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Author SHA1 Message Date
Emil Velikov
3b6a4758fa Add release notes for the 10.3.2 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-25 00:33:38 +00:00
Emil Velikov
e0aaa9591b Update VERSION to 10.3.2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-25 00:27:57 +00:00
Michel Dänzer
724f71ef39 r600g: Drop references to destroyed blend state
Fixes use-after-free when the currently bound blend state is destroyed.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=85267
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84140

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ae879718c4)
2014-10-22 15:39:49 +01:00
Marek Olšák
6fa07d1d48 glsl_to_tgsi: fix the value of gl_FrontFacing with native integers
We must convert it to boolean from the DX9 float encoding that Gallium
specifies.

Later, we should probably define that FACE should be 0 or ~0 if native
integers are supported.

Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 9ec305ead7)
2014-10-22 15:39:03 +01:00
Brian Paul
8f6f6a28fa glsl: fix several use-after-free bugs
The get_variable_being_redeclared() function can free the 'var' argument.
Thereafter, we cannot assume that 'var' is a valid  pointer.  This patch
replaces 'var->name' with 'earlier->name' in two places and calls
is_gl_identifier(var->name) before 'var' might get freed.

This fixes several piglit GLSL crashes, including:
spec/glsl-1.50/execution/geometry/clip-distance-in-param
spec/glsl-1.50/execution/geometry/clip-distance-bulk-copy
spec/glsl-1.50/compiler/gs-redeclares-pervertex-out-before-global-redeclaration.geom

I'm not sure why these were not spotted sooner.
A similar bug was previously fixed by f9cecca7a.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
(cherry picked from commit 14379a0644)
2014-10-22 15:38:26 +01:00
Marek Olšák
10d8287074 st/mesa: use pipe_sampler_view_release for releasing sampler views
This fixes a crash when exiting Firefox. I have really no idea how Firefox
does it. It seems to involve multiple contexts and multithreading.

v2: added an XXX comment

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81680

Acked by Christian König.
Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Tested-by: Benjamin Bellec <b.bellec@gmail.com>

(cherry picked from commit 833d698ad5)
2014-10-19 19:02:07 +01:00
Michel Dänzer
c759d1b6bf winsys/radeon: Use separate caching buffer manager for each set of flags
Otherwise the caching buffer manager may return a buffer which was created
with a different set of flags, which can cause trouble.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 3ede67a4c6)

Conflicts:
	src/gallium/winsys/radeon/drm/radeon_drm_winsys.c
2014-10-19 19:02:07 +01:00
Ilia Mirkin
b37c1d4642 st/gbm: fix order of arguments passed to is_format_supported
Reported by Coverity

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 742158b51e)
2014-10-19 18:38:39 +01:00
Ilia Mirkin
fb20a5aa98 nouveau: 3d textures are unsupported, limit 3d levels to 1
Ideally there would be a swrast fallback, but the driver isn't ready for
that. This should avoid crashes if someone tries to use 3d textures
though.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 5524af8136)
2014-10-19 18:38:33 +01:00
Daniel Manjarres
4f33ded115 glx: Fix glxUseXFont for glxWindow and glxPixmaps
The current implementation of glxUseXFont requires creating
a temporary pixmap and graphics context, which requires a real
old-school X11 Window, not a glxDrawable. This patch changes
things so that glxUseXFont will also accept a glxWindow or
glxPixmap, and lookup the underlying X11 Drawable. Without
this patch glxUseXFont generates a giant stream of Xerrors
about bad drawables and bad graphics contexts.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54372

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 291be28476)
2014-10-19 18:38:19 +01:00
Kenneth Graunke
13a4fd2430 i965: Fix register write checks.
When mapping the buffer a second time, we need to use the new pointer,
not the one from the previous mapping.  Otherwise, we will most likely
crash.

Apparently, we've just been getting lucky and getting the same
bo->virtual pointer in both cases.  libdrm probably has a hand in that.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 94841b6d5d)
2014-10-13 01:16:04 +01:00
Kenneth Graunke
5e6ee119c0 i965: Use BDW_MOCS_PTE for renderbuffers.
Write-back caching cannot be used for buffers being scanned out by the
display engine; surfaces used for scan-out must be write-through or
uncached.  I originally chose WT for render targets because it works in
all cases.  However, we really want to use write-back caching where
possible, as it is more efficient.

Most renderbuffers are not used for scanout - off-screen FBOs certainly
are fine, and non-pageflipped backbuffers should be fine as well.  So
in most cases WB will work.  However, we don't know what will be used
for scan-out, so we instead simply use the PTE value specified by the
kernel, as it knows these things.

This matches our MOCS choice on Haswell.

Fixes performance regressions since commit ee4484be3d
in a microbenchmark (spotted by Eero Tamminen).  Improves performance
in GLBenchmark 2.7/EgyptHD by 7.44362% +/- 0.496939% (n=55) on a
Broadwell GT2.  Improves performance in a bunch of other microbenchmarks
by ~15% or so.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reported-by: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit b7844d1248)
2014-10-13 01:15:58 +01:00
Kenneth Graunke
85d7eb730a i965: Add a BRW_MOCS_PTE #define.
Like BDW_MOCS_WB and BDW_MOCS_WT, this specifies that we want to use all
three caches (L3, LLC, and eLLC where available), but leaves the LLC
caching mode up to the kernel's page table entry.

This allows the kernel to pick WB/WT/UC based on whether it's using a
buffer for scanout.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d489a8a73d)
2014-10-13 01:15:32 +01:00
Michel Dänzer
64c2bdc334 r600g,radeonsi: Always use GTT again for PIPE_USAGE_STREAM buffers
Putting those in VRAM can cause long pauses due to buffers being moved
into / out of VRAM.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84662
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 7b4276d7ac)
2014-10-13 01:13:24 +01:00
Ilia Mirkin
125cd86cd4 gk110/ir: add dnz flag emission for fmul/fmad
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c74be01e80)
2014-10-13 01:13:00 +01:00
Ilia Mirkin
e3e68a36db gm107/ir: add dnz emission for fmul
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d58037ccf5)
2014-10-13 01:12:38 +01:00
Brian Paul
745a0bfd62 st/wgl: add WINAPI qualifiers on wgl function typedefs
Fixes a release build segfault when wglCreateContextAttribsARB()
calls the wglCreateContext() function.

Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matthew McClure <mcclurem@vmware.com>
(cherry picked from commit 90dc71b454)
2014-10-13 01:12:01 +01:00
Brian Paul
ada5fd6e85 mesa: fix spurious wglGetProcAddress / GL_INVALID_OPERATION error
On Windows, the Piglit primitive-restart test was failing a
glGetError()==0 assertion when it was run w/out any command line
arguments.  Piglit's all.py script only runs primitive-restart
with arguments so this case isn't normally hit during a full
piglit run.

The basic problem is Microsoft's opengl32.dll calls glFlush
from wglGetProcAddress() and Piglit uses wglGetProcAddress() to
resolve glPrimitiveRestartNV() which is called inside glBegin/End.
See comments in the code for more info.

Plus, improve the comments for _mesa_alloc_dispatch_table().

Cc: <mesa-stable@lists.freedesktop.org>
Acked-by: Sinclair Yeh <syeh@vmware.com>
(cherry picked from commit c7f0755caa)
2014-10-13 01:11:23 +01:00
Michel Dänzer
ecd2d078ac radeonsi: Clear sampler view flags when binding a buffer
Fixes assertion failure while running the Unreal Engine 4 Elemental demo:

.../si_blit.c:322:si_decompress_color_textures: Assertion `tex->cmask.size || tex->fmask.size' failed.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit ed03747e6a)
2014-10-13 01:11:04 +01:00
Dave Airlie
08f7e3591d mesa: fix GetTexImage for 1D array depth textures
While running piglit in virgl, I hit an assert in intel driver.

"qemu-system-x86_64: intel_tex.c:219: intel_map_texture_image: Assertion `tex_image->TexObject->Target != 0x8C18 || h == 1' failed."

Thanks to Eric and Ken for pointing me in the right direction,

Fix the get_tex_depth to do the same fixup as get_tex_rgba does
for 1D array textures.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8df3c02cdc)
2014-10-13 01:01:38 +01:00
Emil Velikov
fa98c74692 docs: Add sha256 sums for the 10.3.1 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-13 00:34:19 +01:00
Emil Velikov
088d350178 Add release notes for the 10.3.1 release
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-13 00:16:59 +01:00
Emil Velikov
85421100fb Update VERSION to 10.3.1
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-10-12 21:44:45 +01:00
Tomasz Figa
c90cd077bd st/mesa: Fix paths used in Android builds
With current makefiles the build fails because source and build paths
are generated incorrectly. With Android build system the top_srcdir and
top_builddir variables are undefined and all paths are relative to where
Android.mk is located. This ends up with path likes
external/mesa/src/mesa/src/mesa/ for both source and build paths, which
are obviously wrong.

This patch fixes this by overriding resulting SRCDIR and BUILDDIR
variables with empty string, so that paths end up being relative to
Android.mk file again. Appending correct build path to generated files
is already done in Android.gen.mk.

Signed-off-by: Tomasz Figa <tomasz.figa@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit b4ffd19e6c)
2014-10-03 01:28:02 +01:00
Tomasz Figa
dffbee6668 st/mesa: Generate format_info.c in Android builds
Current Android makefiles lack generation of format_info.c, which is
a dependency of main/format.c. This patch adds necessary code to
Android.gen.mk.

Signed-off-by: Tomasz Figa <tomasz.figa@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 98445fd25e)
2014-10-03 01:27:56 +01:00
Tomasz Figa
58ba481e8e util: Include in Android builds
This patch fixes Android build failures by including src/util directory
in compilation. Files inside of this directory are compiled into
libmesa_util static library and linked with resulting libGLES_mesa.

Signed-off-by: Tomasz Figa <tomasz.figa@gmail.com>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit d703abf735)
2014-10-03 01:27:50 +01:00
Keith Packard
ccf908e382 glx/dri3: Provide error diagnostics when DRI3 allocation fails
Instead of just segfaulting in the driver when a buffer allocation fails,
report error messages indicating what went wrong so that we can debug things.

As a simple example, chromium wraps Mesa in a sandbox which doesn't allow
access to most syscalls, including the ability to create shared memory
segments for fences. Before, you'd get a simple segfault in mesa and your 3D
acceleration would fail. Now you get:

$ chromium --disable-gpu-blacklist
[10618:10643:0930/200525:ERROR:nss_util.cc(856)] After loading Root Certs, loaded==false: NSS error code: -8018
libGL: pci id for fd 12: 8086:0a16, driver i965
libGL: OpenDriver: trying /local-miki/src/mesa/mesa/lib/i965_dri.so
libGL: Can't open configuration file /home/keithp/.drirc: Operation not permitted.
libGL: Can't open configuration file /home/keithp/.drirc: Operation not permitted.
libGL error: DRI3 Fence object allocation failure Operation not permitted
[10618:10618:0930/200525:ERROR:command_buffer_proxy_impl.cc(153)] Could not send GpuCommandBufferMsg_Initialize.
[10618:10618:0930/200525:ERROR:webgraphicscontext3d_command_buffer_impl.cc(236)] CommandBufferProxy::Initialize failed.
[10618:10618:0930/200525:ERROR:webgraphicscontext3d_command_buffer_impl.cc(256)] Failed to initialize command buffer.

This made it pretty easy to diagnose the problem in the referenced bug report.

Bugzilla: https://code.google.com/p/chromium/issues/detail?id=415681
Signed-off-by: Keith Packard <keithp@keithp.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 3202926746)
2014-10-03 01:27:42 +01:00
Thomas Hellstrom
ed440234d4 st/xa: Fix regression in xa_yuv_planar_blit()
Commit "st/xa: scissor to help tilers" broke xa_yuv_planar_blit() and vmwgfx
textured video. Fix this by implementing scissors also in the yuv draw path.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Cc: Rob Clark <robclark@freedesktop.org>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 46537f1d03)
2014-10-03 01:27:34 +01:00
Marek Olšák
d95520d297 st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables
Some users don't understand that these variables can break OpenGL.
The general is rule is that if an app supports MSAA, you mustn't use
GALLIUM_MSAA.

For example, if an app has an 8xMSAA FBO and GALLIUM_MSAA=4
is set, resolving the FBO to the back buffer will be rejected which will look
like this on all gallium drivers:

http://www.phoronix.com/scan.php?page=article&item=amd_radeonsi_msaa

The environment variables also have no effect on modern apps like TF2, but
there is still a performance hit due to wasted bandwidth and VRAM.

In a nutshell, it does more harm than good.

Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 8449121971)
2014-09-28 20:52:02 +01:00
Tom Stellard
3e980357c5 configure.ac: Compute LLVM_VERSION_PATCH using llvm-config
This is the only guaranteed way get the patch level for llvm,
since the define cannot always be found in config.h depending
on the version of llvm or the build system used.

CC: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jonathan Gray <jsg@jsg.id.au>
(cherry picked from commit ec566e0f16)
2014-09-27 18:56:40 +01:00
Ian Romanick
384816c6db glsl: Strip arrayness from ir_type_dereference_variable too
If the thing being dereferenced is a record or an array of records, it
should be treated as row-major.  The ir_type_derference_record path
already does this, and I think I intended to do the same for this path
in b17a4d5d.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83741
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit c3f17bb18f)
2014-09-27 18:56:39 +01:00
Ian Romanick
d556ed889d glsl: Round struct size up to at least 16 bytes
Per rule #9, the size of the structure is vec4 aligned.  The MAX2 in the
loop ensures that sizes >= 16 bytes are vec4 aligned.  The new MAX2
after the loop ensures that sizes < 16 bytes are vec4 aligned.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82932
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 2ab71e1486)
2014-09-27 18:56:39 +01:00
Ian Romanick
d9444533aa glsl: Make sure row-major array-of-structure get correct layout
Whether or not the field is row-major (because it might be a bvec2 or
something) does not affect the array itself.  We need to know whether an
array element in its entirety is row-major.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83506
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 5c75270c34)
2014-09-27 18:56:39 +01:00
Ian Romanick
9328440ef7 glsl: Make sure fields after small structs have correct padding
Previously the linker would correctly calculate the layout, but the
lower_ubo_reference pass would not apply correct alignment to fields
following small (less than 16-byte) nested structures.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83533
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 8e01c66da6)
2014-09-27 18:56:39 +01:00
Michel Dänzer
1ac204121b st/mesa: Use PIPE_USAGE_STAGING for GL_STATIC/DYNAMIC/STREAM_READ buffers
Such buffers can only be useful by reading from them with the CPU, so we
need to make sure CPU reads are fast.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=84178
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7e55c3b352)
2014-09-27 18:56:39 +01:00
Ilia Mirkin
fef6059a81 gm107/ir: take relative pfetch offset into account
There is no dedicated instruction for this, so just combine it with the
constant offset.

Acked-by: Ben Skeggs <bskeggs@redhat.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a5bbfeda97)
2014-09-27 18:56:38 +01:00
Ilia Mirkin
34809f8eef gm107/ir: add support for indirect const buffer selection
This was missed in the commit that enabled it for fermi/kepler as part
of ARB_gpu_shader5

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cdc4de1215)
2014-09-27 18:56:38 +01:00
Ilia Mirkin
9a79018840 gm107/ir: fix texture argument order
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0532a5fd00)
2014-09-27 18:56:38 +01:00
Ilia Mirkin
5aff846a60 gm107/ir: fix manual TXD for array targets
This parallels the fixes in commit afea9bae.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d3c3bba6d0)
2014-09-27 18:56:38 +01:00
Ilia Mirkin
fb4e23626f nv50/ir: avoid deleting pseudo instructions too early
What happens is that a SPLIT operation is part of the spill node, and as
a pseudo op, the instruction gets erased after processing its first def.
However the later defs still need to refer to it, so instead delay
deleting until after that whole RA node is done processing.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79462
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0147c10c5f)
2014-09-27 18:56:38 +01:00
Kenneth Graunke
607d0b9578 mesa: Set correct array element in vbo_exec_vtx_init.
I'm not familiar with this code, but this sure appears to be a typo.
It looks like the intent is to set each array element, not arrays[0]
each time.  Notably, the loop just below uses "array", not "arrays".

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit f81052dc9b)
2014-09-27 18:56:38 +01:00
Kenneth Graunke
4fce87bcee mesa: Use proper structure for glGet*(GL_TEXTURE_COORD_ARRAY*).
The code in get.c that handles this uses ctx->Array.VAO->VertexAttrib,
which is a gl_vertex_attrib_array structure, not a gl_client_array.

The offsets of all fields happened to be the same in both structures, at
least on x86_64.  "Size," "Type," and "Stride" are obviously the same:
both structures start with the same fields, in the same order.

"Enabled" is dicier: there are different fields before it in both
structures, including pointer sized values which might need special
alignment.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d0ec6e8509)
2014-09-27 18:56:37 +01:00
Marek Olšák
8e2d0f59f7 radeonsi: properly destroy the GS copy shader and scratch_bo for compute
Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit dc05a9e4e0)
[Emil Velikov: remove unref scratch_bo, s/si_shader/si_pipe_shader/]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-27 18:55:52 +01:00
Marek Olšák
4748d2f065 radeonsi: release GS rings at context destruction
Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 711623f7c8)
[Emil Velikov: s/ring/ring.buffer/]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-27 18:55:07 +01:00
Andreas Pokorny
f74bca93b4 i915: Fix black buffers when importing prime fds
Width and Height of the imported image was never initialized from the
imported bo.

Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Pokorny <andreas.pokorny@canonical.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
(cherry picked from commit df341320c9)
2014-09-27 18:12:57 +01:00
Andreas Pokorny
ceebec140b egl/drm: expose KHR_image_pixmap extension
This changes enables EGL_KHR_image_pixmap in the egl drm platform, which is implemented
there but has not been advertised yet.

Cc: 10.2 10.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Pokorny <andreas.pokorny@canonical.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
(cherry picked from commit 53b614bfd3)
2014-09-27 18:12:51 +01:00
Roland Scheidegger
095a6a0af1 gallivm: fix idiv
ffeb77c7b0 had a typo which turned all signed
integer divisions into unsigned ones. Oops.
This gets us back the 51 little piglits
(all from glsl built-in-functions, fs/vs/gs-op-div-int-ivec2 and similar).

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 5e1fcc6258)
2014-09-27 18:12:44 +01:00
rconde
04a9d7d44a gallivm,tgsi: fix idiv by zero crash
While the result of signed integer division by zero is undefined by glsl
(and doesn't exist with d3d10), we must not crash, so need to make sure we
don't get sigfpe much like udiv already does.
Unlike udiv where we return 0xffffffff (as required by d3d10) there is
no requirement right now to return anything specific so we use zero.

(cherry picked from commit ffeb77c7b0)
Nominated-by: Roland Scheidegger <sroland@vmware.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83570
2014-09-23 00:52:51 +01:00
Tom Stellard
d4289fc37b clover: Add support to mem objects for multiple destructor callbacks v2
The spec says that mem objects should maintain a stack of callbacks
not just one.

v2:
  - Remove stray printf.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>

CC: "10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c6d9801409)
2014-09-23 00:46:00 +01:00
Brian Paul
9599cd6a2f mesa: fix prog_optimize.c assertions triggered by SWZ opcode
The SWZ instruction can have swizzle terms >4 (SWIZZLE_ZERO, SWIZZLE_ONE).
These swizzle terms caused a few assertions to fail.
This started happening after the commit "mesa: Actually use the Mesa IR
optimizer for ARB programs." when replaying some apitrace files.

A new piglit test (tests/asmparsertest/shaders/ARBfp1.0/swz-08.txt)
exercises this.

Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
(cherry picked from commit 7b2c703244)
2014-09-23 00:45:21 +01:00
Richard Sandiford
27f70a9273 swrast: Fix handling of MESA_FORMAT_L8A8_SRGB for big-endian
Luminance is the least-significant byte of the uint16, rather than the
lowest byte in memory.  Other parts of mesa already handle this correctly
for big-endian, and swrast already handles other MESA_FORMAT_x8y8 formats
correctly.  This case was just an odd-one-out.

Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit ecc48f83c8)
2014-09-23 00:45:01 +01:00
Richard Sandiford
0a6e33ea74 mesa: Fix alpha component in unpack_R8G8B8X8_SRGB.
The function was using the "X" component as the alpha channel,
rather than setting alpha to 1.0.

Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 3ff5c6a6c4)
2014-09-23 00:44:30 +01:00
Emil Velikov
18571edea8 docs: Add 10.3 sha256 sums, news item and link release notes
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-19 20:01:04 +01:00
Emil Velikov
1b12af300d docs: Update 10.3 release notes
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-19 19:43:01 +01:00
Emil Velikov
4c4846b588 Bump version to 10.3 (final)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-19 19:27:45 +01:00
Connor Abbott
e471841048 r300g: set register classes before interferences
In commit 567e2769b8 ("ra: make the p, q
test more efficient") I unknowingly introduced a new requirement to the
register allocator API: the user must set the register class of all
nodes before setting up their interferences, because
ra_add_conflict_list() now uses the classes of the two interfering
nodes. i965 already did this, but r300g was setting up register classes
interleaved with setting up the interference graph. This led to us
calculating the wrong q total, and in certain cases
e78a01d5e6 (" ra: optimistically color
only one node at a time") made it so that this bug caused a segfault. In
particular, the error occurred if the q total was decremented to 1 below
0 for the last node to be pushed onto the stack.  Since q_total is an
unsigned integer, it overflowed to 0xffffffff, which is what
lowest_q_total happens to be initialzed to. This means that we would
fail the "new_q_total < lowest_q_total" check on line 476 of
register_allocate.c, and so the node would never be pushed onto the
stack, which led to segfaults in ra_select() when we failed to ever give
it a register.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82828
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Tested-by: Pavel Ondračka <pavel.ondracka@email.cz>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
(cherry picked from commit afd82dcad1)
2014-09-16 22:18:34 +01:00
Gwenole Beauchesne
f86efb4285 i965: add support for RGBA dma_buf imports.
This allows for importing foreign buffers in RGB32 native endian
byte order, i.e. DRM_FORMAT_XBGR8888, and DRM_FORMAT_ABGR8888.

Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e1c50abf8a)
2014-09-16 22:17:58 +01:00
Kenneth Graunke
84a58f462a i965: Mark delta_x/y as BAD_FILE if remapped away completely.
Commit afe3d1556f (i965: Stop doing
remapping of "special" regs.) stopped remapping delta_x/delta_y, and
additionally stopped considering them always-live.  We later realized
delta_x was used in register allocaiton, so we actually needed to remap
it, which was fixed in commit 23d782067a
(i965/fs: Keep track of the register that hold delta_x/delta_y.).

However, that commit didn't restore the "always consider it live" part.
If all the code using delta_x was eliminated, fs_visitor::delta_x would
be left pointing at its old register number.  Later code in register
allocation would handle that register number specially...even though it
wasn't actually delta_x.

To combat this, set delta_x/y to BAD_FILE if they're eliminated, and
check for that.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83127
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 78bd126194)
2014-09-16 22:17:40 +01:00
Richard Sandiford
605734780e gallivm: Fix uses of 2^24
Fallback cases in lp_bld_arit.c used 2^24 to mean "2 to the power 24",
but in C it's "2 xor 24", i.e. 26.  Fixed by using 1<< instead.

Signed-off-by: Richard Sandiford <rsandifo@linux.vnet.ibm.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1a65629ccc)
2014-09-16 22:16:58 +01:00
Ilia Mirkin
efe8fc687d nouveau: change internal variables to avoid conflicts with macro args
Reported by Coverity

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b13a4ca3f7)
2014-09-16 22:16:16 +01:00
Brian Paul
051543962f mesa: fix _mesa_free_pipeline_data() use-after-free bug
Unreference the ctx->_Shader object before we delete all the pipeline
objects in the hash table.  Before, ctx->_Shader could point to freed
memory when _mesa_reference_pipeline_object(ctx, &ctx->_Shader, NULL)
was called.

Fixes crash when exiting the piglit rendezvous_by_location test on
Windows.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 0d73ac6b02)
2014-09-16 22:15:29 +01:00
Andreas Boll
b92ea2a10d gallium/util: add missing u_debug include
Needed for assert.
Fixes build on BE archs with -Werror=implicit-function-declaration.

In file included from
../../../../../src/gallium/auxiliary/draw/draw_fs.c:30:0:
../../../../../src/gallium/auxiliary/util/u_math.h: In function
'util_memcpy_cpu_to_le32':
../../../../../src/gallium/auxiliary/util/u_math.h:810:4: error:
implicit declaration of function 'assert'
[-Werror=implicit-function-declaration]
    assert(n % 4 == 0);
        ^

Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 2a13ff954d)
2014-09-16 22:14:03 +01:00
Ilia Mirkin
b0131d951b nouveau: only enable stencil func if the visual has stencil bits
The _Enabled property already has the relevant information.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3c81de5851)
2014-09-16 22:13:45 +01:00
Ilia Mirkin
0c1f24b46c nouveau: only enable the depth test if there actually is a depth buffer
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 79959e5de5)
2014-09-16 22:13:00 +01:00
Maarten Lankhorst
a4d4ab929e nouveau: remove unneeded assert
No idea why it was added, but the code runs fine even on videos
where it triggers.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8ab85bfcd5)
2014-09-16 22:08:48 +01:00
Maarten Lankhorst
2b43d48509 nouveau: rework reference frame handling
Fixes a regression from "nouveau/vdec: small fixes to h264 handling"

New picking order for frames:
 1. Vidbuf pointer matches.
 2. Take the first kicked ref.
 3. If that fails, take a ref that has a different last_used.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a41aad8431)
2014-09-16 22:08:27 +01:00
Maarten Lankhorst
62f56a08af nouveau: fix MPEG4 hw decoding
Reorder some fields to make I-frame decoding work correctly.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 121ceb38f4)
2014-09-16 22:07:58 +01:00
Maarten Lankhorst
a3c52ce0b4 nouveau: re-allocate bo's on overflow
The BSP bo might be too small to contain all of the bsp data,
bump its size on overflow. Also bump inter_bo when this happens,
it might be too small otherwise.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f6afed7076)
2014-09-16 22:07:23 +01:00
Ian Romanick
6c562f3d1a i965/vec4: Only examine virtual_grf_end for GRF sources
If the source is not a GRF, it could have a register >= virtual_grf_count.
Accessing virtual_grf_end with such a register would lead to
out-of-bounds access.  Make sure the source is a GRF before accessing
virtual_grf_end.

Fixes Valgrind complaints while compiling some shaders.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7aeb853c90)
2014-09-16 22:06:03 +01:00
Iago Toral Quiroga
6240628e05 i965: Implement GL_PRIMITIVES_GENERATED with non-zero streams.
So far we have been using CL_INVOCATION_COUNT to resolve this query but this
is no good with streams, as only stream 0 reaches the clipping stage.

From ARB_transform_feedback3:

"When a generated primitive query for a vertex stream is active, the
 primitives-generated count is incremented every time a primitive emitted to
 that stream reaches the Discarding Rasterization stage (see Section 3.x)
 right before rasterization. This counter is incremented whether or not
 transform feedback is active."

Unfortunately, we don't have any registers that provide the number of primitives
written to a specific stream other than the ones that track the number of
primitives written to transform feedback in the SOL stage, so we can't
implement this exactly as specified.

In the past we implemented this feature by activating the SOL unit even if
transform feeback was disabled, but making it so that all buffers were
disabled and it only recorded statistics, which gave us the right semantics
(see 3178d2474a). Unfortunately, this came with
a significant performance impact and had to be reverted.

This new take does not intend to implement the exact semantics required by
the spec, but improves what we have now, since now we return the primitive
count for stream 0 in all cases. With this patch we use
GEN7_SO_PRIM_STORAGE_NEEDED to resolve GL_PRIMITIVES_GENERATED queries
for non-zero streams. This would return the number of primitives written
to transform feedback for each stream instead. Since non-zero streams are
only useful in combination with transform feedback this should not be too
bad, and the only case that I think we would not be supporting would be
the one in which we want to use both GL_PRIMITIVES_GENERATED and
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN on the same non-zero stream to
detect buffer overflow.

This patch also fixes the following piglit test:
arb_gpu_shader5-xfb-streams-without-invocations

This test uses both GL_PRIMITIVES_GENERATED and
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries on non-zero streams, but it
does never hit the overflow case, so both queries are always expected to return
the same value.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f976b4c1bf)
Nominated-by: Kenneth Graunke <kenneth@whitecape.org>
2014-09-16 22:01:53 +01:00
Kenneth Graunke
0f4dc09807 glsl: Speed up constant folding for swizzles.
ir_rvalue::constant_expression_value() recursively walks down an IR
tree, attempting to reduce it to a single constant value.  This is
useful when you want to know whether a variable has a constant
expression value at all, and if so, what it is.

The constant folding optimization pass attempts to replace rvalues with
their constant expression value from the bottom up.  That way, we can
optimize subexpressions, and ideally stop as soon as we find a
non-constant subexpression.

In order to obtain the actual value of an expression, the optimization
pass calls constant_expression_value().  But it should only do so if it
knows the value can be combined into a constant.  Otherwise, at each
step of walking back up the tree, it will walk down the tree again, only
to discover what it already knew: it isn't constant.

We properly avoided this call for ir_expression nodes, but not for
ir_swizzle nodes.  This patch fixes that, drastically reducing compile
times on certain shaders where tree grafting has given us huge
expression trees.  It also fixes SuperTuxKart.

Thanks to Iago and Mike for help in tracking this down.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78468
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 84a40ce86b)
2014-09-12 16:51:52 -07:00
Kenneth Graunke
eeba3c94b1 i965/vec4: Make type_size() return 0 for samplers.
The FS backend has always used 0, and the VS backend has always used 1.
I think 1 is just working around other problems, and is incorrect.
Samplers are baked in; nothing uses the UNIFORM register we would
create, and we shouldn't upload any constant values for them.

Fixes ES3-CTS.shaders.struct.uniform.sampler_array_vertex.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 7865026c04)
2014-09-12 16:51:52 -07:00
Kenneth Graunke
0eeec2871d i965: Skip allocating UNIFORM file storage for uniforms of size 0.
Samplers take up zero slots and therefore don't exist in the params
array, nor are they included in stage_prog_data->nr_params.  There's no
need to store their size in param_size, as it's only used for dealing
with arrays of "real" uniforms (ones uploaded as shader constants).

We run into all kinds of problems trying to refer to the uniform storage
for variables that don't have uniform storage.  For one, we may use some
other variable's index, or access out of bounds in arrays.  In the FS
backend, our extra 2 * MaxSamplerImageUnits params for texture rectangle
rescaling paper over a lot of problems.  In the VS backend, we claim
samplers take up a slot, which also papers over problems.

Instead, just skip allocating storage for variables that don't have any.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 2408f166db)
2014-09-12 16:51:52 -07:00
Kenneth Graunke
8f1ccf3577 i965: Disable guardband clipping in the smaller-than-viewport case.
Apparently guardband clipping doesn't work like we thought: objects
entirely outside fthe guardband are trivially rejected, regardless of
their relation to the viewport.  Normally, the guardband is larger than
the viewport, so this is not a problem.  However, when the viewport is
larger than the guardband, this means that we would discard primitives
which were wholly outside of the guardband, but still visible.

We always program the guardband to 8K x 8K to enforce the restriction
that the screenspace bounding box of a single triangle must be no more
than 8K x 8K.  So, if the viewport is larger than that, we need to
disable guardband clipping.

Fixes ES3 conformance tests:
- framebuffer_blit_functionality_negative_height_blit
- framebuffer_blit_functionality_negative_width_blit
- framebuffer_blit_functionality_negative_dimensions_blit
- framebuffer_blit_functionality_magnifying_blit
- framebuffer_blit_functionality_multisampled_to_singlesampled_blit

v2: Mention the acronym expansion for TA/TR/MC in the comments.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit 0bac2551e4)
2014-09-12 16:51:52 -07:00
Kenneth Graunke
8e05b2bfae i965: Separate gl_InstanceID and gl_VertexID uploading.
We always uploaded them together, mostly out of laziness - both required
an additional vertex element.  However, gl_VertexID now also requires an
additional vertex buffer for storing gl_BaseVertex; for non-indirect
draws this also means uploading (a small amount of) data.  This is extra
overhead we don't need if the shader only uses gl_InstanceID.

In particular, our clear shaders currently use gl_InstanceID for doing
layered clears, but don't need gl_VertexID.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 6b6145204d)
2014-09-12 16:51:51 -07:00
Kenneth Graunke
997f634c33 i965: Fix reference counting in new basevertex upload code.
In the non-indirect draw case, we call intel_upload_data to upload
gl_BaseVertex.  It makes brw->draw.draw_params_bo point to the upload
buffer, and increments the upload BO reference count.

So, we need to unreference it when making brw->draw.draw_params_bo point
at something else, or else we'll retain a reference to stale upload
buffers and hold on to them forever.

This also means that the indirect case should increment the reference
count on the indirect draw buffer when making brw->draw.draw_params_bo
point at it.  That way, both paths increment the reference count, so
we can safely unreference it every time.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit e980fe6071)
2014-09-12 16:51:51 -07:00
Ian Romanick
a58ae20536 i965: Request lowering gl_VertexID
Fixes the (new) piglit tests gles-3.0-drawarrays-vertexid,
gl-3.0-multidrawarrays-vertexid, and gl-3.2-basevertex-vertexid.

Fixes gles3conform failure in:

ES3-CTS.gtf.GL3Tests.transform_feedback.transform_feedback_vertex_id

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80247
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 927f5db461)
2014-09-12 16:51:51 -07:00
Kenneth Graunke
80f93d6937 i965: Expose gl_BaseVertex via a vertex attribute.
Now that we have the data available, we need to expose it to the
shaders.  We can reuse the same vertex element that we use for
gl_VertexID, but we need to back it by an actual vertex buffer.

A hardware restriction requires that vertex attributes coming from a
buffer (STORE_SRC) must come before any other types (i.e. STORE_0).
So, we have to make gl_BaseVertex be the .x component of the vertex
attribute.  This means moving gl_VertexID to a different component.

I chose to move gl_VertexID and gl_InstanceID to the .z and .w
components, respectively, to make room for gl_BaseInstance in the .y
component (which would also come from a buffer, and therefore be
STORE_SRC).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit fbb353bc13)
2014-09-12 16:51:51 -07:00
Kenneth Graunke
860af662fa i965: Refactor Gen4-7 VERTEX_BUFFER_STATE emission into a helper.
We'll need to emit another VERTEX_BUFFER_STATE for gl_BaseVertex;
pulling this into a helper function will save us from having to deal
with cross-generation differences in that code.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 87b10c4a71)
2014-09-12 16:51:51 -07:00
Kenneth Graunke
10aee701ae i965: Make gl_BaseVertex available in a buffer object.
This will be used for GL_ARB_shader_draw_parameters, as well as fixing
gl_VertexID, which is supposed to include gl_BaseVertex's value.

For indirect draws, we simply point at the indirect buffer; for normal
draws, we upload the value via the upload buffer.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit fdbabf22e1)
2014-09-12 16:51:51 -07:00
Kenneth Graunke
afe5db3293 i965: Calculate start/base_vertex_location after preparing vertices.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit c89306983c)
2014-09-12 16:51:51 -07:00
Ian Romanick
d9df31cc6e i965: Handle SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 9975792abd)
2014-09-12 16:51:51 -07:00
Kenneth Graunke
f009cb080e mesa: Fix glGetActiveAttribute for gl_VertexID when lowered.
The lower_vertex_id pass converts uses of the gl_VertexID system value
to the gl_BaseVertex and gl_VertexIDMESA system values.  Since
gl_VertexID is no longer accessed, it would not be considered active.

Of course, it should be, since the shader uses gl_VertexID.

v2: Move the var->name dereference past the var != NULL check.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 26e949b26e)
2014-09-12 16:51:50 -07:00
Kenneth Graunke
09a763bea5 mesa: Replace string comparisons with SYSTEM_VALUE enum checks.
This is more efficient.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 26c9514155)
2014-09-12 16:51:50 -07:00
Ian Romanick
9c5ffa7f7a glsl: Add a lowering pass for gl_VertexID
Converts gl_VertexID to (gl_VertexIDMESA + gl_BaseVertex). gl_VertexIDMESA
is backed by SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, and gl_BaseVertex is backed
by SYSTEM_VALUE_BASE_VERTEX.

v2: Put the enum in struct gl_constants and propoerly resolve the scope
in C++ code.  Fix suggested by Marek.

v3: Reabase on Matt's foreach_in_list changes (was using foreach_list).

v4 (Ken): Use a systemvalue instead of a uniform because
STATE_BASE_VERTEX has been removed.

v5: Use a boolean to select lowering, and only allow one lowering
method.  Suggested by Ken.

v6 (Ken): Replace strcmp against literal "gl_BaseVertex"/"gl_VertexID"
with SYSTEM_VALUE enum checks, for efficiency.

v7: Rebase on context constant initialization work.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit ec08b5e768)
2014-09-12 16:51:50 -07:00
Ian Romanick
31414ada14 glsl/linker: Make get_main_function_signature public
The next patch will use this function in a different file.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 04d3323d4b)
2014-09-12 16:51:50 -07:00
Ian Romanick
002c284fb4 mesa: Add SYSTEM_VALUE_BASE_VERTEX
This system value represents the basevertex value passed to
glDrawElementsBaseVertex and related functions.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 1e87fbd78f)
2014-09-12 16:51:50 -07:00
Ian Romanick
73192345c3 mesa: Add SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
There exists hardware, such as i965, that does not implement the OpenGL
semantic for gl_VertexID.  Instead, that hardware does not include the
value of basevertex in the gl_VertexID value.
SYSTEM_VALUE_VERTEX_ID_ZERO_BASE is the system value that represents
this semantic.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 5964a4f344)
2014-09-12 16:46:28 -07:00
Ian Romanick
6bc4331c8e mesa: Document SYSTEM_VALUE_VERTEX_ID and SYSTEM_VALUE_INSTANCE_ID
v2: Additions to the documentation for SYSTEM_VALUE_VERTEX_ID.  Quote
the GL_ARB_shader_draw_parameters spec and mention DirectX SV_VertexID.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 9afb5ae8ca)
2014-09-12 16:46:25 -07:00
Matt Turner
72d8ebb7fb i965/vec4: Reswizzle sources when necessary.
Despite the comment above the function claiming otherwise, the function
did not reswizzle sources, which would lead to bad code generation since
commit 04895f5c, which began claiming we could do such swizzling when we
could not.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82932
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 1ee1d8ab46)
2014-09-10 10:58:46 -07:00
Jonathan Gray
9f67c26d1b configure.ac: strip _GNU_SOURCE from llvm-config output
Mesa already defines _GNU_SOURCE for glibc based systems and defining
_GNU_SOURCE will break the Mesa build on other systems such as OpenBSD.

