Add mesa_glinterop.h to the list of headers that will get included
in the distfile as it is required to build Mesa itself.
Corrects a regression introduced in a89faa2022.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 23392abf50)
This reverts commit d180de3532.
This is a radeon specific hack that causes problems on nouveau
when combined with the SHARED flag later. If radeonsi needs a fix
for this, please fix it in the driver.
[chk]
Using linear surfaces for this makes sense because tilling isn't
beneficial and the surfaces can potentially be shared with other GPUs
using the VDPAU OpenGL interop.
[airlied]
I think we need a flag that isn't SHARED/LINEAR that is more
SHARED_OTHER_GPU.
[mareko]
Does radeonsi need PIPE_BIND_VIDEO_DECODE_OUTPUT that it would translate
into linear ?
[mareko]
My only concern is decoding performance. If the decoder works in 64x1
blocks, tiling will hurt. That's the theory. I don't know how the
decoder works.
Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> (I+A)
(cherry picked from commit d0d5f7600c)
Previously, we were creating the shader with a NULL ralloc context and then
trusting in blorp_compile_fs to clean it up. The only problem was that
blorp_compile_fs didn't clean up its context properly so we were leaking.
When I went to fix that, I realized that it couldn't because it has to
return the shader binary which is allocated off of that context and used by
the caller. The solution is to make blorp_compile_fs take a ralloc
context, allocate the nir_shaders directly off that context, and clean it
all up in whatever function creates the shader and calls blorp_compile_fs.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "12.0, 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 43dadb6edd)
[Emil Velikov: attribute src/intel/blorp file movement]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/intel/blorp/blorp.c
src/intel/blorp/blorp_clear.c
src/intel/blorp/blorp_priv.h
src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
Patches (and extension overall) depends on gallium API and driver work
which hasn't landed in branch.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Maybe this is why SDMA has been broken for many amdgpu users?
SDMA is the only block which is used with imported textures and relies
on this variable. DB also uses it, but it doesn't get imported textures,
so it's unaffected.
I do get SDMA failures on Tonga before this patch if R600_DEBUG=testdma
is changed to use imported textures.
Cc: 11.2 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 6ec3b2a4b1)
[Emil Velikov: resolve trivial conflicts - SI support does not exist in
branch]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Conflicts:
src/gallium/winsys/amdgpu/drm/amdgpu_surface.c
Patch rearranges error checking so that enum checking provided via
destmask happens before other checks. It needs to be done in this
order because other error checks do not work properly if there were
invalid enums passed.
Patch also refines one existing check and it's documentation to match
GLES 3.0 spec (also in later specs). This was somewhat mysteriously
referring to desktop GL but had a check for gles3.
Fixes following dEQP tests:
dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers
no CI regressions observed.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98134
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit a1652a059e)
While these max values were previously fixed for pbuffer creation, this
change makes also eglGetConfigAttrib() return correct values.
Fixes following dEQP tests:
dEQP-EGL.functional.create_surface.pbuffer.rgb888_no_depth_no_stencil
dEQP-EGL.functional.create_surface.pbuffer.rgb888_depth_stencil
dEQP-EGL.functional.create_surface.pbuffer.rgba8888_no_depth_no_stencil
dEQP-EGL.functional.create_surface.pbuffer.rgba8888_depth_stencil
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98326
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b91e1e38e8)
shared glapi was previously built without setting CFLAGS for
AM_CFLAGS and VISIBILITY_CFLAGS.
This resulted in symbols being exported that shouldn't be.
The x86 and sparc assembly versions of the dispatch table partially
mitigated this by using .hidden. Otherwise shared_dispatch_stub_*
were being exported.
Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: "11.2 12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit 907ace5798)
The original patch by Joanna added the function pointer and callback yet
things got only partially applied - the infra was added, but the
implementation was missing.
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Fixes: 690ead4a13 ("egl/wayland-egl: Fix for segfault in
dri2_wl_destroy_surface.")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 2e0ab61e29)
Earlier commit reworked the header install rules, to ensure that the
correct ones are installed only as needed.
By doing so it dropped a wildcard which was effectively including the
wglext.h header in the tarball.
Add the header to the top-level noinst_HEADERS, since the it is not
meant to be installed (autoconf is not used on Windows plaforms).
Fixes: a89faa2022 ("autoconf: Make header install distinct for various
APIs (v2)")
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Cc: Chuck Atkins <chuck.atkins@kitware.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 3511a86111)
A nomination unadorned with a specific version is now interpreted as
being aimed at the 12.0 branch, which was recently opened.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Even when enabled, primitive restart has no effect when the restart index
is larger than the representable values in the index buffer.
Fixes GL45-CTS.gtf31.GL3Tests.primitive_restart.primitive_restart_upconvert
for radeonsi VI.
v2: add an explanatory comment
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
(cherry picked from commit bfa50f88ce)
Set the type of the left-hand side to the same as the right-hand side,
so that when the base type is double, the writemask of the MOV instruction
is properly fixed up.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ca592af880)
With ARB_gpu_shader5, texture offsets can be any source, including TEMPs
and IN's. Make sure to process them as regular sources so that we pick
up masks, etc.
This should fix some CTS tests that feed offsets directly to
textureGatherOffset, and we were not picking up the input use, thus not
advertising it in the shader header.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dave Airlie <airlied@redhat.com>
Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cd45d758ff)
The indirect handle has to come right after the coordinates, so if there
was a sample/bias/depth compare/offset, everything would end up being
shifted by one argument position.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ecea2f69ef)
dEQP-GLES31.functional.geometry_shading.instanced.geometry_1_invocations
draws using a geometry shader that specifies
layout(points, invocations = 1) in;
and then uses gl_InvocationID. According to the Haswell PRM, the
"GS Instance ID 0" (and 1) thread payload fields are undefined in
dual object mode:
"If 'dispatch mode' is DUAL_OBJECT this field is not valid."
But there's no point in using them - if there's only one invocation,
the ID will be 0. So just load a constant.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 9f677d6541)
When more than one atomic counter buffer is in use, UniformStorage[n].opaque
is set up to contain indices that are contiguous across all used buffers.
This appears to be used by i965 via NIR, but for TGSI we do not treat atomic
counter buffers as opaque, so using the data in the opaque array is incorrect.
Fixes GL45-CTS.compute_shader.resource-atomic-counter.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 1dd99a15a4)
Mesa's set of supported platform extensions depends on the autoconf
option --with-egl-platforms=foo,bar,baz. If --with-egl-platforms lacks
foo, then eglGetPlatformDisplay(EGL_PLATFORM_FOO, ...) unconditonally
fails.
So, if --with-egl-platforms lacks foo, then remove
EGL_VENDOR_platform_foo from the EGL client extension string.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit c177ef9d47)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/egl/main/eglglobals.c
This reverts commit 8472045b16.
Conflicts:
include/GL/mesa_glinterop.h
This patch fixes this build error with GCC 4.4.
Compiling src/glx/dri_common_interop.c ...
In file included from src/glx/dri_common_interop.c:33:
include/GL/mesa_glinterop.h:62: error: redefinition of typedef ‘GLXContext’
include/GL/glx.h:165: note: previous declaration of ‘GLXContext’ was here
Fixes: 8472045b16 ("mesa_glinterop: remove inclusion of GLX header")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96770
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
(cherry picked from commit c10dcb2ce8)
Squashed with commit:
mesa_glinterop: allow building without X and related headers
This commit effectively reverts c10dcb2ce8
and fixes the typedef redefinition which inspired it.
In order to prevent requiring X packages at build time earlier commit
forward declared the required X/GLX typedefs. Since that approach
introduced typedef redefinition (a C11 feature) it was reverted.
To avoid the redefinition while _not_ mandating X and related headers
forward declare the structs and use those through the header.
As anyone uses the mesa interop header they ensure that the X (or others
in terms of EGL) headers are included, which ensures that everything is
resolved within the compilation unit.
