Compare commits

..

491 Commits

Author SHA1 Message Date
Emil Velikov
879d24c497 docs: add sha256 checksums for 13.0.6
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-03-20 11:54:35 +00:00
Emil Velikov
fcef88d13a docs: add release notes for 13.0.6
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-03-20 11:42:19 +00:00
Emil Velikov
069f00bf92 Update version to 13.0.6
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-03-17 18:13:30 +00:00
Matt Turner
3b782f6bc4 clover: Work around build failure with AltiVec.
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=587210
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68504
Acked-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit 7d1195c1e4)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	configure.ac
2017-03-15 23:59:57 +00:00
Alex Smith
97d68c863c radv: Flush before copying with PKT3_WRITE_DATA in CmdUpdateBuffer
Need to flush before updating the buffer to ensure that the copy is
ordered after previous accesses (assuming the app has performed the
appropriate barriers).

This fixes potential issues due to draws prior to an update reading
the new buffer content, despite having the necessary barriers between
them.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit e0cc32b85b)
2017-03-15 18:02:32 +00:00
Bas Nieuwenhuizen
01c264c35c radv: Emit cache flushes before CP DMA.
The flushes could be due to TRANSFER barriers.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit cce43f6d8c)
2017-03-15 18:02:32 +00:00
Dave Airlie
1d143f0018 radv: setup llvm target data layout
Ported from radeonsi, pointed out by Tom.

"This prevents LLVM from using sext instructions for local memory
offsets and allows the backend to fold immediate offsets into the
instruction. This also prevents some incorrect code generation for
ptrtoint and inttoptr instructions."

Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tom Stellard <tstellar@redhat.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit b8ee70384a)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/amd/common/ac_nir_to_llvm.c
2017-03-15 18:02:32 +00:00
Marek Olšák
dac86c5d3c radeonsi: mark all bound shader buffer ranges as initialized
This should prevent cases when a buffer was incorrectly mapped without
synchronization just because this wasn't done.

Cc: 13.0 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 71a2e4e945)
2017-03-15 18:02:32 +00:00
Emil Velikov
0fbac2d641 cherry-ignore: add ANV fast clears related fixes
There is no ANV fast_clear support in branch.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-03-15 18:02:32 +00:00
Ben Crocker
56044c43a8 gallivm: Reenable PPC VSX (v3)
Reenable the PPC64LE Vector-Scalar Extension for LLVM versions >= 3.8.1,
now that LLVM bug 26775 and its corollary, 25503, are fixed.

Amendment: remove extraneous spaces in macro def & invocations.

We would prefer a runtime check, e.g. via an LLVMQueryString
(analogous to glGetString, eglQueryString) or LLVMGetVersion API,
but no such API exists at this time.

Signed-off-by: Ben Crocker <bcrocker@redhat.com>
[Emil Velikov: remove LLVM_VERSION macro]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

(cherry picked from commit 3f1b6ef2aa)
2017-03-15 18:02:32 +00:00
Ilia Mirkin
5e5c720c6a nvc0: increase alignment to 256 for texture buffers on fermi
When binding as textures, the alignment can be 16. However when binding
as an image, the address has to be aligned to 256. (Also when binding as
an RT, but that can't happen with GL or current gallium APIs.)

Reported-by: Roy Spliet <nouveau@spliet.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 32dd8d59b6)
2017-03-15 18:02:31 +00:00
Gregory Hainaut
f42e8a76e5 glapi: fix typo in count_scale
2*4=8

Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 2ab5eccf5d)
Nominated-by: Emil Velikov <emil.velikov@collabora.com>
2017-03-15 18:02:31 +00:00
Grazvydas Ignotas
d348151c99 gallium/u_queue: set num_threads correctly if not all threads start
If i-th thread could not be created it means we have i threads,
not i+1, because we start from 0.

Fixes: 404d0d5 "gallium/u_queue: add an option to have multiple worker threads"
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 7f268cf12b)
2017-03-15 18:02:31 +00:00
Grazvydas Ignotas
ce5770728a gallium/u_queue: fix a crash with atexit handlers
Commit 4aea8fe ("gallium/u_queue: fix random crashes when the app calls
exit()") added a atexit handler which calls
util_queue_killall_and_wait() for each queue to stop the threads.
However the app is also free to use atexit handlers to clean up things,
leading to util_queue_destroy() call which will also call
util_queue_killall_and_wait() for the same queue again, causing threads
being joined twice, and that is undefined. This happens with libglut,
for example. A simple fix is to just set num_threads to 0 as there are
no more valid threads after util_queue_killall_and_wait() returns.

Fixes: 4aea8fe "gallium/u_queue: fix random crashes when the app calls exit()"
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 9936121935)
2017-03-15 18:02:31 +00:00
Grazvydas Ignotas
0d8d249f08 r300g: only allow byteswapped formats on big endian
They cause regressions on little endian.

Fixes: 172bfdaa9e ("r300g: add support for PIPE_FORMAT_x8R8G8B8_*")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98869
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 66d1cb587a)
2017-03-15 18:02:31 +00:00
Jacob Lifshay
c0c964489b vulkan/wsi: Improve the DRI3 error message
This commit improves the message by telling them that they could probably
enable DRI3.  More importantly, it includes a little heuristic to check
to see if we're running on AMD or NVIDIA's proprietary X11 drivers and,
if we are, doesn't emit the warning.  This way, users with both a discrete
card and Intel graphics don't get the warning when they're just running
on the discrete card.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99715
Co-authored-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Rene Lindsay <rjklindsay@hotmail.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Cc: "17.0" <mesa-dev@lists.freedesktop.org>
(cherry picked from commit 3d8feb38e8)
2017-03-15 18:02:31 +00:00
Jason Ekstrand
010f672d10 anv: Properly handle destroying NULL devices and instances
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "17.0 13.0" <mesa-dev@lists.freedesktop.org>
(cherry picked from commit e3d33a23e6)
2017-03-15 18:02:31 +00:00
Jason Ekstrand
357f50f0e2 anv: Accurately advertise dynamic descriptor limits
The number of dynamic descriptors is limited by both the number of
descriptors and the total number of dynamic things.  Because there isn't
a single "maximum dynamic things" limit, we need to divide by two so
that they can create the maximum of both UBOs and SSBOs.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5e44ef4a76)
2017-03-15 18:02:31 +00:00
Emil Velikov
cea0fa44ae i965: move brw_define.h ifndef guard to the top
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 077078ce77)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/drivers/dri/i965/brw_defines.h
2017-03-15 18:02:31 +00:00
Dave Airlie
6f3579008d radv: disable mip point pre clamping.
No idea what this does, but disabling it fixes a bunch
of failing CTS tests in the lod area, so let's go with that.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d81bd2f754)
2017-03-15 18:02:30 +00:00
Fredrik Höglund
e3d65d779a radv/ac: fix multiple descriptor sets with dynamic buffers
The dynamic_offset_offset in the descriptor set binding layout is
relative to the dynamic_offset_start for the set in the pipeline
layout.

Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 162beb2abb)
2017-03-15 18:02:30 +00:00
Fredrik Höglund
51f48cbaa2 radv: fix the dynamic buffer index in vkCmdBindDescriptorSets
This fixes the wrong dynamic buffer descriptors being updated when
firstSet > 0.

Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 0941d1a574)
2017-03-15 18:02:30 +00:00
Bas Nieuwenhuizen
f0c61906a2 radv: Disable HTILE for textures with multiple layers/levels.
It has issues and the fix I'm working on is too complicated for stable,
so disable for now.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
CC: 13.0 17.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0ab2dd361f)
2017-03-15 18:02:30 +00:00
Alex Smith
8fc606b0f4 radv: Emit pending flushes before executing a secondary command buffer
If we have any pending flushes on the primary command buffer, these
must be performed before executing the secondary buffer.

This fixes potential corruption when the contents of a subpass which
clears any of its render targets are given in a secondary buffer: the
flushes after a fast clear would not have been performed until the
vkCmdEndRenderPass call.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: 13.0 17.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 290d7e892d)
2017-03-15 18:02:30 +00:00
Dave Airlie
62ff763329 radv: drop Z24 support.
This isn't exposed in -pro, the hw docs say it is deprecated,
so let's not bother with it.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit cc59e24a6b)
2017-03-15 18:02:30 +00:00
Ilia Mirkin
9932d54418 nvc0: take extra pushbuf space into account for pushbuf_space calls
See detailed explanation of why this is needed in commit eb60a89bc3.
This spot was missed/overlooked. Basically as a result of the fact
that BEGIN_* ends up calling PUSH_SPACE, which in turn adds an extra 8
to the requested amount, we have to be mindful of that when doing bare
nouveau_pushbuf_space calls.

Reportedly this fixes some crashes when replaying a hitman trace taken
on radeonsi.

Fixes: eb60a89bc3 ("nouveau: take extra push space into account for pushbuf_space calls")
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Reported-by: Karol Herbst <nouveau@karolherbst.de>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
(cherry picked from commit 8e6d67685e)
2017-03-15 18:02:30 +00:00
Jonas Pfeil
b10859ec41 ralloc: Make sure ralloc() allocations match malloc()'s alignment.
The header of ralloc needs to be aligned, because the compiler assumes
that malloc returns will be aligned to 8/16 bytes depending on the
platform, leading to degraded performance or alignment faults with ralloc.

Fixes SIGBUS on Raspberry Pi at high optimization levels.

This patch is not perfect for MSVC, as maybe in the future the alignment
for the most demanding data type might change to more than 8.

v2: Commit message reword/typo fix, and add a bigger explanation in the
    code (by anholt)

Signed-off-by: Jonas Pfeil <pfeiljonas@gmx.de>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit cd2b55e536)

Squashed with commit:

ralloc: don't leave out the alignment factor

Experimentation shows that without alignment factor gcc and clang choose
a factor of 16 even on IA-32, which doesn't match what malloc() uses (8).
The problem is it makes gcc assume the pointer is 16 byte aligned, so
with -O3 it starts using aligned SSE instructions that later fault,
so always specify a suitable alignment factor.

Cc: Jonas Pfeil <pfeiljonas@gmx.de>
Fixes: cd2b55e5 "ralloc: Make sure ralloc() allocations match malloc()'s alignment."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100049
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Tested by: Mike Lothian <mike@fireburn.co.uk>
Tested by: Jonas Pfeil <pfeiljonas@gmx.de>

(cherry picked from commit ff494fe999)
2017-03-15 18:02:30 +00:00
Kenneth Graunke
132fc9a975 egl: Ensure ResetNotificationStrategy matches for shared contexts.
Fixes:
dEQP-EGL.functional.robustness.negative_context.invalid_robust_shared_context_creation

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 4061bbccf2)
2017-03-15 14:39:57 +00:00
Nicolai Hähnle
4c8810f335 st/mesa: inform the driver of framebuffer changes before compute dispatches
Even though compute shaders cannot access the framebuffer, there is a
synchronization issue when a compute dispatch accesses a texture that
was previously bound and drawn to as a framebuffer.

Section 9.3 (Feedback Loops Between Textures and the Framebuffer) of
the OpenGL 4.5 spec rather implicitly clarifies that undefined behavior
results if the texture is still attached to the currently bound
framebuffer. However, the feedback loop is broken when the application
changes the framebuffer binding before a compute dispatch, and the
state tracker needs to let the driver known about this.

Fixes GL45-CTS.compute_shader.pipeline-post-fs on SI family Radeons.

Cc: mesa-stable@lists.freedesktop.org

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 40c77bbf83)
2017-03-15 14:39:57 +00:00
Nicolai Hähnle
b18e5cf340 st/glsl_to_tgsi: avoid iterating past the head of the instruction list
exec_node::get_prev() does not guard against going past the beginning
of the list, so we need to add explicit checks here.

Found by ASAN in piglit arb_shader_storage_buffer_object-rendering.

Cc: mesa-stable@lists.freedesktop.org

Signed-off-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 911391bd70)
2017-03-15 14:39:57 +00:00
Samuel Iglesias Gonsálvez
c89ca598ed i965/fs: emit MOV_INDIRECT with the source with the right register type
This was hiding bugs as it retyped the source to destination's type.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit 0dddad5b1b)
2017-03-15 14:39:57 +00:00
Samuel Iglesias Gonsálvez
afa603aedf i965/fs: fix source type when emitting MOV_INDIRECT to read ICP handles
When generating the MOV INDIRECT instruction, the source type is ignored
and it is set to destination's type. However, this is going to change in a
later patch, so we need to explicitly set the proper source type.

brw_vec8_grf() creates an float type's fs_reg by default, when the
ICP handle is actually unsigned. This patch fixes these cases before
applying the aforementioned patch.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit d8122128bc)
2017-03-15 14:39:57 +00:00
Samuel Iglesias Gonsálvez
842ea1f3d7 i965/fs: fix indirect load DF uniforms on BSW/BXT
The lowered BSW/BXT indirect move instructions had incorrect
source types, which luckily wasn't causing incorrect assembly to be
generated due to the bug fixed in the next patch, but would have
confused the remaining back-end IR infrastructure due to the mismatch
between the IR source types and the emitted machine code.

v2:
- Improve commit log (Curro)
- Fix read_size (Curro)
- Fix DF uniform array detection in assign_constant_locations() when
  it is acceded with 32-bit MOV_INDIRECTs in BSW/BXT.

v3:
- Move changes in assign_constant_locations() to other patch.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit 56266df7ed)
2017-03-15 14:39:57 +00:00
Samuel Iglesias Gonsálvez
89f653e4ae i965/fs: detect different bit size accesses to uniforms to push them in proper locations
Previously, if we had accesses with different sizes to the same uniform, we might not
push it aligned with the bigger one. This is a problem in BSW/BXT when we access
an array of DF uniform with both direct and indirect addressing because for the latter
we use 32-bit MOV INDIRECT instructions. However this problem can happen with other
generations and bitsizes.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit a497ab6838)
2017-03-15 14:39:57 +00:00
Samuel Iglesias Gonsálvez
7466ffa468 i965/fs: mark last DF uniform array element as 64 bit live one
This bug can make that we don't detect the end of a contiguous area
correctly and push larger areas than the real ones.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit 7427425247)
2017-03-15 14:39:57 +00:00
Dave Airlie
9919331f4d radv: fix txs for sampler buffers
I messed this up when I wrote it, this fixes:
dEQP-VK.memory.pipeline_barrier.*uniform_texel_buffer.*

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit e66be3d3bb)
2017-03-15 14:39:57 +00:00
Brendan King
f3dd22c9ff egl/dri3: implement query surface hook
This is a DRI3 version of a change made for DRI2
(4d6d4f939e, "egl/dri2: implement query surface hook"),
that fixed failures in dEQP-EGL.functional.resize.surface_size.grow
and dEQP-EGL.functional.resize.surface_size.shrink.

Cc: Tapani Pälli <tapani.palli@intel.com>
Cc: Mark Janes <mark.a.janes@intel.com>
Cc: Chad Versace <chadversary@chromium.org>
Signed-off-by: Brendan King <Brendan.King@imgtec.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 884f65e185)
2017-03-15 14:39:57 +00:00
Dave Airlie
915a56ff5c radv: fix depth format in blit2d.
For blitting we need to use the depth or stencil format, never
the combined.

This fixes:
dEQP-VK.texture.shadow.2d.nearest.less_or_equal_d32_sfloat_s8_uint
and a few others.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 800b82ea13)
2017-03-15 14:39:56 +00:00
Bas Nieuwenhuizen
aed7340a86 radv: Use correct size for availability flag.
Per spec, VK_QUERY_RESULT_64_BIT specifies the integer size and the
availability flag is an integer. We apparently handled this correctly
already for the copy to buffer case.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: 13.0 17.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 43d833ae97)
2017-03-15 14:39:56 +00:00
Bas Nieuwenhuizen
08cc01e796 radv: Only use PKT3_OCCLUSION_QUERY when it doesn't hang.
PKT3_OCCLUSION_QUERY hangs when used in a nested IB. This only
calls it when in a primary command buffer and we change
GetQueryPoolResults to not need it. CmdCopyQueryPoolResults
still needs it so we break that behavior for secondary command buffers.
However, that would hang already and using an unitialized value is
better than a hang.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: 13.0 17.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8ea34a98c0)
2017-03-15 14:39:56 +00:00
Bas Nieuwenhuizen
da55203a24 radv: Reset emitted compute pipeline when calling secondary cmd buffer.
Otherwise if the new compute pipeline is the same as the last used
pipeline before the call, we don't emit it again.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: 13.0 17.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bb878db7eb)
2017-03-15 14:39:56 +00:00
Marek Olšák
4d011d1a48 radeonsi: fix broken tessellation on Carrizo and Stoney
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99850

Cc: 13.0 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit 35915af6c9)
2017-03-15 14:39:56 +00:00
Marek Olšák
fc4e02c925 st/mesa: set blend state for PBO readbacks
v2: restore the state

Cc: 13.0 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit cc2f92b09f)
2017-03-15 14:39:56 +00:00
Marek Olšák
def8f8360e st/mesa: reset sample_mask, min_sample, and render_condition for PBO ops
Cc: 13.0 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit a40b76143d)
2017-03-15 14:39:56 +00:00
Samuel Iglesias Gonsálvez
f7e3209fb7 glsl: fix heap-use-after-free in ast_declarator_list::hir()
The get_variable_being_redeclared() function can free 'var' because
a re-declaration of an unsized array variable can establish the size, so
we set the array type to the 'earlier' declaration and free 'var' as it is
not needed anymore.

However, the same 'var' is referenced later in ast_declarator_list::hir().

This patch fixes it by picking the ir_variable_mode from the proper
ir_variable.

This error was detected by Address Sanitizer.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Suggested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99677
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a73a618933)
2017-03-15 14:39:56 +00:00
Marek Olšák
f9de12cf8a gallium/u_queue: fix random crashes when the app calls exit()
This fixes:
    vdpauinfo: ../lib/CodeGen/TargetPassConfig.cpp:579: virtual void
    llvm::TargetPassConfig::addMachinePasses(): Assertion `TPI && IPI &&
    "Pass ID not registered!"' failed.

v2: use list_head, switch the call order in destroy

Cc: 13.0 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 4aea8fe7e0)
2017-03-15 14:39:56 +00:00
Jason Ekstrand
3b9e01c52c intel/blorp: Explicitly flush all allocated state
Found by inspection.  However, I expect it fixes real bugs when using
blorp from Vulkan on little-core platforms.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 075ed20614)
2017-03-15 14:39:56 +00:00
Jason Ekstrand
cfe0bcccf8 blorp/exec: Use uint32_t for copying varying data
Some things may not be floats and intel CPUs are known for mangling bits
when a float type is used for copying integers.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit 8c8095c260)
2017-03-15 14:39:56 +00:00
Jason Ekstrand
71e4003981 anv/query: Perform CmdResetQueryPool on the GPU
This fixes a some rendering corruption in The Talos Principle

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 40087bcb51)
2017-03-15 14:39:55 +00:00
Jason Ekstrand
f43bed413a genxml: Make MI_STORE_DATA_IMM more consistent
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit dc9abd0e6b)
2017-03-15 14:39:55 +00:00
Jason Ekstrand
a157a8db37 anv/query: clflush the bo map on non-LLC platforms
Found by inspection

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3788cd3239)
2017-03-15 14:39:55 +00:00
Jason Ekstrand
7da210dc3f anv: Add an invalidate_range helper
This is similar to clflush_range except that it puts the mfence on the
other side to ensure caches are flushed prior to reading.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8582ab2d6e)
2017-03-15 14:39:55 +00:00
Nicolai Hähnle
64537aa6b4 radeonsi: fix UINT/SINT clamping for 10-bit formats on <= CIK
The same PS epilog workaround as for 8-bit integer formats is required,
since the CB doesn't do clamping.

Fixes GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels*.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 066a117be7)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeonsi/si_shader.c
	src/gallium/drivers/radeonsi/si_state_shaders.c
2017-03-15 14:39:55 +00:00
Nicolai Hähnle
5c1a970aa1 radeonsi: handle MultiDrawIndirect in si_get_draw_start_count
Also handle the GL_ARB_indirect_parameters case where the count itself
is in a buffer.

Use transfers rather than mapping the buffers directly. This anticipates
the possibility that the buffers are sparse (once ARB_sparse_buffer is
implemented), in which case they cannot be mapped directly.

Fixes GL45-CTS.gtf43.GL3Tests.multi_draw_indirect.multi_draw_indirect_type
on <= CIK.

v2:
- unmap the indirect buffer correctly
- handle the corner case where we have indirect draws, but all of them
  have count 0.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
(cherry picked from commit 6a1d9684f4)
2017-03-15 14:39:55 +00:00
Nicolai Hähnle
f9673f8213 winsys/amdgpu: reduce max_alloc_size based on GTT limits
Allocating huge buffers in VRAM is not a problem, but when those buffers
start being migrated, the kernel runs into errors because it cannot split
those buffer up for moving through GTT.

This should fix intermittent failures of
GL45-CTS.texture_buffer.texture_buffer_max_size

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 550125e1e7)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/winsys/amdgpu/drm/amdgpu_winsys.c
2017-03-15 14:39:55 +00:00
Ben Crocker
9130d79f7a gallivm: Override getHostCPUName() "generic" w/ "pwr8" (v4)
If llvm::sys::getHostCPUName() returns "generic", override
it with "pwr8" (on PPC64LE).

This is a work-around for a bug in LLVM: a table entry for "POWER8NVL"
is missing, resulting in (big-endian) "generic" being returned on
little-endian Power8NVL systems.  The result is that code that
attempts to load the least significant 32 bits of a 64-bit quantity in
memory loads the wrong half.

This omission should be fixed in the next version of LLVM (4.0),
but this work-around should be left in place in case some
future version of POWER<n> also ends up unrepresented in LLVM's table.

This workaround fixes failures in the Piglit arb_gpu_shader_fp64 conversion
tests on POWER8NVL processors.

(V4: add similar comment in the code.)

Signed-off-by: Ben Crocker <bcrocker@redhat.com>
Cc: 12.0 13.0 17.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit b934aae364)
2017-03-15 14:39:55 +00:00
Ben Crocker
f17a153497 gallivm: Improve debug output (V2)
Improve debug output from gallivm_compile_module and
lp_build_create_jit_compiler_for_module, printing the
-mcpu and -mattr options passed to LLC.

V2: enclose MAttrs debug_printf block and llc -mcpu debug_printf
in "if (gallivm_debug & <flags>)..."

Signed-off-by: Ben Crocker <bcrocker@redhat.com>
Cc: 12.0 13.0 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com> (v2)
[Emil Velikov: rebase]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

(cherry picked from commit a8e9c630f3)
2017-03-15 14:39:55 +00:00
Marek Olšák
1441b436e7 gallium/u_index_modify: don't add PIPE_TRANSFER_UNSYNCHRONIZED unconditionally
It's OK for r300g (because r300g can't write to buffers via the GPU), but
not later hardware. This issue was spotted randomly.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit c8ef512398)
(cherry picked from commit bc8d047068)
2017-03-15 14:39:55 +00:00
Marek Olšák
65a6a9fab8 gallium/util: remove unused u_index_modify helpers
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 42297c862f)
2017-03-15 14:39:54 +00:00
Marek Olšák
ea6ae74cb0 radeonsi: fix UNSIGNED_BYTE index buffer fallback with non-zero start (v2)
start can only be non-zero with MultiDrawElements, which is unlikely
to occur with UNSIGNED_BYTE indices.

v2: Also fix the util_shorten_ubyte_elts_to_userptr call.
    Tested with the new piglit.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit a264fee624)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

Conflicts:
	src/gallium/drivers/radeonsi/si_state_draw.c
2017-03-15 14:39:54 +00:00
Lionel Landwerlin
c1c6aa8151 i965/fs: fix uninitialized memory access
Found while running shader-db under valgrind.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a0ac118398)
2017-03-15 14:39:54 +00:00
Bas Nieuwenhuizen
212c3399f0 radv: Never try to create more than max_sets descriptor sets.
We only use the freed ones after all free space has been used. If
the app only allocates small descriptor sets, we might go over
max_sets before the memory is full.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
CC: <mesa-stable@lists.freedesktop.org>
Fixes: f4e499ec79
(cherry picked from commit f448701622)
2017-03-15 14:39:53 +00:00
Emil Velikov
db1231a572 cherry-ignore: don't pick nir_op_pack_double optimisation fix
The optimisation itself is broken and thus removed with previous commit.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-03-15 14:38:37 +00:00
Jason Ekstrand
1966fa2b7f i965/fs: Remove the inline pack_double_2x32 optimization
It's broken in a number of ways.  In particular, a bunch of the
conditions are backwards so it doesn't actually detect what it's
supposed to detect.  Since it's been broken, it hasn't actually been
helping anything so just deleting it isn't a regression.

This (and removing another optimization) were done on master in commit
b073811617.

Cc: "Kenneth Grunke" <kenneth@whitecape.org>
Cc: "Mark Janes" <mark.a.janes@intel.com>

[Emil Velikov: patch is a backport of the below "cherry pick"]
Fixes: a4393bd97f ("i965/fs: Fix the inline nir_op_pack_double optimization")

(cherry picked from commit b073811617)
2017-03-15 14:36:10 +00:00
Lionel Landwerlin
ae241b73e6 anv: wsi: report presentation error per image request
vkQueuePresentKHR() takes VkPresentInfoKHR pointer and includes a
pResults fields which must holds the results of all the images
requested to be presented. Currently we're not filling this field.

Also as a side effect we probably want to go through all the images
rather than stopping on the first error.

This commit also makes the QueuePresentKHR() implementation return the
first error encountered.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0fcb92c17d)
2017-03-14 00:13:16 +00:00
Connor Abbott
aede9fc7ae anv: fix Get*MemoryRequirements for !LLC
Even though we supported both coherent and non-coherent memory types, we
effectively forced apps to use the coherent types by accident. Found by
inspection, only compile tested.

Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6319bfc2a6)
2017-03-14 00:13:16 +00:00
Dave Airlie
6e0ad8b73e tgsi: fix memory leak in tgsi sanity check
This just fixes this without repeating the code.

Reported-by: Li Qiang
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 69fc7a2c82)
2017-03-14 00:13:16 +00:00
Jason Ekstrand
b8098045ac intel/blorp: Swizzle clear colors on the CPU
It's trivial to swizzle clear colors on the CPU, easily deals with the
hardware restrictions for render target swizzles, and makes swizzled
clears work on all hardware as opposed to just HSW+.

Reviewed-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e233db6e93)
2017-03-14 00:13:16 +00:00
Kenneth Graunke
95c038ee4e mesa: Do (TCS && !TES) draw time validation in ES as well.
Now that we have OES_tessellation_shader, the same situation can occur
in ES too, not just GL core profile.

Having a TCS but no TES may confuse drivers - i965 crashes, for example.

This prevents regressions in
ES31-CTS.core.tessellation_shader.single.xfb_captures_data_from_correct_stage
with some SSO pipeline validation changes I'm making.

v2: Add an ES spec citation (suggested by Alejandro)

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
(cherry picked from commit 05a56893aa)
2017-03-14 00:13:16 +00:00
Ilia Mirkin
457a408134 st/mesa: don't pass compare mode for stencil-sampled textures
Fixes dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 3970257cef)
2017-03-14 00:13:16 +00:00
Ilia Mirkin
37ca4e2432 nvc0: set the render condition in the compute object
Fixes GL45-CTS.compute_shader.conditional-dispatching

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 48f04862c1)
2017-03-14 00:13:16 +00:00
Ilia Mirkin
0b78455be3 gm107/ir: fix address offset bitfield for ATOMS
Fixes GL45-CTS.compute_shader.atomic-case1 on Maxwell

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 7e75f0913a)
2017-03-14 00:13:16 +00:00
Jose Maria Casanova Crespo
97b2fb4d3e glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1
From GLSL ES 3.10 spec, section 4.1.9 "Arrays":

"If an array is declared as the last member of a shader storage block
 and the size is not specified at compile-time, it is sized at run-time.
 In all other cases, arrays are sized only at compile-time."

In desktop GLSL it is allowed to have unsized-arrays that are
not last, as long as we can determine that they are implicitly
sized, which is detected at link-time.

With this patch Mesa reports a compilation error as glslang does with
the following shader:

buffer SSBO { vec4 data[]; vec4 moreData;};
void main (void)
{
}

Fixes:
dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader
dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader
dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5bc222ebaf)
2017-03-14 00:13:15 +00:00
Ilia Mirkin
97745d0f17 nvc0/ir: fix ubo max clamp, reset file index
We just increased the max UBO, so we should also increase the clamp that
we do for robustness. Similarly, as we're including the fileIndex in the
new indirect value, we should reset fileIndex to 0 so that it is not
added in a second time.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit c95f821cb4)
2017-03-14 00:13:15 +00:00
Ilia Mirkin
d51c4f7c13 nvc0/ir: fix robustness guarantees for constbuf loads on kepler+ compute
Kepler and up unfortunately only support up to 8 constbufs. We work
around this by loading from constbufs as if they were storage buffers.
However we were not consistently applying limits to loads from these
buffers. Make sure to do the same thing we do for storage buffers.

Fixes GL45-CTS.robust_buffer_access_behavior.uniform_buffer

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1acdd62847)
2017-03-14 00:13:15 +00:00
Ilia Mirkin
384b14b6d2 nvc0: increase number of ubo binding points
Apparently GL 4.5 requires 14 of these (there's a "*" in the spec, but
it's unclear what it refers to). We need to expose an extra binding
point for the "program parameters", which means this must be 15. Remove
the last vestige of the "use c14 for immediates" idea.

Fixes GL45-CTS.shading_language_420pack.binding_uniform_block_array

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 59ca352fc5)
2017-03-14 00:13:15 +00:00
Marc Di Luzio
60da51f8cf glsl: correct compute shader checks for memoryBarrier functions
As per the spec -
"The functions memoryBarrierShared() and groupMemoryBarrier() are
available only in compute shaders; the other functions are available
in all shader types."

Conform to this by adding another delegate to check for compute
shader support instead of only whether the current stage is compute

This allows some fragment shaders in Dirt Rally to compile

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 21efe2528c)
2017-03-14 00:13:15 +00:00
Jason Ekstrand
39becf9d58 i965: Use a better guardband calculation.
(Patch co-authored by Jason and Ken.)

We scaled the guardband based on the viewport size, but failed to
take into account the translation portion of the viewport transform.

This meant the guardband was always centered around the origin.
We want it to be centered around the screen-space drawing area,
which is the intersection of the viewport and the render target.

At best, getting this wrong would reduce the guardband's effectiveness
in some cases.  At worst, it might break things - objects outside of the
guardband are trivially rejected, so getting the guardband in the wrong
place and leaving guardband clipping enabled could cause problems.

v2: drop clamping of positive maximums.

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f3c068c5c8)
2017-03-14 00:13:15 +00:00
Kenneth Graunke
66964e9f7e i965: Combine the Gen6 SF and Clip viewport atoms.
The next patch will make the guardband calculation dependent on the
transformation matrix.  Instead of computing it in both atoms, just
combine them into a single atom.

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit 89ad7f1be6)
2017-03-14 00:13:15 +00:00
Dave Airlie
9851e392a0 radv: pass FMASK alignment to application
As was done for dcc and cmask.

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 90ac2285f0)
2017-03-14 00:13:15 +00:00
Bas Nieuwenhuizen
dc94e70e27 radv: Pass DCC alignment to application.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
(cherry picked from commit 47ca0f537d)
2017-03-14 00:13:15 +00:00
Bas Nieuwenhuizen
ba725de721 radv: Pass CMASK alignment to application.
CMASK alignment can be greater than image data alignment, so pass
it to the app so that it knows what alignment to backing memory
should have.

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit eb01b20cc4)
2017-03-14 00:13:14 +00:00
Dave Airlie
a085b5e051 radv/ac: avoid the fmask path when doing txs.
This fixes the vulkan samples deferredmultisampling test.

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a864ef7f48)
2017-03-14 00:13:14 +00:00
Nicolai Hähnle
63b68840e9 dri/common: clear the loaderPrivate pointer in driDestroyDrawable
The GLX specification says about glXDestroyPixmap:

    "The storage for the GLX pixmap will be freed when it is not current
     to any client."

We're not really following this language to the letter: some of the storage
is freed immediately (in particular, the dri3_drawable, which contains both
GLXDRIdrawable and loader_dri3_drawable). So we NULL out the pointers to
that freed storage; the previous patches added the corresponding NULL-pointer
checks.

This fixes memory corruption in piglit
./bin/glx-visuals-depth/stencil -pixmap -auto

Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 7be0e602ed)
2017-03-14 00:13:14 +00:00
Nicolai Hähnle
c0de475acc glx: guard swap-interval functions against destroyed drawables
The GLX specification says about glXDestroyPixmap:

    "The storage for the GLX pixmap will be freed when it is not current
     to any client."

So arguably, functions like glXSwapIntervalMESA can be called after
glXDestroyPixmap has been called for the currently bound GLXPixmap.
In that case, the GLXDRIDrawable no longer exists, and so we just skip
those calls.

Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit f446f3fb33)
2017-03-14 00:13:14 +00:00
Nicolai Hähnle
fae270d3ba glx/dri3: guard in_current_context against a disappeared drawable
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 21ec35566b)
2017-03-14 00:13:14 +00:00
Nicolai Hähnle
c974cb118e glx/dri3: handle NULL pointers in loader-to-DRI3 drawable conversion
With a subsequent patch, we might see NULL loaderPrivates, e.g. when
a DRIdrawable is flushed whose corresponding GLXDRIdrawable was destroyed.
This resulted in a crash, since the loader vs. DRI3 drawable structures
have a non-zero offset.

Fixes glx-visuals-{depth,stencil} -pixmap

Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 40c304fc06)
2017-03-14 00:13:14 +00:00
Dave Airlie
fb58b03434 radv/ac: correctly size shared memory usage.
We count the number of slots used, but slots are vec4 sized,
so we have to scale by 16 not 4.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a1a8aef4c9)
2017-03-14 00:13:14 +00:00
Samuel Pitoiset
346081e7ad winsys/amdgpu: avoid potential segfault in amdgpu_bo_map()
cs can be NULL when it comes from r600_buffer_map_sync_with_rings()
to avoid doing the same checks. It was checked for write mappings
but not for read mappings.

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit af303abcdb)
2017-03-14 00:13:14 +00:00
Bartosz Tomczyk
eca9916254 glsl: fix heap-buffer-overflow
The `end+1` skips the ']', whereas the `strlen+1` includes the final
'\0' in the move to terminate the string.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit fc27181f9e)
2017-03-14 00:13:14 +00:00
Dave Airlie
ce748ec4eb radv/ac: implement txs for buffer textures.
This fixes a bunch of buffer related:
dEQP-VK.memory.pipeline_barrier.*
tests, that were crashing in LLVM due to this being missing.

Reviewed-by: Andres Rodriguez<andresx7@gmail.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0ecd426490)
2017-03-14 00:13:14 +00:00
Dave Airlie
32ff925529 radv/ac: handle nir irem opcode.
This fixes:
dEQP-VK.spirv_assembly.instruction.compute.opsrem.*

Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org"
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit ecc3fa3ba3)
2017-03-14 00:13:13 +00:00
Dave Airlie
0218055e9a radv: handle transfer_write as a dst flag.
It appears we can get image barriers like:
    srcStageMask:                   VkPipelineStageFlags = 4096 (VK_PIPELINE_STAGE_TRANSFER_BIT)
    dstStageMask:                   VkPipelineStageFlags = 4096 (VK_PIPELINE_STAGE_TRANSFER_BIT)
    dependencyFlags:                VkDependencyFlags = 0
    memoryBarrierCount:             uint32_t = 0
    pMemoryBarriers:                const VkMemoryBarrier* = NULL
    bufferMemoryBarrierCount:       uint32_t = 0
    pBufferMemoryBarriers:          const VkBufferMemoryBarrier* = NULL
    imageMemoryBarrierCount:        uint32_t = 1
    pImageMemoryBarriers:           const VkImageMemoryBarrier* = 0x7ffc882367b0
        pImageMemoryBarriers[0]:        const VkImageMemoryBarrier = 0x7ffc882367b0:
            sType:                          VkStructureType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER (45)
            pNext:                          const void* = NULL
            srcAccessMask:                  VkAccessFlags = 4096 (VK_ACCESS_TRANSFER_WRITE_BIT)
            dstAccessMask:                  VkAccessFlags = 4096 (VK_ACCESS_TRANSFER_WRITE_BIT)
            oldLayout:                      VkImageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL (7)
            newLayout:                      VkImageLayout = VK_IMAGE_LAYOUT_GENERAL (1)
            srcQueueFamilyIndex:            uint32_t = 4294967295
            dstQueueFamilyIndex:            uint32_t = 4294967295
            image:                          VkImage = 0x2df55e0
            subresourceRange:               VkImageSubresourceRange = 0x7ffc882367e0:
                aspectMask:                     VkImageAspectFlags = 1 (VK_IMAGE_ASPECT_COLOR_BIT)
                baseMipLevel:                   uint32_t = 0
                levelCount:                     uint32_t = 1
                baseArrayLayer:                 uint32_t = 0
                layerCount:                     uint32_t = 1

This fixes all the CTS dEQP-VK.memory.pipeline_barrier.transfer_dst tests here,
not sure if this is a too large hammer.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a1c1ba7d56)
2017-03-14 00:13:13 +00:00
Marek Olšák
26456ad340 radeonsi: don't invoke DCC decompression in update_all_texture_descriptors
This fixes a bug uncovered by the 17-part patch series, specifically:
  "gallium/radeon: merge dirty_fb_counter and dirty_tex_descriptor_counter"

If dirty_tex_counter has been updated and set_shader_image invokes DCC
decompression, the DCC decompression itself checks the counter and updates
descriptors, which in turn invokes the same DCC decompression. The blitter
can't handle the recursion and the driver eventually crashes.

Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit a0740d59aa)
2017-03-14 00:13:13 +00:00
Kenneth Graunke
080433321c i965: Support the force_glsl_version driconf option.
Gallium drivers have had this for a while.  It makes sense to support
it consistently across drivers, so expose it in i965 as well.

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit 2f7a7ae131)
2017-03-14 00:13:13 +00:00
Kenneth Graunke
6a6da88868 i965: Fix check for negative pitch in can_do_fast_copy_blit().
At this point, the pitch is in bytes.  We haven't yet divided the pitch
by 4 for tiled surfaces, so abs(pitch) may be larger than 32K.  This
means the bit 15 trick won't work.

The caller now has signed integers anyway, so just pass those through
and do the obvious check.

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 02216a1ddf)
2017-03-14 00:13:13 +00:00
Kenneth Graunke
ccff7fcc17 i965: Use a UW source type for CS_OPCODE_CS_TERMINATE.
SIMD16 compute shaders use a send(16) with mlen 1 for the EOT message,
using a source of g127 for the single register.  With a UD type, this
supposedly could read g128, which doesn't exist, causing the simulator
to get cranky.  Use a UW type to avoid this.

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit fcf723b647)
2017-03-14 00:13:13 +00:00
Kenneth Graunke
fc6d1cbd2e i965: Fix fast depth clears for surfaces with a dimension of 16384.
I hadn't bothered to set this bit because I figured it would just
paper over us getting the rectangle wrong.  But it turns out that
there is a legitimate reason to use it, so let's do so.

The alternative would be to chop up 16k clears to multiple 8k clears,
which is pointlessly painful.

Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
(cherry picked from commit 5106df85da)
2017-03-14 00:13:13 +00:00
Dave Airlie
38c9a9abad radv: program a default point size.
Along the lines of what
3b804819 anv: Default PointSize to 1.0 if not written by the shader
does for anv, program a default point size in the hw of 1.0.

This preempt fixes a bunch of geom shader tests.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 2ab2be092d)
2017-03-14 00:13:13 +00:00
Marek Olšák
e212f91046 st/mesa: destroy pipe_context before destroying st_context (v2)
If radeonsi starts compiling an optimized shader variant asynchronously
with a GL debug callback set and the application destroys the GL context,
radeonsi crashes when trying to write shader stats into the debug output
of a non-existent context after compilation, because st/mesa was destroyed
before pipe_context.

Firefox with WebGL2 enabled hits this bug.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99456

v2: protect against a double destroy in st_create_context_priv and callers.

Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit d9ef549238)
2017-03-14 00:13:12 +00:00
Ian Romanick
d41c9c3a49 mesa: Don't advertise GL_OES_read_format in core profile
OpenGL ES implementations are not allowed to ship ARB extensions, and
OpenGL implementations are not allowed to ship OES extensions.

The functionality is also included in GL_ARB_ES2_compatibility.  Ever
OpenGL core-profile driver currently exposes both extensions.  I don't
know of any applications that explicitly check for GL_OES_read_format,
so removing it seems very unlikely to cause problems.  No functionality
is removed.

I have left this extension in place for compatibility profile.  There
are still OpenGL 1.x drivers in Mesa, and adding code to check for
compatibility profile and not GL_ARB_ES2_compatibility for
GL_IMPLEMENTATION_COLOR_READ_TYPE and GL_IMPLEMENTATION_COLOR_READ_FORMAT
just feels dumb.

Three other other alternatives considered:

 - Remove the string from compatibility profile drivers but leave the
   functionality in place.

 - Add a flag to expose the extension string, and set it in every OpenGL
   driver that does not expose GL_ARB_ES2_compatibility (and those
   drivers only).  I tried this.  You can't have two instances of an
   extension in the extension table (one dummy_true for ES1 and one with
   a flag for compatibility profile), so the implementation requires a
   bit of effort.

 - Only expose the extension in compatibility if the version is less
   than 2.0.  I didn't see an easy way to do this.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit c4a0c1efff)
2017-03-14 00:13:12 +00:00
George Kyriazis
1665761bb0 swr: Align query results allocation
Some query results struct contents are declared as cache line aligned.
Use aligned malloc, and align the whole struct, to be safe.

Fixes crash when compiling with clang.

CC: <mesa-stable@lists.freedesktop.org>

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
(cherry picked from commit 00847e4f14)
2017-03-14 00:13:12 +00:00
Bruce Cherniak
59f76392a5 swr: Prune empty nodes in CalculateProcessorTopology.
CalculateProcessorTopology tries to figure out system topology by
parsing /proc/cpuinfo to determine the number of threads, cores, and
NUMA nodes.  There are some architectures where the "physical id" begins
with 1 rather than 0, which was creating and empty "0" node and causing a
crash in CreateThreadPool.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97102
Reviewed-By: George Kyriazis <george.kyriazis@intel.com>
CC: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b829206b07)
2017-03-14 00:13:12 +00:00
Nicolai Hähnle
77b794d85b glsl: split DIV_TO_MUL_RCP into single- and double-precision flags
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Tested-by: Glenn Kennard <glenn.kennard@gmail.com>
Tested-by: James Harvey <lothmordor@gmail.com>
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b71c415c3d)
2017-03-14 00:13:12 +00:00
Lionel Landwerlin
83cf2d72f7 spirv: don't assert with location decorations on non i/o variables
Some applications might add location decoration to samplers. Rather
than raising an error it seems it would make more sense to just
discard these decorations.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: 17.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8a28e764d0)
2017-03-13 18:43:09 +00:00
Nicolai Hähnle
b6ec9c2098 radeonsi: fix texture gather on stencil textures
At least on VI, texture gather doesn't work with a 24_8 data format, so
use 8_8_8_8 and a modified swizzle instead.

A bit of background: When creating a GL_STENCIL_INDEX8 texture, we select
the X24S8 pipe format because we don't support stencil-only render targets
properly. With mip-mapping this can lead to a setup where the tiling is
incompatible with stencil texturing, and a flushed stencil texture is
used. For the flushed stencil, a literal X24S8 is used because there were
issues with an 8bpp DB->CB copy.

Longer term, it would be good if we could get away from these workarounds,
i.e. properly support an S8 format for stencil-only rendering and flushed
stencil. Since stencil texturing is somewhat rare, it's not a high
priority.

Fixes GL45-CTS.texture_cube_map_array.sampling.

Cc: 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
(cherry picked from commit 3cd092c415)
2017-03-13 18:43:09 +00:00
Nicolai Hähnle
caef71832c mesa/main: fix meta caller of _mesa_ClampColor
Since _mesa_ClampColor properly checks for support of the API function
now, it's meta callers need to check support as well.

Fixes: 963311b71f ("mesa/main: fix version/extension checks in _mesa_ClampColor")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99401
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a7c635ec65)
2017-03-13 18:43:08 +00:00
Emil Velikov
572584bbf0 Revert "get-pick-list.sh: Require explicit "13.0" for nominating stable patches"
This reverts commit 9185a3385b.

As per the updated documentation - see commit 9e4248b206
("docs/submittingpatches.html: remove version tag for nominations")
the explicit version tag is no longer needed.

Conflicts:
	bin/get-pick-list.sh
2017-03-01 18:42:23 +00:00
Emil Velikov
112e75f51b docs: add sha256 checksums for 13.0.5
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-02-20 11:54:07 +00:00
Emil Velikov
71f3ff57fa docs: add release notes for 13.0.5
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-02-20 11:43:27 +00:00
Emil Velikov
8d622e91d4 Update version to 13.0.5
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-02-20 10:01:46 +00:00
Ilia Mirkin
1d561d8147 nvc0: disable linked tsc mode in compute launch descriptor
Empirically, this makes things work. Presumably this was originally
copied from the blob, which does make use of linked tsc mode.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99532
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 956556b3c3)
2017-02-17 18:29:05 +00:00
Bartosz Tomczyk
9f66954047 r600/sb: Fix memory leak
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 94262e5f5d)
Fixes: e933246013 ("r600/sb: Fix loop optimization related hangs on eg")
Nominated-by: Andreas Boll <andreas.boll.dev@gmail.com>
2017-02-17 18:27:40 +00:00
Derek Foreman
bebf672fc7 egl/dri2: add image_loader_extension back into loader extensions for wayland
before commit f871946594
image_loader_extension was always present in dri2_dpy->extensions,
after that commit it is only present for render nodes.

Its removal broke partial render based on buffer age on (at least)
raspberry pi.

Fixes: f871946594 "egl/dri2: rework dri2_egl_display::extensions storage"
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 534ea2b5ba)
2017-02-16 17:59:43 +00:00
Vinson Lee
1b0715f05f util: Fix Clang trivial destructor check.
Check for Clang before GCC.

Clang defines __GNUC__ == 4 and __GNUC_MINOR__ == 2 and matches the GCC
check but not the GCC version for trivial destructor.

Fixes: 98ab905af0 ("mesa: Define introspection macro to determine
whether a type is trivially destructible.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98526
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>

(cherry picked from commit ed6694d511)
2017-02-16 17:59:43 +00:00
Vinson Lee
06b96072c7 scons: Require libdrm >= 2.4.66 for DRM.
configure.ac already requires 2.4.66.

Fix SCons build. drmDevicePtr is not available until libdrm 2.4.65.

  Compiling src/loader/loader.c ...
src/loader/loader.c:111:40: error: unknown type name ‘drmDevicePtr’
 static char *drm_construct_id_path_tag(drmDevicePtr device)
                                        ^

Fixes: 4a183f4d06 ("scons: loader: use libdrm when available")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98421
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Vedran Miletić <vedran@miletic.net>
(cherry picked from commit f2770fb3d5)
2017-02-16 17:59:43 +00:00
Emil Velikov
2248d24509 bin/get-fixes-pick-list.sh: add new script
The script parses the "Fixes" tags and nominates respective commit if
applicable.

Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit 389478c4e9)
2017-02-16 17:59:42 +00:00
Emil Velikov
32cf2344c1 bin/get-pick-list.sh: remove ancient way of nominating patches
The old way of nominating patches [NOTE: .*[Cc]andidate] was
deprecated and has been unused for approx. 3 years.

Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit f1b0b75099)
2017-02-16 17:59:42 +00:00
Emil Velikov
a05089106b bin/get-pick-list.sh: limit `git grep ...' only as needed
Analogous to previous commit.

Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit d6b1d11d4f)
2017-02-16 17:59:42 +00:00
Emil Velikov
dfe79fc3f1 bin/get-typod-pick-list.sh: limit `git grep ...' to only as needed
The currently used range HEAD..origin/master is far too broad. It looks
for nominations within the already_landed list (branchpoint..HEAD).

Similarly we look for already_landed whiting the [possible] nominations
Rand branchpoint..origin/master.

Improve things by limiting the look ups to the branch point.

Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit d292f12d94)
2017-02-16 17:59:42 +00:00
Emil Velikov
dad81f4cd0 bin/get-extra-pick-list: rework to use already_picked list
Currently we loop (git log --grep) to check if the fix has landed. We
can simplify and make things faster by storing the already_picked list
and grep ping through it.

Slim down the message while we're here.

Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit 71e00d62ed)
2017-02-16 17:59:42 +00:00
Emil Velikov
61d7a9dc21 bin/get-extra-pick-list: use git merge-base to get the branchpoint
Since mesa development history is linear and the only diversion is at
the branchpoint. Thus we can drop the ad-hoc parsing and use git
merge-base to retrieve it.

Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit cb1947eac7)
2017-02-16 17:59:42 +00:00
Hans de Goede
279604b4fa glx/glvnd: Fix GLXdispatchIndex sorting
Commit 8bca8d89ef ("glx/glvnd: Fix dispatch function names and indices")
fixed the sorting of the array initializers in g_glxglvnddispatchfuncs.c
because FindGLXFunction's binary search needs these to be sorted
alphabetically.

That commit also mostly fixed the sorting of the DI_foo defines in
g_glxglvnddispatchindices.h, which is what actually matters as the
arrays are initialized using "[DI_foo] = glXfoo," but a small error
crept in which at least causes glXGetVisualFromFBConfigSGIX to not
resolve, breaking games such as "The Binding of Isaac: Rebirth" and
"Crypt of the NecroDancer" from Steam not working and possible causes
other problems too.

This commit fixes the last of the sorting errors, fixing these mentioned
games not working.

Fixes: 8bca8d89ef ("glx/glvnd: Fix dispatch function names and indices")
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Cc: "17.0" <mesa-stable@lists.freedesktop.org>
Cc: Adam Jackson <ajax@redhat.com>
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit 4c66f529a8)
2017-02-16 17:59:42 +00:00
Dave Airlie
d0e460c7b7 radv: adopt some init config workarounds from radeonsi.
Just one bonaire fix.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 09bf5491c4)
2017-02-16 17:59:42 +00:00
Dave Airlie
f00bc877a2 radv: fix cik macroModeIndex.
This just a CIK fix ported from radeonsi.

Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0f1a4220a6)
2017-02-16 17:59:42 +00:00
Dave Airlie
c3365b06ac radv: change base aligmment for allocated memory.
On some CIK (Hawaii) this needs to be at least 64k, I'm not 100% sure
it doesn't need to be 128k.

This was causing fast clear eliminate to overwrite the previous buffer,
which since my gfx init code, was the indirect buffer.

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=99692
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 06ffd29925)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/amd/vulkan/radv_device.c
2017-02-16 17:59:42 +00:00
Jason Ekstrand
2bdb22fdaa i965/sampler_state: Set the "Base Mip Level" field on Sandy Bridge
Fixes two GL ES 3.0 CTS tests on Sandy Bridge:

ES3-CTS.functional.texture.mipmap.cube.base_level.linear_linear
ES3-CTS.functional.texture.mipmap.cube.base_level.linear_nearest

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c59d1ea51b)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/drivers/dri/i965/brw_sampler_state.c
2017-02-16 17:59:42 +00:00
Jason Ekstrand
bbe50d9b03 i965/sampler_state: Pass texObj into update_sampler_state
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c4f8f395b2)
2017-02-16 17:59:42 +00:00
Eric Anholt
0683feb18c vc4: Avoid emitting small immediates for UBO indirect load address guards.
The kernel will reject our shader if we emit one here, and having 4, 8, or
12 as the top end of our UBO clamp rare is enough that it's not worth
making the kernel let us.

Fixes piglit fs-const-array-of-struct and
fs-const-array-of-struct-of-array since recent GLSL linking changes made
us get this as an indirect load of a uniform, instead of a tempoary.

Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b230939303)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/vc4/vc4_opt_small_immediates.c
2017-02-16 17:59:42 +00:00
Marek Olšák
7d172c6c35 gallium/radeon: fix performance of buffer readbacks
We want cached GTT for all non-persistent read mappings.
Set level = 0 on purpose.

Use dma_copy, because resource_copy_region causes a failure in the PBO
read of piglit/getteximage-luminance.

If Rocket League used the READ flag, it should get cached GTT.

v2: mask out UNSYNCHRONIZED

Cc: 13.0 17.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit d86099df0a)
2017-02-16 17:59:41 +00:00
Marc-André Lureau
f562f57646 tgsi-dump: dump label if instruction has one
The instruction has an associated label when Instruction.Label == 1,
as can be seen in ureg_emit_label() or tgsi_build_full_instruction().

This fixes dump generating extra :0 labels on conditionals, and virgl
parsing more than the expected tokens and eventually reaching "Illegal
command buffer" (when parsing more than a safety margin of 10 we
currently have).

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit dc2d9b8da1)
2017-02-16 17:59:41 +00:00
Lionel Landwerlin
f4e2c60858 spirv: handle undefined components for OpVectorShuffle
Fixes:
   dEQP-VK.spirv_assembly.instruction.compute.opspecconstantop.vector_related
   dEQP-VK.spirv_assembly.instruction.graphics.opspecconstantop.vector_related*

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bbe8705c57)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/compiler/spirv/spirv_to_nir.c
2017-02-16 17:59:41 +00:00
Ian Romanick
b18c791a64 linker: Accurately mark a uniform block instance array element as used in a stage
Now that information about which array-of-arrays elements are accessed
is tracked, use that information to only mark an instance array element
as used-by-stage if, in fact, it is.

Fixes GL45-CTS.program_interface_query.uniform-block-types.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit ceea514d91)
2017-02-16 17:46:15 +00:00
Ian Romanick
010886b120 glsl: Walk a list of ir_dereference_array to mark array elements as accessed
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d32956935e)
2017-02-16 17:46:14 +00:00
Ian Romanick
473319075b glsl: Mark a set of array elements as accessed using a list of array_deref_range
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit e92935089b)
2017-02-16 17:46:14 +00:00
Ian Romanick
0288655ce7 glsl: Add structures to track accessed elements of a single array
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 8d499f60c8)
2017-02-16 17:46:14 +00:00
Ian Romanick
64f24795b9 glsl: Add tracking for elements of an array-of-arrays that have been accessed
If there's a better way to provide access to ir_array_refcount_entry
private members to the test functions, I am very interested to know
about it.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Francisco Jerez <currojerez@riseup.net>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit b7053b80f2)
2017-02-16 17:46:14 +00:00
Ian Romanick
784b362767 glsl: Use simpler visitor to determine which UBO and SSBO blocks are used
Very soon this visitor will get more complicated.  The users of the
existing ir_variable_refcount visitor won't need the coming
functionality, and this use doesn't need much of the functionality of
ir_variable_refcount.

v2: ir_array_refcount_visitor::get_variable_entry cannot return NULL, so
don't check it.  Suggested by Timothy.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5085b64031)
2017-02-16 17:46:14 +00:00
Ian Romanick
3abc968236 glsl: Track the linearized array index for each UBO instance array element
v2: Set linearizer_array_index in process_block_array_leaf.  Suggested
by Timothy.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit d56bd07bb3)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/compiler/glsl/link_uniform_blocks.cpp
2017-02-16 17:46:14 +00:00
Ian Romanick
efe15de566 glsl: Fix wonkey indentation left from previous commit
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 300de78ab1)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/compiler/glsl/link_uniform_blocks.cpp
2017-02-16 17:46:14 +00:00
Ian Romanick
91df6e8aed glsl: Split process_block_array into two functions
One for the array parts and one for the leaf members.  This will
simplify later changes.

The indentation is wonkey after this patch.  This was done to make it
more obvious that the function is just getting split.  The next patch
will fix the indentation.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 8862fefba0)
2017-02-16 17:46:14 +00:00
Ian Romanick
00d2299007 linker: Accurately track gl_uniform_block::stageref
As the linked per-stage shaders are processed, mark any block that has a
field that is accessed as referenced.  When combining all the linked
shaders, combine the per-stage stageref masks.

This fixes a number of GLES CTS tests:

    ES31-CTS.core.geometry_shader.program_resource.program_resource
    ES32-CTS.core.geometry_shader.program_resource.program_resource
    ESEXT-CTS.geometry_shader.program_resource.program_resource
    piglit.gl45-cts.geometry_shader.program_resource.program_resource

However, it makes quite a few more fail:

    ES31-CTS.functional.program_interface_query.buffer_variable.random.6
    ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.compute.unnamed_block.float
    ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.unnamed_block.float
    ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_fragment.unnamed_block.float
    ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment.unnamed_block.float
    ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_geo_fragment_only_fragment.unnamed_block.float
    ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_geo_fragment.unnamed_block.float
    ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_fragment_only_fragment.unnamed_block.float
    ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_fragment.unnamed_block.float
    ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_geo_fragment_only_fragment.unnamed_block.float
    ES31-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_geo_fragment.unnamed_block.float
    ES32-CTS.functional.program_interface_query.buffer_variable.random.6
    ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.compute.unnamed_block.float
    ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.unnamed_block.float
    ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_fragment.unnamed_block.float
    ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment.unnamed_block.float
    ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_geo_fragment_only_fragment.unnamed_block.float
    ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_geo_fragment.unnamed_block.float
    ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_fragment_only_fragment.unnamed_block.float
    ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_fragment.unnamed_block.float
    ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_geo_fragment_only_fragment.unnamed_block.float
    ES32-CTS.functional.program_interface_query.buffer_variable.referenced_by.vertex_tess_geo_fragment.unnamed_block.float

I have diagnosed the failures, but I'm not sure whether we or the
tests are wrong.  After optimizations are applied, all of the tests
are of the form:

    buffer X {
        float f;
    } x;

    void main()
    {
        x.f = x.f;
    }

The test then queries that x is referenced by that shader stage.  We
eliminate the assignment of x.f to itself, and that removes the last
reference to x.  We report that x is not referenced, and the test fails.
I do not know whether or not we are allowed to eliminate that assignment
of x.f to itself.

After discussions with the OpenGL ES group in Khronos, we believe that
Mesa's behavior is correct.  I will provide patches to the CTS tests
to Khronos.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 084105c213)
[Emil Velikov: nominate considering the above fixes and it's a
requirement for the following nine patches]
Nominated-by: Emil Velikov <emil.velikov@collabora.com>
2017-02-16 17:46:14 +00:00
Ian Romanick
ed48242e05 linker: Slight code rearrange to prevent duplication in the next commit
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 392fabcfee)
2017-02-16 17:46:09 +00:00
Chad Versace
01ac2d3c5c i965/mt: Disable HiZ when sharing depth buffer externally (v2)
intel_miptree_make_shareable() discarded and disabled CCS. Fix it so
that it discards and disables HiZ too.

Fixes dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer
on Skylake.

v2: Actually do what the commit message says. Discard the HiZ buffer.

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=98329
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: Nanley Chery <nanley.g.chery@intel.com
Cc: Haixia Shi <hshi@chromium.org>
(cherry picked from commit 42011be1e2)
[Emil Velikov: patch is a backport by Chad of above commit]
2017-02-14 13:32:38 +00:00
Topi Pohjolainen
1770ba4d8f i965/gen6: Issue direct depth stall and flush after depth clear
instead of calling unconditionally brw_emit_mi_flush() which
does:

   brw_emit_pipe_control_flush(brw,
                                PIPE_CONTROL_DEPTH_CACHE_FLUSH |
                                PIPE_CONTROL_RENDER_TARGET_FLUSH |
                                PIPE_CONTROL_CS_STALL);

   brw_emit_pipe_control_flush(brw,
                                PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
                                PIPE_CONTROL_CONST_CACHE_INVALIDATE);

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 46b346899d)
2017-02-10 01:08:39 +00:00
Topi Pohjolainen
60662cf26e i965: Make depth clear flushing more explicit
Current blorp logic issues unconditional "flush everything"
(see brw_emit_mi_flush()) after each render. For example, all
blits issue this unconditionally which shouldn't be needed if
they set render cache properly so that subsequent renders do
necessary flushing before drawing.

In case of piglit:

ext_framebuffer_multisample-accuracy all_samples depth_draw small

intel_hiz_exec() is always preceded by blorb blit and the
unconditional flush looks to hide the lack of stall and flushes
in depth clears. By removing the brw_emit_mi_flush() I get gpu
hangs.

This patch adds the stalls and flushes mandated by the spec
and gets rid of those hangs.

v2 (Jason, Ken): Document the rational for separating
                 depth cache flush and stall on Gen7.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit e6da6943fe)
2017-02-10 01:08:39 +00:00
Emil Velikov
fada7e5fda mesa/tests: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 091f2b8c98)
2017-02-09 23:46:34 +00:00
Emil Velikov
dc5ac1404c dri/osmesa: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 6ba96bdcab)
2017-02-09 23:46:31 +00:00
Emil Velikov
5c7fcaacd9 dri/swrast: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit ede4ff9adc)
2017-02-09 23:46:29 +00:00
Emil Velikov
61e3b6d309 radeon, r200: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 5a0ba1e5de)
2017-02-09 23:46:25 +00:00
Emil Velikov
de2402aafb mapi: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit ee5de93269)
2017-02-09 23:46:22 +00:00
Emil Velikov
6086a15f1a loader: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit af860850a0)
2017-02-09 23:46:17 +00:00
Emil Velikov
70a8715ea7 glx/windows: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Jon Turney <jon.turney@dronecode.org.uk>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 912b4f5472)
2017-02-09 23:46:14 +00:00
Emil Velikov
0d934e4a39 glx/apple: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jeremy Sequoia <jeremyhu@apple.com>
(cherry picked from commit 5b874cee09)
2017-02-09 23:46:11 +00:00
Emil Velikov
40a92fd518 glx: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit d66f9e6d93)
2017-02-09 23:46:08 +00:00
Emil Velikov
e1815ff6a2 d3dadapter9: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit d221bf9b91)
2017-02-09 23:46:05 +00:00
Emil Velikov
f332448ef5 st/dri: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 517f34b4be)
2017-02-09 23:46:03 +00:00
Emil Velikov
a8ba39aba6 clover: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Aaron Watry <awatry@gmail.com>
Cc: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 65d5a60cac)
2017-02-09 23:45:59 +00:00
Emil Velikov
f8230e841a egl: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit c5921ae0d2)
2017-02-09 23:45:56 +00:00
Emil Velikov
c1ad22360d i915: automake: include builddir prior to srcdir
Analogous to previous commit.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 90ac5c339e)
2017-02-09 23:45:54 +00:00
Emil Velikov
585d8777b0 i965: automake: include builddir prior to srcdir
The latter can contain stale generated file, which, as-is, we'll end up
using.

Fixes: bfd17c76c1 "i965: Port INTEL_PRECISE_TRIG=1 to NIR."
Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 4622c75dfb)
2017-02-09 23:45:51 +00:00
Emil Velikov
3479dde5c6 freedreno: automake: correctly set MKDIR_GEN
Analogous to previous commit.

Fixes: 4610e5ef28 "freedreno/ir3: fix sin/cos"
Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Rob Clark <robclark@freedesktop.org>
Cc: Nicolas Dechesne <nicolas.dechesne@linaro.org>
Reported-by: Nicolas Dechesne <nicolas.dechesne@linaro.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Nicolas Dechesne <nicolas.dechesne@linaro.org>
(cherry picked from commit a922c82125)
2017-02-09 23:45:48 +00:00
Emil Velikov
df67d0590a i965: automake: correctly set MKDIR_GEN
Otherwise we might end up w/o the respective folder (depending on
autotools version) and fail at build time.

Fixes: bfd17c76c1 "i965: Port INTEL_PRECISE_TRIG=1 to NIR."
Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 5eed48d237)
2017-02-09 23:45:45 +00:00
Jason Ekstrand
129f6089a0 vulkan/wsi: Lower the maximum image sizes
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "17.0" <mesa-dev@lists.freedesktop.org>
(cherry picked from commit d6397dd625)
2017-02-09 23:45:34 +00:00
Jason Ekstrand
426b1156c7 vulkan/wsi/wayland: Handle VK_INCOMPLETE for GetPresentModes
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "17.0" <mesa-dev@lists.freedesktop.org>
(cherry picked from commit 659edd9f5c)
2017-02-09 23:45:31 +00:00
Jason Ekstrand
92c061289e vulkan/wsi/wayland: Handle VK_INCOMPLETE for GetFormats
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: "17.0" <mesa-dev@lists.freedesktop.org>
(cherry picked from commit dc578ef060)
2017-02-09 23:42:19 +00:00
Bruce Cherniak
c50346e58b swr: [rasterizer core] Remove dead code Clipper::ClipScalar()
Clipper::ClipScalar() is dead code and should be removed.  It is causing
an error with gcc-7 because it references a now defunct member.

v2: includes bugzilla reference, same code change

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99633
CC: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Tested-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
(cherry picked from commit bf29495dcd)
2017-02-09 23:41:56 +00:00
Ilia Mirkin
eb73e3c6d0 st/mesa: MAX_VARYING is the max supported number of patch varyings, not min
This fixes
GL45-CTS.tessellation_shader.tessellation_shader_tessellation.max_in_out_attributes
on nouveau. We only support 30 patch varyings (as 2 vec4 slots end up
being used for tess level settings), but were getting 32 exposed.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7d3f9ed71c)
2017-02-09 23:41:56 +00:00
Ilia Mirkin
f6813d5dda vbo: process buffer binding state changes on draw when recording
The VBO module keeps track of any vbo buffers. It updates this list when
receiving an InvalidateState call, however this never happens when
recording draws right now. Make sure that we do all the usual state
updates when recording draws so that the VBO list may be kept up to
date.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99631
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e73f87fcbd)
2017-02-09 23:41:56 +00:00
Jason Ekstrand
0624d6c2a4 anv: Improve flushing around STATE_BASE_ADDRESS
It is not clear from the docs exactly how pipelined STATE_BASE_ADDRESS
actually is.  We know from experimentation that we need to flush the
render cache prior to emitting STATE_BASE_ADDRESS and invalidate the
texture cache afterwards.  The only thing the PRM says is that, on gen8+
we're supposed to invalidate the state cache after STATE_BASE_ADDRESS
but experimentation has indicated that doing so does nothing whatsoever.

