for the given list of drivers.
|
||||
|
||||
DONE
|
||||
The extension is done for Mesa and no implementation is necessary on the
|
||||
driver-side.
|
||||
|
||||
DONE ()
|
||||
The extension is done for Mesa and all the drivers in the "all DONE" list.
|
||||
|
||||
DONE (<driver>, ...)
|
||||
The extension is done for Mesa, all the drivers in the "all DONE" list, and
|
||||
all the drivers in the brackets.
|
||||
|
||||
in progress
|
||||
The extension is started but not finished yet.
|
||||
|
||||
not started
|
||||
The extension isn't started yet.
|
||||
|
||||
# OpenGL Core and Compatibility context support
|
||||
|
||||
OpenGL 3.1 and later versions are only supported with the Core profile.
|
||||
There are no plans to support GL_ARB_compatibility. The last supported OpenGL
|
||||
version with all deprecated features is 3.0. Some of the later GL features
|
||||
are exposed in the 3.0 context as extensions.
|
||||
|
||||
|
||||
Feature Status
|
||||
------------------------------------------------------- ------------------------
|
||||
|
||||
GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
|
||||
|
||||
glBindFragDataLocation, glGetFragDataLocation DONE
|
||||
GL_NV_conditional_render (Conditional rendering) DONE ()
|
||||
GL_ARB_map_buffer_range (Map buffer subranges) DONE ()
|
||||
GL_ARB_color_buffer_float (Clamping controls) DONE ()
|
||||
GL_ARB_texture_float (Float textures, renderbuffers) DONE ()
|
||||
GL_EXT_packed_float DONE ()
|
||||
GL_EXT_texture_shared_exponent DONE ()
|
||||
GL_ARB_depth_buffer_float (Float depth buffers) DONE ()
|
||||
GL_ARB_framebuffer_object (Framebuffer objects) DONE ()
|
||||
GL_ARB_half_float_pixel DONE (all drivers)
|
||||
GL_ARB_half_float_vertex DONE ()
|
||||
GL_EXT_texture_integer DONE ()
|
||||
GL_EXT_texture_array DONE ()
|
||||
GL_EXT_draw_buffers2 (Per-buffer blend and masks) DONE ()
|
||||
GL_EXT_texture_compression_rgtc DONE ()
|
||||
GL_ARB_texture_rg DONE ()
|
||||
GL_EXT_transform_feedback (Transform feedback) DONE ()
|
||||
GL_ARB_vertex_array_object (Vertex array objects) DONE ()
|
||||
GL_EXT_framebuffer_sRGB (sRGB framebuffer format) DONE ()
|
||||
glClearBuffer commands DONE
|
||||
glGetStringi command DONE
|
||||
glTexParameterI, glGetTexParameterI commands DONE
|
||||
glVertexAttribI commands DONE
|
||||
Depth format cube textures DONE ()
|
||||
GLX_ARB_create_context (GLX 1.4 is required) DONE
|
||||
Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*), swr (*))
|
||||
|
||||
(*) llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
|
||||
|
||||
|
||||
GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
|
||||
|
||||
Forward compatible context support/deprecations DONE ()
|
||||
GL_ARB_draw_instanced (Instanced drawing) DONE ()
|
||||
GL_ARB_copy_buffer (Buffer copying) DONE ()
|
||||
GL_NV_primitive_restart (Primitive restart) DONE ()
|
||||
16 vertex texture image units DONE ()
|
||||
GL_ARB_texture_buffer_object (Texture buffer objs) DONE (for OpenGL 3.1 contexts)
|
||||
GL_ARB_texture_rectangle (Rectangular textures) DONE ()
|
||||
GL_ARB_uniform_buffer_object (Uniform buffer objs) DONE ()
|
||||
GL_EXT_texture_snorm (Signed normalized textures) DONE ()
|
||||
|
||||
|
||||
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
|
||||
|
||||
Core/compatibility profiles DONE
|
||||
Geometry shaders DONE ()
|
||||
GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (swr)
|
||||
GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (swr)
|
||||
GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (swr)
|
||||
GL_ARB_provoking_vertex (Provoking vertex) DONE (swr)
|
||||
GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (swr)
|
||||
GL_ARB_texture_multisample (Multisample textures) DONE (swr)
|
||||
GL_ARB_depth_clamp (Frag depth clamp) DONE (swr)
|
||||
GL_ARB_sync (Fence objects) DONE (swr)
|
||||
GLX_ARB_create_context_profile DONE
|
||||
|
||||
|
||||
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
|
||||
|
||||
GL_ARB_blend_func_extended DONE (swr)
|
||||
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
|
||||
GL_ARB_occlusion_query2 DONE (swr)
|
||||
GL_ARB_sampler_objects DONE (all drivers)
|
||||
GL_ARB_shader_bit_encoding DONE (swr)
|
||||
GL_ARB_texture_rgb10_a2ui DONE (swr)
|
||||
GL_ARB_texture_swizzle DONE (swr)
|
||||
GL_ARB_timer_query DONE (swr)
|
||||
GL_ARB_instanced_arrays DONE (swr)
|
||||
GL_ARB_vertex_type_2_10_10_10_rev DONE (swr)
|
||||
|
||||
|
||||
GL 4.0, GLSL 4.00 --- all DONE: nvc0, r600, radeonsi
|
||||
|
||||
GL_ARB_draw_buffers_blend DONE (i965, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_draw_indirect DONE (i965, llvmpipe, softpipe, swr)
|
||||
GL_ARB_gpu_shader5 DONE (i965)
|
||||
- 'precise' qualifier DONE
|
||||
- Dynamically uniform sampler array indices DONE (softpipe)
|
||||
- Dynamically uniform UBO array indices DONE ()
|
||||
- Implicit signed -> unsigned conversions DONE
|
||||
- Fused multiply-add DONE ()
|
||||
- Packing/bitfield/conversion functions DONE (softpipe)
|
||||
- Enhanced textureGather DONE (softpipe)
|
||||
- Geometry shader instancing DONE (llvmpipe, softpipe)
|
||||
- Geometry shader multiple streams DONE ()
|
||||
- Enhanced per-sample shading DONE ()
|
||||
- Interpolation functions DONE ()
|
||||
- New overload resolution rules DONE
|
||||
GL_ARB_gpu_shader_fp64 DONE (i965/gen8+, llvmpipe, softpipe)
|
||||
GL_ARB_sample_shading DONE (i965, nv50)
|
||||
GL_ARB_shader_subroutine DONE (i965, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_tessellation_shader DONE (i965)
|
||||
GL_ARB_texture_buffer_object_rgb32 DONE (i965, llvmpipe, softpipe, swr)
|
||||
GL_ARB_texture_cube_map_array DONE (i965, nv50, llvmpipe, softpipe)
|
||||
GL_ARB_texture_gather DONE (i965, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_texture_query_lod DONE (i965, nv50, softpipe)
|
||||
GL_ARB_transform_feedback2 DONE (i965, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_transform_feedback3 DONE (i965, nv50, llvmpipe, softpipe, swr)
|
||||
|
||||
|
||||
GL 4.1, GLSL 4.10 --- all DONE: nvc0, r600, radeonsi
|
||||
|
||||
GL_ARB_ES2_compatibility DONE (i965, nv50, llvmpipe, softpipe, swr)
|
||||
GL_ARB_get_program_binary DONE (0 binary formats)
|
||||
GL_ARB_separate_shader_objects DONE (all drivers)
|
||||
GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10)
|
||||
GL_ARB_vertex_attrib_64bit DONE (i965/gen8+, llvmpipe, softpipe)
|
||||
GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe)
|
||||
|
||||
|
||||
GL 4.2, GLSL 4.20 -- all DONE: radeonsi
|
||||
|
||||
GL_ARB_texture_compression_bptc DONE (i965, nvc0, r600, radeonsi)
|
||||
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
|
||||
GL_ARB_shader_atomic_counters DONE (i965, nvc0, radeonsi, softpipe)
|
||||
GL_ARB_texture_storage DONE (all drivers)
|
||||
GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
|
||||
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
|
||||
GL_ARB_shader_image_load_store DONE (i965, nvc0, radeonsi, softpipe)
|
||||
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
|
||||
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
|
||||
GL_ARB_shading_language_packing DONE (all drivers)
|
||||
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
|
||||
GL_ARB_map_buffer_alignment DONE (all drivers)
|
||||
|
||||
|
||||
GL 4.3, GLSL 4.30:
|
||||
|
||||
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
|
||||
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
|
||||
GL_ARB_clear_buffer_object DONE (all drivers)
|
||||
GL_ARB_compute_shader DONE (i965, nvc0, radeonsi, softpipe)
|
||||
GL_ARB_copy_image DONE (i965, nv50, nvc0, r600, radeonsi)
|
||||
GL_KHR_debug DONE (all drivers)
|
||||
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
|
||||
GL_ARB_fragment_layer_viewport DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe)
|
||||
GL_ARB_framebuffer_no_attachments DONE (i965, nvc0, r600, radeonsi, softpipe)
|
||||
GL_ARB_internalformat_query2 DONE (all drivers)
|
||||
GL_ARB_invalidate_subdata DONE (all drivers)
|
||||
GL_ARB_multi_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
|
||||
GL_ARB_program_interface_query DONE (all drivers)
|
||||
GL_ARB_robust_buffer_access_behavior DONE (i965, nvc0, radeonsi)
|
||||
GL_ARB_shader_image_size DONE (i965, nvc0, radeonsi, softpipe)
|
||||
GL_ARB_shader_storage_buffer_object DONE (i965, nvc0, radeonsi, softpipe)
|
||||
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
|
||||
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
|
||||
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
|
||||
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
|
||||
GL_ARB_texture_view DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
|
||||
GL_ARB_vertex_attrib_binding DONE (all drivers)
|
||||
|
||||
|
||||
GL 4.4, GLSL 4.40:
|
||||
|
||||
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
|
||||
GL_ARB_buffer_storage DONE (i965, nv50, nvc0, r600, radeonsi)
|
||||
GL_ARB_clear_texture DONE (i965, nv50, nvc0)
|
||||
GL_ARB_enhanced_layouts in progress (Timothy)
|
||||
- compile-time constant expressions DONE
|
||||
- explicit byte offsets for blocks DONE
|
||||
- forced alignment within blocks DONE
|
||||
- specified vec4-slot component numbers in progress
|
||||
- specified transform/feedback layout DONE
|
||||
- input/output block locations DONE
|
||||
GL_ARB_multi_bind DONE (all drivers)
|
||||
GL_ARB_query_buffer_object DONE (i965/hsw+, nvc0)
|
||||
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
|
||||
GL_ARB_texture_stencil8 DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
|
||||
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
|
||||
|
||||
GL 4.5, GLSL 4.50:
|
||||
|
||||
GL_ARB_ES3_1_compatibility DONE (nvc0, radeonsi)
|
||||
GL_ARB_clip_control DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
|
||||
GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
|
||||
GL_ARB_cull_distance DONE (i965, nv50, nvc0, llvmpipe, softpipe)
|
||||
GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600, radeonsi)
|
||||
GL_ARB_direct_state_access DONE (all drivers)
|
||||
GL_ARB_get_texture_sub_image DONE (all drivers)
|
||||
GL_ARB_shader_texture_image_samples DONE (i965, nv50, nvc0, r600, radeonsi)
|
||||
GL_ARB_texture_barrier DONE (i965, nv50, nvc0, r600, radeonsi)
|
||||
GL_KHR_context_flush_control DONE (all - but needs GLX/EGL extension to be useful)
|
||||
GL_KHR_robustness DONE (i965)
|
||||
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
|
||||
|
||||
These are the extensions cherry-picked to make GLES 3.1
|
||||
GLES3.1, GLSL ES 3.1
|
||||
GL_ARB_arrays_of_arrays DONE (all drivers that support GLSL 1.30)
|
||||
GL_ARB_compute_shader DONE (i965, nvc0, radeonsi, softpipe)
|
||||
GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
|
||||
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
|
||||
GL_ARB_framebuffer_no_attachments DONE (i965, nvc0, r600, radeonsi, softpipe)
|
||||
GL_ARB_program_interface_query DONE (all drivers)
|
||||
GL_ARB_shader_atomic_counters DONE (i965, nvc0, radeonsi, softpipe)
|
||||
GL_ARB_shader_image_load_store DONE (i965, nvc0, radeonsi, softpipe)
|
||||
GL_ARB_shader_image_size DONE (i965, nvc0, radeonsi, softpipe)
|
||||
GL_ARB_shader_storage_buffer_object DONE (i965, nvc0, radeonsi, softpipe)
|
||||
GL_ARB_shading_language_packing DONE (all drivers)
|
||||
GL_ARB_separate_shader_objects DONE (all drivers)
|
||||
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
|
||||
GL_ARB_texture_multisample (Multisample textures) DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
|
||||
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
|
||||
GL_ARB_vertex_attrib_binding DONE (all drivers)
|
||||
GS5 Enhanced textureGather DONE (i965, nvc0, r600, radeonsi)
|
||||
GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600, radeonsi)
|
||||
GL_EXT_shader_integer_mix DONE (all drivers that support GLSL)
|
||||
|
||||
Additional functionality not covered above:
|
||||
glMemoryBarrierByRegion DONE
|
||||
glGetTexLevelParameter[fi]v - needs updates DONE
|
||||
glGetBooleani_v - restrict to GLES enums
|
||||
gl_HelperInvocation support DONE (i965, nvc0, r600, radeonsi)
|
||||
|
||||
GLES3.2, GLSL ES 3.2
|
||||
GL_EXT_color_buffer_float DONE (all drivers)
|
||||
GL_KHR_blend_equation_advanced not started
|
||||
GL_KHR_debug DONE (all drivers)
|
||||
GL_KHR_robustness DONE (i965)
|
||||
GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+)
|
||||
GL_OES_copy_image DONE (i965)
|
||||
GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
|
||||
GL_OES_draw_elements_base_vertex DONE (all drivers)
|
||||
GL_OES_geometry_shader started (idr)
|
||||
GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
|
||||
GL_OES_primitive_bounding_box not started
|
||||
GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi)
|
||||
GL_OES_sample_variables DONE (i965, nvc0, r600, radeonsi)
|
||||
GL_OES_shader_image_atomic DONE (all drivers that support GL_ARB_shader_image_load_store)
|
||||
GL_OES_shader_io_blocks DONE (i965/gen8+, nvc0, radeonsi)
|
||||
GL_OES_shader_multisample_interpolation DONE (i965, nvc0, r600, radeonsi)
|
||||
GL_OES_tessellation_shader started (Ken)
|
||||
GL_OES_texture_border_clamp DONE (all drivers)
|
||||
GL_OES_texture_buffer DONE (i965, nvc0, radeonsi)
|
||||
GL_OES_texture_cube_map_array not started (based on GL_ARB_texture_cube_map_array, which is done for all drivers)
|
||||
GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
|
||||
GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
|
||||
|
||||
More info about these features and the work involved can be found at
|
||||
http://dri.freedesktop.org/wiki/MissingFunctionality
|
182
docs/INSTALL.GNU
Normal file
182
docs/INSTALL.GNU
Normal file
@@ -0,0 +1,182 @@
|
||||
Basic Installation
|
||||
==================
|
||||
|
||||
These are generic installation instructions.
|
||||
|
||||
The `configure' shell script attempts to guess correct values for
|
||||
various system-dependent variables used during compilation. It uses
|
||||
those values to create a `Makefile' in each directory of the package.
|
||||
It may also create one or more `.h' files containing system-dependent
|
||||
definitions. Finally, it creates a shell script `config.status' that
|
||||
you can run in the future to recreate the current configuration, a file
|
||||
`config.cache' that saves the results of its tests to speed up
|
||||
reconfiguring, and a file `config.log' containing compiler output
|
||||
(useful mainly for debugging `configure').
|
||||
|
||||
If you need to do unusual things to compile the package, please try
|
||||
to figure out how `configure' could check whether to do them, and mail
|
||||
diffs or instructions to the address given in the `README' so they can
|
||||
be considered for the next release. If at some point `config.cache'
|
||||
contains results you don't want to keep, you may remove or edit it.
|
||||
|
||||
The file `configure.in' is used to create `configure' by a program
|
||||
called `autoconf'. You only need `configure.in' if you want to change
|
||||
it or regenerate `configure' using a newer version of `autoconf'.
|
||||
|
||||
The simplest way to compile this package is:
|
||||
|
||||
1. `cd' to the directory containing the package's source code and type
|
||||
`./configure' to configure the package for your system. If you're
|
||||
using `csh' on an old version of System V, you might need to type
|
||||
`sh ./configure' instead to prevent `csh' from trying to execute
|
||||
`configure' itself.
|
||||
|
||||
Running `configure' takes awhile. While running, it prints some
|
||||
messages telling which features it is checking for.
|
||||
|
||||
2. Type `make' to compile the package.
|
||||
|
||||
3. Optionally, type `make check' to run any self-tests that come with
|
||||
the package.
|
||||
|
||||
4. Type `make install' to install the programs and any data files and
|
||||
documentation.
|
||||
|
||||
5. You can remove the program binaries and object files from the
|
||||
source code directory by typing `make clean'. To also remove the
|
||||
files that `configure' created (so you can compile the package for
|
||||
a different kind of computer), type `make distclean'. There is
|
||||
also a `make maintainer-clean' target, but that is intended mainly
|
||||
for the package's developers. If you use it, you may have to get
|
||||
all sorts of other programs in order to regenerate files that came
|
||||
with the distribution.
|
||||
|
||||
Compilers and Options
|
||||
=====================
|
||||
|
||||
Some systems require unusual options for compilation or linking that
|
||||
the `configure' script does not know about. You can give `configure'
|
||||
initial values for variables by setting them in the environment. Using
|
||||
a Bourne-compatible shell, you can do that on the command line like
|
||||
this:
|
||||
CC=c89 CFLAGS=-O2 LIBS=-lposix ./configure
|
||||
|
||||
Or on systems that have the `env' program, you can do it like this:
|
||||
env CPPFLAGS=-I/usr/local/include LDFLAGS=-s ./configure
|
||||
|
||||
Compiling For Multiple Architectures
|
||||
====================================
|
||||
|
||||
You can compile the package for more than one kind of computer at the
|
||||
same time, by placing the object files for each architecture in their
|
||||
own directory. To do this, you must use a version of `make' that
|
||||
supports the `VPATH' variable, such as GNU `make'. `cd' to the
|
||||
directory where you want the object files and executables to go and run
|
||||
the `configure' script. `configure' automatically checks for the
|
||||
source code in the directory that `configure' is in and in `..'.
|
||||
|
||||
If you have to use a `make' that does not supports the `VPATH'
|
||||
variable, you have to compile the package for one architecture at a time
|
||||
in the source code directory. After you have installed the package for
|
||||
one architecture, use `make distclean' before reconfiguring for another
|
||||
architecture.
|
||||
|
||||
Installation Names
|
||||
==================
|
||||
|
||||
By default, `make install' will install the package's files in
|
||||
`/usr/local/bin', `/usr/local/man', etc. You can specify an
|
||||
installation prefix other than `/usr/local' by giving `configure' the
|
||||
option `--prefix=PATH'.
|
||||
|
||||
You can specify separate installation prefixes for
|
||||
architecture-specific files and architecture-independent files. If you
|
||||
give `configure' the option `--exec-prefix=PATH', the package will use
|
||||
PATH as the prefix for installing programs and libraries.
|
||||
Documentation and other data files will still use the regular prefix.
|
||||
|
||||
In addition, if you use an unusual directory layout you can give
|
||||
options like `--bindir=PATH' to specify different values for particular
|
||||
kinds of files. Run `configure --help' for a list of the directories
|
||||
you can set and what kinds of files go in them.
|
||||
|
||||
If the package supports it, you can cause programs to be installed
|
||||
with an extra prefix or suffix on their names by giving `configure' the
|
||||
option `--program-prefix=PREFIX' or `--program-suffix=SUFFIX'.
|
||||
|
||||
Optional Features
|
||||
=================
|
||||
|
||||
Some packages pay attention to `--enable-FEATURE' options to
|
||||
`configure', where FEATURE indicates an optional part of the package.
|
||||
They may also pay attention to `--with-PACKAGE' options, where PACKAGE
|
||||
is something like `gnu-as' or `x' (for the X Window System). The
|
||||
`README' should mention any `--enable-' and `--with-' options that the
|
||||
package recognizes.
|
||||
|
||||
For packages that use the X Window System, `configure' can usually
|
||||
find the X include and library files automatically, but if it doesn't,
|
||||
you can use the `configure' options `--x-includes=DIR' and
|
||||
`--x-libraries=DIR' to specify their locations.
|
||||
|
||||
Specifying the System Type
|
||||
==========================
|
||||
|
||||
There may be some features `configure' can not figure out
|
||||
automatically, but needs to determine by the type of host the package
|
||||
will run on. Usually `configure' can figure that out, but if it prints
|
||||
a message saying it can not guess the host type, give it the
|
||||
`--host=TYPE' option. TYPE can either be a short name for the system
|
||||
type, such as `sun4', or a canonical name with three fields:
|
||||
CPU-COMPANY-SYSTEM
|
||||
|
||||
See the file `config.sub' for the possible values of each field. If
|
||||
`config.sub' isn't included in this package, then this package doesn't
|
||||
need to know the host type.
|
||||
|
||||
If you are building compiler tools for cross-compiling, you can also
|
||||
use the `--target=TYPE' option to select the type of system they will
|
||||
produce code for and the `--build=TYPE' option to select the type of
|
||||
system on which you are compiling the package.
|
||||
|
||||
Sharing Defaults
|
||||
================
|
||||
|
||||
If you want to set default values for `configure' scripts to share,
|
||||
you can create a site shell script called `config.site' that gives
|
||||
default values for variables like `CC', `cache_file', and `prefix'.
|
||||
`configure' looks for `PREFIX/share/config.site' if it exists, then
|
||||
`PREFIX/etc/config.site' if it exists. Or, you can set the
|
||||
`CONFIG_SITE' environment variable to the location of the site script.
|
||||
A warning: not all `configure' scripts look for a site script.
|
||||
|
||||
Operation Controls
|
||||
==================
|
||||
|
||||
`configure' recognizes the following options to control how it
|
||||
operates.
|
||||
|
||||
`--cache-file=FILE'
|
||||
Use and save the results of the tests in FILE instead of
|
||||
`./config.cache'. Set FILE to `/dev/null' to disable caching, for
|
||||
debugging `configure'.
|
||||
|
||||
`--help'
|
||||
Print a summary of the options to `configure', and exit.
|
||||
|
||||
`--quiet'
|
||||
`--silent'
|
||||
`-q'
|
||||
Do not print messages saying which checks are being made. To
|
||||
suppress all normal output, redirect it to `/dev/null' (any error
|
||||
messages will still be shown).
|
||||
|
||||
`--srcdir=DIR'
|
||||
Look for the package's source code in directory DIR. Usually
|
||||
`configure' can determine that directory automatically.
|
||||
|
||||
`--version'
|
||||
Print the version of Autoconf used to generate the `configure'
|
||||
script, and exit.
|
||||
|
||||
`configure' also accepts some other, not widely useful, options.
|
@@ -8,7 +8,7 @@ Name Strings
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul, Tungsten Graphics, Inc. (brian.paul 'at' tungstengraphics.com)
|
||||
Brian Paul, Tungsten Graphics, Inc. (brian 'at' tungstengraphics.com)
|
||||
Keith Whitwell, Tungsten Graphics, Inc. (keith 'at' tungstengraphics.com)
|
||||
|
||||
Status
|
||||
@@ -48,7 +48,7 @@ Issues
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
unsigned int glXGetAGPOffsetMESA( const void *pointer )
|
||||
GLuint glXGetAGPOffsetMESA( const GLvoid *pointer )
|
||||
|
||||
New Tokens
|
||||
|
||||
@@ -67,7 +67,7 @@ Additions to Chapter 3 the GLX 1.4 Specification (Functions and Errors)
|
||||
On "PC" computers, AGP memory can be allocated with glXAllocateMemoryNV
|
||||
and freed with glXFreeMemoryNV. Sometimes it's useful to know where a
|
||||
block of AGP memory is located with respect to the start of the AGP
|
||||
aperture. The function
|
||||
aperature. The function
|
||||
|
||||
GLuint glXGetAGPOffsetMESA( const GLvoid *pointer )
|
||||
|
||||
@@ -92,4 +92,3 @@ Revision History
|
||||
|
||||
20 September 2002 - Initial draft
|
||||
2 October 2002 - finished GLX chapter 3 additions
|
||||
27 July 2004 - use unsigned int instead of GLuint, void instead of GLvoid
|
88
docs/MESA_copy_sub_buffer.spec
Normal file
88
docs/MESA_copy_sub_buffer.spec
Normal file
@@ -0,0 +1,88 @@
|
||||
Name
|
||||
|
||||
MESA_copy_sub_buffer
|
||||
|
||||
Name Strings
|
||||
|
||||
GLX_MESA_copy_sub_buffer
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul (brian 'at' mesa3d.org)
|
||||
|
||||
Status
|
||||
|
||||
Shipping since Mesa 2.6 in February, 1998.
|
||||
|
||||
Version
|
||||
|
||||
Last Modified Date: 8 June 2000
|
||||
|
||||
Number
|
||||
|
||||
215
|
||||
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.0 or later is required.
|
||||
GLX 1.0 or later is required.
|
||||
|
||||
Overview
|
||||
|
||||
The glxCopySubBufferMESA() function copies a rectangular region
|
||||
of the back color buffer to the front color buffer. This can be
|
||||
used to quickly repaint 3D windows in response to expose events
|
||||
when the back color buffer cannot be damaged by other windows.
|
||||
|
||||
IP Status
|
||||
|
||||
Open-source; freely implementable.
|
||||
|
||||
Issues
|
||||
|
||||
None.
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
|
||||
int x, int y, int width, int height );
|
||||
|
||||
New Tokens
|
||||
|
||||
None.
|
||||
|
||||
Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
|
||||
|
||||
Add to section 3.3.10 Double Buffering:
|
||||
|
||||
The function
|
||||
|
||||
void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
|
||||
int x, int y, int width, int height );
|
||||
|
||||
may be used to copy a rectangular region of the back color buffer to
|
||||
the front color buffer. This can be used to quickly repaint 3D windows
|
||||
in response to expose events when the back color buffer cannot be
|
||||
damaged by other windows.
|
||||
|
||||
<x> and <y> indicates the lower-left corner of the region to copy and
|
||||
<width> and <height> indicate the size in pixels. Coordinate (0,0)
|
||||
corresponds to the lower-left pixel of the window, like glReadPixels.
|
||||
|
||||
GLX Protocol
|
||||
|
||||
None at this time. The extension is implemented in terms of ordinary
|
||||
Xlib protocol inside of Mesa.
|
||||
|
||||
Errors
|
||||
|
||||
None.
|
||||
|
||||
New State
|
||||
|
||||
None.
|
||||
|
||||
Revision History
|
||||
|
||||
8 June 2000 - initial specification
|
||||
|
@@ -8,7 +8,7 @@ Name Strings
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul, Tungsten Graphics, Inc. (brian.paul 'at' tungstengraphics.com)
|
||||
Brian Paul, Tungsten Graphics, Inc. (brian 'at' tungstengraphics.com)
|
||||
Keith Whitwell, Tungsten Graphics, Inc. (keith 'at' tungstengraphics.com)
|
||||
|
||||
Status
|
||||
@@ -48,7 +48,7 @@ IP Status
|
||||
|
||||
Issues
|
||||
|
||||
1. Should we also define UNPACK_INVERT_MESA for glDrawPixels, etc?
|
||||
1. Should we also defined UNPACK_INVERT_MESA for glDrawPixels, etc?
|
||||
|
||||
Resolved: No, we're only concerned with pixel packing. There are other
|
||||
solutions for inverting images when using glDrawPixels (negative Y pixel
|
@@ -17,6 +17,7 @@ Status
|
||||
|
||||
Version
|
||||
|
||||
$Id: MESA_packed_depth_stencil.spec,v 1.2 2003/09/19 14:58:21 brianp Exp $
|
||||
|
||||
Number
|
||||
|
@@ -8,7 +8,7 @@ Name Strings
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul (brian.paul 'at' tungstengraphics.com)
|
||||
Brian Paul (brian 'at' mesa3d.org)
|
||||
|
||||
Status
|
||||
|
@@ -8,7 +8,7 @@ Name Strings
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul (brian.paul 'at' tungstengraphics.com)
|
||||
Brian Paul (brian @ tungstengraphics.com)
|
||||
|
||||
Status
|
||||
|
||||
@@ -18,6 +18,7 @@ Version
|
||||
|
||||
Last Modified Date: July 20, 2003
|
||||
Author Revision: 1.0
|
||||
$Date: 2003/09/23 14:46:11 $ $Revision: 1.3 $
|
||||
|
||||
Number
|
||||
|
@@ -8,7 +8,7 @@ Name Strings
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul (brian.paul 'at' tungstengraphics.com)
|
||||
Brian Paul (brian 'at' mesa3d.org)
|
||||
|
||||
Status
|
||||
|
||||
@@ -31,12 +31,12 @@ Overview
|
||||
|
||||
Mesa's implementation of GLX is entirely implemented on the client side.
|
||||
Therefore, Mesa cannot immediately detect when an X window or pixmap is
|
||||
destroyed in order to free any ancillary data associated with the window
|
||||
destroyed in order to free any ancilliary data associated with the window
|
||||
or pixmap.
|
||||
|
||||
The glxMesaReleaseBuffers() function can be used to explicitly indicate
|
||||
when the back color buffer, depth buffer, stencil buffer, and/or accumu-
|
||||
lation buffer associated with a drawable can be freed.
|
||||
when the back color buffer, depth buffer, stencil buffer, and/or accum-
|
||||
ulation buffer associated with a drawable can be freed.
|
||||
|
||||
IP Status
|
||||
|
||||
@@ -60,7 +60,7 @@ Additions to Chapter 3 of the GLX 1.3 Specification (Functions and Errors)
|
||||
|
||||
Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
|
||||
|
||||
causes all software ancillary buffers (back buffer, depth, stencil,
|
||||
causes all software ancilliary buffers (back buffer, depth, stencil,
|
||||
accum, etc) associated with the named drawable to be immediately
|
||||
deallocated. True is returned if <d> is a valid Mesa GLX drawable,
|
||||
else False is returned. After calling glXReleaseBuffersMESA, the
|
@@ -8,14 +8,15 @@ Name Strings
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul (brian.paul 'at' tungstengraphics.com)
|
||||
Brian Paul, brianp 'at' mesa3d.org
|
||||
|
||||
Status
|
||||
|
||||
Obsolete.
|
||||
Shipping (since Mesa version 2.2)
|
||||
|
||||
Version
|
||||
|
||||
$Id: MESA_resize_buffers.spec,v 1.2 2000/04/04 23:29:32 brianp Exp $
|
||||
|
||||
Number
|
||||
|
||||
@@ -35,7 +36,7 @@ Overview
|
||||
|
||||
Mesa's glViewport command queries the current window size and updates
|
||||
its internal data structors accordingly. This normally works fine
|
||||
since most applications call glViewport in response to window size
|
||||
since most applications call glViewport in responce to window size
|
||||
changes.
|
||||
|
||||
In some situations, however, the application may not call glViewport
|
||||
@@ -65,7 +66,7 @@ Additions to the AGL/GLX/WGL Specifications
|
||||
|
||||
Errors
|
||||
|
||||
INVALID_OPERATION is generated if glResizeBuffersMESA is called between
|
||||
INVALID_OPERATION is generated if ResizeBuffersMESA is called betweeen
|
||||
Begin and End.
|
||||
|
||||
New State
|
@@ -8,7 +8,7 @@ Name Strings
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul (brian.paul 'at' tungstengraphics.com)
|
||||
Brian Paul (brian 'at' mesa3d.org)
|
||||
|
||||
Status
|
||||
|
@@ -16,6 +16,7 @@ Status
|
||||
|
||||
Version
|
||||
|
||||
$Id: MESA_sprite_point.spec,v 1.2 2003/09/19 14:58:21 brianp Exp $
|
||||
|
||||
Number
|
||||
|
@@ -43,7 +43,7 @@ Issues
|
||||
|
||||
New Procedures and Functions
|
||||
|
||||
int glXSwapIntervalMESA(unsigned int interval)
|
||||
int glXSwapIntervalMESA(int interval)
|
||||
int glXGetSwapIntervalMESA(void)
|
||||
|
||||
New Tokens
|
||||
@@ -88,8 +88,8 @@ Additions to the GLX 1.3 Specification
|
||||
this is typically the time required to display both the even and odd
|
||||
fields of a frame of video data.
|
||||
|
||||
If <interval> is set to a value of 0, buffer swaps are not synchro-
|
||||
nized to a video frame. The <interval> value is silently clamped to
|
||||
If <interval> is set to a value of 0, buffer swaps are not synchron-
|
||||
ized to a video frame. The <interval> value is silently clamped to
|
||||
the maximum implementation-dependent value supported before being
|
||||
stored.
|
||||
|
||||
@@ -103,8 +103,11 @@ Additions to the GLX 1.3 Specification
|
||||
|
||||
Errors
|
||||
|
||||
glXSwapIntervalMESA returns GLX_BAD_VALUE if parameter <interval> is
|
||||
less than zero.
|
||||
|
||||
glXSwapIntervalMESA returns GLX_BAD_CONTEXT if there is no current
|
||||
GLXContext or if the current context is not a direct rendering context.
|
||||
GLXContext.
|
||||
|
||||
GLX Protocol
|
||||
|
@@ -32,7 +32,7 @@ Dependencies
|
||||
|
||||
Overview
|
||||
|
||||
This extension allows an application to determine what portion of the
|
||||
This extension allows an application to deterine what portion of the
|
||||
swap period has elapsed since the last swap operation completed. The
|
||||
"usage" value is a floating point value on the range [0,max] which is
|
||||
calculated as follows:
|
||||
@@ -59,7 +59,7 @@ Overview
|
||||
is taken from the completion of one swap to the issuance of the next.
|
||||
This representation may not be as useful as measuring between
|
||||
completions, as a significant amount of time may pass between the
|
||||
issuance of a swap and the swap actually occurring.
|
||||
issuance of a swap and the swap actually occuring.
|
||||
|
||||
There is also a mechanism to determine whether a frame swap was
|
||||
missed.
|
||||
@@ -110,7 +110,7 @@ Additions to Chapter 6 of the 1.4 GL Specification (State and State Requests)
|
||||
Additions to the GLX 1.3 Specification
|
||||
|
||||
The frame usage is measured as the percentage of the swap period elapsed
|
||||
between two buffer-swap operations being committed. In unextended GLX the
|
||||
between two buffer-swap operations being commited. In unextened GLX the
|
||||
swap period is the vertical refresh time. If SGI_swap_control or
|
||||
MESA_swap_control are supported, the swap period is the vertical refresh
|
||||
time multiplied by the swap interval (or one if the swap interval is set
|
||||
@@ -119,7 +119,7 @@ Additions to the GLX 1.3 Specification
|
||||
If OML_sync_control is supported, the swap period is the vertical
|
||||
refresh time multiplied by the divisor parameter to
|
||||
glXSwapBuffersMscOML. The frame usage in this case is less than 1.0 if
|
||||
the swap is committed before target_msc, and is greater than or equal to
|
||||
the swap is commited before target_msc, and is greater than or equal to
|
||||
1.0 otherwise. The actual usage value is based on the divisor and is
|
||||
never less than 0.0.
|
||||
|
||||
@@ -143,7 +143,7 @@ Additions to the GLX 1.3 Specification
|
||||
|
||||
The current missed frame count and total number of swaps since
|
||||
the last call to glXBeginFrameTrackingMESA can be obtained by
|
||||
calling the following function:
|
||||
callling the following function:
|
||||
|
||||
int glXQueryFrameTrackingMESA(Display *dpy,
|
||||
GLXDrawable drawable,
|
||||
@@ -152,7 +152,7 @@ Additions to the GLX 1.3 Specification
|
||||
float *lastMissedUsage)
|
||||
|
||||
The location pointed to by <swapCount> will be updated with the
|
||||
number of swaps that have been committed. This value may not match the
|
||||
number of swaps that have been commited. This value may not match the
|
||||
number of swaps that have been requested since swaps may be
|
||||
queued by the implementation. This function can be called at any
|
||||
time and does not synchronize to vertical blank.
|
||||
@@ -171,7 +171,7 @@ Additions to the GLX 1.3 Specification
|
||||
application can call glXQueryFrameTrackingMESA for a final swap and
|
||||
missed frame count.
|
||||
|
||||
If these functions are successful, zero is returned. If the context
|
||||
If these functions are succesful, zero is returned. If the context
|
||||
associated with dpy and drawable is not a direct context,
|
||||
GLX_BAD_CONTEXT is returned.
|
||||
|
@@ -4,7 +4,7 @@ Name
|
||||
|
||||
Name Strings
|
||||
|
||||
GL_MESA_trace
|
||||
GL_MESA_TRACE
|
||||
|
||||
Contact
|
||||
|
||||
@@ -17,6 +17,7 @@ Status
|
||||
|
||||
Version
|
||||
|
||||
$Id: MESA_trace.spec,v 1.3 2003/09/19 14:58:21 brianp Exp $
|
||||
|
||||
Number
|
||||
|
@@ -8,7 +8,7 @@ Name Strings
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul, brian.paul 'at' tungstengraphics.com
|
||||
Brian Paul, brianp 'at' mesa3d.org
|
||||
|
||||
Status
|
||||
|
||||
@@ -16,6 +16,7 @@ Status
|
||||
|
||||
Version
|
||||
|
||||
$Id: MESA_window_pos.spec,v 1.3 2000/04/04 23:29:32 brianp Exp $
|
||||
|
||||
Number
|
||||
|
||||
@@ -88,7 +89,7 @@ Additions to Chapter 2 of the OpenGL 1.2 Specification (OpenGL Operation)
|
||||
WindosPos4MESA takes four values indicating x, y, z, and w.
|
||||
WindowPos3MESA (or WindowPos2MESA) is analaguos, but sets only
|
||||
x, y, and z with w implicitly set to 1 (or only x and y with z
|
||||
implicitly set to 0 and w implicitly set to 1).
|
||||
implicititly set to 0 and w implicitly set to 1).
|
||||
|
||||
WindowPosMESA operates like RasterPos except that the current modelview
|
||||
matrix, projection matrix and viewport parameters are ignored and the
|
||||
@@ -108,7 +109,7 @@ GLX Protocol
|
||||
|
||||
Errors
|
||||
|
||||
INVALID_OPERATION is generated if WindowPosMESA is called between
|
||||
INVALID_OPERATION is generated if WindowPosMESA is called betweeen
|
||||
Begin and End.
|
||||
|
||||
New State
|
@@ -8,7 +8,7 @@ Name Strings
|
||||
|
||||
Contact
|
||||
|
||||
Brian Paul, Tungsten Graphics, Inc. (brian.paul 'at' tungstengraphics.com)
|
||||
Brian Paul, Tungsten Graphics, Inc. (brian 'at' tungstengraphics.com)
|
||||
Keith Whitwell, Tungsten Graphics, Inc. (keith 'at' tungstengraphics.com)
|
||||
|
||||
Status
|
||||
@@ -26,7 +26,7 @@ Number
|
||||
Dependencies
|
||||
|
||||
OpenGL 1.0 or later is required
|
||||
This extension is written against the OpenGL 1.4 Specification.