Cc: Vinson Lee <vlee@freedesktop.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Chih-Wei Huang <cwhuang@android-x86.org>
Fixes: c10dcb2ce8 ("Revert "mesa_glinterop: remove inclusion of GLX
header"")
Fixes: 8472045b16 ("mesa_glinterop: remove inclusion of GLX header")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96770
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit c85b34ffd0)
Commit cf804b4455
('glx: fix crash with bad fbconfig') introduced a check
in glXCreateNewContext() if the given config is a valid
fbconfig.
Unfortunately the check always checks the given config against
the fbconfigs of the DefaultScreen(dpy), instead of the
actual X-Screen specified in the config config->screen.
This leads to failure whenever a GL context is created
on a non-DefaultScreen(dpy), e.g., on X-Screen 1 of
a multi-x-screen setup, where the default screen is
typically 0.
Fix this by using config->screen instead of DefaultScreen(dpy).
Tested to fix context creation failure on a dual-x-screen setup.
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 0c94ed0987)
Whether one or two slots are taken up by one API array depends on the
vertex shader, not on how the array is configured. When an array is
set up with fewer components than the shader expects, the high components
are undefined.
Fixes GL45-CTS.vertex_attrib_binding.basic-inputL-case1.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d413fbb159)
This fixes a bug with offsets from uniforms which seems to have only been
noticed as a crash in piglit's
arb_gpu_shader5/compiler/builtin-functions/fs-gatherOffset-uniform-offset.frag
on radeonsi.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit b234e37765)
Recent fix for non-const offsets broke the case of a single offset (vs 4
offsets). The later code relies on the offs array to contain null values
to tell whether they should be added onto the srcs list.
Fixes: 5239bd592 ("nvc0/ir: fix overwriting of value backing non-constant gather offset")
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a48a343c29)
This optimization is incorrect with 64-bit operations, because the
channel-splitting logic in emit_asm ends up being applied twice to
the source operands.
A lucky coincidence of how the writemask test works resulted in this
optimization basically never being applied anyway. As far as I can tell,
the only case where it would (incorrectly) have been applied is something
like
dvec2 d;
float x = (float)d.y;
which nobody seems to have ever done. But the moral equivalent does occur
in one of the component layout piglit test.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 63193b9cde)
Normally the value is an immediate, which is moved to some temporary, so
there's no problem. In the case of a non-constant offset (as allowed by
ARB_gpu_shader5), we have to take care to copy it first before using it
to build up the bits.
This fixes a compilation error observed in F1 2015.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 5239bd5920)
This fixes a problem where GL headers would only get installed if
glx was enabled. So if osmesa was enabled but not glx, then the
GL headers required by osmesa would be missing from the install.
v2: Dropped unneeded mesa_glinterop.h redundant osmesa.h install
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Chuck Atkins <chuck.atkins@kitware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit a89faa2022)
We locked an unitialized mutex in the callstack
glClientWaitSync
intel_gl_client_wait_sync
brw_fence_client_wait_sync
because we forgot to initialize it in intel_gl_fence_sync.
(The EGLSync codepath didn't have this bug. It initialized the mutex in
intel_dri_create_sync).
We also forgot to tear down (mtx_destroy) the mutex when destroying
the sync object.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit ce1d67c2e5)
Some of the existing code is needlessly complicated. The basic principle
should be: control-flow opcodes emit branches to properly terminate the
current block, _unless_ the current block already has a terminator (which
happens if and only if there was a BRK or CONT).
This also fixes a bug where multiple terminators were created in a block.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97887
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 6f87d7a146)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/gallium/drivers/radeon/radeon_setup_tgsi_llvm.c
Previously, we were saving off the last nir_block in a vtn_block before
moving on so that we could find the nir_block again when it came time to
handle phi sources. Unfortunately, NIR's control flow modification code is
inconsistent when it comes to how it splits blocks so the block pointer we
saved off may point to a block somewhere else in the shader by the time we
get around to handling phi sources. In order to get around this, we insert
a nop instruction and use that as the logical end of our block. Since the
control flow manipulation code respects instructions, the nop will keeps
its place like any other instruction and we can easily find the end of our
block when we need it.
This fixes a bug triggered by a couple of vkQuake shaders.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97233
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Tested-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 6ffbfc760d)
This intrinsic has no destination, no sources, no variables, and can be
eliminated. In other words, it does nothing and will always get deleted by
dead code elimination. However, it does provide a quick-and-easy way to
temporarily tag a particular location in a NIR shader.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7697b4b98b)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/compiler/nir/nir_intrinsics.h
This fixes a crash in egl-create-msaa-pbuffer-surface Piglit test
and same crash in many dEQP EGL tests.
I also found that some Qt example did a workaround because of this
crash: https://bugreports.qt.io/browse/QTBUG-47509
v2: Ian pointed out that v1 removed support for all multisample
configs, including window ones. This one removes pbuffer bit
when adding configs, now only pbuffer+msaa gets rejected and
window+msaa continues to work. Fixed also comment (Emil)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 4d6d55deef)
While the current CFG code is valid in the case where a switch break also
happens to be a loop continue, it's a bit suboptimal. Since hardware is
capable of handling the continue as a direct jump, it's better to use a
continue instruction when we can than to bother with all of the nasty
switch break lowering.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ef3c5ac7fb)
It is possible that the break block of a switch is actually the continue of
the loop containing the switch. In this case, we need to identify the
break block as a continue and break out of current level of CFG handling.
If we don't, the continue portion of the loop will get handled twice, once
by following after the break and a second time by the loop handling code
handling it explicitly.
This fixes 6 of the new Vulkan CTS tests:
- dEQP-VK.spirv_assembly.instruction.graphics.opphi.out_of_order*
- dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order*
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4d02faede5)
This will hopefully fix wget from x.org (no real reason explained in
Travis CI bug reports), and may also mean that we can enable LLVM driver
builds.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Rhys Kidd <rhyskidd@gmail.com>
(cherry picked from commit 80a872f3f0)
Travis has been broken a couple of times by configure.ac updates. To make
it useful, auto-update the version necessary.
This could potentially be used for other dependencies, too, but those get
bumped less frequently.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Rhys Kidd <rhyskidd@gmail.com>
(cherry picked from commit ecbc76cf6e)
Needed to successfully link llvmpipe or swr when using shared llvm libs
built with inteljitevents enabled.
v2: Make adding inteljitevents component global rather than just
llvmpipe/swr, since libgallium will have a symbol dependency.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit bacdd9ef4c)
Change dri2_query_image to check the return value of resource_get_handle
and return GL_FALSE if an error occurs.
For reference this is an example callstack that should propagate the
error back to the user:
i915_drm_buffer_get_handle
i915_texture_get_handle
u_resource_get_handle_vtbl
dri2_query_image
gbm_dri_bo_get_fd
gbm_bo_get_fd
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Nicholas Bishop <nbishop@neverware.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
[Emil Velikov: Split from larger patch, polish coding style, cc stable]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit aa560e8e63)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/gallium/state_trackers/dri/dri2.c
Change gbm_dri_bo_get_fd to check the return value of queryImage and
return -1 (an invalid file descriptor) if an error occurs.
Update the comment for gbm_bo_get_fd to return -1, since (apart from the
above) we've already return -1 on error.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Nicholas Bishop <nbishop@neverware.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
[Emil Velikov: Split from larger patch, polish coding style, cc stable]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 2d05ba2ca0)
Some demos, like Heaven, were creating and destroying a large number
of sampler views because of a swizzle issue.
Basically, we compute the sampler view's swizzle by examining the
texture format, user swizzle, depth mode, etc. Later, during validation
we recompute that swizzle (in case something like depth mode changes)
and see if it matches the view's swizzle.
In the case of PIPE_FORMAT_RGTC2_UNORM, get_texture_format_swizzle
returned SWIZZLE_XYZW but the u_sampler_view_default_template() function
was setting the sampler view's swizzle to SWIZZLE_XY01. This mismatch
caused the validation step to always "fail" so we'd destroy the old
sampler view and create a new one.
