Change MESA into Mesa in CL_PLATFORM_VERSION and CL_DEVICE_VERSION. For
both, always append git version suffix from git_sha1.h.
v5: move semicolon to same line as MESA_GIT_SHA1.
v4: drop #ifdef guards.
v3: add missing include.
v2: change CL_DEVICE_VERSION as well.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
ISTR having suggested this during review of the recent FP64 changes to
the SIMD lowering pass, but it doesn't look like it was taken into
account in the end. Using the fs_reg::component_size helper instead
of this open-coded variant makes sure that the stride is taken into
account correctly. Fixes at least the following piglit tests with
spilling forced on (since otherwise regs_written would be calculated
incorrectly and the spilling code would be rather confused about how
much data needs to be spilled):
spec.arb_gpu_shader_fp64.shader_storage.layout-std140-fp64-shader
spec.arb_gpu_shader_fp64.shader_storage.layout-std140-fp64-mixed-shader
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
I haven't found any mention of this in the hardware docs, but
experimentally what seems to be going on is that when the per-thread
scratch slot size is changed between two pipelined draw calls, shader
invocations using the old and new scratch size setting may end up
being executed in parallel, causing their scratch offset calculations
to be based in a different partitioning of the scratch space, which
can cause their thread-local scratch space to overlap leading to
cross-thread scratch corruption.
I've been experimenting with alternative workarounds, like emitting a
PIPE_CONTROL with DC flush and CS stall between draw (or dispatch
compute) calls using different per-thread scratch allocation settings,
or avoiding reuse of the scratch BO if the per-thread scratch
allocation doesn't exactly match the original. Both seem to be as
effective as this workaround, but they have potential performance
implications, while this should be basically for free.
Fixes over 40 failures in our CI system with spilling forced on
(including CTS, dEQP and Piglit failures) on a number of different
platforms from Gen4 to Gen9. The 'glsl-max-varyings' piglit test
seems to be able to reproduce this bug consistently in the vertex
shader on at least Gen4, Gen8 and Gen9 with spilling forced on.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This will be used to find out what per-thread slot size a previously
allocated scratch BO was used with in order to fix a hardware race
condition without introducing additional stalls or memory allocations.
Instead of calling brw_get_scratch_bo() manually from the various
codegen functions, call a new helper function that keeps track of the
per-thread scratch size and conditionally allocates a larger scratch
BO.
v2: Handle BO allocation manually instead of relying on
brw_get_scratch_bo (Ken).
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The bitwise arithmetic trick used in brw_get_scratch_size() to clamp
the scratch allocation to 1KB has the unintended side effect that it
will cause us to allocate 2x the required amount of scratch space if
the original per-thread scratch size happened to be already a power of
two. Instead use the obvious MAX2 idiom to clamp the scratch
allocation to the expected range.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Two dEQP tests expect INVALID_VALUE errors for negative width/height
parameters, but get INVALID_OPERATION because they haven't actually
created a destination image. This is arguably not a bug in Mesa, as
there's no specified ordering of error conditions.
However, it's also really easy to make the tests pass, and there's
no real harm in doing these checks earlier.
Fixes:
dEQP-GLES3.functional.negative_api.texture.texsubimage3d_neg_width_height
dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_width_height
v2: Drop redundant check (caught by Anuj Phogat).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
To cope with copies of compressed images which are not multiples of
the block size. Suggested by Jose.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@sroland@vmware.com>
In the Vulkan driver, we have the generation number (a compile time
constant) but not necessarily the brw_device_info struct. I meant
to rework the function to take a generation number instead of a
brw_device_info pointer to accomodate this. But I forgot, and left
it taking a brw_device_info pointer, while making Vulkan pass the
generation number (8, 9, ...) directly. This led to crashes.
Brown paper bag fix for commit 87d062a940.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96504
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Add guards to prevent dereferencing NULL dynamic pipeline state. Asserts
of pCreateInfo members are moved to the earliest points at which they
should not be NULL.
This fixes a segfault seen in the McNopper demo, VKTS_Example09.
v3 (Jason Ekstrand):
- Fix disabled rasterization check
- Revert opaque detection of color attachment usage
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
To reduce confusion, clarify that the state being copied is not dynamic.
This agrees with the Vulkan spec's usage of the term. Various sections
specify that the various pipeline state which have VkDynamicState enums
(e.g. viewport, scissor, etc.) may or may not be dynamic.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
We already check that the address is not "too far", but we should also
clamp the UBO index in order to avoid looking at the wrong place in the
driver cb. This is a pretty rare situation though.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Removes the need to set LIBVA_DRIVER_NAME=gallium for supported targets and is
consistent with vdpau and general gallium drivers.
Note: some versions of libva can detect the gallium name and use the
backend. Although that behaviour seems inconsistent since it only works
for some platforms/backends.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Fix warnings like these due to HAVE_LIBDRM being inconsistently defined:
external/libdrm/include/drm/drm.h:839:30: warning: redefinition of typedef 'drm_clip_rect_t' is a C11 feature [-Wtypedef-redefinition]
typedef struct drm_clip_rect drm_clip_rect_t;
HAVE_LIBDRM needs to be set project wide to fix this. This change also
harmlessly links libdrm with everything, but simplifies the makefiles a
bit.
Signed-off-by: Rob Herring <robh@kernel.org>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Turn off warnings for -Wpointer-arith, -Wno-missing-field-initializers,
-Wno-initializer-overrides, and -Wno-mismatched-tags. These are all deemed
pointless, on purpose or no plans to fix.
Signed-off-by: Rob Herring <robh@kernel.org>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Inline the function into it's only caller. This way it's more obvious
how the classic and gallium drivers (st/mesa) use _mesa_initialize_context.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
It has been unused for a long time, plus makes the gallium dri modules
require an extra glapi symbol relative to their classic counterparts.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
The actual code of the function print_table_stats() is guarded
by a ifdef GET_DEBUG, which was not been defined in years.
The last fix in 2013 (7db6b5aa91) indicates that it's rarely
used/tested. Since the issue has gone unnoticed for a whole year
(broken with 2ad4a47547).
Let's remove it for now. We can always revive it at a later stage.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
All of the functions and related data is internal, so there's no point
if using the GL types.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
... and associated file(s).
No longer needed since commit 057259655e ("i965: Don't link libmesa or
libdri_test_stubs into tests")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When building from a release tarball (where the generated/built files
are in srcdir) in an OOT fashion we need to have both builddir and
srcdir in the includes list.
Otherwise we'll error out, as the file (header gen_knobs.h in this case)
won't be in the location where we are looking.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Cc: Tim Rowley <timothy.o.rowley@intel.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
With earlier commit we've handled the `make distclean' out of tree
build, yet we failed to attribute that for in-tree builds the test
condition will return 1. Thus effectively the target will be considered
as "failed".
Fixes: b7f7ec7843 ("mesa: automake: distclean git_sha1.h when building
OOT")
Cc: <mesa-stable@lists.freedesktop.org>
Tested-by: Andy Furniss <adf.lists@gmail.com>
Reported-by: Andy Furniss <adf.lists@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Instead of changing the format on the existing template
which makes error handling not nice and confuses coverity.