_GNU_SOURCE only seems to be included in llvm-config output when
LLVM is built via autoconf and not when it is built by cmake.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
(cherry picked from commit c68073e65f)
2014-09-09 21:39:00 +01:00
Emil Velikov
07426ad102 configure: enable the gallium loader only when needed
With the gallium megadrivers we've converted most ST to optionally
use either statically linked in or shared pipe-drivers.

The hardcoded switch forgot to conditionally enable the build of the
shared pipe-drivers which resulted in them being constantly build.

Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Cc: James Ausmus <james.ausmus@intel.com>
Reported-by: James Ausmus <james.ausmus@intel.com>
Tested-by: James Ausmus <james.ausmus@intel.com>
Bugzilla: https://code.google.com/p/chromium/issues/detail?id=412089
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 44ec468e80)
2014-09-09 21:38:53 +01:00
Emil Velikov
414de21449 configure: bail out if building svga without libdrm
With recent commit we removed the NEED_NONNULL_WINSYS checks when
selecting the hardware (inc svga) winsys. svga has only one winsys
that explicitly requires libdrm (via it's bundled version of
vmwgfx_drm.h) but configure.ac never really checks for it.

Add the check early to prevent people from shooting themselves when
they select the driver but lack libdrm.

$ ./autogen.sh --disable-dri --disable-egl --disable-gallium-llvm
--with-dri-drivers=swrast --with-gallium-drivers=svga,swrast

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82539
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 40bb6f9313)
2014-09-09 21:38:47 +01:00
Ilia Mirkin
31adc40680 nv50/ir: avoid array overrun when checking for supported mods
Reported by Coverity

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 874a9396c5)
2014-09-09 21:38:40 +01:00
Kenneth Graunke
a318e2f383 i965: Handle ir_binop_ubo_load in boolean expression code.
UBO loads can be boolean-valued expressions, too, so we need to handle
them in emit_bool_to_cond_code() and emit_if_gen6().

However, unlike most expressions, it doesn't make sense to evaluate
their operands, then do something with the results.  We just want to
evaluate the UBO load as a whole---which performs the read from
memory---then load the boolean result into the flag register.

Instead of adding code to handle it, we can simply bypass the
ir_expression handling, and fall through to the default code, which will
do exactly that.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83468
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a20cc2796f)
2014-09-09 21:38:33 +01:00
Kenneth Graunke
3a49ccc134 i965: Handle ir_triop_csel in emit_if_gen6().
ir_triop_csel can return a boolean expression, so we need to handle it
here; we simply forgot when we added ir_triop_csel, and forgot again
when adding it to emit_bool_to_cond_code.

Fixes Piglit's EXT_shader_integer_mix/{vs,fs}-mix-if-bool on Sandybridge.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 6272e60ca3)
2014-09-09 21:38:07 +01:00
Ulrich Weigand
b148cd6586 gallivm: Fix Altivec pack intrinsics for little-endian
This patch fixes use of Altivec pack intrinsics on little-endian PowerPC
systems.  Since little-endian operation only affects the load and store
instructions, the semantics of pack (and other) instructions that take
two input vectors implicitly change: the pack instructions still fill
a register placing values from the first operand into the "high" parts
of the register, and values from the second operand into the "low" parts
of the register, but since vector loads and stores perform an endian swap,
the high parts end up at high memory addresses.

To still achieve the desired effect, we have to swap the two inputs to
the pack instruction on little-endian systems.  This is done automatically
by the back-end for instructions generated by LLVM, but needs to be done
manually when emitting intrisincs (which still result in that instruction
being emitted directly).

Signed-off-by: Ulrich Weigand <ulrich.weigand@de.ibm.com>
Signed-off-by: Maarten Lankhorst <dev@mblankhorst.nl>
(cherry picked from commit 0feb977bbf)
Nominated-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
2014-09-08 17:14:44 +01:00
Christian König
7fb0fed989 mesa/st: don't advertise NV_vdpau_interop if it doesn't work.
As long as we don't have a workaround for frame based
decoding in VDPAU we should not advertise NV_vdpau_interop.

v2: fix commit message, check if get_video_param is present

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 12fb74fe89)
2014-09-08 17:05:44 +01:00
Kristian Høgsberg
8e551f4220 i965: Adjust fast-clear resolve rect for BDW
The scale factors for the resolve rectangle change for BDW and we have
to look at brw->gen now to figure out how big it should be.

Fixes: https://bugs.freedesktop.org/attachment.cgi?id=105777
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 2d6d3461d3)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83046
2014-09-08 17:05:26 +01:00
Christoph Bumiller
bb06f2cd93 nvc0/ir: clarify recursion fix to finding first tex uses
This is a simple shader for reproducing the case mentioned:

FRAG
DCL IN[0], GENERIC[0], PERSPECTIVE
DCL OUT[0], COLOR
DCL SAMP[0]
DCL CONST[0]
DCL TEMP[0..1], LOCAL
IMM[0] FLT32 {    0.0000,    -1.0000,     1.0000,     0.0000}
  0: MOV TEMP[0].x, CONST[0].wwww
  1: MOV TEMP[1].x, CONST[0].wwww
  2: BGNLOOP
  3:   IF TEMP[0].xxxx
  4:     BRK
  5:   ENDIF
  6:   ADD TEMP[0].x, TEMP[0], IMM[0].zzzz
  7:   IF CONST[0].xxxx
  8:     TEX TEMP[1].x, CONST[0], SAMP[0], 2D
  9:   ENDIF
 10:   IF CONST[0].zzzz
 11:     MOV TEMP[1].x, CONST[0].zzzz
 12:   ENDIF
 13: ENDLOOP
 14: MOV OUT[0], TEMP[1].xxxx
 15: END

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit ca9ab05d45)
2014-09-08 17:03:21 +01:00
Christoph Bumiller
d3745890c6 nv50/ir/util: fix BitSet issues
BitSet::allocate() is being used with the expectation that it would
leave the bitfield untouched if its size hasn't changed, however,
the function always zeroed the last word, which led to obscure bugs
with live set computation.

This also fixes BitSet::resize(), which was broken, but luckily not
being used.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit b9f9e3ce03)
2014-09-08 17:03:16 +01:00
Jason Ekstrand
7a2018b968 i965/blorp: Pass image formats seperately from the miptree
When a texture is wrapped in a texture view, we can't trust the format in
the miptree itself.  This patch allows us to pass the format seperately
through blorp so we can proprerly handled wrapped textures.

It's worth noting here that we can use the miptree format directly for
depth/stencil formats because they cannot be reinterpreted by a texture
view.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
CC: "10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
(cherry picked from commit 7599886b26)
2014-09-08 17:00:54 +01:00
Emil Velikov
4e1ca4a190 Increment version to 10.3.0-rc3
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-05 17:00:40 +01:00
Marek Olšák
06f1f1ea81 st/mesa: use 1.0f as boolean true on drivers without integer support
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82882

Cc: 10.2 10.3 mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 1a00f24751)
2014-09-05 16:32:48 +01:00
Marek Olšák
e842a02df3 mesa: set UniformBooleanTrue = 1.0f by default
because NativeIntegers is 0 by default.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82882

Cc: 10.2 10.3 mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit d67db73458)
2014-09-05 16:31:58 +01:00
Rob Clark
96bca3617c freedreno/ir3: fix potential null ptr deref
Fix potential segfault in debug code.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit c06afcede2)
2014-09-05 16:28:51 +01:00
Rob Clark
c221e96a13 freedreno/a2xx: fix segfault
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 306e421887)
2014-09-05 16:28:20 +01:00
Rob Clark
640ddefd96 freedreno/a3xx: handle first/last level properly
Fixes some assumptions about first_level being zero.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit bd3b096467)
2014-09-05 16:28:04 +01:00
Rob Clark
7cd0fa023e freedreno: implement pipe_flush_resource()
Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit b40a6c2b17)
2014-09-05 16:27:55 +01:00
Rob Clark
cd94c64421 freedreno: don't ignore src/dst level
Don't ignore src/dst_level in pipe_copy_region.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
(cherry picked from commit 478a08ebd2)
2014-09-05 16:06:36 +01:00
Jonathan Gray
e9923b2194 automake: check if the linker supports --dynamic-list
As older versions of gnu ld did not support --dynamic-list check to see
if it is supported before using it.  Non gnu linkers such the apple one
likely lack this option as well.

Fixes the build on OpenBSD which has binutils 2.15 and 2.17.
The --dynamic-list option seems to been have introduced sometime after
binutils 2.17 was released as it is present in 2.18.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 635477dc4b)
2014-09-05 15:45:46 +01:00
Andreas Pokorny
2e56334a2a kms-swrast: Support Prime fd handling
Allows using prime fds as display target and from display target.
Test for PRIME capability after initializing kms_swrast screen.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Andreas Pokorny <andreas.pokorny@canonical.com>
(cherry picked from commit 8bcd57a46c)
2014-09-05 15:45:46 +01:00
Marek Olšák
ead7f72a2c r600g,radeonsi: make sure there's enough CS space before resuming queries
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83432

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 3dbf55c1be)
2014-09-05 15:45:45 +01:00
Marek Olšák
139d176f54 mesa: invalidate draw state in glPopClientAttrib
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82538

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 374f3e9e19)
2014-09-05 15:45:45 +01:00
Thomas Hellstrom
941b2ae35f winsys/svga: Fix incorrect type usage in IOCTL v2
While similar in layout, the size of the SVGA3dSize type may be smaller than
the struct drm_vmw_size type that is part of the ioctl interface. The kernel
driver could accordingly overwrite a memory area following the size variable
on the stack. Typically that would be another local variable, causing
breakage in, for example, ubuntu 12.04.5 where the handle local variable
becomes overwritten.

v2: Fix whitespace errors

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Cc: "10.1 10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2d6206140a)
2014-09-05 15:45:45 +01:00
Kenneth Graunke
4b38838ef4 i965: Handle ir_triop_csel in emit_bool_to_cond_code().
ir_triop_csel can return a boolean expression, so we need to handle it
here; we simply forgot when we added it.

Fixes Piglit's EXT_shader_integer_mix/{vs,fs}-mix-if-bool.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 8270b048cf)
2014-09-05 15:43:08 +01:00
tiffany
3fdd08c9b4 glsl: fix assertion which fails for unsigned array indices.
According to the GLSL 1.40 spec, section 5.7 Structure and Array Operations:

"Array elements are accessed using an expression whose type is int or uint."

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit cfc42db592)
2014-09-05 14:44:22 +01:00
Jason Ekstrand
f8ff31e528 i965/copy_image: Divide the x offsets by block width when using the blitter
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82804
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 11ee9a4d99)
2014-09-05 14:43:53 +01:00
Jason Ekstrand
ab53a29892 i965/copy_image: Use the correct block dimension
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82804
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 499acf6e4a)
2014-09-05 14:42:56 +01:00
Jason Ekstrand
4073e96a3b meta/copy_image: Use the correct texture level when creating views
Previously, we were accidentally assuming that the level of both textures
was 0.  Now we actually use the correct level in our hacked texture view.
This doesn't 100% fix the meta path because the texture type is getting
lost somewhere in the pipeline.  However, it actually copies to/from the
correct layer now.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82804
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit b608cd7fbf)
2014-09-05 14:42:36 +01:00
Jason Ekstrand
4eed41b967 i965/copy_image: Use the correct texture level
Previously, we were using the source images level for both source and
destination.  Also, we weren't taking the MinLevel from a potential texture
view into account.  This commit fixes both problems.

Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82804
Tested-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit fcb6d5b9ef)
2014-09-05 14:41:47 +01:00
Marek Olšák
c546523b4d r600g: fix alpha-test with HyperZ enabled, fixing L4D2 tree corruption
*_update_db_shader_control depends on the alpha test state. The problem was
it was in a block which is only entered if the pixel shader is changed.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74863

Cc: mesa-stable@lists.freedesktop.org
Tested-by: Benjamin Bellec <b.bellec@gmail.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit 8abdc3c4a9)
2014-09-05 14:40:45 +01:00
Kristian Høgsberg
282a3098e6 meta: Make MESA_META_DRAW_BUFFERS restore properly
A meta begin/end pair with MESA_META_DRAW_BUFFERS will change visible GL
state.  We recreate the draw buffer enums from the buffer bitfield, which
changes GL_BACK to GL_BACK_LEFT (and GL_FRONT to GL_FRONT_LEFT).

This commit modifes the save/restore logic to instead copy the buffer enums
from the gl_framebuffer and then set them on restore using
_mesa_drawbuffers().

It's not clear how this breaks the benchmark in 82796, but fixing meta to not
leak the state change fixes the regression.

No piglit regressions.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=82796
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 8f55174fbd)
2014-09-05 14:36:43 +01:00
Emil Velikov
ec4a333c37 Revert "mesa: fix make tarballs"
This reverts commit 0fbb9a599d.

Rather than adding hacks around the issue drop the sources from the
final tarball, and re-add them back with 'make dist'. This fixes a
problem when running parallel 'make install' fails as it recreates
sources and triggers partial recompilation.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83355
Reported-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
(cherry picked from commit 5a4e0f3873)
2014-09-05 14:04:52 +01:00
Dave Airlie
35bb6b058c i965: add missing parens in vec4 visitor
coverity reported this, Matt said it look like missing parens,
not bad identing, so lets try that.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 94a909ec2d)
2014-09-05 14:04:48 +01:00
Ilia Mirkin
24e226d0f5 nv50: attach the buffer bo to the miptree structures
The current code... makes no sense. Use nouveau_bo_ref to attach the bo
to the exposed resource so as to have the proper lifetime guarantees.

Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2c44043313)
2014-09-05 14:04:48 +01:00
Ilia Mirkin
39ad62ce51 nv50: mt address may not be the underlying bo's start address
With VP2, nv50_miptree is faked because the underlying bo's have to be
laid out in a certain way. This is done by adjusting the address. Make
sure that blits (and everything else for consistency) use the mt address
rather than the bo address as a base.

This fixes retrieving chroma plane with VDPAU.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82255
Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9d52e551a5)
2014-09-05 14:04:48 +01:00
Ilia Mirkin
f2b2309281 nv50: set the miptree address when clearing bo's in vp2 init
The mt address is about to be used more, make sure it's set
appropriately.

Reported-by: Emil Velikov <emil.l.velikov@gmail.com>
Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2528d402b9)
2014-09-05 14:04:47 +01:00
Ilia Mirkin
a4b3c4e3ec nv50/ir: avoid creating instructions that can't be emitted
When constant folding a MAD operation, we first fold the multiply and
generate an ADD. However we do so without making sure that the immediate
can be handled in the saturate case. If it can't, load the immediate in
a separate instruction.

Reported-by: Tiziano Bacocco <tizbac2@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6c2b079231)
2014-09-05 14:04:47 +01:00
Ilia Mirkin
01dda9d0bd nvc0: don't make 1d staging textures linear
Experimentally, the sampler doesn't appear to like these, neither as
buffer nor as rect textures. So remove 1D from the list of texture types
to make linear when used for staging.

This fixes the OSD in mplayer for VDPAU.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 115d9a5525)
2014-09-05 14:04:47 +01:00
Ilia Mirkin
49cd42aab1 nv50: zero out unbound samplers
Samplers are only defined up to num_samplers, so set all samplers above
nr to NULL so that we don't try to read them again later.

Tested-by: Christian Ruppert <idl0r@qasl.de>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 362cd26960)
2014-09-05 14:04:47 +01:00
Ilia Mirkin
eaa9e14ce5 nvc0/ir: avoid infinite recursion when finding first uses of tex
In certain circumstances, findFirstUses could end up doubling back on
instructions it had already processed, resulting in an infinite
recursion. Avoid this by keeping track of already-visited instructions.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83079
Tested-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c4bb436f76)
2014-09-05 14:04:46 +01:00
Marek Olšák
58be4ab741 r600g: fix layered clear
Cc: mesa-stable@lists.freedesktop.org
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit d159c5e3e0)
2014-09-05 14:04:46 +01:00
Marek Olšák
447785af9d glsl_to_tgsi: allocate and enlarge arrays for temporaries on demand
This fixes crashes if the number of temporaries is greater than 4096.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66184

v2: added fail paths for realloc failures

Cc: 10.2 10.3 mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 482def592f)
2014-09-05 14:04:46 +01:00
Emil Velikov
390a9f6cb7 Increment version to 10.3.0-rc2
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
2014-09-01 00:23:50 +01:00
Emil Velikov
0fbb9a599d mesa: fix make tarballs
Current method of generating distribution tar-balls involves manually
invoking make + target name in the appropriate places. This temporary
solution is used until we get 'make dist' working.

Currently it does not work, as in order to have the target (which is
also a filename) available in the final Makefile we need to add a PHONY
target + use the correct target name.

Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 88cbe3908f)
2014-09-01 00:23:45 +01:00
Matt Turner
2310a4b4cf i965/vec4: Update register coalescing test.
In commit 04895f5c I added support for reswizzling writemasks. This test
was checking that we didn't support this.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82881
(cherry picked from commit 8b5ac1df17)
2014-08-31 19:12:42 +01:00
Kenneth Graunke
8ef3d4fe03 i965: Add 2x MSAA support to Broadwell fast clear code.
According to the cited documentation section (but in the newer docs),
x_scaledown is the same for 2x and 4x MSAA.

+47 piglits.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=83081
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e34a363a78)
2014-08-31 19:07:04 +01:00
Christian König
0c67167370 radeon/uvd: fix field handling on R6XX style UVD
The first UVD generation can only do frame based output.

Signed-off-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 80771e47b6)
Nominated-by: Alex Deucher <alexdeucher@gmail.com>
2014-08-28 23:01:44 +01:00
Christian König
60f136eed9 vl/compositor: set the scissor before clearing the render target
Otherwise we clear areas that shouldn't be cleared.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 03a99ba9e4)
2014-08-26 21:04:00 +01:00
Christian König
d2fb1da46d st/vdpau: fix vlVdpOutputSurfaceRender(Output|Bitmap)Surface
Correctly handle that the source_surface is only optional.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80561

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit b73c20759f)
2014-08-26 21:03:47 +01:00
Carl Worth
627d31dc36 glcpp: Don't use alternation in the lookahead for empty pragmas.
We've found that there's a buffer overrun bug in flex that's triggered by
using alternation in a lookahead pattern.

Fortunately, we don't need to match the exact {NEWLINE} expression to
detect an empty pragma. It suffices to verify that there are no non-space
characters before any newline character. So we can use a simple [\r\n] to
get the desired behavior while avoiding the flex bug.

Fixes the regression of piglit's 17000-consecutive-chars-identifier test,
(which has been crashing since commit
04e40fd337 ).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82472
Signed-off-by: Carl Worth <cworth@cworth.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 23163df24c)
2014-08-25 22:32:10 +01:00
Carl Worth
e4f54d8b47 Makefile: Switch from md5sums to sha256sums
We switched to these several stable releases ago, (since the MD5 algorithm has
been broken for some time), but only now did I get around to fixing this in
the Makefile rather than just performing this step manually.

CC: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 46d03d37bf)
2014-08-25 22:31:44 +01:00
Alex Deucher
2edc941e75 radeonsi: add new SI pci ids
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 153df68834)
2014-08-25 22:31:19 +01:00
Alex Deucher
eb96819386 radeonsi: add new CIK pci ids
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit f50b6b4895)
2014-08-25 22:31:04 +01:00
Kenneth Graunke
f2a1b7d508 i965: Disable try_emit_b2f_of_compare on Gen4-6.
The optimization relies on CMP setting the destination to 0, which is
equivalent to 0.0f.  However, early platforms only set the least
significant byte, leaving the other bits undefined.  So, we must disable
the optimization on those platforms.

Oddly, Sandybridge wasn't reported as broken.  The PRM states that it
only sets the LSB, but the internal documentation says that it follows
the IVB behavior.  Since it wasn't reported as broken, we believe it
really does follow the IVB behavior.

v2: Allow the optimization on Sandybridge (requested by Matt).

+32 piglits on Ironlake.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?=79963
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 97d03b9366)
2014-08-22 11:43:25 -07:00
Matt Turner
53728f60aa i965: Fix JIP/UIP calculations.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82846
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82929
(cherry picked from commit d77f5603a5)
2014-08-22 09:31:22 -07:00
Carl Worth
04c3c03682 Increment version to 10.3.0-rc1 2014-08-21 08:36:46 -07:00
1703 changed files with 67690 additions and 148762 deletions

View File

@@ -1,4 +1,4 @@
((prog-mode
((nil
(indent-tabs-mode . nil)
(tab-width . 8)
(c-basic-offset . 3)

1
.gitignore vendored
View File

@@ -18,7 +18,6 @@
*.tar
*.tar.bz2
*.tar.gz
*.tar.xz
*.trs
*.zip
*~

View File

@@ -21,38 +21,85 @@
SUBDIRS = src
AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-dri3 \
--enable-gallium-tests \
--enable-gbm \
--enable-gles1 \
--enable-gles2 \
--enable-glx-tls \
--enable-va \
--enable-vdpau \
--enable-xa \
--enable-xvmc \
--with-egl-platforms=x11,wayland,drm
ACLOCAL_AMFLAGS = -I m4
EXTRA_DIST = \
autogen.sh \
common.py \
docs \
doxygen \
scons \
SConstruct
doxygen:
cd doxygen && $(MAKE)
noinst_HEADERS = \
include/c99_compat.h \
include/c99 \
include/c11 \
include/D3D9 \
include/HaikuGL \
include/pci_ids
.PHONY: doxygen
# We list some directories in EXTRA_DIST, but don't actually want to include
# the .gitignore files in the tarball.
dist-hook:
find $(distdir) -name .gitignore -exec $(RM) {} +
# Rules for making release tarballs
PACKAGE_DIR = Mesa-$(PACKAGE_VERSION)
PACKAGE_NAME = MesaLib-$(PACKAGE_VERSION)
EXTRA_FILES = \
aclocal.m4 \
configure \
bin/ar-lib \
bin/compile \
bin/config.sub \
bin/config.guess \
bin/depcomp \
bin/install-sh \
bin/ltmain.sh \
bin/missing \
bin/ylwrap \
bin/test-driver \
src/glsl/glsl_parser.cpp \
src/glsl/glsl_parser.h \
src/glsl/glsl_lexer.cpp \
src/glsl/glcpp/glcpp-lex.c \
src/glsl/glcpp/glcpp-parse.c \
src/glsl/glcpp/glcpp-parse.h \
src/mesa/program/lex.yy.c \
src/mesa/program/program_parse.tab.c \
src/mesa/program/program_parse.tab.h \
`git ls-files | grep "Makefile.am" | sed -e "s/Makefile.am/Makefile.in/"`
IGNORE_FILES = \
-x autogen.sh
parsers: configure
$(MAKE) -C src/glsl glsl_parser.cpp glsl_parser.h glsl_lexer.cpp glcpp/glcpp-lex.c glcpp/glcpp-parse.c glcpp/glcpp-parse.h
# Everything for new a Mesa release:
ARCHIVES = $(PACKAGE_NAME).tar.gz \
$(PACKAGE_NAME).tar.bz2 \
$(PACKAGE_NAME).zip
tarballs: checksums
rm -f ../$(PACKAGE_DIR) $(PACKAGE_NAME).tar
manifest.txt: .git
( \
ls -1 $(EXTRA_FILES) ; \
git ls-files $(IGNORE_FILES) \
) | sed -e '/^\(.*\/\)\?\./d' -e "s@^@$(PACKAGE_DIR)/@" > $@
../$(PACKAGE_DIR):
ln -s $(PWD) $@
$(PACKAGE_NAME).tar: parsers ../$(PACKAGE_DIR) manifest.txt
cd .. ; tar -cf $(PACKAGE_DIR)/$(PACKAGE_NAME).tar -T $(PACKAGE_DIR)/manifest.txt
$(PACKAGE_NAME).tar.gz: $(PACKAGE_NAME).tar ../$(PACKAGE_DIR)
gzip --stdout --best $(PACKAGE_NAME).tar > $(PACKAGE_NAME).tar.gz
$(PACKAGE_NAME).tar.bz2: $(PACKAGE_NAME).tar
bzip2 --stdout --best $(PACKAGE_NAME).tar > $(PACKAGE_NAME).tar.bz2
$(PACKAGE_NAME).zip: parsers ../$(PACKAGE_DIR) manifest.txt
rm -f $(PACKAGE_NAME).zip ; \
cd .. ; \
zip -q -@ $(PACKAGE_NAME).zip < $(PACKAGE_DIR)/manifest.txt ; \
mv $(PACKAGE_NAME).zip $(PACKAGE_DIR)
checksums: $(ARCHIVES)
@-sha256sum $(PACKAGE_NAME).tar.gz
@-sha256sum $(PACKAGE_NAME).tar.bz2
@-sha256sum $(PACKAGE_NAME).zip
.PHONY: tarballs md5

View File

@@ -1 +1 @@
10.5.2
10.3.2

View File

@@ -1,26 +0,0 @@
# Cherry-picked without -x
# nir: resolve nir.h dependency list (fix make distcheck)
556fc4b84df99a1cd4b18c11fb16f7854a948b2a
# nir: add missing header to the sources list
72e602905dd9d86450a936d5a22bf21758844b38
# configure: rework wayland_scanner handling(fix make distcheck)
153539bd9d4445b504110958306f00632222f840
# auxiliary/vl: bring back the VL code for the dri targets
c39dbfdd0f764b1aaa7319b4694e7335692993dd
# mesa: rename format_info.c to format_info.h
3f6c28f2a976e35128b7a4a513cfa60af00301e1
# mesa: fix dependency tracking of generated sources
d22391cb165af4ed2f9a9e5d6233072a432cc969
# mesa: drop Makefile from get_hash.h dependency list
2c0f72d5389a9838cc4fbf4cc4f4291aa56c7845
# mapi: fix *glapi dependency tracking
fe5fddd7e2df74233a2a02ae021418485f39d11c
# xmlpool: make sure we ship options.h
8d8ca64c28170ec7e9ffa01638bcf8fd30a96088
# The optimisations mentioned are not available in 10.5
627c68308683abbd6e563a09af6013a33938a790 i965/fs: in MAD optimizations, switch last argument to be immediate

File diff suppressed because it is too large Load Diff

View File

@@ -18,7 +18,7 @@ are exposed in the 3.0 context as extensions.
Feature Status
----------------------------------------------------- ------------------------
GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi
glBindFragDataLocation, glGetFragDataLocation DONE
Conditional rendering (GL_NV_conditional_render) DONE (r300, swrast)
@@ -45,12 +45,10 @@ GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*), r300)
(*) llvmpipe and softpipe have fake Multisample anti-aliasing support
Multisample anti-aliasing DONE (r300)
GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi
Forward compatible context support/deprecations DONE ()
Instanced drawing (GL_ARB_draw_instanced) DONE (swrast)
@@ -63,7 +61,7 @@ GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
Signed normalized textures (GL_EXT_texture_snorm) DONE (r300)
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi
Core/compatibility profiles DONE
Geometry shaders DONE ()
@@ -78,9 +76,9 @@ GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
GLX_ARB_create_context_profile DONE
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi
GL_ARB_blend_func_extended DONE ()
GL_ARB_blend_func_extended DONE (softpipe)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE (r300, swrast)
GL_ARB_sampler_objects DONE (all drivers)
@@ -94,27 +92,27 @@ GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, soft
GL 4.0, GLSL 4.00:
GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_draw_indirect DONE (i965, nvc0, radeonsi, llvmpipe, softpipe)
GL_ARB_draw_buffers_blend DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
GL_ARB_draw_indirect DONE (i965, nvc0, radeonsi, softpipe, llvmpipe)
GL_ARB_gpu_shader5 DONE (i965, nvc0)
- 'precise' qualifier DONE
- Dynamically uniform sampler array indices DONE (r600)
- Dynamically uniform UBO array indices DONE (r600)
- Dynamically uniform sampler array indices DONE ()
- Dynamically uniform UBO array indices DONE ()
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (r600)
- Enhanced textureGather DONE (r600, radeonsi)
- Geometry shader instancing DONE (r600)
- Geometry shader instancing DONE ()
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE (r600)
- Interpolation functions DONE (r600)
- Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 started (Dave)
GL_ARB_sample_shading DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_sample_shading DONE (i965, nv50, nvc0, radeonsi)
GL_ARB_shader_subroutine not started
GL_ARB_tessellation_shader started (Chris, Ilia)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_tessellation_shader started (Fabian)
GL_ARB_texture_buffer_object_rgb32 DONE (i965, nvc0, r600, radeonsi, softpipe)
GL_ARB_texture_cube_map_array DONE (i965, nv50, nvc0, r600, radeonsi, softpipe)
GL_ARB_texture_gather DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_texture_query_lod DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_transform_feedback2 DONE (i965, nv50, nvc0, r600, radeonsi)
@@ -123,12 +121,12 @@ GL 4.0, GLSL 4.00:
GL 4.1, GLSL 4.10:
GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision started (Micah)
GL_ARB_vertex_attrib_64bit started (Dave)
GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600, llvmpipe)
GL_ARB_viewport_array DONE (i965, nv50, nvc0, r600)
GL 4.2, GLSL 4.20:
@@ -138,11 +136,11 @@ GL 4.2, GLSL 4.20:
GL_ARB_shader_atomic_counters DONE (i965)
GL_ARB_texture_storage DONE (all drivers)
GL_ARB_transform_feedback_instanced DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_base_instance DONE (i965, nv50, nvc0, r600, radeonsi)
GL_ARB_shader_image_load_store in progress (curro)
GL_ARB_conservative_depth DONE (all drivers that support GLSL 1.30)
GL_ARB_shading_language_420pack DONE (all drivers that support GLSL 1.30)
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_internalformat_query DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_map_buffer_alignment DONE (all drivers)
@@ -151,67 +149,58 @@ GL 4.3, GLSL 4.30:
GL_ARB_arrays_of_arrays started (Timothy)
GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader in progress (jljusten)
GL_ARB_compute_shader started (currently stalled)
GL_ARB_copy_image DONE (i965)
GL_KHR_debug DONE (all drivers)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600, llvmpipe)
GL_ARB_fragment_layer_viewport DONE (nv50, nvc0, r600)
GL_ARB_framebuffer_no_attachments not started
GL_ARB_internalformat_query2 not started
GL_ARB_invalidate_subdata DONE (all drivers)
GL_ARB_multi_draw_indirect DONE (i965, nvc0, radeonsi, llvmpipe, softpipe)
GL_ARB_multi_draw_indirect DONE (i965, nvc0, radeonsi, softpipe, llvmpipe)
GL_ARB_program_interface_query not started
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size not started
GL_ARB_shader_storage_buffer_object not started
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi, llvmpipe)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi)
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi)
GL_ARB_texture_query_levels DONE (all drivers that support GLSL 1.30)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)
GL_ARB_texture_view DONE (i965, nv50, nvc0)
GL_ARB_texture_view DONE (i965)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GL 4.4, GLSL 4.40:
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_MAX_VERTEX_ATTRIB_STRIDE not started
GL_ARB_buffer_storage DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_clear_texture DONE (i965)
GL_ARB_enhanced_layouts not started
GL_ARB_multi_bind DONE (all drivers)
GL_ARB_query_buffer_object not started
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast, llvmpipe, softpipe)
GL_ARB_texture_mirror_clamp_to_edge DONE (i965, nv30, nv50, nvc0, r300, r600, radeonsi, swrast)
GL_ARB_texture_stencil8 not started
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_vertex_type_10f_11f_11f_rev DONE (i965, nv50, nvc0, r600, radeonsi)
GL 4.5, GLSL 4.50:
GL_ARB_ES3_1_compatibility not started
GL_ARB_clip_control DONE (nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, llvmpipe, softpipe)
GL_ARB_clip_control not started
GL_ARB_conditional_render_inverted DONE (i965, nvc0, softpipe, llvmpipe)
GL_ARB_cull_distance not started
GL_ARB_derivative_control DONE (i965, nv50, nvc0, r600)
GL_ARB_direct_state_access started
- Transform Feedback object started (Martin Peres)
- Buffer object started (Laura Ekstrand)
- Framebuffer object started (Laura Ekstrand)
- Renderbuffer object not started
- Texture object started (Laura Ekstrand)
- Vertex array object started (Fredrik Höglund)
- Sampler object not started
- Program Pipeline object not started
- Query object started (Martin Peres)
GL_ARB_direct_state_access not started
GL_ARB_get_texture_sub_image started (Brian Paul)
GL_ARB_shader_texture_image_samples not started
GL_ARB_texture_barrier DONE (nv50, nvc0, r300, r600, radeonsi)
GL_KHR_context_flush_control DONE (all - but needs GLX/EXT extension to be useful)
GL_KHR_context_flush_control not started
GL_KHR_robust_buffer_access_behavior not started
GL_KHR_robustness 90% done (the ARB variant)
These are the extensions cherry-picked to make GLES 3.1
GLES3.1, GLSL ES 3.1
GL_ARB_arrays_of_arrays started (Timothy)
GL_ARB_compute_shader in progress (jljusten)
GL_ARB_compute_shader started (currently stalled)
GL_ARB_explicit_uniform_location DONE (all drivers that support GLSL)
GL_ARB_framebuffer_no_attachments not started
GL_ARB_program_interface_query not started
@@ -219,7 +208,7 @@ GLES3.1, GLSL ES 3.1
GL_ARB_shader_image_load_store in progress (curro)
GL_ARB_shader_storage_buffer_object not started
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_stencil_texturing DONE (i965/gen8+, nv50, nvc0, r600, radeonsi)
GL_ARB_vertex_attrib_binding DONE (all drivers)
GS5 Enhanced textureGather DONE (i965, nvc0, r600, radeonsi)
GS5 Packing/bitfield/conversion functions DONE (i965, nvc0, r600)