By removing the conditional, the sampler view's swizzle and the computed
texture swizzle match and validation "passes". When creating a new sampler
view, we always want to use the texture swizzle which we just computed.
Fixes VMware issue 1733389.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
(cherry picked from commit 1cdc232e1a)
Make pipe_loader_sw_probe_kms take ownership of the passed in fd,
like pipe_loader_drm_probe_fd does.
The only caller is dri_kms_init_screen which passes in a dupped fd,
just like dri2_init_screen passes in a dupped fd to
pipe_loader_drm_probe_fd.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 459cc94507)
Squashed with commit:
pipe_loader_sw: Don't invoke Unix close() on Windows.
Trivial.
(cherry picked from commit c6d17701c8)
This is supposed to be exposed with the GL_KHR_robustness extension,
which we support on ES 2.0 and later. On desktop GL, it's also exposed
by GL_ARB_robustness, which is supported by all drivers ("dummy_true").
so we also allow desktop GL.
Fixes:
- ES32-CTS.robust.robustness.noResetNotification
- ES32-CTS.robust.robustness.loseContextOnReset
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 3bcdc2e3db)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/mesa/main/get.c
src/mesa/main/get_hash_params.py
Similar to commit 49c24d8a24 ("i965: fix noop_scissor range issue on
width/height") - take the X/Y into account to determine whether the
scissor covers the whole area or not.
Fixes the recently-added gl-1.0-scissor-depth-clear-negative-xy piglit
test.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 742832434a)
This fixes a crash when using the prefered video format with vaapisink
on Nvidia hardwares.
Also caught by the following assert:
nouveau_vp3_video.c:91: Assertion `templat->interlaced' failed.
TEST= gst-launch-1.0 videotestsrc ! video/x-raw, format=NV12 ! vaapisink
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Julien Isorce <j.isorce@samsung.com>
Tested-by: Víctor Manuel Jáquez Leal <vjaquez@igalia.com>
Tested-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit bf901a2f8c)
We have to force it to write to predicate 7 (aka PT) in order for it not
to mess up another predicate. Unclear what would be returned in the
predicate, perhaps an error code for out-of-bounds requests. Blob
doesn't seem to check it.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit a22aee5ad1)
On the RSxxx chip series, HW TCL is missing and r300_emit_vs_state()
is never called.
However, if R300_VAP_CNTL is never set, the hardware (at least the
RS690 I tested this on) comes up with rendering artifacts, and
parts that are uploaded before this "fix" remain broken in VRAM.
This causes artifacts as in fdo#69076 ("triangle flickering").
It seems like this setup needs to happen at least once after power on
for 3D rendering to work properly. In the DDX with EXA, this happens in
RADEON_SWITCH_TO_3D() when processing an XRENDER Composite or an
Xv request. So playing back a video or starting a GTK+2 application
fixes 3D rendering for the rest of the session. However, this auto-fix
doesn't happen when EXA is not used, such as with GLAMOR or Wayland.
This patch ensures the register is configured even in absence of
the DDX's EXA module.
The register setting is taken from:
xf86-video-ati -- RADEONInit3DEngineInternal()
mesa/src/mesa/drivers/dri/r300 -- r300EmitClearState()
Tested on RS690.
CC: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Max Staudt <mstaudt@suse.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 02675622b0)
Previously, we dind't apply variable decorations to the members of a split
structure variable. This doesn't quite work, unfortunately, because things
such as the "flat" qualifier may get applied to an entire structure instead
of propagated to the members. This fixes 9 of the new CTS tests in the
dEQP-VK.glsl.linkage.varying.struct.* group.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a00bd7bc27)
First off, as late as ES 3.2, GetInternalformat only supports
RENDERBUFFER and 2DMS(_ARRAY) targets.
Secondly, the _mesa_has_ext helpers are very accurate... a little too
accurate, some might say. If we only show an extension in compat
profiles because core profiles have the functionality guaranteed, they
will return false. Fix these to either check for a core profile
explicitly, or to a different-but-identical extension available in core
profile.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matteo Bruni <matteo.mystral@gmail.com>
Tested-by: Matteo Bruni <matteo.mystral@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit c42acd93d4)
Add a separate extension check for that format. Prevents glTexImage from
trying to find a matching format, which fails on drivers without support
for this format.
Fixes: sized-texture-format-channels (on a3xx)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 36347c8d6f)
SPIR-V has the two arguments in the opposite order from GLSL. NIR uses the
GLSL order so we had them backwards.
Fixes dEQP-VK.spirv_assembly.instruction.compute.opatomic.compex
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0ead7bef6b)
Unfortunately a3xx does not have a separate disable for depth clipping,
so when depth clamp is enabled, we disable the whole 3d clipper logic.
This in turn also gets rid of the xy clip that it would normally do.
When we detect this would happen, instead we integrate the viewport into
the window scissor. This may have slightly different behavior around
wide points, but it's unlikely that anything depends on this.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97231
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ca313e00b6)
[Emil Velikov: s|batch->||g]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/gallium/drivers/freedreno/a3xx/fd3_emit.c
The hw clipper only handles up to 6 UCPs. If there are more than 6 UCPs,
or a clip vertex, or clip distances are in use, then we must use the
fallback discard-based clipping from the frag shader.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 83d7230fd5)
The code a few lines below expects to migrate the bo in question to
VRAM. Since we're filling the initial data via CPU, it's more efficient
to create the temporary buffer in GART. There is no "push" method
implemented, otherwise we'd use that instead.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 6118bcab4e)
Always use 3 buffers when flipping. With only 2 buffers, we have to wait
for a flip to complete (which takes non-0 time even with asynchronous
flips) before we can start working on the next frame. We were previously
only using 2 buffers for flipping if the X server supports asynchronous
flips, even when we're not using asynchronous flips. This could result
in bad performance (the referenced bug report is an extreme case, where
the inter-frame stalls were preventing the GPU from reaching its maximum
clocks).
I couldn't measure any performance boost using 4 buffers with flipping.
Performance actually seemed to go down slightly, but that might have
been just noise.
Without flipping, a single back buffer is enough for swap interval 0,
but we need to use 2 back buffers when the swap interval is non-0,
otherwise we have to wait for the swap interval to pass before we can
start working on the next frame. This condition was previously reversed.
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97260
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 1e3218bc5b)
Squashed with commit:
loader/dri3: Always use at least two back buffers
This can make a significant difference for performance with some extreme
test cases such as vblank_mode=0 glxgears.
Fixes: 1e3218bc5b ("loader/dri3: Overhaul dri3_update_num_back")
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97549
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
(cherry picked from commit dc3bb5db8c)
Currently, due to the inverse order, strcmp will produce negative result
when the needle is towards the start of the haystack. Thus on the next
iteration(s) we'll end up further towards the end and eventually fail to
locate the entry.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit 62b224d428)
We recently starting to always emit the NDV (== dall) bit for quadops.
However it was folded into the wrong code word.
Fixes: e0a067ed48 (nv50/ir: always emit the NDV bit for OP_QUADOP)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 61e978524a)
We were previously ... not clamping. I guess this meant that everything
got clamped to 1/0, which was enough to pass the existing tests. Or
perhaps the clamping would only happen to the rasterized depth value and
not the frag shader's output depth value.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97231
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry-picked from 89f00f749f)
[imirkin: adjust ctx->batch to just ctx]
The original pipeline cache the Kristian wrote was based on a now-false
premise that the shaders can be stored in the pipeline cache. The Vulkan
1.0 spec explicitly states that the pipeline cache object is transiant and
you are allowed to delete it after using it to create a pipeline with no
ill effects. As nice as Kristian's design was, it doesn't jive with the
expectation provided by the Vulkan spec.