CoverityID: 1337953
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
pipe_resource_reference(&res, NULL) will decrement reference counting,
i.e. p_atomic_dec(res->count). But the va surface still has the initial
reference since it has created the resource. So calling vaDestroyImage
on a derived image calls VaDestroyBuffer but the decrementation won't
reach 0. It is just wrong for vlVaDestroyBuffer to rely on the
export_refcount flag. Finally the vaapi intel driver has the same logic.
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
This change makes sure to remove arrays when checking if type
is a double.
The check for the end of the first slot of a multi-slot double
is also fixed by bumping the check to 4 rather than 3.
Previously we were we not reserving the last component.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Since this extension allows more than one varying to share a single
location we can't just count the number of slots a varying takes and
add it to the total.
Instead we now reuse the reserved varyings bitfield to determine how
many slots are reserved for explicit locations instead.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We were programming the number of threads per subslice, when we should
have been programming the total number of threads on the GPU as a whole.
Thanks to Curro and Jordan for helping track this down!
On Skylake GT3e:
- Improves performance in Unreal's Elemental Demo by roughly 1.5-1.7x.
- Improves performance in Synmark's Gl43CSDof by roughly 3.7x.
- Improves performance in Synmark's Gl43GSCloth by roughly 1.18x.
On Broadwell GT2:
- Improves performance in Unreal's Elemental Demo by roughly 1.2-1.5x.
- Improves performance in Synmark's Gl43CSDof by roughly 2.0x.
- Improves performance in Synmark's Gl43GSCloth by 1.47035% +/-
0.255654% (n=25).
On Haswell GT3e:
- Improves performance in Unreal's Elemental Demo (in GL 4.3 mode)
by roughly 1.10x.
- Improves performance in Synmark's Gl43CSDof by roughly 1.18x.
- Decreases performance in Synmark's Gl43CSCloth by -1.99484% +/-
0.432771% (n=64).
On Ivybridge GT2:
- Improves performance in Unreal's Elemental Demo (in GL 4.2 mode)
by roughly 1.03x.
- Improves performance in Synmark's G/43CSDof by roughly 1.25x.
- No change in Synmark's Gl43CSCloth (n=28).
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
I don't know that anything actually guarantees this, but if we exceed
the limits, we may end up overflowing and trashing random buffers that
happen to be nearby in the VMA space, leading to rendering corruption,
hangs, or worse.
We should really fix this properly. However, the pitfall has existed
for ages, so for now we should at least detect it.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Most scratch stages use power of two sizes, in kilobytes, where
0 means 1kB. But compute shaders on Haswell have a minimum of 2kB,
and use a representation where 0 = 2kB.
This meant that we were effectively telling the hardware to allocate
each thread twice as much space as we meant to, while simultaneously
not allocating that much space in the buffer, leading to overflows.
Note that the existing code is completely wrong for Ivybridge,
but that will take additional work to sort out, so I've left it
as is for now. A subsequent commit will take care of that.
Together with the previous patches, this fixes rendering corruption
on Synmark's Gl43CSDof on Haswell.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Curro figured this out by investigating the simulator. Apparently
there's also a workaround in the Windows driver. I'm not sure it's
actually documented anywhere.
We were underallocating the scratch buffer by a factor of 128/70.
v2: Rename threads_per_subslice to scratch_ids_per_subslice
(suggested by Jordan Justen).
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
We were allocating enough space for the number of threads per subslice,
when we should have been allocating space for the number of threads in
the entire GPU.
Even though we currently run with a reduced thread count (due to a bug),
we might still overflow the scratch buffer because the address
calculation is based on the FFTID, which can depend on exactly which
threads, EUs, and threads are executing. We need to allocate enough
for every possible thread that could run.
Fixes rendering corruption in Synmark's Gl43CSDof on Gen8+.
Earlier platforms need additional bug fixes.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This was disabled due to occasionally incorrect behavior when trying to
upload data. It later became apparent that nvc0 also had a similar but
slightly different issue, which was resolved in commit e50c01d5. This
takes the same logic as nvc0 and applies it to nv50 (which has somewhat
different interfaces).
Unfortunately I did not note down precisely what was broken with UBOs
when removing the support from nv50, but I've tested a bunch of local
traces, and none of them appear to regress. This should hopefully
improve performance when UBOs are used, but this was not directly
verified.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This was fixed in revision 47 of the ARB_dsa spec in Oct 22, 2015. Since
it's horrible to have differing APIs across library versions, we should
attempt to minimize the impact by backporting it as far as possible and
hope no one notices.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
This brings in the fixed glClearNamedFramebufferfi definition, as well
as a lot of GLsizei -> GLsizeiptr changes.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
This basically disallows all 8-bit x 3 and 16-bit x 3 formats for
textures and render targets. Some 3-component formats were already
disallowed before. This avoids problems with GL_ARB_copy_image.
v2: the previous version of this patch disallowed all 3-component formats
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Mesa and gallium don't have a complete set of matching 3-component
texture formats. For example, 8-bit sRGB unorm. To fully support
the GL_ARB_copy_image extension we need to have support for all of
these formats: RGB8_UNORM, RGB8_SNORM, RGB8_SRGB, RGB8_UINT, and
RGB8_SINT using the same component order. Since we don't have that,
disable the 3-component formats for now.
v2: Simplify 3-component format check, per Marek.
Also check that target != PIPE_BUFFER.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
1. Try to choose R8G8B8A8 unorm/srgb formats before others in an
effort to try to match component ordering for UINT/SINT/etc.
2. If we can't get a format such as PIPE_FORMAT_A16_UNORM, try
PIPE_FORMAT_R16G16B16A16_UNORM before shallower formats.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
>From OpenGL 4.0 spec, section 4.3.2 "Copying Pixels":
"The pixels corresponding to these buffers are copied from the source
rectangle bounded by the locations (srcX0, srcY 0) and (srcX1, srcY 1)
to the destination rectangle bounded by the locations (dstX0, dstY 0)
and (dstX1, dstY 1). The lower bounds of the rectangle are inclusive,
while the upper bounds are exclusive."
So, the rectangles sharing just an edge shouldn't overlap.
-----------
| |
------- ---
| | |
| | |
------- ---
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
>From OpenGL 4.0 spec, section 4.3.2 "Copying Pixels":
"The pixels corresponding to these buffers are copied from the source
rectangle bounded by the locations (srcX0, srcY 0) and (srcX1, srcY 1)
to the destination rectangle bounded by the locations (dstX0, dstY 0)
and (dstX1, dstY 1). The lower bounds of the rectangle are inclusive,
while the upper bounds are exclusive."
So, the rectangles sharing just an edge shouldn't overlap.
-----------
| |
------- ---
| | |
| | |
------- ---
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This converts to testing for 64-bit types and renames some things
in anticipation of 64-bit integer support.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just makes some generic code that currently emits double
suitable for emitting 64-bit values.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Currently this just doubles, but we'll convert users to this
so making adding 64-bit integers easier.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This reworks the #if guards a bit. When Emil originally wrote them, he
just guarded everything. However, part of what anv_entrypoints_gen.py
generates is a hash table for looking up entrypoints based on their name.