Since we don't really know, let's do just a bit more flushing in the
hopes that this won't be a problem again.  In particular:

 1) Do a CS stall before we emit STATE_BASE_ADDRESS since we don't
    really know whether or not it's pipelined.

 2) Do a data cache flush in case what runs before STATE_BASE_ADDRESS
    is a compute shader.

 3) Invalidate the state and constant caches after STATE_BASE_ADDRESS
    because the state may be getting cached there (we don't really know).

Reported-by: Mark Janes <mark.a.janes@intel.com>
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 92128590bc)
2017-02-09 23:41:56 +00:00
Jason Ekstrand
b5bfc9bcc0 anv: Flush render cache before STATE_BASE_ADDRESS on gen7
We had no good reason for *not* doing this on gen7 before but we didn't
know it was needed.  Recently, when trying update to Vulkan CTS version
1.0.2 in our CI system, Mark discovered GPU hangs on Haswell that appear
to be STATE_BASE_ADDRESS related.  This commit fixes them.

Reported-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f1f9794118)
2017-02-09 23:41:56 +00:00
Jason Ekstrand
01044bf446 isl/formats: Only advertise sampling for A4B4G4R4 on Broadwell
This causes hangs on Broadwell if you try to render to it.  I have no
idea how we managed to not hit this earlier.

Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4871930451)
2017-02-09 23:41:56 +00:00
Jason Ekstrand
cf94d126b6 intel/blorp: Handle clearing of A4B4G4R4 on all platforms
Tested-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a0348b5a0b)
2017-02-09 23:41:56 +00:00
Bartosz Tomczyk
697cf3c720 r600: Fix stack overflow
Commit 7b5878ee04 increased number of
outputs to 64, but left output array intact. This caused stack overflow
when number of outputs is bigger then 32. Found by ASAN.

Cc: "12.0 13.0 17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit a41f2527ae)
2017-02-09 23:41:55 +00:00
Kenneth Graunke
68d18cccff i965: Unbind deleted shaders from brw_context, fixing malloc heisenbug.
Applications may delete a shader program, create a new one, and bind it
before the next draw.  With terrible luck, malloc may randomly return a
chunk of memory for the new gl_program that happened to be the exact
same pointer as our previously bound gl_program.  In this case, our
logic to detect new programs in brw_upload_pipeline_state() would break:

      if (brw->vertex_program != ctx->VertexProgram._Current) {
         brw->vertex_program = ctx->VertexProgram._Current;
         brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
      }

Because the pointer is the same, we'd think it was the same program.
But it could be wildly different - a different stage altogether,
different sets of resources, and so on.  This causes utter chaos.

As unlikely as this seems, I believe I hit this when running a subset
of the CTS in a loop, in a group of tests that churns through simple
programs, deleting and rebuilding them.  Presumably malloc uses a
bucketing cache of sorts, and so freeing up a gl_program and allocating
a new one fairly quickly causes it to reuse that memory.

The result was that brw->vertex_program->info.num_ssbos claimed the
program had SSBOs, while brw->vs.base.prog_data.binding_table claimed
that there were none.  This was crazy, because the binding table is
calculated from info.num_ssbos - the shader info appeared to change
between shader compile time and draw time.  Careful use of watchpoints
revealed that it was being clobbered by rzalloc's memset when building
an entirely different program...

Fortunately, our 0xd0d0d0d0 canary for unused binding table entries
caused us to crash out of bounds when trying to upload SSBOs, or we
may have never discovered this heisenbug.

Fixes crashes in GL45-CTS.compute_shader.sso-case2 when using a hacked
cts-runner that only runs GL45-CTS.compute_shader.s* in EGL config ID 5
at 64x64 in a loop with 100 iterations.

Cc: "17.0 13.0 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 7c5629a269)
2017-02-09 23:41:55 +00:00
Emil Velikov
fa5d8de838 configure.ac: list radeon in --with-vulkan-drivers help string
Analogous to what we do for the dri and gallium drivers.

Cc: 17.0 13.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@colllabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit cb6be5c8c0)
2017-02-09 23:41:55 +00:00
Lionel Landwerlin
58c7c9d438 spirv: handle OpUndef as part of the variable parsing pass
Looking at the following bit of SPIRV shader :

...
%zero        = OpConstant %i32 0
%ivec3_0     = OpConstantComposite %ivec3 %zero %zero %zero
%vec3_undef  = OpUndef %ivec3
%sc_0        = OpSpecConstant %i32 0
%sc_1        = OpSpecConstant %i32 0
%sc_2        = OpSpecConstant %i32 0
...

Our compiler currently stops parsing variables & types on the OpUndef
and switches to instructions, leaving the following sc_[0-2] variables
untreated.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit df7063cba3)
2017-02-08 16:01:34 +00:00
Lionel Landwerlin
5210d157c4 anv: fix descriptor pool internal size allocation
The size of the pool is slightly smaller than the size of the
structure containing the whole pool. We need to take that into account
on when setting up the internals.

Fixes a crash due to out of bound memory access in:
   dEQP-VK.api.descriptor_pool.out_of_pool_memory

v2: Drop debug traces (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c3421106ec)
2017-02-08 15:59:58 +00:00
Lionel Landwerlin
f69b8510ba anv: set command buffer to NULL when allocations fail
The spec section 5.2 says:

   "vkAllocateCommandBuffers can be used to create multiple command
   buffers. If the creation of any of those command buffers fails, the
   implementation must destroy all successfully created command buffer
   objects from this command, set all entries of the pCommandBuffers
   array to VK_NULL_HANDLE and return the error."

Fixes:
   dEQP-VK.api.object_management.alloc_callback_fail_multiple.command_buffer_primary
   dEQP-VK.api.object_management.alloc_callback_fail_multiple.command_buffer_secondary

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 25e21cb8d0)
2017-02-08 15:58:30 +00:00
Jason Ekstrand
94278a48d1 i965/blorp: Use the correct ISL format for combined depth/stencil
In brw_blorp_copyteximage, we use the format from the render buffer.
This could be a combined depth/stencil format.  In this case, we handle
stencil properly but we give blorp the wrong ISL format.  Specifically,
we would give blorp ISL_FORMAT_R32G32B32A32_FLOAT which is the wrong
size was causing GPU hangs.

Fixes: GL45-CTS.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage

Reviewed-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4c180f9633)
2017-02-08 15:56:57 +00:00
Marek Olšák
70afb711fa radeonsi: always set the TCL1_ACTION_ENA when invalidating L2
Some CIK-VI docs say this is the default behavior on SI. That doesn't
answer whether it's also the default behavior on CIK-VI.

Cc: 17.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 573bf0940a)
2017-02-08 15:55:17 +00:00
Jason Ekstrand
a545a33b1a nir/search: Use the correct bit size for integer comparisons
The previous code always compared integers as 64-bit.  Due to variations
in sign-extension in the code generated by nir_opt_algebraic.py, this
meant that nir_search doesn't always do what you want.  Instead, 32-bit
values should be matched as 32-bit and 64-bit values should be matched
as 64-bit.  While we're here we unify the unsigned and signed paths.
Now that we're using the right bit size, they should be the same since
the only difference we had before was sign extension.

This gets the UE4 bitfield_extract optimization working again.  It had
stopped working due to the constant 0xff00ff00 getting sign-extended
when it shouldn't have.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "17.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bb96b03461)
2017-02-08 15:53:20 +00:00
Lionel Landwerlin
f084d3c7aa anv: don't require render target isl bit for depth/stencil surfaces
Blorp can deal with depth/stencil surfaces blits/copies without the
render target requirement. Also having both render target and
depth/stencil requirement is incompatible from isl's point of view.

This fixes an image creation issue in the high level quality settings
of the Unity3D player, which requires a depth texture with src/dst
transfer & 4x multisampling.

v2: Simply aspect checking condition (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: 13.0 17.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 74c23bde5b)
2017-02-08 15:30:38 +00:00
Emil Velikov
6bfc352f5a docs: add sha256 checksums for 13.0.4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-02-01 11:19:37 +00:00
Emil Velikov
3255d10da4 docs: add release notes for 13.0.4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-02-01 10:10:38 +00:00
Emil Velikov
c6c7e98208 Update version to 13.0.4
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-02-01 10:04:14 +00:00
Emil Velikov
9185a3385b get-pick-list.sh: Require explicit "13.0" for nominating stable patches
A nomination unadorned with a specific version is now interpreted as
being aimed at the 17.0 branch, which was recently opened.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-25 13:43:44 +00:00
Nayan Deshmukh
b602f4f5bd st/va: delay calling begin_frame until we have all parameters
If begin_frame is called before setting intra_matrix and
non_intra_matrix it leads to segmentation faults when
vl_mpeg12_decoder.c is used.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92634
Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 4b0e9babc6)

Squashed with commit:

st/va: make sure that we call begin_frame() only once v2

This fixes "st/va: delay calling begin_frame until we have all parameters".

v2: call begin frame after decoder (re)creation as well.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Tested-by: Andy Furniss <adf.lists@gmail.com>
(cherry picked from commit 1338d912f5)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/state_trackers/va/va_private.h
2017-01-25 13:43:22 +00:00
Heiko Przybyl
12ba860584 r600/sb: Fix loop optimization related hangs on eg
Make sure unused ops and their references are removed, prior to entering
the GCM (global code motion) pass, to stop GCM from breaking the loop
logic and thus hanging the GPU.

Turns out, that sb has problems with loops and node optimizations
regarding associative folding:

- the global code motion (gcm) pass moves ops up a loop level/basic block
until they've fulfilled their total usage count
- if there are ops folded into others, the usage count won't be
fulfilled and thus the op moved way up to the top
- within GCM the op would be visited and their deps would be moved
alongside it, to fulfill the src constaints
- in a loop, an unused op is moved out of the loop and GCM would move
the src value ops up as well
- now here arises the problem: if the loop counter is one of the src
values it would get moved up as well, the loop break condition would
never get hit and the shader turn into an endless loop, resulting in the
GPU hanging and being reset

A reduced (albeit nonsense) piglit example would be:

[require]
GLSL >= 1.20

[fragment shader]

uniform int SIZE;
uniform vec4 lights[512];

void main()
{
    float x = 0;
    for(int i = 0; i < SIZE; i++)
        x += lights[2*i+1].x;
}

[test]
uniform int SIZE 1
draw rect -1 -1 2 2

Which gets optimized to:

===== SHADER #12 OPT ================================== PS/BARTS/EVERGREEN =====
===== 42 dw ===== 1 gprs ===== 2 stack =========================================
ALU 3 @24
     1      y: MOV                R0.y,  0
            t: MULLO_UINT         R0.w,  [0x00000002 2.8026e-45].x, R0.z

LOOP_START_DX10 @22
PUSH @6
ALU 1 @30 KC0[CB0:0-15]
     2 M    x: PRED_SETGE_INT     __.x,  R0.z, KC0[0].x
JUMP @14 POP:1
LOOP_BREAK @20
POP @14 POP:1
ALU 2 @32
     3      x: ADD_INT            R0.x,  R0.w, [0x00000002 2.8026e-45].x

TEX 1 @36
               VFETCH             R0.x___, R0.x,   RID:0   MFC:16 UCF:0 FMT[..]
ALU 1 @40
     4      y: ADD                R0.y,  R0.y, R0.x
LOOP_END @4
EXPORT_DONE        PIXEL 0     R0.____  EOP
===== SHADER_END ===============================================================

Notice R0.z being the loop counter/break condition relevant register
and being never incremented at all. Also some of the loop content
has been moved out of it, to fulfill the requirements for the one unused
op.

With a debug build of mesa this would produce an error like
error at : PRED_SETGE_INT     __, __, EM.2,    R1.x.2||FP@R0.z, C0.x
  : operand value R1.x.2||FP@R0.z was not previously written to its gpr
and the compilation would fail due to this. On a release build it gets
passed to the GPU.

When using this patch, the loop remains intact:

===== SHADER #12 OPT ================================== PS/BARTS/EVERGREEN =====
===== 48 dw ===== 1 gprs ===== 2 stack =========================================
ALU 2 @24
     1      y: MOV                R0.y,  0
            z: MOV                R0.z,  0
LOOP_START_DX10 @22
PUSH @6
ALU 1 @28 KC0[CB0:0-15]
     2 M    x: PRED_SETGE_INT     __.x,  R0.z, KC0[0].x
JUMP @14 POP:1
LOOP_BREAK @20
POP @14 POP:1
ALU 4 @30
     3      t: MULLO_UINT         T0.x,  [0x00000002 2.8026e-45].x, R0.z

     4      x: ADD_INT            R0.x,  T0.x, [0x00000002 2.8026e-45].x

TEX 1 @40
               VFETCH             R0.x___, R0.x,   RID:0   MFC:16 UCF:0 FMT[..]
ALU 2 @44
     5      y: ADD                R0.y,  R0.y, R0.x
            z: ADD_INT            R0.z,  R0.z, 1
LOOP_END @4
EXPORT_DONE        PIXEL 0     R0.____  EOP
===== SHADER_END ===============================================================

Piglit: ./piglit summary console -d results/*_gpu_noglx
        name: unpatched_gpu_noglx patched_gpu_noglx
        ----  ------------------- -----------------
        pass:               18016             18021
        fail:                 748               743
        crash:                  7                 7
        skip:                1124              1124
        timeout:                0                 0
        warn:                  13                13
        incomplete:             0                 0
        dmesg-warn:             0                 0
        dmesg-fail:             0                 0
        changes:                0                 5
        fixes:                  0                 5
        regressions:            0                 0
        total:              19908             19908

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94900
Tested-by: Heiko Przybyl <lil_tux@web.de>
Tested-on: Barts PRO HD6850
Signed-off-by: Heiko Przybyl <lil_tux@web.de>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit e933246013)
Nominated-by: Andreas Boll <andreas.boll.dev@gmail.com>
2017-01-24 01:13:33 +00:00
Kenneth Graunke
b9fd9a693b i965: Properly flush in hsw_pause_transform_feedback().
Fixes a number of transform feedback tests when run with Linux 4.8,
which allows us to use the MI_LOAD_REGISTER_REG command, at which point
we started using this new broken path.

ES3-CTS.functional.transform_feedback.array_element.interleaved.lines.*
and Piglit's arb_transform_feedback2/draw-auto are both fixed by this
patch, for example.

Thanks to Chris Wilson for catching this mistake!

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99030
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit 2138347a45)
2017-01-24 01:13:33 +00:00
Andres Rodriguez
830b1051ab radv: fix include order for installed headers v2
In situations where libdrm_amdgpu and mesa are installed to the same
location, the mesa installed headers will take precedence over the git
source headers.

This is due to the AMDGPU_CFLAGS containing the install directory.

This situation can cause build errors if the git version of a header is
newer than the currently installed version of a header (e.g. git pull
updates vulkan.h)

Note: using the same install prefix for mesa and libdrm is probably a
common occurrence since it is described in the radeonBuildHowTo wiki:
https://www.x.org/wiki/radeonBuildHowTo/

v2: added sign-off

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit a3ad6a34c6)
Nominated-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-24 01:13:33 +00:00
Andres Rodriguez
15432c29be vulkan/wsi: clarify the severity of lack of DRI3 v2
The current message sounds like a small warning, clarify that it can
result in lack of presentation support and application crashes.

v2: add "if they do" (Bas)

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98263
Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Acked-by: Jason ekstrand <jason@jlekstrand.net>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit e0674e740b)
Nominated-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-24 01:13:32 +00:00
Rob Clark
c148b51a83 freedreno: some fence cleanup
Prep-work for next patch, mostly move to tracking last_fence as a
pipe_fence_handle (created now only in fd_gmem_render_tiles()), and a
bit of superficial renaming.

Signed-off-by: Rob Clark <robdclark@gmail.com>
(cherry picked from commit 16f6ceaca9)

Fixes a glxgears issues.
Reported-by: Nicolas Dechesne <nicolas.dechesne@linaro.org>
Nominated-by: Nicolas Dechesne <nicolas.dechesne@linaro.org>
2017-01-24 01:13:32 +00:00
Kenneth Graunke
704072afed glsl: Use ir_var_temporary when generating inline functions.
We were using ir_var_auto for the inlined function parameter variables,
which is wrong, as it suggests that those are real variables declared
by the program.

Normally this doesn't matter.  However, if you called built-ins at
global scope, it would pollute the global variable namespace with
these new parameter temporaries.  If the shader already had variables
with those names, the linker might see contradictory global variable
declarations and raise an error.

Making them temporaries indicates that these are just things generated
by the compiler internally.  This avoids confusing the linker.

Fixes a new Piglit test: glsl-fs-multiple-builtins.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99154
Reported-by: Niels Ole Salscheider <niels_ole@salscheider-online.de>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit 62b8bcda1c)
2017-01-24 01:13:32 +00:00
Emil Velikov
d88fee9df0 automake: use shared llvm libs for make distcheck
Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 23dcce0c03)
2017-01-24 01:13:32 +00:00
Jason Ekstrand
ae28120652 isl: Mark A4B4G4R4_UNORM as supported on gen8
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0" <mesa-dev@lists.freedesktop.org>
(cherry picked from commit 4e7958fb13)
2017-01-24 01:13:32 +00:00
Samuel Pitoiset
501c380d87 gallium/hud: add missing break in hud_cpufreq_graph_install()
Fixes: e99b9395be "gallium/hud: Add support for CPU frequency monitoring"
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
(cherry picked from commit 383fc8e9f3)
2017-01-24 01:13:32 +00:00
Marek Olšák
645b47c32b radeonsi: don't forget to add HTILE to the buffer list for texturing
This fixes VM faults. Discovered by Samuel Pitoiset.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98975
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99450

Cc: 17.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
(cherry picked from commit e490b7812c)
2017-01-24 01:13:31 +00:00
Zachary Michaels
d446f45567 radeonsi: Always leave poly_offset in a valid state
This commit makes si_update_poly_offset set poly_offset to NULL if
uses_poly_offset is false. This way poly_offset either points into the
currently queued rasterizer, or it is NULL.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99451
Cc: "13.0 17.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit d7d32b3bfe)
2017-01-24 01:13:31 +00:00
Emil Velikov
ced6fd3508 egl/wayland: use the destroy_window_callback for swrast
As described in commit 690ead4a13 ("egl/wayland-egl: Fix for segfault
in dri2_wl_destroy_surface.") if we attempt to destroy a EGL surface
attached to already destroyed Wayland window we'll get a segfault.

v2: set the correct callback alongside the window->private. (Dan)

Cc: Daniel Stone <daniels@collabora.com>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
(cherry picked from commit bfd6314350)
2017-01-24 01:13:31 +00:00
Marek Olšák
5dd74b9c40 radeonsi: for the tess barrier, only use emit_waitcnt on SI and LLVM 3.9+
Cc: 17.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 57f18623fb)
2017-01-24 01:13:31 +00:00
Kenneth Graunke
ee1118d1df i965: Make BLORP disable the NP Z PMA stall fix.
This may fix GPU hangs on Gen8.  I don't know if it does though.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 7a2b65a1d7)
2017-01-24 01:13:31 +00:00
Bas Nieuwenhuizen
f9cac64aee radv: Support loader interface version 3.
Port of 1e41d7f7b0:
"anv: Support loader interface version 3 (patch v2)"

Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 6d2fb04f09)
2017-01-24 01:13:30 +00:00
Emil Velikov
259e74f682 cherry-ignore: add wayland race condition fix
The commit resolves the issue by using new Wayland API thus bumping the
Wayland build requirement from 1.2 to 1.11. Allowing requirement changes
[for stable] is a rare exception and in this case we jump over 3 years
worth, which is not cool.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-24 01:13:30 +00:00
Jonas Ådahl
bf556db1c9 egl/wayland: Cleanup private display connection when init fails
When failing to initializing the Wayland EGL driver, don't leak the
display server connection if it was us who created it.

Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
(cherry picked from commit 361796651c)
2017-01-24 01:13:30 +00:00
Emil Velikov
c0709db9cf cherry-ignore: add "_mesa_ClampColor extension/version fix"
As requested by Nicolai, on the mailing list.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-24 01:13:30 +00:00
Emil Velikov
c865a39636 get-typod-pick-list.sh: add new script
Typos do happen as people nominate patches for stable. This script aims
to catch most of those.

Due to the subtle nature of things, one has to pay special attention to
the output, similar to get-extra-pick-list.sh.

At the moment only the following is handled:
 grep -i "CC:.*mesa-dev"

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit f0bdd13fdb)
2017-01-24 01:13:30 +00:00
Ilia Mirkin
83a83a89ea nouveau: take extra push space into account for pushbuf_space calls
Ever since a long time ago when I messed around with fences, I ensure
that after a PUSH_SPACE call there is enough space to write a fence out
into the pushbuf.

However the PUSH_SPACE macro is not all-knowing, and so sometimes we
have to invoke nouveau_pushbuf_space manually with the relocs/pushes
args set. If we don't take the extra allocation from PUSH_SPACE into
account, then we will end up accidentally flushing when the code was not
expecting a flush. This can lead to various runtime and rendering
failures.

The amount of extra allocation isn't that important - it has to be at
least 8 based on the current nouveau_winsys.h setting, but even more
won't hurt. I just rounded up to powers of 2.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99354
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Ben Skeggs <bskeggs@redhat.com>
(cherry picked from commit eb60a89bc3)
2017-01-24 01:13:29 +00:00
Grazvydas Ignotas
eba4c8fea0 mapi: update the asm code to support x32
Fixes crashes when both glx-tls and asm are enabled on x32.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94512
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=575458
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
(cherry picked from commit 8945836658)
2017-01-24 01:13:29 +00:00
Chuck Atkins
8a1113ce3f glx: Add missing glproto dependency for gallium-xlib glx
Cc: mesa-stable@lists.freedesktop.org
Cc: Bruce Cherniak <bruce.cherniak@intel.com>
Signed-of-by: Chuck Atkins <chuck.atkins@kitware.com>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit e9a4ec4bd8)
2017-01-24 01:13:29 +00:00
Emil Velikov
fdb01cdb92 cherry-ignore: add radv: Call nir_lower_constant_initializers."
Depends on nir_lower_constant_initializers() which isn't in stable.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-24 01:13:29 +00:00
Chad Versace
f33d1100b4 anv: Support loader interface version 3 (patch v2)
This patch implements vk_icdNegotiateLoaderICDInterfaceVersion(), which
brings us to loader interface v3.

v2:
  - Drop the pragmas. [emil]
  - Advertise v3 instead of v2. Anvil supported more than I
    thought.  [jason]
  - s/Surface/SurfaceKHR/ in comments. [emil]

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 1e41d7f7b0)
2017-01-24 01:13:29 +00:00
Chad Versace
023e380ccc vulkan: Update vk_icd.h to interface version 3
Import from commit f2aeefec on branch 'master'
of https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers.

Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 98cf089849)
2017-01-24 01:13:29 +00:00
Chad Versace
213791e86c vulkan: Add new cast macros for VkIcd types
We can't import the latest vk_icd.h because the new header breaks the
Mesa build. This patch defines new casting macros,
ICD_DEFINE_NONDISP_HANDLE_CASTS() and ICD_FROM_HANDLE(), which can
handle both the old and new vk_icd.h, and will prevent the build from
breaking when we update the header.

In the old vk_icd.h, types were defined as:

  typedef struct _VkIcdFoo {
    ...
  } VkIcdFoo;

Commit 6ebba1f6 in the Vulkan loader changed the above to

  typedef {
    ...
  } VkIcdFoo;

because the old definitions violated the C and C++ specs. According to
the specs, identifiers that begins with an underscore followed by an
uppercase letter are reserved. (It's pedantic, I know), See the Github
issue referenced below.

References: https://github.com/KhronosGroup/Vulkan-LoaderAndValidationLayers/issues/7
References: 6ebba1f630
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit c085bfcec9)
2017-01-24 01:13:28 +00:00
Timothy Arceri
0c54aa1568 util: fix list_is_singular()
Currently its dependant on the user calling and checking the result
of list_empty() before using the result of list_is_singular().

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 0252ba26c5)
2017-01-24 01:13:28 +00:00
Nanley Chery
e2a522b755 anv/image: Disable HiZ for depth buffer arrays
We currently don't perform clears or resolves on multiple array layers
with HiZ.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 5857858aa6)
2017-01-24 01:13:28 +00:00
Nanley Chery
d5a941b7d9 anv/cmd_buffer: Fix programmed HiZ qpitch
Match the comment above the field by using units of pixels and not HiZ
blocks.

Cc: mesa-stable@lists.freedesktop.org
Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 9f1d3a0c97)
2017-01-24 01:13:28 +00:00
Nanley Chery
8b3beddd03 anv/cmd_buffer: Fix arrayed depth/stencil attachments
Enable multiple layers of the depth/stencil buffers to be accessible.

Fixes the crucible test, func.depthstencil.arrayed_clear.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 61992e0afe)
2017-01-24 01:13:28 +00:00
Jason Ekstrand
fb51df52d0 nir/search: Only allow matching SSA values
This is more correct and should also be a tiny bit faster since we're
just comparing pointers instead of calling nir_src_equal.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit c472568b4e)
2017-01-24 01:13:28 +00:00
Kenneth Graunke
f41850eaad spirv: Move cursor before calling vtn_ssa_value() in phi 2nd pass.
vtn_ssa_value() can produce variable loads, and the cursor might
be after a return statement, causing nir_builder assert failures
about not inserting instructions after a jump.

This fixes:
dEQP-VK.spirv_assembly.instruction.graphics.barrier.in_if
dEQP-VK.spirv_assembly.instruction.graphics.barrier.in_switch

Cc: "13.0 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 203c128781)
2017-01-24 01:13:28 +00:00
Timothy Arceri
37dcca9a78 glsl: fix opt_minmax redundancy checks against baserange
Marking operations as redundant if they are equal to the base
range is fine when the tree structure is something like this:

        max
      /     \
     max     b
    /   \
   3    max
       /   \
      3     a

But the opt falls apart with a tree like this:

        max
     /       \
    max     max
   /   \   /   \
  3    a   b    3

The problem is that both branches are treated the same: descending in
the left branch will prune the constant, and then descending the right
branch will prune the constant there as well, because limits[0] wasn't
updated to take the change on the left branch into account, and so we
still get [3,\infty) as baserange.

In order to fix the bug we just disable the marking of redundant expressions
when they match the baserange.

NIR algebraic opt will clean up the first tree for anyway, hopefully
other backends are smart enough to do this also.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 1edc53a66b)
2017-01-24 01:13:28 +00:00
Jason Ekstrand
17cd8edc37 anv/formats: Use the real format for B4G4R4A4_UNORM_PACK16 on gen8
Because border color is handled pre-swizzle, when we move the alpha
channel around in the format, the OPAQUE_BLACK border colors don't work
correctly on B4G4R4A4_UNORM_PACK16 with the hack.  This fixes the
following Vulkan CTS tests on Broadwell:

dEQP-VK.pipeline.sampler.view_type.2d_array.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black
dEQP-VK.pipeline.sampler.view_type.1d_array.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black
dEQP-VK.pipeline.sampler.view_type.2d.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black
dEQP-VK.pipeline.sampler.view_type.1d.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black
dEQP-VK.pipeline.sampler.view_type.3d.format.b4g4r4a4_unorm_pack16.address_modes.all_mode_clamp_to_border_opaque_black

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 2d7bed6158)
2017-01-24 01:13:25 +00:00
Kenneth Graunke
512728415d i965: Fix texturing in the vec4 TCS and GS backends.
We were failing to zero m0.2 of the sampler message header for TCS and
GS messages in the simple case.  fs_generator has done this for about
a year now, but we missed it in vec4_generator.

Fixes ES31-CTS.core.texture_cube_map_array.sampling,
GL45-CTS.texture_cube_map_array.sampling, and many
dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler subtests:
- dynamically_uniform.tessellation_control.isampler3d
- dynamically_uniform.tessellation_control.isamplercube
- dynamically_uniform.tessellation_control.sampler2d
- dynamically_uniform.tessellation_control.usamplercube
- dynamically_uniform.tessellation_control.sampler2darray
- dynamically_uniform.tessellation_control.isampler2darray
- dynamically_uniform.tessellation_control.usampler3d
- dynamically_uniform.tessellation_control.usampler2darray
- dynamically_uniform.tessellation_control.usampler2d
- dynamically_uniform.tessellation_control.sampler3d
- dynamically_uniform.tessellation_control.samplercube
- dynamically_uniform.tessellation_control.isampler2d
- uniform.tessellation_control.isampler3d
- uniform.tessellation_control.isamplercube
- uniform.tessellation_control.usampler2d
- uniform.tessellation_control.usampler3d
- uniform.tessellation_control.sampler2darray
- uniform.tessellation_control.isampler2darray
- uniform.tessellation_control.usampler2darray
- uniform.tessellation_control.sampler2d
- uniform.tessellation_control.usamplercube
- uniform.tessellation_control.sampler3d
- uniform.tessellation_control.samplercube
- uniform.tessellation_control.isampler2d

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 4295af646f)
2017-01-24 01:13:25 +00:00
Fredrik Höglund
5afc33bcb3 dri3: Fix MakeCurrent without a default framebuffer
In OpenGL 3.0 and later it is legal to make a context current without
a default framebuffer.

This has been broken since DRI3 support was introduced.

Cc: "13.0 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit b6670157d7)
2017-01-24 01:13:25 +00:00
Kenneth Graunke
32d50d0f75 i965: Fix last slot calculations
If the VUE map has slots at the end which the shader does not write,
then we'd "flush" (constructing an URB write) on the last output it
actually wrote.  Then, we'd construct another SEND with EOT, but with
no actual payload data.  That's not legal.

For example, SSO programs have clip distance slots allocated no matter
what, but the shader may not write them.  If it doesn't write any user
defined varyings, then the clip distance slots will be the last ones.

Found while debugging
dEQP-VK.tessellation.shader_input_output.gl_position_vs_to_tcs_to_tes

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 480d6c1653)
2017-01-24 01:13:25 +00:00
Marek Olšák
f7d13af063 va: call texture_get_handle while the mutex is being held
The context may be used by texture_get_handle.

Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 89975e29d3)
2017-01-24 01:13:24 +00:00
Marek Olšák
071c058d9d vdpau: call texture_get_handle while the mutex is being held
The context may be used by texture_get_handle.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99158

Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit dbba4e03b1)
2017-01-24 01:13:24 +00:00
Chad Versace
b5ad01d579 meta: Disable dithering during glGenerateMipmap
Fixes tests 'dEQP-GLES3.functional.texture.mipmap.*.generate.rgba5551*' on
Intel Broadwell 0x1616.

The GL 4.5 spec describes the algorithm of glGenerateMipmap as:

    The contents of the derived images are computed by repeated, filtered
    reduction of the level base image.  [...] No particular filter algorithm is
    required, though a box filter is recommended as the default filter.

Consider a texture for which all pixels are identical at level 0.
From the spec's description above, one may reasonably assume that the "filtered
reduction" of level 0 produces a new miplevel for which again all pixels are
identical. For any 2x2 subspan of identical pixels, it is difficult to see how
the "filtered reduction" of that subspan can produce a pixel that differs from
the source pixels.

Dithering during _mesa_meta_GenerateMipmap() violated that reasonable
assumption.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99210
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit c4b87f129e)
2017-01-24 01:13:24 +00:00
Christian König
a2ba1f4393 vl/zscan: fix "Fix trivial sign compare warnings"
The variable actually needs to be signed, otherwise converting it to a
float doesn't work as expected.

Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=98914
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Fixes: 1fb4179f92 ("vl: Fix trivial sign compare warnings")
(cherry picked from commit ac57bcda1e)
2017-01-24 01:13:24 +00:00
Chad Versace
84317907b1 mesa/shaderobj: Fix races on refcounts
Use atomic ops when updating gl_shader::RefCount.

Fixes intermittent failures and crashes in
'dEQP-EGL.functional.sharing.gles2.multithread.*'.
All tests in that group now pass except
'dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_server_sync.textures.copyteximage2d_texsubimage2d_render'.

Tested with:
  mesa: branch 'master' at d6545f2
  deqp: branch 'nougat-cts-dev' at 4acf725 with additional local fixes
  DEQP_TARGET: x11_egl
  hw: Intel Broadwell 0x1616

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99085
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: Mark Janes <mark.a.janes@intel.com>
Cc: Haixia Shi <hshi@chromium.org>
(cherry picked from commit 464b23b1f2)
[Emil Velikov: add u_atomic.h include to resolve the build]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-24 01:13:24 +00:00
Chad Versace
9c4ebd16e9 anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0
The spec implicitly allows the incoming count to be 0. From the Vulkan
1.0.38 spec, Section 4.1 Physical Devices:

    If the value referenced by pQueueFamilyPropertyCount is not 0 [then
    do stuff].

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit d6545f2345)
2017-01-24 01:13:24 +00:00
Chad Versace
0ca96e995e egl: Emit correct error when robust context creation fails
Fixes dEQP-EGL.functional.create_context_ext.robust_*
on Intel with GBM.

If the user sets the EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR in
EGL_CONTEXT_FLAGS_KHR when creating an OpenGL ES context, then
EGL_KHR_create_context spec requires that we unconditionally emit
EGL_BAD_ATTRIBUTE because that flag does not exist for OpenGL ES. When
creating an OpenGL context, the spec requires that we emit EGL_BAD_MATCH
if we can't support the request; that error is generated in the egl_dri2
layer where the driver capability is actually checked.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99188
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit b85c0b569f)
2017-01-24 01:13:23 +00:00
Damien Grassart
23ecfe8f09 anv: return count of queue families written
The Vulkan spec indicates that
vkGetPhysicalDeviceQueueFamilyProperties() should overwrite
pQueueFamilyPropertyCount with the number of structures actually
written to pQueueFamilyProperties.

Signed-off-by: Damien Grassart <damien@grassart.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 75252826e8)
2017-01-24 01:13:23 +00:00
Chad Versace
dcf5c05499 mesa/texformat: Handle GL_RGBA + GL_UNSIGNED_SHORT_5_5_5_1
_mesa_choose_tex_format() already handles GL_RGBA + GL_UNSIGNED_SHORT_1_5_5_5_REV
by converting it to MESA_FORMAT_B5G5R5A1_UNORM. Teach it do the same for
the non-reversed type. Otherwise, the switch's fallthrough converts it
to an 8888 format, which has incompatible precision in the alpha
channel.

Patch 2/2 to fix dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8
on Intel.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99185
Cc: Haixia Shi <hshi@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f3739810e3)
2017-01-24 01:13:23 +00:00
Chad Versace
ca81a9f9df dri: Add __DRI_IMAGE_FORMAT_ARGB1555
This allows eglCreateImage() to accept textures of said format.

Patch 1/2 to fix
dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8
on Intel.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99185
Cc: Haixia Shi <hshi@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 9aa6ab0748)
2017-01-24 01:13:23 +00:00
Jason Ekstrand
e8a2e40260 i965/generator/tex: Handle an immediate sampler with an indirect texture
In this case we were dying when we tried to do SHL addr sampler imm(8)
because that puts an immediate in src0 of a two source instruction. This
fixes 2704 of the new separate sampler Vulkan CTS tests on Sky Lake.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 88b5acfa09)
2017-01-24 01:13:23 +00:00
Arda Coskunses
b5c7a1e2d7 vulkan/wsi/x11: don't crash on null wsi x11 connection
Without this check driver crash when application window
closed unexpectedly.

Acked-by: Edward O'Callaghan <funfunctor@folklore194.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 99de7b7525)
2017-01-24 01:13:23 +00:00
Arda Coskunses
94d521cd88 vulkan/wsi/x11: don't crash on null visual
When application window closed unexpectedly due to
lost window visualtypes getting invlaid parameters
which is causing a crash. Necessary check is added
to prevent the crash.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 01dd363e67)
2017-01-24 01:13:22 +00:00
Fredrik Höglund
8c8d819065 radv: fix dual source blending
Add the index to the location when assigning driver locations for
output variables.

Otherwise two fragment shader outputs declared as:

   layout (location = 0, index = 0) out vec4 output1;
   layout (location = 0, index = 1) out vec4 output2;

will end up aliasing one another.

Note that this patch will make the second output variable in the above
example alias a possible third output variable with location = 1 and
index = 0. But this shouldn't be a problem in practice since only one
color attachment is supported when dual-source blending is used.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 27a8aab882)
2017-01-24 01:13:22 +00:00
Dave Airlie
a83fb211c0 radv: flush smem for uniform buffer bit.
(cc'ing stable as I'd like to backport the ubo speedup as well)

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 9d23b8a18e)
2017-01-24 01:13:22 +00:00
Chad Versace
19d2f006da egl: Check config's surface types in eglCreate*Surface()
If the provided EGLConfig does not support the requested surface type,
then emit EGL_BAD_MATCH.

Fixes dEQP-EGL.functional.negative_api.create_pbuffer_surface
on GBM.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit fbb4af96c6)
2017-01-24 01:13:22 +00:00
Kenneth Graunke
1cc110517b i965: Don't bail on vertex element processing if we need draw params.
BaseVertex, BaseInstance, DrawID, and some edge flag conditions need
vertex buffer and elements structs.  We can't bail early in this case.

Gen4-7 already do this properly.  Gen8+ did not.

Thanks to Ilia Mirkin for helping track this down.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99144
Reported-by: Pierre-Eric Pelloux-Prayer <pelloux@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 8fc5443a2b)
2017-01-24 01:13:22 +00:00
Michel Dänzer
0b63515f22 cso: Don't restore nr_samplers in cso_restore_fragment_samplers
If info->nr_samplers > ctx->nr_fragment_samplers_saved, the assignment
would prevent cso_single_sampler_done from unbinding the no longer used
samplers from the driver, which could result in use-after-free. This is
probably unlikely to happen in practice though.

Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 3d661a12be)
2017-01-24 01:13:22 +00:00
Francisco Jerez
02c3e9033e anv: Fix uniform and storage buffer offset alignment limits.
This fixes a regression in a bunch of image store vulkan CTS tests
from commit ad38ba1134, which started
using OWORD block read messages to implement UBO loads.  The reason
for the failure is that we were giving bogus buffer alignment limits
to the application (1B), so the CTS would happily come back with
descriptor sets pointing at not even word-aligned uniform buffer
addresses.

Surprisingly the sampler messages used to fetch pull constants before
that commit were able to cope with the non-texel aligned addresses,
but the dataport messages used to fetch pull constants after that
commit and the ones used to access storage buffers (before and after
the same commit) aren't as permissive with unaligned addresses.

Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99097
Reported-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 79d08ed3d2)
2017-01-24 01:13:21 +00:00
Timothy Arceri
1185212d79 nir: Turn imov/fmov of undef into undef
Reverting the previous attempt at this a5502a721f resulted in
the following Vulkan test failing.

dEQP-VK.glsl.return.return_in_dynamic_loop_dynamic_vertex

This time we use the num_components from the alu dest rather than
num_inputs to the op to determine the size of the undef.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99100
(cherry picked from commit 3421b3f5a3)
2017-01-24 01:13:21 +00:00
Emil Velikov
a908680f3e cherry-ignore: add couple of intel_miptree_copy related patches
The commits which introduced intel_miptree_copy are invasive/large to be
considered for stable.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-24 01:13:21 +00:00
Emil Velikov
c8ece92ded docs: add sha256 checksums for 13.0.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-05 15:59:07 +00:00
Emil Velikov
bec04114d2 docs: add release notes for 13.0.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2017-01-05 15:50:29 +00:00
Emil Velikov
a3d0bb354e Update version to 13.0.3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-12-24 13:03:53 +00:00
Rhys Kidd
241dc4634f glsl: Add pthread libs to cache_test
Fixes the following compile error, present when the SHA1 library is libgcrypt:

  CCLD     glsl/tests/cache-test
glsl/.libs/libglsl.a(libmesautil_la-mesa-sha1.o): In function `call_once':
/mesa/src/util/../../include/c11/threads_posix.h:96: undefined reference to `pthread_once'

Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 5c73ecaac4)
2016-12-24 13:03:53 +00:00
Matt Turner
e851f27487 i965/fs: Reject copy propagation into SEL if not min/max.
We shouldn't ever see a SEL with conditional mod other than GE (for max)
or L (for min), but we might see one with predication and no conditional
mod.

total instructions in shared programs: 8241806 -> 8241902 (0.00%)
instructions in affected programs: 13284 -> 13380 (0.72%)
HURT: 62

total cycles in shared programs: 84165104 -> 84166244 (0.00%)
cycles in affected programs: 75364 -> 76504 (1.51%)
helped: 10
HURT: 34

Fixes generated code in at least Sanctum 2, Borderlands 2, Goat
Simulator, XCOM: Enemy Unknown, and Shogun 2.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92234
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 7bed52bb5f)
2016-12-24 13:03:53 +00:00
Matt Turner
4dd3f7c9a0 i965/fs: Add unit tests for copy propagation pass.
Pretty basic, but it's a start.

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 091a8a04ad)
[Emil Velikov: nir_shader_create() has only three arguments]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-12-24 13:02:55 +00:00
Matt Turner
a4f301816b i965/fs: Rename opt_copy_propagate -> opt_copy_propagation.
Matches the vec4 backend, cmod propagation, and saturate propagation.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 6014da50ec)
2016-12-16 13:53:50 +00:00
Timothy Arceri
c682fdb77c Revert "nir: Turn imov/fmov of undef into undef."
This reverts commit 6aa730000f.

This was changing the size of the undef to always be 1 (the number of inputs
to imov and fmov) which is wrong, we could be moving a vec4 for example.

Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a5502a721f)
2016-12-16 13:01:00 +00:00
Chad Versace
12618c1c90 egl: Fix crashes in eglCreate*Surface()
Don't dereference a null EGLDisplay.

Fixes tests
  dEQP-EGL.functional.negative_api.create_pbuffer_surface
  dEQP-EGL.functional.negative_api.create_pixmap_surface

Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=99038
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5e97b8f5ce)
2016-12-16 13:00:50 +00:00
Nanley Chery
63bdcc5c88 mesa/fbobject: Update CubeMapFace when reusing textures
Framebuffer attachments can be specified through FramebufferTexture*
calls. Upon specifying a depth (or stencil) framebuffer attachment that
internally reuses a texture, the cube map face of the new attachment
would not be updated (defaulting to TEXTURE_CUBE_MAP_POSITIVE_X).
Fix this issue by actually updating the CubeMapFace field.

This bug manifested itself in BindFramebuffer calls performed on
framebuffers whose stencil attachments internally reused a depth
texture.  When binding a framebuffer, we walk through the framebuffer's
attachments and update each one's corresponding gl_renderbuffer. Since
the framebuffer's depth and stencil attachments may share a
gl_renderbuffer and the walk visits the stencil attachment after
the depth attachment, the uninitialized CubeMapFace forced rendering
to TEXTURE_CUBE_MAP_POSITIVE_X.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77662
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 63318d34ac)
2016-12-16 12:01:23 +00:00
Jason Ekstrand
fb9f0a1197 spirv: Use a simpler and more correct implementaiton of tanh()
The new implementation is more correct because it clamps the incoming value
to 10 to avoid floating-point overflow.  It also uses a much reduced
version of the formula which only requires 1 exp() rather than 2.  This
fixes all of the dEQP-VK.glsl.builtin.precision.tanh.* tests.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0" <mesa-dev@lists.freedesktop.org>
(cherry picked from commit da1c49171d)
2016-12-15 16:46:28 +00:00
Haixia Shi
41c688a6c3 compiler/glsl: fix precision problem of tanh
Clamp input scalar value to range [-10, +10] to avoid precision problems
when the absolute value of input is too large.

Fixes dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.* test
failures.

v2: added more explanation in the comment.
v3: fixed a typo in the comment.

Signed-off-by: Haixia Shi <hshi@chromium.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0" <mesa-dev@lists.freedesktop.org>
(cherry picked from commit d4983390a8)
2016-12-15 16:46:11 +00:00
Jason Ekstrand
0c2a66c5b6 anv/descriptor_set: Write the state offset in the surface state free list.
When Kristian reworked descriptor set allocation, somehow he forgot to
actually store the offset in the free list.  Somehow, this completely
missed CTS testing until now... This fixes all 2744 of the new
'dEQP-VK.texture.filtering.* tests in the latest CTS.

Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit 37537b7d86)
2016-12-15 16:15:13 +00:00
Jason Ekstrand
626b85cc15 anv/device: Implicitly unmap memory objects in FreeMemory
From the Vulkan spec version 1.0.32 docs for vkFreeMemory:

   "If a memory object is mapped at the time it is freed, it is implicitly
   unmapped."

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
(cherry picked from commit b1217eada9)
2016-12-15 16:14:55 +00:00
Jason Ekstrand
23f1e04abb anv/device: Return the right error for failed maps
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "12.0 13.0" <mesa-dev@lists.freedesktop.org>
(cherry picked from commit 920f34a2d9)
2016-12-15 15:57:53 +00:00
Nicolai Hähnle
cf07f78f7e radeonsi: fix an off-by-one error in the bounds check for max_vertices
The spec actually says that calling EmitStreamVertex is undefined when
you exceed max_vertices. But we do need to avoid trampling over memory
outside the GSVS ring.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 88509518b0)
2016-12-15 15:53:30 +00:00
Nicolai Hähnle
cf4316a9ce radeonsi: do not kill GS with memory writes
Vertex emits beyond the specified maximum number of vertices are supposed to
have no effect, which is why we used to always kill GS that reached the limit.

However, if the GS also writes to memory (SSBO, atomics, shader images), then
we must keep going and only skip the vertex emit itself.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 7655bccce8)
2016-12-15 15:53:30 +00:00
Nicolai Hähnle
bc39170c33 radeonsi: update all GSVS ring descriptors for new buffer allocations
Fixes GL45-CTS.gtf40.GL3Tests.transform_feedback3.transform_feedback3_geometry_instanced.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 7b5b3d63c5)
2016-12-15 15:53:30 +00:00
Chad Versace
4cc5e897b5 i965/mt: Disable aux surfaces after making miptree shareable
The entire goal of intel_miptree_make_shareable() is to permanently
disable the miptree's aux surfaces. So set
intel_mipmap_tree:disable_aux_buffers after the function's done with
discarding down the aux surfaces.

References: https://bugs.freedesktop.org/show_bug.cgi?id=98329
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: Nanley Chery <nanley.g.chery@intel.com
Cc: Haixia Shi <hshi@chromium.org>
Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit 1c8be049be)
2016-12-14 19:31:30 +00:00
Dave Airlie
1f33823fc1 radv: add missing license file to radv_meta_bufimage.
Just noticed this file was missing license and any
explaination of what is in it.

(stable just for license header reasons)
Reviewed by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>

(cherry picked from commit 2a33049c70)
2016-12-14 19:06:49 +00:00
Marek Olšák
11b8d52dce radeonsi: disable the constant engine (CE) on Carrizo and Stoney
It must be disabled until the kernel bug is fixed, and then we'll enable CE
based on the DRM version.

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 31f988a9d6)
2016-12-14 19:03:12 +00:00
Marek Olšák
18bb2d5c66 radeonsi: wait for outstanding LDS instructions in memory barriers if needed
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 13c34cf8ca)
2016-12-14 19:03:12 +00:00
Marek Olšák
3b956bdbcc tgsi: fix the src type of TGSI_OPCODE_MEMBAR
It's a literal integer. The next commit will need this.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 16ba04d6de)
2016-12-14 19:03:12 +00:00
Marek Olšák
2da119dfe9 radeonsi: wait for outstanding memory instructions in TCS barriers
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 16f49c16c7)
2016-12-14 19:03:12 +00:00
Marek Olšák
6f37d30679 radeonsi: allow specifying simm16 of emit_waitcnt at call sites
The next commit will use this.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 15e96c70b0)
2016-12-14 19:03:12 +00:00
Marek Olšák
1e8eb3ef80 radeonsi: fix incorrect FMASK checking in bind_sampler_states
Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 38d4859b94)
2016-12-14 19:03:12 +00:00
Marek Olšák
27a11b6d26 radeonsi: always restore sampler states when unbinding sampler views
Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit b3a2aa9cba)
2016-12-14 19:03:12 +00:00
Marek Olšák
86b8bc7656 cso: don't release sampler states that are bound
This fixes random radeonsi GPU hangs in Batman Arkham: Origins (Wine) and
probably many other games too.

cso_cache deletes sampler states when the cache size is too big and doesn't
check which sampler states are bound, causing use-after-free in drivers.
Because of that, radeonsi uploaded garbage sampler states and the hardware
went bananas. Other drivers may have experienced similar issues.

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
(cherry picked from commit 6dc96de303)
2016-12-14 19:03:12 +00:00
Nicolai Hähnle
7c813ce14e radeonsi: fix isolines tess factor writes to control ring
Fixes piglit arb_tessellation_shader/execution/isoline{_no_tcs}.shader_test.

Cc: mesa-stable@lists.freedesktop.org
(cherry picked from commit d3931a355f)
[Emil Velikov: there is no si_shader_key::part in branch]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-12-14 19:03:12 +00:00
Jason Ekstrand
983c38af2a genxml/gen9: Change the default of MI_SEMAPHORE_WAIT::RegisterPoleMode
We would really like it to be false as that's what you get on hardware that
doesn't have RegisterPoleMode (Sky Lake for example).  While we're at it,
we change it to a boolean.  This fixes dEQP-VK.synchronization.smoke.events
on Broxton.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit eb7b51d62a)
2016-12-14 19:03:11 +00:00
Kenneth Graunke
41c18889be i965: Allocate at least some URB space even when max_vertices = 0.
Allocating zero URB space is a really bad idea.  The hardware has to
give threads a handle to their URB space, and threads have to use that
to terminate the thread.  Having it be an empty region just breaks a
lot of assumptions.  Hence, why we asserted that it isn't possible.

Unfortunately, it /is/ possible prior to Gen8, if max_vertices = 0.
In theory a geometry shader could do SSBO/image access and maybe
still accomplish something.  In reality, this is tripped up by
conformance tests.

Gen8+ already avoids this problem by placing the vertex count DWord
in the URB entry header.  This fixes things on earlier generations.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit a41f5dcb14)
2016-12-14 19:03:11 +00:00
Dave Airlie
adda8b9eb6 radv: fix another regression since shadow fixes.
This fixes:
dEQP-VK.glsl.texture_gather.basic.2d.depth32f.*

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8033f78f94)
2016-12-14 19:03:11 +00:00
Ilia Mirkin
69a4fa0c35 mesa: only verify that enabled arrays have backing buffers
We were previously also verifying that no backing buffers were available
when an array wasn't enabled. This is has no basis in the spec, and it
causes GLupeN64 to fail as a result.

Fixes: c2e146f487 ("mesa: error out in indirect draw when vertex bindings mismatch")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 7c16552f8d)
2016-12-14 19:03:11 +00:00
Eric Anholt
403d106c9c vc4: In a loop break/continue, jump if everyone has taken the path.
This should be a win for most loops, which tend to have uniform control
flow.

More importantly, it exposes important information to live variables: that
the break/continue here means that our jump target may have access to
values that were live on our input.  Previously, we were just setting the
exec mask and letting control flow fall through, so an intervening def
between the break and the end of the loop would appear to live variables
as if it screened off the variable, when it didn't actually.

Fixes a regression in glsl-vs-loop-redundant-condition.shader_test when a
perturbing of register allocation caused a live variable to get stomped.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8e5ec33f11)
2016-12-14 19:03:11 +00:00
Marek Olšák
a539345c3e radeonsi: apply the double EVENT_WRITE_EOP workaround to VI as well
Internal docs don't mention it, but they also don't mention that the bug
has been fixed (like other CI bugs fixed in VI).

Vulkan does this too.

v2: also update r600_gfx_write_fence_dwords

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v1)
(cherry picked from commit bacf9b4e73)
2016-12-14 19:03:11 +00:00
Marek Olšák
002fa13cfa radeonsi: add a tess+GS hang workaround for VI dGPUs
ported from Vulkan

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit a816c7fe07)
2016-12-14 19:03:11 +00:00
Marek Olšák
590366320d radeonsi: apply a tessellation bug workaround for SI
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 78c4528ae7)
[Emil Velikov: resolve trivial conflict]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/gallium/drivers/radeonsi/si_state_draw.c
2016-12-14 19:03:11 +00:00
Marek Olšák
a30cbf5a70 radeonsi: apply a TC L1 write corruption workaround for SI
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 72e46c9889)
2016-12-14 19:03:11 +00:00
Marek Olšák
40e16eac75 radeonsi: apply a multi-wave workgroup SPI bug workaround to affected CIK chips
All codepaths are handled except for clover.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 72d48fcd8e)
2016-12-14 19:03:11 +00:00
Marek Olšák
3ece256629 radeonsi: consolidate max-work-group-size computation
The next commit will need this.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit ec36c63b4f)
2016-12-14 19:03:11 +00:00
Marek Olšák
9275ed5595 radeonsi: disable RB+ blend optimizations for dual source blending
This fixes dual source blending on Stoney. The fix was copied from Vulkan.
The problem was discovered during internal testing.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 5e5573b1bf)
2016-12-14 19:03:10 +00:00
Marek Olšák
ad374fb2a9 radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending
copied from Vulkan

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit ff50c44a5f)
2016-12-14 19:03:10 +00:00
Marek Olšák
e444e1f235 radeonsi: always set all blend registers
better safe than sorry

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 87b208a54e)
2016-12-14 19:03:10 +00:00
Timothy Arceri
7f2ee55aac mesa: fix active subroutine uniforms properly
07fe2d565b introduced a big hack in order to return
NumSubroutineUniforms when querying ACTIVE_RESOURCES for
<shader>_SUBROUTINE_UNIFORM interfaces. However this is the
wrong fix we are meant to be returning the number of active
resources i.e. the count of subroutine uniforms in the
resource list which is what the code was previously doing,
anything else will cause trouble when trying to retrieve
the resource properties based on the ACTIVE_RESOURCES count.

The real problem is that NumSubroutineUniforms was counting
array elements as separate uniforms but the innermost array
is always considered a single uniform so we fix that count
instead which was counted incorrectly in 7fa0250f9.

Idealy we could probably completely remove
NumSubroutineUniforms and just compute its value when needed
from the resource list but this works for now.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0303201dfb)
[Emil Velikov: LinkStatus is in gl_shader_program]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/main/program_resource.c
2016-12-14 19:03:10 +00:00
Jason Ekstrand
8b9f8d3062 anv/cmd_buffer: Remove the 1-D case from the HiZ QPitch calculation
The 1-D special case doesn't actually apply to depth or HiZ.  I discovered
this while converting BLORP over to genxml and ISL.  The reason is that the
1-D special case only applies to the new Sky Lake 1-D layout which is only
used for LINEAR 1-D images.  For tiled 1-D images, such as depth buffers,
the old gen4 2-D layout is used and the QPitch should be in rows.

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f469235a6e)
2016-12-14 19:03:10 +00:00
Jason Ekstrand
59be849daf anv/image: Rename hiz_surface to aux_surface
(cherry picked from commit c3eb58664e)
2016-12-14 19:03:10 +00:00
Dave Airlie
7704d2ffd6 radv: set maxFragmentDualSrcAttachments to 1
Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit eaf0768b8f)
2016-12-14 19:03:10 +00:00
Dave Airlie
5d60c22cb8 anv: set maxFragmentDualSrcAttachments to 1
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reported-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit f9ab60202d)
2016-12-14 19:03:10 +00:00
Gwan-gyeong Mun
4cd5090578 vulkan/wsi: Fix resource leak in success path of wsi_queue_init()
It fixes leakage of pthread_condattr resource on wsi_queue_init()

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
(cherry picked from commit 65ea559465)
2016-12-14 19:03:10 +00:00
Gwan-gyeong Mun
eb62264769 anv: Update the teardown in reverse order of the anv_CreateDevice
This updates releasing of resource in reverse order of the anv_CreateDevice
to anv_DestroyDevice.
And it fixes resource leak in pthread_mutex, pthread_cond, anv_gem_context.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit b178652b41)
2016-12-14 19:03:10 +00:00
Gwan-gyeong Mun
ef08616dcb anv: Add missing error-checking to anv_block_pool_init (v2)
When the memfd_create() and u_vector_init() fail on anv_block_pool_init(),
this patch makes to return VK_ERROR_INITIALIZATION_FAILED.
All of initialization success on anv_block_pool_init(), it makes to return
VK_SUCCESS.

CID 1394319

v2: Fixes from Emil's review:
  a) Add the return type for propagating the return value to caller.
  b) Changed anv_block_pool_init() to return VK_ERROR_INITIALIZATION_FAILED
     on failure of initialization.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit ecc618b0d8)
2016-12-14 19:03:10 +00:00
Emil Velikov
6c1b7600e4 radv: don't leak the fd if radv_physical_device_init() succeeds
radv_amdgpu_winsys_create() does not take ownership of the fd, thus we
end up leaking it as we return with VK_SUCCESS.

Cc: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
(cherry picked from commit 78707a15f2)
2016-12-14 19:03:09 +00:00
Emil Velikov
deba381a85 anv: don't leak memory if anv_init_wsi() fails
brw_compiler_create() rzalloc-ates memory which we forgot to free.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit a1cf494f77)
2016-12-14 19:03:09 +00:00
Emil Velikov
a5feaf22be anv: don't double-close the same fd
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 3af8171547)
2016-12-14 19:03:09 +00:00
Jason Ekstrand
7dceb97604 anv/cmd_buffer: Re-emit MEDIA_CURBE_LOAD when CS push constants are dirty
This can happen even if the binding table isn't changed.  For instance, you
could have dynamic offsets with your descriptor set.  This fixes the new
stress.lots-of-surface-state.cs.dynamic cricible test.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 054e48ee0e)

Conflicts:
	src/intel/vulkan/genX_cmd_buffer.c

Squashed with commit:

anv/cmd_buffer: Emit CS push constants after binding tables

Emitting binding tables can cause push constants to be dirtied if the
shader uses images so we need to handle push constants later.

(cherry picked from commit 7a2cfd4adb)
2016-12-14 19:02:55 +00:00
Emil Velikov
2722144bed docs: add sha256 checksums for 13.0.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-28 15:28:01 +00:00
Emil Velikov
c9e993ba13 docs: add release notes for 13.0.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-28 15:06:08 +00:00
Emil Velikov
f92c2e3d2b Update version to 13.0.2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-28 15:02:57 +00:00
Dave Airlie
02fd5a19b7 radv: fix 3D clears with baseMiplevel
This fixes:
dEQP-VK.api.image_clearing.clear_color_image.3d*

These were hitting an assert as the code wasn't taking the
baseMipLevel into account when minify the image depth.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 09c0c17bc3)
2016-11-28 12:56:34 +00:00
Dave Airlie
87b76f0e05 radv/ac/llvm: shadow samplers only return one value.
The intrinsic engine asserts in llvm due to this.

Reported-by: Christoph Haag <haagch+mesadev@frickel.club>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit b56b54cbf1)

Squashed with commit:

radv/ac/llvm: fix regression with shadow samplers fix

This fixes b56b54cbf1:
radv/ac/llvm: shadow samplers only return one value

It makes sure we only do that for shadow sampling, as
opposed to sizing requests.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b2e217369e)

Squashed with commit:

radv: brown-paper bag for a forgotten else.

This fixes the fix:
radv/ac/llvm: fix regression with shadow samplers fix

Signed-off-by: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 020978af12)
2016-11-28 12:56:18 +00:00
Dave Airlie
17dee709a9 radv/si: fix optimal micro tile selection
The same fix was posted for radeonsi, so port it here.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 9838db8f64)
2016-11-28 12:56:17 +00:00
Emil Velikov
d653c84a68 radv: honour the number of properties available
Cap up-to the number of properties available while copying the data.
Otherwise we might crash and/or leak data.

Cc: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a025c5b2c7)
2016-11-28 12:56:17 +00:00
Dave Airlie
960a87fb17 radv: fix texel fetch offset with 2d arrays.
The code didn't limit the offsets to the number supplied, so
if we expected 3 but only got 2 we were accessing undefined memory.

This fixes random failures in:
dEQP-VK.glsl.texture_functions.texelfetchoffset.sampler2darray_*

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit bb8ac18340)
2016-11-28 12:56:17 +00:00
Jason Ekstrand
aa939d7d2a vulkan/wsi/x11: Implement FIFO mode.
This implements VK_PRESENT_MODE_FIFO_KHR for X11.  Unfortunately, due to
the way the present extension works, we have to manage the queue of
presented images in a separate thread.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e73d136a02)
2016-11-28 12:18:20 +00:00
Kevin Strasser
0aa527526c vulkan/wsi: Add a thread-safe queue implementation
In order to support FIFO mode without blocking the application on calls
to vkQueuePresentKHR it is necessary to enqueue the request and defer
calling the server until the next vblank period. The xcb present api
doesn't offer a way to register a callback, so we will have to spawn a
worker thread that will wait for a request to be added to the queue, call
to the server, and then make the image available for reuse.  This commit
introduces the queue data structure needed to implement this.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 932bb3f0dd)
2016-11-28 12:18:12 +00:00
Dave Airlie
6eceac3a02 vulkan/wsi/x11: add support for IMMEDIATE present mode
We shouldn't be using ASYNC here, that would be used
for immediate mode, so let's implement that.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit ca035006c8)
2016-11-28 12:17:51 +00:00
Dave Airlie
2e3e5c0e73 vulkan/wsi: store present mode in swapchain base class
This just moves this up a level as x11 will need it to
implement things properly.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1cdca1eb16)
2016-11-28 12:17:46 +00:00
Dave Airlie
ae6e22e311 vulkan/wsi/x11: handle timeouts properly in next image acquire (v1.1)
For 0 timeout, just poll for an event, and if none, return
For UINT64_MAX timeout, just wait for special event blocked
For other timeouts get the xcb fd and block on it, decreasing
the timeout if we get woken up for non-special events.

v1.1: return VK_TIMEOUT for poll timeouts.
handle timeout going negative.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 787c172aed)
2016-11-28 12:17:41 +00:00
Eduardo Lima Mitev
f7b58a378c vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfacePresentModesKHR
x11_surface_get_present_modes() is currently asserting that the number of
elements in pPresentModeCount must be greater than or equal to the number
of present modes available. This is buggy because pPresentModeCount
elements are later copied from the internal modes' array, so if
pPresentModeCount is greater, it will overflow it.

On top of that, this assertion violates the spec. From the Vulkan 1.0
(revision 32, with KHR extensions), page 581 of the PDF:

    "If the value of pPresentModeCount is less than the number of
     presentation modes supported, at most pPresentModeCount values will be
     written. If pPresentModeCount is smaller than the number of
     presentation modes supported for the given surface, VK_INCOMPLETE
     will be returned instead of VK_SUCCESS to indicate that not all the
     available values were returned."

So, the correct behavior is: if pPresentModeCount is greater than the
internal number of formats, it is clamped to that many present modes. But
if it is lesser than that, then pPresentModeCount elements are copied,
and the call returns VK_INCOMPLETE.

This fix is similar (but simpler and more readable) than the one I provided
in 750d8cad72 for vkGetPhysicalDeviceSurfaceFormatsKHR, which was suffering
from the same problem.

Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit b677b99db5)
Nominated-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-24 16:34:42 +00:00
Eduardo Lima Mitev
28c6c8d09e vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfaceFormatsKHR
x11_surface_get_formats() is currently asserting that the number of
elements in pSurfaceFormats must be greater than or equal to the number
of formats available. This is buggy because pSurfaceFormatsCount
elements are later copied from the internal formats' array, so if
pSurfaceFormatCount is greater, it will overflow it.

On top of that, this assertion violates the spec. From the Vulkan 1.0
(revision 32, with KHR extensions), page 579 of the PDF:

    "If pSurfaceFormats is NULL, then the number of format pairs supported
     for the given surface is returned in pSurfaceFormatCount. Otherwise,
     pSurfaceFormatCount must point to a variable set by the user to the
     number of elements in the pSurfaceFormats array, and on return the
     variable is overwritten with the number of structures actually written
     to pSurfaceFormats. If the value of pSurfaceFormatCount is less than
     the number of format pairs supported, at most pSurfaceFormatCount
     structures will be written. If pSurfaceFormatCount is smaller than
     the number of format pairs supported for the given surface,
     VK_INCOMPLETE will be returned instead of VK_SUCCESS to indicate that
     not all the available values were returned."

So, the correct behavior is: if pSurfaceFormatCount is greater than the
internal number of formats, it is clamped to that many formats. But
if it is lesser than that, then pSurfaceFormatCount elements are copied,
and the call returns VK_INCOMPLETE.

Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 750d8cad72)
Nominated-by: Emil Velikov <emil.velikov@collabora.com>

Squashed with commit:

vulkan/wsi/x11: Smplify implementation of vkGetPhysicalDeviceSurfaceFormatsKHR

This patch simplifies x11_surface_get_formats(). It is actually just a
readability improvement over the patch I provided earlier this week
(750d8cad72).

Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
(cherry picked from commit 129da27426)
2016-11-24 16:34:42 +00:00
Iago Toral Quiroga
9eea4ba5ab anv/format: handle unsupported formats properly
According to the spec for vkGetPhysicalDeviceImageFormatProperties:

"If format is not a supported image format, or if the combination of format,
 type, tiling, usage, and flags is not supported for images, then
 vkGetPhysicalDeviceImageFormatProperties returns VK_ERROR_FORMAT_NOT_SUPPORTED."

Makes the following Vulkan CTS tests report 'Not Supported' instead of crashing:

dEQP-VK.api.image_clearing.clear_color_image.1d_b8g8r8_unorm
dEQP-VK.api.image_clearing.clear_color_image.1d_b8g8r8_snorm
dEQP-VK.api.image_clearing.clear_color_image.1d_b8g8r8_uscaled
dEQP-VK.api.image_clearing.clear_color_image.1d_b8g8r8_sscaled
dEQP-VK.api.image_clearing.clear_color_image.1d_b8g8r8_uint
dEQP-VK.api.image_clearing.clear_color_image.1d_b8g8r8_sint
dEQP-VK.api.image_clearing.clear_color_image.1d_b8g8r8_srgb
dEQP-VK.api.image_clearing.clear_color_image.1d_b8g8r8a8_unorm
dEQP-VK.api.image_clearing.clear_color_image.1d_b8g8r8a8_snorm
dEQP-VK.api.image_clearing.clear_color_image.1d_b8g8r8a8_uscaled
dEQP-VK.api.image_clearing.clear_color_image.1d_b8g8r8a8_sscaled
dEQP-VK.api.image_clearing.clear_color_image.1d_b8g8r8a8_uint
dEQP-VK.api.image_clearing.clear_color_image.1d_b8g8r8a8_sint
dEQP-VK.api.image_clearing.clear_color_image.1d_b8g8r8a8_srgb
dEQP-VK.api.image_clearing.clear_color_image.1d_r4g4_unorm_pack8
dEQP-VK.api.image_clearing.clear_color_image.1d_r8_srgb
dEQP-VK.api.image_clearing.clear_color_image.1d_r8g8_srgb
dEQP-VK.api.image_clearing.clear_color_image.1d_r8g8b8_srgb
dEQP-VK.api.image_clearing.clear_color_image.1d_b5g5r5a1_unorm_pack16

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
(cherry picked from commit 35deeda66f)

Squashed with:

anv/format: handle unsupported formats earlier

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 277f868e66)
2016-11-24 16:34:42 +00:00
Emil Velikov
e692630755 anv: fix enumeration of properties
Driver should enumerate only up-to min2(num_available, num_requested)
properties and return VK_INCOMPLETE if the # of requested props is
smaller than the ones available.

Presently we assert out in such cases.

Inspired by a similar fix for RADV.

v2: Use MIN2 + typed_memcpy (Jason).

Should fix: dEQP-VK.api.info.device.extensions

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com> (v1)
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 5cc07d854c)
2016-11-24 16:34:42 +00:00
Lucas Stach
c10e1fb440 gbm: request correct version of the DRI2_FENCE extension
There is no version 2 of the DRI2_FENCE extension. So only a request
for version 1 has a chance to succeed.

Fixes: 74b1969d71 (gbm: wire up fence extension)
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit d9a3ad94ca)
2016-11-24 16:34:42 +00:00
Jason Ekstrand
f77b097223 anv/cmd_buffer: Emit a CS stall before setting a CS pipeline
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit f680a01ad4)
2016-11-24 16:34:42 +00:00
Jason Ekstrand
6c87a21497 anv/cmd_buffer: Handle running out of binding tables in compute shaders
If we try to allocate a binding table and fail, we have to get a new
binding table block, re-emit STATE_BASE_ADDRESS, and then try again.  We
already handle this correctly for 3D and blorp but it never got handled for
CS.  This fixes the new stress.lots-of-surface-state.cs.static crucible test.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 722ab3de9f)
2016-11-24 16:34:42 +00:00
Gwan-gyeong Mun
a39e535d6c anv: Fix unintentional integer overflow in anv_CreateDmaBufImageINTEL
Since both pCreateInfo->strideInBytes and pCreateInfo->extent.height
are of uint32_t type 32-bit arithmetic will be used.

Fix unintentional integer overflow by casting to uint64_t before
multifying.

CID 1394321

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
[Emil Velikov: cast only of the arguments]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>

(cherry picked from commit e074a08a6d)
2016-11-24 16:34:42 +00:00
Gwan-gyeong Mun
c19a331139 util/disk_cache: close a previously opened handle in disk_cache_put (v2)
We're missing the close() to the matching open().

CID 1373407

v2: Fixes from Emil Velikov's review
    Update the teardown in reverse order of the setup/init.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v1)
(cherry picked from commit 69cc7d90f9)
2016-11-24 16:34:41 +00:00
Jordan Justen
d6964bbf54 i965/hsw: Set integer mode in sampling state for stencil texturing
Fixes:

ES31-CTS.functional.texture.border_clamp.formats.depth24_stencil8_sample_stencil.nearest_size_pot
ES31-CTS.functional.texture.border_clamp.formats.depth24_stencil8_sample_stencil.nearest_size_npot
ES31-CTS.functional.texture.border_clamp.formats.depth32f_stencil8_sample_stencil.nearest_size_pot
ES31-CTS.functional.texture.border_clamp.formats.depth32f_stencil8_sample_stencil.nearest_size_npot
ES31-CTS.functional.texture.border_clamp.unused_channels.depth24_stencil8_sample_stencil
ES31-CTS.functional.texture.border_clamp.unused_channels.depth32f_stencil8_sample_stencil

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 44c5ed02d1)
2016-11-24 16:34:41 +00:00
Nicolai Hähnle
63e2bb2f36 glsl/lower_output_reads: fix geometry shader output handling with conditional emit
Consider a geometry shader that contains code like this:

   some_out = expr;

   if (cond) {
      ...
      EmitVertex();
   } else {
      ...
      EmitVertex();
   }

Both branches should see the correct value of some_out.

Since this is a rather subtle and rare case, I'm submitting a piglit test
for this as well.

GLSL says that the values of output variables are undefined after
EmitVertex(). With this change, the values will now be defined and
unmodified. This may reduce optimization opportunities in the probably
quite rare case where subsequent compiler passes cannot prove that the
value of the output variable is overwritten.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 0d383a79a8)
2016-11-24 16:34:41 +00:00
Nicolai Hähnle
3d5b40fa76 radeonsi: store group_size_variable in struct si_compute
For compute shaders, we free the selector after the shader has been
compiled, so we need to save this bit somewhere else.  Also, make sure that
this type of bug cannot re-appear, by NULL-ing the selector pointer after
we're done with it.

This bug has been there since the feature was added, but was only exposed
in piglit arb_compute_variable_group_size-local-size by commit
9bfee7047b (which is totally unrelated).

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 42d5e91a2a)
2016-11-24 16:34:41 +00:00
Jason Ekstrand
9581776d53 anv: Implement a depth stall restriction on gen7
Fixes around 60 Vulkan CTS tests on Haswell

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a8b85f1f77)
2016-11-24 16:34:41 +00:00
Dave Airlie
6a3b5f32c2 radv: spir-v allows texture size query with and without lod.
The translation to llvm was failing here due to required lod.

This fixes some new  SteamVR shaders.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit b1340fd708)
2016-11-24 16:34:41 +00:00
Dave Airlie
32adfd509d radv: fix image view creation for depth and stencil only
This fixes the image view for sampling just the depth.

It removes some pointless swizzle code, and adds
a missing case for the x8_d24 format.

Fixes:
dEQP-VK.renderpass.formats.d32_sfloat_s8_uint.input.*
dEQP-VK.renderpass.formats.d24_unorm_s8_uint.input.*
dEQP-VK.renderpass.formats.x8_d24_unorm_pack32.input.*

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 6d7be52d90)
2016-11-24 16:34:41 +00:00
Dave Airlie
7e9bdb40f3 radv: make sure to flush input attachments correctly.
This fixes 9 of the
dEQP-VK.renderpass.attachment_allocation.input_output.*
tests.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 51a44c0021)
2016-11-24 16:34:41 +00:00
Kenneth Graunke
3c9e8660e9 i965: Fix GS push inputs with enhanced layouts.
We weren't taking first_component into account when handling GS push
inputs.  We hardly ever push GS inputs, so this was not caught by
existing tests.  When I started using component qualifiers for the
gl_ClipDistance arrays, glsl-1.50-transform-feedback-type-and-size
started catching this.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit c4be6e0b8d)
2016-11-24 16:34:41 +00:00
Tapani Pälli
8691daef62 mesa: fix empty program log length
In case we have empty log (""), we should return 0. This fixes
Khronos WebGL conformance test 'program-infolog'.

From OpenGL ES 3.1 (and OpenGL 4.5 Core) spec:
   "If pname is INFO_LOG_LENGTH , the length of the info log, including
    a null terminator, is returned. If there is no info log, zero is
    returned."

v2: apply same fix for get_shaderiv and _mesa_GetProgramPipelineiv (Ian)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v1)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97321
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ec4e71f75e)
2016-11-24 16:34:41 +00:00
Kenneth Graunke
1809f17bda mesa: Drop PATH_MAX usage.
GNU/Hurd does not define PATH_MAX since it doesn't have such arbitrary
limitation, so this failed to compile.  Apparently glibc does not
enforce PATH_MAX restrictions anyway, so it's kind of a hoax:

https://www.gnu.org/software/libc/manual/html_node/Limits-for-Files.html

MSVC uses a different name (_MAX_PATH) as well, which is annoying.

We don't really need it.  We can simply asprintf() the filenames.
If the filename exceeds an OS path limit, presumably fopen() will
fail, and we already check that.  (We actually use ralloc_asprintf
because Mesa provides that everywhere, and it doesn't look like we've
provided an implementation of GNU's asprintf() for all platforms.)

Fixes the build on GNU/Hurd.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98632
Signed-off-by: Samuel Thibault <samuel.thibault@ens-lyon.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 9bfee7047b)
[Emil Velikov: s|prog->Id|base->Id|]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/main/arbprogram.c
2016-11-24 16:34:41 +00:00
Kenneth Graunke
747052ee18 i965: Fix compute shader crash.
Fixes crashes when starting Deus Ex: Mankind Divided.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit ca76e6b521)
2016-11-24 16:34:40 +00:00
Jason Ekstrand
c94c804c29 anv/blorp: Ignore clears for attachments first used as resolve destinations
Otherwise, we'll try to clear it the first time it's used as a draw so if
you do some multisampled rendering, resolve to an attachment, and then draw
on top of the single-sampled attachment, we might accidentally clear it.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ccdf9af392)
2016-11-24 16:34:40 +00:00
Jason Ekstrand
90bf0cb313 nir/spirv: Fix handling of gl_PrimitiveId
Before, we were always treating it as an output which bogus.  The only
stage in which this it can be an output is the geometry stage.  In all
other stages, it's an input which, in the back-end, we actually want to be
a system value.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 9557147592)
2016-11-24 16:34:40 +00:00
Jason Ekstrand
4c21d20dcf anv/fence: Handle ANV_FENCE_CREATE_SIGNALED_BIT
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 1c97432ce8)
2016-11-24 16:34:40 +00:00
Jason Ekstrand
8dbdbc2191 anv: Handle null in all destructors
This fixes a bunch of new CTS tests which look for exactly this.  Even in
the cases where we just call vk_free to free a CPU data structure, we still
handle NULL explicitly.  This way we're less likely to forget to handle
NULL later should we actually do something less trivial.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 49f08ad77f)
[Emil Velikov: color_rt_surface_state is still around]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/intel/vulkan/anv_image.c
2016-11-24 16:34:40 +00:00
Ben Widawsky
045420ea06 i965/glk: Add basic Geminilake support
v2: s/bdw/gen; Add the 2x6 config
v3: Add min_ds_entries

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 2193fb0e1f)
2016-11-24 16:34:40 +00:00
Ben Widawsky
ee56f5577d i965: Reorder PCI ID list to match release order
I have some OCD...

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
(cherry picked from commit ffd9060b23)
2016-11-24 16:34:40 +00:00
Ben Widawsky
d3de9f5cb9 i965: Add some APL and KBL SKU strings
We got a couple for products that exist on ark.intel.com, so let's just
put them in now.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
(cherry picked from commit b8509c8936)

Squashed with commit:

i965: Fix KBL typo in string

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 19a01f8139)
2016-11-24 16:34:40 +00:00
Dave Airlie
145ecf60dd ac/nir/llvm: fix channel in texture gather lowering code.
This fixes a number of CTS tests like:
dEQP-VK.glsl.texture_gather.basic.2d.rgba8ui.size_npot.clamp_to_edge_repeat

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 713522fb8d)
2016-11-24 16:34:40 +00:00
Dave Airlie
7bbe351e49 radv: don't crash on null swapchain destroy.
Just return if the passed in swapchain is NULL.

Fixes: dEQP-VK.wsi.xlib.swapchain.destroy.null_handle

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 38ab625c5f)
2016-11-24 16:34:40 +00:00
Dave Airlie
a3f628ca25 wsi: fix VK_INCOMPLETE for vkGetSwapchainImagesKHR
This fixes the x11 and wayland backends to not assert:
dEQP-VK.wsi.xcb.swapchain.get_images.incomplete

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 253fa25d09)
2016-11-24 16:34:40 +00:00
Jordan Justen
154cb64721 isl: Fix height calculation in isl_msaa_interleaved_scale_px_to_sa
No known fixed tests, but it looks like a typo from:

commit 8ac99eabb6

    intel/isl: Add a helper for getting the size of an interleaved pixel

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 0ac57afa6f)
2016-11-24 16:34:40 +00:00
Kenneth Graunke
607cac69f8 intel: Set min_ds_entries on Broxton.
This was missing.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <benjamin.widawsky@intel.com>
(cherry picked from commit 341fc0073a)
2016-11-24 16:34:39 +00:00
Lionel Landwerlin
4b2caa02f0 anv: fix multi level clears with VK_REMAINING_MIP_LEVELS
A commit from the CTS suite on the 1.0-dev branch started using
VK_REMAINING_MIP_LEVELS, we're not dealing with it properly for clears.

Fixes:
   dEQP-VK.api.image_clearing.clear_color_image.*

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a46bc3f70a)
2016-11-24 16:34:39 +00:00
Eric Anholt
fd5fe00f7b vc4: Fix register class handling of DDX/DDY arguments.
I had this exactly backwards, but apparently the piglit tests were all
landing in r0-r3 anyway.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 977d8b526b)
2016-11-24 16:34:39 +00:00
Steinar H. Gunderson
e3fe51dbee Fix races during _mesa_HashWalk().
There is currently no protection against walking a hash (using
_mesa_HashWalk()) and modifying it at the same time, for instance by inserting
or deleting elements. This leads to segfaults in multithreaded code if e.g.
someone calls glTexImage2D (which may have to walk the list of FBOs) while
another thread is calling glDeleteFramebuffers on another thread with the two
contexts sharing lists.

The reason for this is that _mesa_HashWalk() doesn't actually take the mutex
that normally protects the hash; it takes an entirely different mutex.
Thus, walks are only protected against other walks, and there is also no
outer lock taking this. There is an old comment saying that this is to fix
problems with deadlock if the callback needs to take a mutex; we solve this
by changing the mutex to be recursive.

A demonstration Helgrind hit from a real application:

==13412== Possible data race during write of size 8 at 0x3498C6A8 by thread #1
==13412== Locks held: 2, at addresses 0x1AF09530 0x2B3DF400
==13412==    at 0x1F040C99: _mesa_hash_table_remove (hash_table.c:395)
==13412==    by 0x1EE98174: _mesa_HashRemove_unlocked (hash.c:350)
==13412==    by 0x1EE98174: _mesa_HashRemove (hash.c:365)
==13412==    by 0x1EE2372D: _mesa_DeleteFramebuffers (fbobject.c:2669)
==13412==    by 0x6105AA4: movit::ResourcePool::cleanup_unlinked_fbos(void*) (resource_pool.cpp:473)
==13412==    by 0x610615B: movit::ResourcePool::release_fbo(unsigned int) (resource_pool.cpp:442)
[...]
==13412== This conflicts with a previous read of size 8 by thread #20
==13412== Locks held: 2, at addresses 0x1AF09558 0x1AF73318
==13412==    at 0x1F040CD9: _mesa_hash_table_next_entry (hash_table.c:415)
==13412==    by 0x1EE982A8: _mesa_HashWalk (hash.c:426)
==13412==    by 0x1EED6DFD: _mesa_update_fbo_texture.part.33 (teximage.c:2683)
==13412==    by 0x1EED9410: _mesa_update_fbo_texture (teximage.c:3043)
==13412==    by 0x1EED9410: teximage (teximage.c:3073)
==13412==    by 0x1EEDA28F: _mesa_TexImage2D (teximage.c:3105)
==13412==    by 0x166A68: operator() (mixer.cpp:454)

There are many more interactions than just these two possible.

Cc: 11.2 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Steinar H. Gunderson <steinar+mesa@gunderson.no>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 2e2562cabb)
2016-11-24 16:34:39 +00:00
Jason Ekstrand
9d5c3fc12b i965/gs: Allow primitive id to be a system value
This allows for gl_PrimitiveId to come in as a system value rather than as
an input.  This is the way it will come in from SPIR-V. We keeps the input
path working for now so we don't break GL.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a5e88e66e6)
[Emil Velikov: nir_shader::info is not a pointer in branch]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
2016-11-24 16:34:39 +00:00
Jason Ekstrand
cf8b11fc6c vulkan/wsi: Report the correct min/maxImageCount
From the Vulkan spec 1.0.32 section 29.6 docs for vkAcquireNextImageKHR:

   "Let n be the total number of images in the swapchain, m be the value of
   VkSurfaceCapabilitiesKHR::minImageCount, and a be the number of
   presentable images that the application has currently acquired (i.e.
   images acquired with vkAcquireNextImageKHR, but not yet presented with
   vkQueuePresentKHR).  vkAcquireNextImageKHR can always succeed if a ≤ n -
   m at the time vkAcquireNextImageKHR is called. vkAcquireNextImageKHR
   should not be called if a > n - m with a timeout of UINT64_MAX; in such
   a case, vkAcquireNextImageKHR may block indefinitely."

With minImageCount == 2 (as it was previously, the client is allowed to
acquire all but one image withoutblocking.  If we really need 4 images for
mailbox mode + pageflipping, then we need to request a minimum of 4 images
up-front.  This is a bit unfortunate because it means we will always
consume 4 images.  In the future, we may be able to optimize this a bit by
waiting until the server starts to flip and returning OUT_OF_DATE to get
the client to re-allocate with more images or something like that.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4fa0ca80ee)
2016-11-23 18:49:50 +00:00
Dave Airlie
6520a64c4d radv: fix texturesamples to handle single sample case
We can only read the valid samples if this is an MSAA
texture, which means the type field must be 0x14 or 0x15.

This fixes:
dEQP-VK.glsl.texture_functions.query.texturesamples.*

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 2de85eb97a)
2016-11-23 14:01:43 +00:00
Ian Romanick
953030bbb3 glsl: Parse 0 as a preprocessor INTCONSTANT
This allows a more reasonable error message for '#version 0' of

    0:1(10): error: GLSL 0.00 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES

instead of

    0:1(10): error: syntax error, unexpected $undefined, expecting INTCONSTANT

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97420
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: Juan A. Suarez Romero <jasuarez@igalia.com>
Cc: Karol Herbst <karolherbst@gmail.com>
(cherry picked from commit c8c46641af)
2016-11-23 14:00:44 +00:00
Ian Romanick
dfd6b765ba glcpp: Handle '#version 0' and other invalid values
The #version directive can only handle decimal constants.  Enforce that
the value is a decimal constant.

Section 3.3 (Preprocessor) of the GLSL 4.50 spec says:

    The language version a shader is written to is specified by

        #version number profile opt

    where number must be a version of the language, following the same
    convention as __VERSION__ above.

The same section also says:

    __VERSION__ will substitute a decimal integer reflecting the version
    number of the OpenGL shading language.

Use a separate flag to track whether or not the #version line has been
encountered.  Any possible sentinel (0 is currently used) could be
specified in a #version directive.  This would lead to trying to
(internally) redefine __VERSION__.  Since there is no parser location
for this addition, NULL is passed.  This eventually results in a NULL
dereference and a segfault.

Attempts to use -1 as the sentinel would also fail if '#version
4294967295' or '#version 18446744073709551615' were used.  We should
have piglit tests for both of these.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97420
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Cc: Juan A. Suarez Romero <jasuarez@igalia.com>
Cc: Karol Herbst <karolherbst@gmail.com>
(cherry picked from commit e85a747e29)
2016-11-23 13:59:41 +00:00
Jason Ekstrand
a4b67f664e vulkan/wsi/wayland: Clean up some error handling paths
This gets rid of all the memory leaks reported by the WSI CTS tests.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 302f641d14)
2016-11-23 13:58:45 +00:00
Jason Ekstrand
0a2c318d9c vulkan/wsi/wayland: Include pthread.h
We use pthreads and, for some reason, it wasn't getting included

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3b6abfc69a)
2016-11-23 13:57:49 +00:00
Jason Ekstrand
8dab75a2ee anv: Rework fences
Our previous fence implementation was very simple.  Fences had two states:
signaled and unsignaled.  However, this didn't properly handle all of the
edge-cases that we need to handle.  In order to handle the case where the
client calls vkGetFenceStatus on a fence that has not yet been submitted
via vkQueueSubmit, we need a three-status system.  In order to handle the
case where the client calls vkWaitForFences on fences which have not yet
been submitted, we need more complex logic and a condition variable.  It's
rather annoying but, so long as the client doesn't do that, we should still
hit the fast path and use i915_gem_wait to do all our waiting.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 843775bab7)
2016-11-23 13:56:49 +00:00
Jason Ekstrand
64c818d6a6 anv/wsi: Set the fence to signaled in AcquireNextImageKHR
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 73701be667)
2016-11-23 13:55:52 +00:00
Jason Ekstrand
1ba7f6ce38 anv/gen8: Stall when needed in Cmd(Set|Reset)Event
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 71397042fe)
2016-11-23 13:54:55 +00:00
Eric Anholt
64d7d70c5b vc4: Clamp the shadow comparison value.
Fixes piglit glsl-fs-shadow2D-clamp-z.

Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 08d51487e3)
2016-11-23 13:52:19 +00:00
Eric Anholt
9a4206379b vc4: Don't abort when a shader compile fails.
It's much better to just skip the draw call entirely.  Getting this
information out of register allocation will also be useful for
implementing threaded fragment shaders, which will need to retry
non-threaded if RA fails.

Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4d019bd703)
2016-11-23 13:07:00 +00:00
Emil Velikov
4685a724f5 cherry-ignore: add reverted LLVM_LIBDIR patch
The patch was reverted shortly after it was merged.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-23 13:03:53 +00:00
Emil Velikov
b47ce6ddb8 docs: add sha256 checksums for 13.0.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-14 11:37:03 +00:00
Emil Velikov
f2f487ebbb docs: add release notes for 13.0.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-14 10:58:11 +00:00
Emil Velikov
11b9cdfcf9 Update version to 13.0.1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-14 10:43:20 +00:00
Darren Salt
42d221723b radv/pipeline: Don't dereference NULL dynamic state pointers
This is a port of commit a4a5917248:

   Add guards to prevent dereferencing NULL dynamic pipeline state. Asserts
   of pCreateInfo members are moved to the earliest points at which they
   should not be NULL.

This fixes a segfault, related to pColorBlendState, seen in Talos Principle
which I've observed after startup is completed and when exiting the menus,
depending on when Vulkan rendering is selected.

v2: moved the NULL check in radv_pipeline_init_blend_state to after the
declarations.
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>

(cherry picked from commit 9b121512ac)
2016-11-14 09:36:25 +00:00
Steven Toth
d6bcbfb36c gallium/hud: protect against and initialization race
In the event that multiple threads attempt to install a graph
concurrently, protect the shared list.

Signed-off-by: Steven Toth <stoth@kernellabs.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 381edca826)
2016-11-14 09:35:08 +00:00
Steven Toth
e19ed2971f gallium/hud: close a previously opened handle
We're missing the closedir() to the matching opendir().

Signed-off-by: Steven Toth <stoth@kernellabs.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 5a58323064)
2016-11-14 09:35:03 +00:00
Steven Toth
5fa2b384f0 gallium/hud: fix a problem where objects are free'd while in use.
Instead of trying to maintain a reference counted list of valid HUD
objects, and freeing them accordingly, creating race conditions
between unanticipated multiple threads, simply accept they're
allocated once and never released until the process terminates.

They're a shared resource between multiple threads, so accept
they're always available for use.

Signed-off-by: Steven Toth <stoth@kernellabs.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 6ffed08679)
2016-11-14 09:34:12 +00:00
Kenneth Graunke
e7de2510e5 mesa: Fix pixel shader scratch space allocation on Gen9+ platforms.
We had missed a bit of errata - PS scratch needs to be computed as if
there were 4 subslices per slice, rather than 3.

                          Skylake      Broxton        Kabylake
                      GT1 GT2 GT3 GT4  2x6 3x6  GT1 GT1.5 GT2 GT3 GT4
Actual Slices          1   1   2   3    1   1    1    1    1   2   3
Total Subslices        3   3   6   9    2   3    2    3    3   6   9
Subsl. for PS Scratch  4   4   8   12   4   4    4    4    4   8   12

Note that Skylake GT1-3 already worked because we allocated 64 * 9
(trying to use a value that would work on GT4, with 9 subslices),
and the actual required values were 64 * 4 or 64 * 8.  However, all
others (Skylake GT4, Broxton, and Kabylake GT1-4) underallocated,
which can lead to scratch writes trashing random process memory,
and rendering corruption or GPU hangs.

Fixes GPU hangs and rendering corruption on Skylake GT4 in shaders that
spill.  Particularly, dEQP-GLES31.functional.ubo.all_per_block_buffers.*
now runs successfully with no hangs and renders correctly.  This may
fix problems on Broxton and Kabylake as well.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
(cherry picked from commit aaee3daa90)
2016-11-11 22:20:07 +00:00
Jason Ekstrand
1a47251da4 anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4
This fixes hangs in Dota2

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a6c3d0f92b)
2016-11-11 22:19:51 +00:00
Jason Ekstrand
77dc3a5b7c anv/cmd_buffer: Take a command buffer instead of a batch in two helpers
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1e3e347fd5)
2016-11-11 22:19:38 +00:00
Emil Velikov
3bb0415ab9 radv: Suffix the radeon_icd file with the host CPU
Port of the anv commit d96345de98 ("anv: Suffix the intel_icd file with
the host CPU").

v2: s/intel_icd/radeon_icd/ in commit summary (Gražvydas)

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Dave Airlie <airlied@redhat.com> (IRC)
(cherry picked from commit 0f434a68a3)

Squashed with commit:

radv: automake: list correct file in the EXTRA_DIST

Earlier commit renamed the file radeon_icd.json{,.in} but missed one
reference of the file - in EXTRA_DIST.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Fixes: 0f434a68a ("radv: Suffix the radeon_icd file with the host CPU")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit b359f62456)
2016-11-10 22:07:29 +00:00
Emil Velikov
a4bc03fdfe radv: use correct .specVersion for extensions
Analogous to previous commit.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com> (IRC)
(cherry picked from commit abe110df01)
2016-11-10 22:07:04 +00:00
Emil Velikov
d8eea63121 anv: use correct .specVersion for extensions
Vulkan has introduced the consept of .specVersion which can be used to
attribute changes of the said extension.

The current loader does not check the value, thus it have gone unnoticed
that the driver exposes an old version of the following extensions:

VK_KHR_xcb_surface        (Rev 6)
VK_KHR_xlib_surface       (Rev 6)
VK_KHR_wayland_surface    (Rev 5)
- Updated the surface create function to take a pCreateInfo structure

VK_KHR_swapchain          (Rev 68)
- Moved the "validity" include for vkAcquireNextImage to be in its proper
  place, after the prototype and list of parameters.
...

According to the documentation:

  * pname:specVersion is the version of this extension.
    It is an integer, incremented with backward compatible changes.

Based on the history of vk.xml the above (latest) revision has been
available since Vulkan 1.0 so even if they were any backwards
incompatible change(s) [as hinted by the revision log] those should be
safe.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit f373a91a52)
2016-11-10 22:07:04 +00:00
Emil Velikov
3e616f77bd amd/addrlib: limit fastcall/regparm to GCC i386
The use of regparm causes an error on arm/arm64 builds with clang.
fastcall is allowed, but still throws a warning. As both options only
have effect on 32-bit x86 builds, limit them to that case.

v2: keep the __i386__ within GCC (Nicolai)

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Cc: Rob Herring <robh@kernel.org>
Cc: Nicolai Hähnle <nhaehnle@gmail.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rob Herring <robh@kernel.org>
(cherry picked from commit 190bae7685)
2016-11-10 22:07:04 +00:00
Dave Airlie
49e093a2f5 radv: fix GetFenceStatus for signaled fences
if a fence is created pre-signaled we should return that
in GetFenceStatus even if it hasn't been submitted.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Gustaw Smolarczyk <wielkiegie@gmail.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit fb50245ac1)
2016-11-09 23:48:41 +00:00
Dave Airlie
2bbf964af8 radv: enable conditional discard optimisation on radv.
This fixes a bunch of GPU hangs introduced in some CTS
tests like
dEQP-VK.memory.pipeline_barrier.host_write_uniform_buffer.65536

It works around an issue seen in the LLVM backend, but
also makes the radv code work more like the radeonsi stack.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>

Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 3c9af7578f)
2016-11-09 23:46:32 +00:00
Dave Airlie
fa6c02787e nir: add conditional discard optimisation (v4)
This is ported from GLSL and converts

if (cond)
	discard;

into
discard_if(cond);

This removes a block, but also is needed by radv
to workaround a bug in the LLVM backend.

v2: handle if (a) discard_if(b) (nha)
cleanup and drop pointless loop (Matt)
make sure there are no dependent phis (Eric)
v3: make sure only one instruction in the then block.
v4: remove sneaky tabs, add cursor init (Eric)

Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit b16dff2d88)
2016-11-09 23:41:48 +00:00
Dave Airlie
a65b6e12f3 ac/nir: add support for discard_if intrinsic (v2)
We are going to start lowering to this in NIR code,
so prepare radv for it.

v2: handle conversion to kilp properly (nha)

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit dd77faeca2)
2016-11-09 23:39:46 +00:00
Kristian Høgsberg Kristensen
ce555a7d1f anv: Do relocations in userspace before execbuf ioctl
Since our surface state buffer is shared by all batches, the kernel does a
full stall and sync with the CPU between batches every time we call
execbuf2 because it refuses to do relocations on an active buffer.  Doing
them in userspace and passing the NO_RELOC flag to the kernel allows us to
perform the relocations without stalling.

This improves the performance of Dota 2 by around 30% on a Sky Lake GT2.

v2 (Jason Ekstrand):
 - Better comments (Chris Wilson)
 - Fixed write_reloc for correct canonical form (Chris Wilson)

v3 (Jason Ekstrand):
 - Skip relocations which aren't needed
 - Provide an environment variable to always use the kernel
 - More comments about correctness (Chris Wilson)

v4 (Jason Ekstrand):
 - More comments (Chris Wilson)

v5 (Jason Ekstrand):
 - Rebase on top of moving execbuf2 setup go QueueSubmit

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b3a29f2e9e)
2016-11-09 23:38:12 +00:00
Jason Ekstrand
621b048734 anv: Move relocation handling from EndCommandBuffer to QueueSubmit
Ever since the early days of the Vulkan driver, we've been setting up the
lists of relocations at EndCommandBuffer time.  The idea behind this was to
move some of the CPU load out of QueueSubmit which the client is required
to lock around and into command buffer building which could be done in
parallel.  Then QueueSubmit basically just becomes a bunch of execbuf2
calls.

Technically, this works.  However, when you start to do more in QueueSubmit
than just execbuf2, you start to run into problems.  In particular, if a
block pool is resized between EndCommandBuffer and QueueSubmit, the list of
anv_bo's and the execbuf2 object list can get out of sync.  This can cause
problems if, for instance, you wanted to do relocations in userspace.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 8b61c57049)
2016-11-09 23:36:32 +00:00
Jason Ekstrand
039a03d8d2 anv/batch: Move last_ss_pool_bo_offset to the command buffer
The original reason for putting it in the batch_bo was to allow primaries
to share it across secondaries or something like that.  However, the
relocation lists in secondary command buffers are are always left alone and
copied into the primary command buffer's relocation list.  This means that
the offset really applies at the command buffer level and putting it in the
batch_bo doesn't make sense.  This fixes a couple of potential bugs around
re-submission of command buffers that are not likely to be hit but are bugs
none the less.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 595400d577)
2016-11-09 23:35:15 +00:00
Jason Ekstrand
c64f655408 anv: Add an anv_execbuf helper struct
This commit adds a little helper struct for storing everything we use to
build an execbuf2 call.  Since the add_bo function really has nothing to do
with a command buffer, it makes sense to break it out a bit.  This also
reduces some of the churn in the next commit.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 0fe6829427)
2016-11-09 23:33:42 +00:00
Jason Ekstrand
d22958eecb anv/batch_chain: Improve write_reloc
The old version wasn't properly handling large addresses where we have to
sign-extend to get it into the "canonical form" expected by the hardware.
Also, the new version is capable of doing a clflush of the newly written
reloc if requested.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 095c48a496)
2016-11-09 23:32:31 +00:00
Jason Ekstrand
ab3aeab297 anv: Initialize anv_bo::offset to -1
Since -1 is an invalid GPU address, this lets us know whether or not we
have a valid address for a buffer.  We don't get a valid address until the
first time that buffer is used in an execbuf2 ioctl.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d46bfb6297)
2016-11-09 23:31:00 +00:00
Jason Ekstrand
5bdd4fc273 anv/allocator: Simplify anv_scratch_pool
The previous implementation was being overly clever and using the
anv_bo::size field as its mutex.  Scratch pool allocations don't happen
often, will happen at most a fixed number of times, and never happen in the
critical path (they only happen in shader compilation).  We can make this
much simpler by just using the device mutex.  This also means that we can
start using anv_bo_init_new directly on the bo and avoid setting fields
one-at-a-time.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit bd0f8d5070)
2016-11-09 23:29:42 +00:00
Jason Ekstrand
c4643f5f1e anv: Add a new bo_pool_init helper
This ensures that we're always setting all of the fields in anv_bo

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 6283b6d56a)
2016-11-09 23:28:03 +00:00
Jason Ekstrand
ceefe979c6 anv: Don't presume to know what address is in a surface relocation
Because our relocation processing happens at EndCommandBuffer time and
because RENDER_SURFACE_STATE objects may be shared by batches, we really
have no clue whatsoever what address is actually written to the relocation
offset in the BO.  We need to stop making such claims to the kernel and
just let it relocate for us.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ba1eea4f95)
2016-11-09 23:26:39 +00:00
Jason Ekstrand
9eca84e052 anv: Add a cmd_buffer_execbuf helper
This puts the actual execbuf2 call in anv_batch_chain.c along with the
other relocation stuff.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit db9f4b2a2b)
2016-11-09 23:24:42 +00:00
Jason Ekstrand
6f55a66ad3 anv/device: Add an execbuf wrapper
This wrapper ensures that we always update all anv_bo::offset fields based
on the offsets returned by the kernel.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 07798c9c3e)
2016-11-09 22:05:22 +00:00
Anuj Phogat
678b4f6372 i965: Fix GPU hang related to multiple render targets and alpha testing
This patch should have been the part of commit e592f7df.
In a situation when there are multiple render targets with alpha testing
enabled, if fragment shader doesn't write to draw buffer zero, it causes
the GPU hang on SKL. No GPU hang is seen on HSW. Simulator gives a
warning for all gen6+ h/w:
"Illegal render target write message length 0xa expected 0xc"

This patch fixes the GPU hang as well as the simulator warning with
new piglit test fbo-mrt-alphatest-no-buffer-zero-write:
https://patchwork.freedesktop.org/patch/118212

No regressions in Jenkins CI system.

Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
(cherry picked from commit b9df2251c1)
2016-11-09 14:17:31 +00:00
Dave Airlie
8ab9842d2e radv: emit correct last export when Z/stencil export is enabled
I was getting a random GPU hang in the renderpass simple tests,
it turns out sometimes radv emitted the wrong thing "last".

This fixes the logic to emit Z/stencil last if they occur,
and not mark a color output as last. Also this relies on the
Z/STENCIL being the first two fragment outputs, which they are
so yay.

Fixes: dEQP-VK.renderpass.simple.color_depth (random hangs)
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit bafc75b437)
2016-11-09 14:16:03 +00:00
Jason Ekstrand
dba0abdc91 intel/blorp: Emit all the binding tables
At least on Sky Lake, after emitting 3DSTATE_CONSTANT_*, you are required
to re-emit the 3DSTATE_BINDING_TABLE_POINTERS packet for the corresponding
stage.  If you don't, double-buffering may fail and you may get the wrong
constants.  It turns out that you need to do this even if you have no push
constants to speak of or else the next 3DSTATE_CONSTANT packet you emit for
that stage may not work correctly.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 406cd9d126)
2016-11-09 14:14:33 +00:00
Eric Anholt
a31947fbf9 vc4: Use Newton-Raphson on the 1/W write to fix glmark2 terrain.
The 1/W was apparently not accurate enough, and we were getting sparklies
in the distance.  The closed driver also did a N-R step here.

Cc: <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 283d4d18e5)
2016-11-09 14:13:01 +00:00
Nicolai Hähnle
f7efc0f0fc st/mesa: fix the layer of VDPAU surface samplers
A (latent) bug in VDPAU interop was exposed by commit
e5cc84dd43.

Before that commit, the st_vdpau code created samplers with
first_layer == last_layer == 1 that the general texture handling code
would immediately delete and re-create, because the layer does not match
the information in the GL texture object.

This was correct behavior at least in the DMABUF case, because the imported
resource is supposed to have the correct offset already applied.  In the
non-DMABUF case, this was just plain wrong but apparently nobody noticed.

After that commit, the state tracker assumes that an existing sampler is
correct at all times.  Existing samplers are supposed to be deleted when
they may become invalid, and they will be created on-demand.  This meant
that the sampler with first_layer == last_layer == 1 stuck around, leading
to rendering artefacts (on radeonsi), command stream failures (on r600), and
assertions (in debug builds everywhere).

This patch fixes the problem by simply not creating a sampler at all in
st_vdpau_map_surface.  We rely on the generic texture code to do the right
thing, adding the layer_override to make the non-DMABUF case work.

v2: add the layer_override

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98512
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Cc: Christian König <deathsimple@vodafone.de>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Reviewed-by: Christian König <christian.koenig@amd.com>
(cherry picked from commit 322483f71b)
2016-11-09 14:11:18 +00:00
Dave Airlie
9c297c5487 Revert "st/vdpau: use linear layout for output surfaces"
This reverts commit d180de3532.

This is a radeon specific hack that causes problems on nouveau
when combined with the SHARED flag later. If radeonsi needs a fix
for this, please fix it in the driver.

[chk]
Using linear surfaces for this makes sense because tilling isn't
beneficial and the surfaces can potentially be shared with other GPUs
using the VDPAU OpenGL interop.

[airlied]
I think we need a flag that isn't SHARED/LINEAR that is more
SHARED_OTHER_GPU.

[mareko]
Does radeonsi need PIPE_BIND_VIDEO_DECODE_OUTPUT that it would translate
into linear ?

[mareko]
My only concern is decoding performance. If the decoder works in 64x1
blocks, tiling will hurt. That's the theory. I don't know how the
decoder works.

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> (I+A)
(cherry picked from commit d0d5f7600c)
2016-11-09 14:09:41 +00:00
Marek Olšák
aa947e7a63 radeonsi: fix an assertion failure in si_decompress_sampler_color_textures
This fixes a crash in Deus Ex: Mankind Divided. Release builds were
unaffected, so it's not too serious.

Cc: 11.2 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 00baaa4752)
2016-11-09 14:07:47 +00:00
Marek Olšák
d54699135f glx: make interop ABI visible again
This was broken when the GLAPI use was removed from mesa_glinterop.h.

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 64c2593a5c)
2016-11-09 14:06:27 +00:00
Marek Olšák
a0d11b190a egl: make interop ABI visible again
This was broken when the GLAPI use was removed from mesa_glinterop.h.

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit ee39d4456e)
2016-11-09 14:05:06 +00:00
Marek Olšák
aa60c7b1c1 egl: use util/macros.h
I need the definition of PUBLIC.

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit bf51b45313)
2016-11-09 14:03:39 +00:00
Nicolai Hähnle
b8f99c6b2f st/glsl_to_tgsi: fix dvec[34] loads from SSBO
When splitting up loads, we have to add 16 bytes to the offset for
the high components, just like already happens for stores.

Fixes arb_gpu_shader_fp64@shader_storage@layout-std140-fp64-shader.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit e4b378800e)
2016-11-09 14:02:14 +00:00
Francisco Jerez
2789bfdbb5 nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().
Assuming the hardware is set up to use a screen coordinate system
flipped vertically with respect to the GL's window coordinate system,
the SYSTEM_VALUE_SAMPLE_POS vector will also be flipped vertically
with respect to the value expected by the GL, so we need to give it
the same treatment as gl_FragCoord.  Fixes the following CTS tests on
i965:

 ES31-CTS.functional.shaders.multisample_interpolation.interpolate_at_offset.at_sample_position.default_framebuffer
 ES31-CTS.functional.shaders.sample_variables.sample_pos.correctness.default_framebuffer

when run with any multisample configuration, e.g. rgba8888d24s8ms4.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit f3d387867f)
2016-11-09 14:00:31 +00:00
Andreas Boll
da1ac6bc46 glx/windows: Add wgl.h to the sources list
Otherwise it won't be picked in the tarball and the build will fail.

Fixes: 533b3530c1 ("direct-to-native-GL for GLX clients on Cygwin
("Windows-DRI")")
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Andreas Boll <andreas.boll.dev@gmail.com>
Reviewed-by: Jon Turney <jon.turney@dronecode.org.uk>

(cherry picked from commit f792f0687f)
2016-11-09 13:59:00 +00:00
Nicolai Hähnle
996c20208f glsl: fix lowering of UBO references of named blocks
When a UBO reference has the form block_name.foo where block_name refers
to a block where the first member has a non-zero offset, the base offset
was incorrectly added to the reference.

Fixes an assertion triggered in debug builds by
GL45-CTS.enhanced_layouts.uniform_block_layout_qualifier_conflict. That test
doesn't properly check for correct execution in this case, so I am also
going to send out a piglit test.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit 37d646c1b3)
2016-11-09 13:57:21 +00:00
Kenneth Graunke
9397899aed glsl: Update deref types when resizing implicitly sized arrays.
At link time, we resolve the size of implicitly sized arrays.
When doing so, we update the type of the ir_variables.  However,
we neglected to update the type of ir_dereference nodes which
reference those variables.

It turns out array_resize_visitor (for GS/TCS/TES interface array
handling) already did 2/3 of the cases for this, so we can simply
refactor the code and reuse it.

This fixes:
GL45-CTS.shader_storage_buffer_object.basic-syntax
GL45-CTS.shader_storage_buffer_object.basic-syntaxSSO

which have an SSBO containing an implicitly sized array, followed
by some other members.  setup_buffer_access uses the dereference
types to compute offsets to fields, and it had a stale type where
the implicitly sized array's length was still 0 instead of the
actual length.

While we're here, we can also fix update_array_sizes to properly
update deref types as well, fixing a FINISHME from 2010.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 8df4aebc94)
2016-11-09 13:55:41 +00:00
Timothy Arceri
bd3fde4068 mesa/glsl: delete previously linked shaders earlier when linking
This moves the delete linked shaders call to
_mesa_clear_shader_program_data() which makes sure we delete them
before returning due to any validation problems.

It also reduces some code duplication.

From the OpenGL 4.5 Core spec:

   "If LinkProgram failed, any information about a previous link of
   that program object is lost. Thus, a failed link does not restore
   the old state of program.

   ...

   If one of these commands is called with a program for which
   LinkProgram failed, no error is generated unless otherwise noted.
   Implementations may return information on variables and interface
   blocks that would have been active had the program been linked
   successfully. In cases where the link failed because the program
   required too many resources, these commands may help applications
   determine why limits were exceeded."

Therefore it's expected that we shouldn't be able to query the
program that failed to link and retrieve information about a
previously successful link.

Before this change the linker was doing validation before freeing
the previously linked shaders and therefore could exit on failure
before they were freed.

This change also fixes an issue in compat profile where a program
with no shaders attached is expect to fall back to fixed function
but was instead trying to relink IR from a previous link.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97715
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d2861d682a)
2016-11-09 13:53:50 +00:00
Fredrik Höglund
2478cfe41d radv: add support for anisotropic filtering on VI+
Ported from radeonsi.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit e7b9c5eb74)
2016-11-09 13:52:16 +00:00
Dave Airlie
4514ce8bc7 radv: fix dual source blending
Dolphin tried to use this, but we hadn't had any tests for it properly.

All that is required is the shader output format needs to be set
for 0 and 1 exports.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 73592b9284)
2016-11-09 13:50:47 +00:00
Adam Jackson
bc1d7a6ac4 glx/glvnd: Fix dispatch function names and indices
As this array was not actually sorted, FindGLXFunction's binary search
would only sometimes work.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 8bca8d89ef)
2016-11-09 13:49:18 +00:00
Adam Jackson
c08a62a0b1 glx/glvnd: Don't modify the dummy slot in the dispatch table
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit deb0eb1660)
2016-11-09 13:47:50 +00:00
Jason Ekstrand
81df3f63cb anv/pipeline: Properly cache prog_data::param
Before we were caching the prog data but we weren't doing anything with
brw_stage_prog_data::param so anything with push constants wasn't getting
cached properly.  This commit fixes that.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98012
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 71cc1e188d)
2016-11-09 13:46:12 +00:00
Jason Ekstrand
e016945bdd anv/pipeline: Put actual pointers in anv_shader_bin
While we can simply calculate offsets to get to things such as the
prog_data and the key, it's much more user-friendly if there are just
pointers.  Also, it's a bit more fool-proof.

While we're at it, we rework the pipeline cache API to use the
brw_stage_prog_data type directly.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98012
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ff3185e3ba)
2016-11-09 13:44:32 +00:00
Jason Ekstrand
78fbafedf1 intel/blorp: Pass a brw_stage_prog_data to upload_shader
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98012
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 4306c10a88)
2016-11-09 13:41:32 +00:00
Jason Ekstrand
5be463694b intel/blorp: Use wm_prog_data instead of hand-rolling our own
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98012
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 058304f081)
[Emil Velikov: brw_compile_fs() has different signature]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/intel/blorp/blorp.c
2016-11-09 13:39:09 +00:00
Jason Ekstrand
88ebff8e25 anv: Better handle return codes from anv_physical_device_init
The case where we just want the loop to continue is INCOMPATIBLE_DRIVER
because that simply means that whatever FD we opened isn't a supported
Intel chip.  Other error codes such as OUT_OF_HOST_MEMORY are actual errors
and we should be returning early in that case.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a5f8ff6ca1)
2016-11-09 13:20:37 +00:00
Jason Ekstrand
9c722e8a2e vulkan/wsi/x11: Clean up connections in finish_wsi
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit daeb21e478)
2016-11-09 13:16:22 +00:00
Jason Ekstrand
f622d33347 vulkan/wsi/x11: Better handle wsi_x11_connection_create failure
Without this fix, the function would still end up returning NULL but it
would put that NULL connection in the hash table which would be bad.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit fc0e9e3e40)
2016-11-09 13:14:48 +00:00
Chih-Wei Huang
dd5e802d33 android: avoid using libdrm with host modules
Note LOCAL_CFLAGS and LOCAL_SHARED_LIBRARIES in Android.common.mk
are used by both host and target modules. However, commit 112e988
moved libdrm related flags to common. It causes the errors like:

error: 'out/host/linux-x86/obj32/SHARED_LIBRARIES/libdrm_intermediates/export_includes',
needed by 'out/host/linux-x86/obj32/EXECUTABLES/mesa_gen_matypes_intermediates/import_includes',
missing and no known rule to make it

No reason to use libdrm with host modules.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Fixes: 112e988329 ("Android: move libdrm settings to top-level
Android.common.mk")
Signed-off-by: Chih-Wei Huang <cwhuang@linux.org.tw>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>

(cherry picked from commit e3e5b1a488)
2016-11-09 13:13:19 +00:00
Nicolai Hähnle
ea07a57fc0 radeonsi: fix BFE/BFI lowering for GLSL semantics
Fixes spec/arb_gpu_shader5/execution/built-in-functions/*-bitfield{Extract,Insert}

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 5aef14932a)
2016-11-09 13:11:29 +00:00
Dave Airlie
620ef8e742 radv: expose xlib platform extension
I missed this when I added the xlib code, this allows
dolphin emu to start and crash later.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 9f0726f3e5)
2016-11-09 13:09:45 +00:00
Jason Ekstrand
2f8b48d274 anv/device: Return DEVICE_LOST if execbuf2 fails
This makes more sense than OUT_OF_HOST_MEMORY.  Technically, you can
recover from a failed execbuf2 but the batch you just submitted didn't
fully execute so things are in an ill-defined state.  The app doesn't want
to continue from that point anyway.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit c41ec1679f)
2016-11-09 12:48:39 +00:00
Emil Velikov
405dd26860 docs: add sha256 checksums for 13.0.0
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-01 16:05:32 +00:00
Emil Velikov
df1b0a5a86 docs: Update 13.0.0 release notes
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-01 15:55:24 +00:00
Emil Velikov
acc06a239a Update version to 13.0.0(final)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-11-01 15:47:33 +00:00
Vinson Lee
5ef2504759 util: Include string.h in bitscan.h.
Fix build error with clang.

  Compiling src/compiler/glsl/link_varyings.cpp ...
In file included from src/compiler/glsl/link_varyings.cpp:33:
In file included from src/compiler/glsl/glsl_symbol_table.h:34:
In file included from src/compiler/glsl/ir.h:33:
In file included from src/compiler/glsl_types.h:29:
/usr/include/string.h:518:12: error: exception specification in declaration does not match previous declaration
extern int ffs (int __i) __THROW __attribute__ ((__const__));
           ^
src/util/bitscan.h:51:13: note: expanded from macro 'ffs'
            ^
src/util/bitscan.h:96:18: note: previous declaration is here
   const int i = ffs(*mask) - 1;
                 ^
src/util/bitscan.h:51:13: note: expanded from macro 'ffs'
            ^

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97952
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 889ee4da05)
2016-11-01 13:21:51 +00:00
Leo Liu
8daa9b33c0 st/omx/dec: disable tunnel for size different case
When the video coded size is different from frame size, we need the result
buffers are same as coded size, which are not size compatible with encode
required size, so that simply use no tunnel for this case instead of frame
by frame converting.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 06e3cd6a45)
2016-11-01 12:55:49 +00:00
Leo Liu
16a4d76374 st/omx/dec: result buffers size should match codec decoder size
Otherwise fails the check of matching between decoder size and buffers
size in kernel.

Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d9b2c4048d)
2016-11-01 12:54:11 +00:00
Jason Ekstrand
4251e076d5 i965/fs/generator: Don't use the address immediate for MOV_INDIRECT
The address immediate field is only 9 bits and, since the value is in
bytes, the highest GRF we can point to with it is g15.  This makes it
pretty close to useless for MOV_INDIRECT.  There were already piles of
restrictions preventing us from using it prior to Broadwell, so let's get
rid of the gen8+ code path entirely.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97779
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit 2a4a86862c)
2016-11-01 12:52:40 +00:00
Marek Olšák
6c55e33424 radeonsi: fix behavior of GLSL findLSB(0)
12.0 and older need the same fix but elsewhere.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 4bf45a6079)
2016-11-01 12:50:53 +00:00
Marek Olšák
2ec8ad91b3 radeonsi: set VGT_GS_ONCHIP_CNTL on CIK and later
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: 11.2 12.0 13.0  <mesa-stable@lists.freedesktop.org>
(cherry picked from commit e24dc43164)
2016-11-01 12:49:02 +00:00
Kenneth Graunke
0ff597c39b glsl: Improve accuracy of alpha scaling in advanced blend lowering.
When blending with GL_COLORBURN_KHR and these colors:

   dst = <0.372549027, 0.372549027, 0.372549027, 0.372549027>
   src = <0.09375, 0.046875, 0.0, 0.375>

the normalized dst value became 0.99999994 (due to precision problems
in the floating point divide of rgb by alpha).  This caused the color
burn equation to fail the dst >= 1.0 comparison.  The blue channel would
then fall through to the dst < 1.0 && src >= 0 comparison, which was
true, since src.b == 0.  This produced a factor of 0.0 instead of 1.0.

This is an inherent numerical instability in the color burn and dodge
equations - depending on the precision of alpha scaling, the value can
be either 0.0 or 1.0.  Technically, GLSL floating point division doesn't
even guarantee that 0.372549027 / 0.372549027 = 1.0.  So arguably, the
CTS should allow either value.  I've filed a bug at Khronos for further
discussion (linked below).

In the meantime, this patch improves the precision of alpha scaling by
replacing the division with (rgb == alpha ? 1.0 : rgb / alpha).  We may
not need this long term, but for now, it fixes the following CTS tests:

ES31-CTS.blend_equation_advanced.blend_specific.GL_COLORBURN_KHR
ES31-CTS.blend_equation_advanced.blend_all.GL_COLORBURN_KHR_all_qualifier

Cc: currojerez@riseup.net
Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16042
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit e6aeeace69)
2016-11-01 12:47:32 +00:00
Jason Ekstrand
89cefe6325 intel/blorp: Rework our usage of ralloc when compiling shaders
Previously, we were creating the shader with a NULL ralloc context and then
trusting in blorp_compile_fs to clean it up.  The only problem was that
blorp_compile_fs didn't clean up its context properly so we were leaking.
When I went to fix that, I realized that it couldn't because it has to
return the shader binary which is allocated off of that context and used by
the caller.  The solution is to make blorp_compile_fs take a ralloc
context, allocate the nir_shaders directly off that context, and clean it
all up in whatever function creates the shader and calls blorp_compile_fs.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "12.0, 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 43dadb6edd)
[Emil Velikov: resolve trivial conflicts]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>

Conflicts:
	src/intel/blorp/blorp_clear.c
2016-11-01 12:45:43 +00:00
Jason Ekstrand
75258017dd intel/blorp: Rename compile_nir_shader to compile_fs
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
(cherry picked from commit ab92480272)
2016-11-01 12:44:10 +00:00
Jason Ekstrand
875534e14c intel/blorp: Fix a couple asserts around image copy rectangles
With dealing with rectangles in compressed images, you can have a width or
height that isn't a multiple of the corresponding compression block
dimension but only if that edge of your rectangle is on the edge of the
image.  When we call convert_to_single_slice, it creates an 2-D image and a
set of tile offsets into that image.  When detecting the right-edge and
bottom-edge cases, we weren't including the tile offsets so the assert
would misfire.  This caused crashes in a few UE4 demos

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reported-by: "Eero Tamminen" <eero.t.tamminen@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98431
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Tested-by: "Eero Tamminen" <eero.t.tamminen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
(cherry picked from commit 4964a5149b)
2016-11-01 12:31:43 +00:00
Samuel Pitoiset
06baf2cd86 nvc0/ir: fix emission of IMAD with NEG modifiers
The emitter tried to emit sub instead of subr when src0 has
actually a NEG modifier.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.0 12.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 84e946380b)
2016-11-01 12:14:47 +00:00
Emil Velikov
91b2b925d1 Update version to 13.0.0-rc3
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-31 11:53:03 +00:00
Samuel Iglesias Gonsálvez
7a977612fc glsl: update default precision qualifier when it is set in the shader
Default precision qualifier for a data type could be set several times
inside a shader. This patch allows to update the default precision
qualifier for the given type that is saved in the symbol table.

If it is not in the symbol table, just add it.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97804
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 0e742926c6)
2016-10-27 19:47:20 +01:00
Samuel Iglesias Gonsálvez
95b5a69093 mesa/program: Add _mesa_symbol_table_replace_symbol()
This function allows to modify an existing symbol.

v2:
- Remove namespace usage now that it was deleted.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit dfbdb2c0b3)
Nominated-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2016-10-27 19:12:06 +01:00
Timothy Arceri
ea37a06037 glsl/mesa: remove unused namespace support from the symbol table
Namespace support seems to have been unused for a very long time.

Previously the hash table entry was never removed and the symbol name
wasn't freed until the symbol table was destroyed.

In theory this could reduced the number of times we need to copy a string
as duplicate names are reused. However in practice there is likely only a
limited number of symbols that are the same and this is likely to cause
other less than optimal behaviour such as the hash_table continuously
growing.

Along with dropping namespace support this change removes entries from
the hash table as they become unused.

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
(cherry picked from commit 6dbe8a1b9f)
Nominated-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
2016-10-27 19:11:47 +01:00
Kenneth Graunke
02d5e60ee0 glsl: Size TCS->TES unsized arrays to gl_MaxPatchVertices for queries.
SSO validation and other program interface queries want to see that
unsized (non-patch) TCS output/TES input arrays are implicitly sized
to gl_MaxPatchVertices.

By the time we create the program resource lists, we've sized the arrays
to their actual size.  (We try to create TCS output arrays to match the
output patch size right away, and at this point, we should have shrunk
TES input arrays.)  One option would be to keep them sized to
gl_MaxPatchVertices, and defer shrinking them.  But that's a big change,
and I don't think it's a good idea.

Instead, this patch introduces a new ir_variable flag which indicates
the variable is implicitly to gl_MaxPatchVertices.  Then, the linker
munges the types when creating the resource list, ignoring the size
in the IR's types.  Basically, lie about it for resource queries.
It's ugly, but I think it ought to work.

We probably could use var->data.implicit_sized_array for this, but
I opted for a separate bit to try and avoid convoluting the existing
SSBO handling.  They're similar in concept, but share none of the
same code...

Fixes:
ES31-CTS.core.tessellation_shader.single.xfb_captures_data_from_correct_stage
and the ES32-CTS and ESEXT-CTS variants.

v2: Add a comment (requested by Timothy, written by me).

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 173558445d)
2016-10-27 11:33:14 +01:00
Kenneth Graunke
649a47a834 glsl: Pass ctx to program interface query helper functions.
The next commit will use this in add_shader_variable - this just
separates out some of the mechanical changes for easier review.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
(cherry picked from commit 34fd2ffed8)
2016-10-27 11:31:59 +01:00
Tapani Pälli
d640b0d71b egl: set preserved behavior for surface only if config supports it
Otherwise we can end up with mismatching behavior between config and
surface when client queries surface attributes. As example, configs
for DRI3 do not support preserved behavior but here we were setting
preserved behavior for pixmap and pbuffer.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98326
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Chad Versace <chadversary@chromium.org>
Tested-by: Mark Janes <mark.a.janes@intel.com>
(cherry picked from commit 2035930966)
2016-10-27 11:30:54 +01:00
Dave Airlie
d35c4d1512 radv/ac/llvm: trim texture return values
The intrinsic engine asserts in llvm due to this,
as we put a vec4 into a vec1, and the next instruction
isn't expecting it.

So trim the vector at the end before inserting it.

Reported-by: Christoph Haag <haagch+mesadev@frickel.club>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d548fa882b)
2016-10-27 11:29:49 +01:00
Samuel Pitoiset
5c00425354 nvc0/ir: fix emission of SHLADD with NEG modifiers
This affects GF100:GK110 chipsets, but not GM107+ where the
logic is a bit different. The emitters tried to emit sub
instead of subr when src0 has a NEG modifier.

This fixes the following piglit tests glsl-fs-loop-nested
and glsl-vs-loop-nested.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 1ec7227d44)
2016-10-27 11:28:30 +01:00
Eric Engestrom
6458a9dc6c egl/dri2: swap_buffers_with_damage falls back to swap_buffers
Since commit 0a606a400f ("egl: add eglSwapBuffersWithDamageKHR"),
Android has been broken because the function eglSwapBuffersWithDamageKHR
is provided regardless of the extension being present. Also, the Android
meta-EGL always advertises the extension regardless of the underlying
EGL implementation. As there doesn't seem to be a simple way
conditionally make the EGL function ptr NULL, just implement a brain
dead version of eglSwapBuffersWithDamage{KHR,EXT}.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
CC: Rob Clark <robdclark@gmail.com>
Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Rob Herring <robh@kernel.org>
[Emil Velikov: copy the original commit message from Rob's patch]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>

(cherry picked from commit 4fa799ae04)
2016-10-27 11:27:23 +01:00
Marek Olšák
b1d02e7006 st/mesa: allow multiple concurrent waiters in ClientWaitSync
so->fence can be unreferenced by one thread while another thread is
somewhere in ClientWaitSync and expecting so->fence to be non-NULL.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98172

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit b687f766fd)
2016-10-27 11:26:18 +01:00
Marek Olšák
c29a37c444 st/mesa: unduplicate st_check_sync code
It's the same as st_client_wait_sync. Discovered by Michel.
This is needed to make the following fix simpler.

Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit f240ad98bc)
2016-10-27 11:25:14 +01:00
Marek Olšák
9c5bbfcbc8 winsys/amdgpu: fix radeon_surf::macro_tile_index for imported textures
Maybe this is why SDMA has been broken for many amdgpu users?

SDMA is the only block which is used with imported textures and relies
on this variable. DB also uses it, but it doesn't get imported textures,
so it's unaffected.

I do get SDMA failures on Tonga before this patch if R600_DEBUG=testdma
is changed to use imported textures.

Cc: 11.2 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 6ec3b2a4b1)
2016-10-27 11:24:02 +01:00
Marek Olšák
cf82ceb21e gallium/radeon: make sure the address of separate CMASK is aligned properly
This should fix random GPU hangs on Hawaii and Fiji.

Cc: 11.2 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit dce05b3423)
2016-10-27 11:22:44 +01:00
Marek Olšák
b214af38b9 gallium/radeon: fix incorrect bpe use in si_set_optimal_micro_tile_mode
Oh my god, I wonder what catastrophic issues this was causing on SI.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
(cherry picked from commit 8a21f52d73)
2016-10-27 11:21:24 +01:00
Fredrik Höglund
fbfc01e654 vulkan/wsi/wayland: fix ARGB window support
Use an ARGB format for the DRM buffer when the compositeAlpha field
in VkSwapchainCreateInfoKHR is set to
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>

Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 68db0fe034)
2016-10-27 11:20:16 +01:00
Fredrik Höglund
100851b1f5 vulkan/wsi/x11: fix ARGB window support
Pass the correct depth to xcb_dri3_pixmap_from_buffer_checked().
Otherwise xcb_present_pixmap() fails with a BadMatch error.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>

Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 972670c200)
2016-10-27 11:19:09 +01:00
Fredrik Höglund
8ec30b87c0 radv: mark the fence as submitted and signalled in vkAcquireNextImageKHR
This stops the debug layers from complaining when fences are used to
throttle image acquisition.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 0a153f4ee4)
2016-10-27 11:17:55 +01:00
Matt Turner
cc5995d9e6 radv: Replace "abi_versions" with correct "api_version".
git history shows "abi_versions" was used from the outset.

Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98415
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 14aac061e9)
2016-10-27 11:16:51 +01:00
Matt Turner
42de0666ec anv: Replace "abi_versions" with correct "api_version".
git history shows "abi_versions" was used from the outset.

Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98415
Reviewed-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 07755237d3)
2016-10-27 11:15:44 +01:00
Samuel Pitoiset
4083feb939 nvc0: use correct bufctx when invalidating CP textures
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7b2712c367)
2016-10-27 11:14:28 +01:00
Tapani Pälli
92a50b3d6e mesa: fix error handling in DrawBuffers
Patch rearranges error checking so that enum checking provided via
destmask happens before other checks. It needs to be done in this
order because other error checks do not work properly if there were
invalid enums passed.

Patch also refines one existing check and it's documentation to match
GLES 3.0 spec (also in later specs). This was somewhat mysteriously
referring to desktop GL but had a check for gles3.

Fixes following dEQP tests:

   dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers

no CI regressions observed.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98134
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit a1652a059e)
2016-10-27 11:13:24 +01:00
Tapani Pälli
732b39507b egl: add check that eglCreateContext gets a valid config
Fixes following dEQP test:

   dEQP-EGL.functional.negative_api.create_context

v2: don't break EGL_KHR_no_config_context (Eric Engestrom)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 5876f3c85a)
2016-10-27 11:12:19 +01:00
Tapani Pälli
8962e9a239 Revert "egl/android: Set EGL_MAX_PBUFFER_WIDTH and EGL_MAX_PBUFFER_HEIGHT"
This reverts commit b1d636aa00, previous
commit sets these values for all egl configs.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 1ef7873397)
2016-10-27 11:11:13 +01:00
Tapani Pälli
29f70e8e09 egl/dri2: set max values for pbuffer width and height
While these max values were previously fixed for pbuffer creation, this
change makes also eglGetConfigAttrib() return correct values.