The new pipeline cache uses reference-counted anv_shader_bin objects that
are backed by a large state pool. The cache itself is just a hash table
mapping keys hashes to anv_shader_bin objects. This has the added
advantage of removing one more hand-rolled hash table from mesa.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97476
Acked-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
(cherry picked from commit 10f9901bce)
This new anv_shader_bin struct stores the compiled kernel (as an anv_state)
as well as all of the metadata that is generated at shader compile time.
The struct is very similar to the old cache_entry struct except that it
is reference counted and stores the actual pipeline_bind_map. Similarly to
cache_entry, much of the actual data is floating-size and stored after the
main struct. Unlike cache_entry, which was storred in GPU-accessable
memory, the storage for anv_shader_bin kernels comes from a state pool.
The struct itself is reference-counted so that it can be used by multiple
pipelines at a time without fear of allocation issues.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Acked-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
(cherry picked from commit 6899718470)
All of these worked before because they were depending on prog_data to be
null. Soon, we won't be able to depend on a nice prog_data pointer and
it's nice to be more explicit anyway.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 13c09fdd0c)
The range from ANV_MIN_STATE_SIZE_LOG2 to ANV_MAX_STATE_SIZE_LOG2 should
be inclusive and we have asserts that ensure that you never try to allocate
a state larger than (1 << ANV_MAX_STATE_SIZE_LOG2). However, without
adding 1 to the difference, we allocate 1 too few bucckts and so, even
though we have an assert, anything landing in the last bucket will fail to
allocate properly..
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a0f5c496e3)
This silences a divergent error found with F1 2015.
Basically, the NDV bit has to be set when a FSWZ instruction is
inside divergent code, but it's not needed otherwise. The correct
fix should be to set it only in divergent code situations.
GM107 emitter already sets that bit.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e0a067ed48)
Experimentally, this is required for glxgears and others to display the
proper colors. This is also what the code used to do before the
referenced commit.
Fixes: c703658b39 (mesa: Drop _EnabledUnits.)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 357d8261f1)
We need to set the need_convert flag with each loop iteration, not
just when the rgba pointer is null.
Bug reported by Markus Müller <mueller@imfusion.de> on mesa-users list.
Fixes new piglit arb_texture_float-get-tex3d test.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit b9b88516f8)
Respect intel_miptree_slice::x_offset,y_offset and
intel_mipmap_tree::offset. All three may be non-zero when glReadPixels
is called on an EGLImage created from the non-base slice of a miptree.
Patch 2/2 that fixes test
'dEQP-EGL.functional.image.create.gles2_cubemap_*'.
Reported-by: Haixia Shi <hshi@chromium.org>
Diagnosed-by: Haixia Shi <hshi@chromium.org>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Change-Id: I4b397b27e55a743a7094d29fb0a6a4b6b34352b0
(cherry picked from commit 5b03975889)
When glEGLImageTargetRenderbufferStorageOES() was given an EGLImage
created from the non-base slice of a miptree,
intel_image_target_renderbuffer_storage() forgot to apply the intra-tile
offsets __DRIimage::tile_x,tile_y to the miptree layout.
This patch fixes the problem with a quick hack suitable for
cherry-picking. A proper fix requires more thorough plumbing in
intel_miptree_create_layout() and brw_tex_layout().
Patch 1/2 that fixes test
'dEQP-EGL.functional.image.create.gles2_cubemap_*'.
Reported-by: Haixia Shi <hshi@chromium.org>
Diagnosed-by: Haixia Shi <hshi@chromium.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
Change-Id: I8a64b0048a1ee9e714ebb3f33fffd8334036450b
(cherry picked from commit c82f99e883)
Prior to this commit rename_variables_block() is recursively called,
performing a depth-first traversal of the control flow graph. The
function uses a non-trivial amount of stack space for local variables,
which puts us in danger of smashing the stack, given a sufficiently deep
dominance tree.
XCOM: Enemy Within contains a shader with such a dominance tree (1574
nir_blocks in total, depth of at least 143).
Jason tells me that he believes that any walk over the nir_blocks that
respects dominance is sufficient (a DFS might have been necessary prior
to the introduction of nir_phi_builder).
In fact, the introduction of nir_phi_builder made the problem worse:
rename_variables_block(), walks to the bottom of the dominance tree
before calling nir_phi_builder_value_get_block_def() which walks back to
the top of the dominance tree...
In any case, this patch ensures we avoid that problem as well.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97225
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
(cherry picked from commit e53130cc27)
Some front buffer rendering was in the wrong position. This included
scissored clears, glDrawPixels and glCopyPixels. The problem was the
y coordinate passed to putImage() didn't match the y coordinate passed
to getImage().
We fix this by setting xrb->map_y to the inverted coordinate in
swrast_map_renderbuffer() which is used later by the putImage() call.
Also pass xrb->map_y to getImage() to be symmetric.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97426
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 2a2dc416b6)
The pipeline layout affects shader compilation because it is what
determines binding table locations as well as whether or not a particular
buffer has dynamic offsets. Since this affects the generated shader, it
needs to be in the hash. This fixes a bunch of CTS tests now that the CTS
is using a pipeline cache.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2301705dee)
Like Fermi, textures and samplers are aliased between 3D and compute,
especially the TIC_FLUSH/TSC_FLUSH methods and we have to re-validate
these resources when switching between the two pipelines.
This fixes a GPU hang with Elemental (and most likely with other UE4 demos).
Tested on GK107 and GM107.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a227b0a4f1)
So that callers outside of si_descriptors.c need to worry less about the
details of descriptor handling.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit ba4a2840c7)
drmPrimeHandleToFD() will return the same GEM handle every time the same
buffer is imported, even from a different prime FD. Since GEM handles
are not reference counted, we need to make sure that each GEM handle is
referenced only by one display target struct, by looking it up in
kms_sw->bo_list first and bumping the refcount of the found dt on hit
and falling back to creating a new dt only on miss.
v2: Split into separate function.
Use helper function for lookup.
v3 [Emil Velikov]:
Rename kms_sw_displaytarget_{lookup,find_and_ref} (Jordan)
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Hans de Goede <hdegoede@redhat.com> (v2)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 577f85e2bb)
As a preparation to use the lookup in more than once place, move the
code that looks up given KMS/GEM handle to a separate function. This
change should not introduce any functional changes.
v2: Split into separate patch.
Move lookup code into separate function.
v3 [Emil Velikov]:
Rename kms_sw_displaytarget_{lookup,find_and_ref} (Jordan)
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Hans de Goede <hdegoede@redhat.com> (v2)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 0465c72d46)
Currently kms_sw_displaytarget_add_from_prime() allocates the struct and
fills in only some of the fields, resulting in a half-baked struct that
needs to be further completed by the caller. To make this a bit more
consistent, pass width, height and stride to this function and fill in
everything there, so that caller can take the returned struct as is.
v2: Split from one big patch into four fixing one thing at a time.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit e71b78ebf9)
Currently the code creates a display target struct with refcount field
initialized to 1 and then the caller again increments it, leading to
a leaked reference. Let's remove the unnecessary increment.
v2: Split from one big patch into four fixing one thing at a time.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 0aa6a818ef)
It is necessary to reuse existing BOs when dmabufs are imported. There
are 2 cases that need to be handled. dmabufs can be created/exported and
imported by the same process and can be imported multiple times.
Copying other drivers, add a hash table to track exported BOs so the
BOs get reused.
v2: Whitespace fixup (by anholt)
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 9ace2c1355)
We don't tell the hardware whether we're computing depth, so we need
to manage early Z state manually. Fixes piglit early-z.
(cherry picked from commit ce8504d196)
We're passed in a freshly dup()ed fd on screen create, so we should close
it on exit. Debugged by Hugh Cole-Baker.
(cherry picked from commit c65a00eaff)
The expected stride calculation is completely wrong. It should
ultimately be multiplying cpp and width rather than dividing. The width
also needs to be aligned to the tiling width first before converting to
stride bytes.