This table *cannot* get out of sync between C and python regardless of
preprocessor flags. In order to prevent this, this commit makes us use
void pointers in the dispatch table for those entrypoints which aren't
available. This means that the dispatch table size and entry order is
constant and it should never get out-of-sync with the python.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
When an applications specifies mip levels _before_ setting a mipmap texture
filter, we will initially guess a single texture level. When the second level
image is created, we try to allocate the full texture -- however, we get the
base level size guess wrong if that size is odd. This leads to yet another
re-allocation of the texture later during st_finalize_texture.
Even worse, this re-allocation breaks a (reasonable) assumption made by
st_generate_mipmaps, because the re-allocation in the finalization call will
again allocate a single-level pipe texture (based on the non-mipmap texture
filter!). As a result, mipmap generation fails in interesting ways.
All of this can be avoided by just using the fact that we already know the
size of the base level.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95529
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
At this point, the limits are probably more-or-less correct. If there is
an invalid limit, that's a bug not a FINSHME.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
This way the the bind map (which we're caching) is mostly independent of
the pipeline layout. The only coupling remaining is that we pull the array
size of a binding out of the layout. However, that size is also specified
in the shader and should always match so it's not really coupled. This
rendering issues in Dota 2.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Since applications are allowed to specify some set of bindings which need
not be dense they also need not be in order. For most things, this doesn't
matter, but it could result getting the wrong dynamic offsets. This adds a
quick-and-dirty sort to ensure that everything is always in increasing
order of binding index.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
With glx of gstreamer-vaapi, the temporary pixmap for front buffer gets
renewed in each frame, so when we receive a new pixmap, should get a new
front buffer for it.
This also fixes Totem player playback corruption.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
From original commit, the macro "if HAVE_DRI3" was in Makefile.sources,
this file is shared with SCons, SCons is not able to parse this marco,
the SCons build failed. Jose quickly gave two approaches and quick fix
with his second approach, thanks Jose for the solutions and fixes.
This patch is Jose's first approach, and it's more proper, because the
dri3 c file should not be included to build when DRI3 is not enabled.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Besides the old JIT bug, it seems the X86 backend on LLVM 3.3 doesn't
handle llvm.fmuladd and instead it fall backs to a C function. Which in
turn causes a segfault on Windows.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
As suggested by Roland Scheidegger.
Use the same logic as f16c, since fma requires VEX encoding.
But disable FMA on LLVM 3.3 without MCJIT.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This fixes a problem with the CE preamble and restoring only stuff in the
preamble when needed.
To illustrate suppose we have two graphics IB's 1 and 2, which are submitted in
that order. Furthermore suppose IB 1 does not use CE ram, but IB 2 does, and we
have a context switch at the start of IB 1, but not between IB 1 and IB 2.
The old code put the CE RAM loads in the preamble of IB 2. As the preamble of
IB 1 does not have the loads and the preamble of IB 2 does not get executed, the
old values are not load into CE RAM.
Fix this by always restoring the entire CE RAM.
v2: - Just load all descriptor set buffers instead of load and store the entire
CE RAM.
- Leave the ce_ram_dirty tracking in place for the non-preamble case.
v3: - Fixed parameter alignment.
- Rebased to master (Nicolai's descriptor series).
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The reality is that this doesn't matter, because we manually emit the
ARL to the sampler reladdr, and those arguments don't get an extra load
later, so it's effectively just a boolean. However having the types be
wrong is confusing and could trigger very odd bugs should usage change
down the line.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
Adding 64-bit integers support was going to make this file worse,
just remove the tabs from it now.
Acked-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
An update in graphics specs has deleted the halign and valign fields
from XY_FAST_COPY_BLT command. See mesa commit 97f0f91.
Cc: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
The extension is already advertised in compatibility profile, but
the _mesa_has_compute_shaders only returns true in core profile.
If we advertise it, we should allow it to work.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
v2: only load the clip vertex once
v3: fix clip enable logic, add cullDistance
v4: remove duplicate fields in vs jit key, fix test of clip fixup needed
v5: fix clipdistance linkage for slot!=0,4
v6: support clip+cull; passes most piglit clip (failures understood)
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
GLX documentation states:
glXCreateNewContext can generate the following errors: (...)
GLXBadFBConfig if config is not a valid GLXFBConfig
Function checks if the given config is a valid config and sets proper
error code.
Fixes currently crashing glx-fbconfig-bad Piglit test.
v2: coding style cleanups (Emil, Topi)
use DefaultScreen macro (Emil)
Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "11.2" <mesa-stable@lists.freedesktop.org>
Apply the luma key filter to the YCbCr values during the CSC conversion
in video buffer shader. The initial values of max and min luma are set
to opposite values to disable the filter initially and will be set when
enabling it.
Add extra parmeters min and max luma for the luma key filter in
vl_compositor_set_csc_matrix in va, xvmc. Setting them
to opposite value 1.f and 0.f respectively won't effect the CSC
conversion
v2: -Squash 1,2 and 3 into one patch to avoid breaking build of
other components. (Christian)
-use ureg_swizzle. (Christian)
-change name of the variables. (Christian)
v3: -Squash all patches in one to avoid breaking of build. (Emil)
-wrap functions properly. (Emil)
-use 0.0f and 1.0f instead of 0.f and 1.f respectively. (Emil)
v4: -Divide it in two patches one which introduces the functionality
and assigs dummy values to the changed functions and second which
implements the lumakey filter. (Christian)
-use ureg_scalar instead ureg_swizzle. (Christian)
Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
When Kristian implemented GL_TEXTURE_EXTERNAL_OES, he hooked it up for gen8
but not for gen7 or earlier. It all works, we just need to emit the states
for the extra planes.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
When calling virgl_fence_wait() with timeout=0,
virgl_{drm,vtest}_resource_is_busy() is called. However, it returns TRUE
for a busy resource, whereace virgl_fence_wait() should return TRUE for
a completed (non-busy) resource.
This fixes running supertuxkart in a VM (I could not reproduce locally
with vtest though there is a similar fix)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: "11.1 11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
In the future int64 support will have the same requirements.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This uses the new types interfaces to check for 64-bit types,
as futureproofing against int64 support.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is just some better type safety that I noticed while working
on 64-bit integer support.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just moves to the new interfaces in advance of int64.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is just prep work for int64 support, changing
places where 64-bit matters no doubles.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This just moves code to the new check in advance of int64 support.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds an inline and type query for if a type is 64-bit.
Fow now this is equivalent to double, but int64 will change
this.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Coverity complains that the computed sizes can lead to negative lengths
passed to memcpy. If that happens we've been handed invalid arguments
anyway, so just bomb out.
The funky "0%s" is because the size string for the variable-length part
of the request is of the form "+ safe_pad() ...", and a unary + would
coerce the result to always be positive, defeating the overflow check.
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This was for some old unsupported LLVM version.
Only si_create_context creates the target machine now.
r600g doesn't use this function.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The width0/height0/depth0 on stObj may not have been set at this point.
Observed in a trace that set up levels 2..9 of a 2d texture, and set the base
level to 2, with height 1. This made the guess logic always bail.
Originally investigated by Ilia Mirkin, this patch gets rid of the somewhat
redundant storage of width0/height0/depth0 and makes sure we always compute
pipe texture sizes that are compatible with the base level image of the
GL texture.