Fixes following dEQP tests:

   dEQP-EGL.functional.create_surface.pbuffer.rgb888_no_depth_no_stencil
   dEQP-EGL.functional.create_surface.pbuffer.rgb888_depth_stencil
   dEQP-EGL.functional.create_surface.pbuffer.rgba8888_no_depth_no_stencil
   dEQP-EGL.functional.create_surface.pbuffer.rgba8888_depth_stencil

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98326
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit b91e1e38e8)
2016-10-27 11:10:08 +01:00
Kenneth Graunke
04bd51d7d0 i965: Drop nir_inputs from fs_visitor.
It's unused.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 41034abfe6)
2016-10-27 11:08:41 +01:00
Kenneth Graunke
f17450ff7e i965: Don't use nir_assign_var_locations for VS/TES/GS outputs.
Fixes spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.

v2: Remove nir_outputs field from fs_visitor (caught by Tim and Iago).

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 59864e8e02)
2016-10-27 11:07:08 +01:00
Kenneth Graunke
de826a10a7 i965: Make split_virtual_grfs() call compact_virtual_grfs().
Post-splitting, VGRFs have a maximum size (MAX_VGRF_SIZE).  This is
required by the register allocator, as we have to create classes for
each size of VGRF.

We can (and do) allocate virtual registers larger than MAX_VGRF_SIZE,
but we must ensure that they are splittable.  split_virtual_grfs()
asserts that the post-splitting register size is in range.

Unfortunately, these trip for completely dead registers which are too
large - we only set split points for live registers.  So dead ones are
never split, and if they happened to be too large, they'd trip asserts.

To fix this, call compact_virtual_grfs() to eliminate dead registers
before splitting.

v2: Add a comment written by Iago.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 27715c73ff)
2016-10-27 11:06:02 +01:00
Kenneth Graunke
188a866fd0 i965: Drop unnecessary switch statement in nir_setup_outputs()
TCS and FS are skipped above.  CS has no output variables.
All remaining cases take the same path.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
(cherry picked from commit 3728ee000a)
2016-10-27 11:04:57 +01:00
Axel Davy
a850e69b7e st/nine: Fix locking CubeTexture surfaces.
Only one face of Cubetextures was locked when in DEFAULT Pool.
Fixes:
https://github.com/iXit/Mesa-3D/issues/129

CC: "12.0 13.0" <mesa-stable@lists.freedesktop.org>

Signed-off-by: Axel Davy <axel.davy@ens.fr>
(cherry picked from commit eed605a473)
2016-10-27 11:03:50 +01:00
Axel Davy
d576a2b0e6 st/nine: Fix mistake in Volume9 UnlockBox
In the format fallback path,
the height was used instead of the depth.

CC: "12.0 13.0" <mesa-stable@lists.freedesktop.org>

Signed-off-by: Axel Davy <axel.davy@ens.fr>
(cherry picked from commit fe7bb46134)
2016-10-27 11:02:45 +01:00
Axel Davy
32caa7438a st/nine: Fix leak with integer and boolean constants
Leak introduced by:
a83dce0128

The patch also moves the part to
release changed.vs_const_i and changed.vs_const_b
before the if (!cb.buffer_size) check,
to avoid reuploading every draw call if
integer or boolean constants are dirty, but the shaders
use no constants.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
CC: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 25beccb379)
2016-10-27 11:01:38 +01:00
Nicolai Hähnle
074ede8d4f st/mesa: cleanup and fix primitive restart for indirect draws
There are three intended functional changes here:

1. OpenGL 4.5 clarifies that primitive restart should only apply with index
   buffers, so make that change explicit in the indirect draw path.

2. Make PrimitiveRestartFixedIndex work with indirect draws.

3. The change where primitive_restart is only set when the restart index can
   actually have an effect (based on the size of indices) is also applied for
   indirect draws.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 3d6b5dee3a)
2016-10-27 10:41:13 +01:00
Emil Velikov
497cf4a9d1 cherry-ignore: add mapi VISILITY_CFLAGS patch
Cherry-picked without -x

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-27 10:36:07 +01:00
Emil Velikov
f623a8be3e Update version to 13.0.0-rc2
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-24 12:09:15 +01:00
Jonathan Gray
af81cdfec0 mapi: automake: set VISIBILITY_CFLAGS for shared glapi
shared glapi was previously built without setting CFLAGS for
AM_CFLAGS and VISIBILITY_CFLAGS.

This resulted in symbols being exported that shouldn't be.

The x86 and sparc assembly versions of the dispatch table partially
mitigated this by using .hidden.  Otherwise shared_dispatch_stub_*
were being exported.

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: "11.2 12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
2016-10-24 11:32:13 +01:00
Emil Velikov
990f395e00 anv: automake: cleanup the generated json file during make clean
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 8df581520a)

Conflicts:
	src/intel/vulkan/Makefile.am
2016-10-24 11:31:53 +01:00
Stencel, Joanna
19e8270fe0 egl/wayland: add missing destroy_window callback
The original patch by Joanna added the function pointer and callback yet
things got only partially applied - the infra was added, but the
implementation was missing.

Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Fixes: 690ead4a13 ("egl/wayland-egl: Fix for segfault in
dri2_wl_destroy_surface.")
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>

(cherry picked from commit 2e0ab61e29)
2016-10-24 09:55:02 +01:00
Emil Velikov
cac49ee2cd automake: don't forget to pick wglext.h in the tarball
Earlier commit reworked the header install rules, to ensure that the
correct ones are installed only as needed.

By doing so it dropped a wildcard which was effectively including the
wglext.h header in the tarball.

Add the header to the top-level noinst_HEADERS, since the it is not
meant to be installed (autoconf is not used on Windows plaforms).

Fixes: a89faa2022 ("autoconf: Make header install distinct for various
APIs (v2)")
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Cc: Chuck Atkins <chuck.atkins@kitware.com>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>

(cherry picked from commit 3511a86111)
2016-10-24 09:55:02 +01:00
Dave Airlie
0f8b7f90d1 radv: allow cmask transitions without fast clear
This fixes
dEQP-VK.pipeline.multisample.sampled_image*

These all render to multisampled image, and then
sample from it, so we must transition it correctly,
since we have a cmask and fmask this will cause
the correct transition.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit a969548f59)
2016-10-24 09:55:02 +01:00
Jason Ekstrand
abf5327b86 anv: Suffix the intel_icd file with the host CPU
Vulkan has a multi-arch problem... The idea behind the Vulkan loader is
that you have a little json file on your disk that tells the loader where
to find drivers.  The loader looks for these json files in standard
locations, and then goes and loads the my_driver.so's that they specify.
This allows you as a driver implementer to put their driver wherever on the
disk they want so long as the ICD points in the right place.

For a multi-arch system, however, you may have multiple libvulkan_intel.so
files installed that the loader needs to pick depending on architecture.
Since the ICD file format does not specify any architecture information,
you can't tell the loader where to find the 32-bit version vs. the 64-bit
version.  The way that packagers have been dealing with this is to place
libvulkan_intel.so in the top level lib directory and provide just a name
(and no path) to the loader.  It will then use the regular system search
paths and find the correct driver.  While this solution works fine for
distro-installed Vulkan drivers, it doesn't work so well for user-installed
drivers because they may put it in /opt or $HOME/.local or some other more
exotic location.  In this case, you can't use an ICD json file with just a
library name because it doesn't know where to find it; you also have to add
that to your library lookup path via LD_LIBRARY_PATH or similar.

This patch handles both use-cases by taking advantage of the fact that the
loader dlopen()s each of the drivers and, if one dlopen() calls fails, it
silently continues on to open other drivers.  By suffixing the icd file, we
can provide two different json files: intel_icd.x86_64.json and
intel_icd.i686.json with different paths.  Since dlopen() will only succeed
on the libvulkan_intel.so of the right arch, the loader will happily ignore
the others and load that one.  This allows us to properly handle multi-arch
while still providing a full path so user installs will work fine.

I tested this on my Fedora 25 machine with 32 and 64-bit builds of our
Vulkan driver installed and 32 and 64-bit builds of crucible.  It seems to
work just fine.

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit d96345de98)

Squashed with commit:

anv: Always use the full driver path in the intel_icd.*.json

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 7ea4ef8849)

Squashed with commit:

configure: Get rid of the --disable-vulkan-icd-full-driver-path flag

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3f05fc62f9)
2016-10-24 09:54:28 +01:00
Francisco Jerez
d0d3e721d0 Revert "Revert "mapi: export all GLES 3.2 functions in libGLESv2.so""
This reverts commit 85e9bbc14d.  The
previous commit should help with the scons build failure caused by the
original commit.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
(cherry picked from commit 811eb7f178)
2016-10-24 09:10:01 +01:00
Francisco Jerez
293e458558 glapi: Move PrimitiveBoundingBox and BlendBarrier definitions into ES3.2 category.
These two GLES 3.2 entry points were being defined in the category of
the ARB_ES3_2_compatibility and KHR_blend_equation_advanced extensions
respectively instead of in the ES3.2 category.  Defining them in the
ES3.2 category makes sure that the gl_procs.py generator emits
declarations in the glprocs.h header file for the unsuffixed GLES-only
entry points that PrimitiveBoundingBoxARB and BlendBarrierKHR
respectively alias.  This should avoid a compilation failure during
scons builds in combination with "mapi: export all GLES 3.2 functions
in libGLESv2.so".

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
(cherry picked from commit 15a084a039)
2016-10-24 09:08:28 +01:00
Samuel Pitoiset
5798d602e0 nvc0: do not break 3D state by pushing MS coordinates on Fermi
Long story short, 3D and CP are aliased on Fermi and initializing
compute after pushing the MS sample coordinate offsets seems to
corrupt 3D state for weird reasons.

I still don't have the faintest clue what is going on, but
this seems to only affect Fermi generation. A possible fix
could be to use two different channels, one for 3D and one
for CP.

This fixes a bunch of regressions pinpointed by piglit.

Fixes: "nvc0: fix up image support for allowing multiple samples"
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
(cherry picked from commit 42273edf79)
2016-10-24 09:07:21 +01:00
Nicolai Hähnle
039d1e6f11 radeonsi: fix 64-bit loads from LDS
Fixes spec/arb_tessellation_shader/execution/dvec[23]-vs-tcs-tes, among
others.

Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
(cherry picked from commit 4a2dbfff05)
2016-10-24 09:06:16 +01:00
Nicolai Hähnle
ba6efd48c3 st/mesa: only set primitive_restart when the restart index is in range
Even when enabled, primitive restart has no effect when the restart index
is larger than the representable values in the index buffer.

Fixes GL45-CTS.gtf31.GL3Tests.primitive_restart.primitive_restart_upconvert
for radeonsi VI.

v2: add an explanatory comment

Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
(cherry picked from commit bfa50f88ce)
2016-10-24 09:05:18 +01:00
Nicolai Hähnle
13f685cf11 st/glsl_to_tgsi: sort input and output decls by TGSI index
Fixes a regression introduced by commit 777dcf81b.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98307
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 3d9b57e493)
2016-10-24 09:04:17 +01:00
Nicolai Hähnle
8f807e914f st/glsl_to_tgsi: fix block copies of arrays of structs
Use a full writemask in this case. This is relevant e.g. when a function
has an inout argument which is an array of structs.

v2: use C-style comment (Timothy Arceri)

Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v1)
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit a1895685f8)
2016-10-24 09:03:16 +01:00
Nicolai Hähnle
3581e21d5b st/glsl_to_tgsi: fix block copies of arrays of doubles
Set the type of the left-hand side to the same as the right-hand side,
so that when the base type is double, the writemask of the MOV instruction
is properly fixed up.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ca592af880)
2016-10-24 09:02:14 +01:00
Ilia Mirkin
52df379d6b nv50/ir: process texture offset sources as regular sources
With ARB_gpu_shader5, texture offsets can be any source, including TEMPs
and IN's. Make sure to process them as regular sources so that we pick
up masks, etc.

This should fix some CTS tests that feed offsets directly to
textureGatherOffset, and we were not picking up the input use, thus not
advertising it in the shader header.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Dave Airlie <airlied@redhat.com>
Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit cd45d758ff)
2016-10-24 09:01:03 +01:00
Ilia Mirkin
05b89cf40e nv50,nvc0: avoid reading out of bounds when getting bogus so info
The state tracker tries to attach the info to the wrong shader. This is
easy enough to protect against.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 313fba5ee1)
2016-10-24 08:59:57 +01:00
Eric Engestrom
4768b7353f wsi/wayland: fix error path
Fixes: 1720bbd353 ("anv/wsi: split image alloc/free out to separate fns.")
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 8bf7717e1f)
2016-10-24 08:58:59 +01:00
Dave Airlie
554a99ebde radv: use emit_icmp for samples_identical
On a debug llvm build we'd assert on the next compare
when the return from samples_identical was i1 instead
of i32.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit d842546ad1)
2016-10-24 08:51:57 +01:00
Emil Velikov
e45c4586c2 Update version to 13.0.0-rc1
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-19 19:12:42 +01:00
Emil Velikov
2ced8eb136 Revert Use absolute path in intel_icd.json and related patches.
This commit effectively reverts the following commits:

This reverts commit 0b6837a643.
This reverts commit 05f36435ef.
This reverts commit a2ae67aa47.

While the feature introduced is convinient for development it is not as
useful for distributions. Furthermore it even breaks things as one
wishes to have both 32 and 64 bit package installed on the same system.

Keep the functionality in development branch(es) and drop it from
distribution packages to avoid confusion and misuse.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2016-10-19 19:10:30 +01:00
2356 changed files with 138885 additions and 226879 deletions

View File

@@ -1,5 +1,4 @@
((nil . ((show-trailing-whitespace . t)))
(prog-mode
((prog-mode
(indent-tabs-mode . nil)
(tab-width . 8)
(c-basic-offset . 3)
@@ -9,10 +8,6 @@
(c-set-offset 'case-label '0)
(c-set-offset 'innamespace '0)
(c-set-offset 'inline-open '0)))
(whitespace-style face indentation)
(whitespace-line-column . 79)
(eval ignore-errors
(require 'whitespace)
(whitespace-mode 1)))
)
(makefile-mode (indent-tabs-mode . t))
)

View File

@@ -6,7 +6,6 @@ root = true
[*]
charset = utf-8
insert_final_newline = true
tab_width = 8
[*.{c,h,cpp,hpp,cc,hh}]
indent_style = space

View File

@@ -1,11 +1,26 @@
language: c
sudo: false
sudo: true
dist: trusty
cache:
apt: true
ccache: true
directories:
- $HOME/.ccache
addons:
apt:
packages:
- libdrm-dev
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libxcb-dri2-0-dev
- libx11-xcb-dev
- llvm-3.5-dev
# llvm-config is not in the dev package?
- llvm-3.5
# LLVM packaging is broken and misses this dep.
- libedit-dev
- scons
env:
global:
@@ -14,263 +29,25 @@ env:
- XORGMACROS_VERSION=util-macros-1.19.0
- GLPROTO_VERSION=glproto-1.4.17
- DRI2PROTO_VERSION=dri2proto-2.8
- DRI3PROTO_VERSION=dri3proto-1.0
- PRESENTPROTO_VERSION=presentproto-1.0
- LIBPCIACCESS_VERSION=libpciaccess-0.13.4
- LIBDRM_VERSION=libdrm-2.4.74
- LIBDRM_VERSION=libdrm-2.4.65
- XCBPROTO_VERSION=xcb-proto-1.11
- LIBXCB_VERSION=libxcb-1.11
- LIBXSHMFENCE_VERSION=libxshmfence-1.2
- LIBTXC_DXTN_VERSION=libtxc_dxtn-1.0.1
- LIBVDPAU_VERSION=libvdpau-1.1
- LIBVA_VERSION=libva-1.6.2
- LIBWAYLAND_VERSION=wayland-1.11.1
- PKG_CONFIG_PATH=$HOME/prefix/lib/pkgconfig
- LD_LIBRARY_PATH="$HOME/prefix/lib:$LD_LIBRARY_PATH"
matrix:
include:
- env:
- LABEL="make loaders/classic DRI"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="make check"
- DRI_LOADERS="--enable-glx --enable-gbm --enable-egl --with-platforms=x11,drm,surfaceless,wayland --enable-osmesa"
- DRI_DRIVERS="i915,i965,radeon,r200,swrast,nouveau"
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx --disable-gallium-osmesa"
- GALLIUM_DRIVERS=""
- VULKAN_DRIVERS=""
addons:
apt:
packages:
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- env:
# NOTE: Building SWR is 2x (yes two) times slower than all the other
# gallium drivers combined.
# Start this early so that it doesn't hunder the run time.
- LABEL="make Gallium Drivers SWR"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC="gcc-4.8"
- OVERRIDE_CXX="g++-4.8"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx --disable-gallium-osmesa"
- GALLIUM_DRIVERS="swr"
- VULKAN_DRIVERS=""
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="make Gallium Drivers Other"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx --disable-gallium-osmesa"
- GALLIUM_DRIVERS="i915,nouveau,r300,r600,radeonsi,freedreno,svga,swrast,vc4,virgl,etnaviv,imx"
- VULKAN_DRIVERS=""
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
# NOTE: Analogous to SWR above, building Clover is quite slow.
- LABEL="make Gallium ST Clover"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- LLVM_VERSION=3.6
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- OVERRIDE_CC=gcc-4.7
- OVERRIDE_CXX=g++-4.7
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--disable-dri --enable-opencl --enable-opencl-icd --enable-llvm --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx --disable-gallium-osmesa"
# i915 most likely doesn't work with OpenCL.
# Regardless - we're doing a quick build test here.
- GALLIUM_DRIVERS="i915"
- VULKAN_DRIVERS=""
addons:
apt:
sources:
- llvm-toolchain-trusty-3.6
packages:
- libclc-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- g++-4.7
# From sources above
- llvm-3.6-dev
- clang-3.6
- libclang-3.6-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="make Gallium ST Other"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="true"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --disable-opencl --enable-xa --enable-nine --enable-xvmc --enable-vdpau --enable-va --enable-omx --enable-gallium-osmesa"
# We need swrast for osmesa and nine.
# i915 most likely doesn't work with most ST.
# Regardless - we're doing a quick build test here.
- GALLIUM_DRIVERS="i915,swrast"
- VULKAN_DRIVERS=""
addons:
apt:
packages:
# Nine requires gcc 4.6... which is the one we have right ?
- libxvmc-dev
# Build locally, for now.
#- libvdpau-dev
#- libva-dev
- libomxil-bellagio-dev
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="make Vulkan"
- BUILD=make
- MAKEFLAGS="-j4"
- MAKE_CHECK_COMMAND="make -C src/gtest check && make -C src/intel check"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
- DRI_LOADERS="--disable-glx --disable-gbm --disable-egl --with-platforms=x11,wayland"
- DRI_DRIVERS=""
- GALLIUM_ST="--enable-dri --enable-dri3 --disable-opencl --disable-xa --disable-nine --disable-xvmc --disable-vdpau --disable-va --disable-omx --disable-gallium-osmesa"
- GALLIUM_DRIVERS=""
- VULKAN_DRIVERS="intel,radeon"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons"
- BUILD=scons
- SCONSFLAGS="-j4"
# Explicitly disable.
- SCONS_TARGET="llvm=0"
# Keep it symmetrical to the make build.
- SCONS_CHECK_COMMAND="scons llvm=0 check"
addons:
apt:
packages:
- scons
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons LLVM"
- BUILD=scons
- SCONSFLAGS="-j4"
- SCONS_TARGET="llvm=1"
# Keep it symmetrical to the make build.
- SCONS_CHECK_COMMAND="scons llvm=1 check"
- LLVM_VERSION=3.3
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
addons:
apt:
packages:
- scons
# LLVM packaging is broken and misses these dependencies
- libedit-dev
- llvm-3.3-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
- env:
- LABEL="scons SWR"
- BUILD=scons
- SCONSFLAGS="-j4"
- SCONS_TARGET="swr=1"
- LLVM_VERSION=3.9
- LLVM_CONFIG="llvm-config-${LLVM_VERSION}"
# Keep it symmetrical to the make build. There's no actual SWR, yet.
- SCONS_CHECK_COMMAND="true"
- OVERRIDE_CC="gcc-4.8"
- OVERRIDE_CXX="g++-4.8"
addons:
apt:
sources:
- llvm-toolchain-trusty-3.9
packages:
- scons
# LLVM packaging is broken and misses these dependencies
- libedit-dev
# From sources above
- llvm-3.9-dev
# Common
- xz-utils
- x11proto-xf86vidmode-dev
- libexpat1-dev
- libx11-xcb-dev
- libelf-dev
matrix:
- BUILD=make
- BUILD=scons
install:
- export PATH="/usr/lib/ccache:$PATH"
- pip install --user mako
# Since libdrm gets updated in configure.ac regularly, try to pick up the
# latest version from there.
- for line in `grep "^LIBDRM.*_REQUIRED=" configure.ac`; do
- for line in `grep "^LIBDRM_.*_REQUIRED=" configure.ac`; do
old_ver=`echo $LIBDRM_VERSION | sed 's/libdrm-//'`;
new_ver=`echo $line | sed 's/.*REQUIRED=//'`;
if `echo "$old_ver,$new_ver" | tr ',' '\n' | sort -Vc 2> /dev/null`; then
@@ -293,6 +70,14 @@ install:
- tar -jxvf $DRI2PROTO_VERSION.tar.bz2
- (cd $DRI2PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$DRI3PROTO_VERSION.tar.bz2
- tar -jxvf $DRI3PROTO_VERSION.tar.bz2
- (cd $DRI3PROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XORG_RELEASES/proto/$PRESENTPROTO_VERSION.tar.bz2
- tar -jxvf $PRESENTPROTO_VERSION.tar.bz2
- (cd $PRESENTPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget $XCB_RELEASES/$XCBPROTO_VERSION.tar.bz2
- tar -jxvf $XCBPROTO_VERSION.tar.bz2
- (cd $XCBPROTO_VERSION && ./configure --prefix=$HOME/prefix && make install)
@@ -307,70 +92,21 @@ install:
- wget http://dri.freedesktop.org/libdrm/$LIBDRM_VERSION.tar.bz2
- tar -jxvf $LIBDRM_VERSION.tar.bz2
- (cd $LIBDRM_VERSION && ./configure --prefix=$HOME/prefix --enable-vc4 --enable-freedreno --enable-etnaviv-experimental-api && make install)
- (cd $LIBDRM_VERSION && ./configure --prefix=$HOME/prefix --enable-vc4 && make install)
- wget $XORG_RELEASES/lib/$LIBXSHMFENCE_VERSION.tar.bz2
- tar -jxvf $LIBXSHMFENCE_VERSION.tar.bz2
- (cd $LIBXSHMFENCE_VERSION && ./configure --prefix=$HOME/prefix && make install)
# libtxc-dxtn uses the patented S3 Texture Compression
# algorithm. Therefore, we don't want to use this library but it is
# still possible through setting the USE_TXC_DXTN variable to yes in
# the travis web UI.
#
# According to Wikipedia, the patent expires on October 2, 2017:
# https://en.wikipedia.org/wiki/S3_Texture_Compression#Patent
- if test "x$USE_TXC_DXTN" = xyes; then
wget https://people.freedesktop.org/~cbrill/libtxc_dxtn/$LIBTXC_DXTN_VERSION.tar.bz2;
tar -jxvf $LIBTXC_DXTN_VERSION.tar.bz2;
(cd $LIBTXC_DXTN_VERSION && ./configure --prefix=$HOME/prefix && make install);
fi
- wget http://people.freedesktop.org/~aplattner/vdpau/$LIBVDPAU_VERSION.tar.bz2
- tar -jxvf $LIBVDPAU_VERSION.tar.bz2
- (cd $LIBVDPAU_VERSION && ./configure --prefix=$HOME/prefix && make install)
- wget http://www.freedesktop.org/software/vaapi/releases/libva/$LIBVA_VERSION.tar.bz2
- tar -jxvf $LIBVA_VERSION.tar.bz2
- (cd $LIBVA_VERSION && ./configure --prefix=$HOME/prefix --disable-wayland --disable-dummy-driver && make install)
- wget http://wayland.freedesktop.org/releases/$LIBWAYLAND_VERSION.tar.xz
- tar -axvf $LIBWAYLAND_VERSION.tar.xz
- (cd $LIBWAYLAND_VERSION && ./configure --prefix=$HOME/prefix --enable-libraries --without-host-scanner --disable-documentation --disable-dtd-validation && make install)
# Generate the header since one is missing on the Travis instance
- mkdir -p linux
- printf "%s\n" \
"#ifndef _LINUX_MEMFD_H" \
"#define _LINUX_MEMFD_H" \
"" \
"#define __NR_memfd_create 319" \
"#define SYS_memfd_create __NR_memfd_create" \
"" \
"#define MFD_CLOEXEC 0x0001U" \
"#define MFD_ALLOW_SEALING 0x0002U" \
"" \
"#endif /* _LINUX_MEMFD_H */" > linux/memfd.h
script:
- if test "x$BUILD" = xmake; then
test -n "$OVERRIDE_CC" && export CC="$OVERRIDE_CC";
test -n "$OVERRIDE_CXX" && export CXX="$OVERRIDE_CXX";
export CC="$CC -isystem`pwd`";
./autogen.sh --enable-debug
$DRI_LOADERS
--with-dri-drivers=$DRI_DRIVERS
$GALLIUM_ST
--with-gallium-drivers=$GALLIUM_DRIVERS
--with-vulkan-drivers=$VULKAN_DRIVERS
--with-egl-platforms=x11,drm
--with-dri-drivers=i915,i965,radeon,r200,swrast,nouveau
--with-gallium-drivers=svga,swrast,vc4,virgl,r300,r600
--disable-llvm-shared-libs
&&
make && eval $MAKE_CHECK_COMMAND;
fi
- if test "x$BUILD" = xscons; then
test -n "$OVERRIDE_CC" && export CC="$OVERRIDE_CC";
test -n "$OVERRIDE_CXX" && export CXX="$OVERRIDE_CXX";
scons $SCONS_TARGET && eval $SCONS_CHECK_COMMAND;
;
make && make check;
elif test x$BUILD = xscons; then
scons;
fi

View File

@@ -30,6 +30,7 @@ LOCAL_C_INCLUDES += \
$(MESA_TOP)/include
MESA_VERSION := $(shell cat $(MESA_TOP)/VERSION)
# define ANDROID_VERSION (e.g., 4.0.x => 0x0400)
LOCAL_CFLAGS += \
-Wno-unused-parameter \
-Wno-date-time \
@@ -38,10 +39,11 @@ LOCAL_CFLAGS += \
-Wno-initializer-overrides \
-Wno-mismatched-tags \
-DPACKAGE_VERSION=\"$(MESA_VERSION)\" \
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\"
-DPACKAGE_BUGREPORT=\"https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa\" \
-DANDROID_VERSION=0x0$(MESA_ANDROID_MAJOR_VERSION)0$(MESA_ANDROID_MINOR_VERSION)
LOCAL_CFLAGS += \
-DENABLE_SHADER_CACHE \
-D__STDC_LIMIT_MACROS \
-DHAVE___BUILTIN_EXPECT \
-DHAVE___BUILTIN_FFS \
-DHAVE___BUILTIN_FFSLL \
@@ -49,7 +51,6 @@ LOCAL_CFLAGS += \
-DHAVE_FUNC_ATTRIBUTE_UNUSED \
-DHAVE_FUNC_ATTRIBUTE_FORMAT \
-DHAVE_FUNC_ATTRIBUTE_PACKED \
-DHAVE_FUNC_ATTRIBUTE_ALIAS \
-DHAVE___BUILTIN_CTZ \
-DHAVE___BUILTIN_POPCOUNT \
-DHAVE___BUILTIN_POPCOUNTLL \
@@ -58,18 +59,9 @@ LOCAL_CFLAGS += \
-DHAVE___BUILTIN_UNREACHABLE \
-DHAVE_PTHREAD=1 \
-DHAVE_DLOPEN \
-DHAVE_DL_ITERATE_PHDR \
-DMAJOR_IN_SYSMACROS \
-fvisibility=hidden \
-Wno-sign-compare
LOCAL_CPPFLAGS += \
-D__STDC_CONSTANT_MACROS \
-D__STDC_FORMAT_MACROS \
-D__STDC_LIMIT_MACROS \
-Wno-error=non-virtual-dtor \
-Wno-non-virtual-dtor
# mesa requires at least c99 compiler
LOCAL_CONLYFLAGS += \
-std=c99
@@ -77,24 +69,17 @@ LOCAL_CONLYFLAGS += \
ifeq ($(strip $(MESA_ENABLE_ASM)),true)
ifeq ($(TARGET_ARCH),x86)
LOCAL_CFLAGS += \
-DUSE_X86_ASM
-DUSE_X86_ASM \
endif
endif
ifeq ($(MESA_ENABLE_LLVM),true)
ifeq ($(MESA_ANDROID_MAJOR_VERSION),5)
LOCAL_CFLAGS += -DHAVE_LLVM=0x0305 -DMESA_LLVM_VERSION_PATCH=2
ELF_INCLUDES := external/elfutils/0.153/libelf
endif
ifeq ($(MESA_ANDROID_MAJOR_VERSION),6)
LOCAL_CFLAGS += -DHAVE_LLVM=0x0307 -DMESA_LLVM_VERSION_PATCH=0
ELF_INCLUDES := external/elfutils/src/libelf
endif
ifeq ($(MESA_ANDROID_MAJOR_VERSION),7)
LOCAL_CFLAGS += -DHAVE_LLVM=0x0308 -DMESA_LLVM_VERSION_PATCH=0
ELF_INCLUDES := external/elfutils/libelf
endif
LOCAL_CFLAGS += \
-DHAVE_LLVM=0x0305 -DMESA_LLVM_VERSION_PATCH=2 \
-D__STDC_CONSTANT_MACROS \
-D__STDC_FORMAT_MACROS \
-D__STDC_LIMIT_MACROS
endif
ifneq ($(LOCAL_IS_HOST_MODULE),true)
@@ -105,8 +90,17 @@ LOCAL_SHARED_LIBRARIES += libdrm
endif
endif
LOCAL_CFLAGS_32 += -DDEFAULT_DRIVER_DIR=\"/system/lib/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_CFLAGS_64 += -DDEFAULT_DRIVER_DIR=\"/system/lib64/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_CPPFLAGS += \
$(if $(filter true,$(MESA_LOLLIPOP_BUILD)),-D_USING_LIBCXX) \
-Wno-error=non-virtual-dtor \
-Wno-non-virtual-dtor
ifeq ($(MESA_LOLLIPOP_BUILD),true)
LOCAL_CFLAGS_32 += -DDEFAULT_DRIVER_DIR=\"/system/lib/$(MESA_DRI_MODULE_REL_PATH)\"
LOCAL_CFLAGS_64 += -DDEFAULT_DRIVER_DIR=\"/system/lib64/$(MESA_DRI_MODULE_REL_PATH)\"
else
LOCAL_CFLAGS += -DDEFAULT_DRIVER_DIR=\"/system/lib/$(MESA_DRI_MODULE_REL_PATH)\"
endif
# uncomment to keep the debug symbols
#LOCAL_STRIP_MODULE := false

View File

@@ -24,7 +24,7 @@
# BOARD_GPU_DRIVERS should be defined. The valid values are
#
# classic drivers: i915 i965
# gallium drivers: swrast freedreno i915g nouveau r300g r600g radeonsi vc4 virgl vmwgfx
# gallium drivers: swrast freedreno i915g ilo nouveau r300g r600g radeonsi vc4 virgl vmwgfx
#
# The main target is libGLES_mesa. For each classic driver enabled, a DRI
# module will also be built. DRI modules will be loaded by libGLES_mesa.
@@ -32,6 +32,15 @@
MESA_TOP := $(call my-dir)
MESA_ANDROID_MAJOR_VERSION := $(word 1, $(subst ., , $(PLATFORM_VERSION)))
MESA_ANDROID_MINOR_VERSION := $(word 2, $(subst ., , $(PLATFORM_VERSION)))
MESA_ANDROID_VERSION := $(MESA_ANDROID_MAJOR_VERSION).$(MESA_ANDROID_MINOR_VERSION)
ifeq ($(filter 1 2 3 4,$(MESA_ANDROID_MAJOR_VERSION)),)
MESA_LOLLIPOP_BUILD := true
else
define local-generated-sources-dir
$(call local-intermediates-dir)
endef
endif
MESA_DRI_MODULE_REL_PATH := dri
MESA_DRI_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/$(MESA_DRI_MODULE_REL_PATH)
@@ -41,7 +50,7 @@ MESA_COMMON_MK := $(MESA_TOP)/Android.common.mk
MESA_PYTHON2 := python
classic_drivers := i915 i965
gallium_drivers := swrast freedreno i915g nouveau r300g r600g radeonsi vmwgfx vc4 virgl
gallium_drivers := swrast freedreno i915g ilo nouveau r300g r600g radeonsi vmwgfx vc4 virgl
MESA_GPU_DRIVERS := $(strip $(BOARD_GPU_DRIVERS))
@@ -88,8 +97,7 @@ SUBDIRS := \
src/egl \
src/amd \
src/intel \
src/mesa/drivers/dri \
src/vulkan
src/mesa/drivers/dri
INC_DIRS := $(call all-named-subdir-makefiles,$(SUBDIRS))

View File

@@ -27,7 +27,7 @@ AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-egl \
--enable-gallium-tests \
--enable-gallium-osmesa \
--enable-llvm \
--enable-gallium-llvm \
--enable-gbm \
--enable-gles1 \
--enable-gles2 \
@@ -41,9 +41,9 @@ AM_DISTCHECK_CONFIGURE_FLAGS = \
--enable-xa \
--enable-xvmc \
--enable-llvm-shared-libs \
--with-platforms=x11,wayland,drm,surfaceless \
--with-egl-platforms=x11,wayland,drm,surfaceless \
--with-dri-drivers=i915,i965,nouveau,radeon,r200,swrast \
--with-gallium-drivers=i915,nouveau,r300,r600,radeonsi,freedreno,svga,swrast,vc4,virgl,swr,etnaviv,imx \
--with-gallium-drivers=i915,ilo,nouveau,r300,r600,radeonsi,freedreno,svga,swrast,vc4,virgl,swr \
--with-vulkan-drivers=intel,radeon
ACLOCAL_AMFLAGS = -I m4

View File

@@ -58,7 +58,6 @@ F: src/compiler/nir/
DOCUMENTATION
R: Emil Velikov <emil.l.velikov@gmail.com>
R: Eric Engestrom <eric@engestrom.ch>
F: docs/
F: doxygen/
@@ -70,10 +69,6 @@ DRI LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/loader/
EGL
R: Eric Engestrom <eric@engestrom.ch>
F: src/egl/
GALLIUM LOADER
R: Emil Velikov <emil.l.velikov@gmail.com>
F: src/gallium/auxiliary/pipe-loader/
@@ -85,7 +80,6 @@ F: src/gallium/targets/
AUTOCONF BUILD
R: Emil Velikov <emil.l.velikov@gmail.com>
F: autogen.sh
F: configure.ac
F: */Automake.inc
F: */Makefile.*am
@@ -98,16 +92,10 @@ F: */Makefile.sources
ANDROID BUILD
R: Emil Velikov <emil.l.velikov@gmail.com>
R: Rob Herring <robh@kernel.org>
F: CleanSpec.mk
F: */Android.*mk
F: */Makefile.sources
ANDROID EGL SUPPORT
R: Rob Herring <robh@kernel.org>
R: Tomasz Figa <tfiga@chromium.org>
F: src/egl/drivers/dri2/platform_android.c
WAYLAND EGL SUPPORT
R: Daniel Stone <daniels@collabora.com>
F: src/egl/wayland/*

View File

@@ -1 +1 @@
17.1.7
13.0.6

View File

@@ -34,13 +34,13 @@ branches:
clone_depth: 100
cache:
- win_flex_bison-2.5.9.zip
- win_flex_bison-2.4.5.zip
- llvm-3.3.1-msvc2013-mtd.7z
os: Visual Studio 2013
environment:
WINFLEXBISON_ARCHIVE: win_flex_bison-2.5.9.zip
WINFLEXBISON_ARCHIVE: win_flex_bison-2.4.5.zip
LLVM_ARCHIVE: llvm-3.3.1-msvc2013-mtd.7z
install:
@@ -48,13 +48,11 @@ install:
- python --version
- python -m pip --version
# Install Mako
- python -m pip install Mako==1.0.6
- python -m pip install --egg Mako
# Install pywin32 extensions, needed by SCons
- python -m pip install pypiwin32
# Install python wheels, necessary to install SCons via pip
- python -m pip install wheel
# Install SCons
- python -m pip install scons==2.5.1
- python -m pip install --egg scons==2.4.1
- scons --version
# Install flex/bison
- if not exist "%WINFLEXBISON_ARCHIVE%" appveyor DownloadFile "https://downloads.sourceforge.net/project/winflexbison/old_versions/%WINFLEXBISON_ARCHIVE%"

View File

@@ -1,144 +1,28 @@
# stable: This commit depends on 9fd9a7d0ba3 and 678d568c7b2, neither
# of which is in branch.
b84b631c6381d9b36bca5d0e7cc67dd23af188c1 radeonsi: load patch_id for TES-as-ES when exporting for PS
# fixes: This commit addressed an earlier commit 126d5ad which did not
# land in branch.
9da104593386f6e8ddec8f0d9d288aceb8908fe1 radv: fix regression in descriptor set freeing.
# stable: This commit addressed an earlier commit 944455217b which did
# not land in branch.
b28938ffce0580e89e6012826900da2b6013b0df st/glsl_to_tgsi: use correct writemask when converting generic intrinsics
# stable: This commit depends on 330d0607e and 61d8f3387d, neither of
# which is in branch.
c12f8305a8ae4fd5d78a9ab8bbda790a711d5bed nv50,nvc0: remove IDX from bufctx immediately, to avoid conflicts with clear
# fixes: Genuine false positive.
5d87667fed1bd5ab850abdfb3a10db8c8c21c330 bin/get-fixes-pick-list.sh: better identify multiple "fixes:" tags" has more than one Fixes tag
# extra: References 6a7c5257cac but because later f8d69beed49
# introduced a regression and the latter didn't land
c35fd58688fd8c0c421c35b28419d20befdcb8b9 i965: Fix anisotropic filtering for mag filter
# Commit was picked with -x
907ace57986733add2aebfa9dd7c83c67efed70e mapi: automake: set VISIBILITY_CFLAGS for shared glapi
# stable: The commit addresses issue brought up by 08413a81b93dc537fb0c3
# which is not in branch.
8e3d9c5d09c48be9a88bdca7ae3124c12b6db4fe anv: Round u_vector element sizes to a power of two
# Commit was reverted shortly after it landed in master
a39ad185932eab4f25a0cb2b112c10d8700ef242 configure.ac: honour LLVM_LIBDIR when linking against LLVM
# stable: The commit is a follow-up to 6235f08ff8870636d89d2181e0a9dfc3ebec7b45
# which is not in branch.
b178e239dd7205a93ae3cf6c0a24c2c555bf333f anv: Transition MCS buffers from the undefined layout
# Commit fixes an earlier patch which is quite invasive to be considered for stable.
157971e450c34ec430c295ff922c2e597294aba3 i965/blit: Fix the src dimension sanity check in miptree_copy
# stable: The commit addresses 63a43f41619 which is not in branch
f6e674fa5164a957e93e8dc1334a48c9e7ee7df9 i965: Fix offset addition in get_isl_surf.
# Similar to the above - depends on the series which introduce intel_miptree_copy
b18cd8ce2c07c2d1a666fbff1f0d92d17dd5b22c i965/miptree: Use intel_miptree_copy for maps
# stable: The commit addresses 0f9b609cf4f which is not in branch.
698636cc9762f090b75fd0421db7e654609e7715 i965: Fix = vs == in MCS aux usage assert.
# The commit is a backport of an identical anv one. The latter is not in stable
# and so does this one since they depend on functionality which is not in stable.
65cbb993d33976d9ee24eff01ade8ed9013617ca radv: Call nir_lower_constant_initializers.
# stable: Depends on the low_prio queue, which did not land in branch.
ed2b3f5c81b76281ff0e4728928ac55944b930b8 radeonsi: decrease the number of compiler threads
# Commit causes regression on i915, and Nicolai requested that we drop it all together.
963311b71fd9900351a4a9dd1cd5f5db391f7e1b mesa/main: fix version/extension checks in _mesa_ClampColor
# stable: Depends on the ac_surface work, which did not land in branch.
5e81df0f103667d888bd346e148843f510a80adc ac/surface: fix hybrid graphics where APU=GFX9, dGPU=older
# Misnominated (only previous commit was meant to be for stable)
36b9976e1f99e8070c67cb8a255793939db77d02 egl/wayland: Avoid race conditions when on non-main thread
# stable: Addresses build issues in autoExpandEnvironmentVariables
# which landed with commit a25093de7188d553dfd832626a4181bd36898604
e21fc2c625279b29a3c05d3341b8b748655d5cec swr/rast: non-regex knob fallback code for gcc < 4.9
# The optimisation itself is broken and was removed completely
a4393bd97fe62e8299273bae769201c5c9c816ea i965/fs: Fix the inline nir_op_pack_double optimization
# stable: Depends on the refactoring commit b10cdb217a1638aa7cbd2c7bbb580d180512f3f3
# at least.
194ff5eed18f310bece0899595f678699badd32e swr: fix transform feedback logic
# stable: Based upon earlier refactoring commit 37e22ab65e852fc585650f6df26d976e7306acce
873789002f5d1c7c6c39231a8c8d541f4f61e65c radeonsi/gfx9: fix vertex idx in ES with multiple waves per threadgroup
081ac6e5c6d2ef3931b27eb755d1a38827582a45 radeonsi/gfx9: always wrap GS and TCS in an if-block (v2)
# stable: Reverted shortly after being merged in master.
5c1241268ba9b240cb79ab9a30c5255b176c83c9 st/mesa: release sampler views when redefining a texture in st_context_teximage
# stable: The bindless work did not land in branch.
b38c9c57f272b54a190be4efd4297effa1a3deab mesa: fix mismatch when returning 64-bit bindless uniform handles
# stable: Addresses commit 57165f2ef8 which landed after the 17.1 branchpoint.
f99e9335e2ca46ec8ead00b63e79f800fec75592 st/glsl_to_tgsi: fix getting the image type for array of structs
# stable: Addresses issues with bindless textures.
f4d095cc651af005d5760aa9dd06e6ae7007fab6 radeonsi: update dirty_level_mask only when flushing or unbinding framebuffer
# stable: Addresses issue introduced by earlier fix (081ac6e5c6d2), which
# did not land in branch
2879a602dd5d133c792d262b6be98aa6f810c16d radeonsi: ensure that temp array allocas are in the entry block
# stable: The EGL extension landed in 17.2
39bf7756b9a56b4827fecabfca00a8139feecd25 egl: move KHR_no_error vs debug/robustness check further down
# stable: The offending commit did not land in branch
914f11e75b8ebe8a0faab76ce25fe185ab580eee st/mesa: fix unconditional return in st_framebuffer_iface_remove
c4652a0a5b5eef32f31baa1187ecd2612ac1009d virgl: encode index buffer offset.
# stable: RGBA landed in 17.2
1bf703e4ea5c4f742bc7ba55d01e5afc3f4e11f9 dri_interface,egl,gallium: only expose RGBA visuals on Android
be5773fa8dfe9255d9abaf5c7d5bbbd2d922da08 Android: fix compile error for DRI2 loader getCapability
# stable: Commit was never applied - see above.
d85802e501a67e193a4a363cfe3b4c17c3d9e2e9 Revert "st/mesa: release sampler views when redefining a texture in st_context_teximage"
# stable: Breaks SWR compilation due to earlier commit f50aa21456
# which did not land in branch.
4d53b16f555b2d33216518100fb2cd578428512d swr: use the correct variable for no undefined symbols
# stable: 17.2 nomination only. Depends on earlier commit 28634ff7d3
# which did not land in branch.
cb6f16dce90b4737f62588f8ea5083ee6544787e radeon/ac: use ds_swizzle for derivs on si/cik.
# stable: 17.2 nomination only. Depends on earlier commit 1cb5a6061c
# which did not land in branch.
4d9b0dcccb81ad10113d9aef52b4c84496e879f1 configure: remove trailing "-a" in swr architecture test
# stable: 17.2 nomination only.
31a6750988d7dd431f72ff1ff11bfca83bde5d8c st/dri: NULL check before deref DRI loader .getCapability
# stable: 17.2 nomination only.
9966c85e01a4344d2a6bb76e432e0bed70d52ff6 st/osmesa: add osmesa framebuffer iface hash table per st manager
# stable: 17.2 nomination only.
c15b92ce1160d742ea431062bbe4b3e818bb2aaf intel/isl: Stop padding surfaces
4d27c6095e8385cccd225993452baad4d2e35420 intel/isl: Don't align the height of the last array slice
# stable: 17.2 nomination only.
8e5808fc0c9d9da19a0c7f683c156386d4648842 i965/miptree: Call alloc_aux in create_for_bo
# stable: 17.2 nomination only.
2e9a13bf2205b6e96cba408e3f48f1c3fe49634a radv: Fix decompression on multisampled depth buffers
# stable: 17.2 nomination only.
5563872dbfbf733ed56e1b367bc8944ca59b1c3e isl: Validate row pitch of stencil surfaces.
# stable: 17.2 nomination only.
27fef5d52d44c8684fa4e7a21bd7a4284f3688ee radeonsi/gfx9: use the VI codepath for clamping Z
# stable: 17.2 nomination only.
f7dfc44c617bec0f847ebe49b8672a64354ab13d i965/blorp: Correct type of src_format in call to intel_miptree_texture_aux_usage
# stable: 17.2 nomination only.
5247b311e9b348fedd74980a34c4b6542d85b07b radv/gfx9: fix set predication packet.
fc600eb98d5846fe59f4a79ed1c7ad2a0667e927 radv/gfx9: remove some leftover gfx6 descriptor setup.
674ecbfef2acb17be363867425a013ca151e16b2 radv: emit db_htile_surface reg on gfx9 as well
e43cc3e3afc98783310f81f8c0151a8314044739 radv/gfx9: handle GFX9 opaque metadata
31bb8517a194af733deefe2d821537d994d39365 radv/gfx9: fix tile swizzle handling for gfx9
# stable: 17.2 nomination only.
694d59fbaf4bc85daaff6cc411162dd6d1232968 radv/gfx9: for fast clear use is_linear flag.
# stable: 17.2 nomination only.
49eda75df6aafdf5d2ffe5d9247b516ac7d14691 i965: Always allow CPU readback of the scanout on LLC platforms
# stable: 17.2 nomination only.
4c02e2bd95d16407084914ff7248a1717bdce658 radv: disable texture gather workaround on gfx9.
# fixes: This commit is complex and has non trivial conflicts due to
# multiple previous changes.
ea08a296fe226f5e67366b4db420c2322f38774c radv: Handle VK_ATTACHMENT_UNUSED in color attachments.
# fixes: This commit addressed an earlier commit af22adee4f which did not
# land in branch.
554aa094406f3f5a935c4adbe77569cc9beb4312 virgl: drop precise modifier.
# fixes: This commit is complex and has non trivial conflicts due to
# previous changes.
df61a05019d5c7479d4b29d251af4231f125e61c radv: handle 10-bit format clamping workaround.
# There is no ANV fast_clear support in branch
42b10b175d5e8dfb9c4c46edbc306e7fac6bd3ec anv/blorp/clear_subpass: Only set surface clear color for fast clears
6b644e571e2344691e4d58ff0bba3ddc059c1a5d anv: Stall before fast-clear operations

View File

@@ -1,4 +1,4 @@
#!/bin/sh
#!/bin/bash
# This script is used to generate the list of fixed bugs that
# appears in the release notes files, with HTML formatting.
@@ -11,6 +11,8 @@
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 > bugfixes
# $ bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee bugfixes
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3
# $ DRYRUN=yes bin/bugzilla_mesa.sh mesa-9.0.2..mesa-9.0.3 | wc -l
# regex pattern: trim before bug number
@@ -19,17 +21,29 @@ trim_before='s/.*show_bug.cgi?id=\([0-9]*\).*/\1/'
# regex pattern: reconstruct the url
use_after='s,^,https://bugs.freedesktop.org/show_bug.cgi?id=,'
echo "<ul>"
echo ""
# extract fdo urls from commit log
git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after |\
while read url
do
id=$(echo $url | cut -d'=' -f2)
summary=$(wget --quiet -O - $url | grep -e '<title>.*</title>' | sed -e 's/ *<title>[0-9]\+ &ndash; \(.*\)<\/title>/\1/')
echo "<li><a href=\"$url\">Bug $id</a> - $summary</li>"
echo ""
done
urls=$(git log $* | grep 'bugs.freedesktop.org/show_bug' | sed -e $trim_before | sort -n -u | sed -e $use_after)
echo "</ul>"
# if DRYRUN is set to "yes", simply print the URLs and don't fetch the
# details from fdo bugzilla.
#DRYRUN=yes
if [ "x$DRYRUN" = xyes ]; then
for i in $urls
do
echo $i
done
else
echo "<ul>"
echo ""
for i in $urls
do
id=$(echo $i | cut -d'=' -f2)
summary=$(wget --quiet -O - $i | grep -e '<title>.*</title>' | sed -e 's/ *<title>[0-9]\+ &ndash; \(.*\)<\/title>/\1/')
echo "<li><a href=\"$i\">Bug $id</a> - $summary</li>"
echo ""
done
echo "</ul>"
fi

View File

@@ -30,15 +30,7 @@ do
if grep -q ^$candidate already_picked ; then
continue
fi
# Or if it isn't in the ignore list.
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$candidate bin/.cherry-ignore ; then
continue
fi
fi
printf "Commit \"%s\" references %s\n" \
"`git log -n1 --pretty=oneline $candidate`" \
"$sha"
echo Commit $candidate references $sha
done
done

View File

@@ -1,4 +1,4 @@
#!/bin/sh
#!/bin/bash
# Script for generating a list of candidates [referenced by a Fixes tag] for
# cherry-picking to a stable branch
@@ -24,52 +24,35 @@ git log --reverse --grep="cherry picked from commit" $latest_branchpoint..HEAD |
git log --reverse --pretty=%H -i --grep="fixes:" $latest_branchpoint..origin/master |\
while read sha
do
# Check to see whether the patch is on the ignore list ...
if [ -f bin/.cherry-ignore ] ; then
if grep -q ^$sha bin/.cherry-ignore ; then
continue
fi
# For each one try to extract the tag
fixes_count=`git show $sha | grep -i "fixes:" | wc -l`
if [ "x$fixes_count" != x1 ] ; then
echo WARNING: Commit $sha has nore than one Fixes tag
fi
fixes=`git show $sha | grep -i "fixes:" | head -n 1`
# The following sed/cut combination is borrowed from GregKH
id=`echo ${fixes} | sed -e 's/^[ \t]*//' | cut -f 2 -d ':' | sed -e 's/^[ \t]*//' | cut -f 1 -d ' '`
# Skip if it has been already cherry-picked.
if grep -q ^$sha already_picked ; then
# Bail out if we cannot find suitable id.
# Any specific validation the $id is valid and not some junk, is
# implied with the follow up code
if [ "x$id" = x ] ; then
continue
fi
# For each one try to extract the tag
fixes_count=`git show $sha | grep -i "fixes:" | wc -l`
warn=`(test $fixes_count -gt 1 && echo $fixes_count) || echo 0`
while [ $fixes_count -gt 0 ] ; do
fixes=`git show $sha | grep -i "fixes:" | tail -n $fixes_count`
fixes_count=$(($fixes_count-1))
# The following sed/cut combination is borrowed from GregKH
id=`echo ${fixes} | sed -e 's/^[ \t]*//' | cut -f 2 -d ':' | sed -e 's/^[ \t]*//' | cut -f 1 -d ' '`
# Check if the offending commit is in branch.
# Bail out if we cannot find suitable id.
# Any specific validation the $id is valid and not some junk, is
# implied with the follow up code
if [ "x$id" = x ] ; then
# Be that cherry-picked ...
# ... or landed before the branchpoint.
if grep -q ^$id already_picked ||
grep -q ^$id already_landed ; then
# Finally nominate the fix if it hasn't landed yet.
if grep -q ^$sha already_picked ; then
continue
fi
# Check if the offending commit is in branch.
# Be that cherry-picked ...
# ... or landed before the branchpoint.
if grep -q ^$id already_picked ||
grep -q ^$id already_landed ; then
printf "Commit \"%s\" fixes %s\n" \
"`git log -n1 --pretty=oneline $sha`" \
"$id"
warn=$(($warn-1))
fi
done
if [ $warn -gt 0 ] ; then
printf "WARNING: Commit \"%s\" has more than one Fixes tag\n" \
"`git log -n1 --pretty=oneline $sha`"
echo Commit $sha fixes $id
fi
done

View File

@@ -1,4 +1,4 @@
#!/bin/sh
#!/bin/bash
# This script is used to generate the list of changes that
# appears in the release notes files, with HTML formatting.
@@ -10,7 +10,7 @@
# $ bin/shortlog_mesa.sh mesa-9.0.2..mesa-9.0.3 | tee changes
in_log=0
typeset -i in_log=0
git shortlog $* | while read l
do

View File

@@ -59,7 +59,7 @@ if target_platform == 'windows' and host_platform != 'windows':
# find default_llvm value
if 'LLVM' in os.environ or 'LLVM_CONFIG' in os.environ:
if 'LLVM' in os.environ:
default_llvm = 'yes'
else:
default_llvm = 'no'
@@ -110,6 +110,5 @@ def AddOptions(opts):
opts.Add(BoolOption('texture_float',
'enable floating-point textures and renderbuffers',
'no'))
opts.Add(BoolOption('swr', 'Build OpenSWR', 'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')

File diff suppressed because it is too large Load Diff

View File

@@ -39,7 +39,7 @@ steps that work as of this writing.
get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
see https://www.mesa3d.org/repository.html
see http://www.mesa3d.org/repository.html
- run scons
General

View File

@@ -33,7 +33,7 @@ without a depth buffer.
<p>
Mesa 9.1.2 and later (will) support a DRI configuration option to work around
this issue.
Using the <a href="https://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
Using the <a href="http://dri.freedesktop.org/wiki/DriConf">driconf</a> tool,
set the "Create all visuals with a depth buffer" option before running Topogun.
Then, all GLX visuals will be created with a depth buffer.
</p>

View File

@@ -55,7 +55,7 @@ to your preference, type:
</pre>
<p>
This will produce libGL.so and/or several other libraries depending on the
This will produce libGL.so and several other libraries depending on the
options you have chosen. Later, if you want to rebuild for a different
configuration run <code>make realclean</code> before rebuilding.
</p>
@@ -118,7 +118,7 @@ directories. For example, <code>LDFLAGS="-L/usr/X11R6/lib"</code>.</p>
<dt><code>PKG_CONFIG_PATH</code></dt>
<dd><p>The
<code>pkg-config</code> utility is a hard requirement for configuring and
<code>pkg-config</code> utility is a hard requirement for cofiguring and
building mesa. It is used to search for external libraries
on the system. This environment variable is used to control the search
path for <code>pkg-config</code>. For instance, setting
@@ -133,11 +133,9 @@ There are also a few general options for altering the Mesa build:
</p>
<dl>
<dt><code>--enable-debug</code></dt>
<dd><p>This option will set the compiler debug/optimisation levels (if the user
hasn't already set them via the CFLAGS/CXXFLAGS) and macros to aid in
debugging the Mesa libraries.</p>
<p>Note that enabling this option can lead to noticeable loss of performance.</p>
<dd><p>This option will enable compiler
options and macros to aid in debugging the Mesa libraries.</p>
</dd>
<dt><code>--disable-asm</code></dt>
<dd><p>There are assembly routines
@@ -176,22 +174,27 @@ architecture, the following should be sufficient to configure multilib Mesa</p>
</dl>
<h2 id="driver">2. GL Driver Options</h2>
<h2 id="driver">2. Driver Options</h2>
<p>
There are several different driver modes that Mesa can use. These are
described in more detail in the <a href="install.html">basic
installation instructions</a>. The Mesa driver is controlled through the
configure options <code>--enable-glx</code> and <code>--enable-osmesa</code>
configure options <code>--enable-xlib-glx</code>, <code>--enable-osmesa</code>,
and <code>--enable-dri</code>.
</p>
<h3 id="xlib">Xlib</h3><p>
It uses Xlib as a software renderer to do all rendering. It corresponds
to the option <code>--enable-glx=xlib</code> or <code>--enable-glx=gallium-xlib</code>.
to the option <code>--enable-xlib-glx</code>. The libX11 and libXext
libraries, as well as the X11 development headers, will be need to
support the Xlib driver.
<h3 id="dri">DRI</h3><p>This mode uses the DRI hardware drivers for
accelerated OpenGL rendering. To enable use <code>--enable-glx=dri
--enable-dri</code>.
accelerated OpenGL rendering. Enable the DRI drivers with the option
<code>--enable-dri</code>. See the <a href="install.html">basic
installation instructions</a> for details on prerequisites for the DRI
drivers.
<!-- DRI specific options -->
<dl>
@@ -249,8 +252,10 @@ will create the libOSMesa16 library with a 16-bit color channel.
<h2 id="library">3. Library Options</h2>
<p>
The configure script provides more fine grained control over the libraries
that will be built.
The configure script provides more fine grained control over the GL
libraries that will be built. More details on the specific GL libraries
can be found in the <a href="install.html">basic installation
instructions</a>.
</div>
</body>

View File

@@ -18,7 +18,7 @@
<p>
The Mesa bug database is hosted on
<a href="https://freedesktop.org">freedesktop.org</a>.
<a href="http://freedesktop.org">freedesktop.org</a>.
The old bug database on SourceForge is no longer used.
</p>

View File

@@ -1,142 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Coding Style</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Coding Style</h1>
<p>
Mesa is over 20 years old and the coding style has evolved over time.
Some old parts use a style that's a bit out of date.
Different sections of mesa can use different coding style as set in the local
EditorConfig (.editorconfig) and/or Emacs (.dir-locals.el) file.
Alternatively the following is applicable.
If the guidelines below don't cover something, try following the format of
existing, neighboring code.
</p>
<p>
Basic formatting guidelines
</p>
<ul>
<li>3-space indentation, no tabs.
<li>Limit lines to 78 or fewer characters. The idea is to prevent line
wrapping in 80-column editors and terminals. There are exceptions, such
as if you're defining a large, static table of information.
<li>Opening braces go on the same line as the if/for/while statement.
For example:
<pre>
if (condition) {
foo;
} else {
bar;
}
</pre>
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
and not <tt>a=b+c;</tt>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<li>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
follow <a href="https://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
<br>
<br>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
</pre>
Or,
<pre>
bufferObj = NULL; /* prevent dangling reference below */
</pre>
Multi-line comment:
<pre>
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
</pre>
We try to quote the OpenGL specification where prudent:
<pre>
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * <length> is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
</pre>
Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx->Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
</pre>
<li>Put the function return type and qualifiers on one line and the function
name and parameters on the next, as seen above. This makes it easy to use
<code>grep ^function_name dir/*</code> to find function definitions. Also,
the opening brace goes on the next line by itself (see above.)
<li>Function names follow various conventions depending on the type of function:
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<li>Constants, macros and enum names are ALL_UPPERCASE, with _ between
words.
<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
while gallium typically uses underscores (Ex: "local_var_name").
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</ul>
</p>
</div>
</body>
</html>

View File

@@ -53,7 +53,7 @@
<li><a href="lists.html" target="_parent">Mailing Lists</a>
<li><a href="bugs.html" target="_parent">Bug Database</a>
<li><a href="webmaster.html" target="_parent">Webmaster</a>
<li><a href="https://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
<li><a href="http://dri.freedesktop.org/" target="_parent">Mesa/DRI Wiki</a>
</ul>
<b>User Topics</b>
@@ -66,7 +66,7 @@
<li><a href="debugging.html" target="_parent">Debugging Tips</a>
<li><a href="perf.html" target="_parent">Performance Tips</a>
<li><a href="extensions.html" target="_parent">Mesa Extensions</a>
<li><a href="mangling.html" target="_parent">GL Function Name Mangling</a>
<li><a href="mangling.html" target="_parent">Function Name Mangling</a>
<li><a href="llvmpipe.html" target="_parent">Gallium llvmpipe driver</a>
<li><a href="vmware-guest.html" target="_parent">VMware SVGA3D guest driver</a>
<li><a href="postprocess.html" target="_parent">Gallium post-processing</a>
@@ -81,25 +81,23 @@
<li><a href="utilities.html" target="_parent">Utilities</a>
<li><a href="helpwanted.html" target="_parent">Help Wanted</a>
<li><a href="devinfo.html" target="_parent">Development Notes</a>
<li><a href="codingstyle.html" target="_parent">Coding Style</a>
<li><a href="submittingpatches.html" target="_parent">Submitting patches</a>
<li><a href="releasing.html" target="_parent">Releasing process</a>
<li><a href="sourcedocs.html" target="_parent">Source Documentation</a>
<li><a href="dispatch.html" target="_parent">GL Dispatch</a>
</ul>
<b>Links</b>
<ul>
<li><a href="https://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="https://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="https://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="https://planet.freedesktop.org" target="_parent">Developer blogs</a>
<li><a href="http://www.opengl.org" target="_parent">OpenGL website</a>
<li><a href="http://dri.freedesktop.org" target="_parent">DRI website</a>
<li><a href="http://www.freedesktop.org" target="_parent">freedesktop.org</a>
<li><a href="http://planet.freedesktop.org" target="_parent">Developer blogs</a>
</ul>
<b>Hosted by:</b>
<br>
<blockquote>
<a href="https://freedesktop.org" target="_parent">freedesktop.org</a>
<a href="http://sourceforge.net"
target="_parent">sourceforge.net</a>
</blockquote>
</body>

View File

@@ -20,7 +20,7 @@
Both professional and volunteer developers contribute to Mesa.
</p>
<p>
<a href="https://www.vmware.com/">VMware</a>
<a href="http://www.vmware.com/">VMware</a>
employs several of the main Mesa developers including Brian Paul
and Keith Whitwell.
</p>
@@ -44,7 +44,7 @@ Intel has recently contributed the new GLSL compiler in Mesa 7.9.
</p>
<p>
<a href="https://www.lunarg.com/">LunarG</a> can be contacted
<a href="http://www.lunarg.com/">LunarG</a> can be contacted
for custom Mesa / 3D graphics development.
</p>