|
||||
This extensions is written against the OpenGL 1.4 Specification.
|
||||
NV_texture_rectangle effects the definition of this extension.
|
||||
|
||||
Overview
|
||||
@@ -75,14 +75,14 @@ Additions to Chapter 2 of the OpenGL 1.4 Specification (OpenGL Operation)
|
||||
|
||||
Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
|
||||
|
||||
In section 3.6.4, Rasterization of Pixel Rectangles, on page 101,
|
||||
In section 3.6.4, Rasterization of Pixel Rectangles, on page 102,
|
||||
add the following to Table 3.8 (Packed pixel formats):
|
||||
|
||||
type Parameter GL Data Number of Matching
|
||||
Token Name Type Components Pixel Formats
|
||||
-------------- ------- ---------- -------------
|
||||
UNSIGNED_SHORT_8_8_MESA ushort 2 YCBCR_MESA
|
||||
UNSIGNED_SHORT_8_8_REV_MESA ushort 2 YCBCR_MESA
|
||||
UNSIGNED_SHORT_8_8_MESA ushort 3 YCBCR_422_MESA
|
||||
UNSIGNED_SHORT_8_8_REV_MESA ushort 3 YCBCR_422_MESA
|
||||
|
||||
|
||||
In section 3.6.4, Rasterization of Pixel Rectangles, on page 102,
|
||||
@@ -103,13 +103,13 @@ Additions to Chapter 3 of the OpenGL 1.4 Specification (Rasterization)
|
||||
+-------------------------------+-------------------------------+
|
||||
|
||||
|
||||
In section 3.6.4, Rasterization of Pixel Rectangles, on page 104,
|
||||
add the following to Table 3.12 (Packed pixel field assignments):
|
||||
In section 3.6.4, Rasterization of Pixel Rectangles, on page 102,
|
||||
add the following to Table 3.12 (Packed pixel fiedl assignments):
|
||||
|
||||
First Second Third Fourth
|
||||
Format Element Element Element Element
|
||||
------ ------- ------- ------- -------
|
||||
YCBCR_MESA luminance chroma
|
||||
YCBCR_422_MESA luminance chroma
|
||||
|
||||
|
||||
In section 3.8.1, Texture Image Specification, on page 125, add
|
||||
@@ -201,4 +201,3 @@ Revision History
|
||||
3 September 2003 - further clarify when YCbCr->RGB conversion takes place
|
||||
19 September 2003 - a few more updates prior to submitting to extension
|
||||
registry.
|
||||
3 April 2004 - fix assorted inaccuracies
|
547
docs/MiniGLX.html
Normal file
547
docs/MiniGLX.html
Normal file
@@ -0,0 +1,547 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
|
||||
<html>
|
||||
<head>
|
||||
<title>Mini GLX Specification</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>
|
||||
<center>Mini GLX Specification</center>
|
||||
</h1>
|
||||
<h2>
|
||||
<center>Tungsten Graphics, Inc.<br>
|
||||
<br>
|
||||
January 20, 2003<br>
|
||||
<br>
|
||||
</center>
|
||||
</h2>
|
||||
<p> Copyright © 2002-2003 by Tungsten Graphics, Inc., Cedar Park,
|
||||
Texas. All Rights Reserved. <br>
|
||||
<br>
|
||||
Permission is granted to make and distribute verbatim copies of this
|
||||
document provided the copyright notice and this permission notice are
|
||||
preserved on all copies.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h1>1. Introduction</h1>
|
||||
<p>The Mini GLX interface facilitates OpenGL rendering on embedded
|
||||
devices. The interface is a subset of the GLX interface, plus a minimal
|
||||
set of Xlib-like functions.</p>
|
||||
<p>Programs written to the Mini GLX specification should run unchanged
|
||||
on systems with the X Window System and the GLX extension. The intention
|
||||
is to allow flexibility for prototyping and testing.</p>
|
||||
<p>This document serves as both the reference guide and programming
|
||||
guide for Mini GLX.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h1>2. Mini GLX Concepts</h1>
|
||||
<p>The OpenGL specification does not describe how OpenGL rendering
|
||||
contexts and drawing surfaces (i.e. the frame buffer) are created and
|
||||
managed. Rather, this is handled by an OpenGL window system interface,
|
||||
such as Mini GLX.</p>
|
||||
<p>There are three main datatypes or resources managed by Mini GLX. The
|
||||
resources and their corresponding GLX or Xlib data types are:</p>
|
||||
<table cellspacing="10" align="center">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><u>Resource</u></td>
|
||||
<td><u>Data type</u></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>pixel formats</td>
|
||||
<td>X Visual and XVisualInfo</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>drawing surfaces</td>
|
||||
<td>X Window or GLXDrawable</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>rendering contexts</td>
|
||||
<td>GLXContext</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>Pixel formats or X Visuals describe the per-pixel attributes of the
|
||||
frame buffer. For example, bits per color component, Z buffer size,
|
||||
stencil size, TrueColor vs PseudoColor, etc.</p>
|
||||
<p>Drawing surfaces or X Windows typically describe a spatial
|
||||
allocation of the frame buffer (i.e. the position and size of a
|
||||
rectangular region of pixels). Since MiniGLX doesn't really support a
|
||||
window system, the window is effectively the entire frame buffer.</p>
|
||||
<p>A rendering context represents the current OpenGL state such as
|
||||
current drawing color, line width, blending mode, texture parameters,
|
||||
etc. Several rendering contexts can be created but only one can be in
|
||||
use at any given time.</p>
|
||||
<p>The Mini GLX interface provides all the functions needed for
|
||||
choosing pixel formats, create drawing surfaces, creating rendering
|
||||
contexts and binding rendering contexts to drawing surfaces.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h1>3. Using Mini GLX</h1>
|
||||
<p>To use the Mini GLX interface in your application, include the
|
||||
GL/miniglx.h header file at compile time:</p>
|
||||
<blockquote><code> #include <GL/miniglx.h><br>
|
||||
</code></blockquote>
|
||||
<code></code>Applications should link with libGL.so (i.e. <code>gcc
|
||||
myprogram.o -lGL -o myprogram</code>). libGL.so implements the
|
||||
MiniGLX API functions and, in turn, loads a hardware-specific device
|
||||
driver (such as <code>radeon_dri.so</code>) at runtime. The
|
||||
environment variable <code>LIBGL_DRIVERS_PATH</code> should name the
|
||||
directory where these modules are located.<br>
|
||||
<br>
|
||||
Prior to running a MiniGXL application, the following kernel modules
|
||||
must be installed:<br>
|
||||
<br>
|
||||
<div style="margin-left: 40px;"> agpgart.o<br>
|
||||
radeonfb.o (assuming Radeon hardware)<br>
|
||||
radeon.o (assuming Radeon hardware)<br>
|
||||
</div>
|
||||
<code></code> <br>
|
||||
Finally, MiniGLX reads a configuration file (by default,<code>
|
||||
/etc/miniglx.conf</code>) to determine basic configuration information.
|
||||
The configuration file may also be located in the directory
|
||||
specified by the <code>MINIGLX_CONF</code> environment variable).<br>
|
||||
<br>
|
||||
The remainder of this section describes the MiniGLX API functions.<br>
|
||||
<br>
|
||||
<h2>3.1 Initialization</h2>
|
||||
<p>The XOpenDisplay function is used to initialize the graphics system:</p>
|
||||
<blockquote>
|
||||
<pre>Display *XOpenDisplay(const char *displayname)<br></pre>
|
||||
</blockquote>
|
||||
<p>The <code>displayName</code> parameter is currently ignored in Mini
|
||||
GLX. It is recommended that <code>NULL</code> be passed as the<code>displayName</code>
|
||||
parameter.</p>
|
||||
<p>If XOpenDisplay is able to initialize the graphics system a pointer
|
||||
to a Display will be returned. Otherwise, NULL will be returned.</p>
|
||||
<h2>3.2 Choosing a Visual</h2>
|
||||
<p>A visual (i.e. pixel format) must be chosen before a drawing surface
|
||||
or rendering context can be created. This is done with the
|
||||
glXChooseVisual function:</p>
|
||||
<blockquote>
|
||||
<pre>XVisualInfo *glXChooseVisual(Display *dpy, int screen, const int *attribList)<br></pre>
|
||||
</blockquote>
|
||||
<p><code>dpy</code> is a pointer to the display returned by
|
||||
XOpenDisplay. </p>
|
||||
<p><code>screen</code> is currently ignored by Mini GLX and should be
|
||||
zero. </p>
|
||||
<p><code>attribList</code> is a list of GLX attributes which describe
|
||||
the desired pixel format. It is terminated by the token <code>None</code>.
|
||||
The attributes are as follows:</p>
|
||||
<blockquote>
|
||||
<dl>
|
||||
<dt><code>GLX_USE_GL</code></dt>
|
||||
<dd>This attribute should always be present in order to maintain
|
||||
compatibility with GLX.</dd>
|
||||
<dt><code>GLX_RGBA</code></dt>
|
||||
<dd>If present, only RGBA pixel formats will be considered.
|
||||
Otherwise, only color index formats are considered.</dd>
|
||||
<dt><code>GLX_DOUBLEBUFFER</code></dt>
|
||||
<dd>if present, only double-buffered pixel formats will be chosen.</dd>
|
||||
<dt><code>GLX_RED_SIZE n</code></dt>
|
||||
<dd>Must be followed by a non-negative integer indicating the
|
||||
minimum number of bits per red pixel component that is acceptable.</dd>
|
||||
<dt><code>GLX_GREEN_SIZE n</code></dt>
|
||||
<dd>Must be followed by a non-negative integer indicating the
|
||||
minimum number of bits per green pixel component that is acceptable.</dd>
|
||||
<dt><code>GLX_BLUE_SIZE n</code></dt>
|
||||
<dd>Must be followed by a non-negative integer indicating the
|
||||
minimum number of bits per blue pixel component that is acceptable.</dd>
|
||||
<dt><code>GLX_ALPHA_SIZE n</code></dt>
|
||||
<dd>Must be followed by a non-negative integer indicating the
|
||||
minimum number of bits per alpha pixel component that is acceptable.</dd>
|
||||
<dt><code>GLX_STENCIL_SIZE n</code></dt>
|
||||
<dd>Must be followed by a non-negative integer indicating the
|
||||
minimum number of bits per stencil value that is acceptable.</dd>
|
||||
<dt><code>None</code></dt>
|
||||
<dd>This token is used to terminate the attribute list.</dd>
|
||||
</dl>
|
||||
</blockquote>
|
||||
<p>glXChooseVisual will return a pointer to an XVisualInfo object which
|
||||
most closely matches the requirements of the attribute list. If there
|
||||
is no visual which matches the request, NULL will be returned.</p>
|
||||
<p>Note that visuals with accumulation buffers and depth buffers are
|
||||
not available.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h2>3.3 Creating a Drawing Surface</h2>
|
||||
<p>Drawing surfaces are created as X windows. For Mini GLX,
|
||||
windows are <i>full-screen</i>; they cover the entire frame buffer.
|
||||
Also, Mini GLX imposes a limit of one window. A second window
|
||||
cannot be created until the first one is destroyed.</p>
|
||||
<h3>3.3.1 Window Creation</h3>
|
||||
<p>The XCreateWindow function is used to create a drawing surface:</p>
|
||||
<blockquote>
|
||||
<pre>Window XCreateWindow( Display *display,<br> Window parent,<br> int x, int y,<br> unsigned int width, unsigned int height,<br> unsigned int borderWidth,<br> int depth,<br> unsigned int class,<br> Visual *visual,<br> unsigned long valuemask,<br> XSetWindowAttributes *attributes )<br></pre>
|
||||
</blockquote>
|
||||
<p>The parameters are as follows:</p>
|
||||
<blockquote>
|
||||
<dl>
|
||||
<dt><code>display</code></dt>
|
||||
<dd>A Display pointer, as returned by XOpenDisplay.</dd>
|
||||
<dt><code>parent</code></dt>
|
||||
<dd>The parent window for the new window. For Mini GLX, this
|
||||
should be<code>RootWindow(dpy, 0)</code>.</dd>
|
||||
<dt><code>x, y</code></dt>
|
||||
<dd>The position of the window. For Mini GLX, both values should
|
||||
be zero.</dd>
|
||||
<dt><code>width, height</code></dt>
|
||||
<dd>The size of the window. For Mini GLX, this specifies the
|
||||
desired screen size such as 1024, 768 or 1280, 1024.</dd>
|
||||
<dt><code>borderWidth</code></dt>
|
||||
<dd>This parameter should be zero.</dd>
|
||||
<dt><code>depth</code></dt>
|
||||
<dd>The pixel depth for the window. For Mini GLX this should be
|
||||
the depth found in the XVisualInfo object returned by <code>glxChooseVisual</code>.</dd>
|
||||
<dt><code>class</code></dt>
|
||||
<dd>The window class. For Mini GLX this value should be <code>InputOutput</code>.</dd>
|
||||
<dt><code>visual</code></dt>
|
||||
<dd>This parameter should be the <code>visual</code> field of the <code>XVisualInfo</code>
|
||||
object returned by <code>glxChooseVisual</code>.</dd>
|
||||
<dt><code>valuemask</code></dt>
|
||||
<dd>This parameter indicates which fields of the <code>XSetWindowAttributes</code>
|
||||
are to be used. For Mini GLX this is typically the bitmask<code>CWBackPixel
|
||||
| CWBorderPixel | CWColormap</code>.</dd>
|
||||
<dt><code>attributes</code></dt>
|
||||
<dd>Initial window attributes. Of the fields in the <code>XSetWindowAttributes</code>
|
||||
structure, the<code>background_pixel</code>, <code>border_pixel</code>
|
||||
and <code>colormap</code> fields should be set. See the discussion
|
||||
below regarding colormaps.</dd>
|
||||
</dl>
|
||||
</blockquote>
|
||||
<p><code>XCreateWindow</code> will return a window handle if it succeeds
|
||||
or zero if it fails.</p>
|
||||
<h3>3.3.2 Window Mapping</h3>
|
||||
<p>To display the window the XMapWindow function must be called:</p>
|
||||
<blockquote>
|
||||
<pre>void XMapWindow(Display *dpy, Window w)</pre>
|
||||
</blockquote>
|
||||
<p>This function does nothing in Mini GLX but is required for Xlib/GLX
|
||||
compatibility</p>
|
||||
<h3>3.3.3 Colormaps<br>
|
||||
</h3>
|
||||
<p>Xlib requires specification of a colormap when creating a window.
|
||||
For purposes of interoperability, Mini GLX requires this as well,
|
||||
though the colormap is not actually used. The XCreateColormap
|
||||
function is used to create a colormap:</p>
|
||||
<blockquote><code>Colormap XCreateColormap(Display *dpy, Window window,
|
||||
Visual *visual, int alloc)</code><br>
|
||||
<code></code></blockquote>
|
||||
<p>The parameters are as follows:<br>
|
||||
</p>
|
||||
<blockquote>
|
||||
<dl>
|
||||
<dt><code>dpy</code></dt>
|
||||
<dd>The display handle as returned by XOpenDisplay.</dd>
|
||||
<dt><code>window</code></dt>
|
||||
<dd> This parameter is ignored by Mini GLX but should be the value
|
||||
returned by the <code>RootWindow(dpy, 0)</code> macro.<br>
|
||||
</dd>
|
||||
<dt><code>visual</code></dt>
|
||||
<dd>This parameter is ignored by Mini GLX but should be the visual
|
||||
field of the XVisualInfo object returned by glXChooseVisual. </dd>
|
||||
<dt><code>alloc</code></dt>
|
||||
<dd>This parameter is ignored by Mini GLX but should be set to <code>AllocNone</code>.</dd>
|
||||
</dl>
|
||||
</blockquote>
|
||||
<br>
|
||||
<h2>3.4 Creating a Rendering Context</h2>
|
||||
<p>An OpenGL rendering context is created with the <code>glXCreateContext</code>
|
||||
function:</p>
|
||||
<blockquote>
|
||||
<pre>GLXContext glXCreateContext(Display *dpy, XVisualInfo *visInfo, GLXContext shareList, Bool direct)<br></pre>
|
||||
</blockquote>
|
||||
<p>The parameters are as follows:</p>
|
||||
<blockquote>
|
||||
<dl>
|
||||
<dt><code>dpy</code></dt>
|
||||
<dd>The display handle as returned by XOpenDisplay.</dd>
|
||||
<dt><code>visInfo</code></dt>
|
||||
<dd>The visual as returned by glXChooseVisual.</dd>
|
||||
<dt><code>shareList</code></dt>
|
||||
<dd>If non-zero, texture objects and display lists are shared with
|
||||
the named rendering context. If zero, texture objects and display lists
|
||||
will (initially) be private to this context. They may be shared when a
|
||||
subsequent context is created.</dd>
|
||||
<dt><code>direct</code></dt>
|
||||
<dd>Specifies whether direct or indirect rendering is desired. For
|
||||
Mini GLX this value is ignored but it should be set to <code>True</code>.</dd>
|
||||
</dl>
|
||||
</blockquote>
|
||||
<p><code>glXCreateContext</code> will return a GLXContext handle if it
|
||||
succeeds or zero if it fails due to invalid parameter or insufficient
|
||||
resources.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h2>3.5 Binding a Rendering Context</h2>
|
||||
<p>The final step before beginning OpenGL rendering is to bind (i.e.
|
||||
activate) a rendering context and drawing surface with the
|
||||
glXMakeCurrent function:</p>
|
||||
<blockquote>
|
||||
<pre>Bool glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx)<br></pre>
|
||||
</blockquote>
|
||||
<p>The parameters are as follows:</p>
|
||||
<blockquote>
|
||||
<dl>
|
||||
<dt><code>dpy</code></dt>
|
||||
<dd>The display handle, as returned by XOpenDisplay.</dd>
|
||||
<dt><code>drawable</code></dt>
|
||||
<dd>The window or drawable to bind to the rendering context. This
|
||||
should be the value returned by XCreateWindow.</dd>
|
||||
<dt><code>ctx</code></dt>
|
||||
<dd>The rendering context to bind, as returned by glXCreateContext.</dd>
|
||||
</dl>
|
||||
</blockquote>
|
||||
<p>If glXMakeCurrent succeeds True is returned. Otherwise False is
|
||||
returned to indicate an invalid display, window or context parameter.</p>
|
||||
<p>After the rendering context has been bound to the drawing surface
|
||||
OpenGL rendering can begin.</p>
|
||||
<p>The current rendering context may be unbound by calling
|
||||
glXMakeCurrent with the window and context parameters set to zero.</p>
|
||||
<p>An application may create any number of rendering contexts and bind
|
||||
them as needed. Note that binding a rendering context is generally not a
|
||||
light-weight operation. Most simple OpenGL applications create
|
||||
only one rendering context.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h2>3.6 Color Buffer Swapping</h2>
|
||||
<p>A double buffered window has two color buffers: a front buffer and a
|
||||
back buffer. Normally, rendering is directed to the back buffer while
|
||||
the front buffer is displayed. When rendering of a frame is finished
|
||||
the front and back buffers are swapped to provide the illusion of
|
||||
instanteous screen updates.</p>
|
||||
<p>The color buffers for a particular window (i.e. drawable) may be
|
||||
swapped with the glXSwapBuffers command:</p>
|
||||
<blockquote>
|
||||
<pre>void glXSwapBuffers(Display *dpy, GLXDrawable drawable)<br></pre>
|
||||
</blockquote>
|
||||
Any pending rendering commands will be completed before the buffer swap
|
||||
takes place.<br>
|
||||
<br>
|
||||
Calling glXSwapBuffers on a window which is single-buffered has no
|
||||
effect.<br>
|
||||
<br>
|
||||
<h2>3.7 Releasing Resources</h2>
|
||||
<h3>3.7.1 Releasing Rendering Contexts</h3>
|
||||
<p>A rendering context may be destroyed by calling glXDestroyContext:</p>
|
||||
<blockquote>
|
||||
<pre>void glXDestroyContext(Display *dpy, GLXContext ctx)<br></pre>
|
||||
</blockquote>
|
||||
<h3>3.7.2 Releasing Windows</h3>
|
||||
<p>A window may be destroyed by calling XDestroyWindow:</p>
|
||||
<blockquote>
|
||||
<pre>void XDestroyWindow(Display *dpy, Window window)<br></pre>
|
||||
</blockquote>
|
||||
<h3>3.7.3 Releasing Visuals</h3>
|
||||
<p>An XVisualInfo object may be freed by calling XFree:</p>
|
||||
<blockquote>
|
||||
<pre>void XFree(void *data)<br></pre>
|
||||
</blockquote>
|
||||
<h3>3.7.4 Releasing Colormaps</h3>
|
||||
<p>A colormap may be freed by calling XFreeColormap:</p>
|
||||
<blockquote>
|
||||
<pre>void XFreeColormap(Display *dpy, Colormap colormap)<br></pre>
|
||||
</blockquote>
|
||||
<h3>3.7.4 Releasing Display Resources</h3>
|
||||
<p>When the application is about to exit, the resources associated with
|
||||
the graphics system can be released by calling XCloseDisplay:</p>
|
||||
<blockquote>
|
||||
<pre>void XCloseDisplay(Display *dpy)<br></pre>
|
||||
</blockquote>
|
||||
<p>The display handle becomes invalid at this point.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h2>3.8 Query Functions</h2>
|
||||
<h3>3.8.1 Querying Available Visuals</h3>
|
||||
A list of all available visuals can be obtained with the XGetVisualInfo
|
||||
function:<br>
|
||||
<br>
|
||||
<div style="margin-left: 40px;"><code>XVisualInfo
|
||||
*XGetVisualInfo(Display *dpy, long vinfo_mask, XVisualInfo
|
||||
*vinfo_template, int *nitems_return)<br>
|
||||
</code></div>
|
||||
<br>
|
||||
The parameters are as follows:<br>
|
||||
<blockquote>
|
||||
<dl>
|
||||
<dt><code>dpy</code></dt>
|
||||
<dd>The display handle, as returned by XOpenDisplay.</dd>
|
||||
<dt><code>vinfo_mask</code></dt>
|
||||
<dd>A bitmask indicating which fields of the vinfo_template are to
|
||||
be matched. The value must be VisualScreenMask.</dd>
|
||||
<dt><code>vinfo_template</code></dt>
|
||||
<dd>A template whose fields indicate which visual attributes must
|
||||
be matched by the results. The screen field of this structure must
|
||||
be zero.</dd>
|
||||
<dt><code>nitems_return</code></dt>
|
||||
<dd>Returns the number of visuals returned. </dd>
|
||||
</dl>
|
||||
</blockquote>
|
||||
The return value is the address of an array of all available visuals.<br>
|
||||
<br>
|
||||
An example of using XGetVisualInfo to get all available visuals follows:<br>
|
||||
<br>
|
||||
<div style="margin-left: 40px;"><code>XVisualInfo visTemplate, *results;</code><br>
|
||||
<code>int numVisuals;</code><br>
|
||||
<code>Display *dpy = XOpenDisplay(NULL);</code><br>
|
||||
<code>visTemplate.screen = 0;</code><br>
|
||||
<code>results = XGetVisualInfo(dpy, VisualScreenMask, &visTemplate,
|
||||
&numVisuals);</code><br>
|
||||
<code></code></div>
|
||||
<br>
|
||||
<h3>3.8.2 Querying Visual Attributes</h3>
|
||||
<p>The GLX attributes of an X visual may be queried with the
|
||||
glXGetConfig function:</p>
|
||||
<blockquote>
|
||||
<pre>int glXGetConfig(Display *dpy, XVisualInfo *vis, int attribute, int *value)<br></pre>
|
||||
</blockquote>
|
||||
<p>The parameters are as follows:</p>
|
||||
<blockquote>
|
||||
<dl>
|
||||
<dt><code>dpy</code></dt>
|
||||
<dd>The display handle, as returned by XOpenDisplay.</dd>
|
||||
<dt><code>vis</code></dt>
|
||||
<dd>The visual, as returned by glXChooseVisual.</dd>
|
||||
<dt><code>attribute</code></dt>
|
||||
<dd>The attribute to query. The attributes are listed below.</dd>
|
||||
<dt><code>value</code></dt>
|
||||
<dd>Pointer to an integer in which the result of the query will be
|
||||
stored. </dd>
|
||||
</dl>
|
||||
</blockquote>
|
||||
<p>The return value will be zero if no error occurs.<code>
|
||||
GLX_INVALID_ATTRIBUTE</code> will be returned if the attribute
|
||||
parameter is invalid.<code> GLX_BAD_VISUAL</code> will be returned
|
||||
if the XVisualInfo parameter is invalid.</p>
|
||||
<p>The following attributes may be queried:</p>
|
||||
<blockquote>
|
||||
<dl>
|
||||
<dt><code>GLX_USE_GL</code></dt>
|
||||
<dd>The result will be <code>True</code> or <code>False</code> to
|
||||
indicate if OpenGL rendering is supported with the visual. Mini GLX
|
||||
always return <code>True</code>.</dd>
|
||||
<dt><code>GLX_RGBA</code></dt>
|
||||
<dd>The result will be <code>True</code> for RGBA visuals or <code>False</code>
|
||||
for color index visuals.</dd>
|
||||
<dt><code>GLX_DOUBLEBUFFER</code></dt>
|
||||
<dd>The result will be <code>True</code> if the visual has two
|
||||
color buffers or <code>False</code> if the visual has one color buffer.</dd>
|
||||
<dt><code>GLX_RED_SIZE</code></dt>
|
||||
<dd>The result will be the number of red bits per pixel.</dd>
|
||||
<dt><code>GLX_GREEN_SIZE</code></dt>
|
||||
<dd>The result will be the number of green bits per pixel.</dd>
|
||||
<dt><code>GLX_BLUE_SIZE</code></dt>
|
||||
<dd>The result will be the number of blue bits per pixel.</dd>
|
||||
<dt><code>GLX_ALPHA_SIZE</code></dt>
|
||||
<dd>The result will be the number of alpha bits per pixel.</dd>
|
||||
<dt><code>GLX_DEPTH_SIZE</code></dt>
|
||||
<dd>The result will be the number of bits per Z value.</dd>
|
||||
<dt><code>GLX_STENCIL_SIZE</code></dt>
|
||||
<dd>The result will be the number of bits per stencil value.<br>
|
||||
<br>
|
||||
</dd>
|
||||
</dl>
|
||||
</blockquote>
|
||||
<h3>3.8.3 Querying the Current Rendering Context</h3>
|
||||
<p>The current rendering context can be queried with
|
||||
glXGetCurrentContext: </p>
|
||||
<blockquote>
|
||||
<pre>GLXContext glXGetCurrentContext(void)<br></pre>
|
||||
</blockquote>
|
||||
<p>Zero will be returned if no context is currently bound.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h3>3.8.4 Querying the Current Drawable</h3>
|
||||
<p>The current drawable (i.e. window or drawing surface) can be queried
|
||||
with glXGetCurrentDrawable:</p>
|
||||
<blockquote>
|
||||
<pre>GLXDrawable glXGetCurrentDrawable(void)<br></pre>
|
||||
</blockquote>
|
||||
<p>Zero will be returned if no drawable is currently bound.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h3>3.8.5 Function Address Queries</h3>
|
||||
<p>The glXGetProcAddress function will return the address of any
|
||||
available OpenGL or Mini GLX function:</p>
|
||||
<blockquote>
|
||||
<pre>void *glXGetProcAddress(const GLubyte *procName)<br></pre>
|
||||
</blockquote>
|
||||
<p>If <code>procName</code> is a valid function name, a pointer to that
|
||||
function will be returned. Otherwise, NULL will be returned.</p>
|
||||
<p>The purpose of glXGetProcAddress is to facilitate using future
|
||||
extensions to OpenGL or Mini GLX. If a future version of the library
|
||||
adds new extension functions they'll be accessible via
|
||||
glXGetProcAddress. The alternative is to hard-code calls to the new
|
||||
functions in the application but doing so will prevent linking the
|
||||
application with older versions of the library.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h2>3.9 Versioning</h2>
|
||||
The Mini GLX version can be queried at run time with glXQueryVersion:
|
||||
<blockquote>
|
||||
<pre>Bool glXQueryVersion(Display *dpy, int *major, int *minor)<br></pre>
|
||||
</blockquote>
|
||||
<p><code>major</code> will be set to the major version number and<code>minor</code>
|
||||
will be set to the minor version number.<code>True</code> will be
|
||||
returned if the function succeeds. <code>False</code> will be returned
|
||||
if the function fails due to invalid parameters. The <code>dpy</code>
|
||||
argument is currently ignored, but should be the value returned by
|
||||
XOpenDisplay.</p>
|
||||
<p>At compile time, the Mini GLX interface version can be tested with
|
||||
the MINI_GLX_VERSION_1_<i>x</i> preprocessor tokens. For example, if
|
||||
version 1.0 of Mini GLX is supported, then<code> MINI_GLX_VERSION_1_0</code>
|
||||
will be defined. If version 1.1 of Mini GLX is supported, then<code>
|
||||
MINI_GLX_VERSION_1_1</code> will be defined.</p>
|
||||
<p>At the time of writing the current Mini GLX version is 1.0.<br>
|
||||
<br>
|
||||
</p>
|
||||
<h1>4.0 Interoperability with GLX and Xlib</h1>
|
||||
While Mini GLX strives to be compatible with GLX and Xlib there are
|
||||
some unavoidable differences which must be taken into consideration.<br>
|
||||
<h2>4.1 Public vs Private Structures</h2>
|
||||
The structure of many X data types is public. For example, the <code>Display</code>
|
||||
data type is defined as a structure in /usr/include/X11/Xlib.h and
|
||||
programmers may access any fields of that structure at will. Mini
|
||||
GLX also defines a Display data type but its fields are hidden and not
|
||||
visiblein <code>miniglx.h</code>. Duplicating the Xlib
|
||||
declaration for the <code>Display</code> data type in minigl.h would
|
||||
require defining a large number of other superfluous Xlib datatypes.<br>
|
||||
<br>
|
||||
Mini GLX users are discouraged from directly accessing the fields of
|
||||
Xlib data types to maximize portability - though this is unavoidable to
|
||||
some extent. For example, the <code>XVisualInfo</code> and <code>XSetWindowAtttributes</code>
|
||||
data types must be completely public.
|
||||
<h2>4.2 Macros</h2>
|
||||
In some cases, Xlib defines macros which are meant to be used instead
|
||||
of direct structure accesses. For example, the <code>RootWindow(dpy,
|
||||
screen)</code> macro returns the root window for a given screen on a
|
||||
given display. Unfortunately, macros do nothing to aid in ABI
|
||||
compatibility since they are resolved at compile time instead of at
|
||||
link/run time.<br>
|
||||
<br>
|
||||
Mini GLX also defines a <code>RootWindow</code> macro since it's
|
||||
essential for creating windows. But the implementation of this
|
||||
macro by Xlib and Mini GLX is completely different.<br>
|
||||
<h2>4.3 Summary</h2>
|
||||
Because Xlib and Mini GLX define data types and macros differently,
|
||||
Mini GLX applications must be recompiled when retargeting Mini GLX or
|
||||
native Xlib/GLX. That is, applications can't simply be re-linked
|
||||
because of ABI incompatibilities.<br>
|
||||
<br>
|
||||
Nevertheless, the fact that Mini GLX programs can be recompiled for
|
||||
Xlib and GLX increases portability and flexibility for testing and
|
||||
prototyping.<br>
|
||||
<br>
|
||||
<h1>5.0 Example Program</h1>
|
||||
<p>This section shows an example program which uses the Mini GLX
|
||||
interface. The program simply draws several frames of a rotating square.<br>
|
||||
</p>
|
||||
<p>The program may be compiled for use with Xlib/GLX or Mini GLX by
|
||||
setting the <code>USE_MINIGLX</code> token to 0 or 1, respectively.
|
||||
Note that the only difference is the header files which are
|
||||
included.<br>
|
||||
</p>
|
||||
<p> </p>
|
||||
<pre><code><br></code>#define USE_MINIGLX 1 /* 1 = use Mini GLX, 0 = use Xlib/GLX */<br><br>#include <stdio.h><br>#include <stdlib.h><br>#include <GL/gl.h><br><br>#if USE_MINIGLX<br>#include <GL/miniglx.h><br>#else<br>#include <GL/glx.h><br>#include <X11/Xlib.h><br>#endif<br><br><code>/*<br> * Create a simple double-buffered RGBA window.<br> */<br>static Window<br>MakeWindow(Display * dpy, unsigned int width, unsigned int height)<br>{<br> int visAttributes[] = {<br> GLX_RGBA,<br> GLX_RED_SIZE, 1,<br> GLX_GREEN_SIZE, 1,<br> GLX_BLUE_SIZE, 1,<br> GLX_DOUBLEBUFFER,<br> None<br> };<br> XSetWindowAttributes attr;<br> unsigned long attrMask;<br> Window root;<br> Window win;<br> GLXContext ctx;<br> XVisualInfo *visinfo;<br><br> root = RootWindow(dpy, 0);<br><br> /* Choose GLX visual / pixel format */<br> visinfo = glXChooseVisual(dpy, 0, visAttributes);<br> if (!visinfo) {<br> printf("Error: couldn't get an RGB, Double-buffered visual\n");<br> exit(1);<br> }<br><br> /* Create the window */<br> attr.background_pixel = 0;<br> attr.border_pixel = 0;<br> attr.colormap = XCreateColormap(dpy, root, visinfo->visual, AllocNone);<br> attrMask = CWBackPixel | CWBorderPixel | CWColormap;<br> win = XCreateWindow(dpy, root, 0, 0, width, height,<br> 0, visinfo->depth, InputOutput,<br> visinfo->visual, attrMask, &attr);<br> if (!win) {<br> printf("Error: XCreateWindow failed\n");<br> exit(1);<br> }<br><br> /* Display the window */<br> XMapWindow(dpy, win);<br><br> /* Create GLX rendering context */<br> ctx = glXCreateContext(dpy, visinfo, NULL, True);<br> if (!ctx) {<br> printf("Error: glXCreateContext failed\n");<br> exit(1);<br> }<br><br> /* Bind the rendering context and window */<br> glXMakeCurrent(dpy, win, ctx);<br><br> return win;<br>}<br><br><br>/*<br> * Draw a few frames of a rotating square.<br> */<br>static void<br>DrawFrames(Display * dpy, Window win)<br>{<br> int angle;<br> glShadeModel(GL_FLAT);<br> glClearColor(0.5, 0.5, 0.5, 1.0);<br> for (angle = 0; angle < 360; angle += 10) {<br> glClear(GL_COLOR_BUFFER_BIT);<br> glColor3f(1.0, 1.0, 0.0);<br> glPushMatrix();<br> glRotatef(angle, 0, 0, 1);<br> glRectf(-0.8, -0.8, 0.8, 0.8);<br> glPopMatrix();<br> glXSwapBuffers(dpy, win);<br> }<br>}<br><br><br>int<br>main(int argc, char *argv[])<br>{<br> Display *dpy;<br> Window win;<br><br> dpy = XOpenDisplay(NULL);<br> if (!dpy) {<br> printf("Error: XOpenDisplay failed\n");<br> return 1;<br> }<br><br> win = MakeWindow(dpy, 300, 300);<br><br> DrawFrames(dpy, win);<br><br> return 0;<br>}<br></code></pre>
|
||||
<br>
|
||||
</body>
|
||||
</html>
|
672
docs/README.3DFX
Normal file
672
docs/README.3DFX
Normal file
@@ -0,0 +1,672 @@
|
||||
|
||||
3Dfx Glide device driver
|
||||
|
||||
|
||||
|
||||
Mesa-5.1 release notes:
|
||||
-----------------------
|
||||
|
||||
1) Glide2 support has been ceased; in order to keep Voodoo Graphics
|
||||
and Voodoo Rush compatibility, please visit the Glide SourceForge
|
||||
and help us to fix Glide3 for those cards.
|
||||
2) The current release is a WIP; among other things, the Linux build works
|
||||
only to some extent. Any help will be appreciated.
|
||||
3) Glide3 can be found at http://sourceforge.net/projects/glide/
|
||||
|
||||
|
||||
|
||||
Known supported HW/OS:
|
||||
----------------------
|
||||
|
||||
Voodoo^2, Voodoo Banshee, Voodoo3, Voodoo4, Voodoo5
|
||||
DOS (DJGPP), Windows9x/2k (MinGW/MSVC), Linux
|
||||
|
||||
|
||||
|
||||
How to compile:
|
||||
---------------
|
||||
|
||||
DJGPP/MinGW/MSVC:
|
||||
Place the Glide3 SDK in the top Mesa directory:
|
||||
$(MESA)/glide3/include/*.h
|
||||
$(MESA)/glide3/lib/
|
||||
Required headers:
|
||||
3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h
|
||||
Required libraries:
|
||||
OS specific
|
||||
Type:
|
||||
make -f Makefile.DJ HAVE_MMX=1 HAVE_3DNOW=1 FX=1
|
||||
or
|
||||
make -f Makefile.mgw HAVE_MMX=1 HAVE_3DNOW=1 FX=1
|
||||
or
|
||||
nmake -f Makefile.wfx
|
||||
Look into the corresponding makefiles for further information.
|
||||
|
||||
Linux:
|
||||
Place the Glide3 SDK in /usr/local/glide
|
||||
Type:
|
||||
make linux-glide
|
||||
|
||||
|
||||
|
||||
Contact:
|
||||
--------
|
||||
|
||||
Daniel Borca <dborca@users.sourceforge.net>
|
||||
Hiroshi Morii <koolsmoky@users.sourceforge.net>
|
||||
|
||||
|
||||
|
||||
The info below this line is outdated. You have been warned...
|
||||
*************************************************************
|
||||
|
||||
|
||||
|
||||
Info for Mesa 4.1
|
||||
-----------------
|
||||
|
||||
The 3dfx Glide driver in Mesa is disabled by default. Not too many people
|
||||
use this driver anymore and at some point down the road it will be dropped.
|
||||
|
||||
To use/enable the Glide driver either do this:
|
||||
|
||||
'./configure --with-glide=DIR' Where DIR is the location of Glide, like
|
||||
/usr/ or /usr/local
|
||||
|
||||
OR
|
||||
|
||||
'make linux-x86-glide' If using the old-style Makefile system.
|
||||
|
||||
The rest of this file hasn't changed since Mesa 3.3. Some of it's out of
|
||||
date, but some is still valid.
|
||||
|
||||
|
||||
|
||||
What do you need ?
|
||||
------------------
|
||||
|
||||
- A PC with a 3Dfx Voodoo1/2 Graphics or Voodoo Rush based board
|
||||
(Pure3D, Monster 3D, R3D, Obsidian, Stingray 128/3D, etc.).