Fixes the gl-1.2-texture-base-level piglit test provided by Brian Paul.
v2:
- try to re-use an existing pipe texture when possible
- handle a corner case where the base level is not level 0 and it is of
size 1x1x1
v3:
- ptHeight = ptWidth in cube map 1x1 case (suggested by Brian)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This just stops counting and assigning a storage location for
these uniforms, the count is only used to create the uniform storage.
These uniform types don't use this storage.
Reviewed-by: Dave Airlie <airlied@redhat.com>
We were previously unconditionally doing this for arrays and ubo's, and
ignoring texture/storage/atomic buffers. Instead use the usage history
to determine which atoms need to be revalidated.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
With this change, to enable precise SIN and COS instructions
on Intel hardware, one can put
<option name="precise_trig" value="true"/>
in the proper drirc file.
V2: Make option name more generic
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Stephane Marchesin <stephane.marchesin@gmail.com>
Since DCC is enabled almost everywhere now, it's important not to disable
this fast path.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
If first_level > 0 and DCC is disabled for that level, let's skip DCC
reads entirely.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Also add dcc_fast_clear_size for clearing only the necessary subset
of DCC. For no AA, it's equal to the size of the whole DCC level.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We want to keep DCC enabled to save bandwidth. It was a bad idea to disable
it here.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This will get more complicated with mipmapped DCC or when DCC is enabled
after allocation.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
R9G9B9E5 is the only uncompressed one hopefully.
This fixes incorrect rendering not discovered (due to a lack of tests)
until DCC mipmapping was enabled.
Cc: 11.1 11.2 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Use rasterizer provoking vertex API.
Fix rasterizer provoking vertex for tristrips and quad list/strips.
v2: make provoking vertex tables static const
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
A texture may be redefined with _NEW_TEXTURE, which might have been
bound to a shader image slot. We have to revalidate the image atoms to
pick up on the new resource.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Sometimes a register source can actually be double- or even quad-wide.
We must make sure that the inserted texbars take that width into
account.
Based on an earlier patch by Samuel Pitoiset.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Reduces CPU load for draw calls that change none or few of the descriptors.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
So that callers outside of si_descriptors.c need to worry less about the
details of descriptor handling.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This mask is irrelevant for the generic descriptor set handling, and having it
outside simplifies subsequent changes slightly.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Now that we emit guards for everything, we can just generate the files and
trust build flags to keep us safe. This should also fix the tarball
problems.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
To avoid blocking other EGL calls, release the display mutex before
we enqueue buffer to android frameworks and re-acquire the mutex
upon return.
v2: moved lock/unlock inside droid_window_enqueue_buffer().
TEST=verify pinch zoom in Photos app no longer causes hangs
Signed-off-by: Haixia Shi <hshi@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
In the case of out-of-tree (OOT) builds, in particular when building
from tarball, we'll end up with the file in both srcdir and builddir.
We want the former to remain intact (since we need it on rebuild) while
the latter should be removed otherwise `make distclean' gets angry at
us.
Ideally there'll be a solution that feels a bit less of a hack. Until
then this does the job exactly as expected.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
... when copied from git_sha1.h.
As the latter file can we lacking the write attribute, one should set it
explicitly. Otherwise we'll get a warning/failure at cleanup stage.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Otherwise the build will assume that we've talking about builddir, which
is not the case in the else statement.
Here the file is already generated and is part of the tarball.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
With earlier commit we introduced support for render_node devices, which
was couples with the use of the image loader extension.
As the work was inspired by egl/wayland we (erroneously) added the
extension for the !render_node path as well.
That works for wayland, as the implementations of the DRI2 and IMAGE
loader extensions converge behind the scenes. As that is not yet
the case for Android we shouldn't expose the extension.
Fixes: 34ddef39ce ("egl: android: add dma-buf fd support")
Cc: <mesa-stable@lists.freedesktop.org>
Reported-by: Mauro Rossi <issor.oruam@gmail.com>
Tested-by: Mauro Rossi <issor.oruam@gmail.com>
Acked-by: Rob Herring <robh@kernel.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
We don't import textures with DCC now, but soon we will.
v2: if we can't disable DCC for image writes, at least decompress DCC
at bind time
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Could cause issues if you tried to read from an uninitialised pointer.
This just initalises the pointer to null to avoid that being a problem.
Discovered by Coverity.
CID: 1343616
Signed-off-by: Jakob Sinclair <sinclair.jakob@openmailbox.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
We've had a FINISHME here since Eric originally wrote the code in 2011.
This patch implements his suggested approach, which makes us actually
able to copy propagate into the loops, at the unfortunate cost of making
this pass even more expensive.
The shader-db statistics are basically a wash:
No change in instruction counts.
total cycles in shared programs: 78685980 -> 78680730 (-0.01%)
cycles in affected programs: 2102646 -> 2097396 (-0.25%)
helped: 48
HURT: 83
I figured if we're going to do this for one copy propagation pass,
we may as well do it in both.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
We've had a FINISHME here since Eric originally wrote the code in 2010.
This patch implements his suggested approach, which makes us actually
able to copy propagate into the loops, at the unfortunate cost of making
this pass even more expensive.
The shader-db statistics are not terribly impressive:
total instructions in shared programs: 9008589 -> 9008613 (0.00%)
instructions in affected programs: 4293 -> 4317 (0.56%)
helped: 0
HURT: 10
total cycles in shared programs: 78550978 -> 78575760 (0.03%)
cycles in affected programs: 655426 -> 680208 (3.78%)
helped: 75
HURT: 88
GAINED: 2
Most of the "regressions" appear to be us successfully copy propagating
uniforms, which i965 is loading as pull constants instead of push, so we
occasionally have two pulls instead of one. That doesn't seem like this
pass's job - it's propagating correctly, and we should be smarter about
pull loads in the backend.
This patch is also useful for a couple of reasons:
1. It can clean up copies created by varying packing (previously, we
couldn't if the uses were inside a loop).
This fixes a bug when interpolateAt*() is used on a packed varying
inside a loop: glsl_to_nir struggles to see through the extra copy
and mistakenly believed the variable was not an input.
2. It will help propagate uniform array access created by
lower_const_array_to_uniforms().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Like floats, we should use the round toward 0 mode instead of the
nearest one (which is the default) for doubles to integers.
This fixes all arb_gpu_shader_fp64 piglits which convert doubles to
integers (16 tests).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
The GL4.5 spec quote seems clear on this:
"The value -1 will be returned by either command if an error occurs,
if name does not identify an active variable on programInterface,
or if name identifies an active variable that does not have a valid
location assigned, as described above."
This fixes:
GL45-CTS.program_interface_query.output-built-in
[airlied: use _mesa_program_resource_location_index as
suggested by Eduardo]
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Cast the unsigned semantic index to integer datatype before comparing
to max_generic, otherwise, max_generic which is initialized to -1
will be converted to unsigned int before the comparison, causing a wrong
semantic index to be assigned to a shader output.
Fixes the assert running TurboCAD_gl.trace. (VMware bug 1667265)
Also tested with glretrace, mesa demos pointblast, spriteblast and pointcoord.
v2: use the original max_generic variable but add the (int) cast
to the semantic index, as suggested by Brian.
Reviewed-by: Brian Paul <brianp@vmware.com>
When TGSI debug flag is enabled, print the shader linkage info as well.