View File

@@ -18,9 +18,650 @@
<ul>
<li><a href="#style">Coding Style</a>
<li><a href="#submitting">Submitting Patches</a>
<li><a href="#release">Making a New Mesa Release</a>
<li><a href="#extensions">Adding Extensions</a>
</ul>
<h2 id="style">Coding Style</h2>
<p>
Mesa is over 20 years old and the coding style has evolved over time.
Some old parts use a style that's a bit out of date.
If the guidelines below don't cover something, try following the format of
existing, neighboring code.
</p>
<p>
Basic formatting guidelines
</p>
<ul>
<li>3-space indentation, no tabs.
<li>Limit lines to 78 or fewer characters. The idea is to prevent line
wrapping in 80-column editors and terminals. There are exceptions, such
as if you're defining a large, static table of information.
<li>Opening braces go on the same line as the if/for/while statement.
For example:
<pre>
if (condition) {
foo;
} else {
bar;
}
</pre>
<li>Put a space before/after operators. For example, <tt>a = b + c;</tt>
and not <tt>a=b+c;</tt>
<li>This GNU indent command generally does the right thing for formatting:
<pre>
indent -br -i3 -npcs --no-tabs infile.c -o outfile.c
</pre>
<li>Use comments wherever you think it would be helpful for other developers.
Several specific cases and style examples follow. Note that we roughly
follow <a href="http://www.stack.nl/~dimitri/doxygen/">Doxygen</a> conventions.
<br>
<br>
Single-line comments:
<pre>
/* null-out pointer to prevent dangling reference below */
bufferObj = NULL;
</pre>
Or,
<pre>
bufferObj = NULL; /* prevent dangling reference below */
</pre>
Multi-line comment:
<pre>
/* If this is a new buffer object id, or one which was generated but
* never used before, allocate a buffer object now.
*/
</pre>
We try to quote the OpenGL specification where prudent:
<pre>
/* Page 38 of the PDF of the OpenGL ES 3.0 spec says:
*
* "An INVALID_OPERATION error is generated for any of the following
* conditions:
*
* * <length> is zero."
*
* Additionally, page 94 of the PDF of the OpenGL 4.5 core spec
* (30.10.2014) also says this, so it's no longer allowed for desktop GL,
* either.
*/
</pre>
Function comment example:
<pre>
/**
* Create and initialize a new buffer object. Called via the
* ctx->Driver.CreateObject() driver callback function.
* \param name integer name of the object
* \param type one of GL_FOO, GL_BAR, etc.
* \return pointer to new object or NULL if error
*/
struct gl_object *
_mesa_create_object(GLuint name, GLenum type)
{
/* function body */
}
</pre>
<li>Put the function return type and qualifiers on one line and the function
name and parameters on the next, as seen above. This makes it easy to use
<code>grep ^function_name dir/*</code> to find function definitions. Also,
the opening brace goes on the next line by itself (see above.)
<li>Function names follow various conventions depending on the type of function:
<pre>
glFooBar() - a public GL entry point (in glapi_dispatch.c)
_mesa_FooBar() - the internal immediate mode function
save_FooBar() - retained mode (display list) function in dlist.c
foo_bar() - a static (private) function
_mesa_foo_bar() - an internal non-static Mesa function
</pre>
<li>Constants, macros and enumerant names are ALL_UPPERCASE, with _ between
words.
<li>Mesa usually uses camel case for local variables (Ex: "localVarname")
while gallium typically uses underscores (Ex: "local_var_name").
<li>Global variables are almost never used because Mesa should be thread-safe.
<li>Booleans. Places that are not directly visible to the GL API
should prefer the use of <tt>bool</tt>, <tt>true</tt>, and
<tt>false</tt> over <tt>GLboolean</tt>, <tt>GL_TRUE</tt>, and
<tt>GL_FALSE</tt>. In C code, this may mean that
<tt>#include &lt;stdbool.h&gt;</tt> needs to be added. The
<tt>try_emit_</tt>* methods in src/mesa/program/ir_to_mesa.cpp and
src/mesa/state_tracker/st_glsl_to_tgsi.cpp can serve as examples.
</ul>
<h2 id="submitting">Submitting patches</h2>
<p>
The basic guidelines for submitting patches are:
</p>
<ul>
<li>Patches should be sufficiently tested before submitting.
<li>Code patches should follow Mesa coding conventions.
<li>Whenever possible, patches should only effect individual Mesa/Gallium
components.
<li>Patches should never introduce build breaks and should be bisectable (see
<code>git bisect</code>.)
<li>Patches should be properly formatted (see below).
<li>Patches should be submitted to mesa-dev for review using
<code>git send-email</code>.
<li>Patches should not mix code changes with code formatting changes (except,
perhaps, in very trivial cases.)
</ul>
<h3>Patch formatting</h3>
<p>
The basic rules for patch formatting are:
</p>
<ul>
<li>Lines should be limited to 75 characters or less so that git logs
displayed in 80-column terminals avoid line wrapping. Note that git
log uses 4 spaces of indentation (4 + 75 &lt; 80).
<li>The first line should be a short, concise summary of the change prefixed
with a module name. Examples:
<pre>
mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
i965: Fix missing type in local variable declaration.
</pre>
<li>Subsequent patch comments should describe the change in more detail,
if needed. For example:
<pre>
i965: Remove end-of-thread SEND alignment code.
This was present in Eric's initial implementation of the compaction code
for Sandybridge (commit 077d01b6). There is no documentation saying this
is necessary, and removing it causes no regressions in piglit on any
platform.
</pre>
<li>A "Signed-off-by:" line is not required, but not discouraged either.
<li>If a patch address a bugzilla issue, that should be noted in the
patch comment. For example:
<pre>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
</pre>
<li>If there have been several revisions to a patch during the review
process, they should be noted such as in this example:
<pre>
st/mesa: add ARB_texture_stencil8 support (v4)
if we support stencil texturing, enable texture_stencil8
there is no requirement to support native S8 for this,
the texture can be converted to x24s8 fine.
v2: fold fixes from Marek in:
a) put S8 last in the list
b) fix renderable to always test for d/s renderable
fixup the texture case to use a stencil only format
for picking the format for the texture view.
v3: hit fallback for getteximage
v4: put s8 back in front, it shouldn't get picked now (Ilia)
</pre>
<li>If someone tested your patch, document it with a line like this:
<pre>
Tested-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
<li>If the patch was reviewed (usually the case) or acked by someone,
that should be documented with:
<pre>
Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
</ul>
<h3>Testing Patches</h3>
<p>
It should go without saying that patches must be tested. In general,
do whatever testing is prudent.
</p>
<p>
You should always run the Mesa test suite before submitting patches.
The test suite can be run using the 'make check' command. All tests
must pass before patches will be accepted, this may mean you have
to update the tests themselves.
</p>
<p>
Whenever possible and applicable, test the patch with
<a href="http://piglit.freedesktop.org">Piglit</a> to
check for regressions.
</p>
<h3>Mailing Patches</h3>
<p>
Patches should be sent to the mesa-dev mailing list for review:
<a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">
mesa-dev@lists.freedesktop.org<a/>.
When submitting a patch make sure to use
<a href="https://git-scm.com/docs/git-send-email">git send-email</a>
rather than attaching patches to emails. Sending patches as
attachments prevents people from being able to provide in-line review
comments.
</p>
<p>
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
etc patches show up as replies to the originals. This usually works well
when you're sending out updates to individual patches (as opposed to
re-sending the whole series). Using --in-reply-to makes
it harder for reviewers to accidentally review old patches.
</p>
<p>
When submitting follow-up patches you should also login to
<a href="https://patchwork.freedesktop.org">patchwork</a> and change the
state of your old patches to Superseded.
</p>
<h3>Reviewing Patches</h3>
<p>
When you've reviewed a patch on the mailing list, please be unambiguous
about your review. That is, state either
<pre>
Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
or
<pre>
Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
Rather than saying just "LGTM" or "Seems OK".
</p>
<p>
If small changes are suggested, it's OK to say something like:
<pre>
With the above fixes, Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
which tells the patch author that the patch can be committed, as long
as the issues are resolved first.
</p>
<h3>Marking a commit as a candidate for a stable branch</h3>
<p>
If you want a commit to be applied to a stable branch,
you should add an appropriate note to the commit message.
</p>
<p>
Here are some examples of such a note:
</p>
<ul>
<li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "9.2 10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
<li>CC: "10.0" &lt;mesa-stable@lists.freedesktop.org&gt;</li>
</ul>
Simply adding the CC to the mesa-stable list address is adequate to nominate
the commit for the most-recently-created stable branch. It is only necessary
to specify a specific branch name, (such as "9.2 10.0" or "10.0" in the
examples above), if you want to nominate the commit for an older stable
branch. And, as in these examples, you can nominate the commit for the older
branch in addition to the more recent branch, or nominate the commit
exclusively for the older branch.
This "CC" syntax for patch nomination will cause patches to automatically be
copied to the mesa-stable@ mailing list when you use "git send-email" to send
patches to the mesa-dev@ mailing list. Also, if you realize that a commit
should be nominated for the stable branch after it has already been committed,
you can send a note directly to the mesa-stable@lists.freedesktop.org where
the Mesa stable-branch maintainers will receive it. Be sure to mention the
commit ID of the commit of interest (as it appears in the mesa master branch).
The latest set of patches that have been nominated, accepted, or rejected for
the upcoming stable release can always be seen on the
<a href="http://cworth.org/~cworth/mesa-stable-queue/">Mesa Stable Queue</a>
page.
<h3>Criteria for accepting patches to the stable branch</h3>
Mesa has a designated release manager for each stable branch, and the release
manager is the only developer that should be pushing changes to these
branches. Everyone else should simply nominate patches using the mechanism
described above.
The stable-release manager will work with the list of nominated patches, and
for each patch that meets the crtieria below will cherry-pick the patch with:
<code>git cherry-pick -x &lt;commit&gt;</code>. The <code>-x</code> option is
important so that the picked patch references the comit ID of the original
patch.
The stable-release manager may at times need to force-push changes to the
stable branches, for example, to drop a previously-picked patch that was later
identified as causing a regression). These force-pushes may cause changes to
be lost from the stable branch if developers push things directly. Consider
yourself warned.
The stable-release manager is also given broad discretion in rejecting patches
that have been nominated for the stable branch. The most basic rule is that
the stable branch is for bug fixes only, (no new features, no
regressions). Here is a non-exhaustive list of some reasons that a patch may
be rejected:
<ul>
<li>Patch introduces a regression. Any reported build breakage or other
regression caused by a particular patch, (game no longer work, piglit test
changes from PASS to FAIL), is justification for rejecting a patch.</li>
<li>Patch is too large, (say, larger than 100 lines)</li>
<li>Patch is not a fix. For example, a commit that moves code around with no
functional change should be rejected.</li>
<li>Patch fix is not clearly described. For example, a commit message
of only a single line, no description of the bug, no mention of bugzilla,
etc.</li>
<li>Patch has not obviously been reviewed, For example, the commit message
has no Reviewed-by, Signed-off-by, nor Tested-by tags from anyone but the
author.</li>
<li>Patch has not already been merged to the master branch. As a rule, bug
fixes should never be applied first to a stable branch. Patches should land
first on the master branch and then be cherry-picked to a stable
branch. (This is to avoid future releases causing regressions if the patch
is not also applied to master.) The only things that might look like
exceptions would be backports of patches from master that happen to look
significantly different.</li>
<li>Patch depends on too many other patches. Ideally, all stable-branch
patches should be self-contained. It sometimes occurs that a single, logical
bug-fix occurs as two separate patches on master, (such as an original
patch, then a subsequent fix-up to that patch). In such a case, these two
patches should be squashed into a single, self-contained patch for the
stable branch. (Of course, if the squashing makes the patch too large, then
that could be a reason to reject the patch.)</li>
<li>Patch includes new feature development, not bug fixes. New OpenGL
features, extensions, etc. should be applied to Mesa master and included in
the next major release. Stable releases are intended only for bug fixes.
Note: As an exception to this rule, the stable-release manager may accept
hardware-enabling "features". For example, backports of new code to support
a newly-developed hardware product can be accepted if they can be reasonably
determined to not have effects on other hardware.</li>
<li>Patch is a performance optimization. As a rule, performance patches are
not candidates for the stable branch. The only exception might be a case
where an application's performance was recently severely impacted so as to
become unusable. The fix for this performance regression could then be
considered for a stable branch. The optimization must also be
non-controversial and the patches still need to meet the other criteria of
being simple and self-contained</li>
<li>Patch introduces a new failure mode (such as an assert). While the new
assert might technically be correct, for example to make Mesa more
conformant, this is not the kind of "bug fix" we want in a stable
release. The potential problem here is that an OpenGL program that was
previously working, (even if technically non-compliant with the
specification), could stop working after this patch. So that would be a
regression that is unaacceptable for the stable branch.</li>
</ul>
<h2 id="release">Making a New Mesa Release</h2>
<p>
These are the instructions for making a new Mesa release.
</p>
<h3>Get latest source files</h3>
<p>
Use git to get the latest Mesa files from the git repository, from whatever
branch is relevant. This document uses the convention X.Y.Z for the release
being created, which should be created from a branch named X.Y.
</p>
<h3>Perform basic testing</h3>
<p>
The release manager should, at the very least, test the code by compiling it,
installing it, and running the latest piglit to ensure that no piglit tests
have regressed since the previous release.
</p>
<p>
The release manager should do this testing with at least one hardware driver,
(say, whatever is contained in the local development machine), as well as on
both Gallium and non-Gallium software drivers. The software testing can be
performed by running piglit with the following environment-variable set:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1
</pre>
And Gallium vs. non-Gallium software drivers can be obtained by using the
following configure flags on separate builds:
<pre>
--with-dri-drivers=swrast
--with-gallium-drivers=swrast
</pre>
<p>
Note: If both options are given in one build, both swrast_dri.so drivers will
be compiled, but only one will be installed. The following command can be used
to ensure the correct driver is being tested:
</p>
<pre>
LIBGL_ALWAYS_SOFTWARE=1 glxinfo | grep "renderer string"
</pre>
If any regressions are found in this testing with piglit, stop here, and do
not perform a release until regressions are fixed.
<h3>Update version in file VERSION</h3>
<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>
<h3>Create release notes for the new release</h3>
<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty at this point.
</p>
<p>
Two scripts are available to help generate portions of the release notes:
<pre>
./bin/bugzilla_mesa.sh
./bin/shortlog_mesa.sh
</pre>
<p>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
</p>
<p>
Commit these changes
</p>
<h3>Make the release archives, signatures, and the release tag</h3>
<p>
From inside the Mesa directory:
<pre>
./autogen.sh
make -j1 tarballs
</pre>
<p>
After the tarballs are created, the sha256 checksums for the files will
be computed and printed. These will be used in a step below.
</p>
<p>
It's important at this point to also verify that the constructed tar file
actually builds:
</p>
<pre>
tar xjf MesaLib-X.Y.Z.tar.bz2
cd Mesa-X.Y.Z
./configure --enable-gallium-llvm
make -j6
make install
</pre>
<p>
Some touch testing should also be performed at this point, (run glxgears or
more involved OpenGL programs against the installed Mesa).
</p>
<p>
Create detached GPG signatures for each of the archive files created above:
</p>
<pre>
gpg --sign --detach MesaLib-X.Y.Z.tar.gz
gpg --sign --detach MesaLib-X.Y.Z.tar.bz2
gpg --sign --detach MesaLib-X.Y.Z.zip
</pre>
<p>
Tag the commit used for the build:
</p>
<pre>
git tag -s mesa-X.Y.X -m "Mesa X.Y.Z release"
</pre>
<p>
Note: It would be nice to investigate and fix the issue that causes the
tarballs target to fail with multiple build process, such as with "-j4". It
would also be nice to incorporate all of the above commands into a single
makefile target. And instead of a custom "tarballs" target, we should
incorporate things into the standard "make dist" and "make distcheck" targets.
</p>
<h3>Add the sha256sums to the release notes</h3>
<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums printed as part of "make
tarballs" in the previous step. Commit this change.
</p>
<h3>Push all commits and the tag created above</h3>
<p>
This is the first step that cannot easily be undone. The release is going
forward from this point:
</p>
<pre>
git push origin X.Y --tags
</pre>
<h3>Install the release files and signatures on the distribution server</h3>
<p>
The following commands can be used to copy the release archive files and
signatures to the freedesktop.org server:
</p>
<pre>
scp MesaLib-X.Y.Z* people.freedesktop.org:
ssh people.freedesktop.org
cd /srv/ftp.freedesktop.org/pub/mesa
mkdir X.Y.Z
cd X.Y.Z
mv ~/MesaLib-X.Y.Z* .
</pre>
<h3>Back on mesa master, add the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
</p>
<pre>
cp docs/relnotes/X.Y.Z.html /tmp
git checkout master
cp /tmp/X.Y.Z.html docs/relnotes
git add docs/relnotes/X.Y.Z.html
</pre>
<p>
Also, edit docs/relnotes.html to add a link to the new release notes, and edit
docs/index.html to add a news entry. Then commit and push:
</p>
<pre>
git commit -a -m "docs: Import X.Y.Z release notes, add news item."
git push origin
</pre>
<h3>Update the mesa3d.org website</h3>
<p>
NOTE: The recent release managers have not been performing this step
themselves, but leaving this to Brian Paul, (who has access to the
sourceforge.net hosting for mesa3d.org). Brian is more than willing to grant
the permission necessary to future release managers to do this step on their
own.
</p>
<p>
Update the web site by copying the docs/ directory's files to
/home/users/b/br/brianp/mesa-www/htdocs/ with:
<br>
<code>
sftp USERNAME,mesa3d@web.sourceforge.net
</code>
</p>
<h3>Announce the release</h3>
<p>
Make an announcement on the mailing lists:
<em>mesa-dev@lists.freedesktop.org</em>,
and
<em>mesa-announce@lists.freedesktop.org</em>
Follow the template of previously-sent release announcements. The following
command can be used to generate the log of changes to be included in the
release announcement:
<pre>
git shortlog mesa-X.Y.Z-1..mesa-X.Y.Z
</pre>
</p>
<h2 id="extensions">Adding Extensions</h2>
<p>

View File

@@ -23,37 +23,44 @@ or <a href="https://mesa.freedesktop.org/archive/">mesa.freedesktop.org</a>
(HTTP).
</p>
<p>
Starting with the first release of 2017, Mesa's version scheme is
year-based. Filenames are in the form <tt>mesa-Y.N.P.tar.gz</tt>, where
<tt>Y</tt> is the year (two digits), <tt>N</tt> is an incremental number
(starting at 0) and <tt>P</tt> is the patch number (0 for the first
release, 1 for the first patch after that).
</p>
<p>
When a new release is coming, release candidates (betas) may be found
in the same directory, and are recognisable by the
<tt>mesa-Y.N.P-<b>rc</b>X.tar.gz</tt> filename.
<a href="ftp://ftp.freedesktop.org/pub/mesa/beta/">here</a>.
</p>
<h1>Unpacking</h1>
<p>
Mesa releases are available in two formats: <tt>.tar.xz</tt> and <tt>.tar.gz</tt>.
Mesa releases are available in three formats: .tar.bz2, .tar.gz, and .zip
</p>
<p>
To unpack the tarball:
To unpack .tar.gz files:
</p>
<pre>
tar xf mesa-Y.N.P.tar.xz
tar zxf MesaLib-x.y.z.tar.gz
</pre>
or
<pre>
tar xf mesa-Y.N.P.tar.gz
gzcat MesaLib-x.y.z.tar.gz | tar xf -
</pre>
or
<pre>
gunzip MesaLib-x.y.z.tar.gz ; tar xf MesaLib-x.y.z.tar
</pre>
<p>
To unpack .tar.bz2 files:
</p>
<pre>
bunzip2 -c MesaLib-x.y.z.tar.gz | tar xf -
</pre>
<p>
To unpack .zip files:
</p>
<pre>
unzip MesaLib-x.y.z.zip
</pre>
<h1>Contents</h1>
@@ -62,8 +69,8 @@ or
After unpacking you'll have these files and directories (among others):
</p>
<pre>
autogen.sh - Autoconf script for *nix systems
scons/ - SCons script for Windows builds
Makefile - top-level Makefile for most systems
configs/ - makefile parameter files for various systems
include/ - GL header (include) files
bin/ - shell scripts for making shared libraries, etc
docs/ - documentation
@@ -102,9 +109,9 @@ In the past, GLUT, GLU and the Mesa demos were released in conjunction with
Mesa releases. But since GLUT, GLU and the demos change infrequently, they
were split off into their own git repositories:
<a href="https://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
<a href="https://cgit.freedesktop.org/mesa/glu/">GLU</a> and
<a href="https://cgit.freedesktop.org/mesa/demos/">Demos</a>,
<a href="http://cgit.freedesktop.org/mesa/glut/">GLUT</a>,
<a href="http://cgit.freedesktop.org/mesa/glu/">GLU</a> and
<a href="http://cgit.freedesktop.org/mesa/demos/">Demos</a>,
</p>
</div>

View File

@@ -18,8 +18,8 @@
<p>The current version of EGL in Mesa implements EGL 1.4. More information
about EGL can be found at
<a href="https://www.khronos.org/egl/">
https://www.khronos.org/egl/</a>.</p>
<a href="http://www.khronos.org/egl/">
http://www.khronos.org/egl/</a>.</p>
<p>The Mesa's implementation of EGL uses a driver architecture. The main
library (<code>libEGL</code>) is window system neutral. It provides the EGL
@@ -44,7 +44,7 @@ the driver for your hardware. For example</p>
<p>The main library and OpenGL is enabled by default. The first two options
above enables <a href="opengles.html">OpenGL ES 1.x and 2.x</a>. The last two
options enables the listed classic and Gallium drivers respectively.</p>
options enables the listed classic and and Gallium drivers respectively.</p>
</li>
@@ -77,13 +77,15 @@ drivers will be installed to <code>${libdir}/egl</code>.</p>
</dd>
<dt><code>--with-platforms</code></dt>
<dt><code>--with-egl-platforms</code></dt>
<dd>
<p>List the platforms (window systems) to support. Its argument is a comma
separated string such as <code>--with-platforms=x11,drm</code>. It decides
separated string such as <code>--with-egl-platforms=x11,drm</code>. It decides
the platforms a driver may support. The first listed platform is also used by
the main library to decide the native platform.</p>
the main library to decide the native platform: the platform the EGL native
types such as <code>EGLNativeDisplayType</code> or
<code>EGLNativeWindowType</code> defined for.</p>
<p>The available platforms are <code>x11</code>, <code>drm</code>,
<code>wayland</code>, <code>surfaceless</code>, <code>android</code>,
@@ -165,9 +167,9 @@ binaries.</p>
<dd>
<p>This variable specifies the native platform. The valid values are the same
as those for <code>--with-platforms</code>. When the variable is not set,
as those for <code>--with-egl-platforms</code>. When the variable is not set,
the main library uses the first platform listed in
<code>--with-platforms</code> as the native platform.</p>
<code>--with-egl-platforms</code> as the native platform.</p>
<p>Extensions like <code>EGL_MESA_drm_display</code> define new functions to
create displays for non-native platforms. These extensions are usually used by

View File

@@ -60,8 +60,6 @@ sometimes be useful for debugging end-user issues.
<li>flush - flush after each drawing command</li>
<li>incomplete_tex - extra debug messages when a texture is incomplete</li>
<li>incomplete_fbo - extra debug messages when a fbo is incomplete</li>
<li>context - create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and
print error and performance messages to stderr (or MESA_LOG_FILE).</li>
</ul>
<li>MESA_LOG_FILE - specifies a file name for logging all errors, warnings,
etc., rather than stderr
@@ -114,20 +112,6 @@ glGetString(GL_VERSION) for OpenGL ES.
glGetString(GL_SHADING_LANGUAGE_VERSION). Valid values are integers, such as
"130". Mesa will not really implement all the features of the given language version
if it's higher than what's normally reported. (for developers only)
<li>MESA_GLSL_CACHE_DISABLE - if set, disables the GLSL shader cache
<li>MESA_GLSL_CACHE_MAX_SIZE - if set, determines the maximum size of
the on-disk cache of compiled GLSL programs. Should be set to a number
optionally followed by 'K', 'M', or 'G' to specify a size in
kilobytes, megabytes, or gigabytes. By default, gigabytes will be
assumed. And if unset, a maximum size of 1GB will be used. Note: A separate
cache might be created for each architecture that Mesa is installed for on
your system. For example under the default settings you may end up with a 1GB
cache for x86_64 and another 1GB cache for i386.
<li>MESA_GLSL_CACHE_DIR - if set, determines the directory to be used
for the on-disk cache of compiled GLSL programs. If this variable is
not set, then the cache will be stored in $XDG_CACHE_HOME/mesa (if
that variable is set), or else within .cache/mesa within the user's
home directory.
<li>MESA_GLSL - <a href="shading.html#envvars">shading language compiler options</a>
<li>MESA_NO_MINMAX_CACHE - when set, the minmax index cache is globally disabled.
</ul>
@@ -160,7 +144,6 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
This is useful for debugging hangs, etc.</li>
<li>INTEL_DEBUG - a comma-separated list of named flags, which do various things:
<ul>
<li>color - use color in output</li>
<li>tex - emit messages about textures.</li>
<li>state - emit messages about state flag tracking</li>
<li>blit - emit messages about blit operations</li>
@@ -202,8 +185,6 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
<li>do32 - generate compute shader SIMD32 programs even if workgroup size doesn't exceed the SIMD16 limit</li>
<li>norbc - disable single sampled render buffer compression</li>
</ul>
<li>INTEL_PRECISE_TRIG - if set to 1, true or yes, then the driver prefers
accuracy over performance in trig functions.</li>
</ul>
@@ -236,8 +217,6 @@ Mesa EGL supports different sets of environment variables. See the
disable for unencumbered viewing the rest of the time. For example, set
GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1).
Use kill -10 <pid> to toggle the hud as desired.
<li>GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed
hud values into files.
<li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=1 for
choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
@@ -256,21 +235,6 @@ Setting to "tgsi", for example, will print all the TGSI shaders.
See src/mesa/state_tracker/st_debug.c for other options.
</ul>
<h3>Clover state tracker environment variables</h3>
<ul>
<li>CLOVER_EXTRA_BUILD_OPTIONS - allows specifying additional compiler and linker
options. Specified options are appended after the options set by the OpenCL
program in clBuildProgram.
<li>CLOVER_EXTRA_COMPILE_OPTIONS - allows specifying additional compiler
options. Specified options are appended after the options set by the OpenCL
program in clCompileProgram.
<li>CLOVER_EXTRA_LINK_OPTIONS - allows specifying additional linker
options. Specified options are appended after the options set by the OpenCL
program in clLinkProgram.
</ul>
<h3>Softpipe driver environment variables</h3>
<ul>
<li>SOFTPIPE_DUMP_FS - if set, the softpipe driver will print fragment shaders

View File

@@ -41,7 +41,7 @@ Last updated: 9 October 2012
<p>
Mesa is an open-source implementation of the OpenGL specification.
OpenGL is a programming library for writing interactive 3D applications.
See the <a href="https://www.opengl.org/">OpenGL website</a> for more
See the <a href="http://www.opengl.org/">OpenGL website</a> for more
information.
</p>
<p>
@@ -55,13 +55,13 @@ Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI
drivers for X.org.
</p>
<ul>
<li>See the <a href="https://dri.freedesktop.org/">DRI website</a>
<li>See the <a href="http://dri.freedesktop.org/">DRI website</a>
for more information.</li>
<li>See <a href="https://01.org/linuxgraphics">01.org</a>
for more information about Intel drivers.</li>
<li>See <a href="https://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
<li>See <a href="http://nouveau.freedesktop.org">nouveau.freedesktop.org</a>
for more information about Nouveau drivers.</li>
<li>See <a href="https://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
<li>See <a href="http://www.x.org/wiki/RadeonFeature">www.x.org/wiki/RadeonFeature</a>
for more information about Radeon drivers.</li>
</ul>
@@ -144,7 +144,7 @@ Mesa is much more up to date with modern features and extensions.
</p>
<p>
<a href="https://sourceforge.net/projects/ogl-es/">Vincent</a> is
<a href="http://sourceforge.net/projects/ogl-es/">Vincent</a> is
an open-source implementation of OpenGL ES for mobile devices.
<p>
@@ -157,7 +157,7 @@ is a subset of OpenGL.
</p>
<p>
<a href="https://sourceforge.net/projects/softgl/">SoftGL</a>
<a href="http://sourceforge.net/projects/softgl/">SoftGL</a>
is an OpenGL subset for mobile devices.
</p>
@@ -213,7 +213,7 @@ If you don't already have GLUT installed, you should grab
<h2>2.4 Where is the GLw library?</h2>
<p>
GLw (OpenGL widget library) is now available from a separate <a href="https://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
GLw (OpenGL widget library) is now available from a separate <a href="http://cgit.freedesktop.org/mesa/glw/">git repository</a>. Unless you're using very old Xt/Motif applications with OpenGL, you shouldn't need it.
</p>
@@ -276,7 +276,7 @@ If you're using a hardware accelerated driver you want <code>direct rendering: Y
</p>
<p>
If your DRI-based driver isn't working, go to the
<a href="https://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
<a href="http://dri.freedesktop.org/">DRI website</a> for trouble-shooting information.
</p>
@@ -284,7 +284,7 @@ If your DRI-based driver isn't working, go to the
<p>
Make sure the ratio of the far to near clipping planes isn't too great.
Look
<a href="https://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040">here</a>
for details.
</p>
<p>
@@ -339,7 +339,7 @@ First, join the <a href="lists.html">mesa-dev mailing list</a>.
That's where Mesa development is discussed.
</p>
<p>
The <a href="https://www.opengl.org/documentation">
The <a href="http://www.opengl.org/documentation">
OpenGL Specification</a> is the bible for OpenGL implementation work.
You should read it.
</p>
@@ -383,7 +383,7 @@ implement the extension (specifically the compression/decompression
algorithms).
</p>
<p>
In the mean time, a 3rd party <a href="https://dri.freedesktop.org/wiki/S3TC">
In the mean time, a 3rd party <a href="http://dri.freedesktop.org/wiki/S3TC">
plug-in library</a> is available.
</p>

View File

@@ -33,7 +33,7 @@ are exposed in the 3.0 context as extensions.
Feature Status
------------------------------------------------------- ------------------------
GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
GL 3.0, GLSL 1.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
glBindFragDataLocation, glGetFragDataLocation DONE
GL_NV_conditional_render (Conditional rendering) DONE ()
@@ -60,12 +60,12 @@ GL 3.0, GLSL 1.30 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
glVertexAttribI commands DONE
Depth format cube textures DONE ()
GLX_ARB_create_context (GLX 1.4 is required) DONE
Multisample anti-aliasing DONE (freedreno (*), llvmpipe (*), softpipe (*), swr (*))
Multisample anti-aliasing DONE (llvmpipe (*), softpipe (*), swr (*))
(*) freedreno, llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
(*) llvmpipe, softpipe, and swr have fake Multisample anti-aliasing support
GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
GL 3.1, GLSL 1.40 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
Forward compatible context support/deprecations DONE ()
GL_ARB_draw_instanced (Instanced drawing) DONE ()
@@ -78,38 +78,38 @@ GL 3.1, GLSL 1.40 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llv
GL_EXT_texture_snorm (Signed normalized textures) DONE ()
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr
GL 3.2, GLSL 1.50 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
Core/compatibility profiles DONE
Geometry shaders DONE ()
GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (freedreno)
GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (freedreno)
GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (freedreno)
GL_ARB_provoking_vertex (Provoking vertex) DONE (freedreno)
GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (freedreno)
GL_ARB_texture_multisample (Multisample textures) DONE ()
GL_ARB_depth_clamp (Frag depth clamp) DONE (freedreno)
GL_ARB_sync (Fence objects) DONE (freedreno)
GL_ARB_vertex_array_bgra (BGRA vertex order) DONE (swr)
GL_ARB_draw_elements_base_vertex (Base vertex offset) DONE (swr)
GL_ARB_fragment_coord_conventions (Frag shader coord) DONE (swr)
GL_ARB_provoking_vertex (Provoking vertex) DONE (swr)
GL_ARB_seamless_cube_map (Seamless cubemaps) DONE (swr)
GL_ARB_texture_multisample (Multisample textures) DONE (swr)
GL_ARB_depth_clamp (Frag depth clamp) DONE (swr)
GL_ARB_sync (Fence objects) DONE (swr)
GLX_ARB_create_context_profile DONE
GL 3.3, GLSL 3.30 --- all DONE: i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe
GL_ARB_blend_func_extended DONE (freedreno/a3xx, swr)
GL_ARB_blend_func_extended DONE (swr)
GL_ARB_explicit_attrib_location DONE (all drivers that support GLSL)
GL_ARB_occlusion_query2 DONE (freedreno, swr)
GL_ARB_occlusion_query2 DONE (swr)
GL_ARB_sampler_objects DONE (all drivers)
GL_ARB_shader_bit_encoding DONE (freedreno, swr)
GL_ARB_texture_rgb10_a2ui DONE (freedreno, swr)
GL_ARB_texture_swizzle DONE (freedreno, swr)
GL_ARB_shader_bit_encoding DONE (swr)
GL_ARB_texture_rgb10_a2ui DONE (swr)
GL_ARB_texture_swizzle DONE (swr)
GL_ARB_timer_query DONE (swr)
GL_ARB_instanced_arrays DONE (freedreno, swr)
GL_ARB_vertex_type_2_10_10_10_rev DONE (freedreno, swr)
GL_ARB_instanced_arrays DONE (swr)
GL_ARB_vertex_type_2_10_10_10_rev DONE (swr)
GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi
GL 4.0, GLSL 4.00 --- all DONE: i965/gen8+, nvc0, r600, radeonsi
GL_ARB_draw_buffers_blend DONE (freedreno, i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_draw_buffers_blend DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_draw_indirect DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_gpu_shader5 DONE (i965/gen7+)
- 'precise' qualifier DONE
@@ -124,7 +124,7 @@ GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi
- Enhanced per-sample shading DONE ()
- Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (i965/gen7+, llvmpipe, softpipe)
GL_ARB_gpu_shader_fp64 DONE (llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965/gen6+, nv50)
GL_ARB_shader_subroutine DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_tessellation_shader DONE (i965/gen7+)
@@ -132,21 +132,21 @@ GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi
GL_ARB_texture_cube_map_array DONE (i965/gen6+, nv50, llvmpipe, softpipe)
GL_ARB_texture_gather DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_texture_query_lod DONE (i965, nv50, softpipe)
GL_ARB_transform_feedback2 DONE (i965/gen6+, nv50, llvmpipe, softpipe, swr)
GL_ARB_transform_feedback3 DONE (i965/gen7+, llvmpipe, softpipe, swr)
GL_ARB_transform_feedback2 DONE (i965/gen7+, nv50, llvmpipe, softpipe, swr)
GL_ARB_transform_feedback3 DONE (i965/gen7+, nv50, llvmpipe, softpipe, swr)
GL 4.1, GLSL 4.10 --- all DONE: i965/gen7+, nvc0, r600, radeonsi
GL 4.1, GLSL 4.10 --- all DONE: i965/gen8+, nvc0, r600, radeonsi
GL_ARB_ES2_compatibility DONE (i965, nv50, llvmpipe, softpipe, swr)
GL_ARB_get_program_binary DONE (0 binary formats)
GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision DONE (i965/gen7+, all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (i965/gen7+, llvmpipe, softpipe)
GL_ARB_shader_precision DONE (all drivers that support GLSL 4.10)
GL_ARB_vertex_attrib_64bit DONE (llvmpipe, softpipe)
GL_ARB_viewport_array DONE (i965, nv50, llvmpipe, softpipe)
GL 4.2, GLSL 4.20 -- all DONE: i965/gen7+, nvc0, radeonsi
GL 4.2, GLSL 4.20 -- all DONE: i965/gen8+, nvc0, radeonsi
GL_ARB_texture_compression_bptc DONE (i965, r600)
GL_ARB_compressed_texture_pixel_storage DONE (all drivers)
@@ -191,8 +191,8 @@ GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, radeonsi
GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, radeonsi
GL_MAX_VERTEX_ATTRIB_STRIDE DONE (all drivers)
GL_ARB_buffer_storage DONE (i965, nv50, r600, llvmpipe, swr)
GL_ARB_clear_texture DONE (i965, nv50, r600, llvmpipe, softpipe, swr)
GL_ARB_buffer_storage DONE (i965, nv50, r600)
GL_ARB_clear_texture DONE (i965, nv50, r600)
GL_ARB_enhanced_layouts DONE (i965, nv50, llvmpipe, softpipe)
- compile-time constant expressions DONE
- explicit byte offsets for blocks DONE
@@ -253,25 +253,25 @@ GLES3.1, GLSL ES 3.1 -- all DONE: i965/hsw+, nvc0, radeonsi
GLES3.2, GLSL ES 3.2 -- all DONE: i965/gen9+
GL_EXT_color_buffer_float DONE (all drivers)
GL_KHR_blend_equation_advanced DONE (i965, nvc0)
GL_KHR_blend_equation_advanced DONE (i965)
GL_KHR_debug DONE (all drivers)
GL_KHR_robustness DONE (i965, nvc0, radeonsi)
GL_KHR_texture_compression_astc_ldr DONE (i965/gen9+)
GL_OES_copy_image DONE (all drivers)
GL_OES_draw_buffers_indexed DONE (all drivers that support GL_ARB_draw_buffers_blend)
GL_OES_draw_elements_base_vertex DONE (all drivers)
GL_OES_geometry_shader DONE (i965/hsw+, nvc0, radeonsi)
GL_OES_geometry_shader DONE (i965/gen8+, nvc0, radeonsi)
GL_OES_gpu_shader5 DONE (all drivers that support GL_ARB_gpu_shader5)
GL_OES_primitive_bounding_box DONE (i965/gen7+, nvc0, radeonsi)
GL_OES_sample_shading DONE (i965, nvc0, r600, radeonsi)
GL_OES_sample_variables DONE (i965, nvc0, r600, radeonsi)
GL_OES_shader_image_atomic DONE (all drivers that support GL_ARB_shader_image_load_store)
GL_OES_shader_io_blocks DONE (All drivers that support GLES 3.1)
GL_OES_shader_io_blocks DONE (i965/gen8+, nvc0, radeonsi)
GL_OES_shader_multisample_interpolation DONE (i965, nvc0, r600, radeonsi)
GL_OES_tessellation_shader DONE (all drivers that support GL_ARB_tessellation_shader)
GL_OES_texture_border_clamp DONE (all drivers)
GL_OES_texture_buffer DONE (i965, nvc0, radeonsi)
GL_OES_texture_cube_map_array DONE (i965/hsw+, nvc0, radeonsi)
GL_OES_texture_cube_map_array DONE (i965/gen8+, nvc0, radeonsi)
GL_OES_texture_stencil8 DONE (all drivers that support GL_ARB_texture_stencil8)
GL_OES_texture_storage_multisample_2d_array DONE (all drivers that support GL_ARB_texture_multisample)
@@ -283,27 +283,27 @@ Khronos, ARB, and OES extensions that are not part of any OpenGL or OpenGL ES ve
GL_ARB_ES3_2_compatibility DONE (i965/gen8+)
GL_ARB_fragment_shader_interlock not started
GL_ARB_gl_spirv not started
GL_ARB_gpu_shader_int64 DONE (i965/gen8+, nvc0, radeonsi, softpipe, llvmpipe)
GL_ARB_gpu_shader_int64 started (airlied for core and Gallium, idr for i965)
GL_ARB_indirect_parameters DONE (nvc0, radeonsi)
GL_ARB_parallel_shader_compile not started, but Chia-I Wu did some related work in 2014
GL_ARB_pipeline_statistics_query DONE (i965, nvc0, radeonsi, softpipe, swr)
GL_ARB_post_depth_coverage DONE (i965)
GL_ARB_post_depth_coverage not started
GL_ARB_robustness_isolation not started
GL_ARB_sample_locations not started
GL_ARB_seamless_cubemap_per_texture DONE (i965, nvc0, radeonsi, r600, softpipe, swr)
GL_ARB_shader_atomic_counter_ops DONE (i965/gen7+, nvc0, radeonsi, softpipe)
GL_ARB_shader_ballot DONE (nvc0, radeonsi)
GL_ARB_shader_clock DONE (i965/gen7+, nv50, nvc0, radeonsi)
GL_ARB_shader_atomic_counter_ops DONE (nvc0, radeonsi, softpipe)
GL_ARB_shader_ballot not started
GL_ARB_shader_clock DONE (i965/gen7+)
GL_ARB_shader_draw_parameters DONE (i965, nvc0, radeonsi)
GL_ARB_shader_group_vote DONE (nvc0, radeonsi)
GL_ARB_shader_group_vote DONE (nvc0)
GL_ARB_shader_stencil_export DONE (i965/gen9+, radeonsi, softpipe, llvmpipe, swr)
GL_ARB_shader_viewport_layer_array DONE (i965/gen6+, radeonsi)
GL_ARB_sparse_buffer DONE (radeonsi/CIK+)
GL_ARB_shader_viewport_layer_array DONE (i965/gen6+)
GL_ARB_sparse_buffer not started
GL_ARB_sparse_texture not started
GL_ARB_sparse_texture2 not started
GL_ARB_sparse_texture_clamp not started
GL_ARB_texture_filter_minmax not started
GL_ARB_transform_feedback_overflow_query DONE (i965/gen6+)
GL_ARB_transform_feedback_overflow_query not started
GL_KHR_blend_equation_advanced_coherent DONE (i965/gen9+)
GL_KHR_no_error not started
GL_KHR_texture_compression_astc_hdr DONE (core only)
@@ -333,6 +333,5 @@ we DO NOT WANT implementations of these extensions for Mesa.
GL_ARB_shadow_ambient Superseded by GL_ARB_fragment_program
GL_ARB_vertex_blend Superseded by GL_ARB_vertex_program
A graphical representation of this information can be found at
https://mesamatrix.net/
More info about these features and the work involved can be found at
http://dri.freedesktop.org/wiki/MissingFunctionality

View File

@@ -24,7 +24,7 @@ Here are some specific ideas and areas where help would be appreciated:
<ol>
<li>
<b>Driver patching and testing.</b>
Patches are often posted to the <a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
Patches are often posted to the <a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev mailing list</a>, but aren't
immediately checked into git because not enough people are testing them.
Just applying patches, testing and reporting back is helpful.
<li>
@@ -39,7 +39,7 @@ issues in the code.
Fixing MSVC builds.
<li>
<b>Contribute more tests to
<a href="https://piglit.freedesktop.org/">Piglit</a>.</b>
<a href="http://piglit.freedesktop.org/">Piglit</a>.</b>
<li>
<b>Automatic testing.
</b>
@@ -56,9 +56,9 @@ You can find some further To-do lists here:
<b>Common To-Do lists:</b>
</p>
<ul>
<li><a href="https://cgit.freedesktop.org/mesa/mesa/tree/docs/features.txt">
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/docs/features.txt">
<b>features.txt</b></a> - Status of OpenGL 3.x / 4.x features in Mesa.</li>
<li><a href="https://dri.freedesktop.org/wiki/MissingFunctionality">
<li><a href="http://dri.freedesktop.org/wiki/MissingFunctionality">
<b>MissingFunctionality</b></a> - Detailed information about missing OpenGL features.</li>
</ul>
@@ -66,15 +66,15 @@ You can find some further To-do lists here:
<b>Driver specific To-Do lists:</b>
</p>
<ul>
<li><a href="https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/llvm-todo.txt">
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/docs/llvm-todo.txt">
<b>LLVMpipe</b></a> - Software driver using LLVM for runtime code generation.</li>
<li><a href="https://dri.freedesktop.org/wiki/RadeonsiToDo">
<li><a href="http://dri.freedesktop.org/wiki/RadeonsiToDo">
<b>radeonsi</b></a> - Driver for AMD Southern Island.</li>
<li><a href="https://dri.freedesktop.org/wiki/R600ToDo">
<li><a href="http://dri.freedesktop.org/wiki/R600ToDo">
<b>r600g</b></a> - Driver for ATI/AMD R600 - Northern Island.</li>
<li><a href="https://dri.freedesktop.org/wiki/R300ToDo">
<li><a href="http://dri.freedesktop.org/wiki/R300ToDo">
<b>r300g</b></a> - Driver for ATI R300 - R500.</li>
<li><a href="https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/i915/TODO">
<li><a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/i915/TODO">
<b>i915g</b></a> - Driver for Intel i915/i945.</li>
</ul>

View File

@@ -16,101 +16,6 @@
<h1>News</h1>
<h2>April 1, 2017</h2>
<p>
<a href="relnotes/17.0.3.html">Mesa 17.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>March 20, 2017</h2>
<p>
<a href="relnotes/13.0.6.html">Mesa 13.0.6</a> and
<a href="relnotes/17.0.2.html">Mesa 17.0.2</a> are released.
These are bug-fix releases from the 13.0 and 17.0 branches, respectively.
<br>
NOTE: It is anticipated that 13.0.6 will be the final release in the 13.0
series. Users of 13.0 are encouraged to migrate to the 17.0 series in order
to obtain future fixes.
</p>
<h2>March 4, 2017</h2>
<p>
<a href="relnotes/17.0.1.html">Mesa 17.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>February 20, 2017</h2>
<p>
<a href="relnotes/13.0.5.html">Mesa 13.0.5</a> is released.
This is a bug-fix release.
</p>
<h2>February 13, 2017</h2>
<p>
<a href="relnotes/17.0.0.html">Mesa 17.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>February 1, 2017</h2>
<p>
<a href="relnotes/13.0.4.html">Mesa 13.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>January 23, 2017</h2>
<p>
<a href="relnotes/12.0.6.html">Mesa 12.0.6</a> is released.
This is a bug-fix release.
<br>
NOTE: This is an extra release for the 12.0 stable branch, as per developers'
feedback. It is anticipated that 12.0.6 will be the final release in the 12.0
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
to obtain future fixes.
</p>
<h2>January 5, 2017</h2>
<p>
<a href="relnotes/13.0.3.html">Mesa 13.0.3</a> is released.
This is a bug-fix release.
</p>
<h2>December 5, 2016</h2>
<p>
<a href="relnotes/12.0.5.html">Mesa 12.0.5</a> is released.
This is a bug-fix release.
<br>
NOTE: It is anticipated that 12.0.5 will be the final release in the 12.0
series. Users of 12.0 are encouraged to migrate to the 13.0 series in order
to obtain future fixes.
</p>
<h2>November 28, 2016</h2>
<p>
<a href="relnotes/13.0.2.html">Mesa 13.0.2</a> is released.
This is a bug-fix release.
</p>
<h2>November 14, 2016</h2>
<p>
<a href="relnotes/13.0.1.html">Mesa 13.0.1</a> is released.
This is a bug-fix release.
</p>
<h2>November 10, 2016</h2>
<p>
<a href="relnotes/12.0.4.html">Mesa 12.0.4</a> is released.
This is a bug-fix release.
</p>
<h2>November 1, 2016</h2>
<p>
<a href="relnotes/13.0.0.html">Mesa 13.0.0</a> is released. This is a
new development release. See the release notes for more information
about the release.
</p>
<h2>September 15, 2016</h2>
<p>
<a href="relnotes/12.0.3.html">Mesa 12.0.3</a> is released.
@@ -205,7 +110,7 @@ This is a bug-fix release.
</p>
<p>
Mesa demos 8.3.0 is also released.
See the <a href="https://lists.freedesktop.org/archives/mesa-announce/2015-December/000191.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-announce/2015-December/000191.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.3.0/">ftp.freedesktop.org/pub/mesa/demos/8.3.0/</a>.
</p>
@@ -520,7 +425,7 @@ This is a bug-fix release.
<p>
Mesa demos 8.2.0 is released.
See the <a href="https://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-announce/2014-July/000100.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.2.0/">ftp.freedesktop.org/pub/mesa/demos/8.2.0/</a>.
</p>
@@ -699,7 +604,7 @@ This is a bug fix release.
<p>
Mesa demos 8.1.0 is released.
See the <a href="https://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
See the <a href="http://lists.freedesktop.org/archives/mesa-dev/2013-February/035180.html">announcement</a> for more information about the release.
You can download it from <a href="ftp://ftp.freedesktop.org/pub/mesa/demos/8.1.0/">ftp.freedesktop.org/pub/mesa/demos/8.1.0/</a>.
</p>
@@ -1395,7 +1300,7 @@ and primarily just incorporates bug fixes.
<h2>December 28, 2003</h2>
<p>
The Mesa CVS server has been moved to <a href="https://www.freedesktop.org">
The Mesa CVS server has been moved to <a href="http://www.freedesktop.org">
freedesktop.org</a> because of problems with SourceForge's anonymous
CVS service.
</p>
@@ -1967,7 +1872,7 @@ Here's what's new:</p>
</pre>
<h2>March 23, 2000</h2>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="https://sourceforge.net/project/showfiles.php?group_id=3">https://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3">http://sourceforge.net/project/filelist.php?group_id=3</a></p>
<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
just bug fixes.</p>
<p>Here's what's changed:</p>
@@ -2015,7 +1920,7 @@ After 3.2 is wrapped up I hope to release 3.3 beta 1 soon afterward.</p>
<h2>December 17, 1999</h2>
<p>A Slashdot interview with Brian about Mesa (questions submitted by Slashdot readers)
can be found at <a href="https://slashdot.org/interviews/99/12/17/0927212.shtml">https://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
can be found at <a href="http://slashdot.org/interviews/99/12/17/0927212.shtml">http://slashdot.org/interviews/99/12/17/0927212.shtml</a>.</p>
<h2>December 14, 1999</h2>
<p>Mesa 3.1 is released!</p>
@@ -2049,7 +1954,7 @@ BOF meeting is now available.</p>
<p>-Brian</p>
<h2>August 14, 1999</h2>
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> is having
<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> is having
technical problems due to hardware failures at VA Linux systems. The Mac pages,
ftp, and CVS services aren't fully restored yet. Please be patient.</p>
<p>-Brian</p>
@@ -2058,9 +1963,9 @@ ftp, and CVS services aren't fully restored yet. Please be patient.</p>
<p>RPMS of the nVidia RIVA server can be found at <code>ftp://ftp.mesa3d.org/mesa/misc/nVidia/</code>.</p>
<h2>June 2, 1999</h2>
<p><a href="https://www.nvidia.com/">nVidia</a> has released some Linux binaries for
<p><a href="http://www.nvidia.com/">nVidia</a> has released some Linux binaries for
xfree86 3.3.3.1, along with the <b>full source</b>, which includes GLX acceleration
based on Mesa 3.0. They can be downloaded from <code>https://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
based on Mesa 3.0. They can be downloaded from <code>http://www.nvidia.com/Products.nsf/htmlmedia/software_drivers.html</code>.</p>
<h2>May 24, 1999</h2>
<p>Beta 2 of Mesa 3.1 has been make available at <code>ftp://ftp.mesa3d.org/mesa/beta/</code>.
@@ -2108,11 +2013,11 @@ grateful.
<p>The new webpages are now online. Enjoy, and let me know if you find any errors.
<h2>February 16, 1999</h2>
<p><a href="https://www.sgi.com/">SGI</a> releases its
<a href="https://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
<p><a href="http://www.sgi.com/">SGI</a> releases its
<a href="http://www.sgi.com/software/opensource/glx/">GLX source code</a>.</p>
<h2>January 22, 1999</h2>
<p><a href="https://www.mesa3d.org">www.mesa3d.org</a> established</p>
<p><a href="http://www.mesa3d.org">www.mesa3d.org</a> established</p>
</div>
</body>

View File

@@ -24,7 +24,7 @@
</ul>
<li><a href="#autoconf">Building with autoconf (Linux/Unix/X11)</a>
<li><a href="#scons">Building with SCons (Windows/Linux)</a>
<li><a href="#android">Building with AOSP (Android)</a>
<li><a href="#other">Building for other systems</a>
<li><a href="#libs">Library Information</a>
<li><a href="#pkg-config">Building OpenGL programs with pkg-config</a>
</ol>
@@ -33,85 +33,62 @@
<h1 id="prereq-general">1. Prerequisites for building</h1>
<h2>1.1 General</h2>
<p>
Build system.
</p>
<ul>
<li>Autoconf is required when building on *nix platforms.
<li><a href="http://www.scons.org/">SCons</a> is required for building on
Windows and optional for Linux (it's an alternative to autoconf/automake.)
</li>
<li>Android Build system when building as native Android component. Autoconf
is used when when building ARC.
</li>
</ul>
<p>
The following compilers are known to work, if you know of others or you're
willing to maintain support for other compiler get in touch.
</p>
<ul>
<li>GCC 4.2.0 or later (some parts of Mesa may require later versions)
<li>clang - exact minimum requirement is currently unknown.
<li>Microsoft Visual Studio 2013 Update 4 or later is required, for building on Windows.
</ul>
<p>
Third party/extra tools.
<br>
<strong>Note</strong>: These should not be required, when building from a release tarball. If
you think you've spotted a bug let developers know by filing a
<a href="bugs.html">bug report</a>.
</p>
<ul>
<li><a href="https://www.python.org/">Python</a> - Python is required.
<li><a href="http://www.python.org/">Python</a> - Python is required.
Version 2.6.4 or later should work.
</li>
<br>
<li><a href="http://www.makotemplates.org/">Python Mako module</a> -
Python Mako module is required. Version 0.3.4 or later should work.
</li>
<li>lex / yacc - for building the Mesa IR and GLSL compiler.
<div>
On Linux systems, flex and bison versions 2.5.35 and 2.4.1, respectively,
(or later) should work.
</br>
<li><a href="http://www.scons.org/">SCons</a> is required for building on
Windows and optional for Linux (it's an alternative to autoconf/automake.)
</li>
<br>
<li>lex / yacc - for building the GLSL compiler.
<br>
<br>
On Linux systems, flex and bison are used.
Versions 2.5.35 and 2.4.1, respectively, (or later) should work.
<br>
<br>
On Windows with MinGW, install flex and bison with:
<pre>mingw-get install msys-flex msys-bison</pre>
For MSVC on Windows, install
<a href="http://winflexbison.sourceforge.net/">Win flex-bison</a>.
</div>
</li>
<br>
<li>For building on Windows, Microsoft Visual Studio 2013 or later is required.
</li>
</ul>
<p><strong>Note</strong>: Some versions can be buggy (eg. flex 2.6.2) so do try others if things fail.</p>
<h3 id="prereq-dri">1.2 Requirements</h3>
<h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
<p>
The requirements depends on the features selected at configure stage.
Check/install the respective -devel package as prompted by the configure error
message.
The following are required for DRI-based hardware acceleration with Mesa:
</p>
<ul>
<li><a href="http://xorg.freedesktop.org/releases/individual/proto/">
dri2proto</a> version 2.6 or later
<li><a href="http://dri.freedesktop.org/libdrm/">libDRM</a> latest version
<li>Xorg server version 1.5 or later
<li>Linux 2.6.28 or later
</ul>
<p>
Here are some common ways to retrieve most/all of the dependencies based on
the packaging tool used by your distro.
If you're using a fedora distro the following command should install all
the needed dependencies:
</p>
<pre>
zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
yum-builddep mesa # yum Fedora, OpenSuse(?)
dnf builddep mesa # dnf Fedora
apt-get build-dep mesa # Debian and derivatives
... # others
sudo yum install flex bison imake libtool xorg-x11-proto-devel libdrm-devel \
gcc-c++ xorg-x11-server-devel libXi-devel libXmu-devel libXdamage-devel git \
expat-devel llvm-devel python-mako
</pre>
<h1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</h1>
<p>
@@ -162,30 +139,22 @@ This will create:
</ul>
<p>
Put them all in the same directory to test them.
Additional information is available in <a href="README.WIN32">README.WIN32</a>.
</p>
<h1 id="android">4. Building with AOSP (Android)</h1>
<h1 id="other">4. Building for other systems</h1>
<p>
Currently one can build Mesa for Android as part of the AOSP project, yet
your experience might vary.
Documentation for other environments (some may be very out of date):
</p>
<p>
In order to achieve that one should update their local manifest to point to the
upstream repo, set the appropriate BOARD_GPU_DRIVERS and build the
libGLES_mesa library.
</p>
<ul>
<li><a href="README.VMS">README.VMS</a> - VMS
<li><a href="README.CYGWIN">README.CYGWIN</a> - Cygwin
<li><a href="README.WIN32">README.WIN32</a> - Win32
</ul>
<p>
FINISHME: Improve on the instructions add references to Rob H repos/Jenkins,
Android-x86 and/or other resources.
</p>
<h1 id="libs">5. Library Information</h1>

View File

@@ -17,34 +17,22 @@
<h1>Introduction</h1>
<p>
The Mesa project began as an open-source implementation of the
<a href="https://www.opengl.org/">OpenGL</a> specification -
Mesa is an open-source implementation of the
<a href="http://www.opengl.org/">OpenGL</a> specification -
a system for rendering interactive 3D graphics.
</p>
<p>
Over the years the project has grown to implement more graphics APIs,
including
<a href="https://www.khronos.org/opengles/">OpenGL ES</a> (versions 1, 2, 3),
<a href="https://www.khronos.org/opencl/">OpenCL</a>,
<a href="https://www.khronos.org/openmax/">OpenMAX</a>,
<a href="https://en.wikipedia.org/wiki/VDPAU">VDPAU</a>,
<a href="https://en.wikipedia.org/wiki/Video_Acceleration_API">VA API</a>,
<a href="https://en.wikipedia.org/wiki/X-Video_Motion_Compensation">XvMC</a> and
<a href="https://www.khronos.org/vulkan/">Vulkan</a>.
A variety of device drivers allows Mesa to be used in many different
environments ranging from software emulation to complete hardware acceleration
for modern GPUs.
</p>
<p>
A variety of device drivers allows the Mesa libraries to be used in many
different environments ranging from software emulation to complete hardware
acceleration for modern GPUs.
</p>
<p>
Mesa ties into several other open-source projects: the
<a href="https://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="https://x.org">X.org</a> to
provide OpenGL support on Linux, FreeBSD and other operating
Mesa ties into several other open-source projects: the
<a href="http://dri.freedesktop.org/">Direct Rendering
Infrastructure</a> and <a href="http://x.org">X.org</a> to
provide OpenGL support to users of X on Linux, FreeBSD and other operating
systems.
</p>
@@ -97,7 +85,7 @@ the OpenGL API, so they didn't feel threatened by the project.
1995-1996: I continue working on Mesa both during my spare time and during
my work hours at the Space Science and Engineering Center at the University
of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because
Mesa is now being using for the <a href="https://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html">Vis5D</a> project.
</p><p>
October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification.
</p>
@@ -154,7 +142,7 @@ and OpenGL Shading Language.
<p>
2008: Keith Whitwell and other Tungsten Graphics employees develop
<a href="https://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
<a href="http://en.wikipedia.org/wiki/Gallium3D">Gallium</a>
- a new GPU abstraction layer. The latest Mesa drivers are based on
Gallium and other APIs such as OpenVG are implemented on top of Gallium.
</p>
@@ -165,22 +153,13 @@ and version 1.30 of the OpenGL Shading Language.
</p>
<p>
July 2016: Mesa 12.0 is released, including OpenGL 4.3 support and initial
support for Vulkan for Intel GPUs. Plus, there's another gallium software
driver ("swr") based on LLVM and developed by Intel.
</p>
<p>
Ongoing: Mesa is the OpenGL implementation for devices designed by
Intel, AMD, NVIDIA, Qualcomm, Broadcom, Vivante, plus the VMware and
VirGL virtual GPUs.
Ongoing: Mesa is the OpenGL implementation for several types of hardware
made by Intel, AMD and NVIDIA, plus the VMware virtual GPU.
There's also several software-based renderers: swrast (the legacy
Mesa rasterizer), softpipe (a gallium reference driver), llvmpipe
(LLVM/JIT-based high-speed rasterizer) and swr (another LLVM-based driver).
</p>
<p>
Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe
(LLVM/JIT-based high-speed rasterizer).
Work continues on the drivers and core Mesa to implement newer versions
of the OpenGL, OpenGL ES and Vulkan specifications.
of the OpenGL specification.
</p>
@@ -199,9 +178,6 @@ of the OpenGL specification is implemented.
Version 12.x of Mesa implements the OpenGL 4.3 API, but not all drivers
support OpenGL 4.3.
</p>
<p>
Initial support for Vulkan is also included.
</p>
<h2>Version 11.x features</h2>
@@ -283,7 +259,7 @@ GL_SRC2_ALPHA GL_SOURCE2_ALPHA
</pre>
<p>
See the
<a href="https://www.opengl.org/documentation/spec.html">
<a href="http://www.opengl.org/documentation/spec.html">
OpenGL specification</a> for more details.
</p>

View File

@@ -18,10 +18,10 @@
<p>
Mesa is a 3-D graphics library with an API which is very similar to
that of <a href="https://www.opengl.org/">OpenGL</a>.*
that of <a href="http://www.opengl.org/">OpenGL</a>.*
To the extent that Mesa utilizes the OpenGL command syntax or state
machine, it is being used with authorization from <a
href="https://www.sgi.com/">Silicon Graphics,
href="http://www.sgi.com/">Silicon Graphics,
Inc.</a>(SGI). However, the author does not possess an OpenGL license
from SGI, and makes no claim that Mesa is in any way a compatible
replacement for OpenGL or associated with SGI. Those who want a
@@ -36,7 +36,7 @@ library</em>. <br>
</p>
<p>
* OpenGL is a trademark of <a href="https://www.sgi.com/"
* OpenGL is a trademark of <a href="http://www.sgi.com/"
>Silicon Graphics Incorporated</a>.
</p>

View File

@@ -21,23 +21,23 @@
</p>
<ul>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-users">mesa-users</a>
- intended for end-users of Mesa and DRI drivers. Newbie questions are OK,
but please try the general OpenGL resources and Mesa/DRI documentation first.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
- for Mesa, Gallium and DRI development
discussion. Not for beginners.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-commit">mesa-commit</a>
- relays git check-in messages (for developers).
In general, people should not post to this list.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/mesa-announce">mesa-announce</a>
- announcements of new Mesa
versions are sent to this list. Very low traffic.</p>
</li>
<li><p><a href="https://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
<li><p><a href="http://lists.freedesktop.org/mailman/listinfo/piglit">piglit</a>
- for Piglit (OpenGL driver testing framework) discussion.</p>
</li>
</ul>
@@ -56,22 +56,22 @@ Follow the links above for list archives.
<p>
The old Mesa lists hosted at SourceForge are no longer in use.
The archives are still available, however:
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="https://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-announce">mesa3d-announce</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-users">mesa3d-users</a>,
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=mesa3d-dev">mesa3d-dev</a>.
</p>
<p>For mailing lists about Direct Rendering Modules (drm) in Linux/BSD
kernels, see the
<a href="https://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
<a href="http://dri.freedesktop.org/wiki/MailingLists">DRI wiki</a>.
</p>
<h1>IRC</h1>
<p>join <a href="irc://chat.freenode.net#dri-devel">#dri-devel channel</a>
on <a href="https://webchat.freenode.net/">irc.freenode.net</a>
on <a href="http://webchat.freenode.net/">irc.freenode.net</a>
</p>
@@ -82,7 +82,7 @@ Here are some other OpenGL-related forums you might find useful:
</p>
<ul>
<li><a href="https://www.opengl.org/discussion_boards/">OpenGL discussion forums</a>
<li><a href="http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi">OpenGL discussion forums</a>
at www.opengl.org</li>
<li>Usenet newsgroups:
<ul>

View File

@@ -34,7 +34,7 @@ It's the fastest software rasterizer for Mesa.
<li>
<p>An x86 or amd64 processor; 64-bit mode recommended.</p>
<p>
Support for SSE2 is strongly encouraged. Support for SSE3 and SSE4.1 will
Support for SSE2 is strongly encouraged. Support for SSSE3 and SSE4.1 will
yield the most efficient code. The fewer features the CPU has the more
likely is that you run into underperforming, buggy, or incomplete code.
</p>
@@ -165,8 +165,8 @@ any OpenGL drivers):
<li><p>load this registry settings:</p>
<pre>REGEDIT4
; https://technet.microsoft.com/en-us/library/cc749368.aspx
; https://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
; http://technet.microsoft.com/en-us/library/cc749368.aspx
; http://www.msfn.org/board/topic/143241-portable-windows-7-build-from-winpe-30/page-5#entry942596
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows NT\CurrentVersion\OpenGLDrivers\MSOGL]
"DLL"="mesadrv.dll"
"DriverVersion"=dword:00000001
@@ -195,7 +195,7 @@ that no tail call optimizations are done by gcc.
<h2>Linux perf integration</h2>
<p>
On Linux, it is possible to have symbol resolution of JIT code with <a href="https://perf.wiki.kernel.org/">Linux perf</a>:
On Linux, it is possible to have symbol resolution of JIT code with <a href="http://perf.wiki.kernel.org/">Linux perf</a>:
</p>
<pre>
@@ -206,12 +206,12 @@ On Linux, it is possible to have symbol resolution of JIT code with <a href="htt
<p>
When run inside Linux perf, llvmpipe will create a /tmp/perf-XXXXX.map file with
symbol address table. It also dumps assembly code to /tmp/perf-XXXXX.map.asm,
which can be used by the bin/perf-annotate-jit.py script to produce disassembly of
which can be used by the bin/perf-annotate-jit script to produce disassembly of
the generated code annotated with the samples.
</p>
<p>You can obtain a call graph via
<a href="https://github.com/jrfonseca/gprof2dot#linux-perf">Gprof2Dot</a>.</p>
<a href="http://code.google.com/p/jrfonseca/wiki/Gprof2Dot#linux_perf">Gprof2Dot</a>.</p>
<h1>Unit testing</h1>
@@ -253,7 +253,7 @@ for posterior analysis, e.g.:
We use LLVM-C bindings for now. They are not documented, but follow the C++
interfaces very closely, and appear to be complete enough for code
generation. See
<a href="https://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
<a href="http://npcontemplation.blogspot.com/2008/06/secret-of-llvm-c-bindings.html">
this stand-alone example</a>. See the llvm-c/Core.h file for reference.
</li>
</ul>
@@ -264,18 +264,18 @@ for posterior analysis, e.g.:
<li>
<p>Rasterization</p>
<ul>
<li><a href="https://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.cs.unc.edu/~olano/papers/2dh-tri/">Triangle Scan Conversion using 2D Homogeneous Coordinates</a></li>
<li><a href="http://www.drdobbs.com/parallel/rasterization-on-larrabee/217200602">Rasterization on Larrabee</a> (<a href="http://devmaster.net/posts/2887/rasterization-on-larrabee">DevMaster copy</a>)</li>
<li><a href="http://devmaster.net/posts/6133/rasterization-using-half-space-functions">Rasterization using half-space functions</a></li>
<li><a href="http://devmaster.net/posts/6145/advanced-rasterization">Advanced Rasterization</a></li>
<li><a href="https://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
<li><a href="http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/">Optimizing Software Occlusion Culling</a></li>
</ul>
</li>
<li>
<p>Texture sampling</p>
<ul>
<li><a href="http://chrishecker.com/Miscellaneous_Technical_Articles#Perspective_Texture_Mapping">Perspective Texture Mapping</a></li>
<li><a href="https://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.flipcode.com/archives/Texturing_As_In_Unreal.shtml">Texturing As In Unreal</a></li>
<li><a href="http://www.gamasutra.com/view/feature/3301/runtime_mipmap_filtering.php">Run-Time MIP-Map Filtering</a></li>
<li><a href="http://alt.3dcenter.org/artikel/2003/10-26_a_english.php">Will "brilinear" filtering persist?</a></li>
<li><a href="http://ixbtlabs.com/articles2/gffx/nv40-rx800-3.html">Trilinear filtering</a></li>
@@ -294,21 +294,21 @@ for posterior analysis, e.g.:
<li><a href="http://www.drdobbs.com/optimizing-pixomatic-for-modern-x86-proc/184405807">Optimizing Pixomatic For Modern x86 Processors</a></li>
<li><a href="http://www.intel.com/content/www/us/en/architecture-and-technology/64-ia-32-architectures-optimization-manual.html">Intel 64 and IA-32 Architectures Optimization Reference Manual</a></li>
<li><a href="http://www.agner.org/optimize/">Software optimization resources</a></li>
<li><a href="https://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
<li><a href="http://software.intel.com/en-us/articles/intel-intrinsics-guide">Intel Intrinsics Guide</a><li>
</ul>
</li>
<li>
<p>LLVM</p>
<ul>
<li><a href="http://llvm.org/docs/LangRef.html">LLVM Language Reference Manual</a></li>
<li><a href="https://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
<li><a href="http://npcontemplation.blogspot.co.uk/2008/06/secret-of-llvm-c-bindings.html">The secret of LLVM C bindings</a></li>
</ul>
</li>
<li>
<p>General</p>
<ul>
<li><a href="https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="https://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
<li><a href="http://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/">A trip through the Graphics Pipeline</a></li>
<li><a href="http://msdn.microsoft.com/en-us/library/gg615082.aspx#architecture">WARP Architecture and Performance</a></li>
</ul>
</li>
</ul>