View File

@@ -218,93 +218,15 @@ commit ID of the commit of interest (as it appears in the mesa master branch).
The latest set of patches that have been nominated, accepted, or rejected for
the upcoming stable release can always be seen on the
<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
<a href=http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
page.
<h2>Criteria for accepting patches to the stable branch</h2>
<h2>Cherry-picking candidates for a stable branch</h2>
Mesa has a designated release manager for each stable branch, and the release
manager is the only developer that should be pushing changes to these
branches. Everyone else should simply nominate patches using the mechanism
described above.
The stable-release manager will work with the list of nominated patches, and
for each patch that meets the crtieria below will cherry-pick the patch with:
<code>git cherry-pick -x &lt;commit&gt;</code>. The <code>-x</code> option is
important so that the picked patch references the comit ID of the original
patch.
The stable-release manager may at times need to force-push changes to the
stable branches, for example, to drop a previously-picked patch that was later
identified as causing a regression). These force-pushes may cause changes to
be lost from the stable branch if developers push things directly. Consider
yourself warned.
The stable-release manager is also given broad discretion in rejecting patches
that have been nominated for the stable branch. The most basic rule is that
the stable branch is for bug fixes only, (no new features, no
regressions). Here is a non-exhaustive list of some reasons that a patch may
be rejected:
<ul>
<li>Patch introduces a regression. Any reported build breakage or other
regression caused by a particular patch, (game no longer work, piglit test
changes from PASS to FAIL), is justification for rejecting a patch.</li>
<li>Patch is too large, (say, larger than 100 lines)</li>
<li>Patch is not a fix. For example, a commit that moves code around with no
functional change should be rejected.</li>
<li>Patch fix is not clearly described. For example, a commit message
of only a single line, no description of the bug, no mention of bugzilla,
etc.</li>
<li>Patch has not obviously been reviewed, For example, the commit message
has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
author.</li>
<li>Patch has not already been merged to the master branch. As a rule, bug
fixes should never be applied first to a stable branch. Patches should land
first on the master branch and then be cherry-picked to a stable
branch. (This is to avoid future releases causing regressions if the patch
is not also applied to master.) The only things that might look like
exceptions would be backports of patches from master that happen to look
significantly different.</li>
<li>Patch depends on too many other patches. Ideally, all stable-branch
patches should be self-contained. It sometimes occurs that a single, logical
bug-fix occurs as two separate patches on master, (such as an original
patch, then a subsequent fix-up to that patch). In such a case, these two
patches should be squashed into a single, self-contained patch for the
stable branch. (Of course, if the squashing makes the patch too large, then
that could be a reason to reject the patch.)</li>
<li>Patch includes new feature development, not bug fixes. New OpenGL
features, extensions, etc. should be applied to Mesa master and included in
the next major release. Stable releases are intended only for bug fixes.
Note: As an exception to this rule, the stable-release manager may accept
hardware-enabling "features". For example, backports of new code to support
a newly-developed hardware product can be accepted if they can be reasonably
determined to not have effects on other hardware.</li>
<li>Patch is a performance optimization. As a rule, performance patches are
not candidates for the stable branch. The only exception might be a case
where an application's performance was recently severely impacted so as to
become unusable. The fix for this performance regression could then be
considered for a stable branch. The optimization must also be
non-controversial and the patches still need to meet the other criteria of
being simple and self-contained</li>
<li>Patch introduces a new failure mode (such as an assert). While the new
assert might technically be correct, for example to make Mesa more
conformant, this is not the kind of "bug fix" we want in a stable
release. The potential problem here is that an OpenGL program that was
previously working, (even if technically non-compliant with the
specification), could stop working after this patch. So that would be a
regression that is unaacceptable for the stable branch.</li>
</ul>
<p>
Please use <code>git cherry-pick -x &lt;commit&gt;</code> for cherry-picking a commit
from master to a stable branch.
</p>
<h2>Making a New Mesa Release</h2>
@@ -315,205 +237,64 @@ These are the instructions for making a new Mesa release.
<h3>Get latest source files</h3>
<p>
Use git to get the latest Mesa files from the git repository, from whatever
branch is relevant. This document uses the convention X.Y.Z for the release
being created, which should be created from a branch named X.Y.
branch is relevant.
</p>
<h3>Perform basic testing</h3>
<h3>Verify and update version info in VERSION</h3>
<p>
The release manager should, at the very least, test the code by compiling it,
installing it, and running the latest piglit to ensure that no piglit tests
have regressed since the previous release.
Create a docs/relnotes/x.y.z.html file.
The bin/bugzilla_mesa.sh and bin/shortlog_mesa.sh scripts can be used to
create the HTML-formatted lists of bugfixes and changes to include in the file.
Link the new docs/relnotes/x.y.z.html file into the main <a href="relnotes.html">relnotes.html</a> file.
</p>
<p>
The release manager should do this testing with at least one hardware driver,
(say, whatever is contained in the local development machine), as well as on
both Gallium and non-Gallium software drivers. The software testing can be
performed by running piglit with the following environment-variable set:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1
</pre>
And Gallium vs. non-Gallium software drivers can be obtained by using the
following configure flags on separate builds:
<pre>
--with-dri-drivers=swrast
--with-gallium-drivers=swrast
</pre>
<p>
Note: If both options are given in one build, both swrast_dri.so drivers will
be compiled, but only one will be installed. The following command can be used
to ensure the correct driver is being tested:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string"
</pre>
If any regressions are found in this testing with piglit, stop here, and do
not perform a release until regressions are fixed.
<h3>Update version in file VERSION</h3>
<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>
<h3>Create release notes for the new release</h3>
<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty at this point.
Update <a href="index.html">docs/index.html</a>.
</p>
<p>
Two scripts are available to help generate portions of the release notes:
<pre>
./bin/bugzilla_mesa.sh
./bin/shortlog_mesa.sh
</pre>
<p>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
Tag the files with the release name (in the form <b>mesa-x.y</b>)
with: <code>git tag -s mesa-x.y -m "Mesa x.y Release"</code>
Then: <code>git push origin mesa-x.y</code>
</p>
<p>
Commit these changes
</p>
<h3>Make the release archives, signatures, and the release tag</h3>
<h3>Make the tarballs</h3>
<p>
From inside the Mesa directory:
Make the distribution files. From inside the Mesa directory:
<pre>
./autogen.sh
make -j1 tarballs
make tarballs
</pre>
<p>
After the tarballs are created, the sha256 checksums for the files will
be computed and printed. These will be used in a step below.
After the tarballs are created, the md5 checksums for the files will
be computed.
Add them to the docs/relnotes/x.y.html file.
</p>
<p>
It's important at this point to also verify that the constructed tar file
actually builds:
Copy the distribution files to a temporary directory, unpack them,
compile everything, and run some demos to be sure everything works.
</p>
<pre>
tar xjf MesaLib-X.Y.Z.tar.bz2
cd Mesa-X.Y.Z
./configure --enable-gallium-llvm
make -j6
make install
</pre>
<h3>Update the website and announce the release</h3>
<p>
Some touch testing should also be performed at this point, (run glxgears or
more involved OpenGL programs against the installed Mesa).
Make a new directory for the release on annarchy.freedesktop.org with:
<br>
<code>
mkdir /srv/ftp.freedesktop.org/pub/mesa/x.y
</code>
</p>
<p>
Create detached GPG signatures for each of the archive files created above:
</p>
<pre>
gpg --sign --detach MesaLib-X.Y.Z.tar.gz
gpg --sign --detach MesaLib-X.Y.Z.tar.bz2
gpg --sign --detach MesaLib-X.Y.Z.zip
</pre>
<p>
Tag the commit used for the build:
</p>
<pre>
git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release"
</pre>
<p>
Note: It would be nice to investigate and fix the issue that causes the
tarballs target to fail with multiple build process, such as with "-j4". It
would also be nice to incorporate all of the above commands into a single
makefile target. And instead of a custom "tarballs" target, we should
incorporate things into the standard "make dist" and "make distcheck" targets.
</p>
<h3>Add the sha256sums to the release notes</h3>
<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
tarballs" in the previous step. Commit this change.
</p>
<h3>Push all commits and the tag creates above</h3>
<p>
This is the first step that cannot easily be undone. The release is going
forward from this point:
</p>
<pre>
git push origin X.Y --tags
</pre>
<h3>Install the release files and signatures on the distribution server</h3>
<p>
The following commands can be used to copy the release archive files and
signatures to the freedesktop.org server:
</p>
<pre>
scp MesaLib-X.Y.Z* people.freedesktop.org:
ssh people.freedesktop.org
cd /srv/ftp.freedesktop.org/pub/mesa
mkdir X.Y.Z
cd X.Y.Z
mv ~/MesaLib-X.Y.Z* .
</pre>
<h3>Back on mesa master, andd the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
</p>
<pre>
cp docs/relnotes/X.Y.Z.html /tmp
git checkout master
cp /tmp/X.Y.Z.html docs/relnotes
git add docs/relnotes/X.Y.Z.html
</pre>
<p>
Also, edit docs/relnotes.html to add a link to the new release notes, and edit
docs/index.html to add a news entry. Then commit and push:
</p>
<pre>
git commit -a -m "docs: Import X.Y.Z release notes, add news item."
git push origin
</pre>
<h3>Update the mesa3d.org website</h3>
<p>
NOTE: The recent release managers have not been performing this step
themselves, but leaving this to Brian Paul, (who has access to the
sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
the permission necessary to future release managers to do this step on their
own.
Basically, to upload the tarball files with:
<br>
<code>
rsync -avP -e ssh MesaLib-x.y.* USERNAME@annarchy.freedesktop.org:/srv/ftp.freedesktop.org/pub/mesa/x.y/
</code>
</p>
<p>
@@ -525,22 +306,13 @@ sftp USERNAME,mesa3d@web.sourceforge.net
</code>
</p>
<h3>Announce the release</h3>
<p>
Make an announcement on the mailing lists:
<em>mesa-dev@lists.freedesktop.org</em>,
<em>mesa-users@lists.freedesktop.org</em>
and
<em>mesa-announce@lists.freedesktop.org</em>
Follow the template of previously-sent release announcements. The following
command can be used to generate the log of changes to be included in the
release announcement:
<pre>
git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z
</pre>
</p>
</div>

View File

@@ -77,6 +77,13 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
</dd>
<dt><code>--enable-gallium-egl</code></dt>
<dd>
<p>Enable the optional <code>egl_gallium</code> driver.</p>
</dd>
<dt><code>--with-egl-platforms</code></dt>
<dd>

View File

@@ -16,81 +16,6 @@
<h1>News</h1>
<h2>February 06, 2015</h2>
<p>
<a href="relnotes/10.4.4.html">Mesa 10.4.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 24, 2015</h2>
<p>
<a href="relnotes/10.4.3.html">Mesa 10.4.3</a> is released.
This is a bug-fix release.
</p>
<h2>January 12, 2015</h2>
<p>
<a href="relnotes/10.3.7.html">Mesa 10.3.7</a>
and <a href="relnotes/10.4.2.html">Mesa 10.4.2</a> are released.
These are bug-fix releases from the 10.3 and 10.4 branches, respectively.
<br>
NOTE: It is anticipated that 10.3.7 will be the final release in the 10.3
series. Users of 10.3 are encouraged to migrate to the 10.4 series in order
to obtain future fixes.
</p>
<h2>December 29, 2014</h2>
<p>
<a href="relnotes/10.3.6.html">Mesa 10.3.6</a>
and <a href="relnotes/10.4.1.html">Mesa 10.4.1</a> are released.
These are bug-fix releases from the 10.3 and 10.4 branches, respectively.
</p>
<h2>December 14, 2014</h2>
<p>
<a href="relnotes/10.4.html">Mesa 10.4</a> is released. This is a new
development release. See the release notes for more information about
the release.
</p>
<h2>December 5, 2014</h2>
<p>
<a href="relnotes/10.3.5.html">Mesa 10.3.5</a> is released.
This is a bug-fix release.
</p>
<h2>November 21, 2014</h2>
<p>
<a href="relnotes/10.3.4.html">Mesa 10.3.4</a> is released.
This is a bug-fix release.
</p>
<h2>November 8, 2014</h2>
<p>
<a href="relnotes/10.3.3.html">Mesa 10.3.3</a> is released.
This is a bug-fix release.
</p>
<h2>October 24, 2014</h2>
<p>
<a href="relnotes/10.3.2.html">Mesa 10.3.2</a> is released.
This is a bug-fix release.
</p>
<h2>October 12, 2014</h2>
<p>
<a href="relnotes/10.2.9.html">Mesa 10.2.9</a>
and <a href="relnotes/10.3.1.html">Mesa 10.3.1</a> are released.
These are bug-fix releases from the 10.2 and 10.3 branches, respectively.
<br>
NOTE: It is anticipated that 10.2.9 will be the final release in the 10.2
series. Users of 10.2 are encouraged to migrate to the 10.3 series in order
to obtain future fixes.
</p>
<h2>September 19, 2014</h2>
<p>
<a href="relnotes/10.3.html">Mesa 10.3</a> is released. This is a new
@@ -102,12 +27,6 @@ Also, <a href="relnotes/10.2.8.html">Mesa 10.2.8</a> is released.
This is a bug fix release from the 10.2 branch.
</p>
<h2>September 6, 2014</h2>
<p>
<a href="relnotes/10.2.7.html">Mesa 10.2.7</a> is released.
This is a bug-fix release.
</p>
<h2>August 19, 2014</h2>
<p>
<a href="relnotes/10.2.6.html">Mesa 10.2.6</a> is released.

View File

@@ -38,10 +38,6 @@
Version 2.6.4 or later should work.
</li>
<br>
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Python Mako module is required. Version 0.7.3 or later should work.
</li>
</br>
<li><a href="http://www.scons.org/">SCons</a> is required for building on
Windows and optional for Linux (it's an alternative to autoconf/automake.)
</li>
@@ -82,7 +78,7 @@ the needed dependencies:
<pre>
sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
expat-devel llvm-devel python-mako
expat-devel llvm-devel
</pre>

View File

@@ -43,7 +43,7 @@ It's the fastest software rasterizer for Mesa.
</p>
</li>
<li>
<p>LLVM: version 3.4 recommended; 3.3 or later required.</p>
<p>LLVM: version 3.4 recommended; 3.1 or later required.</p>
<p>
For Linux, on a recent Debian based distribution do:
</p>

View File

@@ -21,22 +21,8 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
<li><a href="relnotes/10.4.4.html">10.4.4 release notes</a>
<li><a href="relnotes/10.4.3.html">10.4.3 release notes</a>
<li><a href="relnotes/10.4.2.html">10.4.2 release notes</a>
<li><a href="relnotes/10.3.7.html">10.3.7 release notes</a>
<li><a href="relnotes/10.4.1.html">10.4.1 release notes</a>
<li><a href="relnotes/10.3.6.html">10.3.6 release notes</a>
<li><a href="relnotes/10.4.html">10.4 release notes</a>
<li><a href="relnotes/10.3.5.html">10.3.5 release notes</a>
<li><a href="relnotes/10.3.4.html">10.3.4 release notes</a>
<li><a href="relnotes/10.3.3.html">10.3.3 release notes</a>
<li><a href="relnotes/10.3.2.html">10.3.2 release notes</a>
<li><a href="relnotes/10.3.1.html">10.3.1 release notes</a>
<li><a href="relnotes/10.2.9.html">10.2.9 release notes</a>
<li><a href="relnotes/10.3.html">10.3 release notes</a>
<li><a href="relnotes/10.2.8.html">10.2.8 release notes</a>
<li><a href="relnotes/10.2.7.html">10.2.7 release notes</a>
<li><a href="relnotes/10.2.6.html">10.2.6 release notes</a>
<li><a href="relnotes/10.2.5.html">10.2.5 release notes</a>
<li><a href="relnotes/10.2.4.html">10.2.4 release notes</a>

View File

@@ -1,211 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.2.7 Release Notes / September 06, 2014</h1>
<p>
Mesa 10.2.7 is a bug fix release which fixes bugs found since the 10.2.6 release.
</p>
<p>
Mesa 10.2.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
cb67dfaabf88acba29aa2cf0dd58ee17b21ebf9594f8d1226c41794da8de3e9d MesaLib-10.2.7.tar.gz
27b958063a4c002071f14ed45c7d2a1ee52cd85e4ac8876e8a1c273495a7d43f MesaLib-10.2.7.tar.bz2
a2796a2d5bbbc2edd22857ecc267cba68dfe5d0296f5d84ba7510877b216cc40 MesaLib-10.2.7.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36193">Bug 36193</a> - [i965] brw_eu_emit.c:182: validate_reg: Assertion `execsize &gt;= width' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66184">Bug 66184</a> - src/mesa/state_tracker/st_glsl_to_tgsi.cpp:3216:simplify_cmp: Assertion `inst-&gt;dst.index &lt; 4096' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70441">Bug 70441</a> - [Gen4-5 clip] Piglit spec_OpenGL_1.1_polygon-offset hits (execsize &gt;= width) assertion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76188">Bug 76188</a> - EGL_EXT_image_dma_buf_import fd ownership is incorrect</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76789">Bug 76789</a> - [radeonsi] si_descriptors.c requires -std=gnu99 or -fms-extensions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82139">Bug 82139</a> - [r600g, bisected] multiple ubo piglit regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82255">Bug 82255</a> - [VP2] Chroma planes are vertically stretched during VDPAU playback</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82671">Bug 82671</a> - [r600g-evergreen][compute]Empty kernel execution causes crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82709">Bug 82709</a> - OpenCL not working on radeon hainan</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82814">Bug 82814</a> - glDrawBuffers(0, NULL) segfaults in _mesa_drawbuffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83079">Bug 83079</a> - [NVC0] Dota 2 (Linux native and Wine) crash with Nouveau Drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83355">Bug 83355</a> - FTBFS: src/mesa/program/program_lexer.l:122:64: error: unknown type name 'YYSTYPE'</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (1):</p>
<ul>
<li>radeonsi: Don't use anonymous struct trick in atom tracking</li>
</ul>
<p>Alex Deucher (2):</p>
<ul>
<li>radeonsi: add new CIK pci ids</li>
<li>radeonsi: add new SI pci ids</li>
</ul>
<p>Andreas Boll (1):</p>
<ul>
<li>winsys/radeon: fix nop packet padding for hawaii</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>i965: Bail on vec4 copy propagation for scratch writes with source modifiers</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix NULL pointer deref bug in _mesa_drawbuffers()</li>
</ul>
<p>Carl Worth (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.2.6 release</li>
<li>Makefile: Switch from md5sums to sha256sums</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>i965: add missing parens in vec4 visitor</li>
</ul>
<p>Emil Velikov (17):</p>
<ul>
<li>configure.ac: bail out if building gallium_gbm without gallium_egl</li>
<li>android: gallium/nouveau: fix include folders, link against libstlport</li>
<li>android: egl/main: fixup the nouveau build</li>
<li>automake: gallium/freedreno: drop spurious include dirs</li>
<li>android: gallium/freedreno: add preliminary build</li>
<li>android: egl/main: add/enable freedreno</li>
<li>android: gallium/auxiliary: drop log2/log2f redefitions</li>
<li>android: drop HAL_PIXEL_FORMAT_RGBA_{5551,4444}</li>
<li>android: glsl: the stlport over the limited Android STL</li>
<li>android: dri/i915: do not build an 'empty' driver</li>
<li>cherry-ignore: remove patch that lacking previous dependencies</li>
<li>cherry-ignore: PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE is not it 10.2</li>
<li>cherry-ignore: drop whitespace fix</li>
<li>cherry-ignore: reject a15088338eb</li>
<li>get-pick-list.sh: Require explicit "10.2" for nominating stable patches</li>
<li>mesa: fix make tarballs</li>
<li>Update VERSION to 10.2.7</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>mesa: Handle uninitialized textures like other textures in get_tex_level_parameter_image</li>
</ul>
<p>Ilia Mirkin (9):</p>
<ul>
<li>nouveau: make sure to invalidate any vbo state as well</li>
<li>nouveau: don't keep stale pointer to free'd data</li>
<li>nvc0/ir: avoid infinite recursion when finding first uses of tex</li>
<li>nv50: zero out unbound samplers</li>
<li>nvc0: don't make 1d staging textures linear</li>
<li>nv50/ir: avoid creating instructions that can't be emitted</li>
<li>nv50: set the miptree address when clearing bo's in vp2 init</li>
<li>nv50: mt address may not be the underlying bo's start address</li>
<li>nv50: attach the buffer bo to the miptree structures</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>gallivm: Fix build with latest LLVM</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>mesa: Move declaration to top of block.</li>
</ul>
<p>Kenneth Graunke (3):</p>
<ul>
<li>i965/vec4: Set NoMask for GS_OPCODE_SET_VERTEX_COUNT on Gen8+.</li>
<li>i965/vec4: Respect ir-&gt;force_writemask_all in Gen8 code generation.</li>
<li>i965/clip: Fix brw_clip_unfilled.c/compute_offset's assembly.</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>r600g: fix constant buffer fetches</li>
<li>radeonsi: save scissor state and sample mask for u_blitter</li>
<li>glsl_to_tgsi: allocate and enlarge arrays for temporaries on demand</li>
</ul>
<p>Paulo Sergio Travaglia (2):</p>
<ul>
<li>android: gallium/radeon: attempt to fix the android build</li>
<li>android: egl/main: resolve radeon linking issues</li>
</ul>
<p>Pekka Paalanen (1):</p>
<ul>
<li>egl_dri2: fix EXT_image_dma_buf_import fds</li>
</ul>
<p>Robert Bragg (1):</p>
<ul>
<li>meta: save and restore swizzle for _GenerateMipmap</li>
</ul>
<p>Tom Stellard (7):</p>
<ul>
<li>radeon/compute: Fix reported values for MAX_GLOBAL_SIZE and MAX_MEM_ALLOC_SIZE</li>
<li>radeonsi/compute: Update reference counts for buffers in si_set_global_binding()</li>
<li>radeonsi/compute: Call si_pm4_free_state() after emitting compute state</li>
<li>clover: Flush the command queue in clReleaseCommandQueue()</li>
<li>radeon: Add work-around for missing Hainan support in clang &lt; 3.6 v2</li>
<li>pipe-loader: Fix memory leak v2</li>
<li>r600g/compute: Don't initialize vertex_buffer_state masks to 0x2</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>gallivm: Fix build with LLVM &gt;= 3.6 r215967.</li>
</ul>
</div>
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@@ -1,130 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.2.8 Release Notes / September 19, 2014</h1>
<p>
Mesa 10.2.8 is a bug fix release which fixes bugs found since the 10.2.7 release.
</p>
<p>
Mesa 10.2.8 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
4c5a25ccaf1a9734bbd10d62a1420cc8fd35a1060ce679f2fc846769a25fbeec MesaLib-10.2.8.tar.gz
1ef9ad3f241788d454f2ff8c9d65b6849dfc31c8fe91f70fd2930b81c8af1398 MesaLib-10.2.8.tar.bz2
d26218da3b44734b1d555267b4c63c48803c4c8b14d2bc53071be57014da37fa MesaLib-10.2.8.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77493">Bug 77493</a> - lp_test_arit fails with llvm &gt;= llvm-3.5svn r206094</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82539">Bug 82539</a> - vmw_screen_dri.lo In file included from vmw_screen_dri.c:41: vmwgfx_drm.h:32:17: error: drm.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82882">Bug 82882</a> - [swrast] piglit glsl-fs-uniform-bool-1 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83432">Bug 83432</a> - r600_query.c:269:r600_emit_query_end: Assertion `ctx-&gt;num_pipelinestat_queries &gt; 0' failed [Gallium HUD]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83567">Bug 83567</a> - Mesa 10.2.6 does not compile with llvm 3.5</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83735">Bug 83735</a> - [mesa-10.2.x] broken with llvm-3.5 and old CPUs</li>
</ul>
<h2>Changes</h2>
<p>Aaron Watry (1):</p>
<ul>
<li>gallivm: Fix build after LLVM commit 211259</li>
</ul>
<p>Christoph Bumiller (2):</p>
<ul>
<li>nv50/ir/util: fix BitSet issues</li>
<li>nvc0/ir: clarify recursion fix to finding first tex uses</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add sha256 sums for the 10.2.7 release</li>
<li>configure: bail out if building svga without libdrm</li>
<li>Update VERSION to 10.2.8</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>nv50/ir: avoid array overrun when checking for supported mods</li>
<li>nouveau: only enable the depth test if there actually is a depth buffer</li>
<li>nouveau: only enable stencil func if the visual has stencil bits</li>
<li>nouveau: change internal variables to avoid conflicts with macro args</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>configure.ac: strip _GNU_SOURCE from llvm-config output</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>gallivm: Disable workaround for PR12833 on LLVM 3.2+.</li>
</ul>
<p>Maarten Lankhorst (4):</p>
<ul>
<li>nouveau: re-allocate bo's on overflow</li>
<li>nouveau: fix MPEG4 hw decoding</li>
<li>nouveau: rework reference frame handling</li>
<li>nouveau: remove unneeded assert</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>r600g,radeonsi: make sure there's enough CS space before resuming queries</li>
<li>mesa: set UniformBooleanTrue = 1.0f by default</li>
<li>st/mesa: use 1.0f as boolean true on drivers without integer support</li>
</ul>
<p>Richard Sandiford (1):</p>
<ul>
<li>gallivm: Fix uses of 2^24</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>gallivm: set mcpu when initializing llvm execution engine</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>winsys/svga: Fix incorrect type usage in IOCTL v2</li>
</ul>
</div>
</body>
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@@ -1,101 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.2.9 Release Notes / October 12, 2014</h1>
<p>
Mesa 10.2.9 is a bug fix release which fixes bugs found since the 10.2.8 release.
This is the final planned release for the 10.2 branch.
</p>
<p>
Mesa 10.2.9 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
f8d62857eed8f604a57710c58a8ffcfb8dab2dc4977ec27c956c7c4fd14032f6 MesaLib-10.2.9.tar.gz
f6031f8b7113a92325b60635c504c510490eebb2e707119bbff7bd86aa34657d MesaLib-10.2.9.tar.bz2
11c0ef4f3308fc29d9f15a77fd8f4842a946fce9e830250a1c95b171a446171a MesaLib-10.2.9.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">Bug 79462</a> - [NVC0/Codegen] Shader compilation falis in spill logic</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83570">Bug 83570</a> - Glyphy demo throws unhandled Integer division by zero exception</li>
</ul>
<h2>Changes</h2>
<p>Andreas Pokorny (2):</p>
<ul>
<li>egl/drm: expose KHR_image_pixmap extension</li>
<li>i915: Fix black buffers when importing prime fds</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.2.8 release</li>
<li>Update VERSION to 10.2.9</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nv50/ir: avoid deleting pseudo instructions too early</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>radeonsi: release GS rings at context destruction</li>
<li>radeonsi: properly destroy the GS copy shader and scratch_bo for compute</li>
<li>st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variables</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>gallivm: fix idiv</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>st/xa: Fix regression in xa_yuv_planar_blit()</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>configure.ac: Compute LLVM_VERSION_PATCH using llvm-config</li>
</ul>
<p>rconde (1):</p>
<ul>
<li>gallivm,tgsi: fix idiv by zero crash</li>
</ul>
</div>
</body>
</html>

View File

@@ -88,8 +88,6 @@ following options during configure, if you would like support for svga driver
Note: The files are installed in $(libdir)/gallium-pipe/ and the interface
between them and libxatracker.so is <strong>not</strong> stable.
</p>
<li>The environment variable GALLIUM_MSAA that forced a multisample GLX visual was removed.</li>
</ul>
</div>

View File

@@ -30,9 +30,7 @@ because compatibility contexts are not supported.
<h2>SHA256 checksums</h2>
<pre>
e65f8e691f06f111c1aeb3a376b13c9cc88cb162bee2709e0e7e6b0e6628ca75 MesaLib-10.3.2.tar.gz
e9849bcb9aa9acd98a753d6d46d2e7d7238d3367036e11357a60efd16de8bea3 MesaLib-10.3.2.tar.bz2
427dc0d670d38e713ebff2675665ec2fe4ff7d04ce227bd54de946999fc1d234 MesaLib-10.3.2.zip
TBD
</pre>
<h2>New features</h2>

View File

@@ -1,209 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.3 Release Notes / November 8, 2014</h1>
<p>
Mesa 10.3.3 is a bug fix release which fixes bugs found since the 10.3.2 release.
</p>
<p>
Mesa 10.3.3 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
23a0c36d88cd5d8968ae6454160de2878192fd1d37b5d606adca1f1b7e788b79 MesaLib-10.3.3.tar.gz
0e4eee4a2ddf86456eed2fc44da367f95471f74249636710491e85cc256c4753 MesaLib-10.3.3.tar.bz2
a83648f17d776b7cf6c813fbb15782d2644b937dc6a7c53d8c0d1b35411f4840 MesaLib-10.3.3.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70410">Bug 70410</a> - egl-static/Makefile: linking fails with llvm &gt;= 3.4</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82921">Bug 82921</a> - layout(location=0) emits error &gt;= MAX_UNIFORM_LOCATIONS due to integer underflow</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83574">Bug 83574</a> - [llvmpipe] [softpipe] piglit arb_explicit_uniform_location-use-of-unused-loc regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85454">Bug 85454</a> - Unigine Sanctuary with Wine crashes on Mesa Git</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85918">Bug 85918</a> - Mesa: MSVC 2010/2012 Compile error</li>
</ul>
<h2>Changes</h2>
<p>Anuj Phogat (2):</p>
<ul>
<li>glsl: Fix crash due to negative array index</li>
<li>glsl: Use signed array index in update_max_array_access()</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVC</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.2 release</li>
<li>Update version to 10.3.3</li>
</ul>
<p>Ilia Mirkin (27):</p>
<ul>
<li>freedreno/ir3: fix FSLT/etc handling to return 0/-1 instead of 0/1.0</li>
<li>freedreno/ir3: INEG operates on src0, not src1</li>
<li>freedreno/ir3: add UARL support</li>
<li>freedreno/ir3: negate result of USLT/etc</li>
<li>freedreno/ir3: use unsigned comparison for UIF</li>
<li>freedreno/ir3: add TXL support</li>
<li>freedreno/ir3: fix UCMP handling</li>
<li>freedreno/ir3: implement UMUL correctly</li>
<li>freedreno: add default .dir-locals.el for emacs settings</li>
<li>freedreno/ir3: make texture instruction construction more dynamic</li>
<li>freedreno/ir3: fix TXB/TXL to actually pull the bias/lod argument</li>
<li>freedreno/ir3: add TXQ support</li>
<li>freedreno/ir3: add TXB2 support</li>
<li>freedreno: dual-source render targets are not supported</li>
<li>freedreno: instanced drawing/compute not yet supported</li>
<li>freedreno/ir3: avoid fan-in sources referring to same instruction</li>
<li>freedreno/ir3: add IDIV/UDIV support</li>
<li>freedreno/ir3: add UMOD support, based on UDIV</li>
<li>freedreno/ir3: add MOD support</li>
<li>freedreno/ir3: add ISSG support</li>
<li>freedreno/ir3: add UMAD support</li>
<li>freedreno/ir3: make TXQ return integers, not floats</li>
<li>freedreno/ir3: shadow comes before array</li>
<li>freedreno/ir3: add texture offset support</li>
<li>freedreno/ir3: add TXD support and expose ARB_shader_texture_lod</li>
<li>freedreno/ir3: add TXF support</li>
<li>freedreno: positions come out as integers, not half-integers</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>configure: include llvm systemlibs when using static llvm</li>
</ul>
<p>Marek Olšák (5):</p>
<ul>
<li>r600g: fix polygon mode for points and lines and point/line fill modes</li>
<li>radeonsi: fix polygon mode for points and lines and point/line fill modes</li>
<li>radeonsi: fix incorrect index buffer max size for lowered 8-bit indices</li>
<li>Revert "st/mesa: set MaxUnrollIterations = 255"</li>
<li>r300g: remove enabled/disabled hyperz and AA compression messages</li>
</ul>
<p>Mauro Rossi (1):</p>
<ul>
<li>gallium/nouveau: fully build the driver under android</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>radeon/llvm: Dynamically allocate branch/loop stack arrays</li>
</ul>
<p>Rob Clark (62):</p>
<ul>
<li>freedreno/ir3: detect scheduler fail</li>
<li>freedreno/ir3: add TXB</li>
<li>freedreno/ir3: add DDX/DDY</li>
<li>freedreno/ir3: bit of debug</li>
<li>freedreno/ir3: fix error in bail logic</li>
<li>freedreno/ir3: fix constlen with relative addressing</li>
<li>freedreno/ir3: add no-copy-propagate fallback step</li>
<li>freedreno: don't overflow cmdstream buffer so much</li>
<li>freedreno/ir3: fix potential segfault in RA</li>
<li>freedreno: update generated headers</li>
<li>freedreno/a3xx: enable hw primitive-restart</li>
<li>freedreno/a3xx: handle rendering to layer != 0</li>
<li>freedreno: update generated headers</li>
<li>freedreno/a3xx: format fixes</li>
<li>util/u_format: add _is_alpha()</li>
<li>freedreno/a3xx: alpha render-target shenanigans</li>
<li>freedreno/ir3: catch incorrect usage of tmp-dst</li>
<li>freedreno/ir3: add missing put_dst</li>
<li>freedreno: "fix" problems with excessive flushes</li>
<li>freedreno: update generated headers</li>
<li>freedreno/a3xx: 3d/array textures</li>
<li>freedreno: add DRM_CONF_SHARE_FD</li>
<li>freedreno/a3xx: more texture array fixes</li>
<li>freedreno/a3xx: initial texture border-color</li>
<li>freedreno: fix compiler warning</li>
<li>freedreno: don't advertise mirror-clamp support</li>
<li>freedreno: update generated headers</li>
<li>freedreno: we have more than 0 viewports!</li>
<li>freedreno: turn missing caps into compile warnings</li>
<li>freedreno/a3xx: add LOD_BIAS</li>
<li>freedreno/a3xx: add flat interpolation mode</li>
<li>freedreno/a3xx: add 32bit integer vtx formats</li>
<li>freedreno/a3xx: fix border color order</li>
<li>freedreno: move bind_sampler_states to per-generation</li>
<li>freedreno: add texcoord clamp support to lowering</li>
<li>freedreno/a3xx: add support to emulate GL_CLAMP</li>
<li>freedreno/a3xx: re-emit shaders on variant change</li>
<li>freedreno/lowering: fix token calculation for lowering</li>
<li>freedreno: destroy transfer pool after blitter</li>
<li>freedreno: max-texture-lod-bias should be 15.0f</li>
<li>freedreno: update generated headers</li>
<li>freedreno/a3xx: handle large shader program sizes</li>
<li>freedreno/a3xx: emit all immediates in one shot</li>
<li>freedreno/ir3: fix lockups with lame FRAG shaders</li>
<li>freedreno/a3xx: handle VS only outputting BCOLOR</li>
<li>freedreno: query fixes</li>
<li>freedreno/a3xx: refactor vertex state emit</li>
<li>freedreno/a3xx: refactor/optimize emit</li>
<li>freedreno/ir3: optimize shader key comparision</li>
<li>freedreno: inline fd_draw_emit()</li>
<li>freedreno: fix layer_stride</li>
<li>freedreno: update generated headers</li>
<li>freedreno/ir3: large const support</li>
<li>freedreno/a3xx: more layer/level fixes</li>
<li>freedreno/ir3: comment + better fxn name</li>
<li>freedreno/ir3: fix potential gpu lockup with kill</li>
<li>freedreno/a3xx: disable early-z when we have kill's</li>
<li>freedreno/ir3: add debug flag to disable cp</li>
<li>freedreno: clear vs scissor</li>
<li>freedreno: mark scissor state dirty when enable bit changes</li>
<li>freedreno/a3xx: fix viewport state during clear</li>
<li>freedreno/a3xx: fix depth/stencil restore format</li>
</ul>
<p>Tapani Pälli (2):</p>
<ul>
<li>glsl: fix uniform location count used for glsl types</li>
<li>mesa: check that uniform exists in glUniform* functions</li>
</ul>
</div>
</body>
</html>

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@@ -1,106 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.4 Release Notes / November 21, 2014</h1>
<p>
Mesa 10.3.4 is a bug fix release which fixes bugs found since the 10.3.3 release.
</p>
<p>
Mesa 10.3.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
26482495ef6177f889dbd87c7edcccfedd995598785bbbd7e3e066352574c8e0 MesaLib-10.3.4.tar.gz
e6373913142338d10515daf619d659433bfd2989988198930c13b0945a15e98a MesaLib-10.3.4.tar.bz2
8c3ebbb6535daf3414305860ebca6ac67dbb6e3d35058c7a6ce18b84b5945b7f MesaLib-10.3.4.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76252">Bug 76252</a> - Dynamic loading/unloading of opengl32.dll results in a deadlock</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78770">Bug 78770</a> - [SNB bisected]Webglc conformance/textures/texture-size-limit.html fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83500">Bug 83500</a> - si_dma_copy_tile causes GPU hangs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85647">Bug 85647</a> - Random radeonsi crashes with mesa 10.3.x</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: copy sampler_array_size field when copying instructions</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>i965: Fix segfault in WebGL Conformance on Ivybridge</li>
</ul>
<p>Dave Airlie (5):</p>
<ul>
<li>r600g/cayman: fix integer multiplication output overwrite (v2)</li>
<li>r600g/cayman: fix texture gather tests</li>
<li>r600g/cayman: handle empty vertex shaders</li>
<li>r600g: geom shaders: always load texture src regs from inputs</li>
<li>r600g: limit texture offset application to specific types (v2)</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.3 release</li>
<li>configure.ac: roll up a program for the sse4.1 check</li>
<li>get-pick-list.sh: Require explicit "10.3" for nominating stable patches</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>st/mesa: add a fallback for clear_with_quad when no vs_layer</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>llvmpipe: Avoid deadlock when unloading opengl32.dll</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i915g: we also have more than 0 viewports!</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>radeonsi: Disable asynchronous DMA except for PIPE_BUFFER</li>
</ul>
</div>
</body>
</html>

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@@ -1,88 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.5 Release Notes / December 5, 2014</h1>
<p>
Mesa 10.3.5 is a bug fix release which fixes bugs found since the 10.3.4 release.
</p>
<p>
Mesa 10.3.5 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
7ea71c3cce89114df3dc050376afa1c6f6bf235d77a68f9703273603d6a90621 MesaLib-10.3.5.tar.gz
eb75d2790f1606d59d50a6acaa637b6c75f2155b3e0eca3d5099165c0d9556ae MesaLib-10.3.5.tar.bz2
164bc64ba63fb07ff255ff8de6ed3c95ff545dfe8f864c44c33abe94788da910 MesaLib-10.3.5.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86618">Bug 86618</a> - [NV96] neg modifiers not working in MIN and MAX operations</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (2):</p>
<ul>
<li>mesa: fix arithmetic error in _mesa_compute_compressed_pixelstore()</li>
<li>mesa: fix height error check for 1D array textures</li>
</ul>
<p>Chris Forbes (2):</p>
<ul>
<li>i965: Handle nested uniform array indexing</li>
<li>mesa: Fix Get(GL_TRANSPOSE_CURRENT_MATRIX_ARB) to transpose</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.5 release</li>
<li>Update version to 10.3.5</li>
</ul>
<p>Ilia Mirkin (6):</p>
<ul>
<li>nv50/ir: set neg modifiers on min/max args</li>
<li>nv50,nvc0: actually check constbufs for invalidation</li>
<li>nv50,nvc0: buffer resources can be bound as other things down the line</li>
<li>freedreno/ir3: don't pass consts to madsh.m16 in MOD logic</li>
<li>freedreno/a3xx: only enable blend clamp for non-float formats</li>
<li>freedreno/ir3: fix UMAD</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>configure.ac: bump libdrm_freedreno requirement</li>
</ul>
</div>
</body>
</html>

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@@ -1,124 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.6 Release Notes / December 29, 2014</h1>
<p>
Mesa 10.3.6 is a bug fix release which fixes bugs found since the 10.3.5 release.
</p>
<p>
Mesa 10.3.6 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c4d053d6bc6604cb5c93c99e0ef2e815c539f26dc5a03737eb3809bc1767d12f MesaLib-10.3.6.tar.gz
8d43673c6788fbf85f9c36c3a95c61ccf46f8835fc9c0d85d34474490d80572b MesaLib-10.3.6.tar.bz2
6b5b1e9a13949cfdb76fe51e8dcc3ea71e464a5ca73d11fdc29c20c4ba3f411a MesaLib-10.3.6.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60879">Bug 60879</a> - [radeonsi] X11 can't start with acceleration enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84777">Bug 84777</a> - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (1):</p>
<ul>
<li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li>
</ul>
<p>Ben Widawsky (1):</p>
<ul>
<li>i965/gs: Avoid DW * DW mul</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>r600g: only init GS_VERT_ITEMSIZE on r600</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.5 release</li>
<li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li>
<li>Update version to 10.3.6</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>linker: Wrap access of producer_var with a NULL check</li>
<li>linker: Assign varying locations geometry shader inputs for SSO</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>util/primconvert: pass index bias through</li>
<li>util/primconvert: support instanced rendering</li>
<li>util/primconvert: take ib offset into account</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>util/primconvert: Avoid point arithmetic; apply offset on all cases.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>docs/relnotes: document the removal of GALLIUM_MSAA</li>
</ul>
<p>Mario Kleiner (4):</p>
<ul>
<li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li>
<li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li>
<li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li>
<li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li>
</ul>
<p>Maxence Le Doré (1):</p>
<ul>
<li>glsl: Add gl_MaxViewports to available builtin constants</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>radeonsi: Program RASTER_CONFIG for harvested GPUs v5</li>
</ul>
</div>
</body>
</html>

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@@ -1,93 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.3.7 Release Notes / January 12, 2015</h1>
<p>
Mesa 10.3.7 is a bug fix release which fixes bugs found since the 10.3.6 release.
</p>
<p>
Mesa 10.3.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
bc13f33c19bc9f44a0565fdd51a8f9d1c0153a3365c429ceaf4ef43b7022b052 MesaLib-10.3.7.tar.gz
43c6ced15e237cbb21b3082d7c0b42777c50c1f731d0d4b5efb5231063fb6a5b MesaLib-10.3.7.tar.bz2
d821fd46baf804fecfcf403e901800a4b996c7dd1c83f20a354b46566a49026f MesaLib-10.3.7.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li>
</ul>
<h2>Changes</h2>
<p>Chad Versace (2):</p>
<ul>
<li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()</li>
<li>i965: Use safer pointer arithmetic in gather_oa_results()</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.3.6 release</li>
<li>Update version to 10.3.7</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv50,nvc0: set vertex id base to index_bias</li>
<li>nv50/ir: fix texture offsets in release builds</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.</li>
<li>i965: Fix start/base_vertex_location for &gt;1 prims but !BRW_NEW_VERTICES.</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>glsl_to_tgsi: fix a bug in copy propagation</li>
<li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays</li>
<li>st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0</li>
</ul>
</div>
</body>
</html>

View File

@@ -327,7 +327,6 @@ DRM drivers that don't have a full-fledged GEM (such as qxl or simpledrm)</li>
<li>Removed support for the GL_ATI_envmap_bumpmap extension</li>
<li>The hacky --enable-32/64-bit is no longer available in configure. To build
32/64 bit mesa refer to the default method recommended by your distribution</li>
</li>The environment variable GALLIUM_MSAA that forced a multisample GLX visual was removed.</li>
</ul>
</div>