Tested with mesa demos with SVGA_DEBUG=tgsi
Reviewed-by: Brian Paul <brianp@vmware.com>
ARB_shader_image_load_store only requires a very fixed list of formats
to be supported, while textures may be in all kinds of formats, like
BGRA which are presently not supported on at least Kepler.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Switches to using truncf in micro_trunc.
Fixes the following piglit tests (for softpipe):
/spec/glsl-1.30/execution/built-in-functions/...
fs-trunc-float
fs-trunc-vec2
fs-trunc-vec3
fs-trunc-vec4
vs-trunc-float
vs-trunc-vec2
vs-trunc-vec3
vs-trunc-vec4
/spec/glsl-1.50/execution/built-in-functions/...
gs-trunc-float
gs-trunc-vec2
gs-trunc-vec3
gs-trunc-vec4
Signed-off-by: Lars Hamre <chemecse@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
When we are not packing a double input varying, we might need to
read its data in a non-aligned to 64-bit offset, so we read
the wrong data. This is happening when using explicit locations
in varyings because Mesa disables packing varying for that case.
const_index is in 32-bit size units but offset() is multiplying
it by destination type size units. When operating with double
input varyings, const_index value could be not aligned to 64 bits.
To fix it, we load the double vector as if it was a float based vector
with twice the number of components.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Data starts at suboffet 3 in 32-bit units (12 bytes), so it is not
64-bit aligned and the current implementation fails to read the data
properly. Instead, when there is is a double input varying, read it as
vector of floats with twice the number of components.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
From GLSL 4.5 spec, "4.4.2.3 Geometry Outputs".
"all geometry shader output vertex count declarations in a
program must declare the same count."
Fixes:
GL45-CTS.geometry_shader.output.conflicted_output_vertices_max
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Although the glsl_types.h stores this in a bitfield,
we should hide that from everyone else. Hide the cast
in an accessor method and use the enum everywhere.
This makes things a bit nicer in gdb, and improves type
safety.
v2: fix a few pieces of interface I missed that caused some
piglit regressions.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
For 3D textures we shouldn't be using NumLayers, we need
to get it from the depth.
This fixes:
GL45-CTS.geometry_shader.layered_framebuffer.clear_call_support
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
With tessellation shaders we can have cases where we have
arrays of anon structs, so make sure we match using without_array().
Fixes:
GL45-CTS.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in
v2:
test lengths match as well (Ilia)
v3:
descend array lengths to check for matches as well (Ilia)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes a crash in
GL43-CTS.shader_subroutine.subroutines_not_allowed_as_variables_constructors_and_argument_or_return_types
If we can't find the func_name in one of these paths,
we have emitted an earlier error so just return here.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
GL43-CTS.compute_shader.work-group-size does
uniform uint g_uniform[gl_WorkGroupSize.z + 20] = { 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24 };
The initializer triggers the GLSL 4.30/GLES3 tests
for constant sequence subexpressions, so it doesn't
happen unless you are using those, so just return
false as this path is now reachable.
v2: update commit msg with diagnosis
Acked-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
PATH_MAX is apparently not a thing on Windows. Borrow the hack from
pipe_loader.c to try and make this work.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
This writes linked shader programs to .shader_test files to
$MESA_SHADER_CAPTURE_PATH in the format used by shader-db
(http://cgit.freedesktop.org/mesa/shader-db).
It supports both GLSL shaders and ARB programs. All stages that
are linked together are written in a single .shader_test file.
This eliminates the need for shader-db's split-to-files.py, as Mesa
produces the desired format directly. It's much more reliable than
parsing stdout/stderr, as those may contain extraneous messages, or
simply be closed by the application and unavailable.
We have many similar features already, but this is a bit different:
- MESA_GLSL=dump writes to stdout, not files.
- MESA_GLSL=log writes each stage to separate files (rather than
all linked shaders in one file), at draw time (not link time),
with uniform data and state flag info.
- Tapani's shader replacement mechanism (MESA_SHADER_DUMP_PATH and
MESA_SHADER_READ_PATH) also uses separate files per shader stage,
but allows reading in files to replace an app's shader code.
v2: Dump ARB programs too, not just GLSL.
v3: Don't dump bogus 0.shader_test file.
v4: Add "GL_ARB_separate_shader_objects" to the [require] block.
v5: Print "GLSL 4.00" instead of "GLSL 4.0" in the [require] block.
v6: Don't hardcode /tmp/mesa.
v7: Fix memoization of getenv().
v8: Also print "SSO ENABLED" (suggested by Timothy).
v9: Also handle ES shaders (suggested by Ilia).
v10: Guard against MESA_SHADER_CAPTURE_PATH being too long; add
_mesa_warning calls on error handling (suggested by Ben).
v11: Fix crash when variable is unset introduced in v10.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Images invalidation is a bit weird on Fermi and there is already a hack
which forces invalidating all images when launching a computer shader
to help in fixing 3D<->CP interaction.
However, we need to re-validate images for compute because
nvc0_compute_invalidate_surfaces() will destroy the previous binding.
This is not really good for performance purposes but this might be
improved later.
This fixes the following piglits:
- spec/arb_compute_shader/execution/basic-uniform-access
- spec/arb_compute_shader/execution/mutiple-texture-reading
- spec/arb_compute_shader/execution/multiple-workgroups
- spec/glsl-4.30/execution/built-in-functions/cs-* (207 tests)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
This should fix spec@arb_shader_image_load_store@level.
Broken by:
Commit: 95c5bbae66
radeonsi: set some image descriptor fields at bind time
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
We would revalidate images when anything was touched at all. Which is
unfortunate, since the state tracker does not use CSO's to reduce the
workload. So instead implement a protocol to ensure that something has
changed before revalidating all the images.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
We would revalidate buffers when anything was touched at all. Which is
unfortunate, since the state tracker does not use CSO's to reduce the
workload. So instead implement a protocol to ensure that something has
changed before revalidating all the SSBOs.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
The fix in:
anv: let anv_entrypoints_gen.py generate proper Wayland/Xcb guards
breaks things if wayland headers aren't installed.
Separate things out properly to avoid that problem.
[airlied: fixed up to put in pre-existing sections].
Reported-by: Arjan van de Ven
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The main impact is that {upload, draw, upload, draw, ..} doesn't flush
framebuffer caches before every upload.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
v3: use PFP_SYNC_ME on EG-CM only when supported by the kernel,
otherwise use MEM_WRITE + WAIT_REG_MEM to emulate that
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
When upscaling you can end up interpolating between the edge pixel and one
past the edge. Using CLAMP_TO_EDGE seems like the most reasonable thing to
do in this case. This fixes two of the new Vulkan CTS tests in
dEQP-VK.api.copy_and_blit.blit_image.*
Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Getting rid of the default case makes the compiler warn if we are missing
cases. While we're here, we also add the one missing case.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
glslang frequently throw bogus decorations into shaders. While we are free
to assert-fail, it's a bit nicer to the application to just warn.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Previously we supported a subset of capabilities and just left a default
case for the others. It's time to stop being lazy and actually audit the
capabilities. This should bring them up-to-date with reality.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
This is more accurate than calling
_mesa_active_fragment_shader_has_side_effects because it looks at whether
or not the SSBOs, images, or atomic buffers are actually written rather
than just existing in the program.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
We were using this briefly in the i965 driver to trigger recompiles but we
haven't been using it since we switched to the NIR y-transform lowering
pass.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This reverts commit c1107cec44.