View File

@@ -2,7 +2,7 @@
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>GL Function Name Mangling</title>
<title>Function Name Mangling</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
@@ -14,7 +14,7 @@
<iframe src="contents.html"></iframe>
<div class="content">
<h1>GL Function Name Mangling</h1>
<h1>Function Name Mangling</h1>
<p>
If you want to use both Mesa and another OpenGL library in the same
@@ -25,11 +25,12 @@ This results in all the Mesa functions being prefixed with
</p>
<p>
This option is supported only with the autoconf build. To use it add
--enable-mangling to your configure line.
To do this, recompile Mesa with the compiler flag -DUSE_MGL_NAMESPACE.
Add the flag to CFLAGS in the configuration file which you want to use.
For example:
</p>
<pre>
<code>./configure --enable-mangling ...</code>
CFLAGS += -DUSE_MGL_NAMESPACE
</pre>
</div>

View File

@@ -17,8 +17,8 @@
<h1>OpenGL ES</h1>
<p>Mesa implements OpenGL ES 1.1 and OpenGL ES 2.0. More information about
OpenGL ES can be found at <a href="https://www.khronos.org/opengles/">
https://www.khronos.org/opengles/</a>.</p>
OpenGL ES can be found at <a href="http://www.khronos.org/opengles/">
http://www.khronos.org/opengles/</a>.</p>
<p>OpenGL ES depends on a working EGL implementation. Please refer to
<a href="egl.html">Mesa EGL</a> for more information about EGL.</p>

View File

@@ -27,5 +27,5 @@ ARB_texture_float:
enable this extension.
[1] https://www.google.com/patents/about?id=mIIOAAAAEBAJ&dq=6650327
[2] https://www.opengl.org/registry/specs/ARB/texture_float.txt
[1] http://www.google.com/patents/about?id=mIIOAAAAEBAJ&dq=6650327
[2] http://www.opengl.org/registry/specs/ARB/texture_float.txt

View File

@@ -45,7 +45,7 @@ Multiple filters can be used together.
<li>pp_nored, pp_nogreen, pp_noblue - set to 1 to remove the corresponding color channel.
These are basic filters for easy testing of the PP queue.
<li>pp_jimenezmlaa, pp_jimenezmlaa_color -
<a href="https://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
<a href="http://www.iryokufx.com/mlaa/" target=_blank>Jimenez's MLAA</a>
is a morphological antialiasing filter.
The two versions use depth and color data, respectively.
Which works better depends on the app - depth will not blur text, but it will

View File

@@ -20,14 +20,8 @@
In general, precompiled Mesa libraries are not available.
</p>
<p>
Some Linux distributions closely follow the latest Mesa releases. On others one
has to use unofficial channels.
<br>
There are some general directions:
<li>Debian/Ubuntu based distros - PPA: xorg-edgers, oibaf and padoka</li>
<li>Fedora - Corp: erp and che</li>
<li>OpenSuse/SLES - OBS: X11:XOrg and pontostroy:X11</li>
<li>Gentoo/Archlinux - officially provided/supported</li>
However, some Linux distros (such as Ubuntu) seem to closely track
Mesa and often have the latest Mesa release available as an update.
</p>
</div>

View File

@@ -1,548 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Releasing process</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Releasing process</h1>
<ul>
<li><a href="#overview">Overview</a>
<li><a href="#schedule">Release schedule</a>
<li><a href="#pickntest">Cherry-pick and test</a>
<li><a href="#branch">Making a branchpoint</a>
<li><a href="#prerelease">Pre-release announcement</a>
<li><a href="#release">Making a new release</a>
<li><a href="#announce">Announce the release</a>
<li><a href="#website">Update the mesa3d.org website</a>
<li><a href="#bugzilla">Update Bugzilla</a>
</ul>
<h1 id="overview">Overview</h1>
<p>
This document uses the convention X.Y.Z for the release number with X.Y being
the stable branch name.
<br>
Mesa provides feature and bugfix releases. Former use zero as patch version (Z),
while the latter have a non-zero one.
</p>
<p>
For example:
</p>
<pre>
Mesa 10.1.0 - 10.1 branch, feature
Mesa 10.1.4 - 10.1 branch, bugfix
Mesa 12.0.0 - 12.0 branch, feature
Mesa 12.0.2 - 12.0 branch, bugfix
</pre>
<h1 id="schedule">Release schedule</h1>
<p>
Releases should happen on Fridays. Delays can occur although those should be keep
to a minimum.
</p>
<h2>Feature releases</h2>
<ul>
<li>Available approximately every three months.
<li>Initial timeplan available 2-4 weeks before the planned branchpoint (rc1)
on the mesa-announce@ mailing list.
<li>A <a href="#prerelease">pre-release</a> announcement should be available
approximately 24 hours before the final (non-rc) release.
</ul>
<h2>Stable releases</h2>
<ul>
<li>Normally available once every two weeks.
<li>Only the latest branch has releases. See note below.
<li>A <a href="#prerelease">pre-release</a> announcement should be available
approximately 48 hours before the actual release.
</ul>
<p>
Note: There is one or two releases overlap when changing branches. For example:
<br>
The final release from the 12.0 series Mesa 12.0.5 will be out around the same
time (or shortly after) 13.0.1 is out.
</p>
<h1 id="pickntest">Cherry-picking and testing</h1>
<p>
Commits nominated for the active branch are picked as based on the
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> as
described in the same section.
<p>
Maintainer is responsible for testing in various possible permutations of
the autoconf and scons build.
</p>
<h2>Cherry-picking and build/check testing</h2>
<p>Done continuously up-to the <a href="#prerelease">pre-release</a> announcement.</p>
<p>
As an exception, patches can be applied up-to the last ~1h before the actual
release. This is made <strong>only</strong> with explicit permission/request,
and the patch <strong>must</strong> be very well contained. Thus it cannot
affect more than one driver/subsystem.
</p>
<p>
Currently Ilia Mirkin and AMD devs have requested "permanent" exception.
</p>
<ul>
<li>make distcheck, scons and scons check must pass
<li>Testing with different version of system components - LLVM and others is also
performed where possible.
</ul>
<p>
Achieved by combination of local ad-hoc scripts and AppVeyor plus Travis-CI,
the latter as part of their Github integration.
</p>
<p>
<strong>Note:</strong> If a patch in the current queue needs any additional
fix(es), then they should be squashed together.
<br>
The commit messages and the <code>cherry picked from</code> tags must be preserved.
</p>
<p>
This should be noted in the <a href="#prerelease">pre-announce</a> email.
<pre>
git show b10859ec41d09c57663a258f43fe57c12332698e
commit b10859ec41d09c57663a258f43fe57c12332698e
Author: Jonas Pfeil &ltpfeiljonas@gmx.de&gt
Date: Wed Mar 1 18:11:10 2017 +0100
ralloc: Make sure ralloc() allocations match malloc()'s alignment.
The header of ralloc needs to be aligned, because the compiler assumes
...
(cherry picked from commit cd2b55e536dc806f9358f71db438dd9c246cdb14)
Squashed with commit:
ralloc: don't leave out the alignment factor
Experimentation shows that without alignment factor gcc and clang choose
...
(cherry picked from commit ff494fe999510ea40e3ed5827e7818550b6de126)
</pre>
</p>
<h2>Regression/functionality testing</h2>
<p>
Less often (once or twice), shortly before the pre-release announcement.
Ensure that testing is redone if Intel devs have requested an exception, as per above.
</p>
<ul>
<li><em>no regressions should be observed for Piglit/dEQP/CTS/Vulkan on Intel platforms</em>
<li><em>no regressions should be observed for Piglit using the swrast, softpipe
and llvmpipe drivers</em>
</ul>
<p>
Currently testing is performed courtesy of the Intel OTC team and their Jenkins CI setup. Check with the Intel team over IRC how to get things setup.
</p>
<h1 id="branch">Making a branchpoint</h1>
<p>
A branchpoint is made such that new development can continue in parallel to
stabilisation and bugfixing.
</p>
<p>
Note: Before doing a branch ensure that basic build and <code>make check</code>
testing is done and there are little to-no issues.
<br>
Ideally all of those should be tackled already.
</p>
<p>
Check if the version number is going to remain as, alternatively
<code> git mv docs/relnotes/{current,new}.html </code> as appropriate.
</p>
<p>
To setup the branchpoint:
</p>
<pre>
git checkout master # make sure we're in master first
git tag -s X.Y-branchpoint -m "Mesa X.Y branchpoint"
git checkout -b X.Y
git checkout master
$EDITOR VERSION # bump the version number
git commit -as
cp docs/relnotes/{X.Y,X.Y+1}.html # copy/create relnotes template
git commit -as
git push origin X.Y-branchpoint X.Y
</pre>
<p>
Now go to
<a href="https://bugs.freedesktop.org/editversions.cgi?action=add&amp;product=Mesa" target="_parent">Bugzilla</a> and add the new Mesa version X.Y.
</p>
<p>
Check that there are no distribution breaking changes and revert them if needed.
For example: files being overwritten on install, etc. Happens extremely rarely -
we had only one case so far (see commit 2ced8eb136528914e1bf4e000dea06a9d53c7e04).
</p>
<p>
Proceed to <a href="#release">release</a> -rc1.
</p>
<h1 id="prerelease">Pre-release announcement</h1>
<p>
It comes shortly after outstanding patches in the respective branch are pushed.
Developers can check, in brief, what's the status of their patches. They,
alongside very early testers, are strongly encouraged to test the branch and
report any regressions.
<br>
It is followed by a brief period (normally 24 or 48 hours) before the actual
release is made.
</p>
<h2>Terminology used</h2>
<ul><li>Nominated</ul>
<p>
Patch that is nominated but yet to to merged in the patch queue/branch.
</p>
<ul><li>Queued</ul>
<p>
Patch is in the queue/branch and will feature in the next release.
Barring reported regressions or objections from developers.
</p>
<ul><li>Rejected</ul>
<p>
Patch does not fit the
<a href="submittingpatches.html#criteria" target="_parent">criteria</a> and
is followed by a brief information.
<br>
The release maintainer is human so if you believe you've spotted a mistake do
let them know.
</p>
<h2>Format/template</h2>
<pre>
Subject: [ANNOUNCE] Mesa X.Y.Z release candidate
To: mesa-announce@...
Cc: mesa-dev@...
Hello list,
The candidate for the Mesa X.Y.Z is now available. Currently we have:
- NUMBER queued
- NUMBER nominated (outstanding)
- and NUMBER rejected patches
BRIEF SUMMARY OF CHANGES
Take a look at section "Mesa stable queue" for more information.
Testing reports/general approval
--------------------------------
Any testing reports (or general approval of the state of the branch) will be
greatly appreciated.
The plan is to have X.Y.Z this DAY (DATE), around or shortly after TIME.
If you have any questions or suggestions - be that about the current patch
queue or otherwise, please go ahead.
Trivial merge conflicts
-----------------------
List of commits where manual intervention was required.
Keep the authors in the CC list.
commit SHA
Author: AUTHOR
COMMIT SUMMARY
CHERRY PICKED FROM
For example:
commit 990f395e007c3204639daa34efc3049f350ee819
Author: Emil Velikov &lt;emil.velikov@collabora.com&gt;
anv: automake: cleanup the generated json file during make clean
(cherry picked from commit 8df581520a823564be0ab5af7dbb7d501b1c9670)
Cheers,
Emil
Mesa stable queue
-----------------
Nominated (NUMBER)
==================
AUTHOR (NUMBER):
SHA COMMIT SUMMARY
For example:
Dave Airlie (1):
2de85eb radv: fix texturesamples to handle single sample case
Queued (NUMBER)
===============
AUTHOR (NUMBER):
COMMIT SUMMARY
For example:
Jonas Pfeil (1):
ralloc: Make sure ralloc() allocations match malloc()'s alignment.
Squashed with
ralloc: don't leave out the alignment factor
Rejected (NUMBER)
=================
Rejected (11)
=============
AUTHOR (NUMBER):
SHA COMMIT SUMMARY
Reason: ...
</pre>
<h1 id="release">Making a new release</h1>
<p>
These are the instructions for making a new Mesa release.
</p>
<h3>Get latest source files</h3>
<p>
Ensure the latest code is available - both in your local master and the
relevant branch.
</p>
<h3>Perform basic testing</h3>
<p>
Most of the testing should already be done during the
<a href="#pickntest">cherry-pick</a> and
<a href="#prerelease">pre-announce</a> stages.
So we do a quick 'touch test'
<ul>
<li>make distcheck (you can omit this if you're not using --dist below)
<li>scons (from release tarball)
<li>the produced binaries work
</ul>
<p>
Here is one solution that I've been using.
</p>
<pre>
git clean -fXd; git clean -nxd
read # quick cross check any outstanding files
export __version=`cat VERSION`
export __mesa_root=../
export __build_root=./foo
chmod 755 -fR $__build_root; rm -rf $__build_root
mkdir -p $__build_root &amp;&amp; cd $__build_root
$__mesa_root/autogen.sh &amp;&amp; make -j2 distcheck
# Build check the tarballs (scons, linux)
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
scons
cd .. &amp;&amp; rm -rf mesa-$__version
# Build check the tarballs (scons, windows/mingw)
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
scons platform=windows toolchain=crossmingw
cd .. &amp;&amp; rm -rf mesa-$__version
# Test the automake binaries
tar -xaf mesa-$__version.tar.xz &amp;&amp; cd mesa-$__version
./configure \
--with-dri-drivers=i965,swrast \
--with-gallium-drivers=swrast \
--with-vulkan-drivers=intel \
--enable-llvm-shared-libs \
--enable-llvm \
--enable-glx-tls \
--enable-gbm \
--enable-egl \
--with-platforms=x11,drm,wayland,surfaceless
make -j2 &amp;&amp; DESTDIR=`pwd`/test make -j6 install
__glxinfo_cmd='glxinfo 2>&amp;1 | egrep -o "Mesa.*|Gallium.*|.*dri\.so"'
__glxgears_cmd='glxgears 2>&amp;1 | grep -v "configuration file"'
__es2info_cmd='es2_info 2>&amp;1 | egrep "GL_VERSION|GL_RENDERER|.*dri\.so"'
__es2gears_cmd='es2gears_x11 2>&amp;1 | grep -v "configuration file"'
export LD_LIBRARY_PATH=`pwd`/test/usr/local/lib/
export LIBGL_DRIVERS_PATH=`pwd`/test/usr/local/lib/dri/
export LIBGL_DEBUG=verbose
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
export LIBGL_ALWAYS_SOFTWARE=1
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
export LIBGL_ALWAYS_SOFTWARE=1
export GALLIUM_DRIVER=softpipe
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
# Smoke test DOTA2
unset LD_LIBRARY_PATH
unset LIBGL_DRIVERS_PATH
unset LIBGL_DEBUG
unset LIBGL_ALWAYS_SOFTWARE
export VK_ICD_FILENAMES=`pwd`/src/intel/vulkan/dev_icd.json
steam steam://rungameid/570 -vconsole -vulkan
</pre>
<h3>Update version in file VERSION</h3>
<p>
Increment the version contained in the file VERSION at Mesa's top-level, then
commit this change.
</p>
<h3>Create release notes for the new release</h3>
<p>
Create a new file docs/relnotes/X.Y.Z.html, (follow the style of the previous
release notes). Note that the sha256sums section of the release notes should
be empty (TBD) at this point.
</p>
<p>
Two scripts are available to help generate portions of the release notes:
<pre>
./bin/bugzilla_mesa.sh
./bin/shortlog_mesa.sh
</pre>
<p>
The first script identifies commits that reference bugzilla bugs and obtains
the descriptions of those bugs from bugzilla. The second script generates a
log of all commits. In both cases, HTML-formatted lists are printed to stdout
to be included in the release notes.
</p>
<p>
Commit these changes and push the branch.
</p>
<pre>
git push origin HEAD
</pre>
<h3>Use the release.sh script from xorg <a href="https://cgit.freedesktop.org/xorg/util/modular/">util-modular</a></h3>
<p>
Start the release process.
</p>
<pre>
../relative/path/to/release.sh . # append --dist if you've already done distcheck above
</pre>
<p>
Pay close attention to the prompts as you might be required to enter your GPG
and SSH passphrase(s) to sign and upload the files, respectively.
</p>
<h3>Add the sha256sums to the release notes</h3>
<p>
Edit docs/relnotes/X.Y.Z.html to add the sha256sums as available in the mesa-X.Y.Z.announce template. Commit this change.
</p>
<h3>Back on mesa master, add the new release notes into the tree</h3>
<p>
Something like the following steps will do the trick:
</p>
<pre>
git cherry-pick -x X.Y~1
git cherry-pick -x X.Y
</pre>
<p>
Also, edit docs/relnotes.html to add a link to the new release notes, and edit
docs/index.html to add a news entry. Then commit and push:
</p>
<pre>
git commit -as -m "docs: add news item and link release notes for X.Y.Z"
git push origin master X.Y
</pre>
<h1 id="announce">Announce the release</h1>
<p>
Use the generated template during the releasing process.
</p>
<h1 id="website">Update the mesa3d.org website</h1>
<p>
As the hosting was moved to freedesktop, git hooks are deployed to update the
website. Manually check that it is updated 5-10 minutes after the final <code>git push</code>
</p>
<h1 id="bugzilla">Update Bugzilla</h1>
<p>
Parse through the bugreports as listed in the docs/relnotes/X.Y.Z.html
document.
<br>
If there's outstanding action, close the bug referencing the commit ID which
addresses the bug and mention the Mesa version that has the fix.
</p>
<p>
Note: the above is not applicable to all the reports, so use common sense.
</p>
</div>
</body>
</html>

View File

@@ -21,20 +21,6 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<ul>
<li><a href="relnotes/17.0.3.html">17.0.3 release notes</a>
<li><a href="relnotes/17.0.2.html">17.0.2 release notes</a>
<li><a href="relnotes/13.0.6.html">13.0.6 release notes</a>
<li><a href="relnotes/17.0.1.html">17.0.1 release notes</a>
<li><a href="relnotes/13.0.5.html">13.0.5 release notes</a>
<li><a href="relnotes/17.0.0.html">17.0.0 release notes</a>
<li><a href="relnotes/13.0.4.html">13.0.4 release notes</a>
<li><a href="relnotes/12.0.6.html">12.0.6 release notes</a>
<li><a href="relnotes/13.0.3.html">13.0.3 release notes</a>
<li><a href="relnotes/12.0.5.html">12.0.5 release notes</a>
<li><a href="relnotes/13.0.2.html">13.0.2 release notes</a>
<li><a href="relnotes/13.0.1.html">13.0.1 release notes</a>
<li><a href="relnotes/12.0.4.html">12.0.4 release notes</a>
<li><a href="relnotes/13.0.0.html">13.0.0 release notes</a>
<li><a href="relnotes/12.0.3.html">12.0.3 release notes</a>
<li><a href="relnotes/12.0.2.html">12.0.2 release notes</a>
<li><a href="relnotes/12.0.1.html">12.0.1 release notes</a>

View File

@@ -1,321 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.4 Release Notes / November 10, 2016</h1>
<p>
Mesa 12.0.4 is a bug fix release which fixes bugs found since the 12.0.4 release.
</p>
<p>
Mesa 12.0.4 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
22026ce4f1c6a7908b0d10ff057decec0a5633afe7f38a0cef5c08d0689f02a6 mesa-12.0.4.tar.gz
5d6003da867d3f54e5000b4acdfc37e6cce5b6a4459274fdad73e24bd2f0065e mesa-12.0.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=71759">Bug 71759</a> - Intel driver fails with &quot;intel_do_flush_locked failed: No such file or directory&quot; if buffer imported with EGL_NATIVE_PIXMAP_KHR</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94354">Bug 94354</a> - R9285 Unigine Valley perf regression since radeonsi: use re-Z</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96770">Bug 96770</a> - include/GL/mesa_glinterop.h:62: error: redefinition of typedef GLXContext</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97231">Bug 97231</a> - GL_DEPTH_CLAMP doesn't clamp to the far plane</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97233">Bug 97233</a> - vkQuake VkSpecializationMapEntry related bug</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97260">Bug 97260</a> - R9 290 low performance in Linux 4.7</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97549">Bug 97549</a> - [SNB, BXT] up to 40% perf drop from &quot;loader/dri3: Overhaul dri3_update_num_back&quot; commit</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97887">Bug 97887</a> - llvm segfault in janusvr -render vive</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98025">Bug 98025</a> - [radeonsi] incorrect primitive restart index used</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98134">Bug 98134</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers wants a different GL error code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98326">Bug 98326</a> - [dEQP, EGL] pbuffer depth/stencil tests fail</li>
</ul>
<h2>Changes</h2>
<p>Axel Davy (4):</p>
<ul>
<li>gallium/util: Really allow aliasing of dst for u_box_union_*</li>
<li>st/nine: Fix the calculation of the number of vs inputs</li>
<li>st/nine: Fix mistake in Volume9 UnlockBox</li>
<li>st/nine: Fix locking CubeTexture surfaces.</li>
</ul>
<p>Brendan King (1):</p>
<ul>
<li>configure.ac: fix the name of the Wayland Scanner pc file</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>st/mesa: fix swizzle issue in st_create_sampler_view_from_stobj()</li>
</ul>
<p>Chad Versace (3):</p>
<ul>
<li>egl: Fix truncation error in _eglParseSyncAttribList64</li>
<li>i965/sync: Fix uninitalized usage and leak of mutex</li>
<li>egl: Don't advertise unsupported platform extensions</li>
</ul>
<p>Chuanbo Weng (1):</p>
<ul>
<li>gbm: fix potential NULL deref of mapImage/unmapImage.</li>
</ul>
<p>Chuck Atkins (1):</p>
<ul>
<li>autoconf: Make header install distinct for various APIs (v2)</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>anv: initialise and increment send_sbc</li>
<li>anv/wsi: fix apps that acquire multiple images up front</li>
<li>Revert "st/vdpau: use linear layout for output surfaces"</li>
</ul>
<p>Emil Velikov (12):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.3</li>
<li>cherry-ignore: add non-applicable i965 commit</li>
<li>cherry-ignore: add vaapi encode fix</li>
<li>cherry-ignore: add EGL_KHR_debug fix</li>
<li>cherry-ignore: add update_renderbuffer_read_surfaces()</li>
<li>isl/gen6: correctly check msaa layout samples count</li>
<li>egl/x11: don't crash if dri2_dpy-&gt;conn is NULL</li>
<li>get-pick-list.sh: Require explicit "12.0" for nominating stable patches</li>
<li>automake: don't forget to pick wglext.h in the tarball</li>
<li>cherry-ignore: add N/A EGL revert</li>
<li>cherry-ignore: add ClientWaitSync fixes</li>
<li>Update version to 12.0.4</li>
</ul>
<p>Eric Anholt (5):</p>
<ul>
<li>travis: Parse configure.ac to pick an updated LIBDRM_VERSION.</li>
<li>travis: Update to the Ubuntu Trusty image.</li>
<li>travis: Enable vc4 in libdrm to satisfy vc4 test build dependency.</li>
<li>travis: Upgrade LLVM dependency to 3.5 and enable LLVM drivers.</li>
<li>gallium: Fix install-gallium-links.mk on non-bash /bin/sh</li>
</ul>
<p>Hans de Goede (1):</p>
<ul>
<li>pipe_loader_sw: Fix fd leak when instantiated via pipe_loader_sw_probe_kms</li>
</ul>
<p>Ian Romanick (1):</p>
<ul>
<li>glsl: Fix cut-and-paste bug in hierarchical visitor ir_expression::accept</li>
</ul>
<p>Ilia Mirkin (16):</p>
<ul>
<li>nv30: set usage to staging so that the buffer is allocated in GART</li>
<li>a3xx: make sure to actually clamp depth as requested</li>
<li>a3xx: make use of software clipping when hw can't handle it</li>
<li>a3xx: use window scissor to simulate viewport xy clip</li>
<li>main: GL_RGB10_A2UI does not come with GL 3.0/EXT_texture_integer</li>
<li>mesa/formatquery: limit ES target support, fix core context support</li>
<li>nir: fix definition of pack_uvec2_to_uint</li>
<li>gm107/ir: AL2P writes to a predicate register</li>
<li>st/mesa: fix is_scissor_enabled when X/Y are negative</li>
<li>nvc0/ir: fix overwriting of value backing non-constant gather offset</li>
<li>nv50/ir: copy over value's register id when resolving merge of a phi</li>
<li>nvc0/ir: fix textureGather with a single offset</li>
<li>gm107/ir: fix texturing with indirect samplers</li>
<li>gm107/ir: fix bit offset of tex lod setting for indirect texturing</li>
<li>nv50,nvc0: avoid reading out of bounds when getting bogus so info</li>
<li>nv50/ir: process texture offset sources as regular sources</li>
</ul>
<p>James Legg (1):</p>
<ul>
<li>radeonsi: Fix primitive restart when index changes</li>
</ul>
<p>Jason Ekstrand (9):</p>
<ul>
<li>nir/spirv: Swap the argument order for AtomicCompareExchange</li>
<li>nir/spirv: Use the correct sources for CompareExchange on images</li>
<li>nir/spirv: Break variable decoration handling into a helper</li>
<li>nir/spirv: Refactor variable deocration handling</li>
<li>nir/spirv/cfg: Handle switches whose break block is a loop continue</li>
<li>nir/spirv/cfg: Detect switch_break after loop_break/continue</li>
<li>nir: Add a nop intrinsic</li>
<li>nir/spirv/cfg: Use a nop intrinsic for tagging the ends of blocks</li>
<li>intel/blorp: Rework our usage of ralloc when compiling shaders</li>
</ul>
<p>Jonathan Gray (3):</p>
<ul>
<li>genxml: add generated headers to EXTRA_DIST</li>
<li>mapi: automake: set VISIBILITY_CFLAGS for shared glapi</li>
<li>mesa: automake: include mesa_glinterop.h in distfile</li>
</ul>
<p>Julien Isorce (1):</p>
<ul>
<li>st/va: also honors interlaced preference when providing a video format</li>
</ul>
<p>Kenneth Graunke (8):</p>
<ul>
<li>nir: Call nir_metadata_preserve from nir_lower_alu_to_scalar().</li>
<li>mesa: Expose RESET_NOTIFICATION_STRATEGY with KHR_robustness.</li>
<li>i965: Fix missing _NEW_TRANSFORM in Gen8+ 3DSTATE_DS atom.</li>
<li>i965: Add missing BRW_NEW_VS_PROG_DATA to 3DSTATE_CLIP.</li>
<li>i965: Move BRW_NEW_FRAGMENT_PROGRAM from 3DSTATE_PS to PS_EXTRA.</li>
<li>i965: Add missing BRW_NEW_CS_PROG_DATA to compute constant atom.</li>
<li>i965: Add missing BRW_CS_PROG_DATA to CS work group surface atom.</li>
<li>i965: Fix gl_InvocationID in dual object GS where invocations == 1.</li>
</ul>
<p>Marek Olšák (12):</p>
<ul>
<li>radeonsi: fix cubemaps viewed as 2D</li>
<li>radeonsi: take compute shader and dispatch indirect memory usage into account</li>
<li>radeonsi: fix FP64 UBO loads with indirect uniform block indexing</li>
<li>mesa: fix glGetFramebufferAttachmentParameteriv w/ on-demand FRONT_BACK alloc</li>
<li>radeonsi: fix interpolateAt opcodes for .zw components</li>
<li>radeonsi: fix texture border colors for compute shaders</li>
<li>radeonsi: disable ReZ</li>
<li>gallium/radeon: make sure the address of separate CMASK is aligned properly</li>
<li>winsys/amdgpu: fix radeon_surf::macro_tile_index for imported textures</li>
<li>egl: use util/macros.h</li>
<li>egl: make interop ABI visible again</li>
<li>glx: make interop ABI visible again</li>
</ul>
<p>Mario Kleiner (1):</p>
<ul>
<li>glx: Perform check for valid fbconfig against proper X-Screen.</li>
</ul>
<p>Martin Peres (2):</p>
<ul>
<li>loader/dri3: add get_dri_screen() to the vtable</li>
<li>loader/dri3: import prime buffers in the currently-bound screen</li>
</ul>
<p>Matt Whitlock (5):</p>
<ul>
<li>egl/android: replace call to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
<li>gallium/auxiliary: replace call to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
<li>st/dri: replace calls to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
<li>st/xa: replace call to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
<li>gallium/winsys: replace calls to dup(2) with fcntl(F_DUPFD_CLOEXEC)</li>
</ul>
<p>Max Staudt (1):</p>
<ul>
<li>r300g: Set R300_VAP_CNTL on RSxxx to avoid triangle flickering</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>loader/dri3: Overhaul dri3_update_num_back</li>
</ul>
<p>Nicholas Bishop (2):</p>
<ul>
<li>gbm: return appropriate error when queryImage() fails</li>
<li>st/dri: check pipe_screen-&gt;resource_get_handle() return value</li>
</ul>
<p>Nicolai Hähnle (10):</p>
<ul>
<li>gallium/radeon: cleanup and fix branch emits</li>
<li>st/glsl_to_tgsi: disable on-the-fly peephole for 64-bit operations</li>
<li>st/glsl_to_tgsi: simplify translate_tex_offset</li>
<li>st/glsl_to_tgsi: fix textureGatherOffset with indirectly loaded offsets</li>
<li>st/mesa: fix vertex elements setup for doubles</li>
<li>radeonsi: fix indirect loads of 64 bit constants</li>
<li>st/glsl_to_tgsi: fix atomic counter addressing</li>
<li>st/glsl_to_tgsi: fix block copies of arrays of doubles</li>
<li>st/mesa: only set primitive_restart when the restart index is in range</li>
<li>radeonsi: fix 64-bit loads from LDS</li>
</ul>
<p>Samuel Pitoiset (4):</p>
<ul>
<li>nvc0/ir: fix subops for IMAD</li>
<li>gk110/ir: fix wrong emission of OP_NOT</li>
<li>nvc0: use correct bufctx when invalidating CP textures</li>
<li>nvc0/ir: fix emission of IMAD with NEG modifiers</li>
</ul>
<p>Stencel, Joanna (1):</p>
<ul>
<li>egl/wayland: add missing destroy_window callback</li>
</ul>
<p>Tapani Pälli (5):</p>
<ul>
<li>egl: stop claiming support for pbuffer + msaa</li>
<li>egl/dri2: set max values for pbuffer width and height</li>
<li>egl: add check that eglCreateContext gets a valid config</li>
<li>mesa: fix error handling in DrawBuffers</li>
<li>egl: set preserved behavior for surface only if config supports it</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>configure.ac: add llvm inteljitevents component if enabled</li>
</ul>
<p>Vedran Miletić (1):</p>
<ul>
<li>clover: Fix build against clang SVN &gt;= r273191</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>Revert "mesa_glinterop: remove inclusion of GLX header"</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,138 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.5 Release Notes / December 5, 2016</h1>
<p>
Mesa 12.0.5 is a bug fix release which fixes bugs found since the 12.0.5 release.
</p>
<p>
Mesa 12.0.5 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
44d08a27d98bfeacd864381189e434d98afbf451689d01f80380dc1d66450e5b mesa-12.0.5.tar.gz
2b0a972d8282860a11291c09c3ef01ac45171405951eb21a83c45ed2b4321924 mesa-12.0.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77662">Bug 77662</a> - Fail to render to different faces of depth-stencil cube map</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97779">Bug 97779</a> - [regression, bisected][BDW, GPU hang] stuck on render ring, always reproducible</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98415">Bug 98415</a> - Vulkan Driver JSON file contains incorrect field</li>
</ul>
<h2>Changes</h2>
<p>Adam Jackson (2):</p>
<ul>
<li>glx/glvnd: Don't modify the dummy slot in the dispatch table</li>
<li>glx/glvnd: Fix dispatch function names and indices</li>
</ul>
<p>Anuj Phogat (1):</p>
<ul>
<li>i965: Fix GPU hang related to multiple render targets and alpha testing</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add release notes for 12.0.4</li>
<li>docs: add sha256 checksums for 12.0.4</li>
<li>cherry-ignore: add reverted LLVM_LIBDIR patch</li>
<li>Update version to 12.0.5</li>
</ul>
<p>Haixia Shi (1):</p>
<ul>
<li>mesa: change state query return value for RGB565</li>
</ul>
<p>Jason Ekstrand (3):</p>
<ul>
<li>i965/fs/generator: Don't use the address immediate for MOV_INDIRECT</li>
<li>anv/cmd_buffer: Take a command buffer instead of a batch in two helpers</li>
<li>anv/cmd_buffer: Enable a CS stall workaround for Sky Lake gt4</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>intel: Fix pixel shader scratch space allocation on Gen9+ platforms.</li>
</ul>
<p>Marek Olšák (13):</p>
<ul>
<li>gallium/radeon: fix behavior of GLSL findLSB(0)</li>
<li>gallium/radeon: make sure HTILE address is aligned properly</li>
<li>radeonsi: fix an assertion failure in si_decompress_sampler_color_textures</li>
<li>gallium/radeon: unify viewport emission code</li>
<li>gallium/radeon: set VPORT_ZMIN/MAX registers correctly</li>
<li>radeonsi: fix gl_PatchVerticesIn for tessellation evaluation shader</li>
<li>radeonsi: fix a crash in imageSize for cubemap arrays</li>
<li>radeonsi: emit TA_CS_BC_BASE_ADDR on SI only if the kernel allows it</li>
<li>gallium/radeon: add support for sharing textures with DCC between processes</li>
<li>radeonsi: always set all blend registers</li>
<li>radeonsi: set CB_BLEND1_CONTROL.ENABLE for dual source blending</li>
<li>radeonsi: disable RB+ blend optimizations for dual source blending</li>
<li>radeonsi: silence runtime warnings with LLVM 3.9</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>anv: Replace "abi_versions" with correct "api_version".</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>mesa/fbobject: Update CubeMapFace when reusing textures</li>
</ul>
<p>Steinar H. Gunderson (1):</p>
<ul>
<li>Fix races during _mesa_HashWalk().</li>
</ul>
<p>Tim Rowley (3):</p>
<ul>
<li>swr: [rasterizer jitter] cleanup supporting different llvm versions</li>
<li>swr: [rasterizer jitter] fix llvm-3.7 compile</li>
<li>swr: [rasterizer] add support for llvm-3.9</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,148 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 12.0.6 Release Notes / January 23, 2017</h1>
<p>
Mesa 12.0.6 is a bug fix release which fixes bugs found since the 12.0.5 release.
</p>
<p>
Mesa 12.0.6 implements the OpenGL 4.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.3. OpenGL
4.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
65339ba5d76a45225b8b56f9a1da9db15c569e1d163760faa2921da0a8461741 mesa-12.0.6.tar.gz
7d6da9744c1022a4c2ab6ad01a206984d00443fb691568011d01b3dd97e36448 mesa-12.0.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92234">Bug 92234</a> - [BDW] GPU hang in Shogun2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95130">Bug 95130</a> - Derivatives of gl_Color wrong when helper pixels used</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98329">Bug 98329</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99030">Bug 99030</a> - [HSW, regression] transform feedback fails on Linux 4.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99354">Bug 99354</a> - [G71] &quot;Assertion `bkref' failed&quot; reproducible with glmark2</li>
</ul>
<h2>Changes</h2>
<p>Chad Versace (3):</p>
<ul>
<li>i965/mt: Disable aux surfaces after making miptree shareable</li>
<li>i965/mt: Disable HiZ when sharing depth buffer externally (v2)</li>
<li>anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0</li>
</ul>
<p>Emil Velikov (5):</p>
<ul>
<li>docs: add sha256 checksums for 12.0.5</li>
<li>get-typod-pick-list.sh: add new script</li>
<li>automake: use shared llvm libs for make distcheck</li>
<li>egl/wayland: use the destroy_window_callback for swrast</li>
<li>Update version to 12.0.6</li>
</ul>
<p>Fredrik Höglund (1):</p>
<ul>
<li>dri3: Fix MakeCurrent without a default framebuffer</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nouveau: take extra push space into account for pushbuf_space calls</li>
</ul>
<p>Jason Ekstrand (19):</p>
<ul>
<li>spirv/nir: Fix some texture opcode asserts</li>
<li>spirv/nir: Add support for shadow samplers that return vec4</li>
<li>spirv/nir: Properly handle gather components</li>
<li>anv/pipeline: Set binding_table.gather_texture_start</li>
<li>nir: Add a helper for determining the type of a texture source</li>
<li>nir/lower_tex: Add some helpers for working with tex sources</li>
<li>nir/lower_tex: Add support for lowering coordinate offsets</li>
<li>i965/nir: Enable NIR lowering of txf and rect offsets</li>
<li>i965: Get rid of the do_lower_unnormalized_offsets pass</li>
<li>spirv/nir: Don't increment coord_components for array lod queries</li>
<li>anv/image: Assert that the image format is actually supported</li>
<li>spirv/nir: Move opcode selection higher up in handle_texture</li>
<li>spirv/nir: Refactor type handling in handle_texture</li>
<li>nir/spirv: Refactor coordinate handling in handle_texture</li>
<li>spirv/nir: Handle texture projectors</li>
<li>spirv/nir: Add support for ImageQuerySamples</li>
<li>anv/device: Return the right error for failed maps</li>
<li>anv/device: Implicitly unmap memory objects in FreeMemory</li>
<li>anv/descriptor_set: Write the state offset in the surface state free list.</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>spirv: Move cursor before calling vtn_ssa_value() in phi 2nd pass.</li>
<li>i965: Properly flush in hsw_pause_transform_feedback().</li>
</ul>
<p>Marek Olšák (6):</p>
<ul>
<li>cso: don't release sampler states that are bound</li>
<li>radeonsi: always restore sampler states when unbinding sampler views</li>
<li>radeonsi: fix incorrect FMASK checking in bind_sampler_states</li>
<li>radeonsi: disable CE on SI + AMDGPU</li>
<li>radeonsi: disable the constant engine (CE) on Carrizo and Stoney</li>
<li>gallium/radeon: fix the draw-calls HUD query</li>
</ul>
<p>Matt Turner (3):</p>
<ul>
<li>i965/fs: Rename opt_copy_propagate -&gt; opt_copy_propagation.</li>
<li>i965/fs: Add unit tests for copy propagation pass.</li>
<li>i965/fs: Reject copy propagation into SEL if not min/max.</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>cso: Don't restore nr_samplers in cso_restore_fragment_samplers</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radeonsi: enable WQM in PS prolog when needed</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,285 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.0 Release Notes / February 13, 2017</h1>
<p>
Mesa 17.0.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 17.0.1.
</p>
<p>
Mesa 17.0.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
696578f0b83796470511a88a95fff15a2a25fa201a9e487716f2ca20c177c3ab mesa-17.0.0.tar.gz
39db3d59700159add7f977307d12a7dfe016363e760ad82280ac4168ea668481 mesa-17.0.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>GL_ARB_post_depth_coverage on i965/gen9+</li>
<li>GL_KHR_blend_equation_advanced on nvc0</li>
<li>GL_INTEL_conservative_rasterization on i965/gen9+</li>
<li>GL_NV_image_formats on any driver supporting GL_ARB_shader_image_load_store (i965, nvc0, radeonsi, softpipe)</li>
<li>GL_ARB_gpu_shader_fp64 in i965/haswell</li>
<li>GL_ARB_vertex_attrib_64bit in i965/haswell</li>
<li>GL_ARB_shader_precision in i965/haswell</li>
<li>Intel Haswell now supports OpenGL 4.2</li>
<li>GL_OES_geometry_shader on i965/haswell</li>
<li>GL_OES_texture_cube_map_array on i965/haswell</li>
<li>GL_OES_viewport_array on i965/haswell</li>
<li>Vulkan Float64 capability support on Intel's ANV driver</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70623">Bug 70623</a> - libglx.so: undefined symbol: _glapi_tls_Context</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72902">Bug 72902</a> - [IVB/HSW/BDW] DOTA2 segfaults unless Mesa is configured with (non-default) --enable-glx-tls</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=73778">Bug 73778</a> - _glapi_tls_Dispatch undefined</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77662">Bug 77662</a> - Fail to render to different faces of depth-stencil cube map</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=89043">Bug 89043</a> - undefined symbol: _glapi_tls_Dispatch</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=91281">Bug 91281</a> - Tonga VCE 2160p encode fails with BO to small for addr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92234">Bug 92234</a> - [BDW] GPU hang in Shogun2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92634">Bug 92634</a> - gallium's vl_mpeg12_decoder does not work with st/va</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92760">Bug 92760</a> - Add FP64 support to the i965 shader backends</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=92925">Bug 92925</a> - Incorrect GEN for ASTC in Surface Format Table</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">Bug 93551</a> - Divinity: Original Sin Enhanced Edition(Native) crash on start</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94512">Bug 94512</a> - X segfaults with glx-tls enabled in a x32 environment</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94900">Bug 94900</a> - HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=94904">Bug 94904</a> - [vulkan, BSW] dEQP-VK.api.object_management.multithreaded_per_thread_device intermittent crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95460">Bug 95460</a> - Please add more drivers (freedreno, virgl) to features.txt status document</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96959">Bug 96959</a> - nop.sat generated by pow workaround?</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97102">Bug 97102</a> - [dri][swr] stack overflow / infinite loop with GALLIUM_DRIVER=swr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97232">Bug 97232</a> - Line rendering broken in Dolphin when using gl_ClipDistance</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97287">Bug 97287</a> - GL45-CTS.vertex_attrib_binding.basic-inputL-case1 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97321">Bug 97321</a> - Query INFO_LOG_LENGTH for empty info log should return 0</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97420">Bug 97420</a> - &quot;#version 0&quot; crashes glsl_compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97422">Bug 97422</a> - trying to call a number as a function results into a crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97447">Bug 97447</a> - GL 3.0 compatibility context exposes GL_ARB_compute_shader</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97473">Bug 97473</a> - Memory corruption when uploading DXT5 cubemap faces</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97715">Bug 97715</a> - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97779">Bug 97779</a> - [regression, bisected][BDW, GPU hang] stuck on render ring, always reproducible</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97804">Bug 97804</a> - Later precision statement isn't overriding earlier one</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97952">Bug 97952</a> - /usr/include/string.h:518:12: error: exception specification in declaration does not match previous declaration</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97967">Bug 97967</a> - glsl/tests/cache-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98005">Bug 98005</a> - VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98012">Bug 98012</a> - [IVB] Segfault when running Dolphin twice with Vulkan</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98134">Bug 98134</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers wants a different GL error code</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98172">Bug 98172</a> - Concurrent call to glClientWaitSync results in segfault in one of the waiters.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98238">Bug 98238</a> - witcher 2: objects are black when changing lod</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98243">Bug 98243</a> - dEQP mismatched UBO precision qualifiers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98245">Bug 98245</a> - GLES3.1 link negative dEQP &quot;expected linking to fail, but passed.&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98250">Bug 98250</a> - dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterIiv/texparameterIuiv failure</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98263">Bug 98263</a> - [radv] The Talos Principle fails to launch with &quot;Fatal error: Cannot set display mode.&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98297">Bug 98297</a> - Can't configure a desktop with 3x4k monitors in one row</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98299">Bug 98299</a> - Compute shaders generate stupid divides</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98307">Bug 98307</a> - &quot;st/glsl_to_tgsi: explicitly track all input and output declaration&quot; broke flightgear colors on rs780</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98326">Bug 98326</a> - [dEQP, EGL] pbuffer depth/stencil tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98327">Bug 98327</a> - [dEQP, EGL] dEQP-EGL.functional.resize not supported</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98328">Bug 98328</a> - [dEQP, EGL] luminance tests fail</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98329">Bug 98329</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98330">Bug 98330</a> - [dEQP, EGL] dEQP-EGL.functional.buffer_age.no_preserve fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98339">Bug 98339</a> - dEQP-EGL: Got EGL_BAD_MATCH: eglCreateSyncKHR()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98343">Bug 98343</a> - dEQP-EGL: GL_INVALID_ENUM at teglCreateContextExtTests</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98415">Bug 98415</a> - Vulkan Driver JSON file contains incorrect field</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98421">Bug 98421</a> - src/loader/loader.c:111:40: error: unknown type name drmDevicePtr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98431">Bug 98431</a> - UnrealEngine v4 demos startup fails to blorp blit assert</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98480">Bug 98480</a> - Support R8 image texture in ES 3.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98512">Bug 98512</a> - radeon r600 vdpau: Invalid command stream: texture bo too small</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98518">Bug 98518</a> - [r600g, bisected] regression: NI/Turks MSAA texture corruption with FreeCAD and Wine games</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98526">Bug 98526</a> - glsl/tests/general-ir-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98595">Bug 98595</a> - glsl: ralloc assertion &quot;info-&gt;canary == CANARY&quot; failed</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98599">Bug 98599</a> - xterm menus corrupt since tgsi/scan: handle indirect image indexing correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98632">Bug 98632</a> - Fix build on Hurd without PATH_MAX</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98681">Bug 98681</a> - ir_builder_print_visitor.cpp:401:67: error: expected ')' before 'PRIx64'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98694">Bug 98694</a> - &quot;(5=2)?1:1&quot; as array size decleration crashes glsl_compiler</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98740">Bug 98740</a> - bitcode.cpp:102:8: error: Error is not a member of llvm</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98767">Bug 98767</a> - [swrast] ralloc.c:84: get_header: Assertion `info-&gt;canary == CANARY' failed.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98774">Bug 98774</a> - glsl/tests/warnings-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98815">Bug 98815</a> - [SKL/BDW GT2] large perf regression in TessMark</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98840">Bug 98840</a> - nir clone test fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98893">Bug 98893</a> - [SKL] piglit.spec.arb_shader_image_load_store.semantics intermittent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98914">Bug 98914</a> - mesa-vdpau-drivers: breaks vdpau for mpeg2video</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98917">Bug 98917</a> - [BDW SKL BSW KBL] Tessellation CTS tests regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98975">Bug 98975</a> - Wasteland 2 Directors Cut: Hangs. GPU fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99010">Bug 99010</a> - --disable-gallium-llvm no longer recognized</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99013">Bug 99013</a> - [regression, bisected] radeonsi: commit 4c8c13b3 &quot;Use amdgcn intrinsics for fs interpolation&quot; makes system unusable</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99030">Bug 99030</a> - [HSW, regression] transform feedback fails on Linux 4.8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99038">Bug 99038</a> - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.negative_api.create_pixmap_surface crashes</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99072">Bug 99072</a> - [byt,ivb,snb] ES3-CTS.gtf.GL3Tests.shadow regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99085">Bug 99085</a> - [EGL] dEQP-EGL.functional.sharing.gles2.multithread intermittent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99097">Bug 99097</a> - [vulkancts] dEQP-VK.image.store regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99100">Bug 99100</a> - [SKL,BDW,BSW,KBL] dEQP-VK.glsl.return.return_in_dynamic_loop_dynamic_vertex regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99119">Bug 99119</a> - swr_fence_work.cpp(42): error: argument of type &quot;std::nullptr_t&quot; is incompatible with parameter of type &quot;unsigned long&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99144">Bug 99144</a> - Incorrect rendering using glDrawArraysInstancedBaseInstance and first != 0 on Skylake</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99154">Bug 99154</a> - Link time error when using multiple builtin functions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99158">Bug 99158</a> - vdpau segfaults and gpu locks with kodi on R9285</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99185">Bug 99185</a> - dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99188">Bug 99188</a> - dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb565_no_depth_no_stencil</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99210">Bug 99210</a> - ES3-CTS.functional.texture.mipmap.cube.generate.rgba5551_*</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99214">Bug 99214</a> - Crash in library libswrAVX.so when assigning vertex buffer object pointers with elements of type GL_DOUBLE</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99219">Bug 99219</a> - The Stanley Parable GPU hang when starting a new game</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99229">Bug 99229</a> - [G33] thousands of tests crash</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99231">Bug 99231</a> - [HSW][i965] Crash in upload_3dstate_streamout()</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99287">Bug 99287</a> - piglit.spec.glsl-1_10.execution.vs-nested-return-sibling-loop regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99303">Bug 99303</a> - [REGRESSION][BISECTED] DMs are crashing on start with &quot;radeon&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99314">Bug 99314</a> - [g33] glsl regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99339">Bug 99339</a> - Blender line rendering broken after removing XY clipping of lines</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99354">Bug 99354</a> - [G71] &quot;Assertion `bkref' failed&quot; reproducible with glmark2</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99389">Bug 99389</a> - Mesa build broken: sid_tables.h</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99391">Bug 99391</a> - [ILK,G45,G965] piglit regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99401">Bug 99401</a> - [g33] regression: piglit.spec.!opengl 1_0.gl-1_0-beginend-coverage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99419">Bug 99419</a> - Crash(Segmentation fault) si_shader_select in Master Of Orion</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99450">Bug 99450</a> - [amdgpu] Payday 2 visual glitches on some models</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99451">Bug 99451</a> - polygon offset use after free</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99456">Bug 99456</a> - Firefox crashing when opening about:support with WebGL2 enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99631">Bug 99631</a> - segfault with OSVRTrackerView and openscenegraph git master</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99633">Bug 99633</a> - rasterizer/core/clip.h:279:49: error: const struct API_STATE has no member named linkageCount</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99637">Bug 99637</a> - VLC video has corrupted colors when using VDPAU output on Radeon SI</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Building RADV requires --enable-gallium-llvm</li>
<li>The vulkan headers vk_platform.h and vulkan.h are no longer installed</li>
<li>The configure options --with-sha1 and --disable-shader-cache are
removed alongside their respective library requirements</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,221 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.1 Release Notes / March 4, 2017</h1>
<p>
Mesa 17.0.1 is a bug fix release which fixes bugs found since the 17.0.0 release.
</p>
<p>
Mesa 17.0.1 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
e819bd3e515dac26faf9836d8f27a4ddf05323b9b23afb6c06536d4ac82e2743 mesa-17.0.1.tar.gz
96fd70ef5f31d276a17e424e7e1bb79447ccbbe822b56844213ef932e7ad1b0c mesa-17.0.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98869">Bug 98869</a> - Electronic Super Joy graphic artefacts (regression,bisected)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99532">Bug 99532</a> - Compute shader doesn't give right result under some circumstances</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99677">Bug 99677</a> - heap-use-after-free in glsl</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99692">Bug 99692</a> - [radv] Mostly broken on Hawaii PRO/CIK ASICs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99850">Bug 99850</a> - Tessellation bug on Carrizo</li>
</ul>
<h2>Changes</h2>
<p>Bas Nieuwenhuizen (4):</p>
<ul>
<li>radv: Never try to create more than max_sets descriptor sets.</li>
<li>radv: Reset emitted compute pipeline when calling secondary cmd buffer.</li>
<li>radv: Only use PKT3_OCCLUSION_QUERY when it doesn't hang.</li>
<li>radv: Use correct size for availability flag.</li>
</ul>
<p>Ben Crocker (3):</p>
<ul>
<li>gallivm: Reenable PPC VSX (v3)</li>
<li>gallivm: Improve debug output (V2)</li>
<li>gallivm: Override getHostCPUName() "generic" w/ "pwr8" (v4)</li>
</ul>
<p>Brendan King (1):</p>
<ul>
<li>egl/dri3: implement query surface hook</li>
</ul>
<p>Christian Gmeiner (2):</p>
<ul>
<li>etnaviv: move pctx initialisation to avoid a null dereference</li>
<li>etnaviv: remove number of pixel pipes validation</li>
</ul>
<p>Connor Abbott (1):</p>
<ul>
<li>anv: fix Get*MemoryRequirements for !LLC</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>egl/wayland: Don't use DRM format codes for SHM</li>
</ul>
<p>Dave Airlie (6):</p>
<ul>
<li>tgsi: fix memory leak in tgsi sanity check</li>
<li>radv: change base aligmment for allocated memory.</li>
<li>radv: fix cik macroModeIndex.</li>
<li>radv: adopt some init config workarounds from radeonsi.</li>
<li>radv: fix depth format in blit2d.</li>
<li>radv: fix txs for sampler buffers</li>
</ul>
<p>Emil Velikov (8):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.0</li>
<li>bin/get-extra-pick-list: use git merge-base to get the branchpoint</li>
<li>bin/get-extra-pick-list: rework to use already_picked list</li>
<li>bin/get-typod-pick-list.sh: limit `git grep ...' to only as needed</li>
<li>bin/get-pick-list.sh: limit `git grep ...' only as needed</li>
<li>bin/get-pick-list.sh: remove ancient way of nominating patches</li>
<li>bin/get-fixes-pick-list.sh: add new script</li>
<li>Update version to 17.0.1</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>vc4: Avoid emitting small immediates for UBO indirect load address guards.</li>
</ul>
<p>Grazvydas Ignotas (3):</p>
<ul>
<li>r300g: only allow byteswapped formats on big endian</li>
<li>gallium/u_queue: fix a crash with atexit handlers</li>
<li>gallium/u_queue: set num_threads correctly if not all threads start</li>
</ul>
<p>Hans de Goede (1):</p>
<ul>
<li>glx/glvnd: Fix GLXdispatchIndex sorting</li>
</ul>
<p>Ilia Mirkin (4):</p>
<ul>
<li>gm107/ir: fix address offset bitfield for ATOMS</li>
<li>nvc0: set the render condition in the compute object</li>
<li>st/mesa: don't pass compare mode for stencil-sampled textures</li>
<li>nvc0: disable linked tsc mode in compute launch descriptor</li>
</ul>
<p>Jason Ekstrand (10):</p>
<ul>
<li>i965/sampler_state: Clamp min/max LOD to 14 on gen7+</li>
<li>i965/sampler_state: Pass texObj into update_sampler_state</li>
<li>i965/sampler_state: Set the "Base Mip Level" field on Sandy Bridge</li>
<li>intel/blorp: Swizzle clear colors on the CPU</li>
<li>i965/fs: Fix the inline nir_op_pack_double optimization</li>
<li>anv: Add an invalidate_range helper</li>
<li>anv/query: clflush the bo map on non-LLC platforms</li>
<li>genxml: Make MI_STORE_DATA_IMM more consistent</li>
<li>anv/query: Perform CmdResetQueryPool on the GPU</li>
<li>intel/blorp: Explicitly flush all allocated state</li>
</ul>
<p>Jose Maria Casanova Crespo (1):</p>
<ul>
<li>glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>mesa: Do (TCS &amp;&amp; !TES) draw time validation in ES as well.</li>
</ul>
<p>Leo Liu (1):</p>
<ul>
<li>configure.ac: check require_basic_egl only if egl enabled</li>
</ul>
<p>Lionel Landwerlin (2):</p>
<ul>
<li>anv: wsi: report presentation error per image request</li>
<li>i965/fs: fix uninitialized memory access</li>
</ul>
<p>Marek Olšák (6):</p>
<ul>
<li>radeonsi: fix UNSIGNED_BYTE index buffer fallback with non-zero start (v2)</li>
<li>gallium/util: remove unused u_index_modify helpers</li>
<li>gallium/u_index_modify: don't add PIPE_TRANSFER_UNSYNCHRONIZED unconditionally</li>
<li>gallium/u_queue: fix random crashes when the app calls exit()</li>
<li>radeonsi: fix broken tessellation on Carrizo and Stoney</li>
<li>amd/common: fix ASICREV_IS_POLARIS11_M for Polaris12</li>
</ul>
<p>Mauro Rossi (2):</p>
<ul>
<li>android: radeonsi: fix sid_table.h generated header include path</li>
<li>android: glsl: build shader cache sources</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>configure.ac: Drop LLVM compiler flags more radically</li>
</ul>
<p>Nicolai Hähnle (3):</p>
<ul>
<li>winsys/amdgpu: reduce max_alloc_size based on GTT limits</li>
<li>radeonsi: handle MultiDrawIndirect in si_get_draw_start_count</li>
<li>radeonsi: fix UINT/SINT clamping for 10-bit formats on &lt;= CIK</li>
</ul>
<p>Samuel Iglesias Gonsálvez (1):</p>
<ul>
<li>glsl: fix heap-use-after-free in ast_declarator_list::hir()</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>android: fix droid_create_image_from_prime_fd_yuv for YV12</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,185 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.2 Release Notes / March 20, 2017</h1>
<p>
Mesa 17.0.2 is a bug fix release which fixes bugs found since the 17.0.1 release.
</p>
<p>
Mesa 17.0.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
2e0f41e7974ba7a36ca32bbeaf8ebcd65c8fd4d2dc9872f04d4becbd5e7a8cb5 mesa-17.0.2.tar.gz
f8f191f909e01e65de38d5bdea5fb057f21649a3aed20948be02348e77a689d4 mesa-17.0.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68504">Bug 68504</a> - 9.2-rc1 workaround for clover build failure on ppc/altivec: cannot convert 'bool' to '__vector(4) __bool int' in return</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97988">Bug 97988</a> - [radeonsi] playing back videos with VDPAU exhibits deinterlacing/anti-aliasing issues not visible with VA-API</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99484">Bug 99484</a> - Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99715">Bug 99715</a> - Don't print: &quot;Note: Buggy applications may crash, if they do please report to vendor&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100049">Bug 100049</a> - &quot;ralloc: Make sure ralloc() allocations match malloc()'s alignment.&quot; causes seg fault in 32bit build</li>
</ul>
<h2>Changes</h2>
<p>Alex Smith (3):</p>
<ul>
<li>radv: Emit pending flushes before executing a secondary command buffer</li>
<li>radv: Flush before copying with PKT3_WRITE_DATA in CmdUpdateBuffer</li>
<li>radv/ac: Fix shared memory offset calculation</li>
</ul>
<p>Bas Nieuwenhuizen (3):</p>
<ul>
<li>radv: Disable HTILE for textures with multiple layers/levels.</li>
<li>radv: Emit cache flushes before CP DMA.</li>
<li>Revert "radv: Emit cache flushes before CP DMA."</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>radv: drop Z24 support.</li>
<li>radv: disable mip point pre clamping.</li>
<li>radv: setup llvm target data layout</li>
</ul>
<p>Emil Velikov (4):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.1</li>
<li>cherry-ignore: add the swizzle blorp_clear fix</li>
<li>i965: move brw_define.h ifndef guard to the top</li>
<li>Update version to 17.0.2</li>
</ul>
<p>Fredrik Höglund (2):</p>
<ul>
<li>radv: fix the dynamic buffer index in vkCmdBindDescriptorSets</li>
<li>radv/ac: fix multiple descriptor sets with dynamic buffers</li>
</ul>
<p>Gregory Hainaut (1):</p>
<ul>
<li>glapi: fix typo in count_scale</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nvc0: take extra pushbuf space into account for pushbuf_space calls</li>
<li>nvc0: increase alignment to 256 for texture buffers on fermi</li>
</ul>
<p>Jacob Lifshay (1):</p>
<ul>
<li>vulkan/wsi: Improve the DRI3 error message</li>
</ul>
<p>James Legg (1):</p>
<ul>
<li>radv: Fix using more than 4 bound descriptor sets</li>
</ul>
<p>Jason Ekstrand (7):</p>
<ul>
<li>anv/blorp/clear_subpass: Only set surface clear color for fast clears</li>
<li>anv: Accurately advertise dynamic descriptor limits</li>
<li>anv: Stall before fast-clear operations</li>
<li>anv: Properly handle destroying NULL devices and instances</li>
<li>anv/blorp: Turn off AUX after doing a CCS_D resolve</li>
<li>anv/blorp: Only set a clear color for resolves if fast-cleared</li>
<li>nir/intrinsics: Make load_barycentric_input take a 2-component coor</li>
</ul>
<p>Jonas Pfeil (1):</p>
<ul>
<li>ralloc: Make sure ralloc() allocations match malloc()'s alignment.</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>egl: Ensure ResetNotificationStrategy matches for shared contexts.</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>st/mesa: reset sample_mask, min_sample, and render_condition for PBO ops</li>
<li>st/mesa: set blend state for PBO readbacks</li>
<li>radeonsi: mark all bound shader buffer ranges as initialized</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>clover: Work around build failure with AltiVec.</li>
</ul>
<p>Nanley Chery (2):</p>
<ul>
<li>anv/pass: Avoid accessing attachment array out of bounds</li>
<li>anv/image: Remove extra dependency on HiZ-specific variable</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>st/glsl_to_tgsi: avoid iterating past the head of the instruction list</li>
<li>st/mesa: inform the driver of framebuffer changes before compute dispatches</li>
</ul>
<p>Robert Foss (1):</p>
<ul>
<li>mesa: Avoid read of uninitialized variable</li>
</ul>
<p>Samuel Iglesias Gonsálvez (5):</p>
<ul>
<li>i965/fs: mark last DF uniform array element as 64 bit live one</li>
<li>i965/fs: detect different bit size accesses to uniforms to push them in proper locations</li>
<li>i965/fs: fix indirect load DF uniforms on BSW/BXT</li>
<li>i965/fs: fix source type when emitting MOV_INDIRECT to read ICP handles</li>
<li>i965/fs: emit MOV_INDIRECT with the source with the right register type</li>
</ul>
<p>Samuel Pitoiset (1):</p>
<ul>
<li>radeonsi: disable sinking common instructions down to the end block</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,189 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.0.3 Release Notes / April 1, 2017</h1>
<p>
Mesa 17.0.3 is a bug fix release which fixes bugs found since the 17.0.2 release.
</p>
<p>
Mesa 17.0.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
8253edf1bdd7b14ab63d5982349143a5c9ac3767f39a63257cc9d7e7d92f60f1 mesa-17.0.3.tar.gz
ca646f5075a002d60ef9123c8a4331cede155c01712ef945a65c59a5e69fe7ed mesa-17.0.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96743">Bug 96743</a> - [BYT, HSW, SKL, BXT, KBL] GPU hangs with GfxBench 4.0 CarChase</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99246">Bug 99246</a> - [d3dadapter+radeonsi &amp; bisect] EVE-Online : hang on wormhole sight</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100061">Bug 100061</a> - LODQ instruction generated with invalid dst mask</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100182">Bug 100182</a> - Flickering in The Talos Principle on Sky Lake GT4.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100201">Bug 100201</a> - Windows scons build with MSVC toolchain and LLVM 4.0 fails</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeonsi: add new polaris12 pci id</li>
</ul>
<p>Andres Gomez (5):</p>
<ul>
<li>glsl: on UBO/SSBOs link error reset the number of active blocks to 0</li>
<li>cherry-ignore: add the Invalidate L2 for TRANSFER_WRITE barriers fix</li>
<li>cherry-ignore: add the Flush after unmap in gbm/dri fix</li>
<li>cherry-ignore: corrected typo in the Flush after unmap in gbm/dri fix</li>
<li>Update version to 17.0.3</li>
</ul>
<p>Axel Davy (2):</p>
<ul>
<li>st/nine: Resolve deadlock in surface/volume dtors when using csmt</li>
<li>st/nine: Use atomics for available_texture_mem</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: flush DB cache before and after HTILE decompress.</li>
</ul>
<p>Dave Airlie (1):</p>
<ul>
<li>radv: fix primitive reset index emission</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.0.2</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>st/mesa: set result writemask based on ir type</li>
</ul>
<p>Jan Vesely (1):</p>
<ul>
<li>clover: use pipe_resource references</li>
</ul>
<p>Jason Ekstrand (9):</p>
<ul>
<li>anv/query: Invalidate the correct range</li>
<li>anv/GetQueryPoolResults: Actually implement the spec</li>
<li>anv/image: Return early when unbinding an image</li>
<li>anv/query: Fix the location of timestamp availability</li>
<li>anv: Make anv_get_layerCount a macro</li>
<li>anv/blorp: Use anv_get_layerCount everywhere</li>
<li>anv/cmd_buffer: Apply flush operations prior to executing secondaries</li>
<li>anv/cmd_buffer: Fix bad indentation</li>
<li>anv: Flush caches prior to PIPELINE_SELECT on all gens</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>c11/threads: Include thr/xtimec.h for xtime definition when building with MSVC.</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>tests/cache_test: allow crossing mount points</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nvc0/ir: treat FMA like MAD for operand propagation</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Fall back to GL 4.2/4.3 on Haswell if the kernel isn't new enough.</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi: don't hang on shader compile failure</li>
</ul>
<p>Matt Turner (1):</p>
<ul>
<li>i965/fs: Don't emit SEL instructions for type-converting MOVs.</li>
</ul>
<p>Nanley Chery (1):</p>
<ul>
<li>intel: Correct the BDW surface state size</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>mesa/main: fix MultiDrawElements[BaseVertex] validation of primcount</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno: fix memory leak</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>swr: [rasterizer jitter] fix llvm &gt;= 5.0 build break</li>
</ul>
<p>Timothy Arceri (2):</p>
<ul>
<li>glsl: fix lower jumps for returns when loop is inside an if</li>
<li>mesa: update lower_jumps tests after bug fix</li>
</ul>
<p>Topi Pohjolainen (1):</p>
<ul>
<li>i965/gen8+: Do full stall when switching pipeline</li>
</ul>
<p>Xu Randy (2):</p>
<ul>
<li>anv/blorp: Fix a crash in CmdClearColorImage</li>
<li>anv/genX: Solve the vkCreateGraphicsPipelines crash</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,223 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.0 Release Notes / May 10, 2017</h1>
<p>
Mesa 17.1.0 is a new development release.
People who are concerned with stability and reliability should stick
with a previous release or wait for Mesa 17.1.1.
</p>
<p>
Mesa 17.1.0 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
c388069581a72853161657ac365f2c083afabd7cffd53f80513dacfa1cfa58a8 mesa-17.1.0.tar.gz
cf234a6ed4764673886b6661553b54675776ef0898f774716173cec890ac3b17 mesa-17.1.0.tar.xz
</pre>
<h2>New features</h2>
<p>
Note: some of the new features are only available with certain drivers.
</p>
<ul>
<li>OpenGL 4.2 on i965/ivb</li>
<li>GL_ARB_gpu_shader_fp64 on i965/ivybridge</li>
<li>GL_ARB_gpu_shader_int64 on i965/gen8+, nvc0, radeonsi, softpipe, llvmpipe</li>
<li>GL_ARB_shader_ballot on nvc0, radeonsi</li>
<li>GL_ARB_shader_clock on nv50, nvc0, radeonsi</li>
<li>GL_ARB_shader_group_vote on radeonsi</li>
<li>GL_ARB_shader_precision on i965/ivb</li>
<li>GL_ARB_shader_viewport_layer_array on radeonsi</li>
<li>GL_ARB_sparse_buffer on radeonsi/CIK+</li>
<li>GL_ARB_transform_feedback2 on i965/gen6</li>
<li>GL_ARB_transform_feedback_overflow_query on i965/gen6+</li>
<li>GL_ARB_vertex_attrib_64bit on i965/ivb</li>
<li>GL_NV_fill_rectangle on nvc0</li>
<li>Geometry shaders enabled on swr</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68504">Bug 68504</a> - 9.2-rc1 workaround for clover build failure on ppc/altivec: cannot convert 'bool' to '__vector(4) __bool int' in return</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=84325">Bug 84325</a> - X.Org segfaults when starting DE on an Intel+Radeon laptop, caused by libpciaccess cleanup, patch attached</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=93089">Bug 93089</a> - mesa fails to check for gcc atomic primitives before using them</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95460">Bug 95460</a> - Please add more drivers (freedreno, virgl) to features.txt status document</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96743">Bug 96743</a> - [BYT, HSW, SKL, BXT, KBL] GPU hangs with GfxBench 4.0 CarChase</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97102">Bug 97102</a> - [dri][swr] stack overflow / infinite loop with GALLIUM_DRIVER=swr</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97338">Bug 97338</a> - Black squares in the Spec Ops: The Line chapter select screen</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97524">Bug 97524</a> - Samplers referring to the same texture unit with different types should raise GL_INVALID_OPERATION</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97967">Bug 97967</a> - glsl/tests/cache-test regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97988">Bug 97988</a> - [radeonsi] playing back videos with VDPAU exhibits deinterlacing/anti-aliasing issues not visible with VA-API</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98263">Bug 98263</a> - [radv] The Talos Principle fails to launch with &quot;Fatal error: Cannot set display mode.&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98428">Bug 98428</a> - Undefined non-weak-symbol in dri-drivers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98502">Bug 98502</a> - Delay when starting firefox, thunderbird or chromium and dmesg spam</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98869">Bug 98869</a> - Electronic Super Joy graphic artefacts (regression,bisected)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98975">Bug 98975</a> - Wasteland 2 Directors Cut: Hangs. GPU fault</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99010">Bug 99010</a> - --disable-gallium-llvm no longer recognized</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99246">Bug 99246</a> - [d3dadapter+radeonsi &amp; bisect] EVE-Online : hang on wormhole sight</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99265">Bug 99265</a> - i965: Piglit egl_khr_gl_renderbuffer_image-clear-shared-image fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99339">Bug 99339</a> - Blender line rendering broken after removing XY clipping of lines</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99401">Bug 99401</a> - [g33] regression: piglit.spec.!opengl 1_0.gl-1_0-beginend-coverage</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99450">Bug 99450</a> - [amdgpu] Payday 2 visual glitches on some models</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99451">Bug 99451</a> - polygon offset use after free</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99456">Bug 99456</a> - Firefox crashing when opening about:support with WebGL2 enabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99465">Bug 99465</a> - vtn_vector_construct writing out of bounds when given multiple non-zero length sources</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99484">Bug 99484</a> - Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99532">Bug 99532</a> - Compute shader doesn't give right result under some circumstances</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99542">Bug 99542</a> - vdpau logging errors since gallium/radeon: adjust the rule for using the LINEAR_ALIGNED layout</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99631">Bug 99631</a> - segfault with OSVRTrackerView and openscenegraph git master</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99633">Bug 99633</a> - rasterizer/core/clip.h:279:49: error: const struct API_STATE has no member named linkageCount</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99660">Bug 99660</a> - Not all of the int64 conversion opcodes got implemented</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99677">Bug 99677</a> - heap-use-after-free in glsl</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99692">Bug 99692</a> - [radv] Mostly broken on Hawaii PRO/CIK ASICs</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99701">Bug 99701</a> - loader.c:353:8: error: implicit declaration of function 'geteuid' is invalid in C99 [-Werror,-Wimplicit-function-declaration]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99715">Bug 99715</a> - Don't print: &quot;Note: Buggy applications may crash, if they do please report to vendor&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99789">Bug 99789</a> - Memory leak on failure to create an ir_constant in calculate_iterations in loop_controls.cpp</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99817">Bug 99817</a> - [softpipe] piglit glsl-fs-tan-1 regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99842">Bug 99842</a> - GL_ARB_transform_feedback2 on i965 gen6</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99850">Bug 99850</a> - Tessellation bug on Carrizo</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99918">Bug 99918</a> - disk_cache.h:57:20: error: no member named 'st_mtim' in 'struct stat'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99953">Bug 99953</a> - device9.c:122:49: error: PIPE_CAP_USER_INDEX_BUFFERS undeclared (first use in this function)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99955">Bug 99955</a> - [r600g] GPU load always displayed at 100% with GALLIUM_HUD=GPU-load</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100026">Bug 100026</a> - piglit.spec.arb_shader_subroutine.compiler.direct-call_vert regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100049">Bug 100049</a> - &quot;ralloc: Make sure ralloc() allocations match malloc()'s alignment.&quot; causes seg fault in 32bit build</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100060">Bug 100060</a> - wsi/wsi_common_wayland.c:25:41: fatal error: wayland-drm-client-protocol.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100061">Bug 100061</a> - LODQ instruction generated with invalid dst mask</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100068">Bug 100068</a> - LLVM ERROR: Cannot select: intrinsic %llvm.amdgcn.buffer.load.format</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100088">Bug 100088</a> - piglit.spec.arb_get_texture_sub_image.arb_get_texture_sub_image regressions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100091">Bug 100091</a> - Failure to create folder for on-disk shader cache</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100133">Bug 100133</a> - swr_context.cpp:336:44: error: invalid conversion from uint {aka unsigned int} to pipe_render_cond_flag [-fpermissive]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100154">Bug 100154</a> - test_eu_compact regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100180">Bug 100180</a> - Build failure in GNOME Continuous</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100182">Bug 100182</a> - Flickering in The Talos Principle on Sky Lake GT4.</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100201">Bug 100201</a> - Windows scons build with MSVC toolchain and LLVM 4.0 fails</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100223">Bug 100223</a> - marshal_generated.c:38:10: fatal error: 'X11/Xlib-xcb.h' file not found</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100236">Bug 100236</a> - Undefined symbols for architecture x86_64: &quot;typeinfo for llvm::RTDyldMemoryManager&quot;</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100259">Bug 100259</a> - [EGL] [GBM] undefined reference to `gbm_bo_create_with_modifiers'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100288">Bug 100288</a> - clover unable to run OpenCL kernels since 03127bb radeonsi: compile all TGSI compute shaders asynchronously</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100303">Bug 100303</a> - Adding a single, meaningless if-else to a shader source leads to different image</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100391">Bug 100391</a> - SachaWillems deferredmultisampling asserts</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100452">Bug 100452</a> - push_constants host memory leak when resetting command buffer</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100531">Bug 100531</a> - [regression] Broken graphics in several games</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100562">Bug 100562</a> - u_debug_stack.c:59: undefined reference to `_Ux86_64_getcontext'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100569">Bug 100569</a> - core/resource.cpp:36:33: error: non-constant-expression cannot be narrowed from type 'int' to 'int16_t' (aka 'short') in initializer list [-Wc++11-narrowing]</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100574">Bug 100574</a> - anv_device.c:189: undefined reference to `anv_gem_supports_48b_addresses'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100582">Bug 100582</a> - [GEN8+] piglit.spec.arb_stencil_texturing.glblitframebuffer corrupts state.gl_texture* assertions</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100600">Bug 100600</a> - anv_device.c:1337: undefined reference to `anv_gem_busy'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100620">Bug 100620</a> - [SKL] 48-bit addresses break DOOM</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100663">Bug 100663</a> - commit 61e47d92c5196 breaks RS780</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100690">Bug 100690</a> - [Regression, bisected] TotalWar: Warhammer corrupted graphics</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100892">Bug 100892</a> - Polaris 12: winsys init bad switch (missing break) initializing addrlib</li>
</ul>
<h2>Changes</h2>
<ul>
<li>Removed the ilo gallium driver.</li>
<li>The configure option --enable-gallium-llvm is superseded by --enable-llvm.</li>
<li>The swr driver now requires LLVM &gt;= 3.9.0 and a C++14 capable compiler.</li>
<li>The radeonsi driver now requires LLVM 3.8.0.</li>
<li>The MESA_GLSL=opt and MESA_GLSL=no_opt environment vars have been removed.</li>
<li>The --with-egl-platforms configure option is deprecated. Use --with-platforms instead.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,188 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.1 Release Notes / March 25, 2017</h1>
<p>
Mesa 17.1.1 is a bug fix release which fixes bugs found since the 17.1.0 release.
</p>
<p>
Mesa 17.1.1 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
652315af87f2bb015ce99ee3b90d9d115d53cbf9e052493bd13d521a753b1930 mesa-17.1.1.tar.gz
aed503f94c0c1630a162a3e276f4ee12a86764cee4cb92338ea2dea99a04e7ef mesa-17.1.1.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100854">Bug 100854</a> - YUV to RGB Color Space Conversion result is not precise</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100925">Bug 100925</a> - [HSW/BSW/BDW/SKL] Google Earth is not resolving all the details in the map correctly</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeonsi: add new vega10 pci ids</li>
</ul>
<p>Andres Gomez (2):</p>
<ul>
<li>bin/get-fixes-pick-list.sh: don't warn if more than one, go over them</li>
<li>bin/get-fixes-pick-list.sh: bring back the warning</li>
</ul>
<p>Bruce Cherniak (1):</p>
<ul>
<li>swr: move msaa resolve to generalized StoreTile</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>egl: Partially revert 23c86c74, fix eglMakeCurrent</li>
</ul>
<p>Chih-Wei Huang (1):</p>
<ul>
<li>Android: correct libz dependency</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>gbm/dri: Fix sign-extension in modifier query</li>
</ul>
<p>Emil Velikov (6):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.0</li>
<li>radeon: automake: remove unneeded elf Cflags/Libs</li>
<li>configure: remove unneeded bits around libunwind handling</li>
<li>egl: add g_egldispatchstubs.h to the release tarball</li>
<li>automake: add SWR LLVM gen_builder.hpp workaround</li>
<li>Update version to 17.1.1</li>
</ul>
<p>Eric Anholt (2):</p>
<ul>
<li>renderonly: Initialize fields of struct winsys_handle.</li>
<li>vc4: Don't allocate new BOs to avoid synchronization when they're shared.</li>
</ul>
<p>Grazvydas Ignotas (2):</p>
<ul>
<li>anv: fix possible stack corruption</li>
<li>anv: don't leak DRM devices</li>
</ul>
<p>Hans de Goede (1):</p>
<ul>
<li>glxglvnddispatch: Add missing dispatch for GetDriverConfig</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nvc0/ir: SHLADD's middle source must be an immediate</li>
</ul>
<p>Johnson Lin (1):</p>
<ul>
<li>nir/lower_tex: Fix minor error in YUV color conversion matrix</li>
</ul>
<p>Juan A. Suarez Romero (2):</p>
<ul>
<li>bin/get-{extra,fixes}-pick-list.sh: add support for ignore list</li>
<li>bin/get-{extra,fixes}-pick-list.sh: improve output</li>
</ul>
<p>Lucas Stach (2):</p>
<ul>
<li>etnaviv: stop oversizing buffer resources</li>
<li>etnaviv: allow R/B swapped surfaces to be cleared</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>amd/addrlib: import Raven support</li>
<li>radeonsi/gfx9: add support for Raven</li>
</ul>
<p>Nanley Chery (2):</p>
<ul>
<li>anv/formats: Update the three-channel BC1 mappings</li>
<li>i965/formats: Update the three-channel DXT1 mappings</li>
</ul>
<p>Nicolai Hähnle (5):</p>
<ul>
<li>radeonsi: mark fast-cleared textures as compressed when dirtying</li>
<li>radeonsi: fix primitive ID in fragment shader when using tessellation</li>
<li>radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SI</li>
<li>radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellation</li>
<li>st/mesa: remove an incorrect assertion</li>
</ul>
<p>Pohjolainen, Topi (1):</p>
<ul>
<li>intel/isl/gen7: Use stencil vertical alignment of 8 instead of 4</li>
</ul>
<p>Rob Clark (2):</p>
<ul>
<li>mesa/st: fix yuv EGLImage's</li>
<li>freedreno: fix crash when flush() but no rendering</li>
</ul>
<p>Rob Herring (1):</p>
<ul>
<li>virgl: fix virgl_bo_transfer_{put, get} box struct copy</li>
</ul>
<p>Samuel Iglesias Gonsálvez (3):</p>
<ul>
<li>i965/vec4/gs: restore the uniform values which was overwritten by failed vec4_gs_visitor execution</li>
<li>i965/vec4: fix swizzle and writemask when loading an uniform with constant offset</li>
<li>i965/vec4: load dvec3/4 uniforms first in the push constant buffer</li>
</ul>
<p>Tom Stellard (1):</p>
<ul>
<li>gallivm: Make sure module has the correct data layout when pass manager runs</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,187 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.2 Release Notes / June 5, 2017</h1>
<p>
Mesa 17.1.2 is a bug fix release which fixes bugs found since the 17.1.1 release.
</p>
<p>
Mesa 17.1.2 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
0d2020c2115db0d13a5be0075abf0da143290f69f5817a2f277861e89166a3e1 mesa-17.1.2.tar.gz
0937804f43746339b1f9540d8f9c8b4a1bb3d3eec0e4020eac283b8799798239 mesa-17.1.2.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=98833">Bug 98833</a> - [REGRESSION, bisected] Wayland revert commit breaks non-Vsync fullscreen frame updates</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100741">Bug 100741</a> - Chromium - Memory leak</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100877">Bug 100877</a> - vulkan/tests/block_pool_no_free regression</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101110">Bug 101110</a> - Build failure in GNOME Continuous</li>
</ul>
<h2>Changes</h2>
<p>Bartosz Tomczyk (1):</p>
<ul>
<li>mesa: Avoid leaking surface in st_renderbuffer_delete</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Reserve space for descriptor and push constant user SGPR setting.</li>
</ul>
<p>Daniel Stone (7):</p>
<ul>
<li>vulkan: Fix Wayland uninitialised registry</li>
<li>vulkan/wsi/wayland: Remove roundtrip when creating image</li>
<li>vulkan/wsi/wayland: Use per-display event queue</li>
<li>vulkan/wsi/wayland: Use proxy wrappers for swapchain</li>
<li>egl/wayland: Don't open-code roundtrip</li>
<li>egl/wayland: Use per-surface event queues</li>
<li>egl/wayland: Ensure we get a back buffer</li>
</ul>
<p>Emil Velikov (24):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.1</li>
<li>configure: move platform handling further up</li>
<li>configure: rename remaining HAVE_EGL_PLATFORM_* guards</li>
<li>configure: update remaining --with-egl-platforms references</li>
<li>configure: loosen --with-platforms heuristics</li>
<li>configure: enable the surfaceless platform by default</li>
<li>configure: set HAVE_foo_PLATFORM as applicable</li>
<li>configure: error out when building GLX w/o the X11 platform</li>
<li>configure: check once for DRI3 dependencies</li>
<li>loader: build libloader_dri3_helper.la only with HAVE_PLATFORM_X11</li>
<li>configure: error out when building X11 Vulkan without DRI3</li>
<li>auxiliary/vl: use vl_*_screen_create stubs when building w/o platform</li>
<li>st/va: fix misplaced closing bracket</li>
<li>st/omx: remove unneeded X11 include</li>
<li>st/omx: fix building against X11-less setups</li>
<li>gallium/targets: link against XCB only as needed</li>
<li>configure: error out if building VA w/o supported platform</li>
<li>configure: error out if building OMX w/o supported platform</li>
<li>configure: error out if building VDPAU w/o supported platform</li>
<li>configure: error out if building XVMC w/o supported platform</li>
<li>travis: remove workarounds for the Vulkan target</li>
<li>anv: automake: list shared libraries after the static ones</li>
<li>radv: automake: list shared libraries after the static ones</li>
<li>egl/wayland: select the format based on the interface used</li>
</ul>
<p>Ian Romanick (3):</p>
<ul>
<li>r100: Don't assume that the base mipmap of a texture exists</li>
<li>r100,r200: Don't assume glVisual is non-NULL during context creation</li>
<li>r100: Use _mesa_get_format_base_format in radeon_update_wrapper</li>
</ul>
<p>Jason Ekstrand (17):</p>
<ul>
<li>anv: Handle color layout transitions from the UNINITIALIZED layout</li>
<li>anv: Handle transitioning depth from UNDEFINED to other layouts</li>
<li>anv/image: Get rid of the memset(aux, 0, sizeof(aux)) hack</li>
<li>anv: Predicate 48bit support on gen &gt;= 8</li>
<li>anv: Set up memory types and heaps during physical device init</li>
<li>anv: Set image memory types based on the type count</li>
<li>i965/blorp: Do and end-of-pipe sync on both sides of fast-clear ops</li>
<li>i965: Round copy size to the nearest block in intel_miptree_copy</li>
<li>anv: Set EXEC_OBJECT_ASYNC when available</li>
<li>anv: Determine the type of mapping based on type metadata</li>
<li>anv: Add valid_bufer_usage to the memory type metadata</li>
<li>anv: Stop setting BO flags in bo_init_new</li>
<li>anv: Make supports_48bit_addresses a heap property</li>
<li>anv: Refactor memory type setup</li>
<li>anv: Advertise both 32-bit and 48-bit heaps when we have enough memory</li>
<li>i965: Rework Sandy Bridge HiZ and stencil layouts</li>
<li>anv: Require vertex buffers to come from a 32-bit heap</li>
</ul>
<p>Juan A. Suarez Romero (13):</p>
<ul>
<li>Revert "android: fix segfault within swap_buffers"</li>
<li>cherry-ignore: radeonsi: load patch_id for TES-as-ES when exporting for PS</li>
<li>cherry-ignore: anv: Determine the type of mapping based on type metadata</li>
<li>cherry-ignore: anv: Stop setting BO flags in bo_init_new</li>
<li>cherry-ignore: anv: Make supports_48bit_addresses a heap property</li>
<li>cherry-ignore: anv: Advertise both 32-bit and 48-bit heaps when we have enough memory</li>
<li>cherry-ignore: anv: Require vertex buffers to come from a 32-bit heap</li>
<li>cherry-ignore: radv: fix regression in descriptor set freeing</li>
<li>cherry-ignore: anv: Add valid_bufer_usage to the memory type metadata</li>
<li>cherry-ignore: anv: Refactor memory type setup</li>
<li>Revert "cherry-ignore: anv: [...]"</li>
<li>Revert "cherry-ignore: anv: Require vertex buffers to come from a 32-bit heap"</li>
<li>Update version to 17.1.2</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>radeonsi/gfx9: compile shaders with +xnack</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>st/mesa: remove redundant stfb-&gt;iface checks</li>
</ul>
<p>Nicolas Boichat (1):</p>
<ul>
<li>configure.ac: Also match -androideabi tuple</li>
</ul>
<p>Rob Clark (1):</p>
<ul>
<li>freedreno: fix fence creation fail if no rendering</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>egl/android: fix segfault within swap_buffers</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>st/mesa: don't mark the program as in cache_fallback when there is cache miss</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,156 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.3 Release Notes / June 19, 2017</h1>
<p>
Mesa 17.1.3 is a bug fix release which fixes bugs found since the 17.1.2 release.
</p>
<p>
Mesa 17.1.3 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
81ae9127286ff8d631e466d258608d6dea9854fe7bee2e8521da44c7544f01e5 mesa-17.1.3.tar.gz
5f1ee9a8aea2880f887884df2dea0c16dd1b13eb42fd2e52265db0dc1b380e8c mesa-17.1.3.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100988">Bug 100988</a> - glXGetCurrentDisplay() no longer works for FakeGLX contexts?</li>
</ul>
<h2>Changes</h2>
<p>Bas Nieuwenhuizen (3):</p>
<ul>
<li>radv: Set both compute and graphics SGPRS on descriptor set flush.</li>
<li>radv: Dirty all descriptors sets when changing the pipeline.</li>
<li>radv: Remove SI num RB override for occlusion queries.</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>xlib: fix glXGetCurrentDisplay() failure</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>i965/dri: Fix bad GL error in intel_create_winsys_renderbuffer()</li>
</ul>
<p>Chuck Atkins (1):</p>
<ul>
<li>configure.ac: Reduce zlib requirement from 1.2.8 to 1.2.3.</li>
</ul>
<p>Dave Airlie (3):</p>
<ul>
<li>radv: expose integrated device type for APUs.</li>
<li>radv: set fmask state to all 0s when no fmask. (v2)</li>
<li>glsl/lower_distance: only set max_array_access for 1D clip dist arrays</li>
</ul>
<p>Emil Velikov (1):</p>
<ul>
<li>Update version to 17.1.3</li>
</ul>
<p>Grazvydas Ignotas (1):</p>
<ul>
<li>radv: fix trace dumping for !use_ib_bos</li>
</ul>
<p>Jason Ekstrand (4):</p>
<ul>
<li>i965/blorp: Take a layer range in intel_hiz_exec</li>
<li>i965: Move the pre-depth-clear flush/stalls to intel_hiz_exec</li>
<li>i965: Perform HiZ flush/stall prior to HiZ resolves</li>
<li>i965: Mark depth surfaces as needing a HiZ resolve after blitting</li>
</ul>
<p>José Fonseca (1):</p>
<ul>
<li>automake: Link all libGL.so variants with -Bsymbolic.</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.2</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>etnaviv: always do cpu_fini in transfer_unmap</li>
</ul>
<p>Lyude (1):</p>
<ul>
<li>nvc0: disable BGRA8 images on Fermi</li>
</ul>
<p>Marek Olšák (3):</p>
<ul>
<li>st/mesa: don't load cached TGSI shaders on demand</li>
<li>radeonsi: fix a GPU hang with tessellation on 2-CU configs</li>
<li>radeonsi: disable the patch ID workaround on SI when the patch ID isn't used (v2)</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>radv: fewer than 8 RBs are possible</li>
</ul>
<p>Nicolas Dechesne (1):</p>
<ul>
<li>util/rand_xor: add missing include statements</li>
</ul>
<p>Tapani Pälli (1):</p>
<ul>
<li>egl: fix _eglQuerySurface in EGL_BUFFER_AGE_EXT case</li>
</ul>
<p>Thomas Hellstrom (1):</p>
<ul>
<li>dri3/GLX: Fix drawable invalidation v2</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>swr: relax c++ requirement from c++14 to c++11</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,220 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.4 Release Notes / June 30, 2017</h1>
<p>
Mesa 17.1.4 is a bug fix release which fixes bugs found since the 17.1.3 release.
</p>
<p>
Mesa 17.1.4 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
f82fbbdf2dcec0e7e5aa3a8fe4bacd50bf4b7293cc6e1a56658ae6504d732362 mesa-17.1.4.tar.gz
06f3b0e6a28f0d20b7f3391cf67fe89ae98ecd0a686cd545da76557b6cec9cad mesa-17.1.4.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77240">Bug 77240</a> - khrplatform.h not installed if EGL is disabled</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=95530">Bug 95530</a> - Stellaris - colored overlay of sectors doesn't render on i965</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=96958">Bug 96958</a> - [SKL] Improper rendering in Europa Universalis IV</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=99467">Bug 99467</a> - [radv] DOOM 2016 + wine. Green screen everywhere (but can be started)</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101071">Bug 101071</a> - compiling glsl fails with undefined reference to `pthread_create'</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101252">Bug 101252</a> - eglGetDisplay() is not thread safe</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101294">Bug 101294</a> - radeonsi minecraft forge splash freeze since 17.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101451">Bug 101451</a> - [G33] ES2-CTS.functional.clipping.polygon regression</li>
</ul>
<h2>Changes</h2>
<p>Alex Deucher (1):</p>
<ul>
<li>radeonsi: add new polaris12 pci id</li>
</ul>
<p>Andres Gomez (3):</p>
<ul>
<li>cherry-ignore: 17.1.4 rejected commits</li>
<li>cherry-ignore: bin/get-fixes-pick-list.sh: better identify multiple "fixes:" tags</li>
<li>Update version to 17.1.4</li>
</ul>
<p>Anuj Phogat (2):</p>
<ul>
<li>i965: Add and initialize l3_banks field for gen7+</li>
<li>i965: Fix broxton 2x6 l3 config</li>
</ul>
<p>Ben Crocker (1):</p>
<ul>
<li>egl_dri2: swrastGetDrawableInfo: set *x, common.py [v2]</li>
</ul>
<p>Brian Paul (2):</p>
<ul>
<li>svga: check return value from svga_set_shader( SVGA3D_SHADERTYPE_GS, NULL)</li>
<li>gallium/vbuf: avoid segfault when we get invalid glDrawRangeElements()</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>egl/android: Change order of EGLConfig generation (v2)</li>
</ul>
<p>Chandu Babu N (1):</p>
<ul>
<li>change va max_entrypoints</li>
</ul>
<p>Charmaine Lee (1):</p>
<ul>
<li>svga: use the winsys interface to invalidate surface</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.3</li>
<li>configure.ac: add -pthread to PTHREAD_LIBS</li>
<li>radeonsi: include ac_binary.h for struct ac_shader_binary</li>
</ul>
<p>Eric Engestrom (3):</p>
<ul>
<li>egl: properly count configs</li>
<li>egl/display: only detect the platform once</li>
<li>egl/display: make platform detection thread-safe</li>
</ul>
<p>Eric Le Bihan (1):</p>
<ul>
<li>Fix khrplatform.h not installed if EGL is disabled.</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>i965: update MaxTextureRectSize to match PRMs and comply with OpenGL 4.1+</li>
</ul>
<p>Ilia Mirkin (2):</p>
<ul>
<li>nv50/ir: fetch indirect sources BEFORE the op that uses them</li>
<li>nv50/ir: fix combineLd/St to update existing records as necessary</li>
</ul>
<p>Jason Ekstrand (10):</p>
<ul>
<li>i965: Flush around state base address</li>
<li>i965: Take a uint64_t immediate in emit_pipe_control_write</li>
<li>i965: Unify the two emit_pipe_control functions</li>
<li>i965: Do an end-of-pipe sync prior to STATE_BASE_ADDRESS</li>
<li>i965/blorp: Do an end-of-pipe sync around CCS ops</li>
<li>i965: Do an end-of-pipe sync after flushes</li>
<li>i965: Disable the interleaved vertex optimization when instancing</li>
<li>i965: Set step_rate = 0 for interleaved vertex buffers</li>
<li>spirv: Work around the Doom shader bug</li>
<li>i965: Clamp clear colors to the representable range</li>
</ul>
<p>Jonas Kulla (1):</p>
<ul>
<li>anv: Fix L3 cache programming on Bay Trail</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Ignore anisotropic filtering in nearest mode.</li>
</ul>
<p>Lucas Stach (7):</p>
<ul>
<li>etnaviv: don't try RS blit if blit region is unaligned</li>
<li>etnaviv: use padded width/height for resource copies</li>
<li>etnaviv: remove bogus assert</li>
<li>etnaviv: replace translate_clear_color with util_pack_color</li>
<li>etnaviv: mask correct channel for RB swapped rendertargets</li>
<li>etnaviv: advertise correct max LOD bias</li>
<li>etnaviv: only flush resource to self if no scanout buffer exists</li>
</ul>
<p>Marek Olšák (4):</p>
<ul>
<li>winsys/amdgpu: fix a deadlock when waiting for submission_in_progress</li>
<li>mesa: flush vertices before changing viewports</li>
<li>mesa: flush vertices before updating ctx-&gt;_Shader</li>
<li>st/mesa: fix pipe_rasterizer_state::scissor with multiple viewports</li>
</ul>
<p>Michel Dänzer (1):</p>
<ul>
<li>gallium/util: Break recursion in pipe_resource_reference</li>
</ul>
<p>Nicolai Hähnle (2):</p>
<ul>
<li>gallium/radeon/gfx9: fix PBO texture uploads to compressed textures</li>
<li>amd/common: fix off-by-one in sid_tables.py</li>
</ul>
<p>Pierre Moreau (1):</p>
<ul>
<li>nv50/ir: Properly fold constants in SPLIT operation</li>
</ul>
<p>Rob Herring (1):</p>
<ul>
<li>Android: major/minor/makedev live in &lt;sys/sysmacros.h&gt;</li>
</ul>
<p>Topi Pohjolainen (2):</p>
<ul>
<li>i965: Add an end-of-pipe sync helper</li>
<li>i965/gen4: Set depth offset when there is stencil attachment only</li>
</ul>
<p>Ville Syrjälä (2):</p>
<ul>
<li>i915: Fix gl_Fragcoord interpolation</li>
<li>i915: Fix wpos_tex vs. -1 comparison</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,203 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.5 Release Notes / July 14, 2017</h1>
<p>
Mesa 17.1.5 is a bug fix release which fixes bugs found since the 17.1.4 release.
</p>
<p>
Mesa 17.1.5 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
7e3eeee8f9c28052796eb18133c2be12c38ba34864cc496382a2fa20c29b0317 mesa-17.1.5.tar.gz
378516b171712687aace4c7ea8b37c85895231d7a6d61e1e27362cf6034fded9 mesa-17.1.5.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100242">Bug 100242</a> - radeon buffer allocation failure during startup of Factorio</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101657">Bug 101657</a> - strtod.c:32:10: fatal error: xlocale.h: No such file or directory</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101666">Bug 101666</a> - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0, but was added in OpenGL ES 3.1</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101703">Bug 101703</a> - No stencil buffer allocated when requested by GLUT</li>
</ul>
<h2>Changes</h2>
<p>Aaron Watry (1):</p>
<ul>
<li>radeon/winsys: Limit max allocation size to 70% of VRAM</li>
</ul>
<p>Aleksander Morgado (2):</p>
<ul>
<li>etnaviv: fix refcnt initialization in etna_screen</li>
<li>etnaviv: don't dereference etna_resource pointer if allocation fails</li>
</ul>
<p>Alex Smith (2):</p>
<ul>
<li>ac/nir: Use correct LLVM intrinsics for atomic ops on imageBuffers</li>
<li>ac/nir: Fix ordering of parameters for image atomic cmpswap intrinsics</li>
</ul>
<p>Andres Gomez (3):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.4</li>
<li>cherry-ignore: i965: Fix anisotropic filtering for mag filter</li>
<li>Update version to 17.1.5</li>
</ul>
<p>Anuj Phogat (2):</p>
<ul>
<li>intel/isl: Use uint64_t to store total surface size</li>
<li>intel/isl: Add the maximum surface size limit</li>
</ul>
<p>Brian Paul (3):</p>
<ul>
<li>draw: check for line_width != 1.0f in validate_pipeline()</li>
<li>svga: clamp device line width to at least 1 to fix HWv8 line stippling</li>
<li>svga: fix PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE value</li>
</ul>
<p>Bruce Cherniak (1):</p>
<ul>
<li>swr: Limit memory held by defer deleted resources.</li>
</ul>
<p>Chandu Babu N (1):</p>
<ul>
<li>st/va: Fix leak in VAAPI subpictures</li>
</ul>
<p>Charmaine Lee (1):</p>
<ul>
<li>svga: fixed surface size to include array size</li>
</ul>
<p>Connor Abbott (2):</p>
<ul>
<li>spirv: fix OpBitcast when the src and dst bitsize are different (v3)</li>
<li>ac/nir: implement 64-bit packing and unpacking</li>
</ul>
<p>Iago Toral Quiroga (1):</p>
<ul>
<li>glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versions</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>glsl: check if any of the named builtins are available first</li>
</ul>
<p>James Legg (2):</p>
<ul>
<li>ac/nir: Make intrinsic_name buffer long enough</li>
<li>spirv: Fix reaching unreachable for compare exchange on images</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>nir/spirv: Use the type from the deref for atomics</li>
</ul>
<p>Juan A. Suarez Romero (1):</p>
<ul>
<li>glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders</li>
</ul>
<p>Kenneth Graunke (2):</p>
<ul>
<li>i965: Use true AA line distance on G45/Ironlake.</li>
<li>i965: Always set AALINEDISTANCE_TRUE on Sandybridge.</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>etnaviv: fix shader miscompilation with more than 16 labels</li>
</ul>
<p>Marek Olšák (1):</p>
<ul>
<li>gallium/radeon: fix a possible crash for buffer exports</li>
</ul>
<p>Neha Bhende (1):</p>
<ul>
<li>svga: loop over box.depth for ReadBack_image on each slice</li>
</ul>
<p>Nicolai Hähnle (1):</p>
<ul>
<li>winsys/radeon: only call pb_slabs_reclaim when slabs are actually used</li>
</ul>
<p>Olivier Lauffenburger (1):</p>
<ul>
<li>st/wgl: improve selection of pixel format</li>
</ul>
<p>Philipp Zabel (1):</p>
<ul>
<li>st/mesa: release EGLImage on EGLImageTarget* error</li>
</ul>
<p>Plamena Manolova (1):</p>
<ul>
<li>mesa/main: Move NULL pointer check.</li>
</ul>
<p>Tim Rowley (2):</p>
<ul>
<li>swr/rast: _mm*_undefined_* implementations for gcc&lt;4.9</li>
<li>swr/rast: Correctly allocate SWR_STATS memory as cacheline aligned</li>
</ul>
<p>Tomasz Figa (1):</p>
<ul>
<li>intel: common: Fix link failure with standalone Android build</li>
</ul>
<p>Vinson Lee (1):</p>
<ul>
<li>scons: Check for xlocale.h before defining HAVE_XLOCALE_H.</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,225 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.6 Release Notes / August 7, 2017</h1>
<p>
Mesa 17.1.6 is a bug fix release which fixes bugs found since the 17.1.5 release.
</p>
<p>
Mesa 17.1.6 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
971831bc1e748b3e8367eee6b9eb509bad2970e3c2f8520ad25f5caa12ca5491 mesa-17.1.6.tar.gz
0686deadde1f126b20aa67e47e8c50502043eee4ecdf60d5009ffda3cebfee50 mesa-17.1.6.tar.xz
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=97957">Bug 97957</a> - Awful screen tearing in a separate X server with DRI3</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101683">Bug 101683</a> - Some games hang while loading when compositing is shut off or absent</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101867">Bug 101867</a> - Launch options window renders black in Feral Games in current Mesa trunk</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (1):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.5</li>
</ul>
<p>Bas Nieuwenhuizen (1):</p>
<ul>
<li>radv: Don't underflow non-visible VRAM size.</li>
</ul>
<p>Brian Paul (1):</p>
<ul>
<li>svga: fix texture swizzle writemasking</li>
</ul>
<p>Chad Versace (1):</p>
<ul>
<li>anv/image: Fix VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT</li>
</ul>
<p>Chris Wilson (1):</p>
<ul>
<li>i965: Resolve framebuffers before signaling the fence</li>
</ul>
<p>Connor Abbott (1):</p>
<ul>
<li>nir: fix algebraic optimizations</li>
</ul>
<p>Daniel Stone (1):</p>
<ul>
<li>st/dri: Check get-handle return value in queryImage</li>
</ul>
<p>Dave Airlie (5):</p>
<ul>
<li>radv: fix non-0 based layer clears.</li>
<li>radv: fix buffer views on SI/CIK.</li>
<li>radv/ac: realign SI workaround with radeonsi.</li>
<li>radv/ac: port SI TC L1 write corruption fix.</li>
<li>radv: for stencil only set Z tile mode index to same value</li>
</ul>
<p>Emil Velikov (23):</p>
<ul>
<li>cherry-ignore: add "anv: Round u_vector element sizes to a power of two"</li>
<li>anv: advertise v6 of the wayland surface extension</li>
<li>radv: advertise v6 of the wayland surface extension</li>
<li>swrast: add dri2ConfigQueryExtension to the correct extension list</li>
<li>cherry-ignore: add "anv: Transition MCS buffers from the undefined layout"</li>
<li>swr: don't forget to link AVX/AVX2 against pthreads</li>
<li>cherry-ignore: add "i965: Fix offset addition in get_isl_surf"</li>
<li>cherry-ignore: add "i965: Fix = vs == in MCS aux usage assert."</li>
<li>cherry-ignore: add a couple of radeon commits</li>
<li>cherry-ignore: add "swr/rast: non-regex knob fallback code for gcc &lt; 4.9"</li>
<li>cherry-ignore: add "swr: fix transform feedback logic"</li>
<li>cherry-ignore: add a couple of radeonsi/gfx9 commits</li>
<li>cherry-ignore: ignore reverted st/mesa commit</li>
<li>cherry-ignore: add bindless textures fix</li>
<li>cherry-ignore: add "st/glsl_to_tgsi: fix getting the image type for array of structs"</li>
<li>cherry-ignore: add yet another bindless textures fix</li>
<li>bin/cherry-ignore: add radeonsi "fix of a fix"</li>
<li>travis: lower SWR requirement to GCC 4.8, aka std=c++11</li>
<li>i965: use strtol to convert the integer deviceID override</li>
<li>swr: remove unneeded fallback strcasecmp define</li>
<li>cherry-ignore: add a bunch more commits to the list</li>
<li>fixup! cherry-ignore: add a bunch more commits to the list</li>
<li>Update version to 17.1.6</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>broadcom/vc4: Prefer blit via rendering to the software fallback.</li>
</ul>
<p>Eric Engestrom (1):</p>
<ul>
<li>configure: only install khrplatform.h if needed</li>
</ul>
<p>Iago Toral Quiroga (2):</p>
<ul>
<li>anv/cmd_buffer: fix off by one error in assertion</li>
<li>anv: only expose up to 28 vertex attributes</li>
</ul>
<p>Ilia Mirkin (1):</p>
<ul>
<li>nv50/ir: fix threads calculation for non-compute shaders</li>
</ul>
<p>Jason Ekstrand (5):</p>
<ul>
<li>anv/cmd_buffer: Properly handle render passes with 0 attachments</li>
<li>anv: Stop leaking the no_aux sampler surface state</li>
<li>anv/image: Add INPUT_ATTACHMENT to the list of required usages</li>
<li>nir/vars_to_ssa: Handle missing struct members in foreach_deref_node</li>
<li>spirv: Fix SpvImageFormatR16ui</li>
</ul>
<p>Juan A. Suarez Romero (2):</p>
<ul>
<li>anv/pipeline: use unsigned long long constant to check enable vertex inputs</li>
<li>anv/pipeline: do not use BITFIELD64_BIT()</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>nir: Use nir_src_copy instead of direct assignments.</li>
</ul>
<p>Lionel Landwerlin (1):</p>
<ul>
<li>i965: perf: flush batchbuffers at the beginning of queries</li>
</ul>
<p>Lucas Stach (1):</p>
<ul>
<li>etnaviv: fix memory leak when BO allocation fails</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>st/mesa: always unconditionally revalidate main framebuffer after SwapBuffers</li>
<li>gallium/radeon: make S_FIXED function signed and move it to shared code</li>
</ul>
<p>Mark Thompson (1):</p>
<ul>
<li>st/va: Fix scaling list ordering for H.265</li>
</ul>
<p>Nicolai Hähnle (4):</p>
<ul>
<li>radeonsi/gfx9: fix crash building monolithic merged ES-GS shader</li>
<li>radeonsi: fix detection of DRAW_INDIRECT_MULTI on SI</li>
<li>radeonsi/gfx9: reduce max threads per block to 1024 on gfx9+</li>
<li>gallium/radeon: fix ARB_query_buffer_object conversion to boolean</li>
</ul>
<p>Thomas Hellstrom (2):</p>
<ul>
<li>loader/dri3: Use dri3_find_back in loader_dri3_swap_buffers_msc</li>
<li>dri3: Wait for all pending swapbuffers to be scheduled before touching the front</li>
</ul>
<p>Tim Rowley (3):</p>
<ul>
<li>gallium/util: fix nondeterministic avx512 detection</li>
<li>swr/rast: quit using linux-specific gettid()</li>
<li>swr/rast: fix scons gen_knobs.h dependency</li>
</ul>
<p>Timothy Arceri (1):</p>
<ul>
<li>nir: fix nir_opt_copy_prop_vars() for arrays of arrays</li>
</ul>
<p>Wladimir J. van der Laan (1):</p>
<ul>
<li>etnaviv: Clear lbl_usage array correctly</li>
</ul>
</div>
</body>
</html>