|
||||
The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
|
||||
under Linux (more information in the "Useful Glide Environment
|
||||
Variables");
|
||||
|
||||
- The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
|
||||
The Voodoo2 requires the Glide library 2.51. The Glide 3.1 is not
|
||||
compatible with the Glide 2.x so it doesn't work with the current
|
||||
version of the driver;
|
||||
|
||||
- A compiler supported by the Glide library (Micro$oft VC++ (tested),
|
||||
Watcom (tested), GCC for Linux (tested), etc.);
|
||||
|
||||
- It's nice to have two monitors - one for your normal graphics
|
||||
card and one for your 3Dfx card. If something goes wrong with
|
||||
an application using the 3Dfx hardware you can still see your
|
||||
normal screen in order to recover.
|
||||
|
||||
|
||||
|
||||
Tested on:
|
||||
----------
|
||||
Windows 95 - David Bucciarelli
|
||||
Windows NT - Henri Fousse
|
||||
MS-DOS
|
||||
Linux - Daryll Strauss, Brian Paul, David Bucciarelli
|
||||
FreeBSD
|
||||
BeOS - Duncan Wilcox
|
||||
MacOS - Fazekas Miklos
|
||||
|
||||
|
||||
What is able to do ?
|
||||
--------------------
|
||||
|
||||
- It is able accelerate points, lines and polygon with flat
|
||||
shading, gouraud shading, Z-buffer, texture mapping, blending, fog and
|
||||
antialiasing (when possible). There is also the support for rendering
|
||||
in a window with a slow trick for the Voodoo Graphics (available only
|
||||
for Linux) and at full speed with the Voodoo Rush chipset.
|
||||
Under Linux is also possible to switch on-the-fly between the fullscreen
|
||||
and in-window rendering hack.
|
||||
There is also the support for using more than one Voodoo Graphics in the
|
||||
some application/PC (you can create one context for each board and use
|
||||
multiple video outputs for driving monitors, videoprojectors or HMDs).
|
||||
The driver is able to fallback to pure software rendering when afeature
|
||||
isn't supported by the Voodoo hardware (however software rendering is
|
||||
very slow compared to hardware supported rendering)
|
||||
|
||||
|
||||
|
||||
How to compile:
|
||||
---------------
|
||||
|
||||
Linux:
|
||||
------
|
||||
Here are the basic steps for using the 3Dfx hardware with Mesa
|
||||
on Linux:
|
||||
|
||||
- You'll need the Glide library and headers. Mesa expects:
|
||||
/usr/local/glide/include/*.h // all the Glide headers
|
||||
/usr/local/glide/lib/libglide2x.so
|
||||
|
||||
If your Glide libraries and headers are in a different directory
|
||||
you'll have to modify the Mesa-config and mklib.glide files.
|
||||
|
||||
- Unpack the MesaLib-3.1.tar.gz and MesaDemos-3.1.tar.gz archives;
|
||||
|
||||
- If you're going to use a newer Mesa/Glide driver than v0.27 then
|
||||
unpack the new driver archive over the Mesa directory.
|
||||
|
||||
- In the Mesa-3.1 directory type "make linux-glide"
|
||||
|
||||
- Compilation _should_ finish without errors;
|
||||
|
||||
- Set your LD_LIBRARY_PATH environment variable so that the
|
||||
libglide2x.so and Mesa library files can be found. For example:
|
||||
setenv LD_LIBRARY_PATH "/usr/local/glide/lib:/SOMEDIR/Mesa-3.1/lib"
|
||||
|
||||
- You'll have to run Glide-based programs as root or set the suid
|
||||
bit on executables;
|
||||
|
||||
- Try a demo:
|
||||
cd gdemos
|
||||
su
|
||||
setenv MESA_GLX_FX f
|
||||
./gears (hit ESC to exit)
|
||||
|
||||
- You can find the demos especially designed for the Voodoo driver in
|
||||
in the Mesa-3.1/3Dfx/demos directory (type "make" in order to compile
|
||||
everything).
|
||||
|
||||
MacOS:
|
||||
------
|
||||
Check the WEB page at http://valerie.inf.elte.hu/~boga/Mesa.html
|
||||
|
||||
MS Windows:
|
||||
-----------
|
||||
|
||||
For the MSVC++:
|
||||
- The glide2x.lib have to be in the default MSVC++ lib directory;
|
||||
|
||||
- The Glide headers have to be in the default MSVC++ include directory;
|
||||
|
||||
- You must have the vcvars32.bat script in your PATH;
|
||||
|
||||
- Go to the directory Mesa-3.1 and run the mesafx.bat;
|
||||
|
||||
- The script will compile everything (Mesa-3.1/lib/OpenGL32.{lib,dll},
|
||||
Mesa-3.1/lib/GLU32.{lib,dll}, Mesa-3.1/lib/GLUT32.{lib,dll} and
|
||||
Voodoo demos);
|
||||
|
||||
- At the end, you will be in the Mesa-3.1/3Dfx/demos directory;
|
||||
|
||||
- Try some demo (fire.exe, teapot.exe, etc.) in order to check if
|
||||
everything is OK (you can use Alt-Tab or Ctrl-F9 to switch between
|
||||
the Voodoo screen and the windows desktop);
|
||||
|
||||
- Remember to copy the Mesa OpenGL32.dll, GLU32.dll and GLUT32.dll in the
|
||||
some directory were you run your Mesa based applications.
|
||||
|
||||
- I think that you can easy change the Makefile.fx files in order
|
||||
to work with other kind of compilers;
|
||||
|
||||
- To discover how open the 3Dfx screen, read the sources under
|
||||
the Mesa-3.1/3Dfx/demos directory. You can use the GLUT library or
|
||||
the Diego Picciani's wgl emulator.
|
||||
|
||||
NOTE: the MSVC++ 5.0 optimizer is really buggy. Also if you install the
|
||||
SP3, you could have some problem (you can disable optimization in order
|
||||
solve these kind of problems).
|
||||
|
||||
|
||||
Doing more with Mesa & Linux Glide:
|
||||
-----------------------------------
|
||||
|
||||
The MESA_GLX_FX environment variable can be used to coax most
|
||||
GLX-based programs into using Glide (and the __GLUT library
|
||||
is GLX-based__).
|
||||
|
||||
Full-screen 3Dfx rendering:
|
||||
---------------------------
|
||||
|
||||
1. Set the MESA_GLX_FX variable to "fullscreen":
|
||||
|
||||
ksh:
|
||||
export MESA_GLX_FX = "fullscreen"
|
||||
csh:
|
||||
setenv MESA_GLX_FX fullscreen
|
||||
|
||||
2. As root, run a GLX-based program (any GLUT demo on Linux).
|
||||
|
||||
3. Be careful: once the 3Dfx screen appears you won't be able
|
||||
to see the GLUT windows on your X display. This can make using
|
||||
the mouse tricky! One solution is to hook up your 3Dfx card to
|
||||
a second monitor. If you can do this then set these env vars
|
||||
first:
|
||||
|
||||
setenv SST_VGA_PASS 1
|
||||
setenv SST_NOSHUTDOWN
|
||||
|
||||
or for the Voodoo2:
|
||||
|
||||
setenv SSTV2_VGA_PASS 1
|
||||
setenv SSTV2_NOSHUTDOWN
|
||||
|
||||
Rendering into an X window with the help of the Voodoo hardware:
|
||||
----------------------------------------------------------------
|
||||
|
||||
1. Start your X server in 16 bpp mode (XFree86: startx -- -bpp 16)
|
||||
in order to have the best performance and the best visual
|
||||
quality. However you can use any visual depth supported by X.
|
||||
|
||||
2. Set the following environment variables:
|
||||
export MESA_GLX_FX="window" # to enable window rendering
|
||||
export SST_VGA_PASS=1 # to stop video signal switching
|
||||
export SST_NOSHUTDOWN=1 # to stop video signal switching
|
||||
OR
|
||||
setenv MESA_GLX_FX window
|
||||
setenv SST_VGA_PASS 1
|
||||
setenv SST_NOSHUTDOWN 1
|
||||
|
||||
(the Voodoo2 requires to use "SSTV2_" instead "SST_").
|
||||
|
||||
3. As root, try running a GLX-based program
|
||||
|
||||
How does it work? We use the 3Dfx hardware to do rendering then
|
||||
copy the image from the 3Dfx frame buffer into an X window when
|
||||
the SwapBuffers() function is called. The problem with this
|
||||
idea is it's slow. The image must be copied from the 3Dfx frame
|
||||
buffer to main memory then copied into the X window (and when the X
|
||||
visual depth doesn't match the Voodoo framebufffer bit per pixel, it
|
||||
is required also a pixel format translation).
|
||||
|
||||
NOTE: the in-window rendering feature only works with double-buffering.
|
||||
|
||||
|
||||
On the fly switching between in window rendering and full screen rendering
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
The Mesa 2.6 has introduced the capability of switching
|
||||
on-the-fly between the fullscreen/fullspeed rendering and the in-window
|
||||
hack and vice versa. The on-the-fly switching requires a direct support
|
||||
by the application but it is really easy to add. You have to start
|
||||
your X server in 16 bpp mode and to add the following lines to your
|
||||
application:
|
||||
|
||||
#if defined(FX) && define(XMESA)
|
||||
#include <GL/xmesa.h>
|
||||
|
||||
static int fullscreen=1;
|
||||
#endif
|
||||
|
||||
...
|
||||
|
||||
/* In the GLUT keyboard event callback */
|
||||
|
||||
#if defined(FX) && !define(WIN32)
|
||||
case ' ':
|
||||
fullscreen=(!fullscreen);
|
||||
XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW);
|
||||
break;
|
||||
#endif
|
||||
...
|
||||
|
||||
See the 3Dfx/demos/tunnel.c program
|
||||
for an example. You have to set the -DXMESA flag in the Makefile's COPTS
|
||||
to enable it.
|
||||
|
||||
Rendering into an X window with the X11 software driver:
|
||||
--------------------------------------------------------
|
||||
|
||||
Set the MESA_GLX_FX variable to "disable" your GLX-based program will use
|
||||
the X11 software driver (the 3Dfx hardware isn't used at all).
|
||||
|
||||
|
||||
|
||||
Useful Glide Environment Variables:
|
||||
-----------------------------------
|
||||
|
||||
- To disable the 3Dfx logo, set the FX_GLIDE_NO_SPLASH variable.
|
||||
|
||||
- To disable video signal switching:
|
||||
setenv SST_VGA_PASS 1
|
||||
setenv SST_NOSHUTDOWN
|
||||
or for the Voodoo2:
|
||||
setenv SSTV2_VGA_PASS 1
|
||||
setenv SSTV2_NOSHUTDOWN
|
||||
|
||||
- To set the default screen refresh rate:
|
||||
setenv SST_SCREENREFRESH=75
|
||||
|
||||
the supported values are 60, 70, 72, 75, 80, 85, 90, 100, 120.
|
||||
|
||||
- To force the Mesa library to swap buffers as fast as possible,
|
||||
without any vertical blanking synchronization (useful for benchmarks):
|
||||
setenv FX_GLIDE_SWAPINTERVAL 0
|
||||
setenv SST_SWAP_EN_WAIT_ON_VIDSYNC 0
|
||||
|
||||
- You can slight improve the performances of your Voodoo1 board with
|
||||
the following env. var.:
|
||||
setenv SST_FASTMEM 1
|
||||
setenv SST_PCIRD 1
|
||||
setenv SST_GRXCLK 57
|
||||
|
||||
(don't use this setting with the Quantum3D 100SB or with any other
|
||||
SLI configuration: it will hang everything !).
|
||||
The following setting can be used with the Voodoo2:
|
||||
setenv SSTV2_FASTMEM_RAS_READS=1
|
||||
setenv SSTV2_FASTPCIRD=1
|
||||
setenv SSTV2_GRXCLK=95
|
||||
|
||||
- The Quantum3D Obsidian3D-2 X-24 requires some special env. setting
|
||||
in order to work under Linux:
|
||||
|
||||
export SSTV2_FT_CLKDEL=5
|
||||
export SSTV2_TF0_CLKDEL=7
|
||||
export SSTV2_TF1_CLKDEL=7
|
||||
export SSTV2_TF2_CLKDEL=7
|
||||
export SSTV2_SLIM_VIN_CLKDEL=3
|
||||
export SSTV2_SLIM_VOUT_CLKDEL=2
|
||||
export SSTV2_SLIS_VIN_CLKDEL=3
|
||||
export SSTV2_SLIS_VOUT_CLKDEL=2
|
||||
|
||||
(Thanks to Phil Ross for this trick).
|
||||
|
||||
|
||||
|
||||
|
||||
The Mesa/Voodoo Environment Variables:
|
||||
--------------------------------------
|
||||
|
||||
- Only for Windows/Voodoo Rush users, if you define the
|
||||
env. var. MESA_WGL_FX:
|
||||
export MESA_WGL_FX=fullscreen
|
||||
you will get fullscreen rendering;
|
||||
|
||||
- Only for Windows/Voodoo Rush users, if you define the
|
||||
env. var. MESA_WGL_FX:
|
||||
export MESA_WGL_FX=window
|
||||
you will get window rendering (default value);
|
||||
|
||||
- Only for Linux users, you can find more informations about
|
||||
the env. var. MESA_GLX_FX in the "Doing more with Mesa & Linux Glide"
|
||||
section;
|
||||
|
||||
- If you define the env. var. MESA_FX_SWAP_PENDING:
|
||||
export MESA_FX_SWAP_PENDING=4
|
||||
you will able to set the maximum number of swapbuffers
|
||||
commands in the Voodoo FIFO after a swapbuffer (default value: 2);
|
||||
|
||||
- If you define the env. var. MESA_FX_INFO:
|
||||
export MESA_FX_INFO=1
|
||||
you will get some useful statistic.
|
||||
|
||||
- If you define the env. var. MESA_FX_NO_SIGNALS:
|
||||
export MESA_FX_NO_SIGNALS=1
|
||||
Mesa/FX will not install atexit() or signal() handlers.
|
||||
|
||||
|
||||
|
||||
Know BUGS and Problems:
|
||||
-----------------------
|
||||
|
||||
- fog doesn't work in the right way when using the glDepthRange() function;
|
||||
|
||||
- Maximum texture size: 256x256 (this is an hardware limit);
|
||||
|
||||
- Texture border aren't yet supported;
|
||||
|
||||
- A GL_BLEND in a glTexEnv() is not supported (it is an hardware limit);
|
||||
|
||||
- Use the glBindTexture extension (standard in OpenGL 1.1) for texture
|
||||
mapping (the old way: glTexImage inside a display list, download
|
||||
the texture map each time that you call the display list !!!);
|
||||
|
||||
- Stencil buffer and Accumulation buffer are emulated in software (they are not
|
||||
directly supported by the Hardware);
|
||||
|
||||
- Color index mode not implemented (this is an hardware limit);
|
||||
|
||||
- Thre is an know bug in the Linux Glide library so the in-window-rendering hack
|
||||
and any other operations that requires to read the Voodoo frame buffer
|
||||
(like the accumulation buffer support) doesn't work on Voodoo SLI cards.
|
||||
|
||||
- The driver switch to pure software (_slow_) rendering when:
|
||||
|
||||
- Stencil enabled;
|
||||
- Using the Accumulation buffer;
|
||||
- Blend enabled and blend equation != GL_FUNC_ADD_EXT;
|
||||
- Color logic operation enabled and color logic operation != GL_COPY;
|
||||
- Using GL_SEPARATE_SPECULAR_COLOR;
|
||||
- The four values of glColorMask() aren't the some;
|
||||
- Texture 1D or 3D enabled;
|
||||
- Texture function is GL_BLEND;
|
||||
- Using the Multitexture extension with Voodoo cards with only one TMU;
|
||||
- Using the Multitexture extension with Voodoo cards with more than
|
||||
one TMU, and texture function isn't GL_MODULATE;
|
||||
- Point size is != 1.0 or point params vector != (1.0,0.0,0.0);
|
||||
- Line width != 1.0 or using stipple lines.
|
||||
- Using polygon offset or stipple polygons;
|
||||
|
||||
NOTE: this is list is not yet complete.
|
||||
|
||||
|
||||
Hints and Special Features:
|
||||
---------------------------
|
||||
|
||||
- Under Linux and with a Voodoo Graphics board, you can use
|
||||
XMesaSetFXmode(XMESA_FX_FULLSCREEN or XMESA_FX_WINDOW) in order to
|
||||
switch on the fly between fullscreen rendering and the in-window-rendering
|
||||
hack.
|
||||
|
||||
- The driver is able to use all the texture memory available: 2/4MB on
|
||||
Voodoo1 boards and 8MB (!) on high-end Voodoo1 and Voodoo2 boards.
|
||||
|
||||
- Trilinear filtering is fully supported on Voodoo boards with two TMUs
|
||||
(high-end Voodoo1 boards and Voodoo2 boards). When only one TMU is
|
||||
available the driver fallback to bilinear filter also if you ask
|
||||
for trilinear filtering.
|
||||
|
||||
- The Voodoo driver support multiple Voodoo Graphics boards in the
|
||||
some PC. Using this feature, you can write applications that use
|
||||
multiple monitors, videoprojectors or HMDs for the output. See
|
||||
Mesa-3.1/3Dfx/demos/tunnel2.c for an example of how setup one
|
||||
context for each board.
|
||||
|
||||
- The v0.19 introduces a new powerful texture memory manager: the
|
||||
texture memory is used as a cache of the set of all defined texture
|
||||
maps. You can now define several MBs of texture maps also with a 2MB
|
||||
of texture memory (the texture memory manager will do automatically
|
||||
all the swap out/swap in
|
||||
texture memory work). The new texture memory manager has also
|
||||
solved a lot of other bugs/no specs compliance/problems
|
||||
related to the texture memory usage.
|
||||
|
||||
- Use triangles and quads strip: they are a LOT faster than sparse
|
||||
triangles and quads.
|
||||
|
||||
- The Voodoo driver supports the GL_EXT_paletted_texture. it works
|
||||
only with GL_COLOR_INDEX8_EXT, GL_RGBA palettes and the alpha value
|
||||
is ignored because this is a limitation of the the current Glide
|
||||
version and of the Voodoo hardware. See Mesa-3.1/3Dfx/demos/paltex.c for
|
||||
a demo of this extension.
|
||||
|
||||
- The Voodoo driver directly supports 3Dfx Global Palette extension.
|
||||
It was written for GLQuake and I think that it isn't a good idea
|
||||
to use this extension for any other purpose (it is a trick). See
|
||||
Mesa-3.1/3Dfx/demos/glbpaltex.c for a demo of this extension.
|
||||
|
||||
- The Voodoo driver chooses the screen resolution according to the
|
||||
requested window size. If you open a 640x480 window, you will get
|
||||
a 640x480 screen resolution, if you open a 800x600 window, you
|
||||
will get a 800x600 screen resolution, etc.
|
||||
Most GLUT demos support the '-geometry' option, so you can choose
|
||||
the screen resolution: 'tunnel -geometry 800x600'.
|
||||
Clearly, you Voodoo board must have enough framebuffer RAM (otherwise
|
||||
the window creation will fail).
|
||||
|
||||
- The glGetString(GL_RENDERER) returns more information
|
||||
about the hardware configuration: "Mesa Glide <version>
|
||||
<Voodoo_Graphics|Voodoo_Rush|UNKNOWN> <num> CARD/<num> FB/
|
||||
<num> TM/<num> TMU/<NOSLI|SLI>"
|
||||
where: <num> CARD is the card used for the current context,
|
||||
<num> FB is the number of MB for the framebuffer,
|
||||
<num> TM is the number of MB for the texture memory,
|
||||
<num> TMU is the number of TMU. You can try to run
|
||||
Mesa/demos/glinfo in order to have an example of the output.
|
||||
|
||||
Did you find a lot BUGs and problems ? Good, send me an email.
|
||||
|
||||
|
||||
|
||||
FAQ:
|
||||
----
|
||||
|
||||
For a complete FAQ check the Bernd Kreimeier's Linux 3Dfx HOWTO
|
||||
available at http://www.gamers.org/dEngine/xf3D (it includes also
|
||||
a lot of informations not strictly related to Linux, so it can be
|
||||
useful also if you don't use Linux)
|
||||
|
||||
1. What is 3Dfx?
|
||||
|
||||
3Dfx Interactive, Inc. is the company which builds the VooDoo 3-D graphics
|
||||
chipset (and others) used in popular PC cards such as the Diamond Monster 3D
|
||||
and the Orchid Righteous 3D (more informations at http://www.3dfx.com).
|
||||
|
||||
|
||||
2. What is Glide?
|
||||
|
||||
Glide is a "thin" programming interface for the 3Dfx hardware. It was
|
||||
originally written for Windows/Intel but has been ported to Linux/Intel
|
||||
by Daryll Strauss.
|
||||
|
||||
3Dfx, Inc. should be applauded for allowing the Linux version of Glide
|
||||
to be written.
|
||||
|
||||
You can directly program with the Glide library if you wish. You can
|
||||
obtain Glide from the "Developer" section of the 3Dfx website: www.3dfx.com
|
||||
There's a Linux/Glide newsgroup at news://news.3dfx.com/3dfx.glide.linux
|
||||
|
||||
|
||||
3. What is fxmesa?
|
||||
|
||||
"fxmesa" is the name of the Mesa device driver for the 3Dfx Glide library.
|
||||
It was written by David Bucciarelli and others. It works on both Linux
|
||||
and Windows. Basically, it allows you to write and run OpenGL-style programs
|
||||
on the 3Dfx hardware.
|
||||
|
||||
|
||||
4. What is GLQuake?
|
||||
|
||||
Quake is a very popular game from id software, Inc. See www.idsoftware.com
|
||||
GLQuake is a version of Quake written for OpenGL. There is now a Linux
|
||||
version of GLQuake with works with the Mesa/3Dfx/Glide combo.
|
||||
|
||||
Here's what you need to run GLQuake on Linux:
|
||||
PC with 100MHz Pentium or better
|
||||
a 3Dfx-based card
|
||||
Mesa 3.1 libraries: libMesaGL.so libMesaGLU.so
|
||||
Glide 2.4 libraries: libglide2x.so libtexus.so
|
||||
GLQuake for Linux.
|
||||
|
||||
Also, the windows version of GLQuake works fine with the Mesa OpenGL32.dll,
|
||||
you have only to copy the Mesa-3.1/lib/OpenGL32.dll in the GLQuake directory
|
||||
in order to test 'MesaQuake'.
|
||||
|
||||
|
||||
5. What is GLUT?
|
||||
|
||||
GLUT is Mark Kilgard's OpenGL Utility Toolkit. It provides an API for
|
||||
writing portable OpenGL programs with support for multiple windows, pop-
|
||||
up menus, event handling, etc.
|
||||
|
||||
Check the Mark's home page for more informations (http://reality.sgi.com/mjk_asd).
|
||||
|
||||
Every OpenGL programmer should check out GLUT.
|
||||
|
||||
GLUT on Linux uses GLX.
|
||||
|
||||
|
||||
6. What is GLX?
|
||||
|
||||
GLX is the OpenGL extension to the X Window System. I defines both a
|
||||
programming API (glX*() functions) and a network protocol. Mesa implements
|
||||
an emulation of GLX on Linux. A real GLX implementation would requires
|
||||
hooks into the X server. The 3Dfx hardware can be used with GLX-based
|
||||
programs via the MESA_GLX_FX environment variable.
|
||||
|
||||
|
||||
7. Is the Voodoo driver able to use the 4Mb texture memory of
|
||||
the Pure3D boards ?
|
||||
|
||||
Yes, the Voodoo driver v0.20 includes the support for Voodoo
|
||||
Graphics boards with more than 2Mb of texture memory.
|
||||
|
||||
|
||||
8. Do the Voodoo driver support the Voodoo Rush under Windows ?
|
||||
|
||||
Yes, Diego Picciani has developed the support for the Voodoo
|
||||
Rush but David Bucciarelli has a Pure3D and a Monster3D and Brian Paul
|
||||
has a Monster3D, so the new versions of the Mesa/Voodoo sometime are
|
||||
not tested with the Voodoo Rush.
|
||||
|
||||
|
||||
9. Do the Voodoo driver support the Voodoo Rush under Linux ?
|
||||
|
||||
No because the Linux Glide doesn't (yet) support the Voodoo Rush.
|
||||
|
||||
|
||||
10. Can I sell my Mesa/Voodoo based software and include
|
||||
a binary copy of the Mesa in order to make the software
|
||||
working out of the box ?
|
||||
|
||||
Yes.
|
||||
|
||||
|
||||
11. Which is the best make target for compiling the Mesa for
|
||||
Linux GLQuake ('make linux-glide', 'make linux-386-glide', etc.) ?
|
||||
|
||||
'make linux-386-opt-glide' for Voodoo1 and 'make linux-386-opt-V2-glide'
|
||||
for Voodoo2 boards because it doesn't include the '-fPIC'
|
||||
option (4-5% faster).
|
||||
|
||||
|
||||
12. Can I use a Mesa compiled with a 'make linux-386-opt-V2-glide'
|
||||
for my applications/programs/demos ?
|
||||
|
||||
Yes, there is only one constrain: you can't run two Mesa applications
|
||||
at the some time. This isn't a big issue with the today Voodoo Graphics.
|
||||
|
||||
|
||||
Thanks to:
|
||||
----------
|
||||
|
||||
Henri Fousse (he has written several parts of the v0.15 and the old GLUT
|
||||
emulator for Win);
|
||||
|
||||
Diego Picciani (he has developed all the Voodoo Rush support and the wgl
|
||||
emulator);
|
||||
|
||||
Daryll Strauss (for the Linux Glide and the first Linux support);
|
||||
|
||||
Brian Paul (of course);
|
||||
|
||||
Dave 'Zoid' Kirsch (for the Linux GLQuake and Linux Quake2test/Q2 ports)
|
||||
|
||||
Bernd Kreimeier (for the Linux 3Dfx HOWTO and for pushing companies to offer
|
||||
a better Linux support)
|
||||
|
||||
3Dfx and Quantum3D (for actively supporting Linux)
|
||||
|
||||
The most update places where find Mesa VooDoo driver related informations are
|
||||
the Mesa mailing list and my driver WEB page
|
||||
(http://www-hmw.caribel.pisa.it/fxmesa/index.shtml)
|
||||
|
||||
|
||||
David Bucciarelli (davibu@tin.it)
|
||||
|
||||
Humanware s.r.l.
|
||||
Via XXIV Maggio 62
|
||||
Pisa, Italy
|
||||
Tel./Fax +39-50-554108
|
||||
email: info.hmw@plus.it
|
||||
www: www-hmw.caribel.pisa.it
|
181
docs/README.AMIWIN
Normal file
181
docs/README.AMIWIN
Normal file
@@ -0,0 +1,181 @@
|
||||
AMIGA AMIWIN PORT of MESA: THE OPENGL SOFTWARE EMULATION
|
||||
========================================================
|
||||
Port by Victor Ng-Thow-Hing (victorng@dgp.toronto.edu)
|
||||
Original Author (Brian Paul (brianp@ssec.wisc.edu)
|
||||
|
||||
Dec.1 , 1995: Port of release Mesa 1.2.5
|
||||
- Modifications made to minimize changes to Mesa distribution.
|
||||
|
||||
Nov.25, 1995: Port of release Mesa 1.2.4
|
||||
|
||||
|
||||
HISTORY
|
||||
=======
|
||||
As a 3D graphics progammer, I was increasingly frustrated to see OpenGL
|
||||
appearing on so many platforms EXCEPT the Amiga. Up to now, the task
|
||||
of porting OpenGL directly from native Amiga drawing routines seemed like
|
||||
a daunting task. However, two important events made this port possible.
|
||||
|
||||
First of all, Brian Paul wrote Mesa, the OpenGL software emulator that
|
||||
can be found on many platforms - except the Amiga and Atari (who cares
|
||||
about the latter!). This was pretty ironic considering that Mesa was
|
||||
originally prototyped on an Amiga! The second great event was when
|
||||
Holger Kruse developed AmiWin, the X11R6 server for the Amiga (definitely
|
||||
register for this great piece of software) and released a development kit
|
||||
so one could compile X programs with SAS/C.
|
||||
|
||||
Since Mesa had X routines as its primitive drawing operations, this made
|
||||
a marriage of Mesa and Amiwin feasible. I copied over the sources from
|
||||
an ftp site, played with the code, wrote some Smakefiles, and voila,
|
||||
I had OpenGL programs displaying on my Amiga.
|
||||
|
||||
Although the speed is nothing to be impressed about, this port can be
|
||||
potentially useful to those who want to quickly test their code in
|
||||
wireframe or perhaps learn more about programming with the OpenGL API.
|
||||
|
||||
I hope Amiga developers will continue to write excellent software for
|
||||
their machine, especially more X clients for Amiwin. If you have any
|
||||
solutions so some of my problems in the porting notes, please send me
|
||||
some email!
|
||||
|
||||
See you around,
|
||||
Vic.
|
||||
|
||||
HOW TO CREATE THE LIBRARIES AND SAMPLE CODE
|
||||
===========================================
|
||||
|
||||
Just run the shell script mklib.amiwin in the mesa directory. This will
|
||||
make all the libraries and copy them into the mesa/lib directory. If you
|
||||
don't want to compile everything, just go to the desired directory and
|
||||
type smake in that directory.
|
||||
|
||||
Change any of the variables in the smakefiles as necessary. You will REQUIRE
|
||||
the Amiwin development kit to compile these libraries since you need X11.LIB
|
||||
and the shareable X libraries. Some examples require the AmiTCP4.0
|
||||
net.lib static link library and related header files for unix related
|
||||
header files and functions like sleep().
|
||||
|
||||
HOW TO USE THE MESA LIBRARIES
|
||||
=============================
|
||||
|
||||
Study the Smakefiles in the demos, samples and book directories for the
|
||||
proper SAS/C options and linkable libraries to use. Basically aux calls
|
||||
require Mesaaux.LIB, gl calls require MesaGL.LIB, glu calls MesaGLU.LIB,
|
||||
tk calls Mesatk.LIB. There is a preliminary port of MesaGLUT.LIB toolkit
|
||||
available in the lib directory with the other Mesa libraries. However,
|
||||
it seems to cause crashes on some of the sample code. Someone else may want
|
||||
to attempt a more stable port.
|
||||
|
||||
PORTING NOTES TO AMIWIN
|
||||
=======================
|
||||
|
||||
My strategy of porting was to leave as much of the code untouched as
|
||||
possible. I surrounded any amiga specific changes with
|
||||
#ifdef AMIWIN ... #endif or #ifndef AMIWIN ... #endif preprocessor
|
||||
symbols. The code was ported on an Amiga 2000, with Fusion 40 accelerator
|
||||
and a Picasso II graphics card. The SAS/C 6.56 compiler was used, with
|
||||
the AmiWin 2.16 X development kit.
|
||||
|
||||
All compilations were done for a 68040 CPU with 68882 math coprocessor for
|
||||
maximum speed. Please edit the smakefile for other compilers.
|
||||
I wrote smakefiles for the directories I ported. I omitted the Windows
|
||||
and Widgets directories. The former is for MS Windows and the latter
|
||||
requires Motif, which is not easily available for the Amiga.
|
||||
|
||||
Here are the changes I did per directory:
|
||||
|
||||
* mesa
|
||||
Nov. 25, 1995 v 1.2.4
|
||||
- added a mklib.amiwin shell script that will make all the libraries and
|
||||
sample code for Mesa
|
||||
- created this readme file: readme.AMIGA
|
||||
|
||||
* mesa/include
|
||||
Dec. 1, 1995 v 1.2.5
|
||||
- added the following to GL/xmesa.h
|
||||
#ifdef AMIWIN
|
||||
#include <pragmas/xlib_pragmas.h>
|
||||
extern struct Library *XLibBase;
|
||||
#endif
|
||||
NET CHANGE: xmesa.h
|
||||
|
||||
* mesa/src
|
||||
Nov. 25, 1995 v 1.2.4
|
||||
- added the necessary pragma calls for X functions to the following:
|
||||
xmesa1.c, xmesa2.c, xmesa3.c, xfonts.c, glx.c
|
||||
This prevents undefined symbols errors during the linking phase for
|
||||
X library calls
|
||||
- created smakefile
|
||||
Dec. 1, 1995 v 1.2.5
|
||||
- removed AMIWIN includes from xmesa1.c, xmesa2.c, xmesa3.c, xfonts.c,
|
||||
glx.c since they are now defined in include/GL/xmesa.h
|
||||
NET CHANGE: smakefile
|
||||
|
||||
* mesa/src-tk
|
||||
Nov. 25, 1995 v 1.2.4
|
||||
- added the necessary pragma calls for X functions to the following:
|
||||
private.h
|
||||
- created smakefile
|
||||
Dec. 1, 1995 v 1.2.5
|
||||
- removed AMIWIN includes from private.h since it is now defined in
|
||||
include/GL/xmesa.h
|
||||
NET CHANGE: smakefile
|
||||
|
||||
* mesa/src-glu
|
||||
Nov. 25, 1995 v 1.2.4
|
||||
- created smakefile
|
||||
NET CHANGE: smakefile
|
||||
|
||||
* mesa/src-aux
|
||||
Nov. 25, 1995 v 1.2.4
|
||||
- added the necessary pragma calls for X functions to the following:
|
||||
glaux.c
|
||||
- created smakefile
|
||||
NET CHANGE: glaux.c, smakefile
|
||||
|
||||
* mesa/demos
|
||||
Nov. 25, 1995 v 1.2.4
|
||||
- added the necessary pragma calls for X functions to the following:
|
||||
xdemo.c, glxdemo.c, offset.c
|
||||
- created smakefile
|
||||
- put #ifndef AMIWIN ... #endif around sleep() calls in xdemo.c since
|
||||
they are not part of AmigaDOS.
|
||||
Dec. 1, 1995 v 1.2.5
|
||||
- removed AMIWIN defines from xdemo.c, glxdemo.c, offset.c since
|
||||
already defined in include/GL/xmesa.h
|
||||
- modified Smakefile to include header and includes from the AmiTCP4.0
|
||||
net.lib linkable library to provide unix-compatible sys/time.h and
|
||||
the sleep() function
|
||||
- removed AMIWIN defines in xdemo.c since sleep() now defined
|
||||
NET CHANGE: smakefile
|
||||
|
||||
* mesa/samples
|
||||
Nov. 25, 1995 v 1.2.4
|
||||
- added the necessary pragma calls for X functions to the following:
|
||||
oglinfo.c
|
||||
- created smakefile
|
||||
- put #ifndef AMIWIN ... #endif around sleep() in blendxor.c
|
||||
- removed olympic from smakefile targets since <sys/time.h> not defined
|
||||
Dec. 1, 1995 v 1.2.5
|
||||
- removed AMIWIN defines from oglinfo.c, since already defined in
|
||||
include/GL/xmesa.h
|
||||
- modified Smakefile to include header and includes from the AmiTCP4.0
|
||||
net.lib linkable library to provide unix-compatible sys/time.h and
|
||||
the sleep() function
|
||||
- removed AMIWIN defines in blendxor.c for sleep()
|
||||
- added AMIWIN defines around _MACHTEN_ in olympic.c since xrandom()
|
||||
functions are not defined in any libraries
|
||||
- added olympic back into the Smakefile targets
|
||||
NET CHANGE: smakefile, olympic.c
|
||||
|
||||
* mesa/book
|
||||
Nov. 25, 1995 v 1.2.4
|
||||
- created smakefile
|
||||
- removed accpersp and dof from smakefile targets since the SAS/C compile seems to
|
||||
confuse the near,far variables with near/far memory models.
|
||||
NET CHANGE: smakefile
|
||||
|
||||
* mesa/windows
|
||||
Dec. 1, 1995 v 1.2.5
|
||||
- Removed directory to save space since this is only needed for Windows based
|
||||
machines.
|
114
docs/README.BEOS
Normal file
114
docs/README.BEOS
Normal file
@@ -0,0 +1,114 @@
|
||||
|
||||
Mesa / BeOS Information
|
||||
|
||||
|
||||
|
||||
* Introduction
|
||||
|
||||
Mesa 4.1 features a driver for the BeOS. The driver implements
|
||||
a clone of the BGLView class. This class, derived from BView, allows
|
||||
OpenGL rendering into a BeOS window.
|
||||
The 4.1 BeOS driver is an update of Brian Paul's BeOS driver released in Mesa 3.1.
|
||||
|
||||
Any application which uses the BGLView should be able to use Mesa
|
||||
instead of Be's OpenGL without changing any code.
|
||||
|
||||
Since Be's OpenGL implementation (as of R5) is basically just the
|
||||
SGI sample implementation, it's pretty slow. You'll see that Mesa
|
||||
is considerably faster.
|
||||
|
||||
|
||||
|
||||
* Source Code
|
||||
|
||||
The source code for the driver is in Mesa-4.1/src/BeOS/ directory.
|
||||
It's not 100% finished at this time but many GLUT-based demos are
|
||||
working. No optimizations have been made at this time.
|
||||
|
||||
|
||||
|
||||
* Compiling
|
||||
|
||||
Requirements:
|
||||
- gcc version 2.95.3 for BeOS
|
||||
You can find it here: http://www.bebits.com/app/2157
|
||||
|
||||
Move to the Mesa-4.x src sub-directory and then type "make -f Makefile.BeOS-R5".
|
||||
When it finishes the Mesa based libGL.so library for
|
||||
BeOS will be in the Mesa-4.x/src/obj.{x86|ppc}/ directory.
|
||||
|
||||
To install it as Be's default libGL.so replacement, put it in your
|
||||
/boot/home/config/lib/ directory. All your GL/GLUTapps will use
|
||||
the Mesa based then.
|
||||
|
||||
By default, it build a non-debug version library.
|
||||
The x86 (MMX, SSE and 3DNOW) optimizations are also supported for x86 target.
|
||||
Sorry, Mesa don't have ppc (Altivec) optimizations yet.
|
||||
|
||||
|
||||
* Example Programs
|
||||
|
||||
Look in the Mesa-4.x/BeOS/ directory for one or two BGLView demo
|
||||
programs. They should have been compiled along with the Mesa
|
||||
library.
|
||||
|
||||
|
||||
* GLUT
|
||||
|
||||
A beta version of GLUT 3.7 port for BeOS can be found at
|
||||
http://anobject.com/jehamby/Code/Glut-3.7-x86.zip.
|
||||
|
||||
There's is a 2.5 version in src-glut.beos/, too.
|
||||
The original distribution can be obtained from
|
||||
http://home.beoscentral.com/jehamby/Glut-3.5-x86.zip
|
||||
|
||||
They are special version of GLUT adapted for the BeOS. I don't
|
||||
believe Mark Kilgard's normal GLUT distribution includes BeOS
|
||||
support.
|
||||
|
||||
|
||||
* Special Features
|
||||
|
||||
Mesa's implementation of the BGLView class has an extra member
|
||||
function: CopySubBufferMESA(). It basically works like SwapBuffers()
|
||||
but it only copies a sub region from the back buffer to the front
|
||||
buffer. This is a useful optimization for some applications.
|
||||
If you use this method in your code be sure that you check at runtime
|
||||
that you're actually using Mesa (with glGetString) so you don't
|
||||
cause a fatal error when running with Be's OpenGL.