The whole stride check here is possibly pointless. Any buffers which
were allocated outside of vc4 may have strides with larger alignment
requirements.
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 067c5b10b6)
We can't actually clear these images normally because we can't render to
them. Instead, we have to manually unpack the rgb9e5 color value on the
CPU and clear it as R32_UINT. We still have a bit of work to do to clear
non-power-of-two images, but this should get all of the power-of-two clears
working on at least Haswell. This fixes three of the new Vulkan CTS tests
in the dEQP-VK.api.image_clearing.clear_color_image.* group.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7bdccd104b)
[Emil Velikov: rgb9e5 header is renamed in master
s/format_rgb9e5.h/u_format_rgb9e5.h/]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
This needs to set the src swizzle so it doesn't access the .zw
members ever when we are just emitting a 0 constant here.
This fixes:
vert-conversion-explicit-dvec3-bvec3.shader_test
and a bunch of other fp64 tests on softpipe and radeonsi.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 26187f3890)
var_range_end(v, n) loops over the n components of variable number v and
finds the maximum value, giving the last use of any component of v.
Therefore it expects v to correspond to the variable associated with the
.x channel of the VGRF.
var_from_reg() however returns the variable for the first channel of the
VGRF, post-swizzle.
So, if the last register had a swizzle with y, z, or w in the swizzle
component, we would read out of bounds. For any other register, we would
read liveness information from the next register.
The fix is to convert the src_reg to a dst_reg in order to call the
dst_reg version of var_from_reg() that doesn't consider the swizzle.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e7c376adfd)
The previous bit disables the whole clipper, including the regular
viewport-related clipping that would go on. The two new bits disable
near and far clipping (separately, as verified with the
depth-clamp-range piglit).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit cd8e30452f)
The vkCmdDbgMarker{Begin,End} symbols are exported, yet the json does no
advertise that the driver supports the extension. Furthermore the
functions are empty stubs.
Remove those until we get a proper implementation and json notation.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit ebd5dc8826)
With version 1 of the Loader interface there is an internal/private symbol
(vk_icdGetInstanceProcAddr) which is used to retrieve all the API from the
Vulkan entrypoints from the ICD. Implying that exposing the Vulkan API is not
recommended.
Version 2 goes a step further explicitly forbiding the ICD from exposing Vulkan
symbols (and adding a negotiation API)
As a reference:
- Nvidia 367.35
Missing negotiation API - version 1.
Exposes only vk_icdGetInstanceProcAddr.
- AMD 16.30.3.306809
Have negotiation API - version 2,
Exposes vk_icdGetInstanceProcAddr.
Exposes a couple of Vulkan entry points - seems to be in violation with the spec.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Cc: Christian König <christian.koenig@amd.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 49394e8d77)
Hide the internal symbols and annotate the vk_icdGetInstanceProcAddr as public
since the loader needs it (since v1 of the loader interface).
v2: Add VISIBILITY_CFLAGS to AM_CFLAGS (Ken)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v1)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 40e4fff563)
The "Barrier Count" field goes in 14:9 of m0.2. The vec4 backend
correctly shifts by 9, but the scalar backend only shifted by 8.
It's not like this changed - I think I just made a typo when writing
the original scalar TCS backend code.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
(cherry picked from commit d14dd727f4)
The first simply picks the bany_inequal[234] opcodes based on the SSA
def's number of components. The latter implicitly compares with zero
to achieve the same semantics of GLSL's any().
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
(cherry picked from commit d8971128ac)
GL_EXT_packed_float, 2.1.B Unsigned 10-Bit Floating-Point Numbers:
0.0, if E == 0 and M == 0,
2^-14 * (M / 32), if E == 0 and M != 0,
2^(E-15) * (1 + M/32), if 0 < E < 31,
INF, if E == 31 and M == 0, or
NaN, if E == 31 and M != 0,
In the second case (E == 0 and M != 0), we were multiplying the mantissa
by 2^-20, when we should have been multiplying by 2^-19 (which is
2^(-14 + -5), or 2^-14 * 2^-5, or 2^-14 / 32).
The previous section defines the formula for 11-bit numbers, which is:
2^-14 * (M / 64), if E == 0 and M != 0,
In other words, we had accidentally copy and pasted the 11-bit code
to the 10-bit case, and neglected to change the exponent.
Fixes dEQP-GLES3.functional.pbo.renderbuffer.r11f_g11f_b10f_triangles
when run with surface dimensions of 1536x1152 or 1920x1080.
Cc: mesa-stable@lists.freedesktop.org
References: https://code.google.com/p/chrome-os-partner/issues/detail?id=56244
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Stephane Marchesin <stephane.marchesin@gmail.com>
Reviewed-by: Antia Puentes <apuentes@igalia.com>
(cherry picked from commit 01e99cba04)
There's no guarantee that there is one, and we don't need one anyway.
Fixes piglit tests:
glx@glx-fbconfig-bad
glx@glx_ext_import_context@import context, multi process
glx@glx_ext_import_context@import context, single process
Fixes: 2e3f067458 ("glx: fix error code when there is no context bound")
Cc: "11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 4ac640e3d2)
It's fairly rare that the BB layout puts BBs after the exit block, which
is likely the reason these issues lingered for so long.
This fixes a fraction of issues with the giant pixmark piano shader.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e988999791)
Section 3.4 (Preprocessor) of the GLSL ES 3.00 spec says:
It is an error to undefine or to redefine a built-in (pre-defined)
macro name.
The GLSL ES 1.00 spec does not contain this text.
Section 3.3 (Preprocessor) of the GLSL 1.30 spec says:
#define and #undef functionality are defined as is standard for C++
preprocessors for macro definitions both with and without macro
parameters.
At least as far as I can tell GCC allow '#undef __FILE__'. Furthermore,
there are desktop OpenGL conformance tests that expect '#undef
__VERSION__' and '#undef GL_core_profile' to work.
Fixes:
GL45-CTS.shaders.preprocessor.definitions.undefine_version_vertex
GL45-CTS.shaders.preprocessor.definitions.undefine_version_fragment
GL45-CTS.shaders.preprocessor.definitions.undefine_core_profile_vertex
GL45-CTS.shaders.preprocessor.definitions.undefine_core_profile_fragment
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 50b49d242d)
Squashed with commit
glcpp: Update tests for new #undef of built-in macro rules.
Ian recently changed the preprocessor to allow this in most GLSL
versions, but not GLSL ES 3.00+. This patch converts the existing
test that expects a failure to a #version 300 es shader, and adds
a #version 110 shader to make sure that it's allowed.
Fixes 'make check'.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97307
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Tested-by: Vinson Lee <vlee@freedesktop.org>
(cherry picked from commit 1f47f78fc3)
The pass isn't really control-flow aware and you can get into case where it
tries to combine instructions from different blocks. This can actually
lead to an assertion failure when removing unneeded instructions if part of
the vector is set in one block and part in another. This prevents
regressions in the next commit.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4c3a6b07e2)
This is the proper fix for Overlord and Witcher 2 hangs.
The hang condition is that 1 app must write to MRT0 and MRT1 from a pixel
shader while MRT1 is disabled in CB_TARGET_MASK (does this generate
unflushable pixel quads? I don't know), and another app (e.g. Glamor)
must enable dual source blending in both MRT0 and MRT1. The hw gets
confused, which leads to corruption and hangs.
Cc: 12.0 11.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
(cherry picked from commit 947e0614d0)
We need to subtract VARYING_SLOT_PATCH0, not VARYING_SLOT_VAR0.
Since "patch" only applies to inputs and outputs, we can just handle
this once outside the switch statement, rather than replicating the
check twice and complicating the earlier conditions.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 398428f406)
This assertion is bogus. Varying structs, and arrays of structs, are
allowed by GLSL, and we can see them here. While we currently don't
have any partial-variable support for those, simply returning false
and marking the entire thing as used is certainly legitimate.
I believe this is often swept under the rug by varying packing,
but that's disabled in certain tessellation situations.