View File

@@ -1,97 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.1 Release Notes / December 29, 2014</h1>
<p>
Mesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0 release.
</p>
<p>
Mesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
5311285e791a6bfaa468ad002bd1e1164acb3eaa040b5a1bf958bdb7c27e0a9d MesaLib-10.4.1.tar.gz
91e8b71c8aff4cb92022a09a872b1c5d1ae5bfec8c6c84dbc4221333da5bf1ca MesaLib-10.4.1.tar.bz2
e09c8135f5a86ecb21182c6f8959aafd39ae2f98858fdf7c0e25df65b5abcdb8 MesaLib-10.4.1.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug 83908</a> - [i965] Incorrect icon colors in Steam Big Picture</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (1):</p>
<ul>
<li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li>
</ul>
<p>Cody Northrop (1):</p>
<ul>
<li>i965: Require pixel alignment for GPU copy blit</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: Add 10.4 sha256 sums, news item and link release notes</li>
<li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li>
<li>Update version to 10.4.1</li>
</ul>
<p>Ian Romanick (2):</p>
<ul>
<li>linker: Wrap access of producer_var with a NULL check</li>
<li>linker: Assign varying locations geometry shader inputs for SSO</li>
</ul>
<p>Mario Kleiner (4):</p>
<ul>
<li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li>
<li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li>
<li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li>
<li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li>
</ul>
<p>Maxence Le Doré (1):</p>
<ul>
<li>glsl: Add gl_MaxViewports to available builtin constants</li>
</ul>
</div>
</body>
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@@ -1,127 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.2 Release Notes / January 12, 2015</h1>
<p>
Mesa 10.4.2 is a bug fix release which fixes bugs found since the 10.4.1 release.
</p>
<p>
Mesa 10.4.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e303e77dd774df0d051b2870b165f98c97084a55980f884731df89c1b56a6146 MesaLib-10.4.2.tar.gz
08a119937d9f2aa2f66dd5de97baffc2a6e675f549e40e699a31f5485d15327f MesaLib-10.4.2.tar.bz2
c2c2921a80a3395824f02bee4572a6a17d6a12a928a3e497618eeea04fb06490 MesaLib-10.4.2.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87658">Bug 87658</a> - [llvmpipe] SEGV in sse2_has_daz on ancient Pentium4-M</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87913">Bug 87913</a> - CPU cacheline size of 0 can be returned by CPUID leaf 0x80000006 in some virtual machines</li>
</ul>
<h2>Changes</h2>
<p>Chad Versace (2):</p>
<ul>
<li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()</li>
<li>i965: Use safer pointer arithmetic in gather_oa_results()</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>Revert "r600g/sb: fix issues cause by GLSL switching to loops for switch"</li>
<li>r600g: fix regression since UCMP change</li>
<li>r600g/sb: implement r600 gpr index workaround. (v3.1)</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.1 release</li>
<li>Update version to 10.4.2</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv50,nvc0: set vertex id base to index_bias</li>
<li>nv50/ir: fix texture offsets in release builds</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.</li>
<li>i965: Fix start/base_vertex_location for &gt;1 prims but !BRW_NEW_VERTICES.</li>
</ul>
<p>Leonid Shatz (1):</p>
<ul>
<li>gallium/util: make sure cache line size is not zero</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>glsl_to_tgsi: fix a bug in copy propagation</li>
<li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays</li>
<li>st/mesa: fix GL_PRIMITIVE_RESTART_FIXED_INDEX</li>
<li>radeonsi: fix VertexID for OpenGL</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0</li>
</ul>
<p>Roland Scheidegger (1):</p>
<ul>
<li>gallium/util: fix crash with daz detection on x86</li>
</ul>
<p>Tiziano Bacocco (1):</p>
<ul>
<li>nv50,nvc0: implement half_pixel_center</li>
</ul>
<p>Vadim Girlin (1):</p>
<ul>
<li>r600g/sb: fix issues with loops created for switch</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.3 Release Notes / January 24, 2015</h1>
<p>
Mesa 10.4.3 is a bug fix release which fixes bugs found since the 10.4.2 release.
</p>
<p>
Mesa 10.4.3 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c53eaafc83d9c6315f63e0904d9954d929b841b0b2be7a328eeb6e14f1376129 MesaLib-10.4.3.tar.gz
ef6ecc9c2f36c9f78d1662382a69ae961f38f03af3a0c3268e53f351aa1978ad MesaLib-10.4.3.tar.bz2
179325fc8ec66529d3b0d0c43ef61a33a44d91daa126c3bbdd1efdfd25a7db1d MesaLib-10.4.3.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80568">Bug 80568</a> - [gen4] GPU Crash During Google Chrome Operation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85367">Bug 85367</a> - [gen4] GPU hang in glmark-es2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85696">Bug 85696</a> - r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88219">Bug 88219</a> - include/c11/threads_posix.h:197: undefined reference to `pthread_mutex_lock'</li>
</ul>
<h2>Changes</h2>
<p>Axel Davy (39):</p>
<ul>
<li>st/nine: Add new texture format strings</li>
<li>st/nine: Correctly advertise D3DPMISCCAPS_CLIPTLVERTS</li>
<li>st/nine: NineBaseTexture9: fix setting of last_layer</li>
<li>st/nine: CubeTexture: fix GetLevelDesc</li>
<li>st/nine: Fix crash when deleting non-implicit swapchain</li>
<li>st/nine: Return D3DERR_INVALIDCALL when trying to create a texture of bad format</li>
<li>st/nine: NineBaseTexture9: update sampler view creation</li>
<li>st/nine: Check if srgb format is supported before trying to use it.</li>
<li>st/nine: Add ATI1 and ATI2 support</li>
<li>st/nine: Rework of boolean constants</li>
<li>st/nine: Convert integer constants to floats before storing them when cards don't support integers</li>
<li>st/nine: Remove some shader unused code</li>
<li>st/nine: Saturate oFog and oPts vs outputs</li>
<li>st/nine: Correctly declare NineTranslateInstruction_Mkxn inputs</li>
<li>st/nine: Fix typo for M4x4</li>
<li>st/nine: Fix POW implementation</li>
<li>st/nine: Handle RSQ special cases</li>
<li>st/nine: Handle NRM with input of null norm</li>
<li>st/nine: Correct LOG on negative values</li>
<li>st/nine: Rewrite LOOP implementation, and a0 aL handling</li>
<li>st/nine: Fix CND implementation</li>
<li>st/nine: Clamp ps 1.X constants</li>
<li>st/nine: Fix some fixed function pipeline operation</li>
<li>st/nine: Implement TEXCOORD special behaviours</li>
<li>st/nine: Fill missing dst and src number for some instructions.</li>
<li>st/nine: Fix TEXM3x3 and implement TEXM3x3VSPEC</li>
<li>st/nine: implement TEXM3x2DEPTH</li>
<li>st/nine: Implement TEXM3x2TEX</li>
<li>st/nine: Implement TEXM3x3SPEC</li>
<li>st/nine: Implement TEXDEPTH</li>
<li>st/nine: Implement TEXDP3</li>
<li>st/nine: Implement TEXDP3TEX</li>
<li>st/nine: Implement TEXREG2AR, TEXREG2GB and TEXREG2RGB</li>
<li>st/nine: Correct rules for relative adressing and constants.</li>
<li>st/nine: Remove unused code for ps</li>
<li>st/nine: Fix sm3 relative addressing for non-debug build</li>
<li>st/nine: Add variables containing the size of the constant buffers</li>
<li>st/nine: Allocate the correct size for the user constant buffer</li>
<li>st/nine: Allocate vs constbuf buffer for indirect addressing once.</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.2 release</li>
<li>Update version to 10.4.3</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>mesa: Fix clamping to -1.0 in snorm_to_float</li>
</ul>
<p>Jonathan Gray (1):</p>
<ul>
<li>glsl: Link glsl_test with pthreads library.</li>
</ul>
<p>Jose Fonseca (1):</p>
<ul>
<li>nine: Drop use of TGSI_OPCODE_CND.</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Respect the no_8 flag on Gen6, not just Gen7+.</li>
<li>i965: Work around mysterious Gen4 GPU hangs with minimal state changes.</li>
</ul>
<p>Stanislaw Halik (1):</p>
<ul>
<li>st/nine: Hack to generate resource if it doesn't exist when getting view</li>
</ul>
<p>Xavier Bouchoux (3):</p>
<ul>
<li>st/nine: Additional defines to d3dtypes.h</li>
<li>st/nine: Add missing c++ declaration for IDirect3DVolumeTexture9</li>
<li>st/nine: Fix D3DRS_POINTSPRITE support</li>
</ul>
</div>
</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4.4 Release Notes / February 06, 2015</h1>
<p>
Mesa 10.4.4 is a bug fix release which fixes bugs found since the 10.4.3 release.
</p>
<p>
Mesa 10.4.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
5cb427eaf980cb8555953e9928f5797979ed783e277745d5f8cbae8bc5364086 MesaLib-10.4.4.tar.gz
f18a967e9c4d80e054b2fdff8c130ce6e6d1f8eecfc42c9f354f8628d8b4df1c MesaLib-10.4.4.tar.bz2
86baad73b77920c80fe58402a905e7dd17e3ea10ead6ea7d3afdc0a56c860bd7 MesaLib-10.4.4.zip
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88662">Bug 88662</a> - unaligned access to gl_dlist_node</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88930">Bug 88930</a> - [osmesa] osbuffer-&gt;textures should be indexed by attachment type</li>
</ul>
<h2>Changes</h2>
<p>Brian Paul (1):</p>
<ul>
<li>mesa: fix display list 8-byte alignment issue</li>
</ul>
<p>Emil Velikov (2):</p>
<ul>
<li>docs: Add sha256 sums for the 10.4.3 release</li>
<li>Update version to 10.4.4</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>egl: Pass the correct X visual depth to xcb_put_image().</li>
</ul>
<p>Mario Kleiner (1):</p>
<ul>
<li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>gallium/util: Don't use __builtin_clrsb in util_last_bit().</li>
</ul>
<p>Niels Ole Salscheider (1):</p>
<ul>
<li>configure: Link against all LLVM targets when building clover</li>
</ul>
<p>Park, Jeongmin (1):</p>
<ul>
<li>st/osmesa: Fix osbuffer-&gt;textures indexing</li>
</ul>
<p>Ville Syrjälä (1):</p>
<ul>
<li>i965: Fix max_wm_threads for CHV</li>
</ul>
</div>
</body>
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@@ -1,259 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.4 Release Notes / December 14, 2014</h1>
<p>
Mesa 10.4 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 10.4.1.
</p>
<p>
Mesa 10.4 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
abfbfd2d91ce81491c5bb6923ae649212ad5f82d0bee277de8704cc948dc221e MesaLib-10.4.0.tar.gz
98a7dff3a1a6708c79789de8b9a05d8042e867067f70e8f30387c15026233219 MesaLib-10.4.0.tar.bz2
443a6d46d0691b5ac811d8d30091b1716c365689b16d49c57cf273c2b76086fe MesaLib-10.4.0.zip
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_conditional_render_inverted on nv50</li>
<li>GL_ARB_sample_shading on r600</li>
<li>GL_ARB_texture_view on nv50, nvc0</li>
<li>GL_ARB_clip_control on nv50, nvc0, r300, r600, radeonsi, llvmpipe, softpipe</li>
<li>GL_KHR_context_flush_control on all drivers</li>
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79963">Bug 79963</a> - [ILK Bisected]some piglit and ogles2conform cases fail </li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29661">Bug 29661</a> - MSVC built u_format_test fails on Windows</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38873">Bug 38873</a> - [855gm] gnome-shell misrendered</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=54372">Bug 54372</a> - GLX_INTEL_swap_event crashes driver when swapping window buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60879">Bug 60879</a> - [radeonsi] X11 can't start with acceleration enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=61415">Bug 61415</a> - Clover ignores --with-opencl-libdir path</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64471">Bug 64471</a> - Radeon HD6570 lockup in Brütal Legend with HyperZ</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66184">Bug 66184</a> - src/mesa/state_tracker/st_glsl_to_tgsi.cpp:3216:simplify_cmp: Assertion `inst-&gt;dst.index &lt; 4096' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67672">Bug 67672</a> - [llvmpipe] lp_test_arit fails on old CPUs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69200">Bug 69200</a> - [Bisected]Piglit glx/glx-multithread-shader-compile aborted</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70410">Bug 70410</a> - egl-static/Makefile: linking fails with llvm &gt;= 3.4</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72685">Bug 72685</a> - [radeonsi hyperz] Artifacts in Unigine Sanctuary</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72819">Bug 72819</a> - [855GM] Incorrect drop shadow color on windows and strange white rectangle when showing/hiding GLX-dock...</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74563">Bug 74563</a> - Surfaceless contexts are not properly released by DRI drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=74863">Bug 74863</a> - [r600g] HyperZ broken on RV770 and CYPRESS (Left 4 Dead 2 trees corruption) bisected!</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75011">Bug 75011</a> - [hyperz] Performance drop since git-01e6371 (disable hyperz by default) with radeonsi</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=75112">Bug 75112</a> - Meta Bug for HyperZ issues on r600g and radeonsi</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76252">Bug 76252</a> - Dynamic loading/unloading of opengl32.dll results in a deadlock</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=76861">Bug 76861</a> - mid3 generates slow code for constant arguments</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77957">Bug 77957</a> - Variably-indexed constant arrays result in terrible shader code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78468">Bug 78468</a> - Compiling of shader gets stuck in infinite loop</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78770">Bug 78770</a> - [SNB bisected]Webglc conformance/textures/texture-size-limit.html fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79155">Bug 79155</a> - [Tesseract Game] Global Illumination: Medium Causes Color Distortion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79462">Bug 79462</a> - [NVC0/Codegen] Shader compilation falis in spill logic</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80011">Bug 80011</a> - [softpipe] tgsi/tgsi_exec.c:2023:exec_txf: Assertion `0' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80012">Bug 80012</a> - [softpipe] draw/draw_gs.c:113:tgsi_fetch_gs_outputs: Assertion `!util_is_inf_or_nan(output[slot][0])' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80050">Bug 80050</a> - [855GM] Incorrect drop shadow color under windows in Cinnamon persists with MESA 10.1.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80247">Bug 80247</a> - Khronos conformance test ES3-CTS.gtf.GL3Tests.transform_feedback.transform_feedback_vertex_id fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80561">Bug 80561</a> - Incorrect implementation of some VDPAU APIs.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80615">Bug 80615</a> - Files in bellagio directory [omx tracker] don't respect installation folder</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80848">Bug 80848</a> - [dri3] Building mesa fails with dri3 enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=81680">Bug 81680</a> - [r600g] Firefox crashes with hardware acceleration turned on</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82255">Bug 82255</a> - [VP2] Chroma planes are vertically stretched during VDPAU playback</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82472">Bug 82472</a> - piglit 16385-consecutive-chars regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82537">Bug 82537</a> - Stunt Rally GLSL compiler assertion failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82538">Bug 82538</a> - Super Maryo Chronicles fails with st/mesa assertion failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82539">Bug 82539</a> - vmw_screen_dri.lo In file included from vmw_screen_dri.c:41: vmwgfx_drm.h:32:17: error: drm.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82796">Bug 82796</a> - [IVB/BYT-M/HSW/BDW Bisected]Synmark2_v6.0_OglTerrainFlyInst/OglTerrainPanInst cannot run as image validation failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82804">Bug 82804</a> - unreal engine 4 rendering errors</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82828">Bug 82828</a> - Regression: Crash in 3Dmark2001</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82846">Bug 82846</a> - [BDW Bisected] Gpu hang when running Lightsmark v2008/Warsow v1.0/Xonotic v0.7/unigine-demos</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82881">Bug 82881</a> - test_vec4_register_coalesce regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82882">Bug 82882</a> - [swrast] piglit glsl-fs-uniform-bool-1 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82921">Bug 82921</a> - layout(location=0) emits error &gt;= MAX_UNIFORM_LOCATIONS due to integer underflow</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82929">Bug 82929</a> - [BDW Bisected]glxgears causes X hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82932">Bug 82932</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.shaders.indexing.vector_subscript.vec3_static_loop_subscript_write_direct_read_vertex fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83079">Bug 83079</a> - [NVC0] Dota 2 (Linux native and Wine) crash with Nouveau Drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83080">Bug 83080</a> - [SNB+ Bisected]ES3-CTS.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83081">Bug 83081</a> - [BDW Bisected]Piglit spec_ARB_sample_shading_builtin-gl-sample-mask_2 is core dumped</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83127">Bug 83127</a> - [ILK Bisected]Piglit glean_texCombine fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83148">Bug 83148</a> - Unity invisible under Ubuntu 14.04 and 14.10</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83355">Bug 83355</a> - FTBFS: src/mesa/program/program_lexer.l:122:64: error: unknown type name 'YYSTYPE'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83380">Bug 83380</a> - Linking fails when not writing gl_Position.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83418">Bug 83418</a> - EU IV is incorrectly rendered after git1409011930.d571f2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83432">Bug 83432</a> - r600_query.c:269:r600_emit_query_end: Assertion `ctx-&gt;num_pipelinestat_queries &gt; 0' failed [Gallium HUD]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83463">Bug 83463</a> - [swrast] piglit glsl-vs-clamp-1 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83468">Bug 83468</a> - [UBO] Using bool from UBO as if-statement condition asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83500">Bug 83500</a> - si_dma_copy_tile causes GPU hangs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83506">Bug 83506</a> - [UBO] row_major layout ignored inside structures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83533">Bug 83533</a> - [UBO] nested structures don't get appropriate padding</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83573">Bug 83573</a> - [swrast] piglit fs-op-not-bool-using-if regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83574">Bug 83574</a> - [llvmpipe] [softpipe] piglit arb_explicit_uniform_location-use-of-unused-loc regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83741">Bug 83741</a> - [UBO] row_major layout partially ignored for arrays of structures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83777">Bug 83777</a> - [regression] ilo fails to build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83934">Bug 83934</a> - Structures must have same name to be considered same type.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84140">Bug 84140</a> - mplayer crashes playing some files using vdpau output</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84145">Bug 84145</a> - UE4: Realistic Rendering Demo render blue</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84178">Bug 84178</a> - Big glamor regression in Xorg server 1.6.99.1 GIT: x11perf 1.5 Test: PutImage XY 500x500 Square</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84355">Bug 84355</a> - texture2DProjLod and textureCubeLod are not supported when using GLES.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84529">Bug 84529</a> - [IVB bisected] glean fragProg1 CMP test failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84538">Bug 84538</a> - lp_test_format.c:226:4: error: too few arguments to function gallivm_create</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84539">Bug 84539</a> - brw_fs_register_coalesce.cpp:183: bool fs_visitor::register_coalesce(): Assertion `src_size &lt;= 11' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84557">Bug 84557</a> - [HSW] &quot;Emit ELSE/ENDIF JIP with type D on Gen 7&quot; causes Atomic Afterlife and GPU hangs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84651">Bug 84651</a> - Distorted graphics or black window when running Battle.net app on Intel hardware via wine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84662">Bug 84662</a> - Long pauses with Unreal demo Elemental on R9270X since : Always flush the HDP cache before submitting a CS to the GPU</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84777">Bug 84777</a> - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84807">Bug 84807</a> - Build issue starting between bf4aecfb2acc8d0dc815105d2f36eccbc97c284b and a3e9582f09249ad27716ba82c7dfcee685b65d51</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85189">Bug 85189</a> - llvm/invocation.cpp: In function 'void {anonymous}::optimize(llvm::Module*, unsigned int, const std::vector&lt;llvm::Function*&gt;&amp;)': llvm/invocation.cpp:324:18: error: expected type-specifier</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85267">Bug 85267</a> - vlc crashes with vdpau (Radeon 3850HD) [r600]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85377">Bug 85377</a> - lp_test_format failure with llvm-3.6</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85425">Bug 85425</a> - [bisected] Compiler error in clip control operations in meta</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85429">Bug 85429</a> - indirect.c:296: multiple definition of `__indirect_glNewList'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85454">Bug 85454</a> - Unigine Sanctuary with Wine crashes on Mesa Git</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85647">Bug 85647</a> - Random radeonsi crashes with mesa 10.3.x</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85683">Bug 85683</a> - [i965 Bisected]Piglit shaders_glsl-vs-raytrace-bug26691 segfault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85691">Bug 85691</a> - 'glsl: Drop constant 0.0 components from dot products.' broke piglit shaders/glsl-gnome-shell-dim-window and a few others with Gallium</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86025">Bug 86025</a> - src\glsl\list.h(535) : error C2143: syntax error : missing ';' before 'type'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86089">Bug 86089</a> - [r600g][mesa 10.4.0-dev] shader failure - r600_sb::bc_finalizer::cf_peephole() when starting Second Life</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86145">Bug 86145</a> - Pipeline statistic counter values for VF always 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86618">Bug 86618</a> - [NV96] neg modifiers not working in MIN and MAX operations</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86760">Bug 86760</a> - mesa doesn't build: recipe for target 'r600_llvm.lo' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86764">Bug 86764</a> - [SNB+ Bisected]Piglit glean/pointSprite fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86788">Bug 86788</a> - (bisected) 32bit UrbanTerror 4.1 timedemo sse4.1 segfault...</li>
</ul>
<h2>Changes</h2>
<ul>
<li>The environment variable GALLIUM_MSAA that forced a multisample GLX visual was removed.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,212 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.5.0 Release Notes / March 06, 2015</h1>
<p>
Mesa 10.5.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 10.5.1.
</p>
<p>
Mesa 10.5.0 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
2bb6e2e982ee4d8264d52d638c2a4e3f8a164190336d72d4e34ae1304d87ed91 mesa-10.5.0.tar.gz
d7ca9f9044bbdd674377e3eebceef1fae339c8817b9aa435c2053e4fea44e5d3 mesa-10.5.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_framebuffer_sRGB on freedreno</li>
<li>GL_ARB_texture_rg on freedreno</li>
<li>GL_EXT_packed_float on freedreno</li>
<li>GL_EXT_polygon_offset_clamp on i965, nv50, nvc0, r600, radeonsi, llvmpipe</li>
<li>GL_EXT_texture_shared_exponent on freedreno</li>
<li>GL_EXT_texture_snorm on freedreno</li>
</ul>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=10370">Bug 10370</a> - Incorrect pixels read back if draw bitmap texture through Display list</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45348">Bug 45348</a> - [swrast] piglit fbo-drawbuffers-arbfp regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=60879">Bug 60879</a> - [radeonsi] X11 can't start with acceleration enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67672">Bug 67672</a> - [llvmpipe] lp_test_arit fails on old CPUs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77544">Bug 77544</a> - i965: Try to use LINE instructions to perform MAD with immediate arguments</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=78770">Bug 78770</a> - [SNB bisected]Webglc conformance/textures/texture-size-limit.html fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=80568">Bug 80568</a> - [gen4] GPU Crash During Google Chrome Operation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82477">Bug 82477</a> - [softpipe] piglit fp-long-alu regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83463">Bug 83463</a> - [swrast] piglit glsl-vs-clamp-1 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83500">Bug 83500</a> - si_dma_copy_tile causes GPU hangs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83510">Bug 83510</a> - Graphical glitches in Unreal Engine 4</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug 83908</a> - [i965] Incorrect icon colors in Steam Big Picture</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84212">Bug 84212</a> - [BSW]ES3-CTS.shaders.loops.do_while_dynamic_iterations.vector_counter_vertex fails and causes GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84651">Bug 84651</a> - Distorted graphics or black window when running Battle.net app on Intel hardware via wine</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84777">Bug 84777</a> - [BSW]Piglit spec_glsl-1.50_execution_geometry-basic fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85367">Bug 85367</a> - [gen4] GPU hang in glmark-es2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85467">Bug 85467</a> - [llvmpipe] piglit gl-1.0-dlist-beginend failure with llvm-3.6.0svn</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85529">Bug 85529</a> - Surfaces not drawn in Unvanquished</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85647">Bug 85647</a> - Random radeonsi crashes with mesa 10.3.x</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=85696">Bug 85696</a> - r600g+nine: Bioshock shader failure after 7b1c0cbc90d456384b0950ad21faa3c61a6b43ff</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86089">Bug 86089</a> - [r600g][mesa 10.4.0-dev] shader failure - r600_sb::bc_finalizer::cf_peephole() when starting Second Life</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86618">Bug 86618</a> - [NV96] neg modifiers not working in MIN and MAX operations</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86760">Bug 86760</a> - mesa doesn't build: recipe for target 'r600_llvm.lo' failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86764">Bug 86764</a> - [SNB+ Bisected]Piglit glean/pointSprite fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86788">Bug 86788</a> - (bisected) 32bit UrbanTerror 4.1 timedemo sse4.1 segfault...</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86811">Bug 86811</a> - [BDW/BSW Bisected]Piglit spec_arb_shading_language_packing_execution_built-in-functions_vs-unpackSnorm4x8 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86837">Bug 86837</a> - kodi segfault since auxiliary/vl: rework the build of the VL code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86939">Bug 86939</a> - test_vf_float_conversions.cpp:63:12: error: expected primary-expression before union</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86944">Bug 86944</a> - glsl_parser_extras.cpp&quot;, line 1455: Error: Badly formed expression. (Oracle Studio)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86958">Bug 86958</a> - lp_bld_misc.cpp:503:40: error: no matching function for call to llvm::EngineBuilder::setMCJITMemoryManager(ShaderMemoryManager*&amp;)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86969">Bug 86969</a> - _drm_intel_gem_bo_references() function takes half the CPU with Witcher2 game</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87076">Bug 87076</a> - Dead Island needs allow_glsl_extension_directive_midshader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87516">Bug 87516</a> - glProgramBinary violates spec</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87619">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87658">Bug 87658</a> - [llvmpipe] SEGV in sse2_has_daz on ancient Pentium4-M</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87694">Bug 87694</a> - [SNB] Crash in brw_begin_transform_feedback</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87886">Bug 87886</a> - constant fps drops with Intel and Radeon</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87887">Bug 87887</a> - [i965 Bisected]ES2-CTS.gtf.GL.cos.cos_float_vert_xvary fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=87913">Bug 87913</a> - CPU cacheline size of 0 can be returned by CPUID leaf 0x80000006 in some virtual machines</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88079">Bug 88079</a> - dEQP-GLES3.functional.fbo.completeness.renderable.renderbuffer.color0 tests fail due to enabling of GL_RGB and GL_RGBA</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88170">Bug 88170</a> - 32 bits opengl apps crash with latest llvm 3.6 git / mesa git / radeonsi</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88219">Bug 88219</a> - include/c11/threads_posix.h:197: undefined reference to `pthread_mutex_lock'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88227">Bug 88227</a> - Radeonsi: High GTT usage in Prison Architect large map</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88248">Bug 88248</a> - Calling glClear while there is an occlusion query in progress messes up the results</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88335">Bug 88335</a> - format_pack.c:9567:22: error: expected ')'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88385">Bug 88385</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels core dumped</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88467">Bug 88467</a> - nir.c:140: error: nir_src has no member named ssa</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88478">Bug 88478</a> - #error &quot;&lt;malloc.h&gt; has been replaced by &lt;stdlib.h&gt;&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88519">Bug 88519</a> - sha1.c:210:22: error: 'grcy_md_hd_t' undeclared (first use in this function)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88523">Bug 88523</a> - sha1.c:37: error: 'SHA1_CTX' undeclared (first use in this function)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88561">Bug 88561</a> - [radeonsi][regression,bisected] Depth test/buffer issues in Portal</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88658">Bug 88658</a> - (bisected) Slow video playback on Kabini</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88662">Bug 88662</a> - unaligned access to gl_dlist_node</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88783">Bug 88783</a> - FTBFS: Clover: src/gallium/state_trackers/clover/llvm/invocation.cpp:335:49: error: no matching function for call to 'llvm::TargetLibraryInfo::TargetLibraryInfo(llvm::Triple)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88792">Bug 88792</a> - [BDW/BSW Bisected]Piglit spec_ARB_pixel_buffer_object_pbo-read-argb8888 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88806">Bug 88806</a> - nir/nir_constant_expressions.c:2754:15: error: controlling expression type 'unsigned int' not compatible with any generic association type</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88841">Bug 88841</a> - [SNB/IVB/HSW/BDW Bisected]Piglit spec_EGL_NOK_texture_from_pixmap_basic fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88852">Bug 88852</a> - macros.h(181) : error C2143: syntax error : missing '{' before 'enum [tag]'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88905">Bug 88905</a> - [SNB+ Bisected]Ogles3conform ES3-CTS.gtf.GL3Tests.packed_pixels.packed_pixels fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88930">Bug 88930</a> - [osmesa] osbuffer-&gt;textures should be indexed by attachment type</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88962">Bug 88962</a> - [osmesa] Crash on postprocessing if z buffer is NULL</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89032">Bug 89032</a> - [BDW/BSW/SKL Bisected]Piglit spec_OpenGL_1.1_infinite-spot-light fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89037">Bug 89037</a> - [SKL]Piglit spec_EXT_texture_array_copyteximage_1D_ARRAY_samples=2 sporadically causes GPU hang</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89068">Bug 89068</a> - glTexImage2D regression by texstore_rgba switch to _mesa_format_convert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89069">Bug 89069</a> - Lack of grass in The Talos Principle on radeonsi (native\wine\nine)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89180">Bug 89180</a> - [IVB regression] Rendering issues in Mass Effect through VMware Workstation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86330">Bug 86330</a> - lp_bld_debug.cpp:112: multiple definition of `raw_debug_ostream::write_impl(char const*, unsigned long)'</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Removed support for GCC versions earlier than 4.2.0.</li>
</ul>
</div>
</body>
</html>

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@@ -1,217 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.5.1 Release Notes / March 13, 2015</h1>
<p>
Mesa 10.5.1 is a bug fix release which fixes bugs found since the 10.5.0 release.
</p>
<p>
Mesa 10.5.1 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
b5b6256a6d46023e16a675257fd11a0f94d7b3e60a76cf112952da3d0fef8e9b mesa-10.5.1.tar.gz
ffc51943d15c6812ee7611d053d8980a683fbd6a4986cff567b12cc66637d679 mesa-10.5.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=79202">Bug 79202</a> - valgrind errors in glsl-fs-uniform-array-loop-unroll.shader_test; random code generation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84613">Bug 84613</a> - [G965, bisected] piglit regressions : glslparsertest.glsl2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86747">Bug 86747</a> - Noise in Football Manager 2014 textures</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=86974">Bug 86974</a> - INTEL_DEBUG=shader_time always asserts in fs_generator::generate_code() when Mesa is built with --enable-debug (= with asserts)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88246">Bug 88246</a> - Commit 2881b12 causes 43 DrawElements test regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88793">Bug 88793</a> - [BDW/BSW Bisected]Piglit/shaders_glsl-max-varyings fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88883">Bug 88883</a> - ir-a2xx.c: variable changed in assert statement</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88885">Bug 88885</a> - Transform feedback uses incorrect interleaving if a previous draw did not write gl_Position</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89095">Bug 89095</a> - [SNB/IVB/BYT Bisected]Webglc conformance/glsl/functions/glsl-function-mix-float.html fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89156">Bug 89156</a> - r300g: GL_COMPRESSED_RED_RGTC1 / ATI1N support broken</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89224">Bug 89224</a> - Incorrect rendering of Unigine Valley running in VM on VMware Workstation</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89292">Bug 89292</a> - [regression,bisected] incomplete screenshots in some cases</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89311">Bug 89311</a> - [regression, bisected] dEQP: Added entry points for glCompressedTextureSubImage*D.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89312">Bug 89312</a> - [regression, bisected] main: Added entry points for CopyTextureSubImage*D. (d6b7c40cecfe01)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89315">Bug 89315</a> - [HSW, regression, bisected] i965/fs: Emit MAD instructions when possible.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89317">Bug 89317</a> - [HSW, regression, bisected] i965: Add LINTERP/CINTERP to can_do_cmod() (d91390634)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89416">Bug 89416</a> - UE4Editor crash after load project</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89430">Bug 89430</a> - [g965][bisected] arb_copy_image-targets gl_texture* tests fail</li>
</ul>
<h2>Changes</h2>
<p>Andrey Sudnik (1):</p>
<ul>
<li>i965/vec4: Don't lose the saturate modifier in copy propagation.</li>
</ul>
<p>Chris Forbes (1):</p>
<ul>
<li>i965/gs: Check newly-generated GS-out VUE map against correct stage</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>egl: Take alpha bits into account when selecting GBM formats</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: Add sha256 sums for the 10.5.0 release</li>
<li>egl/main: no longer export internal function</li>
<li>cherry-ignore: ignore a few more commits picked without -x</li>
<li>mapi: fix commit 90411b56f6bc817e229d8801ac0adad6d4e3fb7a</li>
<li>Update version to 10.5.1</li>
</ul>
<p>Frank Henigman (1):</p>
<ul>
<li>intel: fix EGLImage renderbuffer _BaseFormat</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>i965: Fix out-of-bounds accesses into pull_constant_loc array</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>i965/fs/nir: Use emit_math for nir_op_fpow</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>freedreno: move fb state copy after checking for size change</li>
<li>freedreno/ir3: fix array count returned by TXQ</li>
<li>freedreno/ir3: get the # of miplevels from getinfo</li>
</ul>
<p>Jason Ekstrand (2):</p>
<ul>
<li>meta/TexSubImage: Stash everything other than PIXEL_TRANSFER/store in meta_begin</li>
<li>main/base_tex_format: Properly handle STENCIL_INDEX1/4/16</li>
</ul>
<p>Kenneth Graunke (8):</p>
<ul>
<li>i965: Split Gen4-5 BlitFramebuffer code; prefer BLT over Meta.</li>
<li>glsl: Mark array access when copying to a temporary for the ?: operator.</li>
<li>i965/fs: Set force_writemask_all on shader_time instructions.</li>
<li>i965/fs: Set smear on shader_time diff register.</li>
<li>i965/fs: Make emit_shader_time_write return rather than emit.</li>
<li>i965/fs: Make get_timestamp() pass back the MOV rather than emitting it.</li>
<li>i965/fs: Make emit_shader_time_end() insert before EOT.</li>
<li>i965/fs: Don't issue FB writes for bound but unwritten color targets.</li>
</ul>
<p>Laura Ekstrand (2):</p>
<ul>
<li>main: Fix target checking for CompressedTexSubImage*D.</li>
<li>main: Fix target checking for CopyTexSubImage*D.</li>
</ul>
<p>Marc-Andre Lureau (1):</p>
<ul>
<li>gallium/auxiliary/indices: fix start param</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>r300g: fix RGTC1 and LATC1 SNORM formats</li>
<li>r300g: fix a crash when resolving into an sRGB texture</li>
<li>r300g: fix sRGB-&gt;sRGB blits</li>
</ul>
<p>Matt Turner (12):</p>
<ul>
<li>i965/vec4: Fix implementation of i2b.</li>
<li>mesa: Indent break statements and add a missing one.</li>
<li>mesa: Free memory allocated for luminance in readpixels.</li>
<li>mesa: Correct backwards NULL check.</li>
<li>i965: Consider scratch writes to have side effects.</li>
<li>i965/fs: Don't use backend_visitor::instructions after creating the CFG.</li>
<li>r300g: Use PATH_MAX instead of limiting ourselves to 100 chars.</li>
<li>r300g: Check return value of snprintf().</li>
<li>i965/fs: Don't propagate cmod to inst with different type.</li>
<li>i965: Tell intel_get_memcpy() which direction the memcpy() is going.</li>
<li>Revert SHA1 additions.</li>
<li>i965: Avoid applying negate to wrong MAD source.</li>
</ul>
<p>Neil Roberts (4):</p>
<ul>
<li>meta: In pbo_{Get,}TexSubImage don't repeatedly rebind the source tex</li>
<li>Revert "common: Fix PBOs for 1D_ARRAY."</li>
<li>meta: Allow GL_UN/PACK_IMAGE_HEIGHT in _mesa_meta_pbo_Get/TexSubImage</li>
<li>meta: Fix the y offset for 1D_ARRAY in _mesa_meta_pbo_TexSubImage</li>
</ul>
<p>Rob Clark (11):</p>
<ul>
<li>freedreno/ir3: fix silly typo for binning pass shaders</li>
<li>freedreno/a2xx: fix increment in assert</li>
<li>freedreno/a4xx: bit of cleanup</li>
<li>freedreno: update generated headers</li>
<li>freedreno/a4xx: set PC_PRIM_VTX_CNTL.VAROUT properly</li>
<li>freedreno: update generated headers</li>
<li>freedreno/a4xx: aniso filtering</li>
<li>freedreno/ir3: fix up cat6 instruction encodings</li>
<li>freedreno/ir3: add support for memory (cat6) instructions</li>
<li>freedreno/ir3: handle flat bypass for a4xx</li>
<li>freedreno/ir3: fix failed assert in grouping</li>
</ul>
<p>Stefan Dösinger (1):</p>
<ul>
<li>r300g: Fix the ATI1N swizzle (RGTC1 and LATC1)</li>
</ul>
</div>
</body>
</html>

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@@ -1,129 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 10.5.2 Release Notes / March 28, 2015</h1>
<p>
Mesa 10.5.2 is a bug fix release which fixes bugs found since the 10.5.1 release.
</p>
<p>
Mesa 10.5.2 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
TBD
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=88534">Bug 88534</a> - include/c11/threads_posix.h PTHREAD_MUTEX_RECURSIVE_NP not defined</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89328">Bug 89328</a> - python required to build Mesa release tarballs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89530">Bug 89530</a> - FTBFS in loader: missing fstat</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89590">Bug 89590</a> - Crash in glLinkProgram with shaders with multiple constant arrays</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89680">Bug 89680</a> - Hard link exist in Mesa 10.5.1 sources</li>
</ul>
<h2>Changes</h2>
<p>Anuj Phogat (1):</p>
<ul>
<li>glsl: Generate link error for non-matching gl_FragCoord redeclarations</li>
</ul>
<p>Emil Velikov (7):</p>
<ul>
<li>docs: Add sha256 sums for the 10.5.1 release</li>
<li>automake: add missing egl files to the tarball</li>
<li>st/egl: don't ship the dri2.c link at the tarball</li>
<li>loader: include &lt;sys/stat.h&gt; for non-sysfs builds</li>
<li>auxiliary/os: fix the android build - s/drm_munmap/os_munmap/</li>
<li>cherry-ignore: add commit non applicable for 10.5</li>
<li>Update version to 10.5.2</li>
</ul>
<p>Felix Janda (1):</p>
<ul>
<li>c11/threads: Use PTHREAD_MUTEX_RECURSIVE by default</li>
</ul>
<p>Francisco Jerez (1):</p>
<ul>
<li>i965: Set nr_params to the number of uniform components in the VS/GS path.</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>freedreno/a3xx: use the same layer size for all slices</li>
<li>freedreno: fix slice pitch calculations</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: increase coords array size for radeon_llvm_emit_prepare_cube_coords</li>
</ul>
<p>Mario Kleiner (2):</p>
<ul>
<li>glx: Handle out-of-sequence swap completion events correctly. (v2)</li>
<li>mapi: Make private copies of name strings provided by client.</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno: update generated headers</li>
</ul>
<p>Samuel Iglesias Gonsalvez (2):</p>
<ul>
<li>glsl: optimize (0 cmp x + y) into (-x cmp y).</li>
<li>configure: Introduce new output variable to ax_check_python_mako_module.m4</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>glsl: fix names in lower_constant_arrays_to_uniforms</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>clover: Return 0 as storage size for local kernel args that are not set v2</li>
</ul>
</div>
</body>
</html>