|
||||
|
||||
|
||||
|
||||
* Work Left To Do
|
||||
|
||||
BDirectWindow single buffering support is not implemented yet.
|
||||
|
||||
Color index mode is not implemented yet.
|
||||
|
||||
Reading pixels from the front buffer not implemented yet.
|
||||
|
||||
There is also a BGLScreen class in BeOS for full-screen OpenGL
|
||||
rendering. This should also be implemented for Mesa.
|
||||
|
||||
|
||||
|
||||
* Old BeOS Driver
|
||||
|
||||
Mesa 2.6 had an earlier BeOS driver. It was based on Mesa's Off-screen
|
||||
rendering interface, not BGLView. If you're interested in the older
|
||||
driver you should get Mesa 2.6.
|
||||
|
||||
|
||||
|
||||
* BeOS and Glide
|
||||
|
||||
Mesa 3.0 supported the 3Dfx/Glide library on Beos. Download Mesa 3.0
|
||||
if interested. Ideally, the 3Dfx/Glide support should be updated to
|
||||
work with the new Mesa 3.1 BGLView implementation.
|
||||
|
||||
The Glide library hasn't been updated for BeOS R4, to my knowledge, as
|
||||
of February, 1999.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: README.BEOS,v 1.7 2002/09/19 16:19:44 brianp Exp $
|
124
docs/README.D3D
Normal file
124
docs/README.D3D
Normal file
@@ -0,0 +1,124 @@
|
||||
|
||||
DirectX 6 Driver for Mesa 3.0
|
||||
|
||||
|
||||
This software is distributed under the terms of the GNU Library
|
||||
General Public License, see the LICENSE file for details.
|
||||
|
||||
|
||||
|
||||
What do you need ?
|
||||
------------------
|
||||
|
||||
- A PC with a DirectX 6 video driver installed.
|
||||
|
||||
- Mesa 3.0
|
||||
|
||||
- The 3Dfx Glide library 2.3 or later for your OS (the 2.4 works fine).
|
||||
The Voodoo2 requires the Glide library 2.51. The Glide 3.0 is not
|
||||
compatible with the Glide 2.x so it doesn't work with the current
|
||||
version of the driver;
|
||||
|
||||
- Visual C++ 5.0 is only compiler test but others should be ok with
|
||||
changes to the makefiles (CFLAGS/LFLAGS).
|
||||
|
||||
- DirectX 6 SDK (was a MS download but not sure if still available).
|
||||
|
||||
- SoftIce or another debugger that will get DPF's is nice.
|
||||
|
||||
|
||||
Tested on:
|
||||
----------
|
||||
Windows 95
|
||||
Windows 98
|
||||
Windows NT 5.0 (beta 2)
|
||||
|
||||
|
||||
What is able to do ?
|
||||
--------------------
|
||||
|
||||
- the driver will try and use DirectX to rasterize the OpenGL primitives
|
||||
that are sent to the driver. The driver will fall back to SW if the rendering
|
||||
context is too big. The fallback to SW still uses DirectDraw. If the driver
|
||||
fails to support and operation (accum, stencil, etc) then it will try and get
|
||||
Mesa to render it in SW. DirectX 6 features that are unsupported by the
|
||||
installed DirectX 6 driver will be mapped to some other best fit feature.
|
||||
|
||||
|
||||
How to compile:
|
||||
---------------
|
||||
|
||||
These instructions assume you have Visual C++ installed.
|
||||
|
||||
You might need to increase you enviroment space. You can do this by
|
||||
adding the following statement to you config.sys.
|
||||
|
||||
shell=C:\COMMAND.COM C:\ /p /e:8198
|
||||
|
||||
Next setup you compiler enviroment by running vcvars32.bat in the Visual C++
|
||||
'bin' directoy.
|
||||
|
||||
c:\DevStudio\VC\bin\vcvars32.bat
|
||||
|
||||
Modify the D3D makefile to point at your SDK install. Example has the SDK
|
||||
installed on my 'f' drive in the root.
|
||||
|
||||
file: \Mesa-3.0\src\makefile.d3d
|
||||
|
||||
SDKROOT=f:\mssdk
|
||||
|
||||
Now you can simply make the project. If you look in the makefile you can see
|
||||
I have some different targets like 'install'.
|
||||
|
||||
nmake /f makefile.d3d
|
||||
|
||||
|
||||
FAQ:
|
||||
----
|
||||
|
||||
1) I don't think the driver is using my DirectX driver.
|
||||
|
||||
This maybe true as the current version will only select the Primary D3D driver
|
||||
installed. If you 3D card is the secondary (3dfx) then your out of luck for this
|
||||
release.
|
||||
|
||||
2) The driver seems like its not HW accelerated.
|
||||
|
||||
If you have a video card with limited memory then you might want to try and
|
||||
change your destop resolution to a low setting (640x480x16) so that the 3D part
|
||||
of the card has more resources. Remeber the driver can't make the card better...
|
||||
|
||||
3) Nothing works.
|
||||
|
||||
Make sure you have a DirectX '6' driver installed. Check you driver docs for this
|
||||
info or use the SDK info utilities.
|
||||
The final 'dll' is named opengl32.dll and is either in the same directory as the
|
||||
OpenGL program or in your system directory (x:\windows\system or x:\winnt\system32).
|
||||
Check your destop resolution. Most DirectX 6 drivers will only support 16bit and
|
||||
32bit color depth. To find out for sure you can check the DirectX Info Viewer in
|
||||
the SDK.
|
||||
|
||||
|
||||
4) Rendering doesn't look right.
|
||||
|
||||
Sometimes this is because the card doesn't support a feature that that is required.
|
||||
This is usually due to unsupported alpha functions (test/blend) or texture mapping.
|
||||
Some cards suffer from too small of an alpha channel. The driver does its best to
|
||||
fallback on unsupported features. This is not to say the driver may not have a bug(s).
|
||||
|
||||
5) Textures look bad.
|
||||
|
||||
No mipmapping in this release.
|
||||
|
||||
|
||||
Thanks to:
|
||||
----------
|
||||
|
||||
Brian Paul
|
||||
|
||||
|
||||
|
||||
|
||||
Leigh McRae (leigh@altsoftware.com)
|
||||
February 9, 1999
|
||||
|
227
docs/README.DJ
Normal file
227
docs/README.DJ
Normal file
@@ -0,0 +1,227 @@
|
||||
Mesa 5.1 DOS/DJGPP Port v1.4
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
|
||||
|
||||
Description:
|
||||
~~~~~~~~~~~~
|
||||
|
||||
Well, guess what... this is the DOS port of Mesa 5.1, for DJGPP fans... Whoa!
|
||||
The driver has its origins in ddsample.c, written by Brian Paul and found by me
|
||||
in Mesa 3.4.2.
|
||||
|
||||
|
||||
|
||||
Legal:
|
||||
~~~~~~
|
||||
|
||||
Mesa copyright applies, provided this package is used within Mesa. For anything
|
||||
else, see GPL.
|
||||
|
||||
|
||||
|
||||
Installation:
|
||||
~~~~~~~~~~~~~
|
||||
|
||||
Unzip and type:
|
||||
|
||||
make -f Makefile.DJ [OPTIONS...]
|
||||
|
||||
Available options:
|
||||
|
||||
Environment variables:
|
||||
CPU optimize for the given processor.
|
||||
default = pentium
|
||||
GLU=[mesa|sgi] specify GLU directory; can be `sgi' (requires GNU/C++)
|
||||
or `mesa'.
|
||||
default = mesa
|
||||
GLIDE path to Glide3 SDK; used with FX.
|
||||
default = $(TOP)/glide3
|
||||
FX=1 build for 3dfx Glide3. Note that this disables
|
||||
compilation of most DMesa code and requires fxMesa.
|
||||
As a consequence, you'll need the DJGPP Glide3
|
||||
library to build any application.
|
||||
default = no
|
||||
MATROX=1 build for Matrox Millennium I (MGA2064W) cards.
|
||||
This is experimental and not intensively tested.
|
||||
default = no
|
||||
HAVE_X86=1 optimize for i386.
|
||||
default = no
|
||||
HAVE_MMX=1 allow MMX specializations, provided your assembler
|
||||
supports MMX instruction set. However, the true CPU
|
||||
capabilities are checked at run-time to avoid lockups.
|
||||
default = no
|
||||
HAVE_SSE=1 (see HAVE_MMX)
|
||||
default = no
|
||||
HAVE_3DNOW=1 (see HAVE_MMX)
|
||||
default = no
|
||||
|
||||
Targets:
|
||||
all: build everything
|
||||
libgl: build GL
|
||||
libglu: build GLU
|
||||
libglut: build GLUT
|
||||
clean: remove object files
|
||||
realclean: remove all generated files
|
||||
|
||||
|
||||
|
||||
Tested on:
|
||||
CPU: AMD Athlon XP 1800+
|
||||
Mainboard: EP-8KTA3 w/ 128 MB SDRAM
|
||||
Video card: Voodoo5 5500 AGP w/ 64 MB SDRAM
|
||||
DJGPP: djdev 2.04 + gcc v3.2.2 + make v3.80
|
||||
OS: DOS and Win98SE
|
||||
|
||||
|
||||
|
||||
FAQ:
|
||||
~~~~
|
||||
|
||||
1. Compilation
|
||||
|
||||
Q) `make' barfs and exits because it cannot find some stupid file.
|
||||
A) You need LFN support.
|
||||
A) When compiling for Glide (FX=1), pay attention to Glide path.
|
||||
|
||||
Q) Libraries built OK, but linker complains about `vsnprintf' every time I
|
||||
compile some demo.
|
||||
A) Upgrade to DJGPP 2.04.
|
||||
A) Add `vsnprintf.c' to the CORE_SOURCES in `src/Makefile.DJ' (untested!).
|
||||
A) Patch `src/mesa/main/imports.c' with the following line:
|
||||
#define vsnprintf(buf, max, fmt, arg) vsprintf(buf, fmt, arg)
|
||||
This hack should be safe in 90% of the cases, but if anything goes wrong,
|
||||
don't come back to me crying.
|
||||
|
||||
Q) `make' complains about DXE3 or something, yet it builds the libraries.
|
||||
A) DXE3 refers to the DJGPP dynamic modules. You'll need either the latest
|
||||
DJGPP distro, or download the separate package from my web page. Read the
|
||||
DXE3 documentation on how to use them.
|
||||
A) When compiling for Glide (FX=1), make sure `glide3x.dxe' can be found in
|
||||
LD_LIBRARY_PATH (or top `lib' directory).
|
||||
|
||||
2. Using Mesa for DJGPP
|
||||
|
||||
Q) DMesa is so SLOOOW! The Win32 OpenGL performs so much better...
|
||||
A) Is that a question? If you have a 3dfx Voodoo Banshee or higher card,
|
||||
you're lucky (check http://sourceforge.net/projects/glide for the DJGPP
|
||||
port). If you have a Matrox Millennium I card, you just MIGHT be lucky...
|
||||
If you haven't, sorry; everything is done in software. Suggestions?
|
||||
|
||||
Q) I tried to set refresh rate w/ DMesa, but without success.
|
||||
A) Refresh rate control works only for VESA 3.0. If you were compiling for
|
||||
Glide, see Glide info. If not, sorry!
|
||||
|
||||
Q) I made a simple application and it does nothing. It exits right away. Not
|
||||
even a blank screen.
|
||||
A) The pure software drivers (VESA/VGA) support only double-buffered modes.
|
||||
A) Another weird "feature" is that buffer width must be multiple of 8 (I'm a
|
||||
lazy programmer and I found that the easiest way to keep buffer handling
|
||||
at peak performance ;-).
|
||||
|
||||
Q) The GLUT is incomplete.
|
||||
A) See below.
|
||||
|
||||
|
||||
|
||||
libGLUT (the toolkit):
|
||||
~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Well, this "skeletal" GLUT implementation was taken from AllegGL project and
|
||||
heavily changed. Thanks should go to Bernhard Tschirren, Mark Kilgard, Brian
|
||||
Paul and probably others (or probably not ;-). GLUT functionality will be
|
||||
extended only on an "as needed" basis.
|
||||
|
||||
GLUT talks to hardware via PC_HW package which was put together from various
|
||||
pieces I wrote long time ago. It consists from the keyboard, mouse and timer
|
||||
drivers.
|
||||
|
||||
My keyboard driver used only scancodes; as GLUT requires ASCII values for keys,
|
||||
I borrowed the translation tables (and maybe more) from Allegro -- many thanks
|
||||
to Shawn Hargreaves et co. Ctrl-Alt-Del (plus Ctrl-Alt-End, for Windows users)
|
||||
will shut down the GLUT engine unconditionally: it will raise SIGINT, which in
|
||||
turn will (hopefully) call the destructors, thus cleaning up your/my mess ;-)
|
||||
NB: since the DJGPP guys ensured signal handlers won't go beyond program's
|
||||
space (and since dynamic modules shall) the SIGINT can't be hooked (well, it
|
||||
can, but it is useless), therefore you must live with the 'Exiting due to
|
||||
signal SIGINT' message...
|
||||
|
||||
The mouse driver is far from complete (lack of drawing, etc), but is enough to
|
||||
make almost all the demos work. Supports the CuteMouse WheelAPI.
|
||||
|
||||
The timer is pretty versatile for it supports multiple timers with different
|
||||
frequencies. While not being the most accurate timer in the known universe, I
|
||||
think it's OK. Take this example: you have timer A with a very high rate, and
|
||||
then you have timer B with very low rate compared to A; now, A ticks OK, but
|
||||
timer B will probably loose precision!
|
||||
|
||||
As an addition, stdout and stderr are redirected and dumped upon exit. This
|
||||
means that `printf' can be safely called during graphics. A bit of a hack, I
|
||||
know, because all messages come in bulk, but I think it's better than nothing.
|
||||
"Borrowed" from LIBRHUTI (Robert Hoehne).
|
||||
|
||||
Window creating defaults: (0, 0, 300, 300), 16bpp. However, the video mode is
|
||||
chosen in such a way that first window will fit. If you need high resolution
|
||||
with small windows, set initial position far to the right (or way down); then
|
||||
you can move them back to any position right before the main loop.
|
||||
|
||||
The following environment variables can customize GLUT behaviour:
|
||||
GLUT_FPS - print frames/second statistics to stderr
|
||||
DMESA_GLUT_REFRESH - set vertical screen refresh rate (VESA3)
|
||||
DMESA_GLUT_BPP - set default bits per pixel (VGA needs 8)
|
||||
DMESA_GLUT_ALPHA - set default alpha bits (8)
|
||||
DMESA_GLUT_DEPTH - set default depth bits (16)
|
||||
DMESA_GLUT_STENCIL - set default stencil bits (8)
|
||||
DMESA_GLUT_ACCUM - set default accum bits (16)
|
||||
|
||||
|
||||
|
||||
History:
|
||||
~~~~~~~~
|
||||
|
||||
v1.0 (mar-2002)
|
||||
initial release
|
||||
|
||||
v1.1 (sep-2002)
|
||||
+ added 3dfx Glide3 support
|
||||
+ added refresh rate control
|
||||
+ added fonts in GLUT
|
||||
* lots of minor changes
|
||||
|
||||
v1.2 (nov-2002)
|
||||
* synced w/ Mesa-4.1
|
||||
- removed dmesadxe.h
|
||||
|
||||
v1.3 (mar-2003)
|
||||
+ enabled OpenGL 1.4 support
|
||||
+ added MMX clear/blit routines
|
||||
+ enabled SGI's GLU compilation
|
||||
+ added samples makefile
|
||||
+ added new GLUT functions
|
||||
+ added color-index modes
|
||||
+ added Matrox Millennium MGA2064W driver
|
||||
+ added 8bit FakeColor (thanks to Neil Funk)
|
||||
+ added VGA support (to keep Ben Decker happy)
|
||||
! fixed some compilation errors (reported by Chan Kar Heng)
|
||||
* optimized driver for faster callback access... yeah, right :)
|
||||
* overhauled virtual buffer and internal video drivers
|
||||
* better fxMesa integration
|
||||
* revamped GLUT
|
||||
* switched to DXE3
|
||||
|
||||
v1.4 (nov-2003)
|
||||
+ enabled GLUT fonts with DXE
|
||||
+ truly added multi-window support in GLUT (for Adrian Woodward)
|
||||
* accomodated makefiles with the new sourcetree
|
||||
* fixed some ALPHA issues
|
||||
* minor changes to PC_HW/timer interface
|
||||
x hacked and slashed the 3dfx driver (w/ help from Hiroshi Morii)
|
||||
|
||||
|
||||
|
||||
Contact:
|
||||
~~~~~~~~
|
||||
|
||||
Name: Borca Daniel
|
||||
E-mail: dborca@users.sourceforge.net
|
||||
WWW: http://www.geocities.com/dborca/
|
26
docs/README.GGI
Normal file
26
docs/README.GGI
Normal file
@@ -0,0 +1,26 @@
|
||||
GGIMesa for LibGGI 2.x
|
||||
|
||||
Requirements:
|
||||
-------------
|
||||
LibGGI 2.0 or greater
|
||||
|
||||
Installation:
|
||||
-------------
|
||||
To install GGIMesa, follow the instructions in INSTALL.GNU. If you
|
||||
wish to install GGIGLUT as well, first install GGIMesa and then run
|
||||
|
||||
make
|
||||
make install (must be root)
|
||||
|
||||
in ggi/ggiglut.
|
||||
|
||||
Notes:
|
||||
------
|
||||
|
||||
* Set the environment variables GGIMESA_DEBUG and/or GGIGLUT_DEBUG
|
||||
to 255 to see lots of debugging output.
|
||||
|
||||
* GGIGLUT contains support for all of the GLUT 3.6 API except for the
|
||||
high-level primitive drawing functions, but many of the functions (in
|
||||
particular the menu drawing functions) are just stubs.
|
||||
|
64
docs/README.LYNXOS
Normal file
64
docs/README.LYNXOS
Normal file
@@ -0,0 +1,64 @@
|
||||
|
||||
Mesa 3.0 for LynxOS builds in the following way:
|
||||
|
||||
make lynxos
|
||||
|
||||
This will build all the libraries and demo applications. You should have
|
||||
around 400 megabytes free for everything since everything is done with
|
||||
static
|
||||
libraries.
|
||||
|
||||
Before using this make file however, you should perform the following
|
||||
actions:
|
||||
0) cd to the Mesa-3.0 directory
|
||||
1) Copy the GL directory under the include directory to /usr/include.
|
||||
2) Copy the files in the lib directory to /lib.
|
||||
3) Make links so that the Mesa libraries look like ordinary OpenGL
|
||||
libraries
|
||||
in /lib. This is important for compatibility with other OpenGL apps. This
|
||||
is done as follows:
|
||||
|
||||
cd /lib
|
||||
ln -s libMesaGL.a libGL.a
|
||||
ln -s libMesaGLU.a libGLU.a
|
||||
|
||||
Mesa 3.0 includes the GLUT (GL Utility Toolkit) by default.
|
||||
The demo applications are done using this toolkit.
|
||||
|
||||
Mesa makefiles for building their apps could be used as well, but the
|
||||
following one is much more concise. Note that the order of the X libraries
|
||||
is important to the linker so that all symbols get resolved correctly.
|
||||
Changing the order may result in having to list a library twice to make
|
||||
sure all linkages are made correctly.
|
||||
|
||||
----cut here for Makefile -----
|
||||
|
||||
FILES = your_app.x
|
||||
|
||||
SPECIAL_INCLUDES = -I/usr/include/GL
|
||||
|
||||
SPECIAL_CFLAGS = -g -ansi -pedantic -funroll-loops -ffast-math -DSHM
|
||||
|
||||
SPECIAL_LIBS = -lglut -lGLU -lGL -lm -L/usr/X11/lib -lXext -lXmu -lXi \
|
||||
-lX11 -lbsd -g
|
||||
|
||||
STANDARD_OFILES = $(FILES:.x=.o)
|
||||
|
||||
%.o: %.c
|
||||
gcc -c $(SPECIAL_CFLAGS) $(SPECIAL_INCLUDES) $< -o $@
|
||||
|
||||
all: $(STANDARD_OFILES)
|
||||
gcc -o your_app $(STANDARD_OFILES) $(SPECIAL_LIBS)
|
||||
|
||||
|
||||
----cut here for Makefile-----
|
||||
|
||||
I have tested Mesa under LynxOS 3.0 and 3.01. It should build fine under
|
||||
other
|
||||
versions as well. Note, however, that LynxOS versions prior to 3.0 are not
|
||||
binary compatible, so you will have to rebuild from source.
|
||||
|
||||
|
||||
Vik Sohal
|
||||
vik@lynx.com
|
||||
January 13, 1999
|
53
docs/README.MINGW32
Normal file
53
docs/README.MINGW32
Normal file
@@ -0,0 +1,53 @@
|
||||
August 30, 1998 -- Paul Garceau
|
||||
Updated January 13, 2000 -- Paul Garceau (pgarceau@teleport.com)
|
||||
|
||||
DISCLAIMER: I make this port of the Mesa 3-D Graphics Library as a service
|
||||
to the general public. I can, in no way support or make any guarantee that the
|
||||
build will work for your system.
|
||||
|
||||
The associated packages and batch files I have included as part of the GCC-2.95.2/Mingw32 extension are provided "As-is" with out any guarantee of support or functionality from this author.
|
||||
|
||||
Feel free to modify or change things as you see fit, just remember that
|
||||
I can't support any modifications you might want to make to the files which I
|
||||
have included OR the lgpl protected Mesa 3-D Graphics Library.
|
||||
|
||||
I recommend using GCC-2.95.2/Mingw32 which is available at Mumit Khans' ftp site:
|
||||
|
||||
(ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/)
|
||||
|
||||
This build has been tested under WinNT4/SP6. Win9x and WinNT5 remain untested by me. I have not tested any of the demos included with Mesa3d.
|
||||
|
||||
I recommend using the GCC-2.95.2/Mingw32.
|
||||
|
||||
ftp://ftp.xraylith.wisc.edu/pub/khan/gnu-win32/mingw32/gcc-2.95.2
|
||||
|
||||
Much thanks to the combined efforts of Mumit Khan, Jan-Jaap Vanderhagen
|
||||
and Colin Peters for making it possible for the Mingw32 toolchain to exist. Also, thanks go out to Stephane Rehel for the work that was completed on the Cygwin build.
|
||||
|
||||
Installing GCC-2.95.2/Mingw32 Build:
|
||||
|
||||
a) Open the file archive (either tar.gz or .zip extensions)
|
||||
|
||||
b) Decide the directory you want to move the archived files to.
|
||||
|
||||
d) Extract the files from the archive.
|
||||
|
||||
e) Edit the mingw32.bat file to accomodate your choice of directory structure.
|
||||
|
||||
%mesaroot%: This is your root directory (Mesa-3.3)
|
||||
%mesasrc%: This is the Mesa-3.3 src directory (Mesa-3.3\src)
|
||||
%mesalib%: This is where the build will put libGL.a and libGLU.a
|
||||
|
||||
Running the Build:
|
||||
|
||||
Open your Command Prompt or MS-DOS prompt.
|
||||
Go to your Mesa-3.3 'root' directory
|
||||
At the command line type: mingw32
|
||||
|
||||
That's all there is to it.
|
||||
|
||||
Enjoy!
|
||||
|
||||
Peace,
|
||||
|
||||
Paul G. (pgarceau@teleport.com)
|
102
docs/README.MITS
Normal file
102
docs/README.MITS
Normal file
@@ -0,0 +1,102 @@
|
||||
|
||||
Mesa 3.0 MITS Information
|
||||
|
||||
|
||||
This software is distributed under the terms of the GNU Library
|
||||
General Public License, see the LICENSE file for details.
|
||||
|
||||
|
||||
This document is a preliminary introduction to help you get
|
||||
started. For more detaile information consult the web page.
|
||||
|
||||
http://10-dencies.zkm.de/~mesa/
|
||||
|
||||
|
||||
|
||||
Version 0.1 (Yes it's very alpha code so be warned!)
|
||||
Contributors:
|
||||
Emil Briggs (briggs@bucky.physics.ncsu.edu)
|
||||
David Bucciarelli (tech.hmw@plus.it)
|
||||
Andreas Schiffler (schiffler@zkm.de)
|
||||
|
||||
|
||||
|
||||
1. Requirements:
|
||||
Mesa 3.0.
|
||||
An SMP capable machine running Linux 2.x
|
||||
libpthread installed on your machine.
|
||||
|
||||
|
||||
2. What does MITS stand for?
|
||||
MITS stands for Mesa Internal Threading System. By adding
|
||||
internal threading to Mesa it should be possible to improve
|
||||
performance of OpenGL applications on SMP machines.
|
||||
|
||||
|
||||
3. Do applications have to be recoded to take advantage of MITS?
|
||||
No. The threading is internal to Mesa and transparent to
|
||||
applications.
|
||||
|
||||
|
||||
4. Will all applications benefit from the current implementation of MITS?
|
||||
No. This implementation splits the processing of the vertex buffer
|
||||
over two threads. There is a certain amount of overhead involved
|
||||
with the thread synchronization and if there is not enough work
|
||||
to be done the extra overhead outweighs any speedup from using
|
||||
dual processors. You will not for example see any speedup when
|
||||
running Quake because it uses GL_POLYGON and there is only one
|
||||
polygon for each vertex buffer processed. Test results on a
|
||||
dual 200 Mhz. Pentium Pro system show that one needs around
|
||||
100-200 vertices in the vertex buffer before any there is any
|
||||
appreciable benefit from the threading.
|
||||
|
||||
|
||||
5. Are there any parameters that I can tune to try to improve performance.
|
||||
Yes. You can try to vary the size of the vertex buffer which is
|
||||
define in VB_MAX located in the file src/vb.h from your top level
|
||||
Mesa distribution. The number needs to be a multiple of 12 and
|
||||
the optimum value will probably depend on the capabilities of
|
||||
your machine and the particular application you are running.
|
||||
|
||||
|
||||
6. Are there any ways I can modify the application to improve its
|
||||
performance with the MITS?
|
||||
Yes. Try to use as many vertices between each Begin/End pair
|
||||
as possbile. This will reduce the thread synchronization
|
||||
overhead.
|
||||
|
||||
|
||||
7. What sort of speedups can I expect?
|
||||
On some benchmarks performance gains of up to 30% have been
|
||||
observerd. Others may see no gain at all and in a few rare
|
||||
cases even some degradation.
|
||||
|
||||
|
||||
8. What still needs to be done?
|
||||
Lots of testing and benchmarking.
|
||||
A portable implementation that works within the Mesa thread API.
|
||||
Threading of additional areas of Mesa to improve performance
|
||||
even more.
|
||||
|
||||
|
||||
|
||||
Installation:
|
||||
|
||||
1. This assumes that you already have a working Mesa 3.0 installation
|
||||
from source.
|
||||
2. Place the tarball MITS.tar.gz in your top level Mesa directory.
|
||||
3. Unzip it and untar it. It will replace the following files in
|
||||
your Mesa source tree so back them up if you want to save them.
|
||||
|
||||
|
||||
README.MITS
|
||||
Make-config
|
||||
Makefile
|
||||
mklib.glide
|
||||
src/vbxform.c
|
||||
src/vb.h
|
||||
|
||||
4. Rebuild Mesa using the command
|
||||
|
||||
make linux-386-glide-mits
|
||||
|
6
docs/README.NeXT
Normal file
6
docs/README.NeXT
Normal file
@@ -0,0 +1,6 @@
|
||||
The NeXT support has now been incorporated into the OpenStep support.
|
||||
You can build NeXT libraries simply by typing "make next", though before
|
||||
linking they will need to be ranlib'd by hand. For more information see
|
||||
the README.OpenStep file, together with the README files in OpenStep/Old_Demos.
|
||||
|
||||
-Pete French. (pete@ohm.york.ac.uk) 28/5/1998
|
96
docs/README.OS2
Normal file
96
docs/README.OS2
Normal file
@@ -0,0 +1,96 @@
|
||||
README for port of Mesa 3.x to XFree86 on OS/2 (X/2)
|
||||
(as of 19990514)
|
||||
|
||||
|
||||
Contents:
|
||||
|
||||
1) Binary release
|
||||
2) Building from sources
|
||||
3) History
|
||||
4) Todo
|
||||
5) Mesa Home Page
|
||||
|
||||
|
||||
1) Binary release
|
||||
|
||||
Though the Mesa sources should build in a quite reasonable time even on
|
||||
a 585 class machine a binary relase is available (check topic 4) for an URL)
|
||||
This package includes:
|
||||
|
||||
- lib/MesaGL.dll, MesaGL.a
|
||||
- lib/MesaGLU.dll, MesaGLU.a
|
||||
- lib/glut.dll, glut.a
|
||||
- include/GL/*.h
|
||||
|
||||
Installing this in your XFree86 tree will enable you to build and
|
||||
run all applications compatible with Mesa (and the current DLL
|
||||
interface, of course ;-)
|
||||
As usual the OMF-style libraries can be created using emxomf.
|
||||
(e.g. "emxomf foo.a" creates the foo.lib omf-style library).
|
||||
The static libraries are rarely used and you have to rebuild
|
||||
Mesa to get them. They're a supported target, so you get
|
||||
them in a straightforward way (see below).
|
||||
|
||||
The testing of these libraries was limited to the supplied
|
||||
demos/examples and a quite small number of third-party apps.
|
||||
No warranty ... as usual ... ;-)
|
||||
|
||||
|
||||
2) Instructions to build Mesa 3.x for XFree86/OS2 from sources:
|
||||
|
||||
Except the official Mesa source distribution you need:
|
||||
- a recent version of XFree86 (3.3.x or above) including
|
||||
the programming libraries
|
||||
- EMX 0.9c (0.9d might work, never checked)
|
||||
- GNU make
|
||||
- REXX (!)
|
||||
|
||||
The creation of the DLLs as well as of the static libraries
|
||||
(if you want to have them) is handled in "mklib-emx.cmd",
|
||||
a small REXX script. Perhaps not the best idea, but this
|
||||
way it fits best in the scheme used to build libraries
|
||||
on all platforms in Mesa 3.x.
|
||||
|
||||
To actually build the libraries and demos, check mklib-emx.cmd
|
||||
and modify it as desired. Then type
|
||||
make os2-x11
|
||||
and wait for completion ;-)
|
||||
|
||||
|
||||
3) History
|
||||
|
||||
Initially Darren Abbott (abbott@hiwaay.net) ported Mesa versions 2.x
|
||||
to XFree86 OS/2. This port might still be available from
|
||||
http://fly.HiWAAY.net/~abbott/xfree86-os2/xfree86.html
|
||||
|
||||
The current port picked up things during the beta test for 3.0.
|
||||
No major changes in the source were done. The build mechanism under OS/2
|
||||
has been made very similar to other platforms (if you treat mklib-emx.cmd
|
||||
as a "black box").
|
||||
Advantage is that X/2 is now a valid target and all files are
|
||||
integrated in the official source distribution.
|
||||
Disadvantage is that this port (i.e. the DLLs' interface itself) is
|
||||
definitly NOT COMPATIBLE to those of version 2.x.
|
||||
It's uncertain whether this would be at all possible but since there
|
||||
a _very_ few those apps it's not worth to find out anyway.
|
||||
Also some libs (MesaTK, MesaAUX) are withdrawn from the Mesa distribution,
|
||||
and accordingly from the OS/2 port.
|
||||
|
||||
4) Todo
|
||||
|
||||
By now binary compatiblity is ensured by using the function names
|
||||
as entry points instead of ordinals. This might cost performance and
|
||||
is subject to change in future. In addition the supplied X86 assembler
|
||||
source is not used yet.
|
||||
|
||||
5) Mesa Home Page
|
||||
|
||||
You can get the source code and more information about Mesa from
|
||||
http://www.mesa3d.org/
|
||||
|
||||
The OS/2 ports should be available from
|
||||
http://r350.ee.ntu.edu.tw/~hcchu/os2/ports
|
||||
|
||||
--
|
||||
Alexander Mai
|
||||
st002279@hrzpub.tu-darmstadt.de
|
35
docs/README.OpenStep
Normal file
35
docs/README.OpenStep
Normal file
@@ -0,0 +1,35 @@
|
||||
This is a port of the GL and GLU libraries to NeXT/Apple object
|
||||
orientated systems. As these systems have their own window handling
|
||||
systems we simply use the offscreen rendering capability of Mesa
|
||||
to generate bitmaps which may then be displayed by the application
|
||||
with a View as required. Example pieces of code may be found in the
|
||||
OpenStep directory.
|
||||
|
||||
Sadly there are now a proliferation of different system that we need to
|
||||
support compilation for: The original NextStep system, The OpenStep
|
||||
system, the Rhapsody/Mac OS X system and also the windows implementations
|
||||
of the latter two systems. This version of the code has been compiled and
|
||||
tested under the following architectures:
|
||||
|
||||
NextStep 3.3
|
||||
OpenStep 4.2
|
||||
Rhapsody DR2
|
||||
WebObjects for NT 3.5
|
||||
WebObjects for NT 4.0
|
||||
|
||||
All tests were done with Intel processors. Feedback on other systems would,
|
||||
however, be appreciated !
|
||||
|
||||
On UNIX systems simply type "make openstep". Under Windows systems
|
||||
with WebObjects run the "win32-openstep.sh" script from within the Bourne
|
||||
shell provided with the development environment. In both cases this will
|
||||
build the libraries and place them into the "lib" directory. Some examples
|
||||
may be found in the OpenStep directory showing how to use the code in an
|
||||
actual application (MesaView) as well as some command line demos.
|
||||
|
||||
The CC variable may be specified on the command line for doing such things
|
||||
as building FFAT libraries or using alternative compilers to the standard 'cc'
|
||||
e.g. make CC='cc -arch m68k -arch i386' openstep" will build the libraries
|
||||
with both intel and motorola architectures.
|
||||
|
||||
-Pete French. (pete@ohm.york.ac.uk) 7/6/1999
|
208
docs/README.QUAKE
Normal file
208
docs/README.QUAKE
Normal file
@@ -0,0 +1,208 @@
|
||||
|
||||
Info on using Mesa 3.0 with Linux Quake I and Quake II
|
||||
|
||||
|
||||
|
||||
Disclaimer
|
||||
----------
|
||||
|
||||
I am _not_ a Quake expert by any means. I pretty much only run it to
|
||||
test Mesa. There have been a lot of questions about Linux Quake and
|
||||
Mesa so I'm trying to provide some useful info here. If this file
|
||||
doesn't help you then you should look elsewhere for help. The Mesa
|
||||
mailing list or the news://news.3dfx.com/3dfx.linux.glide newsgroup
|
||||
might be good.
|
||||
|
||||
Again, all the information I have is in this file. Please don't email
|
||||
me with questions.
|
||||
|
||||
If you have information to contribute to this file please send it to
|
||||
me at brianp@elastic.avid.com
|
||||
|
||||
|
||||
|
||||
Linux Quake
|
||||
-----------
|
||||
|
||||
You can get Linux Quake from http://www.idsoftware.com/
|
||||
|
||||
Quake I and II for Linux were tested with, and include, Mesa 2.6. You
|
||||
shouldn't have too many problems if you simply follow the instructions
|
||||
in the Quake distribution.
|
||||
|
||||
|
||||
|
||||
RedHat 5.0 Linux problems
|
||||
-------------------------
|
||||
|
||||
RedHat Linux 5.x uses the GNU C library ("glibc" or "libc6") whereas
|
||||
previous RedHat and other Linux distributions use "libc5" for its
|
||||
runtime C library.
|
||||
|
||||
Linux Quake I and II were compiled for libc5. If you compile Mesa
|
||||
on a RedHat 5.x system the resulting libMesaGL.so file will not work
|
||||
with Linux Quake because of the different C runtime libraries.
|
||||
The symptom of this is a segmentation fault soon after starting Quake.
|
||||
|
||||
If you want to use a newer version of Mesa (like 3.x) with Quake on
|
||||
RedHat 5.x then read on.
|
||||
|
||||
The solution to the C library problem is to force Mesa to use libc5.
|
||||
libc5 is in /usr/i486-linux-libc5/lib on RedHat 5.x systems.
|
||||
|
||||
Emil Briggs (briggs@tick.physics.ncsu.edu) nicely gave me the following
|
||||
info:
|
||||
|
||||
> I only know what works on a RedHat 5.0 distribution. RH5 includes
|
||||
> a full set of libraries for both libc5 and glibc. The loader ld.so
|
||||
> uses the libc5 libraries in /usr/i486-linux-libc5/lib for programs
|
||||
> linked against libc5 while it uses the glibc libraries in /lib and
|
||||
> /usr/lib for programs linked against glibc.
|
||||
>
|
||||
> Anyway I changed line 41 of mklib.glide to
|
||||
> GLIDELIBS="-L/usr/local/glide/lib -lglide2x -L/usr/i486-linux-libc5/lib"
|
||||
>
|
||||
> And I started quake2 up with a script like this
|
||||
> #!/bin/csh
|
||||
> setenv LD_LIBRARY_PATH /usr/i486-linux-libc5/lib
|
||||
> setenv MESA_GLX_FX f
|
||||
> ./quake2 +set vid_ref gl
|
||||
> kbd_mode -a
|
||||
> reset
|
||||
|
||||
|
||||
I've already patched the mklib.glide file. You'll have to start Quake
|
||||
with the script shown above though.
|
||||
|
||||
|
||||
|
||||
**********************
|
||||
|
||||
Daryll Strauss writes:
|
||||
|
||||
Here's my thoughts on the problem. On a RH 5.x system, you can NOT build
|
||||
a libc5 executable or library. Red Hat just doesn't include the right
|
||||
stuff to do it.
|
||||
|
||||
Since Quake is a libc5 based application, you are in trouble. You need
|
||||
libc5 libraries.
|
||||
|
||||
What can you do about it? Well there's a package called gcc5 that does
|
||||
MOST of the right stuff to compile with libc5. (It brings back older
|
||||
header files, makes appropriate symbolic links for libraries, and sets
|
||||
up the compiler to use the correct directories) You can find gcc5 here:
|
||||
ftp://ecg.mit.edu/pub/linux/gcc5-1.0-1.i386.rpm
|
||||
|
||||
No, this isn't quite enough. There are still a few tricks to getting
|
||||
Mesa to compile as a libc5 application. First you have to make sure that
|
||||
every compile uses gcc5 instead of gcc. Second, in some cases the link
|
||||
line actually lists -L/usr/lib which breaks gcc5 (because it forces you
|
||||
to use the glibc version of things)
|
||||
|
||||
If you get all the stuff correctly compiled with gcc5 it should work.
|
||||
I've run Mesa 3.0B6 and its demos in a window with my Rush on a Red Hat
|
||||
5.1 system. It is a big hassle, but it can be done. I've only made Quake
|
||||
segfault, but I think that's from my libRush using the wrong libc.
|
||||
|
||||
Yes, mixing libc5 and glibc is a major pain. I've been working to get
|
||||
all my libraries compiling correctly with this setup. Someone should
|
||||
make an RPM out of it and feed changes back to Brian once they get it
|
||||
all working. If no one else has done so by the time I get the rest of my
|
||||
stuff straightened out, I'll try to do it myself.