Hit by 20 dEQP-GLES31.functional.tessellation.user_defined_io.* tests.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 4a49851da1)
android.opengl.cts.WrapperTest#testGetIntegerv1 CTS test calls
eglTerminate, followed by eglReleaseThread. A similar case is
observed in this bug: https://bugs.freedesktop.org/show_bug.cgi?id=69622,
where the test calls eglTerminate, then eglMakeCurrent(dpy, NULL, NULL, NULL).
With the current code, dri2_dpy structure is freed on eglTerminate
call, so the display is not initialized when eglReleaseThread calls
MakeCurrent with NULL parameters, to unbind the context, which
causes a a segfault in drv->API.MakeCurrent (dri2_make_current),
either in glFlush or in a latter call.
eglTerminate specifies that "If contexts or surfaces associated
with display is current to any thread, they are not released until
they are no longer current as a result of eglMakeCurrent."
However, to properly free the current context/surface (i.e., call
glFlush, unbindContext, driDestroyContext), we still need the
display vtbl (and possibly an active dri dpy connection). Therefore,
we add some reference counter to dri2_egl_display, to make sure
the structure is kept allocated as long as it is required.
One drawback of this is that eglInitialize may not completely reinitialize
the display (if eglTerminate was called with a current context), however,
this seems to meet the EGL spec quite well, and does not permanently
leak any context/display even for incorrectly written apps.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 9ee683f877)
Squashed with commit
egl/dri2: dri2_make_current: Release previous context's display
eglMakeCurrent can also be used to change the active display. In that
case, we need to decrement ref_count of the previous display (possibly
destroying it), and increment it on the next display.
Also, old_dsurf/old_rsurf cannot be non-NULL if old_ctx is NULL, so
we only need to test if old_ctx is non-NULL.
v2: Save the old display before destroying the context.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97214
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reported-by: Alexandr Zelinsky <mexahotabop@w1l.ru>
Tested-by: Alexandr Zelinsky <mexahotabop@w1l.ru>
Reviewed-and-Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
(cherry picked from commit 78e3cea419)
Squashed with commit
egl/dri2: dri2_initialize: Do not reference-count TestOnly display
In the case where dri2_initialize is called with a TestOnly display,
the display is not actually initialized, so dri2_egl_display always
fails, and we cannot do any reference counting.
Fixes piglit spec@egl_khr_create_context@verify gl flavor (reproducible
with LIBGL_ALWAYS_SOFTWARE=1).
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reported-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 4f3f8bb59d)
Found with valgrind:
==4841== Invalid read of size 4
==4841== at 0x56BDC80: dri2_initialize (egl_dri2.c:783)
==4841== by 0x56BAFE5: _eglMatchAndInitialize (egldriver.c:261)
==4841== by 0x56BB15E: _eglMatchDriver (egldriver.c:295)
==4841== by 0x56B58C9: eglInitialize (eglapi.c:480)
==4841== by 0x4F537DC: _glfwInitEGL (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F4BEFB: _glfwPlatformInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F46F40: glfwInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x402E59: main
==4841== Address 0x6a05824 is 148 bytes inside a block of size 480 free'd
==4841== at 0x4C2B680: free (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==4841== by 0x56C2AAE: dri2_initialize_x11_swrast (platform_x11.c:1233)
==4841== by 0x56C2AAE: dri2_initialize_x11 (platform_x11.c:1493)
==4841== by 0x56BDCEB: dri2_initialize (egl_dri2.c:805)
==4841== by 0x56BAFAF: _eglMatchAndInitialize (egldriver.c:261)
==4841== by 0x56BB0C9: _eglMatchDriver (egldriver.c:292)
==4841== by 0x56B58C9: eglInitialize (eglapi.c:480)
==4841== by 0x4F537DC: _glfwInitEGL (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F4BEFB: _glfwPlatformInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F46F40: glfwInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x402E59: main
==4841== Block was alloc'd at
==4841== at 0x4C2A868: calloc (in /usr/lib64/valgrind/vgpreload_memcheck-amd64-linux.so)
==4841== by 0x56C2A47: dri2_initialize_x11_swrast (platform_x11.c:1171)
==4841== by 0x56C2A47: dri2_initialize_x11 (platform_x11.c:1493)
==4841== by 0x56BDCEB: dri2_initialize (egl_dri2.c:805)
==4841== by 0x56BAFAF: _eglMatchAndInitialize (egldriver.c:261)
==4841== by 0x56BB0C9: _eglMatchDriver (egldriver.c:292)
==4841== by 0x56B58C9: eglInitialize (eglapi.c:480)
==4841== by 0x4F537DC: _glfwInitEGL (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F4BEFB: _glfwPlatformInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x4F46F40: glfwInit (in /usr/lib64/libglfw.so.3.2)
==4841== by 0x402E59: main
Signed-off-by: Jan Ziak (http://atom-symbol.net) <0xe2.0x9a.0x9b@gmail.com>
Fixes: 9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 769ac1ec78)
When an application declares varying arrays but does not actually do any
indirect indexing, some array indices may end up unused in the consuming
shader, so the number of input slots that correspond to the array ends
up less than the array_size.
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 185b0c15ab)
Since commit d938b8c, the sample locations are no longer set unconditionally,
so we need to set the atom to dirty on all chips, not just Polaris.
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3d69357da9)
The regression was introduced by commit d938b8c. The problem here is that in
order to use the small primitive filter, we need to explicitly set the sample
locations to 0. But the DB doesn't properly process the change of sample
locations without a flush, and so we can end up with incorrect Z values.
Instead of doing a flush, just disable the small primitive filter when MSAA
is force-disabled.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96908
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f755da0f2f)
One of the WebGL 2.0 conformance tests is trying to call
glGenerateMipmaps with a width and height of 0. With the meta
implementation, this generates a "framebuffer attachment incomplete"
status, and falls back to the CPU path, calling MapTextureImage.
Except that there's no actual texture to map, and we assert fail.
There's no work to do in this case. The test expects it to succeed,
so just return early with no error and avoid hassling the driver.
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96911
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit f80bea2d80)
The GL_EXT_texture_format_BGRA8888 extension specification defines a
GL_BGRA_EXT unsized internal format (which is a little odd - usually
BGRA is a pixel transfer format). The extension is written against
the ES 1.0 specification, so it's a little hard to map, but I believe
it's effectively adding it to the table used here, so we should allow
it here as well.
Note that GL_EXT_texture_format_BGRA8888 is always enabled (dummy_true),
so we don't need to check if it's enabled here.
This fixes mipmap generation in Skia and ChromeOS.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
References: https://bugs.chromium.org/p/chromium/issues/detail?id=630371
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reported-by: Stéphane Marchesin <marcheu@chromium.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit cb70773129)
Commit 52e75dcb8c made nir_lower_io
start using nir_intrinsic_set_base instead of writing const_index[0]
directly. However, those intrinsics apparently don't /have/ a base,
so this caused assert failures.
However, the old code was happily setting non-existent const_index
fields, so it was pretty bogus too.
Jason pointed out that load_shared and store_shared have a base,
and that the i965 driver uses that field. So presumably atomics
should have one as well, so that loads/stores/atomics all refer
to variables with consistent addressing.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit cf6f2d3ce7)
We always resort to the pull model for instanced GS inputs. So, we'd
better include the VUE handles, or else we can't actually pull anything.