Apparently the hardware spec text I quoted in the commit message was
outright lying about scalar source math being supported on SNB, the
hardware seems to load 32 contiguous bits of data for each channel
regardless of the regioning mode. Fixes regressions in the following
CTS tests (which we didn't catch early due to CTS being temporarily
disabled in our CI system):
es2-cts.gtf.gl.atan.atan_vec3_frag_xvary
es2-cts.gtf.gl.cos.cos_vec2_frag_xvary
es2-cts.gtf.gl.atan.atan_vec2_frag_xvary
es2-cts.gtf.gl.pow.pow_vec2_frag_xvary_yconsthalf
es2-cts.gtf.gl.cos.cos_float_frag_xvary
es2-cts.gtf.gl.pow.pow_float_frag_xvary_yconsthalf
es2-cts.gtf.gl.atan.atan_vec3_frag_xvaryyvary
es2-cts.gtf.gl.pow.pow_vec3_frag_xvary_yconsthalf
es2-cts.gtf.gl.cos.cos_vec3_frag_xvary
es2-cts.gtf.gl.atan.atan_vec2_frag_xvaryyvary
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96346
Reported-by: Mark Janes <mark.a.janes@intel.com>
Acked-by: Matt Turner <mattst88@gmail.com>
The conditional mod of these instructions determines the semantics of
the comparison itself (rather than being evaluated based on the result
of the instruction as is usually the case for most other instructions
that allow conditional mods), so it's in general not legal to
propagate a conditional mod into a CMP instruction. This prevents
cmod propagation from (mis)optimizing:
cmp.z.f0 tmp, ...
mov.z.f0 null, tmp
into:
cmp.z.f0 tmp, ...
which gives the negation of the flag result of the original sequence.
I originally noticed this while working on SIMD32 in the scalar
back-end, but the same scenario is likely to be possible in vec4
programs so this commit ports the bugfix with the same name from the
scalar back-end to the vec4 cmod propagation pass.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Give algebraic-opt pass a chance to catch udiv by const power-of-two,
before running lower-idiv pass.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Some optimizations, like converting integer multiply/divide into left/
right shifts, have additional constraints on the search expression.
Like requiring that a variable is a constant power of two. Support
these cases by allowing a fxn name to be appended to the search var
expression (ie. "a#32(is_power_of_two)").
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
When a shader image view into a buffer texture can be written to, the buffer's
valid range must be updated, or subsequent transfers may incorrectly skip
synchronization.
This fixes a bug that was exposed in Xephyr by PBO acceleration for glReadPixels,
reported by Michel Dänzer.
Cc: Michel Dänzer <michel.daenzer@amd.com>
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
For ES 3.0 NUM_SAMPLE_COUNTS spec points that some formats will be
always zero. But on ES 3.1 can be different to zero.
The current code is correctly checking exactly against version 3.0,
but the comment only mentions 3.0 spec. It is clearer mentioning both.
v2: better wording on the comment (Ian Romanick)
Acked-by: Eduardo Lima <elima@igalia.com>
Acked-by: Antia Puentes <apuentes@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
When validating attributes during surface creation we should account
for the default values of texture target and format (EGL_NO_TEXTURE)
since the user is not obligated to explicitly set both via the
attribute list passed to eglCreatePbufferSurface.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
isl library is needed to build i965, libmesa_isl static library is added
to fix related Android building errors.
Any attempt to build libmesa_genxml as phony package module failed to deliver
gen{7,75,8,9}_pack.h generated headers, needed for libmesa_isl_gen{7,75,8,9}
Due to constraints in Android Build System, libmesa_genxml is built as static,
at least one source is needed, so dummy.c is autogenerated for this scope,
libmesa_genxml dependency is declared using LOCAL_WHOLE_STATIC_LIBRARIES,
to avoid building errors due to missing genxml/gen{7,75,8,9}_pack.h headers.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Fixes the following building error:
target C++: libmesa_glsl <= external/mesa/src/compiler/glsl/glsl_to_nir.cpp
In file included from external/mesa/src/compiler/glsl/glsl_to_nir.h:28:0,
from external/mesa/src/compiler/glsl/glsl_to_nir.cpp:28:
external/mesa/src/compiler/nir/nir.h:42:25: fatal error: nir_opcodes.h: No such file or directory
compilation terminated.
build/core/binary.mk:432: recipe for target 'out/target/product/x86/obj/STATIC_LIBRARIES/libmesa_glsl_intermediates/glsl/glsl_to_nir.o' failed
make: *** [out/target/product/x86/obj/STATIC_LIBRARIES/libmesa_glsl_intermediates/glsl/glsl_to_nir.o] Error 1
make: *** Waiting for unfinished jobs....
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Including the file in both ISL_FILES and ISL_GENERATED_FILES makes
the actual dependency list less obvious.
v2: Drop unrelated vulkan hunk (Jason).
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
With earlier commit 3689ef32af ("automake: rework the git_sha1.h rule,
include in tarball") we/I erroneously removed the PHONY rule and the
temporary file.
The former is used to ensure that the header is regenerated when on each
make invocation, while the latter helps us avoid the unneeded rebuild(s)
when the SHA1 hasn't changed.
Reported-by: Grazvydas Ignotas <notasas@gmail.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Instead of just allow copy of a rectangle in svga_transfer_dma_band(),
this patch allows it to copy a box, hence allows copy a 3d texture
in one transfer.
Fixes black screen in running Heaven after commit fb9fe35. (Bug 1663282)
Tested with Heaven, glretrace, piglit.
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Coverity doesn't realize idx will never be negative. Throw in some
assert()s to help it out.
(Hopefully assert() isn't getting compiled out for coverity build.. but
there seems to be just one way to find out. We might have to change
these to assume())
Fixes CID 1362442, 1362443
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Maybe we should switch to ureg to build the builtin shaders. But at any
rate, if they fail to compile it is because someone messed them up (or
changed TGSI syntax?).
CID 1362444
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Skipping the temporary allocation and copy instructions is easy (just
return dst), but the conditions used to find out whether the copy can
be optimized out safely without breaking the program are rather
complex: The destination must be exactly one component of at most the
execution width of the lowered instruction, and all source regions of
the instruction must be either fully disjoint from the destination or
be aligned with it group by group.
v2: Don't handle partial source-destination overlap for simplicity
(Jason). No instruction count regressions with respect to v1 in
either shader-db or the few FP64 shader_runner test-cases with
partial overlap I've checked manually.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The specs says INVALID_VALUE for exceeding dimensions,
which is really what is happening here.
This fixes:
GL45-CTS.copy_image.non_existent_mipmap
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Antia Puentes <apuentes@igalia.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This test was only happening for textures, but there is
nothing in the spec to say this, so test it for all cases.
This fixes:
GL45-CTS.copy_image.invalid_target
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Never can happen, since query would not have been created in the first
place if pidx(query_type) return negative. Lets let coverity realize
this.
CID 1362460
Signed-off-by: Rob Clark <robclark@freedesktop.org>
ptr can actually never be null so just drop the check.