|
||||
|
||||
- |Daryll
|
||||
|
||||
|
||||
|
||||
*********************
|
||||
|
||||
David Bucciarelli (tech.hmw@plus.it) writes:
|
||||
|
||||
I'm using the Mesa-3.0beta7 and the RedHat 5.1 and QuakeII is
|
||||
working fine for me. I had only to make a small change to the
|
||||
Mesa-3.0/mklib.glide file, from:
|
||||
|
||||
|
||||
GLIDELIBS="-L/usr/local/glide/lib -lglide2x
|
||||
-L/usr/i486-linux-libc5/lib -lm"
|
||||
|
||||
to:
|
||||
|
||||
GLIDELIBS="-L/usr/i486-linux-libc5/lib -lglide2x"
|
||||
|
||||
and to make two symbolic links:
|
||||
|
||||
[david@localhost Mesa]$ ln -s libMesaGL.so libMesaGL.so.2
|
||||
[david@localhost Mesa]$ ln -s libMesaGLU.so libMesaGLU.so.2
|
||||
|
||||
I'm using the Daryll's Linux glide rpm for the Voodoo2 and glibc (it
|
||||
includes also the Glide for the libc5). I'm not using the /dev/3Dfx and
|
||||
running QuakeII as root with the following env. var:
|
||||
|
||||
export
|
||||
LD_LIBRARY_PATH=/dsk1/home/david/src/gl/Mesa/lib:/usr/i486-linux-libc5/lib
|
||||
|
||||
I think that all problems are related to the glibc, Quake will never
|
||||
work if you get the following output:
|
||||
|
||||
[david@localhost Mesa]$ ldd lib/libMesaGL.so
|
||||
libglide2x.so => /usr/lib/libglide2x.so (0x400f8000)
|
||||
libm.so.6 => /lib/libm.so.6 (0x40244000)
|
||||
libc.so.6 => /lib/libc.so.6 (0x4025d000)
|
||||
/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x00000000)
|
||||
|
||||
You must get the following outputs:
|
||||
|
||||
[david@localhost Mesa]# ldd lib/libMesaGL.so
|
||||
libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
|
||||
(0x400f3000)
|
||||
|
||||
[root@localhost quake2]# ldd quake2
|
||||
libdl.so.1 => /lib/libdl.so.1 (0x40005000)
|
||||
libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x40008000)
|
||||
libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x40010000)
|
||||
|
||||
[root@localhost quake2]# ldd ref_gl.so
|
||||
libMesaGL.so.2 =>
|
||||
/dsk1/home/david/src/gl/Mesa/lib/libMesaGL.so.2 (0x400eb000)
|
||||
libglide2x.so => /usr/i486-linux-libc5/lib/libglide2x.so
|
||||
(0x401d9000)
|
||||
libX11.so.6 => /usr/i486-linux-libc5/lib/libX11.so.6
|
||||
(0x40324000)
|
||||
libXext.so.6 => /usr/i486-linux-libc5/lib/libXext.so.6
|
||||
(0x403b7000)
|
||||
libvga.so.1 => /usr/i486-linux-libc5/lib/libvga.so.1
|
||||
(0x403c1000)
|
||||
libm.so.5 => /usr/i486-linux-libc5/lib/libm.so.5 (0x403f5000)
|
||||
libc.so.5 => /usr/i486-linux-libc5/lib/libc.so.5 (0x403fd000)
|
||||
|
||||
|
||||
***********************
|
||||
|
||||
Steve Davies (steve@one47.demon.co.uk) writes:
|
||||
|
||||
|
||||
Try using:
|
||||
|
||||
export LD_LIBRARY_PATH=/usr/i486-linux-libc5/lib
|
||||
./quake2 +set vid_ref gl
|
||||
|
||||
to start the game... Works for me, but assumes that you have the
|
||||
compatability libc5 RPMs installed.
|
||||
|
||||
|
||||
***************************
|
||||
|
||||
WWW resources - you may find additional Linux Quake help at these URLs:
|
||||
|
||||
|
||||
http://quake.medina.net/howto
|
||||
|
||||
http://webpages.mr.net/bobz
|
||||
|
||||
http://www.linuxgames.com/quake2/
|
||||
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: README.QUAKE,v 1.3 1998/08/23 15:26:26 brianp Exp $
|
52
docs/README.THREADS
Normal file
52
docs/README.THREADS
Normal file
@@ -0,0 +1,52 @@
|
||||
|
||||
|
||||
Mesa Threads README
|
||||
-------------------
|
||||
|
||||
Thread safety was introduced in Mesa 2.6 by John Stone and
|
||||
Christoph Poliwoda.
|
||||
|
||||
It was redesigned in Mesa 3.3 so that thread safety is
|
||||
supported by default (on systems which support threads,
|
||||
that is). There is no measurable penalty on single
|
||||
threaded applications.
|
||||
|
||||
NOTE that the only _driver_ which is thread safe at this time
|
||||
is the OS/Mesa driver!
|
||||
|
||||
|
||||
At present the mthreads code supports three thread APIS:
|
||||
1) POSIX threads (aka pthreads).
|
||||
2) Solaris / Unix International threads.
|
||||
3) Win32 threads (Win 95/NT).
|
||||
|
||||
Support for other thread libraries can be added src/glthread.[ch]
|
||||
|
||||
|
||||
In order to guarantee proper operation, it is
|
||||
necessary for both Mesa and application code to use the same threads API.
|
||||
So, if your application uses Sun's thread API, then you should build Mesa
|
||||
using one of the targets for Sun threads.
|
||||
|
||||
The mtdemos directory contains some example programs which use
|
||||
multiple threads to render to osmesa rendering context(s).
|
||||
|
||||
Linux users should be aware that there exist many different POSIX
|
||||
threads packages. The best solution is the linuxthreads package
|
||||
(http://pauillac.inria.fr/~xleroy/linuxthreads/) as this package is the
|
||||
only one that really supports multiprocessor machines (AFAIK). See
|
||||
http://pauillac.inria.fr/~xleroy/linuxthreads/README for further
|
||||
information about the usage of linuxthreads.
|
||||
|
||||
If you are interested in helping with thread safety work in Mesa
|
||||
join the Mesa developers mailing list and post your proposal.
|
||||
|
||||
|
||||
Regards,
|
||||
John Stone -- j.stone@acm.org johns@cs.umr.edu
|
||||
Christoph Poliwoda -- poliwoda@volumegraphics.com
|
||||
|
||||
|
||||
Version info:
|
||||
Mesa 2.6 - initial thread support.
|
||||
Mesa 3.3 - thread support mostly rewritten (Brian Paul)
|
@@ -1,44 +0,0 @@
|
||||
The software may implement third party technologies (e.g. third party
|
||||
libraries) that are not licensed to you by AMD and for which you may need
|
||||
to obtain licenses from other parties. Unless explicitly stated otherwise,
|
||||
these third party technologies are not licensed hereunder. Such third
|
||||
party technologies include, but are not limited, to H.264, H.265, HEVC, MPEG-2,
|
||||
MPEG-4, AVC, and VC-1.
|
||||
|
||||
For MPEG-2 Encoding Products ANY USE OF THIS PRODUCT IN ANY MANNER OTHER
|
||||
THAN PERSONAL USE THAT COMPLIES WITH THE MPEG-2 STANDARD FOR ENCODING VIDEO
|
||||
INFORMATION FOR PACKAGED MEDIA IS EXPRESSLY PROHIBITED WITHOUT A LICENSE
|
||||
UNDER APPLICABLE PATENTS IN THE MPEG-2 PATENT PORTFOLIO, WHICH LICENSES IS
|
||||
AVAILABLE FROM MPEG LA, LLC, 6312 S. Fiddlers Green Circle, Suite 400E,
|
||||
Greenwood Village, Colorado 80111 U.S.A.
|
||||
|
||||
WARRANTY DISCLAIMER: THE SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND. AMD DISCLAIMS ALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING
|
||||
BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, THAT THE SOFTWARE WILL RUN
|
||||
UNINTERRUPTED OR ERROR-FREE OR WARRANTIES ARISING FROM CUSTOM OF TRADE OR
|
||||
COURSE OF USAGE. THE ENTIRE RISK ASSOCIATED WITH THE USE OF THE SOFTWARE IS
|
||||
ASSUMED BY YOU. Some jurisdictions do not allow the exclusion of implied
|
||||
warranties, so the above exclusion may not apply to You.
|
||||
|
||||
LIMITATION OF LIABILITY AND INDEMNIFICATION: AMD AND ITS LICENSORS WILL NOT,
|
||||
UNDER ANY CIRCUMSTANCES BE LIABLE FOR ANY PUNITIVE, DIRECT, INCIDENTAL,
|
||||
INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING FROM USE OF THE SOFTWARE OR
|
||||
THIS AGREEMENT EVEN IF AMD AND ITS LICENSORS HAVE BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES. In no event shall AMD's total liability to You
|
||||
for all damages, losses, and causes of action (whether in contract, tort
|
||||
(including negligence) or otherwise) exceed the amount of $100 USD. You agree
|
||||
to defend, indemnify and hold harmless AMD and its licensors, and any of their
|
||||
directors, officers, employees, affiliates or agents from and against any and
|
||||
all loss, damage, liability and other expenses (including reasonable
|
||||
attorneys' fees), resulting from Your use of the Software or violation of the
|
||||
terms and conditions of this Agreement.
|
||||
|
||||
U.S. GOVERNMENT RESTRICTED RIGHTS: The Software is provided with "RESTRICTED
|
||||
RIGHTS." Use, duplication, or disclosure by the Government is subject to the
|
||||
restrictions as set forth in FAR 52.227-14 and DFAR252.227-7013, et seq., or
|
||||
its successor. Use of the Software by the Government constitutes
|
||||
acknowledgement of AMD's proprietary rights in them.
|
||||
|
||||
EXPORT RESTRICTIONS: The Software may be subject to export restrictions as
|
||||
stated in the Software License Agreement.
|
@@ -1,43 +0,0 @@
|
||||
The software may implement third party technologies (e.g. third party
|
||||
libraries) that are not licensed to you by AMD and for which you may need
|
||||
to obtain licenses from other parties. Unless explicitly stated otherwise,
|
||||
these third party technologies are not licensed hereunder. Such third
|
||||
party technologies include, but are not limited, to H.264, MPEG-2, MPEG-4,
|
||||
AVC, and VC-1.
|
||||
|
||||
For MPEG-2 Intermediate Products: ANY USE OF THIS PRODUCT IN ANY MANNER OTHER
|
||||
THAN PERSONAL USE THAT COMPLIES WITH THE MPEG-2 STANDARD IS EXPRESSLY
|
||||
PROHIBITED WITHOUT A LICENSE UNDER APPLICABLE PATENTS IN THE MPEG-2 PATENT
|
||||
PORTFOLIO, WHICH LICENSES IS AVAILABLE FROM MPEG LA, LLC, 6312 S. Fiddlers
|
||||
Green Circle, Suite 400E, Greenwood Village, Colorado 80111 U.S.A.
|
||||
|
||||
WARRANTY DISCLAIMER: THE SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND. AMD DISCLAIMS ALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY, INCLUDING
|
||||
BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE, TITLE, NON-INFRINGEMENT, THAT THE SOFTWARE WILL RUN
|
||||
UNINTERRUPTED OR ERROR-FREE OR WARRANTIES ARISING FROM CUSTOM OF TRADE OR
|
||||
COURSE OF USAGE. THE ENTIRE RISK ASSOCIATED WITH THE USE OF THE SOFTWARE IS
|
||||
ASSUMED BY YOU. Some jurisdictions do not allow the exclusion of implied
|
||||
warranties, so the above exclusion may not apply to You.
|
||||
|
||||
LIMITATION OF LIABILITY AND INDEMNIFICATION: AMD AND ITS LICENSORS WILL NOT,
|
||||
UNDER ANY CIRCUMSTANCES BE LIABLE FOR ANY PUNITIVE, DIRECT, INCIDENTAL,
|
||||
INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING FROM USE OF THE SOFTWARE OR
|
||||
THIS AGREEMENT EVEN IF AMD AND ITS LICENSORS HAVE BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES. In no event shall AMD's total liability to You
|
||||
for all damages, losses, and causes of action (whether in contract, tort
|
||||
(including negligence) or otherwise) exceed the amount of $100 USD. You agree
|
||||
to defend, indemnify and hold harmless AMD and its licensors, and any of their
|
||||
directors, officers, employees, affiliates or agents from and against any and
|
||||
all loss, damage, liability and other expenses (including reasonable
|
||||
attorneys' fees), resulting from Your use of the Software or violation of the
|
||||
terms and conditions of this Agreement.
|
||||
|
||||
U.S. GOVERNMENT RESTRICTED RIGHTS: The Software is provided with "RESTRICTED
|
||||
RIGHTS." Use, duplication, or disclosure by the Government is subject to the
|
||||
restrictions as set forth in FAR 52.227-14 and DFAR252.227-7013, et seq., or
|
||||
its successor. Use of the Software by the Government constitutes
|
||||
acknowledgement of AMD's proprietary rights in them.
|
||||
|
||||
EXPORT RESTRICTIONS: The Software may be subject to export restrictions as
|
||||
stated in the Software License Agreement.
|
28
docs/README.VMS
Normal file
28
docs/README.VMS
Normal file
@@ -0,0 +1,28 @@
|
||||
|
||||
VMS support contributed by Jouk Jansen (joukj@hrem.stm.tudelft.nl)
|
||||
|
||||
|
||||
The latest version was tested on a VMSAlpha7.2 system using DECC6.0, but
|
||||
probably also works for other versions.
|
||||
|
||||
At the moment only the libraries LIBMESGL.EXE/LIBMESGL.OLB,
|
||||
LIBMESAGLU.EXE/LIBMESAGLU.OLB and LIBGLUT.EXE/LIBGLUT.OLB and the demos of the
|
||||
directory [.DEMOS] can be build.
|
||||
However, feel free to create the missing "decrip.mms-files" in the other
|
||||
directories.
|
||||
|
||||
The make files were tested
|
||||
using the DIGITAL make utility called MMS. There is also a public domain
|
||||
clone available (MMK) and I think, but it is not tested, that this
|
||||
utility will give (hardly) any problem.
|
||||
|
||||
To make everything just type MMS (or MMK) in the main directory of
|
||||
mesagl. For MMS the deafult makefile is called descrip.mms, and
|
||||
that is what I have called it. I included alse some config files,
|
||||
all having mms somewhere in the name which all the makefiles need
|
||||
(just as your unix makefiles).
|
||||
|
||||
On Alpha platforms at default a sharable images for the libraries are created.
|
||||
To get a static library make it by typing MMS/MACRO=(NOSHARE=1).
|
||||
On VAX platforms only static libraries can be build.
|
||||
|
@@ -1,64 +1,91 @@
|
||||
File: docs/README.WIN32
|
||||
|
||||
Last updated: 21 June 2013
|
||||
|
||||
Last updated: Sep 18, 2003 - Karl Schultz - kschultz@users.sourceforge.net
|
||||
|
||||
Quick Start
|
||||
----- -----
|
||||
|
||||
Windows drivers are build with SCons. Makefiles or Visual Studio projects are
|
||||
no longer shipped or supported.
|
||||
Unzip both ZIP files (MesaLib and MesaDemos) into the same directory.
|
||||
The libs and demos build separately, so if you do not care about the
|
||||
demos, you do not have to unzip that zip file. But if you do, it does
|
||||
need to be unzipped into the same directory as the lib zip file because
|
||||
the demos depend on the libs.
|
||||
|
||||
Run
|
||||
The build system has been changed to use Microsoft Visual Studio project
|
||||
workspaces and projects. Makefiles are no longer shipped or supported, but
|
||||
can be generated from the projects using Visual Studio.
|
||||
|
||||
scons libgl-gdi
|
||||
Details and Notes
|
||||
|
||||
to build gallium based GDI driver.
|
||||
- To build the Mesa libraries, open the Mesa.dsw workspace file
|
||||
in the top directory. You can build each project one-by-one,
|
||||
or build the glut project to build everything except osmesa,
|
||||
which needs to be built separately. The build process will
|
||||
create a lib directory in the top directory and will put the
|
||||
following files there:
|
||||
OPENGL32.LIB, GLU32.LIB, GLUT32.LIB, OSMESA32.LIB
|
||||
OPENGL32.DLL, GLU32.DLL, GLUT32.DLL, OSMESA32.DLL
|
||||
|
||||
This will work both with MSVS or Mingw.
|
||||
- After building, you can copy the above DLL files to a place in your PATH
|
||||
such as $SystemRoot/SYSTEM32. If you don't like putting things in a
|
||||
system directory, place them in the same directory as the executable(s).
|
||||
Be careful about accidentially overwriting files of the same name in
|
||||
the SYSTEM32 directory.
|
||||
|
||||
- Build the demos by opening the appropriate *.dsw file in the
|
||||
progs directory tree. For example, to build the demos, use
|
||||
progs/demos/Windows/demos.dsw. The Windows directory contains
|
||||
the workspace and all the projects for each demo program. Each
|
||||
project places the executable in the same directory as its source
|
||||
code, which is required for some demos.
|
||||
|
||||
- The demo projects also copy the Mesa library DLL files from the lib
|
||||
directory into the same directory as the demo executables, so that
|
||||
the demos use the Mesa libs you just built.
|
||||
|
||||
- The DLL files are built so that the external entry points use the
|
||||
stdcall calling convention.
|
||||
|
||||
- Static LIB files are not built. The LIB files that are built with
|
||||
are the linker import files associated with the DLL files.
|
||||
|
||||
- The si-glu sources are used to build the GLU libs. This was done
|
||||
mainly to get the better tessellator code.
|
||||
|
||||
- The osmesa driver builds and should work on Windows as well as
|
||||
any other platform.
|
||||
|
||||
- The Windows driver (in src/Windows) builds and runs at least at
|
||||
a minimal level. I modified this driver to work with the new
|
||||
Mesa 4.0 code and driver architecture, but I did not do a great
|
||||
deal of optimization and testing. There are many opportunities
|
||||
for optimization, many of which can be done by coding more specific
|
||||
paths for the rasterizers. See src/osmesa/osmesa.c for some good
|
||||
examples.
|
||||
|
||||
- There is DirectDraw support in the Windows driver, updated by
|
||||
Daniel Slater. You'll need to uncomment the #define DDRAW line
|
||||
in src/Windows/wmesadef.h and add ddraw.lib to the list of libraries.
|
||||
On some systems, you will acheive significantly higher framerates
|
||||
with DirectDraw.
|
||||
|
||||
- Some of the more specialized code like FX drivers, stereo, and
|
||||
parallel support isn't compiled or tested. I left much of this
|
||||
code alone, but it may need some work to get it 'turned on' again.
|
||||
|
||||
- No assembly code is compiled or assembled. Again, this may need
|
||||
some work to turn it back on or use it again.
|
||||
|
||||
- To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE
|
||||
to the project settings. You will also need to edit src/mesa.def to change
|
||||
all the gl* symbols to mgl*. Because this is easy to do with a global
|
||||
replace operation in a text editor, no additional mangled version of mesa.def
|
||||
is maintained or shipped.
|
||||
|
||||
If you have a Windows-related build problem or question, it is
|
||||
probably better to direct it to me (kschultz@users.sourceforge.net),
|
||||
rather than directly to the other Mesa developers. I will help you
|
||||
as much as I can. I also monitor the Mesa mailing lists and will
|
||||
answer questions in this area there as well.
|
||||
|
||||
|
||||
Windows Drivers
|
||||
------- -------
|
||||
|
||||
At this time, only the gallium GDI driver is known to work.
|
||||
|
||||
Source code also exists in the tree for other drivers in
|
||||
src/mesa/drivers/windows, but the status of this code is unknown.
|
||||
|
||||
Recipe
|
||||
------
|
||||
|
||||
Building on windows requires several open-source packages. These are
|
||||
steps that work as of this writing.
|
||||
|
||||
- install python 2.7
|
||||
- install scons (latest)
|
||||
- install mingw, flex, and bison
|
||||
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
|
||||
get pywin32-218.4.win-amd64-py2.7.exe
|
||||
- install git
|
||||
- download mesa from git
|
||||
see http://www.mesa3d.org/repository.html
|
||||
- run scons
|
||||
|
||||
General
|
||||
-------
|
||||
|
||||
After building, you can copy the above DLL files to a place in your
|
||||
PATH such as $SystemRoot/SYSTEM32. If you don't like putting things
|
||||
in a system directory, place them in the same directory as the
|
||||
executable(s). Be careful about accidentially overwriting files of
|
||||
the same name in the SYSTEM32 directory.
|
||||
|
||||
The DLL files are built so that the external entry points use the
|
||||
stdcall calling convention.
|
||||
|
||||
Static LIB files are not built. The LIB files that are built with are
|
||||
the linker import files associated with the DLL files.
|
||||
|
||||
The si-glu sources are used to build the GLU libs. This was done
|
||||
mainly to get the better tessellator code.
|
||||
|
||||
If you have a Windows-related build problem or question, please post
|
||||
to the mesa-dev or mesa-users list.
|
||||
Karl Schultz
|
||||
|
146
docs/README.WINDML
Normal file
146
docs/README.WINDML
Normal file
@@ -0,0 +1,146 @@
|
||||
|
||||
WindML Driver for Mesa 4.0
|
||||
|
||||
|
||||
Requirements
|
||||
------------
|
||||
|
||||
Tornado 2 + WindML, Cumulative Patchs are recommended.
|
||||
|
||||
I suppose you have a valid WindML installation. Double buffer hardware
|
||||
gives better performance than double buffer software so if you can
|
||||
compile your WindML driver with this option, just do it. I/O
|
||||
redirection is adviced in target server.
|
||||
|
||||
|
||||
Tested on
|
||||
---------
|
||||
|
||||
During the development, my main target was a CoolMonster:
|
||||
- Video card: CT69000
|
||||
- CPU: PENTIUM 266MHz
|
||||
|
||||
and my host a Windows NT + Tornado 2.
|
||||
|
||||
|
||||
Installation
|
||||
------------
|
||||
|
||||
1. Mesa sources must be in root directory (C:\)
|
||||
|
||||
2. Add the following line to your torVars.bat:
|
||||
set MESA_BASE=C:\Mesa
|
||||
|
||||
OR copy the new torVars.bat in your bin path:
|
||||
c:/Mesa/src/ugl/tornado/torVars.sample ->
|
||||
/mnt/nt/Tornado/host/x86-win32/bin/torVars (for example)
|
||||
|
||||
3. In a command prompt:
|
||||
$ torVars
|
||||
$ cd c:\Mesa
|
||||
$ make -f Makefile.ugl CPU=PENTIUM
|
||||
|
||||
Take a long while...
|
||||
|
||||
5. Include all the files from ugldemos folder to build some downloadable
|
||||
application modules
|
||||
|
||||
4. Download UGL/Mesa object files on target
|
||||
|
||||
For example via the WindShell:
|
||||
ld < c:\Tornado\target\lib\objMesaGL.o
|
||||
ld < c:\Tornado\target\lib\objMesaUGL.o
|
||||
ld < c:\Tornado\target\lib\objMesaGLU.o
|
||||
ld < c:\Tornado\target\lib\objGLUTshapes.o
|
||||
ld < c:\Tornado\target\lib\objMesaOS.o
|
||||
|
||||
You can put the previous lines in a file and use:
|
||||
< filename
|
||||
|
||||
6. Download the application modules.
|
||||
|
||||
7. In WindShell, run:
|
||||
-> uglalldemos
|
||||
|
||||
During the show some messages will appear, it provides some useful
|
||||
information on key management.
|
||||
|
||||
|
||||
Coding
|
||||
------
|
||||
|
||||
Sample Usage:
|
||||
|
||||
In addition to the usual ugl calls to initialize UGL, (may be find an
|
||||
input driver), you must do the following to use the UGL/Mesa interface:
|
||||
|
||||
1. Call uglMesaCreateContext() to create a UGL/Mesa rendering context,
|
||||
given the display format.
|
||||
|
||||
2. Call uglMesaMakeCurrent() to bind the UGL/Mesa buffers to an
|
||||
UGL/Mesa Context and to make the context the current one.
|
||||
|
||||
3. Make gl* calls to render your graphics.
|
||||
|
||||
4. Use uglMesaSwapBuffers() when double buffering to swap front/back buffers.
|
||||
|
||||
5. Before the UGL is destroyed, call MesaDestroyContext().
|
||||
|
||||
6. Before exiting, call if required uglEventQDestroy and then
|
||||
uglDeinitialize();
|
||||
|
||||
Limitations
|
||||
-----------
|
||||
|
||||
I found the following limitations in my driver :
|
||||
- Color Indexed management is only in 8 bits
|
||||
- It's possible to mix UGL/OpenGL application with a software
|
||||
double buffer
|
||||
|
||||
Modifications
|
||||
------------
|
||||
|
||||
New files in Mesa:
|
||||
- Makefile.ugl
|
||||
- rules.windmlmesa
|
||||
- docs/README.UGL
|
||||
- include/GL/uglmesa.h
|
||||
- si-glu/Makefile.ugl
|
||||
- src/Makefile.ugl
|
||||
- src/ugl/torGLUTShapesInit.c
|
||||
- src/ugl/torMesaUGLInit.c
|
||||
- src/ugl/ugl_api.c
|
||||
- src/ugl/ugl_dd.c
|
||||
- src/ugl/ugl_glutshapes.c
|
||||
- src/ugl/ugl_line.c
|
||||
- src/ugl/ugl_span.c
|
||||
- src/ugl/ugl_tri.c
|
||||
- src/ugl/uglmesaP.h
|
||||
- ugldemos/*
|
||||
|
||||
Modified files in Tornado 2.0:
|
||||
- c:\Tornado\host\x86-win32\bin\torVars.bat
|
||||
rem Command line build environments
|
||||
set WIND_HOST_TYPE=x86-win32
|
||||
set WIND_BASE=C:\Tornado
|
||||
set MESA_BASE=C:\Mesa
|
||||
set PATH=%WIND_BASE%\host\%WIND_HOST_TYPE%\bin;%PATH%
|
||||
- c:\Tornado\target\config\comps\VxWorks\01uglmesa.cdf
|
||||
- c:\Tornado\target\h\GL\*
|
||||
|
||||
Todo
|
||||
----
|
||||
- GCC 2.96, ASM compilation
|
||||
|
||||
Thanks to:
|
||||
----------
|
||||
|
||||
Precision Insight team for their great job around Mesa, XFree, and DRI.
|
||||
Wind River Systems to take me as an intern.
|
||||
|
||||
|
||||
Stephane Raimbault
|
||||
<stephane.raimbault@windriver.com>
|
||||
<stephane.raimbault@deesse.univ-lemans.fr>
|
||||
|
||||
July 24, 2001
|
314
docs/README.X11
Normal file
314
docs/README.X11
Normal file
@@ -0,0 +1,314 @@
|
||||
|
||||
Mesa Unix/X11 Information
|
||||
|
||||
|
||||
|
||||
Installation
|
||||
============
|
||||
|
||||
There are two ways to compile Mesa on Unix/X11 systems:
|
||||
|
||||
1. The old way:
|
||||
First type 'make' alone to see the list of system
|
||||
configurations currently supported. If you see your configuration on the
|
||||
list, type 'make <config>'. Most popular Unix/X workstations are currently
|
||||
supported.
|
||||
|
||||
If your system configuration is not listed by 'make', you'll have to modify
|
||||
the top-level Makefile and Make-config files. There are instructions in
|
||||
each file.
|
||||
|
||||
When finished, the Mesa libraries will be in the Mesa-x.y/lib/ directory.
|
||||
|
||||
|
||||
2. The new way:
|
||||
Type './configure' and then 'make'. This uses GNU autoconfig.
|
||||
Run 'make check' to build the demos.
|
||||
See docs/INSTALL for more details.
|
||||
When finished, the Mesa libraries will be in the Mesa-x.y/src/.libs/,
|
||||
Mesa-x.y/si-glu/.libs, etc directories.
|
||||
|
||||
|
||||
Notes on assembly language optimizations:
|
||||
|
||||
When using the old-style Makefiles, you can specify a configuration
|
||||
that uses X86 assembly language optimizations (linux-3dnow for example).
|
||||
|
||||
The detection of MMX, 3DNow!, PIII/SSE, etc capability is done at
|
||||
runtime. That means you can compile Mesa for 3DNow! optimizations
|
||||
even if you don't have an AMD CPU.
|
||||
|
||||
However, your Linux binutils and assembler must understand the
|
||||
special instructions in order to compile them. If you have
|
||||
compilation problems, try upgrading your binutils.
|
||||
|
||||
|
||||
Header and library files:
|
||||
After you've compiled Mesa and tried the demos I recommend the following
|
||||
procedure for "installing" Mesa.
|
||||
|
||||
Copy the Mesa include/GL directory to /usr/local/include:
|
||||
cp -r include/GL /usr/local/include
|
||||
|
||||
Copy the Mesa library files to /usr/local/lib:
|
||||
cp lib/* /usr/local/lib
|
||||
|
||||
(actually, use "cp -d" on Linux to preserve symbolic links)
|
||||
|
||||
|
||||
Xt/Motif widgets:
|
||||
If you want to use Mesa or OpenGL in your Xt/Motif program you can build
|
||||
the widgets found in either the widgets-mesa or widgets-sgi directories.
|
||||
The former were written for Mesa and the later are the original SGI
|
||||
widgets. Look in those directories for more information.
|
||||
|
||||
|
||||
Notes:
|
||||
HP users: a Mesa user reports that the HP-UX 10.01 C compiler has
|
||||
a bug which effects glReadPixels. A patch for the compiler (PHSS_5743) is
|
||||
available. Otherwise be sure your compiler is version 10.13 or later.
|
||||
|
||||
QNX users: if you have problems running the demos try setting the
|
||||
stack size to 200K or larger with -N200K, for example.
|
||||
|
||||
SunOS 5.x users: The X shared memory extension may not work
|
||||
correctly. If Mesa prints an error message to the effect of "Shared memory
|
||||
error" then you'll have to append the following three lines to the end of
|
||||
your /etc/system file then reboot:
|
||||
set shmsys:shminfo_shmmax = 0x2000000
|
||||
set shmsys:shminfo_shmmni = 0x1000
|
||||
set shmsys:shminfo_shmseg = 0x100
|
||||
|
||||
|
||||
|
||||
Using the library
|
||||
=================
|
||||
|
||||
Configuration options:
|
||||
The file src/config.h has many parameters which you can adjust such
|
||||
as maximum number of lights, clipping planes, maximum texture size,
|
||||
etc. In particular, you may want to change DEPTH_BITS from 16 to 32
|
||||
if a 16-bit depth buffer isn't precise enough for your application.
|
||||
|
||||
|
||||
Shared libraries:
|
||||
If you compile shared libraries you may have to set an environment
|
||||
variable to specify where the Mesa libraries are located. On Linux and
|
||||
Sun systems for example, set the LD_LIBRARY_PATH variable to include
|
||||
/your-dir/Mesa-2.6/lib. Otherwise, when you try to run a demo it
|
||||
may fail with a message saying that one or more libraries couldn't be
|
||||
found.
|
||||
|
||||
|
||||
Remote display of OpenGL/GLX programs:
|
||||
As of version 1.2.3, Mesa's header files use the same GLenum and GLUenum
|
||||
values as SGI's (and most/all other vendor's) OpenGL headers. This means
|
||||
you can freely mix object files compiled with OpenGL or Mesa headers.
|
||||
In fact, on systems with dynamic runtime linkers it's possible to dynam-
|
||||
ically link with Mesa or OpenGL shared libraries at runtime, without
|
||||
recompiling or relinking anything!
|
||||
|
||||
Using IRIX 5.x as an example, you can run SGI's OpenGL demos with the
|
||||
Mesa shared libraries as follows. Let's assume you're installing Mesa
|
||||
in /usr/local/Mesa and using the C-shell:
|
||||
% cd /usr/local/Mesa
|
||||
% make irix5-dso
|
||||
% setenv _RLD_LIST "/usr/local/Mesa/lib/libGL.so:DEFAULT"
|
||||
% /usr/demos/bin/ideas_ogl // this is a test
|
||||
|
||||
You can now run OpenGL executables on almost any X display! There may
|
||||
be some problems from the fact that Mesa supports many X visual types
|
||||
that an OpenGL client may not expect (grayscale for example). In this
|
||||
case the application may abort, print error messages, or just behave
|
||||
strangely. You may have to experiment with the MESA_RGB_VISUAL envi-
|
||||
ronment variable.
|
||||
|
||||
|
||||
Xt/Motif Widgets:
|
||||
Two versions of the Xt/Motif OpenGL drawing area widgets are included:
|
||||
|
||||
widgets-sgi/ SGI's stock widgets
|
||||
widgets-mesa/ Mesa-tuned widgets
|
||||
|
||||
Look in those directories for details
|
||||
|
||||
|
||||
Togl:
|
||||
Togl is an OpenGL/Mesa widget for Tcl/Tk.
|
||||
See http://togl.sourceforge.net for more information.
|
||||
|
||||
|
||||
|
||||
X Display Modes:
|
||||
Mesa supports RGB(A) rendering into almost any X visual type and depth.
|
||||
|
||||
The glXChooseVisual function tries its best to pick an appropriate visual
|
||||
for the given attribute list. However, if this doesn't suit your needs
|
||||
you can force Mesa to use any X visual you want (any supported by your
|
||||
X server that is) by setting the MESA_RGB_VISUAL and MESA_CI_VISUAL
|
||||
environment variables. When an RGB visual is requested, glXChooseVisual
|
||||
will first look if the MESA_RGB_VISUAL variable is defined. If so, it
|
||||
will try to use the specified visual. Similarly, when a color index
|
||||
visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL
|
||||
variable.
|
||||
|
||||
The format of accepted values is: <visual-class> <depth>
|
||||
Here are some examples:
|
||||
|
||||
using the C-shell:
|
||||
% setenv MESA_RGB_VISUAL "TrueColor 8" // 8-bit TrueColor
|
||||
% setenv MESA_CI_VISUAL "PseudoColor 12" // 12-bit PseudoColor
|
||||
% setenv MESA_RGB_VISUAL "PseudoColor 8" // 8-bit PseudoColor
|
||||
|
||||
using the KornShell:
|
||||
$ export MESA_RGB_VISUAL="TrueColor 8"
|
||||
$ export MESA_CI_VISUAL="PseudoColor 12"
|
||||
$ export MESA_RGB_VISUAL="PseudoColor 8"
|
||||
|
||||
|
||||
Double buffering:
|
||||
Mesa can use either an X Pixmap or XImage as the backbuffer when in
|
||||
double buffer mode. Using GLX, the default is to use an XImage. The
|
||||
MESA_BACK_BUFFER environment variable can override this. The valid
|
||||
values for MESA_BACK_BUFFER are: Pixmap and XImage (only the first
|
||||
letter is checked, case doesn't matter).
|
||||
|
||||
A pixmap is faster when drawing simple lines and polygons while an
|
||||
XImage is faster when Mesa has to do pixel-by-pixel rendering. If you
|
||||
need depth buffering the XImage will almost surely be faster. Exper-
|
||||
iment with the MESA_BACK_BUFFER variable to see which is faster for
|
||||
your application.
|
||||
|
||||
|
||||
Colormaps:
|
||||
When using Mesa directly or with GLX, it's up to the application writer
|
||||
to create a window with an appropriate colormap. The aux, tk, and GLUT
|
||||
toolkits try to minimize colormap "flashing" by sharing colormaps when
|
||||
possible. Specifically, if the visual and depth of the window matches
|
||||
that of the root window, the root window's colormap will be shared by
|
||||
the Mesa window. Otherwise, a new, private colormap will be allocated.
|
||||
|
||||
When sharing the root colormap, Mesa may be unable to allocate the colors
|
||||
it needs, resulting in poor color quality. This can happen when a
|
||||
large number of colorcells in the root colormap are already allocated.
|
||||
To prevent colormap sharing in aux, tk and GLUT, define the environment
|
||||
variable MESA_PRIVATE_CMAP. The value isn't significant.
|
||||
|
||||
|
||||
Gamma correction:
|
||||
To compensate for the nonlinear relationship between pixel values
|
||||
and displayed intensities, there is a gamma correction feature in
|
||||
Mesa. Some systems, such as Silicon Graphics, support gamma
|
||||
correction in hardware (man gamma) so you won't need to use Mesa's
|
||||
gamma facility. Other systems, however, may need gamma adjustment
|
||||
to produce images which look correct. If in the past you thought
|
||||
Mesa's images were too dim, read on.
|
||||
|
||||
Gamma correction is controlled with the MESA_GAMMA environment
|
||||
variable. Its value is of the form "Gr Gg Gb" or just "G" where
|
||||
Gr is the red gamma value, Gg is the green gamma value, Gb is the
|
||||
blue gamma value and G is one gamma value to use for all three
|
||||
channels. Each value is a positive real number typically in the
|
||||
range 1.0 to 2.5. The defaults are all 1.0, effectively disabling
|
||||
gamma correction. Examples using csh:
|
||||
|
||||
% setenv MESA_GAMMA "2.3 2.2 2.4" // separate R,G,B values
|
||||
% setenv MESA_GAMMA "2.0" // same gamma for R,G,B
|
||||
|
||||
The demos/gamma.c program may help you to determine reasonable gamma
|
||||
value for your display. With correct gamma values, the color intensities
|
||||
displayed in the top row (drawn by dithering) should nearly match those
|
||||
in the bottom row (drawn as grays).
|
||||
|
||||
Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well
|
||||
on HP displays using the HP-ColorRecovery technology.
|
||||
|
||||
Mesa implements gamma correction with a lookup table which translates
|
||||
a "linear" pixel value to a gamma-corrected pixel value. There is a
|
||||
small performance penalty. Gamma correction only works in RGB mode.
|
||||
Also be aware that pixel values read back from the frame buffer will
|
||||
not be "un-corrected" so glReadPixels may not return the same data
|
||||
drawn with glDrawPixels.
|
||||
|
||||
For more information about gamma correction see:
|
||||
http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html
|
||||
|
||||
|
||||
Overlay Planes
|
||||
|
||||
Overlay planes in the frame buffer are supported by Mesa but require
|
||||
hardware and X server support. To determine if your X server has
|
||||
overlay support you can test for the SERVER_OVERLAY_VISUALS property:
|
||||
|
||||
xprop -root | grep SERVER_OVERLAY_VISUALS
|
||||
|
||||
|
||||
HPCR glClear(GL_COLOR_BUFFER_BIT) dithering
|
||||
|
||||
If you set the MESA_HPCR_CLEAR environment variable then dithering
|
||||
will be used when clearing the color buffer. This is only applicable
|
||||
to HP systems with the HPCR (Color Recovery) system.
|
||||
|
||||
|
||||
Extensions
|
||||
==========
|
||||
There are three Mesa-specific GLX extensions at this time.