File diff suppressed because it is too large Load Diff

View File

@@ -1,387 +0,0 @@
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef _D3D9CAPS_H_
#define _D3D9CAPS_H_
#include "d3d9types.h"
/* Caps flags */
#define D3DCAPS2_FULLSCREENGAMMA 0x00020000
#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000
#define D3DCAPS2_RESERVED 0x02000000
#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
#define D3DCAPS2_DYNAMICTEXTURES 0x20000000
#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000
#define D3DCAPS2_CANSHARERESOURCE 0x80000000
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100
#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
#define D3DCAPS3_DXVAHD 0x00000400
#define D3DCAPS3_RESERVED 0x8000001F
#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
#define D3DPRESENT_INTERVAL_ONE 0x00000001
#define D3DPRESENT_INTERVAL_TWO 0x00000002
#define D3DPRESENT_INTERVAL_THREE 0x00000004
#define D3DPRESENT_INTERVAL_FOUR 0x00000008
#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
#define D3DCURSORCAPS_COLOR 0x00000001
#define D3DCURSORCAPS_LOWRES 0x00000002
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
#define D3DDEVCAPS_HWRASTERIZATION 0x00080000
#define D3DDEVCAPS_PUREDEVICE 0x00100000
#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000
#define D3DDEVCAPS_RTPATCHES 0x00400000
#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
#define D3DDEVCAPS_NPATCHES 0x01000000
#define D3DPMISCCAPS_MASKZ 0x00000002
#define D3DPMISCCAPS_CULLNONE 0x00000010
#define D3DPMISCCAPS_CULLCW 0x00000020
#define D3DPMISCCAPS_CULLCCW 0x00000040
#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200
#define D3DPMISCCAPS_TSSARGTEMP 0x00000400
#define D3DPMISCCAPS_BLENDOP 0x00000800
#define D3DPMISCCAPS_NULLREFERENCE 0x00001000
#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
#define D3DPRASTERCAPS_DITHER 0x00000001
#define D3DPRASTERCAPS_ZTEST 0x00000010
#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
#define D3DPRASTERCAPS_FOGTABLE 0x00000100
#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
#define D3DPRASTERCAPS_FOGRANGE 0x00010000
#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
#define D3DPRASTERCAPS_WBUFFER 0x00040000
#define D3DPRASTERCAPS_WFOG 0x00100000
#define D3DPRASTERCAPS_ZFOG 0x00200000
#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
#define D3DPRASTERCAPS_SCISSORTEST 0x01000000
#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000
#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
#define D3DPCMPCAPS_NEVER 0x00000001
#define D3DPCMPCAPS_LESS 0x00000002
#define D3DPCMPCAPS_EQUAL 0x00000004
#define D3DPCMPCAPS_LESSEQUAL 0x00000008
#define D3DPCMPCAPS_GREATER 0x00000010
#define D3DPCMPCAPS_NOTEQUAL 0x00000020
#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
#define D3DPCMPCAPS_ALWAYS 0x00000080
#define D3DPBLENDCAPS_ZERO 0x00000001
#define D3DPBLENDCAPS_ONE 0x00000002
#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
#define D3DPBLENDCAPS_SRCALPHA 0x00000010
#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
#define D3DPBLENDCAPS_DESTALPHA 0x00000040
#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
#ifndef D3D_DISABLE_9EX
# define D3DPBLENDCAPS_SRCCOLOR2 0x00004000
# define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000
#endif
#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
#define D3DPTEXTURECAPS_POW2 0x00000002
#define D3DPTEXTURECAPS_ALPHA 0x00000004
#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
#define D3DPTEXTURECAPS_PROJECTED 0x00000400
#define D3DPTEXTURECAPS_CUBEMAP 0x00000800
#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000
#define D3DPTEXTURECAPS_MIPMAP 0x00004000
#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
#define D3DPTADDRESSCAPS_WRAP 0x00000001
#define D3DPTADDRESSCAPS_MIRROR 0x00000002
#define D3DPTADDRESSCAPS_CLAMP 0x00000004
#define D3DPTADDRESSCAPS_BORDER 0x00000008
#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020
#define D3DLINECAPS_TEXTURE 0x00000001
#define D3DLINECAPS_ZTEST 0x00000002
#define D3DLINECAPS_BLEND 0x00000004
#define D3DLINECAPS_ALPHACMP 0x00000008
#define D3DLINECAPS_FOG 0x00000010
#define D3DLINECAPS_ANTIALIAS 0x00000020
#define D3DSTENCILCAPS_KEEP 0x00000001
#define D3DSTENCILCAPS_ZERO 0x00000002
#define D3DSTENCILCAPS_REPLACE 0x00000004
#define D3DSTENCILCAPS_INCRSAT 0x00000008
#define D3DSTENCILCAPS_DECRSAT 0x00000010
#define D3DSTENCILCAPS_INVERT 0x00000020
#define D3DSTENCILCAPS_INCR 0x00000040
#define D3DSTENCILCAPS_DECR 0x00000080
#define D3DSTENCILCAPS_TWOSIDED 0x00000100
#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
#define D3DFVFCAPS_PSIZE 0x00100000
#define D3DTEXOPCAPS_DISABLE 0x00000001
#define D3DTEXOPCAPS_SELECTARG1 0x00000002
#define D3DTEXOPCAPS_SELECTARG2 0x00000004
#define D3DTEXOPCAPS_MODULATE 0x00000008
#define D3DTEXOPCAPS_MODULATE2X 0x00000010
#define D3DTEXOPCAPS_MODULATE4X 0x00000020
#define D3DTEXOPCAPS_ADD 0x00000040
#define D3DTEXOPCAPS_ADDSIGNED 0x00000080
#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
#define D3DTEXOPCAPS_SUBTRACT 0x00000200
#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
#define D3DTEXOPCAPS_PREMODULATE 0x00010000
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000
#define D3DTEXOPCAPS_LERP 0x02000000
#define D3DVTXPCAPS_TEXGEN 0x00000001
#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
#define D3DVTXPCAPS_LOCALVIEWER 0x00000020
#define D3DVTXPCAPS_TWEENING 0x00000040
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
#define D3DDEVCAPS2_STREAMOFFSET 0x00000001
#define D3DDEVCAPS2_DMAPNPATCH 0x00000002
#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
#define D3DDTCAPS_UBYTE4 0x00000001
#define D3DDTCAPS_UBYTE4N 0x00000002
#define D3DDTCAPS_SHORT2N 0x00000004
#define D3DDTCAPS_SHORT4N 0x00000008
#define D3DDTCAPS_USHORT2N 0x00000010
#define D3DDTCAPS_USHORT4N 0x00000020
#define D3DDTCAPS_UDEC3 0x00000040
#define D3DDTCAPS_DEC3N 0x00000080
#define D3DDTCAPS_FLOAT16_2 0x00000100
#define D3DDTCAPS_FLOAT16_4 0x00000200
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define D3DVS20_MAX_NUMTEMPS 32
#define D3DVS20_MIN_NUMTEMPS 12
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
#define D3DVS20CAPS_PREDICATION (1 << 0)
#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
#define D3DPS20CAPS_PREDICATION (1 << 2)
#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define D3DPS20_MAX_NUMTEMPS 32
#define D3DPS20_MIN_NUMTEMPS 12
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
#define D3DMIN30SHADERINSTRUCTIONS 512
#define D3DMAX30SHADERINSTRUCTIONS 32768
/* Structs */
typedef struct _D3DVSHADERCAPS2_0 {
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
} D3DVSHADERCAPS2_0, *PD3DVSHADERCAPS2_0, *LPD3DVSHADERCAPS2_0;
typedef struct _D3DPSHADERCAPS2_0 {
DWORD Caps;
INT DynamicFlowControlDepth;
INT NumTemps;
INT StaticFlowControlDepth;
INT NumInstructionSlots;
} D3DPSHADERCAPS2_0, *PD3DPSHADERCAPS2_0, *LPD3DPSHADERCAPS2_0;
typedef struct _D3DCAPS9 {
D3DDEVTYPE DeviceType;
UINT AdapterOrdinal;
DWORD Caps;
DWORD Caps2;
DWORD Caps3;
DWORD PresentationIntervals;
DWORD CursorCaps;
DWORD DevCaps;
DWORD PrimitiveMiscCaps;
DWORD RasterCaps;
DWORD ZCmpCaps;
DWORD SrcBlendCaps;
DWORD DestBlendCaps;
DWORD AlphaCmpCaps;
DWORD ShadeCaps;
DWORD TextureCaps;
DWORD TextureFilterCaps;
DWORD CubeTextureFilterCaps;
DWORD VolumeTextureFilterCaps;
DWORD TextureAddressCaps;
DWORD VolumeTextureAddressCaps;
DWORD LineCaps;
DWORD MaxTextureWidth;
DWORD MaxTextureHeight;
DWORD MaxVolumeExtent;
DWORD MaxTextureRepeat;
DWORD MaxTextureAspectRatio;
DWORD MaxAnisotropy;
float MaxVertexW;
float GuardBandLeft;
float GuardBandTop;
float GuardBandRight;
float GuardBandBottom;
float ExtentsAdjust;
DWORD StencilCaps;
DWORD FVFCaps;
DWORD TextureOpCaps;
DWORD MaxTextureBlendStages;
DWORD MaxSimultaneousTextures;
DWORD VertexProcessingCaps;
DWORD MaxActiveLights;
DWORD MaxUserClipPlanes;
DWORD MaxVertexBlendMatrices;
DWORD MaxVertexBlendMatrixIndex;
float MaxPointSize;
DWORD MaxPrimitiveCount;
DWORD MaxVertexIndex;
DWORD MaxStreams;
DWORD MaxStreamStride;
DWORD VertexShaderVersion;
DWORD MaxVertexShaderConst;
DWORD PixelShaderVersion;
float PixelShader1xMaxValue;
DWORD DevCaps2;
float MaxNpatchTessellationLevel;
DWORD Reserved5;
UINT MasterAdapterOrdinal;
UINT AdapterOrdinalInGroup;
UINT NumberOfAdaptersInGroup;
DWORD DeclTypes;
DWORD NumSimultaneousRTs;
DWORD StretchRectFilterCaps;
D3DVSHADERCAPS2_0 VS20Caps;
D3DPSHADERCAPS2_0 PS20Caps;
DWORD VertexTextureFilterCaps;
DWORD MaxVShaderInstructionsExecuted;
DWORD MaxPShaderInstructionsExecuted;
DWORD MaxVertexShader30InstructionSlots;
DWORD MaxPixelShader30InstructionSlots;
} D3DCAPS9, *PD3DCAPS9, *LPD3DCAPS9;
typedef struct _D3DCONTENTPROTECTIONCAPS {
DWORD Caps;
GUID KeyExchangeType;
UINT BufferAlignmentStart;
UINT BlockAlignmentSize;
ULONGLONG ProtectedMemorySize;
} D3DCONTENTPROTECTIONCAPS, *PD3DCONTENTPROTECTIONCAPS, *LPD3DCONTENTPROTECTIONCAPS;
typedef struct _D3DOVERLAYCAPS {
UINT Caps;
UINT MaxOverlayDisplayWidth;
UINT MaxOverlayDisplayHeight;
} D3DOVERLAYCAPS, *PD3DOVERLAYCAPS, *LPD3DOVERLAYCAPS;
#endif /* _D3D9CAPS_H_ */

File diff suppressed because it is too large Load Diff

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@@ -106,7 +106,7 @@ typedef void *EGLNativeDisplayType;
#elif defined(__unix__)
#if defined(MESA_EGL_NO_X11_HEADERS)
#ifdef MESA_EGL_NO_X11_HEADERS
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
@@ -124,16 +124,8 @@ typedef Window EGLNativeWindowType;
#endif /* MESA_EGL_NO_X11_HEADERS */
#elif __HAIKU__
#include <kernel/image.h>
typedef void *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#else
#error "Platform not recognized"
#endif
/* EGL 1.2 types, renamed for consistency in EGL 1.3 */

View File

@@ -33,7 +33,7 @@ extern "C" {
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 29735 $ on $Date: 2015-02-02 19:00:01 -0800 (Mon, 02 Feb 2015) $
** Khronos $Revision: 27684 $ on $Date: 2014-08-11 01:21:35 -0700 (Mon, 11 Aug 2014) $
*/
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
@@ -53,7 +53,7 @@ extern "C" {
#define GLAPI extern
#endif
#define GL_GLEXT_VERSION 20150202
#define GL_GLEXT_VERSION 20140810
/* Generated C header for:
* API: gl
@@ -2044,10 +2044,6 @@ GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data)
#ifndef GL_VERSION_4_2
#define GL_VERSION_4_2 1
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
@@ -2594,6 +2590,7 @@ GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLui
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
#define GL_TEXTURE_TARGET 0x1006
#define GL_QUERY_TARGET 0x82EA
#define GL_TEXTURE_BINDING 0x82EB
#define GL_GUILTY_CONTEXT_RESET 0x8253
#define GL_INNOCENT_CONTEXT_RESET 0x8254
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
@@ -2606,25 +2603,25 @@ GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLui
typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth);
typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizei size, const void *data, GLbitfield flags);
typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizei size, const void *data, GLenum usage);
typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, const void *data);
typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size);
typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data);
typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access);
typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);
typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer);
typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizei length);
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params);
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params);
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizei size, void *data);
typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param);
@@ -2649,7 +2646,7 @@ typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint re
typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures);
typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer);
typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size);
typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
@@ -2697,10 +2694,6 @@ typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuin
typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers);
typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids);
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
@@ -2729,25 +2722,25 @@ typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void);
GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth);
GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids);
GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer);
GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);
GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param);
GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param);
GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers);
GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizei size, const void *data, GLbitfield flags);
GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizei size, const void *data, GLenum usage);
GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, const void *data);
GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size);
GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data);
GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access);
GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);
GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer);
GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length);
GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizei length);
GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params);
GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params);
GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params);
GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizei size, void *data);
GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers);
GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param);
@@ -2772,7 +2765,7 @@ GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer,
GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params);
GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures);
GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer);
GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size);
GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
@@ -2820,10 +2813,6 @@ GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLe
GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers);
GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines);
GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids);
GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
@@ -2990,6 +2979,8 @@ GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint n
#ifndef GL_ARB_copy_buffer
#define GL_ARB_copy_buffer 1
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#endif /* GL_ARB_copy_buffer */
#ifndef GL_ARB_copy_image
@@ -4074,13 +4065,13 @@ GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GL
#define GL_ARB_sparse_buffer 1
#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizei size, GLboolean commit);
typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit);
typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizei size, GLboolean commit);
GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit);
GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizei size, GLboolean commit);
#endif
#endif /* GL_ARB_sparse_buffer */
@@ -4088,7 +4079,7 @@ GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offs
#define GL_ARB_sparse_texture 1
#define GL_TEXTURE_SPARSE_ARB 0x91A6
#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
#define GL_MIN_SPARSE_LEVEL_ARB 0x919B
#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
@@ -4353,6 +4344,8 @@ GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void
#ifndef GL_ARB_transform_feedback2
#define GL_ARB_transform_feedback2 1
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
#endif /* GL_ARB_transform_feedback2 */
#ifndef GL_ARB_transform_feedback3
@@ -7492,19 +7485,6 @@ GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias);
#endif
#endif /* GL_EXT_polygon_offset */
#ifndef GL_EXT_polygon_offset_clamp
#define GL_EXT_polygon_offset_clamp 1
#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp);
#endif
#endif /* GL_EXT_polygon_offset_clamp */
#ifndef GL_EXT_post_depth_coverage
#define GL_EXT_post_depth_coverage 1
#endif /* GL_EXT_post_depth_coverage */
#ifndef GL_EXT_provoking_vertex
#define GL_EXT_provoking_vertex 1
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
@@ -7517,20 +7497,6 @@ GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode);
#endif
#endif /* GL_EXT_provoking_vertex */
#ifndef GL_EXT_raster_multisample
#define GL_EXT_raster_multisample 1
#define GL_RASTER_MULTISAMPLE_EXT 0x9327
#define GL_RASTER_SAMPLES_EXT 0x9328
#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations);
#endif
#endif /* GL_EXT_raster_multisample */
#ifndef GL_EXT_rescale_normal
#define GL_EXT_rescale_normal 1
#define GL_RESCALE_NORMAL_EXT 0x803A
@@ -7685,10 +7651,6 @@ GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers);
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
#endif /* GL_EXT_shared_texture_palette */
#ifndef GL_EXT_sparse_texture2
#define GL_EXT_sparse_texture2 1
#endif /* GL_EXT_sparse_texture2 */
#ifndef GL_EXT_stencil_clear_tag
#define GL_EXT_stencil_clear_tag 1
#define GL_STENCIL_TAG_BITS_EXT 0x88F2
@@ -7901,10 +7863,6 @@ GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif /* GL_EXT_texture_filter_anisotropic */
#ifndef GL_EXT_texture_filter_minmax
#define GL_EXT_texture_filter_minmax 1
#endif /* GL_EXT_texture_filter_minmax */
#ifndef GL_EXT_texture_integer
#define GL_EXT_texture_integer 1
#define GL_RGBA32UI_EXT 0x8D70
@@ -8954,18 +8912,6 @@ GLAPI void APIENTRY glEndConditionalRenderNV (void);
#endif
#endif /* GL_NV_conditional_render */
#ifndef GL_NV_conservative_raster
#define GL_NV_conservative_raster 1
#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits);
#endif
#endif /* GL_NV_conservative_raster */
#ifndef GL_NV_copy_depth_to_color
#define GL_NV_copy_depth_to_color 1
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
@@ -9108,11 +9054,6 @@ GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
#endif
#endif /* GL_NV_fence */
#ifndef GL_NV_fill_rectangle
#define GL_NV_fill_rectangle 1
#define GL_FILL_RECTANGLE_NV 0x933C
#endif /* GL_NV_fill_rectangle */
#ifndef GL_NV_float_buffer
#define GL_NV_float_buffer 1
#define GL_FLOAT_R_NV 0x8880
@@ -9139,16 +9080,6 @@ GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
#endif /* GL_NV_fog_distance */
#ifndef GL_NV_fragment_coverage_to_color
#define GL_NV_fragment_coverage_to_color 1
#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color);
#endif
#endif /* GL_NV_fragment_coverage_to_color */
#ifndef GL_NV_fragment_program
#define GL_NV_fragment_program 1
#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
@@ -9190,30 +9121,6 @@ GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, cons
#define GL_NV_fragment_program_option 1
#endif /* GL_NV_fragment_program_option */
#ifndef GL_NV_fragment_shader_interlock
#define GL_NV_fragment_shader_interlock 1
#endif /* GL_NV_fragment_shader_interlock */
#ifndef GL_NV_framebuffer_mixed_samples
#define GL_NV_framebuffer_mixed_samples 1
#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
#define GL_COLOR_SAMPLES_NV 0x8E20
#define GL_DEPTH_SAMPLES_NV 0x932D
#define GL_STENCIL_SAMPLES_NV 0x932E
#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
#define GL_COVERAGE_MODULATION_NV 0x9332
#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v);
typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v);
typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v);
GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v);
GLAPI void APIENTRY glCoverageModulationNV (GLenum components);
#endif
#endif /* GL_NV_framebuffer_mixed_samples */
#ifndef GL_NV_framebuffer_multisample_coverage
#define GL_NV_framebuffer_multisample_coverage 1
#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
@@ -9245,10 +9152,6 @@ GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachmen
#define GL_NV_geometry_shader4 1
#endif /* GL_NV_geometry_shader4 */
#ifndef GL_NV_geometry_shader_passthrough
#define GL_NV_geometry_shader_passthrough 1
#endif /* GL_NV_geometry_shader_passthrough */
#ifndef GL_NV_gpu_program4
#define GL_NV_gpu_program4 1
#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
@@ -9421,18 +9324,6 @@ GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfN
#endif
#endif /* GL_NV_half_float */
#ifndef GL_NV_internalformat_sample_query
#define GL_NV_internalformat_sample_query 1
#define GL_MULTISAMPLES_NV 0x9371
#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
#define GL_CONFORMANT_NV 0x9374
typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);
#endif
#endif /* GL_NV_internalformat_sample_query */
#ifndef GL_NV_light_max_exponent
#define GL_NV_light_max_exponent 1
#define GL_MAX_SHININESS_NV 0x8504
@@ -9441,6 +9332,7 @@ GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum interna
#ifndef GL_NV_multisample_coverage
#define GL_NV_multisample_coverage 1
#define GL_COLOR_SAMPLES_NV 0x8E20
#endif /* GL_NV_multisample_coverage */
#ifndef GL_NV_multisample_filter_hint
@@ -9553,11 +9445,13 @@ GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindi
#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
#define GL_USE_MISSING_GLYPH_NV 0x90AA
#define GL_PATH_ERROR_POSITION_NV 0x90AB
#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
#define GL_ADJACENT_PAIRS_NV 0x90AE
#define GL_FIRST_TO_REST_NV 0x90AF
#define GL_PATH_GEN_MODE_NV 0x90B0
#define GL_PATH_GEN_COEFF_NV 0x90B1
#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
#define GL_PATH_STENCIL_FUNC_NV 0x90B7
#define GL_PATH_STENCIL_REF_NV 0x90B8
@@ -9626,6 +9520,8 @@ GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindi
#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
#define GL_PRIMARY_COLOR_NV 0x852C
#define GL_SECONDARY_COLOR_NV 0x852D
#define GL_ROUNDED_RECT_NV 0xE8
#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
#define GL_ROUNDED_RECT2_NV 0xEA
@@ -9649,10 +9545,6 @@ GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindi
#define GL_EYE_LINEAR_NV 0x2400
#define GL_OBJECT_LINEAR_NV 0x2401
#define GL_CONSTANT_NV 0x8576
#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
#define GL_PRIMARY_COLOR_NV 0x852C
#define GL_SECONDARY_COLOR_NV 0x852D
#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
#define GL_PATH_PROJECTION_NV 0x1701
#define GL_PATH_MODELVIEW_NV 0x1700
#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
@@ -9690,6 +9582,9 @@ typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint refere
typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func);
typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode);
typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
@@ -9702,6 +9597,10 @@ typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dash
typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value);
typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value);
typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value);
typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value);
typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
@@ -9721,13 +9620,6 @@ typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName,
typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode);
typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value);
typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value);
typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value);
typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range);
GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range);
@@ -9755,6 +9647,9 @@ GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint
GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func);
GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
GLAPI void APIENTRY glPathFogGenNV (GLenum genMode);
GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode);
GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode);
GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
@@ -9767,6 +9662,10 @@ GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray);
GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value);
GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value);
GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value);
GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value);
GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y);
GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y);
GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments);
@@ -9786,21 +9685,9 @@ GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum font
GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
GLAPI void APIENTRY glPathFogGenNV (GLenum genMode);
GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value);
GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value);
GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value);
GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value);
#endif
#endif /* GL_NV_path_rendering */
#ifndef GL_NV_path_rendering_shared_edge
#define GL_NV_path_rendering_shared_edge 1
#define GL_SHARED_EDGE_NV 0xC0
#endif /* GL_NV_path_rendering_shared_edge */
#ifndef GL_NV_pixel_data_range
#define GL_NV_pixel_data_range 1
#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
@@ -9958,30 +9845,6 @@ GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname,
#endif
#endif /* GL_NV_register_combiners2 */
#ifndef GL_NV_sample_locations
#define GL_NV_sample_locations 1
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
#define GL_SAMPLE_LOCATION_NV 0x8E50
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void);
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
GLAPI void APIENTRY glResolveDepthValuesNV (void);
#endif
#endif /* GL_NV_sample_locations */
#ifndef GL_NV_sample_mask_override_coverage
#define GL_NV_sample_mask_override_coverage 1
#endif /* GL_NV_sample_mask_override_coverage */
#ifndef GL_NV_shader_atomic_counters
#define GL_NV_shader_atomic_counters 1
#endif /* GL_NV_shader_atomic_counters */
@@ -9990,10 +9853,6 @@ GLAPI void APIENTRY glResolveDepthValuesNV (void);
#define GL_NV_shader_atomic_float 1
#endif /* GL_NV_shader_atomic_float */
#ifndef GL_NV_shader_atomic_fp16_vector
#define GL_NV_shader_atomic_fp16_vector 1
#endif /* GL_NV_shader_atomic_fp16_vector */
#ifndef GL_NV_shader_atomic_int64
#define GL_NV_shader_atomic_int64 1
#endif /* GL_NV_shader_atomic_int64 */
@@ -10317,13 +10176,6 @@ GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id);
#endif
#endif /* GL_NV_transform_feedback2 */
#ifndef GL_NV_uniform_buffer_unified_memory
#define GL_NV_uniform_buffer_unified_memory 1
#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
#endif /* GL_NV_uniform_buffer_unified_memory */
#ifndef GL_NV_vdpau_interop
#define GL_NV_vdpau_interop 1
typedef GLintptr GLvdpauSurfaceNV;
@@ -10819,10 +10671,6 @@ GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot
#endif
#endif /* GL_NV_video_capture */
#ifndef GL_NV_viewport_array2
#define GL_NV_viewport_array2 1
#endif /* GL_NV_viewport_array2 */
#ifndef GL_OML_interlace
#define GL_OML_interlace 1
#define GL_INTERLACE_OML 0x8980
@@ -11401,10 +11249,10 @@ GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation);
#ifndef GL_SGIX_resample
#define GL_SGIX_resample 1
#define GL_PACK_RESAMPLE_SGIX 0x842E
#define GL_UNPACK_RESAMPLE_SGIX 0x842F
#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
#define GL_PACK_RESAMPLE_SGIX 0x842C
#define GL_UNPACK_RESAMPLE_SGIX 0x842D
#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
#endif /* GL_SGIX_resample */

View File

@@ -279,7 +279,6 @@ struct __DRItexBufferExtensionRec {
#define __DRI2_FLUSH_DRAWABLE (1 << 0) /* the drawable should be flushed. */
#define __DRI2_FLUSH_CONTEXT (1 << 1) /* glFlush should be called */
#define __DRI2_FLUSH_INVALIDATE_ANCILLARY (1 << 2)
enum __DRI2throttleReason {
__DRI2_THROTTLE_SWAPBUFFER,

View File

@@ -1,5 +1,5 @@
/**
* \file dri_sarea.h
* \file sarea.h
* SAREA definitions.
*
* \author Kevin E. Martin <kevin@precisioninsight.com>

View File

@@ -33,14 +33,14 @@ extern "C" {
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/
**
** Khronos $Revision: 28335 $ on $Date: 2014-09-26 18:55:45 -0700 (Fri, 26 Sep 2014) $
** Khronos $Revision: 25922 $ on $Date: 2014-03-17 03:54:32 -0700 (Mon, 17 Mar 2014) $
*/
#ifndef GL_APIENTRYP
#define GL_APIENTRYP GL_APIENTRY*
#endif
/* Generated on date 20140926 */
/* Generated on date 20140317 */
/* Generated C header for:
* API: gles2
@@ -54,6 +54,7 @@ extern "C" {
#ifndef GL_KHR_blend_equation_advanced
#define GL_KHR_blend_equation_advanced 1
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
#define GL_MULTIPLY_KHR 0x9294
#define GL_SCREEN_KHR 0x9295
#define GL_OVERLAY_KHR 0x9296
@@ -75,17 +76,6 @@ GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
#endif
#endif /* GL_KHR_blend_equation_advanced */
#ifndef GL_KHR_blend_equation_advanced_coherent
#define GL_KHR_blend_equation_advanced_coherent 1
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
#endif /* GL_KHR_blend_equation_advanced_coherent */
#ifndef GL_KHR_context_flush_control
#define GL_KHR_context_flush_control 1
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
#endif /* GL_KHR_context_flush_control */
#ifndef GL_KHR_debug
#define GL_KHR_debug 1
typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
@@ -155,34 +145,6 @@ GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params);
#endif
#endif /* GL_KHR_debug */
#ifndef GL_KHR_robust_buffer_access_behavior
#define GL_KHR_robust_buffer_access_behavior 1
#endif /* GL_KHR_robust_buffer_access_behavior */
#ifndef GL_KHR_robustness
#define GL_KHR_robustness 1
#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
#define GL_CONTEXT_LOST_KHR 0x0507
typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void);
typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void);
GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params);
GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
#endif
#endif /* GL_KHR_robustness */
#ifndef GL_KHR_texture_compression_astc_hdr
#define GL_KHR_texture_compression_astc_hdr 1
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
@@ -238,10 +200,6 @@ GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum targe
#define GL_SAMPLER_EXTERNAL_OES 0x8D66
#endif /* GL_OES_EGL_image_external */
#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture
#define GL_OES_compressed_ETC1_RGB8_sub_texture 1
#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */
#ifndef GL_OES_compressed_ETC1_RGB8_texture
#define GL_OES_compressed_ETC1_RGB8_texture 1
#define GL_ETC1_RGB8_OES 0x8D64
@@ -554,10 +512,6 @@ GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLen
#define GL_Z400_BINARY_AMD 0x8740
#endif /* GL_AMD_program_binary_Z400 */
#ifndef GL_ANDROID_extension_pack_es31a
#define GL_ANDROID_extension_pack_es31a 1
#endif /* GL_ANDROID_extension_pack_es31a */
#ifndef GL_ANGLE_depth_texture
#define GL_ANGLE_depth_texture 1
#endif /* GL_ANGLE_depth_texture */
@@ -633,23 +587,6 @@ GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLs
#endif
#endif /* GL_ANGLE_translated_shader_source */
#ifndef GL_APPLE_clip_distance
#define GL_APPLE_clip_distance 1
#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32
#define GL_CLIP_DISTANCE0_APPLE 0x3000
#define GL_CLIP_DISTANCE1_APPLE 0x3001
#define GL_CLIP_DISTANCE2_APPLE 0x3002
#define GL_CLIP_DISTANCE3_APPLE 0x3003
#define GL_CLIP_DISTANCE4_APPLE 0x3004
#define GL_CLIP_DISTANCE5_APPLE 0x3005
#define GL_CLIP_DISTANCE6_APPLE 0x3006
#define GL_CLIP_DISTANCE7_APPLE 0x3007
#endif /* GL_APPLE_clip_distance */
#ifndef GL_APPLE_color_buffer_packed_float
#define GL_APPLE_color_buffer_packed_float 1
#endif /* GL_APPLE_color_buffer_packed_float */
#ifndef GL_APPLE_copy_texture_levels
#define GL_APPLE_copy_texture_levels 1
typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
@@ -730,14 +667,6 @@ GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei
#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
#endif /* GL_APPLE_texture_max_level */
#ifndef GL_APPLE_texture_packed_float
#define GL_APPLE_texture_packed_float 1
#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B
#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E
#define GL_R11F_G11F_B10F_APPLE 0x8C3A
#define GL_RGB9_E5_APPLE 0x8C3D
#endif /* GL_APPLE_texture_packed_float */
#ifndef GL_ARM_mali_program_binary
#define GL_ARM_mali_program_binary 1
#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
@@ -762,13 +691,6 @@ GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei
#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1
#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
#ifndef GL_DMP_program_binary
#define GL_DMP_program_binary 1
#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251
#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252
#define GL_DMP_PROGRAM_BINARY_DMP 0x9253
#endif /* GL_DMP_program_binary */
#ifndef GL_DMP_shader_binary
#define GL_DMP_shader_binary 1
#define GL_SHADER_BINARY_DMP 0x9250
@@ -790,14 +712,6 @@ GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei
#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
#endif /* GL_EXT_color_buffer_half_float */
#ifndef GL_EXT_copy_image
#define GL_EXT_copy_image 1
typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
#endif
#endif /* GL_EXT_copy_image */
#ifndef GL_EXT_debug_label
#define GL_EXT_debug_label 1
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
@@ -915,30 +829,6 @@ GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
#endif
#endif /* GL_EXT_draw_buffers */
#ifndef GL_EXT_draw_buffers_indexed
#define GL_EXT_draw_buffers_indexed 1
#define GL_MIN 0x8007
#define GL_MAX 0x8008
typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index);
typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode);
typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst);
typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index);
GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index);
GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst);
GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index);
#endif
#endif /* GL_EXT_draw_buffers_indexed */
#ifndef GL_EXT_draw_instanced
#define GL_EXT_draw_instanced 1
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
@@ -949,55 +839,6 @@ GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei cou
#endif
#endif /* GL_EXT_draw_instanced */
#ifndef GL_EXT_geometry_point_size
#define GL_EXT_geometry_point_size 1
#endif /* GL_EXT_geometry_point_size */
#ifndef GL_EXT_geometry_shader
#define GL_EXT_geometry_shader 1
#define GL_GEOMETRY_SHADER_EXT 0x8DD9
#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
#define GL_LINES_ADJACENCY_EXT 0x000A
#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
#define GL_UNDEFINED_VERTEX_EXT 0x8260
#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
#endif
#endif /* GL_EXT_geometry_shader */
#ifndef GL_EXT_gpu_shader5
#define GL_EXT_gpu_shader5 1
#endif /* GL_EXT_gpu_shader5 */
#ifndef GL_EXT_instanced_arrays
#define GL_EXT_instanced_arrays 1
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
@@ -1070,23 +911,12 @@ GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLi
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
#endif /* GL_EXT_occlusion_query_boolean */
#ifndef GL_EXT_primitive_bounding_box
#define GL_EXT_primitive_bounding_box 1
#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
#endif
#endif /* GL_EXT_primitive_bounding_box */
#ifndef GL_EXT_pvrtc_sRGB
#define GL_EXT_pvrtc_sRGB 1
#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
#endif /* GL_EXT_pvrtc_sRGB */
#ifndef GL_EXT_read_format_bgra
@@ -1234,18 +1064,10 @@ GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLin
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
#endif /* GL_EXT_shader_framebuffer_fetch */
#ifndef GL_EXT_shader_implicit_conversions
#define GL_EXT_shader_implicit_conversions 1
#endif /* GL_EXT_shader_implicit_conversions */
#ifndef GL_EXT_shader_integer_mix
#define GL_EXT_shader_integer_mix 1
#endif /* GL_EXT_shader_integer_mix */
#ifndef GL_EXT_shader_io_blocks
#define GL_EXT_shader_io_blocks 1
#endif /* GL_EXT_shader_io_blocks */
#ifndef GL_EXT_shader_pixel_local_storage
#define GL_EXT_shader_pixel_local_storage 1
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
@@ -1265,109 +1087,6 @@ GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLin
#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
#endif /* GL_EXT_shadow_samplers */
#ifndef GL_EXT_tessellation_point_size
#define GL_EXT_tessellation_point_size 1
#endif /* GL_EXT_tessellation_point_size */
#ifndef GL_EXT_tessellation_shader
#define GL_EXT_tessellation_shader 1
#define GL_PATCHES_EXT 0x000E
#define GL_PATCH_VERTICES_EXT 0x8E72
#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
#define GL_TESS_GEN_MODE_EXT 0x8E76
#define GL_TESS_GEN_SPACING_EXT 0x8E77
#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78
#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79
#define GL_ISOLINES_EXT 0x8E7A
#define GL_QUADS_EXT 0x0007
#define GL_FRACTIONAL_ODD_EXT 0x8E7B
#define GL_FRACTIONAL_EVEN_EXT 0x8E7C
#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D
#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
#define GL_IS_PER_PATCH_EXT 0x92E7
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
#define GL_TESS_CONTROL_SHADER_EXT 0x8E88
#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008
#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value);
#endif
#endif /* GL_EXT_tessellation_shader */
#ifndef GL_EXT_texture_border_clamp
#define GL_EXT_texture_border_clamp 1
#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
#define GL_CLAMP_TO_BORDER_EXT 0x812D
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param);
typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param);
GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params);
#endif
#endif /* GL_EXT_texture_border_clamp */
#ifndef GL_EXT_texture_buffer
#define GL_EXT_texture_buffer 1
#define GL_TEXTURE_BUFFER_EXT 0x8C2A
#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
#define GL_SAMPLER_BUFFER_EXT 0x8DC2
#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
#define GL_IMAGE_BUFFER_EXT 0x9051
#define GL_INT_IMAGE_BUFFER_EXT 0x905C
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D
#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E
typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);
GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
#endif
#endif /* GL_EXT_texture_buffer */
#ifndef GL_EXT_texture_compression_dxt1
#define GL_EXT_texture_compression_dxt1 1
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
@@ -1380,19 +1099,6 @@ GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalf
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif /* GL_EXT_texture_compression_s3tc */
#ifndef GL_EXT_texture_cube_map_array
#define GL_EXT_texture_cube_map_array 1
#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
#endif /* GL_EXT_texture_cube_map_array */
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
@@ -1455,19 +1161,6 @@ GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
#endif /* GL_EXT_texture_type_2_10_10_10_REV */
#ifndef GL_EXT_texture_view
#define GL_EXT_texture_view 1
#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB
#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC
#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD
#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
#endif
#endif /* GL_EXT_texture_view */
#ifndef GL_EXT_unpack_subimage
#define GL_EXT_unpack_subimage 1
#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2

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@@ -7,4 +7,4 @@
// Projects needing GL/glu.h and GL/glut.h should now
// include these headers independently as glu and glut
// are no longer core parts of mesa
// are no longe core parts of mesa

View File

@@ -177,8 +177,13 @@ mtx_init(mtx_t *mtx, int type)
&& type != (mtx_try|mtx_recursive))
return thrd_error;
pthread_mutexattr_init(&attr);
if ((type & mtx_recursive) != 0)
if ((type & mtx_recursive) != 0) {
#if defined(__linux__) || defined(__linux)
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE_NP);
#else
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
#endif
}
pthread_mutex_init(mtx, &attr);
pthread_mutexattr_destroy(&attr);
return thrd_success;

View File

@@ -35,7 +35,8 @@
#define bool _Bool
/* For compilers that don't have the builtin _Bool type. */
#if (defined(_MSC_VER) && _MSC_VER < 1800)
#if (defined(_MSC_VER) && _MSC_VER < 1800) || \
(defined __GNUC__&& __STDC_VERSION__ < 199901L && __GNUC__ < 3)
typedef unsigned char _Bool;
#endif