View File

@@ -1,147 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Mesa Release Notes</title>
<link rel="stylesheet" type="text/css" href="../mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="../contents.html"></iframe>
<div class="content">
<h1>Mesa 17.1.7 Release Notes / August 21, 2017</h1>
<p>
Mesa 17.1.7 is a bug fix release which fixes bugs found since the 17.1.6 release.
</p>
<p>
Mesa 17.1.7 implements the OpenGL 4.5 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 4.5. OpenGL
4.5 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
</p>
<h2>SHA256 checksums</h2>
<pre>
TBD
</pre>
<h2>New features</h2>
<p>None</p>
<h2>Bug fixes</h2>
<ul>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101334">Bug 101334</a> - AMD SI cards: Some vulkan apps freeze the system</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101766">Bug 101766</a> - Assertion `!&quot;invalid type&quot;' failed when constant expression involves literal of different type</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102024">Bug 102024</a> - FORMAT_FEATURE_SAMPLED_IMAGE_BIT not supported for D16_UNORM and D32_SFLOAT</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102148">Bug 102148</a> - Crash when running qopenglwidget example on mesa llvmpipe win32</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102241">Bug 102241</a> - gallium/wgl: SwapBuffers freezing regularly with swap interval enabled</li>
</ul>
<h2>Changes</h2>
<p>Andres Gomez (8):</p>
<ul>
<li>cherry-ignore: add "swr: use the correct variable for no undefined symbols"</li>
<li>cherry-ignore: add "radeon/ac: use ds_swizzle for derivs on si/cik."</li>
<li>cherry-ignore: add "configure: remove trailing "-a" in swr architecture teststable: 17.2 nomination only."</li>
<li>cherry-ignore: added 17.2 nominations.</li>
<li>cherry-ignore: add "radv: Handle VK_ATTACHMENT_UNUSED in color attachments."</li>
<li>cherry-ignore: add "virgl: drop precise modifier."</li>
<li>cherry-ignore: add "radv: handle 10-bit format clamping workaround."</li>
<li>Update version to 17.1.7</li>
</ul>
<p>Chris Wilson (1):</p>
<ul>
<li>i965/blit: Remember to include miptree buffer offset in relocs</li>
</ul>
<p>Connor Abbott (1):</p>
<ul>
<li>ac/nir: fix lsb emission</li>
</ul>
<p>Dave Airlie (5):</p>
<ul>
<li>intel/vec4/gs: reset nr_pull_param if DUAL_INSTANCED compile failed.</li>
<li>radv: avoid GPU hangs if someone does a resolve with non-multisample src (v2)</li>
<li>radv: fix f16-&gt;f32 denorm handling for SI/CIK. (v2)</li>
<li>radv: fix MSAA on SI gpus.</li>
<li>radv: force cs/ps/l2 flush at end of command stream. (v2)</li>
</ul>
<p>Emil Velikov (3):</p>
<ul>
<li>docs: add sha256 checksums for 17.1.6</li>
<li>egl/x11: don't leak xfixes_query in the error path</li>
<li>egl: avoid eglCreatePlatform*Surface{EXT,} crash with invalid dpy</li>
</ul>
<p>Eric Anholt (1):</p>
<ul>
<li>util: Fix build on old glibc.</li>
</ul>
<p>Frank Richter (3):</p>
<ul>
<li>st/mesa: fix a null pointer access</li>
<li>st/wgl: check for negative delta in wait_swap_interval()</li>
<li>gallium/os: fix os_time_get_nano() to roll over less</li>
</ul>
<p>Ilia Mirkin (3):</p>
<ul>
<li>glsl/ast: update rhs in addition to the var's constant_value</li>
<li>nv50/ir: fix srcMask computation for TG4 and TXF</li>
<li>nv50/ir: fix TXQ srcMask</li>
</ul>
<p>Jason Ekstrand (1):</p>
<ul>
<li>anv/formats: Allow sampling on depth-only formats on gen7</li>
</ul>
<p>Karol Herbst (1):</p>
<ul>
<li>nv50/ir: fix ConstantFolding with saturation</li>
</ul>
<p>Kenneth Graunke (1):</p>
<ul>
<li>i965: Delete pitch alignment assertion in get_blit_intratile_offset_el.</li>
</ul>
<p>Marek Olšák (2):</p>
<ul>
<li>ac: fail shader compilation if libelf is replaced by an incompatible version</li>
<li>radeonsi: disable CE by default</li>
</ul>
<p>Tim Rowley (1):</p>
<ul>
<li>swr/rast: Fix invalid casting for calls to Interlocked* functions</li>
</ul>
</div>
</body>
</html>

View File

@@ -57,7 +57,7 @@ copy texturing).
<li>New Intel i965 DRI driver
<li>New <code>minstall</code> script to replace normal install program
<li>Faster fragment program execution in software
<li>Added (or fixed) support for <a href="https://www.khronos.org/registry/OpenGL/extensions/SGI/GLX_SGI_make_current_read.txt">
<li>Added (or fixed) support for <a href="http://www.opengl.org/registry/specs/SGI/make_current_read.txt">
GLX_SGI_make_current_read</a> to the following drivers:
<ul>
<li>radeon</li>

View File

@@ -226,7 +226,7 @@ did not exist in the 7.10 release series at all.</p>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36086">Bug 36086</a> - [wine] Segfault r300_resource_copy_region with some wine apps and RADEON_HYPERZ</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36182">Bug 36182</a> - Game Trine from https://www.humblebundle.com/ needs ATI_draw_buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36182">Bug 36182</a> - Game Trine from http://www.humblebundle.com/ needs ATI_draw_buffers</li>
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=36268">Bug 36268</a> - [r300g, bisected] minor flickering in Unigine Sanctuary</li>

View File

@@ -21,7 +21,7 @@ Mesa 7.5.1 is a bug-fix release fixing issues found since the 7.5 release.
</p>
<p>
The main new feature of Mesa 7.5.x is the
<a href="https://www.freedesktop.org/wiki/Software/gallium">Gallium3D</a> infrastructure.
<a href="http://wiki.freedesktop.org/wiki/Software/gallium">Gallium3D</a> infrastructure.
</p>
<p>
Mesa 7.5.1 implements the OpenGL 2.1 API, but the version reported by

View File

@@ -21,7 +21,7 @@ Mesa 7.5.2 is a bug-fix release fixing issues found since the 7.5.1 release.
</p>
<p>
The main new feature of Mesa 7.5.x is the
<a href="https://www.freedesktop.org/wiki/Software/gallium">Gallium3D</a> infrastructure.
<a href="http://wiki.freedesktop.org/wiki/Software/gallium">Gallium3D</a> infrastructure.
</p>
<p>
Mesa 7.5.2 implements the OpenGL 2.1 API, but the version reported by

View File

@@ -23,7 +23,7 @@ with the 7.4.x branch or wait for Mesa 7.5.1.
</p>
<p>
The main new feature of Mesa 7.5 is the
<a href="https://www.freedesktop.org/wiki/Software/gallium">Gallium3D</a> infrastructure.
<a href="http://wiki.freedesktop.org/wiki/Software/gallium">Gallium3D</a> infrastructure.
</p>
<p>
Mesa 7.5 implements the OpenGL 2.1 API, but the version reported by

View File

@@ -90,7 +90,7 @@ The two supported build methods are now autoconf/automake and SCons.
<li>Removed support for GL_ARB_shadow_ambient extension</li>
<li>Removed Gallium3D - nvfx driver (use nv30 instead)</li>
<li>
libGLU has been moved into its own repository, found at <a href="https://cgit.freedesktop.org/mesa/glu/">https://cgit.freedesktop.org/mesa/glu/</a>
libGLU has been moved into its own repository, found at <a href="http://cgit.freedesktop.org/mesa/glu/">http://cgit.freedesktop.org/mesa/glu/</a>
</li>
</ul>

View File

@@ -68,9 +68,9 @@ b1ae5a4d9255953980bc9254f5323420 MesaLib-9.1.2.zip
<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62434">Bug 62434</a> - [bisected] 3284.073] (EE) AIGLX error: dlopen of /usr/lib/xorg/modules/dri/r600_dri.so failed (/usr/lib/libllvmradeon9.2.0.so: undefined symbol: lp_build_tgsi_intrinsic)</li>
<li><a href="https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=349437">Debian bug #349437</a> - mesa - FTBFS: error: 'IEEE_ONE' undeclared</li>
<li><a href="http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=349437">Debian bug #349437</a> - mesa - FTBFS: error: 'IEEE_ONE' undeclared</li>
<li><a href="https://bugzilla.redhat.com/show_bug.cgi?id=918661">Redhat bug #918661</a> - crash in routine Avogadro UI manipulation</li>
<li><a href="http://bugzilla.redhat.com/show_bug.cgi?id=918661">Redhat bug #918661</a> - crash in routine Avogadro UI manipulation</li>
</ul>

View File

@@ -17,13 +17,13 @@
<h1>Code Repository</h1>
<p>
Mesa uses <a href="https://git-scm.com">git</a>
Mesa uses <a href="http://git-scm.com">git</a>
as its source code management system.
</p>
<p>
The master git repository is hosted on
<a href="https://www.freedesktop.org">freedesktop.org</a>.
<a href="http://www.freedesktop.org">freedesktop.org</a>.
</p>
<p>
@@ -35,9 +35,9 @@ You may access the repository either as an
<p>
You may also
<a href="https://cgit.freedesktop.org/mesa/mesa/"
<a href="http://cgit.freedesktop.org/mesa/mesa/"
>browse the main Mesa git repository</a> and the
<a href="https://cgit.freedesktop.org/mesa/demos"
<a href="http://cgit.freedesktop.org/mesa/demos"
>Mesa demos and tests git repository</a>.
</p>
@@ -73,10 +73,9 @@ follow this procedure:
</p>
<ol>
<li>Subscribe to the
<a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
<a href="http://lists.freedesktop.org/mailman/listinfo/mesa-dev">mesa-dev</a>
mailing list.
<li>Start contributing to the project by
<a href="submittingpatches.html" target="_parent">submitting patches</a> to
<li>Start contributing to the project by posting patches / review requests to
the mesa-dev list. Specifically,
<ul>
<li>Use <code>git send-mail</code> to post your patches to mesa-dev.
@@ -92,7 +91,7 @@ only if they're being supervised by another Mesa developer at the same
organization and planning to work in a limited area of the code or on a
separate branch.
<li>To apply for an account, follow
<a href="https://www.freedesktop.org/wiki/AccountRequests">these directions</a>.
<a href="http://www.freedesktop.org/wiki/AccountRequests">these directions</a>.
It's also appreciated if you briefly describe what you intend to do (work
on a particular driver, add a new extension, etc.) in the bugzilla record.
</ol>
@@ -121,7 +120,7 @@ Once your account is established:
<h2>Windows Users</h2>
<p>
If you're <a href="https://git.wiki.kernel.org/index.php/WindowsInstall">
If you're <a href="http://git.wiki.kernel.org/index.php/WindowsInstall">
using git on Windows</a> you'll want to enable automatic CR/LF conversion in
your local copy of the repository:
</p>
@@ -144,7 +143,7 @@ Unix users don't need to set this option.
<p>
At any given time, there may be several active branches in Mesa's
repository.
Generally, <tt>master</tt> contains the latest development (unstable)
Generally, the trunk contains the latest development (unstable)
code while a branch has the latest stable code.
</p>
@@ -235,7 +234,7 @@ If you want the rebase action to be the default action, then
git config --global branch.autosetuprebase=always
</pre>
<p>
See <a href="https://www.eecs.harvard.edu/~cduan/technical/git/">Understanding Git Conceptually</a> for a fairly clear explanation about all of this.
See <a href="http://www.eecs.harvard.edu/~cduan/technical/git/">Understanding Git Conceptually</a> for a fairly clear explanation about all of this.
</p>
</ol>

View File

@@ -18,7 +18,7 @@
<p>
This page describes the features and status of Mesa's support for the
<a href="https://opengl.org/documentation/glsl/">
<a href="http://opengl.org/documentation/glsl/">
OpenGL Shading Language</a>.
</p>
@@ -49,7 +49,8 @@ execution. These are generally used for debugging.
<li><b>log</b> - log all GLSL shaders to files.
The filenames will be "shader_X.vert" or "shader_X.frag" where X
the shader ID.
<li><b>cache_info</b> - print debug information about shader cache
<li><b>nopt</b> - disable compiler optimizations
<li><b>opt</b> - force compiler optimizations
<li><b>uniform</b> - print message to stdout when glUniform is called
<li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms
the vertex position with ftransform() and passes through the color and
@@ -171,7 +172,7 @@ This tool is useful for:
</ul>
<p>
After building Mesa, the compiler can be found at src/compiler/glsl/glsl_compiler
After building Mesa, the compiler can be found at src/glsl/glsl_compiler
</p>
<p>
@@ -179,7 +180,7 @@ Here's an example of using the compiler to compile a vertex shader and
emit GL_ARB_vertex_program-style instructions:
</p>
<pre>
src/compiler/glsl/glsl_compiler --version XXX --dump-ast myshader.vert
src/glsl/glsl_compiler --dump-ast myshader.vert
</pre>
Options include
@@ -187,11 +188,7 @@ Options include
<li><b>--dump-ast</b> - dump GPU code
<li><b>--dump-hir</b> - dump high-level IR code
<li><b>--dump-lir</b> - dump low-level IR code
<li><b>--dump-builder</b> - dump GLSL IR code
<li><b>--link</b> - link shaders
<li><b>--just-log</b> - display only shader / linker info if exist,
without any header or separator
<li><b>--version</b> - [Mandatory] define the GLSL version to use
<li><b>--link</b> - ???
</ul>
@@ -199,7 +196,7 @@ without any header or separator
<p>
The source code for Mesa's shading language compiler is in the
<code>src/compiler/glsl/</code> directory.
<code>src/glsl/</code> directory.
</p>
<p>
@@ -220,7 +217,7 @@ regressions.
</p>
<p>
The <a href="https://piglit.freedesktop.org/">Piglit</a> project
The <a href="http://piglit.freedesktop.org/">Piglit</a> project
has many GLSL tests.
</p>

View File

@@ -31,7 +31,7 @@ the <code>doxygen</code> directory and run <code>make</code>.
<p>
For an example of Doxygen usage in Mesa, see a recent source file
such as <a href="https://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/main/bufferobj.c">bufferobj.c</a>.
such as <a href="http://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/main/bufferobj.c">bufferobj.c</a>.
</p>
@@ -41,11 +41,6 @@ run the doxygen scripts, you can read the documentation
<a href="../doxygen/main/index.html">here</a>
</p>
<p>
Gallium is also documented using Sphinx. The generated output can be found
<a href="https://gallium.readthedocs.io">on Gallium.ReadTheDocs.io</a>.
</p>
</div>
</body>
</html>

View File

@@ -27,18 +27,14 @@ each directory.
<li><b>include</b> - Public OpenGL header files
<li><b>src</b>
<ul>
<li><b>compiler</b> - Common utility sources for different compilers.
<ul>
<li><b>glsl</b> - the GLSL IR and compiler
<li><b>nir</b> - the NIR IR and compiler
<li><b>spirv</b> - the SPIR-V compiler
</ul>
<li><b>egl</b> - EGL library sources
<ul>
<li><b>docs</b> - EGL documentation
<li><b>drivers</b> - EGL drivers
<li><b>main</b> - main EGL library implementation. This is where all
the EGL API functions are implemented, like eglCreateContext().
</ul>
<li><b>glsl</b> - the GLSL compiler
<li><b>mapi</b> - Mesa APIs
<li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
GL entrypoints like glClear, glBegin, etc. are generated, as well as
@@ -98,8 +94,7 @@ each directory.
<ul>
<li><b>i915</b> - Driver for Intel i915/i945.
<li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
<li><b>nouveau</b> - Driver for NVIDIA GPUs.
<li><b>radeon</b> - Shared module for the r600 and radeonsi drivers.
<li><b>nv*</b> - Drivers for NVIDIA GPUs.
<li><b>radeonsi</b> - Driver for AMD Southern Island.
<li><b>r300</b> - Driver for ATI R300 - R500.
<li><b>r600</b> - Driver for ATI/AMD R600 - Northern Island.
@@ -133,19 +128,16 @@ each directory.
to another.
<li><b>util</b> - assorted utilities for arithmetic, hashing, surface
creation, memory management, 2D blitting, simple rendering, etc.
<li>XXX more
</ul>
<li><b>state_trackers</b> -
<ul>
<li><b>clover</b> - OpenCL state tracker
<li><b>dri</b> - Meta state tracker for DRI drivers
<li><b>glx</b> - Meta state tracker for GLX
<li><b>wgl</b> - Windows WGL state tracker
<li><b>xa</b> - XA state tracker
<li><b>xvmc</b> - XvMC state tracker
<li><b>vdpau</b> - VDPAU state tracker
<li><b>va</b> - VA-API state tracker
<li><b>omx</b> - OpenMAX state tracker
<li><b>wgl</b> -
<li><b>xorg</b> - Meta state tracker for Xorg video drivers
<li><b>xvmc</b> - XvMC state tracker
</ul>
<li><b>winsys</b> -
<ul>
@@ -156,11 +148,11 @@ each directory.
</ul>
</ul>
<ul>
<li><b>glx</b> - The GLX library code for building libGL using DRI drivers.
<li><b>glx</b> - The GLX library code for building libGL. This is used for
direct rendering drivers. It will dynamically load one of the
xxx_dri.so drivers.
</ul>
<li><b>lib</b> - hardlinks to most binaries as produced by <strong>make</strong>.
These (shortcuts) are used for development purposes in conjunction with
LD_LIBRARY_PATH and/or LIBGL_DRIVERS_PATH.
<li><b>lib</b> - where the GL libraries are placed
</ul>
</div>

View File

@@ -1,98 +0,0 @@
Name
MESA_drm_image_formats
Name Strings
EGL_MESA_drm_image_formats
Contributors
Nicolai Hähnle <Nicolai.Haehnle@amd.com>
Qiang Yu <Qiang.Yu@amd.com>
Contact
Nicolai Hähnle <Nicolai.Haehnle@amd.com>
Status
Proposal
Version
Version 1, January 26, 2017
Number
EGL Extension #??
Dependencies
This extension requires the EGL_MESA_drm_image extension.
This extension is written against the wording of EGL_MESA_drm_image
specification.
Overview
This extension extends the functionality of EGL_MESA_drm_image by adding
additional formats required by Glamor for use with DRM buffers.
IP Status
Open-source; freely implementable.
New Procedures and Functions
None
New Tokens
Accepted as values for the EGL_IMAGE_FORMAT_MESA attribute:
EGL_DRM_BUFFER_FORMAT_ARGB2101010_MESA 0x3290
EGL_DRM_BUFFER_FORMAT_ARGB1555_MESA 0x3291
EGL_DRM_BUFFER_FORMAT_RGB565_MESA 0x3292
Additions to the EGL_MESA_drm_image Specification:
Remove the sentence "The only format specified ..." from the paragraph
describing eglCreateDRMImageMESA and add the following paragraph:
The formats specified for use with EGL_DRM_BUFFER_FORMAT_MESA are:
* EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, where each pixel is a CPU-endian
32-bit quantity, with alpha in the upper 8 bits, then red, then green,
then blue,
* EGL_DRM_BUFFER_FORMAT_ARGB2101010_MESA, where each pixel is a CPU-
endian, 32-bit quantity, with alpha in the most significant 2 bits,
followed by 10 bits each for red, green, and blue,
* EGL_DRM_BUFFER_FORMAT_ARGB1555_MESA, where each pixel is a CPU-endian
16-bit quantity, with alpha in the most significant bit, followed by
5 bits each for red, green, and blue, and
* EGL_DRM_BUFFER_FORMAT_RGB565_MESA, where each pixel is a CPU-endian
16-bit quantity, with red in the 5 most significant bits, followed by
6 bits of green and 5 bits of blue.
Issues
1. Should we expose the full set of channel permutations for the formats,
e.g. ABGR2101010, RGBA1010102, and BGRA1010102 in addition to
ARGB2101010?
RESOLVED: No.
DISCUSSION: The original extension sets a precedent of only exposing one
of the possible permutations of 8-bit channel formats. It is also not
clear where the additional permutations would be used. For example,
Glamor has a fixed mapping from pixmap/screen depth to format that
doesn't allow for the other permutations.
Revision History
Version 1, January, 2017
Initial draft (Nicolai Hähnle)

View File

@@ -20,11 +20,11 @@ Status
Version
Version 3, March 31, 2017
Version 2, July 7, 2016
Number
OpenGL Extension #495
TBD
Dependencies
@@ -34,7 +34,7 @@ Dependencies
This extension is written against Version 1.50 (Revision 09) of the OpenGL
Shading Language Specification.
GLSL 1.30 (OpenGL) or GLSL ES 3.00 (OpenGL ES) is required.
GLSL 1.30 is required.
This extension interacts with ARB_gpu_shader5.
@@ -51,10 +51,9 @@ Overview
calculations).
This extension provides a set of new features to the OpenGL Shading
Language to support capabilities of these GPUs, extending the
capabilities of version 1.30 of the OpenGL Shading Language and version
3.00 of the OpenGL ES Shading Language. Shaders using the new
functionality provided by this extension should enable this
Language to support capabilities of these GPUs, extending the capabilities
of version 1.30 of the OpenGL Shading Language. Shaders
using the new functionality provided by this extension should enable this
functionality via the construct
#extension GL_MESA_shader_integer_functions : require (or enable)
@@ -517,6 +516,5 @@ Revision History
Rev. Date Author Changes
---- ----------- -------- -----------------------------------------
3 31-Mar-2017 Jon Leech Add ES support (OpenGL-Registry/issues/3)
2 7-Jul-2016 idr Fix typo in #extension line
1 20-Jun-2016 idr Initial version based on GL_ARB_gpu_shader5.