|
||||
|
||||
GLX_MESA_pixmap_colormap
|
||||
|
||||
This extension adds the GLX function:
|
||||
|
||||
GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
|
||||
Pixmap pixmap, Colormap cmap )
|
||||
|
||||
It is an alternative to the standard glXCreateGLXPixmap() function.
|
||||
Since Mesa supports RGB rendering into any X visual, not just True-
|
||||
Color or DirectColor, Mesa needs colormap information to convert RGB
|
||||
values into pixel values. An X window carries this information but a
|
||||
pixmap does not. This function associates a colormap to a GLX pixmap.
|
||||
See the xdemos/glxpixmap.c file for an example of how to use this
|
||||
extension.
|
||||
|
||||
GLX_MESA_release_buffers
|
||||
|
||||
Mesa associates a set of ancillary (depth, accumulation, stencil and
|
||||
alpha) buffers with each X window it draws into. These ancillary
|
||||
buffers are allocated for each X window the first time the X window
|
||||
is passed to glXMakeCurrent(). Mesa, however, can't detect when an
|
||||
X window has been destroyed in order to free the ancillary buffers.
|
||||
|
||||
The best it can do is to check for recently destroyed windows whenever
|
||||
the client calls the glXCreateContext() or glXDestroyContext()
|
||||
functions. This may not be sufficient in all situations though.
|
||||
|
||||
The GLX_MESA_release_buffers extension allows a client to explicitly
|
||||
deallocate the ancillary buffers by calling glxReleaseBuffersMESA()
|
||||
just before an X window is destroyed. For example:
|
||||
|
||||
#ifdef GLX_MESA_release_buffers
|
||||
glXReleaseBuffersMESA( dpy, window );
|
||||
#endif
|
||||
XDestroyWindow( dpy, window );
|
||||
|
||||
This extension is new in Mesa 2.0.
|
||||
|
||||
GLX_MESA_copy_sub_buffer
|
||||
|
||||
This extension adds the glXCopySubBufferMESA() function. It works
|
||||
like glXSwapBuffers() but only copies a sub-region of the window
|
||||
instead of the whole window.
|
||||
|
||||
This extension is new in Mesa version 2.6
|
||||
|
||||
|
||||
|
||||
Summary of X-related environment variables:
|
||||
MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
|
||||
MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
|
||||
MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
|
||||
MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
|
||||
MESA_GAMMA - gamma correction coefficients (X only)
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: README.X11,v 3.10 2003/03/08 17:38:57 brianp Exp $
|
146
docs/RELNOTES-3.1
Normal file
146
docs/RELNOTES-3.1
Normal file
@@ -0,0 +1,146 @@
|
||||
|
||||
Mesa 3.1 release notes
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
New copyright
|
||||
-------------
|
||||
|
||||
Mesa 3.1 will be distributed under an XFree86-style copyright instead
|
||||
of the GNU LGPL.
|
||||
|
||||
|
||||
New directories
|
||||
---------------
|
||||
|
||||
All documentation files are now in the docs/ directory.
|
||||
All shell scripts are now in the bin/ directory.
|
||||
|
||||
|
||||
New library names
|
||||
-----------------
|
||||
|
||||
Formerly, the main Mesa library was named libMesaGL.so (or libMesaGL.a)
|
||||
and the GLU library was named libMesaGLU.so (or libMesaGLU.a).
|
||||
|
||||
Now, the main library is named libGL.so (or libGL.a) and the GLU library
|
||||
is named libGLU.so (or libGLU.a).
|
||||
|
||||
The change allows Mesa to be more easily substituted for OpenGL.
|
||||
Specifically, the linker/loader on some Unix-like systems won't
|
||||
allow libMesaGL.so to be used instead of libGL.so if the application
|
||||
was linked with the former.
|
||||
|
||||
Warning: if you have another OpenGL implementation installed on your
|
||||
system (i.e. you have another OpenGL libGL.so) you'll have to be
|
||||
carefull about which library (OpenGL or Mesa) you link against. Be
|
||||
aware of -L linker flags and the value of the LD_LIBRARY_PATH environment
|
||||
variable.
|
||||
|
||||
|
||||
New library versioning
|
||||
----------------------
|
||||
|
||||
Previously, the Mesa GL library was named libMesaGL.so.3.0
|
||||
To better support Linux/OpenGL standards, the Mesa GL library is now
|
||||
named libGL.so.1.2.030100 This indicates version 1.2 of the OpenGL spec
|
||||
and Mesa implementation 3.1.0
|
||||
|
||||
In the long term this will allow better interoperability with other
|
||||
OpenGL implementations, especially on Linux. In the short term,
|
||||
OpenGL apps may have to be relinked to use the new library naming.
|
||||
|
||||
|
||||
|
||||
New makefiles
|
||||
-------------
|
||||
|
||||
The old Makefiles found in the various directories have been renamed
|
||||
to Makefile.X11 in order to prevent filename collisions with autoconfig-
|
||||
generated Makefiles.
|
||||
|
||||
The top-level Makefile simply includes Makefile.X11
|
||||
If your top-level Makefile get's overwritten/destroyed you can restore
|
||||
it by copying Makefile.X11 to Makefile
|
||||
|
||||
|
||||
New extensions
|
||||
--------------
|
||||
|
||||
GL_EXT_stencil_wrap
|
||||
Implements two new stencil operations: GL_INCR_WRAP_EXT and
|
||||
GL_DECR_WRAP_EXT which allow stencil increment and decrement
|
||||
without clamping.
|
||||
|
||||
GL_INGR_blend_func_separate
|
||||
Allows specification of blend factors for RGB and Alpha independently.
|
||||
(INGR = Intergraph)
|
||||
|
||||
GL_ARB_multitexture
|
||||
Multiple simultaneous textures. (ARB = Architecture Review Board)
|
||||
|
||||
GL_NV_texgen_reflection
|
||||
nVidia texgen extension for better reflection mapping.
|
||||
|
||||
GL_PGI_misc_hints
|
||||
Assorted transformation hints.
|
||||
|
||||
GL_EXT_compiled_vertex_array
|
||||
Compiled vertex arrays.
|
||||
|
||||
GL_EXT_clip_volume_hint
|
||||
Allows one to disable clip volume (frustum) testing.
|
||||
|
||||
|
||||
|
||||
Extensions removed
|
||||
------------------
|
||||
|
||||
GL_EXT_multitexture - obsolete in favor of GL_ARB_multitexture
|
||||
|
||||
|
||||
|
||||
Config file
|
||||
-----------
|
||||
|
||||
By default, /etc/mesa.conf will be read when Mesa starts. This
|
||||
file controls default hints, enable/disable of extensions, and
|
||||
more. See the CONFIG file for documentation.
|
||||
|
||||
|
||||
|
||||
Optimizations
|
||||
-------------
|
||||
|
||||
Keith Whitwell has contributed significant optimizations to Mesa's
|
||||
vertex transformation code. Basically, the whole transformation
|
||||
stage of Mesa has been rewritten.
|
||||
|
||||
It's impossible to give a speedup factor. You'll just have to
|
||||
try your app and see how it performs.
|
||||
|
||||
|
||||
|
||||
Device Driver changes
|
||||
---------------------
|
||||
|
||||
A bunch of new device driver functions have been added. See src/dd.h
|
||||
Keith Harrison contributed many of them. I've been planning on adding
|
||||
a bunch of functions like these to make writing hardware drivers easier.
|
||||
More such function will probably be added in the near future.
|
||||
|
||||
|
||||
|
||||
Miscellaneous
|
||||
-------------
|
||||
|
||||
util/glstate.c has some handy functions for debugging. Basically, it
|
||||
offers a simple function for printing GL state variables. It's not
|
||||
finished yet. There's a LOT more GLenum records to be added (see the
|
||||
code). Anyone want to help?
|
||||
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.1,v 1.2 2000/04/07 17:08:06 brianp Exp $
|
12
docs/RELNOTES-3.2
Normal file
12
docs/RELNOTES-3.2
Normal file
@@ -0,0 +1,12 @@
|
||||
|
||||
Mesa 3.2 release notes
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
Mesa 3.2 is a stabilization of the Mesa 3.1 release. No new features
|
||||
have been added. For a list of bug fixes please read the VERSIONS file.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.2,v 1.2 2000/04/07 17:08:06 brianp Exp $
|
32
docs/RELNOTES-3.2.1
Normal file
32
docs/RELNOTES-3.2.1
Normal file
@@ -0,0 +1,32 @@
|
||||
|
||||
Mesa 3.2.1 release notes
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
The Mesa 3.2.1 release mainly just fixes bugs since the 3.2 release.
|
||||
See the VERSIONS file for the exact list.
|
||||
|
||||
|
||||
|
||||
GLU Polygon Tessellator
|
||||
-----------------------
|
||||
|
||||
The GLU tessellator has been reverted back to the version included
|
||||
with Mesa 3.0 since it's more stable. The Mesa 3.1/3.2 tessellator
|
||||
implemented the GLU 1.3 specification but suffered from a number of
|
||||
bugs.
|
||||
|
||||
Mesa implements GLU 1.1.
|
||||
|
||||
Ideally, people should use the GLU 1.3 library included in SGI's
|
||||
OpenGL Sample Implementation (SI) available from
|
||||
http://oss.sgi.com/projects/ogl-sample/
|
||||
People are working to make easy-to-install Linux RPMs of the
|
||||
GLU library.
|
||||
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.2.1,v 1.2 2000/07/21 16:32:33 brianp Exp $
|
271
docs/RELNOTES-3.3
Normal file
271
docs/RELNOTES-3.3
Normal file
@@ -0,0 +1,271 @@
|
||||
|
||||
Mesa 3.3 release notes
|
||||
|
||||
July 21, 2000
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.2.1) designate stable releases.
|
||||
|
||||
Mesa 3.3 has a undergone many internal changes since version 3.2
|
||||
and features a lot of new extensions. 3.3 is expected to be pretty
|
||||
stable, but perhaps not as stable as 3.2 which has been used by
|
||||
thousands of users over the past months.
|
||||
|
||||
Everyone is encouraged to try Mesa 3.3. Bugs should be reported to
|
||||
the Mesa bug database on www.sourceforge.net.
|
||||
|
||||
|
||||
|
||||
Header file / GLenum changes
|
||||
----------------------------
|
||||
|
||||
The gl.h and glu.h headers now use #defines to define all GL_* tokens
|
||||
instead of C-language enums. This change improves Mesa/OpenGL
|
||||
interoperability.
|
||||
|
||||
|
||||
|
||||
New API dispatch code
|
||||
---------------------
|
||||
|
||||
The core Mesa gl* functions are now implemented with a new dispatch
|
||||
(jump table) which will allow simultaneous direct/indirect rendering.
|
||||
|
||||
The code is found in the glapi*.[ch] files.
|
||||
|
||||
Of interest: the actual "glFooBar" functions are generated with
|
||||
templatized code defined in glapitemp.h and included by glapi.c
|
||||
The glapitemp.h template should be reusable for all sorts of OpenGL
|
||||
projects.
|
||||
|
||||
The new dispatch code has also optimized with x86 assembly code.
|
||||
This optimization eliminates copying the function arguments during
|
||||
dispatch.
|
||||
|
||||
|
||||
|
||||
New thread support
|
||||
------------------
|
||||
|
||||
Thread support in Mesa has been rewritten. The glthread.[ch] files
|
||||
replace mthreads.[ch]. Thread safety is always enabled (on platforms
|
||||
which support threads, that is). There is virtually no performance
|
||||
penalty for typical single-thread applications. See the glapi.c
|
||||
file for details.
|
||||
|
||||
The Xlib driver (XMesa) is now thread-safe as well. Be sure to
|
||||
call XInitThreads() in your app first. See the xdemos/glthreads.c
|
||||
demo for an example.
|
||||
|
||||
|
||||
|
||||
Make configuration changes
|
||||
--------------------------
|
||||
|
||||
If you use the old-style (non GNU automake) method to build Mesa note
|
||||
that several of the configuration names have changed:
|
||||
|
||||
Old name New name
|
||||
------------- ----------------
|
||||
linux-elf linux
|
||||
linux linux-static
|
||||
linux-386-elf linux-386
|
||||
linux-386 linux-386-static
|
||||
etc.
|
||||
|
||||
|
||||
|
||||
New extensions
|
||||
--------------
|
||||
|
||||
GL_ARB_transpose_matrix
|
||||
Adds glLoadTransposeMatrixARB() and glMultTransposeMatrixARB()
|
||||
functions.
|
||||
|
||||
GL_ARB_texture_cube_map
|
||||
For cube-based reflection mapping.
|
||||
|
||||
GL_EXT_texture_add_env
|
||||
Adds GL_ADD texture environment mode.
|
||||
See http://www.berkelium.com/OpenGL/EXT/texture_env_add.txt
|
||||
|
||||
GL_EXT_texture_lod_bias
|
||||
Allows mipmapped texture blurring and sharpening.
|
||||
|
||||
GLX_EXT_visual_rating extension
|
||||
This extension has no effect in stand-alone Mesa (used for DRI).
|
||||
|
||||
GL_HP_occlusion_test
|
||||
Used for bounding box occlusion testing (see demos/occlude.c).
|
||||
|
||||
GL_SGIX_pixel_texture / GL_SGIS_pixel_texture
|
||||
Lets glDraw/CopyPixels draw a texture coordinate image.
|
||||
|
||||
GL_SGI_color_matrix
|
||||
Adds a color matrix and another set of scale and bias parameters
|
||||
to the glDraw/CopyPixels paths.
|
||||
|
||||
GL_SGI_color_table
|
||||
Adds additional color tables to the glDraw/Read/CopyPixels paths.
|
||||
|
||||
GL_EXT_histogram
|
||||
Compute histograms for glDraw/Read/CopyPixels.
|
||||
|
||||
GL_EXT_blend_func_separate
|
||||
This is the same as GL_INGR_blend_func_separate.
|
||||
|
||||
GL_ARB_texture_cube_mapping
|
||||
6-face cube mapping, nicer than sphere mapping
|
||||
|
||||
GL_EXT_texture_env_combine
|
||||
For advanced texture environment effects.
|
||||
|
||||
|
||||
Documentation for all these functions can be found at
|
||||
http://oss.sgi.com/projects/ogl-sample/registry/
|
||||
|
||||
|
||||
|
||||
GLX_SGI_make_current_read functionality
|
||||
---------------------------------------
|
||||
|
||||
The functionality of this extension is needed for GLX 1.3 (and required
|
||||
for the Linux/OpenGL standards base).
|
||||
|
||||
Implementing this function required a **DEVICE DRIVER CHANGE**.
|
||||
The old SetBuffer() function has been replaced by SetReadBuffer() and
|
||||
SetDrawBuffer(). All device drivers will have to be updated because
|
||||
of this change.
|
||||
|
||||
The new function, glXMakeContextCurrent(), in GLX 1.3 now works in Mesa.
|
||||
The xdemos/wincopy.c program demonstrates it.
|
||||
|
||||
|
||||
|
||||
Image-related code changes
|
||||
--------------------------
|
||||
|
||||
The imaging path code used by glDrawPixels, glTexImage[123]D,
|
||||
glTexSubImage[123], etc has been rewritten. It's now faster,
|
||||
uses less memory and has several bug fixes. This work was
|
||||
actually started in Mesa 3.1 with the glTexImage paths but has now
|
||||
been carried over to glDrawPixels as well.
|
||||
|
||||
|
||||
|
||||
Device driver interface changes
|
||||
-------------------------------
|
||||
|
||||
Added new functions for hardware stencil buffer support:
|
||||
WriteStencilSpan
|
||||
ReadStencilSpan
|
||||
WriteStencilPixels
|
||||
ReadStencilPixels
|
||||
|
||||
|
||||
Removed old depth buffer functions:
|
||||
AllocDepthBuffer
|
||||
DepthTestSpan
|
||||
DepthTestPixels
|
||||
ReadDepthSpanFloat
|
||||
ReadDepthSpanInt
|
||||
|
||||
|
||||
Added new depth buffer functions:
|
||||
WriteDepthSpan
|
||||
ReadDepthSpan
|
||||
WriteDepthPixels
|
||||
ReadDepthPixels
|
||||
|
||||
These functions always read/write 32-bit GLuints. This will allow
|
||||
drivers to have anywhere from 0 to 32-bit Z buffers without
|
||||
recompiling for 16 vs 32 bits as was previously needed.
|
||||
|
||||
|
||||
New texture image functions
|
||||
The entire interface for texture image specification has been updated.
|
||||
With the new functions, it's optional for Mesa to keep an internal copy
|
||||
of all textures. Texture download should be a lot faster when the extra
|
||||
copy isn't made.
|
||||
|
||||
Misc changes
|
||||
TexEnv now takes a target argument
|
||||
Removed UseGlobalTexturePalette (use Enable function instead)
|
||||
|
||||
|
||||
Also added
|
||||
ReadPixels
|
||||
CopyPixels
|
||||
|
||||
|
||||
The SetBufffer function has been replaced by SetDrawBuffer and
|
||||
SetReadBuffer functions. This lets core Mesa independently
|
||||
specify which buffer is to be used for reading and which for
|
||||
drawing.
|
||||
|
||||
The Clear function's mask parameter has changed. Instead of
|
||||
mask being the flags specified by the user to glClear, the
|
||||
mask is now a bitmask of the DD_*_BIT flags in dd.h. Now
|
||||
multiple color buffers can be specified for clearing (ala
|
||||
glDrawBuffers). The driver's Clear function must also
|
||||
check the glColorMask glIndexMask, and glStencilMask settings
|
||||
and do the right thing. See the X/Mesa, OS/Mesa, or FX/Mesa
|
||||
drivers for examples.
|
||||
|
||||
|
||||
The depth buffer changes shouldn't be hard to make for existing
|
||||
drivers. In fact, it should simply the code. Be careful with
|
||||
the depthBits value passed to gl_create_context(). 1 is a bad
|
||||
value! It should normally be 0, 16, 24, or 32.
|
||||
|
||||
|
||||
gl_create_framebuffer() takes new arguments which explicitly tell
|
||||
core Mesa which ancillary buffers (depth, stencil, accum, alpha)
|
||||
should be implemented in software. Mesa hardware drivers should
|
||||
carefully set these flags depending on which buffers are in the
|
||||
graphics card.
|
||||
|
||||
|
||||
|
||||
Internal constants
|
||||
------------------
|
||||
|
||||
Point and line size range and granularity limits are now stored
|
||||
in the gl_constants struct, which is the Const member of GLcontext.
|
||||
The limits are initialized from values in config.h but may be
|
||||
overridden by device drivers to reflect the limits of that driver's
|
||||
hardware.
|
||||
|
||||
Also added constants for NumAuxBuffers and SubPixelBits.
|
||||
|
||||
|
||||
|
||||
OpenGL Conformance
|
||||
------------------
|
||||
|
||||
Mesa now passes all the OpenGL 1.1 conformance tests, except for
|
||||
antialiased lines. AA lines fail on some, but not all, the tests.
|
||||
In order to fix the remaining failures, a new AA line algorithm will
|
||||
be needed (which computes coverage values for end-point fragments).
|
||||
This will be done for Mesa 3.5/3.6.
|
||||
|
||||
|
||||
|
||||
OpenGL 1.2 GL_ARB_imaging subset
|
||||
--------------------------------
|
||||
|
||||
Mesa 3.3 implements all the features of GL_ARB_imaging except for
|
||||
image convolution. This will (hopefully) be done for Mesa 3.5/3.6.
|
||||
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.3,v 1.8 2000/07/21 16:26:41 brianp Exp $
|
22
docs/RELNOTES-3.4
Normal file
22
docs/RELNOTES-3.4
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
Mesa 3.4 release notes
|
||||
|
||||
November 3, 2000
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa 3.4 simply fixes bugs found in the Mesa 3.3 release. For details,
|
||||
see the VERSIONS file.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.4,v 1.2 2002/03/23 02:37:17 brianp Exp $
|
22
docs/RELNOTES-3.4.1
Normal file
22
docs/RELNOTES-3.4.1
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
Mesa 3.4.1 release notes
|
||||
|
||||
February 9, 2001
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa 3.4.1 is a maintenance release that simply fixes bugs found since
|
||||
the Mesa 3.4 release. For details, see the VERSIONS file.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.4.1,v 1.2 2001/05/23 14:45:01 brianp Exp $
|
22
docs/RELNOTES-3.4.2
Normal file
22
docs/RELNOTES-3.4.2
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
Mesa 3.4.2 release notes
|
||||
|
||||
May 17, 2001
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa 3.4.2 is a maintenance release that simply fixes bugs found since
|
||||
the Mesa 3.4.1 release. For details, see the VERSIONS file.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.4.2,v 1.2 2001/05/23 14:45:01 brianp Exp $
|
228
docs/RELNOTES-3.5
Normal file
228
docs/RELNOTES-3.5
Normal file
@@ -0,0 +1,228 @@
|
||||
|
||||
Mesa 3.5 release notes
|
||||
|
||||
June 21, 2001
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.5) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
The biggest change in Mesa 3.5 is a complete overhaul of the source
|
||||
code in order to make it more modular. This was driven by the DRI
|
||||
hardware drivers. It simplifies the DRI drivers and opens the door
|
||||
to hardware transform/clip/lighting (TCL). Keith Whitwell can take
|
||||
the credit for that.
|
||||
|
||||
|
||||
|
||||
Driver Support
|
||||
--------------
|
||||
|
||||
The device driver interface in Mesa 3.5 has changed a lot since Mesa 3.4
|
||||
Not all of the older Mesa drivers have been updated. Here's the status:
|
||||
|
||||
Driver Status
|
||||
---------------------- -----------
|
||||
XMesa (Xlib) updated
|
||||
OSMesa (off-screen) updated
|
||||
FX (3dfx Voodoo1/2) updated
|
||||
SVGA updated
|
||||
GGI not updated
|
||||
Windows/Win32 not updated
|
||||
DOS/DJGPP not updated
|
||||
BeOS not updated
|
||||
Allegro not updated
|
||||
D3D not updated
|
||||
DOS not updated
|
||||
|
||||
We're looking for volunteers to update the remaining drivers. Please
|
||||
post to the Mesa3d-dev mailing list if you can help.
|
||||
|
||||
|
||||
|
||||
GLU 1.3
|
||||
-------
|
||||
|
||||
Mesa 3.5 includes the SGI Sample Implementation (SI) GLU library.
|
||||
This version of GLU supports the GLU 1.3 specification. The old
|
||||
Mesa GLU library implemented the 1.1 specification. The SI GLU
|
||||
library should work much better.
|
||||
|
||||
You'll need a C++ compiler to compile the SI GLU library. This may
|
||||
be a problem on some systems.
|
||||
|
||||
|
||||
|
||||
New Extensions
|
||||
--------------
|
||||
|
||||
GL_EXT_convolution
|
||||
Adds image convolution to glRead/Copy/DrawPixels/TexImage.
|
||||
|
||||
GL_ARB_imaging
|
||||
This is the optional imaging subset of OpenGL 1.2.
|
||||
It's the GL_EXT_convolution, GL_HP_convolution_border_modes,
|
||||
GL_EXT_histogram, GL_EXT_color_table, GL_EXT_color_subtable
|
||||
GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract
|
||||
and GL_SGI_color_matrix extensions all rolled together.
|
||||
This is supported in all software renderers but not in all
|
||||
hardware drivers (3dfx for example).
|
||||
|
||||
GL_ARB_texture_compression
|
||||
This is supported in Mesa but only used by the 3dfx DRI drivers
|
||||
for Voodoo4 and later.
|
||||
|
||||
GL_ARB_texture_env_add
|
||||
This is identical to GL_EXT_texture_env_add.
|
||||
|
||||
GL_NV_blend_square
|
||||
Adds extra blend source and dest factors which allow squaring
|
||||
of color values.
|
||||
|
||||
GL_EXT_fog_coord
|
||||
Allows specification of a per-vertex fog coordinate instead of
|
||||
having fog always computed from the eye distance.
|
||||
|
||||
GL_EXT_secondary_color
|
||||
Allows specifying the secondary (specular) color for each vertex
|
||||
instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR
|
||||
mode.
|
||||
|
||||
GL_ARB_texture_env_combine
|
||||
Basically the same as GL_EXT_texture_env_combine
|
||||
|
||||
GL_ARB_texture_env_add extension
|
||||
Texture addition mode.
|
||||
|
||||
GL_ARB_texture_env_dot3 extension
|
||||
Dot product texture environment.
|
||||
|
||||
GL_ARB_texture_border_clamp
|
||||
Adds GL_CLAMP_TO_BORDER_ARB texture wrap mode
|
||||
|
||||
GL_SGIX_depth_texture, GL_SGIX_shadow and GL_SGIX_shadow_ambient
|
||||
Implements a shadow casting algorithm based on depth map textures
|
||||
|
||||
GL_SGIS_generate_mipmap
|
||||
Automatically generate lower mipmap images whenever the base mipmap
|
||||
image is changed with glTexImage, glCopyTexImage, etc.
|
||||
|
||||
|
||||
|
||||
libOSMesa.so
|
||||
------------
|
||||
|
||||
libOSMesa.so is a new library which contains the OSMesa interface for
|
||||
off-screen rendering. Apps which need the OSMesa interface should link
|
||||
with both -lOSMesa and -lGL. This change was made so that stand-alone
|
||||
Mesa works the same way as XFree86/DRI's libGL.
|
||||
|
||||
|
||||
|
||||
Device Driver Changes / Core Mesa Changes
|
||||
-----------------------------------------
|
||||
|
||||
The ctx->Driver.LogicOp() function has been removed. It used to
|
||||
be called during state update in order to determine if the driver
|
||||
could do glLogicOp() operations, and if not, set the SWLogicOpEnabled
|
||||
flag. Drivers should instead examine the LogicOp state themselves
|
||||
and choose specialized point, line, and triangle functions appropriately,
|
||||
or fall back to software rendering. The Xlib driver was the only driver
|
||||
to use this function. And since the Xlib driver no longer draws
|
||||
points, lines or triangles using Xlib, the LogicOp function isn't needed.
|
||||
|
||||
The ctx->Driver.Dither() function has been removed. Drivers should
|
||||
detect dither enable/disable via ctx->Driver.Enable() instead.
|
||||
|
||||
The ctx->Driver.IndexMask() and ctx->Driver.ColorMask() functions
|
||||
are now just called from glIndexMask and glColorMask like the other
|
||||
GL state-changing functions. They are no longer called from inside
|
||||
gl_update_state(). Also, they now return void. The change was made
|
||||
mostly for sake of uniformity.
|
||||
|
||||
The NEW_DRVSTATE[0123] flags have been removed. They weren't being used
|
||||
and are obsolete w.r.t. the way state updates are done in DRI drivers.
|
||||
|
||||
|
||||
Removed obsolete gl_create_visual() and gl_destroy_visual().
|
||||
|
||||
Renamed functions (new namespace):
|
||||
|
||||
old new
|
||||
gl_create_framebuffer _mesa_create_framebuffer
|
||||
gl_destroy_framebuffer _mesa_destroy_framebuffer
|
||||
gl_create_context _mesa_create_context
|
||||
gl_destroy_context _mesa_destroy_context
|
||||
gl_context_initialize _mesa_context_initialize
|
||||
gl_copy_context _mesa_copy_context
|
||||
gl_make_current _mesa_make_current
|
||||
gl_make_current2 _mesa_make_current2
|
||||
gl_get_current_context _mesa_get_current_context
|
||||
gl_flush_vb _mesa_flush_vb
|
||||
gl_warning _mesa_warning
|
||||
gl_compile_error _mesa_compile_error
|
||||
|
||||
|
||||
All the drivers have been updated, but not all of them have been
|
||||
tested since I can't test some platforms (DOS, Windows, Allegro, etc).
|
||||
|
||||
|
||||
X/Mesa Driver
|
||||
-------------
|
||||
|
||||
The source files for the X/Mesa driver in src/X have been renamed.
|
||||
The xmesa[1234].c files are gone. The new files are xm_api.c,
|
||||
xm_dd.c, xm_line.c, xm_span.c and xm_tri.c.
|
||||
|
||||
|
||||
|
||||
Multitexture
|
||||
------------
|
||||
|
||||
Eight texture units are now supported by default.
|
||||
|
||||
|
||||
|
||||
OpenGL SI related changes
|
||||
-------------------------
|
||||
|
||||
In an effort to make Mesa's internal interfaces more like the OpenGL
|
||||
SI interfaces, a number of changes have been made:
|
||||
|
||||
1. Importing the SI's glcore.h file which defines a number of
|
||||
interface structures like __GLimports and __GLexports.
|
||||
|
||||
2. Renamed "struct gl_context" to "struct __GLcontextRec".
|
||||
|
||||
3. Added __glCoreCreateContext() and __glCoreNopDispatch() functions.
|
||||
|
||||
4. The GLcontext member Visual is no longer a pointer.
|
||||
|
||||
5. New file: imports.c to setup default import functions for Mesa.
|
||||
|
||||
|
||||
|
||||
|
||||
16-bit color channels
|
||||
---------------------
|
||||
|
||||
There's experimental support for 16-bit color channels (64-bit pixels)
|
||||
in Mesa 3.5. Only the OSMesa interface can be used for 16-bit rendering.
|
||||
Type "make linux-osmesa16" in the top-level directory to build the
|
||||
special libOSMesa16.so library.
|
||||
|
||||
This hasn't been tested very thoroughly yet so please file bug reports
|
||||
if you have trouble.
|
||||
|
||||
In the future I hope to implement support for 32-bit, floating point
|
||||
color channels.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-3.5,v 1.14 2001/06/20 19:02:48 brianp Exp $
|
163
docs/RELNOTES-4.0
Normal file
163
docs/RELNOTES-4.0
Normal file
@@ -0,0 +1,163 @@
|
||||
|
||||
Mesa 4.0 release notes
|
||||
|
||||
October 18, 2001
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa version 4.0 signifies two things:
|
||||
|
||||
1. A stabilization of the 3.5 development release
|
||||
2. Implementation of the OpenGL 1.3 specification
|
||||
|
||||
|
||||
Note that the Mesa major version number is incremented with the OpenGL
|
||||
minor version number:
|
||||
|
||||
Mesa 1.x == OpenGL 1.0
|
||||
Mesa 2.x == OpenGL 1.1
|
||||
Mesa 3.x == OpenGL 1.2
|
||||
Mesa 4.x == OpenGL 1.3
|
||||
|
||||
|
||||
|
||||
New Features
|
||||
------------
|
||||
|
||||
Mesa 3.5 already had all the new features of OpenGL 1.3, implemented as
|
||||
extensions. These extensions were simply promoted to standard features:
|
||||
|
||||
GL_ARB_multisample
|
||||
GL_ARB_multitexture
|
||||
GL_ARB_texture_border_clamp
|
||||
GL_ARB_texture_compression
|
||||
GL_ARB_texture_cube_map
|
||||
GL_ARB_texture_env_add
|
||||
GL_ARB_texture_env_combine
|
||||
GL_ARB_texture_env_dot3
|
||||
GL_ARB_transpose_matrix
|
||||
|
||||
In Mesa 4.0 the functions defined by these extensions are now available
|
||||
without the "ARB" suffix. For example, glLoadTransposeMatrixf() is now
|
||||
a standard API function. The new functions in OpenGL 1.3 and Mesa 4.0 are:
|
||||
|
||||
glActiveTexture
|
||||
glClientActiveTexture
|
||||
glCompressedTexImage1D
|
||||
glCompressedTexImage2D
|
||||
glCompressedTexImage3D
|
||||
glCompressedTexSubImage1D
|
||||
glCompressedTexSubImage2D
|
||||
glCompressedTexSubImage3D
|
||||
glGetCompressedTexImage
|
||||
glLoadTransposeMatrixd
|
||||
glLoadTransposeMatrixf
|
||||
glMultiTexCoord1d
|
||||
glMultiTexCoord1dv
|
||||
glMultiTexCoord1f
|
||||
glMultiTexCoord1fv
|
||||
glMultiTexCoord1i
|
||||
glMultiTexCoord1iv
|
||||
glMultiTexCoord1s
|
||||
glMultiTexCoord1sv
|
||||
glMultiTexCoord2d
|
||||
glMultiTexCoord2dv
|
||||
glMultiTexCoord2f
|
||||
glMultiTexCoord2fv
|
||||
glMultiTexCoord2i
|
||||
glMultiTexCoord2iv
|
||||
glMultiTexCoord2s
|
||||
glMultiTexCoord2sv
|
||||
glMultiTexCoord3d
|
||||
glMultiTexCoord3dv
|
||||
glMultiTexCoord3f
|
||||
glMultiTexCoord3fv
|
||||
glMultiTexCoord3i
|
||||
glMultiTexCoord3iv
|
||||
glMultiTexCoord3s
|
||||
glMultiTexCoord3sv
|
||||
glMultiTexCoord4d
|
||||
glMultiTexCoord4dv
|
||||
glMultiTexCoord4f
|
||||
glMultiTexCoord4fv
|
||||
glMultiTexCoord4i
|
||||
glMultiTexCoord4iv
|
||||
glMultiTexCoord4s
|
||||
glMultiTexCoord4sv
|
||||
glMultTransposeMatrixd
|
||||
glMultTransposeMatrixf
|
||||
glSampleCoverage
|
||||
glSamplePass
|
||||
|
||||
|
||||
GLX 1.4 is the companion to OpenGL 1.3. The only new features in GLX 1.4
|
||||
are support for multisampling and the GLX_ARB_get_proc_address extension.
|
||||
glXGetProcAddress() is the only new function in GLX 1.4.
|
||||
|
||||
|
||||
|
||||
Multisample and Texture Compression
|
||||
-----------------------------------
|
||||
|
||||
The OpenGL 1.3 specification allows the multisample and texture compression
|
||||
features to essentially be no-ops. For example, if you query for multisample
|
||||
support you'll find none, but the API functions work.
|
||||
|
||||
Similarly, texture compression is not implemented by any of the software
|
||||
drivers but you can specify a generic compressed texture format (like
|
||||
GL_COMPRESSED_RGBA) to glTexImage2D and it'll be accepted.
|
||||
|
||||
|
||||
|
||||
Device Drivers
|
||||
--------------
|
||||
|
||||
Mesa advertises itself as either OpenGL 1.2 or OpenGL 1.3 depending on the
|
||||
device driver. If the driver enables all the ARB extensions which are part
|
||||
of OpenGL 1.3 then glGetString(GL_VERSION) will return "1.3". Otherwise,
|
||||
it'll return "1.2".
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of the drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.3
|
||||
OSMesa (off-screen) implements OpenGL 1.3
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.3
|
||||
GGI needs updating
|
||||
DOS/DJGPP needs updating
|
||||
BeOS needs updating
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
DOS needs updating
|
||||
|
||||
Special thanks go to Karl Schultz for updating the Windows driver.
|
||||
|
||||
The XFree86/DRI drivers have not yet been updated to use Mesa 4.0 as of
|
||||
September 2001, but that should happen eventually.
|
||||
|
||||
|
||||
|
||||
Other Changes
|
||||
-------------
|
||||
|
||||
See the VERSIONS file for more details about bug fixes, etc. in Mesa 4.0.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-4.0,v 3.2 2001/10/17 14:59:21 brianp Exp $
|
22
docs/RELNOTES-4.0.1
Normal file
22
docs/RELNOTES-4.0.1
Normal file
@@ -0,0 +1,22 @@
|
||||
|
||||
Mesa 4.0.1 release notes
|
||||
|
||||
December 17, 2001
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa 4.0.1 only contains bug fixes since version 4.0.
|
||||
|
||||
See the docs/VERSIONS file for the list of bug fixes.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-4.0.1,v 1.2 2001/12/18 14:08:23 brianp Exp $
|
50
docs/RELNOTES-4.0.2
Normal file
50
docs/RELNOTES-4.0.2
Normal file
@@ -0,0 +1,50 @@
|
||||
|
||||
Mesa 4.0.2 release notes
|
||||
|
||||
March 25, 2002
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa 4.0.2 only contains bug fixes and a new DOS driver since version 4.0.1.
|
||||
|
||||
See the docs/VERSIONS file for the list of bug fixes.
|
||||
|
||||
|
||||
Device Drivers
|
||||
--------------
|
||||
|
||||
Mesa advertises itself as either OpenGL 1.2 or OpenGL 1.3 depending on the
|
||||
device driver. If the driver enables all the ARB extensions which are part
|
||||
of OpenGL 1.3 then glGetString(GL_VERSION) will return "1.3". Otherwise,
|
||||
it'll return "1.2".
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of the drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.3
|
||||
OSMesa (off-screen) implements OpenGL 1.3
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.3
|
||||
DOS/DJGPP implements OpenGL 1.3 (new in Mesa 4.0.2)
|
||||
GGI needs updating
|
||||
BeOS needs updating
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-4.0.2,v 1.2 2002/03/23 02:38:39 brianp Exp $
|
52
docs/RELNOTES-4.0.3
Normal file
52
docs/RELNOTES-4.0.3
Normal file
@@ -0,0 +1,52 @@
|
||||
|
||||
Mesa 4.0.3 release notes
|
||||
|
||||
June 25, 2002
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Odd numbered versions (such as 3.3) designate new developmental releases.
|
||||
Even numbered versions (such as 3.4) designate stable releases.
|
||||
|
||||
Mesa 4.0.3 basically just contains bug fixes version 4.0.2.
|
||||
|
||||
See the docs/VERSIONS file for the list of bug fixes.
|
||||
|
||||
The GGI driver has been updated, thanks to Filip Spacek.
|
||||
|
||||
|
||||
Device Drivers
|
||||
--------------
|
||||
|
||||
Mesa advertises itself as either OpenGL 1.2 or OpenGL 1.3 depending on the
|
||||
device driver. If the driver enables all the ARB extensions which are part
|
||||
of OpenGL 1.3 then glGetString(GL_VERSION) will return "1.3". Otherwise,
|
||||
it'll return "1.2".