View File

@@ -114,7 +114,11 @@
# elif defined(__SUNPRO_C) && defined(__C99FEATURES__)
/* C99 */
# elif defined(__GNUC__)
# define __func__ __FUNCTION__
# if __GNUC__ >= 2
# define __func__ __FUNCTION__
# else
# define __func__ "<unknown>"
# endif
# elif defined(_MSC_VER)
# if _MSC_VER >= 1300
# define __func__ __FUNCTION__

View File

@@ -1,101 +0,0 @@
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef _D3DADAPTER9_H_
#define _D3DADAPTER9_H_
#include "present.h"
#ifndef __cplusplus
/* Representation of an adapter group, although since this is implemented by
* the driver, it knows nothing about the windowing system it's on */
typedef struct ID3DAdapter9Vtbl
{
/* IUnknown */
HRESULT (WINAPI *QueryInterface)(ID3DAdapter9 *This, REFIID riid, void **ppvObject);
ULONG (WINAPI *AddRef)(ID3DAdapter9 *This);
ULONG (WINAPI *Release)(ID3DAdapter9 *This);
/* ID3DAdapter9 */
HRESULT (WINAPI *GetAdapterIdentifier)(ID3DAdapter9 *This, DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
HRESULT (WINAPI *CheckDeviceType)(ID3DAdapter9 *This, D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
HRESULT (WINAPI *CheckDeviceFormat)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
HRESULT (WINAPI *CheckDeviceMultiSampleType)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
HRESULT (WINAPI *CheckDepthStencilMatch)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
HRESULT (WINAPI *CheckDeviceFormatConversion)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
HRESULT (WINAPI *GetDeviceCaps)(ID3DAdapter9 *This, D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
HRESULT (WINAPI *CreateDevice)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface);
HRESULT (WINAPI *CreateDeviceEx)(ID3DAdapter9 *This, UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
} ID3DAdapter9Vtbl;
struct ID3DAdapter9
{
ID3DAdapter9Vtbl *lpVtbl;
};
/* IUnknown macros */
#define ID3DAdapter9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DAdapter9_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DAdapter9_Release(p) (p)->lpVtbl->Release(p)
/* ID3DAdapter9 macros */
#define ID3DAdapter9_GetAdapterIdentifier(p,a,b) (p)->lpVtbl->GetAdapterIdentifier(p,a,b)
#define ID3DAdapter9_CheckDeviceType(p,a,b,c,d) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d)
#define ID3DAdapter9_CheckDeviceFormat(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e)
#define ID3DAdapter9_CheckDeviceMultiSampleType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
#define ID3DAdapter9_CheckDepthStencilMatch(p,a,b,c,d) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d)
#define ID3DAdapter9_CheckDeviceFormatConversion(p,a,b,c) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c)
#define ID3DAdapter9_GetDeviceCaps(p,a,b) (p)->lpVtbl->GetDeviceCaps(p,a,b)
#define ID3DAdapter9_CreateDevice(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f,g,h)
#define ID3DAdapter9_CreateDeviceEx(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d,e,f,g,h,i)
#else /* __cplusplus */
struct ID3DAdapter9 : public IUnknown
{
HRESULT WINAPI GetAdapterIdentifier(DWORD Flags, D3DADAPTER_IDENTIFIER9 *pIdentifier);
HRESULT WINAPI CheckDeviceType(D3DDEVTYPE DevType, D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed);
HRESULT WINAPI CheckDeviceFormat(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
HRESULT WINAPI CheckDeviceMultiSampleType(D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels);
HRESULT WINAPI CheckDepthStencilMatch(D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
HRESULT WINAPI CheckDeviceFormatConversion(D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
HRESULT WINAPI GetDeviceCaps(D3DDEVTYPE DeviceType, D3DCAPS9 *pCaps);
HRESULT WINAPI CreateDevice(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3D9 *pD3D9, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9 **ppReturnedDeviceInterface);
HRESULT WINAPI CreateDeviceEx(UINT RealAdapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode, IDirect3D9Ex *pD3D9Ex, ID3DPresentGroup *pPresentationFactory, IDirect3DDevice9Ex **ppReturnedDeviceInterface);
};
#endif /* __cplusplus */
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
/* acquire a const struct D3DAdapter9* structure describing the interface
* queried. See */
const void * WINAPI
D3DAdapter9GetProc( const char *name );
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* _D3DADAPTER9_H_ */

View File

@@ -1,44 +0,0 @@
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef _D3DADAPTER9_DRM_H_
#define _D3DADAPTER9_DRM_H_
#include "d3dadapter9.h"
/* query driver support name */
#define D3DADAPTER9DRM_NAME "drm"
/* current version */
#define D3DADAPTER9DRM_MAJOR 0
#define D3DADAPTER9DRM_MINOR 0
struct D3DAdapter9DRM
{
unsigned major_version; /* ABI break */
unsigned minor_version; /* backwards compatible feature additions */
/* NOTE: upon passing an fd to this function, it's now owned by this
function. If this function fails, the fd will be closed here as well */
HRESULT (WINAPI *create_adapter)(int fd, ID3DAdapter9 **ppAdapter);
};
#endif /* _D3DADAPTER9_DRM_H_ */

View File

@@ -1,136 +0,0 @@
/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef _D3DADAPTER_PRESENT_H_
#define _D3DADAPTER_PRESENT_H_
#include <d3d9.h>
#ifndef D3DOK_WINDOW_OCCLUDED
#define D3DOK_WINDOW_OCCLUDED MAKE_D3DSTATUS(2531)
#endif /* D3DOK_WINDOW_OCCLUDED */
#ifndef __cplusplus
typedef struct ID3DPresent ID3DPresent;
typedef struct ID3DPresentGroup ID3DPresentGroup;
typedef struct ID3DAdapter9 ID3DAdapter9;
typedef struct D3DWindowBuffer D3DWindowBuffer;
/* Presentation backend for drivers to display their brilliant work */
typedef struct ID3DPresentVtbl
{
/* IUnknown */
HRESULT (WINAPI *QueryInterface)(ID3DPresent *This, REFIID riid, void **ppvObject);
ULONG (WINAPI *AddRef)(ID3DPresent *This);
ULONG (WINAPI *Release)(ID3DPresent *This);
/* ID3DPresent */
/* This function initializes the screen and window provided at creation.
* Hence why this should always be called as the one of first things a new
* swap chain does */
HRESULT (WINAPI *SetPresentParameters)(ID3DPresent *This, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode);
/* Make a buffer visible to the window system via dma-buf fd.
* For better compatibility, it must be 32bpp and format ARGB/XRGB */
HRESULT (WINAPI *NewD3DWindowBufferFromDmaBuf)(ID3DPresent *This, int dmaBufFd, int width, int height, int stride, int depth, int bpp, D3DWindowBuffer **out);
HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
/* After presenting a buffer to the window system, the buffer
* may be used as is (no copy of the content) by the window system.
* You must not use a non-released buffer, else the user may see undefined content. */
HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
/* It is possible to do partial copy, but impossible to do resizing, which must
* be done by the client after checking the front buffer size */
HRESULT (WINAPI *PresentBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer, HWND hWndOverride, const RECT *pSourceRect, const RECT *pDestRect, const RGNDATA *pDirtyRegion, DWORD Flags);
HRESULT (WINAPI *GetRasterStatus)(ID3DPresent *This, D3DRASTER_STATUS *pRasterStatus);
HRESULT (WINAPI *GetDisplayMode)(ID3DPresent *This, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation);
HRESULT (WINAPI *GetPresentStats)(ID3DPresent *This, D3DPRESENTSTATS *pStats);
HRESULT (WINAPI *GetCursorPos)(ID3DPresent *This, POINT *pPoint);
HRESULT (WINAPI *SetCursorPos)(ID3DPresent *This, POINT *pPoint);
/* Cursor size is always 32x32. pBitmap and pHotspot can be NULL. */
HRESULT (WINAPI *SetCursor)(ID3DPresent *This, void *pBitmap, POINT *pHotspot, BOOL bShow);
HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This, HWND hWnd, int *width, int *height, int *depth);
} ID3DPresentVtbl;
struct ID3DPresent
{
ID3DPresentVtbl *lpVtbl;
};
/* IUnknown macros */
#define ID3DPresent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DPresent_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DPresent_Release(p) (p)->lpVtbl->Release(p)
/* ID3DPresent macros */
#define ID3DPresent_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
#define ID3DPresent_SetPresentParameters(p,a,b) (p)->lpVtbl->SetPresentParameters(p,a,b)
#define ID3DPresent_NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g) (p)->lpVtbl->NewD3DWindowBufferFromDmaBuf(p,a,b,c,d,e,f,g)
#define ID3DPresent_DestroyD3DWindowBuffer(p,a) (p)->lpVtbl->DestroyD3DWindowBuffer(p,a)
#define ID3DPresent_WaitBufferReleased(p,a) (p)->lpVtbl->WaitBufferReleased(p,a)
#define ID3DPresent_FrontBufferCopy(p,a) (p)->lpVtbl->FrontBufferCopy(p,a)
#define ID3DPresent_PresentBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->PresentBuffer(p,a,b,c,d,e,f)
#define ID3DPresent_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
#define ID3DPresent_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
#define ID3DPresent_GetPresentStats(p,a) (p)->lpVtbl->GetPresentStats(p,a)
#define ID3DPresent_GetCursorPos(p,a) (p)->lpVtbl->GetCursorPos(p,a)
#define ID3DPresent_SetCursorPos(p,a) (p)->lpVtbl->SetCursorPos(p,a)
#define ID3DPresent_SetCursor(p,a,b,c) (p)->lpVtbl->SetCursor(p,a,b,c)
#define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
#define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowSize(p,a,b,c,d)
typedef struct ID3DPresentGroupVtbl
{
/* IUnknown */
HRESULT (WINAPI *QueryInterface)(ID3DPresentGroup *This, REFIID riid, void **ppvObject);
ULONG (WINAPI *AddRef)(ID3DPresentGroup *This);
ULONG (WINAPI *Release)(ID3DPresentGroup *This);
/* ID3DPresentGroup */
/* When creating a device, it's relevant for the driver to know how many
* implicit swap chains to create. It has to create one per monitor in a
* multi-monitor setup */
UINT (WINAPI *GetMultiheadCount)(ID3DPresentGroup *This);
/* returns only the implicit present interfaces */
HRESULT (WINAPI *GetPresent)(ID3DPresentGroup *This, UINT Index, ID3DPresent **ppPresent);
/* used to create additional presentation interfaces along the way */
HRESULT (WINAPI *CreateAdditionalPresent)(ID3DPresentGroup *This, D3DPRESENT_PARAMETERS *pPresentationParameters, ID3DPresent **ppPresent);
void (WINAPI *GetVersion) (ID3DPresentGroup *This, int *major, int *minor);
} ID3DPresentGroupVtbl;
struct ID3DPresentGroup
{
ID3DPresentGroupVtbl *lpVtbl;
};
/* IUnknown macros */
#define ID3DPresentGroup_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define ID3DPresentGroup_AddRef(p) (p)->lpVtbl->AddRef(p)
#define ID3DPresentGroup_Release(p) (p)->lpVtbl->Release(p)
/* ID3DPresentGroup */
#define ID3DPresentGroup_GetMultiheadCount(p) (p)->lpVtbl->GetMultiheadCount(p)
#define ID3DPresentGroup_GetPresent(p,a,b) (p)->lpVtbl->GetPresent(p,a,b)
#define ID3DPresentGroup_CreateAdditionalPresent(p,a,b) (p)->lpVtbl->CreateAdditionalPresent(p,a,b)
#define ID3DPresentGroup_GetVersion(p,a,b) (p)->lpVtbl->GetVersion(p,a,b)
#endif /* __cplusplus */
#endif /* _D3DADAPTER_PRESENT_H_ */

View File

@@ -109,21 +109,6 @@ CHIPSET(0x162A, bdw_gt3, "Intel(R) Iris Pro P6300 (Broadwell GT3e)")
CHIPSET(0x162B, bdw_gt3, "Intel(R) Iris 6100 (Broadwell GT3)")
CHIPSET(0x162D, bdw_gt3, "Intel(R) Broadwell GT3")
CHIPSET(0x162E, bdw_gt3, "Intel(R) Broadwell GT3")
CHIPSET(0x1902, skl_gt1, "Intel(R) Skylake DT GT1")
CHIPSET(0x1906, skl_gt1, "Intel(R) Skylake ULT GT1")
CHIPSET(0x190A, skl_gt1, "Intel(R) Skylake SRV GT1")
CHIPSET(0x190B, skl_gt1, "Intel(R) Skylake Halo GT1")
CHIPSET(0x190E, skl_gt1, "Intel(R) Skylake ULX GT1")
CHIPSET(0x1912, skl_gt2, "Intel(R) Skylake DT GT2")
CHIPSET(0x1916, skl_gt2, "Intel(R) Skylake ULT GT2")
CHIPSET(0x191A, skl_gt2, "Intel(R) Skylake SRV GT2")
CHIPSET(0x191B, skl_gt2, "Intel(R) Skylake Halo GT2")
CHIPSET(0x191D, skl_gt2, "Intel(R) Skylake WKS GT2")
CHIPSET(0x191E, skl_gt2, "Intel(R) Skylake ULX GT2")
CHIPSET(0x1921, skl_gt2, "Intel(R) Skylake ULT GT2F")
CHIPSET(0x1926, skl_gt3, "Intel(R) Skylake ULT GT3")
CHIPSET(0x192A, skl_gt3, "Intel(R) Skylake SRV GT3")
CHIPSET(0x192B, skl_gt3, "Intel(R) Skylake Halo GT3")
CHIPSET(0x22B0, chv, "Intel(R) Cherryview")
CHIPSET(0x22B1, chv, "Intel(R) Cherryview")
CHIPSET(0x22B2, chv, "Intel(R) Cherryview")

View File

@@ -3,9 +3,9 @@
if BUILD_SHARED
if HAVE_COMPAT_SYMLINKS
all-local : .install-mesa-links
all-local : .libs/install-mesa-links
.install-mesa-links : $(lib_LTLIBRARIES)
.libs/install-mesa-links : $(lib_LTLIBRARIES)
$(AM_V_GEN)$(MKDIR_P) $(top_builddir)/$(LIB_DIR); \
for f in $(join $(addsuffix .libs/,$(dir $(lib_LTLIBRARIES))),$(notdir $(lib_LTLIBRARIES:%.la=%.$(LIB_EXT)*))); do \
if test -h .libs/$$f; then \
@@ -14,12 +14,5 @@ all-local : .install-mesa-links
ln -f $$f $(top_builddir)/$(LIB_DIR); \
fi; \
done && touch $@
clean-local:
for f in $(notdir $(lib_LTLIBRARIES:%.la=.libs/%.$(LIB_EXT)*)); do \
$(RM) $(top_builddir)/$(LIB_DIR)/$$f; \
done;
$(RM) .install-mesa-links
endif
endif

View File

@@ -1,78 +0,0 @@
# ===========================================================================
# http://www.gnu.org/software/autoconf-archive/ax_check_gnu_make.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_CHECK_GNU_MAKE()
#
# DESCRIPTION
#
# This macro searches for a GNU version of make. If a match is found, the
# makefile variable `ifGNUmake' is set to the empty string, otherwise it
# is set to "#". This is useful for including a special features in a
# Makefile, which cannot be handled by other versions of make. The
# variable _cv_gnu_make_command is set to the command to invoke GNU make
# if it exists, the empty string otherwise.
#
# Here is an example of its use:
#
# Makefile.in might contain:
#
# # A failsafe way of putting a dependency rule into a makefile
# $(DEPEND):
# $(CC) -MM $(srcdir)/*.c > $(DEPEND)
#
# @ifGNUmake@ ifeq ($(DEPEND),$(wildcard $(DEPEND)))
# @ifGNUmake@ include $(DEPEND)
# @ifGNUmake@ endif
#
# Then configure.in would normally contain:
#
# AX_CHECK_GNU_MAKE()
# AC_OUTPUT(Makefile)
#
# Then perhaps to cause gnu make to override any other make, we could do
# something like this (note that GNU make always looks for GNUmakefile
# first):
#
# if ! test x$_cv_gnu_make_command = x ; then
# mv Makefile GNUmakefile
# echo .DEFAULT: > Makefile ;
# echo \ $_cv_gnu_make_command \$@ >> Makefile;
# fi
#
# Then, if any (well almost any) other make is called, and GNU make also
# exists, then the other make wraps the GNU make.
#
# LICENSE
#
# Copyright (c) 2008 John Darrington <j.darrington@elvis.murdoch.edu.au>
#
# Copying and distribution of this file, with or without modification, are
# permitted in any medium without royalty provided the copyright notice
# and this notice are preserved. This file is offered as-is, without any
# warranty.
#serial 7
AC_DEFUN([AX_CHECK_GNU_MAKE], [ AC_CACHE_CHECK( for GNU make,_cv_gnu_make_command,
_cv_gnu_make_command='' ;
dnl Search all the common names for GNU make
for a in "$MAKE" make gmake gnumake ; do
if test -z "$a" ; then continue ; fi ;
if ( sh -c "$a --version" 2> /dev/null | grep GNU 2>&1 > /dev/null ) ; then
_cv_gnu_make_command=$a ;
break;
fi
done ;
) ;
dnl If there was a GNU version, then set @ifGNUmake@ to the empty string, '#' otherwise
if test "x$_cv_gnu_make_command" != "x" ; then
ifGNUmake='' ;
else
ifGNUmake='#' ;
AC_MSG_RESULT("Not found");
fi
AC_SUBST(ifGNUmake)
] )

View File

@@ -1,63 +0,0 @@
# ===========================================================================
#
# SYNOPSIS
#
# AX_CHECK_PYTHON_MAKO_MODULE(MIN_VERSION_NUMBER)
#
# DESCRIPTION
#
# Check whether Python mako module is installed and its version higher than
# minimum requested.
#
# Example of its use:
#
# For example, the minimum mako version would be 0.7.3. Then configure.ac
# would contain:
#
# AX_CHECK_PYTHON_MAKO_MODULE(0.7.3)
#
# LICENSE
#
# Copyright (c) 2014 Intel Corporation.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to
# deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
# sell copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
dnl macro that checks for mako module in python
AC_DEFUN([AX_CHECK_PYTHON_MAKO_MODULE],
[AC_MSG_CHECKING(if module mako in python is installed)
echo "
try:
import sys
import mako
except ImportError as err:
sys.exit(err)
else:
ver_req = map(int, '$1'.split('.'))
ver_act = map(int, mako.__version__.split('.'))
sys.exit(int(ver_req > ver_act))
" | $PYTHON2 -
if test $? -ne 0 ; then
AC_MSG_RESULT(no)
AC_SUBST(acv_mako_found, 'no')
else
AC_MSG_RESULT(yes)
AC_SUBST(acv_mako_found, 'yes')
fi
])

View File

@@ -1,223 +0,0 @@
# ===========================================================================
# http://www.gnu.org/software/autoconf-archive/ax_gcc_func_attribute.html
# ===========================================================================
#
# SYNOPSIS
#
# AX_GCC_FUNC_ATTRIBUTE(ATTRIBUTE)
#
# DESCRIPTION
#
# This macro checks if the compiler supports one of GCC's function
# attributes; many other compilers also provide function attributes with
# the same syntax. Compiler warnings are used to detect supported
# attributes as unsupported ones are ignored by default so quieting
# warnings when using this macro will yield false positives.
#
# The ATTRIBUTE parameter holds the name of the attribute to be checked.
#
# If ATTRIBUTE is supported define HAVE_FUNC_ATTRIBUTE_<ATTRIBUTE>.
#
# The macro caches its result in the ax_cv_have_func_attribute_<attribute>
# variable.
#
# The macro currently supports the following function attributes:
#
# alias
# aligned
# alloc_size
# always_inline
# artificial
# cold
# const
# constructor
# deprecated
# destructor
# dllexport
# dllimport
# error
# externally_visible
# flatten
# format
# format_arg
# gnu_inline
# hot
# ifunc
# leaf
# malloc
# noclone
# noinline
# nonnull
# noreturn
# nothrow
# optimize
# packed
# pure
# unused
# used
# visibility
# warning
# warn_unused_result
# weak
# weakref
#
# Unsuppored function attributes will be tested with a prototype returning
# an int and not accepting any arguments and the result of the check might
# be wrong or meaningless so use with care.
#
# LICENSE
#
# Copyright (c) 2013 Gabriele Svelto <gabriele.svelto@gmail.com>
#
# Copying and distribution of this file, with or without modification, are
# permitted in any medium without royalty provided the copyright notice
# and this notice are preserved. This file is offered as-is, without any
# warranty.
#serial 2
AC_DEFUN([AX_GCC_FUNC_ATTRIBUTE], [
AS_VAR_PUSHDEF([ac_var], [ax_cv_have_func_attribute_$1])
AC_CACHE_CHECK([for __attribute__(($1))], [ac_var], [
AC_LINK_IFELSE([AC_LANG_PROGRAM([
m4_case([$1],
[alias], [
int foo( void ) { return 0; }
int bar( void ) __attribute__(($1("foo")));
],
[aligned], [
int foo( void ) __attribute__(($1(32)));
],
[alloc_size], [
void *foo(int a) __attribute__(($1(1)));
],
[always_inline], [
inline __attribute__(($1)) int foo( void ) { return 0; }
],
[artificial], [
inline __attribute__(($1)) int foo( void ) { return 0; }
],
[cold], [
int foo( void ) __attribute__(($1));
],
[const], [
int foo( void ) __attribute__(($1));
],
[constructor], [
int foo( void ) __attribute__(($1));
],
[deprecated], [
int foo( void ) __attribute__(($1("")));
],
[destructor], [
int foo( void ) __attribute__(($1));
],
[dllexport], [
__attribute__(($1)) int foo( void ) { return 0; }
],
[dllimport], [
int foo( void ) __attribute__(($1));
],
[error], [
int foo( void ) __attribute__(($1("")));
],
[externally_visible], [
int foo( void ) __attribute__(($1));
],
[flatten], [
int foo( void ) __attribute__(($1));
],
[format], [
int foo(const char *p, ...) __attribute__(($1(printf, 1, 2)));
],
[format_arg], [
char *foo(const char *p) __attribute__(($1(1)));
],
[gnu_inline], [
inline __attribute__(($1)) int foo( void ) { return 0; }
],
[hot], [
int foo( void ) __attribute__(($1));
],
[ifunc], [
int my_foo( void ) { return 0; }
static int (*resolve_foo(void))(void) { return my_foo; }
int foo( void ) __attribute__(($1("resolve_foo")));
],
[leaf], [
__attribute__(($1)) int foo( void ) { return 0; }
],
[malloc], [
void *foo( void ) __attribute__(($1));
],
[noclone], [
int foo( void ) __attribute__(($1));
],
[noinline], [
__attribute__(($1)) int foo( void ) { return 0; }
],
[nonnull], [
int foo(char *p) __attribute__(($1(1)));
],
[noreturn], [
void foo( void ) __attribute__(($1));
],
[nothrow], [
int foo( void ) __attribute__(($1));
],
[optimize], [
__attribute__(($1(3))) int foo( void ) { return 0; }
],
[packed], [
struct __attribute__(($1)) foo { int bar; };
],
[pure], [
int foo( void ) __attribute__(($1));
],
[unused], [
int foo( void ) __attribute__(($1));
],
[used], [
int foo( void ) __attribute__(($1));
],
[visibility], [
int foo_def( void ) __attribute__(($1("default")));
int foo_hid( void ) __attribute__(($1("hidden")));
int foo_int( void ) __attribute__(($1("internal")));
int foo_pro( void ) __attribute__(($1("protected")));
],
[warning], [
int foo( void ) __attribute__(($1("")));
],
[warn_unused_result], [
int foo( void ) __attribute__(($1));
],
[weak], [
int foo( void ) __attribute__(($1));
],
[weakref], [
static int foo( void ) { return 0; }
static int bar( void ) __attribute__(($1("foo")));
],
[
m4_warn([syntax], [Unsupported attribute $1, the test may fail])
int foo( void ) __attribute__(($1));
]
)], [])
],
dnl GCC doesn't exit with an error if an unknown attribute is
dnl provided but only outputs a warning, so accept the attribute
dnl only if no warning were issued.
[AS_IF([test -s conftest.err],
[AS_VAR_SET([ac_var], [no])],
[AS_VAR_SET([ac_var], [yes])])],
[AS_VAR_SET([ac_var], [no])])
])
AS_IF([test yes = AS_VAR_GET([ac_var])],
[AC_DEFINE_UNQUOTED(AS_TR_CPP(HAVE_FUNC_ATTRIBUTE_$1), 1,
[Define to 1 if the system has the `$1' function attribute])], [])
AS_VAR_POPDEF([ac_var])
])

View File

@@ -42,7 +42,7 @@
# modified version of the Autoconf Macro, you may extend this special
# exception to the GPL to apply to your modified version as well.
#serial 12
#serial 9
# mattst88:
# Replaced m4_ifnblank(...) with m4_ifval(m4_normalize(...), ...)
@@ -53,7 +53,7 @@ AC_DEFUN([AX_PROG_FLEX], [
AC_REQUIRE([AC_PROG_EGREP])
AC_CACHE_CHECK([if flex is the lexer generator],[ax_cv_prog_flex],[
AS_IF([$LEX --version 2>/dev/null | $EGREP -qw '^g?flex'],
AS_IF([$LEX --version 2>/dev/null | $EGREP -q '^\<flex\>'],
[ax_cv_prog_flex=yes], [ax_cv_prog_flex=no])
])
AS_IF([test "$ax_cv_prog_flex" = "yes"],

View File

@@ -301,10 +301,6 @@ def generate(env):
cppdefines += ['HAVE_ALIAS']
else:
cppdefines += ['GLX_ALIAS_UNSUPPORTED']
if env['platform'] in ('linux', 'darwin'):
cppdefines += ['HAVE_XLOCALE_H']
if env['platform'] == 'haiku':
cppdefines += [
'HAVE_PTHREAD',
@@ -378,19 +374,22 @@ def generate(env):
#'-march=pentium4',
]
if distutils.version.LooseVersion(ccversion) >= distutils.version.LooseVersion('4.2') \
and (platform != 'windows' or env['build'] == 'debug' or True) \
and platform != 'haiku':
# NOTE: We need to ensure stack is realigned given that we
# produce shared objects, and have no control over the stack
# alignment policy of the application. Therefore we need
# -mstackrealign ore -mincoming-stack-boundary=2.
#
# XXX: -O and -mstackrealign causes stack corruption on MinGW
#
# XXX: We could have SSE without -mstackrealign if we always used
# __attribute__((force_align_arg_pointer)), but that's not
# always the case.
ccflags += [
'-mstackrealign', # ensure stack is aligned
'-msse', '-msse2', # enable SIMD intrinsics
'-mfpmath=sse', # generate SSE floating-point arithmetic
'-mmmx', '-msse', '-msse2', # enable SIMD intrinsics
#'-mfpmath=sse',
]
if platform in ['windows', 'darwin']:
# Workaround http://gcc.gnu.org/bugzilla/show_bug.cgi?id=37216
@@ -469,7 +468,7 @@ def generate(env):
]
if env['machine'] == 'x86':
ccflags += [
'/arch:SSE2', # use the SSE2 instructions (default since MSVC 2012)
#'/arch:SSE2', # use the SSE2 instructions
]
if platform == 'windows':
ccflags += [
@@ -530,10 +529,6 @@ def generate(env):
else:
env['_LIBFLAGS'] = '-Wl,--start-group ' + env['_LIBFLAGS'] + ' -Wl,--end-group'
if env['platform'] == 'windows':
linkflags += [
'-Wl,--nxcompat', # DEP
'-Wl,--dynamicbase', # ASLR
]
# Avoid depending on gcc runtime DLLs
linkflags += ['-static-libgcc']
if 'w64' in env['CC'].split('-'):
@@ -552,8 +547,6 @@ def generate(env):
linkflags += [
'/fixed:no',
'/incremental:no',
'/dynamicbase', # ASLR
'/nxcompat', # DEP
]
env.Append(LINKFLAGS = linkflags)
env.Append(SHLINKFLAGS = shlinkflags)
@@ -584,30 +577,6 @@ def generate(env):
env.Append(CCFLAGS = ['-fopenmp'])
env.Append(LIBS = ['gomp'])
if gcc_compat:
ccversion = env['CCVERSION']
cppdefines += [
'HAVE___BUILTIN_EXPECT',
'HAVE___BUILTIN_FFS',
'HAVE___BUILTIN_FFSLL',
'HAVE_FUNC_ATTRIBUTE_FLATTEN',
]
if distutils.version.LooseVersion(ccversion) >= distutils.version.LooseVersion('3'):
cppdefines += [
'HAVE_FUNC_ATTRIBUTE_FORMAT',
'HAVE_FUNC_ATTRIBUTE_PACKED',
]
if distutils.version.LooseVersion(ccversion) >= distutils.version.LooseVersion('3.4'):
cppdefines += [
'HAVE___BUILTIN_CTZ',
'HAVE___BUILTIN_POPCOUNT',
'HAVE___BUILTIN_POPCOUNTLL',
'HAVE___BUILTIN_CLZ',
'HAVE___BUILTIN_CLZLL',
]
if distutils.version.LooseVersion(ccversion) >= distutils.version.LooseVersion('4.5'):
cppdefines += ['HAVE___BUILTIN_UNREACHABLE']
# Load tools
env.Tool('lex')
env.Tool('yacc')
@@ -618,15 +587,12 @@ def generate(env):
env.Tool('custom')
createInstallMethods(env)
env.PkgCheckModules('X11', ['x11', 'xext', 'xdamage', 'xfixes', 'glproto >= 1.4.13'])
env.PkgCheckModules('X11', ['x11', 'xext', 'xdamage', 'xfixes'])
env.PkgCheckModules('XCB', ['x11-xcb', 'xcb-glx >= 1.8.1', 'xcb-dri2 >= 1.8'])
env.PkgCheckModules('XF86VIDMODE', ['xxf86vm'])
env.PkgCheckModules('DRM', ['libdrm >= 2.4.38'])
env.PkgCheckModules('UDEV', ['libudev >= 151'])
if env['x11']:
env.Append(CPPPATH = env['X11_CPPPATH'])
env['dri'] = env['x11'] and env['drm']
# for debugging

View File

@@ -37,7 +37,7 @@ import SCons.Errors
import SCons.Util
required_llvm_version = '3.3'
required_llvm_version = '3.1'
def generate(env):
@@ -98,20 +98,8 @@ def generate(env):
'HAVE_STDINT_H',
])
env.Prepend(LIBPATH = [os.path.join(llvm_dir, 'lib')])
# LIBS should match the output of `llvm-config --libs engine mcjit bitwriter x86asmprinter`
if llvm_version >= distutils.version.LooseVersion('3.5'):
env.Prepend(LIBS = [
'LLVMBitWriter', 'LLVMMCJIT', 'LLVMRuntimeDyld',
'LLVMX86Disassembler', 'LLVMX86AsmParser', 'LLVMX86CodeGen',
'LLVMSelectionDAG', 'LLVMAsmPrinter', 'LLVMX86Desc',
'LLVMObject', 'LLVMMCParser', 'LLVMBitReader', 'LLVMX86Info',
'LLVMX86AsmPrinter', 'LLVMX86Utils', 'LLVMJIT',
'LLVMExecutionEngine', 'LLVMCodeGen', 'LLVMScalarOpts',
'LLVMInstCombine', 'LLVMTransformUtils', 'LLVMipa',
'LLVMAnalysis', 'LLVMTarget', 'LLVMMC', 'LLVMCore',
'LLVMSupport'
])
else:
if llvm_version >= distutils.version.LooseVersion('3.2'):
# 3.2
env.Prepend(LIBS = [
'LLVMBitWriter', 'LLVMX86Disassembler', 'LLVMX86AsmParser',
'LLVMX86CodeGen', 'LLVMX86Desc', 'LLVMSelectionDAG',
@@ -122,6 +110,18 @@ def generate(env):
'LLVMAnalysis', 'LLVMTarget', 'LLVMMC', 'LLVMCore',
'LLVMSupport', 'LLVMRuntimeDyld', 'LLVMObject'
])
else:
# 3.1
env.Prepend(LIBS = [
'LLVMBitWriter', 'LLVMX86Disassembler', 'LLVMX86AsmParser',
'LLVMX86CodeGen', 'LLVMX86Desc', 'LLVMSelectionDAG',
'LLVMAsmPrinter', 'LLVMMCParser', 'LLVMX86AsmPrinter',
'LLVMX86Utils', 'LLVMX86Info', 'LLVMMCJIT', 'LLVMJIT',
'LLVMExecutionEngine', 'LLVMCodeGen', 'LLVMScalarOpts',
'LLVMInstCombine', 'LLVMTransformUtils', 'LLVMipa',
'LLVMAnalysis', 'LLVMTarget', 'LLVMMC', 'LLVMCore',
'LLVMSupport'
])
env.Append(LIBS = [
'imagehlp',
'psapi',

View File

@@ -19,9 +19,7 @@
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
AUTOMAKE_OPTIONS = subdir-objects
SUBDIRS = . gtest util mapi/glapi/gen mapi
SUBDIRS = gtest util mapi
if NEED_OPENGL_COMMON
SUBDIRS += glsl mesa
@@ -34,7 +32,7 @@ SUBDIRS += glx
endif
if HAVE_EGL_PLATFORM_WAYLAND
SUBDIRS += egl/wayland/wayland-egl egl/wayland/wayland-drm
SUBDIRS += egl/wayland
endif
if HAVE_EGL_DRIVER_DRI2
@@ -53,20 +51,4 @@ if HAVE_GALLIUM
SUBDIRS += gallium
endif
EXTRA_DIST = \
egl/drivers/haiku \
egl/docs \
getopt hgl SConscript
AM_CPPFLAGS = \
-I$(top_srcdir)/include/ \
-I$(top_srcdir)/src/mapi/ \
-I$(top_srcdir)/src/mesa/ \
$(DEFINES)
noinst_LTLIBRARIES = libglsl_util.la
libglsl_util_la_SOURCES = \
mesa/main/imports.c \
mesa/program/prog_hash_table.c \
mesa/program/symbol_table.c
EXTRA_DIST = getopt

View File

@@ -33,11 +33,6 @@ if not env['embedded']:
if env['platform'] not in ('cygwin', 'darwin', 'freebsd', 'haiku', 'windows'):
SConscript('glx/SConscript')
if env['platform'] not in ['darwin', 'haiku', 'sunos']:
if env['dri']:
SConscript('egl/drivers/dri2/SConscript')
SConscript('egl/main/SConscript')
if env['platform'] == 'haiku':
SConscript('egl/drivers/haiku/SConscript')
SConscript('egl/main/SConscript')
if env['gles']:

View File

@@ -36,9 +36,8 @@ AM_CFLAGS = \
noinst_LTLIBRARIES = libegl_dri2.la
libegl_dri2_la_SOURCES = \
egl_dri2.c \
egl_dri2.h \
egl_dri2_fallbacks.h
egl_dri2.c
libegl_dri2_la_LIBADD = \
$(top_builddir)/src/loader/libloader.la \
@@ -64,5 +63,3 @@ if HAVE_EGL_PLATFORM_DRM
libegl_dri2_la_SOURCES += platform_drm.c
AM_CFLAGS += -DHAVE_DRM_PLATFORM
endif
EXTRA_DIST = SConscript

View File

@@ -1,40 +0,0 @@
Import('*')
env = env.Clone()
env.Append(CPPDEFINES = [
'DEFAULT_DRIVER_DIR=\\"\\"'
])
env.Append(CPPPATH = [
'#/include',
'#/src/egl/main',
'#/src/loader',
])
sources = [
'egl_dri2.c',
]
if env['x11']:
sources.append('platform_x11.c')
env.Append(CPPDEFINES = [
'HAVE_X11_PLATFORM',
])
#env.Append(CPPPATH = [
# 'XCB_DRI2_CFLAGS',
#])
if env['drm']:
env.PkgUseModules('DRM')
env.Prepend(LIBS = [
libloader,
])
egl_dri2 = env.ConvenienceLibrary(
target = 'egl_dri2',
source = sources,
)
Export('egl_dri2')