View File

@@ -76,9 +76,9 @@ Overview
References:
https://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011557
https://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=000516
https://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011903
http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011557
http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=000516
http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=011903
http://www.delphi3d.net/articles/viewarticle.php?article=terraintex.htm
New Procedures and Functions

View File

@@ -75,7 +75,6 @@ New Tokens
EGL_TEXTURE_Y_U_V_WL 0x31D7
EGL_TEXTURE_Y_UV_WL 0x31D8
EGL_TEXTURE_Y_XUXV_WL 0x31D9
EGL_TEXTURE_EXTERNAL_WL 0x31DA
Accepted in the <attribute> parameter of eglQueryWaylandBufferWL:
@@ -149,10 +148,6 @@ Additions to the EGL 1.4 Specification:
Two planes, samples Y from the first plane to r in
the shader, U and V from the second plane to g and a.
EGL_TEXTURE_EXTERNAL_WL
Treated as a single plane texture, but sampled with
samplerExternalOES according to OES_EGL_image_external
After querying the wl_buffer layout, create EGLImages for the
planes by calling eglCreateImageKHR with wl_buffer as
EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target, NULL

View File

@@ -1,10 +1,10 @@
The definitive source for enum values and reserved ranges are the XML files in
the Khronos registry:
https://github.com/KhronosGroup/EGL-Registry/blob/master/api/egl.xml
https://github.com/KhronosGroup/OpenGL-Registry/blob/master/xml/gl.xml
https://github.com/KhronosGroup/OpenGL-Registry/blob/master/xml/glx.xml
https://github.com/KhronosGroup/OpenGL-Registry/blob/master/xml/wgl.xml
https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/egl.xml
https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/gl.xml
https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/glx.xml
https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/api/wgl.xml
GL blocks allocated to Mesa:
0x8750-0x875F
@@ -76,11 +76,6 @@ EGL_MESA_platform_gbm
EGL_MESA_platform_surfaceless
EGL_PLATFORM_SURFACELESS_MESA 0x31DD
EGL_MESA_drm_image
EGL_DRM_BUFFER_FORMAT_ARGB2101010_MESA 0x3290
EGL_DRM_BUFFER_FORMAT_ARGB1555_MESA 0x3291
EGL_DRM_BUFFER_FORMAT_RGB565_MESA 0x3292
EGL_WL_bind_wayland_display
EGL_TEXTURE_FORMAT 0x3080
EGL_WAYLAND_BUFFER_WL 0x31D5

View File

@@ -1,374 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html lang="en">
<head>
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<title>Submitting patches</title>
<link rel="stylesheet" type="text/css" href="mesa.css">
</head>
<body>
<div class="header">
<h1>The Mesa 3D Graphics Library</h1>
</div>
<iframe src="contents.html"></iframe>
<div class="content">
<h1>Submitting patches</h1>
<ul>
<li><a href="#guidelines">Basic guidelines</a>
<li><a href="#formatting">Patch formatting</a>
<li><a href="#testing">Testing Patches</a>
<li><a href="#mailing">Mailing Patches</a>
<li><a href="#reviewing">Reviewing Patches</a>
<li><a href="#nominations">Nominating a commit for a stable branch</a>
<li><a href="#criteria">Criteria for accepting patches to the stable branch</a>
<li><a href="#backports">Sending backports for the stable branch</a>
<li><a href="#gittips">Git tips</a>
</ul>
<h2 id="guidelines">Basic guidelines</h2>
<ul>
<li>Patches should not mix code changes with code formatting changes (except,
perhaps, in very trivial cases.)
<li>Code patches should follow Mesa
<a href="codingstyle.html" target="_parent">coding conventions</a>.
<li>Whenever possible, patches should only effect individual Mesa/Gallium
components.
<li>Patches should never introduce build breaks and should be bisectable (see
<code>git bisect</code>.)
<li>Patches should be properly <a href="#formatting">formatted</a>.
<li>Patches should be sufficiently <a href="#testing">tested</a> before submitting.
<li>Patches should be submitted to <a href="#mailing">mesa-dev</a>
for <a href="#reviewing">review</a> using <code>git send-email</code>.
</ul>
<h2 id="formatting">Patch formatting</h2>
<ul>
<li>Lines should be limited to 75 characters or less so that git logs
displayed in 80-column terminals avoid line wrapping. Note that git
log uses 4 spaces of indentation (4 + 75 &lt; 80).
<li>The first line should be a short, concise summary of the change prefixed
with a module name. Examples:
<pre>
mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONG
gallium: add PIPE_CAP_DEVICE_RESET_STATUS_QUERY
i965: Fix missing type in local variable declaration.
</pre>
<li>Subsequent patch comments should describe the change in more detail,
if needed. For example:
<pre>
i965: Remove end-of-thread SEND alignment code.
This was present in Eric's initial implementation of the compaction code
for Sandybridge (commit 077d01b6). There is no documentation saying this
is necessary, and removing it causes no regressions in piglit on any
platform.
</pre>
<li>A "Signed-off-by:" line is not required, but not discouraged either.
<li>If a patch addresses a bugzilla issue, that should be noted in the
patch comment. For example:
<pre>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89689
</pre>
<li>If a patch addresses a issue introduced with earlier commit, that should be
noted in the patch comment. For example:
<pre>
Fixes: d7b3707c612 "util/disk_cache: use stat() to check if entry is a directory"
</pre>
<li>If there have been several revisions to a patch during the review
process, they should be noted such as in this example:
<pre>
st/mesa: add ARB_texture_stencil8 support (v4)
if we support stencil texturing, enable texture_stencil8
there is no requirement to support native S8 for this,
the texture can be converted to x24s8 fine.
v2: fold fixes from Marek in:
a) put S8 last in the list
b) fix renderable to always test for d/s renderable
fixup the texture case to use a stencil only format
for picking the format for the texture view.
v3: hit fallback for getteximage
v4: put s8 back in front, it shouldn't get picked now (Ilia)
</pre>
<li>If someone tested your patch, document it with a line like this:
<pre>
Tested-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
<li>If the patch was reviewed (usually the case) or acked by someone,
that should be documented with:
<pre>
Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
<li>If sending later revision of a patch, add all the tags - ack, r-b,
Cc: mesa-stable and/or other. This provides reviewers with quick feedback if the
patch has already been reviewed.
<li>In order for your patch to reach the prospective reviewer easier/faster,
use the script scripts/get_reviewer.pl to get a list of individuals and include
them in the CC list.
<br>
Please use common sense and do <strong>not</strong> blindly add everyone.
<br>
<pre>
$ scripts/get_reviewer.pl --help # to get the help screen
$ scripts/get_reviewer.pl -f src/egl/drivers/dri2/platform_android.c
Rob Herring <robh@kernel.org> (reviewer:ANDROID EGL SUPPORT,added_lines:188/700=27%,removed_lines:58/283=20%)
Tomasz Figa <tfiga@chromium.org> (reviewer:ANDROID EGL SUPPORT,authored:12/41=29%,added_lines:308/700=44%,removed_lines:115/283=41%)
Emil Velikov <emil.l.velikov@gmail.com> (authored:13/41=32%,removed_lines:76/283=27%)
</pre>
</ul>
<h2 id="testing">Testing Patches</h2>
<p>
It should go without saying that patches must be tested. In general,
do whatever testing is prudent.
</p>
<p>
You should always run the Mesa test suite before submitting patches.
The test suite can be run using the 'make check' command. All tests
must pass before patches will be accepted, this may mean you have
to update the tests themselves.
</p>
<p>
Whenever possible and applicable, test the patch with
<a href="https://piglit.freedesktop.org">Piglit</a> and/or
<a href="https://android.googlesource.com/platform/external/deqp/">dEQP</a>
to check for regressions.
</p>
<h2 id="mailing">Mailing Patches</h2>
<p>
Patches should be sent to the mesa-dev mailing list for review:
<a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev">
mesa-dev@lists.freedesktop.org</a>.
When submitting a patch make sure to use
<a href="https://git-scm.com/docs/git-send-email">git send-email</a>
rather than attaching patches to emails. Sending patches as
attachments prevents people from being able to provide in-line review
comments.
</p>
<p>
When submitting follow-up patches you can use --in-reply-to to make v2, v3,
etc patches show up as replies to the originals. This usually works well
when you're sending out updates to individual patches (as opposed to
re-sending the whole series). Using --in-reply-to makes
it harder for reviewers to accidentally review old patches.
</p>
<p>
When submitting follow-up patches you should also login to
<a href="https://patchwork.freedesktop.org">patchwork</a> and change the
state of your old patches to Superseded.
</p>
<p>
Some companies' mail server automatically append a legal disclaimer,
usually containing something along the lines of "The information in this
email is confidential" and "distribution is strictly prohibited".<br/>
These legal notices prevent us from being able to accept your patch,
rendering the whole process pointless. Please make sure these are
disabled before sending your patches. (Note that you may need to contact
your email administrator for this.)
</p>
<h2 id="reviewing">Reviewing Patches</h2>
<p>
When you've reviewed a patch on the mailing list, please be unambiguous
about your review. That is, state either
</p>
<pre>
Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
or
<pre>
Acked-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
<p>
Rather than saying just "LGTM" or "Seems OK".
</p>
<p>
If small changes are suggested, it's OK to say something like:
</p>
<pre>
With the above fixes, Reviewed-by: Joe Hacker &lt;jhacker@foo.com&gt;
</pre>
<p>
which tells the patch author that the patch can be committed, as long
as the issues are resolved first.
</p>
<h2 id="nominations">Nominating a commit for a stable branch</h2>
<p>
There are three ways to nominate a patch for inclusion in the stable branch and
release.
</p>
<ul>
<li> By adding the Cc: mesa-stable@ tag as described below.
<li> Sending the commit ID (as seen in master branch) to the mesa-stable@ mailing list.
<li> Forwarding the patch from the mesa-dev@ mailing list.
</li>
</ul>
<p>
Note: resending patch identical to one on mesa-dev@ or one that differs only
by the extra mesa-stable@ tag is <strong>not</strong> recommended.
</p>
<h3 id="thetag">The stable tag</h3>
<p>
If you want a commit to be applied to a stable branch,
you should add an appropriate note to the commit message.
</p>
<p>
Here are some examples of such a note:
</p>
<ul>
<li>CC: &lt;mesa-stable@lists.freedesktop.org&gt;</li>
</ul>
Simply adding the CC to the mesa-stable list address is adequate to nominate
the commit for all the active stable branches. If the commit is not applicable
for said branch the stable-release manager will reply stating so.
This "CC" syntax for patch nomination will cause patches to automatically be
copied to the mesa-stable@ mailing list when you use "git send-email" to send
patches to the mesa-dev@ mailing list. If you prefer using --suppress-cc that
won't have any negative effect on the patch nomination.
<p>
Note: by removing the tag [as the commit is pushed] the patch is
<strong>explicitly</strong> rejected from inclusion in the stable branch(es).
<br>
Thus, drop the line <strong>only</strong> if you want to cancel the nomination.
</p>
Alternatively, if one uses the "Fixes" tag as described in the "Patch formatting"
section, it nominates a commit for all active stable branches that include the
commit that is referred to.
<h2 id="criteria">Criteria for accepting patches to the stable branch</h2>
Mesa has a designated release manager for each stable branch, and the release
manager is the only developer that should be pushing changes to these branches.
Everyone else should nominate patches using the mechanism described above.
The following rules define which patches are accepted and which are not. The
stable-release manager is also given broad discretion in rejecting patches
that have been nominated.
<ul>
<li>Patch must conform with the <a href="#guidelines">Basic guidelines</a></li>
<li>Patch must have landed in master first. In case where the original
patch is too large and/or otherwise contradicts with the rules set within, a
backport is appropriate.</li>
<li>It must not introduce a regression - be that build or runtime wise.
Note: If the regression is due to faulty piglit/dEQP/CTS/other test the
latter must be fixed first. A reference to the offending test(s) and
respective fix(es) should be provided in the nominated patch.</li>
<li>Patch cannot be larger than 100 lines.</li>
<li>Patches that move code around with no functional change should be
rejected.</li>
<li>Patch must be a bug fix and not a new feature.
Note: An exception to this rule, are hardware-enabling "features". For
example, <a href="#backports">backports</a> of new code to support a
newly-developed hardware product can be accepted if they can be reasonably
determined not to have effects on other hardware.</li>
<li>Patch must be reviewed, For example, the commit message has Reviewed-by,
Signed-off-by, or Tested-by tags from someone but the author.</li>
<li>Performance patches are considered only if they provide information
about the hardware, program in question and observed improvement. Use numbers
to represent your measurements.</li>
</ul>
If the patch complies with the rules it will be
<a href="releasing.html#pickntest">cherry-picked</a>. Alternatively the release
manager will reply to the patch in question stating why the patch has been
rejected or would request a backport.
A summary of all the picked/rejected patches will be presented in the
<a href="releasing.html#prerelease">pre-release</a> announcement.
The stable-release manager may at times need to force-push changes to the
stable branches, for example, to drop a previously-picked patch that was later
identified as causing a regression). These force-pushes may cause changes to
be lost from the stable branch if developers push things directly. Consider
yourself warned.
<h2 id="backports">Sending backports for the stable branch</h2>
By default merge conflicts are resolved by the stable-release manager. In which
case he/she should provide a comment about the changes required, alongside the
<code>Conflicts</code> section. Summary of which will be provided in the
<a href="releasing.html#prerelease">pre-release</a> announcement.
<br>
Developers are interested in sending backports are recommended to use either a
<code>[BACKPORT #branch]</code> subject prefix or provides similar information
within the commit summary.
<h2 id="gittips">Git tips</h2>
<ul>
<li><code>git rebase -i ...</code> is your friend. Don't be afraid to use it.
<li>Apply a fixup to commit FOO.
<pre>
git add ...
git commit --fixup=FOO
git rebase -i --autosquash ...
</pre>
<li>Test for build breakage between patches e.g last 8 commits.
<pre>
git rebase -i --exec="make -j4" HEAD~8
</pre>
<li>Sets the default mailing address for your repo.
<pre>
git config --local sendemail.to mesa-dev@lists.freedesktop.org
</pre>
<li> Add version to subject line of patch series in this case for the last 8
commits before sending.
<pre>
git send-email --subject-prefix="PATCH v4" HEAD~8
git send-email -v4 @~8 # shorter version, inherited from git format-patch
</pre>
<li> Configure git to use the get_reviewer.pl script interactively. Thus you
can avoid adding the world to the CC list.
<pre>
git config sendemail.cccmd "./scripts/get_reviewer.pl -i"
</pre>
</ul>
</div>
</body>
</html>

View File

@@ -36,10 +36,10 @@ Hardware drivers include:
<li>Intel i965, i945, i915.
See <a href="https://01.org/linuxgraphics">Intel's website</a></li>
<li>AMD Radeon series.
See <a href="https://www.x.org/wiki/RadeonFeature">RadeonFeature</a></li>
See <a href="http://www.x.org/wiki/RadeonFeature">RadeonFeature</a></li>
<li>NVIDIA GPUs.
See <a href="https://nouveau.freedesktop.org">Nouveau Wiki</a></li>
<li><a href="https://www.x.org/wiki/vmware">VMware virtual GPU</a></li>
See <a href="http://nouveau.freedesktop.org">Nouveau Wiki</a></li>
<li><a href="http://www.x.org/wiki/vmware">VMware virtual GPU</a></li>
</ul>
<p>
@@ -57,7 +57,7 @@ Additional driver information:
</p>
<ul>
<li><a href="https://dri.freedesktop.org/"> DRI hardware
<li><a href="http://dri.freedesktop.org/"> DRI hardware
drivers</a> for the X Window System
<li><a href="xlibdriver.html">Xlib / swrast driver</a> for the X Window System
and Unix-like operating systems

View File

@@ -24,7 +24,7 @@ This list is far from complete and somewhat dated, unfortunately.
<ul>
<li>Early Mesa development was done while Brian was part of the
<a href="https://www.ssec.wisc.edu/~billh/vis.html">
<a href="http://www.ssec.wisc.edu/~billh/vis.html">
SSEC Visualization Project</a> at the University of
Wisconsin. He'd like to thank Bill Hibbard for letting him work on
Mesa as part of that project.
@@ -40,9 +40,14 @@ Tungsten Graphics, Inc. have supported the ongoing development of Mesa.
<br>
<br>
<li>The
<a href="https://www.mesa3d.org">Mesa</a>
website and git repository are hosted by
<a href="https://freedesktop.org/">freedesktop.org</a>.
<a href="http://www.mesa3d.org">Mesa</a>
website is hosted by
<a href="http://sourceforge.net">sourceforge.net</a>.
<br>
<br>
<li>The Mesa git repository is hosted by
<a href="http://freedesktop.org/">freedesktop.org</a>.
<br>
<br>

View File

@@ -17,11 +17,11 @@
<h1>Development Utilities</h1>
<dl>
<dt><a href="https://cgit.freedesktop.org/mesa/demos">Mesa demos collection</a></dt>
<dt><a href="http://cgit.freedesktop.org/mesa/demos">Mesa demos collection</a></dt>
<dd>includes several utility routines in the <code>src/util/</code>
directory.</dd>
<dt><a href="https://piglit.freedesktop.org">Piglit</a></dt>
<dt><a href="http://piglit.freedesktop.org">Piglit</a></dt>
<dd>is an open-source test suite for OpenGL implementations.</dd>
<dt><a href="https://github.com/apitrace/apitrace">ApiTrace</a></dt>
@@ -31,7 +31,7 @@
<dd>is a very useful tool for tracking down
memory-related problems in your code.</dd>
<dt><a href="https://scan.coverity.com/projects/mesa">Coverity</a><dt>
<dt><a href="http://scan.coverity.com/projects/mesa">Coverity</a><dt>
<dd>provides static code analysis of Mesa. If you create an account
you can see the results and try to fix outstanding issues.</dd>
</dl>

View File

@@ -18,7 +18,7 @@
<p>
This page lists known issues with
<a href="https://www.spec.org/gwpg/gpc.static/vp11info.html" target="_main">SPEC Viewperf 11</a>
<a href="http://www.spec.org/gwpg/gpc.static/vp11info.html" target="_main">SPEC Viewperf 11</a>
and <a href="https://www.spec.org/gwpg/gpc.static/vp12info.html" target="_main">SPEC Viewperf 12</a>
when running on Mesa-based drivers.
</p>
@@ -66,10 +66,10 @@ either in Viewperf or the Mesa driver.
<p>
These tests use features of the
<a href="https://www.opengl.org/registry/specs/NV/fragment_program2.txt"
<a href="http://www.opengl.org/registry/specs/NV/fragment_program2.txt"
target="_main">
GL_NV_fragment_program2</a> and
<a href="https://www.opengl.org/registry/specs/NV/vertex_program3.txt"
<a href="http://www.opengl.org/registry/specs/NV/vertex_program3.txt"
target="_main">
GL_NV_vertex_program3</a> extensions without checking if the driver supports
them.
@@ -86,7 +86,7 @@ Subsequent drawing calls become no-ops and the rendering is incorrect.
<p>
These tests depend on the
<a href="https://www.opengl.org/registry/specs/NV/primitive_restart.txt"
<a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt"
target="_main">GL_NV_primitive_restart</a> extension.
</p>

View File

@@ -18,7 +18,7 @@
<p>
This page describes how to build, install and use the
<a href="https://www.vmware.com/">VMware</a> guest GL driver
<a href="http://www.vmware.com/">VMware</a> guest GL driver
(aka the SVGA or SVGA3D driver) for Linux using the latest source code.
This driver gives a Linux virtual machine access to the host's GPU for
hardware-accelerated 3D.
@@ -62,9 +62,9 @@ these instructions explain what to do.
For more information about the X components see these wiki pages at x.org:
</p>
<ul>
<li><a href="https://wiki.x.org/wiki/vmware">
<li><a href="http://wiki.x.org/wiki/vmware">
Driver Overview</a>
<li><a href="https://wiki.x.org/wiki/vmware/vmware3D">
<li><a href="http://wiki.x.org/wiki/vmware/vmware3D">
xf86-video-vmware Details</a>
</ul>
@@ -82,8 +82,8 @@ The components involved in this include:
<p>
All of these components reside in the guest Linux virtual machine.
On the host, all you're doing is running VMware
<a href="https://www.vmware.com/products/workstation/">Workstation</a> or
<a href="https://www.vmware.com/products/fusion/">Fusion</a>.
<a href="http://www.vmware.com/products/workstation/">Workstation</a> or
<a href="http://www.vmware.com/products/fusion/">Fusion</a>.
</p>

View File

@@ -171,8 +171,9 @@ drawn with glDrawPixels.
</p>
<p>
For more information about gamma correction, see the
<a href="https://en.wikipedia.org/wiki/Gamma_correction">Wikipedia article</a>
For more information about gamma correction see:
<a href="http://www.inforamp.net/~poynton/notes/colour_and_gamma/GammaFAQ.html">
the Gamma FAQ</a>
</p>

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
/*
** Copyright (c) 2013-2017 The Khronos Group Inc.
** Copyright (c) 2013-2014 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -31,14 +31,14 @@ extern "C" {
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/egl
** http://www.opengl.org/registry/
**
** Khronos $Revision$ on $Date$
** Khronos $Revision: 31039 $ on $Date: 2015-05-04 17:01:57 -0700 (Mon, 04 May 2015) $
*/
#include <EGL/eglplatform.h>
/* Generated on date 20161230 */
/* Generated on date 20150504 */
/* Generated C header for:
* API: egl
@@ -78,7 +78,7 @@ typedef void (*__eglMustCastToProperFunctionPointerType)(void);
#define EGL_CONFIG_ID 0x3028
#define EGL_CORE_NATIVE_ENGINE 0x305B
#define EGL_DEPTH_SIZE 0x3025
#define EGL_DONT_CARE EGL_CAST(EGLint,-1)
#define EGL_DONT_CARE ((EGLint)-1)
#define EGL_DRAW 0x3059
#define EGL_EXTENSIONS 0x3055
#define EGL_FALSE 0
@@ -95,9 +95,9 @@ typedef void (*__eglMustCastToProperFunctionPointerType)(void);
#define EGL_NONE 0x3038
#define EGL_NON_CONFORMANT_CONFIG 0x3051
#define EGL_NOT_INITIALIZED 0x3001
#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0)
#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0)
#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0)
#define EGL_NO_CONTEXT ((EGLContext)0)
#define EGL_NO_DISPLAY ((EGLDisplay)0)
#define EGL_NO_SURFACE ((EGLSurface)0)
#define EGL_PBUFFER_BIT 0x0001
#define EGL_PIXMAP_BIT 0x0002
#define EGL_READ 0x305A
@@ -197,7 +197,7 @@ typedef void *EGLClientBuffer;
#define EGL_RGB_BUFFER 0x308E
#define EGL_SINGLE_BUFFER 0x3085
#define EGL_SWAP_BEHAVIOR 0x3093
#define EGL_UNKNOWN EGL_CAST(EGLint,-1)
#define EGL_UNKNOWN ((EGLint)-1)
#define EGL_VERTICAL_RESOLUTION 0x3091
EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api);
EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void);
@@ -224,7 +224,7 @@ EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void);
#ifndef EGL_VERSION_1_4
#define EGL_VERSION_1_4 1
#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0)
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
#define EGL_MULTISAMPLE_RESOLVE 0x3099
#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
@@ -266,7 +266,7 @@ typedef void *EGLImage;
#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull
#define EGL_TIMEOUT_EXPIRED 0x30F5
#define EGL_CONDITION_SATISFIED 0x30F6
#define EGL_NO_SYNC EGL_CAST(EGLSync,0)
#define EGL_NO_SYNC ((EGLSync)0)
#define EGL_SYNC_FENCE 0x30F9
#define EGL_GL_COLORSPACE 0x309D
#define EGL_GL_COLORSPACE_SRGB 0x3089
@@ -283,7 +283,7 @@ typedef void *EGLImage;
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
#define EGL_IMAGE_PRESERVED 0x30D2
#define EGL_NO_IMAGE EGL_CAST(EGLImage,0)
#define EGL_NO_IMAGE ((EGLImage)0)
EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync);
EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);

View File

@@ -6,7 +6,7 @@ extern "C" {
#endif
/*
** Copyright (c) 2013-2017 The Khronos Group Inc.
** Copyright (c) 2013-2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -31,14 +31,14 @@ extern "C" {
** This header is generated from the Khronos OpenGL / OpenGL ES XML
** API Registry. The current version of the Registry, generator scripts
** used to make the header, and the header can be found at
** http://www.opengl.org/registry/egl
** http://www.opengl.org/registry/
**
** Khronos $Revision$ on $Date$
*/
#include <EGL/eglplatform.h>
#define EGL_EGLEXT_VERSION 20161230
#define EGL_EGLEXT_VERSION 20160809
/* Generated C header for:
* API: egl
@@ -77,13 +77,6 @@ EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type,
#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040
#endif /* EGL_KHR_config_attribs */
#ifndef EGL_KHR_context_flush_control
#define EGL_KHR_context_flush_control 1
#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
#endif /* EGL_KHR_context_flush_control */
#ifndef EGL_KHR_create_context
#define EGL_KHR_create_context 1
#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
@@ -195,7 +188,7 @@ EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sy
#define EGL_KHR_image 1
typedef void *EGLImageKHR;
#define EGL_NATIVE_PIXMAP_KHR 0x30B0
#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0)
#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
#ifdef EGL_EGLEXT_PROTOTYPES
@@ -264,7 +257,7 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface s
#ifndef EGL_KHR_no_config_context
#define EGL_KHR_no_config_context 1
#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0)
#define EGL_NO_CONFIG_KHR ((EGLConfig)0)
#endif /* EGL_KHR_no_config_context */
#ifndef EGL_KHR_partial_update
@@ -309,7 +302,7 @@ EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface
#define EGL_SYNC_REUSABLE_KHR 0x30FA
#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0)
#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
@@ -322,7 +315,7 @@ EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync,
typedef void *EGLStreamKHR;
typedef khronos_uint64_t EGLuint64KHR;
#ifdef KHRONOS_SUPPORT_INT64
#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0)
#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0)
#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
#define EGL_PRODUCER_FRAME_KHR 0x3212
#define EGL_CONSUMER_FRAME_KHR 0x3213
@@ -350,24 +343,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR
#endif /* KHRONOS_SUPPORT_INT64 */
#endif /* EGL_KHR_stream */
#ifndef EGL_KHR_stream_attrib
#define EGL_KHR_stream_attrib 1
#ifdef KHRONOS_SUPPORT_INT64
typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
#endif
#endif /* KHRONOS_SUPPORT_INT64 */
#endif /* EGL_KHR_stream_attrib */
#ifndef EGL_KHR_stream_consumer_gltexture
#define EGL_KHR_stream_consumer_gltexture 1
#ifdef EGL_KHR_stream
@@ -387,7 +362,7 @@ EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLSt
#define EGL_KHR_stream_cross_process_fd 1
typedef int EGLNativeFileDescriptorKHR;
#ifdef EGL_KHR_stream
#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1)
#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1))
typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
#ifdef EGL_EGLEXT_PROTOTYPES
@@ -545,11 +520,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSu
#define EGL_FIXED_SIZE_ANGLE 0x3201
#endif /* EGL_ANGLE_window_fixed_size */
#ifndef EGL_ARM_implicit_external_sync
#define EGL_ARM_implicit_external_sync 1
#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A
#endif /* EGL_ARM_implicit_external_sync */
#ifndef EGL_ARM_pixmap_multisample_discard
#define EGL_ARM_pixmap_multisample_discard 1
#define EGL_DISCARD_SAMPLES_ARM 0x3286
@@ -575,7 +545,7 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSu
#ifndef EGL_EXT_device_base
#define EGL_EXT_device_base 1
typedef void *EGLDeviceEXT;
#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0)
#define EGL_NO_DEVICE_EXT ((EGLDeviceEXT)(0))
#define EGL_BAD_DEVICE_EXT 0x322B
#define EGL_DEVICE_EXT 0x322C
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
@@ -608,21 +578,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint a
#define EGL_EXT_device_query 1
#endif /* EGL_EXT_device_query */
#ifndef EGL_EXT_gl_colorspace_bt2020_linear
#define EGL_EXT_gl_colorspace_bt2020_linear 1
#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F
#endif /* EGL_EXT_gl_colorspace_bt2020_linear */
#ifndef EGL_EXT_gl_colorspace_bt2020_pq
#define EGL_EXT_gl_colorspace_bt2020_pq 1
#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340
#endif /* EGL_EXT_gl_colorspace_bt2020_pq */
#ifndef EGL_EXT_gl_colorspace_scrgb_linear
#define EGL_EXT_gl_colorspace_scrgb_linear 1
#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350
#endif /* EGL_EXT_gl_colorspace_scrgb_linear */
#ifndef EGL_EXT_image_dma_buf_import
#define EGL_EXT_image_dma_buf_import 1
#define EGL_LINUX_DMA_BUF_EXT 0x3270
@@ -649,27 +604,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint a
#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
#endif /* EGL_EXT_image_dma_buf_import */
#ifndef EGL_EXT_image_dma_buf_import_modifiers
#define EGL_EXT_image_dma_buf_import_modifiers 1
#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440
#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441
#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442
#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443
#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444
#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445
#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446
#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447
#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448
#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449
#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats);
EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers);
#endif
#endif /* EGL_EXT_image_dma_buf_import_modifiers */
#ifndef EGL_EXT_multiview_window
#define EGL_EXT_multiview_window 1
#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
@@ -679,8 +613,8 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint
#define EGL_EXT_output_base 1
typedef void *EGLOutputLayerEXT;
typedef void *EGLOutputPortEXT;
#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0)
#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0)
#define EGL_NO_OUTPUT_LAYER_EXT ((EGLOutputLayerEXT)0)
#define EGL_NO_OUTPUT_PORT_EXT ((EGLOutputPortEXT)0)
#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D
#define EGL_BAD_OUTPUT_PORT_EXT 0x322E
#define EGL_SWAP_INTERVAL_EXT 0x322F
@@ -717,13 +651,6 @@ EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLO
#define EGL_OPENWF_PORT_ID_EXT 0x3239
#endif /* EGL_EXT_output_openwf */
#ifndef EGL_EXT_pixel_format_float
#define EGL_EXT_pixel_format_float 1
#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339
#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A
#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B
#endif /* EGL_EXT_pixel_format_float */
#ifndef EGL_EXT_platform_base
#define EGL_EXT_platform_base 1
typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list);
@@ -769,20 +696,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStr
#endif
#endif /* EGL_EXT_stream_consumer_egloutput */
#ifndef EGL_EXT_surface_SMPTE2086_metadata
#define EGL_EXT_surface_SMPTE2086_metadata 1
#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341
#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342
#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343
#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344
#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345
#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346
#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347
#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348
#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349
#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A
#endif /* EGL_EXT_surface_SMPTE2086_metadata */
#ifndef EGL_EXT_swap_buffers_with_damage
#define EGL_EXT_swap_buffers_with_damage 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
@@ -889,11 +802,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImage
#define EGL_PLATFORM_GBM_MESA 0x31D7
#endif /* EGL_MESA_platform_gbm */
#ifndef EGL_MESA_platform_surfaceless
#define EGL_MESA_platform_surfaceless 1
#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD
#endif /* EGL_MESA_platform_surfaceless */
#ifndef EGL_NOK_swap_region
#define EGL_NOK_swap_region 1
typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
@@ -993,48 +901,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDi
#endif
#endif /* EGL_NV_stream_consumer_gltexture_yuv */
#ifndef EGL_NV_stream_cross_display
#define EGL_NV_stream_cross_display 1
#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E
#endif /* EGL_NV_stream_cross_display */
#ifndef EGL_NV_stream_cross_object
#define EGL_NV_stream_cross_object 1
#define EGL_STREAM_CROSS_OBJECT_NV 0x334D
#endif /* EGL_NV_stream_cross_object */
#ifndef EGL_NV_stream_cross_partition
#define EGL_NV_stream_cross_partition 1
#define EGL_STREAM_CROSS_PARTITION_NV 0x323F
#endif /* EGL_NV_stream_cross_partition */
#ifndef EGL_NV_stream_cross_process
#define EGL_NV_stream_cross_process 1
#define EGL_STREAM_CROSS_PROCESS_NV 0x3245
#endif /* EGL_NV_stream_cross_process */
#ifndef EGL_NV_stream_cross_system
#define EGL_NV_stream_cross_system 1
#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F
#endif /* EGL_NV_stream_cross_system */
#ifndef EGL_NV_stream_fifo_next
#define EGL_NV_stream_fifo_next 1
#define EGL_PENDING_FRAME_NV 0x3329
#define EGL_STREAM_TIME_PENDING_NV 0x332A
#endif /* EGL_NV_stream_fifo_next */
#ifndef EGL_NV_stream_fifo_synchronous
#define EGL_NV_stream_fifo_synchronous 1
#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336
#endif /* EGL_NV_stream_fifo_synchronous */
#ifndef EGL_NV_stream_frame_limits
#define EGL_NV_stream_frame_limits 1
#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337
#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338
#endif /* EGL_NV_stream_frame_limits */
#ifndef EGL_NV_stream_metadata
#define EGL_NV_stream_metadata 1
#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250
@@ -1061,45 +927,6 @@ EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStrea
#endif
#endif /* EGL_NV_stream_metadata */
#ifndef EGL_NV_stream_remote
#define EGL_NV_stream_remote 1
#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240
#define EGL_STREAM_TYPE_NV 0x3241
#define EGL_STREAM_PROTOCOL_NV 0x3242
#define EGL_STREAM_ENDPOINT_NV 0x3243
#define EGL_STREAM_LOCAL_NV 0x3244
#define EGL_STREAM_PRODUCER_NV 0x3247
#define EGL_STREAM_CONSUMER_NV 0x3248
#define EGL_STREAM_PROTOCOL_FD_NV 0x3246
#endif /* EGL_NV_stream_remote */
#ifndef EGL_NV_stream_reset
#define EGL_NV_stream_reset 1
#define EGL_SUPPORT_RESET_NV 0x3334
#define EGL_SUPPORT_REUSE_NV 0x3335
typedef EGLBoolean (EGLAPIENTRYP PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream);
#ifdef EGL_EGLEXT_PROTOTYPES
EGLAPI EGLBoolean EGLAPIENTRY eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream);
#endif
#endif /* EGL_NV_stream_reset */
#ifndef EGL_NV_stream_socket
#define EGL_NV_stream_socket 1
#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B
#define EGL_SOCKET_HANDLE_NV 0x324C
#define EGL_SOCKET_TYPE_NV 0x324D
#endif /* EGL_NV_stream_socket */
#ifndef EGL_NV_stream_socket_inet
#define EGL_NV_stream_socket_inet 1
#define EGL_SOCKET_TYPE_INET_NV 0x324F
#endif /* EGL_NV_stream_socket_inet */
#ifndef EGL_NV_stream_socket_unix
#define EGL_NV_stream_socket_unix 1
#define EGL_SOCKET_TYPE_UNIX_NV 0x324E
#endif /* EGL_NV_stream_socket_unix */
#ifndef EGL_NV_stream_sync
#define EGL_NV_stream_sync 1
#define EGL_SYNC_NEW_FRAME_NV 0x321F
@@ -1126,7 +953,7 @@ typedef khronos_utime_nanoseconds_t EGLTimeNV;
#define EGL_SYNC_TYPE_NV 0x30ED
#define EGL_SYNC_CONDITION_NV 0x30EE
#define EGL_SYNC_FENCE_NV 0x30EF
#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0)
#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);

View File

@@ -52,7 +52,6 @@ extern "C" {
#define EGL_TEXTURE_Y_U_V_WL 0x31D7
#define EGL_TEXTURE_Y_UV_WL 0x31D8
#define EGL_TEXTURE_Y_XUXV_WL 0x31D9
#define EGL_TEXTURE_EXTERNAL_WL 0x31DA
struct wl_display;
struct wl_resource;
@@ -85,12 +84,10 @@ typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOK) (EGLDisplay dpy, EG
#define EGL_NO_CONFIG_MESA ((EGLConfig)0)
#endif
#ifndef EGL_MESA_drm_image_formats
#define EGL_MESA_drm_image_formats 1
#define EGL_DRM_BUFFER_FORMAT_ARGB2101010_MESA 0x3290
#define EGL_DRM_BUFFER_FORMAT_ARGB1555_MESA 0x3291
#define EGL_DRM_BUFFER_FORMAT_RGB565_MESA 0x3292
#endif /* EGL_MESA_drm_image_formats */
#ifndef EGL_MESA_platform_surfaceless
#define EGL_MESA_platform_surfaceless 1
#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD
#endif /* EGL_MESA_platform_surfaceless */
#ifdef __cplusplus
}

View File

@@ -2,7 +2,7 @@
#define __eglplatform_h_
/*
** Copyright (c) 2007-2016 The Khronos Group Inc.
** Copyright (c) 2007-2013 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
@@ -150,12 +150,4 @@ typedef EGLNativeWindowType NativeWindowType;
*/
typedef khronos_int32_t EGLint;
/* C++ / C typecast macros for special EGL handle values */
#if defined(__cplusplus)
#define EGL_CAST(type, value) (static_cast<type>(value))
#else
#define EGL_CAST(type, value) ((type) (value))
#endif
#endif /* __eglplatform_h */

View File

@@ -340,19 +340,12 @@ struct __DRI2throttleExtensionRec {
*/
#define __DRI2_FENCE "DRI2_Fence"
#define __DRI2_FENCE_VERSION 2
#define __DRI2_FENCE_VERSION 1
#define __DRI2_FENCE_TIMEOUT_INFINITE 0xffffffffffffffffllu
#define __DRI2_FENCE_FLAG_FLUSH_COMMANDS (1 << 0)
/**
* \name Capabilities that might be returned by __DRI2fenceExtensionRec::get_capabilities
*/
/*@{*/
#define __DRI_FENCE_CAP_NATIVE_FD 1
/*@}*/
struct __DRI2fenceExtensionRec {
__DRIextension base;
@@ -397,41 +390,6 @@ struct __DRI2fenceExtensionRec {
* sense with this function (right now there are none)
*/
void (*server_wait_sync)(__DRIcontext *ctx, void *fence, unsigned flags);
/**
* Query for general capabilities of the driver that concern fences.
* Returns a bitmask of __DRI_FENCE_CAP_x
*
* \since 2
*/
unsigned (*get_capabilities)(__DRIscreen *screen);
/**
* Create an fd (file descriptor) associated fence. If the fence fd
* is -1, this behaves similarly to create_fence() except that when
* rendering is flushed the driver creates a fence fd. Otherwise,
* the driver wraps an existing fence fd.
*
* This is used to implement the EGL_ANDROID_native_fence_sync extension.
*
* \since 2
*
* \param ctx the context associated with the fence
* \param fd the fence fd or -1
*/
void *(*create_fence_fd)(__DRIcontext *ctx, int fd);
/**
* For fences created with create_fence_fd(), after rendering is flushed,
* this retrieves the native fence fd. Caller takes ownership of the
* fd and will close() it when it is no longer needed.
*
* \since 2
*
* \param screen the screen associated with the fence
* \param fence the fence
*/
int (*get_fence_fd)(__DRIscreen *screen, void *fence);
};
@@ -1136,7 +1094,7 @@ struct __DRIdri2ExtensionRec {
* extensions.
*/
#define __DRI_IMAGE "DRI_IMAGE"
#define __DRI_IMAGE_VERSION 14
#define __DRI_IMAGE_VERSION 13
/**
* These formats correspond to the similarly named MESA_FORMAT_*
@@ -1164,8 +1122,6 @@ struct __DRIdri2ExtensionRec {
#define __DRI_IMAGE_FORMAT_ARGB2101010 0x100a
#define __DRI_IMAGE_FORMAT_SARGB8 0x100b
#define __DRI_IMAGE_FORMAT_ARGB1555 0x100c
#define __DRI_IMAGE_FORMAT_R16 0x100d
#define __DRI_IMAGE_FORMAT_GR1616 0x100e
#define __DRI_IMAGE_USE_SHARE 0x0001
#define __DRI_IMAGE_USE_SCANOUT 0x0002
@@ -1194,8 +1150,6 @@ struct __DRIdri2ExtensionRec {
#define __DRI_IMAGE_FOURCC_R8 0x20203852
#define __DRI_IMAGE_FOURCC_GR88 0x38385247
#define __DRI_IMAGE_FOURCC_ARGB1555 0x35315241
#define __DRI_IMAGE_FOURCC_R16 0x20363152
#define __DRI_IMAGE_FOURCC_GR1616 0x32335247
#define __DRI_IMAGE_FOURCC_RGB565 0x36314752
#define __DRI_IMAGE_FOURCC_ARGB8888 0x34325241
#define __DRI_IMAGE_FOURCC_XRGB8888 0x34325258
@@ -1257,8 +1211,6 @@ struct __DRIdri2ExtensionRec {
#define __DRI_IMAGE_ATTRIB_NUM_PLANES 0x2009 /* available in versions 11 */
#define __DRI_IMAGE_ATTRIB_OFFSET 0x200A /* available in versions 13 */
#define __DRI_IMAGE_ATTRIB_MODIFIER_LOWER 0x200B /* available in versions 14 */
#define __DRI_IMAGE_ATTRIB_MODIFIER_UPPER 0x200C /* available in versions 14 */
enum __DRIYUVColorSpace {
__DRI_YUV_COLOR_SPACE_UNDEFINED = 0,
@@ -1470,29 +1422,6 @@ struct __DRIimageExtensionRec {
*/
void (*unmapImage)(__DRIcontext *context, __DRIimage *image, void *data);
/**
* Creates an image with implementation's favorite modifiers.
*
* This acts like createImage except there is a list of modifiers passed in
* which the implementation may selectively use to create the DRIimage. The
* result should be the implementation selects one modifier (perhaps it would
* hold on to a few and later pick).
*
* The created image should be destroyed with destroyImage().
*
* Returns the new DRIimage. The chosen modifier can be obtained later on
* and passed back to things like the kernel's AddFB2 interface.
*
* \sa __DRIimageRec::createImage
*
* \since 14
*/
__DRIimage *(*createImageWithModifiers)(__DRIscreen *screen,
int width, int height, int format,
const uint64_t *modifiers,
const unsigned int modifier_count,
void *loaderPrivate);
};
@@ -1683,43 +1612,4 @@ struct __DRIimageDriverExtensionRec {
__DRIgetAPIMaskFunc getAPIMask;
};
/**
* Background callable loader extension.
*
* Loaders expose this extension to indicate to drivers that they are capable
* of handling callbacks from the driver's background drawing threads.
*/
#define __DRI_BACKGROUND_CALLABLE "DRI_BackgroundCallable"
#define __DRI_BACKGROUND_CALLABLE_VERSION 1
typedef struct __DRIbackgroundCallableExtensionRec __DRIbackgroundCallableExtension;
struct __DRIbackgroundCallableExtensionRec {
__DRIextension base;
/**
* Indicate that this thread is being used by the driver as a background
* drawing thread which may make callbacks to the loader.
*
* \param loaderPrivate is the value that was passed to to the driver when
* the context was created. This can be used by the loader to identify
* which context any callbacks are associated with.
*
* If this function is called more than once from any given thread, each
* subsequent call overrides the loaderPrivate data that was passed in the
* previous call. The driver can take advantage of this to re-use a
* background thread to perform drawing on behalf of multiple contexts.
*
* It is permissible for the driver to call this function from a
* non-background thread (i.e. a thread that has already been bound to a
* context using __DRIcoreExtensionRec::bindContext()); when this happens,
* the \c loaderPrivate pointer must be equal to the pointer that was
* passed to the driver when the currently bound context was created.
*
* This call should execute quickly enough that the driver can call it with
* impunity whenever a background thread starts performing drawing
* operations (e.g. it should just set a thread-local variable).
*/
void (*setBackgroundContext)(void *loaderPrivate);
};
#endif

View File

@@ -30,9 +30,6 @@
#define EMULATED_THREADS_H_INCLUDED_
#include <time.h>
#ifdef _MSC_VER
#include <thr/xtimec.h> // for xtime
#endif
#ifndef TIME_UTC
#define TIME_UTC 1
@@ -44,13 +41,11 @@
typedef void (*tss_dtor_t)(void*);
typedef int (*thrd_start_t)(void*);
#ifndef _MSC_VER
struct xtime {
time_t sec;
long nsec;
};
typedef struct xtime xtime;
#endif
/*-------------------- enumeration constants --------------------*/

View File

@@ -163,7 +163,6 @@ test_c99_compat_h(const void * restrict a,
# define HAVE_FUNC_ATTRIBUTE_UNUSED 1
# define HAVE_FUNC_ATTRIBUTE_FORMAT 1
# define HAVE_FUNC_ATTRIBUTE_PACKED 1
# define HAVE_FUNC_ATTRIBUTE_ALIAS 1
# if __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)
/* https://gcc.gnu.org/onlinedocs/gcc-4.3.6/gcc/Other-Builtins.html */

View File

@@ -35,22 +35,6 @@ typedef struct ID3DPresentGroup ID3DPresentGroup;
typedef struct ID3DAdapter9 ID3DAdapter9;
typedef struct D3DWindowBuffer D3DWindowBuffer;
/* Available since version 1.3 */
typedef struct _D3DPRESENT_PARAMETERS2_ {
/* Whether D3DSWAPEFFECT_DISCARD is allowed to release the
* D3DWindowBuffers in any order, and eventually with a delay.
* FALSE (Default): buffers should be released as soon as possible.
* TRUE: it is allowed to release some buffers with a delay, and in
* a random order. */
BOOL AllowDISCARDDelayedRelease;
/* User preference for D3DSWAPEFFECT_DISCARD with D3DPRESENT_INTERVAL_IMMEDIATE.
* FALSE (Default): User prefers presentation to occur as soon as possible,
* with potential tearings.
* TRUE: User prefers presentation to be tear free. Requires
* AllowDISCARDDelayedRelease to have any effect. */
BOOL TearFreeDISCARD;
} D3DPRESENT_PARAMETERS2, *PD3DPRESENT_PARAMETERS2, *LPD3DPRESENT_PARAMETERS2;
/* Presentation backend for drivers to display their brilliant work */
typedef struct ID3DPresentVtbl
{
@@ -70,10 +54,7 @@ typedef struct ID3DPresentVtbl
HRESULT (WINAPI *DestroyD3DWindowBuffer)(ID3DPresent *This, D3DWindowBuffer *buffer);
/* After presenting a buffer to the window system, the buffer
* may be used as is (no copy of the content) by the window system.
* You must not use a non-released buffer, else the user may see undefined content.
* Note: This function waits as well that the buffer content was displayed (this
* can be after the release of the buffer if the window system decided to make
* an internal copy and release early. */
* You must not use a non-released buffer, else the user may see undefined content. */
HRESULT (WINAPI *WaitBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
HRESULT (WINAPI *FrontBufferCopy)(ID3DPresent *This, D3DWindowBuffer *buffer);
/* It is possible to do partial copy, but impossible to do resizing, which must
@@ -94,11 +75,6 @@ typedef struct ID3DPresentVtbl
BOOL (WINAPI *ResolutionMismatch)(ID3DPresent *This);
HANDLE (WINAPI *CreateThread)(ID3DPresent *This, void *pThreadfunc, void *pParam);
BOOL (WINAPI *WaitForThread)(ID3DPresent *This, HANDLE thread);
/* Available since version 1.3 */
HRESULT (WINAPI *SetPresentParameters2)(ID3DPresent *This, D3DPRESENT_PARAMETERS2 *pParameters);
BOOL (WINAPI *IsBufferReleased)(ID3DPresent *This, D3DWindowBuffer *buffer);
/* Wait a buffer gets released. */
HRESULT (WINAPI *WaitBufferReleaseEvent)(ID3DPresent *This);
} ID3DPresentVtbl;
struct ID3DPresent
@@ -130,9 +106,6 @@ struct ID3DPresent
#define ID3DPresent_ResolutionMismatch(p) (p)->lpVtbl->ResolutionMismatch(p)
#define ID3DPresent_CreateThread(p,a,b) (p)->lpVtbl->CreateThread(p,a,b)
#define ID3DPresent_WaitForThread(p,a) (p)->lpVtbl->WaitForThread(p,a)
#define ID3DPresent_SetPresentParameters2(p,a) (p)->lpVtbl->SetPresentParameters2(p,a)
#define ID3DPresent_IsBufferReleased(p,a) (p)->lpVtbl->IsBufferReleased(p,a)
#define ID3DPresent_WaitBufferReleaseEvent(p) (p)->lpVtbl->WaitBufferReleaseEvent(p)
typedef struct ID3DPresentGroupVtbl
{

View File

@@ -143,8 +143,8 @@ CHIPSET(0x1A84, bxt, "Intel(R) HD Graphics (Broxton)")
CHIPSET(0x1A85, bxt_2x6, "Intel(R) HD Graphics (Broxton 2x6)")
CHIPSET(0x5A84, bxt, "Intel(R) HD Graphics 505 (Broxton)")
CHIPSET(0x5A85, bxt_2x6, "Intel(R) HD Graphics 500 (Broxton 2x6)")
CHIPSET(0x5902, kbl_gt1, "Intel(R) HD Graphics 610 (Kaby Lake GT1)")
CHIPSET(0x5906, kbl_gt1, "Intel(R) HD Graphics 610 (Kaby Lake GT1)")
CHIPSET(0x5902, kbl_gt1, "Intel(R) Kabylake GT1")
CHIPSET(0x5906, kbl_gt1, "Intel(R) Kabylake GT1")
CHIPSET(0x590A, kbl_gt1, "Intel(R) Kabylake GT1")
CHIPSET(0x5908, kbl_gt1, "Intel(R) Kabylake GT1")
CHIPSET(0x590B, kbl_gt1, "Intel(R) Kabylake GT1")
@@ -152,16 +152,16 @@ CHIPSET(0x590E, kbl_gt1, "Intel(R) Kabylake GT1")
CHIPSET(0x5913, kbl_gt1_5, "Intel(R) Kabylake GT1.5")
CHIPSET(0x5915, kbl_gt1_5, "Intel(R) Kabylake GT1.5")
CHIPSET(0x5917, kbl_gt1_5, "Intel(R) Kabylake GT1.5")
CHIPSET(0x5912, kbl_gt2, "Intel(R) HD Graphics 630 (Kaby Lake GT2)")
CHIPSET(0x5916, kbl_gt2, "Intel(R) HD Graphics 620 (Kaby Lake GT2)")
CHIPSET(0x591A, kbl_gt2, "Intel(R) HD Graphics P630 (Kaby Lake GT2)")
CHIPSET(0x591B, kbl_gt2, "Intel(R) HD Graphics 630 (Kaby Lake GT2)")
CHIPSET(0x591D, kbl_gt2, "Intel(R) HD Graphics P630 (Kaby Lake GT2)")
CHIPSET(0x591E, kbl_gt2, "Intel(R) HD Graphics 615 (Kaby Lake GT2)")
CHIPSET(0x5912, kbl_gt2, "Intel(R) Kabylake GT2")
CHIPSET(0x5916, kbl_gt2, "Intel(R) HD Graphics 620 (Kabylake GT2)")
CHIPSET(0x591A, kbl_gt2, "Intel(R) Kabylake GT2")
CHIPSET(0x591B, kbl_gt2, "Intel(R) Kabylake GT2")
CHIPSET(0x591D, kbl_gt2, "Intel(R) Kabylake GT2")
CHIPSET(0x591E, kbl_gt2, "Intel(R) HD Graphics 615 (Kabylake GT2)")
CHIPSET(0x5921, kbl_gt2, "Intel(R) Kabylake GT2F")
CHIPSET(0x5923, kbl_gt3, "Intel(R) Kabylake GT3")
CHIPSET(0x5926, kbl_gt3, "Intel(R) Iris Plus Graphics 640 (Kaby Lake GT3)")
CHIPSET(0x5927, kbl_gt3, "Intel(R) Iris Plus Graphics 650 (Kaby Lake GT3)")
CHIPSET(0x5926, kbl_gt3, "Intel(R) Kabylake GT3")
CHIPSET(0x5927, kbl_gt3, "Intel(R) Kabylake GT3")
CHIPSET(0x593B, kbl_gt4, "Intel(R) Kabylake GT4")
CHIPSET(0x3184, glk, "Intel(R) HD Graphics (Geminilake)")
CHIPSET(0x3185, glk_2x6, "Intel(R) HD Graphics (Geminilake 2x6)")

View File

@@ -202,28 +202,6 @@ CHIPSET(0x67C9, POLARIS10_, POLARIS10)
CHIPSET(0x67CA, POLARIS10_, POLARIS10)
CHIPSET(0x67CC, POLARIS10_, POLARIS10)
CHIPSET(0x67CF, POLARIS10_, POLARIS10)
CHIPSET(0x67D0, POLARIS10_, POLARIS10)
CHIPSET(0x67DF, POLARIS10_, POLARIS10)
CHIPSET(0x98E4, STONEY_, STONEY)
CHIPSET(0x6980, POLARIS12_, POLARIS12)
CHIPSET(0x6981, POLARIS12_, POLARIS12)
CHIPSET(0x6985, POLARIS12_, POLARIS12)
CHIPSET(0x6986, POLARIS12_, POLARIS12)
CHIPSET(0x6987, POLARIS12_, POLARIS12)
CHIPSET(0x6995, POLARIS12_, POLARIS12)
CHIPSET(0x6997, POLARIS12_, POLARIS12)
CHIPSET(0x699F, POLARIS12_, POLARIS12)
CHIPSET(0x6860, VEGA10_, VEGA10)
CHIPSET(0x6861, VEGA10_, VEGA10)
CHIPSET(0x6862, VEGA10_, VEGA10)
CHIPSET(0x6863, VEGA10_, VEGA10)
CHIPSET(0x6864, VEGA10_, VEGA10)
CHIPSET(0x6867, VEGA10_, VEGA10)
CHIPSET(0x6868, VEGA10_, VEGA10)
CHIPSET(0x687F, VEGA10_, VEGA10)
CHIPSET(0x686C, VEGA10_, VEGA10)
CHIPSET(0x15DD, RAVEN_, RAVEN)

View File

@@ -2,19 +2,26 @@
// File: vk_platform.h
//
/*
** Copyright (c) 2014-2017 The Khronos Group Inc.
** Copyright (c) 2014-2015 The Khronos Group Inc.
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** http://www.apache.org/licenses/LICENSE-2.0
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
@@ -51,13 +58,13 @@ extern "C"
#define VKAPI_ATTR
#define VKAPI_CALL __stdcall
#define VKAPI_PTR VKAPI_CALL
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
#error "Vulkan isn't supported for the 'armeabi' NDK ABI"
#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
// On Android 32-bit ARM targets, Vulkan functions use the "hardfloat"
// calling convention, i.e. float parameters are passed in registers. This
// is true even if the rest of the application passes floats on the stack,
// as it does by default when compiling for the armeabi-v7a NDK ABI.
#elif defined(__ANDROID__) && defined(__ARM_EABI__) && !defined(__ARM_ARCH_7A__)
// Android does not support Vulkan in native code using the "armeabi" ABI.
#error "Vulkan requires the 'armeabi-v7a' or 'armeabi-v7a-hard' ABI on 32-bit ARM CPUs"
#elif defined(__ANDROID__) && defined(__ARM_ARCH_7A__)
// On Android/ARMv7a, Vulkan functions use the armeabi-v7a-hard calling
// convention, even if the application's native code is compiled with the
// armeabi-v7a calling convention.
#define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
#define VKAPI_CALL
#define VKAPI_PTR VKAPI_ATTR

File diff suppressed because it is too large Load Diff

View File

@@ -281,7 +281,7 @@ def parse_source_list(env, filename, names=None):
# cause duplicate actions.
f = f[len(cur_srcdir + '/'):]
# do not include any headers
if f.endswith(tuple(['.h','.hpp'])):
if f.endswith('.h'):
continue
srcs.append(f)

View File

@@ -291,9 +291,8 @@ def generate(env):
# C preprocessor options
cppdefines = []
cppdefines += [
'__STDC_CONSTANT_MACROS',
'__STDC_FORMAT_MACROS',
'__STDC_LIMIT_MACROS',
'__STDC_CONSTANT_MACROS',
'HAVE_NO_AUTOCONF',
]
if env['build'] in ('debug', 'checked'):
@@ -324,11 +323,13 @@ def generate(env):
'GLX_DIRECT_RENDERING',
'GLX_INDIRECT_RENDERING',
]
if env['platform'] in ('linux', 'freebsd'):
cppdefines += ['HAVE_ALIAS']
else:
cppdefines += ['GLX_ALIAS_UNSUPPORTED']
conf = SCons.Script.Configure(env)
if conf.CheckHeader('xlocale.h'):
if env['platform'] in ('linux', 'darwin'):
cppdefines += ['HAVE_XLOCALE_H']
env = conf.Finish()
if platform == 'windows':
cppdefines += [
@@ -647,10 +648,10 @@ def generate(env):
env.AddMethod(msvc2013_compat, 'MSVC2013Compat')
env.AddMethod(unit_test, 'UnitTest')
env.PkgCheckModules('X11', ['x11', 'xext', 'xdamage >= 1.1', 'xfixes', 'glproto >= 1.4.13', 'dri2proto >= 2.8'])
env.PkgCheckModules('X11', ['x11', 'xext', 'xdamage', 'xfixes', 'glproto >= 1.4.13'])
env.PkgCheckModules('XCB', ['x11-xcb', 'xcb-glx >= 1.8.1', 'xcb-dri2 >= 1.8'])
env.PkgCheckModules('XF86VIDMODE', ['xxf86vm'])
env.PkgCheckModules('DRM', ['libdrm >= 2.4.75'])
env.PkgCheckModules('DRM', ['libdrm >= 2.4.66'])
if env['x11']:
env.Append(CPPPATH = env['X11_CPPPATH'])

View File

@@ -100,46 +100,13 @@ def generate(env):
env.Prepend(CPPPATH = [os.path.join(llvm_dir, 'include')])
env.AppendUnique(CPPDEFINES = [
'__STDC_LIMIT_MACROS',
'__STDC_CONSTANT_MACROS',
'HAVE_STDINT_H',
])
env.Prepend(LIBPATH = [os.path.join(llvm_dir, 'lib')])
# LIBS should match the output of `llvm-config --libs engine mcjit bitwriter x86asmprinter irreader`
if llvm_version >= distutils.version.LooseVersion('4.0'):
env.Prepend(LIBS = [
'LLVMX86Disassembler', 'LLVMX86AsmParser',
'LLVMX86CodeGen', 'LLVMSelectionDAG', 'LLVMAsmPrinter',
'LLVMDebugInfoCodeView', 'LLVMCodeGen',
'LLVMScalarOpts', 'LLVMInstCombine',
'LLVMTransformUtils',
'LLVMBitWriter', 'LLVMX86Desc',
'LLVMMCDisassembler', 'LLVMX86Info',
'LLVMX86AsmPrinter', 'LLVMX86Utils',
'LLVMMCJIT', 'LLVMExecutionEngine', 'LLVMTarget',
'LLVMAnalysis', 'LLVMProfileData',
'LLVMRuntimeDyld', 'LLVMObject', 'LLVMMCParser',
'LLVMBitReader', 'LLVMMC', 'LLVMCore',
'LLVMSupport',
'LLVMIRReader', 'LLVMAsmParser',
'LLVMDemangle', 'LLVMGlobalISel', 'LLVMDebugInfoMSF',
])
elif llvm_version >= distutils.version.LooseVersion('3.9'):
env.Prepend(LIBS = [
'LLVMX86Disassembler', 'LLVMX86AsmParser',
'LLVMX86CodeGen', 'LLVMSelectionDAG', 'LLVMAsmPrinter',
'LLVMDebugInfoCodeView', 'LLVMCodeGen',
'LLVMScalarOpts', 'LLVMInstCombine',
'LLVMInstrumentation', 'LLVMTransformUtils',
'LLVMBitWriter', 'LLVMX86Desc',
'LLVMMCDisassembler', 'LLVMX86Info',
'LLVMX86AsmPrinter', 'LLVMX86Utils',
'LLVMMCJIT', 'LLVMExecutionEngine', 'LLVMTarget',
'LLVMAnalysis', 'LLVMProfileData',
'LLVMRuntimeDyld', 'LLVMObject', 'LLVMMCParser',
'LLVMBitReader', 'LLVMMC', 'LLVMCore',
'LLVMSupport',
'LLVMIRReader', 'LLVMASMParser'
])
elif llvm_version >= distutils.version.LooseVersion('3.7'):
# LIBS should match the output of `llvm-config --libs engine mcjit bitwriter x86asmprinter`
if llvm_version >= distutils.version.LooseVersion('3.7'):
env.Prepend(LIBS = [
'LLVMBitWriter', 'LLVMX86Disassembler', 'LLVMX86AsmParser',
'LLVMX86CodeGen', 'LLVMSelectionDAG', 'LLVMAsmPrinter',
@@ -210,12 +177,11 @@ def generate(env):
# that.
env.Append(LINKFLAGS = ['/nodefaultlib:LIBCMT'])
else:
llvm_config = os.environ.get('LLVM_CONFIG', 'llvm-config')
if not env.Detect(llvm_config):
print 'scons: %s script not found' % llvm_config
if not env.Detect('llvm-config'):
print 'scons: llvm-config script not found'
return
llvm_version = env.backtick('%s --version' % llvm_config).rstrip()
llvm_version = env.backtick('llvm-config --version').rstrip()
llvm_version = distutils.version.LooseVersion(llvm_version)
if llvm_version < distutils.version.LooseVersion(required_llvm_version):
@@ -225,7 +191,7 @@ def generate(env):
try:
# Treat --cppflags specially to prevent NDEBUG from disabling
# assertion failures in debug builds.
cppflags = env.ParseFlags('!%s --cppflags' % llvm_config)
cppflags = env.ParseFlags('!llvm-config --cppflags')
try:
cppflags['CPPDEFINES'].remove('NDEBUG')
except ValueError:
@@ -233,16 +199,16 @@ def generate(env):
env.MergeFlags(cppflags)
# Match llvm --fno-rtti flag
cxxflags = env.backtick('%s --cxxflags' % llvm_config).split()
cxxflags = env.backtick('llvm-config --cxxflags').split()
if '-fno-rtti' in cxxflags:
env.Append(CXXFLAGS = ['-fno-rtti'])
components = ['engine', 'mcjit', 'bitwriter', 'x86asmprinter', 'mcdisassembler', 'irreader']
components = ['engine', 'mcjit', 'bitwriter', 'x86asmprinter', 'mcdisassembler']
env.ParseConfig('%s --libs ' % llvm_config + ' '.join(components))
env.ParseConfig('%s --ldflags' % llvm_config)
env.ParseConfig('llvm-config --libs ' + ' '.join(components))
env.ParseConfig('llvm-config --ldflags')
if llvm_version >= distutils.version.LooseVersion('3.5'):
env.ParseConfig('%s --system-libs' % llvm_config)
env.ParseConfig('llvm-config --system-libs')
env.Append(CXXFLAGS = ['-std=c++11'])
except OSError:
print 'scons: llvm-config version %s failed' % llvm_version

View File

@@ -44,7 +44,6 @@ git_sha1.h: git_sha1.h.tmp
BUILT_SOURCES = git_sha1.h
CLEANFILES = $(BUILT_SOURCES)
EXTRA_DIST =
SUBDIRS = . gtest util mapi/glapi/gen mapi
@@ -75,16 +74,6 @@ endif
# include only conditionally ?
SUBDIRS += compiler
## Optionally required by GBM, EGL and Vulkan
if HAVE_PLATFORM_WAYLAND
SUBDIRS += egl/wayland/wayland-drm
endif
if HAVE_VULKAN_COMMON
SUBDIRS += vulkan
endif
EXTRA_DIST += vulkan/registry/vk.xml
if HAVE_AMD_DRIVERS
SUBDIRS += amd
endif
@@ -103,6 +92,11 @@ if HAVE_DRI_GLX
SUBDIRS += glx
endif
## Optionally required by GBM and EGL
if HAVE_PLATFORM_WAYLAND
SUBDIRS += egl/wayland/wayland-drm
endif
## Optionally required by EGL (aka PLATFORM_GBM)
if HAVE_GBM
SUBDIRS += gbm
@@ -117,8 +111,22 @@ if HAVE_EGL
SUBDIRS += egl
endif
if HAVE_INTEL_DRIVERS
SUBDIRS += intel/tools
endif
if HAVE_VULKAN_COMMON
SUBDIRS += vulkan/wsi
endif
## Requires the i965 compiler (part of mesa) and wayland-drm
if HAVE_INTEL_VULKAN
SUBDIRS += intel/vulkan
endif
# Requires wayland-drm
if HAVE_RADEON_VULKAN
SUBDIRS += amd/common
SUBDIRS += amd/vulkan
endif
@@ -126,7 +134,7 @@ if HAVE_GALLIUM
SUBDIRS += gallium
endif
EXTRA_DIST += \
EXTRA_DIST = \
getopt hgl SConscript \
$(top_srcdir)/include/GL/mesa_glinterop.h

View File

@@ -37,9 +37,7 @@ LOCAL_C_INCLUDES := \
$(MESA_TOP)/src/amd/common \
$(MESA_TOP)/src/amd/addrlib \
$(MESA_TOP)/src/amd/addrlib/core \
$(MESA_TOP)/src/amd/addrlib/inc/chip/gfx9 \
$(MESA_TOP)/src/amd/addrlib/inc/chip/r800 \
$(MESA_TOP)/src/amd/addrlib/gfx9/chip \
$(MESA_TOP)/src/amd/addrlib/r800/chip
include $(MESA_COMMON_MK)

View File

@@ -1,63 +0,0 @@
# Copyright © 2016 Red Hat.
# Copyright © 2016 Mauro Rossi <issor.oruam@gmail.com>
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice (including the next
# paragraph) shall be included in all copies or substantial portions of the
# Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# ---------------------------------------
# Build libmesa_amd_common
# ---------------------------------------
include $(CLEAR_VARS)
LOCAL_MODULE := libmesa_amd_common
LOCAL_SRC_FILES := \
$(AMD_COMPILER_FILES) \
$(AMD_DEBUG_FILES)
LOCAL_CFLAGS += -DFORCE_BUILD_AMDGPU # instructs LLVM to declare LLVMInitializeAMDGPU* functions
# generate sources
LOCAL_MODULE_CLASS := STATIC_LIBRARIES
intermediates := $(call local-generated-sources-dir)
LOCAL_GENERATED_SOURCES := $(addprefix $(intermediates)/, $(AMD_GENERATED_FILES))
$(LOCAL_GENERATED_SOURCES): PRIVATE_PYTHON := $(MESA_PYTHON2)
$(LOCAL_GENERATED_SOURCES): PRIVATE_CUSTOM_TOOL = $(PRIVATE_PYTHON) $^ > $@
$(intermediates)/common/sid_tables.h: $(LOCAL_PATH)/common/sid_tables.py $(MESA_TOP)/src/amd/common/sid.h
$(transform-generated-source)
LOCAL_C_INCLUDES := \
$(MESA_TOP)/include \
$(MESA_TOP)/src \
$(MESA_TOP)/src/amd/common \
$(MESA_TOP)/src/gallium/include \
$(MESA_TOP)/src/gallium/auxiliary \
$(intermediates)/common \
external/llvm/include \
external/llvm/device/include \
external/libcxx/include \
$(ELF_INCLUDES)
LOCAL_STATIC_LIBRARIES := libLLVMCore
include $(MESA_COMMON_MK)
include $(BUILD_STATIC_LIBRARY)

Some files were not shown because too many files have changed in this diff Show More