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of the drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.3
|
||||
OSMesa (off-screen) implements OpenGL 1.3
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.3
|
||||
DOS/DJGPP implements OpenGL 1.3 (new in Mesa 4.0.2)
|
||||
GGI implements OpenGL 1.3
|
||||
BeOS needs updating
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-4.0.3,v 1.2 2002/06/26 02:36:34 brianp Exp $
|
308
docs/RELNOTES-4.1
Normal file
308
docs/RELNOTES-4.1
Normal file
@@ -0,0 +1,308 @@
|
||||
|
||||
Mesa 4.1 release notes
|
||||
|
||||
October 29, 2002
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Even numbered versions (such as 4.0) designate stable releases.
|
||||
Odd numbered versions (such as 4.1) designate new developmental releases.
|
||||
|
||||
|
||||
New Features in Mesa 4.1
|
||||
------------------------
|
||||
|
||||
New extensions. Docs at http://oss.sgi.com/projects/ogl-sample/registry/
|
||||
|
||||
GL_NV_vertex_program
|
||||
|
||||
NVIDIA's vertex programming extension
|
||||
|
||||
GL_NV_vertex_program1_1
|
||||
|
||||
A few features built on top of GL_NV_vertex_program
|
||||
|
||||
GL_ARB_window_pos
|
||||
|
||||
This is the ARB-approved version of GL_MESA_window_pos
|
||||
|
||||
GL_ARB_depth_texture
|
||||
|
||||
This is the ARB-approved version of GL_SGIX_depth_texture.
|
||||
It allows depth (Z buffer) data to be stored in textures.
|
||||
This is used by GL_ARB_shadow
|
||||
|
||||
GL_ARB_shadow
|
||||
|
||||
Shadow mapping with depth textures.
|
||||
This is the ARB-approved version of GL_SGIX_shadow.
|
||||
|
||||
GL_ARB_shadow_ambient
|
||||
|
||||
Allows one to specify the luminance of shadowed pixels.
|
||||
This is the ARB-approved version of GL_SGIX_shadow_ambient.
|
||||
|
||||
GL_EXT_shadow_funcs
|
||||
|
||||
Extends the set of GL_ARB_shadow texture comparision functions to
|
||||
include all eight of standard OpenGL dept-test functions.
|
||||
|
||||
GL_ARB_point_parameters
|
||||
|
||||
This is basically the same as GL_EXT_point_parameters.
|
||||
|
||||
GL_ARB_texture_env_crossbar
|
||||
|
||||
Allows any texture combine stage to reference any texture source unit.
|
||||
|
||||
GL_NV_point_sprite
|
||||
|
||||
For rendering points as textured quads. Useful for particle effects.
|
||||
|
||||
GL_NV_texture_rectangle (new in 4.0.4 actually)
|
||||
|
||||
Allows one to use textures with sizes that are not powers of two.
|
||||
Note that mipmapping and several texture wrap modes are not allowed.
|
||||
|
||||
GL_EXT_multi_draw_arrays
|
||||
|
||||
Allows arrays of vertex arrays to be rendered with one call.
|
||||
|
||||
GL_EXT_stencil_two_side
|
||||
|
||||
Separate stencil modes for front and back-facing polygons.
|
||||
|
||||
GLX_SGIX_fbconfig & GLX_SGIX_pbuffer
|
||||
|
||||
Off-screen rendering support.
|
||||
|
||||
GL_ATI_texture_mirror_once
|
||||
|
||||
Adds two new texture wrap modes: GL_MIRROR_CLAMP_ATI and
|
||||
GL_MIRROR_CLAMP_TO_EDGE_ATI.
|
||||
|
||||
|
||||
|
||||
Device Driver Status
|
||||
--------------------
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of these drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.3
|
||||
OSMesa (off-screen) implements OpenGL 1.3
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.3
|
||||
DOS/DJGPP implements OpenGL 1.3
|
||||
GGI implements OpenGL 1.3
|
||||
BeOS needs updating (underway)
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
DOS needs updating
|
||||
|
||||
|
||||
|
||||
New features in GLUT
|
||||
--------------------
|
||||
|
||||
1. Frames per second printing
|
||||
|
||||
GLUT now looks for an environment variable called "GLUT_FPS". If it's
|
||||
set, GLUT will print out a frames/second statistic to stderr when
|
||||
glutSwapBuffers() is called. By default, frames/second is computed
|
||||
and displayed once every 5 seconds. You can specify a different
|
||||
interval (in milliseconds) when you set the env var. For example
|
||||
'export GLUT_FPS=1000' or 'setenv GLUT_FPS 1000' will set the interval
|
||||
to one second.
|
||||
|
||||
NOTE: the demo or application must call the glutInit() function for
|
||||
this to work. Otherwise, the env var will be ignored.
|
||||
|
||||
Finally, this feature may not be reliable in multi-window programs.
|
||||
|
||||
|
||||
2. glutGetProcAddress() function
|
||||
|
||||
The new function:
|
||||
|
||||
void *glutGetProcAddress(const char *procName)
|
||||
|
||||
is a wrapper for glXGetProcAddressARB() and wglGetProcAddress(). It
|
||||
lets you dynamically get the address of an OpenGL function at runtime.
|
||||
The GLUT_API_VERSION has been bumped to 5, but I haven't bumped the
|
||||
GLUT version number from 3.7 since that's probably Mark Kilgard's role.
|
||||
|
||||
This function should probably also be able to return the address of
|
||||
GLUT functions themselves, but it doesn't do that yet.
|
||||
|
||||
|
||||
|
||||
XXX Things To Do Yet XXXX
|
||||
-------------------------
|
||||
|
||||
isosurf with vertex program exhibits some missing triangles (probably
|
||||
when recycling the vertex buffer for long prims).
|
||||
|
||||
|
||||
|
||||
Porting Info
|
||||
------------
|
||||
|
||||
If you're porting a DRI or other driver from Mesa 4.0.x to Mesa 4.1 here
|
||||
are some things to change:
|
||||
|
||||
1. ctx->Texture._ReallyEnabled is obsolete.
|
||||
|
||||
Since there are now 5 texture targets (1D, 2D, 3D, cube and rect) that
|
||||
left room for only 6 units (6*5 < 32) in this field.
|
||||
This field is being replaced by ctx->Texture._EnabledUnits which has one
|
||||
bit per texture unit. If the bit k of _EnabledUnits is set, that means
|
||||
ctx->Texture.Unit[k]._ReallyEnabled is non-zero. You'll have to look at
|
||||
ctx->Texture.Unit[k]._ReallyEnabled to learn if the 1D, 2D, 3D, cube or
|
||||
rect texture is enabled for unit k.
|
||||
|
||||
This also means that the constants TEXTURE1_*, TEXTURE2_*, etc are
|
||||
obsolete.
|
||||
|
||||
The tokens TEXTURE0_* have been replaced as well (since there's no
|
||||
significance to the "0" part:
|
||||
|
||||
old token new token
|
||||
TEXTURE0_1D TEXTURE_1D_BIT
|
||||
TEXTURE0_2D TEXTURE_2D_BIT
|
||||
TEXTURE0_3D TEXTURE_3D_BIT
|
||||
TEXTURE0_CUBE TEXTURE_CUBE_BIT
|
||||
<none> TEXTURE_RECT_BIT
|
||||
|
||||
These tokens are only used for the ctx->Texture.Unit[i].Enabled and
|
||||
ctx->Texture.Unit[i]._ReallyEnabled fields. Exactly 0 or 1 bits will
|
||||
be set in _ReallyEnabled at any time!
|
||||
|
||||
Q: "What's the purpose of Unit[i].Enabled vs Unit[i]._ReallyEnabled?"
|
||||
A: The user can enable GL_TEXTURE_1D, GL_TEXTURE_2D, etc for any
|
||||
texure unit all at once (an unusual thing to do).
|
||||
OpenGL defines priorities that basically say GL_TEXTURE_2D has
|
||||
higher priority than GL_TEXTURE_1D, etc. Also, just because a
|
||||
texture target is enabled by the user doesn't mean we'll actually
|
||||
use that texture! If a texture object is incomplete (missing mip-
|
||||
map levels, etc) it's as if texturing is disabled for that target.
|
||||
The _ReallyEnabled field will have a bit set ONLY if the texture
|
||||
target is enabled and complete. This spares the driver writer from
|
||||
examining a _lot_ of GL state to determine which texture target is
|
||||
to be used.
|
||||
|
||||
|
||||
2. Tnl tokens changes
|
||||
|
||||
During the implementation of GL_NV_vertex_program some of the vertex
|
||||
buffer code was changed. Specifically, the VERT_* bits defined in
|
||||
tnl/t_context.h have been renamed to better match the conventions of
|
||||
GL_NV_vertex_program. The old names are still present but obsolete.
|
||||
Drivers should use the newer names.
|
||||
|
||||
For example: VERT_RGBA is now VERT_BIT_COLOR0 and
|
||||
VERT_SPEC_RGB is now VERT_BIT_COLOR1.
|
||||
|
||||
|
||||
|
||||
3. Read/Draw Buffer changes
|
||||
|
||||
The business of setting the current read/draw buffers in Mesa 4.0.x
|
||||
was complicated. It's much simpler now in Mesa 4.1.
|
||||
|
||||
Here are the changes:
|
||||
|
||||
- Renamed ctx->Color.DrawDestMask to ctx->Color._DrawDestMask
|
||||
- Removed ctx->Color.DriverDrawBuffer
|
||||
- Removed ctx->Pixel.DriverReadBuffer
|
||||
- Removed ctx->Color.MultiDrawBuffer
|
||||
- Removed ctx->Driver.SetDrawBuffer()
|
||||
- Removed swrast->Driver.SetReadBuffer().
|
||||
- Added ctx->Color._DrawDestMask - a bitmask of FRONT/BACK_LEFT/RIGHT_BIT
|
||||
values to indicate the current draw buffers.
|
||||
- Added ctx->Pixel._ReadSrcMask to indicate the source for pixel reading.
|
||||
The value is _one_ of the FRONT/BACK_LEFT/RIGHT_BIT values.
|
||||
- Added ctx->Driver.DrawBuffer() and ctx->Driver.ReadBuffer().
|
||||
These functions exactly correspond to glDrawBuffer and glReadBuffer calls.
|
||||
Many drivers will set ctx->Driver.DrawBuffer = _swrast_DrawBuffer and
|
||||
leave ctx->Draw.ReadBuffer NULL.
|
||||
DRI drivers should implement their own function for ctx->Driver.DrawBuffer
|
||||
and use it to set the current hardware drawing buffer. You'll probably
|
||||
also want to check for GL_FRONT_AND_BACK mode and fall back to software.
|
||||
Call _swrast_DrawBuffer() too, to update the swrast state.
|
||||
- Added swrast->Driver.SetBuffer().
|
||||
This function should be implemented by all device drivers that use swrast.
|
||||
Mesa will call it to specify the buffer to use for span reading AND
|
||||
writing and point/line/triangle rendering.
|
||||
There should be no confusion between current read or draw buffer anymore.
|
||||
- Added swrast->CurrentBuffer to indicate which color buffer to read/draw.
|
||||
Will be FRONT_LEFT_BIT, BACK_LEFT_BIT, FRONT_RIGHT_BIT or BACK_RIGHT_BIT.
|
||||
This value is usually passed to swrast->Driver.SetBuffer().
|
||||
|
||||
|
||||
4. _mesa_create_context() changes. This function now takes a pointer to
|
||||
a __GLimports object. The __GLimports structure contains function
|
||||
pointers to system functions like fprintf(), malloc(), etc.
|
||||
The _mesa_init_default_imports() function can be used to initialize
|
||||
a __GLimports object. Most device drivers (like the DRI drivers)
|
||||
should use this.
|
||||
|
||||
|
||||
5. In tnl's struct vertex_buffer, the field "ProjectedClipCoords"
|
||||
has been replaced by "NdcPtr" to better match the OpenGL spec's
|
||||
terminology.
|
||||
|
||||
|
||||
6. Since GL_EXT_stencil_two_side has been implemented, many of the
|
||||
ctx->Stencil fields are now 2-element arrays. For example,
|
||||
"GLenum Ref" is now "GLenum Ref[2]" The [0] elements are the front-face
|
||||
values and the [1] elements are the back-face values.
|
||||
ctx->Stencil.ActiveFace is 0 or 1 to indicate the current face for
|
||||
the glStencilOp/Func/Mask() functions.
|
||||
ctx->Stencil.TestTwoSide controls whether or not 1 or 2-sided stenciling
|
||||
is enabled.
|
||||
|
||||
|
||||
7. Removed ctx->Polygon._OffsetAny. Removed ctx->Polygon.OffsetMRD.
|
||||
|
||||
|
||||
8. GLfloat / GLchan changes:
|
||||
|
||||
- Changed ctx->Driver.ClearColor() to take GLfloat[4] instead of GLchan[4].
|
||||
ctx->Color.ClearColor is now GLfloat[4] too.
|
||||
- Changed ctx->Driver.AlphaRef() to take GLfloat instead of GLchan.
|
||||
- ctx->Color.AlphaRef is now GLfloat.
|
||||
- texObj->BorderColor is now GLfloat[4]. texObj->_BorderChan is GLchan[4].
|
||||
|
||||
This is part of an effort to remove all GLchan types from core Mesa so
|
||||
that someday we can support 8, 16 and 32-bit color channels dynamically
|
||||
at runtime, instead of at compile-time.
|
||||
|
||||
|
||||
9. GLboolean ctx->Tranform.ClipEnabled[MAX_CLIP_PLANES] has been replaced
|
||||
by GLuint ctx->Transform.ClipPlanesEnabled. The later is a bitfield.
|
||||
|
||||
|
||||
10. There's a new matrix_stack type in mtypes.h used for the Modelview,
|
||||
Projection, Color and Texcoord matrix stacks.
|
||||
|
||||
|
||||
11. The ctx->Current.* fields have changed a lot. Now, there's a
|
||||
ctx->Current.Attrib[] array for all vertex attributes which matches
|
||||
the NV vertex program conventions.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-4.1,v 1.22 2002/10/29 15:06:37 brianp Exp $
|
85
docs/RELNOTES-5.0
Normal file
85
docs/RELNOTES-5.0
Normal file
@@ -0,0 +1,85 @@
|
||||
|
||||
Mesa 5.0 release notes
|
||||
|
||||
November 13, 2002
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Even-numbered versions (such as 5.0) designate stable releases.
|
||||
Odd-numbered versions (such as 4.1) designate new developmental releases.
|
||||
|
||||
Mesa 5.0 is basically just a stabilization of Mesa 4.1. To see a list of
|
||||
bug fixes, etc. see the VERSIONS file.
|
||||
|
||||
|
||||
|
||||
New Features in Mesa 5.0
|
||||
------------------------
|
||||
|
||||
Mesa 5.0 supports OpenGL 1.4. Note Mesa's versioning convention:
|
||||
|
||||
OpenGL Version Mesa Version
|
||||
------------------------------
|
||||
1.0 1.x
|
||||
1.1 2.x
|
||||
1.2 3.x
|
||||
1.3 4.x
|
||||
1.4 5.x
|
||||
|
||||
OpenGL 1.4 (and Mesa 5.0) incorporates the following OpenGL extensions as
|
||||
standard features:
|
||||
|
||||
GL_ARB_depth_texture
|
||||
GL_ARB_shadow
|
||||
GL_ARB_texture_env_crossbar
|
||||
GL_ARB_texture_mirror_repeat
|
||||
GL_ARB_window_pos
|
||||
GL_EXT_blend_color
|
||||
GL_EXT_blend_func_separate
|
||||
GL_EXT_blend_logic_op
|
||||
GL_EXT_blend_minmax
|
||||
GL_EXT_blend_subtract
|
||||
GL_EXT_fog_coord
|
||||
GL_EXT_multi_draw_arrays
|
||||
GL_EXT_point_parameters
|
||||
GL_EXT_secondary_color
|
||||
GL_EXT_stencil_wrap
|
||||
GL_SGIS_generate_mipmap
|
||||
|
||||
|
||||
|
||||
Device Driver Status
|
||||
--------------------
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of these drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.4
|
||||
OSMesa (off-screen) implements OpenGL 1.4
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.4
|
||||
DOS/DJGPP implements OpenGL 1.3
|
||||
GGI implements OpenGL 1.3
|
||||
DOS implements OpenGL 1.4
|
||||
BeOS needs updating (underway)
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
|
||||
Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
|
||||
driver call the _mesa_enable_1_4_extensions() function.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-5.0,v 3.2 2002/11/13 15:33:51 brianp Exp $
|
46
docs/RELNOTES-5.0.1
Normal file
46
docs/RELNOTES-5.0.1
Normal file
@@ -0,0 +1,46 @@
|
||||
|
||||
Mesa 5.0.1 release notes
|
||||
|
||||
March 30, 2003
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Even-numbered versions (such as 5.0.x) designate stable releases.
|
||||
Odd-numbered versions (such as 4.1.x) designate new developmental releases.
|
||||
|
||||
Mesa 5.0.1 just fixes bugs found since the 5.0 release. See the VERSIONS
|
||||
file for details.
|
||||
|
||||
|
||||
Device Driver Status
|
||||
--------------------
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of these drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.4
|
||||
OSMesa (off-screen) implements OpenGL 1.4
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.4
|
||||
DJGPP implements OpenGL 1.4
|
||||
GGI implements OpenGL 1.3
|
||||
BeOS implements OpenGL 1.4
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
|
||||
Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
|
||||
driver call the _mesa_enable_1_4_extensions() function.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-5.0.1,v 3.1 2003/03/30 16:17:54 brianp Exp $
|
46
docs/RELNOTES-5.0.2
Normal file
46
docs/RELNOTES-5.0.2
Normal file
@@ -0,0 +1,46 @@
|
||||
|
||||
Mesa 5.0.2 release notes
|
||||
|
||||
September 5, 2003
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Even-numbered versions (such as 5.0.x) designate stable releases.
|
||||
Odd-numbered versions (such as 4.1.x) designate new developmental releases.
|
||||
|
||||
Mesa 5.0.2 just fixes bugs found since the 5.0.1 release. See the VERSIONS
|
||||
file for details.
|
||||
|
||||
|
||||
Device Driver Status
|
||||
--------------------
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of these drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.4
|
||||
OSMesa (off-screen) implements OpenGL 1.4
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.4
|
||||
DJGPP implements OpenGL 1.4
|
||||
GGI implements OpenGL 1.3
|
||||
BeOS implements OpenGL 1.4
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
|
||||
Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
|
||||
driver call the _mesa_enable_1_4_extensions() function.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
||||
$Id: RELNOTES-5.0.2,v 1.1 2003/09/04 23:10:38 brianp Exp $
|
228
docs/RELNOTES-5.1
Normal file
228
docs/RELNOTES-5.1
Normal file
@@ -0,0 +1,228 @@
|
||||
|
||||
Mesa 5.1 release notes
|
||||
|
||||
Month day, 2003
|
||||
|
||||
PLEASE READ!!!!
|
||||
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
Mesa uses an even/odd version number scheme like the Linux kernel.
|
||||
Even-numbered versions (such as 5.0) designate stable releases.
|
||||
Odd-numbered versions (such as 5.1) designate new developmental releases.
|
||||
|
||||
|
||||
Bug fixes
|
||||
---------
|
||||
See the VERSIONS file for a list of bugs fixed in this release.
|
||||
|
||||
|
||||
|
||||
New Features in Mesa 5.1
|
||||
------------------------
|
||||
|
||||
GL_ATI_texture_env_combine3 extension
|
||||
This adds a few new texture combine modes.
|
||||
Contributed by Ian Romanick.
|
||||
|
||||
GL_SGI_texture_color_table
|
||||
Adds a color table lookup to the RGBA texture path. There's a separate
|
||||
color table for each texture unit.
|
||||
Contributed by Eric Plante.
|
||||
|
||||
GL_NV_fragment_program
|
||||
NVIDIA's fragment-level programming feature.
|
||||
Possible lurking bugs:
|
||||
- the DDX and DDY commands aren't fully tested
|
||||
- there may be bugs in the parser
|
||||
- the TEX and TXP instructions both do perspective correction
|
||||
- the pack/unpack instructions may not be correct
|
||||
|
||||
GL_EXT_depth_bounds_test
|
||||
This extension adds a scissor-like test for the Z axis. It's used to
|
||||
optimize stencil-volume shadow algorithms.
|
||||
|
||||
GL_NV_light_max_exponent
|
||||
Lifts the 128 limit for max light exponent.
|
||||
|
||||
GL_EXT_texture_rectangle
|
||||
Identical to GL_NV_texture_rectangle
|
||||
|
||||
GL_ARB_occlusion_query
|
||||
Useful for visibility-based culling.
|
||||
|
||||
GL_ARB_texture_non_power_of_two
|
||||
Removes the restriction that texture dimensions must be powers of two.
|
||||
|
||||
GL_ARB_vertex_buffer_object
|
||||
Allows server-side vertex arrays, optimized host/card data transfers, etc.
|
||||
|
||||
GL_ARB_point_sprite
|
||||
ARB-approved version of GL_NV_point_sprite. Basically allows textures
|
||||
to be applied to points.
|
||||
|
||||
GL_IBM_multimode_draw_arrays
|
||||
Allows multiple vertex arrays to be drawn with one call, including arrays
|
||||
of different types of primitives.
|
||||
|
||||
GL_SUN_multi_draw_arrays
|
||||
An alias for GL_EXT_multi_draw_arrays, standard in OpenGL 1.4.
|
||||
|
||||
|
||||
With the addition of GL_ARB_occlusion_query, GL_ARB_vertex_buffer_object,
|
||||
GL_ARB_texture_non_power_of_two and GL_EXT_shadow_funcs, Mesa 5.1 supports
|
||||
all the new features of OpenGL 1.5. Mesa 6.0 (the next stable release)
|
||||
will advertise GL_VERSION = "1.5".
|
||||
|
||||
|
||||
|
||||
Vertex/Fragment program debugger
|
||||
--------------------------------
|
||||
|
||||
GL_MESA_program_debug is an experimental extension to support
|
||||
interactive debugging of vertex and fragment programs. See the
|
||||
docs/MESA_program_debug.spec file for details.
|
||||
|
||||
The bulk of the vertex/fragment program debugger is implemented
|
||||
outside of Mesa. The GL_MESA_program_debug extension just has minimal
|
||||
hooks for stopping running programs and inspecting programs.
|
||||
|
||||
The progs/tests/debugger.c (only in CVS) program is an example of how
|
||||
the extension can be used. Presently, the debugger code and demo code
|
||||
is in the same file. Eventually the debugger code should be moved
|
||||
into a reusable module.
|
||||
|
||||
As it is now, the demo lets you set breakpoings in vertex/fragment
|
||||
programs, single step, and print intermediate register values. It's
|
||||
basically just a proof of concept.
|
||||
|
||||
|
||||
|
||||
Directory tree reorganization
|
||||
-----------------------------
|
||||
|
||||
The directory structure for Mesa has been overhauled to improve its layout.
|
||||
All source code for Mesa, GLU, GLUT, etc is now under the src/ directory
|
||||
in appropriate subdirectories.
|
||||
|
||||
The Mesa source code and drivers has been reorganized under src/mesa/.
|
||||
|
||||
All demonstration programs and tests are now in subdirectories under progs/.
|
||||
|
||||
|
||||
|
||||
Build System Changes
|
||||
--------------------
|
||||
|
||||
The GNU automake/autoconf support has been removed. As it was, it seldom
|
||||
worked on anything but Linux. The Mesa developers aren't big fans of
|
||||
automake/autoconf/libtool and didn't have the time to maintain it.
|
||||
If someone wants to contribute new automake/autoconf support (and is
|
||||
willing to maintain it), it may be re-incorporated into Mesa, subject
|
||||
to some requirements.
|
||||
|
||||
The "old style" makefile system has been updated:
|
||||
1. Make-config has been trimmed down to fewer, modern configurations.
|
||||
2. Most of the bin/mklib.* scripts have been rolled into a new "mklib"
|
||||
script that works on all sorts of systems. There are probably some
|
||||
bugs in it, but it's been tested on Linux, SunOS 5.8 and IRIX 6.5.
|
||||
Improvements/contributes are greatly appreciated.
|
||||
3. The Makefile.X11 files have been cleaned up in various ways
|
||||
|
||||
|
||||
|
||||
Source File Changes
|
||||
-------------------
|
||||
|
||||
The mmath.[ch] files are obsolete. Their contents have been moved
|
||||
into the imports.[ch] and macros.[ch] files.
|
||||
|
||||
The files related to vertex and fragment programming have changed.
|
||||
Old files:
|
||||
vpexec.[ch]
|
||||
vpparse.[ch]
|
||||
vpstate.[ch]
|
||||
New files:
|
||||
program.[ch] - generic ARB/NV program code
|
||||
arbprogram.[ch] - ARB program API functions
|
||||
nvprogram.[ch] - NV program API functions
|
||||
nvvertprog.h - NV vertex program definitions
|
||||
nvfragprog.h - NV fragment program definitions
|
||||
nvvertparse.[ch] - NV vertex program parser
|
||||
nvfragparse.[ch] - NV fragment program parser
|
||||
nvvertexec.[ch] - NV vertex program execution
|
||||
swrast/s_nvfragprog.[ch] - NV fragment program execution
|
||||
|
||||
Removed files:
|
||||
swrast/s_histogram.[ch] - moved into src/histogram.c
|
||||
|
||||
Other New files:
|
||||
bufferobj.[ch] - GL_ARB_vertex_buffer_object functions
|
||||
version.h - defines the Mesa version info
|
||||
|
||||
|
||||
Other Changes
|
||||
-------------
|
||||
|
||||
The ctx->Driver.CreateTexture function has been removed - it wasn't used.
|
||||
|
||||
New device driver hook functions:
|
||||
NewTextureObject - used to allocate struct gl_texture_objects
|
||||
NewTextureImage - used to allocate struct gl_texture_images
|
||||
|
||||
New ctx->Texture._EnabledCoordUnits field:
|
||||
With the addition of GL_NV_fragment_program we may need to interpolate
|
||||
various sets of texture coordinates even when the corresponding texture
|
||||
unit is not enabled. That is, glEnable(GL_TEXTURE_xD) may never get
|
||||
called but we still may have to interpolate texture coordinates across
|
||||
triangles so that the fragment program will get them.
|
||||
This new field indicates which sets of texture coordinates are needed.
|
||||
If a bit is set in the ctx->Texture._EnabledUnits bitmask is set, the
|
||||
same bit MUST be set in ctx->Texture._EnabledCoordUnits.
|
||||
|
||||
The ctx->_TriangleCaps field is deprecated.
|
||||
Instead of testing the DD_* bits in _TriangleCaps, you should instead
|
||||
directly test the relevant state variables, or use one of the helper
|
||||
functions like NEED_SECONDARY_COLOR() at the bottom of context.h
|
||||
While testing _TriangleCaps bits was fast, it was kludgey, and setting
|
||||
the bits in the first place could be error prone.
|
||||
|
||||
|
||||
|
||||
To Do
|
||||
-----
|
||||
Add screen-awareness to fakeglx.c
|
||||
|
||||
|
||||
|
||||
|
||||
Device Driver Status
|
||||
--------------------
|
||||
|
||||
A number of Mesa's software drivers haven't been actively maintained for
|
||||
some time. We rely on volunteers to maintain many of these drivers.
|
||||
Here's the current status of all included drivers:
|
||||
|
||||
|
||||
Driver Status
|
||||
---------------------- ---------------------
|
||||
XMesa (Xlib) implements OpenGL 1.4
|
||||
OSMesa (off-screen) implements OpenGL 1.4
|
||||
FX (3dfx Voodoo1/2) implements OpenGL 1.3
|
||||
SVGA implements OpenGL 1.3
|
||||
Wind River UGL implements OpenGL 1.3
|
||||
Windows/Win32 implements OpenGL 1.4
|
||||
DJGPP implements OpenGL 1.4
|
||||
GGI implements OpenGL 1.3
|
||||
BeOS implements OpenGL 1.4
|
||||
Allegro needs updating
|
||||
D3D needs updating
|
||||
|
||||
Note: supporting OpenGL 1.4 (vs. 1.3 or 1.2) usually only requires that the
|
||||
driver call the _mesa_enable_1_4_extensions() function.
|
||||
|
||||
|
||||
----------------------------------------------------------------------
|
338
docs/VERSIONS
338
docs/VERSIONS
@@ -103,7 +103,7 @@ Mesa Version History
|
||||
- Stencil-related functions now work in display lists
|
||||
Changes:
|
||||
- renamed aux.h as glaux.h (MS-DOS names can't start with aux)
|
||||
- most filenames are in 8.3 format to accommodate MS-DOS
|
||||
- most filenames are in 8.3 format to accomodate MS-DOS
|
||||
- use GLubytes to store arrays of colors instead of GLints
|
||||
|
||||
1.2.2 August 2, 1995
|
||||
@@ -1007,7 +1007,7 @@ Mesa Version History
|
||||
- glGetTexImage was using pixel unpacking instead of packing params
|
||||
- auto-mipmap generation for cube maps was incorrect
|
||||
Changes:
|
||||
- max texture units reduced to six to accommodate texture rectangles
|
||||
- max texture units reduced to six to accomodate texture rectangles
|
||||
- removed unfinished GL_MESA_sprite_point extension code
|
||||
|
||||
|
||||
@@ -1146,10 +1146,9 @@ Mesa Version History
|
||||
- build GLUT with -fexceptions so C++ apps propogate exceptions
|
||||
|
||||
|
||||
5.1 December 17, 2003
|
||||
5.1 Month day, 2003 (NOT RELEASED YET)
|
||||
New:
|
||||
- reorganized directory tree
|
||||
- GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
|
||||
- GL_ATI_texture_env_combine3 extension (Ian Romanick)
|
||||
- GL_SGI_texture_color_table extension (Eric Plante)
|
||||
- GL_NV_fragment_program extension
|
||||
@@ -1166,8 +1165,6 @@ Mesa Version History
|
||||
- demo of per-pixel lighting with a fragment program (demos/fplight.c)
|
||||
- new version (18) of glext.h header
|
||||
- new spriteblast.c demo of GL_ARB_point_sprite
|
||||
- faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
|
||||
- faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
|
||||
Bug fixes:
|
||||
- really enable OpenGL 1.4 features in DOS driver.
|
||||
- fixed issues in glDrawPixels and glCopyPixels for very wide images
|
||||
@@ -1183,332 +1180,3 @@ Mesa Version History
|
||||
- documentation overhaul. merged with website content. more html.
|
||||
- glxgears.c demo updated to use GLX swap rate extensions
|
||||
- glTexImage1/2/3D now allows width/height/depth = 0
|
||||
- disable SPARC asm code on Linux (bug 852204)
|
||||
|
||||
|
||||
6.0 January 16, 2004
|
||||
New:
|
||||
- full OpenGL 1.5 support
|
||||
- updated GL/glext.h file to version 21
|
||||
Changes:
|
||||
- changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
|
||||
Bug fixes:
|
||||
- fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
|
||||
clamping issue
|
||||
- updated suno5-gcc configs
|
||||
- glColor3 functions sometimes resulted in undefined alpha values
|
||||
- fixed FP divide by zero error seen on VMS with xlockmore, others
|
||||
- fixed vertex/fragment program debug problem (bug 873011)
|
||||
- building on AIX with gcc works now
|
||||
- glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
|
||||
- glDrawRangeElements tried to modify potentially read-only storage
|
||||
- updated files for building on Windows
|
||||
|
||||
|
||||
6.0.1 April 2, 2004
|
||||
New:
|
||||
- upgraded glext.h to version 22
|
||||
- new build targets (Dan Schikore)
|
||||
- new linux-x86-opteron build target (Heath Feather)
|
||||
Bug fixes:
|
||||
- glBindProgramARB didn't update all necessary state
|
||||
- fixed build problems on OpenBSD
|
||||
- omit CVS directories from tarballs
|
||||
- glGetTexImage(GL_COLOR_INDEX) was broken
|
||||
- fixed an infinite loop in t&l module
|
||||
- silenced some valgrind warnings about using unitialized memory
|
||||
- fixed some compilation/link glitches on IRIX (Mike Stephens)
|
||||
- glBindProgram wasn't getting compiled into display lists
|
||||
- GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
|
||||
- two-sided lighting and vertex program didn't work (bug 887330)
|
||||
- stores to program parameter registers in vertex state programs
|
||||
didn't work.
|
||||
- fixed glOrtho bug found with gcc 3.2.2 (RH9)
|
||||
- glXCreateWindow() wasn't fully implemented (bug 890894)
|
||||
- generic vertex attribute arrays didn't work in display lists
|
||||
- vertex buffer objects' default usage and access fields were wrong
|
||||
- glDrawArrays with start!=0 was broken
|
||||
- fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
|
||||
- linux-osmesa16-static config didn't work
|
||||
- fixed a few color index rendering problems (bug 910687)
|
||||
- glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
|
||||
- OSMesa RGB and BGR modes were broken
|
||||
- glProgramStringARB mistakenly required a null-terminated string
|
||||
- fragment program XPD instruction was incorrect
|
||||
- glGetMaterial() didn't work reliably
|
||||
- ARB_fragment_program KIL instruction was incorrect
|
||||
|
||||
|
||||
6.1 August 18, 2004
|
||||
New:
|
||||
- Revamped Makefile system
|
||||
- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
|
||||
- internal driver interface changes related to texture object
|
||||
allocation, vertex/fragment programs, BlendEquationSeparate, etc.
|
||||
- option to walk triangle edges with double-precision floats
|
||||
(Justin Novosad of Discreet) (see config.h file)
|
||||
- support for AUX buffers in software GLX driver
|
||||
- updated glext.h to version 24 and glxext.h to version 6
|
||||
- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
|
||||
- updated BeOS support (Philippe Houdoin)
|
||||
Changes:
|
||||
- fragment fog interpolation is perspective corrected now
|
||||
- new glTexImage code, much cleaner, may be a bit faster
|
||||
Bug fixes:
|
||||
- glArrayElement in display lists didn't handle generic vertex attribs
|
||||
- glFogCoord didn't always work properly
|
||||
- ARB_fragment_program fog options didn't work
|
||||
- frag prog TEX instruction no longer incorrectly divides s,t,r by q
|
||||
- ARB frag prog TEX and TEXP instructions now use LOD=0
|
||||
- glTexEnviv in display lists didn't work
|
||||
- glRasterPos didn't do texgen or apply texture matrix
|
||||
- GL_DOUBLE-valued vertex arrays were broken in some cases
|
||||
- fixed texture rectangle edge/border sampling bugs
|
||||
- sampling an incomplete texture in a fragment program would segfault
|
||||
- glTexImage was missing a few error checks
|
||||
- fixed some minor glGetTexParameter glitches
|
||||
- GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
|
||||
- fragment program writes to RC/HC register were broken
|
||||
- fixed a few glitches in GL_HP_occlusion_test extension
|
||||
- glBeginQueryARB and glEndQueryARB didn't work inside display lists
|
||||
- vertex program state references were broken
|
||||
- fixed triangle color interpolation bug on AIX (Shane Blackett)
|
||||
- fixed a number of minor memory leaks (bug #1002030)
|
||||
|
||||
|
||||
6.2 October 2, 2004
|
||||
New:
|
||||
- enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
|
||||
- updated Doxygen support (Jose Fonseca)
|
||||
Changes:
|
||||
- some GGI driver updates (Christoph Egger, bug 1025977)
|
||||
Bug fixes:
|
||||
- Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
|
||||
- fixed a few compilation issues on IRIX
|
||||
- fixed a matrix classification bug (reported by Wes Bethel)
|
||||
- we weren't reseting the vertex/fragment program error state
|
||||
before parsing (Dave Reveman)
|
||||
- adjust texcoords for sampling texture rectangles (Dave Reveman)
|
||||
- glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
|
||||
- repeated calls to glDeleteTexture(t) could lead to a crash
|
||||
- fixed potential ref count bugs in VBOs and vertex/fragment programs
|
||||
- spriteblast demo didn't handle window size changes correctly
|
||||
- glTexSubImage didn't handle pixels=NULL correctly for PBOs
|
||||
- fixed color index mode glDrawPixels bug (Karl Schultz)
|
||||
|
||||
|
||||
6.2.1 December 9, 2004
|
||||
Bug fixes:
|
||||
- don't apply regular fog or color sum when using a fragment program
|
||||
- glProgramEnvParameter4fARB always generated an error on
|
||||
GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
|
||||
- glVertexAttrib3svNV and glVertexAttrib3svARB were broken
|
||||
- fixed width/height mix-up in glSeparableFilter2D()
|
||||
- fixed regression in glCopyPixels + convolution
|
||||
- glReadPixels from a clipped front color buffer didn't always work
|
||||
- glTexImage didn't accept GL_RED/GREEN/BLUE as the format
|
||||
- Attempting queries/accesses of VBO 0 weren't detected as errors
|
||||
- paletted textures failed if the palette had fewer than 256 entries
|
||||
Changes:
|
||||
- fixed a bunch of compiler warnings found with gcc 3.4
|
||||
- bug reports should to go bugzilla.freedesktop.org
|
||||
|
||||
|
||||
6.3 July 20, 2005
|
||||
New:
|
||||
- GL_EXT_framebuffer_object extension
|
||||
- GL_ARB_draw_buffers extension
|
||||
- GL_ARB_pixel_buffer_object extension
|
||||
- GL_OES_read_format extension (Ian Romanick)
|
||||
- DirectFB driver (Claudio Ciccani)
|
||||
- x86_64 vertex transformation code (Mikko T.)
|
||||
- Updated GL/glext.h to version 29
|
||||
Changes:
|
||||
- added -stereo option for glxgears demo (Jacek Rosik)
|
||||
- updated the PBuffer demo code in xdemos/ directory
|
||||
- glDeleteTextures/Programs/Buffers() now makes the object ID
|
||||
available for immediate re-use
|
||||
- assorted 64-bit clean-ups fixes (x86_64 and Win64)
|
||||
- lots of internal changes for GL_EXT_framebuffer_object
|
||||
Bug fixes:
|
||||
- some functions didn't support PBO functionality
|
||||
- glGetTexImage didn't convert color index images to RGBA as required
|
||||
- fragment program texcoords were sometimes wrong for points and lines
|
||||
- fixed problem with negative dot product in arbfplight, fplight demos
|
||||
- fixed bug in perspective correction of antialiased, textured lines
|
||||
- querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
|
||||
- fixed a couple per-pixel fog bugs (Soju Matsumoto)
|
||||
- glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
|
||||
- fixed float parsing bug in ARB frag/vert programs (bug 2520)
|
||||
- XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
|
||||
- GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
|
||||
- glXChooseFBConfig() crashed if attribList pointer was NULL
|
||||
- program state.light[n].spot.direction.w was wrong value (bug 3083)
|
||||
- fragment program fog option required glEnable(GL_FOG) - wrong.
|
||||
- glColorTable() could produce a Mesa implementation error (bug 3135)
|
||||
- RasterPos could get corrupted by color index rendering path
|
||||
- Removed bad XTranslateCoordinates call when rendering to Pixmaps
|
||||
- glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
|
||||
- fixed a few Darwin compilation problems
|
||||
|
||||
|
||||
6.3.1
|
||||
This was an intermediate release for X.org which wasn't otherwise released.
|
||||
|
||||
|
||||
6.3.2 August 19, 2005
|
||||
New:
|
||||
- The distribution now includes the DRI drivers and GLX code
|
||||
Changes:
|
||||
- Made the DRI "new" driver interface standard, remove old code
|
||||
Bug fixes:
|
||||
- GL_ARB_vertex/fragment_shader were mistakenly listed in the
|
||||
extensions string
|
||||
- negative relative addressing in vertex programs was broken
|
||||
- update/fix SPARC assembly code for vertex transformation
|
||||
- fixed memory leak when freeing GLX drawables/renderbuffers
|
||||
- fixed display list memory leak
|
||||
- the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
|
||||
- wglGetProcAddress() didn't handle wgl-functions
|
||||
- fixed glxext.h cross-compile issue (Colin Harrison)
|
||||
- assorted DRI driver fixes
|
||||
|
||||
|
||||
6.4 October 24, 2005
|
||||
New:
|
||||
- Added a fast XOR line drawing function in Xlib driver
|
||||
- Added support for GL_ARB_texture_mirrored_repeat to savage
|
||||
driver (supported only on Savage4 hardware).