Ian reports that on his branch with OES_geometry_shader enabled,
this fixes a bunch of dEQP-GLES31.functional.geometry_shading tests::
- instanced.draw_2_instances_geometry_2_invocations
- instanced.draw_2_instances_geometry_8_invocations
- instanced.draw_4_instances_geometry_2_invocations
- instanced.draw_4_instances_geometry_8_invocations
- instanced.draw_8_instances_geometry_2_invocations
- instanced.draw_8_instances_geometry_8_invocations
- instanced.geometry_2_invocations
- instanced.geometry_32_invocations
- instanced.geometry_8_invocations
- instanced.geometry_max_invocations
- instanced.geometry_output_different_2_invocations
- instanced.geometry_output_different_32_invocations
- instanced.geometry_output_different_8_invocations
- instanced.geometry_output_different_max_invocations
- instanced.invocation_output_vary_by_attribute
- instanced.invocation_output_vary_by_texture
- instanced.invocation_output_vary_by_uniform
- query.primitives_generated_instanced
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 2db357e4c3)
Encapsulate the test for which flags are needed to get a compiler to
support certain features. Along with this, give various options to try
for AVX and AVX2 support. Ideally we want to use specific instruction
set feature flags, like -mavx2 for instance instead of -march=haswell,
but the flags required for certain compilers are different. This
allows, for AVX2 for instance, GCC to use -mavx2 -mfma -mbmi2 -mf16c
while the Intel compiler which doesn't support those flags can fall
back to using -march=core-avx2.
This addresses a bug where the Intel compiler will silently ignore the
AVX2 instruction feature flags and then potentially fail to build.
v2: Pass preprocessor-check argument as true-state instead of
false-state for clarity.
v3: Reduce AVX2 define test to just __AVX2__. Additional defines suchas
__FMA__, __BMI2__, and __F16C__ appear to be inconsistently defined
w.r.t thier availability.
v4: Fix C++11 flags being added globally and add more logic to
swr_require_cxx_feature_flags
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
Tested-by: Tim Rowley <timothy.o.rowley@Intel.com>
Signed-off-by: Chuck Atkins <chuck.atkins@kitware.com>
(cherry picked from commit c1bf6692be)
This fixes a bunch of multisample piglit tests on GM206, like
bin/arb_texture_multisample-texelfetch 2 -auto -fbo
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit e7b2ce5fd8)
[Emil Velikov: resolve conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c
Commit 87d062a940 ("i965: Fix shared local memory size for Gen9+.")
added u_math.h include which broke the Android build:
In file included from external/mesa3d/src/intel/isl/isl_storage_image.c:25:
In file included from external/mesa3d/src/mesa/drivers/dri/i965/brw_compiler.h:29:
external/mesa3d/src/mesa/main/macros.h:35:10: fatal error: 'util/u_math.h' file not found
^
Add the missing include paths for libmesa_isl.
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Kenneth Garunke <kenneth@whitecape.org>
Nominated-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 789ed13284)
The bulk of this is the same. There are just a couple fields that only
exist on one generation or another, and we can easily handle those with
an #ifdef.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit bfd9942cdc)
The Gen7/7.5 clip code used APIMODE_OGL, while the Gen8+ clip code used
APIMODE_D3D. The meaning hasn't changed, so one of these must be wrong.
It appears that the hardware documentation is completely wrong. It
claims that the "API Mode" bit means:
0h APIMODE_OGL NEAR_VP boundary == 0.0 (NDC)
1h APIMODE_D3D NEAR_VP boundary == -1.0 (NDC)
However, DirectX typically uses 0.0 for the near plane, while unextended
OpenGL uses -1.0. i965's gen6_clip_state.c uses APIMODE_D3D for the
GL_ZERO_TO_ONE case, so I believe the meanings are backwards from what
the documentation says.
Section 23.2 ("Primitive Clipping") of the Vulkan 1.0.21 specification
contains the following equations:
-w_c <= x_c <= w_c
-w_c <= y_c <= w_c
0 <= z_c <= w_c
This means that Vulkan follows D3D semantics.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 0d77f08042)
This matches what we do for cube maps where logical_depth0 is in number of
face-layers rather than number of cubes. This does mean that we will
temporarily be setting the surface bounds too loose for cube map textures
but we are already setting them too loose for cube arrays and we will be
fixing that in the next commit anyway.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Cc: "12.0 11.2 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e19b7f7f1b)
The GL API and mesa internals do this differently than we do. In GL, there
is no depth parameter for 1-D arrays and height is used. In the i965
miptree code we do the sane thing and make height == 1 and use depth for
number of slices. This makes for a mismatch every time we create a 1-D
array texture from GL. Instead of actually solving this problem, we just
said "1-D is hard, let's make sure it works no matter which way we pass the
parameters" and called it a day.
This commit fixes the one GL -> i965 transition point where we weren't
already handling 1-D array textures to do the right thing and then replaces
the magic fixup code with an assert that you're doing the right thing.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Cc: "12.0 11.2 11.1" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d4d505d0b0)
This 'last' variable used in FindGLXFunction(...) may become negative,
but has been defined as unsigned int resulting in an overflow,
finally resulting in a segfault when accessing _glXDispatchTableStrings[...].
Fixed this by definining it as signed int. 'first' variable also needs to be
defined as signed int. Otherwise condition for while loop fails due to C
implicitly converting signed to unsigned values before comparison.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Stefan Dirsch <sndirsch@suse.de>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 27ef7bfd6c)
Current implementation of the DRI image loader does not free the images
created in get_back_bo() and so leaks memory. Moreover, it creates a new
image every time the DRI driver queries for buffers, even if the backing
native buffer has not changed. leaking memory again.
This patch adds missing call to destroyImage() in droid_enqueue_buffer()
and a check if image is already created to get_back_bo() to fix the
above.
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 9e1248d075)
As the spec allows for {server,client}_wait_sync to be called without
currently bound context, while our implementation requires context
pointer.
v2: Add a mutex and acquire it for the duration of
brw_fence_client_wait() and brw_fence_is_completed() as suggested
by Chad.
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
(cherry picked from commit 4f48674d51)
Without this, if a configuration is, say, available only on GLES2/3, but
not on GLES1, and is rejected by the dri module's bindContext call,
eglMakeCurrent fails with error "EGL_SUCCESS".
In this patch, we set error to EGL_BAD_MATCH, which is what CTS/dEQP
dEQP-EGL.functional.surfaceless_context expect.
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 9bebef4034)
To avoid blocking other EGL calls, release the display mutex before
we enqueue buffer to android frameworks and re-acquire the mutex
upon return.
v2: moved lock/unlock inside droid_window_enqueue_buffer().
TEST=verify pinch zoom in Photos app no longer causes hangs
Signed-off-by: Haixia Shi <hshi@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 1ea233c6f3)
An earlier patch fixed the problem for classic drivers, however Gallium
was still left broken. This patch applies the same workaround to
Gallium, when compiled for Android. Following is a quote from the
original patch:
0cbc90c57c mesa: dri: Add shared glapi to LIBADD on Android
/system/vendor/lib/dri/*_dri.so actually depend on libglapi: without
this, loading the so file fails with:
cannot locate symbol "__emutls_v._glapi_tls_Context"
On non-Android (non-bionic) platform, EGL uses the following
workflow, which works fine:
dlopen("libglapi.so", RTLD_LAZY | RTLD_GLOBAL);
dlopen("dri/<driver>_dri.so", RTLD_NOW | RTLD_GLOBAL);
However, bionic does not respect the RTLD_GLOBAL flag, and the dri
library cannot find symbols in libglapi.so, so we need to link
to libglapi.so explicitly. Android.mk already does this.
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 70a28afb29)
Analogous to previous commit.
Note: scons always uses OOT builds, while the in-tree generated files
could be created either manually or by the autoconf build.
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Cc: Alexander von Gluck IV <kallisti5@unixzen.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 1c7c0d77ac)
[Emil Velikov: remove not-applicable "Dir('main')" entry]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/mesa/SConscript
In the case of building in out-of-tree fashion, while having generated
in-tree sources, the latter [likely stale] files will be used.
Flip the order to prevent that.