View File

@@ -534,7 +534,7 @@ dri2_setup_screen(_EGLDisplay *disp)
disp->Extensions.KHR_gl_texture_2D_image = EGL_TRUE;
disp->Extensions.KHR_gl_texture_cubemap_image = EGL_TRUE;
}
#ifdef HAVE_LIBDRM
#ifdef HAVE_DRM_PLATFORM
if (dri2_dpy->image->base.version >= 8 &&
dri2_dpy->image->createImageFromDmaBufs) {
disp->Extensions.EXT_image_dma_buf_import = EGL_TRUE;
@@ -543,10 +543,6 @@ dri2_setup_screen(_EGLDisplay *disp)
}
}
/* All platforms but DRM call this function to create the screen, query the
* dri extensions, setup the vtables and populate the driver_configs.
* DRM inherits all that information from its display - GBM.
*/
EGLBoolean
dri2_create_screen(_EGLDisplay *disp)
{
@@ -659,7 +655,6 @@ dri2_initialize(_EGLDriver *drv, _EGLDisplay *disp)
#endif
default:
_eglLog(_EGL_WARNING, "No EGL platform enabled.");
return EGL_FALSE;
}
}
@@ -671,7 +666,6 @@ static EGLBoolean
dri2_terminate(_EGLDriver *drv, _EGLDisplay *disp)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
unsigned i;
_eglReleaseDisplayResources(drv, disp);
_eglCleanupDisplay(disp);
@@ -712,15 +706,6 @@ dri2_terminate(_EGLDriver *drv, _EGLDisplay *disp)
break;
}
/* The drm platform does not create the screen/driver_configs but reuses
* the ones from the gbm device. As such the gbm itself is responsible
* for the cleanup.
*/
if (disp->Platform != _EGL_PLATFORM_DRM) {
for (i = 0; dri2_dpy->driver_configs[i]; i++)
free((__DRIconfig *) dri2_dpy->driver_configs[i]);
free(dri2_dpy->driver_configs);
}
free(dri2_dpy);
disp->DriverData = NULL;
@@ -1087,42 +1072,6 @@ dri2_swap_interval(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf,
return dri2_dpy->vtbl->swap_interval(drv, dpy, surf, interval);
}
/**
* Asks the client API to flush any rendering to the drawable so that we can
* do our swapbuffers.
*/
void
dri2_flush_drawable_for_swapbuffers(_EGLDisplay *disp, _EGLSurface *draw)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(draw);
if (dri2_dpy->flush) {
if (dri2_dpy->flush->base.version >= 4) {
/* We know there's a current context because:
*
* "If surface is not bound to the calling threads current
* context, an EGL_BAD_SURFACE error is generated."
*/
_EGLContext *ctx = _eglGetCurrentContext();
struct dri2_egl_context *dri2_ctx = dri2_egl_context(ctx);
/* From the EGL 1.4 spec (page 52):
*
* "The contents of ancillary buffers are always undefined
* after calling eglSwapBuffers."
*/
dri2_dpy->flush->flush_with_flags(dri2_ctx->dri_context,
dri2_surf->dri_drawable,
__DRI2_FLUSH_DRAWABLE |
__DRI2_FLUSH_INVALIDATE_ANCILLARY,
__DRI2_THROTTLE_SWAPBUFFER);
} else {
dri2_dpy->flush->flush(dri2_surf->dri_drawable);
}
}
}
static EGLBoolean
dri2_swap_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
{
@@ -1335,7 +1284,7 @@ dri2_create_image_khr_renderbuffer(_EGLDisplay *disp, _EGLContext *ctx,
return dri2_create_image_from_dri(disp, dri_image);
}
#ifdef HAVE_LIBDRM
#ifdef HAVE_DRM_PLATFORM
static _EGLImage *
dri2_create_image_mesa_drm_buffer(_EGLDisplay *disp, _EGLContext *ctx,
EGLClientBuffer buffer, const EGLint *attr_list)
@@ -1571,7 +1520,7 @@ dri2_create_wayland_buffer_from_image(_EGLDriver *drv, _EGLDisplay *dpy,
return dri2_dpy->vtbl->create_wayland_buffer_from_image(drv, dpy, img);
}
#ifdef HAVE_LIBDRM
#ifdef HAVE_DRM_PLATFORM
static EGLBoolean
dri2_check_dma_buf_attribs(const _EGLImageAttribs *attrs)
{
@@ -1821,7 +1770,7 @@ dri2_create_image_khr(_EGLDriver *drv, _EGLDisplay *disp,
return dri2_create_image_khr_texture(disp, ctx, target, buffer, attr_list);
case EGL_GL_RENDERBUFFER_KHR:
return dri2_create_image_khr_renderbuffer(disp, ctx, buffer, attr_list);
#ifdef HAVE_LIBDRM
#ifdef HAVE_DRM_PLATFORM
case EGL_DRM_BUFFER_MESA:
return dri2_create_image_mesa_drm_buffer(disp, ctx, buffer, attr_list);
#endif
@@ -1829,7 +1778,7 @@ dri2_create_image_khr(_EGLDriver *drv, _EGLDisplay *disp,
case EGL_WAYLAND_BUFFER_WL:
return dri2_create_image_wayland_wl_buffer(disp, ctx, buffer, attr_list);
#endif
#ifdef HAVE_LIBDRM
#ifdef HAVE_DRM_PLATFORM
case EGL_LINUX_DMA_BUF_EXT:
return dri2_create_image_dma_buf(disp, ctx, buffer, attr_list);
#endif
@@ -1853,7 +1802,7 @@ dri2_destroy_image_khr(_EGLDriver *drv, _EGLDisplay *disp, _EGLImage *image)
return EGL_TRUE;
}
#ifdef HAVE_LIBDRM
#ifdef HAVE_DRM_PLATFORM
static _EGLImage *
dri2_create_drm_image_mesa(_EGLDriver *drv, _EGLDisplay *disp,
const EGLint *attr_list)
@@ -2215,7 +2164,7 @@ _eglBuiltInDriverDRI2(const char *args)
dri2_drv->base.API.CreateImageKHR = dri2_create_image;
dri2_drv->base.API.DestroyImageKHR = dri2_destroy_image_khr;
dri2_drv->base.API.CreateWaylandBufferFromImageWL = dri2_create_wayland_buffer_from_image;
#ifdef HAVE_LIBDRM
#ifdef HAVE_DRM_PLATFORM
dri2_drv->base.API.CreateDRMImageMESA = dri2_create_drm_image_mesa;
dri2_drv->base.API.ExportDRMImageMESA = dri2_export_drm_image_mesa;
#endif

View File

@@ -184,7 +184,6 @@ struct dri2_egl_display
#ifdef HAVE_X11_PLATFORM
xcb_connection_t *conn;
int screen;
#endif
#ifdef HAVE_WAYLAND_PLATFORM
@@ -332,7 +331,4 @@ dri2_initialize_wayland(_EGLDriver *drv, _EGLDisplay *disp);
EGLBoolean
dri2_initialize_android(_EGLDriver *drv, _EGLDisplay *disp);
void
dri2_flush_drawable_for_swapbuffers(_EGLDisplay *disp, _EGLSurface *draw);
#endif /* EGL_DRI2_INCLUDED */

View File

@@ -311,7 +311,7 @@ droid_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw)
dri2_drv->glFlush();
}
dri2_flush_drawable_for_swapbuffers(disp, draw);
(*dri2_dpy->flush->flush)(dri2_surf->dri_drawable);
if (dri2_surf->buffer)
droid_window_enqueue_buffer(dri2_surf);

View File

@@ -352,7 +352,7 @@ dri2_drm_get_buffers(__DRIdrawable * driDrawable,
const unsigned int format = 32;
int i;
attachments_with_format = calloc(count, 2 * sizeof(unsigned int));
attachments_with_format = calloc(count * 2, sizeof(unsigned int));
if (!attachments_with_format) {
*out_count = 0;
return NULL;
@@ -418,20 +418,12 @@ dri2_drm_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw)
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++)
if (dri2_surf->color_buffers[i].age > 0)
dri2_surf->color_buffers[i].age++;
/* Make sure we have a back buffer in case we're swapping without
* ever rendering. */
if (get_back_bo(dri2_surf) < 0) {
_eglError(EGL_BAD_ALLOC, "dri2_swap_buffers");
return EGL_FALSE;
}
dri2_surf->current = dri2_surf->back;
dri2_surf->current->age = 1;
dri2_surf->back = NULL;
}
dri2_flush_drawable_for_swapbuffers(disp, draw);
(*dri2_dpy->flush->flush)(dri2_surf->dri_drawable);
(*dri2_dpy->flush->invalidate)(dri2_surf->dri_drawable);
}
@@ -668,21 +660,15 @@ dri2_initialize_drm(_EGLDriver *drv, _EGLDisplay *disp)
for (i = 0; dri2_dpy->driver_configs[i]; i++) {
EGLint format, attr_list[3];
unsigned int red, alpha;
unsigned int mask;
dri2_dpy->core->getConfigAttrib(dri2_dpy->driver_configs[i],
__DRI_ATTRIB_RED_MASK, &red);
dri2_dpy->core->getConfigAttrib(dri2_dpy->driver_configs[i],
__DRI_ATTRIB_ALPHA_MASK, &alpha);
if (red == 0x3ff00000 && alpha == 0x00000000)
__DRI_ATTRIB_RED_MASK, &mask);
if (mask == 0x3ff00000)
format = GBM_FORMAT_XRGB2101010;
else if (red == 0x3ff00000 && alpha == 0xc0000000)
format = GBM_FORMAT_ARGB2101010;
else if (red == 0x00ff0000 && alpha == 0x00000000)
else if (mask == 0x00ff0000)
format = GBM_FORMAT_XRGB8888;
else if (red == 0x00ff0000 && alpha == 0xff000000)
format = GBM_FORMAT_ARGB8888;
else if (red == 0xf800)
else if (mask == 0xf800)
format = GBM_FORMAT_RGB565;
else
continue;

View File

@@ -130,12 +130,13 @@ dri2_wl_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
(void) drv;
dri2_surf = calloc(1, sizeof *dri2_surf);
dri2_surf = malloc(sizeof *dri2_surf);
if (!dri2_surf) {
_eglError(EGL_BAD_ALLOC, "dri2_create_surface");
return NULL;
}
memset(dri2_surf, 0, sizeof *dri2_surf);
if (!_eglInitSurface(&dri2_surf->base, disp, type, conf, attrib_list))
goto cleanup_surf;
@@ -292,26 +293,6 @@ get_back_bo(struct dri2_egl_surface *dri2_surf)
struct dri2_egl_display *dri2_dpy =
dri2_egl_display(dri2_surf->base.Resource.Display);
int i;
unsigned int dri_image_format;
/* currently supports three WL DRM formats,
* WL_DRM_FORMAT_ARGB8888, WL_DRM_FORMAT_XRGB8888,
* and WL_DRM_FORMAT_RGB565
*/
switch (dri2_surf->format) {
case WL_DRM_FORMAT_ARGB8888:
dri_image_format = __DRI_IMAGE_FORMAT_ARGB8888;
break;
case WL_DRM_FORMAT_XRGB8888:
dri_image_format = __DRI_IMAGE_FORMAT_XRGB8888;
break;
case WL_DRM_FORMAT_RGB565:
dri_image_format = __DRI_IMAGE_FORMAT_RGB565;
break;
default:
/* format is not supported */
return -1;
}
/* We always want to throttle to some event (either a frame callback or
* a sync request) after the commit so that we can be sure the
@@ -342,7 +323,7 @@ get_back_bo(struct dri2_egl_surface *dri2_surf)
dri2_dpy->image->createImage(dri2_dpy->dri_screen,
dri2_surf->base.Width,
dri2_surf->base.Height,
dri_image_format,
__DRI_IMAGE_FORMAT_ARGB8888,
__DRI_IMAGE_USE_SHARE,
NULL);
dri2_surf->back->age = 0;
@@ -482,27 +463,12 @@ dri2_wl_get_buffers(__DRIdrawable * driDrawable,
unsigned int *attachments, int count,
int *out_count, void *loaderPrivate)
{
struct dri2_egl_surface *dri2_surf = loaderPrivate;
unsigned int *attachments_with_format;
__DRIbuffer *buffer;
unsigned int bpp;
const unsigned int format = 32;
int i;
switch (dri2_surf->format) {
case WL_DRM_FORMAT_ARGB8888:
case WL_DRM_FORMAT_XRGB8888:
bpp = 32;
break;
case WL_DRM_FORMAT_RGB565:
bpp = 16;
break;
default:
/* format is not supported */
return NULL;
}
attachments_with_format = calloc(count, 2 * sizeof(unsigned int));
attachments_with_format = calloc(count * 2, sizeof(unsigned int));
if (!attachments_with_format) {
*out_count = 0;
return NULL;
@@ -510,7 +476,7 @@ dri2_wl_get_buffers(__DRIdrawable * driDrawable,
for (i = 0; i < count; ++i) {
attachments_with_format[2*i] = attachments[i];
attachments_with_format[2*i + 1] = bpp;
attachments_with_format[2*i + 1] = format;
}
buffer =
@@ -631,6 +597,8 @@ dri2_wl_swap_buffers_with_damage(_EGLDriver *drv,
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
struct dri2_egl_surface *dri2_surf = dri2_egl_surface(draw);
struct dri2_egl_context *dri2_ctx;
_EGLContext *ctx;
int i;
for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++)
@@ -682,7 +650,17 @@ dri2_wl_swap_buffers_with_damage(_EGLDriver *drv,
}
}
dri2_flush_drawable_for_swapbuffers(disp, draw);
if (dri2_dpy->flush->base.version >= 4) {
ctx = _eglGetCurrentContext();
dri2_ctx = dri2_egl_context(ctx);
(*dri2_dpy->flush->flush_with_flags)(dri2_ctx->dri_context,
dri2_surf->dri_drawable,
__DRI2_FLUSH_DRAWABLE,
__DRI2_THROTTLE_SWAPBUFFER);
} else {
(*dri2_dpy->flush->flush)(dri2_surf->dri_drawable);
}
(*dri2_dpy->flush->invalidate)(dri2_surf->dri_drawable);
wl_surface_commit(dri2_surf->wl_win->surface);

View File

@@ -49,7 +49,8 @@ dri2_x11_swap_interval(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf,
static void
swrastCreateDrawable(struct dri2_egl_display * dri2_dpy,
struct dri2_egl_surface * dri2_surf)
struct dri2_egl_surface * dri2_surf,
int depth)
{
uint32_t mask;
const uint32_t function = GXcopy;
@@ -65,7 +66,8 @@ swrastCreateDrawable(struct dri2_egl_display * dri2_dpy,
valgc[0] = function;
valgc[1] = False;
xcb_create_gc(dri2_dpy->conn, dri2_surf->swapgc, dri2_surf->drawable, mask, valgc);
switch (dri2_surf->depth) {
dri2_surf->depth = depth;
switch (depth) {
case 32:
case 24:
dri2_surf->bytes_per_pixel = 4;
@@ -80,7 +82,7 @@ swrastCreateDrawable(struct dri2_egl_display * dri2_dpy,
dri2_surf->bytes_per_pixel = 0;
break;
default:
_eglLog(_EGL_WARNING, "unsupported depth %d", dri2_surf->depth);
_eglLog(_EGL_WARNING, "unsupported depth %d", depth);
}
}
@@ -176,17 +178,6 @@ swrastGetImage(__DRIdrawable * read,
}
static xcb_screen_t *
get_xcb_screen(xcb_screen_iterator_t iter, int screen)
{
for (; iter.rem; --screen, xcb_screen_next(&iter))
if (screen == 0)
return iter.data;
return NULL;
}
/**
* Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
*/
@@ -203,7 +194,6 @@ dri2_x11_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
xcb_screen_iterator_t s;
xcb_generic_error_t *error;
xcb_drawable_t drawable;
xcb_screen_t *screen;
STATIC_ASSERT(sizeof(uintptr_t) == sizeof(native_surface));
drawable = (uintptr_t) native_surface;
@@ -221,16 +211,10 @@ dri2_x11_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
dri2_surf->region = XCB_NONE;
if (type == EGL_PBUFFER_BIT) {
s = xcb_setup_roots_iterator(xcb_get_setup(dri2_dpy->conn));
screen = get_xcb_screen(s, dri2_dpy->screen);
if (!screen) {
_eglError(EGL_BAD_NATIVE_WINDOW, "dri2_create_surface");
goto cleanup_surf;
}
dri2_surf->drawable = xcb_generate_id(dri2_dpy->conn);
s = xcb_setup_roots_iterator(xcb_get_setup(dri2_dpy->conn));
xcb_create_pixmap(dri2_dpy->conn, conf->BufferSize,
dri2_surf->drawable, screen->root,
dri2_surf->drawable, s.data->root,
dri2_surf->base.Width, dri2_surf->base.Height);
} else {
dri2_surf->drawable = drawable;
@@ -255,6 +239,12 @@ dri2_x11_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
_eglError(EGL_BAD_ALLOC, "dri2->createNewDrawable");
goto cleanup_pixmap;
}
if (dri2_dpy->dri2) {
xcb_dri2_create_drawable (dri2_dpy->conn, dri2_surf->drawable);
} else {
swrastCreateDrawable(dri2_dpy, dri2_surf, _eglGetConfigKey(conf, EGL_BUFFER_SIZE));
}
if (type != EGL_PBUFFER_BIT) {
cookie = xcb_get_geometry (dri2_dpy->conn, dri2_surf->drawable);
@@ -267,19 +257,9 @@ dri2_x11_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
dri2_surf->base.Width = reply->width;
dri2_surf->base.Height = reply->height;
dri2_surf->depth = reply->depth;
free(reply);
}
if (dri2_dpy->dri2) {
xcb_dri2_create_drawable (dri2_dpy->conn, dri2_surf->drawable);
} else {
if (type == EGL_PBUFFER_BIT) {
dri2_surf->depth = _eglGetConfigKey(conf, EGL_BUFFER_SIZE);
}
swrastCreateDrawable(dri2_dpy, dri2_surf);
}
/* we always copy the back buffer to front */
dri2_surf->base.PostSubBufferSupportedNV = EGL_TRUE;
@@ -512,7 +492,6 @@ dri2_x11_connect(struct dri2_egl_display *dri2_dpy)
xcb_dri2_connect_cookie_t connect_cookie;
xcb_generic_error_t *error;
xcb_screen_iterator_t s;
xcb_screen_t *screen;
char *driver_name, *device_name;
const xcb_query_extension_reply_t *extension;
@@ -536,13 +515,9 @@ dri2_x11_connect(struct dri2_egl_display *dri2_dpy)
XCB_DRI2_MINOR_VERSION);
s = xcb_setup_roots_iterator(xcb_get_setup(dri2_dpy->conn));
screen = get_xcb_screen(s, dri2_dpy->screen);
if (!screen) {
_eglError(EGL_BAD_NATIVE_WINDOW, "dri2_x11_connect");
return EGL_FALSE;
}
connect_cookie = xcb_dri2_connect_unchecked(dri2_dpy->conn, screen->root,
XCB_DRI2_DRIVER_TYPE_DRI);
connect_cookie = xcb_dri2_connect_unchecked (dri2_dpy->conn,
s.data->root,
XCB_DRI2_DRIVER_TYPE_DRI);
xfixes_query =
xcb_xfixes_query_version_reply (dri2_dpy->conn,
@@ -602,19 +577,11 @@ dri2_x11_authenticate(_EGLDisplay *disp, uint32_t id)
xcb_dri2_authenticate_reply_t *authenticate;
xcb_dri2_authenticate_cookie_t authenticate_cookie;
xcb_screen_iterator_t s;
xcb_screen_t *screen;
int ret = 0;
s = xcb_setup_roots_iterator(xcb_get_setup(dri2_dpy->conn));
screen = get_xcb_screen(s, dri2_dpy->screen);
if (!screen) {
_eglError(EGL_BAD_NATIVE_WINDOW, "dri2_x11_authenticate");
return -1;
}
authenticate_cookie =
xcb_dri2_authenticate_unchecked(dri2_dpy->conn, screen->root, id);
xcb_dri2_authenticate_unchecked(dri2_dpy->conn, s.data->root, id);
authenticate =
xcb_dri2_authenticate_reply(dri2_dpy->conn, authenticate_cookie, NULL);
@@ -663,7 +630,7 @@ dri2_x11_add_configs_for_visuals(struct dri2_egl_display *dri2_dpy,
};
s = xcb_setup_roots_iterator(xcb_get_setup(dri2_dpy->conn));
d = xcb_screen_allowed_depths_iterator(get_xcb_screen(s, dri2_dpy->screen));
d = xcb_screen_allowed_depths_iterator(s.data);
id = 1;
surface_type =
@@ -773,7 +740,8 @@ dri2_x11_swap_buffers_msc(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw,
if (draw->SwapBehavior == EGL_BUFFER_PRESERVED || !dri2_dpy->swap_available)
return dri2_copy_region(drv, disp, draw, dri2_surf->region) ? 0 : -1;
dri2_flush_drawable_for_swapbuffers(disp, draw);
if (dri2_dpy->flush)
(*dri2_dpy->flush->flush)(dri2_surf->dri_drawable);
cookie = xcb_dri2_swap_buffers_unchecked(dri2_dpy->conn, dri2_surf->drawable,
msc_hi, msc_lo, divisor_hi, divisor_lo, remainder_hi, remainder_lo);
@@ -1097,13 +1065,10 @@ dri2_initialize_x11_swrast(_EGLDriver *drv, _EGLDisplay *disp)
disp->DriverData = (void *) dri2_dpy;
if (disp->PlatformDisplay == NULL) {
dri2_dpy->conn = xcb_connect(0, &dri2_dpy->screen);
dri2_dpy->conn = xcb_connect(0, 0);
dri2_dpy->own_device = true;
} else {
Display *dpy = disp->PlatformDisplay;
dri2_dpy->conn = XGetXCBConnection(dpy);
dri2_dpy->screen = DefaultScreen(dpy);
dri2_dpy->conn = XGetXCBConnection((Display *) disp->PlatformDisplay);
}
if (xcb_connection_has_error(dri2_dpy->conn)) {
@@ -1220,13 +1185,10 @@ dri2_initialize_x11_dri2(_EGLDriver *drv, _EGLDisplay *disp)
disp->DriverData = (void *) dri2_dpy;
if (disp->PlatformDisplay == NULL) {
dri2_dpy->conn = xcb_connect(0, &dri2_dpy->screen);
dri2_dpy->conn = xcb_connect(0, 0);
dri2_dpy->own_device = true;
} else {
Display *dpy = disp->PlatformDisplay;
dri2_dpy->conn = XGetXCBConnection(dpy);
dri2_dpy->screen = DefaultScreen(dpy);
dri2_dpy->conn = XGetXCBConnection((Display *) disp->PlatformDisplay);
}
if (xcb_connection_has_error(dri2_dpy->conn)) {

View File

@@ -1,34 +0,0 @@
Import('*')
env = env.Clone()
env.Append(CPPDEFINES = [
'DEFAULT_DRIVER_DIR=\\"\\"',
])
env.Append(CPPPATH = [
'#/include',
'#/src/egl/main',
'#/src/loader',
])
sources = [
'egl_haiku.cpp'
]
if env['platform'] == 'haiku':
env.Append(CPPDEFINES = [
'HAVE_HAIKU_PLATFORM',
'_EGL_NATIVE_PLATFORM=haiku',
])
env.Prepend(LIBS = [
libloader,
])
egl_haiku = env.ConvenienceLibrary(
target = 'egl_haiku',
source = sources,
)
Export('egl_haiku')

View File

@@ -1,436 +0,0 @@
/*
* Mesa 3-D graphics library
*
* Copyright (C) 2014 Adrián Arroyo Calle <adrian.arroyocalle@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <errno.h>
#include <dlfcn.h>
#include <stdio.h>
extern "C" {
#include "loader.h"
#include "eglconfig.h"
#include "eglcontext.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglcurrent.h"
#include "egllog.h"
#include "eglsurface.h"
#include "eglimage.h"
#include "egltypedefs.h"
}
#include <InterfaceKit.h>
#include <OpenGLKit.h>
#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
_EGL_DRIVER_STANDARD_TYPECASTS(haiku_egl)
struct haiku_egl_driver
{
_EGLDriver base;
void *handle;
_EGLProc (*get_proc_address)(const char *procname);
void (*glFlush)(void);
};
struct haiku_egl_config
{
_EGLConfig base;
};
struct haiku_egl_context
{
_EGLContext ctx;
};
struct haiku_egl_surface
{
_EGLSurface surf;
BGLView* gl;
};
/*
static void
swrastCreateDrawable(struct dri2_egl_display * dri2_dpy,
struct dri2_egl_surface * dri2_surf, int depth)
{
}
static void
swrastDestroyDrawable(struct dri2_egl_display * dri2_dpy,
struct dri2_egl_surface * dri2_surf)
{
}
static void
swrastGetDrawableInfo(__DRIdrawable * draw, int *x, int *y,
int *w, int *h, void *loaderPrivate)
{
}
static void
swrastPutImage(__DRIdrawable * draw, int op, int x, int y,
int w, int h, char *data, void *loaderPrivate)
{
}
static void
swrastGetImage(__DRIdrawable * read, int x, int y,
int w, int h, char *data, void *loaderPrivate)
{
}
*/
static void
haiku_log(EGLint level, const char *msg)
{
switch (level) {
case _EGL_DEBUG:
fprintf(stderr,"%s", msg);
break;
case _EGL_INFO:
fprintf(stderr,"%s", msg);
break;
case _EGL_WARNING:
fprintf(stderr,"%s", msg);
break;
case _EGL_FATAL:
fprintf(stderr,"%s", msg);
break;
default:
break;
}
}
/**
* Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
*/
static _EGLSurface *
haiku_create_surface(_EGLDriver *drv, _EGLDisplay *disp, EGLint type,
_EGLConfig *conf, void *native_surface, const EGLint *attrib_list)
{
return NULL;
}
/**
* Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
*/
static _EGLSurface *
haiku_create_window_surface(_EGLDriver *drv, _EGLDisplay *disp,
_EGLConfig *conf, void *native_window, const EGLint *attrib_list)
{
struct haiku_egl_surface* surface;
surface = (struct haiku_egl_surface*)calloc(1,sizeof (*surface));
_eglInitSurface(&surface->surf, disp, EGL_WINDOW_BIT, conf, attrib_list);
(&surface->surf)->SwapInterval = 1;
_eglLog(_EGL_DEBUG, "Creating window");
BWindow* win = (BWindow*)native_window;
_eglLog(_EGL_DEBUG, "Creating GL view");
surface->gl = new BGLView(win->Bounds(), "OpenGL", B_FOLLOW_ALL_SIDES, 0,
BGL_RGB | BGL_DOUBLE | BGL_ALPHA);
_eglLog(_EGL_DEBUG, "Adding GL");
win->AddChild(surface->gl);
_eglLog(_EGL_DEBUG, "Showing window");
win->Show();
return &surface->surf;
}
static _EGLSurface *
haiku_create_pixmap_surface(_EGLDriver *drv, _EGLDisplay *disp,
_EGLConfig *conf, void *native_pixmap, const EGLint *attrib_list)
{
return NULL;
}
static _EGLSurface *
haiku_create_pbuffer_surface(_EGLDriver *drv, _EGLDisplay *disp,
_EGLConfig *conf, const EGLint *attrib_list)
{
return NULL;
}
static EGLBoolean
haiku_destroy_surface(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf)
{
return EGL_TRUE;
}
static EGLBoolean
haiku_add_configs_for_visuals(_EGLDisplay *dpy)
{
printf("Adding configs\n");
struct haiku_egl_config* conf;
conf = CALLOC_STRUCT(haiku_egl_config);
_eglInitConfig(&conf->base, dpy, 1);
_eglLog(_EGL_DEBUG,"Config inited\n");
_eglSetConfigKey(&conf->base, EGL_RED_SIZE, 8);
_eglSetConfigKey(&conf->base, EGL_BLUE_SIZE, 8);
_eglSetConfigKey(&conf->base, EGL_GREEN_SIZE, 8);
_eglSetConfigKey(&conf->base, EGL_LUMINANCE_SIZE, 0);
_eglSetConfigKey(&conf->base, EGL_ALPHA_SIZE, 8);
_eglSetConfigKey(&conf->base, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
EGLint r = (_eglGetConfigKey(&conf->base, EGL_RED_SIZE)
+ _eglGetConfigKey(&conf->base, EGL_GREEN_SIZE)
+ _eglGetConfigKey(&conf->base, EGL_BLUE_SIZE)
+ _eglGetConfigKey(&conf->base, EGL_ALPHA_SIZE));
_eglSetConfigKey(&conf->base, EGL_BUFFER_SIZE, r);
_eglSetConfigKey(&conf->base, EGL_CONFIG_CAVEAT, EGL_NONE);
_eglSetConfigKey(&conf->base, EGL_CONFIG_ID, 1);
_eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE);
_eglSetConfigKey(&conf->base, EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE);
_eglSetConfigKey(&conf->base, EGL_STENCIL_SIZE, 0);
_eglSetConfigKey(&conf->base, EGL_TRANSPARENT_TYPE, EGL_NONE);
_eglSetConfigKey(&conf->base, EGL_NATIVE_RENDERABLE, EGL_TRUE); // Let's say yes
_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_ID, 0); // No visual
_eglSetConfigKey(&conf->base, EGL_NATIVE_VISUAL_TYPE, EGL_NONE); // No visual
_eglSetConfigKey(&conf->base, EGL_RENDERABLE_TYPE, 0x8);
_eglSetConfigKey(&conf->base, EGL_SAMPLE_BUFFERS, 0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_SAMPLES, _eglGetConfigKey(&conf->base, EGL_SAMPLE_BUFFERS) == 0 ? 0 : 0);
_eglSetConfigKey(&conf->base, EGL_DEPTH_SIZE, 24); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_LEVEL, 0);
_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_WIDTH, 0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_HEIGHT, 0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_MAX_PBUFFER_PIXELS, 0); // TODO: How to get the right value ?
_eglSetConfigKey(&conf->base, EGL_SURFACE_TYPE, EGL_WINDOW_BIT /*| EGL_PIXMAP_BIT | EGL_PBUFFER_BIT*/);
printf("Config configuated\n");
if (!_eglValidateConfig(&conf->base, EGL_FALSE)) {
_eglLog(_EGL_DEBUG, "Haiku failed to validate config");
return EGL_FALSE;
}
printf("Validated config\n");
_eglLinkConfig(&conf->base);
if (!_eglGetArraySize(dpy->Configs)) {
_eglLog(_EGL_WARNING, "Haiku: failed to create any config");
return EGL_FALSE;
}
printf("Config successful!\n");
return EGL_TRUE;
}
extern "C"
EGLBoolean
init_haiku(_EGLDriver *drv, _EGLDisplay *dpy)
{
_eglLog(_EGL_DEBUG,"\nInitializing Haiku EGL\n");
//_EGLDisplay* egl_dpy;
printf("Initializing Haiku EGL\n");
_eglSetLogProc(haiku_log);
loader_set_logger(_eglLog);
/*egl_dpy = (_EGLDisplay*) calloc(1, sizeof(_EGLDisplay));
if (!egl_dpy)
return _eglError(EGL_BAD_ALLOC, "eglInitialize");
dpy->DriverData=(void*) egl_dpy;
if (!dpy->PlatformDisplay) {
// OPEN DEVICE
//dri2_dpy->bwindow = (void*)haiku_create_window();
//dri2_dpy->own_device = true;
} else {
//dri2_dpy->bwindow = (BWindow*)dpy->PlatformDisplay;
}*/
//dri2_dpy->driver_name = strdup("swrast");
//if (!dri2_load_driver_swrast(dpy))
// goto cleanup_conn;
/*dri2_dpy->swrast_loader_extension.base.name = __DRI_SWRAST_LOADER;
dri2_dpy->swrast_loader_extension.base.version = __DRI_SWRAST_LOADER_VERSION;
dri2_dpy->swrast_loader_extension.getDrawableInfo = swrastGetDrawableInfo;
dri2_dpy->swrast_loader_extension.putImage = swrastPutImage;
dri2_dpy->swrast_loader_extension.getImage = swrastGetImage;
dri2_dpy->extensions[0] = &dri2_dpy->swrast_loader_extension.base;
dri2_dpy->extensions[1] = NULL;
dri2_dpy->extensions[2] = NULL;*/
/*if (dri2_dpy->bwindow) {
if (!dri2_haiku_add_configs_for_visuals(dri2_dpy, dpy))
goto cleanup_configs;
}*/
_eglLog(_EGL_DEBUG,"Add configs");
haiku_add_configs_for_visuals(dpy);
dpy->VersionMajor=1;
dpy->VersionMinor=4;
//dpy->Extensions.KHR_create_context = true;
//dri2_dpy->vtbl = &dri2_haiku_display_vtbl;
_eglLog(_EGL_DEBUG, "Initialization finished");
return EGL_TRUE;
}
extern "C"
EGLBoolean
haiku_terminate(_EGLDriver* drv,_EGLDisplay* dpy)
{
return EGL_TRUE;
}
extern "C"
_EGLContext*
haiku_create_context(_EGLDriver *drv, _EGLDisplay *disp, _EGLConfig *conf,
_EGLContext *share_list, const EGLint *attrib_list)
{
_eglLog(_EGL_DEBUG,"Creating context");
struct haiku_egl_context* context;
context=(struct haiku_egl_context*)calloc(1,sizeof (*context));
if(!_eglInitContext(&context->ctx, disp, conf, attrib_list))
printf("ERROR creating context");
_eglLog(_EGL_DEBUG, "Context created");
return &context->ctx;
}
extern "C"
EGLBoolean
haiku_destroy_context(_EGLDriver* drv, _EGLDisplay *disp, _EGLContext* ctx)
{
ctx=NULL;
return EGL_TRUE;
}
extern "C"
EGLBoolean
haiku_make_current(_EGLDriver* drv, _EGLDisplay* dpy, _EGLSurface *dsurf,
_EGLSurface *rsurf, _EGLContext *ctx)
{
struct haiku_egl_context* cont=haiku_egl_context(ctx);
struct haiku_egl_surface* surf=haiku_egl_surface(dsurf);
_EGLContext *old_ctx;
_EGLSurface *old_dsurf, *old_rsurf;
_eglBindContext(ctx, dsurf, rsurf, &old_ctx, &old_dsurf, &old_rsurf);
//cont->ctx.DrawSurface=&surf->surf;
surf->gl->LockGL();
return EGL_TRUE;
}
extern "C"
EGLBoolean
haiku_swap_buffers(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf)
{
struct haiku_egl_surface* surface=haiku_egl_surface(surf);
surface->gl->SwapBuffers();
//gl->Render();
return EGL_TRUE;
}
extern "C"
void
haiku_unload(_EGLDriver* drv)
{
}
/**
* This is the main entrypoint into the driver, called by libEGL.
* Create a new _EGLDriver object and init its dispatch table.
*/
extern "C"
_EGLDriver*
_eglBuiltInDriverHaiku(const char *args)
{
_eglLog(_EGL_DEBUG,"Driver loaded");
struct haiku_egl_driver* driver;
driver=(struct haiku_egl_driver*)calloc(1,sizeof(*driver));
_eglInitDriverFallbacks(&driver->base);
driver->base.API.Initialize = init_haiku;
driver->base.API.Terminate = haiku_terminate;
driver->base.API.CreateContext = haiku_create_context;
driver->base.API.DestroyContext = haiku_destroy_context;
driver->base.API.MakeCurrent = haiku_make_current;
driver->base.API.CreateWindowSurface = haiku_create_window_surface;
driver->base.API.CreatePixmapSurface = haiku_create_pixmap_surface;
driver->base.API.CreatePbufferSurface = haiku_create_pbuffer_surface;
driver->base.API.DestroySurface = haiku_destroy_surface;
/*
driver->API.GetProcAddress = dri2_get_proc_address;
driver->API.WaitClient = dri2_wait_client;
driver->API.WaitNative = dri2_wait_native;
driver->API.BindTexImage = dri2_bind_tex_image;
driver->API.ReleaseTexImage = dri2_release_tex_image;
driver->API.SwapInterval = dri2_swap_interval;
*/
driver->base.API.SwapBuffers = haiku_swap_buffers;
/*
driver->API.SwapBuffersWithDamageEXT = dri2_swap_buffers_with_damage;
driver->API.SwapBuffersRegionNOK = dri2_swap_buffers_region;
driver->API.PostSubBufferNV = dri2_post_sub_buffer;
driver->API.CopyBuffers = dri2_copy_buffers,
driver->API.QueryBufferAge = dri2_query_buffer_age;
driver->API.CreateImageKHR = dri2_create_image;
driver->API.DestroyImageKHR = dri2_destroy_image_khr;
driver->API.CreateWaylandBufferFromImageWL = dri2_create_wayland_buffer_from_image;
driver->API.GetSyncValuesCHROMIUM = dri2_get_sync_values_chromium;
*/
driver->base.Name = "Haiku";
driver->base.Unload = haiku_unload;
_eglLog(_EGL_DEBUG, "API Calls defined");
return &driver->base;
}

View File

@@ -28,7 +28,7 @@ AM_CFLAGS = \
$(VISIBILITY_CFLAGS) \
$(EGL_CFLAGS) \
-D_EGL_NATIVE_PLATFORM=$(EGL_NATIVE_PLATFORM) \
-D_EGL_DRIVER_SEARCH_DIR=\"$(libdir)/egl\" \
-D_EGL_DRIVER_SEARCH_DIR=\"$(EGL_DRIVER_INSTALL_DIR)\" \
-D_EGL_OS_UNIX=1
lib_LTLIBRARIES = libEGL.la
@@ -95,8 +95,3 @@ egl_HEADERS = \
$(top_srcdir)/include/EGL/eglextchromium.h \
$(top_srcdir)/include/EGL/eglmesaext.h \
$(top_srcdir)/include/EGL/eglplatform.h
EXTRA_DIST = \
egl.def \
README.txt \
SConscript

View File

@@ -18,32 +18,16 @@ if env['platform'] == 'windows':
'_EGL_GET_CORE_ADDRESSES',
'KHRONOS_DLL_EXPORTS',
])
elif env['platform'] == 'haiku':
env.Append(CPPDEFINES = [
'_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_HAIKU',
'_EGL_OS_UNIX',
'_EGL_BUILT_IN_DRIVER_HAIKU',
])
env.Prepend(LIBS = [
egl_haiku,
libloader,
])
else:
env.Append(CPPDEFINES = [
'_EGL_NATIVE_PLATFORM=_EGL_PLATFORM_X11',
'_EGL_OS_UNIX',
])
if env['dri']:
env.Prepend(LIBS = [
egl_dri2,
libloader,
])
env.Append(CPPPATH = [
'#/include',
])
# parse Makefile.sources
egl_sources = env.ParseSourceList('Makefile.sources', 'LIBEGL_C_FILES')

View File

@@ -357,23 +357,6 @@ eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
/* limit to APIs supported by core */
disp->ClientAPIs &= _EGL_API_ALL_BITS;
/* EGL_KHR_get_all_proc_addresses is a corner-case extension. The spec
* classifies it as an EGL display extension, though conceptually it's an
* EGL client extension.
*
* From the EGL_KHR_get_all_proc_addresses spec:
*
* The EGL implementation must expose the name
* EGL_KHR_client_get_all_proc_addresses if and only if it exposes
* EGL_KHR_get_all_proc_addresses and supports
* EGL_EXT_client_extensions.
*
* Mesa unconditionally exposes both client extensions mentioned above,
* so the spec requires that each EGLDisplay unconditionally expose
* EGL_KHR_get_all_proc_addresses also.
*/
disp->Extensions.KHR_get_all_proc_addresses = EGL_TRUE;
}
/* Update applications version of major and minor if not NULL */
@@ -821,11 +804,9 @@ eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
_EGL_CHECK_SURFACE(disp, surf, EGL_FALSE, drv);
/* surface must be bound to current context in EGL 1.4 */
#ifndef _EGL_BUILT_IN_DRIVER_HAIKU
if (_eglGetContextHandle(ctx) == EGL_NO_CONTEXT ||
surf != ctx->DrawSurface)
RETURN_EGL_ERROR(disp, EGL_BAD_SURFACE, EGL_FALSE);
#endif
ret = drv->API.SwapBuffers(drv, disp, surf);

View File

@@ -49,7 +49,7 @@ extern _EGLArray *
_eglCreateArray(const char *name, EGLint init_size);
extern void
PUBLIC void
_eglDestroyArray(_EGLArray *array, void (*free_cb)(void *));
@@ -65,7 +65,7 @@ void *
_eglFindArray(_EGLArray *array, void *elem);
extern EGLint
PUBLIC EGLint
_eglFilterArray(_EGLArray *array, void **data, EGLint size,
_EGLArrayForEach filter, void *filter_data);

View File

@@ -75,7 +75,7 @@ _eglInitConfig(_EGLConfig *conf, _EGLDisplay *dpy, EGLint id)
*
* Note that we just save the ptr to the config (we don't copy the config).
*/
EGLConfig
PUBLIC EGLConfig
_eglLinkConfig(_EGLConfig *conf)
{
_EGLDisplay *dpy = conf->Display;