|
||||
Changes:
|
||||
- Mesa now packaged in three parts: Library, Demos and GLUT
|
||||
Bug fixes:
|
||||
- GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
|
||||
- Some files were present multiple times in the 6.3.2 tarballs
|
||||
- r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
|
||||
- glxgears_fbconfig demo didn't work (bug 4237)
|
||||
- fixed bug when bilinear sampling 2d textures with borders
|
||||
- glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
|
||||
- fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
|
||||
- fixed a few problems with proxy color tables (bug 4270)
|
||||
- fixed precision problem in Z clearing (bug 4395)
|
||||
- glBitmap, glDraw/CopyPixels mistakenly generated selection hits
|
||||
- fixed potential segfault caused by reading pixels outside
|
||||
of renderbuffer bounds
|
||||
- glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
|
||||
- fixed memory corruption bug involving software alpha buffers
|
||||
- glReadPixels clipped by window bounds was sometimes broken
|
||||
- glDraw/CopyPixels of stencil data ignored the stencil write mask
|
||||
- glReadPixels from a texture bound to a framebuffer object didn't work
|
||||
- glIsRender/FramebufferEXT weren't totally correct
|
||||
- fixed a number of point size attenuation/fade bugs
|
||||
- fixed glFogCoord bug 4729
|
||||
- GLX encoding for transpose matrix functions was broken
|
||||
- fixed broken fragment program KIL and SWZ instructions
|
||||
- fragment programs that wrote result.depth.z didn't work
|
||||
|
||||
|
||||
6.4.1 November 30, 2005
|
||||
Bug fixes:
|
||||
- redefining a vertex program string didn't take effect in TNL module
|
||||
- fixed occasional segfault upon vertex/fragment parsing error
|
||||
- vertex program LIT instruction didn't handle 0^0=1 correctly
|
||||
- fragment program fog option didn't work with glDrawPixels, glBitmap
|
||||
- USE_MGL_NAMESPACE didn't work for x86-64
|
||||
- OSMesa demos were missing from previous release tarballs
|
||||
- fixed problem with float->ushort conversion in glClear (bug 4992)
|
||||
- popping of GL_EYE_PLANE texgen state was broken (bug 4996)
|
||||
- popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
|
||||
- fixed occasional triangle color interpolation problem on VMS
|
||||
- work around invalid free() call (bug 5131)
|
||||
- fixed BSD X server compilation problem by including stdint.h
|
||||
|
||||
|
||||
6.4.2 February 2, 2006
|
||||
New:
|
||||
- added OSMesaColorClamp() function/feature
|
||||
- added wglGetExtensionStringARB() function
|
||||
Bug fixes:
|
||||
- fixed some problems when building on Windows
|
||||
- GLw header files weren't installed by installmesa script (bug 5396)
|
||||
- GL/glfbdev.h file was missing from tarballs
|
||||
- fixed TNL initialization bug which could lead to crash (bug 5791)
|
||||
|
||||
|
||||
6.5 March 31, 2006
|
||||
New:
|
||||
- OpenGL Shading Language support through GL_ARB_shader_objects,
|
||||
GL_ARB_shading_language_100, GL_ARB_vertex_shader and
|
||||
GL_ARB_fragment_shader (done by Michal Krol)
|
||||
- GL_EXT_packed_depth_stencil extension
|
||||
- GL_EXT_timer_query extension
|
||||
- GL_EXT_framebuffer_blit extension
|
||||
- GL_ARB_half_float_pixel
|
||||
- reflect demo improved to support multiple windows
|
||||
- singlebuffer demo (shows no/little-flicker single-buffered rendering)
|
||||
- r200: enable GL_ARB_texture_env_crossbar, separate the texture
|
||||
sampling unit bits from the texture env combine enable bits
|
||||
- r200: add support for GL_ATI_fragment_shader
|
||||
- added fast XOR-mode line drawing optimization
|
||||
- radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
|
||||
and GL_EXT_fog_coord
|
||||
- MESA_GLX_ALPHA_BITS env var for xlib driver
|
||||
- many DRI driver updates (including screen rotation support
|
||||
for the Intel DRI driver)
|
||||
Changes:
|
||||
- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
|
||||
- removed GL_SGIX/SGIS_pixel_texture extensions
|
||||
Bug fixes:
|
||||
- fixed glxcontextmodes.c datatype problem (bug 5835)
|
||||
- fixed aix-gcc build/install bugs (bug 5874)
|
||||
- fixed some bugs in texture env program generation
|
||||
- glXCopyContext() didn't handle texture object bindings properly
|
||||
- glXCopyContext() didn't copy all lighting state
|
||||
- fixed FreeBSD config (Pedro Giffuni)
|
||||
- fixed some minor framebuffer object bugs
|
||||
- replaced dprintf() with _glu_printf() in GLU (bug 6244)
|
||||
- fixed a number of thread safety bugs/regressions
|
||||
- fixed a number of GLU tesselator bugs (John Shell, bug 6339)
|
||||
- paletted texturing was broken w/ floating point palettes (K. Schultz)
|
||||
- lots of assorted framebuffer object bug fixes
|
||||
|
||||
6.5.1 August 31, 2006
|
||||
New:
|
||||
- Intel i965 DRI driver
|
||||
- GL_APPLE_vertex_array_object extension (Ian Romanick)
|
||||
- GL_EXT_texture_sRGB extension
|
||||
- GL_EXT_gpu_program_parameters (Ian Romanick)
|
||||
- "engine" demo
|
||||
- updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
|
||||
- many updates to the DRI drivers
|
||||
Changes:
|
||||
- The glVertexAttribARB functions no longer alias the conventional
|
||||
vertex attributes.
|
||||
- glxinfo program prints more info with -l option
|
||||
- GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
|
||||
compatible, in terms of glBindProgramARB()
|
||||
Bug fixes:
|
||||
- fixed broken texture border handling for depth textures (bug 6498)
|
||||
- removed the test for duplicated framebuffer attachments, per
|
||||
version 117 of the GL_EXT_framebuffer_object specification
|
||||
- fixed a few render-to-texture bugs, including render to depth texture
|
||||
- clipping of lines against user-defined clip planes was broken (6512)
|
||||
- assembly language dispatch for SPARC was broken (bug 6484)
|
||||
- assorted compilation fixes on various Unix platforms (Dan Schikore)
|
||||
- glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
|
||||
- assorted minor fixes for 16 and 32 bit/channel modes
|
||||
- fixed assorted bugs in texture compression paths
|
||||
- fixed indirect rendering vertex array crashes (bug 6863)
|
||||
- glDrawPixels GL_INDEX_OFFSET didn't always work
|
||||
- fixed convolution memory leak (bug 7077)
|
||||
- rectangular depth textures didn't work
|
||||
- invalid mode to glBegin didn't generate an error (bug 7142)
|
||||
- 'normalized' parameter to glVertexAttribPointerARB didn't work
|
||||
- disable bogus GLX_SGI_video_sync extension in xlib driver
|
||||
- fixed R128 driver locking bug (Martijn van Oosterhout)
|
||||
- using evaluators with vertex programs caused crashes (bug 7564)
|
||||
- fragment.position wasn't set correctly for point/line primitives
|
||||
- fixed parser bug for scalar sources for GL_NV_fragment_program
|
||||
- max fragment program length was incorrectly 128, now 1024
|
||||
- writes to result.depth in fragment programs weren't clamped to [0,1]
|
||||
- fixed potential dangling pointer bug in glBindProgram()
|
||||
- fixed some memory leaks (and potential crashes) in Xlib driver
|
||||
|
@@ -1,83 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Application Issues</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Application Issues</h1>
|
||||
|
||||
<p>
|
||||
This page documents known issues with some OpenGL applications.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Topogun</h2>
|
||||
|
||||
<p>
|
||||
<a href="http://www.topogun.com/">Topogun</a> for Linux (version 2, at least)
|
||||
creates a GLX visual without requesting a depth buffer.
|
||||
This causes bad rendering if the OpenGL driver happens to choose a visual
|
||||
without a depth buffer.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Mesa 9.1.2 and later (will) support a DRI configuration option to work around
|
||||
this issue.
|
||||
Using the <a href="http://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
|
||||
set the "Create all visuals with a depth buffer" option before running Topogun.
|
||||
Then, all GLX visuals will be created with a depth buffer.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Old OpenGL games</h2>
|
||||
|
||||
<p>
|
||||
Some old OpenGL games (approx. ten years or older) may crash during
|
||||
start-up because of an extension string buffer-overflow problem.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The problem is a modern OpenGL driver will return a very long string
|
||||
for the glGetString(GL_EXTENSIONS) query and if the application
|
||||
naively copies the string into a fixed-size buffer it can overflow the
|
||||
buffer and crash the application.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The work-around is to set the MESA_EXTENSION_MAX_YEAR environment variable
|
||||
to the approximate release year of the game.
|
||||
This will cause the glGetString(GL_EXTENSIONS) query to only report extensions
|
||||
older than the given year.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
For example, if the game was released in 2001, do
|
||||
<pre>
|
||||
export MESA_EXTENSION_MAX_YEAR=2001
|
||||
</pre>
|
||||
before running the game.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<h2>Viewperf</h2>
|
||||
|
||||
<p>
|
||||
See the <a href="viewperf.html">Viewperf issues</a> page for a detailed list
|
||||
of Viewperf issues.
|
||||
</p>
|
||||
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
@@ -1,262 +0,0 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Compilation and Installation using Autoconf</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
|
||||
<h1>Compilation and Installation using Autoconf</h1>
|
||||
|
||||
<ol>
|
||||
<li><p><a href="#basic">Basic Usage</a></li>
|
||||
<li><p><a href="#driver">Driver Options</a>
|
||||
<ul>
|
||||
<li><a href="#xlib">Xlib Driver Options</a></li>
|
||||
<li><a href="#dri">DRI Driver Options</a></li>
|
||||
<li><a href="#osmesa">OSMesa Driver Options</a></li>
|
||||
</ul>
|
||||
</ol>
|
||||
|
||||
|
||||
<h2 id="basic">1. Basic Usage</h2>
|
||||
|
||||
<p>
|
||||
The autoconf generated configure script can be used to guess your
|
||||
platform and change various options for building Mesa. To use the
|
||||
configure script, type:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
./configure
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
To see a short description of all the options, type <code>./configure
|
||||
--help</code>. If you are using a development snapshot and the configure
|
||||
script does not exist, type <code>./autogen.sh</code> to generate it
|
||||
first. If you know the options you want to pass to
|
||||
<code>configure</code>, you can pass them to <code>autogen.sh</code>. It
|
||||
will run <code>configure</code> with these options after it is
|
||||
generated. Once you have run <code>configure</code> and set the options
|
||||
to your preference, type:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
make
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
This will produce libGL.so and several other libraries depending on the
|
||||
options you have chosen. Later, if you want to rebuild for a different
|
||||
configuration run <code>make realclean</code> before rebuilding.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Some of the generic autoconf options are used with Mesa:
|
||||
</p>
|
||||
<dl>
|
||||
<dt><code>--prefix=PREFIX</code></dt>
|
||||
<dd><p>This is the root directory where
|
||||
files will be installed by <code>make install</code>. The default is
|
||||
<code>/usr/local</code>.</p>
|
||||
</dd>
|
||||
|
||||
<dt><code>--exec-prefix=EPREFIX</code></dt>
|
||||
<dd><p>This is the root directory
|
||||
where architecture-dependent files will be installed. In Mesa, this is
|
||||
only used to derive the directory for the libraries. The default is
|
||||
<code>${prefix}</code>.</p>
|
||||
</dd>
|
||||
|
||||
<dt><code>--libdir=LIBDIR</code></dt>
|
||||
<dd><p>This option specifies the directory
|
||||
where the GL libraries will be installed. The default is
|
||||
<code>${exec_prefix}/lib</code>. It also serves as the name of the
|
||||
library staging area in the source tree. For instance, if the option
|
||||
<code>--libdir=/usr/local/lib64</code> is used, the libraries will be
|
||||
created in a <code>lib64</code> directory at the top of the Mesa source
|
||||
tree.</p>
|
||||
</dd>
|
||||
|
||||
<dt><code>--sysconfdir=DIR</code></dt>
|
||||
<dd><p>This option specifies the directory where the configuration
|
||||
files will be installed. The default is <code>${prefix}/etc</code>.
|
||||
Currently there's only one config file provided when dri drivers are
|
||||
enabled - it's <code>drirc</code>.</p>
|
||||
</dd>
|
||||
|
||||
<dt><code>--enable-static, --disable-shared</code></dt>
|
||||
<dd><p>By default, Mesa
|
||||
will build shared libraries. Either of these options will force static
|
||||
libraries to be built. It is not currently possible to build static and
|
||||
shared libraries in a single pass.</p>
|
||||
</dd>
|
||||
|
||||
<dt><code>CC, CFLAGS, CXX, CXXFLAGS</code></dt>
|
||||
<dd><p>These environment variables
|
||||
control the C and C++ compilers used during the build. By default,
|
||||
<code>gcc</code> and <code>g++</code> are used and the debug/optimisation
|
||||
level is left unchanged.</p>
|
||||
</dd>
|
||||
|
||||
<dt><code>LDFLAGS</code></dt>
|
||||
<dd><p>An environment variable specifying flags to
|
||||
pass when linking programs. These should be empty and
|
||||
<code>PKG_CONFIG_PATH</code> is recommended to be used instead. If needed
|
||||
it can be used to direct the linker to use libraries in nonstandard
|
||||
directories. For example, <code>LDFLAGS="-L/usr/X11R6/lib"</code>.</p>
|
||||
</dd>
|
||||
|
||||
<dt><code>PKG_CONFIG_PATH</code></dt>
|
||||
<dd><p>The
|
||||
<code>pkg-config</code> utility is a hard requirement for cofiguring and
|
||||
building mesa. It is used to search for external libraries
|
||||
on the system. This environment variable is used to control the search
|
||||
path for <code>pkg-config</code>. For instance, setting
|
||||
<code>PKG_CONFIG_PATH=/usr/X11R6/lib/pkgconfig</code> will search for
|
||||
package metadata in <code>/usr/X11R6</code> before the standard
|
||||
directories.</p>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
<p>
|
||||
There are also a few general options for altering the Mesa build:
|
||||
</p>
|
||||
<dl>
|
||||
<dt><code>--enable-debug</code></dt>
|
||||
<dd><p>This option will enable compiler
|
||||
options and macros to aid in debugging the Mesa libraries.</p>
|
||||
</dd>
|
||||
|
||||
<dt><code>--disable-asm</code></dt>
|
||||
<dd><p>There are assembly routines
|
||||
available for a few architectures. These will be used by default if
|
||||
one of these architectures is detected. This option ensures that
|
||||
assembly will not be used.</p>
|
||||
</dd>
|
||||
|
||||
<dt><code>--build=</code></dt>
|
||||
<dt><code>--host=</code></dt>
|
||||
<dd><p>By default, the build will compile code for the architecture that
|
||||
it's running on. In order to build cross-compile Mesa on a x86-64 machine
|
||||
that is to run on a i686, one would need to set the options to:</p>
|
||||
|
||||
<p><code>--build=x86_64-pc-linux-gnu --host=i686-pc-linux-gnu</code></p>
|
||||
|
||||
Note that these can vary from distribution to distribution. For more
|
||||
information check with the
|
||||
<a href="https://www.gnu.org/savannah-checkouts/gnu/autoconf/manual/autoconf-2.69/html_node/Specifying-Target-Triplets.html">
|
||||
autoconf manual</a>.
|
||||
Note that you will need to correctly set <code>PKG_CONFIG_PATH</code> as well.
|
||||
|
||||
|
||||
<p>In some cases a single compiler is capable of handling both architectures
|
||||
(multilib) in that case one would need to set the <code>CC,CXX</code> variables
|
||||
appending the correct machine options. Seek your compiler documentation for
|
||||
further information -
|
||||
<a href="https://gcc.gnu.org/onlinedocs/gcc/Submodel-Options.html"> gcc
|
||||
machine dependent options</a></p>
|
||||
|
||||
<p>In addition to specifying correct <code>PKG_CONFIG_PATH</code> for the target
|
||||
architecture, the following should be sufficient to configure multilib Mesa</p>
|
||||
|
||||
<code>./configure CC="gcc -m32" CXX="g++ -m32" --build=x86_64-pc-linux-gnu --host=i686-pc-linux-gnu ...</code>
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
|
||||
<h2 id="driver">2. Driver Options</h2>
|
||||
|
||||
<p>
|
||||
There are several different driver modes that Mesa can use. These are
|
||||
described in more detail in the <a href="install.html">basic
|
||||
installation instructions</a>. The Mesa driver is controlled through the
|
||||
configure options <code>--enable-xlib-glx</code>, <code>--enable-osmesa</code>,
|
||||
and <code>--enable-dri</code>.
|
||||
</p>
|
||||
|
||||
<h3 id="xlib">Xlib</h3><p>
|
||||
It uses Xlib as a software renderer to do all rendering. It corresponds
|
||||
to the option <code>--enable-xlib-glx</code>. The libX11 and libXext
|
||||
libraries, as well as the X11 development headers, will be need to
|
||||
support the Xlib driver.
|
||||
|
||||
<h3 id="dri">DRI</h3><p>This mode uses the DRI hardware drivers for
|
||||
accelerated OpenGL rendering. Enable the DRI drivers with the option
|
||||
<code>--enable-dri</code>. See the <a href="install.html">basic
|
||||
installation instructions</a> for details on prerequisites for the DRI
|
||||
drivers.
|
||||
|
||||
<!-- DRI specific options -->
|
||||
<dl>
|
||||
<dt><code>--with-dri-driverdir=DIR</code>
|
||||
<dd><p> This option specifies the
|
||||
location the DRI drivers will be installed to and the location libGL
|
||||
will search for DRI drivers. The default is <code>${libdir}/dri</code>.
|
||||
<dt><code>--with-dri-drivers=DRIVER,DRIVER,...</code>
|
||||
<dd><p> This option
|
||||
allows a specific set of DRI drivers to be built. For example,
|
||||
<code>--with-dri-drivers="swrast,i965,radeon,nouveau"</code>. By
|
||||
default, the drivers will be chosen depending on the target platform.
|
||||
See the directory <code>src/mesa/drivers/dri</code> in the source tree
|
||||
for available drivers. Beware that the swrast DRI driver is used by both
|
||||
libGL and the X.Org xserver GLX module to do software rendering, so you
|
||||
may run into problems if it is not available.
|
||||
<!-- This explanation might be totally bogus. Kristian? -->
|
||||
<dt><code>--disable-driglx-direct</code>
|
||||
<dd><p> Disable direct rendering in
|
||||
GLX. Normally, direct hardware rendering through the DRI drivers and
|
||||
indirect software rendering are enabled in GLX. This option disables
|
||||
direct rendering entirely. It can be useful on architectures where
|
||||
kernel DRM modules are not available.
|
||||
<dt><code>--enable-glx-tls</code> <dd><p>
|
||||
Enable Thread Local Storage (TLS) in
|
||||
GLX.
|
||||
<dt><code>--with-expat=DIR</code>
|
||||
<dd><p><strong>DEPRECATED</strong>, use <code>PKG_CONFIG_PATH</code> instead.</p>
|
||||
<p>The DRI-enabled libGL uses expat to
|
||||
parse the DRI configuration files in <code>${sysconfdir}/drirc</code> and
|
||||
<code>~/.drirc</code>. This option allows a specific expat installation
|
||||
to be used. For example, <code>--with-expat=/usr/local</code> will
|
||||
search for expat headers and libraries in <code>/usr/local/include</code>
|
||||
and <code>/usr/local/lib</code>, respectively.
|
||||
</dl>
|
||||
|
||||
<h3 id="osmesa">OSMesa </h3><p> No libGL is built in this
|
||||
mode. Instead, the driver code is built into the Off-Screen Mesa
|
||||
(OSMesa) library. See the <a href="osmesa.html">Off-Screen Rendering</a>
|
||||
page for more details. It corresponds to the option
|
||||
<code>--enable-osmesa</code>.
|
||||
|
||||
<!-- OSMesa specific options -->
|
||||
<dl>
|
||||
<dt><code>--with-osmesa-bits=BITS</code>
|
||||
<dd><p> This option allows the size
|
||||
of the color channel in bits to be specified. By default, an 8-bit
|
||||
channel will be used, and the driver will be named libOSMesa. Other
|
||||
options are 16- and 32-bit color channels, which will add the bit size
|
||||
to the library name. For example, <code>--with-osmesa-bits=16</code>
|
||||
will create the libOSMesa16 library with a 16-bit color channel.
|
||||
</dl>
|
||||
|
||||
|
||||
<h2 id="library">3. Library Options</h2>
|
||||
|
||||
<p>
|
||||
The configure script provides more fine grained control over the GL
|
||||
libraries that will be built. More details on the specific GL libraries
|
||||
can be found in the <a href="install.html">basic installation
|
||||
instructions</a>.
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
15
docs/banner.html
Normal file
15
docs/banner.html
Normal file
@@ -0,0 +1,15 @@
|
||||
<HTML>
|
||||
|
||||
<title>Banner</title>
|
||||
|
||||
|
||||
<body text="#ffffff" bgcolor="#aa4444">
|
||||
|
||||
<center>
|
||||
<p>
|
||||
<font size="5">The Mesa 3D Graphics Library</font>
|
||||
</p>
|
||||
</center>
|
||||
|
||||
</body>
|
||||
</html>
|
@@ -1,52 +1,27 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Mesa Bug Reporting</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
<HTML>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
<TITLE>Mesa Bug Reporting</TITLE>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<h1>Bug Database</h1>
|
||||
<H1>Bug Database</H1>
|
||||
|
||||
<p>
|
||||
The Mesa bug database is hosted on
|
||||
<a href="http://freedesktop.org">freedesktop.org</a>.
|
||||
The old bug database on SourceForge is no longer used.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To file a Mesa bug, go to
|
||||
<a href="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa">
|
||||
Bugzilla on freedesktop.org</a>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Please follow these bug reporting guidelines:
|
||||
Bug reports can be filed in the <a
|
||||
href="http://sourceforge.net/bugs/?group_id=3" target="_parent">Bug
|
||||
Database</a> on sourceforge.net. Please follow these guidelines:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Check if a new version of Mesa is available which might have fixed
|
||||
the problem.
|
||||
<li>Check if your bug is already reported in the database.
|
||||
<li>Monitor your bug report for requests for additional information, etc.
|
||||
<li>If you're reporting a crash, try to use your debugger (gdb) to get a stack
|
||||
trace. Also, recompile Mesa in debug mode to get more detailed information.
|
||||
<li>Describe in detail how to reproduce the bug, especially with games
|
||||
and applications that the Mesa developers might not be familiar with.
|
||||
<li>Make sure you're using the most recent version of Mesa
|
||||
<li>Make sure your bug isn't already reported
|
||||
<li>Include as much information as possible in the report
|
||||
<li>Provide a simple GLUT-based test program if possible
|
||||
<li>Check back for follow-ups to the report
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Bug reports will automatically be forwarded by bugzilla to the Mesa
|
||||
developer's mailing list.
|
||||
Bug reports will automatically be forwarded to the Mesa developer's list.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
@@ -56,6 +31,5 @@ If your bug report is vague or your test program doesn't compile
|
||||
easily, the problem may not be fixed very quickly.
|
||||
</p>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
</BODY>
|
||||
</HTML>
|
||||
|
@@ -1,25 +1,15 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Conformance</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
<HTML>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
<TITLE>Conformance</TITLE>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<h1>Conformance</h1>
|
||||
<H1>Conformance</H1>
|
||||
|
||||
<p>
|
||||
The SGI OpenGL conformance tests verify correct operation of OpenGL
|
||||
implementations. I, Brian Paul, have been given a copy of the tests
|
||||
for testing Mesa. The tests are not publicly available.
|
||||
for testing Mesa. The tests are not publically available.
|
||||
</p>
|
||||
<p>
|
||||
This file has the latest results of testing Mesa with the OpenGL 1.2
|
||||
@@ -698,6 +688,6 @@ Conformx passed.
|
||||
|
||||
NOTE: conformx passes for all machine path levels (-p option).
|
||||
|
||||
</div>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
@@ -1,104 +1,78 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Contents</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
<html>
|
||||
|
||||
<!--Override a few values from the style sheet: -->
|
||||
<style type="text/css">
|
||||
<!--
|
||||
body {
|
||||
background-color: #cccccc;
|
||||
color: black;
|
||||
}
|
||||
a:link {
|
||||
color: #000;
|
||||
}
|
||||
a:visited {
|
||||
color: #000;
|
||||
}
|
||||
-->
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<title>Contents</title>
|
||||
|
||||
<body text="#ffffff" bgcolor="#119955" link="#ffffff" vlink="#dddddd" alink="#ffffff">
|
||||
|
||||
<b>Documentation</b>
|
||||
<ul>
|
||||
<li><a href="intro.html" target="_parent">Introduction</a>
|
||||
<li><a href="index.html" target="_parent">News</a>
|
||||
<li><a href="developers.html" target="_parent">Developers</a>
|
||||
<li><a href="systems.html" target="_parent">Platforms and Drivers</a>
|
||||
<li><a href="license.html" target="_parent">License & Copyright</a>
|
||||
<li><a href="faq.html" target="_parent">FAQ</a>
|
||||
<li><a href="relnotes.html" target="_parent">Release Notes</a>
|
||||
<li><a href="thanks.html" target="_parent">Acknowledgements</a>
|
||||
<li><a href="conform.html" target="_parent">Conformance Testing</a>
|
||||
<li><a href="intro.html" target="MainFrame">Introduction</a>
|
||||
<li><a href="news.html" target="MainFrame">News</a>
|
||||
<li><a href="systems.html" target="MainFrame">Platforms and Drivers</a>
|
||||
<li><a href="license.html" target="MainFrame">License & Copyright</a>
|
||||
<li><a href="faq.html" target="MainFrame">FAQ</a>
|
||||
<li><a href="VERSIONS" target="MainFrame">Version History</a>
|
||||
<li><a href="relnotes.html" target="MainFrame">Release Notes</a>
|
||||
<li><a href="thanks.html" target="MainFrame">Acknowledgements</a>
|
||||
<li><a href="conform.html" target="MainFrame">Conformance Testing</a>
|
||||
<li>more docs below...
|
||||
</ul>
|
||||
|
||||
<b>Download / Install</b>
|
||||
<ul>
|
||||
<li><a href="download.html" target="_parent">Downloading / Unpacking</a>
|
||||
<li><a href="install.html" target="_parent">Compiling / Installing</a>
|
||||
<ul>
|
||||
<li><a href="autoconf.html" target="_parent">Autoconf</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href="precompiled.html" target="_parent">Precompiled Libraries</a>
|
||||
<li><a href="http://www.sourceforge.net/projects/mesa3d" target="_parent">Stable Release (5.0.2)</a>
|
||||
<li><a href="download.html" target="MainFrame">Downloading/Unpacking</a>
|
||||
<li><a href="install.html" target="MainFrame">Compilation/Installation</a>
|
||||
<li><a href="glu.html" target="MainFrame">SGI's GLU</a>
|
||||
</ul>
|
||||
|
||||
<b>Resources</b>
|
||||
<ul>
|
||||
<li><a href="lists.html" target="_parent">Mailing Lists</a>
|
||||
<li><a href="bugs.html" target="_parent">Bug Database</a>
|
||||
<li><a href="webmaster.html" target="_parent">Webmaster</a>
|
||||
<li><a href="http://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
|
||||
<li><a href="lists.html" target="MainFrame">Mailing Lists</a>
|
||||
<li><a href="bugs.html" target="MainFrame">Bug Database</a>
|
||||
<li><a href="webmaster.html" target="MainFrame">Webmaster</a>
|
||||
</ul>
|
||||
|
||||
<b>User Topics</b>
|
||||
<ul>
|
||||
<li><a href="shading.html" target="_parent">Shading Language</a>
|
||||
<li><a href="egl.html" target="_parent">EGL</a>
|
||||
<li><a href="opengles.html" target="_parent">OpenGL ES</a>
|
||||
<li><a href="envvars.html" target="_parent">Environment Variables</a>
|
||||
<li><a href="osmesa.html" target="_parent">Off-Screen Rendering</a>
|
||||
<li><a href="debugging.html" target="_parent">Debugging Tips</a>
|
||||
<li><a href="perf.html" target="_parent">Performance Tips</a>
|
||||
<li><a href="extensions.html" target="_parent">Mesa Extensions</a>
|
||||
<li><a href="mangling.html" target="_parent">Function Name Mangling</a>
|
||||
<li><a href="llvmpipe.html" target="_parent">Gallium llvmpipe driver</a>
|
||||
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D guest driver</a>
|
||||
<li><a href="postprocess.html" target="_parent">Gallium post-processing</a>
|
||||
<li><a href="application-issues.html" target="_parent">Application Issues</a>
|
||||
<li><a href="viewperf.html" target="_parent">Viewperf Issues</a>
|
||||
<LI><A HREF="envvars.html" target="MainFrame">Environment Variables</A>
|
||||
<LI><A HREF="osmesa.html" target="MainFrame">Off-Screen Rendering</A>
|
||||
<LI><A HREF="pbuffers.html" target="MainFrame">Pbuffer Rendering</A>
|
||||
<LI><A HREF="debugging.html" target="MainFrame">Debugging Tips</A>
|
||||
<LI><A HREF="perf.html" target="MainFrame">Performance Tips</A>
|
||||
<LI><A HREF="extensions.html" target="MainFrame">Mesa Extensions</A>
|
||||
<LI><A HREF="mangling.html" target="MainFrame">Function Name Mangling</A>
|
||||
</ul>
|
||||
|
||||
<b>Developer Topics</b>
|
||||
<ul>
|
||||
<li><a href="repository.html" target="_parent">Source Code Repository</a>
|
||||
<li><a href="sourcetree.html" target="_parent">Source Code Tree</a>
|
||||
<li><a href="utilities.html" target="_parent">Utilities</a>
|
||||
<li><a href="helpwanted.html" target="_parent">Help Wanted</a>
|
||||
<li><a href="devinfo.html" target="_parent">Development Notes</a>
|
||||
<li><a href="sourcedocs.html" target="_parent">Source Documentation</a>
|
||||
<li><a href="dispatch.html" target="_parent">GL Dispatch</a>
|
||||
<li><a href="http://sourceforge.net/projects/mesa3d" target="_parent">SourceForge homepage</a>
|
||||
<li><a href="cvs_branches.html" target="MainFrame">CVS Branch Info</a>
|
||||
<li><a href="cvs_anonymous.html" target="MainFrame">Anonymous CVS Access</a>
|
||||
<li><a href="utilities.html" target="MainFrame">Utilities</a>
|
||||
<li><a href="helpwanted.html" target="MainFrame">Help Wanted</a>
|
||||
<li><a href="devinfo.html" target="MainFrame">Development Notes</a>
|
||||
<li><a href="sourcedocs.html" target="MainFrame">Source Documentation</a>
|
||||
<li><a href="subset.html" target="MainFrame">Subset Information</a>
|
||||
<li><a href="fbdev-dri.html" target="MainFrame">fbdev/DRI Environment</a>
|
||||
<LI><A HREF="custom.html" target="MainFrame">Custom Development</A>
|
||||
</ul>
|
||||
|
||||
<b>Links</b>
|
||||
<ul>
|
||||
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
|
||||
<li><a href="http://dri.freedesktop.org" target="_parent">DRI website</a>
|
||||
<li><a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>
|
||||
<li><a href="http://planet.freedesktop.org" target="_parent">Developer blogs</a>
|
||||
<li><a href="http://dri.sourceforge.net" target="_parent">DRI website</a>
|
||||
<li><a href="games.html" target="MainFrame">Games and Entertainment</a>
|
||||
<li><a href="libraries.html" target="MainFrame">Libraries and Toolkits</a>
|
||||
<li><a href="modelers.html" target="MainFrame">Modeling and Rendering</a>
|
||||
<li><a href="science.html" target="MainFrame">Science and Technical</a>
|
||||
<li><a href="utility.html" target="MainFrame">Utilities</a>
|
||||
<li><a href="demos.html" target="MainFrame">Demos / other</a>
|
||||
</ul>
|
||||
|
||||
<b>Hosted by:</b>
|
||||
<br>
|
||||
<blockquote>
|
||||
<a href="http://sourceforge.net"
|
||||
target="_parent">sourceforge.net</a>
|
||||
</blockquote>
|
||||
<A HREF="http://sourceforge.net"
|
||||
target="_parent"><IMG SRC="http://sourceforge.net/sflogo.php?group_id=3&type=1"
|
||||
WIDTH="88" HEIGHT="31" ALIGN="BOTTOM" ALT="Sourceforge.net" BORDER="0"></A>
|
||||
|
||||
</body>
|
||||
</html>
|
||||
</html>
|
25
docs/custom.html
Normal file
25
docs/custom.html
Normal file
@@ -0,0 +1,25 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Custom Development</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Custom Development</H1>
|
||||
|
||||
<p>
|
||||
Mesa is primarily developed and maintained on a volunteer basis.
|
||||
Some Mesa development work has been done in conjuction with contracted
|
||||
projects, such as the XFree86/DRI drivers.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<pre>[Begin shameless plug]</pre>
|
||||
If you have a need for specific or custom Mesa development work,
|
||||
<a href="http://www.tungstengraphics.com/" target="_parent">
|
||||
Tungsten Graphics, Inc.</a> may be able to help you.
|
||||
<pre>[End shameless plug]</pre>
|
||||
</p>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
37
docs/cvs_anonymous.html
Normal file
37
docs/cvs_anonymous.html
Normal file
@@ -0,0 +1,37 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>Anonymous CVS</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>Anonymous CVS</H1>
|
||||
|
||||
<p>
|
||||
Anonymous, public, read-only access to the code in CVS is
|
||||
available. Here are the basic instructions for Unix systems:
|
||||
</p>
|
||||
|
||||
<ol>
|
||||
<li>Install CVS client software on your computer. Version 1.9.28 is known to work.
|
||||
</li><li>Login as an anonymous user: <code>cvs -d:pserver:anonymous@cvs.mesa3d.sourceforge.net:/cvsroot/mesa3d
|
||||
login</code>
|
||||
</li><li>Just hit return at the <code>CVS password:</code> prompt.
|
||||
</li><li>Then checkout mesa: <code>cvs -z3 -d:pserver:anonymous@cvs.mesa3d.sourceforge.net:/cvsroot/mesa3d
|
||||
co Mesa-newtree</code>
|
||||
</li></ol>
|
||||
|
||||
<p>To update your Mesa CVS source to the latest CVS source:
|
||||
|
||||
</p><ol>
|
||||
<li><code>cd Mesa</code>
|
||||
</li><li><code>cvs -z3 -d:pserver:anonymous@cvs.mesa3d.sourceforge.net:/cvsroot/mesa3d
|
||||
update</code>
|
||||
</li></ol>
|
||||
|
||||
<p>You can browse the Mesa source code in CVS
|
||||
<a href="http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/mesa3d/">here.
|
||||
</a>
|
||||
</p>
|
||||
|
||||
</body>
|
||||
</html>
|
59
docs/cvs_branches.html
Normal file
59
docs/cvs_branches.html
Normal file
@@ -0,0 +1,59 @@
|
||||
<HTML>
|
||||
|
||||
<TITLE>CVS Branches</TITLE>
|
||||
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<H1>CVS Branch Information</H1>
|
||||
|
||||
<p>
|
||||
The Mesa3d sources are split up into two branches. A branch that is to
|
||||
remain as stable as possible, and an unstable branch where development
|
||||
work for new versions will be done. The current stable branch is
|
||||
tagged <code>mesa_3_4_branch</code> while the unstable branch is just
|
||||
the default. The goal is to adopt and even/odd stable/unstable
|
||||
versioning scheme similar to the Linux kernel. Hence releases of Mesa
|
||||
3.2.X should be more stable than Mesa 3.3.X.<p></p> <p>All versions of
|
||||
Mesa after 3.0 will also be tagged with a branch id. Mesa 3.1 has the
|
||||
tag <code>mesa_3_1</code>, Mesa 3.2 will be <code>mesa_3_2</code>,
|
||||
Mesa 3.3 <code>mesa_3_3</code>, etc..</p>
|
||||
|
||||
<p>
|
||||
To checkout a specific branch of mesa just pass <code>-r</code> and
|
||||
the branch tag after your cvs command. For example <code>cvs checkout
|
||||
-r mesa_3_4_branch Mesa</code> will checkout the 3.4 branch and
|
||||
<code>cvs update -r mesa_3_4_branch</code> will convert your current
|
||||
branch to the 3.4 dev branch.
|
||||
Consult <a href="http://www.durak.org/cvswebsites/doc/cvs_5.php3#SEC54"
|
||||
target="_parent">http://www.durak.org/cvswebsites/doc/cvs_5.php3#SEC54</a>
|
||||
for more on branching in cvs.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To see a list of all the CVS branchs run <code>cvs log README</code> (or any
|
||||
other file) and look for the section labeled <code>symbolic names</code>.
|
||||
You'll see something like this:
|
||||
</p>
|
||||
|
||||
<pre> symbolic names:
|
||||
mesa_4_0: 1.3
|
||||
mesa_4_0_branch: 1.3.0.6
|
||||
mesa_3_5: 1.3
|
||||
mesa_3_4_2: 1.3
|
||||
mesa_3_4_1: 1.3
|
||||
mesa_3_4: 1.3
|
||||
mesa_3_4_branch: 1.3.0.4
|
||||
mesa_3_3: 1.3
|
||||
mesa_3_2_1: 1.1.1.1
|
||||
mesa_3_3_texture_env_combine2: 1.3.0.2
|
||||
mesa_3_2: 1.1.1.1
|
||||
mesa_3_2_beta_1: 1.1.1.1
|
||||
mesa_3_1: 1.1.1.1
|
||||
mesa_3_2_dev: 1.1.1.1.0.2
|
||||
mesa_3_1_beta_3: 1.1.1.1
|
||||
start: 1.1.1.1
|
||||
mesa: 1.1.1
|
||||
</pre>
|
||||
|
||||
</body>
|
||||
</html>
|
@@ -1,20 +1,10 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/html; charset=utf-8">
|
||||
<title>Debugging Tips</title>
|
||||
<link rel="stylesheet" type="text/css" href="mesa.css">
|
||||
</head>
|
||||
<body>
|
||||
<HTML>
|
||||
|
||||
<div class="header">
|
||||
<h1>The Mesa 3D Graphics Library</h1>
|
||||
</div>
|
||||
<TITLE>Debugging Tips</TITLE>
|
||||
|
||||
<iframe src="contents.html"></iframe>
|
||||
<div class="content">
|
||||
<BODY text="#000000" bgcolor="#55bbff" link="#111188">
|
||||
|
||||
<h1>Debugging Tips</h1>
|
||||
<H1>Debugging Tips</H1>
|
||||
|
||||
<p>
|
||||
Normally Mesa (and OpenGL) records but does not notify the user of
|
||||
@@ -42,6 +32,5 @@
|
||||
src/dlist.c for details.
|
||||
</p>
|
||||
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
</BODY>
|
||||
</HTML>
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user