CID 1362464 (#1 of 1): Dereference before null check (REVERSE_INULL)
check_after_deref: Null-checking ptr suggests that it may be null,
but it has already been dereferenced on all paths leading to the check.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Coverity warns in multiple places about the potential for division by
zero, caused by this function's default case.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
According to the EGL specifications before binding an API
we must check whether it's supported first. If not eglBindAPI
should return EGL_FALSE and generate a EGL_BAD_PARAMETER error.
Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
These two lines have been here since the file was created.
I'm guessing the second one was just for testing during dev, so it's the
one that's going away.
CoverityID: 1296205
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Brian Paul <brianp@vmware.com>
Check for null pointer before accessing arrays in get/put bits
native/YCbCr/Indexed in VdpOutputSurface and VdpVideoSurface.
Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
The comment clarifies that the driver is called only to try to get
a preferred internalformat, and that it was already checked if the
format is supported or not.
Acked-by: Eduardo Lima <elima@igalia.com>
Acked-by: Antia Puentes <apuentes@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Right now the implementation only checks if the internalformat is
supported or not. But that implementation is wrong, returning
unsupported for some internalformats. Additionally, checking if
the internalformat is supported or not is already done at mesa/main
before calling the driver hook, so this new check is not needed.
Acked-by: Eduardo Lima <elima@igalia.com>
Acked-by: Antia Puentes <apuentes@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Among other thigs, fix a gpu hang when using INTEL_DEBUG=shader_time
for any shader.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
The old method pushed data for each channels uvec3 data of
gl_LocalInvocationID.
The new method pushes 1 dword of data that is a 'thread local ID'
value. Based on that value, we can generate gl_LocalInvocationIndex
and gl_LocalInvocationID with some calculations.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The cross thread constant support appears on Haswell. It allows us to
upload a set of uniform data for all threads without duplicating it
per thread.
One complication is that cross-thread constants are loaded into
registers before per-thread constants. Previously, our local IDs were
loaded before the uniform data and treated as 'payload' data, even
though they were actually pushed into the registers like the other
uniform data.
Therefore, in this patch we simultaneously enable a newer layout where
each thread now uses a single uniform slot for a unique local ID for
the thread. This uniform is handled specially to make sure it is added
last into the uniform push constant registers. This minimizes our
usage of push constant registers, and maximizes our ability to use
cross-thread constants for registers.
To swap from the old to the new layout, we also need to flip some
lowering pass switches to let our driver handle the lowering instead.
We also no longer force thread_local_id_index to -1.
v4:
* Minimize size of patch that switches from the old local ID layout
to the new layout (Jason)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The cross thread constant support appears on Haswell. It allows us to
upload a set of uniform data for all threads without duplicating it
per thread.
We also support per-thread data which allows us to store a per-thread
ID in one of the uniforms that can be used to calculate the
gl_LocalInvocationIndex and gl_LocalInvocationID variables.
v4:
* Support the old local ID push constant layout as well (Jason)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The cross thread constant support appears on Haswell. It allows us to
upload a set of uniform data for all threads without duplicating it
per thread.
We also support per-thread data which allows us to store a per-thread
ID in one of the uniforms that can be used to calculate the
gl_LocalInvocationIndex and gl_LocalInvocationID variables.
v4:
* Support the old local ID push constant layout as well (Jason)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We need information about push constants in a few places for the GL
driver, and another couple places for the vulkan driver.
When we add support for uploading both a common (cross-thread) set of
push constants, combined with the previous per-thread push constant
data, things are going to get even more complicated. To simplify
things, we add push constant info into the cs prog_data struct.
The cross-thread constant support is added as of Haswell. To support
it we need to make sure all push constants with uniform values are
added to earlier registers. The register that varies per thread and
holds the thread invocation's unique local ID needs to be added last.
For now we add the code that would calculate cross-thread constatn
information for hsw+, but we force it (cross_thread_supported) off
until the other parts of the driver support it.
v4:
* Support older local ID push constant layout as well. (Jason)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We add a lowering pass for nir intrinsics. This pass can replace nir
intrinsics with driver specific nir lower code.
We lower the gl_LocalInvocationIndex intrinsic based on a uniform
which is loaded with a thread specific ID.
We also lower the gl_LocalInvocationID based on
gl_LocalInvocationIndex.
v2:
* Create variable during lowering pass. (Ken)
v3:
* Don't create a variable, but instead just insert an intrisic call
to load a uniform from the allocated location. (Jason)
v4:
* Don't run this pass if thread_local_id_index < 0
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This thread ID uniform will be used to compute the
gl_LocalInvocationIndex and gl_LocalInvocationID values.
It is important for this uniform to be added in the last push constant
register. fs_visitor::assign_constant_locations is updated to make
sure this happens.
The reason this is important is that the cross-thread push constant
registers are loaded first, and the per-thread push constant registers
are loaded after that. (Broadwell adds another push constant upload
mechanism which reverses this order, but we are ignoring this for
now.)
v2:
* Add variable in intrinsics lowering pass
* Make sure the ID is pushed last in assign_constant_locations, and
that we save a spot for the ID in the push constants
v3:
* Simplify code based with Jason's suggestions.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v4:
* Force thread_local_id_index to -1 for now, and have
fs_visitor::setup_cs_payload look at thread_local_id_index. This
enables us to more easily cut over from the old local ID layout to
the new layout, as suggested by Jason.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
We will chain multiple chunks together and will keep pointers to the older
chunks to support IB dumping.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This avoids allocating giant IBs from the outset, especially for CE and DMA.
Since we now limit max_dw only by the size that the buffer happens to be
(which, due to the buffer cache, can be even larger than the rounded-up size
we request), the new function amdgpu_ib_max_submit_dwords controls when we
submit an IB.
With this change, we effectively never flush prematurely due to the CE IB,
after an initial warm-up phase.
v2:
- clean up buffer_size calculation
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Isolines aren't reversed. commit 5b2d8c2273 fixed this for the vec4
TES backend, but not the scalar one.
Found while debugging GL45-CTS.tessellation_shader.
tessellation_control_to_tessellation_evaluation.gl_tessLevel.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: mesa-stable@lists.freedesktop.org
v2: require PIPE_CAP_SAMPLER_VIEW_TARGET; technically only needed for some of
the texture targets, but all hardware that has shader images should also
have this cap.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
For better bisectability given that the order of some of the fallback tests
in the blit path are rearranged.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This will be used to select a slice of a 3D texture.
v2: fix a comment (Marek)
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
For downloads, the fragment shader must know the source texture target, hence
we may cache multiple fragment shaders.
v2: break long line (Marek)
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
At the same time, rename members that are upload-specific to say so.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The string "[0]\0" is the same as "[0]" as far as the C string datatype
is concerned. That string has length 3. strncmp(s, length_3_string, 4)
is the same as strcmp(s, length_3_string), so make it be strcmp.
v2: Not the same as strncmp(..., 3). Noticed by Ilia.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
This improves throughput by keeping TTM overhead down.
Some piglit tests such as texelFetch and streaming-texture-leak will
use less memory now.
v2: use gart_size / 4 as the threshold
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
mainly the fields that can change by reallocating a texture and changing
the tile mode
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Just for consistency. This doesn't fix anything, because DCC is not
supported with non-mipmapped textures.
v1.1: fix the comment about DCC
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
With the introduction of fp64 and fp16 to nir, there are now a bunch of
float types running around. A F1 2015 shader ends up with an i2f.sat
operation, which has a nir_type_float32 destination. Allow sat on all
the float destination types.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The initial ARB_sampler_objects spec had GL_INVALID_VALUE in it,
however version 8 of it fixed this, and the GL specs also have
the fixed value in them.