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit eafa82e20e)
Mark both L8_SRGB and L8A8_SRGB as non-renderable (the latter already
didn't have the bind flags). This makes the state tracker pick a
different format when rendering is required, or mark the fb as
incomplete. This fixes:
bin/getteximage-formats init-by-clear-and-render -auto -fbo
bin/getteximage-formats init-by-rendering -auto -fbo
which previously ran into srgb-encoding differences.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit ed9dd3bcd9)
Inspired by fix for mem leak of vdpau interop, resource_from_handle
set texture reference count, that need to be decreased and released,
recall there is a similar case for DRI3, that is with VA-API glx
extension, there is temporary TFP(texture from pixmap), we target it
through dma-buf. leak happens when without count down the reference.
Checked and found with mpv vo=opengl case, there only one static TFP,
the leak happens once, but for totem player using gstreamer VA-API glx,
the dynamic TFP for each frame, so leak quite a bit.
This fixes mem leak for mpv and totem.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 134d6e4e4f)
The old calculation, which used view->offset, encorporated buffer->offset
into the size calculation where it doesn't belong. This meant that, if
buffer->offset > buffer->size, you would always get a negative size. This
fixes 170 dEQP-VK.renderpass.attachment.* Vulkan CTS tests on Haswell.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 593731ea3c)
[Emil Velikov: s|bpb / 8|bs|g]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Conflicts:
src/intel/vulkan/anv_image.c
We can totally do it, we were just only setting up one BLEND_STATE and, now
that the code is unified with gen8, we should be handling it correctly.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f124f4a394)
This renames BLEND_STATE to BLEND_STATE_ENTRY and adds an new struct
BLEND_STATE which is just an array of 8 BLEND_STATE_ENTRYs. This will make
it much easier to write gen-agnostic blend handling code.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit aaa202ebe7)
This avoids a failed assert(img->_BaseFormat != -1) in
init_teximage_fields_ms() because the internalFormat argument is GL_NONE.
This was hit when using glTexStorage() to do a proxy texture test.
Fixes a failure with the updated Piglit tex3d-maxsize test.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit e477d92c94)
Set limits that are consistent with ISL's assertions in
isl_genX(buffer_fill_state_s)() and Anvil's format-DescriptorType
mapping in anv_isl_format_for_descriptor_type().
Fixes the following new crucible tests:
* stress.limits.buffer-update.range.uniform
* stress.limits.buffer-update.range.storage
These tests are in this patch: https://patchwork.freedesktop.org/patch/98726/
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit a5748cb920)
Section 13.2.3. of the Vulkan spec requires that implementations be able to
bind sparsely-defined Descriptor Sets without any errors or exceptions.
When binding a descriptor set that contains a dynamic buffer binding/descriptor,
the driver attempts to dereference the descriptor's buffer_view field if it is
non-NULL. It currently segfaults on undefined descriptors as this field is never
zero-initialized. Zero undefined descriptors to avoid segfaulting. This
solution was suggested by Jason Ekstrand.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96850
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit fd16e64321)
in svga_init_shader_key_common(). Since the CSO module only tracks
sampler views for fragment shaders, the number of samplers and sampler
views can be mismatched for other types of shaders. This situation
triggered an assertion in Chrome with maps.google.com
This patch adds defensive code to handle that situation.
Fixes VMware bug 1694027
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
(cherry picked from commit 50a669de4e)
The uninitialized list should be checked and returned.
Thank Julien for the notification and suggested fix.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b9d10e79c8)
This is way better than the stupid string approach especially since you
could overflow the string. Again, I thought I had something better at one
point but it obviously got lost.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b919100d61)
It was returning true if the function types have different lengths rather
than false. This was new with the SPIR-V to NIR pass and I thought I'd
fixed it a while ago but it may have gotten lost in rebasing somewhere.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 11ac1c4dbb)
I have no idea why we were multiplying by 4 before. The offsets we get
from SPIR-V are in bytes and so is nir->num_uniforms so there's no need to
do any adjustment whatsoever.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 49476576dd)
Even when the backend driver does not support ETC formats, we handle the
decoding into an uncompressed backing texture. However as far as core
mesa is concerned, it's an ETC texture and we should return the relevant
ETC mesa format. This condition can get hit when using glTexStorage to
create the texture object.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 00d4315d37)
The size of the driver constant buffer for each stage should be 2048
and not 512 because it has been increased recently for buffers/images.
While we are at it, do the same change for indirect draws.
This fixes all ARB_shader_draw_parameters tests on GM107.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 31a615677b)
This fixes the following piglits:
arb_arrays_of_arrays-basic-imagestore-mixed-const-non-const-uniform-index
arb_arrays_of_arrays-basic-imagestore-mixed-const-non-const-uniform-index2
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 19d0450b27)
Unlike SC, the small primitive filter does not automatically use center
locations in 1xAA mode, so this is needed to avoid artifacts caused by
the small primitive filter discarding triangles that it shouldn't.
As a side effect of how the effective number of samples is now calculated,
this patch also avoids submitting the sample locations for line/poly smoothing
when they're not really needed.
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit d938b8c0bf)
This hardware race condition has caused problems several times already
(see "i965: Fix cache pollution race during L3 partitioning set-up.",
"i965: Fix brw_render_cache_set_check_flush's PIPE_CONTROLs." and
"i965: intel_texture_barrier reimplemented"). The problem is that
whenever we attempt to both flush and invalidate multiple caches with
a single pipe control command the flush and invalidation happen in
reverse order, so the contents flushed from the R/W caches aren't
guaranteed to become visible from the invalidated caches after the
PIPE_CONTROL command completes execution if some concurrent rendering
workload happened to pollute any of the invalidated R/O caches in the
short window of time between the invalidation and flush.
This makes sure that brw_emit_pipe_control_flush() has the effect
expected by most callers of making the contents flushed from any R/W
caches visible from the invalidated R/O caches.
Cc: "12.0 11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 37b901003b)
Review carefully, it sucks to have to keep track of the number of
command packet dwords emitted in the batch epilogue manually. The
MI_REPORT_PERF_COUNT_BATCH_DWORDS calculation was obviously wrong.
Cc: "12.0 11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 0bd3a121c6)
There were two places in the driver doing a pipe control VF cache
flush, one of them was missing this workaround, move it down into
brw_emit_pipe_control_flush to make sure we don't miss it again.
Cc: "12.0 11.1 11.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
(cherry picked from commit a10879f48c)
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "http://downloads.sourceforge.net/project/winflexbison/%WINFLEXBISON_ARCHIVE%"
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://downloads.sourceforge.net/project/winflexbison/old_versions/%WINFLEXBISON_ARCHIVE%"
- 7z x -y -owinflexbison\ "%WINFLEXBISON_ARCHIVE%" > nul
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=69622">Bug 69622</a> - eglTerminate then eglMakeCurrent crahes</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=89599">Bug 89599</a> - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=91342">Bug 91342</a> - Very dark textures on some objects in indoors environments in Postal 2</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=92306">Bug 92306</a> - GL Excess demo renders incorrectly on nv43</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=94148">Bug 94148</a> - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=96358">Bug 96358</a> - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=96381">Bug 96381</a> - Texture artifacts with immutable texture storage and mipmaps</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=96835">Bug 96835</a> - "gallium: Force blend color to 16-byte alignment" crash with "-march=native -O3" causes some 32bit games to crash</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=96850">Bug 96850</a> - Crucible tests fail for 32bit mesa</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=96971">Bug 96971</a> - invariant qualifier is not valid for shader inputs</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=97039">Bug 97039</a> - The Talos Principle and Serious Sam 3 GPU faults</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=97207">Bug 97207</a> - [IVY BRIDGE] Fragment shader discard writing to depth</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=97214">Bug 97214</a> - X not running with error "Failed to make EGL context current"</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=97225">Bug 97225</a> - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause segmentation fault</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=97231">Bug 97231</a> - GL_DEPTH_CLAMP doesn't clamp to the far plane</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=97331">Bug 97331</a> - glDrawElementsBaseVertex doesn't work in display list on i915</li>
<li><ahref="https://bugs.freedesktop.org/show_bug.cgi?id=97351">Bug 97351</a> - DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx in some cases</li>
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