View File

@@ -162,11 +162,11 @@ _eglGetConfigKey(const _EGLConfig *conf, EGLint key)
}
extern void
PUBLIC void
_eglInitConfig(_EGLConfig *config, _EGLDisplay *dpy, EGLint id);
extern EGLConfig
PUBLIC EGLConfig
_eglLinkConfig(_EGLConfig *conf);
@@ -184,25 +184,25 @@ _eglGetConfigHandle(_EGLConfig *conf)
}
extern EGLBoolean
PUBLIC EGLBoolean
_eglValidateConfig(const _EGLConfig *conf, EGLBoolean for_matching);
extern EGLBoolean
PUBLIC EGLBoolean
_eglMatchConfig(const _EGLConfig *conf, const _EGLConfig *criteria);
extern EGLBoolean
PUBLIC EGLBoolean
_eglParseConfigAttribList(_EGLConfig *conf, _EGLDisplay *dpy,
const EGLint *attrib_list);
extern EGLint
PUBLIC EGLint
_eglCompareConfigs(const _EGLConfig *conf1, const _EGLConfig *conf2,
const _EGLConfig *criteria, EGLBoolean compare_id);
extern EGLBoolean
PUBLIC EGLBoolean
_eglFilterConfigArray(_EGLArray *array, EGLConfig *configs,
EGLint config_size, EGLint *num_configs,
EGLBoolean (*match)(const _EGLConfig *, void *),

View File

@@ -63,7 +63,7 @@ struct _egl_context
};
extern EGLBoolean
PUBLIC EGLBoolean
_eglInitContext(_EGLContext *ctx, _EGLDisplay *dpy,
_EGLConfig *config, const EGLint *attrib_list);
@@ -72,7 +72,7 @@ extern EGLBoolean
_eglQueryContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx, EGLint attribute, EGLint *value);
extern EGLBoolean
PUBLIC EGLBoolean
_eglBindContext(_EGLContext *ctx, _EGLSurface *draw, _EGLSurface *read,
_EGLContext **old_ctx,
_EGLSurface **old_draw, _EGLSurface **old_read);

View File

@@ -242,7 +242,7 @@ _eglIsCurrentThreadDummy(void)
/**
* Return the currently bound context of the given API, or NULL.
*/
_EGLContext *
PUBLIC _EGLContext *
_eglGetAPIContext(EGLenum api)
{
_EGLThreadInfo *t = _eglGetCurrentThread();

View File

@@ -90,7 +90,7 @@ _eglConvertApiFromIndex(EGLint idx)
}
extern _EGLThreadInfo *
PUBLIC _EGLThreadInfo *
_eglGetCurrentThread(void);
@@ -102,15 +102,15 @@ extern EGLBoolean
_eglIsCurrentThreadDummy(void);
extern _EGLContext *
PUBLIC _EGLContext *
_eglGetAPIContext(EGLenum api);
extern _EGLContext *
PUBLIC _EGLContext *
_eglGetCurrentContext(void);
extern EGLBoolean
PUBLIC EGLBoolean
_eglError(EGLint errCode, const char *msg);

View File

@@ -75,8 +75,7 @@ static const struct {
{ _EGL_PLATFORM_DRM, "drm" },
{ _EGL_PLATFORM_FBDEV, "fbdev" },
{ _EGL_PLATFORM_NULL, "null" },
{ _EGL_PLATFORM_ANDROID, "android" },
{ _EGL_PLATFORM_HAIKU, "haiku" }
{ _EGL_PLATFORM_ANDROID, "android" }
};
@@ -178,10 +177,6 @@ _eglNativePlatformDetectNativeDisplay(void *nativeDisplay)
/* If not matched to any other platform, fallback to x11. */
return _EGL_PLATFORM_X11;
#endif
#ifdef HAVE_HAIKU_PLATFORM
return _EGL_PLATFORM_HAIKU;
#endif
}
return _EGL_INVALID_PLATFORM;

View File

@@ -46,7 +46,6 @@ enum _egl_platform_type {
_EGL_PLATFORM_FBDEV,
_EGL_PLATFORM_NULL,
_EGL_PLATFORM_ANDROID,
_EGL_PLATFORM_HAIKU,
_EGL_NUM_PLATFORMS,
_EGL_INVALID_PLATFORM = -1
@@ -98,7 +97,6 @@ struct _egl_extensions
EGLBoolean KHR_image_base;
EGLBoolean KHR_image_pixmap;
EGLBoolean KHR_vg_parent_image;
EGLBoolean KHR_get_all_proc_addresses;
EGLBoolean KHR_gl_texture_2D_image;
EGLBoolean KHR_gl_texture_cubemap_image;
EGLBoolean KHR_gl_texture_3D_image;
@@ -177,11 +175,11 @@ extern _EGLDisplay *
_eglFindDisplay(_EGLPlatformType plat, void *plat_dpy);
extern void
PUBLIC void
_eglReleaseDisplayResources(_EGLDriver *drv, _EGLDisplay *dpy);
extern void
PUBLIC void
_eglCleanupDisplay(_EGLDisplay *disp);
@@ -189,7 +187,7 @@ extern EGLBoolean
_eglCheckDisplayHandle(EGLDisplay dpy);
extern EGLBoolean
PUBLIC EGLBoolean
_eglCheckResource(void *res, _EGLResourceType type, _EGLDisplay *dpy);
@@ -221,11 +219,11 @@ extern void
_eglInitResource(_EGLResource *res, EGLint size, _EGLDisplay *dpy);
extern void
PUBLIC void
_eglGetResource(_EGLResource *res);
extern EGLBoolean
PUBLIC EGLBoolean
_eglPutResource(_EGLResource *res);

View File

@@ -52,9 +52,6 @@
#include <unistd.h>
#endif
#ifdef _EGL_BUILT_IN_DRIVER_HAIKU
_EGLDriver* _eglBuiltInDriverHaiku(const char* args);
#endif
typedef struct _egl_module {
char *Path;
@@ -75,9 +72,6 @@ const struct {
#endif
#ifdef _EGL_BUILT_IN_DRIVER_DRI2
{ "egl_dri2", _eglBuiltInDriverDRI2 },
#endif
#ifdef _EGL_BUILT_IN_DRIVER_HAIKU
{ "egl_haiku", _eglBuiltInDriverHaiku },
#endif
{ NULL, NULL }
};
@@ -523,6 +517,19 @@ _eglAddUserDriver(void)
}
/**
* Add egl_gallium to the module array.
*/
static void
_eglAddGalliumDriver(void)
{
#ifndef _EGL_BUILT_IN_DRIVER_GALLIUM
void *external = (void *) "egl_gallium";
_eglPreloadForEach(_eglGetSearchPath(), _eglLoaderFile, external);
#endif
}
/**
* Add built-in drivers to the module array.
*/
@@ -555,6 +562,7 @@ _eglAddDrivers(void)
* Add other drivers only when EGL_DRIVER is not set. The order here
* decides the priorities.
*/
_eglAddGalliumDriver();
_eglAddBuiltInDrivers();
}

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@@ -96,7 +96,7 @@ extern _EGLDriver *
_eglBuiltInDriverGLX(const char *args);
extern _EGLDriver *
PUBLIC _EGLDriver *
_eglMain(const char *args);
@@ -113,11 +113,11 @@ _eglUnloadDrivers(void);
/* defined in eglfallbacks.c */
extern void
PUBLIC void
_eglInitDriverFallbacks(_EGLDriver *drv);
extern void
PUBLIC void
_eglSearchPathForEach(EGLBoolean (*callback)(const char *, size_t, void *),
void *callback_data);

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@@ -55,8 +55,7 @@ struct _egl_global _eglGlobal =
true, /* EGL_EXT_platform_base */
true, /* EGL_EXT_platform_x11 */
true, /* EGL_EXT_platform_wayland */
true, /* EGL_MESA_platform_gbm */
true, /* EGL_KHR_client_get_all_proc_addresses */
true /* EGL_MESA_platform_gbm */
},
/* ClientExtensionsString */
@@ -65,7 +64,6 @@ struct _egl_global _eglGlobal =
" EGL_EXT_platform_x11"
" EGL_EXT_platform_wayland"
" EGL_MESA_platform_gbm"
" EGL_KHR_client_get_all_proc_addresses"
};

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@@ -56,7 +56,6 @@ struct _egl_global
bool EXT_platform_x11;
bool EXT_platform_wayland;
bool MESA_platform_gbm;
bool KHR_get_all_proc_addresses;
} ClientExtensions;
const char *ClientExtensionString;

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@@ -80,12 +80,12 @@ struct _egl_image
};
extern EGLint
PUBLIC EGLint
_eglParseImageAttribList(_EGLImageAttribs *attrs, _EGLDisplay *dpy,
const EGLint *attrib_list);
extern EGLBoolean
PUBLIC EGLBoolean
_eglInitImage(_EGLImage *img, _EGLDisplay *dpy);

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@@ -43,15 +43,15 @@
typedef void (*_EGLLogProc)(EGLint level, const char *msg);
extern void
PUBLIC void
_eglSetLogProc(_EGLLogProc logger);
extern void
PUBLIC void
_eglSetLogLevel(EGLint level);
extern void
PUBLIC void
_eglLog(EGLint level, const char *fmtStr, ...);

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@@ -101,7 +101,6 @@ _eglUpdateExtensionsString(_EGLDisplay *dpy)
_eglAppendExtension(&exts, "EGL_KHR_image");
_EGL_CHECK_EXTENSION(KHR_vg_parent_image);
_EGL_CHECK_EXTENSION(KHR_get_all_proc_addresses);
_EGL_CHECK_EXTENSION(KHR_gl_texture_2D_image);
_EGL_CHECK_EXTENSION(KHR_gl_texture_cubemap_image);
_EGL_CHECK_EXTENSION(KHR_gl_texture_3D_image);

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@@ -67,11 +67,11 @@ struct _egl_screen
};
extern void
PUBLIC void
_eglInitScreen(_EGLScreen *screen, _EGLDisplay *dpy, EGLint num_modes);
extern EGLScreenMESA
PUBLIC EGLScreenMESA
_eglLinkScreen(_EGLScreen *screen);

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@@ -78,7 +78,7 @@ struct _egl_surface
};
extern EGLBoolean
PUBLIC EGLBoolean
_eglInitSurface(_EGLSurface *surf, _EGLDisplay *dpy, EGLint type,
_EGLConfig *config, const EGLint *attrib_list);
@@ -91,10 +91,10 @@ extern EGLBoolean
_eglSurfaceAttrib(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, EGLint attribute, EGLint value);
extern EGLBoolean
PUBLIC extern EGLBoolean
_eglBindTexImage(_EGLDriver *drv, _EGLDisplay *dpy, _EGLSurface *surf, EGLint buffer);
extern EGLBoolean
PUBLIC extern EGLBoolean
_eglReleaseTexImage(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *surf, EGLint buffer);

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@@ -48,7 +48,7 @@ struct _egl_sync
};
extern EGLBoolean
PUBLIC EGLBoolean
_eglInitSync(_EGLSync *sync, _EGLDisplay *dpy, EGLenum type,
const EGLint *attrib_list);

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@@ -0,0 +1 @@
SUBDIRS = wayland-drm wayland-egl

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@@ -15,6 +15,5 @@ libwayland_egl_la_LDFLAGS = \
$(LD_NO_UNDEFINED)
TESTS = wayland-egl-symbols-check
EXTRA_DIST = wayland-egl-symbols-check
include $(top_srcdir)/install-lib-links.mk

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
/* GCC visibility */
#if defined(__GNUC__)
#if defined(__GNUC__) && __GNUC__ >= 4
#define WL_EGL_EXPORT __attribute__ ((visibility("default")))
#else
#define WL_EGL_EXPORT

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@@ -16,7 +16,6 @@ GALLIUM_DRIVER_CFLAGS = \
-I$(top_srcdir)/src/gallium/include \
-I$(top_srcdir)/src/gallium/auxiliary \
-I$(top_srcdir)/src/gallium/drivers \
-I$(top_srcdir)/src/gallium/winsys \
$(DEFINES) \
$(VISIBILITY_CFLAGS)
@@ -27,12 +26,10 @@ GALLIUM_DRIVER_CXXFLAGS = \
-I$(top_srcdir)/src/gallium/include \
-I$(top_srcdir)/src/gallium/auxiliary \
-I$(top_srcdir)/src/gallium/drivers \
-I$(top_srcdir)/src/gallium/winsys \
$(DEFINES) \
$(VISIBILITY_CXXFLAGS)
GALLIUM_TARGET_CFLAGS = \
-I$(top_srcdir)/src \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src/loader \
-I$(top_srcdir)/src/gallium/include \
@@ -51,7 +48,6 @@ GALLIUM_COMMON_LIB_DEPS = \
$(DLOPEN_LIBS)
GALLIUM_WINSYS_CFLAGS = \
-I$(top_srcdir)/src \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src/gallium/include \
-I$(top_srcdir)/src/gallium/auxiliary \
@@ -60,8 +56,7 @@ GALLIUM_WINSYS_CFLAGS = \
GALLIUM_PIPE_LOADER_WINSYS_LIBS = \
$(top_builddir)/src/gallium/winsys/sw/null/libws_null.la \
$(top_builddir)/src/gallium/winsys/sw/wrapper/libwsw.la
$(top_builddir)/src/gallium/winsys/sw/null/libws_null.la
if HAVE_DRISW
GALLIUM_PIPE_LOADER_WINSYS_LIBS += \

View File

@@ -68,11 +68,11 @@ SUBDIRS += winsys/radeon/drm
endif
## swrast/softpipe
if HAVE_GALLIUM_SOFTPIPE
if NEED_GALLIUM_SOFTPIPE_DRIVER
SUBDIRS += drivers/softpipe
## swrast/llvmpipe
if HAVE_GALLIUM_LLVMPIPE
if NEED_GALLIUM_LLVMPIPE_DRIVER
SUBDIRS += drivers/llvmpipe
endif
endif
@@ -105,29 +105,16 @@ if HAVE_EGL_PLATFORM_WAYLAND
SUBDIRS += winsys/sw/wayland
endif
if NEED_WINSYS_WRAPPER
SUBDIRS += winsys/sw/wrapper
##
## Don't forget to bundle the remaining (non autotools) winsys'
##
EXTRA_DIST = \
docs \
README.portability \
SConscript \
state_trackers/egl \
state_trackers/gbm \
targets/egl-static \
targets/gbm \
winsys/sw/gdi \
winsys/sw/hgl
endif
##
## Gallium state trackers and their users (targets)
##
if HAVE_LOADER_GALLIUM
if NEED_GALLIUM_LOADER
SUBDIRS += targets/pipe-loader
endif
@@ -144,6 +131,14 @@ if HAVE_OPENVG
SUBDIRS += state_trackers/vega
endif
if HAVE_GALLIUM_EGL
SUBDIRS += state_trackers/egl targets/egl-static
endif
if HAVE_GALLIUM_GBM
SUBDIRS += state_trackers/gbm targets/gbm
endif
if HAVE_X11_DRIVER
SUBDIRS += state_trackers/glx/xlib targets/libgl-xlib
endif
@@ -156,10 +151,6 @@ if HAVE_GALLIUM_OSMESA
SUBDIRS += state_trackers/osmesa targets/osmesa
endif
if HAVE_ST_VA
SUBDIRS += state_trackers/va targets/va
endif
if HAVE_ST_VDPAU
SUBDIRS += state_trackers/vdpau targets/vdpau
endif
@@ -172,23 +163,6 @@ if HAVE_ST_XVMC
SUBDIRS += state_trackers/xvmc targets/xvmc
endif
if HAVE_ST_NINE
SUBDIRS += state_trackers/nine targets/d3dadapter9
endif
##
## Don't forget to bundle the remaining (non autotools) state-trackers/targets
##
EXTRA_DIST += \
include \
state_trackers/README \
state_trackers/wgl targets/libgl-gdi \
targets/graw-gdi targets/graw-null targets/graw-xlib \
state_trackers/hgl targets/haiku-softpipe \
tools
##
## Gallium tests
##
@@ -198,7 +172,3 @@ SUBDIRS += \
tests/trivial \
tests/unit
endif
EXTRA_DIST += \
tests/graw \
tests/python

View File

@@ -63,7 +63,7 @@ SConscript([
if not env['embedded']:
SConscript('state_trackers/vega/SConscript')
if env['platform'] not in ('cygwin', 'darwin', 'freebsd', 'sunos'):
if env['platform'] not in ('cygwin', 'darwin', 'freebsd', 'haiku', 'sunos'):
SConscript([
'state_trackers/egl/SConscript',
'targets/egl-static/SConscript',
@@ -85,7 +85,6 @@ if not env['embedded']:
if env['platform'] == 'haiku':
SConscript([
'state_trackers/hgl/SConscript',
'targets/haiku-softpipe/SConscript',
])

View File

@@ -28,9 +28,7 @@ include $(LOCAL_PATH)/Makefile.sources
include $(CLEAR_VARS)
LOCAL_SRC_FILES := \
$(C_SOURCES) \
$(VL_STUB_SOURCES)
LOCAL_SRC_FILES := $(C_SOURCES)
LOCAL_C_INCLUDES := \
$(GALLIUM_TOP)/auxiliary/util \

View File

@@ -1,9 +1,5 @@
AUTOMAKE_OPTIONS = subdir-objects
if HAVE_LOADER_GALLIUM
SUBDIRS := pipe-loader
endif
include Makefile.sources
include $(top_srcdir)/src/gallium/Automake.inc
@@ -30,7 +26,8 @@ AM_CXXFLAGS += \
$(LLVM_CXXFLAGS)
libgallium_la_SOURCES += \
$(GALLIVM_SOURCES)
$(GALLIVM_SOURCES) \
$(GALLIVM_CPP_SOURCES)
endif
@@ -45,60 +42,3 @@ indices/u_unfilled_gen.c: $(srcdir)/indices/u_unfilled_gen.py
util/u_format_table.c: $(srcdir)/util/u_format_table.py $(srcdir)/util/u_format_pack.py $(srcdir)/util/u_format_parse.py $(srcdir)/util/u_format.csv
$(AM_V_at)$(MKDIR_P) util
$(AM_V_GEN) $(PYTHON2) $(srcdir)/util/u_format_table.py $(srcdir)/util/u_format.csv > $@
noinst_LTLIBRARIES += libgalliumvl_stub.la
libgalliumvl_stub_la_SOURCES = \
$(VL_STUB_SOURCES)
if NEED_GALLIUM_VL
COMMON_VL_CFLAGS = \
$(AM_CFLAGS) \
$(VL_CFLAGS) \
$(DRI2PROTO_CFLAGS) \
$(LIBDRM_CFLAGS) \
$(GALLIUM_PIPE_LOADER_DEFINES) \
-DPIPE_SEARCH_DIR=\"$(libdir)/gallium-pipe\"
if HAVE_GALLIUM_STATIC_TARGETS
COMMON_VL_CFLAGS += \
-DGALLIUM_STATIC_TARGETS=1
endif # HAVE_GALLIUM_STATIC_TARGETS
noinst_LTLIBRARIES += libgalliumvl.la
libgalliumvl_la_CFLAGS = \
$(COMMON_VL_CFLAGS)
libgalliumvl_la_SOURCES = \
$(VL_SOURCES)
if NEED_GALLIUM_VL_WINSYS
noinst_LTLIBRARIES += libgalliumvlwinsys.la
libgalliumvlwinsys_la_CFLAGS = \
$(COMMON_VL_CFLAGS)
libgalliumvlwinsys_la_SOURCES = \
$(VL_WINSYS_SOURCES)
endif
endif
EXTRA_DIST = \
SConscript \
indices/u_indices.c \
indices/u_unfilled_indices.c \
indices/u_indices_gen.py \
indices/u_unfilled_gen.py \
postprocess/ADDING \
rbug/README \
target-helpers \
util/u_format.csv \
util/u_format_pack.py \
util/u_format_parse.py \
util/u_format_table.py

View File

@@ -1,23 +1,15 @@
SUBDIRS := pipe-loader
C_SOURCES := \
cso_cache/cso_cache.c \
cso_cache/cso_cache.h \
cso_cache/cso_context.c \
cso_cache/cso_context.h \
cso_cache/cso_hash.c \
cso_cache/cso_hash.h \
draw/draw_cliptest_tmp.h \
draw/draw_context.c \
draw/draw_context.h \
draw/draw_decompose_tmp.h \
draw/draw_fs.c \
draw/draw_fs.h \
draw/draw_gs.c \
draw/draw_gs.h \
draw/draw_gs_tmp.h \
draw/draw_pipe.c \
draw/draw_pipe_aaline.c \
draw/draw_pipe_aapoint.c \
draw/draw_pipe.c \
draw/draw_pipe.h \
draw/draw_pipe_clip.c \
draw/draw_pipe_cull.c \
draw/draw_pipe_flatshade.c \
@@ -32,317 +24,141 @@ C_SOURCES := \
draw/draw_pipe_wide_line.c \
draw/draw_pipe_wide_point.c \
draw/draw_prim_assembler.c \
draw/draw_prim_assembler.h \
draw/draw_prim_assembler_tmp.h \
draw/draw_private.h \
draw/draw_pt.c \
draw/draw_pt_decompose.h \
draw/draw_pt_emit.c \
draw/draw_pt_fetch.c \
draw/draw_pt_fetch_emit.c \
draw/draw_pt_fetch_shade_emit.c \
draw/draw_pt_fetch_shade_pipeline.c \
draw/draw_pt.h \
draw/draw_pt_post_vs.c \
draw/draw_pt_so_emit.c \
draw/draw_pt_util.c \
draw/draw_pt_vsplit.c \
draw/draw_pt_vsplit_tmp.h \
draw/draw_so_emit_tmp.h \
draw/draw_split_tmp.h \
draw/draw_vbuf.h \
draw/draw_vertex.c \
draw/draw_vertex.h \
draw/draw_vs.c \
draw/draw_vs_exec.c \
draw/draw_vs.h \
draw/draw_vs_variant.c \
hud/font.c \
hud/font.h \
hud/hud_context.c \
hud/hud_context.h \
hud/hud_cpu.c \
hud/hud_driver_query.c \
hud/hud_fps.c \
hud/hud_private.h \
indices/u_indices.h \
indices/u_indices_priv.h \
hud/hud_driver_query.c \
indices/u_primconvert.c \
indices/u_primconvert.h \
os/os_memory_aligned.h \
os/os_memory_debug.h \
os/os_memory_stdc.h \
os/os_memory.h \
os/os_misc.c \
os/os_misc.h \
os/os_mman.h \
os/os_process.c \
os/os_process.h \
os/os_thread.h \
os/os_time.c \
os/os_time.h \
pipebuffer/pb_buffer_fenced.c \
pipebuffer/pb_buffer_fenced.h \
pipebuffer/pb_buffer.h \
pipebuffer/pb_buffer_malloc.c \
pipebuffer/pb_bufmgr_alt.c \
pipebuffer/pb_bufmgr_cache.c \
pipebuffer/pb_bufmgr_debug.c \
pipebuffer/pb_bufmgr.h \
pipebuffer/pb_bufmgr_mm.c \
pipebuffer/pb_bufmgr_ondemand.c \
pipebuffer/pb_bufmgr_pool.c \
pipebuffer/pb_bufmgr_slab.c \
pipebuffer/pb_validate.c \
pipebuffer/pb_validate.h \
postprocess/filters.h \
postprocess/postprocess.h \
postprocess/pp_celshade.c \
postprocess/pp_celshade.h \
postprocess/pp_colors.c \
postprocess/pp_colors.h \
postprocess/pp_filters.h \
postprocess/pp_init.c \
postprocess/pp_mlaa_areamap.h \
postprocess/pp_mlaa.c \
postprocess/pp_mlaa.h \
postprocess/pp_private.h \
postprocess/pp_program.c \
postprocess/pp_run.c \
postprocess/pp_program.c \
rbug/rbug_connection.c \
rbug/rbug_connection.h \
rbug/rbug_context.c \
rbug/rbug_context.h \
rbug/rbug_core.c \
rbug/rbug_core.h \
rbug/rbug_demarshal.c \
rbug/rbug.h \
rbug/rbug_internal.h \
rbug/rbug_proto.h \
rbug/rbug_shader.c \
rbug/rbug_shader.h \
rbug/rbug_texture.c \
rbug/rbug_texture.h \
rbug/rbug_shader.c \
rtasm/rtasm_cpu.c \
rtasm/rtasm_cpu.h \
rtasm/rtasm_execmem.c \
rtasm/rtasm_execmem.h \
rtasm/rtasm_x86sse.c \
rtasm/rtasm_x86sse.h \
tgsi/tgsi_build.c \
tgsi/tgsi_build.h \
tgsi/tgsi_dump.c \
tgsi/tgsi_dump.h \
tgsi/tgsi_exec.c \
tgsi/tgsi_exec.h \
tgsi/tgsi_info.c \
tgsi/tgsi_info.h \
tgsi/tgsi_iterate.c \
tgsi/tgsi_iterate.h \
tgsi/tgsi_lowering.c \
tgsi/tgsi_lowering.h \
tgsi/tgsi_opcode_tmp.h \
tgsi/tgsi_parse.c \
tgsi/tgsi_parse.h \
tgsi/tgsi_sanity.c \
tgsi/tgsi_sanity.h \
tgsi/tgsi_scan.c \
tgsi/tgsi_scan.h \
tgsi/tgsi_strings.c \
tgsi/tgsi_strings.h \
tgsi/tgsi_text.c \
tgsi/tgsi_text.h \
tgsi/tgsi_transform.c \
tgsi/tgsi_transform.h \
tgsi/tgsi_ureg.c \
tgsi/tgsi_ureg.h \
tgsi/tgsi_util.c \
tgsi/tgsi_util.h \
translate/translate.c \
translate/translate.h \
translate/translate_cache.c \
translate/translate_cache.h \
translate/translate_generic.c \
translate/translate_sse.c \
util/dbghelp.h \
util/u_bitmask.c \
util/u_bitmask.h \
util/u_blend.h \
util/u_blit.c \
util/u_blit.h \
util/u_blitter.c \
util/u_blitter.h \
util/u_box.h \
util/u_cache.c \
util/u_cache.h \
util/u_caps.c \
util/u_caps.h \
util/u_clear.h \
util/u_cpu_detect.c \
util/u_cpu_detect.h \
util/u_debug.c \
util/u_debug_describe.c \
util/u_debug_describe.h \
util/u_debug_flush.c \
util/u_debug_flush.h \
util/u_debug.h \
util/u_debug_memory.c \
util/u_debug_refcnt.c \
util/u_debug_refcnt.h \
util/u_debug_stack.c \
util/u_debug_stack.h \
util/u_debug_symbol.c \
util/u_debug_symbol.h \
util/u_dirty_flags.h \
util/u_dirty_surfaces.h \
util/u_dl.c \
util/u_dl.h \
util/u_double_list.h \
util/u_draw.c \
util/u_draw.h \
util/u_draw_quad.c \
util/u_draw_quad.h \
util/u_dual_blend.h \
util/u_dump_defines.c \
util/u_dump.h \
util/u_dump_state.c \
util/u_dynarray.h \
util/u_fifo.h \
util/u_format_bptc.c \
util/u_format_bptc.h \
util/u_bitmask.c \
util/u_blit.c \
util/u_blitter.c \
util/u_cache.c \
util/u_caps.c \
util/u_cpu_detect.c \
util/u_dl.c \
util/u_draw.c \
util/u_draw_quad.c \
util/u_format.c \
util/u_format_etc.c \
util/u_format_etc.h \
util/u_format.h \
util/u_format_latc.c \
util/u_format_latc.h \
util/u_format_other.c \
util/u_format_other.h \
util/u_format_r11g11b10f.h \
util/u_format_rgb9e5.h \
util/u_format_rgtc.c \
util/u_format_rgtc.h \
util/u_format_latc.c \
util/u_format_s3tc.c \
util/u_format_s3tc.h \
util/u_format_rgtc.c \
util/u_format_etc.c \
util/u_format_bptc.c \
util/u_format_tests.c \
util/u_format_tests.h \
util/u_format_yuv.c \
util/u_format_yuv.h \
util/u_format_zs.c \
util/u_format_zs.h \
util/u_framebuffer.c \
util/u_framebuffer.h \
util/u_gen_mipmap.c \
util/u_gen_mipmap.h \
util/u_half.h \
util/u_handle_table.c \
util/u_handle_table.h \
util/u_hash.c \
util/u_hash.h \
util/u_hash_table.c \
util/u_hash_table.h \
util/u_helpers.c \
util/u_helpers.h \
util/u_index_modify.c \
util/u_index_modify.h \
util/u_init.h \
util/u_inlines.h \
util/u_keymap.c \
util/u_keymap.h \
util/u_linear.c \
util/u_linear.h \
util/u_linkage.c \
util/u_linkage.h \
util/u_math.c \
util/u_math.h \
util/u_memory.h \
util/u_mm.c \
util/u_mm.h \
util/u_network.c \
util/u_network.h \
util/u_pack_color.h \
util/u_pointer.h \
util/u_prim.h \
util/u_math.c \
util/u_mm.c \
util/u_pstipple.c \
util/u_pstipple.h \
util/u_range.h \
util/u_rect.h \
util/u_resource.c \
util/u_resource.h \
util/u_ringbuffer.c \
util/u_ringbuffer.h \
util/u_sampler.c \
util/u_sampler.h \
util/u_simple_shaders.c \
util/u_simple_shaders.h \
util/u_slab.c \
util/u_slab.h \
util/u_snprintf.c \
util/u_split_prim.h \
util/u_sse.h \
util/u_staging.c \
util/u_staging.h \
util/u_string.h \
util/u_suballoc.c \
util/u_suballoc.h \
util/u_surface.c \
util/u_surface.h \
util/u_surfaces.c \
util/u_surfaces.h \
util/u_tests.c \
util/u_tests.h \
util/u_texture.c \
util/u_texture.h \
util/u_tile.c \
util/u_tile.h \
util/u_time.h \
util/u_transfer.c \
util/u_transfer.h \
util/u_resource.c \
util/u_upload_mgr.c \
util/u_upload_mgr.h \
util/u_vbuf.c \
util/u_vbuf.h \
util/u_video.h
VL_SOURCES := \
vl/vl_compositor.c \
vl/vl_compositor.h \
vl/vl_csc.c \
vl/vl_csc.h \
vl/vl_decoder.c \
vl/vl_decoder.h \
vl/vl_defines.h \
vl/vl_deint_filter.c \
vl/vl_deint_filter.h \
vl/vl_idct.c \
vl/vl_idct.h \
vl/vl_compositor.c \
vl/vl_matrix_filter.c \
vl/vl_matrix_filter.h \
vl/vl_mc.c \
vl/vl_mc.h \
vl/vl_median_filter.c \
vl/vl_median_filter.h \
vl/vl_mpeg12_bitstream.c \
vl/vl_mpeg12_bitstream.h \
vl/vl_decoder.c \
vl/vl_mpeg12_decoder.c \
vl/vl_mpeg12_decoder.h \
vl/vl_rbsp.h \
vl/vl_types.h \
vl/vl_vertex_buffers.c \
vl/vl_vertex_buffers.h \
vl/vl_video_buffer.c \
vl/vl_video_buffer.h \
vl/vl_vlc.h \
vl/vl_winsys.h \
vl/vl_mpeg12_bitstream.c \
vl/vl_zscan.c \
vl/vl_zscan.h
# XXX: Nuke this as our dri targets no longer depend on VL.
VL_WINSYS_SOURCES := \
vl/vl_winsys_dri.c
VL_STUB_SOURCES := \
vl/vl_stubs.c
vl/vl_idct.c \
vl/vl_mc.c \
vl/vl_vertex_buffers.c \
vl/vl_video_buffer.c \
vl/vl_deint_filter.c
GENERATED_SOURCES := \
indices/u_indices_gen.c \
@@ -350,67 +166,42 @@ GENERATED_SOURCES := \
util/u_format_table.c
GALLIVM_SOURCES := \
gallivm/lp_bld_arit.c \
gallivm/lp_bld_arit.h \
gallivm/lp_bld_arit_overflow.c \
gallivm/lp_bld_arit_overflow.h \
gallivm/lp_bld_assert.c \
gallivm/lp_bld_assert.h \
gallivm/lp_bld_bitarit.c \
gallivm/lp_bld_bitarit.h \
gallivm/lp_bld_const.c \
gallivm/lp_bld_const.h \
gallivm/lp_bld_conv.c \
gallivm/lp_bld_conv.h \
gallivm/lp_bld_debug.cpp \
gallivm/lp_bld_debug.h \
gallivm/lp_bld_flow.c \
gallivm/lp_bld_flow.h \
gallivm/lp_bld_format_aos_array.c \
gallivm/lp_bld_format_aos.c \
gallivm/lp_bld_arit.c \
gallivm/lp_bld_arit_overflow.c \
gallivm/lp_bld_assert.c \
gallivm/lp_bld_bitarit.c \
gallivm/lp_bld_const.c \
gallivm/lp_bld_conv.c \
gallivm/lp_bld_flow.c \
gallivm/lp_bld_format_aos.c \
gallivm/lp_bld_format_aos_array.c \
gallivm/lp_bld_format_float.c \
gallivm/lp_bld_format.h \
gallivm/lp_bld_format_soa.c \
gallivm/lp_bld_format_srgb.c \
gallivm/lp_bld_format_yuv.c \
gallivm/lp_bld_gather.c \
gallivm/lp_bld_gather.h \
gallivm/lp_bld.h \
gallivm/lp_bld_init.c \
gallivm/lp_bld_init.h \
gallivm/lp_bld_intr.c \
gallivm/lp_bld_intr.h \
gallivm/lp_bld_limits.h \
gallivm/lp_bld_logic.c \
gallivm/lp_bld_logic.h \
gallivm/lp_bld_misc.cpp \
gallivm/lp_bld_misc.h \
gallivm/lp_bld_pack.c \
gallivm/lp_bld_pack.h \
gallivm/lp_bld_printf.c \
gallivm/lp_bld_printf.h \
gallivm/lp_bld_quad.c \
gallivm/lp_bld_quad.h \
gallivm/lp_bld_sample_aos.c \
gallivm/lp_bld_sample_aos.h \
gallivm/lp_bld_sample.c \
gallivm/lp_bld_sample.h \
gallivm/lp_bld_sample_soa.c \
gallivm/lp_bld_struct.c \
gallivm/lp_bld_struct.h \
gallivm/lp_bld_swizzle.c \
gallivm/lp_bld_swizzle.h \
gallivm/lp_bld_tgsi_action.c \
gallivm/lp_bld_tgsi_action.h \
gallivm/lp_bld_tgsi_aos.c \
gallivm/lp_bld_tgsi.c \
gallivm/lp_bld_tgsi.h \
gallivm/lp_bld_tgsi_info.c \
gallivm/lp_bld_tgsi_soa.c \
gallivm/lp_bld_type.c \
gallivm/lp_bld_type.h \
draw/draw_llvm.c \
draw/draw_llvm.h \
draw/draw_llvm_sample.c \
draw/draw_pt_fetch_shade_pipeline_llvm.c \
draw/draw_vs_llvm.c
gallivm/lp_bld_format_srgb.c \
gallivm/lp_bld_format_soa.c \
gallivm/lp_bld_format_yuv.c \
gallivm/lp_bld_gather.c \
gallivm/lp_bld_init.c \
gallivm/lp_bld_intr.c \
gallivm/lp_bld_logic.c \
gallivm/lp_bld_pack.c \
gallivm/lp_bld_printf.c \
gallivm/lp_bld_quad.c \
gallivm/lp_bld_sample.c \
gallivm/lp_bld_sample_aos.c \
gallivm/lp_bld_sample_soa.c \
gallivm/lp_bld_struct.c \
gallivm/lp_bld_swizzle.c \
gallivm/lp_bld_tgsi.c \
gallivm/lp_bld_tgsi_action.c \
gallivm/lp_bld_tgsi_aos.c \
gallivm/lp_bld_tgsi_info.c \
gallivm/lp_bld_tgsi_soa.c \
gallivm/lp_bld_type.c \
draw/draw_llvm.c \
draw/draw_llvm_sample.c \
draw/draw_vs_llvm.c \
draw/draw_pt_fetch_shade_pipeline_llvm.c
GALLIVM_CPP_SOURCES := \
gallivm/lp_bld_debug.cpp \
gallivm/lp_bld_misc.cpp

View File

@@ -36,13 +36,13 @@ env.Depends('util/u_format_table.c', [
source = env.ParseSourceList('Makefile.sources', [
'C_SOURCES',
'VL_STUB_SOURCES',
'GENERATED_SOURCES'
])
if env['llvm']:
source += env.ParseSourceList('Makefile.sources', [
'GALLIVM_SOURCES',
'GALLIVM_CPP_SOURCES'
])
gallium = env.ConvenienceLibrary(

View File

@@ -239,8 +239,18 @@ static void cso_init_vbuf(struct cso_context *cso)
{
struct u_vbuf_caps caps;
u_vbuf_get_caps(cso->pipe->screen, &caps);
/* Install u_vbuf if there is anything unsupported. */
if (u_vbuf_get_caps(cso->pipe->screen, &caps)) {
if (!caps.buffer_offset_unaligned ||
!caps.buffer_stride_unaligned ||
!caps.velem_src_offset_unaligned ||
!caps.format_fixed32 ||
!caps.format_float16 ||
!caps.format_float64 ||
!caps.format_norm32 ||
!caps.format_scaled32 ||
!caps.user_vertex_buffers) {
cso->vbuf = u_vbuf_create(cso->pipe, &caps,
cso->aux_vertex_buffer_index);
}
@@ -286,9 +296,9 @@ out:
}
/**
* Free the CSO context.
* Prior to context destruction, this function unbinds all state objects.
*/
void cso_destroy_context( struct cso_context *ctx )
void cso_release_all( struct cso_context *ctx )
{
unsigned i, shader;
@@ -355,10 +365,20 @@ void cso_destroy_context( struct cso_context *ctx )
cso_cache_delete( ctx->cache );
ctx->cache = NULL;
}
}
if (ctx->vbuf)
u_vbuf_destroy(ctx->vbuf);
FREE( ctx );
/**
* Free the CSO context. NOTE: the state tracker should have previously called
* cso_release_all().
*/
void cso_destroy_context( struct cso_context *ctx )
{
if (ctx) {
if (ctx->vbuf)
u_vbuf_destroy(ctx->vbuf);
FREE( ctx );
}
}

View File

@@ -42,9 +42,13 @@ struct cso_context;
struct u_vbuf;
struct cso_context *cso_create_context( struct pipe_context *pipe );
void cso_release_all( struct cso_context *ctx );
void cso_destroy_context( struct cso_context *cso );
enum pipe_error cso_set_blend( struct cso_context *cso,
const struct pipe_blend_state *blend );
void cso_save_blend(struct cso_context *cso);

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