Fixes:
GL45-CTS.texture_border_clamp.samplerparameteri_non_gen_sampler_error
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fixes rendering in Shadow of Mordor with rbc. Application writes
RGBA_UNORM texture filling it with values the application wants to
later on treat as SRGB_ALPHA.
Intel driver enables lossless compression for the buffer by the time
of writing. However, the driver fails to make sure the buffer can be
sampled as something else later on and unfortunately there is
restriction in the hardware for using lossless compression for srgb
formats which looks to extend itself to the sampling engine also.
Requesting srgb to linear conversion on top of compressed buffer
results the color values to be pretty much garbage.
Fortunately none of tracked benchmarks showed a regression with
this.
v2 (Matt): Add missing space
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
We weren't setting up several of the uniform values for the patch
header, so we'd crash when uploading push constants. We at least
need to initialize them to zero. We also had the isoline parameters
reversed, so it would also render incorrectly (if it didn't crash).
Fixes a new Piglit test(*) (isoline-no-tcs), as well as crashes in
GL44-CTS.tessellation_shader.single.max_patch_vertices.
(*) https://lists.freedesktop.org/archives/piglit/2016-May/019866.html
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: mesa-stable@lists.freedesktop.org
The driver was adding the skip components but always for buffer 0.
This fixes:
GL45-CTS.gtf40.GL3Tests.transform_feedback3.transform_feedback3_skip_multiple_buffers
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
e2791b38b4
mesa/program_interface_query: fix transform feedback varyings.
caused a regression in
GL45-CTS.gtf40.GL3Tests.transform_feedback3.transform_feedback3_multiple_streams
on radeonsi.
The problem was it was using the skip components varying to set
the stream id, when it should wait until a varying was written,
this just adds the varying checks in the right place.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
According to GL4.5 spec:
An INVALID_OPERATION error is generated if any part of the speci-
fied buffer range is mapped with MapBufferRange or MapBuffer (see sec-
tion 6.3), unless it was mapped with MAP_PERSISTENT_BIT set in the Map-
BufferRange access flags.
So we should use the if range is mapped path.
This fixes:
GL45-CTS.buffer_storage.map_persistent_buffer_sub_data
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: "12.0, 11.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This really only hits for bitsets with a size of a multiple of 32. We
can end up with pos = -1 as a result of the ffs, which we in turn decide
is a valid position (since we fall through the loop and i == 1, we end
up adding 32 to it, so end up returning 31 again).
Up until recently this was largely unreachable, as the register file
sizes were all 63 or 255. However with the advent of compute shaders
which can restrict the number of registers, this can now happen.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
This reverts commit aac90ba292.
The commit caused a regression in:
piglit.spec.glsl-1_50.compiler.gs-input-nonarray-named-block.geom
Also the CTS test it was meant to fix seems like it may be bogus.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
I haven't found any evidence that this isn't supported by the
hardware, in fact according to the SNB hardware spec:
"The supported regioning modes for math instructions are align16,
align1 with the following restrictions:
- Scalar source is supported.
[...]
- Source and destination offset must be the same, except the case of
scalar source."
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This is the case for SNB math instructions so we need to be careful
and insert the literal value of the immediate into the table (rather
than its absolute value) if the instruction is unable to invert the
sign of the constant on the fly.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Which requires using a bitset instead of a boolean flag to keep track
of the GRFs we've seen a generating instruction for already. The
search loop continues until all instructions initializing the value of
the source VGRF have been found, or it is determined that coalescing
is not possible.
Fixes a few piglit test cases on Gen4-6 which were regressed by
6956015aa5 due to the different (yet
perfectly valid) ordering in which copy instructions are emitted now
by the simd lowering pass, which had the side effect of causing this
optimization pass to start corrupting the program in cases where a
VGRF-to-MRF copy instruction would be eliminated but only the last
instruction writing to the source VGRF region would be rewritten to
point to the target MRF.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This will be required to correctly transform the destination of 8-wide
instructions that write a single GRF of a VGRF to MRF copy marked
COMPR4.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This will allow compute_to_mrf to handle cases where the source of the
VGRF-to-MRF copy is initialized by more than one instruction. In such
cases we cannot rewrite the destination of any of the generating
instructions until it's known whether the whole VGRF source region can
be coalesced into the destination MRF, which will imply continuing the
search until all generating instructions have been found or it has
been determined that the VGRF and MRF registers cannot be coalesced.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Compute-to-mrf was checking whether the destination of scan_inst is
more than one component (making assumptions about the instruction data
type) in order to find out whether the result is being fully copied
into the MRF destination, which is rather inaccurate in cases where a
single-component instruction is only partially contained in the source
region, or when the execution size of the copy and scan_inst
instructions differ. Instead check whether the destination region of
the instruction is really contained within the bounds of the source
region of the copy.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Compute-to-mrf was being rather heavy-handed about checking whether
instruction source or destination regions interfere with the copy
instruction, which could conceivably lead to program miscompilation.
Fix it by using regions_overlap() instead of the open-coded and
dubiously correct overlap checks.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Now there are not files that require python 3, so for now just remove
the python 3 dependency and use python 2. I think the right plan is to
just get all of the python ready for python 3, and then use whatever
python is available.
Signed-off-by: Dylan Baker <dylanx.c.baker@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
cc: 12.0 <mesa-stable@lists.freedesktop.org>
By using a counter to quickly reject textures that are not
bound to a framebuffer, the performance impact when binding
sampler_views/images is not too large.
Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The generated sources should follow the example set by the vulkan
headers and our non-generated code. Namely: the code for all supported
platforms should be available, each one guarded by its respective
VK_USE_PLATFORM_*_KHR macro.
v2: Reword commit message.
Cc: Mark Janes <mark.a.janes@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96285
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v1 over IRC)
This parameter is actually a bitmask of PIPE_TRANSFER_x flags.
Change it back to a simple unsigned type. IIRC, some compilers
complain about masks of enum values. Also, this make the function
signature match u_resource_vtbl::transfer_map() again.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
The GL spec has been clarified and the new rule says we should just
copy 1 sample. u_blitter does the right thing.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The GL spec has been clarified and the new rule says we should just
copy 1 sample. u_blitter does the right thing.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Coverity is getting a false positive that a division by zero can occur
here. This change will silence the Coverity warnings as a division by zero
cannot occur in this case.
Signed-off-by: Jakob Sinclair <sinclair.jakob@openmailbox.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
`unsigned j` would never fail `j >= 0`, leading to an infinite loop as
`j--` wraps around.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
The CTS test:
GL45-CTS.multi_bind.dispatch_bind_image_textures
binds 192 image uniforms, we reject this later,
but not until after we trash the contents of the
struct gl_shader.
Error now reads:
Too many compute shader image uniforms (192 > 16)
instead of
Too many compute shader image uniforms (2745344416 > 16)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This effectively limits registers to 32 and 64 for fermi and kepler when
1024 threads are used, but allows the full amount to be used with
smaller thread sizes.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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